d3d11\d3d11_test.cpp:306 Log: Running D3D11 test on NVIDIA GeForce GT 1030
RDOC 005720: [03:37:59] core.cpp( 501) - Log - RenderDoc v1.33 Windows 64-bit Release (45db4fef3393ed05c306b8929cbaa0dae4bc9298) loaded in replay application RDOC 005720: [03:37:59] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 005720: [03:37:59] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 005720: [03:37:59] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 005720: [03:37:59] win32_process.cpp( 610) - Log - Injecting renderdoc into process 10524 RDOC 010524: [03:37:59] core.cpp( 501) - Log - RenderDoc v1.33 Windows 64-bit Release (45db4fef3393ed05c306b8929cbaa0dae4bc9298) capturing application RDOC 010524: [03:37:59] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010524: [03:37:59] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 010524: [03:37:59] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 010524: [03:37:59] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 010524: [03:37:59] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 010524: [03:37:59] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 010524: [03:37:59] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 010524: [03:37:59] d3d12_hooks.cpp( 491) - Log - Registering D3D12 hooks RDOC 010524: [03:37:59] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 010524: [03:37:59] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 010524: [03:37:59] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 010524: [03:37:59] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 010524: [03:37:59] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 010524: [03:37:59] dxgi_common.cpp(1688) - Warning - Querying IDXGIAdapter for unsupported/undocumented interface: IDXGIAdapterInternal2 RDOC 005720: [03:37:59] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [10524] RDOC 010524: [03:37:59] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x000001F2EC5EEC38 RDOC 010524: [03:37:59] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010524: [03:37:59] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 010524: [03:37:59] core.cpp(2028) - Log - Removing device frame capturer for 0x000001F2EC5EEC38 RDOC 010524: [03:37:59] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x000001F2EC5EEC38 RDOC 010524: [03:37:59] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010524: [03:37:59] core.cpp(2047) - Log - Adding D3D11 frame capturer for 0x000001F2EC5EEC38 / 0x00000000000500FA RDOC 010524: [03:37:59] d3d11_device.cpp( 731) - Warning - Trying to get ID3D11Device2. DX11.2 tiled resources are not supported at this time. RDOC 010524: [03:37:59] d3d11_context.cpp(1538) - Warning - Trying to get ID3D11DeviceContext2. DX11.2 tiled resources are not supported at this time. RDOC 005720: [03:37:59] target_control.cpp( 890) - Log - Used API: D3D11 (Presenting & supported) RDOC 010524: [03:37:59] d3d11_device.cpp(1954) - Log - Starting capture RDOC 010524: [03:37:59] resource_manager.h(1469) - Log - Preparing up to 2 potentially dirty resources RDOC 010524: [03:37:59] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 0, skipped 0 RDOC 010524: [03:37:59] d3d11_device.cpp(2036) - Log - Finished capture, Frame 5 RDOC 010524: [03:37:59] resource_manager.h(1538) - Log - Checking 2 resources with initial contents against 18 referenced resources RDOC 010524: [03:37:59] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 0 unreferenced RDOC 010524: [03:37:59] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 2516544 bytes to 39101 (1.55 %) RDOC 010524: [03:37:59] d3d11_device.cpp(2277) - Log - Captured D3D11 frame with 2.399963 MB capture section in 0.057369 seconds RDOC 010524: [03:37:59] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 3570 bytes to 3570 (100.00 %) RDOC 010524: [03:37:59] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Buffer_Truncation\capture_frame5.rdc RDOC 010524: [03:37:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Buffer_Truncation\capture_frame5.rdc RDOC 005720: [03:37:59] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (45412 bytes) (time 1716950279) 2527 byte thumbnail RDOC 005720: [03:38:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Buffer_Truncation\capture_frame5.rdc RDOC 005720: [03:38:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005720: [03:38:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005720: [03:38:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005720: [03:38:00] d3d11_replay.cpp(4118) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 005720: [03:38:00] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 005720: [03:38:00] d3d11_replay.cpp(4442) - Log - Created device. RDOC 005720: [03:38:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 005720: [03:38:00] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 005720: [03:38:00] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 005720: [03:38:00] nv_d3d11_counters.cpp( 71) - Warning - NvPerf library failed to initialize RDOC 005720: [03:38:00] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005720: [03:38:00] d3d11_device.cpp(1370) - Log - Timer chunk initialisation - 27.356 ms RDOC 005720: [03:38:00] d3d11_debug.cpp( 917) - Warning - Attempting to read off the end of the buffer (6 12). Will be clamped (16) RDOC 005720: [03:38:00] d3d11_debug.cpp( 895) - Error - Assertion failed: 'length <= 0xffffffff || length == ~0ULL' RDOC 005720: [03:38:00] d3d11_debug.cpp( 917) - Warning - Attempting to read off the end of the buffer (6 12). Will be clamped (16) RDOC 005720: [03:38:00] d3d11_debug.cpp( 917) - Warning - Attempting to read off the end of the buffer (6 12). Will be clamped (16) RDOC 005720: [03:38:00] replay_controller.cpp(1934) - Log - Shutting down replay renderer
d3d11\d3d11_test.cpp:306 Log: Running D3D11 test on NVIDIA GeForce GT 1030
RDOC 010340: [03:38:01] core.cpp( 501) - Log - RenderDoc v1.33 Windows 64-bit Release (45db4fef3393ed05c306b8929cbaa0dae4bc9298) loaded in replay application RDOC 010340: [03:38:01] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010340: [03:38:01] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 010340: [03:38:01] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 010340: [03:38:01] win32_process.cpp( 610) - Log - Injecting renderdoc into process 916 RDOC 000916: [03:38:01] core.cpp( 501) - Log - RenderDoc v1.33 Windows 64-bit Release (45db4fef3393ed05c306b8929cbaa0dae4bc9298) capturing application RDOC 000916: [03:38:01] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 000916: [03:38:01] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 000916: [03:38:01] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 000916: [03:38:01] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 000916: [03:38:01] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 000916: [03:38:01] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 000916: [03:38:01] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 000916: [03:38:01] d3d12_hooks.cpp( 491) - Log - Registering D3D12 hooks RDOC 000916: [03:38:01] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 000916: [03:38:01] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 000916: [03:38:01] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 000916: [03:38:01] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 000916: [03:38:01] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 000916: [03:38:01] dxgi_common.cpp(1688) - Warning - Querying IDXGIAdapter for unsupported/undocumented interface: IDXGIAdapterInternal2 RDOC 010340: [03:38:01] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [916] RDOC 000916: [03:38:01] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x0000017D8CE0C028 RDOC 000916: [03:38:01] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 000916: [03:38:01] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 000916: [03:38:01] core.cpp(2028) - Log - Removing device frame capturer for 0x0000017D8CE0C028 RDOC 000916: [03:38:01] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x0000017D8CE0C028 RDOC 000916: [03:38:01] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 000916: [03:38:01] core.cpp(2047) - Log - Adding D3D11 frame capturer for 0x0000017D8CE0C028 / 0x00000000000600FA RDOC 000916: [03:38:01] d3d11_device.cpp( 731) - Warning - Trying to get ID3D11Device2. DX11.2 tiled resources are not supported at this time. RDOC 000916: [03:38:01] d3d11_context.cpp(1538) - Warning - Trying to get ID3D11DeviceContext2. DX11.2 tiled resources are not supported at this time. RDOC 010340: [03:38:01] target_control.cpp( 890) - Log - Used API: D3D11 (Presenting & supported) RDOC 000916: [03:38:01] d3d11_device.cpp(1954) - Log - Starting capture RDOC 000916: [03:38:01] resource_manager.h(1469) - Log - Preparing up to 2 potentially dirty resources RDOC 000916: [03:38:01] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 0, skipped 0 RDOC 000916: [03:38:01] d3d11_device.cpp(2036) - Log - Finished capture, Frame 5 RDOC 000916: [03:38:01] resource_manager.h(1538) - Log - Checking 2 resources with initial contents against 17 referenced resources RDOC 000916: [03:38:01] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 0 unreferenced RDOC 000916: [03:38:01] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 2556160 bytes to 60394 (2.36 %) RDOC 000916: [03:38:01] d3d11_device.cpp(2277) - Log - Captured D3D11 frame with 2.437744 MB capture section in 0.044097 seconds RDOC 000916: [03:38:01] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4289 bytes to 4289 (100.00 %) RDOC 000916: [03:38:01] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_CBuffer_Zoo\capture_frame5.rdc RDOC 000916: [03:38:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_CBuffer_Zoo\capture_frame5.rdc RDOC 010340: [03:38:01] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (70373 bytes) (time 1716950281) 5476 byte thumbnail RDOC 010340: [03:38:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_CBuffer_Zoo\capture_frame5.rdc RDOC 010340: [03:38:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010340: [03:38:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010340: [03:38:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010340: [03:38:02] d3d11_replay.cpp(4118) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 010340: [03:38:02] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 010340: [03:38:02] d3d11_replay.cpp(4442) - Log - Created device. RDOC 010340: [03:38:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010340: [03:38:02] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 010340: [03:38:02] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 010340: [03:38:02] nv_d3d11_counters.cpp( 71) - Warning - NvPerf library failed to initialize RDOC 010340: [03:38:02] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010340: [03:38:02] d3d11_device.cpp(1370) - Log - Timer chunk initialisation - 22.896 ms RDOC 010340: [03:38:02] replay_controller.cpp(1934) - Log - Shutting down replay renderer
d3d11\d3d11_test.cpp:306 Log: Running D3D11 test on NVIDIA GeForce GT 1030
RDOC 003064: [03:38:02] core.cpp( 501) - Log - RenderDoc v1.33 Windows 64-bit Release (45db4fef3393ed05c306b8929cbaa0dae4bc9298) loaded in replay application RDOC 003064: [03:38:02] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 003064: [03:38:03] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 003064: [03:38:03] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 003064: [03:38:03] win32_process.cpp( 610) - Log - Injecting renderdoc into process 8384 RDOC 008384: [03:38:03] core.cpp( 501) - Log - RenderDoc v1.33 Windows 64-bit Release (45db4fef3393ed05c306b8929cbaa0dae4bc9298) capturing application RDOC 008384: [03:38:03] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 008384: [03:38:03] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 008384: [03:38:03] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 008384: [03:38:03] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 008384: [03:38:03] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 008384: [03:38:03] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 008384: [03:38:03] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 008384: [03:38:03] d3d12_hooks.cpp( 491) - Log - Registering D3D12 hooks RDOC 008384: [03:38:03] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 008384: [03:38:03] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 008384: [03:38:03] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 008384: [03:38:03] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 008384: [03:38:03] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 003064: [03:38:03] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [8384] RDOC 008384: [03:38:03] dxgi_common.cpp(1688) - Warning - Querying IDXGIAdapter for unsupported/undocumented interface: IDXGIAdapterInternal2 RDOC 008384: [03:38:03] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x000001D29627E348 RDOC 008384: [03:38:03] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 008384: [03:38:03] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 008384: [03:38:03] core.cpp(2028) - Log - Removing device frame capturer for 0x000001D29627E348 RDOC 008384: [03:38:03] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x000001D29627E348 RDOC 008384: [03:38:03] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 008384: [03:38:03] core.cpp(2047) - Log - Adding D3D11 frame capturer for 0x000001D29627E348 / 0x00000000000700FA RDOC 008384: [03:38:03] d3d11_device.cpp( 731) - Warning - Trying to get ID3D11Device2. DX11.2 tiled resources are not supported at this time. RDOC 008384: [03:38:03] d3d11_context.cpp(1538) - Warning - Trying to get ID3D11DeviceContext2. DX11.2 tiled resources are not supported at this time. RDOC 003064: [03:38:03] target_control.cpp( 890) - Log - Used API: D3D11 (Presenting & supported) RDOC 008384: [03:38:03] d3d11_device.cpp(1954) - Log - Starting capture RDOC 008384: [03:38:03] resource_manager.h(1469) - Log - Preparing up to 3 potentially dirty resources RDOC 008384: [03:38:03] resource_manager.h(1526) - Log - Prepared 3 dirty resources, postponed 0, skipped 0 RDOC 008384: [03:38:03] d3d11_device.cpp(2036) - Log - Finished capture, Frame 5 RDOC 008384: [03:38:03] resource_manager.h(1538) - Log - Checking 3 resources with initial contents against 11 referenced resources RDOC 008384: [03:38:03] resource_manager.h(1642) - Log - Serialised 3 resources, skipped 0 unreferenced RDOC 008384: [03:38:03] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 570816 bytes to 32082 (5.62 %) RDOC 008384: [03:38:03] d3d11_device.cpp(2277) - Log - Captured D3D11 frame with 0.544373 MB capture section in 0.041394 seconds RDOC 008384: [03:38:03] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 008384: [03:38:03] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Counters\capture_frame5.rdc RDOC 008384: [03:38:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Counters\capture_frame5.rdc RDOC 003064: [03:38:03] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (41831 bytes) (time 1716950283) 5116 byte thumbnail RDOC 003064: [03:38:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Counters\capture_frame5.rdc RDOC 003064: [03:38:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003064: [03:38:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003064: [03:38:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003064: [03:38:04] d3d11_replay.cpp(4118) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 003064: [03:38:04] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 003064: [03:38:04] d3d11_replay.cpp(4442) - Log - Created device. RDOC 003064: [03:38:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 003064: [03:38:04] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 003064: [03:38:04] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 003064: [03:38:04] nv_d3d11_counters.cpp( 71) - Warning - NvPerf library failed to initialize RDOC 003064: [03:38:04] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003064: [03:38:04] d3d11_device.cpp(1370) - Log - Timer chunk initialisation - 8.248 ms RDOC 003064: [03:38:04] d3d11_counters.cpp( 589) - Log - Timer Fetch Counters, counters to fetch 7 - 12.271 ms RDOC 003064: [03:38:04] replay_controller.cpp(1934) - Log - Shutting down replay renderer
d3d11\d3d11_test.cpp:306 Log: Running D3D11 test on NVIDIA GeForce GT 1030
RDOC 001776: [03:38:04] core.cpp( 501) - Log - RenderDoc v1.33 Windows 64-bit Release (45db4fef3393ed05c306b8929cbaa0dae4bc9298) loaded in replay application RDOC 001776: [03:38:04] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 001776: [03:38:04] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 001776: [03:38:04] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 001776: [03:38:04] win32_process.cpp( 610) - Log - Injecting renderdoc into process 10596 RDOC 010596: [03:38:05] core.cpp( 501) - Log - RenderDoc v1.33 Windows 64-bit Release (45db4fef3393ed05c306b8929cbaa0dae4bc9298) capturing application RDOC 010596: [03:38:05] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010596: [03:38:05] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 010596: [03:38:05] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 010596: [03:38:05] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 010596: [03:38:05] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 010596: [03:38:05] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 010596: [03:38:05] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 010596: [03:38:05] d3d12_hooks.cpp( 491) - Log - Registering D3D12 hooks RDOC 010596: [03:38:05] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 010596: [03:38:05] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 010596: [03:38:05] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 010596: [03:38:05] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 010596: [03:38:05] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 010596: [03:38:05] dxgi_common.cpp(1688) - Warning - Querying IDXGIAdapter for unsupported/undocumented interface: IDXGIAdapterInternal2 RDOC 001776: [03:38:05] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [10596] RDOC 010596: [03:38:05] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x0000020664E1CB08 RDOC 010596: [03:38:05] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010596: [03:38:05] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 010596: [03:38:05] core.cpp(2028) - Log - Removing device frame capturer for 0x0000020664E1CB08 RDOC 010596: [03:38:05] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x0000020664E1CB08 RDOC 010596: [03:38:05] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010596: [03:38:05] core.cpp(2047) - Log - Adding D3D11 frame capturer for 0x0000020664E1CB08 / 0x00000000000800FA RDOC 010596: [03:38:05] d3d11_device.cpp( 731) - Warning - Trying to get ID3D11Device2. DX11.2 tiled resources are not supported at this time. RDOC 010596: [03:38:05] d3d11_context.cpp(1538) - Warning - Trying to get ID3D11DeviceContext2. DX11.2 tiled resources are not supported at this time. RDOC 010596: [03:38:05] d3d11_device.cpp(1954) - Log - Starting capture RDOC 010596: [03:38:05] resource_manager.h(1469) - Log - Preparing up to 2 potentially dirty resources RDOC 001776: [03:38:05] target_control.cpp( 890) - Log - Used API: D3D11 (Presenting & supported) RDOC 010596: [03:38:05] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 0, skipped 0 RDOC 010596: [03:38:05] d3d11_context_wrap.cpp(5350) - Warning - Don't have command list ResourceId::93 captured! This frame is unsuccessful. RDOC 010596: [03:38:05] d3d11_device.cpp(2315) - Log - Failed to capture, frame 5: Uncapped command list RDOC 010596: [03:38:05] resource_manager.h(1469) - Log - Preparing up to 5 potentially dirty resources RDOC 010596: [03:38:05] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 0, skipped 0 RDOC 010596: [03:38:05] d3d11_device.cpp(2036) - Log - Finished capture, Frame 6 RDOC 010596: [03:38:05] resource_manager.h(1538) - Log - Checking 2 resources with initial contents against 9 referenced resources RDOC 010596: [03:38:05] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 0 unreferenced RDOC 010596: [03:38:05] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 854400 bytes to 23227 (2.72 %) RDOC 010596: [03:38:05] d3d11_device.cpp(2277) - Log - Captured D3D11 frame with 0.814819 MB capture section in 0.031784 seconds RDOC 010596: [03:38:05] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 3914 bytes to 3914 (100.00 %) RDOC 010596: [03:38:05] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Deferred_Map\capture_frame6.rdc RDOC 010596: [03:38:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Deferred_Map\capture_frame6.rdc RDOC 001776: [03:38:05] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 6) (31316 bytes) (time 1716950285) 3961 byte thumbnail RDOC 001776: [03:38:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Deferred_Map\capture_frame6.rdc RDOC 001776: [03:38:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001776: [03:38:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001776: [03:38:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001776: [03:38:06] d3d11_replay.cpp(4118) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 001776: [03:38:06] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 001776: [03:38:06] d3d11_replay.cpp(4442) - Log - Created device. RDOC 001776: [03:38:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001776: [03:38:06] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 001776: [03:38:06] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 001776: [03:38:06] nv_d3d11_counters.cpp( 71) - Warning - NvPerf library failed to initialize RDOC 001776: [03:38:06] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001776: [03:38:06] d3d11_device.cpp(1370) - Log - Timer chunk initialisation - 8.782 ms RDOC 001776: [03:38:06] replay_controller.cpp(1934) - Log - Shutting down replay renderer
d3d11\d3d11_test.cpp:306 Log: Running D3D11 test on NVIDIA GeForce GT 1030
RDOC 008000: [03:38:06] core.cpp( 501) - Log - RenderDoc v1.33 Windows 64-bit Release (45db4fef3393ed05c306b8929cbaa0dae4bc9298) loaded in replay application RDOC 008000: [03:38:06] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 008000: [03:38:06] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 008000: [03:38:06] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 008000: [03:38:06] win32_process.cpp( 610) - Log - Injecting renderdoc into process 5708 RDOC 005708: [03:38:06] core.cpp( 501) - Log - RenderDoc v1.33 Windows 64-bit Release (45db4fef3393ed05c306b8929cbaa0dae4bc9298) capturing application RDOC 005708: [03:38:06] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 005708: [03:38:06] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 005708: [03:38:06] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 005708: [03:38:06] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 005708: [03:38:06] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 005708: [03:38:06] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 005708: [03:38:06] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 005708: [03:38:06] d3d12_hooks.cpp( 491) - Log - Registering D3D12 hooks RDOC 005708: [03:38:06] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 005708: [03:38:06] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 005708: [03:38:06] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 005708: [03:38:06] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 005708: [03:38:06] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 005708: [03:38:06] dxgi_common.cpp(1688) - Warning - Querying IDXGIAdapter for unsupported/undocumented interface: IDXGIAdapterInternal2 RDOC 008000: [03:38:07] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [5708] RDOC 005708: [03:38:07] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x000001B358DDB198 RDOC 005708: [03:38:07] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 005708: [03:38:07] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 005708: [03:38:07] core.cpp(2028) - Log - Removing device frame capturer for 0x000001B358DDB198 RDOC 005708: [03:38:07] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x000001B358DDB198 RDOC 005708: [03:38:07] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 005708: [03:38:07] core.cpp(2047) - Log - Adding D3D11 frame capturer for 0x000001B358DDB198 / 0x00000000000900FA RDOC 005708: [03:38:07] d3d11_device.cpp( 731) - Warning - Trying to get ID3D11Device2. DX11.2 tiled resources are not supported at this time. RDOC 005708: [03:38:07] d3d11_context.cpp(1538) - Warning - Trying to get ID3D11DeviceContext2. DX11.2 tiled resources are not supported at this time. RDOC 008000: [03:38:07] target_control.cpp( 890) - Log - Used API: D3D11 (Not presenting & supported) RDOC 008000: [03:38:07] target_control.cpp( 890) - Log - Used API: D3D11 (Presenting & supported) RDOC 005708: [03:38:07] d3d11_device.cpp(1954) - Log - Starting capture RDOC 005708: [03:38:07] resource_manager.h(1469) - Log - Preparing up to 47 potentially dirty resources RDOC 005708: [03:38:07] resource_manager.h(1526) - Log - Prepared 47 dirty resources, postponed 0, skipped 0 RDOC 005708: [03:38:07] d3d11_device.cpp(2036) - Log - Finished capture, Frame 5 RDOC 005708: [03:38:07] resource_manager.h(1538) - Log - Checking 47 resources with initial contents against 104 referenced resources RDOC 005708: [03:38:07] resource_manager.h(1642) - Log - Serialised 47 resources, skipped 0 unreferenced RDOC 005708: [03:38:07] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 169281792 bytes to 1286497 (0.76 %) RDOC 005708: [03:38:07] d3d11_device.cpp(2277) - Log - Captured D3D11 frame with 161.439697 MB capture section in 0.252730 seconds RDOC 005708: [03:38:07] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 3914 bytes to 3914 (100.00 %) RDOC 005708: [03:38:07] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Discard_Zoo\capture_frame5.rdc RDOC 005708: [03:38:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Discard_Zoo\capture_frame5.rdc RDOC 008000: [03:38:07] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (1293151 bytes) (time 1716950287) 2526 byte thumbnail RDOC 008000: [03:38:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Discard_Zoo\capture_frame5.rdc RDOC 008000: [03:38:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008000: [03:38:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008000: [03:38:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008000: [03:38:08] d3d11_replay.cpp(4118) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 008000: [03:38:08] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 008000: [03:38:08] d3d11_replay.cpp(4442) - Log - Created device. RDOC 008000: [03:38:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 008000: [03:38:08] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 008000: [03:38:08] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 008000: [03:38:08] nv_d3d11_counters.cpp( 71) - Warning - NvPerf library failed to initialize RDOC 008000: [03:38:08] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008000: [03:38:09] d3d11_device.cpp(1370) - Log - Timer chunk initialisation - 366.638 ms RDOC 008000: [03:38:12] replay_controller.cpp(1934) - Log - Shutting down replay renderer
d3d11\d3d11_test.cpp:306 Log: Running D3D11 test on NVIDIA GeForce GT 1030
RDOC 006860: [03:38:12] core.cpp( 501) - Log - RenderDoc v1.33 Windows 64-bit Release (45db4fef3393ed05c306b8929cbaa0dae4bc9298) loaded in replay application RDOC 006860: [03:38:12] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 006860: [03:38:12] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 006860: [03:38:12] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 006860: [03:38:12] win32_process.cpp( 610) - Log - Injecting renderdoc into process 2636 RDOC 002636: [03:38:12] core.cpp( 501) - Log - RenderDoc v1.33 Windows 64-bit Release (45db4fef3393ed05c306b8929cbaa0dae4bc9298) capturing application RDOC 002636: [03:38:12] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 002636: [03:38:12] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 002636: [03:38:12] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 002636: [03:38:12] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 002636: [03:38:12] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 002636: [03:38:12] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 002636: [03:38:12] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 002636: [03:38:12] d3d12_hooks.cpp( 491) - Log - Registering D3D12 hooks RDOC 002636: [03:38:12] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 002636: [03:38:12] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 002636: [03:38:12] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 002636: [03:38:12] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 002636: [03:38:12] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 002636: [03:38:12] dxgi_common.cpp(1688) - Warning - Querying IDXGIAdapter for unsupported/undocumented interface: IDXGIAdapterInternal2 RDOC 006860: [03:38:12] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [2636] RDOC 002636: [03:38:13] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x000002269332B1D8 RDOC 002636: [03:38:13] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 002636: [03:38:13] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 002636: [03:38:13] core.cpp(2028) - Log - Removing device frame capturer for 0x000002269332B1D8 RDOC 002636: [03:38:13] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x000002269332B1D8 RDOC 002636: [03:38:13] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 002636: [03:38:13] core.cpp(2047) - Log - Adding D3D11 frame capturer for 0x000002269332B1D8 / 0x00000000000A00FA RDOC 002636: [03:38:13] d3d11_device.cpp( 731) - Warning - Trying to get ID3D11Device2. DX11.2 tiled resources are not supported at this time. RDOC 002636: [03:38:13] d3d11_context.cpp(1538) - Warning - Trying to get ID3D11DeviceContext2. DX11.2 tiled resources are not supported at this time. RDOC 006860: [03:38:13] target_control.cpp( 890) - Log - Used API: D3D11 (Presenting & supported) RDOC 002636: [03:38:13] d3d11_device.cpp(1954) - Log - Starting capture RDOC 002636: [03:38:13] resource_manager.h(1469) - Log - Preparing up to 2 potentially dirty resources RDOC 002636: [03:38:13] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 0, skipped 0 RDOC 002636: [03:38:13] d3d11_device.cpp(2036) - Log - Finished capture, Frame 5 RDOC 002636: [03:38:13] resource_manager.h(1538) - Log - Checking 2 resources with initial contents against 18 referenced resources RDOC 002636: [03:38:13] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 0 unreferenced RDOC 002636: [03:38:13] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 2559168 bytes to 84939 (3.32 %) RDOC 002636: [03:38:13] d3d11_device.cpp(2277) - Log - Captured D3D11 frame with 2.440613 MB capture section in 0.037825 seconds RDOC 002636: [03:38:13] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 5573 bytes to 5573 (100.00 %) RDOC 002636: [03:38:13] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Draw_Zoo\capture_frame5.rdc RDOC 002636: [03:38:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Draw_Zoo\capture_frame5.rdc RDOC 006860: [03:38:13] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (100314 bytes) (time 1716950293) 9588 byte thumbnail RDOC 006860: [03:38:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Draw_Zoo\capture_frame5.rdc RDOC 006860: [03:38:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006860: [03:38:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006860: [03:38:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006860: [03:38:14] d3d11_replay.cpp(4118) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 006860: [03:38:14] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 006860: [03:38:14] d3d11_replay.cpp(4442) - Log - Created device. RDOC 006860: [03:38:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 006860: [03:38:14] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 006860: [03:38:14] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 006860: [03:38:14] nv_d3d11_counters.cpp( 71) - Warning - NvPerf library failed to initialize RDOC 006860: [03:38:14] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 006860: [03:38:14] d3d11_device.cpp(1370) - Log - Timer chunk initialisation - 23.012 ms RDOC 006860: [03:38:14] d3d11_debug.cpp( 895) - Error - Assertion failed: 'length <= 0xffffffff || length == ~0ULL' RDOC 006860: [03:38:14] d3d11_debug.cpp( 895) - Error - Assertion failed: 'length <= 0xffffffff || length == ~0ULL' RDOC 006860: [03:38:14] d3d11_debug.cpp( 895) - Error - Assertion failed: 'length <= 0xffffffff || length == ~0ULL' RDOC 006860: [03:38:14] d3d11_debug.cpp( 895) - Error - Assertion failed: 'length <= 0xffffffff || length == ~0ULL' RDOC 006860: [03:38:14] d3d11_debug.cpp( 895) - Error - Assertion failed: 'length <= 0xffffffff || length == ~0ULL' RDOC 006860: [03:38:14] d3d11_debug.cpp( 895) - Error - Assertion failed: 'length <= 0xffffffff || length == ~0ULL' RDOC 006860: [03:38:14] d3d11_debug.cpp( 895) - Error - Assertion failed: 'length <= 0xffffffff || length == ~0ULL' RDOC 006860: [03:38:14] d3d11_debug.cpp( 895) - Error - Assertion failed: 'length <= 0xffffffff || length == ~0ULL' RDOC 006860: [03:38:14] d3d11_debug.cpp( 895) - Error - Assertion failed: 'length <= 0xffffffff || length == ~0ULL' RDOC 006860: [03:38:14] d3d11_debug.cpp( 895) - Error - Assertion failed: 'length <= 0xffffffff || length == ~0ULL' RDOC 006860: [03:38:14] d3d11_debug.cpp( 895) - Error - Assertion failed: 'length <= 0xffffffff || length == ~0ULL' RDOC 006860: [03:38:14] d3d11_debug.cpp( 895) - Error - Assertion failed: 'length <= 0xffffffff || length == ~0ULL' RDOC 006860: [03:38:14] d3d11_debug.cpp( 895) - Error - Assertion failed: 'length <= 0xffffffff || length == ~0ULL' RDOC 006860: [03:38:14] d3d11_debug.cpp( 895) - Error - Assertion failed: 'length <= 0xffffffff || length == ~0ULL' RDOC 006860: [03:38:14] replay_controller.cpp(1934) - Log - Shutting down replay renderer
d3d11\d3d11_test.cpp:306 Log: Running D3D11 test on NVIDIA GeForce GT 1030
RDOC 010088: [03:38:14] core.cpp( 501) - Log - RenderDoc v1.33 Windows 64-bit Release (45db4fef3393ed05c306b8929cbaa0dae4bc9298) loaded in replay application RDOC 010088: [03:38:14] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010088: [03:38:15] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 010088: [03:38:15] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 010088: [03:38:15] win32_process.cpp( 610) - Log - Injecting renderdoc into process 276 RDOC 000276: [03:38:15] core.cpp( 501) - Log - RenderDoc v1.33 Windows 64-bit Release (45db4fef3393ed05c306b8929cbaa0dae4bc9298) capturing application RDOC 000276: [03:38:15] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 000276: [03:38:15] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 000276: [03:38:15] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 000276: [03:38:15] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 000276: [03:38:15] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 000276: [03:38:15] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 000276: [03:38:15] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 000276: [03:38:15] d3d12_hooks.cpp( 491) - Log - Registering D3D12 hooks RDOC 000276: [03:38:15] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 000276: [03:38:15] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 000276: [03:38:15] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 000276: [03:38:15] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 000276: [03:38:15] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 000276: [03:38:15] dxgi_common.cpp(1688) - Warning - Querying IDXGIAdapter for unsupported/undocumented interface: IDXGIAdapterInternal2 RDOC 010088: [03:38:15] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [276] RDOC 000276: [03:38:15] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x000001ECEFD3B528 RDOC 000276: [03:38:15] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 000276: [03:38:15] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 000276: [03:38:15] core.cpp(2028) - Log - Removing device frame capturer for 0x000001ECEFD3B528 RDOC 000276: [03:38:15] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x000001ECEFD3B528 RDOC 000276: [03:38:15] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 000276: [03:38:15] core.cpp(2047) - Log - Adding D3D11 frame capturer for 0x000001ECEFD3B528 / 0x00000000000B00FA RDOC 000276: [03:38:15] d3d11_device.cpp( 731) - Warning - Trying to get ID3D11Device2. DX11.2 tiled resources are not supported at this time. RDOC 000276: [03:38:15] d3d11_context.cpp(1538) - Warning - Trying to get ID3D11DeviceContext2. DX11.2 tiled resources are not supported at this time. RDOC 010088: [03:38:15] target_control.cpp( 890) - Log - Used API: D3D11 (Presenting & supported) RDOC 000276: [03:38:15] d3d11_device.cpp(1954) - Log - Starting capture RDOC 000276: [03:38:15] resource_manager.h(1469) - Log - Preparing up to 1 potentially dirty resources RDOC 000276: [03:38:15] resource_manager.h(1526) - Log - Prepared 1 dirty resources, postponed 0, skipped 0 RDOC 000276: [03:38:15] d3d11_device.cpp(2036) - Log - Finished capture, Frame 4294967295 RDOC 000276: [03:38:15] resource_manager.h(1538) - Log - Checking 1 resources with initial contents against 1 referenced resources RDOC 000276: [03:38:15] resource_manager.h(1642) - Log - Serialised 0 resources, skipped 1 unreferenced RDOC 000276: [03:38:15] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 24128 bytes to 647 (2.68 %) RDOC 000276: [03:38:15] d3d11_device.cpp(2277) - Log - Captured D3D11 frame with 0.023010 MB capture section in 0.027528 seconds RDOC 000276: [03:38:15] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 13866 bytes to 13866 (100.00 %) RDOC 000276: [03:38:15] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Empty_Capture\capture_capture.rdc RDOC 000276: [03:38:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Empty_Capture\capture_capture.rdc RDOC 010088: [03:38:15] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 4294967295) (22947 bytes) (time 1716950295) 8220 byte thumbnail RDOC 010088: [03:38:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Empty_Capture\capture_capture.rdc RDOC 010088: [03:38:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010088: [03:38:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010088: [03:38:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010088: [03:38:16] d3d11_replay.cpp(4118) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 010088: [03:38:16] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 010088: [03:38:16] d3d11_replay.cpp(4442) - Log - Created device. RDOC 010088: [03:38:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010088: [03:38:16] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 010088: [03:38:16] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 010088: [03:38:16] nv_d3d11_counters.cpp( 71) - Warning - NvPerf library failed to initialize RDOC 010088: [03:38:16] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010088: [03:38:16] d3d11_device.cpp(1370) - Log - Timer chunk initialisation - 0.634 ms RDOC 010088: [03:38:16] replay_controller.cpp(1934) - Log - Shutting down replay renderer
d3d11\d3d11_test.cpp:306 Log: Running D3D11 test on NVIDIA GeForce GT 1030
RDOC 011252: [03:38:16] core.cpp( 501) - Log - RenderDoc v1.33 Windows 64-bit Release (45db4fef3393ed05c306b8929cbaa0dae4bc9298) loaded in replay application RDOC 011252: [03:38:16] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011252: [03:38:16] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 011252: [03:38:16] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 011252: [03:38:16] win32_process.cpp( 610) - Log - Injecting renderdoc into process 3176 RDOC 003176: [03:38:16] core.cpp( 501) - Log - RenderDoc v1.33 Windows 64-bit Release (45db4fef3393ed05c306b8929cbaa0dae4bc9298) capturing application RDOC 003176: [03:38:16] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 003176: [03:38:16] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 003176: [03:38:16] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 003176: [03:38:16] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 003176: [03:38:16] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 003176: [03:38:16] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 003176: [03:38:16] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 003176: [03:38:16] d3d12_hooks.cpp( 491) - Log - Registering D3D12 hooks RDOC 003176: [03:38:16] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 003176: [03:38:16] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 003176: [03:38:16] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 003176: [03:38:16] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 003176: [03:38:16] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 003176: [03:38:17] dxgi_common.cpp(1688) - Warning - Querying IDXGIAdapter for unsupported/undocumented interface: IDXGIAdapterInternal2 RDOC 011252: [03:38:17] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [3176] RDOC 003176: [03:38:17] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x000001B5CE0EC2F8 RDOC 003176: [03:38:17] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 003176: [03:38:17] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 003176: [03:38:17] core.cpp(2028) - Log - Removing device frame capturer for 0x000001B5CE0EC2F8 RDOC 003176: [03:38:17] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x000001B5CE0EC2F8 RDOC 003176: [03:38:17] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 003176: [03:38:17] d3d11_debug.cpp( 182) - Warning - Device feature level below 11_0, MSAA <-> Array copies will not be supported. RDOC 003176: [03:38:17] core.cpp(2047) - Log - Adding D3D11 frame capturer for 0x000001B5CE0EC2F8 / 0x00000000000C00FA RDOC 003176: [03:38:17] d3d11_device.cpp( 731) - Warning - Trying to get ID3D11Device2. DX11.2 tiled resources are not supported at this time. RDOC 003176: [03:38:17] d3d11_context.cpp(1538) - Warning - Trying to get ID3D11DeviceContext2. DX11.2 tiled resources are not supported at this time. RDOC 011252: [03:38:17] target_control.cpp( 890) - Log - Used API: D3D11 (Presenting & supported) RDOC 003176: [03:38:17] d3d11_device.cpp(1954) - Log - Starting capture RDOC 003176: [03:38:17] resource_manager.h(1469) - Log - Preparing up to 1 potentially dirty resources RDOC 003176: [03:38:17] resource_manager.h(1526) - Log - Prepared 1 dirty resources, postponed 0, skipped 0 RDOC 003176: [03:38:17] d3d11_device.cpp(2036) - Log - Finished capture, Frame 5 RDOC 003176: [03:38:17] resource_manager.h(1538) - Log - Checking 1 resources with initial contents against 7 referenced resources RDOC 003176: [03:38:17] resource_manager.h(1642) - Log - Serialised 1 resources, skipped 0 unreferenced RDOC 003176: [03:38:17] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 569024 bytes to 32742 (5.75 %) RDOC 003176: [03:38:17] d3d11_device.cpp(2277) - Log - Captured D3D11 frame with 0.542664 MB capture section in 0.046483 seconds RDOC 003176: [03:38:17] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 003176: [03:38:17] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Feature_Level_9\capture_frame5.rdc RDOC 003176: [03:38:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Feature_Level_9\capture_frame5.rdc RDOC 011252: [03:38:17] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (42491 bytes) (time 1716950297) 5116 byte thumbnail RDOC 011252: [03:38:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Feature_Level_9\capture_frame5.rdc RDOC 011252: [03:38:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011252: [03:38:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011252: [03:38:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011252: [03:38:18] d3d11_replay.cpp(4118) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 011252: [03:38:18] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 011252: [03:38:18] d3d11_replay.cpp(4442) - Log - Created device. RDOC 011252: [03:38:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 011252: [03:38:18] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 011252: [03:38:18] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 011252: [03:38:18] nv_d3d11_counters.cpp( 71) - Warning - NvPerf library failed to initialize RDOC 011252: [03:38:18] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 011252: [03:38:18] dxbc_container.cpp(1674) - Warning - Unknown chunk Aon9 RDOC 011252: [03:38:18] dxbc_container.cpp(2040) - Warning - Unknown chunk: Aon9 RDOC 011252: [03:38:18] d3d11_device.cpp(1370) - Log - Timer chunk initialisation - 5.308 ms RDOC 011252: [03:38:18] dxbc_container.cpp(1674) - Warning - Unknown chunk Aon9 RDOC 011252: [03:38:18] dxbc_container.cpp(2040) - Warning - Unknown chunk: Aon9 RDOC 011252: [03:38:18] dxbc_container.cpp(1674) - Warning - Unknown chunk Aon9 RDOC 011252: [03:38:18] dxbc_container.cpp(2040) - Warning - Unknown chunk: Aon9 RDOC 011252: [03:38:18] replay_controller.cpp(1934) - Log - Shutting down replay renderer
d3d11\d3d11_test.cpp:306 Log: Running D3D11 test on NVIDIA GeForce GT 1030
RDOC 003748: [03:38:18] core.cpp( 501) - Log - RenderDoc v1.33 Windows 64-bit Release (45db4fef3393ed05c306b8929cbaa0dae4bc9298) loaded in replay application RDOC 003748: [03:38:18] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 003748: [03:38:18] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 003748: [03:38:18] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 003748: [03:38:18] win32_process.cpp( 610) - Log - Injecting renderdoc into process 5560 RDOC 005560: [03:38:18] core.cpp( 501) - Log - RenderDoc v1.33 Windows 64-bit Release (45db4fef3393ed05c306b8929cbaa0dae4bc9298) capturing application RDOC 005560: [03:38:18] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 005560: [03:38:18] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 005560: [03:38:18] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 005560: [03:38:18] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 005560: [03:38:18] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 005560: [03:38:18] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 005560: [03:38:18] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 005560: [03:38:18] d3d12_hooks.cpp( 491) - Log - Registering D3D12 hooks RDOC 005560: [03:38:18] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 005560: [03:38:18] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 005560: [03:38:18] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 005560: [03:38:18] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 005560: [03:38:18] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 005560: [03:38:18] dxgi_common.cpp(1688) - Warning - Querying IDXGIAdapter for unsupported/undocumented interface: IDXGIAdapterInternal2 RDOC 003748: [03:38:18] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [5560] RDOC 005560: [03:38:19] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x0000026CED24BBA8 RDOC 005560: [03:38:19] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 005560: [03:38:19] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 005560: [03:38:19] core.cpp(2028) - Log - Removing device frame capturer for 0x0000026CED24BBA8 RDOC 005560: [03:38:19] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x0000026CED24BBA8 RDOC 005560: [03:38:19] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 005560: [03:38:19] core.cpp(2047) - Log - Adding D3D11 frame capturer for 0x0000026CED24BBA8 / 0x00000000000D00FA RDOC 005560: [03:38:19] d3d11_device.cpp(1954) - Log - Starting capture RDOC 005560: [03:38:19] resource_manager.h(1469) - Log - Preparing up to 0 potentially dirty resources RDOC 005560: [03:38:19] resource_manager.h(1526) - Log - Prepared 0 dirty resources, postponed 0, skipped 0 RDOC 005560: [03:38:19] d3d11_device.cpp( 731) - Warning - Trying to get ID3D11Device2. DX11.2 tiled resources are not supported at this time. RDOC 005560: [03:38:19] d3d11_context.cpp(1538) - Warning - Trying to get ID3D11DeviceContext2. DX11.2 tiled resources are not supported at this time. RDOC 005560: [03:38:19] d3d11_device.cpp(2036) - Log - Finished capture, Frame 0 RDOC 005560: [03:38:19] resource_manager.h(1538) - Log - Checking 0 resources with initial contents against 11 referenced resources RDOC 005560: [03:38:19] resource_manager.h(1642) - Log - Serialised 0 resources, skipped 0 unreferenced RDOC 003748: [03:38:19] target_control.cpp( 890) - Log - Used API: D3D11 (Presenting & supported) RDOC 005560: [03:38:19] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 68352 bytes to 6590 (9.64 %) RDOC 005560: [03:38:19] d3d11_device.cpp(2277) - Log - Captured D3D11 frame with 0.065186 MB capture section in 0.076772 seconds RDOC 005560: [03:38:19] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 005560: [03:38:19] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Frame0\capture_frame0.rdc RDOC 005560: [03:38:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Frame0\capture_frame0.rdc RDOC 003748: [03:38:19] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 0) (16339 bytes) (time 1716950299) 5116 byte thumbnail RDOC 003748: [03:38:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Frame0\capture_frame0.rdc RDOC 003748: [03:38:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003748: [03:38:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003748: [03:38:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003748: [03:38:20] d3d11_replay.cpp(4118) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 003748: [03:38:20] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 003748: [03:38:20] d3d11_replay.cpp(4442) - Log - Created device. RDOC 003748: [03:38:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 003748: [03:38:20] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 003748: [03:38:20] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 003748: [03:38:20] nv_d3d11_counters.cpp( 71) - Warning - NvPerf library failed to initialize RDOC 003748: [03:38:20] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003748: [03:38:20] d3d11_device.cpp(1370) - Log - Timer chunk initialisation - 2.482 ms RDOC 003748: [03:38:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Frame0\capture_frame0.rdc RDOC 003748: [03:38:20] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 68352 bytes to 2808 (4.11 %) RDOC 003748: [03:38:20] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 003748: [03:38:20] d3d11_device.cpp(1370) - Log - Timer chunk initialisation - 0.418 ms RDOC 003748: [03:38:20] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 68352 bytes to 2808 (4.11 %) RDOC 003748: [03:38:20] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 003748: [03:38:20] d3d11_replay.cpp(2132) - Error - Getting buffer data for unknown buffer ResourceId::1000000000000000007! RDOC 003748: [03:38:20] d3d11_replay.cpp(2644) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000007! RDOC 003748: [03:38:20] d3d11_replay.cpp(2132) - Error - Getting buffer data for unknown buffer ResourceId::1000000000000000008! RDOC 003748: [03:38:20] d3d11_replay.cpp(2644) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000008! RDOC 003748: [03:38:20] d3d11_replay.cpp(2132) - Error - Getting buffer data for unknown buffer ResourceId::1000000000000000173! RDOC 003748: [03:38:20] d3d11_replay.cpp(2644) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000173! RDOC 003748: [03:38:20] d3d11_replay.cpp(2132) - Error - Getting buffer data for unknown buffer ResourceId::1000000000000000174! RDOC 003748: [03:38:20] d3d11_replay.cpp(2644) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000174! RDOC 003748: [03:38:20] d3d11_replay.cpp(2132) - Error - Getting buffer data for unknown buffer ResourceId::1000000000000000175! RDOC 003748: [03:38:20] d3d11_replay.cpp(2644) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000175! RDOC 003748: [03:38:20] d3d11_replay.cpp(2132) - Error - Getting buffer data for unknown buffer ResourceId::1000000000000000176! RDOC 003748: [03:38:20] d3d11_replay.cpp(2644) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000176! RDOC 003748: [03:38:20] d3d11_replay.cpp(2132) - Error - Getting buffer data for unknown buffer ResourceId::1000000000000000177! RDOC 003748: [03:38:20] d3d11_replay.cpp(2644) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000177! RDOC 003748: [03:38:20] d3d11_replay.cpp(2132) - Error - Getting buffer data for unknown buffer ResourceId::1000000000000000178! RDOC 003748: [03:38:20] d3d11_replay.cpp(2644) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000178! RDOC 003748: [03:38:20] d3d11_replay.cpp(2132) - Error - Getting buffer data for unknown buffer ResourceId::1000000000000000179! RDOC 003748: [03:38:20] d3d11_replay.cpp(2644) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000179! RDOC 003748: [03:38:20] d3d11_replay.cpp(2132) - Error - Getting buffer data for unknown buffer ResourceId::1000000000000000180! RDOC 003748: [03:38:20] d3d11_replay.cpp(2644) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000180! RDOC 003748: [03:38:20] d3d11_replay.cpp(2132) - Error - Getting buffer data for unknown buffer ResourceId::1000000000000000181! RDOC 003748: [03:38:20] d3d11_replay.cpp(2644) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000181! RDOC 003748: [03:38:20] d3d11_replay.cpp(2132) - Error - Getting buffer data for unknown buffer ResourceId::1000000000000000182! RDOC 003748: [03:38:20] d3d11_replay.cpp(2644) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000182! RDOC 003748: [03:38:20] replay_controller.cpp(1934) - Log - Shutting down replay renderer
d3d11\d3d11_test.cpp:306 Log: Running D3D11 test on NVIDIA GeForce GT 1030
RDOC 001348: [03:38:20] core.cpp( 501) - Log - RenderDoc v1.33 Windows 64-bit Release (45db4fef3393ed05c306b8929cbaa0dae4bc9298) loaded in replay application RDOC 001348: [03:38:20] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 001348: [03:38:20] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 001348: [03:38:20] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 001348: [03:38:20] win32_process.cpp( 610) - Log - Injecting renderdoc into process 8124 RDOC 008124: [03:38:20] core.cpp( 501) - Log - RenderDoc v1.33 Windows 64-bit Release (45db4fef3393ed05c306b8929cbaa0dae4bc9298) capturing application RDOC 008124: [03:38:20] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 008124: [03:38:20] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 008124: [03:38:20] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 008124: [03:38:20] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 008124: [03:38:20] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 008124: [03:38:20] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 008124: [03:38:20] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 008124: [03:38:20] d3d12_hooks.cpp( 491) - Log - Registering D3D12 hooks RDOC 008124: [03:38:20] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 008124: [03:38:20] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 008124: [03:38:20] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 008124: [03:38:20] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 008124: [03:38:20] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 008124: [03:38:21] dxgi_common.cpp(1688) - Warning - Querying IDXGIAdapter for unsupported/undocumented interface: IDXGIAdapterInternal2 RDOC 001348: [03:38:21] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [8124] RDOC 008124: [03:38:21] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x0000027CF688F428 RDOC 008124: [03:38:21] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 008124: [03:38:21] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 008124: [03:38:21] core.cpp(2028) - Log - Removing device frame capturer for 0x0000027CF688F428 RDOC 008124: [03:38:21] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x0000027CF688F428 RDOC 008124: [03:38:21] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 008124: [03:38:21] core.cpp(2047) - Log - Adding D3D11 frame capturer for 0x0000027CF688F428 / 0x00000000000E00FA RDOC 008124: [03:38:21] d3d11_device.cpp( 731) - Warning - Trying to get ID3D11Device2. DX11.2 tiled resources are not supported at this time. RDOC 008124: [03:38:21] d3d11_context.cpp(1538) - Warning - Trying to get ID3D11DeviceContext2. DX11.2 tiled resources are not supported at this time. RDOC 001348: [03:38:21] target_control.cpp( 890) - Log - Used API: D3D11 (Presenting & supported) RDOC 008124: [03:38:21] d3d11_device.cpp(1954) - Log - Starting capture RDOC 008124: [03:38:21] resource_manager.h(1469) - Log - Preparing up to 2 potentially dirty resources RDOC 008124: [03:38:21] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 0, skipped 0 RDOC 008124: [03:38:21] d3d11_device.cpp(2036) - Log - Finished capture, Frame 5 RDOC 008124: [03:38:21] resource_manager.h(1538) - Log - Checking 2 resources with initial contents against 10 referenced resources RDOC 008124: [03:38:21] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 0 unreferenced RDOC 008124: [03:38:21] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 134785920 bytes to 560091 (0.42 %) RDOC 008124: [03:38:21] d3d11_device.cpp(2277) - Log - Captured D3D11 frame with 128.541870 MB capture section in 0.062022 seconds RDOC 008124: [03:38:21] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 008124: [03:38:21] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Large_Buffer\capture_frame5.rdc RDOC 008124: [03:38:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Large_Buffer\capture_frame5.rdc RDOC 001348: [03:38:22] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (569840 bytes) (time 1716950301) 5116 byte thumbnail RDOC 001348: [03:38:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Large_Buffer\capture_frame5.rdc RDOC 001348: [03:38:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001348: [03:38:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001348: [03:38:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001348: [03:38:23] d3d11_replay.cpp(4118) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 001348: [03:38:23] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 001348: [03:38:23] d3d11_replay.cpp(4442) - Log - Created device. RDOC 001348: [03:38:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001348: [03:38:23] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 001348: [03:38:23] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 001348: [03:38:23] nv_d3d11_counters.cpp( 71) - Warning - NvPerf library failed to initialize RDOC 001348: [03:38:23] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001348: [03:38:23] d3d11_device.cpp(1370) - Log - Timer chunk initialisation - 337.504 ms RDOC 001348: [03:38:23] replay_controller.cpp(1934) - Log - Shutting down replay renderer
d3d11\d3d11_test.cpp:306 Log: Running D3D11 test on NVIDIA GeForce GT 1030
RDOC 010408: [03:38:23] core.cpp( 501) - Log - RenderDoc v1.33 Windows 64-bit Release (45db4fef3393ed05c306b8929cbaa0dae4bc9298) loaded in replay application RDOC 010408: [03:38:23] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010408: [03:38:23] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 010408: [03:38:23] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 010408: [03:38:23] win32_process.cpp( 610) - Log - Injecting renderdoc into process 3516 RDOC 003516: [03:38:24] core.cpp( 501) - Log - RenderDoc v1.33 Windows 64-bit Release (45db4fef3393ed05c306b8929cbaa0dae4bc9298) capturing application RDOC 003516: [03:38:24] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 003516: [03:38:24] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 003516: [03:38:24] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 003516: [03:38:24] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 003516: [03:38:24] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 003516: [03:38:24] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 003516: [03:38:24] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 003516: [03:38:24] d3d12_hooks.cpp( 491) - Log - Registering D3D12 hooks RDOC 003516: [03:38:24] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 003516: [03:38:24] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 003516: [03:38:24] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 003516: [03:38:24] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 003516: [03:38:24] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 003516: [03:38:24] dxgi_common.cpp(1688) - Warning - Querying IDXGIAdapter for unsupported/undocumented interface: IDXGIAdapterInternal2 RDOC 010408: [03:38:24] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [3516] RDOC 003516: [03:38:24] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x00000212F5ACE858 RDOC 003516: [03:38:24] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 003516: [03:38:24] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 003516: [03:38:24] core.cpp(2028) - Log - Removing device frame capturer for 0x00000212F5ACE858 RDOC 003516: [03:38:24] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x00000212F5ACE858 RDOC 003516: [03:38:24] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 003516: [03:38:24] core.cpp(2047) - Log - Adding D3D11 frame capturer for 0x00000212F5ACE858 / 0x00000000000F00FA RDOC 003516: [03:38:24] d3d11_device.cpp( 731) - Warning - Trying to get ID3D11Device2. DX11.2 tiled resources are not supported at this time. RDOC 003516: [03:38:24] d3d11_context.cpp(1538) - Warning - Trying to get ID3D11DeviceContext2. DX11.2 tiled resources are not supported at this time. RDOC 010408: [03:38:24] target_control.cpp( 890) - Log - Used API: D3D11 (Presenting & supported) RDOC 003516: [03:38:27] d3d11_device.cpp(1954) - Log - Starting capture RDOC 003516: [03:38:27] resource_manager.h(1469) - Log - Preparing up to 4 potentially dirty resources RDOC 003516: [03:38:27] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 0, skipped 0 RDOC 003516: [03:38:27] d3d11_device.cpp(2036) - Log - Finished capture, Frame 50000 RDOC 003516: [03:38:27] resource_manager.h(1538) - Log - Checking 2 resources with initial contents against 9 referenced resources RDOC 003516: [03:38:27] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 0 unreferenced RDOC 003516: [03:38:27] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 568000 bytes to 34270 (6.03 %) RDOC 003516: [03:38:27] d3d11_device.cpp(2277) - Log - Captured D3D11 frame with 0.541687 MB capture section in 0.054821 seconds RDOC 003516: [03:38:27] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 003516: [03:38:27] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Leak_Check\capture_frame50000.rdc RDOC 003516: [03:38:27] d3d11_device.cpp(1954) - Log - Starting capture RDOC 003516: [03:38:27] resource_manager.h(1469) - Log - Preparing up to 5 potentially dirty resources RDOC 003516: [03:38:27] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 0, skipped 0 RDOC 003516: [03:38:27] d3d11_device.cpp(2036) - Log - Finished capture, Frame 50001 RDOC 003516: [03:38:27] resource_manager.h(1538) - Log - Checking 2 resources with initial contents against 9 referenced resources RDOC 003516: [03:38:27] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 0 unreferenced RDOC 003516: [03:38:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Leak_Check\capture_frame50000.rdc RDOC 010408: [03:38:27] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 50000) (44019 bytes) (time 1716950307) 5116 byte thumbnail RDOC 003516: [03:38:27] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 568000 bytes to 15020 (2.64 %) RDOC 003516: [03:38:27] d3d11_device.cpp(2277) - Log - Captured D3D11 frame with 0.541687 MB capture section in 0.046859 seconds RDOC 003516: [03:38:27] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 003516: [03:38:27] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Leak_Check\capture_frame50001.rdc RDOC 003516: [03:38:27] d3d11_device.cpp(1954) - Log - Starting capture RDOC 003516: [03:38:27] resource_manager.h(1469) - Log - Preparing up to 5 potentially dirty resources RDOC 003516: [03:38:27] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 0, skipped 0 RDOC 003516: [03:38:27] d3d11_device.cpp(2036) - Log - Finished capture, Frame 50002 RDOC 003516: [03:38:27] resource_manager.h(1538) - Log - Checking 2 resources with initial contents against 9 referenced resources RDOC 003516: [03:38:27] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 0 unreferenced RDOC 003516: [03:38:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Leak_Check\capture_frame50001.rdc RDOC 010408: [03:38:27] target_control.cpp( 838) - Log - Got a new capture: 1 (frame 50001) (24769 bytes) (time 1716950307) 5116 byte thumbnail RDOC 003516: [03:38:27] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 568000 bytes to 15015 (2.64 %) RDOC 003516: [03:38:27] d3d11_device.cpp(2277) - Log - Captured D3D11 frame with 0.541687 MB capture section in 0.046336 seconds RDOC 003516: [03:38:27] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 003516: [03:38:27] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Leak_Check\capture_frame50002.rdc RDOC 003516: [03:38:27] d3d11_device.cpp(1954) - Log - Starting capture RDOC 003516: [03:38:27] resource_manager.h(1469) - Log - Preparing up to 5 potentially dirty resources RDOC 003516: [03:38:27] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 0, skipped 0 RDOC 003516: [03:38:27] d3d11_device.cpp(2036) - Log - Finished capture, Frame 50003 RDOC 003516: [03:38:27] resource_manager.h(1538) - Log - Checking 2 resources with initial contents against 9 referenced resources RDOC 003516: [03:38:27] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 0 unreferenced RDOC 003516: [03:38:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Leak_Check\capture_frame50002.rdc RDOC 010408: [03:38:27] target_control.cpp( 838) - Log - Got a new capture: 2 (frame 50002) (24764 bytes) (time 1716950307) 5116 byte thumbnail RDOC 003516: [03:38:27] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 568000 bytes to 15016 (2.64 %) RDOC 003516: [03:38:27] d3d11_device.cpp(2277) - Log - Captured D3D11 frame with 0.541687 MB capture section in 0.046892 seconds RDOC 003516: [03:38:27] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 003516: [03:38:27] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Leak_Check\capture_frame50003.rdc RDOC 003516: [03:38:27] d3d11_device.cpp(1954) - Log - Starting capture RDOC 003516: [03:38:27] resource_manager.h(1469) - Log - Preparing up to 5 potentially dirty resources RDOC 003516: [03:38:27] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 0, skipped 0 RDOC 003516: [03:38:27] d3d11_device.cpp(2036) - Log - Finished capture, Frame 50004 RDOC 003516: [03:38:27] resource_manager.h(1538) - Log - Checking 2 resources with initial contents against 9 referenced resources RDOC 003516: [03:38:27] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 0 unreferenced RDOC 003516: [03:38:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Leak_Check\capture_frame50003.rdc RDOC 010408: [03:38:27] target_control.cpp( 838) - Log - Got a new capture: 3 (frame 50003) (24765 bytes) (time 1716950307) 5116 byte thumbnail RDOC 003516: [03:38:27] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 568000 bytes to 10108 (1.78 %) RDOC 003516: [03:38:27] d3d11_device.cpp(2277) - Log - Captured D3D11 frame with 0.541687 MB capture section in 0.046916 seconds RDOC 003516: [03:38:27] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 003516: [03:38:27] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Leak_Check\capture_frame50004.rdc RDOC 003516: [03:38:27] d3d11_device.cpp(1954) - Log - Starting capture RDOC 003516: [03:38:27] resource_manager.h(1469) - Log - Preparing up to 5 potentially dirty resources RDOC 003516: [03:38:27] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 0, skipped 0 RDOC 003516: [03:38:27] d3d11_device.cpp(2036) - Log - Finished capture, Frame 50005 RDOC 003516: [03:38:27] resource_manager.h(1538) - Log - Checking 2 resources with initial contents against 9 referenced resources RDOC 003516: [03:38:27] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 0 unreferenced RDOC 003516: [03:38:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Leak_Check\capture_frame50004.rdc RDOC 010408: [03:38:27] target_control.cpp( 838) - Log - Got a new capture: 4 (frame 50004) (19857 bytes) (time 1716950307) 5116 byte thumbnail RDOC 003516: [03:38:27] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 568000 bytes to 15020 (2.64 %) RDOC 003516: [03:38:27] d3d11_device.cpp(2277) - Log - Captured D3D11 frame with 0.541687 MB capture section in 0.046910 seconds RDOC 003516: [03:38:27] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 003516: [03:38:27] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Leak_Check\capture_frame50005.rdc RDOC 003516: [03:38:27] d3d11_device.cpp(1954) - Log - Starting capture RDOC 003516: [03:38:27] resource_manager.h(1469) - Log - Preparing up to 5 potentially dirty resources RDOC 003516: [03:38:27] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 0, skipped 0 RDOC 003516: [03:38:27] d3d11_device.cpp(2036) - Log - Finished capture, Frame 50006 RDOC 003516: [03:38:27] resource_manager.h(1538) - Log - Checking 2 resources with initial contents against 9 referenced resources RDOC 003516: [03:38:27] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 0 unreferenced RDOC 003516: [03:38:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Leak_Check\capture_frame50005.rdc RDOC 010408: [03:38:27] target_control.cpp( 838) - Log - Got a new capture: 5 (frame 50005) (24769 bytes) (time 1716950307) 5116 byte thumbnail RDOC 003516: [03:38:27] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 568000 bytes to 15025 (2.65 %) RDOC 003516: [03:38:27] d3d11_device.cpp(2277) - Log - Captured D3D11 frame with 0.541687 MB capture section in 0.046948 seconds RDOC 003516: [03:38:27] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 003516: [03:38:27] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Leak_Check\capture_frame50006.rdc RDOC 003516: [03:38:27] d3d11_device.cpp(1954) - Log - Starting capture RDOC 003516: [03:38:27] resource_manager.h(1469) - Log - Preparing up to 5 potentially dirty resources RDOC 003516: [03:38:27] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 0, skipped 0 RDOC 003516: [03:38:27] d3d11_device.cpp(2036) - Log - Finished capture, Frame 50007 RDOC 003516: [03:38:27] resource_manager.h(1538) - Log - Checking 2 resources with initial contents against 9 referenced resources RDOC 003516: [03:38:27] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 0 unreferenced RDOC 003516: [03:38:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Leak_Check\capture_frame50006.rdc RDOC 010408: [03:38:27] target_control.cpp( 838) - Log - Got a new capture: 6 (frame 50006) (24774 bytes) (time 1716950307) 5116 byte thumbnail RDOC 003516: [03:38:27] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 568000 bytes to 15012 (2.64 %) RDOC 003516: [03:38:27] d3d11_device.cpp(2277) - Log - Captured D3D11 frame with 0.541687 MB capture section in 0.047009 seconds RDOC 003516: [03:38:27] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 003516: [03:38:27] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Leak_Check\capture_frame50007.rdc RDOC 003516: [03:38:27] d3d11_device.cpp(1954) - Log - Starting capture RDOC 003516: [03:38:27] resource_manager.h(1469) - Log - Preparing up to 5 potentially dirty resources RDOC 003516: [03:38:27] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 0, skipped 0 RDOC 003516: [03:38:27] d3d11_device.cpp(2036) - Log - Finished capture, Frame 50008 RDOC 003516: [03:38:27] resource_manager.h(1538) - Log - Checking 2 resources with initial contents against 9 referenced resources RDOC 003516: [03:38:27] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 0 unreferenced RDOC 003516: [03:38:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Leak_Check\capture_frame50007.rdc RDOC 010408: [03:38:27] target_control.cpp( 838) - Log - Got a new capture: 7 (frame 50007) (24761 bytes) (time 1716950307) 5116 byte thumbnail RDOC 003516: [03:38:27] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 568000 bytes to 15018 (2.64 %) RDOC 003516: [03:38:27] d3d11_device.cpp(2277) - Log - Captured D3D11 frame with 0.541687 MB capture section in 0.047389 seconds RDOC 003516: [03:38:27] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 003516: [03:38:27] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Leak_Check\capture_frame50008.rdc RDOC 003516: [03:38:27] d3d11_device.cpp(1954) - Log - Starting capture RDOC 003516: [03:38:27] resource_manager.h(1469) - Log - Preparing up to 5 potentially dirty resources RDOC 003516: [03:38:27] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 0, skipped 0 RDOC 003516: [03:38:27] d3d11_device.cpp(2036) - Log - Finished capture, Frame 50009 RDOC 003516: [03:38:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Leak_Check\capture_frame50008.rdc RDOC 003516: [03:38:27] resource_manager.h(1538) - Log - Checking 2 resources with initial contents against 9 referenced resources RDOC 003516: [03:38:27] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 0 unreferenced RDOC 010408: [03:38:28] target_control.cpp( 838) - Log - Got a new capture: 8 (frame 50008) (24767 bytes) (time 1716950307) 5116 byte thumbnail RDOC 003516: [03:38:28] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 568000 bytes to 10117 (1.78 %) RDOC 003516: [03:38:28] d3d11_device.cpp(2277) - Log - Captured D3D11 frame with 0.541687 MB capture section in 0.061485 seconds RDOC 003516: [03:38:28] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 003516: [03:38:28] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Leak_Check\capture_frame50009.rdc RDOC 003516: [03:38:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Leak_Check\capture_frame50009.rdc RDOC 010408: [03:38:28] target_control.cpp( 838) - Log - Got a new capture: 9 (frame 50009) (19866 bytes) (time 1716950308) 5116 byte thumbnail RDOC 010408: [03:38:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Leak_Check\capture_frame50000.rdc RDOC 010408: [03:38:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010408: [03:38:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010408: [03:38:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010408: [03:38:29] d3d11_replay.cpp(4118) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 010408: [03:38:29] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 010408: [03:38:29] d3d11_replay.cpp(4442) - Log - Created device. RDOC 010408: [03:38:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010408: [03:38:29] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 010408: [03:38:29] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 010408: [03:38:29] nv_d3d11_counters.cpp( 71) - Warning - NvPerf library failed to initialize RDOC 010408: [03:38:29] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010408: [03:38:29] d3d11_device.cpp(1370) - Log - Timer chunk initialisation - 12.533 ms RDOC 010408: [03:38:29] replay_controller.cpp(1934) - Log - Shutting down replay renderer
d3d11\d3d11_test.cpp:306 Log: Running D3D11 test on NVIDIA GeForce GT 1030
RDOC 002464: [03:38:29] core.cpp( 501) - Log - RenderDoc v1.33 Windows 64-bit Release (45db4fef3393ed05c306b8929cbaa0dae4bc9298) loaded in replay application RDOC 002464: [03:38:29] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 002464: [03:38:29] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 002464: [03:38:29] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 002464: [03:38:29] win32_process.cpp( 610) - Log - Injecting renderdoc into process 10412 RDOC 010412: [03:38:29] core.cpp( 501) - Log - RenderDoc v1.33 Windows 64-bit Release (45db4fef3393ed05c306b8929cbaa0dae4bc9298) capturing application RDOC 010412: [03:38:29] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010412: [03:38:29] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 010412: [03:38:29] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 010412: [03:38:29] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 010412: [03:38:29] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 010412: [03:38:29] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 010412: [03:38:29] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 010412: [03:38:29] d3d12_hooks.cpp( 491) - Log - Registering D3D12 hooks RDOC 010412: [03:38:29] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 010412: [03:38:29] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 010412: [03:38:29] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 010412: [03:38:29] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 010412: [03:38:29] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 010412: [03:38:29] dxgi_common.cpp(1688) - Warning - Querying IDXGIAdapter for unsupported/undocumented interface: IDXGIAdapterInternal2 RDOC 002464: [03:38:29] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [10412] RDOC 010412: [03:38:29] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x0000018DB75BA9E8 RDOC 010412: [03:38:29] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010412: [03:38:29] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 010412: [03:38:29] core.cpp(2028) - Log - Removing device frame capturer for 0x0000018DB75BA9E8 RDOC 010412: [03:38:29] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x0000018DB75BA9E8 RDOC 010412: [03:38:29] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010412: [03:38:29] core.cpp(2047) - Log - Adding D3D11 frame capturer for 0x0000018DB75BA9E8 / 0x00000000000B0032 RDOC 010412: [03:38:29] d3d11_device.cpp( 731) - Warning - Trying to get ID3D11Device2. DX11.2 tiled resources are not supported at this time. RDOC 010412: [03:38:29] d3d11_context.cpp(1538) - Warning - Trying to get ID3D11DeviceContext2. DX11.2 tiled resources are not supported at this time. RDOC 010412: [03:38:29] d3d11_device.cpp(1954) - Log - Starting capture RDOC 010412: [03:38:29] resource_manager.h(1469) - Log - Preparing up to 2 potentially dirty resources RDOC 010412: [03:38:29] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 0, skipped 0 RDOC 010412: [03:38:29] d3d11_device.cpp(2036) - Log - Finished capture, Frame 5 RDOC 002464: [03:38:29] target_control.cpp( 890) - Log - Used API: D3D11 (Presenting & supported) RDOC 010412: [03:38:29] resource_manager.h(1538) - Log - Checking 2 resources with initial contents against 11 referenced resources RDOC 010412: [03:38:29] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 0 unreferenced RDOC 010412: [03:38:29] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 1530368 bytes to 37698 (2.46 %) RDOC 010412: [03:38:29] d3d11_device.cpp(2277) - Log - Captured D3D11 frame with 1.459473 MB capture section in 0.049885 seconds RDOC 010412: [03:38:29] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4249 bytes to 4249 (100.00 %) RDOC 010412: [03:38:29] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Mesh_Zoo\capture_frame5.rdc RDOC 010412: [03:38:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Mesh_Zoo\capture_frame5.rdc RDOC 002464: [03:38:29] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (50453 bytes) (time 1716950309) 8292 byte thumbnail RDOC 002464: [03:38:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Mesh_Zoo\capture_frame5.rdc RDOC 002464: [03:38:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002464: [03:38:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002464: [03:38:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002464: [03:38:30] d3d11_replay.cpp(4118) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 002464: [03:38:30] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 002464: [03:38:31] d3d11_replay.cpp(4442) - Log - Created device. RDOC 002464: [03:38:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 002464: [03:38:31] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 002464: [03:38:31] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 002464: [03:38:31] nv_d3d11_counters.cpp( 71) - Warning - NvPerf library failed to initialize RDOC 002464: [03:38:31] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 002464: [03:38:31] d3d11_device.cpp(1370) - Log - Timer chunk initialisation - 13.620 ms RDOC 002464: [03:38:31] replay_controller.cpp(1934) - Log - Shutting down replay renderer
d3d11\d3d11_test.cpp:306 Log: Running D3D11 test on NVIDIA GeForce GT 1030
RDOC 003396: [03:38:31] core.cpp( 501) - Log - RenderDoc v1.33 Windows 64-bit Release (45db4fef3393ed05c306b8929cbaa0dae4bc9298) loaded in replay application RDOC 003396: [03:38:31] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 003396: [03:38:31] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 003396: [03:38:31] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 003396: [03:38:31] win32_process.cpp( 610) - Log - Injecting renderdoc into process 10204 RDOC 010204: [03:38:31] core.cpp( 501) - Log - RenderDoc v1.33 Windows 64-bit Release (45db4fef3393ed05c306b8929cbaa0dae4bc9298) capturing application RDOC 010204: [03:38:31] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010204: [03:38:31] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 010204: [03:38:31] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 010204: [03:38:31] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 010204: [03:38:31] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 010204: [03:38:31] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 010204: [03:38:31] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 010204: [03:38:31] d3d12_hooks.cpp( 491) - Log - Registering D3D12 hooks RDOC 010204: [03:38:31] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 010204: [03:38:31] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 010204: [03:38:31] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 010204: [03:38:31] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 010204: [03:38:31] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 010204: [03:38:31] dxgi_common.cpp(1688) - Warning - Querying IDXGIAdapter for unsupported/undocumented interface: IDXGIAdapterInternal2 RDOC 003396: [03:38:31] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [10204] RDOC 010204: [03:38:31] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x00000299A4D8C208 RDOC 010204: [03:38:31] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010204: [03:38:31] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 010204: [03:38:31] core.cpp(2028) - Log - Removing device frame capturer for 0x00000299A4D8C208 RDOC 010204: [03:38:31] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x00000299A4D8C208 RDOC 010204: [03:38:31] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010204: [03:38:31] core.cpp(2047) - Log - Adding D3D11 frame capturer for 0x00000299A4D8C208 / 0x00000000000C0032 RDOC 010204: [03:38:31] d3d11_device.cpp( 731) - Warning - Trying to get ID3D11Device2. DX11.2 tiled resources are not supported at this time. RDOC 010204: [03:38:31] d3d11_context.cpp(1538) - Warning - Trying to get ID3D11DeviceContext2. DX11.2 tiled resources are not supported at this time. RDOC 003396: [03:38:31] target_control.cpp( 890) - Log - Used API: D3D11 (Presenting & supported) RDOC 010204: [03:38:31] d3d11_device.cpp(1954) - Log - Starting capture RDOC 010204: [03:38:31] resource_manager.h(1469) - Log - Preparing up to 11 potentially dirty resources RDOC 010204: [03:38:31] resource_manager.h(1526) - Log - Prepared 11 dirty resources, postponed 0, skipped 0 RDOC 010204: [03:38:31] d3d11_device.cpp(2036) - Log - Finished capture, Frame 5 RDOC 010204: [03:38:31] resource_manager.h(1538) - Log - Checking 11 resources with initial contents against 37 referenced resources RDOC 010204: [03:38:31] resource_manager.h(1642) - Log - Serialised 11 resources, skipped 0 unreferenced RDOC 010204: [03:38:32] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 17180992 bytes to 369556 (2.15 %) RDOC 010204: [03:38:32] d3d11_device.cpp(2277) - Log - Captured D3D11 frame with 16.385071 MB capture section in 0.102724 seconds RDOC 010204: [03:38:32] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 6366 bytes to 6366 (100.00 %) RDOC 010204: [03:38:32] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Overlay_Test\capture_frame5.rdc RDOC 010204: [03:38:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Overlay_Test\capture_frame5.rdc RDOC 003396: [03:38:32] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (385983 bytes) (time 1716950312) 9847 byte thumbnail RDOC 003396: [03:38:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Overlay_Test\capture_frame5.rdc RDOC 003396: [03:38:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003396: [03:38:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003396: [03:38:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003396: [03:38:33] d3d11_replay.cpp(4118) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 003396: [03:38:33] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 003396: [03:38:33] d3d11_replay.cpp(4442) - Log - Created device. RDOC 003396: [03:38:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 003396: [03:38:33] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 003396: [03:38:33] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 003396: [03:38:33] nv_d3d11_counters.cpp( 71) - Warning - NvPerf library failed to initialize RDOC 003396: [03:38:33] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003396: [03:38:33] d3d11_device.cpp(1370) - Log - Timer chunk initialisation - 72.157 ms RDOC 003396: [03:38:33] d3d11_overlay.cpp( 935) - Log - Timer Quad Overdraw - 1.011 ms RDOC 003396: [03:38:33] d3d11_overlay.cpp( 935) - Log - Timer Quad Overdraw - 0.114 ms RDOC 003396: [03:38:33] d3d11_overlay.cpp( 780) - Log - Timer Triangle size - 0.282 ms RDOC 003396: [03:38:33] d3d11_overlay.cpp( 780) - Log - Timer Triangle size - 0.059 ms RDOC 003396: [03:38:33] d3d11_overlay.cpp( 935) - Log - Timer Quad Overdraw - 29.049 ms RDOC 003396: [03:38:33] d3d11_overlay.cpp( 935) - Log - Timer Quad Overdraw - 1.404 ms RDOC 003396: [03:38:33] d3d11_overlay.cpp( 780) - Log - Timer Triangle size - 0.335 ms RDOC 003396: [03:38:33] d3d11_overlay.cpp( 780) - Log - Timer Triangle size - 0.070 ms RDOC 003396: [03:38:33] d3d11_overlay.cpp( 780) - Log - Timer Triangle size - 0.063 ms RDOC 003396: [03:38:34] d3d11_overlay.cpp( 935) - Log - Timer Quad Overdraw - 0.313 ms RDOC 003396: [03:38:34] d3d11_overlay.cpp( 935) - Log - Timer Quad Overdraw - 0.111 ms RDOC 003396: [03:38:34] d3d11_overlay.cpp( 780) - Log - Timer Triangle size - 0.284 ms RDOC 003396: [03:38:34] d3d11_overlay.cpp( 780) - Log - Timer Triangle size - 0.134 ms RDOC 003396: [03:38:34] d3d11_overlay.cpp( 935) - Log - Timer Quad Overdraw - 0.393 ms RDOC 003396: [03:38:34] d3d11_overlay.cpp( 935) - Log - Timer Quad Overdraw - 0.081 ms RDOC 003396: [03:38:34] d3d11_overlay.cpp( 780) - Log - Timer Triangle size - 0.297 ms RDOC 003396: [03:38:34] d3d11_overlay.cpp( 780) - Log - Timer Triangle size - 0.058 ms RDOC 003396: [03:38:34] d3d11_overlay.cpp( 935) - Log - Timer Quad Overdraw - 8.295 ms RDOC 003396: [03:38:34] d3d11_overlay.cpp( 935) - Log - Timer Quad Overdraw - 2.167 ms RDOC 003396: [03:38:34] d3d11_overlay.cpp( 780) - Log - Timer Triangle size - 0.280 ms RDOC 003396: [03:38:34] d3d11_overlay.cpp( 780) - Log - Timer Triangle size - 0.067 ms RDOC 003396: [03:38:34] d3d11_overlay.cpp( 780) - Log - Timer Triangle size - 0.064 ms RDOC 003396: [03:38:34] d3d11_overlay.cpp( 935) - Log - Timer Quad Overdraw - 0.430 ms RDOC 003396: [03:38:34] d3d11_overlay.cpp( 935) - Log - Timer Quad Overdraw - 0.352 ms RDOC 003396: [03:38:34] d3d11_overlay.cpp( 780) - Log - Timer Triangle size - 0.340 ms RDOC 003396: [03:38:34] d3d11_overlay.cpp( 780) - Log - Timer Triangle size - 0.063 ms RDOC 003396: [03:38:34] d3d11_overlay.cpp( 935) - Log - Timer Quad Overdraw - 0.333 ms RDOC 003396: [03:38:34] d3d11_overlay.cpp( 935) - Log - Timer Quad Overdraw - 0.069 ms RDOC 003396: [03:38:34] d3d11_overlay.cpp( 780) - Log - Timer Triangle size - 0.278 ms RDOC 003396: [03:38:34] d3d11_overlay.cpp( 780) - Log - Timer Triangle size - 0.095 ms RDOC 003396: [03:38:34] d3d11_overlay.cpp( 935) - Log - Timer Quad Overdraw - 2.321 ms RDOC 003396: [03:38:34] d3d11_overlay.cpp( 935) - Log - Timer Quad Overdraw - 0.445 ms RDOC 003396: [03:38:34] d3d11_overlay.cpp( 780) - Log - Timer Triangle size - 0.277 ms RDOC 003396: [03:38:34] d3d11_overlay.cpp( 780) - Log - Timer Triangle size - 0.059 ms RDOC 003396: [03:38:34] d3d11_overlay.cpp( 780) - Log - Timer Triangle size - 0.064 ms RDOC 003396: [03:38:35] d3d11_overlay.cpp( 935) - Log - Timer Quad Overdraw - 0.335 ms RDOC 003396: [03:38:35] d3d11_overlay.cpp( 935) - Log - Timer Quad Overdraw - 0.143 ms RDOC 003396: [03:38:35] d3d11_overlay.cpp( 780) - Log - Timer Triangle size - 0.330 ms RDOC 003396: [03:38:35] d3d11_overlay.cpp( 780) - Log - Timer Triangle size - 0.118 ms RDOC 003396: [03:38:35] d3d11_overlay.cpp( 935) - Log - Timer Quad Overdraw - 0.469 ms RDOC 003396: [03:38:35] d3d11_overlay.cpp( 935) - Log - Timer Quad Overdraw - 0.102 ms RDOC 003396: [03:38:35] d3d11_overlay.cpp( 780) - Log - Timer Triangle size - 0.302 ms RDOC 003396: [03:38:35] d3d11_overlay.cpp( 780) - Log - Timer Triangle size - 0.071 ms RDOC 003396: [03:38:35] d3d11_overlay.cpp( 935) - Log - Timer Quad Overdraw - 2.406 ms RDOC 003396: [03:38:35] d3d11_overlay.cpp( 935) - Log - Timer Quad Overdraw - 0.370 ms RDOC 003396: [03:38:35] d3d11_overlay.cpp( 780) - Log - Timer Triangle size - 0.293 ms RDOC 003396: [03:38:35] d3d11_overlay.cpp( 780) - Log - Timer Triangle size - 0.077 ms RDOC 003396: [03:38:35] d3d11_overlay.cpp( 780) - Log - Timer Triangle size - 0.062 ms RDOC 003396: [03:38:35] d3d11_overlay.cpp( 935) - Log - Timer Quad Overdraw - 0.497 ms RDOC 003396: [03:38:35] d3d11_overlay.cpp( 935) - Log - Timer Quad Overdraw - 0.076 ms RDOC 003396: [03:38:35] d3d11_overlay.cpp( 780) - Log - Timer Triangle size - 0.443 ms RDOC 003396: [03:38:35] d3d11_overlay.cpp( 780) - Log - Timer Triangle size - 0.062 ms RDOC 003396: [03:38:35] d3d11_overlay.cpp( 935) - Log - Timer Quad Overdraw - 0.358 ms RDOC 003396: [03:38:35] d3d11_overlay.cpp( 935) - Log - Timer Quad Overdraw - 0.109 ms RDOC 003396: [03:38:35] d3d11_overlay.cpp( 780) - Log - Timer Triangle size - 0.415 ms RDOC 003396: [03:38:35] d3d11_overlay.cpp( 780) - Log - Timer Triangle size - 0.074 ms RDOC 003396: [03:38:35] d3d11_overlay.cpp( 780) - Log - Timer Triangle size - 0.068 ms RDOC 003396: [03:38:35] d3d11_overlay.cpp( 935) - Log - Timer Quad Overdraw - 0.463 ms RDOC 003396: [03:38:35] d3d11_overlay.cpp( 935) - Log - Timer Quad Overdraw - 0.112 ms RDOC 003396: [03:38:35] d3d11_overlay.cpp( 780) - Log - Timer Triangle size - 0.256 ms RDOC 003396: [03:38:35] d3d11_overlay.cpp( 780) - Log - Timer Triangle size - 0.060 ms RDOC 003396: [03:38:35] replay_controller.cpp(1934) - Log - Shutting down replay renderer
d3d11\d3d11_test.cpp:306 Log: Running D3D11 test on NVIDIA GeForce GT 1030
RDOC 006620: [03:38:35] core.cpp( 501) - Log - RenderDoc v1.33 Windows 64-bit Release (45db4fef3393ed05c306b8929cbaa0dae4bc9298) loaded in replay application RDOC 006620: [03:38:35] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 006620: [03:38:35] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 006620: [03:38:35] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 006620: [03:38:35] win32_process.cpp( 610) - Log - Injecting renderdoc into process 9856 RDOC 009856: [03:38:36] core.cpp( 501) - Log - RenderDoc v1.33 Windows 64-bit Release (45db4fef3393ed05c306b8929cbaa0dae4bc9298) capturing application RDOC 009856: [03:38:36] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 009856: [03:38:36] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 009856: [03:38:36] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 009856: [03:38:36] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 009856: [03:38:36] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 009856: [03:38:36] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 009856: [03:38:36] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 009856: [03:38:36] d3d12_hooks.cpp( 491) - Log - Registering D3D12 hooks RDOC 009856: [03:38:36] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 009856: [03:38:36] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 009856: [03:38:36] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 009856: [03:38:36] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 009856: [03:38:36] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 006620: [03:38:36] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [9856] RDOC 009856: [03:38:36] dxgi_common.cpp(1688) - Warning - Querying IDXGIAdapter for unsupported/undocumented interface: IDXGIAdapterInternal2 RDOC 009856: [03:38:36] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x000002EE09A8BEB8 RDOC 009856: [03:38:36] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 009856: [03:38:36] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 009856: [03:38:36] core.cpp(2028) - Log - Removing device frame capturer for 0x000002EE09A8BEB8 RDOC 009856: [03:38:36] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x000002EE09A8BEB8 RDOC 009856: [03:38:36] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 009856: [03:38:36] core.cpp(2047) - Log - Adding D3D11 frame capturer for 0x000002EE09A8BEB8 / 0x00000000000D0032 RDOC 009856: [03:38:36] d3d11_device.cpp( 731) - Warning - Trying to get ID3D11Device2. DX11.2 tiled resources are not supported at this time. RDOC 009856: [03:38:36] d3d11_context.cpp(1538) - Warning - Trying to get ID3D11DeviceContext2. DX11.2 tiled resources are not supported at this time. RDOC 006620: [03:38:36] target_control.cpp( 890) - Log - Used API: D3D11 (Presenting & supported) RDOC 009856: [03:38:36] d3d11_device.cpp(1954) - Log - Starting capture RDOC 009856: [03:38:36] resource_manager.h(1469) - Log - Preparing up to 4 potentially dirty resources RDOC 009856: [03:38:36] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 0, skipped 0 RDOC 009856: [03:38:36] d3d11_device.cpp(2036) - Log - Finished capture, Frame 50 RDOC 009856: [03:38:36] resource_manager.h(1538) - Log - Checking 2 resources with initial contents against 10 referenced resources RDOC 009856: [03:38:36] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 0 unreferenced RDOC 009856: [03:38:36] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 5274880 bytes to 58999 (1.12 %) RDOC 009856: [03:38:36] d3d11_device.cpp(2277) - Log - Captured D3D11 frame with 5.030518 MB capture section in 0.059401 seconds RDOC 009856: [03:38:36] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 009856: [03:38:36] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Parameter_Zoo\capture_frame50.rdc RDOC 009856: [03:38:36] d3d11_device.cpp(1954) - Log - Starting capture RDOC 009856: [03:38:36] resource_manager.h(1469) - Log - Preparing up to 5 potentially dirty resources RDOC 009856: [03:38:36] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 0, skipped 0 RDOC 009856: [03:38:36] d3d11_device.cpp(2036) - Log - Finished capture, Frame 51 RDOC 009856: [03:38:36] resource_manager.h(1538) - Log - Checking 2 resources with initial contents against 10 referenced resources RDOC 009856: [03:38:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Parameter_Zoo\capture_frame50.rdc RDOC 009856: [03:38:36] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 0 unreferenced RDOC 006620: [03:38:36] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 50) (68748 bytes) (time 1716950316) 5116 byte thumbnail RDOC 009856: [03:38:36] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 5274880 bytes to 42124 (0.80 %) RDOC 009856: [03:38:36] d3d11_device.cpp(2277) - Log - Captured D3D11 frame with 5.030518 MB capture section in 0.062274 seconds RDOC 009856: [03:38:36] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 009856: [03:38:36] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Parameter_Zoo\capture_frame51.rdc RDOC 009856: [03:38:36] d3d11_device.cpp(1954) - Log - Starting capture RDOC 009856: [03:38:36] resource_manager.h(1469) - Log - Preparing up to 5 potentially dirty resources RDOC 009856: [03:38:36] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 0, skipped 0 RDOC 009856: [03:38:36] d3d11_device.cpp(2036) - Log - Finished capture, Frame 52 RDOC 009856: [03:38:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Parameter_Zoo\capture_frame51.rdc RDOC 009856: [03:38:36] resource_manager.h(1538) - Log - Checking 2 resources with initial contents against 10 referenced resources RDOC 009856: [03:38:36] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 0 unreferenced RDOC 006620: [03:38:36] target_control.cpp( 838) - Log - Got a new capture: 1 (frame 51) (51873 bytes) (time 1716950316) 5116 byte thumbnail RDOC 009856: [03:38:36] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 5274880 bytes to 42737 (0.81 %) RDOC 009856: [03:38:36] d3d11_device.cpp(2277) - Log - Captured D3D11 frame with 5.030518 MB capture section in 0.061350 seconds RDOC 009856: [03:38:36] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 009856: [03:38:36] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Parameter_Zoo\capture_frame52.rdc RDOC 009856: [03:38:36] d3d11_device.cpp(1954) - Log - Starting capture RDOC 009856: [03:38:36] resource_manager.h(1469) - Log - Preparing up to 5 potentially dirty resources RDOC 009856: [03:38:36] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 0, skipped 0 RDOC 009856: [03:38:36] d3d11_device.cpp(2036) - Log - Finished capture, Frame 53 RDOC 009856: [03:38:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Parameter_Zoo\capture_frame52.rdc RDOC 009856: [03:38:36] resource_manager.h(1538) - Log - Checking 2 resources with initial contents against 10 referenced resources RDOC 009856: [03:38:36] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 0 unreferenced RDOC 006620: [03:38:36] target_control.cpp( 838) - Log - Got a new capture: 2 (frame 52) (52486 bytes) (time 1716950316) 5116 byte thumbnail RDOC 009856: [03:38:36] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 5274880 bytes to 42463 (0.81 %) RDOC 009856: [03:38:36] d3d11_device.cpp(2277) - Log - Captured D3D11 frame with 5.030518 MB capture section in 0.062075 seconds RDOC 009856: [03:38:36] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 009856: [03:38:36] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Parameter_Zoo\capture_frame53.rdc RDOC 009856: [03:38:36] d3d11_device.cpp(1954) - Log - Starting capture RDOC 009856: [03:38:36] resource_manager.h(1469) - Log - Preparing up to 5 potentially dirty resources RDOC 009856: [03:38:36] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 0, skipped 0 RDOC 009856: [03:38:36] d3d11_device.cpp(2036) - Log - Finished capture, Frame 54 RDOC 009856: [03:38:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Parameter_Zoo\capture_frame53.rdc RDOC 009856: [03:38:36] resource_manager.h(1538) - Log - Checking 2 resources with initial contents against 10 referenced resources RDOC 009856: [03:38:36] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 0 unreferenced RDOC 006620: [03:38:36] target_control.cpp( 838) - Log - Got a new capture: 3 (frame 53) (52212 bytes) (time 1716950316) 5116 byte thumbnail RDOC 009856: [03:38:36] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 5274880 bytes to 42106 (0.80 %) RDOC 009856: [03:38:36] d3d11_device.cpp(2277) - Log - Captured D3D11 frame with 5.030518 MB capture section in 0.061762 seconds RDOC 009856: [03:38:36] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 009856: [03:38:36] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Parameter_Zoo\capture_frame54.rdc RDOC 009856: [03:38:36] d3d11_device.cpp(1954) - Log - Starting capture RDOC 009856: [03:38:36] resource_manager.h(1469) - Log - Preparing up to 5 potentially dirty resources RDOC 009856: [03:38:36] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 0, skipped 0 RDOC 009856: [03:38:36] d3d11_device.cpp(2036) - Log - Finished capture, Frame 55 RDOC 009856: [03:38:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Parameter_Zoo\capture_frame54.rdc RDOC 009856: [03:38:36] resource_manager.h(1538) - Log - Checking 2 resources with initial contents against 10 referenced resources RDOC 009856: [03:38:36] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 0 unreferenced RDOC 006620: [03:38:36] target_control.cpp( 838) - Log - Got a new capture: 4 (frame 54) (51855 bytes) (time 1716950316) 5116 byte thumbnail RDOC 009856: [03:38:36] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 5274880 bytes to 42596 (0.81 %) RDOC 009856: [03:38:36] d3d11_device.cpp(2277) - Log - Captured D3D11 frame with 5.030518 MB capture section in 0.063721 seconds RDOC 009856: [03:38:36] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 009856: [03:38:36] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Parameter_Zoo\capture_frame55.rdc RDOC 009856: [03:38:36] d3d11_device.cpp(1954) - Log - Starting capture RDOC 009856: [03:38:36] resource_manager.h(1469) - Log - Preparing up to 5 potentially dirty resources RDOC 009856: [03:38:36] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 0, skipped 0 RDOC 009856: [03:38:36] d3d11_device.cpp(2036) - Log - Finished capture, Frame 56 RDOC 009856: [03:38:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Parameter_Zoo\capture_frame55.rdc RDOC 009856: [03:38:36] resource_manager.h(1538) - Log - Checking 2 resources with initial contents against 10 referenced resources RDOC 009856: [03:38:36] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 0 unreferenced RDOC 006620: [03:38:36] target_control.cpp( 838) - Log - Got a new capture: 5 (frame 55) (52345 bytes) (time 1716950316) 5116 byte thumbnail RDOC 009856: [03:38:37] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 5274880 bytes to 42444 (0.80 %) RDOC 009856: [03:38:37] d3d11_device.cpp(2277) - Log - Captured D3D11 frame with 5.030518 MB capture section in 0.061604 seconds RDOC 009856: [03:38:37] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 009856: [03:38:37] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Parameter_Zoo\capture_frame56.rdc RDOC 009856: [03:38:37] d3d11_device.cpp(1954) - Log - Starting capture RDOC 009856: [03:38:37] resource_manager.h(1469) - Log - Preparing up to 5 potentially dirty resources RDOC 009856: [03:38:37] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 0, skipped 0 RDOC 009856: [03:38:37] d3d11_device.cpp(2036) - Log - Finished capture, Frame 57 RDOC 009856: [03:38:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Parameter_Zoo\capture_frame56.rdc RDOC 009856: [03:38:37] resource_manager.h(1538) - Log - Checking 2 resources with initial contents against 10 referenced resources RDOC 009856: [03:38:37] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 0 unreferenced RDOC 006620: [03:38:37] target_control.cpp( 838) - Log - Got a new capture: 6 (frame 56) (52193 bytes) (time 1716950317) 5116 byte thumbnail RDOC 009856: [03:38:37] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 5274880 bytes to 42753 (0.81 %) RDOC 009856: [03:38:37] d3d11_device.cpp(2277) - Log - Captured D3D11 frame with 5.030518 MB capture section in 0.060493 seconds RDOC 009856: [03:38:37] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 009856: [03:38:37] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Parameter_Zoo\capture_frame57.rdc RDOC 009856: [03:38:37] d3d11_device.cpp(1954) - Log - Starting capture RDOC 009856: [03:38:37] resource_manager.h(1469) - Log - Preparing up to 5 potentially dirty resources RDOC 009856: [03:38:37] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 0, skipped 0 RDOC 009856: [03:38:37] d3d11_device.cpp(2036) - Log - Finished capture, Frame 58 RDOC 009856: [03:38:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Parameter_Zoo\capture_frame57.rdc RDOC 009856: [03:38:37] resource_manager.h(1538) - Log - Checking 2 resources with initial contents against 10 referenced resources RDOC 009856: [03:38:37] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 0 unreferenced RDOC 006620: [03:38:37] target_control.cpp( 838) - Log - Got a new capture: 7 (frame 57) (52502 bytes) (time 1716950317) 5116 byte thumbnail RDOC 009856: [03:38:37] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 5274880 bytes to 42564 (0.81 %) RDOC 009856: [03:38:37] d3d11_device.cpp(2277) - Log - Captured D3D11 frame with 5.030518 MB capture section in 0.062358 seconds RDOC 009856: [03:38:37] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 009856: [03:38:37] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Parameter_Zoo\capture_frame58.rdc RDOC 009856: [03:38:37] d3d11_device.cpp(1954) - Log - Starting capture RDOC 009856: [03:38:37] resource_manager.h(1469) - Log - Preparing up to 5 potentially dirty resources RDOC 009856: [03:38:37] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 0, skipped 0 RDOC 009856: [03:38:37] d3d11_device.cpp(2036) - Log - Finished capture, Frame 59 RDOC 009856: [03:38:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Parameter_Zoo\capture_frame58.rdc RDOC 009856: [03:38:37] resource_manager.h(1538) - Log - Checking 2 resources with initial contents against 10 referenced resources RDOC 009856: [03:38:37] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 0 unreferenced RDOC 006620: [03:38:37] target_control.cpp( 838) - Log - Got a new capture: 8 (frame 58) (52313 bytes) (time 1716950317) 5116 byte thumbnail RDOC 009856: [03:38:37] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 5274880 bytes to 42564 (0.81 %) RDOC 009856: [03:38:37] d3d11_device.cpp(2277) - Log - Captured D3D11 frame with 5.030518 MB capture section in 0.061610 seconds RDOC 009856: [03:38:37] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 009856: [03:38:37] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Parameter_Zoo\capture_frame59.rdc RDOC 009856: [03:38:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Parameter_Zoo\capture_frame59.rdc RDOC 006620: [03:38:37] target_control.cpp( 838) - Log - Got a new capture: 9 (frame 59) (52313 bytes) (time 1716950317) 5116 byte thumbnail RDOC 006620: [03:38:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Parameter_Zoo\capture_frame50.rdc RDOC 006620: [03:38:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006620: [03:38:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006620: [03:38:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006620: [03:38:38] d3d11_replay.cpp(4118) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 006620: [03:38:38] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 006620: [03:38:38] d3d11_replay.cpp(4442) - Log - Created device. RDOC 006620: [03:38:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 006620: [03:38:38] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 006620: [03:38:38] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 006620: [03:38:38] nv_d3d11_counters.cpp( 71) - Warning - NvPerf library failed to initialize RDOC 006620: [03:38:38] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 006620: [03:38:38] d3d11_device.cpp(1370) - Log - Timer chunk initialisation - 72.920 ms RDOC 006620: [03:38:38] replay_controller.cpp(1934) - Log - Shutting down replay renderer
d3d11\d3d11_test.cpp:306 Log: Running D3D11 test on NVIDIA GeForce GT 1030
RDOC 006820: [03:38:38] core.cpp( 501) - Log - RenderDoc v1.33 Windows 64-bit Release (45db4fef3393ed05c306b8929cbaa0dae4bc9298) loaded in replay application RDOC 006820: [03:38:38] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 006820: [03:38:38] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 006820: [03:38:38] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 006820: [03:38:38] win32_process.cpp( 610) - Log - Injecting renderdoc into process 5716 RDOC 005716: [03:38:38] core.cpp( 501) - Log - RenderDoc v1.33 Windows 64-bit Release (45db4fef3393ed05c306b8929cbaa0dae4bc9298) capturing application RDOC 005716: [03:38:38] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 005716: [03:38:38] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 005716: [03:38:38] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 005716: [03:38:38] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 005716: [03:38:38] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 005716: [03:38:38] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 005716: [03:38:38] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 005716: [03:38:38] d3d12_hooks.cpp( 491) - Log - Registering D3D12 hooks RDOC 005716: [03:38:38] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 005716: [03:38:38] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 005716: [03:38:38] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 005716: [03:38:38] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 005716: [03:38:38] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 005716: [03:38:38] dxgi_common.cpp(1688) - Warning - Querying IDXGIAdapter for unsupported/undocumented interface: IDXGIAdapterInternal2 RDOC 006820: [03:38:38] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [5716] RDOC 005716: [03:38:39] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x0000025D64F0C298 RDOC 005716: [03:38:39] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 005716: [03:38:39] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 005716: [03:38:39] core.cpp(2028) - Log - Removing device frame capturer for 0x0000025D64F0C298 RDOC 005716: [03:38:39] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x0000025D64F0C298 RDOC 005716: [03:38:39] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 005716: [03:38:39] core.cpp(2047) - Log - Adding D3D11 frame capturer for 0x0000025D64F0C298 / 0x00000000000E0032 RDOC 005716: [03:38:39] d3d11_device.cpp( 731) - Warning - Trying to get ID3D11Device2. DX11.2 tiled resources are not supported at this time. RDOC 005716: [03:38:39] d3d11_context.cpp(1538) - Warning - Trying to get ID3D11DeviceContext2. DX11.2 tiled resources are not supported at this time. RDOC 006820: [03:38:39] target_control.cpp( 890) - Log - Used API: D3D11 (Presenting & supported) RDOC 005716: [03:38:39] d3d11_device.cpp(1954) - Log - Starting capture RDOC 005716: [03:38:39] resource_manager.h(1469) - Log - Preparing up to 1 potentially dirty resources RDOC 005716: [03:38:39] resource_manager.h(1526) - Log - Prepared 1 dirty resources, postponed 0, skipped 0 RDOC 005716: [03:38:39] d3d11_device.cpp(2036) - Log - Finished capture, Frame 5 RDOC 005716: [03:38:39] resource_manager.h(1538) - Log - Checking 1 resources with initial contents against 10 referenced resources RDOC 005716: [03:38:39] resource_manager.h(1642) - Log - Serialised 1 resources, skipped 0 unreferenced RDOC 005716: [03:38:39] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 615360 bytes to 43950 (7.14 %) RDOC 005716: [03:38:39] d3d11_device.cpp(2277) - Log - Captured D3D11 frame with 0.586853 MB capture section in 0.044823 seconds RDOC 005716: [03:38:39] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4931 bytes to 4931 (100.00 %) RDOC 005716: [03:38:39] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_PrimitiveID\capture_frame5.rdc RDOC 005716: [03:38:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_PrimitiveID\capture_frame5.rdc RDOC 006820: [03:38:39] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (57997 bytes) (time 1716950319) 8902 byte thumbnail RDOC 006820: [03:38:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_PrimitiveID\capture_frame5.rdc RDOC 006820: [03:38:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006820: [03:38:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006820: [03:38:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006820: [03:38:40] d3d11_replay.cpp(4118) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 006820: [03:38:40] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 006820: [03:38:40] d3d11_replay.cpp(4442) - Log - Created device. RDOC 006820: [03:38:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 006820: [03:38:40] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 006820: [03:38:40] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 006820: [03:38:40] nv_d3d11_counters.cpp( 71) - Warning - NvPerf library failed to initialize RDOC 006820: [03:38:40] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 006820: [03:38:40] d3d11_device.cpp(1370) - Log - Timer chunk initialisation - 7.287 ms RDOC 006820: [03:38:40] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 006820: [03:38:40] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 006820: [03:38:40] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 006820: [03:38:40] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 006820: [03:38:40] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 006820: [03:38:40] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 006820: [03:38:40] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 006820: [03:38:40] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 006820: [03:38:40] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 006820: [03:38:40] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 006820: [03:38:40] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 006820: [03:38:40] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 006820: [03:38:40] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 006820: [03:38:40] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 006820: [03:38:40] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 006820: [03:38:40] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 006820: [03:38:40] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 006820: [03:38:40] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 006820: [03:38:40] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 006820: [03:38:40] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 006820: [03:38:40] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 006820: [03:38:40] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 006820: [03:38:40] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 006820: [03:38:40] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 006820: [03:38:40] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 006820: [03:38:40] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 006820: [03:38:40] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 006820: [03:38:40] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 006820: [03:38:40] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 006820: [03:38:40] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 006820: [03:38:40] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 006820: [03:38:40] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 006820: [03:38:40] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 006820: [03:38:40] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 006820: [03:38:40] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 006820: [03:38:40] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 006820: [03:38:40] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 006820: [03:38:40] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 006820: [03:38:40] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 006820: [03:38:40] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 006820: [03:38:40] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 006820: [03:38:40] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 006820: [03:38:40] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 006820: [03:38:40] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 006820: [03:38:40] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 006820: [03:38:40] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 006820: [03:38:40] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 006820: [03:38:40] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 006820: [03:38:40] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 006820: [03:38:40] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 006820: [03:38:40] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 006820: [03:38:40] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 006820: [03:38:40] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 006820: [03:38:40] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 006820: [03:38:40] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 006820: [03:38:40] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 006820: [03:38:40] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 006820: [03:38:40] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 006820: [03:38:40] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 006820: [03:38:40] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 006820: [03:38:40] replay_controller.cpp(1934) - Log - Shutting down replay renderer
d3d11\d3d11_test.cpp:306 Log: Running D3D11 test on NVIDIA GeForce GT 1030
RDOC 010948: [03:38:40] core.cpp( 501) - Log - RenderDoc v1.33 Windows 64-bit Release (45db4fef3393ed05c306b8929cbaa0dae4bc9298) loaded in replay application RDOC 010948: [03:38:40] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010948: [03:38:40] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 010948: [03:38:40] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 010948: [03:38:40] win32_process.cpp( 610) - Log - Injecting renderdoc into process 3344 RDOC 003344: [03:38:40] core.cpp( 501) - Log - RenderDoc v1.33 Windows 64-bit Release (45db4fef3393ed05c306b8929cbaa0dae4bc9298) capturing application RDOC 003344: [03:38:40] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 003344: [03:38:40] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 003344: [03:38:40] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 003344: [03:38:40] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 003344: [03:38:40] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 003344: [03:38:40] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 003344: [03:38:40] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 003344: [03:38:40] d3d12_hooks.cpp( 491) - Log - Registering D3D12 hooks RDOC 003344: [03:38:40] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 003344: [03:38:40] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 003344: [03:38:40] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 003344: [03:38:40] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 003344: [03:38:40] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 003344: [03:38:41] dxgi_common.cpp(1688) - Warning - Querying IDXGIAdapter for unsupported/undocumented interface: IDXGIAdapterInternal2 RDOC 010948: [03:38:41] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [3344] RDOC 003344: [03:38:41] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x0000024D1509B7B8 RDOC 003344: [03:38:41] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 003344: [03:38:41] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 003344: [03:38:41] core.cpp(2028) - Log - Removing device frame capturer for 0x0000024D1509B7B8 RDOC 003344: [03:38:41] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x0000024D1509B7B8 RDOC 003344: [03:38:41] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 003344: [03:38:41] core.cpp(2047) - Log - Adding D3D11 frame capturer for 0x0000024D1509B7B8 / 0x00000000000F0032 RDOC 003344: [03:38:41] d3d11_device.cpp( 731) - Warning - Trying to get ID3D11Device2. DX11.2 tiled resources are not supported at this time. RDOC 003344: [03:38:41] d3d11_context.cpp(1538) - Warning - Trying to get ID3D11DeviceContext2. DX11.2 tiled resources are not supported at this time. RDOC 010948: [03:38:41] target_control.cpp( 890) - Log - Used API: D3D11 (Presenting & supported) RDOC 003344: [03:38:41] d3d11_device.cpp(1954) - Log - Starting capture RDOC 003344: [03:38:41] resource_manager.h(1469) - Log - Preparing up to 1 potentially dirty resources RDOC 003344: [03:38:41] resource_manager.h(1526) - Log - Prepared 1 dirty resources, postponed 0, skipped 0 RDOC 003344: [03:38:41] d3d11_device.cpp(2036) - Log - Finished capture, Frame 5 RDOC 003344: [03:38:41] resource_manager.h(1538) - Log - Checking 1 resources with initial contents against 9 referenced resources RDOC 003344: [03:38:41] resource_manager.h(1642) - Log - Serialised 1 resources, skipped 0 unreferenced RDOC 003344: [03:38:41] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 568448 bytes to 28035 (4.93 %) RDOC 003344: [03:38:41] d3d11_device.cpp(2277) - Log - Captured D3D11 frame with 0.542114 MB capture section in 0.045113 seconds RDOC 003344: [03:38:41] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 3951 bytes to 3951 (100.00 %) RDOC 003344: [03:38:41] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Primitive_Restart\capture_frame5.rdc RDOC 003344: [03:38:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Primitive_Restart\capture_frame5.rdc RDOC 010948: [03:38:41] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (37944 bytes) (time 1716950321) 5744 byte thumbnail RDOC 010948: [03:38:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Primitive_Restart\capture_frame5.rdc RDOC 010948: [03:38:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010948: [03:38:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010948: [03:38:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010948: [03:38:42] d3d11_replay.cpp(4118) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 010948: [03:38:42] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 010948: [03:38:42] d3d11_replay.cpp(4442) - Log - Created device. RDOC 010948: [03:38:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010948: [03:38:42] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 010948: [03:38:42] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 010948: [03:38:42] nv_d3d11_counters.cpp( 71) - Warning - NvPerf library failed to initialize RDOC 010948: [03:38:42] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010948: [03:38:42] d3d11_device.cpp(1370) - Log - Timer chunk initialisation - 7.835 ms RDOC 010948: [03:38:42] replay_controller.cpp(1934) - Log - Shutting down replay renderer
d3d11\d3d11_test.cpp:306 Log: Running D3D11 test on NVIDIA GeForce GT 1030 d3d11\d3d11_test.cpp:306 Log: Running D3D11 test on NVIDIA GeForce GT 1030
RDOC 007728: [03:38:42] core.cpp( 501) - Log - RenderDoc v1.33 Windows 64-bit Release (45db4fef3393ed05c306b8929cbaa0dae4bc9298) loaded in replay application RDOC 007728: [03:38:42] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 007728: [03:38:42] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 007728: [03:38:42] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 007728: [03:38:42] win32_process.cpp( 610) - Log - Injecting renderdoc into process 3168 RDOC 003168: [03:38:43] core.cpp( 501) - Log - RenderDoc v1.33 Windows 64-bit Release (45db4fef3393ed05c306b8929cbaa0dae4bc9298) capturing application RDOC 003168: [03:38:43] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 003168: [03:38:43] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 003168: [03:38:43] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 003168: [03:38:43] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 003168: [03:38:43] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 003168: [03:38:43] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 003168: [03:38:43] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 003168: [03:38:43] d3d12_hooks.cpp( 491) - Log - Registering D3D12 hooks RDOC 003168: [03:38:43] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 003168: [03:38:43] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 003168: [03:38:43] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 003168: [03:38:43] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 003168: [03:38:43] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 007728: [03:38:43] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [3168] RDOC 003168: [03:38:43] dxgi_common.cpp(1688) - Warning - Querying IDXGIAdapter for unsupported/undocumented interface: IDXGIAdapterInternal2 RDOC 003168: [03:38:43] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x0000025FC8C9DA08 RDOC 003168: [03:38:43] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 003168: [03:38:43] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x0000025FC8C9D3E0 RDOC 003168: [03:38:43] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 003168: [03:38:43] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 003168: [03:38:43] core.cpp(2028) - Log - Removing device frame capturer for 0x0000025FC8C9DA08 RDOC 003168: [03:38:43] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x0000025FC8C9DA08 RDOC 003168: [03:38:43] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 003168: [03:38:43] d3d11_device.cpp( 731) - Warning - Trying to get ID3D11Device2. DX11.2 tiled resources are not supported at this time. RDOC 003168: [03:38:43] d3d11_context.cpp(1538) - Warning - Trying to get ID3D11DeviceContext2. DX11.2 tiled resources are not supported at this time. RDOC 003168: [03:38:43] core.cpp(2028) - Log - Removing device frame capturer for 0x0000025FC8C9DA08 RDOC 003168: [03:38:43] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x0000025FC8C9DA08 RDOC 003168: [03:38:43] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 003168: [03:38:43] core.cpp(2028) - Log - Removing device frame capturer for 0x0000025FC8C9DA08 RDOC 003168: [03:38:43] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x0000025FC8C9DA08 RDOC 003168: [03:38:43] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 003168: [03:38:43] core.cpp(2028) - Log - Removing device frame capturer for 0x0000025FC8C9DA08 RDOC 003168: [03:38:43] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x0000025FC8C9DA08 RDOC 003168: [03:38:43] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 003168: [03:38:43] core.cpp(2028) - Log - Removing device frame capturer for 0x0000025FC8C9DA08 RDOC 003168: [03:38:43] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x0000025FC8C9DA08 RDOC 003168: [03:38:43] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 003168: [03:38:43] core.cpp(2028) - Log - Removing device frame capturer for 0x0000025FC8C9DA08 RDOC 003168: [03:38:43] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 003168: [03:38:43] core.cpp(2028) - Log - Removing device frame capturer for 0x0000025FC8C9D3E0 RDOC 003168: [03:38:43] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x0000025FC8C9D3E0 RDOC 003168: [03:38:43] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 003168: [03:38:43] core.cpp(2047) - Log - Adding D3D11 frame capturer for 0x0000025FC8C9D3E0 / 0x0000000000100032 RDOC 003168: [03:38:43] d3d11_device.cpp( 731) - Warning - Trying to get ID3D11Device2. DX11.2 tiled resources are not supported at this time. RDOC 003168: [03:38:43] d3d11_context.cpp(1538) - Warning - Trying to get ID3D11DeviceContext2. DX11.2 tiled resources are not supported at this time. RDOC 003168: [03:38:43] d3d11_device.cpp( 800) - Warning - Returning a dummy ID3D11InfoQueue that does nothing. RenderDoc takes control of the debug layer. RDOC 003168: [03:38:43] d3d11_device.cpp( 805) - Warning - If you want direct access, enable API validation and query for GUID {3fc4e618-3f70-452a-8b8f-a73accb58e3d}. This will return the real ID3D11InfoQueue - be careful as it is unwrapped so you should not call QueryInterface on it. RDOC 007728: [03:38:43] target_control.cpp( 890) - Log - Used API: D3D11 (Presenting & supported) RDOC 003168: [03:38:43] d3d11_device.cpp(1954) - Log - Starting capture RDOC 003168: [03:38:43] resource_manager.h(1469) - Log - Preparing up to 1 potentially dirty resources RDOC 003168: [03:38:43] resource_manager.h(1526) - Log - Prepared 1 dirty resources, postponed 0, skipped 0 RDOC 003168: [03:38:43] d3d11_device.cpp(2036) - Log - Finished capture, Frame 5 RDOC 003168: [03:38:43] resource_manager.h(1538) - Log - Checking 1 resources with initial contents against 7 referenced resources RDOC 003168: [03:38:43] resource_manager.h(1642) - Log - Serialised 1 resources, skipped 0 unreferenced RDOC 003168: [03:38:43] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 566976 bytes to 31535 (5.56 %) RDOC 003168: [03:38:43] d3d11_device.cpp(2277) - Log - Captured D3D11 frame with 0.540710 MB capture section in 0.046836 seconds RDOC 003168: [03:38:43] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 003168: [03:38:43] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Refcount_Check\capture_frame5.rdc RDOC 003168: [03:38:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Refcount_Check\capture_frame5.rdc RDOC 007728: [03:38:43] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (41284 bytes) (time 1716950323) 5116 byte thumbnail RDOC 007728: [03:38:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Refcount_Check\capture_frame5.rdc RDOC 007728: [03:38:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007728: [03:38:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007728: [03:38:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007728: [03:38:44] d3d11_replay.cpp(4118) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 007728: [03:38:44] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 007728: [03:38:44] d3d11_replay.cpp(4442) - Log - Created device. RDOC 007728: [03:38:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 007728: [03:38:44] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 007728: [03:38:44] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 007728: [03:38:44] nv_d3d11_counters.cpp( 71) - Warning - NvPerf library failed to initialize RDOC 007728: [03:38:44] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 007728: [03:38:44] d3d11_device.cpp(1370) - Log - Timer chunk initialisation - 5.941 ms RDOC 007728: [03:38:44] replay_controller.cpp(1934) - Log - Shutting down replay renderer
d3d11\d3d11_test.cpp:306 Log: Running D3D11 test on NVIDIA GeForce GT 1030
RDOC 003388: [03:38:45] core.cpp( 501) - Log - RenderDoc v1.33 Windows 64-bit Release (45db4fef3393ed05c306b8929cbaa0dae4bc9298) loaded in replay application RDOC 003388: [03:38:45] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 003388: [03:38:45] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 003388: [03:38:45] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 003388: [03:38:45] win32_process.cpp( 610) - Log - Injecting renderdoc into process 6840 RDOC 006840: [03:38:45] core.cpp( 501) - Log - RenderDoc v1.33 Windows 64-bit Release (45db4fef3393ed05c306b8929cbaa0dae4bc9298) capturing application RDOC 006840: [03:38:45] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 006840: [03:38:45] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 006840: [03:38:45] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 006840: [03:38:45] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 006840: [03:38:45] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 006840: [03:38:45] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 006840: [03:38:45] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 006840: [03:38:45] d3d12_hooks.cpp( 491) - Log - Registering D3D12 hooks RDOC 006840: [03:38:45] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 006840: [03:38:45] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 006840: [03:38:45] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 006840: [03:38:45] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 006840: [03:38:45] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 003388: [03:38:45] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [6840] RDOC 006840: [03:38:45] dxgi_common.cpp(1688) - Warning - Querying IDXGIAdapter for unsupported/undocumented interface: IDXGIAdapterInternal2 RDOC 006840: [03:38:45] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x00000158A67EBB88 RDOC 006840: [03:38:45] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 006840: [03:38:45] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 006840: [03:38:45] core.cpp(2028) - Log - Removing device frame capturer for 0x00000158A67EBB88 RDOC 006840: [03:38:45] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x00000158A67EBB88 RDOC 006840: [03:38:45] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 006840: [03:38:45] core.cpp(2047) - Log - Adding D3D11 frame capturer for 0x00000158A67EBB88 / 0x0000000000110032 RDOC 006840: [03:38:45] d3d11_device.cpp( 731) - Warning - Trying to get ID3D11Device2. DX11.2 tiled resources are not supported at this time. RDOC 006840: [03:38:45] d3d11_context.cpp(1538) - Warning - Trying to get ID3D11DeviceContext2. DX11.2 tiled resources are not supported at this time. RDOC 003388: [03:38:45] target_control.cpp( 890) - Log - Used API: D3D11 (Presenting & supported) RDOC 006840: [03:38:45] d3d11_device.cpp(1954) - Log - Starting capture RDOC 006840: [03:38:45] resource_manager.h(1469) - Log - Preparing up to 4 potentially dirty resources RDOC 006840: [03:38:45] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 0, skipped 0 RDOC 006840: [03:38:45] d3d11_device.cpp(2036) - Log - Finished capture, Frame 200 RDOC 006840: [03:38:45] resource_manager.h(1538) - Log - Checking 2 resources with initial contents against 24 referenced resources RDOC 006840: [03:38:45] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 0 unreferenced RDOC 006840: [03:38:45] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 651520 bytes to 37886 (5.82 %) RDOC 006840: [03:38:45] d3d11_device.cpp(2277) - Log - Captured D3D11 frame with 0.621338 MB capture section in 0.054244 seconds RDOC 006840: [03:38:45] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 5412 bytes to 5412 (100.00 %) RDOC 006840: [03:38:45] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Resource_Lifetimes\capture_frame200.rdc RDOC 006840: [03:38:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Resource_Lifetimes\capture_frame200.rdc RDOC 003388: [03:38:45] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 200) (51300 bytes) (time 1716950325) 7788 byte thumbnail RDOC 003388: [03:38:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Resource_Lifetimes\capture_frame200.rdc RDOC 003388: [03:38:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003388: [03:38:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003388: [03:38:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003388: [03:38:46] d3d11_replay.cpp(4118) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 003388: [03:38:46] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 003388: [03:38:46] d3d11_replay.cpp(4442) - Log - Created device. RDOC 003388: [03:38:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 003388: [03:38:46] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 003388: [03:38:46] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 003388: [03:38:46] nv_d3d11_counters.cpp( 71) - Warning - NvPerf library failed to initialize RDOC 003388: [03:38:46] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003388: [03:38:46] d3d11_device.cpp(1370) - Log - Timer chunk initialisation - 9.156 ms RDOC 003388: [03:38:46] replay_controller.cpp(1934) - Log - Shutting down replay renderer
d3d11\d3d11_test.cpp:306 Log: Running D3D11 test on NVIDIA GeForce GT 1030
RDOC 005560: [03:38:47] core.cpp( 501) - Log - RenderDoc v1.33 Windows 64-bit Release (45db4fef3393ed05c306b8929cbaa0dae4bc9298) loaded in replay application RDOC 005560: [03:38:47] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 005560: [03:38:47] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 005560: [03:38:47] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 005560: [03:38:47] win32_process.cpp( 610) - Log - Injecting renderdoc into process 7932 RDOC 007932: [03:38:47] core.cpp( 501) - Log - RenderDoc v1.33 Windows 64-bit Release (45db4fef3393ed05c306b8929cbaa0dae4bc9298) capturing application RDOC 007932: [03:38:47] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 007932: [03:38:47] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 007932: [03:38:47] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 007932: [03:38:47] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 007932: [03:38:47] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 007932: [03:38:47] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 007932: [03:38:47] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 007932: [03:38:47] d3d12_hooks.cpp( 491) - Log - Registering D3D12 hooks RDOC 007932: [03:38:47] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 007932: [03:38:47] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 007932: [03:38:47] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 007932: [03:38:47] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 007932: [03:38:47] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 007932: [03:38:47] dxgi_common.cpp(1688) - Warning - Querying IDXGIAdapter for unsupported/undocumented interface: IDXGIAdapterInternal2 RDOC 005560: [03:38:47] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [7932] RDOC 007932: [03:38:47] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x0000024E9DE2CFC8 RDOC 007932: [03:38:47] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 007932: [03:38:47] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 007932: [03:38:47] core.cpp(2028) - Log - Removing device frame capturer for 0x0000024E9DE2CFC8 RDOC 007932: [03:38:47] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x0000024E9DE2CFC8 RDOC 007932: [03:38:47] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 007932: [03:38:47] core.cpp(2047) - Log - Adding D3D11 frame capturer for 0x0000024E9DE2CFC8 / 0x0000000000120032 RDOC 007932: [03:38:47] d3d11_device.cpp( 731) - Warning - Trying to get ID3D11Device2. DX11.2 tiled resources are not supported at this time. RDOC 007932: [03:38:47] d3d11_context.cpp(1538) - Warning - Trying to get ID3D11DeviceContext2. DX11.2 tiled resources are not supported at this time. RDOC 005560: [03:38:47] target_control.cpp( 890) - Log - Used API: D3D11 (Presenting & supported) RDOC 007932: [03:38:47] d3d11_device.cpp(1954) - Log - Starting capture RDOC 007932: [03:38:47] resource_manager.h(1469) - Log - Preparing up to 6 potentially dirty resources RDOC 007932: [03:38:47] resource_manager.h(1526) - Log - Prepared 6 dirty resources, postponed 0, skipped 0 RDOC 007932: [03:38:47] d3d11_device.cpp(2036) - Log - Finished capture, Frame 5 RDOC 007932: [03:38:47] resource_manager.h(1538) - Log - Checking 6 resources with initial contents against 39 referenced resources RDOC 007932: [03:38:47] resource_manager.h(1642) - Log - Serialised 6 resources, skipped 0 unreferenced RDOC 007932: [03:38:47] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 843008 bytes to 111987 (13.28 %) RDOC 007932: [03:38:47] d3d11_device.cpp(2277) - Log - Captured D3D11 frame with 0.803955 MB capture section in 0.053286 seconds RDOC 007932: [03:38:47] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 3914 bytes to 3914 (100.00 %) RDOC 007932: [03:38:47] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Shader_Debug_Zoo\capture_frame5.rdc RDOC 007932: [03:38:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Shader_Debug_Zoo\capture_frame5.rdc RDOC 005560: [03:38:47] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (118641 bytes) (time 1716950327) 2526 byte thumbnail RDOC 005560: [03:38:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Shader_Debug_Zoo\capture_frame5.rdc RDOC 005560: [03:38:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005560: [03:38:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005560: [03:38:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005560: [03:38:48] d3d11_replay.cpp(4118) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 005560: [03:38:48] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 005560: [03:38:48] d3d11_replay.cpp(4442) - Log - Created device. RDOC 005560: [03:38:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 005560: [03:38:48] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 005560: [03:38:48] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 005560: [03:38:48] nv_d3d11_counters.cpp( 71) - Warning - NvPerf library failed to initialize RDOC 005560: [03:38:48] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005560: [03:38:48] d3d11_device.cpp(1370) - Log - Timer chunk initialisation - 11.727 ms RDOC 005560: [03:38:51] dxbc_debug.cpp(3602) - Warning - sample index 5 is out of bounds on resource bound to sample_pos (4 samples) RDOC 005560: [03:38:51] dxbc_debug.cpp(3602) - Warning - sample index 5 is out of bounds on resource bound to sample_pos (4 samples) RDOC 005560: [03:38:51] dxbc_debug.cpp(3602) - Warning - sample index 5 is out of bounds on resource bound to sample_pos (4 samples) RDOC 005560: [03:38:51] dxbc_debug.cpp(3602) - Warning - sample index 5 is out of bounds on resource bound to sample_pos (4 samples) RDOC 005560: [03:38:51] dxbc_debug.cpp(3617) - Warning - Non-multisampled texture being passed to sample_pos RDOC 005560: [03:38:51] dxbc_debug.cpp(3617) - Warning - Non-multisampled texture being passed to sample_pos RDOC 005560: [03:38:51] dxbc_debug.cpp(3617) - Warning - Non-multisampled texture being passed to sample_pos RDOC 005560: [03:38:51] dxbc_debug.cpp(3617) - Warning - Non-multisampled texture being passed to sample_pos RDOC 005560: [03:38:51] d3d11_shaderdebug.cpp(1078) - Warning - NaN or Inf in texlookup RDOC 005560: [03:38:51] d3d11_shaderdebug.cpp(1089) - Warning - NaN or Inf in texlookup RDOC 005560: [03:38:51] d3d11_shaderdebug.cpp(1078) - Warning - NaN or Inf in texlookup RDOC 005560: [03:38:51] d3d11_shaderdebug.cpp(1089) - Warning - NaN or Inf in texlookup RDOC 005560: [03:38:51] d3d11_shaderdebug.cpp(1078) - Warning - NaN or Inf in texlookup RDOC 005560: [03:38:51] d3d11_shaderdebug.cpp(1089) - Warning - NaN or Inf in texlookup RDOC 005560: [03:38:51] d3d11_shaderdebug.cpp(1078) - Warning - NaN or Inf in texlookup RDOC 005560: [03:38:51] d3d11_shaderdebug.cpp(1089) - Warning - NaN or Inf in texlookup RDOC 005560: [03:38:51] d3d11_shaderdebug.cpp(1104) - Warning - NaN or Inf in texlookup RDOC 005560: [03:38:51] d3d11_shaderdebug.cpp(1104) - Warning - NaN or Inf in texlookup RDOC 005560: [03:38:51] d3d11_shaderdebug.cpp(1104) - Warning - NaN or Inf in texlookup RDOC 005560: [03:38:51] d3d11_shaderdebug.cpp(1104) - Warning - NaN or Inf in texlookup RDOC 005560: [03:38:51] d3d11_shaderdebug.cpp(1078) - Warning - NaN or Inf in texlookup RDOC 005560: [03:38:51] d3d11_shaderdebug.cpp(1089) - Warning - NaN or Inf in texlookup RDOC 005560: [03:38:51] d3d11_shaderdebug.cpp(1078) - Warning - NaN or Inf in texlookup RDOC 005560: [03:38:51] d3d11_shaderdebug.cpp(1089) - Warning - NaN or Inf in texlookup RDOC 005560: [03:38:51] d3d11_shaderdebug.cpp(1078) - Warning - NaN or Inf in texlookup RDOC 005560: [03:38:51] d3d11_shaderdebug.cpp(1089) - Warning - NaN or Inf in texlookup RDOC 005560: [03:38:51] d3d11_shaderdebug.cpp(1078) - Warning - NaN or Inf in texlookup RDOC 005560: [03:38:51] d3d11_shaderdebug.cpp(1089) - Warning - NaN or Inf in texlookup RDOC 005560: [03:38:51] d3d11_shaderdebug.cpp(1104) - Warning - NaN or Inf in texlookup RDOC 005560: [03:38:51] d3d11_shaderdebug.cpp(1104) - Warning - NaN or Inf in texlookup RDOC 005560: [03:38:51] d3d11_shaderdebug.cpp(1104) - Warning - NaN or Inf in texlookup RDOC 005560: [03:38:51] d3d11_shaderdebug.cpp(1104) - Warning - NaN or Inf in texlookup RDOC 005560: [03:38:51] d3d11_shaderdebug.cpp(1078) - Warning - NaN or Inf in texlookup RDOC 005560: [03:38:51] d3d11_shaderdebug.cpp(1089) - Warning - NaN or Inf in texlookup RDOC 005560: [03:38:51] d3d11_shaderdebug.cpp(1078) - Warning - NaN or Inf in texlookup RDOC 005560: [03:38:51] d3d11_shaderdebug.cpp(1089) - Warning - NaN or Inf in texlookup RDOC 005560: [03:38:51] d3d11_shaderdebug.cpp(1078) - Warning - NaN or Inf in texlookup RDOC 005560: [03:38:51] d3d11_shaderdebug.cpp(1089) - Warning - NaN or Inf in texlookup RDOC 005560: [03:38:51] d3d11_shaderdebug.cpp(1078) - Warning - NaN or Inf in texlookup RDOC 005560: [03:38:51] d3d11_shaderdebug.cpp(1089) - Warning - NaN or Inf in texlookup RDOC 005560: [03:38:51] d3d11_shaderdebug.cpp(1104) - Warning - NaN or Inf in texlookup RDOC 005560: [03:38:51] d3d11_shaderdebug.cpp(1104) - Warning - NaN or Inf in texlookup RDOC 005560: [03:38:51] d3d11_shaderdebug.cpp(1104) - Warning - NaN or Inf in texlookup RDOC 005560: [03:38:51] d3d11_shaderdebug.cpp(1104) - Warning - NaN or Inf in texlookup RDOC 005560: [03:38:51] d3d11_shaderdebug.cpp(1078) - Warning - NaN or Inf in texlookup RDOC 005560: [03:38:51] d3d11_shaderdebug.cpp(1089) - Warning - NaN or Inf in texlookup RDOC 005560: [03:38:51] d3d11_shaderdebug.cpp(1078) - Warning - NaN or Inf in texlookup RDOC 005560: [03:38:51] d3d11_shaderdebug.cpp(1089) - Warning - NaN or Inf in texlookup RDOC 005560: [03:38:51] d3d11_shaderdebug.cpp(1078) - Warning - NaN or Inf in texlookup RDOC 005560: [03:38:51] d3d11_shaderdebug.cpp(1089) - Warning - NaN or Inf in texlookup RDOC 005560: [03:38:51] d3d11_shaderdebug.cpp(1078) - Warning - NaN or Inf in texlookup RDOC 005560: [03:38:51] d3d11_shaderdebug.cpp(1089) - Warning - NaN or Inf in texlookup RDOC 005560: [03:38:51] d3d11_shaderdebug.cpp(1104) - Warning - NaN or Inf in texlookup RDOC 005560: [03:38:51] d3d11_shaderdebug.cpp(1104) - Warning - NaN or Inf in texlookup RDOC 005560: [03:38:51] d3d11_shaderdebug.cpp(1104) - Warning - NaN or Inf in texlookup RDOC 005560: [03:38:51] d3d11_shaderdebug.cpp(1104) - Warning - NaN or Inf in texlookup RDOC 005560: [03:38:51] dxbc_debug.cpp(3392) - Error - Assertion failed: 'data' RDOC 005560: [03:38:51] dxbc_debug.cpp(3392) - Error - Assertion failed: 'data' RDOC 005560: [03:38:51] dxbc_debug.cpp(3392) - Error - Assertion failed: 'data' RDOC 005560: [03:38:51] dxbc_debug.cpp(3392) - Error - Assertion failed: 'data' RDOC 005560: [03:38:51] dxbc_debug.cpp(3392) - Error - Assertion failed: 'data' RDOC 005560: [03:38:51] dxbc_debug.cpp(3392) - Error - Assertion failed: 'data' RDOC 005560: [03:38:51] dxbc_debug.cpp(3392) - Error - Assertion failed: 'data' RDOC 005560: [03:38:51] dxbc_debug.cpp(3392) - Error - Assertion failed: 'data' RDOC 005560: [03:38:51] dxbc_debug.cpp(3392) - Error - Assertion failed: 'data' RDOC 005560: [03:38:51] dxbc_debug.cpp(3392) - Error - Assertion failed: 'data' RDOC 005560: [03:38:51] dxbc_debug.cpp(3392) - Error - Assertion failed: 'data' RDOC 005560: [03:38:51] dxbc_debug.cpp(3392) - Error - Assertion failed: 'data' RDOC 005560: [03:38:51] dxbc_debug.cpp(3392) - Error - Assertion failed: 'data' RDOC 005560: [03:38:51] dxbc_debug.cpp(3392) - Error - Assertion failed: 'data' RDOC 005560: [03:38:51] dxbc_debug.cpp(3392) - Error - Assertion failed: 'data' RDOC 005560: [03:38:51] dxbc_debug.cpp(3392) - Error - Assertion failed: 'data' RDOC 005560: [03:38:51] dxbc_debug.cpp(3392) - Error - Assertion failed: 'data' RDOC 005560: [03:38:51] dxbc_debug.cpp(3392) - Error - Assertion failed: 'data' RDOC 005560: [03:38:51] dxbc_debug.cpp(3392) - Error - Assertion failed: 'data' RDOC 005560: [03:38:51] dxbc_debug.cpp(3392) - Error - Assertion failed: 'data' RDOC 005560: [03:38:52] replay_controller.cpp(1934) - Log - Shutting down replay renderer
d3d11\d3d11_test.cpp:306 Log: Running D3D11 test on NVIDIA GeForce GT 1030
RDOC 002200: [03:38:52] core.cpp( 501) - Log - RenderDoc v1.33 Windows 64-bit Release (45db4fef3393ed05c306b8929cbaa0dae4bc9298) loaded in replay application RDOC 002200: [03:38:52] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 002200: [03:38:52] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 002200: [03:38:52] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 002200: [03:38:52] win32_process.cpp( 610) - Log - Injecting renderdoc into process 8124 RDOC 008124: [03:38:52] core.cpp( 501) - Log - RenderDoc v1.33 Windows 64-bit Release (45db4fef3393ed05c306b8929cbaa0dae4bc9298) capturing application RDOC 008124: [03:38:52] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 008124: [03:38:52] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 008124: [03:38:52] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 008124: [03:38:52] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 008124: [03:38:52] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 008124: [03:38:52] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 008124: [03:38:52] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 008124: [03:38:52] d3d12_hooks.cpp( 491) - Log - Registering D3D12 hooks RDOC 008124: [03:38:52] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 008124: [03:38:52] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 008124: [03:38:52] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 008124: [03:38:52] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 008124: [03:38:52] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 008124: [03:38:53] dxgi_common.cpp(1688) - Warning - Querying IDXGIAdapter for unsupported/undocumented interface: IDXGIAdapterInternal2 RDOC 002200: [03:38:53] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [8124] RDOC 008124: [03:38:53] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x00000131EAE7C1B8 RDOC 008124: [03:38:53] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 008124: [03:38:53] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 008124: [03:38:53] core.cpp(2028) - Log - Removing device frame capturer for 0x00000131EAE7C1B8 RDOC 008124: [03:38:53] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x00000131EAE7C1B8 RDOC 008124: [03:38:53] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 008124: [03:38:53] core.cpp(2047) - Log - Adding D3D11 frame capturer for 0x00000131EAE7C1B8 / 0x0000000000130032 RDOC 008124: [03:38:53] d3d11_device.cpp( 731) - Warning - Trying to get ID3D11Device2. DX11.2 tiled resources are not supported at this time. RDOC 008124: [03:38:53] d3d11_context.cpp(1538) - Warning - Trying to get ID3D11DeviceContext2. DX11.2 tiled resources are not supported at this time. RDOC 002200: [03:38:53] target_control.cpp( 890) - Log - Used API: D3D11 (Presenting & supported) RDOC 008124: [03:38:53] d3d11_device.cpp(1954) - Log - Starting capture RDOC 008124: [03:38:53] resource_manager.h(1469) - Log - Preparing up to 2 potentially dirty resources RDOC 008124: [03:38:53] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 0, skipped 0 RDOC 008124: [03:38:53] d3d11_device.cpp(2036) - Log - Finished capture, Frame 5 RDOC 008124: [03:38:53] resource_manager.h(1538) - Log - Checking 2 resources with initial contents against 10 referenced resources RDOC 008124: [03:38:53] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 0 unreferenced RDOC 008124: [03:38:53] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 2495552 bytes to 37469 (1.50 %) RDOC 008124: [03:38:53] d3d11_device.cpp(2277) - Log - Captured D3D11 frame with 2.379944 MB capture section in 0.045131 seconds RDOC 008124: [03:38:53] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 3914 bytes to 3914 (100.00 %) RDOC 008124: [03:38:53] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Shader_Editing\capture_frame5.rdc RDOC 008124: [03:38:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Shader_Editing\capture_frame5.rdc RDOC 002200: [03:38:53] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (44123 bytes) (time 1716950333) 2526 byte thumbnail RDOC 002200: [03:38:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Shader_Editing\capture_frame5.rdc RDOC 002200: [03:38:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002200: [03:38:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002200: [03:38:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002200: [03:38:54] d3d11_replay.cpp(4118) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 002200: [03:38:54] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 002200: [03:38:54] d3d11_replay.cpp(4442) - Log - Created device. RDOC 002200: [03:38:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 002200: [03:38:54] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 002200: [03:38:54] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 002200: [03:38:54] nv_d3d11_counters.cpp( 71) - Warning - NvPerf library failed to initialize RDOC 002200: [03:38:54] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 002200: [03:38:54] d3d11_device.cpp(1370) - Log - Timer chunk initialisation - 30.332 ms RDOC 002200: [03:38:54] replay_controller.cpp(1934) - Log - Shutting down replay renderer
d3d11\d3d11_test.cpp:306 Log: Running D3D11 test on NVIDIA GeForce GT 1030
RDOC 008932: [03:38:54] core.cpp( 501) - Log - RenderDoc v1.33 Windows 64-bit Release (45db4fef3393ed05c306b8929cbaa0dae4bc9298) loaded in replay application RDOC 008932: [03:38:54] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 008932: [03:38:54] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 008932: [03:38:54] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 008932: [03:38:54] win32_process.cpp( 610) - Log - Injecting renderdoc into process 4152 RDOC 004152: [03:38:54] core.cpp( 501) - Log - RenderDoc v1.33 Windows 64-bit Release (45db4fef3393ed05c306b8929cbaa0dae4bc9298) capturing application RDOC 004152: [03:38:54] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 004152: [03:38:54] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 004152: [03:38:54] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 004152: [03:38:54] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 004152: [03:38:54] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 004152: [03:38:54] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 004152: [03:38:54] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 004152: [03:38:54] d3d12_hooks.cpp( 491) - Log - Registering D3D12 hooks RDOC 004152: [03:38:54] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 004152: [03:38:54] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 004152: [03:38:54] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 004152: [03:38:54] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 004152: [03:38:54] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 004152: [03:38:54] dxgi_common.cpp(1688) - Warning - Querying IDXGIAdapter for unsupported/undocumented interface: IDXGIAdapterInternal2 RDOC 008932: [03:38:54] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [4152] RDOC 004152: [03:38:55] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x000001D2B2E7B198 RDOC 004152: [03:38:55] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 004152: [03:38:55] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 004152: [03:38:55] core.cpp(2028) - Log - Removing device frame capturer for 0x000001D2B2E7B198 RDOC 004152: [03:38:55] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x000001D2B2E7B198 RDOC 004152: [03:38:55] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 004152: [03:38:55] core.cpp(2047) - Log - Adding D3D11 frame capturer for 0x000001D2B2E7B198 / 0x0000000000140032 RDOC 004152: [03:38:55] d3d11_device.cpp( 731) - Warning - Trying to get ID3D11Device2. DX11.2 tiled resources are not supported at this time. RDOC 004152: [03:38:55] d3d11_context.cpp(1538) - Warning - Trying to get ID3D11DeviceContext2. DX11.2 tiled resources are not supported at this time. RDOC 004152: [03:38:55] d3d11_device.cpp(1954) - Log - Starting capture RDOC 008932: [03:38:55] target_control.cpp( 890) - Log - Used API: D3D11 (Presenting & supported) RDOC 004152: [03:38:55] resource_manager.h(1469) - Log - Preparing up to 2 potentially dirty resources RDOC 004152: [03:38:55] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 0, skipped 0 RDOC 004152: [03:38:55] d3d11_device.cpp(2036) - Log - Finished capture, Frame 5 RDOC 004152: [03:38:55] resource_manager.h(1538) - Log - Checking 2 resources with initial contents against 9 referenced resources RDOC 004152: [03:38:55] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 0 unreferenced RDOC 004152: [03:38:55] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 568064 bytes to 31811 (5.60 %) RDOC 004152: [03:38:55] d3d11_device.cpp(2277) - Log - Captured D3D11 frame with 0.541748 MB capture section in 0.047589 seconds RDOC 004152: [03:38:55] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 004152: [03:38:55] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Shader_ISA\capture_frame5.rdc RDOC 004152: [03:38:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Shader_ISA\capture_frame5.rdc RDOC 008932: [03:38:55] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (41560 bytes) (time 1716950335) 5116 byte thumbnail RDOC 008932: [03:38:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Shader_ISA\capture_frame5.rdc RDOC 008932: [03:38:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008932: [03:38:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008932: [03:38:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008932: [03:38:56] d3d11_replay.cpp(4118) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 008932: [03:38:56] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 008932: [03:38:56] d3d11_replay.cpp(4442) - Log - Created device. RDOC 008932: [03:38:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 008932: [03:38:56] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 008932: [03:38:56] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 008932: [03:38:56] nv_d3d11_counters.cpp( 71) - Warning - NvPerf library failed to initialize RDOC 008932: [03:38:56] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008932: [03:38:56] d3d11_device.cpp(1370) - Log - Timer chunk initialisation - 6.856 ms RDOC 008932: [03:38:56] replay_controller.cpp(1934) - Log - Shutting down replay renderer
d3d11\d3d11_test.cpp:306 Log: Running D3D11 test on NVIDIA GeForce GT 1030
RDOC 008036: [03:38:56] core.cpp( 501) - Log - RenderDoc v1.33 Windows 64-bit Release (45db4fef3393ed05c306b8929cbaa0dae4bc9298) loaded in replay application RDOC 008036: [03:38:56] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 008036: [03:38:56] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 008036: [03:38:56] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 008036: [03:38:56] win32_process.cpp( 610) - Log - Injecting renderdoc into process 5720 RDOC 005720: [03:38:56] core.cpp( 501) - Log - RenderDoc v1.33 Windows 64-bit Release (45db4fef3393ed05c306b8929cbaa0dae4bc9298) capturing application RDOC 005720: [03:38:56] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 005720: [03:38:56] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 005720: [03:38:56] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 005720: [03:38:56] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 005720: [03:38:56] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 005720: [03:38:56] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 005720: [03:38:56] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 005720: [03:38:56] d3d12_hooks.cpp( 491) - Log - Registering D3D12 hooks RDOC 005720: [03:38:56] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 005720: [03:38:56] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 005720: [03:38:56] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 005720: [03:38:56] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 005720: [03:38:56] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 008036: [03:38:56] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [5720] RDOC 005720: [03:38:56] dxgi_common.cpp(1688) - Warning - Querying IDXGIAdapter for unsupported/undocumented interface: IDXGIAdapterInternal2 RDOC 005720: [03:38:57] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x000002804B1FC7D8 RDOC 005720: [03:38:57] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 005720: [03:38:57] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 005720: [03:38:57] core.cpp(2028) - Log - Removing device frame capturer for 0x000002804B1FC7D8 RDOC 005720: [03:38:57] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x000002804B1FC7D8 RDOC 005720: [03:38:57] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 005720: [03:38:57] core.cpp(2047) - Log - Adding D3D11 frame capturer for 0x000002804B1FC7D8 / 0x0000000000150032 RDOC 005720: [03:38:57] d3d11_device.cpp( 731) - Warning - Trying to get ID3D11Device2. DX11.2 tiled resources are not supported at this time. RDOC 005720: [03:38:57] d3d11_context.cpp(1538) - Warning - Trying to get ID3D11DeviceContext2. DX11.2 tiled resources are not supported at this time. RDOC 005720: [03:38:57] d3d11_device.cpp(1954) - Log - Starting capture RDOC 005720: [03:38:57] resource_manager.h(1469) - Log - Preparing up to 2 potentially dirty resources RDOC 005720: [03:38:57] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 0, skipped 0 RDOC 005720: [03:38:57] d3d11_device.cpp(2036) - Log - Finished capture, Frame 5 RDOC 008036: [03:38:57] target_control.cpp( 890) - Log - Used API: D3D11 (Presenting & supported) RDOC 005720: [03:38:57] resource_manager.h(1538) - Log - Checking 2 resources with initial contents against 141 referenced resources RDOC 005720: [03:38:57] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 0 unreferenced RDOC 005720: [03:38:57] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 4432256 bytes to 177029 (3.99 %) RDOC 005720: [03:38:57] d3d11_device.cpp(2277) - Log - Captured D3D11 frame with 4.226929 MB capture section in 0.050391 seconds RDOC 005720: [03:38:57] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 3914 bytes to 3914 (100.00 %) RDOC 005720: [03:38:57] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Shader_Linkage_Zoo\capture_frame5.rdc RDOC 005720: [03:38:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Shader_Linkage_Zoo\capture_frame5.rdc RDOC 008036: [03:38:57] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (183683 bytes) (time 1716950337) 2526 byte thumbnail RDOC 008036: [03:38:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Shader_Linkage_Zoo\capture_frame5.rdc RDOC 008036: [03:38:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008036: [03:38:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008036: [03:38:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008036: [03:38:58] d3d11_replay.cpp(4118) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 008036: [03:38:58] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 008036: [03:38:58] d3d11_replay.cpp(4442) - Log - Created device. RDOC 008036: [03:38:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 008036: [03:38:58] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 008036: [03:38:58] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 008036: [03:38:58] nv_d3d11_counters.cpp( 71) - Warning - NvPerf library failed to initialize RDOC 008036: [03:38:58] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008036: [03:38:58] d3d11_device.cpp(1370) - Log - Timer chunk initialisation - 26.132 ms RDOC 008036: [03:38:59] replay_controller.cpp(1934) - Log - Shutting down replay renderer
d3d11\d3d11_test.cpp:306 Log: Running D3D11 test on NVIDIA GeForce GT 1030
RDOC 006636: [03:38:59] core.cpp( 501) - Log - RenderDoc v1.33 Windows 64-bit Release (45db4fef3393ed05c306b8929cbaa0dae4bc9298) loaded in replay application RDOC 006636: [03:38:59] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 006636: [03:38:59] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 006636: [03:38:59] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 006636: [03:38:59] win32_process.cpp( 610) - Log - Injecting renderdoc into process 7528 RDOC 007528: [03:38:59] core.cpp( 501) - Log - RenderDoc v1.33 Windows 64-bit Release (45db4fef3393ed05c306b8929cbaa0dae4bc9298) capturing application RDOC 007528: [03:38:59] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 007528: [03:38:59] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 007528: [03:38:59] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 007528: [03:38:59] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 007528: [03:38:59] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 007528: [03:38:59] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 007528: [03:38:59] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 007528: [03:38:59] d3d12_hooks.cpp( 491) - Log - Registering D3D12 hooks RDOC 007528: [03:38:59] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 007528: [03:38:59] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 007528: [03:38:59] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 007528: [03:38:59] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 007528: [03:38:59] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 007528: [03:38:59] dxgi_common.cpp(1688) - Warning - Querying IDXGIAdapter for unsupported/undocumented interface: IDXGIAdapterInternal2 RDOC 006636: [03:38:59] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [7528] RDOC 007528: [03:39:00] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x000002259BE7E648 RDOC 007528: [03:39:00] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 007528: [03:39:00] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 007528: [03:39:00] core.cpp(2028) - Log - Removing device frame capturer for 0x000002259BE7E648 RDOC 007528: [03:39:00] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x000002259BE7E648 RDOC 007528: [03:39:00] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 007528: [03:39:00] core.cpp(2047) - Log - Adding D3D11 frame capturer for 0x000002259BE7E648 / 0x0000000000160032 RDOC 007528: [03:39:00] d3d11_device.cpp( 731) - Warning - Trying to get ID3D11Device2. DX11.2 tiled resources are not supported at this time. RDOC 007528: [03:39:00] d3d11_context.cpp(1538) - Warning - Trying to get ID3D11DeviceContext2. DX11.2 tiled resources are not supported at this time. RDOC 007528: [03:39:00] d3d11_device.cpp(1954) - Log - Starting capture RDOC 007528: [03:39:00] resource_manager.h(1469) - Log - Preparing up to 3 potentially dirty resources RDOC 006636: [03:39:00] target_control.cpp( 890) - Log - Used API: D3D11 (Presenting & supported) RDOC 007528: [03:39:00] resource_manager.h(1526) - Log - Prepared 3 dirty resources, postponed 0, skipped 0 RDOC 007528: [03:39:00] d3d11_device.cpp(2036) - Log - Finished capture, Frame 5 RDOC 007528: [03:39:00] resource_manager.h(1538) - Log - Checking 3 resources with initial contents against 11 referenced resources RDOC 007528: [03:39:00] resource_manager.h(1642) - Log - Serialised 3 resources, skipped 0 unreferenced RDOC 007528: [03:39:00] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 570816 bytes to 32078 (5.62 %) RDOC 007528: [03:39:00] d3d11_device.cpp(2277) - Log - Captured D3D11 frame with 0.544373 MB capture section in 0.033850 seconds RDOC 007528: [03:39:00] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 007528: [03:39:00] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Simple_Triangle\capture_frame5.rdc RDOC 007528: [03:39:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Simple_Triangle\capture_frame5.rdc RDOC 006636: [03:39:00] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (41827 bytes) (time 1716950340) 5116 byte thumbnail RDOC 006636: [03:39:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Simple_Triangle\capture_frame5.rdc RDOC 006636: [03:39:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006636: [03:39:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006636: [03:39:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006636: [03:39:01] d3d11_replay.cpp(4118) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 006636: [03:39:01] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 006636: [03:39:01] d3d11_replay.cpp(4442) - Log - Created device. RDOC 006636: [03:39:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 006636: [03:39:01] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 006636: [03:39:01] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 006636: [03:39:01] nv_d3d11_counters.cpp( 71) - Warning - NvPerf library failed to initialize RDOC 006636: [03:39:01] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 006636: [03:39:01] d3d11_device.cpp(1370) - Log - Timer chunk initialisation - 9.442 ms RDOC 006636: [03:39:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Simple_Triangle\capture_frame5.rdc RDOC 006636: [03:39:01] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 570816 bytes to 14384 (2.52 %) RDOC 006636: [03:39:01] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 006636: [03:39:01] d3d11_device.cpp(1370) - Log - Timer chunk initialisation - 1.064 ms RDOC 006636: [03:39:01] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 570816 bytes to 14384 (2.52 %) RDOC 006636: [03:39:01] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 006636: [03:39:01] d3d11_replay.cpp(2132) - Error - Getting buffer data for unknown buffer ResourceId::1000000000000000007! RDOC 006636: [03:39:01] d3d11_replay.cpp(2644) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000007! RDOC 006636: [03:39:01] d3d11_replay.cpp( 647) - Error - Unrecognised/unknown texture ResourceId::1000000000000000007 RDOC 006636: [03:39:01] d3d11_replay.cpp(2644) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000007! RDOC 006636: [03:39:01] replay_controller.cpp( 921) - Error - Couldn't readback bytes for mip 0, slice 0, sample 0 RDOC 006636: [03:39:01] d3d11_replay.cpp(2132) - Error - Getting buffer data for unknown buffer ResourceId::1000000000000000008! RDOC 006636: [03:39:01] d3d11_replay.cpp(2644) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000008! RDOC 006636: [03:39:01] d3d11_replay.cpp( 647) - Error - Unrecognised/unknown texture ResourceId::1000000000000000008 RDOC 006636: [03:39:01] d3d11_replay.cpp(2644) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000008! RDOC 006636: [03:39:01] replay_controller.cpp( 921) - Error - Couldn't readback bytes for mip 0, slice 0, sample 0 RDOC 006636: [03:39:01] d3d11_replay.cpp(2132) - Error - Getting buffer data for unknown buffer ResourceId::1000000000000000173! RDOC 006636: [03:39:01] d3d11_replay.cpp(2644) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000173! RDOC 006636: [03:39:01] d3d11_replay.cpp( 647) - Error - Unrecognised/unknown texture ResourceId::1000000000000000173 RDOC 006636: [03:39:01] d3d11_replay.cpp(2644) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000173! RDOC 006636: [03:39:01] replay_controller.cpp( 921) - Error - Couldn't readback bytes for mip 0, slice 0, sample 0 RDOC 006636: [03:39:01] d3d11_replay.cpp(2132) - Error - Getting buffer data for unknown buffer ResourceId::1000000000000000174! RDOC 006636: [03:39:01] d3d11_replay.cpp(2644) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000174! RDOC 006636: [03:39:01] d3d11_replay.cpp( 647) - Error - Unrecognised/unknown texture ResourceId::1000000000000000174 RDOC 006636: [03:39:01] d3d11_replay.cpp(2644) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000174! RDOC 006636: [03:39:01] replay_controller.cpp( 921) - Error - Couldn't readback bytes for mip 0, slice 0, sample 0 RDOC 006636: [03:39:01] d3d11_replay.cpp(2132) - Error - Getting buffer data for unknown buffer ResourceId::1000000000000000175! RDOC 006636: [03:39:01] d3d11_replay.cpp(2644) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000175! RDOC 006636: [03:39:01] d3d11_replay.cpp( 647) - Error - Unrecognised/unknown texture ResourceId::1000000000000000175 RDOC 006636: [03:39:01] d3d11_replay.cpp(2644) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000175! RDOC 006636: [03:39:01] replay_controller.cpp( 921) - Error - Couldn't readback bytes for mip 0, slice 0, sample 0 RDOC 006636: [03:39:01] d3d11_replay.cpp(2132) - Error - Getting buffer data for unknown buffer ResourceId::1000000000000000176! RDOC 006636: [03:39:01] d3d11_replay.cpp(2644) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000176! RDOC 006636: [03:39:01] d3d11_replay.cpp( 647) - Error - Unrecognised/unknown texture ResourceId::1000000000000000176 RDOC 006636: [03:39:01] d3d11_replay.cpp(2644) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000176! RDOC 006636: [03:39:01] replay_controller.cpp( 921) - Error - Couldn't readback bytes for mip 0, slice 0, sample 0 RDOC 006636: [03:39:01] d3d11_replay.cpp(2132) - Error - Getting buffer data for unknown buffer ResourceId::1000000000000000177! RDOC 006636: [03:39:01] d3d11_replay.cpp(2644) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000177! RDOC 006636: [03:39:01] d3d11_replay.cpp( 647) - Error - Unrecognised/unknown texture ResourceId::1000000000000000177 RDOC 006636: [03:39:01] d3d11_replay.cpp(2644) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000177! RDOC 006636: [03:39:01] replay_controller.cpp( 921) - Error - Couldn't readback bytes for mip 0, slice 0, sample 0 RDOC 006636: [03:39:01] d3d11_replay.cpp(2132) - Error - Getting buffer data for unknown buffer ResourceId::1000000000000000178! RDOC 006636: [03:39:01] d3d11_replay.cpp(2644) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000178! RDOC 006636: [03:39:01] d3d11_replay.cpp( 647) - Error - Unrecognised/unknown texture ResourceId::1000000000000000178 RDOC 006636: [03:39:01] d3d11_replay.cpp(2644) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000178! RDOC 006636: [03:39:01] replay_controller.cpp( 921) - Error - Couldn't readback bytes for mip 0, slice 0, sample 0 RDOC 006636: [03:39:01] d3d11_replay.cpp(2132) - Error - Getting buffer data for unknown buffer ResourceId::1000000000000000179! RDOC 006636: [03:39:01] d3d11_replay.cpp(2644) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000179! RDOC 006636: [03:39:01] d3d11_replay.cpp( 647) - Error - Unrecognised/unknown texture ResourceId::1000000000000000179 RDOC 006636: [03:39:01] d3d11_replay.cpp(2644) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000179! RDOC 006636: [03:39:01] replay_controller.cpp( 921) - Error - Couldn't readback bytes for mip 0, slice 0, sample 0 RDOC 006636: [03:39:01] d3d11_replay.cpp(2132) - Error - Getting buffer data for unknown buffer ResourceId::1000000000000000180! RDOC 006636: [03:39:01] d3d11_replay.cpp(2644) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000180! RDOC 006636: [03:39:01] d3d11_replay.cpp( 647) - Error - Unrecognised/unknown texture ResourceId::1000000000000000180 RDOC 006636: [03:39:01] d3d11_replay.cpp(2644) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000180! RDOC 006636: [03:39:01] replay_controller.cpp( 921) - Error - Couldn't readback bytes for mip 0, slice 0, sample 0 RDOC 006636: [03:39:01] d3d11_replay.cpp(2132) - Error - Getting buffer data for unknown buffer ResourceId::1000000000000000181! RDOC 006636: [03:39:01] d3d11_replay.cpp(2644) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000181! RDOC 006636: [03:39:01] d3d11_replay.cpp( 647) - Error - Unrecognised/unknown texture ResourceId::1000000000000000181 RDOC 006636: [03:39:01] d3d11_replay.cpp(2644) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000181! RDOC 006636: [03:39:01] replay_controller.cpp( 921) - Error - Couldn't readback bytes for mip 0, slice 0, sample 0 RDOC 006636: [03:39:01] d3d11_replay.cpp(2132) - Error - Getting buffer data for unknown buffer ResourceId::1000000000000000182! RDOC 006636: [03:39:01] d3d11_replay.cpp(2644) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000182! RDOC 006636: [03:39:01] d3d11_replay.cpp( 647) - Error - Unrecognised/unknown texture ResourceId::1000000000000000182 RDOC 006636: [03:39:01] d3d11_replay.cpp(2644) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000182! RDOC 006636: [03:39:01] replay_controller.cpp( 921) - Error - Couldn't readback bytes for mip 0, slice 0, sample 0 RDOC 006636: [03:39:01] replay_controller.cpp(1934) - Log - Shutting down replay renderer
d3d11\d3d11_test.cpp:306 Log: Running D3D11 test on NVIDIA GeForce GT 1030
RDOC 002308: [03:39:01] core.cpp( 501) - Log - RenderDoc v1.33 Windows 64-bit Release (45db4fef3393ed05c306b8929cbaa0dae4bc9298) loaded in replay application RDOC 002308: [03:39:01] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 002308: [03:39:01] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 002308: [03:39:01] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 002308: [03:39:01] win32_process.cpp( 610) - Log - Injecting renderdoc into process 10112 RDOC 010112: [03:39:01] core.cpp( 501) - Log - RenderDoc v1.33 Windows 64-bit Release (45db4fef3393ed05c306b8929cbaa0dae4bc9298) capturing application RDOC 010112: [03:39:01] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010112: [03:39:01] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 010112: [03:39:01] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 010112: [03:39:01] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 010112: [03:39:01] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 010112: [03:39:01] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 010112: [03:39:01] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 010112: [03:39:01] d3d12_hooks.cpp( 491) - Log - Registering D3D12 hooks RDOC 010112: [03:39:01] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 010112: [03:39:01] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 010112: [03:39:01] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 010112: [03:39:01] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 010112: [03:39:01] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 002308: [03:39:01] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [10112] RDOC 010112: [03:39:01] dxgi_common.cpp(1688) - Warning - Querying IDXGIAdapter for unsupported/undocumented interface: IDXGIAdapterInternal2 RDOC 010112: [03:39:02] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x000001A39C0BB148 RDOC 010112: [03:39:02] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010112: [03:39:02] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 010112: [03:39:02] core.cpp(2028) - Log - Removing device frame capturer for 0x000001A39C0BB148 RDOC 010112: [03:39:02] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x000001A39C0BB148 RDOC 010112: [03:39:02] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010112: [03:39:02] core.cpp(2047) - Log - Adding D3D11 frame capturer for 0x000001A39C0BB148 / 0x0000000000170032 RDOC 010112: [03:39:02] d3d11_device.cpp( 731) - Warning - Trying to get ID3D11Device2. DX11.2 tiled resources are not supported at this time. RDOC 010112: [03:39:02] d3d11_context.cpp(1538) - Warning - Trying to get ID3D11DeviceContext2. DX11.2 tiled resources are not supported at this time. RDOC 010112: [03:39:02] d3d11_device.cpp(1954) - Log - Starting capture RDOC 010112: [03:39:02] resource_manager.h(1469) - Log - Preparing up to 4 potentially dirty resources RDOC 010112: [03:39:02] resource_manager.h(1526) - Log - Prepared 4 dirty resources, postponed 0, skipped 0 RDOC 002308: [03:39:02] target_control.cpp( 890) - Log - Used API: D3D11 (Presenting & supported) RDOC 010112: [03:39:02] d3d11_device.cpp(2036) - Log - Finished capture, Frame 5 RDOC 010112: [03:39:02] resource_manager.h(1538) - Log - Checking 4 resources with initial contents against 12 referenced resources RDOC 010112: [03:39:02] resource_manager.h(1642) - Log - Serialised 4 resources, skipped 0 unreferenced RDOC 010112: [03:39:02] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 626240 bytes to 34192 (5.46 %) RDOC 010112: [03:39:02] d3d11_device.cpp(2277) - Log - Captured D3D11 frame with 0.597229 MB capture section in 0.048255 seconds RDOC 010112: [03:39:02] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4609 bytes to 4609 (100.00 %) RDOC 010112: [03:39:02] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Stream_Out\capture_frame5.rdc RDOC 010112: [03:39:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Stream_Out\capture_frame5.rdc RDOC 002308: [03:39:02] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (45371 bytes) (time 1716950342) 6356 byte thumbnail RDOC 002308: [03:39:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Stream_Out\capture_frame5.rdc RDOC 002308: [03:39:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002308: [03:39:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002308: [03:39:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002308: [03:39:03] d3d11_replay.cpp(4118) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 002308: [03:39:03] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 002308: [03:39:03] d3d11_replay.cpp(4442) - Log - Created device. RDOC 002308: [03:39:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 002308: [03:39:03] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 002308: [03:39:03] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 002308: [03:39:03] nv_d3d11_counters.cpp( 71) - Warning - NvPerf library failed to initialize RDOC 002308: [03:39:03] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 002308: [03:39:03] d3d11_device.cpp(1370) - Log - Timer chunk initialisation - 14.377 ms RDOC 002308: [03:39:03] replay_controller.cpp(1934) - Log - Shutting down replay renderer
d3d11\d3d11_test.cpp:306 Log: Running D3D11 test on NVIDIA GeForce GT 1030
RDOC 000912: [03:39:03] core.cpp( 501) - Log - RenderDoc v1.33 Windows 64-bit Release (45db4fef3393ed05c306b8929cbaa0dae4bc9298) loaded in replay application RDOC 000912: [03:39:03] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 000912: [03:39:03] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 000912: [03:39:03] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 000912: [03:39:03] win32_process.cpp( 610) - Log - Injecting renderdoc into process 7956 RDOC 007956: [03:39:03] core.cpp( 501) - Log - RenderDoc v1.33 Windows 64-bit Release (45db4fef3393ed05c306b8929cbaa0dae4bc9298) capturing application RDOC 007956: [03:39:03] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 007956: [03:39:03] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 007956: [03:39:03] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 007956: [03:39:03] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 007956: [03:39:03] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 007956: [03:39:03] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 007956: [03:39:03] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 007956: [03:39:03] d3d12_hooks.cpp( 491) - Log - Registering D3D12 hooks RDOC 007956: [03:39:03] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 007956: [03:39:03] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 007956: [03:39:03] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 007956: [03:39:03] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 007956: [03:39:03] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 007956: [03:39:03] dxgi_common.cpp(1688) - Warning - Querying IDXGIAdapter for unsupported/undocumented interface: IDXGIAdapterInternal2 RDOC 000912: [03:39:03] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [7956] RDOC 007956: [03:39:03] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x0000014B87D4BBE8 RDOC 007956: [03:39:03] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 007956: [03:39:03] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 007956: [03:39:03] core.cpp(2028) - Log - Removing device frame capturer for 0x0000014B87D4BBE8 RDOC 007956: [03:39:04] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x0000014B87D4BBE8 RDOC 007956: [03:39:04] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 007956: [03:39:04] core.cpp(2047) - Log - Adding D3D11 frame capturer for 0x0000014B87D4BBE8 / 0x0000000000180032 RDOC 007956: [03:39:04] d3d11_device.cpp( 731) - Warning - Trying to get ID3D11Device2. DX11.2 tiled resources are not supported at this time. RDOC 007956: [03:39:04] d3d11_context.cpp(1538) - Warning - Trying to get ID3D11DeviceContext2. DX11.2 tiled resources are not supported at this time. RDOC 007956: [03:39:04] core.cpp(2047) - Log - Adding D3D11 frame capturer for 0x0000014B87D4BBE8 / 0x00000000000F0310 RDOC 007956: [03:39:04] core.cpp(2047) - Log - Adding D3D11 frame capturer for 0x0000014B87D4BBE8 / 0x0000000000100300 RDOC 007956: [03:39:04] core.cpp(2047) - Log - Adding D3D11 frame capturer for 0x0000014B87D4BBE8 / 0x0000000000020304 RDOC 007956: [03:39:04] core.cpp(2047) - Log - Adding D3D11 frame capturer for 0x0000014B87D4BBE8 / 0x000000000004018C RDOC 007956: [03:39:04] core.cpp(2047) - Log - Adding D3D11 frame capturer for 0x0000014B87D4BBE8 / 0x00000000000502DA RDOC 007956: [03:39:04] core.cpp(2047) - Log - Adding D3D11 frame capturer for 0x0000014B87D4BBE8 / 0x00000000000C0258 RDOC 000912: [03:39:04] target_control.cpp( 890) - Log - Used API: D3D11 (Presenting & supported) RDOC 007956: [03:39:04] d3d11_device.cpp(1954) - Log - Starting capture RDOC 007956: [03:39:04] resource_manager.h(1469) - Log - Preparing up to 9 potentially dirty resources RDOC 007956: [03:39:04] resource_manager.h(1526) - Log - Prepared 7 dirty resources, postponed 0, skipped 0 RDOC 007956: [03:39:04] d3d11_device.cpp(2036) - Log - Finished capture, Frame 50 RDOC 007956: [03:39:04] resource_manager.h(1538) - Log - Checking 7 resources with initial contents against 19 referenced resources RDOC 007956: [03:39:04] resource_manager.h(1642) - Log - Serialised 7 resources, skipped 0 unreferenced RDOC 007956: [03:39:04] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 8867264 bytes to 95330 (1.08 %) RDOC 007956: [03:39:04] d3d11_device.cpp(2277) - Log - Captured D3D11 frame with 8.456482 MB capture section in 0.058542 seconds RDOC 007956: [03:39:04] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4270 bytes to 4270 (100.00 %) RDOC 007956: [03:39:04] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Swapchain_Zoo\capture_frame50.rdc RDOC 007956: [03:39:04] d3d11_device.cpp(1954) - Log - Starting capture RDOC 007956: [03:39:04] resource_manager.h(1469) - Log - Preparing up to 10 potentially dirty resources RDOC 007956: [03:39:04] resource_manager.h(1526) - Log - Prepared 7 dirty resources, postponed 0, skipped 0 RDOC 007956: [03:39:04] d3d11_device.cpp(2036) - Log - Finished capture, Frame 57 RDOC 007956: [03:39:04] resource_manager.h(1538) - Log - Checking 7 resources with initial contents against 19 referenced resources RDOC 007956: [03:39:04] resource_manager.h(1642) - Log - Serialised 7 resources, skipped 0 unreferenced RDOC 007956: [03:39:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Swapchain_Zoo\capture_frame50.rdc RDOC 000912: [03:39:04] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 50) (106344 bytes) (time 1716950344) 6530 byte thumbnail RDOC 000912: [03:39:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Swapchain_Zoo\capture_frame50.rdc RDOC 000912: [03:39:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000912: [03:39:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000912: [03:39:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000912: [03:39:05] d3d11_replay.cpp(4118) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 000912: [03:39:05] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 000912: [03:39:05] d3d11_replay.cpp(4442) - Log - Created device. RDOC 000912: [03:39:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 000912: [03:39:05] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 000912: [03:39:05] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 000912: [03:39:05] nv_d3d11_counters.cpp( 71) - Warning - NvPerf library failed to initialize RDOC 000912: [03:39:05] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 000912: [03:39:05] d3d11_device.cpp(1370) - Log - Timer chunk initialisation - 67.417 ms RDOC 000912: [03:39:05] replay_controller.cpp(1934) - Log - Shutting down replay renderer
d3d11\d3d11_test.cpp:306 Log: Running D3D11 test on NVIDIA GeForce GT 1030
RDOC 007840: [03:39:05] core.cpp( 501) - Log - RenderDoc v1.33 Windows 64-bit Release (45db4fef3393ed05c306b8929cbaa0dae4bc9298) loaded in replay application RDOC 007840: [03:39:05] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 007840: [03:39:05] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 007840: [03:39:05] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 007840: [03:39:05] win32_process.cpp( 610) - Log - Injecting renderdoc into process 11108 RDOC 011108: [03:39:05] core.cpp( 501) - Log - RenderDoc v1.33 Windows 64-bit Release (45db4fef3393ed05c306b8929cbaa0dae4bc9298) capturing application RDOC 011108: [03:39:05] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011108: [03:39:05] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 011108: [03:39:05] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 011108: [03:39:05] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 011108: [03:39:05] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 011108: [03:39:05] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 011108: [03:39:05] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 011108: [03:39:05] d3d12_hooks.cpp( 491) - Log - Registering D3D12 hooks RDOC 011108: [03:39:05] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 011108: [03:39:05] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 011108: [03:39:05] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 011108: [03:39:05] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 011108: [03:39:05] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 011108: [03:39:05] dxgi_common.cpp(1688) - Warning - Querying IDXGIAdapter for unsupported/undocumented interface: IDXGIAdapterInternal2 RDOC 007840: [03:39:05] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [11108] RDOC 011108: [03:39:05] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x000001EB6EFFA8C8 RDOC 011108: [03:39:05] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 011108: [03:39:05] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 011108: [03:39:05] core.cpp(2028) - Log - Removing device frame capturer for 0x000001EB6EFFA8C8 RDOC 011108: [03:39:06] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x000001EB6EFFA8C8 RDOC 011108: [03:39:06] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 011108: [03:39:06] core.cpp(2047) - Log - Adding D3D11 frame capturer for 0x000001EB6EFFA8C8 / 0x0000000000020050 RDOC 011108: [03:39:06] d3d11_device.cpp( 731) - Warning - Trying to get ID3D11Device2. DX11.2 tiled resources are not supported at this time. RDOC 011108: [03:39:06] d3d11_context.cpp(1538) - Warning - Trying to get ID3D11DeviceContext2. DX11.2 tiled resources are not supported at this time. RDOC 011108: [03:39:06] d3d11_device.cpp(1954) - Log - Starting capture RDOC 011108: [03:39:06] resource_manager.h(1469) - Log - Preparing up to 1 potentially dirty resources RDOC 011108: [03:39:06] resource_manager.h(1526) - Log - Prepared 1 dirty resources, postponed 0, skipped 0 RDOC 011108: [03:39:06] d3d11_device.cpp(2036) - Log - Finished capture, Frame 5 RDOC 011108: [03:39:06] resource_manager.h(1538) - Log - Checking 1 resources with initial contents against 9 referenced resources RDOC 011108: [03:39:06] resource_manager.h(1642) - Log - Serialised 1 resources, skipped 0 unreferenced RDOC 007840: [03:39:06] target_control.cpp( 890) - Log - Used API: D3D11 (Presenting & supported) RDOC 011108: [03:39:06] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 567232 bytes to 33529 (5.91 %) RDOC 011108: [03:39:06] d3d11_device.cpp(2277) - Log - Captured D3D11 frame with 0.540955 MB capture section in 0.040715 seconds RDOC 011108: [03:39:06] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4253 bytes to 4253 (100.00 %) RDOC 011108: [03:39:06] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Untyped_Backbuffer_Descriptor\capture_frame5.rdc RDOC 011108: [03:39:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Untyped_Backbuffer_Descriptor\capture_frame5.rdc RDOC 007840: [03:39:06] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (43794 bytes) (time 1716950346) 5798 byte thumbnail RDOC 007840: [03:39:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Untyped_Backbuffer_Descriptor\capture_frame5.rdc RDOC 007840: [03:39:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007840: [03:39:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007840: [03:39:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007840: [03:39:07] d3d11_replay.cpp(4118) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 007840: [03:39:07] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 007840: [03:39:07] d3d11_replay.cpp(4442) - Log - Created device. RDOC 007840: [03:39:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 007840: [03:39:07] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 007840: [03:39:07] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 007840: [03:39:07] nv_d3d11_counters.cpp( 71) - Warning - NvPerf library failed to initialize RDOC 007840: [03:39:07] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 007840: [03:39:07] d3d11_device.cpp(1370) - Log - Timer chunk initialisation - 7.752 ms RDOC 007840: [03:39:07] replay_controller.cpp(1934) - Log - Shutting down replay renderer
d3d11\d3d11_test.cpp:306 Log: Running D3D11 test on NVIDIA GeForce GT 1030
RDOC 006860: [03:39:07] core.cpp( 501) - Log - RenderDoc v1.33 Windows 64-bit Release (45db4fef3393ed05c306b8929cbaa0dae4bc9298) loaded in replay application RDOC 006860: [03:39:07] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 006860: [03:39:07] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 006860: [03:39:07] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 006860: [03:39:07] win32_process.cpp( 610) - Log - Injecting renderdoc into process 4504 RDOC 004504: [03:39:07] core.cpp( 501) - Log - RenderDoc v1.33 Windows 64-bit Release (45db4fef3393ed05c306b8929cbaa0dae4bc9298) capturing application RDOC 004504: [03:39:07] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 004504: [03:39:07] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 004504: [03:39:07] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 004504: [03:39:07] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 004504: [03:39:07] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 004504: [03:39:07] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 004504: [03:39:07] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 004504: [03:39:07] d3d12_hooks.cpp( 491) - Log - Registering D3D12 hooks RDOC 004504: [03:39:07] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 004504: [03:39:07] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 004504: [03:39:07] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 004504: [03:39:07] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 004504: [03:39:07] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 004504: [03:39:07] dxgi_common.cpp(1688) - Warning - Querying IDXGIAdapter for unsupported/undocumented interface: IDXGIAdapterInternal2 RDOC 006860: [03:39:07] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [4504] RDOC 004504: [03:39:07] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x000001BD865BD418 RDOC 004504: [03:39:07] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 004504: [03:39:07] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 004504: [03:39:07] core.cpp(2028) - Log - Removing device frame capturer for 0x000001BD865BD418 RDOC 004504: [03:39:07] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x000001BD865BD418 RDOC 004504: [03:39:07] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 004504: [03:39:07] core.cpp(2047) - Log - Adding D3D11 frame capturer for 0x000001BD865BD418 / 0x0000000000030050 RDOC 004504: [03:39:07] d3d11_device.cpp( 731) - Warning - Trying to get ID3D11Device2. DX11.2 tiled resources are not supported at this time. RDOC 004504: [03:39:07] d3d11_context.cpp(1538) - Warning - Trying to get ID3D11DeviceContext2. DX11.2 tiled resources are not supported at this time. RDOC 004504: [03:39:07] d3d11_device.cpp(1954) - Log - Starting capture RDOC 004504: [03:39:07] resource_manager.h(1469) - Log - Preparing up to 1 potentially dirty resources RDOC 004504: [03:39:07] resource_manager.h(1526) - Log - Prepared 1 dirty resources, postponed 0, skipped 0 RDOC 004504: [03:39:07] d3d11_device.cpp(2036) - Log - Finished capture, Frame 5 RDOC 004504: [03:39:07] resource_manager.h(1538) - Log - Checking 1 resources with initial contents against 8 referenced resources RDOC 004504: [03:39:07] resource_manager.h(1642) - Log - Serialised 1 resources, skipped 0 unreferenced RDOC 006860: [03:39:07] target_control.cpp( 890) - Log - Used API: D3D11 (Presenting & supported) RDOC 004504: [03:39:07] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 591872 bytes to 37877 (6.40 %) RDOC 004504: [03:39:07] d3d11_device.cpp(2277) - Log - Captured D3D11 frame with 0.564453 MB capture section in 0.036953 seconds RDOC 004504: [03:39:08] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4309 bytes to 4309 (100.00 %) RDOC 004504: [03:39:08] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Vertex_Attr_Zoo\capture_frame5.rdc RDOC 004504: [03:39:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Vertex_Attr_Zoo\capture_frame5.rdc RDOC 006860: [03:39:08] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (47087 bytes) (time 1716950348) 4687 byte thumbnail RDOC 006860: [03:39:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Vertex_Attr_Zoo\capture_frame5.rdc RDOC 006860: [03:39:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006860: [03:39:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006860: [03:39:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006860: [03:39:09] d3d11_replay.cpp(4118) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 006860: [03:39:09] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 006860: [03:39:09] d3d11_replay.cpp(4442) - Log - Created device. RDOC 006860: [03:39:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 006860: [03:39:09] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 006860: [03:39:09] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 006860: [03:39:09] nv_d3d11_counters.cpp( 71) - Warning - NvPerf library failed to initialize RDOC 006860: [03:39:09] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 006860: [03:39:09] d3d11_device.cpp(1370) - Log - Timer chunk initialisation - 5.465 ms RDOC 006860: [03:39:09] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 006860: [03:39:09] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 006860: [03:39:09] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 006860: [03:39:09] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 006860: [03:39:09] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 006860: [03:39:09] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 006860: [03:39:09] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 006860: [03:39:09] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 006860: [03:39:09] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 006860: [03:39:09] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 006860: [03:39:09] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 006860: [03:39:09] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 006860: [03:39:09] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 006860: [03:39:09] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 006860: [03:39:09] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 006860: [03:39:09] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 006860: [03:39:09] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 006860: [03:39:09] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 006860: [03:39:09] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 006860: [03:39:09] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 006860: [03:39:09] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 006860: [03:39:09] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 006860: [03:39:09] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 006860: [03:39:09] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 006860: [03:39:09] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 006860: [03:39:09] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 006860: [03:39:09] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 006860: [03:39:09] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 006860: [03:39:09] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 006860: [03:39:09] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 006860: [03:39:09] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 006860: [03:39:09] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 006860: [03:39:09] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 006860: [03:39:09] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 006860: [03:39:09] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 006860: [03:39:09] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 006860: [03:39:09] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 006860: [03:39:09] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 006860: [03:39:09] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 006860: [03:39:09] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 006860: [03:39:09] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 006860: [03:39:09] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 006860: [03:39:09] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 006860: [03:39:09] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 006860: [03:39:09] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 006860: [03:39:09] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 006860: [03:39:09] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 006860: [03:39:09] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 006860: [03:39:09] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 006860: [03:39:09] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 006860: [03:39:09] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 006860: [03:39:09] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 006860: [03:39:09] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 006860: [03:39:09] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 006860: [03:39:09] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 006860: [03:39:09] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 006860: [03:39:09] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 006860: [03:39:09] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 006860: [03:39:09] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 006860: [03:39:09] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 006860: [03:39:09] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 006860: [03:39:09] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 006860: [03:39:09] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 006860: [03:39:09] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 006860: [03:39:09] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 006860: [03:39:09] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 006860: [03:39:09] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 006860: [03:39:09] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 006860: [03:39:09] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 006860: [03:39:09] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 006860: [03:39:09] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 006860: [03:39:09] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 006860: [03:39:09] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 006860: [03:39:09] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 006860: [03:39:09] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 006860: [03:39:09] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 006860: [03:39:09] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 006860: [03:39:09] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 006860: [03:39:09] replay_controller.cpp(1934) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:396 Log: Running D3D12 test on NVIDIA GeForce GT 1030
RDOC 002180: [03:39:09] core.cpp( 501) - Log - RenderDoc v1.33 Windows 64-bit Release (45db4fef3393ed05c306b8929cbaa0dae4bc9298) loaded in replay application RDOC 002180: [03:39:09] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 002180: [03:39:09] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 002180: [03:39:09] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 002180: [03:39:09] win32_process.cpp( 610) - Log - Injecting renderdoc into process 7124 RDOC 007124: [03:39:09] core.cpp( 501) - Log - RenderDoc v1.33 Windows 64-bit Release (45db4fef3393ed05c306b8929cbaa0dae4bc9298) capturing application RDOC 007124: [03:39:09] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 007124: [03:39:09] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 007124: [03:39:09] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 007124: [03:39:09] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 007124: [03:39:09] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 007124: [03:39:09] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 007124: [03:39:09] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 007124: [03:39:09] d3d12_hooks.cpp( 491) - Log - Registering D3D12 hooks RDOC 007124: [03:39:09] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 007124: [03:39:09] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 007124: [03:39:09] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 007124: [03:39:09] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 007124: [03:39:09] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 002180: [03:39:09] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [7124] RDOC 007124: [03:39:09] d3d12_device.cpp( 731) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 007124: [03:39:09] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x000002070790FFF8 RDOC 007124: [03:39:09] d3d12_device_wrap.cpp(2314) - Log - Checking feature support for 0 RDOC 007124: [03:39:09] d3d12_device_wrap.cpp(2314) - Log - Checking feature support for 8 RDOC 007124: [03:39:09] d3d12_device_wrap.cpp(2314) - Log - Checking feature support for 18 RDOC 007124: [03:39:09] d3d12_device_wrap.cpp(2314) - Log - Checking feature support for 21 RDOC 007124: [03:39:09] d3d12_device_wrap.cpp(2314) - Log - Checking feature support for 23 RDOC 007124: [03:39:09] d3d12_device_wrap.cpp(2314) - Log - Checking feature support for 27 RDOC 007124: [03:39:09] d3d12_device_wrap.cpp(2366) - Log - Forcing no raytracing tier support RDOC 007124: [03:39:09] d3d12_device_wrap.cpp(2314) - Log - Checking feature support for 30 RDOC 007124: [03:39:09] d3d12_device_wrap.cpp(2314) - Log - Checking feature support for 32 RDOC 007124: [03:39:09] d3d12_device_wrap.cpp(2381) - Log - Forcing no mesh shading or sampler feedback tier support RDOC 007124: [03:39:09] d3d12_device_wrap.cpp(2314) - Log - Checking feature support for 7 RDOC 007124: [03:39:09] d3d12_device_wrap.cpp(2331) - Log - Clamping shader model from 0x65 to 6.7 RDOC 007124: [03:39:09] core.cpp(2028) - Log - Removing device frame capturer for 0x000002070790FFF8 RDOC 007124: [03:39:09] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 007124: [03:39:09] d3d12_device.cpp( 731) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 007124: [03:39:09] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x000002070790FFF8 RDOC 007124: [03:39:09] d3d12_device.cpp(3990) - Log - Resizing GPU readback window to 4194304 RDOC 002180: [03:39:09] target_control.cpp( 890) - Log - Used API: D3D12 (Not presenting & supported) RDOC 007124: [03:39:10] d3d12_device.cpp(1260) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 007124: [03:39:10] core.cpp(2047) - Log - Adding D3D12 frame capturer for 0x000002070790FFF8 / 0x0000000000040050 RDOC 007124: [03:39:10] d3d12_device.cpp(2552) - Log - Starting capture RDOC 007124: [03:39:10] resource_manager.h(1469) - Log - Preparing up to 30 potentially dirty resources RDOC 002180: [03:39:10] target_control.cpp( 890) - Log - Used API: D3D12 (Presenting & supported) RDOC 007124: [03:39:10] d3d12_device_wrap.cpp(2314) - Log - Checking feature support for 5 RDOC 007124: [03:39:10] resource_manager.h(1526) - Log - Prepared 17 dirty resources, postponed 0, skipped 0 RDOC 007124: [03:39:10] d3d12_device.cpp(2690) - Log - Finished capture, Frame 5 RDOC 007124: [03:39:10] resource_manager.h(1538) - Log - Checking 17 resources with initial contents against 16 referenced resources RDOC 007124: [03:39:10] resource_manager.h(1642) - Log - Serialised 6 resources, skipped 11 unreferenced RDOC 007124: [03:39:10] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 2090112 bytes to 26897 (1.29 %) RDOC 007124: [03:39:10] d3d12_device.cpp(2978) - Log - Captured D3D12 frame with 1.993286 MB capture section in 0.112855 seconds RDOC 007124: [03:39:11] rdcfile.cpp(1254) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1855344 bytes to 700922 (37.78 %) RDOC 007124: [03:39:11] rdcfile.cpp(1254) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4826624 bytes to 1855489 (38.44 %) RDOC 007124: [03:39:11] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4428 bytes to 4428 (100.00 %) RDOC 007124: [03:39:11] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Buffer_Truncation\capture_frame5.rdc RDOC 007124: [03:39:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Buffer_Truncation\capture_frame5.rdc RDOC 002180: [03:39:11] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (2592979 bytes) (time 1716950351) 4886 byte thumbnail RDOC 002180: [03:39:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Buffer_Truncation\capture_frame5.rdc RDOC 002180: [03:39:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002180: [03:39:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002180: [03:39:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002180: [03:39:12] d3d12_replay.cpp(4552) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 002180: [03:39:12] d3d12_replay.cpp(4565) - Log - Got D3D12Core.dll of size 1855344 (decompressed from 700922) RDOC 002180: [03:39:12] d3d12_replay.cpp(4582) - Log - Got D3D12SDKLayers.dll of size 4826624 (decompressed from 1855489) RDOC 002180: [03:39:12] d3d12_sdk_select.cpp( 376) - Log - System D3D12 runtime is version 2 RDOC 002180: [03:39:12] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 002180: [03:39:12] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 002180: [03:39:12] d3d12_replay.cpp(4669) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 002180: [03:39:12] d3d12_replay.cpp(4760) - Log - Created device. RDOC 002180: [03:39:12] d3d12_replay.cpp( 137) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 002180: [03:39:12] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 002180: [03:39:12] d3d12_device.cpp(3990) - Log - Resizing GPU readback window to 4194304 RDOC 002180: [03:39:12] d3d12_device_wrap.cpp(2314) - Log - Checking feature support for 4 RDOC 002180: [03:39:14] d3d12_replay.cpp( 207) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 002180: [03:39:14] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 002180: [03:39:14] d3d12_replay.cpp( 222) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 002180: [03:39:15] d3d12_device_wrap.cpp(2314) - Log - Checking feature support for 5 RDOC 002180: [03:39:15] d3d12_device.cpp(4712) - Log - Timer chunk initialisation - 2809.090 ms RDOC 002180: [03:39:15] d3d12_postvs.cpp(3059) - Warning - Resizing stream-out buffer from 128 to 512 for output data RDOC 002180: [03:39:15] replay_controller.cpp(1934) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:396 Log: Running D3D12 test on NVIDIA GeForce GT 1030
RDOC 010348: [03:39:15] core.cpp( 501) - Log - RenderDoc v1.33 Windows 64-bit Release (45db4fef3393ed05c306b8929cbaa0dae4bc9298) loaded in replay application RDOC 010348: [03:39:15] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010348: [03:39:15] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 010348: [03:39:15] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 010348: [03:39:15] win32_process.cpp( 610) - Log - Injecting renderdoc into process 3592 RDOC 003592: [03:39:15] core.cpp( 501) - Log - RenderDoc v1.33 Windows 64-bit Release (45db4fef3393ed05c306b8929cbaa0dae4bc9298) capturing application RDOC 003592: [03:39:15] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 003592: [03:39:15] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 003592: [03:39:15] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 003592: [03:39:15] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 003592: [03:39:15] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 003592: [03:39:15] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 003592: [03:39:15] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 003592: [03:39:15] d3d12_hooks.cpp( 491) - Log - Registering D3D12 hooks RDOC 003592: [03:39:15] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 003592: [03:39:15] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 003592: [03:39:15] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 003592: [03:39:15] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 003592: [03:39:15] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 010348: [03:39:15] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [3592] RDOC 003592: [03:39:15] d3d12_device.cpp( 731) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 003592: [03:39:15] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x0000020AC51DEED8 RDOC 003592: [03:39:15] d3d12_device_wrap.cpp(2314) - Log - Checking feature support for 0 RDOC 003592: [03:39:15] d3d12_device_wrap.cpp(2314) - Log - Checking feature support for 8 RDOC 003592: [03:39:15] d3d12_device_wrap.cpp(2314) - Log - Checking feature support for 18 RDOC 003592: [03:39:15] d3d12_device_wrap.cpp(2314) - Log - Checking feature support for 21 RDOC 003592: [03:39:15] d3d12_device_wrap.cpp(2314) - Log - Checking feature support for 23 RDOC 003592: [03:39:15] d3d12_device_wrap.cpp(2314) - Log - Checking feature support for 27 RDOC 003592: [03:39:15] d3d12_device_wrap.cpp(2366) - Log - Forcing no raytracing tier support RDOC 003592: [03:39:15] d3d12_device_wrap.cpp(2314) - Log - Checking feature support for 30 RDOC 003592: [03:39:15] d3d12_device_wrap.cpp(2314) - Log - Checking feature support for 32 RDOC 003592: [03:39:15] d3d12_device_wrap.cpp(2381) - Log - Forcing no mesh shading or sampler feedback tier support RDOC 003592: [03:39:15] d3d12_device_wrap.cpp(2314) - Log - Checking feature support for 7 RDOC 003592: [03:39:15] d3d12_device_wrap.cpp(2331) - Log - Clamping shader model from 0x65 to 6.7 RDOC 003592: [03:39:15] core.cpp(2028) - Log - Removing device frame capturer for 0x0000020AC51DEED8 RDOC 003592: [03:39:15] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 003592: [03:39:15] d3d12_device.cpp( 731) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 003592: [03:39:15] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x0000020AC51DEED8 RDOC 003592: [03:39:15] d3d12_device.cpp(3990) - Log - Resizing GPU readback window to 4194304 RDOC 010348: [03:39:15] target_control.cpp( 890) - Log - Used API: D3D12 (Not presenting & supported) RDOC 003592: [03:39:16] d3d12_device.cpp(1260) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 003592: [03:39:16] core.cpp(2047) - Log - Adding D3D12 frame capturer for 0x0000020AC51DEED8 / 0x000000000004003A RDOC 003592: [03:39:16] d3d12_device.cpp(2552) - Log - Starting capture RDOC 003592: [03:39:16] resource_manager.h(1469) - Log - Preparing up to 29 potentially dirty resources RDOC 010348: [03:39:16] target_control.cpp( 890) - Log - Used API: D3D12 (Presenting & supported) RDOC 003592: [03:39:16] d3d12_device_wrap.cpp(2314) - Log - Checking feature support for 5 RDOC 003592: [03:39:16] resource_manager.h(1526) - Log - Prepared 16 dirty resources, postponed 0, skipped 0 RDOC 003592: [03:39:16] d3d12_device.cpp(2690) - Log - Finished capture, Frame 5 RDOC 003592: [03:39:16] d3d12_device.cpp(2899) - Log - Capture used DXIL RDOC 003592: [03:39:16] resource_manager.h(1538) - Log - Checking 16 resources with initial contents against 16 referenced resources RDOC 003592: [03:39:16] resource_manager.h(1642) - Log - Serialised 5 resources, skipped 11 unreferenced RDOC 003592: [03:39:16] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 2164800 bytes to 70230 (3.24 %) RDOC 003592: [03:39:16] d3d12_device.cpp(2978) - Log - Captured D3D12 frame with 2.064514 MB capture section in 0.101191 seconds RDOC 003592: [03:39:16] rdcfile.cpp(1254) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1855344 bytes to 700922 (37.78 %) RDOC 003592: [03:39:16] rdcfile.cpp(1254) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4826624 bytes to 1855489 (38.44 %) RDOC 003592: [03:39:16] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4428 bytes to 4428 (100.00 %) RDOC 003592: [03:39:16] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_CBuffer_Zoo\capture_frame5.rdc RDOC 003592: [03:39:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_CBuffer_Zoo\capture_frame5.rdc RDOC 010348: [03:39:16] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (2636401 bytes) (time 1716950356) 4975 byte thumbnail RDOC 010348: [03:39:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_CBuffer_Zoo\capture_frame5.rdc RDOC 010348: [03:39:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010348: [03:39:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010348: [03:39:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010348: [03:39:17] d3d12_replay.cpp(4552) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 010348: [03:39:17] d3d12_replay.cpp(4565) - Log - Got D3D12Core.dll of size 1855344 (decompressed from 700922) RDOC 010348: [03:39:17] d3d12_replay.cpp(4582) - Log - Got D3D12SDKLayers.dll of size 4826624 (decompressed from 1855489) RDOC 010348: [03:39:17] d3d12_sdk_select.cpp( 376) - Log - System D3D12 runtime is version 2 RDOC 010348: [03:39:17] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 010348: [03:39:17] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 010348: [03:39:17] d3d12_replay.cpp(4669) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 010348: [03:39:17] d3d12_replay.cpp(4760) - Log - Created device. RDOC 010348: [03:39:17] d3d12_replay.cpp( 137) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010348: [03:39:17] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010348: [03:39:17] d3d12_device.cpp(3990) - Log - Resizing GPU readback window to 4194304 RDOC 010348: [03:39:17] d3d12_replay.cpp( 176) - Log - Replaying with DXIL enabled RDOC 010348: [03:39:17] d3d12_device_wrap.cpp(2314) - Log - Checking feature support for 4 RDOC 010348: [03:39:18] d3d12_replay.cpp( 207) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 010348: [03:39:18] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 010348: [03:39:18] d3d12_replay.cpp( 222) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 010348: [03:39:18] d3d12_device_wrap.cpp(2314) - Log - Checking feature support for 5 RDOC 010348: [03:39:18] d3d12_device.cpp(4712) - Log - Timer chunk initialisation - 1102.572 ms RDOC 010348: [03:39:18] replay_controller.cpp(1934) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:396 Log: Running D3D12 test on NVIDIA GeForce GT 1030
RDOC 002908: [03:39:19] core.cpp( 501) - Log - RenderDoc v1.33 Windows 64-bit Release (45db4fef3393ed05c306b8929cbaa0dae4bc9298) loaded in replay application RDOC 002908: [03:39:19] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 002908: [03:39:19] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 002908: [03:39:19] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 002908: [03:39:19] win32_process.cpp( 610) - Log - Injecting renderdoc into process 4608 RDOC 004608: [03:39:19] core.cpp( 501) - Log - RenderDoc v1.33 Windows 64-bit Release (45db4fef3393ed05c306b8929cbaa0dae4bc9298) capturing application RDOC 004608: [03:39:19] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 004608: [03:39:19] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 004608: [03:39:19] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 004608: [03:39:19] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 004608: [03:39:19] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 004608: [03:39:19] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 004608: [03:39:19] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 004608: [03:39:19] d3d12_hooks.cpp( 491) - Log - Registering D3D12 hooks RDOC 004608: [03:39:19] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 004608: [03:39:19] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 004608: [03:39:19] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 004608: [03:39:19] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 004608: [03:39:19] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 002908: [03:39:19] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [4608] RDOC 004608: [03:39:19] d3d12_device.cpp( 731) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 004608: [03:39:19] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x0000026F9342E7A8 RDOC 004608: [03:39:19] d3d12_device_wrap.cpp(2314) - Log - Checking feature support for 0 RDOC 004608: [03:39:19] d3d12_device_wrap.cpp(2314) - Log - Checking feature support for 8 RDOC 004608: [03:39:19] d3d12_device_wrap.cpp(2314) - Log - Checking feature support for 18 RDOC 004608: [03:39:19] d3d12_device_wrap.cpp(2314) - Log - Checking feature support for 21 RDOC 004608: [03:39:19] d3d12_device_wrap.cpp(2314) - Log - Checking feature support for 23 RDOC 004608: [03:39:19] d3d12_device_wrap.cpp(2314) - Log - Checking feature support for 27 RDOC 004608: [03:39:19] d3d12_device_wrap.cpp(2366) - Log - Forcing no raytracing tier support RDOC 004608: [03:39:19] d3d12_device_wrap.cpp(2314) - Log - Checking feature support for 30 RDOC 004608: [03:39:19] d3d12_device_wrap.cpp(2314) - Log - Checking feature support for 32 RDOC 004608: [03:39:19] d3d12_device_wrap.cpp(2381) - Log - Forcing no mesh shading or sampler feedback tier support RDOC 004608: [03:39:19] d3d12_device_wrap.cpp(2314) - Log - Checking feature support for 7 RDOC 004608: [03:39:19] d3d12_device_wrap.cpp(2331) - Log - Clamping shader model from 0x65 to 6.7 RDOC 004608: [03:39:19] core.cpp(2028) - Log - Removing device frame capturer for 0x0000026F9342E7A8 RDOC 004608: [03:39:19] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 004608: [03:39:19] d3d12_device.cpp( 731) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 004608: [03:39:19] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x0000026F9342E7A8 RDOC 004608: [03:39:19] d3d12_device.cpp(1260) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 004608: [03:39:19] d3d12_device.cpp(2552) - Log - Starting capture RDOC 004608: [03:39:19] d3d12_device.cpp(2556) - Log - Creating direct queue as none was found in the application RDOC 002908: [03:39:19] target_control.cpp( 890) - Log - Used API: D3D12 (Not presenting & supported) RDOC 004608: [03:39:19] d3d12_device.cpp(3990) - Log - Resizing GPU readback window to 4194304 RDOC 004608: [03:39:20] resource_manager.h(1469) - Log - Preparing up to 29 potentially dirty resources RDOC 004608: [03:39:20] d3d12_device_wrap.cpp(2314) - Log - Checking feature support for 5 RDOC 004608: [03:39:20] resource_manager.h(1526) - Log - Prepared 16 dirty resources, postponed 0, skipped 0 RDOC 004608: [03:39:20] d3d12_device.cpp(2690) - Log - Finished capture, Frame 4294967295 RDOC 004608: [03:39:20] resource_manager.h(1538) - Log - Checking 16 resources with initial contents against 13 referenced resources RDOC 004608: [03:39:20] resource_manager.h(1642) - Log - Serialised 5 resources, skipped 11 unreferenced RDOC 004608: [03:39:20] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 213696 bytes to 15818 (7.40 %) RDOC 004608: [03:39:20] d3d12_device.cpp(2978) - Log - Captured D3D12 frame with 0.203796 MB capture section in 0.098228 seconds RDOC 004608: [03:39:20] rdcfile.cpp(1254) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1855344 bytes to 700922 (37.78 %) RDOC 004608: [03:39:20] rdcfile.cpp(1254) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4826624 bytes to 1855489 (38.44 %) RDOC 004608: [03:39:20] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Compute_Only\capture_capture.rdc RDOC 004608: [03:39:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Compute_Only\capture_capture.rdc RDOC 002908: [03:39:20] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 4294967295) (2572519 bytes) (time 1716950360) 0 byte thumbnail RDOC 002908: [03:39:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Compute_Only\capture_capture.rdc RDOC 002908: [03:39:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002908: [03:39:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002908: [03:39:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002908: [03:39:21] d3d12_replay.cpp(4552) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 002908: [03:39:21] d3d12_replay.cpp(4565) - Log - Got D3D12Core.dll of size 1855344 (decompressed from 700922) RDOC 002908: [03:39:21] d3d12_replay.cpp(4582) - Log - Got D3D12SDKLayers.dll of size 4826624 (decompressed from 1855489) RDOC 002908: [03:39:21] d3d12_sdk_select.cpp( 376) - Log - System D3D12 runtime is version 2 RDOC 002908: [03:39:21] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 002908: [03:39:21] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 002908: [03:39:21] d3d12_replay.cpp(4669) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 002908: [03:39:21] d3d12_replay.cpp(4760) - Log - Created device. RDOC 002908: [03:39:21] d3d12_replay.cpp( 137) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 002908: [03:39:21] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 002908: [03:39:21] d3d12_device.cpp(3990) - Log - Resizing GPU readback window to 4194304 RDOC 002908: [03:39:21] d3d12_device_wrap.cpp(2314) - Log - Checking feature support for 4 RDOC 002908: [03:39:22] d3d12_replay.cpp( 207) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 002908: [03:39:22] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 002908: [03:39:22] d3d12_replay.cpp( 222) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 002908: [03:39:22] d3d12_device_wrap.cpp(2314) - Log - Checking feature support for 5 RDOC 002908: [03:39:22] d3d12_device.cpp(4712) - Log - Timer chunk initialisation - 1168.358 ms RDOC 002908: [03:39:22] replay_controller.cpp(1934) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:396 Log: Running D3D12 test on NVIDIA GeForce GT 1030
RDOC 008904: [03:39:22] core.cpp( 501) - Log - RenderDoc v1.33 Windows 64-bit Release (45db4fef3393ed05c306b8929cbaa0dae4bc9298) loaded in replay application RDOC 008904: [03:39:22] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 008904: [03:39:22] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 008904: [03:39:22] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 008904: [03:39:22] win32_process.cpp( 610) - Log - Injecting renderdoc into process 6080 RDOC 006080: [03:39:22] core.cpp( 501) - Log - RenderDoc v1.33 Windows 64-bit Release (45db4fef3393ed05c306b8929cbaa0dae4bc9298) capturing application RDOC 006080: [03:39:22] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 006080: [03:39:22] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 006080: [03:39:22] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 006080: [03:39:22] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 006080: [03:39:22] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 006080: [03:39:22] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 006080: [03:39:22] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 006080: [03:39:22] d3d12_hooks.cpp( 491) - Log - Registering D3D12 hooks RDOC 006080: [03:39:22] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 006080: [03:39:22] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 006080: [03:39:22] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 006080: [03:39:22] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 006080: [03:39:22] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 008904: [03:39:23] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [6080] RDOC 006080: [03:39:23] d3d12_device.cpp( 731) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 006080: [03:39:23] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x00000277F530DA28 RDOC 006080: [03:39:23] d3d12_device_wrap.cpp(2314) - Log - Checking feature support for 0 RDOC 006080: [03:39:23] d3d12_device_wrap.cpp(2314) - Log - Checking feature support for 8 RDOC 006080: [03:39:23] d3d12_device_wrap.cpp(2314) - Log - Checking feature support for 18 RDOC 006080: [03:39:23] d3d12_device_wrap.cpp(2314) - Log - Checking feature support for 21 RDOC 006080: [03:39:23] d3d12_device_wrap.cpp(2314) - Log - Checking feature support for 23 RDOC 006080: [03:39:23] d3d12_device_wrap.cpp(2314) - Log - Checking feature support for 27 RDOC 006080: [03:39:23] d3d12_device_wrap.cpp(2366) - Log - Forcing no raytracing tier support RDOC 006080: [03:39:23] d3d12_device_wrap.cpp(2314) - Log - Checking feature support for 30 RDOC 006080: [03:39:23] d3d12_device_wrap.cpp(2314) - Log - Checking feature support for 32 RDOC 006080: [03:39:23] d3d12_device_wrap.cpp(2381) - Log - Forcing no mesh shading or sampler feedback tier support RDOC 006080: [03:39:23] d3d12_device_wrap.cpp(2314) - Log - Checking feature support for 7 RDOC 006080: [03:39:23] d3d12_device_wrap.cpp(2331) - Log - Clamping shader model from 0x65 to 6.7 RDOC 006080: [03:39:23] core.cpp(2028) - Log - Removing device frame capturer for 0x00000277F530DA28 RDOC 006080: [03:39:23] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 006080: [03:39:23] d3d12_device.cpp( 731) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 006080: [03:39:23] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x00000277F530DA28 RDOC 006080: [03:39:23] d3d12_device.cpp(3990) - Log - Resizing GPU readback window to 4194304 RDOC 008904: [03:39:23] target_control.cpp( 890) - Log - Used API: D3D12 (Not presenting & supported) RDOC 006080: [03:39:23] d3d12_device.cpp(1260) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 006080: [03:39:23] core.cpp(2047) - Log - Adding D3D12 frame capturer for 0x00000277F530DA28 / 0x000000000005003A RDOC 006080: [03:39:23] d3d12_device.cpp(2552) - Log - Starting capture RDOC 006080: [03:39:23] resource_manager.h(1469) - Log - Preparing up to 30 potentially dirty resources RDOC 008904: [03:39:23] target_control.cpp( 890) - Log - Used API: D3D12 (Presenting & supported) RDOC 006080: [03:39:23] d3d12_device_wrap.cpp(2314) - Log - Checking feature support for 5 RDOC 006080: [03:39:23] resource_manager.h(1526) - Log - Prepared 17 dirty resources, postponed 0, skipped 0 RDOC 006080: [03:39:23] d3d12_device.cpp(2690) - Log - Finished capture, Frame 5 RDOC 006080: [03:39:23] resource_manager.h(1538) - Log - Checking 17 resources with initial contents against 14 referenced resources RDOC 006080: [03:39:23] resource_manager.h(1642) - Log - Serialised 6 resources, skipped 11 unreferenced RDOC 006080: [03:39:23] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 69824 bytes to 8916 (12.77 %) RDOC 006080: [03:39:23] d3d12_device.cpp(2978) - Log - Captured D3D12 frame with 0.066589 MB capture section in 0.132010 seconds RDOC 006080: [03:39:23] rdcfile.cpp(1254) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1855344 bytes to 700922 (37.78 %) RDOC 006080: [03:39:24] rdcfile.cpp(1254) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4826624 bytes to 1855489 (38.44 %) RDOC 006080: [03:39:24] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 006080: [03:39:24] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Counters\capture_frame5.rdc RDOC 006080: [03:39:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Counters\capture_frame5.rdc RDOC 008904: [03:39:24] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (2575219 bytes) (time 1716950364) 5116 byte thumbnail RDOC 008904: [03:39:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Counters\capture_frame5.rdc RDOC 008904: [03:39:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008904: [03:39:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008904: [03:39:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008904: [03:39:25] d3d12_replay.cpp(4552) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 008904: [03:39:25] d3d12_replay.cpp(4565) - Log - Got D3D12Core.dll of size 1855344 (decompressed from 700922) RDOC 008904: [03:39:25] d3d12_replay.cpp(4582) - Log - Got D3D12SDKLayers.dll of size 4826624 (decompressed from 1855489) RDOC 008904: [03:39:25] d3d12_sdk_select.cpp( 376) - Log - System D3D12 runtime is version 2 RDOC 008904: [03:39:25] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 008904: [03:39:25] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 008904: [03:39:25] d3d12_replay.cpp(4669) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 008904: [03:39:25] d3d12_replay.cpp(4760) - Log - Created device. RDOC 008904: [03:39:25] d3d12_replay.cpp( 137) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 008904: [03:39:25] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008904: [03:39:25] d3d12_device.cpp(3990) - Log - Resizing GPU readback window to 4194304 RDOC 008904: [03:39:25] d3d12_device_wrap.cpp(2314) - Log - Checking feature support for 4 RDOC 008904: [03:39:25] d3d12_replay.cpp( 207) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 008904: [03:39:25] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 008904: [03:39:25] d3d12_replay.cpp( 222) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 008904: [03:39:26] d3d12_device_wrap.cpp(2314) - Log - Checking feature support for 5 RDOC 008904: [03:39:26] d3d12_device.cpp(4712) - Log - Timer chunk initialisation - 1136.324 ms RDOC 008904: [03:39:26] d3d12_counters.cpp( 533) - Log - Timer Fetch Counters, counters to fetch 7 - 6.599 ms RDOC 008904: [03:39:26] replay_controller.cpp(1934) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:396 Log: Running D3D12 test on NVIDIA GeForce GT 1030
RDOC 001476: [03:39:26] core.cpp( 501) - Log - RenderDoc v1.33 Windows 64-bit Release (45db4fef3393ed05c306b8929cbaa0dae4bc9298) loaded in replay application RDOC 001476: [03:39:26] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 001476: [03:39:26] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 001476: [03:39:26] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 001476: [03:39:26] win32_process.cpp( 610) - Log - Injecting renderdoc into process 2776 RDOC 002776: [03:39:26] core.cpp( 501) - Log - RenderDoc v1.33 Windows 64-bit Release (45db4fef3393ed05c306b8929cbaa0dae4bc9298) capturing application RDOC 002776: [03:39:26] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 002776: [03:39:26] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 002776: [03:39:26] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 002776: [03:39:26] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 002776: [03:39:26] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 002776: [03:39:26] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 002776: [03:39:26] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 002776: [03:39:26] d3d12_hooks.cpp( 491) - Log - Registering D3D12 hooks RDOC 002776: [03:39:26] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 002776: [03:39:26] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 002776: [03:39:26] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 002776: [03:39:26] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 002776: [03:39:26] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 001476: [03:39:26] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [2776] RDOC 002776: [03:39:26] d3d12_device.cpp( 731) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 002776: [03:39:26] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x000001AA28E74978 RDOC 002776: [03:39:26] d3d12_device_wrap.cpp(2314) - Log - Checking feature support for 0 RDOC 002776: [03:39:26] d3d12_device_wrap.cpp(2314) - Log - Checking feature support for 8 RDOC 002776: [03:39:26] d3d12_device_wrap.cpp(2314) - Log - Checking feature support for 18 RDOC 002776: [03:39:26] d3d12_device_wrap.cpp(2314) - Log - Checking feature support for 21 RDOC 002776: [03:39:26] d3d12_device_wrap.cpp(2314) - Log - Checking feature support for 23 RDOC 002776: [03:39:26] d3d12_device_wrap.cpp(2314) - Log - Checking feature support for 27 RDOC 002776: [03:39:26] d3d12_device_wrap.cpp(2366) - Log - Forcing no raytracing tier support RDOC 002776: [03:39:26] d3d12_device_wrap.cpp(2314) - Log - Checking feature support for 30 RDOC 002776: [03:39:26] d3d12_device_wrap.cpp(2314) - Log - Checking feature support for 32 RDOC 002776: [03:39:26] d3d12_device_wrap.cpp(2381) - Log - Forcing no mesh shading or sampler feedback tier support RDOC 002776: [03:39:26] d3d12_device_wrap.cpp(2314) - Log - Checking feature support for 7 RDOC 002776: [03:39:26] d3d12_device_wrap.cpp(2331) - Log - Clamping shader model from 0x65 to 6.7 RDOC 002776: [03:39:26] core.cpp(2028) - Log - Removing device frame capturer for 0x000001AA28E74978 RDOC 002776: [03:39:26] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 002776: [03:39:27] d3d12_device.cpp( 731) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 002776: [03:39:27] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x000001AA28E74978 RDOC 002776: [03:39:27] d3d12_device.cpp(3990) - Log - Resizing GPU readback window to 4194304 RDOC 001476: [03:39:27] target_control.cpp( 890) - Log - Used API: D3D12 (Not presenting & supported) RDOC 002776: [03:39:27] d3d12_device.cpp(1260) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 002776: [03:39:27] core.cpp(2047) - Log - Adding D3D12 frame capturer for 0x000001AA28E74978 / 0x000000000006003A RDOC 001476: [03:39:27] target_control.cpp( 890) - Log - Used API: D3D12 (Presenting & supported) RDOC 002776: [03:39:27] d3d12_device.cpp(2552) - Log - Starting capture RDOC 002776: [03:39:27] resource_manager.h(1469) - Log - Preparing up to 36 potentially dirty resources RDOC 002776: [03:39:27] d3d12_device_wrap.cpp(2314) - Log - Checking feature support for 5 RDOC 002776: [03:39:27] resource_manager.h(1526) - Log - Prepared 23 dirty resources, postponed 0, skipped 0 RDOC 002776: [03:39:27] d3d12_device.cpp(2690) - Log - Finished capture, Frame 5 RDOC 002776: [03:39:27] d3d12_device.cpp(2899) - Log - Capture used DXIL RDOC 002776: [03:39:27] resource_manager.h(1538) - Log - Checking 23 resources with initial contents against 22 referenced resources RDOC 002776: [03:39:27] resource_manager.h(1642) - Log - Serialised 10 resources, skipped 13 unreferenced RDOC 002776: [03:39:27] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 331648 bytes to 64455 (19.43 %) RDOC 002776: [03:39:27] d3d12_device.cpp(2978) - Log - Captured D3D12 frame with 0.316284 MB capture section in 0.108869 seconds RDOC 002776: [03:39:27] rdcfile.cpp(1254) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1855344 bytes to 700922 (37.78 %) RDOC 002776: [03:39:27] rdcfile.cpp(1254) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4826624 bytes to 1855489 (38.44 %) RDOC 002776: [03:39:27] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 32585 bytes to 32585 (100.00 %) RDOC 002776: [03:39:27] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Descriptor_Indexing\capture_frame5.rdc RDOC 002776: [03:39:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Descriptor_Indexing\capture_frame5.rdc RDOC 001476: [03:39:27] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (2667871 bytes) (time 1716950367) 14063 byte thumbnail RDOC 001476: [03:39:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Descriptor_Indexing\capture_frame5.rdc RDOC 001476: [03:39:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001476: [03:39:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001476: [03:39:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001476: [03:39:28] d3d12_replay.cpp(4552) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 001476: [03:39:28] d3d12_replay.cpp(4565) - Log - Got D3D12Core.dll of size 1855344 (decompressed from 700922) RDOC 001476: [03:39:28] d3d12_replay.cpp(4582) - Log - Got D3D12SDKLayers.dll of size 4826624 (decompressed from 1855489) RDOC 001476: [03:39:28] d3d12_sdk_select.cpp( 376) - Log - System D3D12 runtime is version 2 RDOC 001476: [03:39:28] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 001476: [03:39:28] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 001476: [03:39:28] d3d12_replay.cpp(4669) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 001476: [03:39:29] d3d12_replay.cpp(4760) - Log - Created device. RDOC 001476: [03:39:29] d3d12_replay.cpp( 137) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001476: [03:39:29] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001476: [03:39:29] d3d12_device.cpp(3990) - Log - Resizing GPU readback window to 4194304 RDOC 001476: [03:39:29] d3d12_replay.cpp( 176) - Log - Replaying with DXIL enabled RDOC 001476: [03:39:29] d3d12_device_wrap.cpp(2314) - Log - Checking feature support for 4 RDOC 001476: [03:39:29] d3d12_replay.cpp( 207) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 001476: [03:39:29] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 001476: [03:39:29] d3d12_replay.cpp( 222) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 001476: [03:39:30] d3d12_device_wrap.cpp(2314) - Log - Checking feature support for 5 RDOC 001476: [03:39:30] d3d12_device.cpp(4712) - Log - Timer chunk initialisation - 1152.891 ms RDOC 001476: [03:39:30] dxil_bytecode.cpp(2291) - Warning - Couldn't find pointer type as expected. Adding transient type RDOC 001476: [03:39:30] dxil_bytecode.cpp(2291) - Warning - Couldn't find pointer type as expected. Adding transient type RDOC 001476: [03:39:30] dxil_bytecode.cpp(2291) - Warning - Couldn't find pointer type as expected. Adding transient type RDOC 001476: [03:39:30] dxil_bytecode.cpp(2291) - Warning - Couldn't find pointer type as expected. Adding transient type RDOC 001476: [03:39:30] replay_controller.cpp(1934) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:396 Log: Running D3D12 test on NVIDIA GeForce GT 1030
RDOC 006064: [03:39:30] core.cpp( 501) - Log - RenderDoc v1.33 Windows 64-bit Release (45db4fef3393ed05c306b8929cbaa0dae4bc9298) loaded in replay application RDOC 006064: [03:39:30] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 006064: [03:39:30] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 006064: [03:39:30] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 006064: [03:39:30] win32_process.cpp( 610) - Log - Injecting renderdoc into process 8324 RDOC 008324: [03:39:30] core.cpp( 501) - Log - RenderDoc v1.33 Windows 64-bit Release (45db4fef3393ed05c306b8929cbaa0dae4bc9298) capturing application RDOC 008324: [03:39:30] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 008324: [03:39:30] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 008324: [03:39:30] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 008324: [03:39:30] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 008324: [03:39:30] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 008324: [03:39:30] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 008324: [03:39:30] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 008324: [03:39:30] d3d12_hooks.cpp( 491) - Log - Registering D3D12 hooks RDOC 008324: [03:39:30] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 008324: [03:39:30] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 008324: [03:39:30] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 008324: [03:39:30] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 008324: [03:39:30] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 006064: [03:39:30] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [8324] RDOC 008324: [03:39:30] d3d12_device.cpp( 731) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 008324: [03:39:30] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x000001E86742D108 RDOC 008324: [03:39:30] d3d12_device_wrap.cpp(2314) - Log - Checking feature support for 0 RDOC 008324: [03:39:30] d3d12_device_wrap.cpp(2314) - Log - Checking feature support for 8 RDOC 008324: [03:39:30] d3d12_device_wrap.cpp(2314) - Log - Checking feature support for 18 RDOC 008324: [03:39:30] d3d12_device_wrap.cpp(2314) - Log - Checking feature support for 21 RDOC 008324: [03:39:30] d3d12_device_wrap.cpp(2314) - Log - Checking feature support for 23 RDOC 008324: [03:39:30] d3d12_device_wrap.cpp(2314) - Log - Checking feature support for 27 RDOC 008324: [03:39:30] d3d12_device_wrap.cpp(2366) - Log - Forcing no raytracing tier support RDOC 008324: [03:39:30] d3d12_device_wrap.cpp(2314) - Log - Checking feature support for 30 RDOC 008324: [03:39:30] d3d12_device_wrap.cpp(2314) - Log - Checking feature support for 32 RDOC 008324: [03:39:30] d3d12_device_wrap.cpp(2381) - Log - Forcing no mesh shading or sampler feedback tier support RDOC 008324: [03:39:30] d3d12_device_wrap.cpp(2314) - Log - Checking feature support for 7 RDOC 008324: [03:39:30] d3d12_device_wrap.cpp(2331) - Log - Clamping shader model from 0x65 to 6.7 RDOC 008324: [03:39:30] core.cpp(2028) - Log - Removing device frame capturer for 0x000001E86742D108 RDOC 008324: [03:39:30] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 008324: [03:39:30] d3d12_device.cpp( 731) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 008324: [03:39:30] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x000001E86742D108 RDOC 008324: [03:39:30] d3d12_device.cpp(3990) - Log - Resizing GPU readback window to 4194304 RDOC 006064: [03:39:30] target_control.cpp( 890) - Log - Used API: D3D12 (Not presenting & supported) RDOC 008324: [03:39:31] d3d12_device.cpp(1260) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 008324: [03:39:31] core.cpp(2047) - Log - Adding D3D12 frame capturer for 0x000001E86742D108 / 0x000000000007003A RDOC 006064: [03:39:31] target_control.cpp( 890) - Log - Used API: D3D12 (Presenting & supported) RDOC 008324: [03:39:31] d3d12_device.cpp(2552) - Log - Starting capture RDOC 008324: [03:39:31] resource_manager.h(1469) - Log - Preparing up to 75 potentially dirty resources RDOC 008324: [03:39:31] d3d12_device_wrap.cpp(2314) - Log - Checking feature support for 5 RDOC 008324: [03:39:31] resource_manager.h(1526) - Log - Prepared 62 dirty resources, postponed 0, skipped 0 RDOC 008324: [03:39:31] d3d12_device.cpp(2690) - Log - Finished capture, Frame 5 RDOC 008324: [03:39:31] resource_manager.h(1538) - Log - Checking 62 resources with initial contents against 63 referenced resources RDOC 008324: [03:39:31] resource_manager.h(1642) - Log - Serialised 52 resources, skipped 10 unreferenced RDOC 008324: [03:39:31] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 220131200 bytes to 1266635 (0.58 %) RDOC 008324: [03:39:31] d3d12_device.cpp(2978) - Log - Captured D3D12 frame with 209.933472 MB capture section in 0.336776 seconds RDOC 008324: [03:39:31] rdcfile.cpp(1254) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1855344 bytes to 700922 (37.78 %) RDOC 008324: [03:39:31] rdcfile.cpp(1254) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4826624 bytes to 1855489 (38.44 %) RDOC 008324: [03:39:31] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 5360 bytes to 5360 (100.00 %) RDOC 008324: [03:39:31] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Discard_Zoo\capture_frame5.rdc RDOC 008324: [03:39:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Discard_Zoo\capture_frame5.rdc RDOC 006064: [03:39:31] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (3833719 bytes) (time 1716950371) 4956 byte thumbnail RDOC 006064: [03:39:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Discard_Zoo\capture_frame5.rdc RDOC 006064: [03:39:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006064: [03:39:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006064: [03:39:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006064: [03:39:32] d3d12_replay.cpp(4552) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 006064: [03:39:32] d3d12_replay.cpp(4565) - Log - Got D3D12Core.dll of size 1855344 (decompressed from 700922) RDOC 006064: [03:39:32] d3d12_replay.cpp(4582) - Log - Got D3D12SDKLayers.dll of size 4826624 (decompressed from 1855489) RDOC 006064: [03:39:32] d3d12_sdk_select.cpp( 376) - Log - System D3D12 runtime is version 2 RDOC 006064: [03:39:32] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 006064: [03:39:32] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 006064: [03:39:32] d3d12_replay.cpp(4669) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 006064: [03:39:33] d3d12_replay.cpp(4760) - Log - Created device. RDOC 006064: [03:39:33] d3d12_replay.cpp( 137) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 006064: [03:39:33] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 006064: [03:39:33] d3d12_device.cpp(3990) - Log - Resizing GPU readback window to 4194304 RDOC 006064: [03:39:33] d3d12_device_wrap.cpp(2314) - Log - Checking feature support for 4 RDOC 006064: [03:39:33] d3d12_replay.cpp( 207) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 006064: [03:39:33] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 006064: [03:39:33] d3d12_replay.cpp( 222) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 006064: [03:39:34] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::262 from upload to default for efficient replay RDOC 006064: [03:39:34] d3d12_device_wrap.cpp(2314) - Log - Checking feature support for 5 RDOC 006064: [03:39:34] d3d12_device.cpp(4712) - Log - Timer chunk initialisation - 1547.729 ms RDOC 006064: [03:39:39] replay_controller.cpp(1934) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:396 Log: Running D3D12 test on NVIDIA GeForce GT 1030
RDOC 010524: [03:39:39] core.cpp( 501) - Log - RenderDoc v1.33 Windows 64-bit Release (45db4fef3393ed05c306b8929cbaa0dae4bc9298) loaded in replay application RDOC 010524: [03:39:39] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010524: [03:39:39] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 010524: [03:39:39] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 010524: [03:39:39] win32_process.cpp( 610) - Log - Injecting renderdoc into process 9772 RDOC 009772: [03:39:39] core.cpp( 501) - Log - RenderDoc v1.33 Windows 64-bit Release (45db4fef3393ed05c306b8929cbaa0dae4bc9298) capturing application RDOC 009772: [03:39:39] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 009772: [03:39:39] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 009772: [03:39:39] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 009772: [03:39:39] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 009772: [03:39:39] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 009772: [03:39:39] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 009772: [03:39:39] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 009772: [03:39:39] d3d12_hooks.cpp( 491) - Log - Registering D3D12 hooks RDOC 009772: [03:39:39] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 009772: [03:39:39] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 009772: [03:39:39] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 009772: [03:39:39] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 009772: [03:39:39] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 010524: [03:39:39] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [9772] RDOC 009772: [03:39:39] d3d12_device.cpp( 731) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 009772: [03:39:39] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x0000022100CAECE8 RDOC 009772: [03:39:39] d3d12_device_wrap.cpp(2314) - Log - Checking feature support for 0 RDOC 009772: [03:39:39] d3d12_device_wrap.cpp(2314) - Log - Checking feature support for 8 RDOC 009772: [03:39:39] d3d12_device_wrap.cpp(2314) - Log - Checking feature support for 18 RDOC 009772: [03:39:39] d3d12_device_wrap.cpp(2314) - Log - Checking feature support for 21 RDOC 009772: [03:39:39] d3d12_device_wrap.cpp(2314) - Log - Checking feature support for 23 RDOC 009772: [03:39:39] d3d12_device_wrap.cpp(2314) - Log - Checking feature support for 27 RDOC 009772: [03:39:39] d3d12_device_wrap.cpp(2366) - Log - Forcing no raytracing tier support RDOC 009772: [03:39:39] d3d12_device_wrap.cpp(2314) - Log - Checking feature support for 30 RDOC 009772: [03:39:39] d3d12_device_wrap.cpp(2314) - Log - Checking feature support for 32 RDOC 009772: [03:39:39] d3d12_device_wrap.cpp(2381) - Log - Forcing no mesh shading or sampler feedback tier support RDOC 009772: [03:39:39] d3d12_device_wrap.cpp(2314) - Log - Checking feature support for 7 RDOC 009772: [03:39:39] d3d12_device_wrap.cpp(2331) - Log - Clamping shader model from 0x65 to 6.7 RDOC 009772: [03:39:39] core.cpp(2028) - Log - Removing device frame capturer for 0x0000022100CAECE8 RDOC 009772: [03:39:39] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 009772: [03:39:39] d3d12_device.cpp( 731) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 009772: [03:39:39] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x0000022100CAECE8 RDOC 009772: [03:39:39] d3d12_device.cpp(3990) - Log - Resizing GPU readback window to 4194304 RDOC 010524: [03:39:39] target_control.cpp( 890) - Log - Used API: D3D12 (Not presenting & supported) RDOC 009772: [03:39:40] d3d12_device.cpp(1260) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 009772: [03:39:40] core.cpp(2047) - Log - Adding D3D12 frame capturer for 0x0000022100CAECE8 / 0x0000000000040302 RDOC 009772: [03:39:40] d3d12_device.cpp(2552) - Log - Starting capture RDOC 009772: [03:39:40] resource_manager.h(1469) - Log - Preparing up to 30 potentially dirty resources RDOC 010524: [03:39:40] target_control.cpp( 890) - Log - Used API: D3D12 (Presenting & supported) RDOC 009772: [03:39:40] d3d12_device_wrap.cpp(2314) - Log - Checking feature support for 5 RDOC 009772: [03:39:40] resource_manager.h(1526) - Log - Prepared 17 dirty resources, postponed 0, skipped 0 RDOC 009772: [03:39:40] d3d12_device.cpp(2690) - Log - Finished capture, Frame 5 RDOC 009772: [03:39:40] resource_manager.h(1538) - Log - Checking 17 resources with initial contents against 17 referenced resources RDOC 009772: [03:39:40] resource_manager.h(1642) - Log - Serialised 6 resources, skipped 11 unreferenced RDOC 009772: [03:39:40] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 2156992 bytes to 61466 (2.85 %) RDOC 009772: [03:39:40] d3d12_device.cpp(2978) - Log - Captured D3D12 frame with 2.057068 MB capture section in 0.102680 seconds RDOC 009772: [03:39:40] rdcfile.cpp(1254) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1855344 bytes to 700922 (37.78 %) RDOC 009772: [03:39:40] rdcfile.cpp(1254) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4826624 bytes to 1855489 (38.44 %) RDOC 009772: [03:39:40] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 5573 bytes to 5573 (100.00 %) RDOC 009772: [03:39:40] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Draw_Zoo\capture_frame5.rdc RDOC 009772: [03:39:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Draw_Zoo\capture_frame5.rdc RDOC 010524: [03:39:40] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (2633395 bytes) (time 1716950380) 9588 byte thumbnail RDOC 010524: [03:39:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Draw_Zoo\capture_frame5.rdc RDOC 010524: [03:39:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010524: [03:39:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010524: [03:39:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010524: [03:39:41] d3d12_replay.cpp(4552) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 010524: [03:39:41] d3d12_replay.cpp(4565) - Log - Got D3D12Core.dll of size 1855344 (decompressed from 700922) RDOC 010524: [03:39:41] d3d12_replay.cpp(4582) - Log - Got D3D12SDKLayers.dll of size 4826624 (decompressed from 1855489) RDOC 010524: [03:39:41] d3d12_sdk_select.cpp( 376) - Log - System D3D12 runtime is version 2 RDOC 010524: [03:39:41] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 010524: [03:39:41] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 010524: [03:39:41] d3d12_replay.cpp(4669) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 010524: [03:39:41] d3d12_replay.cpp(4760) - Log - Created device. RDOC 010524: [03:39:41] d3d12_replay.cpp( 137) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010524: [03:39:41] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010524: [03:39:41] d3d12_device.cpp(3990) - Log - Resizing GPU readback window to 4194304 RDOC 010524: [03:39:41] d3d12_device_wrap.cpp(2314) - Log - Checking feature support for 4 RDOC 010524: [03:39:42] d3d12_replay.cpp( 207) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 010524: [03:39:42] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 010524: [03:39:42] d3d12_replay.cpp( 222) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 010524: [03:39:42] d3d12_device_wrap.cpp(2314) - Log - Checking feature support for 5 RDOC 010524: [03:39:42] d3d12_device.cpp(4712) - Log - Timer chunk initialisation - 1082.921 ms RDOC 010524: [03:39:42] d3d12_postvs.cpp(3059) - Warning - Resizing stream-out buffer from 128 to 256 for output data RDOC 010524: [03:39:42] d3d12_postvs.cpp(3059) - Warning - Resizing stream-out buffer from 256 to 1024 for output data RDOC 010524: [03:39:42] d3d12_debug.cpp(1957) - Warning - Attempting to read off the end of the buffer (128 4096). Will be clamped (4096) RDOC 010524: [03:39:43] d3d12_debug.cpp(1957) - Warning - Attempting to read off the end of the buffer (128 4096). Will be clamped (4096) RDOC 010524: [03:39:43] replay_controller.cpp(1934) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:396 Log: Running D3D12 test on NVIDIA GeForce GT 1030
RDOC 011168: [03:39:43] core.cpp( 501) - Log - RenderDoc v1.33 Windows 64-bit Release (45db4fef3393ed05c306b8929cbaa0dae4bc9298) loaded in replay application RDOC 011168: [03:39:43] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011168: [03:39:43] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 011168: [03:39:43] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 011168: [03:39:43] win32_process.cpp( 610) - Log - Injecting renderdoc into process 6412 RDOC 006412: [03:39:43] core.cpp( 501) - Log - RenderDoc v1.33 Windows 64-bit Release (45db4fef3393ed05c306b8929cbaa0dae4bc9298) capturing application RDOC 006412: [03:39:43] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 006412: [03:39:43] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 006412: [03:39:43] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 006412: [03:39:43] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 006412: [03:39:43] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 006412: [03:39:43] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 006412: [03:39:43] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 006412: [03:39:43] d3d12_hooks.cpp( 491) - Log - Registering D3D12 hooks RDOC 006412: [03:39:43] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 006412: [03:39:43] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 006412: [03:39:43] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 006412: [03:39:43] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 006412: [03:39:43] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 011168: [03:39:43] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [6412] RDOC 006412: [03:39:43] d3d12_device.cpp( 731) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 006412: [03:39:43] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x00000218170D03A8 RDOC 006412: [03:39:43] d3d12_device_wrap.cpp(2314) - Log - Checking feature support for 0 RDOC 006412: [03:39:43] d3d12_device_wrap.cpp(2314) - Log - Checking feature support for 8 RDOC 006412: [03:39:43] d3d12_device_wrap.cpp(2314) - Log - Checking feature support for 18 RDOC 006412: [03:39:43] d3d12_device_wrap.cpp(2314) - Log - Checking feature support for 21 RDOC 006412: [03:39:43] d3d12_device_wrap.cpp(2314) - Log - Checking feature support for 23 RDOC 006412: [03:39:43] d3d12_device_wrap.cpp(2314) - Log - Checking feature support for 27 RDOC 006412: [03:39:43] d3d12_device_wrap.cpp(2366) - Log - Forcing no raytracing tier support RDOC 006412: [03:39:43] d3d12_device_wrap.cpp(2314) - Log - Checking feature support for 30 RDOC 006412: [03:39:43] d3d12_device_wrap.cpp(2314) - Log - Checking feature support for 32 RDOC 006412: [03:39:43] d3d12_device_wrap.cpp(2381) - Log - Forcing no mesh shading or sampler feedback tier support RDOC 006412: [03:39:43] d3d12_device_wrap.cpp(2314) - Log - Checking feature support for 7 RDOC 006412: [03:39:43] d3d12_device_wrap.cpp(2331) - Log - Clamping shader model from 0x65 to 6.7 RDOC 006412: [03:39:43] core.cpp(2028) - Log - Removing device frame capturer for 0x00000218170D03A8 RDOC 006412: [03:39:43] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 006412: [03:39:43] d3d12_device.cpp( 731) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 006412: [03:39:43] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x00000218170D03A8 RDOC 006412: [03:39:43] d3d12_device.cpp(3990) - Log - Resizing GPU readback window to 4194304 RDOC 011168: [03:39:43] target_control.cpp( 890) - Log - Used API: D3D12 (Not presenting & supported) RDOC 006412: [03:39:44] d3d12_device.cpp(1260) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 006412: [03:39:44] core.cpp(2047) - Log - Adding D3D12 frame capturer for 0x00000218170D03A8 / 0x0000000000120258 RDOC 006412: [03:39:44] d3d12_device.cpp(2552) - Log - Starting capture RDOC 006412: [03:39:44] resource_manager.h(1469) - Log - Preparing up to 26 potentially dirty resources RDOC 011168: [03:39:44] target_control.cpp( 890) - Log - Used API: D3D12 (Presenting & supported) RDOC 006412: [03:39:44] resource_manager.h(1526) - Log - Prepared 13 dirty resources, postponed 0, skipped 0 RDOC 006412: [03:39:44] d3d12_device.cpp(2690) - Log - Finished capture, Frame 4294967295 RDOC 006412: [03:39:44] resource_manager.h(1538) - Log - Checking 13 resources with initial contents against 2 referenced resources RDOC 006412: [03:39:44] resource_manager.h(1642) - Log - Serialised 0 resources, skipped 13 unreferenced RDOC 006412: [03:39:44] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 1088 bytes to 683 (62.78 %) RDOC 006412: [03:39:44] d3d12_device.cpp(2978) - Log - Captured D3D12 frame with 0.001038 MB capture section in 0.086589 seconds RDOC 006412: [03:39:44] rdcfile.cpp(1254) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1855344 bytes to 700922 (37.78 %) RDOC 006412: [03:39:44] rdcfile.cpp(1254) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4826624 bytes to 1855489 (38.44 %) RDOC 006412: [03:39:44] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 13472 bytes to 13472 (100.00 %) RDOC 006412: [03:39:44] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Empty_Capture\capture_capture.rdc RDOC 006412: [03:39:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Empty_Capture\capture_capture.rdc RDOC 011168: [03:39:44] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 4294967295) (2579230 bytes) (time 1716950384) 8307 byte thumbnail RDOC 011168: [03:39:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Empty_Capture\capture_capture.rdc RDOC 011168: [03:39:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011168: [03:39:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011168: [03:39:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011168: [03:39:45] d3d12_replay.cpp(4552) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 011168: [03:39:45] d3d12_replay.cpp(4565) - Log - Got D3D12Core.dll of size 1855344 (decompressed from 700922) RDOC 011168: [03:39:45] d3d12_replay.cpp(4582) - Log - Got D3D12SDKLayers.dll of size 4826624 (decompressed from 1855489) RDOC 011168: [03:39:45] d3d12_sdk_select.cpp( 376) - Log - System D3D12 runtime is version 2 RDOC 011168: [03:39:45] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 011168: [03:39:45] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 011168: [03:39:45] d3d12_replay.cpp(4669) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 011168: [03:39:45] d3d12_replay.cpp(4760) - Log - Created device. RDOC 011168: [03:39:45] d3d12_replay.cpp( 137) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 011168: [03:39:45] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 011168: [03:39:45] d3d12_device.cpp(3990) - Log - Resizing GPU readback window to 4194304 RDOC 011168: [03:39:45] d3d12_device_wrap.cpp(2314) - Log - Checking feature support for 4 RDOC 011168: [03:39:46] d3d12_replay.cpp( 207) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 011168: [03:39:46] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 011168: [03:39:46] d3d12_replay.cpp( 222) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 011168: [03:39:46] d3d12_device.cpp(4712) - Log - Timer chunk initialisation - 1124.434 ms RDOC 011168: [03:39:46] replay_controller.cpp(1934) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:396 Log: Running D3D12 test on NVIDIA GeForce GT 1030
RDOC 011228: [03:39:46] core.cpp( 501) - Log - RenderDoc v1.33 Windows 64-bit Release (45db4fef3393ed05c306b8929cbaa0dae4bc9298) loaded in replay application RDOC 011228: [03:39:46] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011228: [03:39:46] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 011228: [03:39:46] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 011228: [03:39:46] win32_process.cpp( 610) - Log - Injecting renderdoc into process 1964 RDOC 001964: [03:39:46] core.cpp( 501) - Log - RenderDoc v1.33 Windows 64-bit Release (45db4fef3393ed05c306b8929cbaa0dae4bc9298) capturing application RDOC 001964: [03:39:46] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 001964: [03:39:46] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 001964: [03:39:46] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 001964: [03:39:46] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 001964: [03:39:46] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 001964: [03:39:46] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 001964: [03:39:46] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 001964: [03:39:46] d3d12_hooks.cpp( 491) - Log - Registering D3D12 hooks RDOC 001964: [03:39:46] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 001964: [03:39:46] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 001964: [03:39:46] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 001964: [03:39:46] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 001964: [03:39:46] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 011228: [03:39:47] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [1964] RDOC 001964: [03:39:47] d3d12_device.cpp( 731) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001964: [03:39:47] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x000001CB6DAF10A8 RDOC 001964: [03:39:47] d3d12_device_wrap.cpp(2314) - Log - Checking feature support for 0 RDOC 001964: [03:39:47] d3d12_device_wrap.cpp(2314) - Log - Checking feature support for 8 RDOC 001964: [03:39:47] d3d12_device_wrap.cpp(2314) - Log - Checking feature support for 18 RDOC 001964: [03:39:47] d3d12_device_wrap.cpp(2314) - Log - Checking feature support for 21 RDOC 001964: [03:39:47] d3d12_device_wrap.cpp(2314) - Log - Checking feature support for 23 RDOC 001964: [03:39:47] d3d12_device_wrap.cpp(2314) - Log - Checking feature support for 27 RDOC 001964: [03:39:47] d3d12_device_wrap.cpp(2366) - Log - Forcing no raytracing tier support RDOC 001964: [03:39:47] d3d12_device_wrap.cpp(2314) - Log - Checking feature support for 30 RDOC 001964: [03:39:47] d3d12_device_wrap.cpp(2314) - Log - Checking feature support for 32 RDOC 001964: [03:39:47] d3d12_device_wrap.cpp(2381) - Log - Forcing no mesh shading or sampler feedback tier support RDOC 001964: [03:39:47] d3d12_device_wrap.cpp(2314) - Log - Checking feature support for 7 RDOC 001964: [03:39:47] d3d12_device_wrap.cpp(2331) - Log - Clamping shader model from 0x65 to 6.7 RDOC 001964: [03:39:47] core.cpp(2028) - Log - Removing device frame capturer for 0x000001CB6DAF10A8 RDOC 001964: [03:39:47] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 001964: [03:39:47] d3d12_device.cpp( 731) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001964: [03:39:47] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x000001CB6DAF10A8 RDOC 001964: [03:39:47] d3d12_device.cpp(3990) - Log - Resizing GPU readback window to 4194304 RDOC 011228: [03:39:47] target_control.cpp( 890) - Log - Used API: D3D12 (Not presenting & supported) RDOC 001964: [03:39:47] d3d12_device.cpp(1260) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 001964: [03:39:47] core.cpp(2047) - Log - Adding D3D12 frame capturer for 0x000001CB6DAF10A8 / 0x0000000000130258 RDOC 001964: [03:39:47] d3d12_device.cpp(2552) - Log - Starting capture RDOC 001964: [03:39:47] resource_manager.h(1469) - Log - Preparing up to 36 potentially dirty resources RDOC 011228: [03:39:47] target_control.cpp( 890) - Log - Used API: D3D12 (Presenting & supported) RDOC 001964: [03:39:47] resource_manager.h(1526) - Log - Prepared 23 dirty resources, postponed 0, skipped 0 RDOC 001964: [03:39:47] d3d12_device.cpp(2690) - Log - Finished capture, Frame 5 RDOC 001964: [03:39:47] resource_manager.h(1538) - Log - Checking 23 resources with initial contents against 44 referenced resources RDOC 001964: [03:39:47] resource_manager.h(1642) - Log - Serialised 21 resources, skipped 2 unreferenced RDOC 001964: [03:39:47] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 151329536 bytes to 704797 (0.47 %) RDOC 001964: [03:39:47] d3d12_device.cpp(2978) - Log - Captured D3D12 frame with 144.319092 MB capture section in 0.131483 seconds RDOC 001964: [03:39:47] rdcfile.cpp(1254) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1855344 bytes to 700922 (37.78 %) RDOC 001964: [03:39:48] rdcfile.cpp(1254) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4826624 bytes to 1855489 (38.44 %) RDOC 001964: [03:39:48] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 6115 bytes to 6115 (100.00 %) RDOC 001964: [03:39:48] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Execute_Indirect\capture_frame5.rdc RDOC 001964: [03:39:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Execute_Indirect\capture_frame5.rdc RDOC 011228: [03:39:48] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (3289601 bytes) (time 1716950388) 21921 byte thumbnail RDOC 011228: [03:39:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Execute_Indirect\capture_frame5.rdc RDOC 011228: [03:39:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011228: [03:39:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011228: [03:39:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011228: [03:39:49] d3d12_replay.cpp(4552) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 011228: [03:39:49] d3d12_replay.cpp(4565) - Log - Got D3D12Core.dll of size 1855344 (decompressed from 700922) RDOC 011228: [03:39:49] d3d12_replay.cpp(4582) - Log - Got D3D12SDKLayers.dll of size 4826624 (decompressed from 1855489) RDOC 011228: [03:39:49] d3d12_sdk_select.cpp( 376) - Log - System D3D12 runtime is version 2 RDOC 011228: [03:39:49] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 011228: [03:39:49] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 011228: [03:39:49] d3d12_replay.cpp(4669) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 011228: [03:39:49] d3d12_replay.cpp(4760) - Log - Created device. RDOC 011228: [03:39:49] d3d12_replay.cpp( 137) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 011228: [03:39:49] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 011228: [03:39:49] d3d12_device.cpp(3990) - Log - Resizing GPU readback window to 4194304 RDOC 011228: [03:39:49] d3d12_device_wrap.cpp(2314) - Log - Checking feature support for 4 RDOC 011228: [03:39:49] d3d12_replay.cpp( 207) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 011228: [03:39:49] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 011228: [03:39:49] d3d12_replay.cpp( 222) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 011228: [03:39:50] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::232 from upload to default for efficient replay RDOC 011228: [03:39:50] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::239 from upload to default for efficient replay RDOC 011228: [03:39:50] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::262 from upload to default for efficient replay RDOC 011228: [03:39:50] d3d12_device_wrap.cpp(2314) - Log - Checking feature support for 5 RDOC 011228: [03:39:50] d3d12_device.cpp(4712) - Log - Timer chunk initialisation - 1314.194 ms RDOC 011228: [03:39:50] d3d12_postvs.cpp(3059) - Warning - Resizing stream-out buffer from 128 to 256 for output data RDOC 011228: [03:40:06] replay_controller.cpp(1934) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:396 Log: Running D3D12 test on NVIDIA GeForce GT 1030
RDOC 008712: [03:40:06] core.cpp( 501) - Log - RenderDoc v1.33 Windows 64-bit Release (45db4fef3393ed05c306b8929cbaa0dae4bc9298) loaded in replay application RDOC 008712: [03:40:06] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 008712: [03:40:06] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 008712: [03:40:06] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 008712: [03:40:06] win32_process.cpp( 610) - Log - Injecting renderdoc into process 4352 RDOC 004352: [03:40:06] core.cpp( 501) - Log - RenderDoc v1.33 Windows 64-bit Release (45db4fef3393ed05c306b8929cbaa0dae4bc9298) capturing application RDOC 004352: [03:40:06] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 004352: [03:40:06] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 004352: [03:40:06] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 004352: [03:40:06] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 004352: [03:40:06] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 004352: [03:40:06] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 004352: [03:40:06] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 004352: [03:40:06] d3d12_hooks.cpp( 491) - Log - Registering D3D12 hooks RDOC 004352: [03:40:06] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 004352: [03:40:06] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 004352: [03:40:06] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 004352: [03:40:06] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 004352: [03:40:06] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 008712: [03:40:06] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [4352] RDOC 004352: [03:40:06] d3d12_device.cpp( 731) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 004352: [03:40:06] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x0000029054202238 RDOC 004352: [03:40:06] d3d12_device_wrap.cpp(2314) - Log - Checking feature support for 0 RDOC 004352: [03:40:06] d3d12_device_wrap.cpp(2314) - Log - Checking feature support for 8 RDOC 004352: [03:40:06] d3d12_device_wrap.cpp(2314) - Log - Checking feature support for 18 RDOC 004352: [03:40:06] d3d12_device_wrap.cpp(2314) - Log - Checking feature support for 21 RDOC 004352: [03:40:06] d3d12_device_wrap.cpp(2314) - Log - Checking feature support for 23 RDOC 004352: [03:40:06] d3d12_device_wrap.cpp(2314) - Log - Checking feature support for 27 RDOC 004352: [03:40:06] d3d12_device_wrap.cpp(2366) - Log - Forcing no raytracing tier support RDOC 004352: [03:40:06] d3d12_device_wrap.cpp(2314) - Log - Checking feature support for 30 RDOC 004352: [03:40:06] d3d12_device_wrap.cpp(2314) - Log - Checking feature support for 32 RDOC 004352: [03:40:06] d3d12_device_wrap.cpp(2381) - Log - Forcing no mesh shading or sampler feedback tier support RDOC 004352: [03:40:06] d3d12_device_wrap.cpp(2314) - Log - Checking feature support for 7 RDOC 004352: [03:40:06] d3d12_device_wrap.cpp(2331) - Log - Clamping shader model from 0x65 to 6.7 RDOC 004352: [03:40:06] core.cpp(2028) - Log - Removing device frame capturer for 0x0000029054202238 RDOC 004352: [03:40:06] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 004352: [03:40:06] d3d12_device.cpp( 731) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 004352: [03:40:06] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x0000029054202238 RDOC 004352: [03:40:06] d3d12_device.cpp(3990) - Log - Resizing GPU readback window to 4194304 RDOC 008712: [03:40:06] target_control.cpp( 890) - Log - Used API: D3D12 (Not presenting & supported) RDOC 004352: [03:40:07] d3d12_device.cpp(1260) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 004352: [03:40:07] core.cpp(2047) - Log - Adding D3D12 frame capturer for 0x0000029054202238 / 0x00000000002400FA RDOC 004352: [03:40:07] d3d12_device_wrap3.cpp( 67) - Warning - Adding DENY_RT_DS_TEXTURES|DENY_NON_RT_DS_TEXTURES to OpenExistingHeap heap for tier 1 compatibility RDOC 004352: [03:40:07] d3d12_device.cpp(2552) - Log - Starting capture RDOC 004352: [03:40:07] resource_manager.h(1469) - Log - Preparing up to 28 potentially dirty resources RDOC 008712: [03:40:07] target_control.cpp( 890) - Log - Used API: D3D12 (Presenting & supported) RDOC 004352: [03:40:07] d3d12_device_wrap.cpp(2314) - Log - Checking feature support for 5 RDOC 004352: [03:40:07] resource_manager.h(1526) - Log - Prepared 15 dirty resources, postponed 0, skipped 0 RDOC 004352: [03:40:07] d3d12_device.cpp(2690) - Log - Finished capture, Frame 5 RDOC 004352: [03:40:07] resource_manager.h(1538) - Log - Checking 15 resources with initial contents against 11 referenced resources RDOC 004352: [03:40:07] resource_manager.h(1642) - Log - Serialised 3 resources, skipped 12 unreferenced RDOC 004352: [03:40:07] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 46144 bytes to 8176 (17.72 %) RDOC 004352: [03:40:07] d3d12_device.cpp(2978) - Log - Captured D3D12 frame with 0.044006 MB capture section in 0.102569 seconds RDOC 004352: [03:40:07] rdcfile.cpp(1254) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1855344 bytes to 700922 (37.78 %) RDOC 004352: [03:40:07] rdcfile.cpp(1254) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4826624 bytes to 1855489 (38.44 %) RDOC 004352: [03:40:07] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 004352: [03:40:07] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Existing_Heap\capture_frame5.rdc RDOC 004352: [03:40:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Existing_Heap\capture_frame5.rdc RDOC 008712: [03:40:07] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (2574479 bytes) (time 1716950407) 5116 byte thumbnail RDOC 008712: [03:40:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Existing_Heap\capture_frame5.rdc RDOC 008712: [03:40:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008712: [03:40:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008712: [03:40:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008712: [03:40:08] d3d12_replay.cpp(4552) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 008712: [03:40:08] d3d12_replay.cpp(4565) - Log - Got D3D12Core.dll of size 1855344 (decompressed from 700922) RDOC 008712: [03:40:08] d3d12_replay.cpp(4582) - Log - Got D3D12SDKLayers.dll of size 4826624 (decompressed from 1855489) RDOC 008712: [03:40:08] d3d12_sdk_select.cpp( 376) - Log - System D3D12 runtime is version 2 RDOC 008712: [03:40:08] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 008712: [03:40:08] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 008712: [03:40:08] d3d12_replay.cpp(4669) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 008712: [03:40:08] d3d12_replay.cpp(4760) - Log - Created device. RDOC 008712: [03:40:08] d3d12_replay.cpp( 137) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 008712: [03:40:08] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008712: [03:40:08] d3d12_device.cpp(3990) - Log - Resizing GPU readback window to 4194304 RDOC 008712: [03:40:08] d3d12_device_wrap.cpp(2314) - Log - Checking feature support for 4 RDOC 008712: [03:40:09] d3d12_replay.cpp( 207) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 008712: [03:40:09] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 008712: [03:40:09] d3d12_replay.cpp( 222) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 008712: [03:40:09] d3d12_device_wrap.cpp(2314) - Log - Checking feature support for 5 RDOC 008712: [03:40:09] d3d12_device.cpp(4712) - Log - Timer chunk initialisation - 1025.637 ms RDOC 008712: [03:40:09] d3d12_postvs.cpp(3059) - Warning - Resizing stream-out buffer from 128 to 256 for output data RDOC 008712: [03:40:09] replay_controller.cpp(1934) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:396 Log: Running D3D12 test on NVIDIA GeForce GT 1030
RDOC 010816: [03:40:09] core.cpp( 501) - Log - RenderDoc v1.33 Windows 64-bit Release (45db4fef3393ed05c306b8929cbaa0dae4bc9298) loaded in replay application RDOC 010816: [03:40:09] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010816: [03:40:09] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 010816: [03:40:09] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 010816: [03:40:09] win32_process.cpp( 610) - Log - Injecting renderdoc into process 10308 RDOC 010308: [03:40:10] core.cpp( 501) - Log - RenderDoc v1.33 Windows 64-bit Release (45db4fef3393ed05c306b8929cbaa0dae4bc9298) capturing application RDOC 010308: [03:40:10] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010308: [03:40:10] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 010308: [03:40:10] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 010308: [03:40:10] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 010308: [03:40:10] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 010308: [03:40:10] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 010308: [03:40:10] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 010308: [03:40:10] d3d12_hooks.cpp( 491) - Log - Registering D3D12 hooks RDOC 010308: [03:40:10] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 010308: [03:40:10] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 010308: [03:40:10] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 010308: [03:40:10] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 010308: [03:40:10] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 010816: [03:40:10] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [10308] RDOC 010308: [03:40:10] d3d12_device.cpp( 731) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010308: [03:40:10] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x00000296433CE828 RDOC 010308: [03:40:10] d3d12_device_wrap.cpp(2314) - Log - Checking feature support for 0 RDOC 010308: [03:40:10] d3d12_device_wrap.cpp(2314) - Log - Checking feature support for 8 RDOC 010308: [03:40:10] d3d12_device_wrap.cpp(2314) - Log - Checking feature support for 18 RDOC 010308: [03:40:10] d3d12_device_wrap.cpp(2314) - Log - Checking feature support for 21 RDOC 010308: [03:40:10] d3d12_device_wrap.cpp(2314) - Log - Checking feature support for 23 RDOC 010308: [03:40:10] d3d12_device_wrap.cpp(2314) - Log - Checking feature support for 27 RDOC 010308: [03:40:10] d3d12_device_wrap.cpp(2366) - Log - Forcing no raytracing tier support RDOC 010308: [03:40:10] d3d12_device_wrap.cpp(2314) - Log - Checking feature support for 30 RDOC 010308: [03:40:10] d3d12_device_wrap.cpp(2314) - Log - Checking feature support for 32 RDOC 010308: [03:40:10] d3d12_device_wrap.cpp(2381) - Log - Forcing no mesh shading or sampler feedback tier support RDOC 010308: [03:40:10] d3d12_device_wrap.cpp(2314) - Log - Checking feature support for 7 RDOC 010308: [03:40:10] d3d12_device_wrap.cpp(2331) - Log - Clamping shader model from 0x65 to 6.7 RDOC 010308: [03:40:10] core.cpp(2028) - Log - Removing device frame capturer for 0x00000296433CE828 RDOC 010308: [03:40:10] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 010308: [03:40:10] d3d12_device.cpp( 731) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010308: [03:40:10] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x00000296433CE828 RDOC 010308: [03:40:10] d3d12_device.cpp(3990) - Log - Resizing GPU readback window to 4194304 RDOC 010816: [03:40:10] target_control.cpp( 890) - Log - Used API: D3D12 (Not presenting & supported) RDOC 010308: [03:40:10] d3d12_device.cpp(1260) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 010308: [03:40:10] core.cpp(2047) - Log - Adding D3D12 frame capturer for 0x00000296433CE828 / 0x00000000000C007C RDOC 010308: [03:40:10] d3d12_device.cpp(2552) - Log - Starting capture RDOC 010308: [03:40:10] resource_manager.h(1469) - Log - Preparing up to 26 potentially dirty resources RDOC 010308: [03:40:10] resource_manager.h(1526) - Log - Prepared 13 dirty resources, postponed 0, skipped 0 RDOC 010308: [03:40:10] d3d12_device.cpp(2690) - Log - Finished capture, Frame 0 RDOC 010816: [03:40:10] target_control.cpp( 890) - Log - Used API: D3D12 (Presenting & supported) RDOC 010308: [03:40:10] resource_manager.h(1538) - Log - Checking 13 resources with initial contents against 19 referenced resources RDOC 010308: [03:40:10] resource_manager.h(1642) - Log - Serialised 3 resources, skipped 10 unreferenced RDOC 010308: [03:40:10] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 67160448 bytes to 273940 (0.41 %) RDOC 010308: [03:40:10] d3d12_device.cpp(2978) - Log - Captured D3D12 frame with 64.049194 MB capture section in 0.119203 seconds RDOC 010308: [03:40:10] rdcfile.cpp(1254) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1855344 bytes to 700922 (37.78 %) RDOC 010308: [03:40:11] rdcfile.cpp(1254) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4826624 bytes to 1855489 (38.44 %) RDOC 010308: [03:40:11] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 010308: [03:40:11] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Frame0\capture_frame0.rdc RDOC 010308: [03:40:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Frame0\capture_frame0.rdc RDOC 010816: [03:40:11] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 0) (2840243 bytes) (time 1716950411) 5116 byte thumbnail RDOC 010816: [03:40:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Frame0\capture_frame0.rdc RDOC 010816: [03:40:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010816: [03:40:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010816: [03:40:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010816: [03:40:12] d3d12_replay.cpp(4552) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 010816: [03:40:12] d3d12_replay.cpp(4565) - Log - Got D3D12Core.dll of size 1855344 (decompressed from 700922) RDOC 010816: [03:40:12] d3d12_replay.cpp(4582) - Log - Got D3D12SDKLayers.dll of size 4826624 (decompressed from 1855489) RDOC 010816: [03:40:12] d3d12_sdk_select.cpp( 376) - Log - System D3D12 runtime is version 2 RDOC 010816: [03:40:12] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 010816: [03:40:12] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 010816: [03:40:12] d3d12_replay.cpp(4669) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 010816: [03:40:12] d3d12_replay.cpp(4760) - Log - Created device. RDOC 010816: [03:40:12] d3d12_replay.cpp( 137) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010816: [03:40:12] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010816: [03:40:12] d3d12_device.cpp(3990) - Log - Resizing GPU readback window to 4194304 RDOC 010816: [03:40:12] d3d12_device_wrap.cpp(2314) - Log - Checking feature support for 4 RDOC 010816: [03:40:12] d3d12_replay.cpp( 207) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 010816: [03:40:12] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 010816: [03:40:12] d3d12_replay.cpp( 222) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 010816: [03:40:13] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::262 from upload to default for efficient replay RDOC 010816: [03:40:13] d3d12_device_wrap.cpp(2314) - Log - Checking feature support for 5 RDOC 010816: [03:40:13] d3d12_device.cpp(4712) - Log - Timer chunk initialisation - 1111.042 ms RDOC 010816: [03:40:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Frame0\capture_frame0.rdc RDOC 010816: [03:40:13] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 67160448 bytes to 17619 (0.03 %) RDOC 010816: [03:40:13] rdcfile.cpp(1254) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1855344 bytes to 700922 (37.78 %) RDOC 010816: [03:40:13] rdcfile.cpp(1254) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4826624 bytes to 1855489 (38.44 %) RDOC 010816: [03:40:13] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 010816: [03:40:13] d3d12_device.cpp(4712) - Log - Timer chunk initialisation - 51.257 ms RDOC 010816: [03:40:14] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 67160448 bytes to 17619 (0.03 %) RDOC 010816: [03:40:14] rdcfile.cpp(1254) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1855344 bytes to 700922 (37.78 %) RDOC 010816: [03:40:14] rdcfile.cpp(1254) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4826624 bytes to 1855489 (38.44 %) RDOC 010816: [03:40:14] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 010816: [03:40:14] d3d12_postvs.cpp(3059) - Warning - Resizing stream-out buffer from 128 to 256 for output data RDOC 010816: [03:40:14] resource_manager.h(2004) - Error - Assertion failed: 'm_LiveIDs.find(id) != m_LiveIDs.end()' (id=ResourceId::1000000000000000008) RDOC 010816: [03:40:14] d3d12_replay.cpp(3373) - Error - Getting buffer data for unknown buffer ResourceId::0! RDOC 010816: [03:40:14] d3d12_replay.cpp(3729) - Error - Trying to get texture data for unknown ID ResourceId::0! RDOC 010816: [03:40:14] resource_manager.h(2004) - Error - Assertion failed: 'm_LiveIDs.find(id) != m_LiveIDs.end()' (id=ResourceId::1000000000000000278) RDOC 010816: [03:40:14] d3d12_replay.cpp(3373) - Error - Getting buffer data for unknown buffer ResourceId::0! RDOC 010816: [03:40:14] d3d12_replay.cpp(3729) - Error - Trying to get texture data for unknown ID ResourceId::0! RDOC 010816: [03:40:14] resource_manager.h(2004) - Error - Assertion failed: 'm_LiveIDs.find(id) != m_LiveIDs.end()' (id=ResourceId::1000000000000000279) RDOC 010816: [03:40:14] d3d12_replay.cpp(3373) - Error - Getting buffer data for unknown buffer ResourceId::0! RDOC 010816: [03:40:14] d3d12_replay.cpp(3729) - Error - Trying to get texture data for unknown ID ResourceId::0! RDOC 010816: [03:40:14] d3d12_replay.cpp(3373) - Error - Getting buffer data for unknown buffer ResourceId::1000000000000000316! RDOC 010816: [03:40:14] d3d12_replay.cpp(3729) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000316! RDOC 010816: [03:40:14] resource_manager.h(2004) - Error - Assertion failed: 'm_LiveIDs.find(id) != m_LiveIDs.end()' (id=ResourceId::1000000000000000281) RDOC 010816: [03:40:14] d3d12_replay.cpp(3373) - Error - Getting buffer data for unknown buffer ResourceId::0! RDOC 010816: [03:40:14] d3d12_replay.cpp(3729) - Error - Trying to get texture data for unknown ID ResourceId::0! RDOC 010816: [03:40:14] resource_manager.h(2004) - Error - Assertion failed: 'm_LiveIDs.find(id) != m_LiveIDs.end()' (id=ResourceId::1000000000000000282) RDOC 010816: [03:40:14] d3d12_replay.cpp(3373) - Error - Getting buffer data for unknown buffer ResourceId::0! RDOC 010816: [03:40:14] d3d12_replay.cpp(3729) - Error - Trying to get texture data for unknown ID ResourceId::0! RDOC 010816: [03:40:14] resource_manager.h(2004) - Error - Assertion failed: 'm_LiveIDs.find(id) != m_LiveIDs.end()' (id=ResourceId::1000000000000000283) RDOC 010816: [03:40:14] d3d12_replay.cpp(3736) - Error - Getting texture data for buffer ResourceId::0! RDOC 010816: [03:40:14] resource_manager.h(2004) - Error - Assertion failed: 'm_LiveIDs.find(id) != m_LiveIDs.end()' (id=ResourceId::1000000000000000284) RDOC 010816: [03:40:14] d3d12_replay.cpp(3373) - Error - Getting buffer data for unknown buffer ResourceId::0! RDOC 010816: [03:40:14] d3d12_replay.cpp(3729) - Error - Trying to get texture data for unknown ID ResourceId::0! RDOC 010816: [03:40:14] resource_manager.h(2004) - Error - Assertion failed: 'm_LiveIDs.find(id) != m_LiveIDs.end()' (id=ResourceId::1000000000000000285) RDOC 010816: [03:40:14] d3d12_replay.cpp(3382) - Error - Getting buffer data for non-buffer ResourceId::0! RDOC 010816: [03:40:14] resource_manager.h(2004) - Error - Assertion failed: 'm_LiveIDs.find(id) != m_LiveIDs.end()' (id=ResourceId::1000000000000000286) RDOC 010816: [03:40:14] d3d12_replay.cpp(3382) - Error - Getting buffer data for non-buffer ResourceId::0! RDOC 010816: [03:40:14] resource_manager.h(2004) - Error - Assertion failed: 'm_LiveIDs.find(id) != m_LiveIDs.end()' (id=ResourceId::1000000000000000287) RDOC 010816: [03:40:14] d3d12_replay.cpp(3736) - Error - Getting texture data for buffer ResourceId::0! RDOC 010816: [03:40:14] resource_manager.h(2004) - Error - Assertion failed: 'm_LiveIDs.find(id) != m_LiveIDs.end()' (id=ResourceId::1000000000000000288) RDOC 010816: [03:40:14] d3d12_replay.cpp(3729) - Error - Trying to get texture data for unknown ID ResourceId::0! RDOC 010816: [03:40:14] d3d12_replay.cpp(3373) - Error - Getting buffer data for unknown buffer ResourceId::1000000000000000289! RDOC 010816: [03:40:14] d3d12_replay.cpp(3729) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000289! RDOC 010816: [03:40:14] d3d12_replay.cpp(3373) - Error - Getting buffer data for unknown buffer ResourceId::1000000000000000290! RDOC 010816: [03:40:14] d3d12_replay.cpp(3729) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000290! RDOC 010816: [03:40:14] d3d12_replay.cpp(3373) - Error - Getting buffer data for unknown buffer ResourceId::1000000000000000317! RDOC 010816: [03:40:14] d3d12_replay.cpp(3729) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000317! RDOC 010816: [03:40:14] resource_manager.h(2004) - Error - Assertion failed: 'm_LiveIDs.find(id) != m_LiveIDs.end()' (id=ResourceId::1000000000000000292) RDOC 010816: [03:40:14] d3d12_replay.cpp(3382) - Error - Getting buffer data for non-buffer ResourceId::0! RDOC 010816: [03:40:14] resource_manager.h(2004) - Error - Assertion failed: 'm_LiveIDs.find(id) != m_LiveIDs.end()' (id=ResourceId::1000000000000000293) RDOC 010816: [03:40:14] d3d12_replay.cpp(3382) - Error - Getting buffer data for non-buffer ResourceId::0! RDOC 010816: [03:40:14] resource_manager.h(2004) - Error - Assertion failed: 'm_LiveIDs.find(id) != m_LiveIDs.end()' (id=ResourceId::1000000000000000294) RDOC 010816: [03:40:14] d3d12_replay.cpp(3382) - Error - Getting buffer data for non-buffer ResourceId::0! RDOC 010816: [03:40:14] d3d12_replay.cpp(3373) - Error - Getting buffer data for unknown buffer ResourceId::1000000000000000318! RDOC 010816: [03:40:14] d3d12_replay.cpp(3729) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000318! RDOC 010816: [03:40:14] d3d12_replay.cpp(3373) - Error - Getting buffer data for unknown buffer ResourceId::1000000000000000319! RDOC 010816: [03:40:14] d3d12_replay.cpp(3729) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000319! RDOC 010816: [03:40:14] d3d12_replay.cpp(3373) - Error - Getting buffer data for unknown buffer ResourceId::1000000000000000310! RDOC 010816: [03:40:14] d3d12_replay.cpp(3729) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000310! RDOC 010816: [03:40:14] resource_manager.h(2004) - Error - Assertion failed: 'm_LiveIDs.find(id) != m_LiveIDs.end()' (id=ResourceId::1000000000000000314) RDOC 010816: [03:40:14] d3d12_replay.cpp(3373) - Error - Getting buffer data for unknown buffer ResourceId::0! RDOC 010816: [03:40:14] d3d12_replay.cpp(3729) - Error - Trying to get texture data for unknown ID ResourceId::0! RDOC 010816: [03:40:14] resource_manager.h(2004) - Error - Assertion failed: 'm_LiveIDs.find(id) != m_LiveIDs.end()' (id=ResourceId::1000000000000000316) RDOC 010816: [03:40:14] d3d12_replay.cpp(3373) - Error - Getting buffer data for unknown buffer ResourceId::0! RDOC 010816: [03:40:14] d3d12_replay.cpp(3729) - Error - Trying to get texture data for unknown ID ResourceId::0! RDOC 010816: [03:40:14] resource_manager.h(2004) - Error - Assertion failed: 'm_LiveIDs.find(id) != m_LiveIDs.end()' (id=ResourceId::1000000000000000317) RDOC 010816: [03:40:14] d3d12_replay.cpp(3373) - Error - Getting buffer data for unknown buffer ResourceId::0! RDOC 010816: [03:40:14] d3d12_replay.cpp(3729) - Error - Trying to get texture data for unknown ID ResourceId::0! RDOC 010816: [03:40:14] resource_manager.h(2004) - Error - Assertion failed: 'm_LiveIDs.find(id) != m_LiveIDs.end()' (id=ResourceId::1000000000000000318) RDOC 010816: [03:40:14] d3d12_replay.cpp(3373) - Error - Getting buffer data for unknown buffer ResourceId::0! RDOC 010816: [03:40:14] d3d12_replay.cpp(3729) - Error - Trying to get texture data for unknown ID ResourceId::0! RDOC 010816: [03:40:14] resource_manager.h(2004) - Error - Assertion failed: 'm_LiveIDs.find(id) != m_LiveIDs.end()' (id=ResourceId::1000000000000000319) RDOC 010816: [03:40:14] d3d12_replay.cpp(3373) - Error - Getting buffer data for unknown buffer ResourceId::0! RDOC 010816: [03:40:14] d3d12_replay.cpp(3729) - Error - Trying to get texture data for unknown ID ResourceId::0! RDOC 010816: [03:40:14] replay_controller.cpp(1934) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:396 Log: Running D3D12 test on NVIDIA GeForce GT 1030
RDOC 001480: [03:40:14] core.cpp( 501) - Log - RenderDoc v1.33 Windows 64-bit Release (45db4fef3393ed05c306b8929cbaa0dae4bc9298) loaded in replay application RDOC 001480: [03:40:14] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 001480: [03:40:14] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 001480: [03:40:14] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 001480: [03:40:14] win32_process.cpp( 610) - Log - Injecting renderdoc into process 8748 RDOC 008748: [03:40:14] core.cpp( 501) - Log - RenderDoc v1.33 Windows 64-bit Release (45db4fef3393ed05c306b8929cbaa0dae4bc9298) capturing application RDOC 008748: [03:40:14] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 008748: [03:40:14] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 008748: [03:40:14] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 008748: [03:40:14] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 008748: [03:40:14] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 008748: [03:40:14] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 008748: [03:40:14] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 008748: [03:40:14] d3d12_hooks.cpp( 491) - Log - Registering D3D12 hooks RDOC 008748: [03:40:14] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 008748: [03:40:14] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 008748: [03:40:14] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 008748: [03:40:14] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 008748: [03:40:14] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 001480: [03:40:14] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [8748] RDOC 008748: [03:40:14] d3d12_device.cpp( 731) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 008748: [03:40:14] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x000001B33233E308 RDOC 008748: [03:40:14] d3d12_device_wrap.cpp(2314) - Log - Checking feature support for 0 RDOC 008748: [03:40:14] d3d12_device_wrap.cpp(2314) - Log - Checking feature support for 8 RDOC 008748: [03:40:14] d3d12_device_wrap.cpp(2314) - Log - Checking feature support for 18 RDOC 008748: [03:40:14] d3d12_device_wrap.cpp(2314) - Log - Checking feature support for 21 RDOC 008748: [03:40:14] d3d12_device_wrap.cpp(2314) - Log - Checking feature support for 23 RDOC 008748: [03:40:14] d3d12_device_wrap.cpp(2314) - Log - Checking feature support for 27 RDOC 008748: [03:40:14] d3d12_device_wrap.cpp(2366) - Log - Forcing no raytracing tier support RDOC 008748: [03:40:14] d3d12_device_wrap.cpp(2314) - Log - Checking feature support for 30 RDOC 008748: [03:40:14] d3d12_device_wrap.cpp(2314) - Log - Checking feature support for 32 RDOC 008748: [03:40:14] d3d12_device_wrap.cpp(2381) - Log - Forcing no mesh shading or sampler feedback tier support RDOC 008748: [03:40:14] d3d12_device_wrap.cpp(2314) - Log - Checking feature support for 7 RDOC 008748: [03:40:14] d3d12_device_wrap.cpp(2331) - Log - Clamping shader model from 0x65 to 6.7 RDOC 008748: [03:40:14] core.cpp(2028) - Log - Removing device frame capturer for 0x000001B33233E308 RDOC 008748: [03:40:15] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 008748: [03:40:15] d3d12_device.cpp( 731) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 008748: [03:40:15] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x000001B33233E308 RDOC 008748: [03:40:15] d3d12_device.cpp(3990) - Log - Resizing GPU readback window to 4194304 RDOC 001480: [03:40:15] target_control.cpp( 890) - Log - Used API: D3D12 (Not presenting & supported) RDOC 008748: [03:40:15] d3d12_device.cpp(1260) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 008748: [03:40:15] core.cpp(2047) - Log - Adding D3D12 frame capturer for 0x000001B33233E308 / 0x00000000000D007C RDOC 008748: [03:40:15] d3d12_device.cpp(2552) - Log - Starting capture RDOC 008748: [03:40:15] resource_manager.h(1469) - Log - Preparing up to 29 potentially dirty resources RDOC 001480: [03:40:15] target_control.cpp( 890) - Log - Used API: D3D12 (Presenting & supported) RDOC 008748: [03:40:15] d3d12_device_wrap.cpp(2314) - Log - Checking feature support for 5 RDOC 008748: [03:40:15] resource_manager.h(1526) - Log - Prepared 16 dirty resources, postponed 0, skipped 0 RDOC 008748: [03:40:15] d3d12_device.cpp(2690) - Log - Finished capture, Frame 5 RDOC 008748: [03:40:15] resource_manager.h(1538) - Log - Checking 16 resources with initial contents against 12 referenced resources RDOC 008748: [03:40:15] resource_manager.h(1642) - Log - Serialised 4 resources, skipped 12 unreferenced RDOC 008748: [03:40:15] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 134264192 bytes to 536738 (0.40 %) RDOC 008748: [03:40:15] d3d12_device.cpp(2978) - Log - Captured D3D12 frame with 128.044312 MB capture section in 0.199664 seconds RDOC 008748: [03:40:15] rdcfile.cpp(1254) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1855344 bytes to 700922 (37.78 %) RDOC 008748: [03:40:15] rdcfile.cpp(1254) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4826624 bytes to 1855489 (38.44 %) RDOC 008748: [03:40:16] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 008748: [03:40:16] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Large_Buffer\capture_frame5.rdc RDOC 008748: [03:40:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Large_Buffer\capture_frame5.rdc RDOC 001480: [03:40:16] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (3103041 bytes) (time 1716950416) 5116 byte thumbnail RDOC 001480: [03:40:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Large_Buffer\capture_frame5.rdc RDOC 001480: [03:40:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001480: [03:40:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001480: [03:40:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001480: [03:40:17] d3d12_replay.cpp(4552) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 001480: [03:40:17] d3d12_replay.cpp(4565) - Log - Got D3D12Core.dll of size 1855344 (decompressed from 700922) RDOC 001480: [03:40:17] d3d12_replay.cpp(4582) - Log - Got D3D12SDKLayers.dll of size 4826624 (decompressed from 1855489) RDOC 001480: [03:40:17] d3d12_sdk_select.cpp( 376) - Log - System D3D12 runtime is version 2 RDOC 001480: [03:40:17] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 001480: [03:40:17] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 001480: [03:40:17] d3d12_replay.cpp(4669) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 001480: [03:40:17] d3d12_replay.cpp(4760) - Log - Created device. RDOC 001480: [03:40:17] d3d12_replay.cpp( 137) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001480: [03:40:17] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001480: [03:40:17] d3d12_device.cpp(3990) - Log - Resizing GPU readback window to 4194304 RDOC 001480: [03:40:17] d3d12_device_wrap.cpp(2314) - Log - Checking feature support for 4 RDOC 001480: [03:40:17] d3d12_replay.cpp( 207) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 001480: [03:40:17] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 001480: [03:40:17] d3d12_replay.cpp( 222) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 001480: [03:40:18] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::279 from upload to default for efficient replay RDOC 001480: [03:40:18] d3d12_device_wrap.cpp(2314) - Log - Checking feature support for 5 RDOC 001480: [03:40:18] d3d12_device.cpp(4712) - Log - Timer chunk initialisation - 1142.905 ms RDOC 001480: [03:40:18] d3d12_postvs.cpp(3059) - Warning - Resizing stream-out buffer from 128 to 256 for output data RDOC 001480: [03:40:18] replay_controller.cpp(1934) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:396 Log: Running D3D12 test on NVIDIA GeForce GT 1030
RDOC 009692: [03:40:18] core.cpp( 501) - Log - RenderDoc v1.33 Windows 64-bit Release (45db4fef3393ed05c306b8929cbaa0dae4bc9298) loaded in replay application RDOC 009692: [03:40:18] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 009692: [03:40:18] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 009692: [03:40:18] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 009692: [03:40:18] win32_process.cpp( 610) - Log - Injecting renderdoc into process 3324 RDOC 003324: [03:40:18] core.cpp( 501) - Log - RenderDoc v1.33 Windows 64-bit Release (45db4fef3393ed05c306b8929cbaa0dae4bc9298) capturing application RDOC 003324: [03:40:18] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 003324: [03:40:18] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 003324: [03:40:18] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 003324: [03:40:18] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 003324: [03:40:18] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 003324: [03:40:18] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 003324: [03:40:18] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 003324: [03:40:18] d3d12_hooks.cpp( 491) - Log - Registering D3D12 hooks RDOC 003324: [03:40:18] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 003324: [03:40:18] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 003324: [03:40:18] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 003324: [03:40:18] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 003324: [03:40:18] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 009692: [03:40:18] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [3324] RDOC 003324: [03:40:18] d3d12_device.cpp( 731) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 003324: [03:40:18] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x000002AE5670E238 RDOC 003324: [03:40:18] d3d12_device_wrap.cpp(2314) - Log - Checking feature support for 0 RDOC 003324: [03:40:18] d3d12_device_wrap.cpp(2314) - Log - Checking feature support for 8 RDOC 003324: [03:40:18] d3d12_device_wrap.cpp(2314) - Log - Checking feature support for 18 RDOC 003324: [03:40:18] d3d12_device_wrap.cpp(2314) - Log - Checking feature support for 21 RDOC 003324: [03:40:18] d3d12_device_wrap.cpp(2314) - Log - Checking feature support for 23 RDOC 003324: [03:40:18] d3d12_device_wrap.cpp(2314) - Log - Checking feature support for 27 RDOC 003324: [03:40:18] d3d12_device_wrap.cpp(2366) - Log - Forcing no raytracing tier support RDOC 003324: [03:40:18] d3d12_device_wrap.cpp(2314) - Log - Checking feature support for 30 RDOC 003324: [03:40:18] d3d12_device_wrap.cpp(2314) - Log - Checking feature support for 32 RDOC 003324: [03:40:18] d3d12_device_wrap.cpp(2381) - Log - Forcing no mesh shading or sampler feedback tier support RDOC 003324: [03:40:18] d3d12_device_wrap.cpp(2314) - Log - Checking feature support for 7 RDOC 003324: [03:40:18] d3d12_device_wrap.cpp(2331) - Log - Clamping shader model from 0x65 to 6.7 RDOC 003324: [03:40:18] core.cpp(2028) - Log - Removing device frame capturer for 0x000002AE5670E238 RDOC 003324: [03:40:19] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 003324: [03:40:19] d3d12_device.cpp( 731) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 003324: [03:40:19] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x000002AE5670E238 RDOC 003324: [03:40:19] d3d12_device.cpp(3990) - Log - Resizing GPU readback window to 4194304 RDOC 009692: [03:40:19] target_control.cpp( 890) - Log - Used API: D3D12 (Not presenting & supported) RDOC 003324: [03:40:19] d3d12_device.cpp(1260) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 003324: [03:40:19] core.cpp(2047) - Log - Adding D3D12 frame capturer for 0x000002AE5670E238 / 0x00000000000E007C RDOC 009692: [03:40:19] target_control.cpp( 890) - Log - Used API: D3D12 (Presenting & supported) RDOC 003324: [03:40:32] d3d12_device.cpp(2552) - Log - Starting capture RDOC 003324: [03:40:32] resource_manager.h(1469) - Log - Preparing up to 29 potentially dirty resources RDOC 003324: [03:40:32] d3d12_device_wrap.cpp(2314) - Log - Checking feature support for 5 RDOC 003324: [03:40:32] resource_manager.h(1526) - Log - Prepared 16 dirty resources, postponed 0, skipped 0 RDOC 003324: [03:40:32] d3d12_device.cpp(2690) - Log - Finished capture, Frame 50000 RDOC 003324: [03:40:32] resource_manager.h(1538) - Log - Checking 16 resources with initial contents against 12 referenced resources RDOC 003324: [03:40:32] resource_manager.h(1642) - Log - Serialised 4 resources, skipped 12 unreferenced RDOC 003324: [03:40:33] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 92046400 bytes to 4325866 (4.70 %) RDOC 003324: [03:40:33] d3d12_device.cpp(2978) - Log - Captured D3D12 frame with 87.782288 MB capture section in 0.164619 seconds RDOC 003324: [03:40:33] rdcfile.cpp(1254) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1855344 bytes to 700922 (37.78 %) RDOC 003324: [03:40:33] rdcfile.cpp(1254) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4826624 bytes to 1855489 (38.44 %) RDOC 003324: [03:40:33] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 003324: [03:40:33] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Leak_Check\capture_frame50000.rdc RDOC 003324: [03:40:33] d3d12_device.cpp(2552) - Log - Starting capture RDOC 003324: [03:40:33] resource_manager.h(1469) - Log - Preparing up to 30 potentially dirty resources RDOC 003324: [03:40:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Leak_Check\capture_frame50000.rdc RDOC 009692: [03:40:33] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 50000) (6892169 bytes) (time 1716950433) 5116 byte thumbnail RDOC 003324: [03:40:33] resource_manager.h(1526) - Log - Prepared 17 dirty resources, postponed 0, skipped 0 RDOC 003324: [03:40:33] d3d12_device.cpp(2690) - Log - Finished capture, Frame 50001 RDOC 003324: [03:40:33] resource_manager.h(1538) - Log - Checking 17 resources with initial contents against 12 referenced resources RDOC 003324: [03:40:33] resource_manager.h(1642) - Log - Serialised 4 resources, skipped 13 unreferenced RDOC 003324: [03:40:33] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 92046400 bytes to 4325913 (4.70 %) RDOC 003324: [03:40:33] d3d12_device.cpp(2978) - Log - Captured D3D12 frame with 87.782288 MB capture section in 0.164931 seconds RDOC 003324: [03:40:33] rdcfile.cpp(1254) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1855344 bytes to 700922 (37.78 %) RDOC 003324: [03:40:33] rdcfile.cpp(1254) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4826624 bytes to 1855489 (38.44 %) RDOC 003324: [03:40:33] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 003324: [03:40:33] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Leak_Check\capture_frame50001.rdc RDOC 003324: [03:40:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Leak_Check\capture_frame50001.rdc RDOC 003324: [03:40:33] d3d12_device.cpp(2552) - Log - Starting capture RDOC 003324: [03:40:33] resource_manager.h(1469) - Log - Preparing up to 31 potentially dirty resources RDOC 009692: [03:40:33] target_control.cpp( 838) - Log - Got a new capture: 1 (frame 50001) (6892216 bytes) (time 1716950433) 5116 byte thumbnail RDOC 003324: [03:40:33] resource_manager.h(1526) - Log - Prepared 18 dirty resources, postponed 0, skipped 0 RDOC 003324: [03:40:33] d3d12_device.cpp(2690) - Log - Finished capture, Frame 50002 RDOC 003324: [03:40:33] resource_manager.h(1538) - Log - Checking 18 resources with initial contents against 12 referenced resources RDOC 003324: [03:40:33] resource_manager.h(1642) - Log - Serialised 5 resources, skipped 13 unreferenced RDOC 003324: [03:40:33] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 92584192 bytes to 4329357 (4.68 %) RDOC 003324: [03:40:33] d3d12_device.cpp(2978) - Log - Captured D3D12 frame with 88.295166 MB capture section in 0.201362 seconds RDOC 003324: [03:40:33] rdcfile.cpp(1254) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1855344 bytes to 700922 (37.78 %) RDOC 003324: [03:40:34] rdcfile.cpp(1254) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4826624 bytes to 1855489 (38.44 %) RDOC 003324: [03:40:34] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 003324: [03:40:34] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Leak_Check\capture_frame50002.rdc RDOC 003324: [03:40:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Leak_Check\capture_frame50002.rdc RDOC 003324: [03:40:34] d3d12_device.cpp(2552) - Log - Starting capture RDOC 003324: [03:40:34] resource_manager.h(1469) - Log - Preparing up to 31 potentially dirty resources RDOC 009692: [03:40:34] target_control.cpp( 838) - Log - Got a new capture: 2 (frame 50002) (6895660 bytes) (time 1716950434) 5116 byte thumbnail RDOC 003324: [03:40:34] resource_manager.h(1526) - Log - Prepared 18 dirty resources, postponed 0, skipped 0 RDOC 003324: [03:40:34] d3d12_device.cpp(2690) - Log - Finished capture, Frame 50003 RDOC 003324: [03:40:34] resource_manager.h(1538) - Log - Checking 18 resources with initial contents against 12 referenced resources RDOC 003324: [03:40:34] resource_manager.h(1642) - Log - Serialised 5 resources, skipped 13 unreferenced RDOC 003324: [03:40:34] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 92584192 bytes to 4329355 (4.68 %) RDOC 003324: [03:40:34] d3d12_device.cpp(2978) - Log - Captured D3D12 frame with 88.295166 MB capture section in 0.185667 seconds RDOC 003324: [03:40:34] rdcfile.cpp(1254) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1855344 bytes to 700922 (37.78 %) RDOC 003324: [03:40:34] rdcfile.cpp(1254) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4826624 bytes to 1855489 (38.44 %) RDOC 003324: [03:40:34] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 003324: [03:40:34] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Leak_Check\capture_frame50003.rdc RDOC 003324: [03:40:34] d3d12_device.cpp(2552) - Log - Starting capture RDOC 003324: [03:40:34] resource_manager.h(1469) - Log - Preparing up to 31 potentially dirty resources RDOC 003324: [03:40:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Leak_Check\capture_frame50003.rdc RDOC 009692: [03:40:34] target_control.cpp( 838) - Log - Got a new capture: 3 (frame 50003) (6895658 bytes) (time 1716950434) 5116 byte thumbnail RDOC 003324: [03:40:34] resource_manager.h(1526) - Log - Prepared 18 dirty resources, postponed 0, skipped 0 RDOC 003324: [03:40:34] d3d12_device.cpp(2690) - Log - Finished capture, Frame 50004 RDOC 003324: [03:40:34] resource_manager.h(1538) - Log - Checking 18 resources with initial contents against 12 referenced resources RDOC 003324: [03:40:34] resource_manager.h(1642) - Log - Serialised 5 resources, skipped 13 unreferenced RDOC 003324: [03:40:34] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 92584192 bytes to 4329385 (4.68 %) RDOC 003324: [03:40:34] d3d12_device.cpp(2978) - Log - Captured D3D12 frame with 88.295166 MB capture section in 0.209326 seconds RDOC 003324: [03:40:34] rdcfile.cpp(1254) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1855344 bytes to 700922 (37.78 %) RDOC 003324: [03:40:34] rdcfile.cpp(1254) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4826624 bytes to 1855489 (38.44 %) RDOC 003324: [03:40:34] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 003324: [03:40:34] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Leak_Check\capture_frame50004.rdc RDOC 003324: [03:40:34] d3d12_device.cpp(2552) - Log - Starting capture RDOC 003324: [03:40:34] resource_manager.h(1469) - Log - Preparing up to 31 potentially dirty resources RDOC 003324: [03:40:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Leak_Check\capture_frame50004.rdc RDOC 009692: [03:40:34] target_control.cpp( 838) - Log - Got a new capture: 4 (frame 50004) (6895688 bytes) (time 1716950434) 5116 byte thumbnail RDOC 003324: [03:40:34] resource_manager.h(1526) - Log - Prepared 18 dirty resources, postponed 0, skipped 0 RDOC 003324: [03:40:34] d3d12_device.cpp(2690) - Log - Finished capture, Frame 50005 RDOC 003324: [03:40:34] resource_manager.h(1538) - Log - Checking 18 resources with initial contents against 12 referenced resources RDOC 003324: [03:40:35] resource_manager.h(1642) - Log - Serialised 5 resources, skipped 13 unreferenced RDOC 003324: [03:40:35] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 92584192 bytes to 4329393 (4.68 %) RDOC 003324: [03:40:35] d3d12_device.cpp(2978) - Log - Captured D3D12 frame with 88.295166 MB capture section in 0.167285 seconds RDOC 003324: [03:40:35] rdcfile.cpp(1254) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1855344 bytes to 700922 (37.78 %) RDOC 003324: [03:40:35] rdcfile.cpp(1254) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4826624 bytes to 1855489 (38.44 %) RDOC 003324: [03:40:35] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 003324: [03:40:35] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Leak_Check\capture_frame50005.rdc RDOC 003324: [03:40:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Leak_Check\capture_frame50005.rdc RDOC 003324: [03:40:35] d3d12_device.cpp(2552) - Log - Starting capture RDOC 003324: [03:40:35] resource_manager.h(1469) - Log - Preparing up to 31 potentially dirty resources RDOC 009692: [03:40:35] target_control.cpp( 838) - Log - Got a new capture: 5 (frame 50005) (6895696 bytes) (time 1716950435) 5116 byte thumbnail RDOC 003324: [03:40:35] resource_manager.h(1526) - Log - Prepared 18 dirty resources, postponed 0, skipped 0 RDOC 003324: [03:40:35] d3d12_device.cpp(2690) - Log - Finished capture, Frame 50006 RDOC 003324: [03:40:35] resource_manager.h(1538) - Log - Checking 18 resources with initial contents against 12 referenced resources RDOC 003324: [03:40:35] resource_manager.h(1642) - Log - Serialised 5 resources, skipped 13 unreferenced RDOC 003324: [03:40:35] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 92584192 bytes to 4329340 (4.68 %) RDOC 003324: [03:40:35] d3d12_device.cpp(2978) - Log - Captured D3D12 frame with 88.295166 MB capture section in 0.185735 seconds RDOC 003324: [03:40:35] rdcfile.cpp(1254) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1855344 bytes to 700922 (37.78 %) RDOC 003324: [03:40:35] rdcfile.cpp(1254) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4826624 bytes to 1855489 (38.44 %) RDOC 003324: [03:40:35] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 003324: [03:40:35] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Leak_Check\capture_frame50006.rdc RDOC 003324: [03:40:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Leak_Check\capture_frame50006.rdc RDOC 003324: [03:40:35] d3d12_device.cpp(2552) - Log - Starting capture RDOC 003324: [03:40:35] resource_manager.h(1469) - Log - Preparing up to 31 potentially dirty resources RDOC 009692: [03:40:35] target_control.cpp( 838) - Log - Got a new capture: 6 (frame 50006) (6895643 bytes) (time 1716950435) 5116 byte thumbnail RDOC 003324: [03:40:35] resource_manager.h(1526) - Log - Prepared 18 dirty resources, postponed 0, skipped 0 RDOC 003324: [03:40:35] d3d12_device.cpp(2690) - Log - Finished capture, Frame 50007 RDOC 003324: [03:40:35] resource_manager.h(1538) - Log - Checking 18 resources with initial contents against 12 referenced resources RDOC 003324: [03:40:35] resource_manager.h(1642) - Log - Serialised 5 resources, skipped 13 unreferenced RDOC 003324: [03:40:35] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 92584192 bytes to 4329404 (4.68 %) RDOC 003324: [03:40:35] d3d12_device.cpp(2978) - Log - Captured D3D12 frame with 88.295166 MB capture section in 0.185970 seconds RDOC 003324: [03:40:35] rdcfile.cpp(1254) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1855344 bytes to 700922 (37.78 %) RDOC 003324: [03:40:36] rdcfile.cpp(1254) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4826624 bytes to 1855489 (38.44 %) RDOC 003324: [03:40:36] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 003324: [03:40:36] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Leak_Check\capture_frame50007.rdc RDOC 003324: [03:40:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Leak_Check\capture_frame50007.rdc RDOC 003324: [03:40:36] d3d12_device.cpp(2552) - Log - Starting capture RDOC 003324: [03:40:36] resource_manager.h(1469) - Log - Preparing up to 31 potentially dirty resources RDOC 009692: [03:40:36] target_control.cpp( 838) - Log - Got a new capture: 7 (frame 50007) (6895707 bytes) (time 1716950436) 5116 byte thumbnail RDOC 003324: [03:40:36] resource_manager.h(1526) - Log - Prepared 18 dirty resources, postponed 0, skipped 0 RDOC 003324: [03:40:36] d3d12_device.cpp(2690) - Log - Finished capture, Frame 50008 RDOC 003324: [03:40:36] resource_manager.h(1538) - Log - Checking 18 resources with initial contents against 12 referenced resources RDOC 003324: [03:40:36] resource_manager.h(1642) - Log - Serialised 5 resources, skipped 13 unreferenced RDOC 003324: [03:40:36] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 92584192 bytes to 4329369 (4.68 %) RDOC 003324: [03:40:36] d3d12_device.cpp(2978) - Log - Captured D3D12 frame with 88.295166 MB capture section in 0.185316 seconds RDOC 003324: [03:40:36] rdcfile.cpp(1254) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1855344 bytes to 700922 (37.78 %) RDOC 003324: [03:40:36] rdcfile.cpp(1254) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4826624 bytes to 1855489 (38.44 %) RDOC 003324: [03:40:36] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 003324: [03:40:36] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Leak_Check\capture_frame50008.rdc RDOC 003324: [03:40:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Leak_Check\capture_frame50008.rdc RDOC 003324: [03:40:36] d3d12_device.cpp(2552) - Log - Starting capture RDOC 003324: [03:40:36] resource_manager.h(1469) - Log - Preparing up to 31 potentially dirty resources RDOC 009692: [03:40:36] target_control.cpp( 838) - Log - Got a new capture: 8 (frame 50008) (6895672 bytes) (time 1716950436) 5116 byte thumbnail RDOC 003324: [03:40:36] resource_manager.h(1526) - Log - Prepared 18 dirty resources, postponed 0, skipped 0 RDOC 003324: [03:40:36] d3d12_device.cpp(2690) - Log - Finished capture, Frame 50009 RDOC 003324: [03:40:36] resource_manager.h(1538) - Log - Checking 18 resources with initial contents against 12 referenced resources RDOC 003324: [03:40:36] resource_manager.h(1642) - Log - Serialised 5 resources, skipped 13 unreferenced RDOC 003324: [03:40:36] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 92584192 bytes to 4329406 (4.68 %) RDOC 003324: [03:40:36] d3d12_device.cpp(2978) - Log - Captured D3D12 frame with 88.295166 MB capture section in 0.187471 seconds RDOC 003324: [03:40:36] rdcfile.cpp(1254) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1855344 bytes to 700922 (37.78 %) RDOC 003324: [03:40:36] rdcfile.cpp(1254) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4826624 bytes to 1855489 (38.44 %) RDOC 003324: [03:40:36] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 003324: [03:40:36] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Leak_Check\capture_frame50009.rdc RDOC 003324: [03:40:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Leak_Check\capture_frame50009.rdc RDOC 009692: [03:40:36] target_control.cpp( 838) - Log - Got a new capture: 9 (frame 50009) (6895709 bytes) (time 1716950436) 5116 byte thumbnail RDOC 009692: [03:40:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Leak_Check\capture_frame50000.rdc RDOC 009692: [03:40:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009692: [03:40:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009692: [03:40:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009692: [03:40:37] d3d12_replay.cpp(4552) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 009692: [03:40:37] d3d12_replay.cpp(4565) - Log - Got D3D12Core.dll of size 1855344 (decompressed from 700922) RDOC 009692: [03:40:38] d3d12_replay.cpp(4582) - Log - Got D3D12SDKLayers.dll of size 4826624 (decompressed from 1855489) RDOC 009692: [03:40:38] d3d12_sdk_select.cpp( 376) - Log - System D3D12 runtime is version 2 RDOC 009692: [03:40:38] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 009692: [03:40:38] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 009692: [03:40:38] d3d12_replay.cpp(4669) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 009692: [03:40:38] d3d12_replay.cpp(4760) - Log - Created device. RDOC 009692: [03:40:38] d3d12_replay.cpp( 137) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 009692: [03:40:38] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009692: [03:40:38] d3d12_device.cpp(3990) - Log - Resizing GPU readback window to 4194304 RDOC 009692: [03:40:38] d3d12_device_wrap.cpp(2314) - Log - Checking feature support for 4 RDOC 009692: [03:40:38] d3d12_replay.cpp( 207) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 009692: [03:40:38] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 009692: [03:40:38] d3d12_replay.cpp( 222) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 009692: [03:40:39] d3d12_device_wrap.cpp(2314) - Log - Checking feature support for 5 RDOC 009692: [03:40:39] d3d12_device.cpp(4712) - Log - Timer chunk initialisation - 1308.103 ms RDOC 009692: [03:40:39] replay_controller.cpp(1934) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:396 Log: Running D3D12 test on NVIDIA GeForce GT 1030
RDOC 007820: [03:40:39] core.cpp( 501) - Log - RenderDoc v1.33 Windows 64-bit Release (45db4fef3393ed05c306b8929cbaa0dae4bc9298) loaded in replay application RDOC 007820: [03:40:39] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 007820: [03:40:39] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 007820: [03:40:39] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 007820: [03:40:39] win32_process.cpp( 610) - Log - Injecting renderdoc into process 4396 RDOC 004396: [03:40:39] core.cpp( 501) - Log - RenderDoc v1.33 Windows 64-bit Release (45db4fef3393ed05c306b8929cbaa0dae4bc9298) capturing application RDOC 004396: [03:40:39] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 004396: [03:40:39] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 004396: [03:40:39] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 004396: [03:40:39] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 004396: [03:40:39] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 004396: [03:40:39] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 004396: [03:40:39] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 004396: [03:40:39] d3d12_hooks.cpp( 491) - Log - Registering D3D12 hooks RDOC 004396: [03:40:39] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 004396: [03:40:39] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 004396: [03:40:39] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 004396: [03:40:39] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 004396: [03:40:39] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 007820: [03:40:39] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [4396] RDOC 004396: [03:40:39] d3d12_device.cpp( 731) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 004396: [03:40:39] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x000001CFD536FA78 RDOC 004396: [03:40:39] d3d12_device_wrap.cpp(2314) - Log - Checking feature support for 0 RDOC 004396: [03:40:39] d3d12_device_wrap.cpp(2314) - Log - Checking feature support for 8 RDOC 004396: [03:40:39] d3d12_device_wrap.cpp(2314) - Log - Checking feature support for 18 RDOC 004396: [03:40:39] d3d12_device_wrap.cpp(2314) - Log - Checking feature support for 21 RDOC 004396: [03:40:39] d3d12_device_wrap.cpp(2314) - Log - Checking feature support for 23 RDOC 004396: [03:40:39] d3d12_device_wrap.cpp(2314) - Log - Checking feature support for 27 RDOC 004396: [03:40:39] d3d12_device_wrap.cpp(2366) - Log - Forcing no raytracing tier support RDOC 004396: [03:40:39] d3d12_device_wrap.cpp(2314) - Log - Checking feature support for 30 RDOC 004396: [03:40:39] d3d12_device_wrap.cpp(2314) - Log - Checking feature support for 32 RDOC 004396: [03:40:39] d3d12_device_wrap.cpp(2381) - Log - Forcing no mesh shading or sampler feedback tier support RDOC 004396: [03:40:39] d3d12_device_wrap.cpp(2314) - Log - Checking feature support for 7 RDOC 004396: [03:40:39] d3d12_device_wrap.cpp(2331) - Log - Clamping shader model from 0x65 to 6.7 RDOC 004396: [03:40:39] core.cpp(2028) - Log - Removing device frame capturer for 0x000001CFD536FA78 RDOC 004396: [03:40:39] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 004396: [03:40:39] d3d12_device.cpp( 731) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 004396: [03:40:39] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x000001CFD536FA78 RDOC 004396: [03:40:40] d3d12_device.cpp(3990) - Log - Resizing GPU readback window to 4194304 RDOC 007820: [03:40:40] target_control.cpp( 890) - Log - Used API: D3D12 (Not presenting & supported) RDOC 004396: [03:40:40] d3d12_device.cpp(1260) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 004396: [03:40:40] core.cpp(2047) - Log - Adding D3D12 frame capturer for 0x000001CFD536FA78 / 0x00000000000F007C RDOC 007820: [03:40:40] target_control.cpp( 890) - Log - Used API: D3D12 (Presenting & supported) RDOC 004396: [03:40:46] d3d12_device.cpp(2552) - Log - Starting capture RDOC 004396: [03:40:46] resource_manager.h(1469) - Log - Preparing up to 27 potentially dirty resources RDOC 004396: [03:40:46] resource_manager.h(1526) - Log - Prepared 14 dirty resources, postponed 0, skipped 0 RDOC 004396: [03:40:46] d3d12_device.cpp(2690) - Log - Finished capture, Frame 40 RDOC 004396: [03:40:46] resource_manager.h(1538) - Log - Checking 14 resources with initial contents against 10 referenced resources RDOC 004396: [03:40:46] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 12 unreferenced RDOC 004396: [03:40:46] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 44288 bytes to 7995 (18.05 %) RDOC 004396: [03:40:46] d3d12_device.cpp(2978) - Log - Captured D3D12 frame with 0.042236 MB capture section in 0.227086 seconds RDOC 004396: [03:40:46] rdcfile.cpp(1254) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1855344 bytes to 700922 (37.78 %) RDOC 004396: [03:40:46] rdcfile.cpp(1254) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4826624 bytes to 1855489 (38.44 %) RDOC 004396: [03:40:46] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 004396: [03:40:46] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_List_Alloc_Tests\capture_frame40.rdc RDOC 004396: [03:40:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_List_Alloc_Tests\capture_frame40.rdc RDOC 007820: [03:40:46] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 40) (2574298 bytes) (time 1716950446) 5116 byte thumbnail RDOC 007820: [03:40:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_List_Alloc_Tests\capture_frame40.rdc RDOC 007820: [03:40:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007820: [03:40:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007820: [03:40:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007820: [03:40:47] d3d12_replay.cpp(4552) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 007820: [03:40:47] d3d12_replay.cpp(4565) - Log - Got D3D12Core.dll of size 1855344 (decompressed from 700922) RDOC 007820: [03:40:47] d3d12_replay.cpp(4582) - Log - Got D3D12SDKLayers.dll of size 4826624 (decompressed from 1855489) RDOC 007820: [03:40:47] d3d12_sdk_select.cpp( 376) - Log - System D3D12 runtime is version 2 RDOC 007820: [03:40:47] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 007820: [03:40:47] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 007820: [03:40:47] d3d12_replay.cpp(4669) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 007820: [03:40:47] d3d12_replay.cpp(4760) - Log - Created device. RDOC 007820: [03:40:47] d3d12_replay.cpp( 137) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 007820: [03:40:47] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 007820: [03:40:47] d3d12_device.cpp(3990) - Log - Resizing GPU readback window to 4194304 RDOC 007820: [03:40:47] d3d12_device_wrap.cpp(2314) - Log - Checking feature support for 4 RDOC 007820: [03:40:48] d3d12_replay.cpp( 207) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 007820: [03:40:48] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 007820: [03:40:48] d3d12_replay.cpp( 222) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 007820: [03:40:48] d3d12_device_wrap.cpp(2314) - Log - Checking feature support for 5 RDOC 007820: [03:40:48] d3d12_device.cpp(4712) - Log - Timer chunk initialisation - 1006.489 ms RDOC 007820: [03:40:48] replay_controller.cpp(1934) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:396 Log: Running D3D12 test on NVIDIA GeForce GT 1030
RDOC 007956: [03:40:48] core.cpp( 501) - Log - RenderDoc v1.33 Windows 64-bit Release (45db4fef3393ed05c306b8929cbaa0dae4bc9298) loaded in replay application RDOC 007956: [03:40:48] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 007956: [03:40:48] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 007956: [03:40:48] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 007956: [03:40:48] win32_process.cpp( 610) - Log - Injecting renderdoc into process 3604 RDOC 003604: [03:40:48] core.cpp( 501) - Log - RenderDoc v1.33 Windows 64-bit Release (45db4fef3393ed05c306b8929cbaa0dae4bc9298) capturing application RDOC 003604: [03:40:48] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 003604: [03:40:48] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 003604: [03:40:48] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 003604: [03:40:48] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 003604: [03:40:48] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 003604: [03:40:48] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 003604: [03:40:48] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 003604: [03:40:48] d3d12_hooks.cpp( 491) - Log - Registering D3D12 hooks RDOC 003604: [03:40:48] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 003604: [03:40:48] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 003604: [03:40:48] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 003604: [03:40:48] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 003604: [03:40:48] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 007956: [03:40:49] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [3604] RDOC 003604: [03:40:49] d3d12_device.cpp( 731) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 003604: [03:40:49] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x0000024F6DCBD0F8 RDOC 003604: [03:40:49] d3d12_device_wrap.cpp(2314) - Log - Checking feature support for 0 RDOC 003604: [03:40:49] d3d12_device_wrap.cpp(2314) - Log - Checking feature support for 8 RDOC 003604: [03:40:49] d3d12_device_wrap.cpp(2314) - Log - Checking feature support for 18 RDOC 003604: [03:40:49] d3d12_device_wrap.cpp(2314) - Log - Checking feature support for 21 RDOC 003604: [03:40:49] d3d12_device_wrap.cpp(2314) - Log - Checking feature support for 23 RDOC 003604: [03:40:49] d3d12_device_wrap.cpp(2314) - Log - Checking feature support for 27 RDOC 003604: [03:40:49] d3d12_device_wrap.cpp(2366) - Log - Forcing no raytracing tier support RDOC 003604: [03:40:49] d3d12_device_wrap.cpp(2314) - Log - Checking feature support for 30 RDOC 003604: [03:40:49] d3d12_device_wrap.cpp(2314) - Log - Checking feature support for 32 RDOC 003604: [03:40:49] d3d12_device_wrap.cpp(2381) - Log - Forcing no mesh shading or sampler feedback tier support RDOC 003604: [03:40:49] d3d12_device_wrap.cpp(2314) - Log - Checking feature support for 7 RDOC 003604: [03:40:49] d3d12_device_wrap.cpp(2331) - Log - Clamping shader model from 0x65 to 6.7 RDOC 003604: [03:40:49] core.cpp(2028) - Log - Removing device frame capturer for 0x0000024F6DCBD0F8 RDOC 003604: [03:40:49] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 003604: [03:40:49] d3d12_device.cpp( 731) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 003604: [03:40:49] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x0000024F6DCBD0F8 RDOC 003604: [03:40:49] d3d12_device.cpp(3990) - Log - Resizing GPU readback window to 4194304 RDOC 007956: [03:40:49] target_control.cpp( 890) - Log - Used API: D3D12 (Not presenting & supported) RDOC 003604: [03:40:49] d3d12_device.cpp(1260) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 003604: [03:40:49] core.cpp(2047) - Log - Adding D3D12 frame capturer for 0x0000024F6DCBD0F8 / 0x000000000010007C RDOC 003604: [03:40:49] d3d12_device.cpp(2552) - Log - Starting capture RDOC 003604: [03:40:49] resource_manager.h(1469) - Log - Preparing up to 28 potentially dirty resources RDOC 007956: [03:40:49] target_control.cpp( 890) - Log - Used API: D3D12 (Presenting & supported) RDOC 003604: [03:40:49] resource_manager.h(1526) - Log - Prepared 15 dirty resources, postponed 0, skipped 0 RDOC 003604: [03:40:49] d3d12_device.cpp(2690) - Log - Finished capture, Frame 5 RDOC 003604: [03:40:49] resource_manager.h(1538) - Log - Checking 15 resources with initial contents against 19 referenced resources RDOC 003604: [03:40:49] resource_manager.h(1642) - Log - Serialised 3 resources, skipped 12 unreferenced RDOC 003604: [03:40:49] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 155072 bytes to 15807 (10.19 %) RDOC 003604: [03:40:49] d3d12_device.cpp(2978) - Log - Captured D3D12 frame with 0.147888 MB capture section in 0.117872 seconds RDOC 003604: [03:40:49] rdcfile.cpp(1254) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1855344 bytes to 700922 (37.78 %) RDOC 003604: [03:40:50] rdcfile.cpp(1254) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4826624 bytes to 1855489 (38.44 %) RDOC 003604: [03:40:50] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 003604: [03:40:50] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_List_Types\capture_frame5.rdc RDOC 003604: [03:40:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_List_Types\capture_frame5.rdc RDOC 007956: [03:40:50] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (2582525 bytes) (time 1716950450) 5531 byte thumbnail RDOC 007956: [03:40:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_List_Types\capture_frame5.rdc RDOC 007956: [03:40:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007956: [03:40:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007956: [03:40:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007956: [03:40:51] d3d12_replay.cpp(4552) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 007956: [03:40:51] d3d12_replay.cpp(4565) - Log - Got D3D12Core.dll of size 1855344 (decompressed from 700922) RDOC 007956: [03:40:51] d3d12_replay.cpp(4582) - Log - Got D3D12SDKLayers.dll of size 4826624 (decompressed from 1855489) RDOC 007956: [03:40:51] d3d12_sdk_select.cpp( 376) - Log - System D3D12 runtime is version 2 RDOC 007956: [03:40:51] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 007956: [03:40:51] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 007956: [03:40:51] d3d12_replay.cpp(4669) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 007956: [03:40:51] d3d12_replay.cpp(4760) - Log - Created device. RDOC 007956: [03:40:51] d3d12_replay.cpp( 137) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 007956: [03:40:51] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 007956: [03:40:51] d3d12_device.cpp(3990) - Log - Resizing GPU readback window to 4194304 RDOC 007956: [03:40:51] d3d12_device_wrap.cpp(2314) - Log - Checking feature support for 4 RDOC 007956: [03:40:51] d3d12_replay.cpp( 207) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 007956: [03:40:51] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 007956: [03:40:51] d3d12_replay.cpp( 222) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 007956: [03:40:52] d3d12_device_wrap.cpp(2314) - Log - Checking feature support for 5 RDOC 007956: [03:40:52] d3d12_device.cpp(4712) - Log - Timer chunk initialisation - 1019.873 ms RDOC 007956: [03:40:52] d3d12_postvs.cpp(3059) - Warning - Resizing stream-out buffer from 128 to 256 for output data RDOC 007956: [03:40:52] replay_controller.cpp(1934) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:396 Log: Running D3D12 test on NVIDIA GeForce GT 1030
RDOC 009736: [03:40:52] core.cpp( 501) - Log - RenderDoc v1.33 Windows 64-bit Release (45db4fef3393ed05c306b8929cbaa0dae4bc9298) loaded in replay application RDOC 009736: [03:40:52] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 009736: [03:40:52] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 009736: [03:40:52] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 009736: [03:40:52] win32_process.cpp( 610) - Log - Injecting renderdoc into process 3544 RDOC 003544: [03:40:52] core.cpp( 501) - Log - RenderDoc v1.33 Windows 64-bit Release (45db4fef3393ed05c306b8929cbaa0dae4bc9298) capturing application RDOC 003544: [03:40:52] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 003544: [03:40:52] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 003544: [03:40:52] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 003544: [03:40:52] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 003544: [03:40:52] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 003544: [03:40:52] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 003544: [03:40:52] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 003544: [03:40:52] d3d12_hooks.cpp( 491) - Log - Registering D3D12 hooks RDOC 003544: [03:40:52] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 003544: [03:40:52] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 003544: [03:40:52] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 003544: [03:40:52] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 003544: [03:40:52] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 009736: [03:40:52] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [3544] RDOC 003544: [03:40:52] d3d12_device.cpp( 731) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 003544: [03:40:52] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x000002C40F18F908 RDOC 003544: [03:40:52] d3d12_device_wrap.cpp(2314) - Log - Checking feature support for 0 RDOC 003544: [03:40:52] d3d12_device_wrap.cpp(2314) - Log - Checking feature support for 8 RDOC 003544: [03:40:52] d3d12_device_wrap.cpp(2314) - Log - Checking feature support for 18 RDOC 003544: [03:40:52] d3d12_device_wrap.cpp(2314) - Log - Checking feature support for 21 RDOC 003544: [03:40:52] d3d12_device_wrap.cpp(2314) - Log - Checking feature support for 23 RDOC 003544: [03:40:52] d3d12_device_wrap.cpp(2314) - Log - Checking feature support for 27 RDOC 003544: [03:40:52] d3d12_device_wrap.cpp(2366) - Log - Forcing no raytracing tier support RDOC 003544: [03:40:52] d3d12_device_wrap.cpp(2314) - Log - Checking feature support for 30 RDOC 003544: [03:40:52] d3d12_device_wrap.cpp(2314) - Log - Checking feature support for 32 RDOC 003544: [03:40:52] d3d12_device_wrap.cpp(2381) - Log - Forcing no mesh shading or sampler feedback tier support RDOC 003544: [03:40:52] d3d12_device_wrap.cpp(2314) - Log - Checking feature support for 7 RDOC 003544: [03:40:52] d3d12_device_wrap.cpp(2331) - Log - Clamping shader model from 0x65 to 6.7 RDOC 003544: [03:40:52] core.cpp(2028) - Log - Removing device frame capturer for 0x000002C40F18F908 RDOC 003544: [03:40:52] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 003544: [03:40:52] d3d12_device.cpp( 731) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 003544: [03:40:52] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x000002C40F18F908 RDOC 003544: [03:40:52] d3d12_device.cpp(3990) - Log - Resizing GPU readback window to 4194304 RDOC 009736: [03:40:52] target_control.cpp( 890) - Log - Used API: D3D12 (Not presenting & supported) RDOC 003544: [03:40:53] d3d12_device.cpp(1260) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 003544: [03:40:53] core.cpp(2047) - Log - Adding D3D12 frame capturer for 0x000002C40F18F908 / 0x000000000011007C RDOC 003544: [03:40:53] d3d12_device.cpp(2552) - Log - Starting capture RDOC 003544: [03:40:53] resource_manager.h(1469) - Log - Preparing up to 29 potentially dirty resources RDOC 009736: [03:40:53] target_control.cpp( 890) - Log - Used API: D3D12 (Presenting & supported) RDOC 003544: [03:40:53] resource_manager.h(1526) - Log - Prepared 16 dirty resources, postponed 0, skipped 0 RDOC 003544: [03:40:53] d3d12_command_queue_wrap.cpp( 989) - Log - Doing GPU readback of mapped memory RDOC 003544: [03:40:53] d3d12_command_queue_wrap.cpp(1013) - Log - Persistent map flush forced for ResourceId::279 (0 -> 196608) RDOC 003544: [03:40:53] d3d12_device.cpp(2690) - Log - Finished capture, Frame 5 RDOC 003544: [03:40:53] resource_manager.h(1538) - Log - Checking 16 resources with initial contents against 11 referenced resources RDOC 003544: [03:40:53] resource_manager.h(1642) - Log - Serialised 3 resources, skipped 13 unreferenced RDOC 003544: [03:40:53] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 438272 bytes to 10122 (2.31 %) RDOC 003544: [03:40:53] d3d12_device.cpp(2978) - Log - Captured D3D12 frame with 0.417969 MB capture section in 0.115435 seconds RDOC 003544: [03:40:53] rdcfile.cpp(1254) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1855344 bytes to 700922 (37.78 %) RDOC 003544: [03:40:53] rdcfile.cpp(1254) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4826624 bytes to 1855489 (38.44 %) RDOC 003544: [03:40:53] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 003544: [03:40:53] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Map_PlacedAlias\capture_frame5.rdc RDOC 003544: [03:40:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Map_PlacedAlias\capture_frame5.rdc RDOC 009736: [03:40:53] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (2576425 bytes) (time 1716950453) 5116 byte thumbnail RDOC 009736: [03:40:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Map_PlacedAlias\capture_frame5.rdc RDOC 009736: [03:40:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009736: [03:40:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009736: [03:40:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009736: [03:40:54] d3d12_replay.cpp(4552) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 009736: [03:40:54] d3d12_replay.cpp(4565) - Log - Got D3D12Core.dll of size 1855344 (decompressed from 700922) RDOC 009736: [03:40:54] d3d12_replay.cpp(4582) - Log - Got D3D12SDKLayers.dll of size 4826624 (decompressed from 1855489) RDOC 009736: [03:40:54] d3d12_sdk_select.cpp( 376) - Log - System D3D12 runtime is version 2 RDOC 009736: [03:40:54] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 009736: [03:40:54] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 009736: [03:40:54] d3d12_replay.cpp(4669) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 009736: [03:40:54] d3d12_replay.cpp(4760) - Log - Created device. RDOC 009736: [03:40:54] d3d12_replay.cpp( 137) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 009736: [03:40:54] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009736: [03:40:54] d3d12_device.cpp(3990) - Log - Resizing GPU readback window to 4194304 RDOC 009736: [03:40:55] d3d12_device_wrap.cpp(2314) - Log - Checking feature support for 4 RDOC 009736: [03:40:55] d3d12_replay.cpp( 207) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 009736: [03:40:55] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 009736: [03:40:55] d3d12_replay.cpp( 222) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 009736: [03:40:55] d3d12_device_wrap.cpp(2314) - Log - Checking feature support for 5 RDOC 009736: [03:40:55] d3d12_device.cpp(4712) - Log - Timer chunk initialisation - 1006.314 ms RDOC 009736: [03:40:55] replay_controller.cpp(1934) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:396 Log: Running D3D12 test on NVIDIA GeForce GT 1030
RDOC 010668: [03:40:55] core.cpp( 501) - Log - RenderDoc v1.33 Windows 64-bit Release (45db4fef3393ed05c306b8929cbaa0dae4bc9298) loaded in replay application RDOC 010668: [03:40:55] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010668: [03:40:56] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 010668: [03:40:56] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 010668: [03:40:56] win32_process.cpp( 610) - Log - Injecting renderdoc into process 4448 RDOC 004448: [03:40:56] core.cpp( 501) - Log - RenderDoc v1.33 Windows 64-bit Release (45db4fef3393ed05c306b8929cbaa0dae4bc9298) capturing application RDOC 004448: [03:40:56] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 004448: [03:40:56] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 004448: [03:40:56] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 004448: [03:40:56] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 004448: [03:40:56] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 004448: [03:40:56] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 004448: [03:40:56] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 004448: [03:40:56] d3d12_hooks.cpp( 491) - Log - Registering D3D12 hooks RDOC 004448: [03:40:56] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 004448: [03:40:56] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 004448: [03:40:56] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 004448: [03:40:56] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 004448: [03:40:56] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 010668: [03:40:56] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [4448] RDOC 004448: [03:40:56] d3d12_device.cpp( 731) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 004448: [03:40:56] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x0000024D970CD808 RDOC 004448: [03:40:56] d3d12_device_wrap.cpp(2314) - Log - Checking feature support for 0 RDOC 004448: [03:40:56] d3d12_device_wrap.cpp(2314) - Log - Checking feature support for 8 RDOC 004448: [03:40:56] d3d12_device_wrap.cpp(2314) - Log - Checking feature support for 18 RDOC 004448: [03:40:56] d3d12_device_wrap.cpp(2314) - Log - Checking feature support for 21 RDOC 004448: [03:40:56] d3d12_device_wrap.cpp(2314) - Log - Checking feature support for 23 RDOC 004448: [03:40:56] d3d12_device_wrap.cpp(2314) - Log - Checking feature support for 27 RDOC 004448: [03:40:56] d3d12_device_wrap.cpp(2366) - Log - Forcing no raytracing tier support RDOC 004448: [03:40:56] d3d12_device_wrap.cpp(2314) - Log - Checking feature support for 30 RDOC 004448: [03:40:56] d3d12_device_wrap.cpp(2314) - Log - Checking feature support for 32 RDOC 004448: [03:40:56] d3d12_device_wrap.cpp(2381) - Log - Forcing no mesh shading or sampler feedback tier support RDOC 004448: [03:40:56] d3d12_device_wrap.cpp(2314) - Log - Checking feature support for 7 RDOC 004448: [03:40:56] d3d12_device_wrap.cpp(2331) - Log - Clamping shader model from 0x65 to 6.7 RDOC 004448: [03:40:56] core.cpp(2028) - Log - Removing device frame capturer for 0x0000024D970CD808 RDOC 004448: [03:40:56] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 004448: [03:40:56] d3d12_device.cpp( 731) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 004448: [03:40:56] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x0000024D970CD808 RDOC 004448: [03:40:56] d3d12_device.cpp(3990) - Log - Resizing GPU readback window to 4194304 RDOC 010668: [03:40:56] target_control.cpp( 890) - Log - Used API: D3D12 (Not presenting & supported) RDOC 004448: [03:40:56] d3d12_device.cpp(1260) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 004448: [03:40:56] core.cpp(2047) - Log - Adding D3D12 frame capturer for 0x0000024D970CD808 / 0x000000000012007C RDOC 004448: [03:40:56] d3d12_device.cpp(2552) - Log - Starting capture RDOC 004448: [03:40:56] resource_manager.h(1469) - Log - Preparing up to 28 potentially dirty resources RDOC 010668: [03:40:56] target_control.cpp( 890) - Log - Used API: D3D12 (Presenting & supported) RDOC 004448: [03:40:56] d3d12_device_wrap.cpp(2314) - Log - Checking feature support for 5 RDOC 004448: [03:40:56] resource_manager.h(1526) - Log - Prepared 15 dirty resources, postponed 0, skipped 0 RDOC 004448: [03:40:56] d3d12_device.cpp(2690) - Log - Finished capture, Frame 5 RDOC 004448: [03:40:56] resource_manager.h(1538) - Log - Checking 15 resources with initial contents against 13 referenced resources RDOC 004448: [03:40:56] resource_manager.h(1642) - Log - Serialised 4 resources, skipped 11 unreferenced RDOC 004448: [03:40:56] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 845504 bytes to 17773 (2.10 %) RDOC 004448: [03:40:56] d3d12_device.cpp(2978) - Log - Captured D3D12 frame with 0.806335 MB capture section in 0.112749 seconds RDOC 004448: [03:40:57] rdcfile.cpp(1254) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1855344 bytes to 700922 (37.78 %) RDOC 004448: [03:40:57] rdcfile.cpp(1254) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4826624 bytes to 1855489 (38.44 %) RDOC 004448: [03:40:57] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4255 bytes to 4255 (100.00 %) RDOC 004448: [03:40:57] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Mesh_Zoo\capture_frame5.rdc RDOC 004448: [03:40:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Mesh_Zoo\capture_frame5.rdc RDOC 010668: [03:40:57] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (2587223 bytes) (time 1716950457) 8427 byte thumbnail RDOC 010668: [03:40:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Mesh_Zoo\capture_frame5.rdc RDOC 010668: [03:40:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010668: [03:40:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010668: [03:40:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010668: [03:40:58] d3d12_replay.cpp(4552) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 010668: [03:40:58] d3d12_replay.cpp(4565) - Log - Got D3D12Core.dll of size 1855344 (decompressed from 700922) RDOC 010668: [03:40:58] d3d12_replay.cpp(4582) - Log - Got D3D12SDKLayers.dll of size 4826624 (decompressed from 1855489) RDOC 010668: [03:40:58] d3d12_sdk_select.cpp( 376) - Log - System D3D12 runtime is version 2 RDOC 010668: [03:40:58] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 010668: [03:40:58] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 010668: [03:40:58] d3d12_replay.cpp(4669) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 010668: [03:40:58] d3d12_replay.cpp(4760) - Log - Created device. RDOC 010668: [03:40:58] d3d12_replay.cpp( 137) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010668: [03:40:58] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010668: [03:40:58] d3d12_device.cpp(3990) - Log - Resizing GPU readback window to 4194304 RDOC 010668: [03:40:58] d3d12_device_wrap.cpp(2314) - Log - Checking feature support for 4 RDOC 010668: [03:40:58] d3d12_replay.cpp( 207) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 010668: [03:40:58] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 010668: [03:40:58] d3d12_replay.cpp( 222) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 010668: [03:40:59] d3d12_device_wrap.cpp(2314) - Log - Checking feature support for 5 RDOC 010668: [03:40:59] d3d12_device.cpp(4712) - Log - Timer chunk initialisation - 1038.627 ms RDOC 010668: [03:40:59] d3d12_postvs.cpp(3059) - Warning - Resizing stream-out buffer from 128 to 1024 for output data RDOC 010668: [03:40:59] replay_controller.cpp(1934) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:396 Log: Running D3D12 test on NVIDIA GeForce GT 1030
RDOC 010356: [03:40:59] core.cpp( 501) - Log - RenderDoc v1.33 Windows 64-bit Release (45db4fef3393ed05c306b8929cbaa0dae4bc9298) loaded in replay application RDOC 010356: [03:40:59] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010356: [03:40:59] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 010356: [03:40:59] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 010356: [03:40:59] win32_process.cpp( 610) - Log - Injecting renderdoc into process 840 RDOC 000840: [03:40:59] core.cpp( 501) - Log - RenderDoc v1.33 Windows 64-bit Release (45db4fef3393ed05c306b8929cbaa0dae4bc9298) capturing application RDOC 000840: [03:40:59] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 000840: [03:40:59] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 000840: [03:40:59] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 000840: [03:40:59] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 000840: [03:40:59] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 000840: [03:40:59] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 000840: [03:40:59] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 000840: [03:40:59] d3d12_hooks.cpp( 491) - Log - Registering D3D12 hooks RDOC 000840: [03:40:59] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 000840: [03:40:59] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 000840: [03:40:59] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 000840: [03:40:59] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 000840: [03:40:59] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 010356: [03:40:59] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [840] RDOC 000840: [03:40:59] d3d12_device.cpp( 731) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 000840: [03:40:59] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x000001D0FA0404B8 RDOC 000840: [03:40:59] d3d12_device_wrap.cpp(2314) - Log - Checking feature support for 0 RDOC 000840: [03:40:59] d3d12_device_wrap.cpp(2314) - Log - Checking feature support for 8 RDOC 000840: [03:40:59] d3d12_device_wrap.cpp(2314) - Log - Checking feature support for 18 RDOC 000840: [03:40:59] d3d12_device_wrap.cpp(2314) - Log - Checking feature support for 21 RDOC 000840: [03:40:59] d3d12_device_wrap.cpp(2314) - Log - Checking feature support for 23 RDOC 000840: [03:40:59] d3d12_device_wrap.cpp(2314) - Log - Checking feature support for 27 RDOC 000840: [03:40:59] d3d12_device_wrap.cpp(2366) - Log - Forcing no raytracing tier support RDOC 000840: [03:40:59] d3d12_device_wrap.cpp(2314) - Log - Checking feature support for 30 RDOC 000840: [03:40:59] d3d12_device_wrap.cpp(2314) - Log - Checking feature support for 32 RDOC 000840: [03:40:59] d3d12_device_wrap.cpp(2381) - Log - Forcing no mesh shading or sampler feedback tier support RDOC 000840: [03:40:59] d3d12_device_wrap.cpp(2314) - Log - Checking feature support for 7 RDOC 000840: [03:40:59] d3d12_device_wrap.cpp(2331) - Log - Clamping shader model from 0x65 to 6.7 RDOC 000840: [03:40:59] core.cpp(2028) - Log - Removing device frame capturer for 0x000001D0FA0404B8 RDOC 000840: [03:41:00] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 000840: [03:41:00] d3d12_device.cpp( 731) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 000840: [03:41:00] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x000001D0FA0404B8 RDOC 000840: [03:41:00] d3d12_device.cpp(3990) - Log - Resizing GPU readback window to 4194304 RDOC 010356: [03:41:00] target_control.cpp( 890) - Log - Used API: D3D12 (Not presenting & supported) RDOC 000840: [03:41:00] d3d12_device.cpp(1260) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 000840: [03:41:00] core.cpp(2047) - Log - Adding D3D12 frame capturer for 0x000001D0FA0404B8 / 0x000000000013007C RDOC 000840: [03:41:00] d3d12_device_wrap.cpp(2314) - Log - Checking feature support for 4 RDOC 000840: [03:41:00] d3d12_device.cpp(2552) - Log - Starting capture RDOC 000840: [03:41:00] resource_manager.h(1469) - Log - Preparing up to 40 potentially dirty resources RDOC 010356: [03:41:00] target_control.cpp( 890) - Log - Used API: D3D12 (Presenting & supported) RDOC 000840: [03:41:00] d3d12_device_wrap.cpp(2314) - Log - Checking feature support for 5 RDOC 000840: [03:41:00] resource_manager.h(1526) - Log - Prepared 27 dirty resources, postponed 0, skipped 0 RDOC 000840: [03:41:00] d3d12_device.cpp(2690) - Log - Finished capture, Frame 5 RDOC 000840: [03:41:00] d3d12_device.cpp(2899) - Log - Capture used DXIL RDOC 000840: [03:41:00] resource_manager.h(1538) - Log - Checking 27 resources with initial contents against 176 referenced resources RDOC 000840: [03:41:00] resource_manager.h(1642) - Log - Serialised 16 resources, skipped 11 unreferenced RDOC 000840: [03:41:00] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 27868352 bytes to 810312 (2.91 %) RDOC 000840: [03:41:00] d3d12_device.cpp(2978) - Log - Captured D3D12 frame with 26.577332 MB capture section in 0.223022 seconds RDOC 000840: [03:41:00] rdcfile.cpp(1254) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1855344 bytes to 700922 (37.78 %) RDOC 000840: [03:41:01] rdcfile.cpp(1254) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4826624 bytes to 1855489 (38.44 %) RDOC 000840: [03:41:01] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 6366 bytes to 6366 (100.00 %) RDOC 000840: [03:41:01] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Overlay_Test\capture_frame5.rdc RDOC 000840: [03:41:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Overlay_Test\capture_frame5.rdc RDOC 010356: [03:41:01] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (3383293 bytes) (time 1716950461) 9847 byte thumbnail RDOC 010356: [03:41:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Overlay_Test\capture_frame5.rdc RDOC 010356: [03:41:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010356: [03:41:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010356: [03:41:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010356: [03:41:02] d3d12_replay.cpp(4552) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 010356: [03:41:02] d3d12_replay.cpp(4565) - Log - Got D3D12Core.dll of size 1855344 (decompressed from 700922) RDOC 010356: [03:41:02] d3d12_replay.cpp(4582) - Log - Got D3D12SDKLayers.dll of size 4826624 (decompressed from 1855489) RDOC 010356: [03:41:02] d3d12_sdk_select.cpp( 376) - Log - System D3D12 runtime is version 2 RDOC 010356: [03:41:02] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 010356: [03:41:02] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 010356: [03:41:02] d3d12_replay.cpp(4669) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 010356: [03:41:02] d3d12_replay.cpp(4760) - Log - Created device. RDOC 010356: [03:41:02] d3d12_replay.cpp( 137) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010356: [03:41:02] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010356: [03:41:02] d3d12_device.cpp(3990) - Log - Resizing GPU readback window to 4194304 RDOC 010356: [03:41:02] d3d12_replay.cpp( 176) - Log - Replaying with DXIL enabled RDOC 010356: [03:41:02] d3d12_device_wrap.cpp(2314) - Log - Checking feature support for 4 RDOC 010356: [03:41:02] d3d12_replay.cpp( 207) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 010356: [03:41:02] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 010356: [03:41:02] d3d12_replay.cpp( 222) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 010356: [03:41:03] d3d12_device_wrap.cpp(2314) - Log - Checking feature support for 5 RDOC 010356: [03:41:03] d3d12_device.cpp(4712) - Log - Timer chunk initialisation - 1192.148 ms RDOC 010356: [03:41:03] d3d12_overlay.cpp(1943) - Log - Timer Quad Overdraw - 21.503 ms RDOC 010356: [03:41:03] d3d12_overlay.cpp(1943) - Log - Timer Quad Overdraw - 5.924 ms RDOC 010356: [03:41:03] d3d12_postvs.cpp(3059) - Warning - Resizing stream-out buffer from 128 to 1024 for output data RDOC 010356: [03:41:03] d3d12_overlay.cpp(1725) - Log - Timer Triangle size - 20.297 ms RDOC 010356: [03:41:03] d3d12_overlay.cpp(1725) - Log - Timer Triangle size - 16.215 ms RDOC 010356: [03:41:03] d3d12_overlay.cpp(1943) - Log - Timer Quad Overdraw - 129.680 ms RDOC 010356: [03:41:04] d3d12_overlay.cpp(1943) - Log - Timer Quad Overdraw - 38.466 ms RDOC 010356: [03:41:04] d3d12_overlay.cpp(1725) - Log - Timer Triangle size - 8.456 ms RDOC 010356: [03:41:04] d3d12_overlay.cpp(1725) - Log - Timer Triangle size - 3.419 ms RDOC 010356: [03:41:04] d3d12_overlay.cpp(1725) - Log - Timer Triangle size - 2.555 ms RDOC 010356: [03:41:04] d3d12_overlay.cpp(1943) - Log - Timer Quad Overdraw - 10.634 ms RDOC 010356: [03:41:04] d3d12_overlay.cpp(1943) - Log - Timer Quad Overdraw - 5.382 ms RDOC 010356: [03:41:04] d3d12_overlay.cpp(1725) - Log - Timer Triangle size - 5.865 ms RDOC 010356: [03:41:04] d3d12_overlay.cpp(1725) - Log - Timer Triangle size - 2.628 ms RDOC 010356: [03:41:04] d3d12_overlay.cpp(1943) - Log - Timer Quad Overdraw - 12.673 ms RDOC 010356: [03:41:04] d3d12_overlay.cpp(1943) - Log - Timer Quad Overdraw - 8.126 ms RDOC 010356: [03:41:04] d3d12_overlay.cpp(1725) - Log - Timer Triangle size - 7.020 ms RDOC 010356: [03:41:04] d3d12_overlay.cpp(1725) - Log - Timer Triangle size - 2.705 ms RDOC 010356: [03:41:05] d3d12_overlay.cpp(1943) - Log - Timer Quad Overdraw - 107.630 ms RDOC 010356: [03:41:05] d3d12_overlay.cpp(1943) - Log - Timer Quad Overdraw - 37.319 ms RDOC 010356: [03:41:05] d3d12_overlay.cpp(1725) - Log - Timer Triangle size - 8.199 ms RDOC 010356: [03:41:05] d3d12_overlay.cpp(1725) - Log - Timer Triangle size - 3.464 ms RDOC 010356: [03:41:05] d3d12_overlay.cpp(1725) - Log - Timer Triangle size - 2.510 ms RDOC 010356: [03:41:05] d3d12_overlay.cpp(1943) - Log - Timer Quad Overdraw - 10.884 ms RDOC 010356: [03:41:05] d3d12_overlay.cpp(1943) - Log - Timer Quad Overdraw - 5.323 ms RDOC 010356: [03:41:05] d3d12_overlay.cpp(1725) - Log - Timer Triangle size - 6.915 ms RDOC 010356: [03:41:05] d3d12_overlay.cpp(1725) - Log - Timer Triangle size - 2.515 ms RDOC 010356: [03:41:05] d3d12_overlay.cpp(1943) - Log - Timer Quad Overdraw - 11.125 ms RDOC 010356: [03:41:05] d3d12_overlay.cpp(1943) - Log - Timer Quad Overdraw - 7.038 ms RDOC 010356: [03:41:05] d3d12_overlay.cpp(1725) - Log - Timer Triangle size - 7.122 ms RDOC 010356: [03:41:05] d3d12_overlay.cpp(1725) - Log - Timer Triangle size - 2.800 ms RDOC 010356: [03:41:06] d3d12_overlay.cpp(1943) - Log - Timer Quad Overdraw - 12.539 ms RDOC 010356: [03:41:06] d3d12_overlay.cpp(1943) - Log - Timer Quad Overdraw - 6.372 ms RDOC 010356: [03:41:06] d3d12_overlay.cpp(1725) - Log - Timer Triangle size - 5.697 ms RDOC 010356: [03:41:06] d3d12_overlay.cpp(1725) - Log - Timer Triangle size - 2.999 ms RDOC 010356: [03:41:06] d3d12_overlay.cpp(1725) - Log - Timer Triangle size - 2.615 ms RDOC 010356: [03:41:06] d3d12_overlay.cpp(1943) - Log - Timer Quad Overdraw - 12.618 ms RDOC 010356: [03:41:06] d3d12_overlay.cpp(1943) - Log - Timer Quad Overdraw - 10.316 ms RDOC 010356: [03:41:06] d3d12_overlay.cpp(1725) - Log - Timer Triangle size - 13.416 ms RDOC 010356: [03:41:06] d3d12_overlay.cpp(1725) - Log - Timer Triangle size - 2.521 ms RDOC 010356: [03:41:06] d3d12_overlay.cpp(1943) - Log - Timer Quad Overdraw - 11.359 ms RDOC 010356: [03:41:06] d3d12_overlay.cpp(1943) - Log - Timer Quad Overdraw - 5.216 ms RDOC 010356: [03:41:06] d3d12_overlay.cpp(1725) - Log - Timer Triangle size - 5.366 ms RDOC 010356: [03:41:06] d3d12_overlay.cpp(1725) - Log - Timer Triangle size - 2.930 ms RDOC 010356: [03:41:06] d3d12_overlay.cpp(1943) - Log - Timer Quad Overdraw - 12.955 ms RDOC 010356: [03:41:06] d3d12_overlay.cpp(1943) - Log - Timer Quad Overdraw - 7.372 ms RDOC 010356: [03:41:06] d3d12_overlay.cpp(1725) - Log - Timer Triangle size - 5.527 ms RDOC 010356: [03:41:06] d3d12_overlay.cpp(1725) - Log - Timer Triangle size - 3.066 ms RDOC 010356: [03:41:07] d3d12_overlay.cpp(1725) - Log - Timer Triangle size - 2.525 ms RDOC 010356: [03:41:07] d3d12_overlay.cpp(1943) - Log - Timer Quad Overdraw - 13.302 ms RDOC 010356: [03:41:07] d3d12_overlay.cpp(1943) - Log - Timer Quad Overdraw - 5.634 ms RDOC 010356: [03:41:07] d3d12_overlay.cpp(1725) - Log - Timer Triangle size - 5.853 ms RDOC 010356: [03:41:07] d3d12_overlay.cpp(1725) - Log - Timer Triangle size - 2.586 ms RDOC 010356: [03:41:07] d3d12_overlay.cpp(1943) - Log - Timer Quad Overdraw - 12.004 ms RDOC 010356: [03:41:07] d3d12_overlay.cpp(1943) - Log - Timer Quad Overdraw - 5.404 ms RDOC 010356: [03:41:07] d3d12_overlay.cpp(1725) - Log - Timer Triangle size - 5.764 ms RDOC 010356: [03:41:07] d3d12_overlay.cpp(1725) - Log - Timer Triangle size - 2.772 ms RDOC 010356: [03:41:07] d3d12_overlay.cpp(1725) - Log - Timer Triangle size - 4.866 ms RDOC 010356: [03:41:07] d3d12_overlay.cpp(1943) - Log - Timer Quad Overdraw - 11.250 ms RDOC 010356: [03:41:07] d3d12_overlay.cpp(1943) - Log - Timer Quad Overdraw - 5.845 ms RDOC 010356: [03:41:07] d3d12_overlay.cpp(1725) - Log - Timer Triangle size - 6.070 ms RDOC 010356: [03:41:07] d3d12_overlay.cpp(1725) - Log - Timer Triangle size - 2.691 ms RDOC 010356: [03:41:07] d3d12_overlay.cpp(1943) - Log - Timer Quad Overdraw - 14.108 ms RDOC 010356: [03:41:07] d3d12_overlay.cpp(1943) - Log - Timer Quad Overdraw - 6.766 ms RDOC 010356: [03:41:07] d3d12_overlay.cpp(1725) - Log - Timer Triangle size - 6.814 ms RDOC 010356: [03:41:07] d3d12_overlay.cpp(1725) - Log - Timer Triangle size - 4.230 ms RDOC 010356: [03:41:07] d3d12_overlay.cpp(1725) - Log - Timer Triangle size - 2.310 ms RDOC 010356: [03:41:07] d3d12_overlay.cpp(1943) - Log - Timer Quad Overdraw - 15.446 ms RDOC 010356: [03:41:07] d3d12_overlay.cpp(1943) - Log - Timer Quad Overdraw - 6.065 ms RDOC 010356: [03:41:08] d3d12_overlay.cpp(1725) - Log - Timer Triangle size - 10.938 ms RDOC 010356: [03:41:08] d3d12_overlay.cpp(1725) - Log - Timer Triangle size - 3.281 ms RDOC 010356: [03:41:08] d3d12_overlay.cpp(1943) - Log - Timer Quad Overdraw - 94.587 ms RDOC 010356: [03:41:08] d3d12_overlay.cpp(1943) - Log - Timer Quad Overdraw - 34.320 ms RDOC 010356: [03:41:08] d3d12_overlay.cpp(1725) - Log - Timer Triangle size - 11.724 ms RDOC 010356: [03:41:08] d3d12_overlay.cpp(1725) - Log - Timer Triangle size - 2.830 ms RDOC 010356: [03:41:08] d3d12_overlay.cpp(1725) - Log - Timer Triangle size - 2.888 ms RDOC 010356: [03:41:08] d3d12_overlay.cpp(1725) - Log - Timer Triangle size - 2.743 ms RDOC 010356: [03:41:08] d3d12_overlay.cpp(1943) - Log - Timer Quad Overdraw - 13.159 ms RDOC 010356: [03:41:08] d3d12_overlay.cpp(1943) - Log - Timer Quad Overdraw - 8.494 ms RDOC 010356: [03:41:08] d3d12_overlay.cpp(1725) - Log - Timer Triangle size - 10.585 ms RDOC 010356: [03:41:08] d3d12_overlay.cpp(1725) - Log - Timer Triangle size - 4.215 ms RDOC 010356: [03:41:08] d3d12_overlay.cpp(1725) - Log - Timer Triangle size - 2.697 ms RDOC 010356: [03:41:08] d3d12_overlay.cpp(1725) - Log - Timer Triangle size - 3.597 ms RDOC 010356: [03:41:09] d3d12_overlay.cpp(1943) - Log - Timer Quad Overdraw - 13.337 ms RDOC 010356: [03:41:09] d3d12_overlay.cpp(1943) - Log - Timer Quad Overdraw - 6.279 ms RDOC 010356: [03:41:09] d3d12_overlay.cpp(1725) - Log - Timer Triangle size - 9.483 ms RDOC 010356: [03:41:09] d3d12_overlay.cpp(1725) - Log - Timer Triangle size - 3.970 ms RDOC 010356: [03:41:09] d3d12_overlay.cpp(1943) - Log - Timer Quad Overdraw - 91.776 ms RDOC 010356: [03:41:09] d3d12_overlay.cpp(1943) - Log - Timer Quad Overdraw - 30.235 ms RDOC 010356: [03:41:09] d3d12_overlay.cpp(1725) - Log - Timer Triangle size - 7.881 ms RDOC 010356: [03:41:09] d3d12_overlay.cpp(1725) - Log - Timer Triangle size - 2.889 ms RDOC 010356: [03:41:09] d3d12_overlay.cpp(1725) - Log - Timer Triangle size - 2.751 ms RDOC 010356: [03:41:09] d3d12_overlay.cpp(1725) - Log - Timer Triangle size - 2.550 ms RDOC 010356: [03:41:09] d3d12_overlay.cpp(1943) - Log - Timer Quad Overdraw - 13.563 ms RDOC 010356: [03:41:09] d3d12_overlay.cpp(1943) - Log - Timer Quad Overdraw - 7.450 ms RDOC 010356: [03:41:09] d3d12_overlay.cpp(1725) - Log - Timer Triangle size - 8.621 ms RDOC 010356: [03:41:09] d3d12_overlay.cpp(1725) - Log - Timer Triangle size - 3.186 ms RDOC 010356: [03:41:09] d3d12_overlay.cpp(1725) - Log - Timer Triangle size - 3.105 ms RDOC 010356: [03:41:10] d3d12_overlay.cpp(1725) - Log - Timer Triangle size - 2.705 ms RDOC 010356: [03:41:10] d3d12_overlay.cpp(1943) - Log - Timer Quad Overdraw - 13.408 ms RDOC 010356: [03:41:10] d3d12_overlay.cpp(1943) - Log - Timer Quad Overdraw - 6.150 ms RDOC 010356: [03:41:10] d3d12_overlay.cpp(1725) - Log - Timer Triangle size - 6.836 ms RDOC 010356: [03:41:10] d3d12_overlay.cpp(1725) - Log - Timer Triangle size - 3.929 ms RDOC 010356: [03:41:10] d3d12_overlay.cpp(1943) - Log - Timer Quad Overdraw - 14.257 ms RDOC 010356: [03:41:10] d3d12_overlay.cpp(1943) - Log - Timer Quad Overdraw - 7.510 ms RDOC 010356: [03:41:10] d3d12_overlay.cpp(1725) - Log - Timer Triangle size - 6.963 ms RDOC 010356: [03:41:10] d3d12_overlay.cpp(1725) - Log - Timer Triangle size - 3.415 ms RDOC 010356: [03:41:10] d3d12_overlay.cpp(1725) - Log - Timer Triangle size - 2.920 ms RDOC 010356: [03:41:10] d3d12_overlay.cpp(1725) - Log - Timer Triangle size - 2.512 ms RDOC 010356: [03:41:10] d3d12_overlay.cpp(1943) - Log - Timer Quad Overdraw - 13.886 ms RDOC 010356: [03:41:10] d3d12_overlay.cpp(1943) - Log - Timer Quad Overdraw - 5.817 ms RDOC 010356: [03:41:10] d3d12_overlay.cpp(1725) - Log - Timer Triangle size - 6.827 ms RDOC 010356: [03:41:10] d3d12_overlay.cpp(1725) - Log - Timer Triangle size - 2.828 ms RDOC 010356: [03:41:10] d3d12_overlay.cpp(1725) - Log - Timer Triangle size - 2.719 ms RDOC 010356: [03:41:10] d3d12_overlay.cpp(1725) - Log - Timer Triangle size - 2.652 ms RDOC 010356: [03:41:11] d3d12_overlay.cpp(1943) - Log - Timer Quad Overdraw - 13.367 ms RDOC 010356: [03:41:11] d3d12_overlay.cpp(1943) - Log - Timer Quad Overdraw - 6.285 ms RDOC 010356: [03:41:11] d3d12_overlay.cpp(1725) - Log - Timer Triangle size - 7.793 ms RDOC 010356: [03:41:11] d3d12_overlay.cpp(1725) - Log - Timer Triangle size - 4.151 ms RDOC 010356: [03:41:11] d3d12_overlay.cpp(1943) - Log - Timer Quad Overdraw - 14.197 ms RDOC 010356: [03:41:11] d3d12_overlay.cpp(1943) - Log - Timer Quad Overdraw - 8.509 ms RDOC 010356: [03:41:11] d3d12_overlay.cpp(1725) - Log - Timer Triangle size - 7.931 ms RDOC 010356: [03:41:11] d3d12_overlay.cpp(1725) - Log - Timer Triangle size - 2.753 ms RDOC 010356: [03:41:11] d3d12_overlay.cpp(1725) - Log - Timer Triangle size - 2.609 ms RDOC 010356: [03:41:11] d3d12_overlay.cpp(1725) - Log - Timer Triangle size - 2.522 ms RDOC 010356: [03:41:11] d3d12_overlay.cpp(1943) - Log - Timer Quad Overdraw - 13.060 ms RDOC 010356: [03:41:11] d3d12_overlay.cpp(1943) - Log - Timer Quad Overdraw - 6.413 ms RDOC 010356: [03:41:11] d3d12_overlay.cpp(1725) - Log - Timer Triangle size - 7.382 ms RDOC 010356: [03:41:11] d3d12_overlay.cpp(1725) - Log - Timer Triangle size - 2.888 ms RDOC 010356: [03:41:11] d3d12_overlay.cpp(1725) - Log - Timer Triangle size - 2.763 ms RDOC 010356: [03:41:11] d3d12_overlay.cpp(1943) - Log - Timer Quad Overdraw - 12.815 ms RDOC 010356: [03:41:11] d3d12_overlay.cpp(1943) - Log - Timer Quad Overdraw - 5.917 ms RDOC 010356: [03:41:11] d3d12_overlay.cpp(1725) - Log - Timer Triangle size - 6.335 ms RDOC 010356: [03:41:11] d3d12_overlay.cpp(1725) - Log - Timer Triangle size - 3.940 ms RDOC 010356: [03:41:11] d3d12_overlay.cpp(1725) - Log - Timer Triangle size - 2.488 ms RDOC 010356: [03:41:12] d3d12_overlay.cpp(1943) - Log - Timer Quad Overdraw - 20.056 ms RDOC 010356: [03:41:12] d3d12_overlay.cpp(1943) - Log - Timer Quad Overdraw - 6.164 ms RDOC 010356: [03:41:12] d3d12_overlay.cpp(1725) - Log - Timer Triangle size - 6.731 ms RDOC 010356: [03:41:12] d3d12_overlay.cpp(1725) - Log - Timer Triangle size - 2.789 ms RDOC 010356: [03:41:12] d3d12_overlay.cpp(1725) - Log - Timer Triangle size - 2.536 ms RDOC 010356: [03:41:12] d3d12_overlay.cpp(1943) - Log - Timer Quad Overdraw - 15.121 ms RDOC 010356: [03:41:12] d3d12_overlay.cpp(1943) - Log - Timer Quad Overdraw - 6.992 ms RDOC 010356: [03:41:12] d3d12_overlay.cpp(1725) - Log - Timer Triangle size - 7.092 ms RDOC 010356: [03:41:12] d3d12_overlay.cpp(1725) - Log - Timer Triangle size - 2.584 ms RDOC 010356: [03:41:12] d3d12_overlay.cpp(1725) - Log - Timer Triangle size - 2.369 ms RDOC 010356: [03:41:12] d3d12_overlay.cpp(1943) - Log - Timer Quad Overdraw - 19.735 ms RDOC 010356: [03:41:12] d3d12_overlay.cpp(1943) - Log - Timer Quad Overdraw - 6.435 ms RDOC 010356: [03:41:12] d3d12_overlay.cpp(1725) - Log - Timer Triangle size - 7.484 ms RDOC 010356: [03:41:12] d3d12_overlay.cpp(1725) - Log - Timer Triangle size - 3.359 ms RDOC 010356: [03:41:12] d3d12_overlay.cpp(1943) - Log - Timer Quad Overdraw - 95.757 ms RDOC 010356: [03:41:12] d3d12_overlay.cpp(1943) - Log - Timer Quad Overdraw - 31.986 ms RDOC 010356: [03:41:12] d3d12_overlay.cpp(1725) - Log - Timer Triangle size - 7.985 ms RDOC 010356: [03:41:12] d3d12_overlay.cpp(1725) - Log - Timer Triangle size - 3.205 ms RDOC 010356: [03:41:13] d3d12_overlay.cpp(1725) - Log - Timer Triangle size - 2.503 ms RDOC 010356: [03:41:13] d3d12_overlay.cpp(1725) - Log - Timer Triangle size - 2.454 ms RDOC 010356: [03:41:13] d3d12_overlay.cpp(1943) - Log - Timer Quad Overdraw - 15.106 ms RDOC 010356: [03:41:13] d3d12_overlay.cpp(1943) - Log - Timer Quad Overdraw - 6.595 ms RDOC 010356: [03:41:13] d3d12_overlay.cpp(1725) - Log - Timer Triangle size - 7.968 ms RDOC 010356: [03:41:13] d3d12_overlay.cpp(1725) - Log - Timer Triangle size - 2.729 ms RDOC 010356: [03:41:13] d3d12_overlay.cpp(1725) - Log - Timer Triangle size - 2.535 ms RDOC 010356: [03:41:13] d3d12_overlay.cpp(1725) - Log - Timer Triangle size - 2.339 ms RDOC 010356: [03:41:13] d3d12_overlay.cpp(1943) - Log - Timer Quad Overdraw - 15.030 ms RDOC 010356: [03:41:13] d3d12_overlay.cpp(1943) - Log - Timer Quad Overdraw - 7.304 ms RDOC 010356: [03:41:13] d3d12_overlay.cpp(1725) - Log - Timer Triangle size - 9.859 ms RDOC 010356: [03:41:13] d3d12_overlay.cpp(1725) - Log - Timer Triangle size - 2.838 ms RDOC 010356: [03:41:13] d3d12_overlay.cpp(1943) - Log - Timer Quad Overdraw - 95.371 ms RDOC 010356: [03:41:13] d3d12_overlay.cpp(1943) - Log - Timer Quad Overdraw - 28.492 ms RDOC 010356: [03:41:14] d3d12_overlay.cpp(1725) - Log - Timer Triangle size - 7.766 ms RDOC 010356: [03:41:14] d3d12_overlay.cpp(1725) - Log - Timer Triangle size - 2.587 ms RDOC 010356: [03:41:14] d3d12_overlay.cpp(1725) - Log - Timer Triangle size - 2.459 ms RDOC 010356: [03:41:14] d3d12_overlay.cpp(1725) - Log - Timer Triangle size - 2.299 ms RDOC 010356: [03:41:14] d3d12_overlay.cpp(1943) - Log - Timer Quad Overdraw - 19.800 ms RDOC 010356: [03:41:14] d3d12_overlay.cpp(1943) - Log - Timer Quad Overdraw - 9.717 ms RDOC 010356: [03:41:14] d3d12_overlay.cpp(1725) - Log - Timer Triangle size - 14.283 ms RDOC 010356: [03:41:14] d3d12_overlay.cpp(1725) - Log - Timer Triangle size - 2.479 ms RDOC 010356: [03:41:14] d3d12_overlay.cpp(1725) - Log - Timer Triangle size - 2.495 ms RDOC 010356: [03:41:14] d3d12_overlay.cpp(1725) - Log - Timer Triangle size - 2.520 ms RDOC 010356: [03:41:14] d3d12_overlay.cpp(1943) - Log - Timer Quad Overdraw - 15.397 ms RDOC 010356: [03:41:14] d3d12_overlay.cpp(1943) - Log - Timer Quad Overdraw - 7.174 ms RDOC 010356: [03:41:14] d3d12_overlay.cpp(1725) - Log - Timer Triangle size - 6.946 ms RDOC 010356: [03:41:14] d3d12_overlay.cpp(1725) - Log - Timer Triangle size - 2.909 ms RDOC 010356: [03:41:14] d3d12_overlay.cpp(1943) - Log - Timer Quad Overdraw - 15.709 ms RDOC 010356: [03:41:14] d3d12_overlay.cpp(1943) - Log - Timer Quad Overdraw - 7.020 ms RDOC 010356: [03:41:14] d3d12_overlay.cpp(1725) - Log - Timer Triangle size - 6.788 ms RDOC 010356: [03:41:14] d3d12_overlay.cpp(1725) - Log - Timer Triangle size - 2.695 ms RDOC 010356: [03:41:15] d3d12_overlay.cpp(1725) - Log - Timer Triangle size - 3.439 ms RDOC 010356: [03:41:15] d3d12_overlay.cpp(1725) - Log - Timer Triangle size - 2.490 ms RDOC 010356: [03:41:15] d3d12_overlay.cpp(1943) - Log - Timer Quad Overdraw - 16.765 ms RDOC 010356: [03:41:15] d3d12_overlay.cpp(1943) - Log - Timer Quad Overdraw - 7.405 ms RDOC 010356: [03:41:15] d3d12_overlay.cpp(1725) - Log - Timer Triangle size - 10.517 ms RDOC 010356: [03:41:15] d3d12_overlay.cpp(1725) - Log - Timer Triangle size - 2.544 ms RDOC 010356: [03:41:15] d3d12_overlay.cpp(1725) - Log - Timer Triangle size - 2.539 ms RDOC 010356: [03:41:15] d3d12_overlay.cpp(1725) - Log - Timer Triangle size - 2.366 ms RDOC 010356: [03:41:15] d3d12_overlay.cpp(1943) - Log - Timer Quad Overdraw - 15.775 ms RDOC 010356: [03:41:15] d3d12_overlay.cpp(1943) - Log - Timer Quad Overdraw - 6.578 ms RDOC 010356: [03:41:15] d3d12_overlay.cpp(1725) - Log - Timer Triangle size - 6.903 ms RDOC 010356: [03:41:15] d3d12_overlay.cpp(1725) - Log - Timer Triangle size - 2.652 ms RDOC 010356: [03:41:15] d3d12_overlay.cpp(1943) - Log - Timer Quad Overdraw - 17.131 ms RDOC 010356: [03:41:15] d3d12_overlay.cpp(1943) - Log - Timer Quad Overdraw - 9.432 ms RDOC 010356: [03:41:15] d3d12_overlay.cpp(1725) - Log - Timer Triangle size - 9.479 ms RDOC 010356: [03:41:15] d3d12_overlay.cpp(1725) - Log - Timer Triangle size - 2.680 ms RDOC 010356: [03:41:15] d3d12_overlay.cpp(1725) - Log - Timer Triangle size - 2.688 ms RDOC 010356: [03:41:15] d3d12_overlay.cpp(1725) - Log - Timer Triangle size - 2.267 ms RDOC 010356: [03:41:16] d3d12_overlay.cpp(1943) - Log - Timer Quad Overdraw - 15.087 ms RDOC 010356: [03:41:16] d3d12_overlay.cpp(1943) - Log - Timer Quad Overdraw - 6.314 ms RDOC 010356: [03:41:16] d3d12_overlay.cpp(1725) - Log - Timer Triangle size - 8.774 ms RDOC 010356: [03:41:16] d3d12_overlay.cpp(1725) - Log - Timer Triangle size - 3.914 ms RDOC 010356: [03:41:16] d3d12_overlay.cpp(1725) - Log - Timer Triangle size - 3.203 ms RDOC 010356: [03:41:16] d3d12_overlay.cpp(1943) - Log - Timer Quad Overdraw - 15.430 ms RDOC 010356: [03:41:16] d3d12_overlay.cpp(1943) - Log - Timer Quad Overdraw - 6.633 ms RDOC 010356: [03:41:16] d3d12_overlay.cpp(1725) - Log - Timer Triangle size - 8.567 ms RDOC 010356: [03:41:16] d3d12_overlay.cpp(1725) - Log - Timer Triangle size - 4.331 ms RDOC 010356: [03:41:16] d3d12_overlay.cpp(1725) - Log - Timer Triangle size - 2.548 ms RDOC 010356: [03:41:16] d3d12_overlay.cpp(1943) - Log - Timer Quad Overdraw - 15.572 ms RDOC 010356: [03:41:16] d3d12_overlay.cpp(1943) - Log - Timer Quad Overdraw - 8.327 ms RDOC 010356: [03:41:16] d3d12_overlay.cpp(1725) - Log - Timer Triangle size - 7.934 ms RDOC 010356: [03:41:16] d3d12_overlay.cpp(1725) - Log - Timer Triangle size - 3.397 ms RDOC 010356: [03:41:16] d3d12_overlay.cpp(1725) - Log - Timer Triangle size - 2.660 ms RDOC 010356: [03:41:16] d3d12_overlay.cpp(1943) - Log - Timer Quad Overdraw - 18.216 ms RDOC 010356: [03:41:16] d3d12_overlay.cpp(1943) - Log - Timer Quad Overdraw - 7.669 ms RDOC 010356: [03:41:16] d3d12_overlay.cpp(1725) - Log - Timer Triangle size - 7.705 ms RDOC 010356: [03:41:16] d3d12_overlay.cpp(1725) - Log - Timer Triangle size - 2.460 ms RDOC 010356: [03:41:16] replay_controller.cpp(1934) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:396 Log: Running D3D12 test on NVIDIA GeForce GT 1030
RDOC 002428: [03:41:17] core.cpp( 501) - Log - RenderDoc v1.33 Windows 64-bit Release (45db4fef3393ed05c306b8929cbaa0dae4bc9298) loaded in replay application RDOC 002428: [03:41:17] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 002428: [03:41:17] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 002428: [03:41:17] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 002428: [03:41:17] win32_process.cpp( 610) - Log - Injecting renderdoc into process 8740 RDOC 008740: [03:41:17] core.cpp( 501) - Log - RenderDoc v1.33 Windows 64-bit Release (45db4fef3393ed05c306b8929cbaa0dae4bc9298) capturing application RDOC 008740: [03:41:17] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 008740: [03:41:17] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 008740: [03:41:17] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 008740: [03:41:17] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 008740: [03:41:17] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 008740: [03:41:17] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 008740: [03:41:17] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 008740: [03:41:17] d3d12_hooks.cpp( 491) - Log - Registering D3D12 hooks RDOC 008740: [03:41:17] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 008740: [03:41:17] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 008740: [03:41:17] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 008740: [03:41:17] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 008740: [03:41:17] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 002428: [03:41:17] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [8740] RDOC 008740: [03:41:17] d3d12_device.cpp( 731) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 008740: [03:41:17] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x0000017DA416DA28 RDOC 008740: [03:41:17] d3d12_device_wrap.cpp(2314) - Log - Checking feature support for 0 RDOC 008740: [03:41:17] d3d12_device_wrap.cpp(2314) - Log - Checking feature support for 8 RDOC 008740: [03:41:17] d3d12_device_wrap.cpp(2314) - Log - Checking feature support for 18 RDOC 008740: [03:41:17] d3d12_device_wrap.cpp(2314) - Log - Checking feature support for 21 RDOC 008740: [03:41:17] d3d12_device_wrap.cpp(2314) - Log - Checking feature support for 23 RDOC 008740: [03:41:17] d3d12_device_wrap.cpp(2314) - Log - Checking feature support for 27 RDOC 008740: [03:41:17] d3d12_device_wrap.cpp(2366) - Log - Forcing no raytracing tier support RDOC 008740: [03:41:17] d3d12_device_wrap.cpp(2314) - Log - Checking feature support for 30 RDOC 008740: [03:41:17] d3d12_device_wrap.cpp(2314) - Log - Checking feature support for 32 RDOC 008740: [03:41:17] d3d12_device_wrap.cpp(2381) - Log - Forcing no mesh shading or sampler feedback tier support RDOC 008740: [03:41:17] d3d12_device_wrap.cpp(2314) - Log - Checking feature support for 7 RDOC 008740: [03:41:17] d3d12_device_wrap.cpp(2331) - Log - Clamping shader model from 0x65 to 6.7 RDOC 008740: [03:41:17] core.cpp(2028) - Log - Removing device frame capturer for 0x0000017DA416DA28 RDOC 008740: [03:41:17] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 008740: [03:41:17] d3d12_device.cpp( 731) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 008740: [03:41:17] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x0000017DA416DA28 RDOC 008740: [03:41:17] d3d12_device.cpp(3990) - Log - Resizing GPU readback window to 4194304 RDOC 002428: [03:41:17] target_control.cpp( 890) - Log - Used API: D3D12 (Not presenting & supported) RDOC 008740: [03:41:17] d3d12_device.cpp(1260) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 008740: [03:41:17] core.cpp(2047) - Log - Adding D3D12 frame capturer for 0x0000017DA416DA28 / 0x000000000014007C RDOC 002428: [03:41:17] target_control.cpp( 890) - Log - Used API: D3D12 (Presenting & supported) RDOC 008740: [03:41:17] d3d12_device.cpp(2552) - Log - Starting capture RDOC 008740: [03:41:17] resource_manager.h(1469) - Log - Preparing up to 34 potentially dirty resources RDOC 008740: [03:41:18] d3d12_device_wrap.cpp(2314) - Log - Checking feature support for 5 RDOC 008740: [03:41:18] resource_manager.h(1526) - Log - Prepared 21 dirty resources, postponed 0, skipped 0 RDOC 008740: [03:41:18] d3d12_device.cpp(2690) - Log - Finished capture, Frame 5 RDOC 008740: [03:41:18] resource_manager.h(1538) - Log - Checking 21 resources with initial contents against 35 referenced resources RDOC 008740: [03:41:18] resource_manager.h(1642) - Log - Serialised 17 resources, skipped 4 unreferenced RDOC 008740: [03:41:18] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 143206016 bytes to 630706 (0.44 %) RDOC 008740: [03:41:18] d3d12_device.cpp(2978) - Log - Captured D3D12 frame with 136.571899 MB capture section in 0.139855 seconds RDOC 008740: [03:41:18] rdcfile.cpp(1254) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1855344 bytes to 700922 (37.78 %) RDOC 008740: [03:41:18] rdcfile.cpp(1254) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4826624 bytes to 1855489 (38.44 %) RDOC 008740: [03:41:18] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 008740: [03:41:18] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Parameter_Zoo\capture_frame5.rdc RDOC 008740: [03:41:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Parameter_Zoo\capture_frame5.rdc RDOC 002428: [03:41:18] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (3197969 bytes) (time 1716950478) 6076 byte thumbnail RDOC 002428: [03:41:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Parameter_Zoo\capture_frame5.rdc RDOC 002428: [03:41:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002428: [03:41:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002428: [03:41:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002428: [03:41:19] d3d12_replay.cpp(4552) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 002428: [03:41:19] d3d12_replay.cpp(4565) - Log - Got D3D12Core.dll of size 1855344 (decompressed from 700922) RDOC 002428: [03:41:19] d3d12_replay.cpp(4582) - Log - Got D3D12SDKLayers.dll of size 4826624 (decompressed from 1855489) RDOC 002428: [03:41:19] d3d12_sdk_select.cpp( 376) - Log - System D3D12 runtime is version 2 RDOC 002428: [03:41:19] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 002428: [03:41:19] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 002428: [03:41:19] d3d12_replay.cpp(4669) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 002428: [03:41:19] d3d12_replay.cpp(4760) - Log - Created device. RDOC 002428: [03:41:19] d3d12_replay.cpp( 137) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 002428: [03:41:19] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 002428: [03:41:19] d3d12_device.cpp(3990) - Log - Resizing GPU readback window to 4194304 RDOC 002428: [03:41:19] d3d12_device_wrap.cpp(2314) - Log - Checking feature support for 4 RDOC 002428: [03:41:20] d3d12_replay.cpp( 207) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 002428: [03:41:20] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 002428: [03:41:20] d3d12_replay.cpp( 222) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 002428: [03:41:20] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::232 from upload to default for efficient replay RDOC 002428: [03:41:20] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::239 from upload to default for efficient replay RDOC 002428: [03:41:20] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::262 from upload to default for efficient replay RDOC 002428: [03:41:20] d3d12_device_wrap.cpp(2314) - Log - Checking feature support for 5 RDOC 002428: [03:41:20] d3d12_device.cpp(4712) - Log - Timer chunk initialisation - 1202.643 ms RDOC 002428: [03:41:20] d3d12_postvs.cpp(3059) - Warning - Resizing stream-out buffer from 128 to 256 for output data RDOC 002428: [03:41:20] replay_controller.cpp(1934) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:396 Log: Running D3D12 test on NVIDIA GeForce GT 1030
RDOC 009212: [03:41:20] core.cpp( 501) - Log - RenderDoc v1.33 Windows 64-bit Release (45db4fef3393ed05c306b8929cbaa0dae4bc9298) loaded in replay application RDOC 009212: [03:41:20] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 009212: [03:41:21] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 009212: [03:41:21] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 009212: [03:41:21] win32_process.cpp( 610) - Log - Injecting renderdoc into process 9296 RDOC 009296: [03:41:21] core.cpp( 501) - Log - RenderDoc v1.33 Windows 64-bit Release (45db4fef3393ed05c306b8929cbaa0dae4bc9298) capturing application RDOC 009296: [03:41:21] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 009296: [03:41:21] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 009296: [03:41:21] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 009296: [03:41:21] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 009296: [03:41:21] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 009296: [03:41:21] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 009296: [03:41:21] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 009296: [03:41:21] d3d12_hooks.cpp( 491) - Log - Registering D3D12 hooks RDOC 009296: [03:41:21] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 009296: [03:41:21] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 009296: [03:41:21] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 009296: [03:41:21] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 009296: [03:41:21] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 009212: [03:41:21] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [9296] RDOC 009296: [03:41:21] d3d12_device.cpp( 731) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 009296: [03:41:21] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x000001DC181DD938 RDOC 009296: [03:41:21] d3d12_device_wrap.cpp(2314) - Log - Checking feature support for 0 RDOC 009296: [03:41:21] d3d12_device_wrap.cpp(2314) - Log - Checking feature support for 8 RDOC 009296: [03:41:21] d3d12_device_wrap.cpp(2314) - Log - Checking feature support for 18 RDOC 009296: [03:41:21] d3d12_device_wrap.cpp(2314) - Log - Checking feature support for 21 RDOC 009296: [03:41:21] d3d12_device_wrap.cpp(2314) - Log - Checking feature support for 23 RDOC 009296: [03:41:21] d3d12_device_wrap.cpp(2314) - Log - Checking feature support for 27 RDOC 009296: [03:41:21] d3d12_device_wrap.cpp(2366) - Log - Forcing no raytracing tier support RDOC 009296: [03:41:21] d3d12_device_wrap.cpp(2314) - Log - Checking feature support for 30 RDOC 009296: [03:41:21] d3d12_device_wrap.cpp(2314) - Log - Checking feature support for 32 RDOC 009296: [03:41:21] d3d12_device_wrap.cpp(2381) - Log - Forcing no mesh shading or sampler feedback tier support RDOC 009296: [03:41:21] d3d12_device_wrap.cpp(2314) - Log - Checking feature support for 7 RDOC 009296: [03:41:21] d3d12_device_wrap.cpp(2331) - Log - Clamping shader model from 0x65 to 6.7 RDOC 009296: [03:41:21] core.cpp(2028) - Log - Removing device frame capturer for 0x000001DC181DD938 RDOC 009296: [03:41:21] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 009296: [03:41:21] d3d12_device.cpp( 731) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 009296: [03:41:21] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x000001DC181DD938 RDOC 009296: [03:41:21] d3d12_device.cpp(3990) - Log - Resizing GPU readback window to 4194304 RDOC 009212: [03:41:21] target_control.cpp( 890) - Log - Used API: D3D12 (Not presenting & supported) RDOC 009296: [03:41:21] d3d12_device.cpp(1260) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 009296: [03:41:21] core.cpp(2047) - Log - Adding D3D12 frame capturer for 0x000001DC181DD938 / 0x000000000015007C RDOC 009212: [03:41:21] target_control.cpp( 890) - Log - Used API: D3D12 (Presenting & supported) RDOC 009296: [03:41:21] d3d12_device.cpp(2552) - Log - Starting capture RDOC 009296: [03:41:21] resource_manager.h(1469) - Log - Preparing up to 45 potentially dirty resources RDOC 009296: [03:41:21] d3d12_device_wrap.cpp(2314) - Log - Checking feature support for 5 RDOC 009296: [03:41:22] resource_manager.h(1526) - Log - Prepared 32 dirty resources, postponed 0, skipped 0 RDOC 009296: [03:41:22] d3d12_device.cpp(2690) - Log - Finished capture, Frame 5 RDOC 009296: [03:41:22] d3d12_device.cpp(2899) - Log - Capture used DXIL RDOC 009296: [03:41:22] resource_manager.h(1538) - Log - Checking 32 resources with initial contents against 53 referenced resources RDOC 009296: [03:41:22] resource_manager.h(1642) - Log - Serialised 16 resources, skipped 16 unreferenced RDOC 009296: [03:41:22] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 21878784 bytes to 277758 (1.27 %) RDOC 009296: [03:41:22] d3d12_device.cpp(2978) - Log - Captured D3D12 frame with 20.865234 MB capture section in 0.388164 seconds RDOC 009296: [03:41:22] rdcfile.cpp(1254) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1855344 bytes to 700922 (37.78 %) RDOC 009296: [03:41:22] rdcfile.cpp(1254) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4826624 bytes to 1855489 (38.44 %) RDOC 009296: [03:41:22] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 7363 bytes to 7363 (100.00 %) RDOC 009296: [03:41:22] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Pixel_History\capture_frame5.rdc RDOC 009296: [03:41:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Pixel_History\capture_frame5.rdc RDOC 009212: [03:41:22] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (2858990 bytes) (time 1716950482) 17101 byte thumbnail RDOC 009212: [03:41:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Pixel_History\capture_frame5.rdc RDOC 009212: [03:41:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009212: [03:41:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009212: [03:41:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009212: [03:41:23] d3d12_replay.cpp(4552) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 009212: [03:41:23] d3d12_replay.cpp(4565) - Log - Got D3D12Core.dll of size 1855344 (decompressed from 700922) RDOC 009212: [03:41:23] d3d12_replay.cpp(4582) - Log - Got D3D12SDKLayers.dll of size 4826624 (decompressed from 1855489) RDOC 009212: [03:41:23] d3d12_sdk_select.cpp( 376) - Log - System D3D12 runtime is version 2 RDOC 009212: [03:41:23] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 009212: [03:41:23] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 009212: [03:41:23] d3d12_replay.cpp(4669) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 009212: [03:41:23] d3d12_replay.cpp(4760) - Log - Created device. RDOC 009212: [03:41:23] d3d12_replay.cpp( 137) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 009212: [03:41:23] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009212: [03:41:23] d3d12_device.cpp(3990) - Log - Resizing GPU readback window to 4194304 RDOC 009212: [03:41:23] d3d12_replay.cpp( 176) - Log - Replaying with DXIL enabled RDOC 009212: [03:41:23] d3d12_device_wrap.cpp(2314) - Log - Checking feature support for 4 RDOC 009212: [03:41:24] d3d12_replay.cpp( 207) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 009212: [03:41:24] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 009212: [03:41:24] d3d12_replay.cpp( 222) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 009212: [03:41:24] d3d12_device_wrap.cpp(2314) - Log - Checking feature support for 5 RDOC 009212: [03:41:24] d3d12_device.cpp(4712) - Log - Timer chunk initialisation - 1153.608 ms RDOC 009212: [03:41:24] d3d12_pixelhistory.cpp(2793) - Log - Timer D3D12DebugManager::PixelHistory - 55.052 ms RDOC 009212: [03:41:24] d3d12_pixelhistory.cpp(2793) - Log - Timer D3D12DebugManager::PixelHistory - 29.357 ms RDOC 009212: [03:41:24] d3d12_pixelhistory.cpp(2793) - Log - Timer D3D12DebugManager::PixelHistory - 32.356 ms RDOC 009212: [03:41:25] d3d12_pixelhistory.cpp(2793) - Log - Timer D3D12DebugManager::PixelHistory - 43.955 ms RDOC 009212: [03:41:25] d3d12_pixelhistory.cpp(2793) - Log - Timer D3D12DebugManager::PixelHistory - 34.248 ms RDOC 009212: [03:41:25] d3d12_pixelhistory.cpp(2793) - Log - Timer D3D12DebugManager::PixelHistory - 37.018 ms RDOC 009212: [03:41:25] d3d12_pixelhistory.cpp(2793) - Log - Timer D3D12DebugManager::PixelHistory - 31.892 ms RDOC 009212: [03:41:25] d3d12_pixelhistory.cpp(2793) - Log - Timer D3D12DebugManager::PixelHistory - 32.955 ms RDOC 009212: [03:41:25] d3d12_pixelhistory.cpp(2793) - Log - Timer D3D12DebugManager::PixelHistory - 34.105 ms RDOC 009212: [03:41:25] d3d12_pixelhistory.cpp(2793) - Log - Timer D3D12DebugManager::PixelHistory - 34.811 ms RDOC 009212: [03:41:25] d3d12_pixelhistory.cpp(2793) - Log - Timer D3D12DebugManager::PixelHistory - 45.866 ms RDOC 009212: [03:41:25] d3d12_pixelhistory.cpp(2793) - Log - Timer D3D12DebugManager::PixelHistory - 32.708 ms RDOC 009212: [03:41:25] d3d12_pixelhistory.cpp(2793) - Log - Timer D3D12DebugManager::PixelHistory - 31.463 ms RDOC 009212: [03:41:25] d3d12_pixelhistory.cpp(2793) - Log - Timer D3D12DebugManager::PixelHistory - 190.630 ms RDOC 009212: [03:41:25] d3d12_pixelhistory.cpp(2793) - Log - Timer D3D12DebugManager::PixelHistory - 40.657 ms RDOC 009212: [03:41:25] d3d12_pixelhistory.cpp(2793) - Log - Timer D3D12DebugManager::PixelHistory - 27.128 ms RDOC 009212: [03:41:25] d3d12_pixelhistory.cpp(2793) - Log - Timer D3D12DebugManager::PixelHistory - 32.297 ms RDOC 009212: [03:41:25] d3d12_pixelhistory.cpp(2793) - Log - Timer D3D12DebugManager::PixelHistory - 39.314 ms RDOC 009212: [03:41:25] d3d12_pixelhistory.cpp(2793) - Log - Timer D3D12DebugManager::PixelHistory - 33.846 ms RDOC 009212: [03:41:25] d3d12_pixelhistory.cpp(2793) - Log - Timer D3D12DebugManager::PixelHistory - 42.440 ms RDOC 009212: [03:41:25] d3d12_pixelhistory.cpp(2793) - Log - Timer D3D12DebugManager::PixelHistory - 41.311 ms RDOC 009212: [03:41:25] d3d12_pixelhistory.cpp(2793) - Log - Timer D3D12DebugManager::PixelHistory - 35.569 ms RDOC 009212: [03:41:26] d3d12_pixelhistory.cpp(2793) - Log - Timer D3D12DebugManager::PixelHistory - 38.459 ms RDOC 009212: [03:41:26] d3d12_pixelhistory.cpp(2793) - Log - Timer D3D12DebugManager::PixelHistory - 35.583 ms RDOC 009212: [03:41:26] d3d12_pixelhistory.cpp(2793) - Log - Timer D3D12DebugManager::PixelHistory - 32.281 ms RDOC 009212: [03:41:26] d3d12_pixelhistory.cpp(2793) - Log - Timer D3D12DebugManager::PixelHistory - 35.077 ms RDOC 009212: [03:41:26] d3d12_pixelhistory.cpp(2793) - Log - Timer D3D12DebugManager::PixelHistory - 33.623 ms RDOC 009212: [03:41:26] d3d12_pixelhistory.cpp(2793) - Log - Timer D3D12DebugManager::PixelHistory - 30.985 ms RDOC 009212: [03:41:26] d3d12_pixelhistory.cpp(2793) - Log - Timer D3D12DebugManager::PixelHistory - 34.440 ms RDOC 009212: [03:41:26] d3d12_pixelhistory.cpp(2793) - Log - Timer D3D12DebugManager::PixelHistory - 30.537 ms RDOC 009212: [03:41:26] d3d12_pixelhistory.cpp(2793) - Log - Timer D3D12DebugManager::PixelHistory - 37.093 ms RDOC 009212: [03:41:26] d3d12_pixelhistory.cpp(2793) - Log - Timer D3D12DebugManager::PixelHistory - 36.696 ms RDOC 009212: [03:41:26] d3d12_pixelhistory.cpp(2793) - Log - Timer D3D12DebugManager::PixelHistory - 44.625 ms RDOC 009212: [03:41:26] d3d12_pixelhistory.cpp(2793) - Log - Timer D3D12DebugManager::PixelHistory - 52.308 ms RDOC 009212: [03:41:26] d3d12_pixelhistory.cpp(2793) - Log - Timer D3D12DebugManager::PixelHistory - 46.179 ms RDOC 009212: [03:41:26] d3d12_pixelhistory.cpp(2793) - Log - Timer D3D12DebugManager::PixelHistory - 33.428 ms RDOC 009212: [03:41:26] d3d12_pixelhistory.cpp(2793) - Log - Timer D3D12DebugManager::PixelHistory - 198.887 ms RDOC 009212: [03:41:26] d3d12_pixelhistory.cpp(2793) - Log - Timer D3D12DebugManager::PixelHistory - 42.020 ms RDOC 009212: [03:41:26] d3d12_pixelhistory.cpp(2793) - Log - Timer D3D12DebugManager::PixelHistory - 31.541 ms RDOC 009212: [03:41:27] d3d12_pixelhistory.cpp(2793) - Log - Timer D3D12DebugManager::PixelHistory - 48.351 ms RDOC 009212: [03:41:27] d3d12_pixelhistory.cpp(2793) - Log - Timer D3D12DebugManager::PixelHistory - 39.938 ms RDOC 009212: [03:41:27] d3d12_pixelhistory.cpp(2793) - Log - Timer D3D12DebugManager::PixelHistory - 32.019 ms RDOC 009212: [03:41:27] d3d12_pixelhistory.cpp(2793) - Log - Timer D3D12DebugManager::PixelHistory - 32.891 ms RDOC 009212: [03:41:27] d3d12_pixelhistory.cpp(2793) - Log - Timer D3D12DebugManager::PixelHistory - 33.958 ms RDOC 009212: [03:41:27] d3d12_pixelhistory.cpp(2793) - Log - Timer D3D12DebugManager::PixelHistory - 40.289 ms RDOC 009212: [03:41:27] d3d12_pixelhistory.cpp(2793) - Log - Timer D3D12DebugManager::PixelHistory - 41.525 ms RDOC 009212: [03:41:27] replay_controller.cpp(1934) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:396 Log: Running D3D12 test on NVIDIA GeForce GT 1030
RDOC 010288: [03:41:27] core.cpp( 501) - Log - RenderDoc v1.33 Windows 64-bit Release (45db4fef3393ed05c306b8929cbaa0dae4bc9298) loaded in replay application RDOC 010288: [03:41:27] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010288: [03:41:27] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 010288: [03:41:27] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 010288: [03:41:27] win32_process.cpp( 610) - Log - Injecting renderdoc into process 8964 RDOC 008964: [03:41:27] core.cpp( 501) - Log - RenderDoc v1.33 Windows 64-bit Release (45db4fef3393ed05c306b8929cbaa0dae4bc9298) capturing application RDOC 008964: [03:41:27] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 008964: [03:41:27] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 008964: [03:41:27] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 008964: [03:41:27] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 008964: [03:41:27] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 008964: [03:41:27] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 008964: [03:41:27] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 008964: [03:41:27] d3d12_hooks.cpp( 491) - Log - Registering D3D12 hooks RDOC 008964: [03:41:27] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 008964: [03:41:27] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 008964: [03:41:27] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 008964: [03:41:27] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 008964: [03:41:27] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 010288: [03:41:27] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [8964] RDOC 008964: [03:41:27] d3d12_device.cpp( 731) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 008964: [03:41:27] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x000002086EA2DC58 RDOC 008964: [03:41:27] d3d12_device_wrap.cpp(2314) - Log - Checking feature support for 0 RDOC 008964: [03:41:27] d3d12_device_wrap.cpp(2314) - Log - Checking feature support for 8 RDOC 008964: [03:41:27] d3d12_device_wrap.cpp(2314) - Log - Checking feature support for 18 RDOC 008964: [03:41:27] d3d12_device_wrap.cpp(2314) - Log - Checking feature support for 21 RDOC 008964: [03:41:27] d3d12_device_wrap.cpp(2314) - Log - Checking feature support for 23 RDOC 008964: [03:41:27] d3d12_device_wrap.cpp(2314) - Log - Checking feature support for 27 RDOC 008964: [03:41:27] d3d12_device_wrap.cpp(2366) - Log - Forcing no raytracing tier support RDOC 008964: [03:41:27] d3d12_device_wrap.cpp(2314) - Log - Checking feature support for 30 RDOC 008964: [03:41:27] d3d12_device_wrap.cpp(2314) - Log - Checking feature support for 32 RDOC 008964: [03:41:27] d3d12_device_wrap.cpp(2381) - Log - Forcing no mesh shading or sampler feedback tier support RDOC 008964: [03:41:27] d3d12_device_wrap.cpp(2314) - Log - Checking feature support for 7 RDOC 008964: [03:41:27] d3d12_device_wrap.cpp(2331) - Log - Clamping shader model from 0x65 to 6.7 RDOC 008964: [03:41:27] core.cpp(2028) - Log - Removing device frame capturer for 0x000002086EA2DC58 RDOC 008964: [03:41:27] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 008964: [03:41:27] d3d12_device.cpp( 731) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 008964: [03:41:27] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x000002086EA2DC58 RDOC 008964: [03:41:27] d3d12_device.cpp(3990) - Log - Resizing GPU readback window to 4194304 RDOC 010288: [03:41:27] target_control.cpp( 890) - Log - Used API: D3D12 (Not presenting & supported) RDOC 008964: [03:41:28] d3d12_device.cpp(1260) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 008964: [03:41:28] core.cpp(2047) - Log - Adding D3D12 frame capturer for 0x000002086EA2DC58 / 0x000000000016007C RDOC 008964: [03:41:28] d3d12_device.cpp(2552) - Log - Starting capture RDOC 008964: [03:41:28] resource_manager.h(1469) - Log - Preparing up to 27 potentially dirty resources RDOC 010288: [03:41:28] target_control.cpp( 890) - Log - Used API: D3D12 (Presenting & supported) RDOC 008964: [03:41:28] resource_manager.h(1526) - Log - Prepared 14 dirty resources, postponed 0, skipped 0 RDOC 008964: [03:41:28] d3d12_device.cpp(2690) - Log - Finished capture, Frame 5 RDOC 008964: [03:41:28] resource_manager.h(1538) - Log - Checking 14 resources with initial contents against 13 referenced resources RDOC 008964: [03:41:28] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 12 unreferenced RDOC 008964: [03:41:28] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 163840 bytes to 19543 (11.93 %) RDOC 008964: [03:41:28] d3d12_device.cpp(2978) - Log - Captured D3D12 frame with 0.156250 MB capture section in 0.112464 seconds RDOC 008964: [03:41:28] rdcfile.cpp(1254) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1855344 bytes to 700922 (37.78 %) RDOC 008964: [03:41:28] rdcfile.cpp(1254) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4826624 bytes to 1855489 (38.44 %) RDOC 008964: [03:41:28] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4931 bytes to 4931 (100.00 %) RDOC 008964: [03:41:28] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_PrimitiveID\capture_frame5.rdc RDOC 008964: [03:41:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_PrimitiveID\capture_frame5.rdc RDOC 010288: [03:41:28] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (2590144 bytes) (time 1716950488) 8902 byte thumbnail RDOC 010288: [03:41:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_PrimitiveID\capture_frame5.rdc RDOC 010288: [03:41:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010288: [03:41:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010288: [03:41:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010288: [03:41:29] d3d12_replay.cpp(4552) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 010288: [03:41:29] d3d12_replay.cpp(4565) - Log - Got D3D12Core.dll of size 1855344 (decompressed from 700922) RDOC 010288: [03:41:29] d3d12_replay.cpp(4582) - Log - Got D3D12SDKLayers.dll of size 4826624 (decompressed from 1855489) RDOC 010288: [03:41:29] d3d12_sdk_select.cpp( 376) - Log - System D3D12 runtime is version 2 RDOC 010288: [03:41:29] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 010288: [03:41:29] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 010288: [03:41:29] d3d12_replay.cpp(4669) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 010288: [03:41:29] d3d12_replay.cpp(4760) - Log - Created device. RDOC 010288: [03:41:29] d3d12_replay.cpp( 137) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010288: [03:41:29] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010288: [03:41:29] d3d12_device.cpp(3990) - Log - Resizing GPU readback window to 4194304 RDOC 010288: [03:41:30] d3d12_device_wrap.cpp(2314) - Log - Checking feature support for 4 RDOC 010288: [03:41:30] d3d12_replay.cpp( 207) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 010288: [03:41:30] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 010288: [03:41:30] d3d12_replay.cpp( 222) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 010288: [03:41:30] d3d12_device_wrap.cpp(2314) - Log - Checking feature support for 5 RDOC 010288: [03:41:30] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 010288: [03:41:30] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 010288: [03:41:30] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 010288: [03:41:30] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 010288: [03:41:30] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 010288: [03:41:30] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 010288: [03:41:30] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 010288: [03:41:30] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 010288: [03:41:30] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 010288: [03:41:30] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 010288: [03:41:30] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 010288: [03:41:30] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 010288: [03:41:30] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 010288: [03:41:30] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 010288: [03:41:30] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 010288: [03:41:30] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 010288: [03:41:30] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 010288: [03:41:30] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 010288: [03:41:30] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 010288: [03:41:30] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 010288: [03:41:30] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 010288: [03:41:30] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 010288: [03:41:30] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 010288: [03:41:30] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 010288: [03:41:30] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 010288: [03:41:30] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 010288: [03:41:30] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 010288: [03:41:30] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 010288: [03:41:30] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 010288: [03:41:30] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 010288: [03:41:30] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 010288: [03:41:30] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 010288: [03:41:30] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 010288: [03:41:30] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 010288: [03:41:30] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 010288: [03:41:30] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 010288: [03:41:30] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 010288: [03:41:30] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 010288: [03:41:30] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 010288: [03:41:30] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 010288: [03:41:30] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 010288: [03:41:30] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 010288: [03:41:30] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 010288: [03:41:30] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 010288: [03:41:30] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 010288: [03:41:30] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 010288: [03:41:30] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 010288: [03:41:30] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 010288: [03:41:30] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 010288: [03:41:30] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 010288: [03:41:30] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 010288: [03:41:30] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 010288: [03:41:30] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 010288: [03:41:30] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 010288: [03:41:30] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 010288: [03:41:30] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 010288: [03:41:30] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 010288: [03:41:30] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 010288: [03:41:30] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 010288: [03:41:30] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 010288: [03:41:30] d3d12_device.cpp(4712) - Log - Timer chunk initialisation - 1018.649 ms RDOC 010288: [03:41:31] replay_controller.cpp(1934) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:396 Log: Running D3D12 test on NVIDIA GeForce GT 1030
RDOC 011216: [03:41:31] core.cpp( 501) - Log - RenderDoc v1.33 Windows 64-bit Release (45db4fef3393ed05c306b8929cbaa0dae4bc9298) loaded in replay application RDOC 011216: [03:41:31] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011216: [03:41:31] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 011216: [03:41:31] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 011216: [03:41:31] win32_process.cpp( 610) - Log - Injecting renderdoc into process 1616 RDOC 001616: [03:41:31] core.cpp( 501) - Log - RenderDoc v1.33 Windows 64-bit Release (45db4fef3393ed05c306b8929cbaa0dae4bc9298) capturing application RDOC 001616: [03:41:31] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 001616: [03:41:31] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 001616: [03:41:31] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 001616: [03:41:31] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 001616: [03:41:31] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 001616: [03:41:31] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 001616: [03:41:31] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 001616: [03:41:31] d3d12_hooks.cpp( 491) - Log - Registering D3D12 hooks RDOC 001616: [03:41:31] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 001616: [03:41:31] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 001616: [03:41:31] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 001616: [03:41:31] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 001616: [03:41:31] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 011216: [03:41:31] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [1616] RDOC 001616: [03:41:31] d3d12_device.cpp( 731) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001616: [03:41:31] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x000001C39FCEF588 RDOC 001616: [03:41:31] d3d12_device_wrap.cpp(2314) - Log - Checking feature support for 0 RDOC 001616: [03:41:31] d3d12_device_wrap.cpp(2314) - Log - Checking feature support for 8 RDOC 001616: [03:41:31] d3d12_device_wrap.cpp(2314) - Log - Checking feature support for 18 RDOC 001616: [03:41:31] d3d12_device_wrap.cpp(2314) - Log - Checking feature support for 21 RDOC 001616: [03:41:31] d3d12_device_wrap.cpp(2314) - Log - Checking feature support for 23 RDOC 001616: [03:41:31] d3d12_device_wrap.cpp(2314) - Log - Checking feature support for 27 RDOC 001616: [03:41:31] d3d12_device_wrap.cpp(2366) - Log - Forcing no raytracing tier support RDOC 001616: [03:41:31] d3d12_device_wrap.cpp(2314) - Log - Checking feature support for 30 RDOC 001616: [03:41:31] d3d12_device_wrap.cpp(2314) - Log - Checking feature support for 32 RDOC 001616: [03:41:31] d3d12_device_wrap.cpp(2381) - Log - Forcing no mesh shading or sampler feedback tier support RDOC 001616: [03:41:31] d3d12_device_wrap.cpp(2314) - Log - Checking feature support for 7 RDOC 001616: [03:41:31] d3d12_device_wrap.cpp(2331) - Log - Clamping shader model from 0x65 to 6.7 RDOC 001616: [03:41:31] core.cpp(2028) - Log - Removing device frame capturer for 0x000001C39FCEF588 RDOC 001616: [03:41:31] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 001616: [03:41:31] d3d12_device.cpp( 731) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001616: [03:41:31] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x000001C39FCEF588 RDOC 001616: [03:41:31] d3d12_device.cpp(3990) - Log - Resizing GPU readback window to 4194304 RDOC 011216: [03:41:31] target_control.cpp( 890) - Log - Used API: D3D12 (Not presenting & supported) RDOC 001616: [03:41:32] d3d12_device.cpp(1260) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 001616: [03:41:32] core.cpp(2047) - Log - Adding D3D12 frame capturer for 0x000001C39FCEF588 / 0x000000000017007C RDOC 001616: [03:41:32] d3d12_device.cpp(2552) - Log - Starting capture RDOC 001616: [03:41:32] resource_manager.h(1469) - Log - Preparing up to 30 potentially dirty resources RDOC 011216: [03:41:32] target_control.cpp( 890) - Log - Used API: D3D12 (Presenting & supported) RDOC 001616: [03:41:32] d3d12_device_wrap.cpp(2314) - Log - Checking feature support for 5 RDOC 001616: [03:41:32] resource_manager.h(1526) - Log - Prepared 17 dirty resources, postponed 0, skipped 0 RDOC 001616: [03:41:32] d3d12_device.cpp(2690) - Log - Finished capture, Frame 5 RDOC 001616: [03:41:32] resource_manager.h(1538) - Log - Checking 17 resources with initial contents against 14 referenced resources RDOC 001616: [03:41:32] resource_manager.h(1642) - Log - Serialised 6 resources, skipped 11 unreferenced RDOC 001616: [03:41:32] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 69824 bytes to 8827 (12.64 %) RDOC 001616: [03:41:32] d3d12_device.cpp(2978) - Log - Captured D3D12 frame with 0.066589 MB capture section in 0.106617 seconds RDOC 001616: [03:41:32] rdcfile.cpp(1254) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1855344 bytes to 700922 (37.78 %) RDOC 001616: [03:41:32] rdcfile.cpp(1254) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4826624 bytes to 1855489 (38.44 %) RDOC 001616: [03:41:32] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 001616: [03:41:32] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_RGP_Capture\capture_frame5.rdc RDOC 001616: [03:41:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_RGP_Capture\capture_frame5.rdc RDOC 011216: [03:41:32] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (2575130 bytes) (time 1716950492) 5116 byte thumbnail RDOC 011216: [03:41:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_RGP_Capture\capture_frame5.rdc RDOC 011216: [03:41:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011216: [03:41:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011216: [03:41:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011216: [03:41:33] d3d12_replay.cpp(4552) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 011216: [03:41:33] d3d12_replay.cpp(4565) - Log - Got D3D12Core.dll of size 1855344 (decompressed from 700922) RDOC 011216: [03:41:33] d3d12_replay.cpp(4582) - Log - Got D3D12SDKLayers.dll of size 4826624 (decompressed from 1855489) RDOC 011216: [03:41:33] d3d12_sdk_select.cpp( 376) - Log - System D3D12 runtime is version 2 RDOC 011216: [03:41:33] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 011216: [03:41:33] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 011216: [03:41:33] d3d12_replay.cpp(4669) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 011216: [03:41:33] d3d12_replay.cpp(4760) - Log - Created device. RDOC 011216: [03:41:33] d3d12_replay.cpp( 137) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 011216: [03:41:33] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 011216: [03:41:33] d3d12_device.cpp(3990) - Log - Resizing GPU readback window to 4194304 RDOC 011216: [03:41:33] d3d12_device_wrap.cpp(2314) - Log - Checking feature support for 4 RDOC 011216: [03:41:34] d3d12_replay.cpp( 207) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 011216: [03:41:34] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 011216: [03:41:34] d3d12_replay.cpp( 222) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 011216: [03:41:34] d3d12_device_wrap.cpp(2314) - Log - Checking feature support for 5 RDOC 011216: [03:41:34] d3d12_device.cpp(4712) - Log - Timer chunk initialisation - 1009.767 ms RDOC 011216: [03:41:34] replay_controller.cpp(1934) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:396 Log: Running D3D12 test on NVIDIA GeForce GT 1030
RDOC 010484: [03:41:34] core.cpp( 501) - Log - RenderDoc v1.33 Windows 64-bit Release (45db4fef3393ed05c306b8929cbaa0dae4bc9298) loaded in replay application RDOC 010484: [03:41:34] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010484: [03:41:34] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 010484: [03:41:34] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 010484: [03:41:34] win32_process.cpp( 610) - Log - Injecting renderdoc into process 7256 RDOC 007256: [03:41:34] core.cpp( 501) - Log - RenderDoc v1.33 Windows 64-bit Release (45db4fef3393ed05c306b8929cbaa0dae4bc9298) capturing application RDOC 007256: [03:41:34] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 007256: [03:41:34] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 007256: [03:41:34] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 007256: [03:41:34] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 007256: [03:41:34] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 007256: [03:41:34] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 007256: [03:41:34] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 007256: [03:41:34] d3d12_hooks.cpp( 491) - Log - Registering D3D12 hooks RDOC 007256: [03:41:34] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 007256: [03:41:34] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 007256: [03:41:34] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 007256: [03:41:34] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 007256: [03:41:34] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 010484: [03:41:34] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [7256] RDOC 007256: [03:41:35] d3d12_device.cpp( 731) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 007256: [03:41:35] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x000001FCB86DD348 RDOC 007256: [03:41:35] d3d12_device_wrap.cpp(2314) - Log - Checking feature support for 0 RDOC 007256: [03:41:35] d3d12_device_wrap.cpp(2314) - Log - Checking feature support for 8 RDOC 007256: [03:41:35] d3d12_device_wrap.cpp(2314) - Log - Checking feature support for 18 RDOC 007256: [03:41:35] d3d12_device_wrap.cpp(2314) - Log - Checking feature support for 21 RDOC 007256: [03:41:35] d3d12_device_wrap.cpp(2314) - Log - Checking feature support for 23 RDOC 007256: [03:41:35] d3d12_device_wrap.cpp(2314) - Log - Checking feature support for 27 RDOC 007256: [03:41:35] d3d12_device_wrap.cpp(2366) - Log - Forcing no raytracing tier support RDOC 007256: [03:41:35] d3d12_device_wrap.cpp(2314) - Log - Checking feature support for 30 RDOC 007256: [03:41:35] d3d12_device_wrap.cpp(2314) - Log - Checking feature support for 32 RDOC 007256: [03:41:35] d3d12_device_wrap.cpp(2381) - Log - Forcing no mesh shading or sampler feedback tier support RDOC 007256: [03:41:35] d3d12_device_wrap.cpp(2314) - Log - Checking feature support for 7 RDOC 007256: [03:41:35] d3d12_device_wrap.cpp(2331) - Log - Clamping shader model from 0x65 to 6.7 RDOC 007256: [03:41:35] core.cpp(2028) - Log - Removing device frame capturer for 0x000001FCB86DD348 RDOC 007256: [03:41:35] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 007256: [03:41:35] d3d12_device.cpp( 731) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 007256: [03:41:35] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x000001FCB86DD348 RDOC 007256: [03:41:35] d3d12_device.cpp(3990) - Log - Resizing GPU readback window to 4194304 RDOC 010484: [03:41:35] target_control.cpp( 890) - Log - Used API: D3D12 (Not presenting & supported) RDOC 007256: [03:41:35] d3d12_device.cpp(1260) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 007256: [03:41:35] core.cpp(2047) - Log - Adding D3D12 frame capturer for 0x000001FCB86DD348 / 0x000000000018007C RDOC 010484: [03:41:35] target_control.cpp( 890) - Log - Used API: D3D12 (Presenting & supported) RDOC 007256: [03:41:35] d3d12_device.cpp(2552) - Log - Starting capture RDOC 007256: [03:41:35] resource_manager.h(1469) - Log - Preparing up to 26 potentially dirty resources RDOC 007256: [03:41:35] resource_manager.h(1526) - Log - Prepared 13 dirty resources, postponed 0, skipped 0 RDOC 007256: [03:41:35] d3d12_device.cpp(2690) - Log - Finished capture, Frame 5 RDOC 007256: [03:41:35] d3d12_device.cpp(2899) - Log - Capture used DXIL RDOC 007256: [03:41:35] resource_manager.h(1538) - Log - Checking 13 resources with initial contents against 11 referenced resources RDOC 007256: [03:41:35] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 11 unreferenced RDOC 007256: [03:41:35] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 248576 bytes to 100875 (40.58 %) RDOC 007256: [03:41:35] d3d12_device.cpp(2978) - Log - Captured D3D12 frame with 0.237061 MB capture section in 0.107250 seconds RDOC 007256: [03:41:35] rdcfile.cpp(1254) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1855344 bytes to 700922 (37.78 %) RDOC 007256: [03:41:35] rdcfile.cpp(1254) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4826624 bytes to 1855489 (38.44 %) RDOC 007256: [03:41:36] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4846 bytes to 4846 (100.00 %) RDOC 007256: [03:41:36] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Reflection_Zoo\capture_frame5.rdc RDOC 007256: [03:41:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Reflection_Zoo\capture_frame5.rdc RDOC 010484: [03:41:36] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (2667866 bytes) (time 1716950496) 5377 byte thumbnail RDOC 010484: [03:41:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Reflection_Zoo\capture_frame5.rdc RDOC 010484: [03:41:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010484: [03:41:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010484: [03:41:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010484: [03:41:37] d3d12_replay.cpp(4552) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 010484: [03:41:37] d3d12_replay.cpp(4565) - Log - Got D3D12Core.dll of size 1855344 (decompressed from 700922) RDOC 010484: [03:41:37] d3d12_replay.cpp(4582) - Log - Got D3D12SDKLayers.dll of size 4826624 (decompressed from 1855489) RDOC 010484: [03:41:37] d3d12_sdk_select.cpp( 376) - Log - System D3D12 runtime is version 2 RDOC 010484: [03:41:37] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 010484: [03:41:37] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 010484: [03:41:37] d3d12_replay.cpp(4669) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 010484: [03:41:37] d3d12_replay.cpp(4760) - Log - Created device. RDOC 010484: [03:41:37] d3d12_replay.cpp( 137) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010484: [03:41:37] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010484: [03:41:37] d3d12_device.cpp(3990) - Log - Resizing GPU readback window to 4194304 RDOC 010484: [03:41:37] d3d12_replay.cpp( 176) - Log - Replaying with DXIL enabled RDOC 010484: [03:41:37] d3d12_device_wrap.cpp(2314) - Log - Checking feature support for 4 RDOC 010484: [03:41:37] d3d12_replay.cpp( 207) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 010484: [03:41:37] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 010484: [03:41:37] d3d12_replay.cpp( 222) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 010484: [03:41:38] d3d12_device_wrap.cpp(2314) - Log - Checking feature support for 5 RDOC 010484: [03:41:38] d3d12_device.cpp(4712) - Log - Timer chunk initialisation - 1057.456 ms RDOC 010484: [03:41:38] dxil_bytecode.cpp(2291) - Warning - Couldn't find pointer type as expected. Adding transient type RDOC 010484: [03:41:38] dxil_bytecode.cpp(2291) - Warning - Couldn't find pointer type as expected. Adding transient type RDOC 010484: [03:41:38] replay_controller.cpp(1934) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:396 Log: Running D3D12 test on NVIDIA GeForce GT 1030
RDOC 008932: [03:41:38] core.cpp( 501) - Log - RenderDoc v1.33 Windows 64-bit Release (45db4fef3393ed05c306b8929cbaa0dae4bc9298) loaded in replay application RDOC 008932: [03:41:38] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 008932: [03:41:38] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 008932: [03:41:38] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 008932: [03:41:38] win32_process.cpp( 610) - Log - Injecting renderdoc into process 8944 RDOC 008944: [03:41:38] core.cpp( 501) - Log - RenderDoc v1.33 Windows 64-bit Release (45db4fef3393ed05c306b8929cbaa0dae4bc9298) capturing application RDOC 008944: [03:41:38] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 008944: [03:41:38] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 008944: [03:41:38] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 008944: [03:41:38] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 008944: [03:41:38] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 008944: [03:41:38] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 008944: [03:41:38] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 008944: [03:41:38] d3d12_hooks.cpp( 491) - Log - Registering D3D12 hooks RDOC 008944: [03:41:38] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 008944: [03:41:38] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 008944: [03:41:38] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 008944: [03:41:38] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 008944: [03:41:38] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 008932: [03:41:38] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [8944] RDOC 008944: [03:41:38] d3d12_device.cpp( 731) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 008944: [03:41:38] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x0000022D1D96B178 RDOC 008944: [03:41:38] d3d12_device_wrap.cpp(2314) - Log - Checking feature support for 0 RDOC 008944: [03:41:38] d3d12_device_wrap.cpp(2314) - Log - Checking feature support for 8 RDOC 008944: [03:41:38] d3d12_device_wrap.cpp(2314) - Log - Checking feature support for 18 RDOC 008944: [03:41:38] d3d12_device_wrap.cpp(2314) - Log - Checking feature support for 21 RDOC 008944: [03:41:38] d3d12_device_wrap.cpp(2314) - Log - Checking feature support for 23 RDOC 008944: [03:41:38] d3d12_device_wrap.cpp(2314) - Log - Checking feature support for 27 RDOC 008944: [03:41:38] d3d12_device_wrap.cpp(2366) - Log - Forcing no raytracing tier support RDOC 008944: [03:41:38] d3d12_device_wrap.cpp(2314) - Log - Checking feature support for 30 RDOC 008944: [03:41:38] d3d12_device_wrap.cpp(2314) - Log - Checking feature support for 32 RDOC 008944: [03:41:38] d3d12_device_wrap.cpp(2381) - Log - Forcing no mesh shading or sampler feedback tier support RDOC 008944: [03:41:38] d3d12_device_wrap.cpp(2314) - Log - Checking feature support for 7 RDOC 008944: [03:41:38] d3d12_device_wrap.cpp(2331) - Log - Clamping shader model from 0x65 to 6.7 RDOC 008944: [03:41:38] core.cpp(2028) - Log - Removing device frame capturer for 0x0000022D1D96B178 RDOC 008944: [03:41:38] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 008944: [03:41:38] d3d12_device.cpp( 731) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 008944: [03:41:38] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x0000022D1D96B178 RDOC 008944: [03:41:38] d3d12_device.cpp(3990) - Log - Resizing GPU readback window to 4194304 RDOC 008932: [03:41:38] target_control.cpp( 890) - Log - Used API: D3D12 (Not presenting & supported) RDOC 008944: [03:41:39] d3d12_device.cpp(1260) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 008944: [03:41:39] core.cpp(2047) - Log - Adding D3D12 frame capturer for 0x0000022D1D96B178 / 0x000000000019007C RDOC 008944: [03:41:39] d3d12_device.cpp(2552) - Log - Starting capture RDOC 008944: [03:41:39] resource_manager.h(1469) - Log - Preparing up to 36 potentially dirty resources RDOC 008932: [03:41:39] target_control.cpp( 890) - Log - Used API: D3D12 (Presenting & supported) RDOC 008944: [03:41:39] d3d12_device_wrap.cpp(2314) - Log - Checking feature support for 5 RDOC 008944: [03:41:39] resource_manager.h(1526) - Log - Prepared 23 dirty resources, postponed 0, skipped 0 RDOC 008944: [03:41:39] d3d12_device.cpp(2690) - Log - Finished capture, Frame 5 RDOC 008944: [03:41:39] resource_manager.h(1538) - Log - Checking 23 resources with initial contents against 19 referenced resources RDOC 008944: [03:41:39] resource_manager.h(1642) - Log - Serialised 11 resources, skipped 12 unreferenced RDOC 008944: [03:41:39] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 4890944 bytes to 41250 (0.84 %) RDOC 008944: [03:41:39] d3d12_device.cpp(2978) - Log - Captured D3D12 frame with 4.664368 MB capture section in 0.121086 seconds RDOC 008944: [03:41:39] rdcfile.cpp(1254) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1855344 bytes to 700922 (37.78 %) RDOC 008944: [03:41:39] rdcfile.cpp(1254) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4826624 bytes to 1855489 (38.44 %) RDOC 008944: [03:41:39] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 3914 bytes to 3914 (100.00 %) RDOC 008944: [03:41:39] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_RenderTarget_Binds\capture_frame5.rdc RDOC 008944: [03:41:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_RenderTarget_Binds\capture_frame5.rdc RDOC 008932: [03:41:39] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (2604462 bytes) (time 1716950499) 2530 byte thumbnail RDOC 008932: [03:41:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_RenderTarget_Binds\capture_frame5.rdc RDOC 008932: [03:41:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008932: [03:41:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008932: [03:41:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008932: [03:41:40] d3d12_replay.cpp(4552) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 008932: [03:41:40] d3d12_replay.cpp(4565) - Log - Got D3D12Core.dll of size 1855344 (decompressed from 700922) RDOC 008932: [03:41:40] d3d12_replay.cpp(4582) - Log - Got D3D12SDKLayers.dll of size 4826624 (decompressed from 1855489) RDOC 008932: [03:41:40] d3d12_sdk_select.cpp( 376) - Log - System D3D12 runtime is version 2 RDOC 008932: [03:41:40] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 008932: [03:41:40] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 008932: [03:41:40] d3d12_replay.cpp(4669) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 008932: [03:41:40] d3d12_replay.cpp(4760) - Log - Created device. RDOC 008932: [03:41:40] d3d12_replay.cpp( 137) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 008932: [03:41:40] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008932: [03:41:40] d3d12_device.cpp(3990) - Log - Resizing GPU readback window to 4194304 RDOC 008932: [03:41:41] d3d12_device_wrap.cpp(2314) - Log - Checking feature support for 4 RDOC 008932: [03:41:41] d3d12_replay.cpp( 207) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 008932: [03:41:41] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 008932: [03:41:41] d3d12_replay.cpp( 222) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 008932: [03:41:41] d3d12_device_wrap.cpp(2314) - Log - Checking feature support for 5 RDOC 008932: [03:41:41] d3d12_device.cpp(4712) - Log - Timer chunk initialisation - 1014.322 ms RDOC 008932: [03:41:41] replay_controller.cpp(1934) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:396 Log: Running D3D12 test on NVIDIA GeForce GT 1030
RDOC 004236: [03:41:42] core.cpp( 501) - Log - RenderDoc v1.33 Windows 64-bit Release (45db4fef3393ed05c306b8929cbaa0dae4bc9298) loaded in replay application RDOC 004236: [03:41:42] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 004236: [03:41:42] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 004236: [03:41:42] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 004236: [03:41:42] win32_process.cpp( 610) - Log - Injecting renderdoc into process 6436 RDOC 006436: [03:41:42] core.cpp( 501) - Log - RenderDoc v1.33 Windows 64-bit Release (45db4fef3393ed05c306b8929cbaa0dae4bc9298) capturing application RDOC 006436: [03:41:42] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 006436: [03:41:42] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 006436: [03:41:42] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 006436: [03:41:42] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 006436: [03:41:42] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 006436: [03:41:42] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 006436: [03:41:42] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 006436: [03:41:42] d3d12_hooks.cpp( 491) - Log - Registering D3D12 hooks RDOC 006436: [03:41:42] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 006436: [03:41:42] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 006436: [03:41:42] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 006436: [03:41:42] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 006436: [03:41:42] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 004236: [03:41:42] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [6436] RDOC 006436: [03:41:42] d3d12_device.cpp( 731) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 006436: [03:41:42] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x000001E4F198D368 RDOC 006436: [03:41:42] d3d12_device_wrap.cpp(2314) - Log - Checking feature support for 0 RDOC 006436: [03:41:42] d3d12_device_wrap.cpp(2314) - Log - Checking feature support for 8 RDOC 006436: [03:41:42] d3d12_device_wrap.cpp(2314) - Log - Checking feature support for 18 RDOC 006436: [03:41:42] d3d12_device_wrap.cpp(2314) - Log - Checking feature support for 21 RDOC 006436: [03:41:42] d3d12_device_wrap.cpp(2314) - Log - Checking feature support for 23 RDOC 006436: [03:41:42] d3d12_device_wrap.cpp(2314) - Log - Checking feature support for 27 RDOC 006436: [03:41:42] d3d12_device_wrap.cpp(2366) - Log - Forcing no raytracing tier support RDOC 006436: [03:41:42] d3d12_device_wrap.cpp(2314) - Log - Checking feature support for 30 RDOC 006436: [03:41:42] d3d12_device_wrap.cpp(2314) - Log - Checking feature support for 32 RDOC 006436: [03:41:42] d3d12_device_wrap.cpp(2381) - Log - Forcing no mesh shading or sampler feedback tier support RDOC 006436: [03:41:42] d3d12_device_wrap.cpp(2314) - Log - Checking feature support for 7 RDOC 006436: [03:41:42] d3d12_device_wrap.cpp(2331) - Log - Clamping shader model from 0x65 to 6.7 RDOC 006436: [03:41:42] core.cpp(2028) - Log - Removing device frame capturer for 0x000001E4F198D368 RDOC 006436: [03:41:42] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 006436: [03:41:42] d3d12_device.cpp( 731) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 006436: [03:41:42] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x000001E4F198D368 RDOC 006436: [03:41:42] d3d12_device.cpp(3990) - Log - Resizing GPU readback window to 4194304 RDOC 004236: [03:41:42] target_control.cpp( 890) - Log - Used API: D3D12 (Not presenting & supported) RDOC 006436: [03:41:42] d3d12_device.cpp(1260) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 006436: [03:41:42] core.cpp(2047) - Log - Adding D3D12 frame capturer for 0x000001E4F198D368 / 0x00000000001A007C RDOC 006436: [03:41:42] d3d12_device.cpp(2552) - Log - Starting capture RDOC 006436: [03:41:42] resource_manager.h(1469) - Log - Preparing up to 30 potentially dirty resources RDOC 004236: [03:41:42] target_control.cpp( 890) - Log - Used API: D3D12 (Presenting & supported) RDOC 006436: [03:41:43] d3d12_device_wrap.cpp(2314) - Log - Checking feature support for 5 RDOC 006436: [03:41:43] resource_manager.h(1526) - Log - Prepared 17 dirty resources, postponed 0, skipped 0 RDOC 006436: [03:41:43] d3d12_device.cpp(2690) - Log - Finished capture, Frame 5 RDOC 006436: [03:41:43] resource_manager.h(1538) - Log - Checking 17 resources with initial contents against 14 referenced resources RDOC 006436: [03:41:43] resource_manager.h(1642) - Log - Serialised 5 resources, skipped 12 unreferenced RDOC 006436: [03:41:43] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 997312 bytes to 26868 (2.69 %) RDOC 006436: [03:41:43] d3d12_device.cpp(2978) - Log - Captured D3D12 frame with 0.951111 MB capture section in 0.115143 seconds RDOC 006436: [03:41:43] rdcfile.cpp(1254) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1855344 bytes to 700922 (37.78 %) RDOC 006436: [03:41:43] rdcfile.cpp(1254) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4826624 bytes to 1855489 (38.44 %) RDOC 006436: [03:41:43] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4713 bytes to 4713 (100.00 %) RDOC 006436: [03:41:43] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Render_Pass\capture_frame5.rdc RDOC 006436: [03:41:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Render_Pass\capture_frame5.rdc RDOC 004236: [03:41:43] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (2596550 bytes) (time 1716950503) 8201 byte thumbnail RDOC 004236: [03:41:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Render_Pass\capture_frame5.rdc RDOC 004236: [03:41:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004236: [03:41:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004236: [03:41:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004236: [03:41:44] d3d12_replay.cpp(4552) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 004236: [03:41:44] d3d12_replay.cpp(4565) - Log - Got D3D12Core.dll of size 1855344 (decompressed from 700922) RDOC 004236: [03:41:44] d3d12_replay.cpp(4582) - Log - Got D3D12SDKLayers.dll of size 4826624 (decompressed from 1855489) RDOC 004236: [03:41:44] d3d12_sdk_select.cpp( 376) - Log - System D3D12 runtime is version 2 RDOC 004236: [03:41:44] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 004236: [03:41:44] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 004236: [03:41:44] d3d12_replay.cpp(4669) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 004236: [03:41:44] d3d12_replay.cpp(4760) - Log - Created device. RDOC 004236: [03:41:44] d3d12_replay.cpp( 137) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 004236: [03:41:44] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 004236: [03:41:44] d3d12_device.cpp(3990) - Log - Resizing GPU readback window to 4194304 RDOC 004236: [03:41:44] d3d12_device_wrap.cpp(2314) - Log - Checking feature support for 4 RDOC 004236: [03:41:45] d3d12_replay.cpp( 207) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 004236: [03:41:45] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 004236: [03:41:45] d3d12_replay.cpp( 222) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 004236: [03:41:45] d3d12_device_wrap.cpp(2314) - Log - Checking feature support for 5 RDOC 004236: [03:41:45] d3d12_device.cpp(4712) - Log - Timer chunk initialisation - 1014.730 ms RDOC 004236: [03:41:45] replay_controller.cpp(1934) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:396 Log: Running D3D12 test on NVIDIA GeForce GT 1030
RDOC 006064: [03:41:45] core.cpp( 501) - Log - RenderDoc v1.33 Windows 64-bit Release (45db4fef3393ed05c306b8929cbaa0dae4bc9298) loaded in replay application RDOC 006064: [03:41:45] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 006064: [03:41:45] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 006064: [03:41:45] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 006064: [03:41:45] win32_process.cpp( 610) - Log - Injecting renderdoc into process 8988 RDOC 008988: [03:41:45] core.cpp( 501) - Log - RenderDoc v1.33 Windows 64-bit Release (45db4fef3393ed05c306b8929cbaa0dae4bc9298) capturing application RDOC 008988: [03:41:45] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 008988: [03:41:45] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 008988: [03:41:45] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 008988: [03:41:45] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 008988: [03:41:45] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 008988: [03:41:45] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 008988: [03:41:45] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 008988: [03:41:45] d3d12_hooks.cpp( 491) - Log - Registering D3D12 hooks RDOC 008988: [03:41:45] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 008988: [03:41:45] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 008988: [03:41:45] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 008988: [03:41:45] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 008988: [03:41:45] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 006064: [03:41:45] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [8988] RDOC 008988: [03:41:45] d3d12_device.cpp( 731) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 008988: [03:41:45] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x0000018E035ACF18 RDOC 008988: [03:41:45] d3d12_device_wrap.cpp(2314) - Log - Checking feature support for 0 RDOC 008988: [03:41:45] d3d12_device_wrap.cpp(2314) - Log - Checking feature support for 8 RDOC 008988: [03:41:45] d3d12_device_wrap.cpp(2314) - Log - Checking feature support for 18 RDOC 008988: [03:41:45] d3d12_device_wrap.cpp(2314) - Log - Checking feature support for 21 RDOC 008988: [03:41:45] d3d12_device_wrap.cpp(2314) - Log - Checking feature support for 23 RDOC 008988: [03:41:45] d3d12_device_wrap.cpp(2314) - Log - Checking feature support for 27 RDOC 008988: [03:41:45] d3d12_device_wrap.cpp(2366) - Log - Forcing no raytracing tier support RDOC 008988: [03:41:45] d3d12_device_wrap.cpp(2314) - Log - Checking feature support for 30 RDOC 008988: [03:41:45] d3d12_device_wrap.cpp(2314) - Log - Checking feature support for 32 RDOC 008988: [03:41:45] d3d12_device_wrap.cpp(2381) - Log - Forcing no mesh shading or sampler feedback tier support RDOC 008988: [03:41:45] d3d12_device_wrap.cpp(2314) - Log - Checking feature support for 7 RDOC 008988: [03:41:45] d3d12_device_wrap.cpp(2331) - Log - Clamping shader model from 0x65 to 6.7 RDOC 008988: [03:41:45] core.cpp(2028) - Log - Removing device frame capturer for 0x0000018E035ACF18 RDOC 008988: [03:41:45] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 008988: [03:41:46] d3d12_device.cpp( 731) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 008988: [03:41:46] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x0000018E035ACF18 RDOC 008988: [03:41:46] d3d12_device.cpp(3990) - Log - Resizing GPU readback window to 4194304 RDOC 006064: [03:41:46] target_control.cpp( 890) - Log - Used API: D3D12 (Not presenting & supported) RDOC 008988: [03:41:46] d3d12_device.cpp(1260) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 008988: [03:41:46] core.cpp(2047) - Log - Adding D3D12 frame capturer for 0x0000018E035ACF18 / 0x00000000001B007C RDOC 006064: [03:41:46] target_control.cpp( 890) - Log - Used API: D3D12 (Presenting & supported) RDOC 008988: [03:41:51] d3d12_device.cpp(2552) - Log - Starting capture RDOC 008988: [03:41:51] resource_manager.h(1469) - Log - Preparing up to 33 potentially dirty resources RDOC 008988: [03:41:51] d3d12_device_wrap.cpp(2314) - Log - Checking feature support for 5 RDOC 008988: [03:41:51] resource_manager.h(1526) - Log - Prepared 20 dirty resources, postponed 0, skipped 0 RDOC 008988: [03:41:51] d3d12_device.cpp(2690) - Log - Finished capture, Frame 200 RDOC 008988: [03:41:51] resource_manager.h(1538) - Log - Checking 20 resources with initial contents against 29 referenced resources RDOC 008988: [03:41:51] resource_manager.h(1642) - Log - Serialised 8 resources, skipped 12 unreferenced RDOC 008988: [03:41:51] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 5860864 bytes to 46467 (0.79 %) RDOC 008988: [03:41:51] d3d12_device.cpp(2978) - Log - Captured D3D12 frame with 5.589355 MB capture section in 0.158549 seconds RDOC 008988: [03:41:51] rdcfile.cpp(1254) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1855344 bytes to 700922 (37.78 %) RDOC 008988: [03:41:51] rdcfile.cpp(1254) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4826624 bytes to 1855489 (38.44 %) RDOC 008988: [03:41:51] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 5412 bytes to 5412 (100.00 %) RDOC 008988: [03:41:51] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Resource_Lifetimes\capture_frame200.rdc RDOC 008988: [03:41:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Resource_Lifetimes\capture_frame200.rdc RDOC 006064: [03:41:51] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 200) (2616435 bytes) (time 1716950511) 7788 byte thumbnail RDOC 006064: [03:41:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Resource_Lifetimes\capture_frame200.rdc RDOC 006064: [03:41:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006064: [03:41:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006064: [03:41:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006064: [03:41:52] d3d12_replay.cpp(4552) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 006064: [03:41:52] d3d12_replay.cpp(4565) - Log - Got D3D12Core.dll of size 1855344 (decompressed from 700922) RDOC 006064: [03:41:52] d3d12_replay.cpp(4582) - Log - Got D3D12SDKLayers.dll of size 4826624 (decompressed from 1855489) RDOC 006064: [03:41:52] d3d12_sdk_select.cpp( 376) - Log - System D3D12 runtime is version 2 RDOC 006064: [03:41:52] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 006064: [03:41:52] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 006064: [03:41:52] d3d12_replay.cpp(4669) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 006064: [03:41:52] d3d12_replay.cpp(4760) - Log - Created device. RDOC 006064: [03:41:52] d3d12_replay.cpp( 137) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 006064: [03:41:52] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 006064: [03:41:52] d3d12_device.cpp(3990) - Log - Resizing GPU readback window to 4194304 RDOC 006064: [03:41:52] d3d12_device_wrap.cpp(2314) - Log - Checking feature support for 4 RDOC 006064: [03:41:53] d3d12_replay.cpp( 207) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 006064: [03:41:53] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 006064: [03:41:53] d3d12_replay.cpp( 222) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 006064: [03:41:53] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::285 from upload to default for efficient replay RDOC 006064: [03:41:53] d3d12_device_wrap.cpp(2314) - Log - Checking feature support for 5 RDOC 006064: [03:41:53] d3d12_device.cpp(4712) - Log - Timer chunk initialisation - 1027.501 ms RDOC 006064: [03:41:53] replay_controller.cpp(1934) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:396 Log: Running D3D12 test on NVIDIA GeForce GT 1030
RDOC 010540: [03:41:53] core.cpp( 501) - Log - RenderDoc v1.33 Windows 64-bit Release (45db4fef3393ed05c306b8929cbaa0dae4bc9298) loaded in replay application RDOC 010540: [03:41:53] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010540: [03:41:53] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 010540: [03:41:53] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 010540: [03:41:53] win32_process.cpp( 610) - Log - Injecting renderdoc into process 10556 RDOC 010556: [03:41:53] core.cpp( 501) - Log - RenderDoc v1.33 Windows 64-bit Release (45db4fef3393ed05c306b8929cbaa0dae4bc9298) capturing application RDOC 010556: [03:41:53] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010556: [03:41:53] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 010556: [03:41:53] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 010556: [03:41:53] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 010556: [03:41:53] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 010556: [03:41:53] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 010556: [03:41:53] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 010556: [03:41:53] d3d12_hooks.cpp( 491) - Log - Registering D3D12 hooks RDOC 010556: [03:41:53] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 010556: [03:41:53] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 010556: [03:41:53] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 010556: [03:41:53] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 010556: [03:41:53] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 010540: [03:41:53] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [10556] RDOC 010556: [03:41:54] d3d12_device.cpp( 731) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010556: [03:41:54] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x00000235D791D768 RDOC 010556: [03:41:54] d3d12_device_wrap.cpp(2314) - Log - Checking feature support for 0 RDOC 010556: [03:41:54] d3d12_device_wrap.cpp(2314) - Log - Checking feature support for 8 RDOC 010556: [03:41:54] d3d12_device_wrap.cpp(2314) - Log - Checking feature support for 18 RDOC 010556: [03:41:54] d3d12_device_wrap.cpp(2314) - Log - Checking feature support for 21 RDOC 010556: [03:41:54] d3d12_device_wrap.cpp(2314) - Log - Checking feature support for 23 RDOC 010556: [03:41:54] d3d12_device_wrap.cpp(2314) - Log - Checking feature support for 27 RDOC 010556: [03:41:54] d3d12_device_wrap.cpp(2366) - Log - Forcing no raytracing tier support RDOC 010556: [03:41:54] d3d12_device_wrap.cpp(2314) - Log - Checking feature support for 30 RDOC 010556: [03:41:54] d3d12_device_wrap.cpp(2314) - Log - Checking feature support for 32 RDOC 010556: [03:41:54] d3d12_device_wrap.cpp(2381) - Log - Forcing no mesh shading or sampler feedback tier support RDOC 010556: [03:41:54] d3d12_device_wrap.cpp(2314) - Log - Checking feature support for 7 RDOC 010556: [03:41:54] d3d12_device_wrap.cpp(2331) - Log - Clamping shader model from 0x65 to 6.7 RDOC 010556: [03:41:54] core.cpp(2028) - Log - Removing device frame capturer for 0x00000235D791D768 RDOC 010556: [03:41:54] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 010556: [03:41:54] d3d12_device.cpp( 731) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010556: [03:41:54] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x00000235D791D768 RDOC 010556: [03:41:54] d3d12_device.cpp(3990) - Log - Resizing GPU readback window to 4194304 RDOC 010540: [03:41:54] target_control.cpp( 890) - Log - Used API: D3D12 (Not presenting & supported) RDOC 010556: [03:41:54] d3d12_device.cpp(1260) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 010556: [03:41:54] core.cpp(2047) - Log - Adding D3D12 frame capturer for 0x00000235D791D768 / 0x00000000001C007C RDOC 010540: [03:41:54] target_control.cpp( 890) - Log - Used API: D3D12 (Presenting & supported) RDOC 010556: [03:41:54] d3d12_device.cpp(2552) - Log - Starting capture RDOC 010556: [03:41:54] resource_manager.h(1469) - Log - Preparing up to 37 potentially dirty resources RDOC 010556: [03:41:54] d3d12_device_wrap.cpp(2314) - Log - Checking feature support for 5 RDOC 010556: [03:41:54] resource_manager.h(1526) - Log - Prepared 24 dirty resources, postponed 0, skipped 0 RDOC 010556: [03:41:54] d3d12_device.cpp(2690) - Log - Finished capture, Frame 5 RDOC 010556: [03:41:54] resource_manager.h(1538) - Log - Checking 24 resources with initial contents against 44 referenced resources RDOC 010556: [03:41:54] resource_manager.h(1642) - Log - Serialised 21 resources, skipped 3 unreferenced RDOC 010556: [03:41:54] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 145872448 bytes to 608399 (0.42 %) RDOC 010556: [03:41:54] d3d12_device.cpp(2978) - Log - Captured D3D12 frame with 139.114807 MB capture section in 0.140683 seconds RDOC 010556: [03:41:54] rdcfile.cpp(1254) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1855344 bytes to 700922 (37.78 %) RDOC 010556: [03:41:55] rdcfile.cpp(1254) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4826624 bytes to 1855489 (38.44 %) RDOC 010556: [03:41:55] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 3914 bytes to 3914 (100.00 %) RDOC 010556: [03:41:55] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Resource_Mapping_Zoo\capture_frame5.rdc RDOC 010556: [03:41:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Resource_Mapping_Zoo\capture_frame5.rdc RDOC 010540: [03:41:55] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (3171610 bytes) (time 1716950515) 2529 byte thumbnail RDOC 010540: [03:41:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Resource_Mapping_Zoo\capture_frame5.rdc RDOC 010540: [03:41:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010540: [03:41:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010540: [03:41:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010540: [03:41:56] d3d12_replay.cpp(4552) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 010540: [03:41:56] d3d12_replay.cpp(4565) - Log - Got D3D12Core.dll of size 1855344 (decompressed from 700922) RDOC 010540: [03:41:56] d3d12_replay.cpp(4582) - Log - Got D3D12SDKLayers.dll of size 4826624 (decompressed from 1855489) RDOC 010540: [03:41:56] d3d12_sdk_select.cpp( 376) - Log - System D3D12 runtime is version 2 RDOC 010540: [03:41:56] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 010540: [03:41:56] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 010540: [03:41:56] d3d12_replay.cpp(4669) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 010540: [03:41:56] d3d12_replay.cpp(4760) - Log - Created device. RDOC 010540: [03:41:56] d3d12_replay.cpp( 137) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010540: [03:41:56] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010540: [03:41:56] d3d12_device.cpp(3990) - Log - Resizing GPU readback window to 4194304 RDOC 010540: [03:41:56] d3d12_device_wrap.cpp(2314) - Log - Checking feature support for 4 RDOC 010540: [03:41:56] d3d12_replay.cpp( 207) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 010540: [03:41:56] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 010540: [03:41:56] d3d12_replay.cpp( 222) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 010540: [03:41:57] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::232 from upload to default for efficient replay RDOC 010540: [03:41:57] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::239 from upload to default for efficient replay RDOC 010540: [03:41:57] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::262 from upload to default for efficient replay RDOC 010540: [03:41:57] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::287 from upload to default for efficient replay RDOC 010540: [03:41:57] d3d12_device_wrap.cpp(2314) - Log - Checking feature support for 5 RDOC 010540: [03:41:57] d3d12_device.cpp(4712) - Log - Timer chunk initialisation - 1214.684 ms RDOC 010540: [03:41:58] replay_controller.cpp(1934) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:396 Log: Running D3D12 test on NVIDIA GeForce GT 1030
RDOC 010268: [03:41:58] core.cpp( 501) - Log - RenderDoc v1.33 Windows 64-bit Release (45db4fef3393ed05c306b8929cbaa0dae4bc9298) loaded in replay application RDOC 010268: [03:41:58] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010268: [03:41:58] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 010268: [03:41:58] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 010268: [03:41:58] win32_process.cpp( 610) - Log - Injecting renderdoc into process 10244 RDOC 010244: [03:41:58] core.cpp( 501) - Log - RenderDoc v1.33 Windows 64-bit Release (45db4fef3393ed05c306b8929cbaa0dae4bc9298) capturing application RDOC 010244: [03:41:58] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010244: [03:41:58] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 010244: [03:41:58] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 010244: [03:41:58] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 010244: [03:41:58] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 010244: [03:41:58] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 010244: [03:41:58] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 010244: [03:41:58] d3d12_hooks.cpp( 491) - Log - Registering D3D12 hooks RDOC 010244: [03:41:58] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 010244: [03:41:58] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 010244: [03:41:58] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 010244: [03:41:58] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 010244: [03:41:58] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 010268: [03:41:58] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [10244] RDOC 010244: [03:41:58] d3d12_device.cpp( 731) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010244: [03:41:58] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x000001B234F2FA78 RDOC 010244: [03:41:58] d3d12_device_wrap.cpp(2314) - Log - Checking feature support for 0 RDOC 010244: [03:41:58] d3d12_device_wrap.cpp(2314) - Log - Checking feature support for 8 RDOC 010244: [03:41:58] d3d12_device_wrap.cpp(2314) - Log - Checking feature support for 18 RDOC 010244: [03:41:58] d3d12_device_wrap.cpp(2314) - Log - Checking feature support for 21 RDOC 010244: [03:41:58] d3d12_device_wrap.cpp(2314) - Log - Checking feature support for 23 RDOC 010244: [03:41:58] d3d12_device_wrap.cpp(2314) - Log - Checking feature support for 27 RDOC 010244: [03:41:58] d3d12_device_wrap.cpp(2366) - Log - Forcing no raytracing tier support RDOC 010244: [03:41:58] d3d12_device_wrap.cpp(2314) - Log - Checking feature support for 30 RDOC 010244: [03:41:58] d3d12_device_wrap.cpp(2314) - Log - Checking feature support for 32 RDOC 010244: [03:41:58] d3d12_device_wrap.cpp(2381) - Log - Forcing no mesh shading or sampler feedback tier support RDOC 010244: [03:41:58] d3d12_device_wrap.cpp(2314) - Log - Checking feature support for 7 RDOC 010244: [03:41:58] d3d12_device_wrap.cpp(2331) - Log - Clamping shader model from 0x65 to 6.7 RDOC 010244: [03:41:58] core.cpp(2028) - Log - Removing device frame capturer for 0x000001B234F2FA78 RDOC 010244: [03:41:58] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 010244: [03:41:58] d3d12_device.cpp( 731) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010244: [03:41:58] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x000001B234F2FA78 RDOC 010244: [03:41:58] d3d12_device.cpp(3990) - Log - Resizing GPU readback window to 4194304 RDOC 010268: [03:41:58] target_control.cpp( 890) - Log - Used API: D3D12 (Not presenting & supported) RDOC 010244: [03:41:59] d3d12_device.cpp(1260) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 010244: [03:41:59] core.cpp(2047) - Log - Adding D3D12 frame capturer for 0x000001B234F2FA78 / 0x00000000001D007C RDOC 010244: [03:41:59] d3d12_device.cpp(2552) - Log - Starting capture RDOC 010244: [03:41:59] resource_manager.h(1469) - Log - Preparing up to 45 potentially dirty resources RDOC 010268: [03:41:59] target_control.cpp( 890) - Log - Used API: D3D12 (Presenting & supported) RDOC 010244: [03:41:59] d3d12_device_wrap.cpp(2314) - Log - Checking feature support for 5 RDOC 010244: [03:41:59] resource_manager.h(1526) - Log - Prepared 32 dirty resources, postponed 0, skipped 0 RDOC 010244: [03:41:59] d3d12_device.cpp(2690) - Log - Finished capture, Frame 5 RDOC 010244: [03:41:59] resource_manager.h(1538) - Log - Checking 32 resources with initial contents against 36 referenced resources RDOC 010244: [03:41:59] resource_manager.h(1642) - Log - Serialised 19 resources, skipped 13 unreferenced RDOC 010244: [03:41:59] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 695104 bytes to 145663 (20.96 %) RDOC 010244: [03:41:59] d3d12_device.cpp(2978) - Log - Captured D3D12 frame with 0.662903 MB capture section in 0.120649 seconds RDOC 010244: [03:41:59] rdcfile.cpp(1254) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1855344 bytes to 700922 (37.78 %) RDOC 010244: [03:41:59] rdcfile.cpp(1254) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4826624 bytes to 1855489 (38.44 %) RDOC 010244: [03:41:59] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4322 bytes to 4322 (100.00 %) RDOC 010244: [03:41:59] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Shader_Debug_Zoo\capture_frame5.rdc RDOC 010244: [03:41:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Shader_Debug_Zoo\capture_frame5.rdc RDOC 010268: [03:41:59] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (2711684 bytes) (time 1716950519) 4931 byte thumbnail RDOC 010268: [03:42:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Shader_Debug_Zoo\capture_frame5.rdc RDOC 010268: [03:42:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010268: [03:42:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010268: [03:42:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010268: [03:42:00] d3d12_replay.cpp(4552) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 010268: [03:42:00] d3d12_replay.cpp(4565) - Log - Got D3D12Core.dll of size 1855344 (decompressed from 700922) RDOC 010268: [03:42:00] d3d12_replay.cpp(4582) - Log - Got D3D12SDKLayers.dll of size 4826624 (decompressed from 1855489) RDOC 010268: [03:42:00] d3d12_sdk_select.cpp( 376) - Log - System D3D12 runtime is version 2 RDOC 010268: [03:42:00] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 010268: [03:42:00] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 010268: [03:42:00] d3d12_replay.cpp(4669) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 010268: [03:42:01] d3d12_replay.cpp(4760) - Log - Created device. RDOC 010268: [03:42:01] d3d12_replay.cpp( 137) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010268: [03:42:01] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010268: [03:42:01] d3d12_device.cpp(3990) - Log - Resizing GPU readback window to 4194304 RDOC 010268: [03:42:01] d3d12_device_wrap.cpp(2314) - Log - Checking feature support for 4 RDOC 010268: [03:42:01] d3d12_replay.cpp( 207) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 010268: [03:42:01] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 010268: [03:42:01] d3d12_replay.cpp( 222) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 010268: [03:42:02] d3d12_device_wrap.cpp(2314) - Log - Checking feature support for 5 RDOC 010268: [03:42:02] d3d12_device.cpp(4712) - Log - Timer chunk initialisation - 1128.048 ms RDOC 010268: [03:42:05] dxbc_debug.cpp(3602) - Warning - sample index 5 is out of bounds on resource bound to sample_pos (4 samples) RDOC 010268: [03:42:05] dxbc_debug.cpp(3602) - Warning - sample index 5 is out of bounds on resource bound to sample_pos (4 samples) RDOC 010268: [03:42:05] dxbc_debug.cpp(3602) - Warning - sample index 5 is out of bounds on resource bound to sample_pos (4 samples) RDOC 010268: [03:42:05] dxbc_debug.cpp(3602) - Warning - sample index 5 is out of bounds on resource bound to sample_pos (4 samples) RDOC 010268: [03:42:05] dxbc_debug.cpp(3617) - Warning - Non-multisampled texture being passed to sample_pos RDOC 010268: [03:42:05] dxbc_debug.cpp(3617) - Warning - Non-multisampled texture being passed to sample_pos RDOC 010268: [03:42:05] dxbc_debug.cpp(3617) - Warning - Non-multisampled texture being passed to sample_pos RDOC 010268: [03:42:05] dxbc_debug.cpp(3617) - Warning - Non-multisampled texture being passed to sample_pos RDOC 010268: [03:42:05] dxbc_debug.cpp(3392) - Error - Assertion failed: 'data' RDOC 010268: [03:42:05] dxbc_debug.cpp(3392) - Error - Assertion failed: 'data' RDOC 010268: [03:42:05] dxbc_debug.cpp(3392) - Error - Assertion failed: 'data' RDOC 010268: [03:42:05] dxbc_debug.cpp(3392) - Error - Assertion failed: 'data' RDOC 010268: [03:42:05] dxbc_debug.cpp(3392) - Error - Assertion failed: 'data' RDOC 010268: [03:42:05] dxbc_debug.cpp(3392) - Error - Assertion failed: 'data' RDOC 010268: [03:42:05] dxbc_debug.cpp(3392) - Error - Assertion failed: 'data' RDOC 010268: [03:42:05] dxbc_debug.cpp(3392) - Error - Assertion failed: 'data' RDOC 010268: [03:42:05] dxbc_debug.cpp(3392) - Error - Assertion failed: 'data' RDOC 010268: [03:42:05] dxbc_debug.cpp(3392) - Error - Assertion failed: 'data' RDOC 010268: [03:42:05] dxbc_debug.cpp(3392) - Error - Assertion failed: 'data' RDOC 010268: [03:42:05] dxbc_debug.cpp(3392) - Error - Assertion failed: 'data' RDOC 010268: [03:42:05] dxbc_debug.cpp(3392) - Error - Assertion failed: 'data' RDOC 010268: [03:42:05] dxbc_debug.cpp(3392) - Error - Assertion failed: 'data' RDOC 010268: [03:42:05] dxbc_debug.cpp(3392) - Error - Assertion failed: 'data' RDOC 010268: [03:42:05] dxbc_debug.cpp(3392) - Error - Assertion failed: 'data' RDOC 010268: [03:42:05] dxbc_debug.cpp(3392) - Error - Assertion failed: 'data' RDOC 010268: [03:42:05] dxbc_debug.cpp(3392) - Error - Assertion failed: 'data' RDOC 010268: [03:42:05] dxbc_debug.cpp(3392) - Error - Assertion failed: 'data' RDOC 010268: [03:42:05] dxbc_debug.cpp(3392) - Error - Assertion failed: 'data' RDOC 010268: [03:42:09] dxbc_debug.cpp(3602) - Warning - sample index 5 is out of bounds on resource bound to sample_pos (4 samples) RDOC 010268: [03:42:09] dxbc_debug.cpp(3602) - Warning - sample index 5 is out of bounds on resource bound to sample_pos (4 samples) RDOC 010268: [03:42:09] dxbc_debug.cpp(3602) - Warning - sample index 5 is out of bounds on resource bound to sample_pos (4 samples) RDOC 010268: [03:42:09] dxbc_debug.cpp(3602) - Warning - sample index 5 is out of bounds on resource bound to sample_pos (4 samples) RDOC 010268: [03:42:09] dxbc_debug.cpp(3617) - Warning - Non-multisampled texture being passed to sample_pos RDOC 010268: [03:42:09] dxbc_debug.cpp(3617) - Warning - Non-multisampled texture being passed to sample_pos RDOC 010268: [03:42:09] dxbc_debug.cpp(3617) - Warning - Non-multisampled texture being passed to sample_pos RDOC 010268: [03:42:09] dxbc_debug.cpp(3617) - Warning - Non-multisampled texture being passed to sample_pos RDOC 010268: [03:42:10] dxbc_debug.cpp(3392) - Error - Assertion failed: 'data' RDOC 010268: [03:42:10] dxbc_debug.cpp(3392) - Error - Assertion failed: 'data' RDOC 010268: [03:42:10] dxbc_debug.cpp(3392) - Error - Assertion failed: 'data' RDOC 010268: [03:42:10] dxbc_debug.cpp(3392) - Error - Assertion failed: 'data' RDOC 010268: [03:42:10] dxbc_debug.cpp(3392) - Error - Assertion failed: 'data' RDOC 010268: [03:42:10] dxbc_debug.cpp(3392) - Error - Assertion failed: 'data' RDOC 010268: [03:42:10] dxbc_debug.cpp(3392) - Error - Assertion failed: 'data' RDOC 010268: [03:42:10] dxbc_debug.cpp(3392) - Error - Assertion failed: 'data' RDOC 010268: [03:42:10] dxbc_debug.cpp(3392) - Error - Assertion failed: 'data' RDOC 010268: [03:42:10] dxbc_debug.cpp(3392) - Error - Assertion failed: 'data' RDOC 010268: [03:42:10] dxbc_debug.cpp(3392) - Error - Assertion failed: 'data' RDOC 010268: [03:42:10] dxbc_debug.cpp(3392) - Error - Assertion failed: 'data' RDOC 010268: [03:42:10] dxbc_debug.cpp(3392) - Error - Assertion failed: 'data' RDOC 010268: [03:42:10] dxbc_debug.cpp(3392) - Error - Assertion failed: 'data' RDOC 010268: [03:42:10] dxbc_debug.cpp(3392) - Error - Assertion failed: 'data' RDOC 010268: [03:42:10] dxbc_debug.cpp(3392) - Error - Assertion failed: 'data' RDOC 010268: [03:42:10] dxbc_debug.cpp(3392) - Error - Assertion failed: 'data' RDOC 010268: [03:42:10] dxbc_debug.cpp(3392) - Error - Assertion failed: 'data' RDOC 010268: [03:42:10] dxbc_debug.cpp(3392) - Error - Assertion failed: 'data' RDOC 010268: [03:42:10] dxbc_debug.cpp(3392) - Error - Assertion failed: 'data' RDOC 010268: [03:42:10] replay_controller.cpp(1934) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:396 Log: Running D3D12 test on NVIDIA GeForce GT 1030
RDOC 010220: [03:42:10] core.cpp( 501) - Log - RenderDoc v1.33 Windows 64-bit Release (45db4fef3393ed05c306b8929cbaa0dae4bc9298) loaded in replay application RDOC 010220: [03:42:10] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010220: [03:42:11] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 010220: [03:42:11] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 010220: [03:42:11] win32_process.cpp( 610) - Log - Injecting renderdoc into process 6028 RDOC 006028: [03:42:11] core.cpp( 501) - Log - RenderDoc v1.33 Windows 64-bit Release (45db4fef3393ed05c306b8929cbaa0dae4bc9298) capturing application RDOC 006028: [03:42:11] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 006028: [03:42:11] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 006028: [03:42:11] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 006028: [03:42:11] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 006028: [03:42:11] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 006028: [03:42:11] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 006028: [03:42:11] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 006028: [03:42:11] d3d12_hooks.cpp( 491) - Log - Registering D3D12 hooks RDOC 006028: [03:42:11] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 006028: [03:42:11] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 006028: [03:42:11] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 006028: [03:42:11] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 006028: [03:42:11] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 010220: [03:42:11] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [6028] RDOC 006028: [03:42:11] d3d12_device.cpp( 731) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 006028: [03:42:11] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x00000278B2A4EB98 RDOC 006028: [03:42:11] d3d12_device_wrap.cpp(2314) - Log - Checking feature support for 0 RDOC 006028: [03:42:11] d3d12_device_wrap.cpp(2314) - Log - Checking feature support for 8 RDOC 006028: [03:42:11] d3d12_device_wrap.cpp(2314) - Log - Checking feature support for 18 RDOC 006028: [03:42:11] d3d12_device_wrap.cpp(2314) - Log - Checking feature support for 21 RDOC 006028: [03:42:11] d3d12_device_wrap.cpp(2314) - Log - Checking feature support for 23 RDOC 006028: [03:42:11] d3d12_device_wrap.cpp(2314) - Log - Checking feature support for 27 RDOC 006028: [03:42:11] d3d12_device_wrap.cpp(2366) - Log - Forcing no raytracing tier support RDOC 006028: [03:42:11] d3d12_device_wrap.cpp(2314) - Log - Checking feature support for 30 RDOC 006028: [03:42:11] d3d12_device_wrap.cpp(2314) - Log - Checking feature support for 32 RDOC 006028: [03:42:11] d3d12_device_wrap.cpp(2381) - Log - Forcing no mesh shading or sampler feedback tier support RDOC 006028: [03:42:11] d3d12_device_wrap.cpp(2314) - Log - Checking feature support for 7 RDOC 006028: [03:42:11] d3d12_device_wrap.cpp(2331) - Log - Clamping shader model from 0x65 to 6.7 RDOC 006028: [03:42:11] core.cpp(2028) - Log - Removing device frame capturer for 0x00000278B2A4EB98 RDOC 006028: [03:42:11] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 006028: [03:42:11] d3d12_device.cpp( 731) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 006028: [03:42:11] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x00000278B2A4EB98 RDOC 006028: [03:42:11] d3d12_device.cpp(3990) - Log - Resizing GPU readback window to 4194304 RDOC 010220: [03:42:11] target_control.cpp( 890) - Log - Used API: D3D12 (Not presenting & supported) RDOC 006028: [03:42:11] d3d12_device.cpp(1260) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 006028: [03:42:11] core.cpp(2047) - Log - Adding D3D12 frame capturer for 0x00000278B2A4EB98 / 0x00000000001E007C RDOC 006028: [03:42:11] d3d12_device.cpp(2552) - Log - Starting capture RDOC 006028: [03:42:11] resource_manager.h(1469) - Log - Preparing up to 28 potentially dirty resources RDOC 010220: [03:42:11] target_control.cpp( 890) - Log - Used API: D3D12 (Presenting & supported) RDOC 006028: [03:42:11] d3d12_device_wrap.cpp(2314) - Log - Checking feature support for 5 RDOC 006028: [03:42:11] resource_manager.h(1526) - Log - Prepared 15 dirty resources, postponed 0, skipped 0 RDOC 006028: [03:42:11] d3d12_device.cpp(2690) - Log - Finished capture, Frame 5 RDOC 006028: [03:42:11] resource_manager.h(1538) - Log - Checking 15 resources with initial contents against 12 referenced resources RDOC 006028: [03:42:11] resource_manager.h(1642) - Log - Serialised 3 resources, skipped 12 unreferenced RDOC 006028: [03:42:11] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 1988544 bytes to 17789 (0.89 %) RDOC 006028: [03:42:11] d3d12_device.cpp(2978) - Log - Captured D3D12 frame with 1.896423 MB capture section in 0.113605 seconds RDOC 006028: [03:42:12] rdcfile.cpp(1254) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1855344 bytes to 700922 (37.78 %) RDOC 006028: [03:42:12] rdcfile.cpp(1254) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4826624 bytes to 1855489 (38.44 %) RDOC 006028: [03:42:12] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 13920 bytes to 13920 (100.00 %) RDOC 006028: [03:42:12] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Shader_Editing\capture_frame5.rdc RDOC 006028: [03:42:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Shader_Editing\capture_frame5.rdc RDOC 010220: [03:42:12] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (2597550 bytes) (time 1716950532) 9073 byte thumbnail RDOC 010220: [03:42:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Shader_Editing\capture_frame5.rdc RDOC 010220: [03:42:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010220: [03:42:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010220: [03:42:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010220: [03:42:13] d3d12_replay.cpp(4552) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 010220: [03:42:13] d3d12_replay.cpp(4565) - Log - Got D3D12Core.dll of size 1855344 (decompressed from 700922) RDOC 010220: [03:42:13] d3d12_replay.cpp(4582) - Log - Got D3D12SDKLayers.dll of size 4826624 (decompressed from 1855489) RDOC 010220: [03:42:13] d3d12_sdk_select.cpp( 376) - Log - System D3D12 runtime is version 2 RDOC 010220: [03:42:13] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 010220: [03:42:13] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 010220: [03:42:13] d3d12_replay.cpp(4669) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 010220: [03:42:13] d3d12_replay.cpp(4760) - Log - Created device. RDOC 010220: [03:42:13] d3d12_replay.cpp( 137) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010220: [03:42:13] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010220: [03:42:13] d3d12_device.cpp(3990) - Log - Resizing GPU readback window to 4194304 RDOC 010220: [03:42:13] d3d12_device_wrap.cpp(2314) - Log - Checking feature support for 4 RDOC 010220: [03:42:13] d3d12_replay.cpp( 207) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 010220: [03:42:13] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 010220: [03:42:13] d3d12_replay.cpp( 222) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 010220: [03:42:14] d3d12_device_wrap.cpp(2314) - Log - Checking feature support for 5 RDOC 010220: [03:42:14] d3d12_device.cpp(4712) - Log - Timer chunk initialisation - 1017.477 ms RDOC 010220: [03:42:14] replay_controller.cpp(1934) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:396 Log: Running D3D12 test on NVIDIA GeForce GT 1030
RDOC 011248: [03:42:14] core.cpp( 501) - Log - RenderDoc v1.33 Windows 64-bit Release (45db4fef3393ed05c306b8929cbaa0dae4bc9298) loaded in replay application RDOC 011248: [03:42:14] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011248: [03:42:14] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 011248: [03:42:14] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 011248: [03:42:14] win32_process.cpp( 610) - Log - Injecting renderdoc into process 5044 RDOC 005044: [03:42:14] core.cpp( 501) - Log - RenderDoc v1.33 Windows 64-bit Release (45db4fef3393ed05c306b8929cbaa0dae4bc9298) capturing application RDOC 005044: [03:42:14] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 005044: [03:42:14] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 005044: [03:42:14] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 005044: [03:42:14] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 005044: [03:42:14] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 005044: [03:42:14] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 005044: [03:42:14] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 005044: [03:42:14] d3d12_hooks.cpp( 491) - Log - Registering D3D12 hooks RDOC 005044: [03:42:14] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 005044: [03:42:14] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 005044: [03:42:14] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 005044: [03:42:14] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 005044: [03:42:14] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 011248: [03:42:14] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [5044] RDOC 005044: [03:42:14] d3d12_device.cpp( 731) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 005044: [03:42:14] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x0000023FE298E158 RDOC 005044: [03:42:14] d3d12_device_wrap.cpp(2314) - Log - Checking feature support for 0 RDOC 005044: [03:42:14] d3d12_device_wrap.cpp(2314) - Log - Checking feature support for 8 RDOC 005044: [03:42:14] d3d12_device_wrap.cpp(2314) - Log - Checking feature support for 18 RDOC 005044: [03:42:14] d3d12_device_wrap.cpp(2314) - Log - Checking feature support for 21 RDOC 005044: [03:42:14] d3d12_device_wrap.cpp(2314) - Log - Checking feature support for 23 RDOC 005044: [03:42:14] d3d12_device_wrap.cpp(2314) - Log - Checking feature support for 27 RDOC 005044: [03:42:14] d3d12_device_wrap.cpp(2366) - Log - Forcing no raytracing tier support RDOC 005044: [03:42:14] d3d12_device_wrap.cpp(2314) - Log - Checking feature support for 30 RDOC 005044: [03:42:14] d3d12_device_wrap.cpp(2314) - Log - Checking feature support for 32 RDOC 005044: [03:42:14] d3d12_device_wrap.cpp(2381) - Log - Forcing no mesh shading or sampler feedback tier support RDOC 005044: [03:42:14] d3d12_device_wrap.cpp(2314) - Log - Checking feature support for 7 RDOC 005044: [03:42:14] d3d12_device_wrap.cpp(2331) - Log - Clamping shader model from 0x65 to 6.7 RDOC 005044: [03:42:14] core.cpp(2028) - Log - Removing device frame capturer for 0x0000023FE298E158 RDOC 005044: [03:42:14] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 005044: [03:42:14] d3d12_device.cpp( 731) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 005044: [03:42:14] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x0000023FE298E158 RDOC 005044: [03:42:15] d3d12_device.cpp(3990) - Log - Resizing GPU readback window to 4194304 RDOC 011248: [03:42:15] target_control.cpp( 890) - Log - Used API: D3D12 (Not presenting & supported) RDOC 005044: [03:42:15] d3d12_device.cpp(1260) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 005044: [03:42:15] core.cpp(2047) - Log - Adding D3D12 frame capturer for 0x0000023FE298E158 / 0x00000000001F007C RDOC 005044: [03:42:15] d3d12_device.cpp(2552) - Log - Starting capture RDOC 005044: [03:42:15] resource_manager.h(1469) - Log - Preparing up to 28 potentially dirty resources RDOC 011248: [03:42:15] target_control.cpp( 890) - Log - Used API: D3D12 (Presenting & supported) RDOC 005044: [03:42:15] d3d12_device_wrap.cpp(2314) - Log - Checking feature support for 5 RDOC 005044: [03:42:15] resource_manager.h(1526) - Log - Prepared 15 dirty resources, postponed 0, skipped 0 RDOC 005044: [03:42:15] d3d12_device.cpp(2690) - Log - Finished capture, Frame 5 RDOC 005044: [03:42:15] resource_manager.h(1538) - Log - Checking 15 resources with initial contents against 11 referenced resources RDOC 005044: [03:42:15] resource_manager.h(1642) - Log - Serialised 3 resources, skipped 12 unreferenced RDOC 005044: [03:42:15] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 46080 bytes to 8081 (17.54 %) RDOC 005044: [03:42:15] d3d12_device.cpp(2978) - Log - Captured D3D12 frame with 0.043945 MB capture section in 0.117041 seconds RDOC 005044: [03:42:15] rdcfile.cpp(1254) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1855344 bytes to 700922 (37.78 %) RDOC 005044: [03:42:15] rdcfile.cpp(1254) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4826624 bytes to 1855489 (38.44 %) RDOC 005044: [03:42:15] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 005044: [03:42:15] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Shader_ISA\capture_frame5.rdc RDOC 005044: [03:42:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Shader_ISA\capture_frame5.rdc RDOC 011248: [03:42:15] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (2574384 bytes) (time 1716950535) 5116 byte thumbnail RDOC 011248: [03:42:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Shader_ISA\capture_frame5.rdc RDOC 011248: [03:42:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011248: [03:42:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011248: [03:42:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011248: [03:42:16] d3d12_replay.cpp(4552) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 011248: [03:42:16] d3d12_replay.cpp(4565) - Log - Got D3D12Core.dll of size 1855344 (decompressed from 700922) RDOC 011248: [03:42:16] d3d12_replay.cpp(4582) - Log - Got D3D12SDKLayers.dll of size 4826624 (decompressed from 1855489) RDOC 011248: [03:42:16] d3d12_sdk_select.cpp( 376) - Log - System D3D12 runtime is version 2 RDOC 011248: [03:42:16] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 011248: [03:42:16] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 011248: [03:42:16] d3d12_replay.cpp(4669) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 011248: [03:42:16] d3d12_replay.cpp(4760) - Log - Created device. RDOC 011248: [03:42:16] d3d12_replay.cpp( 137) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 011248: [03:42:16] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 011248: [03:42:16] d3d12_device.cpp(3990) - Log - Resizing GPU readback window to 4194304 RDOC 011248: [03:42:17] d3d12_device_wrap.cpp(2314) - Log - Checking feature support for 4 RDOC 011248: [03:42:17] d3d12_replay.cpp( 207) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 011248: [03:42:17] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 011248: [03:42:17] d3d12_replay.cpp( 222) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 011248: [03:42:17] d3d12_device_wrap.cpp(2314) - Log - Checking feature support for 5 RDOC 011248: [03:42:17] d3d12_device.cpp(4712) - Log - Timer chunk initialisation - 999.637 ms RDOC 011248: [03:42:18] replay_controller.cpp(1934) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:396 Log: Running D3D12 test on NVIDIA GeForce GT 1030
RDOC 000776: [03:42:18] core.cpp( 501) - Log - RenderDoc v1.33 Windows 64-bit Release (45db4fef3393ed05c306b8929cbaa0dae4bc9298) loaded in replay application RDOC 000776: [03:42:18] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 000776: [03:42:18] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 000776: [03:42:18] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 000776: [03:42:18] win32_process.cpp( 610) - Log - Injecting renderdoc into process 7588 RDOC 007588: [03:42:18] core.cpp( 501) - Log - RenderDoc v1.33 Windows 64-bit Release (45db4fef3393ed05c306b8929cbaa0dae4bc9298) capturing application RDOC 007588: [03:42:18] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 007588: [03:42:18] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 007588: [03:42:18] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 007588: [03:42:18] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 007588: [03:42:18] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 007588: [03:42:18] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 007588: [03:42:18] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 007588: [03:42:18] d3d12_hooks.cpp( 491) - Log - Registering D3D12 hooks RDOC 007588: [03:42:18] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 007588: [03:42:18] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 007588: [03:42:18] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 007588: [03:42:18] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 007588: [03:42:18] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 000776: [03:42:18] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [7588] RDOC 007588: [03:42:18] d3d12_device.cpp( 731) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 007588: [03:42:18] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x000002CF40E6FF08 RDOC 007588: [03:42:18] d3d12_device_wrap.cpp(2314) - Log - Checking feature support for 0 RDOC 007588: [03:42:18] d3d12_device_wrap.cpp(2314) - Log - Checking feature support for 8 RDOC 007588: [03:42:18] d3d12_device_wrap.cpp(2314) - Log - Checking feature support for 18 RDOC 007588: [03:42:18] d3d12_device_wrap.cpp(2314) - Log - Checking feature support for 21 RDOC 007588: [03:42:18] d3d12_device_wrap.cpp(2314) - Log - Checking feature support for 23 RDOC 007588: [03:42:18] d3d12_device_wrap.cpp(2314) - Log - Checking feature support for 27 RDOC 007588: [03:42:18] d3d12_device_wrap.cpp(2366) - Log - Forcing no raytracing tier support RDOC 007588: [03:42:18] d3d12_device_wrap.cpp(2314) - Log - Checking feature support for 30 RDOC 007588: [03:42:18] d3d12_device_wrap.cpp(2314) - Log - Checking feature support for 32 RDOC 007588: [03:42:18] d3d12_device_wrap.cpp(2381) - Log - Forcing no mesh shading or sampler feedback tier support RDOC 007588: [03:42:18] d3d12_device_wrap.cpp(2314) - Log - Checking feature support for 7 RDOC 007588: [03:42:18] d3d12_device_wrap.cpp(2331) - Log - Clamping shader model from 0x65 to 6.7 RDOC 007588: [03:42:18] core.cpp(2028) - Log - Removing device frame capturer for 0x000002CF40E6FF08 RDOC 007588: [03:42:18] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 007588: [03:42:18] d3d12_device.cpp( 731) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 007588: [03:42:18] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x000002CF40E6FF08 RDOC 007588: [03:42:18] d3d12_device.cpp(3990) - Log - Resizing GPU readback window to 4194304 RDOC 000776: [03:42:18] target_control.cpp( 890) - Log - Used API: D3D12 (Not presenting & supported) RDOC 007588: [03:42:18] d3d12_device.cpp(1260) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 007588: [03:42:18] core.cpp(2047) - Log - Adding D3D12 frame capturer for 0x000002CF40E6FF08 / 0x000000000020007C RDOC 000776: [03:42:19] target_control.cpp( 890) - Log - Used API: D3D12 (Presenting & supported) RDOC 007588: [03:42:19] d3d12_device.cpp(2552) - Log - Starting capture RDOC 007588: [03:42:19] resource_manager.h(1469) - Log - Preparing up to 28 potentially dirty resources RDOC 007588: [03:42:19] d3d12_device_wrap.cpp(2314) - Log - Checking feature support for 5 RDOC 007588: [03:42:19] resource_manager.h(1526) - Log - Prepared 15 dirty resources, postponed 0, skipped 0 RDOC 007588: [03:42:19] d3d12_device.cpp(2690) - Log - Finished capture, Frame 5 RDOC 007588: [03:42:19] resource_manager.h(1538) - Log - Checking 15 resources with initial contents against 56 referenced resources RDOC 007588: [03:42:19] resource_manager.h(1642) - Log - Serialised 4 resources, skipped 11 unreferenced RDOC 007588: [03:42:19] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 3379264 bytes to 128083 (3.79 %) RDOC 007588: [03:42:19] d3d12_device.cpp(2978) - Log - Captured D3D12 frame with 3.222717 MB capture section in 0.125950 seconds RDOC 007588: [03:42:19] rdcfile.cpp(1254) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1855344 bytes to 700922 (37.78 %) RDOC 007588: [03:42:19] rdcfile.cpp(1254) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4826624 bytes to 1855489 (38.44 %) RDOC 007588: [03:42:19] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 3914 bytes to 3914 (100.00 %) RDOC 007588: [03:42:19] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Shader_Linkage_Zoo\capture_frame5.rdc RDOC 007588: [03:42:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Shader_Linkage_Zoo\capture_frame5.rdc RDOC 000776: [03:42:19] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (2691294 bytes) (time 1716950539) 2529 byte thumbnail RDOC 000776: [03:42:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Shader_Linkage_Zoo\capture_frame5.rdc RDOC 000776: [03:42:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000776: [03:42:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000776: [03:42:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000776: [03:42:20] d3d12_replay.cpp(4552) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 000776: [03:42:20] d3d12_replay.cpp(4565) - Log - Got D3D12Core.dll of size 1855344 (decompressed from 700922) RDOC 000776: [03:42:20] d3d12_replay.cpp(4582) - Log - Got D3D12SDKLayers.dll of size 4826624 (decompressed from 1855489) RDOC 000776: [03:42:20] d3d12_sdk_select.cpp( 376) - Log - System D3D12 runtime is version 2 RDOC 000776: [03:42:20] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 000776: [03:42:20] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 000776: [03:42:20] d3d12_replay.cpp(4669) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 000776: [03:42:20] d3d12_replay.cpp(4760) - Log - Created device. RDOC 000776: [03:42:20] d3d12_replay.cpp( 137) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 000776: [03:42:20] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 000776: [03:42:20] d3d12_device.cpp(3990) - Log - Resizing GPU readback window to 4194304 RDOC 000776: [03:42:21] d3d12_device_wrap.cpp(2314) - Log - Checking feature support for 4 RDOC 000776: [03:42:21] d3d12_replay.cpp( 207) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 000776: [03:42:21] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 000776: [03:42:21] d3d12_replay.cpp( 222) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 000776: [03:42:22] d3d12_device_wrap.cpp(2314) - Log - Checking feature support for 5 RDOC 000776: [03:42:22] d3d12_device.cpp(4712) - Log - Timer chunk initialisation - 1209.385 ms RDOC 000776: [03:42:23] replay_controller.cpp(1934) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:396 Log: Running D3D12 test on NVIDIA GeForce GT 1030 d3d11\d3d11_test.cpp:306 Log: Running D3D11 test on NVIDIA GeForce GT 1030
RDOC 010716: [03:42:23] core.cpp( 501) - Log - RenderDoc v1.33 Windows 64-bit Release (45db4fef3393ed05c306b8929cbaa0dae4bc9298) loaded in replay application RDOC 010716: [03:42:23] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010716: [03:42:23] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 010716: [03:42:23] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 010716: [03:42:23] win32_process.cpp( 610) - Log - Injecting renderdoc into process 2396 RDOC 002396: [03:42:23] core.cpp( 501) - Log - RenderDoc v1.33 Windows 64-bit Release (45db4fef3393ed05c306b8929cbaa0dae4bc9298) capturing application RDOC 002396: [03:42:23] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 002396: [03:42:23] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 002396: [03:42:23] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 002396: [03:42:23] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 002396: [03:42:23] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 002396: [03:42:23] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 002396: [03:42:23] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 002396: [03:42:23] d3d12_hooks.cpp( 491) - Log - Registering D3D12 hooks RDOC 002396: [03:42:23] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 002396: [03:42:23] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 002396: [03:42:23] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 002396: [03:42:23] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 002396: [03:42:23] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 002396: [03:42:23] dxgi_common.cpp(1688) - Warning - Querying IDXGIAdapter for unsupported/undocumented interface: IDXGIAdapterInternal2 RDOC 010716: [03:42:23] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [2396] RDOC 002396: [03:42:23] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x00000249AF58B858 RDOC 002396: [03:42:23] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 002396: [03:42:23] d3d12_device.cpp( 731) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 002396: [03:42:23] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x00000249AF59E998 RDOC 002396: [03:42:23] d3d12_device_wrap.cpp(2314) - Log - Checking feature support for 0 RDOC 002396: [03:42:23] d3d12_device_wrap.cpp(2314) - Log - Checking feature support for 8 RDOC 002396: [03:42:23] d3d12_device_wrap.cpp(2314) - Log - Checking feature support for 18 RDOC 002396: [03:42:23] d3d12_device_wrap.cpp(2314) - Log - Checking feature support for 21 RDOC 002396: [03:42:23] d3d12_device_wrap.cpp(2314) - Log - Checking feature support for 23 RDOC 002396: [03:42:23] d3d12_device_wrap.cpp(2314) - Log - Checking feature support for 27 RDOC 002396: [03:42:23] d3d12_device_wrap.cpp(2366) - Log - Forcing no raytracing tier support RDOC 002396: [03:42:23] d3d12_device_wrap.cpp(2314) - Log - Checking feature support for 30 RDOC 002396: [03:42:23] d3d12_device_wrap.cpp(2314) - Log - Checking feature support for 32 RDOC 002396: [03:42:23] d3d12_device_wrap.cpp(2381) - Log - Forcing no mesh shading or sampler feedback tier support RDOC 002396: [03:42:23] d3d12_device_wrap.cpp(2314) - Log - Checking feature support for 7 RDOC 002396: [03:42:23] d3d12_device_wrap.cpp(2331) - Log - Clamping shader model from 0x65 to 6.7 RDOC 002396: [03:42:23] core.cpp(2028) - Log - Removing device frame capturer for 0x00000249AF59E998 RDOC 002396: [03:42:23] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 002396: [03:42:23] d3d12_device.cpp( 731) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 002396: [03:42:23] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x00000249AF59E998 RDOC 002396: [03:42:23] d3d12_device.cpp(3990) - Log - Resizing GPU readback window to 4194304 RDOC 010716: [03:42:23] target_control.cpp( 890) - Log - Used API: D3D12 (Not presenting & supported) RDOC 002396: [03:42:24] d3d12_device.cpp(1260) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 002396: [03:42:24] core.cpp(2047) - Log - Adding D3D12 frame capturer for 0x00000249AF59E998 / 0x000000000021007C RDOC 002396: [03:42:24] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 002396: [03:42:24] core.cpp(2028) - Log - Removing device frame capturer for 0x00000249AF58B858 RDOC 002396: [03:42:24] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x00000249AF58B858 RDOC 002396: [03:42:24] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 002396: [03:42:24] d3d11_device.cpp( 731) - Warning - Trying to get ID3D11Device2. DX11.2 tiled resources are not supported at this time. RDOC 002396: [03:42:24] d3d11_context.cpp(1538) - Warning - Trying to get ID3D11DeviceContext2. DX11.2 tiled resources are not supported at this time. RDOC 002396: [03:42:24] d3d12_device.cpp(2552) - Log - Starting capture RDOC 002396: [03:42:24] resource_manager.h(1469) - Log - Preparing up to 28 potentially dirty resources RDOC 010716: [03:42:24] target_control.cpp( 890) - Log - Used API: D3D12 (Presenting & supported) RDOC 002396: [03:42:24] d3d12_device_wrap.cpp(2314) - Log - Checking feature support for 5 RDOC 002396: [03:42:24] resource_manager.h(1526) - Log - Prepared 15 dirty resources, postponed 0, skipped 0 RDOC 002396: [03:42:24] d3d12_device.cpp(2690) - Log - Finished capture, Frame 5 RDOC 002396: [03:42:24] resource_manager.h(1538) - Log - Checking 15 resources with initial contents against 12 referenced resources RDOC 002396: [03:42:24] resource_manager.h(1642) - Log - Serialised 3 resources, skipped 12 unreferenced RDOC 002396: [03:42:24] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 199616 bytes to 11280 (5.65 %) RDOC 002396: [03:42:24] d3d12_device.cpp(2978) - Log - Captured D3D12 frame with 0.190369 MB capture section in 0.118058 seconds RDOC 002396: [03:42:24] rdcfile.cpp(1254) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1855344 bytes to 700922 (37.78 %) RDOC 002396: [03:42:24] rdcfile.cpp(1254) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4826624 bytes to 1855489 (38.44 %) RDOC 002396: [03:42:24] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 3923 bytes to 3923 (100.00 %) RDOC 002396: [03:42:24] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Sharing\capture_frame5.rdc RDOC 002396: [03:42:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Sharing\capture_frame5.rdc RDOC 010716: [03:42:24] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (2576610 bytes) (time 1716950544) 4639 byte thumbnail RDOC 010716: [03:42:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Sharing\capture_frame5.rdc RDOC 010716: [03:42:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010716: [03:42:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010716: [03:42:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010716: [03:42:25] d3d12_replay.cpp(4552) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 010716: [03:42:25] d3d12_replay.cpp(4565) - Log - Got D3D12Core.dll of size 1855344 (decompressed from 700922) RDOC 010716: [03:42:25] d3d12_replay.cpp(4582) - Log - Got D3D12SDKLayers.dll of size 4826624 (decompressed from 1855489) RDOC 010716: [03:42:25] d3d12_sdk_select.cpp( 376) - Log - System D3D12 runtime is version 2 RDOC 010716: [03:42:25] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 010716: [03:42:25] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 010716: [03:42:25] d3d12_replay.cpp(4669) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 010716: [03:42:25] d3d12_replay.cpp(4760) - Log - Created device. RDOC 010716: [03:42:25] d3d12_replay.cpp( 137) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010716: [03:42:25] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010716: [03:42:25] d3d12_device.cpp(3990) - Log - Resizing GPU readback window to 4194304 RDOC 010716: [03:42:26] d3d12_device_wrap.cpp(2314) - Log - Checking feature support for 4 RDOC 010716: [03:42:26] d3d12_replay.cpp( 207) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 010716: [03:42:26] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 010716: [03:42:26] d3d12_replay.cpp( 222) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 010716: [03:42:26] d3d12_device_wrap.cpp(2314) - Log - Checking feature support for 5 RDOC 010716: [03:42:26] d3d12_device.cpp(4712) - Log - Timer chunk initialisation - 996.691 ms RDOC 010716: [03:42:26] replay_controller.cpp(1934) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:396 Log: Running D3D12 test on NVIDIA GeForce GT 1030
RDOC 008072: [03:42:27] core.cpp( 501) - Log - RenderDoc v1.33 Windows 64-bit Release (45db4fef3393ed05c306b8929cbaa0dae4bc9298) loaded in replay application RDOC 008072: [03:42:27] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 008072: [03:42:27] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 008072: [03:42:27] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 008072: [03:42:27] win32_process.cpp( 610) - Log - Injecting renderdoc into process 1832 RDOC 001832: [03:42:27] core.cpp( 501) - Log - RenderDoc v1.33 Windows 64-bit Release (45db4fef3393ed05c306b8929cbaa0dae4bc9298) capturing application RDOC 001832: [03:42:27] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 001832: [03:42:27] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 001832: [03:42:27] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 001832: [03:42:27] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 001832: [03:42:27] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 001832: [03:42:27] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 001832: [03:42:27] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 001832: [03:42:27] d3d12_hooks.cpp( 491) - Log - Registering D3D12 hooks RDOC 001832: [03:42:27] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 001832: [03:42:27] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 001832: [03:42:27] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 001832: [03:42:27] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 001832: [03:42:27] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 008072: [03:42:27] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [1832] RDOC 001832: [03:42:27] d3d12_device.cpp( 731) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001832: [03:42:27] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x0000028B93EDD8A8 RDOC 001832: [03:42:27] d3d12_device_wrap.cpp(2314) - Log - Checking feature support for 0 RDOC 001832: [03:42:27] d3d12_device_wrap.cpp(2314) - Log - Checking feature support for 8 RDOC 001832: [03:42:27] d3d12_device_wrap.cpp(2314) - Log - Checking feature support for 18 RDOC 001832: [03:42:27] d3d12_device_wrap.cpp(2314) - Log - Checking feature support for 21 RDOC 001832: [03:42:27] d3d12_device_wrap.cpp(2314) - Log - Checking feature support for 23 RDOC 001832: [03:42:27] d3d12_device_wrap.cpp(2314) - Log - Checking feature support for 27 RDOC 001832: [03:42:27] d3d12_device_wrap.cpp(2366) - Log - Forcing no raytracing tier support RDOC 001832: [03:42:27] d3d12_device_wrap.cpp(2314) - Log - Checking feature support for 30 RDOC 001832: [03:42:27] d3d12_device_wrap.cpp(2314) - Log - Checking feature support for 32 RDOC 001832: [03:42:27] d3d12_device_wrap.cpp(2381) - Log - Forcing no mesh shading or sampler feedback tier support RDOC 001832: [03:42:27] d3d12_device_wrap.cpp(2314) - Log - Checking feature support for 7 RDOC 001832: [03:42:27] d3d12_device_wrap.cpp(2331) - Log - Clamping shader model from 0x65 to 6.7 RDOC 001832: [03:42:27] core.cpp(2028) - Log - Removing device frame capturer for 0x0000028B93EDD8A8 RDOC 001832: [03:42:27] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 001832: [03:42:27] d3d12_device.cpp( 731) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001832: [03:42:27] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x0000028B93EDD8A8 RDOC 001832: [03:42:27] d3d12_device.cpp(3990) - Log - Resizing GPU readback window to 4194304 RDOC 008072: [03:42:27] target_control.cpp( 890) - Log - Used API: D3D12 (Not presenting & supported) RDOC 001832: [03:42:27] d3d12_device.cpp(1260) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 001832: [03:42:27] core.cpp(2047) - Log - Adding D3D12 frame capturer for 0x0000028B93EDD8A8 / 0x000000000022007C RDOC 001832: [03:42:27] d3d12_device.cpp(2552) - Log - Starting capture RDOC 001832: [03:42:27] resource_manager.h(1469) - Log - Preparing up to 30 potentially dirty resources RDOC 008072: [03:42:27] target_control.cpp( 890) - Log - Used API: D3D12 (Presenting & supported) RDOC 001832: [03:42:27] d3d12_device_wrap.cpp(2314) - Log - Checking feature support for 5 RDOC 001832: [03:42:27] resource_manager.h(1526) - Log - Prepared 17 dirty resources, postponed 0, skipped 0 RDOC 001832: [03:42:27] d3d12_device.cpp(2690) - Log - Finished capture, Frame 5 RDOC 001832: [03:42:28] resource_manager.h(1538) - Log - Checking 17 resources with initial contents against 14 referenced resources RDOC 001832: [03:42:28] resource_manager.h(1642) - Log - Serialised 6 resources, skipped 11 unreferenced RDOC 001832: [03:42:28] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 69824 bytes to 8975 (12.85 %) RDOC 001832: [03:42:28] d3d12_device.cpp(2978) - Log - Captured D3D12 frame with 0.066589 MB capture section in 0.149388 seconds RDOC 001832: [03:42:28] rdcfile.cpp(1254) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1855344 bytes to 700922 (37.78 %) RDOC 001832: [03:42:28] rdcfile.cpp(1254) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4826624 bytes to 1855489 (38.44 %) RDOC 001832: [03:42:28] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 001832: [03:42:28] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Simple_Triangle\capture_frame5.rdc RDOC 001832: [03:42:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Simple_Triangle\capture_frame5.rdc RDOC 008072: [03:42:28] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (2575278 bytes) (time 1716950548) 5116 byte thumbnail RDOC 008072: [03:42:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Simple_Triangle\capture_frame5.rdc RDOC 008072: [03:42:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008072: [03:42:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008072: [03:42:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008072: [03:42:29] d3d12_replay.cpp(4552) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 008072: [03:42:29] d3d12_replay.cpp(4565) - Log - Got D3D12Core.dll of size 1855344 (decompressed from 700922) RDOC 008072: [03:42:29] d3d12_replay.cpp(4582) - Log - Got D3D12SDKLayers.dll of size 4826624 (decompressed from 1855489) RDOC 008072: [03:42:29] d3d12_sdk_select.cpp( 376) - Log - System D3D12 runtime is version 2 RDOC 008072: [03:42:29] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 008072: [03:42:29] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 008072: [03:42:29] d3d12_replay.cpp(4669) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 008072: [03:42:29] d3d12_replay.cpp(4760) - Log - Created device. RDOC 008072: [03:42:29] d3d12_replay.cpp( 137) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 008072: [03:42:29] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008072: [03:42:29] d3d12_device.cpp(3990) - Log - Resizing GPU readback window to 4194304 RDOC 008072: [03:42:29] d3d12_device_wrap.cpp(2314) - Log - Checking feature support for 4 RDOC 008072: [03:42:30] d3d12_replay.cpp( 207) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 008072: [03:42:30] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 008072: [03:42:30] d3d12_replay.cpp( 222) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 008072: [03:42:30] d3d12_device_wrap.cpp(2314) - Log - Checking feature support for 5 RDOC 008072: [03:42:30] d3d12_device.cpp(4712) - Log - Timer chunk initialisation - 1030.946 ms RDOC 008072: [03:42:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Simple_Triangle\capture_frame5.rdc RDOC 008072: [03:42:30] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 69824 bytes to 3911 (5.60 %) RDOC 008072: [03:42:30] rdcfile.cpp(1254) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1855344 bytes to 700922 (37.78 %) RDOC 008072: [03:42:30] rdcfile.cpp(1254) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4826624 bytes to 1855489 (38.44 %) RDOC 008072: [03:42:30] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 008072: [03:42:30] d3d12_device.cpp(4712) - Log - Timer chunk initialisation - 0.993 ms RDOC 008072: [03:42:30] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 69824 bytes to 3911 (5.60 %) RDOC 008072: [03:42:30] rdcfile.cpp(1254) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1855344 bytes to 700922 (37.78 %) RDOC 008072: [03:42:31] rdcfile.cpp(1254) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4826624 bytes to 1855489 (38.44 %) RDOC 008072: [03:42:31] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 008072: [03:42:31] d3d12_postvs.cpp(3059) - Warning - Resizing stream-out buffer from 128 to 256 for output data RDOC 008072: [03:42:31] resource_manager.h(2004) - Error - Assertion failed: 'm_LiveIDs.find(id) != m_LiveIDs.end()' (id=ResourceId::1000000000000000008) RDOC 008072: [03:42:31] d3d12_replay.cpp(3373) - Error - Getting buffer data for unknown buffer ResourceId::0! RDOC 008072: [03:42:31] d3d12_replay.cpp(3729) - Error - Trying to get texture data for unknown ID ResourceId::0! RDOC 008072: [03:42:31] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format Undefined to DDS-compatible DXGI format RDOC 008072: [03:42:31] resource_manager.h(2004) - Error - Assertion failed: 'm_LiveIDs.find(id) != m_LiveIDs.end()' (id=ResourceId::1000000000000000278) RDOC 008072: [03:42:31] d3d12_replay.cpp(3373) - Error - Getting buffer data for unknown buffer ResourceId::0! RDOC 008072: [03:42:31] d3d12_replay.cpp(3729) - Error - Trying to get texture data for unknown ID ResourceId::0! RDOC 008072: [03:42:31] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format Undefined to DDS-compatible DXGI format RDOC 008072: [03:42:31] resource_manager.h(2004) - Error - Assertion failed: 'm_LiveIDs.find(id) != m_LiveIDs.end()' (id=ResourceId::1000000000000000279) RDOC 008072: [03:42:31] d3d12_replay.cpp(3373) - Error - Getting buffer data for unknown buffer ResourceId::0! RDOC 008072: [03:42:31] d3d12_replay.cpp(3729) - Error - Trying to get texture data for unknown ID ResourceId::0! RDOC 008072: [03:42:31] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format Undefined to DDS-compatible DXGI format RDOC 008072: [03:42:31] resource_manager.h(2004) - Error - Assertion failed: 'm_LiveIDs.find(id) != m_LiveIDs.end()' (id=ResourceId::1000000000000000280) RDOC 008072: [03:42:31] d3d12_replay.cpp(3373) - Error - Getting buffer data for unknown buffer ResourceId::0! RDOC 008072: [03:42:31] d3d12_replay.cpp(3729) - Error - Trying to get texture data for unknown ID ResourceId::0! RDOC 008072: [03:42:31] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format Undefined to DDS-compatible DXGI format RDOC 008072: [03:42:31] resource_manager.h(2004) - Error - Assertion failed: 'm_LiveIDs.find(id) != m_LiveIDs.end()' (id=ResourceId::1000000000000000281) RDOC 008072: [03:42:31] d3d12_replay.cpp(3373) - Error - Getting buffer data for unknown buffer ResourceId::0! RDOC 008072: [03:42:31] d3d12_replay.cpp(3729) - Error - Trying to get texture data for unknown ID ResourceId::0! RDOC 008072: [03:42:31] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format Undefined to DDS-compatible DXGI format RDOC 008072: [03:42:31] resource_manager.h(2004) - Error - Assertion failed: 'm_LiveIDs.find(id) != m_LiveIDs.end()' (id=ResourceId::1000000000000000282) RDOC 008072: [03:42:31] d3d12_replay.cpp(3373) - Error - Getting buffer data for unknown buffer ResourceId::0! RDOC 008072: [03:42:31] d3d12_replay.cpp(3729) - Error - Trying to get texture data for unknown ID ResourceId::0! RDOC 008072: [03:42:31] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format Undefined to DDS-compatible DXGI format RDOC 008072: [03:42:31] resource_manager.h(2004) - Error - Assertion failed: 'm_LiveIDs.find(id) != m_LiveIDs.end()' (id=ResourceId::1000000000000000283) RDOC 008072: [03:42:31] d3d12_replay.cpp(3382) - Error - Getting buffer data for non-buffer ResourceId::0! RDOC 008072: [03:42:31] resource_manager.h(2004) - Error - Assertion failed: 'm_LiveIDs.find(id) != m_LiveIDs.end()' (id=ResourceId::1000000000000000284) RDOC 008072: [03:42:31] d3d12_replay.cpp(3736) - Error - Getting texture data for buffer ResourceId::0! RDOC 008072: [03:42:31] dxgi_common.cpp( 307) - Error - Getting byte size of unknown DXGI format RDOC 008072: [03:42:31] d3d12_replay.cpp(3736) - Error - Getting texture data for buffer ResourceId::0! RDOC 008072: [03:42:31] replay_controller.cpp( 921) - Error - Couldn't readback bytes for mip 0, slice 0, sample 0 RDOC 008072: [03:42:31] resource_manager.h(2004) - Error - Assertion failed: 'm_LiveIDs.find(id) != m_LiveIDs.end()' (id=ResourceId::1000000000000000285) RDOC 008072: [03:42:31] d3d12_replay.cpp(3729) - Error - Trying to get texture data for unknown ID ResourceId::0! RDOC 008072: [03:42:31] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format Undefined to DDS-compatible DXGI format RDOC 008072: [03:42:31] d3d12_replay.cpp(3373) - Error - Getting buffer data for unknown buffer ResourceId::1000000000000000286! RDOC 008072: [03:42:31] d3d12_replay.cpp(3729) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000286! RDOC 008072: [03:42:31] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format Undefined to DDS-compatible DXGI format RDOC 008072: [03:42:31] d3d12_replay.cpp(3373) - Error - Getting buffer data for unknown buffer ResourceId::1000000000000000287! RDOC 008072: [03:42:31] d3d12_replay.cpp(3729) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000287! RDOC 008072: [03:42:31] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format Undefined to DDS-compatible DXGI format RDOC 008072: [03:42:31] resource_manager.h(2004) - Error - Assertion failed: 'm_LiveIDs.find(id) != m_LiveIDs.end()' (id=ResourceId::1000000000000000288) RDOC 008072: [03:42:31] d3d12_replay.cpp(3382) - Error - Getting buffer data for non-buffer ResourceId::0! RDOC 008072: [03:42:31] resource_manager.h(2004) - Error - Assertion failed: 'm_LiveIDs.find(id) != m_LiveIDs.end()' (id=ResourceId::1000000000000000289) RDOC 008072: [03:42:31] d3d12_replay.cpp(3382) - Error - Getting buffer data for non-buffer ResourceId::0! RDOC 008072: [03:42:31] resource_manager.h(2004) - Error - Assertion failed: 'm_LiveIDs.find(id) != m_LiveIDs.end()' (id=ResourceId::1000000000000000290) RDOC 008072: [03:42:31] d3d12_replay.cpp(3382) - Error - Getting buffer data for non-buffer ResourceId::0! RDOC 008072: [03:42:31] d3d12_replay.cpp(3373) - Error - Getting buffer data for unknown buffer ResourceId::1000000000000000316! RDOC 008072: [03:42:31] d3d12_replay.cpp(3729) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000316! RDOC 008072: [03:42:31] resource_manager.h(1977) - Error - Assertion failed: 'm_OriginalIDs.find(id) != m_OriginalIDs.end()' (id=ResourceId::308) RDOC 008072: [03:42:31] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format Undefined to DDS-compatible DXGI format RDOC 008072: [03:42:31] d3d12_replay.cpp(3373) - Error - Getting buffer data for unknown buffer ResourceId::1000000000000000300! RDOC 008072: [03:42:31] d3d12_replay.cpp(3729) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000300! RDOC 008072: [03:42:31] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format Undefined to DDS-compatible DXGI format RDOC 008072: [03:42:31] d3d12_replay.cpp(3373) - Error - Getting buffer data for unknown buffer ResourceId::1000000000000000305! RDOC 008072: [03:42:31] d3d12_replay.cpp(3729) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000305! RDOC 008072: [03:42:31] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format Undefined to DDS-compatible DXGI format RDOC 008072: [03:42:31] d3d12_replay.cpp(3373) - Error - Getting buffer data for unknown buffer ResourceId::1000000000000000312! RDOC 008072: [03:42:31] d3d12_replay.cpp(3729) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000312! RDOC 008072: [03:42:31] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format Undefined to DDS-compatible DXGI format RDOC 008072: [03:42:31] resource_manager.h(2004) - Error - Assertion failed: 'm_LiveIDs.find(id) != m_LiveIDs.end()' (id=ResourceId::1000000000000000316) RDOC 008072: [03:42:31] d3d12_replay.cpp(3373) - Error - Getting buffer data for unknown buffer ResourceId::0! RDOC 008072: [03:42:31] d3d12_replay.cpp(3729) - Error - Trying to get texture data for unknown ID ResourceId::0! RDOC 008072: [03:42:31] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format Undefined to DDS-compatible DXGI format RDOC 008072: [03:42:31] replay_controller.cpp(1934) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:396 Log: Running D3D12 test on NVIDIA GeForce GT 1030
RDOC 009676: [03:42:31] core.cpp( 501) - Log - RenderDoc v1.33 Windows 64-bit Release (45db4fef3393ed05c306b8929cbaa0dae4bc9298) loaded in replay application RDOC 009676: [03:42:31] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 009676: [03:42:31] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 009676: [03:42:31] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 009676: [03:42:31] win32_process.cpp( 610) - Log - Injecting renderdoc into process 6768 RDOC 006768: [03:42:31] core.cpp( 501) - Log - RenderDoc v1.33 Windows 64-bit Release (45db4fef3393ed05c306b8929cbaa0dae4bc9298) capturing application RDOC 006768: [03:42:31] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 006768: [03:42:31] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 006768: [03:42:31] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 006768: [03:42:31] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 006768: [03:42:31] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 006768: [03:42:31] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 006768: [03:42:31] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 006768: [03:42:31] d3d12_hooks.cpp( 491) - Log - Registering D3D12 hooks RDOC 006768: [03:42:31] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 006768: [03:42:31] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 006768: [03:42:31] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 006768: [03:42:31] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 006768: [03:42:31] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 009676: [03:42:31] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [6768] RDOC 006768: [03:42:31] d3d12_device.cpp( 731) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 006768: [03:42:31] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x00000295AE09E388 RDOC 006768: [03:42:31] d3d12_device_wrap.cpp(2314) - Log - Checking feature support for 0 RDOC 006768: [03:42:31] d3d12_device_wrap.cpp(2314) - Log - Checking feature support for 8 RDOC 006768: [03:42:31] d3d12_device_wrap.cpp(2314) - Log - Checking feature support for 18 RDOC 006768: [03:42:31] d3d12_device_wrap.cpp(2314) - Log - Checking feature support for 21 RDOC 006768: [03:42:31] d3d12_device_wrap.cpp(2314) - Log - Checking feature support for 23 RDOC 006768: [03:42:31] d3d12_device_wrap.cpp(2314) - Log - Checking feature support for 27 RDOC 006768: [03:42:31] d3d12_device_wrap.cpp(2366) - Log - Forcing no raytracing tier support RDOC 006768: [03:42:31] d3d12_device_wrap.cpp(2314) - Log - Checking feature support for 30 RDOC 006768: [03:42:31] d3d12_device_wrap.cpp(2314) - Log - Checking feature support for 32 RDOC 006768: [03:42:31] d3d12_device_wrap.cpp(2381) - Log - Forcing no mesh shading or sampler feedback tier support RDOC 006768: [03:42:31] d3d12_device_wrap.cpp(2314) - Log - Checking feature support for 7 RDOC 006768: [03:42:31] d3d12_device_wrap.cpp(2331) - Log - Clamping shader model from 0x65 to 6.7 RDOC 006768: [03:42:31] core.cpp(2028) - Log - Removing device frame capturer for 0x00000295AE09E388 RDOC 006768: [03:42:31] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 006768: [03:42:31] d3d12_device.cpp( 731) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 006768: [03:42:31] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x00000295AE09E388 RDOC 006768: [03:42:31] d3d12_device.cpp(3990) - Log - Resizing GPU readback window to 4194304 RDOC 009676: [03:42:31] target_control.cpp( 890) - Log - Used API: D3D12 (Not presenting & supported) RDOC 006768: [03:42:32] d3d12_device.cpp(1260) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 006768: [03:42:32] core.cpp(2047) - Log - Adding D3D12 frame capturer for 0x00000295AE09E388 / 0x000000000023007C RDOC 006768: [03:42:32] core.cpp(2047) - Log - Adding D3D12 frame capturer for 0x00000295AE09E388 / 0x000000000009003A RDOC 009676: [03:42:32] target_control.cpp( 890) - Log - Used API: D3D12 (Presenting & supported) RDOC 006768: [03:42:32] d3d12_device.cpp(2552) - Log - Starting capture RDOC 006768: [03:42:32] resource_manager.h(1469) - Log - Preparing up to 27 potentially dirty resources RDOC 006768: [03:42:32] resource_manager.h(1526) - Log - Prepared 14 dirty resources, postponed 0, skipped 0 RDOC 006768: [03:42:32] d3d12_device.cpp(2690) - Log - Finished capture, Frame 5 RDOC 006768: [03:42:32] resource_manager.h(1538) - Log - Checking 14 resources with initial contents against 11 referenced resources RDOC 006768: [03:42:32] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 12 unreferenced RDOC 006768: [03:42:32] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 45376 bytes to 8323 (18.34 %) RDOC 006768: [03:42:32] d3d12_device.cpp(2978) - Log - Captured D3D12 frame with 0.043274 MB capture section in 0.092434 seconds RDOC 006768: [03:42:32] rdcfile.cpp(1254) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1855344 bytes to 700922 (37.78 %) RDOC 006768: [03:42:32] rdcfile.cpp(1254) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4826624 bytes to 1855489 (38.44 %) RDOC 006768: [03:42:32] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4270 bytes to 4270 (100.00 %) RDOC 006768: [03:42:32] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Swapchain_Zoo\capture_frame5.rdc RDOC 006768: [03:42:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Swapchain_Zoo\capture_frame5.rdc RDOC 009676: [03:42:32] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (2575891 bytes) (time 1716950552) 6530 byte thumbnail RDOC 009676: [03:42:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Swapchain_Zoo\capture_frame5.rdc RDOC 009676: [03:42:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009676: [03:42:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009676: [03:42:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009676: [03:42:33] d3d12_replay.cpp(4552) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 009676: [03:42:33] d3d12_replay.cpp(4565) - Log - Got D3D12Core.dll of size 1855344 (decompressed from 700922) RDOC 009676: [03:42:33] d3d12_replay.cpp(4582) - Log - Got D3D12SDKLayers.dll of size 4826624 (decompressed from 1855489) RDOC 009676: [03:42:33] d3d12_sdk_select.cpp( 376) - Log - System D3D12 runtime is version 2 RDOC 009676: [03:42:33] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 009676: [03:42:33] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 009676: [03:42:33] d3d12_replay.cpp(4669) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 009676: [03:42:33] d3d12_replay.cpp(4760) - Log - Created device. RDOC 009676: [03:42:33] d3d12_replay.cpp( 137) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 009676: [03:42:33] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009676: [03:42:33] d3d12_device.cpp(3990) - Log - Resizing GPU readback window to 4194304 RDOC 009676: [03:42:33] d3d12_device_wrap.cpp(2314) - Log - Checking feature support for 4 RDOC 009676: [03:42:34] d3d12_replay.cpp( 207) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 009676: [03:42:34] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 009676: [03:42:34] d3d12_replay.cpp( 222) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 009676: [03:42:34] d3d12_device_wrap.cpp(2314) - Log - Checking feature support for 5 RDOC 009676: [03:42:34] d3d12_device.cpp(4712) - Log - Timer chunk initialisation - 1004.429 ms RDOC 009676: [03:42:34] replay_controller.cpp(1934) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:396 Log: Running D3D12 test on NVIDIA GeForce GT 1030
RDOC 007104: [03:42:34] core.cpp( 501) - Log - RenderDoc v1.33 Windows 64-bit Release (45db4fef3393ed05c306b8929cbaa0dae4bc9298) loaded in replay application RDOC 007104: [03:42:34] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 007104: [03:42:34] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 007104: [03:42:34] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 007104: [03:42:34] win32_process.cpp( 610) - Log - Injecting renderdoc into process 8980 RDOC 008980: [03:42:34] core.cpp( 501) - Log - RenderDoc v1.33 Windows 64-bit Release (45db4fef3393ed05c306b8929cbaa0dae4bc9298) capturing application RDOC 008980: [03:42:34] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 008980: [03:42:34] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 008980: [03:42:34] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 008980: [03:42:34] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 008980: [03:42:34] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 008980: [03:42:34] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 008980: [03:42:34] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 008980: [03:42:34] d3d12_hooks.cpp( 491) - Log - Registering D3D12 hooks RDOC 008980: [03:42:34] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 008980: [03:42:34] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 008980: [03:42:34] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 008980: [03:42:34] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 008980: [03:42:34] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 007104: [03:42:35] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [8980] RDOC 008980: [03:42:35] d3d12_device.cpp( 731) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 008980: [03:42:35] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x000001C95005DC58 RDOC 008980: [03:42:35] d3d12_device_wrap.cpp(2314) - Log - Checking feature support for 0 RDOC 008980: [03:42:35] d3d12_device_wrap.cpp(2314) - Log - Checking feature support for 8 RDOC 008980: [03:42:35] d3d12_device_wrap.cpp(2314) - Log - Checking feature support for 18 RDOC 008980: [03:42:35] d3d12_device_wrap.cpp(2314) - Log - Checking feature support for 21 RDOC 008980: [03:42:35] d3d12_device_wrap.cpp(2314) - Log - Checking feature support for 23 RDOC 008980: [03:42:35] d3d12_device_wrap.cpp(2314) - Log - Checking feature support for 27 RDOC 008980: [03:42:35] d3d12_device_wrap.cpp(2366) - Log - Forcing no raytracing tier support RDOC 008980: [03:42:35] d3d12_device_wrap.cpp(2314) - Log - Checking feature support for 30 RDOC 008980: [03:42:35] d3d12_device_wrap.cpp(2314) - Log - Checking feature support for 32 RDOC 008980: [03:42:35] d3d12_device_wrap.cpp(2381) - Log - Forcing no mesh shading or sampler feedback tier support RDOC 008980: [03:42:35] d3d12_device_wrap.cpp(2314) - Log - Checking feature support for 7 RDOC 008980: [03:42:35] d3d12_device_wrap.cpp(2331) - Log - Clamping shader model from 0x65 to 6.7 RDOC 008980: [03:42:35] core.cpp(2028) - Log - Removing device frame capturer for 0x000001C95005DC58 RDOC 008980: [03:42:35] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 008980: [03:42:35] d3d12_device.cpp( 731) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 008980: [03:42:35] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x000001C95005DC58 RDOC 008980: [03:42:35] d3d12_device.cpp(3990) - Log - Resizing GPU readback window to 4194304 RDOC 007104: [03:42:35] target_control.cpp( 890) - Log - Used API: D3D12 (Not presenting & supported) RDOC 008980: [03:42:35] d3d12_device.cpp(1260) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 008980: [03:42:35] core.cpp(2047) - Log - Adding D3D12 frame capturer for 0x000001C95005DC58 / 0x00000000000A003A RDOC 007104: [03:42:35] target_control.cpp( 890) - Log - Used API: D3D12 (Presenting & supported) RDOC 008980: [03:42:35] d3d12_device.cpp(2552) - Log - Starting capture RDOC 008980: [03:42:35] resource_manager.h(1469) - Log - Preparing up to 27 potentially dirty resources RDOC 008980: [03:42:35] resource_manager.h(1526) - Log - Prepared 14 dirty resources, postponed 0, skipped 0 RDOC 008980: [03:42:35] d3d12_device.cpp(2690) - Log - Finished capture, Frame 5 RDOC 008980: [03:42:35] resource_manager.h(1538) - Log - Checking 14 resources with initial contents against 10 referenced resources RDOC 008980: [03:42:35] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 12 unreferenced RDOC 008980: [03:42:35] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 44672 bytes to 7643 (17.11 %) RDOC 008980: [03:42:35] d3d12_device.cpp(2978) - Log - Captured D3D12 frame with 0.042603 MB capture section in 0.110073 seconds RDOC 008980: [03:42:35] rdcfile.cpp(1254) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1855344 bytes to 700922 (37.78 %) RDOC 008980: [03:42:36] rdcfile.cpp(1254) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4826624 bytes to 1855489 (38.44 %) RDOC 008980: [03:42:36] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4253 bytes to 4253 (100.00 %) RDOC 008980: [03:42:36] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Untyped_Backbuffer_Descriptor\capture_frame5.rdc RDOC 008980: [03:42:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Untyped_Backbuffer_Descriptor\capture_frame5.rdc RDOC 007104: [03:42:36] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (2575083 bytes) (time 1716950556) 6419 byte thumbnail RDOC 007104: [03:42:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Untyped_Backbuffer_Descriptor\capture_frame5.rdc RDOC 007104: [03:42:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007104: [03:42:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007104: [03:42:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007104: [03:42:37] d3d12_replay.cpp(4552) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 007104: [03:42:37] d3d12_replay.cpp(4565) - Log - Got D3D12Core.dll of size 1855344 (decompressed from 700922) RDOC 007104: [03:42:37] d3d12_replay.cpp(4582) - Log - Got D3D12SDKLayers.dll of size 4826624 (decompressed from 1855489) RDOC 007104: [03:42:37] d3d12_sdk_select.cpp( 376) - Log - System D3D12 runtime is version 2 RDOC 007104: [03:42:37] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 007104: [03:42:37] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 007104: [03:42:37] d3d12_replay.cpp(4669) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 007104: [03:42:37] d3d12_replay.cpp(4760) - Log - Created device. RDOC 007104: [03:42:37] d3d12_replay.cpp( 137) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 007104: [03:42:37] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 007104: [03:42:37] d3d12_device.cpp(3990) - Log - Resizing GPU readback window to 4194304 RDOC 007104: [03:42:37] d3d12_device_wrap.cpp(2314) - Log - Checking feature support for 4 RDOC 007104: [03:42:37] d3d12_replay.cpp( 207) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 007104: [03:42:37] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 007104: [03:42:37] d3d12_replay.cpp( 222) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 007104: [03:42:38] d3d12_device_wrap.cpp(2314) - Log - Checking feature support for 5 RDOC 007104: [03:42:38] d3d12_device.cpp(4712) - Log - Timer chunk initialisation - 1007.004 ms RDOC 007104: [03:42:38] replay_controller.cpp(1934) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:396 Log: Running D3D12 test on NVIDIA GeForce GT 1030
RDOC 006952: [03:42:38] core.cpp( 501) - Log - RenderDoc v1.33 Windows 64-bit Release (45db4fef3393ed05c306b8929cbaa0dae4bc9298) loaded in replay application RDOC 006952: [03:42:38] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 006952: [03:42:38] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 006952: [03:42:38] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 006952: [03:42:38] win32_process.cpp( 610) - Log - Injecting renderdoc into process 860 RDOC 000860: [03:42:38] core.cpp( 501) - Log - RenderDoc v1.33 Windows 64-bit Release (45db4fef3393ed05c306b8929cbaa0dae4bc9298) capturing application RDOC 000860: [03:42:38] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 000860: [03:42:38] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 000860: [03:42:38] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 000860: [03:42:38] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 000860: [03:42:38] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 000860: [03:42:38] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 000860: [03:42:38] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 000860: [03:42:38] d3d12_hooks.cpp( 491) - Log - Registering D3D12 hooks RDOC 000860: [03:42:38] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 000860: [03:42:38] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 000860: [03:42:38] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 000860: [03:42:38] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 000860: [03:42:38] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 006952: [03:42:38] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [860] RDOC 000860: [03:42:38] d3d12_device.cpp( 731) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 000860: [03:42:38] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x000002C83F93D9F8 RDOC 000860: [03:42:38] d3d12_device_wrap.cpp(2314) - Log - Checking feature support for 0 RDOC 000860: [03:42:38] d3d12_device_wrap.cpp(2314) - Log - Checking feature support for 8 RDOC 000860: [03:42:38] d3d12_device_wrap.cpp(2314) - Log - Checking feature support for 18 RDOC 000860: [03:42:38] d3d12_device_wrap.cpp(2314) - Log - Checking feature support for 21 RDOC 000860: [03:42:38] d3d12_device_wrap.cpp(2314) - Log - Checking feature support for 23 RDOC 000860: [03:42:38] d3d12_device_wrap.cpp(2314) - Log - Checking feature support for 27 RDOC 000860: [03:42:38] d3d12_device_wrap.cpp(2366) - Log - Forcing no raytracing tier support RDOC 000860: [03:42:38] d3d12_device_wrap.cpp(2314) - Log - Checking feature support for 30 RDOC 000860: [03:42:38] d3d12_device_wrap.cpp(2314) - Log - Checking feature support for 32 RDOC 000860: [03:42:38] d3d12_device_wrap.cpp(2381) - Log - Forcing no mesh shading or sampler feedback tier support RDOC 000860: [03:42:38] d3d12_device_wrap.cpp(2314) - Log - Checking feature support for 7 RDOC 000860: [03:42:38] d3d12_device_wrap.cpp(2331) - Log - Clamping shader model from 0x65 to 6.7 RDOC 000860: [03:42:38] core.cpp(2028) - Log - Removing device frame capturer for 0x000002C83F93D9F8 RDOC 000860: [03:42:38] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 000860: [03:42:38] d3d12_device.cpp( 731) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 000860: [03:42:38] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x000002C83F93D9F8 RDOC 000860: [03:42:38] d3d12_device.cpp(3990) - Log - Resizing GPU readback window to 4194304 RDOC 006952: [03:42:38] target_control.cpp( 890) - Log - Used API: D3D12 (Not presenting & supported) RDOC 000860: [03:42:39] d3d12_device.cpp(1260) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 000860: [03:42:39] core.cpp(2047) - Log - Adding D3D12 frame capturer for 0x000002C83F93D9F8 / 0x00000000000B003A RDOC 000860: [03:42:39] d3d12_device.cpp(2552) - Log - Starting capture RDOC 000860: [03:42:39] resource_manager.h(1469) - Log - Preparing up to 27 potentially dirty resources RDOC 006952: [03:42:39] target_control.cpp( 890) - Log - Used API: D3D12 (Presenting & supported) RDOC 000860: [03:42:39] resource_manager.h(1526) - Log - Prepared 14 dirty resources, postponed 0, skipped 0 RDOC 000860: [03:42:39] d3d12_device.cpp(2690) - Log - Finished capture, Frame 5 RDOC 000860: [03:42:39] resource_manager.h(1538) - Log - Checking 14 resources with initial contents against 10 referenced resources RDOC 000860: [03:42:39] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 12 unreferenced RDOC 000860: [03:42:39] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 68224 bytes to 16489 (24.17 %) RDOC 000860: [03:42:39] d3d12_device.cpp(2978) - Log - Captured D3D12 frame with 0.065063 MB capture section in 0.097912 seconds RDOC 000860: [03:42:39] rdcfile.cpp(1254) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1855344 bytes to 700922 (37.78 %) RDOC 000860: [03:42:39] rdcfile.cpp(1254) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4826624 bytes to 1855489 (38.44 %) RDOC 000860: [03:42:39] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4309 bytes to 4309 (100.00 %) RDOC 000860: [03:42:39] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Vertex_Attr_Zoo\capture_frame5.rdc RDOC 000860: [03:42:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Vertex_Attr_Zoo\capture_frame5.rdc RDOC 006952: [03:42:39] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (2582253 bytes) (time 1716950559) 4687 byte thumbnail RDOC 006952: [03:42:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Vertex_Attr_Zoo\capture_frame5.rdc RDOC 006952: [03:42:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006952: [03:42:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006952: [03:42:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006952: [03:42:40] d3d12_replay.cpp(4552) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 006952: [03:42:40] d3d12_replay.cpp(4565) - Log - Got D3D12Core.dll of size 1855344 (decompressed from 700922) RDOC 006952: [03:42:40] d3d12_replay.cpp(4582) - Log - Got D3D12SDKLayers.dll of size 4826624 (decompressed from 1855489) RDOC 006952: [03:42:40] d3d12_sdk_select.cpp( 376) - Log - System D3D12 runtime is version 2 RDOC 006952: [03:42:40] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 006952: [03:42:40] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 006952: [03:42:40] d3d12_replay.cpp(4669) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 006952: [03:42:40] d3d12_replay.cpp(4760) - Log - Created device. RDOC 006952: [03:42:40] d3d12_replay.cpp( 137) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 006952: [03:42:40] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 006952: [03:42:40] d3d12_device.cpp(3990) - Log - Resizing GPU readback window to 4194304 RDOC 006952: [03:42:40] d3d12_device_wrap.cpp(2314) - Log - Checking feature support for 4 RDOC 006952: [03:42:41] d3d12_replay.cpp( 207) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 006952: [03:42:41] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 006952: [03:42:41] d3d12_replay.cpp( 222) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 006952: [03:42:41] d3d12_device_wrap.cpp(2314) - Log - Checking feature support for 5 RDOC 006952: [03:42:41] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 006952: [03:42:41] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 006952: [03:42:41] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 006952: [03:42:41] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 006952: [03:42:41] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 006952: [03:42:41] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 006952: [03:42:41] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 006952: [03:42:41] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 006952: [03:42:41] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 006952: [03:42:41] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 006952: [03:42:41] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 006952: [03:42:41] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 006952: [03:42:41] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 006952: [03:42:41] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 006952: [03:42:41] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 006952: [03:42:41] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 006952: [03:42:41] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 006952: [03:42:41] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 006952: [03:42:41] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 006952: [03:42:41] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 006952: [03:42:41] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 006952: [03:42:41] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 006952: [03:42:41] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 006952: [03:42:41] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 006952: [03:42:41] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 006952: [03:42:41] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 006952: [03:42:41] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 006952: [03:42:41] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 006952: [03:42:41] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 006952: [03:42:41] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 006952: [03:42:41] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 006952: [03:42:41] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 006952: [03:42:41] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 006952: [03:42:41] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 006952: [03:42:41] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 006952: [03:42:41] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 006952: [03:42:41] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 006952: [03:42:41] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 006952: [03:42:41] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 006952: [03:42:41] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 006952: [03:42:41] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 006952: [03:42:41] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 006952: [03:42:41] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 006952: [03:42:41] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 006952: [03:42:41] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 006952: [03:42:41] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 006952: [03:42:41] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 006952: [03:42:41] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 006952: [03:42:41] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 006952: [03:42:41] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 006952: [03:42:41] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 006952: [03:42:41] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 006952: [03:42:41] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 006952: [03:42:41] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 006952: [03:42:41] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 006952: [03:42:41] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 006952: [03:42:41] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 006952: [03:42:41] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 006952: [03:42:41] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 006952: [03:42:41] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 006952: [03:42:41] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 006952: [03:42:41] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 006952: [03:42:41] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 006952: [03:42:41] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 006952: [03:42:41] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 006952: [03:42:41] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 006952: [03:42:41] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 006952: [03:42:41] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 006952: [03:42:41] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 006952: [03:42:41] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 006952: [03:42:41] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 006952: [03:42:41] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 006952: [03:42:41] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 006952: [03:42:41] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 006952: [03:42:41] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 006952: [03:42:41] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 006952: [03:42:41] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 006952: [03:42:41] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 006952: [03:42:41] d3d12_device.cpp(4712) - Log - Timer chunk initialisation - 1024.149 ms RDOC 006952: [03:42:41] d3d12_postvs.cpp(3059) - Warning - Resizing stream-out buffer from 128 to 512 for output data RDOC 006952: [03:42:41] replay_controller.cpp(1934) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:396 Log: Running D3D12 test on NVIDIA GeForce GT 1030
RDOC 009412: [03:42:41] core.cpp( 501) - Log - RenderDoc v1.33 Windows 64-bit Release (45db4fef3393ed05c306b8929cbaa0dae4bc9298) loaded in replay application RDOC 009412: [03:42:41] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 009412: [03:42:41] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 009412: [03:42:41] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 009412: [03:42:41] win32_process.cpp( 610) - Log - Injecting renderdoc into process 2816 RDOC 002816: [03:42:42] core.cpp( 501) - Log - RenderDoc v1.33 Windows 64-bit Release (45db4fef3393ed05c306b8929cbaa0dae4bc9298) capturing application RDOC 002816: [03:42:42] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 002816: [03:42:42] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 002816: [03:42:42] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 002816: [03:42:42] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 002816: [03:42:42] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 002816: [03:42:42] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 002816: [03:42:42] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 002816: [03:42:42] d3d12_hooks.cpp( 491) - Log - Registering D3D12 hooks RDOC 002816: [03:42:42] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 002816: [03:42:42] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 002816: [03:42:42] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 002816: [03:42:42] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 002816: [03:42:42] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 009412: [03:42:42] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [2816] RDOC 002816: [03:42:42] d3d12_device.cpp( 731) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 002816: [03:42:42] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x0000028E8102E048 RDOC 002816: [03:42:42] d3d12_device_wrap.cpp(2314) - Log - Checking feature support for 0 RDOC 002816: [03:42:42] d3d12_device_wrap.cpp(2314) - Log - Checking feature support for 8 RDOC 002816: [03:42:42] d3d12_device_wrap.cpp(2314) - Log - Checking feature support for 18 RDOC 002816: [03:42:42] d3d12_device_wrap.cpp(2314) - Log - Checking feature support for 21 RDOC 002816: [03:42:42] d3d12_device_wrap.cpp(2314) - Log - Checking feature support for 23 RDOC 002816: [03:42:42] d3d12_device_wrap.cpp(2314) - Log - Checking feature support for 27 RDOC 002816: [03:42:42] d3d12_device_wrap.cpp(2366) - Log - Forcing no raytracing tier support RDOC 002816: [03:42:42] d3d12_device_wrap.cpp(2314) - Log - Checking feature support for 30 RDOC 002816: [03:42:42] d3d12_device_wrap.cpp(2314) - Log - Checking feature support for 32 RDOC 002816: [03:42:42] d3d12_device_wrap.cpp(2381) - Log - Forcing no mesh shading or sampler feedback tier support RDOC 002816: [03:42:42] d3d12_device_wrap.cpp(2314) - Log - Checking feature support for 7 RDOC 002816: [03:42:42] d3d12_device_wrap.cpp(2331) - Log - Clamping shader model from 0x65 to 6.7 RDOC 002816: [03:42:42] core.cpp(2028) - Log - Removing device frame capturer for 0x0000028E8102E048 RDOC 002816: [03:42:42] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 002816: [03:42:42] d3d12_device.cpp( 731) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 002816: [03:42:42] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x0000028E8102E048 RDOC 002816: [03:42:42] d3d12_device.cpp(3990) - Log - Resizing GPU readback window to 4194304 RDOC 009412: [03:42:42] target_control.cpp( 890) - Log - Used API: D3D12 (Not presenting & supported) RDOC 002816: [03:42:42] d3d12_device.cpp(1260) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 002816: [03:42:42] core.cpp(2047) - Log - Adding D3D12 frame capturer for 0x0000028E8102E048 / 0x00000000000C003A RDOC 002816: [03:42:42] d3d12_device.cpp(2552) - Log - Starting capture RDOC 002816: [03:42:42] resource_manager.h(1469) - Log - Preparing up to 28 potentially dirty resources RDOC 009412: [03:42:42] target_control.cpp( 890) - Log - Used API: D3D12 (Presenting & supported) RDOC 002816: [03:42:42] resource_manager.h(1526) - Log - Prepared 15 dirty resources, postponed 0, skipped 0 RDOC 002816: [03:42:42] d3d12_device.cpp(2690) - Log - Finished capture, Frame 5 RDOC 002816: [03:42:42] d3d12_device.cpp(2899) - Log - Capture used DXIL RDOC 002816: [03:42:42] resource_manager.h(1538) - Log - Checking 15 resources with initial contents against 16 referenced resources RDOC 002816: [03:42:42] resource_manager.h(1642) - Log - Serialised 3 resources, skipped 12 unreferenced RDOC 002816: [03:42:42] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 136256 bytes to 31238 (22.93 %) RDOC 002816: [03:42:42] d3d12_device.cpp(2978) - Log - Captured D3D12 frame with 0.129944 MB capture section in 0.100345 seconds RDOC 002816: [03:42:43] rdcfile.cpp(1254) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1855344 bytes to 700922 (37.78 %) RDOC 002816: [03:42:43] rdcfile.cpp(1254) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4826624 bytes to 1855489 (38.44 %) RDOC 002816: [03:42:43] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4941 bytes to 4941 (100.00 %) RDOC 002816: [03:42:43] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Vertex_UAV\capture_frame5.rdc RDOC 002816: [03:42:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Vertex_UAV\capture_frame5.rdc RDOC 009412: [03:42:43] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (2599416 bytes) (time 1716950563) 6469 byte thumbnail RDOC 009412: [03:42:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Vertex_UAV\capture_frame5.rdc RDOC 009412: [03:42:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009412: [03:42:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009412: [03:42:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009412: [03:42:44] d3d12_replay.cpp(4552) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 009412: [03:42:44] d3d12_replay.cpp(4565) - Log - Got D3D12Core.dll of size 1855344 (decompressed from 700922) RDOC 009412: [03:42:44] d3d12_replay.cpp(4582) - Log - Got D3D12SDKLayers.dll of size 4826624 (decompressed from 1855489) RDOC 009412: [03:42:44] d3d12_sdk_select.cpp( 376) - Log - System D3D12 runtime is version 2 RDOC 009412: [03:42:44] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 009412: [03:42:44] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 009412: [03:42:44] d3d12_replay.cpp(4669) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 009412: [03:42:44] d3d12_replay.cpp(4760) - Log - Created device. RDOC 009412: [03:42:44] d3d12_replay.cpp( 137) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 009412: [03:42:44] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009412: [03:42:44] d3d12_device.cpp(3990) - Log - Resizing GPU readback window to 4194304 RDOC 009412: [03:42:44] d3d12_replay.cpp( 176) - Log - Replaying with DXIL enabled RDOC 009412: [03:42:44] d3d12_device_wrap.cpp(2314) - Log - Checking feature support for 4 RDOC 009412: [03:42:44] d3d12_replay.cpp( 207) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 009412: [03:42:44] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 009412: [03:42:44] d3d12_replay.cpp( 222) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 009412: [03:42:45] d3d12_device_wrap.cpp(2314) - Log - Checking feature support for 5 RDOC 009412: [03:42:45] d3d12_device.cpp(4712) - Log - Timer chunk initialisation - 1005.692 ms RDOC 009412: [03:42:45] d3d12_overlay.cpp(1943) - Log - Timer Quad Overdraw - 23.383 ms RDOC 009412: [03:42:45] d3d12_overlay.cpp(1943) - Log - Timer Quad Overdraw - 7.826 ms RDOC 009412: [03:42:45] d3d12_overlay.cpp(1943) - Log - Timer Quad Overdraw - 6.123 ms RDOC 009412: [03:42:45] d3d12_overlay.cpp(1943) - Log - Timer Quad Overdraw - 3.458 ms RDOC 009412: [03:42:45] d3d12_overlay.cpp( 98) - Log - Register space 105202922 wasn't available for use, recompiling shaders RDOC 009412: [03:42:45] d3d12_overlay.cpp(1943) - Log - Timer Quad Overdraw - 18.523 ms RDOC 009412: [03:42:45] d3d12_overlay.cpp( 98) - Log - Register space 105202922 wasn't available for use, recompiling shaders RDOC 009412: [03:42:45] d3d12_overlay.cpp(1943) - Log - Timer Quad Overdraw - 7.726 ms RDOC 009412: [03:42:45] d3d12_overlay.cpp( 98) - Log - Register space 105202922 wasn't available for use, recompiling shaders RDOC 009412: [03:42:45] d3d12_overlay.cpp(1943) - Log - Timer Quad Overdraw - 7.485 ms RDOC 009412: [03:42:45] d3d12_overlay.cpp( 98) - Log - Register space 105202922 wasn't available for use, recompiling shaders RDOC 009412: [03:42:45] d3d12_overlay.cpp( 98) - Log - Register space 105202922 wasn't available for use, recompiling shaders RDOC 009412: [03:42:45] d3d12_overlay.cpp(1943) - Log - Timer Quad Overdraw - 21.083 ms RDOC 009412: [03:42:45] replay_controller.cpp(1934) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:396 Log: Running D3D12 test on NVIDIA GeForce GT 1030
RDOC 002640: [03:42:45] core.cpp( 501) - Log - RenderDoc v1.33 Windows 64-bit Release (45db4fef3393ed05c306b8929cbaa0dae4bc9298) loaded in replay application RDOC 002640: [03:42:45] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 002640: [03:42:45] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 002640: [03:42:45] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 002640: [03:42:45] win32_process.cpp( 610) - Log - Injecting renderdoc into process 6612 RDOC 006612: [03:42:45] core.cpp( 501) - Log - RenderDoc v1.33 Windows 64-bit Release (45db4fef3393ed05c306b8929cbaa0dae4bc9298) capturing application RDOC 006612: [03:42:45] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 006612: [03:42:45] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 006612: [03:42:45] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 006612: [03:42:45] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 006612: [03:42:45] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 006612: [03:42:45] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 006612: [03:42:45] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 006612: [03:42:45] d3d12_hooks.cpp( 491) - Log - Registering D3D12 hooks RDOC 006612: [03:42:45] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 006612: [03:42:45] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 006612: [03:42:45] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 006612: [03:42:45] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 006612: [03:42:45] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 002640: [03:42:45] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [6612] RDOC 006612: [03:42:45] d3d12_device.cpp( 731) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 006612: [03:42:45] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x000001A6D405DA18 RDOC 006612: [03:42:45] d3d12_device_wrap.cpp(2314) - Log - Checking feature support for 0 RDOC 006612: [03:42:45] d3d12_device_wrap.cpp(2314) - Log - Checking feature support for 8 RDOC 006612: [03:42:45] d3d12_device_wrap.cpp(2314) - Log - Checking feature support for 18 RDOC 006612: [03:42:45] d3d12_device_wrap.cpp(2314) - Log - Checking feature support for 21 RDOC 006612: [03:42:45] d3d12_device_wrap.cpp(2314) - Log - Checking feature support for 23 RDOC 006612: [03:42:45] d3d12_device_wrap.cpp(2314) - Log - Checking feature support for 27 RDOC 006612: [03:42:45] d3d12_device_wrap.cpp(2366) - Log - Forcing no raytracing tier support RDOC 006612: [03:42:45] d3d12_device_wrap.cpp(2314) - Log - Checking feature support for 30 RDOC 006612: [03:42:45] d3d12_device_wrap.cpp(2314) - Log - Checking feature support for 32 RDOC 006612: [03:42:45] d3d12_device_wrap.cpp(2381) - Log - Forcing no mesh shading or sampler feedback tier support RDOC 006612: [03:42:45] d3d12_device_wrap.cpp(2314) - Log - Checking feature support for 7 RDOC 006612: [03:42:45] d3d12_device_wrap.cpp(2331) - Log - Clamping shader model from 0x65 to 6.7 RDOC 006612: [03:42:45] core.cpp(2028) - Log - Removing device frame capturer for 0x000001A6D405DA18 RDOC 006612: [03:42:45] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 006612: [03:42:46] d3d12_device.cpp( 731) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 006612: [03:42:46] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x000001A6D405DA18 RDOC 006612: [03:42:46] d3d12_device.cpp(3990) - Log - Resizing GPU readback window to 4194304 RDOC 002640: [03:42:46] target_control.cpp( 890) - Log - Used API: D3D12 (Not presenting & supported) RDOC 006612: [03:42:46] d3d12_device.cpp(1260) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 006612: [03:42:46] core.cpp(2047) - Log - Adding D3D12 frame capturer for 0x000001A6D405DA18 / 0x00000000000D003A RDOC 002640: [03:42:46] target_control.cpp( 890) - Log - Used API: D3D12 (Presenting & supported) RDOC 006612: [03:42:46] d3d12_device.cpp(2552) - Log - Starting capture RDOC 006612: [03:42:46] resource_manager.h(1469) - Log - Preparing up to 28 potentially dirty resources RDOC 006612: [03:42:46] d3d12_device_wrap.cpp(2314) - Log - Checking feature support for 5 RDOC 006612: [03:42:46] resource_manager.h(1526) - Log - Prepared 15 dirty resources, postponed 0, skipped 0 RDOC 006612: [03:42:46] d3d12_device.cpp(2690) - Log - Finished capture, Frame 5 RDOC 006612: [03:42:46] resource_manager.h(1538) - Log - Checking 15 resources with initial contents against 12 referenced resources RDOC 006612: [03:42:46] resource_manager.h(1642) - Log - Serialised 4 resources, skipped 11 unreferenced RDOC 006612: [03:42:46] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 30226560 bytes to 132505 (0.44 %) RDOC 006612: [03:42:46] d3d12_device.cpp(2978) - Log - Captured D3D12 frame with 28.826294 MB capture section in 0.116475 seconds RDOC 006612: [03:42:46] rdcfile.cpp(1254) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1855344 bytes to 700922 (37.78 %) RDOC 006612: [03:42:46] rdcfile.cpp(1254) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4826624 bytes to 1855489 (38.44 %) RDOC 006612: [03:42:46] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 3783 bytes to 3783 (100.00 %) RDOC 006612: [03:42:46] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Write_Subresource\capture_frame5.rdc RDOC 006612: [03:42:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Write_Subresource\capture_frame5.rdc RDOC 002640: [03:42:46] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (2697674 bytes) (time 1716950566) 4618 byte thumbnail RDOC 002640: [03:42:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Write_Subresource\capture_frame5.rdc RDOC 002640: [03:42:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002640: [03:42:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002640: [03:42:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002640: [03:42:47] d3d12_replay.cpp(4552) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 002640: [03:42:47] d3d12_replay.cpp(4565) - Log - Got D3D12Core.dll of size 1855344 (decompressed from 700922) RDOC 002640: [03:42:48] d3d12_replay.cpp(4582) - Log - Got D3D12SDKLayers.dll of size 4826624 (decompressed from 1855489) RDOC 002640: [03:42:48] d3d12_sdk_select.cpp( 376) - Log - System D3D12 runtime is version 2 RDOC 002640: [03:42:48] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 002640: [03:42:48] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 002640: [03:42:48] d3d12_replay.cpp(4669) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 002640: [03:42:48] d3d12_replay.cpp(4760) - Log - Created device. RDOC 002640: [03:42:48] d3d12_replay.cpp( 137) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 002640: [03:42:48] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 002640: [03:42:48] d3d12_device.cpp(3990) - Log - Resizing GPU readback window to 4194304 RDOC 002640: [03:42:48] d3d12_device_wrap.cpp(2314) - Log - Checking feature support for 4 RDOC 002640: [03:42:48] d3d12_replay.cpp( 207) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 002640: [03:42:48] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 002640: [03:42:48] d3d12_replay.cpp( 222) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 002640: [03:42:49] d3d12_device_wrap.cpp(2314) - Log - Checking feature support for 5 RDOC 002640: [03:42:49] d3d12_device.cpp(3545) - Log - Ignoring return code E_INVALIDARG RDOC 002640: [03:42:49] d3d12_initstate.cpp(1479) - Error - Doing CPU-side copy, couldn't map source: HRESULT: E_INVALIDARG RDOC 002640: [03:42:49] d3d12_device.cpp(3545) - Log - Ignoring return code E_INVALIDARG RDOC 002640: [03:42:49] d3d12_initstate.cpp(1479) - Error - Doing CPU-side copy, couldn't map source: HRESULT: E_INVALIDARG RDOC 002640: [03:42:49] d3d12_device.cpp(4712) - Log - Timer chunk initialisation - 1024.633 ms RDOC 002640: [03:42:49] d3d12_device.cpp(3545) - Log - Ignoring return code E_INVALIDARG RDOC 002640: [03:42:49] d3d12_initstate.cpp(1479) - Error - Doing CPU-side copy, couldn't map source: HRESULT: E_INVALIDARG RDOC 002640: [03:42:49] replay_controller.cpp(1934) - Log - Shutting down replay renderer
gl\gl_test.cpp:104 Log: Running GL test on NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 551.76
RDOC 008260: [03:42:49] core.cpp( 501) - Log - RenderDoc v1.33 Windows 64-bit Release (45db4fef3393ed05c306b8929cbaa0dae4bc9298) loaded in replay application RDOC 008260: [03:42:49] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 008260: [03:42:49] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 008260: [03:42:49] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 008260: [03:42:49] win32_process.cpp( 610) - Log - Injecting renderdoc into process 4504 RDOC 004504: [03:42:49] core.cpp( 501) - Log - RenderDoc v1.33 Windows 64-bit Release (45db4fef3393ed05c306b8929cbaa0dae4bc9298) capturing application RDOC 004504: [03:42:49] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 004504: [03:42:49] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 004504: [03:42:49] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 004504: [03:42:49] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 004504: [03:42:49] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 004504: [03:42:49] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 004504: [03:42:49] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 004504: [03:42:49] d3d12_hooks.cpp( 491) - Log - Registering D3D12 hooks RDOC 004504: [03:42:49] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 004504: [03:42:49] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 004504: [03:42:49] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 004504: [03:42:49] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 004504: [03:42:49] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 004504: [03:42:49] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 008260: [03:42:49] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [4504] RDOC 004504: [03:42:49] gl_driver.cpp(1215) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 004504: [03:42:49] gl_driver.cpp(1227) - Log - Created new sharegroup 0000029635B15CF0 RDOC 004504: [03:42:49] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 004504: [03:42:49] gl_driver.cpp(1411) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 551.76 RDOC 004504: [03:42:49] gl_driver.cpp(1102) - Log - Deleting context 0000000000010000 RDOC 004504: [03:42:49] gl_driver.cpp(1126) - Log - Deleting shader group 0000029635B15CF0 RDOC 004504: [03:42:49] gl_driver.cpp(1215) - Log - Core context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 004504: [03:42:49] gl_driver.cpp(1227) - Log - Created new sharegroup 0000029635B16130 RDOC 004504: [03:42:49] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000020000 RDOC 004504: [03:42:49] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.3 RDOC 004504: [03:42:49] gl_driver.cpp(1411) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 551.76 RDOC 004504: [03:42:49] gl_common.cpp( 487) - Log - Vendor checks for 43 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 551.76) RDOC 004504: [03:42:49] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 004504: [03:42:49] core.cpp(2047) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x00000000000E003A RDOC 008260: [03:42:49] target_control.cpp( 890) - Log - Used API: OpenGL (Not presenting & supported) RDOC 004504: [03:42:49] gl_driver.cpp(2231) - Log - Starting capture RDOC 004504: [03:42:49] resource_manager.h(1469) - Log - Preparing up to 4 potentially dirty resources RDOC 004504: [03:42:49] resource_manager.h(1526) - Log - Prepared 4 dirty resources, postponed 0, skipped 0 RDOC 008260: [03:42:49] target_control.cpp( 890) - Log - Used API: OpenGL (Presenting & supported) RDOC 004504: [03:42:49] gl_driver.cpp(2302) - Log - Finished capture, Frame 10 RDOC 004504: [03:42:49] resource_manager.h(1538) - Log - Checking 4 resources with initial contents against 11 referenced resources RDOC 004504: [03:42:49] resource_manager.h(1642) - Log - Serialised 3 resources, skipped 1 unreferenced RDOC 004504: [03:42:49] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 55936 bytes to 5213 (9.32 %) RDOC 004504: [03:42:49] gl_driver.cpp(2451) - Log - Captured GL frame with 0.053345 MB capture section in 0.073094 seconds RDOC 004504: [03:42:49] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 004504: [03:42:49] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Buffer_Resizing\capture_frame10.rdc RDOC 004504: [03:42:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Buffer_Resizing\capture_frame10.rdc RDOC 008260: [03:42:49] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 10) (14963 bytes) (time 1716950569) 5116 byte thumbnail RDOC 008260: [03:42:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Buffer_Resizing\capture_frame10.rdc RDOC 008260: [03:42:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008260: [03:42:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008260: [03:42:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008260: [03:42:50] gl_replay.cpp(4327) - Log - Capture was created on NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 551.76 RDOC 008260: [03:42:50] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 008260: [03:42:50] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 008260: [03:42:50] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 551.76 RDOC 008260: [03:42:50] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 008260: [03:42:50] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 008260: [03:42:50] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 008260: [03:42:50] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 008260: [03:42:50] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 008260: [03:42:50] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 008260: [03:42:50] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 008260: [03:42:50] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 008260: [03:42:50] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 008260: [03:42:50] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 008260: [03:42:50] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 008260: [03:42:50] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 008260: [03:42:50] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_shader5, [316]: GL_NV_half_float, [317]: GL_NV_light_max_exponent, [318]: GL_NV_memory_attachment, [319]: GL_NV_multisample_coverage, [320]: GL_NV_multisample_filter_hint, [321]: GL_NV_occlusion_query, [322]: GL_NV_packed_depth_stencil, [323]: GL_NV_parameter_buffer_object, [324]: GL_NV_parameter_buffer_object2, [325]: GL_NV_path_rendering, RDOC 008260: [03:42:50] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering_shared_edge, [327]: GL_NV_pixel_data_range, [328]: GL_NV_point_sprite, [329]: GL_NV_primitive_restart, [330]: GL_NV_query_resource, [331]: GL_NV_query_resource_tag, [332]: GL_NV_register_combiners, [333]: GL_NV_register_combiners2, [334]: GL_NV_sample_locations, [335]: GL_NV_sample_mask_override_coverage, [336]: GL_NV_shader_atomic_counters, [337]: GL_NV_shader_atomic_float, [338]: GL_NV_shader_atomic_float64, [339]: GL_NV_shader_atomic_fp16_vector, [340]: GL_NV_shader_atomic_int64, [341]: GL_NV_shader_buffer_load, [342]: GL_NV_shader_storage_buffer_object, [343]: GL_NV_shader_subgroup_partitioned, [344]: GL_NV_stereo_view_rendering, [345]: GL_NV_texgen_reflection, [346]: GL_NV_texture_barrier, [347]: GL_NV_texture_compression_vtc, [348]: GL_NV_texture_env_combine4, [349]: GL_NV_texture_multisample, [350]: GL_NV_texture_rectangle, RDOC 008260: [03:42:50] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle_compressed, [352]: GL_NV_texture_shader, [353]: GL_NV_texture_shader2, [354]: GL_NV_texture_shader3, [355]: GL_NV_transform_feedback, [356]: GL_NV_transform_feedback2, [357]: GL_NV_uniform_buffer_unified_memory, [358]: GL_NV_uniform_buffer_std430_layout, [359]: GL_NV_vertex_array_range, [360]: GL_NV_vertex_array_range2, [361]: GL_NV_vertex_attrib_integer_64bit, [362]: GL_NV_vertex_buffer_unified_memory, [363]: GL_NV_vertex_program, [364]: GL_NV_vertex_program1_1, [365]: GL_NV_vertex_program2, [366]: GL_NV_vertex_program2_option, [367]: GL_NV_vertex_program3, [368]: GL_NV_viewport_array2, [369]: GL_NV_viewport_swizzle, [370]: GL_NVX_conditional_render, [371]: GL_NVX_linked_gpu_multicast, [372]: GL_NV_gpu_multicast, [373]: GL_NVX_gpu_multicast2, [374]: GL_NVX_progress_fence, [375]: GL_NVX_gpu_memory_info, RDOC 008260: [03:42:50] gl_common.cpp( 88) - Log - [376]: GL_NVX_multigpu_info, [377]: GL_NVX_nvenc_interop, [378]: GL_NV_shader_thread_group, [379]: GL_NV_shader_thread_shuffle, [380]: GL_KHR_blend_equation_advanced, [381]: GL_KHR_blend_equation_advanced_coherent, [382]: GL_OVR_multiview, [383]: GL_OVR_multiview2, [384]: GL_SGIS_generate_mipmap, [385]: GL_SGIS_texture_lod, [386]: GL_SGIX_depth_texture, [387]: GL_SGIX_shadow, [388]: GL_SUN_slice_accum, [389]: GL_WIN_swap_hint, [390]: WGL_EXT_swap_control, RDOC 008260: [03:42:50] gl_common.cpp( 98) - Log - Function pointers available: RDOC 008260: [03:42:50] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008260: [03:42:50] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008260: [03:42:50] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008260: [03:42:50] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008260: [03:42:50] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008260: [03:42:50] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008260: [03:42:50] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008260: [03:42:50] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008260: [03:42:50] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008260: [03:42:50] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 008260: [03:42:50] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008260: [03:42:50] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008260: [03:42:50] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 008260: [03:42:50] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 008260: [03:42:50] gl_replay.cpp(4374) - Log - Created OpenGL replay device. RDOC 008260: [03:42:50] gl_common.cpp( 487) - Log - Vendor checks for 46 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 551.76) RDOC 008260: [03:42:50] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 008260: [03:42:51] gl_debug.cpp( 527) - Log - GLSL version 460 RDOC 008260: [03:42:52] gl_replay.cpp( 330) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 008260: [03:42:52] nv_gl_counters.cpp( 68) - Warning - NvPerf library failed to initialize RDOC 008260: [03:42:52] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008260: [03:42:52] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 008260: [03:42:52] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 008260: [03:42:52] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 008260: [03:42:52] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 008260: [03:42:52] gl_driver.cpp(3433) - Log - Timer chunk initialisation - 64.789 ms RDOC 008260: [03:42:52] replay_controller.cpp(1934) - Log - Shutting down replay renderer
gl\gl_test.cpp:104 Log: Running GL test on NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 551.76
RDOC 008940: [03:42:53] core.cpp( 501) - Log - RenderDoc v1.33 Windows 64-bit Release (45db4fef3393ed05c306b8929cbaa0dae4bc9298) loaded in replay application RDOC 008940: [03:42:53] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 008940: [03:42:53] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 008940: [03:42:53] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 008940: [03:42:53] win32_process.cpp( 610) - Log - Injecting renderdoc into process 2128 RDOC 002128: [03:42:53] core.cpp( 501) - Log - RenderDoc v1.33 Windows 64-bit Release (45db4fef3393ed05c306b8929cbaa0dae4bc9298) capturing application RDOC 002128: [03:42:53] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 002128: [03:42:53] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 002128: [03:42:53] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 002128: [03:42:53] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 002128: [03:42:53] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 002128: [03:42:53] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 002128: [03:42:53] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 002128: [03:42:53] d3d12_hooks.cpp( 491) - Log - Registering D3D12 hooks RDOC 002128: [03:42:53] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 002128: [03:42:53] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 002128: [03:42:53] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 002128: [03:42:53] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 002128: [03:42:53] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 002128: [03:42:53] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 008940: [03:42:53] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [2128] RDOC 002128: [03:42:53] gl_driver.cpp(1215) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 002128: [03:42:53] gl_driver.cpp(1227) - Log - Created new sharegroup 0000025F4F9A2430 RDOC 002128: [03:42:53] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 002128: [03:42:53] gl_driver.cpp(1411) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 551.76 RDOC 002128: [03:42:53] gl_driver.cpp(1102) - Log - Deleting context 0000000000010000 RDOC 002128: [03:42:53] gl_driver.cpp(1126) - Log - Deleting shader group 0000025F4F9A2430 RDOC 002128: [03:42:53] gl_driver.cpp(1215) - Log - Core context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 002128: [03:42:53] gl_driver.cpp(1227) - Log - Created new sharegroup 0000025F4F9A2530 RDOC 002128: [03:42:53] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000020000 RDOC 002128: [03:42:53] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.3 RDOC 002128: [03:42:53] gl_driver.cpp(1411) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 551.76 RDOC 002128: [03:42:53] gl_common.cpp( 487) - Log - Vendor checks for 43 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 551.76) RDOC 002128: [03:42:53] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 008940: [03:42:55] target_control.cpp( 890) - Log - Used API: OpenGL (Not presenting & supported) RDOC 002128: [03:42:55] core.cpp(2047) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x00000000004400FA RDOC 008940: [03:42:55] target_control.cpp( 890) - Log - Used API: OpenGL (Presenting & supported) RDOC 002128: [03:42:55] gl_driver.cpp(2231) - Log - Starting capture RDOC 002128: [03:42:55] resource_manager.h(1469) - Log - Preparing up to 3 potentially dirty resources RDOC 002128: [03:42:55] resource_manager.h(1526) - Log - Prepared 3 dirty resources, postponed 0, skipped 0 RDOC 002128: [03:42:55] gl_driver.cpp(2302) - Log - Finished capture, Frame 5 RDOC 002128: [03:42:56] resource_manager.h(1538) - Log - Checking 3 resources with initial contents against 131077 referenced resources RDOC 002128: [03:42:56] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 1 unreferenced RDOC 002128: [03:42:56] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 50359232 bytes to 10647563 (21.14 %) RDOC 002128: [03:42:56] gl_driver.cpp(2451) - Log - Captured GL frame with 48.026306 MB capture section in 0.471644 seconds RDOC 002128: [03:42:56] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 002128: [03:42:56] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Buffer_Spam\capture_frame5.rdc RDOC 002128: [03:42:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Buffer_Spam\capture_frame5.rdc RDOC 008940: [03:42:56] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (10657313 bytes) (time 1716950576) 5116 byte thumbnail RDOC 008940: [03:42:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Buffer_Spam\capture_frame5.rdc RDOC 008940: [03:42:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008940: [03:42:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008940: [03:42:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008940: [03:42:57] gl_replay.cpp(4327) - Log - Capture was created on NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 551.76 RDOC 008940: [03:42:57] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 008940: [03:42:57] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 008940: [03:42:57] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 551.76 RDOC 008940: [03:42:57] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 008940: [03:42:57] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 008940: [03:42:57] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 008940: [03:42:57] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 008940: [03:42:57] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 008940: [03:42:57] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 008940: [03:42:57] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 008940: [03:42:57] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 008940: [03:42:57] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 008940: [03:42:57] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 008940: [03:42:57] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 008940: [03:42:57] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 008940: [03:42:57] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_shader5, [316]: GL_NV_half_float, [317]: GL_NV_light_max_exponent, [318]: GL_NV_memory_attachment, [319]: GL_NV_multisample_coverage, [320]: GL_NV_multisample_filter_hint, [321]: GL_NV_occlusion_query, [322]: GL_NV_packed_depth_stencil, [323]: GL_NV_parameter_buffer_object, [324]: GL_NV_parameter_buffer_object2, [325]: GL_NV_path_rendering, RDOC 008940: [03:42:57] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering_shared_edge, [327]: GL_NV_pixel_data_range, [328]: GL_NV_point_sprite, [329]: GL_NV_primitive_restart, [330]: GL_NV_query_resource, [331]: GL_NV_query_resource_tag, [332]: GL_NV_register_combiners, [333]: GL_NV_register_combiners2, [334]: GL_NV_sample_locations, [335]: GL_NV_sample_mask_override_coverage, [336]: GL_NV_shader_atomic_counters, [337]: GL_NV_shader_atomic_float, [338]: GL_NV_shader_atomic_float64, [339]: GL_NV_shader_atomic_fp16_vector, [340]: GL_NV_shader_atomic_int64, [341]: GL_NV_shader_buffer_load, [342]: GL_NV_shader_storage_buffer_object, [343]: GL_NV_shader_subgroup_partitioned, [344]: GL_NV_stereo_view_rendering, [345]: GL_NV_texgen_reflection, [346]: GL_NV_texture_barrier, [347]: GL_NV_texture_compression_vtc, [348]: GL_NV_texture_env_combine4, [349]: GL_NV_texture_multisample, [350]: GL_NV_texture_rectangle, RDOC 008940: [03:42:57] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle_compressed, [352]: GL_NV_texture_shader, [353]: GL_NV_texture_shader2, [354]: GL_NV_texture_shader3, [355]: GL_NV_transform_feedback, [356]: GL_NV_transform_feedback2, [357]: GL_NV_uniform_buffer_unified_memory, [358]: GL_NV_uniform_buffer_std430_layout, [359]: GL_NV_vertex_array_range, [360]: GL_NV_vertex_array_range2, [361]: GL_NV_vertex_attrib_integer_64bit, [362]: GL_NV_vertex_buffer_unified_memory, [363]: GL_NV_vertex_program, [364]: GL_NV_vertex_program1_1, [365]: GL_NV_vertex_program2, [366]: GL_NV_vertex_program2_option, [367]: GL_NV_vertex_program3, [368]: GL_NV_viewport_array2, [369]: GL_NV_viewport_swizzle, [370]: GL_NVX_conditional_render, [371]: GL_NVX_linked_gpu_multicast, [372]: GL_NV_gpu_multicast, [373]: GL_NVX_gpu_multicast2, [374]: GL_NVX_progress_fence, [375]: GL_NVX_gpu_memory_info, RDOC 008940: [03:42:57] gl_common.cpp( 88) - Log - [376]: GL_NVX_multigpu_info, [377]: GL_NVX_nvenc_interop, [378]: GL_NV_shader_thread_group, [379]: GL_NV_shader_thread_shuffle, [380]: GL_KHR_blend_equation_advanced, [381]: GL_KHR_blend_equation_advanced_coherent, [382]: GL_OVR_multiview, [383]: GL_OVR_multiview2, [384]: GL_SGIS_generate_mipmap, [385]: GL_SGIS_texture_lod, [386]: GL_SGIX_depth_texture, [387]: GL_SGIX_shadow, [388]: GL_SUN_slice_accum, [389]: GL_WIN_swap_hint, [390]: WGL_EXT_swap_control, RDOC 008940: [03:42:57] gl_common.cpp( 98) - Log - Function pointers available: RDOC 008940: [03:42:57] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008940: [03:42:57] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008940: [03:42:57] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008940: [03:42:57] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008940: [03:42:57] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008940: [03:42:57] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008940: [03:42:57] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008940: [03:42:57] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008940: [03:42:57] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008940: [03:42:57] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 008940: [03:42:57] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008940: [03:42:57] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008940: [03:42:57] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 008940: [03:42:57] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 008940: [03:42:57] gl_replay.cpp(4374) - Log - Created OpenGL replay device. RDOC 008940: [03:42:57] gl_common.cpp( 487) - Log - Vendor checks for 46 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 551.76) RDOC 008940: [03:42:57] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 008940: [03:42:57] gl_debug.cpp( 527) - Log - GLSL version 460 RDOC 008940: [03:42:57] gl_replay.cpp( 330) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 008940: [03:42:57] nv_gl_counters.cpp( 68) - Warning - NvPerf library failed to initialize RDOC 008940: [03:42:57] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008940: [03:43:00] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 008940: [03:43:00] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 008940: [03:43:01] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 008940: [03:43:01] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 008940: [03:43:01] gl_driver.cpp(3433) - Log - Timer chunk initialisation - 3910.409 ms RDOC 008940: [03:43:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Buffer_Spam\capture_frame5.rdc RDOC 008940: [03:43:02] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 50359232 bytes to 3144747 (6.24 %) RDOC 008940: [03:43:02] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 008940: [03:43:02] gl_driver.cpp(3433) - Log - Timer chunk initialisation - 411.739 ms RDOC 008940: [03:43:07] serialiser.cpp( 354) - Error - Assertion failed: 'm_ChunkMetadata.chunkID == 0' Beginning a chunk inside another chunk (m_ChunkMetadata.chunkID=2264) RDOC 008940: [03:43:07] serialiser.cpp( 354) - Error - Assertion failed: 'm_ChunkMetadata.chunkID == 0' Beginning a chunk inside another chunk (m_ChunkMetadata.chunkID=6) RDOC 008940: [03:43:07] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 50359232 bytes to 3144747 (6.24 %) RDOC 008940: [03:43:07] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 008940: [03:43:07] replay_controller.cpp(1934) - Log - Shutting down replay renderer
gl\gl_test.cpp:104 Log: Running GL test on NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 551.76
RDOC 002472: [03:43:08] core.cpp( 501) - Log - RenderDoc v1.33 Windows 64-bit Release (45db4fef3393ed05c306b8929cbaa0dae4bc9298) loaded in replay application RDOC 002472: [03:43:08] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 002472: [03:43:08] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 002472: [03:43:08] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 002472: [03:43:08] win32_process.cpp( 610) - Log - Injecting renderdoc into process 9956 RDOC 009956: [03:43:08] core.cpp( 501) - Log - RenderDoc v1.33 Windows 64-bit Release (45db4fef3393ed05c306b8929cbaa0dae4bc9298) capturing application RDOC 009956: [03:43:08] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 009956: [03:43:08] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 009956: [03:43:08] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 009956: [03:43:08] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 009956: [03:43:08] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 009956: [03:43:08] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 009956: [03:43:08] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 009956: [03:43:08] d3d12_hooks.cpp( 491) - Log - Registering D3D12 hooks RDOC 009956: [03:43:08] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 009956: [03:43:08] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 009956: [03:43:08] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 009956: [03:43:08] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 009956: [03:43:08] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 009956: [03:43:08] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 002472: [03:43:08] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [9956] RDOC 009956: [03:43:08] gl_driver.cpp(1215) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 009956: [03:43:08] gl_driver.cpp(1227) - Log - Created new sharegroup 00000237D9B82E50 RDOC 009956: [03:43:08] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 009956: [03:43:08] gl_driver.cpp(1411) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 551.76 RDOC 009956: [03:43:08] gl_driver.cpp(1102) - Log - Deleting context 0000000000010000 RDOC 009956: [03:43:08] gl_driver.cpp(1126) - Log - Deleting shader group 00000237D9B82E50 RDOC 009956: [03:43:08] gl_driver.cpp(1215) - Log - Core context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 009956: [03:43:08] gl_driver.cpp(1227) - Log - Created new sharegroup 00000237D9B826D0 RDOC 009956: [03:43:08] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000020000 RDOC 009956: [03:43:08] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.3 RDOC 009956: [03:43:08] gl_driver.cpp(1411) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 551.76 RDOC 009956: [03:43:08] gl_common.cpp( 487) - Log - Vendor checks for 43 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 551.76) RDOC 009956: [03:43:08] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 009956: [03:43:08] core.cpp(2047) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x000000000013003A RDOC 002472: [03:43:08] target_control.cpp( 890) - Log - Used API: OpenGL (Not presenting & supported) RDOC 002472: [03:43:08] target_control.cpp( 890) - Log - Used API: OpenGL (Presenting & supported) RDOC 009956: [03:43:08] gl_driver.cpp(2231) - Log - Starting capture RDOC 009956: [03:43:08] resource_manager.h(1469) - Log - Preparing up to 4 potentially dirty resources RDOC 009956: [03:43:08] resource_manager.h(1526) - Log - Prepared 4 dirty resources, postponed 0, skipped 0 RDOC 009956: [03:43:08] gl_driver.cpp(2302) - Log - Finished capture, Frame 5 RDOC 009956: [03:43:08] resource_manager.h(1538) - Log - Checking 4 resources with initial contents against 10 referenced resources RDOC 009956: [03:43:08] resource_manager.h(1642) - Log - Serialised 3 resources, skipped 1 unreferenced RDOC 009956: [03:43:08] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 1951424 bytes to 17576 (0.90 %) RDOC 009956: [03:43:08] gl_driver.cpp(2451) - Log - Captured GL frame with 1.861023 MB capture section in 0.061504 seconds RDOC 009956: [03:43:08] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4289 bytes to 4289 (100.00 %) RDOC 009956: [03:43:08] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Buffer_Truncation\capture_frame5.rdc RDOC 009956: [03:43:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Buffer_Truncation\capture_frame5.rdc RDOC 002472: [03:43:08] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (27556 bytes) (time 1716950588) 5476 byte thumbnail RDOC 002472: [03:43:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Buffer_Truncation\capture_frame5.rdc RDOC 002472: [03:43:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002472: [03:43:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002472: [03:43:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002472: [03:43:09] gl_replay.cpp(4327) - Log - Capture was created on NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 551.76 RDOC 002472: [03:43:09] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 002472: [03:43:09] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 002472: [03:43:09] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 551.76 RDOC 002472: [03:43:09] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 002472: [03:43:09] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 002472: [03:43:09] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 002472: [03:43:09] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 002472: [03:43:09] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 002472: [03:43:09] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 002472: [03:43:09] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 002472: [03:43:09] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 002472: [03:43:09] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 002472: [03:43:09] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 002472: [03:43:09] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 002472: [03:43:09] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 002472: [03:43:09] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_shader5, [316]: GL_NV_half_float, [317]: GL_NV_light_max_exponent, [318]: GL_NV_memory_attachment, [319]: GL_NV_multisample_coverage, [320]: GL_NV_multisample_filter_hint, [321]: GL_NV_occlusion_query, [322]: GL_NV_packed_depth_stencil, [323]: GL_NV_parameter_buffer_object, [324]: GL_NV_parameter_buffer_object2, [325]: GL_NV_path_rendering, RDOC 002472: [03:43:09] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering_shared_edge, [327]: GL_NV_pixel_data_range, [328]: GL_NV_point_sprite, [329]: GL_NV_primitive_restart, [330]: GL_NV_query_resource, [331]: GL_NV_query_resource_tag, [332]: GL_NV_register_combiners, [333]: GL_NV_register_combiners2, [334]: GL_NV_sample_locations, [335]: GL_NV_sample_mask_override_coverage, [336]: GL_NV_shader_atomic_counters, [337]: GL_NV_shader_atomic_float, [338]: GL_NV_shader_atomic_float64, [339]: GL_NV_shader_atomic_fp16_vector, [340]: GL_NV_shader_atomic_int64, [341]: GL_NV_shader_buffer_load, [342]: GL_NV_shader_storage_buffer_object, [343]: GL_NV_shader_subgroup_partitioned, [344]: GL_NV_stereo_view_rendering, [345]: GL_NV_texgen_reflection, [346]: GL_NV_texture_barrier, [347]: GL_NV_texture_compression_vtc, [348]: GL_NV_texture_env_combine4, [349]: GL_NV_texture_multisample, [350]: GL_NV_texture_rectangle, RDOC 002472: [03:43:09] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle_compressed, [352]: GL_NV_texture_shader, [353]: GL_NV_texture_shader2, [354]: GL_NV_texture_shader3, [355]: GL_NV_transform_feedback, [356]: GL_NV_transform_feedback2, [357]: GL_NV_uniform_buffer_unified_memory, [358]: GL_NV_uniform_buffer_std430_layout, [359]: GL_NV_vertex_array_range, [360]: GL_NV_vertex_array_range2, [361]: GL_NV_vertex_attrib_integer_64bit, [362]: GL_NV_vertex_buffer_unified_memory, [363]: GL_NV_vertex_program, [364]: GL_NV_vertex_program1_1, [365]: GL_NV_vertex_program2, [366]: GL_NV_vertex_program2_option, [367]: GL_NV_vertex_program3, [368]: GL_NV_viewport_array2, [369]: GL_NV_viewport_swizzle, [370]: GL_NVX_conditional_render, [371]: GL_NVX_linked_gpu_multicast, [372]: GL_NV_gpu_multicast, [373]: GL_NVX_gpu_multicast2, [374]: GL_NVX_progress_fence, [375]: GL_NVX_gpu_memory_info, RDOC 002472: [03:43:09] gl_common.cpp( 88) - Log - [376]: GL_NVX_multigpu_info, [377]: GL_NVX_nvenc_interop, [378]: GL_NV_shader_thread_group, [379]: GL_NV_shader_thread_shuffle, [380]: GL_KHR_blend_equation_advanced, [381]: GL_KHR_blend_equation_advanced_coherent, [382]: GL_OVR_multiview, [383]: GL_OVR_multiview2, [384]: GL_SGIS_generate_mipmap, [385]: GL_SGIS_texture_lod, [386]: GL_SGIX_depth_texture, [387]: GL_SGIX_shadow, [388]: GL_SUN_slice_accum, [389]: GL_WIN_swap_hint, [390]: WGL_EXT_swap_control, RDOC 002472: [03:43:09] gl_common.cpp( 98) - Log - Function pointers available: RDOC 002472: [03:43:09] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002472: [03:43:09] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002472: [03:43:09] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002472: [03:43:09] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002472: [03:43:09] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002472: [03:43:09] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002472: [03:43:09] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002472: [03:43:09] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002472: [03:43:09] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002472: [03:43:09] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 002472: [03:43:09] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002472: [03:43:09] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002472: [03:43:09] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 002472: [03:43:09] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 002472: [03:43:09] gl_replay.cpp(4374) - Log - Created OpenGL replay device. RDOC 002472: [03:43:09] gl_common.cpp( 487) - Log - Vendor checks for 46 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 551.76) RDOC 002472: [03:43:09] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 002472: [03:43:09] gl_debug.cpp( 527) - Log - GLSL version 460 RDOC 002472: [03:43:09] gl_replay.cpp( 330) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 002472: [03:43:09] nv_gl_counters.cpp( 68) - Warning - NvPerf library failed to initialize RDOC 002472: [03:43:09] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 002472: [03:43:10] gl_driver.cpp(3433) - Log - Timer chunk initialisation - 133.223 ms RDOC 002472: [03:43:10] gl_replay.cpp( 411) - Warning - Attempting to read off the end of the buffer (6 12). Will be clamped (16) RDOC 002472: [03:43:10] gl_replay.cpp( 411) - Warning - Attempting to read off the end of the buffer (108 288). Will be clamped (288) RDOC 002472: [03:43:10] gl_replay.cpp( 411) - Warning - Attempting to read off the end of the buffer (6 12). Will be clamped (16) RDOC 002472: [03:43:10] gl_replay.cpp( 411) - Warning - Attempting to read off the end of the buffer (6 12). Will be clamped (16) RDOC 002472: [03:43:10] replay_controller.cpp(1934) - Log - Shutting down replay renderer
gl\gl_test.cpp:104 Log: Running GL test on NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 551.76
RDOC 002568: [03:43:10] core.cpp( 501) - Log - RenderDoc v1.33 Windows 64-bit Release (45db4fef3393ed05c306b8929cbaa0dae4bc9298) loaded in replay application RDOC 002568: [03:43:10] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 002568: [03:43:10] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 002568: [03:43:10] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 002568: [03:43:10] win32_process.cpp( 610) - Log - Injecting renderdoc into process 8008 RDOC 008008: [03:43:10] core.cpp( 501) - Log - RenderDoc v1.33 Windows 64-bit Release (45db4fef3393ed05c306b8929cbaa0dae4bc9298) capturing application RDOC 008008: [03:43:10] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 008008: [03:43:10] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 008008: [03:43:10] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 008008: [03:43:10] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 008008: [03:43:10] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 008008: [03:43:10] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 008008: [03:43:10] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 008008: [03:43:10] d3d12_hooks.cpp( 491) - Log - Registering D3D12 hooks RDOC 008008: [03:43:10] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 008008: [03:43:10] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 008008: [03:43:10] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 008008: [03:43:10] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 008008: [03:43:10] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 008008: [03:43:10] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 002568: [03:43:10] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [8008] RDOC 008008: [03:43:10] gl_driver.cpp(1215) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 008008: [03:43:10] gl_driver.cpp(1227) - Log - Created new sharegroup 000001BFE05369F0 RDOC 008008: [03:43:10] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 008008: [03:43:10] gl_driver.cpp(1411) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 551.76 RDOC 008008: [03:43:10] gl_driver.cpp(1102) - Log - Deleting context 0000000000010000 RDOC 008008: [03:43:10] gl_driver.cpp(1126) - Log - Deleting shader group 000001BFE05369F0 RDOC 008008: [03:43:10] gl_driver.cpp(1215) - Log - Core context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 008008: [03:43:10] gl_driver.cpp(1227) - Log - Created new sharegroup 000001BFE0536270 RDOC 008008: [03:43:10] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000020000 RDOC 008008: [03:43:10] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.3 RDOC 008008: [03:43:10] gl_driver.cpp(1411) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 551.76 RDOC 008008: [03:43:10] gl_common.cpp( 487) - Log - Vendor checks for 43 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 551.76) RDOC 008008: [03:43:10] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 008008: [03:43:10] core.cpp(2047) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x00000000004800FA RDOC 002568: [03:43:10] target_control.cpp( 890) - Log - Used API: OpenGL (Not presenting & supported) RDOC 008008: [03:43:10] gl_driver.cpp(2231) - Log - Starting capture RDOC 008008: [03:43:10] resource_manager.h(1469) - Log - Preparing up to 21 potentially dirty resources RDOC 002568: [03:43:10] target_control.cpp( 890) - Log - Used API: OpenGL (Presenting & supported) RDOC 008008: [03:43:10] resource_manager.h(1526) - Log - Prepared 17 dirty resources, postponed 4, skipped 0 RDOC 008008: [03:43:10] resource_manager.h(1145) - Log - Preparing resource ResourceId::74 after it has been postponed. RDOC 008008: [03:43:10] resource_manager.h(1145) - Log - Preparing resource ResourceId::73 after it has been postponed. RDOC 008008: [03:43:10] resource_manager.h(1145) - Log - Preparing resource ResourceId::75 after it has been postponed. RDOC 008008: [03:43:10] resource_manager.h(1145) - Log - Preparing resource ResourceId::76 after it has been postponed. RDOC 008008: [03:43:10] gl_buffer_funcs.cpp(2733) - Error - Assertion failed: 'record->Map.persistent' RDOC 008008: [03:43:10] gl_buffer_funcs.cpp(2733) - Error - Assertion failed: 'record->Map.persistent' RDOC 008008: [03:43:10] gl_driver.cpp(2302) - Log - Finished capture, Frame 5 RDOC 008008: [03:43:10] resource_manager.h(1538) - Log - Checking 21 resources with initial contents against 34 referenced resources RDOC 008008: [03:43:10] resource_manager.h(1642) - Log - Serialised 18 resources, skipped 3 unreferenced RDOC 008008: [03:43:10] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 69952 bytes to 10325 (14.76 %) RDOC 008008: [03:43:10] gl_driver.cpp(2451) - Log - Captured GL frame with 0.066711 MB capture section in 0.103470 seconds RDOC 008008: [03:43:10] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4003 bytes to 4003 (100.00 %) RDOC 008008: [03:43:10] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Buffer_Updates\capture_frame5.rdc RDOC 008008: [03:43:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Buffer_Updates\capture_frame5.rdc RDOC 002568: [03:43:10] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (27221 bytes) (time 1716950590) 12678 byte thumbnail RDOC 002568: [03:43:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Buffer_Updates\capture_frame5.rdc RDOC 002568: [03:43:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002568: [03:43:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002568: [03:43:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002568: [03:43:11] gl_replay.cpp(4327) - Log - Capture was created on NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 551.76 RDOC 002568: [03:43:11] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 002568: [03:43:11] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 002568: [03:43:11] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 551.76 RDOC 002568: [03:43:11] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 002568: [03:43:11] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 002568: [03:43:11] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 002568: [03:43:11] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 002568: [03:43:11] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 002568: [03:43:11] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 002568: [03:43:11] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 002568: [03:43:11] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 002568: [03:43:11] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 002568: [03:43:11] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 002568: [03:43:11] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 002568: [03:43:11] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 002568: [03:43:11] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_shader5, [316]: GL_NV_half_float, [317]: GL_NV_light_max_exponent, [318]: GL_NV_memory_attachment, [319]: GL_NV_multisample_coverage, [320]: GL_NV_multisample_filter_hint, [321]: GL_NV_occlusion_query, [322]: GL_NV_packed_depth_stencil, [323]: GL_NV_parameter_buffer_object, [324]: GL_NV_parameter_buffer_object2, [325]: GL_NV_path_rendering, RDOC 002568: [03:43:11] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering_shared_edge, [327]: GL_NV_pixel_data_range, [328]: GL_NV_point_sprite, [329]: GL_NV_primitive_restart, [330]: GL_NV_query_resource, [331]: GL_NV_query_resource_tag, [332]: GL_NV_register_combiners, [333]: GL_NV_register_combiners2, [334]: GL_NV_sample_locations, [335]: GL_NV_sample_mask_override_coverage, [336]: GL_NV_shader_atomic_counters, [337]: GL_NV_shader_atomic_float, [338]: GL_NV_shader_atomic_float64, [339]: GL_NV_shader_atomic_fp16_vector, [340]: GL_NV_shader_atomic_int64, [341]: GL_NV_shader_buffer_load, [342]: GL_NV_shader_storage_buffer_object, [343]: GL_NV_shader_subgroup_partitioned, [344]: GL_NV_stereo_view_rendering, [345]: GL_NV_texgen_reflection, [346]: GL_NV_texture_barrier, [347]: GL_NV_texture_compression_vtc, [348]: GL_NV_texture_env_combine4, [349]: GL_NV_texture_multisample, [350]: GL_NV_texture_rectangle, RDOC 002568: [03:43:11] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle_compressed, [352]: GL_NV_texture_shader, [353]: GL_NV_texture_shader2, [354]: GL_NV_texture_shader3, [355]: GL_NV_transform_feedback, [356]: GL_NV_transform_feedback2, [357]: GL_NV_uniform_buffer_unified_memory, [358]: GL_NV_uniform_buffer_std430_layout, [359]: GL_NV_vertex_array_range, [360]: GL_NV_vertex_array_range2, [361]: GL_NV_vertex_attrib_integer_64bit, [362]: GL_NV_vertex_buffer_unified_memory, [363]: GL_NV_vertex_program, [364]: GL_NV_vertex_program1_1, [365]: GL_NV_vertex_program2, [366]: GL_NV_vertex_program2_option, [367]: GL_NV_vertex_program3, [368]: GL_NV_viewport_array2, [369]: GL_NV_viewport_swizzle, [370]: GL_NVX_conditional_render, [371]: GL_NVX_linked_gpu_multicast, [372]: GL_NV_gpu_multicast, [373]: GL_NVX_gpu_multicast2, [374]: GL_NVX_progress_fence, [375]: GL_NVX_gpu_memory_info, RDOC 002568: [03:43:11] gl_common.cpp( 88) - Log - [376]: GL_NVX_multigpu_info, [377]: GL_NVX_nvenc_interop, [378]: GL_NV_shader_thread_group, [379]: GL_NV_shader_thread_shuffle, [380]: GL_KHR_blend_equation_advanced, [381]: GL_KHR_blend_equation_advanced_coherent, [382]: GL_OVR_multiview, [383]: GL_OVR_multiview2, [384]: GL_SGIS_generate_mipmap, [385]: GL_SGIS_texture_lod, [386]: GL_SGIX_depth_texture, [387]: GL_SGIX_shadow, [388]: GL_SUN_slice_accum, [389]: GL_WIN_swap_hint, [390]: WGL_EXT_swap_control, RDOC 002568: [03:43:11] gl_common.cpp( 98) - Log - Function pointers available: RDOC 002568: [03:43:11] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002568: [03:43:11] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002568: [03:43:11] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002568: [03:43:11] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002568: [03:43:11] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002568: [03:43:11] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002568: [03:43:11] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002568: [03:43:11] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002568: [03:43:11] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002568: [03:43:11] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 002568: [03:43:11] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002568: [03:43:11] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002568: [03:43:11] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 002568: [03:43:11] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 002568: [03:43:11] gl_replay.cpp(4374) - Log - Created OpenGL replay device. RDOC 002568: [03:43:11] gl_common.cpp( 487) - Log - Vendor checks for 46 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 551.76) RDOC 002568: [03:43:11] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 002568: [03:43:12] gl_debug.cpp( 527) - Log - GLSL version 460 RDOC 002568: [03:43:12] gl_replay.cpp( 330) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 002568: [03:43:12] nv_gl_counters.cpp( 68) - Warning - NvPerf library failed to initialize RDOC 002568: [03:43:12] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 002568: [03:43:12] gl_driver.cpp(3433) - Log - Timer chunk initialisation - 109.133 ms RDOC 002568: [03:43:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Buffer_Updates\capture_frame5.rdc RDOC 002568: [03:43:12] replay_controller.cpp(1934) - Log - Shutting down replay renderer
gl\gl_test.cpp:104 Log: Running GL test on NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 551.76
RDOC 010348: [03:43:12] core.cpp( 501) - Log - RenderDoc v1.33 Windows 64-bit Release (45db4fef3393ed05c306b8929cbaa0dae4bc9298) loaded in replay application RDOC 010348: [03:43:12] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010348: [03:43:13] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 010348: [03:43:13] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 010348: [03:43:13] win32_process.cpp( 610) - Log - Injecting renderdoc into process 4112 RDOC 004112: [03:43:13] core.cpp( 501) - Log - RenderDoc v1.33 Windows 64-bit Release (45db4fef3393ed05c306b8929cbaa0dae4bc9298) capturing application RDOC 004112: [03:43:13] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 004112: [03:43:13] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 004112: [03:43:13] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 004112: [03:43:13] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 004112: [03:43:13] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 004112: [03:43:13] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 004112: [03:43:13] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 004112: [03:43:13] d3d12_hooks.cpp( 491) - Log - Registering D3D12 hooks RDOC 004112: [03:43:13] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 004112: [03:43:13] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 004112: [03:43:13] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 004112: [03:43:13] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 004112: [03:43:13] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 004112: [03:43:13] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 010348: [03:43:13] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [4112] RDOC 004112: [03:43:13] gl_driver.cpp(1215) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 004112: [03:43:13] gl_driver.cpp(1227) - Log - Created new sharegroup 000001894C2B6180 RDOC 004112: [03:43:13] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 004112: [03:43:13] gl_driver.cpp(1411) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 551.76 RDOC 004112: [03:43:13] gl_driver.cpp(1102) - Log - Deleting context 0000000000010000 RDOC 004112: [03:43:13] gl_driver.cpp(1126) - Log - Deleting shader group 000001894C2B6180 RDOC 004112: [03:43:13] gl_driver.cpp(1215) - Log - Core context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 004112: [03:43:13] gl_driver.cpp(1227) - Log - Created new sharegroup 000001894C2B6380 RDOC 004112: [03:43:13] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000020000 RDOC 004112: [03:43:13] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.3 RDOC 004112: [03:43:13] gl_driver.cpp(1411) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 551.76 RDOC 004112: [03:43:13] gl_common.cpp( 487) - Log - Vendor checks for 43 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 551.76) RDOC 004112: [03:43:13] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 010348: [03:43:13] target_control.cpp( 890) - Log - Used API: OpenGL (Not presenting & supported) RDOC 004112: [03:43:13] core.cpp(2047) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x0000000000280302 RDOC 004112: [03:43:13] gl_driver.cpp(2231) - Log - Starting capture RDOC 004112: [03:43:13] resource_manager.h(1469) - Log - Preparing up to 4 potentially dirty resources RDOC 004112: [03:43:13] resource_manager.h(1526) - Log - Prepared 4 dirty resources, postponed 0, skipped 0 RDOC 004112: [03:43:13] gl_driver.cpp(2302) - Log - Finished capture, Frame 5 RDOC 010348: [03:43:13] target_control.cpp( 890) - Log - Used API: OpenGL (Presenting & supported) RDOC 004112: [03:43:13] resource_manager.h(1538) - Log - Checking 4 resources with initial contents against 9 referenced resources RDOC 004112: [03:43:13] resource_manager.h(1642) - Log - Serialised 3 resources, skipped 1 unreferenced RDOC 004112: [03:43:13] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 1984704 bytes to 38537 (1.94 %) RDOC 004112: [03:43:13] gl_driver.cpp(2451) - Log - Captured GL frame with 1.892761 MB capture section in 0.056030 seconds RDOC 004112: [03:43:13] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4428 bytes to 4428 (100.00 %) RDOC 004112: [03:43:13] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_CBuffer_Zoo\capture_frame5.rdc RDOC 004112: [03:43:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_CBuffer_Zoo\capture_frame5.rdc RDOC 010348: [03:43:13] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (48155 bytes) (time 1716950593) 4975 byte thumbnail RDOC 010348: [03:43:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_CBuffer_Zoo\capture_frame5.rdc RDOC 010348: [03:43:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010348: [03:43:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010348: [03:43:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010348: [03:43:14] gl_replay.cpp(4327) - Log - Capture was created on NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 551.76 RDOC 010348: [03:43:14] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 010348: [03:43:14] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 010348: [03:43:14] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 551.76 RDOC 010348: [03:43:14] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 010348: [03:43:14] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 010348: [03:43:14] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 010348: [03:43:14] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 010348: [03:43:14] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 010348: [03:43:14] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 010348: [03:43:14] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 010348: [03:43:14] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 010348: [03:43:14] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 010348: [03:43:14] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 010348: [03:43:14] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 010348: [03:43:14] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 010348: [03:43:14] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_shader5, [316]: GL_NV_half_float, [317]: GL_NV_light_max_exponent, [318]: GL_NV_memory_attachment, [319]: GL_NV_multisample_coverage, [320]: GL_NV_multisample_filter_hint, [321]: GL_NV_occlusion_query, [322]: GL_NV_packed_depth_stencil, [323]: GL_NV_parameter_buffer_object, [324]: GL_NV_parameter_buffer_object2, [325]: GL_NV_path_rendering, RDOC 010348: [03:43:14] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering_shared_edge, [327]: GL_NV_pixel_data_range, [328]: GL_NV_point_sprite, [329]: GL_NV_primitive_restart, [330]: GL_NV_query_resource, [331]: GL_NV_query_resource_tag, [332]: GL_NV_register_combiners, [333]: GL_NV_register_combiners2, [334]: GL_NV_sample_locations, [335]: GL_NV_sample_mask_override_coverage, [336]: GL_NV_shader_atomic_counters, [337]: GL_NV_shader_atomic_float, [338]: GL_NV_shader_atomic_float64, [339]: GL_NV_shader_atomic_fp16_vector, [340]: GL_NV_shader_atomic_int64, [341]: GL_NV_shader_buffer_load, [342]: GL_NV_shader_storage_buffer_object, [343]: GL_NV_shader_subgroup_partitioned, [344]: GL_NV_stereo_view_rendering, [345]: GL_NV_texgen_reflection, [346]: GL_NV_texture_barrier, [347]: GL_NV_texture_compression_vtc, [348]: GL_NV_texture_env_combine4, [349]: GL_NV_texture_multisample, [350]: GL_NV_texture_rectangle, RDOC 010348: [03:43:14] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle_compressed, [352]: GL_NV_texture_shader, [353]: GL_NV_texture_shader2, [354]: GL_NV_texture_shader3, [355]: GL_NV_transform_feedback, [356]: GL_NV_transform_feedback2, [357]: GL_NV_uniform_buffer_unified_memory, [358]: GL_NV_uniform_buffer_std430_layout, [359]: GL_NV_vertex_array_range, [360]: GL_NV_vertex_array_range2, [361]: GL_NV_vertex_attrib_integer_64bit, [362]: GL_NV_vertex_buffer_unified_memory, [363]: GL_NV_vertex_program, [364]: GL_NV_vertex_program1_1, [365]: GL_NV_vertex_program2, [366]: GL_NV_vertex_program2_option, [367]: GL_NV_vertex_program3, [368]: GL_NV_viewport_array2, [369]: GL_NV_viewport_swizzle, [370]: GL_NVX_conditional_render, [371]: GL_NVX_linked_gpu_multicast, [372]: GL_NV_gpu_multicast, [373]: GL_NVX_gpu_multicast2, [374]: GL_NVX_progress_fence, [375]: GL_NVX_gpu_memory_info, RDOC 010348: [03:43:14] gl_common.cpp( 88) - Log - [376]: GL_NVX_multigpu_info, [377]: GL_NVX_nvenc_interop, [378]: GL_NV_shader_thread_group, [379]: GL_NV_shader_thread_shuffle, [380]: GL_KHR_blend_equation_advanced, [381]: GL_KHR_blend_equation_advanced_coherent, [382]: GL_OVR_multiview, [383]: GL_OVR_multiview2, [384]: GL_SGIS_generate_mipmap, [385]: GL_SGIS_texture_lod, [386]: GL_SGIX_depth_texture, [387]: GL_SGIX_shadow, [388]: GL_SUN_slice_accum, [389]: GL_WIN_swap_hint, [390]: WGL_EXT_swap_control, RDOC 010348: [03:43:14] gl_common.cpp( 98) - Log - Function pointers available: RDOC 010348: [03:43:14] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010348: [03:43:14] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010348: [03:43:14] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010348: [03:43:14] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010348: [03:43:14] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010348: [03:43:14] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010348: [03:43:14] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010348: [03:43:14] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010348: [03:43:14] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010348: [03:43:14] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 010348: [03:43:14] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010348: [03:43:14] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010348: [03:43:14] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 010348: [03:43:14] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 010348: [03:43:14] gl_replay.cpp(4374) - Log - Created OpenGL replay device. RDOC 010348: [03:43:14] gl_common.cpp( 487) - Log - Vendor checks for 46 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 551.76) RDOC 010348: [03:43:14] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 010348: [03:43:14] gl_debug.cpp( 527) - Log - GLSL version 460 RDOC 010348: [03:43:14] gl_replay.cpp( 330) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 010348: [03:43:14] nv_gl_counters.cpp( 68) - Warning - NvPerf library failed to initialize RDOC 010348: [03:43:14] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010348: [03:43:14] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 010348: [03:43:14] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 010348: [03:43:14] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 010348: [03:43:14] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 010348: [03:43:14] gl_driver.cpp(3433) - Log - Timer chunk initialisation - 85.752 ms RDOC 010348: [03:43:15] gl_replay.cpp(2641) - Warning - Can't find program resource index for G[0].b RDOC 010348: [03:43:15] gl_replay.cpp(2641) - Warning - Can't find program resource index for G[0].c[0].a RDOC 010348: [03:43:15] gl_replay.cpp(2641) - Warning - Can't find program resource index for G[0].c[1].a RDOC 010348: [03:43:15] gl_replay.cpp(2641) - Warning - Can't find program resource index for G[0].c[2].a RDOC 010348: [03:43:15] gl_replay.cpp(2641) - Warning - Can't find program resource index for G[0].c[3].a RDOC 010348: [03:43:15] gl_replay.cpp(2641) - Warning - Can't find program resource index for G[1].c[0].a RDOC 010348: [03:43:15] gl_replay.cpp(2641) - Warning - Can't find program resource index for G[1].c[1].a RDOC 010348: [03:43:15] gl_replay.cpp(2641) - Warning - Can't find program resource index for G[1].c[2].a RDOC 010348: [03:43:15] replay_controller.cpp(1934) - Log - Shutting down replay renderer
gl\gl_test.cpp:104 Log: Running GL test on NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 551.76
RDOC 003516: [03:43:15] core.cpp( 501) - Log - RenderDoc v1.33 Windows 64-bit Release (45db4fef3393ed05c306b8929cbaa0dae4bc9298) loaded in replay application RDOC 003516: [03:43:15] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 003516: [03:43:15] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 003516: [03:43:15] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 003516: [03:43:15] win32_process.cpp( 610) - Log - Injecting renderdoc into process 2060 RDOC 002060: [03:43:15] core.cpp( 501) - Log - RenderDoc v1.33 Windows 64-bit Release (45db4fef3393ed05c306b8929cbaa0dae4bc9298) capturing application RDOC 002060: [03:43:15] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 002060: [03:43:15] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 002060: [03:43:15] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 002060: [03:43:15] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 002060: [03:43:15] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 002060: [03:43:15] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 002060: [03:43:15] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 002060: [03:43:15] d3d12_hooks.cpp( 491) - Log - Registering D3D12 hooks RDOC 002060: [03:43:15] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 002060: [03:43:15] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 002060: [03:43:15] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 002060: [03:43:15] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 002060: [03:43:15] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 002060: [03:43:15] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 003516: [03:43:15] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [2060] RDOC 002060: [03:43:15] gl_driver.cpp(1215) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 002060: [03:43:15] gl_driver.cpp(1227) - Log - Created new sharegroup 00000227E1EE5E30 RDOC 002060: [03:43:15] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 002060: [03:43:15] gl_driver.cpp(1411) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 551.76 RDOC 002060: [03:43:15] gl_driver.cpp(1102) - Log - Deleting context 0000000000010000 RDOC 002060: [03:43:15] gl_driver.cpp(1126) - Log - Deleting shader group 00000227E1EE5E30 RDOC 002060: [03:43:15] gl_driver.cpp(1215) - Log - Core context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 002060: [03:43:15] gl_driver.cpp(1227) - Log - Created new sharegroup 00000227E248A820 RDOC 002060: [03:43:15] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000020000 RDOC 002060: [03:43:15] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.3 RDOC 002060: [03:43:15] gl_driver.cpp(1411) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 551.76 RDOC 002060: [03:43:15] gl_common.cpp( 487) - Log - Vendor checks for 43 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 551.76) RDOC 002060: [03:43:15] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 002060: [03:43:15] core.cpp(2047) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x00000000003C0258 RDOC 003516: [03:43:15] target_control.cpp( 890) - Log - Used API: OpenGL (Not presenting & supported) RDOC 002060: [03:43:15] gl_driver.cpp(2231) - Log - Starting capture RDOC 002060: [03:43:15] resource_manager.h(1469) - Log - Preparing up to 3 potentially dirty resources RDOC 002060: [03:43:15] resource_manager.h(1526) - Log - Prepared 3 dirty resources, postponed 0, skipped 0 RDOC 003516: [03:43:15] target_control.cpp( 890) - Log - Used API: OpenGL (Presenting & supported) RDOC 002060: [03:43:15] gl_driver.cpp(2302) - Log - Finished capture, Frame 5 RDOC 002060: [03:43:15] resource_manager.h(1538) - Log - Checking 3 resources with initial contents against 5 referenced resources RDOC 002060: [03:43:15] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 1 unreferenced RDOC 002060: [03:43:15] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 29760 bytes to 3196 (10.74 %) RDOC 002060: [03:43:15] gl_driver.cpp(2451) - Log - Captured GL frame with 0.028381 MB capture section in 0.032986 seconds RDOC 002060: [03:43:15] rdcfile.cpp(1254) - Log - Finishing write to section 2 (renderdoc/internal/resolvedb). Compressed from 5016 bytes to 5016 (100.00 %) RDOC 002060: [03:43:15] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 002060: [03:43:15] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Callstacks\capture_frame5.rdc RDOC 002060: [03:43:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Callstacks\capture_frame5.rdc RDOC 003516: [03:43:15] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (18031 bytes) (time 1716950595) 5116 byte thumbnail RDOC 003516: [03:43:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Callstacks\capture_frame5.rdc RDOC 003516: [03:43:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003516: [03:43:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003516: [03:43:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003516: [03:43:16] gl_replay.cpp(4327) - Log - Capture was created on NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 551.76 RDOC 003516: [03:43:16] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 003516: [03:43:16] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 003516: [03:43:16] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 551.76 RDOC 003516: [03:43:16] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 003516: [03:43:16] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 003516: [03:43:16] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 003516: [03:43:16] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 003516: [03:43:16] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 003516: [03:43:16] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 003516: [03:43:16] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 003516: [03:43:16] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 003516: [03:43:16] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 003516: [03:43:16] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 003516: [03:43:16] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 003516: [03:43:16] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 003516: [03:43:16] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_shader5, [316]: GL_NV_half_float, [317]: GL_NV_light_max_exponent, [318]: GL_NV_memory_attachment, [319]: GL_NV_multisample_coverage, [320]: GL_NV_multisample_filter_hint, [321]: GL_NV_occlusion_query, [322]: GL_NV_packed_depth_stencil, [323]: GL_NV_parameter_buffer_object, [324]: GL_NV_parameter_buffer_object2, [325]: GL_NV_path_rendering, RDOC 003516: [03:43:16] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering_shared_edge, [327]: GL_NV_pixel_data_range, [328]: GL_NV_point_sprite, [329]: GL_NV_primitive_restart, [330]: GL_NV_query_resource, [331]: GL_NV_query_resource_tag, [332]: GL_NV_register_combiners, [333]: GL_NV_register_combiners2, [334]: GL_NV_sample_locations, [335]: GL_NV_sample_mask_override_coverage, [336]: GL_NV_shader_atomic_counters, [337]: GL_NV_shader_atomic_float, [338]: GL_NV_shader_atomic_float64, [339]: GL_NV_shader_atomic_fp16_vector, [340]: GL_NV_shader_atomic_int64, [341]: GL_NV_shader_buffer_load, [342]: GL_NV_shader_storage_buffer_object, [343]: GL_NV_shader_subgroup_partitioned, [344]: GL_NV_stereo_view_rendering, [345]: GL_NV_texgen_reflection, [346]: GL_NV_texture_barrier, [347]: GL_NV_texture_compression_vtc, [348]: GL_NV_texture_env_combine4, [349]: GL_NV_texture_multisample, [350]: GL_NV_texture_rectangle, RDOC 003516: [03:43:16] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle_compressed, [352]: GL_NV_texture_shader, [353]: GL_NV_texture_shader2, [354]: GL_NV_texture_shader3, [355]: GL_NV_transform_feedback, [356]: GL_NV_transform_feedback2, [357]: GL_NV_uniform_buffer_unified_memory, [358]: GL_NV_uniform_buffer_std430_layout, [359]: GL_NV_vertex_array_range, [360]: GL_NV_vertex_array_range2, [361]: GL_NV_vertex_attrib_integer_64bit, [362]: GL_NV_vertex_buffer_unified_memory, [363]: GL_NV_vertex_program, [364]: GL_NV_vertex_program1_1, [365]: GL_NV_vertex_program2, [366]: GL_NV_vertex_program2_option, [367]: GL_NV_vertex_program3, [368]: GL_NV_viewport_array2, [369]: GL_NV_viewport_swizzle, [370]: GL_NVX_conditional_render, [371]: GL_NVX_linked_gpu_multicast, [372]: GL_NV_gpu_multicast, [373]: GL_NVX_gpu_multicast2, [374]: GL_NVX_progress_fence, [375]: GL_NVX_gpu_memory_info, RDOC 003516: [03:43:16] gl_common.cpp( 88) - Log - [376]: GL_NVX_multigpu_info, [377]: GL_NVX_nvenc_interop, [378]: GL_NV_shader_thread_group, [379]: GL_NV_shader_thread_shuffle, [380]: GL_KHR_blend_equation_advanced, [381]: GL_KHR_blend_equation_advanced_coherent, [382]: GL_OVR_multiview, [383]: GL_OVR_multiview2, [384]: GL_SGIS_generate_mipmap, [385]: GL_SGIS_texture_lod, [386]: GL_SGIX_depth_texture, [387]: GL_SGIX_shadow, [388]: GL_SUN_slice_accum, [389]: GL_WIN_swap_hint, [390]: WGL_EXT_swap_control, RDOC 003516: [03:43:16] gl_common.cpp( 98) - Log - Function pointers available: RDOC 003516: [03:43:16] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003516: [03:43:16] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003516: [03:43:16] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003516: [03:43:16] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003516: [03:43:16] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003516: [03:43:16] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003516: [03:43:16] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003516: [03:43:16] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003516: [03:43:16] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003516: [03:43:16] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 003516: [03:43:16] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003516: [03:43:16] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003516: [03:43:16] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 003516: [03:43:16] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 003516: [03:43:16] gl_replay.cpp(4374) - Log - Created OpenGL replay device. RDOC 003516: [03:43:16] gl_common.cpp( 487) - Log - Vendor checks for 46 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 551.76) RDOC 003516: [03:43:16] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 003516: [03:43:17] gl_debug.cpp( 527) - Log - GLSL version 460 RDOC 003516: [03:43:17] gl_replay.cpp( 330) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 003516: [03:43:17] nv_gl_counters.cpp( 68) - Warning - NvPerf library failed to initialize RDOC 003516: [03:43:17] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003516: [03:43:17] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 003516: [03:43:17] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 003516: [03:43:17] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 003516: [03:43:17] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 003516: [03:43:17] gl_driver.cpp(3433) - Log - Timer chunk initialisation - 63.382 ms RDOC 003516: [03:43:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Callstacks\capture_frame5.rdc RDOC 003516: [03:43:17] win32_callstack.cpp(1018) - Log - Loaded Symbols for C:\build\renderdoc\util\test\demos_x64.pdb RDOC 003516: [03:43:20] win32_callstack.cpp(1018) - Log - Loaded Symbols for ntdll.pdb RDOC 003516: [03:43:21] win32_callstack.cpp(1018) - Log - Loaded Symbols for kernel32.pdb RDOC 003516: [03:43:23] win32_callstack.cpp(1018) - Log - Loaded Symbols for kernelbase.pdb RDOC 003516: [03:43:25] win32_callstack.cpp(1018) - Log - Loaded Symbols for user32.pdb RDOC 003516: [03:43:26] win32_callstack.cpp(1018) - Log - Loaded Symbols for win32u.pdb RDOC 003516: [03:43:28] win32_callstack.cpp(1018) - Log - Loaded Symbols for gdi32.pdb RDOC 003516: [03:43:30] win32_callstack.cpp(1018) - Log - Loaded Symbols for gdi32full.pdb RDOC 003516: [03:43:32] win32_callstack.cpp(1018) - Log - Loaded Symbols for msvcp_win.pdb RDOC 003516: [03:43:34] win32_callstack.cpp(1018) - Log - Loaded Symbols for ucrtbase.pdb RDOC 003516: [03:43:37] win32_callstack.cpp(1018) - Log - Loaded Symbols for shell32.pdb RDOC 003516: [03:43:41] win32_callstack.cpp(1018) - Log - Loaded Symbols for ole32.pdb RDOC 003516: [03:43:43] win32_callstack.cpp(1018) - Log - Loaded Symbols for rpcrt4.pdb RDOC 003516: [03:43:51] win32_callstack.cpp(1018) - Log - Loaded Symbols for combase.pdb RDOC 003516: [03:43:52] win32_callstack.cpp(1018) - Log - Loaded Symbols for oleaut32.pdb RDOC 003516: [03:43:53] win32_callstack.cpp(1018) - Log - Loaded Symbols for msimg32.pdb RDOC 003516: [03:43:54] win32_callstack.cpp(1018) - Log - Loaded Symbols for imm32.pdb RDOC 003516: [03:43:54] win32_callstack.cpp(1018) - Log - Loaded Symbols for C:\build\renderdoc\x64\Release\renderdoc.pdb RDOC 003516: [03:43:55] win32_callstack.cpp(1018) - Log - Loaded Symbols for ws2_32.pdb RDOC 003516: [03:43:56] win32_callstack.cpp(1018) - Log - Loaded Symbols for shlwapi.pdb RDOC 003516: [03:43:57] win32_callstack.cpp(1018) - Log - Loaded Symbols for msvcrt.pdb RDOC 003516: [03:43:59] win32_callstack.cpp(1018) - Log - Loaded Symbols for setupapi.pdb RDOC 003516: [03:44:00] win32_callstack.cpp(1018) - Log - Loaded Symbols for cfgmgr32.pdb RDOC 003516: [03:44:02] win32_callstack.cpp(1018) - Log - Loaded Symbols for bcrypt.pdb RDOC 003516: [03:44:07] win32_callstack.cpp(1018) - Log - Loaded Symbols for comdlg32.pdb RDOC 003516: [03:44:09] win32_callstack.cpp(1018) - Log - Loaded Symbols for shcore.pdb RDOC 003516: [03:44:10] win32_callstack.cpp(1018) - Log - Loaded Symbols for advapi32.pdb RDOC 003516: [03:44:12] win32_callstack.cpp(1018) - Log - Loaded Symbols for sechost.pdb RDOC 003516: [03:44:13] win32_callstack.cpp(1018) - Log - Loaded Symbols for comctl32v582.pdb RDOC 003516: [03:44:16] win32_callstack.cpp(1018) - Log - Loaded Symbols for d:\a01\_work\2\s\\binaries\amd64ret\bin\amd64\\msvcp140.amd64.pdb RDOC 003516: [03:44:18] win32_callstack.cpp(1018) - Log - Loaded Symbols for d:\a01\_work\2\s\\binaries\amd64ret\bin\amd64\\vcruntime140.amd64.pdb RDOC 003516: [03:44:19] win32_callstack.cpp(1018) - Log - Loaded Symbols for d:\a01\_work\2\s\\binaries\amd64ret\bin\amd64\\vcruntime140_1.amd64.pdb RDOC 003516: [03:44:19] win32_callstack.cpp( 991) - Warning - Couldn't get symbols for dbghelp.pdb RDOC 003516: [03:44:19] win32_callstack.cpp(1018) - Log - Loaded Symbols for symsrv.pdb RDOC 003516: [03:44:21] win32_callstack.cpp(1018) - Log - Loaded Symbols for mswsock.pdb RDOC 003516: [03:44:25] win32_callstack.cpp(1018) - Log - Loaded Symbols for Windows.Storage.pdb RDOC 003516: [03:44:25] win32_callstack.cpp(1018) - Log - Loaded Symbols for WLDP.pdb RDOC 003516: [03:44:26] win32_callstack.cpp(1018) - Log - Loaded Symbols for D3DCompiler_47.pdb RDOC 003516: [03:44:27] win32_callstack.cpp(1018) - Log - Loaded Symbols for opengl32.pdb RDOC 003516: [03:44:28] win32_callstack.cpp(1018) - Log - Loaded Symbols for glu32.pdb RDOC 003516: [03:44:29] win32_callstack.cpp(1018) - Log - Loaded Symbols for UxTheme.pdb RDOC 003516: [03:44:31] win32_callstack.cpp(1018) - Log - Loaded Symbols for msctf.pdb RDOC 003516: [03:44:32] win32_callstack.cpp(1018) - Log - Loaded Symbols for Kernel.Appcore.pdb RDOC 003516: [03:44:33] win32_callstack.cpp(1018) - Log - Loaded Symbols for bcryptprimitives.pdb RDOC 003516: [03:44:34] win32_callstack.cpp(1018) - Log - Loaded Symbols for TextInputFramework.pdb RDOC 003516: [03:44:35] win32_callstack.cpp(1018) - Log - Loaded Symbols for CoreMessaging.pdb RDOC 003516: [03:44:38] win32_callstack.cpp(1018) - Log - Loaded Symbols for CoreUIComponents.pdb RDOC 003516: [03:44:39] win32_callstack.cpp(1018) - Log - Loaded Symbols for ntmarta.pdb RDOC 003516: [03:44:44] win32_callstack.cpp(1018) - Log - Loaded Symbols for WinTypes.pdb RDOC 003516: [03:44:46] win32_callstack.cpp(1018) - Log - Loaded Symbols for CLBCatQ.pdb RDOC 003516: [03:44:47] win32_callstack.cpp( 991) - Warning - Couldn't get symbols for nvoglv64.pdb RDOC 003516: [03:44:47] win32_callstack.cpp(1018) - Log - Loaded Symbols for version.pdb RDOC 003516: [03:44:48] win32_callstack.cpp(1018) - Log - Loaded Symbols for wtsapi32.pdb RDOC 003516: [03:44:48] win32_callstack.cpp(1018) - Log - Loaded Symbols for msasn1.pdb RDOC 003516: [03:44:49] win32_callstack.cpp(1018) - Log - Loaded Symbols for cryptnet.pdb RDOC 003516: [03:44:51] win32_callstack.cpp(1018) - Log - Loaded Symbols for crypt32.pdb RDOC 003516: [03:44:52] win32_callstack.cpp(1018) - Log - Loaded Symbols for drvstore.pdb RDOC 003516: [03:44:53] win32_callstack.cpp(1018) - Log - Loaded Symbols for devobj.pdb RDOC 003516: [03:44:53] win32_callstack.cpp(1018) - Log - Loaded Symbols for cryptbase.pdb RDOC 003516: [03:44:55] win32_callstack.cpp(1018) - Log - Loaded Symbols for wintrust.pdb RDOC 003516: [03:44:56] win32_callstack.cpp(1018) - Log - Loaded Symbols for imagehlp.pdb RDOC 003516: [03:44:56] win32_callstack.cpp(1018) - Log - Loaded Symbols for cryptsp.pdb RDOC 003516: [03:44:57] win32_callstack.cpp(1018) - Log - Loaded Symbols for rsaenh.pdb RDOC 003516: [03:44:58] win32_callstack.cpp( 991) - Warning - Couldn't get symbols for nvgpucomp64.pdb RDOC 003516: [03:44:59] win32_callstack.cpp(1018) - Log - Loaded Symbols for DXCore.pdb RDOC 003516: [03:45:01] win32_callstack.cpp(1018) - Log - Loaded Symbols for dwmapi.pdb RDOC 003516: [03:45:01] win32_callstack.cpp(1018) - Log - Loaded Symbols for powrprof.pdb RDOC 003516: [03:45:01] win32_callstack.cpp(1018) - Log - Loaded Symbols for UMPDC.pdb RDOC 003516: [03:45:03] win32_callstack.cpp(1018) - Log - Loaded Symbols for winsta.pdb RDOC 003516: [03:45:03] replay_controller.cpp(1934) - Log - Shutting down replay renderer
gl\gl_test.cpp:104 Log: Running GL test on NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 551.76
RDOC 008716: [03:45:03] core.cpp( 501) - Log - RenderDoc v1.33 Windows 64-bit Release (45db4fef3393ed05c306b8929cbaa0dae4bc9298) loaded in replay application RDOC 008716: [03:45:03] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 008716: [03:45:03] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 008716: [03:45:03] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 008716: [03:45:03] win32_process.cpp( 610) - Log - Injecting renderdoc into process 3776 RDOC 003776: [03:45:03] core.cpp( 501) - Log - RenderDoc v1.33 Windows 64-bit Release (45db4fef3393ed05c306b8929cbaa0dae4bc9298) capturing application RDOC 003776: [03:45:03] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 003776: [03:45:03] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 003776: [03:45:03] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 003776: [03:45:03] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 003776: [03:45:03] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 003776: [03:45:03] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 003776: [03:45:03] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 003776: [03:45:03] d3d12_hooks.cpp( 491) - Log - Registering D3D12 hooks RDOC 003776: [03:45:03] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 003776: [03:45:03] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 003776: [03:45:03] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 003776: [03:45:03] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 003776: [03:45:03] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 003776: [03:45:03] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 008716: [03:45:03] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [3776] RDOC 003776: [03:45:03] gl_driver.cpp(1215) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 003776: [03:45:03] gl_driver.cpp(1227) - Log - Created new sharegroup 0000019B37782B10 RDOC 003776: [03:45:03] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 003776: [03:45:03] gl_driver.cpp(1411) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 551.76 RDOC 003776: [03:45:03] gl_driver.cpp(1102) - Log - Deleting context 0000000000010000 RDOC 003776: [03:45:03] gl_driver.cpp(1126) - Log - Deleting shader group 0000019B37782B10 RDOC 003776: [03:45:03] gl_driver.cpp(1215) - Log - Core context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 003776: [03:45:03] gl_driver.cpp(1227) - Log - Created new sharegroup 0000019B37782C50 RDOC 003776: [03:45:03] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000020000 RDOC 003776: [03:45:03] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.3 RDOC 003776: [03:45:03] gl_driver.cpp(1411) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 551.76 RDOC 003776: [03:45:03] gl_common.cpp( 487) - Log - Vendor checks for 43 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 551.76) RDOC 003776: [03:45:03] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 003776: [03:45:03] core.cpp(2047) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x00000000001C02EA RDOC 008716: [03:45:03] target_control.cpp( 890) - Log - Used API: OpenGL (Not presenting & supported) RDOC 003776: [03:45:04] gl_driver.cpp(2231) - Log - Starting capture RDOC 003776: [03:45:04] resource_manager.h(1469) - Log - Preparing up to 3 potentially dirty resources RDOC 003776: [03:45:04] resource_manager.h(1526) - Log - Prepared 3 dirty resources, postponed 0, skipped 0 RDOC 003776: [03:45:04] gl_driver.cpp(2302) - Log - Finished capture, Frame 5 RDOC 008716: [03:45:04] target_control.cpp( 890) - Log - Used API: OpenGL (Presenting & supported) RDOC 003776: [03:45:04] resource_manager.h(1538) - Log - Checking 3 resources with initial contents against 7 referenced resources RDOC 003776: [03:45:04] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 1 unreferenced RDOC 003776: [03:45:04] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 30528 bytes to 3255 (10.66 %) RDOC 003776: [03:45:04] gl_driver.cpp(2451) - Log - Captured GL frame with 0.029114 MB capture section in 0.038907 seconds RDOC 003776: [03:45:04] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 003776: [03:45:04] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Counters\capture_frame5.rdc RDOC 003776: [03:45:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Counters\capture_frame5.rdc RDOC 008716: [03:45:04] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (13005 bytes) (time 1716950704) 5116 byte thumbnail RDOC 008716: [03:45:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Counters\capture_frame5.rdc RDOC 008716: [03:45:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008716: [03:45:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008716: [03:45:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008716: [03:45:05] gl_replay.cpp(4327) - Log - Capture was created on NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 551.76 RDOC 008716: [03:45:05] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 008716: [03:45:05] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 008716: [03:45:05] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 551.76 RDOC 008716: [03:45:05] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 008716: [03:45:05] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 008716: [03:45:05] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 008716: [03:45:05] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 008716: [03:45:05] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 008716: [03:45:05] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 008716: [03:45:05] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 008716: [03:45:05] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 008716: [03:45:05] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 008716: [03:45:05] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 008716: [03:45:05] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 008716: [03:45:05] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 008716: [03:45:05] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_shader5, [316]: GL_NV_half_float, [317]: GL_NV_light_max_exponent, [318]: GL_NV_memory_attachment, [319]: GL_NV_multisample_coverage, [320]: GL_NV_multisample_filter_hint, [321]: GL_NV_occlusion_query, [322]: GL_NV_packed_depth_stencil, [323]: GL_NV_parameter_buffer_object, [324]: GL_NV_parameter_buffer_object2, [325]: GL_NV_path_rendering, RDOC 008716: [03:45:05] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering_shared_edge, [327]: GL_NV_pixel_data_range, [328]: GL_NV_point_sprite, [329]: GL_NV_primitive_restart, [330]: GL_NV_query_resource, [331]: GL_NV_query_resource_tag, [332]: GL_NV_register_combiners, [333]: GL_NV_register_combiners2, [334]: GL_NV_sample_locations, [335]: GL_NV_sample_mask_override_coverage, [336]: GL_NV_shader_atomic_counters, [337]: GL_NV_shader_atomic_float, [338]: GL_NV_shader_atomic_float64, [339]: GL_NV_shader_atomic_fp16_vector, [340]: GL_NV_shader_atomic_int64, [341]: GL_NV_shader_buffer_load, [342]: GL_NV_shader_storage_buffer_object, [343]: GL_NV_shader_subgroup_partitioned, [344]: GL_NV_stereo_view_rendering, [345]: GL_NV_texgen_reflection, [346]: GL_NV_texture_barrier, [347]: GL_NV_texture_compression_vtc, [348]: GL_NV_texture_env_combine4, [349]: GL_NV_texture_multisample, [350]: GL_NV_texture_rectangle, RDOC 008716: [03:45:05] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle_compressed, [352]: GL_NV_texture_shader, [353]: GL_NV_texture_shader2, [354]: GL_NV_texture_shader3, [355]: GL_NV_transform_feedback, [356]: GL_NV_transform_feedback2, [357]: GL_NV_uniform_buffer_unified_memory, [358]: GL_NV_uniform_buffer_std430_layout, [359]: GL_NV_vertex_array_range, [360]: GL_NV_vertex_array_range2, [361]: GL_NV_vertex_attrib_integer_64bit, [362]: GL_NV_vertex_buffer_unified_memory, [363]: GL_NV_vertex_program, [364]: GL_NV_vertex_program1_1, [365]: GL_NV_vertex_program2, [366]: GL_NV_vertex_program2_option, [367]: GL_NV_vertex_program3, [368]: GL_NV_viewport_array2, [369]: GL_NV_viewport_swizzle, [370]: GL_NVX_conditional_render, [371]: GL_NVX_linked_gpu_multicast, [372]: GL_NV_gpu_multicast, [373]: GL_NVX_gpu_multicast2, [374]: GL_NVX_progress_fence, [375]: GL_NVX_gpu_memory_info, RDOC 008716: [03:45:05] gl_common.cpp( 88) - Log - [376]: GL_NVX_multigpu_info, [377]: GL_NVX_nvenc_interop, [378]: GL_NV_shader_thread_group, [379]: GL_NV_shader_thread_shuffle, [380]: GL_KHR_blend_equation_advanced, [381]: GL_KHR_blend_equation_advanced_coherent, [382]: GL_OVR_multiview, [383]: GL_OVR_multiview2, [384]: GL_SGIS_generate_mipmap, [385]: GL_SGIS_texture_lod, [386]: GL_SGIX_depth_texture, [387]: GL_SGIX_shadow, [388]: GL_SUN_slice_accum, [389]: GL_WIN_swap_hint, [390]: WGL_EXT_swap_control, RDOC 008716: [03:45:05] gl_common.cpp( 98) - Log - Function pointers available: RDOC 008716: [03:45:05] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008716: [03:45:05] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008716: [03:45:05] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008716: [03:45:05] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008716: [03:45:05] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008716: [03:45:05] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008716: [03:45:05] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008716: [03:45:05] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008716: [03:45:05] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008716: [03:45:05] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 008716: [03:45:05] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008716: [03:45:05] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008716: [03:45:05] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 008716: [03:45:05] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 008716: [03:45:05] gl_replay.cpp(4374) - Log - Created OpenGL replay device. RDOC 008716: [03:45:05] gl_common.cpp( 487) - Log - Vendor checks for 46 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 551.76) RDOC 008716: [03:45:05] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 008716: [03:45:05] gl_debug.cpp( 527) - Log - GLSL version 460 RDOC 008716: [03:45:05] gl_replay.cpp( 330) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 008716: [03:45:05] nv_gl_counters.cpp( 68) - Warning - NvPerf library failed to initialize RDOC 008716: [03:45:05] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008716: [03:45:05] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 008716: [03:45:05] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 008716: [03:45:05] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 008716: [03:45:05] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 008716: [03:45:05] gl_driver.cpp(3433) - Log - Timer chunk initialisation - 52.199 ms RDOC 008716: [03:45:05] replay_controller.cpp(1934) - Log - Shutting down replay renderer
d3d11\d3d11_test.cpp:306 Log: Running D3D11 test on NVIDIA GeForce GT 1030 gl\gl_test.cpp:104 Log: Running GL test on NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 551.76
RDOC 010580: [03:45:05] core.cpp( 501) - Log - RenderDoc v1.33 Windows 64-bit Release (45db4fef3393ed05c306b8929cbaa0dae4bc9298) loaded in replay application RDOC 010580: [03:45:05] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010580: [03:45:05] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 010580: [03:45:05] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 010580: [03:45:05] win32_process.cpp( 610) - Log - Injecting renderdoc into process 10900 RDOC 010900: [03:45:06] core.cpp( 501) - Log - RenderDoc v1.33 Windows 64-bit Release (45db4fef3393ed05c306b8929cbaa0dae4bc9298) capturing application RDOC 010900: [03:45:06] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010900: [03:45:06] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 010900: [03:45:06] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 010900: [03:45:06] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 010900: [03:45:06] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 010900: [03:45:06] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 010900: [03:45:06] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 010900: [03:45:06] d3d12_hooks.cpp( 491) - Log - Registering D3D12 hooks RDOC 010900: [03:45:06] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 010900: [03:45:06] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 010900: [03:45:06] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 010900: [03:45:06] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 010900: [03:45:06] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 010900: [03:45:06] dxgi_common.cpp(1688) - Warning - Querying IDXGIAdapter for unsupported/undocumented interface: IDXGIAdapterInternal2 RDOC 010580: [03:45:06] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [10900] RDOC 010900: [03:45:06] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x000001FE65F1FFF8 RDOC 010900: [03:45:06] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010900: [03:45:06] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 010900: [03:45:06] core.cpp(2028) - Log - Removing device frame capturer for 0x000001FE65F1FFF8 RDOC 010900: [03:45:06] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x000001FE65F1FFF8 RDOC 010900: [03:45:06] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010900: [03:45:06] d3d11_device.cpp( 731) - Warning - Trying to get ID3D11Device2. DX11.2 tiled resources are not supported at this time. RDOC 010900: [03:45:06] d3d11_context.cpp(1538) - Warning - Trying to get ID3D11DeviceContext2. DX11.2 tiled resources are not supported at this time. RDOC 010900: [03:45:06] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 010900: [03:45:06] gl_driver.cpp(1215) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 010900: [03:45:06] gl_driver.cpp(1227) - Log - Created new sharegroup 000001FE6E7D3860 RDOC 010900: [03:45:06] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 010900: [03:45:06] gl_driver.cpp(1411) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 551.76 RDOC 010900: [03:45:06] gl_driver.cpp(1102) - Log - Deleting context 0000000000010000 RDOC 010900: [03:45:06] gl_driver.cpp(1126) - Log - Deleting shader group 000001FE6E7D3860 RDOC 010900: [03:45:06] gl_driver.cpp(1215) - Log - Core context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 010900: [03:45:06] gl_driver.cpp(1227) - Log - Created new sharegroup 000001FE6E7D3660 RDOC 010900: [03:45:06] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000020000 RDOC 010900: [03:45:06] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.3 RDOC 010900: [03:45:06] gl_driver.cpp(1411) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 551.76 RDOC 010900: [03:45:06] gl_common.cpp( 487) - Log - Vendor checks for 43 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 551.76) RDOC 010900: [03:45:06] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 010900: [03:45:06] core.cpp(2047) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x0000000000250300 RDOC 010580: [03:45:06] target_control.cpp( 890) - Log - Used API: D3D11 (Not presenting & supported) RDOC 010580: [03:45:06] target_control.cpp( 890) - Log - Used API: OpenGL (Not presenting & supported) RDOC 010900: [03:45:06] gl_driver.cpp(2231) - Log - Starting capture RDOC 010900: [03:45:06] resource_manager.h(1469) - Log - Preparing up to 5 potentially dirty resources RDOC 010900: [03:45:06] resource_manager.h(1526) - Log - Prepared 5 dirty resources, postponed 0, skipped 0 RDOC 010580: [03:45:06] target_control.cpp( 890) - Log - Used API: OpenGL (Presenting & supported) RDOC 010900: [03:45:06] gl_driver.cpp(2302) - Log - Finished capture, Frame 4 RDOC 010900: [03:45:06] resource_manager.h(1538) - Log - Checking 5 resources with initial contents against 8 referenced resources RDOC 010900: [03:45:06] resource_manager.h(1642) - Log - Serialised 4 resources, skipped 1 unreferenced RDOC 010900: [03:45:06] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 12617088 bytes to 62375 (0.49 %) RDOC 010900: [03:45:06] gl_driver.cpp(2451) - Log - Captured GL frame with 12.032593 MB capture section in 0.073162 seconds RDOC 010900: [03:45:06] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4163 bytes to 4163 (100.00 %) RDOC 010900: [03:45:06] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_DX_Interop\capture_frame4.rdc RDOC 010900: [03:45:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_DX_Interop\capture_frame4.rdc RDOC 010580: [03:45:06] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 4) (85062 bytes) (time 1716950706) 18309 byte thumbnail RDOC 010580: [03:45:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_DX_Interop\capture_frame4.rdc RDOC 010580: [03:45:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010580: [03:45:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010580: [03:45:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010580: [03:45:07] gl_replay.cpp(4327) - Log - Capture was created on NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 551.76 RDOC 010580: [03:45:07] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 010580: [03:45:07] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 010580: [03:45:07] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 551.76 RDOC 010580: [03:45:07] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 010580: [03:45:07] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 010580: [03:45:07] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 010580: [03:45:07] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 010580: [03:45:07] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 010580: [03:45:07] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 010580: [03:45:07] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 010580: [03:45:07] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 010580: [03:45:07] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 010580: [03:45:07] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 010580: [03:45:07] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 010580: [03:45:07] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 010580: [03:45:07] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_shader5, [316]: GL_NV_half_float, [317]: GL_NV_light_max_exponent, [318]: GL_NV_memory_attachment, [319]: GL_NV_multisample_coverage, [320]: GL_NV_multisample_filter_hint, [321]: GL_NV_occlusion_query, [322]: GL_NV_packed_depth_stencil, [323]: GL_NV_parameter_buffer_object, [324]: GL_NV_parameter_buffer_object2, [325]: GL_NV_path_rendering, RDOC 010580: [03:45:07] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering_shared_edge, [327]: GL_NV_pixel_data_range, [328]: GL_NV_point_sprite, [329]: GL_NV_primitive_restart, [330]: GL_NV_query_resource, [331]: GL_NV_query_resource_tag, [332]: GL_NV_register_combiners, [333]: GL_NV_register_combiners2, [334]: GL_NV_sample_locations, [335]: GL_NV_sample_mask_override_coverage, [336]: GL_NV_shader_atomic_counters, [337]: GL_NV_shader_atomic_float, [338]: GL_NV_shader_atomic_float64, [339]: GL_NV_shader_atomic_fp16_vector, [340]: GL_NV_shader_atomic_int64, [341]: GL_NV_shader_buffer_load, [342]: GL_NV_shader_storage_buffer_object, [343]: GL_NV_shader_subgroup_partitioned, [344]: GL_NV_stereo_view_rendering, [345]: GL_NV_texgen_reflection, [346]: GL_NV_texture_barrier, [347]: GL_NV_texture_compression_vtc, [348]: GL_NV_texture_env_combine4, [349]: GL_NV_texture_multisample, [350]: GL_NV_texture_rectangle, RDOC 010580: [03:45:07] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle_compressed, [352]: GL_NV_texture_shader, [353]: GL_NV_texture_shader2, [354]: GL_NV_texture_shader3, [355]: GL_NV_transform_feedback, [356]: GL_NV_transform_feedback2, [357]: GL_NV_uniform_buffer_unified_memory, [358]: GL_NV_uniform_buffer_std430_layout, [359]: GL_NV_vertex_array_range, [360]: GL_NV_vertex_array_range2, [361]: GL_NV_vertex_attrib_integer_64bit, [362]: GL_NV_vertex_buffer_unified_memory, [363]: GL_NV_vertex_program, [364]: GL_NV_vertex_program1_1, [365]: GL_NV_vertex_program2, [366]: GL_NV_vertex_program2_option, [367]: GL_NV_vertex_program3, [368]: GL_NV_viewport_array2, [369]: GL_NV_viewport_swizzle, [370]: GL_NVX_conditional_render, [371]: GL_NVX_linked_gpu_multicast, [372]: GL_NV_gpu_multicast, [373]: GL_NVX_gpu_multicast2, [374]: GL_NVX_progress_fence, [375]: GL_NVX_gpu_memory_info, RDOC 010580: [03:45:07] gl_common.cpp( 88) - Log - [376]: GL_NVX_multigpu_info, [377]: GL_NVX_nvenc_interop, [378]: GL_NV_shader_thread_group, [379]: GL_NV_shader_thread_shuffle, [380]: GL_KHR_blend_equation_advanced, [381]: GL_KHR_blend_equation_advanced_coherent, [382]: GL_OVR_multiview, [383]: GL_OVR_multiview2, [384]: GL_SGIS_generate_mipmap, [385]: GL_SGIS_texture_lod, [386]: GL_SGIX_depth_texture, [387]: GL_SGIX_shadow, [388]: GL_SUN_slice_accum, [389]: GL_WIN_swap_hint, [390]: WGL_EXT_swap_control, RDOC 010580: [03:45:07] gl_common.cpp( 98) - Log - Function pointers available: RDOC 010580: [03:45:07] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010580: [03:45:07] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010580: [03:45:07] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010580: [03:45:07] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010580: [03:45:07] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010580: [03:45:07] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010580: [03:45:07] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010580: [03:45:07] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010580: [03:45:07] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010580: [03:45:07] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 010580: [03:45:07] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010580: [03:45:07] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010580: [03:45:07] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 010580: [03:45:07] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 010580: [03:45:07] gl_replay.cpp(4374) - Log - Created OpenGL replay device. RDOC 010580: [03:45:07] gl_common.cpp( 487) - Log - Vendor checks for 46 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 551.76) RDOC 010580: [03:45:07] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 010580: [03:45:07] gl_debug.cpp( 527) - Log - GLSL version 460 RDOC 010580: [03:45:07] gl_replay.cpp( 330) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 010580: [03:45:07] nv_gl_counters.cpp( 68) - Warning - NvPerf library failed to initialize RDOC 010580: [03:45:07] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010580: [03:45:07] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 010580: [03:45:07] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 010580: [03:45:07] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 010580: [03:45:07] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 010580: [03:45:08] gl_driver.cpp(3433) - Log - Timer chunk initialisation - 94.714 ms RDOC 010580: [03:45:08] replay_controller.cpp(1934) - Log - Shutting down replay renderer
gl\gl_test.cpp:104 Log: Running GL test on NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 551.76
RDOC 009176: [03:45:08] core.cpp( 501) - Log - RenderDoc v1.33 Windows 64-bit Release (45db4fef3393ed05c306b8929cbaa0dae4bc9298) loaded in replay application RDOC 009176: [03:45:08] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 009176: [03:45:08] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 009176: [03:45:08] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 009176: [03:45:08] win32_process.cpp( 610) - Log - Injecting renderdoc into process 8900 RDOC 008900: [03:45:08] core.cpp( 501) - Log - RenderDoc v1.33 Windows 64-bit Release (45db4fef3393ed05c306b8929cbaa0dae4bc9298) capturing application RDOC 008900: [03:45:08] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 008900: [03:45:08] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 008900: [03:45:08] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 008900: [03:45:08] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 008900: [03:45:08] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 008900: [03:45:08] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 008900: [03:45:08] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 008900: [03:45:08] d3d12_hooks.cpp( 491) - Log - Registering D3D12 hooks RDOC 008900: [03:45:08] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 008900: [03:45:08] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 008900: [03:45:08] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 008900: [03:45:08] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 008900: [03:45:08] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 008900: [03:45:08] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 009176: [03:45:08] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [8900] RDOC 008900: [03:45:08] gl_driver.cpp(1215) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 008900: [03:45:08] gl_driver.cpp(1227) - Log - Created new sharegroup 000002C9ABFB5C70 RDOC 008900: [03:45:08] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 008900: [03:45:08] gl_driver.cpp(1411) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 551.76 RDOC 008900: [03:45:08] gl_driver.cpp(1102) - Log - Deleting context 0000000000010000 RDOC 008900: [03:45:08] gl_driver.cpp(1126) - Log - Deleting shader group 000002C9ABFB5C70 RDOC 008900: [03:45:08] gl_driver.cpp(1215) - Log - Core context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 008900: [03:45:08] gl_driver.cpp(1227) - Log - Created new sharegroup 000002C9ABFB6630 RDOC 008900: [03:45:08] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000020000 RDOC 008900: [03:45:08] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.3 RDOC 008900: [03:45:08] gl_driver.cpp(1411) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 551.76 RDOC 008900: [03:45:08] gl_common.cpp( 487) - Log - Vendor checks for 43 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 551.76) RDOC 008900: [03:45:08] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 008900: [03:45:08] core.cpp(2047) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x0000000000300302 RDOC 009176: [03:45:08] target_control.cpp( 890) - Log - Used API: OpenGL (Not presenting & supported) RDOC 008900: [03:45:08] gl_driver.cpp(2231) - Log - Starting capture RDOC 008900: [03:45:08] resource_manager.h(1469) - Log - Preparing up to 3 potentially dirty resources RDOC 008900: [03:45:08] resource_manager.h(1526) - Log - Prepared 3 dirty resources, postponed 0, skipped 0 RDOC 009176: [03:45:08] target_control.cpp( 890) - Log - Used API: OpenGL (Presenting & supported) RDOC 008900: [03:45:08] gl_driver.cpp(2302) - Log - Finished capture, Frame 5 RDOC 008900: [03:45:08] resource_manager.h(1538) - Log - Checking 3 resources with initial contents against 5 referenced resources RDOC 008900: [03:45:08] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 1 unreferenced RDOC 008900: [03:45:08] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 28160 bytes to 3160 (11.22 %) RDOC 008900: [03:45:08] gl_driver.cpp(2451) - Log - Captured GL frame with 0.026855 MB capture section in 0.033482 seconds RDOC 008900: [03:45:08] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4254 bytes to 4254 (100.00 %) RDOC 008900: [03:45:08] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Depth_Bounds\capture_frame5.rdc RDOC 008900: [03:45:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Depth_Bounds\capture_frame5.rdc RDOC 009176: [03:45:08] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (12899 bytes) (time 1716950708) 5270 byte thumbnail RDOC 009176: [03:45:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Depth_Bounds\capture_frame5.rdc RDOC 009176: [03:45:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009176: [03:45:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009176: [03:45:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009176: [03:45:09] gl_replay.cpp(4327) - Log - Capture was created on NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 551.76 RDOC 009176: [03:45:09] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 009176: [03:45:09] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 009176: [03:45:09] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 551.76 RDOC 009176: [03:45:09] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 009176: [03:45:09] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 009176: [03:45:09] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 009176: [03:45:09] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 009176: [03:45:09] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 009176: [03:45:09] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 009176: [03:45:09] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 009176: [03:45:09] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 009176: [03:45:09] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 009176: [03:45:09] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 009176: [03:45:09] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 009176: [03:45:09] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 009176: [03:45:09] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_shader5, [316]: GL_NV_half_float, [317]: GL_NV_light_max_exponent, [318]: GL_NV_memory_attachment, [319]: GL_NV_multisample_coverage, [320]: GL_NV_multisample_filter_hint, [321]: GL_NV_occlusion_query, [322]: GL_NV_packed_depth_stencil, [323]: GL_NV_parameter_buffer_object, [324]: GL_NV_parameter_buffer_object2, [325]: GL_NV_path_rendering, RDOC 009176: [03:45:09] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering_shared_edge, [327]: GL_NV_pixel_data_range, [328]: GL_NV_point_sprite, [329]: GL_NV_primitive_restart, [330]: GL_NV_query_resource, [331]: GL_NV_query_resource_tag, [332]: GL_NV_register_combiners, [333]: GL_NV_register_combiners2, [334]: GL_NV_sample_locations, [335]: GL_NV_sample_mask_override_coverage, [336]: GL_NV_shader_atomic_counters, [337]: GL_NV_shader_atomic_float, [338]: GL_NV_shader_atomic_float64, [339]: GL_NV_shader_atomic_fp16_vector, [340]: GL_NV_shader_atomic_int64, [341]: GL_NV_shader_buffer_load, [342]: GL_NV_shader_storage_buffer_object, [343]: GL_NV_shader_subgroup_partitioned, [344]: GL_NV_stereo_view_rendering, [345]: GL_NV_texgen_reflection, [346]: GL_NV_texture_barrier, [347]: GL_NV_texture_compression_vtc, [348]: GL_NV_texture_env_combine4, [349]: GL_NV_texture_multisample, [350]: GL_NV_texture_rectangle, RDOC 009176: [03:45:09] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle_compressed, [352]: GL_NV_texture_shader, [353]: GL_NV_texture_shader2, [354]: GL_NV_texture_shader3, [355]: GL_NV_transform_feedback, [356]: GL_NV_transform_feedback2, [357]: GL_NV_uniform_buffer_unified_memory, [358]: GL_NV_uniform_buffer_std430_layout, [359]: GL_NV_vertex_array_range, [360]: GL_NV_vertex_array_range2, [361]: GL_NV_vertex_attrib_integer_64bit, [362]: GL_NV_vertex_buffer_unified_memory, [363]: GL_NV_vertex_program, [364]: GL_NV_vertex_program1_1, [365]: GL_NV_vertex_program2, [366]: GL_NV_vertex_program2_option, [367]: GL_NV_vertex_program3, [368]: GL_NV_viewport_array2, [369]: GL_NV_viewport_swizzle, [370]: GL_NVX_conditional_render, [371]: GL_NVX_linked_gpu_multicast, [372]: GL_NV_gpu_multicast, [373]: GL_NVX_gpu_multicast2, [374]: GL_NVX_progress_fence, [375]: GL_NVX_gpu_memory_info, RDOC 009176: [03:45:09] gl_common.cpp( 88) - Log - [376]: GL_NVX_multigpu_info, [377]: GL_NVX_nvenc_interop, [378]: GL_NV_shader_thread_group, [379]: GL_NV_shader_thread_shuffle, [380]: GL_KHR_blend_equation_advanced, [381]: GL_KHR_blend_equation_advanced_coherent, [382]: GL_OVR_multiview, [383]: GL_OVR_multiview2, [384]: GL_SGIS_generate_mipmap, [385]: GL_SGIS_texture_lod, [386]: GL_SGIX_depth_texture, [387]: GL_SGIX_shadow, [388]: GL_SUN_slice_accum, [389]: GL_WIN_swap_hint, [390]: WGL_EXT_swap_control, RDOC 009176: [03:45:09] gl_common.cpp( 98) - Log - Function pointers available: RDOC 009176: [03:45:09] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009176: [03:45:09] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009176: [03:45:09] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009176: [03:45:09] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009176: [03:45:09] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009176: [03:45:09] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009176: [03:45:09] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009176: [03:45:09] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009176: [03:45:09] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009176: [03:45:09] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 009176: [03:45:09] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009176: [03:45:09] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009176: [03:45:09] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 009176: [03:45:09] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 009176: [03:45:09] gl_replay.cpp(4374) - Log - Created OpenGL replay device. RDOC 009176: [03:45:09] gl_common.cpp( 487) - Log - Vendor checks for 46 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 551.76) RDOC 009176: [03:45:09] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 009176: [03:45:10] gl_debug.cpp( 527) - Log - GLSL version 460 RDOC 009176: [03:45:10] gl_replay.cpp( 330) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 009176: [03:45:10] nv_gl_counters.cpp( 68) - Warning - NvPerf library failed to initialize RDOC 009176: [03:45:10] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009176: [03:45:10] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 009176: [03:45:10] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 009176: [03:45:10] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 009176: [03:45:10] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 009176: [03:45:10] gl_driver.cpp(3433) - Log - Timer chunk initialisation - 53.108 ms RDOC 009176: [03:45:10] replay_controller.cpp(1934) - Log - Shutting down replay renderer
gl\gl_test.cpp:104 Log: Running GL test on NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 551.76
RDOC 001252: [03:45:10] core.cpp( 501) - Log - RenderDoc v1.33 Windows 64-bit Release (45db4fef3393ed05c306b8929cbaa0dae4bc9298) loaded in replay application RDOC 001252: [03:45:10] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 001252: [03:45:10] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 001252: [03:45:10] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 001252: [03:45:10] win32_process.cpp( 610) - Log - Injecting renderdoc into process 888 RDOC 000888: [03:45:10] core.cpp( 501) - Log - RenderDoc v1.33 Windows 64-bit Release (45db4fef3393ed05c306b8929cbaa0dae4bc9298) capturing application RDOC 000888: [03:45:10] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 000888: [03:45:10] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 000888: [03:45:10] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 000888: [03:45:10] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 000888: [03:45:10] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 000888: [03:45:10] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 000888: [03:45:10] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 000888: [03:45:10] d3d12_hooks.cpp( 491) - Log - Registering D3D12 hooks RDOC 000888: [03:45:10] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 000888: [03:45:10] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 000888: [03:45:10] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 000888: [03:45:10] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 000888: [03:45:10] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 000888: [03:45:10] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 001252: [03:45:10] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [888] RDOC 000888: [03:45:10] gl_driver.cpp(1215) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 000888: [03:45:10] gl_driver.cpp(1227) - Log - Created new sharegroup 000001521F466700 RDOC 000888: [03:45:10] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 000888: [03:45:10] gl_driver.cpp(1411) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 551.76 RDOC 000888: [03:45:10] gl_driver.cpp(1102) - Log - Deleting context 0000000000010000 RDOC 000888: [03:45:10] gl_driver.cpp(1126) - Log - Deleting shader group 000001521F466700 RDOC 000888: [03:45:10] gl_driver.cpp(1215) - Log - Core context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 000888: [03:45:10] gl_driver.cpp(1227) - Log - Created new sharegroup 000001521F466500 RDOC 000888: [03:45:10] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000020000 RDOC 000888: [03:45:10] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.3 RDOC 000888: [03:45:10] gl_driver.cpp(1411) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 551.76 RDOC 000888: [03:45:10] gl_common.cpp( 487) - Log - Vendor checks for 43 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 551.76) RDOC 000888: [03:45:10] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 001252: [03:45:10] target_control.cpp( 890) - Log - Used API: OpenGL (Not presenting & supported) RDOC 000888: [03:45:10] core.cpp(2047) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x00000000002302EA RDOC 001252: [03:45:10] target_control.cpp( 890) - Log - Used API: OpenGL (Presenting & supported) RDOC 000888: [03:45:10] gl_driver.cpp(2231) - Log - Starting capture RDOC 000888: [03:45:10] resource_manager.h(1469) - Log - Preparing up to 56 potentially dirty resources RDOC 000888: [03:45:11] resource_manager.h(1526) - Log - Prepared 56 dirty resources, postponed 0, skipped 0 RDOC 000888: [03:45:11] gl_driver.cpp(2302) - Log - Finished capture, Frame 5 RDOC 000888: [03:45:11] resource_manager.h(1538) - Log - Checking 56 resources with initial contents against 67 referenced resources RDOC 000888: [03:45:11] gl_initstate.cpp(1839) - Warning - Technically you could try and readback the contents of a RenderBuffer via pixel copy. RDOC 000888: [03:45:11] gl_initstate.cpp(1840) - Warning - Currently we don't support that though, and initial contents will be uninitialised. RDOC 000888: [03:45:11] resource_manager.h(1642) - Log - Serialised 55 resources, skipped 1 unreferenced RDOC 000888: [03:45:11] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 157844928 bytes to 663790 (0.42 %) RDOC 000888: [03:45:11] gl_driver.cpp(2451) - Log - Captured GL frame with 150.532654 MB capture section in 0.508187 seconds RDOC 000888: [03:45:11] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 3914 bytes to 3914 (100.00 %) RDOC 000888: [03:45:11] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Discard_Zoo\capture_frame5.rdc RDOC 000888: [03:45:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Discard_Zoo\capture_frame5.rdc RDOC 001252: [03:45:11] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (670445 bytes) (time 1716950711) 2526 byte thumbnail RDOC 001252: [03:45:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Discard_Zoo\capture_frame5.rdc RDOC 001252: [03:45:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001252: [03:45:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001252: [03:45:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001252: [03:45:12] gl_replay.cpp(4327) - Log - Capture was created on NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 551.76 RDOC 001252: [03:45:12] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 001252: [03:45:12] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 001252: [03:45:12] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 551.76 RDOC 001252: [03:45:12] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 001252: [03:45:12] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 001252: [03:45:12] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 001252: [03:45:12] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 001252: [03:45:12] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 001252: [03:45:12] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 001252: [03:45:12] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 001252: [03:45:12] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 001252: [03:45:12] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 001252: [03:45:12] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 001252: [03:45:12] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 001252: [03:45:12] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 001252: [03:45:12] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_shader5, [316]: GL_NV_half_float, [317]: GL_NV_light_max_exponent, [318]: GL_NV_memory_attachment, [319]: GL_NV_multisample_coverage, [320]: GL_NV_multisample_filter_hint, [321]: GL_NV_occlusion_query, [322]: GL_NV_packed_depth_stencil, [323]: GL_NV_parameter_buffer_object, [324]: GL_NV_parameter_buffer_object2, [325]: GL_NV_path_rendering, RDOC 001252: [03:45:12] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering_shared_edge, [327]: GL_NV_pixel_data_range, [328]: GL_NV_point_sprite, [329]: GL_NV_primitive_restart, [330]: GL_NV_query_resource, [331]: GL_NV_query_resource_tag, [332]: GL_NV_register_combiners, [333]: GL_NV_register_combiners2, [334]: GL_NV_sample_locations, [335]: GL_NV_sample_mask_override_coverage, [336]: GL_NV_shader_atomic_counters, [337]: GL_NV_shader_atomic_float, [338]: GL_NV_shader_atomic_float64, [339]: GL_NV_shader_atomic_fp16_vector, [340]: GL_NV_shader_atomic_int64, [341]: GL_NV_shader_buffer_load, [342]: GL_NV_shader_storage_buffer_object, [343]: GL_NV_shader_subgroup_partitioned, [344]: GL_NV_stereo_view_rendering, [345]: GL_NV_texgen_reflection, [346]: GL_NV_texture_barrier, [347]: GL_NV_texture_compression_vtc, [348]: GL_NV_texture_env_combine4, [349]: GL_NV_texture_multisample, [350]: GL_NV_texture_rectangle, RDOC 001252: [03:45:12] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle_compressed, [352]: GL_NV_texture_shader, [353]: GL_NV_texture_shader2, [354]: GL_NV_texture_shader3, [355]: GL_NV_transform_feedback, [356]: GL_NV_transform_feedback2, [357]: GL_NV_uniform_buffer_unified_memory, [358]: GL_NV_uniform_buffer_std430_layout, [359]: GL_NV_vertex_array_range, [360]: GL_NV_vertex_array_range2, [361]: GL_NV_vertex_attrib_integer_64bit, [362]: GL_NV_vertex_buffer_unified_memory, [363]: GL_NV_vertex_program, [364]: GL_NV_vertex_program1_1, [365]: GL_NV_vertex_program2, [366]: GL_NV_vertex_program2_option, [367]: GL_NV_vertex_program3, [368]: GL_NV_viewport_array2, [369]: GL_NV_viewport_swizzle, [370]: GL_NVX_conditional_render, [371]: GL_NVX_linked_gpu_multicast, [372]: GL_NV_gpu_multicast, [373]: GL_NVX_gpu_multicast2, [374]: GL_NVX_progress_fence, [375]: GL_NVX_gpu_memory_info, RDOC 001252: [03:45:12] gl_common.cpp( 88) - Log - [376]: GL_NVX_multigpu_info, [377]: GL_NVX_nvenc_interop, [378]: GL_NV_shader_thread_group, [379]: GL_NV_shader_thread_shuffle, [380]: GL_KHR_blend_equation_advanced, [381]: GL_KHR_blend_equation_advanced_coherent, [382]: GL_OVR_multiview, [383]: GL_OVR_multiview2, [384]: GL_SGIS_generate_mipmap, [385]: GL_SGIS_texture_lod, [386]: GL_SGIX_depth_texture, [387]: GL_SGIX_shadow, [388]: GL_SUN_slice_accum, [389]: GL_WIN_swap_hint, [390]: WGL_EXT_swap_control, RDOC 001252: [03:45:12] gl_common.cpp( 98) - Log - Function pointers available: RDOC 001252: [03:45:12] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001252: [03:45:12] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001252: [03:45:12] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001252: [03:45:12] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001252: [03:45:12] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001252: [03:45:12] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001252: [03:45:12] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001252: [03:45:12] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001252: [03:45:12] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001252: [03:45:12] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 001252: [03:45:12] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001252: [03:45:12] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001252: [03:45:12] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 001252: [03:45:12] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 001252: [03:45:12] gl_replay.cpp(4374) - Log - Created OpenGL replay device. RDOC 001252: [03:45:12] gl_common.cpp( 487) - Log - Vendor checks for 46 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 551.76) RDOC 001252: [03:45:12] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 001252: [03:45:12] gl_debug.cpp( 527) - Log - GLSL version 460 RDOC 001252: [03:45:12] gl_replay.cpp( 330) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 001252: [03:45:12] nv_gl_counters.cpp( 68) - Warning - NvPerf library failed to initialize RDOC 001252: [03:45:12] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001252: [03:45:12] gl_initstate.cpp(1839) - Warning - Technically you could try and readback the contents of a RenderBuffer via pixel copy. RDOC 001252: [03:45:12] gl_initstate.cpp(1840) - Warning - Currently we don't support that though, and initial contents will be uninitialised. RDOC 001252: [03:45:13] gl_driver.cpp(3433) - Log - Timer chunk initialisation - 664.922 ms RDOC 001252: [03:45:14] replay_controller.cpp(1934) - Log - Shutting down replay renderer
gl\gl_test.cpp:104 Log: Running GL test on NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 551.76
RDOC 006948: [03:45:15] core.cpp( 501) - Log - RenderDoc v1.33 Windows 64-bit Release (45db4fef3393ed05c306b8929cbaa0dae4bc9298) loaded in replay application RDOC 006948: [03:45:15] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 006948: [03:45:15] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 006948: [03:45:15] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 006948: [03:45:15] win32_process.cpp( 610) - Log - Injecting renderdoc into process 11228 RDOC 011228: [03:45:15] core.cpp( 501) - Log - RenderDoc v1.33 Windows 64-bit Release (45db4fef3393ed05c306b8929cbaa0dae4bc9298) capturing application RDOC 011228: [03:45:15] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011228: [03:45:15] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 011228: [03:45:15] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 011228: [03:45:15] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 011228: [03:45:15] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 011228: [03:45:15] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 011228: [03:45:15] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 011228: [03:45:15] d3d12_hooks.cpp( 491) - Log - Registering D3D12 hooks RDOC 011228: [03:45:15] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 011228: [03:45:15] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 011228: [03:45:15] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 011228: [03:45:15] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 011228: [03:45:15] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 011228: [03:45:15] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 006948: [03:45:15] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [11228] RDOC 011228: [03:45:15] gl_driver.cpp(1215) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 011228: [03:45:15] gl_driver.cpp(1227) - Log - Created new sharegroup 000001B9686A75F0 RDOC 011228: [03:45:15] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 011228: [03:45:15] gl_driver.cpp(1411) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 551.76 RDOC 011228: [03:45:15] gl_driver.cpp(1102) - Log - Deleting context 0000000000010000 RDOC 011228: [03:45:15] gl_driver.cpp(1126) - Log - Deleting shader group 000001B9686A75F0 RDOC 011228: [03:45:15] gl_driver.cpp(1215) - Log - Core context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 011228: [03:45:15] gl_driver.cpp(1227) - Log - Created new sharegroup 000001B9686A74F0 RDOC 011228: [03:45:15] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000020000 RDOC 011228: [03:45:15] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.3 RDOC 011228: [03:45:15] gl_driver.cpp(1411) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 551.76 RDOC 011228: [03:45:15] gl_common.cpp( 487) - Log - Vendor checks for 43 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 551.76) RDOC 011228: [03:45:15] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 011228: [03:45:15] core.cpp(2047) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x0000000000350302 RDOC 006948: [03:45:15] target_control.cpp( 890) - Log - Used API: OpenGL (Not presenting & supported) RDOC 006948: [03:45:15] target_control.cpp( 890) - Log - Used API: OpenGL (Presenting & supported) RDOC 011228: [03:45:15] gl_driver.cpp(2231) - Log - Starting capture RDOC 011228: [03:45:15] resource_manager.h(1469) - Log - Preparing up to 7 potentially dirty resources RDOC 011228: [03:45:15] resource_manager.h(1526) - Log - Prepared 7 dirty resources, postponed 0, skipped 0 RDOC 011228: [03:45:15] gl_driver.cpp(2302) - Log - Finished capture, Frame 5 RDOC 011228: [03:45:15] resource_manager.h(1538) - Log - Checking 7 resources with initial contents against 12 referenced resources RDOC 011228: [03:45:15] resource_manager.h(1642) - Log - Serialised 6 resources, skipped 1 unreferenced RDOC 011228: [03:45:15] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 2467520 bytes to 51846 (2.10 %) RDOC 011228: [03:45:15] gl_driver.cpp(2451) - Log - Captured GL frame with 2.353210 MB capture section in 0.077339 seconds RDOC 011228: [03:45:15] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 5417 bytes to 5417 (100.00 %) RDOC 011228: [03:45:15] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Draw_Zoo\capture_frame5.rdc RDOC 011228: [03:45:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Draw_Zoo\capture_frame5.rdc RDOC 006948: [03:45:15] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (67071 bytes) (time 1716950715) 9593 byte thumbnail RDOC 006948: [03:45:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Draw_Zoo\capture_frame5.rdc RDOC 006948: [03:45:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006948: [03:45:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006948: [03:45:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006948: [03:45:16] gl_replay.cpp(4327) - Log - Capture was created on NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 551.76 RDOC 006948: [03:45:16] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 006948: [03:45:16] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 006948: [03:45:16] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 551.76 RDOC 006948: [03:45:16] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 006948: [03:45:16] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 006948: [03:45:16] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 006948: [03:45:16] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 006948: [03:45:16] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 006948: [03:45:16] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 006948: [03:45:16] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 006948: [03:45:16] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 006948: [03:45:16] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 006948: [03:45:16] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 006948: [03:45:16] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 006948: [03:45:16] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 006948: [03:45:16] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_shader5, [316]: GL_NV_half_float, [317]: GL_NV_light_max_exponent, [318]: GL_NV_memory_attachment, [319]: GL_NV_multisample_coverage, [320]: GL_NV_multisample_filter_hint, [321]: GL_NV_occlusion_query, [322]: GL_NV_packed_depth_stencil, [323]: GL_NV_parameter_buffer_object, [324]: GL_NV_parameter_buffer_object2, [325]: GL_NV_path_rendering, RDOC 006948: [03:45:16] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering_shared_edge, [327]: GL_NV_pixel_data_range, [328]: GL_NV_point_sprite, [329]: GL_NV_primitive_restart, [330]: GL_NV_query_resource, [331]: GL_NV_query_resource_tag, [332]: GL_NV_register_combiners, [333]: GL_NV_register_combiners2, [334]: GL_NV_sample_locations, [335]: GL_NV_sample_mask_override_coverage, [336]: GL_NV_shader_atomic_counters, [337]: GL_NV_shader_atomic_float, [338]: GL_NV_shader_atomic_float64, [339]: GL_NV_shader_atomic_fp16_vector, [340]: GL_NV_shader_atomic_int64, [341]: GL_NV_shader_buffer_load, [342]: GL_NV_shader_storage_buffer_object, [343]: GL_NV_shader_subgroup_partitioned, [344]: GL_NV_stereo_view_rendering, [345]: GL_NV_texgen_reflection, [346]: GL_NV_texture_barrier, [347]: GL_NV_texture_compression_vtc, [348]: GL_NV_texture_env_combine4, [349]: GL_NV_texture_multisample, [350]: GL_NV_texture_rectangle, RDOC 006948: [03:45:16] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle_compressed, [352]: GL_NV_texture_shader, [353]: GL_NV_texture_shader2, [354]: GL_NV_texture_shader3, [355]: GL_NV_transform_feedback, [356]: GL_NV_transform_feedback2, [357]: GL_NV_uniform_buffer_unified_memory, [358]: GL_NV_uniform_buffer_std430_layout, [359]: GL_NV_vertex_array_range, [360]: GL_NV_vertex_array_range2, [361]: GL_NV_vertex_attrib_integer_64bit, [362]: GL_NV_vertex_buffer_unified_memory, [363]: GL_NV_vertex_program, [364]: GL_NV_vertex_program1_1, [365]: GL_NV_vertex_program2, [366]: GL_NV_vertex_program2_option, [367]: GL_NV_vertex_program3, [368]: GL_NV_viewport_array2, [369]: GL_NV_viewport_swizzle, [370]: GL_NVX_conditional_render, [371]: GL_NVX_linked_gpu_multicast, [372]: GL_NV_gpu_multicast, [373]: GL_NVX_gpu_multicast2, [374]: GL_NVX_progress_fence, [375]: GL_NVX_gpu_memory_info, RDOC 006948: [03:45:16] gl_common.cpp( 88) - Log - [376]: GL_NVX_multigpu_info, [377]: GL_NVX_nvenc_interop, [378]: GL_NV_shader_thread_group, [379]: GL_NV_shader_thread_shuffle, [380]: GL_KHR_blend_equation_advanced, [381]: GL_KHR_blend_equation_advanced_coherent, [382]: GL_OVR_multiview, [383]: GL_OVR_multiview2, [384]: GL_SGIS_generate_mipmap, [385]: GL_SGIS_texture_lod, [386]: GL_SGIX_depth_texture, [387]: GL_SGIX_shadow, [388]: GL_SUN_slice_accum, [389]: GL_WIN_swap_hint, [390]: WGL_EXT_swap_control, RDOC 006948: [03:45:16] gl_common.cpp( 98) - Log - Function pointers available: RDOC 006948: [03:45:16] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006948: [03:45:16] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006948: [03:45:16] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006948: [03:45:16] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006948: [03:45:16] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006948: [03:45:16] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006948: [03:45:16] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006948: [03:45:16] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006948: [03:45:16] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006948: [03:45:16] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 006948: [03:45:16] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006948: [03:45:16] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006948: [03:45:16] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 006948: [03:45:16] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 006948: [03:45:16] gl_replay.cpp(4374) - Log - Created OpenGL replay device. RDOC 006948: [03:45:16] gl_common.cpp( 487) - Log - Vendor checks for 46 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 551.76) RDOC 006948: [03:45:16] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 006948: [03:45:16] gl_debug.cpp( 527) - Log - GLSL version 460 RDOC 006948: [03:45:17] gl_replay.cpp( 330) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 006948: [03:45:17] nv_gl_counters.cpp( 68) - Warning - NvPerf library failed to initialize RDOC 006948: [03:45:17] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 006948: [03:45:17] gl_driver.cpp(3433) - Log - Timer chunk initialisation - 101.586 ms RDOC 006948: [03:45:17] gl_replay.cpp( 411) - Warning - Attempting to read off the end of the buffer (180 21600). Will be clamped (21600) RDOC 006948: [03:45:17] gl_replay.cpp( 411) - Warning - Attempting to read off the end of the buffer (468 21600). Will be clamped (21600) RDOC 006948: [03:45:17] gl_replay.cpp( 411) - Warning - Attempting to read off the end of the buffer (360 21600). Will be clamped (21600) RDOC 006948: [03:45:17] gl_replay.cpp( 411) - Warning - Attempting to read off the end of the buffer (684 21600). Will be clamped (21600) RDOC 006948: [03:45:17] gl_replay.cpp( 411) - Warning - Attempting to read off the end of the buffer (168 336). Will be clamped (336) RDOC 006948: [03:45:17] gl_replay.cpp( 411) - Warning - Attempting to read off the end of the buffer (180 21600). Will be clamped (21600) RDOC 006948: [03:45:17] gl_replay.cpp( 411) - Warning - Attempting to read off the end of the buffer (168 336). Will be clamped (336) RDOC 006948: [03:45:17] gl_replay.cpp( 411) - Warning - Attempting to read off the end of the buffer (468 21600). Will be clamped (21600) RDOC 006948: [03:45:17] gl_replay.cpp( 411) - Warning - Attempting to read off the end of the buffer (128 256). Will be clamped (256) RDOC 006948: [03:45:17] gl_replay.cpp( 411) - Warning - Attempting to read off the end of the buffer (168 336). Will be clamped (336) RDOC 006948: [03:45:17] gl_replay.cpp( 411) - Warning - Attempting to read off the end of the buffer (168 336). Will be clamped (336) RDOC 006948: [03:45:17] gl_replay.cpp( 411) - Warning - Attempting to read off the end of the buffer (168 336). Will be clamped (336) RDOC 006948: [03:45:17] gl_replay.cpp( 411) - Warning - Attempting to read off the end of the buffer (128 256). Will be clamped (256) RDOC 006948: [03:45:17] gl_replay.cpp( 411) - Warning - Attempting to read off the end of the buffer (168 336). Will be clamped (336) RDOC 006948: [03:45:17] replay_controller.cpp(1934) - Log - Shutting down replay renderer
gl\gl_test.cpp:104 Log: Running GL test on NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 551.76
RDOC 009868: [03:45:17] core.cpp( 501) - Log - RenderDoc v1.33 Windows 64-bit Release (45db4fef3393ed05c306b8929cbaa0dae4bc9298) loaded in replay application RDOC 009868: [03:45:17] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 009868: [03:45:17] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 009868: [03:45:17] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 009868: [03:45:17] win32_process.cpp( 610) - Log - Injecting renderdoc into process 11104 RDOC 011104: [03:45:17] core.cpp( 501) - Log - RenderDoc v1.33 Windows 64-bit Release (45db4fef3393ed05c306b8929cbaa0dae4bc9298) capturing application RDOC 011104: [03:45:17] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011104: [03:45:17] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 011104: [03:45:17] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 011104: [03:45:17] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 011104: [03:45:17] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 011104: [03:45:17] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 011104: [03:45:17] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 011104: [03:45:17] d3d12_hooks.cpp( 491) - Log - Registering D3D12 hooks RDOC 011104: [03:45:17] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 011104: [03:45:17] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 011104: [03:45:17] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 011104: [03:45:17] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 011104: [03:45:17] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 011104: [03:45:17] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 009868: [03:45:17] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [11104] RDOC 011104: [03:45:17] gl_driver.cpp(1215) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 011104: [03:45:17] gl_driver.cpp(1227) - Log - Created new sharegroup 000001E3F68F91B0 RDOC 011104: [03:45:17] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 011104: [03:45:17] gl_driver.cpp(1411) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 551.76 RDOC 011104: [03:45:17] gl_driver.cpp(1102) - Log - Deleting context 0000000000010000 RDOC 011104: [03:45:17] gl_driver.cpp(1126) - Log - Deleting shader group 000001E3F68F91B0 RDOC 011104: [03:45:17] gl_driver.cpp(1215) - Log - Core context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 011104: [03:45:17] gl_driver.cpp(1227) - Log - Created new sharegroup 000001E3F68F8EB0 RDOC 011104: [03:45:17] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000020000 RDOC 011104: [03:45:17] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.3 RDOC 011104: [03:45:17] gl_driver.cpp(1411) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 551.76 RDOC 011104: [03:45:17] gl_common.cpp( 487) - Log - Vendor checks for 43 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 551.76) RDOC 011104: [03:45:17] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 011104: [03:45:17] core.cpp(2047) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x0000000000370302 RDOC 009868: [03:45:17] target_control.cpp( 890) - Log - Used API: OpenGL (Not presenting & supported) RDOC 011104: [03:45:17] gl_driver.cpp(2231) - Log - Starting capture RDOC 011104: [03:45:17] resource_manager.h(1469) - Log - Preparing up to 2 potentially dirty resources RDOC 011104: [03:45:17] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 0, skipped 0 RDOC 011104: [03:45:17] gl_driver.cpp(2302) - Log - Finished capture, Frame 4294967295 RDOC 009868: [03:45:17] target_control.cpp( 890) - Log - Used API: OpenGL (Presenting & supported) RDOC 011104: [03:45:17] resource_manager.h(1538) - Log - Checking 2 resources with initial contents against 2 referenced resources RDOC 011104: [03:45:17] resource_manager.h(1642) - Log - Serialised 1 resources, skipped 1 unreferenced RDOC 011104: [03:45:18] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 24512 bytes to 1249 (5.10 %) RDOC 011104: [03:45:18] gl_driver.cpp(2451) - Log - Captured GL frame with 0.023376 MB capture section in 0.040435 seconds RDOC 011104: [03:45:18] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 3570 bytes to 3570 (100.00 %) RDOC 011104: [03:45:18] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Empty_Capture\capture_capture.rdc RDOC 011104: [03:45:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Empty_Capture\capture_capture.rdc RDOC 009868: [03:45:18] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 4294967295) (7561 bytes) (time 1716950718) 2527 byte thumbnail RDOC 009868: [03:45:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Empty_Capture\capture_capture.rdc RDOC 009868: [03:45:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009868: [03:45:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009868: [03:45:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009868: [03:45:19] gl_replay.cpp(4327) - Log - Capture was created on NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 551.76 RDOC 009868: [03:45:19] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 009868: [03:45:19] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 009868: [03:45:19] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 551.76 RDOC 009868: [03:45:19] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 009868: [03:45:19] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 009868: [03:45:19] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 009868: [03:45:19] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 009868: [03:45:19] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 009868: [03:45:19] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 009868: [03:45:19] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 009868: [03:45:19] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 009868: [03:45:19] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 009868: [03:45:19] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 009868: [03:45:19] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 009868: [03:45:19] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 009868: [03:45:19] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_shader5, [316]: GL_NV_half_float, [317]: GL_NV_light_max_exponent, [318]: GL_NV_memory_attachment, [319]: GL_NV_multisample_coverage, [320]: GL_NV_multisample_filter_hint, [321]: GL_NV_occlusion_query, [322]: GL_NV_packed_depth_stencil, [323]: GL_NV_parameter_buffer_object, [324]: GL_NV_parameter_buffer_object2, [325]: GL_NV_path_rendering, RDOC 009868: [03:45:19] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering_shared_edge, [327]: GL_NV_pixel_data_range, [328]: GL_NV_point_sprite, [329]: GL_NV_primitive_restart, [330]: GL_NV_query_resource, [331]: GL_NV_query_resource_tag, [332]: GL_NV_register_combiners, [333]: GL_NV_register_combiners2, [334]: GL_NV_sample_locations, [335]: GL_NV_sample_mask_override_coverage, [336]: GL_NV_shader_atomic_counters, [337]: GL_NV_shader_atomic_float, [338]: GL_NV_shader_atomic_float64, [339]: GL_NV_shader_atomic_fp16_vector, [340]: GL_NV_shader_atomic_int64, [341]: GL_NV_shader_buffer_load, [342]: GL_NV_shader_storage_buffer_object, [343]: GL_NV_shader_subgroup_partitioned, [344]: GL_NV_stereo_view_rendering, [345]: GL_NV_texgen_reflection, [346]: GL_NV_texture_barrier, [347]: GL_NV_texture_compression_vtc, [348]: GL_NV_texture_env_combine4, [349]: GL_NV_texture_multisample, [350]: GL_NV_texture_rectangle, RDOC 009868: [03:45:19] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle_compressed, [352]: GL_NV_texture_shader, [353]: GL_NV_texture_shader2, [354]: GL_NV_texture_shader3, [355]: GL_NV_transform_feedback, [356]: GL_NV_transform_feedback2, [357]: GL_NV_uniform_buffer_unified_memory, [358]: GL_NV_uniform_buffer_std430_layout, [359]: GL_NV_vertex_array_range, [360]: GL_NV_vertex_array_range2, [361]: GL_NV_vertex_attrib_integer_64bit, [362]: GL_NV_vertex_buffer_unified_memory, [363]: GL_NV_vertex_program, [364]: GL_NV_vertex_program1_1, [365]: GL_NV_vertex_program2, [366]: GL_NV_vertex_program2_option, [367]: GL_NV_vertex_program3, [368]: GL_NV_viewport_array2, [369]: GL_NV_viewport_swizzle, [370]: GL_NVX_conditional_render, [371]: GL_NVX_linked_gpu_multicast, [372]: GL_NV_gpu_multicast, [373]: GL_NVX_gpu_multicast2, [374]: GL_NVX_progress_fence, [375]: GL_NVX_gpu_memory_info, RDOC 009868: [03:45:19] gl_common.cpp( 88) - Log - [376]: GL_NVX_multigpu_info, [377]: GL_NVX_nvenc_interop, [378]: GL_NV_shader_thread_group, [379]: GL_NV_shader_thread_shuffle, [380]: GL_KHR_blend_equation_advanced, [381]: GL_KHR_blend_equation_advanced_coherent, [382]: GL_OVR_multiview, [383]: GL_OVR_multiview2, [384]: GL_SGIS_generate_mipmap, [385]: GL_SGIS_texture_lod, [386]: GL_SGIX_depth_texture, [387]: GL_SGIX_shadow, [388]: GL_SUN_slice_accum, [389]: GL_WIN_swap_hint, [390]: WGL_EXT_swap_control, RDOC 009868: [03:45:19] gl_common.cpp( 98) - Log - Function pointers available: RDOC 009868: [03:45:19] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009868: [03:45:19] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009868: [03:45:19] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009868: [03:45:19] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009868: [03:45:19] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009868: [03:45:19] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009868: [03:45:19] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009868: [03:45:19] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009868: [03:45:19] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009868: [03:45:19] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 009868: [03:45:19] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009868: [03:45:19] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009868: [03:45:19] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 009868: [03:45:19] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 009868: [03:45:19] gl_replay.cpp(4374) - Log - Created OpenGL replay device. RDOC 009868: [03:45:19] gl_common.cpp( 487) - Log - Vendor checks for 46 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 551.76) RDOC 009868: [03:45:19] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 009868: [03:45:19] gl_debug.cpp( 527) - Log - GLSL version 460 RDOC 009868: [03:45:19] gl_replay.cpp( 330) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 009868: [03:45:19] nv_gl_counters.cpp( 68) - Warning - NvPerf library failed to initialize RDOC 009868: [03:45:19] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009868: [03:45:19] gl_driver.cpp(3433) - Log - Timer chunk initialisation - 2.430 ms RDOC 009868: [03:45:19] replay_controller.cpp(1934) - Log - Shutting down replay renderer
gl\gl_test.cpp:104 Log: Running GL test on NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 551.76
RDOC 006040: [03:45:19] core.cpp( 501) - Log - RenderDoc v1.33 Windows 64-bit Release (45db4fef3393ed05c306b8929cbaa0dae4bc9298) loaded in replay application RDOC 006040: [03:45:19] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 006040: [03:45:19] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 006040: [03:45:19] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 006040: [03:45:19] win32_process.cpp( 610) - Log - Injecting renderdoc into process 4880 RDOC 004880: [03:45:19] core.cpp( 501) - Log - RenderDoc v1.33 Windows 64-bit Release (45db4fef3393ed05c306b8929cbaa0dae4bc9298) capturing application RDOC 004880: [03:45:19] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 004880: [03:45:19] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 004880: [03:45:19] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 004880: [03:45:19] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 004880: [03:45:19] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 004880: [03:45:19] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 004880: [03:45:19] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 004880: [03:45:19] d3d12_hooks.cpp( 491) - Log - Registering D3D12 hooks RDOC 004880: [03:45:19] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 004880: [03:45:19] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 004880: [03:45:19] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 004880: [03:45:19] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 004880: [03:45:19] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 004880: [03:45:19] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 006040: [03:45:20] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [4880] RDOC 004880: [03:45:20] gl_driver.cpp(1215) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 004880: [03:45:20] gl_driver.cpp(1227) - Log - Created new sharegroup 00000202E0B85610 RDOC 004880: [03:45:20] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 004880: [03:45:20] gl_driver.cpp(1411) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 551.76 RDOC 004880: [03:45:20] gl_driver.cpp(1102) - Log - Deleting context 0000000000010000 RDOC 004880: [03:45:20] gl_driver.cpp(1126) - Log - Deleting shader group 00000202E0B85610 RDOC 004880: [03:45:20] gl_driver.cpp(1215) - Log - Core context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 004880: [03:45:20] gl_driver.cpp(1227) - Log - Created new sharegroup 00000202E0B85450 RDOC 004880: [03:45:20] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000020000 RDOC 004880: [03:45:20] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.3 RDOC 004880: [03:45:20] gl_driver.cpp(1411) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 551.76 RDOC 004880: [03:45:20] gl_common.cpp( 487) - Log - Vendor checks for 43 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 551.76) RDOC 004880: [03:45:20] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 004880: [03:45:20] core.cpp(2047) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x00000000004D0258 RDOC 006040: [03:45:20] target_control.cpp( 890) - Log - Used API: OpenGL (Not presenting & supported) RDOC 004880: [03:45:20] gl_driver.cpp(2231) - Log - Starting capture RDOC 004880: [03:45:20] resource_manager.h(1469) - Log - Preparing up to 3 potentially dirty resources RDOC 004880: [03:45:20] resource_manager.h(1526) - Log - Prepared 3 dirty resources, postponed 0, skipped 0 RDOC 004880: [03:45:20] gl_driver.cpp(2302) - Log - Finished capture, Frame 5 RDOC 006040: [03:45:20] target_control.cpp( 890) - Log - Used API: OpenGL (Presenting & supported) RDOC 004880: [03:45:20] resource_manager.h(1538) - Log - Checking 3 resources with initial contents against 5 referenced resources RDOC 004880: [03:45:20] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 1 unreferenced RDOC 004880: [03:45:20] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 28736 bytes to 3039 (10.58 %) RDOC 004880: [03:45:20] gl_driver.cpp(2451) - Log - Captured GL frame with 0.027405 MB capture section in 0.040142 seconds RDOC 004880: [03:45:20] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4277 bytes to 4277 (100.00 %) RDOC 004880: [03:45:20] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Entry_Points\capture_frame5.rdc RDOC 004880: [03:45:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Entry_Points\capture_frame5.rdc RDOC 006040: [03:45:20] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (12754 bytes) (time 1716950720) 5223 byte thumbnail RDOC 006040: [03:45:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Entry_Points\capture_frame5.rdc RDOC 006040: [03:45:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006040: [03:45:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006040: [03:45:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006040: [03:45:21] gl_replay.cpp(4327) - Log - Capture was created on NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 551.76 RDOC 006040: [03:45:21] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 006040: [03:45:21] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 006040: [03:45:21] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 551.76 RDOC 006040: [03:45:21] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 006040: [03:45:21] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 006040: [03:45:21] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 006040: [03:45:21] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 006040: [03:45:21] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 006040: [03:45:21] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 006040: [03:45:21] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 006040: [03:45:21] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 006040: [03:45:21] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 006040: [03:45:21] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 006040: [03:45:21] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 006040: [03:45:21] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 006040: [03:45:21] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_shader5, [316]: GL_NV_half_float, [317]: GL_NV_light_max_exponent, [318]: GL_NV_memory_attachment, [319]: GL_NV_multisample_coverage, [320]: GL_NV_multisample_filter_hint, [321]: GL_NV_occlusion_query, [322]: GL_NV_packed_depth_stencil, [323]: GL_NV_parameter_buffer_object, [324]: GL_NV_parameter_buffer_object2, [325]: GL_NV_path_rendering, RDOC 006040: [03:45:21] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering_shared_edge, [327]: GL_NV_pixel_data_range, [328]: GL_NV_point_sprite, [329]: GL_NV_primitive_restart, [330]: GL_NV_query_resource, [331]: GL_NV_query_resource_tag, [332]: GL_NV_register_combiners, [333]: GL_NV_register_combiners2, [334]: GL_NV_sample_locations, [335]: GL_NV_sample_mask_override_coverage, [336]: GL_NV_shader_atomic_counters, [337]: GL_NV_shader_atomic_float, [338]: GL_NV_shader_atomic_float64, [339]: GL_NV_shader_atomic_fp16_vector, [340]: GL_NV_shader_atomic_int64, [341]: GL_NV_shader_buffer_load, [342]: GL_NV_shader_storage_buffer_object, [343]: GL_NV_shader_subgroup_partitioned, [344]: GL_NV_stereo_view_rendering, [345]: GL_NV_texgen_reflection, [346]: GL_NV_texture_barrier, [347]: GL_NV_texture_compression_vtc, [348]: GL_NV_texture_env_combine4, [349]: GL_NV_texture_multisample, [350]: GL_NV_texture_rectangle, RDOC 006040: [03:45:21] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle_compressed, [352]: GL_NV_texture_shader, [353]: GL_NV_texture_shader2, [354]: GL_NV_texture_shader3, [355]: GL_NV_transform_feedback, [356]: GL_NV_transform_feedback2, [357]: GL_NV_uniform_buffer_unified_memory, [358]: GL_NV_uniform_buffer_std430_layout, [359]: GL_NV_vertex_array_range, [360]: GL_NV_vertex_array_range2, [361]: GL_NV_vertex_attrib_integer_64bit, [362]: GL_NV_vertex_buffer_unified_memory, [363]: GL_NV_vertex_program, [364]: GL_NV_vertex_program1_1, [365]: GL_NV_vertex_program2, [366]: GL_NV_vertex_program2_option, [367]: GL_NV_vertex_program3, [368]: GL_NV_viewport_array2, [369]: GL_NV_viewport_swizzle, [370]: GL_NVX_conditional_render, [371]: GL_NVX_linked_gpu_multicast, [372]: GL_NV_gpu_multicast, [373]: GL_NVX_gpu_multicast2, [374]: GL_NVX_progress_fence, [375]: GL_NVX_gpu_memory_info, RDOC 006040: [03:45:21] gl_common.cpp( 88) - Log - [376]: GL_NVX_multigpu_info, [377]: GL_NVX_nvenc_interop, [378]: GL_NV_shader_thread_group, [379]: GL_NV_shader_thread_shuffle, [380]: GL_KHR_blend_equation_advanced, [381]: GL_KHR_blend_equation_advanced_coherent, [382]: GL_OVR_multiview, [383]: GL_OVR_multiview2, [384]: GL_SGIS_generate_mipmap, [385]: GL_SGIS_texture_lod, [386]: GL_SGIX_depth_texture, [387]: GL_SGIX_shadow, [388]: GL_SUN_slice_accum, [389]: GL_WIN_swap_hint, [390]: WGL_EXT_swap_control, RDOC 006040: [03:45:21] gl_common.cpp( 98) - Log - Function pointers available: RDOC 006040: [03:45:21] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006040: [03:45:21] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006040: [03:45:21] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006040: [03:45:21] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006040: [03:45:21] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006040: [03:45:21] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006040: [03:45:21] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006040: [03:45:21] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006040: [03:45:21] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006040: [03:45:21] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 006040: [03:45:21] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006040: [03:45:21] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006040: [03:45:21] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 006040: [03:45:21] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 006040: [03:45:21] gl_replay.cpp(4374) - Log - Created OpenGL replay device. RDOC 006040: [03:45:21] gl_common.cpp( 487) - Log - Vendor checks for 46 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 551.76) RDOC 006040: [03:45:21] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 006040: [03:45:21] gl_debug.cpp( 527) - Log - GLSL version 460 RDOC 006040: [03:45:21] gl_replay.cpp( 330) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 006040: [03:45:21] nv_gl_counters.cpp( 68) - Warning - NvPerf library failed to initialize RDOC 006040: [03:45:21] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 006040: [03:45:21] gl_driver.cpp(3433) - Log - Timer chunk initialisation - 78.669 ms RDOC 006040: [03:45:21] replay_controller.cpp(1934) - Log - Shutting down replay renderer
gl\gl_test.cpp:104 Log: Running GL test on NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 551.76
RDOC 002196: [03:45:22] core.cpp( 501) - Log - RenderDoc v1.33 Windows 64-bit Release (45db4fef3393ed05c306b8929cbaa0dae4bc9298) loaded in replay application RDOC 002196: [03:45:22] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 002196: [03:45:22] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 002196: [03:45:22] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 002196: [03:45:22] win32_process.cpp( 610) - Log - Injecting renderdoc into process 10816 RDOC 010816: [03:45:22] core.cpp( 501) - Log - RenderDoc v1.33 Windows 64-bit Release (45db4fef3393ed05c306b8929cbaa0dae4bc9298) capturing application RDOC 010816: [03:45:22] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010816: [03:45:22] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 010816: [03:45:22] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 010816: [03:45:22] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 010816: [03:45:22] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 010816: [03:45:22] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 010816: [03:45:22] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 010816: [03:45:22] d3d12_hooks.cpp( 491) - Log - Registering D3D12 hooks RDOC 010816: [03:45:22] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 010816: [03:45:22] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 010816: [03:45:22] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 010816: [03:45:22] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 010816: [03:45:22] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 010816: [03:45:22] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 002196: [03:45:22] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [10816] RDOC 010816: [03:45:22] gl_driver.cpp(1215) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 010816: [03:45:22] gl_driver.cpp(1227) - Log - Created new sharegroup 000001E200216BE0 RDOC 010816: [03:45:22] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 010816: [03:45:22] gl_driver.cpp(1411) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 551.76 RDOC 010816: [03:45:22] gl_driver.cpp(1102) - Log - Deleting context 0000000000010000 RDOC 010816: [03:45:22] gl_driver.cpp(1126) - Log - Deleting shader group 000001E200216BE0 RDOC 010816: [03:45:22] gl_driver.cpp(1215) - Log - Core context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 010816: [03:45:22] gl_driver.cpp(1227) - Log - Created new sharegroup 000001E2002178A0 RDOC 010816: [03:45:22] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000020000 RDOC 010816: [03:45:22] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.3 RDOC 010816: [03:45:22] gl_driver.cpp(1411) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 551.76 RDOC 010816: [03:45:22] gl_common.cpp( 487) - Log - Vendor checks for 43 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 551.76) RDOC 010816: [03:45:22] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 010816: [03:45:22] gl_driver.cpp(2231) - Log - Starting capture RDOC 010816: [03:45:22] resource_manager.h(1469) - Log - Preparing up to 1 potentially dirty resources RDOC 010816: [03:45:22] resource_manager.h(1526) - Log - Prepared 1 dirty resources, postponed 0, skipped 0 RDOC 010816: [03:45:22] core.cpp(2047) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x0000000000490250 RDOC 002196: [03:45:22] target_control.cpp( 890) - Log - Used API: OpenGL (Not presenting & supported) RDOC 010816: [03:45:22] gl_driver.cpp(2302) - Log - Finished capture, Frame 0 RDOC 002196: [03:45:22] target_control.cpp( 890) - Log - Used API: OpenGL (Presenting & supported) RDOC 010816: [03:45:22] resource_manager.h(1538) - Log - Checking 3 resources with initial contents against 9 referenced resources RDOC 010816: [03:45:22] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 1 unreferenced RDOC 010816: [03:45:22] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 30464 bytes to 3429 (11.26 %) RDOC 010816: [03:45:22] gl_driver.cpp(2451) - Log - Captured GL frame with 0.029053 MB capture section in 0.115421 seconds RDOC 010816: [03:45:22] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 010816: [03:45:22] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Frame0\capture_frame0.rdc RDOC 010816: [03:45:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Frame0\capture_frame0.rdc RDOC 002196: [03:45:22] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 0) (13179 bytes) (time 1716950722) 5116 byte thumbnail RDOC 002196: [03:45:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Frame0\capture_frame0.rdc RDOC 002196: [03:45:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002196: [03:45:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002196: [03:45:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002196: [03:45:23] gl_replay.cpp(4327) - Log - Capture was created on NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 551.76 RDOC 002196: [03:45:23] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 002196: [03:45:23] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 002196: [03:45:23] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 551.76 RDOC 002196: [03:45:23] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 002196: [03:45:23] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 002196: [03:45:23] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 002196: [03:45:23] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 002196: [03:45:23] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 002196: [03:45:23] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 002196: [03:45:23] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 002196: [03:45:23] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 002196: [03:45:23] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 002196: [03:45:23] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 002196: [03:45:23] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 002196: [03:45:23] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 002196: [03:45:23] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_shader5, [316]: GL_NV_half_float, [317]: GL_NV_light_max_exponent, [318]: GL_NV_memory_attachment, [319]: GL_NV_multisample_coverage, [320]: GL_NV_multisample_filter_hint, [321]: GL_NV_occlusion_query, [322]: GL_NV_packed_depth_stencil, [323]: GL_NV_parameter_buffer_object, [324]: GL_NV_parameter_buffer_object2, [325]: GL_NV_path_rendering, RDOC 002196: [03:45:23] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering_shared_edge, [327]: GL_NV_pixel_data_range, [328]: GL_NV_point_sprite, [329]: GL_NV_primitive_restart, [330]: GL_NV_query_resource, [331]: GL_NV_query_resource_tag, [332]: GL_NV_register_combiners, [333]: GL_NV_register_combiners2, [334]: GL_NV_sample_locations, [335]: GL_NV_sample_mask_override_coverage, [336]: GL_NV_shader_atomic_counters, [337]: GL_NV_shader_atomic_float, [338]: GL_NV_shader_atomic_float64, [339]: GL_NV_shader_atomic_fp16_vector, [340]: GL_NV_shader_atomic_int64, [341]: GL_NV_shader_buffer_load, [342]: GL_NV_shader_storage_buffer_object, [343]: GL_NV_shader_subgroup_partitioned, [344]: GL_NV_stereo_view_rendering, [345]: GL_NV_texgen_reflection, [346]: GL_NV_texture_barrier, [347]: GL_NV_texture_compression_vtc, [348]: GL_NV_texture_env_combine4, [349]: GL_NV_texture_multisample, [350]: GL_NV_texture_rectangle, RDOC 002196: [03:45:23] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle_compressed, [352]: GL_NV_texture_shader, [353]: GL_NV_texture_shader2, [354]: GL_NV_texture_shader3, [355]: GL_NV_transform_feedback, [356]: GL_NV_transform_feedback2, [357]: GL_NV_uniform_buffer_unified_memory, [358]: GL_NV_uniform_buffer_std430_layout, [359]: GL_NV_vertex_array_range, [360]: GL_NV_vertex_array_range2, [361]: GL_NV_vertex_attrib_integer_64bit, [362]: GL_NV_vertex_buffer_unified_memory, [363]: GL_NV_vertex_program, [364]: GL_NV_vertex_program1_1, [365]: GL_NV_vertex_program2, [366]: GL_NV_vertex_program2_option, [367]: GL_NV_vertex_program3, [368]: GL_NV_viewport_array2, [369]: GL_NV_viewport_swizzle, [370]: GL_NVX_conditional_render, [371]: GL_NVX_linked_gpu_multicast, [372]: GL_NV_gpu_multicast, [373]: GL_NVX_gpu_multicast2, [374]: GL_NVX_progress_fence, [375]: GL_NVX_gpu_memory_info, RDOC 002196: [03:45:23] gl_common.cpp( 88) - Log - [376]: GL_NVX_multigpu_info, [377]: GL_NVX_nvenc_interop, [378]: GL_NV_shader_thread_group, [379]: GL_NV_shader_thread_shuffle, [380]: GL_KHR_blend_equation_advanced, [381]: GL_KHR_blend_equation_advanced_coherent, [382]: GL_OVR_multiview, [383]: GL_OVR_multiview2, [384]: GL_SGIS_generate_mipmap, [385]: GL_SGIS_texture_lod, [386]: GL_SGIX_depth_texture, [387]: GL_SGIX_shadow, [388]: GL_SUN_slice_accum, [389]: GL_WIN_swap_hint, [390]: WGL_EXT_swap_control, RDOC 002196: [03:45:23] gl_common.cpp( 98) - Log - Function pointers available: RDOC 002196: [03:45:23] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002196: [03:45:23] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002196: [03:45:23] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002196: [03:45:23] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002196: [03:45:23] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002196: [03:45:23] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002196: [03:45:23] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002196: [03:45:23] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002196: [03:45:23] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002196: [03:45:23] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 002196: [03:45:23] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002196: [03:45:23] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002196: [03:45:23] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 002196: [03:45:23] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 002196: [03:45:23] gl_replay.cpp(4374) - Log - Created OpenGL replay device. RDOC 002196: [03:45:23] gl_common.cpp( 487) - Log - Vendor checks for 46 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 551.76) RDOC 002196: [03:45:23] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 002196: [03:45:23] gl_debug.cpp( 527) - Log - GLSL version 460 RDOC 002196: [03:45:23] gl_replay.cpp( 330) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 002196: [03:45:23] nv_gl_counters.cpp( 68) - Warning - NvPerf library failed to initialize RDOC 002196: [03:45:23] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 002196: [03:45:23] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 002196: [03:45:23] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 002196: [03:45:23] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 002196: [03:45:23] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 002196: [03:45:23] gl_driver.cpp(3433) - Log - Timer chunk initialisation - 59.373 ms RDOC 002196: [03:45:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Frame0\capture_frame0.rdc RDOC 002196: [03:45:24] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 30464 bytes to 1603 (5.26 %) RDOC 002196: [03:45:24] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 002196: [03:45:24] gl_driver.cpp(3433) - Log - Timer chunk initialisation - 1.518 ms RDOC 002196: [03:45:24] serialiser.cpp( 354) - Error - Assertion failed: 'm_ChunkMetadata.chunkID == 0' Beginning a chunk inside another chunk (m_ChunkMetadata.chunkID=2264) RDOC 002196: [03:45:24] serialiser.cpp( 354) - Error - Assertion failed: 'm_ChunkMetadata.chunkID == 0' Beginning a chunk inside another chunk (m_ChunkMetadata.chunkID=6) RDOC 002196: [03:45:24] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 30464 bytes to 1603 (5.26 %) RDOC 002196: [03:45:24] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 002196: [03:45:24] gl_replay.cpp( 388) - Warning - Requesting data for non-existant buffer ResourceId::1000000000000000008 RDOC 002196: [03:45:24] gl_replay.cpp(2880) - Warning - Requesting data for non-existant texture ResourceId::1000000000000000008 RDOC 002196: [03:45:24] gl_replay.cpp( 388) - Warning - Requesting data for non-existant buffer ResourceId::1000000000000000039 RDOC 002196: [03:45:24] gl_replay.cpp(2880) - Warning - Requesting data for non-existant texture ResourceId::1000000000000000039 RDOC 002196: [03:45:24] gl_replay.cpp(2880) - Warning - Requesting data for non-existant texture ResourceId::1000000000000000040 RDOC 002196: [03:45:24] gl_replay.cpp( 388) - Warning - Requesting data for non-existant buffer ResourceId::1000000000000000041 RDOC 002196: [03:45:24] gl_replay.cpp(2880) - Warning - Requesting data for non-existant texture ResourceId::1000000000000000041 RDOC 002196: [03:45:24] gl_replay.cpp( 388) - Warning - Requesting data for non-existant buffer ResourceId::1000000000000000042 RDOC 002196: [03:45:24] gl_replay.cpp(2880) - Warning - Requesting data for non-existant texture ResourceId::1000000000000000042 RDOC 002196: [03:45:24] gl_replay.cpp(2880) - Warning - Requesting data for non-existant texture ResourceId::1000000000000000043 RDOC 002196: [03:45:24] gl_replay.cpp( 388) - Warning - Requesting data for non-existant buffer ResourceId::1000000000000000044 RDOC 002196: [03:45:24] gl_replay.cpp(2880) - Warning - Requesting data for non-existant texture ResourceId::1000000000000000044 RDOC 002196: [03:45:24] gl_replay.cpp( 388) - Warning - Requesting data for non-existant buffer ResourceId::1000000000000000045 RDOC 002196: [03:45:24] gl_replay.cpp(2880) - Warning - Requesting data for non-existant texture ResourceId::1000000000000000045 RDOC 002196: [03:45:24] gl_replay.cpp( 388) - Warning - Requesting data for non-existant buffer ResourceId::1000000000000000054 RDOC 002196: [03:45:24] gl_replay.cpp(2880) - Warning - Requesting data for non-existant texture ResourceId::1000000000000000054 RDOC 002196: [03:45:24] gl_replay.cpp( 388) - Warning - Requesting data for non-existant buffer ResourceId::1000000000000000055 RDOC 002196: [03:45:24] gl_replay.cpp( 388) - Warning - Requesting data for non-existant buffer ResourceId::1000000000000000056 RDOC 002196: [03:45:24] replay_controller.cpp( 569) - Error - Couldn't get Live ID for ResourceId::26 getting buffer data RDOC 002196: [03:45:24] replay_controller.cpp( 590) - Error - Couldn't get Live ID for ResourceId::26 getting texture data RDOC 002196: [03:45:24] gl_replay.cpp( 388) - Warning - Requesting data for non-existant buffer ResourceId::1000000000000000068 RDOC 002196: [03:45:24] gl_replay.cpp(2880) - Warning - Requesting data for non-existant texture ResourceId::1000000000000000068 RDOC 002196: [03:45:24] gl_replay.cpp( 388) - Warning - Requesting data for non-existant buffer ResourceId::1000000000000000069 RDOC 002196: [03:45:24] gl_replay.cpp( 388) - Warning - Requesting data for non-existant buffer ResourceId::1000000000000000070 RDOC 002196: [03:45:24] replay_controller.cpp(1934) - Log - Shutting down replay renderer
gl\gl_test.cpp:104 Log: Running GL test on NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 551.76
RDOC 006488: [03:45:24] core.cpp( 501) - Log - RenderDoc v1.33 Windows 64-bit Release (45db4fef3393ed05c306b8929cbaa0dae4bc9298) loaded in replay application RDOC 006488: [03:45:24] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 006488: [03:45:24] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 006488: [03:45:24] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 006488: [03:45:24] win32_process.cpp( 610) - Log - Injecting renderdoc into process 5360 RDOC 005360: [03:45:24] core.cpp( 501) - Log - RenderDoc v1.33 Windows 64-bit Release (45db4fef3393ed05c306b8929cbaa0dae4bc9298) capturing application RDOC 005360: [03:45:24] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 005360: [03:45:24] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 005360: [03:45:24] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 005360: [03:45:24] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 005360: [03:45:24] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 005360: [03:45:24] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 005360: [03:45:24] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 005360: [03:45:24] d3d12_hooks.cpp( 491) - Log - Registering D3D12 hooks RDOC 005360: [03:45:24] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 005360: [03:45:24] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 005360: [03:45:24] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 005360: [03:45:24] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 005360: [03:45:24] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 005360: [03:45:24] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 006488: [03:45:24] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [5360] RDOC 005360: [03:45:24] gl_driver.cpp(1215) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 005360: [03:45:24] gl_driver.cpp(1227) - Log - Created new sharegroup 000001F8FC8A4F10 RDOC 005360: [03:45:24] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 005360: [03:45:24] gl_driver.cpp(1411) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 551.76 RDOC 005360: [03:45:24] gl_driver.cpp(1102) - Log - Deleting context 0000000000010000 RDOC 005360: [03:45:24] gl_driver.cpp(1126) - Log - Deleting shader group 000001F8FC8A4F10 RDOC 005360: [03:45:24] gl_driver.cpp(1215) - Log - Core context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 005360: [03:45:24] gl_driver.cpp(1227) - Log - Created new sharegroup 000001F8FC8A5350 RDOC 005360: [03:45:24] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000020000 RDOC 005360: [03:45:24] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.3 RDOC 005360: [03:45:24] gl_driver.cpp(1411) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 551.76 RDOC 005360: [03:45:24] gl_common.cpp( 487) - Log - Vendor checks for 43 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 551.76) RDOC 005360: [03:45:24] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 005360: [03:45:27] core.cpp(2047) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x0000000000370300 RDOC 006488: [03:45:27] target_control.cpp( 890) - Log - Used API: OpenGL (Not presenting & supported) RDOC 006488: [03:45:27] target_control.cpp( 890) - Log - Used API: OpenGL (Presenting & supported) RDOC 005360: [03:45:27] gl_driver.cpp(2231) - Log - Starting capture RDOC 005360: [03:45:27] resource_manager.h(1469) - Log - Preparing up to 4 potentially dirty resources RDOC 005360: [03:45:27] resource_manager.h(1526) - Log - Prepared 4 dirty resources, postponed 0, skipped 0 RDOC 005360: [03:45:27] gl_driver.cpp(2302) - Log - Finished capture, Frame 5 RDOC 005360: [03:45:28] resource_manager.h(1538) - Log - Checking 4 resources with initial contents against 7 referenced resources RDOC 005360: [03:45:28] resource_manager.h(1642) - Log - Serialised 3 resources, skipped 1 unreferenced RDOC 005360: [03:45:28] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 2231398976 bytes to 8783650 (0.39 %) RDOC 005360: [03:45:28] gl_driver.cpp(2451) - Log - Captured GL frame with 2128.027893 MB capture section in 0.341171 seconds RDOC 005360: [03:45:28] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 005360: [03:45:28] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Large_Buffer\capture_frame5.rdc RDOC 005360: [03:45:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Large_Buffer\capture_frame5.rdc RDOC 006488: [03:45:28] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (8793400 bytes) (time 1716950728) 5116 byte thumbnail RDOC 006488: [03:45:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Large_Buffer\capture_frame5.rdc RDOC 006488: [03:45:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006488: [03:45:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006488: [03:45:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006488: [03:45:29] gl_replay.cpp(4327) - Log - Capture was created on NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 551.76 RDOC 006488: [03:45:29] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 006488: [03:45:29] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 006488: [03:45:29] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 551.76 RDOC 006488: [03:45:29] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 006488: [03:45:29] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 006488: [03:45:29] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 006488: [03:45:29] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 006488: [03:45:29] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 006488: [03:45:29] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 006488: [03:45:29] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 006488: [03:45:29] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 006488: [03:45:29] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 006488: [03:45:29] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 006488: [03:45:29] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 006488: [03:45:29] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 006488: [03:45:29] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_shader5, [316]: GL_NV_half_float, [317]: GL_NV_light_max_exponent, [318]: GL_NV_memory_attachment, [319]: GL_NV_multisample_coverage, [320]: GL_NV_multisample_filter_hint, [321]: GL_NV_occlusion_query, [322]: GL_NV_packed_depth_stencil, [323]: GL_NV_parameter_buffer_object, [324]: GL_NV_parameter_buffer_object2, [325]: GL_NV_path_rendering, RDOC 006488: [03:45:29] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering_shared_edge, [327]: GL_NV_pixel_data_range, [328]: GL_NV_point_sprite, [329]: GL_NV_primitive_restart, [330]: GL_NV_query_resource, [331]: GL_NV_query_resource_tag, [332]: GL_NV_register_combiners, [333]: GL_NV_register_combiners2, [334]: GL_NV_sample_locations, [335]: GL_NV_sample_mask_override_coverage, [336]: GL_NV_shader_atomic_counters, [337]: GL_NV_shader_atomic_float, [338]: GL_NV_shader_atomic_float64, [339]: GL_NV_shader_atomic_fp16_vector, [340]: GL_NV_shader_atomic_int64, [341]: GL_NV_shader_buffer_load, [342]: GL_NV_shader_storage_buffer_object, [343]: GL_NV_shader_subgroup_partitioned, [344]: GL_NV_stereo_view_rendering, [345]: GL_NV_texgen_reflection, [346]: GL_NV_texture_barrier, [347]: GL_NV_texture_compression_vtc, [348]: GL_NV_texture_env_combine4, [349]: GL_NV_texture_multisample, [350]: GL_NV_texture_rectangle, RDOC 006488: [03:45:29] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle_compressed, [352]: GL_NV_texture_shader, [353]: GL_NV_texture_shader2, [354]: GL_NV_texture_shader3, [355]: GL_NV_transform_feedback, [356]: GL_NV_transform_feedback2, [357]: GL_NV_uniform_buffer_unified_memory, [358]: GL_NV_uniform_buffer_std430_layout, [359]: GL_NV_vertex_array_range, [360]: GL_NV_vertex_array_range2, [361]: GL_NV_vertex_attrib_integer_64bit, [362]: GL_NV_vertex_buffer_unified_memory, [363]: GL_NV_vertex_program, [364]: GL_NV_vertex_program1_1, [365]: GL_NV_vertex_program2, [366]: GL_NV_vertex_program2_option, [367]: GL_NV_vertex_program3, [368]: GL_NV_viewport_array2, [369]: GL_NV_viewport_swizzle, [370]: GL_NVX_conditional_render, [371]: GL_NVX_linked_gpu_multicast, [372]: GL_NV_gpu_multicast, [373]: GL_NVX_gpu_multicast2, [374]: GL_NVX_progress_fence, [375]: GL_NVX_gpu_memory_info, RDOC 006488: [03:45:29] gl_common.cpp( 88) - Log - [376]: GL_NVX_multigpu_info, [377]: GL_NVX_nvenc_interop, [378]: GL_NV_shader_thread_group, [379]: GL_NV_shader_thread_shuffle, [380]: GL_KHR_blend_equation_advanced, [381]: GL_KHR_blend_equation_advanced_coherent, [382]: GL_OVR_multiview, [383]: GL_OVR_multiview2, [384]: GL_SGIS_generate_mipmap, [385]: GL_SGIS_texture_lod, [386]: GL_SGIX_depth_texture, [387]: GL_SGIX_shadow, [388]: GL_SUN_slice_accum, [389]: GL_WIN_swap_hint, [390]: WGL_EXT_swap_control, RDOC 006488: [03:45:29] gl_common.cpp( 98) - Log - Function pointers available: RDOC 006488: [03:45:29] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006488: [03:45:29] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006488: [03:45:29] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006488: [03:45:29] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006488: [03:45:29] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006488: [03:45:29] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006488: [03:45:29] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006488: [03:45:29] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006488: [03:45:29] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006488: [03:45:29] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 006488: [03:45:29] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006488: [03:45:29] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006488: [03:45:29] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 006488: [03:45:29] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 006488: [03:45:29] gl_replay.cpp(4374) - Log - Created OpenGL replay device. RDOC 006488: [03:45:29] gl_common.cpp( 487) - Log - Vendor checks for 46 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 551.76) RDOC 006488: [03:45:29] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 006488: [03:45:29] gl_debug.cpp( 527) - Log - GLSL version 460 RDOC 006488: [03:45:29] gl_replay.cpp( 330) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 006488: [03:45:29] nv_gl_counters.cpp( 68) - Warning - NvPerf library failed to initialize RDOC 006488: [03:45:29] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 006488: [03:45:31] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 006488: [03:45:31] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 006488: [03:45:31] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 006488: [03:45:31] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 006488: [03:45:31] gl_driver.cpp(3433) - Log - Timer chunk initialisation - 2313.794 ms RDOC 006488: [03:45:34] replay_controller.cpp(1934) - Log - Shutting down replay renderer
gl\gl_test.cpp:104 Log: Running GL test on NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 551.76
RDOC 003520: [03:45:34] core.cpp( 501) - Log - RenderDoc v1.33 Windows 64-bit Release (45db4fef3393ed05c306b8929cbaa0dae4bc9298) loaded in replay application RDOC 003520: [03:45:34] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 003520: [03:45:34] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 003520: [03:45:34] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 003520: [03:45:34] win32_process.cpp( 610) - Log - Injecting renderdoc into process 9336 RDOC 009336: [03:45:34] core.cpp( 501) - Log - RenderDoc v1.33 Windows 64-bit Release (45db4fef3393ed05c306b8929cbaa0dae4bc9298) capturing application RDOC 009336: [03:45:34] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 009336: [03:45:34] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 009336: [03:45:34] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 009336: [03:45:34] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 009336: [03:45:34] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 009336: [03:45:34] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 009336: [03:45:34] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 009336: [03:45:34] d3d12_hooks.cpp( 491) - Log - Registering D3D12 hooks RDOC 009336: [03:45:34] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 009336: [03:45:34] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 009336: [03:45:34] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 009336: [03:45:34] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 009336: [03:45:34] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 009336: [03:45:34] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 003520: [03:45:34] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [9336] RDOC 009336: [03:45:34] gl_driver.cpp(1215) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 009336: [03:45:34] gl_driver.cpp(1227) - Log - Created new sharegroup 00000225D96E58C0 RDOC 009336: [03:45:34] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 009336: [03:45:34] gl_driver.cpp(1411) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 551.76 RDOC 009336: [03:45:34] gl_driver.cpp(1102) - Log - Deleting context 0000000000010000 RDOC 009336: [03:45:34] gl_driver.cpp(1126) - Log - Deleting shader group 00000225D96E58C0 RDOC 009336: [03:45:34] gl_driver.cpp(1215) - Log - Core context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 009336: [03:45:34] gl_driver.cpp(1227) - Log - Created new sharegroup 00000225D96E6380 RDOC 009336: [03:45:34] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000020000 RDOC 009336: [03:45:34] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.3 RDOC 009336: [03:45:34] gl_driver.cpp(1411) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 551.76 RDOC 009336: [03:45:34] gl_common.cpp( 487) - Log - Vendor checks for 43 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 551.76) RDOC 009336: [03:45:34] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 009336: [03:45:35] core.cpp(2047) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x00000000003202EA RDOC 003520: [03:45:35] target_control.cpp( 890) - Log - Used API: OpenGL (Not presenting & supported) RDOC 003520: [03:45:35] target_control.cpp( 890) - Log - Used API: OpenGL (Presenting & supported) RDOC 009336: [03:45:42] gl_driver.cpp(2231) - Log - Starting capture RDOC 009336: [03:45:42] resource_manager.h(1469) - Log - Preparing up to 4 potentially dirty resources RDOC 009336: [03:45:42] resource_manager.h(1526) - Log - Prepared 4 dirty resources, postponed 0, skipped 0 RDOC 009336: [03:45:42] gl_driver.cpp(2302) - Log - Finished capture, Frame 50000 RDOC 009336: [03:45:42] resource_manager.h(1538) - Log - Checking 4 resources with initial contents against 6 referenced resources RDOC 009336: [03:45:42] resource_manager.h(1642) - Log - Serialised 3 resources, skipped 1 unreferenced RDOC 009336: [03:45:42] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 28608 bytes to 3185 (11.13 %) RDOC 009336: [03:45:42] gl_driver.cpp(2451) - Log - Captured GL frame with 0.027283 MB capture section in 0.033593 seconds RDOC 009336: [03:45:42] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 009336: [03:45:42] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Leak_Check\capture_frame50000.rdc RDOC 009336: [03:45:42] gl_driver.cpp(2231) - Log - Starting capture RDOC 009336: [03:45:42] resource_manager.h(1469) - Log - Preparing up to 6 potentially dirty resources RDOC 009336: [03:45:42] resource_manager.h(1526) - Log - Prepared 5 dirty resources, postponed 0, skipped 0 RDOC 009336: [03:45:42] gl_driver.cpp(2302) - Log - Finished capture, Frame 50001 RDOC 009336: [03:45:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Leak_Check\capture_frame50000.rdc RDOC 009336: [03:45:42] resource_manager.h(1538) - Log - Checking 5 resources with initial contents against 6 referenced resources RDOC 009336: [03:45:42] resource_manager.h(1642) - Log - Serialised 4 resources, skipped 1 unreferenced RDOC 003520: [03:45:42] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 50000) (12935 bytes) (time 1716950742) 5116 byte thumbnail RDOC 009336: [03:45:42] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 29760 bytes to 3329 (11.19 %) RDOC 009336: [03:45:42] gl_driver.cpp(2451) - Log - Captured GL frame with 0.028381 MB capture section in 0.061887 seconds RDOC 009336: [03:45:42] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 009336: [03:45:42] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Leak_Check\capture_frame50001.rdc RDOC 009336: [03:45:42] gl_driver.cpp(2231) - Log - Starting capture RDOC 009336: [03:45:42] resource_manager.h(1469) - Log - Preparing up to 6 potentially dirty resources RDOC 009336: [03:45:42] resource_manager.h(1526) - Log - Prepared 5 dirty resources, postponed 0, skipped 0 RDOC 009336: [03:45:42] gl_driver.cpp(2302) - Log - Finished capture, Frame 50002 RDOC 009336: [03:45:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Leak_Check\capture_frame50001.rdc RDOC 009336: [03:45:42] resource_manager.h(1538) - Log - Checking 5 resources with initial contents against 6 referenced resources RDOC 009336: [03:45:42] resource_manager.h(1642) - Log - Serialised 4 resources, skipped 1 unreferenced RDOC 003520: [03:45:42] target_control.cpp( 838) - Log - Got a new capture: 1 (frame 50001) (13079 bytes) (time 1716950742) 5116 byte thumbnail RDOC 009336: [03:45:42] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 29760 bytes to 3325 (11.17 %) RDOC 009336: [03:45:42] gl_driver.cpp(2451) - Log - Captured GL frame with 0.028381 MB capture section in 0.062190 seconds RDOC 009336: [03:45:42] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 009336: [03:45:42] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Leak_Check\capture_frame50002.rdc RDOC 009336: [03:45:42] gl_driver.cpp(2231) - Log - Starting capture RDOC 009336: [03:45:42] resource_manager.h(1469) - Log - Preparing up to 6 potentially dirty resources RDOC 009336: [03:45:42] resource_manager.h(1526) - Log - Prepared 5 dirty resources, postponed 0, skipped 0 RDOC 009336: [03:45:42] gl_driver.cpp(2302) - Log - Finished capture, Frame 50003 RDOC 009336: [03:45:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Leak_Check\capture_frame50002.rdc RDOC 009336: [03:45:42] resource_manager.h(1538) - Log - Checking 5 resources with initial contents against 6 referenced resources RDOC 009336: [03:45:42] resource_manager.h(1642) - Log - Serialised 4 resources, skipped 1 unreferenced RDOC 003520: [03:45:42] target_control.cpp( 838) - Log - Got a new capture: 2 (frame 50002) (13075 bytes) (time 1716950742) 5116 byte thumbnail RDOC 009336: [03:45:42] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 29760 bytes to 3294 (11.07 %) RDOC 009336: [03:45:42] gl_driver.cpp(2451) - Log - Captured GL frame with 0.028381 MB capture section in 0.062191 seconds RDOC 009336: [03:45:42] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 009336: [03:45:42] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Leak_Check\capture_frame50003.rdc RDOC 009336: [03:45:42] gl_driver.cpp(2231) - Log - Starting capture RDOC 009336: [03:45:42] resource_manager.h(1469) - Log - Preparing up to 6 potentially dirty resources RDOC 009336: [03:45:42] resource_manager.h(1526) - Log - Prepared 5 dirty resources, postponed 0, skipped 0 RDOC 009336: [03:45:42] gl_driver.cpp(2302) - Log - Finished capture, Frame 50004 RDOC 009336: [03:45:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Leak_Check\capture_frame50003.rdc RDOC 009336: [03:45:42] resource_manager.h(1538) - Log - Checking 5 resources with initial contents against 6 referenced resources RDOC 009336: [03:45:42] resource_manager.h(1642) - Log - Serialised 4 resources, skipped 1 unreferenced RDOC 003520: [03:45:42] target_control.cpp( 838) - Log - Got a new capture: 3 (frame 50003) (13044 bytes) (time 1716950742) 5116 byte thumbnail RDOC 009336: [03:45:42] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 29760 bytes to 3314 (11.14 %) RDOC 009336: [03:45:42] gl_driver.cpp(2451) - Log - Captured GL frame with 0.028381 MB capture section in 0.046449 seconds RDOC 009336: [03:45:42] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 009336: [03:45:42] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Leak_Check\capture_frame50004.rdc RDOC 009336: [03:45:42] gl_driver.cpp(2231) - Log - Starting capture RDOC 009336: [03:45:42] resource_manager.h(1469) - Log - Preparing up to 6 potentially dirty resources RDOC 009336: [03:45:42] resource_manager.h(1526) - Log - Prepared 5 dirty resources, postponed 0, skipped 0 RDOC 009336: [03:45:42] gl_driver.cpp(2302) - Log - Finished capture, Frame 50005 RDOC 009336: [03:45:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Leak_Check\capture_frame50004.rdc RDOC 009336: [03:45:42] resource_manager.h(1538) - Log - Checking 5 resources with initial contents against 6 referenced resources RDOC 009336: [03:45:42] resource_manager.h(1642) - Log - Serialised 4 resources, skipped 1 unreferenced RDOC 003520: [03:45:42] target_control.cpp( 838) - Log - Got a new capture: 4 (frame 50004) (13064 bytes) (time 1716950742) 5116 byte thumbnail RDOC 009336: [03:45:42] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 29760 bytes to 3331 (11.19 %) RDOC 009336: [03:45:42] gl_driver.cpp(2451) - Log - Captured GL frame with 0.028381 MB capture section in 0.046461 seconds RDOC 009336: [03:45:42] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 009336: [03:45:42] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Leak_Check\capture_frame50005.rdc RDOC 009336: [03:45:42] gl_driver.cpp(2231) - Log - Starting capture RDOC 009336: [03:45:42] resource_manager.h(1469) - Log - Preparing up to 6 potentially dirty resources RDOC 009336: [03:45:42] resource_manager.h(1526) - Log - Prepared 5 dirty resources, postponed 0, skipped 0 RDOC 009336: [03:45:42] gl_driver.cpp(2302) - Log - Finished capture, Frame 50006 RDOC 009336: [03:45:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Leak_Check\capture_frame50005.rdc RDOC 009336: [03:45:42] resource_manager.h(1538) - Log - Checking 5 resources with initial contents against 6 referenced resources RDOC 009336: [03:45:42] resource_manager.h(1642) - Log - Serialised 4 resources, skipped 1 unreferenced RDOC 003520: [03:45:42] target_control.cpp( 838) - Log - Got a new capture: 5 (frame 50005) (13081 bytes) (time 1716950742) 5116 byte thumbnail RDOC 009336: [03:45:42] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 29760 bytes to 3329 (11.19 %) RDOC 009336: [03:45:42] gl_driver.cpp(2451) - Log - Captured GL frame with 0.028381 MB capture section in 0.062509 seconds RDOC 009336: [03:45:42] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 009336: [03:45:42] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Leak_Check\capture_frame50006.rdc RDOC 009336: [03:45:42] gl_driver.cpp(2231) - Log - Starting capture RDOC 009336: [03:45:42] resource_manager.h(1469) - Log - Preparing up to 6 potentially dirty resources RDOC 009336: [03:45:42] resource_manager.h(1526) - Log - Prepared 5 dirty resources, postponed 0, skipped 0 RDOC 009336: [03:45:42] gl_driver.cpp(2302) - Log - Finished capture, Frame 50007 RDOC 009336: [03:45:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Leak_Check\capture_frame50006.rdc RDOC 009336: [03:45:42] resource_manager.h(1538) - Log - Checking 5 resources with initial contents against 6 referenced resources RDOC 009336: [03:45:42] resource_manager.h(1642) - Log - Serialised 4 resources, skipped 1 unreferenced RDOC 003520: [03:45:42] target_control.cpp( 838) - Log - Got a new capture: 6 (frame 50006) (13079 bytes) (time 1716950742) 5116 byte thumbnail RDOC 009336: [03:45:42] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 29760 bytes to 3343 (11.23 %) RDOC 009336: [03:45:42] gl_driver.cpp(2451) - Log - Captured GL frame with 0.028381 MB capture section in 0.045989 seconds RDOC 009336: [03:45:42] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 009336: [03:45:42] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Leak_Check\capture_frame50007.rdc RDOC 009336: [03:45:42] gl_driver.cpp(2231) - Log - Starting capture RDOC 009336: [03:45:42] resource_manager.h(1469) - Log - Preparing up to 6 potentially dirty resources RDOC 009336: [03:45:42] resource_manager.h(1526) - Log - Prepared 5 dirty resources, postponed 0, skipped 0 RDOC 009336: [03:45:42] gl_driver.cpp(2302) - Log - Finished capture, Frame 50008 RDOC 009336: [03:45:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Leak_Check\capture_frame50007.rdc RDOC 009336: [03:45:42] resource_manager.h(1538) - Log - Checking 5 resources with initial contents against 6 referenced resources RDOC 009336: [03:45:42] resource_manager.h(1642) - Log - Serialised 4 resources, skipped 1 unreferenced RDOC 003520: [03:45:42] target_control.cpp( 838) - Log - Got a new capture: 7 (frame 50007) (13093 bytes) (time 1716950742) 5116 byte thumbnail RDOC 009336: [03:45:42] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 29760 bytes to 3322 (11.16 %) RDOC 009336: [03:45:42] gl_driver.cpp(2451) - Log - Captured GL frame with 0.028381 MB capture section in 0.061246 seconds RDOC 009336: [03:45:42] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 009336: [03:45:42] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Leak_Check\capture_frame50008.rdc RDOC 009336: [03:45:42] gl_driver.cpp(2231) - Log - Starting capture RDOC 009336: [03:45:42] resource_manager.h(1469) - Log - Preparing up to 6 potentially dirty resources RDOC 009336: [03:45:42] resource_manager.h(1526) - Log - Prepared 5 dirty resources, postponed 0, skipped 0 RDOC 009336: [03:45:42] gl_driver.cpp(2302) - Log - Finished capture, Frame 50009 RDOC 009336: [03:45:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Leak_Check\capture_frame50008.rdc RDOC 009336: [03:45:42] resource_manager.h(1538) - Log - Checking 5 resources with initial contents against 6 referenced resources RDOC 009336: [03:45:42] resource_manager.h(1642) - Log - Serialised 4 resources, skipped 1 unreferenced RDOC 003520: [03:45:42] target_control.cpp( 838) - Log - Got a new capture: 8 (frame 50008) (13072 bytes) (time 1716950742) 5116 byte thumbnail RDOC 009336: [03:45:42] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 29760 bytes to 3343 (11.23 %) RDOC 009336: [03:45:42] gl_driver.cpp(2451) - Log - Captured GL frame with 0.028381 MB capture section in 0.047021 seconds RDOC 009336: [03:45:42] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 009336: [03:45:42] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Leak_Check\capture_frame50009.rdc RDOC 009336: [03:45:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Leak_Check\capture_frame50009.rdc RDOC 003520: [03:45:42] target_control.cpp( 838) - Log - Got a new capture: 9 (frame 50009) (13093 bytes) (time 1716950742) 5116 byte thumbnail RDOC 003520: [03:45:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Leak_Check\capture_frame50000.rdc RDOC 003520: [03:45:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003520: [03:45:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003520: [03:45:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003520: [03:45:43] gl_replay.cpp(4327) - Log - Capture was created on NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 551.76 RDOC 003520: [03:45:44] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 003520: [03:45:44] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 003520: [03:45:44] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 551.76 RDOC 003520: [03:45:44] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 003520: [03:45:44] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 003520: [03:45:44] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 003520: [03:45:44] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 003520: [03:45:44] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 003520: [03:45:44] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 003520: [03:45:44] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 003520: [03:45:44] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 003520: [03:45:44] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 003520: [03:45:44] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 003520: [03:45:44] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 003520: [03:45:44] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 003520: [03:45:44] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_shader5, [316]: GL_NV_half_float, [317]: GL_NV_light_max_exponent, [318]: GL_NV_memory_attachment, [319]: GL_NV_multisample_coverage, [320]: GL_NV_multisample_filter_hint, [321]: GL_NV_occlusion_query, [322]: GL_NV_packed_depth_stencil, [323]: GL_NV_parameter_buffer_object, [324]: GL_NV_parameter_buffer_object2, [325]: GL_NV_path_rendering, RDOC 003520: [03:45:44] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering_shared_edge, [327]: GL_NV_pixel_data_range, [328]: GL_NV_point_sprite, [329]: GL_NV_primitive_restart, [330]: GL_NV_query_resource, [331]: GL_NV_query_resource_tag, [332]: GL_NV_register_combiners, [333]: GL_NV_register_combiners2, [334]: GL_NV_sample_locations, [335]: GL_NV_sample_mask_override_coverage, [336]: GL_NV_shader_atomic_counters, [337]: GL_NV_shader_atomic_float, [338]: GL_NV_shader_atomic_float64, [339]: GL_NV_shader_atomic_fp16_vector, [340]: GL_NV_shader_atomic_int64, [341]: GL_NV_shader_buffer_load, [342]: GL_NV_shader_storage_buffer_object, [343]: GL_NV_shader_subgroup_partitioned, [344]: GL_NV_stereo_view_rendering, [345]: GL_NV_texgen_reflection, [346]: GL_NV_texture_barrier, [347]: GL_NV_texture_compression_vtc, [348]: GL_NV_texture_env_combine4, [349]: GL_NV_texture_multisample, [350]: GL_NV_texture_rectangle, RDOC 003520: [03:45:44] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle_compressed, [352]: GL_NV_texture_shader, [353]: GL_NV_texture_shader2, [354]: GL_NV_texture_shader3, [355]: GL_NV_transform_feedback, [356]: GL_NV_transform_feedback2, [357]: GL_NV_uniform_buffer_unified_memory, [358]: GL_NV_uniform_buffer_std430_layout, [359]: GL_NV_vertex_array_range, [360]: GL_NV_vertex_array_range2, [361]: GL_NV_vertex_attrib_integer_64bit, [362]: GL_NV_vertex_buffer_unified_memory, [363]: GL_NV_vertex_program, [364]: GL_NV_vertex_program1_1, [365]: GL_NV_vertex_program2, [366]: GL_NV_vertex_program2_option, [367]: GL_NV_vertex_program3, [368]: GL_NV_viewport_array2, [369]: GL_NV_viewport_swizzle, [370]: GL_NVX_conditional_render, [371]: GL_NVX_linked_gpu_multicast, [372]: GL_NV_gpu_multicast, [373]: GL_NVX_gpu_multicast2, [374]: GL_NVX_progress_fence, [375]: GL_NVX_gpu_memory_info, RDOC 003520: [03:45:44] gl_common.cpp( 88) - Log - [376]: GL_NVX_multigpu_info, [377]: GL_NVX_nvenc_interop, [378]: GL_NV_shader_thread_group, [379]: GL_NV_shader_thread_shuffle, [380]: GL_KHR_blend_equation_advanced, [381]: GL_KHR_blend_equation_advanced_coherent, [382]: GL_OVR_multiview, [383]: GL_OVR_multiview2, [384]: GL_SGIS_generate_mipmap, [385]: GL_SGIS_texture_lod, [386]: GL_SGIX_depth_texture, [387]: GL_SGIX_shadow, [388]: GL_SUN_slice_accum, [389]: GL_WIN_swap_hint, [390]: WGL_EXT_swap_control, RDOC 003520: [03:45:44] gl_common.cpp( 98) - Log - Function pointers available: RDOC 003520: [03:45:44] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003520: [03:45:44] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003520: [03:45:44] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003520: [03:45:44] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003520: [03:45:44] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003520: [03:45:44] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003520: [03:45:44] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003520: [03:45:44] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003520: [03:45:44] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003520: [03:45:44] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 003520: [03:45:44] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003520: [03:45:44] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003520: [03:45:44] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 003520: [03:45:44] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 003520: [03:45:44] gl_replay.cpp(4374) - Log - Created OpenGL replay device. RDOC 003520: [03:45:44] gl_common.cpp( 487) - Log - Vendor checks for 46 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 551.76) RDOC 003520: [03:45:44] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 003520: [03:45:44] gl_debug.cpp( 527) - Log - GLSL version 460 RDOC 003520: [03:45:44] gl_replay.cpp( 330) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 003520: [03:45:44] nv_gl_counters.cpp( 68) - Warning - NvPerf library failed to initialize RDOC 003520: [03:45:44] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003520: [03:45:44] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 003520: [03:45:44] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 003520: [03:45:44] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 003520: [03:45:44] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 003520: [03:45:44] gl_driver.cpp(3433) - Log - Timer chunk initialisation - 50.949 ms RDOC 003520: [03:45:44] replay_controller.cpp(1934) - Log - Shutting down replay renderer
gl\gl_test.cpp:104 Log: Running GL test on NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 551.76
RDOC 010048: [03:45:44] core.cpp( 501) - Log - RenderDoc v1.33 Windows 64-bit Release (45db4fef3393ed05c306b8929cbaa0dae4bc9298) loaded in replay application RDOC 010048: [03:45:44] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010048: [03:45:44] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 010048: [03:45:44] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 010048: [03:45:44] win32_process.cpp( 610) - Log - Injecting renderdoc into process 2388 RDOC 002388: [03:45:44] core.cpp( 501) - Log - RenderDoc v1.33 Windows 64-bit Release (45db4fef3393ed05c306b8929cbaa0dae4bc9298) capturing application RDOC 002388: [03:45:44] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 002388: [03:45:44] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 002388: [03:45:44] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 002388: [03:45:44] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 002388: [03:45:44] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 002388: [03:45:44] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 002388: [03:45:44] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 002388: [03:45:44] d3d12_hooks.cpp( 491) - Log - Registering D3D12 hooks RDOC 002388: [03:45:44] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 002388: [03:45:44] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 002388: [03:45:44] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 002388: [03:45:44] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 002388: [03:45:44] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 002388: [03:45:44] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 010048: [03:45:44] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [2388] RDOC 002388: [03:45:44] gl_driver.cpp(1215) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 002388: [03:45:44] gl_driver.cpp(1227) - Log - Created new sharegroup 0000026125A36A10 RDOC 002388: [03:45:44] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 002388: [03:45:44] gl_driver.cpp(1411) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 551.76 RDOC 002388: [03:45:44] gl_driver.cpp(1102) - Log - Deleting context 0000000000010000 RDOC 002388: [03:45:44] gl_driver.cpp(1126) - Log - Deleting shader group 0000026125A36A10 RDOC 002388: [03:45:44] gl_driver.cpp(1215) - Log - Core context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 002388: [03:45:44] gl_driver.cpp(1227) - Log - Created new sharegroup 0000026125A36FD0 RDOC 002388: [03:45:44] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000020000 RDOC 002388: [03:45:44] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.3 RDOC 002388: [03:45:44] gl_driver.cpp(1411) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 551.76 RDOC 002388: [03:45:44] gl_common.cpp( 487) - Log - Vendor checks for 43 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 551.76) RDOC 002388: [03:45:44] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 002388: [03:45:44] core.cpp(2047) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x00000000006D00FA RDOC 010048: [03:45:44] target_control.cpp( 890) - Log - Used API: OpenGL (Not presenting & supported) RDOC 002388: [03:45:45] gl_driver.cpp(2231) - Log - Starting capture RDOC 002388: [03:45:45] resource_manager.h(1469) - Log - Preparing up to 3 potentially dirty resources RDOC 002388: [03:45:45] resource_manager.h(1526) - Log - Prepared 3 dirty resources, postponed 0, skipped 0 RDOC 010048: [03:45:45] target_control.cpp( 890) - Log - Used API: OpenGL (Presenting & supported) RDOC 002388: [03:45:45] gl_driver.cpp(2302) - Log - Finished capture, Frame 5 RDOC 002388: [03:45:45] resource_manager.h(1538) - Log - Checking 3 resources with initial contents against 5 referenced resources RDOC 002388: [03:45:45] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 1 unreferenced RDOC 002388: [03:45:45] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 29824 bytes to 3569 (11.97 %) RDOC 002388: [03:45:45] gl_driver.cpp(2451) - Log - Captured GL frame with 0.028442 MB capture section in 0.036396 seconds RDOC 002388: [03:45:45] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 002388: [03:45:45] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Marker_Test\capture_frame5.rdc RDOC 002388: [03:45:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Marker_Test\capture_frame5.rdc RDOC 010048: [03:45:45] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (13319 bytes) (time 1716950745) 5116 byte thumbnail RDOC 010048: [03:45:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Marker_Test\capture_frame5.rdc RDOC 010048: [03:45:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010048: [03:45:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010048: [03:45:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010048: [03:45:46] gl_replay.cpp(4327) - Log - Capture was created on NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 551.76 RDOC 010048: [03:45:46] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 010048: [03:45:46] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 010048: [03:45:46] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 551.76 RDOC 010048: [03:45:46] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 010048: [03:45:46] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 010048: [03:45:46] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 010048: [03:45:46] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 010048: [03:45:46] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 010048: [03:45:46] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 010048: [03:45:46] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 010048: [03:45:46] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 010048: [03:45:46] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 010048: [03:45:46] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 010048: [03:45:46] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 010048: [03:45:46] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 010048: [03:45:46] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_shader5, [316]: GL_NV_half_float, [317]: GL_NV_light_max_exponent, [318]: GL_NV_memory_attachment, [319]: GL_NV_multisample_coverage, [320]: GL_NV_multisample_filter_hint, [321]: GL_NV_occlusion_query, [322]: GL_NV_packed_depth_stencil, [323]: GL_NV_parameter_buffer_object, [324]: GL_NV_parameter_buffer_object2, [325]: GL_NV_path_rendering, RDOC 010048: [03:45:46] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering_shared_edge, [327]: GL_NV_pixel_data_range, [328]: GL_NV_point_sprite, [329]: GL_NV_primitive_restart, [330]: GL_NV_query_resource, [331]: GL_NV_query_resource_tag, [332]: GL_NV_register_combiners, [333]: GL_NV_register_combiners2, [334]: GL_NV_sample_locations, [335]: GL_NV_sample_mask_override_coverage, [336]: GL_NV_shader_atomic_counters, [337]: GL_NV_shader_atomic_float, [338]: GL_NV_shader_atomic_float64, [339]: GL_NV_shader_atomic_fp16_vector, [340]: GL_NV_shader_atomic_int64, [341]: GL_NV_shader_buffer_load, [342]: GL_NV_shader_storage_buffer_object, [343]: GL_NV_shader_subgroup_partitioned, [344]: GL_NV_stereo_view_rendering, [345]: GL_NV_texgen_reflection, [346]: GL_NV_texture_barrier, [347]: GL_NV_texture_compression_vtc, [348]: GL_NV_texture_env_combine4, [349]: GL_NV_texture_multisample, [350]: GL_NV_texture_rectangle, RDOC 010048: [03:45:46] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle_compressed, [352]: GL_NV_texture_shader, [353]: GL_NV_texture_shader2, [354]: GL_NV_texture_shader3, [355]: GL_NV_transform_feedback, [356]: GL_NV_transform_feedback2, [357]: GL_NV_uniform_buffer_unified_memory, [358]: GL_NV_uniform_buffer_std430_layout, [359]: GL_NV_vertex_array_range, [360]: GL_NV_vertex_array_range2, [361]: GL_NV_vertex_attrib_integer_64bit, [362]: GL_NV_vertex_buffer_unified_memory, [363]: GL_NV_vertex_program, [364]: GL_NV_vertex_program1_1, [365]: GL_NV_vertex_program2, [366]: GL_NV_vertex_program2_option, [367]: GL_NV_vertex_program3, [368]: GL_NV_viewport_array2, [369]: GL_NV_viewport_swizzle, [370]: GL_NVX_conditional_render, [371]: GL_NVX_linked_gpu_multicast, [372]: GL_NV_gpu_multicast, [373]: GL_NVX_gpu_multicast2, [374]: GL_NVX_progress_fence, [375]: GL_NVX_gpu_memory_info, RDOC 010048: [03:45:46] gl_common.cpp( 88) - Log - [376]: GL_NVX_multigpu_info, [377]: GL_NVX_nvenc_interop, [378]: GL_NV_shader_thread_group, [379]: GL_NV_shader_thread_shuffle, [380]: GL_KHR_blend_equation_advanced, [381]: GL_KHR_blend_equation_advanced_coherent, [382]: GL_OVR_multiview, [383]: GL_OVR_multiview2, [384]: GL_SGIS_generate_mipmap, [385]: GL_SGIS_texture_lod, [386]: GL_SGIX_depth_texture, [387]: GL_SGIX_shadow, [388]: GL_SUN_slice_accum, [389]: GL_WIN_swap_hint, [390]: WGL_EXT_swap_control, RDOC 010048: [03:45:46] gl_common.cpp( 98) - Log - Function pointers available: RDOC 010048: [03:45:46] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010048: [03:45:46] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010048: [03:45:46] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010048: [03:45:46] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010048: [03:45:46] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010048: [03:45:46] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010048: [03:45:46] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010048: [03:45:46] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010048: [03:45:46] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010048: [03:45:46] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 010048: [03:45:46] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010048: [03:45:46] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010048: [03:45:46] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 010048: [03:45:46] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 010048: [03:45:46] gl_replay.cpp(4374) - Log - Created OpenGL replay device. RDOC 010048: [03:45:46] gl_common.cpp( 487) - Log - Vendor checks for 46 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 551.76) RDOC 010048: [03:45:46] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 010048: [03:45:46] gl_debug.cpp( 527) - Log - GLSL version 460 RDOC 010048: [03:45:46] gl_replay.cpp( 330) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 010048: [03:45:46] nv_gl_counters.cpp( 68) - Warning - NvPerf library failed to initialize RDOC 010048: [03:45:46] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010048: [03:45:46] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 010048: [03:45:46] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 010048: [03:45:46] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 010048: [03:45:46] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 010048: [03:45:46] gl_driver.cpp(3433) - Log - Timer chunk initialisation - 50.022 ms RDOC 010048: [03:45:46] replay_controller.cpp(1934) - Log - Shutting down replay renderer
gl\gl_test.cpp:104 Log: Running GL test on NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 551.76
RDOC 010948: [03:45:46] core.cpp( 501) - Log - RenderDoc v1.33 Windows 64-bit Release (45db4fef3393ed05c306b8929cbaa0dae4bc9298) loaded in replay application RDOC 010948: [03:45:46] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010948: [03:45:46] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 010948: [03:45:46] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 010948: [03:45:46] win32_process.cpp( 610) - Log - Injecting renderdoc into process 4508 RDOC 004508: [03:45:47] core.cpp( 501) - Log - RenderDoc v1.33 Windows 64-bit Release (45db4fef3393ed05c306b8929cbaa0dae4bc9298) capturing application RDOC 004508: [03:45:47] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 004508: [03:45:47] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 004508: [03:45:47] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 004508: [03:45:47] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 004508: [03:45:47] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 004508: [03:45:47] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 004508: [03:45:47] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 004508: [03:45:47] d3d12_hooks.cpp( 491) - Log - Registering D3D12 hooks RDOC 004508: [03:45:47] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 004508: [03:45:47] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 004508: [03:45:47] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 004508: [03:45:47] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 004508: [03:45:47] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 004508: [03:45:47] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 010948: [03:45:47] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [4508] RDOC 004508: [03:45:47] gl_driver.cpp(1215) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 004508: [03:45:47] gl_driver.cpp(1227) - Log - Created new sharegroup 000002A27E515CE0 RDOC 004508: [03:45:47] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 004508: [03:45:47] gl_driver.cpp(1411) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 551.76 RDOC 004508: [03:45:47] gl_driver.cpp(1102) - Log - Deleting context 0000000000010000 RDOC 004508: [03:45:47] gl_driver.cpp(1126) - Log - Deleting shader group 000002A27E515CE0 RDOC 004508: [03:45:47] gl_driver.cpp(1215) - Log - Core context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 004508: [03:45:47] gl_driver.cpp(1227) - Log - Created new sharegroup 000002A27E515AA0 RDOC 004508: [03:45:47] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000020000 RDOC 004508: [03:45:47] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 004508: [03:45:47] gl_driver.cpp(1411) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 551.76 RDOC 004508: [03:45:47] gl_common.cpp( 487) - Log - Vendor checks for 46 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 551.76) RDOC 004508: [03:45:47] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 004508: [03:45:47] core.cpp(2047) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x00000000006F00FA RDOC 010948: [03:45:47] target_control.cpp( 890) - Log - Used API: OpenGL (Not presenting & supported) RDOC 004508: [03:45:47] gl_driver.cpp(2231) - Log - Starting capture RDOC 004508: [03:45:47] resource_manager.h(1469) - Log - Preparing up to 7 potentially dirty resources RDOC 010948: [03:45:47] target_control.cpp( 890) - Log - Used API: OpenGL (Presenting & supported) RDOC 004508: [03:45:47] resource_manager.h(1526) - Log - Prepared 7 dirty resources, postponed 0, skipped 0 RDOC 004508: [03:45:47] gl_driver.cpp(2302) - Log - Finished capture, Frame 5 RDOC 004508: [03:45:47] resource_manager.h(1538) - Log - Checking 7 resources with initial contents against 15 referenced resources RDOC 004508: [03:45:47] resource_manager.h(1642) - Log - Serialised 6 resources, skipped 1 unreferenced RDOC 004508: [03:45:47] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 999040 bytes to 22608 (2.26 %) RDOC 004508: [03:45:47] gl_driver.cpp(2451) - Log - Captured GL frame with 0.952759 MB capture section in 0.063379 seconds RDOC 004508: [03:45:47] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4869 bytes to 4869 (100.00 %) RDOC 004508: [03:45:47] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Mesh_Zoo\capture_frame5.rdc RDOC 004508: [03:45:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Mesh_Zoo\capture_frame5.rdc RDOC 010948: [03:45:47] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (38749 bytes) (time 1716950747) 11057 byte thumbnail RDOC 010948: [03:45:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Mesh_Zoo\capture_frame5.rdc RDOC 010948: [03:45:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010948: [03:45:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010948: [03:45:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010948: [03:45:48] gl_replay.cpp(4327) - Log - Capture was created on NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 551.76 RDOC 010948: [03:45:48] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 010948: [03:45:48] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 010948: [03:45:48] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 551.76 RDOC 010948: [03:45:48] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 010948: [03:45:48] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 010948: [03:45:48] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 010948: [03:45:48] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 010948: [03:45:48] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 010948: [03:45:48] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 010948: [03:45:48] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 010948: [03:45:48] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 010948: [03:45:48] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 010948: [03:45:48] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 010948: [03:45:48] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 010948: [03:45:48] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 010948: [03:45:48] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_shader5, [316]: GL_NV_half_float, [317]: GL_NV_light_max_exponent, [318]: GL_NV_memory_attachment, [319]: GL_NV_multisample_coverage, [320]: GL_NV_multisample_filter_hint, [321]: GL_NV_occlusion_query, [322]: GL_NV_packed_depth_stencil, [323]: GL_NV_parameter_buffer_object, [324]: GL_NV_parameter_buffer_object2, [325]: GL_NV_path_rendering, RDOC 010948: [03:45:48] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering_shared_edge, [327]: GL_NV_pixel_data_range, [328]: GL_NV_point_sprite, [329]: GL_NV_primitive_restart, [330]: GL_NV_query_resource, [331]: GL_NV_query_resource_tag, [332]: GL_NV_register_combiners, [333]: GL_NV_register_combiners2, [334]: GL_NV_sample_locations, [335]: GL_NV_sample_mask_override_coverage, [336]: GL_NV_shader_atomic_counters, [337]: GL_NV_shader_atomic_float, [338]: GL_NV_shader_atomic_float64, [339]: GL_NV_shader_atomic_fp16_vector, [340]: GL_NV_shader_atomic_int64, [341]: GL_NV_shader_buffer_load, [342]: GL_NV_shader_storage_buffer_object, [343]: GL_NV_shader_subgroup_partitioned, [344]: GL_NV_stereo_view_rendering, [345]: GL_NV_texgen_reflection, [346]: GL_NV_texture_barrier, [347]: GL_NV_texture_compression_vtc, [348]: GL_NV_texture_env_combine4, [349]: GL_NV_texture_multisample, [350]: GL_NV_texture_rectangle, RDOC 010948: [03:45:48] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle_compressed, [352]: GL_NV_texture_shader, [353]: GL_NV_texture_shader2, [354]: GL_NV_texture_shader3, [355]: GL_NV_transform_feedback, [356]: GL_NV_transform_feedback2, [357]: GL_NV_uniform_buffer_unified_memory, [358]: GL_NV_uniform_buffer_std430_layout, [359]: GL_NV_vertex_array_range, [360]: GL_NV_vertex_array_range2, [361]: GL_NV_vertex_attrib_integer_64bit, [362]: GL_NV_vertex_buffer_unified_memory, [363]: GL_NV_vertex_program, [364]: GL_NV_vertex_program1_1, [365]: GL_NV_vertex_program2, [366]: GL_NV_vertex_program2_option, [367]: GL_NV_vertex_program3, [368]: GL_NV_viewport_array2, [369]: GL_NV_viewport_swizzle, [370]: GL_NVX_conditional_render, [371]: GL_NVX_linked_gpu_multicast, [372]: GL_NV_gpu_multicast, [373]: GL_NVX_gpu_multicast2, [374]: GL_NVX_progress_fence, [375]: GL_NVX_gpu_memory_info, RDOC 010948: [03:45:48] gl_common.cpp( 88) - Log - [376]: GL_NVX_multigpu_info, [377]: GL_NVX_nvenc_interop, [378]: GL_NV_shader_thread_group, [379]: GL_NV_shader_thread_shuffle, [380]: GL_KHR_blend_equation_advanced, [381]: GL_KHR_blend_equation_advanced_coherent, [382]: GL_OVR_multiview, [383]: GL_OVR_multiview2, [384]: GL_SGIS_generate_mipmap, [385]: GL_SGIS_texture_lod, [386]: GL_SGIX_depth_texture, [387]: GL_SGIX_shadow, [388]: GL_SUN_slice_accum, [389]: GL_WIN_swap_hint, [390]: WGL_EXT_swap_control, RDOC 010948: [03:45:48] gl_common.cpp( 98) - Log - Function pointers available: RDOC 010948: [03:45:48] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010948: [03:45:48] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010948: [03:45:48] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010948: [03:45:48] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010948: [03:45:48] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010948: [03:45:48] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010948: [03:45:48] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010948: [03:45:48] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010948: [03:45:48] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010948: [03:45:48] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 010948: [03:45:48] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010948: [03:45:48] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010948: [03:45:48] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 010948: [03:45:48] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 010948: [03:45:48] gl_replay.cpp(4374) - Log - Created OpenGL replay device. RDOC 010948: [03:45:48] gl_common.cpp( 487) - Log - Vendor checks for 46 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 551.76) RDOC 010948: [03:45:48] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 010948: [03:45:48] gl_debug.cpp( 527) - Log - GLSL version 460 RDOC 010948: [03:45:48] gl_replay.cpp( 330) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 010948: [03:45:48] nv_gl_counters.cpp( 68) - Warning - NvPerf library failed to initialize RDOC 010948: [03:45:48] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010948: [03:45:49] gl_driver.cpp(3433) - Log - Timer chunk initialisation - 257.429 ms RDOC 010948: [03:45:49] gl_replay.cpp( 411) - Warning - Attempting to read off the end of the buffer (240 480). Will be clamped (480) RDOC 010948: [03:45:49] gl_replay.cpp( 411) - Warning - Attempting to read off the end of the buffer (240 480). Will be clamped (480) RDOC 010948: [03:45:49] gl_replay.cpp( 411) - Warning - Attempting to read off the end of the buffer (240 480). Will be clamped (480) RDOC 010948: [03:45:49] gl_replay.cpp( 411) - Warning - Attempting to read off the end of the buffer (240 480). Will be clamped (480) RDOC 010948: [03:45:49] gl_replay.cpp( 411) - Warning - Attempting to read off the end of the buffer (240 480). Will be clamped (480) RDOC 010948: [03:45:49] gl_replay.cpp( 411) - Warning - Attempting to read off the end of the buffer (240 480). Will be clamped (480) RDOC 010948: [03:45:49] gl_replay.cpp( 411) - Warning - Attempting to read off the end of the buffer (240 480). Will be clamped (480) RDOC 010948: [03:45:49] gl_replay.cpp( 411) - Warning - Attempting to read off the end of the buffer (240 480). Will be clamped (480) RDOC 010948: [03:45:49] gl_replay.cpp( 411) - Warning - Attempting to read off the end of the buffer (240 480). Will be clamped (480) RDOC 010948: [03:45:49] gl_replay.cpp( 411) - Warning - Attempting to read off the end of the buffer (240 480). Will be clamped (480) RDOC 010948: [03:45:49] gl_replay.cpp( 411) - Warning - Attempting to read off the end of the buffer (240 480). Will be clamped (480) RDOC 010948: [03:45:49] gl_replay.cpp( 411) - Warning - Attempting to read off the end of the buffer (180 360). Will be clamped (360) RDOC 010948: [03:45:49] gl_replay.cpp( 411) - Warning - Attempting to read off the end of the buffer (180 720). Will be clamped (720) RDOC 010948: [03:45:49] gl_replay.cpp( 411) - Warning - Attempting to read off the end of the buffer (360 720). Will be clamped (720) RDOC 010948: [03:45:49] gl_replay.cpp( 411) - Warning - Attempting to read off the end of the buffer (540 720). Will be clamped (720) RDOC 010948: [03:45:49] replay_controller.cpp(1934) - Log - Shutting down replay renderer
gl\gl_test.cpp:104 Log: Running GL test on NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 551.76
RDOC 001812: [03:45:49] core.cpp( 501) - Log - RenderDoc v1.33 Windows 64-bit Release (45db4fef3393ed05c306b8929cbaa0dae4bc9298) loaded in replay application RDOC 001812: [03:45:49] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 001812: [03:45:49] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 001812: [03:45:49] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 001812: [03:45:49] win32_process.cpp( 610) - Log - Injecting renderdoc into process 2640 RDOC 002640: [03:45:49] core.cpp( 501) - Log - RenderDoc v1.33 Windows 64-bit Release (45db4fef3393ed05c306b8929cbaa0dae4bc9298) capturing application RDOC 002640: [03:45:49] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 002640: [03:45:49] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 002640: [03:45:49] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 002640: [03:45:49] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 002640: [03:45:49] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 002640: [03:45:49] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 002640: [03:45:49] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 002640: [03:45:49] d3d12_hooks.cpp( 491) - Log - Registering D3D12 hooks RDOC 002640: [03:45:49] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 002640: [03:45:49] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 002640: [03:45:49] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 002640: [03:45:49] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 002640: [03:45:49] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 002640: [03:45:49] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 001812: [03:45:49] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [2640] RDOC 002640: [03:45:49] gl_driver.cpp(1215) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 002640: [03:45:49] gl_driver.cpp(1227) - Log - Created new sharegroup 000001EF4B9D0A70 RDOC 002640: [03:45:49] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 002640: [03:45:49] gl_driver.cpp(1411) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 551.76 RDOC 002640: [03:45:49] gl_driver.cpp(1102) - Log - Deleting context 0000000000010000 RDOC 002640: [03:45:49] gl_driver.cpp(1126) - Log - Deleting shader group 000001EF4B9D0A70 RDOC 002640: [03:45:49] gl_driver.cpp(1215) - Log - Core context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 002640: [03:45:49] gl_driver.cpp(1227) - Log - Created new sharegroup 000001EF4B9D0530 RDOC 002640: [03:45:49] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000020000 RDOC 002640: [03:45:49] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.3 RDOC 002640: [03:45:49] gl_driver.cpp(1411) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 551.76 RDOC 002640: [03:45:49] gl_common.cpp( 487) - Log - Vendor checks for 43 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 551.76) RDOC 002640: [03:45:49] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 002640: [03:45:49] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFFDF01091D - possibly stale. Using new DC FFFFFFFFD601079A to ensure context is rebound properly RDOC 002640: [03:45:49] gl_driver.cpp(1215) - Log - Core context 0000000000020002 created with attribs, sharing with context 0000000000020000 RDOC 002640: [03:45:49] gl_driver.cpp(1233) - Log - Reusing old sharegroup 000001EF4B9D0530 RDOC 002640: [03:45:49] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000020002 RDOC 002640: [03:45:49] gl_driver.cpp(1215) - Log - Core context 0000000000010003 created with attribs, sharing with context 0000000000020000 RDOC 002640: [03:45:49] gl_driver.cpp(1233) - Log - Reusing old sharegroup 000001EF4B9D0530 RDOC 002640: [03:45:49] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000010003 RDOC 002640: [03:45:49] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.3 RDOC 002640: [03:45:49] gl_driver.cpp(1411) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 551.76 RDOC 002640: [03:45:49] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.3 RDOC 002640: [03:45:49] gl_driver.cpp(1411) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 551.76 RDOC 001812: [03:45:49] target_control.cpp( 890) - Log - Used API: OpenGL (Not presenting & supported) RDOC 002640: [03:45:49] core.cpp(2047) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x0000000000470302 RDOC 001812: [03:45:49] target_control.cpp( 890) - Log - Used API: OpenGL (Presenting & supported) RDOC 002640: [03:45:49] gl_driver.cpp(2231) - Log - Starting capture RDOC 002640: [03:45:49] resource_manager.h(1469) - Log - Preparing up to 12 potentially dirty resources RDOC 002640: [03:45:49] resource_manager.h(1526) - Log - Prepared 12 dirty resources, postponed 0, skipped 0 RDOC 002640: [03:45:51] gl_driver.cpp(2302) - Log - Finished capture, Frame 5 RDOC 002640: [03:45:51] resource_manager.h(1538) - Log - Checking 12 resources with initial contents against 14 referenced resources RDOC 002640: [03:45:51] resource_manager.h(1642) - Log - Serialised 9 resources, skipped 3 unreferenced RDOC 002640: [03:45:51] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 9942336 bytes to 377590 (3.80 %) RDOC 002640: [03:45:51] gl_driver.cpp(2451) - Log - Captured GL frame with 9.481750 MB capture section in 1.257513 seconds RDOC 002640: [03:45:51] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 7376 bytes to 7376 (100.00 %) RDOC 002640: [03:45:51] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Multithread_Rendering\capture_frame5.rdc RDOC 002640: [03:45:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Multithread_Rendering\capture_frame5.rdc RDOC 001812: [03:45:51] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (455141 bytes) (time 1716950751) 69960 byte thumbnail RDOC 001812: [03:45:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Multithread_Rendering\capture_frame5.rdc RDOC 001812: [03:45:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001812: [03:45:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001812: [03:45:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001812: [03:45:52] gl_replay.cpp(4327) - Log - Capture was created on NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 551.76 RDOC 001812: [03:45:52] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 001812: [03:45:52] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 001812: [03:45:52] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 551.76 RDOC 001812: [03:45:52] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 001812: [03:45:52] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 001812: [03:45:52] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 001812: [03:45:52] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 001812: [03:45:52] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 001812: [03:45:52] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 001812: [03:45:52] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 001812: [03:45:52] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 001812: [03:45:52] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 001812: [03:45:52] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 001812: [03:45:52] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 001812: [03:45:52] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 001812: [03:45:52] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_shader5, [316]: GL_NV_half_float, [317]: GL_NV_light_max_exponent, [318]: GL_NV_memory_attachment, [319]: GL_NV_multisample_coverage, [320]: GL_NV_multisample_filter_hint, [321]: GL_NV_occlusion_query, [322]: GL_NV_packed_depth_stencil, [323]: GL_NV_parameter_buffer_object, [324]: GL_NV_parameter_buffer_object2, [325]: GL_NV_path_rendering, RDOC 001812: [03:45:52] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering_shared_edge, [327]: GL_NV_pixel_data_range, [328]: GL_NV_point_sprite, [329]: GL_NV_primitive_restart, [330]: GL_NV_query_resource, [331]: GL_NV_query_resource_tag, [332]: GL_NV_register_combiners, [333]: GL_NV_register_combiners2, [334]: GL_NV_sample_locations, [335]: GL_NV_sample_mask_override_coverage, [336]: GL_NV_shader_atomic_counters, [337]: GL_NV_shader_atomic_float, [338]: GL_NV_shader_atomic_float64, [339]: GL_NV_shader_atomic_fp16_vector, [340]: GL_NV_shader_atomic_int64, [341]: GL_NV_shader_buffer_load, [342]: GL_NV_shader_storage_buffer_object, [343]: GL_NV_shader_subgroup_partitioned, [344]: GL_NV_stereo_view_rendering, [345]: GL_NV_texgen_reflection, [346]: GL_NV_texture_barrier, [347]: GL_NV_texture_compression_vtc, [348]: GL_NV_texture_env_combine4, [349]: GL_NV_texture_multisample, [350]: GL_NV_texture_rectangle, RDOC 001812: [03:45:52] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle_compressed, [352]: GL_NV_texture_shader, [353]: GL_NV_texture_shader2, [354]: GL_NV_texture_shader3, [355]: GL_NV_transform_feedback, [356]: GL_NV_transform_feedback2, [357]: GL_NV_uniform_buffer_unified_memory, [358]: GL_NV_uniform_buffer_std430_layout, [359]: GL_NV_vertex_array_range, [360]: GL_NV_vertex_array_range2, [361]: GL_NV_vertex_attrib_integer_64bit, [362]: GL_NV_vertex_buffer_unified_memory, [363]: GL_NV_vertex_program, [364]: GL_NV_vertex_program1_1, [365]: GL_NV_vertex_program2, [366]: GL_NV_vertex_program2_option, [367]: GL_NV_vertex_program3, [368]: GL_NV_viewport_array2, [369]: GL_NV_viewport_swizzle, [370]: GL_NVX_conditional_render, [371]: GL_NVX_linked_gpu_multicast, [372]: GL_NV_gpu_multicast, [373]: GL_NVX_gpu_multicast2, [374]: GL_NVX_progress_fence, [375]: GL_NVX_gpu_memory_info, RDOC 001812: [03:45:52] gl_common.cpp( 88) - Log - [376]: GL_NVX_multigpu_info, [377]: GL_NVX_nvenc_interop, [378]: GL_NV_shader_thread_group, [379]: GL_NV_shader_thread_shuffle, [380]: GL_KHR_blend_equation_advanced, [381]: GL_KHR_blend_equation_advanced_coherent, [382]: GL_OVR_multiview, [383]: GL_OVR_multiview2, [384]: GL_SGIS_generate_mipmap, [385]: GL_SGIS_texture_lod, [386]: GL_SGIX_depth_texture, [387]: GL_SGIX_shadow, [388]: GL_SUN_slice_accum, [389]: GL_WIN_swap_hint, [390]: WGL_EXT_swap_control, RDOC 001812: [03:45:52] gl_common.cpp( 98) - Log - Function pointers available: RDOC 001812: [03:45:52] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001812: [03:45:52] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001812: [03:45:52] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001812: [03:45:52] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001812: [03:45:52] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001812: [03:45:52] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001812: [03:45:52] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001812: [03:45:52] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001812: [03:45:52] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001812: [03:45:52] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 001812: [03:45:52] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001812: [03:45:52] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001812: [03:45:52] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 001812: [03:45:52] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 001812: [03:45:52] gl_replay.cpp(4374) - Log - Created OpenGL replay device. RDOC 001812: [03:45:52] gl_common.cpp( 487) - Log - Vendor checks for 46 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 551.76) RDOC 001812: [03:45:52] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 001812: [03:45:52] gl_debug.cpp( 527) - Log - GLSL version 460 RDOC 001812: [03:45:52] gl_replay.cpp( 330) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 001812: [03:45:52] nv_gl_counters.cpp( 68) - Warning - NvPerf library failed to initialize RDOC 001812: [03:45:52] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001812: [03:45:52] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 001812: [03:45:52] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 001812: [03:45:52] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 001812: [03:45:52] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 001812: [03:45:52] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 001812: [03:45:52] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 001812: [03:45:52] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 001812: [03:45:52] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 001812: [03:45:53] gl_driver.cpp(3433) - Log - Timer chunk initialisation - 839.404 ms RDOC 001812: [03:45:53] replay_controller.cpp(1934) - Log - Shutting down replay renderer
gl\gl_test.cpp:104 Log: Running GL test on NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 551.76
RDOC 000276: [03:45:54] core.cpp( 501) - Log - RenderDoc v1.33 Windows 64-bit Release (45db4fef3393ed05c306b8929cbaa0dae4bc9298) loaded in replay application RDOC 000276: [03:45:54] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 000276: [03:45:54] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 000276: [03:45:54] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 000276: [03:45:54] win32_process.cpp( 610) - Log - Injecting renderdoc into process 7976 RDOC 007976: [03:45:54] core.cpp( 501) - Log - RenderDoc v1.33 Windows 64-bit Release (45db4fef3393ed05c306b8929cbaa0dae4bc9298) capturing application RDOC 007976: [03:45:54] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 007976: [03:45:54] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 007976: [03:45:54] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 007976: [03:45:54] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 007976: [03:45:54] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 007976: [03:45:54] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 007976: [03:45:54] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 007976: [03:45:54] d3d12_hooks.cpp( 491) - Log - Registering D3D12 hooks RDOC 007976: [03:45:54] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 007976: [03:45:54] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 007976: [03:45:54] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 007976: [03:45:54] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 007976: [03:45:54] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 007976: [03:45:54] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 000276: [03:45:54] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [7976] RDOC 007976: [03:45:54] gl_driver.cpp(1215) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 007976: [03:45:54] gl_driver.cpp(1227) - Log - Created new sharegroup 0000027C4E1F6D80 RDOC 007976: [03:45:54] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 007976: [03:45:54] gl_driver.cpp(1411) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 551.76 RDOC 007976: [03:45:54] gl_driver.cpp(1102) - Log - Deleting context 0000000000010000 RDOC 007976: [03:45:54] gl_driver.cpp(1126) - Log - Deleting shader group 0000027C4E1F6D80 RDOC 007976: [03:45:54] gl_driver.cpp(1215) - Log - Core context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 007976: [03:45:54] gl_driver.cpp(1227) - Log - Created new sharegroup 0000027C4E1F7640 RDOC 007976: [03:45:54] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000020000 RDOC 007976: [03:45:54] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.3 RDOC 007976: [03:45:54] gl_driver.cpp(1411) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 551.76 RDOC 007976: [03:45:54] gl_common.cpp( 487) - Log - Vendor checks for 43 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 551.76) RDOC 007976: [03:45:54] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 000276: [03:45:54] target_control.cpp( 890) - Log - Used API: OpenGL (Not presenting & supported) RDOC 007976: [03:45:54] core.cpp(2047) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x00000000001F030C RDOC 007976: [03:45:54] gl_driver.cpp(2231) - Log - Starting capture RDOC 007976: [03:45:54] resource_manager.h(1469) - Log - Preparing up to 28 potentially dirty resources RDOC 000276: [03:45:54] target_control.cpp( 890) - Log - Used API: OpenGL (Presenting & supported) RDOC 007976: [03:45:54] resource_manager.h(1526) - Log - Prepared 28 dirty resources, postponed 0, skipped 0 RDOC 007976: [03:45:54] gl_driver.cpp(2302) - Log - Finished capture, Frame 5 RDOC 007976: [03:45:54] resource_manager.h(1538) - Log - Checking 28 resources with initial contents against 42 referenced resources RDOC 007976: [03:45:54] resource_manager.h(1642) - Log - Serialised 27 resources, skipped 1 unreferenced RDOC 007976: [03:45:54] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 28466176 bytes to 498341 (1.75 %) RDOC 007976: [03:45:54] gl_driver.cpp(2451) - Log - Captured GL frame with 27.147461 MB capture section in 0.331058 seconds RDOC 007976: [03:45:54] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 6676 bytes to 6676 (100.00 %) RDOC 007976: [03:45:54] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Overlay_Test\capture_frame5.rdc RDOC 007976: [03:45:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Overlay_Test\capture_frame5.rdc RDOC 000276: [03:45:54] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (515695 bytes) (time 1716950754) 10463 byte thumbnail RDOC 000276: [03:45:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Overlay_Test\capture_frame5.rdc RDOC 000276: [03:45:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000276: [03:45:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000276: [03:45:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000276: [03:45:55] gl_replay.cpp(4327) - Log - Capture was created on NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 551.76 RDOC 000276: [03:45:56] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 000276: [03:45:56] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 000276: [03:45:56] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 551.76 RDOC 000276: [03:45:56] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 000276: [03:45:56] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 000276: [03:45:56] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 000276: [03:45:56] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 000276: [03:45:56] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 000276: [03:45:56] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 000276: [03:45:56] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 000276: [03:45:56] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 000276: [03:45:56] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 000276: [03:45:56] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 000276: [03:45:56] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 000276: [03:45:56] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 000276: [03:45:56] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_shader5, [316]: GL_NV_half_float, [317]: GL_NV_light_max_exponent, [318]: GL_NV_memory_attachment, [319]: GL_NV_multisample_coverage, [320]: GL_NV_multisample_filter_hint, [321]: GL_NV_occlusion_query, [322]: GL_NV_packed_depth_stencil, [323]: GL_NV_parameter_buffer_object, [324]: GL_NV_parameter_buffer_object2, [325]: GL_NV_path_rendering, RDOC 000276: [03:45:56] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering_shared_edge, [327]: GL_NV_pixel_data_range, [328]: GL_NV_point_sprite, [329]: GL_NV_primitive_restart, [330]: GL_NV_query_resource, [331]: GL_NV_query_resource_tag, [332]: GL_NV_register_combiners, [333]: GL_NV_register_combiners2, [334]: GL_NV_sample_locations, [335]: GL_NV_sample_mask_override_coverage, [336]: GL_NV_shader_atomic_counters, [337]: GL_NV_shader_atomic_float, [338]: GL_NV_shader_atomic_float64, [339]: GL_NV_shader_atomic_fp16_vector, [340]: GL_NV_shader_atomic_int64, [341]: GL_NV_shader_buffer_load, [342]: GL_NV_shader_storage_buffer_object, [343]: GL_NV_shader_subgroup_partitioned, [344]: GL_NV_stereo_view_rendering, [345]: GL_NV_texgen_reflection, [346]: GL_NV_texture_barrier, [347]: GL_NV_texture_compression_vtc, [348]: GL_NV_texture_env_combine4, [349]: GL_NV_texture_multisample, [350]: GL_NV_texture_rectangle, RDOC 000276: [03:45:56] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle_compressed, [352]: GL_NV_texture_shader, [353]: GL_NV_texture_shader2, [354]: GL_NV_texture_shader3, [355]: GL_NV_transform_feedback, [356]: GL_NV_transform_feedback2, [357]: GL_NV_uniform_buffer_unified_memory, [358]: GL_NV_uniform_buffer_std430_layout, [359]: GL_NV_vertex_array_range, [360]: GL_NV_vertex_array_range2, [361]: GL_NV_vertex_attrib_integer_64bit, [362]: GL_NV_vertex_buffer_unified_memory, [363]: GL_NV_vertex_program, [364]: GL_NV_vertex_program1_1, [365]: GL_NV_vertex_program2, [366]: GL_NV_vertex_program2_option, [367]: GL_NV_vertex_program3, [368]: GL_NV_viewport_array2, [369]: GL_NV_viewport_swizzle, [370]: GL_NVX_conditional_render, [371]: GL_NVX_linked_gpu_multicast, [372]: GL_NV_gpu_multicast, [373]: GL_NVX_gpu_multicast2, [374]: GL_NVX_progress_fence, [375]: GL_NVX_gpu_memory_info, RDOC 000276: [03:45:56] gl_common.cpp( 88) - Log - [376]: GL_NVX_multigpu_info, [377]: GL_NVX_nvenc_interop, [378]: GL_NV_shader_thread_group, [379]: GL_NV_shader_thread_shuffle, [380]: GL_KHR_blend_equation_advanced, [381]: GL_KHR_blend_equation_advanced_coherent, [382]: GL_OVR_multiview, [383]: GL_OVR_multiview2, [384]: GL_SGIS_generate_mipmap, [385]: GL_SGIS_texture_lod, [386]: GL_SGIX_depth_texture, [387]: GL_SGIX_shadow, [388]: GL_SUN_slice_accum, [389]: GL_WIN_swap_hint, [390]: WGL_EXT_swap_control, RDOC 000276: [03:45:56] gl_common.cpp( 98) - Log - Function pointers available: RDOC 000276: [03:45:56] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 000276: [03:45:56] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 000276: [03:45:56] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 000276: [03:45:56] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 000276: [03:45:56] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 000276: [03:45:56] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 000276: [03:45:56] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 000276: [03:45:56] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 000276: [03:45:56] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 000276: [03:45:56] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 000276: [03:45:56] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 000276: [03:45:56] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 000276: [03:45:56] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 000276: [03:45:56] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 000276: [03:45:56] gl_replay.cpp(4374) - Log - Created OpenGL replay device. RDOC 000276: [03:45:56] gl_common.cpp( 487) - Log - Vendor checks for 46 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 551.76) RDOC 000276: [03:45:56] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 000276: [03:45:56] gl_debug.cpp( 527) - Log - GLSL version 460 RDOC 000276: [03:45:56] gl_replay.cpp( 330) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 000276: [03:45:56] nv_gl_counters.cpp( 68) - Warning - NvPerf library failed to initialize RDOC 000276: [03:45:56] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 000276: [03:45:56] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 000276: [03:45:56] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 000276: [03:45:56] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 000276: [03:45:56] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 000276: [03:45:56] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 000276: [03:45:56] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 000276: [03:45:56] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 000276: [03:45:56] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 000276: [03:45:56] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 000276: [03:45:56] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 000276: [03:45:56] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 000276: [03:45:56] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 000276: [03:45:56] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 000276: [03:45:56] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 000276: [03:45:56] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 000276: [03:45:56] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 000276: [03:45:56] gl_driver.cpp(3433) - Log - Timer chunk initialisation - 251.764 ms RDOC 000276: [03:45:56] gl_overlay.cpp(2007) - Log - Timer Quad Overdraw - 14.706 ms RDOC 000276: [03:45:56] gl_overlay.cpp(2007) - Log - Timer Quad Overdraw - 1.537 ms RDOC 000276: [03:45:56] gl_overlay.cpp(1573) - Log - Timer Triangle Size - 7.321 ms RDOC 000276: [03:45:56] gl_overlay.cpp(1573) - Log - Timer Triangle Size - 0.561 ms RDOC 000276: [03:45:56] gl_overlay.cpp(2007) - Log - Timer Quad Overdraw - 110.995 ms RDOC 000276: [03:45:56] gl_overlay.cpp(2007) - Log - Timer Quad Overdraw - 3.857 ms RDOC 000276: [03:45:56] gl_overlay.cpp(1573) - Log - Timer Triangle Size - 3.114 ms RDOC 000276: [03:45:56] gl_overlay.cpp(1573) - Log - Timer Triangle Size - 0.369 ms RDOC 000276: [03:45:56] gl_overlay.cpp(1573) - Log - Timer Triangle Size - 0.344 ms RDOC 000276: [03:45:57] gl_overlay.cpp(2007) - Log - Timer Quad Overdraw - 5.099 ms RDOC 000276: [03:45:57] gl_overlay.cpp(2007) - Log - Timer Quad Overdraw - 1.236 ms RDOC 000276: [03:45:57] gl_overlay.cpp(1573) - Log - Timer Triangle Size - 3.092 ms RDOC 000276: [03:45:57] gl_overlay.cpp(1573) - Log - Timer Triangle Size - 0.331 ms RDOC 000276: [03:45:57] gl_overlay.cpp(2007) - Log - Timer Quad Overdraw - 5.738 ms RDOC 000276: [03:45:57] gl_overlay.cpp(2007) - Log - Timer Quad Overdraw - 1.268 ms RDOC 000276: [03:45:57] gl_overlay.cpp(1573) - Log - Timer Triangle Size - 3.296 ms RDOC 000276: [03:45:57] gl_overlay.cpp(1573) - Log - Timer Triangle Size - 0.452 ms RDOC 000276: [03:45:57] gl_overlay.cpp(2007) - Log - Timer Quad Overdraw - 100.172 ms RDOC 000276: [03:45:57] gl_overlay.cpp(2007) - Log - Timer Quad Overdraw - 3.737 ms RDOC 000276: [03:45:57] gl_overlay.cpp(1573) - Log - Timer Triangle Size - 3.465 ms RDOC 000276: [03:45:57] gl_overlay.cpp(1573) - Log - Timer Triangle Size - 0.371 ms RDOC 000276: [03:45:57] gl_overlay.cpp(1573) - Log - Timer Triangle Size - 0.350 ms RDOC 000276: [03:45:57] gl_overlay.cpp(2007) - Log - Timer Quad Overdraw - 5.900 ms RDOC 000276: [03:45:57] gl_overlay.cpp(2007) - Log - Timer Quad Overdraw - 1.280 ms RDOC 000276: [03:45:57] gl_overlay.cpp(1573) - Log - Timer Triangle Size - 4.044 ms RDOC 000276: [03:45:57] gl_overlay.cpp(1573) - Log - Timer Triangle Size - 0.447 ms RDOC 000276: [03:45:58] gl_overlay.cpp(2007) - Log - Timer Quad Overdraw - 6.214 ms RDOC 000276: [03:45:58] gl_overlay.cpp(2007) - Log - Timer Quad Overdraw - 1.573 ms RDOC 000276: [03:45:58] gl_overlay.cpp(1573) - Log - Timer Triangle Size - 4.282 ms RDOC 000276: [03:45:58] gl_overlay.cpp(1573) - Log - Timer Triangle Size - 0.456 ms RDOC 000276: [03:45:58] gl_overlay.cpp(2007) - Log - Timer Quad Overdraw - 13.196 ms RDOC 000276: [03:45:58] gl_overlay.cpp(2007) - Log - Timer Quad Overdraw - 3.261 ms RDOC 000276: [03:45:58] gl_overlay.cpp(1573) - Log - Timer Triangle Size - 3.549 ms RDOC 000276: [03:45:58] gl_overlay.cpp(1573) - Log - Timer Triangle Size - 0.454 ms RDOC 000276: [03:45:58] gl_overlay.cpp(1573) - Log - Timer Triangle Size - 0.478 ms RDOC 000276: [03:45:58] gl_overlay.cpp(2007) - Log - Timer Quad Overdraw - 6.233 ms RDOC 000276: [03:45:58] gl_overlay.cpp(2007) - Log - Timer Quad Overdraw - 1.832 ms RDOC 000276: [03:45:58] gl_overlay.cpp(1573) - Log - Timer Triangle Size - 3.777 ms RDOC 000276: [03:45:58] gl_overlay.cpp(1573) - Log - Timer Triangle Size - 0.365 ms RDOC 000276: [03:45:58] gl_overlay.cpp(2007) - Log - Timer Quad Overdraw - 6.630 ms RDOC 000276: [03:45:58] gl_overlay.cpp(2007) - Log - Timer Quad Overdraw - 1.313 ms RDOC 000276: [03:45:58] gl_overlay.cpp(1573) - Log - Timer Triangle Size - 3.582 ms RDOC 000276: [03:45:58] gl_overlay.cpp(1573) - Log - Timer Triangle Size - 0.351 ms RDOC 000276: [03:45:58] gl_overlay.cpp(2007) - Log - Timer Quad Overdraw - 7.743 ms RDOC 000276: [03:45:58] gl_overlay.cpp(2007) - Log - Timer Quad Overdraw - 2.505 ms RDOC 000276: [03:45:58] gl_overlay.cpp(1573) - Log - Timer Triangle Size - 2.077 ms RDOC 000276: [03:45:58] gl_overlay.cpp(1573) - Log - Timer Triangle Size - 0.179 ms RDOC 000276: [03:45:58] gl_overlay.cpp(1573) - Log - Timer Triangle Size - 0.170 ms RDOC 000276: [03:45:58] gl_overlay.cpp(2007) - Log - Timer Quad Overdraw - 3.618 ms RDOC 000276: [03:45:58] gl_overlay.cpp(2007) - Log - Timer Quad Overdraw - 1.301 ms RDOC 000276: [03:45:58] gl_overlay.cpp(1573) - Log - Timer Triangle Size - 1.877 ms RDOC 000276: [03:45:58] gl_overlay.cpp(1573) - Log - Timer Triangle Size - 0.200 ms RDOC 000276: [03:45:58] gl_overlay.cpp(2007) - Log - Timer Quad Overdraw - 3.657 ms RDOC 000276: [03:45:58] gl_overlay.cpp(2007) - Log - Timer Quad Overdraw - 1.346 ms RDOC 000276: [03:45:59] gl_overlay.cpp(1573) - Log - Timer Triangle Size - 2.126 ms RDOC 000276: [03:45:59] gl_overlay.cpp(1573) - Log - Timer Triangle Size - 0.212 ms RDOC 000276: [03:45:59] gl_overlay.cpp(2007) - Log - Timer Quad Overdraw - 5.442 ms RDOC 000276: [03:45:59] gl_overlay.cpp(2007) - Log - Timer Quad Overdraw - 2.269 ms RDOC 000276: [03:45:59] gl_overlay.cpp(1573) - Log - Timer Triangle Size - 1.991 ms RDOC 000276: [03:45:59] gl_overlay.cpp(1573) - Log - Timer Triangle Size - 0.170 ms RDOC 000276: [03:45:59] gl_overlay.cpp(1573) - Log - Timer Triangle Size - 0.174 ms RDOC 000276: [03:45:59] gl_overlay.cpp(2007) - Log - Timer Quad Overdraw - 3.924 ms RDOC 000276: [03:45:59] gl_overlay.cpp(2007) - Log - Timer Quad Overdraw - 1.489 ms RDOC 000276: [03:45:59] gl_overlay.cpp(1573) - Log - Timer Triangle Size - 1.921 ms RDOC 000276: [03:45:59] gl_overlay.cpp(1573) - Log - Timer Triangle Size - 0.173 ms RDOC 000276: [03:45:59] gl_overlay.cpp(2007) - Log - Timer Quad Overdraw - 5.923 ms RDOC 000276: [03:45:59] gl_overlay.cpp(2007) - Log - Timer Quad Overdraw - 1.120 ms RDOC 000276: [03:45:59] gl_overlay.cpp(1573) - Log - Timer Triangle Size - 2.363 ms RDOC 000276: [03:45:59] gl_overlay.cpp(1573) - Log - Timer Triangle Size - 0.159 ms RDOC 000276: [03:45:59] gl_overlay.cpp(1573) - Log - Timer Triangle Size - 0.165 ms RDOC 000276: [03:45:59] gl_overlay.cpp(2007) - Log - Timer Quad Overdraw - 3.052 ms RDOC 000276: [03:45:59] gl_overlay.cpp(2007) - Log - Timer Quad Overdraw - 0.978 ms RDOC 000276: [03:45:59] gl_overlay.cpp(1573) - Log - Timer Triangle Size - 2.289 ms RDOC 000276: [03:45:59] gl_overlay.cpp(1573) - Log - Timer Triangle Size - 0.157 ms RDOC 000276: [03:45:59] replay_controller.cpp(1934) - Log - Shutting down replay renderer
gl\gl_test.cpp:104 Log: Running GL test on NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 551.76
RDOC 008448: [03:45:59] core.cpp( 501) - Log - RenderDoc v1.33 Windows 64-bit Release (45db4fef3393ed05c306b8929cbaa0dae4bc9298) loaded in replay application RDOC 008448: [03:45:59] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 008448: [03:45:59] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 008448: [03:45:59] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 008448: [03:45:59] win32_process.cpp( 610) - Log - Injecting renderdoc into process 7184 RDOC 007184: [03:45:59] core.cpp( 501) - Log - RenderDoc v1.33 Windows 64-bit Release (45db4fef3393ed05c306b8929cbaa0dae4bc9298) capturing application RDOC 007184: [03:45:59] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 007184: [03:45:59] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 007184: [03:45:59] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 007184: [03:45:59] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 007184: [03:45:59] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 007184: [03:45:59] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 007184: [03:45:59] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 007184: [03:45:59] d3d12_hooks.cpp( 491) - Log - Registering D3D12 hooks RDOC 007184: [03:45:59] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 007184: [03:45:59] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 007184: [03:45:59] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 007184: [03:45:59] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 007184: [03:45:59] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 007184: [03:45:59] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 008448: [03:45:59] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [7184] RDOC 007184: [03:45:59] gl_driver.cpp(1215) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 007184: [03:45:59] gl_driver.cpp(1227) - Log - Created new sharegroup 000001C8D33E57F0 RDOC 007184: [03:45:59] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 007184: [03:45:59] gl_driver.cpp(1411) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 551.76 RDOC 007184: [03:45:59] gl_driver.cpp(1102) - Log - Deleting context 0000000000010000 RDOC 007184: [03:45:59] gl_driver.cpp(1126) - Log - Deleting shader group 000001C8D33E57F0 RDOC 007184: [03:45:59] gl_driver.cpp(1215) - Log - Compatibility context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 007184: [03:45:59] gl_driver.cpp(1227) - Log - Created new sharegroup 000001C8D33E54F0 RDOC 007184: [03:45:59] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000020000 RDOC 007184: [03:45:59] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 007184: [03:45:59] gl_driver.cpp(1411) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 551.76 RDOC 007184: [03:46:00] core.cpp(2047) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x00000000000D02E8 RDOC 008448: [03:46:00] target_control.cpp( 890) - Log - Used API: OpenGL (Not presenting & supported) RDOC 007184: [03:46:00] gl_driver.cpp(2231) - Log - Starting capture RDOC 007184: [03:46:00] resource_manager.h(1469) - Log - Preparing up to 4 potentially dirty resources RDOC 007184: [03:46:00] resource_manager.h(1526) - Log - Prepared 4 dirty resources, postponed 0, skipped 0 RDOC 008448: [03:46:00] target_control.cpp( 890) - Log - Used API: OpenGL (Presenting & supported) RDOC 007184: [03:46:00] gl_driver.cpp(2302) - Log - Finished capture, Frame 6 RDOC 007184: [03:46:00] resource_manager.h(1538) - Log - Checking 4 resources with initial contents against 8 referenced resources RDOC 007184: [03:46:00] resource_manager.h(1642) - Log - Serialised 3 resources, skipped 1 unreferenced RDOC 007184: [03:46:00] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 34112 bytes to 3569 (10.46 %) RDOC 007184: [03:46:00] gl_driver.cpp(2451) - Log - Captured GL frame with 0.032532 MB capture section in 0.053106 seconds RDOC 007184: [03:46:00] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4425 bytes to 4425 (100.00 %) RDOC 007184: [03:46:00] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Parameter_Zoo\capture_frame6.rdc RDOC 007184: [03:46:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Parameter_Zoo\capture_frame6.rdc RDOC 008448: [03:46:00] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 6) (14311 bytes) (time 1716950760) 6102 byte thumbnail RDOC 008448: [03:46:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Parameter_Zoo\capture_frame6.rdc RDOC 008448: [03:46:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008448: [03:46:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008448: [03:46:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008448: [03:46:01] gl_replay.cpp(4327) - Log - Capture was created on NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 551.76 RDOC 008448: [03:46:01] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 008448: [03:46:01] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 008448: [03:46:01] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 551.76 RDOC 008448: [03:46:01] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 008448: [03:46:01] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 008448: [03:46:01] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 008448: [03:46:01] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 008448: [03:46:01] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 008448: [03:46:01] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 008448: [03:46:01] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 008448: [03:46:01] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 008448: [03:46:01] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 008448: [03:46:01] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 008448: [03:46:01] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 008448: [03:46:01] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 008448: [03:46:01] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_shader5, [316]: GL_NV_half_float, [317]: GL_NV_light_max_exponent, [318]: GL_NV_memory_attachment, [319]: GL_NV_multisample_coverage, [320]: GL_NV_multisample_filter_hint, [321]: GL_NV_occlusion_query, [322]: GL_NV_packed_depth_stencil, [323]: GL_NV_parameter_buffer_object, [324]: GL_NV_parameter_buffer_object2, [325]: GL_NV_path_rendering, RDOC 008448: [03:46:01] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering_shared_edge, [327]: GL_NV_pixel_data_range, [328]: GL_NV_point_sprite, [329]: GL_NV_primitive_restart, [330]: GL_NV_query_resource, [331]: GL_NV_query_resource_tag, [332]: GL_NV_register_combiners, [333]: GL_NV_register_combiners2, [334]: GL_NV_sample_locations, [335]: GL_NV_sample_mask_override_coverage, [336]: GL_NV_shader_atomic_counters, [337]: GL_NV_shader_atomic_float, [338]: GL_NV_shader_atomic_float64, [339]: GL_NV_shader_atomic_fp16_vector, [340]: GL_NV_shader_atomic_int64, [341]: GL_NV_shader_buffer_load, [342]: GL_NV_shader_storage_buffer_object, [343]: GL_NV_shader_subgroup_partitioned, [344]: GL_NV_stereo_view_rendering, [345]: GL_NV_texgen_reflection, [346]: GL_NV_texture_barrier, [347]: GL_NV_texture_compression_vtc, [348]: GL_NV_texture_env_combine4, [349]: GL_NV_texture_multisample, [350]: GL_NV_texture_rectangle, RDOC 008448: [03:46:01] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle_compressed, [352]: GL_NV_texture_shader, [353]: GL_NV_texture_shader2, [354]: GL_NV_texture_shader3, [355]: GL_NV_transform_feedback, [356]: GL_NV_transform_feedback2, [357]: GL_NV_uniform_buffer_unified_memory, [358]: GL_NV_uniform_buffer_std430_layout, [359]: GL_NV_vertex_array_range, [360]: GL_NV_vertex_array_range2, [361]: GL_NV_vertex_attrib_integer_64bit, [362]: GL_NV_vertex_buffer_unified_memory, [363]: GL_NV_vertex_program, [364]: GL_NV_vertex_program1_1, [365]: GL_NV_vertex_program2, [366]: GL_NV_vertex_program2_option, [367]: GL_NV_vertex_program3, [368]: GL_NV_viewport_array2, [369]: GL_NV_viewport_swizzle, [370]: GL_NVX_conditional_render, [371]: GL_NVX_linked_gpu_multicast, [372]: GL_NV_gpu_multicast, [373]: GL_NVX_gpu_multicast2, [374]: GL_NVX_progress_fence, [375]: GL_NVX_gpu_memory_info, RDOC 008448: [03:46:01] gl_common.cpp( 88) - Log - [376]: GL_NVX_multigpu_info, [377]: GL_NVX_nvenc_interop, [378]: GL_NV_shader_thread_group, [379]: GL_NV_shader_thread_shuffle, [380]: GL_KHR_blend_equation_advanced, [381]: GL_KHR_blend_equation_advanced_coherent, [382]: GL_OVR_multiview, [383]: GL_OVR_multiview2, [384]: GL_SGIS_generate_mipmap, [385]: GL_SGIS_texture_lod, [386]: GL_SGIX_depth_texture, [387]: GL_SGIX_shadow, [388]: GL_SUN_slice_accum, [389]: GL_WIN_swap_hint, [390]: WGL_EXT_swap_control, RDOC 008448: [03:46:01] gl_common.cpp( 98) - Log - Function pointers available: RDOC 008448: [03:46:01] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008448: [03:46:01] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008448: [03:46:01] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008448: [03:46:01] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008448: [03:46:01] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008448: [03:46:01] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008448: [03:46:01] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008448: [03:46:01] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008448: [03:46:01] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008448: [03:46:01] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 008448: [03:46:01] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008448: [03:46:01] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008448: [03:46:01] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 008448: [03:46:01] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 008448: [03:46:01] gl_replay.cpp(4374) - Log - Created OpenGL replay device. RDOC 008448: [03:46:01] gl_common.cpp( 487) - Log - Vendor checks for 46 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 551.76) RDOC 008448: [03:46:01] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 008448: [03:46:01] gl_debug.cpp( 527) - Log - GLSL version 460 RDOC 008448: [03:46:01] gl_replay.cpp( 330) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 008448: [03:46:01] nv_gl_counters.cpp( 68) - Warning - NvPerf library failed to initialize RDOC 008448: [03:46:01] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008448: [03:46:01] gl_driver.cpp(3433) - Log - Timer chunk initialisation - 120.553 ms RDOC 008448: [03:46:01] replay_controller.cpp(1934) - Log - Shutting down replay renderer
gl\gl_test.cpp:104 Log: Running GL test on NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 551.76
RDOC 001668: [03:46:02] core.cpp( 501) - Log - RenderDoc v1.33 Windows 64-bit Release (45db4fef3393ed05c306b8929cbaa0dae4bc9298) loaded in replay application RDOC 001668: [03:46:02] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 001668: [03:46:02] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 001668: [03:46:02] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 001668: [03:46:02] win32_process.cpp( 610) - Log - Injecting renderdoc into process 11120 RDOC 011120: [03:46:02] core.cpp( 501) - Log - RenderDoc v1.33 Windows 64-bit Release (45db4fef3393ed05c306b8929cbaa0dae4bc9298) capturing application RDOC 011120: [03:46:02] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011120: [03:46:02] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 011120: [03:46:02] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 011120: [03:46:02] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 011120: [03:46:02] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 011120: [03:46:02] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 011120: [03:46:02] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 011120: [03:46:02] d3d12_hooks.cpp( 491) - Log - Registering D3D12 hooks RDOC 011120: [03:46:02] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 011120: [03:46:02] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 011120: [03:46:02] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 011120: [03:46:02] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 011120: [03:46:02] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 011120: [03:46:02] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 001668: [03:46:02] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [11120] RDOC 011120: [03:46:02] gl_driver.cpp(1215) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 011120: [03:46:02] gl_driver.cpp(1227) - Log - Created new sharegroup 00000182B0F92CF0 RDOC 011120: [03:46:02] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 011120: [03:46:02] gl_driver.cpp(1411) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 551.76 RDOC 011120: [03:46:02] gl_driver.cpp(1102) - Log - Deleting context 0000000000010000 RDOC 011120: [03:46:02] gl_driver.cpp(1126) - Log - Deleting shader group 00000182B0F92CF0 RDOC 011120: [03:46:02] gl_driver.cpp(1215) - Log - Core context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 011120: [03:46:02] gl_driver.cpp(1227) - Log - Created new sharegroup 00000182B0F92170 RDOC 011120: [03:46:02] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000020000 RDOC 011120: [03:46:02] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.3 RDOC 011120: [03:46:02] gl_driver.cpp(1411) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 551.76 RDOC 011120: [03:46:02] gl_common.cpp( 487) - Log - Vendor checks for 43 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 551.76) RDOC 011120: [03:46:02] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 001668: [03:46:02] target_control.cpp( 890) - Log - Used API: OpenGL (Not presenting & supported) RDOC 011120: [03:46:02] core.cpp(2047) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x000000000024030C RDOC 011120: [03:46:02] gl_driver.cpp(2231) - Log - Starting capture RDOC 011120: [03:46:02] resource_manager.h(1469) - Log - Preparing up to 3 potentially dirty resources RDOC 011120: [03:46:02] resource_manager.h(1526) - Log - Prepared 3 dirty resources, postponed 0, skipped 0 RDOC 011120: [03:46:02] gl_driver.cpp(2302) - Log - Finished capture, Frame 5 RDOC 001668: [03:46:02] target_control.cpp( 890) - Log - Used API: OpenGL (Presenting & supported) RDOC 011120: [03:46:02] resource_manager.h(1538) - Log - Checking 3 resources with initial contents against 7 referenced resources RDOC 011120: [03:46:02] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 1 unreferenced RDOC 011120: [03:46:02] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 29568 bytes to 3463 (11.71 %) RDOC 011120: [03:46:02] gl_driver.cpp(2451) - Log - Captured GL frame with 0.028198 MB capture section in 0.043854 seconds RDOC 011120: [03:46:02] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 011120: [03:46:02] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Per_Type_Tex_Units\capture_frame5.rdc RDOC 011120: [03:46:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Per_Type_Tex_Units\capture_frame5.rdc RDOC 001668: [03:46:02] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (13926 bytes) (time 1716950762) 5829 byte thumbnail RDOC 001668: [03:46:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Per_Type_Tex_Units\capture_frame5.rdc RDOC 001668: [03:46:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001668: [03:46:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001668: [03:46:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001668: [03:46:03] gl_replay.cpp(4327) - Log - Capture was created on NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 551.76 RDOC 001668: [03:46:03] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 001668: [03:46:03] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 001668: [03:46:03] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 551.76 RDOC 001668: [03:46:03] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 001668: [03:46:03] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 001668: [03:46:03] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 001668: [03:46:03] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 001668: [03:46:03] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 001668: [03:46:03] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 001668: [03:46:03] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 001668: [03:46:03] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 001668: [03:46:03] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 001668: [03:46:03] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 001668: [03:46:03] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 001668: [03:46:03] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 001668: [03:46:03] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_shader5, [316]: GL_NV_half_float, [317]: GL_NV_light_max_exponent, [318]: GL_NV_memory_attachment, [319]: GL_NV_multisample_coverage, [320]: GL_NV_multisample_filter_hint, [321]: GL_NV_occlusion_query, [322]: GL_NV_packed_depth_stencil, [323]: GL_NV_parameter_buffer_object, [324]: GL_NV_parameter_buffer_object2, [325]: GL_NV_path_rendering, RDOC 001668: [03:46:03] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering_shared_edge, [327]: GL_NV_pixel_data_range, [328]: GL_NV_point_sprite, [329]: GL_NV_primitive_restart, [330]: GL_NV_query_resource, [331]: GL_NV_query_resource_tag, [332]: GL_NV_register_combiners, [333]: GL_NV_register_combiners2, [334]: GL_NV_sample_locations, [335]: GL_NV_sample_mask_override_coverage, [336]: GL_NV_shader_atomic_counters, [337]: GL_NV_shader_atomic_float, [338]: GL_NV_shader_atomic_float64, [339]: GL_NV_shader_atomic_fp16_vector, [340]: GL_NV_shader_atomic_int64, [341]: GL_NV_shader_buffer_load, [342]: GL_NV_shader_storage_buffer_object, [343]: GL_NV_shader_subgroup_partitioned, [344]: GL_NV_stereo_view_rendering, [345]: GL_NV_texgen_reflection, [346]: GL_NV_texture_barrier, [347]: GL_NV_texture_compression_vtc, [348]: GL_NV_texture_env_combine4, [349]: GL_NV_texture_multisample, [350]: GL_NV_texture_rectangle, RDOC 001668: [03:46:03] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle_compressed, [352]: GL_NV_texture_shader, [353]: GL_NV_texture_shader2, [354]: GL_NV_texture_shader3, [355]: GL_NV_transform_feedback, [356]: GL_NV_transform_feedback2, [357]: GL_NV_uniform_buffer_unified_memory, [358]: GL_NV_uniform_buffer_std430_layout, [359]: GL_NV_vertex_array_range, [360]: GL_NV_vertex_array_range2, [361]: GL_NV_vertex_attrib_integer_64bit, [362]: GL_NV_vertex_buffer_unified_memory, [363]: GL_NV_vertex_program, [364]: GL_NV_vertex_program1_1, [365]: GL_NV_vertex_program2, [366]: GL_NV_vertex_program2_option, [367]: GL_NV_vertex_program3, [368]: GL_NV_viewport_array2, [369]: GL_NV_viewport_swizzle, [370]: GL_NVX_conditional_render, [371]: GL_NVX_linked_gpu_multicast, [372]: GL_NV_gpu_multicast, [373]: GL_NVX_gpu_multicast2, [374]: GL_NVX_progress_fence, [375]: GL_NVX_gpu_memory_info, RDOC 001668: [03:46:03] gl_common.cpp( 88) - Log - [376]: GL_NVX_multigpu_info, [377]: GL_NVX_nvenc_interop, [378]: GL_NV_shader_thread_group, [379]: GL_NV_shader_thread_shuffle, [380]: GL_KHR_blend_equation_advanced, [381]: GL_KHR_blend_equation_advanced_coherent, [382]: GL_OVR_multiview, [383]: GL_OVR_multiview2, [384]: GL_SGIS_generate_mipmap, [385]: GL_SGIS_texture_lod, [386]: GL_SGIX_depth_texture, [387]: GL_SGIX_shadow, [388]: GL_SUN_slice_accum, [389]: GL_WIN_swap_hint, [390]: WGL_EXT_swap_control, RDOC 001668: [03:46:03] gl_common.cpp( 98) - Log - Function pointers available: RDOC 001668: [03:46:03] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001668: [03:46:03] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001668: [03:46:03] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001668: [03:46:03] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001668: [03:46:03] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001668: [03:46:03] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001668: [03:46:03] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001668: [03:46:03] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001668: [03:46:03] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001668: [03:46:03] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 001668: [03:46:03] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001668: [03:46:03] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001668: [03:46:03] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 001668: [03:46:03] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 001668: [03:46:03] gl_replay.cpp(4374) - Log - Created OpenGL replay device. RDOC 001668: [03:46:03] gl_common.cpp( 487) - Log - Vendor checks for 46 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 551.76) RDOC 001668: [03:46:03] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 001668: [03:46:03] gl_debug.cpp( 527) - Log - GLSL version 460 RDOC 001668: [03:46:03] gl_replay.cpp( 330) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 001668: [03:46:03] nv_gl_counters.cpp( 68) - Warning - NvPerf library failed to initialize RDOC 001668: [03:46:03] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001668: [03:46:03] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 001668: [03:46:03] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 001668: [03:46:03] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 001668: [03:46:03] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 001668: [03:46:03] gl_driver.cpp(3433) - Log - Timer chunk initialisation - 74.491 ms RDOC 001668: [03:46:04] replay_controller.cpp(1934) - Log - Shutting down replay renderer
gl\gl_test.cpp:104 Log: Running GL test on NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 551.76
RDOC 009528: [03:46:04] core.cpp( 501) - Log - RenderDoc v1.33 Windows 64-bit Release (45db4fef3393ed05c306b8929cbaa0dae4bc9298) loaded in replay application RDOC 009528: [03:46:04] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 009528: [03:46:04] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 009528: [03:46:04] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 009528: [03:46:04] win32_process.cpp( 610) - Log - Injecting renderdoc into process 7732 RDOC 007732: [03:46:04] core.cpp( 501) - Log - RenderDoc v1.33 Windows 64-bit Release (45db4fef3393ed05c306b8929cbaa0dae4bc9298) capturing application RDOC 007732: [03:46:04] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 007732: [03:46:04] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 007732: [03:46:04] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 007732: [03:46:04] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 007732: [03:46:04] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 007732: [03:46:04] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 007732: [03:46:04] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 007732: [03:46:04] d3d12_hooks.cpp( 491) - Log - Registering D3D12 hooks RDOC 007732: [03:46:04] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 007732: [03:46:04] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 007732: [03:46:04] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 007732: [03:46:04] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 007732: [03:46:04] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 007732: [03:46:04] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 009528: [03:46:04] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [7732] RDOC 007732: [03:46:04] gl_driver.cpp(1215) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 007732: [03:46:04] gl_driver.cpp(1227) - Log - Created new sharegroup 0000028D607A4A90 RDOC 007732: [03:46:04] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 007732: [03:46:04] gl_driver.cpp(1411) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 551.76 RDOC 007732: [03:46:04] gl_driver.cpp(1102) - Log - Deleting context 0000000000010000 RDOC 007732: [03:46:04] gl_driver.cpp(1126) - Log - Deleting shader group 0000028D607A4A90 RDOC 007732: [03:46:04] gl_driver.cpp(1215) - Log - Core context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 007732: [03:46:04] gl_driver.cpp(1227) - Log - Created new sharegroup 0000028D607A46D0 RDOC 007732: [03:46:04] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000020000 RDOC 007732: [03:46:04] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.3 RDOC 007732: [03:46:04] gl_driver.cpp(1411) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 551.76 RDOC 007732: [03:46:04] gl_common.cpp( 487) - Log - Vendor checks for 43 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 551.76) RDOC 007732: [03:46:04] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 009528: [03:46:04] target_control.cpp( 890) - Log - Used API: OpenGL (Not presenting & supported) RDOC 007732: [03:46:04] core.cpp(2047) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x00000000004C0300 RDOC 007732: [03:46:04] gl_driver.cpp(2231) - Log - Starting capture RDOC 007732: [03:46:04] resource_manager.h(1469) - Log - Preparing up to 4 potentially dirty resources RDOC 007732: [03:46:04] resource_manager.h(1526) - Log - Prepared 4 dirty resources, postponed 0, skipped 0 RDOC 007732: [03:46:04] gl_driver.cpp(2302) - Log - Finished capture, Frame 5 RDOC 009528: [03:46:04] target_control.cpp( 890) - Log - Used API: OpenGL (Presenting & supported) RDOC 007732: [03:46:04] resource_manager.h(1538) - Log - Checking 4 resources with initial contents against 11 referenced resources RDOC 007732: [03:46:04] resource_manager.h(1642) - Log - Serialised 3 resources, skipped 1 unreferenced RDOC 007732: [03:46:04] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 32256 bytes to 3930 (12.18 %) RDOC 007732: [03:46:04] gl_driver.cpp(2451) - Log - Captured GL frame with 0.030762 MB capture section in 0.055458 seconds RDOC 007732: [03:46:04] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 007732: [03:46:04] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Queries_In_Use\capture_frame5.rdc RDOC 007732: [03:46:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Queries_In_Use\capture_frame5.rdc RDOC 009528: [03:46:04] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (13680 bytes) (time 1716950764) 5116 byte thumbnail RDOC 009528: [03:46:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Queries_In_Use\capture_frame5.rdc RDOC 009528: [03:46:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009528: [03:46:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009528: [03:46:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009528: [03:46:05] gl_replay.cpp(4327) - Log - Capture was created on NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 551.76 RDOC 009528: [03:46:05] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 009528: [03:46:05] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 009528: [03:46:05] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 551.76 RDOC 009528: [03:46:05] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 009528: [03:46:05] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 009528: [03:46:05] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 009528: [03:46:05] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 009528: [03:46:05] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 009528: [03:46:05] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 009528: [03:46:05] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 009528: [03:46:05] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 009528: [03:46:05] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 009528: [03:46:05] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 009528: [03:46:05] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 009528: [03:46:05] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 009528: [03:46:05] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_shader5, [316]: GL_NV_half_float, [317]: GL_NV_light_max_exponent, [318]: GL_NV_memory_attachment, [319]: GL_NV_multisample_coverage, [320]: GL_NV_multisample_filter_hint, [321]: GL_NV_occlusion_query, [322]: GL_NV_packed_depth_stencil, [323]: GL_NV_parameter_buffer_object, [324]: GL_NV_parameter_buffer_object2, [325]: GL_NV_path_rendering, RDOC 009528: [03:46:05] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering_shared_edge, [327]: GL_NV_pixel_data_range, [328]: GL_NV_point_sprite, [329]: GL_NV_primitive_restart, [330]: GL_NV_query_resource, [331]: GL_NV_query_resource_tag, [332]: GL_NV_register_combiners, [333]: GL_NV_register_combiners2, [334]: GL_NV_sample_locations, [335]: GL_NV_sample_mask_override_coverage, [336]: GL_NV_shader_atomic_counters, [337]: GL_NV_shader_atomic_float, [338]: GL_NV_shader_atomic_float64, [339]: GL_NV_shader_atomic_fp16_vector, [340]: GL_NV_shader_atomic_int64, [341]: GL_NV_shader_buffer_load, [342]: GL_NV_shader_storage_buffer_object, [343]: GL_NV_shader_subgroup_partitioned, [344]: GL_NV_stereo_view_rendering, [345]: GL_NV_texgen_reflection, [346]: GL_NV_texture_barrier, [347]: GL_NV_texture_compression_vtc, [348]: GL_NV_texture_env_combine4, [349]: GL_NV_texture_multisample, [350]: GL_NV_texture_rectangle, RDOC 009528: [03:46:05] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle_compressed, [352]: GL_NV_texture_shader, [353]: GL_NV_texture_shader2, [354]: GL_NV_texture_shader3, [355]: GL_NV_transform_feedback, [356]: GL_NV_transform_feedback2, [357]: GL_NV_uniform_buffer_unified_memory, [358]: GL_NV_uniform_buffer_std430_layout, [359]: GL_NV_vertex_array_range, [360]: GL_NV_vertex_array_range2, [361]: GL_NV_vertex_attrib_integer_64bit, [362]: GL_NV_vertex_buffer_unified_memory, [363]: GL_NV_vertex_program, [364]: GL_NV_vertex_program1_1, [365]: GL_NV_vertex_program2, [366]: GL_NV_vertex_program2_option, [367]: GL_NV_vertex_program3, [368]: GL_NV_viewport_array2, [369]: GL_NV_viewport_swizzle, [370]: GL_NVX_conditional_render, [371]: GL_NVX_linked_gpu_multicast, [372]: GL_NV_gpu_multicast, [373]: GL_NVX_gpu_multicast2, [374]: GL_NVX_progress_fence, [375]: GL_NVX_gpu_memory_info, RDOC 009528: [03:46:05] gl_common.cpp( 88) - Log - [376]: GL_NVX_multigpu_info, [377]: GL_NVX_nvenc_interop, [378]: GL_NV_shader_thread_group, [379]: GL_NV_shader_thread_shuffle, [380]: GL_KHR_blend_equation_advanced, [381]: GL_KHR_blend_equation_advanced_coherent, [382]: GL_OVR_multiview, [383]: GL_OVR_multiview2, [384]: GL_SGIS_generate_mipmap, [385]: GL_SGIS_texture_lod, [386]: GL_SGIX_depth_texture, [387]: GL_SGIX_shadow, [388]: GL_SUN_slice_accum, [389]: GL_WIN_swap_hint, [390]: WGL_EXT_swap_control, RDOC 009528: [03:46:05] gl_common.cpp( 98) - Log - Function pointers available: RDOC 009528: [03:46:05] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009528: [03:46:05] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009528: [03:46:05] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009528: [03:46:05] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009528: [03:46:05] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009528: [03:46:05] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009528: [03:46:05] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009528: [03:46:05] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009528: [03:46:05] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009528: [03:46:05] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 009528: [03:46:05] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009528: [03:46:05] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009528: [03:46:05] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 009528: [03:46:05] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 009528: [03:46:05] gl_replay.cpp(4374) - Log - Created OpenGL replay device. RDOC 009528: [03:46:05] gl_common.cpp( 487) - Log - Vendor checks for 46 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 551.76) RDOC 009528: [03:46:05] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 009528: [03:46:06] gl_debug.cpp( 527) - Log - GLSL version 460 RDOC 009528: [03:46:06] gl_replay.cpp( 330) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 009528: [03:46:06] nv_gl_counters.cpp( 68) - Warning - NvPerf library failed to initialize RDOC 009528: [03:46:06] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009528: [03:46:06] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 009528: [03:46:06] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 009528: [03:46:06] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 009528: [03:46:06] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 009528: [03:46:06] gl_driver.cpp(3433) - Log - Timer chunk initialisation - 57.939 ms RDOC 009528: [03:46:06] replay_controller.cpp(1934) - Log - Shutting down replay renderer
gl\gl_test.cpp:104 Log: Running GL test on NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 551.76
RDOC 008116: [03:46:06] core.cpp( 501) - Log - RenderDoc v1.33 Windows 64-bit Release (45db4fef3393ed05c306b8929cbaa0dae4bc9298) loaded in replay application RDOC 008116: [03:46:06] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 008116: [03:46:06] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 008116: [03:46:06] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 008116: [03:46:06] win32_process.cpp( 610) - Log - Injecting renderdoc into process 10348 RDOC 010348: [03:46:06] core.cpp( 501) - Log - RenderDoc v1.33 Windows 64-bit Release (45db4fef3393ed05c306b8929cbaa0dae4bc9298) capturing application RDOC 010348: [03:46:06] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010348: [03:46:06] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 010348: [03:46:06] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 010348: [03:46:06] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 010348: [03:46:06] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 010348: [03:46:06] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 010348: [03:46:06] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 010348: [03:46:06] d3d12_hooks.cpp( 491) - Log - Registering D3D12 hooks RDOC 010348: [03:46:06] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 010348: [03:46:06] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 010348: [03:46:06] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 010348: [03:46:06] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 010348: [03:46:06] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 010348: [03:46:06] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 008116: [03:46:06] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [10348] RDOC 010348: [03:46:06] gl_driver.cpp(1215) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 010348: [03:46:06] gl_driver.cpp(1227) - Log - Created new sharegroup 000001EA0F551FB0 RDOC 010348: [03:46:06] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 010348: [03:46:06] gl_driver.cpp(1411) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 551.76 RDOC 010348: [03:46:06] gl_driver.cpp(1102) - Log - Deleting context 0000000000010000 RDOC 010348: [03:46:06] gl_driver.cpp(1126) - Log - Deleting shader group 000001EA0F551FB0 RDOC 010348: [03:46:06] gl_driver.cpp(1215) - Log - Core context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 010348: [03:46:06] gl_driver.cpp(1227) - Log - Created new sharegroup 000001EA0F552870 RDOC 010348: [03:46:06] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000020000 RDOC 010348: [03:46:06] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.3 RDOC 010348: [03:46:06] gl_driver.cpp(1411) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 551.76 RDOC 010348: [03:46:06] gl_common.cpp( 487) - Log - Vendor checks for 43 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 551.76) RDOC 010348: [03:46:06] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 010348: [03:46:06] core.cpp(2047) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x00000000001402E8 RDOC 008116: [03:46:06] target_control.cpp( 890) - Log - Used API: OpenGL (Not presenting & supported) RDOC 010348: [03:46:06] gl_driver.cpp(2231) - Log - Starting capture RDOC 010348: [03:46:06] resource_manager.h(1469) - Log - Preparing up to 13 potentially dirty resources RDOC 010348: [03:46:06] resource_manager.h(1526) - Log - Prepared 13 dirty resources, postponed 0, skipped 0 RDOC 008116: [03:46:06] target_control.cpp( 890) - Log - Used API: OpenGL (Presenting & supported) RDOC 010348: [03:46:07] gl_driver.cpp(2302) - Log - Finished capture, Frame 5 RDOC 010348: [03:46:07] resource_manager.h(1538) - Log - Checking 13 resources with initial contents against 15 referenced resources RDOC 010348: [03:46:07] gl_initstate.cpp(1839) - Warning - Technically you could try and readback the contents of a RenderBuffer via pixel copy. RDOC 010348: [03:46:07] gl_initstate.cpp(1840) - Warning - Currently we don't support that though, and initial contents will be uninitialised. RDOC 010348: [03:46:07] gl_initstate.cpp(1839) - Warning - Technically you could try and readback the contents of a RenderBuffer via pixel copy. RDOC 010348: [03:46:07] gl_initstate.cpp(1840) - Warning - Currently we don't support that though, and initial contents will be uninitialised. RDOC 010348: [03:46:07] gl_initstate.cpp(1839) - Warning - Technically you could try and readback the contents of a RenderBuffer via pixel copy. RDOC 010348: [03:46:07] gl_initstate.cpp(1840) - Warning - Currently we don't support that though, and initial contents will be uninitialised. RDOC 010348: [03:46:07] gl_initstate.cpp(1839) - Warning - Technically you could try and readback the contents of a RenderBuffer via pixel copy. RDOC 010348: [03:46:07] gl_initstate.cpp(1840) - Warning - Currently we don't support that though, and initial contents will be uninitialised. RDOC 010348: [03:46:07] gl_initstate.cpp(1839) - Warning - Technically you could try and readback the contents of a RenderBuffer via pixel copy. RDOC 010348: [03:46:07] gl_initstate.cpp(1840) - Warning - Currently we don't support that though, and initial contents will be uninitialised. RDOC 010348: [03:46:07] gl_initstate.cpp(1839) - Warning - Technically you could try and readback the contents of a RenderBuffer via pixel copy. RDOC 010348: [03:46:07] gl_initstate.cpp(1840) - Warning - Currently we don't support that though, and initial contents will be uninitialised. RDOC 010348: [03:46:07] gl_initstate.cpp(1839) - Warning - Technically you could try and readback the contents of a RenderBuffer via pixel copy. RDOC 010348: [03:46:07] gl_initstate.cpp(1840) - Warning - Currently we don't support that though, and initial contents will be uninitialised. RDOC 010348: [03:46:07] gl_initstate.cpp(1839) - Warning - Technically you could try and readback the contents of a RenderBuffer via pixel copy. RDOC 010348: [03:46:07] gl_initstate.cpp(1840) - Warning - Currently we don't support that though, and initial contents will be uninitialised. RDOC 010348: [03:46:07] gl_initstate.cpp(1839) - Warning - Technically you could try and readback the contents of a RenderBuffer via pixel copy. RDOC 010348: [03:46:07] gl_initstate.cpp(1840) - Warning - Currently we don't support that though, and initial contents will be uninitialised. RDOC 010348: [03:46:07] resource_manager.h(1642) - Log - Serialised 12 resources, skipped 1 unreferenced RDOC 010348: [03:46:07] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 34048 bytes to 4358 (12.80 %) RDOC 010348: [03:46:07] gl_driver.cpp(2451) - Log - Captured GL frame with 0.032471 MB capture section in 0.081415 seconds RDOC 010348: [03:46:07] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 13943 bytes to 13943 (100.00 %) RDOC 010348: [03:46:07] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Renderbuffer_Zoo\capture_frame5.rdc RDOC 010348: [03:46:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Renderbuffer_Zoo\capture_frame5.rdc RDOC 008116: [03:46:07] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (28320 bytes) (time 1716950767) 9804 byte thumbnail RDOC 008116: [03:46:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Renderbuffer_Zoo\capture_frame5.rdc RDOC 008116: [03:46:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008116: [03:46:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008116: [03:46:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008116: [03:46:08] gl_replay.cpp(4327) - Log - Capture was created on NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 551.76 RDOC 008116: [03:46:08] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 008116: [03:46:08] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 008116: [03:46:08] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 551.76 RDOC 008116: [03:46:08] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 008116: [03:46:08] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 008116: [03:46:08] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 008116: [03:46:08] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 008116: [03:46:08] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 008116: [03:46:08] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 008116: [03:46:08] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 008116: [03:46:08] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 008116: [03:46:08] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 008116: [03:46:08] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 008116: [03:46:08] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 008116: [03:46:08] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 008116: [03:46:08] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_shader5, [316]: GL_NV_half_float, [317]: GL_NV_light_max_exponent, [318]: GL_NV_memory_attachment, [319]: GL_NV_multisample_coverage, [320]: GL_NV_multisample_filter_hint, [321]: GL_NV_occlusion_query, [322]: GL_NV_packed_depth_stencil, [323]: GL_NV_parameter_buffer_object, [324]: GL_NV_parameter_buffer_object2, [325]: GL_NV_path_rendering, RDOC 008116: [03:46:08] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering_shared_edge, [327]: GL_NV_pixel_data_range, [328]: GL_NV_point_sprite, [329]: GL_NV_primitive_restart, [330]: GL_NV_query_resource, [331]: GL_NV_query_resource_tag, [332]: GL_NV_register_combiners, [333]: GL_NV_register_combiners2, [334]: GL_NV_sample_locations, [335]: GL_NV_sample_mask_override_coverage, [336]: GL_NV_shader_atomic_counters, [337]: GL_NV_shader_atomic_float, [338]: GL_NV_shader_atomic_float64, [339]: GL_NV_shader_atomic_fp16_vector, [340]: GL_NV_shader_atomic_int64, [341]: GL_NV_shader_buffer_load, [342]: GL_NV_shader_storage_buffer_object, [343]: GL_NV_shader_subgroup_partitioned, [344]: GL_NV_stereo_view_rendering, [345]: GL_NV_texgen_reflection, [346]: GL_NV_texture_barrier, [347]: GL_NV_texture_compression_vtc, [348]: GL_NV_texture_env_combine4, [349]: GL_NV_texture_multisample, [350]: GL_NV_texture_rectangle, RDOC 008116: [03:46:08] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle_compressed, [352]: GL_NV_texture_shader, [353]: GL_NV_texture_shader2, [354]: GL_NV_texture_shader3, [355]: GL_NV_transform_feedback, [356]: GL_NV_transform_feedback2, [357]: GL_NV_uniform_buffer_unified_memory, [358]: GL_NV_uniform_buffer_std430_layout, [359]: GL_NV_vertex_array_range, [360]: GL_NV_vertex_array_range2, [361]: GL_NV_vertex_attrib_integer_64bit, [362]: GL_NV_vertex_buffer_unified_memory, [363]: GL_NV_vertex_program, [364]: GL_NV_vertex_program1_1, [365]: GL_NV_vertex_program2, [366]: GL_NV_vertex_program2_option, [367]: GL_NV_vertex_program3, [368]: GL_NV_viewport_array2, [369]: GL_NV_viewport_swizzle, [370]: GL_NVX_conditional_render, [371]: GL_NVX_linked_gpu_multicast, [372]: GL_NV_gpu_multicast, [373]: GL_NVX_gpu_multicast2, [374]: GL_NVX_progress_fence, [375]: GL_NVX_gpu_memory_info, RDOC 008116: [03:46:08] gl_common.cpp( 88) - Log - [376]: GL_NVX_multigpu_info, [377]: GL_NVX_nvenc_interop, [378]: GL_NV_shader_thread_group, [379]: GL_NV_shader_thread_shuffle, [380]: GL_KHR_blend_equation_advanced, [381]: GL_KHR_blend_equation_advanced_coherent, [382]: GL_OVR_multiview, [383]: GL_OVR_multiview2, [384]: GL_SGIS_generate_mipmap, [385]: GL_SGIS_texture_lod, [386]: GL_SGIX_depth_texture, [387]: GL_SGIX_shadow, [388]: GL_SUN_slice_accum, [389]: GL_WIN_swap_hint, [390]: WGL_EXT_swap_control, RDOC 008116: [03:46:08] gl_common.cpp( 98) - Log - Function pointers available: RDOC 008116: [03:46:08] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008116: [03:46:08] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008116: [03:46:08] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008116: [03:46:08] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008116: [03:46:08] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008116: [03:46:08] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008116: [03:46:08] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008116: [03:46:08] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008116: [03:46:08] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008116: [03:46:08] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 008116: [03:46:08] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008116: [03:46:08] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008116: [03:46:08] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 008116: [03:46:08] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 008116: [03:46:08] gl_replay.cpp(4374) - Log - Created OpenGL replay device. RDOC 008116: [03:46:08] gl_common.cpp( 487) - Log - Vendor checks for 46 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 551.76) RDOC 008116: [03:46:08] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 008116: [03:46:08] gl_debug.cpp( 527) - Log - GLSL version 460 RDOC 008116: [03:46:08] gl_replay.cpp( 330) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 008116: [03:46:08] nv_gl_counters.cpp( 68) - Warning - NvPerf library failed to initialize RDOC 008116: [03:46:08] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008116: [03:46:08] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 008116: [03:46:08] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 008116: [03:46:08] gl_initstate.cpp(1839) - Warning - Technically you could try and readback the contents of a RenderBuffer via pixel copy. RDOC 008116: [03:46:08] gl_initstate.cpp(1840) - Warning - Currently we don't support that though, and initial contents will be uninitialised. RDOC 008116: [03:46:08] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 008116: [03:46:08] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 008116: [03:46:08] gl_initstate.cpp(1839) - Warning - Technically you could try and readback the contents of a RenderBuffer via pixel copy. RDOC 008116: [03:46:08] gl_initstate.cpp(1840) - Warning - Currently we don't support that though, and initial contents will be uninitialised. RDOC 008116: [03:46:08] gl_initstate.cpp(1839) - Warning - Technically you could try and readback the contents of a RenderBuffer via pixel copy. RDOC 008116: [03:46:08] gl_initstate.cpp(1840) - Warning - Currently we don't support that though, and initial contents will be uninitialised. RDOC 008116: [03:46:08] gl_initstate.cpp(1839) - Warning - Technically you could try and readback the contents of a RenderBuffer via pixel copy. RDOC 008116: [03:46:08] gl_initstate.cpp(1840) - Warning - Currently we don't support that though, and initial contents will be uninitialised. RDOC 008116: [03:46:08] gl_initstate.cpp(1839) - Warning - Technically you could try and readback the contents of a RenderBuffer via pixel copy. RDOC 008116: [03:46:08] gl_initstate.cpp(1840) - Warning - Currently we don't support that though, and initial contents will be uninitialised. RDOC 008116: [03:46:08] gl_initstate.cpp(1839) - Warning - Technically you could try and readback the contents of a RenderBuffer via pixel copy. RDOC 008116: [03:46:08] gl_initstate.cpp(1840) - Warning - Currently we don't support that though, and initial contents will be uninitialised. RDOC 008116: [03:46:08] gl_initstate.cpp(1839) - Warning - Technically you could try and readback the contents of a RenderBuffer via pixel copy. RDOC 008116: [03:46:08] gl_initstate.cpp(1840) - Warning - Currently we don't support that though, and initial contents will be uninitialised. RDOC 008116: [03:46:08] gl_initstate.cpp(1839) - Warning - Technically you could try and readback the contents of a RenderBuffer via pixel copy. RDOC 008116: [03:46:08] gl_initstate.cpp(1840) - Warning - Currently we don't support that though, and initial contents will be uninitialised. RDOC 008116: [03:46:08] gl_initstate.cpp(1839) - Warning - Technically you could try and readback the contents of a RenderBuffer via pixel copy. RDOC 008116: [03:46:08] gl_initstate.cpp(1840) - Warning - Currently we don't support that though, and initial contents will be uninitialised. RDOC 008116: [03:46:08] gl_driver.cpp(3433) - Log - Timer chunk initialisation - 67.850 ms RDOC 008116: [03:46:08] replay_controller.cpp(1934) - Log - Shutting down replay renderer
gl\gl_test.cpp:104 Log: Running GL test on NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 551.76
RDOC 006108: [03:46:09] core.cpp( 501) - Log - RenderDoc v1.33 Windows 64-bit Release (45db4fef3393ed05c306b8929cbaa0dae4bc9298) loaded in replay application RDOC 006108: [03:46:09] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 006108: [03:46:09] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 006108: [03:46:09] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 006108: [03:46:09] win32_process.cpp( 610) - Log - Injecting renderdoc into process 9496 RDOC 009496: [03:46:09] core.cpp( 501) - Log - RenderDoc v1.33 Windows 64-bit Release (45db4fef3393ed05c306b8929cbaa0dae4bc9298) capturing application RDOC 009496: [03:46:09] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 009496: [03:46:09] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 009496: [03:46:09] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 009496: [03:46:09] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 009496: [03:46:09] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 009496: [03:46:09] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 009496: [03:46:09] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 009496: [03:46:09] d3d12_hooks.cpp( 491) - Log - Registering D3D12 hooks RDOC 009496: [03:46:09] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 009496: [03:46:09] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 009496: [03:46:09] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 009496: [03:46:09] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 009496: [03:46:09] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 009496: [03:46:09] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 006108: [03:46:09] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [9496] RDOC 009496: [03:46:09] gl_driver.cpp(1215) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 009496: [03:46:09] gl_driver.cpp(1227) - Log - Created new sharegroup 0000021161BB2DD0 RDOC 009496: [03:46:09] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 009496: [03:46:09] gl_driver.cpp(1411) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 551.76 RDOC 009496: [03:46:09] gl_driver.cpp(1102) - Log - Deleting context 0000000000010000 RDOC 009496: [03:46:09] gl_driver.cpp(1126) - Log - Deleting shader group 0000021161BB2DD0 RDOC 009496: [03:46:09] gl_driver.cpp(1215) - Log - Core context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 009496: [03:46:09] gl_driver.cpp(1227) - Log - Created new sharegroup 0000021161BB2310 RDOC 009496: [03:46:09] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000020000 RDOC 009496: [03:46:09] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.3 RDOC 009496: [03:46:09] gl_driver.cpp(1411) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 551.76 RDOC 009496: [03:46:09] gl_common.cpp( 487) - Log - Vendor checks for 43 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 551.76) RDOC 009496: [03:46:09] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 006108: [03:46:09] target_control.cpp( 890) - Log - Used API: OpenGL (Not presenting & supported) RDOC 009496: [03:46:09] core.cpp(2047) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x0000000000500300 RDOC 006108: [03:46:09] target_control.cpp( 890) - Log - Used API: OpenGL (Presenting & supported) RDOC 009496: [03:46:09] gl_driver.cpp(2231) - Log - Starting capture RDOC 009496: [03:46:09] resource_manager.h(1469) - Log - Preparing up to 7 potentially dirty resources RDOC 009496: [03:46:09] resource_manager.h(1526) - Log - Prepared 7 dirty resources, postponed 0, skipped 0 RDOC 009496: [03:46:09] gl_driver.cpp(2302) - Log - Finished capture, Frame 200 RDOC 009496: [03:46:09] resource_manager.h(1538) - Log - Checking 11 resources with initial contents against 34 referenced resources RDOC 009496: [03:46:09] resource_manager.h(1642) - Log - Serialised 10 resources, skipped 1 unreferenced RDOC 009496: [03:46:09] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 124992 bytes to 13217 (10.57 %) RDOC 009496: [03:46:09] gl_driver.cpp(2451) - Log - Captured GL frame with 0.119202 MB capture section in 0.058105 seconds RDOC 009496: [03:46:09] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 5412 bytes to 5412 (100.00 %) RDOC 009496: [03:46:09] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Resource_Lifetimes\capture_frame200.rdc RDOC 009496: [03:46:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Resource_Lifetimes\capture_frame200.rdc RDOC 006108: [03:46:09] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 200) (26632 bytes) (time 1716950769) 7788 byte thumbnail RDOC 006108: [03:46:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Resource_Lifetimes\capture_frame200.rdc RDOC 006108: [03:46:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006108: [03:46:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006108: [03:46:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006108: [03:46:10] gl_replay.cpp(4327) - Log - Capture was created on NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 551.76 RDOC 006108: [03:46:11] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 006108: [03:46:11] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 006108: [03:46:11] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 551.76 RDOC 006108: [03:46:11] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 006108: [03:46:11] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 006108: [03:46:11] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 006108: [03:46:11] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 006108: [03:46:11] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 006108: [03:46:11] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 006108: [03:46:11] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 006108: [03:46:11] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 006108: [03:46:11] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 006108: [03:46:11] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 006108: [03:46:11] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 006108: [03:46:11] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 006108: [03:46:11] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_shader5, [316]: GL_NV_half_float, [317]: GL_NV_light_max_exponent, [318]: GL_NV_memory_attachment, [319]: GL_NV_multisample_coverage, [320]: GL_NV_multisample_filter_hint, [321]: GL_NV_occlusion_query, [322]: GL_NV_packed_depth_stencil, [323]: GL_NV_parameter_buffer_object, [324]: GL_NV_parameter_buffer_object2, [325]: GL_NV_path_rendering, RDOC 006108: [03:46:11] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering_shared_edge, [327]: GL_NV_pixel_data_range, [328]: GL_NV_point_sprite, [329]: GL_NV_primitive_restart, [330]: GL_NV_query_resource, [331]: GL_NV_query_resource_tag, [332]: GL_NV_register_combiners, [333]: GL_NV_register_combiners2, [334]: GL_NV_sample_locations, [335]: GL_NV_sample_mask_override_coverage, [336]: GL_NV_shader_atomic_counters, [337]: GL_NV_shader_atomic_float, [338]: GL_NV_shader_atomic_float64, [339]: GL_NV_shader_atomic_fp16_vector, [340]: GL_NV_shader_atomic_int64, [341]: GL_NV_shader_buffer_load, [342]: GL_NV_shader_storage_buffer_object, [343]: GL_NV_shader_subgroup_partitioned, [344]: GL_NV_stereo_view_rendering, [345]: GL_NV_texgen_reflection, [346]: GL_NV_texture_barrier, [347]: GL_NV_texture_compression_vtc, [348]: GL_NV_texture_env_combine4, [349]: GL_NV_texture_multisample, [350]: GL_NV_texture_rectangle, RDOC 006108: [03:46:11] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle_compressed, [352]: GL_NV_texture_shader, [353]: GL_NV_texture_shader2, [354]: GL_NV_texture_shader3, [355]: GL_NV_transform_feedback, [356]: GL_NV_transform_feedback2, [357]: GL_NV_uniform_buffer_unified_memory, [358]: GL_NV_uniform_buffer_std430_layout, [359]: GL_NV_vertex_array_range, [360]: GL_NV_vertex_array_range2, [361]: GL_NV_vertex_attrib_integer_64bit, [362]: GL_NV_vertex_buffer_unified_memory, [363]: GL_NV_vertex_program, [364]: GL_NV_vertex_program1_1, [365]: GL_NV_vertex_program2, [366]: GL_NV_vertex_program2_option, [367]: GL_NV_vertex_program3, [368]: GL_NV_viewport_array2, [369]: GL_NV_viewport_swizzle, [370]: GL_NVX_conditional_render, [371]: GL_NVX_linked_gpu_multicast, [372]: GL_NV_gpu_multicast, [373]: GL_NVX_gpu_multicast2, [374]: GL_NVX_progress_fence, [375]: GL_NVX_gpu_memory_info, RDOC 006108: [03:46:11] gl_common.cpp( 88) - Log - [376]: GL_NVX_multigpu_info, [377]: GL_NVX_nvenc_interop, [378]: GL_NV_shader_thread_group, [379]: GL_NV_shader_thread_shuffle, [380]: GL_KHR_blend_equation_advanced, [381]: GL_KHR_blend_equation_advanced_coherent, [382]: GL_OVR_multiview, [383]: GL_OVR_multiview2, [384]: GL_SGIS_generate_mipmap, [385]: GL_SGIS_texture_lod, [386]: GL_SGIX_depth_texture, [387]: GL_SGIX_shadow, [388]: GL_SUN_slice_accum, [389]: GL_WIN_swap_hint, [390]: WGL_EXT_swap_control, RDOC 006108: [03:46:11] gl_common.cpp( 98) - Log - Function pointers available: RDOC 006108: [03:46:11] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006108: [03:46:11] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006108: [03:46:11] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006108: [03:46:11] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006108: [03:46:11] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006108: [03:46:11] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006108: [03:46:11] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006108: [03:46:11] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006108: [03:46:11] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006108: [03:46:11] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 006108: [03:46:11] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006108: [03:46:11] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006108: [03:46:11] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 006108: [03:46:11] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 006108: [03:46:11] gl_replay.cpp(4374) - Log - Created OpenGL replay device. RDOC 006108: [03:46:11] gl_common.cpp( 487) - Log - Vendor checks for 46 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 551.76) RDOC 006108: [03:46:11] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 006108: [03:46:11] gl_debug.cpp( 527) - Log - GLSL version 460 RDOC 006108: [03:46:11] gl_replay.cpp( 330) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 006108: [03:46:11] nv_gl_counters.cpp( 68) - Warning - NvPerf library failed to initialize RDOC 006108: [03:46:11] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 006108: [03:46:11] gl_driver.cpp(3433) - Log - Timer chunk initialisation - 121.093 ms RDOC 006108: [03:46:11] replay_controller.cpp(1934) - Log - Shutting down replay renderer
gl\gl_test.cpp:104 Log: Running GL test on NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 551.76
RDOC 002552: [03:46:11] core.cpp( 501) - Log - RenderDoc v1.33 Windows 64-bit Release (45db4fef3393ed05c306b8929cbaa0dae4bc9298) loaded in replay application RDOC 002552: [03:46:11] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 002552: [03:46:11] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 002552: [03:46:11] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 002552: [03:46:11] win32_process.cpp( 610) - Log - Injecting renderdoc into process 10404 RDOC 010404: [03:46:11] core.cpp( 501) - Log - RenderDoc v1.33 Windows 64-bit Release (45db4fef3393ed05c306b8929cbaa0dae4bc9298) capturing application RDOC 010404: [03:46:11] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010404: [03:46:11] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 010404: [03:46:11] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 010404: [03:46:11] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 010404: [03:46:11] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 010404: [03:46:11] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 010404: [03:46:11] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 010404: [03:46:11] d3d12_hooks.cpp( 491) - Log - Registering D3D12 hooks RDOC 010404: [03:46:11] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 010404: [03:46:11] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 010404: [03:46:11] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 010404: [03:46:11] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 010404: [03:46:11] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 010404: [03:46:11] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 002552: [03:46:11] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [10404] RDOC 010404: [03:46:11] gl_driver.cpp(1215) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 010404: [03:46:11] gl_driver.cpp(1227) - Log - Created new sharegroup 000002DF8FDF4590 RDOC 010404: [03:46:11] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 010404: [03:46:11] gl_driver.cpp(1411) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 551.76 RDOC 010404: [03:46:11] gl_driver.cpp(1102) - Log - Deleting context 0000000000010000 RDOC 010404: [03:46:11] gl_driver.cpp(1126) - Log - Deleting shader group 000002DF8FDF4590 RDOC 010404: [03:46:11] gl_driver.cpp(1215) - Log - Core context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 010404: [03:46:11] gl_driver.cpp(1227) - Log - Created new sharegroup 000002DF8FDF4D90 RDOC 010404: [03:46:11] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000020000 RDOC 010404: [03:46:11] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.3 RDOC 010404: [03:46:11] gl_driver.cpp(1411) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 551.76 RDOC 010404: [03:46:11] gl_common.cpp( 487) - Log - Vendor checks for 43 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 551.76) RDOC 010404: [03:46:11] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 010404: [03:46:12] core.cpp(2047) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x00000000002D030C RDOC 002552: [03:46:12] target_control.cpp( 890) - Log - Used API: OpenGL (Not presenting & supported) RDOC 010404: [03:46:12] gl_driver.cpp(2231) - Log - Starting capture RDOC 010404: [03:46:12] resource_manager.h(1469) - Log - Preparing up to 5 potentially dirty resources RDOC 010404: [03:46:12] resource_manager.h(1526) - Log - Prepared 5 dirty resources, postponed 0, skipped 0 RDOC 010404: [03:46:12] gl_driver.cpp(2302) - Log - Finished capture, Frame 5 RDOC 002552: [03:46:12] target_control.cpp( 890) - Log - Used API: OpenGL (Presenting & supported) RDOC 010404: [03:46:12] resource_manager.h(1538) - Log - Checking 5 resources with initial contents against 8 referenced resources RDOC 010404: [03:46:12] resource_manager.h(1642) - Log - Serialised 4 resources, skipped 1 unreferenced RDOC 010404: [03:46:12] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 28736 bytes to 3747 (13.04 %) RDOC 010404: [03:46:12] gl_driver.cpp(2451) - Log - Captured GL frame with 0.027405 MB capture section in 0.055836 seconds RDOC 010404: [03:46:12] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 5092 bytes to 5092 (100.00 %) RDOC 010404: [03:46:12] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Separable_Geometry_Shaders\capture_frame5.rdc RDOC 010404: [03:46:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Separable_Geometry_Shaders\capture_frame5.rdc RDOC 002552: [03:46:12] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (17990 bytes) (time 1716950772) 8936 byte thumbnail RDOC 002552: [03:46:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Separable_Geometry_Shaders\capture_frame5.rdc RDOC 002552: [03:46:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002552: [03:46:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002552: [03:46:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002552: [03:46:13] gl_replay.cpp(4327) - Log - Capture was created on NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 551.76 RDOC 002552: [03:46:13] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 002552: [03:46:13] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 002552: [03:46:13] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 551.76 RDOC 002552: [03:46:13] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 002552: [03:46:13] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 002552: [03:46:13] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 002552: [03:46:13] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 002552: [03:46:13] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 002552: [03:46:13] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 002552: [03:46:13] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 002552: [03:46:13] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 002552: [03:46:13] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 002552: [03:46:13] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 002552: [03:46:13] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 002552: [03:46:13] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 002552: [03:46:13] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_shader5, [316]: GL_NV_half_float, [317]: GL_NV_light_max_exponent, [318]: GL_NV_memory_attachment, [319]: GL_NV_multisample_coverage, [320]: GL_NV_multisample_filter_hint, [321]: GL_NV_occlusion_query, [322]: GL_NV_packed_depth_stencil, [323]: GL_NV_parameter_buffer_object, [324]: GL_NV_parameter_buffer_object2, [325]: GL_NV_path_rendering, RDOC 002552: [03:46:13] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering_shared_edge, [327]: GL_NV_pixel_data_range, [328]: GL_NV_point_sprite, [329]: GL_NV_primitive_restart, [330]: GL_NV_query_resource, [331]: GL_NV_query_resource_tag, [332]: GL_NV_register_combiners, [333]: GL_NV_register_combiners2, [334]: GL_NV_sample_locations, [335]: GL_NV_sample_mask_override_coverage, [336]: GL_NV_shader_atomic_counters, [337]: GL_NV_shader_atomic_float, [338]: GL_NV_shader_atomic_float64, [339]: GL_NV_shader_atomic_fp16_vector, [340]: GL_NV_shader_atomic_int64, [341]: GL_NV_shader_buffer_load, [342]: GL_NV_shader_storage_buffer_object, [343]: GL_NV_shader_subgroup_partitioned, [344]: GL_NV_stereo_view_rendering, [345]: GL_NV_texgen_reflection, [346]: GL_NV_texture_barrier, [347]: GL_NV_texture_compression_vtc, [348]: GL_NV_texture_env_combine4, [349]: GL_NV_texture_multisample, [350]: GL_NV_texture_rectangle, RDOC 002552: [03:46:13] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle_compressed, [352]: GL_NV_texture_shader, [353]: GL_NV_texture_shader2, [354]: GL_NV_texture_shader3, [355]: GL_NV_transform_feedback, [356]: GL_NV_transform_feedback2, [357]: GL_NV_uniform_buffer_unified_memory, [358]: GL_NV_uniform_buffer_std430_layout, [359]: GL_NV_vertex_array_range, [360]: GL_NV_vertex_array_range2, [361]: GL_NV_vertex_attrib_integer_64bit, [362]: GL_NV_vertex_buffer_unified_memory, [363]: GL_NV_vertex_program, [364]: GL_NV_vertex_program1_1, [365]: GL_NV_vertex_program2, [366]: GL_NV_vertex_program2_option, [367]: GL_NV_vertex_program3, [368]: GL_NV_viewport_array2, [369]: GL_NV_viewport_swizzle, [370]: GL_NVX_conditional_render, [371]: GL_NVX_linked_gpu_multicast, [372]: GL_NV_gpu_multicast, [373]: GL_NVX_gpu_multicast2, [374]: GL_NVX_progress_fence, [375]: GL_NVX_gpu_memory_info, RDOC 002552: [03:46:13] gl_common.cpp( 88) - Log - [376]: GL_NVX_multigpu_info, [377]: GL_NVX_nvenc_interop, [378]: GL_NV_shader_thread_group, [379]: GL_NV_shader_thread_shuffle, [380]: GL_KHR_blend_equation_advanced, [381]: GL_KHR_blend_equation_advanced_coherent, [382]: GL_OVR_multiview, [383]: GL_OVR_multiview2, [384]: GL_SGIS_generate_mipmap, [385]: GL_SGIS_texture_lod, [386]: GL_SGIX_depth_texture, [387]: GL_SGIX_shadow, [388]: GL_SUN_slice_accum, [389]: GL_WIN_swap_hint, [390]: WGL_EXT_swap_control, RDOC 002552: [03:46:13] gl_common.cpp( 98) - Log - Function pointers available: RDOC 002552: [03:46:13] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002552: [03:46:13] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002552: [03:46:13] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002552: [03:46:13] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002552: [03:46:13] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002552: [03:46:13] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002552: [03:46:13] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002552: [03:46:13] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002552: [03:46:13] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002552: [03:46:13] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 002552: [03:46:13] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002552: [03:46:13] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002552: [03:46:13] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 002552: [03:46:13] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 002552: [03:46:13] gl_replay.cpp(4374) - Log - Created OpenGL replay device. RDOC 002552: [03:46:13] gl_common.cpp( 487) - Log - Vendor checks for 46 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 551.76) RDOC 002552: [03:46:13] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 002552: [03:46:13] gl_debug.cpp( 527) - Log - GLSL version 460 RDOC 002552: [03:46:13] gl_replay.cpp( 330) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 002552: [03:46:13] nv_gl_counters.cpp( 68) - Warning - NvPerf library failed to initialize RDOC 002552: [03:46:13] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 002552: [03:46:13] gl_driver.cpp(3433) - Log - Timer chunk initialisation - 90.994 ms RDOC 002552: [03:46:13] replay_controller.cpp(1934) - Log - Shutting down replay renderer
gl\gl_test.cpp:104 Log: Running GL test on NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 551.76
RDOC 004236: [03:46:13] core.cpp( 501) - Log - RenderDoc v1.33 Windows 64-bit Release (45db4fef3393ed05c306b8929cbaa0dae4bc9298) loaded in replay application RDOC 004236: [03:46:13] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 004236: [03:46:14] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 004236: [03:46:14] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 004236: [03:46:14] win32_process.cpp( 610) - Log - Injecting renderdoc into process 11096 RDOC 011096: [03:46:14] core.cpp( 501) - Log - RenderDoc v1.33 Windows 64-bit Release (45db4fef3393ed05c306b8929cbaa0dae4bc9298) capturing application RDOC 011096: [03:46:14] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011096: [03:46:14] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 011096: [03:46:14] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 011096: [03:46:14] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 011096: [03:46:14] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 011096: [03:46:14] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 011096: [03:46:14] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 011096: [03:46:14] d3d12_hooks.cpp( 491) - Log - Registering D3D12 hooks RDOC 011096: [03:46:14] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 011096: [03:46:14] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 011096: [03:46:14] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 011096: [03:46:14] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 011096: [03:46:14] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 011096: [03:46:14] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 004236: [03:46:14] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [11096] RDOC 011096: [03:46:14] gl_driver.cpp(1215) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 011096: [03:46:14] gl_driver.cpp(1227) - Log - Created new sharegroup 000001DB29116720 RDOC 011096: [03:46:14] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 011096: [03:46:14] gl_driver.cpp(1411) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 551.76 RDOC 011096: [03:46:14] gl_driver.cpp(1102) - Log - Deleting context 0000000000010000 RDOC 011096: [03:46:14] gl_driver.cpp(1126) - Log - Deleting shader group 000001DB29116720 RDOC 011096: [03:46:14] gl_driver.cpp(1215) - Log - Core context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 011096: [03:46:14] gl_driver.cpp(1227) - Log - Created new sharegroup 000001DB291163A0 RDOC 011096: [03:46:14] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000020000 RDOC 011096: [03:46:14] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.3 RDOC 011096: [03:46:14] gl_driver.cpp(1411) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 551.76 RDOC 011096: [03:46:14] gl_common.cpp( 487) - Log - Vendor checks for 43 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 551.76) RDOC 011096: [03:46:14] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 011096: [03:46:14] core.cpp(2047) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x00000000002A0304 RDOC 004236: [03:46:14] target_control.cpp( 890) - Log - Used API: OpenGL (Not presenting & supported) RDOC 004236: [03:46:14] target_control.cpp( 890) - Log - Used API: OpenGL (Presenting & supported) RDOC 011096: [03:46:14] gl_driver.cpp(2231) - Log - Starting capture RDOC 011096: [03:46:14] resource_manager.h(1469) - Log - Preparing up to 8 potentially dirty resources RDOC 011096: [03:46:14] resource_manager.h(1526) - Log - Prepared 8 dirty resources, postponed 0, skipped 0 RDOC 011096: [03:46:14] gl_driver.cpp(2302) - Log - Finished capture, Frame 5 RDOC 011096: [03:46:14] resource_manager.h(1538) - Log - Checking 8 resources with initial contents against 11 referenced resources RDOC 011096: [03:46:14] resource_manager.h(1642) - Log - Serialised 7 resources, skipped 1 unreferenced RDOC 011096: [03:46:14] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 1954240 bytes to 16200 (0.83 %) RDOC 011096: [03:46:14] gl_driver.cpp(2451) - Log - Captured GL frame with 1.863708 MB capture section in 0.062085 seconds RDOC 011096: [03:46:14] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4732 bytes to 4732 (100.00 %) RDOC 011096: [03:46:14] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Shader_Editing\capture_frame5.rdc RDOC 011096: [03:46:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Shader_Editing\capture_frame5.rdc RDOC 004236: [03:46:14] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (28625 bytes) (time 1716950774) 7478 byte thumbnail RDOC 004236: [03:46:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Shader_Editing\capture_frame5.rdc RDOC 004236: [03:46:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004236: [03:46:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004236: [03:46:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004236: [03:46:15] gl_replay.cpp(4327) - Log - Capture was created on NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 551.76 RDOC 004236: [03:46:15] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 004236: [03:46:15] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 004236: [03:46:15] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 551.76 RDOC 004236: [03:46:15] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 004236: [03:46:15] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 004236: [03:46:15] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 004236: [03:46:15] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 004236: [03:46:15] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 004236: [03:46:15] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 004236: [03:46:15] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 004236: [03:46:15] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 004236: [03:46:15] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 004236: [03:46:15] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 004236: [03:46:15] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 004236: [03:46:15] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 004236: [03:46:15] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_shader5, [316]: GL_NV_half_float, [317]: GL_NV_light_max_exponent, [318]: GL_NV_memory_attachment, [319]: GL_NV_multisample_coverage, [320]: GL_NV_multisample_filter_hint, [321]: GL_NV_occlusion_query, [322]: GL_NV_packed_depth_stencil, [323]: GL_NV_parameter_buffer_object, [324]: GL_NV_parameter_buffer_object2, [325]: GL_NV_path_rendering, RDOC 004236: [03:46:15] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering_shared_edge, [327]: GL_NV_pixel_data_range, [328]: GL_NV_point_sprite, [329]: GL_NV_primitive_restart, [330]: GL_NV_query_resource, [331]: GL_NV_query_resource_tag, [332]: GL_NV_register_combiners, [333]: GL_NV_register_combiners2, [334]: GL_NV_sample_locations, [335]: GL_NV_sample_mask_override_coverage, [336]: GL_NV_shader_atomic_counters, [337]: GL_NV_shader_atomic_float, [338]: GL_NV_shader_atomic_float64, [339]: GL_NV_shader_atomic_fp16_vector, [340]: GL_NV_shader_atomic_int64, [341]: GL_NV_shader_buffer_load, [342]: GL_NV_shader_storage_buffer_object, [343]: GL_NV_shader_subgroup_partitioned, [344]: GL_NV_stereo_view_rendering, [345]: GL_NV_texgen_reflection, [346]: GL_NV_texture_barrier, [347]: GL_NV_texture_compression_vtc, [348]: GL_NV_texture_env_combine4, [349]: GL_NV_texture_multisample, [350]: GL_NV_texture_rectangle, RDOC 004236: [03:46:15] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle_compressed, [352]: GL_NV_texture_shader, [353]: GL_NV_texture_shader2, [354]: GL_NV_texture_shader3, [355]: GL_NV_transform_feedback, [356]: GL_NV_transform_feedback2, [357]: GL_NV_uniform_buffer_unified_memory, [358]: GL_NV_uniform_buffer_std430_layout, [359]: GL_NV_vertex_array_range, [360]: GL_NV_vertex_array_range2, [361]: GL_NV_vertex_attrib_integer_64bit, [362]: GL_NV_vertex_buffer_unified_memory, [363]: GL_NV_vertex_program, [364]: GL_NV_vertex_program1_1, [365]: GL_NV_vertex_program2, [366]: GL_NV_vertex_program2_option, [367]: GL_NV_vertex_program3, [368]: GL_NV_viewport_array2, [369]: GL_NV_viewport_swizzle, [370]: GL_NVX_conditional_render, [371]: GL_NVX_linked_gpu_multicast, [372]: GL_NV_gpu_multicast, [373]: GL_NVX_gpu_multicast2, [374]: GL_NVX_progress_fence, [375]: GL_NVX_gpu_memory_info, RDOC 004236: [03:46:15] gl_common.cpp( 88) - Log - [376]: GL_NVX_multigpu_info, [377]: GL_NVX_nvenc_interop, [378]: GL_NV_shader_thread_group, [379]: GL_NV_shader_thread_shuffle, [380]: GL_KHR_blend_equation_advanced, [381]: GL_KHR_blend_equation_advanced_coherent, [382]: GL_OVR_multiview, [383]: GL_OVR_multiview2, [384]: GL_SGIS_generate_mipmap, [385]: GL_SGIS_texture_lod, [386]: GL_SGIX_depth_texture, [387]: GL_SGIX_shadow, [388]: GL_SUN_slice_accum, [389]: GL_WIN_swap_hint, [390]: WGL_EXT_swap_control, RDOC 004236: [03:46:15] gl_common.cpp( 98) - Log - Function pointers available: RDOC 004236: [03:46:15] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004236: [03:46:15] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004236: [03:46:15] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004236: [03:46:15] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004236: [03:46:15] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004236: [03:46:15] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004236: [03:46:15] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004236: [03:46:15] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004236: [03:46:15] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004236: [03:46:15] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 004236: [03:46:15] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004236: [03:46:15] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004236: [03:46:15] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 004236: [03:46:15] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 004236: [03:46:15] gl_replay.cpp(4374) - Log - Created OpenGL replay device. RDOC 004236: [03:46:15] gl_common.cpp( 487) - Log - Vendor checks for 46 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 551.76) RDOC 004236: [03:46:15] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 004236: [03:46:15] gl_debug.cpp( 527) - Log - GLSL version 460 RDOC 004236: [03:46:15] gl_replay.cpp( 330) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 004236: [03:46:15] nv_gl_counters.cpp( 68) - Warning - NvPerf library failed to initialize RDOC 004236: [03:46:15] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 004236: [03:46:15] gl_driver.cpp(3433) - Log - Timer chunk initialisation - 65.231 ms RDOC 004236: [03:46:16] replay_controller.cpp(1934) - Log - Shutting down replay renderer
gl\gl_test.cpp:104 Log: Running GL test on NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 551.76
RDOC 005932: [03:46:16] core.cpp( 501) - Log - RenderDoc v1.33 Windows 64-bit Release (45db4fef3393ed05c306b8929cbaa0dae4bc9298) loaded in replay application RDOC 005932: [03:46:16] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 005932: [03:46:16] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 005932: [03:46:16] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 005932: [03:46:16] win32_process.cpp( 610) - Log - Injecting renderdoc into process 10720 RDOC 010720: [03:46:16] core.cpp( 501) - Log - RenderDoc v1.33 Windows 64-bit Release (45db4fef3393ed05c306b8929cbaa0dae4bc9298) capturing application RDOC 010720: [03:46:16] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010720: [03:46:16] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 010720: [03:46:16] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 010720: [03:46:16] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 010720: [03:46:16] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 010720: [03:46:16] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 010720: [03:46:16] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 010720: [03:46:16] d3d12_hooks.cpp( 491) - Log - Registering D3D12 hooks RDOC 010720: [03:46:16] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 010720: [03:46:16] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 010720: [03:46:16] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 010720: [03:46:16] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 010720: [03:46:16] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 010720: [03:46:16] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 005932: [03:46:16] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [10720] RDOC 010720: [03:46:16] gl_driver.cpp(1215) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 010720: [03:46:16] gl_driver.cpp(1227) - Log - Created new sharegroup 0000020CF2865610 RDOC 010720: [03:46:16] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 010720: [03:46:16] gl_driver.cpp(1411) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 551.76 RDOC 010720: [03:46:16] gl_driver.cpp(1102) - Log - Deleting context 0000000000010000 RDOC 010720: [03:46:16] gl_driver.cpp(1126) - Log - Deleting shader group 0000020CF2865610 RDOC 010720: [03:46:16] gl_driver.cpp(1215) - Log - Core context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 010720: [03:46:16] gl_driver.cpp(1227) - Log - Created new sharegroup 0000020CF28652D0 RDOC 010720: [03:46:16] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000020000 RDOC 010720: [03:46:16] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.3 RDOC 010720: [03:46:16] gl_driver.cpp(1411) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 551.76 RDOC 010720: [03:46:16] gl_common.cpp( 487) - Log - Vendor checks for 43 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 551.76) RDOC 010720: [03:46:16] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 010720: [03:46:16] core.cpp(2047) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x0000000000540278 RDOC 005932: [03:46:16] target_control.cpp( 890) - Log - Used API: OpenGL (Not presenting & supported) RDOC 010720: [03:46:16] gl_driver.cpp(2231) - Log - Starting capture RDOC 010720: [03:46:16] resource_manager.h(1469) - Log - Preparing up to 4 potentially dirty resources RDOC 010720: [03:46:16] resource_manager.h(1526) - Log - Prepared 4 dirty resources, postponed 0, skipped 0 RDOC 010720: [03:46:16] gl_driver.cpp(2302) - Log - Finished capture, Frame 5 RDOC 010720: [03:46:16] resource_manager.h(1538) - Log - Checking 4 resources with initial contents against 6 referenced resources RDOC 005932: [03:46:16] target_control.cpp( 890) - Log - Used API: OpenGL (Presenting & supported) RDOC 010720: [03:46:16] resource_manager.h(1642) - Log - Serialised 3 resources, skipped 1 unreferenced RDOC 010720: [03:46:16] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 28608 bytes to 3076 (10.75 %) RDOC 010720: [03:46:16] gl_driver.cpp(2451) - Log - Captured GL frame with 0.027283 MB capture section in 0.061115 seconds RDOC 010720: [03:46:16] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 010720: [03:46:16] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Shader_ISA\capture_frame5.rdc RDOC 010720: [03:46:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Shader_ISA\capture_frame5.rdc RDOC 005932: [03:46:16] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (12826 bytes) (time 1716950776) 5116 byte thumbnail RDOC 005932: [03:46:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Shader_ISA\capture_frame5.rdc RDOC 005932: [03:46:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005932: [03:46:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005932: [03:46:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005932: [03:46:17] gl_replay.cpp(4327) - Log - Capture was created on NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 551.76 RDOC 005932: [03:46:17] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 005932: [03:46:17] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 005932: [03:46:17] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 551.76 RDOC 005932: [03:46:17] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 005932: [03:46:17] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 005932: [03:46:17] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 005932: [03:46:17] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 005932: [03:46:17] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 005932: [03:46:17] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 005932: [03:46:17] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 005932: [03:46:17] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 005932: [03:46:17] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 005932: [03:46:17] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 005932: [03:46:17] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 005932: [03:46:17] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 005932: [03:46:17] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_shader5, [316]: GL_NV_half_float, [317]: GL_NV_light_max_exponent, [318]: GL_NV_memory_attachment, [319]: GL_NV_multisample_coverage, [320]: GL_NV_multisample_filter_hint, [321]: GL_NV_occlusion_query, [322]: GL_NV_packed_depth_stencil, [323]: GL_NV_parameter_buffer_object, [324]: GL_NV_parameter_buffer_object2, [325]: GL_NV_path_rendering, RDOC 005932: [03:46:17] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering_shared_edge, [327]: GL_NV_pixel_data_range, [328]: GL_NV_point_sprite, [329]: GL_NV_primitive_restart, [330]: GL_NV_query_resource, [331]: GL_NV_query_resource_tag, [332]: GL_NV_register_combiners, [333]: GL_NV_register_combiners2, [334]: GL_NV_sample_locations, [335]: GL_NV_sample_mask_override_coverage, [336]: GL_NV_shader_atomic_counters, [337]: GL_NV_shader_atomic_float, [338]: GL_NV_shader_atomic_float64, [339]: GL_NV_shader_atomic_fp16_vector, [340]: GL_NV_shader_atomic_int64, [341]: GL_NV_shader_buffer_load, [342]: GL_NV_shader_storage_buffer_object, [343]: GL_NV_shader_subgroup_partitioned, [344]: GL_NV_stereo_view_rendering, [345]: GL_NV_texgen_reflection, [346]: GL_NV_texture_barrier, [347]: GL_NV_texture_compression_vtc, [348]: GL_NV_texture_env_combine4, [349]: GL_NV_texture_multisample, [350]: GL_NV_texture_rectangle, RDOC 005932: [03:46:17] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle_compressed, [352]: GL_NV_texture_shader, [353]: GL_NV_texture_shader2, [354]: GL_NV_texture_shader3, [355]: GL_NV_transform_feedback, [356]: GL_NV_transform_feedback2, [357]: GL_NV_uniform_buffer_unified_memory, [358]: GL_NV_uniform_buffer_std430_layout, [359]: GL_NV_vertex_array_range, [360]: GL_NV_vertex_array_range2, [361]: GL_NV_vertex_attrib_integer_64bit, [362]: GL_NV_vertex_buffer_unified_memory, [363]: GL_NV_vertex_program, [364]: GL_NV_vertex_program1_1, [365]: GL_NV_vertex_program2, [366]: GL_NV_vertex_program2_option, [367]: GL_NV_vertex_program3, [368]: GL_NV_viewport_array2, [369]: GL_NV_viewport_swizzle, [370]: GL_NVX_conditional_render, [371]: GL_NVX_linked_gpu_multicast, [372]: GL_NV_gpu_multicast, [373]: GL_NVX_gpu_multicast2, [374]: GL_NVX_progress_fence, [375]: GL_NVX_gpu_memory_info, RDOC 005932: [03:46:17] gl_common.cpp( 88) - Log - [376]: GL_NVX_multigpu_info, [377]: GL_NVX_nvenc_interop, [378]: GL_NV_shader_thread_group, [379]: GL_NV_shader_thread_shuffle, [380]: GL_KHR_blend_equation_advanced, [381]: GL_KHR_blend_equation_advanced_coherent, [382]: GL_OVR_multiview, [383]: GL_OVR_multiview2, [384]: GL_SGIS_generate_mipmap, [385]: GL_SGIS_texture_lod, [386]: GL_SGIX_depth_texture, [387]: GL_SGIX_shadow, [388]: GL_SUN_slice_accum, [389]: GL_WIN_swap_hint, [390]: WGL_EXT_swap_control, RDOC 005932: [03:46:17] gl_common.cpp( 98) - Log - Function pointers available: RDOC 005932: [03:46:17] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005932: [03:46:17] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005932: [03:46:17] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005932: [03:46:17] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005932: [03:46:17] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005932: [03:46:17] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005932: [03:46:17] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005932: [03:46:17] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005932: [03:46:17] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005932: [03:46:17] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 005932: [03:46:17] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005932: [03:46:17] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005932: [03:46:17] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 005932: [03:46:17] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 005932: [03:46:17] gl_replay.cpp(4374) - Log - Created OpenGL replay device. RDOC 005932: [03:46:17] gl_common.cpp( 487) - Log - Vendor checks for 46 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 551.76) RDOC 005932: [03:46:17] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 005932: [03:46:18] gl_debug.cpp( 527) - Log - GLSL version 460 RDOC 005932: [03:46:18] gl_replay.cpp( 330) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 005932: [03:46:18] nv_gl_counters.cpp( 68) - Warning - NvPerf library failed to initialize RDOC 005932: [03:46:18] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005932: [03:46:18] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 005932: [03:46:18] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 005932: [03:46:18] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 005932: [03:46:18] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 005932: [03:46:18] gl_driver.cpp(3433) - Log - Timer chunk initialisation - 55.378 ms RDOC 005932: [03:46:18] replay_controller.cpp(1934) - Log - Shutting down replay renderer
gl\gl_test.cpp:104 Log: Running GL test on NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 551.76
RDOC 006996: [03:46:18] core.cpp( 501) - Log - RenderDoc v1.33 Windows 64-bit Release (45db4fef3393ed05c306b8929cbaa0dae4bc9298) loaded in replay application RDOC 006996: [03:46:18] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 006996: [03:46:18] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 006996: [03:46:18] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 006996: [03:46:18] win32_process.cpp( 610) - Log - Injecting renderdoc into process 9112 RDOC 009112: [03:46:18] core.cpp( 501) - Log - RenderDoc v1.33 Windows 64-bit Release (45db4fef3393ed05c306b8929cbaa0dae4bc9298) capturing application RDOC 009112: [03:46:18] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 009112: [03:46:18] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 009112: [03:46:18] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 009112: [03:46:18] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 009112: [03:46:18] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 009112: [03:46:18] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 009112: [03:46:18] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 009112: [03:46:18] d3d12_hooks.cpp( 491) - Log - Registering D3D12 hooks RDOC 009112: [03:46:18] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 009112: [03:46:18] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 009112: [03:46:18] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 009112: [03:46:18] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 009112: [03:46:18] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 009112: [03:46:18] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 006996: [03:46:18] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [9112] RDOC 009112: [03:46:18] gl_driver.cpp(1215) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 009112: [03:46:18] gl_driver.cpp(1227) - Log - Created new sharegroup 0000028D0E426740 RDOC 009112: [03:46:18] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 009112: [03:46:18] gl_driver.cpp(1411) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 551.76 RDOC 009112: [03:46:18] gl_driver.cpp(1102) - Log - Deleting context 0000000000010000 RDOC 009112: [03:46:18] gl_driver.cpp(1126) - Log - Deleting shader group 0000028D0E426740 RDOC 009112: [03:46:18] gl_driver.cpp(1215) - Log - Core context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 009112: [03:46:18] gl_driver.cpp(1227) - Log - Created new sharegroup 0000028D0E426B00 RDOC 009112: [03:46:18] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000020000 RDOC 009112: [03:46:18] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.3 RDOC 009112: [03:46:18] gl_driver.cpp(1411) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 551.76 RDOC 009112: [03:46:18] gl_common.cpp( 487) - Log - Vendor checks for 43 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 551.76) RDOC 009112: [03:46:18] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 009112: [03:46:18] core.cpp(2047) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x00000000002E0304 RDOC 006996: [03:46:18] target_control.cpp( 890) - Log - Used API: OpenGL (Not presenting & supported) RDOC 009112: [03:46:18] gl_driver.cpp(2231) - Log - Starting capture RDOC 009112: [03:46:18] resource_manager.h(1469) - Log - Preparing up to 3 potentially dirty resources RDOC 009112: [03:46:18] resource_manager.h(1526) - Log - Prepared 3 dirty resources, postponed 0, skipped 0 RDOC 006996: [03:46:18] target_control.cpp( 890) - Log - Used API: OpenGL (Presenting & supported) RDOC 009112: [03:46:18] gl_driver.cpp(2302) - Log - Finished capture, Frame 5 RDOC 009112: [03:46:18] resource_manager.h(1538) - Log - Checking 3 resources with initial contents against 7 referenced resources RDOC 009112: [03:46:18] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 1 unreferenced RDOC 009112: [03:46:18] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 30528 bytes to 3475 (11.38 %) RDOC 009112: [03:46:18] gl_driver.cpp(2451) - Log - Captured GL frame with 0.029114 MB capture section in 0.033981 seconds RDOC 009112: [03:46:19] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 009112: [03:46:19] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Simple_Triangle\capture_frame5.rdc RDOC 009112: [03:46:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Simple_Triangle\capture_frame5.rdc RDOC 006996: [03:46:19] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (13225 bytes) (time 1716950779) 5116 byte thumbnail RDOC 006996: [03:46:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Simple_Triangle\capture_frame5.rdc RDOC 006996: [03:46:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006996: [03:46:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006996: [03:46:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006996: [03:46:20] gl_replay.cpp(4327) - Log - Capture was created on NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 551.76 RDOC 006996: [03:46:20] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 006996: [03:46:20] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 006996: [03:46:20] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 551.76 RDOC 006996: [03:46:20] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 006996: [03:46:20] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 006996: [03:46:20] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 006996: [03:46:20] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 006996: [03:46:20] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 006996: [03:46:20] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 006996: [03:46:20] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 006996: [03:46:20] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 006996: [03:46:20] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 006996: [03:46:20] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 006996: [03:46:20] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 006996: [03:46:20] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 006996: [03:46:20] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_shader5, [316]: GL_NV_half_float, [317]: GL_NV_light_max_exponent, [318]: GL_NV_memory_attachment, [319]: GL_NV_multisample_coverage, [320]: GL_NV_multisample_filter_hint, [321]: GL_NV_occlusion_query, [322]: GL_NV_packed_depth_stencil, [323]: GL_NV_parameter_buffer_object, [324]: GL_NV_parameter_buffer_object2, [325]: GL_NV_path_rendering, RDOC 006996: [03:46:20] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering_shared_edge, [327]: GL_NV_pixel_data_range, [328]: GL_NV_point_sprite, [329]: GL_NV_primitive_restart, [330]: GL_NV_query_resource, [331]: GL_NV_query_resource_tag, [332]: GL_NV_register_combiners, [333]: GL_NV_register_combiners2, [334]: GL_NV_sample_locations, [335]: GL_NV_sample_mask_override_coverage, [336]: GL_NV_shader_atomic_counters, [337]: GL_NV_shader_atomic_float, [338]: GL_NV_shader_atomic_float64, [339]: GL_NV_shader_atomic_fp16_vector, [340]: GL_NV_shader_atomic_int64, [341]: GL_NV_shader_buffer_load, [342]: GL_NV_shader_storage_buffer_object, [343]: GL_NV_shader_subgroup_partitioned, [344]: GL_NV_stereo_view_rendering, [345]: GL_NV_texgen_reflection, [346]: GL_NV_texture_barrier, [347]: GL_NV_texture_compression_vtc, [348]: GL_NV_texture_env_combine4, [349]: GL_NV_texture_multisample, [350]: GL_NV_texture_rectangle, RDOC 006996: [03:46:20] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle_compressed, [352]: GL_NV_texture_shader, [353]: GL_NV_texture_shader2, [354]: GL_NV_texture_shader3, [355]: GL_NV_transform_feedback, [356]: GL_NV_transform_feedback2, [357]: GL_NV_uniform_buffer_unified_memory, [358]: GL_NV_uniform_buffer_std430_layout, [359]: GL_NV_vertex_array_range, [360]: GL_NV_vertex_array_range2, [361]: GL_NV_vertex_attrib_integer_64bit, [362]: GL_NV_vertex_buffer_unified_memory, [363]: GL_NV_vertex_program, [364]: GL_NV_vertex_program1_1, [365]: GL_NV_vertex_program2, [366]: GL_NV_vertex_program2_option, [367]: GL_NV_vertex_program3, [368]: GL_NV_viewport_array2, [369]: GL_NV_viewport_swizzle, [370]: GL_NVX_conditional_render, [371]: GL_NVX_linked_gpu_multicast, [372]: GL_NV_gpu_multicast, [373]: GL_NVX_gpu_multicast2, [374]: GL_NVX_progress_fence, [375]: GL_NVX_gpu_memory_info, RDOC 006996: [03:46:20] gl_common.cpp( 88) - Log - [376]: GL_NVX_multigpu_info, [377]: GL_NVX_nvenc_interop, [378]: GL_NV_shader_thread_group, [379]: GL_NV_shader_thread_shuffle, [380]: GL_KHR_blend_equation_advanced, [381]: GL_KHR_blend_equation_advanced_coherent, [382]: GL_OVR_multiview, [383]: GL_OVR_multiview2, [384]: GL_SGIS_generate_mipmap, [385]: GL_SGIS_texture_lod, [386]: GL_SGIX_depth_texture, [387]: GL_SGIX_shadow, [388]: GL_SUN_slice_accum, [389]: GL_WIN_swap_hint, [390]: WGL_EXT_swap_control, RDOC 006996: [03:46:20] gl_common.cpp( 98) - Log - Function pointers available: RDOC 006996: [03:46:20] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006996: [03:46:20] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006996: [03:46:20] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006996: [03:46:20] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006996: [03:46:20] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006996: [03:46:20] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006996: [03:46:20] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006996: [03:46:20] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006996: [03:46:20] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006996: [03:46:20] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 006996: [03:46:20] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006996: [03:46:20] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006996: [03:46:20] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 006996: [03:46:20] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 006996: [03:46:20] gl_replay.cpp(4374) - Log - Created OpenGL replay device. RDOC 006996: [03:46:20] gl_common.cpp( 487) - Log - Vendor checks for 46 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 551.76) RDOC 006996: [03:46:20] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 006996: [03:46:20] gl_debug.cpp( 527) - Log - GLSL version 460 RDOC 006996: [03:46:20] gl_replay.cpp( 330) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 006996: [03:46:20] nv_gl_counters.cpp( 68) - Warning - NvPerf library failed to initialize RDOC 006996: [03:46:20] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 006996: [03:46:20] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 006996: [03:46:20] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 006996: [03:46:20] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 006996: [03:46:20] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 006996: [03:46:20] gl_driver.cpp(3433) - Log - Timer chunk initialisation - 51.469 ms RDOC 006996: [03:46:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Simple_Triangle\capture_frame5.rdc RDOC 006996: [03:46:20] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 30528 bytes to 1457 (4.77 %) RDOC 006996: [03:46:20] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 006996: [03:46:20] gl_driver.cpp(3433) - Log - Timer chunk initialisation - 1.515 ms RDOC 006996: [03:46:20] serialiser.cpp( 354) - Error - Assertion failed: 'm_ChunkMetadata.chunkID == 0' Beginning a chunk inside another chunk (m_ChunkMetadata.chunkID=2264) RDOC 006996: [03:46:20] serialiser.cpp( 354) - Error - Assertion failed: 'm_ChunkMetadata.chunkID == 0' Beginning a chunk inside another chunk (m_ChunkMetadata.chunkID=6) RDOC 006996: [03:46:20] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 30528 bytes to 1457 (4.77 %) RDOC 006996: [03:46:20] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 006996: [03:46:20] gl_replay.cpp( 388) - Warning - Requesting data for non-existant buffer ResourceId::1000000000000000008 RDOC 006996: [03:46:20] gl_replay.cpp(2880) - Warning - Requesting data for non-existant texture ResourceId::1000000000000000008 RDOC 006996: [03:46:20] gl_replay.cpp( 446) - Error - Details for invalid texture id ResourceId::1000000000000000008 requested RDOC 006996: [03:46:20] gl_resources.cpp(1979) - Error - Unexpected target GL_NONE RDOC 006996: [03:46:20] gl_resources.cpp(1979) - Error - Unexpected target GL_NONE RDOC 006996: [03:46:20] gl_resources.cpp(1979) - Error - Unexpected target GL_NONE RDOC 006996: [03:46:20] gl_replay.cpp(2906) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000008! RDOC 006996: [03:46:20] replay_controller.cpp( 921) - Error - Couldn't readback bytes for mip 0, slice 0, sample 0 RDOC 006996: [03:46:20] gl_replay.cpp( 388) - Warning - Requesting data for non-existant buffer ResourceId::1000000000000000039 RDOC 006996: [03:46:20] gl_replay.cpp(2880) - Warning - Requesting data for non-existant texture ResourceId::1000000000000000039 RDOC 006996: [03:46:20] gl_replay.cpp( 446) - Error - Details for invalid texture id ResourceId::1000000000000000039 requested RDOC 006996: [03:46:20] gl_resources.cpp(1979) - Error - Unexpected target GL_NONE RDOC 006996: [03:46:20] gl_resources.cpp(1979) - Error - Unexpected target GL_NONE RDOC 006996: [03:46:20] gl_resources.cpp(1979) - Error - Unexpected target GL_NONE RDOC 006996: [03:46:20] gl_replay.cpp(2906) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000039! RDOC 006996: [03:46:20] replay_controller.cpp( 921) - Error - Couldn't readback bytes for mip 0, slice 0, sample 0 RDOC 006996: [03:46:20] gl_replay.cpp( 388) - Warning - Requesting data for non-existant buffer ResourceId::1000000000000000040 RDOC 006996: [03:46:20] gl_replay.cpp(2880) - Warning - Requesting data for non-existant texture ResourceId::1000000000000000040 RDOC 006996: [03:46:20] gl_replay.cpp( 446) - Error - Details for invalid texture id ResourceId::1000000000000000040 requested RDOC 006996: [03:46:20] gl_resources.cpp(1979) - Error - Unexpected target GL_NONE RDOC 006996: [03:46:20] gl_resources.cpp(1979) - Error - Unexpected target GL_NONE RDOC 006996: [03:46:20] gl_resources.cpp(1979) - Error - Unexpected target GL_NONE RDOC 006996: [03:46:20] gl_replay.cpp(2906) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000040! RDOC 006996: [03:46:20] replay_controller.cpp( 921) - Error - Couldn't readback bytes for mip 0, slice 0, sample 0 RDOC 006996: [03:46:20] gl_replay.cpp(2880) - Warning - Requesting data for non-existant texture ResourceId::1000000000000000041 RDOC 006996: [03:46:20] gl_replay.cpp( 446) - Error - Details for invalid texture id ResourceId::1000000000000000041 requested RDOC 006996: [03:46:20] gl_resources.cpp(1979) - Error - Unexpected target GL_NONE RDOC 006996: [03:46:20] gl_resources.cpp(1979) - Error - Unexpected target GL_NONE RDOC 006996: [03:46:20] gl_resources.cpp(1979) - Error - Unexpected target GL_NONE RDOC 006996: [03:46:20] gl_replay.cpp(2906) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000041! RDOC 006996: [03:46:20] replay_controller.cpp( 921) - Error - Couldn't readback bytes for mip 0, slice 0, sample 0 RDOC 006996: [03:46:20] gl_replay.cpp( 388) - Warning - Requesting data for non-existant buffer ResourceId::1000000000000000042 RDOC 006996: [03:46:20] gl_replay.cpp(2880) - Warning - Requesting data for non-existant texture ResourceId::1000000000000000042 RDOC 006996: [03:46:20] gl_replay.cpp( 446) - Error - Details for invalid texture id ResourceId::1000000000000000042 requested RDOC 006996: [03:46:20] gl_resources.cpp(1979) - Error - Unexpected target GL_NONE RDOC 006996: [03:46:20] gl_resources.cpp(1979) - Error - Unexpected target GL_NONE RDOC 006996: [03:46:20] gl_resources.cpp(1979) - Error - Unexpected target GL_NONE RDOC 006996: [03:46:20] gl_replay.cpp(2906) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000042! RDOC 006996: [03:46:20] replay_controller.cpp( 921) - Error - Couldn't readback bytes for mip 0, slice 0, sample 0 RDOC 006996: [03:46:20] gl_replay.cpp( 388) - Warning - Requesting data for non-existant buffer ResourceId::1000000000000000043 RDOC 006996: [03:46:20] gl_replay.cpp(2880) - Warning - Requesting data for non-existant texture ResourceId::1000000000000000043 RDOC 006996: [03:46:20] gl_replay.cpp( 446) - Error - Details for invalid texture id ResourceId::1000000000000000043 requested RDOC 006996: [03:46:20] gl_resources.cpp(1979) - Error - Unexpected target GL_NONE RDOC 006996: [03:46:20] gl_resources.cpp(1979) - Error - Unexpected target GL_NONE RDOC 006996: [03:46:20] gl_resources.cpp(1979) - Error - Unexpected target GL_NONE RDOC 006996: [03:46:20] gl_replay.cpp(2906) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000043! RDOC 006996: [03:46:20] replay_controller.cpp( 921) - Error - Couldn't readback bytes for mip 0, slice 0, sample 0 RDOC 006996: [03:46:20] gl_replay.cpp( 388) - Warning - Requesting data for non-existant buffer ResourceId::1000000000000000052 RDOC 006996: [03:46:20] gl_replay.cpp(2880) - Warning - Requesting data for non-existant texture ResourceId::1000000000000000052 RDOC 006996: [03:46:20] gl_replay.cpp( 446) - Error - Details for invalid texture id ResourceId::1000000000000000052 requested RDOC 006996: [03:46:20] gl_resources.cpp(1979) - Error - Unexpected target GL_NONE RDOC 006996: [03:46:20] gl_resources.cpp(1979) - Error - Unexpected target GL_NONE RDOC 006996: [03:46:20] gl_resources.cpp(1979) - Error - Unexpected target GL_NONE RDOC 006996: [03:46:20] gl_replay.cpp(2906) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000052! RDOC 006996: [03:46:20] replay_controller.cpp( 921) - Error - Couldn't readback bytes for mip 0, slice 0, sample 0 RDOC 006996: [03:46:20] gl_replay.cpp( 388) - Warning - Requesting data for non-existant buffer ResourceId::1000000000000000053 RDOC 006996: [03:46:20] gl_replay.cpp( 388) - Warning - Requesting data for non-existant buffer ResourceId::1000000000000000054 RDOC 006996: [03:46:20] replay_controller.cpp( 569) - Error - Couldn't get Live ID for ResourceId::26 getting buffer data RDOC 006996: [03:46:20] replay_controller.cpp( 590) - Error - Couldn't get Live ID for ResourceId::26 getting texture data RDOC 006996: [03:46:20] replay_controller.cpp( 612) - Error - Couldn't get Live ID for ResourceId::26 getting texture data RDOC 006996: [03:46:20] gl_replay.cpp( 388) - Warning - Requesting data for non-existant buffer ResourceId::1000000000000000066 RDOC 006996: [03:46:20] gl_replay.cpp(2880) - Warning - Requesting data for non-existant texture ResourceId::1000000000000000066 RDOC 006996: [03:46:20] gl_replay.cpp( 446) - Error - Details for invalid texture id ResourceId::1000000000000000066 requested RDOC 006996: [03:46:20] gl_resources.cpp(1979) - Error - Unexpected target GL_NONE RDOC 006996: [03:46:20] gl_resources.cpp(1979) - Error - Unexpected target GL_NONE RDOC 006996: [03:46:20] gl_resources.cpp(1979) - Error - Unexpected target GL_NONE RDOC 006996: [03:46:20] gl_replay.cpp(2906) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000066! RDOC 006996: [03:46:20] replay_controller.cpp( 921) - Error - Couldn't readback bytes for mip 0, slice 0, sample 0 RDOC 006996: [03:46:20] gl_replay.cpp( 388) - Warning - Requesting data for non-existant buffer ResourceId::1000000000000000067 RDOC 006996: [03:46:20] gl_replay.cpp( 388) - Warning - Requesting data for non-existant buffer ResourceId::1000000000000000068 RDOC 006996: [03:46:20] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format D24 to DDS-compatible DXGI format RDOC 006996: [03:46:20] replay_controller.cpp(1934) - Log - Shutting down replay renderer
gl\gl_test.cpp:104 Log: Running GL test on NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 551.76
RDOC 010932: [03:46:21] core.cpp( 501) - Log - RenderDoc v1.33 Windows 64-bit Release (45db4fef3393ed05c306b8929cbaa0dae4bc9298) loaded in replay application RDOC 010932: [03:46:21] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010932: [03:46:21] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 010932: [03:46:21] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 010932: [03:46:21] win32_process.cpp( 610) - Log - Injecting renderdoc into process 3884 RDOC 003884: [03:46:21] core.cpp( 501) - Log - RenderDoc v1.33 Windows 64-bit Release (45db4fef3393ed05c306b8929cbaa0dae4bc9298) capturing application RDOC 003884: [03:46:21] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 003884: [03:46:21] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 003884: [03:46:21] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 003884: [03:46:21] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 003884: [03:46:21] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 003884: [03:46:21] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 003884: [03:46:21] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 003884: [03:46:21] d3d12_hooks.cpp( 491) - Log - Registering D3D12 hooks RDOC 003884: [03:46:21] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 003884: [03:46:21] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 003884: [03:46:21] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 003884: [03:46:21] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 003884: [03:46:21] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 003884: [03:46:21] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 010932: [03:46:21] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [3884] RDOC 003884: [03:46:21] gl_driver.cpp(1215) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 003884: [03:46:21] gl_driver.cpp(1227) - Log - Created new sharegroup 0000017BC71B6860 RDOC 003884: [03:46:21] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 003884: [03:46:21] gl_driver.cpp(1411) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 551.76 RDOC 003884: [03:46:21] gl_driver.cpp(1102) - Log - Deleting context 0000000000010000 RDOC 003884: [03:46:21] gl_driver.cpp(1126) - Log - Deleting shader group 0000017BC71B6860 RDOC 003884: [03:46:21] gl_driver.cpp(1215) - Log - Core context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 003884: [03:46:21] gl_driver.cpp(1227) - Log - Created new sharegroup 0000017BC71B6820 RDOC 003884: [03:46:21] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000020000 RDOC 003884: [03:46:21] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.3 RDOC 003884: [03:46:21] gl_driver.cpp(1411) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 551.76 RDOC 003884: [03:46:21] gl_common.cpp( 487) - Log - Vendor checks for 43 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 551.76) RDOC 003884: [03:46:21] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 003884: [03:46:21] core.cpp(2047) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x000000000037030C RDOC 010932: [03:46:21] target_control.cpp( 890) - Log - Used API: OpenGL (Not presenting & supported) RDOC 003884: [03:46:21] gl_driver.cpp(2231) - Log - Starting capture RDOC 003884: [03:46:21] resource_manager.h(1469) - Log - Preparing up to 13 potentially dirty resources RDOC 010932: [03:46:21] target_control.cpp( 890) - Log - Used API: OpenGL (Presenting & supported) RDOC 003884: [03:46:21] resource_manager.h(1526) - Log - Prepared 13 dirty resources, postponed 0, skipped 0 RDOC 003884: [03:46:21] gl_driver.cpp(2302) - Log - Finished capture, Frame 5 RDOC 003884: [03:46:21] resource_manager.h(1538) - Log - Checking 13 resources with initial contents against 13 referenced resources RDOC 003884: [03:46:21] resource_manager.h(1642) - Log - Serialised 12 resources, skipped 1 unreferenced RDOC 003884: [03:46:21] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 14840064 bytes to 65146 (0.44 %) RDOC 003884: [03:46:21] gl_driver.cpp(2451) - Log - Captured GL frame with 14.152588 MB capture section in 0.081591 seconds RDOC 003884: [03:46:21] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4428 bytes to 4428 (100.00 %) RDOC 003884: [03:46:21] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_State_Trashing\capture_frame5.rdc RDOC 003884: [03:46:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_State_Trashing\capture_frame5.rdc RDOC 010932: [03:46:21] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (74675 bytes) (time 1716950781) 4886 byte thumbnail RDOC 010932: [03:46:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_State_Trashing\capture_frame5.rdc RDOC 010932: [03:46:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010932: [03:46:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010932: [03:46:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010932: [03:46:22] gl_replay.cpp(4327) - Log - Capture was created on NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 551.76 RDOC 010932: [03:46:22] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 010932: [03:46:22] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 010932: [03:46:22] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 551.76 RDOC 010932: [03:46:22] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 010932: [03:46:22] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 010932: [03:46:22] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 010932: [03:46:22] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 010932: [03:46:22] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 010932: [03:46:22] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 010932: [03:46:22] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 010932: [03:46:22] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 010932: [03:46:22] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 010932: [03:46:22] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 010932: [03:46:22] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 010932: [03:46:22] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 010932: [03:46:22] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_shader5, [316]: GL_NV_half_float, [317]: GL_NV_light_max_exponent, [318]: GL_NV_memory_attachment, [319]: GL_NV_multisample_coverage, [320]: GL_NV_multisample_filter_hint, [321]: GL_NV_occlusion_query, [322]: GL_NV_packed_depth_stencil, [323]: GL_NV_parameter_buffer_object, [324]: GL_NV_parameter_buffer_object2, [325]: GL_NV_path_rendering, RDOC 010932: [03:46:22] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering_shared_edge, [327]: GL_NV_pixel_data_range, [328]: GL_NV_point_sprite, [329]: GL_NV_primitive_restart, [330]: GL_NV_query_resource, [331]: GL_NV_query_resource_tag, [332]: GL_NV_register_combiners, [333]: GL_NV_register_combiners2, [334]: GL_NV_sample_locations, [335]: GL_NV_sample_mask_override_coverage, [336]: GL_NV_shader_atomic_counters, [337]: GL_NV_shader_atomic_float, [338]: GL_NV_shader_atomic_float64, [339]: GL_NV_shader_atomic_fp16_vector, [340]: GL_NV_shader_atomic_int64, [341]: GL_NV_shader_buffer_load, [342]: GL_NV_shader_storage_buffer_object, [343]: GL_NV_shader_subgroup_partitioned, [344]: GL_NV_stereo_view_rendering, [345]: GL_NV_texgen_reflection, [346]: GL_NV_texture_barrier, [347]: GL_NV_texture_compression_vtc, [348]: GL_NV_texture_env_combine4, [349]: GL_NV_texture_multisample, [350]: GL_NV_texture_rectangle, RDOC 010932: [03:46:22] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle_compressed, [352]: GL_NV_texture_shader, [353]: GL_NV_texture_shader2, [354]: GL_NV_texture_shader3, [355]: GL_NV_transform_feedback, [356]: GL_NV_transform_feedback2, [357]: GL_NV_uniform_buffer_unified_memory, [358]: GL_NV_uniform_buffer_std430_layout, [359]: GL_NV_vertex_array_range, [360]: GL_NV_vertex_array_range2, [361]: GL_NV_vertex_attrib_integer_64bit, [362]: GL_NV_vertex_buffer_unified_memory, [363]: GL_NV_vertex_program, [364]: GL_NV_vertex_program1_1, [365]: GL_NV_vertex_program2, [366]: GL_NV_vertex_program2_option, [367]: GL_NV_vertex_program3, [368]: GL_NV_viewport_array2, [369]: GL_NV_viewport_swizzle, [370]: GL_NVX_conditional_render, [371]: GL_NVX_linked_gpu_multicast, [372]: GL_NV_gpu_multicast, [373]: GL_NVX_gpu_multicast2, [374]: GL_NVX_progress_fence, [375]: GL_NVX_gpu_memory_info, RDOC 010932: [03:46:22] gl_common.cpp( 88) - Log - [376]: GL_NVX_multigpu_info, [377]: GL_NVX_nvenc_interop, [378]: GL_NV_shader_thread_group, [379]: GL_NV_shader_thread_shuffle, [380]: GL_KHR_blend_equation_advanced, [381]: GL_KHR_blend_equation_advanced_coherent, [382]: GL_OVR_multiview, [383]: GL_OVR_multiview2, [384]: GL_SGIS_generate_mipmap, [385]: GL_SGIS_texture_lod, [386]: GL_SGIX_depth_texture, [387]: GL_SGIX_shadow, [388]: GL_SUN_slice_accum, [389]: GL_WIN_swap_hint, [390]: WGL_EXT_swap_control, RDOC 010932: [03:46:22] gl_common.cpp( 98) - Log - Function pointers available: RDOC 010932: [03:46:22] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010932: [03:46:22] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010932: [03:46:22] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010932: [03:46:22] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010932: [03:46:22] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010932: [03:46:22] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010932: [03:46:22] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010932: [03:46:22] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010932: [03:46:22] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010932: [03:46:22] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 010932: [03:46:22] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010932: [03:46:22] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010932: [03:46:22] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 010932: [03:46:22] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 010932: [03:46:22] gl_replay.cpp(4374) - Log - Created OpenGL replay device. RDOC 010932: [03:46:22] gl_common.cpp( 487) - Log - Vendor checks for 46 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 551.76) RDOC 010932: [03:46:22] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 010932: [03:46:22] gl_debug.cpp( 527) - Log - GLSL version 460 RDOC 010932: [03:46:22] gl_replay.cpp( 330) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 010932: [03:46:22] nv_gl_counters.cpp( 68) - Warning - NvPerf library failed to initialize RDOC 010932: [03:46:22] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010932: [03:46:22] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 010932: [03:46:22] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 010932: [03:46:22] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 010932: [03:46:22] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 010932: [03:46:23] gl_driver.cpp(3433) - Log - Timer chunk initialisation - 116.327 ms RDOC 010932: [03:46:23] replay_controller.cpp(1934) - Log - Shutting down replay renderer
gl\gl_test.cpp:104 Log: Running GL test on NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 551.76
RDOC 011228: [03:46:23] core.cpp( 501) - Log - RenderDoc v1.33 Windows 64-bit Release (45db4fef3393ed05c306b8929cbaa0dae4bc9298) loaded in replay application RDOC 011228: [03:46:23] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011228: [03:46:23] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 011228: [03:46:23] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 011228: [03:46:23] win32_process.cpp( 610) - Log - Injecting renderdoc into process 6620 RDOC 006620: [03:46:23] core.cpp( 501) - Log - RenderDoc v1.33 Windows 64-bit Release (45db4fef3393ed05c306b8929cbaa0dae4bc9298) capturing application RDOC 006620: [03:46:23] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 006620: [03:46:23] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 006620: [03:46:23] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 006620: [03:46:23] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 006620: [03:46:23] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 006620: [03:46:23] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 006620: [03:46:23] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 006620: [03:46:23] d3d12_hooks.cpp( 491) - Log - Registering D3D12 hooks RDOC 006620: [03:46:23] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 006620: [03:46:23] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 006620: [03:46:23] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 006620: [03:46:23] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 006620: [03:46:23] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 006620: [03:46:23] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 011228: [03:46:23] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [6620] RDOC 006620: [03:46:23] gl_driver.cpp(1215) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 006620: [03:46:23] gl_driver.cpp(1227) - Log - Created new sharegroup 000001AF9E8425B0 RDOC 006620: [03:46:23] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 006620: [03:46:23] gl_driver.cpp(1411) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 551.76 RDOC 006620: [03:46:23] gl_driver.cpp(1102) - Log - Deleting context 0000000000010000 RDOC 006620: [03:46:23] gl_driver.cpp(1126) - Log - Deleting shader group 000001AF9E8425B0 RDOC 006620: [03:46:23] gl_driver.cpp(1215) - Log - Core context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 006620: [03:46:23] gl_driver.cpp(1227) - Log - Created new sharegroup 000001AF9E842130 RDOC 006620: [03:46:23] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000020000 RDOC 006620: [03:46:23] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.3 RDOC 006620: [03:46:23] gl_driver.cpp(1411) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 551.76 RDOC 006620: [03:46:23] gl_common.cpp( 487) - Log - Vendor checks for 43 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 551.76) RDOC 006620: [03:46:23] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 006620: [03:46:23] gl_driver.cpp(1215) - Log - Core context 0000000000020002 created with attribs, sharing with context 0000000000000000 RDOC 006620: [03:46:23] gl_driver.cpp(1227) - Log - Created new sharegroup 000001AF9EDF0C70 RDOC 006620: [03:46:23] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000020002 RDOC 006620: [03:46:23] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.3 RDOC 006620: [03:46:23] gl_driver.cpp(1411) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 551.76 RDOC 011228: [03:46:23] target_control.cpp( 890) - Log - Used API: OpenGL (Not presenting & supported) RDOC 006620: [03:46:26] core.cpp(2047) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x000000000039030C RDOC 006620: [03:46:26] gl_driver.cpp(2231) - Log - Starting capture RDOC 006620: [03:46:26] resource_manager.h(1469) - Log - Preparing up to 5 potentially dirty resources RDOC 006620: [03:46:26] resource_manager.h(1526) - Log - Prepared 4 dirty resources, postponed 1, skipped 0 RDOC 006620: [03:46:26] gl_driver.cpp(2302) - Log - Finished capture, Frame 5 RDOC 006620: [03:46:26] resource_manager.h(1538) - Log - Checking 5 resources with initial contents against 6 referenced resources RDOC 006620: [03:46:26] resource_manager.h(1642) - Log - Serialised 3 resources, skipped 2 unreferenced RDOC 011228: [03:46:26] target_control.cpp( 890) - Log - Used API: OpenGL (Presenting & supported) RDOC 006620: [03:46:26] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 576768 bytes to 5720 (0.99 %) RDOC 006620: [03:46:26] gl_driver.cpp(2451) - Log - Captured GL frame with 0.550049 MB capture section in 0.053807 seconds RDOC 006620: [03:46:26] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 3913 bytes to 3913 (100.00 %) RDOC 006620: [03:46:26] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Unshared_Context\capture_frame5.rdc RDOC 006620: [03:46:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Unshared_Context\capture_frame5.rdc RDOC 011228: [03:46:26] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (12378 bytes) (time 1716950786) 2530 byte thumbnail RDOC 011228: [03:46:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Unshared_Context\capture_frame5.rdc RDOC 011228: [03:46:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011228: [03:46:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011228: [03:46:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011228: [03:46:27] gl_replay.cpp(4327) - Log - Capture was created on NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 551.76 RDOC 011228: [03:46:27] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 011228: [03:46:27] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 011228: [03:46:27] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 551.76 RDOC 011228: [03:46:27] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 011228: [03:46:27] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 011228: [03:46:27] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 011228: [03:46:27] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 011228: [03:46:27] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 011228: [03:46:27] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 011228: [03:46:27] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 011228: [03:46:27] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 011228: [03:46:27] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 011228: [03:46:27] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 011228: [03:46:27] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 011228: [03:46:27] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 011228: [03:46:27] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_shader5, [316]: GL_NV_half_float, [317]: GL_NV_light_max_exponent, [318]: GL_NV_memory_attachment, [319]: GL_NV_multisample_coverage, [320]: GL_NV_multisample_filter_hint, [321]: GL_NV_occlusion_query, [322]: GL_NV_packed_depth_stencil, [323]: GL_NV_parameter_buffer_object, [324]: GL_NV_parameter_buffer_object2, [325]: GL_NV_path_rendering, RDOC 011228: [03:46:27] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering_shared_edge, [327]: GL_NV_pixel_data_range, [328]: GL_NV_point_sprite, [329]: GL_NV_primitive_restart, [330]: GL_NV_query_resource, [331]: GL_NV_query_resource_tag, [332]: GL_NV_register_combiners, [333]: GL_NV_register_combiners2, [334]: GL_NV_sample_locations, [335]: GL_NV_sample_mask_override_coverage, [336]: GL_NV_shader_atomic_counters, [337]: GL_NV_shader_atomic_float, [338]: GL_NV_shader_atomic_float64, [339]: GL_NV_shader_atomic_fp16_vector, [340]: GL_NV_shader_atomic_int64, [341]: GL_NV_shader_buffer_load, [342]: GL_NV_shader_storage_buffer_object, [343]: GL_NV_shader_subgroup_partitioned, [344]: GL_NV_stereo_view_rendering, [345]: GL_NV_texgen_reflection, [346]: GL_NV_texture_barrier, [347]: GL_NV_texture_compression_vtc, [348]: GL_NV_texture_env_combine4, [349]: GL_NV_texture_multisample, [350]: GL_NV_texture_rectangle, RDOC 011228: [03:46:27] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle_compressed, [352]: GL_NV_texture_shader, [353]: GL_NV_texture_shader2, [354]: GL_NV_texture_shader3, [355]: GL_NV_transform_feedback, [356]: GL_NV_transform_feedback2, [357]: GL_NV_uniform_buffer_unified_memory, [358]: GL_NV_uniform_buffer_std430_layout, [359]: GL_NV_vertex_array_range, [360]: GL_NV_vertex_array_range2, [361]: GL_NV_vertex_attrib_integer_64bit, [362]: GL_NV_vertex_buffer_unified_memory, [363]: GL_NV_vertex_program, [364]: GL_NV_vertex_program1_1, [365]: GL_NV_vertex_program2, [366]: GL_NV_vertex_program2_option, [367]: GL_NV_vertex_program3, [368]: GL_NV_viewport_array2, [369]: GL_NV_viewport_swizzle, [370]: GL_NVX_conditional_render, [371]: GL_NVX_linked_gpu_multicast, [372]: GL_NV_gpu_multicast, [373]: GL_NVX_gpu_multicast2, [374]: GL_NVX_progress_fence, [375]: GL_NVX_gpu_memory_info, RDOC 011228: [03:46:27] gl_common.cpp( 88) - Log - [376]: GL_NVX_multigpu_info, [377]: GL_NVX_nvenc_interop, [378]: GL_NV_shader_thread_group, [379]: GL_NV_shader_thread_shuffle, [380]: GL_KHR_blend_equation_advanced, [381]: GL_KHR_blend_equation_advanced_coherent, [382]: GL_OVR_multiview, [383]: GL_OVR_multiview2, [384]: GL_SGIS_generate_mipmap, [385]: GL_SGIS_texture_lod, [386]: GL_SGIX_depth_texture, [387]: GL_SGIX_shadow, [388]: GL_SUN_slice_accum, [389]: GL_WIN_swap_hint, [390]: WGL_EXT_swap_control, RDOC 011228: [03:46:27] gl_common.cpp( 98) - Log - Function pointers available: RDOC 011228: [03:46:27] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011228: [03:46:27] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011228: [03:46:27] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011228: [03:46:27] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011228: [03:46:27] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011228: [03:46:27] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011228: [03:46:27] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011228: [03:46:27] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011228: [03:46:27] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011228: [03:46:27] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 011228: [03:46:27] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011228: [03:46:27] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011228: [03:46:27] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 011228: [03:46:27] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 011228: [03:46:27] gl_replay.cpp(4374) - Log - Created OpenGL replay device. RDOC 011228: [03:46:28] gl_common.cpp( 487) - Log - Vendor checks for 46 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 551.76) RDOC 011228: [03:46:28] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 011228: [03:46:28] gl_debug.cpp( 527) - Log - GLSL version 460 RDOC 011228: [03:46:28] gl_replay.cpp( 330) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 011228: [03:46:28] nv_gl_counters.cpp( 68) - Warning - NvPerf library failed to initialize RDOC 011228: [03:46:28] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 011228: [03:46:28] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 011228: [03:46:28] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 011228: [03:46:28] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 011228: [03:46:28] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 011228: [03:46:28] gl_driver.cpp(3433) - Log - Timer chunk initialisation - 73.968 ms RDOC 011228: [03:46:28] replay_controller.cpp(1934) - Log - Shutting down replay renderer
gl\gl_test.cpp:104 Log: Running GL test on NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 551.76
RDOC 011104: [03:46:28] core.cpp( 501) - Log - RenderDoc v1.33 Windows 64-bit Release (45db4fef3393ed05c306b8929cbaa0dae4bc9298) loaded in replay application RDOC 011104: [03:46:28] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011104: [03:46:28] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 011104: [03:46:28] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 011104: [03:46:28] win32_process.cpp( 610) - Log - Injecting renderdoc into process 4828 RDOC 004828: [03:46:28] core.cpp( 501) - Log - RenderDoc v1.33 Windows 64-bit Release (45db4fef3393ed05c306b8929cbaa0dae4bc9298) capturing application RDOC 004828: [03:46:28] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 004828: [03:46:28] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 004828: [03:46:28] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 004828: [03:46:28] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 004828: [03:46:28] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 004828: [03:46:28] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 004828: [03:46:28] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 004828: [03:46:28] d3d12_hooks.cpp( 491) - Log - Registering D3D12 hooks RDOC 004828: [03:46:28] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 004828: [03:46:28] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 004828: [03:46:28] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 004828: [03:46:28] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 004828: [03:46:28] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 004828: [03:46:28] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 011104: [03:46:28] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [4828] RDOC 004828: [03:46:28] gl_driver.cpp(1215) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 004828: [03:46:28] gl_driver.cpp(1227) - Log - Created new sharegroup 000002113D216360 RDOC 004828: [03:46:28] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 004828: [03:46:28] gl_driver.cpp(1411) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 551.76 RDOC 004828: [03:46:28] gl_driver.cpp(1102) - Log - Deleting context 0000000000010000 RDOC 004828: [03:46:28] gl_driver.cpp(1126) - Log - Deleting shader group 000002113D216360 RDOC 004828: [03:46:28] gl_driver.cpp(1215) - Log - Compatibility context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 004828: [03:46:28] gl_driver.cpp(1227) - Log - Created new sharegroup 000002113D2166E0 RDOC 004828: [03:46:28] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000020000 RDOC 004828: [03:46:28] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 004828: [03:46:28] gl_driver.cpp(1411) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 551.76 RDOC 004828: [03:46:28] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 000000006C010909 - possibly stale. Using new DC 000000006C010909 to ensure context is rebound properly RDOC 004828: [03:46:28] gl_driver.cpp(1215) - Log - Compatibility context 0000000000010002 created with attribs, sharing with context 0000000000020000 RDOC 004828: [03:46:28] gl_driver.cpp(1233) - Log - Reusing old sharegroup 000002113D2166E0 RDOC 004828: [03:46:28] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000010002 RDOC 004828: [03:46:28] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 004828: [03:46:28] gl_driver.cpp(1411) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 551.76 RDOC 004828: [03:46:28] gl_driver.cpp(1102) - Log - Deleting context 0000000000010002 RDOC 004828: [03:46:28] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000010002 RDOC 004828: [03:46:28] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 0000000032010926 - possibly stale. Using new DC 000000006C010909 to ensure context is rebound properly RDOC 004828: [03:46:28] gl_driver.cpp(1215) - Log - Compatibility context 0000000000020002 created with attribs, sharing with context 0000000000020000 RDOC 004828: [03:46:28] gl_driver.cpp(1233) - Log - Reusing old sharegroup 000002113D2166E0 RDOC 004828: [03:46:28] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000020002 RDOC 004828: [03:46:28] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 004828: [03:46:28] gl_driver.cpp(1411) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 551.76 RDOC 004828: [03:46:28] gl_driver.cpp(1102) - Log - Deleting context 0000000000020002 RDOC 004828: [03:46:28] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000020002 RDOC 004828: [03:46:28] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 0000000032010926 - possibly stale. Using new DC 0000000032010926 to ensure context is rebound properly RDOC 004828: [03:46:28] gl_driver.cpp(1215) - Log - Compatibility context 0000000000030002 created with attribs, sharing with context 0000000000020000 RDOC 004828: [03:46:28] gl_driver.cpp(1233) - Log - Reusing old sharegroup 000002113D2166E0 RDOC 004828: [03:46:28] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000030002 RDOC 004828: [03:46:28] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 004828: [03:46:28] gl_driver.cpp(1411) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 551.76 RDOC 004828: [03:46:28] gl_driver.cpp(1102) - Log - Deleting context 0000000000030002 RDOC 004828: [03:46:28] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000030002 RDOC 004828: [03:46:28] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 000000006C010909 - possibly stale. Using new DC 0000000032010926 to ensure context is rebound properly RDOC 004828: [03:46:28] gl_driver.cpp(1215) - Log - Compatibility context 0000000000040002 created with attribs, sharing with context 0000000000020000 RDOC 004828: [03:46:28] gl_driver.cpp(1233) - Log - Reusing old sharegroup 000002113D2166E0 RDOC 004828: [03:46:28] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000040002 RDOC 004828: [03:46:28] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 004828: [03:46:28] gl_driver.cpp(1411) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 551.76 RDOC 004828: [03:46:28] gl_driver.cpp(1102) - Log - Deleting context 0000000000040002 RDOC 004828: [03:46:28] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000040002 RDOC 004828: [03:46:28] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 000000006C010909 - possibly stale. Using new DC 0000000032010926 to ensure context is rebound properly RDOC 004828: [03:46:28] gl_driver.cpp(1215) - Log - Compatibility context 0000000000050002 created with attribs, sharing with context 0000000000020000 RDOC 004828: [03:46:28] gl_driver.cpp(1233) - Log - Reusing old sharegroup 000002113D2166E0 RDOC 004828: [03:46:28] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000050002 RDOC 004828: [03:46:28] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 004828: [03:46:28] gl_driver.cpp(1411) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 551.76 RDOC 004828: [03:46:28] gl_driver.cpp(1102) - Log - Deleting context 0000000000050002 RDOC 004828: [03:46:28] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000050002 RDOC 004828: [03:46:28] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 000000006C010909 - possibly stale. Using new DC 000000006C010909 to ensure context is rebound properly RDOC 004828: [03:46:28] gl_driver.cpp(1215) - Log - Compatibility context 0000000000060002 created with attribs, sharing with context 0000000000020000 RDOC 004828: [03:46:28] gl_driver.cpp(1233) - Log - Reusing old sharegroup 000002113D2166E0 RDOC 004828: [03:46:28] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000060002 RDOC 004828: [03:46:28] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 004828: [03:46:28] gl_driver.cpp(1411) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 551.76 RDOC 004828: [03:46:28] gl_driver.cpp(1102) - Log - Deleting context 0000000000060002 RDOC 004828: [03:46:28] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000060002 RDOC 004828: [03:46:28] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 0000000032010926 - possibly stale. Using new DC 000000006C010909 to ensure context is rebound properly RDOC 004828: [03:46:28] gl_driver.cpp(1215) - Log - Compatibility context 0000000000070002 created with attribs, sharing with context 0000000000020000 RDOC 004828: [03:46:28] gl_driver.cpp(1233) - Log - Reusing old sharegroup 000002113D2166E0 RDOC 004828: [03:46:28] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000070002 RDOC 004828: [03:46:28] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 004828: [03:46:28] gl_driver.cpp(1411) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 551.76 RDOC 004828: [03:46:28] gl_driver.cpp(1102) - Log - Deleting context 0000000000070002 RDOC 004828: [03:46:28] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000070002 RDOC 004828: [03:46:28] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 0000000032010926 - possibly stale. Using new DC 000000006C010909 to ensure context is rebound properly RDOC 004828: [03:46:28] gl_driver.cpp(1215) - Log - Compatibility context 0000000000080002 created with attribs, sharing with context 0000000000020000 RDOC 004828: [03:46:28] gl_driver.cpp(1233) - Log - Reusing old sharegroup 000002113D2166E0 RDOC 004828: [03:46:28] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000080002 RDOC 004828: [03:46:28] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 004828: [03:46:28] gl_driver.cpp(1411) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 551.76 RDOC 004828: [03:46:28] gl_driver.cpp(1102) - Log - Deleting context 0000000000080002 RDOC 004828: [03:46:28] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000080002 RDOC 004828: [03:46:29] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 0000000032010926 - possibly stale. Using new DC 000000006C010909 to ensure context is rebound properly RDOC 004828: [03:46:29] gl_driver.cpp(1215) - Log - Compatibility context 0000000000090002 created with attribs, sharing with context 0000000000020000 RDOC 004828: [03:46:29] gl_driver.cpp(1233) - Log - Reusing old sharegroup 000002113D2166E0 RDOC 004828: [03:46:29] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000090002 RDOC 004828: [03:46:29] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 004828: [03:46:29] gl_driver.cpp(1411) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 551.76 RDOC 004828: [03:46:29] gl_driver.cpp(1102) - Log - Deleting context 0000000000090002 RDOC 004828: [03:46:29] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000090002 RDOC 004828: [03:46:29] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 0000000032010926 - possibly stale. Using new DC FFFFFFFF9601079A to ensure context is rebound properly RDOC 004828: [03:46:29] gl_driver.cpp(1215) - Log - Compatibility context 00000000000A0002 created with attribs, sharing with context 0000000000020000 RDOC 004828: [03:46:29] gl_driver.cpp(1233) - Log - Reusing old sharegroup 000002113D2166E0 RDOC 004828: [03:46:29] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x00000000000A0002 RDOC 004828: [03:46:29] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 004828: [03:46:29] gl_driver.cpp(1411) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 551.76 RDOC 004828: [03:46:29] gl_driver.cpp(1102) - Log - Deleting context 00000000000A0002 RDOC 004828: [03:46:29] core.cpp(2028) - Log - Removing device frame capturer for 0x00000000000A0002 RDOC 004828: [03:46:29] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 0000000032010926 - possibly stale. Using new DC 000000006C010909 to ensure context is rebound properly RDOC 004828: [03:46:29] gl_driver.cpp(1215) - Log - Compatibility context 00000000000B0002 created with attribs, sharing with context 0000000000020000 RDOC 004828: [03:46:29] gl_driver.cpp(1233) - Log - Reusing old sharegroup 000002113D2166E0 RDOC 004828: [03:46:29] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x00000000000B0002 RDOC 004828: [03:46:29] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 004828: [03:46:29] gl_driver.cpp(1411) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 551.76 RDOC 004828: [03:46:29] gl_driver.cpp(1102) - Log - Deleting context 00000000000B0002 RDOC 004828: [03:46:29] core.cpp(2028) - Log - Removing device frame capturer for 0x00000000000B0002 RDOC 004828: [03:46:29] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 0000000032010926 - possibly stale. Using new DC FFFFFFFF9601079A to ensure context is rebound properly RDOC 004828: [03:46:29] gl_driver.cpp(1215) - Log - Compatibility context 00000000000C0002 created with attribs, sharing with context 0000000000020000 RDOC 004828: [03:46:29] gl_driver.cpp(1233) - Log - Reusing old sharegroup 000002113D2166E0 RDOC 004828: [03:46:29] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x00000000000C0002 RDOC 004828: [03:46:29] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 004828: [03:46:29] gl_driver.cpp(1411) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 551.76 RDOC 004828: [03:46:29] gl_driver.cpp(1102) - Log - Deleting context 00000000000C0002 RDOC 004828: [03:46:29] core.cpp(2028) - Log - Removing device frame capturer for 0x00000000000C0002 RDOC 004828: [03:46:29] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 0000000032010926 - possibly stale. Using new DC 000000006C010909 to ensure context is rebound properly RDOC 004828: [03:46:29] gl_driver.cpp(1215) - Log - Compatibility context 00000000000D0002 created with attribs, sharing with context 0000000000020000 RDOC 004828: [03:46:29] gl_driver.cpp(1233) - Log - Reusing old sharegroup 000002113D2166E0 RDOC 004828: [03:46:29] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x00000000000D0002 RDOC 004828: [03:46:29] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 004828: [03:46:29] gl_driver.cpp(1411) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 551.76 RDOC 004828: [03:46:29] gl_driver.cpp(1102) - Log - Deleting context 00000000000D0002 RDOC 004828: [03:46:29] core.cpp(2028) - Log - Removing device frame capturer for 0x00000000000D0002 RDOC 004828: [03:46:29] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 0000000032010926 - possibly stale. Using new DC FFFFFFFF9601079A to ensure context is rebound properly RDOC 004828: [03:46:29] gl_driver.cpp(1215) - Log - Compatibility context 00000000000E0002 created with attribs, sharing with context 0000000000020000 RDOC 004828: [03:46:29] gl_driver.cpp(1233) - Log - Reusing old sharegroup 000002113D2166E0 RDOC 004828: [03:46:29] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x00000000000E0002 RDOC 004828: [03:46:29] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 004828: [03:46:29] gl_driver.cpp(1411) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 551.76 RDOC 004828: [03:46:29] gl_driver.cpp(1102) - Log - Deleting context 00000000000E0002 RDOC 004828: [03:46:29] core.cpp(2028) - Log - Removing device frame capturer for 0x00000000000E0002 RDOC 004828: [03:46:29] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 0000000032010926 - possibly stale. Using new DC 000000006C010909 to ensure context is rebound properly RDOC 004828: [03:46:29] gl_driver.cpp(1215) - Log - Compatibility context 00000000000F0002 created with attribs, sharing with context 0000000000020000 RDOC 004828: [03:46:29] gl_driver.cpp(1233) - Log - Reusing old sharegroup 000002113D2166E0 RDOC 004828: [03:46:29] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x00000000000F0002 RDOC 004828: [03:46:29] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 004828: [03:46:29] gl_driver.cpp(1411) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 551.76 RDOC 004828: [03:46:29] gl_driver.cpp(1102) - Log - Deleting context 00000000000F0002 RDOC 004828: [03:46:29] core.cpp(2028) - Log - Removing device frame capturer for 0x00000000000F0002 RDOC 004828: [03:46:29] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 0000000032010926 - possibly stale. Using new DC FFFFFFFF9601079A to ensure context is rebound properly RDOC 004828: [03:46:29] gl_driver.cpp(1215) - Log - Compatibility context 0000000000100002 created with attribs, sharing with context 0000000000020000 RDOC 004828: [03:46:29] gl_driver.cpp(1233) - Log - Reusing old sharegroup 000002113D2166E0 RDOC 004828: [03:46:29] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000100002 RDOC 004828: [03:46:29] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 004828: [03:46:29] gl_driver.cpp(1411) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 551.76 RDOC 004828: [03:46:29] gl_driver.cpp(1102) - Log - Deleting context 0000000000100002 RDOC 004828: [03:46:29] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000100002 RDOC 004828: [03:46:29] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 0000000032010926 - possibly stale. Using new DC 000000006C010909 to ensure context is rebound properly RDOC 004828: [03:46:29] gl_driver.cpp(1215) - Log - Compatibility context 0000000000110002 created with attribs, sharing with context 0000000000020000 RDOC 004828: [03:46:29] gl_driver.cpp(1233) - Log - Reusing old sharegroup 000002113D2166E0 RDOC 004828: [03:46:29] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000110002 RDOC 004828: [03:46:29] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 004828: [03:46:29] gl_driver.cpp(1411) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 551.76 RDOC 004828: [03:46:29] gl_driver.cpp(1102) - Log - Deleting context 0000000000110002 RDOC 004828: [03:46:29] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000110002 RDOC 004828: [03:46:29] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFF9601079A - possibly stale. Using new DC 0000000032010926 to ensure context is rebound properly RDOC 004828: [03:46:29] gl_driver.cpp(1215) - Log - Compatibility context 0000000000120002 created with attribs, sharing with context 0000000000020000 RDOC 004828: [03:46:29] gl_driver.cpp(1233) - Log - Reusing old sharegroup 000002113D2166E0 RDOC 004828: [03:46:29] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000120002 RDOC 004828: [03:46:29] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 004828: [03:46:29] gl_driver.cpp(1411) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 551.76 RDOC 004828: [03:46:29] gl_driver.cpp(1102) - Log - Deleting context 0000000000120002 RDOC 004828: [03:46:29] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000120002 RDOC 004828: [03:46:29] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFF9601079A - possibly stale. Using new DC 000000006C010909 to ensure context is rebound properly RDOC 004828: [03:46:29] gl_driver.cpp(1215) - Log - Compatibility context 0000000000130002 created with attribs, sharing with context 0000000000020000 RDOC 004828: [03:46:29] gl_driver.cpp(1233) - Log - Reusing old sharegroup 000002113D2166E0 RDOC 004828: [03:46:29] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000130002 RDOC 004828: [03:46:29] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 004828: [03:46:29] gl_driver.cpp(1411) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 551.76 RDOC 004828: [03:46:29] gl_driver.cpp(1102) - Log - Deleting context 0000000000130002 RDOC 004828: [03:46:29] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000130002 RDOC 004828: [03:46:29] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFF9601079A - possibly stale. Using new DC 0000000032010926 to ensure context is rebound properly RDOC 004828: [03:46:29] gl_driver.cpp(1215) - Log - Compatibility context 0000000000140002 created with attribs, sharing with context 0000000000020000 RDOC 004828: [03:46:29] gl_driver.cpp(1233) - Log - Reusing old sharegroup 000002113D2166E0 RDOC 004828: [03:46:29] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000140002 RDOC 004828: [03:46:29] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 004828: [03:46:29] gl_driver.cpp(1411) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 551.76 RDOC 004828: [03:46:29] gl_driver.cpp(1102) - Log - Deleting context 0000000000140002 RDOC 004828: [03:46:29] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000140002 RDOC 004828: [03:46:29] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFF9601079A - possibly stale. Using new DC 0000000032010926 to ensure context is rebound properly RDOC 004828: [03:46:29] gl_driver.cpp(1215) - Log - Compatibility context 0000000000150002 created with attribs, sharing with context 0000000000020000 RDOC 004828: [03:46:29] gl_driver.cpp(1233) - Log - Reusing old sharegroup 000002113D2166E0 RDOC 004828: [03:46:29] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000150002 RDOC 004828: [03:46:29] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 004828: [03:46:29] gl_driver.cpp(1411) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 551.76 RDOC 004828: [03:46:29] gl_driver.cpp(1102) - Log - Deleting context 0000000000150002 RDOC 004828: [03:46:29] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000150002 RDOC 004828: [03:46:29] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFF9601079A - possibly stale. Using new DC 000000006C010909 to ensure context is rebound properly RDOC 004828: [03:46:29] gl_driver.cpp(1215) - Log - Compatibility context 0000000000160002 created with attribs, sharing with context 0000000000020000 RDOC 004828: [03:46:29] gl_driver.cpp(1233) - Log - Reusing old sharegroup 000002113D2166E0 RDOC 004828: [03:46:29] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000160002 RDOC 004828: [03:46:29] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 004828: [03:46:29] gl_driver.cpp(1411) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 551.76 RDOC 004828: [03:46:29] gl_driver.cpp(1102) - Log - Deleting context 0000000000160002 RDOC 004828: [03:46:29] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000160002 RDOC 004828: [03:46:29] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFF9601079A - possibly stale. Using new DC 0000000032010926 to ensure context is rebound properly RDOC 004828: [03:46:29] gl_driver.cpp(1215) - Log - Compatibility context 0000000000170002 created with attribs, sharing with context 0000000000020000 RDOC 004828: [03:46:29] gl_driver.cpp(1233) - Log - Reusing old sharegroup 000002113D2166E0 RDOC 004828: [03:46:29] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000170002 RDOC 004828: [03:46:29] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 004828: [03:46:29] gl_driver.cpp(1411) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 551.76 RDOC 004828: [03:46:29] gl_driver.cpp(1102) - Log - Deleting context 0000000000170002 RDOC 004828: [03:46:29] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000170002 RDOC 004828: [03:46:29] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFF9601079A - possibly stale. Using new DC 000000006C010909 to ensure context is rebound properly RDOC 004828: [03:46:29] gl_driver.cpp(1215) - Log - Compatibility context 0000000000180002 created with attribs, sharing with context 0000000000020000 RDOC 004828: [03:46:29] gl_driver.cpp(1233) - Log - Reusing old sharegroup 000002113D2166E0 RDOC 004828: [03:46:29] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000180002 RDOC 004828: [03:46:29] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 004828: [03:46:29] gl_driver.cpp(1411) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 551.76 RDOC 004828: [03:46:29] gl_driver.cpp(1102) - Log - Deleting context 0000000000180002 RDOC 004828: [03:46:29] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000180002 RDOC 004828: [03:46:29] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFF9601079A - possibly stale. Using new DC 0000000032010926 to ensure context is rebound properly RDOC 004828: [03:46:29] gl_driver.cpp(1215) - Log - Compatibility context 0000000000190002 created with attribs, sharing with context 0000000000020000 RDOC 004828: [03:46:29] gl_driver.cpp(1233) - Log - Reusing old sharegroup 000002113D2166E0 RDOC 004828: [03:46:29] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000190002 RDOC 004828: [03:46:29] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 004828: [03:46:29] gl_driver.cpp(1411) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 551.76 RDOC 004828: [03:46:29] gl_driver.cpp(1102) - Log - Deleting context 0000000000190002 RDOC 004828: [03:46:29] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000190002 RDOC 004828: [03:46:29] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFF9601079A - possibly stale. Using new DC 0000000032010926 to ensure context is rebound properly RDOC 004828: [03:46:29] gl_driver.cpp(1215) - Log - Compatibility context 00000000001A0002 created with attribs, sharing with context 0000000000020000 RDOC 004828: [03:46:29] gl_driver.cpp(1233) - Log - Reusing old sharegroup 000002113D2166E0 RDOC 004828: [03:46:29] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x00000000001A0002 RDOC 004828: [03:46:29] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 004828: [03:46:29] gl_driver.cpp(1411) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 551.76 RDOC 004828: [03:46:29] gl_driver.cpp(1102) - Log - Deleting context 00000000001A0002 RDOC 004828: [03:46:29] core.cpp(2028) - Log - Removing device frame capturer for 0x00000000001A0002 RDOC 004828: [03:46:29] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFF9601079A - possibly stale. Using new DC 000000006C010909 to ensure context is rebound properly RDOC 004828: [03:46:29] gl_driver.cpp(1215) - Log - Compatibility context 00000000001B0002 created with attribs, sharing with context 0000000000020000 RDOC 004828: [03:46:29] gl_driver.cpp(1233) - Log - Reusing old sharegroup 000002113D2166E0 RDOC 004828: [03:46:29] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x00000000001B0002 RDOC 004828: [03:46:29] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 004828: [03:46:29] gl_driver.cpp(1411) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 551.76 RDOC 004828: [03:46:29] gl_driver.cpp(1102) - Log - Deleting context 00000000001B0002 RDOC 004828: [03:46:29] core.cpp(2028) - Log - Removing device frame capturer for 0x00000000001B0002 RDOC 004828: [03:46:29] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 0000000032010926 - possibly stale. Using new DC FFFFFFFF9601079A to ensure context is rebound properly RDOC 004828: [03:46:29] gl_driver.cpp(1215) - Log - Compatibility context 00000000001C0002 created with attribs, sharing with context 0000000000020000 RDOC 004828: [03:46:29] gl_driver.cpp(1233) - Log - Reusing old sharegroup 000002113D2166E0 RDOC 004828: [03:46:29] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x00000000001C0002 RDOC 004828: [03:46:29] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 004828: [03:46:29] gl_driver.cpp(1411) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 551.76 RDOC 004828: [03:46:29] gl_driver.cpp(1102) - Log - Deleting context 00000000001C0002 RDOC 004828: [03:46:29] core.cpp(2028) - Log - Removing device frame capturer for 0x00000000001C0002 RDOC 004828: [03:46:29] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 0000000032010926 - possibly stale. Using new DC 000000006C010909 to ensure context is rebound properly RDOC 004828: [03:46:29] gl_driver.cpp(1215) - Log - Compatibility context 00000000001D0002 created with attribs, sharing with context 0000000000020000 RDOC 004828: [03:46:29] gl_driver.cpp(1233) - Log - Reusing old sharegroup 000002113D2166E0 RDOC 004828: [03:46:29] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x00000000001D0002 RDOC 004828: [03:46:29] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 004828: [03:46:29] gl_driver.cpp(1411) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 551.76 RDOC 004828: [03:46:29] gl_driver.cpp(1102) - Log - Deleting context 00000000001D0002 RDOC 004828: [03:46:29] core.cpp(2028) - Log - Removing device frame capturer for 0x00000000001D0002 RDOC 004828: [03:46:29] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 0000000032010926 - possibly stale. Using new DC FFFFFFFF9601079A to ensure context is rebound properly RDOC 004828: [03:46:29] gl_driver.cpp(1215) - Log - Compatibility context 00000000001E0002 created with attribs, sharing with context 0000000000020000 RDOC 004828: [03:46:29] gl_driver.cpp(1233) - Log - Reusing old sharegroup 000002113D2166E0 RDOC 004828: [03:46:29] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x00000000001E0002 RDOC 004828: [03:46:29] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 004828: [03:46:29] gl_driver.cpp(1411) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 551.76 RDOC 004828: [03:46:29] gl_driver.cpp(1102) - Log - Deleting context 00000000001E0002 RDOC 004828: [03:46:29] core.cpp(2028) - Log - Removing device frame capturer for 0x00000000001E0002 RDOC 004828: [03:46:29] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 0000000032010926 - possibly stale. Using new DC FFFFFFFF9601079A to ensure context is rebound properly RDOC 004828: [03:46:29] gl_driver.cpp(1215) - Log - Compatibility context 00000000001F0002 created with attribs, sharing with context 0000000000020000 RDOC 004828: [03:46:29] gl_driver.cpp(1233) - Log - Reusing old sharegroup 000002113D2166E0 RDOC 004828: [03:46:29] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x00000000001F0002 RDOC 004828: [03:46:29] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 004828: [03:46:29] gl_driver.cpp(1411) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 551.76 RDOC 004828: [03:46:29] gl_driver.cpp(1102) - Log - Deleting context 00000000001F0002 RDOC 004828: [03:46:29] core.cpp(2028) - Log - Removing device frame capturer for 0x00000000001F0002 RDOC 004828: [03:46:29] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 0000000032010926 - possibly stale. Using new DC 000000006C010909 to ensure context is rebound properly RDOC 004828: [03:46:29] gl_driver.cpp(1215) - Log - Compatibility context 0000000000200002 created with attribs, sharing with context 0000000000020000 RDOC 004828: [03:46:29] gl_driver.cpp(1233) - Log - Reusing old sharegroup 000002113D2166E0 RDOC 004828: [03:46:29] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000200002 RDOC 004828: [03:46:29] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 004828: [03:46:29] gl_driver.cpp(1411) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 551.76 RDOC 004828: [03:46:29] gl_driver.cpp(1102) - Log - Deleting context 0000000000200002 RDOC 004828: [03:46:29] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000200002 RDOC 004828: [03:46:29] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 0000000032010926 - possibly stale. Using new DC FFFFFFFF9601079A to ensure context is rebound properly RDOC 004828: [03:46:29] gl_driver.cpp(1215) - Log - Compatibility context 0000000000210002 created with attribs, sharing with context 0000000000020000 RDOC 004828: [03:46:29] gl_driver.cpp(1233) - Log - Reusing old sharegroup 000002113D2166E0 RDOC 004828: [03:46:29] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000210002 RDOC 004828: [03:46:29] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 004828: [03:46:29] gl_driver.cpp(1411) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 551.76 RDOC 004828: [03:46:29] gl_driver.cpp(1102) - Log - Deleting context 0000000000210002 RDOC 004828: [03:46:29] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000210002 RDOC 004828: [03:46:29] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 0000000032010926 - possibly stale. Using new DC 000000006C010909 to ensure context is rebound properly RDOC 004828: [03:46:29] gl_driver.cpp(1215) - Log - Compatibility context 0000000000220002 created with attribs, sharing with context 0000000000020000 RDOC 004828: [03:46:29] gl_driver.cpp(1233) - Log - Reusing old sharegroup 000002113D2166E0 RDOC 004828: [03:46:29] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000220002 RDOC 004828: [03:46:29] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 004828: [03:46:29] gl_driver.cpp(1411) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 551.76 RDOC 004828: [03:46:29] gl_driver.cpp(1102) - Log - Deleting context 0000000000220002 RDOC 004828: [03:46:29] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000220002 RDOC 004828: [03:46:29] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 0000000032010926 - possibly stale. Using new DC 0000000032010926 to ensure context is rebound properly RDOC 004828: [03:46:29] gl_driver.cpp(1215) - Log - Compatibility context 0000000000230002 created with attribs, sharing with context 0000000000020000 RDOC 004828: [03:46:29] gl_driver.cpp(1233) - Log - Reusing old sharegroup 000002113D2166E0 RDOC 004828: [03:46:29] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000230002 RDOC 004828: [03:46:29] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 004828: [03:46:29] gl_driver.cpp(1411) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 551.76 RDOC 004828: [03:46:29] gl_driver.cpp(1102) - Log - Deleting context 0000000000230002 RDOC 004828: [03:46:29] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000230002 RDOC 004828: [03:46:29] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 000000006C010909 - possibly stale. Using new DC 0000000032010926 to ensure context is rebound properly RDOC 004828: [03:46:29] gl_driver.cpp(1215) - Log - Compatibility context 0000000000240002 created with attribs, sharing with context 0000000000020000 RDOC 004828: [03:46:29] gl_driver.cpp(1233) - Log - Reusing old sharegroup 000002113D2166E0 RDOC 004828: [03:46:29] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000240002 RDOC 004828: [03:46:29] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 004828: [03:46:29] gl_driver.cpp(1411) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 551.76 RDOC 004828: [03:46:29] gl_driver.cpp(1102) - Log - Deleting context 0000000000240002 RDOC 004828: [03:46:29] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000240002 RDOC 004828: [03:46:29] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 000000006C010909 - possibly stale. Using new DC FFFFFFFF9601079A to ensure context is rebound properly RDOC 004828: [03:46:29] gl_driver.cpp(1215) - Log - Compatibility context 0000000000250002 created with attribs, sharing with context 0000000000020000 RDOC 004828: [03:46:29] gl_driver.cpp(1233) - Log - Reusing old sharegroup 000002113D2166E0 RDOC 004828: [03:46:29] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000250002 RDOC 004828: [03:46:29] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 004828: [03:46:29] gl_driver.cpp(1411) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 551.76 RDOC 004828: [03:46:29] gl_driver.cpp(1102) - Log - Deleting context 0000000000250002 RDOC 004828: [03:46:29] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000250002 RDOC 004828: [03:46:29] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 000000006C010909 - possibly stale. Using new DC 0000000032010926 to ensure context is rebound properly RDOC 004828: [03:46:29] gl_driver.cpp(1215) - Log - Compatibility context 0000000000260002 created with attribs, sharing with context 0000000000020000 RDOC 004828: [03:46:29] gl_driver.cpp(1233) - Log - Reusing old sharegroup 000002113D2166E0 RDOC 004828: [03:46:29] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000260002 RDOC 004828: [03:46:29] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 004828: [03:46:29] gl_driver.cpp(1411) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 551.76 RDOC 004828: [03:46:29] gl_driver.cpp(1102) - Log - Deleting context 0000000000260002 RDOC 004828: [03:46:29] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000260002 RDOC 004828: [03:46:29] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFF9601079A - possibly stale. Using new DC 000000006C010909 to ensure context is rebound properly RDOC 004828: [03:46:29] gl_driver.cpp(1215) - Log - Compatibility context 0000000000270002 created with attribs, sharing with context 0000000000020000 RDOC 004828: [03:46:29] gl_driver.cpp(1233) - Log - Reusing old sharegroup 000002113D2166E0 RDOC 004828: [03:46:29] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000270002 RDOC 004828: [03:46:29] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 004828: [03:46:29] gl_driver.cpp(1411) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 551.76 RDOC 004828: [03:46:29] gl_driver.cpp(1102) - Log - Deleting context 0000000000270002 RDOC 004828: [03:46:29] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000270002 RDOC 004828: [03:46:29] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFF9601079A - possibly stale. Using new DC 000000006C010909 to ensure context is rebound properly RDOC 004828: [03:46:29] gl_driver.cpp(1215) - Log - Compatibility context 0000000000280002 created with attribs, sharing with context 0000000000020000 RDOC 004828: [03:46:29] gl_driver.cpp(1233) - Log - Reusing old sharegroup 000002113D2166E0 RDOC 004828: [03:46:29] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000280002 RDOC 004828: [03:46:29] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 004828: [03:46:29] gl_driver.cpp(1411) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 551.76 RDOC 004828: [03:46:29] gl_driver.cpp(1102) - Log - Deleting context 0000000000280002 RDOC 004828: [03:46:29] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000280002 RDOC 004828: [03:46:29] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFF9601079A - possibly stale. Using new DC 0000000032010926 to ensure context is rebound properly RDOC 004828: [03:46:29] gl_driver.cpp(1215) - Log - Compatibility context 0000000000290002 created with attribs, sharing with context 0000000000020000 RDOC 004828: [03:46:29] gl_driver.cpp(1233) - Log - Reusing old sharegroup 000002113D2166E0 RDOC 004828: [03:46:29] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000290002 RDOC 004828: [03:46:29] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 004828: [03:46:29] gl_driver.cpp(1411) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 551.76 RDOC 004828: [03:46:29] gl_driver.cpp(1102) - Log - Deleting context 0000000000290002 RDOC 004828: [03:46:29] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000290002 RDOC 004828: [03:46:29] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFF9601079A - possibly stale. Using new DC 000000006C010909 to ensure context is rebound properly RDOC 004828: [03:46:29] gl_driver.cpp(1215) - Log - Compatibility context 00000000002A0002 created with attribs, sharing with context 0000000000020000 RDOC 004828: [03:46:29] gl_driver.cpp(1233) - Log - Reusing old sharegroup 000002113D2166E0 RDOC 004828: [03:46:29] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x00000000002A0002 RDOC 004828: [03:46:29] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 004828: [03:46:29] gl_driver.cpp(1411) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 551.76 RDOC 004828: [03:46:29] gl_driver.cpp(1102) - Log - Deleting context 00000000002A0002 RDOC 004828: [03:46:29] core.cpp(2028) - Log - Removing device frame capturer for 0x00000000002A0002 RDOC 004828: [03:46:29] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFF9601079A - possibly stale. Using new DC 0000000032010926 to ensure context is rebound properly RDOC 004828: [03:46:29] gl_driver.cpp(1215) - Log - Compatibility context 00000000002B0002 created with attribs, sharing with context 0000000000020000 RDOC 004828: [03:46:29] gl_driver.cpp(1233) - Log - Reusing old sharegroup 000002113D2166E0 RDOC 004828: [03:46:29] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x00000000002B0002 RDOC 004828: [03:46:29] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 004828: [03:46:29] gl_driver.cpp(1411) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 551.76 RDOC 004828: [03:46:29] gl_driver.cpp(1102) - Log - Deleting context 00000000002B0002 RDOC 004828: [03:46:29] core.cpp(2028) - Log - Removing device frame capturer for 0x00000000002B0002 RDOC 004828: [03:46:29] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFF9601079A - possibly stale. Using new DC 000000006C010909 to ensure context is rebound properly RDOC 004828: [03:46:29] gl_driver.cpp(1215) - Log - Compatibility context 00000000002C0002 created with attribs, sharing with context 0000000000020000 RDOC 004828: [03:46:29] gl_driver.cpp(1233) - Log - Reusing old sharegroup 000002113D2166E0 RDOC 004828: [03:46:29] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x00000000002C0002 RDOC 004828: [03:46:29] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 004828: [03:46:29] gl_driver.cpp(1411) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 551.76 RDOC 004828: [03:46:29] gl_driver.cpp(1102) - Log - Deleting context 00000000002C0002 RDOC 004828: [03:46:29] core.cpp(2028) - Log - Removing device frame capturer for 0x00000000002C0002 RDOC 004828: [03:46:29] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFF9601079A - possibly stale. Using new DC 0000000032010926 to ensure context is rebound properly RDOC 004828: [03:46:29] gl_driver.cpp(1215) - Log - Compatibility context 00000000002D0002 created with attribs, sharing with context 0000000000020000 RDOC 004828: [03:46:29] gl_driver.cpp(1233) - Log - Reusing old sharegroup 000002113D2166E0 RDOC 004828: [03:46:29] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x00000000002D0002 RDOC 004828: [03:46:29] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 004828: [03:46:29] gl_driver.cpp(1411) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 551.76 RDOC 004828: [03:46:29] gl_driver.cpp(1102) - Log - Deleting context 00000000002D0002 RDOC 004828: [03:46:29] core.cpp(2028) - Log - Removing device frame capturer for 0x00000000002D0002 RDOC 004828: [03:46:29] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFF9601079A - possibly stale. Using new DC 0000000032010926 to ensure context is rebound properly RDOC 004828: [03:46:29] gl_driver.cpp(1215) - Log - Compatibility context 00000000002E0002 created with attribs, sharing with context 0000000000020000 RDOC 004828: [03:46:29] gl_driver.cpp(1233) - Log - Reusing old sharegroup 000002113D2166E0 RDOC 004828: [03:46:29] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x00000000002E0002 RDOC 004828: [03:46:29] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 004828: [03:46:29] gl_driver.cpp(1411) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 551.76 RDOC 004828: [03:46:29] gl_driver.cpp(1102) - Log - Deleting context 00000000002E0002 RDOC 004828: [03:46:29] core.cpp(2028) - Log - Removing device frame capturer for 0x00000000002E0002 RDOC 004828: [03:46:29] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFF9601079A - possibly stale. Using new DC 000000006C010909 to ensure context is rebound properly RDOC 004828: [03:46:29] gl_driver.cpp(1215) - Log - Compatibility context 00000000002F0002 created with attribs, sharing with context 0000000000020000 RDOC 004828: [03:46:29] gl_driver.cpp(1233) - Log - Reusing old sharegroup 000002113D2166E0 RDOC 004828: [03:46:29] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x00000000002F0002 RDOC 004828: [03:46:29] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 004828: [03:46:29] gl_driver.cpp(1411) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 551.76 RDOC 004828: [03:46:29] gl_driver.cpp(1102) - Log - Deleting context 00000000002F0002 RDOC 004828: [03:46:29] core.cpp(2028) - Log - Removing device frame capturer for 0x00000000002F0002 RDOC 004828: [03:46:29] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFF9601079A - possibly stale. Using new DC 0000000032010926 to ensure context is rebound properly RDOC 004828: [03:46:29] gl_driver.cpp(1215) - Log - Compatibility context 0000000000300002 created with attribs, sharing with context 0000000000020000 RDOC 004828: [03:46:29] gl_driver.cpp(1233) - Log - Reusing old sharegroup 000002113D2166E0 RDOC 004828: [03:46:29] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000300002 RDOC 004828: [03:46:29] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 004828: [03:46:29] gl_driver.cpp(1411) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 551.76 RDOC 004828: [03:46:29] gl_driver.cpp(1102) - Log - Deleting context 0000000000300002 RDOC 004828: [03:46:29] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000300002 RDOC 004828: [03:46:29] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFF9601079A - possibly stale. Using new DC FFFFFFFF9601079A to ensure context is rebound properly RDOC 004828: [03:46:29] gl_driver.cpp(1215) - Log - Compatibility context 0000000000310002 created with attribs, sharing with context 0000000000020000 RDOC 004828: [03:46:29] gl_driver.cpp(1233) - Log - Reusing old sharegroup 000002113D2166E0 RDOC 004828: [03:46:29] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000310002 RDOC 004828: [03:46:29] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 004828: [03:46:29] gl_driver.cpp(1411) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 551.76 RDOC 004828: [03:46:29] gl_driver.cpp(1102) - Log - Deleting context 0000000000310002 RDOC 004828: [03:46:29] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000310002 RDOC 004828: [03:46:29] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 0000000032010926 - possibly stale. Using new DC 000000006C010909 to ensure context is rebound properly RDOC 004828: [03:46:29] gl_driver.cpp(1215) - Log - Compatibility context 0000000000320002 created with attribs, sharing with context 0000000000020000 RDOC 004828: [03:46:29] gl_driver.cpp(1233) - Log - Reusing old sharegroup 000002113D2166E0 RDOC 004828: [03:46:29] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000320002 RDOC 004828: [03:46:29] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 004828: [03:46:29] gl_driver.cpp(1411) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 551.76 RDOC 004828: [03:46:29] gl_driver.cpp(1102) - Log - Deleting context 0000000000320002 RDOC 004828: [03:46:29] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000320002 RDOC 004828: [03:46:29] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 0000000032010926 - possibly stale. Using new DC FFFFFFFF9601079A to ensure context is rebound properly RDOC 004828: [03:46:29] gl_driver.cpp(1215) - Log - Compatibility context 0000000000330002 created with attribs, sharing with context 0000000000020000 RDOC 004828: [03:46:29] gl_driver.cpp(1233) - Log - Reusing old sharegroup 000002113D2166E0 RDOC 004828: [03:46:29] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000330002 RDOC 004828: [03:46:29] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 004828: [03:46:29] gl_driver.cpp(1411) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 551.76 RDOC 004828: [03:46:29] gl_driver.cpp(1102) - Log - Deleting context 0000000000330002 RDOC 004828: [03:46:29] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000330002 RDOC 004828: [03:46:29] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 0000000032010926 - possibly stale. Using new DC FFFFFFFF9601079A to ensure context is rebound properly RDOC 004828: [03:46:29] gl_driver.cpp(1215) - Log - Compatibility context 0000000000340002 created with attribs, sharing with context 0000000000020000 RDOC 004828: [03:46:29] gl_driver.cpp(1233) - Log - Reusing old sharegroup 000002113D2166E0 RDOC 004828: [03:46:29] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000340002 RDOC 004828: [03:46:29] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 004828: [03:46:29] gl_driver.cpp(1411) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 551.76 RDOC 004828: [03:46:29] gl_driver.cpp(1102) - Log - Deleting context 0000000000340002 RDOC 004828: [03:46:29] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000340002 RDOC 004828: [03:46:29] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 000000006C010909 - possibly stale. Using new DC 0000000032010926 to ensure context is rebound properly RDOC 004828: [03:46:29] gl_driver.cpp(1215) - Log - Compatibility context 0000000000350002 created with attribs, sharing with context 0000000000020000 RDOC 004828: [03:46:29] gl_driver.cpp(1233) - Log - Reusing old sharegroup 000002113D2166E0 RDOC 004828: [03:46:29] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000350002 RDOC 004828: [03:46:29] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 004828: [03:46:29] gl_driver.cpp(1411) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 551.76 RDOC 004828: [03:46:29] gl_driver.cpp(1102) - Log - Deleting context 0000000000350002 RDOC 004828: [03:46:29] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000350002 RDOC 004828: [03:46:29] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 000000006C010909 - possibly stale. Using new DC 0000000032010926 to ensure context is rebound properly RDOC 004828: [03:46:29] gl_driver.cpp(1215) - Log - Compatibility context 0000000000360002 created with attribs, sharing with context 0000000000020000 RDOC 004828: [03:46:29] gl_driver.cpp(1233) - Log - Reusing old sharegroup 000002113D2166E0 RDOC 004828: [03:46:29] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000360002 RDOC 004828: [03:46:29] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 004828: [03:46:29] gl_driver.cpp(1411) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 551.76 RDOC 004828: [03:46:29] gl_driver.cpp(1102) - Log - Deleting context 0000000000360002 RDOC 004828: [03:46:29] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000360002 RDOC 004828: [03:46:29] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 000000006C010909 - possibly stale. Using new DC FFFFFFFF9601079A to ensure context is rebound properly RDOC 004828: [03:46:29] gl_driver.cpp(1215) - Log - Compatibility context 0000000000370002 created with attribs, sharing with context 0000000000020000 RDOC 004828: [03:46:29] gl_driver.cpp(1233) - Log - Reusing old sharegroup 000002113D2166E0 RDOC 004828: [03:46:29] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000370002 RDOC 004828: [03:46:29] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 004828: [03:46:29] gl_driver.cpp(1411) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 551.76 RDOC 004828: [03:46:29] gl_driver.cpp(1102) - Log - Deleting context 0000000000370002 RDOC 004828: [03:46:29] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000370002 RDOC 004828: [03:46:29] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 000000006C010909 - possibly stale. Using new DC 0000000032010926 to ensure context is rebound properly RDOC 004828: [03:46:29] gl_driver.cpp(1215) - Log - Compatibility context 0000000000380002 created with attribs, sharing with context 0000000000020000 RDOC 004828: [03:46:29] gl_driver.cpp(1233) - Log - Reusing old sharegroup 000002113D2166E0 RDOC 004828: [03:46:29] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000380002 RDOC 004828: [03:46:29] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 004828: [03:46:29] gl_driver.cpp(1411) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 551.76 RDOC 004828: [03:46:29] gl_driver.cpp(1102) - Log - Deleting context 0000000000380002 RDOC 004828: [03:46:29] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000380002 RDOC 004828: [03:46:29] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 000000006C010909 - possibly stale. Using new DC FFFFFFFF9601079A to ensure context is rebound properly RDOC 004828: [03:46:29] gl_driver.cpp(1215) - Log - Compatibility context 0000000000390002 created with attribs, sharing with context 0000000000020000 RDOC 004828: [03:46:29] gl_driver.cpp(1233) - Log - Reusing old sharegroup 000002113D2166E0 RDOC 004828: [03:46:29] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000390002 RDOC 004828: [03:46:29] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 004828: [03:46:29] gl_driver.cpp(1411) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 551.76 RDOC 004828: [03:46:29] gl_driver.cpp(1102) - Log - Deleting context 0000000000390002 RDOC 004828: [03:46:29] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000390002 RDOC 004828: [03:46:29] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 000000006C010909 - possibly stale. Using new DC FFFFFFFF9601079A to ensure context is rebound properly RDOC 004828: [03:46:29] gl_driver.cpp(1215) - Log - Compatibility context 00000000003A0002 created with attribs, sharing with context 0000000000020000 RDOC 004828: [03:46:29] gl_driver.cpp(1233) - Log - Reusing old sharegroup 000002113D2166E0 RDOC 004828: [03:46:29] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x00000000003A0002 RDOC 004828: [03:46:29] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 004828: [03:46:29] gl_driver.cpp(1411) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 551.76 RDOC 004828: [03:46:29] gl_driver.cpp(1102) - Log - Deleting context 00000000003A0002 RDOC 004828: [03:46:29] core.cpp(2028) - Log - Removing device frame capturer for 0x00000000003A0002 RDOC 004828: [03:46:29] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 000000006C010909 - possibly stale. Using new DC 0000000032010926 to ensure context is rebound properly RDOC 004828: [03:46:29] gl_driver.cpp(1215) - Log - Compatibility context 00000000003B0002 created with attribs, sharing with context 0000000000020000 RDOC 004828: [03:46:29] gl_driver.cpp(1233) - Log - Reusing old sharegroup 000002113D2166E0 RDOC 004828: [03:46:29] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x00000000003B0002 RDOC 004828: [03:46:29] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 004828: [03:46:29] gl_driver.cpp(1411) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 551.76 RDOC 004828: [03:46:29] gl_driver.cpp(1102) - Log - Deleting context 00000000003B0002 RDOC 004828: [03:46:29] core.cpp(2028) - Log - Removing device frame capturer for 0x00000000003B0002 RDOC 004828: [03:46:29] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 000000006C010909 - possibly stale. Using new DC FFFFFFFF9601079A to ensure context is rebound properly RDOC 004828: [03:46:29] gl_driver.cpp(1215) - Log - Compatibility context 00000000003C0002 created with attribs, sharing with context 0000000000020000 RDOC 004828: [03:46:29] gl_driver.cpp(1233) - Log - Reusing old sharegroup 000002113D2166E0 RDOC 004828: [03:46:29] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x00000000003C0002 RDOC 004828: [03:46:29] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 004828: [03:46:29] gl_driver.cpp(1411) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 551.76 RDOC 004828: [03:46:29] gl_driver.cpp(1102) - Log - Deleting context 00000000003C0002 RDOC 004828: [03:46:29] core.cpp(2028) - Log - Removing device frame capturer for 0x00000000003C0002 RDOC 004828: [03:46:29] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 0000000032010926 - possibly stale. Using new DC 000000006C010909 to ensure context is rebound properly RDOC 004828: [03:46:29] gl_driver.cpp(1215) - Log - Compatibility context 00000000003D0002 created with attribs, sharing with context 0000000000020000 RDOC 004828: [03:46:29] gl_driver.cpp(1233) - Log - Reusing old sharegroup 000002113D2166E0 RDOC 004828: [03:46:29] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x00000000003D0002 RDOC 004828: [03:46:29] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 004828: [03:46:29] gl_driver.cpp(1411) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 551.76 RDOC 004828: [03:46:29] gl_driver.cpp(1102) - Log - Deleting context 00000000003D0002 RDOC 004828: [03:46:29] core.cpp(2028) - Log - Removing device frame capturer for 0x00000000003D0002 RDOC 004828: [03:46:29] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 0000000032010926 - possibly stale. Using new DC FFFFFFFF9601079A to ensure context is rebound properly RDOC 004828: [03:46:29] gl_driver.cpp(1215) - Log - Compatibility context 00000000003E0002 created with attribs, sharing with context 0000000000020000 RDOC 004828: [03:46:29] gl_driver.cpp(1233) - Log - Reusing old sharegroup 000002113D2166E0 RDOC 004828: [03:46:29] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x00000000003E0002 RDOC 004828: [03:46:29] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 004828: [03:46:29] gl_driver.cpp(1411) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 551.76 RDOC 004828: [03:46:29] gl_driver.cpp(1102) - Log - Deleting context 00000000003E0002 RDOC 004828: [03:46:29] core.cpp(2028) - Log - Removing device frame capturer for 0x00000000003E0002 RDOC 004828: [03:46:29] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 0000000032010926 - possibly stale. Using new DC 000000006C010909 to ensure context is rebound properly RDOC 004828: [03:46:29] gl_driver.cpp(1215) - Log - Compatibility context 00000000003F0002 created with attribs, sharing with context 0000000000020000 RDOC 004828: [03:46:29] gl_driver.cpp(1233) - Log - Reusing old sharegroup 000002113D2166E0 RDOC 004828: [03:46:29] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x00000000003F0002 RDOC 004828: [03:46:29] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 004828: [03:46:29] gl_driver.cpp(1411) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 551.76 RDOC 004828: [03:46:29] gl_driver.cpp(1102) - Log - Deleting context 00000000003F0002 RDOC 004828: [03:46:29] core.cpp(2028) - Log - Removing device frame capturer for 0x00000000003F0002 RDOC 004828: [03:46:29] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 0000000032010926 - possibly stale. Using new DC FFFFFFFF9601079A to ensure context is rebound properly RDOC 004828: [03:46:29] gl_driver.cpp(1215) - Log - Compatibility context 0000000000400002 created with attribs, sharing with context 0000000000020000 RDOC 004828: [03:46:29] gl_driver.cpp(1233) - Log - Reusing old sharegroup 000002113D2166E0 RDOC 004828: [03:46:29] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000400002 RDOC 004828: [03:46:29] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 004828: [03:46:29] gl_driver.cpp(1411) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 551.76 RDOC 004828: [03:46:29] gl_driver.cpp(1102) - Log - Deleting context 0000000000400002 RDOC 004828: [03:46:29] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000400002 RDOC 004828: [03:46:29] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 0000000032010926 - possibly stale. Using new DC 000000006C010909 to ensure context is rebound properly RDOC 004828: [03:46:29] gl_driver.cpp(1215) - Log - Compatibility context 0000000000410002 created with attribs, sharing with context 0000000000020000 RDOC 004828: [03:46:29] gl_driver.cpp(1233) - Log - Reusing old sharegroup 000002113D2166E0 RDOC 004828: [03:46:29] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000410002 RDOC 004828: [03:46:29] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 004828: [03:46:29] gl_driver.cpp(1411) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 551.76 RDOC 004828: [03:46:29] gl_driver.cpp(1102) - Log - Deleting context 0000000000410002 RDOC 004828: [03:46:29] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000410002 RDOC 004828: [03:46:29] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 0000000032010926 - possibly stale. Using new DC FFFFFFFF9601079A to ensure context is rebound properly RDOC 004828: [03:46:29] gl_driver.cpp(1215) - Log - Compatibility context 0000000000420002 created with attribs, sharing with context 0000000000020000 RDOC 004828: [03:46:29] gl_driver.cpp(1233) - Log - Reusing old sharegroup 000002113D2166E0 RDOC 004828: [03:46:29] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000420002 RDOC 004828: [03:46:29] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 004828: [03:46:29] gl_driver.cpp(1411) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 551.76 RDOC 004828: [03:46:29] gl_driver.cpp(1102) - Log - Deleting context 0000000000420002 RDOC 004828: [03:46:29] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000420002 RDOC 004828: [03:46:29] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 0000000032010926 - possibly stale. Using new DC 000000006C010909 to ensure context is rebound properly RDOC 004828: [03:46:29] gl_driver.cpp(1215) - Log - Compatibility context 0000000000430002 created with attribs, sharing with context 0000000000020000 RDOC 004828: [03:46:29] gl_driver.cpp(1233) - Log - Reusing old sharegroup 000002113D2166E0 RDOC 004828: [03:46:29] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000430002 RDOC 004828: [03:46:29] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 004828: [03:46:29] gl_driver.cpp(1411) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 551.76 RDOC 004828: [03:46:29] gl_driver.cpp(1102) - Log - Deleting context 0000000000430002 RDOC 004828: [03:46:29] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000430002 RDOC 004828: [03:46:29] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 0000000032010926 - possibly stale. Using new DC FFFFFFFF9601079A to ensure context is rebound properly RDOC 004828: [03:46:29] gl_driver.cpp(1215) - Log - Compatibility context 0000000000440002 created with attribs, sharing with context 0000000000020000 RDOC 004828: [03:46:29] gl_driver.cpp(1233) - Log - Reusing old sharegroup 000002113D2166E0 RDOC 004828: [03:46:29] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000440002 RDOC 004828: [03:46:29] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 004828: [03:46:29] gl_driver.cpp(1411) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 551.76 RDOC 004828: [03:46:29] gl_driver.cpp(1102) - Log - Deleting context 0000000000440002 RDOC 004828: [03:46:29] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000440002 RDOC 004828: [03:46:29] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 0000000032010926 - possibly stale. Using new DC FFFFFFFF9601079A to ensure context is rebound properly RDOC 004828: [03:46:29] gl_driver.cpp(1215) - Log - Compatibility context 0000000000450002 created with attribs, sharing with context 0000000000020000 RDOC 004828: [03:46:29] gl_driver.cpp(1233) - Log - Reusing old sharegroup 000002113D2166E0 RDOC 004828: [03:46:29] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000450002 RDOC 004828: [03:46:29] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 004828: [03:46:29] gl_driver.cpp(1411) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 551.76 RDOC 004828: [03:46:29] gl_driver.cpp(1102) - Log - Deleting context 0000000000450002 RDOC 004828: [03:46:29] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000450002 RDOC 004828: [03:46:29] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 000000006C010909 - possibly stale. Using new DC 0000000032010926 to ensure context is rebound properly RDOC 004828: [03:46:29] gl_driver.cpp(1215) - Log - Compatibility context 0000000000460002 created with attribs, sharing with context 0000000000020000 RDOC 004828: [03:46:29] gl_driver.cpp(1233) - Log - Reusing old sharegroup 000002113D2166E0 RDOC 004828: [03:46:29] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000460002 RDOC 004828: [03:46:29] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 004828: [03:46:29] gl_driver.cpp(1411) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 551.76 RDOC 004828: [03:46:29] gl_driver.cpp(1102) - Log - Deleting context 0000000000460002 RDOC 004828: [03:46:29] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000460002 RDOC 004828: [03:46:29] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFF9601079A - possibly stale. Using new DC 000000006C010909 to ensure context is rebound properly RDOC 004828: [03:46:29] gl_driver.cpp(1215) - Log - Compatibility context 0000000000470002 created with attribs, sharing with context 0000000000020000 RDOC 004828: [03:46:29] gl_driver.cpp(1233) - Log - Reusing old sharegroup 000002113D2166E0 RDOC 004828: [03:46:29] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000470002 RDOC 004828: [03:46:29] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 004828: [03:46:29] gl_driver.cpp(1411) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 551.76 RDOC 004828: [03:46:29] gl_driver.cpp(1102) - Log - Deleting context 0000000000470002 RDOC 004828: [03:46:29] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000470002 RDOC 004828: [03:46:29] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFF9601079A - possibly stale. Using new DC 0000000032010926 to ensure context is rebound properly RDOC 004828: [03:46:29] gl_driver.cpp(1215) - Log - Compatibility context 0000000000480002 created with attribs, sharing with context 0000000000020000 RDOC 004828: [03:46:29] gl_driver.cpp(1233) - Log - Reusing old sharegroup 000002113D2166E0 RDOC 004828: [03:46:29] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000480002 RDOC 004828: [03:46:29] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 004828: [03:46:29] gl_driver.cpp(1411) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 551.76 RDOC 004828: [03:46:29] gl_driver.cpp(1102) - Log - Deleting context 0000000000480002 RDOC 004828: [03:46:29] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000480002 RDOC 004828: [03:46:29] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFF9601079A - possibly stale. Using new DC 000000006C010909 to ensure context is rebound properly RDOC 004828: [03:46:29] gl_driver.cpp(1215) - Log - Compatibility context 0000000000490002 created with attribs, sharing with context 0000000000020000 RDOC 004828: [03:46:29] gl_driver.cpp(1233) - Log - Reusing old sharegroup 000002113D2166E0 RDOC 004828: [03:46:29] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000490002 RDOC 004828: [03:46:29] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 004828: [03:46:29] gl_driver.cpp(1411) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 551.76 RDOC 004828: [03:46:29] gl_driver.cpp(1102) - Log - Deleting context 0000000000490002 RDOC 004828: [03:46:29] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000490002 RDOC 004828: [03:46:29] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFF9601079A - possibly stale. Using new DC 0000000032010926 to ensure context is rebound properly RDOC 004828: [03:46:29] gl_driver.cpp(1215) - Log - Compatibility context 00000000004A0002 created with attribs, sharing with context 0000000000020000 RDOC 004828: [03:46:29] gl_driver.cpp(1233) - Log - Reusing old sharegroup 000002113D2166E0 RDOC 004828: [03:46:29] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x00000000004A0002 RDOC 004828: [03:46:29] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 004828: [03:46:29] gl_driver.cpp(1411) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 551.76 RDOC 004828: [03:46:29] gl_driver.cpp(1102) - Log - Deleting context 00000000004A0002 RDOC 004828: [03:46:29] core.cpp(2028) - Log - Removing device frame capturer for 0x00000000004A0002 RDOC 004828: [03:46:29] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFF9601079A - possibly stale. Using new DC 0000000032010926 to ensure context is rebound properly RDOC 004828: [03:46:29] gl_driver.cpp(1215) - Log - Compatibility context 00000000004B0002 created with attribs, sharing with context 0000000000020000 RDOC 004828: [03:46:29] gl_driver.cpp(1233) - Log - Reusing old sharegroup 000002113D2166E0 RDOC 004828: [03:46:29] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x00000000004B0002 RDOC 004828: [03:46:29] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 004828: [03:46:29] gl_driver.cpp(1411) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 551.76 RDOC 004828: [03:46:29] gl_driver.cpp(1102) - Log - Deleting context 00000000004B0002 RDOC 004828: [03:46:29] core.cpp(2028) - Log - Removing device frame capturer for 0x00000000004B0002 RDOC 004828: [03:46:29] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFF9601079A - possibly stale. Using new DC 000000006C010909 to ensure context is rebound properly RDOC 004828: [03:46:29] gl_driver.cpp(1215) - Log - Compatibility context 00000000004C0002 created with attribs, sharing with context 0000000000020000 RDOC 004828: [03:46:29] gl_driver.cpp(1233) - Log - Reusing old sharegroup 000002113D2166E0 RDOC 004828: [03:46:29] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x00000000004C0002 RDOC 004828: [03:46:29] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 004828: [03:46:29] gl_driver.cpp(1411) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 551.76 RDOC 004828: [03:46:29] gl_driver.cpp(1102) - Log - Deleting context 00000000004C0002 RDOC 004828: [03:46:29] core.cpp(2028) - Log - Removing device frame capturer for 0x00000000004C0002 RDOC 004828: [03:46:29] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFF9601079A - possibly stale. Using new DC 000000006C010909 to ensure context is rebound properly RDOC 004828: [03:46:29] gl_driver.cpp(1215) - Log - Compatibility context 00000000004D0002 created with attribs, sharing with context 0000000000020000 RDOC 004828: [03:46:29] gl_driver.cpp(1233) - Log - Reusing old sharegroup 000002113D2166E0 RDOC 004828: [03:46:29] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x00000000004D0002 RDOC 004828: [03:46:29] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 004828: [03:46:29] gl_driver.cpp(1411) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 551.76 RDOC 004828: [03:46:29] gl_driver.cpp(1102) - Log - Deleting context 00000000004D0002 RDOC 004828: [03:46:29] core.cpp(2028) - Log - Removing device frame capturer for 0x00000000004D0002 RDOC 004828: [03:46:29] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFF9601079A - possibly stale. Using new DC 0000000032010926 to ensure context is rebound properly RDOC 004828: [03:46:29] gl_driver.cpp(1215) - Log - Compatibility context 00000000004E0002 created with attribs, sharing with context 0000000000020000 RDOC 004828: [03:46:29] gl_driver.cpp(1233) - Log - Reusing old sharegroup 000002113D2166E0 RDOC 004828: [03:46:29] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x00000000004E0002 RDOC 004828: [03:46:29] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 004828: [03:46:29] gl_driver.cpp(1411) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 551.76 RDOC 004828: [03:46:29] gl_driver.cpp(1102) - Log - Deleting context 00000000004E0002 RDOC 004828: [03:46:29] core.cpp(2028) - Log - Removing device frame capturer for 0x00000000004E0002 RDOC 004828: [03:46:29] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFF9601079A - possibly stale. Using new DC 000000006C010909 to ensure context is rebound properly RDOC 004828: [03:46:29] gl_driver.cpp(1215) - Log - Compatibility context 00000000004F0002 created with attribs, sharing with context 0000000000020000 RDOC 004828: [03:46:29] gl_driver.cpp(1233) - Log - Reusing old sharegroup 000002113D2166E0 RDOC 004828: [03:46:29] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x00000000004F0002 RDOC 004828: [03:46:29] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 004828: [03:46:29] gl_driver.cpp(1411) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 551.76 RDOC 004828: [03:46:29] gl_driver.cpp(1102) - Log - Deleting context 00000000004F0002 RDOC 004828: [03:46:29] core.cpp(2028) - Log - Removing device frame capturer for 0x00000000004F0002 RDOC 004828: [03:46:29] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFF9601079A - possibly stale. Using new DC FFFFFFFF9601079A to ensure context is rebound properly RDOC 004828: [03:46:29] gl_driver.cpp(1215) - Log - Compatibility context 0000000000500002 created with attribs, sharing with context 0000000000020000 RDOC 004828: [03:46:29] gl_driver.cpp(1233) - Log - Reusing old sharegroup 000002113D2166E0 RDOC 004828: [03:46:29] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000500002 RDOC 004828: [03:46:29] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 004828: [03:46:29] gl_driver.cpp(1411) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 551.76 RDOC 004828: [03:46:29] gl_driver.cpp(1102) - Log - Deleting context 0000000000500002 RDOC 004828: [03:46:29] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000500002 RDOC 004828: [03:46:29] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 000000006C010909 - possibly stale. Using new DC 0000000032010926 to ensure context is rebound properly RDOC 004828: [03:46:29] gl_driver.cpp(1215) - Log - Compatibility context 0000000000510002 created with attribs, sharing with context 0000000000020000 RDOC 004828: [03:46:29] gl_driver.cpp(1233) - Log - Reusing old sharegroup 000002113D2166E0 RDOC 004828: [03:46:29] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000510002 RDOC 004828: [03:46:29] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 004828: [03:46:29] gl_driver.cpp(1411) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 551.76 RDOC 004828: [03:46:29] gl_driver.cpp(1102) - Log - Deleting context 0000000000510002 RDOC 004828: [03:46:29] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000510002 RDOC 004828: [03:46:29] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFF9601079A - possibly stale. Using new DC 0000000032010926 to ensure context is rebound properly RDOC 004828: [03:46:29] gl_driver.cpp(1215) - Log - Compatibility context 0000000000520002 created with attribs, sharing with context 0000000000020000 RDOC 004828: [03:46:29] gl_driver.cpp(1233) - Log - Reusing old sharegroup 000002113D2166E0 RDOC 004828: [03:46:29] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000520002 RDOC 004828: [03:46:29] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 004828: [03:46:29] gl_driver.cpp(1411) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 551.76 RDOC 004828: [03:46:29] gl_driver.cpp(1102) - Log - Deleting context 0000000000520002 RDOC 004828: [03:46:29] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000520002 RDOC 004828: [03:46:29] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFF9601079A - possibly stale. Using new DC 000000006C010909 to ensure context is rebound properly RDOC 004828: [03:46:29] gl_driver.cpp(1215) - Log - Compatibility context 0000000000530002 created with attribs, sharing with context 0000000000020000 RDOC 004828: [03:46:29] gl_driver.cpp(1233) - Log - Reusing old sharegroup 000002113D2166E0 RDOC 004828: [03:46:29] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000530002 RDOC 004828: [03:46:29] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 004828: [03:46:29] gl_driver.cpp(1411) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 551.76 RDOC 004828: [03:46:29] gl_driver.cpp(1102) - Log - Deleting context 0000000000530002 RDOC 004828: [03:46:29] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000530002 RDOC 004828: [03:46:29] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFF9601079A - possibly stale. Using new DC 0000000032010926 to ensure context is rebound properly RDOC 004828: [03:46:29] gl_driver.cpp(1215) - Log - Compatibility context 0000000000540002 created with attribs, sharing with context 0000000000020000 RDOC 004828: [03:46:29] gl_driver.cpp(1233) - Log - Reusing old sharegroup 000002113D2166E0 RDOC 004828: [03:46:29] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000540002 RDOC 004828: [03:46:29] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 004828: [03:46:29] gl_driver.cpp(1411) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 551.76 RDOC 004828: [03:46:29] gl_driver.cpp(1102) - Log - Deleting context 0000000000540002 RDOC 004828: [03:46:29] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000540002 RDOC 004828: [03:46:29] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFF9601079A - possibly stale. Using new DC 000000006C010909 to ensure context is rebound properly RDOC 004828: [03:46:29] gl_driver.cpp(1215) - Log - Compatibility context 0000000000550002 created with attribs, sharing with context 0000000000020000 RDOC 004828: [03:46:29] gl_driver.cpp(1233) - Log - Reusing old sharegroup 000002113D2166E0 RDOC 004828: [03:46:29] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000550002 RDOC 004828: [03:46:29] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 004828: [03:46:29] gl_driver.cpp(1411) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 551.76 RDOC 004828: [03:46:29] gl_driver.cpp(1102) - Log - Deleting context 0000000000550002 RDOC 004828: [03:46:29] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000550002 RDOC 004828: [03:46:29] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFF9601079A - possibly stale. Using new DC 0000000032010926 to ensure context is rebound properly RDOC 004828: [03:46:29] gl_driver.cpp(1215) - Log - Compatibility context 0000000000560002 created with attribs, sharing with context 0000000000020000 RDOC 004828: [03:46:29] gl_driver.cpp(1233) - Log - Reusing old sharegroup 000002113D2166E0 RDOC 004828: [03:46:29] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000560002 RDOC 004828: [03:46:29] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 004828: [03:46:29] gl_driver.cpp(1411) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 551.76 RDOC 004828: [03:46:29] gl_driver.cpp(1102) - Log - Deleting context 0000000000560002 RDOC 004828: [03:46:29] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000560002 RDOC 004828: [03:46:29] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFF9601079A - possibly stale. Using new DC 0000000032010926 to ensure context is rebound properly RDOC 004828: [03:46:29] gl_driver.cpp(1215) - Log - Compatibility context 0000000000570002 created with attribs, sharing with context 0000000000020000 RDOC 004828: [03:46:29] gl_driver.cpp(1233) - Log - Reusing old sharegroup 000002113D2166E0 RDOC 004828: [03:46:29] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000570002 RDOC 004828: [03:46:29] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 004828: [03:46:29] gl_driver.cpp(1411) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 551.76 RDOC 004828: [03:46:29] gl_driver.cpp(1102) - Log - Deleting context 0000000000570002 RDOC 004828: [03:46:29] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000570002 RDOC 004828: [03:46:29] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFF9601079A - possibly stale. Using new DC 0000000032010926 to ensure context is rebound properly RDOC 004828: [03:46:29] gl_driver.cpp(1215) - Log - Compatibility context 0000000000580002 created with attribs, sharing with context 0000000000020000 RDOC 004828: [03:46:29] gl_driver.cpp(1233) - Log - Reusing old sharegroup 000002113D2166E0 RDOC 004828: [03:46:29] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000580002 RDOC 004828: [03:46:29] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 004828: [03:46:29] gl_driver.cpp(1411) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 551.76 RDOC 004828: [03:46:29] gl_driver.cpp(1102) - Log - Deleting context 0000000000580002 RDOC 004828: [03:46:29] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000580002 RDOC 004828: [03:46:29] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFF9601079A - possibly stale. Using new DC 000000006C010909 to ensure context is rebound properly RDOC 004828: [03:46:29] gl_driver.cpp(1215) - Log - Compatibility context 0000000000590002 created with attribs, sharing with context 0000000000020000 RDOC 004828: [03:46:29] gl_driver.cpp(1233) - Log - Reusing old sharegroup 000002113D2166E0 RDOC 004828: [03:46:29] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000590002 RDOC 004828: [03:46:29] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 004828: [03:46:29] gl_driver.cpp(1411) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 551.76 RDOC 004828: [03:46:29] gl_driver.cpp(1102) - Log - Deleting context 0000000000590002 RDOC 004828: [03:46:29] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000590002 RDOC 004828: [03:46:29] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFF9601079A - possibly stale. Using new DC 000000006C010909 to ensure context is rebound properly RDOC 004828: [03:46:29] gl_driver.cpp(1215) - Log - Compatibility context 00000000005A0002 created with attribs, sharing with context 0000000000020000 RDOC 004828: [03:46:29] gl_driver.cpp(1233) - Log - Reusing old sharegroup 000002113D2166E0 RDOC 004828: [03:46:29] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x00000000005A0002 RDOC 004828: [03:46:29] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 004828: [03:46:29] gl_driver.cpp(1411) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 551.76 RDOC 004828: [03:46:29] gl_driver.cpp(1102) - Log - Deleting context 00000000005A0002 RDOC 004828: [03:46:29] core.cpp(2028) - Log - Removing device frame capturer for 0x00000000005A0002 RDOC 004828: [03:46:29] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFF9601079A - possibly stale. Using new DC 0000000032010926 to ensure context is rebound properly RDOC 004828: [03:46:29] gl_driver.cpp(1215) - Log - Compatibility context 00000000005B0002 created with attribs, sharing with context 0000000000020000 RDOC 004828: [03:46:29] gl_driver.cpp(1233) - Log - Reusing old sharegroup 000002113D2166E0 RDOC 004828: [03:46:29] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x00000000005B0002 RDOC 004828: [03:46:29] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 004828: [03:46:29] gl_driver.cpp(1411) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 551.76 RDOC 004828: [03:46:29] gl_driver.cpp(1102) - Log - Deleting context 00000000005B0002 RDOC 004828: [03:46:29] core.cpp(2028) - Log - Removing device frame capturer for 0x00000000005B0002 RDOC 004828: [03:46:29] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFF9601079A - possibly stale. Using new DC FFFFFFFF9601079A to ensure context is rebound properly RDOC 004828: [03:46:29] gl_driver.cpp(1215) - Log - Compatibility context 00000000005C0002 created with attribs, sharing with context 0000000000020000 RDOC 004828: [03:46:29] gl_driver.cpp(1233) - Log - Reusing old sharegroup 000002113D2166E0 RDOC 004828: [03:46:29] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x00000000005C0002 RDOC 004828: [03:46:29] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 004828: [03:46:29] gl_driver.cpp(1411) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 551.76 RDOC 004828: [03:46:29] gl_driver.cpp(1102) - Log - Deleting context 00000000005C0002 RDOC 004828: [03:46:29] core.cpp(2028) - Log - Removing device frame capturer for 0x00000000005C0002 RDOC 004828: [03:46:29] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 0000000032010926 - possibly stale. Using new DC 000000006C010909 to ensure context is rebound properly RDOC 004828: [03:46:29] gl_driver.cpp(1215) - Log - Compatibility context 00000000005D0002 created with attribs, sharing with context 0000000000020000 RDOC 004828: [03:46:29] gl_driver.cpp(1233) - Log - Reusing old sharegroup 000002113D2166E0 RDOC 004828: [03:46:29] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x00000000005D0002 RDOC 004828: [03:46:29] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 004828: [03:46:29] gl_driver.cpp(1411) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 551.76 RDOC 004828: [03:46:29] gl_driver.cpp(1102) - Log - Deleting context 00000000005D0002 RDOC 004828: [03:46:29] core.cpp(2028) - Log - Removing device frame capturer for 0x00000000005D0002 RDOC 004828: [03:46:29] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 0000000032010926 - possibly stale. Using new DC FFFFFFFF9601079A to ensure context is rebound properly RDOC 004828: [03:46:29] gl_driver.cpp(1215) - Log - Compatibility context 00000000005E0002 created with attribs, sharing with context 0000000000020000 RDOC 004828: [03:46:29] gl_driver.cpp(1233) - Log - Reusing old sharegroup 000002113D2166E0 RDOC 004828: [03:46:29] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x00000000005E0002 RDOC 004828: [03:46:29] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 004828: [03:46:29] gl_driver.cpp(1411) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 551.76 RDOC 004828: [03:46:29] gl_driver.cpp(1102) - Log - Deleting context 00000000005E0002 RDOC 004828: [03:46:29] core.cpp(2028) - Log - Removing device frame capturer for 0x00000000005E0002 RDOC 004828: [03:46:29] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 0000000032010926 - possibly stale. Using new DC 000000006C010909 to ensure context is rebound properly RDOC 004828: [03:46:29] gl_driver.cpp(1215) - Log - Compatibility context 00000000005F0002 created with attribs, sharing with context 0000000000020000 RDOC 004828: [03:46:29] gl_driver.cpp(1233) - Log - Reusing old sharegroup 000002113D2166E0 RDOC 004828: [03:46:29] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x00000000005F0002 RDOC 004828: [03:46:29] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 004828: [03:46:29] gl_driver.cpp(1411) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 551.76 RDOC 004828: [03:46:29] gl_driver.cpp(1102) - Log - Deleting context 00000000005F0002 RDOC 004828: [03:46:29] core.cpp(2028) - Log - Removing device frame capturer for 0x00000000005F0002 RDOC 004828: [03:46:29] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 0000000032010926 - possibly stale. Using new DC FFFFFFFF9601079A to ensure context is rebound properly RDOC 004828: [03:46:29] gl_driver.cpp(1215) - Log - Compatibility context 0000000000600002 created with attribs, sharing with context 0000000000020000 RDOC 004828: [03:46:29] gl_driver.cpp(1233) - Log - Reusing old sharegroup 000002113D2166E0 RDOC 004828: [03:46:29] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000600002 RDOC 004828: [03:46:29] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 004828: [03:46:29] gl_driver.cpp(1411) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 551.76 RDOC 004828: [03:46:29] gl_driver.cpp(1102) - Log - Deleting context 0000000000600002 RDOC 004828: [03:46:29] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000600002 RDOC 004828: [03:46:29] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 0000000032010926 - possibly stale. Using new DC FFFFFFFF9601079A to ensure context is rebound properly RDOC 004828: [03:46:29] gl_driver.cpp(1215) - Log - Compatibility context 0000000000610002 created with attribs, sharing with context 0000000000020000 RDOC 004828: [03:46:29] gl_driver.cpp(1233) - Log - Reusing old sharegroup 000002113D2166E0 RDOC 004828: [03:46:29] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000610002 RDOC 004828: [03:46:29] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 004828: [03:46:29] gl_driver.cpp(1411) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 551.76 RDOC 004828: [03:46:29] gl_driver.cpp(1102) - Log - Deleting context 0000000000610002 RDOC 004828: [03:46:29] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000610002 RDOC 004828: [03:46:29] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 0000000032010926 - possibly stale. Using new DC FFFFFFFF9601079A to ensure context is rebound properly RDOC 004828: [03:46:29] gl_driver.cpp(1215) - Log - Compatibility context 0000000000620002 created with attribs, sharing with context 0000000000020000 RDOC 004828: [03:46:29] gl_driver.cpp(1233) - Log - Reusing old sharegroup 000002113D2166E0 RDOC 004828: [03:46:29] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000620002 RDOC 004828: [03:46:29] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 004828: [03:46:29] gl_driver.cpp(1411) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 551.76 RDOC 004828: [03:46:29] gl_driver.cpp(1102) - Log - Deleting context 0000000000620002 RDOC 004828: [03:46:29] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000620002 RDOC 004828: [03:46:29] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 000000006C010909 - possibly stale. Using new DC 0000000032010926 to ensure context is rebound properly RDOC 004828: [03:46:29] gl_driver.cpp(1215) - Log - Compatibility context 0000000000630002 created with attribs, sharing with context 0000000000020000 RDOC 004828: [03:46:29] gl_driver.cpp(1233) - Log - Reusing old sharegroup 000002113D2166E0 RDOC 004828: [03:46:29] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000630002 RDOC 004828: [03:46:29] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 004828: [03:46:29] gl_driver.cpp(1411) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 551.76 RDOC 004828: [03:46:29] gl_driver.cpp(1102) - Log - Deleting context 0000000000630002 RDOC 004828: [03:46:29] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000630002 RDOC 004828: [03:46:29] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 000000006C010909 - possibly stale. Using new DC FFFFFFFF9601079A to ensure context is rebound properly RDOC 004828: [03:46:29] gl_driver.cpp(1215) - Log - Compatibility context 0000000000640002 created with attribs, sharing with context 0000000000020000 RDOC 004828: [03:46:29] gl_driver.cpp(1233) - Log - Reusing old sharegroup 000002113D2166E0 RDOC 004828: [03:46:29] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000640002 RDOC 004828: [03:46:29] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 004828: [03:46:29] gl_driver.cpp(1411) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 551.76 RDOC 004828: [03:46:29] gl_driver.cpp(1102) - Log - Deleting context 0000000000640002 RDOC 004828: [03:46:29] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000640002 RDOC 011104: [03:46:29] target_control.cpp( 890) - Log - Used API: OpenGL (Not presenting & supported) RDOC 004828: [03:46:29] core.cpp(2047) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x000000000031006C RDOC 004828: [03:46:30] gl_driver.cpp(2231) - Log - Starting capture RDOC 004828: [03:46:30] resource_manager.h(1469) - Log - Preparing up to 3 potentially dirty resources RDOC 004828: [03:46:30] resource_manager.h(1526) - Log - Prepared 3 dirty resources, postponed 0, skipped 0 RDOC 004828: [03:46:30] gl_driver.cpp(2302) - Log - Finished capture, Frame 5 RDOC 011104: [03:46:30] target_control.cpp( 890) - Log - Used API: OpenGL (Presenting & supported) RDOC 004828: [03:46:30] resource_manager.h(1538) - Log - Checking 3 resources with initial contents against 9 referenced resources RDOC 004828: [03:46:30] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 1 unreferenced RDOC 004828: [03:46:30] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 38336 bytes to 5137 (13.40 %) RDOC 004828: [03:46:30] gl_driver.cpp(2451) - Log - Captured GL frame with 0.036560 MB capture section in 0.044623 seconds RDOC 004828: [03:46:30] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4620 bytes to 4620 (100.00 %) RDOC 004828: [03:46:30] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_VAO_0\capture_frame5.rdc RDOC 004828: [03:46:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_VAO_0\capture_frame5.rdc RDOC 011104: [03:46:30] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (22024 bytes) (time 1716950790) 12052 byte thumbnail RDOC 011104: [03:46:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_VAO_0\capture_frame5.rdc RDOC 011104: [03:46:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011104: [03:46:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011104: [03:46:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011104: [03:46:31] gl_replay.cpp(4327) - Log - Capture was created on NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 551.76 RDOC 011104: [03:46:31] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 011104: [03:46:31] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 011104: [03:46:31] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 551.76 RDOC 011104: [03:46:31] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 011104: [03:46:31] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 011104: [03:46:31] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 011104: [03:46:31] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 011104: [03:46:31] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 011104: [03:46:31] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 011104: [03:46:31] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 011104: [03:46:31] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 011104: [03:46:31] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 011104: [03:46:31] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 011104: [03:46:31] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 011104: [03:46:31] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 011104: [03:46:31] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_shader5, [316]: GL_NV_half_float, [317]: GL_NV_light_max_exponent, [318]: GL_NV_memory_attachment, [319]: GL_NV_multisample_coverage, [320]: GL_NV_multisample_filter_hint, [321]: GL_NV_occlusion_query, [322]: GL_NV_packed_depth_stencil, [323]: GL_NV_parameter_buffer_object, [324]: GL_NV_parameter_buffer_object2, [325]: GL_NV_path_rendering, RDOC 011104: [03:46:31] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering_shared_edge, [327]: GL_NV_pixel_data_range, [328]: GL_NV_point_sprite, [329]: GL_NV_primitive_restart, [330]: GL_NV_query_resource, [331]: GL_NV_query_resource_tag, [332]: GL_NV_register_combiners, [333]: GL_NV_register_combiners2, [334]: GL_NV_sample_locations, [335]: GL_NV_sample_mask_override_coverage, [336]: GL_NV_shader_atomic_counters, [337]: GL_NV_shader_atomic_float, [338]: GL_NV_shader_atomic_float64, [339]: GL_NV_shader_atomic_fp16_vector, [340]: GL_NV_shader_atomic_int64, [341]: GL_NV_shader_buffer_load, [342]: GL_NV_shader_storage_buffer_object, [343]: GL_NV_shader_subgroup_partitioned, [344]: GL_NV_stereo_view_rendering, [345]: GL_NV_texgen_reflection, [346]: GL_NV_texture_barrier, [347]: GL_NV_texture_compression_vtc, [348]: GL_NV_texture_env_combine4, [349]: GL_NV_texture_multisample, [350]: GL_NV_texture_rectangle, RDOC 011104: [03:46:31] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle_compressed, [352]: GL_NV_texture_shader, [353]: GL_NV_texture_shader2, [354]: GL_NV_texture_shader3, [355]: GL_NV_transform_feedback, [356]: GL_NV_transform_feedback2, [357]: GL_NV_uniform_buffer_unified_memory, [358]: GL_NV_uniform_buffer_std430_layout, [359]: GL_NV_vertex_array_range, [360]: GL_NV_vertex_array_range2, [361]: GL_NV_vertex_attrib_integer_64bit, [362]: GL_NV_vertex_buffer_unified_memory, [363]: GL_NV_vertex_program, [364]: GL_NV_vertex_program1_1, [365]: GL_NV_vertex_program2, [366]: GL_NV_vertex_program2_option, [367]: GL_NV_vertex_program3, [368]: GL_NV_viewport_array2, [369]: GL_NV_viewport_swizzle, [370]: GL_NVX_conditional_render, [371]: GL_NVX_linked_gpu_multicast, [372]: GL_NV_gpu_multicast, [373]: GL_NVX_gpu_multicast2, [374]: GL_NVX_progress_fence, [375]: GL_NVX_gpu_memory_info, RDOC 011104: [03:46:31] gl_common.cpp( 88) - Log - [376]: GL_NVX_multigpu_info, [377]: GL_NVX_nvenc_interop, [378]: GL_NV_shader_thread_group, [379]: GL_NV_shader_thread_shuffle, [380]: GL_KHR_blend_equation_advanced, [381]: GL_KHR_blend_equation_advanced_coherent, [382]: GL_OVR_multiview, [383]: GL_OVR_multiview2, [384]: GL_SGIS_generate_mipmap, [385]: GL_SGIS_texture_lod, [386]: GL_SGIX_depth_texture, [387]: GL_SGIX_shadow, [388]: GL_SUN_slice_accum, [389]: GL_WIN_swap_hint, [390]: WGL_EXT_swap_control, RDOC 011104: [03:46:31] gl_common.cpp( 98) - Log - Function pointers available: RDOC 011104: [03:46:31] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011104: [03:46:31] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011104: [03:46:31] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011104: [03:46:31] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011104: [03:46:31] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011104: [03:46:31] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011104: [03:46:31] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011104: [03:46:31] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011104: [03:46:31] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011104: [03:46:31] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 011104: [03:46:31] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011104: [03:46:31] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011104: [03:46:31] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 011104: [03:46:31] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 011104: [03:46:31] gl_replay.cpp(4374) - Log - Created OpenGL replay device. RDOC 011104: [03:46:31] gl_common.cpp( 487) - Log - Vendor checks for 46 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 551.76) RDOC 011104: [03:46:31] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 011104: [03:46:31] gl_debug.cpp( 527) - Log - GLSL version 460 RDOC 011104: [03:46:31] gl_replay.cpp( 330) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 011104: [03:46:31] nv_gl_counters.cpp( 68) - Warning - NvPerf library failed to initialize RDOC 011104: [03:46:31] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 011104: [03:46:31] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 011104: [03:46:31] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 011104: [03:46:31] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 011104: [03:46:31] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 011104: [03:46:31] gl_driver.cpp(3433) - Log - Timer chunk initialisation - 79.352 ms RDOC 011104: [03:46:31] gl_replay.cpp( 411) - Warning - Attempting to read off the end of the buffer (192 3072). Will be clamped (3072) RDOC 011104: [03:46:31] gl_replay.cpp( 411) - Warning - Attempting to read off the end of the buffer (384 3072). Will be clamped (3072) RDOC 011104: [03:46:31] gl_replay.cpp( 411) - Warning - Attempting to read off the end of the buffer (576 3072). Will be clamped (3072) RDOC 011104: [03:46:31] gl_replay.cpp( 411) - Warning - Attempting to read off the end of the buffer (768 3072). Will be clamped (3072) RDOC 011104: [03:46:31] gl_replay.cpp( 411) - Warning - Attempting to read off the end of the buffer (960 3072). Will be clamped (3072) RDOC 011104: [03:46:31] gl_replay.cpp( 411) - Warning - Attempting to read off the end of the buffer (1152 3072). Will be clamped (3072) RDOC 011104: [03:46:31] gl_replay.cpp( 411) - Warning - Attempting to read off the end of the buffer (1344 3072). Will be clamped (3072) RDOC 011104: [03:46:31] gl_replay.cpp( 411) - Warning - Attempting to read off the end of the buffer (1536 3072). Will be clamped (3072) RDOC 011104: [03:46:31] gl_replay.cpp( 411) - Warning - Attempting to read off the end of the buffer (1728 3072). Will be clamped (3072) RDOC 011104: [03:46:31] gl_replay.cpp( 411) - Warning - Attempting to read off the end of the buffer (1920 3072). Will be clamped (3072) RDOC 011104: [03:46:31] gl_replay.cpp( 411) - Warning - Attempting to read off the end of the buffer (2112 3072). Will be clamped (3072) RDOC 011104: [03:46:31] gl_replay.cpp( 411) - Warning - Attempting to read off the end of the buffer (2304 3072). Will be clamped (3072) RDOC 011104: [03:46:31] gl_replay.cpp( 411) - Warning - Attempting to read off the end of the buffer (2496 3072). Will be clamped (3072) RDOC 011104: [03:46:31] gl_replay.cpp( 411) - Warning - Attempting to read off the end of the buffer (2688 3072). Will be clamped (3072) RDOC 011104: [03:46:31] gl_replay.cpp( 411) - Warning - Attempting to read off the end of the buffer (2880 3072). Will be clamped (3072) RDOC 011104: [03:46:31] replay_controller.cpp(1934) - Log - Shutting down replay renderer
gl\gl_test.cpp:104 Log: Running GL test on NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 551.76
RDOC 007000: [03:46:31] core.cpp( 501) - Log - RenderDoc v1.33 Windows 64-bit Release (45db4fef3393ed05c306b8929cbaa0dae4bc9298) loaded in replay application RDOC 007000: [03:46:31] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 007000: [03:46:32] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 007000: [03:46:32] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 007000: [03:46:32] win32_process.cpp( 610) - Log - Injecting renderdoc into process 1772 RDOC 001772: [03:46:32] core.cpp( 501) - Log - RenderDoc v1.33 Windows 64-bit Release (45db4fef3393ed05c306b8929cbaa0dae4bc9298) capturing application RDOC 001772: [03:46:32] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 001772: [03:46:32] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 001772: [03:46:32] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 001772: [03:46:32] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 001772: [03:46:32] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 001772: [03:46:32] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 001772: [03:46:32] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 001772: [03:46:32] d3d12_hooks.cpp( 491) - Log - Registering D3D12 hooks RDOC 001772: [03:46:32] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 001772: [03:46:32] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 001772: [03:46:32] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 001772: [03:46:32] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 001772: [03:46:32] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 001772: [03:46:32] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 007000: [03:46:32] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [1772] RDOC 001772: [03:46:32] gl_driver.cpp(1215) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 001772: [03:46:32] gl_driver.cpp(1227) - Log - Created new sharegroup 000001821C1C72E0 RDOC 001772: [03:46:32] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 001772: [03:46:32] gl_driver.cpp(1411) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 551.76 RDOC 001772: [03:46:32] gl_driver.cpp(1102) - Log - Deleting context 0000000000010000 RDOC 001772: [03:46:32] gl_driver.cpp(1126) - Log - Deleting shader group 000001821C1C72E0 RDOC 001772: [03:46:32] gl_driver.cpp(1215) - Log - Core context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 001772: [03:46:32] gl_driver.cpp(1227) - Log - Created new sharegroup 000001821C1C78A0 RDOC 001772: [03:46:32] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000020000 RDOC 001772: [03:46:32] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.3 RDOC 001772: [03:46:32] gl_driver.cpp(1411) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 551.76 RDOC 001772: [03:46:32] gl_common.cpp( 487) - Log - Vendor checks for 43 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 551.76) RDOC 001772: [03:46:32] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 001772: [03:46:32] core.cpp(2047) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x000000000033006C RDOC 007000: [03:46:32] target_control.cpp( 890) - Log - Used API: OpenGL (Not presenting & supported) RDOC 001772: [03:46:32] gl_driver.cpp(2231) - Log - Starting capture RDOC 001772: [03:46:32] resource_manager.h(1469) - Log - Preparing up to 3 potentially dirty resources RDOC 001772: [03:46:32] resource_manager.h(1526) - Log - Prepared 3 dirty resources, postponed 0, skipped 0 RDOC 007000: [03:46:32] target_control.cpp( 890) - Log - Used API: OpenGL (Presenting & supported) RDOC 001772: [03:46:32] gl_driver.cpp(2302) - Log - Finished capture, Frame 5 RDOC 001772: [03:46:32] resource_manager.h(1538) - Log - Checking 3 resources with initial contents against 5 referenced resources RDOC 001772: [03:46:32] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 1 unreferenced RDOC 001772: [03:46:32] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 31616 bytes to 5244 (16.59 %) RDOC 001772: [03:46:32] gl_driver.cpp(2451) - Log - Captured GL frame with 0.030151 MB capture section in 0.035039 seconds RDOC 001772: [03:46:32] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4309 bytes to 4309 (100.00 %) RDOC 001772: [03:46:32] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Vertex_Attr_Zoo\capture_frame5.rdc RDOC 001772: [03:46:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Vertex_Attr_Zoo\capture_frame5.rdc RDOC 007000: [03:46:32] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (14455 bytes) (time 1716950792) 4687 byte thumbnail RDOC 007000: [03:46:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Vertex_Attr_Zoo\capture_frame5.rdc RDOC 007000: [03:46:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007000: [03:46:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007000: [03:46:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007000: [03:46:33] gl_replay.cpp(4327) - Log - Capture was created on NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 551.76 RDOC 007000: [03:46:33] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 007000: [03:46:33] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 007000: [03:46:33] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 551.76 RDOC 007000: [03:46:33] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 007000: [03:46:33] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 007000: [03:46:33] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 007000: [03:46:33] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 007000: [03:46:33] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 007000: [03:46:33] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 007000: [03:46:33] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 007000: [03:46:33] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 007000: [03:46:33] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 007000: [03:46:33] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 007000: [03:46:33] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 007000: [03:46:33] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 007000: [03:46:33] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_shader5, [316]: GL_NV_half_float, [317]: GL_NV_light_max_exponent, [318]: GL_NV_memory_attachment, [319]: GL_NV_multisample_coverage, [320]: GL_NV_multisample_filter_hint, [321]: GL_NV_occlusion_query, [322]: GL_NV_packed_depth_stencil, [323]: GL_NV_parameter_buffer_object, [324]: GL_NV_parameter_buffer_object2, [325]: GL_NV_path_rendering, RDOC 007000: [03:46:33] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering_shared_edge, [327]: GL_NV_pixel_data_range, [328]: GL_NV_point_sprite, [329]: GL_NV_primitive_restart, [330]: GL_NV_query_resource, [331]: GL_NV_query_resource_tag, [332]: GL_NV_register_combiners, [333]: GL_NV_register_combiners2, [334]: GL_NV_sample_locations, [335]: GL_NV_sample_mask_override_coverage, [336]: GL_NV_shader_atomic_counters, [337]: GL_NV_shader_atomic_float, [338]: GL_NV_shader_atomic_float64, [339]: GL_NV_shader_atomic_fp16_vector, [340]: GL_NV_shader_atomic_int64, [341]: GL_NV_shader_buffer_load, [342]: GL_NV_shader_storage_buffer_object, [343]: GL_NV_shader_subgroup_partitioned, [344]: GL_NV_stereo_view_rendering, [345]: GL_NV_texgen_reflection, [346]: GL_NV_texture_barrier, [347]: GL_NV_texture_compression_vtc, [348]: GL_NV_texture_env_combine4, [349]: GL_NV_texture_multisample, [350]: GL_NV_texture_rectangle, RDOC 007000: [03:46:33] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle_compressed, [352]: GL_NV_texture_shader, [353]: GL_NV_texture_shader2, [354]: GL_NV_texture_shader3, [355]: GL_NV_transform_feedback, [356]: GL_NV_transform_feedback2, [357]: GL_NV_uniform_buffer_unified_memory, [358]: GL_NV_uniform_buffer_std430_layout, [359]: GL_NV_vertex_array_range, [360]: GL_NV_vertex_array_range2, [361]: GL_NV_vertex_attrib_integer_64bit, [362]: GL_NV_vertex_buffer_unified_memory, [363]: GL_NV_vertex_program, [364]: GL_NV_vertex_program1_1, [365]: GL_NV_vertex_program2, [366]: GL_NV_vertex_program2_option, [367]: GL_NV_vertex_program3, [368]: GL_NV_viewport_array2, [369]: GL_NV_viewport_swizzle, [370]: GL_NVX_conditional_render, [371]: GL_NVX_linked_gpu_multicast, [372]: GL_NV_gpu_multicast, [373]: GL_NVX_gpu_multicast2, [374]: GL_NVX_progress_fence, [375]: GL_NVX_gpu_memory_info, RDOC 007000: [03:46:33] gl_common.cpp( 88) - Log - [376]: GL_NVX_multigpu_info, [377]: GL_NVX_nvenc_interop, [378]: GL_NV_shader_thread_group, [379]: GL_NV_shader_thread_shuffle, [380]: GL_KHR_blend_equation_advanced, [381]: GL_KHR_blend_equation_advanced_coherent, [382]: GL_OVR_multiview, [383]: GL_OVR_multiview2, [384]: GL_SGIS_generate_mipmap, [385]: GL_SGIS_texture_lod, [386]: GL_SGIX_depth_texture, [387]: GL_SGIX_shadow, [388]: GL_SUN_slice_accum, [389]: GL_WIN_swap_hint, [390]: WGL_EXT_swap_control, RDOC 007000: [03:46:33] gl_common.cpp( 98) - Log - Function pointers available: RDOC 007000: [03:46:33] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007000: [03:46:33] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007000: [03:46:33] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007000: [03:46:33] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007000: [03:46:33] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007000: [03:46:33] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007000: [03:46:33] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007000: [03:46:33] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007000: [03:46:33] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007000: [03:46:33] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 007000: [03:46:33] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007000: [03:46:33] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007000: [03:46:33] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 007000: [03:46:33] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 007000: [03:46:33] gl_replay.cpp(4374) - Log - Created OpenGL replay device. RDOC 007000: [03:46:33] gl_common.cpp( 487) - Log - Vendor checks for 46 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 551.76) RDOC 007000: [03:46:33] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 007000: [03:46:33] gl_debug.cpp( 527) - Log - GLSL version 460 RDOC 007000: [03:46:33] gl_replay.cpp( 330) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 007000: [03:46:33] nv_gl_counters.cpp( 68) - Warning - NvPerf library failed to initialize RDOC 007000: [03:46:33] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 007000: [03:46:33] gl_driver.cpp(3433) - Log - Timer chunk initialisation - 140.705 ms RDOC 007000: [03:46:34] replay_controller.cpp(1934) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:751 Log: Running Vulkan test on NVIDIA GeForce GT 1030 (version 1.3)
RDOC 007608: [03:46:34] core.cpp( 501) - Log - RenderDoc v1.33 Windows 64-bit Release (45db4fef3393ed05c306b8929cbaa0dae4bc9298) loaded in replay application RDOC 007608: [03:46:34] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 007608: [03:46:34] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 007608: [03:46:34] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 007608: [03:46:34] win32_process.cpp( 610) - Log - Injecting renderdoc into process 3872 RDOC 003872: [03:46:34] core.cpp( 501) - Log - RenderDoc v1.33 Windows 64-bit Release (45db4fef3393ed05c306b8929cbaa0dae4bc9298) capturing application RDOC 003872: [03:46:34] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 003872: [03:46:34] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 003872: [03:46:34] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 003872: [03:46:34] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 003872: [03:46:34] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 003872: [03:46:34] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 003872: [03:46:34] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 003872: [03:46:34] d3d12_hooks.cpp( 491) - Log - Registering D3D12 hooks RDOC 003872: [03:46:34] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 003872: [03:46:34] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 003872: [03:46:34] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 003872: [03:46:34] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 003872: [03:46:34] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 007608: [03:46:34] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [3872] RDOC 003872: [03:46:35] core.cpp(2011) - Log - Adding Vulkan device frame capturer for 0x000002276D3650E0 RDOC 003872: [03:46:35] vk_device_funcs.cpp( 939) - Log - Initialised capture layer in Vulkan instance. RDOC 003872: [03:46:35] vk_device_funcs.cpp(1514) - Log - physical device 0: NVIDIA GeForce GT 1030 (ver 551.76 patch 0x0) - 10de:1d01 RDOC 003872: [03:46:35] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 003872: [03:46:35] vk_device_funcs.cpp(4389) - Log - Created capture device from physical device 0 RDOC 003872: [03:46:35] vk_common.cpp(1091) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 003872: [03:46:35] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003872: [03:46:35] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003872: [03:46:35] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003872: [03:46:35] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003872: [03:46:35] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003872: [03:46:35] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003872: [03:46:35] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003872: [03:46:35] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 003872: [03:46:35] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 003872: [03:46:35] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 003872: [03:46:35] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 003872: [03:46:35] streamio.cpp( 149) - Error - Stream created with invalid file handle RDOC 003872: [03:46:35] vk_core.cpp(4189) - Log - RegisterSurface() window 00000000003F030C RDOC 003872: [03:46:35] core.cpp(2047) - Log - Adding Vulkan frame capturer for 0x000002276D3650E0 / 0x00000000003F030C RDOC 003872: [03:46:35] vk_core.cpp(2132) - Log - Starting capture RDOC 003872: [03:46:35] resource_manager.h(1469) - Log - Preparing up to 10 potentially dirty resources RDOC 003872: [03:46:35] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 0, skipped 0 RDOC 007608: [03:46:35] target_control.cpp( 890) - Log - Used API: Vulkan (Presenting & supported) RDOC 003872: [03:46:35] vk_core.cpp(2275) - Log - Finished capture, Frame 5 RDOC 003872: [03:46:35] resource_manager.h(1538) - Log - Checking 2 resources with initial contents against 20 referenced resources RDOC 003872: [03:46:35] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 0 unreferenced RDOC 003872: [03:46:35] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 3525440 bytes to 25374 (0.72 %) RDOC 003872: [03:46:35] vk_core.cpp(2690) - Log - Captured Vulkan frame with 3.362122 MB capture section in 0.054547 seconds RDOC 003872: [03:46:35] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 003872: [03:46:35] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Adv_CBuffer_Zoo\capture_frame5.rdc RDOC 003872: [03:46:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Adv_CBuffer_Zoo\capture_frame5.rdc RDOC 007608: [03:46:35] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (35124 bytes) (time 1716950795) 5116 byte thumbnail RDOC 007608: [03:46:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Adv_CBuffer_Zoo\capture_frame5.rdc RDOC 007608: [03:46:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007608: [03:46:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007608: [03:46:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007608: [03:46:36] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 007608: [03:46:37] vk_device_funcs.cpp( 300) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 007608: [03:46:37] vk_device_funcs.cpp( 300) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 007608: [03:46:37] vk_device_funcs.cpp( 300) - Log - Inst Ext 2: VK_EXT_surface_maintenance1 RDOC 007608: [03:46:37] vk_device_funcs.cpp( 300) - Log - Inst Ext 3: VK_EXT_swapchain_colorspace RDOC 007608: [03:46:37] vk_device_funcs.cpp( 300) - Log - Inst Ext 4: VK_KHR_device_group_creation RDOC 007608: [03:46:37] vk_device_funcs.cpp( 300) - Log - Inst Ext 5: VK_KHR_external_fence_capabilities RDOC 007608: [03:46:37] vk_device_funcs.cpp( 300) - Log - Inst Ext 6: VK_KHR_external_memory_capabilities RDOC 007608: [03:46:37] vk_device_funcs.cpp( 300) - Log - Inst Ext 7: VK_KHR_external_semaphore_capabilities RDOC 007608: [03:46:37] vk_device_funcs.cpp( 300) - Log - Inst Ext 8: VK_KHR_get_physical_device_properties2 RDOC 007608: [03:46:37] vk_device_funcs.cpp( 300) - Log - Inst Ext 9: VK_KHR_get_surface_capabilities2 RDOC 007608: [03:46:37] vk_device_funcs.cpp( 300) - Log - Inst Ext 10: VK_KHR_portability_enumeration RDOC 007608: [03:46:37] vk_device_funcs.cpp( 300) - Log - Inst Ext 11: VK_KHR_surface RDOC 007608: [03:46:37] vk_device_funcs.cpp( 300) - Log - Inst Ext 12: VK_KHR_surface_protected_capabilities RDOC 007608: [03:46:37] vk_device_funcs.cpp( 300) - Log - Inst Ext 13: VK_KHR_win32_surface RDOC 007608: [03:46:37] vk_device_funcs.cpp( 300) - Log - Inst Ext 14: VK_LUNARG_direct_driver_loading RDOC 007608: [03:46:37] vk_device_funcs.cpp( 300) - Log - Inst Ext 15: VK_NV_external_memory_capabilities RDOC 007608: [03:46:37] vk_device_funcs.cpp( 307) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 007608: [03:46:37] vk_device_funcs.cpp( 307) - Log - Inst Layer 1: VK_LAYER_KHRONOS_shader_object RDOC 007608: [03:46:37] vk_device_funcs.cpp( 307) - Log - Inst Layer 2: VK_LAYER_KHRONOS_synchronization2 RDOC 007608: [03:46:37] vk_device_funcs.cpp( 307) - Log - Inst Layer 3: VK_LAYER_KHRONOS_validation RDOC 007608: [03:46:37] vk_device_funcs.cpp( 307) - Log - Inst Layer 4: VK_LAYER_LUNARG_api_dump RDOC 007608: [03:46:37] vk_device_funcs.cpp( 307) - Log - Inst Layer 5: VK_LAYER_LUNARG_gfxreconstruct RDOC 007608: [03:46:37] vk_device_funcs.cpp( 307) - Log - Inst Layer 6: VK_LAYER_LUNARG_monitor RDOC 007608: [03:46:37] vk_device_funcs.cpp( 307) - Log - Inst Layer 7: VK_LAYER_LUNARG_screenshot RDOC 007608: [03:46:37] vk_device_funcs.cpp( 307) - Log - Inst Layer 8: VK_LAYER_NV_optimus RDOC 007608: [03:46:37] vk_device_funcs.cpp( 307) - Log - Inst Layer 9: VK_LAYER_RENDERDOC_Capture RDOC 007608: [03:46:37] vk_device_funcs.cpp( 356) - Log - Enabling VK_EXT_debug_utils RDOC 007608: [03:46:37] vk_replay.cpp(5182) - Log - Created device. RDOC 007608: [03:46:37] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 007608: [03:46:37] vk_device_funcs.cpp(1221) - Log - Replay has physical device 0 available: RDOC 007608: [03:46:37] vk_device_funcs.cpp(1224) - Log - - NVIDIA GeForce GT 1030 (ver 551.76 patch 0x0) - 10de:1d01 RDOC 007608: [03:46:37] vk_device_funcs.cpp(1232) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (551.76) - CTS 1.3.7.2 RDOC 007608: [03:46:37] vk_device_funcs.cpp(1401) - Log - Found capture physical device 0: RDOC 007608: [03:46:37] vk_device_funcs.cpp(1404) - Log - - NVIDIA GeForce GT 1030 (ver 551.76 patch 0x0) - 10de:1d01 RDOC 007608: [03:46:37] vk_device_funcs.cpp(1411) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (551.76) - CTS 1.3.7.2 RDOC 007608: [03:46:37] vk_device_funcs.cpp(1415) - Log - Mapping during replay to best-match physical device 0 RDOC 007608: [03:46:37] vk_device_funcs.cpp(1689) - Log - Creating replay device from physical device 0 RDOC 007608: [03:46:37] vk_common.cpp(1091) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 007608: [03:46:37] vk_device_funcs.cpp(1823) - Log - Enabling VK_KHR_driver_properties RDOC 007608: [03:46:37] vk_device_funcs.cpp(1831) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 007608: [03:46:37] vk_device_funcs.cpp(1843) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 007608: [03:46:37] vk_device_funcs.cpp(1854) - Log - Enabling VK_EXT_transform_feedback extension RDOC 007608: [03:46:37] vk_device_funcs.cpp(1871) - Log - Enabling VK_EXT_scalar_block_layout extension RDOC 007608: [03:46:37] vk_device_funcs.cpp(1891) - Log - Enabling VK_KHR_buffer_device_address RDOC 007608: [03:46:37] vk_device_funcs.cpp(1948) - Log - Capture describes queue family 0: RDOC 007608: [03:46:37] vk_device_funcs.cpp(1950) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 007608: [03:46:37] vk_device_funcs.cpp(1955) - Log - 64 timestamp bits (1,1,1) granularity RDOC 007608: [03:46:37] vk_device_funcs.cpp(1965) - Log - (identity match) RDOC 007608: [03:46:37] vk_device_funcs.cpp(2100) - Log - Remapping to queue family 0: RDOC 007608: [03:46:37] vk_device_funcs.cpp(2102) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 007608: [03:46:37] vk_device_funcs.cpp(2107) - Log - 64 timestamp bits (1,1,1) granularity RDOC 007608: [03:46:37] vk_device_funcs.cpp(1948) - Log - Capture describes queue family 1: RDOC 007608: [03:46:37] vk_device_funcs.cpp(1950) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 007608: [03:46:37] vk_device_funcs.cpp(1955) - Log - 64 timestamp bits (1,1,1) granularity RDOC 007608: [03:46:37] vk_device_funcs.cpp(1965) - Log - (identity match) RDOC 007608: [03:46:37] vk_device_funcs.cpp(2100) - Log - Remapping to queue family 1: RDOC 007608: [03:46:37] vk_device_funcs.cpp(2102) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 007608: [03:46:37] vk_device_funcs.cpp(2107) - Log - 64 timestamp bits (1,1,1) granularity RDOC 007608: [03:46:37] vk_device_funcs.cpp(1948) - Log - Capture describes queue family 2: RDOC 007608: [03:46:37] vk_device_funcs.cpp(1950) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 007608: [03:46:37] vk_device_funcs.cpp(1955) - Log - 64 timestamp bits (1,1,1) granularity RDOC 007608: [03:46:37] vk_device_funcs.cpp(1965) - Log - (identity match) RDOC 007608: [03:46:37] vk_device_funcs.cpp(2100) - Log - Remapping to queue family 2: RDOC 007608: [03:46:37] vk_device_funcs.cpp(2102) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 007608: [03:46:37] vk_device_funcs.cpp(2107) - Log - 64 timestamp bits (1,1,1) granularity RDOC 007608: [03:46:37] vk_device_funcs.cpp(1948) - Log - Capture describes queue family 3: RDOC 007608: [03:46:37] vk_device_funcs.cpp(1950) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VK_QUEUE_VIDEO_DECODE_BIT_KHR RDOC 007608: [03:46:37] vk_device_funcs.cpp(1955) - Log - 32 timestamp bits (1,1,1) granularity RDOC 007608: [03:46:37] vk_device_funcs.cpp(1965) - Log - (identity match) RDOC 007608: [03:46:37] vk_device_funcs.cpp(2100) - Log - Remapping to queue family 3: RDOC 007608: [03:46:37] vk_device_funcs.cpp(2102) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VK_QUEUE_VIDEO_DECODE_BIT_KHR RDOC 007608: [03:46:37] vk_device_funcs.cpp(2107) - Log - 32 timestamp bits (1,1,1) granularity RDOC 007608: [03:46:37] vk_device_funcs.cpp(3480) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 007608: [03:46:37] vk_device_funcs.cpp(3480) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 007608: [03:46:37] vk_device_funcs.cpp(3480) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 007608: [03:46:37] vk_device_funcs.cpp(3480) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 007608: [03:46:37] vk_device_funcs.cpp(3480) - Log - Dev Ext 4: VK_KHR_calibrated_timestamps (1) RDOC 007608: [03:46:37] vk_device_funcs.cpp(3480) - Log - Dev Ext 5: VK_KHR_copy_commands2 (1) RDOC 007608: [03:46:37] vk_device_funcs.cpp(3480) - Log - Dev Ext 6: VK_KHR_create_renderpass2 (1) RDOC 007608: [03:46:37] vk_device_funcs.cpp(3480) - Log - Dev Ext 7: VK_KHR_dedicated_allocation (3) RDOC 007608: [03:46:37] vk_device_funcs.cpp(3480) - Log - Dev Ext 8: VK_KHR_depth_stencil_resolve (1) RDOC 007608: [03:46:37] vk_device_funcs.cpp(3480) - Log - Dev Ext 9: VK_KHR_descriptor_update_template (1) RDOC 007608: [03:46:37] vk_device_funcs.cpp(3480) - Log - Dev Ext 10: VK_KHR_device_group (4) RDOC 007608: [03:46:37] vk_device_funcs.cpp(3480) - Log - Dev Ext 11: VK_KHR_draw_indirect_count (1) RDOC 007608: [03:46:37] vk_device_funcs.cpp(3480) - Log - Dev Ext 12: VK_KHR_driver_properties (1) RDOC 007608: [03:46:37] vk_device_funcs.cpp(3480) - Log - Dev Ext 13: VK_KHR_dynamic_rendering (1) RDOC 007608: [03:46:37] vk_device_funcs.cpp(3480) - Log - Dev Ext 14: VK_KHR_dynamic_rendering_local_read (1) RDOC 007608: [03:46:37] vk_device_funcs.cpp(3480) - Log - Dev Ext 15: VK_KHR_external_fence (1) RDOC 007608: [03:46:37] vk_device_funcs.cpp(3480) - Log - Dev Ext 16: VK_KHR_external_fence_win32 (1) RDOC 007608: [03:46:37] vk_device_funcs.cpp(3480) - Log - Dev Ext 17: VK_KHR_external_memory (1) RDOC 007608: [03:46:37] vk_device_funcs.cpp(3480) - Log - Dev Ext 18: VK_KHR_external_memory_win32 (1) RDOC 007608: [03:46:37] vk_device_funcs.cpp(3480) - Log - Dev Ext 19: VK_KHR_external_semaphore (1) RDOC 007608: [03:46:37] vk_device_funcs.cpp(3480) - Log - Dev Ext 20: VK_KHR_external_semaphore_win32 (1) RDOC 007608: [03:46:37] vk_device_funcs.cpp(3480) - Log - Dev Ext 21: VK_KHR_format_feature_flags2 (2) RDOC 007608: [03:46:37] vk_device_funcs.cpp(3480) - Log - Dev Ext 22: VK_KHR_get_memory_requirements2 (1) RDOC 007608: [03:46:37] vk_device_funcs.cpp(3480) - Log - Dev Ext 23: VK_KHR_image_format_list (1) RDOC 007608: [03:46:37] vk_device_funcs.cpp(3480) - Log - Dev Ext 24: VK_KHR_imageless_framebuffer (1) RDOC 007608: [03:46:37] vk_device_funcs.cpp(3480) - Log - Dev Ext 25: VK_KHR_index_type_uint8 (1) RDOC 007608: [03:46:37] vk_device_funcs.cpp(3480) - Log - Dev Ext 26: VK_KHR_line_rasterization (1) RDOC 007608: [03:46:37] vk_device_funcs.cpp(3480) - Log - Dev Ext 27: VK_KHR_load_store_op_none (1) RDOC 007608: [03:46:37] vk_device_funcs.cpp(3480) - Log - Dev Ext 28: VK_KHR_maintenance1 (2) RDOC 007608: [03:46:37] vk_device_funcs.cpp(3480) - Log - Dev Ext 29: VK_KHR_maintenance2 (1) RDOC 007608: [03:46:37] vk_device_funcs.cpp(3480) - Log - Dev Ext 30: VK_KHR_maintenance3 (1) RDOC 007608: [03:46:37] vk_device_funcs.cpp(3480) - Log - Dev Ext 31: VK_KHR_maintenance4 (2) RDOC 007608: [03:46:37] vk_device_funcs.cpp(3480) - Log - Dev Ext 32: VK_KHR_maintenance5 (1) RDOC 007608: [03:46:37] vk_device_funcs.cpp(3480) - Log - Dev Ext 33: VK_KHR_maintenance6 (1) RDOC 007608: [03:46:37] vk_device_funcs.cpp(3480) - Log - Dev Ext 34: VK_KHR_map_memory2 (1) RDOC 007608: [03:46:37] vk_device_funcs.cpp(3480) - Log - Dev Ext 35: VK_KHR_multiview (1) RDOC 007608: [03:46:37] vk_device_funcs.cpp(3480) - Log - Dev Ext 36: VK_KHR_pipeline_executable_properties (1) RDOC 007608: [03:46:37] vk_device_funcs.cpp(3480) - Log - Dev Ext 37: VK_KHR_pipeline_library (1) RDOC 007608: [03:46:37] vk_device_funcs.cpp(3480) - Log - Dev Ext 38: VK_KHR_present_id (1) RDOC 007608: [03:46:37] vk_device_funcs.cpp(3480) - Log - Dev Ext 39: VK_KHR_present_wait (1) RDOC 007608: [03:46:37] vk_device_funcs.cpp(3480) - Log - Dev Ext 40: VK_KHR_push_descriptor (2) RDOC 007608: [03:46:37] vk_device_funcs.cpp(3480) - Log - Dev Ext 41: VK_KHR_relaxed_block_layout (1) RDOC 007608: [03:46:37] vk_device_funcs.cpp(3480) - Log - Dev Ext 42: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 007608: [03:46:37] vk_device_funcs.cpp(3480) - Log - Dev Ext 43: VK_KHR_sampler_ycbcr_conversion (14) RDOC 007608: [03:46:37] vk_device_funcs.cpp(3480) - Log - Dev Ext 44: VK_KHR_separate_depth_stencil_layouts (1) RDOC 007608: [03:46:37] vk_device_funcs.cpp(3480) - Log - Dev Ext 45: VK_KHR_shader_atomic_int64 (1) RDOC 007608: [03:46:37] vk_device_funcs.cpp(3480) - Log - Dev Ext 46: VK_KHR_shader_clock (1) RDOC 007608: [03:46:37] vk_device_funcs.cpp(3480) - Log - Dev Ext 47: VK_KHR_shader_draw_parameters (1) RDOC 007608: [03:46:37] vk_device_funcs.cpp(3480) - Log - Dev Ext 48: VK_KHR_shader_expect_assume (1) RDOC 007608: [03:46:37] vk_device_funcs.cpp(3480) - Log - Dev Ext 49: VK_KHR_shader_float16_int8 (1) RDOC 007608: [03:46:37] vk_device_funcs.cpp(3480) - Log - Dev Ext 50: VK_KHR_shader_float_controls (4) RDOC 007608: [03:46:37] vk_device_funcs.cpp(3480) - Log - Dev Ext 51: VK_KHR_shader_float_controls2 (1) RDOC 007608: [03:46:37] vk_device_funcs.cpp(3480) - Log - Dev Ext 52: VK_KHR_shader_integer_dot_product (1) RDOC 007608: [03:46:37] vk_device_funcs.cpp(3480) - Log - Dev Ext 53: VK_KHR_shader_non_semantic_info (1) RDOC 007608: [03:46:37] vk_device_funcs.cpp(3480) - Log - Dev Ext 54: VK_KHR_shader_quad_control (1) RDOC 007608: [03:46:37] vk_device_funcs.cpp(3480) - Log - Dev Ext 55: VK_KHR_shader_subgroup_extended_types (1) RDOC 007608: [03:46:37] vk_device_funcs.cpp(3480) - Log - Dev Ext 56: VK_KHR_shader_subgroup_rotate (2) RDOC 007608: [03:46:37] vk_device_funcs.cpp(3480) - Log - Dev Ext 57: VK_KHR_shader_terminate_invocation (1) RDOC 007608: [03:46:37] vk_device_funcs.cpp(3480) - Log - Dev Ext 58: VK_KHR_spirv_1_4 (1) RDOC 007608: [03:46:37] vk_device_funcs.cpp(3480) - Log - Dev Ext 59: VK_KHR_storage_buffer_storage_class (1) RDOC 007608: [03:46:37] vk_device_funcs.cpp(3480) - Log - Dev Ext 60: VK_KHR_swapchain (70) RDOC 007608: [03:46:37] vk_device_funcs.cpp(3480) - Log - Dev Ext 61: VK_KHR_swapchain_mutable_format (1) RDOC 007608: [03:46:37] vk_device_funcs.cpp(3480) - Log - Dev Ext 62: VK_KHR_synchronization2 (1) RDOC 007608: [03:46:37] vk_device_funcs.cpp(3480) - Log - Dev Ext 63: VK_KHR_timeline_semaphore (2) RDOC 007608: [03:46:37] vk_device_funcs.cpp(3480) - Log - Dev Ext 64: VK_KHR_uniform_buffer_standard_layout (1) RDOC 007608: [03:46:37] vk_device_funcs.cpp(3480) - Log - Dev Ext 65: VK_KHR_variable_pointers (1) RDOC 007608: [03:46:37] vk_device_funcs.cpp(3480) - Log - Dev Ext 66: VK_KHR_vertex_attribute_divisor (1) RDOC 007608: [03:46:37] vk_device_funcs.cpp(3480) - Log - Dev Ext 67: VK_KHR_video_decode_h264 (9) RDOC 007608: [03:46:37] vk_device_funcs.cpp(3480) - Log - Dev Ext 68: VK_KHR_video_decode_h265 (8) RDOC 007608: [03:46:37] vk_device_funcs.cpp(3480) - Log - Dev Ext 69: VK_KHR_video_decode_queue (8) RDOC 007608: [03:46:37] vk_device_funcs.cpp(3480) - Log - Dev Ext 70: VK_KHR_video_maintenance1 (1) RDOC 007608: [03:46:37] vk_device_funcs.cpp(3480) - Log - Dev Ext 71: VK_KHR_video_queue (8) RDOC 007608: [03:46:37] vk_device_funcs.cpp(3480) - Log - Dev Ext 72: VK_KHR_vulkan_memory_model (3) RDOC 007608: [03:46:37] vk_device_funcs.cpp(3480) - Log - Dev Ext 73: VK_KHR_win32_keyed_mutex (1) RDOC 007608: [03:46:37] vk_device_funcs.cpp(3480) - Log - Dev Ext 74: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 007608: [03:46:37] vk_device_funcs.cpp(3480) - Log - Dev Ext 75: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 007608: [03:46:37] vk_device_funcs.cpp(3480) - Log - Dev Ext 76: VK_EXT_4444_formats (1) RDOC 007608: [03:46:37] vk_device_funcs.cpp(3480) - Log - Dev Ext 77: VK_EXT_attachment_feedback_loop_dynamic_state (1) RDOC 007608: [03:46:37] vk_device_funcs.cpp(3480) - Log - Dev Ext 78: VK_EXT_attachment_feedback_loop_layout (2) RDOC 007608: [03:46:37] vk_device_funcs.cpp(3480) - Log - Dev Ext 79: VK_EXT_blend_operation_advanced (2) RDOC 007608: [03:46:37] vk_device_funcs.cpp(3480) - Log - Dev Ext 80: VK_EXT_border_color_swizzle (1) RDOC 007608: [03:46:37] vk_device_funcs.cpp(3480) - Log - Dev Ext 81: VK_EXT_buffer_device_address (2) RDOC 007608: [03:46:37] vk_device_funcs.cpp(3480) - Log - Dev Ext 82: VK_EXT_calibrated_timestamps (2) RDOC 007608: [03:46:37] vk_device_funcs.cpp(3480) - Log - Dev Ext 83: VK_EXT_color_write_enable (1) RDOC 007608: [03:46:37] vk_device_funcs.cpp(3480) - Log - Dev Ext 84: VK_EXT_conditional_rendering (2) RDOC 007608: [03:46:37] vk_device_funcs.cpp(3480) - Log - Dev Ext 85: VK_EXT_conservative_rasterization (1) RDOC 007608: [03:46:37] vk_device_funcs.cpp(3480) - Log - Dev Ext 86: VK_EXT_custom_border_color (12) RDOC 007608: [03:46:37] vk_device_funcs.cpp(3480) - Log - Dev Ext 87: VK_EXT_depth_bias_control (1) RDOC 007608: [03:46:37] vk_device_funcs.cpp(3480) - Log - Dev Ext 88: VK_EXT_depth_clamp_zero_one (1) RDOC 007608: [03:46:37] vk_device_funcs.cpp(3480) - Log - Dev Ext 89: VK_EXT_depth_clip_control (1) RDOC 007608: [03:46:37] vk_device_funcs.cpp(3480) - Log - Dev Ext 90: VK_EXT_depth_clip_enable (1) RDOC 007608: [03:46:37] vk_device_funcs.cpp(3480) - Log - Dev Ext 91: VK_EXT_depth_range_unrestricted (1) RDOC 007608: [03:46:37] vk_device_funcs.cpp(3480) - Log - Dev Ext 92: VK_EXT_descriptor_buffer (1) RDOC 007608: [03:46:37] vk_device_funcs.cpp(3480) - Log - Dev Ext 93: VK_EXT_descriptor_indexing (2) RDOC 007608: [03:46:37] vk_device_funcs.cpp(3480) - Log - Dev Ext 94: VK_EXT_discard_rectangles (2) RDOC 007608: [03:46:37] vk_device_funcs.cpp(3480) - Log - Dev Ext 95: VK_EXT_dynamic_rendering_unused_attachments (1) RDOC 007608: [03:46:37] vk_device_funcs.cpp(3480) - Log - Dev Ext 96: VK_EXT_extended_dynamic_state (1) RDOC 007608: [03:46:37] vk_device_funcs.cpp(3480) - Log - Dev Ext 97: VK_EXT_extended_dynamic_state2 (1) RDOC 007608: [03:46:37] vk_device_funcs.cpp(3480) - Log - Dev Ext 98: VK_EXT_extended_dynamic_state3 (2) RDOC 007608: [03:46:37] vk_device_funcs.cpp(3480) - Log - Dev Ext 99: VK_EXT_external_memory_host (1) RDOC 007608: [03:46:37] vk_device_funcs.cpp(3480) - Log - Dev Ext 100: VK_EXT_fragment_shader_interlock (1) RDOC 007608: [03:46:37] vk_device_funcs.cpp(3480) - Log - Dev Ext 101: VK_EXT_full_screen_exclusive (4) RDOC 007608: [03:46:37] vk_device_funcs.cpp(3480) - Log - Dev Ext 102: VK_EXT_graphics_pipeline_library (1) RDOC 007608: [03:46:37] vk_device_funcs.cpp(3480) - Log - Dev Ext 103: VK_EXT_hdr_metadata (2) RDOC 007608: [03:46:37] vk_device_funcs.cpp(3480) - Log - Dev Ext 104: VK_EXT_host_image_copy (1) RDOC 007608: [03:46:37] vk_device_funcs.cpp(3480) - Log - Dev Ext 105: VK_EXT_host_query_reset (1) RDOC 007608: [03:46:37] vk_device_funcs.cpp(3480) - Log - Dev Ext 106: VK_EXT_image_2d_view_of_3d (1) RDOC 007608: [03:46:37] vk_device_funcs.cpp(3480) - Log - Dev Ext 107: VK_EXT_image_robustness (1) RDOC 007608: [03:46:37] vk_device_funcs.cpp(3480) - Log - Dev Ext 108: VK_EXT_image_sliced_view_of_3d (1) RDOC 007608: [03:46:37] vk_device_funcs.cpp(3480) - Log - Dev Ext 109: VK_EXT_image_view_min_lod (1) RDOC 007608: [03:46:37] vk_device_funcs.cpp(3480) - Log - Dev Ext 110: VK_EXT_index_type_uint8 (1) RDOC 007608: [03:46:37] vk_device_funcs.cpp(3480) - Log - Dev Ext 111: VK_EXT_inline_uniform_block (1) RDOC 007608: [03:46:37] vk_device_funcs.cpp(3480) - Log - Dev Ext 112: VK_EXT_line_rasterization (1) RDOC 007608: [03:46:37] vk_device_funcs.cpp(3480) - Log - Dev Ext 113: VK_EXT_load_store_op_none (1) RDOC 007608: [03:46:37] vk_device_funcs.cpp(3480) - Log - Dev Ext 114: VK_EXT_memory_budget (1) RDOC 007608: [03:46:37] vk_device_funcs.cpp(3480) - Log - Dev Ext 115: VK_EXT_memory_priority (1) RDOC 007608: [03:46:37] vk_device_funcs.cpp(3480) - Log - Dev Ext 116: VK_EXT_multi_draw (1) RDOC 007608: [03:46:37] vk_device_funcs.cpp(3480) - Log - Dev Ext 117: VK_EXT_nested_command_buffer (1) RDOC 007608: [03:46:37] vk_device_funcs.cpp(3480) - Log - Dev Ext 118: VK_EXT_non_seamless_cube_map (1) RDOC 007608: [03:46:37] vk_device_funcs.cpp(3480) - Log - Dev Ext 119: VK_EXT_pci_bus_info (2) RDOC 007608: [03:46:37] vk_device_funcs.cpp(3480) - Log - Dev Ext 120: VK_EXT_pipeline_creation_cache_control (3) RDOC 007608: [03:46:37] vk_device_funcs.cpp(3480) - Log - Dev Ext 121: VK_EXT_pipeline_creation_feedback (1) RDOC 007608: [03:46:37] vk_device_funcs.cpp(3480) - Log - Dev Ext 122: VK_EXT_pipeline_robustness (1) RDOC 007608: [03:46:37] vk_device_funcs.cpp(3480) - Log - Dev Ext 123: VK_EXT_post_depth_coverage (1) RDOC 007608: [03:46:37] vk_device_funcs.cpp(3480) - Log - Dev Ext 124: VK_EXT_primitive_topology_list_restart (1) RDOC 007608: [03:46:37] vk_device_funcs.cpp(3480) - Log - Dev Ext 125: VK_EXT_primitives_generated_query (1) RDOC 007608: [03:46:37] vk_device_funcs.cpp(3480) - Log - Dev Ext 126: VK_EXT_private_data (1) RDOC 007608: [03:46:37] vk_device_funcs.cpp(3480) - Log - Dev Ext 127: VK_EXT_provoking_vertex (1) RDOC 007608: [03:46:37] vk_device_funcs.cpp(3480) - Log - Dev Ext 128: VK_EXT_queue_family_foreign (1) RDOC 007608: [03:46:37] vk_device_funcs.cpp(3480) - Log - Dev Ext 129: VK_EXT_robustness2 (1) RDOC 007608: [03:46:37] vk_device_funcs.cpp(3480) - Log - Dev Ext 130: VK_EXT_sample_locations (1) RDOC 007608: [03:46:37] vk_device_funcs.cpp(3480) - Log - Dev Ext 131: VK_EXT_sampler_filter_minmax (2) RDOC 007608: [03:46:37] vk_device_funcs.cpp(3480) - Log - Dev Ext 132: VK_EXT_scalar_block_layout (1) RDOC 007608: [03:46:37] vk_device_funcs.cpp(3480) - Log - Dev Ext 133: VK_EXT_separate_stencil_usage (1) RDOC 007608: [03:46:37] vk_device_funcs.cpp(3480) - Log - Dev Ext 134: VK_EXT_shader_atomic_float (1) RDOC 007608: [03:46:37] vk_device_funcs.cpp(3480) - Log - Dev Ext 135: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 007608: [03:46:37] vk_device_funcs.cpp(3480) - Log - Dev Ext 136: VK_EXT_shader_image_atomic_int64 (1) RDOC 007608: [03:46:37] vk_device_funcs.cpp(3480) - Log - Dev Ext 137: VK_EXT_shader_module_identifier (1) RDOC 007608: [03:46:37] vk_device_funcs.cpp(3480) - Log - Dev Ext 138: VK_EXT_shader_object (1) RDOC 007608: [03:46:37] vk_device_funcs.cpp(3480) - Log - Dev Ext 139: VK_EXT_shader_subgroup_ballot (1) RDOC 007608: [03:46:37] vk_device_funcs.cpp(3480) - Log - Dev Ext 140: VK_EXT_shader_subgroup_vote (1) RDOC 007608: [03:46:37] vk_device_funcs.cpp(3480) - Log - Dev Ext 141: VK_EXT_shader_viewport_index_layer (1) RDOC 007608: [03:46:37] vk_device_funcs.cpp(3480) - Log - Dev Ext 142: VK_EXT_subgroup_size_control (2) RDOC 007608: [03:46:37] vk_device_funcs.cpp(3480) - Log - Dev Ext 143: VK_EXT_swapchain_maintenance1 (1) RDOC 007608: [03:46:37] vk_device_funcs.cpp(3480) - Log - Dev Ext 144: VK_EXT_texel_buffer_alignment (1) RDOC 007608: [03:46:37] vk_device_funcs.cpp(3480) - Log - Dev Ext 145: VK_EXT_tooling_info (1) RDOC 007608: [03:46:37] vk_device_funcs.cpp(3480) - Log - Dev Ext 146: VK_EXT_transform_feedback (1) RDOC 007608: [03:46:37] vk_device_funcs.cpp(3480) - Log - Dev Ext 147: VK_EXT_vertex_attribute_divisor (3) RDOC 007608: [03:46:37] vk_device_funcs.cpp(3480) - Log - Dev Ext 148: VK_EXT_vertex_input_dynamic_state (2) RDOC 007608: [03:46:37] vk_device_funcs.cpp(3480) - Log - Dev Ext 149: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 007608: [03:46:37] vk_device_funcs.cpp(3480) - Log - Dev Ext 150: VK_EXT_ycbcr_image_arrays (1) RDOC 007608: [03:46:37] vk_device_funcs.cpp(3480) - Log - Dev Ext 151: VK_NV_clip_space_w_scaling (1) RDOC 007608: [03:46:37] vk_device_funcs.cpp(3480) - Log - Dev Ext 152: VK_NV_copy_memory_indirect (1) RDOC 007608: [03:46:37] vk_device_funcs.cpp(3480) - Log - Dev Ext 153: VK_NV_coverage_reduction_mode (1) RDOC 007608: [03:46:37] vk_device_funcs.cpp(3480) - Log - Dev Ext 154: VK_NV_dedicated_allocation (1) RDOC 007608: [03:46:37] vk_device_funcs.cpp(3480) - Log - Dev Ext 155: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 007608: [03:46:37] vk_device_funcs.cpp(3480) - Log - Dev Ext 156: VK_NV_descriptor_pool_overallocation (1) RDOC 007608: [03:46:37] vk_device_funcs.cpp(3480) - Log - Dev Ext 157: VK_NV_device_diagnostic_checkpoints (2) RDOC 007608: [03:46:37] vk_device_funcs.cpp(3480) - Log - Dev Ext 158: VK_NV_device_diagnostics_config (2) RDOC 007608: [03:46:37] vk_device_funcs.cpp(3480) - Log - Dev Ext 159: VK_NV_device_generated_commands (3) RDOC 007608: [03:46:37] vk_device_funcs.cpp(3480) - Log - Dev Ext 160: VK_NV_device_generated_commands_compute (2) RDOC 007608: [03:46:37] vk_device_funcs.cpp(3480) - Log - Dev Ext 161: VK_NV_external_memory (1) RDOC 007608: [03:46:37] vk_device_funcs.cpp(3480) - Log - Dev Ext 162: VK_NV_external_memory_win32 (1) RDOC 007608: [03:46:37] vk_device_funcs.cpp(3480) - Log - Dev Ext 163: VK_NV_fill_rectangle (1) RDOC 007608: [03:46:37] vk_device_funcs.cpp(3480) - Log - Dev Ext 164: VK_NV_fragment_coverage_to_color (1) RDOC 007608: [03:46:37] vk_device_funcs.cpp(3480) - Log - Dev Ext 165: VK_NV_framebuffer_mixed_samples (1) RDOC 007608: [03:46:37] vk_device_funcs.cpp(3480) - Log - Dev Ext 166: VK_NV_geometry_shader_passthrough (1) RDOC 007608: [03:46:37] vk_device_funcs.cpp(3480) - Log - Dev Ext 167: VK_NV_inherited_viewport_scissor (1) RDOC 007608: [03:46:37] vk_device_funcs.cpp(3480) - Log - Dev Ext 168: VK_NV_linear_color_attachment (1) RDOC 007608: [03:46:37] vk_device_funcs.cpp(3480) - Log - Dev Ext 169: VK_NV_low_latency (1) RDOC 007608: [03:46:37] vk_device_funcs.cpp(3480) - Log - Dev Ext 170: VK_NV_low_latency2 (2) RDOC 007608: [03:46:37] vk_device_funcs.cpp(3480) - Log - Dev Ext 171: VK_NV_memory_decompression (1) RDOC 007608: [03:46:37] vk_device_funcs.cpp(3480) - Log - Dev Ext 172: VK_NV_sample_mask_override_coverage (1) RDOC 007608: [03:46:37] vk_device_funcs.cpp(3480) - Log - Dev Ext 173: VK_NV_shader_sm_builtins (1) RDOC 007608: [03:46:37] vk_device_funcs.cpp(3480) - Log - Dev Ext 174: VK_NV_shader_subgroup_partitioned (1) RDOC 007608: [03:46:37] vk_device_funcs.cpp(3480) - Log - Dev Ext 175: VK_NV_viewport_array2 (1) RDOC 007608: [03:46:37] vk_device_funcs.cpp(3480) - Log - Dev Ext 176: VK_NV_viewport_swizzle (1) RDOC 007608: [03:46:37] vk_device_funcs.cpp(3480) - Log - Dev Ext 177: VK_NV_win32_keyed_mutex (2) RDOC 007608: [03:46:37] vk_device_funcs.cpp(3480) - Log - Dev Ext 178: VK_NVX_multiview_per_view_attributes (1) RDOC 007608: [03:46:37] vk_device_funcs.cpp(3480) - Log - Dev Ext 179: VK_AMD_buffer_marker (1) RDOC 007608: [03:46:37] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007608: [03:46:37] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007608: [03:46:37] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007608: [03:46:37] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007608: [03:46:37] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007608: [03:46:37] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007608: [03:46:37] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007608: [03:46:37] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 007608: [03:46:37] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 007608: [03:46:37] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 007608: [03:46:37] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 007608: [03:46:37] streamio.cpp( 149) - Error - Stream created with invalid file handle RDOC 007608: [03:46:37] vk_debug.cpp(3318) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 007608: [03:46:37] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 007608: [03:46:37] vk_debug.cpp(3330) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 007608: [03:46:37] vk_core.cpp(2946) - Log - Timer chunk initialisation - 781.846 ms RDOC 007608: [03:46:37] replay_controller.cpp(1934) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:751 Log: Running Vulkan test on NVIDIA GeForce GT 1030 (version 1.3)
RDOC 000424: [03:46:37] core.cpp( 501) - Log - RenderDoc v1.33 Windows 64-bit Release (45db4fef3393ed05c306b8929cbaa0dae4bc9298) loaded in replay application RDOC 000424: [03:46:37] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 000424: [03:46:38] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 000424: [03:46:38] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 000424: [03:46:38] win32_process.cpp( 610) - Log - Injecting renderdoc into process 792 RDOC 000792: [03:46:38] core.cpp( 501) - Log - RenderDoc v1.33 Windows 64-bit Release (45db4fef3393ed05c306b8929cbaa0dae4bc9298) capturing application RDOC 000792: [03:46:38] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 000792: [03:46:38] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 000792: [03:46:38] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 000792: [03:46:38] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 000792: [03:46:38] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 000792: [03:46:38] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 000792: [03:46:38] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 000792: [03:46:38] d3d12_hooks.cpp( 491) - Log - Registering D3D12 hooks RDOC 000792: [03:46:38] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 000792: [03:46:38] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 000792: [03:46:38] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 000792: [03:46:38] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 000792: [03:46:38] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 000424: [03:46:38] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [792] RDOC 000792: [03:46:38] core.cpp(2011) - Log - Adding Vulkan device frame capturer for 0x0000028B67A8EE80 RDOC 000792: [03:46:38] vk_device_funcs.cpp( 939) - Log - Initialised capture layer in Vulkan instance. RDOC 000792: [03:46:38] vk_device_funcs.cpp(1514) - Log - physical device 0: NVIDIA GeForce GT 1030 (ver 551.76 patch 0x0) - 10de:1d01 RDOC 000792: [03:46:38] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 000792: [03:46:38] vk_device_funcs.cpp(4389) - Log - Created capture device from physical device 0 RDOC 000792: [03:46:38] vk_common.cpp(1091) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 000792: [03:46:38] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 000792: [03:46:38] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 000792: [03:46:38] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 000792: [03:46:38] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 000792: [03:46:38] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 000792: [03:46:38] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 000792: [03:46:38] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 000792: [03:46:38] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 000792: [03:46:38] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 000792: [03:46:38] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 000792: [03:46:38] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 000792: [03:46:38] vk_core.cpp(4189) - Log - RegisterSurface() window 00000000003002E8 RDOC 000792: [03:46:38] core.cpp(2047) - Log - Adding Vulkan frame capturer for 0x0000028B67A8EE80 / 0x00000000003002E8 RDOC 000424: [03:46:39] target_control.cpp( 890) - Log - Used API: Vulkan (Presenting & supported) RDOC 000792: [03:46:39] vk_core.cpp(2132) - Log - Starting capture RDOC 000792: [03:46:39] resource_manager.h(1469) - Log - Preparing up to 10 potentially dirty resources RDOC 000792: [03:46:39] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 0, skipped 0 RDOC 000792: [03:46:39] vk_core.cpp(2275) - Log - Finished capture, Frame 5 RDOC 000792: [03:46:39] resource_manager.h(1538) - Log - Checking 2 resources with initial contents against 19 referenced resources RDOC 000792: [03:46:39] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 0 unreferenced RDOC 000792: [03:46:39] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 5442176 bytes to 31270 (0.57 %) RDOC 000792: [03:46:39] vk_core.cpp(2690) - Log - Captured Vulkan frame with 5.190063 MB capture section in 0.133258 seconds RDOC 000792: [03:46:39] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4284 bytes to 4284 (100.00 %) RDOC 000792: [03:46:39] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Blend_Pixel_History\capture_frame5.rdc RDOC 000792: [03:46:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Blend_Pixel_History\capture_frame5.rdc RDOC 000424: [03:46:39] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (42166 bytes) (time 1716950799) 6397 byte thumbnail RDOC 000424: [03:46:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Blend_Pixel_History\capture_frame5.rdc RDOC 000424: [03:46:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000424: [03:46:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000424: [03:46:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000424: [03:46:40] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 000424: [03:46:40] vk_device_funcs.cpp( 300) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 000424: [03:46:40] vk_device_funcs.cpp( 300) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 000424: [03:46:40] vk_device_funcs.cpp( 300) - Log - Inst Ext 2: VK_EXT_surface_maintenance1 RDOC 000424: [03:46:40] vk_device_funcs.cpp( 300) - Log - Inst Ext 3: VK_EXT_swapchain_colorspace RDOC 000424: [03:46:40] vk_device_funcs.cpp( 300) - Log - Inst Ext 4: VK_KHR_device_group_creation RDOC 000424: [03:46:40] vk_device_funcs.cpp( 300) - Log - Inst Ext 5: VK_KHR_external_fence_capabilities RDOC 000424: [03:46:40] vk_device_funcs.cpp( 300) - Log - Inst Ext 6: VK_KHR_external_memory_capabilities RDOC 000424: [03:46:40] vk_device_funcs.cpp( 300) - Log - Inst Ext 7: VK_KHR_external_semaphore_capabilities RDOC 000424: [03:46:40] vk_device_funcs.cpp( 300) - Log - Inst Ext 8: VK_KHR_get_physical_device_properties2 RDOC 000424: [03:46:40] vk_device_funcs.cpp( 300) - Log - Inst Ext 9: VK_KHR_get_surface_capabilities2 RDOC 000424: [03:46:40] vk_device_funcs.cpp( 300) - Log - Inst Ext 10: VK_KHR_portability_enumeration RDOC 000424: [03:46:40] vk_device_funcs.cpp( 300) - Log - Inst Ext 11: VK_KHR_surface RDOC 000424: [03:46:40] vk_device_funcs.cpp( 300) - Log - Inst Ext 12: VK_KHR_surface_protected_capabilities RDOC 000424: [03:46:40] vk_device_funcs.cpp( 300) - Log - Inst Ext 13: VK_KHR_win32_surface RDOC 000424: [03:46:40] vk_device_funcs.cpp( 300) - Log - Inst Ext 14: VK_LUNARG_direct_driver_loading RDOC 000424: [03:46:40] vk_device_funcs.cpp( 300) - Log - Inst Ext 15: VK_NV_external_memory_capabilities RDOC 000424: [03:46:40] vk_device_funcs.cpp( 307) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 000424: [03:46:40] vk_device_funcs.cpp( 307) - Log - Inst Layer 1: VK_LAYER_KHRONOS_shader_object RDOC 000424: [03:46:40] vk_device_funcs.cpp( 307) - Log - Inst Layer 2: VK_LAYER_KHRONOS_synchronization2 RDOC 000424: [03:46:40] vk_device_funcs.cpp( 307) - Log - Inst Layer 3: VK_LAYER_KHRONOS_validation RDOC 000424: [03:46:40] vk_device_funcs.cpp( 307) - Log - Inst Layer 4: VK_LAYER_LUNARG_api_dump RDOC 000424: [03:46:40] vk_device_funcs.cpp( 307) - Log - Inst Layer 5: VK_LAYER_LUNARG_gfxreconstruct RDOC 000424: [03:46:40] vk_device_funcs.cpp( 307) - Log - Inst Layer 6: VK_LAYER_LUNARG_monitor RDOC 000424: [03:46:40] vk_device_funcs.cpp( 307) - Log - Inst Layer 7: VK_LAYER_LUNARG_screenshot RDOC 000424: [03:46:40] vk_device_funcs.cpp( 307) - Log - Inst Layer 8: VK_LAYER_NV_optimus RDOC 000424: [03:46:40] vk_device_funcs.cpp( 307) - Log - Inst Layer 9: VK_LAYER_RENDERDOC_Capture RDOC 000424: [03:46:40] vk_device_funcs.cpp( 356) - Log - Enabling VK_EXT_debug_utils RDOC 000424: [03:46:40] vk_replay.cpp(5182) - Log - Created device. RDOC 000424: [03:46:40] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 000424: [03:46:40] vk_device_funcs.cpp(1221) - Log - Replay has physical device 0 available: RDOC 000424: [03:46:40] vk_device_funcs.cpp(1224) - Log - - NVIDIA GeForce GT 1030 (ver 551.76 patch 0x0) - 10de:1d01 RDOC 000424: [03:46:40] vk_device_funcs.cpp(1232) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (551.76) - CTS 1.3.7.2 RDOC 000424: [03:46:40] vk_device_funcs.cpp(1401) - Log - Found capture physical device 0: RDOC 000424: [03:46:40] vk_device_funcs.cpp(1404) - Log - - NVIDIA GeForce GT 1030 (ver 551.76 patch 0x0) - 10de:1d01 RDOC 000424: [03:46:40] vk_device_funcs.cpp(1411) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (551.76) - CTS 1.3.7.2 RDOC 000424: [03:46:40] vk_device_funcs.cpp(1415) - Log - Mapping during replay to best-match physical device 0 RDOC 000424: [03:46:40] vk_device_funcs.cpp(1689) - Log - Creating replay device from physical device 0 RDOC 000424: [03:46:40] vk_common.cpp(1091) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 000424: [03:46:40] vk_device_funcs.cpp(1823) - Log - Enabling VK_KHR_driver_properties RDOC 000424: [03:46:40] vk_device_funcs.cpp(1831) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 000424: [03:46:40] vk_device_funcs.cpp(1843) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 000424: [03:46:40] vk_device_funcs.cpp(1854) - Log - Enabling VK_EXT_transform_feedback extension RDOC 000424: [03:46:40] vk_device_funcs.cpp(1871) - Log - Enabling VK_EXT_scalar_block_layout extension RDOC 000424: [03:46:40] vk_device_funcs.cpp(1891) - Log - Enabling VK_KHR_buffer_device_address RDOC 000424: [03:46:40] vk_device_funcs.cpp(1948) - Log - Capture describes queue family 0: RDOC 000424: [03:46:40] vk_device_funcs.cpp(1950) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 000424: [03:46:40] vk_device_funcs.cpp(1955) - Log - 64 timestamp bits (1,1,1) granularity RDOC 000424: [03:46:40] vk_device_funcs.cpp(1965) - Log - (identity match) RDOC 000424: [03:46:40] vk_device_funcs.cpp(2100) - Log - Remapping to queue family 0: RDOC 000424: [03:46:40] vk_device_funcs.cpp(2102) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 000424: [03:46:40] vk_device_funcs.cpp(2107) - Log - 64 timestamp bits (1,1,1) granularity RDOC 000424: [03:46:40] vk_device_funcs.cpp(1948) - Log - Capture describes queue family 1: RDOC 000424: [03:46:40] vk_device_funcs.cpp(1950) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 000424: [03:46:40] vk_device_funcs.cpp(1955) - Log - 64 timestamp bits (1,1,1) granularity RDOC 000424: [03:46:40] vk_device_funcs.cpp(1965) - Log - (identity match) RDOC 000424: [03:46:40] vk_device_funcs.cpp(2100) - Log - Remapping to queue family 1: RDOC 000424: [03:46:40] vk_device_funcs.cpp(2102) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 000424: [03:46:40] vk_device_funcs.cpp(2107) - Log - 64 timestamp bits (1,1,1) granularity RDOC 000424: [03:46:40] vk_device_funcs.cpp(1948) - Log - Capture describes queue family 2: RDOC 000424: [03:46:40] vk_device_funcs.cpp(1950) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 000424: [03:46:40] vk_device_funcs.cpp(1955) - Log - 64 timestamp bits (1,1,1) granularity RDOC 000424: [03:46:40] vk_device_funcs.cpp(1965) - Log - (identity match) RDOC 000424: [03:46:40] vk_device_funcs.cpp(2100) - Log - Remapping to queue family 2: RDOC 000424: [03:46:40] vk_device_funcs.cpp(2102) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 000424: [03:46:40] vk_device_funcs.cpp(2107) - Log - 64 timestamp bits (1,1,1) granularity RDOC 000424: [03:46:40] vk_device_funcs.cpp(1948) - Log - Capture describes queue family 3: RDOC 000424: [03:46:40] vk_device_funcs.cpp(1950) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VK_QUEUE_VIDEO_DECODE_BIT_KHR RDOC 000424: [03:46:40] vk_device_funcs.cpp(1955) - Log - 32 timestamp bits (1,1,1) granularity RDOC 000424: [03:46:40] vk_device_funcs.cpp(1965) - Log - (identity match) RDOC 000424: [03:46:40] vk_device_funcs.cpp(2100) - Log - Remapping to queue family 3: RDOC 000424: [03:46:40] vk_device_funcs.cpp(2102) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VK_QUEUE_VIDEO_DECODE_BIT_KHR RDOC 000424: [03:46:40] vk_device_funcs.cpp(2107) - Log - 32 timestamp bits (1,1,1) granularity RDOC 000424: [03:46:40] vk_device_funcs.cpp(3480) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 000424: [03:46:40] vk_device_funcs.cpp(3480) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 000424: [03:46:40] vk_device_funcs.cpp(3480) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 000424: [03:46:40] vk_device_funcs.cpp(3480) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 000424: [03:46:40] vk_device_funcs.cpp(3480) - Log - Dev Ext 4: VK_KHR_calibrated_timestamps (1) RDOC 000424: [03:46:40] vk_device_funcs.cpp(3480) - Log - Dev Ext 5: VK_KHR_copy_commands2 (1) RDOC 000424: [03:46:40] vk_device_funcs.cpp(3480) - Log - Dev Ext 6: VK_KHR_create_renderpass2 (1) RDOC 000424: [03:46:40] vk_device_funcs.cpp(3480) - Log - Dev Ext 7: VK_KHR_dedicated_allocation (3) RDOC 000424: [03:46:40] vk_device_funcs.cpp(3480) - Log - Dev Ext 8: VK_KHR_depth_stencil_resolve (1) RDOC 000424: [03:46:40] vk_device_funcs.cpp(3480) - Log - Dev Ext 9: VK_KHR_descriptor_update_template (1) RDOC 000424: [03:46:40] vk_device_funcs.cpp(3480) - Log - Dev Ext 10: VK_KHR_device_group (4) RDOC 000424: [03:46:40] vk_device_funcs.cpp(3480) - Log - Dev Ext 11: VK_KHR_draw_indirect_count (1) RDOC 000424: [03:46:40] vk_device_funcs.cpp(3480) - Log - Dev Ext 12: VK_KHR_driver_properties (1) RDOC 000424: [03:46:40] vk_device_funcs.cpp(3480) - Log - Dev Ext 13: VK_KHR_dynamic_rendering (1) RDOC 000424: [03:46:40] vk_device_funcs.cpp(3480) - Log - Dev Ext 14: VK_KHR_dynamic_rendering_local_read (1) RDOC 000424: [03:46:40] vk_device_funcs.cpp(3480) - Log - Dev Ext 15: VK_KHR_external_fence (1) RDOC 000424: [03:46:40] vk_device_funcs.cpp(3480) - Log - Dev Ext 16: VK_KHR_external_fence_win32 (1) RDOC 000424: [03:46:40] vk_device_funcs.cpp(3480) - Log - Dev Ext 17: VK_KHR_external_memory (1) RDOC 000424: [03:46:40] vk_device_funcs.cpp(3480) - Log - Dev Ext 18: VK_KHR_external_memory_win32 (1) RDOC 000424: [03:46:40] vk_device_funcs.cpp(3480) - Log - Dev Ext 19: VK_KHR_external_semaphore (1) RDOC 000424: [03:46:40] vk_device_funcs.cpp(3480) - Log - Dev Ext 20: VK_KHR_external_semaphore_win32 (1) RDOC 000424: [03:46:40] vk_device_funcs.cpp(3480) - Log - Dev Ext 21: VK_KHR_format_feature_flags2 (2) RDOC 000424: [03:46:40] vk_device_funcs.cpp(3480) - Log - Dev Ext 22: VK_KHR_get_memory_requirements2 (1) RDOC 000424: [03:46:40] vk_device_funcs.cpp(3480) - Log - Dev Ext 23: VK_KHR_image_format_list (1) RDOC 000424: [03:46:40] vk_device_funcs.cpp(3480) - Log - Dev Ext 24: VK_KHR_imageless_framebuffer (1) RDOC 000424: [03:46:40] vk_device_funcs.cpp(3480) - Log - Dev Ext 25: VK_KHR_index_type_uint8 (1) RDOC 000424: [03:46:40] vk_device_funcs.cpp(3480) - Log - Dev Ext 26: VK_KHR_line_rasterization (1) RDOC 000424: [03:46:40] vk_device_funcs.cpp(3480) - Log - Dev Ext 27: VK_KHR_load_store_op_none (1) RDOC 000424: [03:46:40] vk_device_funcs.cpp(3480) - Log - Dev Ext 28: VK_KHR_maintenance1 (2) RDOC 000424: [03:46:40] vk_device_funcs.cpp(3480) - Log - Dev Ext 29: VK_KHR_maintenance2 (1) RDOC 000424: [03:46:40] vk_device_funcs.cpp(3480) - Log - Dev Ext 30: VK_KHR_maintenance3 (1) RDOC 000424: [03:46:40] vk_device_funcs.cpp(3480) - Log - Dev Ext 31: VK_KHR_maintenance4 (2) RDOC 000424: [03:46:40] vk_device_funcs.cpp(3480) - Log - Dev Ext 32: VK_KHR_maintenance5 (1) RDOC 000424: [03:46:40] vk_device_funcs.cpp(3480) - Log - Dev Ext 33: VK_KHR_maintenance6 (1) RDOC 000424: [03:46:40] vk_device_funcs.cpp(3480) - Log - Dev Ext 34: VK_KHR_map_memory2 (1) RDOC 000424: [03:46:40] vk_device_funcs.cpp(3480) - Log - Dev Ext 35: VK_KHR_multiview (1) RDOC 000424: [03:46:40] vk_device_funcs.cpp(3480) - Log - Dev Ext 36: VK_KHR_pipeline_executable_properties (1) RDOC 000424: [03:46:40] vk_device_funcs.cpp(3480) - Log - Dev Ext 37: VK_KHR_pipeline_library (1) RDOC 000424: [03:46:40] vk_device_funcs.cpp(3480) - Log - Dev Ext 38: VK_KHR_present_id (1) RDOC 000424: [03:46:40] vk_device_funcs.cpp(3480) - Log - Dev Ext 39: VK_KHR_present_wait (1) RDOC 000424: [03:46:40] vk_device_funcs.cpp(3480) - Log - Dev Ext 40: VK_KHR_push_descriptor (2) RDOC 000424: [03:46:40] vk_device_funcs.cpp(3480) - Log - Dev Ext 41: VK_KHR_relaxed_block_layout (1) RDOC 000424: [03:46:40] vk_device_funcs.cpp(3480) - Log - Dev Ext 42: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 000424: [03:46:40] vk_device_funcs.cpp(3480) - Log - Dev Ext 43: VK_KHR_sampler_ycbcr_conversion (14) RDOC 000424: [03:46:40] vk_device_funcs.cpp(3480) - Log - Dev Ext 44: VK_KHR_separate_depth_stencil_layouts (1) RDOC 000424: [03:46:40] vk_device_funcs.cpp(3480) - Log - Dev Ext 45: VK_KHR_shader_atomic_int64 (1) RDOC 000424: [03:46:40] vk_device_funcs.cpp(3480) - Log - Dev Ext 46: VK_KHR_shader_clock (1) RDOC 000424: [03:46:40] vk_device_funcs.cpp(3480) - Log - Dev Ext 47: VK_KHR_shader_draw_parameters (1) RDOC 000424: [03:46:40] vk_device_funcs.cpp(3480) - Log - Dev Ext 48: VK_KHR_shader_expect_assume (1) RDOC 000424: [03:46:40] vk_device_funcs.cpp(3480) - Log - Dev Ext 49: VK_KHR_shader_float16_int8 (1) RDOC 000424: [03:46:40] vk_device_funcs.cpp(3480) - Log - Dev Ext 50: VK_KHR_shader_float_controls (4) RDOC 000424: [03:46:40] vk_device_funcs.cpp(3480) - Log - Dev Ext 51: VK_KHR_shader_float_controls2 (1) RDOC 000424: [03:46:40] vk_device_funcs.cpp(3480) - Log - Dev Ext 52: VK_KHR_shader_integer_dot_product (1) RDOC 000424: [03:46:40] vk_device_funcs.cpp(3480) - Log - Dev Ext 53: VK_KHR_shader_non_semantic_info (1) RDOC 000424: [03:46:40] vk_device_funcs.cpp(3480) - Log - Dev Ext 54: VK_KHR_shader_quad_control (1) RDOC 000424: [03:46:40] vk_device_funcs.cpp(3480) - Log - Dev Ext 55: VK_KHR_shader_subgroup_extended_types (1) RDOC 000424: [03:46:40] vk_device_funcs.cpp(3480) - Log - Dev Ext 56: VK_KHR_shader_subgroup_rotate (2) RDOC 000424: [03:46:40] vk_device_funcs.cpp(3480) - Log - Dev Ext 57: VK_KHR_shader_terminate_invocation (1) RDOC 000424: [03:46:40] vk_device_funcs.cpp(3480) - Log - Dev Ext 58: VK_KHR_spirv_1_4 (1) RDOC 000424: [03:46:40] vk_device_funcs.cpp(3480) - Log - Dev Ext 59: VK_KHR_storage_buffer_storage_class (1) RDOC 000424: [03:46:40] vk_device_funcs.cpp(3480) - Log - Dev Ext 60: VK_KHR_swapchain (70) RDOC 000424: [03:46:40] vk_device_funcs.cpp(3480) - Log - Dev Ext 61: VK_KHR_swapchain_mutable_format (1) RDOC 000424: [03:46:40] vk_device_funcs.cpp(3480) - Log - Dev Ext 62: VK_KHR_synchronization2 (1) RDOC 000424: [03:46:40] vk_device_funcs.cpp(3480) - Log - Dev Ext 63: VK_KHR_timeline_semaphore (2) RDOC 000424: [03:46:40] vk_device_funcs.cpp(3480) - Log - Dev Ext 64: VK_KHR_uniform_buffer_standard_layout (1) RDOC 000424: [03:46:40] vk_device_funcs.cpp(3480) - Log - Dev Ext 65: VK_KHR_variable_pointers (1) RDOC 000424: [03:46:40] vk_device_funcs.cpp(3480) - Log - Dev Ext 66: VK_KHR_vertex_attribute_divisor (1) RDOC 000424: [03:46:40] vk_device_funcs.cpp(3480) - Log - Dev Ext 67: VK_KHR_video_decode_h264 (9) RDOC 000424: [03:46:40] vk_device_funcs.cpp(3480) - Log - Dev Ext 68: VK_KHR_video_decode_h265 (8) RDOC 000424: [03:46:40] vk_device_funcs.cpp(3480) - Log - Dev Ext 69: VK_KHR_video_decode_queue (8) RDOC 000424: [03:46:40] vk_device_funcs.cpp(3480) - Log - Dev Ext 70: VK_KHR_video_maintenance1 (1) RDOC 000424: [03:46:40] vk_device_funcs.cpp(3480) - Log - Dev Ext 71: VK_KHR_video_queue (8) RDOC 000424: [03:46:40] vk_device_funcs.cpp(3480) - Log - Dev Ext 72: VK_KHR_vulkan_memory_model (3) RDOC 000424: [03:46:40] vk_device_funcs.cpp(3480) - Log - Dev Ext 73: VK_KHR_win32_keyed_mutex (1) RDOC 000424: [03:46:40] vk_device_funcs.cpp(3480) - Log - Dev Ext 74: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 000424: [03:46:40] vk_device_funcs.cpp(3480) - Log - Dev Ext 75: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 000424: [03:46:40] vk_device_funcs.cpp(3480) - Log - Dev Ext 76: VK_EXT_4444_formats (1) RDOC 000424: [03:46:40] vk_device_funcs.cpp(3480) - Log - Dev Ext 77: VK_EXT_attachment_feedback_loop_dynamic_state (1) RDOC 000424: [03:46:40] vk_device_funcs.cpp(3480) - Log - Dev Ext 78: VK_EXT_attachment_feedback_loop_layout (2) RDOC 000424: [03:46:40] vk_device_funcs.cpp(3480) - Log - Dev Ext 79: VK_EXT_blend_operation_advanced (2) RDOC 000424: [03:46:40] vk_device_funcs.cpp(3480) - Log - Dev Ext 80: VK_EXT_border_color_swizzle (1) RDOC 000424: [03:46:40] vk_device_funcs.cpp(3480) - Log - Dev Ext 81: VK_EXT_buffer_device_address (2) RDOC 000424: [03:46:40] vk_device_funcs.cpp(3480) - Log - Dev Ext 82: VK_EXT_calibrated_timestamps (2) RDOC 000424: [03:46:40] vk_device_funcs.cpp(3480) - Log - Dev Ext 83: VK_EXT_color_write_enable (1) RDOC 000424: [03:46:40] vk_device_funcs.cpp(3480) - Log - Dev Ext 84: VK_EXT_conditional_rendering (2) RDOC 000424: [03:46:40] vk_device_funcs.cpp(3480) - Log - Dev Ext 85: VK_EXT_conservative_rasterization (1) RDOC 000424: [03:46:40] vk_device_funcs.cpp(3480) - Log - Dev Ext 86: VK_EXT_custom_border_color (12) RDOC 000424: [03:46:40] vk_device_funcs.cpp(3480) - Log - Dev Ext 87: VK_EXT_depth_bias_control (1) RDOC 000424: [03:46:40] vk_device_funcs.cpp(3480) - Log - Dev Ext 88: VK_EXT_depth_clamp_zero_one (1) RDOC 000424: [03:46:40] vk_device_funcs.cpp(3480) - Log - Dev Ext 89: VK_EXT_depth_clip_control (1) RDOC 000424: [03:46:40] vk_device_funcs.cpp(3480) - Log - Dev Ext 90: VK_EXT_depth_clip_enable (1) RDOC 000424: [03:46:40] vk_device_funcs.cpp(3480) - Log - Dev Ext 91: VK_EXT_depth_range_unrestricted (1) RDOC 000424: [03:46:40] vk_device_funcs.cpp(3480) - Log - Dev Ext 92: VK_EXT_descriptor_buffer (1) RDOC 000424: [03:46:40] vk_device_funcs.cpp(3480) - Log - Dev Ext 93: VK_EXT_descriptor_indexing (2) RDOC 000424: [03:46:40] vk_device_funcs.cpp(3480) - Log - Dev Ext 94: VK_EXT_discard_rectangles (2) RDOC 000424: [03:46:40] vk_device_funcs.cpp(3480) - Log - Dev Ext 95: VK_EXT_dynamic_rendering_unused_attachments (1) RDOC 000424: [03:46:40] vk_device_funcs.cpp(3480) - Log - Dev Ext 96: VK_EXT_extended_dynamic_state (1) RDOC 000424: [03:46:40] vk_device_funcs.cpp(3480) - Log - Dev Ext 97: VK_EXT_extended_dynamic_state2 (1) RDOC 000424: [03:46:40] vk_device_funcs.cpp(3480) - Log - Dev Ext 98: VK_EXT_extended_dynamic_state3 (2) RDOC 000424: [03:46:40] vk_device_funcs.cpp(3480) - Log - Dev Ext 99: VK_EXT_external_memory_host (1) RDOC 000424: [03:46:40] vk_device_funcs.cpp(3480) - Log - Dev Ext 100: VK_EXT_fragment_shader_interlock (1) RDOC 000424: [03:46:40] vk_device_funcs.cpp(3480) - Log - Dev Ext 101: VK_EXT_full_screen_exclusive (4) RDOC 000424: [03:46:40] vk_device_funcs.cpp(3480) - Log - Dev Ext 102: VK_EXT_graphics_pipeline_library (1) RDOC 000424: [03:46:40] vk_device_funcs.cpp(3480) - Log - Dev Ext 103: VK_EXT_hdr_metadata (2) RDOC 000424: [03:46:40] vk_device_funcs.cpp(3480) - Log - Dev Ext 104: VK_EXT_host_image_copy (1) RDOC 000424: [03:46:40] vk_device_funcs.cpp(3480) - Log - Dev Ext 105: VK_EXT_host_query_reset (1) RDOC 000424: [03:46:40] vk_device_funcs.cpp(3480) - Log - Dev Ext 106: VK_EXT_image_2d_view_of_3d (1) RDOC 000424: [03:46:40] vk_device_funcs.cpp(3480) - Log - Dev Ext 107: VK_EXT_image_robustness (1) RDOC 000424: [03:46:40] vk_device_funcs.cpp(3480) - Log - Dev Ext 108: VK_EXT_image_sliced_view_of_3d (1) RDOC 000424: [03:46:40] vk_device_funcs.cpp(3480) - Log - Dev Ext 109: VK_EXT_image_view_min_lod (1) RDOC 000424: [03:46:40] vk_device_funcs.cpp(3480) - Log - Dev Ext 110: VK_EXT_index_type_uint8 (1) RDOC 000424: [03:46:40] vk_device_funcs.cpp(3480) - Log - Dev Ext 111: VK_EXT_inline_uniform_block (1) RDOC 000424: [03:46:40] vk_device_funcs.cpp(3480) - Log - Dev Ext 112: VK_EXT_line_rasterization (1) RDOC 000424: [03:46:40] vk_device_funcs.cpp(3480) - Log - Dev Ext 113: VK_EXT_load_store_op_none (1) RDOC 000424: [03:46:40] vk_device_funcs.cpp(3480) - Log - Dev Ext 114: VK_EXT_memory_budget (1) RDOC 000424: [03:46:40] vk_device_funcs.cpp(3480) - Log - Dev Ext 115: VK_EXT_memory_priority (1) RDOC 000424: [03:46:40] vk_device_funcs.cpp(3480) - Log - Dev Ext 116: VK_EXT_multi_draw (1) RDOC 000424: [03:46:40] vk_device_funcs.cpp(3480) - Log - Dev Ext 117: VK_EXT_nested_command_buffer (1) RDOC 000424: [03:46:40] vk_device_funcs.cpp(3480) - Log - Dev Ext 118: VK_EXT_non_seamless_cube_map (1) RDOC 000424: [03:46:40] vk_device_funcs.cpp(3480) - Log - Dev Ext 119: VK_EXT_pci_bus_info (2) RDOC 000424: [03:46:40] vk_device_funcs.cpp(3480) - Log - Dev Ext 120: VK_EXT_pipeline_creation_cache_control (3) RDOC 000424: [03:46:40] vk_device_funcs.cpp(3480) - Log - Dev Ext 121: VK_EXT_pipeline_creation_feedback (1) RDOC 000424: [03:46:40] vk_device_funcs.cpp(3480) - Log - Dev Ext 122: VK_EXT_pipeline_robustness (1) RDOC 000424: [03:46:40] vk_device_funcs.cpp(3480) - Log - Dev Ext 123: VK_EXT_post_depth_coverage (1) RDOC 000424: [03:46:40] vk_device_funcs.cpp(3480) - Log - Dev Ext 124: VK_EXT_primitive_topology_list_restart (1) RDOC 000424: [03:46:40] vk_device_funcs.cpp(3480) - Log - Dev Ext 125: VK_EXT_primitives_generated_query (1) RDOC 000424: [03:46:40] vk_device_funcs.cpp(3480) - Log - Dev Ext 126: VK_EXT_private_data (1) RDOC 000424: [03:46:40] vk_device_funcs.cpp(3480) - Log - Dev Ext 127: VK_EXT_provoking_vertex (1) RDOC 000424: [03:46:40] vk_device_funcs.cpp(3480) - Log - Dev Ext 128: VK_EXT_queue_family_foreign (1) RDOC 000424: [03:46:40] vk_device_funcs.cpp(3480) - Log - Dev Ext 129: VK_EXT_robustness2 (1) RDOC 000424: [03:46:40] vk_device_funcs.cpp(3480) - Log - Dev Ext 130: VK_EXT_sample_locations (1) RDOC 000424: [03:46:40] vk_device_funcs.cpp(3480) - Log - Dev Ext 131: VK_EXT_sampler_filter_minmax (2) RDOC 000424: [03:46:40] vk_device_funcs.cpp(3480) - Log - Dev Ext 132: VK_EXT_scalar_block_layout (1) RDOC 000424: [03:46:40] vk_device_funcs.cpp(3480) - Log - Dev Ext 133: VK_EXT_separate_stencil_usage (1) RDOC 000424: [03:46:40] vk_device_funcs.cpp(3480) - Log - Dev Ext 134: VK_EXT_shader_atomic_float (1) RDOC 000424: [03:46:40] vk_device_funcs.cpp(3480) - Log - Dev Ext 135: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 000424: [03:46:40] vk_device_funcs.cpp(3480) - Log - Dev Ext 136: VK_EXT_shader_image_atomic_int64 (1) RDOC 000424: [03:46:40] vk_device_funcs.cpp(3480) - Log - Dev Ext 137: VK_EXT_shader_module_identifier (1) RDOC 000424: [03:46:40] vk_device_funcs.cpp(3480) - Log - Dev Ext 138: VK_EXT_shader_object (1) RDOC 000424: [03:46:40] vk_device_funcs.cpp(3480) - Log - Dev Ext 139: VK_EXT_shader_subgroup_ballot (1) RDOC 000424: [03:46:40] vk_device_funcs.cpp(3480) - Log - Dev Ext 140: VK_EXT_shader_subgroup_vote (1) RDOC 000424: [03:46:40] vk_device_funcs.cpp(3480) - Log - Dev Ext 141: VK_EXT_shader_viewport_index_layer (1) RDOC 000424: [03:46:40] vk_device_funcs.cpp(3480) - Log - Dev Ext 142: VK_EXT_subgroup_size_control (2) RDOC 000424: [03:46:40] vk_device_funcs.cpp(3480) - Log - Dev Ext 143: VK_EXT_swapchain_maintenance1 (1) RDOC 000424: [03:46:40] vk_device_funcs.cpp(3480) - Log - Dev Ext 144: VK_EXT_texel_buffer_alignment (1) RDOC 000424: [03:46:40] vk_device_funcs.cpp(3480) - Log - Dev Ext 145: VK_EXT_tooling_info (1) RDOC 000424: [03:46:40] vk_device_funcs.cpp(3480) - Log - Dev Ext 146: VK_EXT_transform_feedback (1) RDOC 000424: [03:46:40] vk_device_funcs.cpp(3480) - Log - Dev Ext 147: VK_EXT_vertex_attribute_divisor (3) RDOC 000424: [03:46:40] vk_device_funcs.cpp(3480) - Log - Dev Ext 148: VK_EXT_vertex_input_dynamic_state (2) RDOC 000424: [03:46:40] vk_device_funcs.cpp(3480) - Log - Dev Ext 149: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 000424: [03:46:40] vk_device_funcs.cpp(3480) - Log - Dev Ext 150: VK_EXT_ycbcr_image_arrays (1) RDOC 000424: [03:46:40] vk_device_funcs.cpp(3480) - Log - Dev Ext 151: VK_NV_clip_space_w_scaling (1) RDOC 000424: [03:46:40] vk_device_funcs.cpp(3480) - Log - Dev Ext 152: VK_NV_copy_memory_indirect (1) RDOC 000424: [03:46:40] vk_device_funcs.cpp(3480) - Log - Dev Ext 153: VK_NV_coverage_reduction_mode (1) RDOC 000424: [03:46:40] vk_device_funcs.cpp(3480) - Log - Dev Ext 154: VK_NV_dedicated_allocation (1) RDOC 000424: [03:46:40] vk_device_funcs.cpp(3480) - Log - Dev Ext 155: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 000424: [03:46:40] vk_device_funcs.cpp(3480) - Log - Dev Ext 156: VK_NV_descriptor_pool_overallocation (1) RDOC 000424: [03:46:40] vk_device_funcs.cpp(3480) - Log - Dev Ext 157: VK_NV_device_diagnostic_checkpoints (2) RDOC 000424: [03:46:40] vk_device_funcs.cpp(3480) - Log - Dev Ext 158: VK_NV_device_diagnostics_config (2) RDOC 000424: [03:46:40] vk_device_funcs.cpp(3480) - Log - Dev Ext 159: VK_NV_device_generated_commands (3) RDOC 000424: [03:46:40] vk_device_funcs.cpp(3480) - Log - Dev Ext 160: VK_NV_device_generated_commands_compute (2) RDOC 000424: [03:46:40] vk_device_funcs.cpp(3480) - Log - Dev Ext 161: VK_NV_external_memory (1) RDOC 000424: [03:46:40] vk_device_funcs.cpp(3480) - Log - Dev Ext 162: VK_NV_external_memory_win32 (1) RDOC 000424: [03:46:40] vk_device_funcs.cpp(3480) - Log - Dev Ext 163: VK_NV_fill_rectangle (1) RDOC 000424: [03:46:40] vk_device_funcs.cpp(3480) - Log - Dev Ext 164: VK_NV_fragment_coverage_to_color (1) RDOC 000424: [03:46:40] vk_device_funcs.cpp(3480) - Log - Dev Ext 165: VK_NV_framebuffer_mixed_samples (1) RDOC 000424: [03:46:40] vk_device_funcs.cpp(3480) - Log - Dev Ext 166: VK_NV_geometry_shader_passthrough (1) RDOC 000424: [03:46:40] vk_device_funcs.cpp(3480) - Log - Dev Ext 167: VK_NV_inherited_viewport_scissor (1) RDOC 000424: [03:46:40] vk_device_funcs.cpp(3480) - Log - Dev Ext 168: VK_NV_linear_color_attachment (1) RDOC 000424: [03:46:40] vk_device_funcs.cpp(3480) - Log - Dev Ext 169: VK_NV_low_latency (1) RDOC 000424: [03:46:40] vk_device_funcs.cpp(3480) - Log - Dev Ext 170: VK_NV_low_latency2 (2) RDOC 000424: [03:46:40] vk_device_funcs.cpp(3480) - Log - Dev Ext 171: VK_NV_memory_decompression (1) RDOC 000424: [03:46:40] vk_device_funcs.cpp(3480) - Log - Dev Ext 172: VK_NV_sample_mask_override_coverage (1) RDOC 000424: [03:46:40] vk_device_funcs.cpp(3480) - Log - Dev Ext 173: VK_NV_shader_sm_builtins (1) RDOC 000424: [03:46:40] vk_device_funcs.cpp(3480) - Log - Dev Ext 174: VK_NV_shader_subgroup_partitioned (1) RDOC 000424: [03:46:40] vk_device_funcs.cpp(3480) - Log - Dev Ext 175: VK_NV_viewport_array2 (1) RDOC 000424: [03:46:40] vk_device_funcs.cpp(3480) - Log - Dev Ext 176: VK_NV_viewport_swizzle (1) RDOC 000424: [03:46:40] vk_device_funcs.cpp(3480) - Log - Dev Ext 177: VK_NV_win32_keyed_mutex (2) RDOC 000424: [03:46:40] vk_device_funcs.cpp(3480) - Log - Dev Ext 178: VK_NVX_multiview_per_view_attributes (1) RDOC 000424: [03:46:40] vk_device_funcs.cpp(3480) - Log - Dev Ext 179: VK_AMD_buffer_marker (1) RDOC 000424: [03:46:40] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 000424: [03:46:40] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 000424: [03:46:40] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 000424: [03:46:40] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 000424: [03:46:40] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 000424: [03:46:40] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 000424: [03:46:40] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 000424: [03:46:40] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 000424: [03:46:40] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 000424: [03:46:40] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 000424: [03:46:40] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 000424: [03:46:40] vk_debug.cpp(3318) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 000424: [03:46:40] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 000424: [03:46:40] vk_debug.cpp(3330) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 000424: [03:46:40] vk_core.cpp(2946) - Log - Timer chunk initialisation - 95.377 ms RDOC 000424: [03:46:41] vk_pixelhistory.cpp(3933) - Log - Timer VkDebugManager::PixelHistory - 156.809 ms RDOC 000424: [03:46:41] replay_controller.cpp(1934) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:751 Log: Running Vulkan test on NVIDIA GeForce GT 1030 (version 1.3)
RDOC 006800: [03:46:41] core.cpp( 501) - Log - RenderDoc v1.33 Windows 64-bit Release (45db4fef3393ed05c306b8929cbaa0dae4bc9298) loaded in replay application RDOC 006800: [03:46:41] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 006800: [03:46:41] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 006800: [03:46:41] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 006800: [03:46:41] win32_process.cpp( 610) - Log - Injecting renderdoc into process 4536 RDOC 004536: [03:46:41] core.cpp( 501) - Log - RenderDoc v1.33 Windows 64-bit Release (45db4fef3393ed05c306b8929cbaa0dae4bc9298) capturing application RDOC 004536: [03:46:41] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 004536: [03:46:41] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 004536: [03:46:41] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 004536: [03:46:41] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 004536: [03:46:41] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 004536: [03:46:41] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 004536: [03:46:41] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 004536: [03:46:41] d3d12_hooks.cpp( 491) - Log - Registering D3D12 hooks RDOC 004536: [03:46:41] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 004536: [03:46:41] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 004536: [03:46:41] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 004536: [03:46:41] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 004536: [03:46:41] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 006800: [03:46:41] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [4536] RDOC 004536: [03:46:42] core.cpp(2011) - Log - Adding Vulkan device frame capturer for 0x0000025904121EA0 RDOC 004536: [03:46:42] vk_device_funcs.cpp( 939) - Log - Initialised capture layer in Vulkan instance. RDOC 004536: [03:46:42] vk_device_funcs.cpp(1514) - Log - physical device 0: NVIDIA GeForce GT 1030 (ver 551.76 patch 0x0) - 10de:1d01 RDOC 004536: [03:46:42] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 004536: [03:46:42] vk_device_funcs.cpp(4389) - Log - Created capture device from physical device 0 RDOC 004536: [03:46:42] vk_common.cpp(1091) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 004536: [03:46:42] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004536: [03:46:42] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004536: [03:46:42] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004536: [03:46:42] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004536: [03:46:42] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004536: [03:46:42] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004536: [03:46:42] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004536: [03:46:42] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 004536: [03:46:42] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 004536: [03:46:42] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 004536: [03:46:42] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 004536: [03:46:42] vk_core.cpp(4189) - Log - RegisterSurface() window 00000000003102E8 RDOC 004536: [03:46:42] core.cpp(2047) - Log - Adding Vulkan frame capturer for 0x0000025904121EA0 / 0x00000000003102E8 RDOC 006800: [03:46:42] target_control.cpp( 890) - Log - Used API: Vulkan (Presenting & supported) RDOC 004536: [03:46:42] vk_core.cpp(2132) - Log - Starting capture RDOC 004536: [03:46:42] resource_manager.h(1469) - Log - Preparing up to 10 potentially dirty resources RDOC 004536: [03:46:42] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 0, skipped 0 RDOC 004536: [03:46:42] vk_core.cpp(2275) - Log - Finished capture, Frame 5 RDOC 004536: [03:46:42] resource_manager.h(1538) - Log - Checking 2 resources with initial contents against 21 referenced resources RDOC 004536: [03:46:42] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 0 unreferenced RDOC 004536: [03:46:42] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 3519488 bytes to 20718 (0.59 %) RDOC 004536: [03:46:42] vk_core.cpp(2690) - Log - Captured Vulkan frame with 3.356445 MB capture section in 0.060661 seconds RDOC 004536: [03:46:42] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4440 bytes to 4440 (100.00 %) RDOC 004536: [03:46:42] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Buffer_Truncation\capture_frame5.rdc RDOC 004536: [03:46:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Buffer_Truncation\capture_frame5.rdc RDOC 006800: [03:46:42] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (30217 bytes) (time 1716950802) 4844 byte thumbnail RDOC 006800: [03:46:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Buffer_Truncation\capture_frame5.rdc RDOC 006800: [03:46:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006800: [03:46:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006800: [03:46:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006800: [03:46:43] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 006800: [03:46:43] vk_device_funcs.cpp( 300) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 006800: [03:46:43] vk_device_funcs.cpp( 300) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 006800: [03:46:43] vk_device_funcs.cpp( 300) - Log - Inst Ext 2: VK_EXT_surface_maintenance1 RDOC 006800: [03:46:43] vk_device_funcs.cpp( 300) - Log - Inst Ext 3: VK_EXT_swapchain_colorspace RDOC 006800: [03:46:43] vk_device_funcs.cpp( 300) - Log - Inst Ext 4: VK_KHR_device_group_creation RDOC 006800: [03:46:43] vk_device_funcs.cpp( 300) - Log - Inst Ext 5: VK_KHR_external_fence_capabilities RDOC 006800: [03:46:43] vk_device_funcs.cpp( 300) - Log - Inst Ext 6: VK_KHR_external_memory_capabilities RDOC 006800: [03:46:43] vk_device_funcs.cpp( 300) - Log - Inst Ext 7: VK_KHR_external_semaphore_capabilities RDOC 006800: [03:46:43] vk_device_funcs.cpp( 300) - Log - Inst Ext 8: VK_KHR_get_physical_device_properties2 RDOC 006800: [03:46:43] vk_device_funcs.cpp( 300) - Log - Inst Ext 9: VK_KHR_get_surface_capabilities2 RDOC 006800: [03:46:43] vk_device_funcs.cpp( 300) - Log - Inst Ext 10: VK_KHR_portability_enumeration RDOC 006800: [03:46:43] vk_device_funcs.cpp( 300) - Log - Inst Ext 11: VK_KHR_surface RDOC 006800: [03:46:43] vk_device_funcs.cpp( 300) - Log - Inst Ext 12: VK_KHR_surface_protected_capabilities RDOC 006800: [03:46:43] vk_device_funcs.cpp( 300) - Log - Inst Ext 13: VK_KHR_win32_surface RDOC 006800: [03:46:43] vk_device_funcs.cpp( 300) - Log - Inst Ext 14: VK_LUNARG_direct_driver_loading RDOC 006800: [03:46:43] vk_device_funcs.cpp( 300) - Log - Inst Ext 15: VK_NV_external_memory_capabilities RDOC 006800: [03:46:43] vk_device_funcs.cpp( 307) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 006800: [03:46:43] vk_device_funcs.cpp( 307) - Log - Inst Layer 1: VK_LAYER_KHRONOS_shader_object RDOC 006800: [03:46:43] vk_device_funcs.cpp( 307) - Log - Inst Layer 2: VK_LAYER_KHRONOS_synchronization2 RDOC 006800: [03:46:43] vk_device_funcs.cpp( 307) - Log - Inst Layer 3: VK_LAYER_KHRONOS_validation RDOC 006800: [03:46:43] vk_device_funcs.cpp( 307) - Log - Inst Layer 4: VK_LAYER_LUNARG_api_dump RDOC 006800: [03:46:43] vk_device_funcs.cpp( 307) - Log - Inst Layer 5: VK_LAYER_LUNARG_gfxreconstruct RDOC 006800: [03:46:43] vk_device_funcs.cpp( 307) - Log - Inst Layer 6: VK_LAYER_LUNARG_monitor RDOC 006800: [03:46:43] vk_device_funcs.cpp( 307) - Log - Inst Layer 7: VK_LAYER_LUNARG_screenshot RDOC 006800: [03:46:43] vk_device_funcs.cpp( 307) - Log - Inst Layer 8: VK_LAYER_NV_optimus RDOC 006800: [03:46:43] vk_device_funcs.cpp( 307) - Log - Inst Layer 9: VK_LAYER_RENDERDOC_Capture RDOC 006800: [03:46:43] vk_device_funcs.cpp( 356) - Log - Enabling VK_EXT_debug_utils RDOC 006800: [03:46:43] vk_replay.cpp(5182) - Log - Created device. RDOC 006800: [03:46:43] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 006800: [03:46:43] vk_device_funcs.cpp(1221) - Log - Replay has physical device 0 available: RDOC 006800: [03:46:43] vk_device_funcs.cpp(1224) - Log - - NVIDIA GeForce GT 1030 (ver 551.76 patch 0x0) - 10de:1d01 RDOC 006800: [03:46:43] vk_device_funcs.cpp(1232) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (551.76) - CTS 1.3.7.2 RDOC 006800: [03:46:43] vk_device_funcs.cpp(1401) - Log - Found capture physical device 0: RDOC 006800: [03:46:43] vk_device_funcs.cpp(1404) - Log - - NVIDIA GeForce GT 1030 (ver 551.76 patch 0x0) - 10de:1d01 RDOC 006800: [03:46:43] vk_device_funcs.cpp(1411) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (551.76) - CTS 1.3.7.2 RDOC 006800: [03:46:43] vk_device_funcs.cpp(1415) - Log - Mapping during replay to best-match physical device 0 RDOC 006800: [03:46:43] vk_device_funcs.cpp(1689) - Log - Creating replay device from physical device 0 RDOC 006800: [03:46:43] vk_common.cpp(1091) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 006800: [03:46:43] vk_device_funcs.cpp(1823) - Log - Enabling VK_KHR_driver_properties RDOC 006800: [03:46:43] vk_device_funcs.cpp(1831) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 006800: [03:46:43] vk_device_funcs.cpp(1843) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 006800: [03:46:43] vk_device_funcs.cpp(1854) - Log - Enabling VK_EXT_transform_feedback extension RDOC 006800: [03:46:43] vk_device_funcs.cpp(1871) - Log - Enabling VK_EXT_scalar_block_layout extension RDOC 006800: [03:46:43] vk_device_funcs.cpp(1891) - Log - Enabling VK_KHR_buffer_device_address RDOC 006800: [03:46:43] vk_device_funcs.cpp(1948) - Log - Capture describes queue family 0: RDOC 006800: [03:46:43] vk_device_funcs.cpp(1950) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 006800: [03:46:43] vk_device_funcs.cpp(1955) - Log - 64 timestamp bits (1,1,1) granularity RDOC 006800: [03:46:43] vk_device_funcs.cpp(1965) - Log - (identity match) RDOC 006800: [03:46:43] vk_device_funcs.cpp(2100) - Log - Remapping to queue family 0: RDOC 006800: [03:46:43] vk_device_funcs.cpp(2102) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 006800: [03:46:43] vk_device_funcs.cpp(2107) - Log - 64 timestamp bits (1,1,1) granularity RDOC 006800: [03:46:43] vk_device_funcs.cpp(1948) - Log - Capture describes queue family 1: RDOC 006800: [03:46:43] vk_device_funcs.cpp(1950) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 006800: [03:46:43] vk_device_funcs.cpp(1955) - Log - 64 timestamp bits (1,1,1) granularity RDOC 006800: [03:46:43] vk_device_funcs.cpp(1965) - Log - (identity match) RDOC 006800: [03:46:43] vk_device_funcs.cpp(2100) - Log - Remapping to queue family 1: RDOC 006800: [03:46:43] vk_device_funcs.cpp(2102) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 006800: [03:46:43] vk_device_funcs.cpp(2107) - Log - 64 timestamp bits (1,1,1) granularity RDOC 006800: [03:46:43] vk_device_funcs.cpp(1948) - Log - Capture describes queue family 2: RDOC 006800: [03:46:43] vk_device_funcs.cpp(1950) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 006800: [03:46:43] vk_device_funcs.cpp(1955) - Log - 64 timestamp bits (1,1,1) granularity RDOC 006800: [03:46:43] vk_device_funcs.cpp(1965) - Log - (identity match) RDOC 006800: [03:46:43] vk_device_funcs.cpp(2100) - Log - Remapping to queue family 2: RDOC 006800: [03:46:43] vk_device_funcs.cpp(2102) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 006800: [03:46:43] vk_device_funcs.cpp(2107) - Log - 64 timestamp bits (1,1,1) granularity RDOC 006800: [03:46:43] vk_device_funcs.cpp(1948) - Log - Capture describes queue family 3: RDOC 006800: [03:46:43] vk_device_funcs.cpp(1950) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VK_QUEUE_VIDEO_DECODE_BIT_KHR RDOC 006800: [03:46:43] vk_device_funcs.cpp(1955) - Log - 32 timestamp bits (1,1,1) granularity RDOC 006800: [03:46:43] vk_device_funcs.cpp(1965) - Log - (identity match) RDOC 006800: [03:46:43] vk_device_funcs.cpp(2100) - Log - Remapping to queue family 3: RDOC 006800: [03:46:43] vk_device_funcs.cpp(2102) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VK_QUEUE_VIDEO_DECODE_BIT_KHR RDOC 006800: [03:46:43] vk_device_funcs.cpp(2107) - Log - 32 timestamp bits (1,1,1) granularity RDOC 006800: [03:46:43] vk_device_funcs.cpp(3480) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 006800: [03:46:43] vk_device_funcs.cpp(3480) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 006800: [03:46:43] vk_device_funcs.cpp(3480) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 006800: [03:46:43] vk_device_funcs.cpp(3480) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 006800: [03:46:43] vk_device_funcs.cpp(3480) - Log - Dev Ext 4: VK_KHR_calibrated_timestamps (1) RDOC 006800: [03:46:43] vk_device_funcs.cpp(3480) - Log - Dev Ext 5: VK_KHR_copy_commands2 (1) RDOC 006800: [03:46:43] vk_device_funcs.cpp(3480) - Log - Dev Ext 6: VK_KHR_create_renderpass2 (1) RDOC 006800: [03:46:43] vk_device_funcs.cpp(3480) - Log - Dev Ext 7: VK_KHR_dedicated_allocation (3) RDOC 006800: [03:46:43] vk_device_funcs.cpp(3480) - Log - Dev Ext 8: VK_KHR_depth_stencil_resolve (1) RDOC 006800: [03:46:43] vk_device_funcs.cpp(3480) - Log - Dev Ext 9: VK_KHR_descriptor_update_template (1) RDOC 006800: [03:46:43] vk_device_funcs.cpp(3480) - Log - Dev Ext 10: VK_KHR_device_group (4) RDOC 006800: [03:46:43] vk_device_funcs.cpp(3480) - Log - Dev Ext 11: VK_KHR_draw_indirect_count (1) RDOC 006800: [03:46:43] vk_device_funcs.cpp(3480) - Log - Dev Ext 12: VK_KHR_driver_properties (1) RDOC 006800: [03:46:43] vk_device_funcs.cpp(3480) - Log - Dev Ext 13: VK_KHR_dynamic_rendering (1) RDOC 006800: [03:46:43] vk_device_funcs.cpp(3480) - Log - Dev Ext 14: VK_KHR_dynamic_rendering_local_read (1) RDOC 006800: [03:46:43] vk_device_funcs.cpp(3480) - Log - Dev Ext 15: VK_KHR_external_fence (1) RDOC 006800: [03:46:43] vk_device_funcs.cpp(3480) - Log - Dev Ext 16: VK_KHR_external_fence_win32 (1) RDOC 006800: [03:46:43] vk_device_funcs.cpp(3480) - Log - Dev Ext 17: VK_KHR_external_memory (1) RDOC 006800: [03:46:43] vk_device_funcs.cpp(3480) - Log - Dev Ext 18: VK_KHR_external_memory_win32 (1) RDOC 006800: [03:46:43] vk_device_funcs.cpp(3480) - Log - Dev Ext 19: VK_KHR_external_semaphore (1) RDOC 006800: [03:46:43] vk_device_funcs.cpp(3480) - Log - Dev Ext 20: VK_KHR_external_semaphore_win32 (1) RDOC 006800: [03:46:43] vk_device_funcs.cpp(3480) - Log - Dev Ext 21: VK_KHR_format_feature_flags2 (2) RDOC 006800: [03:46:43] vk_device_funcs.cpp(3480) - Log - Dev Ext 22: VK_KHR_get_memory_requirements2 (1) RDOC 006800: [03:46:43] vk_device_funcs.cpp(3480) - Log - Dev Ext 23: VK_KHR_image_format_list (1) RDOC 006800: [03:46:43] vk_device_funcs.cpp(3480) - Log - Dev Ext 24: VK_KHR_imageless_framebuffer (1) RDOC 006800: [03:46:43] vk_device_funcs.cpp(3480) - Log - Dev Ext 25: VK_KHR_index_type_uint8 (1) RDOC 006800: [03:46:43] vk_device_funcs.cpp(3480) - Log - Dev Ext 26: VK_KHR_line_rasterization (1) RDOC 006800: [03:46:43] vk_device_funcs.cpp(3480) - Log - Dev Ext 27: VK_KHR_load_store_op_none (1) RDOC 006800: [03:46:43] vk_device_funcs.cpp(3480) - Log - Dev Ext 28: VK_KHR_maintenance1 (2) RDOC 006800: [03:46:43] vk_device_funcs.cpp(3480) - Log - Dev Ext 29: VK_KHR_maintenance2 (1) RDOC 006800: [03:46:43] vk_device_funcs.cpp(3480) - Log - Dev Ext 30: VK_KHR_maintenance3 (1) RDOC 006800: [03:46:43] vk_device_funcs.cpp(3480) - Log - Dev Ext 31: VK_KHR_maintenance4 (2) RDOC 006800: [03:46:43] vk_device_funcs.cpp(3480) - Log - Dev Ext 32: VK_KHR_maintenance5 (1) RDOC 006800: [03:46:43] vk_device_funcs.cpp(3480) - Log - Dev Ext 33: VK_KHR_maintenance6 (1) RDOC 006800: [03:46:43] vk_device_funcs.cpp(3480) - Log - Dev Ext 34: VK_KHR_map_memory2 (1) RDOC 006800: [03:46:43] vk_device_funcs.cpp(3480) - Log - Dev Ext 35: VK_KHR_multiview (1) RDOC 006800: [03:46:43] vk_device_funcs.cpp(3480) - Log - Dev Ext 36: VK_KHR_pipeline_executable_properties (1) RDOC 006800: [03:46:43] vk_device_funcs.cpp(3480) - Log - Dev Ext 37: VK_KHR_pipeline_library (1) RDOC 006800: [03:46:43] vk_device_funcs.cpp(3480) - Log - Dev Ext 38: VK_KHR_present_id (1) RDOC 006800: [03:46:43] vk_device_funcs.cpp(3480) - Log - Dev Ext 39: VK_KHR_present_wait (1) RDOC 006800: [03:46:43] vk_device_funcs.cpp(3480) - Log - Dev Ext 40: VK_KHR_push_descriptor (2) RDOC 006800: [03:46:43] vk_device_funcs.cpp(3480) - Log - Dev Ext 41: VK_KHR_relaxed_block_layout (1) RDOC 006800: [03:46:43] vk_device_funcs.cpp(3480) - Log - Dev Ext 42: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 006800: [03:46:43] vk_device_funcs.cpp(3480) - Log - Dev Ext 43: VK_KHR_sampler_ycbcr_conversion (14) RDOC 006800: [03:46:43] vk_device_funcs.cpp(3480) - Log - Dev Ext 44: VK_KHR_separate_depth_stencil_layouts (1) RDOC 006800: [03:46:43] vk_device_funcs.cpp(3480) - Log - Dev Ext 45: VK_KHR_shader_atomic_int64 (1) RDOC 006800: [03:46:43] vk_device_funcs.cpp(3480) - Log - Dev Ext 46: VK_KHR_shader_clock (1) RDOC 006800: [03:46:43] vk_device_funcs.cpp(3480) - Log - Dev Ext 47: VK_KHR_shader_draw_parameters (1) RDOC 006800: [03:46:43] vk_device_funcs.cpp(3480) - Log - Dev Ext 48: VK_KHR_shader_expect_assume (1) RDOC 006800: [03:46:43] vk_device_funcs.cpp(3480) - Log - Dev Ext 49: VK_KHR_shader_float16_int8 (1) RDOC 006800: [03:46:43] vk_device_funcs.cpp(3480) - Log - Dev Ext 50: VK_KHR_shader_float_controls (4) RDOC 006800: [03:46:43] vk_device_funcs.cpp(3480) - Log - Dev Ext 51: VK_KHR_shader_float_controls2 (1) RDOC 006800: [03:46:43] vk_device_funcs.cpp(3480) - Log - Dev Ext 52: VK_KHR_shader_integer_dot_product (1) RDOC 006800: [03:46:43] vk_device_funcs.cpp(3480) - Log - Dev Ext 53: VK_KHR_shader_non_semantic_info (1) RDOC 006800: [03:46:43] vk_device_funcs.cpp(3480) - Log - Dev Ext 54: VK_KHR_shader_quad_control (1) RDOC 006800: [03:46:43] vk_device_funcs.cpp(3480) - Log - Dev Ext 55: VK_KHR_shader_subgroup_extended_types (1) RDOC 006800: [03:46:43] vk_device_funcs.cpp(3480) - Log - Dev Ext 56: VK_KHR_shader_subgroup_rotate (2) RDOC 006800: [03:46:43] vk_device_funcs.cpp(3480) - Log - Dev Ext 57: VK_KHR_shader_terminate_invocation (1) RDOC 006800: [03:46:43] vk_device_funcs.cpp(3480) - Log - Dev Ext 58: VK_KHR_spirv_1_4 (1) RDOC 006800: [03:46:43] vk_device_funcs.cpp(3480) - Log - Dev Ext 59: VK_KHR_storage_buffer_storage_class (1) RDOC 006800: [03:46:43] vk_device_funcs.cpp(3480) - Log - Dev Ext 60: VK_KHR_swapchain (70) RDOC 006800: [03:46:43] vk_device_funcs.cpp(3480) - Log - Dev Ext 61: VK_KHR_swapchain_mutable_format (1) RDOC 006800: [03:46:43] vk_device_funcs.cpp(3480) - Log - Dev Ext 62: VK_KHR_synchronization2 (1) RDOC 006800: [03:46:43] vk_device_funcs.cpp(3480) - Log - Dev Ext 63: VK_KHR_timeline_semaphore (2) RDOC 006800: [03:46:43] vk_device_funcs.cpp(3480) - Log - Dev Ext 64: VK_KHR_uniform_buffer_standard_layout (1) RDOC 006800: [03:46:43] vk_device_funcs.cpp(3480) - Log - Dev Ext 65: VK_KHR_variable_pointers (1) RDOC 006800: [03:46:43] vk_device_funcs.cpp(3480) - Log - Dev Ext 66: VK_KHR_vertex_attribute_divisor (1) RDOC 006800: [03:46:43] vk_device_funcs.cpp(3480) - Log - Dev Ext 67: VK_KHR_video_decode_h264 (9) RDOC 006800: [03:46:43] vk_device_funcs.cpp(3480) - Log - Dev Ext 68: VK_KHR_video_decode_h265 (8) RDOC 006800: [03:46:43] vk_device_funcs.cpp(3480) - Log - Dev Ext 69: VK_KHR_video_decode_queue (8) RDOC 006800: [03:46:43] vk_device_funcs.cpp(3480) - Log - Dev Ext 70: VK_KHR_video_maintenance1 (1) RDOC 006800: [03:46:43] vk_device_funcs.cpp(3480) - Log - Dev Ext 71: VK_KHR_video_queue (8) RDOC 006800: [03:46:43] vk_device_funcs.cpp(3480) - Log - Dev Ext 72: VK_KHR_vulkan_memory_model (3) RDOC 006800: [03:46:43] vk_device_funcs.cpp(3480) - Log - Dev Ext 73: VK_KHR_win32_keyed_mutex (1) RDOC 006800: [03:46:43] vk_device_funcs.cpp(3480) - Log - Dev Ext 74: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 006800: [03:46:43] vk_device_funcs.cpp(3480) - Log - Dev Ext 75: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 006800: [03:46:43] vk_device_funcs.cpp(3480) - Log - Dev Ext 76: VK_EXT_4444_formats (1) RDOC 006800: [03:46:43] vk_device_funcs.cpp(3480) - Log - Dev Ext 77: VK_EXT_attachment_feedback_loop_dynamic_state (1) RDOC 006800: [03:46:43] vk_device_funcs.cpp(3480) - Log - Dev Ext 78: VK_EXT_attachment_feedback_loop_layout (2) RDOC 006800: [03:46:43] vk_device_funcs.cpp(3480) - Log - Dev Ext 79: VK_EXT_blend_operation_advanced (2) RDOC 006800: [03:46:43] vk_device_funcs.cpp(3480) - Log - Dev Ext 80: VK_EXT_border_color_swizzle (1) RDOC 006800: [03:46:43] vk_device_funcs.cpp(3480) - Log - Dev Ext 81: VK_EXT_buffer_device_address (2) RDOC 006800: [03:46:43] vk_device_funcs.cpp(3480) - Log - Dev Ext 82: VK_EXT_calibrated_timestamps (2) RDOC 006800: [03:46:43] vk_device_funcs.cpp(3480) - Log - Dev Ext 83: VK_EXT_color_write_enable (1) RDOC 006800: [03:46:43] vk_device_funcs.cpp(3480) - Log - Dev Ext 84: VK_EXT_conditional_rendering (2) RDOC 006800: [03:46:43] vk_device_funcs.cpp(3480) - Log - Dev Ext 85: VK_EXT_conservative_rasterization (1) RDOC 006800: [03:46:43] vk_device_funcs.cpp(3480) - Log - Dev Ext 86: VK_EXT_custom_border_color (12) RDOC 006800: [03:46:43] vk_device_funcs.cpp(3480) - Log - Dev Ext 87: VK_EXT_depth_bias_control (1) RDOC 006800: [03:46:43] vk_device_funcs.cpp(3480) - Log - Dev Ext 88: VK_EXT_depth_clamp_zero_one (1) RDOC 006800: [03:46:43] vk_device_funcs.cpp(3480) - Log - Dev Ext 89: VK_EXT_depth_clip_control (1) RDOC 006800: [03:46:43] vk_device_funcs.cpp(3480) - Log - Dev Ext 90: VK_EXT_depth_clip_enable (1) RDOC 006800: [03:46:43] vk_device_funcs.cpp(3480) - Log - Dev Ext 91: VK_EXT_depth_range_unrestricted (1) RDOC 006800: [03:46:43] vk_device_funcs.cpp(3480) - Log - Dev Ext 92: VK_EXT_descriptor_buffer (1) RDOC 006800: [03:46:43] vk_device_funcs.cpp(3480) - Log - Dev Ext 93: VK_EXT_descriptor_indexing (2) RDOC 006800: [03:46:43] vk_device_funcs.cpp(3480) - Log - Dev Ext 94: VK_EXT_discard_rectangles (2) RDOC 006800: [03:46:43] vk_device_funcs.cpp(3480) - Log - Dev Ext 95: VK_EXT_dynamic_rendering_unused_attachments (1) RDOC 006800: [03:46:43] vk_device_funcs.cpp(3480) - Log - Dev Ext 96: VK_EXT_extended_dynamic_state (1) RDOC 006800: [03:46:43] vk_device_funcs.cpp(3480) - Log - Dev Ext 97: VK_EXT_extended_dynamic_state2 (1) RDOC 006800: [03:46:43] vk_device_funcs.cpp(3480) - Log - Dev Ext 98: VK_EXT_extended_dynamic_state3 (2) RDOC 006800: [03:46:43] vk_device_funcs.cpp(3480) - Log - Dev Ext 99: VK_EXT_external_memory_host (1) RDOC 006800: [03:46:43] vk_device_funcs.cpp(3480) - Log - Dev Ext 100: VK_EXT_fragment_shader_interlock (1) RDOC 006800: [03:46:43] vk_device_funcs.cpp(3480) - Log - Dev Ext 101: VK_EXT_full_screen_exclusive (4) RDOC 006800: [03:46:43] vk_device_funcs.cpp(3480) - Log - Dev Ext 102: VK_EXT_graphics_pipeline_library (1) RDOC 006800: [03:46:43] vk_device_funcs.cpp(3480) - Log - Dev Ext 103: VK_EXT_hdr_metadata (2) RDOC 006800: [03:46:43] vk_device_funcs.cpp(3480) - Log - Dev Ext 104: VK_EXT_host_image_copy (1) RDOC 006800: [03:46:43] vk_device_funcs.cpp(3480) - Log - Dev Ext 105: VK_EXT_host_query_reset (1) RDOC 006800: [03:46:43] vk_device_funcs.cpp(3480) - Log - Dev Ext 106: VK_EXT_image_2d_view_of_3d (1) RDOC 006800: [03:46:43] vk_device_funcs.cpp(3480) - Log - Dev Ext 107: VK_EXT_image_robustness (1) RDOC 006800: [03:46:43] vk_device_funcs.cpp(3480) - Log - Dev Ext 108: VK_EXT_image_sliced_view_of_3d (1) RDOC 006800: [03:46:43] vk_device_funcs.cpp(3480) - Log - Dev Ext 109: VK_EXT_image_view_min_lod (1) RDOC 006800: [03:46:43] vk_device_funcs.cpp(3480) - Log - Dev Ext 110: VK_EXT_index_type_uint8 (1) RDOC 006800: [03:46:43] vk_device_funcs.cpp(3480) - Log - Dev Ext 111: VK_EXT_inline_uniform_block (1) RDOC 006800: [03:46:43] vk_device_funcs.cpp(3480) - Log - Dev Ext 112: VK_EXT_line_rasterization (1) RDOC 006800: [03:46:43] vk_device_funcs.cpp(3480) - Log - Dev Ext 113: VK_EXT_load_store_op_none (1) RDOC 006800: [03:46:43] vk_device_funcs.cpp(3480) - Log - Dev Ext 114: VK_EXT_memory_budget (1) RDOC 006800: [03:46:43] vk_device_funcs.cpp(3480) - Log - Dev Ext 115: VK_EXT_memory_priority (1) RDOC 006800: [03:46:43] vk_device_funcs.cpp(3480) - Log - Dev Ext 116: VK_EXT_multi_draw (1) RDOC 006800: [03:46:43] vk_device_funcs.cpp(3480) - Log - Dev Ext 117: VK_EXT_nested_command_buffer (1) RDOC 006800: [03:46:43] vk_device_funcs.cpp(3480) - Log - Dev Ext 118: VK_EXT_non_seamless_cube_map (1) RDOC 006800: [03:46:43] vk_device_funcs.cpp(3480) - Log - Dev Ext 119: VK_EXT_pci_bus_info (2) RDOC 006800: [03:46:43] vk_device_funcs.cpp(3480) - Log - Dev Ext 120: VK_EXT_pipeline_creation_cache_control (3) RDOC 006800: [03:46:43] vk_device_funcs.cpp(3480) - Log - Dev Ext 121: VK_EXT_pipeline_creation_feedback (1) RDOC 006800: [03:46:43] vk_device_funcs.cpp(3480) - Log - Dev Ext 122: VK_EXT_pipeline_robustness (1) RDOC 006800: [03:46:43] vk_device_funcs.cpp(3480) - Log - Dev Ext 123: VK_EXT_post_depth_coverage (1) RDOC 006800: [03:46:43] vk_device_funcs.cpp(3480) - Log - Dev Ext 124: VK_EXT_primitive_topology_list_restart (1) RDOC 006800: [03:46:43] vk_device_funcs.cpp(3480) - Log - Dev Ext 125: VK_EXT_primitives_generated_query (1) RDOC 006800: [03:46:43] vk_device_funcs.cpp(3480) - Log - Dev Ext 126: VK_EXT_private_data (1) RDOC 006800: [03:46:43] vk_device_funcs.cpp(3480) - Log - Dev Ext 127: VK_EXT_provoking_vertex (1) RDOC 006800: [03:46:43] vk_device_funcs.cpp(3480) - Log - Dev Ext 128: VK_EXT_queue_family_foreign (1) RDOC 006800: [03:46:43] vk_device_funcs.cpp(3480) - Log - Dev Ext 129: VK_EXT_robustness2 (1) RDOC 006800: [03:46:43] vk_device_funcs.cpp(3480) - Log - Dev Ext 130: VK_EXT_sample_locations (1) RDOC 006800: [03:46:43] vk_device_funcs.cpp(3480) - Log - Dev Ext 131: VK_EXT_sampler_filter_minmax (2) RDOC 006800: [03:46:43] vk_device_funcs.cpp(3480) - Log - Dev Ext 132: VK_EXT_scalar_block_layout (1) RDOC 006800: [03:46:43] vk_device_funcs.cpp(3480) - Log - Dev Ext 133: VK_EXT_separate_stencil_usage (1) RDOC 006800: [03:46:43] vk_device_funcs.cpp(3480) - Log - Dev Ext 134: VK_EXT_shader_atomic_float (1) RDOC 006800: [03:46:43] vk_device_funcs.cpp(3480) - Log - Dev Ext 135: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 006800: [03:46:43] vk_device_funcs.cpp(3480) - Log - Dev Ext 136: VK_EXT_shader_image_atomic_int64 (1) RDOC 006800: [03:46:43] vk_device_funcs.cpp(3480) - Log - Dev Ext 137: VK_EXT_shader_module_identifier (1) RDOC 006800: [03:46:43] vk_device_funcs.cpp(3480) - Log - Dev Ext 138: VK_EXT_shader_object (1) RDOC 006800: [03:46:43] vk_device_funcs.cpp(3480) - Log - Dev Ext 139: VK_EXT_shader_subgroup_ballot (1) RDOC 006800: [03:46:43] vk_device_funcs.cpp(3480) - Log - Dev Ext 140: VK_EXT_shader_subgroup_vote (1) RDOC 006800: [03:46:43] vk_device_funcs.cpp(3480) - Log - Dev Ext 141: VK_EXT_shader_viewport_index_layer (1) RDOC 006800: [03:46:43] vk_device_funcs.cpp(3480) - Log - Dev Ext 142: VK_EXT_subgroup_size_control (2) RDOC 006800: [03:46:43] vk_device_funcs.cpp(3480) - Log - Dev Ext 143: VK_EXT_swapchain_maintenance1 (1) RDOC 006800: [03:46:43] vk_device_funcs.cpp(3480) - Log - Dev Ext 144: VK_EXT_texel_buffer_alignment (1) RDOC 006800: [03:46:43] vk_device_funcs.cpp(3480) - Log - Dev Ext 145: VK_EXT_tooling_info (1) RDOC 006800: [03:46:43] vk_device_funcs.cpp(3480) - Log - Dev Ext 146: VK_EXT_transform_feedback (1) RDOC 006800: [03:46:43] vk_device_funcs.cpp(3480) - Log - Dev Ext 147: VK_EXT_vertex_attribute_divisor (3) RDOC 006800: [03:46:43] vk_device_funcs.cpp(3480) - Log - Dev Ext 148: VK_EXT_vertex_input_dynamic_state (2) RDOC 006800: [03:46:43] vk_device_funcs.cpp(3480) - Log - Dev Ext 149: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 006800: [03:46:43] vk_device_funcs.cpp(3480) - Log - Dev Ext 150: VK_EXT_ycbcr_image_arrays (1) RDOC 006800: [03:46:43] vk_device_funcs.cpp(3480) - Log - Dev Ext 151: VK_NV_clip_space_w_scaling (1) RDOC 006800: [03:46:43] vk_device_funcs.cpp(3480) - Log - Dev Ext 152: VK_NV_copy_memory_indirect (1) RDOC 006800: [03:46:43] vk_device_funcs.cpp(3480) - Log - Dev Ext 153: VK_NV_coverage_reduction_mode (1) RDOC 006800: [03:46:43] vk_device_funcs.cpp(3480) - Log - Dev Ext 154: VK_NV_dedicated_allocation (1) RDOC 006800: [03:46:43] vk_device_funcs.cpp(3480) - Log - Dev Ext 155: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 006800: [03:46:43] vk_device_funcs.cpp(3480) - Log - Dev Ext 156: VK_NV_descriptor_pool_overallocation (1) RDOC 006800: [03:46:43] vk_device_funcs.cpp(3480) - Log - Dev Ext 157: VK_NV_device_diagnostic_checkpoints (2) RDOC 006800: [03:46:43] vk_device_funcs.cpp(3480) - Log - Dev Ext 158: VK_NV_device_diagnostics_config (2) RDOC 006800: [03:46:43] vk_device_funcs.cpp(3480) - Log - Dev Ext 159: VK_NV_device_generated_commands (3) RDOC 006800: [03:46:43] vk_device_funcs.cpp(3480) - Log - Dev Ext 160: VK_NV_device_generated_commands_compute (2) RDOC 006800: [03:46:43] vk_device_funcs.cpp(3480) - Log - Dev Ext 161: VK_NV_external_memory (1) RDOC 006800: [03:46:43] vk_device_funcs.cpp(3480) - Log - Dev Ext 162: VK_NV_external_memory_win32 (1) RDOC 006800: [03:46:43] vk_device_funcs.cpp(3480) - Log - Dev Ext 163: VK_NV_fill_rectangle (1) RDOC 006800: [03:46:43] vk_device_funcs.cpp(3480) - Log - Dev Ext 164: VK_NV_fragment_coverage_to_color (1) RDOC 006800: [03:46:43] vk_device_funcs.cpp(3480) - Log - Dev Ext 165: VK_NV_framebuffer_mixed_samples (1) RDOC 006800: [03:46:43] vk_device_funcs.cpp(3480) - Log - Dev Ext 166: VK_NV_geometry_shader_passthrough (1) RDOC 006800: [03:46:43] vk_device_funcs.cpp(3480) - Log - Dev Ext 167: VK_NV_inherited_viewport_scissor (1) RDOC 006800: [03:46:43] vk_device_funcs.cpp(3480) - Log - Dev Ext 168: VK_NV_linear_color_attachment (1) RDOC 006800: [03:46:43] vk_device_funcs.cpp(3480) - Log - Dev Ext 169: VK_NV_low_latency (1) RDOC 006800: [03:46:43] vk_device_funcs.cpp(3480) - Log - Dev Ext 170: VK_NV_low_latency2 (2) RDOC 006800: [03:46:43] vk_device_funcs.cpp(3480) - Log - Dev Ext 171: VK_NV_memory_decompression (1) RDOC 006800: [03:46:43] vk_device_funcs.cpp(3480) - Log - Dev Ext 172: VK_NV_sample_mask_override_coverage (1) RDOC 006800: [03:46:43] vk_device_funcs.cpp(3480) - Log - Dev Ext 173: VK_NV_shader_sm_builtins (1) RDOC 006800: [03:46:43] vk_device_funcs.cpp(3480) - Log - Dev Ext 174: VK_NV_shader_subgroup_partitioned (1) RDOC 006800: [03:46:43] vk_device_funcs.cpp(3480) - Log - Dev Ext 175: VK_NV_viewport_array2 (1) RDOC 006800: [03:46:43] vk_device_funcs.cpp(3480) - Log - Dev Ext 176: VK_NV_viewport_swizzle (1) RDOC 006800: [03:46:43] vk_device_funcs.cpp(3480) - Log - Dev Ext 177: VK_NV_win32_keyed_mutex (2) RDOC 006800: [03:46:43] vk_device_funcs.cpp(3480) - Log - Dev Ext 178: VK_NVX_multiview_per_view_attributes (1) RDOC 006800: [03:46:43] vk_device_funcs.cpp(3480) - Log - Dev Ext 179: VK_AMD_buffer_marker (1) RDOC 006800: [03:46:43] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006800: [03:46:43] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006800: [03:46:43] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006800: [03:46:43] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006800: [03:46:43] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006800: [03:46:43] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006800: [03:46:43] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006800: [03:46:43] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 006800: [03:46:43] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 006800: [03:46:43] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 006800: [03:46:43] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 006800: [03:46:43] vk_debug.cpp(3318) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 006800: [03:46:43] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 006800: [03:46:43] vk_debug.cpp(3330) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 006800: [03:46:43] vk_core.cpp(2946) - Log - Timer chunk initialisation - 74.521 ms RDOC 006800: [03:46:44] vk_debug.cpp(1945) - Warning - Attempting to read off the end of the buffer (6 12). Will be clamped (16) RDOC 006800: [03:46:44] vk_debug.cpp(1945) - Warning - Attempting to read off the end of the buffer (6 12). Will be clamped (16) RDOC 006800: [03:46:44] vk_debug.cpp(1945) - Warning - Attempting to read off the end of the buffer (108 216). Will be clamped (288) RDOC 006800: [03:46:44] vk_debug.cpp(1945) - Warning - Attempting to read off the end of the buffer (6 12). Will be clamped (16) RDOC 006800: [03:46:44] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 15000 total instances RDOC 006800: [03:46:44] replay_controller.cpp(1934) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:751 Log: Running Vulkan test on NVIDIA GeForce GT 1030 (version 1.3)
RDOC 002800: [03:46:44] core.cpp( 501) - Log - RenderDoc v1.33 Windows 64-bit Release (45db4fef3393ed05c306b8929cbaa0dae4bc9298) loaded in replay application RDOC 002800: [03:46:44] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 002800: [03:46:44] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 002800: [03:46:44] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 002800: [03:46:44] win32_process.cpp( 610) - Log - Injecting renderdoc into process 1612 RDOC 001612: [03:46:44] core.cpp( 501) - Log - RenderDoc v1.33 Windows 64-bit Release (45db4fef3393ed05c306b8929cbaa0dae4bc9298) capturing application RDOC 001612: [03:46:44] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 001612: [03:46:44] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 001612: [03:46:44] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 001612: [03:46:44] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 001612: [03:46:44] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 001612: [03:46:44] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 001612: [03:46:44] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 001612: [03:46:44] d3d12_hooks.cpp( 491) - Log - Registering D3D12 hooks RDOC 001612: [03:46:44] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 001612: [03:46:44] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 001612: [03:46:44] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 001612: [03:46:44] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 001612: [03:46:44] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 002800: [03:46:44] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [1612] RDOC 001612: [03:46:45] core.cpp(2011) - Log - Adding Vulkan device frame capturer for 0x000001AAB6DC0990 RDOC 001612: [03:46:45] vk_device_funcs.cpp( 939) - Log - Initialised capture layer in Vulkan instance. RDOC 001612: [03:46:45] vk_device_funcs.cpp(1514) - Log - physical device 0: NVIDIA GeForce GT 1030 (ver 551.76 patch 0x0) - 10de:1d01 RDOC 001612: [03:46:45] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 001612: [03:46:45] vk_device_funcs.cpp(4389) - Log - Created capture device from physical device 0 RDOC 001612: [03:46:45] vk_common.cpp(1091) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 001612: [03:46:45] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001612: [03:46:45] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001612: [03:46:45] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001612: [03:46:45] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001612: [03:46:45] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001612: [03:46:45] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001612: [03:46:45] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001612: [03:46:45] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 001612: [03:46:45] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 001612: [03:46:45] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 001612: [03:46:45] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 001612: [03:46:45] vk_core.cpp(4189) - Log - RegisterSurface() window 00000000003202E8 RDOC 001612: [03:46:45] core.cpp(2047) - Log - Adding Vulkan frame capturer for 0x000001AAB6DC0990 / 0x00000000003202E8 RDOC 002800: [03:46:45] target_control.cpp( 890) - Log - Used API: Vulkan (Not presenting & supported) RDOC 001612: [03:46:45] vk_core.cpp(2132) - Log - Starting capture RDOC 001612: [03:46:45] resource_manager.h(1469) - Log - Preparing up to 11 potentially dirty resources RDOC 001612: [03:46:45] resource_manager.h(1526) - Log - Prepared 3 dirty resources, postponed 0, skipped 0 RDOC 001612: [03:46:45] vk_core.cpp(2275) - Log - Finished capture, Frame 5 RDOC 002800: [03:46:45] target_control.cpp( 890) - Log - Used API: Vulkan (Presenting & supported) RDOC 001612: [03:46:45] resource_manager.h(1538) - Log - Checking 3 resources with initial contents against 23 referenced resources RDOC 001612: [03:46:45] resource_manager.h(1642) - Log - Serialised 3 resources, skipped 0 unreferenced RDOC 001612: [03:46:45] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 5479552 bytes to 58095 (1.06 %) RDOC 001612: [03:46:45] vk_core.cpp(2690) - Log - Captured Vulkan frame with 5.225708 MB capture section in 0.087407 seconds RDOC 001612: [03:46:45] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4428 bytes to 4428 (100.00 %) RDOC 001612: [03:46:45] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_CBuffer_Zoo\capture_frame5.rdc RDOC 001612: [03:46:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_CBuffer_Zoo\capture_frame5.rdc RDOC 002800: [03:46:45] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (67713 bytes) (time 1716950805) 4975 byte thumbnail RDOC 002800: [03:46:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_CBuffer_Zoo\capture_frame5.rdc RDOC 002800: [03:46:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002800: [03:46:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002800: [03:46:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002800: [03:46:46] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 002800: [03:46:46] vk_device_funcs.cpp( 300) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 002800: [03:46:46] vk_device_funcs.cpp( 300) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 002800: [03:46:46] vk_device_funcs.cpp( 300) - Log - Inst Ext 2: VK_EXT_surface_maintenance1 RDOC 002800: [03:46:46] vk_device_funcs.cpp( 300) - Log - Inst Ext 3: VK_EXT_swapchain_colorspace RDOC 002800: [03:46:46] vk_device_funcs.cpp( 300) - Log - Inst Ext 4: VK_KHR_device_group_creation RDOC 002800: [03:46:46] vk_device_funcs.cpp( 300) - Log - Inst Ext 5: VK_KHR_external_fence_capabilities RDOC 002800: [03:46:46] vk_device_funcs.cpp( 300) - Log - Inst Ext 6: VK_KHR_external_memory_capabilities RDOC 002800: [03:46:46] vk_device_funcs.cpp( 300) - Log - Inst Ext 7: VK_KHR_external_semaphore_capabilities RDOC 002800: [03:46:46] vk_device_funcs.cpp( 300) - Log - Inst Ext 8: VK_KHR_get_physical_device_properties2 RDOC 002800: [03:46:46] vk_device_funcs.cpp( 300) - Log - Inst Ext 9: VK_KHR_get_surface_capabilities2 RDOC 002800: [03:46:46] vk_device_funcs.cpp( 300) - Log - Inst Ext 10: VK_KHR_portability_enumeration RDOC 002800: [03:46:46] vk_device_funcs.cpp( 300) - Log - Inst Ext 11: VK_KHR_surface RDOC 002800: [03:46:46] vk_device_funcs.cpp( 300) - Log - Inst Ext 12: VK_KHR_surface_protected_capabilities RDOC 002800: [03:46:46] vk_device_funcs.cpp( 300) - Log - Inst Ext 13: VK_KHR_win32_surface RDOC 002800: [03:46:46] vk_device_funcs.cpp( 300) - Log - Inst Ext 14: VK_LUNARG_direct_driver_loading RDOC 002800: [03:46:46] vk_device_funcs.cpp( 300) - Log - Inst Ext 15: VK_NV_external_memory_capabilities RDOC 002800: [03:46:46] vk_device_funcs.cpp( 307) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 002800: [03:46:46] vk_device_funcs.cpp( 307) - Log - Inst Layer 1: VK_LAYER_KHRONOS_shader_object RDOC 002800: [03:46:46] vk_device_funcs.cpp( 307) - Log - Inst Layer 2: VK_LAYER_KHRONOS_synchronization2 RDOC 002800: [03:46:46] vk_device_funcs.cpp( 307) - Log - Inst Layer 3: VK_LAYER_KHRONOS_validation RDOC 002800: [03:46:46] vk_device_funcs.cpp( 307) - Log - Inst Layer 4: VK_LAYER_LUNARG_api_dump RDOC 002800: [03:46:46] vk_device_funcs.cpp( 307) - Log - Inst Layer 5: VK_LAYER_LUNARG_gfxreconstruct RDOC 002800: [03:46:46] vk_device_funcs.cpp( 307) - Log - Inst Layer 6: VK_LAYER_LUNARG_monitor RDOC 002800: [03:46:46] vk_device_funcs.cpp( 307) - Log - Inst Layer 7: VK_LAYER_LUNARG_screenshot RDOC 002800: [03:46:46] vk_device_funcs.cpp( 307) - Log - Inst Layer 8: VK_LAYER_NV_optimus RDOC 002800: [03:46:46] vk_device_funcs.cpp( 307) - Log - Inst Layer 9: VK_LAYER_RENDERDOC_Capture RDOC 002800: [03:46:46] vk_device_funcs.cpp( 356) - Log - Enabling VK_EXT_debug_utils RDOC 002800: [03:46:46] vk_replay.cpp(5182) - Log - Created device. RDOC 002800: [03:46:46] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 002800: [03:46:46] vk_device_funcs.cpp(1221) - Log - Replay has physical device 0 available: RDOC 002800: [03:46:46] vk_device_funcs.cpp(1224) - Log - - NVIDIA GeForce GT 1030 (ver 551.76 patch 0x0) - 10de:1d01 RDOC 002800: [03:46:46] vk_device_funcs.cpp(1232) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (551.76) - CTS 1.3.7.2 RDOC 002800: [03:46:46] vk_device_funcs.cpp(1401) - Log - Found capture physical device 0: RDOC 002800: [03:46:46] vk_device_funcs.cpp(1404) - Log - - NVIDIA GeForce GT 1030 (ver 551.76 patch 0x0) - 10de:1d01 RDOC 002800: [03:46:46] vk_device_funcs.cpp(1411) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (551.76) - CTS 1.3.7.2 RDOC 002800: [03:46:46] vk_device_funcs.cpp(1415) - Log - Mapping during replay to best-match physical device 0 RDOC 002800: [03:46:46] vk_device_funcs.cpp(1689) - Log - Creating replay device from physical device 0 RDOC 002800: [03:46:46] vk_common.cpp(1091) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 002800: [03:46:46] vk_device_funcs.cpp(1823) - Log - Enabling VK_KHR_driver_properties RDOC 002800: [03:46:46] vk_device_funcs.cpp(1831) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 002800: [03:46:46] vk_device_funcs.cpp(1843) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 002800: [03:46:46] vk_device_funcs.cpp(1854) - Log - Enabling VK_EXT_transform_feedback extension RDOC 002800: [03:46:46] vk_device_funcs.cpp(1871) - Log - Enabling VK_EXT_scalar_block_layout extension RDOC 002800: [03:46:46] vk_device_funcs.cpp(1891) - Log - Enabling VK_KHR_buffer_device_address RDOC 002800: [03:46:46] vk_device_funcs.cpp(1948) - Log - Capture describes queue family 0: RDOC 002800: [03:46:46] vk_device_funcs.cpp(1950) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 002800: [03:46:46] vk_device_funcs.cpp(1955) - Log - 64 timestamp bits (1,1,1) granularity RDOC 002800: [03:46:46] vk_device_funcs.cpp(1965) - Log - (identity match) RDOC 002800: [03:46:46] vk_device_funcs.cpp(2100) - Log - Remapping to queue family 0: RDOC 002800: [03:46:46] vk_device_funcs.cpp(2102) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 002800: [03:46:46] vk_device_funcs.cpp(2107) - Log - 64 timestamp bits (1,1,1) granularity RDOC 002800: [03:46:46] vk_device_funcs.cpp(1948) - Log - Capture describes queue family 1: RDOC 002800: [03:46:46] vk_device_funcs.cpp(1950) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 002800: [03:46:46] vk_device_funcs.cpp(1955) - Log - 64 timestamp bits (1,1,1) granularity RDOC 002800: [03:46:46] vk_device_funcs.cpp(1965) - Log - (identity match) RDOC 002800: [03:46:46] vk_device_funcs.cpp(2100) - Log - Remapping to queue family 1: RDOC 002800: [03:46:46] vk_device_funcs.cpp(2102) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 002800: [03:46:46] vk_device_funcs.cpp(2107) - Log - 64 timestamp bits (1,1,1) granularity RDOC 002800: [03:46:46] vk_device_funcs.cpp(1948) - Log - Capture describes queue family 2: RDOC 002800: [03:46:46] vk_device_funcs.cpp(1950) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 002800: [03:46:46] vk_device_funcs.cpp(1955) - Log - 64 timestamp bits (1,1,1) granularity RDOC 002800: [03:46:46] vk_device_funcs.cpp(1965) - Log - (identity match) RDOC 002800: [03:46:46] vk_device_funcs.cpp(2100) - Log - Remapping to queue family 2: RDOC 002800: [03:46:46] vk_device_funcs.cpp(2102) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 002800: [03:46:46] vk_device_funcs.cpp(2107) - Log - 64 timestamp bits (1,1,1) granularity RDOC 002800: [03:46:46] vk_device_funcs.cpp(1948) - Log - Capture describes queue family 3: RDOC 002800: [03:46:46] vk_device_funcs.cpp(1950) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VK_QUEUE_VIDEO_DECODE_BIT_KHR RDOC 002800: [03:46:46] vk_device_funcs.cpp(1955) - Log - 32 timestamp bits (1,1,1) granularity RDOC 002800: [03:46:46] vk_device_funcs.cpp(1965) - Log - (identity match) RDOC 002800: [03:46:46] vk_device_funcs.cpp(2100) - Log - Remapping to queue family 3: RDOC 002800: [03:46:46] vk_device_funcs.cpp(2102) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VK_QUEUE_VIDEO_DECODE_BIT_KHR RDOC 002800: [03:46:46] vk_device_funcs.cpp(2107) - Log - 32 timestamp bits (1,1,1) granularity RDOC 002800: [03:46:46] vk_device_funcs.cpp(3480) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 002800: [03:46:46] vk_device_funcs.cpp(3480) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 002800: [03:46:46] vk_device_funcs.cpp(3480) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 002800: [03:46:46] vk_device_funcs.cpp(3480) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 002800: [03:46:46] vk_device_funcs.cpp(3480) - Log - Dev Ext 4: VK_KHR_calibrated_timestamps (1) RDOC 002800: [03:46:46] vk_device_funcs.cpp(3480) - Log - Dev Ext 5: VK_KHR_copy_commands2 (1) RDOC 002800: [03:46:46] vk_device_funcs.cpp(3480) - Log - Dev Ext 6: VK_KHR_create_renderpass2 (1) RDOC 002800: [03:46:46] vk_device_funcs.cpp(3480) - Log - Dev Ext 7: VK_KHR_dedicated_allocation (3) RDOC 002800: [03:46:46] vk_device_funcs.cpp(3480) - Log - Dev Ext 8: VK_KHR_depth_stencil_resolve (1) RDOC 002800: [03:46:46] vk_device_funcs.cpp(3480) - Log - Dev Ext 9: VK_KHR_descriptor_update_template (1) RDOC 002800: [03:46:46] vk_device_funcs.cpp(3480) - Log - Dev Ext 10: VK_KHR_device_group (4) RDOC 002800: [03:46:46] vk_device_funcs.cpp(3480) - Log - Dev Ext 11: VK_KHR_draw_indirect_count (1) RDOC 002800: [03:46:46] vk_device_funcs.cpp(3480) - Log - Dev Ext 12: VK_KHR_driver_properties (1) RDOC 002800: [03:46:46] vk_device_funcs.cpp(3480) - Log - Dev Ext 13: VK_KHR_dynamic_rendering (1) RDOC 002800: [03:46:46] vk_device_funcs.cpp(3480) - Log - Dev Ext 14: VK_KHR_dynamic_rendering_local_read (1) RDOC 002800: [03:46:46] vk_device_funcs.cpp(3480) - Log - Dev Ext 15: VK_KHR_external_fence (1) RDOC 002800: [03:46:46] vk_device_funcs.cpp(3480) - Log - Dev Ext 16: VK_KHR_external_fence_win32 (1) RDOC 002800: [03:46:46] vk_device_funcs.cpp(3480) - Log - Dev Ext 17: VK_KHR_external_memory (1) RDOC 002800: [03:46:46] vk_device_funcs.cpp(3480) - Log - Dev Ext 18: VK_KHR_external_memory_win32 (1) RDOC 002800: [03:46:46] vk_device_funcs.cpp(3480) - Log - Dev Ext 19: VK_KHR_external_semaphore (1) RDOC 002800: [03:46:46] vk_device_funcs.cpp(3480) - Log - Dev Ext 20: VK_KHR_external_semaphore_win32 (1) RDOC 002800: [03:46:46] vk_device_funcs.cpp(3480) - Log - Dev Ext 21: VK_KHR_format_feature_flags2 (2) RDOC 002800: [03:46:46] vk_device_funcs.cpp(3480) - Log - Dev Ext 22: VK_KHR_get_memory_requirements2 (1) RDOC 002800: [03:46:46] vk_device_funcs.cpp(3480) - Log - Dev Ext 23: VK_KHR_image_format_list (1) RDOC 002800: [03:46:46] vk_device_funcs.cpp(3480) - Log - Dev Ext 24: VK_KHR_imageless_framebuffer (1) RDOC 002800: [03:46:46] vk_device_funcs.cpp(3480) - Log - Dev Ext 25: VK_KHR_index_type_uint8 (1) RDOC 002800: [03:46:46] vk_device_funcs.cpp(3480) - Log - Dev Ext 26: VK_KHR_line_rasterization (1) RDOC 002800: [03:46:46] vk_device_funcs.cpp(3480) - Log - Dev Ext 27: VK_KHR_load_store_op_none (1) RDOC 002800: [03:46:46] vk_device_funcs.cpp(3480) - Log - Dev Ext 28: VK_KHR_maintenance1 (2) RDOC 002800: [03:46:46] vk_device_funcs.cpp(3480) - Log - Dev Ext 29: VK_KHR_maintenance2 (1) RDOC 002800: [03:46:46] vk_device_funcs.cpp(3480) - Log - Dev Ext 30: VK_KHR_maintenance3 (1) RDOC 002800: [03:46:46] vk_device_funcs.cpp(3480) - Log - Dev Ext 31: VK_KHR_maintenance4 (2) RDOC 002800: [03:46:46] vk_device_funcs.cpp(3480) - Log - Dev Ext 32: VK_KHR_maintenance5 (1) RDOC 002800: [03:46:46] vk_device_funcs.cpp(3480) - Log - Dev Ext 33: VK_KHR_maintenance6 (1) RDOC 002800: [03:46:46] vk_device_funcs.cpp(3480) - Log - Dev Ext 34: VK_KHR_map_memory2 (1) RDOC 002800: [03:46:46] vk_device_funcs.cpp(3480) - Log - Dev Ext 35: VK_KHR_multiview (1) RDOC 002800: [03:46:46] vk_device_funcs.cpp(3480) - Log - Dev Ext 36: VK_KHR_pipeline_executable_properties (1) RDOC 002800: [03:46:46] vk_device_funcs.cpp(3480) - Log - Dev Ext 37: VK_KHR_pipeline_library (1) RDOC 002800: [03:46:46] vk_device_funcs.cpp(3480) - Log - Dev Ext 38: VK_KHR_present_id (1) RDOC 002800: [03:46:46] vk_device_funcs.cpp(3480) - Log - Dev Ext 39: VK_KHR_present_wait (1) RDOC 002800: [03:46:46] vk_device_funcs.cpp(3480) - Log - Dev Ext 40: VK_KHR_push_descriptor (2) RDOC 002800: [03:46:46] vk_device_funcs.cpp(3480) - Log - Dev Ext 41: VK_KHR_relaxed_block_layout (1) RDOC 002800: [03:46:46] vk_device_funcs.cpp(3480) - Log - Dev Ext 42: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 002800: [03:46:46] vk_device_funcs.cpp(3480) - Log - Dev Ext 43: VK_KHR_sampler_ycbcr_conversion (14) RDOC 002800: [03:46:46] vk_device_funcs.cpp(3480) - Log - Dev Ext 44: VK_KHR_separate_depth_stencil_layouts (1) RDOC 002800: [03:46:46] vk_device_funcs.cpp(3480) - Log - Dev Ext 45: VK_KHR_shader_atomic_int64 (1) RDOC 002800: [03:46:46] vk_device_funcs.cpp(3480) - Log - Dev Ext 46: VK_KHR_shader_clock (1) RDOC 002800: [03:46:46] vk_device_funcs.cpp(3480) - Log - Dev Ext 47: VK_KHR_shader_draw_parameters (1) RDOC 002800: [03:46:46] vk_device_funcs.cpp(3480) - Log - Dev Ext 48: VK_KHR_shader_expect_assume (1) RDOC 002800: [03:46:46] vk_device_funcs.cpp(3480) - Log - Dev Ext 49: VK_KHR_shader_float16_int8 (1) RDOC 002800: [03:46:46] vk_device_funcs.cpp(3480) - Log - Dev Ext 50: VK_KHR_shader_float_controls (4) RDOC 002800: [03:46:46] vk_device_funcs.cpp(3480) - Log - Dev Ext 51: VK_KHR_shader_float_controls2 (1) RDOC 002800: [03:46:46] vk_device_funcs.cpp(3480) - Log - Dev Ext 52: VK_KHR_shader_integer_dot_product (1) RDOC 002800: [03:46:46] vk_device_funcs.cpp(3480) - Log - Dev Ext 53: VK_KHR_shader_non_semantic_info (1) RDOC 002800: [03:46:46] vk_device_funcs.cpp(3480) - Log - Dev Ext 54: VK_KHR_shader_quad_control (1) RDOC 002800: [03:46:46] vk_device_funcs.cpp(3480) - Log - Dev Ext 55: VK_KHR_shader_subgroup_extended_types (1) RDOC 002800: [03:46:46] vk_device_funcs.cpp(3480) - Log - Dev Ext 56: VK_KHR_shader_subgroup_rotate (2) RDOC 002800: [03:46:46] vk_device_funcs.cpp(3480) - Log - Dev Ext 57: VK_KHR_shader_terminate_invocation (1) RDOC 002800: [03:46:46] vk_device_funcs.cpp(3480) - Log - Dev Ext 58: VK_KHR_spirv_1_4 (1) RDOC 002800: [03:46:46] vk_device_funcs.cpp(3480) - Log - Dev Ext 59: VK_KHR_storage_buffer_storage_class (1) RDOC 002800: [03:46:46] vk_device_funcs.cpp(3480) - Log - Dev Ext 60: VK_KHR_swapchain (70) RDOC 002800: [03:46:46] vk_device_funcs.cpp(3480) - Log - Dev Ext 61: VK_KHR_swapchain_mutable_format (1) RDOC 002800: [03:46:46] vk_device_funcs.cpp(3480) - Log - Dev Ext 62: VK_KHR_synchronization2 (1) RDOC 002800: [03:46:46] vk_device_funcs.cpp(3480) - Log - Dev Ext 63: VK_KHR_timeline_semaphore (2) RDOC 002800: [03:46:46] vk_device_funcs.cpp(3480) - Log - Dev Ext 64: VK_KHR_uniform_buffer_standard_layout (1) RDOC 002800: [03:46:46] vk_device_funcs.cpp(3480) - Log - Dev Ext 65: VK_KHR_variable_pointers (1) RDOC 002800: [03:46:46] vk_device_funcs.cpp(3480) - Log - Dev Ext 66: VK_KHR_vertex_attribute_divisor (1) RDOC 002800: [03:46:46] vk_device_funcs.cpp(3480) - Log - Dev Ext 67: VK_KHR_video_decode_h264 (9) RDOC 002800: [03:46:46] vk_device_funcs.cpp(3480) - Log - Dev Ext 68: VK_KHR_video_decode_h265 (8) RDOC 002800: [03:46:46] vk_device_funcs.cpp(3480) - Log - Dev Ext 69: VK_KHR_video_decode_queue (8) RDOC 002800: [03:46:46] vk_device_funcs.cpp(3480) - Log - Dev Ext 70: VK_KHR_video_maintenance1 (1) RDOC 002800: [03:46:46] vk_device_funcs.cpp(3480) - Log - Dev Ext 71: VK_KHR_video_queue (8) RDOC 002800: [03:46:46] vk_device_funcs.cpp(3480) - Log - Dev Ext 72: VK_KHR_vulkan_memory_model (3) RDOC 002800: [03:46:46] vk_device_funcs.cpp(3480) - Log - Dev Ext 73: VK_KHR_win32_keyed_mutex (1) RDOC 002800: [03:46:46] vk_device_funcs.cpp(3480) - Log - Dev Ext 74: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 002800: [03:46:46] vk_device_funcs.cpp(3480) - Log - Dev Ext 75: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 002800: [03:46:46] vk_device_funcs.cpp(3480) - Log - Dev Ext 76: VK_EXT_4444_formats (1) RDOC 002800: [03:46:46] vk_device_funcs.cpp(3480) - Log - Dev Ext 77: VK_EXT_attachment_feedback_loop_dynamic_state (1) RDOC 002800: [03:46:46] vk_device_funcs.cpp(3480) - Log - Dev Ext 78: VK_EXT_attachment_feedback_loop_layout (2) RDOC 002800: [03:46:46] vk_device_funcs.cpp(3480) - Log - Dev Ext 79: VK_EXT_blend_operation_advanced (2) RDOC 002800: [03:46:46] vk_device_funcs.cpp(3480) - Log - Dev Ext 80: VK_EXT_border_color_swizzle (1) RDOC 002800: [03:46:46] vk_device_funcs.cpp(3480) - Log - Dev Ext 81: VK_EXT_buffer_device_address (2) RDOC 002800: [03:46:46] vk_device_funcs.cpp(3480) - Log - Dev Ext 82: VK_EXT_calibrated_timestamps (2) RDOC 002800: [03:46:46] vk_device_funcs.cpp(3480) - Log - Dev Ext 83: VK_EXT_color_write_enable (1) RDOC 002800: [03:46:46] vk_device_funcs.cpp(3480) - Log - Dev Ext 84: VK_EXT_conditional_rendering (2) RDOC 002800: [03:46:46] vk_device_funcs.cpp(3480) - Log - Dev Ext 85: VK_EXT_conservative_rasterization (1) RDOC 002800: [03:46:46] vk_device_funcs.cpp(3480) - Log - Dev Ext 86: VK_EXT_custom_border_color (12) RDOC 002800: [03:46:46] vk_device_funcs.cpp(3480) - Log - Dev Ext 87: VK_EXT_depth_bias_control (1) RDOC 002800: [03:46:46] vk_device_funcs.cpp(3480) - Log - Dev Ext 88: VK_EXT_depth_clamp_zero_one (1) RDOC 002800: [03:46:46] vk_device_funcs.cpp(3480) - Log - Dev Ext 89: VK_EXT_depth_clip_control (1) RDOC 002800: [03:46:46] vk_device_funcs.cpp(3480) - Log - Dev Ext 90: VK_EXT_depth_clip_enable (1) RDOC 002800: [03:46:46] vk_device_funcs.cpp(3480) - Log - Dev Ext 91: VK_EXT_depth_range_unrestricted (1) RDOC 002800: [03:46:46] vk_device_funcs.cpp(3480) - Log - Dev Ext 92: VK_EXT_descriptor_buffer (1) RDOC 002800: [03:46:46] vk_device_funcs.cpp(3480) - Log - Dev Ext 93: VK_EXT_descriptor_indexing (2) RDOC 002800: [03:46:46] vk_device_funcs.cpp(3480) - Log - Dev Ext 94: VK_EXT_discard_rectangles (2) RDOC 002800: [03:46:46] vk_device_funcs.cpp(3480) - Log - Dev Ext 95: VK_EXT_dynamic_rendering_unused_attachments (1) RDOC 002800: [03:46:46] vk_device_funcs.cpp(3480) - Log - Dev Ext 96: VK_EXT_extended_dynamic_state (1) RDOC 002800: [03:46:46] vk_device_funcs.cpp(3480) - Log - Dev Ext 97: VK_EXT_extended_dynamic_state2 (1) RDOC 002800: [03:46:46] vk_device_funcs.cpp(3480) - Log - Dev Ext 98: VK_EXT_extended_dynamic_state3 (2) RDOC 002800: [03:46:46] vk_device_funcs.cpp(3480) - Log - Dev Ext 99: VK_EXT_external_memory_host (1) RDOC 002800: [03:46:46] vk_device_funcs.cpp(3480) - Log - Dev Ext 100: VK_EXT_fragment_shader_interlock (1) RDOC 002800: [03:46:46] vk_device_funcs.cpp(3480) - Log - Dev Ext 101: VK_EXT_full_screen_exclusive (4) RDOC 002800: [03:46:46] vk_device_funcs.cpp(3480) - Log - Dev Ext 102: VK_EXT_graphics_pipeline_library (1) RDOC 002800: [03:46:46] vk_device_funcs.cpp(3480) - Log - Dev Ext 103: VK_EXT_hdr_metadata (2) RDOC 002800: [03:46:46] vk_device_funcs.cpp(3480) - Log - Dev Ext 104: VK_EXT_host_image_copy (1) RDOC 002800: [03:46:46] vk_device_funcs.cpp(3480) - Log - Dev Ext 105: VK_EXT_host_query_reset (1) RDOC 002800: [03:46:46] vk_device_funcs.cpp(3480) - Log - Dev Ext 106: VK_EXT_image_2d_view_of_3d (1) RDOC 002800: [03:46:46] vk_device_funcs.cpp(3480) - Log - Dev Ext 107: VK_EXT_image_robustness (1) RDOC 002800: [03:46:46] vk_device_funcs.cpp(3480) - Log - Dev Ext 108: VK_EXT_image_sliced_view_of_3d (1) RDOC 002800: [03:46:46] vk_device_funcs.cpp(3480) - Log - Dev Ext 109: VK_EXT_image_view_min_lod (1) RDOC 002800: [03:46:46] vk_device_funcs.cpp(3480) - Log - Dev Ext 110: VK_EXT_index_type_uint8 (1) RDOC 002800: [03:46:46] vk_device_funcs.cpp(3480) - Log - Dev Ext 111: VK_EXT_inline_uniform_block (1) RDOC 002800: [03:46:46] vk_device_funcs.cpp(3480) - Log - Dev Ext 112: VK_EXT_line_rasterization (1) RDOC 002800: [03:46:46] vk_device_funcs.cpp(3480) - Log - Dev Ext 113: VK_EXT_load_store_op_none (1) RDOC 002800: [03:46:46] vk_device_funcs.cpp(3480) - Log - Dev Ext 114: VK_EXT_memory_budget (1) RDOC 002800: [03:46:46] vk_device_funcs.cpp(3480) - Log - Dev Ext 115: VK_EXT_memory_priority (1) RDOC 002800: [03:46:46] vk_device_funcs.cpp(3480) - Log - Dev Ext 116: VK_EXT_multi_draw (1) RDOC 002800: [03:46:46] vk_device_funcs.cpp(3480) - Log - Dev Ext 117: VK_EXT_nested_command_buffer (1) RDOC 002800: [03:46:46] vk_device_funcs.cpp(3480) - Log - Dev Ext 118: VK_EXT_non_seamless_cube_map (1) RDOC 002800: [03:46:46] vk_device_funcs.cpp(3480) - Log - Dev Ext 119: VK_EXT_pci_bus_info (2) RDOC 002800: [03:46:46] vk_device_funcs.cpp(3480) - Log - Dev Ext 120: VK_EXT_pipeline_creation_cache_control (3) RDOC 002800: [03:46:46] vk_device_funcs.cpp(3480) - Log - Dev Ext 121: VK_EXT_pipeline_creation_feedback (1) RDOC 002800: [03:46:46] vk_device_funcs.cpp(3480) - Log - Dev Ext 122: VK_EXT_pipeline_robustness (1) RDOC 002800: [03:46:46] vk_device_funcs.cpp(3480) - Log - Dev Ext 123: VK_EXT_post_depth_coverage (1) RDOC 002800: [03:46:46] vk_device_funcs.cpp(3480) - Log - Dev Ext 124: VK_EXT_primitive_topology_list_restart (1) RDOC 002800: [03:46:46] vk_device_funcs.cpp(3480) - Log - Dev Ext 125: VK_EXT_primitives_generated_query (1) RDOC 002800: [03:46:46] vk_device_funcs.cpp(3480) - Log - Dev Ext 126: VK_EXT_private_data (1) RDOC 002800: [03:46:46] vk_device_funcs.cpp(3480) - Log - Dev Ext 127: VK_EXT_provoking_vertex (1) RDOC 002800: [03:46:46] vk_device_funcs.cpp(3480) - Log - Dev Ext 128: VK_EXT_queue_family_foreign (1) RDOC 002800: [03:46:46] vk_device_funcs.cpp(3480) - Log - Dev Ext 129: VK_EXT_robustness2 (1) RDOC 002800: [03:46:46] vk_device_funcs.cpp(3480) - Log - Dev Ext 130: VK_EXT_sample_locations (1) RDOC 002800: [03:46:46] vk_device_funcs.cpp(3480) - Log - Dev Ext 131: VK_EXT_sampler_filter_minmax (2) RDOC 002800: [03:46:46] vk_device_funcs.cpp(3480) - Log - Dev Ext 132: VK_EXT_scalar_block_layout (1) RDOC 002800: [03:46:46] vk_device_funcs.cpp(3480) - Log - Dev Ext 133: VK_EXT_separate_stencil_usage (1) RDOC 002800: [03:46:46] vk_device_funcs.cpp(3480) - Log - Dev Ext 134: VK_EXT_shader_atomic_float (1) RDOC 002800: [03:46:46] vk_device_funcs.cpp(3480) - Log - Dev Ext 135: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 002800: [03:46:46] vk_device_funcs.cpp(3480) - Log - Dev Ext 136: VK_EXT_shader_image_atomic_int64 (1) RDOC 002800: [03:46:46] vk_device_funcs.cpp(3480) - Log - Dev Ext 137: VK_EXT_shader_module_identifier (1) RDOC 002800: [03:46:46] vk_device_funcs.cpp(3480) - Log - Dev Ext 138: VK_EXT_shader_object (1) RDOC 002800: [03:46:46] vk_device_funcs.cpp(3480) - Log - Dev Ext 139: VK_EXT_shader_subgroup_ballot (1) RDOC 002800: [03:46:46] vk_device_funcs.cpp(3480) - Log - Dev Ext 140: VK_EXT_shader_subgroup_vote (1) RDOC 002800: [03:46:46] vk_device_funcs.cpp(3480) - Log - Dev Ext 141: VK_EXT_shader_viewport_index_layer (1) RDOC 002800: [03:46:46] vk_device_funcs.cpp(3480) - Log - Dev Ext 142: VK_EXT_subgroup_size_control (2) RDOC 002800: [03:46:46] vk_device_funcs.cpp(3480) - Log - Dev Ext 143: VK_EXT_swapchain_maintenance1 (1) RDOC 002800: [03:46:46] vk_device_funcs.cpp(3480) - Log - Dev Ext 144: VK_EXT_texel_buffer_alignment (1) RDOC 002800: [03:46:46] vk_device_funcs.cpp(3480) - Log - Dev Ext 145: VK_EXT_tooling_info (1) RDOC 002800: [03:46:46] vk_device_funcs.cpp(3480) - Log - Dev Ext 146: VK_EXT_transform_feedback (1) RDOC 002800: [03:46:46] vk_device_funcs.cpp(3480) - Log - Dev Ext 147: VK_EXT_vertex_attribute_divisor (3) RDOC 002800: [03:46:46] vk_device_funcs.cpp(3480) - Log - Dev Ext 148: VK_EXT_vertex_input_dynamic_state (2) RDOC 002800: [03:46:46] vk_device_funcs.cpp(3480) - Log - Dev Ext 149: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 002800: [03:46:46] vk_device_funcs.cpp(3480) - Log - Dev Ext 150: VK_EXT_ycbcr_image_arrays (1) RDOC 002800: [03:46:46] vk_device_funcs.cpp(3480) - Log - Dev Ext 151: VK_NV_clip_space_w_scaling (1) RDOC 002800: [03:46:46] vk_device_funcs.cpp(3480) - Log - Dev Ext 152: VK_NV_copy_memory_indirect (1) RDOC 002800: [03:46:46] vk_device_funcs.cpp(3480) - Log - Dev Ext 153: VK_NV_coverage_reduction_mode (1) RDOC 002800: [03:46:46] vk_device_funcs.cpp(3480) - Log - Dev Ext 154: VK_NV_dedicated_allocation (1) RDOC 002800: [03:46:46] vk_device_funcs.cpp(3480) - Log - Dev Ext 155: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 002800: [03:46:46] vk_device_funcs.cpp(3480) - Log - Dev Ext 156: VK_NV_descriptor_pool_overallocation (1) RDOC 002800: [03:46:46] vk_device_funcs.cpp(3480) - Log - Dev Ext 157: VK_NV_device_diagnostic_checkpoints (2) RDOC 002800: [03:46:46] vk_device_funcs.cpp(3480) - Log - Dev Ext 158: VK_NV_device_diagnostics_config (2) RDOC 002800: [03:46:46] vk_device_funcs.cpp(3480) - Log - Dev Ext 159: VK_NV_device_generated_commands (3) RDOC 002800: [03:46:46] vk_device_funcs.cpp(3480) - Log - Dev Ext 160: VK_NV_device_generated_commands_compute (2) RDOC 002800: [03:46:46] vk_device_funcs.cpp(3480) - Log - Dev Ext 161: VK_NV_external_memory (1) RDOC 002800: [03:46:46] vk_device_funcs.cpp(3480) - Log - Dev Ext 162: VK_NV_external_memory_win32 (1) RDOC 002800: [03:46:46] vk_device_funcs.cpp(3480) - Log - Dev Ext 163: VK_NV_fill_rectangle (1) RDOC 002800: [03:46:46] vk_device_funcs.cpp(3480) - Log - Dev Ext 164: VK_NV_fragment_coverage_to_color (1) RDOC 002800: [03:46:46] vk_device_funcs.cpp(3480) - Log - Dev Ext 165: VK_NV_framebuffer_mixed_samples (1) RDOC 002800: [03:46:46] vk_device_funcs.cpp(3480) - Log - Dev Ext 166: VK_NV_geometry_shader_passthrough (1) RDOC 002800: [03:46:46] vk_device_funcs.cpp(3480) - Log - Dev Ext 167: VK_NV_inherited_viewport_scissor (1) RDOC 002800: [03:46:46] vk_device_funcs.cpp(3480) - Log - Dev Ext 168: VK_NV_linear_color_attachment (1) RDOC 002800: [03:46:46] vk_device_funcs.cpp(3480) - Log - Dev Ext 169: VK_NV_low_latency (1) RDOC 002800: [03:46:46] vk_device_funcs.cpp(3480) - Log - Dev Ext 170: VK_NV_low_latency2 (2) RDOC 002800: [03:46:46] vk_device_funcs.cpp(3480) - Log - Dev Ext 171: VK_NV_memory_decompression (1) RDOC 002800: [03:46:46] vk_device_funcs.cpp(3480) - Log - Dev Ext 172: VK_NV_sample_mask_override_coverage (1) RDOC 002800: [03:46:46] vk_device_funcs.cpp(3480) - Log - Dev Ext 173: VK_NV_shader_sm_builtins (1) RDOC 002800: [03:46:46] vk_device_funcs.cpp(3480) - Log - Dev Ext 174: VK_NV_shader_subgroup_partitioned (1) RDOC 002800: [03:46:46] vk_device_funcs.cpp(3480) - Log - Dev Ext 175: VK_NV_viewport_array2 (1) RDOC 002800: [03:46:46] vk_device_funcs.cpp(3480) - Log - Dev Ext 176: VK_NV_viewport_swizzle (1) RDOC 002800: [03:46:46] vk_device_funcs.cpp(3480) - Log - Dev Ext 177: VK_NV_win32_keyed_mutex (2) RDOC 002800: [03:46:46] vk_device_funcs.cpp(3480) - Log - Dev Ext 178: VK_NVX_multiview_per_view_attributes (1) RDOC 002800: [03:46:46] vk_device_funcs.cpp(3480) - Log - Dev Ext 179: VK_AMD_buffer_marker (1) RDOC 002800: [03:46:47] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002800: [03:46:47] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002800: [03:46:47] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002800: [03:46:47] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002800: [03:46:47] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002800: [03:46:47] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002800: [03:46:47] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002800: [03:46:47] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 002800: [03:46:47] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 002800: [03:46:47] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 002800: [03:46:47] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 002800: [03:46:47] vk_debug.cpp(3318) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 002800: [03:46:47] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 002800: [03:46:47] vk_debug.cpp(3330) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 002800: [03:46:47] vk_core.cpp(2946) - Log - Timer chunk initialisation - 92.805 ms RDOC 002800: [03:46:47] replay_controller.cpp(1934) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:751 Log: Running Vulkan test on NVIDIA GeForce GT 1030 (version 1.3)
RDOC 010120: [03:46:47] core.cpp( 501) - Log - RenderDoc v1.33 Windows 64-bit Release (45db4fef3393ed05c306b8929cbaa0dae4bc9298) loaded in replay application RDOC 010120: [03:46:47] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010120: [03:46:47] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 010120: [03:46:47] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 010120: [03:46:47] win32_process.cpp( 610) - Log - Injecting renderdoc into process 8624 RDOC 008624: [03:46:47] core.cpp( 501) - Log - RenderDoc v1.33 Windows 64-bit Release (45db4fef3393ed05c306b8929cbaa0dae4bc9298) capturing application RDOC 008624: [03:46:47] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 008624: [03:46:47] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 008624: [03:46:47] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 008624: [03:46:47] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 008624: [03:46:47] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 008624: [03:46:47] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 008624: [03:46:47] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 008624: [03:46:47] d3d12_hooks.cpp( 491) - Log - Registering D3D12 hooks RDOC 008624: [03:46:47] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 008624: [03:46:47] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 008624: [03:46:47] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 008624: [03:46:47] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 008624: [03:46:47] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 010120: [03:46:47] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [8624] RDOC 008624: [03:46:48] core.cpp(2011) - Log - Adding Vulkan device frame capturer for 0x0000026E7BCD15D0 RDOC 008624: [03:46:48] vk_device_funcs.cpp( 939) - Log - Initialised capture layer in Vulkan instance. RDOC 008624: [03:46:48] vk_device_funcs.cpp(1514) - Log - physical device 0: NVIDIA GeForce GT 1030 (ver 551.76 patch 0x0) - 10de:1d01 RDOC 008624: [03:46:48] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 008624: [03:46:48] vk_device_funcs.cpp(4389) - Log - Created capture device from physical device 0 RDOC 008624: [03:46:48] vk_common.cpp(1091) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 008624: [03:46:48] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008624: [03:46:48] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008624: [03:46:48] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008624: [03:46:48] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008624: [03:46:48] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008624: [03:46:48] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008624: [03:46:48] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008624: [03:46:48] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 008624: [03:46:48] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 008624: [03:46:48] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 008624: [03:46:48] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 008624: [03:46:48] vk_core.cpp(2132) - Log - Starting capture RDOC 008624: [03:46:48] vk_core.cpp(2136) - Log - Creating desired queue as none was obtained by the application RDOC 008624: [03:46:48] resource_manager.h(1469) - Log - Preparing up to 11 potentially dirty resources RDOC 008624: [03:46:48] resource_manager.h(1526) - Log - Prepared 3 dirty resources, postponed 0, skipped 0 RDOC 008624: [03:46:48] vk_core.cpp(2275) - Log - Finished capture, Frame 4294967295 RDOC 010120: [03:46:48] target_control.cpp( 890) - Log - Used API: Vulkan (Not presenting & supported) RDOC 008624: [03:46:48] resource_manager.h(1538) - Log - Checking 3 resources with initial contents against 15 referenced resources RDOC 008624: [03:46:48] resource_manager.h(1642) - Log - Serialised 3 resources, skipped 0 unreferenced RDOC 008624: [03:46:48] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 3517312 bytes to 19753 (0.56 %) RDOC 008624: [03:46:48] vk_core.cpp(2690) - Log - Captured Vulkan frame with 3.354370 MB capture section in 0.055215 seconds RDOC 008624: [03:46:48] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Compute_Only\capture_capture.rdc RDOC 008624: [03:46:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Compute_Only\capture_capture.rdc RDOC 010120: [03:46:48] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 4294967295) (19901 bytes) (time 1716950808) 0 byte thumbnail RDOC 010120: [03:46:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Compute_Only\capture_capture.rdc RDOC 010120: [03:46:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010120: [03:46:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010120: [03:46:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010120: [03:46:49] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 010120: [03:46:49] vk_device_funcs.cpp( 300) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 010120: [03:46:49] vk_device_funcs.cpp( 300) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 010120: [03:46:49] vk_device_funcs.cpp( 300) - Log - Inst Ext 2: VK_EXT_surface_maintenance1 RDOC 010120: [03:46:49] vk_device_funcs.cpp( 300) - Log - Inst Ext 3: VK_EXT_swapchain_colorspace RDOC 010120: [03:46:49] vk_device_funcs.cpp( 300) - Log - Inst Ext 4: VK_KHR_device_group_creation RDOC 010120: [03:46:49] vk_device_funcs.cpp( 300) - Log - Inst Ext 5: VK_KHR_external_fence_capabilities RDOC 010120: [03:46:49] vk_device_funcs.cpp( 300) - Log - Inst Ext 6: VK_KHR_external_memory_capabilities RDOC 010120: [03:46:49] vk_device_funcs.cpp( 300) - Log - Inst Ext 7: VK_KHR_external_semaphore_capabilities RDOC 010120: [03:46:49] vk_device_funcs.cpp( 300) - Log - Inst Ext 8: VK_KHR_get_physical_device_properties2 RDOC 010120: [03:46:49] vk_device_funcs.cpp( 300) - Log - Inst Ext 9: VK_KHR_get_surface_capabilities2 RDOC 010120: [03:46:49] vk_device_funcs.cpp( 300) - Log - Inst Ext 10: VK_KHR_portability_enumeration RDOC 010120: [03:46:49] vk_device_funcs.cpp( 300) - Log - Inst Ext 11: VK_KHR_surface RDOC 010120: [03:46:49] vk_device_funcs.cpp( 300) - Log - Inst Ext 12: VK_KHR_surface_protected_capabilities RDOC 010120: [03:46:49] vk_device_funcs.cpp( 300) - Log - Inst Ext 13: VK_KHR_win32_surface RDOC 010120: [03:46:49] vk_device_funcs.cpp( 300) - Log - Inst Ext 14: VK_LUNARG_direct_driver_loading RDOC 010120: [03:46:49] vk_device_funcs.cpp( 300) - Log - Inst Ext 15: VK_NV_external_memory_capabilities RDOC 010120: [03:46:49] vk_device_funcs.cpp( 307) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 010120: [03:46:49] vk_device_funcs.cpp( 307) - Log - Inst Layer 1: VK_LAYER_KHRONOS_shader_object RDOC 010120: [03:46:49] vk_device_funcs.cpp( 307) - Log - Inst Layer 2: VK_LAYER_KHRONOS_synchronization2 RDOC 010120: [03:46:49] vk_device_funcs.cpp( 307) - Log - Inst Layer 3: VK_LAYER_KHRONOS_validation RDOC 010120: [03:46:49] vk_device_funcs.cpp( 307) - Log - Inst Layer 4: VK_LAYER_LUNARG_api_dump RDOC 010120: [03:46:49] vk_device_funcs.cpp( 307) - Log - Inst Layer 5: VK_LAYER_LUNARG_gfxreconstruct RDOC 010120: [03:46:49] vk_device_funcs.cpp( 307) - Log - Inst Layer 6: VK_LAYER_LUNARG_monitor RDOC 010120: [03:46:49] vk_device_funcs.cpp( 307) - Log - Inst Layer 7: VK_LAYER_LUNARG_screenshot RDOC 010120: [03:46:49] vk_device_funcs.cpp( 307) - Log - Inst Layer 8: VK_LAYER_NV_optimus RDOC 010120: [03:46:49] vk_device_funcs.cpp( 307) - Log - Inst Layer 9: VK_LAYER_RENDERDOC_Capture RDOC 010120: [03:46:49] vk_device_funcs.cpp( 356) - Log - Enabling VK_EXT_debug_utils RDOC 010120: [03:46:49] vk_replay.cpp(5182) - Log - Created device. RDOC 010120: [03:46:49] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010120: [03:46:49] vk_device_funcs.cpp(1221) - Log - Replay has physical device 0 available: RDOC 010120: [03:46:49] vk_device_funcs.cpp(1224) - Log - - NVIDIA GeForce GT 1030 (ver 551.76 patch 0x0) - 10de:1d01 RDOC 010120: [03:46:49] vk_device_funcs.cpp(1232) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (551.76) - CTS 1.3.7.2 RDOC 010120: [03:46:49] vk_device_funcs.cpp(1401) - Log - Found capture physical device 0: RDOC 010120: [03:46:49] vk_device_funcs.cpp(1404) - Log - - NVIDIA GeForce GT 1030 (ver 551.76 patch 0x0) - 10de:1d01 RDOC 010120: [03:46:49] vk_device_funcs.cpp(1411) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (551.76) - CTS 1.3.7.2 RDOC 010120: [03:46:49] vk_device_funcs.cpp(1415) - Log - Mapping during replay to best-match physical device 0 RDOC 010120: [03:46:49] vk_device_funcs.cpp(1689) - Log - Creating replay device from physical device 0 RDOC 010120: [03:46:49] vk_common.cpp(1091) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 010120: [03:46:49] vk_device_funcs.cpp(1823) - Log - Enabling VK_KHR_driver_properties RDOC 010120: [03:46:49] vk_device_funcs.cpp(1831) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 010120: [03:46:49] vk_device_funcs.cpp(1843) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 010120: [03:46:49] vk_device_funcs.cpp(1854) - Log - Enabling VK_EXT_transform_feedback extension RDOC 010120: [03:46:49] vk_device_funcs.cpp(1871) - Log - Enabling VK_EXT_scalar_block_layout extension RDOC 010120: [03:46:49] vk_device_funcs.cpp(1891) - Log - Enabling VK_KHR_buffer_device_address RDOC 010120: [03:46:49] vk_device_funcs.cpp(1948) - Log - Capture describes queue family 0: RDOC 010120: [03:46:49] vk_device_funcs.cpp(1950) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 010120: [03:46:49] vk_device_funcs.cpp(1955) - Log - 64 timestamp bits (1,1,1) granularity RDOC 010120: [03:46:49] vk_device_funcs.cpp(1965) - Log - (identity match) RDOC 010120: [03:46:49] vk_device_funcs.cpp(2100) - Log - Remapping to queue family 0: RDOC 010120: [03:46:49] vk_device_funcs.cpp(2102) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 010120: [03:46:49] vk_device_funcs.cpp(2107) - Log - 64 timestamp bits (1,1,1) granularity RDOC 010120: [03:46:49] vk_device_funcs.cpp(1948) - Log - Capture describes queue family 1: RDOC 010120: [03:46:49] vk_device_funcs.cpp(1950) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 010120: [03:46:49] vk_device_funcs.cpp(1955) - Log - 64 timestamp bits (1,1,1) granularity RDOC 010120: [03:46:49] vk_device_funcs.cpp(1965) - Log - (identity match) RDOC 010120: [03:46:49] vk_device_funcs.cpp(2100) - Log - Remapping to queue family 1: RDOC 010120: [03:46:49] vk_device_funcs.cpp(2102) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 010120: [03:46:49] vk_device_funcs.cpp(2107) - Log - 64 timestamp bits (1,1,1) granularity RDOC 010120: [03:46:49] vk_device_funcs.cpp(1948) - Log - Capture describes queue family 2: RDOC 010120: [03:46:49] vk_device_funcs.cpp(1950) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 010120: [03:46:49] vk_device_funcs.cpp(1955) - Log - 64 timestamp bits (1,1,1) granularity RDOC 010120: [03:46:49] vk_device_funcs.cpp(1965) - Log - (identity match) RDOC 010120: [03:46:49] vk_device_funcs.cpp(2100) - Log - Remapping to queue family 2: RDOC 010120: [03:46:49] vk_device_funcs.cpp(2102) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 010120: [03:46:49] vk_device_funcs.cpp(2107) - Log - 64 timestamp bits (1,1,1) granularity RDOC 010120: [03:46:49] vk_device_funcs.cpp(1948) - Log - Capture describes queue family 3: RDOC 010120: [03:46:49] vk_device_funcs.cpp(1950) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VK_QUEUE_VIDEO_DECODE_BIT_KHR RDOC 010120: [03:46:49] vk_device_funcs.cpp(1955) - Log - 32 timestamp bits (1,1,1) granularity RDOC 010120: [03:46:49] vk_device_funcs.cpp(1965) - Log - (identity match) RDOC 010120: [03:46:49] vk_device_funcs.cpp(2100) - Log - Remapping to queue family 3: RDOC 010120: [03:46:49] vk_device_funcs.cpp(2102) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VK_QUEUE_VIDEO_DECODE_BIT_KHR RDOC 010120: [03:46:49] vk_device_funcs.cpp(2107) - Log - 32 timestamp bits (1,1,1) granularity RDOC 010120: [03:46:49] vk_device_funcs.cpp(3480) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 010120: [03:46:49] vk_device_funcs.cpp(3480) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 010120: [03:46:49] vk_device_funcs.cpp(3480) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 010120: [03:46:49] vk_device_funcs.cpp(3480) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 010120: [03:46:49] vk_device_funcs.cpp(3480) - Log - Dev Ext 4: VK_KHR_calibrated_timestamps (1) RDOC 010120: [03:46:49] vk_device_funcs.cpp(3480) - Log - Dev Ext 5: VK_KHR_copy_commands2 (1) RDOC 010120: [03:46:49] vk_device_funcs.cpp(3480) - Log - Dev Ext 6: VK_KHR_create_renderpass2 (1) RDOC 010120: [03:46:49] vk_device_funcs.cpp(3480) - Log - Dev Ext 7: VK_KHR_dedicated_allocation (3) RDOC 010120: [03:46:49] vk_device_funcs.cpp(3480) - Log - Dev Ext 8: VK_KHR_depth_stencil_resolve (1) RDOC 010120: [03:46:49] vk_device_funcs.cpp(3480) - Log - Dev Ext 9: VK_KHR_descriptor_update_template (1) RDOC 010120: [03:46:49] vk_device_funcs.cpp(3480) - Log - Dev Ext 10: VK_KHR_device_group (4) RDOC 010120: [03:46:49] vk_device_funcs.cpp(3480) - Log - Dev Ext 11: VK_KHR_draw_indirect_count (1) RDOC 010120: [03:46:49] vk_device_funcs.cpp(3480) - Log - Dev Ext 12: VK_KHR_driver_properties (1) RDOC 010120: [03:46:49] vk_device_funcs.cpp(3480) - Log - Dev Ext 13: VK_KHR_dynamic_rendering (1) RDOC 010120: [03:46:49] vk_device_funcs.cpp(3480) - Log - Dev Ext 14: VK_KHR_dynamic_rendering_local_read (1) RDOC 010120: [03:46:49] vk_device_funcs.cpp(3480) - Log - Dev Ext 15: VK_KHR_external_fence (1) RDOC 010120: [03:46:49] vk_device_funcs.cpp(3480) - Log - Dev Ext 16: VK_KHR_external_fence_win32 (1) RDOC 010120: [03:46:49] vk_device_funcs.cpp(3480) - Log - Dev Ext 17: VK_KHR_external_memory (1) RDOC 010120: [03:46:49] vk_device_funcs.cpp(3480) - Log - Dev Ext 18: VK_KHR_external_memory_win32 (1) RDOC 010120: [03:46:49] vk_device_funcs.cpp(3480) - Log - Dev Ext 19: VK_KHR_external_semaphore (1) RDOC 010120: [03:46:49] vk_device_funcs.cpp(3480) - Log - Dev Ext 20: VK_KHR_external_semaphore_win32 (1) RDOC 010120: [03:46:49] vk_device_funcs.cpp(3480) - Log - Dev Ext 21: VK_KHR_format_feature_flags2 (2) RDOC 010120: [03:46:49] vk_device_funcs.cpp(3480) - Log - Dev Ext 22: VK_KHR_get_memory_requirements2 (1) RDOC 010120: [03:46:49] vk_device_funcs.cpp(3480) - Log - Dev Ext 23: VK_KHR_image_format_list (1) RDOC 010120: [03:46:49] vk_device_funcs.cpp(3480) - Log - Dev Ext 24: VK_KHR_imageless_framebuffer (1) RDOC 010120: [03:46:49] vk_device_funcs.cpp(3480) - Log - Dev Ext 25: VK_KHR_index_type_uint8 (1) RDOC 010120: [03:46:49] vk_device_funcs.cpp(3480) - Log - Dev Ext 26: VK_KHR_line_rasterization (1) RDOC 010120: [03:46:49] vk_device_funcs.cpp(3480) - Log - Dev Ext 27: VK_KHR_load_store_op_none (1) RDOC 010120: [03:46:49] vk_device_funcs.cpp(3480) - Log - Dev Ext 28: VK_KHR_maintenance1 (2) RDOC 010120: [03:46:49] vk_device_funcs.cpp(3480) - Log - Dev Ext 29: VK_KHR_maintenance2 (1) RDOC 010120: [03:46:49] vk_device_funcs.cpp(3480) - Log - Dev Ext 30: VK_KHR_maintenance3 (1) RDOC 010120: [03:46:49] vk_device_funcs.cpp(3480) - Log - Dev Ext 31: VK_KHR_maintenance4 (2) RDOC 010120: [03:46:49] vk_device_funcs.cpp(3480) - Log - Dev Ext 32: VK_KHR_maintenance5 (1) RDOC 010120: [03:46:49] vk_device_funcs.cpp(3480) - Log - Dev Ext 33: VK_KHR_maintenance6 (1) RDOC 010120: [03:46:49] vk_device_funcs.cpp(3480) - Log - Dev Ext 34: VK_KHR_map_memory2 (1) RDOC 010120: [03:46:49] vk_device_funcs.cpp(3480) - Log - Dev Ext 35: VK_KHR_multiview (1) RDOC 010120: [03:46:49] vk_device_funcs.cpp(3480) - Log - Dev Ext 36: VK_KHR_pipeline_executable_properties (1) RDOC 010120: [03:46:49] vk_device_funcs.cpp(3480) - Log - Dev Ext 37: VK_KHR_pipeline_library (1) RDOC 010120: [03:46:49] vk_device_funcs.cpp(3480) - Log - Dev Ext 38: VK_KHR_present_id (1) RDOC 010120: [03:46:49] vk_device_funcs.cpp(3480) - Log - Dev Ext 39: VK_KHR_present_wait (1) RDOC 010120: [03:46:49] vk_device_funcs.cpp(3480) - Log - Dev Ext 40: VK_KHR_push_descriptor (2) RDOC 010120: [03:46:49] vk_device_funcs.cpp(3480) - Log - Dev Ext 41: VK_KHR_relaxed_block_layout (1) RDOC 010120: [03:46:49] vk_device_funcs.cpp(3480) - Log - Dev Ext 42: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 010120: [03:46:49] vk_device_funcs.cpp(3480) - Log - Dev Ext 43: VK_KHR_sampler_ycbcr_conversion (14) RDOC 010120: [03:46:49] vk_device_funcs.cpp(3480) - Log - Dev Ext 44: VK_KHR_separate_depth_stencil_layouts (1) RDOC 010120: [03:46:49] vk_device_funcs.cpp(3480) - Log - Dev Ext 45: VK_KHR_shader_atomic_int64 (1) RDOC 010120: [03:46:49] vk_device_funcs.cpp(3480) - Log - Dev Ext 46: VK_KHR_shader_clock (1) RDOC 010120: [03:46:49] vk_device_funcs.cpp(3480) - Log - Dev Ext 47: VK_KHR_shader_draw_parameters (1) RDOC 010120: [03:46:49] vk_device_funcs.cpp(3480) - Log - Dev Ext 48: VK_KHR_shader_expect_assume (1) RDOC 010120: [03:46:49] vk_device_funcs.cpp(3480) - Log - Dev Ext 49: VK_KHR_shader_float16_int8 (1) RDOC 010120: [03:46:49] vk_device_funcs.cpp(3480) - Log - Dev Ext 50: VK_KHR_shader_float_controls (4) RDOC 010120: [03:46:49] vk_device_funcs.cpp(3480) - Log - Dev Ext 51: VK_KHR_shader_float_controls2 (1) RDOC 010120: [03:46:49] vk_device_funcs.cpp(3480) - Log - Dev Ext 52: VK_KHR_shader_integer_dot_product (1) RDOC 010120: [03:46:49] vk_device_funcs.cpp(3480) - Log - Dev Ext 53: VK_KHR_shader_non_semantic_info (1) RDOC 010120: [03:46:49] vk_device_funcs.cpp(3480) - Log - Dev Ext 54: VK_KHR_shader_quad_control (1) RDOC 010120: [03:46:49] vk_device_funcs.cpp(3480) - Log - Dev Ext 55: VK_KHR_shader_subgroup_extended_types (1) RDOC 010120: [03:46:49] vk_device_funcs.cpp(3480) - Log - Dev Ext 56: VK_KHR_shader_subgroup_rotate (2) RDOC 010120: [03:46:49] vk_device_funcs.cpp(3480) - Log - Dev Ext 57: VK_KHR_shader_terminate_invocation (1) RDOC 010120: [03:46:49] vk_device_funcs.cpp(3480) - Log - Dev Ext 58: VK_KHR_spirv_1_4 (1) RDOC 010120: [03:46:49] vk_device_funcs.cpp(3480) - Log - Dev Ext 59: VK_KHR_storage_buffer_storage_class (1) RDOC 010120: [03:46:49] vk_device_funcs.cpp(3480) - Log - Dev Ext 60: VK_KHR_swapchain (70) RDOC 010120: [03:46:49] vk_device_funcs.cpp(3480) - Log - Dev Ext 61: VK_KHR_swapchain_mutable_format (1) RDOC 010120: [03:46:49] vk_device_funcs.cpp(3480) - Log - Dev Ext 62: VK_KHR_synchronization2 (1) RDOC 010120: [03:46:49] vk_device_funcs.cpp(3480) - Log - Dev Ext 63: VK_KHR_timeline_semaphore (2) RDOC 010120: [03:46:49] vk_device_funcs.cpp(3480) - Log - Dev Ext 64: VK_KHR_uniform_buffer_standard_layout (1) RDOC 010120: [03:46:49] vk_device_funcs.cpp(3480) - Log - Dev Ext 65: VK_KHR_variable_pointers (1) RDOC 010120: [03:46:49] vk_device_funcs.cpp(3480) - Log - Dev Ext 66: VK_KHR_vertex_attribute_divisor (1) RDOC 010120: [03:46:49] vk_device_funcs.cpp(3480) - Log - Dev Ext 67: VK_KHR_video_decode_h264 (9) RDOC 010120: [03:46:49] vk_device_funcs.cpp(3480) - Log - Dev Ext 68: VK_KHR_video_decode_h265 (8) RDOC 010120: [03:46:49] vk_device_funcs.cpp(3480) - Log - Dev Ext 69: VK_KHR_video_decode_queue (8) RDOC 010120: [03:46:49] vk_device_funcs.cpp(3480) - Log - Dev Ext 70: VK_KHR_video_maintenance1 (1) RDOC 010120: [03:46:49] vk_device_funcs.cpp(3480) - Log - Dev Ext 71: VK_KHR_video_queue (8) RDOC 010120: [03:46:49] vk_device_funcs.cpp(3480) - Log - Dev Ext 72: VK_KHR_vulkan_memory_model (3) RDOC 010120: [03:46:49] vk_device_funcs.cpp(3480) - Log - Dev Ext 73: VK_KHR_win32_keyed_mutex (1) RDOC 010120: [03:46:49] vk_device_funcs.cpp(3480) - Log - Dev Ext 74: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 010120: [03:46:49] vk_device_funcs.cpp(3480) - Log - Dev Ext 75: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 010120: [03:46:49] vk_device_funcs.cpp(3480) - Log - Dev Ext 76: VK_EXT_4444_formats (1) RDOC 010120: [03:46:49] vk_device_funcs.cpp(3480) - Log - Dev Ext 77: VK_EXT_attachment_feedback_loop_dynamic_state (1) RDOC 010120: [03:46:49] vk_device_funcs.cpp(3480) - Log - Dev Ext 78: VK_EXT_attachment_feedback_loop_layout (2) RDOC 010120: [03:46:49] vk_device_funcs.cpp(3480) - Log - Dev Ext 79: VK_EXT_blend_operation_advanced (2) RDOC 010120: [03:46:49] vk_device_funcs.cpp(3480) - Log - Dev Ext 80: VK_EXT_border_color_swizzle (1) RDOC 010120: [03:46:49] vk_device_funcs.cpp(3480) - Log - Dev Ext 81: VK_EXT_buffer_device_address (2) RDOC 010120: [03:46:49] vk_device_funcs.cpp(3480) - Log - Dev Ext 82: VK_EXT_calibrated_timestamps (2) RDOC 010120: [03:46:49] vk_device_funcs.cpp(3480) - Log - Dev Ext 83: VK_EXT_color_write_enable (1) RDOC 010120: [03:46:49] vk_device_funcs.cpp(3480) - Log - Dev Ext 84: VK_EXT_conditional_rendering (2) RDOC 010120: [03:46:49] vk_device_funcs.cpp(3480) - Log - Dev Ext 85: VK_EXT_conservative_rasterization (1) RDOC 010120: [03:46:49] vk_device_funcs.cpp(3480) - Log - Dev Ext 86: VK_EXT_custom_border_color (12) RDOC 010120: [03:46:49] vk_device_funcs.cpp(3480) - Log - Dev Ext 87: VK_EXT_depth_bias_control (1) RDOC 010120: [03:46:49] vk_device_funcs.cpp(3480) - Log - Dev Ext 88: VK_EXT_depth_clamp_zero_one (1) RDOC 010120: [03:46:49] vk_device_funcs.cpp(3480) - Log - Dev Ext 89: VK_EXT_depth_clip_control (1) RDOC 010120: [03:46:49] vk_device_funcs.cpp(3480) - Log - Dev Ext 90: VK_EXT_depth_clip_enable (1) RDOC 010120: [03:46:49] vk_device_funcs.cpp(3480) - Log - Dev Ext 91: VK_EXT_depth_range_unrestricted (1) RDOC 010120: [03:46:49] vk_device_funcs.cpp(3480) - Log - Dev Ext 92: VK_EXT_descriptor_buffer (1) RDOC 010120: [03:46:49] vk_device_funcs.cpp(3480) - Log - Dev Ext 93: VK_EXT_descriptor_indexing (2) RDOC 010120: [03:46:49] vk_device_funcs.cpp(3480) - Log - Dev Ext 94: VK_EXT_discard_rectangles (2) RDOC 010120: [03:46:49] vk_device_funcs.cpp(3480) - Log - Dev Ext 95: VK_EXT_dynamic_rendering_unused_attachments (1) RDOC 010120: [03:46:49] vk_device_funcs.cpp(3480) - Log - Dev Ext 96: VK_EXT_extended_dynamic_state (1) RDOC 010120: [03:46:49] vk_device_funcs.cpp(3480) - Log - Dev Ext 97: VK_EXT_extended_dynamic_state2 (1) RDOC 010120: [03:46:49] vk_device_funcs.cpp(3480) - Log - Dev Ext 98: VK_EXT_extended_dynamic_state3 (2) RDOC 010120: [03:46:49] vk_device_funcs.cpp(3480) - Log - Dev Ext 99: VK_EXT_external_memory_host (1) RDOC 010120: [03:46:49] vk_device_funcs.cpp(3480) - Log - Dev Ext 100: VK_EXT_fragment_shader_interlock (1) RDOC 010120: [03:46:49] vk_device_funcs.cpp(3480) - Log - Dev Ext 101: VK_EXT_full_screen_exclusive (4) RDOC 010120: [03:46:49] vk_device_funcs.cpp(3480) - Log - Dev Ext 102: VK_EXT_graphics_pipeline_library (1) RDOC 010120: [03:46:49] vk_device_funcs.cpp(3480) - Log - Dev Ext 103: VK_EXT_hdr_metadata (2) RDOC 010120: [03:46:49] vk_device_funcs.cpp(3480) - Log - Dev Ext 104: VK_EXT_host_image_copy (1) RDOC 010120: [03:46:49] vk_device_funcs.cpp(3480) - Log - Dev Ext 105: VK_EXT_host_query_reset (1) RDOC 010120: [03:46:49] vk_device_funcs.cpp(3480) - Log - Dev Ext 106: VK_EXT_image_2d_view_of_3d (1) RDOC 010120: [03:46:49] vk_device_funcs.cpp(3480) - Log - Dev Ext 107: VK_EXT_image_robustness (1) RDOC 010120: [03:46:49] vk_device_funcs.cpp(3480) - Log - Dev Ext 108: VK_EXT_image_sliced_view_of_3d (1) RDOC 010120: [03:46:49] vk_device_funcs.cpp(3480) - Log - Dev Ext 109: VK_EXT_image_view_min_lod (1) RDOC 010120: [03:46:49] vk_device_funcs.cpp(3480) - Log - Dev Ext 110: VK_EXT_index_type_uint8 (1) RDOC 010120: [03:46:49] vk_device_funcs.cpp(3480) - Log - Dev Ext 111: VK_EXT_inline_uniform_block (1) RDOC 010120: [03:46:49] vk_device_funcs.cpp(3480) - Log - Dev Ext 112: VK_EXT_line_rasterization (1) RDOC 010120: [03:46:49] vk_device_funcs.cpp(3480) - Log - Dev Ext 113: VK_EXT_load_store_op_none (1) RDOC 010120: [03:46:49] vk_device_funcs.cpp(3480) - Log - Dev Ext 114: VK_EXT_memory_budget (1) RDOC 010120: [03:46:49] vk_device_funcs.cpp(3480) - Log - Dev Ext 115: VK_EXT_memory_priority (1) RDOC 010120: [03:46:49] vk_device_funcs.cpp(3480) - Log - Dev Ext 116: VK_EXT_multi_draw (1) RDOC 010120: [03:46:49] vk_device_funcs.cpp(3480) - Log - Dev Ext 117: VK_EXT_nested_command_buffer (1) RDOC 010120: [03:46:49] vk_device_funcs.cpp(3480) - Log - Dev Ext 118: VK_EXT_non_seamless_cube_map (1) RDOC 010120: [03:46:49] vk_device_funcs.cpp(3480) - Log - Dev Ext 119: VK_EXT_pci_bus_info (2) RDOC 010120: [03:46:49] vk_device_funcs.cpp(3480) - Log - Dev Ext 120: VK_EXT_pipeline_creation_cache_control (3) RDOC 010120: [03:46:49] vk_device_funcs.cpp(3480) - Log - Dev Ext 121: VK_EXT_pipeline_creation_feedback (1) RDOC 010120: [03:46:49] vk_device_funcs.cpp(3480) - Log - Dev Ext 122: VK_EXT_pipeline_robustness (1) RDOC 010120: [03:46:49] vk_device_funcs.cpp(3480) - Log - Dev Ext 123: VK_EXT_post_depth_coverage (1) RDOC 010120: [03:46:49] vk_device_funcs.cpp(3480) - Log - Dev Ext 124: VK_EXT_primitive_topology_list_restart (1) RDOC 010120: [03:46:49] vk_device_funcs.cpp(3480) - Log - Dev Ext 125: VK_EXT_primitives_generated_query (1) RDOC 010120: [03:46:49] vk_device_funcs.cpp(3480) - Log - Dev Ext 126: VK_EXT_private_data (1) RDOC 010120: [03:46:49] vk_device_funcs.cpp(3480) - Log - Dev Ext 127: VK_EXT_provoking_vertex (1) RDOC 010120: [03:46:49] vk_device_funcs.cpp(3480) - Log - Dev Ext 128: VK_EXT_queue_family_foreign (1) RDOC 010120: [03:46:49] vk_device_funcs.cpp(3480) - Log - Dev Ext 129: VK_EXT_robustness2 (1) RDOC 010120: [03:46:49] vk_device_funcs.cpp(3480) - Log - Dev Ext 130: VK_EXT_sample_locations (1) RDOC 010120: [03:46:49] vk_device_funcs.cpp(3480) - Log - Dev Ext 131: VK_EXT_sampler_filter_minmax (2) RDOC 010120: [03:46:49] vk_device_funcs.cpp(3480) - Log - Dev Ext 132: VK_EXT_scalar_block_layout (1) RDOC 010120: [03:46:49] vk_device_funcs.cpp(3480) - Log - Dev Ext 133: VK_EXT_separate_stencil_usage (1) RDOC 010120: [03:46:49] vk_device_funcs.cpp(3480) - Log - Dev Ext 134: VK_EXT_shader_atomic_float (1) RDOC 010120: [03:46:49] vk_device_funcs.cpp(3480) - Log - Dev Ext 135: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 010120: [03:46:49] vk_device_funcs.cpp(3480) - Log - Dev Ext 136: VK_EXT_shader_image_atomic_int64 (1) RDOC 010120: [03:46:49] vk_device_funcs.cpp(3480) - Log - Dev Ext 137: VK_EXT_shader_module_identifier (1) RDOC 010120: [03:46:49] vk_device_funcs.cpp(3480) - Log - Dev Ext 138: VK_EXT_shader_object (1) RDOC 010120: [03:46:49] vk_device_funcs.cpp(3480) - Log - Dev Ext 139: VK_EXT_shader_subgroup_ballot (1) RDOC 010120: [03:46:49] vk_device_funcs.cpp(3480) - Log - Dev Ext 140: VK_EXT_shader_subgroup_vote (1) RDOC 010120: [03:46:49] vk_device_funcs.cpp(3480) - Log - Dev Ext 141: VK_EXT_shader_viewport_index_layer (1) RDOC 010120: [03:46:49] vk_device_funcs.cpp(3480) - Log - Dev Ext 142: VK_EXT_subgroup_size_control (2) RDOC 010120: [03:46:49] vk_device_funcs.cpp(3480) - Log - Dev Ext 143: VK_EXT_swapchain_maintenance1 (1) RDOC 010120: [03:46:49] vk_device_funcs.cpp(3480) - Log - Dev Ext 144: VK_EXT_texel_buffer_alignment (1) RDOC 010120: [03:46:49] vk_device_funcs.cpp(3480) - Log - Dev Ext 145: VK_EXT_tooling_info (1) RDOC 010120: [03:46:49] vk_device_funcs.cpp(3480) - Log - Dev Ext 146: VK_EXT_transform_feedback (1) RDOC 010120: [03:46:49] vk_device_funcs.cpp(3480) - Log - Dev Ext 147: VK_EXT_vertex_attribute_divisor (3) RDOC 010120: [03:46:49] vk_device_funcs.cpp(3480) - Log - Dev Ext 148: VK_EXT_vertex_input_dynamic_state (2) RDOC 010120: [03:46:49] vk_device_funcs.cpp(3480) - Log - Dev Ext 149: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 010120: [03:46:49] vk_device_funcs.cpp(3480) - Log - Dev Ext 150: VK_EXT_ycbcr_image_arrays (1) RDOC 010120: [03:46:49] vk_device_funcs.cpp(3480) - Log - Dev Ext 151: VK_NV_clip_space_w_scaling (1) RDOC 010120: [03:46:49] vk_device_funcs.cpp(3480) - Log - Dev Ext 152: VK_NV_copy_memory_indirect (1) RDOC 010120: [03:46:49] vk_device_funcs.cpp(3480) - Log - Dev Ext 153: VK_NV_coverage_reduction_mode (1) RDOC 010120: [03:46:49] vk_device_funcs.cpp(3480) - Log - Dev Ext 154: VK_NV_dedicated_allocation (1) RDOC 010120: [03:46:49] vk_device_funcs.cpp(3480) - Log - Dev Ext 155: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 010120: [03:46:49] vk_device_funcs.cpp(3480) - Log - Dev Ext 156: VK_NV_descriptor_pool_overallocation (1) RDOC 010120: [03:46:49] vk_device_funcs.cpp(3480) - Log - Dev Ext 157: VK_NV_device_diagnostic_checkpoints (2) RDOC 010120: [03:46:49] vk_device_funcs.cpp(3480) - Log - Dev Ext 158: VK_NV_device_diagnostics_config (2) RDOC 010120: [03:46:49] vk_device_funcs.cpp(3480) - Log - Dev Ext 159: VK_NV_device_generated_commands (3) RDOC 010120: [03:46:49] vk_device_funcs.cpp(3480) - Log - Dev Ext 160: VK_NV_device_generated_commands_compute (2) RDOC 010120: [03:46:49] vk_device_funcs.cpp(3480) - Log - Dev Ext 161: VK_NV_external_memory (1) RDOC 010120: [03:46:49] vk_device_funcs.cpp(3480) - Log - Dev Ext 162: VK_NV_external_memory_win32 (1) RDOC 010120: [03:46:49] vk_device_funcs.cpp(3480) - Log - Dev Ext 163: VK_NV_fill_rectangle (1) RDOC 010120: [03:46:49] vk_device_funcs.cpp(3480) - Log - Dev Ext 164: VK_NV_fragment_coverage_to_color (1) RDOC 010120: [03:46:49] vk_device_funcs.cpp(3480) - Log - Dev Ext 165: VK_NV_framebuffer_mixed_samples (1) RDOC 010120: [03:46:49] vk_device_funcs.cpp(3480) - Log - Dev Ext 166: VK_NV_geometry_shader_passthrough (1) RDOC 010120: [03:46:49] vk_device_funcs.cpp(3480) - Log - Dev Ext 167: VK_NV_inherited_viewport_scissor (1) RDOC 010120: [03:46:49] vk_device_funcs.cpp(3480) - Log - Dev Ext 168: VK_NV_linear_color_attachment (1) RDOC 010120: [03:46:49] vk_device_funcs.cpp(3480) - Log - Dev Ext 169: VK_NV_low_latency (1) RDOC 010120: [03:46:49] vk_device_funcs.cpp(3480) - Log - Dev Ext 170: VK_NV_low_latency2 (2) RDOC 010120: [03:46:49] vk_device_funcs.cpp(3480) - Log - Dev Ext 171: VK_NV_memory_decompression (1) RDOC 010120: [03:46:49] vk_device_funcs.cpp(3480) - Log - Dev Ext 172: VK_NV_sample_mask_override_coverage (1) RDOC 010120: [03:46:49] vk_device_funcs.cpp(3480) - Log - Dev Ext 173: VK_NV_shader_sm_builtins (1) RDOC 010120: [03:46:49] vk_device_funcs.cpp(3480) - Log - Dev Ext 174: VK_NV_shader_subgroup_partitioned (1) RDOC 010120: [03:46:49] vk_device_funcs.cpp(3480) - Log - Dev Ext 175: VK_NV_viewport_array2 (1) RDOC 010120: [03:46:49] vk_device_funcs.cpp(3480) - Log - Dev Ext 176: VK_NV_viewport_swizzle (1) RDOC 010120: [03:46:49] vk_device_funcs.cpp(3480) - Log - Dev Ext 177: VK_NV_win32_keyed_mutex (2) RDOC 010120: [03:46:49] vk_device_funcs.cpp(3480) - Log - Dev Ext 178: VK_NVX_multiview_per_view_attributes (1) RDOC 010120: [03:46:49] vk_device_funcs.cpp(3480) - Log - Dev Ext 179: VK_AMD_buffer_marker (1) RDOC 010120: [03:46:49] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010120: [03:46:49] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010120: [03:46:49] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010120: [03:46:49] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010120: [03:46:49] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010120: [03:46:49] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010120: [03:46:49] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010120: [03:46:49] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 010120: [03:46:49] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 010120: [03:46:49] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 010120: [03:46:49] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 010120: [03:46:49] vk_debug.cpp(3318) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 010120: [03:46:49] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 010120: [03:46:49] vk_debug.cpp(3330) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 010120: [03:46:49] vk_core.cpp(2946) - Log - Timer chunk initialisation - 82.392 ms RDOC 010120: [03:46:49] replay_controller.cpp(1934) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:751 Log: Running Vulkan test on NVIDIA GeForce GT 1030 (version 1.3)
RDOC 002152: [03:46:50] core.cpp( 501) - Log - RenderDoc v1.33 Windows 64-bit Release (45db4fef3393ed05c306b8929cbaa0dae4bc9298) loaded in replay application RDOC 002152: [03:46:50] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 002152: [03:46:50] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 002152: [03:46:50] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 002152: [03:46:50] win32_process.cpp( 610) - Log - Injecting renderdoc into process 11144 RDOC 011144: [03:46:50] core.cpp( 501) - Log - RenderDoc v1.33 Windows 64-bit Release (45db4fef3393ed05c306b8929cbaa0dae4bc9298) capturing application RDOC 011144: [03:46:50] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011144: [03:46:50] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 011144: [03:46:50] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 011144: [03:46:50] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 011144: [03:46:50] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 011144: [03:46:50] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 011144: [03:46:50] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 011144: [03:46:50] d3d12_hooks.cpp( 491) - Log - Registering D3D12 hooks RDOC 011144: [03:46:50] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 011144: [03:46:50] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 011144: [03:46:50] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 011144: [03:46:50] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 011144: [03:46:50] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 002152: [03:46:50] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [11144] RDOC 011144: [03:46:50] core.cpp(2011) - Log - Adding Vulkan device frame capturer for 0x00000231C3E3E4E0 RDOC 011144: [03:46:50] vk_device_funcs.cpp( 939) - Log - Initialised capture layer in Vulkan instance. RDOC 011144: [03:46:50] vk_device_funcs.cpp(1514) - Log - physical device 0: NVIDIA GeForce GT 1030 (ver 551.76 patch 0x0) - 10de:1d01 RDOC 011144: [03:46:50] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 011144: [03:46:50] vk_device_funcs.cpp(4389) - Log - Created capture device from physical device 0 RDOC 011144: [03:46:50] vk_common.cpp(1091) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 011144: [03:46:50] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011144: [03:46:50] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011144: [03:46:50] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011144: [03:46:50] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011144: [03:46:50] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011144: [03:46:50] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011144: [03:46:50] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011144: [03:46:50] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 011144: [03:46:50] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 011144: [03:46:50] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 011144: [03:46:50] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 011144: [03:46:50] vk_core.cpp(4189) - Log - RegisterSurface() window 000000000045030C RDOC 011144: [03:46:50] core.cpp(2047) - Log - Adding Vulkan frame capturer for 0x00000231C3E3E4E0 / 0x000000000045030C RDOC 011144: [03:46:51] vk_core.cpp(2132) - Log - Starting capture RDOC 011144: [03:46:51] resource_manager.h(1469) - Log - Preparing up to 11 potentially dirty resources RDOC 011144: [03:46:51] resource_manager.h(1526) - Log - Prepared 3 dirty resources, postponed 0, skipped 0 RDOC 011144: [03:46:51] vk_core.cpp(2275) - Log - Finished capture, Frame 5 RDOC 002152: [03:46:51] target_control.cpp( 890) - Log - Used API: Vulkan (Presenting & supported) RDOC 011144: [03:46:51] resource_manager.h(1538) - Log - Checking 3 resources with initial contents against 20 referenced resources RDOC 011144: [03:46:51] resource_manager.h(1642) - Log - Serialised 3 resources, skipped 0 unreferenced RDOC 011144: [03:46:51] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 3521792 bytes to 21069 (0.60 %) RDOC 011144: [03:46:51] vk_core.cpp(2690) - Log - Captured Vulkan frame with 3.358643 MB capture section in 0.056602 seconds RDOC 011144: [03:46:51] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 011144: [03:46:51] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Counters\capture_frame5.rdc RDOC 011144: [03:46:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Counters\capture_frame5.rdc RDOC 002152: [03:46:51] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (30819 bytes) (time 1716950811) 5116 byte thumbnail RDOC 002152: [03:46:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Counters\capture_frame5.rdc RDOC 002152: [03:46:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002152: [03:46:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002152: [03:46:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002152: [03:46:52] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 002152: [03:46:52] vk_device_funcs.cpp( 300) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 002152: [03:46:52] vk_device_funcs.cpp( 300) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 002152: [03:46:52] vk_device_funcs.cpp( 300) - Log - Inst Ext 2: VK_EXT_surface_maintenance1 RDOC 002152: [03:46:52] vk_device_funcs.cpp( 300) - Log - Inst Ext 3: VK_EXT_swapchain_colorspace RDOC 002152: [03:46:52] vk_device_funcs.cpp( 300) - Log - Inst Ext 4: VK_KHR_device_group_creation RDOC 002152: [03:46:52] vk_device_funcs.cpp( 300) - Log - Inst Ext 5: VK_KHR_external_fence_capabilities RDOC 002152: [03:46:52] vk_device_funcs.cpp( 300) - Log - Inst Ext 6: VK_KHR_external_memory_capabilities RDOC 002152: [03:46:52] vk_device_funcs.cpp( 300) - Log - Inst Ext 7: VK_KHR_external_semaphore_capabilities RDOC 002152: [03:46:52] vk_device_funcs.cpp( 300) - Log - Inst Ext 8: VK_KHR_get_physical_device_properties2 RDOC 002152: [03:46:52] vk_device_funcs.cpp( 300) - Log - Inst Ext 9: VK_KHR_get_surface_capabilities2 RDOC 002152: [03:46:52] vk_device_funcs.cpp( 300) - Log - Inst Ext 10: VK_KHR_portability_enumeration RDOC 002152: [03:46:52] vk_device_funcs.cpp( 300) - Log - Inst Ext 11: VK_KHR_surface RDOC 002152: [03:46:52] vk_device_funcs.cpp( 300) - Log - Inst Ext 12: VK_KHR_surface_protected_capabilities RDOC 002152: [03:46:52] vk_device_funcs.cpp( 300) - Log - Inst Ext 13: VK_KHR_win32_surface RDOC 002152: [03:46:52] vk_device_funcs.cpp( 300) - Log - Inst Ext 14: VK_LUNARG_direct_driver_loading RDOC 002152: [03:46:52] vk_device_funcs.cpp( 300) - Log - Inst Ext 15: VK_NV_external_memory_capabilities RDOC 002152: [03:46:52] vk_device_funcs.cpp( 307) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 002152: [03:46:52] vk_device_funcs.cpp( 307) - Log - Inst Layer 1: VK_LAYER_KHRONOS_shader_object RDOC 002152: [03:46:52] vk_device_funcs.cpp( 307) - Log - Inst Layer 2: VK_LAYER_KHRONOS_synchronization2 RDOC 002152: [03:46:52] vk_device_funcs.cpp( 307) - Log - Inst Layer 3: VK_LAYER_KHRONOS_validation RDOC 002152: [03:46:52] vk_device_funcs.cpp( 307) - Log - Inst Layer 4: VK_LAYER_LUNARG_api_dump RDOC 002152: [03:46:52] vk_device_funcs.cpp( 307) - Log - Inst Layer 5: VK_LAYER_LUNARG_gfxreconstruct RDOC 002152: [03:46:52] vk_device_funcs.cpp( 307) - Log - Inst Layer 6: VK_LAYER_LUNARG_monitor RDOC 002152: [03:46:52] vk_device_funcs.cpp( 307) - Log - Inst Layer 7: VK_LAYER_LUNARG_screenshot RDOC 002152: [03:46:52] vk_device_funcs.cpp( 307) - Log - Inst Layer 8: VK_LAYER_NV_optimus RDOC 002152: [03:46:52] vk_device_funcs.cpp( 307) - Log - Inst Layer 9: VK_LAYER_RENDERDOC_Capture RDOC 002152: [03:46:52] vk_device_funcs.cpp( 356) - Log - Enabling VK_EXT_debug_utils RDOC 002152: [03:46:52] vk_replay.cpp(5182) - Log - Created device. RDOC 002152: [03:46:52] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 002152: [03:46:52] vk_device_funcs.cpp(1221) - Log - Replay has physical device 0 available: RDOC 002152: [03:46:52] vk_device_funcs.cpp(1224) - Log - - NVIDIA GeForce GT 1030 (ver 551.76 patch 0x0) - 10de:1d01 RDOC 002152: [03:46:52] vk_device_funcs.cpp(1232) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (551.76) - CTS 1.3.7.2 RDOC 002152: [03:46:52] vk_device_funcs.cpp(1401) - Log - Found capture physical device 0: RDOC 002152: [03:46:52] vk_device_funcs.cpp(1404) - Log - - NVIDIA GeForce GT 1030 (ver 551.76 patch 0x0) - 10de:1d01 RDOC 002152: [03:46:52] vk_device_funcs.cpp(1411) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (551.76) - CTS 1.3.7.2 RDOC 002152: [03:46:52] vk_device_funcs.cpp(1415) - Log - Mapping during replay to best-match physical device 0 RDOC 002152: [03:46:52] vk_device_funcs.cpp(1689) - Log - Creating replay device from physical device 0 RDOC 002152: [03:46:52] vk_common.cpp(1091) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 002152: [03:46:52] vk_device_funcs.cpp(1823) - Log - Enabling VK_KHR_driver_properties RDOC 002152: [03:46:52] vk_device_funcs.cpp(1831) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 002152: [03:46:52] vk_device_funcs.cpp(1843) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 002152: [03:46:52] vk_device_funcs.cpp(1854) - Log - Enabling VK_EXT_transform_feedback extension RDOC 002152: [03:46:52] vk_device_funcs.cpp(1871) - Log - Enabling VK_EXT_scalar_block_layout extension RDOC 002152: [03:46:52] vk_device_funcs.cpp(1891) - Log - Enabling VK_KHR_buffer_device_address RDOC 002152: [03:46:52] vk_device_funcs.cpp(1948) - Log - Capture describes queue family 0: RDOC 002152: [03:46:52] vk_device_funcs.cpp(1950) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 002152: [03:46:52] vk_device_funcs.cpp(1955) - Log - 64 timestamp bits (1,1,1) granularity RDOC 002152: [03:46:52] vk_device_funcs.cpp(1965) - Log - (identity match) RDOC 002152: [03:46:52] vk_device_funcs.cpp(2100) - Log - Remapping to queue family 0: RDOC 002152: [03:46:52] vk_device_funcs.cpp(2102) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 002152: [03:46:52] vk_device_funcs.cpp(2107) - Log - 64 timestamp bits (1,1,1) granularity RDOC 002152: [03:46:52] vk_device_funcs.cpp(1948) - Log - Capture describes queue family 1: RDOC 002152: [03:46:52] vk_device_funcs.cpp(1950) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 002152: [03:46:52] vk_device_funcs.cpp(1955) - Log - 64 timestamp bits (1,1,1) granularity RDOC 002152: [03:46:52] vk_device_funcs.cpp(1965) - Log - (identity match) RDOC 002152: [03:46:52] vk_device_funcs.cpp(2100) - Log - Remapping to queue family 1: RDOC 002152: [03:46:52] vk_device_funcs.cpp(2102) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 002152: [03:46:52] vk_device_funcs.cpp(2107) - Log - 64 timestamp bits (1,1,1) granularity RDOC 002152: [03:46:52] vk_device_funcs.cpp(1948) - Log - Capture describes queue family 2: RDOC 002152: [03:46:52] vk_device_funcs.cpp(1950) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 002152: [03:46:52] vk_device_funcs.cpp(1955) - Log - 64 timestamp bits (1,1,1) granularity RDOC 002152: [03:46:52] vk_device_funcs.cpp(1965) - Log - (identity match) RDOC 002152: [03:46:52] vk_device_funcs.cpp(2100) - Log - Remapping to queue family 2: RDOC 002152: [03:46:52] vk_device_funcs.cpp(2102) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 002152: [03:46:52] vk_device_funcs.cpp(2107) - Log - 64 timestamp bits (1,1,1) granularity RDOC 002152: [03:46:52] vk_device_funcs.cpp(1948) - Log - Capture describes queue family 3: RDOC 002152: [03:46:52] vk_device_funcs.cpp(1950) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VK_QUEUE_VIDEO_DECODE_BIT_KHR RDOC 002152: [03:46:52] vk_device_funcs.cpp(1955) - Log - 32 timestamp bits (1,1,1) granularity RDOC 002152: [03:46:52] vk_device_funcs.cpp(1965) - Log - (identity match) RDOC 002152: [03:46:52] vk_device_funcs.cpp(2100) - Log - Remapping to queue family 3: RDOC 002152: [03:46:52] vk_device_funcs.cpp(2102) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VK_QUEUE_VIDEO_DECODE_BIT_KHR RDOC 002152: [03:46:52] vk_device_funcs.cpp(2107) - Log - 32 timestamp bits (1,1,1) granularity RDOC 002152: [03:46:52] vk_device_funcs.cpp(3480) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 002152: [03:46:52] vk_device_funcs.cpp(3480) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 002152: [03:46:52] vk_device_funcs.cpp(3480) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 002152: [03:46:52] vk_device_funcs.cpp(3480) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 002152: [03:46:52] vk_device_funcs.cpp(3480) - Log - Dev Ext 4: VK_KHR_calibrated_timestamps (1) RDOC 002152: [03:46:52] vk_device_funcs.cpp(3480) - Log - Dev Ext 5: VK_KHR_copy_commands2 (1) RDOC 002152: [03:46:52] vk_device_funcs.cpp(3480) - Log - Dev Ext 6: VK_KHR_create_renderpass2 (1) RDOC 002152: [03:46:52] vk_device_funcs.cpp(3480) - Log - Dev Ext 7: VK_KHR_dedicated_allocation (3) RDOC 002152: [03:46:52] vk_device_funcs.cpp(3480) - Log - Dev Ext 8: VK_KHR_depth_stencil_resolve (1) RDOC 002152: [03:46:52] vk_device_funcs.cpp(3480) - Log - Dev Ext 9: VK_KHR_descriptor_update_template (1) RDOC 002152: [03:46:52] vk_device_funcs.cpp(3480) - Log - Dev Ext 10: VK_KHR_device_group (4) RDOC 002152: [03:46:52] vk_device_funcs.cpp(3480) - Log - Dev Ext 11: VK_KHR_draw_indirect_count (1) RDOC 002152: [03:46:52] vk_device_funcs.cpp(3480) - Log - Dev Ext 12: VK_KHR_driver_properties (1) RDOC 002152: [03:46:52] vk_device_funcs.cpp(3480) - Log - Dev Ext 13: VK_KHR_dynamic_rendering (1) RDOC 002152: [03:46:52] vk_device_funcs.cpp(3480) - Log - Dev Ext 14: VK_KHR_dynamic_rendering_local_read (1) RDOC 002152: [03:46:52] vk_device_funcs.cpp(3480) - Log - Dev Ext 15: VK_KHR_external_fence (1) RDOC 002152: [03:46:52] vk_device_funcs.cpp(3480) - Log - Dev Ext 16: VK_KHR_external_fence_win32 (1) RDOC 002152: [03:46:52] vk_device_funcs.cpp(3480) - Log - Dev Ext 17: VK_KHR_external_memory (1) RDOC 002152: [03:46:52] vk_device_funcs.cpp(3480) - Log - Dev Ext 18: VK_KHR_external_memory_win32 (1) RDOC 002152: [03:46:52] vk_device_funcs.cpp(3480) - Log - Dev Ext 19: VK_KHR_external_semaphore (1) RDOC 002152: [03:46:52] vk_device_funcs.cpp(3480) - Log - Dev Ext 20: VK_KHR_external_semaphore_win32 (1) RDOC 002152: [03:46:52] vk_device_funcs.cpp(3480) - Log - Dev Ext 21: VK_KHR_format_feature_flags2 (2) RDOC 002152: [03:46:52] vk_device_funcs.cpp(3480) - Log - Dev Ext 22: VK_KHR_get_memory_requirements2 (1) RDOC 002152: [03:46:52] vk_device_funcs.cpp(3480) - Log - Dev Ext 23: VK_KHR_image_format_list (1) RDOC 002152: [03:46:52] vk_device_funcs.cpp(3480) - Log - Dev Ext 24: VK_KHR_imageless_framebuffer (1) RDOC 002152: [03:46:52] vk_device_funcs.cpp(3480) - Log - Dev Ext 25: VK_KHR_index_type_uint8 (1) RDOC 002152: [03:46:52] vk_device_funcs.cpp(3480) - Log - Dev Ext 26: VK_KHR_line_rasterization (1) RDOC 002152: [03:46:52] vk_device_funcs.cpp(3480) - Log - Dev Ext 27: VK_KHR_load_store_op_none (1) RDOC 002152: [03:46:52] vk_device_funcs.cpp(3480) - Log - Dev Ext 28: VK_KHR_maintenance1 (2) RDOC 002152: [03:46:52] vk_device_funcs.cpp(3480) - Log - Dev Ext 29: VK_KHR_maintenance2 (1) RDOC 002152: [03:46:52] vk_device_funcs.cpp(3480) - Log - Dev Ext 30: VK_KHR_maintenance3 (1) RDOC 002152: [03:46:52] vk_device_funcs.cpp(3480) - Log - Dev Ext 31: VK_KHR_maintenance4 (2) RDOC 002152: [03:46:52] vk_device_funcs.cpp(3480) - Log - Dev Ext 32: VK_KHR_maintenance5 (1) RDOC 002152: [03:46:52] vk_device_funcs.cpp(3480) - Log - Dev Ext 33: VK_KHR_maintenance6 (1) RDOC 002152: [03:46:52] vk_device_funcs.cpp(3480) - Log - Dev Ext 34: VK_KHR_map_memory2 (1) RDOC 002152: [03:46:52] vk_device_funcs.cpp(3480) - Log - Dev Ext 35: VK_KHR_multiview (1) RDOC 002152: [03:46:52] vk_device_funcs.cpp(3480) - Log - Dev Ext 36: VK_KHR_pipeline_executable_properties (1) RDOC 002152: [03:46:52] vk_device_funcs.cpp(3480) - Log - Dev Ext 37: VK_KHR_pipeline_library (1) RDOC 002152: [03:46:52] vk_device_funcs.cpp(3480) - Log - Dev Ext 38: VK_KHR_present_id (1) RDOC 002152: [03:46:52] vk_device_funcs.cpp(3480) - Log - Dev Ext 39: VK_KHR_present_wait (1) RDOC 002152: [03:46:52] vk_device_funcs.cpp(3480) - Log - Dev Ext 40: VK_KHR_push_descriptor (2) RDOC 002152: [03:46:52] vk_device_funcs.cpp(3480) - Log - Dev Ext 41: VK_KHR_relaxed_block_layout (1) RDOC 002152: [03:46:52] vk_device_funcs.cpp(3480) - Log - Dev Ext 42: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 002152: [03:46:52] vk_device_funcs.cpp(3480) - Log - Dev Ext 43: VK_KHR_sampler_ycbcr_conversion (14) RDOC 002152: [03:46:52] vk_device_funcs.cpp(3480) - Log - Dev Ext 44: VK_KHR_separate_depth_stencil_layouts (1) RDOC 002152: [03:46:52] vk_device_funcs.cpp(3480) - Log - Dev Ext 45: VK_KHR_shader_atomic_int64 (1) RDOC 002152: [03:46:52] vk_device_funcs.cpp(3480) - Log - Dev Ext 46: VK_KHR_shader_clock (1) RDOC 002152: [03:46:52] vk_device_funcs.cpp(3480) - Log - Dev Ext 47: VK_KHR_shader_draw_parameters (1) RDOC 002152: [03:46:52] vk_device_funcs.cpp(3480) - Log - Dev Ext 48: VK_KHR_shader_expect_assume (1) RDOC 002152: [03:46:52] vk_device_funcs.cpp(3480) - Log - Dev Ext 49: VK_KHR_shader_float16_int8 (1) RDOC 002152: [03:46:52] vk_device_funcs.cpp(3480) - Log - Dev Ext 50: VK_KHR_shader_float_controls (4) RDOC 002152: [03:46:52] vk_device_funcs.cpp(3480) - Log - Dev Ext 51: VK_KHR_shader_float_controls2 (1) RDOC 002152: [03:46:52] vk_device_funcs.cpp(3480) - Log - Dev Ext 52: VK_KHR_shader_integer_dot_product (1) RDOC 002152: [03:46:52] vk_device_funcs.cpp(3480) - Log - Dev Ext 53: VK_KHR_shader_non_semantic_info (1) RDOC 002152: [03:46:52] vk_device_funcs.cpp(3480) - Log - Dev Ext 54: VK_KHR_shader_quad_control (1) RDOC 002152: [03:46:52] vk_device_funcs.cpp(3480) - Log - Dev Ext 55: VK_KHR_shader_subgroup_extended_types (1) RDOC 002152: [03:46:52] vk_device_funcs.cpp(3480) - Log - Dev Ext 56: VK_KHR_shader_subgroup_rotate (2) RDOC 002152: [03:46:52] vk_device_funcs.cpp(3480) - Log - Dev Ext 57: VK_KHR_shader_terminate_invocation (1) RDOC 002152: [03:46:52] vk_device_funcs.cpp(3480) - Log - Dev Ext 58: VK_KHR_spirv_1_4 (1) RDOC 002152: [03:46:52] vk_device_funcs.cpp(3480) - Log - Dev Ext 59: VK_KHR_storage_buffer_storage_class (1) RDOC 002152: [03:46:52] vk_device_funcs.cpp(3480) - Log - Dev Ext 60: VK_KHR_swapchain (70) RDOC 002152: [03:46:52] vk_device_funcs.cpp(3480) - Log - Dev Ext 61: VK_KHR_swapchain_mutable_format (1) RDOC 002152: [03:46:52] vk_device_funcs.cpp(3480) - Log - Dev Ext 62: VK_KHR_synchronization2 (1) RDOC 002152: [03:46:52] vk_device_funcs.cpp(3480) - Log - Dev Ext 63: VK_KHR_timeline_semaphore (2) RDOC 002152: [03:46:52] vk_device_funcs.cpp(3480) - Log - Dev Ext 64: VK_KHR_uniform_buffer_standard_layout (1) RDOC 002152: [03:46:52] vk_device_funcs.cpp(3480) - Log - Dev Ext 65: VK_KHR_variable_pointers (1) RDOC 002152: [03:46:52] vk_device_funcs.cpp(3480) - Log - Dev Ext 66: VK_KHR_vertex_attribute_divisor (1) RDOC 002152: [03:46:52] vk_device_funcs.cpp(3480) - Log - Dev Ext 67: VK_KHR_video_decode_h264 (9) RDOC 002152: [03:46:52] vk_device_funcs.cpp(3480) - Log - Dev Ext 68: VK_KHR_video_decode_h265 (8) RDOC 002152: [03:46:52] vk_device_funcs.cpp(3480) - Log - Dev Ext 69: VK_KHR_video_decode_queue (8) RDOC 002152: [03:46:52] vk_device_funcs.cpp(3480) - Log - Dev Ext 70: VK_KHR_video_maintenance1 (1) RDOC 002152: [03:46:52] vk_device_funcs.cpp(3480) - Log - Dev Ext 71: VK_KHR_video_queue (8) RDOC 002152: [03:46:52] vk_device_funcs.cpp(3480) - Log - Dev Ext 72: VK_KHR_vulkan_memory_model (3) RDOC 002152: [03:46:52] vk_device_funcs.cpp(3480) - Log - Dev Ext 73: VK_KHR_win32_keyed_mutex (1) RDOC 002152: [03:46:52] vk_device_funcs.cpp(3480) - Log - Dev Ext 74: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 002152: [03:46:52] vk_device_funcs.cpp(3480) - Log - Dev Ext 75: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 002152: [03:46:52] vk_device_funcs.cpp(3480) - Log - Dev Ext 76: VK_EXT_4444_formats (1) RDOC 002152: [03:46:52] vk_device_funcs.cpp(3480) - Log - Dev Ext 77: VK_EXT_attachment_feedback_loop_dynamic_state (1) RDOC 002152: [03:46:52] vk_device_funcs.cpp(3480) - Log - Dev Ext 78: VK_EXT_attachment_feedback_loop_layout (2) RDOC 002152: [03:46:52] vk_device_funcs.cpp(3480) - Log - Dev Ext 79: VK_EXT_blend_operation_advanced (2) RDOC 002152: [03:46:52] vk_device_funcs.cpp(3480) - Log - Dev Ext 80: VK_EXT_border_color_swizzle (1) RDOC 002152: [03:46:52] vk_device_funcs.cpp(3480) - Log - Dev Ext 81: VK_EXT_buffer_device_address (2) RDOC 002152: [03:46:52] vk_device_funcs.cpp(3480) - Log - Dev Ext 82: VK_EXT_calibrated_timestamps (2) RDOC 002152: [03:46:52] vk_device_funcs.cpp(3480) - Log - Dev Ext 83: VK_EXT_color_write_enable (1) RDOC 002152: [03:46:52] vk_device_funcs.cpp(3480) - Log - Dev Ext 84: VK_EXT_conditional_rendering (2) RDOC 002152: [03:46:52] vk_device_funcs.cpp(3480) - Log - Dev Ext 85: VK_EXT_conservative_rasterization (1) RDOC 002152: [03:46:52] vk_device_funcs.cpp(3480) - Log - Dev Ext 86: VK_EXT_custom_border_color (12) RDOC 002152: [03:46:52] vk_device_funcs.cpp(3480) - Log - Dev Ext 87: VK_EXT_depth_bias_control (1) RDOC 002152: [03:46:52] vk_device_funcs.cpp(3480) - Log - Dev Ext 88: VK_EXT_depth_clamp_zero_one (1) RDOC 002152: [03:46:52] vk_device_funcs.cpp(3480) - Log - Dev Ext 89: VK_EXT_depth_clip_control (1) RDOC 002152: [03:46:52] vk_device_funcs.cpp(3480) - Log - Dev Ext 90: VK_EXT_depth_clip_enable (1) RDOC 002152: [03:46:52] vk_device_funcs.cpp(3480) - Log - Dev Ext 91: VK_EXT_depth_range_unrestricted (1) RDOC 002152: [03:46:52] vk_device_funcs.cpp(3480) - Log - Dev Ext 92: VK_EXT_descriptor_buffer (1) RDOC 002152: [03:46:52] vk_device_funcs.cpp(3480) - Log - Dev Ext 93: VK_EXT_descriptor_indexing (2) RDOC 002152: [03:46:52] vk_device_funcs.cpp(3480) - Log - Dev Ext 94: VK_EXT_discard_rectangles (2) RDOC 002152: [03:46:52] vk_device_funcs.cpp(3480) - Log - Dev Ext 95: VK_EXT_dynamic_rendering_unused_attachments (1) RDOC 002152: [03:46:52] vk_device_funcs.cpp(3480) - Log - Dev Ext 96: VK_EXT_extended_dynamic_state (1) RDOC 002152: [03:46:52] vk_device_funcs.cpp(3480) - Log - Dev Ext 97: VK_EXT_extended_dynamic_state2 (1) RDOC 002152: [03:46:52] vk_device_funcs.cpp(3480) - Log - Dev Ext 98: VK_EXT_extended_dynamic_state3 (2) RDOC 002152: [03:46:52] vk_device_funcs.cpp(3480) - Log - Dev Ext 99: VK_EXT_external_memory_host (1) RDOC 002152: [03:46:52] vk_device_funcs.cpp(3480) - Log - Dev Ext 100: VK_EXT_fragment_shader_interlock (1) RDOC 002152: [03:46:52] vk_device_funcs.cpp(3480) - Log - Dev Ext 101: VK_EXT_full_screen_exclusive (4) RDOC 002152: [03:46:52] vk_device_funcs.cpp(3480) - Log - Dev Ext 102: VK_EXT_graphics_pipeline_library (1) RDOC 002152: [03:46:52] vk_device_funcs.cpp(3480) - Log - Dev Ext 103: VK_EXT_hdr_metadata (2) RDOC 002152: [03:46:52] vk_device_funcs.cpp(3480) - Log - Dev Ext 104: VK_EXT_host_image_copy (1) RDOC 002152: [03:46:52] vk_device_funcs.cpp(3480) - Log - Dev Ext 105: VK_EXT_host_query_reset (1) RDOC 002152: [03:46:52] vk_device_funcs.cpp(3480) - Log - Dev Ext 106: VK_EXT_image_2d_view_of_3d (1) RDOC 002152: [03:46:52] vk_device_funcs.cpp(3480) - Log - Dev Ext 107: VK_EXT_image_robustness (1) RDOC 002152: [03:46:52] vk_device_funcs.cpp(3480) - Log - Dev Ext 108: VK_EXT_image_sliced_view_of_3d (1) RDOC 002152: [03:46:52] vk_device_funcs.cpp(3480) - Log - Dev Ext 109: VK_EXT_image_view_min_lod (1) RDOC 002152: [03:46:52] vk_device_funcs.cpp(3480) - Log - Dev Ext 110: VK_EXT_index_type_uint8 (1) RDOC 002152: [03:46:52] vk_device_funcs.cpp(3480) - Log - Dev Ext 111: VK_EXT_inline_uniform_block (1) RDOC 002152: [03:46:52] vk_device_funcs.cpp(3480) - Log - Dev Ext 112: VK_EXT_line_rasterization (1) RDOC 002152: [03:46:52] vk_device_funcs.cpp(3480) - Log - Dev Ext 113: VK_EXT_load_store_op_none (1) RDOC 002152: [03:46:52] vk_device_funcs.cpp(3480) - Log - Dev Ext 114: VK_EXT_memory_budget (1) RDOC 002152: [03:46:52] vk_device_funcs.cpp(3480) - Log - Dev Ext 115: VK_EXT_memory_priority (1) RDOC 002152: [03:46:52] vk_device_funcs.cpp(3480) - Log - Dev Ext 116: VK_EXT_multi_draw (1) RDOC 002152: [03:46:52] vk_device_funcs.cpp(3480) - Log - Dev Ext 117: VK_EXT_nested_command_buffer (1) RDOC 002152: [03:46:52] vk_device_funcs.cpp(3480) - Log - Dev Ext 118: VK_EXT_non_seamless_cube_map (1) RDOC 002152: [03:46:52] vk_device_funcs.cpp(3480) - Log - Dev Ext 119: VK_EXT_pci_bus_info (2) RDOC 002152: [03:46:52] vk_device_funcs.cpp(3480) - Log - Dev Ext 120: VK_EXT_pipeline_creation_cache_control (3) RDOC 002152: [03:46:52] vk_device_funcs.cpp(3480) - Log - Dev Ext 121: VK_EXT_pipeline_creation_feedback (1) RDOC 002152: [03:46:52] vk_device_funcs.cpp(3480) - Log - Dev Ext 122: VK_EXT_pipeline_robustness (1) RDOC 002152: [03:46:52] vk_device_funcs.cpp(3480) - Log - Dev Ext 123: VK_EXT_post_depth_coverage (1) RDOC 002152: [03:46:52] vk_device_funcs.cpp(3480) - Log - Dev Ext 124: VK_EXT_primitive_topology_list_restart (1) RDOC 002152: [03:46:52] vk_device_funcs.cpp(3480) - Log - Dev Ext 125: VK_EXT_primitives_generated_query (1) RDOC 002152: [03:46:52] vk_device_funcs.cpp(3480) - Log - Dev Ext 126: VK_EXT_private_data (1) RDOC 002152: [03:46:52] vk_device_funcs.cpp(3480) - Log - Dev Ext 127: VK_EXT_provoking_vertex (1) RDOC 002152: [03:46:52] vk_device_funcs.cpp(3480) - Log - Dev Ext 128: VK_EXT_queue_family_foreign (1) RDOC 002152: [03:46:52] vk_device_funcs.cpp(3480) - Log - Dev Ext 129: VK_EXT_robustness2 (1) RDOC 002152: [03:46:52] vk_device_funcs.cpp(3480) - Log - Dev Ext 130: VK_EXT_sample_locations (1) RDOC 002152: [03:46:52] vk_device_funcs.cpp(3480) - Log - Dev Ext 131: VK_EXT_sampler_filter_minmax (2) RDOC 002152: [03:46:52] vk_device_funcs.cpp(3480) - Log - Dev Ext 132: VK_EXT_scalar_block_layout (1) RDOC 002152: [03:46:52] vk_device_funcs.cpp(3480) - Log - Dev Ext 133: VK_EXT_separate_stencil_usage (1) RDOC 002152: [03:46:52] vk_device_funcs.cpp(3480) - Log - Dev Ext 134: VK_EXT_shader_atomic_float (1) RDOC 002152: [03:46:52] vk_device_funcs.cpp(3480) - Log - Dev Ext 135: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 002152: [03:46:52] vk_device_funcs.cpp(3480) - Log - Dev Ext 136: VK_EXT_shader_image_atomic_int64 (1) RDOC 002152: [03:46:52] vk_device_funcs.cpp(3480) - Log - Dev Ext 137: VK_EXT_shader_module_identifier (1) RDOC 002152: [03:46:52] vk_device_funcs.cpp(3480) - Log - Dev Ext 138: VK_EXT_shader_object (1) RDOC 002152: [03:46:52] vk_device_funcs.cpp(3480) - Log - Dev Ext 139: VK_EXT_shader_subgroup_ballot (1) RDOC 002152: [03:46:52] vk_device_funcs.cpp(3480) - Log - Dev Ext 140: VK_EXT_shader_subgroup_vote (1) RDOC 002152: [03:46:52] vk_device_funcs.cpp(3480) - Log - Dev Ext 141: VK_EXT_shader_viewport_index_layer (1) RDOC 002152: [03:46:52] vk_device_funcs.cpp(3480) - Log - Dev Ext 142: VK_EXT_subgroup_size_control (2) RDOC 002152: [03:46:52] vk_device_funcs.cpp(3480) - Log - Dev Ext 143: VK_EXT_swapchain_maintenance1 (1) RDOC 002152: [03:46:52] vk_device_funcs.cpp(3480) - Log - Dev Ext 144: VK_EXT_texel_buffer_alignment (1) RDOC 002152: [03:46:52] vk_device_funcs.cpp(3480) - Log - Dev Ext 145: VK_EXT_tooling_info (1) RDOC 002152: [03:46:52] vk_device_funcs.cpp(3480) - Log - Dev Ext 146: VK_EXT_transform_feedback (1) RDOC 002152: [03:46:52] vk_device_funcs.cpp(3480) - Log - Dev Ext 147: VK_EXT_vertex_attribute_divisor (3) RDOC 002152: [03:46:52] vk_device_funcs.cpp(3480) - Log - Dev Ext 148: VK_EXT_vertex_input_dynamic_state (2) RDOC 002152: [03:46:52] vk_device_funcs.cpp(3480) - Log - Dev Ext 149: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 002152: [03:46:52] vk_device_funcs.cpp(3480) - Log - Dev Ext 150: VK_EXT_ycbcr_image_arrays (1) RDOC 002152: [03:46:52] vk_device_funcs.cpp(3480) - Log - Dev Ext 151: VK_NV_clip_space_w_scaling (1) RDOC 002152: [03:46:52] vk_device_funcs.cpp(3480) - Log - Dev Ext 152: VK_NV_copy_memory_indirect (1) RDOC 002152: [03:46:52] vk_device_funcs.cpp(3480) - Log - Dev Ext 153: VK_NV_coverage_reduction_mode (1) RDOC 002152: [03:46:52] vk_device_funcs.cpp(3480) - Log - Dev Ext 154: VK_NV_dedicated_allocation (1) RDOC 002152: [03:46:52] vk_device_funcs.cpp(3480) - Log - Dev Ext 155: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 002152: [03:46:52] vk_device_funcs.cpp(3480) - Log - Dev Ext 156: VK_NV_descriptor_pool_overallocation (1) RDOC 002152: [03:46:52] vk_device_funcs.cpp(3480) - Log - Dev Ext 157: VK_NV_device_diagnostic_checkpoints (2) RDOC 002152: [03:46:52] vk_device_funcs.cpp(3480) - Log - Dev Ext 158: VK_NV_device_diagnostics_config (2) RDOC 002152: [03:46:52] vk_device_funcs.cpp(3480) - Log - Dev Ext 159: VK_NV_device_generated_commands (3) RDOC 002152: [03:46:52] vk_device_funcs.cpp(3480) - Log - Dev Ext 160: VK_NV_device_generated_commands_compute (2) RDOC 002152: [03:46:52] vk_device_funcs.cpp(3480) - Log - Dev Ext 161: VK_NV_external_memory (1) RDOC 002152: [03:46:52] vk_device_funcs.cpp(3480) - Log - Dev Ext 162: VK_NV_external_memory_win32 (1) RDOC 002152: [03:46:52] vk_device_funcs.cpp(3480) - Log - Dev Ext 163: VK_NV_fill_rectangle (1) RDOC 002152: [03:46:52] vk_device_funcs.cpp(3480) - Log - Dev Ext 164: VK_NV_fragment_coverage_to_color (1) RDOC 002152: [03:46:52] vk_device_funcs.cpp(3480) - Log - Dev Ext 165: VK_NV_framebuffer_mixed_samples (1) RDOC 002152: [03:46:52] vk_device_funcs.cpp(3480) - Log - Dev Ext 166: VK_NV_geometry_shader_passthrough (1) RDOC 002152: [03:46:52] vk_device_funcs.cpp(3480) - Log - Dev Ext 167: VK_NV_inherited_viewport_scissor (1) RDOC 002152: [03:46:52] vk_device_funcs.cpp(3480) - Log - Dev Ext 168: VK_NV_linear_color_attachment (1) RDOC 002152: [03:46:52] vk_device_funcs.cpp(3480) - Log - Dev Ext 169: VK_NV_low_latency (1) RDOC 002152: [03:46:52] vk_device_funcs.cpp(3480) - Log - Dev Ext 170: VK_NV_low_latency2 (2) RDOC 002152: [03:46:52] vk_device_funcs.cpp(3480) - Log - Dev Ext 171: VK_NV_memory_decompression (1) RDOC 002152: [03:46:52] vk_device_funcs.cpp(3480) - Log - Dev Ext 172: VK_NV_sample_mask_override_coverage (1) RDOC 002152: [03:46:52] vk_device_funcs.cpp(3480) - Log - Dev Ext 173: VK_NV_shader_sm_builtins (1) RDOC 002152: [03:46:52] vk_device_funcs.cpp(3480) - Log - Dev Ext 174: VK_NV_shader_subgroup_partitioned (1) RDOC 002152: [03:46:52] vk_device_funcs.cpp(3480) - Log - Dev Ext 175: VK_NV_viewport_array2 (1) RDOC 002152: [03:46:52] vk_device_funcs.cpp(3480) - Log - Dev Ext 176: VK_NV_viewport_swizzle (1) RDOC 002152: [03:46:52] vk_device_funcs.cpp(3480) - Log - Dev Ext 177: VK_NV_win32_keyed_mutex (2) RDOC 002152: [03:46:52] vk_device_funcs.cpp(3480) - Log - Dev Ext 178: VK_NVX_multiview_per_view_attributes (1) RDOC 002152: [03:46:52] vk_device_funcs.cpp(3480) - Log - Dev Ext 179: VK_AMD_buffer_marker (1) RDOC 002152: [03:46:52] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002152: [03:46:52] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002152: [03:46:52] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002152: [03:46:52] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002152: [03:46:52] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002152: [03:46:52] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002152: [03:46:52] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002152: [03:46:52] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 002152: [03:46:52] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 002152: [03:46:52] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 002152: [03:46:52] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 002152: [03:46:52] vk_debug.cpp(3318) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 002152: [03:46:52] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 002152: [03:46:52] vk_debug.cpp(3330) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 002152: [03:46:52] vk_core.cpp(2946) - Log - Timer chunk initialisation - 70.261 ms RDOC 002152: [03:46:52] replay_controller.cpp(1934) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:751 Log: Running Vulkan test on NVIDIA GeForce GT 1030 (version 1.3)
RDOC 011156: [03:46:52] core.cpp( 501) - Log - RenderDoc v1.33 Windows 64-bit Release (45db4fef3393ed05c306b8929cbaa0dae4bc9298) loaded in replay application RDOC 011156: [03:46:52] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011156: [03:46:53] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 011156: [03:46:53] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 011156: [03:46:53] win32_process.cpp( 610) - Log - Injecting renderdoc into process 9528 RDOC 009528: [03:46:53] core.cpp( 501) - Log - RenderDoc v1.33 Windows 64-bit Release (45db4fef3393ed05c306b8929cbaa0dae4bc9298) capturing application RDOC 009528: [03:46:53] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 009528: [03:46:53] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 009528: [03:46:53] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 009528: [03:46:53] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 009528: [03:46:53] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 009528: [03:46:53] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 009528: [03:46:53] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 009528: [03:46:53] d3d12_hooks.cpp( 491) - Log - Registering D3D12 hooks RDOC 009528: [03:46:53] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 009528: [03:46:53] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 009528: [03:46:53] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 009528: [03:46:53] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 009528: [03:46:53] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 011156: [03:46:53] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [9528] RDOC 009528: [03:46:53] core.cpp(2011) - Log - Adding Vulkan device frame capturer for 0x000002A76F9AD490 RDOC 009528: [03:46:53] vk_device_funcs.cpp( 939) - Log - Initialised capture layer in Vulkan instance. RDOC 009528: [03:46:53] vk_device_funcs.cpp(1514) - Log - physical device 0: NVIDIA GeForce GT 1030 (ver 551.76 patch 0x0) - 10de:1d01 RDOC 009528: [03:46:53] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 009528: [03:46:53] vk_device_funcs.cpp(4389) - Log - Created capture device from physical device 0 RDOC 009528: [03:46:53] vk_common.cpp(1091) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 009528: [03:46:53] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009528: [03:46:53] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009528: [03:46:53] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009528: [03:46:53] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009528: [03:46:53] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009528: [03:46:53] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009528: [03:46:53] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009528: [03:46:53] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 009528: [03:46:53] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 009528: [03:46:53] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 009528: [03:46:53] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 009528: [03:46:53] vk_core.cpp(4189) - Log - RegisterSurface() window 0000000000710300 RDOC 009528: [03:46:53] core.cpp(2047) - Log - Adding Vulkan frame capturer for 0x000002A76F9AD490 / 0x0000000000710300 RDOC 009528: [03:46:54] vk_core.cpp(2132) - Log - Starting capture RDOC 009528: [03:46:54] resource_manager.h(1469) - Log - Preparing up to 12 potentially dirty resources RDOC 011156: [03:46:54] target_control.cpp( 890) - Log - Used API: Vulkan (Presenting & supported) RDOC 009528: [03:46:54] resource_manager.h(1526) - Log - Prepared 4 dirty resources, postponed 0, skipped 0 RDOC 009528: [03:46:54] vk_core.cpp(2275) - Log - Finished capture, Frame 5 RDOC 009528: [03:46:54] resource_manager.h(1538) - Log - Checking 4 resources with initial contents against 23 referenced resources RDOC 009528: [03:46:54] resource_manager.h(1642) - Log - Serialised 3 resources, skipped 1 unreferenced RDOC 009528: [03:46:54] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 24000 bytes to 9068 (37.78 %) RDOC 009528: [03:46:54] vk_core.cpp(2690) - Log - Captured Vulkan frame with 0.022888 MB capture section in 0.065412 seconds RDOC 009528: [03:46:54] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 6569 bytes to 6569 (100.00 %) RDOC 009528: [03:46:54] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Dedicated_Allocation\capture_frame5.rdc RDOC 009528: [03:46:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Dedicated_Allocation\capture_frame5.rdc RDOC 011156: [03:46:54] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (27393 bytes) (time 1716950814) 11541 byte thumbnail RDOC 011156: [03:46:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Dedicated_Allocation\capture_frame5.rdc RDOC 011156: [03:46:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011156: [03:46:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011156: [03:46:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011156: [03:46:55] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 011156: [03:46:55] vk_device_funcs.cpp( 300) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 011156: [03:46:55] vk_device_funcs.cpp( 300) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 011156: [03:46:55] vk_device_funcs.cpp( 300) - Log - Inst Ext 2: VK_EXT_surface_maintenance1 RDOC 011156: [03:46:55] vk_device_funcs.cpp( 300) - Log - Inst Ext 3: VK_EXT_swapchain_colorspace RDOC 011156: [03:46:55] vk_device_funcs.cpp( 300) - Log - Inst Ext 4: VK_KHR_device_group_creation RDOC 011156: [03:46:55] vk_device_funcs.cpp( 300) - Log - Inst Ext 5: VK_KHR_external_fence_capabilities RDOC 011156: [03:46:55] vk_device_funcs.cpp( 300) - Log - Inst Ext 6: VK_KHR_external_memory_capabilities RDOC 011156: [03:46:55] vk_device_funcs.cpp( 300) - Log - Inst Ext 7: VK_KHR_external_semaphore_capabilities RDOC 011156: [03:46:55] vk_device_funcs.cpp( 300) - Log - Inst Ext 8: VK_KHR_get_physical_device_properties2 RDOC 011156: [03:46:55] vk_device_funcs.cpp( 300) - Log - Inst Ext 9: VK_KHR_get_surface_capabilities2 RDOC 011156: [03:46:55] vk_device_funcs.cpp( 300) - Log - Inst Ext 10: VK_KHR_portability_enumeration RDOC 011156: [03:46:55] vk_device_funcs.cpp( 300) - Log - Inst Ext 11: VK_KHR_surface RDOC 011156: [03:46:55] vk_device_funcs.cpp( 300) - Log - Inst Ext 12: VK_KHR_surface_protected_capabilities RDOC 011156: [03:46:55] vk_device_funcs.cpp( 300) - Log - Inst Ext 13: VK_KHR_win32_surface RDOC 011156: [03:46:55] vk_device_funcs.cpp( 300) - Log - Inst Ext 14: VK_LUNARG_direct_driver_loading RDOC 011156: [03:46:55] vk_device_funcs.cpp( 300) - Log - Inst Ext 15: VK_NV_external_memory_capabilities RDOC 011156: [03:46:55] vk_device_funcs.cpp( 307) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 011156: [03:46:55] vk_device_funcs.cpp( 307) - Log - Inst Layer 1: VK_LAYER_KHRONOS_shader_object RDOC 011156: [03:46:55] vk_device_funcs.cpp( 307) - Log - Inst Layer 2: VK_LAYER_KHRONOS_synchronization2 RDOC 011156: [03:46:55] vk_device_funcs.cpp( 307) - Log - Inst Layer 3: VK_LAYER_KHRONOS_validation RDOC 011156: [03:46:55] vk_device_funcs.cpp( 307) - Log - Inst Layer 4: VK_LAYER_LUNARG_api_dump RDOC 011156: [03:46:55] vk_device_funcs.cpp( 307) - Log - Inst Layer 5: VK_LAYER_LUNARG_gfxreconstruct RDOC 011156: [03:46:55] vk_device_funcs.cpp( 307) - Log - Inst Layer 6: VK_LAYER_LUNARG_monitor RDOC 011156: [03:46:55] vk_device_funcs.cpp( 307) - Log - Inst Layer 7: VK_LAYER_LUNARG_screenshot RDOC 011156: [03:46:55] vk_device_funcs.cpp( 307) - Log - Inst Layer 8: VK_LAYER_NV_optimus RDOC 011156: [03:46:55] vk_device_funcs.cpp( 307) - Log - Inst Layer 9: VK_LAYER_RENDERDOC_Capture RDOC 011156: [03:46:55] vk_device_funcs.cpp( 356) - Log - Enabling VK_EXT_debug_utils RDOC 011156: [03:46:55] vk_replay.cpp(5182) - Log - Created device. RDOC 011156: [03:46:55] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 011156: [03:46:55] vk_device_funcs.cpp(1221) - Log - Replay has physical device 0 available: RDOC 011156: [03:46:55] vk_device_funcs.cpp(1224) - Log - - NVIDIA GeForce GT 1030 (ver 551.76 patch 0x0) - 10de:1d01 RDOC 011156: [03:46:55] vk_device_funcs.cpp(1232) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (551.76) - CTS 1.3.7.2 RDOC 011156: [03:46:55] vk_device_funcs.cpp(1401) - Log - Found capture physical device 0: RDOC 011156: [03:46:55] vk_device_funcs.cpp(1404) - Log - - NVIDIA GeForce GT 1030 (ver 551.76 patch 0x0) - 10de:1d01 RDOC 011156: [03:46:55] vk_device_funcs.cpp(1411) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (551.76) - CTS 1.3.7.2 RDOC 011156: [03:46:55] vk_device_funcs.cpp(1415) - Log - Mapping during replay to best-match physical device 0 RDOC 011156: [03:46:55] vk_device_funcs.cpp(1689) - Log - Creating replay device from physical device 0 RDOC 011156: [03:46:55] vk_common.cpp(1091) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 011156: [03:46:55] vk_device_funcs.cpp(1823) - Log - Enabling VK_KHR_driver_properties RDOC 011156: [03:46:55] vk_device_funcs.cpp(1831) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 011156: [03:46:55] vk_device_funcs.cpp(1843) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 011156: [03:46:55] vk_device_funcs.cpp(1854) - Log - Enabling VK_EXT_transform_feedback extension RDOC 011156: [03:46:55] vk_device_funcs.cpp(1871) - Log - Enabling VK_EXT_scalar_block_layout extension RDOC 011156: [03:46:55] vk_device_funcs.cpp(1891) - Log - Enabling VK_KHR_buffer_device_address RDOC 011156: [03:46:55] vk_device_funcs.cpp(1948) - Log - Capture describes queue family 0: RDOC 011156: [03:46:55] vk_device_funcs.cpp(1950) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 011156: [03:46:55] vk_device_funcs.cpp(1955) - Log - 64 timestamp bits (1,1,1) granularity RDOC 011156: [03:46:55] vk_device_funcs.cpp(1965) - Log - (identity match) RDOC 011156: [03:46:55] vk_device_funcs.cpp(2100) - Log - Remapping to queue family 0: RDOC 011156: [03:46:55] vk_device_funcs.cpp(2102) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 011156: [03:46:55] vk_device_funcs.cpp(2107) - Log - 64 timestamp bits (1,1,1) granularity RDOC 011156: [03:46:55] vk_device_funcs.cpp(1948) - Log - Capture describes queue family 1: RDOC 011156: [03:46:55] vk_device_funcs.cpp(1950) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 011156: [03:46:55] vk_device_funcs.cpp(1955) - Log - 64 timestamp bits (1,1,1) granularity RDOC 011156: [03:46:55] vk_device_funcs.cpp(1965) - Log - (identity match) RDOC 011156: [03:46:55] vk_device_funcs.cpp(2100) - Log - Remapping to queue family 1: RDOC 011156: [03:46:55] vk_device_funcs.cpp(2102) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 011156: [03:46:55] vk_device_funcs.cpp(2107) - Log - 64 timestamp bits (1,1,1) granularity RDOC 011156: [03:46:55] vk_device_funcs.cpp(1948) - Log - Capture describes queue family 2: RDOC 011156: [03:46:55] vk_device_funcs.cpp(1950) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 011156: [03:46:55] vk_device_funcs.cpp(1955) - Log - 64 timestamp bits (1,1,1) granularity RDOC 011156: [03:46:55] vk_device_funcs.cpp(1965) - Log - (identity match) RDOC 011156: [03:46:55] vk_device_funcs.cpp(2100) - Log - Remapping to queue family 2: RDOC 011156: [03:46:55] vk_device_funcs.cpp(2102) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 011156: [03:46:55] vk_device_funcs.cpp(2107) - Log - 64 timestamp bits (1,1,1) granularity RDOC 011156: [03:46:55] vk_device_funcs.cpp(1948) - Log - Capture describes queue family 3: RDOC 011156: [03:46:55] vk_device_funcs.cpp(1950) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VK_QUEUE_VIDEO_DECODE_BIT_KHR RDOC 011156: [03:46:55] vk_device_funcs.cpp(1955) - Log - 32 timestamp bits (1,1,1) granularity RDOC 011156: [03:46:55] vk_device_funcs.cpp(1965) - Log - (identity match) RDOC 011156: [03:46:55] vk_device_funcs.cpp(2100) - Log - Remapping to queue family 3: RDOC 011156: [03:46:55] vk_device_funcs.cpp(2102) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VK_QUEUE_VIDEO_DECODE_BIT_KHR RDOC 011156: [03:46:55] vk_device_funcs.cpp(2107) - Log - 32 timestamp bits (1,1,1) granularity RDOC 011156: [03:46:55] vk_device_funcs.cpp(3480) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 011156: [03:46:55] vk_device_funcs.cpp(3480) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 011156: [03:46:55] vk_device_funcs.cpp(3480) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 011156: [03:46:55] vk_device_funcs.cpp(3480) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 011156: [03:46:55] vk_device_funcs.cpp(3480) - Log - Dev Ext 4: VK_KHR_calibrated_timestamps (1) RDOC 011156: [03:46:55] vk_device_funcs.cpp(3480) - Log - Dev Ext 5: VK_KHR_copy_commands2 (1) RDOC 011156: [03:46:55] vk_device_funcs.cpp(3480) - Log - Dev Ext 6: VK_KHR_create_renderpass2 (1) RDOC 011156: [03:46:55] vk_device_funcs.cpp(3480) - Log - Dev Ext 7: VK_KHR_dedicated_allocation (3) RDOC 011156: [03:46:55] vk_device_funcs.cpp(3480) - Log - Dev Ext 8: VK_KHR_depth_stencil_resolve (1) RDOC 011156: [03:46:55] vk_device_funcs.cpp(3480) - Log - Dev Ext 9: VK_KHR_descriptor_update_template (1) RDOC 011156: [03:46:55] vk_device_funcs.cpp(3480) - Log - Dev Ext 10: VK_KHR_device_group (4) RDOC 011156: [03:46:55] vk_device_funcs.cpp(3480) - Log - Dev Ext 11: VK_KHR_draw_indirect_count (1) RDOC 011156: [03:46:55] vk_device_funcs.cpp(3480) - Log - Dev Ext 12: VK_KHR_driver_properties (1) RDOC 011156: [03:46:55] vk_device_funcs.cpp(3480) - Log - Dev Ext 13: VK_KHR_dynamic_rendering (1) RDOC 011156: [03:46:55] vk_device_funcs.cpp(3480) - Log - Dev Ext 14: VK_KHR_dynamic_rendering_local_read (1) RDOC 011156: [03:46:55] vk_device_funcs.cpp(3480) - Log - Dev Ext 15: VK_KHR_external_fence (1) RDOC 011156: [03:46:55] vk_device_funcs.cpp(3480) - Log - Dev Ext 16: VK_KHR_external_fence_win32 (1) RDOC 011156: [03:46:55] vk_device_funcs.cpp(3480) - Log - Dev Ext 17: VK_KHR_external_memory (1) RDOC 011156: [03:46:55] vk_device_funcs.cpp(3480) - Log - Dev Ext 18: VK_KHR_external_memory_win32 (1) RDOC 011156: [03:46:55] vk_device_funcs.cpp(3480) - Log - Dev Ext 19: VK_KHR_external_semaphore (1) RDOC 011156: [03:46:55] vk_device_funcs.cpp(3480) - Log - Dev Ext 20: VK_KHR_external_semaphore_win32 (1) RDOC 011156: [03:46:55] vk_device_funcs.cpp(3480) - Log - Dev Ext 21: VK_KHR_format_feature_flags2 (2) RDOC 011156: [03:46:55] vk_device_funcs.cpp(3480) - Log - Dev Ext 22: VK_KHR_get_memory_requirements2 (1) RDOC 011156: [03:46:55] vk_device_funcs.cpp(3480) - Log - Dev Ext 23: VK_KHR_image_format_list (1) RDOC 011156: [03:46:55] vk_device_funcs.cpp(3480) - Log - Dev Ext 24: VK_KHR_imageless_framebuffer (1) RDOC 011156: [03:46:55] vk_device_funcs.cpp(3480) - Log - Dev Ext 25: VK_KHR_index_type_uint8 (1) RDOC 011156: [03:46:55] vk_device_funcs.cpp(3480) - Log - Dev Ext 26: VK_KHR_line_rasterization (1) RDOC 011156: [03:46:55] vk_device_funcs.cpp(3480) - Log - Dev Ext 27: VK_KHR_load_store_op_none (1) RDOC 011156: [03:46:55] vk_device_funcs.cpp(3480) - Log - Dev Ext 28: VK_KHR_maintenance1 (2) RDOC 011156: [03:46:55] vk_device_funcs.cpp(3480) - Log - Dev Ext 29: VK_KHR_maintenance2 (1) RDOC 011156: [03:46:55] vk_device_funcs.cpp(3480) - Log - Dev Ext 30: VK_KHR_maintenance3 (1) RDOC 011156: [03:46:55] vk_device_funcs.cpp(3480) - Log - Dev Ext 31: VK_KHR_maintenance4 (2) RDOC 011156: [03:46:55] vk_device_funcs.cpp(3480) - Log - Dev Ext 32: VK_KHR_maintenance5 (1) RDOC 011156: [03:46:55] vk_device_funcs.cpp(3480) - Log - Dev Ext 33: VK_KHR_maintenance6 (1) RDOC 011156: [03:46:55] vk_device_funcs.cpp(3480) - Log - Dev Ext 34: VK_KHR_map_memory2 (1) RDOC 011156: [03:46:55] vk_device_funcs.cpp(3480) - Log - Dev Ext 35: VK_KHR_multiview (1) RDOC 011156: [03:46:55] vk_device_funcs.cpp(3480) - Log - Dev Ext 36: VK_KHR_pipeline_executable_properties (1) RDOC 011156: [03:46:55] vk_device_funcs.cpp(3480) - Log - Dev Ext 37: VK_KHR_pipeline_library (1) RDOC 011156: [03:46:55] vk_device_funcs.cpp(3480) - Log - Dev Ext 38: VK_KHR_present_id (1) RDOC 011156: [03:46:55] vk_device_funcs.cpp(3480) - Log - Dev Ext 39: VK_KHR_present_wait (1) RDOC 011156: [03:46:55] vk_device_funcs.cpp(3480) - Log - Dev Ext 40: VK_KHR_push_descriptor (2) RDOC 011156: [03:46:55] vk_device_funcs.cpp(3480) - Log - Dev Ext 41: VK_KHR_relaxed_block_layout (1) RDOC 011156: [03:46:55] vk_device_funcs.cpp(3480) - Log - Dev Ext 42: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 011156: [03:46:55] vk_device_funcs.cpp(3480) - Log - Dev Ext 43: VK_KHR_sampler_ycbcr_conversion (14) RDOC 011156: [03:46:55] vk_device_funcs.cpp(3480) - Log - Dev Ext 44: VK_KHR_separate_depth_stencil_layouts (1) RDOC 011156: [03:46:55] vk_device_funcs.cpp(3480) - Log - Dev Ext 45: VK_KHR_shader_atomic_int64 (1) RDOC 011156: [03:46:55] vk_device_funcs.cpp(3480) - Log - Dev Ext 46: VK_KHR_shader_clock (1) RDOC 011156: [03:46:55] vk_device_funcs.cpp(3480) - Log - Dev Ext 47: VK_KHR_shader_draw_parameters (1) RDOC 011156: [03:46:55] vk_device_funcs.cpp(3480) - Log - Dev Ext 48: VK_KHR_shader_expect_assume (1) RDOC 011156: [03:46:55] vk_device_funcs.cpp(3480) - Log - Dev Ext 49: VK_KHR_shader_float16_int8 (1) RDOC 011156: [03:46:55] vk_device_funcs.cpp(3480) - Log - Dev Ext 50: VK_KHR_shader_float_controls (4) RDOC 011156: [03:46:55] vk_device_funcs.cpp(3480) - Log - Dev Ext 51: VK_KHR_shader_float_controls2 (1) RDOC 011156: [03:46:55] vk_device_funcs.cpp(3480) - Log - Dev Ext 52: VK_KHR_shader_integer_dot_product (1) RDOC 011156: [03:46:55] vk_device_funcs.cpp(3480) - Log - Dev Ext 53: VK_KHR_shader_non_semantic_info (1) RDOC 011156: [03:46:55] vk_device_funcs.cpp(3480) - Log - Dev Ext 54: VK_KHR_shader_quad_control (1) RDOC 011156: [03:46:55] vk_device_funcs.cpp(3480) - Log - Dev Ext 55: VK_KHR_shader_subgroup_extended_types (1) RDOC 011156: [03:46:55] vk_device_funcs.cpp(3480) - Log - Dev Ext 56: VK_KHR_shader_subgroup_rotate (2) RDOC 011156: [03:46:55] vk_device_funcs.cpp(3480) - Log - Dev Ext 57: VK_KHR_shader_terminate_invocation (1) RDOC 011156: [03:46:55] vk_device_funcs.cpp(3480) - Log - Dev Ext 58: VK_KHR_spirv_1_4 (1) RDOC 011156: [03:46:55] vk_device_funcs.cpp(3480) - Log - Dev Ext 59: VK_KHR_storage_buffer_storage_class (1) RDOC 011156: [03:46:55] vk_device_funcs.cpp(3480) - Log - Dev Ext 60: VK_KHR_swapchain (70) RDOC 011156: [03:46:55] vk_device_funcs.cpp(3480) - Log - Dev Ext 61: VK_KHR_swapchain_mutable_format (1) RDOC 011156: [03:46:55] vk_device_funcs.cpp(3480) - Log - Dev Ext 62: VK_KHR_synchronization2 (1) RDOC 011156: [03:46:55] vk_device_funcs.cpp(3480) - Log - Dev Ext 63: VK_KHR_timeline_semaphore (2) RDOC 011156: [03:46:55] vk_device_funcs.cpp(3480) - Log - Dev Ext 64: VK_KHR_uniform_buffer_standard_layout (1) RDOC 011156: [03:46:55] vk_device_funcs.cpp(3480) - Log - Dev Ext 65: VK_KHR_variable_pointers (1) RDOC 011156: [03:46:55] vk_device_funcs.cpp(3480) - Log - Dev Ext 66: VK_KHR_vertex_attribute_divisor (1) RDOC 011156: [03:46:55] vk_device_funcs.cpp(3480) - Log - Dev Ext 67: VK_KHR_video_decode_h264 (9) RDOC 011156: [03:46:55] vk_device_funcs.cpp(3480) - Log - Dev Ext 68: VK_KHR_video_decode_h265 (8) RDOC 011156: [03:46:55] vk_device_funcs.cpp(3480) - Log - Dev Ext 69: VK_KHR_video_decode_queue (8) RDOC 011156: [03:46:55] vk_device_funcs.cpp(3480) - Log - Dev Ext 70: VK_KHR_video_maintenance1 (1) RDOC 011156: [03:46:55] vk_device_funcs.cpp(3480) - Log - Dev Ext 71: VK_KHR_video_queue (8) RDOC 011156: [03:46:55] vk_device_funcs.cpp(3480) - Log - Dev Ext 72: VK_KHR_vulkan_memory_model (3) RDOC 011156: [03:46:55] vk_device_funcs.cpp(3480) - Log - Dev Ext 73: VK_KHR_win32_keyed_mutex (1) RDOC 011156: [03:46:55] vk_device_funcs.cpp(3480) - Log - Dev Ext 74: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 011156: [03:46:55] vk_device_funcs.cpp(3480) - Log - Dev Ext 75: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 011156: [03:46:55] vk_device_funcs.cpp(3480) - Log - Dev Ext 76: VK_EXT_4444_formats (1) RDOC 011156: [03:46:55] vk_device_funcs.cpp(3480) - Log - Dev Ext 77: VK_EXT_attachment_feedback_loop_dynamic_state (1) RDOC 011156: [03:46:55] vk_device_funcs.cpp(3480) - Log - Dev Ext 78: VK_EXT_attachment_feedback_loop_layout (2) RDOC 011156: [03:46:55] vk_device_funcs.cpp(3480) - Log - Dev Ext 79: VK_EXT_blend_operation_advanced (2) RDOC 011156: [03:46:55] vk_device_funcs.cpp(3480) - Log - Dev Ext 80: VK_EXT_border_color_swizzle (1) RDOC 011156: [03:46:55] vk_device_funcs.cpp(3480) - Log - Dev Ext 81: VK_EXT_buffer_device_address (2) RDOC 011156: [03:46:55] vk_device_funcs.cpp(3480) - Log - Dev Ext 82: VK_EXT_calibrated_timestamps (2) RDOC 011156: [03:46:55] vk_device_funcs.cpp(3480) - Log - Dev Ext 83: VK_EXT_color_write_enable (1) RDOC 011156: [03:46:55] vk_device_funcs.cpp(3480) - Log - Dev Ext 84: VK_EXT_conditional_rendering (2) RDOC 011156: [03:46:55] vk_device_funcs.cpp(3480) - Log - Dev Ext 85: VK_EXT_conservative_rasterization (1) RDOC 011156: [03:46:55] vk_device_funcs.cpp(3480) - Log - Dev Ext 86: VK_EXT_custom_border_color (12) RDOC 011156: [03:46:55] vk_device_funcs.cpp(3480) - Log - Dev Ext 87: VK_EXT_depth_bias_control (1) RDOC 011156: [03:46:55] vk_device_funcs.cpp(3480) - Log - Dev Ext 88: VK_EXT_depth_clamp_zero_one (1) RDOC 011156: [03:46:55] vk_device_funcs.cpp(3480) - Log - Dev Ext 89: VK_EXT_depth_clip_control (1) RDOC 011156: [03:46:55] vk_device_funcs.cpp(3480) - Log - Dev Ext 90: VK_EXT_depth_clip_enable (1) RDOC 011156: [03:46:55] vk_device_funcs.cpp(3480) - Log - Dev Ext 91: VK_EXT_depth_range_unrestricted (1) RDOC 011156: [03:46:55] vk_device_funcs.cpp(3480) - Log - Dev Ext 92: VK_EXT_descriptor_buffer (1) RDOC 011156: [03:46:55] vk_device_funcs.cpp(3480) - Log - Dev Ext 93: VK_EXT_descriptor_indexing (2) RDOC 011156: [03:46:55] vk_device_funcs.cpp(3480) - Log - Dev Ext 94: VK_EXT_discard_rectangles (2) RDOC 011156: [03:46:55] vk_device_funcs.cpp(3480) - Log - Dev Ext 95: VK_EXT_dynamic_rendering_unused_attachments (1) RDOC 011156: [03:46:55] vk_device_funcs.cpp(3480) - Log - Dev Ext 96: VK_EXT_extended_dynamic_state (1) RDOC 011156: [03:46:55] vk_device_funcs.cpp(3480) - Log - Dev Ext 97: VK_EXT_extended_dynamic_state2 (1) RDOC 011156: [03:46:55] vk_device_funcs.cpp(3480) - Log - Dev Ext 98: VK_EXT_extended_dynamic_state3 (2) RDOC 011156: [03:46:55] vk_device_funcs.cpp(3480) - Log - Dev Ext 99: VK_EXT_external_memory_host (1) RDOC 011156: [03:46:55] vk_device_funcs.cpp(3480) - Log - Dev Ext 100: VK_EXT_fragment_shader_interlock (1) RDOC 011156: [03:46:55] vk_device_funcs.cpp(3480) - Log - Dev Ext 101: VK_EXT_full_screen_exclusive (4) RDOC 011156: [03:46:55] vk_device_funcs.cpp(3480) - Log - Dev Ext 102: VK_EXT_graphics_pipeline_library (1) RDOC 011156: [03:46:55] vk_device_funcs.cpp(3480) - Log - Dev Ext 103: VK_EXT_hdr_metadata (2) RDOC 011156: [03:46:55] vk_device_funcs.cpp(3480) - Log - Dev Ext 104: VK_EXT_host_image_copy (1) RDOC 011156: [03:46:55] vk_device_funcs.cpp(3480) - Log - Dev Ext 105: VK_EXT_host_query_reset (1) RDOC 011156: [03:46:55] vk_device_funcs.cpp(3480) - Log - Dev Ext 106: VK_EXT_image_2d_view_of_3d (1) RDOC 011156: [03:46:55] vk_device_funcs.cpp(3480) - Log - Dev Ext 107: VK_EXT_image_robustness (1) RDOC 011156: [03:46:55] vk_device_funcs.cpp(3480) - Log - Dev Ext 108: VK_EXT_image_sliced_view_of_3d (1) RDOC 011156: [03:46:55] vk_device_funcs.cpp(3480) - Log - Dev Ext 109: VK_EXT_image_view_min_lod (1) RDOC 011156: [03:46:55] vk_device_funcs.cpp(3480) - Log - Dev Ext 110: VK_EXT_index_type_uint8 (1) RDOC 011156: [03:46:55] vk_device_funcs.cpp(3480) - Log - Dev Ext 111: VK_EXT_inline_uniform_block (1) RDOC 011156: [03:46:55] vk_device_funcs.cpp(3480) - Log - Dev Ext 112: VK_EXT_line_rasterization (1) RDOC 011156: [03:46:55] vk_device_funcs.cpp(3480) - Log - Dev Ext 113: VK_EXT_load_store_op_none (1) RDOC 011156: [03:46:55] vk_device_funcs.cpp(3480) - Log - Dev Ext 114: VK_EXT_memory_budget (1) RDOC 011156: [03:46:55] vk_device_funcs.cpp(3480) - Log - Dev Ext 115: VK_EXT_memory_priority (1) RDOC 011156: [03:46:55] vk_device_funcs.cpp(3480) - Log - Dev Ext 116: VK_EXT_multi_draw (1) RDOC 011156: [03:46:55] vk_device_funcs.cpp(3480) - Log - Dev Ext 117: VK_EXT_nested_command_buffer (1) RDOC 011156: [03:46:55] vk_device_funcs.cpp(3480) - Log - Dev Ext 118: VK_EXT_non_seamless_cube_map (1) RDOC 011156: [03:46:55] vk_device_funcs.cpp(3480) - Log - Dev Ext 119: VK_EXT_pci_bus_info (2) RDOC 011156: [03:46:55] vk_device_funcs.cpp(3480) - Log - Dev Ext 120: VK_EXT_pipeline_creation_cache_control (3) RDOC 011156: [03:46:55] vk_device_funcs.cpp(3480) - Log - Dev Ext 121: VK_EXT_pipeline_creation_feedback (1) RDOC 011156: [03:46:55] vk_device_funcs.cpp(3480) - Log - Dev Ext 122: VK_EXT_pipeline_robustness (1) RDOC 011156: [03:46:55] vk_device_funcs.cpp(3480) - Log - Dev Ext 123: VK_EXT_post_depth_coverage (1) RDOC 011156: [03:46:55] vk_device_funcs.cpp(3480) - Log - Dev Ext 124: VK_EXT_primitive_topology_list_restart (1) RDOC 011156: [03:46:55] vk_device_funcs.cpp(3480) - Log - Dev Ext 125: VK_EXT_primitives_generated_query (1) RDOC 011156: [03:46:55] vk_device_funcs.cpp(3480) - Log - Dev Ext 126: VK_EXT_private_data (1) RDOC 011156: [03:46:55] vk_device_funcs.cpp(3480) - Log - Dev Ext 127: VK_EXT_provoking_vertex (1) RDOC 011156: [03:46:55] vk_device_funcs.cpp(3480) - Log - Dev Ext 128: VK_EXT_queue_family_foreign (1) RDOC 011156: [03:46:55] vk_device_funcs.cpp(3480) - Log - Dev Ext 129: VK_EXT_robustness2 (1) RDOC 011156: [03:46:55] vk_device_funcs.cpp(3480) - Log - Dev Ext 130: VK_EXT_sample_locations (1) RDOC 011156: [03:46:55] vk_device_funcs.cpp(3480) - Log - Dev Ext 131: VK_EXT_sampler_filter_minmax (2) RDOC 011156: [03:46:55] vk_device_funcs.cpp(3480) - Log - Dev Ext 132: VK_EXT_scalar_block_layout (1) RDOC 011156: [03:46:55] vk_device_funcs.cpp(3480) - Log - Dev Ext 133: VK_EXT_separate_stencil_usage (1) RDOC 011156: [03:46:55] vk_device_funcs.cpp(3480) - Log - Dev Ext 134: VK_EXT_shader_atomic_float (1) RDOC 011156: [03:46:55] vk_device_funcs.cpp(3480) - Log - Dev Ext 135: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 011156: [03:46:55] vk_device_funcs.cpp(3480) - Log - Dev Ext 136: VK_EXT_shader_image_atomic_int64 (1) RDOC 011156: [03:46:55] vk_device_funcs.cpp(3480) - Log - Dev Ext 137: VK_EXT_shader_module_identifier (1) RDOC 011156: [03:46:55] vk_device_funcs.cpp(3480) - Log - Dev Ext 138: VK_EXT_shader_object (1) RDOC 011156: [03:46:55] vk_device_funcs.cpp(3480) - Log - Dev Ext 139: VK_EXT_shader_subgroup_ballot (1) RDOC 011156: [03:46:55] vk_device_funcs.cpp(3480) - Log - Dev Ext 140: VK_EXT_shader_subgroup_vote (1) RDOC 011156: [03:46:55] vk_device_funcs.cpp(3480) - Log - Dev Ext 141: VK_EXT_shader_viewport_index_layer (1) RDOC 011156: [03:46:55] vk_device_funcs.cpp(3480) - Log - Dev Ext 142: VK_EXT_subgroup_size_control (2) RDOC 011156: [03:46:55] vk_device_funcs.cpp(3480) - Log - Dev Ext 143: VK_EXT_swapchain_maintenance1 (1) RDOC 011156: [03:46:55] vk_device_funcs.cpp(3480) - Log - Dev Ext 144: VK_EXT_texel_buffer_alignment (1) RDOC 011156: [03:46:55] vk_device_funcs.cpp(3480) - Log - Dev Ext 145: VK_EXT_tooling_info (1) RDOC 011156: [03:46:55] vk_device_funcs.cpp(3480) - Log - Dev Ext 146: VK_EXT_transform_feedback (1) RDOC 011156: [03:46:55] vk_device_funcs.cpp(3480) - Log - Dev Ext 147: VK_EXT_vertex_attribute_divisor (3) RDOC 011156: [03:46:55] vk_device_funcs.cpp(3480) - Log - Dev Ext 148: VK_EXT_vertex_input_dynamic_state (2) RDOC 011156: [03:46:55] vk_device_funcs.cpp(3480) - Log - Dev Ext 149: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 011156: [03:46:55] vk_device_funcs.cpp(3480) - Log - Dev Ext 150: VK_EXT_ycbcr_image_arrays (1) RDOC 011156: [03:46:55] vk_device_funcs.cpp(3480) - Log - Dev Ext 151: VK_NV_clip_space_w_scaling (1) RDOC 011156: [03:46:55] vk_device_funcs.cpp(3480) - Log - Dev Ext 152: VK_NV_copy_memory_indirect (1) RDOC 011156: [03:46:55] vk_device_funcs.cpp(3480) - Log - Dev Ext 153: VK_NV_coverage_reduction_mode (1) RDOC 011156: [03:46:55] vk_device_funcs.cpp(3480) - Log - Dev Ext 154: VK_NV_dedicated_allocation (1) RDOC 011156: [03:46:55] vk_device_funcs.cpp(3480) - Log - Dev Ext 155: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 011156: [03:46:55] vk_device_funcs.cpp(3480) - Log - Dev Ext 156: VK_NV_descriptor_pool_overallocation (1) RDOC 011156: [03:46:55] vk_device_funcs.cpp(3480) - Log - Dev Ext 157: VK_NV_device_diagnostic_checkpoints (2) RDOC 011156: [03:46:55] vk_device_funcs.cpp(3480) - Log - Dev Ext 158: VK_NV_device_diagnostics_config (2) RDOC 011156: [03:46:55] vk_device_funcs.cpp(3480) - Log - Dev Ext 159: VK_NV_device_generated_commands (3) RDOC 011156: [03:46:55] vk_device_funcs.cpp(3480) - Log - Dev Ext 160: VK_NV_device_generated_commands_compute (2) RDOC 011156: [03:46:55] vk_device_funcs.cpp(3480) - Log - Dev Ext 161: VK_NV_external_memory (1) RDOC 011156: [03:46:55] vk_device_funcs.cpp(3480) - Log - Dev Ext 162: VK_NV_external_memory_win32 (1) RDOC 011156: [03:46:55] vk_device_funcs.cpp(3480) - Log - Dev Ext 163: VK_NV_fill_rectangle (1) RDOC 011156: [03:46:55] vk_device_funcs.cpp(3480) - Log - Dev Ext 164: VK_NV_fragment_coverage_to_color (1) RDOC 011156: [03:46:55] vk_device_funcs.cpp(3480) - Log - Dev Ext 165: VK_NV_framebuffer_mixed_samples (1) RDOC 011156: [03:46:55] vk_device_funcs.cpp(3480) - Log - Dev Ext 166: VK_NV_geometry_shader_passthrough (1) RDOC 011156: [03:46:55] vk_device_funcs.cpp(3480) - Log - Dev Ext 167: VK_NV_inherited_viewport_scissor (1) RDOC 011156: [03:46:55] vk_device_funcs.cpp(3480) - Log - Dev Ext 168: VK_NV_linear_color_attachment (1) RDOC 011156: [03:46:55] vk_device_funcs.cpp(3480) - Log - Dev Ext 169: VK_NV_low_latency (1) RDOC 011156: [03:46:55] vk_device_funcs.cpp(3480) - Log - Dev Ext 170: VK_NV_low_latency2 (2) RDOC 011156: [03:46:55] vk_device_funcs.cpp(3480) - Log - Dev Ext 171: VK_NV_memory_decompression (1) RDOC 011156: [03:46:55] vk_device_funcs.cpp(3480) - Log - Dev Ext 172: VK_NV_sample_mask_override_coverage (1) RDOC 011156: [03:46:55] vk_device_funcs.cpp(3480) - Log - Dev Ext 173: VK_NV_shader_sm_builtins (1) RDOC 011156: [03:46:55] vk_device_funcs.cpp(3480) - Log - Dev Ext 174: VK_NV_shader_subgroup_partitioned (1) RDOC 011156: [03:46:55] vk_device_funcs.cpp(3480) - Log - Dev Ext 175: VK_NV_viewport_array2 (1) RDOC 011156: [03:46:55] vk_device_funcs.cpp(3480) - Log - Dev Ext 176: VK_NV_viewport_swizzle (1) RDOC 011156: [03:46:55] vk_device_funcs.cpp(3480) - Log - Dev Ext 177: VK_NV_win32_keyed_mutex (2) RDOC 011156: [03:46:55] vk_device_funcs.cpp(3480) - Log - Dev Ext 178: VK_NVX_multiview_per_view_attributes (1) RDOC 011156: [03:46:55] vk_device_funcs.cpp(3480) - Log - Dev Ext 179: VK_AMD_buffer_marker (1) RDOC 011156: [03:46:55] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011156: [03:46:55] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011156: [03:46:55] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011156: [03:46:55] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011156: [03:46:55] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011156: [03:46:55] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011156: [03:46:55] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011156: [03:46:55] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 011156: [03:46:55] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 011156: [03:46:55] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 011156: [03:46:55] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 011156: [03:46:55] vk_debug.cpp(3318) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 011156: [03:46:55] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 011156: [03:46:55] vk_debug.cpp(3330) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 011156: [03:46:55] vk_core.cpp(2946) - Log - Timer chunk initialisation - 77.654 ms RDOC 011156: [03:46:55] replay_controller.cpp(1934) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:751 Log: Running Vulkan test on NVIDIA GeForce GT 1030 (version 1.3)
RDOC 001764: [03:46:55] core.cpp( 501) - Log - RenderDoc v1.33 Windows 64-bit Release (45db4fef3393ed05c306b8929cbaa0dae4bc9298) loaded in replay application RDOC 001764: [03:46:55] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 001764: [03:46:55] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 001764: [03:46:55] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 001764: [03:46:55] win32_process.cpp( 610) - Log - Injecting renderdoc into process 7624 RDOC 007624: [03:46:56] core.cpp( 501) - Log - RenderDoc v1.33 Windows 64-bit Release (45db4fef3393ed05c306b8929cbaa0dae4bc9298) capturing application RDOC 007624: [03:46:56] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 007624: [03:46:56] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 007624: [03:46:56] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 007624: [03:46:56] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 007624: [03:46:56] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 007624: [03:46:56] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 007624: [03:46:56] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 007624: [03:46:56] d3d12_hooks.cpp( 491) - Log - Registering D3D12 hooks RDOC 007624: [03:46:56] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 007624: [03:46:56] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 007624: [03:46:56] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 007624: [03:46:56] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 007624: [03:46:56] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 001764: [03:46:56] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [7624] RDOC 007624: [03:46:56] core.cpp(2011) - Log - Adding Vulkan device frame capturer for 0x000001926866E8A0 RDOC 007624: [03:46:56] vk_device_funcs.cpp( 939) - Log - Initialised capture layer in Vulkan instance. RDOC 007624: [03:46:56] vk_device_funcs.cpp(1514) - Log - physical device 0: NVIDIA GeForce GT 1030 (ver 551.76 patch 0x0) - 10de:1d01 RDOC 007624: [03:46:56] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 007624: [03:46:56] vk_device_funcs.cpp(4389) - Log - Created capture device from physical device 0 RDOC 007624: [03:46:56] vk_common.cpp(1091) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 007624: [03:46:56] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007624: [03:46:56] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007624: [03:46:56] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007624: [03:46:56] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007624: [03:46:56] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007624: [03:46:56] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007624: [03:46:56] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007624: [03:46:56] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 007624: [03:46:56] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 007624: [03:46:56] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 007624: [03:46:56] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 007624: [03:46:56] vk_core.cpp(4189) - Log - RegisterSurface() window 000000000048030C RDOC 007624: [03:46:56] core.cpp(2047) - Log - Adding Vulkan frame capturer for 0x000001926866E8A0 / 0x000000000048030C RDOC 007624: [03:46:57] vk_core.cpp(2132) - Log - Starting capture RDOC 007624: [03:46:57] resource_manager.h(1469) - Log - Preparing up to 17 potentially dirty resources RDOC 001764: [03:46:57] target_control.cpp( 890) - Log - Used API: Vulkan (Presenting & supported) RDOC 007624: [03:46:57] resource_manager.h(1526) - Log - Prepared 9 dirty resources, postponed 0, skipped 0 RDOC 007624: [03:46:57] vk_core.cpp(2275) - Log - Finished capture, Frame 5 RDOC 007624: [03:46:57] resource_manager.h(1538) - Log - Checking 9 resources with initial contents against 34 referenced resources RDOC 007624: [03:46:57] resource_manager.h(1642) - Log - Serialised 9 resources, skipped 0 unreferenced RDOC 007624: [03:46:57] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 37238976 bytes to 166909 (0.45 %) RDOC 007624: [03:46:57] vk_core.cpp(2690) - Log - Captured Vulkan frame with 35.513855 MB capture section in 0.082765 seconds RDOC 007624: [03:46:57] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 21967 bytes to 21967 (100.00 %) RDOC 007624: [03:46:57] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Descriptor_Indexing\capture_frame5.rdc RDOC 007624: [03:46:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Descriptor_Indexing\capture_frame5.rdc RDOC 001764: [03:46:57] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (195275 bytes) (time 1716950817) 6184 byte thumbnail RDOC 001764: [03:46:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Descriptor_Indexing\capture_frame5.rdc RDOC 001764: [03:46:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001764: [03:46:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001764: [03:46:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001764: [03:46:58] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 001764: [03:46:58] vk_device_funcs.cpp( 300) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 001764: [03:46:58] vk_device_funcs.cpp( 300) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 001764: [03:46:58] vk_device_funcs.cpp( 300) - Log - Inst Ext 2: VK_EXT_surface_maintenance1 RDOC 001764: [03:46:58] vk_device_funcs.cpp( 300) - Log - Inst Ext 3: VK_EXT_swapchain_colorspace RDOC 001764: [03:46:58] vk_device_funcs.cpp( 300) - Log - Inst Ext 4: VK_KHR_device_group_creation RDOC 001764: [03:46:58] vk_device_funcs.cpp( 300) - Log - Inst Ext 5: VK_KHR_external_fence_capabilities RDOC 001764: [03:46:58] vk_device_funcs.cpp( 300) - Log - Inst Ext 6: VK_KHR_external_memory_capabilities RDOC 001764: [03:46:58] vk_device_funcs.cpp( 300) - Log - Inst Ext 7: VK_KHR_external_semaphore_capabilities RDOC 001764: [03:46:58] vk_device_funcs.cpp( 300) - Log - Inst Ext 8: VK_KHR_get_physical_device_properties2 RDOC 001764: [03:46:58] vk_device_funcs.cpp( 300) - Log - Inst Ext 9: VK_KHR_get_surface_capabilities2 RDOC 001764: [03:46:58] vk_device_funcs.cpp( 300) - Log - Inst Ext 10: VK_KHR_portability_enumeration RDOC 001764: [03:46:58] vk_device_funcs.cpp( 300) - Log - Inst Ext 11: VK_KHR_surface RDOC 001764: [03:46:58] vk_device_funcs.cpp( 300) - Log - Inst Ext 12: VK_KHR_surface_protected_capabilities RDOC 001764: [03:46:58] vk_device_funcs.cpp( 300) - Log - Inst Ext 13: VK_KHR_win32_surface RDOC 001764: [03:46:58] vk_device_funcs.cpp( 300) - Log - Inst Ext 14: VK_LUNARG_direct_driver_loading RDOC 001764: [03:46:58] vk_device_funcs.cpp( 300) - Log - Inst Ext 15: VK_NV_external_memory_capabilities RDOC 001764: [03:46:58] vk_device_funcs.cpp( 307) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 001764: [03:46:58] vk_device_funcs.cpp( 307) - Log - Inst Layer 1: VK_LAYER_KHRONOS_shader_object RDOC 001764: [03:46:58] vk_device_funcs.cpp( 307) - Log - Inst Layer 2: VK_LAYER_KHRONOS_synchronization2 RDOC 001764: [03:46:58] vk_device_funcs.cpp( 307) - Log - Inst Layer 3: VK_LAYER_KHRONOS_validation RDOC 001764: [03:46:58] vk_device_funcs.cpp( 307) - Log - Inst Layer 4: VK_LAYER_LUNARG_api_dump RDOC 001764: [03:46:58] vk_device_funcs.cpp( 307) - Log - Inst Layer 5: VK_LAYER_LUNARG_gfxreconstruct RDOC 001764: [03:46:58] vk_device_funcs.cpp( 307) - Log - Inst Layer 6: VK_LAYER_LUNARG_monitor RDOC 001764: [03:46:58] vk_device_funcs.cpp( 307) - Log - Inst Layer 7: VK_LAYER_LUNARG_screenshot RDOC 001764: [03:46:58] vk_device_funcs.cpp( 307) - Log - Inst Layer 8: VK_LAYER_NV_optimus RDOC 001764: [03:46:58] vk_device_funcs.cpp( 307) - Log - Inst Layer 9: VK_LAYER_RENDERDOC_Capture RDOC 001764: [03:46:58] vk_device_funcs.cpp( 356) - Log - Enabling VK_EXT_debug_utils RDOC 001764: [03:46:58] vk_replay.cpp(5182) - Log - Created device. RDOC 001764: [03:46:58] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001764: [03:46:58] vk_device_funcs.cpp(1221) - Log - Replay has physical device 0 available: RDOC 001764: [03:46:58] vk_device_funcs.cpp(1224) - Log - - NVIDIA GeForce GT 1030 (ver 551.76 patch 0x0) - 10de:1d01 RDOC 001764: [03:46:58] vk_device_funcs.cpp(1232) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (551.76) - CTS 1.3.7.2 RDOC 001764: [03:46:58] vk_device_funcs.cpp(1401) - Log - Found capture physical device 0: RDOC 001764: [03:46:58] vk_device_funcs.cpp(1404) - Log - - NVIDIA GeForce GT 1030 (ver 551.76 patch 0x0) - 10de:1d01 RDOC 001764: [03:46:58] vk_device_funcs.cpp(1411) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (551.76) - CTS 1.3.7.2 RDOC 001764: [03:46:58] vk_device_funcs.cpp(1415) - Log - Mapping during replay to best-match physical device 0 RDOC 001764: [03:46:58] vk_device_funcs.cpp(1689) - Log - Creating replay device from physical device 0 RDOC 001764: [03:46:58] vk_common.cpp(1091) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 001764: [03:46:58] vk_device_funcs.cpp(1823) - Log - Enabling VK_KHR_driver_properties RDOC 001764: [03:46:58] vk_device_funcs.cpp(1831) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 001764: [03:46:58] vk_device_funcs.cpp(1843) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 001764: [03:46:58] vk_device_funcs.cpp(1854) - Log - Enabling VK_EXT_transform_feedback extension RDOC 001764: [03:46:58] vk_device_funcs.cpp(1871) - Log - Enabling VK_EXT_scalar_block_layout extension RDOC 001764: [03:46:58] vk_device_funcs.cpp(1891) - Log - Enabling VK_KHR_buffer_device_address RDOC 001764: [03:46:58] vk_device_funcs.cpp(1948) - Log - Capture describes queue family 0: RDOC 001764: [03:46:58] vk_device_funcs.cpp(1950) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 001764: [03:46:58] vk_device_funcs.cpp(1955) - Log - 64 timestamp bits (1,1,1) granularity RDOC 001764: [03:46:58] vk_device_funcs.cpp(1965) - Log - (identity match) RDOC 001764: [03:46:58] vk_device_funcs.cpp(2100) - Log - Remapping to queue family 0: RDOC 001764: [03:46:58] vk_device_funcs.cpp(2102) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 001764: [03:46:58] vk_device_funcs.cpp(2107) - Log - 64 timestamp bits (1,1,1) granularity RDOC 001764: [03:46:58] vk_device_funcs.cpp(1948) - Log - Capture describes queue family 1: RDOC 001764: [03:46:58] vk_device_funcs.cpp(1950) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 001764: [03:46:58] vk_device_funcs.cpp(1955) - Log - 64 timestamp bits (1,1,1) granularity RDOC 001764: [03:46:58] vk_device_funcs.cpp(1965) - Log - (identity match) RDOC 001764: [03:46:58] vk_device_funcs.cpp(2100) - Log - Remapping to queue family 1: RDOC 001764: [03:46:58] vk_device_funcs.cpp(2102) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 001764: [03:46:58] vk_device_funcs.cpp(2107) - Log - 64 timestamp bits (1,1,1) granularity RDOC 001764: [03:46:58] vk_device_funcs.cpp(1948) - Log - Capture describes queue family 2: RDOC 001764: [03:46:58] vk_device_funcs.cpp(1950) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 001764: [03:46:58] vk_device_funcs.cpp(1955) - Log - 64 timestamp bits (1,1,1) granularity RDOC 001764: [03:46:58] vk_device_funcs.cpp(1965) - Log - (identity match) RDOC 001764: [03:46:58] vk_device_funcs.cpp(2100) - Log - Remapping to queue family 2: RDOC 001764: [03:46:58] vk_device_funcs.cpp(2102) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 001764: [03:46:58] vk_device_funcs.cpp(2107) - Log - 64 timestamp bits (1,1,1) granularity RDOC 001764: [03:46:58] vk_device_funcs.cpp(1948) - Log - Capture describes queue family 3: RDOC 001764: [03:46:58] vk_device_funcs.cpp(1950) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VK_QUEUE_VIDEO_DECODE_BIT_KHR RDOC 001764: [03:46:58] vk_device_funcs.cpp(1955) - Log - 32 timestamp bits (1,1,1) granularity RDOC 001764: [03:46:58] vk_device_funcs.cpp(1965) - Log - (identity match) RDOC 001764: [03:46:58] vk_device_funcs.cpp(2100) - Log - Remapping to queue family 3: RDOC 001764: [03:46:58] vk_device_funcs.cpp(2102) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VK_QUEUE_VIDEO_DECODE_BIT_KHR RDOC 001764: [03:46:58] vk_device_funcs.cpp(2107) - Log - 32 timestamp bits (1,1,1) granularity RDOC 001764: [03:46:58] vk_device_funcs.cpp(3480) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 001764: [03:46:58] vk_device_funcs.cpp(3480) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 001764: [03:46:58] vk_device_funcs.cpp(3480) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 001764: [03:46:58] vk_device_funcs.cpp(3480) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 001764: [03:46:58] vk_device_funcs.cpp(3480) - Log - Dev Ext 4: VK_KHR_calibrated_timestamps (1) RDOC 001764: [03:46:58] vk_device_funcs.cpp(3480) - Log - Dev Ext 5: VK_KHR_copy_commands2 (1) RDOC 001764: [03:46:58] vk_device_funcs.cpp(3480) - Log - Dev Ext 6: VK_KHR_create_renderpass2 (1) RDOC 001764: [03:46:58] vk_device_funcs.cpp(3480) - Log - Dev Ext 7: VK_KHR_dedicated_allocation (3) RDOC 001764: [03:46:58] vk_device_funcs.cpp(3480) - Log - Dev Ext 8: VK_KHR_depth_stencil_resolve (1) RDOC 001764: [03:46:58] vk_device_funcs.cpp(3480) - Log - Dev Ext 9: VK_KHR_descriptor_update_template (1) RDOC 001764: [03:46:58] vk_device_funcs.cpp(3480) - Log - Dev Ext 10: VK_KHR_device_group (4) RDOC 001764: [03:46:58] vk_device_funcs.cpp(3480) - Log - Dev Ext 11: VK_KHR_draw_indirect_count (1) RDOC 001764: [03:46:58] vk_device_funcs.cpp(3480) - Log - Dev Ext 12: VK_KHR_driver_properties (1) RDOC 001764: [03:46:58] vk_device_funcs.cpp(3480) - Log - Dev Ext 13: VK_KHR_dynamic_rendering (1) RDOC 001764: [03:46:58] vk_device_funcs.cpp(3480) - Log - Dev Ext 14: VK_KHR_dynamic_rendering_local_read (1) RDOC 001764: [03:46:58] vk_device_funcs.cpp(3480) - Log - Dev Ext 15: VK_KHR_external_fence (1) RDOC 001764: [03:46:58] vk_device_funcs.cpp(3480) - Log - Dev Ext 16: VK_KHR_external_fence_win32 (1) RDOC 001764: [03:46:58] vk_device_funcs.cpp(3480) - Log - Dev Ext 17: VK_KHR_external_memory (1) RDOC 001764: [03:46:58] vk_device_funcs.cpp(3480) - Log - Dev Ext 18: VK_KHR_external_memory_win32 (1) RDOC 001764: [03:46:58] vk_device_funcs.cpp(3480) - Log - Dev Ext 19: VK_KHR_external_semaphore (1) RDOC 001764: [03:46:58] vk_device_funcs.cpp(3480) - Log - Dev Ext 20: VK_KHR_external_semaphore_win32 (1) RDOC 001764: [03:46:58] vk_device_funcs.cpp(3480) - Log - Dev Ext 21: VK_KHR_format_feature_flags2 (2) RDOC 001764: [03:46:58] vk_device_funcs.cpp(3480) - Log - Dev Ext 22: VK_KHR_get_memory_requirements2 (1) RDOC 001764: [03:46:58] vk_device_funcs.cpp(3480) - Log - Dev Ext 23: VK_KHR_image_format_list (1) RDOC 001764: [03:46:58] vk_device_funcs.cpp(3480) - Log - Dev Ext 24: VK_KHR_imageless_framebuffer (1) RDOC 001764: [03:46:58] vk_device_funcs.cpp(3480) - Log - Dev Ext 25: VK_KHR_index_type_uint8 (1) RDOC 001764: [03:46:58] vk_device_funcs.cpp(3480) - Log - Dev Ext 26: VK_KHR_line_rasterization (1) RDOC 001764: [03:46:58] vk_device_funcs.cpp(3480) - Log - Dev Ext 27: VK_KHR_load_store_op_none (1) RDOC 001764: [03:46:58] vk_device_funcs.cpp(3480) - Log - Dev Ext 28: VK_KHR_maintenance1 (2) RDOC 001764: [03:46:58] vk_device_funcs.cpp(3480) - Log - Dev Ext 29: VK_KHR_maintenance2 (1) RDOC 001764: [03:46:58] vk_device_funcs.cpp(3480) - Log - Dev Ext 30: VK_KHR_maintenance3 (1) RDOC 001764: [03:46:58] vk_device_funcs.cpp(3480) - Log - Dev Ext 31: VK_KHR_maintenance4 (2) RDOC 001764: [03:46:58] vk_device_funcs.cpp(3480) - Log - Dev Ext 32: VK_KHR_maintenance5 (1) RDOC 001764: [03:46:58] vk_device_funcs.cpp(3480) - Log - Dev Ext 33: VK_KHR_maintenance6 (1) RDOC 001764: [03:46:58] vk_device_funcs.cpp(3480) - Log - Dev Ext 34: VK_KHR_map_memory2 (1) RDOC 001764: [03:46:58] vk_device_funcs.cpp(3480) - Log - Dev Ext 35: VK_KHR_multiview (1) RDOC 001764: [03:46:58] vk_device_funcs.cpp(3480) - Log - Dev Ext 36: VK_KHR_pipeline_executable_properties (1) RDOC 001764: [03:46:58] vk_device_funcs.cpp(3480) - Log - Dev Ext 37: VK_KHR_pipeline_library (1) RDOC 001764: [03:46:58] vk_device_funcs.cpp(3480) - Log - Dev Ext 38: VK_KHR_present_id (1) RDOC 001764: [03:46:58] vk_device_funcs.cpp(3480) - Log - Dev Ext 39: VK_KHR_present_wait (1) RDOC 001764: [03:46:58] vk_device_funcs.cpp(3480) - Log - Dev Ext 40: VK_KHR_push_descriptor (2) RDOC 001764: [03:46:58] vk_device_funcs.cpp(3480) - Log - Dev Ext 41: VK_KHR_relaxed_block_layout (1) RDOC 001764: [03:46:58] vk_device_funcs.cpp(3480) - Log - Dev Ext 42: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 001764: [03:46:58] vk_device_funcs.cpp(3480) - Log - Dev Ext 43: VK_KHR_sampler_ycbcr_conversion (14) RDOC 001764: [03:46:58] vk_device_funcs.cpp(3480) - Log - Dev Ext 44: VK_KHR_separate_depth_stencil_layouts (1) RDOC 001764: [03:46:58] vk_device_funcs.cpp(3480) - Log - Dev Ext 45: VK_KHR_shader_atomic_int64 (1) RDOC 001764: [03:46:58] vk_device_funcs.cpp(3480) - Log - Dev Ext 46: VK_KHR_shader_clock (1) RDOC 001764: [03:46:58] vk_device_funcs.cpp(3480) - Log - Dev Ext 47: VK_KHR_shader_draw_parameters (1) RDOC 001764: [03:46:58] vk_device_funcs.cpp(3480) - Log - Dev Ext 48: VK_KHR_shader_expect_assume (1) RDOC 001764: [03:46:58] vk_device_funcs.cpp(3480) - Log - Dev Ext 49: VK_KHR_shader_float16_int8 (1) RDOC 001764: [03:46:58] vk_device_funcs.cpp(3480) - Log - Dev Ext 50: VK_KHR_shader_float_controls (4) RDOC 001764: [03:46:58] vk_device_funcs.cpp(3480) - Log - Dev Ext 51: VK_KHR_shader_float_controls2 (1) RDOC 001764: [03:46:58] vk_device_funcs.cpp(3480) - Log - Dev Ext 52: VK_KHR_shader_integer_dot_product (1) RDOC 001764: [03:46:58] vk_device_funcs.cpp(3480) - Log - Dev Ext 53: VK_KHR_shader_non_semantic_info (1) RDOC 001764: [03:46:58] vk_device_funcs.cpp(3480) - Log - Dev Ext 54: VK_KHR_shader_quad_control (1) RDOC 001764: [03:46:58] vk_device_funcs.cpp(3480) - Log - Dev Ext 55: VK_KHR_shader_subgroup_extended_types (1) RDOC 001764: [03:46:58] vk_device_funcs.cpp(3480) - Log - Dev Ext 56: VK_KHR_shader_subgroup_rotate (2) RDOC 001764: [03:46:58] vk_device_funcs.cpp(3480) - Log - Dev Ext 57: VK_KHR_shader_terminate_invocation (1) RDOC 001764: [03:46:58] vk_device_funcs.cpp(3480) - Log - Dev Ext 58: VK_KHR_spirv_1_4 (1) RDOC 001764: [03:46:58] vk_device_funcs.cpp(3480) - Log - Dev Ext 59: VK_KHR_storage_buffer_storage_class (1) RDOC 001764: [03:46:58] vk_device_funcs.cpp(3480) - Log - Dev Ext 60: VK_KHR_swapchain (70) RDOC 001764: [03:46:58] vk_device_funcs.cpp(3480) - Log - Dev Ext 61: VK_KHR_swapchain_mutable_format (1) RDOC 001764: [03:46:58] vk_device_funcs.cpp(3480) - Log - Dev Ext 62: VK_KHR_synchronization2 (1) RDOC 001764: [03:46:58] vk_device_funcs.cpp(3480) - Log - Dev Ext 63: VK_KHR_timeline_semaphore (2) RDOC 001764: [03:46:58] vk_device_funcs.cpp(3480) - Log - Dev Ext 64: VK_KHR_uniform_buffer_standard_layout (1) RDOC 001764: [03:46:58] vk_device_funcs.cpp(3480) - Log - Dev Ext 65: VK_KHR_variable_pointers (1) RDOC 001764: [03:46:58] vk_device_funcs.cpp(3480) - Log - Dev Ext 66: VK_KHR_vertex_attribute_divisor (1) RDOC 001764: [03:46:58] vk_device_funcs.cpp(3480) - Log - Dev Ext 67: VK_KHR_video_decode_h264 (9) RDOC 001764: [03:46:58] vk_device_funcs.cpp(3480) - Log - Dev Ext 68: VK_KHR_video_decode_h265 (8) RDOC 001764: [03:46:58] vk_device_funcs.cpp(3480) - Log - Dev Ext 69: VK_KHR_video_decode_queue (8) RDOC 001764: [03:46:58] vk_device_funcs.cpp(3480) - Log - Dev Ext 70: VK_KHR_video_maintenance1 (1) RDOC 001764: [03:46:58] vk_device_funcs.cpp(3480) - Log - Dev Ext 71: VK_KHR_video_queue (8) RDOC 001764: [03:46:58] vk_device_funcs.cpp(3480) - Log - Dev Ext 72: VK_KHR_vulkan_memory_model (3) RDOC 001764: [03:46:58] vk_device_funcs.cpp(3480) - Log - Dev Ext 73: VK_KHR_win32_keyed_mutex (1) RDOC 001764: [03:46:58] vk_device_funcs.cpp(3480) - Log - Dev Ext 74: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 001764: [03:46:58] vk_device_funcs.cpp(3480) - Log - Dev Ext 75: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 001764: [03:46:58] vk_device_funcs.cpp(3480) - Log - Dev Ext 76: VK_EXT_4444_formats (1) RDOC 001764: [03:46:58] vk_device_funcs.cpp(3480) - Log - Dev Ext 77: VK_EXT_attachment_feedback_loop_dynamic_state (1) RDOC 001764: [03:46:58] vk_device_funcs.cpp(3480) - Log - Dev Ext 78: VK_EXT_attachment_feedback_loop_layout (2) RDOC 001764: [03:46:58] vk_device_funcs.cpp(3480) - Log - Dev Ext 79: VK_EXT_blend_operation_advanced (2) RDOC 001764: [03:46:58] vk_device_funcs.cpp(3480) - Log - Dev Ext 80: VK_EXT_border_color_swizzle (1) RDOC 001764: [03:46:58] vk_device_funcs.cpp(3480) - Log - Dev Ext 81: VK_EXT_buffer_device_address (2) RDOC 001764: [03:46:58] vk_device_funcs.cpp(3480) - Log - Dev Ext 82: VK_EXT_calibrated_timestamps (2) RDOC 001764: [03:46:58] vk_device_funcs.cpp(3480) - Log - Dev Ext 83: VK_EXT_color_write_enable (1) RDOC 001764: [03:46:58] vk_device_funcs.cpp(3480) - Log - Dev Ext 84: VK_EXT_conditional_rendering (2) RDOC 001764: [03:46:58] vk_device_funcs.cpp(3480) - Log - Dev Ext 85: VK_EXT_conservative_rasterization (1) RDOC 001764: [03:46:58] vk_device_funcs.cpp(3480) - Log - Dev Ext 86: VK_EXT_custom_border_color (12) RDOC 001764: [03:46:58] vk_device_funcs.cpp(3480) - Log - Dev Ext 87: VK_EXT_depth_bias_control (1) RDOC 001764: [03:46:58] vk_device_funcs.cpp(3480) - Log - Dev Ext 88: VK_EXT_depth_clamp_zero_one (1) RDOC 001764: [03:46:58] vk_device_funcs.cpp(3480) - Log - Dev Ext 89: VK_EXT_depth_clip_control (1) RDOC 001764: [03:46:58] vk_device_funcs.cpp(3480) - Log - Dev Ext 90: VK_EXT_depth_clip_enable (1) RDOC 001764: [03:46:58] vk_device_funcs.cpp(3480) - Log - Dev Ext 91: VK_EXT_depth_range_unrestricted (1) RDOC 001764: [03:46:58] vk_device_funcs.cpp(3480) - Log - Dev Ext 92: VK_EXT_descriptor_buffer (1) RDOC 001764: [03:46:58] vk_device_funcs.cpp(3480) - Log - Dev Ext 93: VK_EXT_descriptor_indexing (2) RDOC 001764: [03:46:58] vk_device_funcs.cpp(3480) - Log - Dev Ext 94: VK_EXT_discard_rectangles (2) RDOC 001764: [03:46:58] vk_device_funcs.cpp(3480) - Log - Dev Ext 95: VK_EXT_dynamic_rendering_unused_attachments (1) RDOC 001764: [03:46:58] vk_device_funcs.cpp(3480) - Log - Dev Ext 96: VK_EXT_extended_dynamic_state (1) RDOC 001764: [03:46:58] vk_device_funcs.cpp(3480) - Log - Dev Ext 97: VK_EXT_extended_dynamic_state2 (1) RDOC 001764: [03:46:58] vk_device_funcs.cpp(3480) - Log - Dev Ext 98: VK_EXT_extended_dynamic_state3 (2) RDOC 001764: [03:46:58] vk_device_funcs.cpp(3480) - Log - Dev Ext 99: VK_EXT_external_memory_host (1) RDOC 001764: [03:46:58] vk_device_funcs.cpp(3480) - Log - Dev Ext 100: VK_EXT_fragment_shader_interlock (1) RDOC 001764: [03:46:58] vk_device_funcs.cpp(3480) - Log - Dev Ext 101: VK_EXT_full_screen_exclusive (4) RDOC 001764: [03:46:58] vk_device_funcs.cpp(3480) - Log - Dev Ext 102: VK_EXT_graphics_pipeline_library (1) RDOC 001764: [03:46:58] vk_device_funcs.cpp(3480) - Log - Dev Ext 103: VK_EXT_hdr_metadata (2) RDOC 001764: [03:46:58] vk_device_funcs.cpp(3480) - Log - Dev Ext 104: VK_EXT_host_image_copy (1) RDOC 001764: [03:46:58] vk_device_funcs.cpp(3480) - Log - Dev Ext 105: VK_EXT_host_query_reset (1) RDOC 001764: [03:46:58] vk_device_funcs.cpp(3480) - Log - Dev Ext 106: VK_EXT_image_2d_view_of_3d (1) RDOC 001764: [03:46:58] vk_device_funcs.cpp(3480) - Log - Dev Ext 107: VK_EXT_image_robustness (1) RDOC 001764: [03:46:58] vk_device_funcs.cpp(3480) - Log - Dev Ext 108: VK_EXT_image_sliced_view_of_3d (1) RDOC 001764: [03:46:58] vk_device_funcs.cpp(3480) - Log - Dev Ext 109: VK_EXT_image_view_min_lod (1) RDOC 001764: [03:46:58] vk_device_funcs.cpp(3480) - Log - Dev Ext 110: VK_EXT_index_type_uint8 (1) RDOC 001764: [03:46:58] vk_device_funcs.cpp(3480) - Log - Dev Ext 111: VK_EXT_inline_uniform_block (1) RDOC 001764: [03:46:58] vk_device_funcs.cpp(3480) - Log - Dev Ext 112: VK_EXT_line_rasterization (1) RDOC 001764: [03:46:58] vk_device_funcs.cpp(3480) - Log - Dev Ext 113: VK_EXT_load_store_op_none (1) RDOC 001764: [03:46:58] vk_device_funcs.cpp(3480) - Log - Dev Ext 114: VK_EXT_memory_budget (1) RDOC 001764: [03:46:58] vk_device_funcs.cpp(3480) - Log - Dev Ext 115: VK_EXT_memory_priority (1) RDOC 001764: [03:46:58] vk_device_funcs.cpp(3480) - Log - Dev Ext 116: VK_EXT_multi_draw (1) RDOC 001764: [03:46:58] vk_device_funcs.cpp(3480) - Log - Dev Ext 117: VK_EXT_nested_command_buffer (1) RDOC 001764: [03:46:58] vk_device_funcs.cpp(3480) - Log - Dev Ext 118: VK_EXT_non_seamless_cube_map (1) RDOC 001764: [03:46:58] vk_device_funcs.cpp(3480) - Log - Dev Ext 119: VK_EXT_pci_bus_info (2) RDOC 001764: [03:46:58] vk_device_funcs.cpp(3480) - Log - Dev Ext 120: VK_EXT_pipeline_creation_cache_control (3) RDOC 001764: [03:46:58] vk_device_funcs.cpp(3480) - Log - Dev Ext 121: VK_EXT_pipeline_creation_feedback (1) RDOC 001764: [03:46:58] vk_device_funcs.cpp(3480) - Log - Dev Ext 122: VK_EXT_pipeline_robustness (1) RDOC 001764: [03:46:58] vk_device_funcs.cpp(3480) - Log - Dev Ext 123: VK_EXT_post_depth_coverage (1) RDOC 001764: [03:46:58] vk_device_funcs.cpp(3480) - Log - Dev Ext 124: VK_EXT_primitive_topology_list_restart (1) RDOC 001764: [03:46:58] vk_device_funcs.cpp(3480) - Log - Dev Ext 125: VK_EXT_primitives_generated_query (1) RDOC 001764: [03:46:58] vk_device_funcs.cpp(3480) - Log - Dev Ext 126: VK_EXT_private_data (1) RDOC 001764: [03:46:58] vk_device_funcs.cpp(3480) - Log - Dev Ext 127: VK_EXT_provoking_vertex (1) RDOC 001764: [03:46:58] vk_device_funcs.cpp(3480) - Log - Dev Ext 128: VK_EXT_queue_family_foreign (1) RDOC 001764: [03:46:58] vk_device_funcs.cpp(3480) - Log - Dev Ext 129: VK_EXT_robustness2 (1) RDOC 001764: [03:46:58] vk_device_funcs.cpp(3480) - Log - Dev Ext 130: VK_EXT_sample_locations (1) RDOC 001764: [03:46:58] vk_device_funcs.cpp(3480) - Log - Dev Ext 131: VK_EXT_sampler_filter_minmax (2) RDOC 001764: [03:46:58] vk_device_funcs.cpp(3480) - Log - Dev Ext 132: VK_EXT_scalar_block_layout (1) RDOC 001764: [03:46:58] vk_device_funcs.cpp(3480) - Log - Dev Ext 133: VK_EXT_separate_stencil_usage (1) RDOC 001764: [03:46:58] vk_device_funcs.cpp(3480) - Log - Dev Ext 134: VK_EXT_shader_atomic_float (1) RDOC 001764: [03:46:58] vk_device_funcs.cpp(3480) - Log - Dev Ext 135: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 001764: [03:46:58] vk_device_funcs.cpp(3480) - Log - Dev Ext 136: VK_EXT_shader_image_atomic_int64 (1) RDOC 001764: [03:46:58] vk_device_funcs.cpp(3480) - Log - Dev Ext 137: VK_EXT_shader_module_identifier (1) RDOC 001764: [03:46:58] vk_device_funcs.cpp(3480) - Log - Dev Ext 138: VK_EXT_shader_object (1) RDOC 001764: [03:46:58] vk_device_funcs.cpp(3480) - Log - Dev Ext 139: VK_EXT_shader_subgroup_ballot (1) RDOC 001764: [03:46:58] vk_device_funcs.cpp(3480) - Log - Dev Ext 140: VK_EXT_shader_subgroup_vote (1) RDOC 001764: [03:46:58] vk_device_funcs.cpp(3480) - Log - Dev Ext 141: VK_EXT_shader_viewport_index_layer (1) RDOC 001764: [03:46:58] vk_device_funcs.cpp(3480) - Log - Dev Ext 142: VK_EXT_subgroup_size_control (2) RDOC 001764: [03:46:58] vk_device_funcs.cpp(3480) - Log - Dev Ext 143: VK_EXT_swapchain_maintenance1 (1) RDOC 001764: [03:46:58] vk_device_funcs.cpp(3480) - Log - Dev Ext 144: VK_EXT_texel_buffer_alignment (1) RDOC 001764: [03:46:58] vk_device_funcs.cpp(3480) - Log - Dev Ext 145: VK_EXT_tooling_info (1) RDOC 001764: [03:46:58] vk_device_funcs.cpp(3480) - Log - Dev Ext 146: VK_EXT_transform_feedback (1) RDOC 001764: [03:46:58] vk_device_funcs.cpp(3480) - Log - Dev Ext 147: VK_EXT_vertex_attribute_divisor (3) RDOC 001764: [03:46:58] vk_device_funcs.cpp(3480) - Log - Dev Ext 148: VK_EXT_vertex_input_dynamic_state (2) RDOC 001764: [03:46:58] vk_device_funcs.cpp(3480) - Log - Dev Ext 149: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 001764: [03:46:58] vk_device_funcs.cpp(3480) - Log - Dev Ext 150: VK_EXT_ycbcr_image_arrays (1) RDOC 001764: [03:46:58] vk_device_funcs.cpp(3480) - Log - Dev Ext 151: VK_NV_clip_space_w_scaling (1) RDOC 001764: [03:46:58] vk_device_funcs.cpp(3480) - Log - Dev Ext 152: VK_NV_copy_memory_indirect (1) RDOC 001764: [03:46:58] vk_device_funcs.cpp(3480) - Log - Dev Ext 153: VK_NV_coverage_reduction_mode (1) RDOC 001764: [03:46:58] vk_device_funcs.cpp(3480) - Log - Dev Ext 154: VK_NV_dedicated_allocation (1) RDOC 001764: [03:46:58] vk_device_funcs.cpp(3480) - Log - Dev Ext 155: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 001764: [03:46:58] vk_device_funcs.cpp(3480) - Log - Dev Ext 156: VK_NV_descriptor_pool_overallocation (1) RDOC 001764: [03:46:58] vk_device_funcs.cpp(3480) - Log - Dev Ext 157: VK_NV_device_diagnostic_checkpoints (2) RDOC 001764: [03:46:58] vk_device_funcs.cpp(3480) - Log - Dev Ext 158: VK_NV_device_diagnostics_config (2) RDOC 001764: [03:46:58] vk_device_funcs.cpp(3480) - Log - Dev Ext 159: VK_NV_device_generated_commands (3) RDOC 001764: [03:46:58] vk_device_funcs.cpp(3480) - Log - Dev Ext 160: VK_NV_device_generated_commands_compute (2) RDOC 001764: [03:46:58] vk_device_funcs.cpp(3480) - Log - Dev Ext 161: VK_NV_external_memory (1) RDOC 001764: [03:46:58] vk_device_funcs.cpp(3480) - Log - Dev Ext 162: VK_NV_external_memory_win32 (1) RDOC 001764: [03:46:58] vk_device_funcs.cpp(3480) - Log - Dev Ext 163: VK_NV_fill_rectangle (1) RDOC 001764: [03:46:58] vk_device_funcs.cpp(3480) - Log - Dev Ext 164: VK_NV_fragment_coverage_to_color (1) RDOC 001764: [03:46:58] vk_device_funcs.cpp(3480) - Log - Dev Ext 165: VK_NV_framebuffer_mixed_samples (1) RDOC 001764: [03:46:58] vk_device_funcs.cpp(3480) - Log - Dev Ext 166: VK_NV_geometry_shader_passthrough (1) RDOC 001764: [03:46:58] vk_device_funcs.cpp(3480) - Log - Dev Ext 167: VK_NV_inherited_viewport_scissor (1) RDOC 001764: [03:46:58] vk_device_funcs.cpp(3480) - Log - Dev Ext 168: VK_NV_linear_color_attachment (1) RDOC 001764: [03:46:58] vk_device_funcs.cpp(3480) - Log - Dev Ext 169: VK_NV_low_latency (1) RDOC 001764: [03:46:58] vk_device_funcs.cpp(3480) - Log - Dev Ext 170: VK_NV_low_latency2 (2) RDOC 001764: [03:46:58] vk_device_funcs.cpp(3480) - Log - Dev Ext 171: VK_NV_memory_decompression (1) RDOC 001764: [03:46:58] vk_device_funcs.cpp(3480) - Log - Dev Ext 172: VK_NV_sample_mask_override_coverage (1) RDOC 001764: [03:46:58] vk_device_funcs.cpp(3480) - Log - Dev Ext 173: VK_NV_shader_sm_builtins (1) RDOC 001764: [03:46:58] vk_device_funcs.cpp(3480) - Log - Dev Ext 174: VK_NV_shader_subgroup_partitioned (1) RDOC 001764: [03:46:58] vk_device_funcs.cpp(3480) - Log - Dev Ext 175: VK_NV_viewport_array2 (1) RDOC 001764: [03:46:58] vk_device_funcs.cpp(3480) - Log - Dev Ext 176: VK_NV_viewport_swizzle (1) RDOC 001764: [03:46:58] vk_device_funcs.cpp(3480) - Log - Dev Ext 177: VK_NV_win32_keyed_mutex (2) RDOC 001764: [03:46:58] vk_device_funcs.cpp(3480) - Log - Dev Ext 178: VK_NVX_multiview_per_view_attributes (1) RDOC 001764: [03:46:58] vk_device_funcs.cpp(3480) - Log - Dev Ext 179: VK_AMD_buffer_marker (1) RDOC 001764: [03:46:58] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001764: [03:46:58] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001764: [03:46:58] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001764: [03:46:58] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001764: [03:46:58] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001764: [03:46:58] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001764: [03:46:58] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001764: [03:46:58] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 001764: [03:46:58] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 001764: [03:46:58] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 001764: [03:46:58] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 001764: [03:46:58] vk_debug.cpp(3318) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 001764: [03:46:58] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 001764: [03:46:58] vk_debug.cpp(3330) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 001764: [03:46:59] vk_core.cpp(2946) - Log - Timer chunk initialisation - 322.480 ms RDOC 001764: [03:46:59] vk_replay.cpp(1252) - Warning - Couldn't find offset for spec ID 2 RDOC 001764: [03:46:59] vk_replay.cpp(1252) - Warning - Couldn't find offset for spec ID 2 RDOC 001764: [03:46:59] vk_replay.cpp(1383) - Warning - Couldn't find offset for spec ID 1 RDOC 001764: [03:46:59] replay_controller.cpp(1934) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:751 Log: Running Vulkan test on NVIDIA GeForce GT 1030 (version 1.3)
RDOC 008988: [03:46:59] core.cpp( 501) - Log - RenderDoc v1.33 Windows 64-bit Release (45db4fef3393ed05c306b8929cbaa0dae4bc9298) loaded in replay application RDOC 008988: [03:46:59] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 008988: [03:46:59] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 008988: [03:46:59] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 008988: [03:46:59] win32_process.cpp( 610) - Log - Injecting renderdoc into process 8672 RDOC 008672: [03:46:59] core.cpp( 501) - Log - RenderDoc v1.33 Windows 64-bit Release (45db4fef3393ed05c306b8929cbaa0dae4bc9298) capturing application RDOC 008672: [03:46:59] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 008672: [03:46:59] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 008672: [03:46:59] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 008672: [03:46:59] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 008672: [03:46:59] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 008672: [03:46:59] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 008672: [03:46:59] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 008672: [03:46:59] d3d12_hooks.cpp( 491) - Log - Registering D3D12 hooks RDOC 008672: [03:46:59] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 008672: [03:46:59] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 008672: [03:46:59] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 008672: [03:46:59] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 008672: [03:46:59] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 008988: [03:46:59] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [8672] RDOC 008672: [03:47:00] core.cpp(2011) - Log - Adding Vulkan device frame capturer for 0x00000209F44EAF40 RDOC 008672: [03:47:00] vk_device_funcs.cpp( 939) - Log - Initialised capture layer in Vulkan instance. RDOC 008672: [03:47:00] vk_device_funcs.cpp(1514) - Log - physical device 0: NVIDIA GeForce GT 1030 (ver 551.76 patch 0x0) - 10de:1d01 RDOC 008672: [03:47:00] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 008672: [03:47:00] vk_device_funcs.cpp(4389) - Log - Created capture device from physical device 0 RDOC 008672: [03:47:00] vk_common.cpp(1091) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 008672: [03:47:00] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008672: [03:47:00] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008672: [03:47:00] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008672: [03:47:00] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008672: [03:47:00] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008672: [03:47:00] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008672: [03:47:00] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008672: [03:47:00] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 008672: [03:47:00] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 008672: [03:47:00] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 008672: [03:47:00] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 008672: [03:47:00] vk_core.cpp(4189) - Log - RegisterSurface() window 0000000000740300 RDOC 008672: [03:47:00] core.cpp(2047) - Log - Adding Vulkan frame capturer for 0x00000209F44EAF40 / 0x0000000000740300 RDOC 008988: [03:47:00] target_control.cpp( 890) - Log - Used API: Vulkan (Not presenting & supported) RDOC 008988: [03:47:00] target_control.cpp( 890) - Log - Used API: Vulkan (Presenting & supported) RDOC 008672: [03:47:01] vk_core.cpp(2132) - Log - Starting capture RDOC 008672: [03:47:01] resource_manager.h(1469) - Log - Preparing up to 15377 potentially dirty resources RDOC 008672: [03:47:01] resource_manager.h(1526) - Log - Prepared 15369 dirty resources, postponed 0, skipped 0 RDOC 008672: [03:47:01] vk_core.cpp(2275) - Log - Finished capture, Frame 100 RDOC 008672: [03:47:01] resource_manager.h(1538) - Log - Checking 15369 resources with initial contents against 12201 referenced resources RDOC 008672: [03:47:01] resource_manager.h(1642) - Log - Serialised 3031 resources, skipped 12338 unreferenced RDOC 008672: [03:47:01] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 42247488 bytes to 1611674 (3.81 %) RDOC 008672: [03:47:01] vk_core.cpp(2690) - Log - Captured Vulkan frame with 40.290344 MB capture section in 0.308632 seconds RDOC 008672: [03:47:01] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 3914 bytes to 3914 (100.00 %) RDOC 008672: [03:47:01] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Descriptor_Reuse\capture_frame100.rdc RDOC 008672: [03:47:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Descriptor_Reuse\capture_frame100.rdc RDOC 008988: [03:47:01] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 100) (1618329 bytes) (time 1716950821) 2526 byte thumbnail RDOC 008988: [03:47:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Descriptor_Reuse\capture_frame100.rdc RDOC 008988: [03:47:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008988: [03:47:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008988: [03:47:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008988: [03:47:02] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 008988: [03:47:02] vk_device_funcs.cpp( 300) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 008988: [03:47:02] vk_device_funcs.cpp( 300) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 008988: [03:47:02] vk_device_funcs.cpp( 300) - Log - Inst Ext 2: VK_EXT_surface_maintenance1 RDOC 008988: [03:47:02] vk_device_funcs.cpp( 300) - Log - Inst Ext 3: VK_EXT_swapchain_colorspace RDOC 008988: [03:47:02] vk_device_funcs.cpp( 300) - Log - Inst Ext 4: VK_KHR_device_group_creation RDOC 008988: [03:47:02] vk_device_funcs.cpp( 300) - Log - Inst Ext 5: VK_KHR_external_fence_capabilities RDOC 008988: [03:47:02] vk_device_funcs.cpp( 300) - Log - Inst Ext 6: VK_KHR_external_memory_capabilities RDOC 008988: [03:47:02] vk_device_funcs.cpp( 300) - Log - Inst Ext 7: VK_KHR_external_semaphore_capabilities RDOC 008988: [03:47:02] vk_device_funcs.cpp( 300) - Log - Inst Ext 8: VK_KHR_get_physical_device_properties2 RDOC 008988: [03:47:02] vk_device_funcs.cpp( 300) - Log - Inst Ext 9: VK_KHR_get_surface_capabilities2 RDOC 008988: [03:47:02] vk_device_funcs.cpp( 300) - Log - Inst Ext 10: VK_KHR_portability_enumeration RDOC 008988: [03:47:02] vk_device_funcs.cpp( 300) - Log - Inst Ext 11: VK_KHR_surface RDOC 008988: [03:47:02] vk_device_funcs.cpp( 300) - Log - Inst Ext 12: VK_KHR_surface_protected_capabilities RDOC 008988: [03:47:02] vk_device_funcs.cpp( 300) - Log - Inst Ext 13: VK_KHR_win32_surface RDOC 008988: [03:47:02] vk_device_funcs.cpp( 300) - Log - Inst Ext 14: VK_LUNARG_direct_driver_loading RDOC 008988: [03:47:02] vk_device_funcs.cpp( 300) - Log - Inst Ext 15: VK_NV_external_memory_capabilities RDOC 008988: [03:47:02] vk_device_funcs.cpp( 307) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 008988: [03:47:02] vk_device_funcs.cpp( 307) - Log - Inst Layer 1: VK_LAYER_KHRONOS_shader_object RDOC 008988: [03:47:02] vk_device_funcs.cpp( 307) - Log - Inst Layer 2: VK_LAYER_KHRONOS_synchronization2 RDOC 008988: [03:47:02] vk_device_funcs.cpp( 307) - Log - Inst Layer 3: VK_LAYER_KHRONOS_validation RDOC 008988: [03:47:02] vk_device_funcs.cpp( 307) - Log - Inst Layer 4: VK_LAYER_LUNARG_api_dump RDOC 008988: [03:47:02] vk_device_funcs.cpp( 307) - Log - Inst Layer 5: VK_LAYER_LUNARG_gfxreconstruct RDOC 008988: [03:47:02] vk_device_funcs.cpp( 307) - Log - Inst Layer 6: VK_LAYER_LUNARG_monitor RDOC 008988: [03:47:02] vk_device_funcs.cpp( 307) - Log - Inst Layer 7: VK_LAYER_LUNARG_screenshot RDOC 008988: [03:47:02] vk_device_funcs.cpp( 307) - Log - Inst Layer 8: VK_LAYER_NV_optimus RDOC 008988: [03:47:02] vk_device_funcs.cpp( 307) - Log - Inst Layer 9: VK_LAYER_RENDERDOC_Capture RDOC 008988: [03:47:02] vk_device_funcs.cpp( 356) - Log - Enabling VK_EXT_debug_utils RDOC 008988: [03:47:02] vk_replay.cpp(5182) - Log - Created device. RDOC 008988: [03:47:02] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008988: [03:47:02] vk_device_funcs.cpp(1221) - Log - Replay has physical device 0 available: RDOC 008988: [03:47:02] vk_device_funcs.cpp(1224) - Log - - NVIDIA GeForce GT 1030 (ver 551.76 patch 0x0) - 10de:1d01 RDOC 008988: [03:47:02] vk_device_funcs.cpp(1232) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (551.76) - CTS 1.3.7.2 RDOC 008988: [03:47:02] vk_device_funcs.cpp(1401) - Log - Found capture physical device 0: RDOC 008988: [03:47:02] vk_device_funcs.cpp(1404) - Log - - NVIDIA GeForce GT 1030 (ver 551.76 patch 0x0) - 10de:1d01 RDOC 008988: [03:47:02] vk_device_funcs.cpp(1411) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (551.76) - CTS 1.3.7.2 RDOC 008988: [03:47:02] vk_device_funcs.cpp(1415) - Log - Mapping during replay to best-match physical device 0 RDOC 008988: [03:47:02] vk_device_funcs.cpp(1689) - Log - Creating replay device from physical device 0 RDOC 008988: [03:47:02] vk_common.cpp(1091) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 008988: [03:47:02] vk_device_funcs.cpp(1823) - Log - Enabling VK_KHR_driver_properties RDOC 008988: [03:47:02] vk_device_funcs.cpp(1831) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 008988: [03:47:02] vk_device_funcs.cpp(1843) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 008988: [03:47:02] vk_device_funcs.cpp(1854) - Log - Enabling VK_EXT_transform_feedback extension RDOC 008988: [03:47:02] vk_device_funcs.cpp(1871) - Log - Enabling VK_EXT_scalar_block_layout extension RDOC 008988: [03:47:02] vk_device_funcs.cpp(1891) - Log - Enabling VK_KHR_buffer_device_address RDOC 008988: [03:47:02] vk_device_funcs.cpp(1948) - Log - Capture describes queue family 0: RDOC 008988: [03:47:02] vk_device_funcs.cpp(1950) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 008988: [03:47:02] vk_device_funcs.cpp(1955) - Log - 64 timestamp bits (1,1,1) granularity RDOC 008988: [03:47:02] vk_device_funcs.cpp(1965) - Log - (identity match) RDOC 008988: [03:47:02] vk_device_funcs.cpp(2100) - Log - Remapping to queue family 0: RDOC 008988: [03:47:02] vk_device_funcs.cpp(2102) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 008988: [03:47:02] vk_device_funcs.cpp(2107) - Log - 64 timestamp bits (1,1,1) granularity RDOC 008988: [03:47:02] vk_device_funcs.cpp(1948) - Log - Capture describes queue family 1: RDOC 008988: [03:47:02] vk_device_funcs.cpp(1950) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 008988: [03:47:02] vk_device_funcs.cpp(1955) - Log - 64 timestamp bits (1,1,1) granularity RDOC 008988: [03:47:02] vk_device_funcs.cpp(1965) - Log - (identity match) RDOC 008988: [03:47:02] vk_device_funcs.cpp(2100) - Log - Remapping to queue family 1: RDOC 008988: [03:47:02] vk_device_funcs.cpp(2102) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 008988: [03:47:02] vk_device_funcs.cpp(2107) - Log - 64 timestamp bits (1,1,1) granularity RDOC 008988: [03:47:02] vk_device_funcs.cpp(1948) - Log - Capture describes queue family 2: RDOC 008988: [03:47:02] vk_device_funcs.cpp(1950) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 008988: [03:47:02] vk_device_funcs.cpp(1955) - Log - 64 timestamp bits (1,1,1) granularity RDOC 008988: [03:47:02] vk_device_funcs.cpp(1965) - Log - (identity match) RDOC 008988: [03:47:02] vk_device_funcs.cpp(2100) - Log - Remapping to queue family 2: RDOC 008988: [03:47:02] vk_device_funcs.cpp(2102) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 008988: [03:47:02] vk_device_funcs.cpp(2107) - Log - 64 timestamp bits (1,1,1) granularity RDOC 008988: [03:47:02] vk_device_funcs.cpp(1948) - Log - Capture describes queue family 3: RDOC 008988: [03:47:02] vk_device_funcs.cpp(1950) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VK_QUEUE_VIDEO_DECODE_BIT_KHR RDOC 008988: [03:47:02] vk_device_funcs.cpp(1955) - Log - 32 timestamp bits (1,1,1) granularity RDOC 008988: [03:47:02] vk_device_funcs.cpp(1965) - Log - (identity match) RDOC 008988: [03:47:02] vk_device_funcs.cpp(2100) - Log - Remapping to queue family 3: RDOC 008988: [03:47:02] vk_device_funcs.cpp(2102) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VK_QUEUE_VIDEO_DECODE_BIT_KHR RDOC 008988: [03:47:02] vk_device_funcs.cpp(2107) - Log - 32 timestamp bits (1,1,1) granularity RDOC 008988: [03:47:02] vk_device_funcs.cpp(3480) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 008988: [03:47:02] vk_device_funcs.cpp(3480) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 008988: [03:47:02] vk_device_funcs.cpp(3480) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 008988: [03:47:02] vk_device_funcs.cpp(3480) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 008988: [03:47:02] vk_device_funcs.cpp(3480) - Log - Dev Ext 4: VK_KHR_calibrated_timestamps (1) RDOC 008988: [03:47:02] vk_device_funcs.cpp(3480) - Log - Dev Ext 5: VK_KHR_copy_commands2 (1) RDOC 008988: [03:47:02] vk_device_funcs.cpp(3480) - Log - Dev Ext 6: VK_KHR_create_renderpass2 (1) RDOC 008988: [03:47:02] vk_device_funcs.cpp(3480) - Log - Dev Ext 7: VK_KHR_dedicated_allocation (3) RDOC 008988: [03:47:02] vk_device_funcs.cpp(3480) - Log - Dev Ext 8: VK_KHR_depth_stencil_resolve (1) RDOC 008988: [03:47:02] vk_device_funcs.cpp(3480) - Log - Dev Ext 9: VK_KHR_descriptor_update_template (1) RDOC 008988: [03:47:02] vk_device_funcs.cpp(3480) - Log - Dev Ext 10: VK_KHR_device_group (4) RDOC 008988: [03:47:02] vk_device_funcs.cpp(3480) - Log - Dev Ext 11: VK_KHR_draw_indirect_count (1) RDOC 008988: [03:47:02] vk_device_funcs.cpp(3480) - Log - Dev Ext 12: VK_KHR_driver_properties (1) RDOC 008988: [03:47:02] vk_device_funcs.cpp(3480) - Log - Dev Ext 13: VK_KHR_dynamic_rendering (1) RDOC 008988: [03:47:02] vk_device_funcs.cpp(3480) - Log - Dev Ext 14: VK_KHR_dynamic_rendering_local_read (1) RDOC 008988: [03:47:02] vk_device_funcs.cpp(3480) - Log - Dev Ext 15: VK_KHR_external_fence (1) RDOC 008988: [03:47:02] vk_device_funcs.cpp(3480) - Log - Dev Ext 16: VK_KHR_external_fence_win32 (1) RDOC 008988: [03:47:02] vk_device_funcs.cpp(3480) - Log - Dev Ext 17: VK_KHR_external_memory (1) RDOC 008988: [03:47:02] vk_device_funcs.cpp(3480) - Log - Dev Ext 18: VK_KHR_external_memory_win32 (1) RDOC 008988: [03:47:02] vk_device_funcs.cpp(3480) - Log - Dev Ext 19: VK_KHR_external_semaphore (1) RDOC 008988: [03:47:02] vk_device_funcs.cpp(3480) - Log - Dev Ext 20: VK_KHR_external_semaphore_win32 (1) RDOC 008988: [03:47:02] vk_device_funcs.cpp(3480) - Log - Dev Ext 21: VK_KHR_format_feature_flags2 (2) RDOC 008988: [03:47:02] vk_device_funcs.cpp(3480) - Log - Dev Ext 22: VK_KHR_get_memory_requirements2 (1) RDOC 008988: [03:47:02] vk_device_funcs.cpp(3480) - Log - Dev Ext 23: VK_KHR_image_format_list (1) RDOC 008988: [03:47:02] vk_device_funcs.cpp(3480) - Log - Dev Ext 24: VK_KHR_imageless_framebuffer (1) RDOC 008988: [03:47:02] vk_device_funcs.cpp(3480) - Log - Dev Ext 25: VK_KHR_index_type_uint8 (1) RDOC 008988: [03:47:02] vk_device_funcs.cpp(3480) - Log - Dev Ext 26: VK_KHR_line_rasterization (1) RDOC 008988: [03:47:02] vk_device_funcs.cpp(3480) - Log - Dev Ext 27: VK_KHR_load_store_op_none (1) RDOC 008988: [03:47:02] vk_device_funcs.cpp(3480) - Log - Dev Ext 28: VK_KHR_maintenance1 (2) RDOC 008988: [03:47:02] vk_device_funcs.cpp(3480) - Log - Dev Ext 29: VK_KHR_maintenance2 (1) RDOC 008988: [03:47:02] vk_device_funcs.cpp(3480) - Log - Dev Ext 30: VK_KHR_maintenance3 (1) RDOC 008988: [03:47:02] vk_device_funcs.cpp(3480) - Log - Dev Ext 31: VK_KHR_maintenance4 (2) RDOC 008988: [03:47:02] vk_device_funcs.cpp(3480) - Log - Dev Ext 32: VK_KHR_maintenance5 (1) RDOC 008988: [03:47:02] vk_device_funcs.cpp(3480) - Log - Dev Ext 33: VK_KHR_maintenance6 (1) RDOC 008988: [03:47:02] vk_device_funcs.cpp(3480) - Log - Dev Ext 34: VK_KHR_map_memory2 (1) RDOC 008988: [03:47:02] vk_device_funcs.cpp(3480) - Log - Dev Ext 35: VK_KHR_multiview (1) RDOC 008988: [03:47:02] vk_device_funcs.cpp(3480) - Log - Dev Ext 36: VK_KHR_pipeline_executable_properties (1) RDOC 008988: [03:47:02] vk_device_funcs.cpp(3480) - Log - Dev Ext 37: VK_KHR_pipeline_library (1) RDOC 008988: [03:47:02] vk_device_funcs.cpp(3480) - Log - Dev Ext 38: VK_KHR_present_id (1) RDOC 008988: [03:47:02] vk_device_funcs.cpp(3480) - Log - Dev Ext 39: VK_KHR_present_wait (1) RDOC 008988: [03:47:02] vk_device_funcs.cpp(3480) - Log - Dev Ext 40: VK_KHR_push_descriptor (2) RDOC 008988: [03:47:02] vk_device_funcs.cpp(3480) - Log - Dev Ext 41: VK_KHR_relaxed_block_layout (1) RDOC 008988: [03:47:02] vk_device_funcs.cpp(3480) - Log - Dev Ext 42: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 008988: [03:47:02] vk_device_funcs.cpp(3480) - Log - Dev Ext 43: VK_KHR_sampler_ycbcr_conversion (14) RDOC 008988: [03:47:02] vk_device_funcs.cpp(3480) - Log - Dev Ext 44: VK_KHR_separate_depth_stencil_layouts (1) RDOC 008988: [03:47:02] vk_device_funcs.cpp(3480) - Log - Dev Ext 45: VK_KHR_shader_atomic_int64 (1) RDOC 008988: [03:47:02] vk_device_funcs.cpp(3480) - Log - Dev Ext 46: VK_KHR_shader_clock (1) RDOC 008988: [03:47:02] vk_device_funcs.cpp(3480) - Log - Dev Ext 47: VK_KHR_shader_draw_parameters (1) RDOC 008988: [03:47:02] vk_device_funcs.cpp(3480) - Log - Dev Ext 48: VK_KHR_shader_expect_assume (1) RDOC 008988: [03:47:02] vk_device_funcs.cpp(3480) - Log - Dev Ext 49: VK_KHR_shader_float16_int8 (1) RDOC 008988: [03:47:02] vk_device_funcs.cpp(3480) - Log - Dev Ext 50: VK_KHR_shader_float_controls (4) RDOC 008988: [03:47:02] vk_device_funcs.cpp(3480) - Log - Dev Ext 51: VK_KHR_shader_float_controls2 (1) RDOC 008988: [03:47:02] vk_device_funcs.cpp(3480) - Log - Dev Ext 52: VK_KHR_shader_integer_dot_product (1) RDOC 008988: [03:47:02] vk_device_funcs.cpp(3480) - Log - Dev Ext 53: VK_KHR_shader_non_semantic_info (1) RDOC 008988: [03:47:02] vk_device_funcs.cpp(3480) - Log - Dev Ext 54: VK_KHR_shader_quad_control (1) RDOC 008988: [03:47:02] vk_device_funcs.cpp(3480) - Log - Dev Ext 55: VK_KHR_shader_subgroup_extended_types (1) RDOC 008988: [03:47:02] vk_device_funcs.cpp(3480) - Log - Dev Ext 56: VK_KHR_shader_subgroup_rotate (2) RDOC 008988: [03:47:02] vk_device_funcs.cpp(3480) - Log - Dev Ext 57: VK_KHR_shader_terminate_invocation (1) RDOC 008988: [03:47:02] vk_device_funcs.cpp(3480) - Log - Dev Ext 58: VK_KHR_spirv_1_4 (1) RDOC 008988: [03:47:02] vk_device_funcs.cpp(3480) - Log - Dev Ext 59: VK_KHR_storage_buffer_storage_class (1) RDOC 008988: [03:47:02] vk_device_funcs.cpp(3480) - Log - Dev Ext 60: VK_KHR_swapchain (70) RDOC 008988: [03:47:02] vk_device_funcs.cpp(3480) - Log - Dev Ext 61: VK_KHR_swapchain_mutable_format (1) RDOC 008988: [03:47:02] vk_device_funcs.cpp(3480) - Log - Dev Ext 62: VK_KHR_synchronization2 (1) RDOC 008988: [03:47:02] vk_device_funcs.cpp(3480) - Log - Dev Ext 63: VK_KHR_timeline_semaphore (2) RDOC 008988: [03:47:02] vk_device_funcs.cpp(3480) - Log - Dev Ext 64: VK_KHR_uniform_buffer_standard_layout (1) RDOC 008988: [03:47:02] vk_device_funcs.cpp(3480) - Log - Dev Ext 65: VK_KHR_variable_pointers (1) RDOC 008988: [03:47:02] vk_device_funcs.cpp(3480) - Log - Dev Ext 66: VK_KHR_vertex_attribute_divisor (1) RDOC 008988: [03:47:02] vk_device_funcs.cpp(3480) - Log - Dev Ext 67: VK_KHR_video_decode_h264 (9) RDOC 008988: [03:47:02] vk_device_funcs.cpp(3480) - Log - Dev Ext 68: VK_KHR_video_decode_h265 (8) RDOC 008988: [03:47:02] vk_device_funcs.cpp(3480) - Log - Dev Ext 69: VK_KHR_video_decode_queue (8) RDOC 008988: [03:47:02] vk_device_funcs.cpp(3480) - Log - Dev Ext 70: VK_KHR_video_maintenance1 (1) RDOC 008988: [03:47:02] vk_device_funcs.cpp(3480) - Log - Dev Ext 71: VK_KHR_video_queue (8) RDOC 008988: [03:47:02] vk_device_funcs.cpp(3480) - Log - Dev Ext 72: VK_KHR_vulkan_memory_model (3) RDOC 008988: [03:47:02] vk_device_funcs.cpp(3480) - Log - Dev Ext 73: VK_KHR_win32_keyed_mutex (1) RDOC 008988: [03:47:02] vk_device_funcs.cpp(3480) - Log - Dev Ext 74: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 008988: [03:47:02] vk_device_funcs.cpp(3480) - Log - Dev Ext 75: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 008988: [03:47:02] vk_device_funcs.cpp(3480) - Log - Dev Ext 76: VK_EXT_4444_formats (1) RDOC 008988: [03:47:02] vk_device_funcs.cpp(3480) - Log - Dev Ext 77: VK_EXT_attachment_feedback_loop_dynamic_state (1) RDOC 008988: [03:47:02] vk_device_funcs.cpp(3480) - Log - Dev Ext 78: VK_EXT_attachment_feedback_loop_layout (2) RDOC 008988: [03:47:02] vk_device_funcs.cpp(3480) - Log - Dev Ext 79: VK_EXT_blend_operation_advanced (2) RDOC 008988: [03:47:02] vk_device_funcs.cpp(3480) - Log - Dev Ext 80: VK_EXT_border_color_swizzle (1) RDOC 008988: [03:47:02] vk_device_funcs.cpp(3480) - Log - Dev Ext 81: VK_EXT_buffer_device_address (2) RDOC 008988: [03:47:02] vk_device_funcs.cpp(3480) - Log - Dev Ext 82: VK_EXT_calibrated_timestamps (2) RDOC 008988: [03:47:02] vk_device_funcs.cpp(3480) - Log - Dev Ext 83: VK_EXT_color_write_enable (1) RDOC 008988: [03:47:02] vk_device_funcs.cpp(3480) - Log - Dev Ext 84: VK_EXT_conditional_rendering (2) RDOC 008988: [03:47:02] vk_device_funcs.cpp(3480) - Log - Dev Ext 85: VK_EXT_conservative_rasterization (1) RDOC 008988: [03:47:02] vk_device_funcs.cpp(3480) - Log - Dev Ext 86: VK_EXT_custom_border_color (12) RDOC 008988: [03:47:02] vk_device_funcs.cpp(3480) - Log - Dev Ext 87: VK_EXT_depth_bias_control (1) RDOC 008988: [03:47:02] vk_device_funcs.cpp(3480) - Log - Dev Ext 88: VK_EXT_depth_clamp_zero_one (1) RDOC 008988: [03:47:02] vk_device_funcs.cpp(3480) - Log - Dev Ext 89: VK_EXT_depth_clip_control (1) RDOC 008988: [03:47:02] vk_device_funcs.cpp(3480) - Log - Dev Ext 90: VK_EXT_depth_clip_enable (1) RDOC 008988: [03:47:02] vk_device_funcs.cpp(3480) - Log - Dev Ext 91: VK_EXT_depth_range_unrestricted (1) RDOC 008988: [03:47:02] vk_device_funcs.cpp(3480) - Log - Dev Ext 92: VK_EXT_descriptor_buffer (1) RDOC 008988: [03:47:02] vk_device_funcs.cpp(3480) - Log - Dev Ext 93: VK_EXT_descriptor_indexing (2) RDOC 008988: [03:47:02] vk_device_funcs.cpp(3480) - Log - Dev Ext 94: VK_EXT_discard_rectangles (2) RDOC 008988: [03:47:02] vk_device_funcs.cpp(3480) - Log - Dev Ext 95: VK_EXT_dynamic_rendering_unused_attachments (1) RDOC 008988: [03:47:02] vk_device_funcs.cpp(3480) - Log - Dev Ext 96: VK_EXT_extended_dynamic_state (1) RDOC 008988: [03:47:02] vk_device_funcs.cpp(3480) - Log - Dev Ext 97: VK_EXT_extended_dynamic_state2 (1) RDOC 008988: [03:47:02] vk_device_funcs.cpp(3480) - Log - Dev Ext 98: VK_EXT_extended_dynamic_state3 (2) RDOC 008988: [03:47:02] vk_device_funcs.cpp(3480) - Log - Dev Ext 99: VK_EXT_external_memory_host (1) RDOC 008988: [03:47:02] vk_device_funcs.cpp(3480) - Log - Dev Ext 100: VK_EXT_fragment_shader_interlock (1) RDOC 008988: [03:47:02] vk_device_funcs.cpp(3480) - Log - Dev Ext 101: VK_EXT_full_screen_exclusive (4) RDOC 008988: [03:47:02] vk_device_funcs.cpp(3480) - Log - Dev Ext 102: VK_EXT_graphics_pipeline_library (1) RDOC 008988: [03:47:02] vk_device_funcs.cpp(3480) - Log - Dev Ext 103: VK_EXT_hdr_metadata (2) RDOC 008988: [03:47:02] vk_device_funcs.cpp(3480) - Log - Dev Ext 104: VK_EXT_host_image_copy (1) RDOC 008988: [03:47:02] vk_device_funcs.cpp(3480) - Log - Dev Ext 105: VK_EXT_host_query_reset (1) RDOC 008988: [03:47:02] vk_device_funcs.cpp(3480) - Log - Dev Ext 106: VK_EXT_image_2d_view_of_3d (1) RDOC 008988: [03:47:02] vk_device_funcs.cpp(3480) - Log - Dev Ext 107: VK_EXT_image_robustness (1) RDOC 008988: [03:47:02] vk_device_funcs.cpp(3480) - Log - Dev Ext 108: VK_EXT_image_sliced_view_of_3d (1) RDOC 008988: [03:47:02] vk_device_funcs.cpp(3480) - Log - Dev Ext 109: VK_EXT_image_view_min_lod (1) RDOC 008988: [03:47:02] vk_device_funcs.cpp(3480) - Log - Dev Ext 110: VK_EXT_index_type_uint8 (1) RDOC 008988: [03:47:02] vk_device_funcs.cpp(3480) - Log - Dev Ext 111: VK_EXT_inline_uniform_block (1) RDOC 008988: [03:47:02] vk_device_funcs.cpp(3480) - Log - Dev Ext 112: VK_EXT_line_rasterization (1) RDOC 008988: [03:47:02] vk_device_funcs.cpp(3480) - Log - Dev Ext 113: VK_EXT_load_store_op_none (1) RDOC 008988: [03:47:02] vk_device_funcs.cpp(3480) - Log - Dev Ext 114: VK_EXT_memory_budget (1) RDOC 008988: [03:47:02] vk_device_funcs.cpp(3480) - Log - Dev Ext 115: VK_EXT_memory_priority (1) RDOC 008988: [03:47:02] vk_device_funcs.cpp(3480) - Log - Dev Ext 116: VK_EXT_multi_draw (1) RDOC 008988: [03:47:02] vk_device_funcs.cpp(3480) - Log - Dev Ext 117: VK_EXT_nested_command_buffer (1) RDOC 008988: [03:47:02] vk_device_funcs.cpp(3480) - Log - Dev Ext 118: VK_EXT_non_seamless_cube_map (1) RDOC 008988: [03:47:02] vk_device_funcs.cpp(3480) - Log - Dev Ext 119: VK_EXT_pci_bus_info (2) RDOC 008988: [03:47:02] vk_device_funcs.cpp(3480) - Log - Dev Ext 120: VK_EXT_pipeline_creation_cache_control (3) RDOC 008988: [03:47:02] vk_device_funcs.cpp(3480) - Log - Dev Ext 121: VK_EXT_pipeline_creation_feedback (1) RDOC 008988: [03:47:02] vk_device_funcs.cpp(3480) - Log - Dev Ext 122: VK_EXT_pipeline_robustness (1) RDOC 008988: [03:47:02] vk_device_funcs.cpp(3480) - Log - Dev Ext 123: VK_EXT_post_depth_coverage (1) RDOC 008988: [03:47:02] vk_device_funcs.cpp(3480) - Log - Dev Ext 124: VK_EXT_primitive_topology_list_restart (1) RDOC 008988: [03:47:02] vk_device_funcs.cpp(3480) - Log - Dev Ext 125: VK_EXT_primitives_generated_query (1) RDOC 008988: [03:47:02] vk_device_funcs.cpp(3480) - Log - Dev Ext 126: VK_EXT_private_data (1) RDOC 008988: [03:47:02] vk_device_funcs.cpp(3480) - Log - Dev Ext 127: VK_EXT_provoking_vertex (1) RDOC 008988: [03:47:02] vk_device_funcs.cpp(3480) - Log - Dev Ext 128: VK_EXT_queue_family_foreign (1) RDOC 008988: [03:47:02] vk_device_funcs.cpp(3480) - Log - Dev Ext 129: VK_EXT_robustness2 (1) RDOC 008988: [03:47:02] vk_device_funcs.cpp(3480) - Log - Dev Ext 130: VK_EXT_sample_locations (1) RDOC 008988: [03:47:02] vk_device_funcs.cpp(3480) - Log - Dev Ext 131: VK_EXT_sampler_filter_minmax (2) RDOC 008988: [03:47:02] vk_device_funcs.cpp(3480) - Log - Dev Ext 132: VK_EXT_scalar_block_layout (1) RDOC 008988: [03:47:02] vk_device_funcs.cpp(3480) - Log - Dev Ext 133: VK_EXT_separate_stencil_usage (1) RDOC 008988: [03:47:02] vk_device_funcs.cpp(3480) - Log - Dev Ext 134: VK_EXT_shader_atomic_float (1) RDOC 008988: [03:47:02] vk_device_funcs.cpp(3480) - Log - Dev Ext 135: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 008988: [03:47:02] vk_device_funcs.cpp(3480) - Log - Dev Ext 136: VK_EXT_shader_image_atomic_int64 (1) RDOC 008988: [03:47:02] vk_device_funcs.cpp(3480) - Log - Dev Ext 137: VK_EXT_shader_module_identifier (1) RDOC 008988: [03:47:02] vk_device_funcs.cpp(3480) - Log - Dev Ext 138: VK_EXT_shader_object (1) RDOC 008988: [03:47:02] vk_device_funcs.cpp(3480) - Log - Dev Ext 139: VK_EXT_shader_subgroup_ballot (1) RDOC 008988: [03:47:02] vk_device_funcs.cpp(3480) - Log - Dev Ext 140: VK_EXT_shader_subgroup_vote (1) RDOC 008988: [03:47:02] vk_device_funcs.cpp(3480) - Log - Dev Ext 141: VK_EXT_shader_viewport_index_layer (1) RDOC 008988: [03:47:02] vk_device_funcs.cpp(3480) - Log - Dev Ext 142: VK_EXT_subgroup_size_control (2) RDOC 008988: [03:47:02] vk_device_funcs.cpp(3480) - Log - Dev Ext 143: VK_EXT_swapchain_maintenance1 (1) RDOC 008988: [03:47:02] vk_device_funcs.cpp(3480) - Log - Dev Ext 144: VK_EXT_texel_buffer_alignment (1) RDOC 008988: [03:47:02] vk_device_funcs.cpp(3480) - Log - Dev Ext 145: VK_EXT_tooling_info (1) RDOC 008988: [03:47:02] vk_device_funcs.cpp(3480) - Log - Dev Ext 146: VK_EXT_transform_feedback (1) RDOC 008988: [03:47:02] vk_device_funcs.cpp(3480) - Log - Dev Ext 147: VK_EXT_vertex_attribute_divisor (3) RDOC 008988: [03:47:02] vk_device_funcs.cpp(3480) - Log - Dev Ext 148: VK_EXT_vertex_input_dynamic_state (2) RDOC 008988: [03:47:02] vk_device_funcs.cpp(3480) - Log - Dev Ext 149: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 008988: [03:47:02] vk_device_funcs.cpp(3480) - Log - Dev Ext 150: VK_EXT_ycbcr_image_arrays (1) RDOC 008988: [03:47:02] vk_device_funcs.cpp(3480) - Log - Dev Ext 151: VK_NV_clip_space_w_scaling (1) RDOC 008988: [03:47:02] vk_device_funcs.cpp(3480) - Log - Dev Ext 152: VK_NV_copy_memory_indirect (1) RDOC 008988: [03:47:02] vk_device_funcs.cpp(3480) - Log - Dev Ext 153: VK_NV_coverage_reduction_mode (1) RDOC 008988: [03:47:02] vk_device_funcs.cpp(3480) - Log - Dev Ext 154: VK_NV_dedicated_allocation (1) RDOC 008988: [03:47:02] vk_device_funcs.cpp(3480) - Log - Dev Ext 155: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 008988: [03:47:02] vk_device_funcs.cpp(3480) - Log - Dev Ext 156: VK_NV_descriptor_pool_overallocation (1) RDOC 008988: [03:47:02] vk_device_funcs.cpp(3480) - Log - Dev Ext 157: VK_NV_device_diagnostic_checkpoints (2) RDOC 008988: [03:47:02] vk_device_funcs.cpp(3480) - Log - Dev Ext 158: VK_NV_device_diagnostics_config (2) RDOC 008988: [03:47:02] vk_device_funcs.cpp(3480) - Log - Dev Ext 159: VK_NV_device_generated_commands (3) RDOC 008988: [03:47:02] vk_device_funcs.cpp(3480) - Log - Dev Ext 160: VK_NV_device_generated_commands_compute (2) RDOC 008988: [03:47:02] vk_device_funcs.cpp(3480) - Log - Dev Ext 161: VK_NV_external_memory (1) RDOC 008988: [03:47:02] vk_device_funcs.cpp(3480) - Log - Dev Ext 162: VK_NV_external_memory_win32 (1) RDOC 008988: [03:47:02] vk_device_funcs.cpp(3480) - Log - Dev Ext 163: VK_NV_fill_rectangle (1) RDOC 008988: [03:47:02] vk_device_funcs.cpp(3480) - Log - Dev Ext 164: VK_NV_fragment_coverage_to_color (1) RDOC 008988: [03:47:02] vk_device_funcs.cpp(3480) - Log - Dev Ext 165: VK_NV_framebuffer_mixed_samples (1) RDOC 008988: [03:47:02] vk_device_funcs.cpp(3480) - Log - Dev Ext 166: VK_NV_geometry_shader_passthrough (1) RDOC 008988: [03:47:02] vk_device_funcs.cpp(3480) - Log - Dev Ext 167: VK_NV_inherited_viewport_scissor (1) RDOC 008988: [03:47:02] vk_device_funcs.cpp(3480) - Log - Dev Ext 168: VK_NV_linear_color_attachment (1) RDOC 008988: [03:47:02] vk_device_funcs.cpp(3480) - Log - Dev Ext 169: VK_NV_low_latency (1) RDOC 008988: [03:47:02] vk_device_funcs.cpp(3480) - Log - Dev Ext 170: VK_NV_low_latency2 (2) RDOC 008988: [03:47:02] vk_device_funcs.cpp(3480) - Log - Dev Ext 171: VK_NV_memory_decompression (1) RDOC 008988: [03:47:02] vk_device_funcs.cpp(3480) - Log - Dev Ext 172: VK_NV_sample_mask_override_coverage (1) RDOC 008988: [03:47:02] vk_device_funcs.cpp(3480) - Log - Dev Ext 173: VK_NV_shader_sm_builtins (1) RDOC 008988: [03:47:02] vk_device_funcs.cpp(3480) - Log - Dev Ext 174: VK_NV_shader_subgroup_partitioned (1) RDOC 008988: [03:47:02] vk_device_funcs.cpp(3480) - Log - Dev Ext 175: VK_NV_viewport_array2 (1) RDOC 008988: [03:47:02] vk_device_funcs.cpp(3480) - Log - Dev Ext 176: VK_NV_viewport_swizzle (1) RDOC 008988: [03:47:02] vk_device_funcs.cpp(3480) - Log - Dev Ext 177: VK_NV_win32_keyed_mutex (2) RDOC 008988: [03:47:02] vk_device_funcs.cpp(3480) - Log - Dev Ext 178: VK_NVX_multiview_per_view_attributes (1) RDOC 008988: [03:47:02] vk_device_funcs.cpp(3480) - Log - Dev Ext 179: VK_AMD_buffer_marker (1) RDOC 008988: [03:47:02] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008988: [03:47:02] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008988: [03:47:02] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008988: [03:47:02] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008988: [03:47:02] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008988: [03:47:02] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008988: [03:47:02] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008988: [03:47:02] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 008988: [03:47:02] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 008988: [03:47:02] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 008988: [03:47:02] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 008988: [03:47:02] vk_debug.cpp(3318) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 008988: [03:47:02] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 008988: [03:47:02] vk_debug.cpp(3330) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 008988: [03:47:03] vk_core.cpp(2946) - Log - Timer chunk initialisation - 409.459 ms RDOC 008988: [03:47:03] replay_controller.cpp(1934) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:751 Log: Running Vulkan test on NVIDIA GeForce GT 1030 (version 1.3)
RDOC 010136: [03:47:03] core.cpp( 501) - Log - RenderDoc v1.33 Windows 64-bit Release (45db4fef3393ed05c306b8929cbaa0dae4bc9298) loaded in replay application RDOC 010136: [03:47:03] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010136: [03:47:03] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 010136: [03:47:03] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 010136: [03:47:03] win32_process.cpp( 610) - Log - Injecting renderdoc into process 3780 RDOC 003780: [03:47:03] core.cpp( 501) - Log - RenderDoc v1.33 Windows 64-bit Release (45db4fef3393ed05c306b8929cbaa0dae4bc9298) capturing application RDOC 003780: [03:47:03] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 003780: [03:47:03] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 003780: [03:47:03] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 003780: [03:47:03] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 003780: [03:47:03] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 003780: [03:47:03] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 003780: [03:47:03] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 003780: [03:47:03] d3d12_hooks.cpp( 491) - Log - Registering D3D12 hooks RDOC 003780: [03:47:03] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 003780: [03:47:03] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 003780: [03:47:03] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 003780: [03:47:03] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 003780: [03:47:03] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 010136: [03:47:03] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [3780] RDOC 003780: [03:47:04] core.cpp(2011) - Log - Adding Vulkan device frame capturer for 0x0000023862E33D00 RDOC 003780: [03:47:04] vk_device_funcs.cpp( 939) - Log - Initialised capture layer in Vulkan instance. RDOC 003780: [03:47:04] vk_device_funcs.cpp(1514) - Log - physical device 0: NVIDIA GeForce GT 1030 (ver 551.76 patch 0x0) - 10de:1d01 RDOC 003780: [03:47:04] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 003780: [03:47:04] vk_device_funcs.cpp(4389) - Log - Created capture device from physical device 0 RDOC 003780: [03:47:04] vk_common.cpp(1091) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 003780: [03:47:04] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003780: [03:47:04] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003780: [03:47:04] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003780: [03:47:04] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003780: [03:47:04] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003780: [03:47:04] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003780: [03:47:04] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003780: [03:47:04] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 003780: [03:47:04] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 003780: [03:47:04] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 003780: [03:47:04] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 003780: [03:47:04] vk_core.cpp(4189) - Log - RegisterSurface() window 00000000003B02E8 RDOC 003780: [03:47:04] core.cpp(2047) - Log - Adding Vulkan frame capturer for 0x0000023862E33D00 / 0x00000000003B02E8 RDOC 010136: [03:47:05] target_control.cpp( 890) - Log - Used API: Vulkan (Not presenting & supported) RDOC 010136: [03:47:05] target_control.cpp( 890) - Log - Used API: Vulkan (Presenting & supported) RDOC 003780: [03:47:05] vk_core.cpp(2132) - Log - Starting capture RDOC 003780: [03:47:05] resource_manager.h(1469) - Log - Preparing up to 10250 potentially dirty resources RDOC 003780: [03:47:05] resource_manager.h(1526) - Log - Prepared 10242 dirty resources, postponed 0, skipped 0 RDOC 003780: [03:47:05] vk_core.cpp(2275) - Log - Finished capture, Frame 5 RDOC 003780: [03:47:05] resource_manager.h(1538) - Log - Checking 10242 resources with initial contents against 10261 referenced resources RDOC 003780: [03:47:05] resource_manager.h(1642) - Log - Serialised 10242 resources, skipped 0 unreferenced RDOC 003780: [03:47:05] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 11552704 bytes to 611082 (5.29 %) RDOC 003780: [03:47:05] vk_core.cpp(2690) - Log - Captured Vulkan frame with 11.017517 MB capture section in 0.179346 seconds RDOC 003780: [03:47:05] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 003780: [03:47:05] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Descriptor_Variable_Count\capture_frame5.rdc RDOC 003780: [03:47:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Descriptor_Variable_Count\capture_frame5.rdc RDOC 010136: [03:47:05] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (620832 bytes) (time 1716950825) 5116 byte thumbnail RDOC 010136: [03:47:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Descriptor_Variable_Count\capture_frame5.rdc RDOC 010136: [03:47:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010136: [03:47:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010136: [03:47:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010136: [03:47:06] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 010136: [03:47:06] vk_device_funcs.cpp( 300) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 010136: [03:47:06] vk_device_funcs.cpp( 300) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 010136: [03:47:06] vk_device_funcs.cpp( 300) - Log - Inst Ext 2: VK_EXT_surface_maintenance1 RDOC 010136: [03:47:06] vk_device_funcs.cpp( 300) - Log - Inst Ext 3: VK_EXT_swapchain_colorspace RDOC 010136: [03:47:06] vk_device_funcs.cpp( 300) - Log - Inst Ext 4: VK_KHR_device_group_creation RDOC 010136: [03:47:06] vk_device_funcs.cpp( 300) - Log - Inst Ext 5: VK_KHR_external_fence_capabilities RDOC 010136: [03:47:06] vk_device_funcs.cpp( 300) - Log - Inst Ext 6: VK_KHR_external_memory_capabilities RDOC 010136: [03:47:06] vk_device_funcs.cpp( 300) - Log - Inst Ext 7: VK_KHR_external_semaphore_capabilities RDOC 010136: [03:47:06] vk_device_funcs.cpp( 300) - Log - Inst Ext 8: VK_KHR_get_physical_device_properties2 RDOC 010136: [03:47:06] vk_device_funcs.cpp( 300) - Log - Inst Ext 9: VK_KHR_get_surface_capabilities2 RDOC 010136: [03:47:06] vk_device_funcs.cpp( 300) - Log - Inst Ext 10: VK_KHR_portability_enumeration RDOC 010136: [03:47:06] vk_device_funcs.cpp( 300) - Log - Inst Ext 11: VK_KHR_surface RDOC 010136: [03:47:06] vk_device_funcs.cpp( 300) - Log - Inst Ext 12: VK_KHR_surface_protected_capabilities RDOC 010136: [03:47:06] vk_device_funcs.cpp( 300) - Log - Inst Ext 13: VK_KHR_win32_surface RDOC 010136: [03:47:06] vk_device_funcs.cpp( 300) - Log - Inst Ext 14: VK_LUNARG_direct_driver_loading RDOC 010136: [03:47:06] vk_device_funcs.cpp( 300) - Log - Inst Ext 15: VK_NV_external_memory_capabilities RDOC 010136: [03:47:06] vk_device_funcs.cpp( 307) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 010136: [03:47:06] vk_device_funcs.cpp( 307) - Log - Inst Layer 1: VK_LAYER_KHRONOS_shader_object RDOC 010136: [03:47:06] vk_device_funcs.cpp( 307) - Log - Inst Layer 2: VK_LAYER_KHRONOS_synchronization2 RDOC 010136: [03:47:06] vk_device_funcs.cpp( 307) - Log - Inst Layer 3: VK_LAYER_KHRONOS_validation RDOC 010136: [03:47:06] vk_device_funcs.cpp( 307) - Log - Inst Layer 4: VK_LAYER_LUNARG_api_dump RDOC 010136: [03:47:06] vk_device_funcs.cpp( 307) - Log - Inst Layer 5: VK_LAYER_LUNARG_gfxreconstruct RDOC 010136: [03:47:06] vk_device_funcs.cpp( 307) - Log - Inst Layer 6: VK_LAYER_LUNARG_monitor RDOC 010136: [03:47:06] vk_device_funcs.cpp( 307) - Log - Inst Layer 7: VK_LAYER_LUNARG_screenshot RDOC 010136: [03:47:06] vk_device_funcs.cpp( 307) - Log - Inst Layer 8: VK_LAYER_NV_optimus RDOC 010136: [03:47:06] vk_device_funcs.cpp( 307) - Log - Inst Layer 9: VK_LAYER_RENDERDOC_Capture RDOC 010136: [03:47:06] vk_device_funcs.cpp( 356) - Log - Enabling VK_EXT_debug_utils RDOC 010136: [03:47:06] vk_replay.cpp(5182) - Log - Created device. RDOC 010136: [03:47:06] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010136: [03:47:06] vk_device_funcs.cpp(1221) - Log - Replay has physical device 0 available: RDOC 010136: [03:47:06] vk_device_funcs.cpp(1224) - Log - - NVIDIA GeForce GT 1030 (ver 551.76 patch 0x0) - 10de:1d01 RDOC 010136: [03:47:06] vk_device_funcs.cpp(1232) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (551.76) - CTS 1.3.7.2 RDOC 010136: [03:47:06] vk_device_funcs.cpp(1401) - Log - Found capture physical device 0: RDOC 010136: [03:47:06] vk_device_funcs.cpp(1404) - Log - - NVIDIA GeForce GT 1030 (ver 551.76 patch 0x0) - 10de:1d01 RDOC 010136: [03:47:06] vk_device_funcs.cpp(1411) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (551.76) - CTS 1.3.7.2 RDOC 010136: [03:47:06] vk_device_funcs.cpp(1415) - Log - Mapping during replay to best-match physical device 0 RDOC 010136: [03:47:06] vk_device_funcs.cpp(1689) - Log - Creating replay device from physical device 0 RDOC 010136: [03:47:06] vk_common.cpp(1091) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 010136: [03:47:06] vk_device_funcs.cpp(1823) - Log - Enabling VK_KHR_driver_properties RDOC 010136: [03:47:06] vk_device_funcs.cpp(1831) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 010136: [03:47:06] vk_device_funcs.cpp(1843) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 010136: [03:47:06] vk_device_funcs.cpp(1854) - Log - Enabling VK_EXT_transform_feedback extension RDOC 010136: [03:47:06] vk_device_funcs.cpp(1871) - Log - Enabling VK_EXT_scalar_block_layout extension RDOC 010136: [03:47:06] vk_device_funcs.cpp(1891) - Log - Enabling VK_KHR_buffer_device_address RDOC 010136: [03:47:06] vk_device_funcs.cpp(1948) - Log - Capture describes queue family 0: RDOC 010136: [03:47:06] vk_device_funcs.cpp(1950) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 010136: [03:47:06] vk_device_funcs.cpp(1955) - Log - 64 timestamp bits (1,1,1) granularity RDOC 010136: [03:47:06] vk_device_funcs.cpp(1965) - Log - (identity match) RDOC 010136: [03:47:06] vk_device_funcs.cpp(2100) - Log - Remapping to queue family 0: RDOC 010136: [03:47:06] vk_device_funcs.cpp(2102) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 010136: [03:47:06] vk_device_funcs.cpp(2107) - Log - 64 timestamp bits (1,1,1) granularity RDOC 010136: [03:47:06] vk_device_funcs.cpp(1948) - Log - Capture describes queue family 1: RDOC 010136: [03:47:06] vk_device_funcs.cpp(1950) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 010136: [03:47:06] vk_device_funcs.cpp(1955) - Log - 64 timestamp bits (1,1,1) granularity RDOC 010136: [03:47:06] vk_device_funcs.cpp(1965) - Log - (identity match) RDOC 010136: [03:47:06] vk_device_funcs.cpp(2100) - Log - Remapping to queue family 1: RDOC 010136: [03:47:06] vk_device_funcs.cpp(2102) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 010136: [03:47:06] vk_device_funcs.cpp(2107) - Log - 64 timestamp bits (1,1,1) granularity RDOC 010136: [03:47:06] vk_device_funcs.cpp(1948) - Log - Capture describes queue family 2: RDOC 010136: [03:47:06] vk_device_funcs.cpp(1950) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 010136: [03:47:06] vk_device_funcs.cpp(1955) - Log - 64 timestamp bits (1,1,1) granularity RDOC 010136: [03:47:06] vk_device_funcs.cpp(1965) - Log - (identity match) RDOC 010136: [03:47:06] vk_device_funcs.cpp(2100) - Log - Remapping to queue family 2: RDOC 010136: [03:47:06] vk_device_funcs.cpp(2102) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 010136: [03:47:06] vk_device_funcs.cpp(2107) - Log - 64 timestamp bits (1,1,1) granularity RDOC 010136: [03:47:06] vk_device_funcs.cpp(1948) - Log - Capture describes queue family 3: RDOC 010136: [03:47:06] vk_device_funcs.cpp(1950) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VK_QUEUE_VIDEO_DECODE_BIT_KHR RDOC 010136: [03:47:06] vk_device_funcs.cpp(1955) - Log - 32 timestamp bits (1,1,1) granularity RDOC 010136: [03:47:06] vk_device_funcs.cpp(1965) - Log - (identity match) RDOC 010136: [03:47:06] vk_device_funcs.cpp(2100) - Log - Remapping to queue family 3: RDOC 010136: [03:47:06] vk_device_funcs.cpp(2102) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VK_QUEUE_VIDEO_DECODE_BIT_KHR RDOC 010136: [03:47:06] vk_device_funcs.cpp(2107) - Log - 32 timestamp bits (1,1,1) granularity RDOC 010136: [03:47:06] vk_device_funcs.cpp(3480) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 010136: [03:47:06] vk_device_funcs.cpp(3480) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 010136: [03:47:06] vk_device_funcs.cpp(3480) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 010136: [03:47:06] vk_device_funcs.cpp(3480) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 010136: [03:47:06] vk_device_funcs.cpp(3480) - Log - Dev Ext 4: VK_KHR_calibrated_timestamps (1) RDOC 010136: [03:47:06] vk_device_funcs.cpp(3480) - Log - Dev Ext 5: VK_KHR_copy_commands2 (1) RDOC 010136: [03:47:06] vk_device_funcs.cpp(3480) - Log - Dev Ext 6: VK_KHR_create_renderpass2 (1) RDOC 010136: [03:47:06] vk_device_funcs.cpp(3480) - Log - Dev Ext 7: VK_KHR_dedicated_allocation (3) RDOC 010136: [03:47:06] vk_device_funcs.cpp(3480) - Log - Dev Ext 8: VK_KHR_depth_stencil_resolve (1) RDOC 010136: [03:47:06] vk_device_funcs.cpp(3480) - Log - Dev Ext 9: VK_KHR_descriptor_update_template (1) RDOC 010136: [03:47:06] vk_device_funcs.cpp(3480) - Log - Dev Ext 10: VK_KHR_device_group (4) RDOC 010136: [03:47:06] vk_device_funcs.cpp(3480) - Log - Dev Ext 11: VK_KHR_draw_indirect_count (1) RDOC 010136: [03:47:06] vk_device_funcs.cpp(3480) - Log - Dev Ext 12: VK_KHR_driver_properties (1) RDOC 010136: [03:47:06] vk_device_funcs.cpp(3480) - Log - Dev Ext 13: VK_KHR_dynamic_rendering (1) RDOC 010136: [03:47:06] vk_device_funcs.cpp(3480) - Log - Dev Ext 14: VK_KHR_dynamic_rendering_local_read (1) RDOC 010136: [03:47:06] vk_device_funcs.cpp(3480) - Log - Dev Ext 15: VK_KHR_external_fence (1) RDOC 010136: [03:47:06] vk_device_funcs.cpp(3480) - Log - Dev Ext 16: VK_KHR_external_fence_win32 (1) RDOC 010136: [03:47:06] vk_device_funcs.cpp(3480) - Log - Dev Ext 17: VK_KHR_external_memory (1) RDOC 010136: [03:47:06] vk_device_funcs.cpp(3480) - Log - Dev Ext 18: VK_KHR_external_memory_win32 (1) RDOC 010136: [03:47:06] vk_device_funcs.cpp(3480) - Log - Dev Ext 19: VK_KHR_external_semaphore (1) RDOC 010136: [03:47:06] vk_device_funcs.cpp(3480) - Log - Dev Ext 20: VK_KHR_external_semaphore_win32 (1) RDOC 010136: [03:47:06] vk_device_funcs.cpp(3480) - Log - Dev Ext 21: VK_KHR_format_feature_flags2 (2) RDOC 010136: [03:47:06] vk_device_funcs.cpp(3480) - Log - Dev Ext 22: VK_KHR_get_memory_requirements2 (1) RDOC 010136: [03:47:06] vk_device_funcs.cpp(3480) - Log - Dev Ext 23: VK_KHR_image_format_list (1) RDOC 010136: [03:47:06] vk_device_funcs.cpp(3480) - Log - Dev Ext 24: VK_KHR_imageless_framebuffer (1) RDOC 010136: [03:47:06] vk_device_funcs.cpp(3480) - Log - Dev Ext 25: VK_KHR_index_type_uint8 (1) RDOC 010136: [03:47:06] vk_device_funcs.cpp(3480) - Log - Dev Ext 26: VK_KHR_line_rasterization (1) RDOC 010136: [03:47:06] vk_device_funcs.cpp(3480) - Log - Dev Ext 27: VK_KHR_load_store_op_none (1) RDOC 010136: [03:47:06] vk_device_funcs.cpp(3480) - Log - Dev Ext 28: VK_KHR_maintenance1 (2) RDOC 010136: [03:47:06] vk_device_funcs.cpp(3480) - Log - Dev Ext 29: VK_KHR_maintenance2 (1) RDOC 010136: [03:47:06] vk_device_funcs.cpp(3480) - Log - Dev Ext 30: VK_KHR_maintenance3 (1) RDOC 010136: [03:47:06] vk_device_funcs.cpp(3480) - Log - Dev Ext 31: VK_KHR_maintenance4 (2) RDOC 010136: [03:47:06] vk_device_funcs.cpp(3480) - Log - Dev Ext 32: VK_KHR_maintenance5 (1) RDOC 010136: [03:47:06] vk_device_funcs.cpp(3480) - Log - Dev Ext 33: VK_KHR_maintenance6 (1) RDOC 010136: [03:47:06] vk_device_funcs.cpp(3480) - Log - Dev Ext 34: VK_KHR_map_memory2 (1) RDOC 010136: [03:47:06] vk_device_funcs.cpp(3480) - Log - Dev Ext 35: VK_KHR_multiview (1) RDOC 010136: [03:47:06] vk_device_funcs.cpp(3480) - Log - Dev Ext 36: VK_KHR_pipeline_executable_properties (1) RDOC 010136: [03:47:06] vk_device_funcs.cpp(3480) - Log - Dev Ext 37: VK_KHR_pipeline_library (1) RDOC 010136: [03:47:06] vk_device_funcs.cpp(3480) - Log - Dev Ext 38: VK_KHR_present_id (1) RDOC 010136: [03:47:06] vk_device_funcs.cpp(3480) - Log - Dev Ext 39: VK_KHR_present_wait (1) RDOC 010136: [03:47:06] vk_device_funcs.cpp(3480) - Log - Dev Ext 40: VK_KHR_push_descriptor (2) RDOC 010136: [03:47:06] vk_device_funcs.cpp(3480) - Log - Dev Ext 41: VK_KHR_relaxed_block_layout (1) RDOC 010136: [03:47:06] vk_device_funcs.cpp(3480) - Log - Dev Ext 42: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 010136: [03:47:06] vk_device_funcs.cpp(3480) - Log - Dev Ext 43: VK_KHR_sampler_ycbcr_conversion (14) RDOC 010136: [03:47:06] vk_device_funcs.cpp(3480) - Log - Dev Ext 44: VK_KHR_separate_depth_stencil_layouts (1) RDOC 010136: [03:47:06] vk_device_funcs.cpp(3480) - Log - Dev Ext 45: VK_KHR_shader_atomic_int64 (1) RDOC 010136: [03:47:06] vk_device_funcs.cpp(3480) - Log - Dev Ext 46: VK_KHR_shader_clock (1) RDOC 010136: [03:47:06] vk_device_funcs.cpp(3480) - Log - Dev Ext 47: VK_KHR_shader_draw_parameters (1) RDOC 010136: [03:47:06] vk_device_funcs.cpp(3480) - Log - Dev Ext 48: VK_KHR_shader_expect_assume (1) RDOC 010136: [03:47:06] vk_device_funcs.cpp(3480) - Log - Dev Ext 49: VK_KHR_shader_float16_int8 (1) RDOC 010136: [03:47:06] vk_device_funcs.cpp(3480) - Log - Dev Ext 50: VK_KHR_shader_float_controls (4) RDOC 010136: [03:47:06] vk_device_funcs.cpp(3480) - Log - Dev Ext 51: VK_KHR_shader_float_controls2 (1) RDOC 010136: [03:47:06] vk_device_funcs.cpp(3480) - Log - Dev Ext 52: VK_KHR_shader_integer_dot_product (1) RDOC 010136: [03:47:06] vk_device_funcs.cpp(3480) - Log - Dev Ext 53: VK_KHR_shader_non_semantic_info (1) RDOC 010136: [03:47:06] vk_device_funcs.cpp(3480) - Log - Dev Ext 54: VK_KHR_shader_quad_control (1) RDOC 010136: [03:47:06] vk_device_funcs.cpp(3480) - Log - Dev Ext 55: VK_KHR_shader_subgroup_extended_types (1) RDOC 010136: [03:47:06] vk_device_funcs.cpp(3480) - Log - Dev Ext 56: VK_KHR_shader_subgroup_rotate (2) RDOC 010136: [03:47:06] vk_device_funcs.cpp(3480) - Log - Dev Ext 57: VK_KHR_shader_terminate_invocation (1) RDOC 010136: [03:47:06] vk_device_funcs.cpp(3480) - Log - Dev Ext 58: VK_KHR_spirv_1_4 (1) RDOC 010136: [03:47:06] vk_device_funcs.cpp(3480) - Log - Dev Ext 59: VK_KHR_storage_buffer_storage_class (1) RDOC 010136: [03:47:06] vk_device_funcs.cpp(3480) - Log - Dev Ext 60: VK_KHR_swapchain (70) RDOC 010136: [03:47:06] vk_device_funcs.cpp(3480) - Log - Dev Ext 61: VK_KHR_swapchain_mutable_format (1) RDOC 010136: [03:47:06] vk_device_funcs.cpp(3480) - Log - Dev Ext 62: VK_KHR_synchronization2 (1) RDOC 010136: [03:47:06] vk_device_funcs.cpp(3480) - Log - Dev Ext 63: VK_KHR_timeline_semaphore (2) RDOC 010136: [03:47:06] vk_device_funcs.cpp(3480) - Log - Dev Ext 64: VK_KHR_uniform_buffer_standard_layout (1) RDOC 010136: [03:47:06] vk_device_funcs.cpp(3480) - Log - Dev Ext 65: VK_KHR_variable_pointers (1) RDOC 010136: [03:47:06] vk_device_funcs.cpp(3480) - Log - Dev Ext 66: VK_KHR_vertex_attribute_divisor (1) RDOC 010136: [03:47:06] vk_device_funcs.cpp(3480) - Log - Dev Ext 67: VK_KHR_video_decode_h264 (9) RDOC 010136: [03:47:06] vk_device_funcs.cpp(3480) - Log - Dev Ext 68: VK_KHR_video_decode_h265 (8) RDOC 010136: [03:47:06] vk_device_funcs.cpp(3480) - Log - Dev Ext 69: VK_KHR_video_decode_queue (8) RDOC 010136: [03:47:06] vk_device_funcs.cpp(3480) - Log - Dev Ext 70: VK_KHR_video_maintenance1 (1) RDOC 010136: [03:47:06] vk_device_funcs.cpp(3480) - Log - Dev Ext 71: VK_KHR_video_queue (8) RDOC 010136: [03:47:06] vk_device_funcs.cpp(3480) - Log - Dev Ext 72: VK_KHR_vulkan_memory_model (3) RDOC 010136: [03:47:06] vk_device_funcs.cpp(3480) - Log - Dev Ext 73: VK_KHR_win32_keyed_mutex (1) RDOC 010136: [03:47:06] vk_device_funcs.cpp(3480) - Log - Dev Ext 74: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 010136: [03:47:06] vk_device_funcs.cpp(3480) - Log - Dev Ext 75: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 010136: [03:47:06] vk_device_funcs.cpp(3480) - Log - Dev Ext 76: VK_EXT_4444_formats (1) RDOC 010136: [03:47:06] vk_device_funcs.cpp(3480) - Log - Dev Ext 77: VK_EXT_attachment_feedback_loop_dynamic_state (1) RDOC 010136: [03:47:06] vk_device_funcs.cpp(3480) - Log - Dev Ext 78: VK_EXT_attachment_feedback_loop_layout (2) RDOC 010136: [03:47:06] vk_device_funcs.cpp(3480) - Log - Dev Ext 79: VK_EXT_blend_operation_advanced (2) RDOC 010136: [03:47:06] vk_device_funcs.cpp(3480) - Log - Dev Ext 80: VK_EXT_border_color_swizzle (1) RDOC 010136: [03:47:06] vk_device_funcs.cpp(3480) - Log - Dev Ext 81: VK_EXT_buffer_device_address (2) RDOC 010136: [03:47:06] vk_device_funcs.cpp(3480) - Log - Dev Ext 82: VK_EXT_calibrated_timestamps (2) RDOC 010136: [03:47:06] vk_device_funcs.cpp(3480) - Log - Dev Ext 83: VK_EXT_color_write_enable (1) RDOC 010136: [03:47:06] vk_device_funcs.cpp(3480) - Log - Dev Ext 84: VK_EXT_conditional_rendering (2) RDOC 010136: [03:47:06] vk_device_funcs.cpp(3480) - Log - Dev Ext 85: VK_EXT_conservative_rasterization (1) RDOC 010136: [03:47:06] vk_device_funcs.cpp(3480) - Log - Dev Ext 86: VK_EXT_custom_border_color (12) RDOC 010136: [03:47:06] vk_device_funcs.cpp(3480) - Log - Dev Ext 87: VK_EXT_depth_bias_control (1) RDOC 010136: [03:47:06] vk_device_funcs.cpp(3480) - Log - Dev Ext 88: VK_EXT_depth_clamp_zero_one (1) RDOC 010136: [03:47:06] vk_device_funcs.cpp(3480) - Log - Dev Ext 89: VK_EXT_depth_clip_control (1) RDOC 010136: [03:47:06] vk_device_funcs.cpp(3480) - Log - Dev Ext 90: VK_EXT_depth_clip_enable (1) RDOC 010136: [03:47:06] vk_device_funcs.cpp(3480) - Log - Dev Ext 91: VK_EXT_depth_range_unrestricted (1) RDOC 010136: [03:47:06] vk_device_funcs.cpp(3480) - Log - Dev Ext 92: VK_EXT_descriptor_buffer (1) RDOC 010136: [03:47:06] vk_device_funcs.cpp(3480) - Log - Dev Ext 93: VK_EXT_descriptor_indexing (2) RDOC 010136: [03:47:06] vk_device_funcs.cpp(3480) - Log - Dev Ext 94: VK_EXT_discard_rectangles (2) RDOC 010136: [03:47:06] vk_device_funcs.cpp(3480) - Log - Dev Ext 95: VK_EXT_dynamic_rendering_unused_attachments (1) RDOC 010136: [03:47:06] vk_device_funcs.cpp(3480) - Log - Dev Ext 96: VK_EXT_extended_dynamic_state (1) RDOC 010136: [03:47:06] vk_device_funcs.cpp(3480) - Log - Dev Ext 97: VK_EXT_extended_dynamic_state2 (1) RDOC 010136: [03:47:06] vk_device_funcs.cpp(3480) - Log - Dev Ext 98: VK_EXT_extended_dynamic_state3 (2) RDOC 010136: [03:47:06] vk_device_funcs.cpp(3480) - Log - Dev Ext 99: VK_EXT_external_memory_host (1) RDOC 010136: [03:47:06] vk_device_funcs.cpp(3480) - Log - Dev Ext 100: VK_EXT_fragment_shader_interlock (1) RDOC 010136: [03:47:06] vk_device_funcs.cpp(3480) - Log - Dev Ext 101: VK_EXT_full_screen_exclusive (4) RDOC 010136: [03:47:06] vk_device_funcs.cpp(3480) - Log - Dev Ext 102: VK_EXT_graphics_pipeline_library (1) RDOC 010136: [03:47:06] vk_device_funcs.cpp(3480) - Log - Dev Ext 103: VK_EXT_hdr_metadata (2) RDOC 010136: [03:47:06] vk_device_funcs.cpp(3480) - Log - Dev Ext 104: VK_EXT_host_image_copy (1) RDOC 010136: [03:47:06] vk_device_funcs.cpp(3480) - Log - Dev Ext 105: VK_EXT_host_query_reset (1) RDOC 010136: [03:47:06] vk_device_funcs.cpp(3480) - Log - Dev Ext 106: VK_EXT_image_2d_view_of_3d (1) RDOC 010136: [03:47:06] vk_device_funcs.cpp(3480) - Log - Dev Ext 107: VK_EXT_image_robustness (1) RDOC 010136: [03:47:06] vk_device_funcs.cpp(3480) - Log - Dev Ext 108: VK_EXT_image_sliced_view_of_3d (1) RDOC 010136: [03:47:06] vk_device_funcs.cpp(3480) - Log - Dev Ext 109: VK_EXT_image_view_min_lod (1) RDOC 010136: [03:47:06] vk_device_funcs.cpp(3480) - Log - Dev Ext 110: VK_EXT_index_type_uint8 (1) RDOC 010136: [03:47:06] vk_device_funcs.cpp(3480) - Log - Dev Ext 111: VK_EXT_inline_uniform_block (1) RDOC 010136: [03:47:06] vk_device_funcs.cpp(3480) - Log - Dev Ext 112: VK_EXT_line_rasterization (1) RDOC 010136: [03:47:06] vk_device_funcs.cpp(3480) - Log - Dev Ext 113: VK_EXT_load_store_op_none (1) RDOC 010136: [03:47:06] vk_device_funcs.cpp(3480) - Log - Dev Ext 114: VK_EXT_memory_budget (1) RDOC 010136: [03:47:06] vk_device_funcs.cpp(3480) - Log - Dev Ext 115: VK_EXT_memory_priority (1) RDOC 010136: [03:47:06] vk_device_funcs.cpp(3480) - Log - Dev Ext 116: VK_EXT_multi_draw (1) RDOC 010136: [03:47:06] vk_device_funcs.cpp(3480) - Log - Dev Ext 117: VK_EXT_nested_command_buffer (1) RDOC 010136: [03:47:06] vk_device_funcs.cpp(3480) - Log - Dev Ext 118: VK_EXT_non_seamless_cube_map (1) RDOC 010136: [03:47:06] vk_device_funcs.cpp(3480) - Log - Dev Ext 119: VK_EXT_pci_bus_info (2) RDOC 010136: [03:47:06] vk_device_funcs.cpp(3480) - Log - Dev Ext 120: VK_EXT_pipeline_creation_cache_control (3) RDOC 010136: [03:47:06] vk_device_funcs.cpp(3480) - Log - Dev Ext 121: VK_EXT_pipeline_creation_feedback (1) RDOC 010136: [03:47:06] vk_device_funcs.cpp(3480) - Log - Dev Ext 122: VK_EXT_pipeline_robustness (1) RDOC 010136: [03:47:06] vk_device_funcs.cpp(3480) - Log - Dev Ext 123: VK_EXT_post_depth_coverage (1) RDOC 010136: [03:47:06] vk_device_funcs.cpp(3480) - Log - Dev Ext 124: VK_EXT_primitive_topology_list_restart (1) RDOC 010136: [03:47:06] vk_device_funcs.cpp(3480) - Log - Dev Ext 125: VK_EXT_primitives_generated_query (1) RDOC 010136: [03:47:06] vk_device_funcs.cpp(3480) - Log - Dev Ext 126: VK_EXT_private_data (1) RDOC 010136: [03:47:06] vk_device_funcs.cpp(3480) - Log - Dev Ext 127: VK_EXT_provoking_vertex (1) RDOC 010136: [03:47:06] vk_device_funcs.cpp(3480) - Log - Dev Ext 128: VK_EXT_queue_family_foreign (1) RDOC 010136: [03:47:06] vk_device_funcs.cpp(3480) - Log - Dev Ext 129: VK_EXT_robustness2 (1) RDOC 010136: [03:47:06] vk_device_funcs.cpp(3480) - Log - Dev Ext 130: VK_EXT_sample_locations (1) RDOC 010136: [03:47:06] vk_device_funcs.cpp(3480) - Log - Dev Ext 131: VK_EXT_sampler_filter_minmax (2) RDOC 010136: [03:47:06] vk_device_funcs.cpp(3480) - Log - Dev Ext 132: VK_EXT_scalar_block_layout (1) RDOC 010136: [03:47:06] vk_device_funcs.cpp(3480) - Log - Dev Ext 133: VK_EXT_separate_stencil_usage (1) RDOC 010136: [03:47:06] vk_device_funcs.cpp(3480) - Log - Dev Ext 134: VK_EXT_shader_atomic_float (1) RDOC 010136: [03:47:06] vk_device_funcs.cpp(3480) - Log - Dev Ext 135: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 010136: [03:47:06] vk_device_funcs.cpp(3480) - Log - Dev Ext 136: VK_EXT_shader_image_atomic_int64 (1) RDOC 010136: [03:47:06] vk_device_funcs.cpp(3480) - Log - Dev Ext 137: VK_EXT_shader_module_identifier (1) RDOC 010136: [03:47:06] vk_device_funcs.cpp(3480) - Log - Dev Ext 138: VK_EXT_shader_object (1) RDOC 010136: [03:47:06] vk_device_funcs.cpp(3480) - Log - Dev Ext 139: VK_EXT_shader_subgroup_ballot (1) RDOC 010136: [03:47:06] vk_device_funcs.cpp(3480) - Log - Dev Ext 140: VK_EXT_shader_subgroup_vote (1) RDOC 010136: [03:47:06] vk_device_funcs.cpp(3480) - Log - Dev Ext 141: VK_EXT_shader_viewport_index_layer (1) RDOC 010136: [03:47:06] vk_device_funcs.cpp(3480) - Log - Dev Ext 142: VK_EXT_subgroup_size_control (2) RDOC 010136: [03:47:06] vk_device_funcs.cpp(3480) - Log - Dev Ext 143: VK_EXT_swapchain_maintenance1 (1) RDOC 010136: [03:47:06] vk_device_funcs.cpp(3480) - Log - Dev Ext 144: VK_EXT_texel_buffer_alignment (1) RDOC 010136: [03:47:06] vk_device_funcs.cpp(3480) - Log - Dev Ext 145: VK_EXT_tooling_info (1) RDOC 010136: [03:47:06] vk_device_funcs.cpp(3480) - Log - Dev Ext 146: VK_EXT_transform_feedback (1) RDOC 010136: [03:47:06] vk_device_funcs.cpp(3480) - Log - Dev Ext 147: VK_EXT_vertex_attribute_divisor (3) RDOC 010136: [03:47:06] vk_device_funcs.cpp(3480) - Log - Dev Ext 148: VK_EXT_vertex_input_dynamic_state (2) RDOC 010136: [03:47:06] vk_device_funcs.cpp(3480) - Log - Dev Ext 149: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 010136: [03:47:06] vk_device_funcs.cpp(3480) - Log - Dev Ext 150: VK_EXT_ycbcr_image_arrays (1) RDOC 010136: [03:47:06] vk_device_funcs.cpp(3480) - Log - Dev Ext 151: VK_NV_clip_space_w_scaling (1) RDOC 010136: [03:47:06] vk_device_funcs.cpp(3480) - Log - Dev Ext 152: VK_NV_copy_memory_indirect (1) RDOC 010136: [03:47:06] vk_device_funcs.cpp(3480) - Log - Dev Ext 153: VK_NV_coverage_reduction_mode (1) RDOC 010136: [03:47:06] vk_device_funcs.cpp(3480) - Log - Dev Ext 154: VK_NV_dedicated_allocation (1) RDOC 010136: [03:47:06] vk_device_funcs.cpp(3480) - Log - Dev Ext 155: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 010136: [03:47:06] vk_device_funcs.cpp(3480) - Log - Dev Ext 156: VK_NV_descriptor_pool_overallocation (1) RDOC 010136: [03:47:06] vk_device_funcs.cpp(3480) - Log - Dev Ext 157: VK_NV_device_diagnostic_checkpoints (2) RDOC 010136: [03:47:06] vk_device_funcs.cpp(3480) - Log - Dev Ext 158: VK_NV_device_diagnostics_config (2) RDOC 010136: [03:47:06] vk_device_funcs.cpp(3480) - Log - Dev Ext 159: VK_NV_device_generated_commands (3) RDOC 010136: [03:47:06] vk_device_funcs.cpp(3480) - Log - Dev Ext 160: VK_NV_device_generated_commands_compute (2) RDOC 010136: [03:47:06] vk_device_funcs.cpp(3480) - Log - Dev Ext 161: VK_NV_external_memory (1) RDOC 010136: [03:47:06] vk_device_funcs.cpp(3480) - Log - Dev Ext 162: VK_NV_external_memory_win32 (1) RDOC 010136: [03:47:06] vk_device_funcs.cpp(3480) - Log - Dev Ext 163: VK_NV_fill_rectangle (1) RDOC 010136: [03:47:06] vk_device_funcs.cpp(3480) - Log - Dev Ext 164: VK_NV_fragment_coverage_to_color (1) RDOC 010136: [03:47:06] vk_device_funcs.cpp(3480) - Log - Dev Ext 165: VK_NV_framebuffer_mixed_samples (1) RDOC 010136: [03:47:06] vk_device_funcs.cpp(3480) - Log - Dev Ext 166: VK_NV_geometry_shader_passthrough (1) RDOC 010136: [03:47:06] vk_device_funcs.cpp(3480) - Log - Dev Ext 167: VK_NV_inherited_viewport_scissor (1) RDOC 010136: [03:47:06] vk_device_funcs.cpp(3480) - Log - Dev Ext 168: VK_NV_linear_color_attachment (1) RDOC 010136: [03:47:06] vk_device_funcs.cpp(3480) - Log - Dev Ext 169: VK_NV_low_latency (1) RDOC 010136: [03:47:06] vk_device_funcs.cpp(3480) - Log - Dev Ext 170: VK_NV_low_latency2 (2) RDOC 010136: [03:47:06] vk_device_funcs.cpp(3480) - Log - Dev Ext 171: VK_NV_memory_decompression (1) RDOC 010136: [03:47:06] vk_device_funcs.cpp(3480) - Log - Dev Ext 172: VK_NV_sample_mask_override_coverage (1) RDOC 010136: [03:47:06] vk_device_funcs.cpp(3480) - Log - Dev Ext 173: VK_NV_shader_sm_builtins (1) RDOC 010136: [03:47:06] vk_device_funcs.cpp(3480) - Log - Dev Ext 174: VK_NV_shader_subgroup_partitioned (1) RDOC 010136: [03:47:06] vk_device_funcs.cpp(3480) - Log - Dev Ext 175: VK_NV_viewport_array2 (1) RDOC 010136: [03:47:06] vk_device_funcs.cpp(3480) - Log - Dev Ext 176: VK_NV_viewport_swizzle (1) RDOC 010136: [03:47:06] vk_device_funcs.cpp(3480) - Log - Dev Ext 177: VK_NV_win32_keyed_mutex (2) RDOC 010136: [03:47:06] vk_device_funcs.cpp(3480) - Log - Dev Ext 178: VK_NVX_multiview_per_view_attributes (1) RDOC 010136: [03:47:06] vk_device_funcs.cpp(3480) - Log - Dev Ext 179: VK_AMD_buffer_marker (1) RDOC 010136: [03:47:06] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010136: [03:47:06] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010136: [03:47:06] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010136: [03:47:06] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010136: [03:47:06] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010136: [03:47:06] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010136: [03:47:06] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010136: [03:47:06] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 010136: [03:47:06] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 010136: [03:47:06] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 010136: [03:47:06] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 010136: [03:47:06] vk_debug.cpp(3318) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 010136: [03:47:06] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 010136: [03:47:06] vk_debug.cpp(3330) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 010136: [03:47:06] vk_core.cpp(2946) - Log - Timer chunk initialisation - 310.624 ms RDOC 010136: [03:47:06] replay_controller.cpp(1934) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:751 Log: Running Vulkan test on NVIDIA GeForce GT 1030 (version 1.3)
RDOC 010736: [03:47:07] core.cpp( 501) - Log - RenderDoc v1.33 Windows 64-bit Release (45db4fef3393ed05c306b8929cbaa0dae4bc9298) loaded in replay application RDOC 010736: [03:47:07] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010736: [03:47:07] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 010736: [03:47:07] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 010736: [03:47:07] win32_process.cpp( 610) - Log - Injecting renderdoc into process 7676 RDOC 007676: [03:47:07] core.cpp( 501) - Log - RenderDoc v1.33 Windows 64-bit Release (45db4fef3393ed05c306b8929cbaa0dae4bc9298) capturing application RDOC 007676: [03:47:07] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 007676: [03:47:07] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 007676: [03:47:07] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 007676: [03:47:07] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 007676: [03:47:07] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 007676: [03:47:07] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 007676: [03:47:07] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 007676: [03:47:07] d3d12_hooks.cpp( 491) - Log - Registering D3D12 hooks RDOC 007676: [03:47:07] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 007676: [03:47:07] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 007676: [03:47:07] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 007676: [03:47:07] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 007676: [03:47:07] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 010736: [03:47:07] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [7676] RDOC 007676: [03:47:07] core.cpp(2011) - Log - Adding Vulkan device frame capturer for 0x0000026845335DA0 RDOC 007676: [03:47:07] vk_device_funcs.cpp( 939) - Log - Initialised capture layer in Vulkan instance. RDOC 007676: [03:47:07] vk_device_funcs.cpp(1514) - Log - physical device 0: NVIDIA GeForce GT 1030 (ver 551.76 patch 0x0) - 10de:1d01 RDOC 007676: [03:47:07] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 007676: [03:47:07] vk_device_funcs.cpp(4389) - Log - Created capture device from physical device 0 RDOC 007676: [03:47:07] vk_common.cpp(1091) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 007676: [03:47:07] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007676: [03:47:07] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007676: [03:47:07] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007676: [03:47:07] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007676: [03:47:07] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007676: [03:47:07] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007676: [03:47:07] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007676: [03:47:07] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 007676: [03:47:07] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 007676: [03:47:07] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 007676: [03:47:07] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 007676: [03:47:07] vk_core.cpp(4189) - Log - RegisterSurface() window 0000000000790302 RDOC 007676: [03:47:07] core.cpp(2047) - Log - Adding Vulkan frame capturer for 0x0000026845335DA0 / 0x0000000000790302 RDOC 010736: [03:47:08] target_control.cpp( 890) - Log - Used API: Vulkan (Not presenting & supported) RDOC 010736: [03:47:08] target_control.cpp( 890) - Log - Used API: Vulkan (Presenting & supported) RDOC 007676: [03:47:08] vk_core.cpp(2132) - Log - Starting capture RDOC 007676: [03:47:08] resource_manager.h(1469) - Log - Preparing up to 62 potentially dirty resources RDOC 007676: [03:47:09] resource_manager.h(1526) - Log - Prepared 54 dirty resources, postponed 0, skipped 0 RDOC 007676: [03:47:09] vk_core.cpp(2275) - Log - Finished capture, Frame 5 RDOC 007676: [03:47:09] resource_manager.h(1538) - Log - Checking 54 resources with initial contents against 84 referenced resources RDOC 007676: [03:47:09] resource_manager.h(1642) - Log - Serialised 54 resources, skipped 0 unreferenced RDOC 007676: [03:47:09] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 437973824 bytes to 1751902 (0.40 %) RDOC 007676: [03:47:09] vk_core.cpp(2690) - Log - Captured Vulkan frame with 417.684387 MB capture section in 1.253917 seconds RDOC 007676: [03:47:09] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 3914 bytes to 3914 (100.00 %) RDOC 007676: [03:47:09] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Discard_Zoo\capture_frame5.rdc RDOC 007676: [03:47:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Discard_Zoo\capture_frame5.rdc RDOC 010736: [03:47:09] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (1758557 bytes) (time 1716950829) 2526 byte thumbnail RDOC 010736: [03:47:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Discard_Zoo\capture_frame5.rdc RDOC 010736: [03:47:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010736: [03:47:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010736: [03:47:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010736: [03:47:10] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 010736: [03:47:10] vk_device_funcs.cpp( 300) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 010736: [03:47:10] vk_device_funcs.cpp( 300) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 010736: [03:47:10] vk_device_funcs.cpp( 300) - Log - Inst Ext 2: VK_EXT_surface_maintenance1 RDOC 010736: [03:47:10] vk_device_funcs.cpp( 300) - Log - Inst Ext 3: VK_EXT_swapchain_colorspace RDOC 010736: [03:47:10] vk_device_funcs.cpp( 300) - Log - Inst Ext 4: VK_KHR_device_group_creation RDOC 010736: [03:47:10] vk_device_funcs.cpp( 300) - Log - Inst Ext 5: VK_KHR_external_fence_capabilities RDOC 010736: [03:47:10] vk_device_funcs.cpp( 300) - Log - Inst Ext 6: VK_KHR_external_memory_capabilities RDOC 010736: [03:47:10] vk_device_funcs.cpp( 300) - Log - Inst Ext 7: VK_KHR_external_semaphore_capabilities RDOC 010736: [03:47:10] vk_device_funcs.cpp( 300) - Log - Inst Ext 8: VK_KHR_get_physical_device_properties2 RDOC 010736: [03:47:10] vk_device_funcs.cpp( 300) - Log - Inst Ext 9: VK_KHR_get_surface_capabilities2 RDOC 010736: [03:47:10] vk_device_funcs.cpp( 300) - Log - Inst Ext 10: VK_KHR_portability_enumeration RDOC 010736: [03:47:10] vk_device_funcs.cpp( 300) - Log - Inst Ext 11: VK_KHR_surface RDOC 010736: [03:47:10] vk_device_funcs.cpp( 300) - Log - Inst Ext 12: VK_KHR_surface_protected_capabilities RDOC 010736: [03:47:10] vk_device_funcs.cpp( 300) - Log - Inst Ext 13: VK_KHR_win32_surface RDOC 010736: [03:47:10] vk_device_funcs.cpp( 300) - Log - Inst Ext 14: VK_LUNARG_direct_driver_loading RDOC 010736: [03:47:10] vk_device_funcs.cpp( 300) - Log - Inst Ext 15: VK_NV_external_memory_capabilities RDOC 010736: [03:47:10] vk_device_funcs.cpp( 307) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 010736: [03:47:10] vk_device_funcs.cpp( 307) - Log - Inst Layer 1: VK_LAYER_KHRONOS_shader_object RDOC 010736: [03:47:10] vk_device_funcs.cpp( 307) - Log - Inst Layer 2: VK_LAYER_KHRONOS_synchronization2 RDOC 010736: [03:47:10] vk_device_funcs.cpp( 307) - Log - Inst Layer 3: VK_LAYER_KHRONOS_validation RDOC 010736: [03:47:10] vk_device_funcs.cpp( 307) - Log - Inst Layer 4: VK_LAYER_LUNARG_api_dump RDOC 010736: [03:47:10] vk_device_funcs.cpp( 307) - Log - Inst Layer 5: VK_LAYER_LUNARG_gfxreconstruct RDOC 010736: [03:47:10] vk_device_funcs.cpp( 307) - Log - Inst Layer 6: VK_LAYER_LUNARG_monitor RDOC 010736: [03:47:10] vk_device_funcs.cpp( 307) - Log - Inst Layer 7: VK_LAYER_LUNARG_screenshot RDOC 010736: [03:47:10] vk_device_funcs.cpp( 307) - Log - Inst Layer 8: VK_LAYER_NV_optimus RDOC 010736: [03:47:10] vk_device_funcs.cpp( 307) - Log - Inst Layer 9: VK_LAYER_RENDERDOC_Capture RDOC 010736: [03:47:10] vk_device_funcs.cpp( 356) - Log - Enabling VK_EXT_debug_utils RDOC 010736: [03:47:10] vk_replay.cpp(5182) - Log - Created device. RDOC 010736: [03:47:10] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010736: [03:47:10] vk_device_funcs.cpp(1221) - Log - Replay has physical device 0 available: RDOC 010736: [03:47:10] vk_device_funcs.cpp(1224) - Log - - NVIDIA GeForce GT 1030 (ver 551.76 patch 0x0) - 10de:1d01 RDOC 010736: [03:47:10] vk_device_funcs.cpp(1232) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (551.76) - CTS 1.3.7.2 RDOC 010736: [03:47:10] vk_device_funcs.cpp(1401) - Log - Found capture physical device 0: RDOC 010736: [03:47:10] vk_device_funcs.cpp(1404) - Log - - NVIDIA GeForce GT 1030 (ver 551.76 patch 0x0) - 10de:1d01 RDOC 010736: [03:47:10] vk_device_funcs.cpp(1411) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (551.76) - CTS 1.3.7.2 RDOC 010736: [03:47:10] vk_device_funcs.cpp(1415) - Log - Mapping during replay to best-match physical device 0 RDOC 010736: [03:47:10] vk_device_funcs.cpp(1689) - Log - Creating replay device from physical device 0 RDOC 010736: [03:47:10] vk_common.cpp(1091) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 010736: [03:47:10] vk_device_funcs.cpp(1823) - Log - Enabling VK_KHR_driver_properties RDOC 010736: [03:47:10] vk_device_funcs.cpp(1831) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 010736: [03:47:10] vk_device_funcs.cpp(1843) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 010736: [03:47:10] vk_device_funcs.cpp(1854) - Log - Enabling VK_EXT_transform_feedback extension RDOC 010736: [03:47:10] vk_device_funcs.cpp(1871) - Log - Enabling VK_EXT_scalar_block_layout extension RDOC 010736: [03:47:10] vk_device_funcs.cpp(1891) - Log - Enabling VK_KHR_buffer_device_address RDOC 010736: [03:47:10] vk_device_funcs.cpp(1948) - Log - Capture describes queue family 0: RDOC 010736: [03:47:10] vk_device_funcs.cpp(1950) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 010736: [03:47:10] vk_device_funcs.cpp(1955) - Log - 64 timestamp bits (1,1,1) granularity RDOC 010736: [03:47:10] vk_device_funcs.cpp(1965) - Log - (identity match) RDOC 010736: [03:47:10] vk_device_funcs.cpp(2100) - Log - Remapping to queue family 0: RDOC 010736: [03:47:10] vk_device_funcs.cpp(2102) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 010736: [03:47:10] vk_device_funcs.cpp(2107) - Log - 64 timestamp bits (1,1,1) granularity RDOC 010736: [03:47:10] vk_device_funcs.cpp(1948) - Log - Capture describes queue family 1: RDOC 010736: [03:47:10] vk_device_funcs.cpp(1950) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 010736: [03:47:10] vk_device_funcs.cpp(1955) - Log - 64 timestamp bits (1,1,1) granularity RDOC 010736: [03:47:10] vk_device_funcs.cpp(1965) - Log - (identity match) RDOC 010736: [03:47:10] vk_device_funcs.cpp(2100) - Log - Remapping to queue family 1: RDOC 010736: [03:47:10] vk_device_funcs.cpp(2102) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 010736: [03:47:10] vk_device_funcs.cpp(2107) - Log - 64 timestamp bits (1,1,1) granularity RDOC 010736: [03:47:10] vk_device_funcs.cpp(1948) - Log - Capture describes queue family 2: RDOC 010736: [03:47:10] vk_device_funcs.cpp(1950) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 010736: [03:47:10] vk_device_funcs.cpp(1955) - Log - 64 timestamp bits (1,1,1) granularity RDOC 010736: [03:47:10] vk_device_funcs.cpp(1965) - Log - (identity match) RDOC 010736: [03:47:10] vk_device_funcs.cpp(2100) - Log - Remapping to queue family 2: RDOC 010736: [03:47:10] vk_device_funcs.cpp(2102) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 010736: [03:47:10] vk_device_funcs.cpp(2107) - Log - 64 timestamp bits (1,1,1) granularity RDOC 010736: [03:47:10] vk_device_funcs.cpp(1948) - Log - Capture describes queue family 3: RDOC 010736: [03:47:10] vk_device_funcs.cpp(1950) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VK_QUEUE_VIDEO_DECODE_BIT_KHR RDOC 010736: [03:47:10] vk_device_funcs.cpp(1955) - Log - 32 timestamp bits (1,1,1) granularity RDOC 010736: [03:47:10] vk_device_funcs.cpp(1965) - Log - (identity match) RDOC 010736: [03:47:10] vk_device_funcs.cpp(2100) - Log - Remapping to queue family 3: RDOC 010736: [03:47:10] vk_device_funcs.cpp(2102) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VK_QUEUE_VIDEO_DECODE_BIT_KHR RDOC 010736: [03:47:10] vk_device_funcs.cpp(2107) - Log - 32 timestamp bits (1,1,1) granularity RDOC 010736: [03:47:10] vk_device_funcs.cpp(3480) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 010736: [03:47:10] vk_device_funcs.cpp(3480) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 010736: [03:47:10] vk_device_funcs.cpp(3480) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 010736: [03:47:10] vk_device_funcs.cpp(3480) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 010736: [03:47:10] vk_device_funcs.cpp(3480) - Log - Dev Ext 4: VK_KHR_calibrated_timestamps (1) RDOC 010736: [03:47:10] vk_device_funcs.cpp(3480) - Log - Dev Ext 5: VK_KHR_copy_commands2 (1) RDOC 010736: [03:47:10] vk_device_funcs.cpp(3480) - Log - Dev Ext 6: VK_KHR_create_renderpass2 (1) RDOC 010736: [03:47:10] vk_device_funcs.cpp(3480) - Log - Dev Ext 7: VK_KHR_dedicated_allocation (3) RDOC 010736: [03:47:10] vk_device_funcs.cpp(3480) - Log - Dev Ext 8: VK_KHR_depth_stencil_resolve (1) RDOC 010736: [03:47:10] vk_device_funcs.cpp(3480) - Log - Dev Ext 9: VK_KHR_descriptor_update_template (1) RDOC 010736: [03:47:10] vk_device_funcs.cpp(3480) - Log - Dev Ext 10: VK_KHR_device_group (4) RDOC 010736: [03:47:10] vk_device_funcs.cpp(3480) - Log - Dev Ext 11: VK_KHR_draw_indirect_count (1) RDOC 010736: [03:47:10] vk_device_funcs.cpp(3480) - Log - Dev Ext 12: VK_KHR_driver_properties (1) RDOC 010736: [03:47:10] vk_device_funcs.cpp(3480) - Log - Dev Ext 13: VK_KHR_dynamic_rendering (1) RDOC 010736: [03:47:10] vk_device_funcs.cpp(3480) - Log - Dev Ext 14: VK_KHR_dynamic_rendering_local_read (1) RDOC 010736: [03:47:10] vk_device_funcs.cpp(3480) - Log - Dev Ext 15: VK_KHR_external_fence (1) RDOC 010736: [03:47:10] vk_device_funcs.cpp(3480) - Log - Dev Ext 16: VK_KHR_external_fence_win32 (1) RDOC 010736: [03:47:10] vk_device_funcs.cpp(3480) - Log - Dev Ext 17: VK_KHR_external_memory (1) RDOC 010736: [03:47:10] vk_device_funcs.cpp(3480) - Log - Dev Ext 18: VK_KHR_external_memory_win32 (1) RDOC 010736: [03:47:10] vk_device_funcs.cpp(3480) - Log - Dev Ext 19: VK_KHR_external_semaphore (1) RDOC 010736: [03:47:10] vk_device_funcs.cpp(3480) - Log - Dev Ext 20: VK_KHR_external_semaphore_win32 (1) RDOC 010736: [03:47:10] vk_device_funcs.cpp(3480) - Log - Dev Ext 21: VK_KHR_format_feature_flags2 (2) RDOC 010736: [03:47:10] vk_device_funcs.cpp(3480) - Log - Dev Ext 22: VK_KHR_get_memory_requirements2 (1) RDOC 010736: [03:47:10] vk_device_funcs.cpp(3480) - Log - Dev Ext 23: VK_KHR_image_format_list (1) RDOC 010736: [03:47:10] vk_device_funcs.cpp(3480) - Log - Dev Ext 24: VK_KHR_imageless_framebuffer (1) RDOC 010736: [03:47:10] vk_device_funcs.cpp(3480) - Log - Dev Ext 25: VK_KHR_index_type_uint8 (1) RDOC 010736: [03:47:10] vk_device_funcs.cpp(3480) - Log - Dev Ext 26: VK_KHR_line_rasterization (1) RDOC 010736: [03:47:10] vk_device_funcs.cpp(3480) - Log - Dev Ext 27: VK_KHR_load_store_op_none (1) RDOC 010736: [03:47:10] vk_device_funcs.cpp(3480) - Log - Dev Ext 28: VK_KHR_maintenance1 (2) RDOC 010736: [03:47:10] vk_device_funcs.cpp(3480) - Log - Dev Ext 29: VK_KHR_maintenance2 (1) RDOC 010736: [03:47:10] vk_device_funcs.cpp(3480) - Log - Dev Ext 30: VK_KHR_maintenance3 (1) RDOC 010736: [03:47:10] vk_device_funcs.cpp(3480) - Log - Dev Ext 31: VK_KHR_maintenance4 (2) RDOC 010736: [03:47:10] vk_device_funcs.cpp(3480) - Log - Dev Ext 32: VK_KHR_maintenance5 (1) RDOC 010736: [03:47:10] vk_device_funcs.cpp(3480) - Log - Dev Ext 33: VK_KHR_maintenance6 (1) RDOC 010736: [03:47:10] vk_device_funcs.cpp(3480) - Log - Dev Ext 34: VK_KHR_map_memory2 (1) RDOC 010736: [03:47:10] vk_device_funcs.cpp(3480) - Log - Dev Ext 35: VK_KHR_multiview (1) RDOC 010736: [03:47:10] vk_device_funcs.cpp(3480) - Log - Dev Ext 36: VK_KHR_pipeline_executable_properties (1) RDOC 010736: [03:47:10] vk_device_funcs.cpp(3480) - Log - Dev Ext 37: VK_KHR_pipeline_library (1) RDOC 010736: [03:47:10] vk_device_funcs.cpp(3480) - Log - Dev Ext 38: VK_KHR_present_id (1) RDOC 010736: [03:47:10] vk_device_funcs.cpp(3480) - Log - Dev Ext 39: VK_KHR_present_wait (1) RDOC 010736: [03:47:10] vk_device_funcs.cpp(3480) - Log - Dev Ext 40: VK_KHR_push_descriptor (2) RDOC 010736: [03:47:10] vk_device_funcs.cpp(3480) - Log - Dev Ext 41: VK_KHR_relaxed_block_layout (1) RDOC 010736: [03:47:10] vk_device_funcs.cpp(3480) - Log - Dev Ext 42: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 010736: [03:47:10] vk_device_funcs.cpp(3480) - Log - Dev Ext 43: VK_KHR_sampler_ycbcr_conversion (14) RDOC 010736: [03:47:10] vk_device_funcs.cpp(3480) - Log - Dev Ext 44: VK_KHR_separate_depth_stencil_layouts (1) RDOC 010736: [03:47:10] vk_device_funcs.cpp(3480) - Log - Dev Ext 45: VK_KHR_shader_atomic_int64 (1) RDOC 010736: [03:47:10] vk_device_funcs.cpp(3480) - Log - Dev Ext 46: VK_KHR_shader_clock (1) RDOC 010736: [03:47:10] vk_device_funcs.cpp(3480) - Log - Dev Ext 47: VK_KHR_shader_draw_parameters (1) RDOC 010736: [03:47:10] vk_device_funcs.cpp(3480) - Log - Dev Ext 48: VK_KHR_shader_expect_assume (1) RDOC 010736: [03:47:10] vk_device_funcs.cpp(3480) - Log - Dev Ext 49: VK_KHR_shader_float16_int8 (1) RDOC 010736: [03:47:10] vk_device_funcs.cpp(3480) - Log - Dev Ext 50: VK_KHR_shader_float_controls (4) RDOC 010736: [03:47:10] vk_device_funcs.cpp(3480) - Log - Dev Ext 51: VK_KHR_shader_float_controls2 (1) RDOC 010736: [03:47:10] vk_device_funcs.cpp(3480) - Log - Dev Ext 52: VK_KHR_shader_integer_dot_product (1) RDOC 010736: [03:47:10] vk_device_funcs.cpp(3480) - Log - Dev Ext 53: VK_KHR_shader_non_semantic_info (1) RDOC 010736: [03:47:10] vk_device_funcs.cpp(3480) - Log - Dev Ext 54: VK_KHR_shader_quad_control (1) RDOC 010736: [03:47:10] vk_device_funcs.cpp(3480) - Log - Dev Ext 55: VK_KHR_shader_subgroup_extended_types (1) RDOC 010736: [03:47:10] vk_device_funcs.cpp(3480) - Log - Dev Ext 56: VK_KHR_shader_subgroup_rotate (2) RDOC 010736: [03:47:10] vk_device_funcs.cpp(3480) - Log - Dev Ext 57: VK_KHR_shader_terminate_invocation (1) RDOC 010736: [03:47:10] vk_device_funcs.cpp(3480) - Log - Dev Ext 58: VK_KHR_spirv_1_4 (1) RDOC 010736: [03:47:10] vk_device_funcs.cpp(3480) - Log - Dev Ext 59: VK_KHR_storage_buffer_storage_class (1) RDOC 010736: [03:47:10] vk_device_funcs.cpp(3480) - Log - Dev Ext 60: VK_KHR_swapchain (70) RDOC 010736: [03:47:10] vk_device_funcs.cpp(3480) - Log - Dev Ext 61: VK_KHR_swapchain_mutable_format (1) RDOC 010736: [03:47:10] vk_device_funcs.cpp(3480) - Log - Dev Ext 62: VK_KHR_synchronization2 (1) RDOC 010736: [03:47:10] vk_device_funcs.cpp(3480) - Log - Dev Ext 63: VK_KHR_timeline_semaphore (2) RDOC 010736: [03:47:10] vk_device_funcs.cpp(3480) - Log - Dev Ext 64: VK_KHR_uniform_buffer_standard_layout (1) RDOC 010736: [03:47:10] vk_device_funcs.cpp(3480) - Log - Dev Ext 65: VK_KHR_variable_pointers (1) RDOC 010736: [03:47:10] vk_device_funcs.cpp(3480) - Log - Dev Ext 66: VK_KHR_vertex_attribute_divisor (1) RDOC 010736: [03:47:10] vk_device_funcs.cpp(3480) - Log - Dev Ext 67: VK_KHR_video_decode_h264 (9) RDOC 010736: [03:47:10] vk_device_funcs.cpp(3480) - Log - Dev Ext 68: VK_KHR_video_decode_h265 (8) RDOC 010736: [03:47:10] vk_device_funcs.cpp(3480) - Log - Dev Ext 69: VK_KHR_video_decode_queue (8) RDOC 010736: [03:47:10] vk_device_funcs.cpp(3480) - Log - Dev Ext 70: VK_KHR_video_maintenance1 (1) RDOC 010736: [03:47:10] vk_device_funcs.cpp(3480) - Log - Dev Ext 71: VK_KHR_video_queue (8) RDOC 010736: [03:47:10] vk_device_funcs.cpp(3480) - Log - Dev Ext 72: VK_KHR_vulkan_memory_model (3) RDOC 010736: [03:47:10] vk_device_funcs.cpp(3480) - Log - Dev Ext 73: VK_KHR_win32_keyed_mutex (1) RDOC 010736: [03:47:10] vk_device_funcs.cpp(3480) - Log - Dev Ext 74: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 010736: [03:47:10] vk_device_funcs.cpp(3480) - Log - Dev Ext 75: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 010736: [03:47:10] vk_device_funcs.cpp(3480) - Log - Dev Ext 76: VK_EXT_4444_formats (1) RDOC 010736: [03:47:10] vk_device_funcs.cpp(3480) - Log - Dev Ext 77: VK_EXT_attachment_feedback_loop_dynamic_state (1) RDOC 010736: [03:47:10] vk_device_funcs.cpp(3480) - Log - Dev Ext 78: VK_EXT_attachment_feedback_loop_layout (2) RDOC 010736: [03:47:10] vk_device_funcs.cpp(3480) - Log - Dev Ext 79: VK_EXT_blend_operation_advanced (2) RDOC 010736: [03:47:10] vk_device_funcs.cpp(3480) - Log - Dev Ext 80: VK_EXT_border_color_swizzle (1) RDOC 010736: [03:47:10] vk_device_funcs.cpp(3480) - Log - Dev Ext 81: VK_EXT_buffer_device_address (2) RDOC 010736: [03:47:10] vk_device_funcs.cpp(3480) - Log - Dev Ext 82: VK_EXT_calibrated_timestamps (2) RDOC 010736: [03:47:10] vk_device_funcs.cpp(3480) - Log - Dev Ext 83: VK_EXT_color_write_enable (1) RDOC 010736: [03:47:10] vk_device_funcs.cpp(3480) - Log - Dev Ext 84: VK_EXT_conditional_rendering (2) RDOC 010736: [03:47:10] vk_device_funcs.cpp(3480) - Log - Dev Ext 85: VK_EXT_conservative_rasterization (1) RDOC 010736: [03:47:10] vk_device_funcs.cpp(3480) - Log - Dev Ext 86: VK_EXT_custom_border_color (12) RDOC 010736: [03:47:10] vk_device_funcs.cpp(3480) - Log - Dev Ext 87: VK_EXT_depth_bias_control (1) RDOC 010736: [03:47:10] vk_device_funcs.cpp(3480) - Log - Dev Ext 88: VK_EXT_depth_clamp_zero_one (1) RDOC 010736: [03:47:10] vk_device_funcs.cpp(3480) - Log - Dev Ext 89: VK_EXT_depth_clip_control (1) RDOC 010736: [03:47:10] vk_device_funcs.cpp(3480) - Log - Dev Ext 90: VK_EXT_depth_clip_enable (1) RDOC 010736: [03:47:10] vk_device_funcs.cpp(3480) - Log - Dev Ext 91: VK_EXT_depth_range_unrestricted (1) RDOC 010736: [03:47:10] vk_device_funcs.cpp(3480) - Log - Dev Ext 92: VK_EXT_descriptor_buffer (1) RDOC 010736: [03:47:10] vk_device_funcs.cpp(3480) - Log - Dev Ext 93: VK_EXT_descriptor_indexing (2) RDOC 010736: [03:47:10] vk_device_funcs.cpp(3480) - Log - Dev Ext 94: VK_EXT_discard_rectangles (2) RDOC 010736: [03:47:10] vk_device_funcs.cpp(3480) - Log - Dev Ext 95: VK_EXT_dynamic_rendering_unused_attachments (1) RDOC 010736: [03:47:10] vk_device_funcs.cpp(3480) - Log - Dev Ext 96: VK_EXT_extended_dynamic_state (1) RDOC 010736: [03:47:10] vk_device_funcs.cpp(3480) - Log - Dev Ext 97: VK_EXT_extended_dynamic_state2 (1) RDOC 010736: [03:47:10] vk_device_funcs.cpp(3480) - Log - Dev Ext 98: VK_EXT_extended_dynamic_state3 (2) RDOC 010736: [03:47:10] vk_device_funcs.cpp(3480) - Log - Dev Ext 99: VK_EXT_external_memory_host (1) RDOC 010736: [03:47:10] vk_device_funcs.cpp(3480) - Log - Dev Ext 100: VK_EXT_fragment_shader_interlock (1) RDOC 010736: [03:47:10] vk_device_funcs.cpp(3480) - Log - Dev Ext 101: VK_EXT_full_screen_exclusive (4) RDOC 010736: [03:47:10] vk_device_funcs.cpp(3480) - Log - Dev Ext 102: VK_EXT_graphics_pipeline_library (1) RDOC 010736: [03:47:10] vk_device_funcs.cpp(3480) - Log - Dev Ext 103: VK_EXT_hdr_metadata (2) RDOC 010736: [03:47:10] vk_device_funcs.cpp(3480) - Log - Dev Ext 104: VK_EXT_host_image_copy (1) RDOC 010736: [03:47:10] vk_device_funcs.cpp(3480) - Log - Dev Ext 105: VK_EXT_host_query_reset (1) RDOC 010736: [03:47:10] vk_device_funcs.cpp(3480) - Log - Dev Ext 106: VK_EXT_image_2d_view_of_3d (1) RDOC 010736: [03:47:10] vk_device_funcs.cpp(3480) - Log - Dev Ext 107: VK_EXT_image_robustness (1) RDOC 010736: [03:47:10] vk_device_funcs.cpp(3480) - Log - Dev Ext 108: VK_EXT_image_sliced_view_of_3d (1) RDOC 010736: [03:47:10] vk_device_funcs.cpp(3480) - Log - Dev Ext 109: VK_EXT_image_view_min_lod (1) RDOC 010736: [03:47:10] vk_device_funcs.cpp(3480) - Log - Dev Ext 110: VK_EXT_index_type_uint8 (1) RDOC 010736: [03:47:10] vk_device_funcs.cpp(3480) - Log - Dev Ext 111: VK_EXT_inline_uniform_block (1) RDOC 010736: [03:47:10] vk_device_funcs.cpp(3480) - Log - Dev Ext 112: VK_EXT_line_rasterization (1) RDOC 010736: [03:47:10] vk_device_funcs.cpp(3480) - Log - Dev Ext 113: VK_EXT_load_store_op_none (1) RDOC 010736: [03:47:10] vk_device_funcs.cpp(3480) - Log - Dev Ext 114: VK_EXT_memory_budget (1) RDOC 010736: [03:47:10] vk_device_funcs.cpp(3480) - Log - Dev Ext 115: VK_EXT_memory_priority (1) RDOC 010736: [03:47:10] vk_device_funcs.cpp(3480) - Log - Dev Ext 116: VK_EXT_multi_draw (1) RDOC 010736: [03:47:10] vk_device_funcs.cpp(3480) - Log - Dev Ext 117: VK_EXT_nested_command_buffer (1) RDOC 010736: [03:47:10] vk_device_funcs.cpp(3480) - Log - Dev Ext 118: VK_EXT_non_seamless_cube_map (1) RDOC 010736: [03:47:10] vk_device_funcs.cpp(3480) - Log - Dev Ext 119: VK_EXT_pci_bus_info (2) RDOC 010736: [03:47:10] vk_device_funcs.cpp(3480) - Log - Dev Ext 120: VK_EXT_pipeline_creation_cache_control (3) RDOC 010736: [03:47:10] vk_device_funcs.cpp(3480) - Log - Dev Ext 121: VK_EXT_pipeline_creation_feedback (1) RDOC 010736: [03:47:10] vk_device_funcs.cpp(3480) - Log - Dev Ext 122: VK_EXT_pipeline_robustness (1) RDOC 010736: [03:47:10] vk_device_funcs.cpp(3480) - Log - Dev Ext 123: VK_EXT_post_depth_coverage (1) RDOC 010736: [03:47:10] vk_device_funcs.cpp(3480) - Log - Dev Ext 124: VK_EXT_primitive_topology_list_restart (1) RDOC 010736: [03:47:10] vk_device_funcs.cpp(3480) - Log - Dev Ext 125: VK_EXT_primitives_generated_query (1) RDOC 010736: [03:47:10] vk_device_funcs.cpp(3480) - Log - Dev Ext 126: VK_EXT_private_data (1) RDOC 010736: [03:47:10] vk_device_funcs.cpp(3480) - Log - Dev Ext 127: VK_EXT_provoking_vertex (1) RDOC 010736: [03:47:10] vk_device_funcs.cpp(3480) - Log - Dev Ext 128: VK_EXT_queue_family_foreign (1) RDOC 010736: [03:47:10] vk_device_funcs.cpp(3480) - Log - Dev Ext 129: VK_EXT_robustness2 (1) RDOC 010736: [03:47:10] vk_device_funcs.cpp(3480) - Log - Dev Ext 130: VK_EXT_sample_locations (1) RDOC 010736: [03:47:10] vk_device_funcs.cpp(3480) - Log - Dev Ext 131: VK_EXT_sampler_filter_minmax (2) RDOC 010736: [03:47:10] vk_device_funcs.cpp(3480) - Log - Dev Ext 132: VK_EXT_scalar_block_layout (1) RDOC 010736: [03:47:10] vk_device_funcs.cpp(3480) - Log - Dev Ext 133: VK_EXT_separate_stencil_usage (1) RDOC 010736: [03:47:10] vk_device_funcs.cpp(3480) - Log - Dev Ext 134: VK_EXT_shader_atomic_float (1) RDOC 010736: [03:47:10] vk_device_funcs.cpp(3480) - Log - Dev Ext 135: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 010736: [03:47:10] vk_device_funcs.cpp(3480) - Log - Dev Ext 136: VK_EXT_shader_image_atomic_int64 (1) RDOC 010736: [03:47:10] vk_device_funcs.cpp(3480) - Log - Dev Ext 137: VK_EXT_shader_module_identifier (1) RDOC 010736: [03:47:10] vk_device_funcs.cpp(3480) - Log - Dev Ext 138: VK_EXT_shader_object (1) RDOC 010736: [03:47:10] vk_device_funcs.cpp(3480) - Log - Dev Ext 139: VK_EXT_shader_subgroup_ballot (1) RDOC 010736: [03:47:10] vk_device_funcs.cpp(3480) - Log - Dev Ext 140: VK_EXT_shader_subgroup_vote (1) RDOC 010736: [03:47:10] vk_device_funcs.cpp(3480) - Log - Dev Ext 141: VK_EXT_shader_viewport_index_layer (1) RDOC 010736: [03:47:10] vk_device_funcs.cpp(3480) - Log - Dev Ext 142: VK_EXT_subgroup_size_control (2) RDOC 010736: [03:47:10] vk_device_funcs.cpp(3480) - Log - Dev Ext 143: VK_EXT_swapchain_maintenance1 (1) RDOC 010736: [03:47:10] vk_device_funcs.cpp(3480) - Log - Dev Ext 144: VK_EXT_texel_buffer_alignment (1) RDOC 010736: [03:47:10] vk_device_funcs.cpp(3480) - Log - Dev Ext 145: VK_EXT_tooling_info (1) RDOC 010736: [03:47:10] vk_device_funcs.cpp(3480) - Log - Dev Ext 146: VK_EXT_transform_feedback (1) RDOC 010736: [03:47:10] vk_device_funcs.cpp(3480) - Log - Dev Ext 147: VK_EXT_vertex_attribute_divisor (3) RDOC 010736: [03:47:10] vk_device_funcs.cpp(3480) - Log - Dev Ext 148: VK_EXT_vertex_input_dynamic_state (2) RDOC 010736: [03:47:10] vk_device_funcs.cpp(3480) - Log - Dev Ext 149: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 010736: [03:47:10] vk_device_funcs.cpp(3480) - Log - Dev Ext 150: VK_EXT_ycbcr_image_arrays (1) RDOC 010736: [03:47:10] vk_device_funcs.cpp(3480) - Log - Dev Ext 151: VK_NV_clip_space_w_scaling (1) RDOC 010736: [03:47:10] vk_device_funcs.cpp(3480) - Log - Dev Ext 152: VK_NV_copy_memory_indirect (1) RDOC 010736: [03:47:10] vk_device_funcs.cpp(3480) - Log - Dev Ext 153: VK_NV_coverage_reduction_mode (1) RDOC 010736: [03:47:10] vk_device_funcs.cpp(3480) - Log - Dev Ext 154: VK_NV_dedicated_allocation (1) RDOC 010736: [03:47:10] vk_device_funcs.cpp(3480) - Log - Dev Ext 155: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 010736: [03:47:10] vk_device_funcs.cpp(3480) - Log - Dev Ext 156: VK_NV_descriptor_pool_overallocation (1) RDOC 010736: [03:47:10] vk_device_funcs.cpp(3480) - Log - Dev Ext 157: VK_NV_device_diagnostic_checkpoints (2) RDOC 010736: [03:47:10] vk_device_funcs.cpp(3480) - Log - Dev Ext 158: VK_NV_device_diagnostics_config (2) RDOC 010736: [03:47:10] vk_device_funcs.cpp(3480) - Log - Dev Ext 159: VK_NV_device_generated_commands (3) RDOC 010736: [03:47:10] vk_device_funcs.cpp(3480) - Log - Dev Ext 160: VK_NV_device_generated_commands_compute (2) RDOC 010736: [03:47:10] vk_device_funcs.cpp(3480) - Log - Dev Ext 161: VK_NV_external_memory (1) RDOC 010736: [03:47:10] vk_device_funcs.cpp(3480) - Log - Dev Ext 162: VK_NV_external_memory_win32 (1) RDOC 010736: [03:47:10] vk_device_funcs.cpp(3480) - Log - Dev Ext 163: VK_NV_fill_rectangle (1) RDOC 010736: [03:47:10] vk_device_funcs.cpp(3480) - Log - Dev Ext 164: VK_NV_fragment_coverage_to_color (1) RDOC 010736: [03:47:10] vk_device_funcs.cpp(3480) - Log - Dev Ext 165: VK_NV_framebuffer_mixed_samples (1) RDOC 010736: [03:47:10] vk_device_funcs.cpp(3480) - Log - Dev Ext 166: VK_NV_geometry_shader_passthrough (1) RDOC 010736: [03:47:10] vk_device_funcs.cpp(3480) - Log - Dev Ext 167: VK_NV_inherited_viewport_scissor (1) RDOC 010736: [03:47:10] vk_device_funcs.cpp(3480) - Log - Dev Ext 168: VK_NV_linear_color_attachment (1) RDOC 010736: [03:47:10] vk_device_funcs.cpp(3480) - Log - Dev Ext 169: VK_NV_low_latency (1) RDOC 010736: [03:47:10] vk_device_funcs.cpp(3480) - Log - Dev Ext 170: VK_NV_low_latency2 (2) RDOC 010736: [03:47:10] vk_device_funcs.cpp(3480) - Log - Dev Ext 171: VK_NV_memory_decompression (1) RDOC 010736: [03:47:10] vk_device_funcs.cpp(3480) - Log - Dev Ext 172: VK_NV_sample_mask_override_coverage (1) RDOC 010736: [03:47:10] vk_device_funcs.cpp(3480) - Log - Dev Ext 173: VK_NV_shader_sm_builtins (1) RDOC 010736: [03:47:10] vk_device_funcs.cpp(3480) - Log - Dev Ext 174: VK_NV_shader_subgroup_partitioned (1) RDOC 010736: [03:47:10] vk_device_funcs.cpp(3480) - Log - Dev Ext 175: VK_NV_viewport_array2 (1) RDOC 010736: [03:47:10] vk_device_funcs.cpp(3480) - Log - Dev Ext 176: VK_NV_viewport_swizzle (1) RDOC 010736: [03:47:10] vk_device_funcs.cpp(3480) - Log - Dev Ext 177: VK_NV_win32_keyed_mutex (2) RDOC 010736: [03:47:10] vk_device_funcs.cpp(3480) - Log - Dev Ext 178: VK_NVX_multiview_per_view_attributes (1) RDOC 010736: [03:47:10] vk_device_funcs.cpp(3480) - Log - Dev Ext 179: VK_AMD_buffer_marker (1) RDOC 010736: [03:47:10] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010736: [03:47:10] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010736: [03:47:10] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010736: [03:47:10] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010736: [03:47:10] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010736: [03:47:10] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010736: [03:47:10] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010736: [03:47:10] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 010736: [03:47:10] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 010736: [03:47:10] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 010736: [03:47:10] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 010736: [03:47:10] vk_debug.cpp(3318) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 010736: [03:47:10] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 010736: [03:47:10] vk_debug.cpp(3330) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 010736: [03:47:11] vk_core.cpp(2946) - Log - Timer chunk initialisation - 637.133 ms RDOC 010736: [03:47:17] replay_controller.cpp(1934) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:751 Log: Running Vulkan test on NVIDIA GeForce GT 1030 (version 1.3)
RDOC 001772: [03:47:18] core.cpp( 501) - Log - RenderDoc v1.33 Windows 64-bit Release (45db4fef3393ed05c306b8929cbaa0dae4bc9298) loaded in replay application RDOC 001772: [03:47:18] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 001772: [03:47:18] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 001772: [03:47:18] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 001772: [03:47:18] win32_process.cpp( 610) - Log - Injecting renderdoc into process 11064 RDOC 011064: [03:47:18] core.cpp( 501) - Log - RenderDoc v1.33 Windows 64-bit Release (45db4fef3393ed05c306b8929cbaa0dae4bc9298) capturing application RDOC 011064: [03:47:18] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011064: [03:47:18] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 011064: [03:47:18] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 011064: [03:47:18] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 011064: [03:47:18] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 011064: [03:47:18] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 011064: [03:47:18] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 011064: [03:47:18] d3d12_hooks.cpp( 491) - Log - Registering D3D12 hooks RDOC 011064: [03:47:18] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 011064: [03:47:18] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 011064: [03:47:18] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 011064: [03:47:18] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 011064: [03:47:18] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 001772: [03:47:18] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [11064] RDOC 011064: [03:47:18] core.cpp(2011) - Log - Adding Vulkan device frame capturer for 0x000001584206FFF0 RDOC 011064: [03:47:18] vk_device_funcs.cpp( 939) - Log - Initialised capture layer in Vulkan instance. RDOC 011064: [03:47:18] vk_device_funcs.cpp(1514) - Log - physical device 0: NVIDIA GeForce GT 1030 (ver 551.76 patch 0x0) - 10de:1d01 RDOC 011064: [03:47:18] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 011064: [03:47:18] vk_device_funcs.cpp(4389) - Log - Created capture device from physical device 0 RDOC 011064: [03:47:18] vk_common.cpp(1091) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 011064: [03:47:18] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011064: [03:47:18] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011064: [03:47:18] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011064: [03:47:18] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011064: [03:47:18] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011064: [03:47:18] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011064: [03:47:18] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011064: [03:47:18] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 011064: [03:47:18] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 011064: [03:47:18] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 011064: [03:47:18] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 011064: [03:47:18] vk_core.cpp(4189) - Log - RegisterSurface() window 00000000008D007C RDOC 011064: [03:47:18] core.cpp(2047) - Log - Adding Vulkan frame capturer for 0x000001584206FFF0 / 0x00000000008D007C RDOC 011064: [03:47:19] vk_core.cpp(2132) - Log - Starting capture RDOC 011064: [03:47:19] resource_manager.h(1469) - Log - Preparing up to 10 potentially dirty resources RDOC 011064: [03:47:19] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 0, skipped 0 RDOC 011064: [03:47:19] vk_core.cpp(2275) - Log - Finished capture, Frame 5 RDOC 001772: [03:47:19] target_control.cpp( 890) - Log - Used API: Vulkan (Presenting & supported) RDOC 011064: [03:47:19] resource_manager.h(1538) - Log - Checking 2 resources with initial contents against 23 referenced resources RDOC 011064: [03:47:19] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 0 unreferenced RDOC 011064: [03:47:19] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 5449216 bytes to 67450 (1.24 %) RDOC 011064: [03:47:19] vk_core.cpp(2690) - Log - Captured Vulkan frame with 5.196777 MB capture section in 0.052849 seconds RDOC 011064: [03:47:19] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 5452 bytes to 5452 (100.00 %) RDOC 011064: [03:47:19] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Draw_Zoo\capture_frame5.rdc RDOC 011064: [03:47:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Draw_Zoo\capture_frame5.rdc RDOC 001772: [03:47:19] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (82762 bytes) (time 1716950839) 9645 byte thumbnail RDOC 001772: [03:47:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Draw_Zoo\capture_frame5.rdc RDOC 001772: [03:47:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001772: [03:47:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001772: [03:47:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001772: [03:47:20] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 001772: [03:47:20] vk_device_funcs.cpp( 300) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 001772: [03:47:20] vk_device_funcs.cpp( 300) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 001772: [03:47:20] vk_device_funcs.cpp( 300) - Log - Inst Ext 2: VK_EXT_surface_maintenance1 RDOC 001772: [03:47:20] vk_device_funcs.cpp( 300) - Log - Inst Ext 3: VK_EXT_swapchain_colorspace RDOC 001772: [03:47:20] vk_device_funcs.cpp( 300) - Log - Inst Ext 4: VK_KHR_device_group_creation RDOC 001772: [03:47:20] vk_device_funcs.cpp( 300) - Log - Inst Ext 5: VK_KHR_external_fence_capabilities RDOC 001772: [03:47:20] vk_device_funcs.cpp( 300) - Log - Inst Ext 6: VK_KHR_external_memory_capabilities RDOC 001772: [03:47:20] vk_device_funcs.cpp( 300) - Log - Inst Ext 7: VK_KHR_external_semaphore_capabilities RDOC 001772: [03:47:20] vk_device_funcs.cpp( 300) - Log - Inst Ext 8: VK_KHR_get_physical_device_properties2 RDOC 001772: [03:47:20] vk_device_funcs.cpp( 300) - Log - Inst Ext 9: VK_KHR_get_surface_capabilities2 RDOC 001772: [03:47:20] vk_device_funcs.cpp( 300) - Log - Inst Ext 10: VK_KHR_portability_enumeration RDOC 001772: [03:47:20] vk_device_funcs.cpp( 300) - Log - Inst Ext 11: VK_KHR_surface RDOC 001772: [03:47:20] vk_device_funcs.cpp( 300) - Log - Inst Ext 12: VK_KHR_surface_protected_capabilities RDOC 001772: [03:47:20] vk_device_funcs.cpp( 300) - Log - Inst Ext 13: VK_KHR_win32_surface RDOC 001772: [03:47:20] vk_device_funcs.cpp( 300) - Log - Inst Ext 14: VK_LUNARG_direct_driver_loading RDOC 001772: [03:47:20] vk_device_funcs.cpp( 300) - Log - Inst Ext 15: VK_NV_external_memory_capabilities RDOC 001772: [03:47:20] vk_device_funcs.cpp( 307) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 001772: [03:47:20] vk_device_funcs.cpp( 307) - Log - Inst Layer 1: VK_LAYER_KHRONOS_shader_object RDOC 001772: [03:47:20] vk_device_funcs.cpp( 307) - Log - Inst Layer 2: VK_LAYER_KHRONOS_synchronization2 RDOC 001772: [03:47:20] vk_device_funcs.cpp( 307) - Log - Inst Layer 3: VK_LAYER_KHRONOS_validation RDOC 001772: [03:47:20] vk_device_funcs.cpp( 307) - Log - Inst Layer 4: VK_LAYER_LUNARG_api_dump RDOC 001772: [03:47:20] vk_device_funcs.cpp( 307) - Log - Inst Layer 5: VK_LAYER_LUNARG_gfxreconstruct RDOC 001772: [03:47:20] vk_device_funcs.cpp( 307) - Log - Inst Layer 6: VK_LAYER_LUNARG_monitor RDOC 001772: [03:47:20] vk_device_funcs.cpp( 307) - Log - Inst Layer 7: VK_LAYER_LUNARG_screenshot RDOC 001772: [03:47:20] vk_device_funcs.cpp( 307) - Log - Inst Layer 8: VK_LAYER_NV_optimus RDOC 001772: [03:47:20] vk_device_funcs.cpp( 307) - Log - Inst Layer 9: VK_LAYER_RENDERDOC_Capture RDOC 001772: [03:47:20] vk_device_funcs.cpp( 356) - Log - Enabling VK_EXT_debug_utils RDOC 001772: [03:47:20] vk_replay.cpp(5182) - Log - Created device. RDOC 001772: [03:47:20] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001772: [03:47:20] vk_device_funcs.cpp(1221) - Log - Replay has physical device 0 available: RDOC 001772: [03:47:20] vk_device_funcs.cpp(1224) - Log - - NVIDIA GeForce GT 1030 (ver 551.76 patch 0x0) - 10de:1d01 RDOC 001772: [03:47:20] vk_device_funcs.cpp(1232) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (551.76) - CTS 1.3.7.2 RDOC 001772: [03:47:20] vk_device_funcs.cpp(1401) - Log - Found capture physical device 0: RDOC 001772: [03:47:20] vk_device_funcs.cpp(1404) - Log - - NVIDIA GeForce GT 1030 (ver 551.76 patch 0x0) - 10de:1d01 RDOC 001772: [03:47:20] vk_device_funcs.cpp(1411) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (551.76) - CTS 1.3.7.2 RDOC 001772: [03:47:20] vk_device_funcs.cpp(1415) - Log - Mapping during replay to best-match physical device 0 RDOC 001772: [03:47:20] vk_device_funcs.cpp(1689) - Log - Creating replay device from physical device 0 RDOC 001772: [03:47:20] vk_common.cpp(1091) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 001772: [03:47:20] vk_device_funcs.cpp(1823) - Log - Enabling VK_KHR_driver_properties RDOC 001772: [03:47:20] vk_device_funcs.cpp(1831) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 001772: [03:47:20] vk_device_funcs.cpp(1843) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 001772: [03:47:20] vk_device_funcs.cpp(1854) - Log - Enabling VK_EXT_transform_feedback extension RDOC 001772: [03:47:20] vk_device_funcs.cpp(1871) - Log - Enabling VK_EXT_scalar_block_layout extension RDOC 001772: [03:47:20] vk_device_funcs.cpp(1891) - Log - Enabling VK_KHR_buffer_device_address RDOC 001772: [03:47:20] vk_device_funcs.cpp(1948) - Log - Capture describes queue family 0: RDOC 001772: [03:47:20] vk_device_funcs.cpp(1950) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 001772: [03:47:20] vk_device_funcs.cpp(1955) - Log - 64 timestamp bits (1,1,1) granularity RDOC 001772: [03:47:20] vk_device_funcs.cpp(1965) - Log - (identity match) RDOC 001772: [03:47:20] vk_device_funcs.cpp(2100) - Log - Remapping to queue family 0: RDOC 001772: [03:47:20] vk_device_funcs.cpp(2102) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 001772: [03:47:20] vk_device_funcs.cpp(2107) - Log - 64 timestamp bits (1,1,1) granularity RDOC 001772: [03:47:20] vk_device_funcs.cpp(1948) - Log - Capture describes queue family 1: RDOC 001772: [03:47:20] vk_device_funcs.cpp(1950) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 001772: [03:47:20] vk_device_funcs.cpp(1955) - Log - 64 timestamp bits (1,1,1) granularity RDOC 001772: [03:47:20] vk_device_funcs.cpp(1965) - Log - (identity match) RDOC 001772: [03:47:20] vk_device_funcs.cpp(2100) - Log - Remapping to queue family 1: RDOC 001772: [03:47:20] vk_device_funcs.cpp(2102) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 001772: [03:47:20] vk_device_funcs.cpp(2107) - Log - 64 timestamp bits (1,1,1) granularity RDOC 001772: [03:47:20] vk_device_funcs.cpp(1948) - Log - Capture describes queue family 2: RDOC 001772: [03:47:20] vk_device_funcs.cpp(1950) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 001772: [03:47:20] vk_device_funcs.cpp(1955) - Log - 64 timestamp bits (1,1,1) granularity RDOC 001772: [03:47:20] vk_device_funcs.cpp(1965) - Log - (identity match) RDOC 001772: [03:47:20] vk_device_funcs.cpp(2100) - Log - Remapping to queue family 2: RDOC 001772: [03:47:20] vk_device_funcs.cpp(2102) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 001772: [03:47:20] vk_device_funcs.cpp(2107) - Log - 64 timestamp bits (1,1,1) granularity RDOC 001772: [03:47:20] vk_device_funcs.cpp(1948) - Log - Capture describes queue family 3: RDOC 001772: [03:47:20] vk_device_funcs.cpp(1950) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VK_QUEUE_VIDEO_DECODE_BIT_KHR RDOC 001772: [03:47:20] vk_device_funcs.cpp(1955) - Log - 32 timestamp bits (1,1,1) granularity RDOC 001772: [03:47:20] vk_device_funcs.cpp(1965) - Log - (identity match) RDOC 001772: [03:47:20] vk_device_funcs.cpp(2100) - Log - Remapping to queue family 3: RDOC 001772: [03:47:20] vk_device_funcs.cpp(2102) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VK_QUEUE_VIDEO_DECODE_BIT_KHR RDOC 001772: [03:47:20] vk_device_funcs.cpp(2107) - Log - 32 timestamp bits (1,1,1) granularity RDOC 001772: [03:47:20] vk_device_funcs.cpp(3480) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 001772: [03:47:20] vk_device_funcs.cpp(3480) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 001772: [03:47:20] vk_device_funcs.cpp(3480) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 001772: [03:47:20] vk_device_funcs.cpp(3480) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 001772: [03:47:20] vk_device_funcs.cpp(3480) - Log - Dev Ext 4: VK_KHR_calibrated_timestamps (1) RDOC 001772: [03:47:20] vk_device_funcs.cpp(3480) - Log - Dev Ext 5: VK_KHR_copy_commands2 (1) RDOC 001772: [03:47:20] vk_device_funcs.cpp(3480) - Log - Dev Ext 6: VK_KHR_create_renderpass2 (1) RDOC 001772: [03:47:20] vk_device_funcs.cpp(3480) - Log - Dev Ext 7: VK_KHR_dedicated_allocation (3) RDOC 001772: [03:47:20] vk_device_funcs.cpp(3480) - Log - Dev Ext 8: VK_KHR_depth_stencil_resolve (1) RDOC 001772: [03:47:20] vk_device_funcs.cpp(3480) - Log - Dev Ext 9: VK_KHR_descriptor_update_template (1) RDOC 001772: [03:47:20] vk_device_funcs.cpp(3480) - Log - Dev Ext 10: VK_KHR_device_group (4) RDOC 001772: [03:47:20] vk_device_funcs.cpp(3480) - Log - Dev Ext 11: VK_KHR_draw_indirect_count (1) RDOC 001772: [03:47:20] vk_device_funcs.cpp(3480) - Log - Dev Ext 12: VK_KHR_driver_properties (1) RDOC 001772: [03:47:20] vk_device_funcs.cpp(3480) - Log - Dev Ext 13: VK_KHR_dynamic_rendering (1) RDOC 001772: [03:47:20] vk_device_funcs.cpp(3480) - Log - Dev Ext 14: VK_KHR_dynamic_rendering_local_read (1) RDOC 001772: [03:47:20] vk_device_funcs.cpp(3480) - Log - Dev Ext 15: VK_KHR_external_fence (1) RDOC 001772: [03:47:20] vk_device_funcs.cpp(3480) - Log - Dev Ext 16: VK_KHR_external_fence_win32 (1) RDOC 001772: [03:47:20] vk_device_funcs.cpp(3480) - Log - Dev Ext 17: VK_KHR_external_memory (1) RDOC 001772: [03:47:20] vk_device_funcs.cpp(3480) - Log - Dev Ext 18: VK_KHR_external_memory_win32 (1) RDOC 001772: [03:47:20] vk_device_funcs.cpp(3480) - Log - Dev Ext 19: VK_KHR_external_semaphore (1) RDOC 001772: [03:47:20] vk_device_funcs.cpp(3480) - Log - Dev Ext 20: VK_KHR_external_semaphore_win32 (1) RDOC 001772: [03:47:20] vk_device_funcs.cpp(3480) - Log - Dev Ext 21: VK_KHR_format_feature_flags2 (2) RDOC 001772: [03:47:20] vk_device_funcs.cpp(3480) - Log - Dev Ext 22: VK_KHR_get_memory_requirements2 (1) RDOC 001772: [03:47:20] vk_device_funcs.cpp(3480) - Log - Dev Ext 23: VK_KHR_image_format_list (1) RDOC 001772: [03:47:20] vk_device_funcs.cpp(3480) - Log - Dev Ext 24: VK_KHR_imageless_framebuffer (1) RDOC 001772: [03:47:20] vk_device_funcs.cpp(3480) - Log - Dev Ext 25: VK_KHR_index_type_uint8 (1) RDOC 001772: [03:47:20] vk_device_funcs.cpp(3480) - Log - Dev Ext 26: VK_KHR_line_rasterization (1) RDOC 001772: [03:47:20] vk_device_funcs.cpp(3480) - Log - Dev Ext 27: VK_KHR_load_store_op_none (1) RDOC 001772: [03:47:20] vk_device_funcs.cpp(3480) - Log - Dev Ext 28: VK_KHR_maintenance1 (2) RDOC 001772: [03:47:20] vk_device_funcs.cpp(3480) - Log - Dev Ext 29: VK_KHR_maintenance2 (1) RDOC 001772: [03:47:20] vk_device_funcs.cpp(3480) - Log - Dev Ext 30: VK_KHR_maintenance3 (1) RDOC 001772: [03:47:20] vk_device_funcs.cpp(3480) - Log - Dev Ext 31: VK_KHR_maintenance4 (2) RDOC 001772: [03:47:20] vk_device_funcs.cpp(3480) - Log - Dev Ext 32: VK_KHR_maintenance5 (1) RDOC 001772: [03:47:20] vk_device_funcs.cpp(3480) - Log - Dev Ext 33: VK_KHR_maintenance6 (1) RDOC 001772: [03:47:20] vk_device_funcs.cpp(3480) - Log - Dev Ext 34: VK_KHR_map_memory2 (1) RDOC 001772: [03:47:20] vk_device_funcs.cpp(3480) - Log - Dev Ext 35: VK_KHR_multiview (1) RDOC 001772: [03:47:20] vk_device_funcs.cpp(3480) - Log - Dev Ext 36: VK_KHR_pipeline_executable_properties (1) RDOC 001772: [03:47:20] vk_device_funcs.cpp(3480) - Log - Dev Ext 37: VK_KHR_pipeline_library (1) RDOC 001772: [03:47:20] vk_device_funcs.cpp(3480) - Log - Dev Ext 38: VK_KHR_present_id (1) RDOC 001772: [03:47:20] vk_device_funcs.cpp(3480) - Log - Dev Ext 39: VK_KHR_present_wait (1) RDOC 001772: [03:47:20] vk_device_funcs.cpp(3480) - Log - Dev Ext 40: VK_KHR_push_descriptor (2) RDOC 001772: [03:47:20] vk_device_funcs.cpp(3480) - Log - Dev Ext 41: VK_KHR_relaxed_block_layout (1) RDOC 001772: [03:47:20] vk_device_funcs.cpp(3480) - Log - Dev Ext 42: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 001772: [03:47:20] vk_device_funcs.cpp(3480) - Log - Dev Ext 43: VK_KHR_sampler_ycbcr_conversion (14) RDOC 001772: [03:47:20] vk_device_funcs.cpp(3480) - Log - Dev Ext 44: VK_KHR_separate_depth_stencil_layouts (1) RDOC 001772: [03:47:20] vk_device_funcs.cpp(3480) - Log - Dev Ext 45: VK_KHR_shader_atomic_int64 (1) RDOC 001772: [03:47:20] vk_device_funcs.cpp(3480) - Log - Dev Ext 46: VK_KHR_shader_clock (1) RDOC 001772: [03:47:20] vk_device_funcs.cpp(3480) - Log - Dev Ext 47: VK_KHR_shader_draw_parameters (1) RDOC 001772: [03:47:20] vk_device_funcs.cpp(3480) - Log - Dev Ext 48: VK_KHR_shader_expect_assume (1) RDOC 001772: [03:47:20] vk_device_funcs.cpp(3480) - Log - Dev Ext 49: VK_KHR_shader_float16_int8 (1) RDOC 001772: [03:47:20] vk_device_funcs.cpp(3480) - Log - Dev Ext 50: VK_KHR_shader_float_controls (4) RDOC 001772: [03:47:20] vk_device_funcs.cpp(3480) - Log - Dev Ext 51: VK_KHR_shader_float_controls2 (1) RDOC 001772: [03:47:20] vk_device_funcs.cpp(3480) - Log - Dev Ext 52: VK_KHR_shader_integer_dot_product (1) RDOC 001772: [03:47:20] vk_device_funcs.cpp(3480) - Log - Dev Ext 53: VK_KHR_shader_non_semantic_info (1) RDOC 001772: [03:47:20] vk_device_funcs.cpp(3480) - Log - Dev Ext 54: VK_KHR_shader_quad_control (1) RDOC 001772: [03:47:20] vk_device_funcs.cpp(3480) - Log - Dev Ext 55: VK_KHR_shader_subgroup_extended_types (1) RDOC 001772: [03:47:20] vk_device_funcs.cpp(3480) - Log - Dev Ext 56: VK_KHR_shader_subgroup_rotate (2) RDOC 001772: [03:47:20] vk_device_funcs.cpp(3480) - Log - Dev Ext 57: VK_KHR_shader_terminate_invocation (1) RDOC 001772: [03:47:20] vk_device_funcs.cpp(3480) - Log - Dev Ext 58: VK_KHR_spirv_1_4 (1) RDOC 001772: [03:47:20] vk_device_funcs.cpp(3480) - Log - Dev Ext 59: VK_KHR_storage_buffer_storage_class (1) RDOC 001772: [03:47:20] vk_device_funcs.cpp(3480) - Log - Dev Ext 60: VK_KHR_swapchain (70) RDOC 001772: [03:47:20] vk_device_funcs.cpp(3480) - Log - Dev Ext 61: VK_KHR_swapchain_mutable_format (1) RDOC 001772: [03:47:20] vk_device_funcs.cpp(3480) - Log - Dev Ext 62: VK_KHR_synchronization2 (1) RDOC 001772: [03:47:20] vk_device_funcs.cpp(3480) - Log - Dev Ext 63: VK_KHR_timeline_semaphore (2) RDOC 001772: [03:47:20] vk_device_funcs.cpp(3480) - Log - Dev Ext 64: VK_KHR_uniform_buffer_standard_layout (1) RDOC 001772: [03:47:20] vk_device_funcs.cpp(3480) - Log - Dev Ext 65: VK_KHR_variable_pointers (1) RDOC 001772: [03:47:20] vk_device_funcs.cpp(3480) - Log - Dev Ext 66: VK_KHR_vertex_attribute_divisor (1) RDOC 001772: [03:47:20] vk_device_funcs.cpp(3480) - Log - Dev Ext 67: VK_KHR_video_decode_h264 (9) RDOC 001772: [03:47:20] vk_device_funcs.cpp(3480) - Log - Dev Ext 68: VK_KHR_video_decode_h265 (8) RDOC 001772: [03:47:20] vk_device_funcs.cpp(3480) - Log - Dev Ext 69: VK_KHR_video_decode_queue (8) RDOC 001772: [03:47:20] vk_device_funcs.cpp(3480) - Log - Dev Ext 70: VK_KHR_video_maintenance1 (1) RDOC 001772: [03:47:20] vk_device_funcs.cpp(3480) - Log - Dev Ext 71: VK_KHR_video_queue (8) RDOC 001772: [03:47:20] vk_device_funcs.cpp(3480) - Log - Dev Ext 72: VK_KHR_vulkan_memory_model (3) RDOC 001772: [03:47:20] vk_device_funcs.cpp(3480) - Log - Dev Ext 73: VK_KHR_win32_keyed_mutex (1) RDOC 001772: [03:47:20] vk_device_funcs.cpp(3480) - Log - Dev Ext 74: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 001772: [03:47:20] vk_device_funcs.cpp(3480) - Log - Dev Ext 75: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 001772: [03:47:20] vk_device_funcs.cpp(3480) - Log - Dev Ext 76: VK_EXT_4444_formats (1) RDOC 001772: [03:47:20] vk_device_funcs.cpp(3480) - Log - Dev Ext 77: VK_EXT_attachment_feedback_loop_dynamic_state (1) RDOC 001772: [03:47:20] vk_device_funcs.cpp(3480) - Log - Dev Ext 78: VK_EXT_attachment_feedback_loop_layout (2) RDOC 001772: [03:47:20] vk_device_funcs.cpp(3480) - Log - Dev Ext 79: VK_EXT_blend_operation_advanced (2) RDOC 001772: [03:47:20] vk_device_funcs.cpp(3480) - Log - Dev Ext 80: VK_EXT_border_color_swizzle (1) RDOC 001772: [03:47:20] vk_device_funcs.cpp(3480) - Log - Dev Ext 81: VK_EXT_buffer_device_address (2) RDOC 001772: [03:47:20] vk_device_funcs.cpp(3480) - Log - Dev Ext 82: VK_EXT_calibrated_timestamps (2) RDOC 001772: [03:47:20] vk_device_funcs.cpp(3480) - Log - Dev Ext 83: VK_EXT_color_write_enable (1) RDOC 001772: [03:47:20] vk_device_funcs.cpp(3480) - Log - Dev Ext 84: VK_EXT_conditional_rendering (2) RDOC 001772: [03:47:20] vk_device_funcs.cpp(3480) - Log - Dev Ext 85: VK_EXT_conservative_rasterization (1) RDOC 001772: [03:47:20] vk_device_funcs.cpp(3480) - Log - Dev Ext 86: VK_EXT_custom_border_color (12) RDOC 001772: [03:47:20] vk_device_funcs.cpp(3480) - Log - Dev Ext 87: VK_EXT_depth_bias_control (1) RDOC 001772: [03:47:20] vk_device_funcs.cpp(3480) - Log - Dev Ext 88: VK_EXT_depth_clamp_zero_one (1) RDOC 001772: [03:47:20] vk_device_funcs.cpp(3480) - Log - Dev Ext 89: VK_EXT_depth_clip_control (1) RDOC 001772: [03:47:20] vk_device_funcs.cpp(3480) - Log - Dev Ext 90: VK_EXT_depth_clip_enable (1) RDOC 001772: [03:47:20] vk_device_funcs.cpp(3480) - Log - Dev Ext 91: VK_EXT_depth_range_unrestricted (1) RDOC 001772: [03:47:20] vk_device_funcs.cpp(3480) - Log - Dev Ext 92: VK_EXT_descriptor_buffer (1) RDOC 001772: [03:47:20] vk_device_funcs.cpp(3480) - Log - Dev Ext 93: VK_EXT_descriptor_indexing (2) RDOC 001772: [03:47:20] vk_device_funcs.cpp(3480) - Log - Dev Ext 94: VK_EXT_discard_rectangles (2) RDOC 001772: [03:47:20] vk_device_funcs.cpp(3480) - Log - Dev Ext 95: VK_EXT_dynamic_rendering_unused_attachments (1) RDOC 001772: [03:47:20] vk_device_funcs.cpp(3480) - Log - Dev Ext 96: VK_EXT_extended_dynamic_state (1) RDOC 001772: [03:47:20] vk_device_funcs.cpp(3480) - Log - Dev Ext 97: VK_EXT_extended_dynamic_state2 (1) RDOC 001772: [03:47:20] vk_device_funcs.cpp(3480) - Log - Dev Ext 98: VK_EXT_extended_dynamic_state3 (2) RDOC 001772: [03:47:20] vk_device_funcs.cpp(3480) - Log - Dev Ext 99: VK_EXT_external_memory_host (1) RDOC 001772: [03:47:20] vk_device_funcs.cpp(3480) - Log - Dev Ext 100: VK_EXT_fragment_shader_interlock (1) RDOC 001772: [03:47:20] vk_device_funcs.cpp(3480) - Log - Dev Ext 101: VK_EXT_full_screen_exclusive (4) RDOC 001772: [03:47:20] vk_device_funcs.cpp(3480) - Log - Dev Ext 102: VK_EXT_graphics_pipeline_library (1) RDOC 001772: [03:47:20] vk_device_funcs.cpp(3480) - Log - Dev Ext 103: VK_EXT_hdr_metadata (2) RDOC 001772: [03:47:20] vk_device_funcs.cpp(3480) - Log - Dev Ext 104: VK_EXT_host_image_copy (1) RDOC 001772: [03:47:20] vk_device_funcs.cpp(3480) - Log - Dev Ext 105: VK_EXT_host_query_reset (1) RDOC 001772: [03:47:20] vk_device_funcs.cpp(3480) - Log - Dev Ext 106: VK_EXT_image_2d_view_of_3d (1) RDOC 001772: [03:47:20] vk_device_funcs.cpp(3480) - Log - Dev Ext 107: VK_EXT_image_robustness (1) RDOC 001772: [03:47:20] vk_device_funcs.cpp(3480) - Log - Dev Ext 108: VK_EXT_image_sliced_view_of_3d (1) RDOC 001772: [03:47:20] vk_device_funcs.cpp(3480) - Log - Dev Ext 109: VK_EXT_image_view_min_lod (1) RDOC 001772: [03:47:20] vk_device_funcs.cpp(3480) - Log - Dev Ext 110: VK_EXT_index_type_uint8 (1) RDOC 001772: [03:47:20] vk_device_funcs.cpp(3480) - Log - Dev Ext 111: VK_EXT_inline_uniform_block (1) RDOC 001772: [03:47:20] vk_device_funcs.cpp(3480) - Log - Dev Ext 112: VK_EXT_line_rasterization (1) RDOC 001772: [03:47:20] vk_device_funcs.cpp(3480) - Log - Dev Ext 113: VK_EXT_load_store_op_none (1) RDOC 001772: [03:47:20] vk_device_funcs.cpp(3480) - Log - Dev Ext 114: VK_EXT_memory_budget (1) RDOC 001772: [03:47:20] vk_device_funcs.cpp(3480) - Log - Dev Ext 115: VK_EXT_memory_priority (1) RDOC 001772: [03:47:20] vk_device_funcs.cpp(3480) - Log - Dev Ext 116: VK_EXT_multi_draw (1) RDOC 001772: [03:47:20] vk_device_funcs.cpp(3480) - Log - Dev Ext 117: VK_EXT_nested_command_buffer (1) RDOC 001772: [03:47:20] vk_device_funcs.cpp(3480) - Log - Dev Ext 118: VK_EXT_non_seamless_cube_map (1) RDOC 001772: [03:47:20] vk_device_funcs.cpp(3480) - Log - Dev Ext 119: VK_EXT_pci_bus_info (2) RDOC 001772: [03:47:20] vk_device_funcs.cpp(3480) - Log - Dev Ext 120: VK_EXT_pipeline_creation_cache_control (3) RDOC 001772: [03:47:20] vk_device_funcs.cpp(3480) - Log - Dev Ext 121: VK_EXT_pipeline_creation_feedback (1) RDOC 001772: [03:47:20] vk_device_funcs.cpp(3480) - Log - Dev Ext 122: VK_EXT_pipeline_robustness (1) RDOC 001772: [03:47:20] vk_device_funcs.cpp(3480) - Log - Dev Ext 123: VK_EXT_post_depth_coverage (1) RDOC 001772: [03:47:20] vk_device_funcs.cpp(3480) - Log - Dev Ext 124: VK_EXT_primitive_topology_list_restart (1) RDOC 001772: [03:47:20] vk_device_funcs.cpp(3480) - Log - Dev Ext 125: VK_EXT_primitives_generated_query (1) RDOC 001772: [03:47:20] vk_device_funcs.cpp(3480) - Log - Dev Ext 126: VK_EXT_private_data (1) RDOC 001772: [03:47:20] vk_device_funcs.cpp(3480) - Log - Dev Ext 127: VK_EXT_provoking_vertex (1) RDOC 001772: [03:47:20] vk_device_funcs.cpp(3480) - Log - Dev Ext 128: VK_EXT_queue_family_foreign (1) RDOC 001772: [03:47:20] vk_device_funcs.cpp(3480) - Log - Dev Ext 129: VK_EXT_robustness2 (1) RDOC 001772: [03:47:20] vk_device_funcs.cpp(3480) - Log - Dev Ext 130: VK_EXT_sample_locations (1) RDOC 001772: [03:47:20] vk_device_funcs.cpp(3480) - Log - Dev Ext 131: VK_EXT_sampler_filter_minmax (2) RDOC 001772: [03:47:20] vk_device_funcs.cpp(3480) - Log - Dev Ext 132: VK_EXT_scalar_block_layout (1) RDOC 001772: [03:47:20] vk_device_funcs.cpp(3480) - Log - Dev Ext 133: VK_EXT_separate_stencil_usage (1) RDOC 001772: [03:47:20] vk_device_funcs.cpp(3480) - Log - Dev Ext 134: VK_EXT_shader_atomic_float (1) RDOC 001772: [03:47:20] vk_device_funcs.cpp(3480) - Log - Dev Ext 135: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 001772: [03:47:20] vk_device_funcs.cpp(3480) - Log - Dev Ext 136: VK_EXT_shader_image_atomic_int64 (1) RDOC 001772: [03:47:20] vk_device_funcs.cpp(3480) - Log - Dev Ext 137: VK_EXT_shader_module_identifier (1) RDOC 001772: [03:47:20] vk_device_funcs.cpp(3480) - Log - Dev Ext 138: VK_EXT_shader_object (1) RDOC 001772: [03:47:20] vk_device_funcs.cpp(3480) - Log - Dev Ext 139: VK_EXT_shader_subgroup_ballot (1) RDOC 001772: [03:47:20] vk_device_funcs.cpp(3480) - Log - Dev Ext 140: VK_EXT_shader_subgroup_vote (1) RDOC 001772: [03:47:20] vk_device_funcs.cpp(3480) - Log - Dev Ext 141: VK_EXT_shader_viewport_index_layer (1) RDOC 001772: [03:47:20] vk_device_funcs.cpp(3480) - Log - Dev Ext 142: VK_EXT_subgroup_size_control (2) RDOC 001772: [03:47:20] vk_device_funcs.cpp(3480) - Log - Dev Ext 143: VK_EXT_swapchain_maintenance1 (1) RDOC 001772: [03:47:20] vk_device_funcs.cpp(3480) - Log - Dev Ext 144: VK_EXT_texel_buffer_alignment (1) RDOC 001772: [03:47:20] vk_device_funcs.cpp(3480) - Log - Dev Ext 145: VK_EXT_tooling_info (1) RDOC 001772: [03:47:20] vk_device_funcs.cpp(3480) - Log - Dev Ext 146: VK_EXT_transform_feedback (1) RDOC 001772: [03:47:20] vk_device_funcs.cpp(3480) - Log - Dev Ext 147: VK_EXT_vertex_attribute_divisor (3) RDOC 001772: [03:47:20] vk_device_funcs.cpp(3480) - Log - Dev Ext 148: VK_EXT_vertex_input_dynamic_state (2) RDOC 001772: [03:47:20] vk_device_funcs.cpp(3480) - Log - Dev Ext 149: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 001772: [03:47:20] vk_device_funcs.cpp(3480) - Log - Dev Ext 150: VK_EXT_ycbcr_image_arrays (1) RDOC 001772: [03:47:20] vk_device_funcs.cpp(3480) - Log - Dev Ext 151: VK_NV_clip_space_w_scaling (1) RDOC 001772: [03:47:20] vk_device_funcs.cpp(3480) - Log - Dev Ext 152: VK_NV_copy_memory_indirect (1) RDOC 001772: [03:47:20] vk_device_funcs.cpp(3480) - Log - Dev Ext 153: VK_NV_coverage_reduction_mode (1) RDOC 001772: [03:47:20] vk_device_funcs.cpp(3480) - Log - Dev Ext 154: VK_NV_dedicated_allocation (1) RDOC 001772: [03:47:20] vk_device_funcs.cpp(3480) - Log - Dev Ext 155: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 001772: [03:47:20] vk_device_funcs.cpp(3480) - Log - Dev Ext 156: VK_NV_descriptor_pool_overallocation (1) RDOC 001772: [03:47:20] vk_device_funcs.cpp(3480) - Log - Dev Ext 157: VK_NV_device_diagnostic_checkpoints (2) RDOC 001772: [03:47:20] vk_device_funcs.cpp(3480) - Log - Dev Ext 158: VK_NV_device_diagnostics_config (2) RDOC 001772: [03:47:20] vk_device_funcs.cpp(3480) - Log - Dev Ext 159: VK_NV_device_generated_commands (3) RDOC 001772: [03:47:20] vk_device_funcs.cpp(3480) - Log - Dev Ext 160: VK_NV_device_generated_commands_compute (2) RDOC 001772: [03:47:20] vk_device_funcs.cpp(3480) - Log - Dev Ext 161: VK_NV_external_memory (1) RDOC 001772: [03:47:20] vk_device_funcs.cpp(3480) - Log - Dev Ext 162: VK_NV_external_memory_win32 (1) RDOC 001772: [03:47:20] vk_device_funcs.cpp(3480) - Log - Dev Ext 163: VK_NV_fill_rectangle (1) RDOC 001772: [03:47:20] vk_device_funcs.cpp(3480) - Log - Dev Ext 164: VK_NV_fragment_coverage_to_color (1) RDOC 001772: [03:47:20] vk_device_funcs.cpp(3480) - Log - Dev Ext 165: VK_NV_framebuffer_mixed_samples (1) RDOC 001772: [03:47:20] vk_device_funcs.cpp(3480) - Log - Dev Ext 166: VK_NV_geometry_shader_passthrough (1) RDOC 001772: [03:47:20] vk_device_funcs.cpp(3480) - Log - Dev Ext 167: VK_NV_inherited_viewport_scissor (1) RDOC 001772: [03:47:20] vk_device_funcs.cpp(3480) - Log - Dev Ext 168: VK_NV_linear_color_attachment (1) RDOC 001772: [03:47:20] vk_device_funcs.cpp(3480) - Log - Dev Ext 169: VK_NV_low_latency (1) RDOC 001772: [03:47:20] vk_device_funcs.cpp(3480) - Log - Dev Ext 170: VK_NV_low_latency2 (2) RDOC 001772: [03:47:20] vk_device_funcs.cpp(3480) - Log - Dev Ext 171: VK_NV_memory_decompression (1) RDOC 001772: [03:47:20] vk_device_funcs.cpp(3480) - Log - Dev Ext 172: VK_NV_sample_mask_override_coverage (1) RDOC 001772: [03:47:20] vk_device_funcs.cpp(3480) - Log - Dev Ext 173: VK_NV_shader_sm_builtins (1) RDOC 001772: [03:47:20] vk_device_funcs.cpp(3480) - Log - Dev Ext 174: VK_NV_shader_subgroup_partitioned (1) RDOC 001772: [03:47:20] vk_device_funcs.cpp(3480) - Log - Dev Ext 175: VK_NV_viewport_array2 (1) RDOC 001772: [03:47:20] vk_device_funcs.cpp(3480) - Log - Dev Ext 176: VK_NV_viewport_swizzle (1) RDOC 001772: [03:47:20] vk_device_funcs.cpp(3480) - Log - Dev Ext 177: VK_NV_win32_keyed_mutex (2) RDOC 001772: [03:47:20] vk_device_funcs.cpp(3480) - Log - Dev Ext 178: VK_NVX_multiview_per_view_attributes (1) RDOC 001772: [03:47:20] vk_device_funcs.cpp(3480) - Log - Dev Ext 179: VK_AMD_buffer_marker (1) RDOC 001772: [03:47:20] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001772: [03:47:20] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001772: [03:47:20] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001772: [03:47:20] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001772: [03:47:20] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001772: [03:47:20] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001772: [03:47:20] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001772: [03:47:20] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 001772: [03:47:20] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 001772: [03:47:20] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 001772: [03:47:20] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 001772: [03:47:20] vk_debug.cpp(3318) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 001772: [03:47:20] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 001772: [03:47:20] vk_debug.cpp(3330) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 001772: [03:47:20] vk_core.cpp(2946) - Log - Timer chunk initialisation - 78.236 ms RDOC 001772: [03:47:21] vk_debug.cpp(1945) - Warning - Attempting to read off the end of the buffer (208 112). Will be clamped (256) RDOC 001772: [03:47:21] vk_debug.cpp(1945) - Warning - Attempting to read off the end of the buffer (208 112). Will be clamped (256) RDOC 001772: [03:47:21] replay_controller.cpp(1934) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:751 Log: Running Vulkan test on NVIDIA GeForce GT 1030 (version 1.3)
RDOC 004864: [03:47:21] core.cpp( 501) - Log - RenderDoc v1.33 Windows 64-bit Release (45db4fef3393ed05c306b8929cbaa0dae4bc9298) loaded in replay application RDOC 004864: [03:47:21] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 004864: [03:47:21] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 004864: [03:47:21] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 004864: [03:47:21] win32_process.cpp( 610) - Log - Injecting renderdoc into process 8088 RDOC 008088: [03:47:21] core.cpp( 501) - Log - RenderDoc v1.33 Windows 64-bit Release (45db4fef3393ed05c306b8929cbaa0dae4bc9298) capturing application RDOC 008088: [03:47:21] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 008088: [03:47:21] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 008088: [03:47:21] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 008088: [03:47:21] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 008088: [03:47:21] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 008088: [03:47:21] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 008088: [03:47:21] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 008088: [03:47:21] d3d12_hooks.cpp( 491) - Log - Registering D3D12 hooks RDOC 008088: [03:47:21] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 008088: [03:47:21] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 008088: [03:47:21] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 008088: [03:47:21] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 008088: [03:47:21] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 004864: [03:47:21] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [8088] RDOC 008088: [03:47:22] core.cpp(2011) - Log - Adding Vulkan device frame capturer for 0x00000232E667A4D0 RDOC 008088: [03:47:22] vk_device_funcs.cpp( 939) - Log - Initialised capture layer in Vulkan instance. RDOC 008088: [03:47:22] vk_device_funcs.cpp(1514) - Log - physical device 0: NVIDIA GeForce GT 1030 (ver 551.76 patch 0x0) - 10de:1d01 RDOC 008088: [03:47:22] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 008088: [03:47:22] vk_device_funcs.cpp(4389) - Log - Created capture device from physical device 0 RDOC 008088: [03:47:22] vk_common.cpp(1091) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 008088: [03:47:22] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008088: [03:47:22] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008088: [03:47:22] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008088: [03:47:22] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008088: [03:47:22] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008088: [03:47:22] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008088: [03:47:22] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008088: [03:47:22] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 008088: [03:47:22] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 008088: [03:47:22] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 008088: [03:47:22] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 008088: [03:47:22] vk_core.cpp(4189) - Log - RegisterSurface() window 0000000000790300 RDOC 008088: [03:47:22] core.cpp(2047) - Log - Adding Vulkan frame capturer for 0x00000232E667A4D0 / 0x0000000000790300 RDOC 008088: [03:47:23] vk_core.cpp(2132) - Log - Starting capture RDOC 008088: [03:47:23] resource_manager.h(1469) - Log - Preparing up to 10 potentially dirty resources RDOC 008088: [03:47:23] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 0, skipped 0 RDOC 008088: [03:47:23] vk_core.cpp(2275) - Log - Finished capture, Frame 5 RDOC 004864: [03:47:23] target_control.cpp( 890) - Log - Used API: Vulkan (Presenting & supported) RDOC 008088: [03:47:23] resource_manager.h(1538) - Log - Checking 2 resources with initial contents against 19 referenced resources RDOC 008088: [03:47:23] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 0 unreferenced RDOC 008088: [03:47:23] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 3529472 bytes to 24246 (0.69 %) RDOC 008088: [03:47:23] vk_core.cpp(2690) - Log - Captured Vulkan frame with 3.365967 MB capture section in 0.055885 seconds RDOC 008088: [03:47:23] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4623 bytes to 4623 (100.00 %) RDOC 008088: [03:47:23] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Dynamic_Rendering\capture_frame5.rdc RDOC 008088: [03:47:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Dynamic_Rendering\capture_frame5.rdc RDOC 004864: [03:47:23] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (35202 bytes) (time 1716950843) 6118 byte thumbnail RDOC 004864: [03:47:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Dynamic_Rendering\capture_frame5.rdc RDOC 004864: [03:47:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004864: [03:47:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004864: [03:47:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004864: [03:47:24] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 004864: [03:47:24] vk_device_funcs.cpp( 300) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 004864: [03:47:24] vk_device_funcs.cpp( 300) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 004864: [03:47:24] vk_device_funcs.cpp( 300) - Log - Inst Ext 2: VK_EXT_surface_maintenance1 RDOC 004864: [03:47:24] vk_device_funcs.cpp( 300) - Log - Inst Ext 3: VK_EXT_swapchain_colorspace RDOC 004864: [03:47:24] vk_device_funcs.cpp( 300) - Log - Inst Ext 4: VK_KHR_device_group_creation RDOC 004864: [03:47:24] vk_device_funcs.cpp( 300) - Log - Inst Ext 5: VK_KHR_external_fence_capabilities RDOC 004864: [03:47:24] vk_device_funcs.cpp( 300) - Log - Inst Ext 6: VK_KHR_external_memory_capabilities RDOC 004864: [03:47:24] vk_device_funcs.cpp( 300) - Log - Inst Ext 7: VK_KHR_external_semaphore_capabilities RDOC 004864: [03:47:24] vk_device_funcs.cpp( 300) - Log - Inst Ext 8: VK_KHR_get_physical_device_properties2 RDOC 004864: [03:47:24] vk_device_funcs.cpp( 300) - Log - Inst Ext 9: VK_KHR_get_surface_capabilities2 RDOC 004864: [03:47:24] vk_device_funcs.cpp( 300) - Log - Inst Ext 10: VK_KHR_portability_enumeration RDOC 004864: [03:47:24] vk_device_funcs.cpp( 300) - Log - Inst Ext 11: VK_KHR_surface RDOC 004864: [03:47:24] vk_device_funcs.cpp( 300) - Log - Inst Ext 12: VK_KHR_surface_protected_capabilities RDOC 004864: [03:47:24] vk_device_funcs.cpp( 300) - Log - Inst Ext 13: VK_KHR_win32_surface RDOC 004864: [03:47:24] vk_device_funcs.cpp( 300) - Log - Inst Ext 14: VK_LUNARG_direct_driver_loading RDOC 004864: [03:47:24] vk_device_funcs.cpp( 300) - Log - Inst Ext 15: VK_NV_external_memory_capabilities RDOC 004864: [03:47:24] vk_device_funcs.cpp( 307) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 004864: [03:47:24] vk_device_funcs.cpp( 307) - Log - Inst Layer 1: VK_LAYER_KHRONOS_shader_object RDOC 004864: [03:47:24] vk_device_funcs.cpp( 307) - Log - Inst Layer 2: VK_LAYER_KHRONOS_synchronization2 RDOC 004864: [03:47:24] vk_device_funcs.cpp( 307) - Log - Inst Layer 3: VK_LAYER_KHRONOS_validation RDOC 004864: [03:47:24] vk_device_funcs.cpp( 307) - Log - Inst Layer 4: VK_LAYER_LUNARG_api_dump RDOC 004864: [03:47:24] vk_device_funcs.cpp( 307) - Log - Inst Layer 5: VK_LAYER_LUNARG_gfxreconstruct RDOC 004864: [03:47:24] vk_device_funcs.cpp( 307) - Log - Inst Layer 6: VK_LAYER_LUNARG_monitor RDOC 004864: [03:47:24] vk_device_funcs.cpp( 307) - Log - Inst Layer 7: VK_LAYER_LUNARG_screenshot RDOC 004864: [03:47:24] vk_device_funcs.cpp( 307) - Log - Inst Layer 8: VK_LAYER_NV_optimus RDOC 004864: [03:47:24] vk_device_funcs.cpp( 307) - Log - Inst Layer 9: VK_LAYER_RENDERDOC_Capture RDOC 004864: [03:47:24] vk_device_funcs.cpp( 356) - Log - Enabling VK_EXT_debug_utils RDOC 004864: [03:47:24] vk_replay.cpp(5182) - Log - Created device. RDOC 004864: [03:47:24] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 004864: [03:47:24] vk_device_funcs.cpp(1221) - Log - Replay has physical device 0 available: RDOC 004864: [03:47:24] vk_device_funcs.cpp(1224) - Log - - NVIDIA GeForce GT 1030 (ver 551.76 patch 0x0) - 10de:1d01 RDOC 004864: [03:47:24] vk_device_funcs.cpp(1232) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (551.76) - CTS 1.3.7.2 RDOC 004864: [03:47:24] vk_device_funcs.cpp(1401) - Log - Found capture physical device 0: RDOC 004864: [03:47:24] vk_device_funcs.cpp(1404) - Log - - NVIDIA GeForce GT 1030 (ver 551.76 patch 0x0) - 10de:1d01 RDOC 004864: [03:47:24] vk_device_funcs.cpp(1411) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (551.76) - CTS 1.3.7.2 RDOC 004864: [03:47:24] vk_device_funcs.cpp(1415) - Log - Mapping during replay to best-match physical device 0 RDOC 004864: [03:47:24] vk_device_funcs.cpp(1689) - Log - Creating replay device from physical device 0 RDOC 004864: [03:47:24] vk_common.cpp(1091) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 004864: [03:47:24] vk_device_funcs.cpp(1823) - Log - Enabling VK_KHR_driver_properties RDOC 004864: [03:47:24] vk_device_funcs.cpp(1831) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 004864: [03:47:24] vk_device_funcs.cpp(1843) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 004864: [03:47:24] vk_device_funcs.cpp(1854) - Log - Enabling VK_EXT_transform_feedback extension RDOC 004864: [03:47:24] vk_device_funcs.cpp(1871) - Log - Enabling VK_EXT_scalar_block_layout extension RDOC 004864: [03:47:24] vk_device_funcs.cpp(1891) - Log - Enabling VK_KHR_buffer_device_address RDOC 004864: [03:47:24] vk_device_funcs.cpp(1948) - Log - Capture describes queue family 0: RDOC 004864: [03:47:24] vk_device_funcs.cpp(1950) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 004864: [03:47:24] vk_device_funcs.cpp(1955) - Log - 64 timestamp bits (1,1,1) granularity RDOC 004864: [03:47:24] vk_device_funcs.cpp(1965) - Log - (identity match) RDOC 004864: [03:47:24] vk_device_funcs.cpp(2100) - Log - Remapping to queue family 0: RDOC 004864: [03:47:24] vk_device_funcs.cpp(2102) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 004864: [03:47:24] vk_device_funcs.cpp(2107) - Log - 64 timestamp bits (1,1,1) granularity RDOC 004864: [03:47:24] vk_device_funcs.cpp(1948) - Log - Capture describes queue family 1: RDOC 004864: [03:47:24] vk_device_funcs.cpp(1950) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 004864: [03:47:24] vk_device_funcs.cpp(1955) - Log - 64 timestamp bits (1,1,1) granularity RDOC 004864: [03:47:24] vk_device_funcs.cpp(1965) - Log - (identity match) RDOC 004864: [03:47:24] vk_device_funcs.cpp(2100) - Log - Remapping to queue family 1: RDOC 004864: [03:47:24] vk_device_funcs.cpp(2102) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 004864: [03:47:24] vk_device_funcs.cpp(2107) - Log - 64 timestamp bits (1,1,1) granularity RDOC 004864: [03:47:24] vk_device_funcs.cpp(1948) - Log - Capture describes queue family 2: RDOC 004864: [03:47:24] vk_device_funcs.cpp(1950) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 004864: [03:47:24] vk_device_funcs.cpp(1955) - Log - 64 timestamp bits (1,1,1) granularity RDOC 004864: [03:47:24] vk_device_funcs.cpp(1965) - Log - (identity match) RDOC 004864: [03:47:24] vk_device_funcs.cpp(2100) - Log - Remapping to queue family 2: RDOC 004864: [03:47:24] vk_device_funcs.cpp(2102) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 004864: [03:47:24] vk_device_funcs.cpp(2107) - Log - 64 timestamp bits (1,1,1) granularity RDOC 004864: [03:47:24] vk_device_funcs.cpp(1948) - Log - Capture describes queue family 3: RDOC 004864: [03:47:24] vk_device_funcs.cpp(1950) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VK_QUEUE_VIDEO_DECODE_BIT_KHR RDOC 004864: [03:47:24] vk_device_funcs.cpp(1955) - Log - 32 timestamp bits (1,1,1) granularity RDOC 004864: [03:47:24] vk_device_funcs.cpp(1965) - Log - (identity match) RDOC 004864: [03:47:24] vk_device_funcs.cpp(2100) - Log - Remapping to queue family 3: RDOC 004864: [03:47:24] vk_device_funcs.cpp(2102) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VK_QUEUE_VIDEO_DECODE_BIT_KHR RDOC 004864: [03:47:24] vk_device_funcs.cpp(2107) - Log - 32 timestamp bits (1,1,1) granularity RDOC 004864: [03:47:24] vk_device_funcs.cpp(3480) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 004864: [03:47:24] vk_device_funcs.cpp(3480) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 004864: [03:47:24] vk_device_funcs.cpp(3480) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 004864: [03:47:24] vk_device_funcs.cpp(3480) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 004864: [03:47:24] vk_device_funcs.cpp(3480) - Log - Dev Ext 4: VK_KHR_calibrated_timestamps (1) RDOC 004864: [03:47:24] vk_device_funcs.cpp(3480) - Log - Dev Ext 5: VK_KHR_copy_commands2 (1) RDOC 004864: [03:47:24] vk_device_funcs.cpp(3480) - Log - Dev Ext 6: VK_KHR_create_renderpass2 (1) RDOC 004864: [03:47:24] vk_device_funcs.cpp(3480) - Log - Dev Ext 7: VK_KHR_dedicated_allocation (3) RDOC 004864: [03:47:24] vk_device_funcs.cpp(3480) - Log - Dev Ext 8: VK_KHR_depth_stencil_resolve (1) RDOC 004864: [03:47:24] vk_device_funcs.cpp(3480) - Log - Dev Ext 9: VK_KHR_descriptor_update_template (1) RDOC 004864: [03:47:24] vk_device_funcs.cpp(3480) - Log - Dev Ext 10: VK_KHR_device_group (4) RDOC 004864: [03:47:24] vk_device_funcs.cpp(3480) - Log - Dev Ext 11: VK_KHR_draw_indirect_count (1) RDOC 004864: [03:47:24] vk_device_funcs.cpp(3480) - Log - Dev Ext 12: VK_KHR_driver_properties (1) RDOC 004864: [03:47:24] vk_device_funcs.cpp(3480) - Log - Dev Ext 13: VK_KHR_dynamic_rendering (1) RDOC 004864: [03:47:24] vk_device_funcs.cpp(3480) - Log - Dev Ext 14: VK_KHR_dynamic_rendering_local_read (1) RDOC 004864: [03:47:24] vk_device_funcs.cpp(3480) - Log - Dev Ext 15: VK_KHR_external_fence (1) RDOC 004864: [03:47:24] vk_device_funcs.cpp(3480) - Log - Dev Ext 16: VK_KHR_external_fence_win32 (1) RDOC 004864: [03:47:24] vk_device_funcs.cpp(3480) - Log - Dev Ext 17: VK_KHR_external_memory (1) RDOC 004864: [03:47:24] vk_device_funcs.cpp(3480) - Log - Dev Ext 18: VK_KHR_external_memory_win32 (1) RDOC 004864: [03:47:24] vk_device_funcs.cpp(3480) - Log - Dev Ext 19: VK_KHR_external_semaphore (1) RDOC 004864: [03:47:24] vk_device_funcs.cpp(3480) - Log - Dev Ext 20: VK_KHR_external_semaphore_win32 (1) RDOC 004864: [03:47:24] vk_device_funcs.cpp(3480) - Log - Dev Ext 21: VK_KHR_format_feature_flags2 (2) RDOC 004864: [03:47:24] vk_device_funcs.cpp(3480) - Log - Dev Ext 22: VK_KHR_get_memory_requirements2 (1) RDOC 004864: [03:47:24] vk_device_funcs.cpp(3480) - Log - Dev Ext 23: VK_KHR_image_format_list (1) RDOC 004864: [03:47:24] vk_device_funcs.cpp(3480) - Log - Dev Ext 24: VK_KHR_imageless_framebuffer (1) RDOC 004864: [03:47:24] vk_device_funcs.cpp(3480) - Log - Dev Ext 25: VK_KHR_index_type_uint8 (1) RDOC 004864: [03:47:24] vk_device_funcs.cpp(3480) - Log - Dev Ext 26: VK_KHR_line_rasterization (1) RDOC 004864: [03:47:24] vk_device_funcs.cpp(3480) - Log - Dev Ext 27: VK_KHR_load_store_op_none (1) RDOC 004864: [03:47:24] vk_device_funcs.cpp(3480) - Log - Dev Ext 28: VK_KHR_maintenance1 (2) RDOC 004864: [03:47:24] vk_device_funcs.cpp(3480) - Log - Dev Ext 29: VK_KHR_maintenance2 (1) RDOC 004864: [03:47:24] vk_device_funcs.cpp(3480) - Log - Dev Ext 30: VK_KHR_maintenance3 (1) RDOC 004864: [03:47:24] vk_device_funcs.cpp(3480) - Log - Dev Ext 31: VK_KHR_maintenance4 (2) RDOC 004864: [03:47:24] vk_device_funcs.cpp(3480) - Log - Dev Ext 32: VK_KHR_maintenance5 (1) RDOC 004864: [03:47:24] vk_device_funcs.cpp(3480) - Log - Dev Ext 33: VK_KHR_maintenance6 (1) RDOC 004864: [03:47:24] vk_device_funcs.cpp(3480) - Log - Dev Ext 34: VK_KHR_map_memory2 (1) RDOC 004864: [03:47:24] vk_device_funcs.cpp(3480) - Log - Dev Ext 35: VK_KHR_multiview (1) RDOC 004864: [03:47:24] vk_device_funcs.cpp(3480) - Log - Dev Ext 36: VK_KHR_pipeline_executable_properties (1) RDOC 004864: [03:47:24] vk_device_funcs.cpp(3480) - Log - Dev Ext 37: VK_KHR_pipeline_library (1) RDOC 004864: [03:47:24] vk_device_funcs.cpp(3480) - Log - Dev Ext 38: VK_KHR_present_id (1) RDOC 004864: [03:47:24] vk_device_funcs.cpp(3480) - Log - Dev Ext 39: VK_KHR_present_wait (1) RDOC 004864: [03:47:24] vk_device_funcs.cpp(3480) - Log - Dev Ext 40: VK_KHR_push_descriptor (2) RDOC 004864: [03:47:24] vk_device_funcs.cpp(3480) - Log - Dev Ext 41: VK_KHR_relaxed_block_layout (1) RDOC 004864: [03:47:24] vk_device_funcs.cpp(3480) - Log - Dev Ext 42: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 004864: [03:47:24] vk_device_funcs.cpp(3480) - Log - Dev Ext 43: VK_KHR_sampler_ycbcr_conversion (14) RDOC 004864: [03:47:24] vk_device_funcs.cpp(3480) - Log - Dev Ext 44: VK_KHR_separate_depth_stencil_layouts (1) RDOC 004864: [03:47:24] vk_device_funcs.cpp(3480) - Log - Dev Ext 45: VK_KHR_shader_atomic_int64 (1) RDOC 004864: [03:47:24] vk_device_funcs.cpp(3480) - Log - Dev Ext 46: VK_KHR_shader_clock (1) RDOC 004864: [03:47:24] vk_device_funcs.cpp(3480) - Log - Dev Ext 47: VK_KHR_shader_draw_parameters (1) RDOC 004864: [03:47:24] vk_device_funcs.cpp(3480) - Log - Dev Ext 48: VK_KHR_shader_expect_assume (1) RDOC 004864: [03:47:24] vk_device_funcs.cpp(3480) - Log - Dev Ext 49: VK_KHR_shader_float16_int8 (1) RDOC 004864: [03:47:24] vk_device_funcs.cpp(3480) - Log - Dev Ext 50: VK_KHR_shader_float_controls (4) RDOC 004864: [03:47:24] vk_device_funcs.cpp(3480) - Log - Dev Ext 51: VK_KHR_shader_float_controls2 (1) RDOC 004864: [03:47:24] vk_device_funcs.cpp(3480) - Log - Dev Ext 52: VK_KHR_shader_integer_dot_product (1) RDOC 004864: [03:47:24] vk_device_funcs.cpp(3480) - Log - Dev Ext 53: VK_KHR_shader_non_semantic_info (1) RDOC 004864: [03:47:24] vk_device_funcs.cpp(3480) - Log - Dev Ext 54: VK_KHR_shader_quad_control (1) RDOC 004864: [03:47:24] vk_device_funcs.cpp(3480) - Log - Dev Ext 55: VK_KHR_shader_subgroup_extended_types (1) RDOC 004864: [03:47:24] vk_device_funcs.cpp(3480) - Log - Dev Ext 56: VK_KHR_shader_subgroup_rotate (2) RDOC 004864: [03:47:24] vk_device_funcs.cpp(3480) - Log - Dev Ext 57: VK_KHR_shader_terminate_invocation (1) RDOC 004864: [03:47:24] vk_device_funcs.cpp(3480) - Log - Dev Ext 58: VK_KHR_spirv_1_4 (1) RDOC 004864: [03:47:24] vk_device_funcs.cpp(3480) - Log - Dev Ext 59: VK_KHR_storage_buffer_storage_class (1) RDOC 004864: [03:47:24] vk_device_funcs.cpp(3480) - Log - Dev Ext 60: VK_KHR_swapchain (70) RDOC 004864: [03:47:24] vk_device_funcs.cpp(3480) - Log - Dev Ext 61: VK_KHR_swapchain_mutable_format (1) RDOC 004864: [03:47:24] vk_device_funcs.cpp(3480) - Log - Dev Ext 62: VK_KHR_synchronization2 (1) RDOC 004864: [03:47:24] vk_device_funcs.cpp(3480) - Log - Dev Ext 63: VK_KHR_timeline_semaphore (2) RDOC 004864: [03:47:24] vk_device_funcs.cpp(3480) - Log - Dev Ext 64: VK_KHR_uniform_buffer_standard_layout (1) RDOC 004864: [03:47:24] vk_device_funcs.cpp(3480) - Log - Dev Ext 65: VK_KHR_variable_pointers (1) RDOC 004864: [03:47:24] vk_device_funcs.cpp(3480) - Log - Dev Ext 66: VK_KHR_vertex_attribute_divisor (1) RDOC 004864: [03:47:24] vk_device_funcs.cpp(3480) - Log - Dev Ext 67: VK_KHR_video_decode_h264 (9) RDOC 004864: [03:47:24] vk_device_funcs.cpp(3480) - Log - Dev Ext 68: VK_KHR_video_decode_h265 (8) RDOC 004864: [03:47:24] vk_device_funcs.cpp(3480) - Log - Dev Ext 69: VK_KHR_video_decode_queue (8) RDOC 004864: [03:47:24] vk_device_funcs.cpp(3480) - Log - Dev Ext 70: VK_KHR_video_maintenance1 (1) RDOC 004864: [03:47:24] vk_device_funcs.cpp(3480) - Log - Dev Ext 71: VK_KHR_video_queue (8) RDOC 004864: [03:47:24] vk_device_funcs.cpp(3480) - Log - Dev Ext 72: VK_KHR_vulkan_memory_model (3) RDOC 004864: [03:47:24] vk_device_funcs.cpp(3480) - Log - Dev Ext 73: VK_KHR_win32_keyed_mutex (1) RDOC 004864: [03:47:24] vk_device_funcs.cpp(3480) - Log - Dev Ext 74: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 004864: [03:47:24] vk_device_funcs.cpp(3480) - Log - Dev Ext 75: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 004864: [03:47:24] vk_device_funcs.cpp(3480) - Log - Dev Ext 76: VK_EXT_4444_formats (1) RDOC 004864: [03:47:24] vk_device_funcs.cpp(3480) - Log - Dev Ext 77: VK_EXT_attachment_feedback_loop_dynamic_state (1) RDOC 004864: [03:47:24] vk_device_funcs.cpp(3480) - Log - Dev Ext 78: VK_EXT_attachment_feedback_loop_layout (2) RDOC 004864: [03:47:24] vk_device_funcs.cpp(3480) - Log - Dev Ext 79: VK_EXT_blend_operation_advanced (2) RDOC 004864: [03:47:24] vk_device_funcs.cpp(3480) - Log - Dev Ext 80: VK_EXT_border_color_swizzle (1) RDOC 004864: [03:47:24] vk_device_funcs.cpp(3480) - Log - Dev Ext 81: VK_EXT_buffer_device_address (2) RDOC 004864: [03:47:24] vk_device_funcs.cpp(3480) - Log - Dev Ext 82: VK_EXT_calibrated_timestamps (2) RDOC 004864: [03:47:24] vk_device_funcs.cpp(3480) - Log - Dev Ext 83: VK_EXT_color_write_enable (1) RDOC 004864: [03:47:24] vk_device_funcs.cpp(3480) - Log - Dev Ext 84: VK_EXT_conditional_rendering (2) RDOC 004864: [03:47:24] vk_device_funcs.cpp(3480) - Log - Dev Ext 85: VK_EXT_conservative_rasterization (1) RDOC 004864: [03:47:24] vk_device_funcs.cpp(3480) - Log - Dev Ext 86: VK_EXT_custom_border_color (12) RDOC 004864: [03:47:24] vk_device_funcs.cpp(3480) - Log - Dev Ext 87: VK_EXT_depth_bias_control (1) RDOC 004864: [03:47:24] vk_device_funcs.cpp(3480) - Log - Dev Ext 88: VK_EXT_depth_clamp_zero_one (1) RDOC 004864: [03:47:24] vk_device_funcs.cpp(3480) - Log - Dev Ext 89: VK_EXT_depth_clip_control (1) RDOC 004864: [03:47:24] vk_device_funcs.cpp(3480) - Log - Dev Ext 90: VK_EXT_depth_clip_enable (1) RDOC 004864: [03:47:24] vk_device_funcs.cpp(3480) - Log - Dev Ext 91: VK_EXT_depth_range_unrestricted (1) RDOC 004864: [03:47:24] vk_device_funcs.cpp(3480) - Log - Dev Ext 92: VK_EXT_descriptor_buffer (1) RDOC 004864: [03:47:24] vk_device_funcs.cpp(3480) - Log - Dev Ext 93: VK_EXT_descriptor_indexing (2) RDOC 004864: [03:47:24] vk_device_funcs.cpp(3480) - Log - Dev Ext 94: VK_EXT_discard_rectangles (2) RDOC 004864: [03:47:24] vk_device_funcs.cpp(3480) - Log - Dev Ext 95: VK_EXT_dynamic_rendering_unused_attachments (1) RDOC 004864: [03:47:24] vk_device_funcs.cpp(3480) - Log - Dev Ext 96: VK_EXT_extended_dynamic_state (1) RDOC 004864: [03:47:24] vk_device_funcs.cpp(3480) - Log - Dev Ext 97: VK_EXT_extended_dynamic_state2 (1) RDOC 004864: [03:47:24] vk_device_funcs.cpp(3480) - Log - Dev Ext 98: VK_EXT_extended_dynamic_state3 (2) RDOC 004864: [03:47:24] vk_device_funcs.cpp(3480) - Log - Dev Ext 99: VK_EXT_external_memory_host (1) RDOC 004864: [03:47:24] vk_device_funcs.cpp(3480) - Log - Dev Ext 100: VK_EXT_fragment_shader_interlock (1) RDOC 004864: [03:47:24] vk_device_funcs.cpp(3480) - Log - Dev Ext 101: VK_EXT_full_screen_exclusive (4) RDOC 004864: [03:47:24] vk_device_funcs.cpp(3480) - Log - Dev Ext 102: VK_EXT_graphics_pipeline_library (1) RDOC 004864: [03:47:24] vk_device_funcs.cpp(3480) - Log - Dev Ext 103: VK_EXT_hdr_metadata (2) RDOC 004864: [03:47:24] vk_device_funcs.cpp(3480) - Log - Dev Ext 104: VK_EXT_host_image_copy (1) RDOC 004864: [03:47:24] vk_device_funcs.cpp(3480) - Log - Dev Ext 105: VK_EXT_host_query_reset (1) RDOC 004864: [03:47:24] vk_device_funcs.cpp(3480) - Log - Dev Ext 106: VK_EXT_image_2d_view_of_3d (1) RDOC 004864: [03:47:24] vk_device_funcs.cpp(3480) - Log - Dev Ext 107: VK_EXT_image_robustness (1) RDOC 004864: [03:47:24] vk_device_funcs.cpp(3480) - Log - Dev Ext 108: VK_EXT_image_sliced_view_of_3d (1) RDOC 004864: [03:47:24] vk_device_funcs.cpp(3480) - Log - Dev Ext 109: VK_EXT_image_view_min_lod (1) RDOC 004864: [03:47:24] vk_device_funcs.cpp(3480) - Log - Dev Ext 110: VK_EXT_index_type_uint8 (1) RDOC 004864: [03:47:24] vk_device_funcs.cpp(3480) - Log - Dev Ext 111: VK_EXT_inline_uniform_block (1) RDOC 004864: [03:47:24] vk_device_funcs.cpp(3480) - Log - Dev Ext 112: VK_EXT_line_rasterization (1) RDOC 004864: [03:47:24] vk_device_funcs.cpp(3480) - Log - Dev Ext 113: VK_EXT_load_store_op_none (1) RDOC 004864: [03:47:24] vk_device_funcs.cpp(3480) - Log - Dev Ext 114: VK_EXT_memory_budget (1) RDOC 004864: [03:47:24] vk_device_funcs.cpp(3480) - Log - Dev Ext 115: VK_EXT_memory_priority (1) RDOC 004864: [03:47:24] vk_device_funcs.cpp(3480) - Log - Dev Ext 116: VK_EXT_multi_draw (1) RDOC 004864: [03:47:24] vk_device_funcs.cpp(3480) - Log - Dev Ext 117: VK_EXT_nested_command_buffer (1) RDOC 004864: [03:47:24] vk_device_funcs.cpp(3480) - Log - Dev Ext 118: VK_EXT_non_seamless_cube_map (1) RDOC 004864: [03:47:24] vk_device_funcs.cpp(3480) - Log - Dev Ext 119: VK_EXT_pci_bus_info (2) RDOC 004864: [03:47:24] vk_device_funcs.cpp(3480) - Log - Dev Ext 120: VK_EXT_pipeline_creation_cache_control (3) RDOC 004864: [03:47:24] vk_device_funcs.cpp(3480) - Log - Dev Ext 121: VK_EXT_pipeline_creation_feedback (1) RDOC 004864: [03:47:24] vk_device_funcs.cpp(3480) - Log - Dev Ext 122: VK_EXT_pipeline_robustness (1) RDOC 004864: [03:47:24] vk_device_funcs.cpp(3480) - Log - Dev Ext 123: VK_EXT_post_depth_coverage (1) RDOC 004864: [03:47:24] vk_device_funcs.cpp(3480) - Log - Dev Ext 124: VK_EXT_primitive_topology_list_restart (1) RDOC 004864: [03:47:24] vk_device_funcs.cpp(3480) - Log - Dev Ext 125: VK_EXT_primitives_generated_query (1) RDOC 004864: [03:47:24] vk_device_funcs.cpp(3480) - Log - Dev Ext 126: VK_EXT_private_data (1) RDOC 004864: [03:47:24] vk_device_funcs.cpp(3480) - Log - Dev Ext 127: VK_EXT_provoking_vertex (1) RDOC 004864: [03:47:24] vk_device_funcs.cpp(3480) - Log - Dev Ext 128: VK_EXT_queue_family_foreign (1) RDOC 004864: [03:47:24] vk_device_funcs.cpp(3480) - Log - Dev Ext 129: VK_EXT_robustness2 (1) RDOC 004864: [03:47:24] vk_device_funcs.cpp(3480) - Log - Dev Ext 130: VK_EXT_sample_locations (1) RDOC 004864: [03:47:24] vk_device_funcs.cpp(3480) - Log - Dev Ext 131: VK_EXT_sampler_filter_minmax (2) RDOC 004864: [03:47:24] vk_device_funcs.cpp(3480) - Log - Dev Ext 132: VK_EXT_scalar_block_layout (1) RDOC 004864: [03:47:24] vk_device_funcs.cpp(3480) - Log - Dev Ext 133: VK_EXT_separate_stencil_usage (1) RDOC 004864: [03:47:24] vk_device_funcs.cpp(3480) - Log - Dev Ext 134: VK_EXT_shader_atomic_float (1) RDOC 004864: [03:47:24] vk_device_funcs.cpp(3480) - Log - Dev Ext 135: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 004864: [03:47:24] vk_device_funcs.cpp(3480) - Log - Dev Ext 136: VK_EXT_shader_image_atomic_int64 (1) RDOC 004864: [03:47:24] vk_device_funcs.cpp(3480) - Log - Dev Ext 137: VK_EXT_shader_module_identifier (1) RDOC 004864: [03:47:24] vk_device_funcs.cpp(3480) - Log - Dev Ext 138: VK_EXT_shader_object (1) RDOC 004864: [03:47:24] vk_device_funcs.cpp(3480) - Log - Dev Ext 139: VK_EXT_shader_subgroup_ballot (1) RDOC 004864: [03:47:24] vk_device_funcs.cpp(3480) - Log - Dev Ext 140: VK_EXT_shader_subgroup_vote (1) RDOC 004864: [03:47:24] vk_device_funcs.cpp(3480) - Log - Dev Ext 141: VK_EXT_shader_viewport_index_layer (1) RDOC 004864: [03:47:24] vk_device_funcs.cpp(3480) - Log - Dev Ext 142: VK_EXT_subgroup_size_control (2) RDOC 004864: [03:47:24] vk_device_funcs.cpp(3480) - Log - Dev Ext 143: VK_EXT_swapchain_maintenance1 (1) RDOC 004864: [03:47:24] vk_device_funcs.cpp(3480) - Log - Dev Ext 144: VK_EXT_texel_buffer_alignment (1) RDOC 004864: [03:47:24] vk_device_funcs.cpp(3480) - Log - Dev Ext 145: VK_EXT_tooling_info (1) RDOC 004864: [03:47:24] vk_device_funcs.cpp(3480) - Log - Dev Ext 146: VK_EXT_transform_feedback (1) RDOC 004864: [03:47:24] vk_device_funcs.cpp(3480) - Log - Dev Ext 147: VK_EXT_vertex_attribute_divisor (3) RDOC 004864: [03:47:24] vk_device_funcs.cpp(3480) - Log - Dev Ext 148: VK_EXT_vertex_input_dynamic_state (2) RDOC 004864: [03:47:24] vk_device_funcs.cpp(3480) - Log - Dev Ext 149: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 004864: [03:47:24] vk_device_funcs.cpp(3480) - Log - Dev Ext 150: VK_EXT_ycbcr_image_arrays (1) RDOC 004864: [03:47:24] vk_device_funcs.cpp(3480) - Log - Dev Ext 151: VK_NV_clip_space_w_scaling (1) RDOC 004864: [03:47:24] vk_device_funcs.cpp(3480) - Log - Dev Ext 152: VK_NV_copy_memory_indirect (1) RDOC 004864: [03:47:24] vk_device_funcs.cpp(3480) - Log - Dev Ext 153: VK_NV_coverage_reduction_mode (1) RDOC 004864: [03:47:24] vk_device_funcs.cpp(3480) - Log - Dev Ext 154: VK_NV_dedicated_allocation (1) RDOC 004864: [03:47:24] vk_device_funcs.cpp(3480) - Log - Dev Ext 155: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 004864: [03:47:24] vk_device_funcs.cpp(3480) - Log - Dev Ext 156: VK_NV_descriptor_pool_overallocation (1) RDOC 004864: [03:47:24] vk_device_funcs.cpp(3480) - Log - Dev Ext 157: VK_NV_device_diagnostic_checkpoints (2) RDOC 004864: [03:47:24] vk_device_funcs.cpp(3480) - Log - Dev Ext 158: VK_NV_device_diagnostics_config (2) RDOC 004864: [03:47:24] vk_device_funcs.cpp(3480) - Log - Dev Ext 159: VK_NV_device_generated_commands (3) RDOC 004864: [03:47:24] vk_device_funcs.cpp(3480) - Log - Dev Ext 160: VK_NV_device_generated_commands_compute (2) RDOC 004864: [03:47:24] vk_device_funcs.cpp(3480) - Log - Dev Ext 161: VK_NV_external_memory (1) RDOC 004864: [03:47:24] vk_device_funcs.cpp(3480) - Log - Dev Ext 162: VK_NV_external_memory_win32 (1) RDOC 004864: [03:47:24] vk_device_funcs.cpp(3480) - Log - Dev Ext 163: VK_NV_fill_rectangle (1) RDOC 004864: [03:47:24] vk_device_funcs.cpp(3480) - Log - Dev Ext 164: VK_NV_fragment_coverage_to_color (1) RDOC 004864: [03:47:24] vk_device_funcs.cpp(3480) - Log - Dev Ext 165: VK_NV_framebuffer_mixed_samples (1) RDOC 004864: [03:47:24] vk_device_funcs.cpp(3480) - Log - Dev Ext 166: VK_NV_geometry_shader_passthrough (1) RDOC 004864: [03:47:24] vk_device_funcs.cpp(3480) - Log - Dev Ext 167: VK_NV_inherited_viewport_scissor (1) RDOC 004864: [03:47:24] vk_device_funcs.cpp(3480) - Log - Dev Ext 168: VK_NV_linear_color_attachment (1) RDOC 004864: [03:47:24] vk_device_funcs.cpp(3480) - Log - Dev Ext 169: VK_NV_low_latency (1) RDOC 004864: [03:47:24] vk_device_funcs.cpp(3480) - Log - Dev Ext 170: VK_NV_low_latency2 (2) RDOC 004864: [03:47:24] vk_device_funcs.cpp(3480) - Log - Dev Ext 171: VK_NV_memory_decompression (1) RDOC 004864: [03:47:24] vk_device_funcs.cpp(3480) - Log - Dev Ext 172: VK_NV_sample_mask_override_coverage (1) RDOC 004864: [03:47:24] vk_device_funcs.cpp(3480) - Log - Dev Ext 173: VK_NV_shader_sm_builtins (1) RDOC 004864: [03:47:24] vk_device_funcs.cpp(3480) - Log - Dev Ext 174: VK_NV_shader_subgroup_partitioned (1) RDOC 004864: [03:47:24] vk_device_funcs.cpp(3480) - Log - Dev Ext 175: VK_NV_viewport_array2 (1) RDOC 004864: [03:47:24] vk_device_funcs.cpp(3480) - Log - Dev Ext 176: VK_NV_viewport_swizzle (1) RDOC 004864: [03:47:24] vk_device_funcs.cpp(3480) - Log - Dev Ext 177: VK_NV_win32_keyed_mutex (2) RDOC 004864: [03:47:24] vk_device_funcs.cpp(3480) - Log - Dev Ext 178: VK_NVX_multiview_per_view_attributes (1) RDOC 004864: [03:47:24] vk_device_funcs.cpp(3480) - Log - Dev Ext 179: VK_AMD_buffer_marker (1) RDOC 004864: [03:47:24] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004864: [03:47:24] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004864: [03:47:24] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004864: [03:47:24] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004864: [03:47:24] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004864: [03:47:24] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004864: [03:47:24] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004864: [03:47:24] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 004864: [03:47:24] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 004864: [03:47:24] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 004864: [03:47:24] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 004864: [03:47:24] vk_debug.cpp(3318) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 004864: [03:47:24] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 004864: [03:47:24] vk_debug.cpp(3330) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 004864: [03:47:24] vk_core.cpp(2946) - Log - Timer chunk initialisation - 79.320 ms RDOC 004864: [03:47:24] replay_controller.cpp(1934) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:751 Log: Running Vulkan test on NVIDIA GeForce GT 1030 (version 1.3)
RDOC 003440: [03:47:24] core.cpp( 501) - Log - RenderDoc v1.33 Windows 64-bit Release (45db4fef3393ed05c306b8929cbaa0dae4bc9298) loaded in replay application RDOC 003440: [03:47:24] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 003440: [03:47:24] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 003440: [03:47:24] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 003440: [03:47:24] win32_process.cpp( 610) - Log - Injecting renderdoc into process 7928 RDOC 007928: [03:47:24] core.cpp( 501) - Log - RenderDoc v1.33 Windows 64-bit Release (45db4fef3393ed05c306b8929cbaa0dae4bc9298) capturing application RDOC 007928: [03:47:24] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 007928: [03:47:24] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 007928: [03:47:24] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 007928: [03:47:24] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 007928: [03:47:24] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 007928: [03:47:24] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 007928: [03:47:24] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 007928: [03:47:24] d3d12_hooks.cpp( 491) - Log - Registering D3D12 hooks RDOC 007928: [03:47:24] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 007928: [03:47:24] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 007928: [03:47:24] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 007928: [03:47:24] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 007928: [03:47:24] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 003440: [03:47:25] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [7928] RDOC 007928: [03:47:25] core.cpp(2011) - Log - Adding Vulkan device frame capturer for 0x0000024EBB1ECF00 RDOC 007928: [03:47:25] vk_device_funcs.cpp( 939) - Log - Initialised capture layer in Vulkan instance. RDOC 007928: [03:47:25] vk_device_funcs.cpp(1514) - Log - physical device 0: NVIDIA GeForce GT 1030 (ver 551.76 patch 0x0) - 10de:1d01 RDOC 007928: [03:47:25] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 007928: [03:47:25] vk_device_funcs.cpp(4389) - Log - Created capture device from physical device 0 RDOC 007928: [03:47:25] vk_common.cpp(1091) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 007928: [03:47:25] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007928: [03:47:25] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007928: [03:47:25] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007928: [03:47:25] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007928: [03:47:25] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007928: [03:47:25] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007928: [03:47:25] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007928: [03:47:25] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 007928: [03:47:25] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 007928: [03:47:25] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 007928: [03:47:25] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 007928: [03:47:25] vk_core.cpp(4189) - Log - RegisterSurface() window 000000000090007C RDOC 007928: [03:47:25] core.cpp(2047) - Log - Adding Vulkan frame capturer for 0x0000024EBB1ECF00 / 0x000000000090007C RDOC 007928: [03:47:25] vk_core.cpp(2132) - Log - Starting capture RDOC 007928: [03:47:25] resource_manager.h(1469) - Log - Preparing up to 9 potentially dirty resources RDOC 007928: [03:47:25] resource_manager.h(1526) - Log - Prepared 1 dirty resources, postponed 0, skipped 0 RDOC 007928: [03:47:25] vk_core.cpp(2275) - Log - Finished capture, Frame 4294967295 RDOC 003440: [03:47:25] target_control.cpp( 890) - Log - Used API: Vulkan (Presenting & supported) RDOC 007928: [03:47:25] resource_manager.h(1538) - Log - Checking 1 resources with initial contents against 6 referenced resources RDOC 007928: [03:47:25] resource_manager.h(1642) - Log - Serialised 0 resources, skipped 1 unreferenced RDOC 007928: [03:47:25] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 4224 bytes to 1809 (42.83 %) RDOC 007928: [03:47:25] vk_core.cpp(2690) - Log - Captured Vulkan frame with 0.004028 MB capture section in 0.043159 seconds RDOC 007928: [03:47:25] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 13903 bytes to 13903 (100.00 %) RDOC 007928: [03:47:25] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Empty_Capture\capture_capture.rdc RDOC 007928: [03:47:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Empty_Capture\capture_capture.rdc RDOC 003440: [03:47:26] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 4294967295) (24133 bytes) (time 1716950845) 8206 byte thumbnail RDOC 003440: [03:47:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Empty_Capture\capture_capture.rdc RDOC 003440: [03:47:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003440: [03:47:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003440: [03:47:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003440: [03:47:27] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 003440: [03:47:27] vk_device_funcs.cpp( 300) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 003440: [03:47:27] vk_device_funcs.cpp( 300) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 003440: [03:47:27] vk_device_funcs.cpp( 300) - Log - Inst Ext 2: VK_EXT_surface_maintenance1 RDOC 003440: [03:47:27] vk_device_funcs.cpp( 300) - Log - Inst Ext 3: VK_EXT_swapchain_colorspace RDOC 003440: [03:47:27] vk_device_funcs.cpp( 300) - Log - Inst Ext 4: VK_KHR_device_group_creation RDOC 003440: [03:47:27] vk_device_funcs.cpp( 300) - Log - Inst Ext 5: VK_KHR_external_fence_capabilities RDOC 003440: [03:47:27] vk_device_funcs.cpp( 300) - Log - Inst Ext 6: VK_KHR_external_memory_capabilities RDOC 003440: [03:47:27] vk_device_funcs.cpp( 300) - Log - Inst Ext 7: VK_KHR_external_semaphore_capabilities RDOC 003440: [03:47:27] vk_device_funcs.cpp( 300) - Log - Inst Ext 8: VK_KHR_get_physical_device_properties2 RDOC 003440: [03:47:27] vk_device_funcs.cpp( 300) - Log - Inst Ext 9: VK_KHR_get_surface_capabilities2 RDOC 003440: [03:47:27] vk_device_funcs.cpp( 300) - Log - Inst Ext 10: VK_KHR_portability_enumeration RDOC 003440: [03:47:27] vk_device_funcs.cpp( 300) - Log - Inst Ext 11: VK_KHR_surface RDOC 003440: [03:47:27] vk_device_funcs.cpp( 300) - Log - Inst Ext 12: VK_KHR_surface_protected_capabilities RDOC 003440: [03:47:27] vk_device_funcs.cpp( 300) - Log - Inst Ext 13: VK_KHR_win32_surface RDOC 003440: [03:47:27] vk_device_funcs.cpp( 300) - Log - Inst Ext 14: VK_LUNARG_direct_driver_loading RDOC 003440: [03:47:27] vk_device_funcs.cpp( 300) - Log - Inst Ext 15: VK_NV_external_memory_capabilities RDOC 003440: [03:47:27] vk_device_funcs.cpp( 307) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 003440: [03:47:27] vk_device_funcs.cpp( 307) - Log - Inst Layer 1: VK_LAYER_KHRONOS_shader_object RDOC 003440: [03:47:27] vk_device_funcs.cpp( 307) - Log - Inst Layer 2: VK_LAYER_KHRONOS_synchronization2 RDOC 003440: [03:47:27] vk_device_funcs.cpp( 307) - Log - Inst Layer 3: VK_LAYER_KHRONOS_validation RDOC 003440: [03:47:27] vk_device_funcs.cpp( 307) - Log - Inst Layer 4: VK_LAYER_LUNARG_api_dump RDOC 003440: [03:47:27] vk_device_funcs.cpp( 307) - Log - Inst Layer 5: VK_LAYER_LUNARG_gfxreconstruct RDOC 003440: [03:47:27] vk_device_funcs.cpp( 307) - Log - Inst Layer 6: VK_LAYER_LUNARG_monitor RDOC 003440: [03:47:27] vk_device_funcs.cpp( 307) - Log - Inst Layer 7: VK_LAYER_LUNARG_screenshot RDOC 003440: [03:47:27] vk_device_funcs.cpp( 307) - Log - Inst Layer 8: VK_LAYER_NV_optimus RDOC 003440: [03:47:27] vk_device_funcs.cpp( 307) - Log - Inst Layer 9: VK_LAYER_RENDERDOC_Capture RDOC 003440: [03:47:27] vk_device_funcs.cpp( 356) - Log - Enabling VK_EXT_debug_utils RDOC 003440: [03:47:27] vk_replay.cpp(5182) - Log - Created device. RDOC 003440: [03:47:27] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003440: [03:47:27] vk_device_funcs.cpp(1221) - Log - Replay has physical device 0 available: RDOC 003440: [03:47:27] vk_device_funcs.cpp(1224) - Log - - NVIDIA GeForce GT 1030 (ver 551.76 patch 0x0) - 10de:1d01 RDOC 003440: [03:47:27] vk_device_funcs.cpp(1232) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (551.76) - CTS 1.3.7.2 RDOC 003440: [03:47:27] vk_device_funcs.cpp(1401) - Log - Found capture physical device 0: RDOC 003440: [03:47:27] vk_device_funcs.cpp(1404) - Log - - NVIDIA GeForce GT 1030 (ver 551.76 patch 0x0) - 10de:1d01 RDOC 003440: [03:47:27] vk_device_funcs.cpp(1411) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (551.76) - CTS 1.3.7.2 RDOC 003440: [03:47:27] vk_device_funcs.cpp(1415) - Log - Mapping during replay to best-match physical device 0 RDOC 003440: [03:47:27] vk_device_funcs.cpp(1689) - Log - Creating replay device from physical device 0 RDOC 003440: [03:47:27] vk_common.cpp(1091) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 003440: [03:47:27] vk_device_funcs.cpp(1823) - Log - Enabling VK_KHR_driver_properties RDOC 003440: [03:47:27] vk_device_funcs.cpp(1831) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 003440: [03:47:27] vk_device_funcs.cpp(1843) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 003440: [03:47:27] vk_device_funcs.cpp(1854) - Log - Enabling VK_EXT_transform_feedback extension RDOC 003440: [03:47:27] vk_device_funcs.cpp(1871) - Log - Enabling VK_EXT_scalar_block_layout extension RDOC 003440: [03:47:27] vk_device_funcs.cpp(1891) - Log - Enabling VK_KHR_buffer_device_address RDOC 003440: [03:47:27] vk_device_funcs.cpp(1948) - Log - Capture describes queue family 0: RDOC 003440: [03:47:27] vk_device_funcs.cpp(1950) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 003440: [03:47:27] vk_device_funcs.cpp(1955) - Log - 64 timestamp bits (1,1,1) granularity RDOC 003440: [03:47:27] vk_device_funcs.cpp(1965) - Log - (identity match) RDOC 003440: [03:47:27] vk_device_funcs.cpp(2100) - Log - Remapping to queue family 0: RDOC 003440: [03:47:27] vk_device_funcs.cpp(2102) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 003440: [03:47:27] vk_device_funcs.cpp(2107) - Log - 64 timestamp bits (1,1,1) granularity RDOC 003440: [03:47:27] vk_device_funcs.cpp(1948) - Log - Capture describes queue family 1: RDOC 003440: [03:47:27] vk_device_funcs.cpp(1950) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 003440: [03:47:27] vk_device_funcs.cpp(1955) - Log - 64 timestamp bits (1,1,1) granularity RDOC 003440: [03:47:27] vk_device_funcs.cpp(1965) - Log - (identity match) RDOC 003440: [03:47:27] vk_device_funcs.cpp(2100) - Log - Remapping to queue family 1: RDOC 003440: [03:47:27] vk_device_funcs.cpp(2102) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 003440: [03:47:27] vk_device_funcs.cpp(2107) - Log - 64 timestamp bits (1,1,1) granularity RDOC 003440: [03:47:27] vk_device_funcs.cpp(1948) - Log - Capture describes queue family 2: RDOC 003440: [03:47:27] vk_device_funcs.cpp(1950) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 003440: [03:47:27] vk_device_funcs.cpp(1955) - Log - 64 timestamp bits (1,1,1) granularity RDOC 003440: [03:47:27] vk_device_funcs.cpp(1965) - Log - (identity match) RDOC 003440: [03:47:27] vk_device_funcs.cpp(2100) - Log - Remapping to queue family 2: RDOC 003440: [03:47:27] vk_device_funcs.cpp(2102) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 003440: [03:47:27] vk_device_funcs.cpp(2107) - Log - 64 timestamp bits (1,1,1) granularity RDOC 003440: [03:47:27] vk_device_funcs.cpp(1948) - Log - Capture describes queue family 3: RDOC 003440: [03:47:27] vk_device_funcs.cpp(1950) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VK_QUEUE_VIDEO_DECODE_BIT_KHR RDOC 003440: [03:47:27] vk_device_funcs.cpp(1955) - Log - 32 timestamp bits (1,1,1) granularity RDOC 003440: [03:47:27] vk_device_funcs.cpp(1965) - Log - (identity match) RDOC 003440: [03:47:27] vk_device_funcs.cpp(2100) - Log - Remapping to queue family 3: RDOC 003440: [03:47:27] vk_device_funcs.cpp(2102) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VK_QUEUE_VIDEO_DECODE_BIT_KHR RDOC 003440: [03:47:27] vk_device_funcs.cpp(2107) - Log - 32 timestamp bits (1,1,1) granularity RDOC 003440: [03:47:27] vk_device_funcs.cpp(3480) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 003440: [03:47:27] vk_device_funcs.cpp(3480) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 003440: [03:47:27] vk_device_funcs.cpp(3480) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 003440: [03:47:27] vk_device_funcs.cpp(3480) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 003440: [03:47:27] vk_device_funcs.cpp(3480) - Log - Dev Ext 4: VK_KHR_calibrated_timestamps (1) RDOC 003440: [03:47:27] vk_device_funcs.cpp(3480) - Log - Dev Ext 5: VK_KHR_copy_commands2 (1) RDOC 003440: [03:47:27] vk_device_funcs.cpp(3480) - Log - Dev Ext 6: VK_KHR_create_renderpass2 (1) RDOC 003440: [03:47:27] vk_device_funcs.cpp(3480) - Log - Dev Ext 7: VK_KHR_dedicated_allocation (3) RDOC 003440: [03:47:27] vk_device_funcs.cpp(3480) - Log - Dev Ext 8: VK_KHR_depth_stencil_resolve (1) RDOC 003440: [03:47:27] vk_device_funcs.cpp(3480) - Log - Dev Ext 9: VK_KHR_descriptor_update_template (1) RDOC 003440: [03:47:27] vk_device_funcs.cpp(3480) - Log - Dev Ext 10: VK_KHR_device_group (4) RDOC 003440: [03:47:27] vk_device_funcs.cpp(3480) - Log - Dev Ext 11: VK_KHR_draw_indirect_count (1) RDOC 003440: [03:47:27] vk_device_funcs.cpp(3480) - Log - Dev Ext 12: VK_KHR_driver_properties (1) RDOC 003440: [03:47:27] vk_device_funcs.cpp(3480) - Log - Dev Ext 13: VK_KHR_dynamic_rendering (1) RDOC 003440: [03:47:27] vk_device_funcs.cpp(3480) - Log - Dev Ext 14: VK_KHR_dynamic_rendering_local_read (1) RDOC 003440: [03:47:27] vk_device_funcs.cpp(3480) - Log - Dev Ext 15: VK_KHR_external_fence (1) RDOC 003440: [03:47:27] vk_device_funcs.cpp(3480) - Log - Dev Ext 16: VK_KHR_external_fence_win32 (1) RDOC 003440: [03:47:27] vk_device_funcs.cpp(3480) - Log - Dev Ext 17: VK_KHR_external_memory (1) RDOC 003440: [03:47:27] vk_device_funcs.cpp(3480) - Log - Dev Ext 18: VK_KHR_external_memory_win32 (1) RDOC 003440: [03:47:27] vk_device_funcs.cpp(3480) - Log - Dev Ext 19: VK_KHR_external_semaphore (1) RDOC 003440: [03:47:27] vk_device_funcs.cpp(3480) - Log - Dev Ext 20: VK_KHR_external_semaphore_win32 (1) RDOC 003440: [03:47:27] vk_device_funcs.cpp(3480) - Log - Dev Ext 21: VK_KHR_format_feature_flags2 (2) RDOC 003440: [03:47:27] vk_device_funcs.cpp(3480) - Log - Dev Ext 22: VK_KHR_get_memory_requirements2 (1) RDOC 003440: [03:47:27] vk_device_funcs.cpp(3480) - Log - Dev Ext 23: VK_KHR_image_format_list (1) RDOC 003440: [03:47:27] vk_device_funcs.cpp(3480) - Log - Dev Ext 24: VK_KHR_imageless_framebuffer (1) RDOC 003440: [03:47:27] vk_device_funcs.cpp(3480) - Log - Dev Ext 25: VK_KHR_index_type_uint8 (1) RDOC 003440: [03:47:27] vk_device_funcs.cpp(3480) - Log - Dev Ext 26: VK_KHR_line_rasterization (1) RDOC 003440: [03:47:27] vk_device_funcs.cpp(3480) - Log - Dev Ext 27: VK_KHR_load_store_op_none (1) RDOC 003440: [03:47:27] vk_device_funcs.cpp(3480) - Log - Dev Ext 28: VK_KHR_maintenance1 (2) RDOC 003440: [03:47:27] vk_device_funcs.cpp(3480) - Log - Dev Ext 29: VK_KHR_maintenance2 (1) RDOC 003440: [03:47:27] vk_device_funcs.cpp(3480) - Log - Dev Ext 30: VK_KHR_maintenance3 (1) RDOC 003440: [03:47:27] vk_device_funcs.cpp(3480) - Log - Dev Ext 31: VK_KHR_maintenance4 (2) RDOC 003440: [03:47:27] vk_device_funcs.cpp(3480) - Log - Dev Ext 32: VK_KHR_maintenance5 (1) RDOC 003440: [03:47:27] vk_device_funcs.cpp(3480) - Log - Dev Ext 33: VK_KHR_maintenance6 (1) RDOC 003440: [03:47:27] vk_device_funcs.cpp(3480) - Log - Dev Ext 34: VK_KHR_map_memory2 (1) RDOC 003440: [03:47:27] vk_device_funcs.cpp(3480) - Log - Dev Ext 35: VK_KHR_multiview (1) RDOC 003440: [03:47:27] vk_device_funcs.cpp(3480) - Log - Dev Ext 36: VK_KHR_pipeline_executable_properties (1) RDOC 003440: [03:47:27] vk_device_funcs.cpp(3480) - Log - Dev Ext 37: VK_KHR_pipeline_library (1) RDOC 003440: [03:47:27] vk_device_funcs.cpp(3480) - Log - Dev Ext 38: VK_KHR_present_id (1) RDOC 003440: [03:47:27] vk_device_funcs.cpp(3480) - Log - Dev Ext 39: VK_KHR_present_wait (1) RDOC 003440: [03:47:27] vk_device_funcs.cpp(3480) - Log - Dev Ext 40: VK_KHR_push_descriptor (2) RDOC 003440: [03:47:27] vk_device_funcs.cpp(3480) - Log - Dev Ext 41: VK_KHR_relaxed_block_layout (1) RDOC 003440: [03:47:27] vk_device_funcs.cpp(3480) - Log - Dev Ext 42: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 003440: [03:47:27] vk_device_funcs.cpp(3480) - Log - Dev Ext 43: VK_KHR_sampler_ycbcr_conversion (14) RDOC 003440: [03:47:27] vk_device_funcs.cpp(3480) - Log - Dev Ext 44: VK_KHR_separate_depth_stencil_layouts (1) RDOC 003440: [03:47:27] vk_device_funcs.cpp(3480) - Log - Dev Ext 45: VK_KHR_shader_atomic_int64 (1) RDOC 003440: [03:47:27] vk_device_funcs.cpp(3480) - Log - Dev Ext 46: VK_KHR_shader_clock (1) RDOC 003440: [03:47:27] vk_device_funcs.cpp(3480) - Log - Dev Ext 47: VK_KHR_shader_draw_parameters (1) RDOC 003440: [03:47:27] vk_device_funcs.cpp(3480) - Log - Dev Ext 48: VK_KHR_shader_expect_assume (1) RDOC 003440: [03:47:27] vk_device_funcs.cpp(3480) - Log - Dev Ext 49: VK_KHR_shader_float16_int8 (1) RDOC 003440: [03:47:27] vk_device_funcs.cpp(3480) - Log - Dev Ext 50: VK_KHR_shader_float_controls (4) RDOC 003440: [03:47:27] vk_device_funcs.cpp(3480) - Log - Dev Ext 51: VK_KHR_shader_float_controls2 (1) RDOC 003440: [03:47:27] vk_device_funcs.cpp(3480) - Log - Dev Ext 52: VK_KHR_shader_integer_dot_product (1) RDOC 003440: [03:47:27] vk_device_funcs.cpp(3480) - Log - Dev Ext 53: VK_KHR_shader_non_semantic_info (1) RDOC 003440: [03:47:27] vk_device_funcs.cpp(3480) - Log - Dev Ext 54: VK_KHR_shader_quad_control (1) RDOC 003440: [03:47:27] vk_device_funcs.cpp(3480) - Log - Dev Ext 55: VK_KHR_shader_subgroup_extended_types (1) RDOC 003440: [03:47:27] vk_device_funcs.cpp(3480) - Log - Dev Ext 56: VK_KHR_shader_subgroup_rotate (2) RDOC 003440: [03:47:27] vk_device_funcs.cpp(3480) - Log - Dev Ext 57: VK_KHR_shader_terminate_invocation (1) RDOC 003440: [03:47:27] vk_device_funcs.cpp(3480) - Log - Dev Ext 58: VK_KHR_spirv_1_4 (1) RDOC 003440: [03:47:27] vk_device_funcs.cpp(3480) - Log - Dev Ext 59: VK_KHR_storage_buffer_storage_class (1) RDOC 003440: [03:47:27] vk_device_funcs.cpp(3480) - Log - Dev Ext 60: VK_KHR_swapchain (70) RDOC 003440: [03:47:27] vk_device_funcs.cpp(3480) - Log - Dev Ext 61: VK_KHR_swapchain_mutable_format (1) RDOC 003440: [03:47:27] vk_device_funcs.cpp(3480) - Log - Dev Ext 62: VK_KHR_synchronization2 (1) RDOC 003440: [03:47:27] vk_device_funcs.cpp(3480) - Log - Dev Ext 63: VK_KHR_timeline_semaphore (2) RDOC 003440: [03:47:27] vk_device_funcs.cpp(3480) - Log - Dev Ext 64: VK_KHR_uniform_buffer_standard_layout (1) RDOC 003440: [03:47:27] vk_device_funcs.cpp(3480) - Log - Dev Ext 65: VK_KHR_variable_pointers (1) RDOC 003440: [03:47:27] vk_device_funcs.cpp(3480) - Log - Dev Ext 66: VK_KHR_vertex_attribute_divisor (1) RDOC 003440: [03:47:27] vk_device_funcs.cpp(3480) - Log - Dev Ext 67: VK_KHR_video_decode_h264 (9) RDOC 003440: [03:47:27] vk_device_funcs.cpp(3480) - Log - Dev Ext 68: VK_KHR_video_decode_h265 (8) RDOC 003440: [03:47:27] vk_device_funcs.cpp(3480) - Log - Dev Ext 69: VK_KHR_video_decode_queue (8) RDOC 003440: [03:47:27] vk_device_funcs.cpp(3480) - Log - Dev Ext 70: VK_KHR_video_maintenance1 (1) RDOC 003440: [03:47:27] vk_device_funcs.cpp(3480) - Log - Dev Ext 71: VK_KHR_video_queue (8) RDOC 003440: [03:47:27] vk_device_funcs.cpp(3480) - Log - Dev Ext 72: VK_KHR_vulkan_memory_model (3) RDOC 003440: [03:47:27] vk_device_funcs.cpp(3480) - Log - Dev Ext 73: VK_KHR_win32_keyed_mutex (1) RDOC 003440: [03:47:27] vk_device_funcs.cpp(3480) - Log - Dev Ext 74: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 003440: [03:47:27] vk_device_funcs.cpp(3480) - Log - Dev Ext 75: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 003440: [03:47:27] vk_device_funcs.cpp(3480) - Log - Dev Ext 76: VK_EXT_4444_formats (1) RDOC 003440: [03:47:27] vk_device_funcs.cpp(3480) - Log - Dev Ext 77: VK_EXT_attachment_feedback_loop_dynamic_state (1) RDOC 003440: [03:47:27] vk_device_funcs.cpp(3480) - Log - Dev Ext 78: VK_EXT_attachment_feedback_loop_layout (2) RDOC 003440: [03:47:27] vk_device_funcs.cpp(3480) - Log - Dev Ext 79: VK_EXT_blend_operation_advanced (2) RDOC 003440: [03:47:27] vk_device_funcs.cpp(3480) - Log - Dev Ext 80: VK_EXT_border_color_swizzle (1) RDOC 003440: [03:47:27] vk_device_funcs.cpp(3480) - Log - Dev Ext 81: VK_EXT_buffer_device_address (2) RDOC 003440: [03:47:27] vk_device_funcs.cpp(3480) - Log - Dev Ext 82: VK_EXT_calibrated_timestamps (2) RDOC 003440: [03:47:27] vk_device_funcs.cpp(3480) - Log - Dev Ext 83: VK_EXT_color_write_enable (1) RDOC 003440: [03:47:27] vk_device_funcs.cpp(3480) - Log - Dev Ext 84: VK_EXT_conditional_rendering (2) RDOC 003440: [03:47:27] vk_device_funcs.cpp(3480) - Log - Dev Ext 85: VK_EXT_conservative_rasterization (1) RDOC 003440: [03:47:27] vk_device_funcs.cpp(3480) - Log - Dev Ext 86: VK_EXT_custom_border_color (12) RDOC 003440: [03:47:27] vk_device_funcs.cpp(3480) - Log - Dev Ext 87: VK_EXT_depth_bias_control (1) RDOC 003440: [03:47:27] vk_device_funcs.cpp(3480) - Log - Dev Ext 88: VK_EXT_depth_clamp_zero_one (1) RDOC 003440: [03:47:27] vk_device_funcs.cpp(3480) - Log - Dev Ext 89: VK_EXT_depth_clip_control (1) RDOC 003440: [03:47:27] vk_device_funcs.cpp(3480) - Log - Dev Ext 90: VK_EXT_depth_clip_enable (1) RDOC 003440: [03:47:27] vk_device_funcs.cpp(3480) - Log - Dev Ext 91: VK_EXT_depth_range_unrestricted (1) RDOC 003440: [03:47:27] vk_device_funcs.cpp(3480) - Log - Dev Ext 92: VK_EXT_descriptor_buffer (1) RDOC 003440: [03:47:27] vk_device_funcs.cpp(3480) - Log - Dev Ext 93: VK_EXT_descriptor_indexing (2) RDOC 003440: [03:47:27] vk_device_funcs.cpp(3480) - Log - Dev Ext 94: VK_EXT_discard_rectangles (2) RDOC 003440: [03:47:27] vk_device_funcs.cpp(3480) - Log - Dev Ext 95: VK_EXT_dynamic_rendering_unused_attachments (1) RDOC 003440: [03:47:27] vk_device_funcs.cpp(3480) - Log - Dev Ext 96: VK_EXT_extended_dynamic_state (1) RDOC 003440: [03:47:27] vk_device_funcs.cpp(3480) - Log - Dev Ext 97: VK_EXT_extended_dynamic_state2 (1) RDOC 003440: [03:47:27] vk_device_funcs.cpp(3480) - Log - Dev Ext 98: VK_EXT_extended_dynamic_state3 (2) RDOC 003440: [03:47:27] vk_device_funcs.cpp(3480) - Log - Dev Ext 99: VK_EXT_external_memory_host (1) RDOC 003440: [03:47:27] vk_device_funcs.cpp(3480) - Log - Dev Ext 100: VK_EXT_fragment_shader_interlock (1) RDOC 003440: [03:47:27] vk_device_funcs.cpp(3480) - Log - Dev Ext 101: VK_EXT_full_screen_exclusive (4) RDOC 003440: [03:47:27] vk_device_funcs.cpp(3480) - Log - Dev Ext 102: VK_EXT_graphics_pipeline_library (1) RDOC 003440: [03:47:27] vk_device_funcs.cpp(3480) - Log - Dev Ext 103: VK_EXT_hdr_metadata (2) RDOC 003440: [03:47:27] vk_device_funcs.cpp(3480) - Log - Dev Ext 104: VK_EXT_host_image_copy (1) RDOC 003440: [03:47:27] vk_device_funcs.cpp(3480) - Log - Dev Ext 105: VK_EXT_host_query_reset (1) RDOC 003440: [03:47:27] vk_device_funcs.cpp(3480) - Log - Dev Ext 106: VK_EXT_image_2d_view_of_3d (1) RDOC 003440: [03:47:27] vk_device_funcs.cpp(3480) - Log - Dev Ext 107: VK_EXT_image_robustness (1) RDOC 003440: [03:47:27] vk_device_funcs.cpp(3480) - Log - Dev Ext 108: VK_EXT_image_sliced_view_of_3d (1) RDOC 003440: [03:47:27] vk_device_funcs.cpp(3480) - Log - Dev Ext 109: VK_EXT_image_view_min_lod (1) RDOC 003440: [03:47:27] vk_device_funcs.cpp(3480) - Log - Dev Ext 110: VK_EXT_index_type_uint8 (1) RDOC 003440: [03:47:27] vk_device_funcs.cpp(3480) - Log - Dev Ext 111: VK_EXT_inline_uniform_block (1) RDOC 003440: [03:47:27] vk_device_funcs.cpp(3480) - Log - Dev Ext 112: VK_EXT_line_rasterization (1) RDOC 003440: [03:47:27] vk_device_funcs.cpp(3480) - Log - Dev Ext 113: VK_EXT_load_store_op_none (1) RDOC 003440: [03:47:27] vk_device_funcs.cpp(3480) - Log - Dev Ext 114: VK_EXT_memory_budget (1) RDOC 003440: [03:47:27] vk_device_funcs.cpp(3480) - Log - Dev Ext 115: VK_EXT_memory_priority (1) RDOC 003440: [03:47:27] vk_device_funcs.cpp(3480) - Log - Dev Ext 116: VK_EXT_multi_draw (1) RDOC 003440: [03:47:27] vk_device_funcs.cpp(3480) - Log - Dev Ext 117: VK_EXT_nested_command_buffer (1) RDOC 003440: [03:47:27] vk_device_funcs.cpp(3480) - Log - Dev Ext 118: VK_EXT_non_seamless_cube_map (1) RDOC 003440: [03:47:27] vk_device_funcs.cpp(3480) - Log - Dev Ext 119: VK_EXT_pci_bus_info (2) RDOC 003440: [03:47:27] vk_device_funcs.cpp(3480) - Log - Dev Ext 120: VK_EXT_pipeline_creation_cache_control (3) RDOC 003440: [03:47:27] vk_device_funcs.cpp(3480) - Log - Dev Ext 121: VK_EXT_pipeline_creation_feedback (1) RDOC 003440: [03:47:27] vk_device_funcs.cpp(3480) - Log - Dev Ext 122: VK_EXT_pipeline_robustness (1) RDOC 003440: [03:47:27] vk_device_funcs.cpp(3480) - Log - Dev Ext 123: VK_EXT_post_depth_coverage (1) RDOC 003440: [03:47:27] vk_device_funcs.cpp(3480) - Log - Dev Ext 124: VK_EXT_primitive_topology_list_restart (1) RDOC 003440: [03:47:27] vk_device_funcs.cpp(3480) - Log - Dev Ext 125: VK_EXT_primitives_generated_query (1) RDOC 003440: [03:47:27] vk_device_funcs.cpp(3480) - Log - Dev Ext 126: VK_EXT_private_data (1) RDOC 003440: [03:47:27] vk_device_funcs.cpp(3480) - Log - Dev Ext 127: VK_EXT_provoking_vertex (1) RDOC 003440: [03:47:27] vk_device_funcs.cpp(3480) - Log - Dev Ext 128: VK_EXT_queue_family_foreign (1) RDOC 003440: [03:47:27] vk_device_funcs.cpp(3480) - Log - Dev Ext 129: VK_EXT_robustness2 (1) RDOC 003440: [03:47:27] vk_device_funcs.cpp(3480) - Log - Dev Ext 130: VK_EXT_sample_locations (1) RDOC 003440: [03:47:27] vk_device_funcs.cpp(3480) - Log - Dev Ext 131: VK_EXT_sampler_filter_minmax (2) RDOC 003440: [03:47:27] vk_device_funcs.cpp(3480) - Log - Dev Ext 132: VK_EXT_scalar_block_layout (1) RDOC 003440: [03:47:27] vk_device_funcs.cpp(3480) - Log - Dev Ext 133: VK_EXT_separate_stencil_usage (1) RDOC 003440: [03:47:27] vk_device_funcs.cpp(3480) - Log - Dev Ext 134: VK_EXT_shader_atomic_float (1) RDOC 003440: [03:47:27] vk_device_funcs.cpp(3480) - Log - Dev Ext 135: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 003440: [03:47:27] vk_device_funcs.cpp(3480) - Log - Dev Ext 136: VK_EXT_shader_image_atomic_int64 (1) RDOC 003440: [03:47:27] vk_device_funcs.cpp(3480) - Log - Dev Ext 137: VK_EXT_shader_module_identifier (1) RDOC 003440: [03:47:27] vk_device_funcs.cpp(3480) - Log - Dev Ext 138: VK_EXT_shader_object (1) RDOC 003440: [03:47:27] vk_device_funcs.cpp(3480) - Log - Dev Ext 139: VK_EXT_shader_subgroup_ballot (1) RDOC 003440: [03:47:27] vk_device_funcs.cpp(3480) - Log - Dev Ext 140: VK_EXT_shader_subgroup_vote (1) RDOC 003440: [03:47:27] vk_device_funcs.cpp(3480) - Log - Dev Ext 141: VK_EXT_shader_viewport_index_layer (1) RDOC 003440: [03:47:27] vk_device_funcs.cpp(3480) - Log - Dev Ext 142: VK_EXT_subgroup_size_control (2) RDOC 003440: [03:47:27] vk_device_funcs.cpp(3480) - Log - Dev Ext 143: VK_EXT_swapchain_maintenance1 (1) RDOC 003440: [03:47:27] vk_device_funcs.cpp(3480) - Log - Dev Ext 144: VK_EXT_texel_buffer_alignment (1) RDOC 003440: [03:47:27] vk_device_funcs.cpp(3480) - Log - Dev Ext 145: VK_EXT_tooling_info (1) RDOC 003440: [03:47:27] vk_device_funcs.cpp(3480) - Log - Dev Ext 146: VK_EXT_transform_feedback (1) RDOC 003440: [03:47:27] vk_device_funcs.cpp(3480) - Log - Dev Ext 147: VK_EXT_vertex_attribute_divisor (3) RDOC 003440: [03:47:27] vk_device_funcs.cpp(3480) - Log - Dev Ext 148: VK_EXT_vertex_input_dynamic_state (2) RDOC 003440: [03:47:27] vk_device_funcs.cpp(3480) - Log - Dev Ext 149: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 003440: [03:47:27] vk_device_funcs.cpp(3480) - Log - Dev Ext 150: VK_EXT_ycbcr_image_arrays (1) RDOC 003440: [03:47:27] vk_device_funcs.cpp(3480) - Log - Dev Ext 151: VK_NV_clip_space_w_scaling (1) RDOC 003440: [03:47:27] vk_device_funcs.cpp(3480) - Log - Dev Ext 152: VK_NV_copy_memory_indirect (1) RDOC 003440: [03:47:27] vk_device_funcs.cpp(3480) - Log - Dev Ext 153: VK_NV_coverage_reduction_mode (1) RDOC 003440: [03:47:27] vk_device_funcs.cpp(3480) - Log - Dev Ext 154: VK_NV_dedicated_allocation (1) RDOC 003440: [03:47:27] vk_device_funcs.cpp(3480) - Log - Dev Ext 155: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 003440: [03:47:27] vk_device_funcs.cpp(3480) - Log - Dev Ext 156: VK_NV_descriptor_pool_overallocation (1) RDOC 003440: [03:47:27] vk_device_funcs.cpp(3480) - Log - Dev Ext 157: VK_NV_device_diagnostic_checkpoints (2) RDOC 003440: [03:47:27] vk_device_funcs.cpp(3480) - Log - Dev Ext 158: VK_NV_device_diagnostics_config (2) RDOC 003440: [03:47:27] vk_device_funcs.cpp(3480) - Log - Dev Ext 159: VK_NV_device_generated_commands (3) RDOC 003440: [03:47:27] vk_device_funcs.cpp(3480) - Log - Dev Ext 160: VK_NV_device_generated_commands_compute (2) RDOC 003440: [03:47:27] vk_device_funcs.cpp(3480) - Log - Dev Ext 161: VK_NV_external_memory (1) RDOC 003440: [03:47:27] vk_device_funcs.cpp(3480) - Log - Dev Ext 162: VK_NV_external_memory_win32 (1) RDOC 003440: [03:47:27] vk_device_funcs.cpp(3480) - Log - Dev Ext 163: VK_NV_fill_rectangle (1) RDOC 003440: [03:47:27] vk_device_funcs.cpp(3480) - Log - Dev Ext 164: VK_NV_fragment_coverage_to_color (1) RDOC 003440: [03:47:27] vk_device_funcs.cpp(3480) - Log - Dev Ext 165: VK_NV_framebuffer_mixed_samples (1) RDOC 003440: [03:47:27] vk_device_funcs.cpp(3480) - Log - Dev Ext 166: VK_NV_geometry_shader_passthrough (1) RDOC 003440: [03:47:27] vk_device_funcs.cpp(3480) - Log - Dev Ext 167: VK_NV_inherited_viewport_scissor (1) RDOC 003440: [03:47:27] vk_device_funcs.cpp(3480) - Log - Dev Ext 168: VK_NV_linear_color_attachment (1) RDOC 003440: [03:47:27] vk_device_funcs.cpp(3480) - Log - Dev Ext 169: VK_NV_low_latency (1) RDOC 003440: [03:47:27] vk_device_funcs.cpp(3480) - Log - Dev Ext 170: VK_NV_low_latency2 (2) RDOC 003440: [03:47:27] vk_device_funcs.cpp(3480) - Log - Dev Ext 171: VK_NV_memory_decompression (1) RDOC 003440: [03:47:27] vk_device_funcs.cpp(3480) - Log - Dev Ext 172: VK_NV_sample_mask_override_coverage (1) RDOC 003440: [03:47:27] vk_device_funcs.cpp(3480) - Log - Dev Ext 173: VK_NV_shader_sm_builtins (1) RDOC 003440: [03:47:27] vk_device_funcs.cpp(3480) - Log - Dev Ext 174: VK_NV_shader_subgroup_partitioned (1) RDOC 003440: [03:47:27] vk_device_funcs.cpp(3480) - Log - Dev Ext 175: VK_NV_viewport_array2 (1) RDOC 003440: [03:47:27] vk_device_funcs.cpp(3480) - Log - Dev Ext 176: VK_NV_viewport_swizzle (1) RDOC 003440: [03:47:27] vk_device_funcs.cpp(3480) - Log - Dev Ext 177: VK_NV_win32_keyed_mutex (2) RDOC 003440: [03:47:27] vk_device_funcs.cpp(3480) - Log - Dev Ext 178: VK_NVX_multiview_per_view_attributes (1) RDOC 003440: [03:47:27] vk_device_funcs.cpp(3480) - Log - Dev Ext 179: VK_AMD_buffer_marker (1) RDOC 003440: [03:47:27] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003440: [03:47:27] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003440: [03:47:27] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003440: [03:47:27] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003440: [03:47:27] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003440: [03:47:27] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003440: [03:47:27] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003440: [03:47:27] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 003440: [03:47:27] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 003440: [03:47:27] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 003440: [03:47:27] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 003440: [03:47:27] vk_debug.cpp(3318) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 003440: [03:47:27] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 003440: [03:47:27] vk_debug.cpp(3330) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 003440: [03:47:27] vk_core.cpp(2946) - Log - Timer chunk initialisation - 64.383 ms RDOC 003440: [03:47:27] replay_controller.cpp(1934) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:751 Log: Running Vulkan test on NVIDIA GeForce GT 1030 (version 1.3)
RDOC 005716: [03:47:27] core.cpp( 501) - Log - RenderDoc v1.33 Windows 64-bit Release (45db4fef3393ed05c306b8929cbaa0dae4bc9298) loaded in replay application RDOC 005716: [03:47:27] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 005716: [03:47:27] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 005716: [03:47:27] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 005716: [03:47:27] win32_process.cpp( 610) - Log - Injecting renderdoc into process 5672 RDOC 005672: [03:47:27] core.cpp( 501) - Log - RenderDoc v1.33 Windows 64-bit Release (45db4fef3393ed05c306b8929cbaa0dae4bc9298) capturing application RDOC 005672: [03:47:27] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 005672: [03:47:27] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 005672: [03:47:27] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 005672: [03:47:27] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 005672: [03:47:27] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 005672: [03:47:27] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 005672: [03:47:27] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 005672: [03:47:27] d3d12_hooks.cpp( 491) - Log - Registering D3D12 hooks RDOC 005672: [03:47:27] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 005672: [03:47:27] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 005672: [03:47:27] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 005672: [03:47:27] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 005672: [03:47:27] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 005716: [03:47:27] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [5672] RDOC 005672: [03:47:28] core.cpp(2011) - Log - Adding Vulkan device frame capturer for 0x0000016E86A2D610 RDOC 005672: [03:47:28] vk_device_funcs.cpp( 939) - Log - Initialised capture layer in Vulkan instance. RDOC 005672: [03:47:28] vk_device_funcs.cpp(1514) - Log - physical device 0: NVIDIA GeForce GT 1030 (ver 551.76 patch 0x0) - 10de:1d01 RDOC 005672: [03:47:28] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 005672: [03:47:28] vk_device_funcs.cpp(4389) - Log - Created capture device from physical device 0 RDOC 005672: [03:47:28] vk_common.cpp(1091) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 005672: [03:47:28] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005672: [03:47:28] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005672: [03:47:28] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005672: [03:47:28] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005672: [03:47:28] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005672: [03:47:28] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005672: [03:47:28] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005672: [03:47:28] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 005672: [03:47:28] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 005672: [03:47:28] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 005672: [03:47:28] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 005672: [03:47:28] vk_core.cpp(4189) - Log - RegisterSurface() window 000000000091007C RDOC 005672: [03:47:28] core.cpp(2047) - Log - Adding Vulkan frame capturer for 0x0000016E86A2D610 / 0x000000000091007C RDOC 005672: [03:47:28] vk_core.cpp(2132) - Log - Starting capture RDOC 005672: [03:47:28] resource_manager.h(1469) - Log - Preparing up to 10 potentially dirty resources RDOC 005716: [03:47:28] target_control.cpp( 890) - Log - Used API: Vulkan (Presenting & supported) RDOC 005672: [03:47:28] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 0, skipped 0 RDOC 005672: [03:47:28] vk_core.cpp(2275) - Log - Finished capture, Frame 5 RDOC 005672: [03:47:28] resource_manager.h(1538) - Log - Checking 2 resources with initial contents against 20 referenced resources RDOC 005672: [03:47:28] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 0 unreferenced RDOC 005672: [03:47:28] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 4120768 bytes to 29639 (0.72 %) RDOC 005672: [03:47:28] vk_core.cpp(2690) - Log - Captured Vulkan frame with 3.929871 MB capture section in 0.051085 seconds RDOC 005672: [03:47:28] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4691 bytes to 4691 (100.00 %) RDOC 005672: [03:47:28] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Extended_Dynamic_State\capture_frame5.rdc RDOC 005672: [03:47:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Extended_Dynamic_State\capture_frame5.rdc RDOC 005716: [03:47:28] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (42463 bytes) (time 1716950848) 7918 byte thumbnail RDOC 005716: [03:47:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Extended_Dynamic_State\capture_frame5.rdc RDOC 005716: [03:47:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005716: [03:47:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005716: [03:47:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005716: [03:47:29] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 005716: [03:47:30] vk_device_funcs.cpp( 300) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 005716: [03:47:30] vk_device_funcs.cpp( 300) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 005716: [03:47:30] vk_device_funcs.cpp( 300) - Log - Inst Ext 2: VK_EXT_surface_maintenance1 RDOC 005716: [03:47:30] vk_device_funcs.cpp( 300) - Log - Inst Ext 3: VK_EXT_swapchain_colorspace RDOC 005716: [03:47:30] vk_device_funcs.cpp( 300) - Log - Inst Ext 4: VK_KHR_device_group_creation RDOC 005716: [03:47:30] vk_device_funcs.cpp( 300) - Log - Inst Ext 5: VK_KHR_external_fence_capabilities RDOC 005716: [03:47:30] vk_device_funcs.cpp( 300) - Log - Inst Ext 6: VK_KHR_external_memory_capabilities RDOC 005716: [03:47:30] vk_device_funcs.cpp( 300) - Log - Inst Ext 7: VK_KHR_external_semaphore_capabilities RDOC 005716: [03:47:30] vk_device_funcs.cpp( 300) - Log - Inst Ext 8: VK_KHR_get_physical_device_properties2 RDOC 005716: [03:47:30] vk_device_funcs.cpp( 300) - Log - Inst Ext 9: VK_KHR_get_surface_capabilities2 RDOC 005716: [03:47:30] vk_device_funcs.cpp( 300) - Log - Inst Ext 10: VK_KHR_portability_enumeration RDOC 005716: [03:47:30] vk_device_funcs.cpp( 300) - Log - Inst Ext 11: VK_KHR_surface RDOC 005716: [03:47:30] vk_device_funcs.cpp( 300) - Log - Inst Ext 12: VK_KHR_surface_protected_capabilities RDOC 005716: [03:47:30] vk_device_funcs.cpp( 300) - Log - Inst Ext 13: VK_KHR_win32_surface RDOC 005716: [03:47:30] vk_device_funcs.cpp( 300) - Log - Inst Ext 14: VK_LUNARG_direct_driver_loading RDOC 005716: [03:47:30] vk_device_funcs.cpp( 300) - Log - Inst Ext 15: VK_NV_external_memory_capabilities RDOC 005716: [03:47:30] vk_device_funcs.cpp( 307) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 005716: [03:47:30] vk_device_funcs.cpp( 307) - Log - Inst Layer 1: VK_LAYER_KHRONOS_shader_object RDOC 005716: [03:47:30] vk_device_funcs.cpp( 307) - Log - Inst Layer 2: VK_LAYER_KHRONOS_synchronization2 RDOC 005716: [03:47:30] vk_device_funcs.cpp( 307) - Log - Inst Layer 3: VK_LAYER_KHRONOS_validation RDOC 005716: [03:47:30] vk_device_funcs.cpp( 307) - Log - Inst Layer 4: VK_LAYER_LUNARG_api_dump RDOC 005716: [03:47:30] vk_device_funcs.cpp( 307) - Log - Inst Layer 5: VK_LAYER_LUNARG_gfxreconstruct RDOC 005716: [03:47:30] vk_device_funcs.cpp( 307) - Log - Inst Layer 6: VK_LAYER_LUNARG_monitor RDOC 005716: [03:47:30] vk_device_funcs.cpp( 307) - Log - Inst Layer 7: VK_LAYER_LUNARG_screenshot RDOC 005716: [03:47:30] vk_device_funcs.cpp( 307) - Log - Inst Layer 8: VK_LAYER_NV_optimus RDOC 005716: [03:47:30] vk_device_funcs.cpp( 307) - Log - Inst Layer 9: VK_LAYER_RENDERDOC_Capture RDOC 005716: [03:47:30] vk_device_funcs.cpp( 356) - Log - Enabling VK_EXT_debug_utils RDOC 005716: [03:47:30] vk_replay.cpp(5182) - Log - Created device. RDOC 005716: [03:47:30] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005716: [03:47:30] vk_device_funcs.cpp(1221) - Log - Replay has physical device 0 available: RDOC 005716: [03:47:30] vk_device_funcs.cpp(1224) - Log - - NVIDIA GeForce GT 1030 (ver 551.76 patch 0x0) - 10de:1d01 RDOC 005716: [03:47:30] vk_device_funcs.cpp(1232) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (551.76) - CTS 1.3.7.2 RDOC 005716: [03:47:30] vk_device_funcs.cpp(1401) - Log - Found capture physical device 0: RDOC 005716: [03:47:30] vk_device_funcs.cpp(1404) - Log - - NVIDIA GeForce GT 1030 (ver 551.76 patch 0x0) - 10de:1d01 RDOC 005716: [03:47:30] vk_device_funcs.cpp(1411) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (551.76) - CTS 1.3.7.2 RDOC 005716: [03:47:30] vk_device_funcs.cpp(1415) - Log - Mapping during replay to best-match physical device 0 RDOC 005716: [03:47:30] vk_device_funcs.cpp(1689) - Log - Creating replay device from physical device 0 RDOC 005716: [03:47:30] vk_common.cpp(1091) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 005716: [03:47:30] vk_device_funcs.cpp(1823) - Log - Enabling VK_KHR_driver_properties RDOC 005716: [03:47:30] vk_device_funcs.cpp(1831) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 005716: [03:47:30] vk_device_funcs.cpp(1843) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 005716: [03:47:30] vk_device_funcs.cpp(1854) - Log - Enabling VK_EXT_transform_feedback extension RDOC 005716: [03:47:30] vk_device_funcs.cpp(1871) - Log - Enabling VK_EXT_scalar_block_layout extension RDOC 005716: [03:47:30] vk_device_funcs.cpp(1891) - Log - Enabling VK_KHR_buffer_device_address RDOC 005716: [03:47:30] vk_device_funcs.cpp(1948) - Log - Capture describes queue family 0: RDOC 005716: [03:47:30] vk_device_funcs.cpp(1950) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 005716: [03:47:30] vk_device_funcs.cpp(1955) - Log - 64 timestamp bits (1,1,1) granularity RDOC 005716: [03:47:30] vk_device_funcs.cpp(1965) - Log - (identity match) RDOC 005716: [03:47:30] vk_device_funcs.cpp(2100) - Log - Remapping to queue family 0: RDOC 005716: [03:47:30] vk_device_funcs.cpp(2102) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 005716: [03:47:30] vk_device_funcs.cpp(2107) - Log - 64 timestamp bits (1,1,1) granularity RDOC 005716: [03:47:30] vk_device_funcs.cpp(1948) - Log - Capture describes queue family 1: RDOC 005716: [03:47:30] vk_device_funcs.cpp(1950) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 005716: [03:47:30] vk_device_funcs.cpp(1955) - Log - 64 timestamp bits (1,1,1) granularity RDOC 005716: [03:47:30] vk_device_funcs.cpp(1965) - Log - (identity match) RDOC 005716: [03:47:30] vk_device_funcs.cpp(2100) - Log - Remapping to queue family 1: RDOC 005716: [03:47:30] vk_device_funcs.cpp(2102) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 005716: [03:47:30] vk_device_funcs.cpp(2107) - Log - 64 timestamp bits (1,1,1) granularity RDOC 005716: [03:47:30] vk_device_funcs.cpp(1948) - Log - Capture describes queue family 2: RDOC 005716: [03:47:30] vk_device_funcs.cpp(1950) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 005716: [03:47:30] vk_device_funcs.cpp(1955) - Log - 64 timestamp bits (1,1,1) granularity RDOC 005716: [03:47:30] vk_device_funcs.cpp(1965) - Log - (identity match) RDOC 005716: [03:47:30] vk_device_funcs.cpp(2100) - Log - Remapping to queue family 2: RDOC 005716: [03:47:30] vk_device_funcs.cpp(2102) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 005716: [03:47:30] vk_device_funcs.cpp(2107) - Log - 64 timestamp bits (1,1,1) granularity RDOC 005716: [03:47:30] vk_device_funcs.cpp(1948) - Log - Capture describes queue family 3: RDOC 005716: [03:47:30] vk_device_funcs.cpp(1950) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VK_QUEUE_VIDEO_DECODE_BIT_KHR RDOC 005716: [03:47:30] vk_device_funcs.cpp(1955) - Log - 32 timestamp bits (1,1,1) granularity RDOC 005716: [03:47:30] vk_device_funcs.cpp(1965) - Log - (identity match) RDOC 005716: [03:47:30] vk_device_funcs.cpp(2100) - Log - Remapping to queue family 3: RDOC 005716: [03:47:30] vk_device_funcs.cpp(2102) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VK_QUEUE_VIDEO_DECODE_BIT_KHR RDOC 005716: [03:47:30] vk_device_funcs.cpp(2107) - Log - 32 timestamp bits (1,1,1) granularity RDOC 005716: [03:47:30] vk_device_funcs.cpp(3480) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 005716: [03:47:30] vk_device_funcs.cpp(3480) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 005716: [03:47:30] vk_device_funcs.cpp(3480) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 005716: [03:47:30] vk_device_funcs.cpp(3480) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 005716: [03:47:30] vk_device_funcs.cpp(3480) - Log - Dev Ext 4: VK_KHR_calibrated_timestamps (1) RDOC 005716: [03:47:30] vk_device_funcs.cpp(3480) - Log - Dev Ext 5: VK_KHR_copy_commands2 (1) RDOC 005716: [03:47:30] vk_device_funcs.cpp(3480) - Log - Dev Ext 6: VK_KHR_create_renderpass2 (1) RDOC 005716: [03:47:30] vk_device_funcs.cpp(3480) - Log - Dev Ext 7: VK_KHR_dedicated_allocation (3) RDOC 005716: [03:47:30] vk_device_funcs.cpp(3480) - Log - Dev Ext 8: VK_KHR_depth_stencil_resolve (1) RDOC 005716: [03:47:30] vk_device_funcs.cpp(3480) - Log - Dev Ext 9: VK_KHR_descriptor_update_template (1) RDOC 005716: [03:47:30] vk_device_funcs.cpp(3480) - Log - Dev Ext 10: VK_KHR_device_group (4) RDOC 005716: [03:47:30] vk_device_funcs.cpp(3480) - Log - Dev Ext 11: VK_KHR_draw_indirect_count (1) RDOC 005716: [03:47:30] vk_device_funcs.cpp(3480) - Log - Dev Ext 12: VK_KHR_driver_properties (1) RDOC 005716: [03:47:30] vk_device_funcs.cpp(3480) - Log - Dev Ext 13: VK_KHR_dynamic_rendering (1) RDOC 005716: [03:47:30] vk_device_funcs.cpp(3480) - Log - Dev Ext 14: VK_KHR_dynamic_rendering_local_read (1) RDOC 005716: [03:47:30] vk_device_funcs.cpp(3480) - Log - Dev Ext 15: VK_KHR_external_fence (1) RDOC 005716: [03:47:30] vk_device_funcs.cpp(3480) - Log - Dev Ext 16: VK_KHR_external_fence_win32 (1) RDOC 005716: [03:47:30] vk_device_funcs.cpp(3480) - Log - Dev Ext 17: VK_KHR_external_memory (1) RDOC 005716: [03:47:30] vk_device_funcs.cpp(3480) - Log - Dev Ext 18: VK_KHR_external_memory_win32 (1) RDOC 005716: [03:47:30] vk_device_funcs.cpp(3480) - Log - Dev Ext 19: VK_KHR_external_semaphore (1) RDOC 005716: [03:47:30] vk_device_funcs.cpp(3480) - Log - Dev Ext 20: VK_KHR_external_semaphore_win32 (1) RDOC 005716: [03:47:30] vk_device_funcs.cpp(3480) - Log - Dev Ext 21: VK_KHR_format_feature_flags2 (2) RDOC 005716: [03:47:30] vk_device_funcs.cpp(3480) - Log - Dev Ext 22: VK_KHR_get_memory_requirements2 (1) RDOC 005716: [03:47:30] vk_device_funcs.cpp(3480) - Log - Dev Ext 23: VK_KHR_image_format_list (1) RDOC 005716: [03:47:30] vk_device_funcs.cpp(3480) - Log - Dev Ext 24: VK_KHR_imageless_framebuffer (1) RDOC 005716: [03:47:30] vk_device_funcs.cpp(3480) - Log - Dev Ext 25: VK_KHR_index_type_uint8 (1) RDOC 005716: [03:47:30] vk_device_funcs.cpp(3480) - Log - Dev Ext 26: VK_KHR_line_rasterization (1) RDOC 005716: [03:47:30] vk_device_funcs.cpp(3480) - Log - Dev Ext 27: VK_KHR_load_store_op_none (1) RDOC 005716: [03:47:30] vk_device_funcs.cpp(3480) - Log - Dev Ext 28: VK_KHR_maintenance1 (2) RDOC 005716: [03:47:30] vk_device_funcs.cpp(3480) - Log - Dev Ext 29: VK_KHR_maintenance2 (1) RDOC 005716: [03:47:30] vk_device_funcs.cpp(3480) - Log - Dev Ext 30: VK_KHR_maintenance3 (1) RDOC 005716: [03:47:30] vk_device_funcs.cpp(3480) - Log - Dev Ext 31: VK_KHR_maintenance4 (2) RDOC 005716: [03:47:30] vk_device_funcs.cpp(3480) - Log - Dev Ext 32: VK_KHR_maintenance5 (1) RDOC 005716: [03:47:30] vk_device_funcs.cpp(3480) - Log - Dev Ext 33: VK_KHR_maintenance6 (1) RDOC 005716: [03:47:30] vk_device_funcs.cpp(3480) - Log - Dev Ext 34: VK_KHR_map_memory2 (1) RDOC 005716: [03:47:30] vk_device_funcs.cpp(3480) - Log - Dev Ext 35: VK_KHR_multiview (1) RDOC 005716: [03:47:30] vk_device_funcs.cpp(3480) - Log - Dev Ext 36: VK_KHR_pipeline_executable_properties (1) RDOC 005716: [03:47:30] vk_device_funcs.cpp(3480) - Log - Dev Ext 37: VK_KHR_pipeline_library (1) RDOC 005716: [03:47:30] vk_device_funcs.cpp(3480) - Log - Dev Ext 38: VK_KHR_present_id (1) RDOC 005716: [03:47:30] vk_device_funcs.cpp(3480) - Log - Dev Ext 39: VK_KHR_present_wait (1) RDOC 005716: [03:47:30] vk_device_funcs.cpp(3480) - Log - Dev Ext 40: VK_KHR_push_descriptor (2) RDOC 005716: [03:47:30] vk_device_funcs.cpp(3480) - Log - Dev Ext 41: VK_KHR_relaxed_block_layout (1) RDOC 005716: [03:47:30] vk_device_funcs.cpp(3480) - Log - Dev Ext 42: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 005716: [03:47:30] vk_device_funcs.cpp(3480) - Log - Dev Ext 43: VK_KHR_sampler_ycbcr_conversion (14) RDOC 005716: [03:47:30] vk_device_funcs.cpp(3480) - Log - Dev Ext 44: VK_KHR_separate_depth_stencil_layouts (1) RDOC 005716: [03:47:30] vk_device_funcs.cpp(3480) - Log - Dev Ext 45: VK_KHR_shader_atomic_int64 (1) RDOC 005716: [03:47:30] vk_device_funcs.cpp(3480) - Log - Dev Ext 46: VK_KHR_shader_clock (1) RDOC 005716: [03:47:30] vk_device_funcs.cpp(3480) - Log - Dev Ext 47: VK_KHR_shader_draw_parameters (1) RDOC 005716: [03:47:30] vk_device_funcs.cpp(3480) - Log - Dev Ext 48: VK_KHR_shader_expect_assume (1) RDOC 005716: [03:47:30] vk_device_funcs.cpp(3480) - Log - Dev Ext 49: VK_KHR_shader_float16_int8 (1) RDOC 005716: [03:47:30] vk_device_funcs.cpp(3480) - Log - Dev Ext 50: VK_KHR_shader_float_controls (4) RDOC 005716: [03:47:30] vk_device_funcs.cpp(3480) - Log - Dev Ext 51: VK_KHR_shader_float_controls2 (1) RDOC 005716: [03:47:30] vk_device_funcs.cpp(3480) - Log - Dev Ext 52: VK_KHR_shader_integer_dot_product (1) RDOC 005716: [03:47:30] vk_device_funcs.cpp(3480) - Log - Dev Ext 53: VK_KHR_shader_non_semantic_info (1) RDOC 005716: [03:47:30] vk_device_funcs.cpp(3480) - Log - Dev Ext 54: VK_KHR_shader_quad_control (1) RDOC 005716: [03:47:30] vk_device_funcs.cpp(3480) - Log - Dev Ext 55: VK_KHR_shader_subgroup_extended_types (1) RDOC 005716: [03:47:30] vk_device_funcs.cpp(3480) - Log - Dev Ext 56: VK_KHR_shader_subgroup_rotate (2) RDOC 005716: [03:47:30] vk_device_funcs.cpp(3480) - Log - Dev Ext 57: VK_KHR_shader_terminate_invocation (1) RDOC 005716: [03:47:30] vk_device_funcs.cpp(3480) - Log - Dev Ext 58: VK_KHR_spirv_1_4 (1) RDOC 005716: [03:47:30] vk_device_funcs.cpp(3480) - Log - Dev Ext 59: VK_KHR_storage_buffer_storage_class (1) RDOC 005716: [03:47:30] vk_device_funcs.cpp(3480) - Log - Dev Ext 60: VK_KHR_swapchain (70) RDOC 005716: [03:47:30] vk_device_funcs.cpp(3480) - Log - Dev Ext 61: VK_KHR_swapchain_mutable_format (1) RDOC 005716: [03:47:30] vk_device_funcs.cpp(3480) - Log - Dev Ext 62: VK_KHR_synchronization2 (1) RDOC 005716: [03:47:30] vk_device_funcs.cpp(3480) - Log - Dev Ext 63: VK_KHR_timeline_semaphore (2) RDOC 005716: [03:47:30] vk_device_funcs.cpp(3480) - Log - Dev Ext 64: VK_KHR_uniform_buffer_standard_layout (1) RDOC 005716: [03:47:30] vk_device_funcs.cpp(3480) - Log - Dev Ext 65: VK_KHR_variable_pointers (1) RDOC 005716: [03:47:30] vk_device_funcs.cpp(3480) - Log - Dev Ext 66: VK_KHR_vertex_attribute_divisor (1) RDOC 005716: [03:47:30] vk_device_funcs.cpp(3480) - Log - Dev Ext 67: VK_KHR_video_decode_h264 (9) RDOC 005716: [03:47:30] vk_device_funcs.cpp(3480) - Log - Dev Ext 68: VK_KHR_video_decode_h265 (8) RDOC 005716: [03:47:30] vk_device_funcs.cpp(3480) - Log - Dev Ext 69: VK_KHR_video_decode_queue (8) RDOC 005716: [03:47:30] vk_device_funcs.cpp(3480) - Log - Dev Ext 70: VK_KHR_video_maintenance1 (1) RDOC 005716: [03:47:30] vk_device_funcs.cpp(3480) - Log - Dev Ext 71: VK_KHR_video_queue (8) RDOC 005716: [03:47:30] vk_device_funcs.cpp(3480) - Log - Dev Ext 72: VK_KHR_vulkan_memory_model (3) RDOC 005716: [03:47:30] vk_device_funcs.cpp(3480) - Log - Dev Ext 73: VK_KHR_win32_keyed_mutex (1) RDOC 005716: [03:47:30] vk_device_funcs.cpp(3480) - Log - Dev Ext 74: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 005716: [03:47:30] vk_device_funcs.cpp(3480) - Log - Dev Ext 75: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 005716: [03:47:30] vk_device_funcs.cpp(3480) - Log - Dev Ext 76: VK_EXT_4444_formats (1) RDOC 005716: [03:47:30] vk_device_funcs.cpp(3480) - Log - Dev Ext 77: VK_EXT_attachment_feedback_loop_dynamic_state (1) RDOC 005716: [03:47:30] vk_device_funcs.cpp(3480) - Log - Dev Ext 78: VK_EXT_attachment_feedback_loop_layout (2) RDOC 005716: [03:47:30] vk_device_funcs.cpp(3480) - Log - Dev Ext 79: VK_EXT_blend_operation_advanced (2) RDOC 005716: [03:47:30] vk_device_funcs.cpp(3480) - Log - Dev Ext 80: VK_EXT_border_color_swizzle (1) RDOC 005716: [03:47:30] vk_device_funcs.cpp(3480) - Log - Dev Ext 81: VK_EXT_buffer_device_address (2) RDOC 005716: [03:47:30] vk_device_funcs.cpp(3480) - Log - Dev Ext 82: VK_EXT_calibrated_timestamps (2) RDOC 005716: [03:47:30] vk_device_funcs.cpp(3480) - Log - Dev Ext 83: VK_EXT_color_write_enable (1) RDOC 005716: [03:47:30] vk_device_funcs.cpp(3480) - Log - Dev Ext 84: VK_EXT_conditional_rendering (2) RDOC 005716: [03:47:30] vk_device_funcs.cpp(3480) - Log - Dev Ext 85: VK_EXT_conservative_rasterization (1) RDOC 005716: [03:47:30] vk_device_funcs.cpp(3480) - Log - Dev Ext 86: VK_EXT_custom_border_color (12) RDOC 005716: [03:47:30] vk_device_funcs.cpp(3480) - Log - Dev Ext 87: VK_EXT_depth_bias_control (1) RDOC 005716: [03:47:30] vk_device_funcs.cpp(3480) - Log - Dev Ext 88: VK_EXT_depth_clamp_zero_one (1) RDOC 005716: [03:47:30] vk_device_funcs.cpp(3480) - Log - Dev Ext 89: VK_EXT_depth_clip_control (1) RDOC 005716: [03:47:30] vk_device_funcs.cpp(3480) - Log - Dev Ext 90: VK_EXT_depth_clip_enable (1) RDOC 005716: [03:47:30] vk_device_funcs.cpp(3480) - Log - Dev Ext 91: VK_EXT_depth_range_unrestricted (1) RDOC 005716: [03:47:30] vk_device_funcs.cpp(3480) - Log - Dev Ext 92: VK_EXT_descriptor_buffer (1) RDOC 005716: [03:47:30] vk_device_funcs.cpp(3480) - Log - Dev Ext 93: VK_EXT_descriptor_indexing (2) RDOC 005716: [03:47:30] vk_device_funcs.cpp(3480) - Log - Dev Ext 94: VK_EXT_discard_rectangles (2) RDOC 005716: [03:47:30] vk_device_funcs.cpp(3480) - Log - Dev Ext 95: VK_EXT_dynamic_rendering_unused_attachments (1) RDOC 005716: [03:47:30] vk_device_funcs.cpp(3480) - Log - Dev Ext 96: VK_EXT_extended_dynamic_state (1) RDOC 005716: [03:47:30] vk_device_funcs.cpp(3480) - Log - Dev Ext 97: VK_EXT_extended_dynamic_state2 (1) RDOC 005716: [03:47:30] vk_device_funcs.cpp(3480) - Log - Dev Ext 98: VK_EXT_extended_dynamic_state3 (2) RDOC 005716: [03:47:30] vk_device_funcs.cpp(3480) - Log - Dev Ext 99: VK_EXT_external_memory_host (1) RDOC 005716: [03:47:30] vk_device_funcs.cpp(3480) - Log - Dev Ext 100: VK_EXT_fragment_shader_interlock (1) RDOC 005716: [03:47:30] vk_device_funcs.cpp(3480) - Log - Dev Ext 101: VK_EXT_full_screen_exclusive (4) RDOC 005716: [03:47:30] vk_device_funcs.cpp(3480) - Log - Dev Ext 102: VK_EXT_graphics_pipeline_library (1) RDOC 005716: [03:47:30] vk_device_funcs.cpp(3480) - Log - Dev Ext 103: VK_EXT_hdr_metadata (2) RDOC 005716: [03:47:30] vk_device_funcs.cpp(3480) - Log - Dev Ext 104: VK_EXT_host_image_copy (1) RDOC 005716: [03:47:30] vk_device_funcs.cpp(3480) - Log - Dev Ext 105: VK_EXT_host_query_reset (1) RDOC 005716: [03:47:30] vk_device_funcs.cpp(3480) - Log - Dev Ext 106: VK_EXT_image_2d_view_of_3d (1) RDOC 005716: [03:47:30] vk_device_funcs.cpp(3480) - Log - Dev Ext 107: VK_EXT_image_robustness (1) RDOC 005716: [03:47:30] vk_device_funcs.cpp(3480) - Log - Dev Ext 108: VK_EXT_image_sliced_view_of_3d (1) RDOC 005716: [03:47:30] vk_device_funcs.cpp(3480) - Log - Dev Ext 109: VK_EXT_image_view_min_lod (1) RDOC 005716: [03:47:30] vk_device_funcs.cpp(3480) - Log - Dev Ext 110: VK_EXT_index_type_uint8 (1) RDOC 005716: [03:47:30] vk_device_funcs.cpp(3480) - Log - Dev Ext 111: VK_EXT_inline_uniform_block (1) RDOC 005716: [03:47:30] vk_device_funcs.cpp(3480) - Log - Dev Ext 112: VK_EXT_line_rasterization (1) RDOC 005716: [03:47:30] vk_device_funcs.cpp(3480) - Log - Dev Ext 113: VK_EXT_load_store_op_none (1) RDOC 005716: [03:47:30] vk_device_funcs.cpp(3480) - Log - Dev Ext 114: VK_EXT_memory_budget (1) RDOC 005716: [03:47:30] vk_device_funcs.cpp(3480) - Log - Dev Ext 115: VK_EXT_memory_priority (1) RDOC 005716: [03:47:30] vk_device_funcs.cpp(3480) - Log - Dev Ext 116: VK_EXT_multi_draw (1) RDOC 005716: [03:47:30] vk_device_funcs.cpp(3480) - Log - Dev Ext 117: VK_EXT_nested_command_buffer (1) RDOC 005716: [03:47:30] vk_device_funcs.cpp(3480) - Log - Dev Ext 118: VK_EXT_non_seamless_cube_map (1) RDOC 005716: [03:47:30] vk_device_funcs.cpp(3480) - Log - Dev Ext 119: VK_EXT_pci_bus_info (2) RDOC 005716: [03:47:30] vk_device_funcs.cpp(3480) - Log - Dev Ext 120: VK_EXT_pipeline_creation_cache_control (3) RDOC 005716: [03:47:30] vk_device_funcs.cpp(3480) - Log - Dev Ext 121: VK_EXT_pipeline_creation_feedback (1) RDOC 005716: [03:47:30] vk_device_funcs.cpp(3480) - Log - Dev Ext 122: VK_EXT_pipeline_robustness (1) RDOC 005716: [03:47:30] vk_device_funcs.cpp(3480) - Log - Dev Ext 123: VK_EXT_post_depth_coverage (1) RDOC 005716: [03:47:30] vk_device_funcs.cpp(3480) - Log - Dev Ext 124: VK_EXT_primitive_topology_list_restart (1) RDOC 005716: [03:47:30] vk_device_funcs.cpp(3480) - Log - Dev Ext 125: VK_EXT_primitives_generated_query (1) RDOC 005716: [03:47:30] vk_device_funcs.cpp(3480) - Log - Dev Ext 126: VK_EXT_private_data (1) RDOC 005716: [03:47:30] vk_device_funcs.cpp(3480) - Log - Dev Ext 127: VK_EXT_provoking_vertex (1) RDOC 005716: [03:47:30] vk_device_funcs.cpp(3480) - Log - Dev Ext 128: VK_EXT_queue_family_foreign (1) RDOC 005716: [03:47:30] vk_device_funcs.cpp(3480) - Log - Dev Ext 129: VK_EXT_robustness2 (1) RDOC 005716: [03:47:30] vk_device_funcs.cpp(3480) - Log - Dev Ext 130: VK_EXT_sample_locations (1) RDOC 005716: [03:47:30] vk_device_funcs.cpp(3480) - Log - Dev Ext 131: VK_EXT_sampler_filter_minmax (2) RDOC 005716: [03:47:30] vk_device_funcs.cpp(3480) - Log - Dev Ext 132: VK_EXT_scalar_block_layout (1) RDOC 005716: [03:47:30] vk_device_funcs.cpp(3480) - Log - Dev Ext 133: VK_EXT_separate_stencil_usage (1) RDOC 005716: [03:47:30] vk_device_funcs.cpp(3480) - Log - Dev Ext 134: VK_EXT_shader_atomic_float (1) RDOC 005716: [03:47:30] vk_device_funcs.cpp(3480) - Log - Dev Ext 135: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 005716: [03:47:30] vk_device_funcs.cpp(3480) - Log - Dev Ext 136: VK_EXT_shader_image_atomic_int64 (1) RDOC 005716: [03:47:30] vk_device_funcs.cpp(3480) - Log - Dev Ext 137: VK_EXT_shader_module_identifier (1) RDOC 005716: [03:47:30] vk_device_funcs.cpp(3480) - Log - Dev Ext 138: VK_EXT_shader_object (1) RDOC 005716: [03:47:30] vk_device_funcs.cpp(3480) - Log - Dev Ext 139: VK_EXT_shader_subgroup_ballot (1) RDOC 005716: [03:47:30] vk_device_funcs.cpp(3480) - Log - Dev Ext 140: VK_EXT_shader_subgroup_vote (1) RDOC 005716: [03:47:30] vk_device_funcs.cpp(3480) - Log - Dev Ext 141: VK_EXT_shader_viewport_index_layer (1) RDOC 005716: [03:47:30] vk_device_funcs.cpp(3480) - Log - Dev Ext 142: VK_EXT_subgroup_size_control (2) RDOC 005716: [03:47:30] vk_device_funcs.cpp(3480) - Log - Dev Ext 143: VK_EXT_swapchain_maintenance1 (1) RDOC 005716: [03:47:30] vk_device_funcs.cpp(3480) - Log - Dev Ext 144: VK_EXT_texel_buffer_alignment (1) RDOC 005716: [03:47:30] vk_device_funcs.cpp(3480) - Log - Dev Ext 145: VK_EXT_tooling_info (1) RDOC 005716: [03:47:30] vk_device_funcs.cpp(3480) - Log - Dev Ext 146: VK_EXT_transform_feedback (1) RDOC 005716: [03:47:30] vk_device_funcs.cpp(3480) - Log - Dev Ext 147: VK_EXT_vertex_attribute_divisor (3) RDOC 005716: [03:47:30] vk_device_funcs.cpp(3480) - Log - Dev Ext 148: VK_EXT_vertex_input_dynamic_state (2) RDOC 005716: [03:47:30] vk_device_funcs.cpp(3480) - Log - Dev Ext 149: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 005716: [03:47:30] vk_device_funcs.cpp(3480) - Log - Dev Ext 150: VK_EXT_ycbcr_image_arrays (1) RDOC 005716: [03:47:30] vk_device_funcs.cpp(3480) - Log - Dev Ext 151: VK_NV_clip_space_w_scaling (1) RDOC 005716: [03:47:30] vk_device_funcs.cpp(3480) - Log - Dev Ext 152: VK_NV_copy_memory_indirect (1) RDOC 005716: [03:47:30] vk_device_funcs.cpp(3480) - Log - Dev Ext 153: VK_NV_coverage_reduction_mode (1) RDOC 005716: [03:47:30] vk_device_funcs.cpp(3480) - Log - Dev Ext 154: VK_NV_dedicated_allocation (1) RDOC 005716: [03:47:30] vk_device_funcs.cpp(3480) - Log - Dev Ext 155: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 005716: [03:47:30] vk_device_funcs.cpp(3480) - Log - Dev Ext 156: VK_NV_descriptor_pool_overallocation (1) RDOC 005716: [03:47:30] vk_device_funcs.cpp(3480) - Log - Dev Ext 157: VK_NV_device_diagnostic_checkpoints (2) RDOC 005716: [03:47:30] vk_device_funcs.cpp(3480) - Log - Dev Ext 158: VK_NV_device_diagnostics_config (2) RDOC 005716: [03:47:30] vk_device_funcs.cpp(3480) - Log - Dev Ext 159: VK_NV_device_generated_commands (3) RDOC 005716: [03:47:30] vk_device_funcs.cpp(3480) - Log - Dev Ext 160: VK_NV_device_generated_commands_compute (2) RDOC 005716: [03:47:30] vk_device_funcs.cpp(3480) - Log - Dev Ext 161: VK_NV_external_memory (1) RDOC 005716: [03:47:30] vk_device_funcs.cpp(3480) - Log - Dev Ext 162: VK_NV_external_memory_win32 (1) RDOC 005716: [03:47:30] vk_device_funcs.cpp(3480) - Log - Dev Ext 163: VK_NV_fill_rectangle (1) RDOC 005716: [03:47:30] vk_device_funcs.cpp(3480) - Log - Dev Ext 164: VK_NV_fragment_coverage_to_color (1) RDOC 005716: [03:47:30] vk_device_funcs.cpp(3480) - Log - Dev Ext 165: VK_NV_framebuffer_mixed_samples (1) RDOC 005716: [03:47:30] vk_device_funcs.cpp(3480) - Log - Dev Ext 166: VK_NV_geometry_shader_passthrough (1) RDOC 005716: [03:47:30] vk_device_funcs.cpp(3480) - Log - Dev Ext 167: VK_NV_inherited_viewport_scissor (1) RDOC 005716: [03:47:30] vk_device_funcs.cpp(3480) - Log - Dev Ext 168: VK_NV_linear_color_attachment (1) RDOC 005716: [03:47:30] vk_device_funcs.cpp(3480) - Log - Dev Ext 169: VK_NV_low_latency (1) RDOC 005716: [03:47:30] vk_device_funcs.cpp(3480) - Log - Dev Ext 170: VK_NV_low_latency2 (2) RDOC 005716: [03:47:30] vk_device_funcs.cpp(3480) - Log - Dev Ext 171: VK_NV_memory_decompression (1) RDOC 005716: [03:47:30] vk_device_funcs.cpp(3480) - Log - Dev Ext 172: VK_NV_sample_mask_override_coverage (1) RDOC 005716: [03:47:30] vk_device_funcs.cpp(3480) - Log - Dev Ext 173: VK_NV_shader_sm_builtins (1) RDOC 005716: [03:47:30] vk_device_funcs.cpp(3480) - Log - Dev Ext 174: VK_NV_shader_subgroup_partitioned (1) RDOC 005716: [03:47:30] vk_device_funcs.cpp(3480) - Log - Dev Ext 175: VK_NV_viewport_array2 (1) RDOC 005716: [03:47:30] vk_device_funcs.cpp(3480) - Log - Dev Ext 176: VK_NV_viewport_swizzle (1) RDOC 005716: [03:47:30] vk_device_funcs.cpp(3480) - Log - Dev Ext 177: VK_NV_win32_keyed_mutex (2) RDOC 005716: [03:47:30] vk_device_funcs.cpp(3480) - Log - Dev Ext 178: VK_NVX_multiview_per_view_attributes (1) RDOC 005716: [03:47:30] vk_device_funcs.cpp(3480) - Log - Dev Ext 179: VK_AMD_buffer_marker (1) RDOC 005716: [03:47:30] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005716: [03:47:30] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005716: [03:47:30] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005716: [03:47:30] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005716: [03:47:30] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005716: [03:47:30] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005716: [03:47:30] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005716: [03:47:30] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 005716: [03:47:30] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 005716: [03:47:30] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 005716: [03:47:30] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 005716: [03:47:30] vk_debug.cpp(3318) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 005716: [03:47:30] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 005716: [03:47:30] vk_debug.cpp(3330) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 005716: [03:47:30] vk_core.cpp(2946) - Log - Timer chunk initialisation - 71.527 ms RDOC 005716: [03:47:30] replay_controller.cpp(1934) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:751 Log: Running Vulkan test on NVIDIA GeForce GT 1030 (version 1.3)
RDOC 005520: [03:47:30] core.cpp( 501) - Log - RenderDoc v1.33 Windows 64-bit Release (45db4fef3393ed05c306b8929cbaa0dae4bc9298) loaded in replay application RDOC 005520: [03:47:30] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 005520: [03:47:30] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 005520: [03:47:30] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 005520: [03:47:30] win32_process.cpp( 610) - Log - Injecting renderdoc into process 8588 RDOC 008588: [03:47:30] core.cpp( 501) - Log - RenderDoc v1.33 Windows 64-bit Release (45db4fef3393ed05c306b8929cbaa0dae4bc9298) capturing application RDOC 008588: [03:47:30] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 008588: [03:47:30] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 008588: [03:47:30] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 008588: [03:47:30] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 008588: [03:47:30] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 008588: [03:47:30] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 008588: [03:47:30] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 008588: [03:47:30] d3d12_hooks.cpp( 491) - Log - Registering D3D12 hooks RDOC 008588: [03:47:30] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 008588: [03:47:30] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 008588: [03:47:30] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 008588: [03:47:30] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 008588: [03:47:30] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 005520: [03:47:30] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [8588] RDOC 008588: [03:47:31] core.cpp(2011) - Log - Adding Vulkan device frame capturer for 0x00000270094686E0 RDOC 008588: [03:47:31] vk_device_funcs.cpp( 939) - Log - Initialised capture layer in Vulkan instance. RDOC 008588: [03:47:31] vk_device_funcs.cpp(1514) - Log - physical device 0: NVIDIA GeForce GT 1030 (ver 551.76 patch 0x0) - 10de:1d01 RDOC 008588: [03:47:31] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 008588: [03:47:31] vk_device_funcs.cpp(4389) - Log - Created capture device from physical device 0 RDOC 008588: [03:47:31] vk_common.cpp(1091) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 008588: [03:47:31] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008588: [03:47:31] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008588: [03:47:31] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008588: [03:47:31] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008588: [03:47:31] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008588: [03:47:31] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008588: [03:47:31] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008588: [03:47:31] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 008588: [03:47:31] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 008588: [03:47:31] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 008588: [03:47:31] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 008588: [03:47:31] vk_core.cpp(2132) - Log - Starting capture RDOC 008588: [03:47:31] vk_core.cpp(2136) - Log - Creating desired queue as none was obtained by the application RDOC 008588: [03:47:31] resource_manager.h(1469) - Log - Preparing up to 8 potentially dirty resources RDOC 008588: [03:47:31] resource_manager.h(1526) - Log - Prepared 0 dirty resources, postponed 0, skipped 0 RDOC 008588: [03:47:31] vk_core.cpp(4189) - Log - RegisterSurface() window 000000000053030C RDOC 008588: [03:47:31] core.cpp(2047) - Log - Adding Vulkan frame capturer for 0x00000270094686E0 / 0x000000000053030C RDOC 008588: [03:47:31] vk_core.cpp(2275) - Log - Finished capture, Frame 0 RDOC 008588: [03:47:31] resource_manager.h(1538) - Log - Checking 0 resources with initial contents against 19 referenced resources RDOC 008588: [03:47:31] resource_manager.h(1642) - Log - Serialised 0 resources, skipped 0 unreferenced RDOC 005520: [03:47:31] target_control.cpp( 890) - Log - Used API: Vulkan (Presenting & supported) RDOC 008588: [03:47:32] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 7026496 bytes to 35102 (0.50 %) RDOC 008588: [03:47:32] vk_core.cpp(2690) - Log - Captured Vulkan frame with 6.700989 MB capture section in 0.680126 seconds RDOC 008588: [03:47:32] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 008588: [03:47:32] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Frame0\capture_frame0.rdc RDOC 008588: [03:47:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Frame0\capture_frame0.rdc RDOC 005520: [03:47:32] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 0) (44852 bytes) (time 1716950852) 5116 byte thumbnail RDOC 005520: [03:47:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Frame0\capture_frame0.rdc RDOC 005520: [03:47:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005520: [03:47:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005520: [03:47:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005520: [03:47:33] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 005520: [03:47:33] vk_device_funcs.cpp( 300) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 005520: [03:47:33] vk_device_funcs.cpp( 300) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 005520: [03:47:33] vk_device_funcs.cpp( 300) - Log - Inst Ext 2: VK_EXT_surface_maintenance1 RDOC 005520: [03:47:33] vk_device_funcs.cpp( 300) - Log - Inst Ext 3: VK_EXT_swapchain_colorspace RDOC 005520: [03:47:33] vk_device_funcs.cpp( 300) - Log - Inst Ext 4: VK_KHR_device_group_creation RDOC 005520: [03:47:33] vk_device_funcs.cpp( 300) - Log - Inst Ext 5: VK_KHR_external_fence_capabilities RDOC 005520: [03:47:33] vk_device_funcs.cpp( 300) - Log - Inst Ext 6: VK_KHR_external_memory_capabilities RDOC 005520: [03:47:33] vk_device_funcs.cpp( 300) - Log - Inst Ext 7: VK_KHR_external_semaphore_capabilities RDOC 005520: [03:47:33] vk_device_funcs.cpp( 300) - Log - Inst Ext 8: VK_KHR_get_physical_device_properties2 RDOC 005520: [03:47:33] vk_device_funcs.cpp( 300) - Log - Inst Ext 9: VK_KHR_get_surface_capabilities2 RDOC 005520: [03:47:33] vk_device_funcs.cpp( 300) - Log - Inst Ext 10: VK_KHR_portability_enumeration RDOC 005520: [03:47:33] vk_device_funcs.cpp( 300) - Log - Inst Ext 11: VK_KHR_surface RDOC 005520: [03:47:33] vk_device_funcs.cpp( 300) - Log - Inst Ext 12: VK_KHR_surface_protected_capabilities RDOC 005520: [03:47:33] vk_device_funcs.cpp( 300) - Log - Inst Ext 13: VK_KHR_win32_surface RDOC 005520: [03:47:33] vk_device_funcs.cpp( 300) - Log - Inst Ext 14: VK_LUNARG_direct_driver_loading RDOC 005520: [03:47:33] vk_device_funcs.cpp( 300) - Log - Inst Ext 15: VK_NV_external_memory_capabilities RDOC 005520: [03:47:33] vk_device_funcs.cpp( 307) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 005520: [03:47:33] vk_device_funcs.cpp( 307) - Log - Inst Layer 1: VK_LAYER_KHRONOS_shader_object RDOC 005520: [03:47:33] vk_device_funcs.cpp( 307) - Log - Inst Layer 2: VK_LAYER_KHRONOS_synchronization2 RDOC 005520: [03:47:33] vk_device_funcs.cpp( 307) - Log - Inst Layer 3: VK_LAYER_KHRONOS_validation RDOC 005520: [03:47:33] vk_device_funcs.cpp( 307) - Log - Inst Layer 4: VK_LAYER_LUNARG_api_dump RDOC 005520: [03:47:33] vk_device_funcs.cpp( 307) - Log - Inst Layer 5: VK_LAYER_LUNARG_gfxreconstruct RDOC 005520: [03:47:33] vk_device_funcs.cpp( 307) - Log - Inst Layer 6: VK_LAYER_LUNARG_monitor RDOC 005520: [03:47:33] vk_device_funcs.cpp( 307) - Log - Inst Layer 7: VK_LAYER_LUNARG_screenshot RDOC 005520: [03:47:33] vk_device_funcs.cpp( 307) - Log - Inst Layer 8: VK_LAYER_NV_optimus RDOC 005520: [03:47:33] vk_device_funcs.cpp( 307) - Log - Inst Layer 9: VK_LAYER_RENDERDOC_Capture RDOC 005520: [03:47:33] vk_device_funcs.cpp( 356) - Log - Enabling VK_EXT_debug_utils RDOC 005520: [03:47:33] vk_replay.cpp(5182) - Log - Created device. RDOC 005520: [03:47:33] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005520: [03:47:33] vk_device_funcs.cpp(1221) - Log - Replay has physical device 0 available: RDOC 005520: [03:47:33] vk_device_funcs.cpp(1224) - Log - - NVIDIA GeForce GT 1030 (ver 551.76 patch 0x0) - 10de:1d01 RDOC 005520: [03:47:33] vk_device_funcs.cpp(1232) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (551.76) - CTS 1.3.7.2 RDOC 005520: [03:47:33] vk_device_funcs.cpp(1401) - Log - Found capture physical device 0: RDOC 005520: [03:47:33] vk_device_funcs.cpp(1404) - Log - - NVIDIA GeForce GT 1030 (ver 551.76 patch 0x0) - 10de:1d01 RDOC 005520: [03:47:33] vk_device_funcs.cpp(1411) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (551.76) - CTS 1.3.7.2 RDOC 005520: [03:47:33] vk_device_funcs.cpp(1415) - Log - Mapping during replay to best-match physical device 0 RDOC 005520: [03:47:33] vk_device_funcs.cpp(1689) - Log - Creating replay device from physical device 0 RDOC 005520: [03:47:33] vk_common.cpp(1091) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 005520: [03:47:33] vk_device_funcs.cpp(1823) - Log - Enabling VK_KHR_driver_properties RDOC 005520: [03:47:33] vk_device_funcs.cpp(1831) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 005520: [03:47:33] vk_device_funcs.cpp(1843) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 005520: [03:47:33] vk_device_funcs.cpp(1854) - Log - Enabling VK_EXT_transform_feedback extension RDOC 005520: [03:47:33] vk_device_funcs.cpp(1871) - Log - Enabling VK_EXT_scalar_block_layout extension RDOC 005520: [03:47:33] vk_device_funcs.cpp(1891) - Log - Enabling VK_KHR_buffer_device_address RDOC 005520: [03:47:33] vk_device_funcs.cpp(1948) - Log - Capture describes queue family 0: RDOC 005520: [03:47:33] vk_device_funcs.cpp(1950) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 005520: [03:47:33] vk_device_funcs.cpp(1955) - Log - 64 timestamp bits (1,1,1) granularity RDOC 005520: [03:47:33] vk_device_funcs.cpp(1965) - Log - (identity match) RDOC 005520: [03:47:33] vk_device_funcs.cpp(2100) - Log - Remapping to queue family 0: RDOC 005520: [03:47:33] vk_device_funcs.cpp(2102) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 005520: [03:47:33] vk_device_funcs.cpp(2107) - Log - 64 timestamp bits (1,1,1) granularity RDOC 005520: [03:47:33] vk_device_funcs.cpp(1948) - Log - Capture describes queue family 1: RDOC 005520: [03:47:33] vk_device_funcs.cpp(1950) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 005520: [03:47:33] vk_device_funcs.cpp(1955) - Log - 64 timestamp bits (1,1,1) granularity RDOC 005520: [03:47:33] vk_device_funcs.cpp(1965) - Log - (identity match) RDOC 005520: [03:47:33] vk_device_funcs.cpp(2100) - Log - Remapping to queue family 1: RDOC 005520: [03:47:33] vk_device_funcs.cpp(2102) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 005520: [03:47:33] vk_device_funcs.cpp(2107) - Log - 64 timestamp bits (1,1,1) granularity RDOC 005520: [03:47:33] vk_device_funcs.cpp(1948) - Log - Capture describes queue family 2: RDOC 005520: [03:47:33] vk_device_funcs.cpp(1950) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 005520: [03:47:33] vk_device_funcs.cpp(1955) - Log - 64 timestamp bits (1,1,1) granularity RDOC 005520: [03:47:33] vk_device_funcs.cpp(1965) - Log - (identity match) RDOC 005520: [03:47:33] vk_device_funcs.cpp(2100) - Log - Remapping to queue family 2: RDOC 005520: [03:47:33] vk_device_funcs.cpp(2102) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 005520: [03:47:33] vk_device_funcs.cpp(2107) - Log - 64 timestamp bits (1,1,1) granularity RDOC 005520: [03:47:33] vk_device_funcs.cpp(1948) - Log - Capture describes queue family 3: RDOC 005520: [03:47:33] vk_device_funcs.cpp(1950) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VK_QUEUE_VIDEO_DECODE_BIT_KHR RDOC 005520: [03:47:33] vk_device_funcs.cpp(1955) - Log - 32 timestamp bits (1,1,1) granularity RDOC 005520: [03:47:33] vk_device_funcs.cpp(1965) - Log - (identity match) RDOC 005520: [03:47:33] vk_device_funcs.cpp(2100) - Log - Remapping to queue family 3: RDOC 005520: [03:47:33] vk_device_funcs.cpp(2102) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VK_QUEUE_VIDEO_DECODE_BIT_KHR RDOC 005520: [03:47:33] vk_device_funcs.cpp(2107) - Log - 32 timestamp bits (1,1,1) granularity RDOC 005520: [03:47:33] vk_device_funcs.cpp(3480) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 005520: [03:47:33] vk_device_funcs.cpp(3480) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 005520: [03:47:33] vk_device_funcs.cpp(3480) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 005520: [03:47:33] vk_device_funcs.cpp(3480) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 005520: [03:47:33] vk_device_funcs.cpp(3480) - Log - Dev Ext 4: VK_KHR_calibrated_timestamps (1) RDOC 005520: [03:47:33] vk_device_funcs.cpp(3480) - Log - Dev Ext 5: VK_KHR_copy_commands2 (1) RDOC 005520: [03:47:33] vk_device_funcs.cpp(3480) - Log - Dev Ext 6: VK_KHR_create_renderpass2 (1) RDOC 005520: [03:47:33] vk_device_funcs.cpp(3480) - Log - Dev Ext 7: VK_KHR_dedicated_allocation (3) RDOC 005520: [03:47:33] vk_device_funcs.cpp(3480) - Log - Dev Ext 8: VK_KHR_depth_stencil_resolve (1) RDOC 005520: [03:47:33] vk_device_funcs.cpp(3480) - Log - Dev Ext 9: VK_KHR_descriptor_update_template (1) RDOC 005520: [03:47:33] vk_device_funcs.cpp(3480) - Log - Dev Ext 10: VK_KHR_device_group (4) RDOC 005520: [03:47:33] vk_device_funcs.cpp(3480) - Log - Dev Ext 11: VK_KHR_draw_indirect_count (1) RDOC 005520: [03:47:33] vk_device_funcs.cpp(3480) - Log - Dev Ext 12: VK_KHR_driver_properties (1) RDOC 005520: [03:47:33] vk_device_funcs.cpp(3480) - Log - Dev Ext 13: VK_KHR_dynamic_rendering (1) RDOC 005520: [03:47:33] vk_device_funcs.cpp(3480) - Log - Dev Ext 14: VK_KHR_dynamic_rendering_local_read (1) RDOC 005520: [03:47:33] vk_device_funcs.cpp(3480) - Log - Dev Ext 15: VK_KHR_external_fence (1) RDOC 005520: [03:47:33] vk_device_funcs.cpp(3480) - Log - Dev Ext 16: VK_KHR_external_fence_win32 (1) RDOC 005520: [03:47:33] vk_device_funcs.cpp(3480) - Log - Dev Ext 17: VK_KHR_external_memory (1) RDOC 005520: [03:47:33] vk_device_funcs.cpp(3480) - Log - Dev Ext 18: VK_KHR_external_memory_win32 (1) RDOC 005520: [03:47:33] vk_device_funcs.cpp(3480) - Log - Dev Ext 19: VK_KHR_external_semaphore (1) RDOC 005520: [03:47:33] vk_device_funcs.cpp(3480) - Log - Dev Ext 20: VK_KHR_external_semaphore_win32 (1) RDOC 005520: [03:47:33] vk_device_funcs.cpp(3480) - Log - Dev Ext 21: VK_KHR_format_feature_flags2 (2) RDOC 005520: [03:47:33] vk_device_funcs.cpp(3480) - Log - Dev Ext 22: VK_KHR_get_memory_requirements2 (1) RDOC 005520: [03:47:33] vk_device_funcs.cpp(3480) - Log - Dev Ext 23: VK_KHR_image_format_list (1) RDOC 005520: [03:47:33] vk_device_funcs.cpp(3480) - Log - Dev Ext 24: VK_KHR_imageless_framebuffer (1) RDOC 005520: [03:47:33] vk_device_funcs.cpp(3480) - Log - Dev Ext 25: VK_KHR_index_type_uint8 (1) RDOC 005520: [03:47:33] vk_device_funcs.cpp(3480) - Log - Dev Ext 26: VK_KHR_line_rasterization (1) RDOC 005520: [03:47:33] vk_device_funcs.cpp(3480) - Log - Dev Ext 27: VK_KHR_load_store_op_none (1) RDOC 005520: [03:47:33] vk_device_funcs.cpp(3480) - Log - Dev Ext 28: VK_KHR_maintenance1 (2) RDOC 005520: [03:47:33] vk_device_funcs.cpp(3480) - Log - Dev Ext 29: VK_KHR_maintenance2 (1) RDOC 005520: [03:47:33] vk_device_funcs.cpp(3480) - Log - Dev Ext 30: VK_KHR_maintenance3 (1) RDOC 005520: [03:47:33] vk_device_funcs.cpp(3480) - Log - Dev Ext 31: VK_KHR_maintenance4 (2) RDOC 005520: [03:47:33] vk_device_funcs.cpp(3480) - Log - Dev Ext 32: VK_KHR_maintenance5 (1) RDOC 005520: [03:47:33] vk_device_funcs.cpp(3480) - Log - Dev Ext 33: VK_KHR_maintenance6 (1) RDOC 005520: [03:47:33] vk_device_funcs.cpp(3480) - Log - Dev Ext 34: VK_KHR_map_memory2 (1) RDOC 005520: [03:47:33] vk_device_funcs.cpp(3480) - Log - Dev Ext 35: VK_KHR_multiview (1) RDOC 005520: [03:47:33] vk_device_funcs.cpp(3480) - Log - Dev Ext 36: VK_KHR_pipeline_executable_properties (1) RDOC 005520: [03:47:33] vk_device_funcs.cpp(3480) - Log - Dev Ext 37: VK_KHR_pipeline_library (1) RDOC 005520: [03:47:33] vk_device_funcs.cpp(3480) - Log - Dev Ext 38: VK_KHR_present_id (1) RDOC 005520: [03:47:33] vk_device_funcs.cpp(3480) - Log - Dev Ext 39: VK_KHR_present_wait (1) RDOC 005520: [03:47:33] vk_device_funcs.cpp(3480) - Log - Dev Ext 40: VK_KHR_push_descriptor (2) RDOC 005520: [03:47:33] vk_device_funcs.cpp(3480) - Log - Dev Ext 41: VK_KHR_relaxed_block_layout (1) RDOC 005520: [03:47:33] vk_device_funcs.cpp(3480) - Log - Dev Ext 42: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 005520: [03:47:33] vk_device_funcs.cpp(3480) - Log - Dev Ext 43: VK_KHR_sampler_ycbcr_conversion (14) RDOC 005520: [03:47:33] vk_device_funcs.cpp(3480) - Log - Dev Ext 44: VK_KHR_separate_depth_stencil_layouts (1) RDOC 005520: [03:47:33] vk_device_funcs.cpp(3480) - Log - Dev Ext 45: VK_KHR_shader_atomic_int64 (1) RDOC 005520: [03:47:33] vk_device_funcs.cpp(3480) - Log - Dev Ext 46: VK_KHR_shader_clock (1) RDOC 005520: [03:47:33] vk_device_funcs.cpp(3480) - Log - Dev Ext 47: VK_KHR_shader_draw_parameters (1) RDOC 005520: [03:47:33] vk_device_funcs.cpp(3480) - Log - Dev Ext 48: VK_KHR_shader_expect_assume (1) RDOC 005520: [03:47:33] vk_device_funcs.cpp(3480) - Log - Dev Ext 49: VK_KHR_shader_float16_int8 (1) RDOC 005520: [03:47:33] vk_device_funcs.cpp(3480) - Log - Dev Ext 50: VK_KHR_shader_float_controls (4) RDOC 005520: [03:47:33] vk_device_funcs.cpp(3480) - Log - Dev Ext 51: VK_KHR_shader_float_controls2 (1) RDOC 005520: [03:47:33] vk_device_funcs.cpp(3480) - Log - Dev Ext 52: VK_KHR_shader_integer_dot_product (1) RDOC 005520: [03:47:33] vk_device_funcs.cpp(3480) - Log - Dev Ext 53: VK_KHR_shader_non_semantic_info (1) RDOC 005520: [03:47:33] vk_device_funcs.cpp(3480) - Log - Dev Ext 54: VK_KHR_shader_quad_control (1) RDOC 005520: [03:47:33] vk_device_funcs.cpp(3480) - Log - Dev Ext 55: VK_KHR_shader_subgroup_extended_types (1) RDOC 005520: [03:47:33] vk_device_funcs.cpp(3480) - Log - Dev Ext 56: VK_KHR_shader_subgroup_rotate (2) RDOC 005520: [03:47:33] vk_device_funcs.cpp(3480) - Log - Dev Ext 57: VK_KHR_shader_terminate_invocation (1) RDOC 005520: [03:47:33] vk_device_funcs.cpp(3480) - Log - Dev Ext 58: VK_KHR_spirv_1_4 (1) RDOC 005520: [03:47:33] vk_device_funcs.cpp(3480) - Log - Dev Ext 59: VK_KHR_storage_buffer_storage_class (1) RDOC 005520: [03:47:33] vk_device_funcs.cpp(3480) - Log - Dev Ext 60: VK_KHR_swapchain (70) RDOC 005520: [03:47:33] vk_device_funcs.cpp(3480) - Log - Dev Ext 61: VK_KHR_swapchain_mutable_format (1) RDOC 005520: [03:47:33] vk_device_funcs.cpp(3480) - Log - Dev Ext 62: VK_KHR_synchronization2 (1) RDOC 005520: [03:47:33] vk_device_funcs.cpp(3480) - Log - Dev Ext 63: VK_KHR_timeline_semaphore (2) RDOC 005520: [03:47:33] vk_device_funcs.cpp(3480) - Log - Dev Ext 64: VK_KHR_uniform_buffer_standard_layout (1) RDOC 005520: [03:47:33] vk_device_funcs.cpp(3480) - Log - Dev Ext 65: VK_KHR_variable_pointers (1) RDOC 005520: [03:47:33] vk_device_funcs.cpp(3480) - Log - Dev Ext 66: VK_KHR_vertex_attribute_divisor (1) RDOC 005520: [03:47:33] vk_device_funcs.cpp(3480) - Log - Dev Ext 67: VK_KHR_video_decode_h264 (9) RDOC 005520: [03:47:33] vk_device_funcs.cpp(3480) - Log - Dev Ext 68: VK_KHR_video_decode_h265 (8) RDOC 005520: [03:47:33] vk_device_funcs.cpp(3480) - Log - Dev Ext 69: VK_KHR_video_decode_queue (8) RDOC 005520: [03:47:33] vk_device_funcs.cpp(3480) - Log - Dev Ext 70: VK_KHR_video_maintenance1 (1) RDOC 005520: [03:47:33] vk_device_funcs.cpp(3480) - Log - Dev Ext 71: VK_KHR_video_queue (8) RDOC 005520: [03:47:33] vk_device_funcs.cpp(3480) - Log - Dev Ext 72: VK_KHR_vulkan_memory_model (3) RDOC 005520: [03:47:33] vk_device_funcs.cpp(3480) - Log - Dev Ext 73: VK_KHR_win32_keyed_mutex (1) RDOC 005520: [03:47:33] vk_device_funcs.cpp(3480) - Log - Dev Ext 74: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 005520: [03:47:33] vk_device_funcs.cpp(3480) - Log - Dev Ext 75: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 005520: [03:47:33] vk_device_funcs.cpp(3480) - Log - Dev Ext 76: VK_EXT_4444_formats (1) RDOC 005520: [03:47:33] vk_device_funcs.cpp(3480) - Log - Dev Ext 77: VK_EXT_attachment_feedback_loop_dynamic_state (1) RDOC 005520: [03:47:33] vk_device_funcs.cpp(3480) - Log - Dev Ext 78: VK_EXT_attachment_feedback_loop_layout (2) RDOC 005520: [03:47:33] vk_device_funcs.cpp(3480) - Log - Dev Ext 79: VK_EXT_blend_operation_advanced (2) RDOC 005520: [03:47:33] vk_device_funcs.cpp(3480) - Log - Dev Ext 80: VK_EXT_border_color_swizzle (1) RDOC 005520: [03:47:33] vk_device_funcs.cpp(3480) - Log - Dev Ext 81: VK_EXT_buffer_device_address (2) RDOC 005520: [03:47:33] vk_device_funcs.cpp(3480) - Log - Dev Ext 82: VK_EXT_calibrated_timestamps (2) RDOC 005520: [03:47:33] vk_device_funcs.cpp(3480) - Log - Dev Ext 83: VK_EXT_color_write_enable (1) RDOC 005520: [03:47:33] vk_device_funcs.cpp(3480) - Log - Dev Ext 84: VK_EXT_conditional_rendering (2) RDOC 005520: [03:47:33] vk_device_funcs.cpp(3480) - Log - Dev Ext 85: VK_EXT_conservative_rasterization (1) RDOC 005520: [03:47:33] vk_device_funcs.cpp(3480) - Log - Dev Ext 86: VK_EXT_custom_border_color (12) RDOC 005520: [03:47:33] vk_device_funcs.cpp(3480) - Log - Dev Ext 87: VK_EXT_depth_bias_control (1) RDOC 005520: [03:47:33] vk_device_funcs.cpp(3480) - Log - Dev Ext 88: VK_EXT_depth_clamp_zero_one (1) RDOC 005520: [03:47:33] vk_device_funcs.cpp(3480) - Log - Dev Ext 89: VK_EXT_depth_clip_control (1) RDOC 005520: [03:47:33] vk_device_funcs.cpp(3480) - Log - Dev Ext 90: VK_EXT_depth_clip_enable (1) RDOC 005520: [03:47:33] vk_device_funcs.cpp(3480) - Log - Dev Ext 91: VK_EXT_depth_range_unrestricted (1) RDOC 005520: [03:47:33] vk_device_funcs.cpp(3480) - Log - Dev Ext 92: VK_EXT_descriptor_buffer (1) RDOC 005520: [03:47:33] vk_device_funcs.cpp(3480) - Log - Dev Ext 93: VK_EXT_descriptor_indexing (2) RDOC 005520: [03:47:33] vk_device_funcs.cpp(3480) - Log - Dev Ext 94: VK_EXT_discard_rectangles (2) RDOC 005520: [03:47:33] vk_device_funcs.cpp(3480) - Log - Dev Ext 95: VK_EXT_dynamic_rendering_unused_attachments (1) RDOC 005520: [03:47:33] vk_device_funcs.cpp(3480) - Log - Dev Ext 96: VK_EXT_extended_dynamic_state (1) RDOC 005520: [03:47:33] vk_device_funcs.cpp(3480) - Log - Dev Ext 97: VK_EXT_extended_dynamic_state2 (1) RDOC 005520: [03:47:33] vk_device_funcs.cpp(3480) - Log - Dev Ext 98: VK_EXT_extended_dynamic_state3 (2) RDOC 005520: [03:47:33] vk_device_funcs.cpp(3480) - Log - Dev Ext 99: VK_EXT_external_memory_host (1) RDOC 005520: [03:47:33] vk_device_funcs.cpp(3480) - Log - Dev Ext 100: VK_EXT_fragment_shader_interlock (1) RDOC 005520: [03:47:33] vk_device_funcs.cpp(3480) - Log - Dev Ext 101: VK_EXT_full_screen_exclusive (4) RDOC 005520: [03:47:33] vk_device_funcs.cpp(3480) - Log - Dev Ext 102: VK_EXT_graphics_pipeline_library (1) RDOC 005520: [03:47:33] vk_device_funcs.cpp(3480) - Log - Dev Ext 103: VK_EXT_hdr_metadata (2) RDOC 005520: [03:47:33] vk_device_funcs.cpp(3480) - Log - Dev Ext 104: VK_EXT_host_image_copy (1) RDOC 005520: [03:47:33] vk_device_funcs.cpp(3480) - Log - Dev Ext 105: VK_EXT_host_query_reset (1) RDOC 005520: [03:47:33] vk_device_funcs.cpp(3480) - Log - Dev Ext 106: VK_EXT_image_2d_view_of_3d (1) RDOC 005520: [03:47:33] vk_device_funcs.cpp(3480) - Log - Dev Ext 107: VK_EXT_image_robustness (1) RDOC 005520: [03:47:33] vk_device_funcs.cpp(3480) - Log - Dev Ext 108: VK_EXT_image_sliced_view_of_3d (1) RDOC 005520: [03:47:33] vk_device_funcs.cpp(3480) - Log - Dev Ext 109: VK_EXT_image_view_min_lod (1) RDOC 005520: [03:47:33] vk_device_funcs.cpp(3480) - Log - Dev Ext 110: VK_EXT_index_type_uint8 (1) RDOC 005520: [03:47:33] vk_device_funcs.cpp(3480) - Log - Dev Ext 111: VK_EXT_inline_uniform_block (1) RDOC 005520: [03:47:33] vk_device_funcs.cpp(3480) - Log - Dev Ext 112: VK_EXT_line_rasterization (1) RDOC 005520: [03:47:33] vk_device_funcs.cpp(3480) - Log - Dev Ext 113: VK_EXT_load_store_op_none (1) RDOC 005520: [03:47:33] vk_device_funcs.cpp(3480) - Log - Dev Ext 114: VK_EXT_memory_budget (1) RDOC 005520: [03:47:33] vk_device_funcs.cpp(3480) - Log - Dev Ext 115: VK_EXT_memory_priority (1) RDOC 005520: [03:47:33] vk_device_funcs.cpp(3480) - Log - Dev Ext 116: VK_EXT_multi_draw (1) RDOC 005520: [03:47:33] vk_device_funcs.cpp(3480) - Log - Dev Ext 117: VK_EXT_nested_command_buffer (1) RDOC 005520: [03:47:33] vk_device_funcs.cpp(3480) - Log - Dev Ext 118: VK_EXT_non_seamless_cube_map (1) RDOC 005520: [03:47:33] vk_device_funcs.cpp(3480) - Log - Dev Ext 119: VK_EXT_pci_bus_info (2) RDOC 005520: [03:47:33] vk_device_funcs.cpp(3480) - Log - Dev Ext 120: VK_EXT_pipeline_creation_cache_control (3) RDOC 005520: [03:47:33] vk_device_funcs.cpp(3480) - Log - Dev Ext 121: VK_EXT_pipeline_creation_feedback (1) RDOC 005520: [03:47:33] vk_device_funcs.cpp(3480) - Log - Dev Ext 122: VK_EXT_pipeline_robustness (1) RDOC 005520: [03:47:33] vk_device_funcs.cpp(3480) - Log - Dev Ext 123: VK_EXT_post_depth_coverage (1) RDOC 005520: [03:47:33] vk_device_funcs.cpp(3480) - Log - Dev Ext 124: VK_EXT_primitive_topology_list_restart (1) RDOC 005520: [03:47:33] vk_device_funcs.cpp(3480) - Log - Dev Ext 125: VK_EXT_primitives_generated_query (1) RDOC 005520: [03:47:33] vk_device_funcs.cpp(3480) - Log - Dev Ext 126: VK_EXT_private_data (1) RDOC 005520: [03:47:33] vk_device_funcs.cpp(3480) - Log - Dev Ext 127: VK_EXT_provoking_vertex (1) RDOC 005520: [03:47:33] vk_device_funcs.cpp(3480) - Log - Dev Ext 128: VK_EXT_queue_family_foreign (1) RDOC 005520: [03:47:33] vk_device_funcs.cpp(3480) - Log - Dev Ext 129: VK_EXT_robustness2 (1) RDOC 005520: [03:47:33] vk_device_funcs.cpp(3480) - Log - Dev Ext 130: VK_EXT_sample_locations (1) RDOC 005520: [03:47:33] vk_device_funcs.cpp(3480) - Log - Dev Ext 131: VK_EXT_sampler_filter_minmax (2) RDOC 005520: [03:47:33] vk_device_funcs.cpp(3480) - Log - Dev Ext 132: VK_EXT_scalar_block_layout (1) RDOC 005520: [03:47:33] vk_device_funcs.cpp(3480) - Log - Dev Ext 133: VK_EXT_separate_stencil_usage (1) RDOC 005520: [03:47:33] vk_device_funcs.cpp(3480) - Log - Dev Ext 134: VK_EXT_shader_atomic_float (1) RDOC 005520: [03:47:33] vk_device_funcs.cpp(3480) - Log - Dev Ext 135: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 005520: [03:47:33] vk_device_funcs.cpp(3480) - Log - Dev Ext 136: VK_EXT_shader_image_atomic_int64 (1) RDOC 005520: [03:47:33] vk_device_funcs.cpp(3480) - Log - Dev Ext 137: VK_EXT_shader_module_identifier (1) RDOC 005520: [03:47:33] vk_device_funcs.cpp(3480) - Log - Dev Ext 138: VK_EXT_shader_object (1) RDOC 005520: [03:47:33] vk_device_funcs.cpp(3480) - Log - Dev Ext 139: VK_EXT_shader_subgroup_ballot (1) RDOC 005520: [03:47:33] vk_device_funcs.cpp(3480) - Log - Dev Ext 140: VK_EXT_shader_subgroup_vote (1) RDOC 005520: [03:47:33] vk_device_funcs.cpp(3480) - Log - Dev Ext 141: VK_EXT_shader_viewport_index_layer (1) RDOC 005520: [03:47:33] vk_device_funcs.cpp(3480) - Log - Dev Ext 142: VK_EXT_subgroup_size_control (2) RDOC 005520: [03:47:33] vk_device_funcs.cpp(3480) - Log - Dev Ext 143: VK_EXT_swapchain_maintenance1 (1) RDOC 005520: [03:47:33] vk_device_funcs.cpp(3480) - Log - Dev Ext 144: VK_EXT_texel_buffer_alignment (1) RDOC 005520: [03:47:33] vk_device_funcs.cpp(3480) - Log - Dev Ext 145: VK_EXT_tooling_info (1) RDOC 005520: [03:47:33] vk_device_funcs.cpp(3480) - Log - Dev Ext 146: VK_EXT_transform_feedback (1) RDOC 005520: [03:47:33] vk_device_funcs.cpp(3480) - Log - Dev Ext 147: VK_EXT_vertex_attribute_divisor (3) RDOC 005520: [03:47:33] vk_device_funcs.cpp(3480) - Log - Dev Ext 148: VK_EXT_vertex_input_dynamic_state (2) RDOC 005520: [03:47:33] vk_device_funcs.cpp(3480) - Log - Dev Ext 149: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 005520: [03:47:33] vk_device_funcs.cpp(3480) - Log - Dev Ext 150: VK_EXT_ycbcr_image_arrays (1) RDOC 005520: [03:47:33] vk_device_funcs.cpp(3480) - Log - Dev Ext 151: VK_NV_clip_space_w_scaling (1) RDOC 005520: [03:47:33] vk_device_funcs.cpp(3480) - Log - Dev Ext 152: VK_NV_copy_memory_indirect (1) RDOC 005520: [03:47:33] vk_device_funcs.cpp(3480) - Log - Dev Ext 153: VK_NV_coverage_reduction_mode (1) RDOC 005520: [03:47:33] vk_device_funcs.cpp(3480) - Log - Dev Ext 154: VK_NV_dedicated_allocation (1) RDOC 005520: [03:47:33] vk_device_funcs.cpp(3480) - Log - Dev Ext 155: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 005520: [03:47:33] vk_device_funcs.cpp(3480) - Log - Dev Ext 156: VK_NV_descriptor_pool_overallocation (1) RDOC 005520: [03:47:33] vk_device_funcs.cpp(3480) - Log - Dev Ext 157: VK_NV_device_diagnostic_checkpoints (2) RDOC 005520: [03:47:33] vk_device_funcs.cpp(3480) - Log - Dev Ext 158: VK_NV_device_diagnostics_config (2) RDOC 005520: [03:47:33] vk_device_funcs.cpp(3480) - Log - Dev Ext 159: VK_NV_device_generated_commands (3) RDOC 005520: [03:47:33] vk_device_funcs.cpp(3480) - Log - Dev Ext 160: VK_NV_device_generated_commands_compute (2) RDOC 005520: [03:47:33] vk_device_funcs.cpp(3480) - Log - Dev Ext 161: VK_NV_external_memory (1) RDOC 005520: [03:47:33] vk_device_funcs.cpp(3480) - Log - Dev Ext 162: VK_NV_external_memory_win32 (1) RDOC 005520: [03:47:33] vk_device_funcs.cpp(3480) - Log - Dev Ext 163: VK_NV_fill_rectangle (1) RDOC 005520: [03:47:33] vk_device_funcs.cpp(3480) - Log - Dev Ext 164: VK_NV_fragment_coverage_to_color (1) RDOC 005520: [03:47:33] vk_device_funcs.cpp(3480) - Log - Dev Ext 165: VK_NV_framebuffer_mixed_samples (1) RDOC 005520: [03:47:33] vk_device_funcs.cpp(3480) - Log - Dev Ext 166: VK_NV_geometry_shader_passthrough (1) RDOC 005520: [03:47:33] vk_device_funcs.cpp(3480) - Log - Dev Ext 167: VK_NV_inherited_viewport_scissor (1) RDOC 005520: [03:47:33] vk_device_funcs.cpp(3480) - Log - Dev Ext 168: VK_NV_linear_color_attachment (1) RDOC 005520: [03:47:33] vk_device_funcs.cpp(3480) - Log - Dev Ext 169: VK_NV_low_latency (1) RDOC 005520: [03:47:33] vk_device_funcs.cpp(3480) - Log - Dev Ext 170: VK_NV_low_latency2 (2) RDOC 005520: [03:47:33] vk_device_funcs.cpp(3480) - Log - Dev Ext 171: VK_NV_memory_decompression (1) RDOC 005520: [03:47:33] vk_device_funcs.cpp(3480) - Log - Dev Ext 172: VK_NV_sample_mask_override_coverage (1) RDOC 005520: [03:47:33] vk_device_funcs.cpp(3480) - Log - Dev Ext 173: VK_NV_shader_sm_builtins (1) RDOC 005520: [03:47:33] vk_device_funcs.cpp(3480) - Log - Dev Ext 174: VK_NV_shader_subgroup_partitioned (1) RDOC 005520: [03:47:33] vk_device_funcs.cpp(3480) - Log - Dev Ext 175: VK_NV_viewport_array2 (1) RDOC 005520: [03:47:33] vk_device_funcs.cpp(3480) - Log - Dev Ext 176: VK_NV_viewport_swizzle (1) RDOC 005520: [03:47:33] vk_device_funcs.cpp(3480) - Log - Dev Ext 177: VK_NV_win32_keyed_mutex (2) RDOC 005520: [03:47:33] vk_device_funcs.cpp(3480) - Log - Dev Ext 178: VK_NVX_multiview_per_view_attributes (1) RDOC 005520: [03:47:33] vk_device_funcs.cpp(3480) - Log - Dev Ext 179: VK_AMD_buffer_marker (1) RDOC 005520: [03:47:33] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005520: [03:47:33] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005520: [03:47:33] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005520: [03:47:33] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005520: [03:47:33] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005520: [03:47:33] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005520: [03:47:33] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005520: [03:47:33] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 005520: [03:47:33] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 005520: [03:47:33] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 005520: [03:47:33] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 005520: [03:47:33] vk_debug.cpp(3318) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 005520: [03:47:33] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 005520: [03:47:33] vk_debug.cpp(3330) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 005520: [03:47:33] vk_core.cpp(2946) - Log - Timer chunk initialisation - 76.265 ms RDOC 005520: [03:47:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Frame0\capture_frame0.rdc RDOC 005520: [03:47:33] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 7026496 bytes to 4531 (0.06 %) RDOC 005520: [03:47:33] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 005520: [03:47:33] vk_core.cpp(2946) - Log - Timer chunk initialisation - 19.979 ms RDOC 005520: [03:47:33] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 7026496 bytes to 4531 (0.06 %) RDOC 005520: [03:47:33] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 005520: [03:47:33] vk_debug.cpp(1927) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000007! RDOC 005520: [03:47:33] vk_replay.cpp(3695) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000007! RDOC 005520: [03:47:33] vk_debug.cpp(1927) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000009! RDOC 005520: [03:47:33] vk_replay.cpp(3695) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000009! RDOC 005520: [03:47:33] vk_debug.cpp(1927) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000010! RDOC 005520: [03:47:33] vk_replay.cpp(3695) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000010! RDOC 005520: [03:47:33] vk_debug.cpp(1927) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000518! RDOC 005520: [03:47:33] vk_replay.cpp(3695) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000518! RDOC 005520: [03:47:33] vk_debug.cpp(1927) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000519! RDOC 005520: [03:47:33] vk_replay.cpp(3695) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000519! RDOC 005520: [03:47:33] vk_debug.cpp(1927) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000520! RDOC 005520: [03:47:33] vk_replay.cpp(3695) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000520! RDOC 005520: [03:47:33] vk_debug.cpp(1927) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000521! RDOC 005520: [03:47:33] vk_replay.cpp(3695) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000521! RDOC 005520: [03:47:33] replay_controller.cpp( 569) - Error - Couldn't get Live ID for ResourceId::137 getting buffer data RDOC 005520: [03:47:33] replay_controller.cpp( 590) - Error - Couldn't get Live ID for ResourceId::137 getting texture data RDOC 005520: [03:47:33] vk_debug.cpp(1927) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000522! RDOC 005520: [03:47:33] vk_debug.cpp(1927) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000524! RDOC 005520: [03:47:33] vk_debug.cpp(1927) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000526! RDOC 005520: [03:47:33] vk_replay.cpp(3695) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000526! RDOC 005520: [03:47:33] vk_debug.cpp(1927) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000528! RDOC 005520: [03:47:33] vk_replay.cpp(3695) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000528! RDOC 005520: [03:47:33] vk_debug.cpp(1927) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000529! RDOC 005520: [03:47:33] vk_replay.cpp(3695) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000529! RDOC 005520: [03:47:33] vk_replay.cpp(3695) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000531! RDOC 005520: [03:47:33] vk_debug.cpp(1927) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000533! RDOC 005520: [03:47:33] vk_replay.cpp(3695) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000533! RDOC 005520: [03:47:33] vk_debug.cpp(1927) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000534! RDOC 005520: [03:47:33] vk_replay.cpp(3695) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000534! RDOC 005520: [03:47:33] vk_debug.cpp(1927) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000535! RDOC 005520: [03:47:33] vk_replay.cpp(3695) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000535! RDOC 005520: [03:47:33] vk_replay.cpp(3695) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000536! RDOC 005520: [03:47:33] vk_replay.cpp(3695) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000538! RDOC 005520: [03:47:33] vk_debug.cpp(1927) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000539! RDOC 005520: [03:47:33] vk_replay.cpp(3695) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000540! RDOC 005520: [03:47:33] vk_debug.cpp(1927) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000542! RDOC 005520: [03:47:33] vk_debug.cpp(1900) - Error - Getting buffer data for unknown buffer/memory ResourceId::179! RDOC 005520: [03:47:33] vk_replay.cpp(3695) - Error - Trying to get texture data for unknown ID ResourceId::179! RDOC 005520: [03:47:33] vk_debug.cpp(1927) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000544! RDOC 005520: [03:47:33] vk_replay.cpp(3695) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000544! RDOC 005520: [03:47:33] vk_replay.cpp(3695) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000674! RDOC 005520: [03:47:33] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005520: [03:47:33] vk_manager.h( 180) - Error - Assertion failed: 'm_CurrentResourceMap.empty()'
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:751 Log: Running Vulkan test on NVIDIA GeForce GT 1030 (version 1.3)
RDOC 001792: [03:47:33] core.cpp( 501) - Log - RenderDoc v1.33 Windows 64-bit Release (45db4fef3393ed05c306b8929cbaa0dae4bc9298) loaded in replay application RDOC 001792: [03:47:33] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 001792: [03:47:33] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 001792: [03:47:33] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 001792: [03:47:33] win32_process.cpp( 610) - Log - Injecting renderdoc into process 4592 RDOC 004592: [03:47:34] core.cpp( 501) - Log - RenderDoc v1.33 Windows 64-bit Release (45db4fef3393ed05c306b8929cbaa0dae4bc9298) capturing application RDOC 004592: [03:47:34] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 004592: [03:47:34] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 004592: [03:47:34] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 004592: [03:47:34] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 004592: [03:47:34] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 004592: [03:47:34] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 004592: [03:47:34] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 004592: [03:47:34] d3d12_hooks.cpp( 491) - Log - Registering D3D12 hooks RDOC 004592: [03:47:34] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 004592: [03:47:34] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 004592: [03:47:34] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 004592: [03:47:34] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 004592: [03:47:34] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 001792: [03:47:34] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [4592] RDOC 004592: [03:47:34] core.cpp(2011) - Log - Adding Vulkan device frame capturer for 0x0000023C0AB66CA0 RDOC 004592: [03:47:34] vk_device_funcs.cpp( 939) - Log - Initialised capture layer in Vulkan instance. RDOC 004592: [03:47:34] vk_device_funcs.cpp(1514) - Log - physical device 0: NVIDIA GeForce GT 1030 (ver 551.76 patch 0x0) - 10de:1d01 RDOC 004592: [03:47:34] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 004592: [03:47:34] vk_device_funcs.cpp(4389) - Log - Created capture device from physical device 0 RDOC 004592: [03:47:34] vk_common.cpp(1091) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 004592: [03:47:34] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004592: [03:47:34] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004592: [03:47:34] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004592: [03:47:34] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004592: [03:47:34] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004592: [03:47:34] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004592: [03:47:34] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004592: [03:47:34] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 004592: [03:47:34] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 004592: [03:47:34] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 004592: [03:47:34] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 004592: [03:47:34] vk_core.cpp(4189) - Log - RegisterSurface() window 000000000094007C RDOC 004592: [03:47:34] core.cpp(2047) - Log - Adding Vulkan frame capturer for 0x0000023C0AB66CA0 / 0x000000000094007C RDOC 001792: [03:47:35] target_control.cpp( 890) - Log - Used API: Vulkan (Presenting & supported) RDOC 004592: [03:47:35] vk_core.cpp(2132) - Log - Starting capture RDOC 004592: [03:47:35] resource_manager.h(1469) - Log - Preparing up to 15 potentially dirty resources RDOC 004592: [03:47:35] resource_manager.h(1526) - Log - Prepared 6 dirty resources, postponed 1, skipped 0 RDOC 004592: [03:47:35] vk_core.cpp(2275) - Log - Finished capture, Frame 5 RDOC 004592: [03:47:35] resource_manager.h(1538) - Log - Checking 7 resources with initial contents against 31 referenced resources RDOC 004592: [03:47:35] resource_manager.h(1642) - Log - Serialised 7 resources, skipped 0 unreferenced RDOC 004592: [03:47:35] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 6057472 bytes to 38381 (0.63 %) RDOC 004592: [03:47:35] vk_core.cpp(2690) - Log - Captured Vulkan frame with 5.776855 MB capture section in 0.046939 seconds RDOC 004592: [03:47:35] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4422 bytes to 4422 (100.00 %) RDOC 004592: [03:47:35] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Graphics_Pipeline\capture_frame5.rdc RDOC 004592: [03:47:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Graphics_Pipeline\capture_frame5.rdc RDOC 001792: [03:47:35] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (48351 bytes) (time 1716950855) 5333 byte thumbnail RDOC 001792: [03:47:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Graphics_Pipeline\capture_frame5.rdc RDOC 001792: [03:47:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001792: [03:47:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001792: [03:47:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001792: [03:47:36] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 001792: [03:47:36] vk_device_funcs.cpp( 300) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 001792: [03:47:36] vk_device_funcs.cpp( 300) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 001792: [03:47:36] vk_device_funcs.cpp( 300) - Log - Inst Ext 2: VK_EXT_surface_maintenance1 RDOC 001792: [03:47:36] vk_device_funcs.cpp( 300) - Log - Inst Ext 3: VK_EXT_swapchain_colorspace RDOC 001792: [03:47:36] vk_device_funcs.cpp( 300) - Log - Inst Ext 4: VK_KHR_device_group_creation RDOC 001792: [03:47:36] vk_device_funcs.cpp( 300) - Log - Inst Ext 5: VK_KHR_external_fence_capabilities RDOC 001792: [03:47:36] vk_device_funcs.cpp( 300) - Log - Inst Ext 6: VK_KHR_external_memory_capabilities RDOC 001792: [03:47:36] vk_device_funcs.cpp( 300) - Log - Inst Ext 7: VK_KHR_external_semaphore_capabilities RDOC 001792: [03:47:36] vk_device_funcs.cpp( 300) - Log - Inst Ext 8: VK_KHR_get_physical_device_properties2 RDOC 001792: [03:47:36] vk_device_funcs.cpp( 300) - Log - Inst Ext 9: VK_KHR_get_surface_capabilities2 RDOC 001792: [03:47:36] vk_device_funcs.cpp( 300) - Log - Inst Ext 10: VK_KHR_portability_enumeration RDOC 001792: [03:47:36] vk_device_funcs.cpp( 300) - Log - Inst Ext 11: VK_KHR_surface RDOC 001792: [03:47:36] vk_device_funcs.cpp( 300) - Log - Inst Ext 12: VK_KHR_surface_protected_capabilities RDOC 001792: [03:47:36] vk_device_funcs.cpp( 300) - Log - Inst Ext 13: VK_KHR_win32_surface RDOC 001792: [03:47:36] vk_device_funcs.cpp( 300) - Log - Inst Ext 14: VK_LUNARG_direct_driver_loading RDOC 001792: [03:47:36] vk_device_funcs.cpp( 300) - Log - Inst Ext 15: VK_NV_external_memory_capabilities RDOC 001792: [03:47:36] vk_device_funcs.cpp( 307) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 001792: [03:47:36] vk_device_funcs.cpp( 307) - Log - Inst Layer 1: VK_LAYER_KHRONOS_shader_object RDOC 001792: [03:47:36] vk_device_funcs.cpp( 307) - Log - Inst Layer 2: VK_LAYER_KHRONOS_synchronization2 RDOC 001792: [03:47:36] vk_device_funcs.cpp( 307) - Log - Inst Layer 3: VK_LAYER_KHRONOS_validation RDOC 001792: [03:47:36] vk_device_funcs.cpp( 307) - Log - Inst Layer 4: VK_LAYER_LUNARG_api_dump RDOC 001792: [03:47:36] vk_device_funcs.cpp( 307) - Log - Inst Layer 5: VK_LAYER_LUNARG_gfxreconstruct RDOC 001792: [03:47:36] vk_device_funcs.cpp( 307) - Log - Inst Layer 6: VK_LAYER_LUNARG_monitor RDOC 001792: [03:47:36] vk_device_funcs.cpp( 307) - Log - Inst Layer 7: VK_LAYER_LUNARG_screenshot RDOC 001792: [03:47:36] vk_device_funcs.cpp( 307) - Log - Inst Layer 8: VK_LAYER_NV_optimus RDOC 001792: [03:47:36] vk_device_funcs.cpp( 307) - Log - Inst Layer 9: VK_LAYER_RENDERDOC_Capture RDOC 001792: [03:47:36] vk_device_funcs.cpp( 356) - Log - Enabling VK_EXT_debug_utils RDOC 001792: [03:47:36] vk_replay.cpp(5182) - Log - Created device. RDOC 001792: [03:47:36] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001792: [03:47:36] vk_device_funcs.cpp(1221) - Log - Replay has physical device 0 available: RDOC 001792: [03:47:36] vk_device_funcs.cpp(1224) - Log - - NVIDIA GeForce GT 1030 (ver 551.76 patch 0x0) - 10de:1d01 RDOC 001792: [03:47:36] vk_device_funcs.cpp(1232) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (551.76) - CTS 1.3.7.2 RDOC 001792: [03:47:36] vk_device_funcs.cpp(1401) - Log - Found capture physical device 0: RDOC 001792: [03:47:36] vk_device_funcs.cpp(1404) - Log - - NVIDIA GeForce GT 1030 (ver 551.76 patch 0x0) - 10de:1d01 RDOC 001792: [03:47:36] vk_device_funcs.cpp(1411) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (551.76) - CTS 1.3.7.2 RDOC 001792: [03:47:36] vk_device_funcs.cpp(1415) - Log - Mapping during replay to best-match physical device 0 RDOC 001792: [03:47:36] vk_device_funcs.cpp(1689) - Log - Creating replay device from physical device 0 RDOC 001792: [03:47:36] vk_common.cpp(1091) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 001792: [03:47:36] vk_device_funcs.cpp(1823) - Log - Enabling VK_KHR_driver_properties RDOC 001792: [03:47:36] vk_device_funcs.cpp(1831) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 001792: [03:47:36] vk_device_funcs.cpp(1843) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 001792: [03:47:36] vk_device_funcs.cpp(1854) - Log - Enabling VK_EXT_transform_feedback extension RDOC 001792: [03:47:36] vk_device_funcs.cpp(1871) - Log - Enabling VK_EXT_scalar_block_layout extension RDOC 001792: [03:47:36] vk_device_funcs.cpp(1891) - Log - Enabling VK_KHR_buffer_device_address RDOC 001792: [03:47:36] vk_device_funcs.cpp(1948) - Log - Capture describes queue family 0: RDOC 001792: [03:47:36] vk_device_funcs.cpp(1950) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 001792: [03:47:36] vk_device_funcs.cpp(1955) - Log - 64 timestamp bits (1,1,1) granularity RDOC 001792: [03:47:36] vk_device_funcs.cpp(1965) - Log - (identity match) RDOC 001792: [03:47:36] vk_device_funcs.cpp(2100) - Log - Remapping to queue family 0: RDOC 001792: [03:47:36] vk_device_funcs.cpp(2102) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 001792: [03:47:36] vk_device_funcs.cpp(2107) - Log - 64 timestamp bits (1,1,1) granularity RDOC 001792: [03:47:36] vk_device_funcs.cpp(1948) - Log - Capture describes queue family 1: RDOC 001792: [03:47:36] vk_device_funcs.cpp(1950) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 001792: [03:47:36] vk_device_funcs.cpp(1955) - Log - 64 timestamp bits (1,1,1) granularity RDOC 001792: [03:47:36] vk_device_funcs.cpp(1965) - Log - (identity match) RDOC 001792: [03:47:36] vk_device_funcs.cpp(2100) - Log - Remapping to queue family 1: RDOC 001792: [03:47:36] vk_device_funcs.cpp(2102) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 001792: [03:47:36] vk_device_funcs.cpp(2107) - Log - 64 timestamp bits (1,1,1) granularity RDOC 001792: [03:47:36] vk_device_funcs.cpp(1948) - Log - Capture describes queue family 2: RDOC 001792: [03:47:36] vk_device_funcs.cpp(1950) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 001792: [03:47:36] vk_device_funcs.cpp(1955) - Log - 64 timestamp bits (1,1,1) granularity RDOC 001792: [03:47:36] vk_device_funcs.cpp(1965) - Log - (identity match) RDOC 001792: [03:47:36] vk_device_funcs.cpp(2100) - Log - Remapping to queue family 2: RDOC 001792: [03:47:36] vk_device_funcs.cpp(2102) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 001792: [03:47:36] vk_device_funcs.cpp(2107) - Log - 64 timestamp bits (1,1,1) granularity RDOC 001792: [03:47:36] vk_device_funcs.cpp(1948) - Log - Capture describes queue family 3: RDOC 001792: [03:47:36] vk_device_funcs.cpp(1950) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VK_QUEUE_VIDEO_DECODE_BIT_KHR RDOC 001792: [03:47:36] vk_device_funcs.cpp(1955) - Log - 32 timestamp bits (1,1,1) granularity RDOC 001792: [03:47:36] vk_device_funcs.cpp(1965) - Log - (identity match) RDOC 001792: [03:47:36] vk_device_funcs.cpp(2100) - Log - Remapping to queue family 3: RDOC 001792: [03:47:36] vk_device_funcs.cpp(2102) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VK_QUEUE_VIDEO_DECODE_BIT_KHR RDOC 001792: [03:47:36] vk_device_funcs.cpp(2107) - Log - 32 timestamp bits (1,1,1) granularity RDOC 001792: [03:47:36] vk_device_funcs.cpp(3480) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 001792: [03:47:36] vk_device_funcs.cpp(3480) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 001792: [03:47:36] vk_device_funcs.cpp(3480) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 001792: [03:47:36] vk_device_funcs.cpp(3480) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 001792: [03:47:36] vk_device_funcs.cpp(3480) - Log - Dev Ext 4: VK_KHR_calibrated_timestamps (1) RDOC 001792: [03:47:36] vk_device_funcs.cpp(3480) - Log - Dev Ext 5: VK_KHR_copy_commands2 (1) RDOC 001792: [03:47:36] vk_device_funcs.cpp(3480) - Log - Dev Ext 6: VK_KHR_create_renderpass2 (1) RDOC 001792: [03:47:36] vk_device_funcs.cpp(3480) - Log - Dev Ext 7: VK_KHR_dedicated_allocation (3) RDOC 001792: [03:47:36] vk_device_funcs.cpp(3480) - Log - Dev Ext 8: VK_KHR_depth_stencil_resolve (1) RDOC 001792: [03:47:36] vk_device_funcs.cpp(3480) - Log - Dev Ext 9: VK_KHR_descriptor_update_template (1) RDOC 001792: [03:47:36] vk_device_funcs.cpp(3480) - Log - Dev Ext 10: VK_KHR_device_group (4) RDOC 001792: [03:47:36] vk_device_funcs.cpp(3480) - Log - Dev Ext 11: VK_KHR_draw_indirect_count (1) RDOC 001792: [03:47:36] vk_device_funcs.cpp(3480) - Log - Dev Ext 12: VK_KHR_driver_properties (1) RDOC 001792: [03:47:36] vk_device_funcs.cpp(3480) - Log - Dev Ext 13: VK_KHR_dynamic_rendering (1) RDOC 001792: [03:47:36] vk_device_funcs.cpp(3480) - Log - Dev Ext 14: VK_KHR_dynamic_rendering_local_read (1) RDOC 001792: [03:47:36] vk_device_funcs.cpp(3480) - Log - Dev Ext 15: VK_KHR_external_fence (1) RDOC 001792: [03:47:36] vk_device_funcs.cpp(3480) - Log - Dev Ext 16: VK_KHR_external_fence_win32 (1) RDOC 001792: [03:47:36] vk_device_funcs.cpp(3480) - Log - Dev Ext 17: VK_KHR_external_memory (1) RDOC 001792: [03:47:36] vk_device_funcs.cpp(3480) - Log - Dev Ext 18: VK_KHR_external_memory_win32 (1) RDOC 001792: [03:47:36] vk_device_funcs.cpp(3480) - Log - Dev Ext 19: VK_KHR_external_semaphore (1) RDOC 001792: [03:47:36] vk_device_funcs.cpp(3480) - Log - Dev Ext 20: VK_KHR_external_semaphore_win32 (1) RDOC 001792: [03:47:36] vk_device_funcs.cpp(3480) - Log - Dev Ext 21: VK_KHR_format_feature_flags2 (2) RDOC 001792: [03:47:36] vk_device_funcs.cpp(3480) - Log - Dev Ext 22: VK_KHR_get_memory_requirements2 (1) RDOC 001792: [03:47:36] vk_device_funcs.cpp(3480) - Log - Dev Ext 23: VK_KHR_image_format_list (1) RDOC 001792: [03:47:36] vk_device_funcs.cpp(3480) - Log - Dev Ext 24: VK_KHR_imageless_framebuffer (1) RDOC 001792: [03:47:36] vk_device_funcs.cpp(3480) - Log - Dev Ext 25: VK_KHR_index_type_uint8 (1) RDOC 001792: [03:47:36] vk_device_funcs.cpp(3480) - Log - Dev Ext 26: VK_KHR_line_rasterization (1) RDOC 001792: [03:47:36] vk_device_funcs.cpp(3480) - Log - Dev Ext 27: VK_KHR_load_store_op_none (1) RDOC 001792: [03:47:36] vk_device_funcs.cpp(3480) - Log - Dev Ext 28: VK_KHR_maintenance1 (2) RDOC 001792: [03:47:36] vk_device_funcs.cpp(3480) - Log - Dev Ext 29: VK_KHR_maintenance2 (1) RDOC 001792: [03:47:36] vk_device_funcs.cpp(3480) - Log - Dev Ext 30: VK_KHR_maintenance3 (1) RDOC 001792: [03:47:36] vk_device_funcs.cpp(3480) - Log - Dev Ext 31: VK_KHR_maintenance4 (2) RDOC 001792: [03:47:36] vk_device_funcs.cpp(3480) - Log - Dev Ext 32: VK_KHR_maintenance5 (1) RDOC 001792: [03:47:36] vk_device_funcs.cpp(3480) - Log - Dev Ext 33: VK_KHR_maintenance6 (1) RDOC 001792: [03:47:36] vk_device_funcs.cpp(3480) - Log - Dev Ext 34: VK_KHR_map_memory2 (1) RDOC 001792: [03:47:36] vk_device_funcs.cpp(3480) - Log - Dev Ext 35: VK_KHR_multiview (1) RDOC 001792: [03:47:36] vk_device_funcs.cpp(3480) - Log - Dev Ext 36: VK_KHR_pipeline_executable_properties (1) RDOC 001792: [03:47:36] vk_device_funcs.cpp(3480) - Log - Dev Ext 37: VK_KHR_pipeline_library (1) RDOC 001792: [03:47:36] vk_device_funcs.cpp(3480) - Log - Dev Ext 38: VK_KHR_present_id (1) RDOC 001792: [03:47:36] vk_device_funcs.cpp(3480) - Log - Dev Ext 39: VK_KHR_present_wait (1) RDOC 001792: [03:47:36] vk_device_funcs.cpp(3480) - Log - Dev Ext 40: VK_KHR_push_descriptor (2) RDOC 001792: [03:47:36] vk_device_funcs.cpp(3480) - Log - Dev Ext 41: VK_KHR_relaxed_block_layout (1) RDOC 001792: [03:47:36] vk_device_funcs.cpp(3480) - Log - Dev Ext 42: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 001792: [03:47:36] vk_device_funcs.cpp(3480) - Log - Dev Ext 43: VK_KHR_sampler_ycbcr_conversion (14) RDOC 001792: [03:47:36] vk_device_funcs.cpp(3480) - Log - Dev Ext 44: VK_KHR_separate_depth_stencil_layouts (1) RDOC 001792: [03:47:36] vk_device_funcs.cpp(3480) - Log - Dev Ext 45: VK_KHR_shader_atomic_int64 (1) RDOC 001792: [03:47:36] vk_device_funcs.cpp(3480) - Log - Dev Ext 46: VK_KHR_shader_clock (1) RDOC 001792: [03:47:36] vk_device_funcs.cpp(3480) - Log - Dev Ext 47: VK_KHR_shader_draw_parameters (1) RDOC 001792: [03:47:36] vk_device_funcs.cpp(3480) - Log - Dev Ext 48: VK_KHR_shader_expect_assume (1) RDOC 001792: [03:47:36] vk_device_funcs.cpp(3480) - Log - Dev Ext 49: VK_KHR_shader_float16_int8 (1) RDOC 001792: [03:47:36] vk_device_funcs.cpp(3480) - Log - Dev Ext 50: VK_KHR_shader_float_controls (4) RDOC 001792: [03:47:36] vk_device_funcs.cpp(3480) - Log - Dev Ext 51: VK_KHR_shader_float_controls2 (1) RDOC 001792: [03:47:36] vk_device_funcs.cpp(3480) - Log - Dev Ext 52: VK_KHR_shader_integer_dot_product (1) RDOC 001792: [03:47:36] vk_device_funcs.cpp(3480) - Log - Dev Ext 53: VK_KHR_shader_non_semantic_info (1) RDOC 001792: [03:47:36] vk_device_funcs.cpp(3480) - Log - Dev Ext 54: VK_KHR_shader_quad_control (1) RDOC 001792: [03:47:36] vk_device_funcs.cpp(3480) - Log - Dev Ext 55: VK_KHR_shader_subgroup_extended_types (1) RDOC 001792: [03:47:36] vk_device_funcs.cpp(3480) - Log - Dev Ext 56: VK_KHR_shader_subgroup_rotate (2) RDOC 001792: [03:47:36] vk_device_funcs.cpp(3480) - Log - Dev Ext 57: VK_KHR_shader_terminate_invocation (1) RDOC 001792: [03:47:36] vk_device_funcs.cpp(3480) - Log - Dev Ext 58: VK_KHR_spirv_1_4 (1) RDOC 001792: [03:47:36] vk_device_funcs.cpp(3480) - Log - Dev Ext 59: VK_KHR_storage_buffer_storage_class (1) RDOC 001792: [03:47:36] vk_device_funcs.cpp(3480) - Log - Dev Ext 60: VK_KHR_swapchain (70) RDOC 001792: [03:47:36] vk_device_funcs.cpp(3480) - Log - Dev Ext 61: VK_KHR_swapchain_mutable_format (1) RDOC 001792: [03:47:36] vk_device_funcs.cpp(3480) - Log - Dev Ext 62: VK_KHR_synchronization2 (1) RDOC 001792: [03:47:36] vk_device_funcs.cpp(3480) - Log - Dev Ext 63: VK_KHR_timeline_semaphore (2) RDOC 001792: [03:47:36] vk_device_funcs.cpp(3480) - Log - Dev Ext 64: VK_KHR_uniform_buffer_standard_layout (1) RDOC 001792: [03:47:36] vk_device_funcs.cpp(3480) - Log - Dev Ext 65: VK_KHR_variable_pointers (1) RDOC 001792: [03:47:36] vk_device_funcs.cpp(3480) - Log - Dev Ext 66: VK_KHR_vertex_attribute_divisor (1) RDOC 001792: [03:47:36] vk_device_funcs.cpp(3480) - Log - Dev Ext 67: VK_KHR_video_decode_h264 (9) RDOC 001792: [03:47:36] vk_device_funcs.cpp(3480) - Log - Dev Ext 68: VK_KHR_video_decode_h265 (8) RDOC 001792: [03:47:36] vk_device_funcs.cpp(3480) - Log - Dev Ext 69: VK_KHR_video_decode_queue (8) RDOC 001792: [03:47:36] vk_device_funcs.cpp(3480) - Log - Dev Ext 70: VK_KHR_video_maintenance1 (1) RDOC 001792: [03:47:36] vk_device_funcs.cpp(3480) - Log - Dev Ext 71: VK_KHR_video_queue (8) RDOC 001792: [03:47:36] vk_device_funcs.cpp(3480) - Log - Dev Ext 72: VK_KHR_vulkan_memory_model (3) RDOC 001792: [03:47:36] vk_device_funcs.cpp(3480) - Log - Dev Ext 73: VK_KHR_win32_keyed_mutex (1) RDOC 001792: [03:47:36] vk_device_funcs.cpp(3480) - Log - Dev Ext 74: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 001792: [03:47:36] vk_device_funcs.cpp(3480) - Log - Dev Ext 75: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 001792: [03:47:36] vk_device_funcs.cpp(3480) - Log - Dev Ext 76: VK_EXT_4444_formats (1) RDOC 001792: [03:47:36] vk_device_funcs.cpp(3480) - Log - Dev Ext 77: VK_EXT_attachment_feedback_loop_dynamic_state (1) RDOC 001792: [03:47:36] vk_device_funcs.cpp(3480) - Log - Dev Ext 78: VK_EXT_attachment_feedback_loop_layout (2) RDOC 001792: [03:47:36] vk_device_funcs.cpp(3480) - Log - Dev Ext 79: VK_EXT_blend_operation_advanced (2) RDOC 001792: [03:47:36] vk_device_funcs.cpp(3480) - Log - Dev Ext 80: VK_EXT_border_color_swizzle (1) RDOC 001792: [03:47:36] vk_device_funcs.cpp(3480) - Log - Dev Ext 81: VK_EXT_buffer_device_address (2) RDOC 001792: [03:47:36] vk_device_funcs.cpp(3480) - Log - Dev Ext 82: VK_EXT_calibrated_timestamps (2) RDOC 001792: [03:47:36] vk_device_funcs.cpp(3480) - Log - Dev Ext 83: VK_EXT_color_write_enable (1) RDOC 001792: [03:47:36] vk_device_funcs.cpp(3480) - Log - Dev Ext 84: VK_EXT_conditional_rendering (2) RDOC 001792: [03:47:36] vk_device_funcs.cpp(3480) - Log - Dev Ext 85: VK_EXT_conservative_rasterization (1) RDOC 001792: [03:47:36] vk_device_funcs.cpp(3480) - Log - Dev Ext 86: VK_EXT_custom_border_color (12) RDOC 001792: [03:47:36] vk_device_funcs.cpp(3480) - Log - Dev Ext 87: VK_EXT_depth_bias_control (1) RDOC 001792: [03:47:36] vk_device_funcs.cpp(3480) - Log - Dev Ext 88: VK_EXT_depth_clamp_zero_one (1) RDOC 001792: [03:47:36] vk_device_funcs.cpp(3480) - Log - Dev Ext 89: VK_EXT_depth_clip_control (1) RDOC 001792: [03:47:36] vk_device_funcs.cpp(3480) - Log - Dev Ext 90: VK_EXT_depth_clip_enable (1) RDOC 001792: [03:47:36] vk_device_funcs.cpp(3480) - Log - Dev Ext 91: VK_EXT_depth_range_unrestricted (1) RDOC 001792: [03:47:36] vk_device_funcs.cpp(3480) - Log - Dev Ext 92: VK_EXT_descriptor_buffer (1) RDOC 001792: [03:47:36] vk_device_funcs.cpp(3480) - Log - Dev Ext 93: VK_EXT_descriptor_indexing (2) RDOC 001792: [03:47:36] vk_device_funcs.cpp(3480) - Log - Dev Ext 94: VK_EXT_discard_rectangles (2) RDOC 001792: [03:47:36] vk_device_funcs.cpp(3480) - Log - Dev Ext 95: VK_EXT_dynamic_rendering_unused_attachments (1) RDOC 001792: [03:47:36] vk_device_funcs.cpp(3480) - Log - Dev Ext 96: VK_EXT_extended_dynamic_state (1) RDOC 001792: [03:47:36] vk_device_funcs.cpp(3480) - Log - Dev Ext 97: VK_EXT_extended_dynamic_state2 (1) RDOC 001792: [03:47:36] vk_device_funcs.cpp(3480) - Log - Dev Ext 98: VK_EXT_extended_dynamic_state3 (2) RDOC 001792: [03:47:36] vk_device_funcs.cpp(3480) - Log - Dev Ext 99: VK_EXT_external_memory_host (1) RDOC 001792: [03:47:36] vk_device_funcs.cpp(3480) - Log - Dev Ext 100: VK_EXT_fragment_shader_interlock (1) RDOC 001792: [03:47:36] vk_device_funcs.cpp(3480) - Log - Dev Ext 101: VK_EXT_full_screen_exclusive (4) RDOC 001792: [03:47:36] vk_device_funcs.cpp(3480) - Log - Dev Ext 102: VK_EXT_graphics_pipeline_library (1) RDOC 001792: [03:47:36] vk_device_funcs.cpp(3480) - Log - Dev Ext 103: VK_EXT_hdr_metadata (2) RDOC 001792: [03:47:36] vk_device_funcs.cpp(3480) - Log - Dev Ext 104: VK_EXT_host_image_copy (1) RDOC 001792: [03:47:36] vk_device_funcs.cpp(3480) - Log - Dev Ext 105: VK_EXT_host_query_reset (1) RDOC 001792: [03:47:36] vk_device_funcs.cpp(3480) - Log - Dev Ext 106: VK_EXT_image_2d_view_of_3d (1) RDOC 001792: [03:47:36] vk_device_funcs.cpp(3480) - Log - Dev Ext 107: VK_EXT_image_robustness (1) RDOC 001792: [03:47:36] vk_device_funcs.cpp(3480) - Log - Dev Ext 108: VK_EXT_image_sliced_view_of_3d (1) RDOC 001792: [03:47:36] vk_device_funcs.cpp(3480) - Log - Dev Ext 109: VK_EXT_image_view_min_lod (1) RDOC 001792: [03:47:36] vk_device_funcs.cpp(3480) - Log - Dev Ext 110: VK_EXT_index_type_uint8 (1) RDOC 001792: [03:47:36] vk_device_funcs.cpp(3480) - Log - Dev Ext 111: VK_EXT_inline_uniform_block (1) RDOC 001792: [03:47:36] vk_device_funcs.cpp(3480) - Log - Dev Ext 112: VK_EXT_line_rasterization (1) RDOC 001792: [03:47:36] vk_device_funcs.cpp(3480) - Log - Dev Ext 113: VK_EXT_load_store_op_none (1) RDOC 001792: [03:47:36] vk_device_funcs.cpp(3480) - Log - Dev Ext 114: VK_EXT_memory_budget (1) RDOC 001792: [03:47:36] vk_device_funcs.cpp(3480) - Log - Dev Ext 115: VK_EXT_memory_priority (1) RDOC 001792: [03:47:36] vk_device_funcs.cpp(3480) - Log - Dev Ext 116: VK_EXT_multi_draw (1) RDOC 001792: [03:47:36] vk_device_funcs.cpp(3480) - Log - Dev Ext 117: VK_EXT_nested_command_buffer (1) RDOC 001792: [03:47:36] vk_device_funcs.cpp(3480) - Log - Dev Ext 118: VK_EXT_non_seamless_cube_map (1) RDOC 001792: [03:47:36] vk_device_funcs.cpp(3480) - Log - Dev Ext 119: VK_EXT_pci_bus_info (2) RDOC 001792: [03:47:36] vk_device_funcs.cpp(3480) - Log - Dev Ext 120: VK_EXT_pipeline_creation_cache_control (3) RDOC 001792: [03:47:36] vk_device_funcs.cpp(3480) - Log - Dev Ext 121: VK_EXT_pipeline_creation_feedback (1) RDOC 001792: [03:47:36] vk_device_funcs.cpp(3480) - Log - Dev Ext 122: VK_EXT_pipeline_robustness (1) RDOC 001792: [03:47:36] vk_device_funcs.cpp(3480) - Log - Dev Ext 123: VK_EXT_post_depth_coverage (1) RDOC 001792: [03:47:36] vk_device_funcs.cpp(3480) - Log - Dev Ext 124: VK_EXT_primitive_topology_list_restart (1) RDOC 001792: [03:47:36] vk_device_funcs.cpp(3480) - Log - Dev Ext 125: VK_EXT_primitives_generated_query (1) RDOC 001792: [03:47:36] vk_device_funcs.cpp(3480) - Log - Dev Ext 126: VK_EXT_private_data (1) RDOC 001792: [03:47:36] vk_device_funcs.cpp(3480) - Log - Dev Ext 127: VK_EXT_provoking_vertex (1) RDOC 001792: [03:47:36] vk_device_funcs.cpp(3480) - Log - Dev Ext 128: VK_EXT_queue_family_foreign (1) RDOC 001792: [03:47:36] vk_device_funcs.cpp(3480) - Log - Dev Ext 129: VK_EXT_robustness2 (1) RDOC 001792: [03:47:36] vk_device_funcs.cpp(3480) - Log - Dev Ext 130: VK_EXT_sample_locations (1) RDOC 001792: [03:47:36] vk_device_funcs.cpp(3480) - Log - Dev Ext 131: VK_EXT_sampler_filter_minmax (2) RDOC 001792: [03:47:36] vk_device_funcs.cpp(3480) - Log - Dev Ext 132: VK_EXT_scalar_block_layout (1) RDOC 001792: [03:47:36] vk_device_funcs.cpp(3480) - Log - Dev Ext 133: VK_EXT_separate_stencil_usage (1) RDOC 001792: [03:47:36] vk_device_funcs.cpp(3480) - Log - Dev Ext 134: VK_EXT_shader_atomic_float (1) RDOC 001792: [03:47:36] vk_device_funcs.cpp(3480) - Log - Dev Ext 135: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 001792: [03:47:36] vk_device_funcs.cpp(3480) - Log - Dev Ext 136: VK_EXT_shader_image_atomic_int64 (1) RDOC 001792: [03:47:36] vk_device_funcs.cpp(3480) - Log - Dev Ext 137: VK_EXT_shader_module_identifier (1) RDOC 001792: [03:47:36] vk_device_funcs.cpp(3480) - Log - Dev Ext 138: VK_EXT_shader_object (1) RDOC 001792: [03:47:36] vk_device_funcs.cpp(3480) - Log - Dev Ext 139: VK_EXT_shader_subgroup_ballot (1) RDOC 001792: [03:47:36] vk_device_funcs.cpp(3480) - Log - Dev Ext 140: VK_EXT_shader_subgroup_vote (1) RDOC 001792: [03:47:36] vk_device_funcs.cpp(3480) - Log - Dev Ext 141: VK_EXT_shader_viewport_index_layer (1) RDOC 001792: [03:47:36] vk_device_funcs.cpp(3480) - Log - Dev Ext 142: VK_EXT_subgroup_size_control (2) RDOC 001792: [03:47:36] vk_device_funcs.cpp(3480) - Log - Dev Ext 143: VK_EXT_swapchain_maintenance1 (1) RDOC 001792: [03:47:36] vk_device_funcs.cpp(3480) - Log - Dev Ext 144: VK_EXT_texel_buffer_alignment (1) RDOC 001792: [03:47:36] vk_device_funcs.cpp(3480) - Log - Dev Ext 145: VK_EXT_tooling_info (1) RDOC 001792: [03:47:36] vk_device_funcs.cpp(3480) - Log - Dev Ext 146: VK_EXT_transform_feedback (1) RDOC 001792: [03:47:36] vk_device_funcs.cpp(3480) - Log - Dev Ext 147: VK_EXT_vertex_attribute_divisor (3) RDOC 001792: [03:47:36] vk_device_funcs.cpp(3480) - Log - Dev Ext 148: VK_EXT_vertex_input_dynamic_state (2) RDOC 001792: [03:47:36] vk_device_funcs.cpp(3480) - Log - Dev Ext 149: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 001792: [03:47:36] vk_device_funcs.cpp(3480) - Log - Dev Ext 150: VK_EXT_ycbcr_image_arrays (1) RDOC 001792: [03:47:36] vk_device_funcs.cpp(3480) - Log - Dev Ext 151: VK_NV_clip_space_w_scaling (1) RDOC 001792: [03:47:36] vk_device_funcs.cpp(3480) - Log - Dev Ext 152: VK_NV_copy_memory_indirect (1) RDOC 001792: [03:47:36] vk_device_funcs.cpp(3480) - Log - Dev Ext 153: VK_NV_coverage_reduction_mode (1) RDOC 001792: [03:47:36] vk_device_funcs.cpp(3480) - Log - Dev Ext 154: VK_NV_dedicated_allocation (1) RDOC 001792: [03:47:36] vk_device_funcs.cpp(3480) - Log - Dev Ext 155: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 001792: [03:47:36] vk_device_funcs.cpp(3480) - Log - Dev Ext 156: VK_NV_descriptor_pool_overallocation (1) RDOC 001792: [03:47:36] vk_device_funcs.cpp(3480) - Log - Dev Ext 157: VK_NV_device_diagnostic_checkpoints (2) RDOC 001792: [03:47:36] vk_device_funcs.cpp(3480) - Log - Dev Ext 158: VK_NV_device_diagnostics_config (2) RDOC 001792: [03:47:36] vk_device_funcs.cpp(3480) - Log - Dev Ext 159: VK_NV_device_generated_commands (3) RDOC 001792: [03:47:36] vk_device_funcs.cpp(3480) - Log - Dev Ext 160: VK_NV_device_generated_commands_compute (2) RDOC 001792: [03:47:36] vk_device_funcs.cpp(3480) - Log - Dev Ext 161: VK_NV_external_memory (1) RDOC 001792: [03:47:36] vk_device_funcs.cpp(3480) - Log - Dev Ext 162: VK_NV_external_memory_win32 (1) RDOC 001792: [03:47:36] vk_device_funcs.cpp(3480) - Log - Dev Ext 163: VK_NV_fill_rectangle (1) RDOC 001792: [03:47:36] vk_device_funcs.cpp(3480) - Log - Dev Ext 164: VK_NV_fragment_coverage_to_color (1) RDOC 001792: [03:47:36] vk_device_funcs.cpp(3480) - Log - Dev Ext 165: VK_NV_framebuffer_mixed_samples (1) RDOC 001792: [03:47:36] vk_device_funcs.cpp(3480) - Log - Dev Ext 166: VK_NV_geometry_shader_passthrough (1) RDOC 001792: [03:47:36] vk_device_funcs.cpp(3480) - Log - Dev Ext 167: VK_NV_inherited_viewport_scissor (1) RDOC 001792: [03:47:36] vk_device_funcs.cpp(3480) - Log - Dev Ext 168: VK_NV_linear_color_attachment (1) RDOC 001792: [03:47:36] vk_device_funcs.cpp(3480) - Log - Dev Ext 169: VK_NV_low_latency (1) RDOC 001792: [03:47:36] vk_device_funcs.cpp(3480) - Log - Dev Ext 170: VK_NV_low_latency2 (2) RDOC 001792: [03:47:36] vk_device_funcs.cpp(3480) - Log - Dev Ext 171: VK_NV_memory_decompression (1) RDOC 001792: [03:47:36] vk_device_funcs.cpp(3480) - Log - Dev Ext 172: VK_NV_sample_mask_override_coverage (1) RDOC 001792: [03:47:36] vk_device_funcs.cpp(3480) - Log - Dev Ext 173: VK_NV_shader_sm_builtins (1) RDOC 001792: [03:47:36] vk_device_funcs.cpp(3480) - Log - Dev Ext 174: VK_NV_shader_subgroup_partitioned (1) RDOC 001792: [03:47:36] vk_device_funcs.cpp(3480) - Log - Dev Ext 175: VK_NV_viewport_array2 (1) RDOC 001792: [03:47:36] vk_device_funcs.cpp(3480) - Log - Dev Ext 176: VK_NV_viewport_swizzle (1) RDOC 001792: [03:47:36] vk_device_funcs.cpp(3480) - Log - Dev Ext 177: VK_NV_win32_keyed_mutex (2) RDOC 001792: [03:47:36] vk_device_funcs.cpp(3480) - Log - Dev Ext 178: VK_NVX_multiview_per_view_attributes (1) RDOC 001792: [03:47:36] vk_device_funcs.cpp(3480) - Log - Dev Ext 179: VK_AMD_buffer_marker (1) RDOC 001792: [03:47:36] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001792: [03:47:36] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001792: [03:47:36] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001792: [03:47:36] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001792: [03:47:36] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001792: [03:47:36] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001792: [03:47:36] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001792: [03:47:36] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 001792: [03:47:36] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 001792: [03:47:36] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 001792: [03:47:36] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 001792: [03:47:36] vk_debug.cpp(3318) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 001792: [03:47:36] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 001792: [03:47:36] vk_debug.cpp(3330) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 001792: [03:47:36] vk_core.cpp(2946) - Log - Timer chunk initialisation - 83.502 ms RDOC 001792: [03:47:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Graphics_Pipeline\capture_frame5.rdc RDOC 001792: [03:47:36] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 6057472 bytes to 8382 (0.14 %) RDOC 001792: [03:47:36] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4422 bytes to 4422 (100.00 %) RDOC 001792: [03:47:36] vk_core.cpp(2946) - Log - Timer chunk initialisation - 16.157 ms RDOC 001792: [03:47:36] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 6057472 bytes to 8382 (0.14 %) RDOC 001792: [03:47:36] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4422 bytes to 4422 (100.00 %) RDOC 001792: [03:47:37] vk_pixelhistory.cpp(3933) - Log - Timer VkDebugManager::PixelHistory - 41.453 ms RDOC 001792: [03:47:37] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 15000 total instances RDOC 001792: [03:47:37] vk_shaderdebug.cpp(1843) - Log - Making new pipeline for shader type 0, operation ImageSampleImplicitLod, dim 2, useGrad/useGatherOffsets 1, gather channel 0, gather offsets... RDOC 001792: [03:47:37] vk_overlay.cpp(2742) - Log - Timer Triangle Size - 19.220 ms RDOC 001792: [03:47:37] replay_controller.cpp(1934) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:751 Log: Running Vulkan test on NVIDIA GeForce GT 1030 (version 1.3)
RDOC 006080: [03:47:37] core.cpp( 501) - Log - RenderDoc v1.33 Windows 64-bit Release (45db4fef3393ed05c306b8929cbaa0dae4bc9298) loaded in replay application RDOC 006080: [03:47:37] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 006080: [03:47:37] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 006080: [03:47:37] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 006080: [03:47:37] win32_process.cpp( 610) - Log - Injecting renderdoc into process 3788 RDOC 003788: [03:47:37] core.cpp( 501) - Log - RenderDoc v1.33 Windows 64-bit Release (45db4fef3393ed05c306b8929cbaa0dae4bc9298) capturing application RDOC 003788: [03:47:37] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 003788: [03:47:37] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 003788: [03:47:37] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 003788: [03:47:37] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 003788: [03:47:37] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 003788: [03:47:37] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 003788: [03:47:37] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 003788: [03:47:37] d3d12_hooks.cpp( 491) - Log - Registering D3D12 hooks RDOC 003788: [03:47:37] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 003788: [03:47:37] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 003788: [03:47:37] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 003788: [03:47:37] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 003788: [03:47:37] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 006080: [03:47:37] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [3788] RDOC 003788: [03:47:38] core.cpp(2011) - Log - Adding Vulkan device frame capturer for 0x000002533A3BCCA0 RDOC 003788: [03:47:38] vk_device_funcs.cpp( 939) - Log - Initialised capture layer in Vulkan instance. RDOC 003788: [03:47:38] vk_device_funcs.cpp(1514) - Log - physical device 0: NVIDIA GeForce GT 1030 (ver 551.76 patch 0x0) - 10de:1d01 RDOC 003788: [03:47:38] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 003788: [03:47:38] vk_device_funcs.cpp(4389) - Log - Created capture device from physical device 0 RDOC 003788: [03:47:38] vk_common.cpp(1091) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 003788: [03:47:38] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003788: [03:47:38] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003788: [03:47:38] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003788: [03:47:38] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003788: [03:47:38] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003788: [03:47:38] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003788: [03:47:38] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003788: [03:47:38] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 003788: [03:47:38] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 003788: [03:47:38] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 003788: [03:47:38] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 003788: [03:47:38] vk_core.cpp(4189) - Log - RegisterSurface() window 000000000095007C RDOC 003788: [03:47:38] core.cpp(2047) - Log - Adding Vulkan frame capturer for 0x000002533A3BCCA0 / 0x000000000095007C RDOC 003788: [03:47:38] vk_core.cpp(2132) - Log - Starting capture RDOC 003788: [03:47:38] resource_manager.h(1469) - Log - Preparing up to 12 potentially dirty resources RDOC 006080: [03:47:38] target_control.cpp( 890) - Log - Used API: Vulkan (Presenting & supported) RDOC 003788: [03:47:38] resource_manager.h(1526) - Log - Prepared 4 dirty resources, postponed 0, skipped 0 RDOC 003788: [03:47:38] vk_core.cpp(2275) - Log - Finished capture, Frame 5 RDOC 003788: [03:47:38] resource_manager.h(1538) - Log - Checking 3 resources with initial contents against 21 referenced resources RDOC 003788: [03:47:38] resource_manager.h(1642) - Log - Serialised 1 resources, skipped 0 unreferenced RDOC 003788: [03:47:38] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 3529344 bytes to 22529 (0.64 %) RDOC 003788: [03:47:38] vk_core.cpp(2690) - Log - Captured Vulkan frame with 3.365845 MB capture section in 0.049721 seconds RDOC 003788: [03:47:38] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 003788: [03:47:38] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Image_Layouts\capture_frame5.rdc RDOC 003788: [03:47:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Image_Layouts\capture_frame5.rdc RDOC 006080: [03:47:38] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (32279 bytes) (time 1716950858) 5116 byte thumbnail RDOC 006080: [03:47:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Image_Layouts\capture_frame5.rdc RDOC 006080: [03:47:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006080: [03:47:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006080: [03:47:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006080: [03:47:39] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 006080: [03:47:39] vk_device_funcs.cpp( 300) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 006080: [03:47:39] vk_device_funcs.cpp( 300) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 006080: [03:47:39] vk_device_funcs.cpp( 300) - Log - Inst Ext 2: VK_EXT_surface_maintenance1 RDOC 006080: [03:47:39] vk_device_funcs.cpp( 300) - Log - Inst Ext 3: VK_EXT_swapchain_colorspace RDOC 006080: [03:47:39] vk_device_funcs.cpp( 300) - Log - Inst Ext 4: VK_KHR_device_group_creation RDOC 006080: [03:47:39] vk_device_funcs.cpp( 300) - Log - Inst Ext 5: VK_KHR_external_fence_capabilities RDOC 006080: [03:47:39] vk_device_funcs.cpp( 300) - Log - Inst Ext 6: VK_KHR_external_memory_capabilities RDOC 006080: [03:47:39] vk_device_funcs.cpp( 300) - Log - Inst Ext 7: VK_KHR_external_semaphore_capabilities RDOC 006080: [03:47:39] vk_device_funcs.cpp( 300) - Log - Inst Ext 8: VK_KHR_get_physical_device_properties2 RDOC 006080: [03:47:39] vk_device_funcs.cpp( 300) - Log - Inst Ext 9: VK_KHR_get_surface_capabilities2 RDOC 006080: [03:47:39] vk_device_funcs.cpp( 300) - Log - Inst Ext 10: VK_KHR_portability_enumeration RDOC 006080: [03:47:39] vk_device_funcs.cpp( 300) - Log - Inst Ext 11: VK_KHR_surface RDOC 006080: [03:47:39] vk_device_funcs.cpp( 300) - Log - Inst Ext 12: VK_KHR_surface_protected_capabilities RDOC 006080: [03:47:39] vk_device_funcs.cpp( 300) - Log - Inst Ext 13: VK_KHR_win32_surface RDOC 006080: [03:47:39] vk_device_funcs.cpp( 300) - Log - Inst Ext 14: VK_LUNARG_direct_driver_loading RDOC 006080: [03:47:39] vk_device_funcs.cpp( 300) - Log - Inst Ext 15: VK_NV_external_memory_capabilities RDOC 006080: [03:47:39] vk_device_funcs.cpp( 307) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 006080: [03:47:39] vk_device_funcs.cpp( 307) - Log - Inst Layer 1: VK_LAYER_KHRONOS_shader_object RDOC 006080: [03:47:39] vk_device_funcs.cpp( 307) - Log - Inst Layer 2: VK_LAYER_KHRONOS_synchronization2 RDOC 006080: [03:47:39] vk_device_funcs.cpp( 307) - Log - Inst Layer 3: VK_LAYER_KHRONOS_validation RDOC 006080: [03:47:39] vk_device_funcs.cpp( 307) - Log - Inst Layer 4: VK_LAYER_LUNARG_api_dump RDOC 006080: [03:47:39] vk_device_funcs.cpp( 307) - Log - Inst Layer 5: VK_LAYER_LUNARG_gfxreconstruct RDOC 006080: [03:47:39] vk_device_funcs.cpp( 307) - Log - Inst Layer 6: VK_LAYER_LUNARG_monitor RDOC 006080: [03:47:39] vk_device_funcs.cpp( 307) - Log - Inst Layer 7: VK_LAYER_LUNARG_screenshot RDOC 006080: [03:47:39] vk_device_funcs.cpp( 307) - Log - Inst Layer 8: VK_LAYER_NV_optimus RDOC 006080: [03:47:39] vk_device_funcs.cpp( 307) - Log - Inst Layer 9: VK_LAYER_RENDERDOC_Capture RDOC 006080: [03:47:39] vk_device_funcs.cpp( 356) - Log - Enabling VK_EXT_debug_utils RDOC 006080: [03:47:39] vk_replay.cpp(5182) - Log - Created device. RDOC 006080: [03:47:39] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 006080: [03:47:39] vk_device_funcs.cpp(1221) - Log - Replay has physical device 0 available: RDOC 006080: [03:47:39] vk_device_funcs.cpp(1224) - Log - - NVIDIA GeForce GT 1030 (ver 551.76 patch 0x0) - 10de:1d01 RDOC 006080: [03:47:39] vk_device_funcs.cpp(1232) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (551.76) - CTS 1.3.7.2 RDOC 006080: [03:47:39] vk_device_funcs.cpp(1401) - Log - Found capture physical device 0: RDOC 006080: [03:47:39] vk_device_funcs.cpp(1404) - Log - - NVIDIA GeForce GT 1030 (ver 551.76 patch 0x0) - 10de:1d01 RDOC 006080: [03:47:39] vk_device_funcs.cpp(1411) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (551.76) - CTS 1.3.7.2 RDOC 006080: [03:47:39] vk_device_funcs.cpp(1415) - Log - Mapping during replay to best-match physical device 0 RDOC 006080: [03:47:39] vk_device_funcs.cpp(1689) - Log - Creating replay device from physical device 0 RDOC 006080: [03:47:39] vk_common.cpp(1091) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 006080: [03:47:39] vk_device_funcs.cpp(1823) - Log - Enabling VK_KHR_driver_properties RDOC 006080: [03:47:39] vk_device_funcs.cpp(1831) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 006080: [03:47:39] vk_device_funcs.cpp(1843) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 006080: [03:47:39] vk_device_funcs.cpp(1854) - Log - Enabling VK_EXT_transform_feedback extension RDOC 006080: [03:47:39] vk_device_funcs.cpp(1871) - Log - Enabling VK_EXT_scalar_block_layout extension RDOC 006080: [03:47:39] vk_device_funcs.cpp(1891) - Log - Enabling VK_KHR_buffer_device_address RDOC 006080: [03:47:39] vk_device_funcs.cpp(1948) - Log - Capture describes queue family 0: RDOC 006080: [03:47:39] vk_device_funcs.cpp(1950) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 006080: [03:47:39] vk_device_funcs.cpp(1955) - Log - 64 timestamp bits (1,1,1) granularity RDOC 006080: [03:47:39] vk_device_funcs.cpp(1965) - Log - (identity match) RDOC 006080: [03:47:39] vk_device_funcs.cpp(2100) - Log - Remapping to queue family 0: RDOC 006080: [03:47:39] vk_device_funcs.cpp(2102) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 006080: [03:47:39] vk_device_funcs.cpp(2107) - Log - 64 timestamp bits (1,1,1) granularity RDOC 006080: [03:47:39] vk_device_funcs.cpp(1948) - Log - Capture describes queue family 1: RDOC 006080: [03:47:39] vk_device_funcs.cpp(1950) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 006080: [03:47:39] vk_device_funcs.cpp(1955) - Log - 64 timestamp bits (1,1,1) granularity RDOC 006080: [03:47:39] vk_device_funcs.cpp(1965) - Log - (identity match) RDOC 006080: [03:47:39] vk_device_funcs.cpp(2100) - Log - Remapping to queue family 1: RDOC 006080: [03:47:39] vk_device_funcs.cpp(2102) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 006080: [03:47:39] vk_device_funcs.cpp(2107) - Log - 64 timestamp bits (1,1,1) granularity RDOC 006080: [03:47:39] vk_device_funcs.cpp(1948) - Log - Capture describes queue family 2: RDOC 006080: [03:47:39] vk_device_funcs.cpp(1950) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 006080: [03:47:39] vk_device_funcs.cpp(1955) - Log - 64 timestamp bits (1,1,1) granularity RDOC 006080: [03:47:39] vk_device_funcs.cpp(1965) - Log - (identity match) RDOC 006080: [03:47:39] vk_device_funcs.cpp(2100) - Log - Remapping to queue family 2: RDOC 006080: [03:47:39] vk_device_funcs.cpp(2102) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 006080: [03:47:39] vk_device_funcs.cpp(2107) - Log - 64 timestamp bits (1,1,1) granularity RDOC 006080: [03:47:39] vk_device_funcs.cpp(1948) - Log - Capture describes queue family 3: RDOC 006080: [03:47:39] vk_device_funcs.cpp(1950) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VK_QUEUE_VIDEO_DECODE_BIT_KHR RDOC 006080: [03:47:39] vk_device_funcs.cpp(1955) - Log - 32 timestamp bits (1,1,1) granularity RDOC 006080: [03:47:39] vk_device_funcs.cpp(1965) - Log - (identity match) RDOC 006080: [03:47:39] vk_device_funcs.cpp(2100) - Log - Remapping to queue family 3: RDOC 006080: [03:47:39] vk_device_funcs.cpp(2102) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VK_QUEUE_VIDEO_DECODE_BIT_KHR RDOC 006080: [03:47:39] vk_device_funcs.cpp(2107) - Log - 32 timestamp bits (1,1,1) granularity RDOC 006080: [03:47:39] vk_device_funcs.cpp(3480) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 006080: [03:47:39] vk_device_funcs.cpp(3480) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 006080: [03:47:39] vk_device_funcs.cpp(3480) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 006080: [03:47:39] vk_device_funcs.cpp(3480) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 006080: [03:47:39] vk_device_funcs.cpp(3480) - Log - Dev Ext 4: VK_KHR_calibrated_timestamps (1) RDOC 006080: [03:47:39] vk_device_funcs.cpp(3480) - Log - Dev Ext 5: VK_KHR_copy_commands2 (1) RDOC 006080: [03:47:39] vk_device_funcs.cpp(3480) - Log - Dev Ext 6: VK_KHR_create_renderpass2 (1) RDOC 006080: [03:47:39] vk_device_funcs.cpp(3480) - Log - Dev Ext 7: VK_KHR_dedicated_allocation (3) RDOC 006080: [03:47:39] vk_device_funcs.cpp(3480) - Log - Dev Ext 8: VK_KHR_depth_stencil_resolve (1) RDOC 006080: [03:47:39] vk_device_funcs.cpp(3480) - Log - Dev Ext 9: VK_KHR_descriptor_update_template (1) RDOC 006080: [03:47:39] vk_device_funcs.cpp(3480) - Log - Dev Ext 10: VK_KHR_device_group (4) RDOC 006080: [03:47:39] vk_device_funcs.cpp(3480) - Log - Dev Ext 11: VK_KHR_draw_indirect_count (1) RDOC 006080: [03:47:39] vk_device_funcs.cpp(3480) - Log - Dev Ext 12: VK_KHR_driver_properties (1) RDOC 006080: [03:47:39] vk_device_funcs.cpp(3480) - Log - Dev Ext 13: VK_KHR_dynamic_rendering (1) RDOC 006080: [03:47:39] vk_device_funcs.cpp(3480) - Log - Dev Ext 14: VK_KHR_dynamic_rendering_local_read (1) RDOC 006080: [03:47:39] vk_device_funcs.cpp(3480) - Log - Dev Ext 15: VK_KHR_external_fence (1) RDOC 006080: [03:47:39] vk_device_funcs.cpp(3480) - Log - Dev Ext 16: VK_KHR_external_fence_win32 (1) RDOC 006080: [03:47:39] vk_device_funcs.cpp(3480) - Log - Dev Ext 17: VK_KHR_external_memory (1) RDOC 006080: [03:47:39] vk_device_funcs.cpp(3480) - Log - Dev Ext 18: VK_KHR_external_memory_win32 (1) RDOC 006080: [03:47:39] vk_device_funcs.cpp(3480) - Log - Dev Ext 19: VK_KHR_external_semaphore (1) RDOC 006080: [03:47:39] vk_device_funcs.cpp(3480) - Log - Dev Ext 20: VK_KHR_external_semaphore_win32 (1) RDOC 006080: [03:47:39] vk_device_funcs.cpp(3480) - Log - Dev Ext 21: VK_KHR_format_feature_flags2 (2) RDOC 006080: [03:47:39] vk_device_funcs.cpp(3480) - Log - Dev Ext 22: VK_KHR_get_memory_requirements2 (1) RDOC 006080: [03:47:39] vk_device_funcs.cpp(3480) - Log - Dev Ext 23: VK_KHR_image_format_list (1) RDOC 006080: [03:47:39] vk_device_funcs.cpp(3480) - Log - Dev Ext 24: VK_KHR_imageless_framebuffer (1) RDOC 006080: [03:47:39] vk_device_funcs.cpp(3480) - Log - Dev Ext 25: VK_KHR_index_type_uint8 (1) RDOC 006080: [03:47:39] vk_device_funcs.cpp(3480) - Log - Dev Ext 26: VK_KHR_line_rasterization (1) RDOC 006080: [03:47:39] vk_device_funcs.cpp(3480) - Log - Dev Ext 27: VK_KHR_load_store_op_none (1) RDOC 006080: [03:47:39] vk_device_funcs.cpp(3480) - Log - Dev Ext 28: VK_KHR_maintenance1 (2) RDOC 006080: [03:47:39] vk_device_funcs.cpp(3480) - Log - Dev Ext 29: VK_KHR_maintenance2 (1) RDOC 006080: [03:47:39] vk_device_funcs.cpp(3480) - Log - Dev Ext 30: VK_KHR_maintenance3 (1) RDOC 006080: [03:47:39] vk_device_funcs.cpp(3480) - Log - Dev Ext 31: VK_KHR_maintenance4 (2) RDOC 006080: [03:47:39] vk_device_funcs.cpp(3480) - Log - Dev Ext 32: VK_KHR_maintenance5 (1) RDOC 006080: [03:47:39] vk_device_funcs.cpp(3480) - Log - Dev Ext 33: VK_KHR_maintenance6 (1) RDOC 006080: [03:47:39] vk_device_funcs.cpp(3480) - Log - Dev Ext 34: VK_KHR_map_memory2 (1) RDOC 006080: [03:47:39] vk_device_funcs.cpp(3480) - Log - Dev Ext 35: VK_KHR_multiview (1) RDOC 006080: [03:47:39] vk_device_funcs.cpp(3480) - Log - Dev Ext 36: VK_KHR_pipeline_executable_properties (1) RDOC 006080: [03:47:39] vk_device_funcs.cpp(3480) - Log - Dev Ext 37: VK_KHR_pipeline_library (1) RDOC 006080: [03:47:39] vk_device_funcs.cpp(3480) - Log - Dev Ext 38: VK_KHR_present_id (1) RDOC 006080: [03:47:39] vk_device_funcs.cpp(3480) - Log - Dev Ext 39: VK_KHR_present_wait (1) RDOC 006080: [03:47:39] vk_device_funcs.cpp(3480) - Log - Dev Ext 40: VK_KHR_push_descriptor (2) RDOC 006080: [03:47:39] vk_device_funcs.cpp(3480) - Log - Dev Ext 41: VK_KHR_relaxed_block_layout (1) RDOC 006080: [03:47:39] vk_device_funcs.cpp(3480) - Log - Dev Ext 42: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 006080: [03:47:39] vk_device_funcs.cpp(3480) - Log - Dev Ext 43: VK_KHR_sampler_ycbcr_conversion (14) RDOC 006080: [03:47:39] vk_device_funcs.cpp(3480) - Log - Dev Ext 44: VK_KHR_separate_depth_stencil_layouts (1) RDOC 006080: [03:47:39] vk_device_funcs.cpp(3480) - Log - Dev Ext 45: VK_KHR_shader_atomic_int64 (1) RDOC 006080: [03:47:39] vk_device_funcs.cpp(3480) - Log - Dev Ext 46: VK_KHR_shader_clock (1) RDOC 006080: [03:47:39] vk_device_funcs.cpp(3480) - Log - Dev Ext 47: VK_KHR_shader_draw_parameters (1) RDOC 006080: [03:47:39] vk_device_funcs.cpp(3480) - Log - Dev Ext 48: VK_KHR_shader_expect_assume (1) RDOC 006080: [03:47:39] vk_device_funcs.cpp(3480) - Log - Dev Ext 49: VK_KHR_shader_float16_int8 (1) RDOC 006080: [03:47:39] vk_device_funcs.cpp(3480) - Log - Dev Ext 50: VK_KHR_shader_float_controls (4) RDOC 006080: [03:47:39] vk_device_funcs.cpp(3480) - Log - Dev Ext 51: VK_KHR_shader_float_controls2 (1) RDOC 006080: [03:47:39] vk_device_funcs.cpp(3480) - Log - Dev Ext 52: VK_KHR_shader_integer_dot_product (1) RDOC 006080: [03:47:39] vk_device_funcs.cpp(3480) - Log - Dev Ext 53: VK_KHR_shader_non_semantic_info (1) RDOC 006080: [03:47:39] vk_device_funcs.cpp(3480) - Log - Dev Ext 54: VK_KHR_shader_quad_control (1) RDOC 006080: [03:47:39] vk_device_funcs.cpp(3480) - Log - Dev Ext 55: VK_KHR_shader_subgroup_extended_types (1) RDOC 006080: [03:47:39] vk_device_funcs.cpp(3480) - Log - Dev Ext 56: VK_KHR_shader_subgroup_rotate (2) RDOC 006080: [03:47:39] vk_device_funcs.cpp(3480) - Log - Dev Ext 57: VK_KHR_shader_terminate_invocation (1) RDOC 006080: [03:47:39] vk_device_funcs.cpp(3480) - Log - Dev Ext 58: VK_KHR_spirv_1_4 (1) RDOC 006080: [03:47:39] vk_device_funcs.cpp(3480) - Log - Dev Ext 59: VK_KHR_storage_buffer_storage_class (1) RDOC 006080: [03:47:39] vk_device_funcs.cpp(3480) - Log - Dev Ext 60: VK_KHR_swapchain (70) RDOC 006080: [03:47:39] vk_device_funcs.cpp(3480) - Log - Dev Ext 61: VK_KHR_swapchain_mutable_format (1) RDOC 006080: [03:47:39] vk_device_funcs.cpp(3480) - Log - Dev Ext 62: VK_KHR_synchronization2 (1) RDOC 006080: [03:47:39] vk_device_funcs.cpp(3480) - Log - Dev Ext 63: VK_KHR_timeline_semaphore (2) RDOC 006080: [03:47:39] vk_device_funcs.cpp(3480) - Log - Dev Ext 64: VK_KHR_uniform_buffer_standard_layout (1) RDOC 006080: [03:47:39] vk_device_funcs.cpp(3480) - Log - Dev Ext 65: VK_KHR_variable_pointers (1) RDOC 006080: [03:47:39] vk_device_funcs.cpp(3480) - Log - Dev Ext 66: VK_KHR_vertex_attribute_divisor (1) RDOC 006080: [03:47:39] vk_device_funcs.cpp(3480) - Log - Dev Ext 67: VK_KHR_video_decode_h264 (9) RDOC 006080: [03:47:39] vk_device_funcs.cpp(3480) - Log - Dev Ext 68: VK_KHR_video_decode_h265 (8) RDOC 006080: [03:47:39] vk_device_funcs.cpp(3480) - Log - Dev Ext 69: VK_KHR_video_decode_queue (8) RDOC 006080: [03:47:39] vk_device_funcs.cpp(3480) - Log - Dev Ext 70: VK_KHR_video_maintenance1 (1) RDOC 006080: [03:47:39] vk_device_funcs.cpp(3480) - Log - Dev Ext 71: VK_KHR_video_queue (8) RDOC 006080: [03:47:39] vk_device_funcs.cpp(3480) - Log - Dev Ext 72: VK_KHR_vulkan_memory_model (3) RDOC 006080: [03:47:39] vk_device_funcs.cpp(3480) - Log - Dev Ext 73: VK_KHR_win32_keyed_mutex (1) RDOC 006080: [03:47:39] vk_device_funcs.cpp(3480) - Log - Dev Ext 74: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 006080: [03:47:39] vk_device_funcs.cpp(3480) - Log - Dev Ext 75: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 006080: [03:47:39] vk_device_funcs.cpp(3480) - Log - Dev Ext 76: VK_EXT_4444_formats (1) RDOC 006080: [03:47:39] vk_device_funcs.cpp(3480) - Log - Dev Ext 77: VK_EXT_attachment_feedback_loop_dynamic_state (1) RDOC 006080: [03:47:39] vk_device_funcs.cpp(3480) - Log - Dev Ext 78: VK_EXT_attachment_feedback_loop_layout (2) RDOC 006080: [03:47:39] vk_device_funcs.cpp(3480) - Log - Dev Ext 79: VK_EXT_blend_operation_advanced (2) RDOC 006080: [03:47:39] vk_device_funcs.cpp(3480) - Log - Dev Ext 80: VK_EXT_border_color_swizzle (1) RDOC 006080: [03:47:39] vk_device_funcs.cpp(3480) - Log - Dev Ext 81: VK_EXT_buffer_device_address (2) RDOC 006080: [03:47:39] vk_device_funcs.cpp(3480) - Log - Dev Ext 82: VK_EXT_calibrated_timestamps (2) RDOC 006080: [03:47:39] vk_device_funcs.cpp(3480) - Log - Dev Ext 83: VK_EXT_color_write_enable (1) RDOC 006080: [03:47:39] vk_device_funcs.cpp(3480) - Log - Dev Ext 84: VK_EXT_conditional_rendering (2) RDOC 006080: [03:47:39] vk_device_funcs.cpp(3480) - Log - Dev Ext 85: VK_EXT_conservative_rasterization (1) RDOC 006080: [03:47:39] vk_device_funcs.cpp(3480) - Log - Dev Ext 86: VK_EXT_custom_border_color (12) RDOC 006080: [03:47:39] vk_device_funcs.cpp(3480) - Log - Dev Ext 87: VK_EXT_depth_bias_control (1) RDOC 006080: [03:47:39] vk_device_funcs.cpp(3480) - Log - Dev Ext 88: VK_EXT_depth_clamp_zero_one (1) RDOC 006080: [03:47:39] vk_device_funcs.cpp(3480) - Log - Dev Ext 89: VK_EXT_depth_clip_control (1) RDOC 006080: [03:47:39] vk_device_funcs.cpp(3480) - Log - Dev Ext 90: VK_EXT_depth_clip_enable (1) RDOC 006080: [03:47:39] vk_device_funcs.cpp(3480) - Log - Dev Ext 91: VK_EXT_depth_range_unrestricted (1) RDOC 006080: [03:47:39] vk_device_funcs.cpp(3480) - Log - Dev Ext 92: VK_EXT_descriptor_buffer (1) RDOC 006080: [03:47:39] vk_device_funcs.cpp(3480) - Log - Dev Ext 93: VK_EXT_descriptor_indexing (2) RDOC 006080: [03:47:39] vk_device_funcs.cpp(3480) - Log - Dev Ext 94: VK_EXT_discard_rectangles (2) RDOC 006080: [03:47:39] vk_device_funcs.cpp(3480) - Log - Dev Ext 95: VK_EXT_dynamic_rendering_unused_attachments (1) RDOC 006080: [03:47:39] vk_device_funcs.cpp(3480) - Log - Dev Ext 96: VK_EXT_extended_dynamic_state (1) RDOC 006080: [03:47:39] vk_device_funcs.cpp(3480) - Log - Dev Ext 97: VK_EXT_extended_dynamic_state2 (1) RDOC 006080: [03:47:39] vk_device_funcs.cpp(3480) - Log - Dev Ext 98: VK_EXT_extended_dynamic_state3 (2) RDOC 006080: [03:47:39] vk_device_funcs.cpp(3480) - Log - Dev Ext 99: VK_EXT_external_memory_host (1) RDOC 006080: [03:47:39] vk_device_funcs.cpp(3480) - Log - Dev Ext 100: VK_EXT_fragment_shader_interlock (1) RDOC 006080: [03:47:39] vk_device_funcs.cpp(3480) - Log - Dev Ext 101: VK_EXT_full_screen_exclusive (4) RDOC 006080: [03:47:39] vk_device_funcs.cpp(3480) - Log - Dev Ext 102: VK_EXT_graphics_pipeline_library (1) RDOC 006080: [03:47:39] vk_device_funcs.cpp(3480) - Log - Dev Ext 103: VK_EXT_hdr_metadata (2) RDOC 006080: [03:47:39] vk_device_funcs.cpp(3480) - Log - Dev Ext 104: VK_EXT_host_image_copy (1) RDOC 006080: [03:47:39] vk_device_funcs.cpp(3480) - Log - Dev Ext 105: VK_EXT_host_query_reset (1) RDOC 006080: [03:47:39] vk_device_funcs.cpp(3480) - Log - Dev Ext 106: VK_EXT_image_2d_view_of_3d (1) RDOC 006080: [03:47:39] vk_device_funcs.cpp(3480) - Log - Dev Ext 107: VK_EXT_image_robustness (1) RDOC 006080: [03:47:39] vk_device_funcs.cpp(3480) - Log - Dev Ext 108: VK_EXT_image_sliced_view_of_3d (1) RDOC 006080: [03:47:39] vk_device_funcs.cpp(3480) - Log - Dev Ext 109: VK_EXT_image_view_min_lod (1) RDOC 006080: [03:47:39] vk_device_funcs.cpp(3480) - Log - Dev Ext 110: VK_EXT_index_type_uint8 (1) RDOC 006080: [03:47:39] vk_device_funcs.cpp(3480) - Log - Dev Ext 111: VK_EXT_inline_uniform_block (1) RDOC 006080: [03:47:39] vk_device_funcs.cpp(3480) - Log - Dev Ext 112: VK_EXT_line_rasterization (1) RDOC 006080: [03:47:39] vk_device_funcs.cpp(3480) - Log - Dev Ext 113: VK_EXT_load_store_op_none (1) RDOC 006080: [03:47:39] vk_device_funcs.cpp(3480) - Log - Dev Ext 114: VK_EXT_memory_budget (1) RDOC 006080: [03:47:39] vk_device_funcs.cpp(3480) - Log - Dev Ext 115: VK_EXT_memory_priority (1) RDOC 006080: [03:47:39] vk_device_funcs.cpp(3480) - Log - Dev Ext 116: VK_EXT_multi_draw (1) RDOC 006080: [03:47:39] vk_device_funcs.cpp(3480) - Log - Dev Ext 117: VK_EXT_nested_command_buffer (1) RDOC 006080: [03:47:39] vk_device_funcs.cpp(3480) - Log - Dev Ext 118: VK_EXT_non_seamless_cube_map (1) RDOC 006080: [03:47:39] vk_device_funcs.cpp(3480) - Log - Dev Ext 119: VK_EXT_pci_bus_info (2) RDOC 006080: [03:47:39] vk_device_funcs.cpp(3480) - Log - Dev Ext 120: VK_EXT_pipeline_creation_cache_control (3) RDOC 006080: [03:47:39] vk_device_funcs.cpp(3480) - Log - Dev Ext 121: VK_EXT_pipeline_creation_feedback (1) RDOC 006080: [03:47:39] vk_device_funcs.cpp(3480) - Log - Dev Ext 122: VK_EXT_pipeline_robustness (1) RDOC 006080: [03:47:39] vk_device_funcs.cpp(3480) - Log - Dev Ext 123: VK_EXT_post_depth_coverage (1) RDOC 006080: [03:47:39] vk_device_funcs.cpp(3480) - Log - Dev Ext 124: VK_EXT_primitive_topology_list_restart (1) RDOC 006080: [03:47:39] vk_device_funcs.cpp(3480) - Log - Dev Ext 125: VK_EXT_primitives_generated_query (1) RDOC 006080: [03:47:39] vk_device_funcs.cpp(3480) - Log - Dev Ext 126: VK_EXT_private_data (1) RDOC 006080: [03:47:39] vk_device_funcs.cpp(3480) - Log - Dev Ext 127: VK_EXT_provoking_vertex (1) RDOC 006080: [03:47:39] vk_device_funcs.cpp(3480) - Log - Dev Ext 128: VK_EXT_queue_family_foreign (1) RDOC 006080: [03:47:39] vk_device_funcs.cpp(3480) - Log - Dev Ext 129: VK_EXT_robustness2 (1) RDOC 006080: [03:47:39] vk_device_funcs.cpp(3480) - Log - Dev Ext 130: VK_EXT_sample_locations (1) RDOC 006080: [03:47:39] vk_device_funcs.cpp(3480) - Log - Dev Ext 131: VK_EXT_sampler_filter_minmax (2) RDOC 006080: [03:47:39] vk_device_funcs.cpp(3480) - Log - Dev Ext 132: VK_EXT_scalar_block_layout (1) RDOC 006080: [03:47:39] vk_device_funcs.cpp(3480) - Log - Dev Ext 133: VK_EXT_separate_stencil_usage (1) RDOC 006080: [03:47:39] vk_device_funcs.cpp(3480) - Log - Dev Ext 134: VK_EXT_shader_atomic_float (1) RDOC 006080: [03:47:39] vk_device_funcs.cpp(3480) - Log - Dev Ext 135: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 006080: [03:47:39] vk_device_funcs.cpp(3480) - Log - Dev Ext 136: VK_EXT_shader_image_atomic_int64 (1) RDOC 006080: [03:47:39] vk_device_funcs.cpp(3480) - Log - Dev Ext 137: VK_EXT_shader_module_identifier (1) RDOC 006080: [03:47:39] vk_device_funcs.cpp(3480) - Log - Dev Ext 138: VK_EXT_shader_object (1) RDOC 006080: [03:47:39] vk_device_funcs.cpp(3480) - Log - Dev Ext 139: VK_EXT_shader_subgroup_ballot (1) RDOC 006080: [03:47:39] vk_device_funcs.cpp(3480) - Log - Dev Ext 140: VK_EXT_shader_subgroup_vote (1) RDOC 006080: [03:47:39] vk_device_funcs.cpp(3480) - Log - Dev Ext 141: VK_EXT_shader_viewport_index_layer (1) RDOC 006080: [03:47:39] vk_device_funcs.cpp(3480) - Log - Dev Ext 142: VK_EXT_subgroup_size_control (2) RDOC 006080: [03:47:39] vk_device_funcs.cpp(3480) - Log - Dev Ext 143: VK_EXT_swapchain_maintenance1 (1) RDOC 006080: [03:47:39] vk_device_funcs.cpp(3480) - Log - Dev Ext 144: VK_EXT_texel_buffer_alignment (1) RDOC 006080: [03:47:39] vk_device_funcs.cpp(3480) - Log - Dev Ext 145: VK_EXT_tooling_info (1) RDOC 006080: [03:47:39] vk_device_funcs.cpp(3480) - Log - Dev Ext 146: VK_EXT_transform_feedback (1) RDOC 006080: [03:47:39] vk_device_funcs.cpp(3480) - Log - Dev Ext 147: VK_EXT_vertex_attribute_divisor (3) RDOC 006080: [03:47:39] vk_device_funcs.cpp(3480) - Log - Dev Ext 148: VK_EXT_vertex_input_dynamic_state (2) RDOC 006080: [03:47:39] vk_device_funcs.cpp(3480) - Log - Dev Ext 149: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 006080: [03:47:39] vk_device_funcs.cpp(3480) - Log - Dev Ext 150: VK_EXT_ycbcr_image_arrays (1) RDOC 006080: [03:47:39] vk_device_funcs.cpp(3480) - Log - Dev Ext 151: VK_NV_clip_space_w_scaling (1) RDOC 006080: [03:47:39] vk_device_funcs.cpp(3480) - Log - Dev Ext 152: VK_NV_copy_memory_indirect (1) RDOC 006080: [03:47:39] vk_device_funcs.cpp(3480) - Log - Dev Ext 153: VK_NV_coverage_reduction_mode (1) RDOC 006080: [03:47:39] vk_device_funcs.cpp(3480) - Log - Dev Ext 154: VK_NV_dedicated_allocation (1) RDOC 006080: [03:47:39] vk_device_funcs.cpp(3480) - Log - Dev Ext 155: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 006080: [03:47:39] vk_device_funcs.cpp(3480) - Log - Dev Ext 156: VK_NV_descriptor_pool_overallocation (1) RDOC 006080: [03:47:39] vk_device_funcs.cpp(3480) - Log - Dev Ext 157: VK_NV_device_diagnostic_checkpoints (2) RDOC 006080: [03:47:39] vk_device_funcs.cpp(3480) - Log - Dev Ext 158: VK_NV_device_diagnostics_config (2) RDOC 006080: [03:47:39] vk_device_funcs.cpp(3480) - Log - Dev Ext 159: VK_NV_device_generated_commands (3) RDOC 006080: [03:47:39] vk_device_funcs.cpp(3480) - Log - Dev Ext 160: VK_NV_device_generated_commands_compute (2) RDOC 006080: [03:47:39] vk_device_funcs.cpp(3480) - Log - Dev Ext 161: VK_NV_external_memory (1) RDOC 006080: [03:47:39] vk_device_funcs.cpp(3480) - Log - Dev Ext 162: VK_NV_external_memory_win32 (1) RDOC 006080: [03:47:39] vk_device_funcs.cpp(3480) - Log - Dev Ext 163: VK_NV_fill_rectangle (1) RDOC 006080: [03:47:39] vk_device_funcs.cpp(3480) - Log - Dev Ext 164: VK_NV_fragment_coverage_to_color (1) RDOC 006080: [03:47:39] vk_device_funcs.cpp(3480) - Log - Dev Ext 165: VK_NV_framebuffer_mixed_samples (1) RDOC 006080: [03:47:39] vk_device_funcs.cpp(3480) - Log - Dev Ext 166: VK_NV_geometry_shader_passthrough (1) RDOC 006080: [03:47:39] vk_device_funcs.cpp(3480) - Log - Dev Ext 167: VK_NV_inherited_viewport_scissor (1) RDOC 006080: [03:47:39] vk_device_funcs.cpp(3480) - Log - Dev Ext 168: VK_NV_linear_color_attachment (1) RDOC 006080: [03:47:39] vk_device_funcs.cpp(3480) - Log - Dev Ext 169: VK_NV_low_latency (1) RDOC 006080: [03:47:39] vk_device_funcs.cpp(3480) - Log - Dev Ext 170: VK_NV_low_latency2 (2) RDOC 006080: [03:47:39] vk_device_funcs.cpp(3480) - Log - Dev Ext 171: VK_NV_memory_decompression (1) RDOC 006080: [03:47:39] vk_device_funcs.cpp(3480) - Log - Dev Ext 172: VK_NV_sample_mask_override_coverage (1) RDOC 006080: [03:47:39] vk_device_funcs.cpp(3480) - Log - Dev Ext 173: VK_NV_shader_sm_builtins (1) RDOC 006080: [03:47:39] vk_device_funcs.cpp(3480) - Log - Dev Ext 174: VK_NV_shader_subgroup_partitioned (1) RDOC 006080: [03:47:39] vk_device_funcs.cpp(3480) - Log - Dev Ext 175: VK_NV_viewport_array2 (1) RDOC 006080: [03:47:39] vk_device_funcs.cpp(3480) - Log - Dev Ext 176: VK_NV_viewport_swizzle (1) RDOC 006080: [03:47:39] vk_device_funcs.cpp(3480) - Log - Dev Ext 177: VK_NV_win32_keyed_mutex (2) RDOC 006080: [03:47:39] vk_device_funcs.cpp(3480) - Log - Dev Ext 178: VK_NVX_multiview_per_view_attributes (1) RDOC 006080: [03:47:39] vk_device_funcs.cpp(3480) - Log - Dev Ext 179: VK_AMD_buffer_marker (1) RDOC 006080: [03:47:39] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006080: [03:47:39] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006080: [03:47:39] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006080: [03:47:39] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006080: [03:47:39] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006080: [03:47:39] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006080: [03:47:39] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006080: [03:47:39] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 006080: [03:47:39] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 006080: [03:47:39] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 006080: [03:47:39] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 006080: [03:47:39] vk_debug.cpp(3318) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 006080: [03:47:39] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 006080: [03:47:39] vk_debug.cpp(3330) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 006080: [03:47:39] vk_core.cpp(2946) - Log - Timer chunk initialisation - 65.377 ms RDOC 006080: [03:47:40] replay_controller.cpp(1934) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:751 Log: Running Vulkan test on NVIDIA GeForce GT 1030 (version 1.3)
RDOC 010008: [03:47:40] core.cpp( 501) - Log - RenderDoc v1.33 Windows 64-bit Release (45db4fef3393ed05c306b8929cbaa0dae4bc9298) loaded in replay application RDOC 010008: [03:47:40] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010008: [03:47:40] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 010008: [03:47:40] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 010008: [03:47:40] win32_process.cpp( 610) - Log - Injecting renderdoc into process 2700 RDOC 002700: [03:47:40] core.cpp( 501) - Log - RenderDoc v1.33 Windows 64-bit Release (45db4fef3393ed05c306b8929cbaa0dae4bc9298) capturing application RDOC 002700: [03:47:40] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 002700: [03:47:40] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 002700: [03:47:40] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 002700: [03:47:40] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 002700: [03:47:40] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 002700: [03:47:40] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 002700: [03:47:40] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 002700: [03:47:40] d3d12_hooks.cpp( 491) - Log - Registering D3D12 hooks RDOC 002700: [03:47:40] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 002700: [03:47:40] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 002700: [03:47:40] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 002700: [03:47:40] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 002700: [03:47:40] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 010008: [03:47:40] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [2700] RDOC 002700: [03:47:41] core.cpp(2011) - Log - Adding Vulkan device frame capturer for 0x0000018DD8061530 RDOC 002700: [03:47:41] vk_device_funcs.cpp( 939) - Log - Initialised capture layer in Vulkan instance. RDOC 002700: [03:47:41] vk_device_funcs.cpp(1514) - Log - physical device 0: NVIDIA GeForce GT 1030 (ver 551.76 patch 0x0) - 10de:1d01 RDOC 002700: [03:47:41] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 002700: [03:47:41] vk_device_funcs.cpp(4389) - Log - Created capture device from physical device 0 RDOC 002700: [03:47:41] vk_common.cpp(1091) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 002700: [03:47:41] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002700: [03:47:41] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002700: [03:47:41] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002700: [03:47:41] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002700: [03:47:41] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002700: [03:47:41] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002700: [03:47:41] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002700: [03:47:41] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 002700: [03:47:41] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 002700: [03:47:41] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 002700: [03:47:41] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 002700: [03:47:41] vk_core.cpp(4189) - Log - RegisterSurface() window 0000000000810300 RDOC 002700: [03:47:41] core.cpp(2047) - Log - Adding Vulkan frame capturer for 0x0000018DD8061530 / 0x0000000000810300 RDOC 002700: [03:47:41] vk_core.cpp(2132) - Log - Starting capture RDOC 002700: [03:47:41] resource_manager.h(1469) - Log - Preparing up to 9 potentially dirty resources RDOC 002700: [03:47:41] resource_manager.h(1526) - Log - Prepared 1 dirty resources, postponed 0, skipped 0 RDOC 002700: [03:47:41] vk_core.cpp(2275) - Log - Finished capture, Frame 5 RDOC 002700: [03:47:41] resource_manager.h(1538) - Log - Checking 1 resources with initial contents against 18 referenced resources RDOC 002700: [03:47:41] resource_manager.h(1642) - Log - Serialised 1 resources, skipped 0 unreferenced RDOC 010008: [03:47:41] target_control.cpp( 890) - Log - Used API: Vulkan (Presenting & supported) RDOC 002700: [03:47:41] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 3520192 bytes to 21084 (0.60 %) RDOC 002700: [03:47:41] vk_core.cpp(2690) - Log - Captured Vulkan frame with 3.357117 MB capture section in 0.044402 seconds RDOC 002700: [03:47:41] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4623 bytes to 4623 (100.00 %) RDOC 002700: [03:47:41] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Imageless_Framebuffer\capture_frame5.rdc RDOC 002700: [03:47:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Imageless_Framebuffer\capture_frame5.rdc RDOC 010008: [03:47:41] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (32040 bytes) (time 1716950861) 6118 byte thumbnail RDOC 010008: [03:47:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Imageless_Framebuffer\capture_frame5.rdc RDOC 010008: [03:47:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010008: [03:47:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010008: [03:47:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010008: [03:47:42] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 010008: [03:47:42] vk_device_funcs.cpp( 300) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 010008: [03:47:42] vk_device_funcs.cpp( 300) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 010008: [03:47:42] vk_device_funcs.cpp( 300) - Log - Inst Ext 2: VK_EXT_surface_maintenance1 RDOC 010008: [03:47:42] vk_device_funcs.cpp( 300) - Log - Inst Ext 3: VK_EXT_swapchain_colorspace RDOC 010008: [03:47:42] vk_device_funcs.cpp( 300) - Log - Inst Ext 4: VK_KHR_device_group_creation RDOC 010008: [03:47:42] vk_device_funcs.cpp( 300) - Log - Inst Ext 5: VK_KHR_external_fence_capabilities RDOC 010008: [03:47:42] vk_device_funcs.cpp( 300) - Log - Inst Ext 6: VK_KHR_external_memory_capabilities RDOC 010008: [03:47:42] vk_device_funcs.cpp( 300) - Log - Inst Ext 7: VK_KHR_external_semaphore_capabilities RDOC 010008: [03:47:42] vk_device_funcs.cpp( 300) - Log - Inst Ext 8: VK_KHR_get_physical_device_properties2 RDOC 010008: [03:47:42] vk_device_funcs.cpp( 300) - Log - Inst Ext 9: VK_KHR_get_surface_capabilities2 RDOC 010008: [03:47:42] vk_device_funcs.cpp( 300) - Log - Inst Ext 10: VK_KHR_portability_enumeration RDOC 010008: [03:47:42] vk_device_funcs.cpp( 300) - Log - Inst Ext 11: VK_KHR_surface RDOC 010008: [03:47:42] vk_device_funcs.cpp( 300) - Log - Inst Ext 12: VK_KHR_surface_protected_capabilities RDOC 010008: [03:47:42] vk_device_funcs.cpp( 300) - Log - Inst Ext 13: VK_KHR_win32_surface RDOC 010008: [03:47:42] vk_device_funcs.cpp( 300) - Log - Inst Ext 14: VK_LUNARG_direct_driver_loading RDOC 010008: [03:47:42] vk_device_funcs.cpp( 300) - Log - Inst Ext 15: VK_NV_external_memory_capabilities RDOC 010008: [03:47:42] vk_device_funcs.cpp( 307) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 010008: [03:47:42] vk_device_funcs.cpp( 307) - Log - Inst Layer 1: VK_LAYER_KHRONOS_shader_object RDOC 010008: [03:47:42] vk_device_funcs.cpp( 307) - Log - Inst Layer 2: VK_LAYER_KHRONOS_synchronization2 RDOC 010008: [03:47:42] vk_device_funcs.cpp( 307) - Log - Inst Layer 3: VK_LAYER_KHRONOS_validation RDOC 010008: [03:47:42] vk_device_funcs.cpp( 307) - Log - Inst Layer 4: VK_LAYER_LUNARG_api_dump RDOC 010008: [03:47:42] vk_device_funcs.cpp( 307) - Log - Inst Layer 5: VK_LAYER_LUNARG_gfxreconstruct RDOC 010008: [03:47:42] vk_device_funcs.cpp( 307) - Log - Inst Layer 6: VK_LAYER_LUNARG_monitor RDOC 010008: [03:47:42] vk_device_funcs.cpp( 307) - Log - Inst Layer 7: VK_LAYER_LUNARG_screenshot RDOC 010008: [03:47:42] vk_device_funcs.cpp( 307) - Log - Inst Layer 8: VK_LAYER_NV_optimus RDOC 010008: [03:47:42] vk_device_funcs.cpp( 307) - Log - Inst Layer 9: VK_LAYER_RENDERDOC_Capture RDOC 010008: [03:47:42] vk_device_funcs.cpp( 356) - Log - Enabling VK_EXT_debug_utils RDOC 010008: [03:47:42] vk_replay.cpp(5182) - Log - Created device. RDOC 010008: [03:47:42] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010008: [03:47:42] vk_device_funcs.cpp(1221) - Log - Replay has physical device 0 available: RDOC 010008: [03:47:42] vk_device_funcs.cpp(1224) - Log - - NVIDIA GeForce GT 1030 (ver 551.76 patch 0x0) - 10de:1d01 RDOC 010008: [03:47:42] vk_device_funcs.cpp(1232) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (551.76) - CTS 1.3.7.2 RDOC 010008: [03:47:42] vk_device_funcs.cpp(1401) - Log - Found capture physical device 0: RDOC 010008: [03:47:42] vk_device_funcs.cpp(1404) - Log - - NVIDIA GeForce GT 1030 (ver 551.76 patch 0x0) - 10de:1d01 RDOC 010008: [03:47:42] vk_device_funcs.cpp(1411) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (551.76) - CTS 1.3.7.2 RDOC 010008: [03:47:42] vk_device_funcs.cpp(1415) - Log - Mapping during replay to best-match physical device 0 RDOC 010008: [03:47:42] vk_device_funcs.cpp(1689) - Log - Creating replay device from physical device 0 RDOC 010008: [03:47:42] vk_common.cpp(1091) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 010008: [03:47:42] vk_device_funcs.cpp(1823) - Log - Enabling VK_KHR_driver_properties RDOC 010008: [03:47:42] vk_device_funcs.cpp(1831) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 010008: [03:47:42] vk_device_funcs.cpp(1843) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 010008: [03:47:42] vk_device_funcs.cpp(1854) - Log - Enabling VK_EXT_transform_feedback extension RDOC 010008: [03:47:42] vk_device_funcs.cpp(1871) - Log - Enabling VK_EXT_scalar_block_layout extension RDOC 010008: [03:47:42] vk_device_funcs.cpp(1891) - Log - Enabling VK_KHR_buffer_device_address RDOC 010008: [03:47:42] vk_device_funcs.cpp(1948) - Log - Capture describes queue family 0: RDOC 010008: [03:47:42] vk_device_funcs.cpp(1950) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 010008: [03:47:42] vk_device_funcs.cpp(1955) - Log - 64 timestamp bits (1,1,1) granularity RDOC 010008: [03:47:42] vk_device_funcs.cpp(1965) - Log - (identity match) RDOC 010008: [03:47:42] vk_device_funcs.cpp(2100) - Log - Remapping to queue family 0: RDOC 010008: [03:47:42] vk_device_funcs.cpp(2102) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 010008: [03:47:42] vk_device_funcs.cpp(2107) - Log - 64 timestamp bits (1,1,1) granularity RDOC 010008: [03:47:42] vk_device_funcs.cpp(1948) - Log - Capture describes queue family 1: RDOC 010008: [03:47:42] vk_device_funcs.cpp(1950) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 010008: [03:47:42] vk_device_funcs.cpp(1955) - Log - 64 timestamp bits (1,1,1) granularity RDOC 010008: [03:47:42] vk_device_funcs.cpp(1965) - Log - (identity match) RDOC 010008: [03:47:42] vk_device_funcs.cpp(2100) - Log - Remapping to queue family 1: RDOC 010008: [03:47:42] vk_device_funcs.cpp(2102) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 010008: [03:47:42] vk_device_funcs.cpp(2107) - Log - 64 timestamp bits (1,1,1) granularity RDOC 010008: [03:47:42] vk_device_funcs.cpp(1948) - Log - Capture describes queue family 2: RDOC 010008: [03:47:42] vk_device_funcs.cpp(1950) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 010008: [03:47:42] vk_device_funcs.cpp(1955) - Log - 64 timestamp bits (1,1,1) granularity RDOC 010008: [03:47:42] vk_device_funcs.cpp(1965) - Log - (identity match) RDOC 010008: [03:47:42] vk_device_funcs.cpp(2100) - Log - Remapping to queue family 2: RDOC 010008: [03:47:42] vk_device_funcs.cpp(2102) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 010008: [03:47:42] vk_device_funcs.cpp(2107) - Log - 64 timestamp bits (1,1,1) granularity RDOC 010008: [03:47:42] vk_device_funcs.cpp(1948) - Log - Capture describes queue family 3: RDOC 010008: [03:47:42] vk_device_funcs.cpp(1950) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VK_QUEUE_VIDEO_DECODE_BIT_KHR RDOC 010008: [03:47:42] vk_device_funcs.cpp(1955) - Log - 32 timestamp bits (1,1,1) granularity RDOC 010008: [03:47:42] vk_device_funcs.cpp(1965) - Log - (identity match) RDOC 010008: [03:47:42] vk_device_funcs.cpp(2100) - Log - Remapping to queue family 3: RDOC 010008: [03:47:42] vk_device_funcs.cpp(2102) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VK_QUEUE_VIDEO_DECODE_BIT_KHR RDOC 010008: [03:47:42] vk_device_funcs.cpp(2107) - Log - 32 timestamp bits (1,1,1) granularity RDOC 010008: [03:47:42] vk_device_funcs.cpp(3480) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 010008: [03:47:42] vk_device_funcs.cpp(3480) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 010008: [03:47:42] vk_device_funcs.cpp(3480) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 010008: [03:47:42] vk_device_funcs.cpp(3480) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 010008: [03:47:42] vk_device_funcs.cpp(3480) - Log - Dev Ext 4: VK_KHR_calibrated_timestamps (1) RDOC 010008: [03:47:42] vk_device_funcs.cpp(3480) - Log - Dev Ext 5: VK_KHR_copy_commands2 (1) RDOC 010008: [03:47:42] vk_device_funcs.cpp(3480) - Log - Dev Ext 6: VK_KHR_create_renderpass2 (1) RDOC 010008: [03:47:42] vk_device_funcs.cpp(3480) - Log - Dev Ext 7: VK_KHR_dedicated_allocation (3) RDOC 010008: [03:47:42] vk_device_funcs.cpp(3480) - Log - Dev Ext 8: VK_KHR_depth_stencil_resolve (1) RDOC 010008: [03:47:42] vk_device_funcs.cpp(3480) - Log - Dev Ext 9: VK_KHR_descriptor_update_template (1) RDOC 010008: [03:47:42] vk_device_funcs.cpp(3480) - Log - Dev Ext 10: VK_KHR_device_group (4) RDOC 010008: [03:47:42] vk_device_funcs.cpp(3480) - Log - Dev Ext 11: VK_KHR_draw_indirect_count (1) RDOC 010008: [03:47:42] vk_device_funcs.cpp(3480) - Log - Dev Ext 12: VK_KHR_driver_properties (1) RDOC 010008: [03:47:42] vk_device_funcs.cpp(3480) - Log - Dev Ext 13: VK_KHR_dynamic_rendering (1) RDOC 010008: [03:47:42] vk_device_funcs.cpp(3480) - Log - Dev Ext 14: VK_KHR_dynamic_rendering_local_read (1) RDOC 010008: [03:47:42] vk_device_funcs.cpp(3480) - Log - Dev Ext 15: VK_KHR_external_fence (1) RDOC 010008: [03:47:42] vk_device_funcs.cpp(3480) - Log - Dev Ext 16: VK_KHR_external_fence_win32 (1) RDOC 010008: [03:47:42] vk_device_funcs.cpp(3480) - Log - Dev Ext 17: VK_KHR_external_memory (1) RDOC 010008: [03:47:42] vk_device_funcs.cpp(3480) - Log - Dev Ext 18: VK_KHR_external_memory_win32 (1) RDOC 010008: [03:47:42] vk_device_funcs.cpp(3480) - Log - Dev Ext 19: VK_KHR_external_semaphore (1) RDOC 010008: [03:47:42] vk_device_funcs.cpp(3480) - Log - Dev Ext 20: VK_KHR_external_semaphore_win32 (1) RDOC 010008: [03:47:42] vk_device_funcs.cpp(3480) - Log - Dev Ext 21: VK_KHR_format_feature_flags2 (2) RDOC 010008: [03:47:42] vk_device_funcs.cpp(3480) - Log - Dev Ext 22: VK_KHR_get_memory_requirements2 (1) RDOC 010008: [03:47:42] vk_device_funcs.cpp(3480) - Log - Dev Ext 23: VK_KHR_image_format_list (1) RDOC 010008: [03:47:42] vk_device_funcs.cpp(3480) - Log - Dev Ext 24: VK_KHR_imageless_framebuffer (1) RDOC 010008: [03:47:42] vk_device_funcs.cpp(3480) - Log - Dev Ext 25: VK_KHR_index_type_uint8 (1) RDOC 010008: [03:47:42] vk_device_funcs.cpp(3480) - Log - Dev Ext 26: VK_KHR_line_rasterization (1) RDOC 010008: [03:47:42] vk_device_funcs.cpp(3480) - Log - Dev Ext 27: VK_KHR_load_store_op_none (1) RDOC 010008: [03:47:42] vk_device_funcs.cpp(3480) - Log - Dev Ext 28: VK_KHR_maintenance1 (2) RDOC 010008: [03:47:42] vk_device_funcs.cpp(3480) - Log - Dev Ext 29: VK_KHR_maintenance2 (1) RDOC 010008: [03:47:42] vk_device_funcs.cpp(3480) - Log - Dev Ext 30: VK_KHR_maintenance3 (1) RDOC 010008: [03:47:42] vk_device_funcs.cpp(3480) - Log - Dev Ext 31: VK_KHR_maintenance4 (2) RDOC 010008: [03:47:42] vk_device_funcs.cpp(3480) - Log - Dev Ext 32: VK_KHR_maintenance5 (1) RDOC 010008: [03:47:42] vk_device_funcs.cpp(3480) - Log - Dev Ext 33: VK_KHR_maintenance6 (1) RDOC 010008: [03:47:42] vk_device_funcs.cpp(3480) - Log - Dev Ext 34: VK_KHR_map_memory2 (1) RDOC 010008: [03:47:42] vk_device_funcs.cpp(3480) - Log - Dev Ext 35: VK_KHR_multiview (1) RDOC 010008: [03:47:42] vk_device_funcs.cpp(3480) - Log - Dev Ext 36: VK_KHR_pipeline_executable_properties (1) RDOC 010008: [03:47:42] vk_device_funcs.cpp(3480) - Log - Dev Ext 37: VK_KHR_pipeline_library (1) RDOC 010008: [03:47:42] vk_device_funcs.cpp(3480) - Log - Dev Ext 38: VK_KHR_present_id (1) RDOC 010008: [03:47:42] vk_device_funcs.cpp(3480) - Log - Dev Ext 39: VK_KHR_present_wait (1) RDOC 010008: [03:47:42] vk_device_funcs.cpp(3480) - Log - Dev Ext 40: VK_KHR_push_descriptor (2) RDOC 010008: [03:47:42] vk_device_funcs.cpp(3480) - Log - Dev Ext 41: VK_KHR_relaxed_block_layout (1) RDOC 010008: [03:47:42] vk_device_funcs.cpp(3480) - Log - Dev Ext 42: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 010008: [03:47:42] vk_device_funcs.cpp(3480) - Log - Dev Ext 43: VK_KHR_sampler_ycbcr_conversion (14) RDOC 010008: [03:47:42] vk_device_funcs.cpp(3480) - Log - Dev Ext 44: VK_KHR_separate_depth_stencil_layouts (1) RDOC 010008: [03:47:42] vk_device_funcs.cpp(3480) - Log - Dev Ext 45: VK_KHR_shader_atomic_int64 (1) RDOC 010008: [03:47:42] vk_device_funcs.cpp(3480) - Log - Dev Ext 46: VK_KHR_shader_clock (1) RDOC 010008: [03:47:42] vk_device_funcs.cpp(3480) - Log - Dev Ext 47: VK_KHR_shader_draw_parameters (1) RDOC 010008: [03:47:42] vk_device_funcs.cpp(3480) - Log - Dev Ext 48: VK_KHR_shader_expect_assume (1) RDOC 010008: [03:47:42] vk_device_funcs.cpp(3480) - Log - Dev Ext 49: VK_KHR_shader_float16_int8 (1) RDOC 010008: [03:47:42] vk_device_funcs.cpp(3480) - Log - Dev Ext 50: VK_KHR_shader_float_controls (4) RDOC 010008: [03:47:42] vk_device_funcs.cpp(3480) - Log - Dev Ext 51: VK_KHR_shader_float_controls2 (1) RDOC 010008: [03:47:42] vk_device_funcs.cpp(3480) - Log - Dev Ext 52: VK_KHR_shader_integer_dot_product (1) RDOC 010008: [03:47:42] vk_device_funcs.cpp(3480) - Log - Dev Ext 53: VK_KHR_shader_non_semantic_info (1) RDOC 010008: [03:47:42] vk_device_funcs.cpp(3480) - Log - Dev Ext 54: VK_KHR_shader_quad_control (1) RDOC 010008: [03:47:42] vk_device_funcs.cpp(3480) - Log - Dev Ext 55: VK_KHR_shader_subgroup_extended_types (1) RDOC 010008: [03:47:42] vk_device_funcs.cpp(3480) - Log - Dev Ext 56: VK_KHR_shader_subgroup_rotate (2) RDOC 010008: [03:47:42] vk_device_funcs.cpp(3480) - Log - Dev Ext 57: VK_KHR_shader_terminate_invocation (1) RDOC 010008: [03:47:42] vk_device_funcs.cpp(3480) - Log - Dev Ext 58: VK_KHR_spirv_1_4 (1) RDOC 010008: [03:47:42] vk_device_funcs.cpp(3480) - Log - Dev Ext 59: VK_KHR_storage_buffer_storage_class (1) RDOC 010008: [03:47:42] vk_device_funcs.cpp(3480) - Log - Dev Ext 60: VK_KHR_swapchain (70) RDOC 010008: [03:47:42] vk_device_funcs.cpp(3480) - Log - Dev Ext 61: VK_KHR_swapchain_mutable_format (1) RDOC 010008: [03:47:42] vk_device_funcs.cpp(3480) - Log - Dev Ext 62: VK_KHR_synchronization2 (1) RDOC 010008: [03:47:42] vk_device_funcs.cpp(3480) - Log - Dev Ext 63: VK_KHR_timeline_semaphore (2) RDOC 010008: [03:47:42] vk_device_funcs.cpp(3480) - Log - Dev Ext 64: VK_KHR_uniform_buffer_standard_layout (1) RDOC 010008: [03:47:42] vk_device_funcs.cpp(3480) - Log - Dev Ext 65: VK_KHR_variable_pointers (1) RDOC 010008: [03:47:42] vk_device_funcs.cpp(3480) - Log - Dev Ext 66: VK_KHR_vertex_attribute_divisor (1) RDOC 010008: [03:47:42] vk_device_funcs.cpp(3480) - Log - Dev Ext 67: VK_KHR_video_decode_h264 (9) RDOC 010008: [03:47:42] vk_device_funcs.cpp(3480) - Log - Dev Ext 68: VK_KHR_video_decode_h265 (8) RDOC 010008: [03:47:42] vk_device_funcs.cpp(3480) - Log - Dev Ext 69: VK_KHR_video_decode_queue (8) RDOC 010008: [03:47:42] vk_device_funcs.cpp(3480) - Log - Dev Ext 70: VK_KHR_video_maintenance1 (1) RDOC 010008: [03:47:42] vk_device_funcs.cpp(3480) - Log - Dev Ext 71: VK_KHR_video_queue (8) RDOC 010008: [03:47:42] vk_device_funcs.cpp(3480) - Log - Dev Ext 72: VK_KHR_vulkan_memory_model (3) RDOC 010008: [03:47:42] vk_device_funcs.cpp(3480) - Log - Dev Ext 73: VK_KHR_win32_keyed_mutex (1) RDOC 010008: [03:47:42] vk_device_funcs.cpp(3480) - Log - Dev Ext 74: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 010008: [03:47:42] vk_device_funcs.cpp(3480) - Log - Dev Ext 75: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 010008: [03:47:42] vk_device_funcs.cpp(3480) - Log - Dev Ext 76: VK_EXT_4444_formats (1) RDOC 010008: [03:47:42] vk_device_funcs.cpp(3480) - Log - Dev Ext 77: VK_EXT_attachment_feedback_loop_dynamic_state (1) RDOC 010008: [03:47:42] vk_device_funcs.cpp(3480) - Log - Dev Ext 78: VK_EXT_attachment_feedback_loop_layout (2) RDOC 010008: [03:47:42] vk_device_funcs.cpp(3480) - Log - Dev Ext 79: VK_EXT_blend_operation_advanced (2) RDOC 010008: [03:47:42] vk_device_funcs.cpp(3480) - Log - Dev Ext 80: VK_EXT_border_color_swizzle (1) RDOC 010008: [03:47:42] vk_device_funcs.cpp(3480) - Log - Dev Ext 81: VK_EXT_buffer_device_address (2) RDOC 010008: [03:47:42] vk_device_funcs.cpp(3480) - Log - Dev Ext 82: VK_EXT_calibrated_timestamps (2) RDOC 010008: [03:47:42] vk_device_funcs.cpp(3480) - Log - Dev Ext 83: VK_EXT_color_write_enable (1) RDOC 010008: [03:47:42] vk_device_funcs.cpp(3480) - Log - Dev Ext 84: VK_EXT_conditional_rendering (2) RDOC 010008: [03:47:42] vk_device_funcs.cpp(3480) - Log - Dev Ext 85: VK_EXT_conservative_rasterization (1) RDOC 010008: [03:47:42] vk_device_funcs.cpp(3480) - Log - Dev Ext 86: VK_EXT_custom_border_color (12) RDOC 010008: [03:47:42] vk_device_funcs.cpp(3480) - Log - Dev Ext 87: VK_EXT_depth_bias_control (1) RDOC 010008: [03:47:42] vk_device_funcs.cpp(3480) - Log - Dev Ext 88: VK_EXT_depth_clamp_zero_one (1) RDOC 010008: [03:47:42] vk_device_funcs.cpp(3480) - Log - Dev Ext 89: VK_EXT_depth_clip_control (1) RDOC 010008: [03:47:42] vk_device_funcs.cpp(3480) - Log - Dev Ext 90: VK_EXT_depth_clip_enable (1) RDOC 010008: [03:47:42] vk_device_funcs.cpp(3480) - Log - Dev Ext 91: VK_EXT_depth_range_unrestricted (1) RDOC 010008: [03:47:42] vk_device_funcs.cpp(3480) - Log - Dev Ext 92: VK_EXT_descriptor_buffer (1) RDOC 010008: [03:47:42] vk_device_funcs.cpp(3480) - Log - Dev Ext 93: VK_EXT_descriptor_indexing (2) RDOC 010008: [03:47:42] vk_device_funcs.cpp(3480) - Log - Dev Ext 94: VK_EXT_discard_rectangles (2) RDOC 010008: [03:47:42] vk_device_funcs.cpp(3480) - Log - Dev Ext 95: VK_EXT_dynamic_rendering_unused_attachments (1) RDOC 010008: [03:47:42] vk_device_funcs.cpp(3480) - Log - Dev Ext 96: VK_EXT_extended_dynamic_state (1) RDOC 010008: [03:47:42] vk_device_funcs.cpp(3480) - Log - Dev Ext 97: VK_EXT_extended_dynamic_state2 (1) RDOC 010008: [03:47:42] vk_device_funcs.cpp(3480) - Log - Dev Ext 98: VK_EXT_extended_dynamic_state3 (2) RDOC 010008: [03:47:42] vk_device_funcs.cpp(3480) - Log - Dev Ext 99: VK_EXT_external_memory_host (1) RDOC 010008: [03:47:42] vk_device_funcs.cpp(3480) - Log - Dev Ext 100: VK_EXT_fragment_shader_interlock (1) RDOC 010008: [03:47:42] vk_device_funcs.cpp(3480) - Log - Dev Ext 101: VK_EXT_full_screen_exclusive (4) RDOC 010008: [03:47:42] vk_device_funcs.cpp(3480) - Log - Dev Ext 102: VK_EXT_graphics_pipeline_library (1) RDOC 010008: [03:47:42] vk_device_funcs.cpp(3480) - Log - Dev Ext 103: VK_EXT_hdr_metadata (2) RDOC 010008: [03:47:42] vk_device_funcs.cpp(3480) - Log - Dev Ext 104: VK_EXT_host_image_copy (1) RDOC 010008: [03:47:42] vk_device_funcs.cpp(3480) - Log - Dev Ext 105: VK_EXT_host_query_reset (1) RDOC 010008: [03:47:42] vk_device_funcs.cpp(3480) - Log - Dev Ext 106: VK_EXT_image_2d_view_of_3d (1) RDOC 010008: [03:47:42] vk_device_funcs.cpp(3480) - Log - Dev Ext 107: VK_EXT_image_robustness (1) RDOC 010008: [03:47:42] vk_device_funcs.cpp(3480) - Log - Dev Ext 108: VK_EXT_image_sliced_view_of_3d (1) RDOC 010008: [03:47:42] vk_device_funcs.cpp(3480) - Log - Dev Ext 109: VK_EXT_image_view_min_lod (1) RDOC 010008: [03:47:42] vk_device_funcs.cpp(3480) - Log - Dev Ext 110: VK_EXT_index_type_uint8 (1) RDOC 010008: [03:47:42] vk_device_funcs.cpp(3480) - Log - Dev Ext 111: VK_EXT_inline_uniform_block (1) RDOC 010008: [03:47:42] vk_device_funcs.cpp(3480) - Log - Dev Ext 112: VK_EXT_line_rasterization (1) RDOC 010008: [03:47:42] vk_device_funcs.cpp(3480) - Log - Dev Ext 113: VK_EXT_load_store_op_none (1) RDOC 010008: [03:47:42] vk_device_funcs.cpp(3480) - Log - Dev Ext 114: VK_EXT_memory_budget (1) RDOC 010008: [03:47:42] vk_device_funcs.cpp(3480) - Log - Dev Ext 115: VK_EXT_memory_priority (1) RDOC 010008: [03:47:42] vk_device_funcs.cpp(3480) - Log - Dev Ext 116: VK_EXT_multi_draw (1) RDOC 010008: [03:47:42] vk_device_funcs.cpp(3480) - Log - Dev Ext 117: VK_EXT_nested_command_buffer (1) RDOC 010008: [03:47:42] vk_device_funcs.cpp(3480) - Log - Dev Ext 118: VK_EXT_non_seamless_cube_map (1) RDOC 010008: [03:47:42] vk_device_funcs.cpp(3480) - Log - Dev Ext 119: VK_EXT_pci_bus_info (2) RDOC 010008: [03:47:42] vk_device_funcs.cpp(3480) - Log - Dev Ext 120: VK_EXT_pipeline_creation_cache_control (3) RDOC 010008: [03:47:42] vk_device_funcs.cpp(3480) - Log - Dev Ext 121: VK_EXT_pipeline_creation_feedback (1) RDOC 010008: [03:47:42] vk_device_funcs.cpp(3480) - Log - Dev Ext 122: VK_EXT_pipeline_robustness (1) RDOC 010008: [03:47:42] vk_device_funcs.cpp(3480) - Log - Dev Ext 123: VK_EXT_post_depth_coverage (1) RDOC 010008: [03:47:42] vk_device_funcs.cpp(3480) - Log - Dev Ext 124: VK_EXT_primitive_topology_list_restart (1) RDOC 010008: [03:47:42] vk_device_funcs.cpp(3480) - Log - Dev Ext 125: VK_EXT_primitives_generated_query (1) RDOC 010008: [03:47:42] vk_device_funcs.cpp(3480) - Log - Dev Ext 126: VK_EXT_private_data (1) RDOC 010008: [03:47:42] vk_device_funcs.cpp(3480) - Log - Dev Ext 127: VK_EXT_provoking_vertex (1) RDOC 010008: [03:47:42] vk_device_funcs.cpp(3480) - Log - Dev Ext 128: VK_EXT_queue_family_foreign (1) RDOC 010008: [03:47:42] vk_device_funcs.cpp(3480) - Log - Dev Ext 129: VK_EXT_robustness2 (1) RDOC 010008: [03:47:42] vk_device_funcs.cpp(3480) - Log - Dev Ext 130: VK_EXT_sample_locations (1) RDOC 010008: [03:47:42] vk_device_funcs.cpp(3480) - Log - Dev Ext 131: VK_EXT_sampler_filter_minmax (2) RDOC 010008: [03:47:42] vk_device_funcs.cpp(3480) - Log - Dev Ext 132: VK_EXT_scalar_block_layout (1) RDOC 010008: [03:47:42] vk_device_funcs.cpp(3480) - Log - Dev Ext 133: VK_EXT_separate_stencil_usage (1) RDOC 010008: [03:47:42] vk_device_funcs.cpp(3480) - Log - Dev Ext 134: VK_EXT_shader_atomic_float (1) RDOC 010008: [03:47:42] vk_device_funcs.cpp(3480) - Log - Dev Ext 135: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 010008: [03:47:42] vk_device_funcs.cpp(3480) - Log - Dev Ext 136: VK_EXT_shader_image_atomic_int64 (1) RDOC 010008: [03:47:42] vk_device_funcs.cpp(3480) - Log - Dev Ext 137: VK_EXT_shader_module_identifier (1) RDOC 010008: [03:47:42] vk_device_funcs.cpp(3480) - Log - Dev Ext 138: VK_EXT_shader_object (1) RDOC 010008: [03:47:42] vk_device_funcs.cpp(3480) - Log - Dev Ext 139: VK_EXT_shader_subgroup_ballot (1) RDOC 010008: [03:47:42] vk_device_funcs.cpp(3480) - Log - Dev Ext 140: VK_EXT_shader_subgroup_vote (1) RDOC 010008: [03:47:42] vk_device_funcs.cpp(3480) - Log - Dev Ext 141: VK_EXT_shader_viewport_index_layer (1) RDOC 010008: [03:47:42] vk_device_funcs.cpp(3480) - Log - Dev Ext 142: VK_EXT_subgroup_size_control (2) RDOC 010008: [03:47:42] vk_device_funcs.cpp(3480) - Log - Dev Ext 143: VK_EXT_swapchain_maintenance1 (1) RDOC 010008: [03:47:42] vk_device_funcs.cpp(3480) - Log - Dev Ext 144: VK_EXT_texel_buffer_alignment (1) RDOC 010008: [03:47:42] vk_device_funcs.cpp(3480) - Log - Dev Ext 145: VK_EXT_tooling_info (1) RDOC 010008: [03:47:42] vk_device_funcs.cpp(3480) - Log - Dev Ext 146: VK_EXT_transform_feedback (1) RDOC 010008: [03:47:42] vk_device_funcs.cpp(3480) - Log - Dev Ext 147: VK_EXT_vertex_attribute_divisor (3) RDOC 010008: [03:47:42] vk_device_funcs.cpp(3480) - Log - Dev Ext 148: VK_EXT_vertex_input_dynamic_state (2) RDOC 010008: [03:47:42] vk_device_funcs.cpp(3480) - Log - Dev Ext 149: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 010008: [03:47:42] vk_device_funcs.cpp(3480) - Log - Dev Ext 150: VK_EXT_ycbcr_image_arrays (1) RDOC 010008: [03:47:42] vk_device_funcs.cpp(3480) - Log - Dev Ext 151: VK_NV_clip_space_w_scaling (1) RDOC 010008: [03:47:42] vk_device_funcs.cpp(3480) - Log - Dev Ext 152: VK_NV_copy_memory_indirect (1) RDOC 010008: [03:47:42] vk_device_funcs.cpp(3480) - Log - Dev Ext 153: VK_NV_coverage_reduction_mode (1) RDOC 010008: [03:47:42] vk_device_funcs.cpp(3480) - Log - Dev Ext 154: VK_NV_dedicated_allocation (1) RDOC 010008: [03:47:42] vk_device_funcs.cpp(3480) - Log - Dev Ext 155: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 010008: [03:47:42] vk_device_funcs.cpp(3480) - Log - Dev Ext 156: VK_NV_descriptor_pool_overallocation (1) RDOC 010008: [03:47:42] vk_device_funcs.cpp(3480) - Log - Dev Ext 157: VK_NV_device_diagnostic_checkpoints (2) RDOC 010008: [03:47:42] vk_device_funcs.cpp(3480) - Log - Dev Ext 158: VK_NV_device_diagnostics_config (2) RDOC 010008: [03:47:42] vk_device_funcs.cpp(3480) - Log - Dev Ext 159: VK_NV_device_generated_commands (3) RDOC 010008: [03:47:42] vk_device_funcs.cpp(3480) - Log - Dev Ext 160: VK_NV_device_generated_commands_compute (2) RDOC 010008: [03:47:42] vk_device_funcs.cpp(3480) - Log - Dev Ext 161: VK_NV_external_memory (1) RDOC 010008: [03:47:42] vk_device_funcs.cpp(3480) - Log - Dev Ext 162: VK_NV_external_memory_win32 (1) RDOC 010008: [03:47:42] vk_device_funcs.cpp(3480) - Log - Dev Ext 163: VK_NV_fill_rectangle (1) RDOC 010008: [03:47:42] vk_device_funcs.cpp(3480) - Log - Dev Ext 164: VK_NV_fragment_coverage_to_color (1) RDOC 010008: [03:47:42] vk_device_funcs.cpp(3480) - Log - Dev Ext 165: VK_NV_framebuffer_mixed_samples (1) RDOC 010008: [03:47:42] vk_device_funcs.cpp(3480) - Log - Dev Ext 166: VK_NV_geometry_shader_passthrough (1) RDOC 010008: [03:47:42] vk_device_funcs.cpp(3480) - Log - Dev Ext 167: VK_NV_inherited_viewport_scissor (1) RDOC 010008: [03:47:42] vk_device_funcs.cpp(3480) - Log - Dev Ext 168: VK_NV_linear_color_attachment (1) RDOC 010008: [03:47:42] vk_device_funcs.cpp(3480) - Log - Dev Ext 169: VK_NV_low_latency (1) RDOC 010008: [03:47:42] vk_device_funcs.cpp(3480) - Log - Dev Ext 170: VK_NV_low_latency2 (2) RDOC 010008: [03:47:42] vk_device_funcs.cpp(3480) - Log - Dev Ext 171: VK_NV_memory_decompression (1) RDOC 010008: [03:47:42] vk_device_funcs.cpp(3480) - Log - Dev Ext 172: VK_NV_sample_mask_override_coverage (1) RDOC 010008: [03:47:42] vk_device_funcs.cpp(3480) - Log - Dev Ext 173: VK_NV_shader_sm_builtins (1) RDOC 010008: [03:47:42] vk_device_funcs.cpp(3480) - Log - Dev Ext 174: VK_NV_shader_subgroup_partitioned (1) RDOC 010008: [03:47:42] vk_device_funcs.cpp(3480) - Log - Dev Ext 175: VK_NV_viewport_array2 (1) RDOC 010008: [03:47:42] vk_device_funcs.cpp(3480) - Log - Dev Ext 176: VK_NV_viewport_swizzle (1) RDOC 010008: [03:47:42] vk_device_funcs.cpp(3480) - Log - Dev Ext 177: VK_NV_win32_keyed_mutex (2) RDOC 010008: [03:47:42] vk_device_funcs.cpp(3480) - Log - Dev Ext 178: VK_NVX_multiview_per_view_attributes (1) RDOC 010008: [03:47:42] vk_device_funcs.cpp(3480) - Log - Dev Ext 179: VK_AMD_buffer_marker (1) RDOC 010008: [03:47:42] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010008: [03:47:42] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010008: [03:47:42] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010008: [03:47:42] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010008: [03:47:42] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010008: [03:47:42] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010008: [03:47:42] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010008: [03:47:42] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 010008: [03:47:42] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 010008: [03:47:42] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 010008: [03:47:42] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 010008: [03:47:42] vk_debug.cpp(3318) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 010008: [03:47:42] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 010008: [03:47:42] vk_debug.cpp(3330) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 010008: [03:47:42] vk_core.cpp(2946) - Log - Timer chunk initialisation - 70.328 ms RDOC 010008: [03:47:43] replay_controller.cpp(1934) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:751 Log: Running Vulkan test on NVIDIA GeForce GT 1030 (version 1.3)
RDOC 005384: [03:47:43] core.cpp( 501) - Log - RenderDoc v1.33 Windows 64-bit Release (45db4fef3393ed05c306b8929cbaa0dae4bc9298) loaded in replay application RDOC 005384: [03:47:43] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 005384: [03:47:43] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 005384: [03:47:43] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 005384: [03:47:43] win32_process.cpp( 610) - Log - Injecting renderdoc into process 5148 RDOC 005148: [03:47:43] core.cpp( 501) - Log - RenderDoc v1.33 Windows 64-bit Release (45db4fef3393ed05c306b8929cbaa0dae4bc9298) capturing application RDOC 005148: [03:47:43] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 005148: [03:47:43] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 005148: [03:47:43] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 005148: [03:47:43] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 005148: [03:47:43] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 005148: [03:47:43] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 005148: [03:47:43] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 005148: [03:47:43] d3d12_hooks.cpp( 491) - Log - Registering D3D12 hooks RDOC 005148: [03:47:43] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 005148: [03:47:43] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 005148: [03:47:43] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 005148: [03:47:43] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 005148: [03:47:43] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 005384: [03:47:43] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [5148] RDOC 005148: [03:47:43] core.cpp(2011) - Log - Adding Vulkan device frame capturer for 0x0000018E1AE087E0 RDOC 005148: [03:47:43] vk_device_funcs.cpp( 939) - Log - Initialised capture layer in Vulkan instance. RDOC 005148: [03:47:43] vk_device_funcs.cpp(1514) - Log - physical device 0: NVIDIA GeForce GT 1030 (ver 551.76 patch 0x0) - 10de:1d01 RDOC 005148: [03:47:43] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 005148: [03:47:44] vk_device_funcs.cpp(4389) - Log - Created capture device from physical device 0 RDOC 005148: [03:47:44] vk_common.cpp(1091) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 005148: [03:47:44] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005148: [03:47:44] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005148: [03:47:44] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005148: [03:47:44] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005148: [03:47:44] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005148: [03:47:44] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005148: [03:47:44] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005148: [03:47:44] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 005148: [03:47:44] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 005148: [03:47:44] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 005148: [03:47:44] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 005148: [03:47:44] vk_core.cpp(4189) - Log - RegisterSurface() window 000000000098007C RDOC 005148: [03:47:44] core.cpp(2047) - Log - Adding Vulkan frame capturer for 0x0000018E1AE087E0 / 0x000000000098007C RDOC 005384: [03:47:44] target_control.cpp( 890) - Log - Used API: Vulkan (Presenting & supported) RDOC 005148: [03:47:44] vk_core.cpp(2132) - Log - Starting capture RDOC 005148: [03:47:44] resource_manager.h(1469) - Log - Preparing up to 11 potentially dirty resources RDOC 005148: [03:47:44] resource_manager.h(1526) - Log - Prepared 3 dirty resources, postponed 0, skipped 0 RDOC 005148: [03:47:44] vk_core.cpp(2275) - Log - Finished capture, Frame 5 RDOC 005148: [03:47:44] resource_manager.h(1538) - Log - Checking 3 resources with initial contents against 29 referenced resources RDOC 005148: [03:47:44] resource_manager.h(1642) - Log - Serialised 3 resources, skipped 0 unreferenced RDOC 005148: [03:47:44] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 37097920 bytes to 162303 (0.44 %) RDOC 005148: [03:47:44] vk_core.cpp(2690) - Log - Captured Vulkan frame with 35.379333 MB capture section in 0.077916 seconds RDOC 005148: [03:47:44] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 5196 bytes to 5196 (100.00 %) RDOC 005148: [03:47:44] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Indirect\capture_frame5.rdc RDOC 005148: [03:47:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Indirect\capture_frame5.rdc RDOC 005384: [03:47:44] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (177310 bytes) (time 1716950864) 9596 byte thumbnail RDOC 005384: [03:47:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Indirect\capture_frame5.rdc RDOC 005384: [03:47:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005384: [03:47:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005384: [03:47:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005384: [03:47:45] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 005384: [03:47:45] vk_device_funcs.cpp( 300) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 005384: [03:47:45] vk_device_funcs.cpp( 300) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 005384: [03:47:45] vk_device_funcs.cpp( 300) - Log - Inst Ext 2: VK_EXT_surface_maintenance1 RDOC 005384: [03:47:45] vk_device_funcs.cpp( 300) - Log - Inst Ext 3: VK_EXT_swapchain_colorspace RDOC 005384: [03:47:45] vk_device_funcs.cpp( 300) - Log - Inst Ext 4: VK_KHR_device_group_creation RDOC 005384: [03:47:45] vk_device_funcs.cpp( 300) - Log - Inst Ext 5: VK_KHR_external_fence_capabilities RDOC 005384: [03:47:45] vk_device_funcs.cpp( 300) - Log - Inst Ext 6: VK_KHR_external_memory_capabilities RDOC 005384: [03:47:45] vk_device_funcs.cpp( 300) - Log - Inst Ext 7: VK_KHR_external_semaphore_capabilities RDOC 005384: [03:47:45] vk_device_funcs.cpp( 300) - Log - Inst Ext 8: VK_KHR_get_physical_device_properties2 RDOC 005384: [03:47:45] vk_device_funcs.cpp( 300) - Log - Inst Ext 9: VK_KHR_get_surface_capabilities2 RDOC 005384: [03:47:45] vk_device_funcs.cpp( 300) - Log - Inst Ext 10: VK_KHR_portability_enumeration RDOC 005384: [03:47:45] vk_device_funcs.cpp( 300) - Log - Inst Ext 11: VK_KHR_surface RDOC 005384: [03:47:45] vk_device_funcs.cpp( 300) - Log - Inst Ext 12: VK_KHR_surface_protected_capabilities RDOC 005384: [03:47:45] vk_device_funcs.cpp( 300) - Log - Inst Ext 13: VK_KHR_win32_surface RDOC 005384: [03:47:45] vk_device_funcs.cpp( 300) - Log - Inst Ext 14: VK_LUNARG_direct_driver_loading RDOC 005384: [03:47:45] vk_device_funcs.cpp( 300) - Log - Inst Ext 15: VK_NV_external_memory_capabilities RDOC 005384: [03:47:45] vk_device_funcs.cpp( 307) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 005384: [03:47:45] vk_device_funcs.cpp( 307) - Log - Inst Layer 1: VK_LAYER_KHRONOS_shader_object RDOC 005384: [03:47:45] vk_device_funcs.cpp( 307) - Log - Inst Layer 2: VK_LAYER_KHRONOS_synchronization2 RDOC 005384: [03:47:45] vk_device_funcs.cpp( 307) - Log - Inst Layer 3: VK_LAYER_KHRONOS_validation RDOC 005384: [03:47:45] vk_device_funcs.cpp( 307) - Log - Inst Layer 4: VK_LAYER_LUNARG_api_dump RDOC 005384: [03:47:45] vk_device_funcs.cpp( 307) - Log - Inst Layer 5: VK_LAYER_LUNARG_gfxreconstruct RDOC 005384: [03:47:45] vk_device_funcs.cpp( 307) - Log - Inst Layer 6: VK_LAYER_LUNARG_monitor RDOC 005384: [03:47:45] vk_device_funcs.cpp( 307) - Log - Inst Layer 7: VK_LAYER_LUNARG_screenshot RDOC 005384: [03:47:45] vk_device_funcs.cpp( 307) - Log - Inst Layer 8: VK_LAYER_NV_optimus RDOC 005384: [03:47:45] vk_device_funcs.cpp( 307) - Log - Inst Layer 9: VK_LAYER_RENDERDOC_Capture RDOC 005384: [03:47:45] vk_device_funcs.cpp( 356) - Log - Enabling VK_EXT_debug_utils RDOC 005384: [03:47:45] vk_replay.cpp(5182) - Log - Created device. RDOC 005384: [03:47:45] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005384: [03:47:45] vk_device_funcs.cpp(1221) - Log - Replay has physical device 0 available: RDOC 005384: [03:47:45] vk_device_funcs.cpp(1224) - Log - - NVIDIA GeForce GT 1030 (ver 551.76 patch 0x0) - 10de:1d01 RDOC 005384: [03:47:45] vk_device_funcs.cpp(1232) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (551.76) - CTS 1.3.7.2 RDOC 005384: [03:47:45] vk_device_funcs.cpp(1401) - Log - Found capture physical device 0: RDOC 005384: [03:47:45] vk_device_funcs.cpp(1404) - Log - - NVIDIA GeForce GT 1030 (ver 551.76 patch 0x0) - 10de:1d01 RDOC 005384: [03:47:45] vk_device_funcs.cpp(1411) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (551.76) - CTS 1.3.7.2 RDOC 005384: [03:47:45] vk_device_funcs.cpp(1415) - Log - Mapping during replay to best-match physical device 0 RDOC 005384: [03:47:45] vk_device_funcs.cpp(1689) - Log - Creating replay device from physical device 0 RDOC 005384: [03:47:45] vk_common.cpp(1091) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 005384: [03:47:45] vk_device_funcs.cpp(1823) - Log - Enabling VK_KHR_driver_properties RDOC 005384: [03:47:45] vk_device_funcs.cpp(1831) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 005384: [03:47:45] vk_device_funcs.cpp(1843) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 005384: [03:47:45] vk_device_funcs.cpp(1854) - Log - Enabling VK_EXT_transform_feedback extension RDOC 005384: [03:47:45] vk_device_funcs.cpp(1871) - Log - Enabling VK_EXT_scalar_block_layout extension RDOC 005384: [03:47:45] vk_device_funcs.cpp(1891) - Log - Enabling VK_KHR_buffer_device_address RDOC 005384: [03:47:45] vk_device_funcs.cpp(1948) - Log - Capture describes queue family 0: RDOC 005384: [03:47:45] vk_device_funcs.cpp(1950) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 005384: [03:47:45] vk_device_funcs.cpp(1955) - Log - 64 timestamp bits (1,1,1) granularity RDOC 005384: [03:47:45] vk_device_funcs.cpp(1965) - Log - (identity match) RDOC 005384: [03:47:45] vk_device_funcs.cpp(2100) - Log - Remapping to queue family 0: RDOC 005384: [03:47:45] vk_device_funcs.cpp(2102) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 005384: [03:47:45] vk_device_funcs.cpp(2107) - Log - 64 timestamp bits (1,1,1) granularity RDOC 005384: [03:47:45] vk_device_funcs.cpp(1948) - Log - Capture describes queue family 1: RDOC 005384: [03:47:45] vk_device_funcs.cpp(1950) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 005384: [03:47:45] vk_device_funcs.cpp(1955) - Log - 64 timestamp bits (1,1,1) granularity RDOC 005384: [03:47:45] vk_device_funcs.cpp(1965) - Log - (identity match) RDOC 005384: [03:47:45] vk_device_funcs.cpp(2100) - Log - Remapping to queue family 1: RDOC 005384: [03:47:45] vk_device_funcs.cpp(2102) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 005384: [03:47:45] vk_device_funcs.cpp(2107) - Log - 64 timestamp bits (1,1,1) granularity RDOC 005384: [03:47:45] vk_device_funcs.cpp(1948) - Log - Capture describes queue family 2: RDOC 005384: [03:47:45] vk_device_funcs.cpp(1950) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 005384: [03:47:45] vk_device_funcs.cpp(1955) - Log - 64 timestamp bits (1,1,1) granularity RDOC 005384: [03:47:45] vk_device_funcs.cpp(1965) - Log - (identity match) RDOC 005384: [03:47:45] vk_device_funcs.cpp(2100) - Log - Remapping to queue family 2: RDOC 005384: [03:47:45] vk_device_funcs.cpp(2102) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 005384: [03:47:45] vk_device_funcs.cpp(2107) - Log - 64 timestamp bits (1,1,1) granularity RDOC 005384: [03:47:45] vk_device_funcs.cpp(1948) - Log - Capture describes queue family 3: RDOC 005384: [03:47:45] vk_device_funcs.cpp(1950) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VK_QUEUE_VIDEO_DECODE_BIT_KHR RDOC 005384: [03:47:45] vk_device_funcs.cpp(1955) - Log - 32 timestamp bits (1,1,1) granularity RDOC 005384: [03:47:45] vk_device_funcs.cpp(1965) - Log - (identity match) RDOC 005384: [03:47:45] vk_device_funcs.cpp(2100) - Log - Remapping to queue family 3: RDOC 005384: [03:47:45] vk_device_funcs.cpp(2102) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VK_QUEUE_VIDEO_DECODE_BIT_KHR RDOC 005384: [03:47:45] vk_device_funcs.cpp(2107) - Log - 32 timestamp bits (1,1,1) granularity RDOC 005384: [03:47:45] vk_device_funcs.cpp(3480) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 005384: [03:47:45] vk_device_funcs.cpp(3480) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 005384: [03:47:45] vk_device_funcs.cpp(3480) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 005384: [03:47:45] vk_device_funcs.cpp(3480) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 005384: [03:47:45] vk_device_funcs.cpp(3480) - Log - Dev Ext 4: VK_KHR_calibrated_timestamps (1) RDOC 005384: [03:47:45] vk_device_funcs.cpp(3480) - Log - Dev Ext 5: VK_KHR_copy_commands2 (1) RDOC 005384: [03:47:45] vk_device_funcs.cpp(3480) - Log - Dev Ext 6: VK_KHR_create_renderpass2 (1) RDOC 005384: [03:47:45] vk_device_funcs.cpp(3480) - Log - Dev Ext 7: VK_KHR_dedicated_allocation (3) RDOC 005384: [03:47:45] vk_device_funcs.cpp(3480) - Log - Dev Ext 8: VK_KHR_depth_stencil_resolve (1) RDOC 005384: [03:47:45] vk_device_funcs.cpp(3480) - Log - Dev Ext 9: VK_KHR_descriptor_update_template (1) RDOC 005384: [03:47:45] vk_device_funcs.cpp(3480) - Log - Dev Ext 10: VK_KHR_device_group (4) RDOC 005384: [03:47:45] vk_device_funcs.cpp(3480) - Log - Dev Ext 11: VK_KHR_draw_indirect_count (1) RDOC 005384: [03:47:45] vk_device_funcs.cpp(3480) - Log - Dev Ext 12: VK_KHR_driver_properties (1) RDOC 005384: [03:47:45] vk_device_funcs.cpp(3480) - Log - Dev Ext 13: VK_KHR_dynamic_rendering (1) RDOC 005384: [03:47:45] vk_device_funcs.cpp(3480) - Log - Dev Ext 14: VK_KHR_dynamic_rendering_local_read (1) RDOC 005384: [03:47:45] vk_device_funcs.cpp(3480) - Log - Dev Ext 15: VK_KHR_external_fence (1) RDOC 005384: [03:47:45] vk_device_funcs.cpp(3480) - Log - Dev Ext 16: VK_KHR_external_fence_win32 (1) RDOC 005384: [03:47:45] vk_device_funcs.cpp(3480) - Log - Dev Ext 17: VK_KHR_external_memory (1) RDOC 005384: [03:47:45] vk_device_funcs.cpp(3480) - Log - Dev Ext 18: VK_KHR_external_memory_win32 (1) RDOC 005384: [03:47:45] vk_device_funcs.cpp(3480) - Log - Dev Ext 19: VK_KHR_external_semaphore (1) RDOC 005384: [03:47:45] vk_device_funcs.cpp(3480) - Log - Dev Ext 20: VK_KHR_external_semaphore_win32 (1) RDOC 005384: [03:47:45] vk_device_funcs.cpp(3480) - Log - Dev Ext 21: VK_KHR_format_feature_flags2 (2) RDOC 005384: [03:47:45] vk_device_funcs.cpp(3480) - Log - Dev Ext 22: VK_KHR_get_memory_requirements2 (1) RDOC 005384: [03:47:45] vk_device_funcs.cpp(3480) - Log - Dev Ext 23: VK_KHR_image_format_list (1) RDOC 005384: [03:47:45] vk_device_funcs.cpp(3480) - Log - Dev Ext 24: VK_KHR_imageless_framebuffer (1) RDOC 005384: [03:47:45] vk_device_funcs.cpp(3480) - Log - Dev Ext 25: VK_KHR_index_type_uint8 (1) RDOC 005384: [03:47:45] vk_device_funcs.cpp(3480) - Log - Dev Ext 26: VK_KHR_line_rasterization (1) RDOC 005384: [03:47:45] vk_device_funcs.cpp(3480) - Log - Dev Ext 27: VK_KHR_load_store_op_none (1) RDOC 005384: [03:47:45] vk_device_funcs.cpp(3480) - Log - Dev Ext 28: VK_KHR_maintenance1 (2) RDOC 005384: [03:47:45] vk_device_funcs.cpp(3480) - Log - Dev Ext 29: VK_KHR_maintenance2 (1) RDOC 005384: [03:47:45] vk_device_funcs.cpp(3480) - Log - Dev Ext 30: VK_KHR_maintenance3 (1) RDOC 005384: [03:47:45] vk_device_funcs.cpp(3480) - Log - Dev Ext 31: VK_KHR_maintenance4 (2) RDOC 005384: [03:47:45] vk_device_funcs.cpp(3480) - Log - Dev Ext 32: VK_KHR_maintenance5 (1) RDOC 005384: [03:47:45] vk_device_funcs.cpp(3480) - Log - Dev Ext 33: VK_KHR_maintenance6 (1) RDOC 005384: [03:47:45] vk_device_funcs.cpp(3480) - Log - Dev Ext 34: VK_KHR_map_memory2 (1) RDOC 005384: [03:47:45] vk_device_funcs.cpp(3480) - Log - Dev Ext 35: VK_KHR_multiview (1) RDOC 005384: [03:47:45] vk_device_funcs.cpp(3480) - Log - Dev Ext 36: VK_KHR_pipeline_executable_properties (1) RDOC 005384: [03:47:45] vk_device_funcs.cpp(3480) - Log - Dev Ext 37: VK_KHR_pipeline_library (1) RDOC 005384: [03:47:45] vk_device_funcs.cpp(3480) - Log - Dev Ext 38: VK_KHR_present_id (1) RDOC 005384: [03:47:45] vk_device_funcs.cpp(3480) - Log - Dev Ext 39: VK_KHR_present_wait (1) RDOC 005384: [03:47:45] vk_device_funcs.cpp(3480) - Log - Dev Ext 40: VK_KHR_push_descriptor (2) RDOC 005384: [03:47:45] vk_device_funcs.cpp(3480) - Log - Dev Ext 41: VK_KHR_relaxed_block_layout (1) RDOC 005384: [03:47:45] vk_device_funcs.cpp(3480) - Log - Dev Ext 42: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 005384: [03:47:45] vk_device_funcs.cpp(3480) - Log - Dev Ext 43: VK_KHR_sampler_ycbcr_conversion (14) RDOC 005384: [03:47:45] vk_device_funcs.cpp(3480) - Log - Dev Ext 44: VK_KHR_separate_depth_stencil_layouts (1) RDOC 005384: [03:47:45] vk_device_funcs.cpp(3480) - Log - Dev Ext 45: VK_KHR_shader_atomic_int64 (1) RDOC 005384: [03:47:45] vk_device_funcs.cpp(3480) - Log - Dev Ext 46: VK_KHR_shader_clock (1) RDOC 005384: [03:47:45] vk_device_funcs.cpp(3480) - Log - Dev Ext 47: VK_KHR_shader_draw_parameters (1) RDOC 005384: [03:47:45] vk_device_funcs.cpp(3480) - Log - Dev Ext 48: VK_KHR_shader_expect_assume (1) RDOC 005384: [03:47:45] vk_device_funcs.cpp(3480) - Log - Dev Ext 49: VK_KHR_shader_float16_int8 (1) RDOC 005384: [03:47:45] vk_device_funcs.cpp(3480) - Log - Dev Ext 50: VK_KHR_shader_float_controls (4) RDOC 005384: [03:47:45] vk_device_funcs.cpp(3480) - Log - Dev Ext 51: VK_KHR_shader_float_controls2 (1) RDOC 005384: [03:47:45] vk_device_funcs.cpp(3480) - Log - Dev Ext 52: VK_KHR_shader_integer_dot_product (1) RDOC 005384: [03:47:45] vk_device_funcs.cpp(3480) - Log - Dev Ext 53: VK_KHR_shader_non_semantic_info (1) RDOC 005384: [03:47:45] vk_device_funcs.cpp(3480) - Log - Dev Ext 54: VK_KHR_shader_quad_control (1) RDOC 005384: [03:47:45] vk_device_funcs.cpp(3480) - Log - Dev Ext 55: VK_KHR_shader_subgroup_extended_types (1) RDOC 005384: [03:47:45] vk_device_funcs.cpp(3480) - Log - Dev Ext 56: VK_KHR_shader_subgroup_rotate (2) RDOC 005384: [03:47:45] vk_device_funcs.cpp(3480) - Log - Dev Ext 57: VK_KHR_shader_terminate_invocation (1) RDOC 005384: [03:47:45] vk_device_funcs.cpp(3480) - Log - Dev Ext 58: VK_KHR_spirv_1_4 (1) RDOC 005384: [03:47:45] vk_device_funcs.cpp(3480) - Log - Dev Ext 59: VK_KHR_storage_buffer_storage_class (1) RDOC 005384: [03:47:45] vk_device_funcs.cpp(3480) - Log - Dev Ext 60: VK_KHR_swapchain (70) RDOC 005384: [03:47:45] vk_device_funcs.cpp(3480) - Log - Dev Ext 61: VK_KHR_swapchain_mutable_format (1) RDOC 005384: [03:47:45] vk_device_funcs.cpp(3480) - Log - Dev Ext 62: VK_KHR_synchronization2 (1) RDOC 005384: [03:47:45] vk_device_funcs.cpp(3480) - Log - Dev Ext 63: VK_KHR_timeline_semaphore (2) RDOC 005384: [03:47:45] vk_device_funcs.cpp(3480) - Log - Dev Ext 64: VK_KHR_uniform_buffer_standard_layout (1) RDOC 005384: [03:47:45] vk_device_funcs.cpp(3480) - Log - Dev Ext 65: VK_KHR_variable_pointers (1) RDOC 005384: [03:47:45] vk_device_funcs.cpp(3480) - Log - Dev Ext 66: VK_KHR_vertex_attribute_divisor (1) RDOC 005384: [03:47:45] vk_device_funcs.cpp(3480) - Log - Dev Ext 67: VK_KHR_video_decode_h264 (9) RDOC 005384: [03:47:45] vk_device_funcs.cpp(3480) - Log - Dev Ext 68: VK_KHR_video_decode_h265 (8) RDOC 005384: [03:47:45] vk_device_funcs.cpp(3480) - Log - Dev Ext 69: VK_KHR_video_decode_queue (8) RDOC 005384: [03:47:45] vk_device_funcs.cpp(3480) - Log - Dev Ext 70: VK_KHR_video_maintenance1 (1) RDOC 005384: [03:47:45] vk_device_funcs.cpp(3480) - Log - Dev Ext 71: VK_KHR_video_queue (8) RDOC 005384: [03:47:45] vk_device_funcs.cpp(3480) - Log - Dev Ext 72: VK_KHR_vulkan_memory_model (3) RDOC 005384: [03:47:45] vk_device_funcs.cpp(3480) - Log - Dev Ext 73: VK_KHR_win32_keyed_mutex (1) RDOC 005384: [03:47:45] vk_device_funcs.cpp(3480) - Log - Dev Ext 74: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 005384: [03:47:45] vk_device_funcs.cpp(3480) - Log - Dev Ext 75: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 005384: [03:47:45] vk_device_funcs.cpp(3480) - Log - Dev Ext 76: VK_EXT_4444_formats (1) RDOC 005384: [03:47:45] vk_device_funcs.cpp(3480) - Log - Dev Ext 77: VK_EXT_attachment_feedback_loop_dynamic_state (1) RDOC 005384: [03:47:45] vk_device_funcs.cpp(3480) - Log - Dev Ext 78: VK_EXT_attachment_feedback_loop_layout (2) RDOC 005384: [03:47:45] vk_device_funcs.cpp(3480) - Log - Dev Ext 79: VK_EXT_blend_operation_advanced (2) RDOC 005384: [03:47:45] vk_device_funcs.cpp(3480) - Log - Dev Ext 80: VK_EXT_border_color_swizzle (1) RDOC 005384: [03:47:45] vk_device_funcs.cpp(3480) - Log - Dev Ext 81: VK_EXT_buffer_device_address (2) RDOC 005384: [03:47:45] vk_device_funcs.cpp(3480) - Log - Dev Ext 82: VK_EXT_calibrated_timestamps (2) RDOC 005384: [03:47:45] vk_device_funcs.cpp(3480) - Log - Dev Ext 83: VK_EXT_color_write_enable (1) RDOC 005384: [03:47:45] vk_device_funcs.cpp(3480) - Log - Dev Ext 84: VK_EXT_conditional_rendering (2) RDOC 005384: [03:47:45] vk_device_funcs.cpp(3480) - Log - Dev Ext 85: VK_EXT_conservative_rasterization (1) RDOC 005384: [03:47:45] vk_device_funcs.cpp(3480) - Log - Dev Ext 86: VK_EXT_custom_border_color (12) RDOC 005384: [03:47:45] vk_device_funcs.cpp(3480) - Log - Dev Ext 87: VK_EXT_depth_bias_control (1) RDOC 005384: [03:47:45] vk_device_funcs.cpp(3480) - Log - Dev Ext 88: VK_EXT_depth_clamp_zero_one (1) RDOC 005384: [03:47:45] vk_device_funcs.cpp(3480) - Log - Dev Ext 89: VK_EXT_depth_clip_control (1) RDOC 005384: [03:47:45] vk_device_funcs.cpp(3480) - Log - Dev Ext 90: VK_EXT_depth_clip_enable (1) RDOC 005384: [03:47:45] vk_device_funcs.cpp(3480) - Log - Dev Ext 91: VK_EXT_depth_range_unrestricted (1) RDOC 005384: [03:47:45] vk_device_funcs.cpp(3480) - Log - Dev Ext 92: VK_EXT_descriptor_buffer (1) RDOC 005384: [03:47:45] vk_device_funcs.cpp(3480) - Log - Dev Ext 93: VK_EXT_descriptor_indexing (2) RDOC 005384: [03:47:45] vk_device_funcs.cpp(3480) - Log - Dev Ext 94: VK_EXT_discard_rectangles (2) RDOC 005384: [03:47:45] vk_device_funcs.cpp(3480) - Log - Dev Ext 95: VK_EXT_dynamic_rendering_unused_attachments (1) RDOC 005384: [03:47:45] vk_device_funcs.cpp(3480) - Log - Dev Ext 96: VK_EXT_extended_dynamic_state (1) RDOC 005384: [03:47:45] vk_device_funcs.cpp(3480) - Log - Dev Ext 97: VK_EXT_extended_dynamic_state2 (1) RDOC 005384: [03:47:45] vk_device_funcs.cpp(3480) - Log - Dev Ext 98: VK_EXT_extended_dynamic_state3 (2) RDOC 005384: [03:47:45] vk_device_funcs.cpp(3480) - Log - Dev Ext 99: VK_EXT_external_memory_host (1) RDOC 005384: [03:47:45] vk_device_funcs.cpp(3480) - Log - Dev Ext 100: VK_EXT_fragment_shader_interlock (1) RDOC 005384: [03:47:45] vk_device_funcs.cpp(3480) - Log - Dev Ext 101: VK_EXT_full_screen_exclusive (4) RDOC 005384: [03:47:45] vk_device_funcs.cpp(3480) - Log - Dev Ext 102: VK_EXT_graphics_pipeline_library (1) RDOC 005384: [03:47:45] vk_device_funcs.cpp(3480) - Log - Dev Ext 103: VK_EXT_hdr_metadata (2) RDOC 005384: [03:47:45] vk_device_funcs.cpp(3480) - Log - Dev Ext 104: VK_EXT_host_image_copy (1) RDOC 005384: [03:47:45] vk_device_funcs.cpp(3480) - Log - Dev Ext 105: VK_EXT_host_query_reset (1) RDOC 005384: [03:47:45] vk_device_funcs.cpp(3480) - Log - Dev Ext 106: VK_EXT_image_2d_view_of_3d (1) RDOC 005384: [03:47:45] vk_device_funcs.cpp(3480) - Log - Dev Ext 107: VK_EXT_image_robustness (1) RDOC 005384: [03:47:45] vk_device_funcs.cpp(3480) - Log - Dev Ext 108: VK_EXT_image_sliced_view_of_3d (1) RDOC 005384: [03:47:45] vk_device_funcs.cpp(3480) - Log - Dev Ext 109: VK_EXT_image_view_min_lod (1) RDOC 005384: [03:47:45] vk_device_funcs.cpp(3480) - Log - Dev Ext 110: VK_EXT_index_type_uint8 (1) RDOC 005384: [03:47:45] vk_device_funcs.cpp(3480) - Log - Dev Ext 111: VK_EXT_inline_uniform_block (1) RDOC 005384: [03:47:45] vk_device_funcs.cpp(3480) - Log - Dev Ext 112: VK_EXT_line_rasterization (1) RDOC 005384: [03:47:45] vk_device_funcs.cpp(3480) - Log - Dev Ext 113: VK_EXT_load_store_op_none (1) RDOC 005384: [03:47:45] vk_device_funcs.cpp(3480) - Log - Dev Ext 114: VK_EXT_memory_budget (1) RDOC 005384: [03:47:45] vk_device_funcs.cpp(3480) - Log - Dev Ext 115: VK_EXT_memory_priority (1) RDOC 005384: [03:47:45] vk_device_funcs.cpp(3480) - Log - Dev Ext 116: VK_EXT_multi_draw (1) RDOC 005384: [03:47:45] vk_device_funcs.cpp(3480) - Log - Dev Ext 117: VK_EXT_nested_command_buffer (1) RDOC 005384: [03:47:45] vk_device_funcs.cpp(3480) - Log - Dev Ext 118: VK_EXT_non_seamless_cube_map (1) RDOC 005384: [03:47:45] vk_device_funcs.cpp(3480) - Log - Dev Ext 119: VK_EXT_pci_bus_info (2) RDOC 005384: [03:47:45] vk_device_funcs.cpp(3480) - Log - Dev Ext 120: VK_EXT_pipeline_creation_cache_control (3) RDOC 005384: [03:47:45] vk_device_funcs.cpp(3480) - Log - Dev Ext 121: VK_EXT_pipeline_creation_feedback (1) RDOC 005384: [03:47:45] vk_device_funcs.cpp(3480) - Log - Dev Ext 122: VK_EXT_pipeline_robustness (1) RDOC 005384: [03:47:45] vk_device_funcs.cpp(3480) - Log - Dev Ext 123: VK_EXT_post_depth_coverage (1) RDOC 005384: [03:47:45] vk_device_funcs.cpp(3480) - Log - Dev Ext 124: VK_EXT_primitive_topology_list_restart (1) RDOC 005384: [03:47:45] vk_device_funcs.cpp(3480) - Log - Dev Ext 125: VK_EXT_primitives_generated_query (1) RDOC 005384: [03:47:45] vk_device_funcs.cpp(3480) - Log - Dev Ext 126: VK_EXT_private_data (1) RDOC 005384: [03:47:45] vk_device_funcs.cpp(3480) - Log - Dev Ext 127: VK_EXT_provoking_vertex (1) RDOC 005384: [03:47:45] vk_device_funcs.cpp(3480) - Log - Dev Ext 128: VK_EXT_queue_family_foreign (1) RDOC 005384: [03:47:45] vk_device_funcs.cpp(3480) - Log - Dev Ext 129: VK_EXT_robustness2 (1) RDOC 005384: [03:47:45] vk_device_funcs.cpp(3480) - Log - Dev Ext 130: VK_EXT_sample_locations (1) RDOC 005384: [03:47:45] vk_device_funcs.cpp(3480) - Log - Dev Ext 131: VK_EXT_sampler_filter_minmax (2) RDOC 005384: [03:47:45] vk_device_funcs.cpp(3480) - Log - Dev Ext 132: VK_EXT_scalar_block_layout (1) RDOC 005384: [03:47:45] vk_device_funcs.cpp(3480) - Log - Dev Ext 133: VK_EXT_separate_stencil_usage (1) RDOC 005384: [03:47:45] vk_device_funcs.cpp(3480) - Log - Dev Ext 134: VK_EXT_shader_atomic_float (1) RDOC 005384: [03:47:45] vk_device_funcs.cpp(3480) - Log - Dev Ext 135: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 005384: [03:47:45] vk_device_funcs.cpp(3480) - Log - Dev Ext 136: VK_EXT_shader_image_atomic_int64 (1) RDOC 005384: [03:47:45] vk_device_funcs.cpp(3480) - Log - Dev Ext 137: VK_EXT_shader_module_identifier (1) RDOC 005384: [03:47:45] vk_device_funcs.cpp(3480) - Log - Dev Ext 138: VK_EXT_shader_object (1) RDOC 005384: [03:47:45] vk_device_funcs.cpp(3480) - Log - Dev Ext 139: VK_EXT_shader_subgroup_ballot (1) RDOC 005384: [03:47:45] vk_device_funcs.cpp(3480) - Log - Dev Ext 140: VK_EXT_shader_subgroup_vote (1) RDOC 005384: [03:47:45] vk_device_funcs.cpp(3480) - Log - Dev Ext 141: VK_EXT_shader_viewport_index_layer (1) RDOC 005384: [03:47:45] vk_device_funcs.cpp(3480) - Log - Dev Ext 142: VK_EXT_subgroup_size_control (2) RDOC 005384: [03:47:45] vk_device_funcs.cpp(3480) - Log - Dev Ext 143: VK_EXT_swapchain_maintenance1 (1) RDOC 005384: [03:47:45] vk_device_funcs.cpp(3480) - Log - Dev Ext 144: VK_EXT_texel_buffer_alignment (1) RDOC 005384: [03:47:45] vk_device_funcs.cpp(3480) - Log - Dev Ext 145: VK_EXT_tooling_info (1) RDOC 005384: [03:47:45] vk_device_funcs.cpp(3480) - Log - Dev Ext 146: VK_EXT_transform_feedback (1) RDOC 005384: [03:47:45] vk_device_funcs.cpp(3480) - Log - Dev Ext 147: VK_EXT_vertex_attribute_divisor (3) RDOC 005384: [03:47:45] vk_device_funcs.cpp(3480) - Log - Dev Ext 148: VK_EXT_vertex_input_dynamic_state (2) RDOC 005384: [03:47:45] vk_device_funcs.cpp(3480) - Log - Dev Ext 149: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 005384: [03:47:45] vk_device_funcs.cpp(3480) - Log - Dev Ext 150: VK_EXT_ycbcr_image_arrays (1) RDOC 005384: [03:47:45] vk_device_funcs.cpp(3480) - Log - Dev Ext 151: VK_NV_clip_space_w_scaling (1) RDOC 005384: [03:47:45] vk_device_funcs.cpp(3480) - Log - Dev Ext 152: VK_NV_copy_memory_indirect (1) RDOC 005384: [03:47:45] vk_device_funcs.cpp(3480) - Log - Dev Ext 153: VK_NV_coverage_reduction_mode (1) RDOC 005384: [03:47:45] vk_device_funcs.cpp(3480) - Log - Dev Ext 154: VK_NV_dedicated_allocation (1) RDOC 005384: [03:47:45] vk_device_funcs.cpp(3480) - Log - Dev Ext 155: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 005384: [03:47:45] vk_device_funcs.cpp(3480) - Log - Dev Ext 156: VK_NV_descriptor_pool_overallocation (1) RDOC 005384: [03:47:45] vk_device_funcs.cpp(3480) - Log - Dev Ext 157: VK_NV_device_diagnostic_checkpoints (2) RDOC 005384: [03:47:45] vk_device_funcs.cpp(3480) - Log - Dev Ext 158: VK_NV_device_diagnostics_config (2) RDOC 005384: [03:47:45] vk_device_funcs.cpp(3480) - Log - Dev Ext 159: VK_NV_device_generated_commands (3) RDOC 005384: [03:47:45] vk_device_funcs.cpp(3480) - Log - Dev Ext 160: VK_NV_device_generated_commands_compute (2) RDOC 005384: [03:47:45] vk_device_funcs.cpp(3480) - Log - Dev Ext 161: VK_NV_external_memory (1) RDOC 005384: [03:47:45] vk_device_funcs.cpp(3480) - Log - Dev Ext 162: VK_NV_external_memory_win32 (1) RDOC 005384: [03:47:45] vk_device_funcs.cpp(3480) - Log - Dev Ext 163: VK_NV_fill_rectangle (1) RDOC 005384: [03:47:45] vk_device_funcs.cpp(3480) - Log - Dev Ext 164: VK_NV_fragment_coverage_to_color (1) RDOC 005384: [03:47:45] vk_device_funcs.cpp(3480) - Log - Dev Ext 165: VK_NV_framebuffer_mixed_samples (1) RDOC 005384: [03:47:45] vk_device_funcs.cpp(3480) - Log - Dev Ext 166: VK_NV_geometry_shader_passthrough (1) RDOC 005384: [03:47:45] vk_device_funcs.cpp(3480) - Log - Dev Ext 167: VK_NV_inherited_viewport_scissor (1) RDOC 005384: [03:47:45] vk_device_funcs.cpp(3480) - Log - Dev Ext 168: VK_NV_linear_color_attachment (1) RDOC 005384: [03:47:45] vk_device_funcs.cpp(3480) - Log - Dev Ext 169: VK_NV_low_latency (1) RDOC 005384: [03:47:45] vk_device_funcs.cpp(3480) - Log - Dev Ext 170: VK_NV_low_latency2 (2) RDOC 005384: [03:47:45] vk_device_funcs.cpp(3480) - Log - Dev Ext 171: VK_NV_memory_decompression (1) RDOC 005384: [03:47:45] vk_device_funcs.cpp(3480) - Log - Dev Ext 172: VK_NV_sample_mask_override_coverage (1) RDOC 005384: [03:47:45] vk_device_funcs.cpp(3480) - Log - Dev Ext 173: VK_NV_shader_sm_builtins (1) RDOC 005384: [03:47:45] vk_device_funcs.cpp(3480) - Log - Dev Ext 174: VK_NV_shader_subgroup_partitioned (1) RDOC 005384: [03:47:45] vk_device_funcs.cpp(3480) - Log - Dev Ext 175: VK_NV_viewport_array2 (1) RDOC 005384: [03:47:45] vk_device_funcs.cpp(3480) - Log - Dev Ext 176: VK_NV_viewport_swizzle (1) RDOC 005384: [03:47:45] vk_device_funcs.cpp(3480) - Log - Dev Ext 177: VK_NV_win32_keyed_mutex (2) RDOC 005384: [03:47:45] vk_device_funcs.cpp(3480) - Log - Dev Ext 178: VK_NVX_multiview_per_view_attributes (1) RDOC 005384: [03:47:45] vk_device_funcs.cpp(3480) - Log - Dev Ext 179: VK_AMD_buffer_marker (1) RDOC 005384: [03:47:45] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005384: [03:47:45] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005384: [03:47:45] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005384: [03:47:45] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005384: [03:47:45] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005384: [03:47:45] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005384: [03:47:45] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005384: [03:47:45] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 005384: [03:47:45] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 005384: [03:47:45] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 005384: [03:47:45] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 005384: [03:47:45] vk_debug.cpp(3318) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 005384: [03:47:45] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 005384: [03:47:45] vk_debug.cpp(3330) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 005384: [03:47:46] vk_core.cpp(2946) - Log - Timer chunk initialisation - 105.249 ms RDOC 005384: [03:47:46] replay_controller.cpp(1934) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:751 Log: Running Vulkan test on NVIDIA GeForce GT 1030 (version 1.3)
RDOC 002964: [03:47:46] core.cpp( 501) - Log - RenderDoc v1.33 Windows 64-bit Release (45db4fef3393ed05c306b8929cbaa0dae4bc9298) loaded in replay application RDOC 002964: [03:47:46] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 002964: [03:47:46] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 002964: [03:47:46] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 002964: [03:47:46] win32_process.cpp( 610) - Log - Injecting renderdoc into process 4920 RDOC 004920: [03:47:46] core.cpp( 501) - Log - RenderDoc v1.33 Windows 64-bit Release (45db4fef3393ed05c306b8929cbaa0dae4bc9298) capturing application RDOC 004920: [03:47:46] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 004920: [03:47:46] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 004920: [03:47:46] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 004920: [03:47:46] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 004920: [03:47:46] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 004920: [03:47:46] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 004920: [03:47:46] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 004920: [03:47:46] d3d12_hooks.cpp( 491) - Log - Registering D3D12 hooks RDOC 004920: [03:47:46] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 004920: [03:47:46] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 004920: [03:47:46] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 004920: [03:47:46] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 004920: [03:47:46] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 002964: [03:47:46] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [4920] RDOC 004920: [03:47:47] core.cpp(2011) - Log - Adding Vulkan device frame capturer for 0x0000028D08B883F0 RDOC 004920: [03:47:47] vk_device_funcs.cpp( 939) - Log - Initialised capture layer in Vulkan instance. RDOC 004920: [03:47:47] vk_device_funcs.cpp(1514) - Log - physical device 0: NVIDIA GeForce GT 1030 (ver 551.76 patch 0x0) - 10de:1d01 RDOC 004920: [03:47:47] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 004920: [03:47:47] vk_device_funcs.cpp(4389) - Log - Created capture device from physical device 0 RDOC 004920: [03:47:47] vk_common.cpp(1091) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 004920: [03:47:47] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004920: [03:47:47] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004920: [03:47:47] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004920: [03:47:47] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004920: [03:47:47] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004920: [03:47:47] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004920: [03:47:47] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004920: [03:47:47] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 004920: [03:47:47] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 004920: [03:47:47] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 004920: [03:47:47] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 004920: [03:47:47] vk_core.cpp(4189) - Log - RegisterSurface() window 00000000004A02E8 RDOC 004920: [03:47:47] core.cpp(2047) - Log - Adding Vulkan frame capturer for 0x0000028D08B883F0 / 0x00000000004A02E8 RDOC 004920: [03:47:47] vk_core.cpp(2132) - Log - Starting capture RDOC 004920: [03:47:47] resource_manager.h(1469) - Log - Preparing up to 9 potentially dirty resources RDOC 002964: [03:47:47] target_control.cpp( 890) - Log - Used API: Vulkan (Presenting & supported) RDOC 004920: [03:47:47] resource_manager.h(1526) - Log - Prepared 1 dirty resources, postponed 0, skipped 0 RDOC 004920: [03:47:47] vk_core.cpp(2275) - Log - Finished capture, Frame 5 RDOC 004920: [03:47:47] resource_manager.h(1538) - Log - Checking 1 resources with initial contents against 18 referenced resources RDOC 004920: [03:47:47] resource_manager.h(1642) - Log - Serialised 1 resources, skipped 0 unreferenced RDOC 004920: [03:47:47] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 3519168 bytes to 21070 (0.60 %) RDOC 004920: [03:47:47] vk_core.cpp(2690) - Log - Captured Vulkan frame with 3.356140 MB capture section in 0.065312 seconds RDOC 004920: [03:47:48] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 3951 bytes to 3951 (100.00 %) RDOC 004920: [03:47:48] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Int8_IBuffer\capture_frame5.rdc RDOC 004920: [03:47:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Int8_IBuffer\capture_frame5.rdc RDOC 002964: [03:47:48] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (30980 bytes) (time 1716950868) 5744 byte thumbnail RDOC 002964: [03:47:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Int8_IBuffer\capture_frame5.rdc RDOC 002964: [03:47:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002964: [03:47:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002964: [03:47:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002964: [03:47:49] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 002964: [03:47:49] vk_device_funcs.cpp( 300) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 002964: [03:47:49] vk_device_funcs.cpp( 300) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 002964: [03:47:49] vk_device_funcs.cpp( 300) - Log - Inst Ext 2: VK_EXT_surface_maintenance1 RDOC 002964: [03:47:49] vk_device_funcs.cpp( 300) - Log - Inst Ext 3: VK_EXT_swapchain_colorspace RDOC 002964: [03:47:49] vk_device_funcs.cpp( 300) - Log - Inst Ext 4: VK_KHR_device_group_creation RDOC 002964: [03:47:49] vk_device_funcs.cpp( 300) - Log - Inst Ext 5: VK_KHR_external_fence_capabilities RDOC 002964: [03:47:49] vk_device_funcs.cpp( 300) - Log - Inst Ext 6: VK_KHR_external_memory_capabilities RDOC 002964: [03:47:49] vk_device_funcs.cpp( 300) - Log - Inst Ext 7: VK_KHR_external_semaphore_capabilities RDOC 002964: [03:47:49] vk_device_funcs.cpp( 300) - Log - Inst Ext 8: VK_KHR_get_physical_device_properties2 RDOC 002964: [03:47:49] vk_device_funcs.cpp( 300) - Log - Inst Ext 9: VK_KHR_get_surface_capabilities2 RDOC 002964: [03:47:49] vk_device_funcs.cpp( 300) - Log - Inst Ext 10: VK_KHR_portability_enumeration RDOC 002964: [03:47:49] vk_device_funcs.cpp( 300) - Log - Inst Ext 11: VK_KHR_surface RDOC 002964: [03:47:49] vk_device_funcs.cpp( 300) - Log - Inst Ext 12: VK_KHR_surface_protected_capabilities RDOC 002964: [03:47:49] vk_device_funcs.cpp( 300) - Log - Inst Ext 13: VK_KHR_win32_surface RDOC 002964: [03:47:49] vk_device_funcs.cpp( 300) - Log - Inst Ext 14: VK_LUNARG_direct_driver_loading RDOC 002964: [03:47:49] vk_device_funcs.cpp( 300) - Log - Inst Ext 15: VK_NV_external_memory_capabilities RDOC 002964: [03:47:49] vk_device_funcs.cpp( 307) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 002964: [03:47:49] vk_device_funcs.cpp( 307) - Log - Inst Layer 1: VK_LAYER_KHRONOS_shader_object RDOC 002964: [03:47:49] vk_device_funcs.cpp( 307) - Log - Inst Layer 2: VK_LAYER_KHRONOS_synchronization2 RDOC 002964: [03:47:49] vk_device_funcs.cpp( 307) - Log - Inst Layer 3: VK_LAYER_KHRONOS_validation RDOC 002964: [03:47:49] vk_device_funcs.cpp( 307) - Log - Inst Layer 4: VK_LAYER_LUNARG_api_dump RDOC 002964: [03:47:49] vk_device_funcs.cpp( 307) - Log - Inst Layer 5: VK_LAYER_LUNARG_gfxreconstruct RDOC 002964: [03:47:49] vk_device_funcs.cpp( 307) - Log - Inst Layer 6: VK_LAYER_LUNARG_monitor RDOC 002964: [03:47:49] vk_device_funcs.cpp( 307) - Log - Inst Layer 7: VK_LAYER_LUNARG_screenshot RDOC 002964: [03:47:49] vk_device_funcs.cpp( 307) - Log - Inst Layer 8: VK_LAYER_NV_optimus RDOC 002964: [03:47:49] vk_device_funcs.cpp( 307) - Log - Inst Layer 9: VK_LAYER_RENDERDOC_Capture RDOC 002964: [03:47:49] vk_device_funcs.cpp( 356) - Log - Enabling VK_EXT_debug_utils RDOC 002964: [03:47:49] vk_replay.cpp(5182) - Log - Created device. RDOC 002964: [03:47:49] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 002964: [03:47:49] vk_device_funcs.cpp(1221) - Log - Replay has physical device 0 available: RDOC 002964: [03:47:49] vk_device_funcs.cpp(1224) - Log - - NVIDIA GeForce GT 1030 (ver 551.76 patch 0x0) - 10de:1d01 RDOC 002964: [03:47:49] vk_device_funcs.cpp(1232) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (551.76) - CTS 1.3.7.2 RDOC 002964: [03:47:49] vk_device_funcs.cpp(1401) - Log - Found capture physical device 0: RDOC 002964: [03:47:49] vk_device_funcs.cpp(1404) - Log - - NVIDIA GeForce GT 1030 (ver 551.76 patch 0x0) - 10de:1d01 RDOC 002964: [03:47:49] vk_device_funcs.cpp(1411) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (551.76) - CTS 1.3.7.2 RDOC 002964: [03:47:49] vk_device_funcs.cpp(1415) - Log - Mapping during replay to best-match physical device 0 RDOC 002964: [03:47:49] vk_device_funcs.cpp(1689) - Log - Creating replay device from physical device 0 RDOC 002964: [03:47:49] vk_common.cpp(1091) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 002964: [03:47:49] vk_device_funcs.cpp(1823) - Log - Enabling VK_KHR_driver_properties RDOC 002964: [03:47:49] vk_device_funcs.cpp(1831) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 002964: [03:47:49] vk_device_funcs.cpp(1843) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 002964: [03:47:49] vk_device_funcs.cpp(1854) - Log - Enabling VK_EXT_transform_feedback extension RDOC 002964: [03:47:49] vk_device_funcs.cpp(1871) - Log - Enabling VK_EXT_scalar_block_layout extension RDOC 002964: [03:47:49] vk_device_funcs.cpp(1891) - Log - Enabling VK_KHR_buffer_device_address RDOC 002964: [03:47:49] vk_device_funcs.cpp(1948) - Log - Capture describes queue family 0: RDOC 002964: [03:47:49] vk_device_funcs.cpp(1950) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 002964: [03:47:49] vk_device_funcs.cpp(1955) - Log - 64 timestamp bits (1,1,1) granularity RDOC 002964: [03:47:49] vk_device_funcs.cpp(1965) - Log - (identity match) RDOC 002964: [03:47:49] vk_device_funcs.cpp(2100) - Log - Remapping to queue family 0: RDOC 002964: [03:47:49] vk_device_funcs.cpp(2102) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 002964: [03:47:49] vk_device_funcs.cpp(2107) - Log - 64 timestamp bits (1,1,1) granularity RDOC 002964: [03:47:49] vk_device_funcs.cpp(1948) - Log - Capture describes queue family 1: RDOC 002964: [03:47:49] vk_device_funcs.cpp(1950) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 002964: [03:47:49] vk_device_funcs.cpp(1955) - Log - 64 timestamp bits (1,1,1) granularity RDOC 002964: [03:47:49] vk_device_funcs.cpp(1965) - Log - (identity match) RDOC 002964: [03:47:49] vk_device_funcs.cpp(2100) - Log - Remapping to queue family 1: RDOC 002964: [03:47:49] vk_device_funcs.cpp(2102) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 002964: [03:47:49] vk_device_funcs.cpp(2107) - Log - 64 timestamp bits (1,1,1) granularity RDOC 002964: [03:47:49] vk_device_funcs.cpp(1948) - Log - Capture describes queue family 2: RDOC 002964: [03:47:49] vk_device_funcs.cpp(1950) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 002964: [03:47:49] vk_device_funcs.cpp(1955) - Log - 64 timestamp bits (1,1,1) granularity RDOC 002964: [03:47:49] vk_device_funcs.cpp(1965) - Log - (identity match) RDOC 002964: [03:47:49] vk_device_funcs.cpp(2100) - Log - Remapping to queue family 2: RDOC 002964: [03:47:49] vk_device_funcs.cpp(2102) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 002964: [03:47:49] vk_device_funcs.cpp(2107) - Log - 64 timestamp bits (1,1,1) granularity RDOC 002964: [03:47:49] vk_device_funcs.cpp(1948) - Log - Capture describes queue family 3: RDOC 002964: [03:47:49] vk_device_funcs.cpp(1950) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VK_QUEUE_VIDEO_DECODE_BIT_KHR RDOC 002964: [03:47:49] vk_device_funcs.cpp(1955) - Log - 32 timestamp bits (1,1,1) granularity RDOC 002964: [03:47:49] vk_device_funcs.cpp(1965) - Log - (identity match) RDOC 002964: [03:47:49] vk_device_funcs.cpp(2100) - Log - Remapping to queue family 3: RDOC 002964: [03:47:49] vk_device_funcs.cpp(2102) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VK_QUEUE_VIDEO_DECODE_BIT_KHR RDOC 002964: [03:47:49] vk_device_funcs.cpp(2107) - Log - 32 timestamp bits (1,1,1) granularity RDOC 002964: [03:47:49] vk_device_funcs.cpp(3480) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 002964: [03:47:49] vk_device_funcs.cpp(3480) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 002964: [03:47:49] vk_device_funcs.cpp(3480) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 002964: [03:47:49] vk_device_funcs.cpp(3480) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 002964: [03:47:49] vk_device_funcs.cpp(3480) - Log - Dev Ext 4: VK_KHR_calibrated_timestamps (1) RDOC 002964: [03:47:49] vk_device_funcs.cpp(3480) - Log - Dev Ext 5: VK_KHR_copy_commands2 (1) RDOC 002964: [03:47:49] vk_device_funcs.cpp(3480) - Log - Dev Ext 6: VK_KHR_create_renderpass2 (1) RDOC 002964: [03:47:49] vk_device_funcs.cpp(3480) - Log - Dev Ext 7: VK_KHR_dedicated_allocation (3) RDOC 002964: [03:47:49] vk_device_funcs.cpp(3480) - Log - Dev Ext 8: VK_KHR_depth_stencil_resolve (1) RDOC 002964: [03:47:49] vk_device_funcs.cpp(3480) - Log - Dev Ext 9: VK_KHR_descriptor_update_template (1) RDOC 002964: [03:47:49] vk_device_funcs.cpp(3480) - Log - Dev Ext 10: VK_KHR_device_group (4) RDOC 002964: [03:47:49] vk_device_funcs.cpp(3480) - Log - Dev Ext 11: VK_KHR_draw_indirect_count (1) RDOC 002964: [03:47:49] vk_device_funcs.cpp(3480) - Log - Dev Ext 12: VK_KHR_driver_properties (1) RDOC 002964: [03:47:49] vk_device_funcs.cpp(3480) - Log - Dev Ext 13: VK_KHR_dynamic_rendering (1) RDOC 002964: [03:47:49] vk_device_funcs.cpp(3480) - Log - Dev Ext 14: VK_KHR_dynamic_rendering_local_read (1) RDOC 002964: [03:47:49] vk_device_funcs.cpp(3480) - Log - Dev Ext 15: VK_KHR_external_fence (1) RDOC 002964: [03:47:49] vk_device_funcs.cpp(3480) - Log - Dev Ext 16: VK_KHR_external_fence_win32 (1) RDOC 002964: [03:47:49] vk_device_funcs.cpp(3480) - Log - Dev Ext 17: VK_KHR_external_memory (1) RDOC 002964: [03:47:49] vk_device_funcs.cpp(3480) - Log - Dev Ext 18: VK_KHR_external_memory_win32 (1) RDOC 002964: [03:47:49] vk_device_funcs.cpp(3480) - Log - Dev Ext 19: VK_KHR_external_semaphore (1) RDOC 002964: [03:47:49] vk_device_funcs.cpp(3480) - Log - Dev Ext 20: VK_KHR_external_semaphore_win32 (1) RDOC 002964: [03:47:49] vk_device_funcs.cpp(3480) - Log - Dev Ext 21: VK_KHR_format_feature_flags2 (2) RDOC 002964: [03:47:49] vk_device_funcs.cpp(3480) - Log - Dev Ext 22: VK_KHR_get_memory_requirements2 (1) RDOC 002964: [03:47:49] vk_device_funcs.cpp(3480) - Log - Dev Ext 23: VK_KHR_image_format_list (1) RDOC 002964: [03:47:49] vk_device_funcs.cpp(3480) - Log - Dev Ext 24: VK_KHR_imageless_framebuffer (1) RDOC 002964: [03:47:49] vk_device_funcs.cpp(3480) - Log - Dev Ext 25: VK_KHR_index_type_uint8 (1) RDOC 002964: [03:47:49] vk_device_funcs.cpp(3480) - Log - Dev Ext 26: VK_KHR_line_rasterization (1) RDOC 002964: [03:47:49] vk_device_funcs.cpp(3480) - Log - Dev Ext 27: VK_KHR_load_store_op_none (1) RDOC 002964: [03:47:49] vk_device_funcs.cpp(3480) - Log - Dev Ext 28: VK_KHR_maintenance1 (2) RDOC 002964: [03:47:49] vk_device_funcs.cpp(3480) - Log - Dev Ext 29: VK_KHR_maintenance2 (1) RDOC 002964: [03:47:49] vk_device_funcs.cpp(3480) - Log - Dev Ext 30: VK_KHR_maintenance3 (1) RDOC 002964: [03:47:49] vk_device_funcs.cpp(3480) - Log - Dev Ext 31: VK_KHR_maintenance4 (2) RDOC 002964: [03:47:49] vk_device_funcs.cpp(3480) - Log - Dev Ext 32: VK_KHR_maintenance5 (1) RDOC 002964: [03:47:49] vk_device_funcs.cpp(3480) - Log - Dev Ext 33: VK_KHR_maintenance6 (1) RDOC 002964: [03:47:49] vk_device_funcs.cpp(3480) - Log - Dev Ext 34: VK_KHR_map_memory2 (1) RDOC 002964: [03:47:49] vk_device_funcs.cpp(3480) - Log - Dev Ext 35: VK_KHR_multiview (1) RDOC 002964: [03:47:49] vk_device_funcs.cpp(3480) - Log - Dev Ext 36: VK_KHR_pipeline_executable_properties (1) RDOC 002964: [03:47:49] vk_device_funcs.cpp(3480) - Log - Dev Ext 37: VK_KHR_pipeline_library (1) RDOC 002964: [03:47:49] vk_device_funcs.cpp(3480) - Log - Dev Ext 38: VK_KHR_present_id (1) RDOC 002964: [03:47:49] vk_device_funcs.cpp(3480) - Log - Dev Ext 39: VK_KHR_present_wait (1) RDOC 002964: [03:47:49] vk_device_funcs.cpp(3480) - Log - Dev Ext 40: VK_KHR_push_descriptor (2) RDOC 002964: [03:47:49] vk_device_funcs.cpp(3480) - Log - Dev Ext 41: VK_KHR_relaxed_block_layout (1) RDOC 002964: [03:47:49] vk_device_funcs.cpp(3480) - Log - Dev Ext 42: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 002964: [03:47:49] vk_device_funcs.cpp(3480) - Log - Dev Ext 43: VK_KHR_sampler_ycbcr_conversion (14) RDOC 002964: [03:47:49] vk_device_funcs.cpp(3480) - Log - Dev Ext 44: VK_KHR_separate_depth_stencil_layouts (1) RDOC 002964: [03:47:49] vk_device_funcs.cpp(3480) - Log - Dev Ext 45: VK_KHR_shader_atomic_int64 (1) RDOC 002964: [03:47:49] vk_device_funcs.cpp(3480) - Log - Dev Ext 46: VK_KHR_shader_clock (1) RDOC 002964: [03:47:49] vk_device_funcs.cpp(3480) - Log - Dev Ext 47: VK_KHR_shader_draw_parameters (1) RDOC 002964: [03:47:49] vk_device_funcs.cpp(3480) - Log - Dev Ext 48: VK_KHR_shader_expect_assume (1) RDOC 002964: [03:47:49] vk_device_funcs.cpp(3480) - Log - Dev Ext 49: VK_KHR_shader_float16_int8 (1) RDOC 002964: [03:47:49] vk_device_funcs.cpp(3480) - Log - Dev Ext 50: VK_KHR_shader_float_controls (4) RDOC 002964: [03:47:49] vk_device_funcs.cpp(3480) - Log - Dev Ext 51: VK_KHR_shader_float_controls2 (1) RDOC 002964: [03:47:49] vk_device_funcs.cpp(3480) - Log - Dev Ext 52: VK_KHR_shader_integer_dot_product (1) RDOC 002964: [03:47:49] vk_device_funcs.cpp(3480) - Log - Dev Ext 53: VK_KHR_shader_non_semantic_info (1) RDOC 002964: [03:47:49] vk_device_funcs.cpp(3480) - Log - Dev Ext 54: VK_KHR_shader_quad_control (1) RDOC 002964: [03:47:49] vk_device_funcs.cpp(3480) - Log - Dev Ext 55: VK_KHR_shader_subgroup_extended_types (1) RDOC 002964: [03:47:49] vk_device_funcs.cpp(3480) - Log - Dev Ext 56: VK_KHR_shader_subgroup_rotate (2) RDOC 002964: [03:47:49] vk_device_funcs.cpp(3480) - Log - Dev Ext 57: VK_KHR_shader_terminate_invocation (1) RDOC 002964: [03:47:49] vk_device_funcs.cpp(3480) - Log - Dev Ext 58: VK_KHR_spirv_1_4 (1) RDOC 002964: [03:47:49] vk_device_funcs.cpp(3480) - Log - Dev Ext 59: VK_KHR_storage_buffer_storage_class (1) RDOC 002964: [03:47:49] vk_device_funcs.cpp(3480) - Log - Dev Ext 60: VK_KHR_swapchain (70) RDOC 002964: [03:47:49] vk_device_funcs.cpp(3480) - Log - Dev Ext 61: VK_KHR_swapchain_mutable_format (1) RDOC 002964: [03:47:49] vk_device_funcs.cpp(3480) - Log - Dev Ext 62: VK_KHR_synchronization2 (1) RDOC 002964: [03:47:49] vk_device_funcs.cpp(3480) - Log - Dev Ext 63: VK_KHR_timeline_semaphore (2) RDOC 002964: [03:47:49] vk_device_funcs.cpp(3480) - Log - Dev Ext 64: VK_KHR_uniform_buffer_standard_layout (1) RDOC 002964: [03:47:49] vk_device_funcs.cpp(3480) - Log - Dev Ext 65: VK_KHR_variable_pointers (1) RDOC 002964: [03:47:49] vk_device_funcs.cpp(3480) - Log - Dev Ext 66: VK_KHR_vertex_attribute_divisor (1) RDOC 002964: [03:47:49] vk_device_funcs.cpp(3480) - Log - Dev Ext 67: VK_KHR_video_decode_h264 (9) RDOC 002964: [03:47:49] vk_device_funcs.cpp(3480) - Log - Dev Ext 68: VK_KHR_video_decode_h265 (8) RDOC 002964: [03:47:49] vk_device_funcs.cpp(3480) - Log - Dev Ext 69: VK_KHR_video_decode_queue (8) RDOC 002964: [03:47:49] vk_device_funcs.cpp(3480) - Log - Dev Ext 70: VK_KHR_video_maintenance1 (1) RDOC 002964: [03:47:49] vk_device_funcs.cpp(3480) - Log - Dev Ext 71: VK_KHR_video_queue (8) RDOC 002964: [03:47:49] vk_device_funcs.cpp(3480) - Log - Dev Ext 72: VK_KHR_vulkan_memory_model (3) RDOC 002964: [03:47:49] vk_device_funcs.cpp(3480) - Log - Dev Ext 73: VK_KHR_win32_keyed_mutex (1) RDOC 002964: [03:47:49] vk_device_funcs.cpp(3480) - Log - Dev Ext 74: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 002964: [03:47:49] vk_device_funcs.cpp(3480) - Log - Dev Ext 75: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 002964: [03:47:49] vk_device_funcs.cpp(3480) - Log - Dev Ext 76: VK_EXT_4444_formats (1) RDOC 002964: [03:47:49] vk_device_funcs.cpp(3480) - Log - Dev Ext 77: VK_EXT_attachment_feedback_loop_dynamic_state (1) RDOC 002964: [03:47:49] vk_device_funcs.cpp(3480) - Log - Dev Ext 78: VK_EXT_attachment_feedback_loop_layout (2) RDOC 002964: [03:47:49] vk_device_funcs.cpp(3480) - Log - Dev Ext 79: VK_EXT_blend_operation_advanced (2) RDOC 002964: [03:47:49] vk_device_funcs.cpp(3480) - Log - Dev Ext 80: VK_EXT_border_color_swizzle (1) RDOC 002964: [03:47:49] vk_device_funcs.cpp(3480) - Log - Dev Ext 81: VK_EXT_buffer_device_address (2) RDOC 002964: [03:47:49] vk_device_funcs.cpp(3480) - Log - Dev Ext 82: VK_EXT_calibrated_timestamps (2) RDOC 002964: [03:47:49] vk_device_funcs.cpp(3480) - Log - Dev Ext 83: VK_EXT_color_write_enable (1) RDOC 002964: [03:47:49] vk_device_funcs.cpp(3480) - Log - Dev Ext 84: VK_EXT_conditional_rendering (2) RDOC 002964: [03:47:49] vk_device_funcs.cpp(3480) - Log - Dev Ext 85: VK_EXT_conservative_rasterization (1) RDOC 002964: [03:47:49] vk_device_funcs.cpp(3480) - Log - Dev Ext 86: VK_EXT_custom_border_color (12) RDOC 002964: [03:47:49] vk_device_funcs.cpp(3480) - Log - Dev Ext 87: VK_EXT_depth_bias_control (1) RDOC 002964: [03:47:49] vk_device_funcs.cpp(3480) - Log - Dev Ext 88: VK_EXT_depth_clamp_zero_one (1) RDOC 002964: [03:47:49] vk_device_funcs.cpp(3480) - Log - Dev Ext 89: VK_EXT_depth_clip_control (1) RDOC 002964: [03:47:49] vk_device_funcs.cpp(3480) - Log - Dev Ext 90: VK_EXT_depth_clip_enable (1) RDOC 002964: [03:47:49] vk_device_funcs.cpp(3480) - Log - Dev Ext 91: VK_EXT_depth_range_unrestricted (1) RDOC 002964: [03:47:49] vk_device_funcs.cpp(3480) - Log - Dev Ext 92: VK_EXT_descriptor_buffer (1) RDOC 002964: [03:47:49] vk_device_funcs.cpp(3480) - Log - Dev Ext 93: VK_EXT_descriptor_indexing (2) RDOC 002964: [03:47:49] vk_device_funcs.cpp(3480) - Log - Dev Ext 94: VK_EXT_discard_rectangles (2) RDOC 002964: [03:47:49] vk_device_funcs.cpp(3480) - Log - Dev Ext 95: VK_EXT_dynamic_rendering_unused_attachments (1) RDOC 002964: [03:47:49] vk_device_funcs.cpp(3480) - Log - Dev Ext 96: VK_EXT_extended_dynamic_state (1) RDOC 002964: [03:47:49] vk_device_funcs.cpp(3480) - Log - Dev Ext 97: VK_EXT_extended_dynamic_state2 (1) RDOC 002964: [03:47:49] vk_device_funcs.cpp(3480) - Log - Dev Ext 98: VK_EXT_extended_dynamic_state3 (2) RDOC 002964: [03:47:49] vk_device_funcs.cpp(3480) - Log - Dev Ext 99: VK_EXT_external_memory_host (1) RDOC 002964: [03:47:49] vk_device_funcs.cpp(3480) - Log - Dev Ext 100: VK_EXT_fragment_shader_interlock (1) RDOC 002964: [03:47:49] vk_device_funcs.cpp(3480) - Log - Dev Ext 101: VK_EXT_full_screen_exclusive (4) RDOC 002964: [03:47:49] vk_device_funcs.cpp(3480) - Log - Dev Ext 102: VK_EXT_graphics_pipeline_library (1) RDOC 002964: [03:47:49] vk_device_funcs.cpp(3480) - Log - Dev Ext 103: VK_EXT_hdr_metadata (2) RDOC 002964: [03:47:49] vk_device_funcs.cpp(3480) - Log - Dev Ext 104: VK_EXT_host_image_copy (1) RDOC 002964: [03:47:49] vk_device_funcs.cpp(3480) - Log - Dev Ext 105: VK_EXT_host_query_reset (1) RDOC 002964: [03:47:49] vk_device_funcs.cpp(3480) - Log - Dev Ext 106: VK_EXT_image_2d_view_of_3d (1) RDOC 002964: [03:47:49] vk_device_funcs.cpp(3480) - Log - Dev Ext 107: VK_EXT_image_robustness (1) RDOC 002964: [03:47:49] vk_device_funcs.cpp(3480) - Log - Dev Ext 108: VK_EXT_image_sliced_view_of_3d (1) RDOC 002964: [03:47:49] vk_device_funcs.cpp(3480) - Log - Dev Ext 109: VK_EXT_image_view_min_lod (1) RDOC 002964: [03:47:49] vk_device_funcs.cpp(3480) - Log - Dev Ext 110: VK_EXT_index_type_uint8 (1) RDOC 002964: [03:47:49] vk_device_funcs.cpp(3480) - Log - Dev Ext 111: VK_EXT_inline_uniform_block (1) RDOC 002964: [03:47:49] vk_device_funcs.cpp(3480) - Log - Dev Ext 112: VK_EXT_line_rasterization (1) RDOC 002964: [03:47:49] vk_device_funcs.cpp(3480) - Log - Dev Ext 113: VK_EXT_load_store_op_none (1) RDOC 002964: [03:47:49] vk_device_funcs.cpp(3480) - Log - Dev Ext 114: VK_EXT_memory_budget (1) RDOC 002964: [03:47:49] vk_device_funcs.cpp(3480) - Log - Dev Ext 115: VK_EXT_memory_priority (1) RDOC 002964: [03:47:49] vk_device_funcs.cpp(3480) - Log - Dev Ext 116: VK_EXT_multi_draw (1) RDOC 002964: [03:47:49] vk_device_funcs.cpp(3480) - Log - Dev Ext 117: VK_EXT_nested_command_buffer (1) RDOC 002964: [03:47:49] vk_device_funcs.cpp(3480) - Log - Dev Ext 118: VK_EXT_non_seamless_cube_map (1) RDOC 002964: [03:47:49] vk_device_funcs.cpp(3480) - Log - Dev Ext 119: VK_EXT_pci_bus_info (2) RDOC 002964: [03:47:49] vk_device_funcs.cpp(3480) - Log - Dev Ext 120: VK_EXT_pipeline_creation_cache_control (3) RDOC 002964: [03:47:49] vk_device_funcs.cpp(3480) - Log - Dev Ext 121: VK_EXT_pipeline_creation_feedback (1) RDOC 002964: [03:47:49] vk_device_funcs.cpp(3480) - Log - Dev Ext 122: VK_EXT_pipeline_robustness (1) RDOC 002964: [03:47:49] vk_device_funcs.cpp(3480) - Log - Dev Ext 123: VK_EXT_post_depth_coverage (1) RDOC 002964: [03:47:49] vk_device_funcs.cpp(3480) - Log - Dev Ext 124: VK_EXT_primitive_topology_list_restart (1) RDOC 002964: [03:47:49] vk_device_funcs.cpp(3480) - Log - Dev Ext 125: VK_EXT_primitives_generated_query (1) RDOC 002964: [03:47:49] vk_device_funcs.cpp(3480) - Log - Dev Ext 126: VK_EXT_private_data (1) RDOC 002964: [03:47:49] vk_device_funcs.cpp(3480) - Log - Dev Ext 127: VK_EXT_provoking_vertex (1) RDOC 002964: [03:47:49] vk_device_funcs.cpp(3480) - Log - Dev Ext 128: VK_EXT_queue_family_foreign (1) RDOC 002964: [03:47:49] vk_device_funcs.cpp(3480) - Log - Dev Ext 129: VK_EXT_robustness2 (1) RDOC 002964: [03:47:49] vk_device_funcs.cpp(3480) - Log - Dev Ext 130: VK_EXT_sample_locations (1) RDOC 002964: [03:47:49] vk_device_funcs.cpp(3480) - Log - Dev Ext 131: VK_EXT_sampler_filter_minmax (2) RDOC 002964: [03:47:49] vk_device_funcs.cpp(3480) - Log - Dev Ext 132: VK_EXT_scalar_block_layout (1) RDOC 002964: [03:47:49] vk_device_funcs.cpp(3480) - Log - Dev Ext 133: VK_EXT_separate_stencil_usage (1) RDOC 002964: [03:47:49] vk_device_funcs.cpp(3480) - Log - Dev Ext 134: VK_EXT_shader_atomic_float (1) RDOC 002964: [03:47:49] vk_device_funcs.cpp(3480) - Log - Dev Ext 135: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 002964: [03:47:49] vk_device_funcs.cpp(3480) - Log - Dev Ext 136: VK_EXT_shader_image_atomic_int64 (1) RDOC 002964: [03:47:49] vk_device_funcs.cpp(3480) - Log - Dev Ext 137: VK_EXT_shader_module_identifier (1) RDOC 002964: [03:47:49] vk_device_funcs.cpp(3480) - Log - Dev Ext 138: VK_EXT_shader_object (1) RDOC 002964: [03:47:49] vk_device_funcs.cpp(3480) - Log - Dev Ext 139: VK_EXT_shader_subgroup_ballot (1) RDOC 002964: [03:47:49] vk_device_funcs.cpp(3480) - Log - Dev Ext 140: VK_EXT_shader_subgroup_vote (1) RDOC 002964: [03:47:49] vk_device_funcs.cpp(3480) - Log - Dev Ext 141: VK_EXT_shader_viewport_index_layer (1) RDOC 002964: [03:47:49] vk_device_funcs.cpp(3480) - Log - Dev Ext 142: VK_EXT_subgroup_size_control (2) RDOC 002964: [03:47:49] vk_device_funcs.cpp(3480) - Log - Dev Ext 143: VK_EXT_swapchain_maintenance1 (1) RDOC 002964: [03:47:49] vk_device_funcs.cpp(3480) - Log - Dev Ext 144: VK_EXT_texel_buffer_alignment (1) RDOC 002964: [03:47:49] vk_device_funcs.cpp(3480) - Log - Dev Ext 145: VK_EXT_tooling_info (1) RDOC 002964: [03:47:49] vk_device_funcs.cpp(3480) - Log - Dev Ext 146: VK_EXT_transform_feedback (1) RDOC 002964: [03:47:49] vk_device_funcs.cpp(3480) - Log - Dev Ext 147: VK_EXT_vertex_attribute_divisor (3) RDOC 002964: [03:47:49] vk_device_funcs.cpp(3480) - Log - Dev Ext 148: VK_EXT_vertex_input_dynamic_state (2) RDOC 002964: [03:47:49] vk_device_funcs.cpp(3480) - Log - Dev Ext 149: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 002964: [03:47:49] vk_device_funcs.cpp(3480) - Log - Dev Ext 150: VK_EXT_ycbcr_image_arrays (1) RDOC 002964: [03:47:49] vk_device_funcs.cpp(3480) - Log - Dev Ext 151: VK_NV_clip_space_w_scaling (1) RDOC 002964: [03:47:49] vk_device_funcs.cpp(3480) - Log - Dev Ext 152: VK_NV_copy_memory_indirect (1) RDOC 002964: [03:47:49] vk_device_funcs.cpp(3480) - Log - Dev Ext 153: VK_NV_coverage_reduction_mode (1) RDOC 002964: [03:47:49] vk_device_funcs.cpp(3480) - Log - Dev Ext 154: VK_NV_dedicated_allocation (1) RDOC 002964: [03:47:49] vk_device_funcs.cpp(3480) - Log - Dev Ext 155: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 002964: [03:47:49] vk_device_funcs.cpp(3480) - Log - Dev Ext 156: VK_NV_descriptor_pool_overallocation (1) RDOC 002964: [03:47:49] vk_device_funcs.cpp(3480) - Log - Dev Ext 157: VK_NV_device_diagnostic_checkpoints (2) RDOC 002964: [03:47:49] vk_device_funcs.cpp(3480) - Log - Dev Ext 158: VK_NV_device_diagnostics_config (2) RDOC 002964: [03:47:49] vk_device_funcs.cpp(3480) - Log - Dev Ext 159: VK_NV_device_generated_commands (3) RDOC 002964: [03:47:49] vk_device_funcs.cpp(3480) - Log - Dev Ext 160: VK_NV_device_generated_commands_compute (2) RDOC 002964: [03:47:49] vk_device_funcs.cpp(3480) - Log - Dev Ext 161: VK_NV_external_memory (1) RDOC 002964: [03:47:49] vk_device_funcs.cpp(3480) - Log - Dev Ext 162: VK_NV_external_memory_win32 (1) RDOC 002964: [03:47:49] vk_device_funcs.cpp(3480) - Log - Dev Ext 163: VK_NV_fill_rectangle (1) RDOC 002964: [03:47:49] vk_device_funcs.cpp(3480) - Log - Dev Ext 164: VK_NV_fragment_coverage_to_color (1) RDOC 002964: [03:47:49] vk_device_funcs.cpp(3480) - Log - Dev Ext 165: VK_NV_framebuffer_mixed_samples (1) RDOC 002964: [03:47:49] vk_device_funcs.cpp(3480) - Log - Dev Ext 166: VK_NV_geometry_shader_passthrough (1) RDOC 002964: [03:47:49] vk_device_funcs.cpp(3480) - Log - Dev Ext 167: VK_NV_inherited_viewport_scissor (1) RDOC 002964: [03:47:49] vk_device_funcs.cpp(3480) - Log - Dev Ext 168: VK_NV_linear_color_attachment (1) RDOC 002964: [03:47:49] vk_device_funcs.cpp(3480) - Log - Dev Ext 169: VK_NV_low_latency (1) RDOC 002964: [03:47:49] vk_device_funcs.cpp(3480) - Log - Dev Ext 170: VK_NV_low_latency2 (2) RDOC 002964: [03:47:49] vk_device_funcs.cpp(3480) - Log - Dev Ext 171: VK_NV_memory_decompression (1) RDOC 002964: [03:47:49] vk_device_funcs.cpp(3480) - Log - Dev Ext 172: VK_NV_sample_mask_override_coverage (1) RDOC 002964: [03:47:49] vk_device_funcs.cpp(3480) - Log - Dev Ext 173: VK_NV_shader_sm_builtins (1) RDOC 002964: [03:47:49] vk_device_funcs.cpp(3480) - Log - Dev Ext 174: VK_NV_shader_subgroup_partitioned (1) RDOC 002964: [03:47:49] vk_device_funcs.cpp(3480) - Log - Dev Ext 175: VK_NV_viewport_array2 (1) RDOC 002964: [03:47:49] vk_device_funcs.cpp(3480) - Log - Dev Ext 176: VK_NV_viewport_swizzle (1) RDOC 002964: [03:47:49] vk_device_funcs.cpp(3480) - Log - Dev Ext 177: VK_NV_win32_keyed_mutex (2) RDOC 002964: [03:47:49] vk_device_funcs.cpp(3480) - Log - Dev Ext 178: VK_NVX_multiview_per_view_attributes (1) RDOC 002964: [03:47:49] vk_device_funcs.cpp(3480) - Log - Dev Ext 179: VK_AMD_buffer_marker (1) RDOC 002964: [03:47:49] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002964: [03:47:49] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002964: [03:47:49] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002964: [03:47:49] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002964: [03:47:49] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002964: [03:47:49] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002964: [03:47:49] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002964: [03:47:49] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 002964: [03:47:49] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 002964: [03:47:49] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 002964: [03:47:49] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 002964: [03:47:49] vk_debug.cpp(3318) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 002964: [03:47:49] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 002964: [03:47:49] vk_debug.cpp(3330) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 002964: [03:47:49] vk_core.cpp(2946) - Log - Timer chunk initialisation - 70.569 ms RDOC 002964: [03:47:49] replay_controller.cpp(1934) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:751 Log: Running Vulkan test on NVIDIA GeForce GT 1030 (version 1.3)
RDOC 006756: [03:47:49] core.cpp( 501) - Log - RenderDoc v1.33 Windows 64-bit Release (45db4fef3393ed05c306b8929cbaa0dae4bc9298) loaded in replay application RDOC 006756: [03:47:49] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 006756: [03:47:49] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 006756: [03:47:49] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 006756: [03:47:49] win32_process.cpp( 610) - Log - Injecting renderdoc into process 2904 RDOC 002904: [03:47:49] core.cpp( 501) - Log - RenderDoc v1.33 Windows 64-bit Release (45db4fef3393ed05c306b8929cbaa0dae4bc9298) capturing application RDOC 002904: [03:47:49] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 002904: [03:47:49] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 002904: [03:47:49] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 002904: [03:47:49] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 002904: [03:47:49] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 002904: [03:47:49] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 002904: [03:47:49] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 002904: [03:47:49] d3d12_hooks.cpp( 491) - Log - Registering D3D12 hooks RDOC 002904: [03:47:49] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 002904: [03:47:49] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 002904: [03:47:49] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 002904: [03:47:49] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 002904: [03:47:49] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 006756: [03:47:49] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [2904] RDOC 002904: [03:47:50] core.cpp(2011) - Log - Adding Vulkan device frame capturer for 0x000001D506C40010 RDOC 002904: [03:47:50] vk_device_funcs.cpp( 939) - Log - Initialised capture layer in Vulkan instance. RDOC 002904: [03:47:50] vk_device_funcs.cpp(1514) - Log - physical device 0: NVIDIA GeForce GT 1030 (ver 551.76 patch 0x0) - 10de:1d01 RDOC 002904: [03:47:50] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 002904: [03:47:50] vk_device_funcs.cpp(4389) - Log - Created capture device from physical device 0 RDOC 002904: [03:47:50] vk_common.cpp(1091) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 002904: [03:47:50] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002904: [03:47:50] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002904: [03:47:50] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002904: [03:47:50] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002904: [03:47:50] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002904: [03:47:50] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002904: [03:47:50] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002904: [03:47:50] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 002904: [03:47:50] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 002904: [03:47:50] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 002904: [03:47:50] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 002904: [03:47:50] vk_core.cpp(4189) - Log - RegisterSurface() window 00000000009B007C RDOC 002904: [03:47:50] core.cpp(2047) - Log - Adding Vulkan frame capturer for 0x000001D506C40010 / 0x00000000009B007C RDOC 006756: [03:47:50] target_control.cpp( 890) - Log - Used API: Vulkan (Not presenting & supported) RDOC 002904: [03:47:50] vk_core.cpp(2132) - Log - Starting capture RDOC 002904: [03:47:50] resource_manager.h(1469) - Log - Preparing up to 10 potentially dirty resources RDOC 002904: [03:47:50] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 0, skipped 0 RDOC 002904: [03:47:50] vk_debug.cpp(2588) - Log - Allocating readback window of 1048576 bytes RDOC 002904: [03:47:50] vk_queue_funcs.cpp(1312) - Log - Persistent map flush forced for ResourceId::168 (0 -> 1048576) RDOC 002904: [03:47:50] vk_core.cpp(2275) - Log - Finished capture, Frame 5 RDOC 006756: [03:47:50] target_control.cpp( 890) - Log - Used API: Vulkan (Presenting & supported) RDOC 002904: [03:47:50] resource_manager.h(1538) - Log - Checking 2 resources with initial contents against 22 referenced resources RDOC 002904: [03:47:50] resource_manager.h(1642) - Log - Serialised 1 resources, skipped 1 unreferenced RDOC 002904: [03:47:50] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 4213376 bytes to 26862 (0.64 %) RDOC 002904: [03:47:50] vk_core.cpp(2690) - Log - Captured Vulkan frame with 4.018188 MB capture section in 0.056193 seconds RDOC 002904: [03:47:50] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 13629 bytes to 13629 (100.00 %) RDOC 002904: [03:47:50] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_KHR_Buffer_Address\capture_frame5.rdc RDOC 002904: [03:47:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_KHR_Buffer_Address\capture_frame5.rdc RDOC 006756: [03:47:51] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (46660 bytes) (time 1716950870) 5954 byte thumbnail RDOC 006756: [03:47:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_KHR_Buffer_Address\capture_frame5.rdc RDOC 006756: [03:47:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006756: [03:47:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006756: [03:47:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006756: [03:47:52] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 006756: [03:47:52] vk_device_funcs.cpp( 300) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 006756: [03:47:52] vk_device_funcs.cpp( 300) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 006756: [03:47:52] vk_device_funcs.cpp( 300) - Log - Inst Ext 2: VK_EXT_surface_maintenance1 RDOC 006756: [03:47:52] vk_device_funcs.cpp( 300) - Log - Inst Ext 3: VK_EXT_swapchain_colorspace RDOC 006756: [03:47:52] vk_device_funcs.cpp( 300) - Log - Inst Ext 4: VK_KHR_device_group_creation RDOC 006756: [03:47:52] vk_device_funcs.cpp( 300) - Log - Inst Ext 5: VK_KHR_external_fence_capabilities RDOC 006756: [03:47:52] vk_device_funcs.cpp( 300) - Log - Inst Ext 6: VK_KHR_external_memory_capabilities RDOC 006756: [03:47:52] vk_device_funcs.cpp( 300) - Log - Inst Ext 7: VK_KHR_external_semaphore_capabilities RDOC 006756: [03:47:52] vk_device_funcs.cpp( 300) - Log - Inst Ext 8: VK_KHR_get_physical_device_properties2 RDOC 006756: [03:47:52] vk_device_funcs.cpp( 300) - Log - Inst Ext 9: VK_KHR_get_surface_capabilities2 RDOC 006756: [03:47:52] vk_device_funcs.cpp( 300) - Log - Inst Ext 10: VK_KHR_portability_enumeration RDOC 006756: [03:47:52] vk_device_funcs.cpp( 300) - Log - Inst Ext 11: VK_KHR_surface RDOC 006756: [03:47:52] vk_device_funcs.cpp( 300) - Log - Inst Ext 12: VK_KHR_surface_protected_capabilities RDOC 006756: [03:47:52] vk_device_funcs.cpp( 300) - Log - Inst Ext 13: VK_KHR_win32_surface RDOC 006756: [03:47:52] vk_device_funcs.cpp( 300) - Log - Inst Ext 14: VK_LUNARG_direct_driver_loading RDOC 006756: [03:47:52] vk_device_funcs.cpp( 300) - Log - Inst Ext 15: VK_NV_external_memory_capabilities RDOC 006756: [03:47:52] vk_device_funcs.cpp( 307) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 006756: [03:47:52] vk_device_funcs.cpp( 307) - Log - Inst Layer 1: VK_LAYER_KHRONOS_shader_object RDOC 006756: [03:47:52] vk_device_funcs.cpp( 307) - Log - Inst Layer 2: VK_LAYER_KHRONOS_synchronization2 RDOC 006756: [03:47:52] vk_device_funcs.cpp( 307) - Log - Inst Layer 3: VK_LAYER_KHRONOS_validation RDOC 006756: [03:47:52] vk_device_funcs.cpp( 307) - Log - Inst Layer 4: VK_LAYER_LUNARG_api_dump RDOC 006756: [03:47:52] vk_device_funcs.cpp( 307) - Log - Inst Layer 5: VK_LAYER_LUNARG_gfxreconstruct RDOC 006756: [03:47:52] vk_device_funcs.cpp( 307) - Log - Inst Layer 6: VK_LAYER_LUNARG_monitor RDOC 006756: [03:47:52] vk_device_funcs.cpp( 307) - Log - Inst Layer 7: VK_LAYER_LUNARG_screenshot RDOC 006756: [03:47:52] vk_device_funcs.cpp( 307) - Log - Inst Layer 8: VK_LAYER_NV_optimus RDOC 006756: [03:47:52] vk_device_funcs.cpp( 307) - Log - Inst Layer 9: VK_LAYER_RENDERDOC_Capture RDOC 006756: [03:47:52] vk_device_funcs.cpp( 356) - Log - Enabling VK_EXT_debug_utils RDOC 006756: [03:47:52] vk_replay.cpp(5182) - Log - Created device. RDOC 006756: [03:47:52] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 006756: [03:47:52] vk_device_funcs.cpp(1221) - Log - Replay has physical device 0 available: RDOC 006756: [03:47:52] vk_device_funcs.cpp(1224) - Log - - NVIDIA GeForce GT 1030 (ver 551.76 patch 0x0) - 10de:1d01 RDOC 006756: [03:47:52] vk_device_funcs.cpp(1232) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (551.76) - CTS 1.3.7.2 RDOC 006756: [03:47:52] vk_device_funcs.cpp(1401) - Log - Found capture physical device 0: RDOC 006756: [03:47:52] vk_device_funcs.cpp(1404) - Log - - NVIDIA GeForce GT 1030 (ver 551.76 patch 0x0) - 10de:1d01 RDOC 006756: [03:47:52] vk_device_funcs.cpp(1411) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (551.76) - CTS 1.3.7.2 RDOC 006756: [03:47:52] vk_device_funcs.cpp(1415) - Log - Mapping during replay to best-match physical device 0 RDOC 006756: [03:47:52] vk_device_funcs.cpp(1689) - Log - Creating replay device from physical device 0 RDOC 006756: [03:47:52] vk_common.cpp(1091) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 006756: [03:47:52] vk_device_funcs.cpp(1823) - Log - Enabling VK_KHR_driver_properties RDOC 006756: [03:47:52] vk_device_funcs.cpp(1831) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 006756: [03:47:52] vk_device_funcs.cpp(1843) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 006756: [03:47:52] vk_device_funcs.cpp(1854) - Log - Enabling VK_EXT_transform_feedback extension RDOC 006756: [03:47:52] vk_device_funcs.cpp(1871) - Log - Enabling VK_EXT_scalar_block_layout extension RDOC 006756: [03:47:52] vk_device_funcs.cpp(1891) - Log - Enabling VK_KHR_buffer_device_address RDOC 006756: [03:47:52] vk_device_funcs.cpp(1948) - Log - Capture describes queue family 0: RDOC 006756: [03:47:52] vk_device_funcs.cpp(1950) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 006756: [03:47:52] vk_device_funcs.cpp(1955) - Log - 64 timestamp bits (1,1,1) granularity RDOC 006756: [03:47:52] vk_device_funcs.cpp(1965) - Log - (identity match) RDOC 006756: [03:47:52] vk_device_funcs.cpp(2100) - Log - Remapping to queue family 0: RDOC 006756: [03:47:52] vk_device_funcs.cpp(2102) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 006756: [03:47:52] vk_device_funcs.cpp(2107) - Log - 64 timestamp bits (1,1,1) granularity RDOC 006756: [03:47:52] vk_device_funcs.cpp(1948) - Log - Capture describes queue family 1: RDOC 006756: [03:47:52] vk_device_funcs.cpp(1950) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 006756: [03:47:52] vk_device_funcs.cpp(1955) - Log - 64 timestamp bits (1,1,1) granularity RDOC 006756: [03:47:52] vk_device_funcs.cpp(1965) - Log - (identity match) RDOC 006756: [03:47:52] vk_device_funcs.cpp(2100) - Log - Remapping to queue family 1: RDOC 006756: [03:47:52] vk_device_funcs.cpp(2102) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 006756: [03:47:52] vk_device_funcs.cpp(2107) - Log - 64 timestamp bits (1,1,1) granularity RDOC 006756: [03:47:52] vk_device_funcs.cpp(1948) - Log - Capture describes queue family 2: RDOC 006756: [03:47:52] vk_device_funcs.cpp(1950) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 006756: [03:47:52] vk_device_funcs.cpp(1955) - Log - 64 timestamp bits (1,1,1) granularity RDOC 006756: [03:47:52] vk_device_funcs.cpp(1965) - Log - (identity match) RDOC 006756: [03:47:52] vk_device_funcs.cpp(2100) - Log - Remapping to queue family 2: RDOC 006756: [03:47:52] vk_device_funcs.cpp(2102) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 006756: [03:47:52] vk_device_funcs.cpp(2107) - Log - 64 timestamp bits (1,1,1) granularity RDOC 006756: [03:47:52] vk_device_funcs.cpp(1948) - Log - Capture describes queue family 3: RDOC 006756: [03:47:52] vk_device_funcs.cpp(1950) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VK_QUEUE_VIDEO_DECODE_BIT_KHR RDOC 006756: [03:47:52] vk_device_funcs.cpp(1955) - Log - 32 timestamp bits (1,1,1) granularity RDOC 006756: [03:47:52] vk_device_funcs.cpp(1965) - Log - (identity match) RDOC 006756: [03:47:52] vk_device_funcs.cpp(2100) - Log - Remapping to queue family 3: RDOC 006756: [03:47:52] vk_device_funcs.cpp(2102) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VK_QUEUE_VIDEO_DECODE_BIT_KHR RDOC 006756: [03:47:52] vk_device_funcs.cpp(2107) - Log - 32 timestamp bits (1,1,1) granularity RDOC 006756: [03:47:52] vk_device_funcs.cpp(3480) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 006756: [03:47:52] vk_device_funcs.cpp(3480) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 006756: [03:47:52] vk_device_funcs.cpp(3480) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 006756: [03:47:52] vk_device_funcs.cpp(3480) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 006756: [03:47:52] vk_device_funcs.cpp(3480) - Log - Dev Ext 4: VK_KHR_calibrated_timestamps (1) RDOC 006756: [03:47:52] vk_device_funcs.cpp(3480) - Log - Dev Ext 5: VK_KHR_copy_commands2 (1) RDOC 006756: [03:47:52] vk_device_funcs.cpp(3480) - Log - Dev Ext 6: VK_KHR_create_renderpass2 (1) RDOC 006756: [03:47:52] vk_device_funcs.cpp(3480) - Log - Dev Ext 7: VK_KHR_dedicated_allocation (3) RDOC 006756: [03:47:52] vk_device_funcs.cpp(3480) - Log - Dev Ext 8: VK_KHR_depth_stencil_resolve (1) RDOC 006756: [03:47:52] vk_device_funcs.cpp(3480) - Log - Dev Ext 9: VK_KHR_descriptor_update_template (1) RDOC 006756: [03:47:52] vk_device_funcs.cpp(3480) - Log - Dev Ext 10: VK_KHR_device_group (4) RDOC 006756: [03:47:52] vk_device_funcs.cpp(3480) - Log - Dev Ext 11: VK_KHR_draw_indirect_count (1) RDOC 006756: [03:47:52] vk_device_funcs.cpp(3480) - Log - Dev Ext 12: VK_KHR_driver_properties (1) RDOC 006756: [03:47:52] vk_device_funcs.cpp(3480) - Log - Dev Ext 13: VK_KHR_dynamic_rendering (1) RDOC 006756: [03:47:52] vk_device_funcs.cpp(3480) - Log - Dev Ext 14: VK_KHR_dynamic_rendering_local_read (1) RDOC 006756: [03:47:52] vk_device_funcs.cpp(3480) - Log - Dev Ext 15: VK_KHR_external_fence (1) RDOC 006756: [03:47:52] vk_device_funcs.cpp(3480) - Log - Dev Ext 16: VK_KHR_external_fence_win32 (1) RDOC 006756: [03:47:52] vk_device_funcs.cpp(3480) - Log - Dev Ext 17: VK_KHR_external_memory (1) RDOC 006756: [03:47:52] vk_device_funcs.cpp(3480) - Log - Dev Ext 18: VK_KHR_external_memory_win32 (1) RDOC 006756: [03:47:52] vk_device_funcs.cpp(3480) - Log - Dev Ext 19: VK_KHR_external_semaphore (1) RDOC 006756: [03:47:52] vk_device_funcs.cpp(3480) - Log - Dev Ext 20: VK_KHR_external_semaphore_win32 (1) RDOC 006756: [03:47:52] vk_device_funcs.cpp(3480) - Log - Dev Ext 21: VK_KHR_format_feature_flags2 (2) RDOC 006756: [03:47:52] vk_device_funcs.cpp(3480) - Log - Dev Ext 22: VK_KHR_get_memory_requirements2 (1) RDOC 006756: [03:47:52] vk_device_funcs.cpp(3480) - Log - Dev Ext 23: VK_KHR_image_format_list (1) RDOC 006756: [03:47:52] vk_device_funcs.cpp(3480) - Log - Dev Ext 24: VK_KHR_imageless_framebuffer (1) RDOC 006756: [03:47:52] vk_device_funcs.cpp(3480) - Log - Dev Ext 25: VK_KHR_index_type_uint8 (1) RDOC 006756: [03:47:52] vk_device_funcs.cpp(3480) - Log - Dev Ext 26: VK_KHR_line_rasterization (1) RDOC 006756: [03:47:52] vk_device_funcs.cpp(3480) - Log - Dev Ext 27: VK_KHR_load_store_op_none (1) RDOC 006756: [03:47:52] vk_device_funcs.cpp(3480) - Log - Dev Ext 28: VK_KHR_maintenance1 (2) RDOC 006756: [03:47:52] vk_device_funcs.cpp(3480) - Log - Dev Ext 29: VK_KHR_maintenance2 (1) RDOC 006756: [03:47:52] vk_device_funcs.cpp(3480) - Log - Dev Ext 30: VK_KHR_maintenance3 (1) RDOC 006756: [03:47:52] vk_device_funcs.cpp(3480) - Log - Dev Ext 31: VK_KHR_maintenance4 (2) RDOC 006756: [03:47:52] vk_device_funcs.cpp(3480) - Log - Dev Ext 32: VK_KHR_maintenance5 (1) RDOC 006756: [03:47:52] vk_device_funcs.cpp(3480) - Log - Dev Ext 33: VK_KHR_maintenance6 (1) RDOC 006756: [03:47:52] vk_device_funcs.cpp(3480) - Log - Dev Ext 34: VK_KHR_map_memory2 (1) RDOC 006756: [03:47:52] vk_device_funcs.cpp(3480) - Log - Dev Ext 35: VK_KHR_multiview (1) RDOC 006756: [03:47:52] vk_device_funcs.cpp(3480) - Log - Dev Ext 36: VK_KHR_pipeline_executable_properties (1) RDOC 006756: [03:47:52] vk_device_funcs.cpp(3480) - Log - Dev Ext 37: VK_KHR_pipeline_library (1) RDOC 006756: [03:47:52] vk_device_funcs.cpp(3480) - Log - Dev Ext 38: VK_KHR_present_id (1) RDOC 006756: [03:47:52] vk_device_funcs.cpp(3480) - Log - Dev Ext 39: VK_KHR_present_wait (1) RDOC 006756: [03:47:52] vk_device_funcs.cpp(3480) - Log - Dev Ext 40: VK_KHR_push_descriptor (2) RDOC 006756: [03:47:52] vk_device_funcs.cpp(3480) - Log - Dev Ext 41: VK_KHR_relaxed_block_layout (1) RDOC 006756: [03:47:52] vk_device_funcs.cpp(3480) - Log - Dev Ext 42: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 006756: [03:47:52] vk_device_funcs.cpp(3480) - Log - Dev Ext 43: VK_KHR_sampler_ycbcr_conversion (14) RDOC 006756: [03:47:52] vk_device_funcs.cpp(3480) - Log - Dev Ext 44: VK_KHR_separate_depth_stencil_layouts (1) RDOC 006756: [03:47:52] vk_device_funcs.cpp(3480) - Log - Dev Ext 45: VK_KHR_shader_atomic_int64 (1) RDOC 006756: [03:47:52] vk_device_funcs.cpp(3480) - Log - Dev Ext 46: VK_KHR_shader_clock (1) RDOC 006756: [03:47:52] vk_device_funcs.cpp(3480) - Log - Dev Ext 47: VK_KHR_shader_draw_parameters (1) RDOC 006756: [03:47:52] vk_device_funcs.cpp(3480) - Log - Dev Ext 48: VK_KHR_shader_expect_assume (1) RDOC 006756: [03:47:52] vk_device_funcs.cpp(3480) - Log - Dev Ext 49: VK_KHR_shader_float16_int8 (1) RDOC 006756: [03:47:52] vk_device_funcs.cpp(3480) - Log - Dev Ext 50: VK_KHR_shader_float_controls (4) RDOC 006756: [03:47:52] vk_device_funcs.cpp(3480) - Log - Dev Ext 51: VK_KHR_shader_float_controls2 (1) RDOC 006756: [03:47:52] vk_device_funcs.cpp(3480) - Log - Dev Ext 52: VK_KHR_shader_integer_dot_product (1) RDOC 006756: [03:47:52] vk_device_funcs.cpp(3480) - Log - Dev Ext 53: VK_KHR_shader_non_semantic_info (1) RDOC 006756: [03:47:52] vk_device_funcs.cpp(3480) - Log - Dev Ext 54: VK_KHR_shader_quad_control (1) RDOC 006756: [03:47:52] vk_device_funcs.cpp(3480) - Log - Dev Ext 55: VK_KHR_shader_subgroup_extended_types (1) RDOC 006756: [03:47:52] vk_device_funcs.cpp(3480) - Log - Dev Ext 56: VK_KHR_shader_subgroup_rotate (2) RDOC 006756: [03:47:52] vk_device_funcs.cpp(3480) - Log - Dev Ext 57: VK_KHR_shader_terminate_invocation (1) RDOC 006756: [03:47:52] vk_device_funcs.cpp(3480) - Log - Dev Ext 58: VK_KHR_spirv_1_4 (1) RDOC 006756: [03:47:52] vk_device_funcs.cpp(3480) - Log - Dev Ext 59: VK_KHR_storage_buffer_storage_class (1) RDOC 006756: [03:47:52] vk_device_funcs.cpp(3480) - Log - Dev Ext 60: VK_KHR_swapchain (70) RDOC 006756: [03:47:52] vk_device_funcs.cpp(3480) - Log - Dev Ext 61: VK_KHR_swapchain_mutable_format (1) RDOC 006756: [03:47:52] vk_device_funcs.cpp(3480) - Log - Dev Ext 62: VK_KHR_synchronization2 (1) RDOC 006756: [03:47:52] vk_device_funcs.cpp(3480) - Log - Dev Ext 63: VK_KHR_timeline_semaphore (2) RDOC 006756: [03:47:52] vk_device_funcs.cpp(3480) - Log - Dev Ext 64: VK_KHR_uniform_buffer_standard_layout (1) RDOC 006756: [03:47:52] vk_device_funcs.cpp(3480) - Log - Dev Ext 65: VK_KHR_variable_pointers (1) RDOC 006756: [03:47:52] vk_device_funcs.cpp(3480) - Log - Dev Ext 66: VK_KHR_vertex_attribute_divisor (1) RDOC 006756: [03:47:52] vk_device_funcs.cpp(3480) - Log - Dev Ext 67: VK_KHR_video_decode_h264 (9) RDOC 006756: [03:47:52] vk_device_funcs.cpp(3480) - Log - Dev Ext 68: VK_KHR_video_decode_h265 (8) RDOC 006756: [03:47:52] vk_device_funcs.cpp(3480) - Log - Dev Ext 69: VK_KHR_video_decode_queue (8) RDOC 006756: [03:47:52] vk_device_funcs.cpp(3480) - Log - Dev Ext 70: VK_KHR_video_maintenance1 (1) RDOC 006756: [03:47:52] vk_device_funcs.cpp(3480) - Log - Dev Ext 71: VK_KHR_video_queue (8) RDOC 006756: [03:47:52] vk_device_funcs.cpp(3480) - Log - Dev Ext 72: VK_KHR_vulkan_memory_model (3) RDOC 006756: [03:47:52] vk_device_funcs.cpp(3480) - Log - Dev Ext 73: VK_KHR_win32_keyed_mutex (1) RDOC 006756: [03:47:52] vk_device_funcs.cpp(3480) - Log - Dev Ext 74: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 006756: [03:47:52] vk_device_funcs.cpp(3480) - Log - Dev Ext 75: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 006756: [03:47:52] vk_device_funcs.cpp(3480) - Log - Dev Ext 76: VK_EXT_4444_formats (1) RDOC 006756: [03:47:52] vk_device_funcs.cpp(3480) - Log - Dev Ext 77: VK_EXT_attachment_feedback_loop_dynamic_state (1) RDOC 006756: [03:47:52] vk_device_funcs.cpp(3480) - Log - Dev Ext 78: VK_EXT_attachment_feedback_loop_layout (2) RDOC 006756: [03:47:52] vk_device_funcs.cpp(3480) - Log - Dev Ext 79: VK_EXT_blend_operation_advanced (2) RDOC 006756: [03:47:52] vk_device_funcs.cpp(3480) - Log - Dev Ext 80: VK_EXT_border_color_swizzle (1) RDOC 006756: [03:47:52] vk_device_funcs.cpp(3480) - Log - Dev Ext 81: VK_EXT_buffer_device_address (2) RDOC 006756: [03:47:52] vk_device_funcs.cpp(3480) - Log - Dev Ext 82: VK_EXT_calibrated_timestamps (2) RDOC 006756: [03:47:52] vk_device_funcs.cpp(3480) - Log - Dev Ext 83: VK_EXT_color_write_enable (1) RDOC 006756: [03:47:52] vk_device_funcs.cpp(3480) - Log - Dev Ext 84: VK_EXT_conditional_rendering (2) RDOC 006756: [03:47:52] vk_device_funcs.cpp(3480) - Log - Dev Ext 85: VK_EXT_conservative_rasterization (1) RDOC 006756: [03:47:52] vk_device_funcs.cpp(3480) - Log - Dev Ext 86: VK_EXT_custom_border_color (12) RDOC 006756: [03:47:52] vk_device_funcs.cpp(3480) - Log - Dev Ext 87: VK_EXT_depth_bias_control (1) RDOC 006756: [03:47:52] vk_device_funcs.cpp(3480) - Log - Dev Ext 88: VK_EXT_depth_clamp_zero_one (1) RDOC 006756: [03:47:52] vk_device_funcs.cpp(3480) - Log - Dev Ext 89: VK_EXT_depth_clip_control (1) RDOC 006756: [03:47:52] vk_device_funcs.cpp(3480) - Log - Dev Ext 90: VK_EXT_depth_clip_enable (1) RDOC 006756: [03:47:52] vk_device_funcs.cpp(3480) - Log - Dev Ext 91: VK_EXT_depth_range_unrestricted (1) RDOC 006756: [03:47:52] vk_device_funcs.cpp(3480) - Log - Dev Ext 92: VK_EXT_descriptor_buffer (1) RDOC 006756: [03:47:52] vk_device_funcs.cpp(3480) - Log - Dev Ext 93: VK_EXT_descriptor_indexing (2) RDOC 006756: [03:47:52] vk_device_funcs.cpp(3480) - Log - Dev Ext 94: VK_EXT_discard_rectangles (2) RDOC 006756: [03:47:52] vk_device_funcs.cpp(3480) - Log - Dev Ext 95: VK_EXT_dynamic_rendering_unused_attachments (1) RDOC 006756: [03:47:52] vk_device_funcs.cpp(3480) - Log - Dev Ext 96: VK_EXT_extended_dynamic_state (1) RDOC 006756: [03:47:52] vk_device_funcs.cpp(3480) - Log - Dev Ext 97: VK_EXT_extended_dynamic_state2 (1) RDOC 006756: [03:47:52] vk_device_funcs.cpp(3480) - Log - Dev Ext 98: VK_EXT_extended_dynamic_state3 (2) RDOC 006756: [03:47:52] vk_device_funcs.cpp(3480) - Log - Dev Ext 99: VK_EXT_external_memory_host (1) RDOC 006756: [03:47:52] vk_device_funcs.cpp(3480) - Log - Dev Ext 100: VK_EXT_fragment_shader_interlock (1) RDOC 006756: [03:47:52] vk_device_funcs.cpp(3480) - Log - Dev Ext 101: VK_EXT_full_screen_exclusive (4) RDOC 006756: [03:47:52] vk_device_funcs.cpp(3480) - Log - Dev Ext 102: VK_EXT_graphics_pipeline_library (1) RDOC 006756: [03:47:52] vk_device_funcs.cpp(3480) - Log - Dev Ext 103: VK_EXT_hdr_metadata (2) RDOC 006756: [03:47:52] vk_device_funcs.cpp(3480) - Log - Dev Ext 104: VK_EXT_host_image_copy (1) RDOC 006756: [03:47:52] vk_device_funcs.cpp(3480) - Log - Dev Ext 105: VK_EXT_host_query_reset (1) RDOC 006756: [03:47:52] vk_device_funcs.cpp(3480) - Log - Dev Ext 106: VK_EXT_image_2d_view_of_3d (1) RDOC 006756: [03:47:52] vk_device_funcs.cpp(3480) - Log - Dev Ext 107: VK_EXT_image_robustness (1) RDOC 006756: [03:47:52] vk_device_funcs.cpp(3480) - Log - Dev Ext 108: VK_EXT_image_sliced_view_of_3d (1) RDOC 006756: [03:47:52] vk_device_funcs.cpp(3480) - Log - Dev Ext 109: VK_EXT_image_view_min_lod (1) RDOC 006756: [03:47:52] vk_device_funcs.cpp(3480) - Log - Dev Ext 110: VK_EXT_index_type_uint8 (1) RDOC 006756: [03:47:52] vk_device_funcs.cpp(3480) - Log - Dev Ext 111: VK_EXT_inline_uniform_block (1) RDOC 006756: [03:47:52] vk_device_funcs.cpp(3480) - Log - Dev Ext 112: VK_EXT_line_rasterization (1) RDOC 006756: [03:47:52] vk_device_funcs.cpp(3480) - Log - Dev Ext 113: VK_EXT_load_store_op_none (1) RDOC 006756: [03:47:52] vk_device_funcs.cpp(3480) - Log - Dev Ext 114: VK_EXT_memory_budget (1) RDOC 006756: [03:47:52] vk_device_funcs.cpp(3480) - Log - Dev Ext 115: VK_EXT_memory_priority (1) RDOC 006756: [03:47:52] vk_device_funcs.cpp(3480) - Log - Dev Ext 116: VK_EXT_multi_draw (1) RDOC 006756: [03:47:52] vk_device_funcs.cpp(3480) - Log - Dev Ext 117: VK_EXT_nested_command_buffer (1) RDOC 006756: [03:47:52] vk_device_funcs.cpp(3480) - Log - Dev Ext 118: VK_EXT_non_seamless_cube_map (1) RDOC 006756: [03:47:52] vk_device_funcs.cpp(3480) - Log - Dev Ext 119: VK_EXT_pci_bus_info (2) RDOC 006756: [03:47:52] vk_device_funcs.cpp(3480) - Log - Dev Ext 120: VK_EXT_pipeline_creation_cache_control (3) RDOC 006756: [03:47:52] vk_device_funcs.cpp(3480) - Log - Dev Ext 121: VK_EXT_pipeline_creation_feedback (1) RDOC 006756: [03:47:52] vk_device_funcs.cpp(3480) - Log - Dev Ext 122: VK_EXT_pipeline_robustness (1) RDOC 006756: [03:47:52] vk_device_funcs.cpp(3480) - Log - Dev Ext 123: VK_EXT_post_depth_coverage (1) RDOC 006756: [03:47:52] vk_device_funcs.cpp(3480) - Log - Dev Ext 124: VK_EXT_primitive_topology_list_restart (1) RDOC 006756: [03:47:52] vk_device_funcs.cpp(3480) - Log - Dev Ext 125: VK_EXT_primitives_generated_query (1) RDOC 006756: [03:47:52] vk_device_funcs.cpp(3480) - Log - Dev Ext 126: VK_EXT_private_data (1) RDOC 006756: [03:47:52] vk_device_funcs.cpp(3480) - Log - Dev Ext 127: VK_EXT_provoking_vertex (1) RDOC 006756: [03:47:52] vk_device_funcs.cpp(3480) - Log - Dev Ext 128: VK_EXT_queue_family_foreign (1) RDOC 006756: [03:47:52] vk_device_funcs.cpp(3480) - Log - Dev Ext 129: VK_EXT_robustness2 (1) RDOC 006756: [03:47:52] vk_device_funcs.cpp(3480) - Log - Dev Ext 130: VK_EXT_sample_locations (1) RDOC 006756: [03:47:52] vk_device_funcs.cpp(3480) - Log - Dev Ext 131: VK_EXT_sampler_filter_minmax (2) RDOC 006756: [03:47:52] vk_device_funcs.cpp(3480) - Log - Dev Ext 132: VK_EXT_scalar_block_layout (1) RDOC 006756: [03:47:52] vk_device_funcs.cpp(3480) - Log - Dev Ext 133: VK_EXT_separate_stencil_usage (1) RDOC 006756: [03:47:52] vk_device_funcs.cpp(3480) - Log - Dev Ext 134: VK_EXT_shader_atomic_float (1) RDOC 006756: [03:47:52] vk_device_funcs.cpp(3480) - Log - Dev Ext 135: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 006756: [03:47:52] vk_device_funcs.cpp(3480) - Log - Dev Ext 136: VK_EXT_shader_image_atomic_int64 (1) RDOC 006756: [03:47:52] vk_device_funcs.cpp(3480) - Log - Dev Ext 137: VK_EXT_shader_module_identifier (1) RDOC 006756: [03:47:52] vk_device_funcs.cpp(3480) - Log - Dev Ext 138: VK_EXT_shader_object (1) RDOC 006756: [03:47:52] vk_device_funcs.cpp(3480) - Log - Dev Ext 139: VK_EXT_shader_subgroup_ballot (1) RDOC 006756: [03:47:52] vk_device_funcs.cpp(3480) - Log - Dev Ext 140: VK_EXT_shader_subgroup_vote (1) RDOC 006756: [03:47:52] vk_device_funcs.cpp(3480) - Log - Dev Ext 141: VK_EXT_shader_viewport_index_layer (1) RDOC 006756: [03:47:52] vk_device_funcs.cpp(3480) - Log - Dev Ext 142: VK_EXT_subgroup_size_control (2) RDOC 006756: [03:47:52] vk_device_funcs.cpp(3480) - Log - Dev Ext 143: VK_EXT_swapchain_maintenance1 (1) RDOC 006756: [03:47:52] vk_device_funcs.cpp(3480) - Log - Dev Ext 144: VK_EXT_texel_buffer_alignment (1) RDOC 006756: [03:47:52] vk_device_funcs.cpp(3480) - Log - Dev Ext 145: VK_EXT_tooling_info (1) RDOC 006756: [03:47:52] vk_device_funcs.cpp(3480) - Log - Dev Ext 146: VK_EXT_transform_feedback (1) RDOC 006756: [03:47:52] vk_device_funcs.cpp(3480) - Log - Dev Ext 147: VK_EXT_vertex_attribute_divisor (3) RDOC 006756: [03:47:52] vk_device_funcs.cpp(3480) - Log - Dev Ext 148: VK_EXT_vertex_input_dynamic_state (2) RDOC 006756: [03:47:52] vk_device_funcs.cpp(3480) - Log - Dev Ext 149: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 006756: [03:47:52] vk_device_funcs.cpp(3480) - Log - Dev Ext 150: VK_EXT_ycbcr_image_arrays (1) RDOC 006756: [03:47:52] vk_device_funcs.cpp(3480) - Log - Dev Ext 151: VK_NV_clip_space_w_scaling (1) RDOC 006756: [03:47:52] vk_device_funcs.cpp(3480) - Log - Dev Ext 152: VK_NV_copy_memory_indirect (1) RDOC 006756: [03:47:52] vk_device_funcs.cpp(3480) - Log - Dev Ext 153: VK_NV_coverage_reduction_mode (1) RDOC 006756: [03:47:52] vk_device_funcs.cpp(3480) - Log - Dev Ext 154: VK_NV_dedicated_allocation (1) RDOC 006756: [03:47:52] vk_device_funcs.cpp(3480) - Log - Dev Ext 155: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 006756: [03:47:52] vk_device_funcs.cpp(3480) - Log - Dev Ext 156: VK_NV_descriptor_pool_overallocation (1) RDOC 006756: [03:47:52] vk_device_funcs.cpp(3480) - Log - Dev Ext 157: VK_NV_device_diagnostic_checkpoints (2) RDOC 006756: [03:47:52] vk_device_funcs.cpp(3480) - Log - Dev Ext 158: VK_NV_device_diagnostics_config (2) RDOC 006756: [03:47:52] vk_device_funcs.cpp(3480) - Log - Dev Ext 159: VK_NV_device_generated_commands (3) RDOC 006756: [03:47:52] vk_device_funcs.cpp(3480) - Log - Dev Ext 160: VK_NV_device_generated_commands_compute (2) RDOC 006756: [03:47:52] vk_device_funcs.cpp(3480) - Log - Dev Ext 161: VK_NV_external_memory (1) RDOC 006756: [03:47:52] vk_device_funcs.cpp(3480) - Log - Dev Ext 162: VK_NV_external_memory_win32 (1) RDOC 006756: [03:47:52] vk_device_funcs.cpp(3480) - Log - Dev Ext 163: VK_NV_fill_rectangle (1) RDOC 006756: [03:47:52] vk_device_funcs.cpp(3480) - Log - Dev Ext 164: VK_NV_fragment_coverage_to_color (1) RDOC 006756: [03:47:52] vk_device_funcs.cpp(3480) - Log - Dev Ext 165: VK_NV_framebuffer_mixed_samples (1) RDOC 006756: [03:47:52] vk_device_funcs.cpp(3480) - Log - Dev Ext 166: VK_NV_geometry_shader_passthrough (1) RDOC 006756: [03:47:52] vk_device_funcs.cpp(3480) - Log - Dev Ext 167: VK_NV_inherited_viewport_scissor (1) RDOC 006756: [03:47:52] vk_device_funcs.cpp(3480) - Log - Dev Ext 168: VK_NV_linear_color_attachment (1) RDOC 006756: [03:47:52] vk_device_funcs.cpp(3480) - Log - Dev Ext 169: VK_NV_low_latency (1) RDOC 006756: [03:47:52] vk_device_funcs.cpp(3480) - Log - Dev Ext 170: VK_NV_low_latency2 (2) RDOC 006756: [03:47:52] vk_device_funcs.cpp(3480) - Log - Dev Ext 171: VK_NV_memory_decompression (1) RDOC 006756: [03:47:52] vk_device_funcs.cpp(3480) - Log - Dev Ext 172: VK_NV_sample_mask_override_coverage (1) RDOC 006756: [03:47:52] vk_device_funcs.cpp(3480) - Log - Dev Ext 173: VK_NV_shader_sm_builtins (1) RDOC 006756: [03:47:52] vk_device_funcs.cpp(3480) - Log - Dev Ext 174: VK_NV_shader_subgroup_partitioned (1) RDOC 006756: [03:47:52] vk_device_funcs.cpp(3480) - Log - Dev Ext 175: VK_NV_viewport_array2 (1) RDOC 006756: [03:47:52] vk_device_funcs.cpp(3480) - Log - Dev Ext 176: VK_NV_viewport_swizzle (1) RDOC 006756: [03:47:52] vk_device_funcs.cpp(3480) - Log - Dev Ext 177: VK_NV_win32_keyed_mutex (2) RDOC 006756: [03:47:52] vk_device_funcs.cpp(3480) - Log - Dev Ext 178: VK_NVX_multiview_per_view_attributes (1) RDOC 006756: [03:47:52] vk_device_funcs.cpp(3480) - Log - Dev Ext 179: VK_AMD_buffer_marker (1) RDOC 006756: [03:47:52] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006756: [03:47:52] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006756: [03:47:52] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006756: [03:47:52] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006756: [03:47:52] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006756: [03:47:52] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006756: [03:47:52] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006756: [03:47:52] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 006756: [03:47:52] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 006756: [03:47:52] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 006756: [03:47:52] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 006756: [03:47:52] vk_debug.cpp(3318) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 006756: [03:47:52] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 006756: [03:47:52] vk_debug.cpp(3330) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 006756: [03:47:52] vk_core.cpp(2946) - Log - Timer chunk initialisation - 102.054 ms RDOC 006756: [03:47:52] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 2200 total instances RDOC 006756: [03:47:52] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 3700 total instances RDOC 006756: [03:47:52] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 3700 total instances RDOC 006756: [03:47:52] replay_controller.cpp(1934) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:751 Log: Running Vulkan test on NVIDIA GeForce GT 1030 (version 1.3)
RDOC 005900: [03:47:52] core.cpp( 501) - Log - RenderDoc v1.33 Windows 64-bit Release (45db4fef3393ed05c306b8929cbaa0dae4bc9298) loaded in replay application RDOC 005900: [03:47:52] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 005900: [03:47:52] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 005900: [03:47:52] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 005900: [03:47:52] win32_process.cpp( 610) - Log - Injecting renderdoc into process 8960 RDOC 008960: [03:47:52] core.cpp( 501) - Log - RenderDoc v1.33 Windows 64-bit Release (45db4fef3393ed05c306b8929cbaa0dae4bc9298) capturing application RDOC 008960: [03:47:52] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 008960: [03:47:52] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 008960: [03:47:52] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 008960: [03:47:52] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 008960: [03:47:52] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 008960: [03:47:52] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 008960: [03:47:52] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 008960: [03:47:52] d3d12_hooks.cpp( 491) - Log - Registering D3D12 hooks RDOC 008960: [03:47:52] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 008960: [03:47:52] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 008960: [03:47:52] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 008960: [03:47:52] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 008960: [03:47:52] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 005900: [03:47:52] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [8960] RDOC 008960: [03:47:53] core.cpp(2011) - Log - Adding Vulkan device frame capturer for 0x000001BE70AECF90 RDOC 008960: [03:47:53] vk_device_funcs.cpp( 939) - Log - Initialised capture layer in Vulkan instance. RDOC 008960: [03:47:53] vk_device_funcs.cpp(1514) - Log - physical device 0: NVIDIA GeForce GT 1030 (ver 551.76 patch 0x0) - 10de:1d01 RDOC 008960: [03:47:53] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 008960: [03:47:53] vk_device_funcs.cpp(4389) - Log - Created capture device from physical device 0 RDOC 008960: [03:47:53] vk_common.cpp(1091) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 008960: [03:47:53] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008960: [03:47:53] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008960: [03:47:53] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008960: [03:47:53] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008960: [03:47:53] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008960: [03:47:53] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008960: [03:47:53] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008960: [03:47:53] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 008960: [03:47:53] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 008960: [03:47:53] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 008960: [03:47:53] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 008960: [03:47:53] vk_core.cpp(4189) - Log - RegisterSurface() window 00000000009C007C RDOC 008960: [03:47:53] core.cpp(2047) - Log - Adding Vulkan frame capturer for 0x000001BE70AECF90 / 0x00000000009C007C RDOC 008960: [03:47:54] vk_core.cpp(2132) - Log - Starting capture RDOC 008960: [03:47:54] resource_manager.h(1469) - Log - Preparing up to 11 potentially dirty resources RDOC 005900: [03:47:54] target_control.cpp( 890) - Log - Used API: Vulkan (Presenting & supported) RDOC 008960: [03:47:54] resource_manager.h(1526) - Log - Prepared 3 dirty resources, postponed 0, skipped 0 RDOC 008960: [03:47:54] vk_core.cpp(2275) - Log - Finished capture, Frame 5 RDOC 008960: [03:47:54] resource_manager.h(1538) - Log - Checking 3 resources with initial contents against 21 referenced resources RDOC 008960: [03:47:54] resource_manager.h(1642) - Log - Serialised 3 resources, skipped 0 unreferenced RDOC 008960: [03:47:54] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 137738752 bytes to 549300 (0.40 %) RDOC 008960: [03:47:54] vk_core.cpp(2690) - Log - Captured Vulkan frame with 131.357910 MB capture section in 0.159202 seconds RDOC 008960: [03:47:54] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 008960: [03:47:54] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Large_Buffer\capture_frame5.rdc RDOC 008960: [03:47:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Large_Buffer\capture_frame5.rdc RDOC 005900: [03:47:54] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (559050 bytes) (time 1716950874) 5116 byte thumbnail RDOC 005900: [03:47:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Large_Buffer\capture_frame5.rdc RDOC 005900: [03:47:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005900: [03:47:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005900: [03:47:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005900: [03:47:55] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 005900: [03:47:55] vk_device_funcs.cpp( 300) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 005900: [03:47:55] vk_device_funcs.cpp( 300) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 005900: [03:47:55] vk_device_funcs.cpp( 300) - Log - Inst Ext 2: VK_EXT_surface_maintenance1 RDOC 005900: [03:47:55] vk_device_funcs.cpp( 300) - Log - Inst Ext 3: VK_EXT_swapchain_colorspace RDOC 005900: [03:47:55] vk_device_funcs.cpp( 300) - Log - Inst Ext 4: VK_KHR_device_group_creation RDOC 005900: [03:47:55] vk_device_funcs.cpp( 300) - Log - Inst Ext 5: VK_KHR_external_fence_capabilities RDOC 005900: [03:47:55] vk_device_funcs.cpp( 300) - Log - Inst Ext 6: VK_KHR_external_memory_capabilities RDOC 005900: [03:47:55] vk_device_funcs.cpp( 300) - Log - Inst Ext 7: VK_KHR_external_semaphore_capabilities RDOC 005900: [03:47:55] vk_device_funcs.cpp( 300) - Log - Inst Ext 8: VK_KHR_get_physical_device_properties2 RDOC 005900: [03:47:55] vk_device_funcs.cpp( 300) - Log - Inst Ext 9: VK_KHR_get_surface_capabilities2 RDOC 005900: [03:47:55] vk_device_funcs.cpp( 300) - Log - Inst Ext 10: VK_KHR_portability_enumeration RDOC 005900: [03:47:55] vk_device_funcs.cpp( 300) - Log - Inst Ext 11: VK_KHR_surface RDOC 005900: [03:47:55] vk_device_funcs.cpp( 300) - Log - Inst Ext 12: VK_KHR_surface_protected_capabilities RDOC 005900: [03:47:55] vk_device_funcs.cpp( 300) - Log - Inst Ext 13: VK_KHR_win32_surface RDOC 005900: [03:47:55] vk_device_funcs.cpp( 300) - Log - Inst Ext 14: VK_LUNARG_direct_driver_loading RDOC 005900: [03:47:55] vk_device_funcs.cpp( 300) - Log - Inst Ext 15: VK_NV_external_memory_capabilities RDOC 005900: [03:47:55] vk_device_funcs.cpp( 307) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 005900: [03:47:55] vk_device_funcs.cpp( 307) - Log - Inst Layer 1: VK_LAYER_KHRONOS_shader_object RDOC 005900: [03:47:55] vk_device_funcs.cpp( 307) - Log - Inst Layer 2: VK_LAYER_KHRONOS_synchronization2 RDOC 005900: [03:47:55] vk_device_funcs.cpp( 307) - Log - Inst Layer 3: VK_LAYER_KHRONOS_validation RDOC 005900: [03:47:55] vk_device_funcs.cpp( 307) - Log - Inst Layer 4: VK_LAYER_LUNARG_api_dump RDOC 005900: [03:47:55] vk_device_funcs.cpp( 307) - Log - Inst Layer 5: VK_LAYER_LUNARG_gfxreconstruct RDOC 005900: [03:47:55] vk_device_funcs.cpp( 307) - Log - Inst Layer 6: VK_LAYER_LUNARG_monitor RDOC 005900: [03:47:55] vk_device_funcs.cpp( 307) - Log - Inst Layer 7: VK_LAYER_LUNARG_screenshot RDOC 005900: [03:47:55] vk_device_funcs.cpp( 307) - Log - Inst Layer 8: VK_LAYER_NV_optimus RDOC 005900: [03:47:55] vk_device_funcs.cpp( 307) - Log - Inst Layer 9: VK_LAYER_RENDERDOC_Capture RDOC 005900: [03:47:55] vk_device_funcs.cpp( 356) - Log - Enabling VK_EXT_debug_utils RDOC 005900: [03:47:55] vk_replay.cpp(5182) - Log - Created device. RDOC 005900: [03:47:55] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005900: [03:47:55] vk_device_funcs.cpp(1221) - Log - Replay has physical device 0 available: RDOC 005900: [03:47:55] vk_device_funcs.cpp(1224) - Log - - NVIDIA GeForce GT 1030 (ver 551.76 patch 0x0) - 10de:1d01 RDOC 005900: [03:47:55] vk_device_funcs.cpp(1232) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (551.76) - CTS 1.3.7.2 RDOC 005900: [03:47:55] vk_device_funcs.cpp(1401) - Log - Found capture physical device 0: RDOC 005900: [03:47:55] vk_device_funcs.cpp(1404) - Log - - NVIDIA GeForce GT 1030 (ver 551.76 patch 0x0) - 10de:1d01 RDOC 005900: [03:47:55] vk_device_funcs.cpp(1411) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (551.76) - CTS 1.3.7.2 RDOC 005900: [03:47:55] vk_device_funcs.cpp(1415) - Log - Mapping during replay to best-match physical device 0 RDOC 005900: [03:47:55] vk_device_funcs.cpp(1689) - Log - Creating replay device from physical device 0 RDOC 005900: [03:47:55] vk_common.cpp(1091) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 005900: [03:47:55] vk_device_funcs.cpp(1823) - Log - Enabling VK_KHR_driver_properties RDOC 005900: [03:47:55] vk_device_funcs.cpp(1831) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 005900: [03:47:55] vk_device_funcs.cpp(1843) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 005900: [03:47:55] vk_device_funcs.cpp(1854) - Log - Enabling VK_EXT_transform_feedback extension RDOC 005900: [03:47:55] vk_device_funcs.cpp(1871) - Log - Enabling VK_EXT_scalar_block_layout extension RDOC 005900: [03:47:55] vk_device_funcs.cpp(1891) - Log - Enabling VK_KHR_buffer_device_address RDOC 005900: [03:47:55] vk_device_funcs.cpp(1948) - Log - Capture describes queue family 0: RDOC 005900: [03:47:55] vk_device_funcs.cpp(1950) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 005900: [03:47:55] vk_device_funcs.cpp(1955) - Log - 64 timestamp bits (1,1,1) granularity RDOC 005900: [03:47:55] vk_device_funcs.cpp(1965) - Log - (identity match) RDOC 005900: [03:47:55] vk_device_funcs.cpp(2100) - Log - Remapping to queue family 0: RDOC 005900: [03:47:55] vk_device_funcs.cpp(2102) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 005900: [03:47:55] vk_device_funcs.cpp(2107) - Log - 64 timestamp bits (1,1,1) granularity RDOC 005900: [03:47:55] vk_device_funcs.cpp(1948) - Log - Capture describes queue family 1: RDOC 005900: [03:47:55] vk_device_funcs.cpp(1950) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 005900: [03:47:55] vk_device_funcs.cpp(1955) - Log - 64 timestamp bits (1,1,1) granularity RDOC 005900: [03:47:55] vk_device_funcs.cpp(1965) - Log - (identity match) RDOC 005900: [03:47:55] vk_device_funcs.cpp(2100) - Log - Remapping to queue family 1: RDOC 005900: [03:47:55] vk_device_funcs.cpp(2102) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 005900: [03:47:55] vk_device_funcs.cpp(2107) - Log - 64 timestamp bits (1,1,1) granularity RDOC 005900: [03:47:55] vk_device_funcs.cpp(1948) - Log - Capture describes queue family 2: RDOC 005900: [03:47:55] vk_device_funcs.cpp(1950) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 005900: [03:47:55] vk_device_funcs.cpp(1955) - Log - 64 timestamp bits (1,1,1) granularity RDOC 005900: [03:47:55] vk_device_funcs.cpp(1965) - Log - (identity match) RDOC 005900: [03:47:55] vk_device_funcs.cpp(2100) - Log - Remapping to queue family 2: RDOC 005900: [03:47:55] vk_device_funcs.cpp(2102) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 005900: [03:47:55] vk_device_funcs.cpp(2107) - Log - 64 timestamp bits (1,1,1) granularity RDOC 005900: [03:47:55] vk_device_funcs.cpp(1948) - Log - Capture describes queue family 3: RDOC 005900: [03:47:55] vk_device_funcs.cpp(1950) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VK_QUEUE_VIDEO_DECODE_BIT_KHR RDOC 005900: [03:47:55] vk_device_funcs.cpp(1955) - Log - 32 timestamp bits (1,1,1) granularity RDOC 005900: [03:47:55] vk_device_funcs.cpp(1965) - Log - (identity match) RDOC 005900: [03:47:55] vk_device_funcs.cpp(2100) - Log - Remapping to queue family 3: RDOC 005900: [03:47:55] vk_device_funcs.cpp(2102) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VK_QUEUE_VIDEO_DECODE_BIT_KHR RDOC 005900: [03:47:55] vk_device_funcs.cpp(2107) - Log - 32 timestamp bits (1,1,1) granularity RDOC 005900: [03:47:55] vk_device_funcs.cpp(3480) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 005900: [03:47:55] vk_device_funcs.cpp(3480) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 005900: [03:47:55] vk_device_funcs.cpp(3480) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 005900: [03:47:55] vk_device_funcs.cpp(3480) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 005900: [03:47:55] vk_device_funcs.cpp(3480) - Log - Dev Ext 4: VK_KHR_calibrated_timestamps (1) RDOC 005900: [03:47:55] vk_device_funcs.cpp(3480) - Log - Dev Ext 5: VK_KHR_copy_commands2 (1) RDOC 005900: [03:47:55] vk_device_funcs.cpp(3480) - Log - Dev Ext 6: VK_KHR_create_renderpass2 (1) RDOC 005900: [03:47:55] vk_device_funcs.cpp(3480) - Log - Dev Ext 7: VK_KHR_dedicated_allocation (3) RDOC 005900: [03:47:55] vk_device_funcs.cpp(3480) - Log - Dev Ext 8: VK_KHR_depth_stencil_resolve (1) RDOC 005900: [03:47:55] vk_device_funcs.cpp(3480) - Log - Dev Ext 9: VK_KHR_descriptor_update_template (1) RDOC 005900: [03:47:55] vk_device_funcs.cpp(3480) - Log - Dev Ext 10: VK_KHR_device_group (4) RDOC 005900: [03:47:55] vk_device_funcs.cpp(3480) - Log - Dev Ext 11: VK_KHR_draw_indirect_count (1) RDOC 005900: [03:47:55] vk_device_funcs.cpp(3480) - Log - Dev Ext 12: VK_KHR_driver_properties (1) RDOC 005900: [03:47:55] vk_device_funcs.cpp(3480) - Log - Dev Ext 13: VK_KHR_dynamic_rendering (1) RDOC 005900: [03:47:55] vk_device_funcs.cpp(3480) - Log - Dev Ext 14: VK_KHR_dynamic_rendering_local_read (1) RDOC 005900: [03:47:55] vk_device_funcs.cpp(3480) - Log - Dev Ext 15: VK_KHR_external_fence (1) RDOC 005900: [03:47:55] vk_device_funcs.cpp(3480) - Log - Dev Ext 16: VK_KHR_external_fence_win32 (1) RDOC 005900: [03:47:55] vk_device_funcs.cpp(3480) - Log - Dev Ext 17: VK_KHR_external_memory (1) RDOC 005900: [03:47:55] vk_device_funcs.cpp(3480) - Log - Dev Ext 18: VK_KHR_external_memory_win32 (1) RDOC 005900: [03:47:55] vk_device_funcs.cpp(3480) - Log - Dev Ext 19: VK_KHR_external_semaphore (1) RDOC 005900: [03:47:55] vk_device_funcs.cpp(3480) - Log - Dev Ext 20: VK_KHR_external_semaphore_win32 (1) RDOC 005900: [03:47:55] vk_device_funcs.cpp(3480) - Log - Dev Ext 21: VK_KHR_format_feature_flags2 (2) RDOC 005900: [03:47:55] vk_device_funcs.cpp(3480) - Log - Dev Ext 22: VK_KHR_get_memory_requirements2 (1) RDOC 005900: [03:47:55] vk_device_funcs.cpp(3480) - Log - Dev Ext 23: VK_KHR_image_format_list (1) RDOC 005900: [03:47:55] vk_device_funcs.cpp(3480) - Log - Dev Ext 24: VK_KHR_imageless_framebuffer (1) RDOC 005900: [03:47:55] vk_device_funcs.cpp(3480) - Log - Dev Ext 25: VK_KHR_index_type_uint8 (1) RDOC 005900: [03:47:55] vk_device_funcs.cpp(3480) - Log - Dev Ext 26: VK_KHR_line_rasterization (1) RDOC 005900: [03:47:55] vk_device_funcs.cpp(3480) - Log - Dev Ext 27: VK_KHR_load_store_op_none (1) RDOC 005900: [03:47:55] vk_device_funcs.cpp(3480) - Log - Dev Ext 28: VK_KHR_maintenance1 (2) RDOC 005900: [03:47:55] vk_device_funcs.cpp(3480) - Log - Dev Ext 29: VK_KHR_maintenance2 (1) RDOC 005900: [03:47:55] vk_device_funcs.cpp(3480) - Log - Dev Ext 30: VK_KHR_maintenance3 (1) RDOC 005900: [03:47:55] vk_device_funcs.cpp(3480) - Log - Dev Ext 31: VK_KHR_maintenance4 (2) RDOC 005900: [03:47:55] vk_device_funcs.cpp(3480) - Log - Dev Ext 32: VK_KHR_maintenance5 (1) RDOC 005900: [03:47:55] vk_device_funcs.cpp(3480) - Log - Dev Ext 33: VK_KHR_maintenance6 (1) RDOC 005900: [03:47:55] vk_device_funcs.cpp(3480) - Log - Dev Ext 34: VK_KHR_map_memory2 (1) RDOC 005900: [03:47:55] vk_device_funcs.cpp(3480) - Log - Dev Ext 35: VK_KHR_multiview (1) RDOC 005900: [03:47:55] vk_device_funcs.cpp(3480) - Log - Dev Ext 36: VK_KHR_pipeline_executable_properties (1) RDOC 005900: [03:47:55] vk_device_funcs.cpp(3480) - Log - Dev Ext 37: VK_KHR_pipeline_library (1) RDOC 005900: [03:47:55] vk_device_funcs.cpp(3480) - Log - Dev Ext 38: VK_KHR_present_id (1) RDOC 005900: [03:47:55] vk_device_funcs.cpp(3480) - Log - Dev Ext 39: VK_KHR_present_wait (1) RDOC 005900: [03:47:55] vk_device_funcs.cpp(3480) - Log - Dev Ext 40: VK_KHR_push_descriptor (2) RDOC 005900: [03:47:55] vk_device_funcs.cpp(3480) - Log - Dev Ext 41: VK_KHR_relaxed_block_layout (1) RDOC 005900: [03:47:55] vk_device_funcs.cpp(3480) - Log - Dev Ext 42: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 005900: [03:47:55] vk_device_funcs.cpp(3480) - Log - Dev Ext 43: VK_KHR_sampler_ycbcr_conversion (14) RDOC 005900: [03:47:55] vk_device_funcs.cpp(3480) - Log - Dev Ext 44: VK_KHR_separate_depth_stencil_layouts (1) RDOC 005900: [03:47:55] vk_device_funcs.cpp(3480) - Log - Dev Ext 45: VK_KHR_shader_atomic_int64 (1) RDOC 005900: [03:47:55] vk_device_funcs.cpp(3480) - Log - Dev Ext 46: VK_KHR_shader_clock (1) RDOC 005900: [03:47:55] vk_device_funcs.cpp(3480) - Log - Dev Ext 47: VK_KHR_shader_draw_parameters (1) RDOC 005900: [03:47:55] vk_device_funcs.cpp(3480) - Log - Dev Ext 48: VK_KHR_shader_expect_assume (1) RDOC 005900: [03:47:55] vk_device_funcs.cpp(3480) - Log - Dev Ext 49: VK_KHR_shader_float16_int8 (1) RDOC 005900: [03:47:55] vk_device_funcs.cpp(3480) - Log - Dev Ext 50: VK_KHR_shader_float_controls (4) RDOC 005900: [03:47:55] vk_device_funcs.cpp(3480) - Log - Dev Ext 51: VK_KHR_shader_float_controls2 (1) RDOC 005900: [03:47:55] vk_device_funcs.cpp(3480) - Log - Dev Ext 52: VK_KHR_shader_integer_dot_product (1) RDOC 005900: [03:47:55] vk_device_funcs.cpp(3480) - Log - Dev Ext 53: VK_KHR_shader_non_semantic_info (1) RDOC 005900: [03:47:55] vk_device_funcs.cpp(3480) - Log - Dev Ext 54: VK_KHR_shader_quad_control (1) RDOC 005900: [03:47:55] vk_device_funcs.cpp(3480) - Log - Dev Ext 55: VK_KHR_shader_subgroup_extended_types (1) RDOC 005900: [03:47:55] vk_device_funcs.cpp(3480) - Log - Dev Ext 56: VK_KHR_shader_subgroup_rotate (2) RDOC 005900: [03:47:55] vk_device_funcs.cpp(3480) - Log - Dev Ext 57: VK_KHR_shader_terminate_invocation (1) RDOC 005900: [03:47:55] vk_device_funcs.cpp(3480) - Log - Dev Ext 58: VK_KHR_spirv_1_4 (1) RDOC 005900: [03:47:55] vk_device_funcs.cpp(3480) - Log - Dev Ext 59: VK_KHR_storage_buffer_storage_class (1) RDOC 005900: [03:47:55] vk_device_funcs.cpp(3480) - Log - Dev Ext 60: VK_KHR_swapchain (70) RDOC 005900: [03:47:55] vk_device_funcs.cpp(3480) - Log - Dev Ext 61: VK_KHR_swapchain_mutable_format (1) RDOC 005900: [03:47:55] vk_device_funcs.cpp(3480) - Log - Dev Ext 62: VK_KHR_synchronization2 (1) RDOC 005900: [03:47:55] vk_device_funcs.cpp(3480) - Log - Dev Ext 63: VK_KHR_timeline_semaphore (2) RDOC 005900: [03:47:55] vk_device_funcs.cpp(3480) - Log - Dev Ext 64: VK_KHR_uniform_buffer_standard_layout (1) RDOC 005900: [03:47:55] vk_device_funcs.cpp(3480) - Log - Dev Ext 65: VK_KHR_variable_pointers (1) RDOC 005900: [03:47:55] vk_device_funcs.cpp(3480) - Log - Dev Ext 66: VK_KHR_vertex_attribute_divisor (1) RDOC 005900: [03:47:55] vk_device_funcs.cpp(3480) - Log - Dev Ext 67: VK_KHR_video_decode_h264 (9) RDOC 005900: [03:47:55] vk_device_funcs.cpp(3480) - Log - Dev Ext 68: VK_KHR_video_decode_h265 (8) RDOC 005900: [03:47:55] vk_device_funcs.cpp(3480) - Log - Dev Ext 69: VK_KHR_video_decode_queue (8) RDOC 005900: [03:47:55] vk_device_funcs.cpp(3480) - Log - Dev Ext 70: VK_KHR_video_maintenance1 (1) RDOC 005900: [03:47:55] vk_device_funcs.cpp(3480) - Log - Dev Ext 71: VK_KHR_video_queue (8) RDOC 005900: [03:47:55] vk_device_funcs.cpp(3480) - Log - Dev Ext 72: VK_KHR_vulkan_memory_model (3) RDOC 005900: [03:47:55] vk_device_funcs.cpp(3480) - Log - Dev Ext 73: VK_KHR_win32_keyed_mutex (1) RDOC 005900: [03:47:55] vk_device_funcs.cpp(3480) - Log - Dev Ext 74: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 005900: [03:47:55] vk_device_funcs.cpp(3480) - Log - Dev Ext 75: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 005900: [03:47:55] vk_device_funcs.cpp(3480) - Log - Dev Ext 76: VK_EXT_4444_formats (1) RDOC 005900: [03:47:55] vk_device_funcs.cpp(3480) - Log - Dev Ext 77: VK_EXT_attachment_feedback_loop_dynamic_state (1) RDOC 005900: [03:47:55] vk_device_funcs.cpp(3480) - Log - Dev Ext 78: VK_EXT_attachment_feedback_loop_layout (2) RDOC 005900: [03:47:55] vk_device_funcs.cpp(3480) - Log - Dev Ext 79: VK_EXT_blend_operation_advanced (2) RDOC 005900: [03:47:55] vk_device_funcs.cpp(3480) - Log - Dev Ext 80: VK_EXT_border_color_swizzle (1) RDOC 005900: [03:47:55] vk_device_funcs.cpp(3480) - Log - Dev Ext 81: VK_EXT_buffer_device_address (2) RDOC 005900: [03:47:55] vk_device_funcs.cpp(3480) - Log - Dev Ext 82: VK_EXT_calibrated_timestamps (2) RDOC 005900: [03:47:55] vk_device_funcs.cpp(3480) - Log - Dev Ext 83: VK_EXT_color_write_enable (1) RDOC 005900: [03:47:55] vk_device_funcs.cpp(3480) - Log - Dev Ext 84: VK_EXT_conditional_rendering (2) RDOC 005900: [03:47:55] vk_device_funcs.cpp(3480) - Log - Dev Ext 85: VK_EXT_conservative_rasterization (1) RDOC 005900: [03:47:55] vk_device_funcs.cpp(3480) - Log - Dev Ext 86: VK_EXT_custom_border_color (12) RDOC 005900: [03:47:55] vk_device_funcs.cpp(3480) - Log - Dev Ext 87: VK_EXT_depth_bias_control (1) RDOC 005900: [03:47:55] vk_device_funcs.cpp(3480) - Log - Dev Ext 88: VK_EXT_depth_clamp_zero_one (1) RDOC 005900: [03:47:55] vk_device_funcs.cpp(3480) - Log - Dev Ext 89: VK_EXT_depth_clip_control (1) RDOC 005900: [03:47:55] vk_device_funcs.cpp(3480) - Log - Dev Ext 90: VK_EXT_depth_clip_enable (1) RDOC 005900: [03:47:55] vk_device_funcs.cpp(3480) - Log - Dev Ext 91: VK_EXT_depth_range_unrestricted (1) RDOC 005900: [03:47:55] vk_device_funcs.cpp(3480) - Log - Dev Ext 92: VK_EXT_descriptor_buffer (1) RDOC 005900: [03:47:55] vk_device_funcs.cpp(3480) - Log - Dev Ext 93: VK_EXT_descriptor_indexing (2) RDOC 005900: [03:47:55] vk_device_funcs.cpp(3480) - Log - Dev Ext 94: VK_EXT_discard_rectangles (2) RDOC 005900: [03:47:55] vk_device_funcs.cpp(3480) - Log - Dev Ext 95: VK_EXT_dynamic_rendering_unused_attachments (1) RDOC 005900: [03:47:55] vk_device_funcs.cpp(3480) - Log - Dev Ext 96: VK_EXT_extended_dynamic_state (1) RDOC 005900: [03:47:55] vk_device_funcs.cpp(3480) - Log - Dev Ext 97: VK_EXT_extended_dynamic_state2 (1) RDOC 005900: [03:47:55] vk_device_funcs.cpp(3480) - Log - Dev Ext 98: VK_EXT_extended_dynamic_state3 (2) RDOC 005900: [03:47:55] vk_device_funcs.cpp(3480) - Log - Dev Ext 99: VK_EXT_external_memory_host (1) RDOC 005900: [03:47:55] vk_device_funcs.cpp(3480) - Log - Dev Ext 100: VK_EXT_fragment_shader_interlock (1) RDOC 005900: [03:47:55] vk_device_funcs.cpp(3480) - Log - Dev Ext 101: VK_EXT_full_screen_exclusive (4) RDOC 005900: [03:47:55] vk_device_funcs.cpp(3480) - Log - Dev Ext 102: VK_EXT_graphics_pipeline_library (1) RDOC 005900: [03:47:55] vk_device_funcs.cpp(3480) - Log - Dev Ext 103: VK_EXT_hdr_metadata (2) RDOC 005900: [03:47:55] vk_device_funcs.cpp(3480) - Log - Dev Ext 104: VK_EXT_host_image_copy (1) RDOC 005900: [03:47:55] vk_device_funcs.cpp(3480) - Log - Dev Ext 105: VK_EXT_host_query_reset (1) RDOC 005900: [03:47:55] vk_device_funcs.cpp(3480) - Log - Dev Ext 106: VK_EXT_image_2d_view_of_3d (1) RDOC 005900: [03:47:55] vk_device_funcs.cpp(3480) - Log - Dev Ext 107: VK_EXT_image_robustness (1) RDOC 005900: [03:47:55] vk_device_funcs.cpp(3480) - Log - Dev Ext 108: VK_EXT_image_sliced_view_of_3d (1) RDOC 005900: [03:47:55] vk_device_funcs.cpp(3480) - Log - Dev Ext 109: VK_EXT_image_view_min_lod (1) RDOC 005900: [03:47:55] vk_device_funcs.cpp(3480) - Log - Dev Ext 110: VK_EXT_index_type_uint8 (1) RDOC 005900: [03:47:55] vk_device_funcs.cpp(3480) - Log - Dev Ext 111: VK_EXT_inline_uniform_block (1) RDOC 005900: [03:47:55] vk_device_funcs.cpp(3480) - Log - Dev Ext 112: VK_EXT_line_rasterization (1) RDOC 005900: [03:47:55] vk_device_funcs.cpp(3480) - Log - Dev Ext 113: VK_EXT_load_store_op_none (1) RDOC 005900: [03:47:55] vk_device_funcs.cpp(3480) - Log - Dev Ext 114: VK_EXT_memory_budget (1) RDOC 005900: [03:47:55] vk_device_funcs.cpp(3480) - Log - Dev Ext 115: VK_EXT_memory_priority (1) RDOC 005900: [03:47:55] vk_device_funcs.cpp(3480) - Log - Dev Ext 116: VK_EXT_multi_draw (1) RDOC 005900: [03:47:55] vk_device_funcs.cpp(3480) - Log - Dev Ext 117: VK_EXT_nested_command_buffer (1) RDOC 005900: [03:47:55] vk_device_funcs.cpp(3480) - Log - Dev Ext 118: VK_EXT_non_seamless_cube_map (1) RDOC 005900: [03:47:55] vk_device_funcs.cpp(3480) - Log - Dev Ext 119: VK_EXT_pci_bus_info (2) RDOC 005900: [03:47:55] vk_device_funcs.cpp(3480) - Log - Dev Ext 120: VK_EXT_pipeline_creation_cache_control (3) RDOC 005900: [03:47:55] vk_device_funcs.cpp(3480) - Log - Dev Ext 121: VK_EXT_pipeline_creation_feedback (1) RDOC 005900: [03:47:55] vk_device_funcs.cpp(3480) - Log - Dev Ext 122: VK_EXT_pipeline_robustness (1) RDOC 005900: [03:47:55] vk_device_funcs.cpp(3480) - Log - Dev Ext 123: VK_EXT_post_depth_coverage (1) RDOC 005900: [03:47:55] vk_device_funcs.cpp(3480) - Log - Dev Ext 124: VK_EXT_primitive_topology_list_restart (1) RDOC 005900: [03:47:55] vk_device_funcs.cpp(3480) - Log - Dev Ext 125: VK_EXT_primitives_generated_query (1) RDOC 005900: [03:47:55] vk_device_funcs.cpp(3480) - Log - Dev Ext 126: VK_EXT_private_data (1) RDOC 005900: [03:47:55] vk_device_funcs.cpp(3480) - Log - Dev Ext 127: VK_EXT_provoking_vertex (1) RDOC 005900: [03:47:55] vk_device_funcs.cpp(3480) - Log - Dev Ext 128: VK_EXT_queue_family_foreign (1) RDOC 005900: [03:47:55] vk_device_funcs.cpp(3480) - Log - Dev Ext 129: VK_EXT_robustness2 (1) RDOC 005900: [03:47:55] vk_device_funcs.cpp(3480) - Log - Dev Ext 130: VK_EXT_sample_locations (1) RDOC 005900: [03:47:55] vk_device_funcs.cpp(3480) - Log - Dev Ext 131: VK_EXT_sampler_filter_minmax (2) RDOC 005900: [03:47:55] vk_device_funcs.cpp(3480) - Log - Dev Ext 132: VK_EXT_scalar_block_layout (1) RDOC 005900: [03:47:55] vk_device_funcs.cpp(3480) - Log - Dev Ext 133: VK_EXT_separate_stencil_usage (1) RDOC 005900: [03:47:55] vk_device_funcs.cpp(3480) - Log - Dev Ext 134: VK_EXT_shader_atomic_float (1) RDOC 005900: [03:47:55] vk_device_funcs.cpp(3480) - Log - Dev Ext 135: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 005900: [03:47:55] vk_device_funcs.cpp(3480) - Log - Dev Ext 136: VK_EXT_shader_image_atomic_int64 (1) RDOC 005900: [03:47:55] vk_device_funcs.cpp(3480) - Log - Dev Ext 137: VK_EXT_shader_module_identifier (1) RDOC 005900: [03:47:55] vk_device_funcs.cpp(3480) - Log - Dev Ext 138: VK_EXT_shader_object (1) RDOC 005900: [03:47:55] vk_device_funcs.cpp(3480) - Log - Dev Ext 139: VK_EXT_shader_subgroup_ballot (1) RDOC 005900: [03:47:55] vk_device_funcs.cpp(3480) - Log - Dev Ext 140: VK_EXT_shader_subgroup_vote (1) RDOC 005900: [03:47:55] vk_device_funcs.cpp(3480) - Log - Dev Ext 141: VK_EXT_shader_viewport_index_layer (1) RDOC 005900: [03:47:55] vk_device_funcs.cpp(3480) - Log - Dev Ext 142: VK_EXT_subgroup_size_control (2) RDOC 005900: [03:47:55] vk_device_funcs.cpp(3480) - Log - Dev Ext 143: VK_EXT_swapchain_maintenance1 (1) RDOC 005900: [03:47:55] vk_device_funcs.cpp(3480) - Log - Dev Ext 144: VK_EXT_texel_buffer_alignment (1) RDOC 005900: [03:47:55] vk_device_funcs.cpp(3480) - Log - Dev Ext 145: VK_EXT_tooling_info (1) RDOC 005900: [03:47:55] vk_device_funcs.cpp(3480) - Log - Dev Ext 146: VK_EXT_transform_feedback (1) RDOC 005900: [03:47:55] vk_device_funcs.cpp(3480) - Log - Dev Ext 147: VK_EXT_vertex_attribute_divisor (3) RDOC 005900: [03:47:55] vk_device_funcs.cpp(3480) - Log - Dev Ext 148: VK_EXT_vertex_input_dynamic_state (2) RDOC 005900: [03:47:55] vk_device_funcs.cpp(3480) - Log - Dev Ext 149: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 005900: [03:47:55] vk_device_funcs.cpp(3480) - Log - Dev Ext 150: VK_EXT_ycbcr_image_arrays (1) RDOC 005900: [03:47:55] vk_device_funcs.cpp(3480) - Log - Dev Ext 151: VK_NV_clip_space_w_scaling (1) RDOC 005900: [03:47:55] vk_device_funcs.cpp(3480) - Log - Dev Ext 152: VK_NV_copy_memory_indirect (1) RDOC 005900: [03:47:55] vk_device_funcs.cpp(3480) - Log - Dev Ext 153: VK_NV_coverage_reduction_mode (1) RDOC 005900: [03:47:55] vk_device_funcs.cpp(3480) - Log - Dev Ext 154: VK_NV_dedicated_allocation (1) RDOC 005900: [03:47:55] vk_device_funcs.cpp(3480) - Log - Dev Ext 155: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 005900: [03:47:55] vk_device_funcs.cpp(3480) - Log - Dev Ext 156: VK_NV_descriptor_pool_overallocation (1) RDOC 005900: [03:47:55] vk_device_funcs.cpp(3480) - Log - Dev Ext 157: VK_NV_device_diagnostic_checkpoints (2) RDOC 005900: [03:47:55] vk_device_funcs.cpp(3480) - Log - Dev Ext 158: VK_NV_device_diagnostics_config (2) RDOC 005900: [03:47:55] vk_device_funcs.cpp(3480) - Log - Dev Ext 159: VK_NV_device_generated_commands (3) RDOC 005900: [03:47:55] vk_device_funcs.cpp(3480) - Log - Dev Ext 160: VK_NV_device_generated_commands_compute (2) RDOC 005900: [03:47:55] vk_device_funcs.cpp(3480) - Log - Dev Ext 161: VK_NV_external_memory (1) RDOC 005900: [03:47:55] vk_device_funcs.cpp(3480) - Log - Dev Ext 162: VK_NV_external_memory_win32 (1) RDOC 005900: [03:47:55] vk_device_funcs.cpp(3480) - Log - Dev Ext 163: VK_NV_fill_rectangle (1) RDOC 005900: [03:47:55] vk_device_funcs.cpp(3480) - Log - Dev Ext 164: VK_NV_fragment_coverage_to_color (1) RDOC 005900: [03:47:55] vk_device_funcs.cpp(3480) - Log - Dev Ext 165: VK_NV_framebuffer_mixed_samples (1) RDOC 005900: [03:47:55] vk_device_funcs.cpp(3480) - Log - Dev Ext 166: VK_NV_geometry_shader_passthrough (1) RDOC 005900: [03:47:55] vk_device_funcs.cpp(3480) - Log - Dev Ext 167: VK_NV_inherited_viewport_scissor (1) RDOC 005900: [03:47:55] vk_device_funcs.cpp(3480) - Log - Dev Ext 168: VK_NV_linear_color_attachment (1) RDOC 005900: [03:47:55] vk_device_funcs.cpp(3480) - Log - Dev Ext 169: VK_NV_low_latency (1) RDOC 005900: [03:47:55] vk_device_funcs.cpp(3480) - Log - Dev Ext 170: VK_NV_low_latency2 (2) RDOC 005900: [03:47:55] vk_device_funcs.cpp(3480) - Log - Dev Ext 171: VK_NV_memory_decompression (1) RDOC 005900: [03:47:55] vk_device_funcs.cpp(3480) - Log - Dev Ext 172: VK_NV_sample_mask_override_coverage (1) RDOC 005900: [03:47:55] vk_device_funcs.cpp(3480) - Log - Dev Ext 173: VK_NV_shader_sm_builtins (1) RDOC 005900: [03:47:55] vk_device_funcs.cpp(3480) - Log - Dev Ext 174: VK_NV_shader_subgroup_partitioned (1) RDOC 005900: [03:47:55] vk_device_funcs.cpp(3480) - Log - Dev Ext 175: VK_NV_viewport_array2 (1) RDOC 005900: [03:47:55] vk_device_funcs.cpp(3480) - Log - Dev Ext 176: VK_NV_viewport_swizzle (1) RDOC 005900: [03:47:55] vk_device_funcs.cpp(3480) - Log - Dev Ext 177: VK_NV_win32_keyed_mutex (2) RDOC 005900: [03:47:55] vk_device_funcs.cpp(3480) - Log - Dev Ext 178: VK_NVX_multiview_per_view_attributes (1) RDOC 005900: [03:47:55] vk_device_funcs.cpp(3480) - Log - Dev Ext 179: VK_AMD_buffer_marker (1) RDOC 005900: [03:47:55] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005900: [03:47:55] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005900: [03:47:55] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005900: [03:47:55] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005900: [03:47:55] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005900: [03:47:55] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005900: [03:47:55] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005900: [03:47:55] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 005900: [03:47:55] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 005900: [03:47:55] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 005900: [03:47:55] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 005900: [03:47:55] vk_debug.cpp(3318) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 005900: [03:47:55] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 005900: [03:47:55] vk_debug.cpp(3330) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 005900: [03:47:55] vk_core.cpp(2946) - Log - Timer chunk initialisation - 204.492 ms RDOC 005900: [03:47:56] replay_controller.cpp(1934) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:751 Log: Running Vulkan test on NVIDIA GeForce GT 1030 (version 1.3)
RDOC 006256: [03:47:56] core.cpp( 501) - Log - RenderDoc v1.33 Windows 64-bit Release (45db4fef3393ed05c306b8929cbaa0dae4bc9298) loaded in replay application RDOC 006256: [03:47:56] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 006256: [03:47:56] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 006256: [03:47:56] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 006256: [03:47:56] win32_process.cpp( 610) - Log - Injecting renderdoc into process 9440 RDOC 009440: [03:47:56] core.cpp( 501) - Log - RenderDoc v1.33 Windows 64-bit Release (45db4fef3393ed05c306b8929cbaa0dae4bc9298) capturing application RDOC 009440: [03:47:56] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 009440: [03:47:56] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 009440: [03:47:56] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 009440: [03:47:56] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 009440: [03:47:56] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 009440: [03:47:56] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 009440: [03:47:56] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 009440: [03:47:56] d3d12_hooks.cpp( 491) - Log - Registering D3D12 hooks RDOC 009440: [03:47:56] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 009440: [03:47:56] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 009440: [03:47:56] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 009440: [03:47:56] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 009440: [03:47:56] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 006256: [03:47:56] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [9440] RDOC 009440: [03:47:56] core.cpp(2011) - Log - Adding Vulkan device frame capturer for 0x000002D7334CB860 RDOC 009440: [03:47:56] vk_device_funcs.cpp( 939) - Log - Initialised capture layer in Vulkan instance. RDOC 009440: [03:47:56] vk_device_funcs.cpp(1514) - Log - physical device 0: NVIDIA GeForce GT 1030 (ver 551.76 patch 0x0) - 10de:1d01 RDOC 009440: [03:47:56] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 009440: [03:47:56] vk_device_funcs.cpp(4389) - Log - Created capture device from physical device 0 RDOC 009440: [03:47:56] vk_common.cpp(1091) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 009440: [03:47:56] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009440: [03:47:56] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009440: [03:47:56] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009440: [03:47:56] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009440: [03:47:56] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009440: [03:47:56] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009440: [03:47:56] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009440: [03:47:56] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 009440: [03:47:56] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 009440: [03:47:56] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 009440: [03:47:56] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 009440: [03:47:56] vk_core.cpp(4189) - Log - RegisterSurface() window 00000000009D007C RDOC 009440: [03:47:56] core.cpp(2047) - Log - Adding Vulkan frame capturer for 0x000002D7334CB860 / 0x00000000009D007C RDOC 006256: [03:47:57] target_control.cpp( 890) - Log - Used API: Vulkan (Not presenting & supported) RDOC 009440: [03:47:57] vk_core.cpp(2132) - Log - Starting capture RDOC 009440: [03:47:57] resource_manager.h(1469) - Log - Preparing up to 15 potentially dirty resources RDOC 006256: [03:47:57] target_control.cpp( 890) - Log - Used API: Vulkan (Presenting & supported) RDOC 009440: [03:47:57] resource_manager.h(1526) - Log - Prepared 7 dirty resources, postponed 0, skipped 0 RDOC 009440: [03:47:57] vk_core.cpp(2275) - Log - Finished capture, Frame 5 RDOC 009440: [03:47:57] resource_manager.h(1538) - Log - Checking 7 resources with initial contents against 26 referenced resources RDOC 009440: [03:47:57] resource_manager.h(1642) - Log - Serialised 7 resources, skipped 0 unreferenced RDOC 009440: [03:47:57] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 163532736 bytes to 654183 (0.40 %) RDOC 009440: [03:47:57] vk_core.cpp(2690) - Log - Captured Vulkan frame with 155.956970 MB capture section in 0.192439 seconds RDOC 009440: [03:47:57] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 5960 bytes to 5960 (100.00 %) RDOC 009440: [03:47:57] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Large_Descriptor_Sets\capture_frame5.rdc RDOC 009440: [03:47:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Large_Descriptor_Sets\capture_frame5.rdc RDOC 006256: [03:47:57] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (670133 bytes) (time 1716950877) 9775 byte thumbnail RDOC 006256: [03:47:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Large_Descriptor_Sets\capture_frame5.rdc RDOC 006256: [03:47:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006256: [03:47:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006256: [03:47:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006256: [03:47:58] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 006256: [03:47:58] vk_device_funcs.cpp( 300) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 006256: [03:47:58] vk_device_funcs.cpp( 300) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 006256: [03:47:58] vk_device_funcs.cpp( 300) - Log - Inst Ext 2: VK_EXT_surface_maintenance1 RDOC 006256: [03:47:58] vk_device_funcs.cpp( 300) - Log - Inst Ext 3: VK_EXT_swapchain_colorspace RDOC 006256: [03:47:58] vk_device_funcs.cpp( 300) - Log - Inst Ext 4: VK_KHR_device_group_creation RDOC 006256: [03:47:58] vk_device_funcs.cpp( 300) - Log - Inst Ext 5: VK_KHR_external_fence_capabilities RDOC 006256: [03:47:58] vk_device_funcs.cpp( 300) - Log - Inst Ext 6: VK_KHR_external_memory_capabilities RDOC 006256: [03:47:58] vk_device_funcs.cpp( 300) - Log - Inst Ext 7: VK_KHR_external_semaphore_capabilities RDOC 006256: [03:47:58] vk_device_funcs.cpp( 300) - Log - Inst Ext 8: VK_KHR_get_physical_device_properties2 RDOC 006256: [03:47:58] vk_device_funcs.cpp( 300) - Log - Inst Ext 9: VK_KHR_get_surface_capabilities2 RDOC 006256: [03:47:58] vk_device_funcs.cpp( 300) - Log - Inst Ext 10: VK_KHR_portability_enumeration RDOC 006256: [03:47:58] vk_device_funcs.cpp( 300) - Log - Inst Ext 11: VK_KHR_surface RDOC 006256: [03:47:58] vk_device_funcs.cpp( 300) - Log - Inst Ext 12: VK_KHR_surface_protected_capabilities RDOC 006256: [03:47:58] vk_device_funcs.cpp( 300) - Log - Inst Ext 13: VK_KHR_win32_surface RDOC 006256: [03:47:58] vk_device_funcs.cpp( 300) - Log - Inst Ext 14: VK_LUNARG_direct_driver_loading RDOC 006256: [03:47:58] vk_device_funcs.cpp( 300) - Log - Inst Ext 15: VK_NV_external_memory_capabilities RDOC 006256: [03:47:58] vk_device_funcs.cpp( 307) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 006256: [03:47:58] vk_device_funcs.cpp( 307) - Log - Inst Layer 1: VK_LAYER_KHRONOS_shader_object RDOC 006256: [03:47:58] vk_device_funcs.cpp( 307) - Log - Inst Layer 2: VK_LAYER_KHRONOS_synchronization2 RDOC 006256: [03:47:58] vk_device_funcs.cpp( 307) - Log - Inst Layer 3: VK_LAYER_KHRONOS_validation RDOC 006256: [03:47:58] vk_device_funcs.cpp( 307) - Log - Inst Layer 4: VK_LAYER_LUNARG_api_dump RDOC 006256: [03:47:58] vk_device_funcs.cpp( 307) - Log - Inst Layer 5: VK_LAYER_LUNARG_gfxreconstruct RDOC 006256: [03:47:58] vk_device_funcs.cpp( 307) - Log - Inst Layer 6: VK_LAYER_LUNARG_monitor RDOC 006256: [03:47:58] vk_device_funcs.cpp( 307) - Log - Inst Layer 7: VK_LAYER_LUNARG_screenshot RDOC 006256: [03:47:58] vk_device_funcs.cpp( 307) - Log - Inst Layer 8: VK_LAYER_NV_optimus RDOC 006256: [03:47:58] vk_device_funcs.cpp( 307) - Log - Inst Layer 9: VK_LAYER_RENDERDOC_Capture RDOC 006256: [03:47:58] vk_device_funcs.cpp( 356) - Log - Enabling VK_EXT_debug_utils RDOC 006256: [03:47:58] vk_replay.cpp(5182) - Log - Created device. RDOC 006256: [03:47:58] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 006256: [03:47:58] vk_device_funcs.cpp(1221) - Log - Replay has physical device 0 available: RDOC 006256: [03:47:58] vk_device_funcs.cpp(1224) - Log - - NVIDIA GeForce GT 1030 (ver 551.76 patch 0x0) - 10de:1d01 RDOC 006256: [03:47:58] vk_device_funcs.cpp(1232) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (551.76) - CTS 1.3.7.2 RDOC 006256: [03:47:58] vk_device_funcs.cpp(1401) - Log - Found capture physical device 0: RDOC 006256: [03:47:58] vk_device_funcs.cpp(1404) - Log - - NVIDIA GeForce GT 1030 (ver 551.76 patch 0x0) - 10de:1d01 RDOC 006256: [03:47:58] vk_device_funcs.cpp(1411) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (551.76) - CTS 1.3.7.2 RDOC 006256: [03:47:58] vk_device_funcs.cpp(1415) - Log - Mapping during replay to best-match physical device 0 RDOC 006256: [03:47:58] vk_device_funcs.cpp(1689) - Log - Creating replay device from physical device 0 RDOC 006256: [03:47:58] vk_common.cpp(1091) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 006256: [03:47:58] vk_device_funcs.cpp(1823) - Log - Enabling VK_KHR_driver_properties RDOC 006256: [03:47:58] vk_device_funcs.cpp(1831) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 006256: [03:47:58] vk_device_funcs.cpp(1843) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 006256: [03:47:58] vk_device_funcs.cpp(1854) - Log - Enabling VK_EXT_transform_feedback extension RDOC 006256: [03:47:58] vk_device_funcs.cpp(1871) - Log - Enabling VK_EXT_scalar_block_layout extension RDOC 006256: [03:47:58] vk_device_funcs.cpp(1891) - Log - Enabling VK_KHR_buffer_device_address RDOC 006256: [03:47:58] vk_device_funcs.cpp(1948) - Log - Capture describes queue family 0: RDOC 006256: [03:47:58] vk_device_funcs.cpp(1950) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 006256: [03:47:58] vk_device_funcs.cpp(1955) - Log - 64 timestamp bits (1,1,1) granularity RDOC 006256: [03:47:58] vk_device_funcs.cpp(1965) - Log - (identity match) RDOC 006256: [03:47:58] vk_device_funcs.cpp(2100) - Log - Remapping to queue family 0: RDOC 006256: [03:47:58] vk_device_funcs.cpp(2102) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 006256: [03:47:58] vk_device_funcs.cpp(2107) - Log - 64 timestamp bits (1,1,1) granularity RDOC 006256: [03:47:58] vk_device_funcs.cpp(1948) - Log - Capture describes queue family 1: RDOC 006256: [03:47:58] vk_device_funcs.cpp(1950) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 006256: [03:47:58] vk_device_funcs.cpp(1955) - Log - 64 timestamp bits (1,1,1) granularity RDOC 006256: [03:47:58] vk_device_funcs.cpp(1965) - Log - (identity match) RDOC 006256: [03:47:58] vk_device_funcs.cpp(2100) - Log - Remapping to queue family 1: RDOC 006256: [03:47:58] vk_device_funcs.cpp(2102) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 006256: [03:47:58] vk_device_funcs.cpp(2107) - Log - 64 timestamp bits (1,1,1) granularity RDOC 006256: [03:47:58] vk_device_funcs.cpp(1948) - Log - Capture describes queue family 2: RDOC 006256: [03:47:58] vk_device_funcs.cpp(1950) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 006256: [03:47:58] vk_device_funcs.cpp(1955) - Log - 64 timestamp bits (1,1,1) granularity RDOC 006256: [03:47:58] vk_device_funcs.cpp(1965) - Log - (identity match) RDOC 006256: [03:47:58] vk_device_funcs.cpp(2100) - Log - Remapping to queue family 2: RDOC 006256: [03:47:58] vk_device_funcs.cpp(2102) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 006256: [03:47:58] vk_device_funcs.cpp(2107) - Log - 64 timestamp bits (1,1,1) granularity RDOC 006256: [03:47:58] vk_device_funcs.cpp(1948) - Log - Capture describes queue family 3: RDOC 006256: [03:47:58] vk_device_funcs.cpp(1950) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VK_QUEUE_VIDEO_DECODE_BIT_KHR RDOC 006256: [03:47:58] vk_device_funcs.cpp(1955) - Log - 32 timestamp bits (1,1,1) granularity RDOC 006256: [03:47:58] vk_device_funcs.cpp(1965) - Log - (identity match) RDOC 006256: [03:47:58] vk_device_funcs.cpp(2100) - Log - Remapping to queue family 3: RDOC 006256: [03:47:58] vk_device_funcs.cpp(2102) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VK_QUEUE_VIDEO_DECODE_BIT_KHR RDOC 006256: [03:47:58] vk_device_funcs.cpp(2107) - Log - 32 timestamp bits (1,1,1) granularity RDOC 006256: [03:47:58] vk_device_funcs.cpp(3480) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 006256: [03:47:58] vk_device_funcs.cpp(3480) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 006256: [03:47:58] vk_device_funcs.cpp(3480) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 006256: [03:47:58] vk_device_funcs.cpp(3480) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 006256: [03:47:58] vk_device_funcs.cpp(3480) - Log - Dev Ext 4: VK_KHR_calibrated_timestamps (1) RDOC 006256: [03:47:58] vk_device_funcs.cpp(3480) - Log - Dev Ext 5: VK_KHR_copy_commands2 (1) RDOC 006256: [03:47:58] vk_device_funcs.cpp(3480) - Log - Dev Ext 6: VK_KHR_create_renderpass2 (1) RDOC 006256: [03:47:58] vk_device_funcs.cpp(3480) - Log - Dev Ext 7: VK_KHR_dedicated_allocation (3) RDOC 006256: [03:47:58] vk_device_funcs.cpp(3480) - Log - Dev Ext 8: VK_KHR_depth_stencil_resolve (1) RDOC 006256: [03:47:58] vk_device_funcs.cpp(3480) - Log - Dev Ext 9: VK_KHR_descriptor_update_template (1) RDOC 006256: [03:47:58] vk_device_funcs.cpp(3480) - Log - Dev Ext 10: VK_KHR_device_group (4) RDOC 006256: [03:47:58] vk_device_funcs.cpp(3480) - Log - Dev Ext 11: VK_KHR_draw_indirect_count (1) RDOC 006256: [03:47:58] vk_device_funcs.cpp(3480) - Log - Dev Ext 12: VK_KHR_driver_properties (1) RDOC 006256: [03:47:58] vk_device_funcs.cpp(3480) - Log - Dev Ext 13: VK_KHR_dynamic_rendering (1) RDOC 006256: [03:47:58] vk_device_funcs.cpp(3480) - Log - Dev Ext 14: VK_KHR_dynamic_rendering_local_read (1) RDOC 006256: [03:47:58] vk_device_funcs.cpp(3480) - Log - Dev Ext 15: VK_KHR_external_fence (1) RDOC 006256: [03:47:58] vk_device_funcs.cpp(3480) - Log - Dev Ext 16: VK_KHR_external_fence_win32 (1) RDOC 006256: [03:47:58] vk_device_funcs.cpp(3480) - Log - Dev Ext 17: VK_KHR_external_memory (1) RDOC 006256: [03:47:58] vk_device_funcs.cpp(3480) - Log - Dev Ext 18: VK_KHR_external_memory_win32 (1) RDOC 006256: [03:47:58] vk_device_funcs.cpp(3480) - Log - Dev Ext 19: VK_KHR_external_semaphore (1) RDOC 006256: [03:47:58] vk_device_funcs.cpp(3480) - Log - Dev Ext 20: VK_KHR_external_semaphore_win32 (1) RDOC 006256: [03:47:58] vk_device_funcs.cpp(3480) - Log - Dev Ext 21: VK_KHR_format_feature_flags2 (2) RDOC 006256: [03:47:58] vk_device_funcs.cpp(3480) - Log - Dev Ext 22: VK_KHR_get_memory_requirements2 (1) RDOC 006256: [03:47:58] vk_device_funcs.cpp(3480) - Log - Dev Ext 23: VK_KHR_image_format_list (1) RDOC 006256: [03:47:58] vk_device_funcs.cpp(3480) - Log - Dev Ext 24: VK_KHR_imageless_framebuffer (1) RDOC 006256: [03:47:58] vk_device_funcs.cpp(3480) - Log - Dev Ext 25: VK_KHR_index_type_uint8 (1) RDOC 006256: [03:47:58] vk_device_funcs.cpp(3480) - Log - Dev Ext 26: VK_KHR_line_rasterization (1) RDOC 006256: [03:47:58] vk_device_funcs.cpp(3480) - Log - Dev Ext 27: VK_KHR_load_store_op_none (1) RDOC 006256: [03:47:58] vk_device_funcs.cpp(3480) - Log - Dev Ext 28: VK_KHR_maintenance1 (2) RDOC 006256: [03:47:58] vk_device_funcs.cpp(3480) - Log - Dev Ext 29: VK_KHR_maintenance2 (1) RDOC 006256: [03:47:58] vk_device_funcs.cpp(3480) - Log - Dev Ext 30: VK_KHR_maintenance3 (1) RDOC 006256: [03:47:58] vk_device_funcs.cpp(3480) - Log - Dev Ext 31: VK_KHR_maintenance4 (2) RDOC 006256: [03:47:58] vk_device_funcs.cpp(3480) - Log - Dev Ext 32: VK_KHR_maintenance5 (1) RDOC 006256: [03:47:58] vk_device_funcs.cpp(3480) - Log - Dev Ext 33: VK_KHR_maintenance6 (1) RDOC 006256: [03:47:58] vk_device_funcs.cpp(3480) - Log - Dev Ext 34: VK_KHR_map_memory2 (1) RDOC 006256: [03:47:58] vk_device_funcs.cpp(3480) - Log - Dev Ext 35: VK_KHR_multiview (1) RDOC 006256: [03:47:58] vk_device_funcs.cpp(3480) - Log - Dev Ext 36: VK_KHR_pipeline_executable_properties (1) RDOC 006256: [03:47:58] vk_device_funcs.cpp(3480) - Log - Dev Ext 37: VK_KHR_pipeline_library (1) RDOC 006256: [03:47:58] vk_device_funcs.cpp(3480) - Log - Dev Ext 38: VK_KHR_present_id (1) RDOC 006256: [03:47:58] vk_device_funcs.cpp(3480) - Log - Dev Ext 39: VK_KHR_present_wait (1) RDOC 006256: [03:47:58] vk_device_funcs.cpp(3480) - Log - Dev Ext 40: VK_KHR_push_descriptor (2) RDOC 006256: [03:47:58] vk_device_funcs.cpp(3480) - Log - Dev Ext 41: VK_KHR_relaxed_block_layout (1) RDOC 006256: [03:47:58] vk_device_funcs.cpp(3480) - Log - Dev Ext 42: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 006256: [03:47:58] vk_device_funcs.cpp(3480) - Log - Dev Ext 43: VK_KHR_sampler_ycbcr_conversion (14) RDOC 006256: [03:47:58] vk_device_funcs.cpp(3480) - Log - Dev Ext 44: VK_KHR_separate_depth_stencil_layouts (1) RDOC 006256: [03:47:58] vk_device_funcs.cpp(3480) - Log - Dev Ext 45: VK_KHR_shader_atomic_int64 (1) RDOC 006256: [03:47:58] vk_device_funcs.cpp(3480) - Log - Dev Ext 46: VK_KHR_shader_clock (1) RDOC 006256: [03:47:58] vk_device_funcs.cpp(3480) - Log - Dev Ext 47: VK_KHR_shader_draw_parameters (1) RDOC 006256: [03:47:58] vk_device_funcs.cpp(3480) - Log - Dev Ext 48: VK_KHR_shader_expect_assume (1) RDOC 006256: [03:47:58] vk_device_funcs.cpp(3480) - Log - Dev Ext 49: VK_KHR_shader_float16_int8 (1) RDOC 006256: [03:47:58] vk_device_funcs.cpp(3480) - Log - Dev Ext 50: VK_KHR_shader_float_controls (4) RDOC 006256: [03:47:58] vk_device_funcs.cpp(3480) - Log - Dev Ext 51: VK_KHR_shader_float_controls2 (1) RDOC 006256: [03:47:58] vk_device_funcs.cpp(3480) - Log - Dev Ext 52: VK_KHR_shader_integer_dot_product (1) RDOC 006256: [03:47:58] vk_device_funcs.cpp(3480) - Log - Dev Ext 53: VK_KHR_shader_non_semantic_info (1) RDOC 006256: [03:47:58] vk_device_funcs.cpp(3480) - Log - Dev Ext 54: VK_KHR_shader_quad_control (1) RDOC 006256: [03:47:58] vk_device_funcs.cpp(3480) - Log - Dev Ext 55: VK_KHR_shader_subgroup_extended_types (1) RDOC 006256: [03:47:58] vk_device_funcs.cpp(3480) - Log - Dev Ext 56: VK_KHR_shader_subgroup_rotate (2) RDOC 006256: [03:47:58] vk_device_funcs.cpp(3480) - Log - Dev Ext 57: VK_KHR_shader_terminate_invocation (1) RDOC 006256: [03:47:58] vk_device_funcs.cpp(3480) - Log - Dev Ext 58: VK_KHR_spirv_1_4 (1) RDOC 006256: [03:47:58] vk_device_funcs.cpp(3480) - Log - Dev Ext 59: VK_KHR_storage_buffer_storage_class (1) RDOC 006256: [03:47:58] vk_device_funcs.cpp(3480) - Log - Dev Ext 60: VK_KHR_swapchain (70) RDOC 006256: [03:47:58] vk_device_funcs.cpp(3480) - Log - Dev Ext 61: VK_KHR_swapchain_mutable_format (1) RDOC 006256: [03:47:58] vk_device_funcs.cpp(3480) - Log - Dev Ext 62: VK_KHR_synchronization2 (1) RDOC 006256: [03:47:58] vk_device_funcs.cpp(3480) - Log - Dev Ext 63: VK_KHR_timeline_semaphore (2) RDOC 006256: [03:47:58] vk_device_funcs.cpp(3480) - Log - Dev Ext 64: VK_KHR_uniform_buffer_standard_layout (1) RDOC 006256: [03:47:58] vk_device_funcs.cpp(3480) - Log - Dev Ext 65: VK_KHR_variable_pointers (1) RDOC 006256: [03:47:58] vk_device_funcs.cpp(3480) - Log - Dev Ext 66: VK_KHR_vertex_attribute_divisor (1) RDOC 006256: [03:47:58] vk_device_funcs.cpp(3480) - Log - Dev Ext 67: VK_KHR_video_decode_h264 (9) RDOC 006256: [03:47:58] vk_device_funcs.cpp(3480) - Log - Dev Ext 68: VK_KHR_video_decode_h265 (8) RDOC 006256: [03:47:58] vk_device_funcs.cpp(3480) - Log - Dev Ext 69: VK_KHR_video_decode_queue (8) RDOC 006256: [03:47:58] vk_device_funcs.cpp(3480) - Log - Dev Ext 70: VK_KHR_video_maintenance1 (1) RDOC 006256: [03:47:58] vk_device_funcs.cpp(3480) - Log - Dev Ext 71: VK_KHR_video_queue (8) RDOC 006256: [03:47:58] vk_device_funcs.cpp(3480) - Log - Dev Ext 72: VK_KHR_vulkan_memory_model (3) RDOC 006256: [03:47:58] vk_device_funcs.cpp(3480) - Log - Dev Ext 73: VK_KHR_win32_keyed_mutex (1) RDOC 006256: [03:47:58] vk_device_funcs.cpp(3480) - Log - Dev Ext 74: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 006256: [03:47:58] vk_device_funcs.cpp(3480) - Log - Dev Ext 75: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 006256: [03:47:58] vk_device_funcs.cpp(3480) - Log - Dev Ext 76: VK_EXT_4444_formats (1) RDOC 006256: [03:47:58] vk_device_funcs.cpp(3480) - Log - Dev Ext 77: VK_EXT_attachment_feedback_loop_dynamic_state (1) RDOC 006256: [03:47:58] vk_device_funcs.cpp(3480) - Log - Dev Ext 78: VK_EXT_attachment_feedback_loop_layout (2) RDOC 006256: [03:47:58] vk_device_funcs.cpp(3480) - Log - Dev Ext 79: VK_EXT_blend_operation_advanced (2) RDOC 006256: [03:47:58] vk_device_funcs.cpp(3480) - Log - Dev Ext 80: VK_EXT_border_color_swizzle (1) RDOC 006256: [03:47:58] vk_device_funcs.cpp(3480) - Log - Dev Ext 81: VK_EXT_buffer_device_address (2) RDOC 006256: [03:47:58] vk_device_funcs.cpp(3480) - Log - Dev Ext 82: VK_EXT_calibrated_timestamps (2) RDOC 006256: [03:47:58] vk_device_funcs.cpp(3480) - Log - Dev Ext 83: VK_EXT_color_write_enable (1) RDOC 006256: [03:47:58] vk_device_funcs.cpp(3480) - Log - Dev Ext 84: VK_EXT_conditional_rendering (2) RDOC 006256: [03:47:58] vk_device_funcs.cpp(3480) - Log - Dev Ext 85: VK_EXT_conservative_rasterization (1) RDOC 006256: [03:47:58] vk_device_funcs.cpp(3480) - Log - Dev Ext 86: VK_EXT_custom_border_color (12) RDOC 006256: [03:47:58] vk_device_funcs.cpp(3480) - Log - Dev Ext 87: VK_EXT_depth_bias_control (1) RDOC 006256: [03:47:58] vk_device_funcs.cpp(3480) - Log - Dev Ext 88: VK_EXT_depth_clamp_zero_one (1) RDOC 006256: [03:47:58] vk_device_funcs.cpp(3480) - Log - Dev Ext 89: VK_EXT_depth_clip_control (1) RDOC 006256: [03:47:58] vk_device_funcs.cpp(3480) - Log - Dev Ext 90: VK_EXT_depth_clip_enable (1) RDOC 006256: [03:47:58] vk_device_funcs.cpp(3480) - Log - Dev Ext 91: VK_EXT_depth_range_unrestricted (1) RDOC 006256: [03:47:58] vk_device_funcs.cpp(3480) - Log - Dev Ext 92: VK_EXT_descriptor_buffer (1) RDOC 006256: [03:47:58] vk_device_funcs.cpp(3480) - Log - Dev Ext 93: VK_EXT_descriptor_indexing (2) RDOC 006256: [03:47:58] vk_device_funcs.cpp(3480) - Log - Dev Ext 94: VK_EXT_discard_rectangles (2) RDOC 006256: [03:47:58] vk_device_funcs.cpp(3480) - Log - Dev Ext 95: VK_EXT_dynamic_rendering_unused_attachments (1) RDOC 006256: [03:47:58] vk_device_funcs.cpp(3480) - Log - Dev Ext 96: VK_EXT_extended_dynamic_state (1) RDOC 006256: [03:47:58] vk_device_funcs.cpp(3480) - Log - Dev Ext 97: VK_EXT_extended_dynamic_state2 (1) RDOC 006256: [03:47:58] vk_device_funcs.cpp(3480) - Log - Dev Ext 98: VK_EXT_extended_dynamic_state3 (2) RDOC 006256: [03:47:58] vk_device_funcs.cpp(3480) - Log - Dev Ext 99: VK_EXT_external_memory_host (1) RDOC 006256: [03:47:58] vk_device_funcs.cpp(3480) - Log - Dev Ext 100: VK_EXT_fragment_shader_interlock (1) RDOC 006256: [03:47:58] vk_device_funcs.cpp(3480) - Log - Dev Ext 101: VK_EXT_full_screen_exclusive (4) RDOC 006256: [03:47:58] vk_device_funcs.cpp(3480) - Log - Dev Ext 102: VK_EXT_graphics_pipeline_library (1) RDOC 006256: [03:47:58] vk_device_funcs.cpp(3480) - Log - Dev Ext 103: VK_EXT_hdr_metadata (2) RDOC 006256: [03:47:58] vk_device_funcs.cpp(3480) - Log - Dev Ext 104: VK_EXT_host_image_copy (1) RDOC 006256: [03:47:58] vk_device_funcs.cpp(3480) - Log - Dev Ext 105: VK_EXT_host_query_reset (1) RDOC 006256: [03:47:58] vk_device_funcs.cpp(3480) - Log - Dev Ext 106: VK_EXT_image_2d_view_of_3d (1) RDOC 006256: [03:47:58] vk_device_funcs.cpp(3480) - Log - Dev Ext 107: VK_EXT_image_robustness (1) RDOC 006256: [03:47:58] vk_device_funcs.cpp(3480) - Log - Dev Ext 108: VK_EXT_image_sliced_view_of_3d (1) RDOC 006256: [03:47:58] vk_device_funcs.cpp(3480) - Log - Dev Ext 109: VK_EXT_image_view_min_lod (1) RDOC 006256: [03:47:58] vk_device_funcs.cpp(3480) - Log - Dev Ext 110: VK_EXT_index_type_uint8 (1) RDOC 006256: [03:47:58] vk_device_funcs.cpp(3480) - Log - Dev Ext 111: VK_EXT_inline_uniform_block (1) RDOC 006256: [03:47:58] vk_device_funcs.cpp(3480) - Log - Dev Ext 112: VK_EXT_line_rasterization (1) RDOC 006256: [03:47:58] vk_device_funcs.cpp(3480) - Log - Dev Ext 113: VK_EXT_load_store_op_none (1) RDOC 006256: [03:47:58] vk_device_funcs.cpp(3480) - Log - Dev Ext 114: VK_EXT_memory_budget (1) RDOC 006256: [03:47:58] vk_device_funcs.cpp(3480) - Log - Dev Ext 115: VK_EXT_memory_priority (1) RDOC 006256: [03:47:58] vk_device_funcs.cpp(3480) - Log - Dev Ext 116: VK_EXT_multi_draw (1) RDOC 006256: [03:47:58] vk_device_funcs.cpp(3480) - Log - Dev Ext 117: VK_EXT_nested_command_buffer (1) RDOC 006256: [03:47:58] vk_device_funcs.cpp(3480) - Log - Dev Ext 118: VK_EXT_non_seamless_cube_map (1) RDOC 006256: [03:47:58] vk_device_funcs.cpp(3480) - Log - Dev Ext 119: VK_EXT_pci_bus_info (2) RDOC 006256: [03:47:58] vk_device_funcs.cpp(3480) - Log - Dev Ext 120: VK_EXT_pipeline_creation_cache_control (3) RDOC 006256: [03:47:58] vk_device_funcs.cpp(3480) - Log - Dev Ext 121: VK_EXT_pipeline_creation_feedback (1) RDOC 006256: [03:47:58] vk_device_funcs.cpp(3480) - Log - Dev Ext 122: VK_EXT_pipeline_robustness (1) RDOC 006256: [03:47:58] vk_device_funcs.cpp(3480) - Log - Dev Ext 123: VK_EXT_post_depth_coverage (1) RDOC 006256: [03:47:58] vk_device_funcs.cpp(3480) - Log - Dev Ext 124: VK_EXT_primitive_topology_list_restart (1) RDOC 006256: [03:47:58] vk_device_funcs.cpp(3480) - Log - Dev Ext 125: VK_EXT_primitives_generated_query (1) RDOC 006256: [03:47:58] vk_device_funcs.cpp(3480) - Log - Dev Ext 126: VK_EXT_private_data (1) RDOC 006256: [03:47:58] vk_device_funcs.cpp(3480) - Log - Dev Ext 127: VK_EXT_provoking_vertex (1) RDOC 006256: [03:47:58] vk_device_funcs.cpp(3480) - Log - Dev Ext 128: VK_EXT_queue_family_foreign (1) RDOC 006256: [03:47:58] vk_device_funcs.cpp(3480) - Log - Dev Ext 129: VK_EXT_robustness2 (1) RDOC 006256: [03:47:58] vk_device_funcs.cpp(3480) - Log - Dev Ext 130: VK_EXT_sample_locations (1) RDOC 006256: [03:47:58] vk_device_funcs.cpp(3480) - Log - Dev Ext 131: VK_EXT_sampler_filter_minmax (2) RDOC 006256: [03:47:58] vk_device_funcs.cpp(3480) - Log - Dev Ext 132: VK_EXT_scalar_block_layout (1) RDOC 006256: [03:47:58] vk_device_funcs.cpp(3480) - Log - Dev Ext 133: VK_EXT_separate_stencil_usage (1) RDOC 006256: [03:47:58] vk_device_funcs.cpp(3480) - Log - Dev Ext 134: VK_EXT_shader_atomic_float (1) RDOC 006256: [03:47:58] vk_device_funcs.cpp(3480) - Log - Dev Ext 135: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 006256: [03:47:58] vk_device_funcs.cpp(3480) - Log - Dev Ext 136: VK_EXT_shader_image_atomic_int64 (1) RDOC 006256: [03:47:58] vk_device_funcs.cpp(3480) - Log - Dev Ext 137: VK_EXT_shader_module_identifier (1) RDOC 006256: [03:47:58] vk_device_funcs.cpp(3480) - Log - Dev Ext 138: VK_EXT_shader_object (1) RDOC 006256: [03:47:58] vk_device_funcs.cpp(3480) - Log - Dev Ext 139: VK_EXT_shader_subgroup_ballot (1) RDOC 006256: [03:47:58] vk_device_funcs.cpp(3480) - Log - Dev Ext 140: VK_EXT_shader_subgroup_vote (1) RDOC 006256: [03:47:58] vk_device_funcs.cpp(3480) - Log - Dev Ext 141: VK_EXT_shader_viewport_index_layer (1) RDOC 006256: [03:47:58] vk_device_funcs.cpp(3480) - Log - Dev Ext 142: VK_EXT_subgroup_size_control (2) RDOC 006256: [03:47:58] vk_device_funcs.cpp(3480) - Log - Dev Ext 143: VK_EXT_swapchain_maintenance1 (1) RDOC 006256: [03:47:58] vk_device_funcs.cpp(3480) - Log - Dev Ext 144: VK_EXT_texel_buffer_alignment (1) RDOC 006256: [03:47:58] vk_device_funcs.cpp(3480) - Log - Dev Ext 145: VK_EXT_tooling_info (1) RDOC 006256: [03:47:58] vk_device_funcs.cpp(3480) - Log - Dev Ext 146: VK_EXT_transform_feedback (1) RDOC 006256: [03:47:58] vk_device_funcs.cpp(3480) - Log - Dev Ext 147: VK_EXT_vertex_attribute_divisor (3) RDOC 006256: [03:47:58] vk_device_funcs.cpp(3480) - Log - Dev Ext 148: VK_EXT_vertex_input_dynamic_state (2) RDOC 006256: [03:47:58] vk_device_funcs.cpp(3480) - Log - Dev Ext 149: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 006256: [03:47:58] vk_device_funcs.cpp(3480) - Log - Dev Ext 150: VK_EXT_ycbcr_image_arrays (1) RDOC 006256: [03:47:58] vk_device_funcs.cpp(3480) - Log - Dev Ext 151: VK_NV_clip_space_w_scaling (1) RDOC 006256: [03:47:58] vk_device_funcs.cpp(3480) - Log - Dev Ext 152: VK_NV_copy_memory_indirect (1) RDOC 006256: [03:47:58] vk_device_funcs.cpp(3480) - Log - Dev Ext 153: VK_NV_coverage_reduction_mode (1) RDOC 006256: [03:47:58] vk_device_funcs.cpp(3480) - Log - Dev Ext 154: VK_NV_dedicated_allocation (1) RDOC 006256: [03:47:58] vk_device_funcs.cpp(3480) - Log - Dev Ext 155: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 006256: [03:47:58] vk_device_funcs.cpp(3480) - Log - Dev Ext 156: VK_NV_descriptor_pool_overallocation (1) RDOC 006256: [03:47:58] vk_device_funcs.cpp(3480) - Log - Dev Ext 157: VK_NV_device_diagnostic_checkpoints (2) RDOC 006256: [03:47:58] vk_device_funcs.cpp(3480) - Log - Dev Ext 158: VK_NV_device_diagnostics_config (2) RDOC 006256: [03:47:58] vk_device_funcs.cpp(3480) - Log - Dev Ext 159: VK_NV_device_generated_commands (3) RDOC 006256: [03:47:58] vk_device_funcs.cpp(3480) - Log - Dev Ext 160: VK_NV_device_generated_commands_compute (2) RDOC 006256: [03:47:58] vk_device_funcs.cpp(3480) - Log - Dev Ext 161: VK_NV_external_memory (1) RDOC 006256: [03:47:58] vk_device_funcs.cpp(3480) - Log - Dev Ext 162: VK_NV_external_memory_win32 (1) RDOC 006256: [03:47:58] vk_device_funcs.cpp(3480) - Log - Dev Ext 163: VK_NV_fill_rectangle (1) RDOC 006256: [03:47:58] vk_device_funcs.cpp(3480) - Log - Dev Ext 164: VK_NV_fragment_coverage_to_color (1) RDOC 006256: [03:47:58] vk_device_funcs.cpp(3480) - Log - Dev Ext 165: VK_NV_framebuffer_mixed_samples (1) RDOC 006256: [03:47:58] vk_device_funcs.cpp(3480) - Log - Dev Ext 166: VK_NV_geometry_shader_passthrough (1) RDOC 006256: [03:47:58] vk_device_funcs.cpp(3480) - Log - Dev Ext 167: VK_NV_inherited_viewport_scissor (1) RDOC 006256: [03:47:58] vk_device_funcs.cpp(3480) - Log - Dev Ext 168: VK_NV_linear_color_attachment (1) RDOC 006256: [03:47:58] vk_device_funcs.cpp(3480) - Log - Dev Ext 169: VK_NV_low_latency (1) RDOC 006256: [03:47:58] vk_device_funcs.cpp(3480) - Log - Dev Ext 170: VK_NV_low_latency2 (2) RDOC 006256: [03:47:58] vk_device_funcs.cpp(3480) - Log - Dev Ext 171: VK_NV_memory_decompression (1) RDOC 006256: [03:47:58] vk_device_funcs.cpp(3480) - Log - Dev Ext 172: VK_NV_sample_mask_override_coverage (1) RDOC 006256: [03:47:58] vk_device_funcs.cpp(3480) - Log - Dev Ext 173: VK_NV_shader_sm_builtins (1) RDOC 006256: [03:47:58] vk_device_funcs.cpp(3480) - Log - Dev Ext 174: VK_NV_shader_subgroup_partitioned (1) RDOC 006256: [03:47:58] vk_device_funcs.cpp(3480) - Log - Dev Ext 175: VK_NV_viewport_array2 (1) RDOC 006256: [03:47:58] vk_device_funcs.cpp(3480) - Log - Dev Ext 176: VK_NV_viewport_swizzle (1) RDOC 006256: [03:47:58] vk_device_funcs.cpp(3480) - Log - Dev Ext 177: VK_NV_win32_keyed_mutex (2) RDOC 006256: [03:47:58] vk_device_funcs.cpp(3480) - Log - Dev Ext 178: VK_NVX_multiview_per_view_attributes (1) RDOC 006256: [03:47:58] vk_device_funcs.cpp(3480) - Log - Dev Ext 179: VK_AMD_buffer_marker (1) RDOC 006256: [03:47:58] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006256: [03:47:58] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006256: [03:47:58] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006256: [03:47:58] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006256: [03:47:58] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006256: [03:47:58] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006256: [03:47:58] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006256: [03:47:58] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 006256: [03:47:58] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 006256: [03:47:58] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 006256: [03:47:58] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 006256: [03:47:58] vk_debug.cpp(3318) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 006256: [03:47:58] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 006256: [03:47:58] vk_debug.cpp(3330) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 006256: [03:47:59] vk_core.cpp(5301) - Warning - Skipping large, most likely 'bindless', descriptor range RDOC 006256: [03:47:59] vk_core.cpp(2946) - Log - Timer chunk initialisation - 324.458 ms RDOC 006256: [03:47:59] replay_controller.cpp(1934) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:751 Log: Running Vulkan test on NVIDIA GeForce GT 1030 (version 1.3)
RDOC 003428: [03:47:59] core.cpp( 501) - Log - RenderDoc v1.33 Windows 64-bit Release (45db4fef3393ed05c306b8929cbaa0dae4bc9298) loaded in replay application RDOC 003428: [03:47:59] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 003428: [03:47:59] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 003428: [03:47:59] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 003428: [03:47:59] win32_process.cpp( 610) - Log - Injecting renderdoc into process 3836 RDOC 003836: [03:47:59] core.cpp( 501) - Log - RenderDoc v1.33 Windows 64-bit Release (45db4fef3393ed05c306b8929cbaa0dae4bc9298) capturing application RDOC 003836: [03:47:59] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 003836: [03:47:59] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 003836: [03:47:59] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 003836: [03:47:59] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 003836: [03:47:59] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 003836: [03:47:59] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 003836: [03:47:59] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 003836: [03:47:59] d3d12_hooks.cpp( 491) - Log - Registering D3D12 hooks RDOC 003836: [03:47:59] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 003836: [03:47:59] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 003836: [03:47:59] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 003836: [03:47:59] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 003836: [03:47:59] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 003428: [03:47:59] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [3836] RDOC 003836: [03:48:00] core.cpp(2011) - Log - Adding Vulkan device frame capturer for 0x00000255AFC5E630 RDOC 003836: [03:48:00] vk_device_funcs.cpp( 939) - Log - Initialised capture layer in Vulkan instance. RDOC 003836: [03:48:00] vk_device_funcs.cpp(1514) - Log - physical device 0: NVIDIA GeForce GT 1030 (ver 551.76 patch 0x0) - 10de:1d01 RDOC 003836: [03:48:00] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 003836: [03:48:00] vk_device_funcs.cpp(4389) - Log - Created capture device from physical device 0 RDOC 003836: [03:48:00] vk_common.cpp(1091) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 003836: [03:48:00] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003836: [03:48:00] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003836: [03:48:00] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003836: [03:48:00] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003836: [03:48:00] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003836: [03:48:00] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003836: [03:48:00] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003836: [03:48:00] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 003836: [03:48:00] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 003836: [03:48:00] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 003836: [03:48:00] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 003836: [03:48:00] vk_core.cpp(4189) - Log - RegisterSurface() window 00000000008C0302 RDOC 003836: [03:48:00] core.cpp(2047) - Log - Adding Vulkan frame capturer for 0x00000255AFC5E630 / 0x00000000008C0302 RDOC 003428: [03:48:00] target_control.cpp( 890) - Log - Used API: Vulkan (Presenting & supported) RDOC 003836: [03:48:06] vk_core.cpp(2132) - Log - Starting capture RDOC 003836: [03:48:06] resource_manager.h(1469) - Log - Preparing up to 10 potentially dirty resources RDOC 003836: [03:48:06] resource_manager.h(1526) - Log - Prepared 1 dirty resources, postponed 1, skipped 0 RDOC 003836: [03:48:06] vk_core.cpp(2275) - Log - Finished capture, Frame 50000 RDOC 003836: [03:48:06] resource_manager.h(1538) - Log - Checking 2 resources with initial contents against 19 referenced resources RDOC 003836: [03:48:06] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 0 unreferenced RDOC 003836: [03:48:06] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 3520128 bytes to 20875 (0.59 %) RDOC 003836: [03:48:06] vk_core.cpp(2690) - Log - Captured Vulkan frame with 3.357056 MB capture section in 0.055772 seconds RDOC 003836: [03:48:06] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 003836: [03:48:06] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Leak_Check\capture_frame50000.rdc RDOC 003836: [03:48:06] vk_core.cpp(2132) - Log - Starting capture RDOC 003836: [03:48:06] resource_manager.h(1469) - Log - Preparing up to 12 potentially dirty resources RDOC 003836: [03:48:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Leak_Check\capture_frame50000.rdc RDOC 003428: [03:48:06] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 50000) (30625 bytes) (time 1716950886) 5116 byte thumbnail RDOC 003836: [03:48:06] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 1, skipped 0 RDOC 003836: [03:48:06] vk_core.cpp(2275) - Log - Finished capture, Frame 50001 RDOC 003836: [03:48:06] resource_manager.h(1538) - Log - Checking 3 resources with initial contents against 19 referenced resources RDOC 003836: [03:48:06] resource_manager.h(1642) - Log - Serialised 3 resources, skipped 0 unreferenced RDOC 003836: [03:48:06] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 37074880 bytes to 153183 (0.41 %) RDOC 003836: [03:48:06] vk_core.cpp(2690) - Log - Captured Vulkan frame with 35.357361 MB capture section in 0.093174 seconds RDOC 003836: [03:48:06] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 003836: [03:48:06] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Leak_Check\capture_frame50001.rdc RDOC 003836: [03:48:06] vk_core.cpp(2132) - Log - Starting capture RDOC 003836: [03:48:06] resource_manager.h(1469) - Log - Preparing up to 13 potentially dirty resources RDOC 003836: [03:48:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Leak_Check\capture_frame50001.rdc RDOC 003428: [03:48:06] target_control.cpp( 838) - Log - Got a new capture: 1 (frame 50001) (162933 bytes) (time 1716950886) 5116 byte thumbnail RDOC 003836: [03:48:06] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 1, skipped 0 RDOC 003836: [03:48:06] vk_core.cpp(2275) - Log - Finished capture, Frame 50002 RDOC 003836: [03:48:06] resource_manager.h(1538) - Log - Checking 3 resources with initial contents against 19 referenced resources RDOC 003836: [03:48:06] resource_manager.h(1642) - Log - Serialised 3 resources, skipped 0 unreferenced RDOC 003836: [03:48:06] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 37074880 bytes to 153209 (0.41 %) RDOC 003836: [03:48:06] vk_core.cpp(2690) - Log - Captured Vulkan frame with 35.357361 MB capture section in 0.092612 seconds RDOC 003836: [03:48:06] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 003836: [03:48:06] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Leak_Check\capture_frame50002.rdc RDOC 003836: [03:48:06] vk_core.cpp(2132) - Log - Starting capture RDOC 003836: [03:48:06] resource_manager.h(1469) - Log - Preparing up to 13 potentially dirty resources RDOC 003836: [03:48:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Leak_Check\capture_frame50002.rdc RDOC 003428: [03:48:07] target_control.cpp( 838) - Log - Got a new capture: 2 (frame 50002) (162959 bytes) (time 1716950886) 5116 byte thumbnail RDOC 003836: [03:48:07] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 1, skipped 0 RDOC 003836: [03:48:07] vk_core.cpp(2275) - Log - Finished capture, Frame 50003 RDOC 003836: [03:48:07] resource_manager.h(1538) - Log - Checking 3 resources with initial contents against 19 referenced resources RDOC 003836: [03:48:07] resource_manager.h(1642) - Log - Serialised 3 resources, skipped 0 unreferenced RDOC 003836: [03:48:07] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 37074880 bytes to 153303 (0.41 %) RDOC 003836: [03:48:07] vk_core.cpp(2690) - Log - Captured Vulkan frame with 35.357361 MB capture section in 0.109391 seconds RDOC 003836: [03:48:07] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 003836: [03:48:07] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Leak_Check\capture_frame50003.rdc RDOC 003836: [03:48:07] vk_core.cpp(2132) - Log - Starting capture RDOC 003836: [03:48:07] resource_manager.h(1469) - Log - Preparing up to 13 potentially dirty resources RDOC 003836: [03:48:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Leak_Check\capture_frame50003.rdc RDOC 003428: [03:48:07] target_control.cpp( 838) - Log - Got a new capture: 3 (frame 50003) (163053 bytes) (time 1716950887) 5116 byte thumbnail RDOC 003836: [03:48:07] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 1, skipped 0 RDOC 003836: [03:48:07] vk_core.cpp(2275) - Log - Finished capture, Frame 50004 RDOC 003836: [03:48:07] resource_manager.h(1538) - Log - Checking 3 resources with initial contents against 19 referenced resources RDOC 003836: [03:48:07] resource_manager.h(1642) - Log - Serialised 3 resources, skipped 0 unreferenced RDOC 003836: [03:48:07] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 37074880 bytes to 153036 (0.41 %) RDOC 003836: [03:48:07] vk_core.cpp(2690) - Log - Captured Vulkan frame with 35.357361 MB capture section in 0.124836 seconds RDOC 003836: [03:48:07] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 003836: [03:48:07] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Leak_Check\capture_frame50004.rdc RDOC 003836: [03:48:07] vk_core.cpp(2132) - Log - Starting capture RDOC 003836: [03:48:07] resource_manager.h(1469) - Log - Preparing up to 13 potentially dirty resources RDOC 003836: [03:48:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Leak_Check\capture_frame50004.rdc RDOC 003428: [03:48:07] target_control.cpp( 838) - Log - Got a new capture: 4 (frame 50004) (162786 bytes) (time 1716950887) 5116 byte thumbnail RDOC 003836: [03:48:07] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 1, skipped 0 RDOC 003836: [03:48:07] vk_core.cpp(2275) - Log - Finished capture, Frame 50005 RDOC 003836: [03:48:07] resource_manager.h(1538) - Log - Checking 3 resources with initial contents against 19 referenced resources RDOC 003836: [03:48:07] resource_manager.h(1642) - Log - Serialised 3 resources, skipped 0 unreferenced RDOC 003836: [03:48:07] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 37074880 bytes to 153209 (0.41 %) RDOC 003836: [03:48:07] vk_core.cpp(2690) - Log - Captured Vulkan frame with 35.357361 MB capture section in 0.124904 seconds RDOC 003836: [03:48:07] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 003836: [03:48:07] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Leak_Check\capture_frame50005.rdc RDOC 003836: [03:48:07] vk_core.cpp(2132) - Log - Starting capture RDOC 003836: [03:48:07] resource_manager.h(1469) - Log - Preparing up to 13 potentially dirty resources RDOC 003836: [03:48:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Leak_Check\capture_frame50005.rdc RDOC 003428: [03:48:07] target_control.cpp( 838) - Log - Got a new capture: 5 (frame 50005) (162959 bytes) (time 1716950887) 5116 byte thumbnail RDOC 003836: [03:48:07] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 1, skipped 0 RDOC 003836: [03:48:07] vk_core.cpp(2275) - Log - Finished capture, Frame 50006 RDOC 003836: [03:48:07] resource_manager.h(1538) - Log - Checking 3 resources with initial contents against 19 referenced resources RDOC 003836: [03:48:07] resource_manager.h(1642) - Log - Serialised 3 resources, skipped 0 unreferenced RDOC 003836: [03:48:07] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 37074880 bytes to 153164 (0.41 %) RDOC 003836: [03:48:07] vk_core.cpp(2690) - Log - Captured Vulkan frame with 35.357361 MB capture section in 0.124728 seconds RDOC 003836: [03:48:07] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 003836: [03:48:07] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Leak_Check\capture_frame50006.rdc RDOC 003836: [03:48:07] vk_core.cpp(2132) - Log - Starting capture RDOC 003836: [03:48:07] resource_manager.h(1469) - Log - Preparing up to 13 potentially dirty resources RDOC 003836: [03:48:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Leak_Check\capture_frame50006.rdc RDOC 003428: [03:48:07] target_control.cpp( 838) - Log - Got a new capture: 6 (frame 50006) (162914 bytes) (time 1716950887) 5116 byte thumbnail RDOC 003836: [03:48:07] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 1, skipped 0 RDOC 003836: [03:48:07] vk_core.cpp(2275) - Log - Finished capture, Frame 50007 RDOC 003836: [03:48:07] resource_manager.h(1538) - Log - Checking 3 resources with initial contents against 19 referenced resources RDOC 003836: [03:48:07] resource_manager.h(1642) - Log - Serialised 3 resources, skipped 0 unreferenced RDOC 003836: [03:48:07] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 37074880 bytes to 153332 (0.41 %) RDOC 003836: [03:48:07] vk_core.cpp(2690) - Log - Captured Vulkan frame with 35.357361 MB capture section in 0.125404 seconds RDOC 003836: [03:48:07] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 003836: [03:48:07] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Leak_Check\capture_frame50007.rdc RDOC 003836: [03:48:07] vk_core.cpp(2132) - Log - Starting capture RDOC 003836: [03:48:07] resource_manager.h(1469) - Log - Preparing up to 13 potentially dirty resources RDOC 003836: [03:48:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Leak_Check\capture_frame50007.rdc RDOC 003428: [03:48:07] target_control.cpp( 838) - Log - Got a new capture: 7 (frame 50007) (163082 bytes) (time 1716950887) 5116 byte thumbnail RDOC 003836: [03:48:07] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 1, skipped 0 RDOC 003836: [03:48:07] vk_core.cpp(2275) - Log - Finished capture, Frame 50008 RDOC 003836: [03:48:07] resource_manager.h(1538) - Log - Checking 3 resources with initial contents against 19 referenced resources RDOC 003836: [03:48:07] resource_manager.h(1642) - Log - Serialised 3 resources, skipped 0 unreferenced RDOC 003836: [03:48:07] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 37074880 bytes to 152953 (0.41 %) RDOC 003836: [03:48:07] vk_core.cpp(2690) - Log - Captured Vulkan frame with 35.357361 MB capture section in 0.124813 seconds RDOC 003836: [03:48:07] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 003836: [03:48:07] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Leak_Check\capture_frame50008.rdc RDOC 003836: [03:48:07] vk_core.cpp(2132) - Log - Starting capture RDOC 003836: [03:48:07] resource_manager.h(1469) - Log - Preparing up to 13 potentially dirty resources RDOC 003836: [03:48:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Leak_Check\capture_frame50008.rdc RDOC 003428: [03:48:07] target_control.cpp( 838) - Log - Got a new capture: 8 (frame 50008) (162703 bytes) (time 1716950887) 5116 byte thumbnail RDOC 003836: [03:48:07] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 1, skipped 0 RDOC 003836: [03:48:07] vk_core.cpp(2275) - Log - Finished capture, Frame 50009 RDOC 003836: [03:48:07] resource_manager.h(1538) - Log - Checking 3 resources with initial contents against 19 referenced resources RDOC 003836: [03:48:07] resource_manager.h(1642) - Log - Serialised 3 resources, skipped 0 unreferenced RDOC 003836: [03:48:07] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 37074880 bytes to 153182 (0.41 %) RDOC 003836: [03:48:07] vk_core.cpp(2690) - Log - Captured Vulkan frame with 35.357361 MB capture section in 0.093844 seconds RDOC 003836: [03:48:08] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 003836: [03:48:08] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Leak_Check\capture_frame50009.rdc RDOC 003836: [03:48:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Leak_Check\capture_frame50009.rdc RDOC 003428: [03:48:08] target_control.cpp( 838) - Log - Got a new capture: 9 (frame 50009) (162932 bytes) (time 1716950888) 5116 byte thumbnail RDOC 003428: [03:48:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Leak_Check\capture_frame50000.rdc RDOC 003428: [03:48:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003428: [03:48:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003428: [03:48:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003428: [03:48:09] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 003428: [03:48:09] vk_device_funcs.cpp( 300) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 003428: [03:48:09] vk_device_funcs.cpp( 300) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 003428: [03:48:09] vk_device_funcs.cpp( 300) - Log - Inst Ext 2: VK_EXT_surface_maintenance1 RDOC 003428: [03:48:09] vk_device_funcs.cpp( 300) - Log - Inst Ext 3: VK_EXT_swapchain_colorspace RDOC 003428: [03:48:09] vk_device_funcs.cpp( 300) - Log - Inst Ext 4: VK_KHR_device_group_creation RDOC 003428: [03:48:09] vk_device_funcs.cpp( 300) - Log - Inst Ext 5: VK_KHR_external_fence_capabilities RDOC 003428: [03:48:09] vk_device_funcs.cpp( 300) - Log - Inst Ext 6: VK_KHR_external_memory_capabilities RDOC 003428: [03:48:09] vk_device_funcs.cpp( 300) - Log - Inst Ext 7: VK_KHR_external_semaphore_capabilities RDOC 003428: [03:48:09] vk_device_funcs.cpp( 300) - Log - Inst Ext 8: VK_KHR_get_physical_device_properties2 RDOC 003428: [03:48:09] vk_device_funcs.cpp( 300) - Log - Inst Ext 9: VK_KHR_get_surface_capabilities2 RDOC 003428: [03:48:09] vk_device_funcs.cpp( 300) - Log - Inst Ext 10: VK_KHR_portability_enumeration RDOC 003428: [03:48:09] vk_device_funcs.cpp( 300) - Log - Inst Ext 11: VK_KHR_surface RDOC 003428: [03:48:09] vk_device_funcs.cpp( 300) - Log - Inst Ext 12: VK_KHR_surface_protected_capabilities RDOC 003428: [03:48:09] vk_device_funcs.cpp( 300) - Log - Inst Ext 13: VK_KHR_win32_surface RDOC 003428: [03:48:09] vk_device_funcs.cpp( 300) - Log - Inst Ext 14: VK_LUNARG_direct_driver_loading RDOC 003428: [03:48:09] vk_device_funcs.cpp( 300) - Log - Inst Ext 15: VK_NV_external_memory_capabilities RDOC 003428: [03:48:09] vk_device_funcs.cpp( 307) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 003428: [03:48:09] vk_device_funcs.cpp( 307) - Log - Inst Layer 1: VK_LAYER_KHRONOS_shader_object RDOC 003428: [03:48:09] vk_device_funcs.cpp( 307) - Log - Inst Layer 2: VK_LAYER_KHRONOS_synchronization2 RDOC 003428: [03:48:09] vk_device_funcs.cpp( 307) - Log - Inst Layer 3: VK_LAYER_KHRONOS_validation RDOC 003428: [03:48:09] vk_device_funcs.cpp( 307) - Log - Inst Layer 4: VK_LAYER_LUNARG_api_dump RDOC 003428: [03:48:09] vk_device_funcs.cpp( 307) - Log - Inst Layer 5: VK_LAYER_LUNARG_gfxreconstruct RDOC 003428: [03:48:09] vk_device_funcs.cpp( 307) - Log - Inst Layer 6: VK_LAYER_LUNARG_monitor RDOC 003428: [03:48:09] vk_device_funcs.cpp( 307) - Log - Inst Layer 7: VK_LAYER_LUNARG_screenshot RDOC 003428: [03:48:09] vk_device_funcs.cpp( 307) - Log - Inst Layer 8: VK_LAYER_NV_optimus RDOC 003428: [03:48:09] vk_device_funcs.cpp( 307) - Log - Inst Layer 9: VK_LAYER_RENDERDOC_Capture RDOC 003428: [03:48:09] vk_device_funcs.cpp( 356) - Log - Enabling VK_EXT_debug_utils RDOC 003428: [03:48:09] vk_replay.cpp(5182) - Log - Created device. RDOC 003428: [03:48:09] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003428: [03:48:09] vk_device_funcs.cpp(1221) - Log - Replay has physical device 0 available: RDOC 003428: [03:48:09] vk_device_funcs.cpp(1224) - Log - - NVIDIA GeForce GT 1030 (ver 551.76 patch 0x0) - 10de:1d01 RDOC 003428: [03:48:09] vk_device_funcs.cpp(1232) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (551.76) - CTS 1.3.7.2 RDOC 003428: [03:48:09] vk_device_funcs.cpp(1401) - Log - Found capture physical device 0: RDOC 003428: [03:48:09] vk_device_funcs.cpp(1404) - Log - - NVIDIA GeForce GT 1030 (ver 551.76 patch 0x0) - 10de:1d01 RDOC 003428: [03:48:09] vk_device_funcs.cpp(1411) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (551.76) - CTS 1.3.7.2 RDOC 003428: [03:48:09] vk_device_funcs.cpp(1415) - Log - Mapping during replay to best-match physical device 0 RDOC 003428: [03:48:09] vk_device_funcs.cpp(1689) - Log - Creating replay device from physical device 0 RDOC 003428: [03:48:09] vk_common.cpp(1091) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 003428: [03:48:09] vk_device_funcs.cpp(1823) - Log - Enabling VK_KHR_driver_properties RDOC 003428: [03:48:09] vk_device_funcs.cpp(1831) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 003428: [03:48:09] vk_device_funcs.cpp(1843) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 003428: [03:48:09] vk_device_funcs.cpp(1854) - Log - Enabling VK_EXT_transform_feedback extension RDOC 003428: [03:48:09] vk_device_funcs.cpp(1871) - Log - Enabling VK_EXT_scalar_block_layout extension RDOC 003428: [03:48:09] vk_device_funcs.cpp(1891) - Log - Enabling VK_KHR_buffer_device_address RDOC 003428: [03:48:09] vk_device_funcs.cpp(1948) - Log - Capture describes queue family 0: RDOC 003428: [03:48:09] vk_device_funcs.cpp(1950) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 003428: [03:48:09] vk_device_funcs.cpp(1955) - Log - 64 timestamp bits (1,1,1) granularity RDOC 003428: [03:48:09] vk_device_funcs.cpp(1965) - Log - (identity match) RDOC 003428: [03:48:09] vk_device_funcs.cpp(2100) - Log - Remapping to queue family 0: RDOC 003428: [03:48:09] vk_device_funcs.cpp(2102) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 003428: [03:48:09] vk_device_funcs.cpp(2107) - Log - 64 timestamp bits (1,1,1) granularity RDOC 003428: [03:48:09] vk_device_funcs.cpp(1948) - Log - Capture describes queue family 1: RDOC 003428: [03:48:09] vk_device_funcs.cpp(1950) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 003428: [03:48:09] vk_device_funcs.cpp(1955) - Log - 64 timestamp bits (1,1,1) granularity RDOC 003428: [03:48:09] vk_device_funcs.cpp(1965) - Log - (identity match) RDOC 003428: [03:48:09] vk_device_funcs.cpp(2100) - Log - Remapping to queue family 1: RDOC 003428: [03:48:09] vk_device_funcs.cpp(2102) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 003428: [03:48:09] vk_device_funcs.cpp(2107) - Log - 64 timestamp bits (1,1,1) granularity RDOC 003428: [03:48:09] vk_device_funcs.cpp(1948) - Log - Capture describes queue family 2: RDOC 003428: [03:48:09] vk_device_funcs.cpp(1950) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 003428: [03:48:09] vk_device_funcs.cpp(1955) - Log - 64 timestamp bits (1,1,1) granularity RDOC 003428: [03:48:09] vk_device_funcs.cpp(1965) - Log - (identity match) RDOC 003428: [03:48:09] vk_device_funcs.cpp(2100) - Log - Remapping to queue family 2: RDOC 003428: [03:48:09] vk_device_funcs.cpp(2102) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 003428: [03:48:09] vk_device_funcs.cpp(2107) - Log - 64 timestamp bits (1,1,1) granularity RDOC 003428: [03:48:09] vk_device_funcs.cpp(1948) - Log - Capture describes queue family 3: RDOC 003428: [03:48:09] vk_device_funcs.cpp(1950) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VK_QUEUE_VIDEO_DECODE_BIT_KHR RDOC 003428: [03:48:09] vk_device_funcs.cpp(1955) - Log - 32 timestamp bits (1,1,1) granularity RDOC 003428: [03:48:09] vk_device_funcs.cpp(1965) - Log - (identity match) RDOC 003428: [03:48:09] vk_device_funcs.cpp(2100) - Log - Remapping to queue family 3: RDOC 003428: [03:48:09] vk_device_funcs.cpp(2102) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VK_QUEUE_VIDEO_DECODE_BIT_KHR RDOC 003428: [03:48:09] vk_device_funcs.cpp(2107) - Log - 32 timestamp bits (1,1,1) granularity RDOC 003428: [03:48:09] vk_device_funcs.cpp(3480) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 003428: [03:48:09] vk_device_funcs.cpp(3480) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 003428: [03:48:09] vk_device_funcs.cpp(3480) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 003428: [03:48:09] vk_device_funcs.cpp(3480) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 003428: [03:48:09] vk_device_funcs.cpp(3480) - Log - Dev Ext 4: VK_KHR_calibrated_timestamps (1) RDOC 003428: [03:48:09] vk_device_funcs.cpp(3480) - Log - Dev Ext 5: VK_KHR_copy_commands2 (1) RDOC 003428: [03:48:09] vk_device_funcs.cpp(3480) - Log - Dev Ext 6: VK_KHR_create_renderpass2 (1) RDOC 003428: [03:48:09] vk_device_funcs.cpp(3480) - Log - Dev Ext 7: VK_KHR_dedicated_allocation (3) RDOC 003428: [03:48:09] vk_device_funcs.cpp(3480) - Log - Dev Ext 8: VK_KHR_depth_stencil_resolve (1) RDOC 003428: [03:48:09] vk_device_funcs.cpp(3480) - Log - Dev Ext 9: VK_KHR_descriptor_update_template (1) RDOC 003428: [03:48:09] vk_device_funcs.cpp(3480) - Log - Dev Ext 10: VK_KHR_device_group (4) RDOC 003428: [03:48:09] vk_device_funcs.cpp(3480) - Log - Dev Ext 11: VK_KHR_draw_indirect_count (1) RDOC 003428: [03:48:09] vk_device_funcs.cpp(3480) - Log - Dev Ext 12: VK_KHR_driver_properties (1) RDOC 003428: [03:48:09] vk_device_funcs.cpp(3480) - Log - Dev Ext 13: VK_KHR_dynamic_rendering (1) RDOC 003428: [03:48:09] vk_device_funcs.cpp(3480) - Log - Dev Ext 14: VK_KHR_dynamic_rendering_local_read (1) RDOC 003428: [03:48:09] vk_device_funcs.cpp(3480) - Log - Dev Ext 15: VK_KHR_external_fence (1) RDOC 003428: [03:48:09] vk_device_funcs.cpp(3480) - Log - Dev Ext 16: VK_KHR_external_fence_win32 (1) RDOC 003428: [03:48:09] vk_device_funcs.cpp(3480) - Log - Dev Ext 17: VK_KHR_external_memory (1) RDOC 003428: [03:48:09] vk_device_funcs.cpp(3480) - Log - Dev Ext 18: VK_KHR_external_memory_win32 (1) RDOC 003428: [03:48:09] vk_device_funcs.cpp(3480) - Log - Dev Ext 19: VK_KHR_external_semaphore (1) RDOC 003428: [03:48:09] vk_device_funcs.cpp(3480) - Log - Dev Ext 20: VK_KHR_external_semaphore_win32 (1) RDOC 003428: [03:48:09] vk_device_funcs.cpp(3480) - Log - Dev Ext 21: VK_KHR_format_feature_flags2 (2) RDOC 003428: [03:48:09] vk_device_funcs.cpp(3480) - Log - Dev Ext 22: VK_KHR_get_memory_requirements2 (1) RDOC 003428: [03:48:09] vk_device_funcs.cpp(3480) - Log - Dev Ext 23: VK_KHR_image_format_list (1) RDOC 003428: [03:48:09] vk_device_funcs.cpp(3480) - Log - Dev Ext 24: VK_KHR_imageless_framebuffer (1) RDOC 003428: [03:48:09] vk_device_funcs.cpp(3480) - Log - Dev Ext 25: VK_KHR_index_type_uint8 (1) RDOC 003428: [03:48:09] vk_device_funcs.cpp(3480) - Log - Dev Ext 26: VK_KHR_line_rasterization (1) RDOC 003428: [03:48:09] vk_device_funcs.cpp(3480) - Log - Dev Ext 27: VK_KHR_load_store_op_none (1) RDOC 003428: [03:48:09] vk_device_funcs.cpp(3480) - Log - Dev Ext 28: VK_KHR_maintenance1 (2) RDOC 003428: [03:48:09] vk_device_funcs.cpp(3480) - Log - Dev Ext 29: VK_KHR_maintenance2 (1) RDOC 003428: [03:48:09] vk_device_funcs.cpp(3480) - Log - Dev Ext 30: VK_KHR_maintenance3 (1) RDOC 003428: [03:48:09] vk_device_funcs.cpp(3480) - Log - Dev Ext 31: VK_KHR_maintenance4 (2) RDOC 003428: [03:48:09] vk_device_funcs.cpp(3480) - Log - Dev Ext 32: VK_KHR_maintenance5 (1) RDOC 003428: [03:48:09] vk_device_funcs.cpp(3480) - Log - Dev Ext 33: VK_KHR_maintenance6 (1) RDOC 003428: [03:48:09] vk_device_funcs.cpp(3480) - Log - Dev Ext 34: VK_KHR_map_memory2 (1) RDOC 003428: [03:48:09] vk_device_funcs.cpp(3480) - Log - Dev Ext 35: VK_KHR_multiview (1) RDOC 003428: [03:48:09] vk_device_funcs.cpp(3480) - Log - Dev Ext 36: VK_KHR_pipeline_executable_properties (1) RDOC 003428: [03:48:09] vk_device_funcs.cpp(3480) - Log - Dev Ext 37: VK_KHR_pipeline_library (1) RDOC 003428: [03:48:09] vk_device_funcs.cpp(3480) - Log - Dev Ext 38: VK_KHR_present_id (1) RDOC 003428: [03:48:09] vk_device_funcs.cpp(3480) - Log - Dev Ext 39: VK_KHR_present_wait (1) RDOC 003428: [03:48:09] vk_device_funcs.cpp(3480) - Log - Dev Ext 40: VK_KHR_push_descriptor (2) RDOC 003428: [03:48:09] vk_device_funcs.cpp(3480) - Log - Dev Ext 41: VK_KHR_relaxed_block_layout (1) RDOC 003428: [03:48:09] vk_device_funcs.cpp(3480) - Log - Dev Ext 42: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 003428: [03:48:09] vk_device_funcs.cpp(3480) - Log - Dev Ext 43: VK_KHR_sampler_ycbcr_conversion (14) RDOC 003428: [03:48:09] vk_device_funcs.cpp(3480) - Log - Dev Ext 44: VK_KHR_separate_depth_stencil_layouts (1) RDOC 003428: [03:48:09] vk_device_funcs.cpp(3480) - Log - Dev Ext 45: VK_KHR_shader_atomic_int64 (1) RDOC 003428: [03:48:09] vk_device_funcs.cpp(3480) - Log - Dev Ext 46: VK_KHR_shader_clock (1) RDOC 003428: [03:48:09] vk_device_funcs.cpp(3480) - Log - Dev Ext 47: VK_KHR_shader_draw_parameters (1) RDOC 003428: [03:48:09] vk_device_funcs.cpp(3480) - Log - Dev Ext 48: VK_KHR_shader_expect_assume (1) RDOC 003428: [03:48:09] vk_device_funcs.cpp(3480) - Log - Dev Ext 49: VK_KHR_shader_float16_int8 (1) RDOC 003428: [03:48:09] vk_device_funcs.cpp(3480) - Log - Dev Ext 50: VK_KHR_shader_float_controls (4) RDOC 003428: [03:48:09] vk_device_funcs.cpp(3480) - Log - Dev Ext 51: VK_KHR_shader_float_controls2 (1) RDOC 003428: [03:48:09] vk_device_funcs.cpp(3480) - Log - Dev Ext 52: VK_KHR_shader_integer_dot_product (1) RDOC 003428: [03:48:09] vk_device_funcs.cpp(3480) - Log - Dev Ext 53: VK_KHR_shader_non_semantic_info (1) RDOC 003428: [03:48:09] vk_device_funcs.cpp(3480) - Log - Dev Ext 54: VK_KHR_shader_quad_control (1) RDOC 003428: [03:48:09] vk_device_funcs.cpp(3480) - Log - Dev Ext 55: VK_KHR_shader_subgroup_extended_types (1) RDOC 003428: [03:48:09] vk_device_funcs.cpp(3480) - Log - Dev Ext 56: VK_KHR_shader_subgroup_rotate (2) RDOC 003428: [03:48:09] vk_device_funcs.cpp(3480) - Log - Dev Ext 57: VK_KHR_shader_terminate_invocation (1) RDOC 003428: [03:48:09] vk_device_funcs.cpp(3480) - Log - Dev Ext 58: VK_KHR_spirv_1_4 (1) RDOC 003428: [03:48:09] vk_device_funcs.cpp(3480) - Log - Dev Ext 59: VK_KHR_storage_buffer_storage_class (1) RDOC 003428: [03:48:09] vk_device_funcs.cpp(3480) - Log - Dev Ext 60: VK_KHR_swapchain (70) RDOC 003428: [03:48:09] vk_device_funcs.cpp(3480) - Log - Dev Ext 61: VK_KHR_swapchain_mutable_format (1) RDOC 003428: [03:48:09] vk_device_funcs.cpp(3480) - Log - Dev Ext 62: VK_KHR_synchronization2 (1) RDOC 003428: [03:48:09] vk_device_funcs.cpp(3480) - Log - Dev Ext 63: VK_KHR_timeline_semaphore (2) RDOC 003428: [03:48:09] vk_device_funcs.cpp(3480) - Log - Dev Ext 64: VK_KHR_uniform_buffer_standard_layout (1) RDOC 003428: [03:48:09] vk_device_funcs.cpp(3480) - Log - Dev Ext 65: VK_KHR_variable_pointers (1) RDOC 003428: [03:48:09] vk_device_funcs.cpp(3480) - Log - Dev Ext 66: VK_KHR_vertex_attribute_divisor (1) RDOC 003428: [03:48:09] vk_device_funcs.cpp(3480) - Log - Dev Ext 67: VK_KHR_video_decode_h264 (9) RDOC 003428: [03:48:09] vk_device_funcs.cpp(3480) - Log - Dev Ext 68: VK_KHR_video_decode_h265 (8) RDOC 003428: [03:48:09] vk_device_funcs.cpp(3480) - Log - Dev Ext 69: VK_KHR_video_decode_queue (8) RDOC 003428: [03:48:09] vk_device_funcs.cpp(3480) - Log - Dev Ext 70: VK_KHR_video_maintenance1 (1) RDOC 003428: [03:48:09] vk_device_funcs.cpp(3480) - Log - Dev Ext 71: VK_KHR_video_queue (8) RDOC 003428: [03:48:09] vk_device_funcs.cpp(3480) - Log - Dev Ext 72: VK_KHR_vulkan_memory_model (3) RDOC 003428: [03:48:09] vk_device_funcs.cpp(3480) - Log - Dev Ext 73: VK_KHR_win32_keyed_mutex (1) RDOC 003428: [03:48:09] vk_device_funcs.cpp(3480) - Log - Dev Ext 74: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 003428: [03:48:09] vk_device_funcs.cpp(3480) - Log - Dev Ext 75: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 003428: [03:48:09] vk_device_funcs.cpp(3480) - Log - Dev Ext 76: VK_EXT_4444_formats (1) RDOC 003428: [03:48:09] vk_device_funcs.cpp(3480) - Log - Dev Ext 77: VK_EXT_attachment_feedback_loop_dynamic_state (1) RDOC 003428: [03:48:09] vk_device_funcs.cpp(3480) - Log - Dev Ext 78: VK_EXT_attachment_feedback_loop_layout (2) RDOC 003428: [03:48:09] vk_device_funcs.cpp(3480) - Log - Dev Ext 79: VK_EXT_blend_operation_advanced (2) RDOC 003428: [03:48:09] vk_device_funcs.cpp(3480) - Log - Dev Ext 80: VK_EXT_border_color_swizzle (1) RDOC 003428: [03:48:09] vk_device_funcs.cpp(3480) - Log - Dev Ext 81: VK_EXT_buffer_device_address (2) RDOC 003428: [03:48:09] vk_device_funcs.cpp(3480) - Log - Dev Ext 82: VK_EXT_calibrated_timestamps (2) RDOC 003428: [03:48:09] vk_device_funcs.cpp(3480) - Log - Dev Ext 83: VK_EXT_color_write_enable (1) RDOC 003428: [03:48:09] vk_device_funcs.cpp(3480) - Log - Dev Ext 84: VK_EXT_conditional_rendering (2) RDOC 003428: [03:48:09] vk_device_funcs.cpp(3480) - Log - Dev Ext 85: VK_EXT_conservative_rasterization (1) RDOC 003428: [03:48:09] vk_device_funcs.cpp(3480) - Log - Dev Ext 86: VK_EXT_custom_border_color (12) RDOC 003428: [03:48:09] vk_device_funcs.cpp(3480) - Log - Dev Ext 87: VK_EXT_depth_bias_control (1) RDOC 003428: [03:48:09] vk_device_funcs.cpp(3480) - Log - Dev Ext 88: VK_EXT_depth_clamp_zero_one (1) RDOC 003428: [03:48:09] vk_device_funcs.cpp(3480) - Log - Dev Ext 89: VK_EXT_depth_clip_control (1) RDOC 003428: [03:48:09] vk_device_funcs.cpp(3480) - Log - Dev Ext 90: VK_EXT_depth_clip_enable (1) RDOC 003428: [03:48:09] vk_device_funcs.cpp(3480) - Log - Dev Ext 91: VK_EXT_depth_range_unrestricted (1) RDOC 003428: [03:48:09] vk_device_funcs.cpp(3480) - Log - Dev Ext 92: VK_EXT_descriptor_buffer (1) RDOC 003428: [03:48:09] vk_device_funcs.cpp(3480) - Log - Dev Ext 93: VK_EXT_descriptor_indexing (2) RDOC 003428: [03:48:09] vk_device_funcs.cpp(3480) - Log - Dev Ext 94: VK_EXT_discard_rectangles (2) RDOC 003428: [03:48:09] vk_device_funcs.cpp(3480) - Log - Dev Ext 95: VK_EXT_dynamic_rendering_unused_attachments (1) RDOC 003428: [03:48:09] vk_device_funcs.cpp(3480) - Log - Dev Ext 96: VK_EXT_extended_dynamic_state (1) RDOC 003428: [03:48:09] vk_device_funcs.cpp(3480) - Log - Dev Ext 97: VK_EXT_extended_dynamic_state2 (1) RDOC 003428: [03:48:09] vk_device_funcs.cpp(3480) - Log - Dev Ext 98: VK_EXT_extended_dynamic_state3 (2) RDOC 003428: [03:48:09] vk_device_funcs.cpp(3480) - Log - Dev Ext 99: VK_EXT_external_memory_host (1) RDOC 003428: [03:48:09] vk_device_funcs.cpp(3480) - Log - Dev Ext 100: VK_EXT_fragment_shader_interlock (1) RDOC 003428: [03:48:09] vk_device_funcs.cpp(3480) - Log - Dev Ext 101: VK_EXT_full_screen_exclusive (4) RDOC 003428: [03:48:09] vk_device_funcs.cpp(3480) - Log - Dev Ext 102: VK_EXT_graphics_pipeline_library (1) RDOC 003428: [03:48:09] vk_device_funcs.cpp(3480) - Log - Dev Ext 103: VK_EXT_hdr_metadata (2) RDOC 003428: [03:48:09] vk_device_funcs.cpp(3480) - Log - Dev Ext 104: VK_EXT_host_image_copy (1) RDOC 003428: [03:48:09] vk_device_funcs.cpp(3480) - Log - Dev Ext 105: VK_EXT_host_query_reset (1) RDOC 003428: [03:48:09] vk_device_funcs.cpp(3480) - Log - Dev Ext 106: VK_EXT_image_2d_view_of_3d (1) RDOC 003428: [03:48:09] vk_device_funcs.cpp(3480) - Log - Dev Ext 107: VK_EXT_image_robustness (1) RDOC 003428: [03:48:09] vk_device_funcs.cpp(3480) - Log - Dev Ext 108: VK_EXT_image_sliced_view_of_3d (1) RDOC 003428: [03:48:09] vk_device_funcs.cpp(3480) - Log - Dev Ext 109: VK_EXT_image_view_min_lod (1) RDOC 003428: [03:48:09] vk_device_funcs.cpp(3480) - Log - Dev Ext 110: VK_EXT_index_type_uint8 (1) RDOC 003428: [03:48:09] vk_device_funcs.cpp(3480) - Log - Dev Ext 111: VK_EXT_inline_uniform_block (1) RDOC 003428: [03:48:09] vk_device_funcs.cpp(3480) - Log - Dev Ext 112: VK_EXT_line_rasterization (1) RDOC 003428: [03:48:09] vk_device_funcs.cpp(3480) - Log - Dev Ext 113: VK_EXT_load_store_op_none (1) RDOC 003428: [03:48:09] vk_device_funcs.cpp(3480) - Log - Dev Ext 114: VK_EXT_memory_budget (1) RDOC 003428: [03:48:09] vk_device_funcs.cpp(3480) - Log - Dev Ext 115: VK_EXT_memory_priority (1) RDOC 003428: [03:48:09] vk_device_funcs.cpp(3480) - Log - Dev Ext 116: VK_EXT_multi_draw (1) RDOC 003428: [03:48:09] vk_device_funcs.cpp(3480) - Log - Dev Ext 117: VK_EXT_nested_command_buffer (1) RDOC 003428: [03:48:09] vk_device_funcs.cpp(3480) - Log - Dev Ext 118: VK_EXT_non_seamless_cube_map (1) RDOC 003428: [03:48:09] vk_device_funcs.cpp(3480) - Log - Dev Ext 119: VK_EXT_pci_bus_info (2) RDOC 003428: [03:48:09] vk_device_funcs.cpp(3480) - Log - Dev Ext 120: VK_EXT_pipeline_creation_cache_control (3) RDOC 003428: [03:48:09] vk_device_funcs.cpp(3480) - Log - Dev Ext 121: VK_EXT_pipeline_creation_feedback (1) RDOC 003428: [03:48:09] vk_device_funcs.cpp(3480) - Log - Dev Ext 122: VK_EXT_pipeline_robustness (1) RDOC 003428: [03:48:09] vk_device_funcs.cpp(3480) - Log - Dev Ext 123: VK_EXT_post_depth_coverage (1) RDOC 003428: [03:48:09] vk_device_funcs.cpp(3480) - Log - Dev Ext 124: VK_EXT_primitive_topology_list_restart (1) RDOC 003428: [03:48:09] vk_device_funcs.cpp(3480) - Log - Dev Ext 125: VK_EXT_primitives_generated_query (1) RDOC 003428: [03:48:09] vk_device_funcs.cpp(3480) - Log - Dev Ext 126: VK_EXT_private_data (1) RDOC 003428: [03:48:09] vk_device_funcs.cpp(3480) - Log - Dev Ext 127: VK_EXT_provoking_vertex (1) RDOC 003428: [03:48:09] vk_device_funcs.cpp(3480) - Log - Dev Ext 128: VK_EXT_queue_family_foreign (1) RDOC 003428: [03:48:09] vk_device_funcs.cpp(3480) - Log - Dev Ext 129: VK_EXT_robustness2 (1) RDOC 003428: [03:48:09] vk_device_funcs.cpp(3480) - Log - Dev Ext 130: VK_EXT_sample_locations (1) RDOC 003428: [03:48:09] vk_device_funcs.cpp(3480) - Log - Dev Ext 131: VK_EXT_sampler_filter_minmax (2) RDOC 003428: [03:48:09] vk_device_funcs.cpp(3480) - Log - Dev Ext 132: VK_EXT_scalar_block_layout (1) RDOC 003428: [03:48:09] vk_device_funcs.cpp(3480) - Log - Dev Ext 133: VK_EXT_separate_stencil_usage (1) RDOC 003428: [03:48:09] vk_device_funcs.cpp(3480) - Log - Dev Ext 134: VK_EXT_shader_atomic_float (1) RDOC 003428: [03:48:09] vk_device_funcs.cpp(3480) - Log - Dev Ext 135: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 003428: [03:48:09] vk_device_funcs.cpp(3480) - Log - Dev Ext 136: VK_EXT_shader_image_atomic_int64 (1) RDOC 003428: [03:48:09] vk_device_funcs.cpp(3480) - Log - Dev Ext 137: VK_EXT_shader_module_identifier (1) RDOC 003428: [03:48:09] vk_device_funcs.cpp(3480) - Log - Dev Ext 138: VK_EXT_shader_object (1) RDOC 003428: [03:48:09] vk_device_funcs.cpp(3480) - Log - Dev Ext 139: VK_EXT_shader_subgroup_ballot (1) RDOC 003428: [03:48:09] vk_device_funcs.cpp(3480) - Log - Dev Ext 140: VK_EXT_shader_subgroup_vote (1) RDOC 003428: [03:48:09] vk_device_funcs.cpp(3480) - Log - Dev Ext 141: VK_EXT_shader_viewport_index_layer (1) RDOC 003428: [03:48:09] vk_device_funcs.cpp(3480) - Log - Dev Ext 142: VK_EXT_subgroup_size_control (2) RDOC 003428: [03:48:09] vk_device_funcs.cpp(3480) - Log - Dev Ext 143: VK_EXT_swapchain_maintenance1 (1) RDOC 003428: [03:48:09] vk_device_funcs.cpp(3480) - Log - Dev Ext 144: VK_EXT_texel_buffer_alignment (1) RDOC 003428: [03:48:09] vk_device_funcs.cpp(3480) - Log - Dev Ext 145: VK_EXT_tooling_info (1) RDOC 003428: [03:48:09] vk_device_funcs.cpp(3480) - Log - Dev Ext 146: VK_EXT_transform_feedback (1) RDOC 003428: [03:48:09] vk_device_funcs.cpp(3480) - Log - Dev Ext 147: VK_EXT_vertex_attribute_divisor (3) RDOC 003428: [03:48:09] vk_device_funcs.cpp(3480) - Log - Dev Ext 148: VK_EXT_vertex_input_dynamic_state (2) RDOC 003428: [03:48:09] vk_device_funcs.cpp(3480) - Log - Dev Ext 149: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 003428: [03:48:09] vk_device_funcs.cpp(3480) - Log - Dev Ext 150: VK_EXT_ycbcr_image_arrays (1) RDOC 003428: [03:48:09] vk_device_funcs.cpp(3480) - Log - Dev Ext 151: VK_NV_clip_space_w_scaling (1) RDOC 003428: [03:48:09] vk_device_funcs.cpp(3480) - Log - Dev Ext 152: VK_NV_copy_memory_indirect (1) RDOC 003428: [03:48:09] vk_device_funcs.cpp(3480) - Log - Dev Ext 153: VK_NV_coverage_reduction_mode (1) RDOC 003428: [03:48:09] vk_device_funcs.cpp(3480) - Log - Dev Ext 154: VK_NV_dedicated_allocation (1) RDOC 003428: [03:48:09] vk_device_funcs.cpp(3480) - Log - Dev Ext 155: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 003428: [03:48:09] vk_device_funcs.cpp(3480) - Log - Dev Ext 156: VK_NV_descriptor_pool_overallocation (1) RDOC 003428: [03:48:09] vk_device_funcs.cpp(3480) - Log - Dev Ext 157: VK_NV_device_diagnostic_checkpoints (2) RDOC 003428: [03:48:09] vk_device_funcs.cpp(3480) - Log - Dev Ext 158: VK_NV_device_diagnostics_config (2) RDOC 003428: [03:48:09] vk_device_funcs.cpp(3480) - Log - Dev Ext 159: VK_NV_device_generated_commands (3) RDOC 003428: [03:48:09] vk_device_funcs.cpp(3480) - Log - Dev Ext 160: VK_NV_device_generated_commands_compute (2) RDOC 003428: [03:48:09] vk_device_funcs.cpp(3480) - Log - Dev Ext 161: VK_NV_external_memory (1) RDOC 003428: [03:48:09] vk_device_funcs.cpp(3480) - Log - Dev Ext 162: VK_NV_external_memory_win32 (1) RDOC 003428: [03:48:09] vk_device_funcs.cpp(3480) - Log - Dev Ext 163: VK_NV_fill_rectangle (1) RDOC 003428: [03:48:09] vk_device_funcs.cpp(3480) - Log - Dev Ext 164: VK_NV_fragment_coverage_to_color (1) RDOC 003428: [03:48:09] vk_device_funcs.cpp(3480) - Log - Dev Ext 165: VK_NV_framebuffer_mixed_samples (1) RDOC 003428: [03:48:09] vk_device_funcs.cpp(3480) - Log - Dev Ext 166: VK_NV_geometry_shader_passthrough (1) RDOC 003428: [03:48:09] vk_device_funcs.cpp(3480) - Log - Dev Ext 167: VK_NV_inherited_viewport_scissor (1) RDOC 003428: [03:48:09] vk_device_funcs.cpp(3480) - Log - Dev Ext 168: VK_NV_linear_color_attachment (1) RDOC 003428: [03:48:09] vk_device_funcs.cpp(3480) - Log - Dev Ext 169: VK_NV_low_latency (1) RDOC 003428: [03:48:09] vk_device_funcs.cpp(3480) - Log - Dev Ext 170: VK_NV_low_latency2 (2) RDOC 003428: [03:48:09] vk_device_funcs.cpp(3480) - Log - Dev Ext 171: VK_NV_memory_decompression (1) RDOC 003428: [03:48:09] vk_device_funcs.cpp(3480) - Log - Dev Ext 172: VK_NV_sample_mask_override_coverage (1) RDOC 003428: [03:48:09] vk_device_funcs.cpp(3480) - Log - Dev Ext 173: VK_NV_shader_sm_builtins (1) RDOC 003428: [03:48:09] vk_device_funcs.cpp(3480) - Log - Dev Ext 174: VK_NV_shader_subgroup_partitioned (1) RDOC 003428: [03:48:09] vk_device_funcs.cpp(3480) - Log - Dev Ext 175: VK_NV_viewport_array2 (1) RDOC 003428: [03:48:09] vk_device_funcs.cpp(3480) - Log - Dev Ext 176: VK_NV_viewport_swizzle (1) RDOC 003428: [03:48:09] vk_device_funcs.cpp(3480) - Log - Dev Ext 177: VK_NV_win32_keyed_mutex (2) RDOC 003428: [03:48:09] vk_device_funcs.cpp(3480) - Log - Dev Ext 178: VK_NVX_multiview_per_view_attributes (1) RDOC 003428: [03:48:09] vk_device_funcs.cpp(3480) - Log - Dev Ext 179: VK_AMD_buffer_marker (1) RDOC 003428: [03:48:09] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003428: [03:48:09] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003428: [03:48:09] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003428: [03:48:09] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003428: [03:48:09] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003428: [03:48:09] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003428: [03:48:09] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003428: [03:48:09] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 003428: [03:48:09] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 003428: [03:48:09] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 003428: [03:48:09] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 003428: [03:48:09] vk_debug.cpp(3318) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 003428: [03:48:09] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 003428: [03:48:09] vk_debug.cpp(3330) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 003428: [03:48:09] vk_core.cpp(2946) - Log - Timer chunk initialisation - 74.680 ms RDOC 003428: [03:48:09] replay_controller.cpp(1934) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:751 Log: Running Vulkan test on NVIDIA GeForce GT 1030 (version 1.3)
RDOC 006812: [03:48:09] core.cpp( 501) - Log - RenderDoc v1.33 Windows 64-bit Release (45db4fef3393ed05c306b8929cbaa0dae4bc9298) loaded in replay application RDOC 006812: [03:48:09] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 006812: [03:48:09] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 006812: [03:48:09] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 006812: [03:48:09] win32_process.cpp( 610) - Log - Injecting renderdoc into process 1280 RDOC 001280: [03:48:09] core.cpp( 501) - Log - RenderDoc v1.33 Windows 64-bit Release (45db4fef3393ed05c306b8929cbaa0dae4bc9298) capturing application RDOC 001280: [03:48:09] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 001280: [03:48:09] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 001280: [03:48:09] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 001280: [03:48:09] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 001280: [03:48:09] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 001280: [03:48:09] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 001280: [03:48:09] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 001280: [03:48:09] d3d12_hooks.cpp( 491) - Log - Registering D3D12 hooks RDOC 001280: [03:48:09] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 001280: [03:48:09] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 001280: [03:48:09] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 001280: [03:48:09] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 001280: [03:48:09] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 006812: [03:48:09] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [1280] RDOC 001280: [03:48:10] core.cpp(2011) - Log - Adding Vulkan device frame capturer for 0x000002238E518070 RDOC 001280: [03:48:10] vk_device_funcs.cpp( 939) - Log - Initialised capture layer in Vulkan instance. RDOC 001280: [03:48:10] vk_device_funcs.cpp(1514) - Log - physical device 0: NVIDIA GeForce GT 1030 (ver 551.76 patch 0x0) - 10de:1d01 RDOC 001280: [03:48:10] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 001280: [03:48:10] vk_device_funcs.cpp(4389) - Log - Created capture device from physical device 0 RDOC 001280: [03:48:10] vk_common.cpp(1091) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 001280: [03:48:10] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001280: [03:48:10] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001280: [03:48:10] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001280: [03:48:10] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001280: [03:48:10] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001280: [03:48:10] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001280: [03:48:10] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001280: [03:48:10] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 001280: [03:48:10] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 001280: [03:48:10] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 001280: [03:48:10] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 001280: [03:48:10] vk_core.cpp(4189) - Log - RegisterSurface() window 0000000000A0007C RDOC 001280: [03:48:10] core.cpp(2047) - Log - Adding Vulkan frame capturer for 0x000002238E518070 / 0x0000000000A0007C RDOC 001280: [03:48:10] vk_core.cpp(2132) - Log - Starting capture RDOC 001280: [03:48:10] resource_manager.h(1469) - Log - Preparing up to 9 potentially dirty resources RDOC 001280: [03:48:10] resource_manager.h(1526) - Log - Prepared 1 dirty resources, postponed 0, skipped 0 RDOC 001280: [03:48:10] vk_core.cpp(2275) - Log - Finished capture, Frame 5 RDOC 006812: [03:48:10] target_control.cpp( 890) - Log - Used API: Vulkan (Presenting & supported) RDOC 001280: [03:48:10] resource_manager.h(1538) - Log - Checking 1 resources with initial contents against 23 referenced resources RDOC 001280: [03:48:10] resource_manager.h(1642) - Log - Serialised 1 resources, skipped 0 unreferenced RDOC 001280: [03:48:10] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 3522944 bytes to 20053 (0.57 %) RDOC 001280: [03:48:10] vk_core.cpp(2690) - Log - Captured Vulkan frame with 3.359741 MB capture section in 0.054001 seconds RDOC 001280: [03:48:10] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 5410 bytes to 5410 (100.00 %) RDOC 001280: [03:48:10] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Line_Raster\capture_frame5.rdc RDOC 001280: [03:48:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Line_Raster\capture_frame5.rdc RDOC 006812: [03:48:10] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (36643 bytes) (time 1716950890) 10965 byte thumbnail RDOC 006812: [03:48:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Line_Raster\capture_frame5.rdc RDOC 006812: [03:48:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006812: [03:48:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006812: [03:48:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006812: [03:48:11] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 006812: [03:48:12] vk_device_funcs.cpp( 300) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 006812: [03:48:12] vk_device_funcs.cpp( 300) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 006812: [03:48:12] vk_device_funcs.cpp( 300) - Log - Inst Ext 2: VK_EXT_surface_maintenance1 RDOC 006812: [03:48:12] vk_device_funcs.cpp( 300) - Log - Inst Ext 3: VK_EXT_swapchain_colorspace RDOC 006812: [03:48:12] vk_device_funcs.cpp( 300) - Log - Inst Ext 4: VK_KHR_device_group_creation RDOC 006812: [03:48:12] vk_device_funcs.cpp( 300) - Log - Inst Ext 5: VK_KHR_external_fence_capabilities RDOC 006812: [03:48:12] vk_device_funcs.cpp( 300) - Log - Inst Ext 6: VK_KHR_external_memory_capabilities RDOC 006812: [03:48:12] vk_device_funcs.cpp( 300) - Log - Inst Ext 7: VK_KHR_external_semaphore_capabilities RDOC 006812: [03:48:12] vk_device_funcs.cpp( 300) - Log - Inst Ext 8: VK_KHR_get_physical_device_properties2 RDOC 006812: [03:48:12] vk_device_funcs.cpp( 300) - Log - Inst Ext 9: VK_KHR_get_surface_capabilities2 RDOC 006812: [03:48:12] vk_device_funcs.cpp( 300) - Log - Inst Ext 10: VK_KHR_portability_enumeration RDOC 006812: [03:48:12] vk_device_funcs.cpp( 300) - Log - Inst Ext 11: VK_KHR_surface RDOC 006812: [03:48:12] vk_device_funcs.cpp( 300) - Log - Inst Ext 12: VK_KHR_surface_protected_capabilities RDOC 006812: [03:48:12] vk_device_funcs.cpp( 300) - Log - Inst Ext 13: VK_KHR_win32_surface RDOC 006812: [03:48:12] vk_device_funcs.cpp( 300) - Log - Inst Ext 14: VK_LUNARG_direct_driver_loading RDOC 006812: [03:48:12] vk_device_funcs.cpp( 300) - Log - Inst Ext 15: VK_NV_external_memory_capabilities RDOC 006812: [03:48:12] vk_device_funcs.cpp( 307) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 006812: [03:48:12] vk_device_funcs.cpp( 307) - Log - Inst Layer 1: VK_LAYER_KHRONOS_shader_object RDOC 006812: [03:48:12] vk_device_funcs.cpp( 307) - Log - Inst Layer 2: VK_LAYER_KHRONOS_synchronization2 RDOC 006812: [03:48:12] vk_device_funcs.cpp( 307) - Log - Inst Layer 3: VK_LAYER_KHRONOS_validation RDOC 006812: [03:48:12] vk_device_funcs.cpp( 307) - Log - Inst Layer 4: VK_LAYER_LUNARG_api_dump RDOC 006812: [03:48:12] vk_device_funcs.cpp( 307) - Log - Inst Layer 5: VK_LAYER_LUNARG_gfxreconstruct RDOC 006812: [03:48:12] vk_device_funcs.cpp( 307) - Log - Inst Layer 6: VK_LAYER_LUNARG_monitor RDOC 006812: [03:48:12] vk_device_funcs.cpp( 307) - Log - Inst Layer 7: VK_LAYER_LUNARG_screenshot RDOC 006812: [03:48:12] vk_device_funcs.cpp( 307) - Log - Inst Layer 8: VK_LAYER_NV_optimus RDOC 006812: [03:48:12] vk_device_funcs.cpp( 307) - Log - Inst Layer 9: VK_LAYER_RENDERDOC_Capture RDOC 006812: [03:48:12] vk_device_funcs.cpp( 356) - Log - Enabling VK_EXT_debug_utils RDOC 006812: [03:48:12] vk_replay.cpp(5182) - Log - Created device. RDOC 006812: [03:48:12] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 006812: [03:48:12] vk_device_funcs.cpp(1221) - Log - Replay has physical device 0 available: RDOC 006812: [03:48:12] vk_device_funcs.cpp(1224) - Log - - NVIDIA GeForce GT 1030 (ver 551.76 patch 0x0) - 10de:1d01 RDOC 006812: [03:48:12] vk_device_funcs.cpp(1232) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (551.76) - CTS 1.3.7.2 RDOC 006812: [03:48:12] vk_device_funcs.cpp(1401) - Log - Found capture physical device 0: RDOC 006812: [03:48:12] vk_device_funcs.cpp(1404) - Log - - NVIDIA GeForce GT 1030 (ver 551.76 patch 0x0) - 10de:1d01 RDOC 006812: [03:48:12] vk_device_funcs.cpp(1411) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (551.76) - CTS 1.3.7.2 RDOC 006812: [03:48:12] vk_device_funcs.cpp(1415) - Log - Mapping during replay to best-match physical device 0 RDOC 006812: [03:48:12] vk_device_funcs.cpp(1689) - Log - Creating replay device from physical device 0 RDOC 006812: [03:48:12] vk_common.cpp(1091) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 006812: [03:48:12] vk_device_funcs.cpp(1823) - Log - Enabling VK_KHR_driver_properties RDOC 006812: [03:48:12] vk_device_funcs.cpp(1831) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 006812: [03:48:12] vk_device_funcs.cpp(1843) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 006812: [03:48:12] vk_device_funcs.cpp(1854) - Log - Enabling VK_EXT_transform_feedback extension RDOC 006812: [03:48:12] vk_device_funcs.cpp(1871) - Log - Enabling VK_EXT_scalar_block_layout extension RDOC 006812: [03:48:12] vk_device_funcs.cpp(1891) - Log - Enabling VK_KHR_buffer_device_address RDOC 006812: [03:48:12] vk_device_funcs.cpp(1948) - Log - Capture describes queue family 0: RDOC 006812: [03:48:12] vk_device_funcs.cpp(1950) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 006812: [03:48:12] vk_device_funcs.cpp(1955) - Log - 64 timestamp bits (1,1,1) granularity RDOC 006812: [03:48:12] vk_device_funcs.cpp(1965) - Log - (identity match) RDOC 006812: [03:48:12] vk_device_funcs.cpp(2100) - Log - Remapping to queue family 0: RDOC 006812: [03:48:12] vk_device_funcs.cpp(2102) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 006812: [03:48:12] vk_device_funcs.cpp(2107) - Log - 64 timestamp bits (1,1,1) granularity RDOC 006812: [03:48:12] vk_device_funcs.cpp(1948) - Log - Capture describes queue family 1: RDOC 006812: [03:48:12] vk_device_funcs.cpp(1950) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 006812: [03:48:12] vk_device_funcs.cpp(1955) - Log - 64 timestamp bits (1,1,1) granularity RDOC 006812: [03:48:12] vk_device_funcs.cpp(1965) - Log - (identity match) RDOC 006812: [03:48:12] vk_device_funcs.cpp(2100) - Log - Remapping to queue family 1: RDOC 006812: [03:48:12] vk_device_funcs.cpp(2102) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 006812: [03:48:12] vk_device_funcs.cpp(2107) - Log - 64 timestamp bits (1,1,1) granularity RDOC 006812: [03:48:12] vk_device_funcs.cpp(1948) - Log - Capture describes queue family 2: RDOC 006812: [03:48:12] vk_device_funcs.cpp(1950) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 006812: [03:48:12] vk_device_funcs.cpp(1955) - Log - 64 timestamp bits (1,1,1) granularity RDOC 006812: [03:48:12] vk_device_funcs.cpp(1965) - Log - (identity match) RDOC 006812: [03:48:12] vk_device_funcs.cpp(2100) - Log - Remapping to queue family 2: RDOC 006812: [03:48:12] vk_device_funcs.cpp(2102) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 006812: [03:48:12] vk_device_funcs.cpp(2107) - Log - 64 timestamp bits (1,1,1) granularity RDOC 006812: [03:48:12] vk_device_funcs.cpp(1948) - Log - Capture describes queue family 3: RDOC 006812: [03:48:12] vk_device_funcs.cpp(1950) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VK_QUEUE_VIDEO_DECODE_BIT_KHR RDOC 006812: [03:48:12] vk_device_funcs.cpp(1955) - Log - 32 timestamp bits (1,1,1) granularity RDOC 006812: [03:48:12] vk_device_funcs.cpp(1965) - Log - (identity match) RDOC 006812: [03:48:12] vk_device_funcs.cpp(2100) - Log - Remapping to queue family 3: RDOC 006812: [03:48:12] vk_device_funcs.cpp(2102) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VK_QUEUE_VIDEO_DECODE_BIT_KHR RDOC 006812: [03:48:12] vk_device_funcs.cpp(2107) - Log - 32 timestamp bits (1,1,1) granularity RDOC 006812: [03:48:12] vk_device_funcs.cpp(3480) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 006812: [03:48:12] vk_device_funcs.cpp(3480) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 006812: [03:48:12] vk_device_funcs.cpp(3480) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 006812: [03:48:12] vk_device_funcs.cpp(3480) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 006812: [03:48:12] vk_device_funcs.cpp(3480) - Log - Dev Ext 4: VK_KHR_calibrated_timestamps (1) RDOC 006812: [03:48:12] vk_device_funcs.cpp(3480) - Log - Dev Ext 5: VK_KHR_copy_commands2 (1) RDOC 006812: [03:48:12] vk_device_funcs.cpp(3480) - Log - Dev Ext 6: VK_KHR_create_renderpass2 (1) RDOC 006812: [03:48:12] vk_device_funcs.cpp(3480) - Log - Dev Ext 7: VK_KHR_dedicated_allocation (3) RDOC 006812: [03:48:12] vk_device_funcs.cpp(3480) - Log - Dev Ext 8: VK_KHR_depth_stencil_resolve (1) RDOC 006812: [03:48:12] vk_device_funcs.cpp(3480) - Log - Dev Ext 9: VK_KHR_descriptor_update_template (1) RDOC 006812: [03:48:12] vk_device_funcs.cpp(3480) - Log - Dev Ext 10: VK_KHR_device_group (4) RDOC 006812: [03:48:12] vk_device_funcs.cpp(3480) - Log - Dev Ext 11: VK_KHR_draw_indirect_count (1) RDOC 006812: [03:48:12] vk_device_funcs.cpp(3480) - Log - Dev Ext 12: VK_KHR_driver_properties (1) RDOC 006812: [03:48:12] vk_device_funcs.cpp(3480) - Log - Dev Ext 13: VK_KHR_dynamic_rendering (1) RDOC 006812: [03:48:12] vk_device_funcs.cpp(3480) - Log - Dev Ext 14: VK_KHR_dynamic_rendering_local_read (1) RDOC 006812: [03:48:12] vk_device_funcs.cpp(3480) - Log - Dev Ext 15: VK_KHR_external_fence (1) RDOC 006812: [03:48:12] vk_device_funcs.cpp(3480) - Log - Dev Ext 16: VK_KHR_external_fence_win32 (1) RDOC 006812: [03:48:12] vk_device_funcs.cpp(3480) - Log - Dev Ext 17: VK_KHR_external_memory (1) RDOC 006812: [03:48:12] vk_device_funcs.cpp(3480) - Log - Dev Ext 18: VK_KHR_external_memory_win32 (1) RDOC 006812: [03:48:12] vk_device_funcs.cpp(3480) - Log - Dev Ext 19: VK_KHR_external_semaphore (1) RDOC 006812: [03:48:12] vk_device_funcs.cpp(3480) - Log - Dev Ext 20: VK_KHR_external_semaphore_win32 (1) RDOC 006812: [03:48:12] vk_device_funcs.cpp(3480) - Log - Dev Ext 21: VK_KHR_format_feature_flags2 (2) RDOC 006812: [03:48:12] vk_device_funcs.cpp(3480) - Log - Dev Ext 22: VK_KHR_get_memory_requirements2 (1) RDOC 006812: [03:48:12] vk_device_funcs.cpp(3480) - Log - Dev Ext 23: VK_KHR_image_format_list (1) RDOC 006812: [03:48:12] vk_device_funcs.cpp(3480) - Log - Dev Ext 24: VK_KHR_imageless_framebuffer (1) RDOC 006812: [03:48:12] vk_device_funcs.cpp(3480) - Log - Dev Ext 25: VK_KHR_index_type_uint8 (1) RDOC 006812: [03:48:12] vk_device_funcs.cpp(3480) - Log - Dev Ext 26: VK_KHR_line_rasterization (1) RDOC 006812: [03:48:12] vk_device_funcs.cpp(3480) - Log - Dev Ext 27: VK_KHR_load_store_op_none (1) RDOC 006812: [03:48:12] vk_device_funcs.cpp(3480) - Log - Dev Ext 28: VK_KHR_maintenance1 (2) RDOC 006812: [03:48:12] vk_device_funcs.cpp(3480) - Log - Dev Ext 29: VK_KHR_maintenance2 (1) RDOC 006812: [03:48:12] vk_device_funcs.cpp(3480) - Log - Dev Ext 30: VK_KHR_maintenance3 (1) RDOC 006812: [03:48:12] vk_device_funcs.cpp(3480) - Log - Dev Ext 31: VK_KHR_maintenance4 (2) RDOC 006812: [03:48:12] vk_device_funcs.cpp(3480) - Log - Dev Ext 32: VK_KHR_maintenance5 (1) RDOC 006812: [03:48:12] vk_device_funcs.cpp(3480) - Log - Dev Ext 33: VK_KHR_maintenance6 (1) RDOC 006812: [03:48:12] vk_device_funcs.cpp(3480) - Log - Dev Ext 34: VK_KHR_map_memory2 (1) RDOC 006812: [03:48:12] vk_device_funcs.cpp(3480) - Log - Dev Ext 35: VK_KHR_multiview (1) RDOC 006812: [03:48:12] vk_device_funcs.cpp(3480) - Log - Dev Ext 36: VK_KHR_pipeline_executable_properties (1) RDOC 006812: [03:48:12] vk_device_funcs.cpp(3480) - Log - Dev Ext 37: VK_KHR_pipeline_library (1) RDOC 006812: [03:48:12] vk_device_funcs.cpp(3480) - Log - Dev Ext 38: VK_KHR_present_id (1) RDOC 006812: [03:48:12] vk_device_funcs.cpp(3480) - Log - Dev Ext 39: VK_KHR_present_wait (1) RDOC 006812: [03:48:12] vk_device_funcs.cpp(3480) - Log - Dev Ext 40: VK_KHR_push_descriptor (2) RDOC 006812: [03:48:12] vk_device_funcs.cpp(3480) - Log - Dev Ext 41: VK_KHR_relaxed_block_layout (1) RDOC 006812: [03:48:12] vk_device_funcs.cpp(3480) - Log - Dev Ext 42: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 006812: [03:48:12] vk_device_funcs.cpp(3480) - Log - Dev Ext 43: VK_KHR_sampler_ycbcr_conversion (14) RDOC 006812: [03:48:12] vk_device_funcs.cpp(3480) - Log - Dev Ext 44: VK_KHR_separate_depth_stencil_layouts (1) RDOC 006812: [03:48:12] vk_device_funcs.cpp(3480) - Log - Dev Ext 45: VK_KHR_shader_atomic_int64 (1) RDOC 006812: [03:48:12] vk_device_funcs.cpp(3480) - Log - Dev Ext 46: VK_KHR_shader_clock (1) RDOC 006812: [03:48:12] vk_device_funcs.cpp(3480) - Log - Dev Ext 47: VK_KHR_shader_draw_parameters (1) RDOC 006812: [03:48:12] vk_device_funcs.cpp(3480) - Log - Dev Ext 48: VK_KHR_shader_expect_assume (1) RDOC 006812: [03:48:12] vk_device_funcs.cpp(3480) - Log - Dev Ext 49: VK_KHR_shader_float16_int8 (1) RDOC 006812: [03:48:12] vk_device_funcs.cpp(3480) - Log - Dev Ext 50: VK_KHR_shader_float_controls (4) RDOC 006812: [03:48:12] vk_device_funcs.cpp(3480) - Log - Dev Ext 51: VK_KHR_shader_float_controls2 (1) RDOC 006812: [03:48:12] vk_device_funcs.cpp(3480) - Log - Dev Ext 52: VK_KHR_shader_integer_dot_product (1) RDOC 006812: [03:48:12] vk_device_funcs.cpp(3480) - Log - Dev Ext 53: VK_KHR_shader_non_semantic_info (1) RDOC 006812: [03:48:12] vk_device_funcs.cpp(3480) - Log - Dev Ext 54: VK_KHR_shader_quad_control (1) RDOC 006812: [03:48:12] vk_device_funcs.cpp(3480) - Log - Dev Ext 55: VK_KHR_shader_subgroup_extended_types (1) RDOC 006812: [03:48:12] vk_device_funcs.cpp(3480) - Log - Dev Ext 56: VK_KHR_shader_subgroup_rotate (2) RDOC 006812: [03:48:12] vk_device_funcs.cpp(3480) - Log - Dev Ext 57: VK_KHR_shader_terminate_invocation (1) RDOC 006812: [03:48:12] vk_device_funcs.cpp(3480) - Log - Dev Ext 58: VK_KHR_spirv_1_4 (1) RDOC 006812: [03:48:12] vk_device_funcs.cpp(3480) - Log - Dev Ext 59: VK_KHR_storage_buffer_storage_class (1) RDOC 006812: [03:48:12] vk_device_funcs.cpp(3480) - Log - Dev Ext 60: VK_KHR_swapchain (70) RDOC 006812: [03:48:12] vk_device_funcs.cpp(3480) - Log - Dev Ext 61: VK_KHR_swapchain_mutable_format (1) RDOC 006812: [03:48:12] vk_device_funcs.cpp(3480) - Log - Dev Ext 62: VK_KHR_synchronization2 (1) RDOC 006812: [03:48:12] vk_device_funcs.cpp(3480) - Log - Dev Ext 63: VK_KHR_timeline_semaphore (2) RDOC 006812: [03:48:12] vk_device_funcs.cpp(3480) - Log - Dev Ext 64: VK_KHR_uniform_buffer_standard_layout (1) RDOC 006812: [03:48:12] vk_device_funcs.cpp(3480) - Log - Dev Ext 65: VK_KHR_variable_pointers (1) RDOC 006812: [03:48:12] vk_device_funcs.cpp(3480) - Log - Dev Ext 66: VK_KHR_vertex_attribute_divisor (1) RDOC 006812: [03:48:12] vk_device_funcs.cpp(3480) - Log - Dev Ext 67: VK_KHR_video_decode_h264 (9) RDOC 006812: [03:48:12] vk_device_funcs.cpp(3480) - Log - Dev Ext 68: VK_KHR_video_decode_h265 (8) RDOC 006812: [03:48:12] vk_device_funcs.cpp(3480) - Log - Dev Ext 69: VK_KHR_video_decode_queue (8) RDOC 006812: [03:48:12] vk_device_funcs.cpp(3480) - Log - Dev Ext 70: VK_KHR_video_maintenance1 (1) RDOC 006812: [03:48:12] vk_device_funcs.cpp(3480) - Log - Dev Ext 71: VK_KHR_video_queue (8) RDOC 006812: [03:48:12] vk_device_funcs.cpp(3480) - Log - Dev Ext 72: VK_KHR_vulkan_memory_model (3) RDOC 006812: [03:48:12] vk_device_funcs.cpp(3480) - Log - Dev Ext 73: VK_KHR_win32_keyed_mutex (1) RDOC 006812: [03:48:12] vk_device_funcs.cpp(3480) - Log - Dev Ext 74: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 006812: [03:48:12] vk_device_funcs.cpp(3480) - Log - Dev Ext 75: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 006812: [03:48:12] vk_device_funcs.cpp(3480) - Log - Dev Ext 76: VK_EXT_4444_formats (1) RDOC 006812: [03:48:12] vk_device_funcs.cpp(3480) - Log - Dev Ext 77: VK_EXT_attachment_feedback_loop_dynamic_state (1) RDOC 006812: [03:48:12] vk_device_funcs.cpp(3480) - Log - Dev Ext 78: VK_EXT_attachment_feedback_loop_layout (2) RDOC 006812: [03:48:12] vk_device_funcs.cpp(3480) - Log - Dev Ext 79: VK_EXT_blend_operation_advanced (2) RDOC 006812: [03:48:12] vk_device_funcs.cpp(3480) - Log - Dev Ext 80: VK_EXT_border_color_swizzle (1) RDOC 006812: [03:48:12] vk_device_funcs.cpp(3480) - Log - Dev Ext 81: VK_EXT_buffer_device_address (2) RDOC 006812: [03:48:12] vk_device_funcs.cpp(3480) - Log - Dev Ext 82: VK_EXT_calibrated_timestamps (2) RDOC 006812: [03:48:12] vk_device_funcs.cpp(3480) - Log - Dev Ext 83: VK_EXT_color_write_enable (1) RDOC 006812: [03:48:12] vk_device_funcs.cpp(3480) - Log - Dev Ext 84: VK_EXT_conditional_rendering (2) RDOC 006812: [03:48:12] vk_device_funcs.cpp(3480) - Log - Dev Ext 85: VK_EXT_conservative_rasterization (1) RDOC 006812: [03:48:12] vk_device_funcs.cpp(3480) - Log - Dev Ext 86: VK_EXT_custom_border_color (12) RDOC 006812: [03:48:12] vk_device_funcs.cpp(3480) - Log - Dev Ext 87: VK_EXT_depth_bias_control (1) RDOC 006812: [03:48:12] vk_device_funcs.cpp(3480) - Log - Dev Ext 88: VK_EXT_depth_clamp_zero_one (1) RDOC 006812: [03:48:12] vk_device_funcs.cpp(3480) - Log - Dev Ext 89: VK_EXT_depth_clip_control (1) RDOC 006812: [03:48:12] vk_device_funcs.cpp(3480) - Log - Dev Ext 90: VK_EXT_depth_clip_enable (1) RDOC 006812: [03:48:12] vk_device_funcs.cpp(3480) - Log - Dev Ext 91: VK_EXT_depth_range_unrestricted (1) RDOC 006812: [03:48:12] vk_device_funcs.cpp(3480) - Log - Dev Ext 92: VK_EXT_descriptor_buffer (1) RDOC 006812: [03:48:12] vk_device_funcs.cpp(3480) - Log - Dev Ext 93: VK_EXT_descriptor_indexing (2) RDOC 006812: [03:48:12] vk_device_funcs.cpp(3480) - Log - Dev Ext 94: VK_EXT_discard_rectangles (2) RDOC 006812: [03:48:12] vk_device_funcs.cpp(3480) - Log - Dev Ext 95: VK_EXT_dynamic_rendering_unused_attachments (1) RDOC 006812: [03:48:12] vk_device_funcs.cpp(3480) - Log - Dev Ext 96: VK_EXT_extended_dynamic_state (1) RDOC 006812: [03:48:12] vk_device_funcs.cpp(3480) - Log - Dev Ext 97: VK_EXT_extended_dynamic_state2 (1) RDOC 006812: [03:48:12] vk_device_funcs.cpp(3480) - Log - Dev Ext 98: VK_EXT_extended_dynamic_state3 (2) RDOC 006812: [03:48:12] vk_device_funcs.cpp(3480) - Log - Dev Ext 99: VK_EXT_external_memory_host (1) RDOC 006812: [03:48:12] vk_device_funcs.cpp(3480) - Log - Dev Ext 100: VK_EXT_fragment_shader_interlock (1) RDOC 006812: [03:48:12] vk_device_funcs.cpp(3480) - Log - Dev Ext 101: VK_EXT_full_screen_exclusive (4) RDOC 006812: [03:48:12] vk_device_funcs.cpp(3480) - Log - Dev Ext 102: VK_EXT_graphics_pipeline_library (1) RDOC 006812: [03:48:12] vk_device_funcs.cpp(3480) - Log - Dev Ext 103: VK_EXT_hdr_metadata (2) RDOC 006812: [03:48:12] vk_device_funcs.cpp(3480) - Log - Dev Ext 104: VK_EXT_host_image_copy (1) RDOC 006812: [03:48:12] vk_device_funcs.cpp(3480) - Log - Dev Ext 105: VK_EXT_host_query_reset (1) RDOC 006812: [03:48:12] vk_device_funcs.cpp(3480) - Log - Dev Ext 106: VK_EXT_image_2d_view_of_3d (1) RDOC 006812: [03:48:12] vk_device_funcs.cpp(3480) - Log - Dev Ext 107: VK_EXT_image_robustness (1) RDOC 006812: [03:48:12] vk_device_funcs.cpp(3480) - Log - Dev Ext 108: VK_EXT_image_sliced_view_of_3d (1) RDOC 006812: [03:48:12] vk_device_funcs.cpp(3480) - Log - Dev Ext 109: VK_EXT_image_view_min_lod (1) RDOC 006812: [03:48:12] vk_device_funcs.cpp(3480) - Log - Dev Ext 110: VK_EXT_index_type_uint8 (1) RDOC 006812: [03:48:12] vk_device_funcs.cpp(3480) - Log - Dev Ext 111: VK_EXT_inline_uniform_block (1) RDOC 006812: [03:48:12] vk_device_funcs.cpp(3480) - Log - Dev Ext 112: VK_EXT_line_rasterization (1) RDOC 006812: [03:48:12] vk_device_funcs.cpp(3480) - Log - Dev Ext 113: VK_EXT_load_store_op_none (1) RDOC 006812: [03:48:12] vk_device_funcs.cpp(3480) - Log - Dev Ext 114: VK_EXT_memory_budget (1) RDOC 006812: [03:48:12] vk_device_funcs.cpp(3480) - Log - Dev Ext 115: VK_EXT_memory_priority (1) RDOC 006812: [03:48:12] vk_device_funcs.cpp(3480) - Log - Dev Ext 116: VK_EXT_multi_draw (1) RDOC 006812: [03:48:12] vk_device_funcs.cpp(3480) - Log - Dev Ext 117: VK_EXT_nested_command_buffer (1) RDOC 006812: [03:48:12] vk_device_funcs.cpp(3480) - Log - Dev Ext 118: VK_EXT_non_seamless_cube_map (1) RDOC 006812: [03:48:12] vk_device_funcs.cpp(3480) - Log - Dev Ext 119: VK_EXT_pci_bus_info (2) RDOC 006812: [03:48:12] vk_device_funcs.cpp(3480) - Log - Dev Ext 120: VK_EXT_pipeline_creation_cache_control (3) RDOC 006812: [03:48:12] vk_device_funcs.cpp(3480) - Log - Dev Ext 121: VK_EXT_pipeline_creation_feedback (1) RDOC 006812: [03:48:12] vk_device_funcs.cpp(3480) - Log - Dev Ext 122: VK_EXT_pipeline_robustness (1) RDOC 006812: [03:48:12] vk_device_funcs.cpp(3480) - Log - Dev Ext 123: VK_EXT_post_depth_coverage (1) RDOC 006812: [03:48:12] vk_device_funcs.cpp(3480) - Log - Dev Ext 124: VK_EXT_primitive_topology_list_restart (1) RDOC 006812: [03:48:12] vk_device_funcs.cpp(3480) - Log - Dev Ext 125: VK_EXT_primitives_generated_query (1) RDOC 006812: [03:48:12] vk_device_funcs.cpp(3480) - Log - Dev Ext 126: VK_EXT_private_data (1) RDOC 006812: [03:48:12] vk_device_funcs.cpp(3480) - Log - Dev Ext 127: VK_EXT_provoking_vertex (1) RDOC 006812: [03:48:12] vk_device_funcs.cpp(3480) - Log - Dev Ext 128: VK_EXT_queue_family_foreign (1) RDOC 006812: [03:48:12] vk_device_funcs.cpp(3480) - Log - Dev Ext 129: VK_EXT_robustness2 (1) RDOC 006812: [03:48:12] vk_device_funcs.cpp(3480) - Log - Dev Ext 130: VK_EXT_sample_locations (1) RDOC 006812: [03:48:12] vk_device_funcs.cpp(3480) - Log - Dev Ext 131: VK_EXT_sampler_filter_minmax (2) RDOC 006812: [03:48:12] vk_device_funcs.cpp(3480) - Log - Dev Ext 132: VK_EXT_scalar_block_layout (1) RDOC 006812: [03:48:12] vk_device_funcs.cpp(3480) - Log - Dev Ext 133: VK_EXT_separate_stencil_usage (1) RDOC 006812: [03:48:12] vk_device_funcs.cpp(3480) - Log - Dev Ext 134: VK_EXT_shader_atomic_float (1) RDOC 006812: [03:48:12] vk_device_funcs.cpp(3480) - Log - Dev Ext 135: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 006812: [03:48:12] vk_device_funcs.cpp(3480) - Log - Dev Ext 136: VK_EXT_shader_image_atomic_int64 (1) RDOC 006812: [03:48:12] vk_device_funcs.cpp(3480) - Log - Dev Ext 137: VK_EXT_shader_module_identifier (1) RDOC 006812: [03:48:12] vk_device_funcs.cpp(3480) - Log - Dev Ext 138: VK_EXT_shader_object (1) RDOC 006812: [03:48:12] vk_device_funcs.cpp(3480) - Log - Dev Ext 139: VK_EXT_shader_subgroup_ballot (1) RDOC 006812: [03:48:12] vk_device_funcs.cpp(3480) - Log - Dev Ext 140: VK_EXT_shader_subgroup_vote (1) RDOC 006812: [03:48:12] vk_device_funcs.cpp(3480) - Log - Dev Ext 141: VK_EXT_shader_viewport_index_layer (1) RDOC 006812: [03:48:12] vk_device_funcs.cpp(3480) - Log - Dev Ext 142: VK_EXT_subgroup_size_control (2) RDOC 006812: [03:48:12] vk_device_funcs.cpp(3480) - Log - Dev Ext 143: VK_EXT_swapchain_maintenance1 (1) RDOC 006812: [03:48:12] vk_device_funcs.cpp(3480) - Log - Dev Ext 144: VK_EXT_texel_buffer_alignment (1) RDOC 006812: [03:48:12] vk_device_funcs.cpp(3480) - Log - Dev Ext 145: VK_EXT_tooling_info (1) RDOC 006812: [03:48:12] vk_device_funcs.cpp(3480) - Log - Dev Ext 146: VK_EXT_transform_feedback (1) RDOC 006812: [03:48:12] vk_device_funcs.cpp(3480) - Log - Dev Ext 147: VK_EXT_vertex_attribute_divisor (3) RDOC 006812: [03:48:12] vk_device_funcs.cpp(3480) - Log - Dev Ext 148: VK_EXT_vertex_input_dynamic_state (2) RDOC 006812: [03:48:12] vk_device_funcs.cpp(3480) - Log - Dev Ext 149: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 006812: [03:48:12] vk_device_funcs.cpp(3480) - Log - Dev Ext 150: VK_EXT_ycbcr_image_arrays (1) RDOC 006812: [03:48:12] vk_device_funcs.cpp(3480) - Log - Dev Ext 151: VK_NV_clip_space_w_scaling (1) RDOC 006812: [03:48:12] vk_device_funcs.cpp(3480) - Log - Dev Ext 152: VK_NV_copy_memory_indirect (1) RDOC 006812: [03:48:12] vk_device_funcs.cpp(3480) - Log - Dev Ext 153: VK_NV_coverage_reduction_mode (1) RDOC 006812: [03:48:12] vk_device_funcs.cpp(3480) - Log - Dev Ext 154: VK_NV_dedicated_allocation (1) RDOC 006812: [03:48:12] vk_device_funcs.cpp(3480) - Log - Dev Ext 155: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 006812: [03:48:12] vk_device_funcs.cpp(3480) - Log - Dev Ext 156: VK_NV_descriptor_pool_overallocation (1) RDOC 006812: [03:48:12] vk_device_funcs.cpp(3480) - Log - Dev Ext 157: VK_NV_device_diagnostic_checkpoints (2) RDOC 006812: [03:48:12] vk_device_funcs.cpp(3480) - Log - Dev Ext 158: VK_NV_device_diagnostics_config (2) RDOC 006812: [03:48:12] vk_device_funcs.cpp(3480) - Log - Dev Ext 159: VK_NV_device_generated_commands (3) RDOC 006812: [03:48:12] vk_device_funcs.cpp(3480) - Log - Dev Ext 160: VK_NV_device_generated_commands_compute (2) RDOC 006812: [03:48:12] vk_device_funcs.cpp(3480) - Log - Dev Ext 161: VK_NV_external_memory (1) RDOC 006812: [03:48:12] vk_device_funcs.cpp(3480) - Log - Dev Ext 162: VK_NV_external_memory_win32 (1) RDOC 006812: [03:48:12] vk_device_funcs.cpp(3480) - Log - Dev Ext 163: VK_NV_fill_rectangle (1) RDOC 006812: [03:48:12] vk_device_funcs.cpp(3480) - Log - Dev Ext 164: VK_NV_fragment_coverage_to_color (1) RDOC 006812: [03:48:12] vk_device_funcs.cpp(3480) - Log - Dev Ext 165: VK_NV_framebuffer_mixed_samples (1) RDOC 006812: [03:48:12] vk_device_funcs.cpp(3480) - Log - Dev Ext 166: VK_NV_geometry_shader_passthrough (1) RDOC 006812: [03:48:12] vk_device_funcs.cpp(3480) - Log - Dev Ext 167: VK_NV_inherited_viewport_scissor (1) RDOC 006812: [03:48:12] vk_device_funcs.cpp(3480) - Log - Dev Ext 168: VK_NV_linear_color_attachment (1) RDOC 006812: [03:48:12] vk_device_funcs.cpp(3480) - Log - Dev Ext 169: VK_NV_low_latency (1) RDOC 006812: [03:48:12] vk_device_funcs.cpp(3480) - Log - Dev Ext 170: VK_NV_low_latency2 (2) RDOC 006812: [03:48:12] vk_device_funcs.cpp(3480) - Log - Dev Ext 171: VK_NV_memory_decompression (1) RDOC 006812: [03:48:12] vk_device_funcs.cpp(3480) - Log - Dev Ext 172: VK_NV_sample_mask_override_coverage (1) RDOC 006812: [03:48:12] vk_device_funcs.cpp(3480) - Log - Dev Ext 173: VK_NV_shader_sm_builtins (1) RDOC 006812: [03:48:12] vk_device_funcs.cpp(3480) - Log - Dev Ext 174: VK_NV_shader_subgroup_partitioned (1) RDOC 006812: [03:48:12] vk_device_funcs.cpp(3480) - Log - Dev Ext 175: VK_NV_viewport_array2 (1) RDOC 006812: [03:48:12] vk_device_funcs.cpp(3480) - Log - Dev Ext 176: VK_NV_viewport_swizzle (1) RDOC 006812: [03:48:12] vk_device_funcs.cpp(3480) - Log - Dev Ext 177: VK_NV_win32_keyed_mutex (2) RDOC 006812: [03:48:12] vk_device_funcs.cpp(3480) - Log - Dev Ext 178: VK_NVX_multiview_per_view_attributes (1) RDOC 006812: [03:48:12] vk_device_funcs.cpp(3480) - Log - Dev Ext 179: VK_AMD_buffer_marker (1) RDOC 006812: [03:48:12] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006812: [03:48:12] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006812: [03:48:12] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006812: [03:48:12] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006812: [03:48:12] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006812: [03:48:12] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006812: [03:48:12] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006812: [03:48:12] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 006812: [03:48:12] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 006812: [03:48:12] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 006812: [03:48:12] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 006812: [03:48:12] vk_debug.cpp(3318) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 006812: [03:48:12] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 006812: [03:48:12] vk_debug.cpp(3330) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 006812: [03:48:12] vk_core.cpp(2946) - Log - Timer chunk initialisation - 83.248 ms RDOC 006812: [03:48:12] replay_controller.cpp(1934) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:751 Log: Running Vulkan test on NVIDIA GeForce GT 1030 (version 1.3)
RDOC 010208: [03:48:12] core.cpp( 501) - Log - RenderDoc v1.33 Windows 64-bit Release (45db4fef3393ed05c306b8929cbaa0dae4bc9298) loaded in replay application RDOC 010208: [03:48:12] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010208: [03:48:12] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 010208: [03:48:12] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 010208: [03:48:12] win32_process.cpp( 610) - Log - Injecting renderdoc into process 5672 RDOC 005672: [03:48:12] core.cpp( 501) - Log - RenderDoc v1.33 Windows 64-bit Release (45db4fef3393ed05c306b8929cbaa0dae4bc9298) capturing application RDOC 005672: [03:48:12] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 005672: [03:48:12] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 005672: [03:48:12] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 005672: [03:48:12] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 005672: [03:48:12] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 005672: [03:48:12] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 005672: [03:48:12] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 005672: [03:48:12] d3d12_hooks.cpp( 491) - Log - Registering D3D12 hooks RDOC 005672: [03:48:12] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 005672: [03:48:12] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 005672: [03:48:12] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 005672: [03:48:12] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 005672: [03:48:12] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 010208: [03:48:12] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [5672] RDOC 005672: [03:48:13] core.cpp(2011) - Log - Adding Vulkan device frame capturer for 0x000001883AE7B310 RDOC 005672: [03:48:13] vk_device_funcs.cpp( 939) - Log - Initialised capture layer in Vulkan instance. RDOC 005672: [03:48:13] vk_device_funcs.cpp(1514) - Log - physical device 0: NVIDIA GeForce GT 1030 (ver 551.76 patch 0x0) - 10de:1d01 RDOC 005672: [03:48:13] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 005672: [03:48:13] vk_device_funcs.cpp(4389) - Log - Created capture device from physical device 0 RDOC 005672: [03:48:13] vk_common.cpp(1091) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 005672: [03:48:13] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005672: [03:48:13] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005672: [03:48:13] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005672: [03:48:13] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005672: [03:48:13] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005672: [03:48:13] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005672: [03:48:13] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005672: [03:48:13] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 005672: [03:48:13] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 005672: [03:48:13] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 005672: [03:48:13] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 005672: [03:48:13] vk_core.cpp(4189) - Log - RegisterSurface() window 00000000008D0300 RDOC 005672: [03:48:13] core.cpp(2047) - Log - Adding Vulkan frame capturer for 0x000001883AE7B310 / 0x00000000008D0300 RDOC 005672: [03:48:13] vk_core.cpp(2132) - Log - Starting capture RDOC 005672: [03:48:13] resource_manager.h(1469) - Log - Preparing up to 11 potentially dirty resources RDOC 010208: [03:48:13] target_control.cpp( 890) - Log - Used API: Vulkan (Presenting & supported) RDOC 005672: [03:48:13] resource_manager.h(1526) - Log - Prepared 3 dirty resources, postponed 0, skipped 0 RDOC 005672: [03:48:13] vk_core.cpp(2275) - Log - Finished capture, Frame 5 RDOC 005672: [03:48:13] resource_manager.h(1538) - Log - Checking 3 resources with initial contents against 21 referenced resources RDOC 005672: [03:48:13] resource_manager.h(1642) - Log - Serialised 3 resources, skipped 0 unreferenced RDOC 005672: [03:48:13] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 7360896 bytes to 38716 (0.53 %) RDOC 005672: [03:48:13] vk_core.cpp(2690) - Log - Captured Vulkan frame with 7.019897 MB capture section in 0.049830 seconds RDOC 005672: [03:48:13] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 3930 bytes to 3930 (100.00 %) RDOC 005672: [03:48:13] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Load_Store_None\capture_frame5.rdc RDOC 005672: [03:48:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Load_Store_None\capture_frame5.rdc RDOC 010208: [03:48:13] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (46305 bytes) (time 1716950893) 3444 byte thumbnail RDOC 010208: [03:48:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Load_Store_None\capture_frame5.rdc RDOC 010208: [03:48:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010208: [03:48:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010208: [03:48:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010208: [03:48:14] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 010208: [03:48:15] vk_device_funcs.cpp( 300) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 010208: [03:48:15] vk_device_funcs.cpp( 300) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 010208: [03:48:15] vk_device_funcs.cpp( 300) - Log - Inst Ext 2: VK_EXT_surface_maintenance1 RDOC 010208: [03:48:15] vk_device_funcs.cpp( 300) - Log - Inst Ext 3: VK_EXT_swapchain_colorspace RDOC 010208: [03:48:15] vk_device_funcs.cpp( 300) - Log - Inst Ext 4: VK_KHR_device_group_creation RDOC 010208: [03:48:15] vk_device_funcs.cpp( 300) - Log - Inst Ext 5: VK_KHR_external_fence_capabilities RDOC 010208: [03:48:15] vk_device_funcs.cpp( 300) - Log - Inst Ext 6: VK_KHR_external_memory_capabilities RDOC 010208: [03:48:15] vk_device_funcs.cpp( 300) - Log - Inst Ext 7: VK_KHR_external_semaphore_capabilities RDOC 010208: [03:48:15] vk_device_funcs.cpp( 300) - Log - Inst Ext 8: VK_KHR_get_physical_device_properties2 RDOC 010208: [03:48:15] vk_device_funcs.cpp( 300) - Log - Inst Ext 9: VK_KHR_get_surface_capabilities2 RDOC 010208: [03:48:15] vk_device_funcs.cpp( 300) - Log - Inst Ext 10: VK_KHR_portability_enumeration RDOC 010208: [03:48:15] vk_device_funcs.cpp( 300) - Log - Inst Ext 11: VK_KHR_surface RDOC 010208: [03:48:15] vk_device_funcs.cpp( 300) - Log - Inst Ext 12: VK_KHR_surface_protected_capabilities RDOC 010208: [03:48:15] vk_device_funcs.cpp( 300) - Log - Inst Ext 13: VK_KHR_win32_surface RDOC 010208: [03:48:15] vk_device_funcs.cpp( 300) - Log - Inst Ext 14: VK_LUNARG_direct_driver_loading RDOC 010208: [03:48:15] vk_device_funcs.cpp( 300) - Log - Inst Ext 15: VK_NV_external_memory_capabilities RDOC 010208: [03:48:15] vk_device_funcs.cpp( 307) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 010208: [03:48:15] vk_device_funcs.cpp( 307) - Log - Inst Layer 1: VK_LAYER_KHRONOS_shader_object RDOC 010208: [03:48:15] vk_device_funcs.cpp( 307) - Log - Inst Layer 2: VK_LAYER_KHRONOS_synchronization2 RDOC 010208: [03:48:15] vk_device_funcs.cpp( 307) - Log - Inst Layer 3: VK_LAYER_KHRONOS_validation RDOC 010208: [03:48:15] vk_device_funcs.cpp( 307) - Log - Inst Layer 4: VK_LAYER_LUNARG_api_dump RDOC 010208: [03:48:15] vk_device_funcs.cpp( 307) - Log - Inst Layer 5: VK_LAYER_LUNARG_gfxreconstruct RDOC 010208: [03:48:15] vk_device_funcs.cpp( 307) - Log - Inst Layer 6: VK_LAYER_LUNARG_monitor RDOC 010208: [03:48:15] vk_device_funcs.cpp( 307) - Log - Inst Layer 7: VK_LAYER_LUNARG_screenshot RDOC 010208: [03:48:15] vk_device_funcs.cpp( 307) - Log - Inst Layer 8: VK_LAYER_NV_optimus RDOC 010208: [03:48:15] vk_device_funcs.cpp( 307) - Log - Inst Layer 9: VK_LAYER_RENDERDOC_Capture RDOC 010208: [03:48:15] vk_device_funcs.cpp( 356) - Log - Enabling VK_EXT_debug_utils RDOC 010208: [03:48:15] vk_replay.cpp(5182) - Log - Created device. RDOC 010208: [03:48:15] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010208: [03:48:15] vk_device_funcs.cpp(1221) - Log - Replay has physical device 0 available: RDOC 010208: [03:48:15] vk_device_funcs.cpp(1224) - Log - - NVIDIA GeForce GT 1030 (ver 551.76 patch 0x0) - 10de:1d01 RDOC 010208: [03:48:15] vk_device_funcs.cpp(1232) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (551.76) - CTS 1.3.7.2 RDOC 010208: [03:48:15] vk_device_funcs.cpp(1401) - Log - Found capture physical device 0: RDOC 010208: [03:48:15] vk_device_funcs.cpp(1404) - Log - - NVIDIA GeForce GT 1030 (ver 551.76 patch 0x0) - 10de:1d01 RDOC 010208: [03:48:15] vk_device_funcs.cpp(1411) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (551.76) - CTS 1.3.7.2 RDOC 010208: [03:48:15] vk_device_funcs.cpp(1415) - Log - Mapping during replay to best-match physical device 0 RDOC 010208: [03:48:15] vk_device_funcs.cpp(1689) - Log - Creating replay device from physical device 0 RDOC 010208: [03:48:15] vk_common.cpp(1091) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 010208: [03:48:15] vk_device_funcs.cpp(1823) - Log - Enabling VK_KHR_driver_properties RDOC 010208: [03:48:15] vk_device_funcs.cpp(1831) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 010208: [03:48:15] vk_device_funcs.cpp(1843) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 010208: [03:48:15] vk_device_funcs.cpp(1854) - Log - Enabling VK_EXT_transform_feedback extension RDOC 010208: [03:48:15] vk_device_funcs.cpp(1871) - Log - Enabling VK_EXT_scalar_block_layout extension RDOC 010208: [03:48:15] vk_device_funcs.cpp(1891) - Log - Enabling VK_KHR_buffer_device_address RDOC 010208: [03:48:15] vk_device_funcs.cpp(1948) - Log - Capture describes queue family 0: RDOC 010208: [03:48:15] vk_device_funcs.cpp(1950) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 010208: [03:48:15] vk_device_funcs.cpp(1955) - Log - 64 timestamp bits (1,1,1) granularity RDOC 010208: [03:48:15] vk_device_funcs.cpp(1965) - Log - (identity match) RDOC 010208: [03:48:15] vk_device_funcs.cpp(2100) - Log - Remapping to queue family 0: RDOC 010208: [03:48:15] vk_device_funcs.cpp(2102) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 010208: [03:48:15] vk_device_funcs.cpp(2107) - Log - 64 timestamp bits (1,1,1) granularity RDOC 010208: [03:48:15] vk_device_funcs.cpp(1948) - Log - Capture describes queue family 1: RDOC 010208: [03:48:15] vk_device_funcs.cpp(1950) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 010208: [03:48:15] vk_device_funcs.cpp(1955) - Log - 64 timestamp bits (1,1,1) granularity RDOC 010208: [03:48:15] vk_device_funcs.cpp(1965) - Log - (identity match) RDOC 010208: [03:48:15] vk_device_funcs.cpp(2100) - Log - Remapping to queue family 1: RDOC 010208: [03:48:15] vk_device_funcs.cpp(2102) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 010208: [03:48:15] vk_device_funcs.cpp(2107) - Log - 64 timestamp bits (1,1,1) granularity RDOC 010208: [03:48:15] vk_device_funcs.cpp(1948) - Log - Capture describes queue family 2: RDOC 010208: [03:48:15] vk_device_funcs.cpp(1950) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 010208: [03:48:15] vk_device_funcs.cpp(1955) - Log - 64 timestamp bits (1,1,1) granularity RDOC 010208: [03:48:15] vk_device_funcs.cpp(1965) - Log - (identity match) RDOC 010208: [03:48:15] vk_device_funcs.cpp(2100) - Log - Remapping to queue family 2: RDOC 010208: [03:48:15] vk_device_funcs.cpp(2102) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 010208: [03:48:15] vk_device_funcs.cpp(2107) - Log - 64 timestamp bits (1,1,1) granularity RDOC 010208: [03:48:15] vk_device_funcs.cpp(1948) - Log - Capture describes queue family 3: RDOC 010208: [03:48:15] vk_device_funcs.cpp(1950) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VK_QUEUE_VIDEO_DECODE_BIT_KHR RDOC 010208: [03:48:15] vk_device_funcs.cpp(1955) - Log - 32 timestamp bits (1,1,1) granularity RDOC 010208: [03:48:15] vk_device_funcs.cpp(1965) - Log - (identity match) RDOC 010208: [03:48:15] vk_device_funcs.cpp(2100) - Log - Remapping to queue family 3: RDOC 010208: [03:48:15] vk_device_funcs.cpp(2102) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VK_QUEUE_VIDEO_DECODE_BIT_KHR RDOC 010208: [03:48:15] vk_device_funcs.cpp(2107) - Log - 32 timestamp bits (1,1,1) granularity RDOC 010208: [03:48:15] vk_device_funcs.cpp(3480) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 010208: [03:48:15] vk_device_funcs.cpp(3480) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 010208: [03:48:15] vk_device_funcs.cpp(3480) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 010208: [03:48:15] vk_device_funcs.cpp(3480) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 010208: [03:48:15] vk_device_funcs.cpp(3480) - Log - Dev Ext 4: VK_KHR_calibrated_timestamps (1) RDOC 010208: [03:48:15] vk_device_funcs.cpp(3480) - Log - Dev Ext 5: VK_KHR_copy_commands2 (1) RDOC 010208: [03:48:15] vk_device_funcs.cpp(3480) - Log - Dev Ext 6: VK_KHR_create_renderpass2 (1) RDOC 010208: [03:48:15] vk_device_funcs.cpp(3480) - Log - Dev Ext 7: VK_KHR_dedicated_allocation (3) RDOC 010208: [03:48:15] vk_device_funcs.cpp(3480) - Log - Dev Ext 8: VK_KHR_depth_stencil_resolve (1) RDOC 010208: [03:48:15] vk_device_funcs.cpp(3480) - Log - Dev Ext 9: VK_KHR_descriptor_update_template (1) RDOC 010208: [03:48:15] vk_device_funcs.cpp(3480) - Log - Dev Ext 10: VK_KHR_device_group (4) RDOC 010208: [03:48:15] vk_device_funcs.cpp(3480) - Log - Dev Ext 11: VK_KHR_draw_indirect_count (1) RDOC 010208: [03:48:15] vk_device_funcs.cpp(3480) - Log - Dev Ext 12: VK_KHR_driver_properties (1) RDOC 010208: [03:48:15] vk_device_funcs.cpp(3480) - Log - Dev Ext 13: VK_KHR_dynamic_rendering (1) RDOC 010208: [03:48:15] vk_device_funcs.cpp(3480) - Log - Dev Ext 14: VK_KHR_dynamic_rendering_local_read (1) RDOC 010208: [03:48:15] vk_device_funcs.cpp(3480) - Log - Dev Ext 15: VK_KHR_external_fence (1) RDOC 010208: [03:48:15] vk_device_funcs.cpp(3480) - Log - Dev Ext 16: VK_KHR_external_fence_win32 (1) RDOC 010208: [03:48:15] vk_device_funcs.cpp(3480) - Log - Dev Ext 17: VK_KHR_external_memory (1) RDOC 010208: [03:48:15] vk_device_funcs.cpp(3480) - Log - Dev Ext 18: VK_KHR_external_memory_win32 (1) RDOC 010208: [03:48:15] vk_device_funcs.cpp(3480) - Log - Dev Ext 19: VK_KHR_external_semaphore (1) RDOC 010208: [03:48:15] vk_device_funcs.cpp(3480) - Log - Dev Ext 20: VK_KHR_external_semaphore_win32 (1) RDOC 010208: [03:48:15] vk_device_funcs.cpp(3480) - Log - Dev Ext 21: VK_KHR_format_feature_flags2 (2) RDOC 010208: [03:48:15] vk_device_funcs.cpp(3480) - Log - Dev Ext 22: VK_KHR_get_memory_requirements2 (1) RDOC 010208: [03:48:15] vk_device_funcs.cpp(3480) - Log - Dev Ext 23: VK_KHR_image_format_list (1) RDOC 010208: [03:48:15] vk_device_funcs.cpp(3480) - Log - Dev Ext 24: VK_KHR_imageless_framebuffer (1) RDOC 010208: [03:48:15] vk_device_funcs.cpp(3480) - Log - Dev Ext 25: VK_KHR_index_type_uint8 (1) RDOC 010208: [03:48:15] vk_device_funcs.cpp(3480) - Log - Dev Ext 26: VK_KHR_line_rasterization (1) RDOC 010208: [03:48:15] vk_device_funcs.cpp(3480) - Log - Dev Ext 27: VK_KHR_load_store_op_none (1) RDOC 010208: [03:48:15] vk_device_funcs.cpp(3480) - Log - Dev Ext 28: VK_KHR_maintenance1 (2) RDOC 010208: [03:48:15] vk_device_funcs.cpp(3480) - Log - Dev Ext 29: VK_KHR_maintenance2 (1) RDOC 010208: [03:48:15] vk_device_funcs.cpp(3480) - Log - Dev Ext 30: VK_KHR_maintenance3 (1) RDOC 010208: [03:48:15] vk_device_funcs.cpp(3480) - Log - Dev Ext 31: VK_KHR_maintenance4 (2) RDOC 010208: [03:48:15] vk_device_funcs.cpp(3480) - Log - Dev Ext 32: VK_KHR_maintenance5 (1) RDOC 010208: [03:48:15] vk_device_funcs.cpp(3480) - Log - Dev Ext 33: VK_KHR_maintenance6 (1) RDOC 010208: [03:48:15] vk_device_funcs.cpp(3480) - Log - Dev Ext 34: VK_KHR_map_memory2 (1) RDOC 010208: [03:48:15] vk_device_funcs.cpp(3480) - Log - Dev Ext 35: VK_KHR_multiview (1) RDOC 010208: [03:48:15] vk_device_funcs.cpp(3480) - Log - Dev Ext 36: VK_KHR_pipeline_executable_properties (1) RDOC 010208: [03:48:15] vk_device_funcs.cpp(3480) - Log - Dev Ext 37: VK_KHR_pipeline_library (1) RDOC 010208: [03:48:15] vk_device_funcs.cpp(3480) - Log - Dev Ext 38: VK_KHR_present_id (1) RDOC 010208: [03:48:15] vk_device_funcs.cpp(3480) - Log - Dev Ext 39: VK_KHR_present_wait (1) RDOC 010208: [03:48:15] vk_device_funcs.cpp(3480) - Log - Dev Ext 40: VK_KHR_push_descriptor (2) RDOC 010208: [03:48:15] vk_device_funcs.cpp(3480) - Log - Dev Ext 41: VK_KHR_relaxed_block_layout (1) RDOC 010208: [03:48:15] vk_device_funcs.cpp(3480) - Log - Dev Ext 42: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 010208: [03:48:15] vk_device_funcs.cpp(3480) - Log - Dev Ext 43: VK_KHR_sampler_ycbcr_conversion (14) RDOC 010208: [03:48:15] vk_device_funcs.cpp(3480) - Log - Dev Ext 44: VK_KHR_separate_depth_stencil_layouts (1) RDOC 010208: [03:48:15] vk_device_funcs.cpp(3480) - Log - Dev Ext 45: VK_KHR_shader_atomic_int64 (1) RDOC 010208: [03:48:15] vk_device_funcs.cpp(3480) - Log - Dev Ext 46: VK_KHR_shader_clock (1) RDOC 010208: [03:48:15] vk_device_funcs.cpp(3480) - Log - Dev Ext 47: VK_KHR_shader_draw_parameters (1) RDOC 010208: [03:48:15] vk_device_funcs.cpp(3480) - Log - Dev Ext 48: VK_KHR_shader_expect_assume (1) RDOC 010208: [03:48:15] vk_device_funcs.cpp(3480) - Log - Dev Ext 49: VK_KHR_shader_float16_int8 (1) RDOC 010208: [03:48:15] vk_device_funcs.cpp(3480) - Log - Dev Ext 50: VK_KHR_shader_float_controls (4) RDOC 010208: [03:48:15] vk_device_funcs.cpp(3480) - Log - Dev Ext 51: VK_KHR_shader_float_controls2 (1) RDOC 010208: [03:48:15] vk_device_funcs.cpp(3480) - Log - Dev Ext 52: VK_KHR_shader_integer_dot_product (1) RDOC 010208: [03:48:15] vk_device_funcs.cpp(3480) - Log - Dev Ext 53: VK_KHR_shader_non_semantic_info (1) RDOC 010208: [03:48:15] vk_device_funcs.cpp(3480) - Log - Dev Ext 54: VK_KHR_shader_quad_control (1) RDOC 010208: [03:48:15] vk_device_funcs.cpp(3480) - Log - Dev Ext 55: VK_KHR_shader_subgroup_extended_types (1) RDOC 010208: [03:48:15] vk_device_funcs.cpp(3480) - Log - Dev Ext 56: VK_KHR_shader_subgroup_rotate (2) RDOC 010208: [03:48:15] vk_device_funcs.cpp(3480) - Log - Dev Ext 57: VK_KHR_shader_terminate_invocation (1) RDOC 010208: [03:48:15] vk_device_funcs.cpp(3480) - Log - Dev Ext 58: VK_KHR_spirv_1_4 (1) RDOC 010208: [03:48:15] vk_device_funcs.cpp(3480) - Log - Dev Ext 59: VK_KHR_storage_buffer_storage_class (1) RDOC 010208: [03:48:15] vk_device_funcs.cpp(3480) - Log - Dev Ext 60: VK_KHR_swapchain (70) RDOC 010208: [03:48:15] vk_device_funcs.cpp(3480) - Log - Dev Ext 61: VK_KHR_swapchain_mutable_format (1) RDOC 010208: [03:48:15] vk_device_funcs.cpp(3480) - Log - Dev Ext 62: VK_KHR_synchronization2 (1) RDOC 010208: [03:48:15] vk_device_funcs.cpp(3480) - Log - Dev Ext 63: VK_KHR_timeline_semaphore (2) RDOC 010208: [03:48:15] vk_device_funcs.cpp(3480) - Log - Dev Ext 64: VK_KHR_uniform_buffer_standard_layout (1) RDOC 010208: [03:48:15] vk_device_funcs.cpp(3480) - Log - Dev Ext 65: VK_KHR_variable_pointers (1) RDOC 010208: [03:48:15] vk_device_funcs.cpp(3480) - Log - Dev Ext 66: VK_KHR_vertex_attribute_divisor (1) RDOC 010208: [03:48:15] vk_device_funcs.cpp(3480) - Log - Dev Ext 67: VK_KHR_video_decode_h264 (9) RDOC 010208: [03:48:15] vk_device_funcs.cpp(3480) - Log - Dev Ext 68: VK_KHR_video_decode_h265 (8) RDOC 010208: [03:48:15] vk_device_funcs.cpp(3480) - Log - Dev Ext 69: VK_KHR_video_decode_queue (8) RDOC 010208: [03:48:15] vk_device_funcs.cpp(3480) - Log - Dev Ext 70: VK_KHR_video_maintenance1 (1) RDOC 010208: [03:48:15] vk_device_funcs.cpp(3480) - Log - Dev Ext 71: VK_KHR_video_queue (8) RDOC 010208: [03:48:15] vk_device_funcs.cpp(3480) - Log - Dev Ext 72: VK_KHR_vulkan_memory_model (3) RDOC 010208: [03:48:15] vk_device_funcs.cpp(3480) - Log - Dev Ext 73: VK_KHR_win32_keyed_mutex (1) RDOC 010208: [03:48:15] vk_device_funcs.cpp(3480) - Log - Dev Ext 74: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 010208: [03:48:15] vk_device_funcs.cpp(3480) - Log - Dev Ext 75: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 010208: [03:48:15] vk_device_funcs.cpp(3480) - Log - Dev Ext 76: VK_EXT_4444_formats (1) RDOC 010208: [03:48:15] vk_device_funcs.cpp(3480) - Log - Dev Ext 77: VK_EXT_attachment_feedback_loop_dynamic_state (1) RDOC 010208: [03:48:15] vk_device_funcs.cpp(3480) - Log - Dev Ext 78: VK_EXT_attachment_feedback_loop_layout (2) RDOC 010208: [03:48:15] vk_device_funcs.cpp(3480) - Log - Dev Ext 79: VK_EXT_blend_operation_advanced (2) RDOC 010208: [03:48:15] vk_device_funcs.cpp(3480) - Log - Dev Ext 80: VK_EXT_border_color_swizzle (1) RDOC 010208: [03:48:15] vk_device_funcs.cpp(3480) - Log - Dev Ext 81: VK_EXT_buffer_device_address (2) RDOC 010208: [03:48:15] vk_device_funcs.cpp(3480) - Log - Dev Ext 82: VK_EXT_calibrated_timestamps (2) RDOC 010208: [03:48:15] vk_device_funcs.cpp(3480) - Log - Dev Ext 83: VK_EXT_color_write_enable (1) RDOC 010208: [03:48:15] vk_device_funcs.cpp(3480) - Log - Dev Ext 84: VK_EXT_conditional_rendering (2) RDOC 010208: [03:48:15] vk_device_funcs.cpp(3480) - Log - Dev Ext 85: VK_EXT_conservative_rasterization (1) RDOC 010208: [03:48:15] vk_device_funcs.cpp(3480) - Log - Dev Ext 86: VK_EXT_custom_border_color (12) RDOC 010208: [03:48:15] vk_device_funcs.cpp(3480) - Log - Dev Ext 87: VK_EXT_depth_bias_control (1) RDOC 010208: [03:48:15] vk_device_funcs.cpp(3480) - Log - Dev Ext 88: VK_EXT_depth_clamp_zero_one (1) RDOC 010208: [03:48:15] vk_device_funcs.cpp(3480) - Log - Dev Ext 89: VK_EXT_depth_clip_control (1) RDOC 010208: [03:48:15] vk_device_funcs.cpp(3480) - Log - Dev Ext 90: VK_EXT_depth_clip_enable (1) RDOC 010208: [03:48:15] vk_device_funcs.cpp(3480) - Log - Dev Ext 91: VK_EXT_depth_range_unrestricted (1) RDOC 010208: [03:48:15] vk_device_funcs.cpp(3480) - Log - Dev Ext 92: VK_EXT_descriptor_buffer (1) RDOC 010208: [03:48:15] vk_device_funcs.cpp(3480) - Log - Dev Ext 93: VK_EXT_descriptor_indexing (2) RDOC 010208: [03:48:15] vk_device_funcs.cpp(3480) - Log - Dev Ext 94: VK_EXT_discard_rectangles (2) RDOC 010208: [03:48:15] vk_device_funcs.cpp(3480) - Log - Dev Ext 95: VK_EXT_dynamic_rendering_unused_attachments (1) RDOC 010208: [03:48:15] vk_device_funcs.cpp(3480) - Log - Dev Ext 96: VK_EXT_extended_dynamic_state (1) RDOC 010208: [03:48:15] vk_device_funcs.cpp(3480) - Log - Dev Ext 97: VK_EXT_extended_dynamic_state2 (1) RDOC 010208: [03:48:15] vk_device_funcs.cpp(3480) - Log - Dev Ext 98: VK_EXT_extended_dynamic_state3 (2) RDOC 010208: [03:48:15] vk_device_funcs.cpp(3480) - Log - Dev Ext 99: VK_EXT_external_memory_host (1) RDOC 010208: [03:48:15] vk_device_funcs.cpp(3480) - Log - Dev Ext 100: VK_EXT_fragment_shader_interlock (1) RDOC 010208: [03:48:15] vk_device_funcs.cpp(3480) - Log - Dev Ext 101: VK_EXT_full_screen_exclusive (4) RDOC 010208: [03:48:15] vk_device_funcs.cpp(3480) - Log - Dev Ext 102: VK_EXT_graphics_pipeline_library (1) RDOC 010208: [03:48:15] vk_device_funcs.cpp(3480) - Log - Dev Ext 103: VK_EXT_hdr_metadata (2) RDOC 010208: [03:48:15] vk_device_funcs.cpp(3480) - Log - Dev Ext 104: VK_EXT_host_image_copy (1) RDOC 010208: [03:48:15] vk_device_funcs.cpp(3480) - Log - Dev Ext 105: VK_EXT_host_query_reset (1) RDOC 010208: [03:48:15] vk_device_funcs.cpp(3480) - Log - Dev Ext 106: VK_EXT_image_2d_view_of_3d (1) RDOC 010208: [03:48:15] vk_device_funcs.cpp(3480) - Log - Dev Ext 107: VK_EXT_image_robustness (1) RDOC 010208: [03:48:15] vk_device_funcs.cpp(3480) - Log - Dev Ext 108: VK_EXT_image_sliced_view_of_3d (1) RDOC 010208: [03:48:15] vk_device_funcs.cpp(3480) - Log - Dev Ext 109: VK_EXT_image_view_min_lod (1) RDOC 010208: [03:48:15] vk_device_funcs.cpp(3480) - Log - Dev Ext 110: VK_EXT_index_type_uint8 (1) RDOC 010208: [03:48:15] vk_device_funcs.cpp(3480) - Log - Dev Ext 111: VK_EXT_inline_uniform_block (1) RDOC 010208: [03:48:15] vk_device_funcs.cpp(3480) - Log - Dev Ext 112: VK_EXT_line_rasterization (1) RDOC 010208: [03:48:15] vk_device_funcs.cpp(3480) - Log - Dev Ext 113: VK_EXT_load_store_op_none (1) RDOC 010208: [03:48:15] vk_device_funcs.cpp(3480) - Log - Dev Ext 114: VK_EXT_memory_budget (1) RDOC 010208: [03:48:15] vk_device_funcs.cpp(3480) - Log - Dev Ext 115: VK_EXT_memory_priority (1) RDOC 010208: [03:48:15] vk_device_funcs.cpp(3480) - Log - Dev Ext 116: VK_EXT_multi_draw (1) RDOC 010208: [03:48:15] vk_device_funcs.cpp(3480) - Log - Dev Ext 117: VK_EXT_nested_command_buffer (1) RDOC 010208: [03:48:15] vk_device_funcs.cpp(3480) - Log - Dev Ext 118: VK_EXT_non_seamless_cube_map (1) RDOC 010208: [03:48:15] vk_device_funcs.cpp(3480) - Log - Dev Ext 119: VK_EXT_pci_bus_info (2) RDOC 010208: [03:48:15] vk_device_funcs.cpp(3480) - Log - Dev Ext 120: VK_EXT_pipeline_creation_cache_control (3) RDOC 010208: [03:48:15] vk_device_funcs.cpp(3480) - Log - Dev Ext 121: VK_EXT_pipeline_creation_feedback (1) RDOC 010208: [03:48:15] vk_device_funcs.cpp(3480) - Log - Dev Ext 122: VK_EXT_pipeline_robustness (1) RDOC 010208: [03:48:15] vk_device_funcs.cpp(3480) - Log - Dev Ext 123: VK_EXT_post_depth_coverage (1) RDOC 010208: [03:48:15] vk_device_funcs.cpp(3480) - Log - Dev Ext 124: VK_EXT_primitive_topology_list_restart (1) RDOC 010208: [03:48:15] vk_device_funcs.cpp(3480) - Log - Dev Ext 125: VK_EXT_primitives_generated_query (1) RDOC 010208: [03:48:15] vk_device_funcs.cpp(3480) - Log - Dev Ext 126: VK_EXT_private_data (1) RDOC 010208: [03:48:15] vk_device_funcs.cpp(3480) - Log - Dev Ext 127: VK_EXT_provoking_vertex (1) RDOC 010208: [03:48:15] vk_device_funcs.cpp(3480) - Log - Dev Ext 128: VK_EXT_queue_family_foreign (1) RDOC 010208: [03:48:15] vk_device_funcs.cpp(3480) - Log - Dev Ext 129: VK_EXT_robustness2 (1) RDOC 010208: [03:48:15] vk_device_funcs.cpp(3480) - Log - Dev Ext 130: VK_EXT_sample_locations (1) RDOC 010208: [03:48:15] vk_device_funcs.cpp(3480) - Log - Dev Ext 131: VK_EXT_sampler_filter_minmax (2) RDOC 010208: [03:48:15] vk_device_funcs.cpp(3480) - Log - Dev Ext 132: VK_EXT_scalar_block_layout (1) RDOC 010208: [03:48:15] vk_device_funcs.cpp(3480) - Log - Dev Ext 133: VK_EXT_separate_stencil_usage (1) RDOC 010208: [03:48:15] vk_device_funcs.cpp(3480) - Log - Dev Ext 134: VK_EXT_shader_atomic_float (1) RDOC 010208: [03:48:15] vk_device_funcs.cpp(3480) - Log - Dev Ext 135: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 010208: [03:48:15] vk_device_funcs.cpp(3480) - Log - Dev Ext 136: VK_EXT_shader_image_atomic_int64 (1) RDOC 010208: [03:48:15] vk_device_funcs.cpp(3480) - Log - Dev Ext 137: VK_EXT_shader_module_identifier (1) RDOC 010208: [03:48:15] vk_device_funcs.cpp(3480) - Log - Dev Ext 138: VK_EXT_shader_object (1) RDOC 010208: [03:48:15] vk_device_funcs.cpp(3480) - Log - Dev Ext 139: VK_EXT_shader_subgroup_ballot (1) RDOC 010208: [03:48:15] vk_device_funcs.cpp(3480) - Log - Dev Ext 140: VK_EXT_shader_subgroup_vote (1) RDOC 010208: [03:48:15] vk_device_funcs.cpp(3480) - Log - Dev Ext 141: VK_EXT_shader_viewport_index_layer (1) RDOC 010208: [03:48:15] vk_device_funcs.cpp(3480) - Log - Dev Ext 142: VK_EXT_subgroup_size_control (2) RDOC 010208: [03:48:15] vk_device_funcs.cpp(3480) - Log - Dev Ext 143: VK_EXT_swapchain_maintenance1 (1) RDOC 010208: [03:48:15] vk_device_funcs.cpp(3480) - Log - Dev Ext 144: VK_EXT_texel_buffer_alignment (1) RDOC 010208: [03:48:15] vk_device_funcs.cpp(3480) - Log - Dev Ext 145: VK_EXT_tooling_info (1) RDOC 010208: [03:48:15] vk_device_funcs.cpp(3480) - Log - Dev Ext 146: VK_EXT_transform_feedback (1) RDOC 010208: [03:48:15] vk_device_funcs.cpp(3480) - Log - Dev Ext 147: VK_EXT_vertex_attribute_divisor (3) RDOC 010208: [03:48:15] vk_device_funcs.cpp(3480) - Log - Dev Ext 148: VK_EXT_vertex_input_dynamic_state (2) RDOC 010208: [03:48:15] vk_device_funcs.cpp(3480) - Log - Dev Ext 149: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 010208: [03:48:15] vk_device_funcs.cpp(3480) - Log - Dev Ext 150: VK_EXT_ycbcr_image_arrays (1) RDOC 010208: [03:48:15] vk_device_funcs.cpp(3480) - Log - Dev Ext 151: VK_NV_clip_space_w_scaling (1) RDOC 010208: [03:48:15] vk_device_funcs.cpp(3480) - Log - Dev Ext 152: VK_NV_copy_memory_indirect (1) RDOC 010208: [03:48:15] vk_device_funcs.cpp(3480) - Log - Dev Ext 153: VK_NV_coverage_reduction_mode (1) RDOC 010208: [03:48:15] vk_device_funcs.cpp(3480) - Log - Dev Ext 154: VK_NV_dedicated_allocation (1) RDOC 010208: [03:48:15] vk_device_funcs.cpp(3480) - Log - Dev Ext 155: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 010208: [03:48:15] vk_device_funcs.cpp(3480) - Log - Dev Ext 156: VK_NV_descriptor_pool_overallocation (1) RDOC 010208: [03:48:15] vk_device_funcs.cpp(3480) - Log - Dev Ext 157: VK_NV_device_diagnostic_checkpoints (2) RDOC 010208: [03:48:15] vk_device_funcs.cpp(3480) - Log - Dev Ext 158: VK_NV_device_diagnostics_config (2) RDOC 010208: [03:48:15] vk_device_funcs.cpp(3480) - Log - Dev Ext 159: VK_NV_device_generated_commands (3) RDOC 010208: [03:48:15] vk_device_funcs.cpp(3480) - Log - Dev Ext 160: VK_NV_device_generated_commands_compute (2) RDOC 010208: [03:48:15] vk_device_funcs.cpp(3480) - Log - Dev Ext 161: VK_NV_external_memory (1) RDOC 010208: [03:48:15] vk_device_funcs.cpp(3480) - Log - Dev Ext 162: VK_NV_external_memory_win32 (1) RDOC 010208: [03:48:15] vk_device_funcs.cpp(3480) - Log - Dev Ext 163: VK_NV_fill_rectangle (1) RDOC 010208: [03:48:15] vk_device_funcs.cpp(3480) - Log - Dev Ext 164: VK_NV_fragment_coverage_to_color (1) RDOC 010208: [03:48:15] vk_device_funcs.cpp(3480) - Log - Dev Ext 165: VK_NV_framebuffer_mixed_samples (1) RDOC 010208: [03:48:15] vk_device_funcs.cpp(3480) - Log - Dev Ext 166: VK_NV_geometry_shader_passthrough (1) RDOC 010208: [03:48:15] vk_device_funcs.cpp(3480) - Log - Dev Ext 167: VK_NV_inherited_viewport_scissor (1) RDOC 010208: [03:48:15] vk_device_funcs.cpp(3480) - Log - Dev Ext 168: VK_NV_linear_color_attachment (1) RDOC 010208: [03:48:15] vk_device_funcs.cpp(3480) - Log - Dev Ext 169: VK_NV_low_latency (1) RDOC 010208: [03:48:15] vk_device_funcs.cpp(3480) - Log - Dev Ext 170: VK_NV_low_latency2 (2) RDOC 010208: [03:48:15] vk_device_funcs.cpp(3480) - Log - Dev Ext 171: VK_NV_memory_decompression (1) RDOC 010208: [03:48:15] vk_device_funcs.cpp(3480) - Log - Dev Ext 172: VK_NV_sample_mask_override_coverage (1) RDOC 010208: [03:48:15] vk_device_funcs.cpp(3480) - Log - Dev Ext 173: VK_NV_shader_sm_builtins (1) RDOC 010208: [03:48:15] vk_device_funcs.cpp(3480) - Log - Dev Ext 174: VK_NV_shader_subgroup_partitioned (1) RDOC 010208: [03:48:15] vk_device_funcs.cpp(3480) - Log - Dev Ext 175: VK_NV_viewport_array2 (1) RDOC 010208: [03:48:15] vk_device_funcs.cpp(3480) - Log - Dev Ext 176: VK_NV_viewport_swizzle (1) RDOC 010208: [03:48:15] vk_device_funcs.cpp(3480) - Log - Dev Ext 177: VK_NV_win32_keyed_mutex (2) RDOC 010208: [03:48:15] vk_device_funcs.cpp(3480) - Log - Dev Ext 178: VK_NVX_multiview_per_view_attributes (1) RDOC 010208: [03:48:15] vk_device_funcs.cpp(3480) - Log - Dev Ext 179: VK_AMD_buffer_marker (1) RDOC 010208: [03:48:15] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010208: [03:48:15] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010208: [03:48:15] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010208: [03:48:15] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010208: [03:48:15] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010208: [03:48:15] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010208: [03:48:15] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010208: [03:48:15] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 010208: [03:48:15] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 010208: [03:48:15] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 010208: [03:48:15] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 010208: [03:48:15] vk_debug.cpp(3318) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 010208: [03:48:15] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 010208: [03:48:15] vk_debug.cpp(3330) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 010208: [03:48:15] vk_core.cpp(2946) - Log - Timer chunk initialisation - 91.351 ms RDOC 010208: [03:48:15] replay_controller.cpp(1934) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:751 Log: Running Vulkan test on NVIDIA GeForce GT 1030 (version 1.3)
RDOC 008260: [03:48:15] core.cpp( 501) - Log - RenderDoc v1.33 Windows 64-bit Release (45db4fef3393ed05c306b8929cbaa0dae4bc9298) loaded in replay application RDOC 008260: [03:48:15] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 008260: [03:48:15] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 008260: [03:48:15] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 008260: [03:48:15] win32_process.cpp( 610) - Log - Injecting renderdoc into process 6568 RDOC 006568: [03:48:15] core.cpp( 501) - Log - RenderDoc v1.33 Windows 64-bit Release (45db4fef3393ed05c306b8929cbaa0dae4bc9298) capturing application RDOC 006568: [03:48:15] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 006568: [03:48:15] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 006568: [03:48:15] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 006568: [03:48:15] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 006568: [03:48:15] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 006568: [03:48:15] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 006568: [03:48:15] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 006568: [03:48:15] d3d12_hooks.cpp( 491) - Log - Registering D3D12 hooks RDOC 006568: [03:48:15] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 006568: [03:48:15] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 006568: [03:48:15] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 006568: [03:48:15] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 006568: [03:48:15] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 008260: [03:48:15] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [6568] RDOC 006568: [03:48:16] core.cpp(2011) - Log - Adding Vulkan device frame capturer for 0x000001DE9C828A00 RDOC 006568: [03:48:16] vk_device_funcs.cpp( 939) - Log - Initialised capture layer in Vulkan instance. RDOC 006568: [03:48:16] vk_device_funcs.cpp(1514) - Log - physical device 0: NVIDIA GeForce GT 1030 (ver 551.76 patch 0x0) - 10de:1d01 RDOC 006568: [03:48:16] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 006568: [03:48:16] vk_device_funcs.cpp(4389) - Log - Created capture device from physical device 0 RDOC 006568: [03:48:16] vk_common.cpp(1091) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 006568: [03:48:16] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006568: [03:48:16] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006568: [03:48:16] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006568: [03:48:16] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006568: [03:48:16] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006568: [03:48:16] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006568: [03:48:16] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006568: [03:48:16] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 006568: [03:48:16] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 006568: [03:48:16] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 006568: [03:48:16] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 006568: [03:48:16] vk_core.cpp(4189) - Log - RegisterSurface() window 0000000000900302 RDOC 006568: [03:48:16] core.cpp(2047) - Log - Adding Vulkan frame capturer for 0x000001DE9C828A00 / 0x0000000000900302 RDOC 006568: [03:48:17] vk_core.cpp(2132) - Log - Starting capture RDOC 006568: [03:48:17] resource_manager.h(1469) - Log - Preparing up to 11 potentially dirty resources RDOC 006568: [03:48:17] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 1, skipped 0 RDOC 006568: [03:48:17] vk_core.cpp(2275) - Log - Finished capture, Frame 5 RDOC 008260: [03:48:17] target_control.cpp( 890) - Log - Used API: Vulkan (Presenting & supported) RDOC 006568: [03:48:17] resource_manager.h(1538) - Log - Checking 3 resources with initial contents against 27 referenced resources RDOC 006568: [03:48:17] resource_manager.h(1642) - Log - Serialised 3 resources, skipped 0 unreferenced RDOC 006568: [03:48:17] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 37694016 bytes to 164710 (0.44 %) RDOC 006568: [03:48:17] vk_core.cpp(2690) - Log - Captured Vulkan frame with 35.947815 MB capture section in 0.068610 seconds RDOC 006568: [03:48:17] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4274 bytes to 4274 (100.00 %) RDOC 006568: [03:48:17] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Mesh_Zoo\capture_frame5.rdc RDOC 006568: [03:48:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Mesh_Zoo\capture_frame5.rdc RDOC 008260: [03:48:17] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (177717 bytes) (time 1716950897) 8518 byte thumbnail RDOC 008260: [03:48:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Mesh_Zoo\capture_frame5.rdc RDOC 008260: [03:48:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008260: [03:48:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008260: [03:48:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008260: [03:48:18] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 008260: [03:48:18] vk_device_funcs.cpp( 300) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 008260: [03:48:18] vk_device_funcs.cpp( 300) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 008260: [03:48:18] vk_device_funcs.cpp( 300) - Log - Inst Ext 2: VK_EXT_surface_maintenance1 RDOC 008260: [03:48:18] vk_device_funcs.cpp( 300) - Log - Inst Ext 3: VK_EXT_swapchain_colorspace RDOC 008260: [03:48:18] vk_device_funcs.cpp( 300) - Log - Inst Ext 4: VK_KHR_device_group_creation RDOC 008260: [03:48:18] vk_device_funcs.cpp( 300) - Log - Inst Ext 5: VK_KHR_external_fence_capabilities RDOC 008260: [03:48:18] vk_device_funcs.cpp( 300) - Log - Inst Ext 6: VK_KHR_external_memory_capabilities RDOC 008260: [03:48:18] vk_device_funcs.cpp( 300) - Log - Inst Ext 7: VK_KHR_external_semaphore_capabilities RDOC 008260: [03:48:18] vk_device_funcs.cpp( 300) - Log - Inst Ext 8: VK_KHR_get_physical_device_properties2 RDOC 008260: [03:48:18] vk_device_funcs.cpp( 300) - Log - Inst Ext 9: VK_KHR_get_surface_capabilities2 RDOC 008260: [03:48:18] vk_device_funcs.cpp( 300) - Log - Inst Ext 10: VK_KHR_portability_enumeration RDOC 008260: [03:48:18] vk_device_funcs.cpp( 300) - Log - Inst Ext 11: VK_KHR_surface RDOC 008260: [03:48:18] vk_device_funcs.cpp( 300) - Log - Inst Ext 12: VK_KHR_surface_protected_capabilities RDOC 008260: [03:48:18] vk_device_funcs.cpp( 300) - Log - Inst Ext 13: VK_KHR_win32_surface RDOC 008260: [03:48:18] vk_device_funcs.cpp( 300) - Log - Inst Ext 14: VK_LUNARG_direct_driver_loading RDOC 008260: [03:48:18] vk_device_funcs.cpp( 300) - Log - Inst Ext 15: VK_NV_external_memory_capabilities RDOC 008260: [03:48:18] vk_device_funcs.cpp( 307) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 008260: [03:48:18] vk_device_funcs.cpp( 307) - Log - Inst Layer 1: VK_LAYER_KHRONOS_shader_object RDOC 008260: [03:48:18] vk_device_funcs.cpp( 307) - Log - Inst Layer 2: VK_LAYER_KHRONOS_synchronization2 RDOC 008260: [03:48:18] vk_device_funcs.cpp( 307) - Log - Inst Layer 3: VK_LAYER_KHRONOS_validation RDOC 008260: [03:48:18] vk_device_funcs.cpp( 307) - Log - Inst Layer 4: VK_LAYER_LUNARG_api_dump RDOC 008260: [03:48:18] vk_device_funcs.cpp( 307) - Log - Inst Layer 5: VK_LAYER_LUNARG_gfxreconstruct RDOC 008260: [03:48:18] vk_device_funcs.cpp( 307) - Log - Inst Layer 6: VK_LAYER_LUNARG_monitor RDOC 008260: [03:48:18] vk_device_funcs.cpp( 307) - Log - Inst Layer 7: VK_LAYER_LUNARG_screenshot RDOC 008260: [03:48:18] vk_device_funcs.cpp( 307) - Log - Inst Layer 8: VK_LAYER_NV_optimus RDOC 008260: [03:48:18] vk_device_funcs.cpp( 307) - Log - Inst Layer 9: VK_LAYER_RENDERDOC_Capture RDOC 008260: [03:48:18] vk_device_funcs.cpp( 356) - Log - Enabling VK_EXT_debug_utils RDOC 008260: [03:48:18] vk_replay.cpp(5182) - Log - Created device. RDOC 008260: [03:48:18] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008260: [03:48:18] vk_device_funcs.cpp(1221) - Log - Replay has physical device 0 available: RDOC 008260: [03:48:18] vk_device_funcs.cpp(1224) - Log - - NVIDIA GeForce GT 1030 (ver 551.76 patch 0x0) - 10de:1d01 RDOC 008260: [03:48:18] vk_device_funcs.cpp(1232) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (551.76) - CTS 1.3.7.2 RDOC 008260: [03:48:18] vk_device_funcs.cpp(1401) - Log - Found capture physical device 0: RDOC 008260: [03:48:18] vk_device_funcs.cpp(1404) - Log - - NVIDIA GeForce GT 1030 (ver 551.76 patch 0x0) - 10de:1d01 RDOC 008260: [03:48:18] vk_device_funcs.cpp(1411) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (551.76) - CTS 1.3.7.2 RDOC 008260: [03:48:18] vk_device_funcs.cpp(1415) - Log - Mapping during replay to best-match physical device 0 RDOC 008260: [03:48:18] vk_device_funcs.cpp(1689) - Log - Creating replay device from physical device 0 RDOC 008260: [03:48:18] vk_common.cpp(1091) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 008260: [03:48:18] vk_device_funcs.cpp(1823) - Log - Enabling VK_KHR_driver_properties RDOC 008260: [03:48:18] vk_device_funcs.cpp(1831) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 008260: [03:48:18] vk_device_funcs.cpp(1843) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 008260: [03:48:18] vk_device_funcs.cpp(1854) - Log - Enabling VK_EXT_transform_feedback extension RDOC 008260: [03:48:18] vk_device_funcs.cpp(1871) - Log - Enabling VK_EXT_scalar_block_layout extension RDOC 008260: [03:48:18] vk_device_funcs.cpp(1891) - Log - Enabling VK_KHR_buffer_device_address RDOC 008260: [03:48:18] vk_device_funcs.cpp(1948) - Log - Capture describes queue family 0: RDOC 008260: [03:48:18] vk_device_funcs.cpp(1950) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 008260: [03:48:18] vk_device_funcs.cpp(1955) - Log - 64 timestamp bits (1,1,1) granularity RDOC 008260: [03:48:18] vk_device_funcs.cpp(1965) - Log - (identity match) RDOC 008260: [03:48:18] vk_device_funcs.cpp(2100) - Log - Remapping to queue family 0: RDOC 008260: [03:48:18] vk_device_funcs.cpp(2102) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 008260: [03:48:18] vk_device_funcs.cpp(2107) - Log - 64 timestamp bits (1,1,1) granularity RDOC 008260: [03:48:18] vk_device_funcs.cpp(1948) - Log - Capture describes queue family 1: RDOC 008260: [03:48:18] vk_device_funcs.cpp(1950) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 008260: [03:48:18] vk_device_funcs.cpp(1955) - Log - 64 timestamp bits (1,1,1) granularity RDOC 008260: [03:48:18] vk_device_funcs.cpp(1965) - Log - (identity match) RDOC 008260: [03:48:18] vk_device_funcs.cpp(2100) - Log - Remapping to queue family 1: RDOC 008260: [03:48:18] vk_device_funcs.cpp(2102) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 008260: [03:48:18] vk_device_funcs.cpp(2107) - Log - 64 timestamp bits (1,1,1) granularity RDOC 008260: [03:48:18] vk_device_funcs.cpp(1948) - Log - Capture describes queue family 2: RDOC 008260: [03:48:18] vk_device_funcs.cpp(1950) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 008260: [03:48:18] vk_device_funcs.cpp(1955) - Log - 64 timestamp bits (1,1,1) granularity RDOC 008260: [03:48:18] vk_device_funcs.cpp(1965) - Log - (identity match) RDOC 008260: [03:48:18] vk_device_funcs.cpp(2100) - Log - Remapping to queue family 2: RDOC 008260: [03:48:18] vk_device_funcs.cpp(2102) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 008260: [03:48:18] vk_device_funcs.cpp(2107) - Log - 64 timestamp bits (1,1,1) granularity RDOC 008260: [03:48:18] vk_device_funcs.cpp(1948) - Log - Capture describes queue family 3: RDOC 008260: [03:48:18] vk_device_funcs.cpp(1950) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VK_QUEUE_VIDEO_DECODE_BIT_KHR RDOC 008260: [03:48:18] vk_device_funcs.cpp(1955) - Log - 32 timestamp bits (1,1,1) granularity RDOC 008260: [03:48:18] vk_device_funcs.cpp(1965) - Log - (identity match) RDOC 008260: [03:48:18] vk_device_funcs.cpp(2100) - Log - Remapping to queue family 3: RDOC 008260: [03:48:18] vk_device_funcs.cpp(2102) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VK_QUEUE_VIDEO_DECODE_BIT_KHR RDOC 008260: [03:48:18] vk_device_funcs.cpp(2107) - Log - 32 timestamp bits (1,1,1) granularity RDOC 008260: [03:48:18] vk_device_funcs.cpp(3480) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 008260: [03:48:18] vk_device_funcs.cpp(3480) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 008260: [03:48:18] vk_device_funcs.cpp(3480) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 008260: [03:48:18] vk_device_funcs.cpp(3480) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 008260: [03:48:18] vk_device_funcs.cpp(3480) - Log - Dev Ext 4: VK_KHR_calibrated_timestamps (1) RDOC 008260: [03:48:18] vk_device_funcs.cpp(3480) - Log - Dev Ext 5: VK_KHR_copy_commands2 (1) RDOC 008260: [03:48:18] vk_device_funcs.cpp(3480) - Log - Dev Ext 6: VK_KHR_create_renderpass2 (1) RDOC 008260: [03:48:18] vk_device_funcs.cpp(3480) - Log - Dev Ext 7: VK_KHR_dedicated_allocation (3) RDOC 008260: [03:48:18] vk_device_funcs.cpp(3480) - Log - Dev Ext 8: VK_KHR_depth_stencil_resolve (1) RDOC 008260: [03:48:18] vk_device_funcs.cpp(3480) - Log - Dev Ext 9: VK_KHR_descriptor_update_template (1) RDOC 008260: [03:48:18] vk_device_funcs.cpp(3480) - Log - Dev Ext 10: VK_KHR_device_group (4) RDOC 008260: [03:48:18] vk_device_funcs.cpp(3480) - Log - Dev Ext 11: VK_KHR_draw_indirect_count (1) RDOC 008260: [03:48:18] vk_device_funcs.cpp(3480) - Log - Dev Ext 12: VK_KHR_driver_properties (1) RDOC 008260: [03:48:18] vk_device_funcs.cpp(3480) - Log - Dev Ext 13: VK_KHR_dynamic_rendering (1) RDOC 008260: [03:48:18] vk_device_funcs.cpp(3480) - Log - Dev Ext 14: VK_KHR_dynamic_rendering_local_read (1) RDOC 008260: [03:48:18] vk_device_funcs.cpp(3480) - Log - Dev Ext 15: VK_KHR_external_fence (1) RDOC 008260: [03:48:18] vk_device_funcs.cpp(3480) - Log - Dev Ext 16: VK_KHR_external_fence_win32 (1) RDOC 008260: [03:48:18] vk_device_funcs.cpp(3480) - Log - Dev Ext 17: VK_KHR_external_memory (1) RDOC 008260: [03:48:18] vk_device_funcs.cpp(3480) - Log - Dev Ext 18: VK_KHR_external_memory_win32 (1) RDOC 008260: [03:48:18] vk_device_funcs.cpp(3480) - Log - Dev Ext 19: VK_KHR_external_semaphore (1) RDOC 008260: [03:48:18] vk_device_funcs.cpp(3480) - Log - Dev Ext 20: VK_KHR_external_semaphore_win32 (1) RDOC 008260: [03:48:18] vk_device_funcs.cpp(3480) - Log - Dev Ext 21: VK_KHR_format_feature_flags2 (2) RDOC 008260: [03:48:18] vk_device_funcs.cpp(3480) - Log - Dev Ext 22: VK_KHR_get_memory_requirements2 (1) RDOC 008260: [03:48:18] vk_device_funcs.cpp(3480) - Log - Dev Ext 23: VK_KHR_image_format_list (1) RDOC 008260: [03:48:18] vk_device_funcs.cpp(3480) - Log - Dev Ext 24: VK_KHR_imageless_framebuffer (1) RDOC 008260: [03:48:18] vk_device_funcs.cpp(3480) - Log - Dev Ext 25: VK_KHR_index_type_uint8 (1) RDOC 008260: [03:48:18] vk_device_funcs.cpp(3480) - Log - Dev Ext 26: VK_KHR_line_rasterization (1) RDOC 008260: [03:48:18] vk_device_funcs.cpp(3480) - Log - Dev Ext 27: VK_KHR_load_store_op_none (1) RDOC 008260: [03:48:18] vk_device_funcs.cpp(3480) - Log - Dev Ext 28: VK_KHR_maintenance1 (2) RDOC 008260: [03:48:18] vk_device_funcs.cpp(3480) - Log - Dev Ext 29: VK_KHR_maintenance2 (1) RDOC 008260: [03:48:18] vk_device_funcs.cpp(3480) - Log - Dev Ext 30: VK_KHR_maintenance3 (1) RDOC 008260: [03:48:18] vk_device_funcs.cpp(3480) - Log - Dev Ext 31: VK_KHR_maintenance4 (2) RDOC 008260: [03:48:18] vk_device_funcs.cpp(3480) - Log - Dev Ext 32: VK_KHR_maintenance5 (1) RDOC 008260: [03:48:18] vk_device_funcs.cpp(3480) - Log - Dev Ext 33: VK_KHR_maintenance6 (1) RDOC 008260: [03:48:18] vk_device_funcs.cpp(3480) - Log - Dev Ext 34: VK_KHR_map_memory2 (1) RDOC 008260: [03:48:18] vk_device_funcs.cpp(3480) - Log - Dev Ext 35: VK_KHR_multiview (1) RDOC 008260: [03:48:18] vk_device_funcs.cpp(3480) - Log - Dev Ext 36: VK_KHR_pipeline_executable_properties (1) RDOC 008260: [03:48:18] vk_device_funcs.cpp(3480) - Log - Dev Ext 37: VK_KHR_pipeline_library (1) RDOC 008260: [03:48:18] vk_device_funcs.cpp(3480) - Log - Dev Ext 38: VK_KHR_present_id (1) RDOC 008260: [03:48:18] vk_device_funcs.cpp(3480) - Log - Dev Ext 39: VK_KHR_present_wait (1) RDOC 008260: [03:48:18] vk_device_funcs.cpp(3480) - Log - Dev Ext 40: VK_KHR_push_descriptor (2) RDOC 008260: [03:48:18] vk_device_funcs.cpp(3480) - Log - Dev Ext 41: VK_KHR_relaxed_block_layout (1) RDOC 008260: [03:48:18] vk_device_funcs.cpp(3480) - Log - Dev Ext 42: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 008260: [03:48:18] vk_device_funcs.cpp(3480) - Log - Dev Ext 43: VK_KHR_sampler_ycbcr_conversion (14) RDOC 008260: [03:48:18] vk_device_funcs.cpp(3480) - Log - Dev Ext 44: VK_KHR_separate_depth_stencil_layouts (1) RDOC 008260: [03:48:18] vk_device_funcs.cpp(3480) - Log - Dev Ext 45: VK_KHR_shader_atomic_int64 (1) RDOC 008260: [03:48:18] vk_device_funcs.cpp(3480) - Log - Dev Ext 46: VK_KHR_shader_clock (1) RDOC 008260: [03:48:18] vk_device_funcs.cpp(3480) - Log - Dev Ext 47: VK_KHR_shader_draw_parameters (1) RDOC 008260: [03:48:18] vk_device_funcs.cpp(3480) - Log - Dev Ext 48: VK_KHR_shader_expect_assume (1) RDOC 008260: [03:48:18] vk_device_funcs.cpp(3480) - Log - Dev Ext 49: VK_KHR_shader_float16_int8 (1) RDOC 008260: [03:48:18] vk_device_funcs.cpp(3480) - Log - Dev Ext 50: VK_KHR_shader_float_controls (4) RDOC 008260: [03:48:18] vk_device_funcs.cpp(3480) - Log - Dev Ext 51: VK_KHR_shader_float_controls2 (1) RDOC 008260: [03:48:18] vk_device_funcs.cpp(3480) - Log - Dev Ext 52: VK_KHR_shader_integer_dot_product (1) RDOC 008260: [03:48:18] vk_device_funcs.cpp(3480) - Log - Dev Ext 53: VK_KHR_shader_non_semantic_info (1) RDOC 008260: [03:48:18] vk_device_funcs.cpp(3480) - Log - Dev Ext 54: VK_KHR_shader_quad_control (1) RDOC 008260: [03:48:18] vk_device_funcs.cpp(3480) - Log - Dev Ext 55: VK_KHR_shader_subgroup_extended_types (1) RDOC 008260: [03:48:18] vk_device_funcs.cpp(3480) - Log - Dev Ext 56: VK_KHR_shader_subgroup_rotate (2) RDOC 008260: [03:48:18] vk_device_funcs.cpp(3480) - Log - Dev Ext 57: VK_KHR_shader_terminate_invocation (1) RDOC 008260: [03:48:18] vk_device_funcs.cpp(3480) - Log - Dev Ext 58: VK_KHR_spirv_1_4 (1) RDOC 008260: [03:48:18] vk_device_funcs.cpp(3480) - Log - Dev Ext 59: VK_KHR_storage_buffer_storage_class (1) RDOC 008260: [03:48:18] vk_device_funcs.cpp(3480) - Log - Dev Ext 60: VK_KHR_swapchain (70) RDOC 008260: [03:48:18] vk_device_funcs.cpp(3480) - Log - Dev Ext 61: VK_KHR_swapchain_mutable_format (1) RDOC 008260: [03:48:18] vk_device_funcs.cpp(3480) - Log - Dev Ext 62: VK_KHR_synchronization2 (1) RDOC 008260: [03:48:18] vk_device_funcs.cpp(3480) - Log - Dev Ext 63: VK_KHR_timeline_semaphore (2) RDOC 008260: [03:48:18] vk_device_funcs.cpp(3480) - Log - Dev Ext 64: VK_KHR_uniform_buffer_standard_layout (1) RDOC 008260: [03:48:18] vk_device_funcs.cpp(3480) - Log - Dev Ext 65: VK_KHR_variable_pointers (1) RDOC 008260: [03:48:18] vk_device_funcs.cpp(3480) - Log - Dev Ext 66: VK_KHR_vertex_attribute_divisor (1) RDOC 008260: [03:48:18] vk_device_funcs.cpp(3480) - Log - Dev Ext 67: VK_KHR_video_decode_h264 (9) RDOC 008260: [03:48:18] vk_device_funcs.cpp(3480) - Log - Dev Ext 68: VK_KHR_video_decode_h265 (8) RDOC 008260: [03:48:18] vk_device_funcs.cpp(3480) - Log - Dev Ext 69: VK_KHR_video_decode_queue (8) RDOC 008260: [03:48:18] vk_device_funcs.cpp(3480) - Log - Dev Ext 70: VK_KHR_video_maintenance1 (1) RDOC 008260: [03:48:18] vk_device_funcs.cpp(3480) - Log - Dev Ext 71: VK_KHR_video_queue (8) RDOC 008260: [03:48:18] vk_device_funcs.cpp(3480) - Log - Dev Ext 72: VK_KHR_vulkan_memory_model (3) RDOC 008260: [03:48:18] vk_device_funcs.cpp(3480) - Log - Dev Ext 73: VK_KHR_win32_keyed_mutex (1) RDOC 008260: [03:48:18] vk_device_funcs.cpp(3480) - Log - Dev Ext 74: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 008260: [03:48:18] vk_device_funcs.cpp(3480) - Log - Dev Ext 75: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 008260: [03:48:18] vk_device_funcs.cpp(3480) - Log - Dev Ext 76: VK_EXT_4444_formats (1) RDOC 008260: [03:48:18] vk_device_funcs.cpp(3480) - Log - Dev Ext 77: VK_EXT_attachment_feedback_loop_dynamic_state (1) RDOC 008260: [03:48:18] vk_device_funcs.cpp(3480) - Log - Dev Ext 78: VK_EXT_attachment_feedback_loop_layout (2) RDOC 008260: [03:48:18] vk_device_funcs.cpp(3480) - Log - Dev Ext 79: VK_EXT_blend_operation_advanced (2) RDOC 008260: [03:48:18] vk_device_funcs.cpp(3480) - Log - Dev Ext 80: VK_EXT_border_color_swizzle (1) RDOC 008260: [03:48:18] vk_device_funcs.cpp(3480) - Log - Dev Ext 81: VK_EXT_buffer_device_address (2) RDOC 008260: [03:48:18] vk_device_funcs.cpp(3480) - Log - Dev Ext 82: VK_EXT_calibrated_timestamps (2) RDOC 008260: [03:48:18] vk_device_funcs.cpp(3480) - Log - Dev Ext 83: VK_EXT_color_write_enable (1) RDOC 008260: [03:48:18] vk_device_funcs.cpp(3480) - Log - Dev Ext 84: VK_EXT_conditional_rendering (2) RDOC 008260: [03:48:18] vk_device_funcs.cpp(3480) - Log - Dev Ext 85: VK_EXT_conservative_rasterization (1) RDOC 008260: [03:48:18] vk_device_funcs.cpp(3480) - Log - Dev Ext 86: VK_EXT_custom_border_color (12) RDOC 008260: [03:48:18] vk_device_funcs.cpp(3480) - Log - Dev Ext 87: VK_EXT_depth_bias_control (1) RDOC 008260: [03:48:18] vk_device_funcs.cpp(3480) - Log - Dev Ext 88: VK_EXT_depth_clamp_zero_one (1) RDOC 008260: [03:48:18] vk_device_funcs.cpp(3480) - Log - Dev Ext 89: VK_EXT_depth_clip_control (1) RDOC 008260: [03:48:18] vk_device_funcs.cpp(3480) - Log - Dev Ext 90: VK_EXT_depth_clip_enable (1) RDOC 008260: [03:48:18] vk_device_funcs.cpp(3480) - Log - Dev Ext 91: VK_EXT_depth_range_unrestricted (1) RDOC 008260: [03:48:18] vk_device_funcs.cpp(3480) - Log - Dev Ext 92: VK_EXT_descriptor_buffer (1) RDOC 008260: [03:48:18] vk_device_funcs.cpp(3480) - Log - Dev Ext 93: VK_EXT_descriptor_indexing (2) RDOC 008260: [03:48:18] vk_device_funcs.cpp(3480) - Log - Dev Ext 94: VK_EXT_discard_rectangles (2) RDOC 008260: [03:48:18] vk_device_funcs.cpp(3480) - Log - Dev Ext 95: VK_EXT_dynamic_rendering_unused_attachments (1) RDOC 008260: [03:48:18] vk_device_funcs.cpp(3480) - Log - Dev Ext 96: VK_EXT_extended_dynamic_state (1) RDOC 008260: [03:48:18] vk_device_funcs.cpp(3480) - Log - Dev Ext 97: VK_EXT_extended_dynamic_state2 (1) RDOC 008260: [03:48:18] vk_device_funcs.cpp(3480) - Log - Dev Ext 98: VK_EXT_extended_dynamic_state3 (2) RDOC 008260: [03:48:18] vk_device_funcs.cpp(3480) - Log - Dev Ext 99: VK_EXT_external_memory_host (1) RDOC 008260: [03:48:18] vk_device_funcs.cpp(3480) - Log - Dev Ext 100: VK_EXT_fragment_shader_interlock (1) RDOC 008260: [03:48:18] vk_device_funcs.cpp(3480) - Log - Dev Ext 101: VK_EXT_full_screen_exclusive (4) RDOC 008260: [03:48:18] vk_device_funcs.cpp(3480) - Log - Dev Ext 102: VK_EXT_graphics_pipeline_library (1) RDOC 008260: [03:48:18] vk_device_funcs.cpp(3480) - Log - Dev Ext 103: VK_EXT_hdr_metadata (2) RDOC 008260: [03:48:18] vk_device_funcs.cpp(3480) - Log - Dev Ext 104: VK_EXT_host_image_copy (1) RDOC 008260: [03:48:18] vk_device_funcs.cpp(3480) - Log - Dev Ext 105: VK_EXT_host_query_reset (1) RDOC 008260: [03:48:18] vk_device_funcs.cpp(3480) - Log - Dev Ext 106: VK_EXT_image_2d_view_of_3d (1) RDOC 008260: [03:48:18] vk_device_funcs.cpp(3480) - Log - Dev Ext 107: VK_EXT_image_robustness (1) RDOC 008260: [03:48:18] vk_device_funcs.cpp(3480) - Log - Dev Ext 108: VK_EXT_image_sliced_view_of_3d (1) RDOC 008260: [03:48:18] vk_device_funcs.cpp(3480) - Log - Dev Ext 109: VK_EXT_image_view_min_lod (1) RDOC 008260: [03:48:18] vk_device_funcs.cpp(3480) - Log - Dev Ext 110: VK_EXT_index_type_uint8 (1) RDOC 008260: [03:48:18] vk_device_funcs.cpp(3480) - Log - Dev Ext 111: VK_EXT_inline_uniform_block (1) RDOC 008260: [03:48:18] vk_device_funcs.cpp(3480) - Log - Dev Ext 112: VK_EXT_line_rasterization (1) RDOC 008260: [03:48:18] vk_device_funcs.cpp(3480) - Log - Dev Ext 113: VK_EXT_load_store_op_none (1) RDOC 008260: [03:48:18] vk_device_funcs.cpp(3480) - Log - Dev Ext 114: VK_EXT_memory_budget (1) RDOC 008260: [03:48:18] vk_device_funcs.cpp(3480) - Log - Dev Ext 115: VK_EXT_memory_priority (1) RDOC 008260: [03:48:18] vk_device_funcs.cpp(3480) - Log - Dev Ext 116: VK_EXT_multi_draw (1) RDOC 008260: [03:48:18] vk_device_funcs.cpp(3480) - Log - Dev Ext 117: VK_EXT_nested_command_buffer (1) RDOC 008260: [03:48:18] vk_device_funcs.cpp(3480) - Log - Dev Ext 118: VK_EXT_non_seamless_cube_map (1) RDOC 008260: [03:48:18] vk_device_funcs.cpp(3480) - Log - Dev Ext 119: VK_EXT_pci_bus_info (2) RDOC 008260: [03:48:18] vk_device_funcs.cpp(3480) - Log - Dev Ext 120: VK_EXT_pipeline_creation_cache_control (3) RDOC 008260: [03:48:18] vk_device_funcs.cpp(3480) - Log - Dev Ext 121: VK_EXT_pipeline_creation_feedback (1) RDOC 008260: [03:48:18] vk_device_funcs.cpp(3480) - Log - Dev Ext 122: VK_EXT_pipeline_robustness (1) RDOC 008260: [03:48:18] vk_device_funcs.cpp(3480) - Log - Dev Ext 123: VK_EXT_post_depth_coverage (1) RDOC 008260: [03:48:18] vk_device_funcs.cpp(3480) - Log - Dev Ext 124: VK_EXT_primitive_topology_list_restart (1) RDOC 008260: [03:48:18] vk_device_funcs.cpp(3480) - Log - Dev Ext 125: VK_EXT_primitives_generated_query (1) RDOC 008260: [03:48:18] vk_device_funcs.cpp(3480) - Log - Dev Ext 126: VK_EXT_private_data (1) RDOC 008260: [03:48:18] vk_device_funcs.cpp(3480) - Log - Dev Ext 127: VK_EXT_provoking_vertex (1) RDOC 008260: [03:48:18] vk_device_funcs.cpp(3480) - Log - Dev Ext 128: VK_EXT_queue_family_foreign (1) RDOC 008260: [03:48:18] vk_device_funcs.cpp(3480) - Log - Dev Ext 129: VK_EXT_robustness2 (1) RDOC 008260: [03:48:18] vk_device_funcs.cpp(3480) - Log - Dev Ext 130: VK_EXT_sample_locations (1) RDOC 008260: [03:48:18] vk_device_funcs.cpp(3480) - Log - Dev Ext 131: VK_EXT_sampler_filter_minmax (2) RDOC 008260: [03:48:18] vk_device_funcs.cpp(3480) - Log - Dev Ext 132: VK_EXT_scalar_block_layout (1) RDOC 008260: [03:48:18] vk_device_funcs.cpp(3480) - Log - Dev Ext 133: VK_EXT_separate_stencil_usage (1) RDOC 008260: [03:48:18] vk_device_funcs.cpp(3480) - Log - Dev Ext 134: VK_EXT_shader_atomic_float (1) RDOC 008260: [03:48:18] vk_device_funcs.cpp(3480) - Log - Dev Ext 135: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 008260: [03:48:18] vk_device_funcs.cpp(3480) - Log - Dev Ext 136: VK_EXT_shader_image_atomic_int64 (1) RDOC 008260: [03:48:18] vk_device_funcs.cpp(3480) - Log - Dev Ext 137: VK_EXT_shader_module_identifier (1) RDOC 008260: [03:48:18] vk_device_funcs.cpp(3480) - Log - Dev Ext 138: VK_EXT_shader_object (1) RDOC 008260: [03:48:18] vk_device_funcs.cpp(3480) - Log - Dev Ext 139: VK_EXT_shader_subgroup_ballot (1) RDOC 008260: [03:48:18] vk_device_funcs.cpp(3480) - Log - Dev Ext 140: VK_EXT_shader_subgroup_vote (1) RDOC 008260: [03:48:18] vk_device_funcs.cpp(3480) - Log - Dev Ext 141: VK_EXT_shader_viewport_index_layer (1) RDOC 008260: [03:48:18] vk_device_funcs.cpp(3480) - Log - Dev Ext 142: VK_EXT_subgroup_size_control (2) RDOC 008260: [03:48:18] vk_device_funcs.cpp(3480) - Log - Dev Ext 143: VK_EXT_swapchain_maintenance1 (1) RDOC 008260: [03:48:18] vk_device_funcs.cpp(3480) - Log - Dev Ext 144: VK_EXT_texel_buffer_alignment (1) RDOC 008260: [03:48:18] vk_device_funcs.cpp(3480) - Log - Dev Ext 145: VK_EXT_tooling_info (1) RDOC 008260: [03:48:18] vk_device_funcs.cpp(3480) - Log - Dev Ext 146: VK_EXT_transform_feedback (1) RDOC 008260: [03:48:18] vk_device_funcs.cpp(3480) - Log - Dev Ext 147: VK_EXT_vertex_attribute_divisor (3) RDOC 008260: [03:48:18] vk_device_funcs.cpp(3480) - Log - Dev Ext 148: VK_EXT_vertex_input_dynamic_state (2) RDOC 008260: [03:48:18] vk_device_funcs.cpp(3480) - Log - Dev Ext 149: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 008260: [03:48:18] vk_device_funcs.cpp(3480) - Log - Dev Ext 150: VK_EXT_ycbcr_image_arrays (1) RDOC 008260: [03:48:18] vk_device_funcs.cpp(3480) - Log - Dev Ext 151: VK_NV_clip_space_w_scaling (1) RDOC 008260: [03:48:18] vk_device_funcs.cpp(3480) - Log - Dev Ext 152: VK_NV_copy_memory_indirect (1) RDOC 008260: [03:48:18] vk_device_funcs.cpp(3480) - Log - Dev Ext 153: VK_NV_coverage_reduction_mode (1) RDOC 008260: [03:48:18] vk_device_funcs.cpp(3480) - Log - Dev Ext 154: VK_NV_dedicated_allocation (1) RDOC 008260: [03:48:18] vk_device_funcs.cpp(3480) - Log - Dev Ext 155: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 008260: [03:48:18] vk_device_funcs.cpp(3480) - Log - Dev Ext 156: VK_NV_descriptor_pool_overallocation (1) RDOC 008260: [03:48:18] vk_device_funcs.cpp(3480) - Log - Dev Ext 157: VK_NV_device_diagnostic_checkpoints (2) RDOC 008260: [03:48:18] vk_device_funcs.cpp(3480) - Log - Dev Ext 158: VK_NV_device_diagnostics_config (2) RDOC 008260: [03:48:18] vk_device_funcs.cpp(3480) - Log - Dev Ext 159: VK_NV_device_generated_commands (3) RDOC 008260: [03:48:18] vk_device_funcs.cpp(3480) - Log - Dev Ext 160: VK_NV_device_generated_commands_compute (2) RDOC 008260: [03:48:18] vk_device_funcs.cpp(3480) - Log - Dev Ext 161: VK_NV_external_memory (1) RDOC 008260: [03:48:18] vk_device_funcs.cpp(3480) - Log - Dev Ext 162: VK_NV_external_memory_win32 (1) RDOC 008260: [03:48:18] vk_device_funcs.cpp(3480) - Log - Dev Ext 163: VK_NV_fill_rectangle (1) RDOC 008260: [03:48:18] vk_device_funcs.cpp(3480) - Log - Dev Ext 164: VK_NV_fragment_coverage_to_color (1) RDOC 008260: [03:48:18] vk_device_funcs.cpp(3480) - Log - Dev Ext 165: VK_NV_framebuffer_mixed_samples (1) RDOC 008260: [03:48:18] vk_device_funcs.cpp(3480) - Log - Dev Ext 166: VK_NV_geometry_shader_passthrough (1) RDOC 008260: [03:48:18] vk_device_funcs.cpp(3480) - Log - Dev Ext 167: VK_NV_inherited_viewport_scissor (1) RDOC 008260: [03:48:18] vk_device_funcs.cpp(3480) - Log - Dev Ext 168: VK_NV_linear_color_attachment (1) RDOC 008260: [03:48:18] vk_device_funcs.cpp(3480) - Log - Dev Ext 169: VK_NV_low_latency (1) RDOC 008260: [03:48:18] vk_device_funcs.cpp(3480) - Log - Dev Ext 170: VK_NV_low_latency2 (2) RDOC 008260: [03:48:18] vk_device_funcs.cpp(3480) - Log - Dev Ext 171: VK_NV_memory_decompression (1) RDOC 008260: [03:48:18] vk_device_funcs.cpp(3480) - Log - Dev Ext 172: VK_NV_sample_mask_override_coverage (1) RDOC 008260: [03:48:18] vk_device_funcs.cpp(3480) - Log - Dev Ext 173: VK_NV_shader_sm_builtins (1) RDOC 008260: [03:48:18] vk_device_funcs.cpp(3480) - Log - Dev Ext 174: VK_NV_shader_subgroup_partitioned (1) RDOC 008260: [03:48:18] vk_device_funcs.cpp(3480) - Log - Dev Ext 175: VK_NV_viewport_array2 (1) RDOC 008260: [03:48:18] vk_device_funcs.cpp(3480) - Log - Dev Ext 176: VK_NV_viewport_swizzle (1) RDOC 008260: [03:48:18] vk_device_funcs.cpp(3480) - Log - Dev Ext 177: VK_NV_win32_keyed_mutex (2) RDOC 008260: [03:48:18] vk_device_funcs.cpp(3480) - Log - Dev Ext 178: VK_NVX_multiview_per_view_attributes (1) RDOC 008260: [03:48:18] vk_device_funcs.cpp(3480) - Log - Dev Ext 179: VK_AMD_buffer_marker (1) RDOC 008260: [03:48:18] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008260: [03:48:18] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008260: [03:48:18] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008260: [03:48:18] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008260: [03:48:18] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008260: [03:48:18] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008260: [03:48:18] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008260: [03:48:18] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 008260: [03:48:18] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 008260: [03:48:18] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 008260: [03:48:18] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 008260: [03:48:18] vk_debug.cpp(3318) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 008260: [03:48:18] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 008260: [03:48:18] vk_debug.cpp(3330) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 008260: [03:48:18] vk_core.cpp(2946) - Log - Timer chunk initialisation - 101.321 ms RDOC 008260: [03:48:18] replay_controller.cpp(1934) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:751 Log: Running Vulkan test on NVIDIA GeForce GT 1030 (version 1.3)
RDOC 007472: [03:48:19] core.cpp( 501) - Log - RenderDoc v1.33 Windows 64-bit Release (45db4fef3393ed05c306b8929cbaa0dae4bc9298) loaded in replay application RDOC 007472: [03:48:19] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 007472: [03:48:19] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 007472: [03:48:19] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 007472: [03:48:19] win32_process.cpp( 610) - Log - Injecting renderdoc into process 10876 RDOC 010876: [03:48:19] core.cpp( 501) - Log - RenderDoc v1.33 Windows 64-bit Release (45db4fef3393ed05c306b8929cbaa0dae4bc9298) capturing application RDOC 010876: [03:48:19] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010876: [03:48:19] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 010876: [03:48:19] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 010876: [03:48:19] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 010876: [03:48:19] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 010876: [03:48:19] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 010876: [03:48:19] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 010876: [03:48:19] d3d12_hooks.cpp( 491) - Log - Registering D3D12 hooks RDOC 010876: [03:48:19] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 010876: [03:48:19] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 010876: [03:48:19] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 010876: [03:48:19] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 010876: [03:48:19] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 007472: [03:48:19] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [10876] RDOC 010876: [03:48:19] core.cpp(2011) - Log - Adding Vulkan device frame capturer for 0x000001AF6743B050 RDOC 010876: [03:48:19] vk_device_funcs.cpp( 939) - Log - Initialised capture layer in Vulkan instance. RDOC 010876: [03:48:19] vk_device_funcs.cpp(1514) - Log - physical device 0: NVIDIA GeForce GT 1030 (ver 551.76 patch 0x0) - 10de:1d01 RDOC 010876: [03:48:19] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 010876: [03:48:20] vk_device_funcs.cpp(4389) - Log - Created capture device from physical device 0 RDOC 010876: [03:48:20] vk_common.cpp(1091) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 010876: [03:48:20] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010876: [03:48:20] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010876: [03:48:20] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010876: [03:48:20] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010876: [03:48:20] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010876: [03:48:20] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010876: [03:48:20] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010876: [03:48:20] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 010876: [03:48:20] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 010876: [03:48:20] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 010876: [03:48:20] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 010876: [03:48:20] vk_core.cpp(4189) - Log - RegisterSurface() window 0000000000900300 RDOC 010876: [03:48:20] core.cpp(2047) - Log - Adding Vulkan frame capturer for 0x000001AF6743B050 / 0x0000000000900300 RDOC 007472: [03:48:20] target_control.cpp( 890) - Log - Used API: Vulkan (Not presenting & supported) RDOC 010876: [03:48:20] vk_core.cpp(2132) - Log - Starting capture RDOC 010876: [03:48:20] resource_manager.h(1469) - Log - Preparing up to 9 potentially dirty resources RDOC 007472: [03:48:20] target_control.cpp( 890) - Log - Used API: Vulkan (Presenting & supported) RDOC 010876: [03:48:20] resource_manager.h(1526) - Log - Prepared 1 dirty resources, postponed 0, skipped 0 RDOC 010876: [03:48:20] vk_debug.cpp(2588) - Log - Allocating readback window of 4096 bytes RDOC 010876: [03:48:20] vk_queue_funcs.cpp(1312) - Log - Persistent map flush forced for ResourceId::161 (0 -> 28) RDOC 010876: [03:48:20] vk_queue_funcs.cpp(1312) - Log - Persistent map flush forced for ResourceId::161 (22 -> 23) RDOC 010876: [03:48:20] vk_queue_funcs.cpp(1312) - Log - Persistent map flush forced for ResourceId::161 (22 -> 23) RDOC 010876: [03:48:20] vk_core.cpp(2275) - Log - Finished capture, Frame 5 RDOC 010876: [03:48:20] resource_manager.h(1538) - Log - Checking 1 resources with initial contents against 22 referenced resources RDOC 010876: [03:48:20] resource_manager.h(1642) - Log - Serialised 1 resources, skipped 0 unreferenced RDOC 010876: [03:48:20] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 3521920 bytes to 21826 (0.62 %) RDOC 010876: [03:48:20] vk_core.cpp(2690) - Log - Captured Vulkan frame with 3.358765 MB capture section in 0.068009 seconds RDOC 010876: [03:48:20] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4553 bytes to 4553 (100.00 %) RDOC 010876: [03:48:20] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Misaligned_Dirty\capture_frame5.rdc RDOC 010876: [03:48:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Misaligned_Dirty\capture_frame5.rdc RDOC 007472: [03:48:20] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (32800 bytes) (time 1716950900) 6206 byte thumbnail RDOC 007472: [03:48:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Misaligned_Dirty\capture_frame5.rdc RDOC 007472: [03:48:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007472: [03:48:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007472: [03:48:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007472: [03:48:21] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 007472: [03:48:21] vk_device_funcs.cpp( 300) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 007472: [03:48:21] vk_device_funcs.cpp( 300) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 007472: [03:48:21] vk_device_funcs.cpp( 300) - Log - Inst Ext 2: VK_EXT_surface_maintenance1 RDOC 007472: [03:48:21] vk_device_funcs.cpp( 300) - Log - Inst Ext 3: VK_EXT_swapchain_colorspace RDOC 007472: [03:48:21] vk_device_funcs.cpp( 300) - Log - Inst Ext 4: VK_KHR_device_group_creation RDOC 007472: [03:48:21] vk_device_funcs.cpp( 300) - Log - Inst Ext 5: VK_KHR_external_fence_capabilities RDOC 007472: [03:48:21] vk_device_funcs.cpp( 300) - Log - Inst Ext 6: VK_KHR_external_memory_capabilities RDOC 007472: [03:48:21] vk_device_funcs.cpp( 300) - Log - Inst Ext 7: VK_KHR_external_semaphore_capabilities RDOC 007472: [03:48:21] vk_device_funcs.cpp( 300) - Log - Inst Ext 8: VK_KHR_get_physical_device_properties2 RDOC 007472: [03:48:21] vk_device_funcs.cpp( 300) - Log - Inst Ext 9: VK_KHR_get_surface_capabilities2 RDOC 007472: [03:48:21] vk_device_funcs.cpp( 300) - Log - Inst Ext 10: VK_KHR_portability_enumeration RDOC 007472: [03:48:21] vk_device_funcs.cpp( 300) - Log - Inst Ext 11: VK_KHR_surface RDOC 007472: [03:48:21] vk_device_funcs.cpp( 300) - Log - Inst Ext 12: VK_KHR_surface_protected_capabilities RDOC 007472: [03:48:21] vk_device_funcs.cpp( 300) - Log - Inst Ext 13: VK_KHR_win32_surface RDOC 007472: [03:48:21] vk_device_funcs.cpp( 300) - Log - Inst Ext 14: VK_LUNARG_direct_driver_loading RDOC 007472: [03:48:21] vk_device_funcs.cpp( 300) - Log - Inst Ext 15: VK_NV_external_memory_capabilities RDOC 007472: [03:48:21] vk_device_funcs.cpp( 307) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 007472: [03:48:21] vk_device_funcs.cpp( 307) - Log - Inst Layer 1: VK_LAYER_KHRONOS_shader_object RDOC 007472: [03:48:21] vk_device_funcs.cpp( 307) - Log - Inst Layer 2: VK_LAYER_KHRONOS_synchronization2 RDOC 007472: [03:48:21] vk_device_funcs.cpp( 307) - Log - Inst Layer 3: VK_LAYER_KHRONOS_validation RDOC 007472: [03:48:21] vk_device_funcs.cpp( 307) - Log - Inst Layer 4: VK_LAYER_LUNARG_api_dump RDOC 007472: [03:48:21] vk_device_funcs.cpp( 307) - Log - Inst Layer 5: VK_LAYER_LUNARG_gfxreconstruct RDOC 007472: [03:48:21] vk_device_funcs.cpp( 307) - Log - Inst Layer 6: VK_LAYER_LUNARG_monitor RDOC 007472: [03:48:21] vk_device_funcs.cpp( 307) - Log - Inst Layer 7: VK_LAYER_LUNARG_screenshot RDOC 007472: [03:48:21] vk_device_funcs.cpp( 307) - Log - Inst Layer 8: VK_LAYER_NV_optimus RDOC 007472: [03:48:21] vk_device_funcs.cpp( 307) - Log - Inst Layer 9: VK_LAYER_RENDERDOC_Capture RDOC 007472: [03:48:21] vk_device_funcs.cpp( 356) - Log - Enabling VK_EXT_debug_utils RDOC 007472: [03:48:21] vk_replay.cpp(5182) - Log - Created device. RDOC 007472: [03:48:21] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 007472: [03:48:21] vk_device_funcs.cpp(1221) - Log - Replay has physical device 0 available: RDOC 007472: [03:48:21] vk_device_funcs.cpp(1224) - Log - - NVIDIA GeForce GT 1030 (ver 551.76 patch 0x0) - 10de:1d01 RDOC 007472: [03:48:21] vk_device_funcs.cpp(1232) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (551.76) - CTS 1.3.7.2 RDOC 007472: [03:48:21] vk_device_funcs.cpp(1401) - Log - Found capture physical device 0: RDOC 007472: [03:48:21] vk_device_funcs.cpp(1404) - Log - - NVIDIA GeForce GT 1030 (ver 551.76 patch 0x0) - 10de:1d01 RDOC 007472: [03:48:21] vk_device_funcs.cpp(1411) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (551.76) - CTS 1.3.7.2 RDOC 007472: [03:48:21] vk_device_funcs.cpp(1415) - Log - Mapping during replay to best-match physical device 0 RDOC 007472: [03:48:21] vk_device_funcs.cpp(1689) - Log - Creating replay device from physical device 0 RDOC 007472: [03:48:21] vk_common.cpp(1091) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 007472: [03:48:21] vk_device_funcs.cpp(1823) - Log - Enabling VK_KHR_driver_properties RDOC 007472: [03:48:21] vk_device_funcs.cpp(1831) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 007472: [03:48:21] vk_device_funcs.cpp(1843) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 007472: [03:48:21] vk_device_funcs.cpp(1854) - Log - Enabling VK_EXT_transform_feedback extension RDOC 007472: [03:48:21] vk_device_funcs.cpp(1871) - Log - Enabling VK_EXT_scalar_block_layout extension RDOC 007472: [03:48:21] vk_device_funcs.cpp(1891) - Log - Enabling VK_KHR_buffer_device_address RDOC 007472: [03:48:21] vk_device_funcs.cpp(1948) - Log - Capture describes queue family 0: RDOC 007472: [03:48:21] vk_device_funcs.cpp(1950) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 007472: [03:48:21] vk_device_funcs.cpp(1955) - Log - 64 timestamp bits (1,1,1) granularity RDOC 007472: [03:48:21] vk_device_funcs.cpp(1965) - Log - (identity match) RDOC 007472: [03:48:21] vk_device_funcs.cpp(2100) - Log - Remapping to queue family 0: RDOC 007472: [03:48:21] vk_device_funcs.cpp(2102) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 007472: [03:48:21] vk_device_funcs.cpp(2107) - Log - 64 timestamp bits (1,1,1) granularity RDOC 007472: [03:48:21] vk_device_funcs.cpp(1948) - Log - Capture describes queue family 1: RDOC 007472: [03:48:21] vk_device_funcs.cpp(1950) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 007472: [03:48:21] vk_device_funcs.cpp(1955) - Log - 64 timestamp bits (1,1,1) granularity RDOC 007472: [03:48:21] vk_device_funcs.cpp(1965) - Log - (identity match) RDOC 007472: [03:48:21] vk_device_funcs.cpp(2100) - Log - Remapping to queue family 1: RDOC 007472: [03:48:21] vk_device_funcs.cpp(2102) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 007472: [03:48:21] vk_device_funcs.cpp(2107) - Log - 64 timestamp bits (1,1,1) granularity RDOC 007472: [03:48:21] vk_device_funcs.cpp(1948) - Log - Capture describes queue family 2: RDOC 007472: [03:48:21] vk_device_funcs.cpp(1950) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 007472: [03:48:21] vk_device_funcs.cpp(1955) - Log - 64 timestamp bits (1,1,1) granularity RDOC 007472: [03:48:21] vk_device_funcs.cpp(1965) - Log - (identity match) RDOC 007472: [03:48:21] vk_device_funcs.cpp(2100) - Log - Remapping to queue family 2: RDOC 007472: [03:48:21] vk_device_funcs.cpp(2102) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 007472: [03:48:21] vk_device_funcs.cpp(2107) - Log - 64 timestamp bits (1,1,1) granularity RDOC 007472: [03:48:21] vk_device_funcs.cpp(1948) - Log - Capture describes queue family 3: RDOC 007472: [03:48:21] vk_device_funcs.cpp(1950) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VK_QUEUE_VIDEO_DECODE_BIT_KHR RDOC 007472: [03:48:21] vk_device_funcs.cpp(1955) - Log - 32 timestamp bits (1,1,1) granularity RDOC 007472: [03:48:21] vk_device_funcs.cpp(1965) - Log - (identity match) RDOC 007472: [03:48:21] vk_device_funcs.cpp(2100) - Log - Remapping to queue family 3: RDOC 007472: [03:48:21] vk_device_funcs.cpp(2102) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VK_QUEUE_VIDEO_DECODE_BIT_KHR RDOC 007472: [03:48:21] vk_device_funcs.cpp(2107) - Log - 32 timestamp bits (1,1,1) granularity RDOC 007472: [03:48:21] vk_device_funcs.cpp(3480) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 007472: [03:48:21] vk_device_funcs.cpp(3480) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 007472: [03:48:21] vk_device_funcs.cpp(3480) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 007472: [03:48:21] vk_device_funcs.cpp(3480) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 007472: [03:48:21] vk_device_funcs.cpp(3480) - Log - Dev Ext 4: VK_KHR_calibrated_timestamps (1) RDOC 007472: [03:48:21] vk_device_funcs.cpp(3480) - Log - Dev Ext 5: VK_KHR_copy_commands2 (1) RDOC 007472: [03:48:21] vk_device_funcs.cpp(3480) - Log - Dev Ext 6: VK_KHR_create_renderpass2 (1) RDOC 007472: [03:48:21] vk_device_funcs.cpp(3480) - Log - Dev Ext 7: VK_KHR_dedicated_allocation (3) RDOC 007472: [03:48:21] vk_device_funcs.cpp(3480) - Log - Dev Ext 8: VK_KHR_depth_stencil_resolve (1) RDOC 007472: [03:48:21] vk_device_funcs.cpp(3480) - Log - Dev Ext 9: VK_KHR_descriptor_update_template (1) RDOC 007472: [03:48:21] vk_device_funcs.cpp(3480) - Log - Dev Ext 10: VK_KHR_device_group (4) RDOC 007472: [03:48:21] vk_device_funcs.cpp(3480) - Log - Dev Ext 11: VK_KHR_draw_indirect_count (1) RDOC 007472: [03:48:21] vk_device_funcs.cpp(3480) - Log - Dev Ext 12: VK_KHR_driver_properties (1) RDOC 007472: [03:48:21] vk_device_funcs.cpp(3480) - Log - Dev Ext 13: VK_KHR_dynamic_rendering (1) RDOC 007472: [03:48:21] vk_device_funcs.cpp(3480) - Log - Dev Ext 14: VK_KHR_dynamic_rendering_local_read (1) RDOC 007472: [03:48:21] vk_device_funcs.cpp(3480) - Log - Dev Ext 15: VK_KHR_external_fence (1) RDOC 007472: [03:48:21] vk_device_funcs.cpp(3480) - Log - Dev Ext 16: VK_KHR_external_fence_win32 (1) RDOC 007472: [03:48:21] vk_device_funcs.cpp(3480) - Log - Dev Ext 17: VK_KHR_external_memory (1) RDOC 007472: [03:48:21] vk_device_funcs.cpp(3480) - Log - Dev Ext 18: VK_KHR_external_memory_win32 (1) RDOC 007472: [03:48:21] vk_device_funcs.cpp(3480) - Log - Dev Ext 19: VK_KHR_external_semaphore (1) RDOC 007472: [03:48:21] vk_device_funcs.cpp(3480) - Log - Dev Ext 20: VK_KHR_external_semaphore_win32 (1) RDOC 007472: [03:48:21] vk_device_funcs.cpp(3480) - Log - Dev Ext 21: VK_KHR_format_feature_flags2 (2) RDOC 007472: [03:48:21] vk_device_funcs.cpp(3480) - Log - Dev Ext 22: VK_KHR_get_memory_requirements2 (1) RDOC 007472: [03:48:21] vk_device_funcs.cpp(3480) - Log - Dev Ext 23: VK_KHR_image_format_list (1) RDOC 007472: [03:48:21] vk_device_funcs.cpp(3480) - Log - Dev Ext 24: VK_KHR_imageless_framebuffer (1) RDOC 007472: [03:48:21] vk_device_funcs.cpp(3480) - Log - Dev Ext 25: VK_KHR_index_type_uint8 (1) RDOC 007472: [03:48:21] vk_device_funcs.cpp(3480) - Log - Dev Ext 26: VK_KHR_line_rasterization (1) RDOC 007472: [03:48:21] vk_device_funcs.cpp(3480) - Log - Dev Ext 27: VK_KHR_load_store_op_none (1) RDOC 007472: [03:48:21] vk_device_funcs.cpp(3480) - Log - Dev Ext 28: VK_KHR_maintenance1 (2) RDOC 007472: [03:48:21] vk_device_funcs.cpp(3480) - Log - Dev Ext 29: VK_KHR_maintenance2 (1) RDOC 007472: [03:48:21] vk_device_funcs.cpp(3480) - Log - Dev Ext 30: VK_KHR_maintenance3 (1) RDOC 007472: [03:48:21] vk_device_funcs.cpp(3480) - Log - Dev Ext 31: VK_KHR_maintenance4 (2) RDOC 007472: [03:48:21] vk_device_funcs.cpp(3480) - Log - Dev Ext 32: VK_KHR_maintenance5 (1) RDOC 007472: [03:48:21] vk_device_funcs.cpp(3480) - Log - Dev Ext 33: VK_KHR_maintenance6 (1) RDOC 007472: [03:48:21] vk_device_funcs.cpp(3480) - Log - Dev Ext 34: VK_KHR_map_memory2 (1) RDOC 007472: [03:48:21] vk_device_funcs.cpp(3480) - Log - Dev Ext 35: VK_KHR_multiview (1) RDOC 007472: [03:48:21] vk_device_funcs.cpp(3480) - Log - Dev Ext 36: VK_KHR_pipeline_executable_properties (1) RDOC 007472: [03:48:21] vk_device_funcs.cpp(3480) - Log - Dev Ext 37: VK_KHR_pipeline_library (1) RDOC 007472: [03:48:21] vk_device_funcs.cpp(3480) - Log - Dev Ext 38: VK_KHR_present_id (1) RDOC 007472: [03:48:21] vk_device_funcs.cpp(3480) - Log - Dev Ext 39: VK_KHR_present_wait (1) RDOC 007472: [03:48:21] vk_device_funcs.cpp(3480) - Log - Dev Ext 40: VK_KHR_push_descriptor (2) RDOC 007472: [03:48:21] vk_device_funcs.cpp(3480) - Log - Dev Ext 41: VK_KHR_relaxed_block_layout (1) RDOC 007472: [03:48:21] vk_device_funcs.cpp(3480) - Log - Dev Ext 42: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 007472: [03:48:21] vk_device_funcs.cpp(3480) - Log - Dev Ext 43: VK_KHR_sampler_ycbcr_conversion (14) RDOC 007472: [03:48:21] vk_device_funcs.cpp(3480) - Log - Dev Ext 44: VK_KHR_separate_depth_stencil_layouts (1) RDOC 007472: [03:48:21] vk_device_funcs.cpp(3480) - Log - Dev Ext 45: VK_KHR_shader_atomic_int64 (1) RDOC 007472: [03:48:21] vk_device_funcs.cpp(3480) - Log - Dev Ext 46: VK_KHR_shader_clock (1) RDOC 007472: [03:48:21] vk_device_funcs.cpp(3480) - Log - Dev Ext 47: VK_KHR_shader_draw_parameters (1) RDOC 007472: [03:48:21] vk_device_funcs.cpp(3480) - Log - Dev Ext 48: VK_KHR_shader_expect_assume (1) RDOC 007472: [03:48:21] vk_device_funcs.cpp(3480) - Log - Dev Ext 49: VK_KHR_shader_float16_int8 (1) RDOC 007472: [03:48:21] vk_device_funcs.cpp(3480) - Log - Dev Ext 50: VK_KHR_shader_float_controls (4) RDOC 007472: [03:48:21] vk_device_funcs.cpp(3480) - Log - Dev Ext 51: VK_KHR_shader_float_controls2 (1) RDOC 007472: [03:48:21] vk_device_funcs.cpp(3480) - Log - Dev Ext 52: VK_KHR_shader_integer_dot_product (1) RDOC 007472: [03:48:21] vk_device_funcs.cpp(3480) - Log - Dev Ext 53: VK_KHR_shader_non_semantic_info (1) RDOC 007472: [03:48:21] vk_device_funcs.cpp(3480) - Log - Dev Ext 54: VK_KHR_shader_quad_control (1) RDOC 007472: [03:48:21] vk_device_funcs.cpp(3480) - Log - Dev Ext 55: VK_KHR_shader_subgroup_extended_types (1) RDOC 007472: [03:48:21] vk_device_funcs.cpp(3480) - Log - Dev Ext 56: VK_KHR_shader_subgroup_rotate (2) RDOC 007472: [03:48:21] vk_device_funcs.cpp(3480) - Log - Dev Ext 57: VK_KHR_shader_terminate_invocation (1) RDOC 007472: [03:48:21] vk_device_funcs.cpp(3480) - Log - Dev Ext 58: VK_KHR_spirv_1_4 (1) RDOC 007472: [03:48:21] vk_device_funcs.cpp(3480) - Log - Dev Ext 59: VK_KHR_storage_buffer_storage_class (1) RDOC 007472: [03:48:21] vk_device_funcs.cpp(3480) - Log - Dev Ext 60: VK_KHR_swapchain (70) RDOC 007472: [03:48:21] vk_device_funcs.cpp(3480) - Log - Dev Ext 61: VK_KHR_swapchain_mutable_format (1) RDOC 007472: [03:48:21] vk_device_funcs.cpp(3480) - Log - Dev Ext 62: VK_KHR_synchronization2 (1) RDOC 007472: [03:48:21] vk_device_funcs.cpp(3480) - Log - Dev Ext 63: VK_KHR_timeline_semaphore (2) RDOC 007472: [03:48:21] vk_device_funcs.cpp(3480) - Log - Dev Ext 64: VK_KHR_uniform_buffer_standard_layout (1) RDOC 007472: [03:48:21] vk_device_funcs.cpp(3480) - Log - Dev Ext 65: VK_KHR_variable_pointers (1) RDOC 007472: [03:48:21] vk_device_funcs.cpp(3480) - Log - Dev Ext 66: VK_KHR_vertex_attribute_divisor (1) RDOC 007472: [03:48:21] vk_device_funcs.cpp(3480) - Log - Dev Ext 67: VK_KHR_video_decode_h264 (9) RDOC 007472: [03:48:21] vk_device_funcs.cpp(3480) - Log - Dev Ext 68: VK_KHR_video_decode_h265 (8) RDOC 007472: [03:48:21] vk_device_funcs.cpp(3480) - Log - Dev Ext 69: VK_KHR_video_decode_queue (8) RDOC 007472: [03:48:21] vk_device_funcs.cpp(3480) - Log - Dev Ext 70: VK_KHR_video_maintenance1 (1) RDOC 007472: [03:48:21] vk_device_funcs.cpp(3480) - Log - Dev Ext 71: VK_KHR_video_queue (8) RDOC 007472: [03:48:21] vk_device_funcs.cpp(3480) - Log - Dev Ext 72: VK_KHR_vulkan_memory_model (3) RDOC 007472: [03:48:21] vk_device_funcs.cpp(3480) - Log - Dev Ext 73: VK_KHR_win32_keyed_mutex (1) RDOC 007472: [03:48:21] vk_device_funcs.cpp(3480) - Log - Dev Ext 74: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 007472: [03:48:21] vk_device_funcs.cpp(3480) - Log - Dev Ext 75: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 007472: [03:48:21] vk_device_funcs.cpp(3480) - Log - Dev Ext 76: VK_EXT_4444_formats (1) RDOC 007472: [03:48:21] vk_device_funcs.cpp(3480) - Log - Dev Ext 77: VK_EXT_attachment_feedback_loop_dynamic_state (1) RDOC 007472: [03:48:21] vk_device_funcs.cpp(3480) - Log - Dev Ext 78: VK_EXT_attachment_feedback_loop_layout (2) RDOC 007472: [03:48:21] vk_device_funcs.cpp(3480) - Log - Dev Ext 79: VK_EXT_blend_operation_advanced (2) RDOC 007472: [03:48:21] vk_device_funcs.cpp(3480) - Log - Dev Ext 80: VK_EXT_border_color_swizzle (1) RDOC 007472: [03:48:21] vk_device_funcs.cpp(3480) - Log - Dev Ext 81: VK_EXT_buffer_device_address (2) RDOC 007472: [03:48:21] vk_device_funcs.cpp(3480) - Log - Dev Ext 82: VK_EXT_calibrated_timestamps (2) RDOC 007472: [03:48:21] vk_device_funcs.cpp(3480) - Log - Dev Ext 83: VK_EXT_color_write_enable (1) RDOC 007472: [03:48:21] vk_device_funcs.cpp(3480) - Log - Dev Ext 84: VK_EXT_conditional_rendering (2) RDOC 007472: [03:48:21] vk_device_funcs.cpp(3480) - Log - Dev Ext 85: VK_EXT_conservative_rasterization (1) RDOC 007472: [03:48:21] vk_device_funcs.cpp(3480) - Log - Dev Ext 86: VK_EXT_custom_border_color (12) RDOC 007472: [03:48:21] vk_device_funcs.cpp(3480) - Log - Dev Ext 87: VK_EXT_depth_bias_control (1) RDOC 007472: [03:48:21] vk_device_funcs.cpp(3480) - Log - Dev Ext 88: VK_EXT_depth_clamp_zero_one (1) RDOC 007472: [03:48:21] vk_device_funcs.cpp(3480) - Log - Dev Ext 89: VK_EXT_depth_clip_control (1) RDOC 007472: [03:48:21] vk_device_funcs.cpp(3480) - Log - Dev Ext 90: VK_EXT_depth_clip_enable (1) RDOC 007472: [03:48:21] vk_device_funcs.cpp(3480) - Log - Dev Ext 91: VK_EXT_depth_range_unrestricted (1) RDOC 007472: [03:48:21] vk_device_funcs.cpp(3480) - Log - Dev Ext 92: VK_EXT_descriptor_buffer (1) RDOC 007472: [03:48:21] vk_device_funcs.cpp(3480) - Log - Dev Ext 93: VK_EXT_descriptor_indexing (2) RDOC 007472: [03:48:21] vk_device_funcs.cpp(3480) - Log - Dev Ext 94: VK_EXT_discard_rectangles (2) RDOC 007472: [03:48:21] vk_device_funcs.cpp(3480) - Log - Dev Ext 95: VK_EXT_dynamic_rendering_unused_attachments (1) RDOC 007472: [03:48:21] vk_device_funcs.cpp(3480) - Log - Dev Ext 96: VK_EXT_extended_dynamic_state (1) RDOC 007472: [03:48:21] vk_device_funcs.cpp(3480) - Log - Dev Ext 97: VK_EXT_extended_dynamic_state2 (1) RDOC 007472: [03:48:21] vk_device_funcs.cpp(3480) - Log - Dev Ext 98: VK_EXT_extended_dynamic_state3 (2) RDOC 007472: [03:48:21] vk_device_funcs.cpp(3480) - Log - Dev Ext 99: VK_EXT_external_memory_host (1) RDOC 007472: [03:48:21] vk_device_funcs.cpp(3480) - Log - Dev Ext 100: VK_EXT_fragment_shader_interlock (1) RDOC 007472: [03:48:21] vk_device_funcs.cpp(3480) - Log - Dev Ext 101: VK_EXT_full_screen_exclusive (4) RDOC 007472: [03:48:21] vk_device_funcs.cpp(3480) - Log - Dev Ext 102: VK_EXT_graphics_pipeline_library (1) RDOC 007472: [03:48:21] vk_device_funcs.cpp(3480) - Log - Dev Ext 103: VK_EXT_hdr_metadata (2) RDOC 007472: [03:48:21] vk_device_funcs.cpp(3480) - Log - Dev Ext 104: VK_EXT_host_image_copy (1) RDOC 007472: [03:48:21] vk_device_funcs.cpp(3480) - Log - Dev Ext 105: VK_EXT_host_query_reset (1) RDOC 007472: [03:48:21] vk_device_funcs.cpp(3480) - Log - Dev Ext 106: VK_EXT_image_2d_view_of_3d (1) RDOC 007472: [03:48:21] vk_device_funcs.cpp(3480) - Log - Dev Ext 107: VK_EXT_image_robustness (1) RDOC 007472: [03:48:21] vk_device_funcs.cpp(3480) - Log - Dev Ext 108: VK_EXT_image_sliced_view_of_3d (1) RDOC 007472: [03:48:21] vk_device_funcs.cpp(3480) - Log - Dev Ext 109: VK_EXT_image_view_min_lod (1) RDOC 007472: [03:48:21] vk_device_funcs.cpp(3480) - Log - Dev Ext 110: VK_EXT_index_type_uint8 (1) RDOC 007472: [03:48:21] vk_device_funcs.cpp(3480) - Log - Dev Ext 111: VK_EXT_inline_uniform_block (1) RDOC 007472: [03:48:21] vk_device_funcs.cpp(3480) - Log - Dev Ext 112: VK_EXT_line_rasterization (1) RDOC 007472: [03:48:21] vk_device_funcs.cpp(3480) - Log - Dev Ext 113: VK_EXT_load_store_op_none (1) RDOC 007472: [03:48:21] vk_device_funcs.cpp(3480) - Log - Dev Ext 114: VK_EXT_memory_budget (1) RDOC 007472: [03:48:21] vk_device_funcs.cpp(3480) - Log - Dev Ext 115: VK_EXT_memory_priority (1) RDOC 007472: [03:48:21] vk_device_funcs.cpp(3480) - Log - Dev Ext 116: VK_EXT_multi_draw (1) RDOC 007472: [03:48:21] vk_device_funcs.cpp(3480) - Log - Dev Ext 117: VK_EXT_nested_command_buffer (1) RDOC 007472: [03:48:21] vk_device_funcs.cpp(3480) - Log - Dev Ext 118: VK_EXT_non_seamless_cube_map (1) RDOC 007472: [03:48:21] vk_device_funcs.cpp(3480) - Log - Dev Ext 119: VK_EXT_pci_bus_info (2) RDOC 007472: [03:48:21] vk_device_funcs.cpp(3480) - Log - Dev Ext 120: VK_EXT_pipeline_creation_cache_control (3) RDOC 007472: [03:48:21] vk_device_funcs.cpp(3480) - Log - Dev Ext 121: VK_EXT_pipeline_creation_feedback (1) RDOC 007472: [03:48:21] vk_device_funcs.cpp(3480) - Log - Dev Ext 122: VK_EXT_pipeline_robustness (1) RDOC 007472: [03:48:21] vk_device_funcs.cpp(3480) - Log - Dev Ext 123: VK_EXT_post_depth_coverage (1) RDOC 007472: [03:48:21] vk_device_funcs.cpp(3480) - Log - Dev Ext 124: VK_EXT_primitive_topology_list_restart (1) RDOC 007472: [03:48:21] vk_device_funcs.cpp(3480) - Log - Dev Ext 125: VK_EXT_primitives_generated_query (1) RDOC 007472: [03:48:21] vk_device_funcs.cpp(3480) - Log - Dev Ext 126: VK_EXT_private_data (1) RDOC 007472: [03:48:21] vk_device_funcs.cpp(3480) - Log - Dev Ext 127: VK_EXT_provoking_vertex (1) RDOC 007472: [03:48:21] vk_device_funcs.cpp(3480) - Log - Dev Ext 128: VK_EXT_queue_family_foreign (1) RDOC 007472: [03:48:21] vk_device_funcs.cpp(3480) - Log - Dev Ext 129: VK_EXT_robustness2 (1) RDOC 007472: [03:48:21] vk_device_funcs.cpp(3480) - Log - Dev Ext 130: VK_EXT_sample_locations (1) RDOC 007472: [03:48:21] vk_device_funcs.cpp(3480) - Log - Dev Ext 131: VK_EXT_sampler_filter_minmax (2) RDOC 007472: [03:48:21] vk_device_funcs.cpp(3480) - Log - Dev Ext 132: VK_EXT_scalar_block_layout (1) RDOC 007472: [03:48:21] vk_device_funcs.cpp(3480) - Log - Dev Ext 133: VK_EXT_separate_stencil_usage (1) RDOC 007472: [03:48:21] vk_device_funcs.cpp(3480) - Log - Dev Ext 134: VK_EXT_shader_atomic_float (1) RDOC 007472: [03:48:21] vk_device_funcs.cpp(3480) - Log - Dev Ext 135: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 007472: [03:48:21] vk_device_funcs.cpp(3480) - Log - Dev Ext 136: VK_EXT_shader_image_atomic_int64 (1) RDOC 007472: [03:48:21] vk_device_funcs.cpp(3480) - Log - Dev Ext 137: VK_EXT_shader_module_identifier (1) RDOC 007472: [03:48:21] vk_device_funcs.cpp(3480) - Log - Dev Ext 138: VK_EXT_shader_object (1) RDOC 007472: [03:48:21] vk_device_funcs.cpp(3480) - Log - Dev Ext 139: VK_EXT_shader_subgroup_ballot (1) RDOC 007472: [03:48:21] vk_device_funcs.cpp(3480) - Log - Dev Ext 140: VK_EXT_shader_subgroup_vote (1) RDOC 007472: [03:48:21] vk_device_funcs.cpp(3480) - Log - Dev Ext 141: VK_EXT_shader_viewport_index_layer (1) RDOC 007472: [03:48:21] vk_device_funcs.cpp(3480) - Log - Dev Ext 142: VK_EXT_subgroup_size_control (2) RDOC 007472: [03:48:21] vk_device_funcs.cpp(3480) - Log - Dev Ext 143: VK_EXT_swapchain_maintenance1 (1) RDOC 007472: [03:48:21] vk_device_funcs.cpp(3480) - Log - Dev Ext 144: VK_EXT_texel_buffer_alignment (1) RDOC 007472: [03:48:21] vk_device_funcs.cpp(3480) - Log - Dev Ext 145: VK_EXT_tooling_info (1) RDOC 007472: [03:48:21] vk_device_funcs.cpp(3480) - Log - Dev Ext 146: VK_EXT_transform_feedback (1) RDOC 007472: [03:48:21] vk_device_funcs.cpp(3480) - Log - Dev Ext 147: VK_EXT_vertex_attribute_divisor (3) RDOC 007472: [03:48:21] vk_device_funcs.cpp(3480) - Log - Dev Ext 148: VK_EXT_vertex_input_dynamic_state (2) RDOC 007472: [03:48:21] vk_device_funcs.cpp(3480) - Log - Dev Ext 149: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 007472: [03:48:21] vk_device_funcs.cpp(3480) - Log - Dev Ext 150: VK_EXT_ycbcr_image_arrays (1) RDOC 007472: [03:48:21] vk_device_funcs.cpp(3480) - Log - Dev Ext 151: VK_NV_clip_space_w_scaling (1) RDOC 007472: [03:48:21] vk_device_funcs.cpp(3480) - Log - Dev Ext 152: VK_NV_copy_memory_indirect (1) RDOC 007472: [03:48:21] vk_device_funcs.cpp(3480) - Log - Dev Ext 153: VK_NV_coverage_reduction_mode (1) RDOC 007472: [03:48:21] vk_device_funcs.cpp(3480) - Log - Dev Ext 154: VK_NV_dedicated_allocation (1) RDOC 007472: [03:48:21] vk_device_funcs.cpp(3480) - Log - Dev Ext 155: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 007472: [03:48:21] vk_device_funcs.cpp(3480) - Log - Dev Ext 156: VK_NV_descriptor_pool_overallocation (1) RDOC 007472: [03:48:21] vk_device_funcs.cpp(3480) - Log - Dev Ext 157: VK_NV_device_diagnostic_checkpoints (2) RDOC 007472: [03:48:21] vk_device_funcs.cpp(3480) - Log - Dev Ext 158: VK_NV_device_diagnostics_config (2) RDOC 007472: [03:48:21] vk_device_funcs.cpp(3480) - Log - Dev Ext 159: VK_NV_device_generated_commands (3) RDOC 007472: [03:48:21] vk_device_funcs.cpp(3480) - Log - Dev Ext 160: VK_NV_device_generated_commands_compute (2) RDOC 007472: [03:48:21] vk_device_funcs.cpp(3480) - Log - Dev Ext 161: VK_NV_external_memory (1) RDOC 007472: [03:48:21] vk_device_funcs.cpp(3480) - Log - Dev Ext 162: VK_NV_external_memory_win32 (1) RDOC 007472: [03:48:21] vk_device_funcs.cpp(3480) - Log - Dev Ext 163: VK_NV_fill_rectangle (1) RDOC 007472: [03:48:21] vk_device_funcs.cpp(3480) - Log - Dev Ext 164: VK_NV_fragment_coverage_to_color (1) RDOC 007472: [03:48:21] vk_device_funcs.cpp(3480) - Log - Dev Ext 165: VK_NV_framebuffer_mixed_samples (1) RDOC 007472: [03:48:21] vk_device_funcs.cpp(3480) - Log - Dev Ext 166: VK_NV_geometry_shader_passthrough (1) RDOC 007472: [03:48:21] vk_device_funcs.cpp(3480) - Log - Dev Ext 167: VK_NV_inherited_viewport_scissor (1) RDOC 007472: [03:48:21] vk_device_funcs.cpp(3480) - Log - Dev Ext 168: VK_NV_linear_color_attachment (1) RDOC 007472: [03:48:21] vk_device_funcs.cpp(3480) - Log - Dev Ext 169: VK_NV_low_latency (1) RDOC 007472: [03:48:21] vk_device_funcs.cpp(3480) - Log - Dev Ext 170: VK_NV_low_latency2 (2) RDOC 007472: [03:48:21] vk_device_funcs.cpp(3480) - Log - Dev Ext 171: VK_NV_memory_decompression (1) RDOC 007472: [03:48:21] vk_device_funcs.cpp(3480) - Log - Dev Ext 172: VK_NV_sample_mask_override_coverage (1) RDOC 007472: [03:48:21] vk_device_funcs.cpp(3480) - Log - Dev Ext 173: VK_NV_shader_sm_builtins (1) RDOC 007472: [03:48:21] vk_device_funcs.cpp(3480) - Log - Dev Ext 174: VK_NV_shader_subgroup_partitioned (1) RDOC 007472: [03:48:21] vk_device_funcs.cpp(3480) - Log - Dev Ext 175: VK_NV_viewport_array2 (1) RDOC 007472: [03:48:21] vk_device_funcs.cpp(3480) - Log - Dev Ext 176: VK_NV_viewport_swizzle (1) RDOC 007472: [03:48:21] vk_device_funcs.cpp(3480) - Log - Dev Ext 177: VK_NV_win32_keyed_mutex (2) RDOC 007472: [03:48:21] vk_device_funcs.cpp(3480) - Log - Dev Ext 178: VK_NVX_multiview_per_view_attributes (1) RDOC 007472: [03:48:21] vk_device_funcs.cpp(3480) - Log - Dev Ext 179: VK_AMD_buffer_marker (1) RDOC 007472: [03:48:21] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007472: [03:48:21] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007472: [03:48:21] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007472: [03:48:21] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007472: [03:48:21] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007472: [03:48:21] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007472: [03:48:21] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007472: [03:48:21] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 007472: [03:48:21] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 007472: [03:48:21] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 007472: [03:48:21] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 007472: [03:48:21] vk_debug.cpp(3318) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 007472: [03:48:21] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 007472: [03:48:21] vk_debug.cpp(3330) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 007472: [03:48:21] vk_core.cpp(2946) - Log - Timer chunk initialisation - 63.178 ms RDOC 007472: [03:48:22] replay_controller.cpp(1934) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:751 Log: Running Vulkan test on NVIDIA GeForce GT 1030 (version 1.3)
RDOC 007744: [03:48:22] core.cpp( 501) - Log - RenderDoc v1.33 Windows 64-bit Release (45db4fef3393ed05c306b8929cbaa0dae4bc9298) loaded in replay application RDOC 007744: [03:48:22] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 007744: [03:48:22] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 007744: [03:48:22] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 007744: [03:48:22] win32_process.cpp( 610) - Log - Injecting renderdoc into process 6080 RDOC 006080: [03:48:22] core.cpp( 501) - Log - RenderDoc v1.33 Windows 64-bit Release (45db4fef3393ed05c306b8929cbaa0dae4bc9298) capturing application RDOC 006080: [03:48:22] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 006080: [03:48:22] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 006080: [03:48:22] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 006080: [03:48:22] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 006080: [03:48:22] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 006080: [03:48:22] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 006080: [03:48:22] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 006080: [03:48:22] d3d12_hooks.cpp( 491) - Log - Registering D3D12 hooks RDOC 006080: [03:48:22] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 006080: [03:48:22] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 006080: [03:48:22] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 006080: [03:48:22] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 006080: [03:48:22] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 007744: [03:48:22] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [6080] RDOC 006080: [03:48:23] core.cpp(2011) - Log - Adding Vulkan device frame capturer for 0x000002172A7A1770 RDOC 006080: [03:48:23] vk_device_funcs.cpp( 939) - Log - Initialised capture layer in Vulkan instance. RDOC 006080: [03:48:23] vk_device_funcs.cpp(1514) - Log - physical device 0: NVIDIA GeForce GT 1030 (ver 551.76 patch 0x0) - 10de:1d01 RDOC 006080: [03:48:23] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 006080: [03:48:23] vk_device_funcs.cpp(4389) - Log - Created capture device from physical device 0 RDOC 006080: [03:48:23] vk_common.cpp(1091) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 006080: [03:48:23] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006080: [03:48:23] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006080: [03:48:23] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006080: [03:48:23] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006080: [03:48:23] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006080: [03:48:23] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006080: [03:48:23] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006080: [03:48:23] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 006080: [03:48:23] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 006080: [03:48:23] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 006080: [03:48:23] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 006080: [03:48:23] vk_core.cpp(4189) - Log - RegisterSurface() window 0000000000930302 RDOC 006080: [03:48:23] core.cpp(2047) - Log - Adding Vulkan frame capturer for 0x000002172A7A1770 / 0x0000000000930302 RDOC 006080: [03:48:23] vk_core.cpp(2132) - Log - Starting capture RDOC 006080: [03:48:23] resource_manager.h(1469) - Log - Preparing up to 11 potentially dirty resources RDOC 007744: [03:48:23] target_control.cpp( 890) - Log - Used API: Vulkan (Presenting & supported) RDOC 006080: [03:48:23] resource_manager.h(1526) - Log - Prepared 3 dirty resources, postponed 0, skipped 0 RDOC 006080: [03:48:23] vk_core.cpp(2275) - Log - Finished capture, Frame 5 RDOC 006080: [03:48:23] resource_manager.h(1538) - Log - Checking 3 resources with initial contents against 23 referenced resources RDOC 006080: [03:48:23] resource_manager.h(1642) - Log - Serialised 3 resources, skipped 0 unreferenced RDOC 006080: [03:48:23] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 3522880 bytes to 20162 (0.57 %) RDOC 006080: [03:48:23] vk_core.cpp(2690) - Log - Captured Vulkan frame with 3.359680 MB capture section in 0.050950 seconds RDOC 006080: [03:48:23] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 006080: [03:48:23] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Multi_Entry\capture_frame5.rdc RDOC 006080: [03:48:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Multi_Entry\capture_frame5.rdc RDOC 007744: [03:48:23] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (29912 bytes) (time 1716950903) 5116 byte thumbnail RDOC 007744: [03:48:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Multi_Entry\capture_frame5.rdc RDOC 007744: [03:48:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007744: [03:48:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007744: [03:48:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007744: [03:48:24] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 007744: [03:48:24] vk_device_funcs.cpp( 300) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 007744: [03:48:24] vk_device_funcs.cpp( 300) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 007744: [03:48:24] vk_device_funcs.cpp( 300) - Log - Inst Ext 2: VK_EXT_surface_maintenance1 RDOC 007744: [03:48:24] vk_device_funcs.cpp( 300) - Log - Inst Ext 3: VK_EXT_swapchain_colorspace RDOC 007744: [03:48:24] vk_device_funcs.cpp( 300) - Log - Inst Ext 4: VK_KHR_device_group_creation RDOC 007744: [03:48:24] vk_device_funcs.cpp( 300) - Log - Inst Ext 5: VK_KHR_external_fence_capabilities RDOC 007744: [03:48:24] vk_device_funcs.cpp( 300) - Log - Inst Ext 6: VK_KHR_external_memory_capabilities RDOC 007744: [03:48:24] vk_device_funcs.cpp( 300) - Log - Inst Ext 7: VK_KHR_external_semaphore_capabilities RDOC 007744: [03:48:24] vk_device_funcs.cpp( 300) - Log - Inst Ext 8: VK_KHR_get_physical_device_properties2 RDOC 007744: [03:48:24] vk_device_funcs.cpp( 300) - Log - Inst Ext 9: VK_KHR_get_surface_capabilities2 RDOC 007744: [03:48:24] vk_device_funcs.cpp( 300) - Log - Inst Ext 10: VK_KHR_portability_enumeration RDOC 007744: [03:48:24] vk_device_funcs.cpp( 300) - Log - Inst Ext 11: VK_KHR_surface RDOC 007744: [03:48:24] vk_device_funcs.cpp( 300) - Log - Inst Ext 12: VK_KHR_surface_protected_capabilities RDOC 007744: [03:48:24] vk_device_funcs.cpp( 300) - Log - Inst Ext 13: VK_KHR_win32_surface RDOC 007744: [03:48:24] vk_device_funcs.cpp( 300) - Log - Inst Ext 14: VK_LUNARG_direct_driver_loading RDOC 007744: [03:48:24] vk_device_funcs.cpp( 300) - Log - Inst Ext 15: VK_NV_external_memory_capabilities RDOC 007744: [03:48:24] vk_device_funcs.cpp( 307) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 007744: [03:48:24] vk_device_funcs.cpp( 307) - Log - Inst Layer 1: VK_LAYER_KHRONOS_shader_object RDOC 007744: [03:48:24] vk_device_funcs.cpp( 307) - Log - Inst Layer 2: VK_LAYER_KHRONOS_synchronization2 RDOC 007744: [03:48:24] vk_device_funcs.cpp( 307) - Log - Inst Layer 3: VK_LAYER_KHRONOS_validation RDOC 007744: [03:48:24] vk_device_funcs.cpp( 307) - Log - Inst Layer 4: VK_LAYER_LUNARG_api_dump RDOC 007744: [03:48:24] vk_device_funcs.cpp( 307) - Log - Inst Layer 5: VK_LAYER_LUNARG_gfxreconstruct RDOC 007744: [03:48:24] vk_device_funcs.cpp( 307) - Log - Inst Layer 6: VK_LAYER_LUNARG_monitor RDOC 007744: [03:48:24] vk_device_funcs.cpp( 307) - Log - Inst Layer 7: VK_LAYER_LUNARG_screenshot RDOC 007744: [03:48:24] vk_device_funcs.cpp( 307) - Log - Inst Layer 8: VK_LAYER_NV_optimus RDOC 007744: [03:48:24] vk_device_funcs.cpp( 307) - Log - Inst Layer 9: VK_LAYER_RENDERDOC_Capture RDOC 007744: [03:48:24] vk_device_funcs.cpp( 356) - Log - Enabling VK_EXT_debug_utils RDOC 007744: [03:48:24] vk_replay.cpp(5182) - Log - Created device. RDOC 007744: [03:48:24] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 007744: [03:48:24] vk_device_funcs.cpp(1221) - Log - Replay has physical device 0 available: RDOC 007744: [03:48:24] vk_device_funcs.cpp(1224) - Log - - NVIDIA GeForce GT 1030 (ver 551.76 patch 0x0) - 10de:1d01 RDOC 007744: [03:48:24] vk_device_funcs.cpp(1232) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (551.76) - CTS 1.3.7.2 RDOC 007744: [03:48:24] vk_device_funcs.cpp(1401) - Log - Found capture physical device 0: RDOC 007744: [03:48:24] vk_device_funcs.cpp(1404) - Log - - NVIDIA GeForce GT 1030 (ver 551.76 patch 0x0) - 10de:1d01 RDOC 007744: [03:48:24] vk_device_funcs.cpp(1411) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (551.76) - CTS 1.3.7.2 RDOC 007744: [03:48:24] vk_device_funcs.cpp(1415) - Log - Mapping during replay to best-match physical device 0 RDOC 007744: [03:48:24] vk_device_funcs.cpp(1689) - Log - Creating replay device from physical device 0 RDOC 007744: [03:48:24] vk_common.cpp(1091) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 007744: [03:48:24] vk_device_funcs.cpp(1823) - Log - Enabling VK_KHR_driver_properties RDOC 007744: [03:48:24] vk_device_funcs.cpp(1831) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 007744: [03:48:24] vk_device_funcs.cpp(1843) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 007744: [03:48:24] vk_device_funcs.cpp(1854) - Log - Enabling VK_EXT_transform_feedback extension RDOC 007744: [03:48:24] vk_device_funcs.cpp(1871) - Log - Enabling VK_EXT_scalar_block_layout extension RDOC 007744: [03:48:24] vk_device_funcs.cpp(1891) - Log - Enabling VK_KHR_buffer_device_address RDOC 007744: [03:48:24] vk_device_funcs.cpp(1948) - Log - Capture describes queue family 0: RDOC 007744: [03:48:24] vk_device_funcs.cpp(1950) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 007744: [03:48:24] vk_device_funcs.cpp(1955) - Log - 64 timestamp bits (1,1,1) granularity RDOC 007744: [03:48:24] vk_device_funcs.cpp(1965) - Log - (identity match) RDOC 007744: [03:48:24] vk_device_funcs.cpp(2100) - Log - Remapping to queue family 0: RDOC 007744: [03:48:24] vk_device_funcs.cpp(2102) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 007744: [03:48:24] vk_device_funcs.cpp(2107) - Log - 64 timestamp bits (1,1,1) granularity RDOC 007744: [03:48:24] vk_device_funcs.cpp(1948) - Log - Capture describes queue family 1: RDOC 007744: [03:48:24] vk_device_funcs.cpp(1950) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 007744: [03:48:24] vk_device_funcs.cpp(1955) - Log - 64 timestamp bits (1,1,1) granularity RDOC 007744: [03:48:24] vk_device_funcs.cpp(1965) - Log - (identity match) RDOC 007744: [03:48:24] vk_device_funcs.cpp(2100) - Log - Remapping to queue family 1: RDOC 007744: [03:48:24] vk_device_funcs.cpp(2102) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 007744: [03:48:24] vk_device_funcs.cpp(2107) - Log - 64 timestamp bits (1,1,1) granularity RDOC 007744: [03:48:24] vk_device_funcs.cpp(1948) - Log - Capture describes queue family 2: RDOC 007744: [03:48:24] vk_device_funcs.cpp(1950) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 007744: [03:48:24] vk_device_funcs.cpp(1955) - Log - 64 timestamp bits (1,1,1) granularity RDOC 007744: [03:48:24] vk_device_funcs.cpp(1965) - Log - (identity match) RDOC 007744: [03:48:24] vk_device_funcs.cpp(2100) - Log - Remapping to queue family 2: RDOC 007744: [03:48:24] vk_device_funcs.cpp(2102) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 007744: [03:48:24] vk_device_funcs.cpp(2107) - Log - 64 timestamp bits (1,1,1) granularity RDOC 007744: [03:48:24] vk_device_funcs.cpp(1948) - Log - Capture describes queue family 3: RDOC 007744: [03:48:24] vk_device_funcs.cpp(1950) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VK_QUEUE_VIDEO_DECODE_BIT_KHR RDOC 007744: [03:48:24] vk_device_funcs.cpp(1955) - Log - 32 timestamp bits (1,1,1) granularity RDOC 007744: [03:48:24] vk_device_funcs.cpp(1965) - Log - (identity match) RDOC 007744: [03:48:24] vk_device_funcs.cpp(2100) - Log - Remapping to queue family 3: RDOC 007744: [03:48:24] vk_device_funcs.cpp(2102) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VK_QUEUE_VIDEO_DECODE_BIT_KHR RDOC 007744: [03:48:24] vk_device_funcs.cpp(2107) - Log - 32 timestamp bits (1,1,1) granularity RDOC 007744: [03:48:24] vk_device_funcs.cpp(3480) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 007744: [03:48:24] vk_device_funcs.cpp(3480) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 007744: [03:48:24] vk_device_funcs.cpp(3480) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 007744: [03:48:24] vk_device_funcs.cpp(3480) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 007744: [03:48:24] vk_device_funcs.cpp(3480) - Log - Dev Ext 4: VK_KHR_calibrated_timestamps (1) RDOC 007744: [03:48:24] vk_device_funcs.cpp(3480) - Log - Dev Ext 5: VK_KHR_copy_commands2 (1) RDOC 007744: [03:48:24] vk_device_funcs.cpp(3480) - Log - Dev Ext 6: VK_KHR_create_renderpass2 (1) RDOC 007744: [03:48:24] vk_device_funcs.cpp(3480) - Log - Dev Ext 7: VK_KHR_dedicated_allocation (3) RDOC 007744: [03:48:24] vk_device_funcs.cpp(3480) - Log - Dev Ext 8: VK_KHR_depth_stencil_resolve (1) RDOC 007744: [03:48:24] vk_device_funcs.cpp(3480) - Log - Dev Ext 9: VK_KHR_descriptor_update_template (1) RDOC 007744: [03:48:24] vk_device_funcs.cpp(3480) - Log - Dev Ext 10: VK_KHR_device_group (4) RDOC 007744: [03:48:24] vk_device_funcs.cpp(3480) - Log - Dev Ext 11: VK_KHR_draw_indirect_count (1) RDOC 007744: [03:48:24] vk_device_funcs.cpp(3480) - Log - Dev Ext 12: VK_KHR_driver_properties (1) RDOC 007744: [03:48:24] vk_device_funcs.cpp(3480) - Log - Dev Ext 13: VK_KHR_dynamic_rendering (1) RDOC 007744: [03:48:24] vk_device_funcs.cpp(3480) - Log - Dev Ext 14: VK_KHR_dynamic_rendering_local_read (1) RDOC 007744: [03:48:24] vk_device_funcs.cpp(3480) - Log - Dev Ext 15: VK_KHR_external_fence (1) RDOC 007744: [03:48:24] vk_device_funcs.cpp(3480) - Log - Dev Ext 16: VK_KHR_external_fence_win32 (1) RDOC 007744: [03:48:24] vk_device_funcs.cpp(3480) - Log - Dev Ext 17: VK_KHR_external_memory (1) RDOC 007744: [03:48:24] vk_device_funcs.cpp(3480) - Log - Dev Ext 18: VK_KHR_external_memory_win32 (1) RDOC 007744: [03:48:24] vk_device_funcs.cpp(3480) - Log - Dev Ext 19: VK_KHR_external_semaphore (1) RDOC 007744: [03:48:24] vk_device_funcs.cpp(3480) - Log - Dev Ext 20: VK_KHR_external_semaphore_win32 (1) RDOC 007744: [03:48:24] vk_device_funcs.cpp(3480) - Log - Dev Ext 21: VK_KHR_format_feature_flags2 (2) RDOC 007744: [03:48:24] vk_device_funcs.cpp(3480) - Log - Dev Ext 22: VK_KHR_get_memory_requirements2 (1) RDOC 007744: [03:48:24] vk_device_funcs.cpp(3480) - Log - Dev Ext 23: VK_KHR_image_format_list (1) RDOC 007744: [03:48:24] vk_device_funcs.cpp(3480) - Log - Dev Ext 24: VK_KHR_imageless_framebuffer (1) RDOC 007744: [03:48:24] vk_device_funcs.cpp(3480) - Log - Dev Ext 25: VK_KHR_index_type_uint8 (1) RDOC 007744: [03:48:24] vk_device_funcs.cpp(3480) - Log - Dev Ext 26: VK_KHR_line_rasterization (1) RDOC 007744: [03:48:24] vk_device_funcs.cpp(3480) - Log - Dev Ext 27: VK_KHR_load_store_op_none (1) RDOC 007744: [03:48:24] vk_device_funcs.cpp(3480) - Log - Dev Ext 28: VK_KHR_maintenance1 (2) RDOC 007744: [03:48:24] vk_device_funcs.cpp(3480) - Log - Dev Ext 29: VK_KHR_maintenance2 (1) RDOC 007744: [03:48:24] vk_device_funcs.cpp(3480) - Log - Dev Ext 30: VK_KHR_maintenance3 (1) RDOC 007744: [03:48:24] vk_device_funcs.cpp(3480) - Log - Dev Ext 31: VK_KHR_maintenance4 (2) RDOC 007744: [03:48:24] vk_device_funcs.cpp(3480) - Log - Dev Ext 32: VK_KHR_maintenance5 (1) RDOC 007744: [03:48:24] vk_device_funcs.cpp(3480) - Log - Dev Ext 33: VK_KHR_maintenance6 (1) RDOC 007744: [03:48:24] vk_device_funcs.cpp(3480) - Log - Dev Ext 34: VK_KHR_map_memory2 (1) RDOC 007744: [03:48:24] vk_device_funcs.cpp(3480) - Log - Dev Ext 35: VK_KHR_multiview (1) RDOC 007744: [03:48:24] vk_device_funcs.cpp(3480) - Log - Dev Ext 36: VK_KHR_pipeline_executable_properties (1) RDOC 007744: [03:48:24] vk_device_funcs.cpp(3480) - Log - Dev Ext 37: VK_KHR_pipeline_library (1) RDOC 007744: [03:48:24] vk_device_funcs.cpp(3480) - Log - Dev Ext 38: VK_KHR_present_id (1) RDOC 007744: [03:48:24] vk_device_funcs.cpp(3480) - Log - Dev Ext 39: VK_KHR_present_wait (1) RDOC 007744: [03:48:24] vk_device_funcs.cpp(3480) - Log - Dev Ext 40: VK_KHR_push_descriptor (2) RDOC 007744: [03:48:24] vk_device_funcs.cpp(3480) - Log - Dev Ext 41: VK_KHR_relaxed_block_layout (1) RDOC 007744: [03:48:24] vk_device_funcs.cpp(3480) - Log - Dev Ext 42: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 007744: [03:48:24] vk_device_funcs.cpp(3480) - Log - Dev Ext 43: VK_KHR_sampler_ycbcr_conversion (14) RDOC 007744: [03:48:24] vk_device_funcs.cpp(3480) - Log - Dev Ext 44: VK_KHR_separate_depth_stencil_layouts (1) RDOC 007744: [03:48:24] vk_device_funcs.cpp(3480) - Log - Dev Ext 45: VK_KHR_shader_atomic_int64 (1) RDOC 007744: [03:48:24] vk_device_funcs.cpp(3480) - Log - Dev Ext 46: VK_KHR_shader_clock (1) RDOC 007744: [03:48:24] vk_device_funcs.cpp(3480) - Log - Dev Ext 47: VK_KHR_shader_draw_parameters (1) RDOC 007744: [03:48:24] vk_device_funcs.cpp(3480) - Log - Dev Ext 48: VK_KHR_shader_expect_assume (1) RDOC 007744: [03:48:24] vk_device_funcs.cpp(3480) - Log - Dev Ext 49: VK_KHR_shader_float16_int8 (1) RDOC 007744: [03:48:24] vk_device_funcs.cpp(3480) - Log - Dev Ext 50: VK_KHR_shader_float_controls (4) RDOC 007744: [03:48:24] vk_device_funcs.cpp(3480) - Log - Dev Ext 51: VK_KHR_shader_float_controls2 (1) RDOC 007744: [03:48:24] vk_device_funcs.cpp(3480) - Log - Dev Ext 52: VK_KHR_shader_integer_dot_product (1) RDOC 007744: [03:48:24] vk_device_funcs.cpp(3480) - Log - Dev Ext 53: VK_KHR_shader_non_semantic_info (1) RDOC 007744: [03:48:24] vk_device_funcs.cpp(3480) - Log - Dev Ext 54: VK_KHR_shader_quad_control (1) RDOC 007744: [03:48:24] vk_device_funcs.cpp(3480) - Log - Dev Ext 55: VK_KHR_shader_subgroup_extended_types (1) RDOC 007744: [03:48:24] vk_device_funcs.cpp(3480) - Log - Dev Ext 56: VK_KHR_shader_subgroup_rotate (2) RDOC 007744: [03:48:24] vk_device_funcs.cpp(3480) - Log - Dev Ext 57: VK_KHR_shader_terminate_invocation (1) RDOC 007744: [03:48:24] vk_device_funcs.cpp(3480) - Log - Dev Ext 58: VK_KHR_spirv_1_4 (1) RDOC 007744: [03:48:24] vk_device_funcs.cpp(3480) - Log - Dev Ext 59: VK_KHR_storage_buffer_storage_class (1) RDOC 007744: [03:48:24] vk_device_funcs.cpp(3480) - Log - Dev Ext 60: VK_KHR_swapchain (70) RDOC 007744: [03:48:24] vk_device_funcs.cpp(3480) - Log - Dev Ext 61: VK_KHR_swapchain_mutable_format (1) RDOC 007744: [03:48:24] vk_device_funcs.cpp(3480) - Log - Dev Ext 62: VK_KHR_synchronization2 (1) RDOC 007744: [03:48:24] vk_device_funcs.cpp(3480) - Log - Dev Ext 63: VK_KHR_timeline_semaphore (2) RDOC 007744: [03:48:24] vk_device_funcs.cpp(3480) - Log - Dev Ext 64: VK_KHR_uniform_buffer_standard_layout (1) RDOC 007744: [03:48:24] vk_device_funcs.cpp(3480) - Log - Dev Ext 65: VK_KHR_variable_pointers (1) RDOC 007744: [03:48:24] vk_device_funcs.cpp(3480) - Log - Dev Ext 66: VK_KHR_vertex_attribute_divisor (1) RDOC 007744: [03:48:24] vk_device_funcs.cpp(3480) - Log - Dev Ext 67: VK_KHR_video_decode_h264 (9) RDOC 007744: [03:48:24] vk_device_funcs.cpp(3480) - Log - Dev Ext 68: VK_KHR_video_decode_h265 (8) RDOC 007744: [03:48:24] vk_device_funcs.cpp(3480) - Log - Dev Ext 69: VK_KHR_video_decode_queue (8) RDOC 007744: [03:48:24] vk_device_funcs.cpp(3480) - Log - Dev Ext 70: VK_KHR_video_maintenance1 (1) RDOC 007744: [03:48:24] vk_device_funcs.cpp(3480) - Log - Dev Ext 71: VK_KHR_video_queue (8) RDOC 007744: [03:48:24] vk_device_funcs.cpp(3480) - Log - Dev Ext 72: VK_KHR_vulkan_memory_model (3) RDOC 007744: [03:48:24] vk_device_funcs.cpp(3480) - Log - Dev Ext 73: VK_KHR_win32_keyed_mutex (1) RDOC 007744: [03:48:24] vk_device_funcs.cpp(3480) - Log - Dev Ext 74: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 007744: [03:48:24] vk_device_funcs.cpp(3480) - Log - Dev Ext 75: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 007744: [03:48:24] vk_device_funcs.cpp(3480) - Log - Dev Ext 76: VK_EXT_4444_formats (1) RDOC 007744: [03:48:24] vk_device_funcs.cpp(3480) - Log - Dev Ext 77: VK_EXT_attachment_feedback_loop_dynamic_state (1) RDOC 007744: [03:48:24] vk_device_funcs.cpp(3480) - Log - Dev Ext 78: VK_EXT_attachment_feedback_loop_layout (2) RDOC 007744: [03:48:24] vk_device_funcs.cpp(3480) - Log - Dev Ext 79: VK_EXT_blend_operation_advanced (2) RDOC 007744: [03:48:24] vk_device_funcs.cpp(3480) - Log - Dev Ext 80: VK_EXT_border_color_swizzle (1) RDOC 007744: [03:48:24] vk_device_funcs.cpp(3480) - Log - Dev Ext 81: VK_EXT_buffer_device_address (2) RDOC 007744: [03:48:24] vk_device_funcs.cpp(3480) - Log - Dev Ext 82: VK_EXT_calibrated_timestamps (2) RDOC 007744: [03:48:24] vk_device_funcs.cpp(3480) - Log - Dev Ext 83: VK_EXT_color_write_enable (1) RDOC 007744: [03:48:24] vk_device_funcs.cpp(3480) - Log - Dev Ext 84: VK_EXT_conditional_rendering (2) RDOC 007744: [03:48:24] vk_device_funcs.cpp(3480) - Log - Dev Ext 85: VK_EXT_conservative_rasterization (1) RDOC 007744: [03:48:24] vk_device_funcs.cpp(3480) - Log - Dev Ext 86: VK_EXT_custom_border_color (12) RDOC 007744: [03:48:24] vk_device_funcs.cpp(3480) - Log - Dev Ext 87: VK_EXT_depth_bias_control (1) RDOC 007744: [03:48:24] vk_device_funcs.cpp(3480) - Log - Dev Ext 88: VK_EXT_depth_clamp_zero_one (1) RDOC 007744: [03:48:24] vk_device_funcs.cpp(3480) - Log - Dev Ext 89: VK_EXT_depth_clip_control (1) RDOC 007744: [03:48:24] vk_device_funcs.cpp(3480) - Log - Dev Ext 90: VK_EXT_depth_clip_enable (1) RDOC 007744: [03:48:24] vk_device_funcs.cpp(3480) - Log - Dev Ext 91: VK_EXT_depth_range_unrestricted (1) RDOC 007744: [03:48:24] vk_device_funcs.cpp(3480) - Log - Dev Ext 92: VK_EXT_descriptor_buffer (1) RDOC 007744: [03:48:24] vk_device_funcs.cpp(3480) - Log - Dev Ext 93: VK_EXT_descriptor_indexing (2) RDOC 007744: [03:48:24] vk_device_funcs.cpp(3480) - Log - Dev Ext 94: VK_EXT_discard_rectangles (2) RDOC 007744: [03:48:24] vk_device_funcs.cpp(3480) - Log - Dev Ext 95: VK_EXT_dynamic_rendering_unused_attachments (1) RDOC 007744: [03:48:24] vk_device_funcs.cpp(3480) - Log - Dev Ext 96: VK_EXT_extended_dynamic_state (1) RDOC 007744: [03:48:24] vk_device_funcs.cpp(3480) - Log - Dev Ext 97: VK_EXT_extended_dynamic_state2 (1) RDOC 007744: [03:48:24] vk_device_funcs.cpp(3480) - Log - Dev Ext 98: VK_EXT_extended_dynamic_state3 (2) RDOC 007744: [03:48:24] vk_device_funcs.cpp(3480) - Log - Dev Ext 99: VK_EXT_external_memory_host (1) RDOC 007744: [03:48:24] vk_device_funcs.cpp(3480) - Log - Dev Ext 100: VK_EXT_fragment_shader_interlock (1) RDOC 007744: [03:48:24] vk_device_funcs.cpp(3480) - Log - Dev Ext 101: VK_EXT_full_screen_exclusive (4) RDOC 007744: [03:48:24] vk_device_funcs.cpp(3480) - Log - Dev Ext 102: VK_EXT_graphics_pipeline_library (1) RDOC 007744: [03:48:24] vk_device_funcs.cpp(3480) - Log - Dev Ext 103: VK_EXT_hdr_metadata (2) RDOC 007744: [03:48:24] vk_device_funcs.cpp(3480) - Log - Dev Ext 104: VK_EXT_host_image_copy (1) RDOC 007744: [03:48:24] vk_device_funcs.cpp(3480) - Log - Dev Ext 105: VK_EXT_host_query_reset (1) RDOC 007744: [03:48:24] vk_device_funcs.cpp(3480) - Log - Dev Ext 106: VK_EXT_image_2d_view_of_3d (1) RDOC 007744: [03:48:24] vk_device_funcs.cpp(3480) - Log - Dev Ext 107: VK_EXT_image_robustness (1) RDOC 007744: [03:48:24] vk_device_funcs.cpp(3480) - Log - Dev Ext 108: VK_EXT_image_sliced_view_of_3d (1) RDOC 007744: [03:48:24] vk_device_funcs.cpp(3480) - Log - Dev Ext 109: VK_EXT_image_view_min_lod (1) RDOC 007744: [03:48:24] vk_device_funcs.cpp(3480) - Log - Dev Ext 110: VK_EXT_index_type_uint8 (1) RDOC 007744: [03:48:24] vk_device_funcs.cpp(3480) - Log - Dev Ext 111: VK_EXT_inline_uniform_block (1) RDOC 007744: [03:48:24] vk_device_funcs.cpp(3480) - Log - Dev Ext 112: VK_EXT_line_rasterization (1) RDOC 007744: [03:48:24] vk_device_funcs.cpp(3480) - Log - Dev Ext 113: VK_EXT_load_store_op_none (1) RDOC 007744: [03:48:24] vk_device_funcs.cpp(3480) - Log - Dev Ext 114: VK_EXT_memory_budget (1) RDOC 007744: [03:48:24] vk_device_funcs.cpp(3480) - Log - Dev Ext 115: VK_EXT_memory_priority (1) RDOC 007744: [03:48:24] vk_device_funcs.cpp(3480) - Log - Dev Ext 116: VK_EXT_multi_draw (1) RDOC 007744: [03:48:24] vk_device_funcs.cpp(3480) - Log - Dev Ext 117: VK_EXT_nested_command_buffer (1) RDOC 007744: [03:48:24] vk_device_funcs.cpp(3480) - Log - Dev Ext 118: VK_EXT_non_seamless_cube_map (1) RDOC 007744: [03:48:24] vk_device_funcs.cpp(3480) - Log - Dev Ext 119: VK_EXT_pci_bus_info (2) RDOC 007744: [03:48:24] vk_device_funcs.cpp(3480) - Log - Dev Ext 120: VK_EXT_pipeline_creation_cache_control (3) RDOC 007744: [03:48:24] vk_device_funcs.cpp(3480) - Log - Dev Ext 121: VK_EXT_pipeline_creation_feedback (1) RDOC 007744: [03:48:24] vk_device_funcs.cpp(3480) - Log - Dev Ext 122: VK_EXT_pipeline_robustness (1) RDOC 007744: [03:48:24] vk_device_funcs.cpp(3480) - Log - Dev Ext 123: VK_EXT_post_depth_coverage (1) RDOC 007744: [03:48:24] vk_device_funcs.cpp(3480) - Log - Dev Ext 124: VK_EXT_primitive_topology_list_restart (1) RDOC 007744: [03:48:24] vk_device_funcs.cpp(3480) - Log - Dev Ext 125: VK_EXT_primitives_generated_query (1) RDOC 007744: [03:48:24] vk_device_funcs.cpp(3480) - Log - Dev Ext 126: VK_EXT_private_data (1) RDOC 007744: [03:48:24] vk_device_funcs.cpp(3480) - Log - Dev Ext 127: VK_EXT_provoking_vertex (1) RDOC 007744: [03:48:24] vk_device_funcs.cpp(3480) - Log - Dev Ext 128: VK_EXT_queue_family_foreign (1) RDOC 007744: [03:48:24] vk_device_funcs.cpp(3480) - Log - Dev Ext 129: VK_EXT_robustness2 (1) RDOC 007744: [03:48:24] vk_device_funcs.cpp(3480) - Log - Dev Ext 130: VK_EXT_sample_locations (1) RDOC 007744: [03:48:24] vk_device_funcs.cpp(3480) - Log - Dev Ext 131: VK_EXT_sampler_filter_minmax (2) RDOC 007744: [03:48:24] vk_device_funcs.cpp(3480) - Log - Dev Ext 132: VK_EXT_scalar_block_layout (1) RDOC 007744: [03:48:24] vk_device_funcs.cpp(3480) - Log - Dev Ext 133: VK_EXT_separate_stencil_usage (1) RDOC 007744: [03:48:24] vk_device_funcs.cpp(3480) - Log - Dev Ext 134: VK_EXT_shader_atomic_float (1) RDOC 007744: [03:48:24] vk_device_funcs.cpp(3480) - Log - Dev Ext 135: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 007744: [03:48:24] vk_device_funcs.cpp(3480) - Log - Dev Ext 136: VK_EXT_shader_image_atomic_int64 (1) RDOC 007744: [03:48:24] vk_device_funcs.cpp(3480) - Log - Dev Ext 137: VK_EXT_shader_module_identifier (1) RDOC 007744: [03:48:24] vk_device_funcs.cpp(3480) - Log - Dev Ext 138: VK_EXT_shader_object (1) RDOC 007744: [03:48:24] vk_device_funcs.cpp(3480) - Log - Dev Ext 139: VK_EXT_shader_subgroup_ballot (1) RDOC 007744: [03:48:24] vk_device_funcs.cpp(3480) - Log - Dev Ext 140: VK_EXT_shader_subgroup_vote (1) RDOC 007744: [03:48:24] vk_device_funcs.cpp(3480) - Log - Dev Ext 141: VK_EXT_shader_viewport_index_layer (1) RDOC 007744: [03:48:24] vk_device_funcs.cpp(3480) - Log - Dev Ext 142: VK_EXT_subgroup_size_control (2) RDOC 007744: [03:48:24] vk_device_funcs.cpp(3480) - Log - Dev Ext 143: VK_EXT_swapchain_maintenance1 (1) RDOC 007744: [03:48:24] vk_device_funcs.cpp(3480) - Log - Dev Ext 144: VK_EXT_texel_buffer_alignment (1) RDOC 007744: [03:48:24] vk_device_funcs.cpp(3480) - Log - Dev Ext 145: VK_EXT_tooling_info (1) RDOC 007744: [03:48:24] vk_device_funcs.cpp(3480) - Log - Dev Ext 146: VK_EXT_transform_feedback (1) RDOC 007744: [03:48:24] vk_device_funcs.cpp(3480) - Log - Dev Ext 147: VK_EXT_vertex_attribute_divisor (3) RDOC 007744: [03:48:24] vk_device_funcs.cpp(3480) - Log - Dev Ext 148: VK_EXT_vertex_input_dynamic_state (2) RDOC 007744: [03:48:24] vk_device_funcs.cpp(3480) - Log - Dev Ext 149: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 007744: [03:48:24] vk_device_funcs.cpp(3480) - Log - Dev Ext 150: VK_EXT_ycbcr_image_arrays (1) RDOC 007744: [03:48:24] vk_device_funcs.cpp(3480) - Log - Dev Ext 151: VK_NV_clip_space_w_scaling (1) RDOC 007744: [03:48:24] vk_device_funcs.cpp(3480) - Log - Dev Ext 152: VK_NV_copy_memory_indirect (1) RDOC 007744: [03:48:24] vk_device_funcs.cpp(3480) - Log - Dev Ext 153: VK_NV_coverage_reduction_mode (1) RDOC 007744: [03:48:24] vk_device_funcs.cpp(3480) - Log - Dev Ext 154: VK_NV_dedicated_allocation (1) RDOC 007744: [03:48:24] vk_device_funcs.cpp(3480) - Log - Dev Ext 155: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 007744: [03:48:24] vk_device_funcs.cpp(3480) - Log - Dev Ext 156: VK_NV_descriptor_pool_overallocation (1) RDOC 007744: [03:48:24] vk_device_funcs.cpp(3480) - Log - Dev Ext 157: VK_NV_device_diagnostic_checkpoints (2) RDOC 007744: [03:48:24] vk_device_funcs.cpp(3480) - Log - Dev Ext 158: VK_NV_device_diagnostics_config (2) RDOC 007744: [03:48:24] vk_device_funcs.cpp(3480) - Log - Dev Ext 159: VK_NV_device_generated_commands (3) RDOC 007744: [03:48:24] vk_device_funcs.cpp(3480) - Log - Dev Ext 160: VK_NV_device_generated_commands_compute (2) RDOC 007744: [03:48:24] vk_device_funcs.cpp(3480) - Log - Dev Ext 161: VK_NV_external_memory (1) RDOC 007744: [03:48:24] vk_device_funcs.cpp(3480) - Log - Dev Ext 162: VK_NV_external_memory_win32 (1) RDOC 007744: [03:48:24] vk_device_funcs.cpp(3480) - Log - Dev Ext 163: VK_NV_fill_rectangle (1) RDOC 007744: [03:48:24] vk_device_funcs.cpp(3480) - Log - Dev Ext 164: VK_NV_fragment_coverage_to_color (1) RDOC 007744: [03:48:24] vk_device_funcs.cpp(3480) - Log - Dev Ext 165: VK_NV_framebuffer_mixed_samples (1) RDOC 007744: [03:48:24] vk_device_funcs.cpp(3480) - Log - Dev Ext 166: VK_NV_geometry_shader_passthrough (1) RDOC 007744: [03:48:24] vk_device_funcs.cpp(3480) - Log - Dev Ext 167: VK_NV_inherited_viewport_scissor (1) RDOC 007744: [03:48:24] vk_device_funcs.cpp(3480) - Log - Dev Ext 168: VK_NV_linear_color_attachment (1) RDOC 007744: [03:48:24] vk_device_funcs.cpp(3480) - Log - Dev Ext 169: VK_NV_low_latency (1) RDOC 007744: [03:48:24] vk_device_funcs.cpp(3480) - Log - Dev Ext 170: VK_NV_low_latency2 (2) RDOC 007744: [03:48:24] vk_device_funcs.cpp(3480) - Log - Dev Ext 171: VK_NV_memory_decompression (1) RDOC 007744: [03:48:24] vk_device_funcs.cpp(3480) - Log - Dev Ext 172: VK_NV_sample_mask_override_coverage (1) RDOC 007744: [03:48:24] vk_device_funcs.cpp(3480) - Log - Dev Ext 173: VK_NV_shader_sm_builtins (1) RDOC 007744: [03:48:24] vk_device_funcs.cpp(3480) - Log - Dev Ext 174: VK_NV_shader_subgroup_partitioned (1) RDOC 007744: [03:48:24] vk_device_funcs.cpp(3480) - Log - Dev Ext 175: VK_NV_viewport_array2 (1) RDOC 007744: [03:48:24] vk_device_funcs.cpp(3480) - Log - Dev Ext 176: VK_NV_viewport_swizzle (1) RDOC 007744: [03:48:24] vk_device_funcs.cpp(3480) - Log - Dev Ext 177: VK_NV_win32_keyed_mutex (2) RDOC 007744: [03:48:24] vk_device_funcs.cpp(3480) - Log - Dev Ext 178: VK_NVX_multiview_per_view_attributes (1) RDOC 007744: [03:48:24] vk_device_funcs.cpp(3480) - Log - Dev Ext 179: VK_AMD_buffer_marker (1) RDOC 007744: [03:48:24] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007744: [03:48:24] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007744: [03:48:24] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007744: [03:48:24] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007744: [03:48:24] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007744: [03:48:24] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007744: [03:48:24] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007744: [03:48:24] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 007744: [03:48:24] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 007744: [03:48:24] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 007744: [03:48:24] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 007744: [03:48:24] vk_debug.cpp(3318) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 007744: [03:48:24] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 007744: [03:48:24] vk_debug.cpp(3330) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 007744: [03:48:24] vk_core.cpp(2946) - Log - Timer chunk initialisation - 85.046 ms RDOC 007744: [03:48:25] vk_pixelhistory.cpp(3933) - Log - Timer VkDebugManager::PixelHistory - 20.597 ms RDOC 007744: [03:48:25] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 15000 total instances RDOC 007744: [03:48:25] vk_shaderdebug.cpp(1843) - Log - Making new pipeline for shader type 0, operation ImageSampleImplicitLod, dim 2, useGrad/useGatherOffsets 1, gather channel 0, gather offsets... RDOC 007744: [03:48:25] vk_overlay.cpp(2742) - Log - Timer Triangle Size - 1.069 ms RDOC 007744: [03:48:25] replay_controller.cpp(1934) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:751 Log: Running Vulkan test on NVIDIA GeForce GT 1030 (version 1.3)
RDOC 010344: [03:48:25] core.cpp( 501) - Log - RenderDoc v1.33 Windows 64-bit Release (45db4fef3393ed05c306b8929cbaa0dae4bc9298) loaded in replay application RDOC 010344: [03:48:25] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010344: [03:48:25] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 010344: [03:48:25] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 010344: [03:48:25] win32_process.cpp( 610) - Log - Injecting renderdoc into process 6460 RDOC 006460: [03:48:25] core.cpp( 501) - Log - RenderDoc v1.33 Windows 64-bit Release (45db4fef3393ed05c306b8929cbaa0dae4bc9298) capturing application RDOC 006460: [03:48:25] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 006460: [03:48:25] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 006460: [03:48:25] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 006460: [03:48:25] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 006460: [03:48:25] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 006460: [03:48:25] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 006460: [03:48:25] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 006460: [03:48:25] d3d12_hooks.cpp( 491) - Log - Registering D3D12 hooks RDOC 006460: [03:48:25] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 006460: [03:48:25] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 006460: [03:48:25] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 006460: [03:48:25] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 006460: [03:48:25] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 010344: [03:48:25] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [6460] RDOC 006460: [03:48:25] core.cpp(2011) - Log - Adding Vulkan device frame capturer for 0x000002232D184650 RDOC 006460: [03:48:25] vk_device_funcs.cpp( 939) - Log - Initialised capture layer in Vulkan instance. RDOC 006460: [03:48:25] vk_device_funcs.cpp(1514) - Log - physical device 0: NVIDIA GeForce GT 1030 (ver 551.76 patch 0x0) - 10de:1d01 RDOC 006460: [03:48:25] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 006460: [03:48:26] vk_device_funcs.cpp(4389) - Log - Created capture device from physical device 0 RDOC 006460: [03:48:26] vk_common.cpp(1091) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 006460: [03:48:26] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006460: [03:48:26] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006460: [03:48:26] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006460: [03:48:26] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006460: [03:48:26] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006460: [03:48:26] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006460: [03:48:26] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006460: [03:48:26] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 006460: [03:48:26] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 006460: [03:48:26] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 006460: [03:48:26] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 006460: [03:48:26] vk_core.cpp(4189) - Log - RegisterSurface() window 0000000000930300 RDOC 006460: [03:48:26] core.cpp(2047) - Log - Adding Vulkan frame capturer for 0x000002232D184650 / 0x0000000000930300 RDOC 006460: [03:48:27] vk_core.cpp(2132) - Log - Starting capture RDOC 006460: [03:48:27] resource_manager.h(1469) - Log - Preparing up to 10 potentially dirty resources RDOC 006460: [03:48:27] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 0, skipped 0 RDOC 006460: [03:48:27] vk_core.cpp(2275) - Log - Finished capture, Frame 5 RDOC 006460: [03:48:27] resource_manager.h(1538) - Log - Checking 2 resources with initial contents against 22 referenced resources RDOC 010344: [03:48:27] target_control.cpp( 890) - Log - Used API: Vulkan (Presenting & supported) RDOC 006460: [03:48:27] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 0 unreferenced RDOC 006460: [03:48:27] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 5460608 bytes to 37973 (0.70 %) RDOC 006460: [03:48:27] vk_core.cpp(2690) - Log - Captured Vulkan frame with 5.207642 MB capture section in 0.043488 seconds RDOC 006460: [03:48:27] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 3914 bytes to 3914 (100.00 %) RDOC 006460: [03:48:27] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Multi_View\capture_frame5.rdc RDOC 006460: [03:48:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Multi_View\capture_frame5.rdc RDOC 010344: [03:48:27] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (44628 bytes) (time 1716950907) 2526 byte thumbnail RDOC 010344: [03:48:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Multi_View\capture_frame5.rdc RDOC 010344: [03:48:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010344: [03:48:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010344: [03:48:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010344: [03:48:28] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 010344: [03:48:28] vk_device_funcs.cpp( 300) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 010344: [03:48:28] vk_device_funcs.cpp( 300) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 010344: [03:48:28] vk_device_funcs.cpp( 300) - Log - Inst Ext 2: VK_EXT_surface_maintenance1 RDOC 010344: [03:48:28] vk_device_funcs.cpp( 300) - Log - Inst Ext 3: VK_EXT_swapchain_colorspace RDOC 010344: [03:48:28] vk_device_funcs.cpp( 300) - Log - Inst Ext 4: VK_KHR_device_group_creation RDOC 010344: [03:48:28] vk_device_funcs.cpp( 300) - Log - Inst Ext 5: VK_KHR_external_fence_capabilities RDOC 010344: [03:48:28] vk_device_funcs.cpp( 300) - Log - Inst Ext 6: VK_KHR_external_memory_capabilities RDOC 010344: [03:48:28] vk_device_funcs.cpp( 300) - Log - Inst Ext 7: VK_KHR_external_semaphore_capabilities RDOC 010344: [03:48:28] vk_device_funcs.cpp( 300) - Log - Inst Ext 8: VK_KHR_get_physical_device_properties2 RDOC 010344: [03:48:28] vk_device_funcs.cpp( 300) - Log - Inst Ext 9: VK_KHR_get_surface_capabilities2 RDOC 010344: [03:48:28] vk_device_funcs.cpp( 300) - Log - Inst Ext 10: VK_KHR_portability_enumeration RDOC 010344: [03:48:28] vk_device_funcs.cpp( 300) - Log - Inst Ext 11: VK_KHR_surface RDOC 010344: [03:48:28] vk_device_funcs.cpp( 300) - Log - Inst Ext 12: VK_KHR_surface_protected_capabilities RDOC 010344: [03:48:28] vk_device_funcs.cpp( 300) - Log - Inst Ext 13: VK_KHR_win32_surface RDOC 010344: [03:48:28] vk_device_funcs.cpp( 300) - Log - Inst Ext 14: VK_LUNARG_direct_driver_loading RDOC 010344: [03:48:28] vk_device_funcs.cpp( 300) - Log - Inst Ext 15: VK_NV_external_memory_capabilities RDOC 010344: [03:48:28] vk_device_funcs.cpp( 307) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 010344: [03:48:28] vk_device_funcs.cpp( 307) - Log - Inst Layer 1: VK_LAYER_KHRONOS_shader_object RDOC 010344: [03:48:28] vk_device_funcs.cpp( 307) - Log - Inst Layer 2: VK_LAYER_KHRONOS_synchronization2 RDOC 010344: [03:48:28] vk_device_funcs.cpp( 307) - Log - Inst Layer 3: VK_LAYER_KHRONOS_validation RDOC 010344: [03:48:28] vk_device_funcs.cpp( 307) - Log - Inst Layer 4: VK_LAYER_LUNARG_api_dump RDOC 010344: [03:48:28] vk_device_funcs.cpp( 307) - Log - Inst Layer 5: VK_LAYER_LUNARG_gfxreconstruct RDOC 010344: [03:48:28] vk_device_funcs.cpp( 307) - Log - Inst Layer 6: VK_LAYER_LUNARG_monitor RDOC 010344: [03:48:28] vk_device_funcs.cpp( 307) - Log - Inst Layer 7: VK_LAYER_LUNARG_screenshot RDOC 010344: [03:48:28] vk_device_funcs.cpp( 307) - Log - Inst Layer 8: VK_LAYER_NV_optimus RDOC 010344: [03:48:28] vk_device_funcs.cpp( 307) - Log - Inst Layer 9: VK_LAYER_RENDERDOC_Capture RDOC 010344: [03:48:28] vk_device_funcs.cpp( 356) - Log - Enabling VK_EXT_debug_utils RDOC 010344: [03:48:28] vk_replay.cpp(5182) - Log - Created device. RDOC 010344: [03:48:28] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010344: [03:48:28] vk_device_funcs.cpp(1221) - Log - Replay has physical device 0 available: RDOC 010344: [03:48:28] vk_device_funcs.cpp(1224) - Log - - NVIDIA GeForce GT 1030 (ver 551.76 patch 0x0) - 10de:1d01 RDOC 010344: [03:48:28] vk_device_funcs.cpp(1232) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (551.76) - CTS 1.3.7.2 RDOC 010344: [03:48:28] vk_device_funcs.cpp(1401) - Log - Found capture physical device 0: RDOC 010344: [03:48:28] vk_device_funcs.cpp(1404) - Log - - NVIDIA GeForce GT 1030 (ver 551.76 patch 0x0) - 10de:1d01 RDOC 010344: [03:48:28] vk_device_funcs.cpp(1411) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (551.76) - CTS 1.3.7.2 RDOC 010344: [03:48:28] vk_device_funcs.cpp(1415) - Log - Mapping during replay to best-match physical device 0 RDOC 010344: [03:48:28] vk_device_funcs.cpp(1689) - Log - Creating replay device from physical device 0 RDOC 010344: [03:48:28] vk_common.cpp(1091) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 010344: [03:48:28] vk_device_funcs.cpp(1823) - Log - Enabling VK_KHR_driver_properties RDOC 010344: [03:48:28] vk_device_funcs.cpp(1831) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 010344: [03:48:28] vk_device_funcs.cpp(1843) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 010344: [03:48:28] vk_device_funcs.cpp(1854) - Log - Enabling VK_EXT_transform_feedback extension RDOC 010344: [03:48:28] vk_device_funcs.cpp(1871) - Log - Enabling VK_EXT_scalar_block_layout extension RDOC 010344: [03:48:28] vk_device_funcs.cpp(1891) - Log - Enabling VK_KHR_buffer_device_address RDOC 010344: [03:48:28] vk_device_funcs.cpp(1948) - Log - Capture describes queue family 0: RDOC 010344: [03:48:28] vk_device_funcs.cpp(1950) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 010344: [03:48:28] vk_device_funcs.cpp(1955) - Log - 64 timestamp bits (1,1,1) granularity RDOC 010344: [03:48:28] vk_device_funcs.cpp(1965) - Log - (identity match) RDOC 010344: [03:48:28] vk_device_funcs.cpp(2100) - Log - Remapping to queue family 0: RDOC 010344: [03:48:28] vk_device_funcs.cpp(2102) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 010344: [03:48:28] vk_device_funcs.cpp(2107) - Log - 64 timestamp bits (1,1,1) granularity RDOC 010344: [03:48:28] vk_device_funcs.cpp(1948) - Log - Capture describes queue family 1: RDOC 010344: [03:48:28] vk_device_funcs.cpp(1950) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 010344: [03:48:28] vk_device_funcs.cpp(1955) - Log - 64 timestamp bits (1,1,1) granularity RDOC 010344: [03:48:28] vk_device_funcs.cpp(1965) - Log - (identity match) RDOC 010344: [03:48:28] vk_device_funcs.cpp(2100) - Log - Remapping to queue family 1: RDOC 010344: [03:48:28] vk_device_funcs.cpp(2102) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 010344: [03:48:28] vk_device_funcs.cpp(2107) - Log - 64 timestamp bits (1,1,1) granularity RDOC 010344: [03:48:28] vk_device_funcs.cpp(1948) - Log - Capture describes queue family 2: RDOC 010344: [03:48:28] vk_device_funcs.cpp(1950) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 010344: [03:48:28] vk_device_funcs.cpp(1955) - Log - 64 timestamp bits (1,1,1) granularity RDOC 010344: [03:48:28] vk_device_funcs.cpp(1965) - Log - (identity match) RDOC 010344: [03:48:28] vk_device_funcs.cpp(2100) - Log - Remapping to queue family 2: RDOC 010344: [03:48:28] vk_device_funcs.cpp(2102) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 010344: [03:48:28] vk_device_funcs.cpp(2107) - Log - 64 timestamp bits (1,1,1) granularity RDOC 010344: [03:48:28] vk_device_funcs.cpp(1948) - Log - Capture describes queue family 3: RDOC 010344: [03:48:28] vk_device_funcs.cpp(1950) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VK_QUEUE_VIDEO_DECODE_BIT_KHR RDOC 010344: [03:48:28] vk_device_funcs.cpp(1955) - Log - 32 timestamp bits (1,1,1) granularity RDOC 010344: [03:48:28] vk_device_funcs.cpp(1965) - Log - (identity match) RDOC 010344: [03:48:28] vk_device_funcs.cpp(2100) - Log - Remapping to queue family 3: RDOC 010344: [03:48:28] vk_device_funcs.cpp(2102) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VK_QUEUE_VIDEO_DECODE_BIT_KHR RDOC 010344: [03:48:28] vk_device_funcs.cpp(2107) - Log - 32 timestamp bits (1,1,1) granularity RDOC 010344: [03:48:28] vk_device_funcs.cpp(3480) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 010344: [03:48:28] vk_device_funcs.cpp(3480) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 010344: [03:48:28] vk_device_funcs.cpp(3480) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 010344: [03:48:28] vk_device_funcs.cpp(3480) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 010344: [03:48:28] vk_device_funcs.cpp(3480) - Log - Dev Ext 4: VK_KHR_calibrated_timestamps (1) RDOC 010344: [03:48:28] vk_device_funcs.cpp(3480) - Log - Dev Ext 5: VK_KHR_copy_commands2 (1) RDOC 010344: [03:48:28] vk_device_funcs.cpp(3480) - Log - Dev Ext 6: VK_KHR_create_renderpass2 (1) RDOC 010344: [03:48:28] vk_device_funcs.cpp(3480) - Log - Dev Ext 7: VK_KHR_dedicated_allocation (3) RDOC 010344: [03:48:28] vk_device_funcs.cpp(3480) - Log - Dev Ext 8: VK_KHR_depth_stencil_resolve (1) RDOC 010344: [03:48:28] vk_device_funcs.cpp(3480) - Log - Dev Ext 9: VK_KHR_descriptor_update_template (1) RDOC 010344: [03:48:28] vk_device_funcs.cpp(3480) - Log - Dev Ext 10: VK_KHR_device_group (4) RDOC 010344: [03:48:28] vk_device_funcs.cpp(3480) - Log - Dev Ext 11: VK_KHR_draw_indirect_count (1) RDOC 010344: [03:48:28] vk_device_funcs.cpp(3480) - Log - Dev Ext 12: VK_KHR_driver_properties (1) RDOC 010344: [03:48:28] vk_device_funcs.cpp(3480) - Log - Dev Ext 13: VK_KHR_dynamic_rendering (1) RDOC 010344: [03:48:28] vk_device_funcs.cpp(3480) - Log - Dev Ext 14: VK_KHR_dynamic_rendering_local_read (1) RDOC 010344: [03:48:28] vk_device_funcs.cpp(3480) - Log - Dev Ext 15: VK_KHR_external_fence (1) RDOC 010344: [03:48:28] vk_device_funcs.cpp(3480) - Log - Dev Ext 16: VK_KHR_external_fence_win32 (1) RDOC 010344: [03:48:28] vk_device_funcs.cpp(3480) - Log - Dev Ext 17: VK_KHR_external_memory (1) RDOC 010344: [03:48:28] vk_device_funcs.cpp(3480) - Log - Dev Ext 18: VK_KHR_external_memory_win32 (1) RDOC 010344: [03:48:28] vk_device_funcs.cpp(3480) - Log - Dev Ext 19: VK_KHR_external_semaphore (1) RDOC 010344: [03:48:28] vk_device_funcs.cpp(3480) - Log - Dev Ext 20: VK_KHR_external_semaphore_win32 (1) RDOC 010344: [03:48:28] vk_device_funcs.cpp(3480) - Log - Dev Ext 21: VK_KHR_format_feature_flags2 (2) RDOC 010344: [03:48:28] vk_device_funcs.cpp(3480) - Log - Dev Ext 22: VK_KHR_get_memory_requirements2 (1) RDOC 010344: [03:48:28] vk_device_funcs.cpp(3480) - Log - Dev Ext 23: VK_KHR_image_format_list (1) RDOC 010344: [03:48:28] vk_device_funcs.cpp(3480) - Log - Dev Ext 24: VK_KHR_imageless_framebuffer (1) RDOC 010344: [03:48:28] vk_device_funcs.cpp(3480) - Log - Dev Ext 25: VK_KHR_index_type_uint8 (1) RDOC 010344: [03:48:28] vk_device_funcs.cpp(3480) - Log - Dev Ext 26: VK_KHR_line_rasterization (1) RDOC 010344: [03:48:28] vk_device_funcs.cpp(3480) - Log - Dev Ext 27: VK_KHR_load_store_op_none (1) RDOC 010344: [03:48:28] vk_device_funcs.cpp(3480) - Log - Dev Ext 28: VK_KHR_maintenance1 (2) RDOC 010344: [03:48:28] vk_device_funcs.cpp(3480) - Log - Dev Ext 29: VK_KHR_maintenance2 (1) RDOC 010344: [03:48:28] vk_device_funcs.cpp(3480) - Log - Dev Ext 30: VK_KHR_maintenance3 (1) RDOC 010344: [03:48:28] vk_device_funcs.cpp(3480) - Log - Dev Ext 31: VK_KHR_maintenance4 (2) RDOC 010344: [03:48:28] vk_device_funcs.cpp(3480) - Log - Dev Ext 32: VK_KHR_maintenance5 (1) RDOC 010344: [03:48:28] vk_device_funcs.cpp(3480) - Log - Dev Ext 33: VK_KHR_maintenance6 (1) RDOC 010344: [03:48:28] vk_device_funcs.cpp(3480) - Log - Dev Ext 34: VK_KHR_map_memory2 (1) RDOC 010344: [03:48:28] vk_device_funcs.cpp(3480) - Log - Dev Ext 35: VK_KHR_multiview (1) RDOC 010344: [03:48:28] vk_device_funcs.cpp(3480) - Log - Dev Ext 36: VK_KHR_pipeline_executable_properties (1) RDOC 010344: [03:48:28] vk_device_funcs.cpp(3480) - Log - Dev Ext 37: VK_KHR_pipeline_library (1) RDOC 010344: [03:48:28] vk_device_funcs.cpp(3480) - Log - Dev Ext 38: VK_KHR_present_id (1) RDOC 010344: [03:48:28] vk_device_funcs.cpp(3480) - Log - Dev Ext 39: VK_KHR_present_wait (1) RDOC 010344: [03:48:28] vk_device_funcs.cpp(3480) - Log - Dev Ext 40: VK_KHR_push_descriptor (2) RDOC 010344: [03:48:28] vk_device_funcs.cpp(3480) - Log - Dev Ext 41: VK_KHR_relaxed_block_layout (1) RDOC 010344: [03:48:28] vk_device_funcs.cpp(3480) - Log - Dev Ext 42: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 010344: [03:48:28] vk_device_funcs.cpp(3480) - Log - Dev Ext 43: VK_KHR_sampler_ycbcr_conversion (14) RDOC 010344: [03:48:28] vk_device_funcs.cpp(3480) - Log - Dev Ext 44: VK_KHR_separate_depth_stencil_layouts (1) RDOC 010344: [03:48:28] vk_device_funcs.cpp(3480) - Log - Dev Ext 45: VK_KHR_shader_atomic_int64 (1) RDOC 010344: [03:48:28] vk_device_funcs.cpp(3480) - Log - Dev Ext 46: VK_KHR_shader_clock (1) RDOC 010344: [03:48:28] vk_device_funcs.cpp(3480) - Log - Dev Ext 47: VK_KHR_shader_draw_parameters (1) RDOC 010344: [03:48:28] vk_device_funcs.cpp(3480) - Log - Dev Ext 48: VK_KHR_shader_expect_assume (1) RDOC 010344: [03:48:28] vk_device_funcs.cpp(3480) - Log - Dev Ext 49: VK_KHR_shader_float16_int8 (1) RDOC 010344: [03:48:28] vk_device_funcs.cpp(3480) - Log - Dev Ext 50: VK_KHR_shader_float_controls (4) RDOC 010344: [03:48:28] vk_device_funcs.cpp(3480) - Log - Dev Ext 51: VK_KHR_shader_float_controls2 (1) RDOC 010344: [03:48:28] vk_device_funcs.cpp(3480) - Log - Dev Ext 52: VK_KHR_shader_integer_dot_product (1) RDOC 010344: [03:48:28] vk_device_funcs.cpp(3480) - Log - Dev Ext 53: VK_KHR_shader_non_semantic_info (1) RDOC 010344: [03:48:28] vk_device_funcs.cpp(3480) - Log - Dev Ext 54: VK_KHR_shader_quad_control (1) RDOC 010344: [03:48:28] vk_device_funcs.cpp(3480) - Log - Dev Ext 55: VK_KHR_shader_subgroup_extended_types (1) RDOC 010344: [03:48:28] vk_device_funcs.cpp(3480) - Log - Dev Ext 56: VK_KHR_shader_subgroup_rotate (2) RDOC 010344: [03:48:28] vk_device_funcs.cpp(3480) - Log - Dev Ext 57: VK_KHR_shader_terminate_invocation (1) RDOC 010344: [03:48:28] vk_device_funcs.cpp(3480) - Log - Dev Ext 58: VK_KHR_spirv_1_4 (1) RDOC 010344: [03:48:28] vk_device_funcs.cpp(3480) - Log - Dev Ext 59: VK_KHR_storage_buffer_storage_class (1) RDOC 010344: [03:48:28] vk_device_funcs.cpp(3480) - Log - Dev Ext 60: VK_KHR_swapchain (70) RDOC 010344: [03:48:28] vk_device_funcs.cpp(3480) - Log - Dev Ext 61: VK_KHR_swapchain_mutable_format (1) RDOC 010344: [03:48:28] vk_device_funcs.cpp(3480) - Log - Dev Ext 62: VK_KHR_synchronization2 (1) RDOC 010344: [03:48:28] vk_device_funcs.cpp(3480) - Log - Dev Ext 63: VK_KHR_timeline_semaphore (2) RDOC 010344: [03:48:28] vk_device_funcs.cpp(3480) - Log - Dev Ext 64: VK_KHR_uniform_buffer_standard_layout (1) RDOC 010344: [03:48:28] vk_device_funcs.cpp(3480) - Log - Dev Ext 65: VK_KHR_variable_pointers (1) RDOC 010344: [03:48:28] vk_device_funcs.cpp(3480) - Log - Dev Ext 66: VK_KHR_vertex_attribute_divisor (1) RDOC 010344: [03:48:28] vk_device_funcs.cpp(3480) - Log - Dev Ext 67: VK_KHR_video_decode_h264 (9) RDOC 010344: [03:48:28] vk_device_funcs.cpp(3480) - Log - Dev Ext 68: VK_KHR_video_decode_h265 (8) RDOC 010344: [03:48:28] vk_device_funcs.cpp(3480) - Log - Dev Ext 69: VK_KHR_video_decode_queue (8) RDOC 010344: [03:48:28] vk_device_funcs.cpp(3480) - Log - Dev Ext 70: VK_KHR_video_maintenance1 (1) RDOC 010344: [03:48:28] vk_device_funcs.cpp(3480) - Log - Dev Ext 71: VK_KHR_video_queue (8) RDOC 010344: [03:48:28] vk_device_funcs.cpp(3480) - Log - Dev Ext 72: VK_KHR_vulkan_memory_model (3) RDOC 010344: [03:48:28] vk_device_funcs.cpp(3480) - Log - Dev Ext 73: VK_KHR_win32_keyed_mutex (1) RDOC 010344: [03:48:28] vk_device_funcs.cpp(3480) - Log - Dev Ext 74: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 010344: [03:48:28] vk_device_funcs.cpp(3480) - Log - Dev Ext 75: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 010344: [03:48:28] vk_device_funcs.cpp(3480) - Log - Dev Ext 76: VK_EXT_4444_formats (1) RDOC 010344: [03:48:28] vk_device_funcs.cpp(3480) - Log - Dev Ext 77: VK_EXT_attachment_feedback_loop_dynamic_state (1) RDOC 010344: [03:48:28] vk_device_funcs.cpp(3480) - Log - Dev Ext 78: VK_EXT_attachment_feedback_loop_layout (2) RDOC 010344: [03:48:28] vk_device_funcs.cpp(3480) - Log - Dev Ext 79: VK_EXT_blend_operation_advanced (2) RDOC 010344: [03:48:28] vk_device_funcs.cpp(3480) - Log - Dev Ext 80: VK_EXT_border_color_swizzle (1) RDOC 010344: [03:48:28] vk_device_funcs.cpp(3480) - Log - Dev Ext 81: VK_EXT_buffer_device_address (2) RDOC 010344: [03:48:28] vk_device_funcs.cpp(3480) - Log - Dev Ext 82: VK_EXT_calibrated_timestamps (2) RDOC 010344: [03:48:28] vk_device_funcs.cpp(3480) - Log - Dev Ext 83: VK_EXT_color_write_enable (1) RDOC 010344: [03:48:28] vk_device_funcs.cpp(3480) - Log - Dev Ext 84: VK_EXT_conditional_rendering (2) RDOC 010344: [03:48:28] vk_device_funcs.cpp(3480) - Log - Dev Ext 85: VK_EXT_conservative_rasterization (1) RDOC 010344: [03:48:28] vk_device_funcs.cpp(3480) - Log - Dev Ext 86: VK_EXT_custom_border_color (12) RDOC 010344: [03:48:28] vk_device_funcs.cpp(3480) - Log - Dev Ext 87: VK_EXT_depth_bias_control (1) RDOC 010344: [03:48:28] vk_device_funcs.cpp(3480) - Log - Dev Ext 88: VK_EXT_depth_clamp_zero_one (1) RDOC 010344: [03:48:28] vk_device_funcs.cpp(3480) - Log - Dev Ext 89: VK_EXT_depth_clip_control (1) RDOC 010344: [03:48:28] vk_device_funcs.cpp(3480) - Log - Dev Ext 90: VK_EXT_depth_clip_enable (1) RDOC 010344: [03:48:28] vk_device_funcs.cpp(3480) - Log - Dev Ext 91: VK_EXT_depth_range_unrestricted (1) RDOC 010344: [03:48:28] vk_device_funcs.cpp(3480) - Log - Dev Ext 92: VK_EXT_descriptor_buffer (1) RDOC 010344: [03:48:28] vk_device_funcs.cpp(3480) - Log - Dev Ext 93: VK_EXT_descriptor_indexing (2) RDOC 010344: [03:48:28] vk_device_funcs.cpp(3480) - Log - Dev Ext 94: VK_EXT_discard_rectangles (2) RDOC 010344: [03:48:28] vk_device_funcs.cpp(3480) - Log - Dev Ext 95: VK_EXT_dynamic_rendering_unused_attachments (1) RDOC 010344: [03:48:28] vk_device_funcs.cpp(3480) - Log - Dev Ext 96: VK_EXT_extended_dynamic_state (1) RDOC 010344: [03:48:28] vk_device_funcs.cpp(3480) - Log - Dev Ext 97: VK_EXT_extended_dynamic_state2 (1) RDOC 010344: [03:48:28] vk_device_funcs.cpp(3480) - Log - Dev Ext 98: VK_EXT_extended_dynamic_state3 (2) RDOC 010344: [03:48:28] vk_device_funcs.cpp(3480) - Log - Dev Ext 99: VK_EXT_external_memory_host (1) RDOC 010344: [03:48:28] vk_device_funcs.cpp(3480) - Log - Dev Ext 100: VK_EXT_fragment_shader_interlock (1) RDOC 010344: [03:48:28] vk_device_funcs.cpp(3480) - Log - Dev Ext 101: VK_EXT_full_screen_exclusive (4) RDOC 010344: [03:48:28] vk_device_funcs.cpp(3480) - Log - Dev Ext 102: VK_EXT_graphics_pipeline_library (1) RDOC 010344: [03:48:28] vk_device_funcs.cpp(3480) - Log - Dev Ext 103: VK_EXT_hdr_metadata (2) RDOC 010344: [03:48:28] vk_device_funcs.cpp(3480) - Log - Dev Ext 104: VK_EXT_host_image_copy (1) RDOC 010344: [03:48:28] vk_device_funcs.cpp(3480) - Log - Dev Ext 105: VK_EXT_host_query_reset (1) RDOC 010344: [03:48:28] vk_device_funcs.cpp(3480) - Log - Dev Ext 106: VK_EXT_image_2d_view_of_3d (1) RDOC 010344: [03:48:28] vk_device_funcs.cpp(3480) - Log - Dev Ext 107: VK_EXT_image_robustness (1) RDOC 010344: [03:48:28] vk_device_funcs.cpp(3480) - Log - Dev Ext 108: VK_EXT_image_sliced_view_of_3d (1) RDOC 010344: [03:48:28] vk_device_funcs.cpp(3480) - Log - Dev Ext 109: VK_EXT_image_view_min_lod (1) RDOC 010344: [03:48:28] vk_device_funcs.cpp(3480) - Log - Dev Ext 110: VK_EXT_index_type_uint8 (1) RDOC 010344: [03:48:28] vk_device_funcs.cpp(3480) - Log - Dev Ext 111: VK_EXT_inline_uniform_block (1) RDOC 010344: [03:48:28] vk_device_funcs.cpp(3480) - Log - Dev Ext 112: VK_EXT_line_rasterization (1) RDOC 010344: [03:48:28] vk_device_funcs.cpp(3480) - Log - Dev Ext 113: VK_EXT_load_store_op_none (1) RDOC 010344: [03:48:28] vk_device_funcs.cpp(3480) - Log - Dev Ext 114: VK_EXT_memory_budget (1) RDOC 010344: [03:48:28] vk_device_funcs.cpp(3480) - Log - Dev Ext 115: VK_EXT_memory_priority (1) RDOC 010344: [03:48:28] vk_device_funcs.cpp(3480) - Log - Dev Ext 116: VK_EXT_multi_draw (1) RDOC 010344: [03:48:28] vk_device_funcs.cpp(3480) - Log - Dev Ext 117: VK_EXT_nested_command_buffer (1) RDOC 010344: [03:48:28] vk_device_funcs.cpp(3480) - Log - Dev Ext 118: VK_EXT_non_seamless_cube_map (1) RDOC 010344: [03:48:28] vk_device_funcs.cpp(3480) - Log - Dev Ext 119: VK_EXT_pci_bus_info (2) RDOC 010344: [03:48:28] vk_device_funcs.cpp(3480) - Log - Dev Ext 120: VK_EXT_pipeline_creation_cache_control (3) RDOC 010344: [03:48:28] vk_device_funcs.cpp(3480) - Log - Dev Ext 121: VK_EXT_pipeline_creation_feedback (1) RDOC 010344: [03:48:28] vk_device_funcs.cpp(3480) - Log - Dev Ext 122: VK_EXT_pipeline_robustness (1) RDOC 010344: [03:48:28] vk_device_funcs.cpp(3480) - Log - Dev Ext 123: VK_EXT_post_depth_coverage (1) RDOC 010344: [03:48:28] vk_device_funcs.cpp(3480) - Log - Dev Ext 124: VK_EXT_primitive_topology_list_restart (1) RDOC 010344: [03:48:28] vk_device_funcs.cpp(3480) - Log - Dev Ext 125: VK_EXT_primitives_generated_query (1) RDOC 010344: [03:48:28] vk_device_funcs.cpp(3480) - Log - Dev Ext 126: VK_EXT_private_data (1) RDOC 010344: [03:48:28] vk_device_funcs.cpp(3480) - Log - Dev Ext 127: VK_EXT_provoking_vertex (1) RDOC 010344: [03:48:28] vk_device_funcs.cpp(3480) - Log - Dev Ext 128: VK_EXT_queue_family_foreign (1) RDOC 010344: [03:48:28] vk_device_funcs.cpp(3480) - Log - Dev Ext 129: VK_EXT_robustness2 (1) RDOC 010344: [03:48:28] vk_device_funcs.cpp(3480) - Log - Dev Ext 130: VK_EXT_sample_locations (1) RDOC 010344: [03:48:28] vk_device_funcs.cpp(3480) - Log - Dev Ext 131: VK_EXT_sampler_filter_minmax (2) RDOC 010344: [03:48:28] vk_device_funcs.cpp(3480) - Log - Dev Ext 132: VK_EXT_scalar_block_layout (1) RDOC 010344: [03:48:28] vk_device_funcs.cpp(3480) - Log - Dev Ext 133: VK_EXT_separate_stencil_usage (1) RDOC 010344: [03:48:28] vk_device_funcs.cpp(3480) - Log - Dev Ext 134: VK_EXT_shader_atomic_float (1) RDOC 010344: [03:48:28] vk_device_funcs.cpp(3480) - Log - Dev Ext 135: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 010344: [03:48:28] vk_device_funcs.cpp(3480) - Log - Dev Ext 136: VK_EXT_shader_image_atomic_int64 (1) RDOC 010344: [03:48:28] vk_device_funcs.cpp(3480) - Log - Dev Ext 137: VK_EXT_shader_module_identifier (1) RDOC 010344: [03:48:28] vk_device_funcs.cpp(3480) - Log - Dev Ext 138: VK_EXT_shader_object (1) RDOC 010344: [03:48:28] vk_device_funcs.cpp(3480) - Log - Dev Ext 139: VK_EXT_shader_subgroup_ballot (1) RDOC 010344: [03:48:28] vk_device_funcs.cpp(3480) - Log - Dev Ext 140: VK_EXT_shader_subgroup_vote (1) RDOC 010344: [03:48:28] vk_device_funcs.cpp(3480) - Log - Dev Ext 141: VK_EXT_shader_viewport_index_layer (1) RDOC 010344: [03:48:28] vk_device_funcs.cpp(3480) - Log - Dev Ext 142: VK_EXT_subgroup_size_control (2) RDOC 010344: [03:48:28] vk_device_funcs.cpp(3480) - Log - Dev Ext 143: VK_EXT_swapchain_maintenance1 (1) RDOC 010344: [03:48:28] vk_device_funcs.cpp(3480) - Log - Dev Ext 144: VK_EXT_texel_buffer_alignment (1) RDOC 010344: [03:48:28] vk_device_funcs.cpp(3480) - Log - Dev Ext 145: VK_EXT_tooling_info (1) RDOC 010344: [03:48:28] vk_device_funcs.cpp(3480) - Log - Dev Ext 146: VK_EXT_transform_feedback (1) RDOC 010344: [03:48:28] vk_device_funcs.cpp(3480) - Log - Dev Ext 147: VK_EXT_vertex_attribute_divisor (3) RDOC 010344: [03:48:28] vk_device_funcs.cpp(3480) - Log - Dev Ext 148: VK_EXT_vertex_input_dynamic_state (2) RDOC 010344: [03:48:28] vk_device_funcs.cpp(3480) - Log - Dev Ext 149: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 010344: [03:48:28] vk_device_funcs.cpp(3480) - Log - Dev Ext 150: VK_EXT_ycbcr_image_arrays (1) RDOC 010344: [03:48:28] vk_device_funcs.cpp(3480) - Log - Dev Ext 151: VK_NV_clip_space_w_scaling (1) RDOC 010344: [03:48:28] vk_device_funcs.cpp(3480) - Log - Dev Ext 152: VK_NV_copy_memory_indirect (1) RDOC 010344: [03:48:28] vk_device_funcs.cpp(3480) - Log - Dev Ext 153: VK_NV_coverage_reduction_mode (1) RDOC 010344: [03:48:28] vk_device_funcs.cpp(3480) - Log - Dev Ext 154: VK_NV_dedicated_allocation (1) RDOC 010344: [03:48:28] vk_device_funcs.cpp(3480) - Log - Dev Ext 155: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 010344: [03:48:28] vk_device_funcs.cpp(3480) - Log - Dev Ext 156: VK_NV_descriptor_pool_overallocation (1) RDOC 010344: [03:48:28] vk_device_funcs.cpp(3480) - Log - Dev Ext 157: VK_NV_device_diagnostic_checkpoints (2) RDOC 010344: [03:48:28] vk_device_funcs.cpp(3480) - Log - Dev Ext 158: VK_NV_device_diagnostics_config (2) RDOC 010344: [03:48:28] vk_device_funcs.cpp(3480) - Log - Dev Ext 159: VK_NV_device_generated_commands (3) RDOC 010344: [03:48:28] vk_device_funcs.cpp(3480) - Log - Dev Ext 160: VK_NV_device_generated_commands_compute (2) RDOC 010344: [03:48:28] vk_device_funcs.cpp(3480) - Log - Dev Ext 161: VK_NV_external_memory (1) RDOC 010344: [03:48:28] vk_device_funcs.cpp(3480) - Log - Dev Ext 162: VK_NV_external_memory_win32 (1) RDOC 010344: [03:48:28] vk_device_funcs.cpp(3480) - Log - Dev Ext 163: VK_NV_fill_rectangle (1) RDOC 010344: [03:48:28] vk_device_funcs.cpp(3480) - Log - Dev Ext 164: VK_NV_fragment_coverage_to_color (1) RDOC 010344: [03:48:28] vk_device_funcs.cpp(3480) - Log - Dev Ext 165: VK_NV_framebuffer_mixed_samples (1) RDOC 010344: [03:48:28] vk_device_funcs.cpp(3480) - Log - Dev Ext 166: VK_NV_geometry_shader_passthrough (1) RDOC 010344: [03:48:28] vk_device_funcs.cpp(3480) - Log - Dev Ext 167: VK_NV_inherited_viewport_scissor (1) RDOC 010344: [03:48:28] vk_device_funcs.cpp(3480) - Log - Dev Ext 168: VK_NV_linear_color_attachment (1) RDOC 010344: [03:48:28] vk_device_funcs.cpp(3480) - Log - Dev Ext 169: VK_NV_low_latency (1) RDOC 010344: [03:48:28] vk_device_funcs.cpp(3480) - Log - Dev Ext 170: VK_NV_low_latency2 (2) RDOC 010344: [03:48:28] vk_device_funcs.cpp(3480) - Log - Dev Ext 171: VK_NV_memory_decompression (1) RDOC 010344: [03:48:28] vk_device_funcs.cpp(3480) - Log - Dev Ext 172: VK_NV_sample_mask_override_coverage (1) RDOC 010344: [03:48:28] vk_device_funcs.cpp(3480) - Log - Dev Ext 173: VK_NV_shader_sm_builtins (1) RDOC 010344: [03:48:28] vk_device_funcs.cpp(3480) - Log - Dev Ext 174: VK_NV_shader_subgroup_partitioned (1) RDOC 010344: [03:48:28] vk_device_funcs.cpp(3480) - Log - Dev Ext 175: VK_NV_viewport_array2 (1) RDOC 010344: [03:48:28] vk_device_funcs.cpp(3480) - Log - Dev Ext 176: VK_NV_viewport_swizzle (1) RDOC 010344: [03:48:28] vk_device_funcs.cpp(3480) - Log - Dev Ext 177: VK_NV_win32_keyed_mutex (2) RDOC 010344: [03:48:28] vk_device_funcs.cpp(3480) - Log - Dev Ext 178: VK_NVX_multiview_per_view_attributes (1) RDOC 010344: [03:48:28] vk_device_funcs.cpp(3480) - Log - Dev Ext 179: VK_AMD_buffer_marker (1) RDOC 010344: [03:48:28] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010344: [03:48:28] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010344: [03:48:28] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010344: [03:48:28] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010344: [03:48:28] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010344: [03:48:28] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010344: [03:48:28] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010344: [03:48:28] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 010344: [03:48:28] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 010344: [03:48:28] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 010344: [03:48:28] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 010344: [03:48:28] vk_debug.cpp(3318) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 010344: [03:48:28] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 010344: [03:48:28] vk_debug.cpp(3330) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 010344: [03:48:28] vk_core.cpp(2946) - Log - Timer chunk initialisation - 93.089 ms RDOC 010344: [03:48:28] vk_shaderdebug.cpp(4703) - Log - Got 2 hit candidates out of 30000 total instances RDOC 010344: [03:48:28] vk_shaderdebug.cpp(4703) - Log - Got 2 hit candidates out of 30000 total instances RDOC 010344: [03:48:28] vk_shaderdebug.cpp(4703) - Log - Got 2 hit candidates out of 30000 total instances RDOC 010344: [03:48:28] vk_shaderdebug.cpp(4703) - Log - Got 2 hit candidates out of 30000 total instances RDOC 010344: [03:48:28] vk_shaderdebug.cpp(4703) - Log - Got 2 hit candidates out of 30000 total instances RDOC 010344: [03:48:28] vk_shaderdebug.cpp(4703) - Log - Got 2 hit candidates out of 30000 total instances RDOC 010344: [03:48:28] vk_shaderdebug.cpp(4703) - Log - Got 2 hit candidates out of 30000 total instances RDOC 010344: [03:48:28] vk_shaderdebug.cpp(4703) - Log - Got 2 hit candidates out of 30000 total instances RDOC 010344: [03:48:29] replay_controller.cpp(1934) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:751 Log: Running Vulkan test on NVIDIA GeForce GT 1030 (version 1.3)
RDOC 000376: [03:48:29] core.cpp( 501) - Log - RenderDoc v1.33 Windows 64-bit Release (45db4fef3393ed05c306b8929cbaa0dae4bc9298) loaded in replay application RDOC 000376: [03:48:29] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 000376: [03:48:29] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 000376: [03:48:29] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 000376: [03:48:29] win32_process.cpp( 610) - Log - Injecting renderdoc into process 10620 RDOC 010620: [03:48:29] core.cpp( 501) - Log - RenderDoc v1.33 Windows 64-bit Release (45db4fef3393ed05c306b8929cbaa0dae4bc9298) capturing application RDOC 010620: [03:48:29] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010620: [03:48:29] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 010620: [03:48:29] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 010620: [03:48:29] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 010620: [03:48:29] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 010620: [03:48:29] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 010620: [03:48:29] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 010620: [03:48:29] d3d12_hooks.cpp( 491) - Log - Registering D3D12 hooks RDOC 010620: [03:48:29] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 010620: [03:48:29] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 010620: [03:48:29] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 010620: [03:48:29] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 010620: [03:48:29] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 000376: [03:48:29] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [10620] RDOC 010620: [03:48:29] core.cpp(2011) - Log - Adding Vulkan device frame capturer for 0x00000224076938A0 RDOC 010620: [03:48:29] vk_device_funcs.cpp( 939) - Log - Initialised capture layer in Vulkan instance. RDOC 010620: [03:48:29] vk_device_funcs.cpp(1514) - Log - physical device 0: NVIDIA GeForce GT 1030 (ver 551.76 patch 0x0) - 10de:1d01 RDOC 010620: [03:48:29] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 010620: [03:48:29] vk_device_funcs.cpp(4389) - Log - Created capture device from physical device 0 RDOC 010620: [03:48:29] vk_common.cpp(1091) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 010620: [03:48:29] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010620: [03:48:29] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010620: [03:48:29] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010620: [03:48:29] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010620: [03:48:29] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010620: [03:48:29] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010620: [03:48:29] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010620: [03:48:29] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 010620: [03:48:29] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 010620: [03:48:29] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 010620: [03:48:29] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 010620: [03:48:29] vk_core.cpp(4189) - Log - RegisterSurface() window 0000000000AB007C RDOC 010620: [03:48:29] core.cpp(2047) - Log - Adding Vulkan frame capturer for 0x00000224076938A0 / 0x0000000000AB007C RDOC 010620: [03:48:30] vk_core.cpp(2132) - Log - Starting capture RDOC 010620: [03:48:30] resource_manager.h(1469) - Log - Preparing up to 27 potentially dirty resources RDOC 000376: [03:48:30] target_control.cpp( 890) - Log - Used API: Vulkan (Presenting & supported) RDOC 010620: [03:48:30] resource_manager.h(1526) - Log - Prepared 19 dirty resources, postponed 0, skipped 0 RDOC 010620: [03:48:30] vk_core.cpp(2275) - Log - Finished capture, Frame 5 RDOC 010620: [03:48:30] resource_manager.h(1538) - Log - Checking 19 resources with initial contents against 140 referenced resources RDOC 010620: [03:48:30] resource_manager.h(1642) - Log - Serialised 19 resources, skipped 0 unreferenced RDOC 010620: [03:48:30] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 29377344 bytes to 430465 (1.47 %) RDOC 010620: [03:48:30] vk_core.cpp(2690) - Log - Captured Vulkan frame with 28.016418 MB capture section in 0.144472 seconds RDOC 010620: [03:48:31] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 6366 bytes to 6366 (100.00 %) RDOC 010620: [03:48:31] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Overlay_Test\capture_frame5.rdc RDOC 010620: [03:48:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Overlay_Test\capture_frame5.rdc RDOC 000376: [03:48:31] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (446893 bytes) (time 1716950911) 9847 byte thumbnail RDOC 000376: [03:48:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Overlay_Test\capture_frame5.rdc RDOC 000376: [03:48:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000376: [03:48:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000376: [03:48:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000376: [03:48:32] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 000376: [03:48:32] vk_device_funcs.cpp( 300) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 000376: [03:48:32] vk_device_funcs.cpp( 300) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 000376: [03:48:32] vk_device_funcs.cpp( 300) - Log - Inst Ext 2: VK_EXT_surface_maintenance1 RDOC 000376: [03:48:32] vk_device_funcs.cpp( 300) - Log - Inst Ext 3: VK_EXT_swapchain_colorspace RDOC 000376: [03:48:32] vk_device_funcs.cpp( 300) - Log - Inst Ext 4: VK_KHR_device_group_creation RDOC 000376: [03:48:32] vk_device_funcs.cpp( 300) - Log - Inst Ext 5: VK_KHR_external_fence_capabilities RDOC 000376: [03:48:32] vk_device_funcs.cpp( 300) - Log - Inst Ext 6: VK_KHR_external_memory_capabilities RDOC 000376: [03:48:32] vk_device_funcs.cpp( 300) - Log - Inst Ext 7: VK_KHR_external_semaphore_capabilities RDOC 000376: [03:48:32] vk_device_funcs.cpp( 300) - Log - Inst Ext 8: VK_KHR_get_physical_device_properties2 RDOC 000376: [03:48:32] vk_device_funcs.cpp( 300) - Log - Inst Ext 9: VK_KHR_get_surface_capabilities2 RDOC 000376: [03:48:32] vk_device_funcs.cpp( 300) - Log - Inst Ext 10: VK_KHR_portability_enumeration RDOC 000376: [03:48:32] vk_device_funcs.cpp( 300) - Log - Inst Ext 11: VK_KHR_surface RDOC 000376: [03:48:32] vk_device_funcs.cpp( 300) - Log - Inst Ext 12: VK_KHR_surface_protected_capabilities RDOC 000376: [03:48:32] vk_device_funcs.cpp( 300) - Log - Inst Ext 13: VK_KHR_win32_surface RDOC 000376: [03:48:32] vk_device_funcs.cpp( 300) - Log - Inst Ext 14: VK_LUNARG_direct_driver_loading RDOC 000376: [03:48:32] vk_device_funcs.cpp( 300) - Log - Inst Ext 15: VK_NV_external_memory_capabilities RDOC 000376: [03:48:32] vk_device_funcs.cpp( 307) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 000376: [03:48:32] vk_device_funcs.cpp( 307) - Log - Inst Layer 1: VK_LAYER_KHRONOS_shader_object RDOC 000376: [03:48:32] vk_device_funcs.cpp( 307) - Log - Inst Layer 2: VK_LAYER_KHRONOS_synchronization2 RDOC 000376: [03:48:32] vk_device_funcs.cpp( 307) - Log - Inst Layer 3: VK_LAYER_KHRONOS_validation RDOC 000376: [03:48:32] vk_device_funcs.cpp( 307) - Log - Inst Layer 4: VK_LAYER_LUNARG_api_dump RDOC 000376: [03:48:32] vk_device_funcs.cpp( 307) - Log - Inst Layer 5: VK_LAYER_LUNARG_gfxreconstruct RDOC 000376: [03:48:32] vk_device_funcs.cpp( 307) - Log - Inst Layer 6: VK_LAYER_LUNARG_monitor RDOC 000376: [03:48:32] vk_device_funcs.cpp( 307) - Log - Inst Layer 7: VK_LAYER_LUNARG_screenshot RDOC 000376: [03:48:32] vk_device_funcs.cpp( 307) - Log - Inst Layer 8: VK_LAYER_NV_optimus RDOC 000376: [03:48:32] vk_device_funcs.cpp( 307) - Log - Inst Layer 9: VK_LAYER_RENDERDOC_Capture RDOC 000376: [03:48:32] vk_device_funcs.cpp( 356) - Log - Enabling VK_EXT_debug_utils RDOC 000376: [03:48:32] vk_replay.cpp(5182) - Log - Created device. RDOC 000376: [03:48:32] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 000376: [03:48:32] vk_device_funcs.cpp(1221) - Log - Replay has physical device 0 available: RDOC 000376: [03:48:32] vk_device_funcs.cpp(1224) - Log - - NVIDIA GeForce GT 1030 (ver 551.76 patch 0x0) - 10de:1d01 RDOC 000376: [03:48:32] vk_device_funcs.cpp(1232) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (551.76) - CTS 1.3.7.2 RDOC 000376: [03:48:32] vk_device_funcs.cpp(1401) - Log - Found capture physical device 0: RDOC 000376: [03:48:32] vk_device_funcs.cpp(1404) - Log - - NVIDIA GeForce GT 1030 (ver 551.76 patch 0x0) - 10de:1d01 RDOC 000376: [03:48:32] vk_device_funcs.cpp(1411) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (551.76) - CTS 1.3.7.2 RDOC 000376: [03:48:32] vk_device_funcs.cpp(1415) - Log - Mapping during replay to best-match physical device 0 RDOC 000376: [03:48:32] vk_device_funcs.cpp(1689) - Log - Creating replay device from physical device 0 RDOC 000376: [03:48:32] vk_common.cpp(1091) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 000376: [03:48:32] vk_device_funcs.cpp(1823) - Log - Enabling VK_KHR_driver_properties RDOC 000376: [03:48:32] vk_device_funcs.cpp(1831) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 000376: [03:48:32] vk_device_funcs.cpp(1843) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 000376: [03:48:32] vk_device_funcs.cpp(1854) - Log - Enabling VK_EXT_transform_feedback extension RDOC 000376: [03:48:32] vk_device_funcs.cpp(1871) - Log - Enabling VK_EXT_scalar_block_layout extension RDOC 000376: [03:48:32] vk_device_funcs.cpp(1891) - Log - Enabling VK_KHR_buffer_device_address RDOC 000376: [03:48:32] vk_device_funcs.cpp(1948) - Log - Capture describes queue family 0: RDOC 000376: [03:48:32] vk_device_funcs.cpp(1950) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 000376: [03:48:32] vk_device_funcs.cpp(1955) - Log - 64 timestamp bits (1,1,1) granularity RDOC 000376: [03:48:32] vk_device_funcs.cpp(1965) - Log - (identity match) RDOC 000376: [03:48:32] vk_device_funcs.cpp(2100) - Log - Remapping to queue family 0: RDOC 000376: [03:48:32] vk_device_funcs.cpp(2102) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 000376: [03:48:32] vk_device_funcs.cpp(2107) - Log - 64 timestamp bits (1,1,1) granularity RDOC 000376: [03:48:32] vk_device_funcs.cpp(1948) - Log - Capture describes queue family 1: RDOC 000376: [03:48:32] vk_device_funcs.cpp(1950) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 000376: [03:48:32] vk_device_funcs.cpp(1955) - Log - 64 timestamp bits (1,1,1) granularity RDOC 000376: [03:48:32] vk_device_funcs.cpp(1965) - Log - (identity match) RDOC 000376: [03:48:32] vk_device_funcs.cpp(2100) - Log - Remapping to queue family 1: RDOC 000376: [03:48:32] vk_device_funcs.cpp(2102) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 000376: [03:48:32] vk_device_funcs.cpp(2107) - Log - 64 timestamp bits (1,1,1) granularity RDOC 000376: [03:48:32] vk_device_funcs.cpp(1948) - Log - Capture describes queue family 2: RDOC 000376: [03:48:32] vk_device_funcs.cpp(1950) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 000376: [03:48:32] vk_device_funcs.cpp(1955) - Log - 64 timestamp bits (1,1,1) granularity RDOC 000376: [03:48:32] vk_device_funcs.cpp(1965) - Log - (identity match) RDOC 000376: [03:48:32] vk_device_funcs.cpp(2100) - Log - Remapping to queue family 2: RDOC 000376: [03:48:32] vk_device_funcs.cpp(2102) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 000376: [03:48:32] vk_device_funcs.cpp(2107) - Log - 64 timestamp bits (1,1,1) granularity RDOC 000376: [03:48:32] vk_device_funcs.cpp(1948) - Log - Capture describes queue family 3: RDOC 000376: [03:48:32] vk_device_funcs.cpp(1950) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VK_QUEUE_VIDEO_DECODE_BIT_KHR RDOC 000376: [03:48:32] vk_device_funcs.cpp(1955) - Log - 32 timestamp bits (1,1,1) granularity RDOC 000376: [03:48:32] vk_device_funcs.cpp(1965) - Log - (identity match) RDOC 000376: [03:48:32] vk_device_funcs.cpp(2100) - Log - Remapping to queue family 3: RDOC 000376: [03:48:32] vk_device_funcs.cpp(2102) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VK_QUEUE_VIDEO_DECODE_BIT_KHR RDOC 000376: [03:48:32] vk_device_funcs.cpp(2107) - Log - 32 timestamp bits (1,1,1) granularity RDOC 000376: [03:48:32] vk_device_funcs.cpp(3480) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 000376: [03:48:32] vk_device_funcs.cpp(3480) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 000376: [03:48:32] vk_device_funcs.cpp(3480) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 000376: [03:48:32] vk_device_funcs.cpp(3480) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 000376: [03:48:32] vk_device_funcs.cpp(3480) - Log - Dev Ext 4: VK_KHR_calibrated_timestamps (1) RDOC 000376: [03:48:32] vk_device_funcs.cpp(3480) - Log - Dev Ext 5: VK_KHR_copy_commands2 (1) RDOC 000376: [03:48:32] vk_device_funcs.cpp(3480) - Log - Dev Ext 6: VK_KHR_create_renderpass2 (1) RDOC 000376: [03:48:32] vk_device_funcs.cpp(3480) - Log - Dev Ext 7: VK_KHR_dedicated_allocation (3) RDOC 000376: [03:48:32] vk_device_funcs.cpp(3480) - Log - Dev Ext 8: VK_KHR_depth_stencil_resolve (1) RDOC 000376: [03:48:32] vk_device_funcs.cpp(3480) - Log - Dev Ext 9: VK_KHR_descriptor_update_template (1) RDOC 000376: [03:48:32] vk_device_funcs.cpp(3480) - Log - Dev Ext 10: VK_KHR_device_group (4) RDOC 000376: [03:48:32] vk_device_funcs.cpp(3480) - Log - Dev Ext 11: VK_KHR_draw_indirect_count (1) RDOC 000376: [03:48:32] vk_device_funcs.cpp(3480) - Log - Dev Ext 12: VK_KHR_driver_properties (1) RDOC 000376: [03:48:32] vk_device_funcs.cpp(3480) - Log - Dev Ext 13: VK_KHR_dynamic_rendering (1) RDOC 000376: [03:48:32] vk_device_funcs.cpp(3480) - Log - Dev Ext 14: VK_KHR_dynamic_rendering_local_read (1) RDOC 000376: [03:48:32] vk_device_funcs.cpp(3480) - Log - Dev Ext 15: VK_KHR_external_fence (1) RDOC 000376: [03:48:32] vk_device_funcs.cpp(3480) - Log - Dev Ext 16: VK_KHR_external_fence_win32 (1) RDOC 000376: [03:48:32] vk_device_funcs.cpp(3480) - Log - Dev Ext 17: VK_KHR_external_memory (1) RDOC 000376: [03:48:32] vk_device_funcs.cpp(3480) - Log - Dev Ext 18: VK_KHR_external_memory_win32 (1) RDOC 000376: [03:48:32] vk_device_funcs.cpp(3480) - Log - Dev Ext 19: VK_KHR_external_semaphore (1) RDOC 000376: [03:48:32] vk_device_funcs.cpp(3480) - Log - Dev Ext 20: VK_KHR_external_semaphore_win32 (1) RDOC 000376: [03:48:32] vk_device_funcs.cpp(3480) - Log - Dev Ext 21: VK_KHR_format_feature_flags2 (2) RDOC 000376: [03:48:32] vk_device_funcs.cpp(3480) - Log - Dev Ext 22: VK_KHR_get_memory_requirements2 (1) RDOC 000376: [03:48:32] vk_device_funcs.cpp(3480) - Log - Dev Ext 23: VK_KHR_image_format_list (1) RDOC 000376: [03:48:32] vk_device_funcs.cpp(3480) - Log - Dev Ext 24: VK_KHR_imageless_framebuffer (1) RDOC 000376: [03:48:32] vk_device_funcs.cpp(3480) - Log - Dev Ext 25: VK_KHR_index_type_uint8 (1) RDOC 000376: [03:48:32] vk_device_funcs.cpp(3480) - Log - Dev Ext 26: VK_KHR_line_rasterization (1) RDOC 000376: [03:48:32] vk_device_funcs.cpp(3480) - Log - Dev Ext 27: VK_KHR_load_store_op_none (1) RDOC 000376: [03:48:32] vk_device_funcs.cpp(3480) - Log - Dev Ext 28: VK_KHR_maintenance1 (2) RDOC 000376: [03:48:32] vk_device_funcs.cpp(3480) - Log - Dev Ext 29: VK_KHR_maintenance2 (1) RDOC 000376: [03:48:32] vk_device_funcs.cpp(3480) - Log - Dev Ext 30: VK_KHR_maintenance3 (1) RDOC 000376: [03:48:32] vk_device_funcs.cpp(3480) - Log - Dev Ext 31: VK_KHR_maintenance4 (2) RDOC 000376: [03:48:32] vk_device_funcs.cpp(3480) - Log - Dev Ext 32: VK_KHR_maintenance5 (1) RDOC 000376: [03:48:32] vk_device_funcs.cpp(3480) - Log - Dev Ext 33: VK_KHR_maintenance6 (1) RDOC 000376: [03:48:32] vk_device_funcs.cpp(3480) - Log - Dev Ext 34: VK_KHR_map_memory2 (1) RDOC 000376: [03:48:32] vk_device_funcs.cpp(3480) - Log - Dev Ext 35: VK_KHR_multiview (1) RDOC 000376: [03:48:32] vk_device_funcs.cpp(3480) - Log - Dev Ext 36: VK_KHR_pipeline_executable_properties (1) RDOC 000376: [03:48:32] vk_device_funcs.cpp(3480) - Log - Dev Ext 37: VK_KHR_pipeline_library (1) RDOC 000376: [03:48:32] vk_device_funcs.cpp(3480) - Log - Dev Ext 38: VK_KHR_present_id (1) RDOC 000376: [03:48:32] vk_device_funcs.cpp(3480) - Log - Dev Ext 39: VK_KHR_present_wait (1) RDOC 000376: [03:48:32] vk_device_funcs.cpp(3480) - Log - Dev Ext 40: VK_KHR_push_descriptor (2) RDOC 000376: [03:48:32] vk_device_funcs.cpp(3480) - Log - Dev Ext 41: VK_KHR_relaxed_block_layout (1) RDOC 000376: [03:48:32] vk_device_funcs.cpp(3480) - Log - Dev Ext 42: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 000376: [03:48:32] vk_device_funcs.cpp(3480) - Log - Dev Ext 43: VK_KHR_sampler_ycbcr_conversion (14) RDOC 000376: [03:48:32] vk_device_funcs.cpp(3480) - Log - Dev Ext 44: VK_KHR_separate_depth_stencil_layouts (1) RDOC 000376: [03:48:32] vk_device_funcs.cpp(3480) - Log - Dev Ext 45: VK_KHR_shader_atomic_int64 (1) RDOC 000376: [03:48:32] vk_device_funcs.cpp(3480) - Log - Dev Ext 46: VK_KHR_shader_clock (1) RDOC 000376: [03:48:32] vk_device_funcs.cpp(3480) - Log - Dev Ext 47: VK_KHR_shader_draw_parameters (1) RDOC 000376: [03:48:32] vk_device_funcs.cpp(3480) - Log - Dev Ext 48: VK_KHR_shader_expect_assume (1) RDOC 000376: [03:48:32] vk_device_funcs.cpp(3480) - Log - Dev Ext 49: VK_KHR_shader_float16_int8 (1) RDOC 000376: [03:48:32] vk_device_funcs.cpp(3480) - Log - Dev Ext 50: VK_KHR_shader_float_controls (4) RDOC 000376: [03:48:32] vk_device_funcs.cpp(3480) - Log - Dev Ext 51: VK_KHR_shader_float_controls2 (1) RDOC 000376: [03:48:32] vk_device_funcs.cpp(3480) - Log - Dev Ext 52: VK_KHR_shader_integer_dot_product (1) RDOC 000376: [03:48:32] vk_device_funcs.cpp(3480) - Log - Dev Ext 53: VK_KHR_shader_non_semantic_info (1) RDOC 000376: [03:48:32] vk_device_funcs.cpp(3480) - Log - Dev Ext 54: VK_KHR_shader_quad_control (1) RDOC 000376: [03:48:32] vk_device_funcs.cpp(3480) - Log - Dev Ext 55: VK_KHR_shader_subgroup_extended_types (1) RDOC 000376: [03:48:32] vk_device_funcs.cpp(3480) - Log - Dev Ext 56: VK_KHR_shader_subgroup_rotate (2) RDOC 000376: [03:48:32] vk_device_funcs.cpp(3480) - Log - Dev Ext 57: VK_KHR_shader_terminate_invocation (1) RDOC 000376: [03:48:32] vk_device_funcs.cpp(3480) - Log - Dev Ext 58: VK_KHR_spirv_1_4 (1) RDOC 000376: [03:48:32] vk_device_funcs.cpp(3480) - Log - Dev Ext 59: VK_KHR_storage_buffer_storage_class (1) RDOC 000376: [03:48:32] vk_device_funcs.cpp(3480) - Log - Dev Ext 60: VK_KHR_swapchain (70) RDOC 000376: [03:48:32] vk_device_funcs.cpp(3480) - Log - Dev Ext 61: VK_KHR_swapchain_mutable_format (1) RDOC 000376: [03:48:32] vk_device_funcs.cpp(3480) - Log - Dev Ext 62: VK_KHR_synchronization2 (1) RDOC 000376: [03:48:32] vk_device_funcs.cpp(3480) - Log - Dev Ext 63: VK_KHR_timeline_semaphore (2) RDOC 000376: [03:48:32] vk_device_funcs.cpp(3480) - Log - Dev Ext 64: VK_KHR_uniform_buffer_standard_layout (1) RDOC 000376: [03:48:32] vk_device_funcs.cpp(3480) - Log - Dev Ext 65: VK_KHR_variable_pointers (1) RDOC 000376: [03:48:32] vk_device_funcs.cpp(3480) - Log - Dev Ext 66: VK_KHR_vertex_attribute_divisor (1) RDOC 000376: [03:48:32] vk_device_funcs.cpp(3480) - Log - Dev Ext 67: VK_KHR_video_decode_h264 (9) RDOC 000376: [03:48:32] vk_device_funcs.cpp(3480) - Log - Dev Ext 68: VK_KHR_video_decode_h265 (8) RDOC 000376: [03:48:32] vk_device_funcs.cpp(3480) - Log - Dev Ext 69: VK_KHR_video_decode_queue (8) RDOC 000376: [03:48:32] vk_device_funcs.cpp(3480) - Log - Dev Ext 70: VK_KHR_video_maintenance1 (1) RDOC 000376: [03:48:32] vk_device_funcs.cpp(3480) - Log - Dev Ext 71: VK_KHR_video_queue (8) RDOC 000376: [03:48:32] vk_device_funcs.cpp(3480) - Log - Dev Ext 72: VK_KHR_vulkan_memory_model (3) RDOC 000376: [03:48:32] vk_device_funcs.cpp(3480) - Log - Dev Ext 73: VK_KHR_win32_keyed_mutex (1) RDOC 000376: [03:48:32] vk_device_funcs.cpp(3480) - Log - Dev Ext 74: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 000376: [03:48:32] vk_device_funcs.cpp(3480) - Log - Dev Ext 75: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 000376: [03:48:32] vk_device_funcs.cpp(3480) - Log - Dev Ext 76: VK_EXT_4444_formats (1) RDOC 000376: [03:48:32] vk_device_funcs.cpp(3480) - Log - Dev Ext 77: VK_EXT_attachment_feedback_loop_dynamic_state (1) RDOC 000376: [03:48:32] vk_device_funcs.cpp(3480) - Log - Dev Ext 78: VK_EXT_attachment_feedback_loop_layout (2) RDOC 000376: [03:48:32] vk_device_funcs.cpp(3480) - Log - Dev Ext 79: VK_EXT_blend_operation_advanced (2) RDOC 000376: [03:48:32] vk_device_funcs.cpp(3480) - Log - Dev Ext 80: VK_EXT_border_color_swizzle (1) RDOC 000376: [03:48:32] vk_device_funcs.cpp(3480) - Log - Dev Ext 81: VK_EXT_buffer_device_address (2) RDOC 000376: [03:48:32] vk_device_funcs.cpp(3480) - Log - Dev Ext 82: VK_EXT_calibrated_timestamps (2) RDOC 000376: [03:48:32] vk_device_funcs.cpp(3480) - Log - Dev Ext 83: VK_EXT_color_write_enable (1) RDOC 000376: [03:48:32] vk_device_funcs.cpp(3480) - Log - Dev Ext 84: VK_EXT_conditional_rendering (2) RDOC 000376: [03:48:32] vk_device_funcs.cpp(3480) - Log - Dev Ext 85: VK_EXT_conservative_rasterization (1) RDOC 000376: [03:48:32] vk_device_funcs.cpp(3480) - Log - Dev Ext 86: VK_EXT_custom_border_color (12) RDOC 000376: [03:48:32] vk_device_funcs.cpp(3480) - Log - Dev Ext 87: VK_EXT_depth_bias_control (1) RDOC 000376: [03:48:32] vk_device_funcs.cpp(3480) - Log - Dev Ext 88: VK_EXT_depth_clamp_zero_one (1) RDOC 000376: [03:48:32] vk_device_funcs.cpp(3480) - Log - Dev Ext 89: VK_EXT_depth_clip_control (1) RDOC 000376: [03:48:32] vk_device_funcs.cpp(3480) - Log - Dev Ext 90: VK_EXT_depth_clip_enable (1) RDOC 000376: [03:48:32] vk_device_funcs.cpp(3480) - Log - Dev Ext 91: VK_EXT_depth_range_unrestricted (1) RDOC 000376: [03:48:32] vk_device_funcs.cpp(3480) - Log - Dev Ext 92: VK_EXT_descriptor_buffer (1) RDOC 000376: [03:48:32] vk_device_funcs.cpp(3480) - Log - Dev Ext 93: VK_EXT_descriptor_indexing (2) RDOC 000376: [03:48:32] vk_device_funcs.cpp(3480) - Log - Dev Ext 94: VK_EXT_discard_rectangles (2) RDOC 000376: [03:48:32] vk_device_funcs.cpp(3480) - Log - Dev Ext 95: VK_EXT_dynamic_rendering_unused_attachments (1) RDOC 000376: [03:48:32] vk_device_funcs.cpp(3480) - Log - Dev Ext 96: VK_EXT_extended_dynamic_state (1) RDOC 000376: [03:48:32] vk_device_funcs.cpp(3480) - Log - Dev Ext 97: VK_EXT_extended_dynamic_state2 (1) RDOC 000376: [03:48:32] vk_device_funcs.cpp(3480) - Log - Dev Ext 98: VK_EXT_extended_dynamic_state3 (2) RDOC 000376: [03:48:32] vk_device_funcs.cpp(3480) - Log - Dev Ext 99: VK_EXT_external_memory_host (1) RDOC 000376: [03:48:32] vk_device_funcs.cpp(3480) - Log - Dev Ext 100: VK_EXT_fragment_shader_interlock (1) RDOC 000376: [03:48:32] vk_device_funcs.cpp(3480) - Log - Dev Ext 101: VK_EXT_full_screen_exclusive (4) RDOC 000376: [03:48:32] vk_device_funcs.cpp(3480) - Log - Dev Ext 102: VK_EXT_graphics_pipeline_library (1) RDOC 000376: [03:48:32] vk_device_funcs.cpp(3480) - Log - Dev Ext 103: VK_EXT_hdr_metadata (2) RDOC 000376: [03:48:32] vk_device_funcs.cpp(3480) - Log - Dev Ext 104: VK_EXT_host_image_copy (1) RDOC 000376: [03:48:32] vk_device_funcs.cpp(3480) - Log - Dev Ext 105: VK_EXT_host_query_reset (1) RDOC 000376: [03:48:32] vk_device_funcs.cpp(3480) - Log - Dev Ext 106: VK_EXT_image_2d_view_of_3d (1) RDOC 000376: [03:48:32] vk_device_funcs.cpp(3480) - Log - Dev Ext 107: VK_EXT_image_robustness (1) RDOC 000376: [03:48:32] vk_device_funcs.cpp(3480) - Log - Dev Ext 108: VK_EXT_image_sliced_view_of_3d (1) RDOC 000376: [03:48:32] vk_device_funcs.cpp(3480) - Log - Dev Ext 109: VK_EXT_image_view_min_lod (1) RDOC 000376: [03:48:32] vk_device_funcs.cpp(3480) - Log - Dev Ext 110: VK_EXT_index_type_uint8 (1) RDOC 000376: [03:48:32] vk_device_funcs.cpp(3480) - Log - Dev Ext 111: VK_EXT_inline_uniform_block (1) RDOC 000376: [03:48:32] vk_device_funcs.cpp(3480) - Log - Dev Ext 112: VK_EXT_line_rasterization (1) RDOC 000376: [03:48:32] vk_device_funcs.cpp(3480) - Log - Dev Ext 113: VK_EXT_load_store_op_none (1) RDOC 000376: [03:48:32] vk_device_funcs.cpp(3480) - Log - Dev Ext 114: VK_EXT_memory_budget (1) RDOC 000376: [03:48:32] vk_device_funcs.cpp(3480) - Log - Dev Ext 115: VK_EXT_memory_priority (1) RDOC 000376: [03:48:32] vk_device_funcs.cpp(3480) - Log - Dev Ext 116: VK_EXT_multi_draw (1) RDOC 000376: [03:48:32] vk_device_funcs.cpp(3480) - Log - Dev Ext 117: VK_EXT_nested_command_buffer (1) RDOC 000376: [03:48:32] vk_device_funcs.cpp(3480) - Log - Dev Ext 118: VK_EXT_non_seamless_cube_map (1) RDOC 000376: [03:48:32] vk_device_funcs.cpp(3480) - Log - Dev Ext 119: VK_EXT_pci_bus_info (2) RDOC 000376: [03:48:32] vk_device_funcs.cpp(3480) - Log - Dev Ext 120: VK_EXT_pipeline_creation_cache_control (3) RDOC 000376: [03:48:32] vk_device_funcs.cpp(3480) - Log - Dev Ext 121: VK_EXT_pipeline_creation_feedback (1) RDOC 000376: [03:48:32] vk_device_funcs.cpp(3480) - Log - Dev Ext 122: VK_EXT_pipeline_robustness (1) RDOC 000376: [03:48:32] vk_device_funcs.cpp(3480) - Log - Dev Ext 123: VK_EXT_post_depth_coverage (1) RDOC 000376: [03:48:32] vk_device_funcs.cpp(3480) - Log - Dev Ext 124: VK_EXT_primitive_topology_list_restart (1) RDOC 000376: [03:48:32] vk_device_funcs.cpp(3480) - Log - Dev Ext 125: VK_EXT_primitives_generated_query (1) RDOC 000376: [03:48:32] vk_device_funcs.cpp(3480) - Log - Dev Ext 126: VK_EXT_private_data (1) RDOC 000376: [03:48:32] vk_device_funcs.cpp(3480) - Log - Dev Ext 127: VK_EXT_provoking_vertex (1) RDOC 000376: [03:48:32] vk_device_funcs.cpp(3480) - Log - Dev Ext 128: VK_EXT_queue_family_foreign (1) RDOC 000376: [03:48:32] vk_device_funcs.cpp(3480) - Log - Dev Ext 129: VK_EXT_robustness2 (1) RDOC 000376: [03:48:32] vk_device_funcs.cpp(3480) - Log - Dev Ext 130: VK_EXT_sample_locations (1) RDOC 000376: [03:48:32] vk_device_funcs.cpp(3480) - Log - Dev Ext 131: VK_EXT_sampler_filter_minmax (2) RDOC 000376: [03:48:32] vk_device_funcs.cpp(3480) - Log - Dev Ext 132: VK_EXT_scalar_block_layout (1) RDOC 000376: [03:48:32] vk_device_funcs.cpp(3480) - Log - Dev Ext 133: VK_EXT_separate_stencil_usage (1) RDOC 000376: [03:48:32] vk_device_funcs.cpp(3480) - Log - Dev Ext 134: VK_EXT_shader_atomic_float (1) RDOC 000376: [03:48:32] vk_device_funcs.cpp(3480) - Log - Dev Ext 135: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 000376: [03:48:32] vk_device_funcs.cpp(3480) - Log - Dev Ext 136: VK_EXT_shader_image_atomic_int64 (1) RDOC 000376: [03:48:32] vk_device_funcs.cpp(3480) - Log - Dev Ext 137: VK_EXT_shader_module_identifier (1) RDOC 000376: [03:48:32] vk_device_funcs.cpp(3480) - Log - Dev Ext 138: VK_EXT_shader_object (1) RDOC 000376: [03:48:32] vk_device_funcs.cpp(3480) - Log - Dev Ext 139: VK_EXT_shader_subgroup_ballot (1) RDOC 000376: [03:48:32] vk_device_funcs.cpp(3480) - Log - Dev Ext 140: VK_EXT_shader_subgroup_vote (1) RDOC 000376: [03:48:32] vk_device_funcs.cpp(3480) - Log - Dev Ext 141: VK_EXT_shader_viewport_index_layer (1) RDOC 000376: [03:48:32] vk_device_funcs.cpp(3480) - Log - Dev Ext 142: VK_EXT_subgroup_size_control (2) RDOC 000376: [03:48:32] vk_device_funcs.cpp(3480) - Log - Dev Ext 143: VK_EXT_swapchain_maintenance1 (1) RDOC 000376: [03:48:32] vk_device_funcs.cpp(3480) - Log - Dev Ext 144: VK_EXT_texel_buffer_alignment (1) RDOC 000376: [03:48:32] vk_device_funcs.cpp(3480) - Log - Dev Ext 145: VK_EXT_tooling_info (1) RDOC 000376: [03:48:32] vk_device_funcs.cpp(3480) - Log - Dev Ext 146: VK_EXT_transform_feedback (1) RDOC 000376: [03:48:32] vk_device_funcs.cpp(3480) - Log - Dev Ext 147: VK_EXT_vertex_attribute_divisor (3) RDOC 000376: [03:48:32] vk_device_funcs.cpp(3480) - Log - Dev Ext 148: VK_EXT_vertex_input_dynamic_state (2) RDOC 000376: [03:48:32] vk_device_funcs.cpp(3480) - Log - Dev Ext 149: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 000376: [03:48:32] vk_device_funcs.cpp(3480) - Log - Dev Ext 150: VK_EXT_ycbcr_image_arrays (1) RDOC 000376: [03:48:32] vk_device_funcs.cpp(3480) - Log - Dev Ext 151: VK_NV_clip_space_w_scaling (1) RDOC 000376: [03:48:32] vk_device_funcs.cpp(3480) - Log - Dev Ext 152: VK_NV_copy_memory_indirect (1) RDOC 000376: [03:48:32] vk_device_funcs.cpp(3480) - Log - Dev Ext 153: VK_NV_coverage_reduction_mode (1) RDOC 000376: [03:48:32] vk_device_funcs.cpp(3480) - Log - Dev Ext 154: VK_NV_dedicated_allocation (1) RDOC 000376: [03:48:32] vk_device_funcs.cpp(3480) - Log - Dev Ext 155: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 000376: [03:48:32] vk_device_funcs.cpp(3480) - Log - Dev Ext 156: VK_NV_descriptor_pool_overallocation (1) RDOC 000376: [03:48:32] vk_device_funcs.cpp(3480) - Log - Dev Ext 157: VK_NV_device_diagnostic_checkpoints (2) RDOC 000376: [03:48:32] vk_device_funcs.cpp(3480) - Log - Dev Ext 158: VK_NV_device_diagnostics_config (2) RDOC 000376: [03:48:32] vk_device_funcs.cpp(3480) - Log - Dev Ext 159: VK_NV_device_generated_commands (3) RDOC 000376: [03:48:32] vk_device_funcs.cpp(3480) - Log - Dev Ext 160: VK_NV_device_generated_commands_compute (2) RDOC 000376: [03:48:32] vk_device_funcs.cpp(3480) - Log - Dev Ext 161: VK_NV_external_memory (1) RDOC 000376: [03:48:32] vk_device_funcs.cpp(3480) - Log - Dev Ext 162: VK_NV_external_memory_win32 (1) RDOC 000376: [03:48:32] vk_device_funcs.cpp(3480) - Log - Dev Ext 163: VK_NV_fill_rectangle (1) RDOC 000376: [03:48:32] vk_device_funcs.cpp(3480) - Log - Dev Ext 164: VK_NV_fragment_coverage_to_color (1) RDOC 000376: [03:48:32] vk_device_funcs.cpp(3480) - Log - Dev Ext 165: VK_NV_framebuffer_mixed_samples (1) RDOC 000376: [03:48:32] vk_device_funcs.cpp(3480) - Log - Dev Ext 166: VK_NV_geometry_shader_passthrough (1) RDOC 000376: [03:48:32] vk_device_funcs.cpp(3480) - Log - Dev Ext 167: VK_NV_inherited_viewport_scissor (1) RDOC 000376: [03:48:32] vk_device_funcs.cpp(3480) - Log - Dev Ext 168: VK_NV_linear_color_attachment (1) RDOC 000376: [03:48:32] vk_device_funcs.cpp(3480) - Log - Dev Ext 169: VK_NV_low_latency (1) RDOC 000376: [03:48:32] vk_device_funcs.cpp(3480) - Log - Dev Ext 170: VK_NV_low_latency2 (2) RDOC 000376: [03:48:32] vk_device_funcs.cpp(3480) - Log - Dev Ext 171: VK_NV_memory_decompression (1) RDOC 000376: [03:48:32] vk_device_funcs.cpp(3480) - Log - Dev Ext 172: VK_NV_sample_mask_override_coverage (1) RDOC 000376: [03:48:32] vk_device_funcs.cpp(3480) - Log - Dev Ext 173: VK_NV_shader_sm_builtins (1) RDOC 000376: [03:48:32] vk_device_funcs.cpp(3480) - Log - Dev Ext 174: VK_NV_shader_subgroup_partitioned (1) RDOC 000376: [03:48:32] vk_device_funcs.cpp(3480) - Log - Dev Ext 175: VK_NV_viewport_array2 (1) RDOC 000376: [03:48:32] vk_device_funcs.cpp(3480) - Log - Dev Ext 176: VK_NV_viewport_swizzle (1) RDOC 000376: [03:48:32] vk_device_funcs.cpp(3480) - Log - Dev Ext 177: VK_NV_win32_keyed_mutex (2) RDOC 000376: [03:48:32] vk_device_funcs.cpp(3480) - Log - Dev Ext 178: VK_NVX_multiview_per_view_attributes (1) RDOC 000376: [03:48:32] vk_device_funcs.cpp(3480) - Log - Dev Ext 179: VK_AMD_buffer_marker (1) RDOC 000376: [03:48:32] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 000376: [03:48:32] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 000376: [03:48:32] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 000376: [03:48:32] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 000376: [03:48:32] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 000376: [03:48:32] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 000376: [03:48:32] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 000376: [03:48:32] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 000376: [03:48:32] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 000376: [03:48:32] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 000376: [03:48:32] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 000376: [03:48:32] vk_debug.cpp(3318) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 000376: [03:48:32] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 000376: [03:48:32] vk_debug.cpp(3330) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 000376: [03:48:32] vk_core.cpp(2946) - Log - Timer chunk initialisation - 183.478 ms RDOC 000376: [03:48:32] vk_replay.cpp(1383) - Warning - Couldn't find offset for spec ID 2 RDOC 000376: [03:48:32] vk_replay.cpp(1383) - Warning - Couldn't find offset for spec ID 1 RDOC 000376: [03:48:32] vk_replay.cpp(1383) - Warning - Couldn't find offset for spec ID 2 RDOC 000376: [03:48:32] vk_replay.cpp(1383) - Warning - Couldn't find offset for spec ID 1 RDOC 000376: [03:48:32] vk_replay.cpp(1383) - Warning - Couldn't find offset for spec ID 2 RDOC 000376: [03:48:32] vk_replay.cpp(1383) - Warning - Couldn't find offset for spec ID 1 RDOC 000376: [03:48:33] vk_replay.cpp(1383) - Warning - Couldn't find offset for spec ID 2 RDOC 000376: [03:48:33] vk_replay.cpp(1383) - Warning - Couldn't find offset for spec ID 1 RDOC 000376: [03:48:33] vk_overlay.cpp(2481) - Log - Timer Quad Overdraw - 125.849 ms RDOC 000376: [03:48:33] vk_overlay.cpp(2481) - Log - Timer Quad Overdraw - 107.048 ms RDOC 000376: [03:48:34] vk_overlay.cpp(2742) - Log - Timer Triangle Size - 65.609 ms RDOC 000376: [03:48:34] vk_overlay.cpp(2742) - Log - Timer Triangle Size - 52.225 ms RDOC 000376: [03:48:34] vk_replay.cpp(1383) - Warning - Couldn't find offset for spec ID 2 RDOC 000376: [03:48:34] vk_replay.cpp(1383) - Warning - Couldn't find offset for spec ID 1 RDOC 000376: [03:48:35] vk_overlay.cpp(2481) - Log - Timer Quad Overdraw - 113.312 ms RDOC 000376: [03:48:35] vk_overlay.cpp(2481) - Log - Timer Quad Overdraw - 107.908 ms RDOC 000376: [03:48:35] vk_overlay.cpp(2742) - Log - Timer Triangle Size - 55.776 ms RDOC 000376: [03:48:35] vk_overlay.cpp(2742) - Log - Timer Triangle Size - 53.514 ms RDOC 000376: [03:48:35] vk_overlay.cpp(2742) - Log - Timer Triangle Size - 51.758 ms RDOC 000376: [03:48:35] vk_replay.cpp(1383) - Warning - Couldn't find offset for spec ID 2 RDOC 000376: [03:48:35] vk_replay.cpp(1383) - Warning - Couldn't find offset for spec ID 1 RDOC 000376: [03:48:36] vk_replay.cpp(1383) - Warning - Couldn't find offset for spec ID 2 RDOC 000376: [03:48:36] vk_replay.cpp(1383) - Warning - Couldn't find offset for spec ID 1 RDOC 000376: [03:48:36] vk_overlay.cpp(2481) - Log - Timer Quad Overdraw - 112.551 ms RDOC 000376: [03:48:37] vk_overlay.cpp(2481) - Log - Timer Quad Overdraw - 106.951 ms RDOC 000376: [03:48:37] vk_overlay.cpp(2742) - Log - Timer Triangle Size - 56.104 ms RDOC 000376: [03:48:37] vk_overlay.cpp(2742) - Log - Timer Triangle Size - 51.863 ms RDOC 000376: [03:48:37] vk_replay.cpp(1383) - Warning - Couldn't find offset for spec ID 2 RDOC 000376: [03:48:37] vk_replay.cpp(1383) - Warning - Couldn't find offset for spec ID 1 RDOC 000376: [03:48:37] vk_replay.cpp(1383) - Warning - Couldn't find offset for spec ID 2 RDOC 000376: [03:48:37] vk_replay.cpp(1383) - Warning - Couldn't find offset for spec ID 1 RDOC 000376: [03:48:38] vk_replay.cpp(1383) - Warning - Couldn't find offset for spec ID 2 RDOC 000376: [03:48:38] vk_replay.cpp(1383) - Warning - Couldn't find offset for spec ID 1 RDOC 000376: [03:48:38] vk_overlay.cpp(2481) - Log - Timer Quad Overdraw - 112.947 ms RDOC 000376: [03:48:39] vk_overlay.cpp(2481) - Log - Timer Quad Overdraw - 108.780 ms RDOC 000376: [03:48:39] vk_overlay.cpp(2742) - Log - Timer Triangle Size - 55.039 ms RDOC 000376: [03:48:39] vk_overlay.cpp(2742) - Log - Timer Triangle Size - 53.146 ms RDOC 000376: [03:48:39] vk_replay.cpp(1383) - Warning - Couldn't find offset for spec ID 2 RDOC 000376: [03:48:39] vk_replay.cpp(1383) - Warning - Couldn't find offset for spec ID 1 RDOC 000376: [03:48:40] vk_overlay.cpp(2481) - Log - Timer Quad Overdraw - 111.633 ms RDOC 000376: [03:48:40] vk_overlay.cpp(2481) - Log - Timer Quad Overdraw - 107.069 ms RDOC 000376: [03:48:40] vk_overlay.cpp(2742) - Log - Timer Triangle Size - 56.529 ms RDOC 000376: [03:48:40] vk_overlay.cpp(2742) - Log - Timer Triangle Size - 53.486 ms RDOC 000376: [03:48:41] vk_overlay.cpp(2742) - Log - Timer Triangle Size - 48.971 ms RDOC 000376: [03:48:41] vk_replay.cpp(1383) - Warning - Couldn't find offset for spec ID 2 RDOC 000376: [03:48:41] vk_replay.cpp(1383) - Warning - Couldn't find offset for spec ID 1 RDOC 000376: [03:48:41] vk_replay.cpp(1383) - Warning - Couldn't find offset for spec ID 2 RDOC 000376: [03:48:41] vk_replay.cpp(1383) - Warning - Couldn't find offset for spec ID 1 RDOC 000376: [03:48:41] vk_overlay.cpp(2481) - Log - Timer Quad Overdraw - 113.623 ms RDOC 000376: [03:48:42] vk_overlay.cpp(2481) - Log - Timer Quad Overdraw - 107.744 ms RDOC 000376: [03:48:42] vk_overlay.cpp(2742) - Log - Timer Triangle Size - 56.427 ms RDOC 000376: [03:48:42] vk_overlay.cpp(2742) - Log - Timer Triangle Size - 54.949 ms RDOC 000376: [03:48:42] vk_replay.cpp(1383) - Warning - Couldn't find offset for spec ID 2 RDOC 000376: [03:48:42] vk_replay.cpp(1383) - Warning - Couldn't find offset for spec ID 1 RDOC 000376: [03:48:42] vk_replay.cpp(1383) - Warning - Couldn't find offset for spec ID 2 RDOC 000376: [03:48:42] vk_replay.cpp(1383) - Warning - Couldn't find offset for spec ID 1 RDOC 000376: [03:48:43] vk_replay.cpp(1383) - Warning - Couldn't find offset for spec ID 2 RDOC 000376: [03:48:43] vk_replay.cpp(1383) - Warning - Couldn't find offset for spec ID 1 RDOC 000376: [03:48:43] vk_overlay.cpp(2481) - Log - Timer Quad Overdraw - 111.290 ms RDOC 000376: [03:48:44] vk_overlay.cpp(2481) - Log - Timer Quad Overdraw - 110.452 ms RDOC 000376: [03:48:44] vk_overlay.cpp(2742) - Log - Timer Triangle Size - 54.246 ms RDOC 000376: [03:48:44] vk_overlay.cpp(2742) - Log - Timer Triangle Size - 53.605 ms RDOC 000376: [03:48:44] vk_replay.cpp(1383) - Warning - Couldn't find offset for spec ID 2 RDOC 000376: [03:48:44] vk_replay.cpp(1383) - Warning - Couldn't find offset for spec ID 1 RDOC 000376: [03:48:45] vk_overlay.cpp(2481) - Log - Timer Quad Overdraw - 111.429 ms RDOC 000376: [03:48:45] vk_overlay.cpp(2481) - Log - Timer Quad Overdraw - 109.480 ms RDOC 000376: [03:48:45] vk_overlay.cpp(2742) - Log - Timer Triangle Size - 56.430 ms RDOC 000376: [03:48:45] vk_overlay.cpp(2742) - Log - Timer Triangle Size - 54.336 ms RDOC 000376: [03:48:46] vk_overlay.cpp(2742) - Log - Timer Triangle Size - 51.808 ms RDOC 000376: [03:48:46] vk_replay.cpp(1383) - Warning - Couldn't find offset for spec ID 2 RDOC 000376: [03:48:46] vk_replay.cpp(1383) - Warning - Couldn't find offset for spec ID 1 RDOC 000376: [03:48:46] vk_replay.cpp(1383) - Warning - Couldn't find offset for spec ID 2 RDOC 000376: [03:48:46] vk_replay.cpp(1383) - Warning - Couldn't find offset for spec ID 1 RDOC 000376: [03:48:46] vk_overlay.cpp(2481) - Log - Timer Quad Overdraw - 113.602 ms RDOC 000376: [03:48:47] vk_overlay.cpp(2481) - Log - Timer Quad Overdraw - 108.458 ms RDOC 000376: [03:48:47] vk_overlay.cpp(2742) - Log - Timer Triangle Size - 55.597 ms RDOC 000376: [03:48:47] vk_overlay.cpp(2742) - Log - Timer Triangle Size - 52.990 ms RDOC 000376: [03:48:47] vk_replay.cpp(1383) - Warning - Couldn't find offset for spec ID 2 RDOC 000376: [03:48:47] vk_replay.cpp(1383) - Warning - Couldn't find offset for spec ID 1 RDOC 000376: [03:48:47] vk_replay.cpp(1383) - Warning - Couldn't find offset for spec ID 2 RDOC 000376: [03:48:47] vk_replay.cpp(1383) - Warning - Couldn't find offset for spec ID 1 RDOC 000376: [03:48:48] vk_replay.cpp(1383) - Warning - Couldn't find offset for spec ID 2 RDOC 000376: [03:48:48] vk_replay.cpp(1383) - Warning - Couldn't find offset for spec ID 1 RDOC 000376: [03:48:48] vk_overlay.cpp(2481) - Log - Timer Quad Overdraw - 112.038 ms RDOC 000376: [03:48:49] vk_overlay.cpp(2481) - Log - Timer Quad Overdraw - 110.280 ms RDOC 000376: [03:48:49] vk_overlay.cpp(2742) - Log - Timer Triangle Size - 55.638 ms RDOC 000376: [03:48:49] vk_overlay.cpp(2742) - Log - Timer Triangle Size - 53.918 ms RDOC 000376: [03:48:49] vk_replay.cpp(1383) - Warning - Couldn't find offset for spec ID 2 RDOC 000376: [03:48:49] vk_replay.cpp(1383) - Warning - Couldn't find offset for spec ID 1 RDOC 000376: [03:48:50] vk_overlay.cpp(2481) - Log - Timer Quad Overdraw - 111.714 ms RDOC 000376: [03:48:50] vk_overlay.cpp(2481) - Log - Timer Quad Overdraw - 111.310 ms RDOC 000376: [03:48:50] vk_overlay.cpp(2742) - Log - Timer Triangle Size - 56.005 ms RDOC 000376: [03:48:50] vk_overlay.cpp(2742) - Log - Timer Triangle Size - 54.436 ms RDOC 000376: [03:48:51] vk_overlay.cpp(2742) - Log - Timer Triangle Size - 63.118 ms RDOC 000376: [03:48:51] vk_replay.cpp(1383) - Warning - Couldn't find offset for spec ID 2 RDOC 000376: [03:48:51] vk_replay.cpp(1383) - Warning - Couldn't find offset for spec ID 1 RDOC 000376: [03:48:51] vk_replay.cpp(1383) - Warning - Couldn't find offset for spec ID 2 RDOC 000376: [03:48:51] vk_replay.cpp(1383) - Warning - Couldn't find offset for spec ID 1 RDOC 000376: [03:48:51] vk_overlay.cpp(2481) - Log - Timer Quad Overdraw - 113.004 ms RDOC 000376: [03:48:52] vk_overlay.cpp(2481) - Log - Timer Quad Overdraw - 109.553 ms RDOC 000376: [03:48:52] vk_overlay.cpp(2742) - Log - Timer Triangle Size - 56.869 ms RDOC 000376: [03:48:52] vk_overlay.cpp(2742) - Log - Timer Triangle Size - 53.912 ms RDOC 000376: [03:48:52] vk_replay.cpp(1383) - Warning - Couldn't find offset for spec ID 2 RDOC 000376: [03:48:52] vk_replay.cpp(1383) - Warning - Couldn't find offset for spec ID 1 RDOC 000376: [03:48:52] vk_replay.cpp(1383) - Warning - Couldn't find offset for spec ID 2 RDOC 000376: [03:48:52] vk_replay.cpp(1383) - Warning - Couldn't find offset for spec ID 1 RDOC 000376: [03:48:53] vk_replay.cpp(1383) - Warning - Couldn't find offset for spec ID 2 RDOC 000376: [03:48:53] vk_replay.cpp(1383) - Warning - Couldn't find offset for spec ID 1 RDOC 000376: [03:48:54] vk_overlay.cpp(2481) - Log - Timer Quad Overdraw - 112.599 ms RDOC 000376: [03:48:54] vk_overlay.cpp(2481) - Log - Timer Quad Overdraw - 101.491 ms RDOC 000376: [03:48:54] vk_overlay.cpp(2742) - Log - Timer Triangle Size - 57.791 ms RDOC 000376: [03:48:54] vk_overlay.cpp(2742) - Log - Timer Triangle Size - 55.028 ms RDOC 000376: [03:48:54] vk_replay.cpp(1383) - Warning - Couldn't find offset for spec ID 2 RDOC 000376: [03:48:54] vk_replay.cpp(1383) - Warning - Couldn't find offset for spec ID 1 RDOC 000376: [03:48:55] vk_overlay.cpp(2481) - Log - Timer Quad Overdraw - 114.492 ms RDOC 000376: [03:48:55] vk_overlay.cpp(2481) - Log - Timer Quad Overdraw - 111.215 ms RDOC 000376: [03:48:55] vk_overlay.cpp(2742) - Log - Timer Triangle Size - 56.252 ms RDOC 000376: [03:48:55] vk_overlay.cpp(2742) - Log - Timer Triangle Size - 55.625 ms RDOC 000376: [03:48:56] vk_overlay.cpp(2742) - Log - Timer Triangle Size - 52.812 ms RDOC 000376: [03:48:56] vk_replay.cpp(1383) - Warning - Couldn't find offset for spec ID 2 RDOC 000376: [03:48:56] vk_replay.cpp(1383) - Warning - Couldn't find offset for spec ID 1 RDOC 000376: [03:48:56] vk_replay.cpp(1383) - Warning - Couldn't find offset for spec ID 2 RDOC 000376: [03:48:56] vk_replay.cpp(1383) - Warning - Couldn't find offset for spec ID 1 RDOC 000376: [03:48:57] vk_overlay.cpp(2481) - Log - Timer Quad Overdraw - 113.270 ms RDOC 000376: [03:48:57] vk_overlay.cpp(2481) - Log - Timer Quad Overdraw - 110.889 ms RDOC 000376: [03:48:57] vk_overlay.cpp(2742) - Log - Timer Triangle Size - 57.407 ms RDOC 000376: [03:48:57] vk_overlay.cpp(2742) - Log - Timer Triangle Size - 54.854 ms RDOC 000376: [03:48:57] vk_replay.cpp(1383) - Warning - Couldn't find offset for spec ID 2 RDOC 000376: [03:48:57] vk_replay.cpp(1383) - Warning - Couldn't find offset for spec ID 1 RDOC 000376: [03:48:58] vk_replay.cpp(1383) - Warning - Couldn't find offset for spec ID 2 RDOC 000376: [03:48:58] vk_replay.cpp(1383) - Warning - Couldn't find offset for spec ID 1 RDOC 000376: [03:48:58] vk_replay.cpp(1383) - Warning - Couldn't find offset for spec ID 2 RDOC 000376: [03:48:58] vk_replay.cpp(1383) - Warning - Couldn't find offset for spec ID 1 RDOC 000376: [03:48:59] vk_overlay.cpp(2481) - Log - Timer Quad Overdraw - 111.789 ms RDOC 000376: [03:48:59] vk_overlay.cpp(2481) - Log - Timer Quad Overdraw - 112.404 ms RDOC 000376: [03:48:59] vk_overlay.cpp(2742) - Log - Timer Triangle Size - 55.265 ms RDOC 000376: [03:48:59] vk_overlay.cpp(2742) - Log - Timer Triangle Size - 55.225 ms RDOC 000376: [03:48:59] vk_overlay.cpp(2742) - Log - Timer Triangle Size - 53.116 ms RDOC 000376: [03:48:59] vk_replay.cpp(1383) - Warning - Couldn't find offset for spec ID 2 RDOC 000376: [03:48:59] vk_replay.cpp(1383) - Warning - Couldn't find offset for spec ID 1 RDOC 000376: [03:49:00] vk_overlay.cpp(2481) - Log - Timer Quad Overdraw - 111.135 ms RDOC 000376: [03:49:00] vk_overlay.cpp(2481) - Log - Timer Quad Overdraw - 111.868 ms RDOC 000376: [03:49:00] vk_overlay.cpp(2742) - Log - Timer Triangle Size - 55.859 ms RDOC 000376: [03:49:01] vk_overlay.cpp(2742) - Log - Timer Triangle Size - 55.290 ms RDOC 000376: [03:49:01] vk_replay.cpp(1383) - Warning - Couldn't find offset for spec ID 2 RDOC 000376: [03:49:01] replay_controller.cpp(1934) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:751 Log: Running Vulkan test on NVIDIA GeForce GT 1030 (version 1.3) vk\vk_parameter_zoo.cpp:383 Log: 1 tools available: vk\vk_parameter_zoo.cpp:385 Log: - RenderDoc vk\vk_parameter_zoo.cpp:400 Log: Got physical device NVIDIA GeForce GT 1030
RDOC 009324: [03:49:02] core.cpp( 501) - Log - RenderDoc v1.33 Windows 64-bit Release (45db4fef3393ed05c306b8929cbaa0dae4bc9298) loaded in replay application RDOC 009324: [03:49:02] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 009324: [03:49:02] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 009324: [03:49:02] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 009324: [03:49:02] win32_process.cpp( 610) - Log - Injecting renderdoc into process 10664 RDOC 010664: [03:49:02] core.cpp( 501) - Log - RenderDoc v1.33 Windows 64-bit Release (45db4fef3393ed05c306b8929cbaa0dae4bc9298) capturing application RDOC 010664: [03:49:02] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010664: [03:49:02] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 010664: [03:49:02] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 010664: [03:49:02] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 010664: [03:49:02] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 010664: [03:49:02] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 010664: [03:49:02] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 010664: [03:49:02] d3d12_hooks.cpp( 491) - Log - Registering D3D12 hooks RDOC 010664: [03:49:02] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 010664: [03:49:02] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 010664: [03:49:02] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 010664: [03:49:02] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 010664: [03:49:02] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 009324: [03:49:02] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [10664] RDOC 010664: [03:49:02] core.cpp(2011) - Log - Adding Vulkan device frame capturer for 0x000001F77EED4910 RDOC 010664: [03:49:02] vk_device_funcs.cpp( 939) - Log - Initialised capture layer in Vulkan instance. RDOC 010664: [03:49:02] vk_device_funcs.cpp(1514) - Log - physical device 0: NVIDIA GeForce GT 1030 (ver 551.76 patch 0x0) - 10de:1d01 RDOC 010664: [03:49:02] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 010664: [03:49:02] vk_device_funcs.cpp(4389) - Log - Created capture device from physical device 0 RDOC 010664: [03:49:02] vk_common.cpp(1091) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 010664: [03:49:02] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010664: [03:49:02] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010664: [03:49:02] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010664: [03:49:02] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010664: [03:49:02] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010664: [03:49:02] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010664: [03:49:02] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010664: [03:49:02] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 010664: [03:49:02] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 010664: [03:49:02] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 010664: [03:49:02] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 010664: [03:49:02] vk_core.cpp(4189) - Log - RegisterSurface() window 00000000002C02E0 RDOC 010664: [03:49:02] core.cpp(2047) - Log - Adding Vulkan frame capturer for 0x000001F77EED4910 / 0x00000000002C02E0 RDOC 009324: [03:49:04] target_control.cpp( 890) - Log - Used API: Vulkan (Not presenting & supported) RDOC 009324: [03:49:04] target_control.cpp( 890) - Log - Used API: Vulkan (Presenting & supported) RDOC 010664: [03:49:04] vk_core.cpp(2132) - Log - Starting capture RDOC 010664: [03:49:04] resource_manager.h(1469) - Log - Preparing up to 33 potentially dirty resources RDOC 010664: [03:49:04] resource_manager.h(1526) - Log - Prepared 24 dirty resources, postponed 1, skipped 0 RDOC 010664: [03:49:04] vk_core.cpp(2275) - Log - Finished capture, Frame 5 RDOC 010664: [03:49:04] resource_manager.h(1538) - Log - Checking 25 resources with initial contents against 120 referenced resources RDOC 010664: [03:49:04] resource_manager.h(1642) - Log - Serialised 25 resources, skipped 0 unreferenced RDOC 010664: [03:49:04] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 39059776 bytes to 175665 (0.45 %) RDOC 010664: [03:49:04] vk_core.cpp(2690) - Log - Captured Vulkan frame with 37.250305 MB capture section in 0.077232 seconds RDOC 010664: [03:49:04] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 010664: [03:49:04] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Parameter_Zoo\capture_frame5.rdc RDOC 010664: [03:49:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Parameter_Zoo\capture_frame5.rdc RDOC 009324: [03:49:04] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (185415 bytes) (time 1716950944) 5116 byte thumbnail RDOC 009324: [03:49:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Parameter_Zoo\capture_frame5.rdc RDOC 009324: [03:49:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009324: [03:49:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009324: [03:49:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009324: [03:49:05] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 009324: [03:49:05] vk_device_funcs.cpp( 300) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 009324: [03:49:05] vk_device_funcs.cpp( 300) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 009324: [03:49:05] vk_device_funcs.cpp( 300) - Log - Inst Ext 2: VK_EXT_surface_maintenance1 RDOC 009324: [03:49:05] vk_device_funcs.cpp( 300) - Log - Inst Ext 3: VK_EXT_swapchain_colorspace RDOC 009324: [03:49:05] vk_device_funcs.cpp( 300) - Log - Inst Ext 4: VK_KHR_device_group_creation RDOC 009324: [03:49:05] vk_device_funcs.cpp( 300) - Log - Inst Ext 5: VK_KHR_external_fence_capabilities RDOC 009324: [03:49:05] vk_device_funcs.cpp( 300) - Log - Inst Ext 6: VK_KHR_external_memory_capabilities RDOC 009324: [03:49:05] vk_device_funcs.cpp( 300) - Log - Inst Ext 7: VK_KHR_external_semaphore_capabilities RDOC 009324: [03:49:05] vk_device_funcs.cpp( 300) - Log - Inst Ext 8: VK_KHR_get_physical_device_properties2 RDOC 009324: [03:49:05] vk_device_funcs.cpp( 300) - Log - Inst Ext 9: VK_KHR_get_surface_capabilities2 RDOC 009324: [03:49:05] vk_device_funcs.cpp( 300) - Log - Inst Ext 10: VK_KHR_portability_enumeration RDOC 009324: [03:49:05] vk_device_funcs.cpp( 300) - Log - Inst Ext 11: VK_KHR_surface RDOC 009324: [03:49:05] vk_device_funcs.cpp( 300) - Log - Inst Ext 12: VK_KHR_surface_protected_capabilities RDOC 009324: [03:49:05] vk_device_funcs.cpp( 300) - Log - Inst Ext 13: VK_KHR_win32_surface RDOC 009324: [03:49:05] vk_device_funcs.cpp( 300) - Log - Inst Ext 14: VK_LUNARG_direct_driver_loading RDOC 009324: [03:49:05] vk_device_funcs.cpp( 300) - Log - Inst Ext 15: VK_NV_external_memory_capabilities RDOC 009324: [03:49:05] vk_device_funcs.cpp( 307) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 009324: [03:49:05] vk_device_funcs.cpp( 307) - Log - Inst Layer 1: VK_LAYER_KHRONOS_shader_object RDOC 009324: [03:49:05] vk_device_funcs.cpp( 307) - Log - Inst Layer 2: VK_LAYER_KHRONOS_synchronization2 RDOC 009324: [03:49:05] vk_device_funcs.cpp( 307) - Log - Inst Layer 3: VK_LAYER_KHRONOS_validation RDOC 009324: [03:49:05] vk_device_funcs.cpp( 307) - Log - Inst Layer 4: VK_LAYER_LUNARG_api_dump RDOC 009324: [03:49:05] vk_device_funcs.cpp( 307) - Log - Inst Layer 5: VK_LAYER_LUNARG_gfxreconstruct RDOC 009324: [03:49:05] vk_device_funcs.cpp( 307) - Log - Inst Layer 6: VK_LAYER_LUNARG_monitor RDOC 009324: [03:49:05] vk_device_funcs.cpp( 307) - Log - Inst Layer 7: VK_LAYER_LUNARG_screenshot RDOC 009324: [03:49:05] vk_device_funcs.cpp( 307) - Log - Inst Layer 8: VK_LAYER_NV_optimus RDOC 009324: [03:49:05] vk_device_funcs.cpp( 307) - Log - Inst Layer 9: VK_LAYER_RENDERDOC_Capture RDOC 009324: [03:49:05] vk_device_funcs.cpp( 356) - Log - Enabling VK_EXT_debug_utils RDOC 009324: [03:49:05] vk_replay.cpp(5182) - Log - Created device. RDOC 009324: [03:49:05] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009324: [03:49:05] vk_device_funcs.cpp(1221) - Log - Replay has physical device 0 available: RDOC 009324: [03:49:05] vk_device_funcs.cpp(1224) - Log - - NVIDIA GeForce GT 1030 (ver 551.76 patch 0x0) - 10de:1d01 RDOC 009324: [03:49:05] vk_device_funcs.cpp(1232) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (551.76) - CTS 1.3.7.2 RDOC 009324: [03:49:05] vk_device_funcs.cpp(1401) - Log - Found capture physical device 0: RDOC 009324: [03:49:05] vk_device_funcs.cpp(1404) - Log - - NVIDIA GeForce GT 1030 (ver 551.76 patch 0x0) - 10de:1d01 RDOC 009324: [03:49:05] vk_device_funcs.cpp(1411) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (551.76) - CTS 1.3.7.2 RDOC 009324: [03:49:05] vk_device_funcs.cpp(1415) - Log - Mapping during replay to best-match physical device 0 RDOC 009324: [03:49:05] vk_device_funcs.cpp(1689) - Log - Creating replay device from physical device 0 RDOC 009324: [03:49:05] vk_common.cpp(1091) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 009324: [03:49:05] vk_device_funcs.cpp(1823) - Log - Enabling VK_KHR_driver_properties RDOC 009324: [03:49:05] vk_device_funcs.cpp(1831) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 009324: [03:49:05] vk_device_funcs.cpp(1843) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 009324: [03:49:05] vk_device_funcs.cpp(1854) - Log - Enabling VK_EXT_transform_feedback extension RDOC 009324: [03:49:05] vk_device_funcs.cpp(1871) - Log - Enabling VK_EXT_scalar_block_layout extension RDOC 009324: [03:49:05] vk_device_funcs.cpp(1891) - Log - Enabling VK_KHR_buffer_device_address RDOC 009324: [03:49:05] vk_device_funcs.cpp(1948) - Log - Capture describes queue family 0: RDOC 009324: [03:49:05] vk_device_funcs.cpp(1950) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 009324: [03:49:05] vk_device_funcs.cpp(1955) - Log - 64 timestamp bits (1,1,1) granularity RDOC 009324: [03:49:05] vk_device_funcs.cpp(1965) - Log - (identity match) RDOC 009324: [03:49:05] vk_device_funcs.cpp(2100) - Log - Remapping to queue family 0: RDOC 009324: [03:49:05] vk_device_funcs.cpp(2102) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 009324: [03:49:05] vk_device_funcs.cpp(2107) - Log - 64 timestamp bits (1,1,1) granularity RDOC 009324: [03:49:05] vk_device_funcs.cpp(1948) - Log - Capture describes queue family 1: RDOC 009324: [03:49:05] vk_device_funcs.cpp(1950) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 009324: [03:49:05] vk_device_funcs.cpp(1955) - Log - 64 timestamp bits (1,1,1) granularity RDOC 009324: [03:49:05] vk_device_funcs.cpp(1965) - Log - (identity match) RDOC 009324: [03:49:05] vk_device_funcs.cpp(2100) - Log - Remapping to queue family 1: RDOC 009324: [03:49:05] vk_device_funcs.cpp(2102) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 009324: [03:49:05] vk_device_funcs.cpp(2107) - Log - 64 timestamp bits (1,1,1) granularity RDOC 009324: [03:49:05] vk_device_funcs.cpp(1948) - Log - Capture describes queue family 2: RDOC 009324: [03:49:05] vk_device_funcs.cpp(1950) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 009324: [03:49:05] vk_device_funcs.cpp(1955) - Log - 64 timestamp bits (1,1,1) granularity RDOC 009324: [03:49:05] vk_device_funcs.cpp(1965) - Log - (identity match) RDOC 009324: [03:49:05] vk_device_funcs.cpp(2100) - Log - Remapping to queue family 2: RDOC 009324: [03:49:05] vk_device_funcs.cpp(2102) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 009324: [03:49:05] vk_device_funcs.cpp(2107) - Log - 64 timestamp bits (1,1,1) granularity RDOC 009324: [03:49:05] vk_device_funcs.cpp(1948) - Log - Capture describes queue family 3: RDOC 009324: [03:49:05] vk_device_funcs.cpp(1950) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VK_QUEUE_VIDEO_DECODE_BIT_KHR RDOC 009324: [03:49:05] vk_device_funcs.cpp(1955) - Log - 32 timestamp bits (1,1,1) granularity RDOC 009324: [03:49:05] vk_device_funcs.cpp(1965) - Log - (identity match) RDOC 009324: [03:49:05] vk_device_funcs.cpp(2100) - Log - Remapping to queue family 3: RDOC 009324: [03:49:05] vk_device_funcs.cpp(2102) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VK_QUEUE_VIDEO_DECODE_BIT_KHR RDOC 009324: [03:49:05] vk_device_funcs.cpp(2107) - Log - 32 timestamp bits (1,1,1) granularity RDOC 009324: [03:49:05] vk_device_funcs.cpp(3480) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 009324: [03:49:05] vk_device_funcs.cpp(3480) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 009324: [03:49:05] vk_device_funcs.cpp(3480) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 009324: [03:49:05] vk_device_funcs.cpp(3480) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 009324: [03:49:05] vk_device_funcs.cpp(3480) - Log - Dev Ext 4: VK_KHR_calibrated_timestamps (1) RDOC 009324: [03:49:05] vk_device_funcs.cpp(3480) - Log - Dev Ext 5: VK_KHR_copy_commands2 (1) RDOC 009324: [03:49:05] vk_device_funcs.cpp(3480) - Log - Dev Ext 6: VK_KHR_create_renderpass2 (1) RDOC 009324: [03:49:05] vk_device_funcs.cpp(3480) - Log - Dev Ext 7: VK_KHR_dedicated_allocation (3) RDOC 009324: [03:49:05] vk_device_funcs.cpp(3480) - Log - Dev Ext 8: VK_KHR_depth_stencil_resolve (1) RDOC 009324: [03:49:05] vk_device_funcs.cpp(3480) - Log - Dev Ext 9: VK_KHR_descriptor_update_template (1) RDOC 009324: [03:49:05] vk_device_funcs.cpp(3480) - Log - Dev Ext 10: VK_KHR_device_group (4) RDOC 009324: [03:49:05] vk_device_funcs.cpp(3480) - Log - Dev Ext 11: VK_KHR_draw_indirect_count (1) RDOC 009324: [03:49:05] vk_device_funcs.cpp(3480) - Log - Dev Ext 12: VK_KHR_driver_properties (1) RDOC 009324: [03:49:05] vk_device_funcs.cpp(3480) - Log - Dev Ext 13: VK_KHR_dynamic_rendering (1) RDOC 009324: [03:49:05] vk_device_funcs.cpp(3480) - Log - Dev Ext 14: VK_KHR_dynamic_rendering_local_read (1) RDOC 009324: [03:49:05] vk_device_funcs.cpp(3480) - Log - Dev Ext 15: VK_KHR_external_fence (1) RDOC 009324: [03:49:05] vk_device_funcs.cpp(3480) - Log - Dev Ext 16: VK_KHR_external_fence_win32 (1) RDOC 009324: [03:49:05] vk_device_funcs.cpp(3480) - Log - Dev Ext 17: VK_KHR_external_memory (1) RDOC 009324: [03:49:05] vk_device_funcs.cpp(3480) - Log - Dev Ext 18: VK_KHR_external_memory_win32 (1) RDOC 009324: [03:49:05] vk_device_funcs.cpp(3480) - Log - Dev Ext 19: VK_KHR_external_semaphore (1) RDOC 009324: [03:49:05] vk_device_funcs.cpp(3480) - Log - Dev Ext 20: VK_KHR_external_semaphore_win32 (1) RDOC 009324: [03:49:05] vk_device_funcs.cpp(3480) - Log - Dev Ext 21: VK_KHR_format_feature_flags2 (2) RDOC 009324: [03:49:05] vk_device_funcs.cpp(3480) - Log - Dev Ext 22: VK_KHR_get_memory_requirements2 (1) RDOC 009324: [03:49:05] vk_device_funcs.cpp(3480) - Log - Dev Ext 23: VK_KHR_image_format_list (1) RDOC 009324: [03:49:05] vk_device_funcs.cpp(3480) - Log - Dev Ext 24: VK_KHR_imageless_framebuffer (1) RDOC 009324: [03:49:05] vk_device_funcs.cpp(3480) - Log - Dev Ext 25: VK_KHR_index_type_uint8 (1) RDOC 009324: [03:49:05] vk_device_funcs.cpp(3480) - Log - Dev Ext 26: VK_KHR_line_rasterization (1) RDOC 009324: [03:49:05] vk_device_funcs.cpp(3480) - Log - Dev Ext 27: VK_KHR_load_store_op_none (1) RDOC 009324: [03:49:05] vk_device_funcs.cpp(3480) - Log - Dev Ext 28: VK_KHR_maintenance1 (2) RDOC 009324: [03:49:05] vk_device_funcs.cpp(3480) - Log - Dev Ext 29: VK_KHR_maintenance2 (1) RDOC 009324: [03:49:05] vk_device_funcs.cpp(3480) - Log - Dev Ext 30: VK_KHR_maintenance3 (1) RDOC 009324: [03:49:05] vk_device_funcs.cpp(3480) - Log - Dev Ext 31: VK_KHR_maintenance4 (2) RDOC 009324: [03:49:05] vk_device_funcs.cpp(3480) - Log - Dev Ext 32: VK_KHR_maintenance5 (1) RDOC 009324: [03:49:05] vk_device_funcs.cpp(3480) - Log - Dev Ext 33: VK_KHR_maintenance6 (1) RDOC 009324: [03:49:05] vk_device_funcs.cpp(3480) - Log - Dev Ext 34: VK_KHR_map_memory2 (1) RDOC 009324: [03:49:05] vk_device_funcs.cpp(3480) - Log - Dev Ext 35: VK_KHR_multiview (1) RDOC 009324: [03:49:05] vk_device_funcs.cpp(3480) - Log - Dev Ext 36: VK_KHR_pipeline_executable_properties (1) RDOC 009324: [03:49:05] vk_device_funcs.cpp(3480) - Log - Dev Ext 37: VK_KHR_pipeline_library (1) RDOC 009324: [03:49:05] vk_device_funcs.cpp(3480) - Log - Dev Ext 38: VK_KHR_present_id (1) RDOC 009324: [03:49:05] vk_device_funcs.cpp(3480) - Log - Dev Ext 39: VK_KHR_present_wait (1) RDOC 009324: [03:49:05] vk_device_funcs.cpp(3480) - Log - Dev Ext 40: VK_KHR_push_descriptor (2) RDOC 009324: [03:49:05] vk_device_funcs.cpp(3480) - Log - Dev Ext 41: VK_KHR_relaxed_block_layout (1) RDOC 009324: [03:49:05] vk_device_funcs.cpp(3480) - Log - Dev Ext 42: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 009324: [03:49:05] vk_device_funcs.cpp(3480) - Log - Dev Ext 43: VK_KHR_sampler_ycbcr_conversion (14) RDOC 009324: [03:49:05] vk_device_funcs.cpp(3480) - Log - Dev Ext 44: VK_KHR_separate_depth_stencil_layouts (1) RDOC 009324: [03:49:05] vk_device_funcs.cpp(3480) - Log - Dev Ext 45: VK_KHR_shader_atomic_int64 (1) RDOC 009324: [03:49:05] vk_device_funcs.cpp(3480) - Log - Dev Ext 46: VK_KHR_shader_clock (1) RDOC 009324: [03:49:05] vk_device_funcs.cpp(3480) - Log - Dev Ext 47: VK_KHR_shader_draw_parameters (1) RDOC 009324: [03:49:05] vk_device_funcs.cpp(3480) - Log - Dev Ext 48: VK_KHR_shader_expect_assume (1) RDOC 009324: [03:49:05] vk_device_funcs.cpp(3480) - Log - Dev Ext 49: VK_KHR_shader_float16_int8 (1) RDOC 009324: [03:49:05] vk_device_funcs.cpp(3480) - Log - Dev Ext 50: VK_KHR_shader_float_controls (4) RDOC 009324: [03:49:05] vk_device_funcs.cpp(3480) - Log - Dev Ext 51: VK_KHR_shader_float_controls2 (1) RDOC 009324: [03:49:05] vk_device_funcs.cpp(3480) - Log - Dev Ext 52: VK_KHR_shader_integer_dot_product (1) RDOC 009324: [03:49:05] vk_device_funcs.cpp(3480) - Log - Dev Ext 53: VK_KHR_shader_non_semantic_info (1) RDOC 009324: [03:49:05] vk_device_funcs.cpp(3480) - Log - Dev Ext 54: VK_KHR_shader_quad_control (1) RDOC 009324: [03:49:05] vk_device_funcs.cpp(3480) - Log - Dev Ext 55: VK_KHR_shader_subgroup_extended_types (1) RDOC 009324: [03:49:05] vk_device_funcs.cpp(3480) - Log - Dev Ext 56: VK_KHR_shader_subgroup_rotate (2) RDOC 009324: [03:49:05] vk_device_funcs.cpp(3480) - Log - Dev Ext 57: VK_KHR_shader_terminate_invocation (1) RDOC 009324: [03:49:05] vk_device_funcs.cpp(3480) - Log - Dev Ext 58: VK_KHR_spirv_1_4 (1) RDOC 009324: [03:49:05] vk_device_funcs.cpp(3480) - Log - Dev Ext 59: VK_KHR_storage_buffer_storage_class (1) RDOC 009324: [03:49:05] vk_device_funcs.cpp(3480) - Log - Dev Ext 60: VK_KHR_swapchain (70) RDOC 009324: [03:49:05] vk_device_funcs.cpp(3480) - Log - Dev Ext 61: VK_KHR_swapchain_mutable_format (1) RDOC 009324: [03:49:05] vk_device_funcs.cpp(3480) - Log - Dev Ext 62: VK_KHR_synchronization2 (1) RDOC 009324: [03:49:05] vk_device_funcs.cpp(3480) - Log - Dev Ext 63: VK_KHR_timeline_semaphore (2) RDOC 009324: [03:49:05] vk_device_funcs.cpp(3480) - Log - Dev Ext 64: VK_KHR_uniform_buffer_standard_layout (1) RDOC 009324: [03:49:05] vk_device_funcs.cpp(3480) - Log - Dev Ext 65: VK_KHR_variable_pointers (1) RDOC 009324: [03:49:05] vk_device_funcs.cpp(3480) - Log - Dev Ext 66: VK_KHR_vertex_attribute_divisor (1) RDOC 009324: [03:49:05] vk_device_funcs.cpp(3480) - Log - Dev Ext 67: VK_KHR_video_decode_h264 (9) RDOC 009324: [03:49:05] vk_device_funcs.cpp(3480) - Log - Dev Ext 68: VK_KHR_video_decode_h265 (8) RDOC 009324: [03:49:05] vk_device_funcs.cpp(3480) - Log - Dev Ext 69: VK_KHR_video_decode_queue (8) RDOC 009324: [03:49:05] vk_device_funcs.cpp(3480) - Log - Dev Ext 70: VK_KHR_video_maintenance1 (1) RDOC 009324: [03:49:05] vk_device_funcs.cpp(3480) - Log - Dev Ext 71: VK_KHR_video_queue (8) RDOC 009324: [03:49:05] vk_device_funcs.cpp(3480) - Log - Dev Ext 72: VK_KHR_vulkan_memory_model (3) RDOC 009324: [03:49:05] vk_device_funcs.cpp(3480) - Log - Dev Ext 73: VK_KHR_win32_keyed_mutex (1) RDOC 009324: [03:49:05] vk_device_funcs.cpp(3480) - Log - Dev Ext 74: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 009324: [03:49:05] vk_device_funcs.cpp(3480) - Log - Dev Ext 75: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 009324: [03:49:05] vk_device_funcs.cpp(3480) - Log - Dev Ext 76: VK_EXT_4444_formats (1) RDOC 009324: [03:49:05] vk_device_funcs.cpp(3480) - Log - Dev Ext 77: VK_EXT_attachment_feedback_loop_dynamic_state (1) RDOC 009324: [03:49:05] vk_device_funcs.cpp(3480) - Log - Dev Ext 78: VK_EXT_attachment_feedback_loop_layout (2) RDOC 009324: [03:49:05] vk_device_funcs.cpp(3480) - Log - Dev Ext 79: VK_EXT_blend_operation_advanced (2) RDOC 009324: [03:49:05] vk_device_funcs.cpp(3480) - Log - Dev Ext 80: VK_EXT_border_color_swizzle (1) RDOC 009324: [03:49:05] vk_device_funcs.cpp(3480) - Log - Dev Ext 81: VK_EXT_buffer_device_address (2) RDOC 009324: [03:49:05] vk_device_funcs.cpp(3480) - Log - Dev Ext 82: VK_EXT_calibrated_timestamps (2) RDOC 009324: [03:49:05] vk_device_funcs.cpp(3480) - Log - Dev Ext 83: VK_EXT_color_write_enable (1) RDOC 009324: [03:49:05] vk_device_funcs.cpp(3480) - Log - Dev Ext 84: VK_EXT_conditional_rendering (2) RDOC 009324: [03:49:05] vk_device_funcs.cpp(3480) - Log - Dev Ext 85: VK_EXT_conservative_rasterization (1) RDOC 009324: [03:49:05] vk_device_funcs.cpp(3480) - Log - Dev Ext 86: VK_EXT_custom_border_color (12) RDOC 009324: [03:49:05] vk_device_funcs.cpp(3480) - Log - Dev Ext 87: VK_EXT_depth_bias_control (1) RDOC 009324: [03:49:05] vk_device_funcs.cpp(3480) - Log - Dev Ext 88: VK_EXT_depth_clamp_zero_one (1) RDOC 009324: [03:49:05] vk_device_funcs.cpp(3480) - Log - Dev Ext 89: VK_EXT_depth_clip_control (1) RDOC 009324: [03:49:05] vk_device_funcs.cpp(3480) - Log - Dev Ext 90: VK_EXT_depth_clip_enable (1) RDOC 009324: [03:49:05] vk_device_funcs.cpp(3480) - Log - Dev Ext 91: VK_EXT_depth_range_unrestricted (1) RDOC 009324: [03:49:05] vk_device_funcs.cpp(3480) - Log - Dev Ext 92: VK_EXT_descriptor_buffer (1) RDOC 009324: [03:49:05] vk_device_funcs.cpp(3480) - Log - Dev Ext 93: VK_EXT_descriptor_indexing (2) RDOC 009324: [03:49:05] vk_device_funcs.cpp(3480) - Log - Dev Ext 94: VK_EXT_discard_rectangles (2) RDOC 009324: [03:49:05] vk_device_funcs.cpp(3480) - Log - Dev Ext 95: VK_EXT_dynamic_rendering_unused_attachments (1) RDOC 009324: [03:49:05] vk_device_funcs.cpp(3480) - Log - Dev Ext 96: VK_EXT_extended_dynamic_state (1) RDOC 009324: [03:49:05] vk_device_funcs.cpp(3480) - Log - Dev Ext 97: VK_EXT_extended_dynamic_state2 (1) RDOC 009324: [03:49:05] vk_device_funcs.cpp(3480) - Log - Dev Ext 98: VK_EXT_extended_dynamic_state3 (2) RDOC 009324: [03:49:05] vk_device_funcs.cpp(3480) - Log - Dev Ext 99: VK_EXT_external_memory_host (1) RDOC 009324: [03:49:05] vk_device_funcs.cpp(3480) - Log - Dev Ext 100: VK_EXT_fragment_shader_interlock (1) RDOC 009324: [03:49:05] vk_device_funcs.cpp(3480) - Log - Dev Ext 101: VK_EXT_full_screen_exclusive (4) RDOC 009324: [03:49:05] vk_device_funcs.cpp(3480) - Log - Dev Ext 102: VK_EXT_graphics_pipeline_library (1) RDOC 009324: [03:49:05] vk_device_funcs.cpp(3480) - Log - Dev Ext 103: VK_EXT_hdr_metadata (2) RDOC 009324: [03:49:05] vk_device_funcs.cpp(3480) - Log - Dev Ext 104: VK_EXT_host_image_copy (1) RDOC 009324: [03:49:05] vk_device_funcs.cpp(3480) - Log - Dev Ext 105: VK_EXT_host_query_reset (1) RDOC 009324: [03:49:05] vk_device_funcs.cpp(3480) - Log - Dev Ext 106: VK_EXT_image_2d_view_of_3d (1) RDOC 009324: [03:49:05] vk_device_funcs.cpp(3480) - Log - Dev Ext 107: VK_EXT_image_robustness (1) RDOC 009324: [03:49:05] vk_device_funcs.cpp(3480) - Log - Dev Ext 108: VK_EXT_image_sliced_view_of_3d (1) RDOC 009324: [03:49:05] vk_device_funcs.cpp(3480) - Log - Dev Ext 109: VK_EXT_image_view_min_lod (1) RDOC 009324: [03:49:05] vk_device_funcs.cpp(3480) - Log - Dev Ext 110: VK_EXT_index_type_uint8 (1) RDOC 009324: [03:49:05] vk_device_funcs.cpp(3480) - Log - Dev Ext 111: VK_EXT_inline_uniform_block (1) RDOC 009324: [03:49:05] vk_device_funcs.cpp(3480) - Log - Dev Ext 112: VK_EXT_line_rasterization (1) RDOC 009324: [03:49:05] vk_device_funcs.cpp(3480) - Log - Dev Ext 113: VK_EXT_load_store_op_none (1) RDOC 009324: [03:49:05] vk_device_funcs.cpp(3480) - Log - Dev Ext 114: VK_EXT_memory_budget (1) RDOC 009324: [03:49:05] vk_device_funcs.cpp(3480) - Log - Dev Ext 115: VK_EXT_memory_priority (1) RDOC 009324: [03:49:05] vk_device_funcs.cpp(3480) - Log - Dev Ext 116: VK_EXT_multi_draw (1) RDOC 009324: [03:49:05] vk_device_funcs.cpp(3480) - Log - Dev Ext 117: VK_EXT_nested_command_buffer (1) RDOC 009324: [03:49:05] vk_device_funcs.cpp(3480) - Log - Dev Ext 118: VK_EXT_non_seamless_cube_map (1) RDOC 009324: [03:49:05] vk_device_funcs.cpp(3480) - Log - Dev Ext 119: VK_EXT_pci_bus_info (2) RDOC 009324: [03:49:05] vk_device_funcs.cpp(3480) - Log - Dev Ext 120: VK_EXT_pipeline_creation_cache_control (3) RDOC 009324: [03:49:05] vk_device_funcs.cpp(3480) - Log - Dev Ext 121: VK_EXT_pipeline_creation_feedback (1) RDOC 009324: [03:49:05] vk_device_funcs.cpp(3480) - Log - Dev Ext 122: VK_EXT_pipeline_robustness (1) RDOC 009324: [03:49:05] vk_device_funcs.cpp(3480) - Log - Dev Ext 123: VK_EXT_post_depth_coverage (1) RDOC 009324: [03:49:05] vk_device_funcs.cpp(3480) - Log - Dev Ext 124: VK_EXT_primitive_topology_list_restart (1) RDOC 009324: [03:49:05] vk_device_funcs.cpp(3480) - Log - Dev Ext 125: VK_EXT_primitives_generated_query (1) RDOC 009324: [03:49:05] vk_device_funcs.cpp(3480) - Log - Dev Ext 126: VK_EXT_private_data (1) RDOC 009324: [03:49:05] vk_device_funcs.cpp(3480) - Log - Dev Ext 127: VK_EXT_provoking_vertex (1) RDOC 009324: [03:49:05] vk_device_funcs.cpp(3480) - Log - Dev Ext 128: VK_EXT_queue_family_foreign (1) RDOC 009324: [03:49:05] vk_device_funcs.cpp(3480) - Log - Dev Ext 129: VK_EXT_robustness2 (1) RDOC 009324: [03:49:05] vk_device_funcs.cpp(3480) - Log - Dev Ext 130: VK_EXT_sample_locations (1) RDOC 009324: [03:49:05] vk_device_funcs.cpp(3480) - Log - Dev Ext 131: VK_EXT_sampler_filter_minmax (2) RDOC 009324: [03:49:05] vk_device_funcs.cpp(3480) - Log - Dev Ext 132: VK_EXT_scalar_block_layout (1) RDOC 009324: [03:49:05] vk_device_funcs.cpp(3480) - Log - Dev Ext 133: VK_EXT_separate_stencil_usage (1) RDOC 009324: [03:49:05] vk_device_funcs.cpp(3480) - Log - Dev Ext 134: VK_EXT_shader_atomic_float (1) RDOC 009324: [03:49:05] vk_device_funcs.cpp(3480) - Log - Dev Ext 135: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 009324: [03:49:05] vk_device_funcs.cpp(3480) - Log - Dev Ext 136: VK_EXT_shader_image_atomic_int64 (1) RDOC 009324: [03:49:05] vk_device_funcs.cpp(3480) - Log - Dev Ext 137: VK_EXT_shader_module_identifier (1) RDOC 009324: [03:49:05] vk_device_funcs.cpp(3480) - Log - Dev Ext 138: VK_EXT_shader_object (1) RDOC 009324: [03:49:05] vk_device_funcs.cpp(3480) - Log - Dev Ext 139: VK_EXT_shader_subgroup_ballot (1) RDOC 009324: [03:49:05] vk_device_funcs.cpp(3480) - Log - Dev Ext 140: VK_EXT_shader_subgroup_vote (1) RDOC 009324: [03:49:05] vk_device_funcs.cpp(3480) - Log - Dev Ext 141: VK_EXT_shader_viewport_index_layer (1) RDOC 009324: [03:49:05] vk_device_funcs.cpp(3480) - Log - Dev Ext 142: VK_EXT_subgroup_size_control (2) RDOC 009324: [03:49:05] vk_device_funcs.cpp(3480) - Log - Dev Ext 143: VK_EXT_swapchain_maintenance1 (1) RDOC 009324: [03:49:05] vk_device_funcs.cpp(3480) - Log - Dev Ext 144: VK_EXT_texel_buffer_alignment (1) RDOC 009324: [03:49:05] vk_device_funcs.cpp(3480) - Log - Dev Ext 145: VK_EXT_tooling_info (1) RDOC 009324: [03:49:05] vk_device_funcs.cpp(3480) - Log - Dev Ext 146: VK_EXT_transform_feedback (1) RDOC 009324: [03:49:05] vk_device_funcs.cpp(3480) - Log - Dev Ext 147: VK_EXT_vertex_attribute_divisor (3) RDOC 009324: [03:49:05] vk_device_funcs.cpp(3480) - Log - Dev Ext 148: VK_EXT_vertex_input_dynamic_state (2) RDOC 009324: [03:49:05] vk_device_funcs.cpp(3480) - Log - Dev Ext 149: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 009324: [03:49:05] vk_device_funcs.cpp(3480) - Log - Dev Ext 150: VK_EXT_ycbcr_image_arrays (1) RDOC 009324: [03:49:05] vk_device_funcs.cpp(3480) - Log - Dev Ext 151: VK_NV_clip_space_w_scaling (1) RDOC 009324: [03:49:05] vk_device_funcs.cpp(3480) - Log - Dev Ext 152: VK_NV_copy_memory_indirect (1) RDOC 009324: [03:49:05] vk_device_funcs.cpp(3480) - Log - Dev Ext 153: VK_NV_coverage_reduction_mode (1) RDOC 009324: [03:49:05] vk_device_funcs.cpp(3480) - Log - Dev Ext 154: VK_NV_dedicated_allocation (1) RDOC 009324: [03:49:05] vk_device_funcs.cpp(3480) - Log - Dev Ext 155: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 009324: [03:49:05] vk_device_funcs.cpp(3480) - Log - Dev Ext 156: VK_NV_descriptor_pool_overallocation (1) RDOC 009324: [03:49:05] vk_device_funcs.cpp(3480) - Log - Dev Ext 157: VK_NV_device_diagnostic_checkpoints (2) RDOC 009324: [03:49:05] vk_device_funcs.cpp(3480) - Log - Dev Ext 158: VK_NV_device_diagnostics_config (2) RDOC 009324: [03:49:05] vk_device_funcs.cpp(3480) - Log - Dev Ext 159: VK_NV_device_generated_commands (3) RDOC 009324: [03:49:05] vk_device_funcs.cpp(3480) - Log - Dev Ext 160: VK_NV_device_generated_commands_compute (2) RDOC 009324: [03:49:05] vk_device_funcs.cpp(3480) - Log - Dev Ext 161: VK_NV_external_memory (1) RDOC 009324: [03:49:05] vk_device_funcs.cpp(3480) - Log - Dev Ext 162: VK_NV_external_memory_win32 (1) RDOC 009324: [03:49:05] vk_device_funcs.cpp(3480) - Log - Dev Ext 163: VK_NV_fill_rectangle (1) RDOC 009324: [03:49:05] vk_device_funcs.cpp(3480) - Log - Dev Ext 164: VK_NV_fragment_coverage_to_color (1) RDOC 009324: [03:49:05] vk_device_funcs.cpp(3480) - Log - Dev Ext 165: VK_NV_framebuffer_mixed_samples (1) RDOC 009324: [03:49:05] vk_device_funcs.cpp(3480) - Log - Dev Ext 166: VK_NV_geometry_shader_passthrough (1) RDOC 009324: [03:49:05] vk_device_funcs.cpp(3480) - Log - Dev Ext 167: VK_NV_inherited_viewport_scissor (1) RDOC 009324: [03:49:05] vk_device_funcs.cpp(3480) - Log - Dev Ext 168: VK_NV_linear_color_attachment (1) RDOC 009324: [03:49:05] vk_device_funcs.cpp(3480) - Log - Dev Ext 169: VK_NV_low_latency (1) RDOC 009324: [03:49:05] vk_device_funcs.cpp(3480) - Log - Dev Ext 170: VK_NV_low_latency2 (2) RDOC 009324: [03:49:05] vk_device_funcs.cpp(3480) - Log - Dev Ext 171: VK_NV_memory_decompression (1) RDOC 009324: [03:49:05] vk_device_funcs.cpp(3480) - Log - Dev Ext 172: VK_NV_sample_mask_override_coverage (1) RDOC 009324: [03:49:05] vk_device_funcs.cpp(3480) - Log - Dev Ext 173: VK_NV_shader_sm_builtins (1) RDOC 009324: [03:49:05] vk_device_funcs.cpp(3480) - Log - Dev Ext 174: VK_NV_shader_subgroup_partitioned (1) RDOC 009324: [03:49:05] vk_device_funcs.cpp(3480) - Log - Dev Ext 175: VK_NV_viewport_array2 (1) RDOC 009324: [03:49:05] vk_device_funcs.cpp(3480) - Log - Dev Ext 176: VK_NV_viewport_swizzle (1) RDOC 009324: [03:49:05] vk_device_funcs.cpp(3480) - Log - Dev Ext 177: VK_NV_win32_keyed_mutex (2) RDOC 009324: [03:49:05] vk_device_funcs.cpp(3480) - Log - Dev Ext 178: VK_NVX_multiview_per_view_attributes (1) RDOC 009324: [03:49:05] vk_device_funcs.cpp(3480) - Log - Dev Ext 179: VK_AMD_buffer_marker (1) RDOC 009324: [03:49:06] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009324: [03:49:06] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009324: [03:49:06] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009324: [03:49:06] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009324: [03:49:06] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009324: [03:49:06] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009324: [03:49:06] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009324: [03:49:06] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 009324: [03:49:06] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 009324: [03:49:06] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 009324: [03:49:06] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 009324: [03:49:06] vk_debug.cpp(3318) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 009324: [03:49:06] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 009324: [03:49:06] vk_debug.cpp(3330) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 009324: [03:49:06] vk_serialise.cpp( 274) - Warning - Capture may be missing reference to VkEvent resource (ResourceId::319). RDOC 009324: [03:49:06] vk_core.cpp(2946) - Log - Timer chunk initialisation - 120.890 ms RDOC 009324: [03:49:06] vk_serialise.cpp( 274) - Warning - Capture may be missing reference to VkEvent resource (ResourceId::319). RDOC 009324: [03:49:06] vk_serialise.cpp( 274) - Warning - Capture may be missing reference to VkEvent resource (ResourceId::319). RDOC 009324: [03:49:06] vk_serialise.cpp( 274) - Warning - Capture may be missing reference to VkEvent resource (ResourceId::319). RDOC 009324: [03:49:06] vk_serialise.cpp( 274) - Warning - Capture may be missing reference to VkEvent resource (ResourceId::319). RDOC 009324: [03:49:06] vk_serialise.cpp( 274) - Warning - Capture may be missing reference to VkEvent resource (ResourceId::319). RDOC 009324: [03:49:06] vk_serialise.cpp( 274) - Warning - Capture may be missing reference to VkEvent resource (ResourceId::319). RDOC 009324: [03:49:06] replay_controller.cpp(1934) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:751 Log: Running Vulkan test on NVIDIA GeForce GT 1030 (version 1.3)
RDOC 006312: [03:49:06] core.cpp( 501) - Log - RenderDoc v1.33 Windows 64-bit Release (45db4fef3393ed05c306b8929cbaa0dae4bc9298) loaded in replay application RDOC 006312: [03:49:06] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 006312: [03:49:06] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 006312: [03:49:06] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 006312: [03:49:06] win32_process.cpp( 610) - Log - Injecting renderdoc into process 6740 RDOC 006740: [03:49:06] core.cpp( 501) - Log - RenderDoc v1.33 Windows 64-bit Release (45db4fef3393ed05c306b8929cbaa0dae4bc9298) capturing application RDOC 006740: [03:49:06] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 006740: [03:49:06] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 006740: [03:49:06] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 006740: [03:49:06] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 006740: [03:49:06] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 006740: [03:49:06] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 006740: [03:49:06] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 006740: [03:49:06] d3d12_hooks.cpp( 491) - Log - Registering D3D12 hooks RDOC 006740: [03:49:06] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 006740: [03:49:06] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 006740: [03:49:06] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 006740: [03:49:06] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 006740: [03:49:06] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 006312: [03:49:06] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [6740] RDOC 006740: [03:49:07] core.cpp(2011) - Log - Adding Vulkan device frame capturer for 0x0000025F2F4CA210 RDOC 006740: [03:49:07] vk_device_funcs.cpp( 939) - Log - Initialised capture layer in Vulkan instance. RDOC 006740: [03:49:07] vk_device_funcs.cpp(1514) - Log - physical device 0: NVIDIA GeForce GT 1030 (ver 551.76 patch 0x0) - 10de:1d01 RDOC 006740: [03:49:07] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 006740: [03:49:07] vk_device_funcs.cpp(4389) - Log - Created capture device from physical device 0 RDOC 006740: [03:49:07] vk_common.cpp(1091) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 006740: [03:49:07] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006740: [03:49:07] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006740: [03:49:07] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006740: [03:49:07] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006740: [03:49:07] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006740: [03:49:07] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006740: [03:49:07] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006740: [03:49:07] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 006740: [03:49:07] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 006740: [03:49:07] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 006740: [03:49:07] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 006740: [03:49:07] vk_core.cpp(4189) - Log - RegisterSurface() window 00000000002D02E0 RDOC 006740: [03:49:07] core.cpp(2047) - Log - Adding Vulkan frame capturer for 0x0000025F2F4CA210 / 0x00000000002D02E0 RDOC 006740: [03:49:07] vk_core.cpp(2132) - Log - Starting capture RDOC 006740: [03:49:07] resource_manager.h(1469) - Log - Preparing up to 13 potentially dirty resources RDOC 006312: [03:49:07] target_control.cpp( 890) - Log - Used API: Vulkan (Presenting & supported) RDOC 006740: [03:49:07] resource_manager.h(1526) - Log - Prepared 5 dirty resources, postponed 0, skipped 0 RDOC 006740: [03:49:07] vk_core.cpp(2275) - Log - Finished capture, Frame 5 RDOC 006740: [03:49:07] resource_manager.h(1538) - Log - Checking 5 resources with initial contents against 45 referenced resources RDOC 006740: [03:49:07] resource_manager.h(1642) - Log - Serialised 5 resources, skipped 0 unreferenced RDOC 006740: [03:49:07] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 22690048 bytes to 128029 (0.56 %) RDOC 006740: [03:49:07] vk_core.cpp(2690) - Log - Captured Vulkan frame with 21.638916 MB capture section in 0.070844 seconds RDOC 006740: [03:49:08] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 7032 bytes to 7032 (100.00 %) RDOC 006740: [03:49:08] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Pixel_History\capture_frame5.rdc RDOC 006740: [03:49:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Pixel_History\capture_frame5.rdc RDOC 006312: [03:49:08] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (150665 bytes) (time 1716950948) 15389 byte thumbnail RDOC 006312: [03:49:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Pixel_History\capture_frame5.rdc RDOC 006312: [03:49:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006312: [03:49:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006312: [03:49:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006312: [03:49:09] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 006312: [03:49:09] vk_device_funcs.cpp( 300) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 006312: [03:49:09] vk_device_funcs.cpp( 300) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 006312: [03:49:09] vk_device_funcs.cpp( 300) - Log - Inst Ext 2: VK_EXT_surface_maintenance1 RDOC 006312: [03:49:09] vk_device_funcs.cpp( 300) - Log - Inst Ext 3: VK_EXT_swapchain_colorspace RDOC 006312: [03:49:09] vk_device_funcs.cpp( 300) - Log - Inst Ext 4: VK_KHR_device_group_creation RDOC 006312: [03:49:09] vk_device_funcs.cpp( 300) - Log - Inst Ext 5: VK_KHR_external_fence_capabilities RDOC 006312: [03:49:09] vk_device_funcs.cpp( 300) - Log - Inst Ext 6: VK_KHR_external_memory_capabilities RDOC 006312: [03:49:09] vk_device_funcs.cpp( 300) - Log - Inst Ext 7: VK_KHR_external_semaphore_capabilities RDOC 006312: [03:49:09] vk_device_funcs.cpp( 300) - Log - Inst Ext 8: VK_KHR_get_physical_device_properties2 RDOC 006312: [03:49:09] vk_device_funcs.cpp( 300) - Log - Inst Ext 9: VK_KHR_get_surface_capabilities2 RDOC 006312: [03:49:09] vk_device_funcs.cpp( 300) - Log - Inst Ext 10: VK_KHR_portability_enumeration RDOC 006312: [03:49:09] vk_device_funcs.cpp( 300) - Log - Inst Ext 11: VK_KHR_surface RDOC 006312: [03:49:09] vk_device_funcs.cpp( 300) - Log - Inst Ext 12: VK_KHR_surface_protected_capabilities RDOC 006312: [03:49:09] vk_device_funcs.cpp( 300) - Log - Inst Ext 13: VK_KHR_win32_surface RDOC 006312: [03:49:09] vk_device_funcs.cpp( 300) - Log - Inst Ext 14: VK_LUNARG_direct_driver_loading RDOC 006312: [03:49:09] vk_device_funcs.cpp( 300) - Log - Inst Ext 15: VK_NV_external_memory_capabilities RDOC 006312: [03:49:09] vk_device_funcs.cpp( 307) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 006312: [03:49:09] vk_device_funcs.cpp( 307) - Log - Inst Layer 1: VK_LAYER_KHRONOS_shader_object RDOC 006312: [03:49:09] vk_device_funcs.cpp( 307) - Log - Inst Layer 2: VK_LAYER_KHRONOS_synchronization2 RDOC 006312: [03:49:09] vk_device_funcs.cpp( 307) - Log - Inst Layer 3: VK_LAYER_KHRONOS_validation RDOC 006312: [03:49:09] vk_device_funcs.cpp( 307) - Log - Inst Layer 4: VK_LAYER_LUNARG_api_dump RDOC 006312: [03:49:09] vk_device_funcs.cpp( 307) - Log - Inst Layer 5: VK_LAYER_LUNARG_gfxreconstruct RDOC 006312: [03:49:09] vk_device_funcs.cpp( 307) - Log - Inst Layer 6: VK_LAYER_LUNARG_monitor RDOC 006312: [03:49:09] vk_device_funcs.cpp( 307) - Log - Inst Layer 7: VK_LAYER_LUNARG_screenshot RDOC 006312: [03:49:09] vk_device_funcs.cpp( 307) - Log - Inst Layer 8: VK_LAYER_NV_optimus RDOC 006312: [03:49:09] vk_device_funcs.cpp( 307) - Log - Inst Layer 9: VK_LAYER_RENDERDOC_Capture RDOC 006312: [03:49:09] vk_device_funcs.cpp( 356) - Log - Enabling VK_EXT_debug_utils RDOC 006312: [03:49:09] vk_replay.cpp(5182) - Log - Created device. RDOC 006312: [03:49:09] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 006312: [03:49:09] vk_device_funcs.cpp(1221) - Log - Replay has physical device 0 available: RDOC 006312: [03:49:09] vk_device_funcs.cpp(1224) - Log - - NVIDIA GeForce GT 1030 (ver 551.76 patch 0x0) - 10de:1d01 RDOC 006312: [03:49:09] vk_device_funcs.cpp(1232) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (551.76) - CTS 1.3.7.2 RDOC 006312: [03:49:09] vk_device_funcs.cpp(1401) - Log - Found capture physical device 0: RDOC 006312: [03:49:09] vk_device_funcs.cpp(1404) - Log - - NVIDIA GeForce GT 1030 (ver 551.76 patch 0x0) - 10de:1d01 RDOC 006312: [03:49:09] vk_device_funcs.cpp(1411) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (551.76) - CTS 1.3.7.2 RDOC 006312: [03:49:09] vk_device_funcs.cpp(1415) - Log - Mapping during replay to best-match physical device 0 RDOC 006312: [03:49:09] vk_device_funcs.cpp(1689) - Log - Creating replay device from physical device 0 RDOC 006312: [03:49:09] vk_common.cpp(1091) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 006312: [03:49:09] vk_device_funcs.cpp(1823) - Log - Enabling VK_KHR_driver_properties RDOC 006312: [03:49:09] vk_device_funcs.cpp(1831) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 006312: [03:49:09] vk_device_funcs.cpp(1843) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 006312: [03:49:09] vk_device_funcs.cpp(1854) - Log - Enabling VK_EXT_transform_feedback extension RDOC 006312: [03:49:09] vk_device_funcs.cpp(1871) - Log - Enabling VK_EXT_scalar_block_layout extension RDOC 006312: [03:49:09] vk_device_funcs.cpp(1891) - Log - Enabling VK_KHR_buffer_device_address RDOC 006312: [03:49:09] vk_device_funcs.cpp(1948) - Log - Capture describes queue family 0: RDOC 006312: [03:49:09] vk_device_funcs.cpp(1950) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 006312: [03:49:09] vk_device_funcs.cpp(1955) - Log - 64 timestamp bits (1,1,1) granularity RDOC 006312: [03:49:09] vk_device_funcs.cpp(1965) - Log - (identity match) RDOC 006312: [03:49:09] vk_device_funcs.cpp(2100) - Log - Remapping to queue family 0: RDOC 006312: [03:49:09] vk_device_funcs.cpp(2102) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 006312: [03:49:09] vk_device_funcs.cpp(2107) - Log - 64 timestamp bits (1,1,1) granularity RDOC 006312: [03:49:09] vk_device_funcs.cpp(1948) - Log - Capture describes queue family 1: RDOC 006312: [03:49:09] vk_device_funcs.cpp(1950) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 006312: [03:49:09] vk_device_funcs.cpp(1955) - Log - 64 timestamp bits (1,1,1) granularity RDOC 006312: [03:49:09] vk_device_funcs.cpp(1965) - Log - (identity match) RDOC 006312: [03:49:09] vk_device_funcs.cpp(2100) - Log - Remapping to queue family 1: RDOC 006312: [03:49:09] vk_device_funcs.cpp(2102) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 006312: [03:49:09] vk_device_funcs.cpp(2107) - Log - 64 timestamp bits (1,1,1) granularity RDOC 006312: [03:49:09] vk_device_funcs.cpp(1948) - Log - Capture describes queue family 2: RDOC 006312: [03:49:09] vk_device_funcs.cpp(1950) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 006312: [03:49:09] vk_device_funcs.cpp(1955) - Log - 64 timestamp bits (1,1,1) granularity RDOC 006312: [03:49:09] vk_device_funcs.cpp(1965) - Log - (identity match) RDOC 006312: [03:49:09] vk_device_funcs.cpp(2100) - Log - Remapping to queue family 2: RDOC 006312: [03:49:09] vk_device_funcs.cpp(2102) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 006312: [03:49:09] vk_device_funcs.cpp(2107) - Log - 64 timestamp bits (1,1,1) granularity RDOC 006312: [03:49:09] vk_device_funcs.cpp(1948) - Log - Capture describes queue family 3: RDOC 006312: [03:49:09] vk_device_funcs.cpp(1950) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VK_QUEUE_VIDEO_DECODE_BIT_KHR RDOC 006312: [03:49:09] vk_device_funcs.cpp(1955) - Log - 32 timestamp bits (1,1,1) granularity RDOC 006312: [03:49:09] vk_device_funcs.cpp(1965) - Log - (identity match) RDOC 006312: [03:49:09] vk_device_funcs.cpp(2100) - Log - Remapping to queue family 3: RDOC 006312: [03:49:09] vk_device_funcs.cpp(2102) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VK_QUEUE_VIDEO_DECODE_BIT_KHR RDOC 006312: [03:49:09] vk_device_funcs.cpp(2107) - Log - 32 timestamp bits (1,1,1) granularity RDOC 006312: [03:49:09] vk_device_funcs.cpp(3480) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 006312: [03:49:09] vk_device_funcs.cpp(3480) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 006312: [03:49:09] vk_device_funcs.cpp(3480) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 006312: [03:49:09] vk_device_funcs.cpp(3480) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 006312: [03:49:09] vk_device_funcs.cpp(3480) - Log - Dev Ext 4: VK_KHR_calibrated_timestamps (1) RDOC 006312: [03:49:09] vk_device_funcs.cpp(3480) - Log - Dev Ext 5: VK_KHR_copy_commands2 (1) RDOC 006312: [03:49:09] vk_device_funcs.cpp(3480) - Log - Dev Ext 6: VK_KHR_create_renderpass2 (1) RDOC 006312: [03:49:09] vk_device_funcs.cpp(3480) - Log - Dev Ext 7: VK_KHR_dedicated_allocation (3) RDOC 006312: [03:49:09] vk_device_funcs.cpp(3480) - Log - Dev Ext 8: VK_KHR_depth_stencil_resolve (1) RDOC 006312: [03:49:09] vk_device_funcs.cpp(3480) - Log - Dev Ext 9: VK_KHR_descriptor_update_template (1) RDOC 006312: [03:49:09] vk_device_funcs.cpp(3480) - Log - Dev Ext 10: VK_KHR_device_group (4) RDOC 006312: [03:49:09] vk_device_funcs.cpp(3480) - Log - Dev Ext 11: VK_KHR_draw_indirect_count (1) RDOC 006312: [03:49:09] vk_device_funcs.cpp(3480) - Log - Dev Ext 12: VK_KHR_driver_properties (1) RDOC 006312: [03:49:09] vk_device_funcs.cpp(3480) - Log - Dev Ext 13: VK_KHR_dynamic_rendering (1) RDOC 006312: [03:49:09] vk_device_funcs.cpp(3480) - Log - Dev Ext 14: VK_KHR_dynamic_rendering_local_read (1) RDOC 006312: [03:49:09] vk_device_funcs.cpp(3480) - Log - Dev Ext 15: VK_KHR_external_fence (1) RDOC 006312: [03:49:09] vk_device_funcs.cpp(3480) - Log - Dev Ext 16: VK_KHR_external_fence_win32 (1) RDOC 006312: [03:49:09] vk_device_funcs.cpp(3480) - Log - Dev Ext 17: VK_KHR_external_memory (1) RDOC 006312: [03:49:09] vk_device_funcs.cpp(3480) - Log - Dev Ext 18: VK_KHR_external_memory_win32 (1) RDOC 006312: [03:49:09] vk_device_funcs.cpp(3480) - Log - Dev Ext 19: VK_KHR_external_semaphore (1) RDOC 006312: [03:49:09] vk_device_funcs.cpp(3480) - Log - Dev Ext 20: VK_KHR_external_semaphore_win32 (1) RDOC 006312: [03:49:09] vk_device_funcs.cpp(3480) - Log - Dev Ext 21: VK_KHR_format_feature_flags2 (2) RDOC 006312: [03:49:09] vk_device_funcs.cpp(3480) - Log - Dev Ext 22: VK_KHR_get_memory_requirements2 (1) RDOC 006312: [03:49:09] vk_device_funcs.cpp(3480) - Log - Dev Ext 23: VK_KHR_image_format_list (1) RDOC 006312: [03:49:09] vk_device_funcs.cpp(3480) - Log - Dev Ext 24: VK_KHR_imageless_framebuffer (1) RDOC 006312: [03:49:09] vk_device_funcs.cpp(3480) - Log - Dev Ext 25: VK_KHR_index_type_uint8 (1) RDOC 006312: [03:49:09] vk_device_funcs.cpp(3480) - Log - Dev Ext 26: VK_KHR_line_rasterization (1) RDOC 006312: [03:49:09] vk_device_funcs.cpp(3480) - Log - Dev Ext 27: VK_KHR_load_store_op_none (1) RDOC 006312: [03:49:09] vk_device_funcs.cpp(3480) - Log - Dev Ext 28: VK_KHR_maintenance1 (2) RDOC 006312: [03:49:09] vk_device_funcs.cpp(3480) - Log - Dev Ext 29: VK_KHR_maintenance2 (1) RDOC 006312: [03:49:09] vk_device_funcs.cpp(3480) - Log - Dev Ext 30: VK_KHR_maintenance3 (1) RDOC 006312: [03:49:09] vk_device_funcs.cpp(3480) - Log - Dev Ext 31: VK_KHR_maintenance4 (2) RDOC 006312: [03:49:09] vk_device_funcs.cpp(3480) - Log - Dev Ext 32: VK_KHR_maintenance5 (1) RDOC 006312: [03:49:09] vk_device_funcs.cpp(3480) - Log - Dev Ext 33: VK_KHR_maintenance6 (1) RDOC 006312: [03:49:09] vk_device_funcs.cpp(3480) - Log - Dev Ext 34: VK_KHR_map_memory2 (1) RDOC 006312: [03:49:09] vk_device_funcs.cpp(3480) - Log - Dev Ext 35: VK_KHR_multiview (1) RDOC 006312: [03:49:09] vk_device_funcs.cpp(3480) - Log - Dev Ext 36: VK_KHR_pipeline_executable_properties (1) RDOC 006312: [03:49:09] vk_device_funcs.cpp(3480) - Log - Dev Ext 37: VK_KHR_pipeline_library (1) RDOC 006312: [03:49:09] vk_device_funcs.cpp(3480) - Log - Dev Ext 38: VK_KHR_present_id (1) RDOC 006312: [03:49:09] vk_device_funcs.cpp(3480) - Log - Dev Ext 39: VK_KHR_present_wait (1) RDOC 006312: [03:49:09] vk_device_funcs.cpp(3480) - Log - Dev Ext 40: VK_KHR_push_descriptor (2) RDOC 006312: [03:49:09] vk_device_funcs.cpp(3480) - Log - Dev Ext 41: VK_KHR_relaxed_block_layout (1) RDOC 006312: [03:49:09] vk_device_funcs.cpp(3480) - Log - Dev Ext 42: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 006312: [03:49:09] vk_device_funcs.cpp(3480) - Log - Dev Ext 43: VK_KHR_sampler_ycbcr_conversion (14) RDOC 006312: [03:49:09] vk_device_funcs.cpp(3480) - Log - Dev Ext 44: VK_KHR_separate_depth_stencil_layouts (1) RDOC 006312: [03:49:09] vk_device_funcs.cpp(3480) - Log - Dev Ext 45: VK_KHR_shader_atomic_int64 (1) RDOC 006312: [03:49:09] vk_device_funcs.cpp(3480) - Log - Dev Ext 46: VK_KHR_shader_clock (1) RDOC 006312: [03:49:09] vk_device_funcs.cpp(3480) - Log - Dev Ext 47: VK_KHR_shader_draw_parameters (1) RDOC 006312: [03:49:09] vk_device_funcs.cpp(3480) - Log - Dev Ext 48: VK_KHR_shader_expect_assume (1) RDOC 006312: [03:49:09] vk_device_funcs.cpp(3480) - Log - Dev Ext 49: VK_KHR_shader_float16_int8 (1) RDOC 006312: [03:49:09] vk_device_funcs.cpp(3480) - Log - Dev Ext 50: VK_KHR_shader_float_controls (4) RDOC 006312: [03:49:09] vk_device_funcs.cpp(3480) - Log - Dev Ext 51: VK_KHR_shader_float_controls2 (1) RDOC 006312: [03:49:09] vk_device_funcs.cpp(3480) - Log - Dev Ext 52: VK_KHR_shader_integer_dot_product (1) RDOC 006312: [03:49:09] vk_device_funcs.cpp(3480) - Log - Dev Ext 53: VK_KHR_shader_non_semantic_info (1) RDOC 006312: [03:49:09] vk_device_funcs.cpp(3480) - Log - Dev Ext 54: VK_KHR_shader_quad_control (1) RDOC 006312: [03:49:09] vk_device_funcs.cpp(3480) - Log - Dev Ext 55: VK_KHR_shader_subgroup_extended_types (1) RDOC 006312: [03:49:09] vk_device_funcs.cpp(3480) - Log - Dev Ext 56: VK_KHR_shader_subgroup_rotate (2) RDOC 006312: [03:49:09] vk_device_funcs.cpp(3480) - Log - Dev Ext 57: VK_KHR_shader_terminate_invocation (1) RDOC 006312: [03:49:09] vk_device_funcs.cpp(3480) - Log - Dev Ext 58: VK_KHR_spirv_1_4 (1) RDOC 006312: [03:49:09] vk_device_funcs.cpp(3480) - Log - Dev Ext 59: VK_KHR_storage_buffer_storage_class (1) RDOC 006312: [03:49:09] vk_device_funcs.cpp(3480) - Log - Dev Ext 60: VK_KHR_swapchain (70) RDOC 006312: [03:49:09] vk_device_funcs.cpp(3480) - Log - Dev Ext 61: VK_KHR_swapchain_mutable_format (1) RDOC 006312: [03:49:09] vk_device_funcs.cpp(3480) - Log - Dev Ext 62: VK_KHR_synchronization2 (1) RDOC 006312: [03:49:09] vk_device_funcs.cpp(3480) - Log - Dev Ext 63: VK_KHR_timeline_semaphore (2) RDOC 006312: [03:49:09] vk_device_funcs.cpp(3480) - Log - Dev Ext 64: VK_KHR_uniform_buffer_standard_layout (1) RDOC 006312: [03:49:09] vk_device_funcs.cpp(3480) - Log - Dev Ext 65: VK_KHR_variable_pointers (1) RDOC 006312: [03:49:09] vk_device_funcs.cpp(3480) - Log - Dev Ext 66: VK_KHR_vertex_attribute_divisor (1) RDOC 006312: [03:49:09] vk_device_funcs.cpp(3480) - Log - Dev Ext 67: VK_KHR_video_decode_h264 (9) RDOC 006312: [03:49:09] vk_device_funcs.cpp(3480) - Log - Dev Ext 68: VK_KHR_video_decode_h265 (8) RDOC 006312: [03:49:09] vk_device_funcs.cpp(3480) - Log - Dev Ext 69: VK_KHR_video_decode_queue (8) RDOC 006312: [03:49:09] vk_device_funcs.cpp(3480) - Log - Dev Ext 70: VK_KHR_video_maintenance1 (1) RDOC 006312: [03:49:09] vk_device_funcs.cpp(3480) - Log - Dev Ext 71: VK_KHR_video_queue (8) RDOC 006312: [03:49:09] vk_device_funcs.cpp(3480) - Log - Dev Ext 72: VK_KHR_vulkan_memory_model (3) RDOC 006312: [03:49:09] vk_device_funcs.cpp(3480) - Log - Dev Ext 73: VK_KHR_win32_keyed_mutex (1) RDOC 006312: [03:49:09] vk_device_funcs.cpp(3480) - Log - Dev Ext 74: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 006312: [03:49:09] vk_device_funcs.cpp(3480) - Log - Dev Ext 75: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 006312: [03:49:09] vk_device_funcs.cpp(3480) - Log - Dev Ext 76: VK_EXT_4444_formats (1) RDOC 006312: [03:49:09] vk_device_funcs.cpp(3480) - Log - Dev Ext 77: VK_EXT_attachment_feedback_loop_dynamic_state (1) RDOC 006312: [03:49:09] vk_device_funcs.cpp(3480) - Log - Dev Ext 78: VK_EXT_attachment_feedback_loop_layout (2) RDOC 006312: [03:49:09] vk_device_funcs.cpp(3480) - Log - Dev Ext 79: VK_EXT_blend_operation_advanced (2) RDOC 006312: [03:49:09] vk_device_funcs.cpp(3480) - Log - Dev Ext 80: VK_EXT_border_color_swizzle (1) RDOC 006312: [03:49:09] vk_device_funcs.cpp(3480) - Log - Dev Ext 81: VK_EXT_buffer_device_address (2) RDOC 006312: [03:49:09] vk_device_funcs.cpp(3480) - Log - Dev Ext 82: VK_EXT_calibrated_timestamps (2) RDOC 006312: [03:49:09] vk_device_funcs.cpp(3480) - Log - Dev Ext 83: VK_EXT_color_write_enable (1) RDOC 006312: [03:49:09] vk_device_funcs.cpp(3480) - Log - Dev Ext 84: VK_EXT_conditional_rendering (2) RDOC 006312: [03:49:09] vk_device_funcs.cpp(3480) - Log - Dev Ext 85: VK_EXT_conservative_rasterization (1) RDOC 006312: [03:49:09] vk_device_funcs.cpp(3480) - Log - Dev Ext 86: VK_EXT_custom_border_color (12) RDOC 006312: [03:49:09] vk_device_funcs.cpp(3480) - Log - Dev Ext 87: VK_EXT_depth_bias_control (1) RDOC 006312: [03:49:09] vk_device_funcs.cpp(3480) - Log - Dev Ext 88: VK_EXT_depth_clamp_zero_one (1) RDOC 006312: [03:49:09] vk_device_funcs.cpp(3480) - Log - Dev Ext 89: VK_EXT_depth_clip_control (1) RDOC 006312: [03:49:09] vk_device_funcs.cpp(3480) - Log - Dev Ext 90: VK_EXT_depth_clip_enable (1) RDOC 006312: [03:49:09] vk_device_funcs.cpp(3480) - Log - Dev Ext 91: VK_EXT_depth_range_unrestricted (1) RDOC 006312: [03:49:09] vk_device_funcs.cpp(3480) - Log - Dev Ext 92: VK_EXT_descriptor_buffer (1) RDOC 006312: [03:49:09] vk_device_funcs.cpp(3480) - Log - Dev Ext 93: VK_EXT_descriptor_indexing (2) RDOC 006312: [03:49:09] vk_device_funcs.cpp(3480) - Log - Dev Ext 94: VK_EXT_discard_rectangles (2) RDOC 006312: [03:49:09] vk_device_funcs.cpp(3480) - Log - Dev Ext 95: VK_EXT_dynamic_rendering_unused_attachments (1) RDOC 006312: [03:49:09] vk_device_funcs.cpp(3480) - Log - Dev Ext 96: VK_EXT_extended_dynamic_state (1) RDOC 006312: [03:49:09] vk_device_funcs.cpp(3480) - Log - Dev Ext 97: VK_EXT_extended_dynamic_state2 (1) RDOC 006312: [03:49:09] vk_device_funcs.cpp(3480) - Log - Dev Ext 98: VK_EXT_extended_dynamic_state3 (2) RDOC 006312: [03:49:09] vk_device_funcs.cpp(3480) - Log - Dev Ext 99: VK_EXT_external_memory_host (1) RDOC 006312: [03:49:09] vk_device_funcs.cpp(3480) - Log - Dev Ext 100: VK_EXT_fragment_shader_interlock (1) RDOC 006312: [03:49:09] vk_device_funcs.cpp(3480) - Log - Dev Ext 101: VK_EXT_full_screen_exclusive (4) RDOC 006312: [03:49:09] vk_device_funcs.cpp(3480) - Log - Dev Ext 102: VK_EXT_graphics_pipeline_library (1) RDOC 006312: [03:49:09] vk_device_funcs.cpp(3480) - Log - Dev Ext 103: VK_EXT_hdr_metadata (2) RDOC 006312: [03:49:09] vk_device_funcs.cpp(3480) - Log - Dev Ext 104: VK_EXT_host_image_copy (1) RDOC 006312: [03:49:09] vk_device_funcs.cpp(3480) - Log - Dev Ext 105: VK_EXT_host_query_reset (1) RDOC 006312: [03:49:09] vk_device_funcs.cpp(3480) - Log - Dev Ext 106: VK_EXT_image_2d_view_of_3d (1) RDOC 006312: [03:49:09] vk_device_funcs.cpp(3480) - Log - Dev Ext 107: VK_EXT_image_robustness (1) RDOC 006312: [03:49:09] vk_device_funcs.cpp(3480) - Log - Dev Ext 108: VK_EXT_image_sliced_view_of_3d (1) RDOC 006312: [03:49:09] vk_device_funcs.cpp(3480) - Log - Dev Ext 109: VK_EXT_image_view_min_lod (1) RDOC 006312: [03:49:09] vk_device_funcs.cpp(3480) - Log - Dev Ext 110: VK_EXT_index_type_uint8 (1) RDOC 006312: [03:49:09] vk_device_funcs.cpp(3480) - Log - Dev Ext 111: VK_EXT_inline_uniform_block (1) RDOC 006312: [03:49:09] vk_device_funcs.cpp(3480) - Log - Dev Ext 112: VK_EXT_line_rasterization (1) RDOC 006312: [03:49:09] vk_device_funcs.cpp(3480) - Log - Dev Ext 113: VK_EXT_load_store_op_none (1) RDOC 006312: [03:49:09] vk_device_funcs.cpp(3480) - Log - Dev Ext 114: VK_EXT_memory_budget (1) RDOC 006312: [03:49:09] vk_device_funcs.cpp(3480) - Log - Dev Ext 115: VK_EXT_memory_priority (1) RDOC 006312: [03:49:09] vk_device_funcs.cpp(3480) - Log - Dev Ext 116: VK_EXT_multi_draw (1) RDOC 006312: [03:49:09] vk_device_funcs.cpp(3480) - Log - Dev Ext 117: VK_EXT_nested_command_buffer (1) RDOC 006312: [03:49:09] vk_device_funcs.cpp(3480) - Log - Dev Ext 118: VK_EXT_non_seamless_cube_map (1) RDOC 006312: [03:49:09] vk_device_funcs.cpp(3480) - Log - Dev Ext 119: VK_EXT_pci_bus_info (2) RDOC 006312: [03:49:09] vk_device_funcs.cpp(3480) - Log - Dev Ext 120: VK_EXT_pipeline_creation_cache_control (3) RDOC 006312: [03:49:09] vk_device_funcs.cpp(3480) - Log - Dev Ext 121: VK_EXT_pipeline_creation_feedback (1) RDOC 006312: [03:49:09] vk_device_funcs.cpp(3480) - Log - Dev Ext 122: VK_EXT_pipeline_robustness (1) RDOC 006312: [03:49:09] vk_device_funcs.cpp(3480) - Log - Dev Ext 123: VK_EXT_post_depth_coverage (1) RDOC 006312: [03:49:09] vk_device_funcs.cpp(3480) - Log - Dev Ext 124: VK_EXT_primitive_topology_list_restart (1) RDOC 006312: [03:49:09] vk_device_funcs.cpp(3480) - Log - Dev Ext 125: VK_EXT_primitives_generated_query (1) RDOC 006312: [03:49:09] vk_device_funcs.cpp(3480) - Log - Dev Ext 126: VK_EXT_private_data (1) RDOC 006312: [03:49:09] vk_device_funcs.cpp(3480) - Log - Dev Ext 127: VK_EXT_provoking_vertex (1) RDOC 006312: [03:49:09] vk_device_funcs.cpp(3480) - Log - Dev Ext 128: VK_EXT_queue_family_foreign (1) RDOC 006312: [03:49:09] vk_device_funcs.cpp(3480) - Log - Dev Ext 129: VK_EXT_robustness2 (1) RDOC 006312: [03:49:09] vk_device_funcs.cpp(3480) - Log - Dev Ext 130: VK_EXT_sample_locations (1) RDOC 006312: [03:49:09] vk_device_funcs.cpp(3480) - Log - Dev Ext 131: VK_EXT_sampler_filter_minmax (2) RDOC 006312: [03:49:09] vk_device_funcs.cpp(3480) - Log - Dev Ext 132: VK_EXT_scalar_block_layout (1) RDOC 006312: [03:49:09] vk_device_funcs.cpp(3480) - Log - Dev Ext 133: VK_EXT_separate_stencil_usage (1) RDOC 006312: [03:49:09] vk_device_funcs.cpp(3480) - Log - Dev Ext 134: VK_EXT_shader_atomic_float (1) RDOC 006312: [03:49:09] vk_device_funcs.cpp(3480) - Log - Dev Ext 135: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 006312: [03:49:09] vk_device_funcs.cpp(3480) - Log - Dev Ext 136: VK_EXT_shader_image_atomic_int64 (1) RDOC 006312: [03:49:09] vk_device_funcs.cpp(3480) - Log - Dev Ext 137: VK_EXT_shader_module_identifier (1) RDOC 006312: [03:49:09] vk_device_funcs.cpp(3480) - Log - Dev Ext 138: VK_EXT_shader_object (1) RDOC 006312: [03:49:09] vk_device_funcs.cpp(3480) - Log - Dev Ext 139: VK_EXT_shader_subgroup_ballot (1) RDOC 006312: [03:49:09] vk_device_funcs.cpp(3480) - Log - Dev Ext 140: VK_EXT_shader_subgroup_vote (1) RDOC 006312: [03:49:09] vk_device_funcs.cpp(3480) - Log - Dev Ext 141: VK_EXT_shader_viewport_index_layer (1) RDOC 006312: [03:49:09] vk_device_funcs.cpp(3480) - Log - Dev Ext 142: VK_EXT_subgroup_size_control (2) RDOC 006312: [03:49:09] vk_device_funcs.cpp(3480) - Log - Dev Ext 143: VK_EXT_swapchain_maintenance1 (1) RDOC 006312: [03:49:09] vk_device_funcs.cpp(3480) - Log - Dev Ext 144: VK_EXT_texel_buffer_alignment (1) RDOC 006312: [03:49:09] vk_device_funcs.cpp(3480) - Log - Dev Ext 145: VK_EXT_tooling_info (1) RDOC 006312: [03:49:09] vk_device_funcs.cpp(3480) - Log - Dev Ext 146: VK_EXT_transform_feedback (1) RDOC 006312: [03:49:09] vk_device_funcs.cpp(3480) - Log - Dev Ext 147: VK_EXT_vertex_attribute_divisor (3) RDOC 006312: [03:49:09] vk_device_funcs.cpp(3480) - Log - Dev Ext 148: VK_EXT_vertex_input_dynamic_state (2) RDOC 006312: [03:49:09] vk_device_funcs.cpp(3480) - Log - Dev Ext 149: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 006312: [03:49:09] vk_device_funcs.cpp(3480) - Log - Dev Ext 150: VK_EXT_ycbcr_image_arrays (1) RDOC 006312: [03:49:09] vk_device_funcs.cpp(3480) - Log - Dev Ext 151: VK_NV_clip_space_w_scaling (1) RDOC 006312: [03:49:09] vk_device_funcs.cpp(3480) - Log - Dev Ext 152: VK_NV_copy_memory_indirect (1) RDOC 006312: [03:49:09] vk_device_funcs.cpp(3480) - Log - Dev Ext 153: VK_NV_coverage_reduction_mode (1) RDOC 006312: [03:49:09] vk_device_funcs.cpp(3480) - Log - Dev Ext 154: VK_NV_dedicated_allocation (1) RDOC 006312: [03:49:09] vk_device_funcs.cpp(3480) - Log - Dev Ext 155: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 006312: [03:49:09] vk_device_funcs.cpp(3480) - Log - Dev Ext 156: VK_NV_descriptor_pool_overallocation (1) RDOC 006312: [03:49:09] vk_device_funcs.cpp(3480) - Log - Dev Ext 157: VK_NV_device_diagnostic_checkpoints (2) RDOC 006312: [03:49:09] vk_device_funcs.cpp(3480) - Log - Dev Ext 158: VK_NV_device_diagnostics_config (2) RDOC 006312: [03:49:09] vk_device_funcs.cpp(3480) - Log - Dev Ext 159: VK_NV_device_generated_commands (3) RDOC 006312: [03:49:09] vk_device_funcs.cpp(3480) - Log - Dev Ext 160: VK_NV_device_generated_commands_compute (2) RDOC 006312: [03:49:09] vk_device_funcs.cpp(3480) - Log - Dev Ext 161: VK_NV_external_memory (1) RDOC 006312: [03:49:09] vk_device_funcs.cpp(3480) - Log - Dev Ext 162: VK_NV_external_memory_win32 (1) RDOC 006312: [03:49:09] vk_device_funcs.cpp(3480) - Log - Dev Ext 163: VK_NV_fill_rectangle (1) RDOC 006312: [03:49:09] vk_device_funcs.cpp(3480) - Log - Dev Ext 164: VK_NV_fragment_coverage_to_color (1) RDOC 006312: [03:49:09] vk_device_funcs.cpp(3480) - Log - Dev Ext 165: VK_NV_framebuffer_mixed_samples (1) RDOC 006312: [03:49:09] vk_device_funcs.cpp(3480) - Log - Dev Ext 166: VK_NV_geometry_shader_passthrough (1) RDOC 006312: [03:49:09] vk_device_funcs.cpp(3480) - Log - Dev Ext 167: VK_NV_inherited_viewport_scissor (1) RDOC 006312: [03:49:09] vk_device_funcs.cpp(3480) - Log - Dev Ext 168: VK_NV_linear_color_attachment (1) RDOC 006312: [03:49:09] vk_device_funcs.cpp(3480) - Log - Dev Ext 169: VK_NV_low_latency (1) RDOC 006312: [03:49:09] vk_device_funcs.cpp(3480) - Log - Dev Ext 170: VK_NV_low_latency2 (2) RDOC 006312: [03:49:09] vk_device_funcs.cpp(3480) - Log - Dev Ext 171: VK_NV_memory_decompression (1) RDOC 006312: [03:49:09] vk_device_funcs.cpp(3480) - Log - Dev Ext 172: VK_NV_sample_mask_override_coverage (1) RDOC 006312: [03:49:09] vk_device_funcs.cpp(3480) - Log - Dev Ext 173: VK_NV_shader_sm_builtins (1) RDOC 006312: [03:49:09] vk_device_funcs.cpp(3480) - Log - Dev Ext 174: VK_NV_shader_subgroup_partitioned (1) RDOC 006312: [03:49:09] vk_device_funcs.cpp(3480) - Log - Dev Ext 175: VK_NV_viewport_array2 (1) RDOC 006312: [03:49:09] vk_device_funcs.cpp(3480) - Log - Dev Ext 176: VK_NV_viewport_swizzle (1) RDOC 006312: [03:49:09] vk_device_funcs.cpp(3480) - Log - Dev Ext 177: VK_NV_win32_keyed_mutex (2) RDOC 006312: [03:49:09] vk_device_funcs.cpp(3480) - Log - Dev Ext 178: VK_NVX_multiview_per_view_attributes (1) RDOC 006312: [03:49:09] vk_device_funcs.cpp(3480) - Log - Dev Ext 179: VK_AMD_buffer_marker (1) RDOC 006312: [03:49:09] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006312: [03:49:09] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006312: [03:49:09] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006312: [03:49:09] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006312: [03:49:09] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006312: [03:49:09] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006312: [03:49:09] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006312: [03:49:09] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 006312: [03:49:09] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 006312: [03:49:09] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 006312: [03:49:09] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 006312: [03:49:09] vk_debug.cpp(3318) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 006312: [03:49:09] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 006312: [03:49:09] vk_debug.cpp(3330) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 006312: [03:49:09] vk_core.cpp(2946) - Log - Timer chunk initialisation - 183.691 ms RDOC 006312: [03:49:09] vk_pixelhistory.cpp(3933) - Log - Timer VkDebugManager::PixelHistory - 367.320 ms RDOC 006312: [03:49:10] vk_pixelhistory.cpp(3933) - Log - Timer VkDebugManager::PixelHistory - 337.808 ms RDOC 006312: [03:49:10] vk_pixelhistory.cpp(3933) - Log - Timer VkDebugManager::PixelHistory - 331.746 ms RDOC 006312: [03:49:11] vk_pixelhistory.cpp(3933) - Log - Timer VkDebugManager::PixelHistory - 320.821 ms RDOC 006312: [03:49:11] vk_pixelhistory.cpp(3933) - Log - Timer VkDebugManager::PixelHistory - 416.978 ms RDOC 006312: [03:49:12] vk_pixelhistory.cpp(3933) - Log - Timer VkDebugManager::PixelHistory - 330.245 ms RDOC 006312: [03:49:12] vk_pixelhistory.cpp(3933) - Log - Timer VkDebugManager::PixelHistory - 240.368 ms RDOC 006312: [03:49:12] vk_pixelhistory.cpp(3933) - Log - Timer VkDebugManager::PixelHistory - 330.014 ms RDOC 006312: [03:49:13] vk_pixelhistory.cpp(3933) - Log - Timer VkDebugManager::PixelHistory - 323.522 ms RDOC 006312: [03:49:13] vk_pixelhistory.cpp(3933) - Log - Timer VkDebugManager::PixelHistory - 319.635 ms RDOC 006312: [03:49:14] vk_pixelhistory.cpp(3933) - Log - Timer VkDebugManager::PixelHistory - 332.495 ms RDOC 006312: [03:49:14] vk_pixelhistory.cpp(3933) - Log - Timer VkDebugManager::PixelHistory - 332.042 ms RDOC 006312: [03:49:15] vk_pixelhistory.cpp(3933) - Log - Timer VkDebugManager::PixelHistory - 364.557 ms RDOC 006312: [03:49:15] vk_pixelhistory.cpp(3933) - Log - Timer VkDebugManager::PixelHistory - 341.995 ms RDOC 006312: [03:49:15] vk_pixelhistory.cpp(3933) - Log - Timer VkDebugManager::PixelHistory - 256.074 ms RDOC 006312: [03:49:16] vk_pixelhistory.cpp(3933) - Log - Timer VkDebugManager::PixelHistory - 253.146 ms RDOC 006312: [03:49:16] vk_pixelhistory.cpp(3933) - Log - Timer VkDebugManager::PixelHistory - 256.010 ms RDOC 006312: [03:49:17] vk_pixelhistory.cpp(3933) - Log - Timer VkDebugManager::PixelHistory - 342.015 ms RDOC 006312: [03:49:17] vk_pixelhistory.cpp(3933) - Log - Timer VkDebugManager::PixelHistory - 347.716 ms RDOC 006312: [03:49:18] vk_pixelhistory.cpp(3933) - Log - Timer VkDebugManager::PixelHistory - 342.045 ms RDOC 006312: [03:49:18] replay_controller.cpp(1934) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:751 Log: Running Vulkan test on NVIDIA GeForce GT 1030 (version 1.3)
RDOC 010048: [03:49:18] core.cpp( 501) - Log - RenderDoc v1.33 Windows 64-bit Release (45db4fef3393ed05c306b8929cbaa0dae4bc9298) loaded in replay application RDOC 010048: [03:49:18] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010048: [03:49:18] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 010048: [03:49:18] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 010048: [03:49:18] win32_process.cpp( 610) - Log - Injecting renderdoc into process 6276 RDOC 006276: [03:49:18] core.cpp( 501) - Log - RenderDoc v1.33 Windows 64-bit Release (45db4fef3393ed05c306b8929cbaa0dae4bc9298) capturing application RDOC 006276: [03:49:18] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 006276: [03:49:18] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 006276: [03:49:18] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 006276: [03:49:18] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 006276: [03:49:18] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 006276: [03:49:18] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 006276: [03:49:18] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 006276: [03:49:18] d3d12_hooks.cpp( 491) - Log - Registering D3D12 hooks RDOC 006276: [03:49:18] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 006276: [03:49:18] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 006276: [03:49:18] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 006276: [03:49:18] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 006276: [03:49:18] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 010048: [03:49:18] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [6276] RDOC 006276: [03:49:19] core.cpp(2011) - Log - Adding Vulkan device frame capturer for 0x0000011692980100 RDOC 006276: [03:49:19] vk_device_funcs.cpp( 939) - Log - Initialised capture layer in Vulkan instance. RDOC 006276: [03:49:19] vk_device_funcs.cpp(1514) - Log - physical device 0: NVIDIA GeForce GT 1030 (ver 551.76 patch 0x0) - 10de:1d01 RDOC 006276: [03:49:19] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 006276: [03:49:19] vk_device_funcs.cpp(4389) - Log - Created capture device from physical device 0 RDOC 006276: [03:49:19] vk_common.cpp(1091) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 006276: [03:49:19] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006276: [03:49:19] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006276: [03:49:19] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006276: [03:49:19] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006276: [03:49:19] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006276: [03:49:19] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006276: [03:49:19] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006276: [03:49:19] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 006276: [03:49:19] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 006276: [03:49:19] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 006276: [03:49:19] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 006276: [03:49:19] vk_core.cpp(4189) - Log - RegisterSurface() window 0000000000630304 RDOC 006276: [03:49:19] core.cpp(2047) - Log - Adding Vulkan frame capturer for 0x0000011692980100 / 0x0000000000630304 RDOC 010048: [03:49:19] target_control.cpp( 890) - Log - Used API: Vulkan (Presenting & supported) RDOC 006276: [03:49:25] vk_core.cpp(2132) - Log - Starting capture RDOC 006276: [03:49:25] resource_manager.h(1469) - Log - Preparing up to 28 potentially dirty resources RDOC 006276: [03:49:25] resource_manager.h(1526) - Log - Prepared 1 dirty resources, postponed 19, skipped 0 RDOC 006276: [03:49:25] resource_manager.h(1145) - Log - Preparing resource ResourceId::201 after it has been postponed. RDOC 006276: [03:49:25] resource_manager.h(1145) - Log - Preparing resource ResourceId::203 after it has been postponed. RDOC 006276: [03:49:25] resource_manager.h(1145) - Log - Preparing resource ResourceId::205 after it has been postponed. RDOC 006276: [03:49:25] vk_core.cpp(2275) - Log - Finished capture, Frame 505 RDOC 006276: [03:49:25] resource_manager.h(1538) - Log - Checking 20 resources with initial contents against 27 referenced resources RDOC 006276: [03:49:25] resource_manager.h(1642) - Log - Serialised 7 resources, skipped 13 unreferenced RDOC 006276: [03:49:25] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 22720 bytes to 8708 (38.33 %) RDOC 006276: [03:49:25] vk_core.cpp(2690) - Log - Captured Vulkan frame with 0.021667 MB capture section in 0.036792 seconds RDOC 006276: [03:49:25] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4619 bytes to 4619 (100.00 %) RDOC 006276: [03:49:25] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Postponed\capture_frame505.rdc RDOC 006276: [03:49:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Postponed\capture_frame505.rdc RDOC 010048: [03:49:25] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 505) (20783 bytes) (time 1716950965) 7241 byte thumbnail RDOC 010048: [03:49:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Postponed\capture_frame505.rdc RDOC 010048: [03:49:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010048: [03:49:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010048: [03:49:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010048: [03:49:26] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 010048: [03:49:26] vk_device_funcs.cpp( 300) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 010048: [03:49:26] vk_device_funcs.cpp( 300) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 010048: [03:49:26] vk_device_funcs.cpp( 300) - Log - Inst Ext 2: VK_EXT_surface_maintenance1 RDOC 010048: [03:49:26] vk_device_funcs.cpp( 300) - Log - Inst Ext 3: VK_EXT_swapchain_colorspace RDOC 010048: [03:49:26] vk_device_funcs.cpp( 300) - Log - Inst Ext 4: VK_KHR_device_group_creation RDOC 010048: [03:49:26] vk_device_funcs.cpp( 300) - Log - Inst Ext 5: VK_KHR_external_fence_capabilities RDOC 010048: [03:49:26] vk_device_funcs.cpp( 300) - Log - Inst Ext 6: VK_KHR_external_memory_capabilities RDOC 010048: [03:49:26] vk_device_funcs.cpp( 300) - Log - Inst Ext 7: VK_KHR_external_semaphore_capabilities RDOC 010048: [03:49:26] vk_device_funcs.cpp( 300) - Log - Inst Ext 8: VK_KHR_get_physical_device_properties2 RDOC 010048: [03:49:26] vk_device_funcs.cpp( 300) - Log - Inst Ext 9: VK_KHR_get_surface_capabilities2 RDOC 010048: [03:49:26] vk_device_funcs.cpp( 300) - Log - Inst Ext 10: VK_KHR_portability_enumeration RDOC 010048: [03:49:26] vk_device_funcs.cpp( 300) - Log - Inst Ext 11: VK_KHR_surface RDOC 010048: [03:49:26] vk_device_funcs.cpp( 300) - Log - Inst Ext 12: VK_KHR_surface_protected_capabilities RDOC 010048: [03:49:26] vk_device_funcs.cpp( 300) - Log - Inst Ext 13: VK_KHR_win32_surface RDOC 010048: [03:49:26] vk_device_funcs.cpp( 300) - Log - Inst Ext 14: VK_LUNARG_direct_driver_loading RDOC 010048: [03:49:26] vk_device_funcs.cpp( 300) - Log - Inst Ext 15: VK_NV_external_memory_capabilities RDOC 010048: [03:49:26] vk_device_funcs.cpp( 307) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 010048: [03:49:26] vk_device_funcs.cpp( 307) - Log - Inst Layer 1: VK_LAYER_KHRONOS_shader_object RDOC 010048: [03:49:26] vk_device_funcs.cpp( 307) - Log - Inst Layer 2: VK_LAYER_KHRONOS_synchronization2 RDOC 010048: [03:49:26] vk_device_funcs.cpp( 307) - Log - Inst Layer 3: VK_LAYER_KHRONOS_validation RDOC 010048: [03:49:26] vk_device_funcs.cpp( 307) - Log - Inst Layer 4: VK_LAYER_LUNARG_api_dump RDOC 010048: [03:49:26] vk_device_funcs.cpp( 307) - Log - Inst Layer 5: VK_LAYER_LUNARG_gfxreconstruct RDOC 010048: [03:49:26] vk_device_funcs.cpp( 307) - Log - Inst Layer 6: VK_LAYER_LUNARG_monitor RDOC 010048: [03:49:26] vk_device_funcs.cpp( 307) - Log - Inst Layer 7: VK_LAYER_LUNARG_screenshot RDOC 010048: [03:49:26] vk_device_funcs.cpp( 307) - Log - Inst Layer 8: VK_LAYER_NV_optimus RDOC 010048: [03:49:26] vk_device_funcs.cpp( 307) - Log - Inst Layer 9: VK_LAYER_RENDERDOC_Capture RDOC 010048: [03:49:26] vk_device_funcs.cpp( 356) - Log - Enabling VK_EXT_debug_utils RDOC 010048: [03:49:26] vk_replay.cpp(5182) - Log - Created device. RDOC 010048: [03:49:26] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010048: [03:49:26] vk_device_funcs.cpp(1221) - Log - Replay has physical device 0 available: RDOC 010048: [03:49:26] vk_device_funcs.cpp(1224) - Log - - NVIDIA GeForce GT 1030 (ver 551.76 patch 0x0) - 10de:1d01 RDOC 010048: [03:49:26] vk_device_funcs.cpp(1232) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (551.76) - CTS 1.3.7.2 RDOC 010048: [03:49:26] vk_device_funcs.cpp(1401) - Log - Found capture physical device 0: RDOC 010048: [03:49:26] vk_device_funcs.cpp(1404) - Log - - NVIDIA GeForce GT 1030 (ver 551.76 patch 0x0) - 10de:1d01 RDOC 010048: [03:49:26] vk_device_funcs.cpp(1411) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (551.76) - CTS 1.3.7.2 RDOC 010048: [03:49:26] vk_device_funcs.cpp(1415) - Log - Mapping during replay to best-match physical device 0 RDOC 010048: [03:49:26] vk_device_funcs.cpp(1689) - Log - Creating replay device from physical device 0 RDOC 010048: [03:49:26] vk_common.cpp(1091) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 010048: [03:49:26] vk_device_funcs.cpp(1823) - Log - Enabling VK_KHR_driver_properties RDOC 010048: [03:49:26] vk_device_funcs.cpp(1831) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 010048: [03:49:26] vk_device_funcs.cpp(1843) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 010048: [03:49:26] vk_device_funcs.cpp(1854) - Log - Enabling VK_EXT_transform_feedback extension RDOC 010048: [03:49:26] vk_device_funcs.cpp(1871) - Log - Enabling VK_EXT_scalar_block_layout extension RDOC 010048: [03:49:26] vk_device_funcs.cpp(1891) - Log - Enabling VK_KHR_buffer_device_address RDOC 010048: [03:49:26] vk_device_funcs.cpp(1948) - Log - Capture describes queue family 0: RDOC 010048: [03:49:26] vk_device_funcs.cpp(1950) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 010048: [03:49:26] vk_device_funcs.cpp(1955) - Log - 64 timestamp bits (1,1,1) granularity RDOC 010048: [03:49:26] vk_device_funcs.cpp(1965) - Log - (identity match) RDOC 010048: [03:49:26] vk_device_funcs.cpp(2100) - Log - Remapping to queue family 0: RDOC 010048: [03:49:26] vk_device_funcs.cpp(2102) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 010048: [03:49:26] vk_device_funcs.cpp(2107) - Log - 64 timestamp bits (1,1,1) granularity RDOC 010048: [03:49:26] vk_device_funcs.cpp(1948) - Log - Capture describes queue family 1: RDOC 010048: [03:49:26] vk_device_funcs.cpp(1950) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 010048: [03:49:26] vk_device_funcs.cpp(1955) - Log - 64 timestamp bits (1,1,1) granularity RDOC 010048: [03:49:26] vk_device_funcs.cpp(1965) - Log - (identity match) RDOC 010048: [03:49:26] vk_device_funcs.cpp(2100) - Log - Remapping to queue family 1: RDOC 010048: [03:49:26] vk_device_funcs.cpp(2102) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 010048: [03:49:26] vk_device_funcs.cpp(2107) - Log - 64 timestamp bits (1,1,1) granularity RDOC 010048: [03:49:26] vk_device_funcs.cpp(1948) - Log - Capture describes queue family 2: RDOC 010048: [03:49:26] vk_device_funcs.cpp(1950) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 010048: [03:49:26] vk_device_funcs.cpp(1955) - Log - 64 timestamp bits (1,1,1) granularity RDOC 010048: [03:49:26] vk_device_funcs.cpp(1965) - Log - (identity match) RDOC 010048: [03:49:26] vk_device_funcs.cpp(2100) - Log - Remapping to queue family 2: RDOC 010048: [03:49:26] vk_device_funcs.cpp(2102) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 010048: [03:49:26] vk_device_funcs.cpp(2107) - Log - 64 timestamp bits (1,1,1) granularity RDOC 010048: [03:49:26] vk_device_funcs.cpp(1948) - Log - Capture describes queue family 3: RDOC 010048: [03:49:26] vk_device_funcs.cpp(1950) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VK_QUEUE_VIDEO_DECODE_BIT_KHR RDOC 010048: [03:49:26] vk_device_funcs.cpp(1955) - Log - 32 timestamp bits (1,1,1) granularity RDOC 010048: [03:49:26] vk_device_funcs.cpp(1965) - Log - (identity match) RDOC 010048: [03:49:26] vk_device_funcs.cpp(2100) - Log - Remapping to queue family 3: RDOC 010048: [03:49:26] vk_device_funcs.cpp(2102) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VK_QUEUE_VIDEO_DECODE_BIT_KHR RDOC 010048: [03:49:26] vk_device_funcs.cpp(2107) - Log - 32 timestamp bits (1,1,1) granularity RDOC 010048: [03:49:26] vk_device_funcs.cpp(3480) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 010048: [03:49:26] vk_device_funcs.cpp(3480) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 010048: [03:49:26] vk_device_funcs.cpp(3480) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 010048: [03:49:26] vk_device_funcs.cpp(3480) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 010048: [03:49:26] vk_device_funcs.cpp(3480) - Log - Dev Ext 4: VK_KHR_calibrated_timestamps (1) RDOC 010048: [03:49:26] vk_device_funcs.cpp(3480) - Log - Dev Ext 5: VK_KHR_copy_commands2 (1) RDOC 010048: [03:49:26] vk_device_funcs.cpp(3480) - Log - Dev Ext 6: VK_KHR_create_renderpass2 (1) RDOC 010048: [03:49:26] vk_device_funcs.cpp(3480) - Log - Dev Ext 7: VK_KHR_dedicated_allocation (3) RDOC 010048: [03:49:26] vk_device_funcs.cpp(3480) - Log - Dev Ext 8: VK_KHR_depth_stencil_resolve (1) RDOC 010048: [03:49:26] vk_device_funcs.cpp(3480) - Log - Dev Ext 9: VK_KHR_descriptor_update_template (1) RDOC 010048: [03:49:26] vk_device_funcs.cpp(3480) - Log - Dev Ext 10: VK_KHR_device_group (4) RDOC 010048: [03:49:26] vk_device_funcs.cpp(3480) - Log - Dev Ext 11: VK_KHR_draw_indirect_count (1) RDOC 010048: [03:49:26] vk_device_funcs.cpp(3480) - Log - Dev Ext 12: VK_KHR_driver_properties (1) RDOC 010048: [03:49:26] vk_device_funcs.cpp(3480) - Log - Dev Ext 13: VK_KHR_dynamic_rendering (1) RDOC 010048: [03:49:26] vk_device_funcs.cpp(3480) - Log - Dev Ext 14: VK_KHR_dynamic_rendering_local_read (1) RDOC 010048: [03:49:26] vk_device_funcs.cpp(3480) - Log - Dev Ext 15: VK_KHR_external_fence (1) RDOC 010048: [03:49:26] vk_device_funcs.cpp(3480) - Log - Dev Ext 16: VK_KHR_external_fence_win32 (1) RDOC 010048: [03:49:26] vk_device_funcs.cpp(3480) - Log - Dev Ext 17: VK_KHR_external_memory (1) RDOC 010048: [03:49:26] vk_device_funcs.cpp(3480) - Log - Dev Ext 18: VK_KHR_external_memory_win32 (1) RDOC 010048: [03:49:26] vk_device_funcs.cpp(3480) - Log - Dev Ext 19: VK_KHR_external_semaphore (1) RDOC 010048: [03:49:26] vk_device_funcs.cpp(3480) - Log - Dev Ext 20: VK_KHR_external_semaphore_win32 (1) RDOC 010048: [03:49:26] vk_device_funcs.cpp(3480) - Log - Dev Ext 21: VK_KHR_format_feature_flags2 (2) RDOC 010048: [03:49:26] vk_device_funcs.cpp(3480) - Log - Dev Ext 22: VK_KHR_get_memory_requirements2 (1) RDOC 010048: [03:49:26] vk_device_funcs.cpp(3480) - Log - Dev Ext 23: VK_KHR_image_format_list (1) RDOC 010048: [03:49:26] vk_device_funcs.cpp(3480) - Log - Dev Ext 24: VK_KHR_imageless_framebuffer (1) RDOC 010048: [03:49:26] vk_device_funcs.cpp(3480) - Log - Dev Ext 25: VK_KHR_index_type_uint8 (1) RDOC 010048: [03:49:26] vk_device_funcs.cpp(3480) - Log - Dev Ext 26: VK_KHR_line_rasterization (1) RDOC 010048: [03:49:26] vk_device_funcs.cpp(3480) - Log - Dev Ext 27: VK_KHR_load_store_op_none (1) RDOC 010048: [03:49:26] vk_device_funcs.cpp(3480) - Log - Dev Ext 28: VK_KHR_maintenance1 (2) RDOC 010048: [03:49:26] vk_device_funcs.cpp(3480) - Log - Dev Ext 29: VK_KHR_maintenance2 (1) RDOC 010048: [03:49:26] vk_device_funcs.cpp(3480) - Log - Dev Ext 30: VK_KHR_maintenance3 (1) RDOC 010048: [03:49:26] vk_device_funcs.cpp(3480) - Log - Dev Ext 31: VK_KHR_maintenance4 (2) RDOC 010048: [03:49:26] vk_device_funcs.cpp(3480) - Log - Dev Ext 32: VK_KHR_maintenance5 (1) RDOC 010048: [03:49:26] vk_device_funcs.cpp(3480) - Log - Dev Ext 33: VK_KHR_maintenance6 (1) RDOC 010048: [03:49:26] vk_device_funcs.cpp(3480) - Log - Dev Ext 34: VK_KHR_map_memory2 (1) RDOC 010048: [03:49:26] vk_device_funcs.cpp(3480) - Log - Dev Ext 35: VK_KHR_multiview (1) RDOC 010048: [03:49:26] vk_device_funcs.cpp(3480) - Log - Dev Ext 36: VK_KHR_pipeline_executable_properties (1) RDOC 010048: [03:49:26] vk_device_funcs.cpp(3480) - Log - Dev Ext 37: VK_KHR_pipeline_library (1) RDOC 010048: [03:49:26] vk_device_funcs.cpp(3480) - Log - Dev Ext 38: VK_KHR_present_id (1) RDOC 010048: [03:49:26] vk_device_funcs.cpp(3480) - Log - Dev Ext 39: VK_KHR_present_wait (1) RDOC 010048: [03:49:26] vk_device_funcs.cpp(3480) - Log - Dev Ext 40: VK_KHR_push_descriptor (2) RDOC 010048: [03:49:26] vk_device_funcs.cpp(3480) - Log - Dev Ext 41: VK_KHR_relaxed_block_layout (1) RDOC 010048: [03:49:26] vk_device_funcs.cpp(3480) - Log - Dev Ext 42: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 010048: [03:49:26] vk_device_funcs.cpp(3480) - Log - Dev Ext 43: VK_KHR_sampler_ycbcr_conversion (14) RDOC 010048: [03:49:26] vk_device_funcs.cpp(3480) - Log - Dev Ext 44: VK_KHR_separate_depth_stencil_layouts (1) RDOC 010048: [03:49:26] vk_device_funcs.cpp(3480) - Log - Dev Ext 45: VK_KHR_shader_atomic_int64 (1) RDOC 010048: [03:49:26] vk_device_funcs.cpp(3480) - Log - Dev Ext 46: VK_KHR_shader_clock (1) RDOC 010048: [03:49:26] vk_device_funcs.cpp(3480) - Log - Dev Ext 47: VK_KHR_shader_draw_parameters (1) RDOC 010048: [03:49:26] vk_device_funcs.cpp(3480) - Log - Dev Ext 48: VK_KHR_shader_expect_assume (1) RDOC 010048: [03:49:26] vk_device_funcs.cpp(3480) - Log - Dev Ext 49: VK_KHR_shader_float16_int8 (1) RDOC 010048: [03:49:26] vk_device_funcs.cpp(3480) - Log - Dev Ext 50: VK_KHR_shader_float_controls (4) RDOC 010048: [03:49:26] vk_device_funcs.cpp(3480) - Log - Dev Ext 51: VK_KHR_shader_float_controls2 (1) RDOC 010048: [03:49:26] vk_device_funcs.cpp(3480) - Log - Dev Ext 52: VK_KHR_shader_integer_dot_product (1) RDOC 010048: [03:49:26] vk_device_funcs.cpp(3480) - Log - Dev Ext 53: VK_KHR_shader_non_semantic_info (1) RDOC 010048: [03:49:26] vk_device_funcs.cpp(3480) - Log - Dev Ext 54: VK_KHR_shader_quad_control (1) RDOC 010048: [03:49:26] vk_device_funcs.cpp(3480) - Log - Dev Ext 55: VK_KHR_shader_subgroup_extended_types (1) RDOC 010048: [03:49:26] vk_device_funcs.cpp(3480) - Log - Dev Ext 56: VK_KHR_shader_subgroup_rotate (2) RDOC 010048: [03:49:26] vk_device_funcs.cpp(3480) - Log - Dev Ext 57: VK_KHR_shader_terminate_invocation (1) RDOC 010048: [03:49:26] vk_device_funcs.cpp(3480) - Log - Dev Ext 58: VK_KHR_spirv_1_4 (1) RDOC 010048: [03:49:26] vk_device_funcs.cpp(3480) - Log - Dev Ext 59: VK_KHR_storage_buffer_storage_class (1) RDOC 010048: [03:49:26] vk_device_funcs.cpp(3480) - Log - Dev Ext 60: VK_KHR_swapchain (70) RDOC 010048: [03:49:26] vk_device_funcs.cpp(3480) - Log - Dev Ext 61: VK_KHR_swapchain_mutable_format (1) RDOC 010048: [03:49:26] vk_device_funcs.cpp(3480) - Log - Dev Ext 62: VK_KHR_synchronization2 (1) RDOC 010048: [03:49:26] vk_device_funcs.cpp(3480) - Log - Dev Ext 63: VK_KHR_timeline_semaphore (2) RDOC 010048: [03:49:26] vk_device_funcs.cpp(3480) - Log - Dev Ext 64: VK_KHR_uniform_buffer_standard_layout (1) RDOC 010048: [03:49:26] vk_device_funcs.cpp(3480) - Log - Dev Ext 65: VK_KHR_variable_pointers (1) RDOC 010048: [03:49:26] vk_device_funcs.cpp(3480) - Log - Dev Ext 66: VK_KHR_vertex_attribute_divisor (1) RDOC 010048: [03:49:26] vk_device_funcs.cpp(3480) - Log - Dev Ext 67: VK_KHR_video_decode_h264 (9) RDOC 010048: [03:49:26] vk_device_funcs.cpp(3480) - Log - Dev Ext 68: VK_KHR_video_decode_h265 (8) RDOC 010048: [03:49:26] vk_device_funcs.cpp(3480) - Log - Dev Ext 69: VK_KHR_video_decode_queue (8) RDOC 010048: [03:49:26] vk_device_funcs.cpp(3480) - Log - Dev Ext 70: VK_KHR_video_maintenance1 (1) RDOC 010048: [03:49:26] vk_device_funcs.cpp(3480) - Log - Dev Ext 71: VK_KHR_video_queue (8) RDOC 010048: [03:49:26] vk_device_funcs.cpp(3480) - Log - Dev Ext 72: VK_KHR_vulkan_memory_model (3) RDOC 010048: [03:49:26] vk_device_funcs.cpp(3480) - Log - Dev Ext 73: VK_KHR_win32_keyed_mutex (1) RDOC 010048: [03:49:26] vk_device_funcs.cpp(3480) - Log - Dev Ext 74: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 010048: [03:49:26] vk_device_funcs.cpp(3480) - Log - Dev Ext 75: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 010048: [03:49:26] vk_device_funcs.cpp(3480) - Log - Dev Ext 76: VK_EXT_4444_formats (1) RDOC 010048: [03:49:26] vk_device_funcs.cpp(3480) - Log - Dev Ext 77: VK_EXT_attachment_feedback_loop_dynamic_state (1) RDOC 010048: [03:49:26] vk_device_funcs.cpp(3480) - Log - Dev Ext 78: VK_EXT_attachment_feedback_loop_layout (2) RDOC 010048: [03:49:26] vk_device_funcs.cpp(3480) - Log - Dev Ext 79: VK_EXT_blend_operation_advanced (2) RDOC 010048: [03:49:26] vk_device_funcs.cpp(3480) - Log - Dev Ext 80: VK_EXT_border_color_swizzle (1) RDOC 010048: [03:49:26] vk_device_funcs.cpp(3480) - Log - Dev Ext 81: VK_EXT_buffer_device_address (2) RDOC 010048: [03:49:26] vk_device_funcs.cpp(3480) - Log - Dev Ext 82: VK_EXT_calibrated_timestamps (2) RDOC 010048: [03:49:26] vk_device_funcs.cpp(3480) - Log - Dev Ext 83: VK_EXT_color_write_enable (1) RDOC 010048: [03:49:26] vk_device_funcs.cpp(3480) - Log - Dev Ext 84: VK_EXT_conditional_rendering (2) RDOC 010048: [03:49:26] vk_device_funcs.cpp(3480) - Log - Dev Ext 85: VK_EXT_conservative_rasterization (1) RDOC 010048: [03:49:26] vk_device_funcs.cpp(3480) - Log - Dev Ext 86: VK_EXT_custom_border_color (12) RDOC 010048: [03:49:26] vk_device_funcs.cpp(3480) - Log - Dev Ext 87: VK_EXT_depth_bias_control (1) RDOC 010048: [03:49:26] vk_device_funcs.cpp(3480) - Log - Dev Ext 88: VK_EXT_depth_clamp_zero_one (1) RDOC 010048: [03:49:26] vk_device_funcs.cpp(3480) - Log - Dev Ext 89: VK_EXT_depth_clip_control (1) RDOC 010048: [03:49:26] vk_device_funcs.cpp(3480) - Log - Dev Ext 90: VK_EXT_depth_clip_enable (1) RDOC 010048: [03:49:26] vk_device_funcs.cpp(3480) - Log - Dev Ext 91: VK_EXT_depth_range_unrestricted (1) RDOC 010048: [03:49:26] vk_device_funcs.cpp(3480) - Log - Dev Ext 92: VK_EXT_descriptor_buffer (1) RDOC 010048: [03:49:26] vk_device_funcs.cpp(3480) - Log - Dev Ext 93: VK_EXT_descriptor_indexing (2) RDOC 010048: [03:49:26] vk_device_funcs.cpp(3480) - Log - Dev Ext 94: VK_EXT_discard_rectangles (2) RDOC 010048: [03:49:26] vk_device_funcs.cpp(3480) - Log - Dev Ext 95: VK_EXT_dynamic_rendering_unused_attachments (1) RDOC 010048: [03:49:26] vk_device_funcs.cpp(3480) - Log - Dev Ext 96: VK_EXT_extended_dynamic_state (1) RDOC 010048: [03:49:26] vk_device_funcs.cpp(3480) - Log - Dev Ext 97: VK_EXT_extended_dynamic_state2 (1) RDOC 010048: [03:49:26] vk_device_funcs.cpp(3480) - Log - Dev Ext 98: VK_EXT_extended_dynamic_state3 (2) RDOC 010048: [03:49:26] vk_device_funcs.cpp(3480) - Log - Dev Ext 99: VK_EXT_external_memory_host (1) RDOC 010048: [03:49:26] vk_device_funcs.cpp(3480) - Log - Dev Ext 100: VK_EXT_fragment_shader_interlock (1) RDOC 010048: [03:49:26] vk_device_funcs.cpp(3480) - Log - Dev Ext 101: VK_EXT_full_screen_exclusive (4) RDOC 010048: [03:49:26] vk_device_funcs.cpp(3480) - Log - Dev Ext 102: VK_EXT_graphics_pipeline_library (1) RDOC 010048: [03:49:26] vk_device_funcs.cpp(3480) - Log - Dev Ext 103: VK_EXT_hdr_metadata (2) RDOC 010048: [03:49:26] vk_device_funcs.cpp(3480) - Log - Dev Ext 104: VK_EXT_host_image_copy (1) RDOC 010048: [03:49:26] vk_device_funcs.cpp(3480) - Log - Dev Ext 105: VK_EXT_host_query_reset (1) RDOC 010048: [03:49:26] vk_device_funcs.cpp(3480) - Log - Dev Ext 106: VK_EXT_image_2d_view_of_3d (1) RDOC 010048: [03:49:26] vk_device_funcs.cpp(3480) - Log - Dev Ext 107: VK_EXT_image_robustness (1) RDOC 010048: [03:49:26] vk_device_funcs.cpp(3480) - Log - Dev Ext 108: VK_EXT_image_sliced_view_of_3d (1) RDOC 010048: [03:49:26] vk_device_funcs.cpp(3480) - Log - Dev Ext 109: VK_EXT_image_view_min_lod (1) RDOC 010048: [03:49:26] vk_device_funcs.cpp(3480) - Log - Dev Ext 110: VK_EXT_index_type_uint8 (1) RDOC 010048: [03:49:26] vk_device_funcs.cpp(3480) - Log - Dev Ext 111: VK_EXT_inline_uniform_block (1) RDOC 010048: [03:49:26] vk_device_funcs.cpp(3480) - Log - Dev Ext 112: VK_EXT_line_rasterization (1) RDOC 010048: [03:49:26] vk_device_funcs.cpp(3480) - Log - Dev Ext 113: VK_EXT_load_store_op_none (1) RDOC 010048: [03:49:26] vk_device_funcs.cpp(3480) - Log - Dev Ext 114: VK_EXT_memory_budget (1) RDOC 010048: [03:49:26] vk_device_funcs.cpp(3480) - Log - Dev Ext 115: VK_EXT_memory_priority (1) RDOC 010048: [03:49:26] vk_device_funcs.cpp(3480) - Log - Dev Ext 116: VK_EXT_multi_draw (1) RDOC 010048: [03:49:26] vk_device_funcs.cpp(3480) - Log - Dev Ext 117: VK_EXT_nested_command_buffer (1) RDOC 010048: [03:49:26] vk_device_funcs.cpp(3480) - Log - Dev Ext 118: VK_EXT_non_seamless_cube_map (1) RDOC 010048: [03:49:26] vk_device_funcs.cpp(3480) - Log - Dev Ext 119: VK_EXT_pci_bus_info (2) RDOC 010048: [03:49:26] vk_device_funcs.cpp(3480) - Log - Dev Ext 120: VK_EXT_pipeline_creation_cache_control (3) RDOC 010048: [03:49:26] vk_device_funcs.cpp(3480) - Log - Dev Ext 121: VK_EXT_pipeline_creation_feedback (1) RDOC 010048: [03:49:26] vk_device_funcs.cpp(3480) - Log - Dev Ext 122: VK_EXT_pipeline_robustness (1) RDOC 010048: [03:49:26] vk_device_funcs.cpp(3480) - Log - Dev Ext 123: VK_EXT_post_depth_coverage (1) RDOC 010048: [03:49:26] vk_device_funcs.cpp(3480) - Log - Dev Ext 124: VK_EXT_primitive_topology_list_restart (1) RDOC 010048: [03:49:26] vk_device_funcs.cpp(3480) - Log - Dev Ext 125: VK_EXT_primitives_generated_query (1) RDOC 010048: [03:49:26] vk_device_funcs.cpp(3480) - Log - Dev Ext 126: VK_EXT_private_data (1) RDOC 010048: [03:49:26] vk_device_funcs.cpp(3480) - Log - Dev Ext 127: VK_EXT_provoking_vertex (1) RDOC 010048: [03:49:26] vk_device_funcs.cpp(3480) - Log - Dev Ext 128: VK_EXT_queue_family_foreign (1) RDOC 010048: [03:49:26] vk_device_funcs.cpp(3480) - Log - Dev Ext 129: VK_EXT_robustness2 (1) RDOC 010048: [03:49:26] vk_device_funcs.cpp(3480) - Log - Dev Ext 130: VK_EXT_sample_locations (1) RDOC 010048: [03:49:26] vk_device_funcs.cpp(3480) - Log - Dev Ext 131: VK_EXT_sampler_filter_minmax (2) RDOC 010048: [03:49:26] vk_device_funcs.cpp(3480) - Log - Dev Ext 132: VK_EXT_scalar_block_layout (1) RDOC 010048: [03:49:26] vk_device_funcs.cpp(3480) - Log - Dev Ext 133: VK_EXT_separate_stencil_usage (1) RDOC 010048: [03:49:26] vk_device_funcs.cpp(3480) - Log - Dev Ext 134: VK_EXT_shader_atomic_float (1) RDOC 010048: [03:49:26] vk_device_funcs.cpp(3480) - Log - Dev Ext 135: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 010048: [03:49:26] vk_device_funcs.cpp(3480) - Log - Dev Ext 136: VK_EXT_shader_image_atomic_int64 (1) RDOC 010048: [03:49:26] vk_device_funcs.cpp(3480) - Log - Dev Ext 137: VK_EXT_shader_module_identifier (1) RDOC 010048: [03:49:26] vk_device_funcs.cpp(3480) - Log - Dev Ext 138: VK_EXT_shader_object (1) RDOC 010048: [03:49:26] vk_device_funcs.cpp(3480) - Log - Dev Ext 139: VK_EXT_shader_subgroup_ballot (1) RDOC 010048: [03:49:26] vk_device_funcs.cpp(3480) - Log - Dev Ext 140: VK_EXT_shader_subgroup_vote (1) RDOC 010048: [03:49:26] vk_device_funcs.cpp(3480) - Log - Dev Ext 141: VK_EXT_shader_viewport_index_layer (1) RDOC 010048: [03:49:26] vk_device_funcs.cpp(3480) - Log - Dev Ext 142: VK_EXT_subgroup_size_control (2) RDOC 010048: [03:49:26] vk_device_funcs.cpp(3480) - Log - Dev Ext 143: VK_EXT_swapchain_maintenance1 (1) RDOC 010048: [03:49:26] vk_device_funcs.cpp(3480) - Log - Dev Ext 144: VK_EXT_texel_buffer_alignment (1) RDOC 010048: [03:49:26] vk_device_funcs.cpp(3480) - Log - Dev Ext 145: VK_EXT_tooling_info (1) RDOC 010048: [03:49:26] vk_device_funcs.cpp(3480) - Log - Dev Ext 146: VK_EXT_transform_feedback (1) RDOC 010048: [03:49:26] vk_device_funcs.cpp(3480) - Log - Dev Ext 147: VK_EXT_vertex_attribute_divisor (3) RDOC 010048: [03:49:26] vk_device_funcs.cpp(3480) - Log - Dev Ext 148: VK_EXT_vertex_input_dynamic_state (2) RDOC 010048: [03:49:26] vk_device_funcs.cpp(3480) - Log - Dev Ext 149: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 010048: [03:49:26] vk_device_funcs.cpp(3480) - Log - Dev Ext 150: VK_EXT_ycbcr_image_arrays (1) RDOC 010048: [03:49:26] vk_device_funcs.cpp(3480) - Log - Dev Ext 151: VK_NV_clip_space_w_scaling (1) RDOC 010048: [03:49:26] vk_device_funcs.cpp(3480) - Log - Dev Ext 152: VK_NV_copy_memory_indirect (1) RDOC 010048: [03:49:26] vk_device_funcs.cpp(3480) - Log - Dev Ext 153: VK_NV_coverage_reduction_mode (1) RDOC 010048: [03:49:26] vk_device_funcs.cpp(3480) - Log - Dev Ext 154: VK_NV_dedicated_allocation (1) RDOC 010048: [03:49:26] vk_device_funcs.cpp(3480) - Log - Dev Ext 155: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 010048: [03:49:26] vk_device_funcs.cpp(3480) - Log - Dev Ext 156: VK_NV_descriptor_pool_overallocation (1) RDOC 010048: [03:49:26] vk_device_funcs.cpp(3480) - Log - Dev Ext 157: VK_NV_device_diagnostic_checkpoints (2) RDOC 010048: [03:49:26] vk_device_funcs.cpp(3480) - Log - Dev Ext 158: VK_NV_device_diagnostics_config (2) RDOC 010048: [03:49:26] vk_device_funcs.cpp(3480) - Log - Dev Ext 159: VK_NV_device_generated_commands (3) RDOC 010048: [03:49:26] vk_device_funcs.cpp(3480) - Log - Dev Ext 160: VK_NV_device_generated_commands_compute (2) RDOC 010048: [03:49:26] vk_device_funcs.cpp(3480) - Log - Dev Ext 161: VK_NV_external_memory (1) RDOC 010048: [03:49:26] vk_device_funcs.cpp(3480) - Log - Dev Ext 162: VK_NV_external_memory_win32 (1) RDOC 010048: [03:49:26] vk_device_funcs.cpp(3480) - Log - Dev Ext 163: VK_NV_fill_rectangle (1) RDOC 010048: [03:49:26] vk_device_funcs.cpp(3480) - Log - Dev Ext 164: VK_NV_fragment_coverage_to_color (1) RDOC 010048: [03:49:26] vk_device_funcs.cpp(3480) - Log - Dev Ext 165: VK_NV_framebuffer_mixed_samples (1) RDOC 010048: [03:49:26] vk_device_funcs.cpp(3480) - Log - Dev Ext 166: VK_NV_geometry_shader_passthrough (1) RDOC 010048: [03:49:26] vk_device_funcs.cpp(3480) - Log - Dev Ext 167: VK_NV_inherited_viewport_scissor (1) RDOC 010048: [03:49:26] vk_device_funcs.cpp(3480) - Log - Dev Ext 168: VK_NV_linear_color_attachment (1) RDOC 010048: [03:49:26] vk_device_funcs.cpp(3480) - Log - Dev Ext 169: VK_NV_low_latency (1) RDOC 010048: [03:49:26] vk_device_funcs.cpp(3480) - Log - Dev Ext 170: VK_NV_low_latency2 (2) RDOC 010048: [03:49:26] vk_device_funcs.cpp(3480) - Log - Dev Ext 171: VK_NV_memory_decompression (1) RDOC 010048: [03:49:26] vk_device_funcs.cpp(3480) - Log - Dev Ext 172: VK_NV_sample_mask_override_coverage (1) RDOC 010048: [03:49:26] vk_device_funcs.cpp(3480) - Log - Dev Ext 173: VK_NV_shader_sm_builtins (1) RDOC 010048: [03:49:26] vk_device_funcs.cpp(3480) - Log - Dev Ext 174: VK_NV_shader_subgroup_partitioned (1) RDOC 010048: [03:49:26] vk_device_funcs.cpp(3480) - Log - Dev Ext 175: VK_NV_viewport_array2 (1) RDOC 010048: [03:49:26] vk_device_funcs.cpp(3480) - Log - Dev Ext 176: VK_NV_viewport_swizzle (1) RDOC 010048: [03:49:26] vk_device_funcs.cpp(3480) - Log - Dev Ext 177: VK_NV_win32_keyed_mutex (2) RDOC 010048: [03:49:26] vk_device_funcs.cpp(3480) - Log - Dev Ext 178: VK_NVX_multiview_per_view_attributes (1) RDOC 010048: [03:49:26] vk_device_funcs.cpp(3480) - Log - Dev Ext 179: VK_AMD_buffer_marker (1) RDOC 010048: [03:49:26] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010048: [03:49:26] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010048: [03:49:26] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010048: [03:49:26] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010048: [03:49:26] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010048: [03:49:26] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010048: [03:49:26] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010048: [03:49:26] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 010048: [03:49:26] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 010048: [03:49:26] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 010048: [03:49:26] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 010048: [03:49:26] vk_debug.cpp(3318) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 010048: [03:49:26] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 010048: [03:49:26] vk_debug.cpp(3330) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 010048: [03:49:26] vk_core.cpp(2946) - Log - Timer chunk initialisation - 70.825 ms RDOC 010048: [03:49:26] replay_controller.cpp(1934) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:751 Log: Running Vulkan test on NVIDIA GeForce GT 1030 (version 1.3)
RDOC 000252: [03:49:26] core.cpp( 501) - Log - RenderDoc v1.33 Windows 64-bit Release (45db4fef3393ed05c306b8929cbaa0dae4bc9298) loaded in replay application RDOC 000252: [03:49:26] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 000252: [03:49:26] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 000252: [03:49:26] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 000252: [03:49:26] win32_process.cpp( 610) - Log - Injecting renderdoc into process 6320 RDOC 006320: [03:49:27] core.cpp( 501) - Log - RenderDoc v1.33 Windows 64-bit Release (45db4fef3393ed05c306b8929cbaa0dae4bc9298) capturing application RDOC 006320: [03:49:27] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 006320: [03:49:27] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 006320: [03:49:27] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 006320: [03:49:27] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 006320: [03:49:27] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 006320: [03:49:27] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 006320: [03:49:27] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 006320: [03:49:27] d3d12_hooks.cpp( 491) - Log - Registering D3D12 hooks RDOC 006320: [03:49:27] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 006320: [03:49:27] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 006320: [03:49:27] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 006320: [03:49:27] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 006320: [03:49:27] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 000252: [03:49:27] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [6320] RDOC 006320: [03:49:27] core.cpp(2011) - Log - Adding Vulkan device frame capturer for 0x000002A51519A6E0 RDOC 006320: [03:49:27] vk_device_funcs.cpp( 939) - Log - Initialised capture layer in Vulkan instance. RDOC 006320: [03:49:27] vk_device_funcs.cpp(1514) - Log - physical device 0: NVIDIA GeForce GT 1030 (ver 551.76 patch 0x0) - 10de:1d01 RDOC 006320: [03:49:27] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 006320: [03:49:27] vk_device_funcs.cpp(4389) - Log - Created capture device from physical device 0 RDOC 006320: [03:49:27] vk_common.cpp(1091) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 006320: [03:49:27] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006320: [03:49:27] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006320: [03:49:27] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006320: [03:49:27] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006320: [03:49:27] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006320: [03:49:27] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006320: [03:49:27] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006320: [03:49:27] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 006320: [03:49:27] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 006320: [03:49:27] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 006320: [03:49:27] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 006320: [03:49:27] vk_core.cpp(4189) - Log - RegisterSurface() window 0000000000B0007C RDOC 006320: [03:49:27] core.cpp(2047) - Log - Adding Vulkan frame capturer for 0x000002A51519A6E0 / 0x0000000000B0007C RDOC 006320: [03:49:28] vk_core.cpp(2132) - Log - Starting capture RDOC 006320: [03:49:28] resource_manager.h(1469) - Log - Preparing up to 9 potentially dirty resources RDOC 006320: [03:49:28] resource_manager.h(1526) - Log - Prepared 1 dirty resources, postponed 0, skipped 0 RDOC 006320: [03:49:28] vk_core.cpp(2275) - Log - Finished capture, Frame 5 RDOC 006320: [03:49:28] resource_manager.h(1538) - Log - Checking 1 resources with initial contents against 18 referenced resources RDOC 000252: [03:49:28] target_control.cpp( 890) - Log - Used API: Vulkan (Presenting & supported) RDOC 006320: [03:49:28] resource_manager.h(1642) - Log - Serialised 1 resources, skipped 0 unreferenced RDOC 006320: [03:49:28] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 3519424 bytes to 20674 (0.59 %) RDOC 006320: [03:49:28] vk_core.cpp(2690) - Log - Captured Vulkan frame with 3.356384 MB capture section in 0.058863 seconds RDOC 006320: [03:49:28] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 006320: [03:49:28] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Query_Pool\capture_frame5.rdc RDOC 006320: [03:49:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Query_Pool\capture_frame5.rdc RDOC 000252: [03:49:28] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (30424 bytes) (time 1716950968) 5116 byte thumbnail RDOC 000252: [03:49:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Query_Pool\capture_frame5.rdc RDOC 000252: [03:49:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000252: [03:49:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000252: [03:49:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000252: [03:49:29] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 000252: [03:49:29] vk_device_funcs.cpp( 300) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 000252: [03:49:29] vk_device_funcs.cpp( 300) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 000252: [03:49:29] vk_device_funcs.cpp( 300) - Log - Inst Ext 2: VK_EXT_surface_maintenance1 RDOC 000252: [03:49:29] vk_device_funcs.cpp( 300) - Log - Inst Ext 3: VK_EXT_swapchain_colorspace RDOC 000252: [03:49:29] vk_device_funcs.cpp( 300) - Log - Inst Ext 4: VK_KHR_device_group_creation RDOC 000252: [03:49:29] vk_device_funcs.cpp( 300) - Log - Inst Ext 5: VK_KHR_external_fence_capabilities RDOC 000252: [03:49:29] vk_device_funcs.cpp( 300) - Log - Inst Ext 6: VK_KHR_external_memory_capabilities RDOC 000252: [03:49:29] vk_device_funcs.cpp( 300) - Log - Inst Ext 7: VK_KHR_external_semaphore_capabilities RDOC 000252: [03:49:29] vk_device_funcs.cpp( 300) - Log - Inst Ext 8: VK_KHR_get_physical_device_properties2 RDOC 000252: [03:49:29] vk_device_funcs.cpp( 300) - Log - Inst Ext 9: VK_KHR_get_surface_capabilities2 RDOC 000252: [03:49:29] vk_device_funcs.cpp( 300) - Log - Inst Ext 10: VK_KHR_portability_enumeration RDOC 000252: [03:49:29] vk_device_funcs.cpp( 300) - Log - Inst Ext 11: VK_KHR_surface RDOC 000252: [03:49:29] vk_device_funcs.cpp( 300) - Log - Inst Ext 12: VK_KHR_surface_protected_capabilities RDOC 000252: [03:49:29] vk_device_funcs.cpp( 300) - Log - Inst Ext 13: VK_KHR_win32_surface RDOC 000252: [03:49:29] vk_device_funcs.cpp( 300) - Log - Inst Ext 14: VK_LUNARG_direct_driver_loading RDOC 000252: [03:49:29] vk_device_funcs.cpp( 300) - Log - Inst Ext 15: VK_NV_external_memory_capabilities RDOC 000252: [03:49:29] vk_device_funcs.cpp( 307) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 000252: [03:49:29] vk_device_funcs.cpp( 307) - Log - Inst Layer 1: VK_LAYER_KHRONOS_shader_object RDOC 000252: [03:49:29] vk_device_funcs.cpp( 307) - Log - Inst Layer 2: VK_LAYER_KHRONOS_synchronization2 RDOC 000252: [03:49:29] vk_device_funcs.cpp( 307) - Log - Inst Layer 3: VK_LAYER_KHRONOS_validation RDOC 000252: [03:49:29] vk_device_funcs.cpp( 307) - Log - Inst Layer 4: VK_LAYER_LUNARG_api_dump RDOC 000252: [03:49:29] vk_device_funcs.cpp( 307) - Log - Inst Layer 5: VK_LAYER_LUNARG_gfxreconstruct RDOC 000252: [03:49:29] vk_device_funcs.cpp( 307) - Log - Inst Layer 6: VK_LAYER_LUNARG_monitor RDOC 000252: [03:49:29] vk_device_funcs.cpp( 307) - Log - Inst Layer 7: VK_LAYER_LUNARG_screenshot RDOC 000252: [03:49:29] vk_device_funcs.cpp( 307) - Log - Inst Layer 8: VK_LAYER_NV_optimus RDOC 000252: [03:49:29] vk_device_funcs.cpp( 307) - Log - Inst Layer 9: VK_LAYER_RENDERDOC_Capture RDOC 000252: [03:49:29] vk_device_funcs.cpp( 356) - Log - Enabling VK_EXT_debug_utils RDOC 000252: [03:49:29] vk_replay.cpp(5182) - Log - Created device. RDOC 000252: [03:49:29] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 000252: [03:49:29] vk_device_funcs.cpp(1221) - Log - Replay has physical device 0 available: RDOC 000252: [03:49:29] vk_device_funcs.cpp(1224) - Log - - NVIDIA GeForce GT 1030 (ver 551.76 patch 0x0) - 10de:1d01 RDOC 000252: [03:49:29] vk_device_funcs.cpp(1232) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (551.76) - CTS 1.3.7.2 RDOC 000252: [03:49:29] vk_device_funcs.cpp(1401) - Log - Found capture physical device 0: RDOC 000252: [03:49:29] vk_device_funcs.cpp(1404) - Log - - NVIDIA GeForce GT 1030 (ver 551.76 patch 0x0) - 10de:1d01 RDOC 000252: [03:49:29] vk_device_funcs.cpp(1411) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (551.76) - CTS 1.3.7.2 RDOC 000252: [03:49:29] vk_device_funcs.cpp(1415) - Log - Mapping during replay to best-match physical device 0 RDOC 000252: [03:49:29] vk_device_funcs.cpp(1689) - Log - Creating replay device from physical device 0 RDOC 000252: [03:49:29] vk_common.cpp(1091) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 000252: [03:49:29] vk_device_funcs.cpp(1823) - Log - Enabling VK_KHR_driver_properties RDOC 000252: [03:49:29] vk_device_funcs.cpp(1831) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 000252: [03:49:29] vk_device_funcs.cpp(1843) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 000252: [03:49:29] vk_device_funcs.cpp(1854) - Log - Enabling VK_EXT_transform_feedback extension RDOC 000252: [03:49:29] vk_device_funcs.cpp(1871) - Log - Enabling VK_EXT_scalar_block_layout extension RDOC 000252: [03:49:29] vk_device_funcs.cpp(1891) - Log - Enabling VK_KHR_buffer_device_address RDOC 000252: [03:49:29] vk_device_funcs.cpp(1948) - Log - Capture describes queue family 0: RDOC 000252: [03:49:29] vk_device_funcs.cpp(1950) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 000252: [03:49:29] vk_device_funcs.cpp(1955) - Log - 64 timestamp bits (1,1,1) granularity RDOC 000252: [03:49:29] vk_device_funcs.cpp(1965) - Log - (identity match) RDOC 000252: [03:49:29] vk_device_funcs.cpp(2100) - Log - Remapping to queue family 0: RDOC 000252: [03:49:29] vk_device_funcs.cpp(2102) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 000252: [03:49:29] vk_device_funcs.cpp(2107) - Log - 64 timestamp bits (1,1,1) granularity RDOC 000252: [03:49:29] vk_device_funcs.cpp(1948) - Log - Capture describes queue family 1: RDOC 000252: [03:49:29] vk_device_funcs.cpp(1950) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 000252: [03:49:29] vk_device_funcs.cpp(1955) - Log - 64 timestamp bits (1,1,1) granularity RDOC 000252: [03:49:29] vk_device_funcs.cpp(1965) - Log - (identity match) RDOC 000252: [03:49:29] vk_device_funcs.cpp(2100) - Log - Remapping to queue family 1: RDOC 000252: [03:49:29] vk_device_funcs.cpp(2102) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 000252: [03:49:29] vk_device_funcs.cpp(2107) - Log - 64 timestamp bits (1,1,1) granularity RDOC 000252: [03:49:29] vk_device_funcs.cpp(1948) - Log - Capture describes queue family 2: RDOC 000252: [03:49:29] vk_device_funcs.cpp(1950) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 000252: [03:49:29] vk_device_funcs.cpp(1955) - Log - 64 timestamp bits (1,1,1) granularity RDOC 000252: [03:49:29] vk_device_funcs.cpp(1965) - Log - (identity match) RDOC 000252: [03:49:29] vk_device_funcs.cpp(2100) - Log - Remapping to queue family 2: RDOC 000252: [03:49:29] vk_device_funcs.cpp(2102) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 000252: [03:49:29] vk_device_funcs.cpp(2107) - Log - 64 timestamp bits (1,1,1) granularity RDOC 000252: [03:49:29] vk_device_funcs.cpp(1948) - Log - Capture describes queue family 3: RDOC 000252: [03:49:29] vk_device_funcs.cpp(1950) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VK_QUEUE_VIDEO_DECODE_BIT_KHR RDOC 000252: [03:49:29] vk_device_funcs.cpp(1955) - Log - 32 timestamp bits (1,1,1) granularity RDOC 000252: [03:49:29] vk_device_funcs.cpp(1965) - Log - (identity match) RDOC 000252: [03:49:29] vk_device_funcs.cpp(2100) - Log - Remapping to queue family 3: RDOC 000252: [03:49:29] vk_device_funcs.cpp(2102) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VK_QUEUE_VIDEO_DECODE_BIT_KHR RDOC 000252: [03:49:29] vk_device_funcs.cpp(2107) - Log - 32 timestamp bits (1,1,1) granularity RDOC 000252: [03:49:29] vk_device_funcs.cpp(3480) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 000252: [03:49:29] vk_device_funcs.cpp(3480) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 000252: [03:49:29] vk_device_funcs.cpp(3480) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 000252: [03:49:29] vk_device_funcs.cpp(3480) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 000252: [03:49:29] vk_device_funcs.cpp(3480) - Log - Dev Ext 4: VK_KHR_calibrated_timestamps (1) RDOC 000252: [03:49:29] vk_device_funcs.cpp(3480) - Log - Dev Ext 5: VK_KHR_copy_commands2 (1) RDOC 000252: [03:49:29] vk_device_funcs.cpp(3480) - Log - Dev Ext 6: VK_KHR_create_renderpass2 (1) RDOC 000252: [03:49:29] vk_device_funcs.cpp(3480) - Log - Dev Ext 7: VK_KHR_dedicated_allocation (3) RDOC 000252: [03:49:29] vk_device_funcs.cpp(3480) - Log - Dev Ext 8: VK_KHR_depth_stencil_resolve (1) RDOC 000252: [03:49:29] vk_device_funcs.cpp(3480) - Log - Dev Ext 9: VK_KHR_descriptor_update_template (1) RDOC 000252: [03:49:29] vk_device_funcs.cpp(3480) - Log - Dev Ext 10: VK_KHR_device_group (4) RDOC 000252: [03:49:29] vk_device_funcs.cpp(3480) - Log - Dev Ext 11: VK_KHR_draw_indirect_count (1) RDOC 000252: [03:49:29] vk_device_funcs.cpp(3480) - Log - Dev Ext 12: VK_KHR_driver_properties (1) RDOC 000252: [03:49:29] vk_device_funcs.cpp(3480) - Log - Dev Ext 13: VK_KHR_dynamic_rendering (1) RDOC 000252: [03:49:29] vk_device_funcs.cpp(3480) - Log - Dev Ext 14: VK_KHR_dynamic_rendering_local_read (1) RDOC 000252: [03:49:29] vk_device_funcs.cpp(3480) - Log - Dev Ext 15: VK_KHR_external_fence (1) RDOC 000252: [03:49:29] vk_device_funcs.cpp(3480) - Log - Dev Ext 16: VK_KHR_external_fence_win32 (1) RDOC 000252: [03:49:29] vk_device_funcs.cpp(3480) - Log - Dev Ext 17: VK_KHR_external_memory (1) RDOC 000252: [03:49:29] vk_device_funcs.cpp(3480) - Log - Dev Ext 18: VK_KHR_external_memory_win32 (1) RDOC 000252: [03:49:29] vk_device_funcs.cpp(3480) - Log - Dev Ext 19: VK_KHR_external_semaphore (1) RDOC 000252: [03:49:29] vk_device_funcs.cpp(3480) - Log - Dev Ext 20: VK_KHR_external_semaphore_win32 (1) RDOC 000252: [03:49:29] vk_device_funcs.cpp(3480) - Log - Dev Ext 21: VK_KHR_format_feature_flags2 (2) RDOC 000252: [03:49:29] vk_device_funcs.cpp(3480) - Log - Dev Ext 22: VK_KHR_get_memory_requirements2 (1) RDOC 000252: [03:49:29] vk_device_funcs.cpp(3480) - Log - Dev Ext 23: VK_KHR_image_format_list (1) RDOC 000252: [03:49:29] vk_device_funcs.cpp(3480) - Log - Dev Ext 24: VK_KHR_imageless_framebuffer (1) RDOC 000252: [03:49:29] vk_device_funcs.cpp(3480) - Log - Dev Ext 25: VK_KHR_index_type_uint8 (1) RDOC 000252: [03:49:29] vk_device_funcs.cpp(3480) - Log - Dev Ext 26: VK_KHR_line_rasterization (1) RDOC 000252: [03:49:29] vk_device_funcs.cpp(3480) - Log - Dev Ext 27: VK_KHR_load_store_op_none (1) RDOC 000252: [03:49:29] vk_device_funcs.cpp(3480) - Log - Dev Ext 28: VK_KHR_maintenance1 (2) RDOC 000252: [03:49:29] vk_device_funcs.cpp(3480) - Log - Dev Ext 29: VK_KHR_maintenance2 (1) RDOC 000252: [03:49:29] vk_device_funcs.cpp(3480) - Log - Dev Ext 30: VK_KHR_maintenance3 (1) RDOC 000252: [03:49:29] vk_device_funcs.cpp(3480) - Log - Dev Ext 31: VK_KHR_maintenance4 (2) RDOC 000252: [03:49:29] vk_device_funcs.cpp(3480) - Log - Dev Ext 32: VK_KHR_maintenance5 (1) RDOC 000252: [03:49:29] vk_device_funcs.cpp(3480) - Log - Dev Ext 33: VK_KHR_maintenance6 (1) RDOC 000252: [03:49:29] vk_device_funcs.cpp(3480) - Log - Dev Ext 34: VK_KHR_map_memory2 (1) RDOC 000252: [03:49:29] vk_device_funcs.cpp(3480) - Log - Dev Ext 35: VK_KHR_multiview (1) RDOC 000252: [03:49:29] vk_device_funcs.cpp(3480) - Log - Dev Ext 36: VK_KHR_pipeline_executable_properties (1) RDOC 000252: [03:49:29] vk_device_funcs.cpp(3480) - Log - Dev Ext 37: VK_KHR_pipeline_library (1) RDOC 000252: [03:49:29] vk_device_funcs.cpp(3480) - Log - Dev Ext 38: VK_KHR_present_id (1) RDOC 000252: [03:49:29] vk_device_funcs.cpp(3480) - Log - Dev Ext 39: VK_KHR_present_wait (1) RDOC 000252: [03:49:29] vk_device_funcs.cpp(3480) - Log - Dev Ext 40: VK_KHR_push_descriptor (2) RDOC 000252: [03:49:29] vk_device_funcs.cpp(3480) - Log - Dev Ext 41: VK_KHR_relaxed_block_layout (1) RDOC 000252: [03:49:29] vk_device_funcs.cpp(3480) - Log - Dev Ext 42: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 000252: [03:49:29] vk_device_funcs.cpp(3480) - Log - Dev Ext 43: VK_KHR_sampler_ycbcr_conversion (14) RDOC 000252: [03:49:29] vk_device_funcs.cpp(3480) - Log - Dev Ext 44: VK_KHR_separate_depth_stencil_layouts (1) RDOC 000252: [03:49:29] vk_device_funcs.cpp(3480) - Log - Dev Ext 45: VK_KHR_shader_atomic_int64 (1) RDOC 000252: [03:49:29] vk_device_funcs.cpp(3480) - Log - Dev Ext 46: VK_KHR_shader_clock (1) RDOC 000252: [03:49:29] vk_device_funcs.cpp(3480) - Log - Dev Ext 47: VK_KHR_shader_draw_parameters (1) RDOC 000252: [03:49:29] vk_device_funcs.cpp(3480) - Log - Dev Ext 48: VK_KHR_shader_expect_assume (1) RDOC 000252: [03:49:29] vk_device_funcs.cpp(3480) - Log - Dev Ext 49: VK_KHR_shader_float16_int8 (1) RDOC 000252: [03:49:29] vk_device_funcs.cpp(3480) - Log - Dev Ext 50: VK_KHR_shader_float_controls (4) RDOC 000252: [03:49:29] vk_device_funcs.cpp(3480) - Log - Dev Ext 51: VK_KHR_shader_float_controls2 (1) RDOC 000252: [03:49:29] vk_device_funcs.cpp(3480) - Log - Dev Ext 52: VK_KHR_shader_integer_dot_product (1) RDOC 000252: [03:49:29] vk_device_funcs.cpp(3480) - Log - Dev Ext 53: VK_KHR_shader_non_semantic_info (1) RDOC 000252: [03:49:29] vk_device_funcs.cpp(3480) - Log - Dev Ext 54: VK_KHR_shader_quad_control (1) RDOC 000252: [03:49:29] vk_device_funcs.cpp(3480) - Log - Dev Ext 55: VK_KHR_shader_subgroup_extended_types (1) RDOC 000252: [03:49:29] vk_device_funcs.cpp(3480) - Log - Dev Ext 56: VK_KHR_shader_subgroup_rotate (2) RDOC 000252: [03:49:29] vk_device_funcs.cpp(3480) - Log - Dev Ext 57: VK_KHR_shader_terminate_invocation (1) RDOC 000252: [03:49:29] vk_device_funcs.cpp(3480) - Log - Dev Ext 58: VK_KHR_spirv_1_4 (1) RDOC 000252: [03:49:29] vk_device_funcs.cpp(3480) - Log - Dev Ext 59: VK_KHR_storage_buffer_storage_class (1) RDOC 000252: [03:49:29] vk_device_funcs.cpp(3480) - Log - Dev Ext 60: VK_KHR_swapchain (70) RDOC 000252: [03:49:29] vk_device_funcs.cpp(3480) - Log - Dev Ext 61: VK_KHR_swapchain_mutable_format (1) RDOC 000252: [03:49:29] vk_device_funcs.cpp(3480) - Log - Dev Ext 62: VK_KHR_synchronization2 (1) RDOC 000252: [03:49:29] vk_device_funcs.cpp(3480) - Log - Dev Ext 63: VK_KHR_timeline_semaphore (2) RDOC 000252: [03:49:29] vk_device_funcs.cpp(3480) - Log - Dev Ext 64: VK_KHR_uniform_buffer_standard_layout (1) RDOC 000252: [03:49:29] vk_device_funcs.cpp(3480) - Log - Dev Ext 65: VK_KHR_variable_pointers (1) RDOC 000252: [03:49:29] vk_device_funcs.cpp(3480) - Log - Dev Ext 66: VK_KHR_vertex_attribute_divisor (1) RDOC 000252: [03:49:29] vk_device_funcs.cpp(3480) - Log - Dev Ext 67: VK_KHR_video_decode_h264 (9) RDOC 000252: [03:49:29] vk_device_funcs.cpp(3480) - Log - Dev Ext 68: VK_KHR_video_decode_h265 (8) RDOC 000252: [03:49:29] vk_device_funcs.cpp(3480) - Log - Dev Ext 69: VK_KHR_video_decode_queue (8) RDOC 000252: [03:49:29] vk_device_funcs.cpp(3480) - Log - Dev Ext 70: VK_KHR_video_maintenance1 (1) RDOC 000252: [03:49:29] vk_device_funcs.cpp(3480) - Log - Dev Ext 71: VK_KHR_video_queue (8) RDOC 000252: [03:49:29] vk_device_funcs.cpp(3480) - Log - Dev Ext 72: VK_KHR_vulkan_memory_model (3) RDOC 000252: [03:49:29] vk_device_funcs.cpp(3480) - Log - Dev Ext 73: VK_KHR_win32_keyed_mutex (1) RDOC 000252: [03:49:29] vk_device_funcs.cpp(3480) - Log - Dev Ext 74: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 000252: [03:49:29] vk_device_funcs.cpp(3480) - Log - Dev Ext 75: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 000252: [03:49:29] vk_device_funcs.cpp(3480) - Log - Dev Ext 76: VK_EXT_4444_formats (1) RDOC 000252: [03:49:29] vk_device_funcs.cpp(3480) - Log - Dev Ext 77: VK_EXT_attachment_feedback_loop_dynamic_state (1) RDOC 000252: [03:49:29] vk_device_funcs.cpp(3480) - Log - Dev Ext 78: VK_EXT_attachment_feedback_loop_layout (2) RDOC 000252: [03:49:29] vk_device_funcs.cpp(3480) - Log - Dev Ext 79: VK_EXT_blend_operation_advanced (2) RDOC 000252: [03:49:29] vk_device_funcs.cpp(3480) - Log - Dev Ext 80: VK_EXT_border_color_swizzle (1) RDOC 000252: [03:49:29] vk_device_funcs.cpp(3480) - Log - Dev Ext 81: VK_EXT_buffer_device_address (2) RDOC 000252: [03:49:29] vk_device_funcs.cpp(3480) - Log - Dev Ext 82: VK_EXT_calibrated_timestamps (2) RDOC 000252: [03:49:29] vk_device_funcs.cpp(3480) - Log - Dev Ext 83: VK_EXT_color_write_enable (1) RDOC 000252: [03:49:29] vk_device_funcs.cpp(3480) - Log - Dev Ext 84: VK_EXT_conditional_rendering (2) RDOC 000252: [03:49:29] vk_device_funcs.cpp(3480) - Log - Dev Ext 85: VK_EXT_conservative_rasterization (1) RDOC 000252: [03:49:29] vk_device_funcs.cpp(3480) - Log - Dev Ext 86: VK_EXT_custom_border_color (12) RDOC 000252: [03:49:29] vk_device_funcs.cpp(3480) - Log - Dev Ext 87: VK_EXT_depth_bias_control (1) RDOC 000252: [03:49:29] vk_device_funcs.cpp(3480) - Log - Dev Ext 88: VK_EXT_depth_clamp_zero_one (1) RDOC 000252: [03:49:29] vk_device_funcs.cpp(3480) - Log - Dev Ext 89: VK_EXT_depth_clip_control (1) RDOC 000252: [03:49:29] vk_device_funcs.cpp(3480) - Log - Dev Ext 90: VK_EXT_depth_clip_enable (1) RDOC 000252: [03:49:29] vk_device_funcs.cpp(3480) - Log - Dev Ext 91: VK_EXT_depth_range_unrestricted (1) RDOC 000252: [03:49:29] vk_device_funcs.cpp(3480) - Log - Dev Ext 92: VK_EXT_descriptor_buffer (1) RDOC 000252: [03:49:29] vk_device_funcs.cpp(3480) - Log - Dev Ext 93: VK_EXT_descriptor_indexing (2) RDOC 000252: [03:49:29] vk_device_funcs.cpp(3480) - Log - Dev Ext 94: VK_EXT_discard_rectangles (2) RDOC 000252: [03:49:29] vk_device_funcs.cpp(3480) - Log - Dev Ext 95: VK_EXT_dynamic_rendering_unused_attachments (1) RDOC 000252: [03:49:29] vk_device_funcs.cpp(3480) - Log - Dev Ext 96: VK_EXT_extended_dynamic_state (1) RDOC 000252: [03:49:29] vk_device_funcs.cpp(3480) - Log - Dev Ext 97: VK_EXT_extended_dynamic_state2 (1) RDOC 000252: [03:49:29] vk_device_funcs.cpp(3480) - Log - Dev Ext 98: VK_EXT_extended_dynamic_state3 (2) RDOC 000252: [03:49:29] vk_device_funcs.cpp(3480) - Log - Dev Ext 99: VK_EXT_external_memory_host (1) RDOC 000252: [03:49:29] vk_device_funcs.cpp(3480) - Log - Dev Ext 100: VK_EXT_fragment_shader_interlock (1) RDOC 000252: [03:49:29] vk_device_funcs.cpp(3480) - Log - Dev Ext 101: VK_EXT_full_screen_exclusive (4) RDOC 000252: [03:49:29] vk_device_funcs.cpp(3480) - Log - Dev Ext 102: VK_EXT_graphics_pipeline_library (1) RDOC 000252: [03:49:29] vk_device_funcs.cpp(3480) - Log - Dev Ext 103: VK_EXT_hdr_metadata (2) RDOC 000252: [03:49:29] vk_device_funcs.cpp(3480) - Log - Dev Ext 104: VK_EXT_host_image_copy (1) RDOC 000252: [03:49:29] vk_device_funcs.cpp(3480) - Log - Dev Ext 105: VK_EXT_host_query_reset (1) RDOC 000252: [03:49:29] vk_device_funcs.cpp(3480) - Log - Dev Ext 106: VK_EXT_image_2d_view_of_3d (1) RDOC 000252: [03:49:29] vk_device_funcs.cpp(3480) - Log - Dev Ext 107: VK_EXT_image_robustness (1) RDOC 000252: [03:49:29] vk_device_funcs.cpp(3480) - Log - Dev Ext 108: VK_EXT_image_sliced_view_of_3d (1) RDOC 000252: [03:49:29] vk_device_funcs.cpp(3480) - Log - Dev Ext 109: VK_EXT_image_view_min_lod (1) RDOC 000252: [03:49:29] vk_device_funcs.cpp(3480) - Log - Dev Ext 110: VK_EXT_index_type_uint8 (1) RDOC 000252: [03:49:29] vk_device_funcs.cpp(3480) - Log - Dev Ext 111: VK_EXT_inline_uniform_block (1) RDOC 000252: [03:49:29] vk_device_funcs.cpp(3480) - Log - Dev Ext 112: VK_EXT_line_rasterization (1) RDOC 000252: [03:49:29] vk_device_funcs.cpp(3480) - Log - Dev Ext 113: VK_EXT_load_store_op_none (1) RDOC 000252: [03:49:29] vk_device_funcs.cpp(3480) - Log - Dev Ext 114: VK_EXT_memory_budget (1) RDOC 000252: [03:49:29] vk_device_funcs.cpp(3480) - Log - Dev Ext 115: VK_EXT_memory_priority (1) RDOC 000252: [03:49:29] vk_device_funcs.cpp(3480) - Log - Dev Ext 116: VK_EXT_multi_draw (1) RDOC 000252: [03:49:29] vk_device_funcs.cpp(3480) - Log - Dev Ext 117: VK_EXT_nested_command_buffer (1) RDOC 000252: [03:49:29] vk_device_funcs.cpp(3480) - Log - Dev Ext 118: VK_EXT_non_seamless_cube_map (1) RDOC 000252: [03:49:29] vk_device_funcs.cpp(3480) - Log - Dev Ext 119: VK_EXT_pci_bus_info (2) RDOC 000252: [03:49:29] vk_device_funcs.cpp(3480) - Log - Dev Ext 120: VK_EXT_pipeline_creation_cache_control (3) RDOC 000252: [03:49:29] vk_device_funcs.cpp(3480) - Log - Dev Ext 121: VK_EXT_pipeline_creation_feedback (1) RDOC 000252: [03:49:29] vk_device_funcs.cpp(3480) - Log - Dev Ext 122: VK_EXT_pipeline_robustness (1) RDOC 000252: [03:49:29] vk_device_funcs.cpp(3480) - Log - Dev Ext 123: VK_EXT_post_depth_coverage (1) RDOC 000252: [03:49:29] vk_device_funcs.cpp(3480) - Log - Dev Ext 124: VK_EXT_primitive_topology_list_restart (1) RDOC 000252: [03:49:29] vk_device_funcs.cpp(3480) - Log - Dev Ext 125: VK_EXT_primitives_generated_query (1) RDOC 000252: [03:49:29] vk_device_funcs.cpp(3480) - Log - Dev Ext 126: VK_EXT_private_data (1) RDOC 000252: [03:49:29] vk_device_funcs.cpp(3480) - Log - Dev Ext 127: VK_EXT_provoking_vertex (1) RDOC 000252: [03:49:29] vk_device_funcs.cpp(3480) - Log - Dev Ext 128: VK_EXT_queue_family_foreign (1) RDOC 000252: [03:49:29] vk_device_funcs.cpp(3480) - Log - Dev Ext 129: VK_EXT_robustness2 (1) RDOC 000252: [03:49:29] vk_device_funcs.cpp(3480) - Log - Dev Ext 130: VK_EXT_sample_locations (1) RDOC 000252: [03:49:29] vk_device_funcs.cpp(3480) - Log - Dev Ext 131: VK_EXT_sampler_filter_minmax (2) RDOC 000252: [03:49:29] vk_device_funcs.cpp(3480) - Log - Dev Ext 132: VK_EXT_scalar_block_layout (1) RDOC 000252: [03:49:29] vk_device_funcs.cpp(3480) - Log - Dev Ext 133: VK_EXT_separate_stencil_usage (1) RDOC 000252: [03:49:29] vk_device_funcs.cpp(3480) - Log - Dev Ext 134: VK_EXT_shader_atomic_float (1) RDOC 000252: [03:49:29] vk_device_funcs.cpp(3480) - Log - Dev Ext 135: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 000252: [03:49:29] vk_device_funcs.cpp(3480) - Log - Dev Ext 136: VK_EXT_shader_image_atomic_int64 (1) RDOC 000252: [03:49:29] vk_device_funcs.cpp(3480) - Log - Dev Ext 137: VK_EXT_shader_module_identifier (1) RDOC 000252: [03:49:29] vk_device_funcs.cpp(3480) - Log - Dev Ext 138: VK_EXT_shader_object (1) RDOC 000252: [03:49:29] vk_device_funcs.cpp(3480) - Log - Dev Ext 139: VK_EXT_shader_subgroup_ballot (1) RDOC 000252: [03:49:29] vk_device_funcs.cpp(3480) - Log - Dev Ext 140: VK_EXT_shader_subgroup_vote (1) RDOC 000252: [03:49:29] vk_device_funcs.cpp(3480) - Log - Dev Ext 141: VK_EXT_shader_viewport_index_layer (1) RDOC 000252: [03:49:29] vk_device_funcs.cpp(3480) - Log - Dev Ext 142: VK_EXT_subgroup_size_control (2) RDOC 000252: [03:49:29] vk_device_funcs.cpp(3480) - Log - Dev Ext 143: VK_EXT_swapchain_maintenance1 (1) RDOC 000252: [03:49:29] vk_device_funcs.cpp(3480) - Log - Dev Ext 144: VK_EXT_texel_buffer_alignment (1) RDOC 000252: [03:49:29] vk_device_funcs.cpp(3480) - Log - Dev Ext 145: VK_EXT_tooling_info (1) RDOC 000252: [03:49:29] vk_device_funcs.cpp(3480) - Log - Dev Ext 146: VK_EXT_transform_feedback (1) RDOC 000252: [03:49:29] vk_device_funcs.cpp(3480) - Log - Dev Ext 147: VK_EXT_vertex_attribute_divisor (3) RDOC 000252: [03:49:29] vk_device_funcs.cpp(3480) - Log - Dev Ext 148: VK_EXT_vertex_input_dynamic_state (2) RDOC 000252: [03:49:29] vk_device_funcs.cpp(3480) - Log - Dev Ext 149: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 000252: [03:49:29] vk_device_funcs.cpp(3480) - Log - Dev Ext 150: VK_EXT_ycbcr_image_arrays (1) RDOC 000252: [03:49:29] vk_device_funcs.cpp(3480) - Log - Dev Ext 151: VK_NV_clip_space_w_scaling (1) RDOC 000252: [03:49:29] vk_device_funcs.cpp(3480) - Log - Dev Ext 152: VK_NV_copy_memory_indirect (1) RDOC 000252: [03:49:29] vk_device_funcs.cpp(3480) - Log - Dev Ext 153: VK_NV_coverage_reduction_mode (1) RDOC 000252: [03:49:29] vk_device_funcs.cpp(3480) - Log - Dev Ext 154: VK_NV_dedicated_allocation (1) RDOC 000252: [03:49:29] vk_device_funcs.cpp(3480) - Log - Dev Ext 155: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 000252: [03:49:29] vk_device_funcs.cpp(3480) - Log - Dev Ext 156: VK_NV_descriptor_pool_overallocation (1) RDOC 000252: [03:49:29] vk_device_funcs.cpp(3480) - Log - Dev Ext 157: VK_NV_device_diagnostic_checkpoints (2) RDOC 000252: [03:49:29] vk_device_funcs.cpp(3480) - Log - Dev Ext 158: VK_NV_device_diagnostics_config (2) RDOC 000252: [03:49:29] vk_device_funcs.cpp(3480) - Log - Dev Ext 159: VK_NV_device_generated_commands (3) RDOC 000252: [03:49:29] vk_device_funcs.cpp(3480) - Log - Dev Ext 160: VK_NV_device_generated_commands_compute (2) RDOC 000252: [03:49:29] vk_device_funcs.cpp(3480) - Log - Dev Ext 161: VK_NV_external_memory (1) RDOC 000252: [03:49:29] vk_device_funcs.cpp(3480) - Log - Dev Ext 162: VK_NV_external_memory_win32 (1) RDOC 000252: [03:49:29] vk_device_funcs.cpp(3480) - Log - Dev Ext 163: VK_NV_fill_rectangle (1) RDOC 000252: [03:49:29] vk_device_funcs.cpp(3480) - Log - Dev Ext 164: VK_NV_fragment_coverage_to_color (1) RDOC 000252: [03:49:29] vk_device_funcs.cpp(3480) - Log - Dev Ext 165: VK_NV_framebuffer_mixed_samples (1) RDOC 000252: [03:49:29] vk_device_funcs.cpp(3480) - Log - Dev Ext 166: VK_NV_geometry_shader_passthrough (1) RDOC 000252: [03:49:29] vk_device_funcs.cpp(3480) - Log - Dev Ext 167: VK_NV_inherited_viewport_scissor (1) RDOC 000252: [03:49:29] vk_device_funcs.cpp(3480) - Log - Dev Ext 168: VK_NV_linear_color_attachment (1) RDOC 000252: [03:49:29] vk_device_funcs.cpp(3480) - Log - Dev Ext 169: VK_NV_low_latency (1) RDOC 000252: [03:49:29] vk_device_funcs.cpp(3480) - Log - Dev Ext 170: VK_NV_low_latency2 (2) RDOC 000252: [03:49:29] vk_device_funcs.cpp(3480) - Log - Dev Ext 171: VK_NV_memory_decompression (1) RDOC 000252: [03:49:29] vk_device_funcs.cpp(3480) - Log - Dev Ext 172: VK_NV_sample_mask_override_coverage (1) RDOC 000252: [03:49:29] vk_device_funcs.cpp(3480) - Log - Dev Ext 173: VK_NV_shader_sm_builtins (1) RDOC 000252: [03:49:29] vk_device_funcs.cpp(3480) - Log - Dev Ext 174: VK_NV_shader_subgroup_partitioned (1) RDOC 000252: [03:49:29] vk_device_funcs.cpp(3480) - Log - Dev Ext 175: VK_NV_viewport_array2 (1) RDOC 000252: [03:49:29] vk_device_funcs.cpp(3480) - Log - Dev Ext 176: VK_NV_viewport_swizzle (1) RDOC 000252: [03:49:29] vk_device_funcs.cpp(3480) - Log - Dev Ext 177: VK_NV_win32_keyed_mutex (2) RDOC 000252: [03:49:29] vk_device_funcs.cpp(3480) - Log - Dev Ext 178: VK_NVX_multiview_per_view_attributes (1) RDOC 000252: [03:49:29] vk_device_funcs.cpp(3480) - Log - Dev Ext 179: VK_AMD_buffer_marker (1) RDOC 000252: [03:49:29] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 000252: [03:49:29] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 000252: [03:49:29] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 000252: [03:49:29] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 000252: [03:49:29] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 000252: [03:49:29] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 000252: [03:49:29] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 000252: [03:49:29] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 000252: [03:49:29] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 000252: [03:49:29] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 000252: [03:49:29] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 000252: [03:49:29] vk_debug.cpp(3318) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 000252: [03:49:29] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 000252: [03:49:29] vk_debug.cpp(3330) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 000252: [03:49:46] vk_core.cpp(2946) - Log - Timer chunk initialisation - 17521.411 ms RDOC 000252: [03:49:46] replay_controller.cpp(1934) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:751 Log: Running Vulkan test on NVIDIA GeForce GT 1030 (version 1.3)
RDOC 010056: [03:49:47] core.cpp( 501) - Log - RenderDoc v1.33 Windows 64-bit Release (45db4fef3393ed05c306b8929cbaa0dae4bc9298) loaded in replay application RDOC 010056: [03:49:47] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010056: [03:49:47] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 010056: [03:49:47] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 010056: [03:49:47] win32_process.cpp( 610) - Log - Injecting renderdoc into process 5716 RDOC 005716: [03:49:47] core.cpp( 501) - Log - RenderDoc v1.33 Windows 64-bit Release (45db4fef3393ed05c306b8929cbaa0dae4bc9298) capturing application RDOC 005716: [03:49:47] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 005716: [03:49:47] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 005716: [03:49:47] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 005716: [03:49:47] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 005716: [03:49:47] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 005716: [03:49:47] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 005716: [03:49:47] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 005716: [03:49:47] d3d12_hooks.cpp( 491) - Log - Registering D3D12 hooks RDOC 005716: [03:49:47] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 005716: [03:49:47] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 005716: [03:49:47] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 005716: [03:49:47] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 005716: [03:49:47] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 010056: [03:49:47] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [5716] RDOC 005716: [03:49:47] core.cpp(2011) - Log - Adding Vulkan device frame capturer for 0x000002D421062010 RDOC 005716: [03:49:47] vk_device_funcs.cpp( 939) - Log - Initialised capture layer in Vulkan instance. RDOC 005716: [03:49:47] vk_device_funcs.cpp(1514) - Log - physical device 0: NVIDIA GeForce GT 1030 (ver 551.76 patch 0x0) - 10de:1d01 RDOC 005716: [03:49:47] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 005716: [03:49:47] vk_device_funcs.cpp(4389) - Log - Created capture device from physical device 0 RDOC 005716: [03:49:47] vk_common.cpp(1091) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 005716: [03:49:47] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005716: [03:49:47] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005716: [03:49:47] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005716: [03:49:47] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005716: [03:49:47] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005716: [03:49:47] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005716: [03:49:47] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005716: [03:49:47] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 005716: [03:49:47] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 005716: [03:49:47] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 005716: [03:49:47] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 005716: [03:49:48] vk_core.cpp(4189) - Log - RegisterSurface() window 0000000000B1007C RDOC 005716: [03:49:48] core.cpp(2047) - Log - Adding Vulkan frame capturer for 0x000002D421062010 / 0x0000000000B1007C RDOC 005716: [03:49:48] vk_core.cpp(2132) - Log - Starting capture RDOC 005716: [03:49:48] resource_manager.h(1469) - Log - Preparing up to 11 potentially dirty resources RDOC 005716: [03:49:48] resource_manager.h(1526) - Log - Prepared 3 dirty resources, postponed 0, skipped 0 RDOC 005716: [03:49:48] vk_core.cpp(2275) - Log - Finished capture, Frame 5 RDOC 005716: [03:49:48] resource_manager.h(1538) - Log - Checking 3 resources with initial contents against 20 referenced resources RDOC 010056: [03:49:48] target_control.cpp( 890) - Log - Used API: Vulkan (Presenting & supported) RDOC 005716: [03:49:48] resource_manager.h(1642) - Log - Serialised 3 resources, skipped 0 unreferenced RDOC 005716: [03:49:48] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 3521728 bytes to 21272 (0.60 %) RDOC 005716: [03:49:48] vk_core.cpp(2690) - Log - Captured Vulkan frame with 3.358582 MB capture section in 0.058224 seconds RDOC 005716: [03:49:48] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 005716: [03:49:48] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_RGP_Capture\capture_frame5.rdc RDOC 005716: [03:49:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_RGP_Capture\capture_frame5.rdc RDOC 010056: [03:49:48] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (31022 bytes) (time 1716950988) 5116 byte thumbnail RDOC 010056: [03:49:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_RGP_Capture\capture_frame5.rdc RDOC 010056: [03:49:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010056: [03:49:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010056: [03:49:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010056: [03:49:49] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 010056: [03:49:49] vk_device_funcs.cpp( 300) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 010056: [03:49:49] vk_device_funcs.cpp( 300) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 010056: [03:49:49] vk_device_funcs.cpp( 300) - Log - Inst Ext 2: VK_EXT_surface_maintenance1 RDOC 010056: [03:49:49] vk_device_funcs.cpp( 300) - Log - Inst Ext 3: VK_EXT_swapchain_colorspace RDOC 010056: [03:49:49] vk_device_funcs.cpp( 300) - Log - Inst Ext 4: VK_KHR_device_group_creation RDOC 010056: [03:49:49] vk_device_funcs.cpp( 300) - Log - Inst Ext 5: VK_KHR_external_fence_capabilities RDOC 010056: [03:49:49] vk_device_funcs.cpp( 300) - Log - Inst Ext 6: VK_KHR_external_memory_capabilities RDOC 010056: [03:49:49] vk_device_funcs.cpp( 300) - Log - Inst Ext 7: VK_KHR_external_semaphore_capabilities RDOC 010056: [03:49:49] vk_device_funcs.cpp( 300) - Log - Inst Ext 8: VK_KHR_get_physical_device_properties2 RDOC 010056: [03:49:49] vk_device_funcs.cpp( 300) - Log - Inst Ext 9: VK_KHR_get_surface_capabilities2 RDOC 010056: [03:49:49] vk_device_funcs.cpp( 300) - Log - Inst Ext 10: VK_KHR_portability_enumeration RDOC 010056: [03:49:49] vk_device_funcs.cpp( 300) - Log - Inst Ext 11: VK_KHR_surface RDOC 010056: [03:49:49] vk_device_funcs.cpp( 300) - Log - Inst Ext 12: VK_KHR_surface_protected_capabilities RDOC 010056: [03:49:49] vk_device_funcs.cpp( 300) - Log - Inst Ext 13: VK_KHR_win32_surface RDOC 010056: [03:49:49] vk_device_funcs.cpp( 300) - Log - Inst Ext 14: VK_LUNARG_direct_driver_loading RDOC 010056: [03:49:49] vk_device_funcs.cpp( 300) - Log - Inst Ext 15: VK_NV_external_memory_capabilities RDOC 010056: [03:49:49] vk_device_funcs.cpp( 307) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 010056: [03:49:49] vk_device_funcs.cpp( 307) - Log - Inst Layer 1: VK_LAYER_KHRONOS_shader_object RDOC 010056: [03:49:49] vk_device_funcs.cpp( 307) - Log - Inst Layer 2: VK_LAYER_KHRONOS_synchronization2 RDOC 010056: [03:49:49] vk_device_funcs.cpp( 307) - Log - Inst Layer 3: VK_LAYER_KHRONOS_validation RDOC 010056: [03:49:49] vk_device_funcs.cpp( 307) - Log - Inst Layer 4: VK_LAYER_LUNARG_api_dump RDOC 010056: [03:49:49] vk_device_funcs.cpp( 307) - Log - Inst Layer 5: VK_LAYER_LUNARG_gfxreconstruct RDOC 010056: [03:49:49] vk_device_funcs.cpp( 307) - Log - Inst Layer 6: VK_LAYER_LUNARG_monitor RDOC 010056: [03:49:49] vk_device_funcs.cpp( 307) - Log - Inst Layer 7: VK_LAYER_LUNARG_screenshot RDOC 010056: [03:49:49] vk_device_funcs.cpp( 307) - Log - Inst Layer 8: VK_LAYER_NV_optimus RDOC 010056: [03:49:49] vk_device_funcs.cpp( 307) - Log - Inst Layer 9: VK_LAYER_RENDERDOC_Capture RDOC 010056: [03:49:49] vk_device_funcs.cpp( 356) - Log - Enabling VK_EXT_debug_utils RDOC 010056: [03:49:49] vk_replay.cpp(5182) - Log - Created device. RDOC 010056: [03:49:49] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010056: [03:49:49] vk_device_funcs.cpp(1221) - Log - Replay has physical device 0 available: RDOC 010056: [03:49:49] vk_device_funcs.cpp(1224) - Log - - NVIDIA GeForce GT 1030 (ver 551.76 patch 0x0) - 10de:1d01 RDOC 010056: [03:49:49] vk_device_funcs.cpp(1232) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (551.76) - CTS 1.3.7.2 RDOC 010056: [03:49:49] vk_device_funcs.cpp(1401) - Log - Found capture physical device 0: RDOC 010056: [03:49:49] vk_device_funcs.cpp(1404) - Log - - NVIDIA GeForce GT 1030 (ver 551.76 patch 0x0) - 10de:1d01 RDOC 010056: [03:49:49] vk_device_funcs.cpp(1411) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (551.76) - CTS 1.3.7.2 RDOC 010056: [03:49:49] vk_device_funcs.cpp(1415) - Log - Mapping during replay to best-match physical device 0 RDOC 010056: [03:49:49] vk_device_funcs.cpp(1689) - Log - Creating replay device from physical device 0 RDOC 010056: [03:49:49] vk_common.cpp(1091) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 010056: [03:49:49] vk_device_funcs.cpp(1823) - Log - Enabling VK_KHR_driver_properties RDOC 010056: [03:49:49] vk_device_funcs.cpp(1831) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 010056: [03:49:49] vk_device_funcs.cpp(1843) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 010056: [03:49:49] vk_device_funcs.cpp(1854) - Log - Enabling VK_EXT_transform_feedback extension RDOC 010056: [03:49:49] vk_device_funcs.cpp(1871) - Log - Enabling VK_EXT_scalar_block_layout extension RDOC 010056: [03:49:49] vk_device_funcs.cpp(1891) - Log - Enabling VK_KHR_buffer_device_address RDOC 010056: [03:49:49] vk_device_funcs.cpp(1948) - Log - Capture describes queue family 0: RDOC 010056: [03:49:49] vk_device_funcs.cpp(1950) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 010056: [03:49:49] vk_device_funcs.cpp(1955) - Log - 64 timestamp bits (1,1,1) granularity RDOC 010056: [03:49:49] vk_device_funcs.cpp(1965) - Log - (identity match) RDOC 010056: [03:49:49] vk_device_funcs.cpp(2100) - Log - Remapping to queue family 0: RDOC 010056: [03:49:49] vk_device_funcs.cpp(2102) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 010056: [03:49:49] vk_device_funcs.cpp(2107) - Log - 64 timestamp bits (1,1,1) granularity RDOC 010056: [03:49:49] vk_device_funcs.cpp(1948) - Log - Capture describes queue family 1: RDOC 010056: [03:49:49] vk_device_funcs.cpp(1950) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 010056: [03:49:49] vk_device_funcs.cpp(1955) - Log - 64 timestamp bits (1,1,1) granularity RDOC 010056: [03:49:49] vk_device_funcs.cpp(1965) - Log - (identity match) RDOC 010056: [03:49:49] vk_device_funcs.cpp(2100) - Log - Remapping to queue family 1: RDOC 010056: [03:49:49] vk_device_funcs.cpp(2102) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 010056: [03:49:49] vk_device_funcs.cpp(2107) - Log - 64 timestamp bits (1,1,1) granularity RDOC 010056: [03:49:49] vk_device_funcs.cpp(1948) - Log - Capture describes queue family 2: RDOC 010056: [03:49:49] vk_device_funcs.cpp(1950) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 010056: [03:49:49] vk_device_funcs.cpp(1955) - Log - 64 timestamp bits (1,1,1) granularity RDOC 010056: [03:49:49] vk_device_funcs.cpp(1965) - Log - (identity match) RDOC 010056: [03:49:49] vk_device_funcs.cpp(2100) - Log - Remapping to queue family 2: RDOC 010056: [03:49:49] vk_device_funcs.cpp(2102) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 010056: [03:49:49] vk_device_funcs.cpp(2107) - Log - 64 timestamp bits (1,1,1) granularity RDOC 010056: [03:49:49] vk_device_funcs.cpp(1948) - Log - Capture describes queue family 3: RDOC 010056: [03:49:49] vk_device_funcs.cpp(1950) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VK_QUEUE_VIDEO_DECODE_BIT_KHR RDOC 010056: [03:49:49] vk_device_funcs.cpp(1955) - Log - 32 timestamp bits (1,1,1) granularity RDOC 010056: [03:49:49] vk_device_funcs.cpp(1965) - Log - (identity match) RDOC 010056: [03:49:49] vk_device_funcs.cpp(2100) - Log - Remapping to queue family 3: RDOC 010056: [03:49:49] vk_device_funcs.cpp(2102) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VK_QUEUE_VIDEO_DECODE_BIT_KHR RDOC 010056: [03:49:49] vk_device_funcs.cpp(2107) - Log - 32 timestamp bits (1,1,1) granularity RDOC 010056: [03:49:49] vk_device_funcs.cpp(3480) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 010056: [03:49:49] vk_device_funcs.cpp(3480) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 010056: [03:49:49] vk_device_funcs.cpp(3480) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 010056: [03:49:49] vk_device_funcs.cpp(3480) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 010056: [03:49:49] vk_device_funcs.cpp(3480) - Log - Dev Ext 4: VK_KHR_calibrated_timestamps (1) RDOC 010056: [03:49:49] vk_device_funcs.cpp(3480) - Log - Dev Ext 5: VK_KHR_copy_commands2 (1) RDOC 010056: [03:49:49] vk_device_funcs.cpp(3480) - Log - Dev Ext 6: VK_KHR_create_renderpass2 (1) RDOC 010056: [03:49:49] vk_device_funcs.cpp(3480) - Log - Dev Ext 7: VK_KHR_dedicated_allocation (3) RDOC 010056: [03:49:49] vk_device_funcs.cpp(3480) - Log - Dev Ext 8: VK_KHR_depth_stencil_resolve (1) RDOC 010056: [03:49:49] vk_device_funcs.cpp(3480) - Log - Dev Ext 9: VK_KHR_descriptor_update_template (1) RDOC 010056: [03:49:49] vk_device_funcs.cpp(3480) - Log - Dev Ext 10: VK_KHR_device_group (4) RDOC 010056: [03:49:49] vk_device_funcs.cpp(3480) - Log - Dev Ext 11: VK_KHR_draw_indirect_count (1) RDOC 010056: [03:49:49] vk_device_funcs.cpp(3480) - Log - Dev Ext 12: VK_KHR_driver_properties (1) RDOC 010056: [03:49:49] vk_device_funcs.cpp(3480) - Log - Dev Ext 13: VK_KHR_dynamic_rendering (1) RDOC 010056: [03:49:49] vk_device_funcs.cpp(3480) - Log - Dev Ext 14: VK_KHR_dynamic_rendering_local_read (1) RDOC 010056: [03:49:49] vk_device_funcs.cpp(3480) - Log - Dev Ext 15: VK_KHR_external_fence (1) RDOC 010056: [03:49:49] vk_device_funcs.cpp(3480) - Log - Dev Ext 16: VK_KHR_external_fence_win32 (1) RDOC 010056: [03:49:49] vk_device_funcs.cpp(3480) - Log - Dev Ext 17: VK_KHR_external_memory (1) RDOC 010056: [03:49:49] vk_device_funcs.cpp(3480) - Log - Dev Ext 18: VK_KHR_external_memory_win32 (1) RDOC 010056: [03:49:49] vk_device_funcs.cpp(3480) - Log - Dev Ext 19: VK_KHR_external_semaphore (1) RDOC 010056: [03:49:49] vk_device_funcs.cpp(3480) - Log - Dev Ext 20: VK_KHR_external_semaphore_win32 (1) RDOC 010056: [03:49:49] vk_device_funcs.cpp(3480) - Log - Dev Ext 21: VK_KHR_format_feature_flags2 (2) RDOC 010056: [03:49:49] vk_device_funcs.cpp(3480) - Log - Dev Ext 22: VK_KHR_get_memory_requirements2 (1) RDOC 010056: [03:49:49] vk_device_funcs.cpp(3480) - Log - Dev Ext 23: VK_KHR_image_format_list (1) RDOC 010056: [03:49:49] vk_device_funcs.cpp(3480) - Log - Dev Ext 24: VK_KHR_imageless_framebuffer (1) RDOC 010056: [03:49:49] vk_device_funcs.cpp(3480) - Log - Dev Ext 25: VK_KHR_index_type_uint8 (1) RDOC 010056: [03:49:49] vk_device_funcs.cpp(3480) - Log - Dev Ext 26: VK_KHR_line_rasterization (1) RDOC 010056: [03:49:49] vk_device_funcs.cpp(3480) - Log - Dev Ext 27: VK_KHR_load_store_op_none (1) RDOC 010056: [03:49:49] vk_device_funcs.cpp(3480) - Log - Dev Ext 28: VK_KHR_maintenance1 (2) RDOC 010056: [03:49:49] vk_device_funcs.cpp(3480) - Log - Dev Ext 29: VK_KHR_maintenance2 (1) RDOC 010056: [03:49:49] vk_device_funcs.cpp(3480) - Log - Dev Ext 30: VK_KHR_maintenance3 (1) RDOC 010056: [03:49:49] vk_device_funcs.cpp(3480) - Log - Dev Ext 31: VK_KHR_maintenance4 (2) RDOC 010056: [03:49:49] vk_device_funcs.cpp(3480) - Log - Dev Ext 32: VK_KHR_maintenance5 (1) RDOC 010056: [03:49:49] vk_device_funcs.cpp(3480) - Log - Dev Ext 33: VK_KHR_maintenance6 (1) RDOC 010056: [03:49:49] vk_device_funcs.cpp(3480) - Log - Dev Ext 34: VK_KHR_map_memory2 (1) RDOC 010056: [03:49:49] vk_device_funcs.cpp(3480) - Log - Dev Ext 35: VK_KHR_multiview (1) RDOC 010056: [03:49:49] vk_device_funcs.cpp(3480) - Log - Dev Ext 36: VK_KHR_pipeline_executable_properties (1) RDOC 010056: [03:49:49] vk_device_funcs.cpp(3480) - Log - Dev Ext 37: VK_KHR_pipeline_library (1) RDOC 010056: [03:49:49] vk_device_funcs.cpp(3480) - Log - Dev Ext 38: VK_KHR_present_id (1) RDOC 010056: [03:49:49] vk_device_funcs.cpp(3480) - Log - Dev Ext 39: VK_KHR_present_wait (1) RDOC 010056: [03:49:49] vk_device_funcs.cpp(3480) - Log - Dev Ext 40: VK_KHR_push_descriptor (2) RDOC 010056: [03:49:49] vk_device_funcs.cpp(3480) - Log - Dev Ext 41: VK_KHR_relaxed_block_layout (1) RDOC 010056: [03:49:49] vk_device_funcs.cpp(3480) - Log - Dev Ext 42: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 010056: [03:49:49] vk_device_funcs.cpp(3480) - Log - Dev Ext 43: VK_KHR_sampler_ycbcr_conversion (14) RDOC 010056: [03:49:49] vk_device_funcs.cpp(3480) - Log - Dev Ext 44: VK_KHR_separate_depth_stencil_layouts (1) RDOC 010056: [03:49:49] vk_device_funcs.cpp(3480) - Log - Dev Ext 45: VK_KHR_shader_atomic_int64 (1) RDOC 010056: [03:49:49] vk_device_funcs.cpp(3480) - Log - Dev Ext 46: VK_KHR_shader_clock (1) RDOC 010056: [03:49:49] vk_device_funcs.cpp(3480) - Log - Dev Ext 47: VK_KHR_shader_draw_parameters (1) RDOC 010056: [03:49:49] vk_device_funcs.cpp(3480) - Log - Dev Ext 48: VK_KHR_shader_expect_assume (1) RDOC 010056: [03:49:49] vk_device_funcs.cpp(3480) - Log - Dev Ext 49: VK_KHR_shader_float16_int8 (1) RDOC 010056: [03:49:49] vk_device_funcs.cpp(3480) - Log - Dev Ext 50: VK_KHR_shader_float_controls (4) RDOC 010056: [03:49:49] vk_device_funcs.cpp(3480) - Log - Dev Ext 51: VK_KHR_shader_float_controls2 (1) RDOC 010056: [03:49:49] vk_device_funcs.cpp(3480) - Log - Dev Ext 52: VK_KHR_shader_integer_dot_product (1) RDOC 010056: [03:49:49] vk_device_funcs.cpp(3480) - Log - Dev Ext 53: VK_KHR_shader_non_semantic_info (1) RDOC 010056: [03:49:49] vk_device_funcs.cpp(3480) - Log - Dev Ext 54: VK_KHR_shader_quad_control (1) RDOC 010056: [03:49:49] vk_device_funcs.cpp(3480) - Log - Dev Ext 55: VK_KHR_shader_subgroup_extended_types (1) RDOC 010056: [03:49:49] vk_device_funcs.cpp(3480) - Log - Dev Ext 56: VK_KHR_shader_subgroup_rotate (2) RDOC 010056: [03:49:49] vk_device_funcs.cpp(3480) - Log - Dev Ext 57: VK_KHR_shader_terminate_invocation (1) RDOC 010056: [03:49:49] vk_device_funcs.cpp(3480) - Log - Dev Ext 58: VK_KHR_spirv_1_4 (1) RDOC 010056: [03:49:49] vk_device_funcs.cpp(3480) - Log - Dev Ext 59: VK_KHR_storage_buffer_storage_class (1) RDOC 010056: [03:49:49] vk_device_funcs.cpp(3480) - Log - Dev Ext 60: VK_KHR_swapchain (70) RDOC 010056: [03:49:49] vk_device_funcs.cpp(3480) - Log - Dev Ext 61: VK_KHR_swapchain_mutable_format (1) RDOC 010056: [03:49:49] vk_device_funcs.cpp(3480) - Log - Dev Ext 62: VK_KHR_synchronization2 (1) RDOC 010056: [03:49:49] vk_device_funcs.cpp(3480) - Log - Dev Ext 63: VK_KHR_timeline_semaphore (2) RDOC 010056: [03:49:49] vk_device_funcs.cpp(3480) - Log - Dev Ext 64: VK_KHR_uniform_buffer_standard_layout (1) RDOC 010056: [03:49:49] vk_device_funcs.cpp(3480) - Log - Dev Ext 65: VK_KHR_variable_pointers (1) RDOC 010056: [03:49:49] vk_device_funcs.cpp(3480) - Log - Dev Ext 66: VK_KHR_vertex_attribute_divisor (1) RDOC 010056: [03:49:49] vk_device_funcs.cpp(3480) - Log - Dev Ext 67: VK_KHR_video_decode_h264 (9) RDOC 010056: [03:49:49] vk_device_funcs.cpp(3480) - Log - Dev Ext 68: VK_KHR_video_decode_h265 (8) RDOC 010056: [03:49:49] vk_device_funcs.cpp(3480) - Log - Dev Ext 69: VK_KHR_video_decode_queue (8) RDOC 010056: [03:49:49] vk_device_funcs.cpp(3480) - Log - Dev Ext 70: VK_KHR_video_maintenance1 (1) RDOC 010056: [03:49:49] vk_device_funcs.cpp(3480) - Log - Dev Ext 71: VK_KHR_video_queue (8) RDOC 010056: [03:49:49] vk_device_funcs.cpp(3480) - Log - Dev Ext 72: VK_KHR_vulkan_memory_model (3) RDOC 010056: [03:49:49] vk_device_funcs.cpp(3480) - Log - Dev Ext 73: VK_KHR_win32_keyed_mutex (1) RDOC 010056: [03:49:49] vk_device_funcs.cpp(3480) - Log - Dev Ext 74: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 010056: [03:49:49] vk_device_funcs.cpp(3480) - Log - Dev Ext 75: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 010056: [03:49:49] vk_device_funcs.cpp(3480) - Log - Dev Ext 76: VK_EXT_4444_formats (1) RDOC 010056: [03:49:49] vk_device_funcs.cpp(3480) - Log - Dev Ext 77: VK_EXT_attachment_feedback_loop_dynamic_state (1) RDOC 010056: [03:49:49] vk_device_funcs.cpp(3480) - Log - Dev Ext 78: VK_EXT_attachment_feedback_loop_layout (2) RDOC 010056: [03:49:49] vk_device_funcs.cpp(3480) - Log - Dev Ext 79: VK_EXT_blend_operation_advanced (2) RDOC 010056: [03:49:49] vk_device_funcs.cpp(3480) - Log - Dev Ext 80: VK_EXT_border_color_swizzle (1) RDOC 010056: [03:49:49] vk_device_funcs.cpp(3480) - Log - Dev Ext 81: VK_EXT_buffer_device_address (2) RDOC 010056: [03:49:49] vk_device_funcs.cpp(3480) - Log - Dev Ext 82: VK_EXT_calibrated_timestamps (2) RDOC 010056: [03:49:49] vk_device_funcs.cpp(3480) - Log - Dev Ext 83: VK_EXT_color_write_enable (1) RDOC 010056: [03:49:49] vk_device_funcs.cpp(3480) - Log - Dev Ext 84: VK_EXT_conditional_rendering (2) RDOC 010056: [03:49:49] vk_device_funcs.cpp(3480) - Log - Dev Ext 85: VK_EXT_conservative_rasterization (1) RDOC 010056: [03:49:49] vk_device_funcs.cpp(3480) - Log - Dev Ext 86: VK_EXT_custom_border_color (12) RDOC 010056: [03:49:49] vk_device_funcs.cpp(3480) - Log - Dev Ext 87: VK_EXT_depth_bias_control (1) RDOC 010056: [03:49:49] vk_device_funcs.cpp(3480) - Log - Dev Ext 88: VK_EXT_depth_clamp_zero_one (1) RDOC 010056: [03:49:49] vk_device_funcs.cpp(3480) - Log - Dev Ext 89: VK_EXT_depth_clip_control (1) RDOC 010056: [03:49:49] vk_device_funcs.cpp(3480) - Log - Dev Ext 90: VK_EXT_depth_clip_enable (1) RDOC 010056: [03:49:49] vk_device_funcs.cpp(3480) - Log - Dev Ext 91: VK_EXT_depth_range_unrestricted (1) RDOC 010056: [03:49:49] vk_device_funcs.cpp(3480) - Log - Dev Ext 92: VK_EXT_descriptor_buffer (1) RDOC 010056: [03:49:49] vk_device_funcs.cpp(3480) - Log - Dev Ext 93: VK_EXT_descriptor_indexing (2) RDOC 010056: [03:49:49] vk_device_funcs.cpp(3480) - Log - Dev Ext 94: VK_EXT_discard_rectangles (2) RDOC 010056: [03:49:49] vk_device_funcs.cpp(3480) - Log - Dev Ext 95: VK_EXT_dynamic_rendering_unused_attachments (1) RDOC 010056: [03:49:49] vk_device_funcs.cpp(3480) - Log - Dev Ext 96: VK_EXT_extended_dynamic_state (1) RDOC 010056: [03:49:49] vk_device_funcs.cpp(3480) - Log - Dev Ext 97: VK_EXT_extended_dynamic_state2 (1) RDOC 010056: [03:49:49] vk_device_funcs.cpp(3480) - Log - Dev Ext 98: VK_EXT_extended_dynamic_state3 (2) RDOC 010056: [03:49:49] vk_device_funcs.cpp(3480) - Log - Dev Ext 99: VK_EXT_external_memory_host (1) RDOC 010056: [03:49:49] vk_device_funcs.cpp(3480) - Log - Dev Ext 100: VK_EXT_fragment_shader_interlock (1) RDOC 010056: [03:49:49] vk_device_funcs.cpp(3480) - Log - Dev Ext 101: VK_EXT_full_screen_exclusive (4) RDOC 010056: [03:49:49] vk_device_funcs.cpp(3480) - Log - Dev Ext 102: VK_EXT_graphics_pipeline_library (1) RDOC 010056: [03:49:49] vk_device_funcs.cpp(3480) - Log - Dev Ext 103: VK_EXT_hdr_metadata (2) RDOC 010056: [03:49:49] vk_device_funcs.cpp(3480) - Log - Dev Ext 104: VK_EXT_host_image_copy (1) RDOC 010056: [03:49:49] vk_device_funcs.cpp(3480) - Log - Dev Ext 105: VK_EXT_host_query_reset (1) RDOC 010056: [03:49:49] vk_device_funcs.cpp(3480) - Log - Dev Ext 106: VK_EXT_image_2d_view_of_3d (1) RDOC 010056: [03:49:49] vk_device_funcs.cpp(3480) - Log - Dev Ext 107: VK_EXT_image_robustness (1) RDOC 010056: [03:49:49] vk_device_funcs.cpp(3480) - Log - Dev Ext 108: VK_EXT_image_sliced_view_of_3d (1) RDOC 010056: [03:49:49] vk_device_funcs.cpp(3480) - Log - Dev Ext 109: VK_EXT_image_view_min_lod (1) RDOC 010056: [03:49:49] vk_device_funcs.cpp(3480) - Log - Dev Ext 110: VK_EXT_index_type_uint8 (1) RDOC 010056: [03:49:49] vk_device_funcs.cpp(3480) - Log - Dev Ext 111: VK_EXT_inline_uniform_block (1) RDOC 010056: [03:49:49] vk_device_funcs.cpp(3480) - Log - Dev Ext 112: VK_EXT_line_rasterization (1) RDOC 010056: [03:49:49] vk_device_funcs.cpp(3480) - Log - Dev Ext 113: VK_EXT_load_store_op_none (1) RDOC 010056: [03:49:49] vk_device_funcs.cpp(3480) - Log - Dev Ext 114: VK_EXT_memory_budget (1) RDOC 010056: [03:49:49] vk_device_funcs.cpp(3480) - Log - Dev Ext 115: VK_EXT_memory_priority (1) RDOC 010056: [03:49:49] vk_device_funcs.cpp(3480) - Log - Dev Ext 116: VK_EXT_multi_draw (1) RDOC 010056: [03:49:49] vk_device_funcs.cpp(3480) - Log - Dev Ext 117: VK_EXT_nested_command_buffer (1) RDOC 010056: [03:49:49] vk_device_funcs.cpp(3480) - Log - Dev Ext 118: VK_EXT_non_seamless_cube_map (1) RDOC 010056: [03:49:49] vk_device_funcs.cpp(3480) - Log - Dev Ext 119: VK_EXT_pci_bus_info (2) RDOC 010056: [03:49:49] vk_device_funcs.cpp(3480) - Log - Dev Ext 120: VK_EXT_pipeline_creation_cache_control (3) RDOC 010056: [03:49:49] vk_device_funcs.cpp(3480) - Log - Dev Ext 121: VK_EXT_pipeline_creation_feedback (1) RDOC 010056: [03:49:49] vk_device_funcs.cpp(3480) - Log - Dev Ext 122: VK_EXT_pipeline_robustness (1) RDOC 010056: [03:49:49] vk_device_funcs.cpp(3480) - Log - Dev Ext 123: VK_EXT_post_depth_coverage (1) RDOC 010056: [03:49:49] vk_device_funcs.cpp(3480) - Log - Dev Ext 124: VK_EXT_primitive_topology_list_restart (1) RDOC 010056: [03:49:49] vk_device_funcs.cpp(3480) - Log - Dev Ext 125: VK_EXT_primitives_generated_query (1) RDOC 010056: [03:49:49] vk_device_funcs.cpp(3480) - Log - Dev Ext 126: VK_EXT_private_data (1) RDOC 010056: [03:49:49] vk_device_funcs.cpp(3480) - Log - Dev Ext 127: VK_EXT_provoking_vertex (1) RDOC 010056: [03:49:49] vk_device_funcs.cpp(3480) - Log - Dev Ext 128: VK_EXT_queue_family_foreign (1) RDOC 010056: [03:49:49] vk_device_funcs.cpp(3480) - Log - Dev Ext 129: VK_EXT_robustness2 (1) RDOC 010056: [03:49:49] vk_device_funcs.cpp(3480) - Log - Dev Ext 130: VK_EXT_sample_locations (1) RDOC 010056: [03:49:49] vk_device_funcs.cpp(3480) - Log - Dev Ext 131: VK_EXT_sampler_filter_minmax (2) RDOC 010056: [03:49:49] vk_device_funcs.cpp(3480) - Log - Dev Ext 132: VK_EXT_scalar_block_layout (1) RDOC 010056: [03:49:49] vk_device_funcs.cpp(3480) - Log - Dev Ext 133: VK_EXT_separate_stencil_usage (1) RDOC 010056: [03:49:49] vk_device_funcs.cpp(3480) - Log - Dev Ext 134: VK_EXT_shader_atomic_float (1) RDOC 010056: [03:49:49] vk_device_funcs.cpp(3480) - Log - Dev Ext 135: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 010056: [03:49:49] vk_device_funcs.cpp(3480) - Log - Dev Ext 136: VK_EXT_shader_image_atomic_int64 (1) RDOC 010056: [03:49:49] vk_device_funcs.cpp(3480) - Log - Dev Ext 137: VK_EXT_shader_module_identifier (1) RDOC 010056: [03:49:49] vk_device_funcs.cpp(3480) - Log - Dev Ext 138: VK_EXT_shader_object (1) RDOC 010056: [03:49:49] vk_device_funcs.cpp(3480) - Log - Dev Ext 139: VK_EXT_shader_subgroup_ballot (1) RDOC 010056: [03:49:49] vk_device_funcs.cpp(3480) - Log - Dev Ext 140: VK_EXT_shader_subgroup_vote (1) RDOC 010056: [03:49:49] vk_device_funcs.cpp(3480) - Log - Dev Ext 141: VK_EXT_shader_viewport_index_layer (1) RDOC 010056: [03:49:49] vk_device_funcs.cpp(3480) - Log - Dev Ext 142: VK_EXT_subgroup_size_control (2) RDOC 010056: [03:49:49] vk_device_funcs.cpp(3480) - Log - Dev Ext 143: VK_EXT_swapchain_maintenance1 (1) RDOC 010056: [03:49:49] vk_device_funcs.cpp(3480) - Log - Dev Ext 144: VK_EXT_texel_buffer_alignment (1) RDOC 010056: [03:49:49] vk_device_funcs.cpp(3480) - Log - Dev Ext 145: VK_EXT_tooling_info (1) RDOC 010056: [03:49:49] vk_device_funcs.cpp(3480) - Log - Dev Ext 146: VK_EXT_transform_feedback (1) RDOC 010056: [03:49:49] vk_device_funcs.cpp(3480) - Log - Dev Ext 147: VK_EXT_vertex_attribute_divisor (3) RDOC 010056: [03:49:49] vk_device_funcs.cpp(3480) - Log - Dev Ext 148: VK_EXT_vertex_input_dynamic_state (2) RDOC 010056: [03:49:49] vk_device_funcs.cpp(3480) - Log - Dev Ext 149: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 010056: [03:49:49] vk_device_funcs.cpp(3480) - Log - Dev Ext 150: VK_EXT_ycbcr_image_arrays (1) RDOC 010056: [03:49:49] vk_device_funcs.cpp(3480) - Log - Dev Ext 151: VK_NV_clip_space_w_scaling (1) RDOC 010056: [03:49:49] vk_device_funcs.cpp(3480) - Log - Dev Ext 152: VK_NV_copy_memory_indirect (1) RDOC 010056: [03:49:49] vk_device_funcs.cpp(3480) - Log - Dev Ext 153: VK_NV_coverage_reduction_mode (1) RDOC 010056: [03:49:49] vk_device_funcs.cpp(3480) - Log - Dev Ext 154: VK_NV_dedicated_allocation (1) RDOC 010056: [03:49:49] vk_device_funcs.cpp(3480) - Log - Dev Ext 155: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 010056: [03:49:49] vk_device_funcs.cpp(3480) - Log - Dev Ext 156: VK_NV_descriptor_pool_overallocation (1) RDOC 010056: [03:49:49] vk_device_funcs.cpp(3480) - Log - Dev Ext 157: VK_NV_device_diagnostic_checkpoints (2) RDOC 010056: [03:49:49] vk_device_funcs.cpp(3480) - Log - Dev Ext 158: VK_NV_device_diagnostics_config (2) RDOC 010056: [03:49:49] vk_device_funcs.cpp(3480) - Log - Dev Ext 159: VK_NV_device_generated_commands (3) RDOC 010056: [03:49:49] vk_device_funcs.cpp(3480) - Log - Dev Ext 160: VK_NV_device_generated_commands_compute (2) RDOC 010056: [03:49:49] vk_device_funcs.cpp(3480) - Log - Dev Ext 161: VK_NV_external_memory (1) RDOC 010056: [03:49:49] vk_device_funcs.cpp(3480) - Log - Dev Ext 162: VK_NV_external_memory_win32 (1) RDOC 010056: [03:49:49] vk_device_funcs.cpp(3480) - Log - Dev Ext 163: VK_NV_fill_rectangle (1) RDOC 010056: [03:49:49] vk_device_funcs.cpp(3480) - Log - Dev Ext 164: VK_NV_fragment_coverage_to_color (1) RDOC 010056: [03:49:49] vk_device_funcs.cpp(3480) - Log - Dev Ext 165: VK_NV_framebuffer_mixed_samples (1) RDOC 010056: [03:49:49] vk_device_funcs.cpp(3480) - Log - Dev Ext 166: VK_NV_geometry_shader_passthrough (1) RDOC 010056: [03:49:49] vk_device_funcs.cpp(3480) - Log - Dev Ext 167: VK_NV_inherited_viewport_scissor (1) RDOC 010056: [03:49:49] vk_device_funcs.cpp(3480) - Log - Dev Ext 168: VK_NV_linear_color_attachment (1) RDOC 010056: [03:49:49] vk_device_funcs.cpp(3480) - Log - Dev Ext 169: VK_NV_low_latency (1) RDOC 010056: [03:49:49] vk_device_funcs.cpp(3480) - Log - Dev Ext 170: VK_NV_low_latency2 (2) RDOC 010056: [03:49:49] vk_device_funcs.cpp(3480) - Log - Dev Ext 171: VK_NV_memory_decompression (1) RDOC 010056: [03:49:49] vk_device_funcs.cpp(3480) - Log - Dev Ext 172: VK_NV_sample_mask_override_coverage (1) RDOC 010056: [03:49:49] vk_device_funcs.cpp(3480) - Log - Dev Ext 173: VK_NV_shader_sm_builtins (1) RDOC 010056: [03:49:49] vk_device_funcs.cpp(3480) - Log - Dev Ext 174: VK_NV_shader_subgroup_partitioned (1) RDOC 010056: [03:49:49] vk_device_funcs.cpp(3480) - Log - Dev Ext 175: VK_NV_viewport_array2 (1) RDOC 010056: [03:49:49] vk_device_funcs.cpp(3480) - Log - Dev Ext 176: VK_NV_viewport_swizzle (1) RDOC 010056: [03:49:49] vk_device_funcs.cpp(3480) - Log - Dev Ext 177: VK_NV_win32_keyed_mutex (2) RDOC 010056: [03:49:49] vk_device_funcs.cpp(3480) - Log - Dev Ext 178: VK_NVX_multiview_per_view_attributes (1) RDOC 010056: [03:49:49] vk_device_funcs.cpp(3480) - Log - Dev Ext 179: VK_AMD_buffer_marker (1) RDOC 010056: [03:49:49] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010056: [03:49:49] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010056: [03:49:49] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010056: [03:49:49] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010056: [03:49:49] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010056: [03:49:49] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010056: [03:49:49] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010056: [03:49:49] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 010056: [03:49:49] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 010056: [03:49:49] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 010056: [03:49:49] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 010056: [03:49:49] vk_debug.cpp(3318) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 010056: [03:49:49] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 010056: [03:49:49] vk_debug.cpp(3330) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 010056: [03:49:49] vk_core.cpp(2946) - Log - Timer chunk initialisation - 72.822 ms RDOC 010056: [03:49:49] replay_controller.cpp(1934) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:751 Log: Running Vulkan test on NVIDIA GeForce GT 1030 (version 1.3)
RDOC 007716: [03:49:50] core.cpp( 501) - Log - RenderDoc v1.33 Windows 64-bit Release (45db4fef3393ed05c306b8929cbaa0dae4bc9298) loaded in replay application RDOC 007716: [03:49:50] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 007716: [03:49:50] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 007716: [03:49:50] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 007716: [03:49:50] win32_process.cpp( 610) - Log - Injecting renderdoc into process 868 RDOC 000868: [03:49:50] core.cpp( 501) - Log - RenderDoc v1.33 Windows 64-bit Release (45db4fef3393ed05c306b8929cbaa0dae4bc9298) capturing application RDOC 000868: [03:49:50] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 000868: [03:49:50] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 000868: [03:49:50] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 000868: [03:49:50] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 000868: [03:49:50] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 000868: [03:49:50] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 000868: [03:49:50] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 000868: [03:49:50] d3d12_hooks.cpp( 491) - Log - Registering D3D12 hooks RDOC 000868: [03:49:50] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 000868: [03:49:50] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 000868: [03:49:50] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 000868: [03:49:50] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 000868: [03:49:50] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 007716: [03:49:50] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [868] RDOC 000868: [03:49:50] core.cpp(2011) - Log - Adding Vulkan device frame capturer for 0x0000025EBCE5CD90 RDOC 000868: [03:49:50] vk_device_funcs.cpp( 939) - Log - Initialised capture layer in Vulkan instance. RDOC 000868: [03:49:50] vk_device_funcs.cpp(1514) - Log - physical device 0: NVIDIA GeForce GT 1030 (ver 551.76 patch 0x0) - 10de:1d01 RDOC 000868: [03:49:50] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 000868: [03:49:50] vk_device_funcs.cpp(4389) - Log - Created capture device from physical device 0 RDOC 000868: [03:49:50] vk_common.cpp(1091) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 000868: [03:49:50] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 000868: [03:49:50] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 000868: [03:49:50] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 000868: [03:49:50] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 000868: [03:49:50] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 000868: [03:49:50] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 000868: [03:49:50] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 000868: [03:49:50] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 000868: [03:49:50] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 000868: [03:49:50] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 000868: [03:49:50] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 000868: [03:49:50] vk_core.cpp(4189) - Log - RegisterSurface() window 0000000000B2007C RDOC 000868: [03:49:50] core.cpp(2047) - Log - Adding Vulkan frame capturer for 0x0000025EBCE5CD90 / 0x0000000000B2007C RDOC 007716: [03:49:51] target_control.cpp( 890) - Log - Used API: Vulkan (Presenting & supported) RDOC 000868: [03:49:51] vk_core.cpp(2132) - Log - Starting capture RDOC 000868: [03:49:51] resource_manager.h(1469) - Log - Preparing up to 16 potentially dirty resources RDOC 000868: [03:49:51] resource_manager.h(1526) - Log - Prepared 8 dirty resources, postponed 0, skipped 0 RDOC 000868: [03:49:51] vk_core.cpp(2275) - Log - Finished capture, Frame 5 RDOC 000868: [03:49:51] resource_manager.h(1538) - Log - Checking 8 resources with initial contents against 37 referenced resources RDOC 000868: [03:49:51] resource_manager.h(1642) - Log - Serialised 7 resources, skipped 1 unreferenced RDOC 000868: [03:49:51] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 33586048 bytes to 147102 (0.44 %) RDOC 000868: [03:49:51] vk_core.cpp(2690) - Log - Captured Vulkan frame with 32.030151 MB capture section in 0.076470 seconds RDOC 000868: [03:49:51] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4253 bytes to 4253 (100.00 %) RDOC 000868: [03:49:51] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Read_Before_Overwrite\capture_frame5.rdc RDOC 000868: [03:49:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Read_Before_Overwrite\capture_frame5.rdc RDOC 007716: [03:49:51] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (157368 bytes) (time 1716950991) 5798 byte thumbnail RDOC 007716: [03:49:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Read_Before_Overwrite\capture_frame5.rdc RDOC 007716: [03:49:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007716: [03:49:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007716: [03:49:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007716: [03:49:52] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 007716: [03:49:52] vk_device_funcs.cpp( 300) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 007716: [03:49:52] vk_device_funcs.cpp( 300) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 007716: [03:49:52] vk_device_funcs.cpp( 300) - Log - Inst Ext 2: VK_EXT_surface_maintenance1 RDOC 007716: [03:49:52] vk_device_funcs.cpp( 300) - Log - Inst Ext 3: VK_EXT_swapchain_colorspace RDOC 007716: [03:49:52] vk_device_funcs.cpp( 300) - Log - Inst Ext 4: VK_KHR_device_group_creation RDOC 007716: [03:49:52] vk_device_funcs.cpp( 300) - Log - Inst Ext 5: VK_KHR_external_fence_capabilities RDOC 007716: [03:49:52] vk_device_funcs.cpp( 300) - Log - Inst Ext 6: VK_KHR_external_memory_capabilities RDOC 007716: [03:49:52] vk_device_funcs.cpp( 300) - Log - Inst Ext 7: VK_KHR_external_semaphore_capabilities RDOC 007716: [03:49:52] vk_device_funcs.cpp( 300) - Log - Inst Ext 8: VK_KHR_get_physical_device_properties2 RDOC 007716: [03:49:52] vk_device_funcs.cpp( 300) - Log - Inst Ext 9: VK_KHR_get_surface_capabilities2 RDOC 007716: [03:49:52] vk_device_funcs.cpp( 300) - Log - Inst Ext 10: VK_KHR_portability_enumeration RDOC 007716: [03:49:52] vk_device_funcs.cpp( 300) - Log - Inst Ext 11: VK_KHR_surface RDOC 007716: [03:49:52] vk_device_funcs.cpp( 300) - Log - Inst Ext 12: VK_KHR_surface_protected_capabilities RDOC 007716: [03:49:52] vk_device_funcs.cpp( 300) - Log - Inst Ext 13: VK_KHR_win32_surface RDOC 007716: [03:49:52] vk_device_funcs.cpp( 300) - Log - Inst Ext 14: VK_LUNARG_direct_driver_loading RDOC 007716: [03:49:52] vk_device_funcs.cpp( 300) - Log - Inst Ext 15: VK_NV_external_memory_capabilities RDOC 007716: [03:49:52] vk_device_funcs.cpp( 307) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 007716: [03:49:52] vk_device_funcs.cpp( 307) - Log - Inst Layer 1: VK_LAYER_KHRONOS_shader_object RDOC 007716: [03:49:52] vk_device_funcs.cpp( 307) - Log - Inst Layer 2: VK_LAYER_KHRONOS_synchronization2 RDOC 007716: [03:49:52] vk_device_funcs.cpp( 307) - Log - Inst Layer 3: VK_LAYER_KHRONOS_validation RDOC 007716: [03:49:52] vk_device_funcs.cpp( 307) - Log - Inst Layer 4: VK_LAYER_LUNARG_api_dump RDOC 007716: [03:49:52] vk_device_funcs.cpp( 307) - Log - Inst Layer 5: VK_LAYER_LUNARG_gfxreconstruct RDOC 007716: [03:49:52] vk_device_funcs.cpp( 307) - Log - Inst Layer 6: VK_LAYER_LUNARG_monitor RDOC 007716: [03:49:52] vk_device_funcs.cpp( 307) - Log - Inst Layer 7: VK_LAYER_LUNARG_screenshot RDOC 007716: [03:49:52] vk_device_funcs.cpp( 307) - Log - Inst Layer 8: VK_LAYER_NV_optimus RDOC 007716: [03:49:52] vk_device_funcs.cpp( 307) - Log - Inst Layer 9: VK_LAYER_RENDERDOC_Capture RDOC 007716: [03:49:52] vk_device_funcs.cpp( 356) - Log - Enabling VK_EXT_debug_utils RDOC 007716: [03:49:52] vk_replay.cpp(5182) - Log - Created device. RDOC 007716: [03:49:52] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 007716: [03:49:52] vk_device_funcs.cpp(1221) - Log - Replay has physical device 0 available: RDOC 007716: [03:49:52] vk_device_funcs.cpp(1224) - Log - - NVIDIA GeForce GT 1030 (ver 551.76 patch 0x0) - 10de:1d01 RDOC 007716: [03:49:52] vk_device_funcs.cpp(1232) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (551.76) - CTS 1.3.7.2 RDOC 007716: [03:49:52] vk_device_funcs.cpp(1401) - Log - Found capture physical device 0: RDOC 007716: [03:49:52] vk_device_funcs.cpp(1404) - Log - - NVIDIA GeForce GT 1030 (ver 551.76 patch 0x0) - 10de:1d01 RDOC 007716: [03:49:52] vk_device_funcs.cpp(1411) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (551.76) - CTS 1.3.7.2 RDOC 007716: [03:49:52] vk_device_funcs.cpp(1415) - Log - Mapping during replay to best-match physical device 0 RDOC 007716: [03:49:52] vk_device_funcs.cpp(1689) - Log - Creating replay device from physical device 0 RDOC 007716: [03:49:52] vk_common.cpp(1091) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 007716: [03:49:52] vk_device_funcs.cpp(1823) - Log - Enabling VK_KHR_driver_properties RDOC 007716: [03:49:52] vk_device_funcs.cpp(1831) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 007716: [03:49:52] vk_device_funcs.cpp(1843) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 007716: [03:49:52] vk_device_funcs.cpp(1854) - Log - Enabling VK_EXT_transform_feedback extension RDOC 007716: [03:49:52] vk_device_funcs.cpp(1871) - Log - Enabling VK_EXT_scalar_block_layout extension RDOC 007716: [03:49:52] vk_device_funcs.cpp(1891) - Log - Enabling VK_KHR_buffer_device_address RDOC 007716: [03:49:52] vk_device_funcs.cpp(1948) - Log - Capture describes queue family 0: RDOC 007716: [03:49:52] vk_device_funcs.cpp(1950) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 007716: [03:49:52] vk_device_funcs.cpp(1955) - Log - 64 timestamp bits (1,1,1) granularity RDOC 007716: [03:49:52] vk_device_funcs.cpp(1965) - Log - (identity match) RDOC 007716: [03:49:52] vk_device_funcs.cpp(2100) - Log - Remapping to queue family 0: RDOC 007716: [03:49:52] vk_device_funcs.cpp(2102) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 007716: [03:49:52] vk_device_funcs.cpp(2107) - Log - 64 timestamp bits (1,1,1) granularity RDOC 007716: [03:49:52] vk_device_funcs.cpp(1948) - Log - Capture describes queue family 1: RDOC 007716: [03:49:52] vk_device_funcs.cpp(1950) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 007716: [03:49:52] vk_device_funcs.cpp(1955) - Log - 64 timestamp bits (1,1,1) granularity RDOC 007716: [03:49:52] vk_device_funcs.cpp(1965) - Log - (identity match) RDOC 007716: [03:49:52] vk_device_funcs.cpp(2100) - Log - Remapping to queue family 1: RDOC 007716: [03:49:52] vk_device_funcs.cpp(2102) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 007716: [03:49:52] vk_device_funcs.cpp(2107) - Log - 64 timestamp bits (1,1,1) granularity RDOC 007716: [03:49:52] vk_device_funcs.cpp(1948) - Log - Capture describes queue family 2: RDOC 007716: [03:49:52] vk_device_funcs.cpp(1950) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 007716: [03:49:52] vk_device_funcs.cpp(1955) - Log - 64 timestamp bits (1,1,1) granularity RDOC 007716: [03:49:52] vk_device_funcs.cpp(1965) - Log - (identity match) RDOC 007716: [03:49:52] vk_device_funcs.cpp(2100) - Log - Remapping to queue family 2: RDOC 007716: [03:49:52] vk_device_funcs.cpp(2102) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 007716: [03:49:52] vk_device_funcs.cpp(2107) - Log - 64 timestamp bits (1,1,1) granularity RDOC 007716: [03:49:52] vk_device_funcs.cpp(1948) - Log - Capture describes queue family 3: RDOC 007716: [03:49:52] vk_device_funcs.cpp(1950) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VK_QUEUE_VIDEO_DECODE_BIT_KHR RDOC 007716: [03:49:52] vk_device_funcs.cpp(1955) - Log - 32 timestamp bits (1,1,1) granularity RDOC 007716: [03:49:52] vk_device_funcs.cpp(1965) - Log - (identity match) RDOC 007716: [03:49:52] vk_device_funcs.cpp(2100) - Log - Remapping to queue family 3: RDOC 007716: [03:49:52] vk_device_funcs.cpp(2102) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VK_QUEUE_VIDEO_DECODE_BIT_KHR RDOC 007716: [03:49:52] vk_device_funcs.cpp(2107) - Log - 32 timestamp bits (1,1,1) granularity RDOC 007716: [03:49:52] vk_device_funcs.cpp(3480) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 007716: [03:49:52] vk_device_funcs.cpp(3480) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 007716: [03:49:52] vk_device_funcs.cpp(3480) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 007716: [03:49:52] vk_device_funcs.cpp(3480) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 007716: [03:49:52] vk_device_funcs.cpp(3480) - Log - Dev Ext 4: VK_KHR_calibrated_timestamps (1) RDOC 007716: [03:49:52] vk_device_funcs.cpp(3480) - Log - Dev Ext 5: VK_KHR_copy_commands2 (1) RDOC 007716: [03:49:52] vk_device_funcs.cpp(3480) - Log - Dev Ext 6: VK_KHR_create_renderpass2 (1) RDOC 007716: [03:49:52] vk_device_funcs.cpp(3480) - Log - Dev Ext 7: VK_KHR_dedicated_allocation (3) RDOC 007716: [03:49:52] vk_device_funcs.cpp(3480) - Log - Dev Ext 8: VK_KHR_depth_stencil_resolve (1) RDOC 007716: [03:49:52] vk_device_funcs.cpp(3480) - Log - Dev Ext 9: VK_KHR_descriptor_update_template (1) RDOC 007716: [03:49:52] vk_device_funcs.cpp(3480) - Log - Dev Ext 10: VK_KHR_device_group (4) RDOC 007716: [03:49:52] vk_device_funcs.cpp(3480) - Log - Dev Ext 11: VK_KHR_draw_indirect_count (1) RDOC 007716: [03:49:52] vk_device_funcs.cpp(3480) - Log - Dev Ext 12: VK_KHR_driver_properties (1) RDOC 007716: [03:49:52] vk_device_funcs.cpp(3480) - Log - Dev Ext 13: VK_KHR_dynamic_rendering (1) RDOC 007716: [03:49:52] vk_device_funcs.cpp(3480) - Log - Dev Ext 14: VK_KHR_dynamic_rendering_local_read (1) RDOC 007716: [03:49:52] vk_device_funcs.cpp(3480) - Log - Dev Ext 15: VK_KHR_external_fence (1) RDOC 007716: [03:49:52] vk_device_funcs.cpp(3480) - Log - Dev Ext 16: VK_KHR_external_fence_win32 (1) RDOC 007716: [03:49:52] vk_device_funcs.cpp(3480) - Log - Dev Ext 17: VK_KHR_external_memory (1) RDOC 007716: [03:49:52] vk_device_funcs.cpp(3480) - Log - Dev Ext 18: VK_KHR_external_memory_win32 (1) RDOC 007716: [03:49:52] vk_device_funcs.cpp(3480) - Log - Dev Ext 19: VK_KHR_external_semaphore (1) RDOC 007716: [03:49:52] vk_device_funcs.cpp(3480) - Log - Dev Ext 20: VK_KHR_external_semaphore_win32 (1) RDOC 007716: [03:49:52] vk_device_funcs.cpp(3480) - Log - Dev Ext 21: VK_KHR_format_feature_flags2 (2) RDOC 007716: [03:49:52] vk_device_funcs.cpp(3480) - Log - Dev Ext 22: VK_KHR_get_memory_requirements2 (1) RDOC 007716: [03:49:52] vk_device_funcs.cpp(3480) - Log - Dev Ext 23: VK_KHR_image_format_list (1) RDOC 007716: [03:49:52] vk_device_funcs.cpp(3480) - Log - Dev Ext 24: VK_KHR_imageless_framebuffer (1) RDOC 007716: [03:49:52] vk_device_funcs.cpp(3480) - Log - Dev Ext 25: VK_KHR_index_type_uint8 (1) RDOC 007716: [03:49:52] vk_device_funcs.cpp(3480) - Log - Dev Ext 26: VK_KHR_line_rasterization (1) RDOC 007716: [03:49:52] vk_device_funcs.cpp(3480) - Log - Dev Ext 27: VK_KHR_load_store_op_none (1) RDOC 007716: [03:49:52] vk_device_funcs.cpp(3480) - Log - Dev Ext 28: VK_KHR_maintenance1 (2) RDOC 007716: [03:49:52] vk_device_funcs.cpp(3480) - Log - Dev Ext 29: VK_KHR_maintenance2 (1) RDOC 007716: [03:49:52] vk_device_funcs.cpp(3480) - Log - Dev Ext 30: VK_KHR_maintenance3 (1) RDOC 007716: [03:49:52] vk_device_funcs.cpp(3480) - Log - Dev Ext 31: VK_KHR_maintenance4 (2) RDOC 007716: [03:49:52] vk_device_funcs.cpp(3480) - Log - Dev Ext 32: VK_KHR_maintenance5 (1) RDOC 007716: [03:49:52] vk_device_funcs.cpp(3480) - Log - Dev Ext 33: VK_KHR_maintenance6 (1) RDOC 007716: [03:49:52] vk_device_funcs.cpp(3480) - Log - Dev Ext 34: VK_KHR_map_memory2 (1) RDOC 007716: [03:49:52] vk_device_funcs.cpp(3480) - Log - Dev Ext 35: VK_KHR_multiview (1) RDOC 007716: [03:49:52] vk_device_funcs.cpp(3480) - Log - Dev Ext 36: VK_KHR_pipeline_executable_properties (1) RDOC 007716: [03:49:52] vk_device_funcs.cpp(3480) - Log - Dev Ext 37: VK_KHR_pipeline_library (1) RDOC 007716: [03:49:52] vk_device_funcs.cpp(3480) - Log - Dev Ext 38: VK_KHR_present_id (1) RDOC 007716: [03:49:52] vk_device_funcs.cpp(3480) - Log - Dev Ext 39: VK_KHR_present_wait (1) RDOC 007716: [03:49:52] vk_device_funcs.cpp(3480) - Log - Dev Ext 40: VK_KHR_push_descriptor (2) RDOC 007716: [03:49:52] vk_device_funcs.cpp(3480) - Log - Dev Ext 41: VK_KHR_relaxed_block_layout (1) RDOC 007716: [03:49:52] vk_device_funcs.cpp(3480) - Log - Dev Ext 42: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 007716: [03:49:52] vk_device_funcs.cpp(3480) - Log - Dev Ext 43: VK_KHR_sampler_ycbcr_conversion (14) RDOC 007716: [03:49:52] vk_device_funcs.cpp(3480) - Log - Dev Ext 44: VK_KHR_separate_depth_stencil_layouts (1) RDOC 007716: [03:49:52] vk_device_funcs.cpp(3480) - Log - Dev Ext 45: VK_KHR_shader_atomic_int64 (1) RDOC 007716: [03:49:52] vk_device_funcs.cpp(3480) - Log - Dev Ext 46: VK_KHR_shader_clock (1) RDOC 007716: [03:49:52] vk_device_funcs.cpp(3480) - Log - Dev Ext 47: VK_KHR_shader_draw_parameters (1) RDOC 007716: [03:49:52] vk_device_funcs.cpp(3480) - Log - Dev Ext 48: VK_KHR_shader_expect_assume (1) RDOC 007716: [03:49:52] vk_device_funcs.cpp(3480) - Log - Dev Ext 49: VK_KHR_shader_float16_int8 (1) RDOC 007716: [03:49:52] vk_device_funcs.cpp(3480) - Log - Dev Ext 50: VK_KHR_shader_float_controls (4) RDOC 007716: [03:49:52] vk_device_funcs.cpp(3480) - Log - Dev Ext 51: VK_KHR_shader_float_controls2 (1) RDOC 007716: [03:49:52] vk_device_funcs.cpp(3480) - Log - Dev Ext 52: VK_KHR_shader_integer_dot_product (1) RDOC 007716: [03:49:52] vk_device_funcs.cpp(3480) - Log - Dev Ext 53: VK_KHR_shader_non_semantic_info (1) RDOC 007716: [03:49:52] vk_device_funcs.cpp(3480) - Log - Dev Ext 54: VK_KHR_shader_quad_control (1) RDOC 007716: [03:49:52] vk_device_funcs.cpp(3480) - Log - Dev Ext 55: VK_KHR_shader_subgroup_extended_types (1) RDOC 007716: [03:49:52] vk_device_funcs.cpp(3480) - Log - Dev Ext 56: VK_KHR_shader_subgroup_rotate (2) RDOC 007716: [03:49:52] vk_device_funcs.cpp(3480) - Log - Dev Ext 57: VK_KHR_shader_terminate_invocation (1) RDOC 007716: [03:49:52] vk_device_funcs.cpp(3480) - Log - Dev Ext 58: VK_KHR_spirv_1_4 (1) RDOC 007716: [03:49:52] vk_device_funcs.cpp(3480) - Log - Dev Ext 59: VK_KHR_storage_buffer_storage_class (1) RDOC 007716: [03:49:52] vk_device_funcs.cpp(3480) - Log - Dev Ext 60: VK_KHR_swapchain (70) RDOC 007716: [03:49:52] vk_device_funcs.cpp(3480) - Log - Dev Ext 61: VK_KHR_swapchain_mutable_format (1) RDOC 007716: [03:49:52] vk_device_funcs.cpp(3480) - Log - Dev Ext 62: VK_KHR_synchronization2 (1) RDOC 007716: [03:49:52] vk_device_funcs.cpp(3480) - Log - Dev Ext 63: VK_KHR_timeline_semaphore (2) RDOC 007716: [03:49:52] vk_device_funcs.cpp(3480) - Log - Dev Ext 64: VK_KHR_uniform_buffer_standard_layout (1) RDOC 007716: [03:49:52] vk_device_funcs.cpp(3480) - Log - Dev Ext 65: VK_KHR_variable_pointers (1) RDOC 007716: [03:49:52] vk_device_funcs.cpp(3480) - Log - Dev Ext 66: VK_KHR_vertex_attribute_divisor (1) RDOC 007716: [03:49:52] vk_device_funcs.cpp(3480) - Log - Dev Ext 67: VK_KHR_video_decode_h264 (9) RDOC 007716: [03:49:52] vk_device_funcs.cpp(3480) - Log - Dev Ext 68: VK_KHR_video_decode_h265 (8) RDOC 007716: [03:49:52] vk_device_funcs.cpp(3480) - Log - Dev Ext 69: VK_KHR_video_decode_queue (8) RDOC 007716: [03:49:52] vk_device_funcs.cpp(3480) - Log - Dev Ext 70: VK_KHR_video_maintenance1 (1) RDOC 007716: [03:49:52] vk_device_funcs.cpp(3480) - Log - Dev Ext 71: VK_KHR_video_queue (8) RDOC 007716: [03:49:52] vk_device_funcs.cpp(3480) - Log - Dev Ext 72: VK_KHR_vulkan_memory_model (3) RDOC 007716: [03:49:52] vk_device_funcs.cpp(3480) - Log - Dev Ext 73: VK_KHR_win32_keyed_mutex (1) RDOC 007716: [03:49:52] vk_device_funcs.cpp(3480) - Log - Dev Ext 74: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 007716: [03:49:52] vk_device_funcs.cpp(3480) - Log - Dev Ext 75: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 007716: [03:49:52] vk_device_funcs.cpp(3480) - Log - Dev Ext 76: VK_EXT_4444_formats (1) RDOC 007716: [03:49:52] vk_device_funcs.cpp(3480) - Log - Dev Ext 77: VK_EXT_attachment_feedback_loop_dynamic_state (1) RDOC 007716: [03:49:52] vk_device_funcs.cpp(3480) - Log - Dev Ext 78: VK_EXT_attachment_feedback_loop_layout (2) RDOC 007716: [03:49:52] vk_device_funcs.cpp(3480) - Log - Dev Ext 79: VK_EXT_blend_operation_advanced (2) RDOC 007716: [03:49:52] vk_device_funcs.cpp(3480) - Log - Dev Ext 80: VK_EXT_border_color_swizzle (1) RDOC 007716: [03:49:52] vk_device_funcs.cpp(3480) - Log - Dev Ext 81: VK_EXT_buffer_device_address (2) RDOC 007716: [03:49:52] vk_device_funcs.cpp(3480) - Log - Dev Ext 82: VK_EXT_calibrated_timestamps (2) RDOC 007716: [03:49:52] vk_device_funcs.cpp(3480) - Log - Dev Ext 83: VK_EXT_color_write_enable (1) RDOC 007716: [03:49:52] vk_device_funcs.cpp(3480) - Log - Dev Ext 84: VK_EXT_conditional_rendering (2) RDOC 007716: [03:49:52] vk_device_funcs.cpp(3480) - Log - Dev Ext 85: VK_EXT_conservative_rasterization (1) RDOC 007716: [03:49:52] vk_device_funcs.cpp(3480) - Log - Dev Ext 86: VK_EXT_custom_border_color (12) RDOC 007716: [03:49:52] vk_device_funcs.cpp(3480) - Log - Dev Ext 87: VK_EXT_depth_bias_control (1) RDOC 007716: [03:49:52] vk_device_funcs.cpp(3480) - Log - Dev Ext 88: VK_EXT_depth_clamp_zero_one (1) RDOC 007716: [03:49:52] vk_device_funcs.cpp(3480) - Log - Dev Ext 89: VK_EXT_depth_clip_control (1) RDOC 007716: [03:49:52] vk_device_funcs.cpp(3480) - Log - Dev Ext 90: VK_EXT_depth_clip_enable (1) RDOC 007716: [03:49:52] vk_device_funcs.cpp(3480) - Log - Dev Ext 91: VK_EXT_depth_range_unrestricted (1) RDOC 007716: [03:49:52] vk_device_funcs.cpp(3480) - Log - Dev Ext 92: VK_EXT_descriptor_buffer (1) RDOC 007716: [03:49:52] vk_device_funcs.cpp(3480) - Log - Dev Ext 93: VK_EXT_descriptor_indexing (2) RDOC 007716: [03:49:52] vk_device_funcs.cpp(3480) - Log - Dev Ext 94: VK_EXT_discard_rectangles (2) RDOC 007716: [03:49:52] vk_device_funcs.cpp(3480) - Log - Dev Ext 95: VK_EXT_dynamic_rendering_unused_attachments (1) RDOC 007716: [03:49:52] vk_device_funcs.cpp(3480) - Log - Dev Ext 96: VK_EXT_extended_dynamic_state (1) RDOC 007716: [03:49:52] vk_device_funcs.cpp(3480) - Log - Dev Ext 97: VK_EXT_extended_dynamic_state2 (1) RDOC 007716: [03:49:52] vk_device_funcs.cpp(3480) - Log - Dev Ext 98: VK_EXT_extended_dynamic_state3 (2) RDOC 007716: [03:49:52] vk_device_funcs.cpp(3480) - Log - Dev Ext 99: VK_EXT_external_memory_host (1) RDOC 007716: [03:49:52] vk_device_funcs.cpp(3480) - Log - Dev Ext 100: VK_EXT_fragment_shader_interlock (1) RDOC 007716: [03:49:52] vk_device_funcs.cpp(3480) - Log - Dev Ext 101: VK_EXT_full_screen_exclusive (4) RDOC 007716: [03:49:52] vk_device_funcs.cpp(3480) - Log - Dev Ext 102: VK_EXT_graphics_pipeline_library (1) RDOC 007716: [03:49:52] vk_device_funcs.cpp(3480) - Log - Dev Ext 103: VK_EXT_hdr_metadata (2) RDOC 007716: [03:49:52] vk_device_funcs.cpp(3480) - Log - Dev Ext 104: VK_EXT_host_image_copy (1) RDOC 007716: [03:49:52] vk_device_funcs.cpp(3480) - Log - Dev Ext 105: VK_EXT_host_query_reset (1) RDOC 007716: [03:49:52] vk_device_funcs.cpp(3480) - Log - Dev Ext 106: VK_EXT_image_2d_view_of_3d (1) RDOC 007716: [03:49:52] vk_device_funcs.cpp(3480) - Log - Dev Ext 107: VK_EXT_image_robustness (1) RDOC 007716: [03:49:52] vk_device_funcs.cpp(3480) - Log - Dev Ext 108: VK_EXT_image_sliced_view_of_3d (1) RDOC 007716: [03:49:52] vk_device_funcs.cpp(3480) - Log - Dev Ext 109: VK_EXT_image_view_min_lod (1) RDOC 007716: [03:49:52] vk_device_funcs.cpp(3480) - Log - Dev Ext 110: VK_EXT_index_type_uint8 (1) RDOC 007716: [03:49:52] vk_device_funcs.cpp(3480) - Log - Dev Ext 111: VK_EXT_inline_uniform_block (1) RDOC 007716: [03:49:52] vk_device_funcs.cpp(3480) - Log - Dev Ext 112: VK_EXT_line_rasterization (1) RDOC 007716: [03:49:52] vk_device_funcs.cpp(3480) - Log - Dev Ext 113: VK_EXT_load_store_op_none (1) RDOC 007716: [03:49:52] vk_device_funcs.cpp(3480) - Log - Dev Ext 114: VK_EXT_memory_budget (1) RDOC 007716: [03:49:52] vk_device_funcs.cpp(3480) - Log - Dev Ext 115: VK_EXT_memory_priority (1) RDOC 007716: [03:49:52] vk_device_funcs.cpp(3480) - Log - Dev Ext 116: VK_EXT_multi_draw (1) RDOC 007716: [03:49:52] vk_device_funcs.cpp(3480) - Log - Dev Ext 117: VK_EXT_nested_command_buffer (1) RDOC 007716: [03:49:52] vk_device_funcs.cpp(3480) - Log - Dev Ext 118: VK_EXT_non_seamless_cube_map (1) RDOC 007716: [03:49:52] vk_device_funcs.cpp(3480) - Log - Dev Ext 119: VK_EXT_pci_bus_info (2) RDOC 007716: [03:49:52] vk_device_funcs.cpp(3480) - Log - Dev Ext 120: VK_EXT_pipeline_creation_cache_control (3) RDOC 007716: [03:49:52] vk_device_funcs.cpp(3480) - Log - Dev Ext 121: VK_EXT_pipeline_creation_feedback (1) RDOC 007716: [03:49:52] vk_device_funcs.cpp(3480) - Log - Dev Ext 122: VK_EXT_pipeline_robustness (1) RDOC 007716: [03:49:52] vk_device_funcs.cpp(3480) - Log - Dev Ext 123: VK_EXT_post_depth_coverage (1) RDOC 007716: [03:49:52] vk_device_funcs.cpp(3480) - Log - Dev Ext 124: VK_EXT_primitive_topology_list_restart (1) RDOC 007716: [03:49:52] vk_device_funcs.cpp(3480) - Log - Dev Ext 125: VK_EXT_primitives_generated_query (1) RDOC 007716: [03:49:52] vk_device_funcs.cpp(3480) - Log - Dev Ext 126: VK_EXT_private_data (1) RDOC 007716: [03:49:52] vk_device_funcs.cpp(3480) - Log - Dev Ext 127: VK_EXT_provoking_vertex (1) RDOC 007716: [03:49:52] vk_device_funcs.cpp(3480) - Log - Dev Ext 128: VK_EXT_queue_family_foreign (1) RDOC 007716: [03:49:52] vk_device_funcs.cpp(3480) - Log - Dev Ext 129: VK_EXT_robustness2 (1) RDOC 007716: [03:49:52] vk_device_funcs.cpp(3480) - Log - Dev Ext 130: VK_EXT_sample_locations (1) RDOC 007716: [03:49:52] vk_device_funcs.cpp(3480) - Log - Dev Ext 131: VK_EXT_sampler_filter_minmax (2) RDOC 007716: [03:49:52] vk_device_funcs.cpp(3480) - Log - Dev Ext 132: VK_EXT_scalar_block_layout (1) RDOC 007716: [03:49:52] vk_device_funcs.cpp(3480) - Log - Dev Ext 133: VK_EXT_separate_stencil_usage (1) RDOC 007716: [03:49:52] vk_device_funcs.cpp(3480) - Log - Dev Ext 134: VK_EXT_shader_atomic_float (1) RDOC 007716: [03:49:52] vk_device_funcs.cpp(3480) - Log - Dev Ext 135: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 007716: [03:49:52] vk_device_funcs.cpp(3480) - Log - Dev Ext 136: VK_EXT_shader_image_atomic_int64 (1) RDOC 007716: [03:49:52] vk_device_funcs.cpp(3480) - Log - Dev Ext 137: VK_EXT_shader_module_identifier (1) RDOC 007716: [03:49:52] vk_device_funcs.cpp(3480) - Log - Dev Ext 138: VK_EXT_shader_object (1) RDOC 007716: [03:49:52] vk_device_funcs.cpp(3480) - Log - Dev Ext 139: VK_EXT_shader_subgroup_ballot (1) RDOC 007716: [03:49:52] vk_device_funcs.cpp(3480) - Log - Dev Ext 140: VK_EXT_shader_subgroup_vote (1) RDOC 007716: [03:49:52] vk_device_funcs.cpp(3480) - Log - Dev Ext 141: VK_EXT_shader_viewport_index_layer (1) RDOC 007716: [03:49:52] vk_device_funcs.cpp(3480) - Log - Dev Ext 142: VK_EXT_subgroup_size_control (2) RDOC 007716: [03:49:52] vk_device_funcs.cpp(3480) - Log - Dev Ext 143: VK_EXT_swapchain_maintenance1 (1) RDOC 007716: [03:49:52] vk_device_funcs.cpp(3480) - Log - Dev Ext 144: VK_EXT_texel_buffer_alignment (1) RDOC 007716: [03:49:52] vk_device_funcs.cpp(3480) - Log - Dev Ext 145: VK_EXT_tooling_info (1) RDOC 007716: [03:49:52] vk_device_funcs.cpp(3480) - Log - Dev Ext 146: VK_EXT_transform_feedback (1) RDOC 007716: [03:49:52] vk_device_funcs.cpp(3480) - Log - Dev Ext 147: VK_EXT_vertex_attribute_divisor (3) RDOC 007716: [03:49:52] vk_device_funcs.cpp(3480) - Log - Dev Ext 148: VK_EXT_vertex_input_dynamic_state (2) RDOC 007716: [03:49:52] vk_device_funcs.cpp(3480) - Log - Dev Ext 149: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 007716: [03:49:52] vk_device_funcs.cpp(3480) - Log - Dev Ext 150: VK_EXT_ycbcr_image_arrays (1) RDOC 007716: [03:49:52] vk_device_funcs.cpp(3480) - Log - Dev Ext 151: VK_NV_clip_space_w_scaling (1) RDOC 007716: [03:49:52] vk_device_funcs.cpp(3480) - Log - Dev Ext 152: VK_NV_copy_memory_indirect (1) RDOC 007716: [03:49:52] vk_device_funcs.cpp(3480) - Log - Dev Ext 153: VK_NV_coverage_reduction_mode (1) RDOC 007716: [03:49:52] vk_device_funcs.cpp(3480) - Log - Dev Ext 154: VK_NV_dedicated_allocation (1) RDOC 007716: [03:49:52] vk_device_funcs.cpp(3480) - Log - Dev Ext 155: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 007716: [03:49:52] vk_device_funcs.cpp(3480) - Log - Dev Ext 156: VK_NV_descriptor_pool_overallocation (1) RDOC 007716: [03:49:52] vk_device_funcs.cpp(3480) - Log - Dev Ext 157: VK_NV_device_diagnostic_checkpoints (2) RDOC 007716: [03:49:52] vk_device_funcs.cpp(3480) - Log - Dev Ext 158: VK_NV_device_diagnostics_config (2) RDOC 007716: [03:49:52] vk_device_funcs.cpp(3480) - Log - Dev Ext 159: VK_NV_device_generated_commands (3) RDOC 007716: [03:49:52] vk_device_funcs.cpp(3480) - Log - Dev Ext 160: VK_NV_device_generated_commands_compute (2) RDOC 007716: [03:49:52] vk_device_funcs.cpp(3480) - Log - Dev Ext 161: VK_NV_external_memory (1) RDOC 007716: [03:49:52] vk_device_funcs.cpp(3480) - Log - Dev Ext 162: VK_NV_external_memory_win32 (1) RDOC 007716: [03:49:52] vk_device_funcs.cpp(3480) - Log - Dev Ext 163: VK_NV_fill_rectangle (1) RDOC 007716: [03:49:52] vk_device_funcs.cpp(3480) - Log - Dev Ext 164: VK_NV_fragment_coverage_to_color (1) RDOC 007716: [03:49:52] vk_device_funcs.cpp(3480) - Log - Dev Ext 165: VK_NV_framebuffer_mixed_samples (1) RDOC 007716: [03:49:52] vk_device_funcs.cpp(3480) - Log - Dev Ext 166: VK_NV_geometry_shader_passthrough (1) RDOC 007716: [03:49:52] vk_device_funcs.cpp(3480) - Log - Dev Ext 167: VK_NV_inherited_viewport_scissor (1) RDOC 007716: [03:49:52] vk_device_funcs.cpp(3480) - Log - Dev Ext 168: VK_NV_linear_color_attachment (1) RDOC 007716: [03:49:52] vk_device_funcs.cpp(3480) - Log - Dev Ext 169: VK_NV_low_latency (1) RDOC 007716: [03:49:52] vk_device_funcs.cpp(3480) - Log - Dev Ext 170: VK_NV_low_latency2 (2) RDOC 007716: [03:49:52] vk_device_funcs.cpp(3480) - Log - Dev Ext 171: VK_NV_memory_decompression (1) RDOC 007716: [03:49:52] vk_device_funcs.cpp(3480) - Log - Dev Ext 172: VK_NV_sample_mask_override_coverage (1) RDOC 007716: [03:49:52] vk_device_funcs.cpp(3480) - Log - Dev Ext 173: VK_NV_shader_sm_builtins (1) RDOC 007716: [03:49:52] vk_device_funcs.cpp(3480) - Log - Dev Ext 174: VK_NV_shader_subgroup_partitioned (1) RDOC 007716: [03:49:52] vk_device_funcs.cpp(3480) - Log - Dev Ext 175: VK_NV_viewport_array2 (1) RDOC 007716: [03:49:52] vk_device_funcs.cpp(3480) - Log - Dev Ext 176: VK_NV_viewport_swizzle (1) RDOC 007716: [03:49:52] vk_device_funcs.cpp(3480) - Log - Dev Ext 177: VK_NV_win32_keyed_mutex (2) RDOC 007716: [03:49:52] vk_device_funcs.cpp(3480) - Log - Dev Ext 178: VK_NVX_multiview_per_view_attributes (1) RDOC 007716: [03:49:52] vk_device_funcs.cpp(3480) - Log - Dev Ext 179: VK_AMD_buffer_marker (1) RDOC 007716: [03:49:52] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007716: [03:49:52] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007716: [03:49:52] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007716: [03:49:52] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007716: [03:49:52] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007716: [03:49:52] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007716: [03:49:52] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007716: [03:49:52] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 007716: [03:49:52] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 007716: [03:49:52] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 007716: [03:49:52] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 007716: [03:49:52] vk_debug.cpp(3318) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 007716: [03:49:52] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 007716: [03:49:52] vk_debug.cpp(3330) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 007716: [03:49:52] vk_core.cpp(2946) - Log - Timer chunk initialisation - 96.816 ms RDOC 007716: [03:49:53] replay_controller.cpp(1934) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:751 Log: Running Vulkan test on NVIDIA GeForce GT 1030 (version 1.3)
RDOC 006260: [03:49:53] core.cpp( 501) - Log - RenderDoc v1.33 Windows 64-bit Release (45db4fef3393ed05c306b8929cbaa0dae4bc9298) loaded in replay application RDOC 006260: [03:49:53] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 006260: [03:49:53] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 006260: [03:49:53] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 006260: [03:49:53] win32_process.cpp( 610) - Log - Injecting renderdoc into process 9860 RDOC 009860: [03:49:53] core.cpp( 501) - Log - RenderDoc v1.33 Windows 64-bit Release (45db4fef3393ed05c306b8929cbaa0dae4bc9298) capturing application RDOC 009860: [03:49:53] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 009860: [03:49:53] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 009860: [03:49:53] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 009860: [03:49:53] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 009860: [03:49:53] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 009860: [03:49:53] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 009860: [03:49:53] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 009860: [03:49:53] d3d12_hooks.cpp( 491) - Log - Registering D3D12 hooks RDOC 009860: [03:49:53] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 009860: [03:49:53] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 009860: [03:49:53] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 009860: [03:49:53] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 009860: [03:49:53] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 006260: [03:49:53] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [9860] RDOC 009860: [03:49:54] core.cpp(2011) - Log - Adding Vulkan device frame capturer for 0x00000256B0AE5990 RDOC 009860: [03:49:54] vk_device_funcs.cpp( 939) - Log - Initialised capture layer in Vulkan instance. RDOC 009860: [03:49:54] vk_device_funcs.cpp(1514) - Log - physical device 0: NVIDIA GeForce GT 1030 (ver 551.76 patch 0x0) - 10de:1d01 RDOC 009860: [03:49:54] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 009860: [03:49:54] vk_device_funcs.cpp(4389) - Log - Created capture device from physical device 0 RDOC 009860: [03:49:54] vk_common.cpp(1091) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 009860: [03:49:54] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009860: [03:49:54] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009860: [03:49:54] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009860: [03:49:54] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009860: [03:49:54] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009860: [03:49:54] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009860: [03:49:54] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009860: [03:49:54] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 009860: [03:49:54] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 009860: [03:49:54] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 009860: [03:49:54] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 009860: [03:49:54] vk_core.cpp(4189) - Log - RegisterSurface() window 0000000000B3007C RDOC 009860: [03:49:54] core.cpp(2047) - Log - Adding Vulkan frame capturer for 0x00000256B0AE5990 / 0x0000000000B3007C RDOC 006260: [03:49:54] target_control.cpp( 890) - Log - Used API: Vulkan (Presenting & supported) RDOC 009860: [03:49:54] vk_core.cpp(2132) - Log - Starting capture RDOC 009860: [03:49:54] resource_manager.h(1469) - Log - Preparing up to 14 potentially dirty resources RDOC 009860: [03:49:54] resource_manager.h(1526) - Log - Prepared 6 dirty resources, postponed 0, skipped 0 RDOC 009860: [03:49:55] vk_core.cpp(2275) - Log - Finished capture, Frame 200 RDOC 009860: [03:49:55] resource_manager.h(1538) - Log - Checking 6 resources with initial contents against 50 referenced resources RDOC 009860: [03:49:55] resource_manager.h(1642) - Log - Serialised 5 resources, skipped 1 unreferenced RDOC 009860: [03:49:55] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 10604032 bytes to 60005 (0.57 %) RDOC 009860: [03:49:55] vk_core.cpp(2690) - Log - Captured Vulkan frame with 10.112793 MB capture section in 0.224011 seconds RDOC 009860: [03:49:55] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 5412 bytes to 5412 (100.00 %) RDOC 009860: [03:49:55] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Resource_Lifetimes\capture_frame200.rdc RDOC 009860: [03:49:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Resource_Lifetimes\capture_frame200.rdc RDOC 006260: [03:49:55] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 200) (73420 bytes) (time 1716950995) 7788 byte thumbnail RDOC 006260: [03:49:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Resource_Lifetimes\capture_frame200.rdc RDOC 006260: [03:49:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006260: [03:49:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006260: [03:49:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006260: [03:49:56] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 006260: [03:49:56] vk_device_funcs.cpp( 300) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 006260: [03:49:56] vk_device_funcs.cpp( 300) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 006260: [03:49:56] vk_device_funcs.cpp( 300) - Log - Inst Ext 2: VK_EXT_surface_maintenance1 RDOC 006260: [03:49:56] vk_device_funcs.cpp( 300) - Log - Inst Ext 3: VK_EXT_swapchain_colorspace RDOC 006260: [03:49:56] vk_device_funcs.cpp( 300) - Log - Inst Ext 4: VK_KHR_device_group_creation RDOC 006260: [03:49:56] vk_device_funcs.cpp( 300) - Log - Inst Ext 5: VK_KHR_external_fence_capabilities RDOC 006260: [03:49:56] vk_device_funcs.cpp( 300) - Log - Inst Ext 6: VK_KHR_external_memory_capabilities RDOC 006260: [03:49:56] vk_device_funcs.cpp( 300) - Log - Inst Ext 7: VK_KHR_external_semaphore_capabilities RDOC 006260: [03:49:56] vk_device_funcs.cpp( 300) - Log - Inst Ext 8: VK_KHR_get_physical_device_properties2 RDOC 006260: [03:49:56] vk_device_funcs.cpp( 300) - Log - Inst Ext 9: VK_KHR_get_surface_capabilities2 RDOC 006260: [03:49:56] vk_device_funcs.cpp( 300) - Log - Inst Ext 10: VK_KHR_portability_enumeration RDOC 006260: [03:49:56] vk_device_funcs.cpp( 300) - Log - Inst Ext 11: VK_KHR_surface RDOC 006260: [03:49:56] vk_device_funcs.cpp( 300) - Log - Inst Ext 12: VK_KHR_surface_protected_capabilities RDOC 006260: [03:49:56] vk_device_funcs.cpp( 300) - Log - Inst Ext 13: VK_KHR_win32_surface RDOC 006260: [03:49:56] vk_device_funcs.cpp( 300) - Log - Inst Ext 14: VK_LUNARG_direct_driver_loading RDOC 006260: [03:49:56] vk_device_funcs.cpp( 300) - Log - Inst Ext 15: VK_NV_external_memory_capabilities RDOC 006260: [03:49:56] vk_device_funcs.cpp( 307) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 006260: [03:49:56] vk_device_funcs.cpp( 307) - Log - Inst Layer 1: VK_LAYER_KHRONOS_shader_object RDOC 006260: [03:49:56] vk_device_funcs.cpp( 307) - Log - Inst Layer 2: VK_LAYER_KHRONOS_synchronization2 RDOC 006260: [03:49:56] vk_device_funcs.cpp( 307) - Log - Inst Layer 3: VK_LAYER_KHRONOS_validation RDOC 006260: [03:49:56] vk_device_funcs.cpp( 307) - Log - Inst Layer 4: VK_LAYER_LUNARG_api_dump RDOC 006260: [03:49:56] vk_device_funcs.cpp( 307) - Log - Inst Layer 5: VK_LAYER_LUNARG_gfxreconstruct RDOC 006260: [03:49:56] vk_device_funcs.cpp( 307) - Log - Inst Layer 6: VK_LAYER_LUNARG_monitor RDOC 006260: [03:49:56] vk_device_funcs.cpp( 307) - Log - Inst Layer 7: VK_LAYER_LUNARG_screenshot RDOC 006260: [03:49:56] vk_device_funcs.cpp( 307) - Log - Inst Layer 8: VK_LAYER_NV_optimus RDOC 006260: [03:49:56] vk_device_funcs.cpp( 307) - Log - Inst Layer 9: VK_LAYER_RENDERDOC_Capture RDOC 006260: [03:49:56] vk_device_funcs.cpp( 356) - Log - Enabling VK_EXT_debug_utils RDOC 006260: [03:49:56] vk_replay.cpp(5182) - Log - Created device. RDOC 006260: [03:49:56] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 006260: [03:49:56] vk_device_funcs.cpp(1221) - Log - Replay has physical device 0 available: RDOC 006260: [03:49:56] vk_device_funcs.cpp(1224) - Log - - NVIDIA GeForce GT 1030 (ver 551.76 patch 0x0) - 10de:1d01 RDOC 006260: [03:49:56] vk_device_funcs.cpp(1232) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (551.76) - CTS 1.3.7.2 RDOC 006260: [03:49:56] vk_device_funcs.cpp(1401) - Log - Found capture physical device 0: RDOC 006260: [03:49:56] vk_device_funcs.cpp(1404) - Log - - NVIDIA GeForce GT 1030 (ver 551.76 patch 0x0) - 10de:1d01 RDOC 006260: [03:49:56] vk_device_funcs.cpp(1411) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (551.76) - CTS 1.3.7.2 RDOC 006260: [03:49:56] vk_device_funcs.cpp(1415) - Log - Mapping during replay to best-match physical device 0 RDOC 006260: [03:49:56] vk_device_funcs.cpp(1689) - Log - Creating replay device from physical device 0 RDOC 006260: [03:49:56] vk_common.cpp(1091) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 006260: [03:49:56] vk_device_funcs.cpp(1823) - Log - Enabling VK_KHR_driver_properties RDOC 006260: [03:49:56] vk_device_funcs.cpp(1831) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 006260: [03:49:56] vk_device_funcs.cpp(1843) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 006260: [03:49:56] vk_device_funcs.cpp(1854) - Log - Enabling VK_EXT_transform_feedback extension RDOC 006260: [03:49:56] vk_device_funcs.cpp(1871) - Log - Enabling VK_EXT_scalar_block_layout extension RDOC 006260: [03:49:56] vk_device_funcs.cpp(1891) - Log - Enabling VK_KHR_buffer_device_address RDOC 006260: [03:49:56] vk_device_funcs.cpp(1948) - Log - Capture describes queue family 0: RDOC 006260: [03:49:56] vk_device_funcs.cpp(1950) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 006260: [03:49:56] vk_device_funcs.cpp(1955) - Log - 64 timestamp bits (1,1,1) granularity RDOC 006260: [03:49:56] vk_device_funcs.cpp(1965) - Log - (identity match) RDOC 006260: [03:49:56] vk_device_funcs.cpp(2100) - Log - Remapping to queue family 0: RDOC 006260: [03:49:56] vk_device_funcs.cpp(2102) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 006260: [03:49:56] vk_device_funcs.cpp(2107) - Log - 64 timestamp bits (1,1,1) granularity RDOC 006260: [03:49:56] vk_device_funcs.cpp(1948) - Log - Capture describes queue family 1: RDOC 006260: [03:49:56] vk_device_funcs.cpp(1950) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 006260: [03:49:56] vk_device_funcs.cpp(1955) - Log - 64 timestamp bits (1,1,1) granularity RDOC 006260: [03:49:56] vk_device_funcs.cpp(1965) - Log - (identity match) RDOC 006260: [03:49:56] vk_device_funcs.cpp(2100) - Log - Remapping to queue family 1: RDOC 006260: [03:49:56] vk_device_funcs.cpp(2102) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 006260: [03:49:56] vk_device_funcs.cpp(2107) - Log - 64 timestamp bits (1,1,1) granularity RDOC 006260: [03:49:56] vk_device_funcs.cpp(1948) - Log - Capture describes queue family 2: RDOC 006260: [03:49:56] vk_device_funcs.cpp(1950) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 006260: [03:49:56] vk_device_funcs.cpp(1955) - Log - 64 timestamp bits (1,1,1) granularity RDOC 006260: [03:49:56] vk_device_funcs.cpp(1965) - Log - (identity match) RDOC 006260: [03:49:56] vk_device_funcs.cpp(2100) - Log - Remapping to queue family 2: RDOC 006260: [03:49:56] vk_device_funcs.cpp(2102) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 006260: [03:49:56] vk_device_funcs.cpp(2107) - Log - 64 timestamp bits (1,1,1) granularity RDOC 006260: [03:49:56] vk_device_funcs.cpp(1948) - Log - Capture describes queue family 3: RDOC 006260: [03:49:56] vk_device_funcs.cpp(1950) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VK_QUEUE_VIDEO_DECODE_BIT_KHR RDOC 006260: [03:49:56] vk_device_funcs.cpp(1955) - Log - 32 timestamp bits (1,1,1) granularity RDOC 006260: [03:49:56] vk_device_funcs.cpp(1965) - Log - (identity match) RDOC 006260: [03:49:56] vk_device_funcs.cpp(2100) - Log - Remapping to queue family 3: RDOC 006260: [03:49:56] vk_device_funcs.cpp(2102) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VK_QUEUE_VIDEO_DECODE_BIT_KHR RDOC 006260: [03:49:56] vk_device_funcs.cpp(2107) - Log - 32 timestamp bits (1,1,1) granularity RDOC 006260: [03:49:56] vk_device_funcs.cpp(3480) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 006260: [03:49:56] vk_device_funcs.cpp(3480) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 006260: [03:49:56] vk_device_funcs.cpp(3480) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 006260: [03:49:56] vk_device_funcs.cpp(3480) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 006260: [03:49:56] vk_device_funcs.cpp(3480) - Log - Dev Ext 4: VK_KHR_calibrated_timestamps (1) RDOC 006260: [03:49:56] vk_device_funcs.cpp(3480) - Log - Dev Ext 5: VK_KHR_copy_commands2 (1) RDOC 006260: [03:49:56] vk_device_funcs.cpp(3480) - Log - Dev Ext 6: VK_KHR_create_renderpass2 (1) RDOC 006260: [03:49:56] vk_device_funcs.cpp(3480) - Log - Dev Ext 7: VK_KHR_dedicated_allocation (3) RDOC 006260: [03:49:56] vk_device_funcs.cpp(3480) - Log - Dev Ext 8: VK_KHR_depth_stencil_resolve (1) RDOC 006260: [03:49:56] vk_device_funcs.cpp(3480) - Log - Dev Ext 9: VK_KHR_descriptor_update_template (1) RDOC 006260: [03:49:56] vk_device_funcs.cpp(3480) - Log - Dev Ext 10: VK_KHR_device_group (4) RDOC 006260: [03:49:56] vk_device_funcs.cpp(3480) - Log - Dev Ext 11: VK_KHR_draw_indirect_count (1) RDOC 006260: [03:49:56] vk_device_funcs.cpp(3480) - Log - Dev Ext 12: VK_KHR_driver_properties (1) RDOC 006260: [03:49:56] vk_device_funcs.cpp(3480) - Log - Dev Ext 13: VK_KHR_dynamic_rendering (1) RDOC 006260: [03:49:56] vk_device_funcs.cpp(3480) - Log - Dev Ext 14: VK_KHR_dynamic_rendering_local_read (1) RDOC 006260: [03:49:56] vk_device_funcs.cpp(3480) - Log - Dev Ext 15: VK_KHR_external_fence (1) RDOC 006260: [03:49:56] vk_device_funcs.cpp(3480) - Log - Dev Ext 16: VK_KHR_external_fence_win32 (1) RDOC 006260: [03:49:56] vk_device_funcs.cpp(3480) - Log - Dev Ext 17: VK_KHR_external_memory (1) RDOC 006260: [03:49:56] vk_device_funcs.cpp(3480) - Log - Dev Ext 18: VK_KHR_external_memory_win32 (1) RDOC 006260: [03:49:56] vk_device_funcs.cpp(3480) - Log - Dev Ext 19: VK_KHR_external_semaphore (1) RDOC 006260: [03:49:56] vk_device_funcs.cpp(3480) - Log - Dev Ext 20: VK_KHR_external_semaphore_win32 (1) RDOC 006260: [03:49:56] vk_device_funcs.cpp(3480) - Log - Dev Ext 21: VK_KHR_format_feature_flags2 (2) RDOC 006260: [03:49:56] vk_device_funcs.cpp(3480) - Log - Dev Ext 22: VK_KHR_get_memory_requirements2 (1) RDOC 006260: [03:49:56] vk_device_funcs.cpp(3480) - Log - Dev Ext 23: VK_KHR_image_format_list (1) RDOC 006260: [03:49:56] vk_device_funcs.cpp(3480) - Log - Dev Ext 24: VK_KHR_imageless_framebuffer (1) RDOC 006260: [03:49:56] vk_device_funcs.cpp(3480) - Log - Dev Ext 25: VK_KHR_index_type_uint8 (1) RDOC 006260: [03:49:56] vk_device_funcs.cpp(3480) - Log - Dev Ext 26: VK_KHR_line_rasterization (1) RDOC 006260: [03:49:56] vk_device_funcs.cpp(3480) - Log - Dev Ext 27: VK_KHR_load_store_op_none (1) RDOC 006260: [03:49:56] vk_device_funcs.cpp(3480) - Log - Dev Ext 28: VK_KHR_maintenance1 (2) RDOC 006260: [03:49:56] vk_device_funcs.cpp(3480) - Log - Dev Ext 29: VK_KHR_maintenance2 (1) RDOC 006260: [03:49:56] vk_device_funcs.cpp(3480) - Log - Dev Ext 30: VK_KHR_maintenance3 (1) RDOC 006260: [03:49:56] vk_device_funcs.cpp(3480) - Log - Dev Ext 31: VK_KHR_maintenance4 (2) RDOC 006260: [03:49:56] vk_device_funcs.cpp(3480) - Log - Dev Ext 32: VK_KHR_maintenance5 (1) RDOC 006260: [03:49:56] vk_device_funcs.cpp(3480) - Log - Dev Ext 33: VK_KHR_maintenance6 (1) RDOC 006260: [03:49:56] vk_device_funcs.cpp(3480) - Log - Dev Ext 34: VK_KHR_map_memory2 (1) RDOC 006260: [03:49:56] vk_device_funcs.cpp(3480) - Log - Dev Ext 35: VK_KHR_multiview (1) RDOC 006260: [03:49:56] vk_device_funcs.cpp(3480) - Log - Dev Ext 36: VK_KHR_pipeline_executable_properties (1) RDOC 006260: [03:49:56] vk_device_funcs.cpp(3480) - Log - Dev Ext 37: VK_KHR_pipeline_library (1) RDOC 006260: [03:49:56] vk_device_funcs.cpp(3480) - Log - Dev Ext 38: VK_KHR_present_id (1) RDOC 006260: [03:49:56] vk_device_funcs.cpp(3480) - Log - Dev Ext 39: VK_KHR_present_wait (1) RDOC 006260: [03:49:56] vk_device_funcs.cpp(3480) - Log - Dev Ext 40: VK_KHR_push_descriptor (2) RDOC 006260: [03:49:56] vk_device_funcs.cpp(3480) - Log - Dev Ext 41: VK_KHR_relaxed_block_layout (1) RDOC 006260: [03:49:56] vk_device_funcs.cpp(3480) - Log - Dev Ext 42: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 006260: [03:49:56] vk_device_funcs.cpp(3480) - Log - Dev Ext 43: VK_KHR_sampler_ycbcr_conversion (14) RDOC 006260: [03:49:56] vk_device_funcs.cpp(3480) - Log - Dev Ext 44: VK_KHR_separate_depth_stencil_layouts (1) RDOC 006260: [03:49:56] vk_device_funcs.cpp(3480) - Log - Dev Ext 45: VK_KHR_shader_atomic_int64 (1) RDOC 006260: [03:49:56] vk_device_funcs.cpp(3480) - Log - Dev Ext 46: VK_KHR_shader_clock (1) RDOC 006260: [03:49:56] vk_device_funcs.cpp(3480) - Log - Dev Ext 47: VK_KHR_shader_draw_parameters (1) RDOC 006260: [03:49:56] vk_device_funcs.cpp(3480) - Log - Dev Ext 48: VK_KHR_shader_expect_assume (1) RDOC 006260: [03:49:56] vk_device_funcs.cpp(3480) - Log - Dev Ext 49: VK_KHR_shader_float16_int8 (1) RDOC 006260: [03:49:56] vk_device_funcs.cpp(3480) - Log - Dev Ext 50: VK_KHR_shader_float_controls (4) RDOC 006260: [03:49:56] vk_device_funcs.cpp(3480) - Log - Dev Ext 51: VK_KHR_shader_float_controls2 (1) RDOC 006260: [03:49:56] vk_device_funcs.cpp(3480) - Log - Dev Ext 52: VK_KHR_shader_integer_dot_product (1) RDOC 006260: [03:49:56] vk_device_funcs.cpp(3480) - Log - Dev Ext 53: VK_KHR_shader_non_semantic_info (1) RDOC 006260: [03:49:56] vk_device_funcs.cpp(3480) - Log - Dev Ext 54: VK_KHR_shader_quad_control (1) RDOC 006260: [03:49:56] vk_device_funcs.cpp(3480) - Log - Dev Ext 55: VK_KHR_shader_subgroup_extended_types (1) RDOC 006260: [03:49:56] vk_device_funcs.cpp(3480) - Log - Dev Ext 56: VK_KHR_shader_subgroup_rotate (2) RDOC 006260: [03:49:56] vk_device_funcs.cpp(3480) - Log - Dev Ext 57: VK_KHR_shader_terminate_invocation (1) RDOC 006260: [03:49:56] vk_device_funcs.cpp(3480) - Log - Dev Ext 58: VK_KHR_spirv_1_4 (1) RDOC 006260: [03:49:56] vk_device_funcs.cpp(3480) - Log - Dev Ext 59: VK_KHR_storage_buffer_storage_class (1) RDOC 006260: [03:49:56] vk_device_funcs.cpp(3480) - Log - Dev Ext 60: VK_KHR_swapchain (70) RDOC 006260: [03:49:56] vk_device_funcs.cpp(3480) - Log - Dev Ext 61: VK_KHR_swapchain_mutable_format (1) RDOC 006260: [03:49:56] vk_device_funcs.cpp(3480) - Log - Dev Ext 62: VK_KHR_synchronization2 (1) RDOC 006260: [03:49:56] vk_device_funcs.cpp(3480) - Log - Dev Ext 63: VK_KHR_timeline_semaphore (2) RDOC 006260: [03:49:56] vk_device_funcs.cpp(3480) - Log - Dev Ext 64: VK_KHR_uniform_buffer_standard_layout (1) RDOC 006260: [03:49:56] vk_device_funcs.cpp(3480) - Log - Dev Ext 65: VK_KHR_variable_pointers (1) RDOC 006260: [03:49:56] vk_device_funcs.cpp(3480) - Log - Dev Ext 66: VK_KHR_vertex_attribute_divisor (1) RDOC 006260: [03:49:56] vk_device_funcs.cpp(3480) - Log - Dev Ext 67: VK_KHR_video_decode_h264 (9) RDOC 006260: [03:49:56] vk_device_funcs.cpp(3480) - Log - Dev Ext 68: VK_KHR_video_decode_h265 (8) RDOC 006260: [03:49:56] vk_device_funcs.cpp(3480) - Log - Dev Ext 69: VK_KHR_video_decode_queue (8) RDOC 006260: [03:49:56] vk_device_funcs.cpp(3480) - Log - Dev Ext 70: VK_KHR_video_maintenance1 (1) RDOC 006260: [03:49:56] vk_device_funcs.cpp(3480) - Log - Dev Ext 71: VK_KHR_video_queue (8) RDOC 006260: [03:49:56] vk_device_funcs.cpp(3480) - Log - Dev Ext 72: VK_KHR_vulkan_memory_model (3) RDOC 006260: [03:49:56] vk_device_funcs.cpp(3480) - Log - Dev Ext 73: VK_KHR_win32_keyed_mutex (1) RDOC 006260: [03:49:56] vk_device_funcs.cpp(3480) - Log - Dev Ext 74: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 006260: [03:49:56] vk_device_funcs.cpp(3480) - Log - Dev Ext 75: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 006260: [03:49:56] vk_device_funcs.cpp(3480) - Log - Dev Ext 76: VK_EXT_4444_formats (1) RDOC 006260: [03:49:56] vk_device_funcs.cpp(3480) - Log - Dev Ext 77: VK_EXT_attachment_feedback_loop_dynamic_state (1) RDOC 006260: [03:49:56] vk_device_funcs.cpp(3480) - Log - Dev Ext 78: VK_EXT_attachment_feedback_loop_layout (2) RDOC 006260: [03:49:56] vk_device_funcs.cpp(3480) - Log - Dev Ext 79: VK_EXT_blend_operation_advanced (2) RDOC 006260: [03:49:56] vk_device_funcs.cpp(3480) - Log - Dev Ext 80: VK_EXT_border_color_swizzle (1) RDOC 006260: [03:49:56] vk_device_funcs.cpp(3480) - Log - Dev Ext 81: VK_EXT_buffer_device_address (2) RDOC 006260: [03:49:56] vk_device_funcs.cpp(3480) - Log - Dev Ext 82: VK_EXT_calibrated_timestamps (2) RDOC 006260: [03:49:56] vk_device_funcs.cpp(3480) - Log - Dev Ext 83: VK_EXT_color_write_enable (1) RDOC 006260: [03:49:56] vk_device_funcs.cpp(3480) - Log - Dev Ext 84: VK_EXT_conditional_rendering (2) RDOC 006260: [03:49:56] vk_device_funcs.cpp(3480) - Log - Dev Ext 85: VK_EXT_conservative_rasterization (1) RDOC 006260: [03:49:56] vk_device_funcs.cpp(3480) - Log - Dev Ext 86: VK_EXT_custom_border_color (12) RDOC 006260: [03:49:56] vk_device_funcs.cpp(3480) - Log - Dev Ext 87: VK_EXT_depth_bias_control (1) RDOC 006260: [03:49:56] vk_device_funcs.cpp(3480) - Log - Dev Ext 88: VK_EXT_depth_clamp_zero_one (1) RDOC 006260: [03:49:56] vk_device_funcs.cpp(3480) - Log - Dev Ext 89: VK_EXT_depth_clip_control (1) RDOC 006260: [03:49:56] vk_device_funcs.cpp(3480) - Log - Dev Ext 90: VK_EXT_depth_clip_enable (1) RDOC 006260: [03:49:56] vk_device_funcs.cpp(3480) - Log - Dev Ext 91: VK_EXT_depth_range_unrestricted (1) RDOC 006260: [03:49:56] vk_device_funcs.cpp(3480) - Log - Dev Ext 92: VK_EXT_descriptor_buffer (1) RDOC 006260: [03:49:56] vk_device_funcs.cpp(3480) - Log - Dev Ext 93: VK_EXT_descriptor_indexing (2) RDOC 006260: [03:49:56] vk_device_funcs.cpp(3480) - Log - Dev Ext 94: VK_EXT_discard_rectangles (2) RDOC 006260: [03:49:56] vk_device_funcs.cpp(3480) - Log - Dev Ext 95: VK_EXT_dynamic_rendering_unused_attachments (1) RDOC 006260: [03:49:56] vk_device_funcs.cpp(3480) - Log - Dev Ext 96: VK_EXT_extended_dynamic_state (1) RDOC 006260: [03:49:56] vk_device_funcs.cpp(3480) - Log - Dev Ext 97: VK_EXT_extended_dynamic_state2 (1) RDOC 006260: [03:49:56] vk_device_funcs.cpp(3480) - Log - Dev Ext 98: VK_EXT_extended_dynamic_state3 (2) RDOC 006260: [03:49:56] vk_device_funcs.cpp(3480) - Log - Dev Ext 99: VK_EXT_external_memory_host (1) RDOC 006260: [03:49:56] vk_device_funcs.cpp(3480) - Log - Dev Ext 100: VK_EXT_fragment_shader_interlock (1) RDOC 006260: [03:49:56] vk_device_funcs.cpp(3480) - Log - Dev Ext 101: VK_EXT_full_screen_exclusive (4) RDOC 006260: [03:49:56] vk_device_funcs.cpp(3480) - Log - Dev Ext 102: VK_EXT_graphics_pipeline_library (1) RDOC 006260: [03:49:56] vk_device_funcs.cpp(3480) - Log - Dev Ext 103: VK_EXT_hdr_metadata (2) RDOC 006260: [03:49:56] vk_device_funcs.cpp(3480) - Log - Dev Ext 104: VK_EXT_host_image_copy (1) RDOC 006260: [03:49:56] vk_device_funcs.cpp(3480) - Log - Dev Ext 105: VK_EXT_host_query_reset (1) RDOC 006260: [03:49:56] vk_device_funcs.cpp(3480) - Log - Dev Ext 106: VK_EXT_image_2d_view_of_3d (1) RDOC 006260: [03:49:56] vk_device_funcs.cpp(3480) - Log - Dev Ext 107: VK_EXT_image_robustness (1) RDOC 006260: [03:49:56] vk_device_funcs.cpp(3480) - Log - Dev Ext 108: VK_EXT_image_sliced_view_of_3d (1) RDOC 006260: [03:49:56] vk_device_funcs.cpp(3480) - Log - Dev Ext 109: VK_EXT_image_view_min_lod (1) RDOC 006260: [03:49:56] vk_device_funcs.cpp(3480) - Log - Dev Ext 110: VK_EXT_index_type_uint8 (1) RDOC 006260: [03:49:56] vk_device_funcs.cpp(3480) - Log - Dev Ext 111: VK_EXT_inline_uniform_block (1) RDOC 006260: [03:49:56] vk_device_funcs.cpp(3480) - Log - Dev Ext 112: VK_EXT_line_rasterization (1) RDOC 006260: [03:49:56] vk_device_funcs.cpp(3480) - Log - Dev Ext 113: VK_EXT_load_store_op_none (1) RDOC 006260: [03:49:56] vk_device_funcs.cpp(3480) - Log - Dev Ext 114: VK_EXT_memory_budget (1) RDOC 006260: [03:49:56] vk_device_funcs.cpp(3480) - Log - Dev Ext 115: VK_EXT_memory_priority (1) RDOC 006260: [03:49:56] vk_device_funcs.cpp(3480) - Log - Dev Ext 116: VK_EXT_multi_draw (1) RDOC 006260: [03:49:56] vk_device_funcs.cpp(3480) - Log - Dev Ext 117: VK_EXT_nested_command_buffer (1) RDOC 006260: [03:49:56] vk_device_funcs.cpp(3480) - Log - Dev Ext 118: VK_EXT_non_seamless_cube_map (1) RDOC 006260: [03:49:56] vk_device_funcs.cpp(3480) - Log - Dev Ext 119: VK_EXT_pci_bus_info (2) RDOC 006260: [03:49:56] vk_device_funcs.cpp(3480) - Log - Dev Ext 120: VK_EXT_pipeline_creation_cache_control (3) RDOC 006260: [03:49:56] vk_device_funcs.cpp(3480) - Log - Dev Ext 121: VK_EXT_pipeline_creation_feedback (1) RDOC 006260: [03:49:56] vk_device_funcs.cpp(3480) - Log - Dev Ext 122: VK_EXT_pipeline_robustness (1) RDOC 006260: [03:49:56] vk_device_funcs.cpp(3480) - Log - Dev Ext 123: VK_EXT_post_depth_coverage (1) RDOC 006260: [03:49:56] vk_device_funcs.cpp(3480) - Log - Dev Ext 124: VK_EXT_primitive_topology_list_restart (1) RDOC 006260: [03:49:56] vk_device_funcs.cpp(3480) - Log - Dev Ext 125: VK_EXT_primitives_generated_query (1) RDOC 006260: [03:49:56] vk_device_funcs.cpp(3480) - Log - Dev Ext 126: VK_EXT_private_data (1) RDOC 006260: [03:49:56] vk_device_funcs.cpp(3480) - Log - Dev Ext 127: VK_EXT_provoking_vertex (1) RDOC 006260: [03:49:56] vk_device_funcs.cpp(3480) - Log - Dev Ext 128: VK_EXT_queue_family_foreign (1) RDOC 006260: [03:49:56] vk_device_funcs.cpp(3480) - Log - Dev Ext 129: VK_EXT_robustness2 (1) RDOC 006260: [03:49:56] vk_device_funcs.cpp(3480) - Log - Dev Ext 130: VK_EXT_sample_locations (1) RDOC 006260: [03:49:56] vk_device_funcs.cpp(3480) - Log - Dev Ext 131: VK_EXT_sampler_filter_minmax (2) RDOC 006260: [03:49:56] vk_device_funcs.cpp(3480) - Log - Dev Ext 132: VK_EXT_scalar_block_layout (1) RDOC 006260: [03:49:56] vk_device_funcs.cpp(3480) - Log - Dev Ext 133: VK_EXT_separate_stencil_usage (1) RDOC 006260: [03:49:56] vk_device_funcs.cpp(3480) - Log - Dev Ext 134: VK_EXT_shader_atomic_float (1) RDOC 006260: [03:49:56] vk_device_funcs.cpp(3480) - Log - Dev Ext 135: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 006260: [03:49:56] vk_device_funcs.cpp(3480) - Log - Dev Ext 136: VK_EXT_shader_image_atomic_int64 (1) RDOC 006260: [03:49:56] vk_device_funcs.cpp(3480) - Log - Dev Ext 137: VK_EXT_shader_module_identifier (1) RDOC 006260: [03:49:56] vk_device_funcs.cpp(3480) - Log - Dev Ext 138: VK_EXT_shader_object (1) RDOC 006260: [03:49:56] vk_device_funcs.cpp(3480) - Log - Dev Ext 139: VK_EXT_shader_subgroup_ballot (1) RDOC 006260: [03:49:56] vk_device_funcs.cpp(3480) - Log - Dev Ext 140: VK_EXT_shader_subgroup_vote (1) RDOC 006260: [03:49:56] vk_device_funcs.cpp(3480) - Log - Dev Ext 141: VK_EXT_shader_viewport_index_layer (1) RDOC 006260: [03:49:56] vk_device_funcs.cpp(3480) - Log - Dev Ext 142: VK_EXT_subgroup_size_control (2) RDOC 006260: [03:49:56] vk_device_funcs.cpp(3480) - Log - Dev Ext 143: VK_EXT_swapchain_maintenance1 (1) RDOC 006260: [03:49:56] vk_device_funcs.cpp(3480) - Log - Dev Ext 144: VK_EXT_texel_buffer_alignment (1) RDOC 006260: [03:49:56] vk_device_funcs.cpp(3480) - Log - Dev Ext 145: VK_EXT_tooling_info (1) RDOC 006260: [03:49:56] vk_device_funcs.cpp(3480) - Log - Dev Ext 146: VK_EXT_transform_feedback (1) RDOC 006260: [03:49:56] vk_device_funcs.cpp(3480) - Log - Dev Ext 147: VK_EXT_vertex_attribute_divisor (3) RDOC 006260: [03:49:56] vk_device_funcs.cpp(3480) - Log - Dev Ext 148: VK_EXT_vertex_input_dynamic_state (2) RDOC 006260: [03:49:56] vk_device_funcs.cpp(3480) - Log - Dev Ext 149: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 006260: [03:49:56] vk_device_funcs.cpp(3480) - Log - Dev Ext 150: VK_EXT_ycbcr_image_arrays (1) RDOC 006260: [03:49:56] vk_device_funcs.cpp(3480) - Log - Dev Ext 151: VK_NV_clip_space_w_scaling (1) RDOC 006260: [03:49:56] vk_device_funcs.cpp(3480) - Log - Dev Ext 152: VK_NV_copy_memory_indirect (1) RDOC 006260: [03:49:56] vk_device_funcs.cpp(3480) - Log - Dev Ext 153: VK_NV_coverage_reduction_mode (1) RDOC 006260: [03:49:56] vk_device_funcs.cpp(3480) - Log - Dev Ext 154: VK_NV_dedicated_allocation (1) RDOC 006260: [03:49:56] vk_device_funcs.cpp(3480) - Log - Dev Ext 155: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 006260: [03:49:56] vk_device_funcs.cpp(3480) - Log - Dev Ext 156: VK_NV_descriptor_pool_overallocation (1) RDOC 006260: [03:49:56] vk_device_funcs.cpp(3480) - Log - Dev Ext 157: VK_NV_device_diagnostic_checkpoints (2) RDOC 006260: [03:49:56] vk_device_funcs.cpp(3480) - Log - Dev Ext 158: VK_NV_device_diagnostics_config (2) RDOC 006260: [03:49:56] vk_device_funcs.cpp(3480) - Log - Dev Ext 159: VK_NV_device_generated_commands (3) RDOC 006260: [03:49:56] vk_device_funcs.cpp(3480) - Log - Dev Ext 160: VK_NV_device_generated_commands_compute (2) RDOC 006260: [03:49:56] vk_device_funcs.cpp(3480) - Log - Dev Ext 161: VK_NV_external_memory (1) RDOC 006260: [03:49:56] vk_device_funcs.cpp(3480) - Log - Dev Ext 162: VK_NV_external_memory_win32 (1) RDOC 006260: [03:49:56] vk_device_funcs.cpp(3480) - Log - Dev Ext 163: VK_NV_fill_rectangle (1) RDOC 006260: [03:49:56] vk_device_funcs.cpp(3480) - Log - Dev Ext 164: VK_NV_fragment_coverage_to_color (1) RDOC 006260: [03:49:56] vk_device_funcs.cpp(3480) - Log - Dev Ext 165: VK_NV_framebuffer_mixed_samples (1) RDOC 006260: [03:49:56] vk_device_funcs.cpp(3480) - Log - Dev Ext 166: VK_NV_geometry_shader_passthrough (1) RDOC 006260: [03:49:56] vk_device_funcs.cpp(3480) - Log - Dev Ext 167: VK_NV_inherited_viewport_scissor (1) RDOC 006260: [03:49:56] vk_device_funcs.cpp(3480) - Log - Dev Ext 168: VK_NV_linear_color_attachment (1) RDOC 006260: [03:49:56] vk_device_funcs.cpp(3480) - Log - Dev Ext 169: VK_NV_low_latency (1) RDOC 006260: [03:49:56] vk_device_funcs.cpp(3480) - Log - Dev Ext 170: VK_NV_low_latency2 (2) RDOC 006260: [03:49:56] vk_device_funcs.cpp(3480) - Log - Dev Ext 171: VK_NV_memory_decompression (1) RDOC 006260: [03:49:56] vk_device_funcs.cpp(3480) - Log - Dev Ext 172: VK_NV_sample_mask_override_coverage (1) RDOC 006260: [03:49:56] vk_device_funcs.cpp(3480) - Log - Dev Ext 173: VK_NV_shader_sm_builtins (1) RDOC 006260: [03:49:56] vk_device_funcs.cpp(3480) - Log - Dev Ext 174: VK_NV_shader_subgroup_partitioned (1) RDOC 006260: [03:49:56] vk_device_funcs.cpp(3480) - Log - Dev Ext 175: VK_NV_viewport_array2 (1) RDOC 006260: [03:49:56] vk_device_funcs.cpp(3480) - Log - Dev Ext 176: VK_NV_viewport_swizzle (1) RDOC 006260: [03:49:56] vk_device_funcs.cpp(3480) - Log - Dev Ext 177: VK_NV_win32_keyed_mutex (2) RDOC 006260: [03:49:56] vk_device_funcs.cpp(3480) - Log - Dev Ext 178: VK_NVX_multiview_per_view_attributes (1) RDOC 006260: [03:49:56] vk_device_funcs.cpp(3480) - Log - Dev Ext 179: VK_AMD_buffer_marker (1) RDOC 006260: [03:49:56] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006260: [03:49:56] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006260: [03:49:56] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006260: [03:49:56] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006260: [03:49:56] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006260: [03:49:56] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006260: [03:49:56] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006260: [03:49:56] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 006260: [03:49:56] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 006260: [03:49:56] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 006260: [03:49:56] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 006260: [03:49:56] vk_debug.cpp(3318) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 006260: [03:49:56] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 006260: [03:49:56] vk_debug.cpp(3330) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 006260: [03:49:56] vk_resource_funcs.cpp( 437) - Warning - Can't create buffer covering memory allocation ResourceId::5412 RDOC 006260: [03:49:56] vk_resource_funcs.cpp( 437) - Warning - Can't create buffer covering memory allocation ResourceId::5428 RDOC 006260: [03:49:56] vk_resource_funcs.cpp( 437) - Warning - Can't create buffer covering memory allocation ResourceId::5441 RDOC 006260: [03:49:56] vk_core.cpp(2946) - Log - Timer chunk initialisation - 87.287 ms RDOC 006260: [03:49:56] replay_controller.cpp(1934) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:751 Log: Running Vulkan test on NVIDIA GeForce GT 1030 (version 1.3)
RDOC 009152: [03:49:56] core.cpp( 501) - Log - RenderDoc v1.33 Windows 64-bit Release (45db4fef3393ed05c306b8929cbaa0dae4bc9298) loaded in replay application RDOC 009152: [03:49:56] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 009152: [03:49:56] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 009152: [03:49:56] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 009152: [03:49:56] win32_process.cpp( 610) - Log - Injecting renderdoc into process 7952 RDOC 007952: [03:49:56] core.cpp( 501) - Log - RenderDoc v1.33 Windows 64-bit Release (45db4fef3393ed05c306b8929cbaa0dae4bc9298) capturing application RDOC 007952: [03:49:56] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 007952: [03:49:56] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 007952: [03:49:56] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 007952: [03:49:56] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 007952: [03:49:56] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 007952: [03:49:56] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 007952: [03:49:56] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 007952: [03:49:56] d3d12_hooks.cpp( 491) - Log - Registering D3D12 hooks RDOC 007952: [03:49:56] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 007952: [03:49:56] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 007952: [03:49:56] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 007952: [03:49:56] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 007952: [03:49:56] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 009152: [03:49:57] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [7952] RDOC 007952: [03:49:57] core.cpp(2011) - Log - Adding Vulkan device frame capturer for 0x00000155C60CD6F0 RDOC 007952: [03:49:57] vk_device_funcs.cpp( 939) - Log - Initialised capture layer in Vulkan instance. RDOC 007952: [03:49:57] vk_device_funcs.cpp(1514) - Log - physical device 0: NVIDIA GeForce GT 1030 (ver 551.76 patch 0x0) - 10de:1d01 RDOC 007952: [03:49:57] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 007952: [03:49:57] vk_device_funcs.cpp(4389) - Log - Created capture device from physical device 0 RDOC 007952: [03:49:57] vk_common.cpp(1091) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 007952: [03:49:57] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007952: [03:49:57] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007952: [03:49:57] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007952: [03:49:57] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007952: [03:49:57] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007952: [03:49:57] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007952: [03:49:57] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007952: [03:49:57] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 007952: [03:49:57] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 007952: [03:49:57] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 007952: [03:49:57] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 007952: [03:49:57] vk_core.cpp(4189) - Log - RegisterSurface() window 0000000000B4007C RDOC 007952: [03:49:57] core.cpp(2047) - Log - Adding Vulkan frame capturer for 0x00000155C60CD6F0 / 0x0000000000B4007C RDOC 009152: [03:49:58] target_control.cpp( 890) - Log - Used API: Vulkan (Presenting & supported) RDOC 007952: [03:49:58] vk_core.cpp(2132) - Log - Starting capture RDOC 007952: [03:49:58] resource_manager.h(1469) - Log - Preparing up to 12 potentially dirty resources RDOC 007952: [03:49:58] resource_manager.h(1526) - Log - Prepared 4 dirty resources, postponed 0, skipped 0 RDOC 007952: [03:49:58] vk_core.cpp(2275) - Log - Finished capture, Frame 5 RDOC 007952: [03:49:58] resource_manager.h(1538) - Log - Checking 4 resources with initial contents against 24 referenced resources RDOC 007952: [03:49:58] resource_manager.h(1642) - Log - Serialised 4 resources, skipped 0 unreferenced RDOC 007952: [03:49:58] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 37081408 bytes to 156986 (0.42 %) RDOC 007952: [03:49:58] vk_core.cpp(2690) - Log - Captured Vulkan frame with 35.363586 MB capture section in 0.076831 seconds RDOC 007952: [03:49:58] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 007952: [03:49:58] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Robustness2\capture_frame5.rdc RDOC 007952: [03:49:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Robustness2\capture_frame5.rdc RDOC 009152: [03:49:58] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (166736 bytes) (time 1716950998) 5116 byte thumbnail RDOC 009152: [03:49:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Robustness2\capture_frame5.rdc RDOC 009152: [03:49:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009152: [03:49:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009152: [03:49:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009152: [03:49:59] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 009152: [03:49:59] vk_device_funcs.cpp( 300) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 009152: [03:49:59] vk_device_funcs.cpp( 300) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 009152: [03:49:59] vk_device_funcs.cpp( 300) - Log - Inst Ext 2: VK_EXT_surface_maintenance1 RDOC 009152: [03:49:59] vk_device_funcs.cpp( 300) - Log - Inst Ext 3: VK_EXT_swapchain_colorspace RDOC 009152: [03:49:59] vk_device_funcs.cpp( 300) - Log - Inst Ext 4: VK_KHR_device_group_creation RDOC 009152: [03:49:59] vk_device_funcs.cpp( 300) - Log - Inst Ext 5: VK_KHR_external_fence_capabilities RDOC 009152: [03:49:59] vk_device_funcs.cpp( 300) - Log - Inst Ext 6: VK_KHR_external_memory_capabilities RDOC 009152: [03:49:59] vk_device_funcs.cpp( 300) - Log - Inst Ext 7: VK_KHR_external_semaphore_capabilities RDOC 009152: [03:49:59] vk_device_funcs.cpp( 300) - Log - Inst Ext 8: VK_KHR_get_physical_device_properties2 RDOC 009152: [03:49:59] vk_device_funcs.cpp( 300) - Log - Inst Ext 9: VK_KHR_get_surface_capabilities2 RDOC 009152: [03:49:59] vk_device_funcs.cpp( 300) - Log - Inst Ext 10: VK_KHR_portability_enumeration RDOC 009152: [03:49:59] vk_device_funcs.cpp( 300) - Log - Inst Ext 11: VK_KHR_surface RDOC 009152: [03:49:59] vk_device_funcs.cpp( 300) - Log - Inst Ext 12: VK_KHR_surface_protected_capabilities RDOC 009152: [03:49:59] vk_device_funcs.cpp( 300) - Log - Inst Ext 13: VK_KHR_win32_surface RDOC 009152: [03:49:59] vk_device_funcs.cpp( 300) - Log - Inst Ext 14: VK_LUNARG_direct_driver_loading RDOC 009152: [03:49:59] vk_device_funcs.cpp( 300) - Log - Inst Ext 15: VK_NV_external_memory_capabilities RDOC 009152: [03:49:59] vk_device_funcs.cpp( 307) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 009152: [03:49:59] vk_device_funcs.cpp( 307) - Log - Inst Layer 1: VK_LAYER_KHRONOS_shader_object RDOC 009152: [03:49:59] vk_device_funcs.cpp( 307) - Log - Inst Layer 2: VK_LAYER_KHRONOS_synchronization2 RDOC 009152: [03:49:59] vk_device_funcs.cpp( 307) - Log - Inst Layer 3: VK_LAYER_KHRONOS_validation RDOC 009152: [03:49:59] vk_device_funcs.cpp( 307) - Log - Inst Layer 4: VK_LAYER_LUNARG_api_dump RDOC 009152: [03:49:59] vk_device_funcs.cpp( 307) - Log - Inst Layer 5: VK_LAYER_LUNARG_gfxreconstruct RDOC 009152: [03:49:59] vk_device_funcs.cpp( 307) - Log - Inst Layer 6: VK_LAYER_LUNARG_monitor RDOC 009152: [03:49:59] vk_device_funcs.cpp( 307) - Log - Inst Layer 7: VK_LAYER_LUNARG_screenshot RDOC 009152: [03:49:59] vk_device_funcs.cpp( 307) - Log - Inst Layer 8: VK_LAYER_NV_optimus RDOC 009152: [03:49:59] vk_device_funcs.cpp( 307) - Log - Inst Layer 9: VK_LAYER_RENDERDOC_Capture RDOC 009152: [03:49:59] vk_device_funcs.cpp( 356) - Log - Enabling VK_EXT_debug_utils RDOC 009152: [03:49:59] vk_replay.cpp(5182) - Log - Created device. RDOC 009152: [03:49:59] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009152: [03:49:59] vk_device_funcs.cpp(1221) - Log - Replay has physical device 0 available: RDOC 009152: [03:49:59] vk_device_funcs.cpp(1224) - Log - - NVIDIA GeForce GT 1030 (ver 551.76 patch 0x0) - 10de:1d01 RDOC 009152: [03:49:59] vk_device_funcs.cpp(1232) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (551.76) - CTS 1.3.7.2 RDOC 009152: [03:49:59] vk_device_funcs.cpp(1401) - Log - Found capture physical device 0: RDOC 009152: [03:49:59] vk_device_funcs.cpp(1404) - Log - - NVIDIA GeForce GT 1030 (ver 551.76 patch 0x0) - 10de:1d01 RDOC 009152: [03:49:59] vk_device_funcs.cpp(1411) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (551.76) - CTS 1.3.7.2 RDOC 009152: [03:49:59] vk_device_funcs.cpp(1415) - Log - Mapping during replay to best-match physical device 0 RDOC 009152: [03:49:59] vk_device_funcs.cpp(1689) - Log - Creating replay device from physical device 0 RDOC 009152: [03:49:59] vk_common.cpp(1091) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 009152: [03:49:59] vk_device_funcs.cpp(1823) - Log - Enabling VK_KHR_driver_properties RDOC 009152: [03:49:59] vk_device_funcs.cpp(1831) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 009152: [03:49:59] vk_device_funcs.cpp(1843) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 009152: [03:49:59] vk_device_funcs.cpp(1854) - Log - Enabling VK_EXT_transform_feedback extension RDOC 009152: [03:49:59] vk_device_funcs.cpp(1871) - Log - Enabling VK_EXT_scalar_block_layout extension RDOC 009152: [03:49:59] vk_device_funcs.cpp(1891) - Log - Enabling VK_KHR_buffer_device_address RDOC 009152: [03:49:59] vk_device_funcs.cpp(1948) - Log - Capture describes queue family 0: RDOC 009152: [03:49:59] vk_device_funcs.cpp(1950) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 009152: [03:49:59] vk_device_funcs.cpp(1955) - Log - 64 timestamp bits (1,1,1) granularity RDOC 009152: [03:49:59] vk_device_funcs.cpp(1965) - Log - (identity match) RDOC 009152: [03:49:59] vk_device_funcs.cpp(2100) - Log - Remapping to queue family 0: RDOC 009152: [03:49:59] vk_device_funcs.cpp(2102) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 009152: [03:49:59] vk_device_funcs.cpp(2107) - Log - 64 timestamp bits (1,1,1) granularity RDOC 009152: [03:49:59] vk_device_funcs.cpp(1948) - Log - Capture describes queue family 1: RDOC 009152: [03:49:59] vk_device_funcs.cpp(1950) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 009152: [03:49:59] vk_device_funcs.cpp(1955) - Log - 64 timestamp bits (1,1,1) granularity RDOC 009152: [03:49:59] vk_device_funcs.cpp(1965) - Log - (identity match) RDOC 009152: [03:49:59] vk_device_funcs.cpp(2100) - Log - Remapping to queue family 1: RDOC 009152: [03:49:59] vk_device_funcs.cpp(2102) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 009152: [03:49:59] vk_device_funcs.cpp(2107) - Log - 64 timestamp bits (1,1,1) granularity RDOC 009152: [03:49:59] vk_device_funcs.cpp(1948) - Log - Capture describes queue family 2: RDOC 009152: [03:49:59] vk_device_funcs.cpp(1950) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 009152: [03:49:59] vk_device_funcs.cpp(1955) - Log - 64 timestamp bits (1,1,1) granularity RDOC 009152: [03:49:59] vk_device_funcs.cpp(1965) - Log - (identity match) RDOC 009152: [03:49:59] vk_device_funcs.cpp(2100) - Log - Remapping to queue family 2: RDOC 009152: [03:49:59] vk_device_funcs.cpp(2102) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 009152: [03:49:59] vk_device_funcs.cpp(2107) - Log - 64 timestamp bits (1,1,1) granularity RDOC 009152: [03:49:59] vk_device_funcs.cpp(1948) - Log - Capture describes queue family 3: RDOC 009152: [03:49:59] vk_device_funcs.cpp(1950) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VK_QUEUE_VIDEO_DECODE_BIT_KHR RDOC 009152: [03:49:59] vk_device_funcs.cpp(1955) - Log - 32 timestamp bits (1,1,1) granularity RDOC 009152: [03:49:59] vk_device_funcs.cpp(1965) - Log - (identity match) RDOC 009152: [03:49:59] vk_device_funcs.cpp(2100) - Log - Remapping to queue family 3: RDOC 009152: [03:49:59] vk_device_funcs.cpp(2102) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VK_QUEUE_VIDEO_DECODE_BIT_KHR RDOC 009152: [03:49:59] vk_device_funcs.cpp(2107) - Log - 32 timestamp bits (1,1,1) granularity RDOC 009152: [03:49:59] vk_device_funcs.cpp(3480) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 009152: [03:49:59] vk_device_funcs.cpp(3480) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 009152: [03:49:59] vk_device_funcs.cpp(3480) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 009152: [03:49:59] vk_device_funcs.cpp(3480) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 009152: [03:49:59] vk_device_funcs.cpp(3480) - Log - Dev Ext 4: VK_KHR_calibrated_timestamps (1) RDOC 009152: [03:49:59] vk_device_funcs.cpp(3480) - Log - Dev Ext 5: VK_KHR_copy_commands2 (1) RDOC 009152: [03:49:59] vk_device_funcs.cpp(3480) - Log - Dev Ext 6: VK_KHR_create_renderpass2 (1) RDOC 009152: [03:49:59] vk_device_funcs.cpp(3480) - Log - Dev Ext 7: VK_KHR_dedicated_allocation (3) RDOC 009152: [03:49:59] vk_device_funcs.cpp(3480) - Log - Dev Ext 8: VK_KHR_depth_stencil_resolve (1) RDOC 009152: [03:49:59] vk_device_funcs.cpp(3480) - Log - Dev Ext 9: VK_KHR_descriptor_update_template (1) RDOC 009152: [03:49:59] vk_device_funcs.cpp(3480) - Log - Dev Ext 10: VK_KHR_device_group (4) RDOC 009152: [03:49:59] vk_device_funcs.cpp(3480) - Log - Dev Ext 11: VK_KHR_draw_indirect_count (1) RDOC 009152: [03:49:59] vk_device_funcs.cpp(3480) - Log - Dev Ext 12: VK_KHR_driver_properties (1) RDOC 009152: [03:49:59] vk_device_funcs.cpp(3480) - Log - Dev Ext 13: VK_KHR_dynamic_rendering (1) RDOC 009152: [03:49:59] vk_device_funcs.cpp(3480) - Log - Dev Ext 14: VK_KHR_dynamic_rendering_local_read (1) RDOC 009152: [03:49:59] vk_device_funcs.cpp(3480) - Log - Dev Ext 15: VK_KHR_external_fence (1) RDOC 009152: [03:49:59] vk_device_funcs.cpp(3480) - Log - Dev Ext 16: VK_KHR_external_fence_win32 (1) RDOC 009152: [03:49:59] vk_device_funcs.cpp(3480) - Log - Dev Ext 17: VK_KHR_external_memory (1) RDOC 009152: [03:49:59] vk_device_funcs.cpp(3480) - Log - Dev Ext 18: VK_KHR_external_memory_win32 (1) RDOC 009152: [03:49:59] vk_device_funcs.cpp(3480) - Log - Dev Ext 19: VK_KHR_external_semaphore (1) RDOC 009152: [03:49:59] vk_device_funcs.cpp(3480) - Log - Dev Ext 20: VK_KHR_external_semaphore_win32 (1) RDOC 009152: [03:49:59] vk_device_funcs.cpp(3480) - Log - Dev Ext 21: VK_KHR_format_feature_flags2 (2) RDOC 009152: [03:49:59] vk_device_funcs.cpp(3480) - Log - Dev Ext 22: VK_KHR_get_memory_requirements2 (1) RDOC 009152: [03:49:59] vk_device_funcs.cpp(3480) - Log - Dev Ext 23: VK_KHR_image_format_list (1) RDOC 009152: [03:49:59] vk_device_funcs.cpp(3480) - Log - Dev Ext 24: VK_KHR_imageless_framebuffer (1) RDOC 009152: [03:49:59] vk_device_funcs.cpp(3480) - Log - Dev Ext 25: VK_KHR_index_type_uint8 (1) RDOC 009152: [03:49:59] vk_device_funcs.cpp(3480) - Log - Dev Ext 26: VK_KHR_line_rasterization (1) RDOC 009152: [03:49:59] vk_device_funcs.cpp(3480) - Log - Dev Ext 27: VK_KHR_load_store_op_none (1) RDOC 009152: [03:49:59] vk_device_funcs.cpp(3480) - Log - Dev Ext 28: VK_KHR_maintenance1 (2) RDOC 009152: [03:49:59] vk_device_funcs.cpp(3480) - Log - Dev Ext 29: VK_KHR_maintenance2 (1) RDOC 009152: [03:49:59] vk_device_funcs.cpp(3480) - Log - Dev Ext 30: VK_KHR_maintenance3 (1) RDOC 009152: [03:49:59] vk_device_funcs.cpp(3480) - Log - Dev Ext 31: VK_KHR_maintenance4 (2) RDOC 009152: [03:49:59] vk_device_funcs.cpp(3480) - Log - Dev Ext 32: VK_KHR_maintenance5 (1) RDOC 009152: [03:49:59] vk_device_funcs.cpp(3480) - Log - Dev Ext 33: VK_KHR_maintenance6 (1) RDOC 009152: [03:49:59] vk_device_funcs.cpp(3480) - Log - Dev Ext 34: VK_KHR_map_memory2 (1) RDOC 009152: [03:49:59] vk_device_funcs.cpp(3480) - Log - Dev Ext 35: VK_KHR_multiview (1) RDOC 009152: [03:49:59] vk_device_funcs.cpp(3480) - Log - Dev Ext 36: VK_KHR_pipeline_executable_properties (1) RDOC 009152: [03:49:59] vk_device_funcs.cpp(3480) - Log - Dev Ext 37: VK_KHR_pipeline_library (1) RDOC 009152: [03:49:59] vk_device_funcs.cpp(3480) - Log - Dev Ext 38: VK_KHR_present_id (1) RDOC 009152: [03:49:59] vk_device_funcs.cpp(3480) - Log - Dev Ext 39: VK_KHR_present_wait (1) RDOC 009152: [03:49:59] vk_device_funcs.cpp(3480) - Log - Dev Ext 40: VK_KHR_push_descriptor (2) RDOC 009152: [03:49:59] vk_device_funcs.cpp(3480) - Log - Dev Ext 41: VK_KHR_relaxed_block_layout (1) RDOC 009152: [03:49:59] vk_device_funcs.cpp(3480) - Log - Dev Ext 42: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 009152: [03:49:59] vk_device_funcs.cpp(3480) - Log - Dev Ext 43: VK_KHR_sampler_ycbcr_conversion (14) RDOC 009152: [03:49:59] vk_device_funcs.cpp(3480) - Log - Dev Ext 44: VK_KHR_separate_depth_stencil_layouts (1) RDOC 009152: [03:49:59] vk_device_funcs.cpp(3480) - Log - Dev Ext 45: VK_KHR_shader_atomic_int64 (1) RDOC 009152: [03:49:59] vk_device_funcs.cpp(3480) - Log - Dev Ext 46: VK_KHR_shader_clock (1) RDOC 009152: [03:49:59] vk_device_funcs.cpp(3480) - Log - Dev Ext 47: VK_KHR_shader_draw_parameters (1) RDOC 009152: [03:49:59] vk_device_funcs.cpp(3480) - Log - Dev Ext 48: VK_KHR_shader_expect_assume (1) RDOC 009152: [03:49:59] vk_device_funcs.cpp(3480) - Log - Dev Ext 49: VK_KHR_shader_float16_int8 (1) RDOC 009152: [03:49:59] vk_device_funcs.cpp(3480) - Log - Dev Ext 50: VK_KHR_shader_float_controls (4) RDOC 009152: [03:49:59] vk_device_funcs.cpp(3480) - Log - Dev Ext 51: VK_KHR_shader_float_controls2 (1) RDOC 009152: [03:49:59] vk_device_funcs.cpp(3480) - Log - Dev Ext 52: VK_KHR_shader_integer_dot_product (1) RDOC 009152: [03:49:59] vk_device_funcs.cpp(3480) - Log - Dev Ext 53: VK_KHR_shader_non_semantic_info (1) RDOC 009152: [03:49:59] vk_device_funcs.cpp(3480) - Log - Dev Ext 54: VK_KHR_shader_quad_control (1) RDOC 009152: [03:49:59] vk_device_funcs.cpp(3480) - Log - Dev Ext 55: VK_KHR_shader_subgroup_extended_types (1) RDOC 009152: [03:49:59] vk_device_funcs.cpp(3480) - Log - Dev Ext 56: VK_KHR_shader_subgroup_rotate (2) RDOC 009152: [03:49:59] vk_device_funcs.cpp(3480) - Log - Dev Ext 57: VK_KHR_shader_terminate_invocation (1) RDOC 009152: [03:49:59] vk_device_funcs.cpp(3480) - Log - Dev Ext 58: VK_KHR_spirv_1_4 (1) RDOC 009152: [03:49:59] vk_device_funcs.cpp(3480) - Log - Dev Ext 59: VK_KHR_storage_buffer_storage_class (1) RDOC 009152: [03:49:59] vk_device_funcs.cpp(3480) - Log - Dev Ext 60: VK_KHR_swapchain (70) RDOC 009152: [03:49:59] vk_device_funcs.cpp(3480) - Log - Dev Ext 61: VK_KHR_swapchain_mutable_format (1) RDOC 009152: [03:49:59] vk_device_funcs.cpp(3480) - Log - Dev Ext 62: VK_KHR_synchronization2 (1) RDOC 009152: [03:49:59] vk_device_funcs.cpp(3480) - Log - Dev Ext 63: VK_KHR_timeline_semaphore (2) RDOC 009152: [03:49:59] vk_device_funcs.cpp(3480) - Log - Dev Ext 64: VK_KHR_uniform_buffer_standard_layout (1) RDOC 009152: [03:49:59] vk_device_funcs.cpp(3480) - Log - Dev Ext 65: VK_KHR_variable_pointers (1) RDOC 009152: [03:49:59] vk_device_funcs.cpp(3480) - Log - Dev Ext 66: VK_KHR_vertex_attribute_divisor (1) RDOC 009152: [03:49:59] vk_device_funcs.cpp(3480) - Log - Dev Ext 67: VK_KHR_video_decode_h264 (9) RDOC 009152: [03:49:59] vk_device_funcs.cpp(3480) - Log - Dev Ext 68: VK_KHR_video_decode_h265 (8) RDOC 009152: [03:49:59] vk_device_funcs.cpp(3480) - Log - Dev Ext 69: VK_KHR_video_decode_queue (8) RDOC 009152: [03:49:59] vk_device_funcs.cpp(3480) - Log - Dev Ext 70: VK_KHR_video_maintenance1 (1) RDOC 009152: [03:49:59] vk_device_funcs.cpp(3480) - Log - Dev Ext 71: VK_KHR_video_queue (8) RDOC 009152: [03:49:59] vk_device_funcs.cpp(3480) - Log - Dev Ext 72: VK_KHR_vulkan_memory_model (3) RDOC 009152: [03:49:59] vk_device_funcs.cpp(3480) - Log - Dev Ext 73: VK_KHR_win32_keyed_mutex (1) RDOC 009152: [03:49:59] vk_device_funcs.cpp(3480) - Log - Dev Ext 74: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 009152: [03:49:59] vk_device_funcs.cpp(3480) - Log - Dev Ext 75: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 009152: [03:49:59] vk_device_funcs.cpp(3480) - Log - Dev Ext 76: VK_EXT_4444_formats (1) RDOC 009152: [03:49:59] vk_device_funcs.cpp(3480) - Log - Dev Ext 77: VK_EXT_attachment_feedback_loop_dynamic_state (1) RDOC 009152: [03:49:59] vk_device_funcs.cpp(3480) - Log - Dev Ext 78: VK_EXT_attachment_feedback_loop_layout (2) RDOC 009152: [03:49:59] vk_device_funcs.cpp(3480) - Log - Dev Ext 79: VK_EXT_blend_operation_advanced (2) RDOC 009152: [03:49:59] vk_device_funcs.cpp(3480) - Log - Dev Ext 80: VK_EXT_border_color_swizzle (1) RDOC 009152: [03:49:59] vk_device_funcs.cpp(3480) - Log - Dev Ext 81: VK_EXT_buffer_device_address (2) RDOC 009152: [03:49:59] vk_device_funcs.cpp(3480) - Log - Dev Ext 82: VK_EXT_calibrated_timestamps (2) RDOC 009152: [03:49:59] vk_device_funcs.cpp(3480) - Log - Dev Ext 83: VK_EXT_color_write_enable (1) RDOC 009152: [03:49:59] vk_device_funcs.cpp(3480) - Log - Dev Ext 84: VK_EXT_conditional_rendering (2) RDOC 009152: [03:49:59] vk_device_funcs.cpp(3480) - Log - Dev Ext 85: VK_EXT_conservative_rasterization (1) RDOC 009152: [03:49:59] vk_device_funcs.cpp(3480) - Log - Dev Ext 86: VK_EXT_custom_border_color (12) RDOC 009152: [03:49:59] vk_device_funcs.cpp(3480) - Log - Dev Ext 87: VK_EXT_depth_bias_control (1) RDOC 009152: [03:49:59] vk_device_funcs.cpp(3480) - Log - Dev Ext 88: VK_EXT_depth_clamp_zero_one (1) RDOC 009152: [03:49:59] vk_device_funcs.cpp(3480) - Log - Dev Ext 89: VK_EXT_depth_clip_control (1) RDOC 009152: [03:49:59] vk_device_funcs.cpp(3480) - Log - Dev Ext 90: VK_EXT_depth_clip_enable (1) RDOC 009152: [03:49:59] vk_device_funcs.cpp(3480) - Log - Dev Ext 91: VK_EXT_depth_range_unrestricted (1) RDOC 009152: [03:49:59] vk_device_funcs.cpp(3480) - Log - Dev Ext 92: VK_EXT_descriptor_buffer (1) RDOC 009152: [03:49:59] vk_device_funcs.cpp(3480) - Log - Dev Ext 93: VK_EXT_descriptor_indexing (2) RDOC 009152: [03:49:59] vk_device_funcs.cpp(3480) - Log - Dev Ext 94: VK_EXT_discard_rectangles (2) RDOC 009152: [03:49:59] vk_device_funcs.cpp(3480) - Log - Dev Ext 95: VK_EXT_dynamic_rendering_unused_attachments (1) RDOC 009152: [03:49:59] vk_device_funcs.cpp(3480) - Log - Dev Ext 96: VK_EXT_extended_dynamic_state (1) RDOC 009152: [03:49:59] vk_device_funcs.cpp(3480) - Log - Dev Ext 97: VK_EXT_extended_dynamic_state2 (1) RDOC 009152: [03:49:59] vk_device_funcs.cpp(3480) - Log - Dev Ext 98: VK_EXT_extended_dynamic_state3 (2) RDOC 009152: [03:49:59] vk_device_funcs.cpp(3480) - Log - Dev Ext 99: VK_EXT_external_memory_host (1) RDOC 009152: [03:49:59] vk_device_funcs.cpp(3480) - Log - Dev Ext 100: VK_EXT_fragment_shader_interlock (1) RDOC 009152: [03:49:59] vk_device_funcs.cpp(3480) - Log - Dev Ext 101: VK_EXT_full_screen_exclusive (4) RDOC 009152: [03:49:59] vk_device_funcs.cpp(3480) - Log - Dev Ext 102: VK_EXT_graphics_pipeline_library (1) RDOC 009152: [03:49:59] vk_device_funcs.cpp(3480) - Log - Dev Ext 103: VK_EXT_hdr_metadata (2) RDOC 009152: [03:49:59] vk_device_funcs.cpp(3480) - Log - Dev Ext 104: VK_EXT_host_image_copy (1) RDOC 009152: [03:49:59] vk_device_funcs.cpp(3480) - Log - Dev Ext 105: VK_EXT_host_query_reset (1) RDOC 009152: [03:49:59] vk_device_funcs.cpp(3480) - Log - Dev Ext 106: VK_EXT_image_2d_view_of_3d (1) RDOC 009152: [03:49:59] vk_device_funcs.cpp(3480) - Log - Dev Ext 107: VK_EXT_image_robustness (1) RDOC 009152: [03:49:59] vk_device_funcs.cpp(3480) - Log - Dev Ext 108: VK_EXT_image_sliced_view_of_3d (1) RDOC 009152: [03:49:59] vk_device_funcs.cpp(3480) - Log - Dev Ext 109: VK_EXT_image_view_min_lod (1) RDOC 009152: [03:49:59] vk_device_funcs.cpp(3480) - Log - Dev Ext 110: VK_EXT_index_type_uint8 (1) RDOC 009152: [03:49:59] vk_device_funcs.cpp(3480) - Log - Dev Ext 111: VK_EXT_inline_uniform_block (1) RDOC 009152: [03:49:59] vk_device_funcs.cpp(3480) - Log - Dev Ext 112: VK_EXT_line_rasterization (1) RDOC 009152: [03:49:59] vk_device_funcs.cpp(3480) - Log - Dev Ext 113: VK_EXT_load_store_op_none (1) RDOC 009152: [03:49:59] vk_device_funcs.cpp(3480) - Log - Dev Ext 114: VK_EXT_memory_budget (1) RDOC 009152: [03:49:59] vk_device_funcs.cpp(3480) - Log - Dev Ext 115: VK_EXT_memory_priority (1) RDOC 009152: [03:49:59] vk_device_funcs.cpp(3480) - Log - Dev Ext 116: VK_EXT_multi_draw (1) RDOC 009152: [03:49:59] vk_device_funcs.cpp(3480) - Log - Dev Ext 117: VK_EXT_nested_command_buffer (1) RDOC 009152: [03:49:59] vk_device_funcs.cpp(3480) - Log - Dev Ext 118: VK_EXT_non_seamless_cube_map (1) RDOC 009152: [03:49:59] vk_device_funcs.cpp(3480) - Log - Dev Ext 119: VK_EXT_pci_bus_info (2) RDOC 009152: [03:49:59] vk_device_funcs.cpp(3480) - Log - Dev Ext 120: VK_EXT_pipeline_creation_cache_control (3) RDOC 009152: [03:49:59] vk_device_funcs.cpp(3480) - Log - Dev Ext 121: VK_EXT_pipeline_creation_feedback (1) RDOC 009152: [03:49:59] vk_device_funcs.cpp(3480) - Log - Dev Ext 122: VK_EXT_pipeline_robustness (1) RDOC 009152: [03:49:59] vk_device_funcs.cpp(3480) - Log - Dev Ext 123: VK_EXT_post_depth_coverage (1) RDOC 009152: [03:49:59] vk_device_funcs.cpp(3480) - Log - Dev Ext 124: VK_EXT_primitive_topology_list_restart (1) RDOC 009152: [03:49:59] vk_device_funcs.cpp(3480) - Log - Dev Ext 125: VK_EXT_primitives_generated_query (1) RDOC 009152: [03:49:59] vk_device_funcs.cpp(3480) - Log - Dev Ext 126: VK_EXT_private_data (1) RDOC 009152: [03:49:59] vk_device_funcs.cpp(3480) - Log - Dev Ext 127: VK_EXT_provoking_vertex (1) RDOC 009152: [03:49:59] vk_device_funcs.cpp(3480) - Log - Dev Ext 128: VK_EXT_queue_family_foreign (1) RDOC 009152: [03:49:59] vk_device_funcs.cpp(3480) - Log - Dev Ext 129: VK_EXT_robustness2 (1) RDOC 009152: [03:49:59] vk_device_funcs.cpp(3480) - Log - Dev Ext 130: VK_EXT_sample_locations (1) RDOC 009152: [03:49:59] vk_device_funcs.cpp(3480) - Log - Dev Ext 131: VK_EXT_sampler_filter_minmax (2) RDOC 009152: [03:49:59] vk_device_funcs.cpp(3480) - Log - Dev Ext 132: VK_EXT_scalar_block_layout (1) RDOC 009152: [03:49:59] vk_device_funcs.cpp(3480) - Log - Dev Ext 133: VK_EXT_separate_stencil_usage (1) RDOC 009152: [03:49:59] vk_device_funcs.cpp(3480) - Log - Dev Ext 134: VK_EXT_shader_atomic_float (1) RDOC 009152: [03:49:59] vk_device_funcs.cpp(3480) - Log - Dev Ext 135: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 009152: [03:49:59] vk_device_funcs.cpp(3480) - Log - Dev Ext 136: VK_EXT_shader_image_atomic_int64 (1) RDOC 009152: [03:49:59] vk_device_funcs.cpp(3480) - Log - Dev Ext 137: VK_EXT_shader_module_identifier (1) RDOC 009152: [03:49:59] vk_device_funcs.cpp(3480) - Log - Dev Ext 138: VK_EXT_shader_object (1) RDOC 009152: [03:49:59] vk_device_funcs.cpp(3480) - Log - Dev Ext 139: VK_EXT_shader_subgroup_ballot (1) RDOC 009152: [03:49:59] vk_device_funcs.cpp(3480) - Log - Dev Ext 140: VK_EXT_shader_subgroup_vote (1) RDOC 009152: [03:49:59] vk_device_funcs.cpp(3480) - Log - Dev Ext 141: VK_EXT_shader_viewport_index_layer (1) RDOC 009152: [03:49:59] vk_device_funcs.cpp(3480) - Log - Dev Ext 142: VK_EXT_subgroup_size_control (2) RDOC 009152: [03:49:59] vk_device_funcs.cpp(3480) - Log - Dev Ext 143: VK_EXT_swapchain_maintenance1 (1) RDOC 009152: [03:49:59] vk_device_funcs.cpp(3480) - Log - Dev Ext 144: VK_EXT_texel_buffer_alignment (1) RDOC 009152: [03:49:59] vk_device_funcs.cpp(3480) - Log - Dev Ext 145: VK_EXT_tooling_info (1) RDOC 009152: [03:49:59] vk_device_funcs.cpp(3480) - Log - Dev Ext 146: VK_EXT_transform_feedback (1) RDOC 009152: [03:49:59] vk_device_funcs.cpp(3480) - Log - Dev Ext 147: VK_EXT_vertex_attribute_divisor (3) RDOC 009152: [03:49:59] vk_device_funcs.cpp(3480) - Log - Dev Ext 148: VK_EXT_vertex_input_dynamic_state (2) RDOC 009152: [03:49:59] vk_device_funcs.cpp(3480) - Log - Dev Ext 149: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 009152: [03:49:59] vk_device_funcs.cpp(3480) - Log - Dev Ext 150: VK_EXT_ycbcr_image_arrays (1) RDOC 009152: [03:49:59] vk_device_funcs.cpp(3480) - Log - Dev Ext 151: VK_NV_clip_space_w_scaling (1) RDOC 009152: [03:49:59] vk_device_funcs.cpp(3480) - Log - Dev Ext 152: VK_NV_copy_memory_indirect (1) RDOC 009152: [03:49:59] vk_device_funcs.cpp(3480) - Log - Dev Ext 153: VK_NV_coverage_reduction_mode (1) RDOC 009152: [03:49:59] vk_device_funcs.cpp(3480) - Log - Dev Ext 154: VK_NV_dedicated_allocation (1) RDOC 009152: [03:49:59] vk_device_funcs.cpp(3480) - Log - Dev Ext 155: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 009152: [03:49:59] vk_device_funcs.cpp(3480) - Log - Dev Ext 156: VK_NV_descriptor_pool_overallocation (1) RDOC 009152: [03:49:59] vk_device_funcs.cpp(3480) - Log - Dev Ext 157: VK_NV_device_diagnostic_checkpoints (2) RDOC 009152: [03:49:59] vk_device_funcs.cpp(3480) - Log - Dev Ext 158: VK_NV_device_diagnostics_config (2) RDOC 009152: [03:49:59] vk_device_funcs.cpp(3480) - Log - Dev Ext 159: VK_NV_device_generated_commands (3) RDOC 009152: [03:49:59] vk_device_funcs.cpp(3480) - Log - Dev Ext 160: VK_NV_device_generated_commands_compute (2) RDOC 009152: [03:49:59] vk_device_funcs.cpp(3480) - Log - Dev Ext 161: VK_NV_external_memory (1) RDOC 009152: [03:49:59] vk_device_funcs.cpp(3480) - Log - Dev Ext 162: VK_NV_external_memory_win32 (1) RDOC 009152: [03:49:59] vk_device_funcs.cpp(3480) - Log - Dev Ext 163: VK_NV_fill_rectangle (1) RDOC 009152: [03:49:59] vk_device_funcs.cpp(3480) - Log - Dev Ext 164: VK_NV_fragment_coverage_to_color (1) RDOC 009152: [03:49:59] vk_device_funcs.cpp(3480) - Log - Dev Ext 165: VK_NV_framebuffer_mixed_samples (1) RDOC 009152: [03:49:59] vk_device_funcs.cpp(3480) - Log - Dev Ext 166: VK_NV_geometry_shader_passthrough (1) RDOC 009152: [03:49:59] vk_device_funcs.cpp(3480) - Log - Dev Ext 167: VK_NV_inherited_viewport_scissor (1) RDOC 009152: [03:49:59] vk_device_funcs.cpp(3480) - Log - Dev Ext 168: VK_NV_linear_color_attachment (1) RDOC 009152: [03:49:59] vk_device_funcs.cpp(3480) - Log - Dev Ext 169: VK_NV_low_latency (1) RDOC 009152: [03:49:59] vk_device_funcs.cpp(3480) - Log - Dev Ext 170: VK_NV_low_latency2 (2) RDOC 009152: [03:49:59] vk_device_funcs.cpp(3480) - Log - Dev Ext 171: VK_NV_memory_decompression (1) RDOC 009152: [03:49:59] vk_device_funcs.cpp(3480) - Log - Dev Ext 172: VK_NV_sample_mask_override_coverage (1) RDOC 009152: [03:49:59] vk_device_funcs.cpp(3480) - Log - Dev Ext 173: VK_NV_shader_sm_builtins (1) RDOC 009152: [03:49:59] vk_device_funcs.cpp(3480) - Log - Dev Ext 174: VK_NV_shader_subgroup_partitioned (1) RDOC 009152: [03:49:59] vk_device_funcs.cpp(3480) - Log - Dev Ext 175: VK_NV_viewport_array2 (1) RDOC 009152: [03:49:59] vk_device_funcs.cpp(3480) - Log - Dev Ext 176: VK_NV_viewport_swizzle (1) RDOC 009152: [03:49:59] vk_device_funcs.cpp(3480) - Log - Dev Ext 177: VK_NV_win32_keyed_mutex (2) RDOC 009152: [03:49:59] vk_device_funcs.cpp(3480) - Log - Dev Ext 178: VK_NVX_multiview_per_view_attributes (1) RDOC 009152: [03:49:59] vk_device_funcs.cpp(3480) - Log - Dev Ext 179: VK_AMD_buffer_marker (1) RDOC 009152: [03:49:59] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009152: [03:49:59] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009152: [03:49:59] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009152: [03:49:59] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009152: [03:49:59] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009152: [03:49:59] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009152: [03:49:59] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009152: [03:49:59] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 009152: [03:49:59] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 009152: [03:49:59] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 009152: [03:49:59] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 009152: [03:49:59] vk_debug.cpp(3318) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 009152: [03:49:59] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 009152: [03:49:59] vk_debug.cpp(3330) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 009152: [03:49:59] vk_core.cpp(2946) - Log - Timer chunk initialisation - 95.059 ms RDOC 009152: [03:49:59] replay_controller.cpp(1934) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:751 Log: Running Vulkan test on NVIDIA GeForce GT 1030 (version 1.3)
RDOC 005212: [03:49:59] core.cpp( 501) - Log - RenderDoc v1.33 Windows 64-bit Release (45db4fef3393ed05c306b8929cbaa0dae4bc9298) loaded in replay application RDOC 005212: [03:49:59] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 005212: [03:49:59] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 005212: [03:49:59] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 005212: [03:49:59] win32_process.cpp( 610) - Log - Injecting renderdoc into process 9804 RDOC 009804: [03:49:59] core.cpp( 501) - Log - RenderDoc v1.33 Windows 64-bit Release (45db4fef3393ed05c306b8929cbaa0dae4bc9298) capturing application RDOC 009804: [03:49:59] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 009804: [03:49:59] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 009804: [03:49:59] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 009804: [03:49:59] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 009804: [03:49:59] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 009804: [03:49:59] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 009804: [03:49:59] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 009804: [03:49:59] d3d12_hooks.cpp( 491) - Log - Registering D3D12 hooks RDOC 009804: [03:49:59] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 009804: [03:49:59] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 009804: [03:49:59] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 009804: [03:49:59] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 009804: [03:49:59] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 005212: [03:50:00] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [9804] RDOC 009804: [03:50:00] core.cpp(2011) - Log - Adding Vulkan device frame capturer for 0x000001D68F1EBB40 RDOC 009804: [03:50:00] vk_device_funcs.cpp( 939) - Log - Initialised capture layer in Vulkan instance. RDOC 009804: [03:50:00] vk_device_funcs.cpp(1514) - Log - physical device 0: NVIDIA GeForce GT 1030 (ver 551.76 patch 0x0) - 10de:1d01 RDOC 009804: [03:50:00] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 009804: [03:50:00] vk_device_funcs.cpp(4389) - Log - Created capture device from physical device 0 RDOC 009804: [03:50:00] vk_common.cpp(1091) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 009804: [03:50:00] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009804: [03:50:00] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009804: [03:50:00] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009804: [03:50:00] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009804: [03:50:00] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009804: [03:50:00] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009804: [03:50:00] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009804: [03:50:00] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 009804: [03:50:00] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 009804: [03:50:00] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 009804: [03:50:00] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 009804: [03:50:00] vk_core.cpp(4189) - Log - RegisterSurface() window 00000000006C0304 RDOC 009804: [03:50:00] core.cpp(2047) - Log - Adding Vulkan frame capturer for 0x000001D68F1EBB40 / 0x00000000006C0304 RDOC 009804: [03:50:01] vk_core.cpp(2132) - Log - Starting capture RDOC 009804: [03:50:01] resource_manager.h(1469) - Log - Preparing up to 9 potentially dirty resources RDOC 009804: [03:50:01] resource_manager.h(1526) - Log - Prepared 1 dirty resources, postponed 0, skipped 0 RDOC 009804: [03:50:01] vk_core.cpp(2275) - Log - Finished capture, Frame 5 RDOC 005212: [03:50:01] target_control.cpp( 890) - Log - Used API: Vulkan (Presenting & supported) RDOC 009804: [03:50:01] resource_manager.h(1538) - Log - Checking 1 resources with initial contents against 17 referenced resources RDOC 009804: [03:50:01] resource_manager.h(1642) - Log - Serialised 1 resources, skipped 0 unreferenced RDOC 009804: [03:50:01] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 3517376 bytes to 19655 (0.56 %) RDOC 009804: [03:50:01] vk_core.cpp(2690) - Log - Captured Vulkan frame with 3.354431 MB capture section in 0.054788 seconds RDOC 009804: [03:50:01] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 009804: [03:50:01] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_SPIRV_13_Shaders\capture_frame5.rdc RDOC 009804: [03:50:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_SPIRV_13_Shaders\capture_frame5.rdc RDOC 005212: [03:50:01] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (29405 bytes) (time 1716951001) 5116 byte thumbnail RDOC 005212: [03:50:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_SPIRV_13_Shaders\capture_frame5.rdc RDOC 005212: [03:50:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005212: [03:50:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005212: [03:50:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005212: [03:50:02] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 005212: [03:50:02] vk_device_funcs.cpp( 300) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 005212: [03:50:02] vk_device_funcs.cpp( 300) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 005212: [03:50:02] vk_device_funcs.cpp( 300) - Log - Inst Ext 2: VK_EXT_surface_maintenance1 RDOC 005212: [03:50:02] vk_device_funcs.cpp( 300) - Log - Inst Ext 3: VK_EXT_swapchain_colorspace RDOC 005212: [03:50:02] vk_device_funcs.cpp( 300) - Log - Inst Ext 4: VK_KHR_device_group_creation RDOC 005212: [03:50:02] vk_device_funcs.cpp( 300) - Log - Inst Ext 5: VK_KHR_external_fence_capabilities RDOC 005212: [03:50:02] vk_device_funcs.cpp( 300) - Log - Inst Ext 6: VK_KHR_external_memory_capabilities RDOC 005212: [03:50:02] vk_device_funcs.cpp( 300) - Log - Inst Ext 7: VK_KHR_external_semaphore_capabilities RDOC 005212: [03:50:02] vk_device_funcs.cpp( 300) - Log - Inst Ext 8: VK_KHR_get_physical_device_properties2 RDOC 005212: [03:50:02] vk_device_funcs.cpp( 300) - Log - Inst Ext 9: VK_KHR_get_surface_capabilities2 RDOC 005212: [03:50:02] vk_device_funcs.cpp( 300) - Log - Inst Ext 10: VK_KHR_portability_enumeration RDOC 005212: [03:50:02] vk_device_funcs.cpp( 300) - Log - Inst Ext 11: VK_KHR_surface RDOC 005212: [03:50:02] vk_device_funcs.cpp( 300) - Log - Inst Ext 12: VK_KHR_surface_protected_capabilities RDOC 005212: [03:50:02] vk_device_funcs.cpp( 300) - Log - Inst Ext 13: VK_KHR_win32_surface RDOC 005212: [03:50:02] vk_device_funcs.cpp( 300) - Log - Inst Ext 14: VK_LUNARG_direct_driver_loading RDOC 005212: [03:50:02] vk_device_funcs.cpp( 300) - Log - Inst Ext 15: VK_NV_external_memory_capabilities RDOC 005212: [03:50:02] vk_device_funcs.cpp( 307) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 005212: [03:50:02] vk_device_funcs.cpp( 307) - Log - Inst Layer 1: VK_LAYER_KHRONOS_shader_object RDOC 005212: [03:50:02] vk_device_funcs.cpp( 307) - Log - Inst Layer 2: VK_LAYER_KHRONOS_synchronization2 RDOC 005212: [03:50:02] vk_device_funcs.cpp( 307) - Log - Inst Layer 3: VK_LAYER_KHRONOS_validation RDOC 005212: [03:50:02] vk_device_funcs.cpp( 307) - Log - Inst Layer 4: VK_LAYER_LUNARG_api_dump RDOC 005212: [03:50:02] vk_device_funcs.cpp( 307) - Log - Inst Layer 5: VK_LAYER_LUNARG_gfxreconstruct RDOC 005212: [03:50:02] vk_device_funcs.cpp( 307) - Log - Inst Layer 6: VK_LAYER_LUNARG_monitor RDOC 005212: [03:50:02] vk_device_funcs.cpp( 307) - Log - Inst Layer 7: VK_LAYER_LUNARG_screenshot RDOC 005212: [03:50:02] vk_device_funcs.cpp( 307) - Log - Inst Layer 8: VK_LAYER_NV_optimus RDOC 005212: [03:50:02] vk_device_funcs.cpp( 307) - Log - Inst Layer 9: VK_LAYER_RENDERDOC_Capture RDOC 005212: [03:50:02] vk_device_funcs.cpp( 356) - Log - Enabling VK_EXT_debug_utils RDOC 005212: [03:50:02] vk_replay.cpp(5182) - Log - Created device. RDOC 005212: [03:50:02] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005212: [03:50:02] vk_device_funcs.cpp(1221) - Log - Replay has physical device 0 available: RDOC 005212: [03:50:02] vk_device_funcs.cpp(1224) - Log - - NVIDIA GeForce GT 1030 (ver 551.76 patch 0x0) - 10de:1d01 RDOC 005212: [03:50:02] vk_device_funcs.cpp(1232) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (551.76) - CTS 1.3.7.2 RDOC 005212: [03:50:02] vk_device_funcs.cpp(1401) - Log - Found capture physical device 0: RDOC 005212: [03:50:02] vk_device_funcs.cpp(1404) - Log - - NVIDIA GeForce GT 1030 (ver 551.76 patch 0x0) - 10de:1d01 RDOC 005212: [03:50:02] vk_device_funcs.cpp(1411) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (551.76) - CTS 1.3.7.2 RDOC 005212: [03:50:02] vk_device_funcs.cpp(1415) - Log - Mapping during replay to best-match physical device 0 RDOC 005212: [03:50:02] vk_device_funcs.cpp(1689) - Log - Creating replay device from physical device 0 RDOC 005212: [03:50:02] vk_common.cpp(1091) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 005212: [03:50:02] vk_device_funcs.cpp(1823) - Log - Enabling VK_KHR_driver_properties RDOC 005212: [03:50:02] vk_device_funcs.cpp(1831) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 005212: [03:50:02] vk_device_funcs.cpp(1843) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 005212: [03:50:02] vk_device_funcs.cpp(1854) - Log - Enabling VK_EXT_transform_feedback extension RDOC 005212: [03:50:02] vk_device_funcs.cpp(1871) - Log - Enabling VK_EXT_scalar_block_layout extension RDOC 005212: [03:50:02] vk_device_funcs.cpp(1891) - Log - Enabling VK_KHR_buffer_device_address RDOC 005212: [03:50:02] vk_device_funcs.cpp(1948) - Log - Capture describes queue family 0: RDOC 005212: [03:50:02] vk_device_funcs.cpp(1950) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 005212: [03:50:02] vk_device_funcs.cpp(1955) - Log - 64 timestamp bits (1,1,1) granularity RDOC 005212: [03:50:02] vk_device_funcs.cpp(1965) - Log - (identity match) RDOC 005212: [03:50:02] vk_device_funcs.cpp(2100) - Log - Remapping to queue family 0: RDOC 005212: [03:50:02] vk_device_funcs.cpp(2102) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 005212: [03:50:02] vk_device_funcs.cpp(2107) - Log - 64 timestamp bits (1,1,1) granularity RDOC 005212: [03:50:02] vk_device_funcs.cpp(1948) - Log - Capture describes queue family 1: RDOC 005212: [03:50:02] vk_device_funcs.cpp(1950) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 005212: [03:50:02] vk_device_funcs.cpp(1955) - Log - 64 timestamp bits (1,1,1) granularity RDOC 005212: [03:50:02] vk_device_funcs.cpp(1965) - Log - (identity match) RDOC 005212: [03:50:02] vk_device_funcs.cpp(2100) - Log - Remapping to queue family 1: RDOC 005212: [03:50:02] vk_device_funcs.cpp(2102) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 005212: [03:50:02] vk_device_funcs.cpp(2107) - Log - 64 timestamp bits (1,1,1) granularity RDOC 005212: [03:50:02] vk_device_funcs.cpp(1948) - Log - Capture describes queue family 2: RDOC 005212: [03:50:02] vk_device_funcs.cpp(1950) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 005212: [03:50:02] vk_device_funcs.cpp(1955) - Log - 64 timestamp bits (1,1,1) granularity RDOC 005212: [03:50:02] vk_device_funcs.cpp(1965) - Log - (identity match) RDOC 005212: [03:50:02] vk_device_funcs.cpp(2100) - Log - Remapping to queue family 2: RDOC 005212: [03:50:02] vk_device_funcs.cpp(2102) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 005212: [03:50:02] vk_device_funcs.cpp(2107) - Log - 64 timestamp bits (1,1,1) granularity RDOC 005212: [03:50:02] vk_device_funcs.cpp(1948) - Log - Capture describes queue family 3: RDOC 005212: [03:50:02] vk_device_funcs.cpp(1950) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VK_QUEUE_VIDEO_DECODE_BIT_KHR RDOC 005212: [03:50:02] vk_device_funcs.cpp(1955) - Log - 32 timestamp bits (1,1,1) granularity RDOC 005212: [03:50:02] vk_device_funcs.cpp(1965) - Log - (identity match) RDOC 005212: [03:50:02] vk_device_funcs.cpp(2100) - Log - Remapping to queue family 3: RDOC 005212: [03:50:02] vk_device_funcs.cpp(2102) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VK_QUEUE_VIDEO_DECODE_BIT_KHR RDOC 005212: [03:50:02] vk_device_funcs.cpp(2107) - Log - 32 timestamp bits (1,1,1) granularity RDOC 005212: [03:50:02] vk_device_funcs.cpp(3480) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 005212: [03:50:02] vk_device_funcs.cpp(3480) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 005212: [03:50:02] vk_device_funcs.cpp(3480) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 005212: [03:50:02] vk_device_funcs.cpp(3480) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 005212: [03:50:02] vk_device_funcs.cpp(3480) - Log - Dev Ext 4: VK_KHR_calibrated_timestamps (1) RDOC 005212: [03:50:02] vk_device_funcs.cpp(3480) - Log - Dev Ext 5: VK_KHR_copy_commands2 (1) RDOC 005212: [03:50:02] vk_device_funcs.cpp(3480) - Log - Dev Ext 6: VK_KHR_create_renderpass2 (1) RDOC 005212: [03:50:02] vk_device_funcs.cpp(3480) - Log - Dev Ext 7: VK_KHR_dedicated_allocation (3) RDOC 005212: [03:50:02] vk_device_funcs.cpp(3480) - Log - Dev Ext 8: VK_KHR_depth_stencil_resolve (1) RDOC 005212: [03:50:02] vk_device_funcs.cpp(3480) - Log - Dev Ext 9: VK_KHR_descriptor_update_template (1) RDOC 005212: [03:50:02] vk_device_funcs.cpp(3480) - Log - Dev Ext 10: VK_KHR_device_group (4) RDOC 005212: [03:50:02] vk_device_funcs.cpp(3480) - Log - Dev Ext 11: VK_KHR_draw_indirect_count (1) RDOC 005212: [03:50:02] vk_device_funcs.cpp(3480) - Log - Dev Ext 12: VK_KHR_driver_properties (1) RDOC 005212: [03:50:02] vk_device_funcs.cpp(3480) - Log - Dev Ext 13: VK_KHR_dynamic_rendering (1) RDOC 005212: [03:50:02] vk_device_funcs.cpp(3480) - Log - Dev Ext 14: VK_KHR_dynamic_rendering_local_read (1) RDOC 005212: [03:50:02] vk_device_funcs.cpp(3480) - Log - Dev Ext 15: VK_KHR_external_fence (1) RDOC 005212: [03:50:02] vk_device_funcs.cpp(3480) - Log - Dev Ext 16: VK_KHR_external_fence_win32 (1) RDOC 005212: [03:50:02] vk_device_funcs.cpp(3480) - Log - Dev Ext 17: VK_KHR_external_memory (1) RDOC 005212: [03:50:02] vk_device_funcs.cpp(3480) - Log - Dev Ext 18: VK_KHR_external_memory_win32 (1) RDOC 005212: [03:50:02] vk_device_funcs.cpp(3480) - Log - Dev Ext 19: VK_KHR_external_semaphore (1) RDOC 005212: [03:50:02] vk_device_funcs.cpp(3480) - Log - Dev Ext 20: VK_KHR_external_semaphore_win32 (1) RDOC 005212: [03:50:02] vk_device_funcs.cpp(3480) - Log - Dev Ext 21: VK_KHR_format_feature_flags2 (2) RDOC 005212: [03:50:02] vk_device_funcs.cpp(3480) - Log - Dev Ext 22: VK_KHR_get_memory_requirements2 (1) RDOC 005212: [03:50:02] vk_device_funcs.cpp(3480) - Log - Dev Ext 23: VK_KHR_image_format_list (1) RDOC 005212: [03:50:02] vk_device_funcs.cpp(3480) - Log - Dev Ext 24: VK_KHR_imageless_framebuffer (1) RDOC 005212: [03:50:02] vk_device_funcs.cpp(3480) - Log - Dev Ext 25: VK_KHR_index_type_uint8 (1) RDOC 005212: [03:50:02] vk_device_funcs.cpp(3480) - Log - Dev Ext 26: VK_KHR_line_rasterization (1) RDOC 005212: [03:50:02] vk_device_funcs.cpp(3480) - Log - Dev Ext 27: VK_KHR_load_store_op_none (1) RDOC 005212: [03:50:02] vk_device_funcs.cpp(3480) - Log - Dev Ext 28: VK_KHR_maintenance1 (2) RDOC 005212: [03:50:02] vk_device_funcs.cpp(3480) - Log - Dev Ext 29: VK_KHR_maintenance2 (1) RDOC 005212: [03:50:02] vk_device_funcs.cpp(3480) - Log - Dev Ext 30: VK_KHR_maintenance3 (1) RDOC 005212: [03:50:02] vk_device_funcs.cpp(3480) - Log - Dev Ext 31: VK_KHR_maintenance4 (2) RDOC 005212: [03:50:02] vk_device_funcs.cpp(3480) - Log - Dev Ext 32: VK_KHR_maintenance5 (1) RDOC 005212: [03:50:02] vk_device_funcs.cpp(3480) - Log - Dev Ext 33: VK_KHR_maintenance6 (1) RDOC 005212: [03:50:02] vk_device_funcs.cpp(3480) - Log - Dev Ext 34: VK_KHR_map_memory2 (1) RDOC 005212: [03:50:02] vk_device_funcs.cpp(3480) - Log - Dev Ext 35: VK_KHR_multiview (1) RDOC 005212: [03:50:02] vk_device_funcs.cpp(3480) - Log - Dev Ext 36: VK_KHR_pipeline_executable_properties (1) RDOC 005212: [03:50:02] vk_device_funcs.cpp(3480) - Log - Dev Ext 37: VK_KHR_pipeline_library (1) RDOC 005212: [03:50:02] vk_device_funcs.cpp(3480) - Log - Dev Ext 38: VK_KHR_present_id (1) RDOC 005212: [03:50:02] vk_device_funcs.cpp(3480) - Log - Dev Ext 39: VK_KHR_present_wait (1) RDOC 005212: [03:50:02] vk_device_funcs.cpp(3480) - Log - Dev Ext 40: VK_KHR_push_descriptor (2) RDOC 005212: [03:50:02] vk_device_funcs.cpp(3480) - Log - Dev Ext 41: VK_KHR_relaxed_block_layout (1) RDOC 005212: [03:50:02] vk_device_funcs.cpp(3480) - Log - Dev Ext 42: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 005212: [03:50:02] vk_device_funcs.cpp(3480) - Log - Dev Ext 43: VK_KHR_sampler_ycbcr_conversion (14) RDOC 005212: [03:50:02] vk_device_funcs.cpp(3480) - Log - Dev Ext 44: VK_KHR_separate_depth_stencil_layouts (1) RDOC 005212: [03:50:02] vk_device_funcs.cpp(3480) - Log - Dev Ext 45: VK_KHR_shader_atomic_int64 (1) RDOC 005212: [03:50:02] vk_device_funcs.cpp(3480) - Log - Dev Ext 46: VK_KHR_shader_clock (1) RDOC 005212: [03:50:02] vk_device_funcs.cpp(3480) - Log - Dev Ext 47: VK_KHR_shader_draw_parameters (1) RDOC 005212: [03:50:02] vk_device_funcs.cpp(3480) - Log - Dev Ext 48: VK_KHR_shader_expect_assume (1) RDOC 005212: [03:50:02] vk_device_funcs.cpp(3480) - Log - Dev Ext 49: VK_KHR_shader_float16_int8 (1) RDOC 005212: [03:50:02] vk_device_funcs.cpp(3480) - Log - Dev Ext 50: VK_KHR_shader_float_controls (4) RDOC 005212: [03:50:02] vk_device_funcs.cpp(3480) - Log - Dev Ext 51: VK_KHR_shader_float_controls2 (1) RDOC 005212: [03:50:02] vk_device_funcs.cpp(3480) - Log - Dev Ext 52: VK_KHR_shader_integer_dot_product (1) RDOC 005212: [03:50:02] vk_device_funcs.cpp(3480) - Log - Dev Ext 53: VK_KHR_shader_non_semantic_info (1) RDOC 005212: [03:50:02] vk_device_funcs.cpp(3480) - Log - Dev Ext 54: VK_KHR_shader_quad_control (1) RDOC 005212: [03:50:02] vk_device_funcs.cpp(3480) - Log - Dev Ext 55: VK_KHR_shader_subgroup_extended_types (1) RDOC 005212: [03:50:02] vk_device_funcs.cpp(3480) - Log - Dev Ext 56: VK_KHR_shader_subgroup_rotate (2) RDOC 005212: [03:50:02] vk_device_funcs.cpp(3480) - Log - Dev Ext 57: VK_KHR_shader_terminate_invocation (1) RDOC 005212: [03:50:02] vk_device_funcs.cpp(3480) - Log - Dev Ext 58: VK_KHR_spirv_1_4 (1) RDOC 005212: [03:50:02] vk_device_funcs.cpp(3480) - Log - Dev Ext 59: VK_KHR_storage_buffer_storage_class (1) RDOC 005212: [03:50:02] vk_device_funcs.cpp(3480) - Log - Dev Ext 60: VK_KHR_swapchain (70) RDOC 005212: [03:50:02] vk_device_funcs.cpp(3480) - Log - Dev Ext 61: VK_KHR_swapchain_mutable_format (1) RDOC 005212: [03:50:02] vk_device_funcs.cpp(3480) - Log - Dev Ext 62: VK_KHR_synchronization2 (1) RDOC 005212: [03:50:02] vk_device_funcs.cpp(3480) - Log - Dev Ext 63: VK_KHR_timeline_semaphore (2) RDOC 005212: [03:50:02] vk_device_funcs.cpp(3480) - Log - Dev Ext 64: VK_KHR_uniform_buffer_standard_layout (1) RDOC 005212: [03:50:02] vk_device_funcs.cpp(3480) - Log - Dev Ext 65: VK_KHR_variable_pointers (1) RDOC 005212: [03:50:02] vk_device_funcs.cpp(3480) - Log - Dev Ext 66: VK_KHR_vertex_attribute_divisor (1) RDOC 005212: [03:50:02] vk_device_funcs.cpp(3480) - Log - Dev Ext 67: VK_KHR_video_decode_h264 (9) RDOC 005212: [03:50:02] vk_device_funcs.cpp(3480) - Log - Dev Ext 68: VK_KHR_video_decode_h265 (8) RDOC 005212: [03:50:02] vk_device_funcs.cpp(3480) - Log - Dev Ext 69: VK_KHR_video_decode_queue (8) RDOC 005212: [03:50:02] vk_device_funcs.cpp(3480) - Log - Dev Ext 70: VK_KHR_video_maintenance1 (1) RDOC 005212: [03:50:02] vk_device_funcs.cpp(3480) - Log - Dev Ext 71: VK_KHR_video_queue (8) RDOC 005212: [03:50:02] vk_device_funcs.cpp(3480) - Log - Dev Ext 72: VK_KHR_vulkan_memory_model (3) RDOC 005212: [03:50:02] vk_device_funcs.cpp(3480) - Log - Dev Ext 73: VK_KHR_win32_keyed_mutex (1) RDOC 005212: [03:50:02] vk_device_funcs.cpp(3480) - Log - Dev Ext 74: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 005212: [03:50:02] vk_device_funcs.cpp(3480) - Log - Dev Ext 75: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 005212: [03:50:02] vk_device_funcs.cpp(3480) - Log - Dev Ext 76: VK_EXT_4444_formats (1) RDOC 005212: [03:50:02] vk_device_funcs.cpp(3480) - Log - Dev Ext 77: VK_EXT_attachment_feedback_loop_dynamic_state (1) RDOC 005212: [03:50:02] vk_device_funcs.cpp(3480) - Log - Dev Ext 78: VK_EXT_attachment_feedback_loop_layout (2) RDOC 005212: [03:50:02] vk_device_funcs.cpp(3480) - Log - Dev Ext 79: VK_EXT_blend_operation_advanced (2) RDOC 005212: [03:50:02] vk_device_funcs.cpp(3480) - Log - Dev Ext 80: VK_EXT_border_color_swizzle (1) RDOC 005212: [03:50:02] vk_device_funcs.cpp(3480) - Log - Dev Ext 81: VK_EXT_buffer_device_address (2) RDOC 005212: [03:50:02] vk_device_funcs.cpp(3480) - Log - Dev Ext 82: VK_EXT_calibrated_timestamps (2) RDOC 005212: [03:50:02] vk_device_funcs.cpp(3480) - Log - Dev Ext 83: VK_EXT_color_write_enable (1) RDOC 005212: [03:50:02] vk_device_funcs.cpp(3480) - Log - Dev Ext 84: VK_EXT_conditional_rendering (2) RDOC 005212: [03:50:02] vk_device_funcs.cpp(3480) - Log - Dev Ext 85: VK_EXT_conservative_rasterization (1) RDOC 005212: [03:50:02] vk_device_funcs.cpp(3480) - Log - Dev Ext 86: VK_EXT_custom_border_color (12) RDOC 005212: [03:50:02] vk_device_funcs.cpp(3480) - Log - Dev Ext 87: VK_EXT_depth_bias_control (1) RDOC 005212: [03:50:02] vk_device_funcs.cpp(3480) - Log - Dev Ext 88: VK_EXT_depth_clamp_zero_one (1) RDOC 005212: [03:50:02] vk_device_funcs.cpp(3480) - Log - Dev Ext 89: VK_EXT_depth_clip_control (1) RDOC 005212: [03:50:02] vk_device_funcs.cpp(3480) - Log - Dev Ext 90: VK_EXT_depth_clip_enable (1) RDOC 005212: [03:50:02] vk_device_funcs.cpp(3480) - Log - Dev Ext 91: VK_EXT_depth_range_unrestricted (1) RDOC 005212: [03:50:02] vk_device_funcs.cpp(3480) - Log - Dev Ext 92: VK_EXT_descriptor_buffer (1) RDOC 005212: [03:50:02] vk_device_funcs.cpp(3480) - Log - Dev Ext 93: VK_EXT_descriptor_indexing (2) RDOC 005212: [03:50:02] vk_device_funcs.cpp(3480) - Log - Dev Ext 94: VK_EXT_discard_rectangles (2) RDOC 005212: [03:50:02] vk_device_funcs.cpp(3480) - Log - Dev Ext 95: VK_EXT_dynamic_rendering_unused_attachments (1) RDOC 005212: [03:50:02] vk_device_funcs.cpp(3480) - Log - Dev Ext 96: VK_EXT_extended_dynamic_state (1) RDOC 005212: [03:50:02] vk_device_funcs.cpp(3480) - Log - Dev Ext 97: VK_EXT_extended_dynamic_state2 (1) RDOC 005212: [03:50:02] vk_device_funcs.cpp(3480) - Log - Dev Ext 98: VK_EXT_extended_dynamic_state3 (2) RDOC 005212: [03:50:02] vk_device_funcs.cpp(3480) - Log - Dev Ext 99: VK_EXT_external_memory_host (1) RDOC 005212: [03:50:02] vk_device_funcs.cpp(3480) - Log - Dev Ext 100: VK_EXT_fragment_shader_interlock (1) RDOC 005212: [03:50:02] vk_device_funcs.cpp(3480) - Log - Dev Ext 101: VK_EXT_full_screen_exclusive (4) RDOC 005212: [03:50:02] vk_device_funcs.cpp(3480) - Log - Dev Ext 102: VK_EXT_graphics_pipeline_library (1) RDOC 005212: [03:50:02] vk_device_funcs.cpp(3480) - Log - Dev Ext 103: VK_EXT_hdr_metadata (2) RDOC 005212: [03:50:02] vk_device_funcs.cpp(3480) - Log - Dev Ext 104: VK_EXT_host_image_copy (1) RDOC 005212: [03:50:02] vk_device_funcs.cpp(3480) - Log - Dev Ext 105: VK_EXT_host_query_reset (1) RDOC 005212: [03:50:02] vk_device_funcs.cpp(3480) - Log - Dev Ext 106: VK_EXT_image_2d_view_of_3d (1) RDOC 005212: [03:50:02] vk_device_funcs.cpp(3480) - Log - Dev Ext 107: VK_EXT_image_robustness (1) RDOC 005212: [03:50:02] vk_device_funcs.cpp(3480) - Log - Dev Ext 108: VK_EXT_image_sliced_view_of_3d (1) RDOC 005212: [03:50:02] vk_device_funcs.cpp(3480) - Log - Dev Ext 109: VK_EXT_image_view_min_lod (1) RDOC 005212: [03:50:02] vk_device_funcs.cpp(3480) - Log - Dev Ext 110: VK_EXT_index_type_uint8 (1) RDOC 005212: [03:50:02] vk_device_funcs.cpp(3480) - Log - Dev Ext 111: VK_EXT_inline_uniform_block (1) RDOC 005212: [03:50:02] vk_device_funcs.cpp(3480) - Log - Dev Ext 112: VK_EXT_line_rasterization (1) RDOC 005212: [03:50:02] vk_device_funcs.cpp(3480) - Log - Dev Ext 113: VK_EXT_load_store_op_none (1) RDOC 005212: [03:50:02] vk_device_funcs.cpp(3480) - Log - Dev Ext 114: VK_EXT_memory_budget (1) RDOC 005212: [03:50:02] vk_device_funcs.cpp(3480) - Log - Dev Ext 115: VK_EXT_memory_priority (1) RDOC 005212: [03:50:02] vk_device_funcs.cpp(3480) - Log - Dev Ext 116: VK_EXT_multi_draw (1) RDOC 005212: [03:50:02] vk_device_funcs.cpp(3480) - Log - Dev Ext 117: VK_EXT_nested_command_buffer (1) RDOC 005212: [03:50:02] vk_device_funcs.cpp(3480) - Log - Dev Ext 118: VK_EXT_non_seamless_cube_map (1) RDOC 005212: [03:50:02] vk_device_funcs.cpp(3480) - Log - Dev Ext 119: VK_EXT_pci_bus_info (2) RDOC 005212: [03:50:02] vk_device_funcs.cpp(3480) - Log - Dev Ext 120: VK_EXT_pipeline_creation_cache_control (3) RDOC 005212: [03:50:02] vk_device_funcs.cpp(3480) - Log - Dev Ext 121: VK_EXT_pipeline_creation_feedback (1) RDOC 005212: [03:50:02] vk_device_funcs.cpp(3480) - Log - Dev Ext 122: VK_EXT_pipeline_robustness (1) RDOC 005212: [03:50:02] vk_device_funcs.cpp(3480) - Log - Dev Ext 123: VK_EXT_post_depth_coverage (1) RDOC 005212: [03:50:02] vk_device_funcs.cpp(3480) - Log - Dev Ext 124: VK_EXT_primitive_topology_list_restart (1) RDOC 005212: [03:50:02] vk_device_funcs.cpp(3480) - Log - Dev Ext 125: VK_EXT_primitives_generated_query (1) RDOC 005212: [03:50:02] vk_device_funcs.cpp(3480) - Log - Dev Ext 126: VK_EXT_private_data (1) RDOC 005212: [03:50:02] vk_device_funcs.cpp(3480) - Log - Dev Ext 127: VK_EXT_provoking_vertex (1) RDOC 005212: [03:50:02] vk_device_funcs.cpp(3480) - Log - Dev Ext 128: VK_EXT_queue_family_foreign (1) RDOC 005212: [03:50:02] vk_device_funcs.cpp(3480) - Log - Dev Ext 129: VK_EXT_robustness2 (1) RDOC 005212: [03:50:02] vk_device_funcs.cpp(3480) - Log - Dev Ext 130: VK_EXT_sample_locations (1) RDOC 005212: [03:50:02] vk_device_funcs.cpp(3480) - Log - Dev Ext 131: VK_EXT_sampler_filter_minmax (2) RDOC 005212: [03:50:02] vk_device_funcs.cpp(3480) - Log - Dev Ext 132: VK_EXT_scalar_block_layout (1) RDOC 005212: [03:50:02] vk_device_funcs.cpp(3480) - Log - Dev Ext 133: VK_EXT_separate_stencil_usage (1) RDOC 005212: [03:50:02] vk_device_funcs.cpp(3480) - Log - Dev Ext 134: VK_EXT_shader_atomic_float (1) RDOC 005212: [03:50:02] vk_device_funcs.cpp(3480) - Log - Dev Ext 135: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 005212: [03:50:02] vk_device_funcs.cpp(3480) - Log - Dev Ext 136: VK_EXT_shader_image_atomic_int64 (1) RDOC 005212: [03:50:02] vk_device_funcs.cpp(3480) - Log - Dev Ext 137: VK_EXT_shader_module_identifier (1) RDOC 005212: [03:50:02] vk_device_funcs.cpp(3480) - Log - Dev Ext 138: VK_EXT_shader_object (1) RDOC 005212: [03:50:02] vk_device_funcs.cpp(3480) - Log - Dev Ext 139: VK_EXT_shader_subgroup_ballot (1) RDOC 005212: [03:50:02] vk_device_funcs.cpp(3480) - Log - Dev Ext 140: VK_EXT_shader_subgroup_vote (1) RDOC 005212: [03:50:02] vk_device_funcs.cpp(3480) - Log - Dev Ext 141: VK_EXT_shader_viewport_index_layer (1) RDOC 005212: [03:50:02] vk_device_funcs.cpp(3480) - Log - Dev Ext 142: VK_EXT_subgroup_size_control (2) RDOC 005212: [03:50:02] vk_device_funcs.cpp(3480) - Log - Dev Ext 143: VK_EXT_swapchain_maintenance1 (1) RDOC 005212: [03:50:02] vk_device_funcs.cpp(3480) - Log - Dev Ext 144: VK_EXT_texel_buffer_alignment (1) RDOC 005212: [03:50:02] vk_device_funcs.cpp(3480) - Log - Dev Ext 145: VK_EXT_tooling_info (1) RDOC 005212: [03:50:02] vk_device_funcs.cpp(3480) - Log - Dev Ext 146: VK_EXT_transform_feedback (1) RDOC 005212: [03:50:02] vk_device_funcs.cpp(3480) - Log - Dev Ext 147: VK_EXT_vertex_attribute_divisor (3) RDOC 005212: [03:50:02] vk_device_funcs.cpp(3480) - Log - Dev Ext 148: VK_EXT_vertex_input_dynamic_state (2) RDOC 005212: [03:50:02] vk_device_funcs.cpp(3480) - Log - Dev Ext 149: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 005212: [03:50:02] vk_device_funcs.cpp(3480) - Log - Dev Ext 150: VK_EXT_ycbcr_image_arrays (1) RDOC 005212: [03:50:02] vk_device_funcs.cpp(3480) - Log - Dev Ext 151: VK_NV_clip_space_w_scaling (1) RDOC 005212: [03:50:02] vk_device_funcs.cpp(3480) - Log - Dev Ext 152: VK_NV_copy_memory_indirect (1) RDOC 005212: [03:50:02] vk_device_funcs.cpp(3480) - Log - Dev Ext 153: VK_NV_coverage_reduction_mode (1) RDOC 005212: [03:50:02] vk_device_funcs.cpp(3480) - Log - Dev Ext 154: VK_NV_dedicated_allocation (1) RDOC 005212: [03:50:02] vk_device_funcs.cpp(3480) - Log - Dev Ext 155: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 005212: [03:50:02] vk_device_funcs.cpp(3480) - Log - Dev Ext 156: VK_NV_descriptor_pool_overallocation (1) RDOC 005212: [03:50:02] vk_device_funcs.cpp(3480) - Log - Dev Ext 157: VK_NV_device_diagnostic_checkpoints (2) RDOC 005212: [03:50:02] vk_device_funcs.cpp(3480) - Log - Dev Ext 158: VK_NV_device_diagnostics_config (2) RDOC 005212: [03:50:02] vk_device_funcs.cpp(3480) - Log - Dev Ext 159: VK_NV_device_generated_commands (3) RDOC 005212: [03:50:02] vk_device_funcs.cpp(3480) - Log - Dev Ext 160: VK_NV_device_generated_commands_compute (2) RDOC 005212: [03:50:02] vk_device_funcs.cpp(3480) - Log - Dev Ext 161: VK_NV_external_memory (1) RDOC 005212: [03:50:02] vk_device_funcs.cpp(3480) - Log - Dev Ext 162: VK_NV_external_memory_win32 (1) RDOC 005212: [03:50:02] vk_device_funcs.cpp(3480) - Log - Dev Ext 163: VK_NV_fill_rectangle (1) RDOC 005212: [03:50:02] vk_device_funcs.cpp(3480) - Log - Dev Ext 164: VK_NV_fragment_coverage_to_color (1) RDOC 005212: [03:50:02] vk_device_funcs.cpp(3480) - Log - Dev Ext 165: VK_NV_framebuffer_mixed_samples (1) RDOC 005212: [03:50:02] vk_device_funcs.cpp(3480) - Log - Dev Ext 166: VK_NV_geometry_shader_passthrough (1) RDOC 005212: [03:50:02] vk_device_funcs.cpp(3480) - Log - Dev Ext 167: VK_NV_inherited_viewport_scissor (1) RDOC 005212: [03:50:02] vk_device_funcs.cpp(3480) - Log - Dev Ext 168: VK_NV_linear_color_attachment (1) RDOC 005212: [03:50:02] vk_device_funcs.cpp(3480) - Log - Dev Ext 169: VK_NV_low_latency (1) RDOC 005212: [03:50:02] vk_device_funcs.cpp(3480) - Log - Dev Ext 170: VK_NV_low_latency2 (2) RDOC 005212: [03:50:02] vk_device_funcs.cpp(3480) - Log - Dev Ext 171: VK_NV_memory_decompression (1) RDOC 005212: [03:50:02] vk_device_funcs.cpp(3480) - Log - Dev Ext 172: VK_NV_sample_mask_override_coverage (1) RDOC 005212: [03:50:02] vk_device_funcs.cpp(3480) - Log - Dev Ext 173: VK_NV_shader_sm_builtins (1) RDOC 005212: [03:50:02] vk_device_funcs.cpp(3480) - Log - Dev Ext 174: VK_NV_shader_subgroup_partitioned (1) RDOC 005212: [03:50:02] vk_device_funcs.cpp(3480) - Log - Dev Ext 175: VK_NV_viewport_array2 (1) RDOC 005212: [03:50:02] vk_device_funcs.cpp(3480) - Log - Dev Ext 176: VK_NV_viewport_swizzle (1) RDOC 005212: [03:50:02] vk_device_funcs.cpp(3480) - Log - Dev Ext 177: VK_NV_win32_keyed_mutex (2) RDOC 005212: [03:50:02] vk_device_funcs.cpp(3480) - Log - Dev Ext 178: VK_NVX_multiview_per_view_attributes (1) RDOC 005212: [03:50:02] vk_device_funcs.cpp(3480) - Log - Dev Ext 179: VK_AMD_buffer_marker (1) RDOC 005212: [03:50:02] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005212: [03:50:02] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005212: [03:50:02] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005212: [03:50:02] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005212: [03:50:02] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005212: [03:50:02] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005212: [03:50:02] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005212: [03:50:02] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 005212: [03:50:02] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 005212: [03:50:02] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 005212: [03:50:02] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 005212: [03:50:02] vk_debug.cpp(3318) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 005212: [03:50:02] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 005212: [03:50:02] vk_debug.cpp(3330) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 005212: [03:50:02] vk_core.cpp(2946) - Log - Timer chunk initialisation - 81.084 ms RDOC 005212: [03:50:02] replay_controller.cpp(1934) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:751 Log: Running Vulkan test on NVIDIA GeForce GT 1030 (version 1.3)
RDOC 007032: [03:50:02] core.cpp( 501) - Log - RenderDoc v1.33 Windows 64-bit Release (45db4fef3393ed05c306b8929cbaa0dae4bc9298) loaded in replay application RDOC 007032: [03:50:02] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 007032: [03:50:02] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 007032: [03:50:02] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 007032: [03:50:02] win32_process.cpp( 610) - Log - Injecting renderdoc into process 3132 RDOC 003132: [03:50:02] core.cpp( 501) - Log - RenderDoc v1.33 Windows 64-bit Release (45db4fef3393ed05c306b8929cbaa0dae4bc9298) capturing application RDOC 003132: [03:50:02] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 003132: [03:50:02] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 003132: [03:50:02] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 003132: [03:50:02] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 003132: [03:50:02] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 003132: [03:50:02] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 003132: [03:50:02] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 003132: [03:50:02] d3d12_hooks.cpp( 491) - Log - Registering D3D12 hooks RDOC 003132: [03:50:02] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 003132: [03:50:02] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 003132: [03:50:02] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 003132: [03:50:02] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 003132: [03:50:02] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 007032: [03:50:02] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [3132] RDOC 003132: [03:50:03] core.cpp(2011) - Log - Adding Vulkan device frame capturer for 0x00000295BCAB07C0 RDOC 003132: [03:50:03] vk_device_funcs.cpp( 939) - Log - Initialised capture layer in Vulkan instance. RDOC 003132: [03:50:03] vk_device_funcs.cpp(1514) - Log - physical device 0: NVIDIA GeForce GT 1030 (ver 551.76 patch 0x0) - 10de:1d01 RDOC 003132: [03:50:03] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 003132: [03:50:03] vk_device_funcs.cpp(4389) - Log - Created capture device from physical device 0 RDOC 003132: [03:50:03] vk_common.cpp(1091) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 003132: [03:50:03] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003132: [03:50:03] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003132: [03:50:03] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003132: [03:50:03] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003132: [03:50:03] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003132: [03:50:03] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003132: [03:50:03] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003132: [03:50:03] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 003132: [03:50:03] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 003132: [03:50:03] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 003132: [03:50:03] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 003132: [03:50:03] vk_core.cpp(4189) - Log - RegisterSurface() window 00000000003802E0 RDOC 003132: [03:50:03] core.cpp(2047) - Log - Adding Vulkan frame capturer for 0x00000295BCAB07C0 / 0x00000000003802E0 RDOC 003132: [03:50:04] vk_core.cpp(2132) - Log - Starting capture RDOC 003132: [03:50:04] resource_manager.h(1469) - Log - Preparing up to 10 potentially dirty resources RDOC 007032: [03:50:04] target_control.cpp( 890) - Log - Used API: Vulkan (Presenting & supported) RDOC 003132: [03:50:04] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 0, skipped 0 RDOC 003132: [03:50:04] vk_core.cpp(2275) - Log - Finished capture, Frame 5 RDOC 003132: [03:50:04] resource_manager.h(1538) - Log - Checking 2 resources with initial contents against 20 referenced resources RDOC 003132: [03:50:04] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 0 unreferenced RDOC 003132: [03:50:04] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 5441984 bytes to 35401 (0.65 %) RDOC 003132: [03:50:04] vk_core.cpp(2690) - Log - Captured Vulkan frame with 5.189880 MB capture section in 0.068998 seconds RDOC 003132: [03:50:04] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4937 bytes to 4937 (100.00 %) RDOC 003132: [03:50:04] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Sample_Locations\capture_frame5.rdc RDOC 003132: [03:50:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Sample_Locations\capture_frame5.rdc RDOC 007032: [03:50:04] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (48379 bytes) (time 1716951004) 7826 byte thumbnail RDOC 007032: [03:50:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Sample_Locations\capture_frame5.rdc RDOC 007032: [03:50:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007032: [03:50:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007032: [03:50:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007032: [03:50:05] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 007032: [03:50:05] vk_device_funcs.cpp( 300) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 007032: [03:50:05] vk_device_funcs.cpp( 300) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 007032: [03:50:05] vk_device_funcs.cpp( 300) - Log - Inst Ext 2: VK_EXT_surface_maintenance1 RDOC 007032: [03:50:05] vk_device_funcs.cpp( 300) - Log - Inst Ext 3: VK_EXT_swapchain_colorspace RDOC 007032: [03:50:05] vk_device_funcs.cpp( 300) - Log - Inst Ext 4: VK_KHR_device_group_creation RDOC 007032: [03:50:05] vk_device_funcs.cpp( 300) - Log - Inst Ext 5: VK_KHR_external_fence_capabilities RDOC 007032: [03:50:05] vk_device_funcs.cpp( 300) - Log - Inst Ext 6: VK_KHR_external_memory_capabilities RDOC 007032: [03:50:05] vk_device_funcs.cpp( 300) - Log - Inst Ext 7: VK_KHR_external_semaphore_capabilities RDOC 007032: [03:50:05] vk_device_funcs.cpp( 300) - Log - Inst Ext 8: VK_KHR_get_physical_device_properties2 RDOC 007032: [03:50:05] vk_device_funcs.cpp( 300) - Log - Inst Ext 9: VK_KHR_get_surface_capabilities2 RDOC 007032: [03:50:05] vk_device_funcs.cpp( 300) - Log - Inst Ext 10: VK_KHR_portability_enumeration RDOC 007032: [03:50:05] vk_device_funcs.cpp( 300) - Log - Inst Ext 11: VK_KHR_surface RDOC 007032: [03:50:05] vk_device_funcs.cpp( 300) - Log - Inst Ext 12: VK_KHR_surface_protected_capabilities RDOC 007032: [03:50:05] vk_device_funcs.cpp( 300) - Log - Inst Ext 13: VK_KHR_win32_surface RDOC 007032: [03:50:05] vk_device_funcs.cpp( 300) - Log - Inst Ext 14: VK_LUNARG_direct_driver_loading RDOC 007032: [03:50:05] vk_device_funcs.cpp( 300) - Log - Inst Ext 15: VK_NV_external_memory_capabilities RDOC 007032: [03:50:05] vk_device_funcs.cpp( 307) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 007032: [03:50:05] vk_device_funcs.cpp( 307) - Log - Inst Layer 1: VK_LAYER_KHRONOS_shader_object RDOC 007032: [03:50:05] vk_device_funcs.cpp( 307) - Log - Inst Layer 2: VK_LAYER_KHRONOS_synchronization2 RDOC 007032: [03:50:05] vk_device_funcs.cpp( 307) - Log - Inst Layer 3: VK_LAYER_KHRONOS_validation RDOC 007032: [03:50:05] vk_device_funcs.cpp( 307) - Log - Inst Layer 4: VK_LAYER_LUNARG_api_dump RDOC 007032: [03:50:05] vk_device_funcs.cpp( 307) - Log - Inst Layer 5: VK_LAYER_LUNARG_gfxreconstruct RDOC 007032: [03:50:05] vk_device_funcs.cpp( 307) - Log - Inst Layer 6: VK_LAYER_LUNARG_monitor RDOC 007032: [03:50:05] vk_device_funcs.cpp( 307) - Log - Inst Layer 7: VK_LAYER_LUNARG_screenshot RDOC 007032: [03:50:05] vk_device_funcs.cpp( 307) - Log - Inst Layer 8: VK_LAYER_NV_optimus RDOC 007032: [03:50:05] vk_device_funcs.cpp( 307) - Log - Inst Layer 9: VK_LAYER_RENDERDOC_Capture RDOC 007032: [03:50:05] vk_device_funcs.cpp( 356) - Log - Enabling VK_EXT_debug_utils RDOC 007032: [03:50:05] vk_replay.cpp(5182) - Log - Created device. RDOC 007032: [03:50:05] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 007032: [03:50:05] vk_device_funcs.cpp(1221) - Log - Replay has physical device 0 available: RDOC 007032: [03:50:05] vk_device_funcs.cpp(1224) - Log - - NVIDIA GeForce GT 1030 (ver 551.76 patch 0x0) - 10de:1d01 RDOC 007032: [03:50:05] vk_device_funcs.cpp(1232) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (551.76) - CTS 1.3.7.2 RDOC 007032: [03:50:05] vk_device_funcs.cpp(1401) - Log - Found capture physical device 0: RDOC 007032: [03:50:05] vk_device_funcs.cpp(1404) - Log - - NVIDIA GeForce GT 1030 (ver 551.76 patch 0x0) - 10de:1d01 RDOC 007032: [03:50:05] vk_device_funcs.cpp(1411) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (551.76) - CTS 1.3.7.2 RDOC 007032: [03:50:05] vk_device_funcs.cpp(1415) - Log - Mapping during replay to best-match physical device 0 RDOC 007032: [03:50:05] vk_device_funcs.cpp(1689) - Log - Creating replay device from physical device 0 RDOC 007032: [03:50:05] vk_common.cpp(1091) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 007032: [03:50:05] vk_device_funcs.cpp(1823) - Log - Enabling VK_KHR_driver_properties RDOC 007032: [03:50:05] vk_device_funcs.cpp(1831) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 007032: [03:50:05] vk_device_funcs.cpp(1843) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 007032: [03:50:05] vk_device_funcs.cpp(1854) - Log - Enabling VK_EXT_transform_feedback extension RDOC 007032: [03:50:05] vk_device_funcs.cpp(1871) - Log - Enabling VK_EXT_scalar_block_layout extension RDOC 007032: [03:50:05] vk_device_funcs.cpp(1891) - Log - Enabling VK_KHR_buffer_device_address RDOC 007032: [03:50:05] vk_device_funcs.cpp(1948) - Log - Capture describes queue family 0: RDOC 007032: [03:50:05] vk_device_funcs.cpp(1950) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 007032: [03:50:05] vk_device_funcs.cpp(1955) - Log - 64 timestamp bits (1,1,1) granularity RDOC 007032: [03:50:05] vk_device_funcs.cpp(1965) - Log - (identity match) RDOC 007032: [03:50:05] vk_device_funcs.cpp(2100) - Log - Remapping to queue family 0: RDOC 007032: [03:50:05] vk_device_funcs.cpp(2102) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 007032: [03:50:05] vk_device_funcs.cpp(2107) - Log - 64 timestamp bits (1,1,1) granularity RDOC 007032: [03:50:05] vk_device_funcs.cpp(1948) - Log - Capture describes queue family 1: RDOC 007032: [03:50:05] vk_device_funcs.cpp(1950) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 007032: [03:50:05] vk_device_funcs.cpp(1955) - Log - 64 timestamp bits (1,1,1) granularity RDOC 007032: [03:50:05] vk_device_funcs.cpp(1965) - Log - (identity match) RDOC 007032: [03:50:05] vk_device_funcs.cpp(2100) - Log - Remapping to queue family 1: RDOC 007032: [03:50:05] vk_device_funcs.cpp(2102) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 007032: [03:50:05] vk_device_funcs.cpp(2107) - Log - 64 timestamp bits (1,1,1) granularity RDOC 007032: [03:50:05] vk_device_funcs.cpp(1948) - Log - Capture describes queue family 2: RDOC 007032: [03:50:05] vk_device_funcs.cpp(1950) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 007032: [03:50:05] vk_device_funcs.cpp(1955) - Log - 64 timestamp bits (1,1,1) granularity RDOC 007032: [03:50:05] vk_device_funcs.cpp(1965) - Log - (identity match) RDOC 007032: [03:50:05] vk_device_funcs.cpp(2100) - Log - Remapping to queue family 2: RDOC 007032: [03:50:05] vk_device_funcs.cpp(2102) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 007032: [03:50:05] vk_device_funcs.cpp(2107) - Log - 64 timestamp bits (1,1,1) granularity RDOC 007032: [03:50:05] vk_device_funcs.cpp(1948) - Log - Capture describes queue family 3: RDOC 007032: [03:50:05] vk_device_funcs.cpp(1950) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VK_QUEUE_VIDEO_DECODE_BIT_KHR RDOC 007032: [03:50:05] vk_device_funcs.cpp(1955) - Log - 32 timestamp bits (1,1,1) granularity RDOC 007032: [03:50:05] vk_device_funcs.cpp(1965) - Log - (identity match) RDOC 007032: [03:50:05] vk_device_funcs.cpp(2100) - Log - Remapping to queue family 3: RDOC 007032: [03:50:05] vk_device_funcs.cpp(2102) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VK_QUEUE_VIDEO_DECODE_BIT_KHR RDOC 007032: [03:50:05] vk_device_funcs.cpp(2107) - Log - 32 timestamp bits (1,1,1) granularity RDOC 007032: [03:50:05] vk_device_funcs.cpp(3480) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 007032: [03:50:05] vk_device_funcs.cpp(3480) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 007032: [03:50:05] vk_device_funcs.cpp(3480) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 007032: [03:50:05] vk_device_funcs.cpp(3480) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 007032: [03:50:05] vk_device_funcs.cpp(3480) - Log - Dev Ext 4: VK_KHR_calibrated_timestamps (1) RDOC 007032: [03:50:05] vk_device_funcs.cpp(3480) - Log - Dev Ext 5: VK_KHR_copy_commands2 (1) RDOC 007032: [03:50:05] vk_device_funcs.cpp(3480) - Log - Dev Ext 6: VK_KHR_create_renderpass2 (1) RDOC 007032: [03:50:05] vk_device_funcs.cpp(3480) - Log - Dev Ext 7: VK_KHR_dedicated_allocation (3) RDOC 007032: [03:50:05] vk_device_funcs.cpp(3480) - Log - Dev Ext 8: VK_KHR_depth_stencil_resolve (1) RDOC 007032: [03:50:05] vk_device_funcs.cpp(3480) - Log - Dev Ext 9: VK_KHR_descriptor_update_template (1) RDOC 007032: [03:50:05] vk_device_funcs.cpp(3480) - Log - Dev Ext 10: VK_KHR_device_group (4) RDOC 007032: [03:50:05] vk_device_funcs.cpp(3480) - Log - Dev Ext 11: VK_KHR_draw_indirect_count (1) RDOC 007032: [03:50:05] vk_device_funcs.cpp(3480) - Log - Dev Ext 12: VK_KHR_driver_properties (1) RDOC 007032: [03:50:05] vk_device_funcs.cpp(3480) - Log - Dev Ext 13: VK_KHR_dynamic_rendering (1) RDOC 007032: [03:50:05] vk_device_funcs.cpp(3480) - Log - Dev Ext 14: VK_KHR_dynamic_rendering_local_read (1) RDOC 007032: [03:50:05] vk_device_funcs.cpp(3480) - Log - Dev Ext 15: VK_KHR_external_fence (1) RDOC 007032: [03:50:05] vk_device_funcs.cpp(3480) - Log - Dev Ext 16: VK_KHR_external_fence_win32 (1) RDOC 007032: [03:50:05] vk_device_funcs.cpp(3480) - Log - Dev Ext 17: VK_KHR_external_memory (1) RDOC 007032: [03:50:05] vk_device_funcs.cpp(3480) - Log - Dev Ext 18: VK_KHR_external_memory_win32 (1) RDOC 007032: [03:50:05] vk_device_funcs.cpp(3480) - Log - Dev Ext 19: VK_KHR_external_semaphore (1) RDOC 007032: [03:50:05] vk_device_funcs.cpp(3480) - Log - Dev Ext 20: VK_KHR_external_semaphore_win32 (1) RDOC 007032: [03:50:05] vk_device_funcs.cpp(3480) - Log - Dev Ext 21: VK_KHR_format_feature_flags2 (2) RDOC 007032: [03:50:05] vk_device_funcs.cpp(3480) - Log - Dev Ext 22: VK_KHR_get_memory_requirements2 (1) RDOC 007032: [03:50:05] vk_device_funcs.cpp(3480) - Log - Dev Ext 23: VK_KHR_image_format_list (1) RDOC 007032: [03:50:05] vk_device_funcs.cpp(3480) - Log - Dev Ext 24: VK_KHR_imageless_framebuffer (1) RDOC 007032: [03:50:05] vk_device_funcs.cpp(3480) - Log - Dev Ext 25: VK_KHR_index_type_uint8 (1) RDOC 007032: [03:50:05] vk_device_funcs.cpp(3480) - Log - Dev Ext 26: VK_KHR_line_rasterization (1) RDOC 007032: [03:50:05] vk_device_funcs.cpp(3480) - Log - Dev Ext 27: VK_KHR_load_store_op_none (1) RDOC 007032: [03:50:05] vk_device_funcs.cpp(3480) - Log - Dev Ext 28: VK_KHR_maintenance1 (2) RDOC 007032: [03:50:05] vk_device_funcs.cpp(3480) - Log - Dev Ext 29: VK_KHR_maintenance2 (1) RDOC 007032: [03:50:05] vk_device_funcs.cpp(3480) - Log - Dev Ext 30: VK_KHR_maintenance3 (1) RDOC 007032: [03:50:05] vk_device_funcs.cpp(3480) - Log - Dev Ext 31: VK_KHR_maintenance4 (2) RDOC 007032: [03:50:05] vk_device_funcs.cpp(3480) - Log - Dev Ext 32: VK_KHR_maintenance5 (1) RDOC 007032: [03:50:05] vk_device_funcs.cpp(3480) - Log - Dev Ext 33: VK_KHR_maintenance6 (1) RDOC 007032: [03:50:05] vk_device_funcs.cpp(3480) - Log - Dev Ext 34: VK_KHR_map_memory2 (1) RDOC 007032: [03:50:05] vk_device_funcs.cpp(3480) - Log - Dev Ext 35: VK_KHR_multiview (1) RDOC 007032: [03:50:05] vk_device_funcs.cpp(3480) - Log - Dev Ext 36: VK_KHR_pipeline_executable_properties (1) RDOC 007032: [03:50:05] vk_device_funcs.cpp(3480) - Log - Dev Ext 37: VK_KHR_pipeline_library (1) RDOC 007032: [03:50:05] vk_device_funcs.cpp(3480) - Log - Dev Ext 38: VK_KHR_present_id (1) RDOC 007032: [03:50:05] vk_device_funcs.cpp(3480) - Log - Dev Ext 39: VK_KHR_present_wait (1) RDOC 007032: [03:50:05] vk_device_funcs.cpp(3480) - Log - Dev Ext 40: VK_KHR_push_descriptor (2) RDOC 007032: [03:50:05] vk_device_funcs.cpp(3480) - Log - Dev Ext 41: VK_KHR_relaxed_block_layout (1) RDOC 007032: [03:50:05] vk_device_funcs.cpp(3480) - Log - Dev Ext 42: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 007032: [03:50:05] vk_device_funcs.cpp(3480) - Log - Dev Ext 43: VK_KHR_sampler_ycbcr_conversion (14) RDOC 007032: [03:50:05] vk_device_funcs.cpp(3480) - Log - Dev Ext 44: VK_KHR_separate_depth_stencil_layouts (1) RDOC 007032: [03:50:05] vk_device_funcs.cpp(3480) - Log - Dev Ext 45: VK_KHR_shader_atomic_int64 (1) RDOC 007032: [03:50:05] vk_device_funcs.cpp(3480) - Log - Dev Ext 46: VK_KHR_shader_clock (1) RDOC 007032: [03:50:05] vk_device_funcs.cpp(3480) - Log - Dev Ext 47: VK_KHR_shader_draw_parameters (1) RDOC 007032: [03:50:05] vk_device_funcs.cpp(3480) - Log - Dev Ext 48: VK_KHR_shader_expect_assume (1) RDOC 007032: [03:50:05] vk_device_funcs.cpp(3480) - Log - Dev Ext 49: VK_KHR_shader_float16_int8 (1) RDOC 007032: [03:50:05] vk_device_funcs.cpp(3480) - Log - Dev Ext 50: VK_KHR_shader_float_controls (4) RDOC 007032: [03:50:05] vk_device_funcs.cpp(3480) - Log - Dev Ext 51: VK_KHR_shader_float_controls2 (1) RDOC 007032: [03:50:05] vk_device_funcs.cpp(3480) - Log - Dev Ext 52: VK_KHR_shader_integer_dot_product (1) RDOC 007032: [03:50:05] vk_device_funcs.cpp(3480) - Log - Dev Ext 53: VK_KHR_shader_non_semantic_info (1) RDOC 007032: [03:50:05] vk_device_funcs.cpp(3480) - Log - Dev Ext 54: VK_KHR_shader_quad_control (1) RDOC 007032: [03:50:05] vk_device_funcs.cpp(3480) - Log - Dev Ext 55: VK_KHR_shader_subgroup_extended_types (1) RDOC 007032: [03:50:05] vk_device_funcs.cpp(3480) - Log - Dev Ext 56: VK_KHR_shader_subgroup_rotate (2) RDOC 007032: [03:50:05] vk_device_funcs.cpp(3480) - Log - Dev Ext 57: VK_KHR_shader_terminate_invocation (1) RDOC 007032: [03:50:05] vk_device_funcs.cpp(3480) - Log - Dev Ext 58: VK_KHR_spirv_1_4 (1) RDOC 007032: [03:50:05] vk_device_funcs.cpp(3480) - Log - Dev Ext 59: VK_KHR_storage_buffer_storage_class (1) RDOC 007032: [03:50:05] vk_device_funcs.cpp(3480) - Log - Dev Ext 60: VK_KHR_swapchain (70) RDOC 007032: [03:50:05] vk_device_funcs.cpp(3480) - Log - Dev Ext 61: VK_KHR_swapchain_mutable_format (1) RDOC 007032: [03:50:05] vk_device_funcs.cpp(3480) - Log - Dev Ext 62: VK_KHR_synchronization2 (1) RDOC 007032: [03:50:05] vk_device_funcs.cpp(3480) - Log - Dev Ext 63: VK_KHR_timeline_semaphore (2) RDOC 007032: [03:50:05] vk_device_funcs.cpp(3480) - Log - Dev Ext 64: VK_KHR_uniform_buffer_standard_layout (1) RDOC 007032: [03:50:05] vk_device_funcs.cpp(3480) - Log - Dev Ext 65: VK_KHR_variable_pointers (1) RDOC 007032: [03:50:05] vk_device_funcs.cpp(3480) - Log - Dev Ext 66: VK_KHR_vertex_attribute_divisor (1) RDOC 007032: [03:50:05] vk_device_funcs.cpp(3480) - Log - Dev Ext 67: VK_KHR_video_decode_h264 (9) RDOC 007032: [03:50:05] vk_device_funcs.cpp(3480) - Log - Dev Ext 68: VK_KHR_video_decode_h265 (8) RDOC 007032: [03:50:05] vk_device_funcs.cpp(3480) - Log - Dev Ext 69: VK_KHR_video_decode_queue (8) RDOC 007032: [03:50:05] vk_device_funcs.cpp(3480) - Log - Dev Ext 70: VK_KHR_video_maintenance1 (1) RDOC 007032: [03:50:05] vk_device_funcs.cpp(3480) - Log - Dev Ext 71: VK_KHR_video_queue (8) RDOC 007032: [03:50:05] vk_device_funcs.cpp(3480) - Log - Dev Ext 72: VK_KHR_vulkan_memory_model (3) RDOC 007032: [03:50:05] vk_device_funcs.cpp(3480) - Log - Dev Ext 73: VK_KHR_win32_keyed_mutex (1) RDOC 007032: [03:50:05] vk_device_funcs.cpp(3480) - Log - Dev Ext 74: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 007032: [03:50:05] vk_device_funcs.cpp(3480) - Log - Dev Ext 75: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 007032: [03:50:05] vk_device_funcs.cpp(3480) - Log - Dev Ext 76: VK_EXT_4444_formats (1) RDOC 007032: [03:50:05] vk_device_funcs.cpp(3480) - Log - Dev Ext 77: VK_EXT_attachment_feedback_loop_dynamic_state (1) RDOC 007032: [03:50:05] vk_device_funcs.cpp(3480) - Log - Dev Ext 78: VK_EXT_attachment_feedback_loop_layout (2) RDOC 007032: [03:50:05] vk_device_funcs.cpp(3480) - Log - Dev Ext 79: VK_EXT_blend_operation_advanced (2) RDOC 007032: [03:50:05] vk_device_funcs.cpp(3480) - Log - Dev Ext 80: VK_EXT_border_color_swizzle (1) RDOC 007032: [03:50:05] vk_device_funcs.cpp(3480) - Log - Dev Ext 81: VK_EXT_buffer_device_address (2) RDOC 007032: [03:50:05] vk_device_funcs.cpp(3480) - Log - Dev Ext 82: VK_EXT_calibrated_timestamps (2) RDOC 007032: [03:50:05] vk_device_funcs.cpp(3480) - Log - Dev Ext 83: VK_EXT_color_write_enable (1) RDOC 007032: [03:50:05] vk_device_funcs.cpp(3480) - Log - Dev Ext 84: VK_EXT_conditional_rendering (2) RDOC 007032: [03:50:05] vk_device_funcs.cpp(3480) - Log - Dev Ext 85: VK_EXT_conservative_rasterization (1) RDOC 007032: [03:50:05] vk_device_funcs.cpp(3480) - Log - Dev Ext 86: VK_EXT_custom_border_color (12) RDOC 007032: [03:50:05] vk_device_funcs.cpp(3480) - Log - Dev Ext 87: VK_EXT_depth_bias_control (1) RDOC 007032: [03:50:05] vk_device_funcs.cpp(3480) - Log - Dev Ext 88: VK_EXT_depth_clamp_zero_one (1) RDOC 007032: [03:50:05] vk_device_funcs.cpp(3480) - Log - Dev Ext 89: VK_EXT_depth_clip_control (1) RDOC 007032: [03:50:05] vk_device_funcs.cpp(3480) - Log - Dev Ext 90: VK_EXT_depth_clip_enable (1) RDOC 007032: [03:50:05] vk_device_funcs.cpp(3480) - Log - Dev Ext 91: VK_EXT_depth_range_unrestricted (1) RDOC 007032: [03:50:05] vk_device_funcs.cpp(3480) - Log - Dev Ext 92: VK_EXT_descriptor_buffer (1) RDOC 007032: [03:50:05] vk_device_funcs.cpp(3480) - Log - Dev Ext 93: VK_EXT_descriptor_indexing (2) RDOC 007032: [03:50:05] vk_device_funcs.cpp(3480) - Log - Dev Ext 94: VK_EXT_discard_rectangles (2) RDOC 007032: [03:50:05] vk_device_funcs.cpp(3480) - Log - Dev Ext 95: VK_EXT_dynamic_rendering_unused_attachments (1) RDOC 007032: [03:50:05] vk_device_funcs.cpp(3480) - Log - Dev Ext 96: VK_EXT_extended_dynamic_state (1) RDOC 007032: [03:50:05] vk_device_funcs.cpp(3480) - Log - Dev Ext 97: VK_EXT_extended_dynamic_state2 (1) RDOC 007032: [03:50:05] vk_device_funcs.cpp(3480) - Log - Dev Ext 98: VK_EXT_extended_dynamic_state3 (2) RDOC 007032: [03:50:05] vk_device_funcs.cpp(3480) - Log - Dev Ext 99: VK_EXT_external_memory_host (1) RDOC 007032: [03:50:05] vk_device_funcs.cpp(3480) - Log - Dev Ext 100: VK_EXT_fragment_shader_interlock (1) RDOC 007032: [03:50:05] vk_device_funcs.cpp(3480) - Log - Dev Ext 101: VK_EXT_full_screen_exclusive (4) RDOC 007032: [03:50:05] vk_device_funcs.cpp(3480) - Log - Dev Ext 102: VK_EXT_graphics_pipeline_library (1) RDOC 007032: [03:50:05] vk_device_funcs.cpp(3480) - Log - Dev Ext 103: VK_EXT_hdr_metadata (2) RDOC 007032: [03:50:05] vk_device_funcs.cpp(3480) - Log - Dev Ext 104: VK_EXT_host_image_copy (1) RDOC 007032: [03:50:05] vk_device_funcs.cpp(3480) - Log - Dev Ext 105: VK_EXT_host_query_reset (1) RDOC 007032: [03:50:05] vk_device_funcs.cpp(3480) - Log - Dev Ext 106: VK_EXT_image_2d_view_of_3d (1) RDOC 007032: [03:50:05] vk_device_funcs.cpp(3480) - Log - Dev Ext 107: VK_EXT_image_robustness (1) RDOC 007032: [03:50:05] vk_device_funcs.cpp(3480) - Log - Dev Ext 108: VK_EXT_image_sliced_view_of_3d (1) RDOC 007032: [03:50:05] vk_device_funcs.cpp(3480) - Log - Dev Ext 109: VK_EXT_image_view_min_lod (1) RDOC 007032: [03:50:05] vk_device_funcs.cpp(3480) - Log - Dev Ext 110: VK_EXT_index_type_uint8 (1) RDOC 007032: [03:50:05] vk_device_funcs.cpp(3480) - Log - Dev Ext 111: VK_EXT_inline_uniform_block (1) RDOC 007032: [03:50:05] vk_device_funcs.cpp(3480) - Log - Dev Ext 112: VK_EXT_line_rasterization (1) RDOC 007032: [03:50:05] vk_device_funcs.cpp(3480) - Log - Dev Ext 113: VK_EXT_load_store_op_none (1) RDOC 007032: [03:50:05] vk_device_funcs.cpp(3480) - Log - Dev Ext 114: VK_EXT_memory_budget (1) RDOC 007032: [03:50:05] vk_device_funcs.cpp(3480) - Log - Dev Ext 115: VK_EXT_memory_priority (1) RDOC 007032: [03:50:05] vk_device_funcs.cpp(3480) - Log - Dev Ext 116: VK_EXT_multi_draw (1) RDOC 007032: [03:50:05] vk_device_funcs.cpp(3480) - Log - Dev Ext 117: VK_EXT_nested_command_buffer (1) RDOC 007032: [03:50:05] vk_device_funcs.cpp(3480) - Log - Dev Ext 118: VK_EXT_non_seamless_cube_map (1) RDOC 007032: [03:50:05] vk_device_funcs.cpp(3480) - Log - Dev Ext 119: VK_EXT_pci_bus_info (2) RDOC 007032: [03:50:05] vk_device_funcs.cpp(3480) - Log - Dev Ext 120: VK_EXT_pipeline_creation_cache_control (3) RDOC 007032: [03:50:05] vk_device_funcs.cpp(3480) - Log - Dev Ext 121: VK_EXT_pipeline_creation_feedback (1) RDOC 007032: [03:50:05] vk_device_funcs.cpp(3480) - Log - Dev Ext 122: VK_EXT_pipeline_robustness (1) RDOC 007032: [03:50:05] vk_device_funcs.cpp(3480) - Log - Dev Ext 123: VK_EXT_post_depth_coverage (1) RDOC 007032: [03:50:05] vk_device_funcs.cpp(3480) - Log - Dev Ext 124: VK_EXT_primitive_topology_list_restart (1) RDOC 007032: [03:50:05] vk_device_funcs.cpp(3480) - Log - Dev Ext 125: VK_EXT_primitives_generated_query (1) RDOC 007032: [03:50:05] vk_device_funcs.cpp(3480) - Log - Dev Ext 126: VK_EXT_private_data (1) RDOC 007032: [03:50:05] vk_device_funcs.cpp(3480) - Log - Dev Ext 127: VK_EXT_provoking_vertex (1) RDOC 007032: [03:50:05] vk_device_funcs.cpp(3480) - Log - Dev Ext 128: VK_EXT_queue_family_foreign (1) RDOC 007032: [03:50:05] vk_device_funcs.cpp(3480) - Log - Dev Ext 129: VK_EXT_robustness2 (1) RDOC 007032: [03:50:05] vk_device_funcs.cpp(3480) - Log - Dev Ext 130: VK_EXT_sample_locations (1) RDOC 007032: [03:50:05] vk_device_funcs.cpp(3480) - Log - Dev Ext 131: VK_EXT_sampler_filter_minmax (2) RDOC 007032: [03:50:05] vk_device_funcs.cpp(3480) - Log - Dev Ext 132: VK_EXT_scalar_block_layout (1) RDOC 007032: [03:50:05] vk_device_funcs.cpp(3480) - Log - Dev Ext 133: VK_EXT_separate_stencil_usage (1) RDOC 007032: [03:50:05] vk_device_funcs.cpp(3480) - Log - Dev Ext 134: VK_EXT_shader_atomic_float (1) RDOC 007032: [03:50:05] vk_device_funcs.cpp(3480) - Log - Dev Ext 135: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 007032: [03:50:05] vk_device_funcs.cpp(3480) - Log - Dev Ext 136: VK_EXT_shader_image_atomic_int64 (1) RDOC 007032: [03:50:05] vk_device_funcs.cpp(3480) - Log - Dev Ext 137: VK_EXT_shader_module_identifier (1) RDOC 007032: [03:50:05] vk_device_funcs.cpp(3480) - Log - Dev Ext 138: VK_EXT_shader_object (1) RDOC 007032: [03:50:05] vk_device_funcs.cpp(3480) - Log - Dev Ext 139: VK_EXT_shader_subgroup_ballot (1) RDOC 007032: [03:50:05] vk_device_funcs.cpp(3480) - Log - Dev Ext 140: VK_EXT_shader_subgroup_vote (1) RDOC 007032: [03:50:05] vk_device_funcs.cpp(3480) - Log - Dev Ext 141: VK_EXT_shader_viewport_index_layer (1) RDOC 007032: [03:50:05] vk_device_funcs.cpp(3480) - Log - Dev Ext 142: VK_EXT_subgroup_size_control (2) RDOC 007032: [03:50:05] vk_device_funcs.cpp(3480) - Log - Dev Ext 143: VK_EXT_swapchain_maintenance1 (1) RDOC 007032: [03:50:05] vk_device_funcs.cpp(3480) - Log - Dev Ext 144: VK_EXT_texel_buffer_alignment (1) RDOC 007032: [03:50:05] vk_device_funcs.cpp(3480) - Log - Dev Ext 145: VK_EXT_tooling_info (1) RDOC 007032: [03:50:05] vk_device_funcs.cpp(3480) - Log - Dev Ext 146: VK_EXT_transform_feedback (1) RDOC 007032: [03:50:05] vk_device_funcs.cpp(3480) - Log - Dev Ext 147: VK_EXT_vertex_attribute_divisor (3) RDOC 007032: [03:50:05] vk_device_funcs.cpp(3480) - Log - Dev Ext 148: VK_EXT_vertex_input_dynamic_state (2) RDOC 007032: [03:50:05] vk_device_funcs.cpp(3480) - Log - Dev Ext 149: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 007032: [03:50:05] vk_device_funcs.cpp(3480) - Log - Dev Ext 150: VK_EXT_ycbcr_image_arrays (1) RDOC 007032: [03:50:05] vk_device_funcs.cpp(3480) - Log - Dev Ext 151: VK_NV_clip_space_w_scaling (1) RDOC 007032: [03:50:05] vk_device_funcs.cpp(3480) - Log - Dev Ext 152: VK_NV_copy_memory_indirect (1) RDOC 007032: [03:50:05] vk_device_funcs.cpp(3480) - Log - Dev Ext 153: VK_NV_coverage_reduction_mode (1) RDOC 007032: [03:50:05] vk_device_funcs.cpp(3480) - Log - Dev Ext 154: VK_NV_dedicated_allocation (1) RDOC 007032: [03:50:05] vk_device_funcs.cpp(3480) - Log - Dev Ext 155: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 007032: [03:50:05] vk_device_funcs.cpp(3480) - Log - Dev Ext 156: VK_NV_descriptor_pool_overallocation (1) RDOC 007032: [03:50:05] vk_device_funcs.cpp(3480) - Log - Dev Ext 157: VK_NV_device_diagnostic_checkpoints (2) RDOC 007032: [03:50:05] vk_device_funcs.cpp(3480) - Log - Dev Ext 158: VK_NV_device_diagnostics_config (2) RDOC 007032: [03:50:05] vk_device_funcs.cpp(3480) - Log - Dev Ext 159: VK_NV_device_generated_commands (3) RDOC 007032: [03:50:05] vk_device_funcs.cpp(3480) - Log - Dev Ext 160: VK_NV_device_generated_commands_compute (2) RDOC 007032: [03:50:05] vk_device_funcs.cpp(3480) - Log - Dev Ext 161: VK_NV_external_memory (1) RDOC 007032: [03:50:05] vk_device_funcs.cpp(3480) - Log - Dev Ext 162: VK_NV_external_memory_win32 (1) RDOC 007032: [03:50:05] vk_device_funcs.cpp(3480) - Log - Dev Ext 163: VK_NV_fill_rectangle (1) RDOC 007032: [03:50:05] vk_device_funcs.cpp(3480) - Log - Dev Ext 164: VK_NV_fragment_coverage_to_color (1) RDOC 007032: [03:50:05] vk_device_funcs.cpp(3480) - Log - Dev Ext 165: VK_NV_framebuffer_mixed_samples (1) RDOC 007032: [03:50:05] vk_device_funcs.cpp(3480) - Log - Dev Ext 166: VK_NV_geometry_shader_passthrough (1) RDOC 007032: [03:50:05] vk_device_funcs.cpp(3480) - Log - Dev Ext 167: VK_NV_inherited_viewport_scissor (1) RDOC 007032: [03:50:05] vk_device_funcs.cpp(3480) - Log - Dev Ext 168: VK_NV_linear_color_attachment (1) RDOC 007032: [03:50:05] vk_device_funcs.cpp(3480) - Log - Dev Ext 169: VK_NV_low_latency (1) RDOC 007032: [03:50:05] vk_device_funcs.cpp(3480) - Log - Dev Ext 170: VK_NV_low_latency2 (2) RDOC 007032: [03:50:05] vk_device_funcs.cpp(3480) - Log - Dev Ext 171: VK_NV_memory_decompression (1) RDOC 007032: [03:50:05] vk_device_funcs.cpp(3480) - Log - Dev Ext 172: VK_NV_sample_mask_override_coverage (1) RDOC 007032: [03:50:05] vk_device_funcs.cpp(3480) - Log - Dev Ext 173: VK_NV_shader_sm_builtins (1) RDOC 007032: [03:50:05] vk_device_funcs.cpp(3480) - Log - Dev Ext 174: VK_NV_shader_subgroup_partitioned (1) RDOC 007032: [03:50:05] vk_device_funcs.cpp(3480) - Log - Dev Ext 175: VK_NV_viewport_array2 (1) RDOC 007032: [03:50:05] vk_device_funcs.cpp(3480) - Log - Dev Ext 176: VK_NV_viewport_swizzle (1) RDOC 007032: [03:50:05] vk_device_funcs.cpp(3480) - Log - Dev Ext 177: VK_NV_win32_keyed_mutex (2) RDOC 007032: [03:50:05] vk_device_funcs.cpp(3480) - Log - Dev Ext 178: VK_NVX_multiview_per_view_attributes (1) RDOC 007032: [03:50:05] vk_device_funcs.cpp(3480) - Log - Dev Ext 179: VK_AMD_buffer_marker (1) RDOC 007032: [03:50:05] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007032: [03:50:05] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007032: [03:50:05] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007032: [03:50:05] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007032: [03:50:05] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007032: [03:50:05] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007032: [03:50:05] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007032: [03:50:05] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 007032: [03:50:05] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 007032: [03:50:05] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 007032: [03:50:05] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 007032: [03:50:05] vk_debug.cpp(3318) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 007032: [03:50:05] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 007032: [03:50:05] vk_debug.cpp(3330) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 007032: [03:50:05] vk_core.cpp(2946) - Log - Timer chunk initialisation - 68.207 ms RDOC 007032: [03:50:06] replay_controller.cpp(1934) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:751 Log: Running Vulkan test on NVIDIA GeForce GT 1030 (version 1.3)
RDOC 005508: [03:50:06] core.cpp( 501) - Log - RenderDoc v1.33 Windows 64-bit Release (45db4fef3393ed05c306b8929cbaa0dae4bc9298) loaded in replay application RDOC 005508: [03:50:06] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 005508: [03:50:06] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 005508: [03:50:06] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 005508: [03:50:06] win32_process.cpp( 610) - Log - Injecting renderdoc into process 6948 RDOC 006948: [03:50:06] core.cpp( 501) - Log - RenderDoc v1.33 Windows 64-bit Release (45db4fef3393ed05c306b8929cbaa0dae4bc9298) capturing application RDOC 006948: [03:50:06] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 006948: [03:50:06] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 006948: [03:50:06] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 006948: [03:50:06] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 006948: [03:50:06] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 006948: [03:50:06] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 006948: [03:50:06] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 006948: [03:50:06] d3d12_hooks.cpp( 491) - Log - Registering D3D12 hooks RDOC 006948: [03:50:06] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 006948: [03:50:06] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 006948: [03:50:06] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 006948: [03:50:06] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 006948: [03:50:06] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 005508: [03:50:06] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [6948] RDOC 006948: [03:50:07] core.cpp(2011) - Log - Adding Vulkan device frame capturer for 0x0000027683FF74C0 RDOC 006948: [03:50:07] vk_device_funcs.cpp( 939) - Log - Initialised capture layer in Vulkan instance. RDOC 006948: [03:50:07] vk_device_funcs.cpp(1514) - Log - physical device 0: NVIDIA GeForce GT 1030 (ver 551.76 patch 0x0) - 10de:1d01 RDOC 006948: [03:50:07] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 006948: [03:50:07] vk_device_funcs.cpp(4389) - Log - Created capture device from physical device 0 RDOC 006948: [03:50:07] vk_common.cpp(1091) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 006948: [03:50:07] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006948: [03:50:07] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006948: [03:50:07] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006948: [03:50:07] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006948: [03:50:07] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006948: [03:50:07] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006948: [03:50:07] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006948: [03:50:07] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 006948: [03:50:07] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 006948: [03:50:07] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 006948: [03:50:07] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 006948: [03:50:07] vk_core.cpp(4189) - Log - RegisterSurface() window 00000000006F0304 RDOC 006948: [03:50:07] core.cpp(2047) - Log - Adding Vulkan frame capturer for 0x0000027683FF74C0 / 0x00000000006F0304 RDOC 006948: [03:50:07] vk_core.cpp(2132) - Log - Starting capture RDOC 006948: [03:50:07] resource_manager.h(1469) - Log - Preparing up to 10 potentially dirty resources RDOC 005508: [03:50:07] target_control.cpp( 890) - Log - Used API: Vulkan (Presenting & supported) RDOC 006948: [03:50:07] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 0, skipped 0 RDOC 006948: [03:50:07] vk_core.cpp(2275) - Log - Finished capture, Frame 5 RDOC 006948: [03:50:07] resource_manager.h(1538) - Log - Checking 2 resources with initial contents against 21 referenced resources RDOC 006948: [03:50:07] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 0 unreferenced RDOC 006948: [03:50:07] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 4002112 bytes to 26305 (0.66 %) RDOC 006948: [03:50:07] vk_core.cpp(2690) - Log - Captured Vulkan frame with 3.816711 MB capture section in 0.066784 seconds RDOC 006948: [03:50:07] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4270 bytes to 4270 (100.00 %) RDOC 006948: [03:50:07] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Secondary_CmdBuf\capture_frame5.rdc RDOC 006948: [03:50:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Secondary_CmdBuf\capture_frame5.rdc RDOC 005508: [03:50:07] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (37446 bytes) (time 1716951007) 6656 byte thumbnail RDOC 005508: [03:50:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Secondary_CmdBuf\capture_frame5.rdc RDOC 005508: [03:50:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005508: [03:50:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005508: [03:50:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005508: [03:50:08] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 005508: [03:50:09] vk_device_funcs.cpp( 300) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 005508: [03:50:09] vk_device_funcs.cpp( 300) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 005508: [03:50:09] vk_device_funcs.cpp( 300) - Log - Inst Ext 2: VK_EXT_surface_maintenance1 RDOC 005508: [03:50:09] vk_device_funcs.cpp( 300) - Log - Inst Ext 3: VK_EXT_swapchain_colorspace RDOC 005508: [03:50:09] vk_device_funcs.cpp( 300) - Log - Inst Ext 4: VK_KHR_device_group_creation RDOC 005508: [03:50:09] vk_device_funcs.cpp( 300) - Log - Inst Ext 5: VK_KHR_external_fence_capabilities RDOC 005508: [03:50:09] vk_device_funcs.cpp( 300) - Log - Inst Ext 6: VK_KHR_external_memory_capabilities RDOC 005508: [03:50:09] vk_device_funcs.cpp( 300) - Log - Inst Ext 7: VK_KHR_external_semaphore_capabilities RDOC 005508: [03:50:09] vk_device_funcs.cpp( 300) - Log - Inst Ext 8: VK_KHR_get_physical_device_properties2 RDOC 005508: [03:50:09] vk_device_funcs.cpp( 300) - Log - Inst Ext 9: VK_KHR_get_surface_capabilities2 RDOC 005508: [03:50:09] vk_device_funcs.cpp( 300) - Log - Inst Ext 10: VK_KHR_portability_enumeration RDOC 005508: [03:50:09] vk_device_funcs.cpp( 300) - Log - Inst Ext 11: VK_KHR_surface RDOC 005508: [03:50:09] vk_device_funcs.cpp( 300) - Log - Inst Ext 12: VK_KHR_surface_protected_capabilities RDOC 005508: [03:50:09] vk_device_funcs.cpp( 300) - Log - Inst Ext 13: VK_KHR_win32_surface RDOC 005508: [03:50:09] vk_device_funcs.cpp( 300) - Log - Inst Ext 14: VK_LUNARG_direct_driver_loading RDOC 005508: [03:50:09] vk_device_funcs.cpp( 300) - Log - Inst Ext 15: VK_NV_external_memory_capabilities RDOC 005508: [03:50:09] vk_device_funcs.cpp( 307) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 005508: [03:50:09] vk_device_funcs.cpp( 307) - Log - Inst Layer 1: VK_LAYER_KHRONOS_shader_object RDOC 005508: [03:50:09] vk_device_funcs.cpp( 307) - Log - Inst Layer 2: VK_LAYER_KHRONOS_synchronization2 RDOC 005508: [03:50:09] vk_device_funcs.cpp( 307) - Log - Inst Layer 3: VK_LAYER_KHRONOS_validation RDOC 005508: [03:50:09] vk_device_funcs.cpp( 307) - Log - Inst Layer 4: VK_LAYER_LUNARG_api_dump RDOC 005508: [03:50:09] vk_device_funcs.cpp( 307) - Log - Inst Layer 5: VK_LAYER_LUNARG_gfxreconstruct RDOC 005508: [03:50:09] vk_device_funcs.cpp( 307) - Log - Inst Layer 6: VK_LAYER_LUNARG_monitor RDOC 005508: [03:50:09] vk_device_funcs.cpp( 307) - Log - Inst Layer 7: VK_LAYER_LUNARG_screenshot RDOC 005508: [03:50:09] vk_device_funcs.cpp( 307) - Log - Inst Layer 8: VK_LAYER_NV_optimus RDOC 005508: [03:50:09] vk_device_funcs.cpp( 307) - Log - Inst Layer 9: VK_LAYER_RENDERDOC_Capture RDOC 005508: [03:50:09] vk_device_funcs.cpp( 356) - Log - Enabling VK_EXT_debug_utils RDOC 005508: [03:50:09] vk_replay.cpp(5182) - Log - Created device. RDOC 005508: [03:50:09] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005508: [03:50:09] vk_device_funcs.cpp(1221) - Log - Replay has physical device 0 available: RDOC 005508: [03:50:09] vk_device_funcs.cpp(1224) - Log - - NVIDIA GeForce GT 1030 (ver 551.76 patch 0x0) - 10de:1d01 RDOC 005508: [03:50:09] vk_device_funcs.cpp(1232) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (551.76) - CTS 1.3.7.2 RDOC 005508: [03:50:09] vk_device_funcs.cpp(1401) - Log - Found capture physical device 0: RDOC 005508: [03:50:09] vk_device_funcs.cpp(1404) - Log - - NVIDIA GeForce GT 1030 (ver 551.76 patch 0x0) - 10de:1d01 RDOC 005508: [03:50:09] vk_device_funcs.cpp(1411) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (551.76) - CTS 1.3.7.2 RDOC 005508: [03:50:09] vk_device_funcs.cpp(1415) - Log - Mapping during replay to best-match physical device 0 RDOC 005508: [03:50:09] vk_device_funcs.cpp(1689) - Log - Creating replay device from physical device 0 RDOC 005508: [03:50:09] vk_common.cpp(1091) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 005508: [03:50:09] vk_device_funcs.cpp(1823) - Log - Enabling VK_KHR_driver_properties RDOC 005508: [03:50:09] vk_device_funcs.cpp(1831) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 005508: [03:50:09] vk_device_funcs.cpp(1843) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 005508: [03:50:09] vk_device_funcs.cpp(1854) - Log - Enabling VK_EXT_transform_feedback extension RDOC 005508: [03:50:09] vk_device_funcs.cpp(1871) - Log - Enabling VK_EXT_scalar_block_layout extension RDOC 005508: [03:50:09] vk_device_funcs.cpp(1891) - Log - Enabling VK_KHR_buffer_device_address RDOC 005508: [03:50:09] vk_device_funcs.cpp(1948) - Log - Capture describes queue family 0: RDOC 005508: [03:50:09] vk_device_funcs.cpp(1950) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 005508: [03:50:09] vk_device_funcs.cpp(1955) - Log - 64 timestamp bits (1,1,1) granularity RDOC 005508: [03:50:09] vk_device_funcs.cpp(1965) - Log - (identity match) RDOC 005508: [03:50:09] vk_device_funcs.cpp(2100) - Log - Remapping to queue family 0: RDOC 005508: [03:50:09] vk_device_funcs.cpp(2102) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 005508: [03:50:09] vk_device_funcs.cpp(2107) - Log - 64 timestamp bits (1,1,1) granularity RDOC 005508: [03:50:09] vk_device_funcs.cpp(1948) - Log - Capture describes queue family 1: RDOC 005508: [03:50:09] vk_device_funcs.cpp(1950) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 005508: [03:50:09] vk_device_funcs.cpp(1955) - Log - 64 timestamp bits (1,1,1) granularity RDOC 005508: [03:50:09] vk_device_funcs.cpp(1965) - Log - (identity match) RDOC 005508: [03:50:09] vk_device_funcs.cpp(2100) - Log - Remapping to queue family 1: RDOC 005508: [03:50:09] vk_device_funcs.cpp(2102) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 005508: [03:50:09] vk_device_funcs.cpp(2107) - Log - 64 timestamp bits (1,1,1) granularity RDOC 005508: [03:50:09] vk_device_funcs.cpp(1948) - Log - Capture describes queue family 2: RDOC 005508: [03:50:09] vk_device_funcs.cpp(1950) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 005508: [03:50:09] vk_device_funcs.cpp(1955) - Log - 64 timestamp bits (1,1,1) granularity RDOC 005508: [03:50:09] vk_device_funcs.cpp(1965) - Log - (identity match) RDOC 005508: [03:50:09] vk_device_funcs.cpp(2100) - Log - Remapping to queue family 2: RDOC 005508: [03:50:09] vk_device_funcs.cpp(2102) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 005508: [03:50:09] vk_device_funcs.cpp(2107) - Log - 64 timestamp bits (1,1,1) granularity RDOC 005508: [03:50:09] vk_device_funcs.cpp(1948) - Log - Capture describes queue family 3: RDOC 005508: [03:50:09] vk_device_funcs.cpp(1950) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VK_QUEUE_VIDEO_DECODE_BIT_KHR RDOC 005508: [03:50:09] vk_device_funcs.cpp(1955) - Log - 32 timestamp bits (1,1,1) granularity RDOC 005508: [03:50:09] vk_device_funcs.cpp(1965) - Log - (identity match) RDOC 005508: [03:50:09] vk_device_funcs.cpp(2100) - Log - Remapping to queue family 3: RDOC 005508: [03:50:09] vk_device_funcs.cpp(2102) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VK_QUEUE_VIDEO_DECODE_BIT_KHR RDOC 005508: [03:50:09] vk_device_funcs.cpp(2107) - Log - 32 timestamp bits (1,1,1) granularity RDOC 005508: [03:50:09] vk_device_funcs.cpp(3480) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 005508: [03:50:09] vk_device_funcs.cpp(3480) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 005508: [03:50:09] vk_device_funcs.cpp(3480) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 005508: [03:50:09] vk_device_funcs.cpp(3480) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 005508: [03:50:09] vk_device_funcs.cpp(3480) - Log - Dev Ext 4: VK_KHR_calibrated_timestamps (1) RDOC 005508: [03:50:09] vk_device_funcs.cpp(3480) - Log - Dev Ext 5: VK_KHR_copy_commands2 (1) RDOC 005508: [03:50:09] vk_device_funcs.cpp(3480) - Log - Dev Ext 6: VK_KHR_create_renderpass2 (1) RDOC 005508: [03:50:09] vk_device_funcs.cpp(3480) - Log - Dev Ext 7: VK_KHR_dedicated_allocation (3) RDOC 005508: [03:50:09] vk_device_funcs.cpp(3480) - Log - Dev Ext 8: VK_KHR_depth_stencil_resolve (1) RDOC 005508: [03:50:09] vk_device_funcs.cpp(3480) - Log - Dev Ext 9: VK_KHR_descriptor_update_template (1) RDOC 005508: [03:50:09] vk_device_funcs.cpp(3480) - Log - Dev Ext 10: VK_KHR_device_group (4) RDOC 005508: [03:50:09] vk_device_funcs.cpp(3480) - Log - Dev Ext 11: VK_KHR_draw_indirect_count (1) RDOC 005508: [03:50:09] vk_device_funcs.cpp(3480) - Log - Dev Ext 12: VK_KHR_driver_properties (1) RDOC 005508: [03:50:09] vk_device_funcs.cpp(3480) - Log - Dev Ext 13: VK_KHR_dynamic_rendering (1) RDOC 005508: [03:50:09] vk_device_funcs.cpp(3480) - Log - Dev Ext 14: VK_KHR_dynamic_rendering_local_read (1) RDOC 005508: [03:50:09] vk_device_funcs.cpp(3480) - Log - Dev Ext 15: VK_KHR_external_fence (1) RDOC 005508: [03:50:09] vk_device_funcs.cpp(3480) - Log - Dev Ext 16: VK_KHR_external_fence_win32 (1) RDOC 005508: [03:50:09] vk_device_funcs.cpp(3480) - Log - Dev Ext 17: VK_KHR_external_memory (1) RDOC 005508: [03:50:09] vk_device_funcs.cpp(3480) - Log - Dev Ext 18: VK_KHR_external_memory_win32 (1) RDOC 005508: [03:50:09] vk_device_funcs.cpp(3480) - Log - Dev Ext 19: VK_KHR_external_semaphore (1) RDOC 005508: [03:50:09] vk_device_funcs.cpp(3480) - Log - Dev Ext 20: VK_KHR_external_semaphore_win32 (1) RDOC 005508: [03:50:09] vk_device_funcs.cpp(3480) - Log - Dev Ext 21: VK_KHR_format_feature_flags2 (2) RDOC 005508: [03:50:09] vk_device_funcs.cpp(3480) - Log - Dev Ext 22: VK_KHR_get_memory_requirements2 (1) RDOC 005508: [03:50:09] vk_device_funcs.cpp(3480) - Log - Dev Ext 23: VK_KHR_image_format_list (1) RDOC 005508: [03:50:09] vk_device_funcs.cpp(3480) - Log - Dev Ext 24: VK_KHR_imageless_framebuffer (1) RDOC 005508: [03:50:09] vk_device_funcs.cpp(3480) - Log - Dev Ext 25: VK_KHR_index_type_uint8 (1) RDOC 005508: [03:50:09] vk_device_funcs.cpp(3480) - Log - Dev Ext 26: VK_KHR_line_rasterization (1) RDOC 005508: [03:50:09] vk_device_funcs.cpp(3480) - Log - Dev Ext 27: VK_KHR_load_store_op_none (1) RDOC 005508: [03:50:09] vk_device_funcs.cpp(3480) - Log - Dev Ext 28: VK_KHR_maintenance1 (2) RDOC 005508: [03:50:09] vk_device_funcs.cpp(3480) - Log - Dev Ext 29: VK_KHR_maintenance2 (1) RDOC 005508: [03:50:09] vk_device_funcs.cpp(3480) - Log - Dev Ext 30: VK_KHR_maintenance3 (1) RDOC 005508: [03:50:09] vk_device_funcs.cpp(3480) - Log - Dev Ext 31: VK_KHR_maintenance4 (2) RDOC 005508: [03:50:09] vk_device_funcs.cpp(3480) - Log - Dev Ext 32: VK_KHR_maintenance5 (1) RDOC 005508: [03:50:09] vk_device_funcs.cpp(3480) - Log - Dev Ext 33: VK_KHR_maintenance6 (1) RDOC 005508: [03:50:09] vk_device_funcs.cpp(3480) - Log - Dev Ext 34: VK_KHR_map_memory2 (1) RDOC 005508: [03:50:09] vk_device_funcs.cpp(3480) - Log - Dev Ext 35: VK_KHR_multiview (1) RDOC 005508: [03:50:09] vk_device_funcs.cpp(3480) - Log - Dev Ext 36: VK_KHR_pipeline_executable_properties (1) RDOC 005508: [03:50:09] vk_device_funcs.cpp(3480) - Log - Dev Ext 37: VK_KHR_pipeline_library (1) RDOC 005508: [03:50:09] vk_device_funcs.cpp(3480) - Log - Dev Ext 38: VK_KHR_present_id (1) RDOC 005508: [03:50:09] vk_device_funcs.cpp(3480) - Log - Dev Ext 39: VK_KHR_present_wait (1) RDOC 005508: [03:50:09] vk_device_funcs.cpp(3480) - Log - Dev Ext 40: VK_KHR_push_descriptor (2) RDOC 005508: [03:50:09] vk_device_funcs.cpp(3480) - Log - Dev Ext 41: VK_KHR_relaxed_block_layout (1) RDOC 005508: [03:50:09] vk_device_funcs.cpp(3480) - Log - Dev Ext 42: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 005508: [03:50:09] vk_device_funcs.cpp(3480) - Log - Dev Ext 43: VK_KHR_sampler_ycbcr_conversion (14) RDOC 005508: [03:50:09] vk_device_funcs.cpp(3480) - Log - Dev Ext 44: VK_KHR_separate_depth_stencil_layouts (1) RDOC 005508: [03:50:09] vk_device_funcs.cpp(3480) - Log - Dev Ext 45: VK_KHR_shader_atomic_int64 (1) RDOC 005508: [03:50:09] vk_device_funcs.cpp(3480) - Log - Dev Ext 46: VK_KHR_shader_clock (1) RDOC 005508: [03:50:09] vk_device_funcs.cpp(3480) - Log - Dev Ext 47: VK_KHR_shader_draw_parameters (1) RDOC 005508: [03:50:09] vk_device_funcs.cpp(3480) - Log - Dev Ext 48: VK_KHR_shader_expect_assume (1) RDOC 005508: [03:50:09] vk_device_funcs.cpp(3480) - Log - Dev Ext 49: VK_KHR_shader_float16_int8 (1) RDOC 005508: [03:50:09] vk_device_funcs.cpp(3480) - Log - Dev Ext 50: VK_KHR_shader_float_controls (4) RDOC 005508: [03:50:09] vk_device_funcs.cpp(3480) - Log - Dev Ext 51: VK_KHR_shader_float_controls2 (1) RDOC 005508: [03:50:09] vk_device_funcs.cpp(3480) - Log - Dev Ext 52: VK_KHR_shader_integer_dot_product (1) RDOC 005508: [03:50:09] vk_device_funcs.cpp(3480) - Log - Dev Ext 53: VK_KHR_shader_non_semantic_info (1) RDOC 005508: [03:50:09] vk_device_funcs.cpp(3480) - Log - Dev Ext 54: VK_KHR_shader_quad_control (1) RDOC 005508: [03:50:09] vk_device_funcs.cpp(3480) - Log - Dev Ext 55: VK_KHR_shader_subgroup_extended_types (1) RDOC 005508: [03:50:09] vk_device_funcs.cpp(3480) - Log - Dev Ext 56: VK_KHR_shader_subgroup_rotate (2) RDOC 005508: [03:50:09] vk_device_funcs.cpp(3480) - Log - Dev Ext 57: VK_KHR_shader_terminate_invocation (1) RDOC 005508: [03:50:09] vk_device_funcs.cpp(3480) - Log - Dev Ext 58: VK_KHR_spirv_1_4 (1) RDOC 005508: [03:50:09] vk_device_funcs.cpp(3480) - Log - Dev Ext 59: VK_KHR_storage_buffer_storage_class (1) RDOC 005508: [03:50:09] vk_device_funcs.cpp(3480) - Log - Dev Ext 60: VK_KHR_swapchain (70) RDOC 005508: [03:50:09] vk_device_funcs.cpp(3480) - Log - Dev Ext 61: VK_KHR_swapchain_mutable_format (1) RDOC 005508: [03:50:09] vk_device_funcs.cpp(3480) - Log - Dev Ext 62: VK_KHR_synchronization2 (1) RDOC 005508: [03:50:09] vk_device_funcs.cpp(3480) - Log - Dev Ext 63: VK_KHR_timeline_semaphore (2) RDOC 005508: [03:50:09] vk_device_funcs.cpp(3480) - Log - Dev Ext 64: VK_KHR_uniform_buffer_standard_layout (1) RDOC 005508: [03:50:09] vk_device_funcs.cpp(3480) - Log - Dev Ext 65: VK_KHR_variable_pointers (1) RDOC 005508: [03:50:09] vk_device_funcs.cpp(3480) - Log - Dev Ext 66: VK_KHR_vertex_attribute_divisor (1) RDOC 005508: [03:50:09] vk_device_funcs.cpp(3480) - Log - Dev Ext 67: VK_KHR_video_decode_h264 (9) RDOC 005508: [03:50:09] vk_device_funcs.cpp(3480) - Log - Dev Ext 68: VK_KHR_video_decode_h265 (8) RDOC 005508: [03:50:09] vk_device_funcs.cpp(3480) - Log - Dev Ext 69: VK_KHR_video_decode_queue (8) RDOC 005508: [03:50:09] vk_device_funcs.cpp(3480) - Log - Dev Ext 70: VK_KHR_video_maintenance1 (1) RDOC 005508: [03:50:09] vk_device_funcs.cpp(3480) - Log - Dev Ext 71: VK_KHR_video_queue (8) RDOC 005508: [03:50:09] vk_device_funcs.cpp(3480) - Log - Dev Ext 72: VK_KHR_vulkan_memory_model (3) RDOC 005508: [03:50:09] vk_device_funcs.cpp(3480) - Log - Dev Ext 73: VK_KHR_win32_keyed_mutex (1) RDOC 005508: [03:50:09] vk_device_funcs.cpp(3480) - Log - Dev Ext 74: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 005508: [03:50:09] vk_device_funcs.cpp(3480) - Log - Dev Ext 75: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 005508: [03:50:09] vk_device_funcs.cpp(3480) - Log - Dev Ext 76: VK_EXT_4444_formats (1) RDOC 005508: [03:50:09] vk_device_funcs.cpp(3480) - Log - Dev Ext 77: VK_EXT_attachment_feedback_loop_dynamic_state (1) RDOC 005508: [03:50:09] vk_device_funcs.cpp(3480) - Log - Dev Ext 78: VK_EXT_attachment_feedback_loop_layout (2) RDOC 005508: [03:50:09] vk_device_funcs.cpp(3480) - Log - Dev Ext 79: VK_EXT_blend_operation_advanced (2) RDOC 005508: [03:50:09] vk_device_funcs.cpp(3480) - Log - Dev Ext 80: VK_EXT_border_color_swizzle (1) RDOC 005508: [03:50:09] vk_device_funcs.cpp(3480) - Log - Dev Ext 81: VK_EXT_buffer_device_address (2) RDOC 005508: [03:50:09] vk_device_funcs.cpp(3480) - Log - Dev Ext 82: VK_EXT_calibrated_timestamps (2) RDOC 005508: [03:50:09] vk_device_funcs.cpp(3480) - Log - Dev Ext 83: VK_EXT_color_write_enable (1) RDOC 005508: [03:50:09] vk_device_funcs.cpp(3480) - Log - Dev Ext 84: VK_EXT_conditional_rendering (2) RDOC 005508: [03:50:09] vk_device_funcs.cpp(3480) - Log - Dev Ext 85: VK_EXT_conservative_rasterization (1) RDOC 005508: [03:50:09] vk_device_funcs.cpp(3480) - Log - Dev Ext 86: VK_EXT_custom_border_color (12) RDOC 005508: [03:50:09] vk_device_funcs.cpp(3480) - Log - Dev Ext 87: VK_EXT_depth_bias_control (1) RDOC 005508: [03:50:09] vk_device_funcs.cpp(3480) - Log - Dev Ext 88: VK_EXT_depth_clamp_zero_one (1) RDOC 005508: [03:50:09] vk_device_funcs.cpp(3480) - Log - Dev Ext 89: VK_EXT_depth_clip_control (1) RDOC 005508: [03:50:09] vk_device_funcs.cpp(3480) - Log - Dev Ext 90: VK_EXT_depth_clip_enable (1) RDOC 005508: [03:50:09] vk_device_funcs.cpp(3480) - Log - Dev Ext 91: VK_EXT_depth_range_unrestricted (1) RDOC 005508: [03:50:09] vk_device_funcs.cpp(3480) - Log - Dev Ext 92: VK_EXT_descriptor_buffer (1) RDOC 005508: [03:50:09] vk_device_funcs.cpp(3480) - Log - Dev Ext 93: VK_EXT_descriptor_indexing (2) RDOC 005508: [03:50:09] vk_device_funcs.cpp(3480) - Log - Dev Ext 94: VK_EXT_discard_rectangles (2) RDOC 005508: [03:50:09] vk_device_funcs.cpp(3480) - Log - Dev Ext 95: VK_EXT_dynamic_rendering_unused_attachments (1) RDOC 005508: [03:50:09] vk_device_funcs.cpp(3480) - Log - Dev Ext 96: VK_EXT_extended_dynamic_state (1) RDOC 005508: [03:50:09] vk_device_funcs.cpp(3480) - Log - Dev Ext 97: VK_EXT_extended_dynamic_state2 (1) RDOC 005508: [03:50:09] vk_device_funcs.cpp(3480) - Log - Dev Ext 98: VK_EXT_extended_dynamic_state3 (2) RDOC 005508: [03:50:09] vk_device_funcs.cpp(3480) - Log - Dev Ext 99: VK_EXT_external_memory_host (1) RDOC 005508: [03:50:09] vk_device_funcs.cpp(3480) - Log - Dev Ext 100: VK_EXT_fragment_shader_interlock (1) RDOC 005508: [03:50:09] vk_device_funcs.cpp(3480) - Log - Dev Ext 101: VK_EXT_full_screen_exclusive (4) RDOC 005508: [03:50:09] vk_device_funcs.cpp(3480) - Log - Dev Ext 102: VK_EXT_graphics_pipeline_library (1) RDOC 005508: [03:50:09] vk_device_funcs.cpp(3480) - Log - Dev Ext 103: VK_EXT_hdr_metadata (2) RDOC 005508: [03:50:09] vk_device_funcs.cpp(3480) - Log - Dev Ext 104: VK_EXT_host_image_copy (1) RDOC 005508: [03:50:09] vk_device_funcs.cpp(3480) - Log - Dev Ext 105: VK_EXT_host_query_reset (1) RDOC 005508: [03:50:09] vk_device_funcs.cpp(3480) - Log - Dev Ext 106: VK_EXT_image_2d_view_of_3d (1) RDOC 005508: [03:50:09] vk_device_funcs.cpp(3480) - Log - Dev Ext 107: VK_EXT_image_robustness (1) RDOC 005508: [03:50:09] vk_device_funcs.cpp(3480) - Log - Dev Ext 108: VK_EXT_image_sliced_view_of_3d (1) RDOC 005508: [03:50:09] vk_device_funcs.cpp(3480) - Log - Dev Ext 109: VK_EXT_image_view_min_lod (1) RDOC 005508: [03:50:09] vk_device_funcs.cpp(3480) - Log - Dev Ext 110: VK_EXT_index_type_uint8 (1) RDOC 005508: [03:50:09] vk_device_funcs.cpp(3480) - Log - Dev Ext 111: VK_EXT_inline_uniform_block (1) RDOC 005508: [03:50:09] vk_device_funcs.cpp(3480) - Log - Dev Ext 112: VK_EXT_line_rasterization (1) RDOC 005508: [03:50:09] vk_device_funcs.cpp(3480) - Log - Dev Ext 113: VK_EXT_load_store_op_none (1) RDOC 005508: [03:50:09] vk_device_funcs.cpp(3480) - Log - Dev Ext 114: VK_EXT_memory_budget (1) RDOC 005508: [03:50:09] vk_device_funcs.cpp(3480) - Log - Dev Ext 115: VK_EXT_memory_priority (1) RDOC 005508: [03:50:09] vk_device_funcs.cpp(3480) - Log - Dev Ext 116: VK_EXT_multi_draw (1) RDOC 005508: [03:50:09] vk_device_funcs.cpp(3480) - Log - Dev Ext 117: VK_EXT_nested_command_buffer (1) RDOC 005508: [03:50:09] vk_device_funcs.cpp(3480) - Log - Dev Ext 118: VK_EXT_non_seamless_cube_map (1) RDOC 005508: [03:50:09] vk_device_funcs.cpp(3480) - Log - Dev Ext 119: VK_EXT_pci_bus_info (2) RDOC 005508: [03:50:09] vk_device_funcs.cpp(3480) - Log - Dev Ext 120: VK_EXT_pipeline_creation_cache_control (3) RDOC 005508: [03:50:09] vk_device_funcs.cpp(3480) - Log - Dev Ext 121: VK_EXT_pipeline_creation_feedback (1) RDOC 005508: [03:50:09] vk_device_funcs.cpp(3480) - Log - Dev Ext 122: VK_EXT_pipeline_robustness (1) RDOC 005508: [03:50:09] vk_device_funcs.cpp(3480) - Log - Dev Ext 123: VK_EXT_post_depth_coverage (1) RDOC 005508: [03:50:09] vk_device_funcs.cpp(3480) - Log - Dev Ext 124: VK_EXT_primitive_topology_list_restart (1) RDOC 005508: [03:50:09] vk_device_funcs.cpp(3480) - Log - Dev Ext 125: VK_EXT_primitives_generated_query (1) RDOC 005508: [03:50:09] vk_device_funcs.cpp(3480) - Log - Dev Ext 126: VK_EXT_private_data (1) RDOC 005508: [03:50:09] vk_device_funcs.cpp(3480) - Log - Dev Ext 127: VK_EXT_provoking_vertex (1) RDOC 005508: [03:50:09] vk_device_funcs.cpp(3480) - Log - Dev Ext 128: VK_EXT_queue_family_foreign (1) RDOC 005508: [03:50:09] vk_device_funcs.cpp(3480) - Log - Dev Ext 129: VK_EXT_robustness2 (1) RDOC 005508: [03:50:09] vk_device_funcs.cpp(3480) - Log - Dev Ext 130: VK_EXT_sample_locations (1) RDOC 005508: [03:50:09] vk_device_funcs.cpp(3480) - Log - Dev Ext 131: VK_EXT_sampler_filter_minmax (2) RDOC 005508: [03:50:09] vk_device_funcs.cpp(3480) - Log - Dev Ext 132: VK_EXT_scalar_block_layout (1) RDOC 005508: [03:50:09] vk_device_funcs.cpp(3480) - Log - Dev Ext 133: VK_EXT_separate_stencil_usage (1) RDOC 005508: [03:50:09] vk_device_funcs.cpp(3480) - Log - Dev Ext 134: VK_EXT_shader_atomic_float (1) RDOC 005508: [03:50:09] vk_device_funcs.cpp(3480) - Log - Dev Ext 135: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 005508: [03:50:09] vk_device_funcs.cpp(3480) - Log - Dev Ext 136: VK_EXT_shader_image_atomic_int64 (1) RDOC 005508: [03:50:09] vk_device_funcs.cpp(3480) - Log - Dev Ext 137: VK_EXT_shader_module_identifier (1) RDOC 005508: [03:50:09] vk_device_funcs.cpp(3480) - Log - Dev Ext 138: VK_EXT_shader_object (1) RDOC 005508: [03:50:09] vk_device_funcs.cpp(3480) - Log - Dev Ext 139: VK_EXT_shader_subgroup_ballot (1) RDOC 005508: [03:50:09] vk_device_funcs.cpp(3480) - Log - Dev Ext 140: VK_EXT_shader_subgroup_vote (1) RDOC 005508: [03:50:09] vk_device_funcs.cpp(3480) - Log - Dev Ext 141: VK_EXT_shader_viewport_index_layer (1) RDOC 005508: [03:50:09] vk_device_funcs.cpp(3480) - Log - Dev Ext 142: VK_EXT_subgroup_size_control (2) RDOC 005508: [03:50:09] vk_device_funcs.cpp(3480) - Log - Dev Ext 143: VK_EXT_swapchain_maintenance1 (1) RDOC 005508: [03:50:09] vk_device_funcs.cpp(3480) - Log - Dev Ext 144: VK_EXT_texel_buffer_alignment (1) RDOC 005508: [03:50:09] vk_device_funcs.cpp(3480) - Log - Dev Ext 145: VK_EXT_tooling_info (1) RDOC 005508: [03:50:09] vk_device_funcs.cpp(3480) - Log - Dev Ext 146: VK_EXT_transform_feedback (1) RDOC 005508: [03:50:09] vk_device_funcs.cpp(3480) - Log - Dev Ext 147: VK_EXT_vertex_attribute_divisor (3) RDOC 005508: [03:50:09] vk_device_funcs.cpp(3480) - Log - Dev Ext 148: VK_EXT_vertex_input_dynamic_state (2) RDOC 005508: [03:50:09] vk_device_funcs.cpp(3480) - Log - Dev Ext 149: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 005508: [03:50:09] vk_device_funcs.cpp(3480) - Log - Dev Ext 150: VK_EXT_ycbcr_image_arrays (1) RDOC 005508: [03:50:09] vk_device_funcs.cpp(3480) - Log - Dev Ext 151: VK_NV_clip_space_w_scaling (1) RDOC 005508: [03:50:09] vk_device_funcs.cpp(3480) - Log - Dev Ext 152: VK_NV_copy_memory_indirect (1) RDOC 005508: [03:50:09] vk_device_funcs.cpp(3480) - Log - Dev Ext 153: VK_NV_coverage_reduction_mode (1) RDOC 005508: [03:50:09] vk_device_funcs.cpp(3480) - Log - Dev Ext 154: VK_NV_dedicated_allocation (1) RDOC 005508: [03:50:09] vk_device_funcs.cpp(3480) - Log - Dev Ext 155: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 005508: [03:50:09] vk_device_funcs.cpp(3480) - Log - Dev Ext 156: VK_NV_descriptor_pool_overallocation (1) RDOC 005508: [03:50:09] vk_device_funcs.cpp(3480) - Log - Dev Ext 157: VK_NV_device_diagnostic_checkpoints (2) RDOC 005508: [03:50:09] vk_device_funcs.cpp(3480) - Log - Dev Ext 158: VK_NV_device_diagnostics_config (2) RDOC 005508: [03:50:09] vk_device_funcs.cpp(3480) - Log - Dev Ext 159: VK_NV_device_generated_commands (3) RDOC 005508: [03:50:09] vk_device_funcs.cpp(3480) - Log - Dev Ext 160: VK_NV_device_generated_commands_compute (2) RDOC 005508: [03:50:09] vk_device_funcs.cpp(3480) - Log - Dev Ext 161: VK_NV_external_memory (1) RDOC 005508: [03:50:09] vk_device_funcs.cpp(3480) - Log - Dev Ext 162: VK_NV_external_memory_win32 (1) RDOC 005508: [03:50:09] vk_device_funcs.cpp(3480) - Log - Dev Ext 163: VK_NV_fill_rectangle (1) RDOC 005508: [03:50:09] vk_device_funcs.cpp(3480) - Log - Dev Ext 164: VK_NV_fragment_coverage_to_color (1) RDOC 005508: [03:50:09] vk_device_funcs.cpp(3480) - Log - Dev Ext 165: VK_NV_framebuffer_mixed_samples (1) RDOC 005508: [03:50:09] vk_device_funcs.cpp(3480) - Log - Dev Ext 166: VK_NV_geometry_shader_passthrough (1) RDOC 005508: [03:50:09] vk_device_funcs.cpp(3480) - Log - Dev Ext 167: VK_NV_inherited_viewport_scissor (1) RDOC 005508: [03:50:09] vk_device_funcs.cpp(3480) - Log - Dev Ext 168: VK_NV_linear_color_attachment (1) RDOC 005508: [03:50:09] vk_device_funcs.cpp(3480) - Log - Dev Ext 169: VK_NV_low_latency (1) RDOC 005508: [03:50:09] vk_device_funcs.cpp(3480) - Log - Dev Ext 170: VK_NV_low_latency2 (2) RDOC 005508: [03:50:09] vk_device_funcs.cpp(3480) - Log - Dev Ext 171: VK_NV_memory_decompression (1) RDOC 005508: [03:50:09] vk_device_funcs.cpp(3480) - Log - Dev Ext 172: VK_NV_sample_mask_override_coverage (1) RDOC 005508: [03:50:09] vk_device_funcs.cpp(3480) - Log - Dev Ext 173: VK_NV_shader_sm_builtins (1) RDOC 005508: [03:50:09] vk_device_funcs.cpp(3480) - Log - Dev Ext 174: VK_NV_shader_subgroup_partitioned (1) RDOC 005508: [03:50:09] vk_device_funcs.cpp(3480) - Log - Dev Ext 175: VK_NV_viewport_array2 (1) RDOC 005508: [03:50:09] vk_device_funcs.cpp(3480) - Log - Dev Ext 176: VK_NV_viewport_swizzle (1) RDOC 005508: [03:50:09] vk_device_funcs.cpp(3480) - Log - Dev Ext 177: VK_NV_win32_keyed_mutex (2) RDOC 005508: [03:50:09] vk_device_funcs.cpp(3480) - Log - Dev Ext 178: VK_NVX_multiview_per_view_attributes (1) RDOC 005508: [03:50:09] vk_device_funcs.cpp(3480) - Log - Dev Ext 179: VK_AMD_buffer_marker (1) RDOC 005508: [03:50:09] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005508: [03:50:09] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005508: [03:50:09] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005508: [03:50:09] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005508: [03:50:09] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005508: [03:50:09] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005508: [03:50:09] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005508: [03:50:09] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 005508: [03:50:09] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 005508: [03:50:09] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 005508: [03:50:09] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 005508: [03:50:09] vk_debug.cpp(3318) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 005508: [03:50:09] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 005508: [03:50:09] vk_debug.cpp(3330) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 005508: [03:50:09] vk_core.cpp(2946) - Log - Timer chunk initialisation - 73.637 ms RDOC 005508: [03:50:09] replay_controller.cpp(1934) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:751 Log: Running Vulkan test on NVIDIA GeForce GT 1030 (version 1.3) vk\vk_shader_debug_zoo.cpp:4063 Log: Running tests on 16-bit storage vk\vk_shader_debug_zoo.cpp:4066 Log: Running tests on 8-bit storage vk\vk_shader_debug_zoo.cpp:4069 Log: Running tests on half and int8 arithmetic vk\vk_shader_debug_zoo.cpp:4072 Log: Running tests on buffer device address vk\vk_shader_debug_zoo.cpp:4075 Log: Running tests on doubles vk\vk_shader_debug_zoo.cpp:4078 Log: Running tests on int64 vk\vk_shader_debug_zoo.cpp:4081 Log: Running tests on int16 arithmetic
RDOC 004300: [03:50:09] core.cpp( 501) - Log - RenderDoc v1.33 Windows 64-bit Release (45db4fef3393ed05c306b8929cbaa0dae4bc9298) loaded in replay application RDOC 004300: [03:50:09] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 004300: [03:50:09] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 004300: [03:50:09] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 004300: [03:50:09] win32_process.cpp( 610) - Log - Injecting renderdoc into process 8424 RDOC 008424: [03:50:09] core.cpp( 501) - Log - RenderDoc v1.33 Windows 64-bit Release (45db4fef3393ed05c306b8929cbaa0dae4bc9298) capturing application RDOC 008424: [03:50:09] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 008424: [03:50:09] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 008424: [03:50:09] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 008424: [03:50:09] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 008424: [03:50:09] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 008424: [03:50:09] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 008424: [03:50:09] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 008424: [03:50:09] d3d12_hooks.cpp( 491) - Log - Registering D3D12 hooks RDOC 008424: [03:50:09] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 008424: [03:50:09] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 008424: [03:50:09] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 008424: [03:50:09] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 008424: [03:50:09] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 004300: [03:50:09] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [8424] RDOC 008424: [03:50:10] core.cpp(2011) - Log - Adding Vulkan device frame capturer for 0x000001EACB2D52E0 RDOC 008424: [03:50:10] vk_device_funcs.cpp( 939) - Log - Initialised capture layer in Vulkan instance. RDOC 008424: [03:50:10] vk_device_funcs.cpp(1514) - Log - physical device 0: NVIDIA GeForce GT 1030 (ver 551.76 patch 0x0) - 10de:1d01 RDOC 008424: [03:50:10] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 008424: [03:50:10] vk_device_funcs.cpp(4389) - Log - Created capture device from physical device 0 RDOC 008424: [03:50:10] vk_common.cpp(1091) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 008424: [03:50:10] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008424: [03:50:10] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008424: [03:50:10] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008424: [03:50:10] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008424: [03:50:10] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008424: [03:50:10] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008424: [03:50:10] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008424: [03:50:10] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 008424: [03:50:10] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 008424: [03:50:10] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 008424: [03:50:10] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 008424: [03:50:10] vk_core.cpp(4189) - Log - RegisterSurface() window 00000000003B02E0 RDOC 008424: [03:50:10] core.cpp(2047) - Log - Adding Vulkan frame capturer for 0x000001EACB2D52E0 / 0x00000000003B02E0 RDOC 004300: [03:50:11] target_control.cpp( 890) - Log - Used API: Vulkan (Presenting & supported) RDOC 008424: [03:50:11] vk_core.cpp(2132) - Log - Starting capture RDOC 008424: [03:50:11] resource_manager.h(1469) - Log - Preparing up to 23 potentially dirty resources RDOC 008424: [03:50:11] resource_manager.h(1526) - Log - Prepared 15 dirty resources, postponed 0, skipped 0 RDOC 008424: [03:50:11] vk_debug.cpp(2588) - Log - Allocating readback window of 4096 bytes RDOC 008424: [03:50:11] vk_queue_funcs.cpp(1312) - Log - Persistent map flush forced for ResourceId::223 (0 -> 32) RDOC 008424: [03:50:11] vk_core.cpp(2275) - Log - Finished capture, Frame 5 RDOC 008424: [03:50:11] resource_manager.h(1538) - Log - Checking 15 resources with initial contents against 54 referenced resources RDOC 008424: [03:50:11] resource_manager.h(1642) - Log - Serialised 15 resources, skipped 0 unreferenced RDOC 008424: [03:50:11] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 43945024 bytes to 352292 (0.80 %) RDOC 008424: [03:50:11] vk_core.cpp(2690) - Log - Captured Vulkan frame with 41.909241 MB capture section in 0.078185 seconds RDOC 008424: [03:50:11] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 3914 bytes to 3914 (100.00 %) RDOC 008424: [03:50:11] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Shader_Debug_Zoo\capture_frame5.rdc RDOC 008424: [03:50:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Shader_Debug_Zoo\capture_frame5.rdc RDOC 004300: [03:50:11] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (358947 bytes) (time 1716951011) 2526 byte thumbnail RDOC 004300: [03:50:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Shader_Debug_Zoo\capture_frame5.rdc RDOC 004300: [03:50:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004300: [03:50:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004300: [03:50:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004300: [03:50:12] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 004300: [03:50:12] vk_device_funcs.cpp( 300) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 004300: [03:50:12] vk_device_funcs.cpp( 300) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 004300: [03:50:12] vk_device_funcs.cpp( 300) - Log - Inst Ext 2: VK_EXT_surface_maintenance1 RDOC 004300: [03:50:12] vk_device_funcs.cpp( 300) - Log - Inst Ext 3: VK_EXT_swapchain_colorspace RDOC 004300: [03:50:12] vk_device_funcs.cpp( 300) - Log - Inst Ext 4: VK_KHR_device_group_creation RDOC 004300: [03:50:12] vk_device_funcs.cpp( 300) - Log - Inst Ext 5: VK_KHR_external_fence_capabilities RDOC 004300: [03:50:12] vk_device_funcs.cpp( 300) - Log - Inst Ext 6: VK_KHR_external_memory_capabilities RDOC 004300: [03:50:12] vk_device_funcs.cpp( 300) - Log - Inst Ext 7: VK_KHR_external_semaphore_capabilities RDOC 004300: [03:50:12] vk_device_funcs.cpp( 300) - Log - Inst Ext 8: VK_KHR_get_physical_device_properties2 RDOC 004300: [03:50:12] vk_device_funcs.cpp( 300) - Log - Inst Ext 9: VK_KHR_get_surface_capabilities2 RDOC 004300: [03:50:12] vk_device_funcs.cpp( 300) - Log - Inst Ext 10: VK_KHR_portability_enumeration RDOC 004300: [03:50:12] vk_device_funcs.cpp( 300) - Log - Inst Ext 11: VK_KHR_surface RDOC 004300: [03:50:12] vk_device_funcs.cpp( 300) - Log - Inst Ext 12: VK_KHR_surface_protected_capabilities RDOC 004300: [03:50:12] vk_device_funcs.cpp( 300) - Log - Inst Ext 13: VK_KHR_win32_surface RDOC 004300: [03:50:12] vk_device_funcs.cpp( 300) - Log - Inst Ext 14: VK_LUNARG_direct_driver_loading RDOC 004300: [03:50:12] vk_device_funcs.cpp( 300) - Log - Inst Ext 15: VK_NV_external_memory_capabilities RDOC 004300: [03:50:12] vk_device_funcs.cpp( 307) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 004300: [03:50:12] vk_device_funcs.cpp( 307) - Log - Inst Layer 1: VK_LAYER_KHRONOS_shader_object RDOC 004300: [03:50:12] vk_device_funcs.cpp( 307) - Log - Inst Layer 2: VK_LAYER_KHRONOS_synchronization2 RDOC 004300: [03:50:12] vk_device_funcs.cpp( 307) - Log - Inst Layer 3: VK_LAYER_KHRONOS_validation RDOC 004300: [03:50:12] vk_device_funcs.cpp( 307) - Log - Inst Layer 4: VK_LAYER_LUNARG_api_dump RDOC 004300: [03:50:12] vk_device_funcs.cpp( 307) - Log - Inst Layer 5: VK_LAYER_LUNARG_gfxreconstruct RDOC 004300: [03:50:12] vk_device_funcs.cpp( 307) - Log - Inst Layer 6: VK_LAYER_LUNARG_monitor RDOC 004300: [03:50:12] vk_device_funcs.cpp( 307) - Log - Inst Layer 7: VK_LAYER_LUNARG_screenshot RDOC 004300: [03:50:12] vk_device_funcs.cpp( 307) - Log - Inst Layer 8: VK_LAYER_NV_optimus RDOC 004300: [03:50:12] vk_device_funcs.cpp( 307) - Log - Inst Layer 9: VK_LAYER_RENDERDOC_Capture RDOC 004300: [03:50:12] vk_device_funcs.cpp( 356) - Log - Enabling VK_EXT_debug_utils RDOC 004300: [03:50:12] vk_replay.cpp(5182) - Log - Created device. RDOC 004300: [03:50:12] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 004300: [03:50:12] vk_device_funcs.cpp(1221) - Log - Replay has physical device 0 available: RDOC 004300: [03:50:12] vk_device_funcs.cpp(1224) - Log - - NVIDIA GeForce GT 1030 (ver 551.76 patch 0x0) - 10de:1d01 RDOC 004300: [03:50:12] vk_device_funcs.cpp(1232) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (551.76) - CTS 1.3.7.2 RDOC 004300: [03:50:12] vk_device_funcs.cpp(1401) - Log - Found capture physical device 0: RDOC 004300: [03:50:12] vk_device_funcs.cpp(1404) - Log - - NVIDIA GeForce GT 1030 (ver 551.76 patch 0x0) - 10de:1d01 RDOC 004300: [03:50:12] vk_device_funcs.cpp(1411) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (551.76) - CTS 1.3.7.2 RDOC 004300: [03:50:12] vk_device_funcs.cpp(1415) - Log - Mapping during replay to best-match physical device 0 RDOC 004300: [03:50:12] vk_device_funcs.cpp(1689) - Log - Creating replay device from physical device 0 RDOC 004300: [03:50:12] vk_common.cpp(1091) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 004300: [03:50:12] vk_device_funcs.cpp(1823) - Log - Enabling VK_KHR_driver_properties RDOC 004300: [03:50:12] vk_device_funcs.cpp(1831) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 004300: [03:50:12] vk_device_funcs.cpp(1843) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 004300: [03:50:12] vk_device_funcs.cpp(1854) - Log - Enabling VK_EXT_transform_feedback extension RDOC 004300: [03:50:12] vk_device_funcs.cpp(1871) - Log - Enabling VK_EXT_scalar_block_layout extension RDOC 004300: [03:50:12] vk_device_funcs.cpp(1891) - Log - Enabling VK_KHR_buffer_device_address RDOC 004300: [03:50:12] vk_device_funcs.cpp(1948) - Log - Capture describes queue family 0: RDOC 004300: [03:50:12] vk_device_funcs.cpp(1950) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 004300: [03:50:12] vk_device_funcs.cpp(1955) - Log - 64 timestamp bits (1,1,1) granularity RDOC 004300: [03:50:12] vk_device_funcs.cpp(1965) - Log - (identity match) RDOC 004300: [03:50:12] vk_device_funcs.cpp(2100) - Log - Remapping to queue family 0: RDOC 004300: [03:50:12] vk_device_funcs.cpp(2102) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 004300: [03:50:12] vk_device_funcs.cpp(2107) - Log - 64 timestamp bits (1,1,1) granularity RDOC 004300: [03:50:12] vk_device_funcs.cpp(1948) - Log - Capture describes queue family 1: RDOC 004300: [03:50:12] vk_device_funcs.cpp(1950) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 004300: [03:50:12] vk_device_funcs.cpp(1955) - Log - 64 timestamp bits (1,1,1) granularity RDOC 004300: [03:50:12] vk_device_funcs.cpp(1965) - Log - (identity match) RDOC 004300: [03:50:12] vk_device_funcs.cpp(2100) - Log - Remapping to queue family 1: RDOC 004300: [03:50:12] vk_device_funcs.cpp(2102) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 004300: [03:50:12] vk_device_funcs.cpp(2107) - Log - 64 timestamp bits (1,1,1) granularity RDOC 004300: [03:50:12] vk_device_funcs.cpp(1948) - Log - Capture describes queue family 2: RDOC 004300: [03:50:12] vk_device_funcs.cpp(1950) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 004300: [03:50:12] vk_device_funcs.cpp(1955) - Log - 64 timestamp bits (1,1,1) granularity RDOC 004300: [03:50:12] vk_device_funcs.cpp(1965) - Log - (identity match) RDOC 004300: [03:50:12] vk_device_funcs.cpp(2100) - Log - Remapping to queue family 2: RDOC 004300: [03:50:12] vk_device_funcs.cpp(2102) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 004300: [03:50:12] vk_device_funcs.cpp(2107) - Log - 64 timestamp bits (1,1,1) granularity RDOC 004300: [03:50:12] vk_device_funcs.cpp(1948) - Log - Capture describes queue family 3: RDOC 004300: [03:50:12] vk_device_funcs.cpp(1950) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VK_QUEUE_VIDEO_DECODE_BIT_KHR RDOC 004300: [03:50:12] vk_device_funcs.cpp(1955) - Log - 32 timestamp bits (1,1,1) granularity RDOC 004300: [03:50:12] vk_device_funcs.cpp(1965) - Log - (identity match) RDOC 004300: [03:50:12] vk_device_funcs.cpp(2100) - Log - Remapping to queue family 3: RDOC 004300: [03:50:12] vk_device_funcs.cpp(2102) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VK_QUEUE_VIDEO_DECODE_BIT_KHR RDOC 004300: [03:50:12] vk_device_funcs.cpp(2107) - Log - 32 timestamp bits (1,1,1) granularity RDOC 004300: [03:50:12] vk_device_funcs.cpp(3480) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 004300: [03:50:12] vk_device_funcs.cpp(3480) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 004300: [03:50:12] vk_device_funcs.cpp(3480) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 004300: [03:50:12] vk_device_funcs.cpp(3480) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 004300: [03:50:12] vk_device_funcs.cpp(3480) - Log - Dev Ext 4: VK_KHR_calibrated_timestamps (1) RDOC 004300: [03:50:12] vk_device_funcs.cpp(3480) - Log - Dev Ext 5: VK_KHR_copy_commands2 (1) RDOC 004300: [03:50:12] vk_device_funcs.cpp(3480) - Log - Dev Ext 6: VK_KHR_create_renderpass2 (1) RDOC 004300: [03:50:12] vk_device_funcs.cpp(3480) - Log - Dev Ext 7: VK_KHR_dedicated_allocation (3) RDOC 004300: [03:50:12] vk_device_funcs.cpp(3480) - Log - Dev Ext 8: VK_KHR_depth_stencil_resolve (1) RDOC 004300: [03:50:12] vk_device_funcs.cpp(3480) - Log - Dev Ext 9: VK_KHR_descriptor_update_template (1) RDOC 004300: [03:50:12] vk_device_funcs.cpp(3480) - Log - Dev Ext 10: VK_KHR_device_group (4) RDOC 004300: [03:50:12] vk_device_funcs.cpp(3480) - Log - Dev Ext 11: VK_KHR_draw_indirect_count (1) RDOC 004300: [03:50:12] vk_device_funcs.cpp(3480) - Log - Dev Ext 12: VK_KHR_driver_properties (1) RDOC 004300: [03:50:12] vk_device_funcs.cpp(3480) - Log - Dev Ext 13: VK_KHR_dynamic_rendering (1) RDOC 004300: [03:50:12] vk_device_funcs.cpp(3480) - Log - Dev Ext 14: VK_KHR_dynamic_rendering_local_read (1) RDOC 004300: [03:50:12] vk_device_funcs.cpp(3480) - Log - Dev Ext 15: VK_KHR_external_fence (1) RDOC 004300: [03:50:12] vk_device_funcs.cpp(3480) - Log - Dev Ext 16: VK_KHR_external_fence_win32 (1) RDOC 004300: [03:50:12] vk_device_funcs.cpp(3480) - Log - Dev Ext 17: VK_KHR_external_memory (1) RDOC 004300: [03:50:12] vk_device_funcs.cpp(3480) - Log - Dev Ext 18: VK_KHR_external_memory_win32 (1) RDOC 004300: [03:50:12] vk_device_funcs.cpp(3480) - Log - Dev Ext 19: VK_KHR_external_semaphore (1) RDOC 004300: [03:50:12] vk_device_funcs.cpp(3480) - Log - Dev Ext 20: VK_KHR_external_semaphore_win32 (1) RDOC 004300: [03:50:12] vk_device_funcs.cpp(3480) - Log - Dev Ext 21: VK_KHR_format_feature_flags2 (2) RDOC 004300: [03:50:12] vk_device_funcs.cpp(3480) - Log - Dev Ext 22: VK_KHR_get_memory_requirements2 (1) RDOC 004300: [03:50:12] vk_device_funcs.cpp(3480) - Log - Dev Ext 23: VK_KHR_image_format_list (1) RDOC 004300: [03:50:12] vk_device_funcs.cpp(3480) - Log - Dev Ext 24: VK_KHR_imageless_framebuffer (1) RDOC 004300: [03:50:12] vk_device_funcs.cpp(3480) - Log - Dev Ext 25: VK_KHR_index_type_uint8 (1) RDOC 004300: [03:50:12] vk_device_funcs.cpp(3480) - Log - Dev Ext 26: VK_KHR_line_rasterization (1) RDOC 004300: [03:50:12] vk_device_funcs.cpp(3480) - Log - Dev Ext 27: VK_KHR_load_store_op_none (1) RDOC 004300: [03:50:12] vk_device_funcs.cpp(3480) - Log - Dev Ext 28: VK_KHR_maintenance1 (2) RDOC 004300: [03:50:12] vk_device_funcs.cpp(3480) - Log - Dev Ext 29: VK_KHR_maintenance2 (1) RDOC 004300: [03:50:12] vk_device_funcs.cpp(3480) - Log - Dev Ext 30: VK_KHR_maintenance3 (1) RDOC 004300: [03:50:12] vk_device_funcs.cpp(3480) - Log - Dev Ext 31: VK_KHR_maintenance4 (2) RDOC 004300: [03:50:12] vk_device_funcs.cpp(3480) - Log - Dev Ext 32: VK_KHR_maintenance5 (1) RDOC 004300: [03:50:12] vk_device_funcs.cpp(3480) - Log - Dev Ext 33: VK_KHR_maintenance6 (1) RDOC 004300: [03:50:12] vk_device_funcs.cpp(3480) - Log - Dev Ext 34: VK_KHR_map_memory2 (1) RDOC 004300: [03:50:12] vk_device_funcs.cpp(3480) - Log - Dev Ext 35: VK_KHR_multiview (1) RDOC 004300: [03:50:12] vk_device_funcs.cpp(3480) - Log - Dev Ext 36: VK_KHR_pipeline_executable_properties (1) RDOC 004300: [03:50:12] vk_device_funcs.cpp(3480) - Log - Dev Ext 37: VK_KHR_pipeline_library (1) RDOC 004300: [03:50:12] vk_device_funcs.cpp(3480) - Log - Dev Ext 38: VK_KHR_present_id (1) RDOC 004300: [03:50:12] vk_device_funcs.cpp(3480) - Log - Dev Ext 39: VK_KHR_present_wait (1) RDOC 004300: [03:50:12] vk_device_funcs.cpp(3480) - Log - Dev Ext 40: VK_KHR_push_descriptor (2) RDOC 004300: [03:50:12] vk_device_funcs.cpp(3480) - Log - Dev Ext 41: VK_KHR_relaxed_block_layout (1) RDOC 004300: [03:50:12] vk_device_funcs.cpp(3480) - Log - Dev Ext 42: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 004300: [03:50:12] vk_device_funcs.cpp(3480) - Log - Dev Ext 43: VK_KHR_sampler_ycbcr_conversion (14) RDOC 004300: [03:50:12] vk_device_funcs.cpp(3480) - Log - Dev Ext 44: VK_KHR_separate_depth_stencil_layouts (1) RDOC 004300: [03:50:12] vk_device_funcs.cpp(3480) - Log - Dev Ext 45: VK_KHR_shader_atomic_int64 (1) RDOC 004300: [03:50:12] vk_device_funcs.cpp(3480) - Log - Dev Ext 46: VK_KHR_shader_clock (1) RDOC 004300: [03:50:12] vk_device_funcs.cpp(3480) - Log - Dev Ext 47: VK_KHR_shader_draw_parameters (1) RDOC 004300: [03:50:12] vk_device_funcs.cpp(3480) - Log - Dev Ext 48: VK_KHR_shader_expect_assume (1) RDOC 004300: [03:50:12] vk_device_funcs.cpp(3480) - Log - Dev Ext 49: VK_KHR_shader_float16_int8 (1) RDOC 004300: [03:50:12] vk_device_funcs.cpp(3480) - Log - Dev Ext 50: VK_KHR_shader_float_controls (4) RDOC 004300: [03:50:12] vk_device_funcs.cpp(3480) - Log - Dev Ext 51: VK_KHR_shader_float_controls2 (1) RDOC 004300: [03:50:12] vk_device_funcs.cpp(3480) - Log - Dev Ext 52: VK_KHR_shader_integer_dot_product (1) RDOC 004300: [03:50:12] vk_device_funcs.cpp(3480) - Log - Dev Ext 53: VK_KHR_shader_non_semantic_info (1) RDOC 004300: [03:50:12] vk_device_funcs.cpp(3480) - Log - Dev Ext 54: VK_KHR_shader_quad_control (1) RDOC 004300: [03:50:12] vk_device_funcs.cpp(3480) - Log - Dev Ext 55: VK_KHR_shader_subgroup_extended_types (1) RDOC 004300: [03:50:12] vk_device_funcs.cpp(3480) - Log - Dev Ext 56: VK_KHR_shader_subgroup_rotate (2) RDOC 004300: [03:50:12] vk_device_funcs.cpp(3480) - Log - Dev Ext 57: VK_KHR_shader_terminate_invocation (1) RDOC 004300: [03:50:12] vk_device_funcs.cpp(3480) - Log - Dev Ext 58: VK_KHR_spirv_1_4 (1) RDOC 004300: [03:50:12] vk_device_funcs.cpp(3480) - Log - Dev Ext 59: VK_KHR_storage_buffer_storage_class (1) RDOC 004300: [03:50:12] vk_device_funcs.cpp(3480) - Log - Dev Ext 60: VK_KHR_swapchain (70) RDOC 004300: [03:50:12] vk_device_funcs.cpp(3480) - Log - Dev Ext 61: VK_KHR_swapchain_mutable_format (1) RDOC 004300: [03:50:12] vk_device_funcs.cpp(3480) - Log - Dev Ext 62: VK_KHR_synchronization2 (1) RDOC 004300: [03:50:12] vk_device_funcs.cpp(3480) - Log - Dev Ext 63: VK_KHR_timeline_semaphore (2) RDOC 004300: [03:50:12] vk_device_funcs.cpp(3480) - Log - Dev Ext 64: VK_KHR_uniform_buffer_standard_layout (1) RDOC 004300: [03:50:12] vk_device_funcs.cpp(3480) - Log - Dev Ext 65: VK_KHR_variable_pointers (1) RDOC 004300: [03:50:12] vk_device_funcs.cpp(3480) - Log - Dev Ext 66: VK_KHR_vertex_attribute_divisor (1) RDOC 004300: [03:50:12] vk_device_funcs.cpp(3480) - Log - Dev Ext 67: VK_KHR_video_decode_h264 (9) RDOC 004300: [03:50:12] vk_device_funcs.cpp(3480) - Log - Dev Ext 68: VK_KHR_video_decode_h265 (8) RDOC 004300: [03:50:12] vk_device_funcs.cpp(3480) - Log - Dev Ext 69: VK_KHR_video_decode_queue (8) RDOC 004300: [03:50:12] vk_device_funcs.cpp(3480) - Log - Dev Ext 70: VK_KHR_video_maintenance1 (1) RDOC 004300: [03:50:12] vk_device_funcs.cpp(3480) - Log - Dev Ext 71: VK_KHR_video_queue (8) RDOC 004300: [03:50:12] vk_device_funcs.cpp(3480) - Log - Dev Ext 72: VK_KHR_vulkan_memory_model (3) RDOC 004300: [03:50:12] vk_device_funcs.cpp(3480) - Log - Dev Ext 73: VK_KHR_win32_keyed_mutex (1) RDOC 004300: [03:50:12] vk_device_funcs.cpp(3480) - Log - Dev Ext 74: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 004300: [03:50:12] vk_device_funcs.cpp(3480) - Log - Dev Ext 75: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 004300: [03:50:12] vk_device_funcs.cpp(3480) - Log - Dev Ext 76: VK_EXT_4444_formats (1) RDOC 004300: [03:50:12] vk_device_funcs.cpp(3480) - Log - Dev Ext 77: VK_EXT_attachment_feedback_loop_dynamic_state (1) RDOC 004300: [03:50:12] vk_device_funcs.cpp(3480) - Log - Dev Ext 78: VK_EXT_attachment_feedback_loop_layout (2) RDOC 004300: [03:50:12] vk_device_funcs.cpp(3480) - Log - Dev Ext 79: VK_EXT_blend_operation_advanced (2) RDOC 004300: [03:50:12] vk_device_funcs.cpp(3480) - Log - Dev Ext 80: VK_EXT_border_color_swizzle (1) RDOC 004300: [03:50:12] vk_device_funcs.cpp(3480) - Log - Dev Ext 81: VK_EXT_buffer_device_address (2) RDOC 004300: [03:50:12] vk_device_funcs.cpp(3480) - Log - Dev Ext 82: VK_EXT_calibrated_timestamps (2) RDOC 004300: [03:50:12] vk_device_funcs.cpp(3480) - Log - Dev Ext 83: VK_EXT_color_write_enable (1) RDOC 004300: [03:50:12] vk_device_funcs.cpp(3480) - Log - Dev Ext 84: VK_EXT_conditional_rendering (2) RDOC 004300: [03:50:12] vk_device_funcs.cpp(3480) - Log - Dev Ext 85: VK_EXT_conservative_rasterization (1) RDOC 004300: [03:50:12] vk_device_funcs.cpp(3480) - Log - Dev Ext 86: VK_EXT_custom_border_color (12) RDOC 004300: [03:50:12] vk_device_funcs.cpp(3480) - Log - Dev Ext 87: VK_EXT_depth_bias_control (1) RDOC 004300: [03:50:12] vk_device_funcs.cpp(3480) - Log - Dev Ext 88: VK_EXT_depth_clamp_zero_one (1) RDOC 004300: [03:50:12] vk_device_funcs.cpp(3480) - Log - Dev Ext 89: VK_EXT_depth_clip_control (1) RDOC 004300: [03:50:12] vk_device_funcs.cpp(3480) - Log - Dev Ext 90: VK_EXT_depth_clip_enable (1) RDOC 004300: [03:50:12] vk_device_funcs.cpp(3480) - Log - Dev Ext 91: VK_EXT_depth_range_unrestricted (1) RDOC 004300: [03:50:12] vk_device_funcs.cpp(3480) - Log - Dev Ext 92: VK_EXT_descriptor_buffer (1) RDOC 004300: [03:50:12] vk_device_funcs.cpp(3480) - Log - Dev Ext 93: VK_EXT_descriptor_indexing (2) RDOC 004300: [03:50:12] vk_device_funcs.cpp(3480) - Log - Dev Ext 94: VK_EXT_discard_rectangles (2) RDOC 004300: [03:50:12] vk_device_funcs.cpp(3480) - Log - Dev Ext 95: VK_EXT_dynamic_rendering_unused_attachments (1) RDOC 004300: [03:50:12] vk_device_funcs.cpp(3480) - Log - Dev Ext 96: VK_EXT_extended_dynamic_state (1) RDOC 004300: [03:50:12] vk_device_funcs.cpp(3480) - Log - Dev Ext 97: VK_EXT_extended_dynamic_state2 (1) RDOC 004300: [03:50:12] vk_device_funcs.cpp(3480) - Log - Dev Ext 98: VK_EXT_extended_dynamic_state3 (2) RDOC 004300: [03:50:12] vk_device_funcs.cpp(3480) - Log - Dev Ext 99: VK_EXT_external_memory_host (1) RDOC 004300: [03:50:12] vk_device_funcs.cpp(3480) - Log - Dev Ext 100: VK_EXT_fragment_shader_interlock (1) RDOC 004300: [03:50:12] vk_device_funcs.cpp(3480) - Log - Dev Ext 101: VK_EXT_full_screen_exclusive (4) RDOC 004300: [03:50:12] vk_device_funcs.cpp(3480) - Log - Dev Ext 102: VK_EXT_graphics_pipeline_library (1) RDOC 004300: [03:50:12] vk_device_funcs.cpp(3480) - Log - Dev Ext 103: VK_EXT_hdr_metadata (2) RDOC 004300: [03:50:12] vk_device_funcs.cpp(3480) - Log - Dev Ext 104: VK_EXT_host_image_copy (1) RDOC 004300: [03:50:12] vk_device_funcs.cpp(3480) - Log - Dev Ext 105: VK_EXT_host_query_reset (1) RDOC 004300: [03:50:12] vk_device_funcs.cpp(3480) - Log - Dev Ext 106: VK_EXT_image_2d_view_of_3d (1) RDOC 004300: [03:50:12] vk_device_funcs.cpp(3480) - Log - Dev Ext 107: VK_EXT_image_robustness (1) RDOC 004300: [03:50:12] vk_device_funcs.cpp(3480) - Log - Dev Ext 108: VK_EXT_image_sliced_view_of_3d (1) RDOC 004300: [03:50:12] vk_device_funcs.cpp(3480) - Log - Dev Ext 109: VK_EXT_image_view_min_lod (1) RDOC 004300: [03:50:12] vk_device_funcs.cpp(3480) - Log - Dev Ext 110: VK_EXT_index_type_uint8 (1) RDOC 004300: [03:50:12] vk_device_funcs.cpp(3480) - Log - Dev Ext 111: VK_EXT_inline_uniform_block (1) RDOC 004300: [03:50:12] vk_device_funcs.cpp(3480) - Log - Dev Ext 112: VK_EXT_line_rasterization (1) RDOC 004300: [03:50:12] vk_device_funcs.cpp(3480) - Log - Dev Ext 113: VK_EXT_load_store_op_none (1) RDOC 004300: [03:50:12] vk_device_funcs.cpp(3480) - Log - Dev Ext 114: VK_EXT_memory_budget (1) RDOC 004300: [03:50:12] vk_device_funcs.cpp(3480) - Log - Dev Ext 115: VK_EXT_memory_priority (1) RDOC 004300: [03:50:12] vk_device_funcs.cpp(3480) - Log - Dev Ext 116: VK_EXT_multi_draw (1) RDOC 004300: [03:50:12] vk_device_funcs.cpp(3480) - Log - Dev Ext 117: VK_EXT_nested_command_buffer (1) RDOC 004300: [03:50:12] vk_device_funcs.cpp(3480) - Log - Dev Ext 118: VK_EXT_non_seamless_cube_map (1) RDOC 004300: [03:50:12] vk_device_funcs.cpp(3480) - Log - Dev Ext 119: VK_EXT_pci_bus_info (2) RDOC 004300: [03:50:12] vk_device_funcs.cpp(3480) - Log - Dev Ext 120: VK_EXT_pipeline_creation_cache_control (3) RDOC 004300: [03:50:12] vk_device_funcs.cpp(3480) - Log - Dev Ext 121: VK_EXT_pipeline_creation_feedback (1) RDOC 004300: [03:50:12] vk_device_funcs.cpp(3480) - Log - Dev Ext 122: VK_EXT_pipeline_robustness (1) RDOC 004300: [03:50:12] vk_device_funcs.cpp(3480) - Log - Dev Ext 123: VK_EXT_post_depth_coverage (1) RDOC 004300: [03:50:12] vk_device_funcs.cpp(3480) - Log - Dev Ext 124: VK_EXT_primitive_topology_list_restart (1) RDOC 004300: [03:50:12] vk_device_funcs.cpp(3480) - Log - Dev Ext 125: VK_EXT_primitives_generated_query (1) RDOC 004300: [03:50:12] vk_device_funcs.cpp(3480) - Log - Dev Ext 126: VK_EXT_private_data (1) RDOC 004300: [03:50:12] vk_device_funcs.cpp(3480) - Log - Dev Ext 127: VK_EXT_provoking_vertex (1) RDOC 004300: [03:50:12] vk_device_funcs.cpp(3480) - Log - Dev Ext 128: VK_EXT_queue_family_foreign (1) RDOC 004300: [03:50:12] vk_device_funcs.cpp(3480) - Log - Dev Ext 129: VK_EXT_robustness2 (1) RDOC 004300: [03:50:12] vk_device_funcs.cpp(3480) - Log - Dev Ext 130: VK_EXT_sample_locations (1) RDOC 004300: [03:50:12] vk_device_funcs.cpp(3480) - Log - Dev Ext 131: VK_EXT_sampler_filter_minmax (2) RDOC 004300: [03:50:12] vk_device_funcs.cpp(3480) - Log - Dev Ext 132: VK_EXT_scalar_block_layout (1) RDOC 004300: [03:50:12] vk_device_funcs.cpp(3480) - Log - Dev Ext 133: VK_EXT_separate_stencil_usage (1) RDOC 004300: [03:50:12] vk_device_funcs.cpp(3480) - Log - Dev Ext 134: VK_EXT_shader_atomic_float (1) RDOC 004300: [03:50:12] vk_device_funcs.cpp(3480) - Log - Dev Ext 135: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 004300: [03:50:12] vk_device_funcs.cpp(3480) - Log - Dev Ext 136: VK_EXT_shader_image_atomic_int64 (1) RDOC 004300: [03:50:12] vk_device_funcs.cpp(3480) - Log - Dev Ext 137: VK_EXT_shader_module_identifier (1) RDOC 004300: [03:50:12] vk_device_funcs.cpp(3480) - Log - Dev Ext 138: VK_EXT_shader_object (1) RDOC 004300: [03:50:12] vk_device_funcs.cpp(3480) - Log - Dev Ext 139: VK_EXT_shader_subgroup_ballot (1) RDOC 004300: [03:50:12] vk_device_funcs.cpp(3480) - Log - Dev Ext 140: VK_EXT_shader_subgroup_vote (1) RDOC 004300: [03:50:12] vk_device_funcs.cpp(3480) - Log - Dev Ext 141: VK_EXT_shader_viewport_index_layer (1) RDOC 004300: [03:50:12] vk_device_funcs.cpp(3480) - Log - Dev Ext 142: VK_EXT_subgroup_size_control (2) RDOC 004300: [03:50:12] vk_device_funcs.cpp(3480) - Log - Dev Ext 143: VK_EXT_swapchain_maintenance1 (1) RDOC 004300: [03:50:12] vk_device_funcs.cpp(3480) - Log - Dev Ext 144: VK_EXT_texel_buffer_alignment (1) RDOC 004300: [03:50:12] vk_device_funcs.cpp(3480) - Log - Dev Ext 145: VK_EXT_tooling_info (1) RDOC 004300: [03:50:12] vk_device_funcs.cpp(3480) - Log - Dev Ext 146: VK_EXT_transform_feedback (1) RDOC 004300: [03:50:12] vk_device_funcs.cpp(3480) - Log - Dev Ext 147: VK_EXT_vertex_attribute_divisor (3) RDOC 004300: [03:50:12] vk_device_funcs.cpp(3480) - Log - Dev Ext 148: VK_EXT_vertex_input_dynamic_state (2) RDOC 004300: [03:50:12] vk_device_funcs.cpp(3480) - Log - Dev Ext 149: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 004300: [03:50:12] vk_device_funcs.cpp(3480) - Log - Dev Ext 150: VK_EXT_ycbcr_image_arrays (1) RDOC 004300: [03:50:12] vk_device_funcs.cpp(3480) - Log - Dev Ext 151: VK_NV_clip_space_w_scaling (1) RDOC 004300: [03:50:12] vk_device_funcs.cpp(3480) - Log - Dev Ext 152: VK_NV_copy_memory_indirect (1) RDOC 004300: [03:50:12] vk_device_funcs.cpp(3480) - Log - Dev Ext 153: VK_NV_coverage_reduction_mode (1) RDOC 004300: [03:50:12] vk_device_funcs.cpp(3480) - Log - Dev Ext 154: VK_NV_dedicated_allocation (1) RDOC 004300: [03:50:12] vk_device_funcs.cpp(3480) - Log - Dev Ext 155: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 004300: [03:50:12] vk_device_funcs.cpp(3480) - Log - Dev Ext 156: VK_NV_descriptor_pool_overallocation (1) RDOC 004300: [03:50:12] vk_device_funcs.cpp(3480) - Log - Dev Ext 157: VK_NV_device_diagnostic_checkpoints (2) RDOC 004300: [03:50:12] vk_device_funcs.cpp(3480) - Log - Dev Ext 158: VK_NV_device_diagnostics_config (2) RDOC 004300: [03:50:12] vk_device_funcs.cpp(3480) - Log - Dev Ext 159: VK_NV_device_generated_commands (3) RDOC 004300: [03:50:12] vk_device_funcs.cpp(3480) - Log - Dev Ext 160: VK_NV_device_generated_commands_compute (2) RDOC 004300: [03:50:12] vk_device_funcs.cpp(3480) - Log - Dev Ext 161: VK_NV_external_memory (1) RDOC 004300: [03:50:12] vk_device_funcs.cpp(3480) - Log - Dev Ext 162: VK_NV_external_memory_win32 (1) RDOC 004300: [03:50:12] vk_device_funcs.cpp(3480) - Log - Dev Ext 163: VK_NV_fill_rectangle (1) RDOC 004300: [03:50:12] vk_device_funcs.cpp(3480) - Log - Dev Ext 164: VK_NV_fragment_coverage_to_color (1) RDOC 004300: [03:50:12] vk_device_funcs.cpp(3480) - Log - Dev Ext 165: VK_NV_framebuffer_mixed_samples (1) RDOC 004300: [03:50:12] vk_device_funcs.cpp(3480) - Log - Dev Ext 166: VK_NV_geometry_shader_passthrough (1) RDOC 004300: [03:50:12] vk_device_funcs.cpp(3480) - Log - Dev Ext 167: VK_NV_inherited_viewport_scissor (1) RDOC 004300: [03:50:12] vk_device_funcs.cpp(3480) - Log - Dev Ext 168: VK_NV_linear_color_attachment (1) RDOC 004300: [03:50:12] vk_device_funcs.cpp(3480) - Log - Dev Ext 169: VK_NV_low_latency (1) RDOC 004300: [03:50:12] vk_device_funcs.cpp(3480) - Log - Dev Ext 170: VK_NV_low_latency2 (2) RDOC 004300: [03:50:12] vk_device_funcs.cpp(3480) - Log - Dev Ext 171: VK_NV_memory_decompression (1) RDOC 004300: [03:50:12] vk_device_funcs.cpp(3480) - Log - Dev Ext 172: VK_NV_sample_mask_override_coverage (1) RDOC 004300: [03:50:12] vk_device_funcs.cpp(3480) - Log - Dev Ext 173: VK_NV_shader_sm_builtins (1) RDOC 004300: [03:50:12] vk_device_funcs.cpp(3480) - Log - Dev Ext 174: VK_NV_shader_subgroup_partitioned (1) RDOC 004300: [03:50:12] vk_device_funcs.cpp(3480) - Log - Dev Ext 175: VK_NV_viewport_array2 (1) RDOC 004300: [03:50:12] vk_device_funcs.cpp(3480) - Log - Dev Ext 176: VK_NV_viewport_swizzle (1) RDOC 004300: [03:50:12] vk_device_funcs.cpp(3480) - Log - Dev Ext 177: VK_NV_win32_keyed_mutex (2) RDOC 004300: [03:50:12] vk_device_funcs.cpp(3480) - Log - Dev Ext 178: VK_NVX_multiview_per_view_attributes (1) RDOC 004300: [03:50:12] vk_device_funcs.cpp(3480) - Log - Dev Ext 179: VK_AMD_buffer_marker (1) RDOC 004300: [03:50:12] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004300: [03:50:12] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004300: [03:50:12] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004300: [03:50:12] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004300: [03:50:12] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004300: [03:50:12] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004300: [03:50:12] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004300: [03:50:12] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 004300: [03:50:12] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 004300: [03:50:12] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 004300: [03:50:12] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 004300: [03:50:12] vk_debug.cpp(3318) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 004300: [03:50:12] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 004300: [03:50:12] vk_debug.cpp(3330) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 004300: [03:50:13] vk_core.cpp(2946) - Log - Timer chunk initialisation - 390.818 ms RDOC 004300: [03:50:13] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 1062 total instances RDOC 004300: [03:50:13] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 1062 total instances RDOC 004300: [03:50:13] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 1062 total instances RDOC 004300: [03:50:13] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 1062 total instances RDOC 004300: [03:50:13] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 1062 total instances RDOC 004300: [03:50:13] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 1062 total instances RDOC 004300: [03:50:14] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 1062 total instances RDOC 004300: [03:50:14] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 1062 total instances RDOC 004300: [03:50:14] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 1062 total instances RDOC 004300: [03:50:14] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 1062 total instances RDOC 004300: [03:50:14] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 1062 total instances RDOC 004300: [03:50:14] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 1062 total instances RDOC 004300: [03:50:14] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 1062 total instances RDOC 004300: [03:50:14] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 1062 total instances RDOC 004300: [03:50:14] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 1062 total instances RDOC 004300: [03:50:14] vk_shaderdebug.cpp(1843) - Log - Making new pipeline for shader type 4, operation ExtInst, dim 0, useGrad/useGatherOffsets 0, gather channel 0, gather offsets... RDOC 004300: [03:50:15] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 1062 total instances RDOC 004300: [03:50:15] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 1062 total instances RDOC 004300: [03:50:15] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 1062 total instances RDOC 004300: [03:50:15] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 1062 total instances RDOC 004300: [03:50:15] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 1062 total instances RDOC 004300: [03:50:15] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 1062 total instances RDOC 004300: [03:50:15] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 1062 total instances RDOC 004300: [03:50:15] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 1062 total instances RDOC 004300: [03:50:15] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 1062 total instances RDOC 004300: [03:50:16] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 1062 total instances RDOC 004300: [03:50:16] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 1062 total instances RDOC 004300: [03:50:16] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 1062 total instances RDOC 004300: [03:50:16] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 1062 total instances RDOC 004300: [03:50:16] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 1062 total instances RDOC 004300: [03:50:16] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 1062 total instances RDOC 004300: [03:50:16] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 1062 total instances RDOC 004300: [03:50:16] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 1062 total instances RDOC 004300: [03:50:16] vk_shaderdebug.cpp(1843) - Log - Making new pipeline for shader type 0, operation ImageFetch, dim 2, useGrad/useGatherOffsets 0, gather channel 0, gather offsets... RDOC 004300: [03:50:16] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 1062 total instances RDOC 004300: [03:50:16] vk_shaderdebug.cpp(1843) - Log - Making new pipeline for shader type 0, operation ImageSampleExplicitLod, dim 2, useGrad/useGatherOffsets 0, gather channel 0, gather offsets... RDOC 004300: [03:50:16] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 1062 total instances RDOC 004300: [03:50:17] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 1062 total instances RDOC 004300: [03:50:17] vk_shaderdebug.cpp(1843) - Log - Making new pipeline for shader type 0, operation ImageSampleImplicitLod, dim 2, useGrad/useGatherOffsets 1, gather channel 0, gather offsets... RDOC 004300: [03:50:17] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 1062 total instances RDOC 004300: [03:50:17] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 1062 total instances RDOC 004300: [03:50:17] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 1062 total instances RDOC 004300: [03:50:17] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 1062 total instances RDOC 004300: [03:50:17] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 1062 total instances RDOC 004300: [03:50:17] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 1062 total instances RDOC 004300: [03:50:17] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 1062 total instances RDOC 004300: [03:50:17] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 1062 total instances RDOC 004300: [03:50:17] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 1062 total instances RDOC 004300: [03:50:18] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 1062 total instances RDOC 004300: [03:50:18] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 1062 total instances RDOC 004300: [03:50:18] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 1062 total instances RDOC 004300: [03:50:18] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 1062 total instances RDOC 004300: [03:50:18] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 1062 total instances RDOC 004300: [03:50:18] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 1062 total instances RDOC 004300: [03:50:18] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 1062 total instances RDOC 004300: [03:50:18] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 1062 total instances RDOC 004300: [03:50:18] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 1062 total instances RDOC 004300: [03:50:18] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 1062 total instances RDOC 004300: [03:50:19] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 1062 total instances RDOC 004300: [03:50:19] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 1062 total instances RDOC 004300: [03:50:19] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 1062 total instances RDOC 004300: [03:50:19] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 1062 total instances RDOC 004300: [03:50:19] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 1062 total instances RDOC 004300: [03:50:19] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 1062 total instances RDOC 004300: [03:50:19] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 1062 total instances RDOC 004300: [03:50:19] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 1062 total instances RDOC 004300: [03:50:19] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 1062 total instances RDOC 004300: [03:50:19] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 1062 total instances RDOC 004300: [03:50:20] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 1062 total instances RDOC 004300: [03:50:20] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 1062 total instances RDOC 004300: [03:50:20] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 1062 total instances RDOC 004300: [03:50:20] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 1062 total instances RDOC 004300: [03:50:20] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 1062 total instances RDOC 004300: [03:50:20] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 1062 total instances RDOC 004300: [03:50:20] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 1062 total instances RDOC 004300: [03:50:20] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 1062 total instances RDOC 004300: [03:50:20] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 1062 total instances RDOC 004300: [03:50:20] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 1062 total instances RDOC 004300: [03:50:21] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 1062 total instances RDOC 004300: [03:50:21] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 1062 total instances RDOC 004300: [03:50:21] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 1062 total instances RDOC 004300: [03:50:21] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 1062 total instances RDOC 004300: [03:50:21] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 1062 total instances RDOC 004300: [03:50:21] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 1062 total instances RDOC 004300: [03:50:21] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 1062 total instances RDOC 004300: [03:50:21] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 1062 total instances RDOC 004300: [03:50:21] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 1062 total instances RDOC 004300: [03:50:21] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 1062 total instances RDOC 004300: [03:50:22] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 1062 total instances RDOC 004300: [03:50:22] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 1062 total instances RDOC 004300: [03:50:22] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 1062 total instances RDOC 004300: [03:50:22] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 1062 total instances RDOC 004300: [03:50:22] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 1062 total instances RDOC 004300: [03:50:22] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 1062 total instances RDOC 004300: [03:50:22] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 1062 total instances RDOC 004300: [03:50:22] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 1062 total instances RDOC 004300: [03:50:22] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 1062 total instances RDOC 004300: [03:50:23] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 1062 total instances RDOC 004300: [03:50:23] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 1062 total instances RDOC 004300: [03:50:23] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 1062 total instances RDOC 004300: [03:50:23] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 1062 total instances RDOC 004300: [03:50:23] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 1062 total instances RDOC 004300: [03:50:23] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 1062 total instances RDOC 004300: [03:50:23] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 1062 total instances RDOC 004300: [03:50:23] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 1062 total instances RDOC 004300: [03:50:23] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 1062 total instances RDOC 004300: [03:50:23] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 1062 total instances RDOC 004300: [03:50:24] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 1062 total instances RDOC 004300: [03:50:24] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 1062 total instances RDOC 004300: [03:50:24] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 1062 total instances RDOC 004300: [03:50:24] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 1062 total instances RDOC 004300: [03:50:24] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 1062 total instances RDOC 004300: [03:50:24] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 1062 total instances RDOC 004300: [03:50:24] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 1062 total instances RDOC 004300: [03:50:24] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 1062 total instances RDOC 004300: [03:50:24] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 1062 total instances RDOC 004300: [03:50:24] vk_shaderdebug.cpp(1843) - Log - Making new pipeline for shader type 0, operation ImageFetch, dim 6, useGrad/useGatherOffsets 0, gather channel 0, gather offsets... RDOC 004300: [03:50:25] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 1062 total instances RDOC 004300: [03:50:25] vk_shaderdebug.cpp(1843) - Log - Making new pipeline for shader type 1, operation ImageSampleDrefImplicitLod, dim 2, useGrad/useGatherOffsets 0, gather channel 0, gather offsets... RDOC 004300: [03:50:25] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 1062 total instances RDOC 004300: [03:50:25] vk_shaderdebug.cpp(1843) - Log - Making new pipeline for shader type 0, operation ImageGather, dim 2, useGrad/useGatherOffsets 0, gather channel 0, gather offsets... RDOC 004300: [03:50:25] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 1062 total instances RDOC 004300: [03:50:25] vk_shaderdebug.cpp(1843) - Log - Making new pipeline for shader type 0, operation ImageGather, dim 2, useGrad/useGatherOffsets 0, gather channel 1, gather offsets... RDOC 004300: [03:50:25] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 1062 total instances RDOC 004300: [03:50:25] vk_shaderdebug.cpp(1843) - Log - Making new pipeline for shader type 0, operation ImageGather, dim 2, useGrad/useGatherOffsets 0, gather channel 2, gather offsets... RDOC 004300: [03:50:25] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 1062 total instances RDOC 004300: [03:50:25] vk_shaderdebug.cpp(1843) - Log - Making new pipeline for shader type 1, operation ImageDrefGather, dim 2, useGrad/useGatherOffsets 0, gather channel 0, gather offsets... RDOC 004300: [03:50:25] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 1062 total instances RDOC 004300: [03:50:25] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 1062 total instances RDOC 004300: [03:50:25] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 1062 total instances RDOC 004300: [03:50:25] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 1062 total instances RDOC 004300: [03:50:25] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 1062 total instances RDOC 004300: [03:50:26] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 1062 total instances RDOC 004300: [03:50:26] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 1062 total instances RDOC 004300: [03:50:26] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 1062 total instances RDOC 004300: [03:50:26] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 1062 total instances RDOC 004300: [03:50:26] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 1062 total instances RDOC 004300: [03:50:26] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 1062 total instances RDOC 004300: [03:50:26] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 1062 total instances RDOC 004300: [03:50:26] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 1062 total instances RDOC 004300: [03:50:26] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 1062 total instances RDOC 004300: [03:50:26] vk_shaderdebug.cpp(1843) - Log - Making new pipeline for shader type 0, operation ImageQueryLod, dim 2, useGrad/useGatherOffsets 1, gather channel 0, gather offsets... RDOC 004300: [03:50:27] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 1062 total instances RDOC 004300: [03:50:27] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 1062 total instances RDOC 004300: [03:50:27] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 1062 total instances RDOC 004300: [03:50:27] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 1062 total instances RDOC 004300: [03:50:27] vk_shaderdebug.cpp(1843) - Log - Making new pipeline for shader type 1, operation ImageFetch, dim 2, useGrad/useGatherOffsets 0, gather channel 0, gather offsets... RDOC 004300: [03:50:27] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 1062 total instances RDOC 004300: [03:50:27] vk_shaderdebug.cpp(1843) - Log - Making new pipeline for shader type 1, operation ImageSampleExplicitLod, dim 2, useGrad/useGatherOffsets 0, gather channel 0, gather offsets... RDOC 004300: [03:50:27] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 1062 total instances RDOC 004300: [03:50:27] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 1062 total instances RDOC 004300: [03:50:27] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 1062 total instances RDOC 004300: [03:50:27] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 1062 total instances RDOC 004300: [03:50:27] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 1062 total instances RDOC 004300: [03:50:28] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 1062 total instances RDOC 004300: [03:50:28] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 1062 total instances RDOC 004300: [03:50:28] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 1062 total instances RDOC 004300: [03:50:28] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 1062 total instances RDOC 004300: [03:50:28] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 1062 total instances RDOC 004300: [03:50:28] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 1062 total instances RDOC 004300: [03:50:28] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 1062 total instances RDOC 004300: [03:50:28] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 1062 total instances RDOC 004300: [03:50:28] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 1062 total instances RDOC 004300: [03:50:28] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 1062 total instances RDOC 004300: [03:50:29] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 1062 total instances RDOC 004300: [03:50:29] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 1062 total instances RDOC 004300: [03:50:29] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 1062 total instances RDOC 004300: [03:50:29] vk_shaderdebug.cpp(1843) - Log - Making new pipeline for shader type 0, operation ImageSampleExplicitLod, dim 5, useGrad/useGatherOffsets 0, gather channel 0, gather offsets... RDOC 004300: [03:50:29] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 1062 total instances RDOC 004300: [03:50:29] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 1062 total instances RDOC 004300: [03:50:29] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 1062 total instances RDOC 004300: [03:50:29] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 1062 total instances RDOC 004300: [03:50:29] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 1062 total instances RDOC 004300: [03:50:29] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 1062 total instances RDOC 004300: [03:50:29] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 1062 total instances RDOC 004300: [03:50:30] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 1062 total instances RDOC 004300: [03:50:30] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 1062 total instances RDOC 004300: [03:50:30] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 1062 total instances RDOC 004300: [03:50:30] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 1062 total instances RDOC 004300: [03:50:30] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 1062 total instances RDOC 004300: [03:50:30] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 1062 total instances RDOC 004300: [03:50:30] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 1062 total instances RDOC 004300: [03:50:30] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 1062 total instances RDOC 004300: [03:50:30] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 1062 total instances RDOC 004300: [03:50:31] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 1062 total instances RDOC 004300: [03:50:31] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 1062 total instances RDOC 004300: [03:50:31] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 1062 total instances RDOC 004300: [03:50:31] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 1062 total instances RDOC 004300: [03:50:31] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 1062 total instances RDOC 004300: [03:50:31] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 1062 total instances RDOC 004300: [03:50:31] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 1062 total instances RDOC 004300: [03:50:31] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 120 total instances RDOC 004300: [03:50:31] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 120 total instances RDOC 004300: [03:50:32] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 120 total instances RDOC 004300: [03:50:32] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 120 total instances RDOC 004300: [03:50:32] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 120 total instances RDOC 004300: [03:50:32] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 120 total instances RDOC 004300: [03:50:32] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 120 total instances RDOC 004300: [03:50:32] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 120 total instances RDOC 004300: [03:50:32] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 120 total instances RDOC 004300: [03:50:32] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 120 total instances RDOC 004300: [03:50:32] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 120 total instances RDOC 004300: [03:50:32] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 120 total instances RDOC 004300: [03:50:32] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 120 total instances RDOC 004300: [03:50:32] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 120 total instances RDOC 004300: [03:50:32] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 120 total instances RDOC 004300: [03:50:32] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 120 total instances RDOC 004300: [03:50:32] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 120 total instances RDOC 004300: [03:50:32] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 120 total instances RDOC 004300: [03:50:33] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 120 total instances RDOC 004300: [03:50:33] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 120 total instances RDOC 004300: [03:50:33] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 1536 total instances RDOC 004300: [03:50:33] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 1536 total instances RDOC 004300: [03:50:33] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 1536 total instances RDOC 004300: [03:50:33] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 1536 total instances RDOC 004300: [03:50:33] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 1536 total instances RDOC 004300: [03:50:33] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 1536 total instances RDOC 004300: [03:50:33] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 1536 total instances RDOC 004300: [03:50:33] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 1536 total instances RDOC 004300: [03:50:33] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 1536 total instances RDOC 004300: [03:50:33] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 1536 total instances RDOC 004300: [03:50:33] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 1536 total instances RDOC 004300: [03:50:33] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 1536 total instances RDOC 004300: [03:50:33] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 1536 total instances RDOC 004300: [03:50:33] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 1536 total instances RDOC 004300: [03:50:33] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 1536 total instances RDOC 004300: [03:50:33] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 1536 total instances RDOC 004300: [03:50:33] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 1536 total instances RDOC 004300: [03:50:33] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 1536 total instances RDOC 004300: [03:50:34] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 1536 total instances RDOC 004300: [03:50:34] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 1536 total instances RDOC 004300: [03:50:34] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 1536 total instances RDOC 004300: [03:50:34] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 1536 total instances RDOC 004300: [03:50:34] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 1536 total instances RDOC 004300: [03:50:34] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 1536 total instances RDOC 004300: [03:50:34] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 1536 total instances RDOC 004300: [03:50:34] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 1536 total instances RDOC 004300: [03:50:34] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 1536 total instances RDOC 004300: [03:50:34] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 1536 total instances RDOC 004300: [03:50:34] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 1536 total instances RDOC 004300: [03:50:34] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 1536 total instances RDOC 004300: [03:50:34] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 1536 total instances RDOC 004300: [03:50:34] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 1536 total instances RDOC 004300: [03:50:34] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 1536 total instances RDOC 004300: [03:50:34] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 1536 total instances RDOC 004300: [03:50:34] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 1536 total instances RDOC 004300: [03:50:34] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 1536 total instances RDOC 004300: [03:50:34] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 1536 total instances RDOC 004300: [03:50:34] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 1536 total instances RDOC 004300: [03:50:34] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 1536 total instances RDOC 004300: [03:50:34] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 1536 total instances RDOC 004300: [03:50:35] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 1536 total instances RDOC 004300: [03:50:35] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 1536 total instances RDOC 004300: [03:50:35] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 1536 total instances RDOC 004300: [03:50:35] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 1536 total instances RDOC 004300: [03:50:35] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 1536 total instances RDOC 004300: [03:50:35] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 1536 total instances RDOC 004300: [03:50:35] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 1536 total instances RDOC 004300: [03:50:35] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 1536 total instances RDOC 004300: [03:50:35] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 1536 total instances RDOC 004300: [03:50:35] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 1536 total instances RDOC 004300: [03:50:35] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 1536 total instances RDOC 004300: [03:50:35] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 1536 total instances RDOC 004300: [03:50:35] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 1536 total instances RDOC 004300: [03:50:35] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 1536 total instances RDOC 004300: [03:50:35] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 1536 total instances RDOC 004300: [03:50:35] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 1536 total instances RDOC 004300: [03:50:35] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 1536 total instances RDOC 004300: [03:50:35] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 1536 total instances RDOC 004300: [03:50:35] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 1536 total instances RDOC 004300: [03:50:35] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 1536 total instances RDOC 004300: [03:50:35] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 1536 total instances RDOC 004300: [03:50:36] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 1536 total instances RDOC 004300: [03:50:36] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 1536 total instances RDOC 004300: [03:50:36] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 1536 total instances RDOC 004300: [03:50:36] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 1536 total instances RDOC 004300: [03:50:36] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 1536 total instances RDOC 004300: [03:50:36] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 1536 total instances RDOC 004300: [03:50:36] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 1536 total instances RDOC 004300: [03:50:36] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 1536 total instances RDOC 004300: [03:50:36] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 1536 total instances RDOC 004300: [03:50:36] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 1536 total instances RDOC 004300: [03:50:36] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 1536 total instances RDOC 004300: [03:50:36] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 1536 total instances RDOC 004300: [03:50:36] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 1536 total instances RDOC 004300: [03:50:36] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 1536 total instances RDOC 004300: [03:50:36] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 1536 total instances RDOC 004300: [03:50:36] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 1536 total instances RDOC 004300: [03:50:36] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 1536 total instances RDOC 004300: [03:50:36] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 1536 total instances RDOC 004300: [03:50:36] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 1536 total instances RDOC 004300: [03:50:36] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 1536 total instances RDOC 004300: [03:50:36] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 1536 total instances RDOC 004300: [03:50:37] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 1536 total instances RDOC 004300: [03:50:37] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 1536 total instances RDOC 004300: [03:50:37] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 1536 total instances RDOC 004300: [03:50:37] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 1536 total instances RDOC 004300: [03:50:37] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 1536 total instances RDOC 004300: [03:50:37] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 1536 total instances RDOC 004300: [03:50:37] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 1536 total instances RDOC 004300: [03:50:37] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 1536 total instances RDOC 004300: [03:50:37] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 1536 total instances RDOC 004300: [03:50:37] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 1536 total instances RDOC 004300: [03:50:37] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 1536 total instances RDOC 004300: [03:50:37] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 1536 total instances RDOC 004300: [03:50:37] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 1536 total instances RDOC 004300: [03:50:37] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 1536 total instances RDOC 004300: [03:50:37] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 1536 total instances RDOC 004300: [03:50:37] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 1536 total instances RDOC 004300: [03:50:37] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 1536 total instances RDOC 004300: [03:50:37] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 1536 total instances RDOC 004300: [03:50:37] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 1536 total instances RDOC 004300: [03:50:37] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 1536 total instances RDOC 004300: [03:50:37] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 1536 total instances RDOC 004300: [03:50:37] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 1536 total instances RDOC 004300: [03:50:38] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 1536 total instances RDOC 004300: [03:50:38] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 1536 total instances RDOC 004300: [03:50:38] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 1536 total instances RDOC 004300: [03:50:38] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 1536 total instances RDOC 004300: [03:50:38] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 1536 total instances RDOC 004300: [03:50:38] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 1536 total instances RDOC 004300: [03:50:38] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 1536 total instances RDOC 004300: [03:50:38] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 1536 total instances RDOC 004300: [03:50:38] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 1536 total instances RDOC 004300: [03:50:38] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 1536 total instances RDOC 004300: [03:50:38] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 1536 total instances RDOC 004300: [03:50:38] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 1536 total instances RDOC 004300: [03:50:38] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 1536 total instances RDOC 004300: [03:50:38] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 1536 total instances RDOC 004300: [03:50:38] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 1536 total instances RDOC 004300: [03:50:38] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 1536 total instances RDOC 004300: [03:50:38] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 1536 total instances RDOC 004300: [03:50:38] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 1536 total instances RDOC 004300: [03:50:38] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 1536 total instances RDOC 004300: [03:50:38] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 1536 total instances RDOC 004300: [03:50:38] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 1536 total instances RDOC 004300: [03:50:38] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 1536 total instances RDOC 004300: [03:50:39] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 1536 total instances RDOC 004300: [03:50:39] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 1536 total instances RDOC 004300: [03:50:39] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 1536 total instances RDOC 004300: [03:50:39] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 1536 total instances RDOC 004300: [03:50:39] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 1536 total instances RDOC 004300: [03:50:39] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 1536 total instances RDOC 004300: [03:50:39] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 1536 total instances RDOC 004300: [03:50:39] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 1536 total instances RDOC 004300: [03:50:39] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 1536 total instances RDOC 004300: [03:50:39] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 1536 total instances RDOC 004300: [03:50:39] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 1536 total instances RDOC 004300: [03:50:39] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 1536 total instances RDOC 004300: [03:50:39] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 1536 total instances RDOC 004300: [03:50:39] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 1536 total instances RDOC 004300: [03:50:39] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 1536 total instances RDOC 004300: [03:50:39] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 1536 total instances RDOC 004300: [03:50:39] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 1536 total instances RDOC 004300: [03:50:39] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 1536 total instances RDOC 004300: [03:50:39] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 1536 total instances RDOC 004300: [03:50:39] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 1536 total instances RDOC 004300: [03:50:39] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 1536 total instances RDOC 004300: [03:50:40] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 1536 total instances RDOC 004300: [03:50:40] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 1536 total instances RDOC 004300: [03:50:40] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 1536 total instances RDOC 004300: [03:50:40] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 1536 total instances RDOC 004300: [03:50:40] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 1536 total instances RDOC 004300: [03:50:40] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 1536 total instances RDOC 004300: [03:50:40] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 1536 total instances RDOC 004300: [03:50:40] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 1536 total instances RDOC 004300: [03:50:40] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 1536 total instances RDOC 004300: [03:50:40] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 1536 total instances RDOC 004300: [03:50:40] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 1536 total instances RDOC 004300: [03:50:40] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 1536 total instances RDOC 004300: [03:50:40] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 1536 total instances RDOC 004300: [03:50:40] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 1536 total instances RDOC 004300: [03:50:40] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 1536 total instances RDOC 004300: [03:50:40] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 1536 total instances RDOC 004300: [03:50:40] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 1536 total instances RDOC 004300: [03:50:40] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 1536 total instances RDOC 004300: [03:50:40] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 1536 total instances RDOC 004300: [03:50:40] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 1536 total instances RDOC 004300: [03:50:40] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 1536 total instances RDOC 004300: [03:50:40] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 1536 total instances RDOC 004300: [03:50:40] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 1536 total instances RDOC 004300: [03:50:41] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 1536 total instances RDOC 004300: [03:50:41] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 1536 total instances RDOC 004300: [03:50:41] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 1536 total instances RDOC 004300: [03:50:41] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 1536 total instances RDOC 004300: [03:50:41] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 1536 total instances RDOC 004300: [03:50:41] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 1536 total instances RDOC 004300: [03:50:41] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 1536 total instances RDOC 004300: [03:50:41] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 1536 total instances RDOC 004300: [03:50:41] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 1536 total instances RDOC 004300: [03:50:41] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 1536 total instances RDOC 004300: [03:50:41] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 1536 total instances RDOC 004300: [03:50:41] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 1536 total instances RDOC 004300: [03:50:41] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 1536 total instances RDOC 004300: [03:50:41] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 1536 total instances RDOC 004300: [03:50:41] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 1536 total instances RDOC 004300: [03:50:41] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 1536 total instances RDOC 004300: [03:50:41] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 1536 total instances RDOC 004300: [03:50:41] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 1536 total instances RDOC 004300: [03:50:41] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 1536 total instances RDOC 004300: [03:50:41] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 1536 total instances RDOC 004300: [03:50:41] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 1536 total instances RDOC 004300: [03:50:41] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 1536 total instances RDOC 004300: [03:50:41] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 1536 total instances RDOC 004300: [03:50:41] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 1536 total instances RDOC 004300: [03:50:41] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 1536 total instances RDOC 004300: [03:50:41] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 1536 total instances RDOC 004300: [03:50:41] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 1536 total instances RDOC 004300: [03:50:41] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 1536 total instances RDOC 004300: [03:50:42] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 1536 total instances RDOC 004300: [03:50:42] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 1536 total instances RDOC 004300: [03:50:42] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 1536 total instances RDOC 004300: [03:50:42] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 1536 total instances RDOC 004300: [03:50:42] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 1536 total instances RDOC 004300: [03:50:42] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 1536 total instances RDOC 004300: [03:50:42] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 1536 total instances RDOC 004300: [03:50:42] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 1536 total instances RDOC 004300: [03:50:42] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 1536 total instances RDOC 004300: [03:50:42] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 1536 total instances RDOC 004300: [03:50:42] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 1536 total instances RDOC 004300: [03:50:42] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 1536 total instances RDOC 004300: [03:50:42] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 1536 total instances RDOC 004300: [03:50:42] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 1536 total instances RDOC 004300: [03:50:42] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 1536 total instances RDOC 004300: [03:50:42] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 1536 total instances RDOC 004300: [03:50:42] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 1536 total instances RDOC 004300: [03:50:42] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 1536 total instances RDOC 004300: [03:50:42] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 1536 total instances RDOC 004300: [03:50:42] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 1536 total instances RDOC 004300: [03:50:42] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 1536 total instances RDOC 004300: [03:50:42] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 1536 total instances RDOC 004300: [03:50:42] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 1536 total instances RDOC 004300: [03:50:42] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 1536 total instances RDOC 004300: [03:50:42] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 1536 total instances RDOC 004300: [03:50:42] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 1536 total instances RDOC 004300: [03:50:42] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 1536 total instances RDOC 004300: [03:50:42] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 1536 total instances RDOC 004300: [03:50:42] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 1536 total instances RDOC 004300: [03:50:42] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 1536 total instances RDOC 004300: [03:50:43] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 1536 total instances RDOC 004300: [03:50:43] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 1536 total instances RDOC 004300: [03:50:43] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 1536 total instances RDOC 004300: [03:50:43] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 1536 total instances RDOC 004300: [03:50:43] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 1536 total instances RDOC 004300: [03:50:43] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 1536 total instances RDOC 004300: [03:50:43] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 1536 total instances RDOC 004300: [03:50:43] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 1536 total instances RDOC 004300: [03:50:43] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 1536 total instances RDOC 004300: [03:50:43] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 1536 total instances RDOC 004300: [03:50:43] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 1536 total instances RDOC 004300: [03:50:43] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 1536 total instances RDOC 004300: [03:50:43] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 1536 total instances RDOC 004300: [03:50:43] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 1536 total instances RDOC 004300: [03:50:43] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 1536 total instances RDOC 004300: [03:50:43] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 1536 total instances RDOC 004300: [03:50:43] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 1536 total instances RDOC 004300: [03:50:43] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 1536 total instances RDOC 004300: [03:50:43] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 1536 total instances RDOC 004300: [03:50:43] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 1536 total instances RDOC 004300: [03:50:43] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 1536 total instances RDOC 004300: [03:50:43] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 1536 total instances RDOC 004300: [03:50:43] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 1536 total instances RDOC 004300: [03:50:43] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 1536 total instances RDOC 004300: [03:50:43] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 1536 total instances RDOC 004300: [03:50:43] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 1536 total instances RDOC 004300: [03:50:43] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 1536 total instances RDOC 004300: [03:50:43] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 1536 total instances RDOC 004300: [03:50:44] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 960 total instances RDOC 004300: [03:50:44] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 960 total instances RDOC 004300: [03:50:44] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 960 total instances RDOC 004300: [03:50:44] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 960 total instances RDOC 004300: [03:50:44] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 960 total instances RDOC 004300: [03:50:44] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 960 total instances RDOC 004300: [03:50:44] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 960 total instances RDOC 004300: [03:50:44] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 960 total instances RDOC 004300: [03:50:44] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 960 total instances RDOC 004300: [03:50:44] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 960 total instances RDOC 004300: [03:50:44] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 960 total instances RDOC 004300: [03:50:44] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 960 total instances RDOC 004300: [03:50:44] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 960 total instances RDOC 004300: [03:50:44] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 960 total instances RDOC 004300: [03:50:44] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 960 total instances RDOC 004300: [03:50:44] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 960 total instances RDOC 004300: [03:50:44] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 960 total instances RDOC 004300: [03:50:44] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 960 total instances RDOC 004300: [03:50:44] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 960 total instances RDOC 004300: [03:50:44] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 960 total instances RDOC 004300: [03:50:44] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 960 total instances RDOC 004300: [03:50:44] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 960 total instances RDOC 004300: [03:50:44] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 960 total instances RDOC 004300: [03:50:44] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 960 total instances RDOC 004300: [03:50:44] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 960 total instances RDOC 004300: [03:50:44] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 960 total instances RDOC 004300: [03:50:44] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 960 total instances RDOC 004300: [03:50:44] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 960 total instances RDOC 004300: [03:50:44] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 960 total instances RDOC 004300: [03:50:44] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 960 total instances RDOC 004300: [03:50:44] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 960 total instances RDOC 004300: [03:50:45] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 960 total instances RDOC 004300: [03:50:45] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 960 total instances RDOC 004300: [03:50:45] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 960 total instances RDOC 004300: [03:50:45] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 960 total instances RDOC 004300: [03:50:45] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 960 total instances RDOC 004300: [03:50:45] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 960 total instances RDOC 004300: [03:50:45] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 960 total instances RDOC 004300: [03:50:45] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 960 total instances RDOC 004300: [03:50:45] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 960 total instances RDOC 004300: [03:50:45] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 960 total instances RDOC 004300: [03:50:45] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 960 total instances RDOC 004300: [03:50:45] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 960 total instances RDOC 004300: [03:50:45] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 960 total instances RDOC 004300: [03:50:45] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 960 total instances RDOC 004300: [03:50:45] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 960 total instances RDOC 004300: [03:50:45] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 960 total instances RDOC 004300: [03:50:45] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 960 total instances RDOC 004300: [03:50:45] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 960 total instances RDOC 004300: [03:50:45] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 960 total instances RDOC 004300: [03:50:45] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 960 total instances RDOC 004300: [03:50:45] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 960 total instances RDOC 004300: [03:50:45] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 960 total instances RDOC 004300: [03:50:45] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 960 total instances RDOC 004300: [03:50:45] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 960 total instances RDOC 004300: [03:50:45] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 960 total instances RDOC 004300: [03:50:45] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 960 total instances RDOC 004300: [03:50:45] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 960 total instances RDOC 004300: [03:50:45] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 960 total instances RDOC 004300: [03:50:45] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 960 total instances RDOC 004300: [03:50:45] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 960 total instances RDOC 004300: [03:50:46] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 960 total instances RDOC 004300: [03:50:46] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 960 total instances RDOC 004300: [03:50:46] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 960 total instances RDOC 004300: [03:50:46] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 960 total instances RDOC 004300: [03:50:46] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 960 total instances RDOC 004300: [03:50:46] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 960 total instances RDOC 004300: [03:50:46] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 960 total instances RDOC 004300: [03:50:46] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 960 total instances RDOC 004300: [03:50:46] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 960 total instances RDOC 004300: [03:50:46] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 960 total instances RDOC 004300: [03:50:46] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 960 total instances RDOC 004300: [03:50:46] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 960 total instances RDOC 004300: [03:50:46] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 960 total instances RDOC 004300: [03:50:46] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 960 total instances RDOC 004300: [03:50:46] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 960 total instances RDOC 004300: [03:50:46] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 960 total instances RDOC 004300: [03:50:46] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 960 total instances RDOC 004300: [03:50:46] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 960 total instances RDOC 004300: [03:50:46] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 960 total instances RDOC 004300: [03:50:46] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 960 total instances RDOC 004300: [03:50:46] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 960 total instances RDOC 004300: [03:50:46] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 960 total instances RDOC 004300: [03:50:46] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 960 total instances RDOC 004300: [03:50:46] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 960 total instances RDOC 004300: [03:50:46] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 960 total instances RDOC 004300: [03:50:46] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 960 total instances RDOC 004300: [03:50:46] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 960 total instances RDOC 004300: [03:50:46] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 960 total instances RDOC 004300: [03:50:46] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 960 total instances RDOC 004300: [03:50:46] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 960 total instances RDOC 004300: [03:50:46] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 960 total instances RDOC 004300: [03:50:47] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 960 total instances RDOC 004300: [03:50:47] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 960 total instances RDOC 004300: [03:50:47] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 960 total instances RDOC 004300: [03:50:47] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 960 total instances RDOC 004300: [03:50:47] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 960 total instances RDOC 004300: [03:50:47] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 960 total instances RDOC 004300: [03:50:47] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 960 total instances RDOC 004300: [03:50:47] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 960 total instances RDOC 004300: [03:50:47] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 960 total instances RDOC 004300: [03:50:47] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 960 total instances RDOC 004300: [03:50:47] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 960 total instances RDOC 004300: [03:50:47] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 960 total instances RDOC 004300: [03:50:47] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 960 total instances RDOC 004300: [03:50:47] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 960 total instances RDOC 004300: [03:50:47] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 960 total instances RDOC 004300: [03:50:47] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 960 total instances RDOC 004300: [03:50:47] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 960 total instances RDOC 004300: [03:50:47] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 960 total instances RDOC 004300: [03:50:47] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 960 total instances RDOC 004300: [03:50:47] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 960 total instances RDOC 004300: [03:50:47] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 960 total instances RDOC 004300: [03:50:47] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 960 total instances RDOC 004300: [03:50:47] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 960 total instances RDOC 004300: [03:50:47] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 960 total instances RDOC 004300: [03:50:47] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 960 total instances RDOC 004300: [03:50:47] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 960 total instances RDOC 004300: [03:50:47] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 960 total instances RDOC 004300: [03:50:47] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 960 total instances RDOC 004300: [03:50:47] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 960 total instances RDOC 004300: [03:50:48] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 960 total instances RDOC 004300: [03:50:48] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 960 total instances RDOC 004300: [03:50:48] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 960 total instances RDOC 004300: [03:50:48] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 960 total instances RDOC 004300: [03:50:48] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 960 total instances RDOC 004300: [03:50:48] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 960 total instances RDOC 004300: [03:50:48] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 960 total instances RDOC 004300: [03:50:48] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 960 total instances RDOC 004300: [03:50:48] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 960 total instances RDOC 004300: [03:50:48] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 960 total instances RDOC 004300: [03:50:48] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 960 total instances RDOC 004300: [03:50:48] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 960 total instances RDOC 004300: [03:50:48] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 960 total instances RDOC 004300: [03:50:48] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 960 total instances RDOC 004300: [03:50:48] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 960 total instances RDOC 004300: [03:50:48] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 960 total instances RDOC 004300: [03:50:48] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 960 total instances RDOC 004300: [03:50:48] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 960 total instances RDOC 004300: [03:50:48] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 960 total instances RDOC 004300: [03:50:48] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 960 total instances RDOC 004300: [03:50:48] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 960 total instances RDOC 004300: [03:50:48] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 960 total instances RDOC 004300: [03:50:48] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 960 total instances RDOC 004300: [03:50:48] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 960 total instances RDOC 004300: [03:50:48] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 960 total instances RDOC 004300: [03:50:48] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 960 total instances RDOC 004300: [03:50:48] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 960 total instances RDOC 004300: [03:50:48] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 960 total instances RDOC 004300: [03:50:48] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 960 total instances RDOC 004300: [03:50:48] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 960 total instances RDOC 004300: [03:50:49] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 960 total instances RDOC 004300: [03:50:49] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 960 total instances RDOC 004300: [03:50:49] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 960 total instances RDOC 004300: [03:50:49] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 960 total instances RDOC 004300: [03:50:49] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 960 total instances RDOC 004300: [03:50:49] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 960 total instances RDOC 004300: [03:50:49] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 960 total instances RDOC 004300: [03:50:49] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 960 total instances RDOC 004300: [03:50:49] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 960 total instances RDOC 004300: [03:50:49] replay_controller.cpp(1934) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:751 Log: Running Vulkan test on NVIDIA GeForce GT 1030 (version 1.3)
RDOC 004508: [03:50:49] core.cpp( 501) - Log - RenderDoc v1.33 Windows 64-bit Release (45db4fef3393ed05c306b8929cbaa0dae4bc9298) loaded in replay application RDOC 004508: [03:50:49] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 004508: [03:50:49] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 004508: [03:50:49] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 004508: [03:50:49] win32_process.cpp( 610) - Log - Injecting renderdoc into process 10484 RDOC 010484: [03:50:49] core.cpp( 501) - Log - RenderDoc v1.33 Windows 64-bit Release (45db4fef3393ed05c306b8929cbaa0dae4bc9298) capturing application RDOC 010484: [03:50:49] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010484: [03:50:49] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 010484: [03:50:49] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 010484: [03:50:49] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 010484: [03:50:49] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 010484: [03:50:49] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 010484: [03:50:49] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 010484: [03:50:49] d3d12_hooks.cpp( 491) - Log - Registering D3D12 hooks RDOC 010484: [03:50:49] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 010484: [03:50:49] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 010484: [03:50:49] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 010484: [03:50:49] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 010484: [03:50:49] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 004508: [03:50:49] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [10484] RDOC 010484: [03:50:50] core.cpp(2011) - Log - Adding Vulkan device frame capturer for 0x000002440E1FFD00 RDOC 010484: [03:50:50] vk_device_funcs.cpp( 939) - Log - Initialised capture layer in Vulkan instance. RDOC 010484: [03:50:50] vk_device_funcs.cpp(1514) - Log - physical device 0: NVIDIA GeForce GT 1030 (ver 551.76 patch 0x0) - 10de:1d01 RDOC 010484: [03:50:50] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 010484: [03:50:50] vk_device_funcs.cpp(4389) - Log - Created capture device from physical device 0 RDOC 010484: [03:50:50] vk_common.cpp(1091) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 010484: [03:50:50] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010484: [03:50:50] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010484: [03:50:50] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010484: [03:50:50] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010484: [03:50:50] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010484: [03:50:50] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010484: [03:50:50] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010484: [03:50:50] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 010484: [03:50:50] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 010484: [03:50:50] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 010484: [03:50:50] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 010484: [03:50:50] vk_core.cpp(4189) - Log - RegisterSurface() window 00000000005802E8 RDOC 010484: [03:50:50] core.cpp(2047) - Log - Adding Vulkan frame capturer for 0x000002440E1FFD00 / 0x00000000005802E8 RDOC 004508: [03:50:51] target_control.cpp( 890) - Log - Used API: Vulkan (Presenting & supported) RDOC 010484: [03:50:51] vk_core.cpp(2132) - Log - Starting capture RDOC 010484: [03:50:51] resource_manager.h(1469) - Log - Preparing up to 11 potentially dirty resources RDOC 010484: [03:50:51] resource_manager.h(1526) - Log - Prepared 3 dirty resources, postponed 0, skipped 0 RDOC 010484: [03:50:51] vk_core.cpp(2275) - Log - Finished capture, Frame 5 RDOC 010484: [03:50:51] resource_manager.h(1538) - Log - Checking 3 resources with initial contents against 25 referenced resources RDOC 010484: [03:50:51] resource_manager.h(1642) - Log - Serialised 3 resources, skipped 0 unreferenced RDOC 010484: [03:50:51] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 5446848 bytes to 32358 (0.59 %) RDOC 010484: [03:50:51] vk_core.cpp(2690) - Log - Captured Vulkan frame with 5.194519 MB capture section in 0.078318 seconds RDOC 010484: [03:50:51] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4265 bytes to 4265 (100.00 %) RDOC 010484: [03:50:51] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Shader_Editing\capture_frame5.rdc RDOC 010484: [03:50:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Shader_Editing\capture_frame5.rdc RDOC 004508: [03:50:51] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (43276 bytes) (time 1716951051) 6438 byte thumbnail RDOC 004508: [03:50:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Shader_Editing\capture_frame5.rdc RDOC 004508: [03:50:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004508: [03:50:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004508: [03:50:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004508: [03:50:52] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 004508: [03:50:52] vk_device_funcs.cpp( 300) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 004508: [03:50:52] vk_device_funcs.cpp( 300) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 004508: [03:50:52] vk_device_funcs.cpp( 300) - Log - Inst Ext 2: VK_EXT_surface_maintenance1 RDOC 004508: [03:50:52] vk_device_funcs.cpp( 300) - Log - Inst Ext 3: VK_EXT_swapchain_colorspace RDOC 004508: [03:50:52] vk_device_funcs.cpp( 300) - Log - Inst Ext 4: VK_KHR_device_group_creation RDOC 004508: [03:50:52] vk_device_funcs.cpp( 300) - Log - Inst Ext 5: VK_KHR_external_fence_capabilities RDOC 004508: [03:50:52] vk_device_funcs.cpp( 300) - Log - Inst Ext 6: VK_KHR_external_memory_capabilities RDOC 004508: [03:50:52] vk_device_funcs.cpp( 300) - Log - Inst Ext 7: VK_KHR_external_semaphore_capabilities RDOC 004508: [03:50:52] vk_device_funcs.cpp( 300) - Log - Inst Ext 8: VK_KHR_get_physical_device_properties2 RDOC 004508: [03:50:52] vk_device_funcs.cpp( 300) - Log - Inst Ext 9: VK_KHR_get_surface_capabilities2 RDOC 004508: [03:50:52] vk_device_funcs.cpp( 300) - Log - Inst Ext 10: VK_KHR_portability_enumeration RDOC 004508: [03:50:52] vk_device_funcs.cpp( 300) - Log - Inst Ext 11: VK_KHR_surface RDOC 004508: [03:50:52] vk_device_funcs.cpp( 300) - Log - Inst Ext 12: VK_KHR_surface_protected_capabilities RDOC 004508: [03:50:52] vk_device_funcs.cpp( 300) - Log - Inst Ext 13: VK_KHR_win32_surface RDOC 004508: [03:50:52] vk_device_funcs.cpp( 300) - Log - Inst Ext 14: VK_LUNARG_direct_driver_loading RDOC 004508: [03:50:52] vk_device_funcs.cpp( 300) - Log - Inst Ext 15: VK_NV_external_memory_capabilities RDOC 004508: [03:50:52] vk_device_funcs.cpp( 307) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 004508: [03:50:52] vk_device_funcs.cpp( 307) - Log - Inst Layer 1: VK_LAYER_KHRONOS_shader_object RDOC 004508: [03:50:52] vk_device_funcs.cpp( 307) - Log - Inst Layer 2: VK_LAYER_KHRONOS_synchronization2 RDOC 004508: [03:50:52] vk_device_funcs.cpp( 307) - Log - Inst Layer 3: VK_LAYER_KHRONOS_validation RDOC 004508: [03:50:52] vk_device_funcs.cpp( 307) - Log - Inst Layer 4: VK_LAYER_LUNARG_api_dump RDOC 004508: [03:50:52] vk_device_funcs.cpp( 307) - Log - Inst Layer 5: VK_LAYER_LUNARG_gfxreconstruct RDOC 004508: [03:50:52] vk_device_funcs.cpp( 307) - Log - Inst Layer 6: VK_LAYER_LUNARG_monitor RDOC 004508: [03:50:52] vk_device_funcs.cpp( 307) - Log - Inst Layer 7: VK_LAYER_LUNARG_screenshot RDOC 004508: [03:50:52] vk_device_funcs.cpp( 307) - Log - Inst Layer 8: VK_LAYER_NV_optimus RDOC 004508: [03:50:52] vk_device_funcs.cpp( 307) - Log - Inst Layer 9: VK_LAYER_RENDERDOC_Capture RDOC 004508: [03:50:52] vk_device_funcs.cpp( 356) - Log - Enabling VK_EXT_debug_utils RDOC 004508: [03:50:52] vk_replay.cpp(5182) - Log - Created device. RDOC 004508: [03:50:52] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 004508: [03:50:52] vk_device_funcs.cpp(1221) - Log - Replay has physical device 0 available: RDOC 004508: [03:50:52] vk_device_funcs.cpp(1224) - Log - - NVIDIA GeForce GT 1030 (ver 551.76 patch 0x0) - 10de:1d01 RDOC 004508: [03:50:52] vk_device_funcs.cpp(1232) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (551.76) - CTS 1.3.7.2 RDOC 004508: [03:50:52] vk_device_funcs.cpp(1401) - Log - Found capture physical device 0: RDOC 004508: [03:50:52] vk_device_funcs.cpp(1404) - Log - - NVIDIA GeForce GT 1030 (ver 551.76 patch 0x0) - 10de:1d01 RDOC 004508: [03:50:52] vk_device_funcs.cpp(1411) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (551.76) - CTS 1.3.7.2 RDOC 004508: [03:50:52] vk_device_funcs.cpp(1415) - Log - Mapping during replay to best-match physical device 0 RDOC 004508: [03:50:52] vk_device_funcs.cpp(1689) - Log - Creating replay device from physical device 0 RDOC 004508: [03:50:52] vk_common.cpp(1091) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 004508: [03:50:52] vk_device_funcs.cpp(1823) - Log - Enabling VK_KHR_driver_properties RDOC 004508: [03:50:52] vk_device_funcs.cpp(1831) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 004508: [03:50:52] vk_device_funcs.cpp(1843) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 004508: [03:50:52] vk_device_funcs.cpp(1854) - Log - Enabling VK_EXT_transform_feedback extension RDOC 004508: [03:50:52] vk_device_funcs.cpp(1871) - Log - Enabling VK_EXT_scalar_block_layout extension RDOC 004508: [03:50:52] vk_device_funcs.cpp(1891) - Log - Enabling VK_KHR_buffer_device_address RDOC 004508: [03:50:52] vk_device_funcs.cpp(1948) - Log - Capture describes queue family 0: RDOC 004508: [03:50:52] vk_device_funcs.cpp(1950) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 004508: [03:50:52] vk_device_funcs.cpp(1955) - Log - 64 timestamp bits (1,1,1) granularity RDOC 004508: [03:50:52] vk_device_funcs.cpp(1965) - Log - (identity match) RDOC 004508: [03:50:52] vk_device_funcs.cpp(2100) - Log - Remapping to queue family 0: RDOC 004508: [03:50:52] vk_device_funcs.cpp(2102) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 004508: [03:50:52] vk_device_funcs.cpp(2107) - Log - 64 timestamp bits (1,1,1) granularity RDOC 004508: [03:50:52] vk_device_funcs.cpp(1948) - Log - Capture describes queue family 1: RDOC 004508: [03:50:52] vk_device_funcs.cpp(1950) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 004508: [03:50:52] vk_device_funcs.cpp(1955) - Log - 64 timestamp bits (1,1,1) granularity RDOC 004508: [03:50:52] vk_device_funcs.cpp(1965) - Log - (identity match) RDOC 004508: [03:50:52] vk_device_funcs.cpp(2100) - Log - Remapping to queue family 1: RDOC 004508: [03:50:52] vk_device_funcs.cpp(2102) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 004508: [03:50:52] vk_device_funcs.cpp(2107) - Log - 64 timestamp bits (1,1,1) granularity RDOC 004508: [03:50:52] vk_device_funcs.cpp(1948) - Log - Capture describes queue family 2: RDOC 004508: [03:50:52] vk_device_funcs.cpp(1950) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 004508: [03:50:52] vk_device_funcs.cpp(1955) - Log - 64 timestamp bits (1,1,1) granularity RDOC 004508: [03:50:52] vk_device_funcs.cpp(1965) - Log - (identity match) RDOC 004508: [03:50:52] vk_device_funcs.cpp(2100) - Log - Remapping to queue family 2: RDOC 004508: [03:50:52] vk_device_funcs.cpp(2102) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 004508: [03:50:52] vk_device_funcs.cpp(2107) - Log - 64 timestamp bits (1,1,1) granularity RDOC 004508: [03:50:52] vk_device_funcs.cpp(1948) - Log - Capture describes queue family 3: RDOC 004508: [03:50:52] vk_device_funcs.cpp(1950) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VK_QUEUE_VIDEO_DECODE_BIT_KHR RDOC 004508: [03:50:52] vk_device_funcs.cpp(1955) - Log - 32 timestamp bits (1,1,1) granularity RDOC 004508: [03:50:52] vk_device_funcs.cpp(1965) - Log - (identity match) RDOC 004508: [03:50:52] vk_device_funcs.cpp(2100) - Log - Remapping to queue family 3: RDOC 004508: [03:50:52] vk_device_funcs.cpp(2102) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VK_QUEUE_VIDEO_DECODE_BIT_KHR RDOC 004508: [03:50:52] vk_device_funcs.cpp(2107) - Log - 32 timestamp bits (1,1,1) granularity RDOC 004508: [03:50:52] vk_device_funcs.cpp(3480) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 004508: [03:50:52] vk_device_funcs.cpp(3480) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 004508: [03:50:52] vk_device_funcs.cpp(3480) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 004508: [03:50:52] vk_device_funcs.cpp(3480) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 004508: [03:50:52] vk_device_funcs.cpp(3480) - Log - Dev Ext 4: VK_KHR_calibrated_timestamps (1) RDOC 004508: [03:50:52] vk_device_funcs.cpp(3480) - Log - Dev Ext 5: VK_KHR_copy_commands2 (1) RDOC 004508: [03:50:52] vk_device_funcs.cpp(3480) - Log - Dev Ext 6: VK_KHR_create_renderpass2 (1) RDOC 004508: [03:50:52] vk_device_funcs.cpp(3480) - Log - Dev Ext 7: VK_KHR_dedicated_allocation (3) RDOC 004508: [03:50:52] vk_device_funcs.cpp(3480) - Log - Dev Ext 8: VK_KHR_depth_stencil_resolve (1) RDOC 004508: [03:50:52] vk_device_funcs.cpp(3480) - Log - Dev Ext 9: VK_KHR_descriptor_update_template (1) RDOC 004508: [03:50:52] vk_device_funcs.cpp(3480) - Log - Dev Ext 10: VK_KHR_device_group (4) RDOC 004508: [03:50:52] vk_device_funcs.cpp(3480) - Log - Dev Ext 11: VK_KHR_draw_indirect_count (1) RDOC 004508: [03:50:52] vk_device_funcs.cpp(3480) - Log - Dev Ext 12: VK_KHR_driver_properties (1) RDOC 004508: [03:50:52] vk_device_funcs.cpp(3480) - Log - Dev Ext 13: VK_KHR_dynamic_rendering (1) RDOC 004508: [03:50:52] vk_device_funcs.cpp(3480) - Log - Dev Ext 14: VK_KHR_dynamic_rendering_local_read (1) RDOC 004508: [03:50:52] vk_device_funcs.cpp(3480) - Log - Dev Ext 15: VK_KHR_external_fence (1) RDOC 004508: [03:50:52] vk_device_funcs.cpp(3480) - Log - Dev Ext 16: VK_KHR_external_fence_win32 (1) RDOC 004508: [03:50:52] vk_device_funcs.cpp(3480) - Log - Dev Ext 17: VK_KHR_external_memory (1) RDOC 004508: [03:50:52] vk_device_funcs.cpp(3480) - Log - Dev Ext 18: VK_KHR_external_memory_win32 (1) RDOC 004508: [03:50:52] vk_device_funcs.cpp(3480) - Log - Dev Ext 19: VK_KHR_external_semaphore (1) RDOC 004508: [03:50:52] vk_device_funcs.cpp(3480) - Log - Dev Ext 20: VK_KHR_external_semaphore_win32 (1) RDOC 004508: [03:50:52] vk_device_funcs.cpp(3480) - Log - Dev Ext 21: VK_KHR_format_feature_flags2 (2) RDOC 004508: [03:50:52] vk_device_funcs.cpp(3480) - Log - Dev Ext 22: VK_KHR_get_memory_requirements2 (1) RDOC 004508: [03:50:52] vk_device_funcs.cpp(3480) - Log - Dev Ext 23: VK_KHR_image_format_list (1) RDOC 004508: [03:50:52] vk_device_funcs.cpp(3480) - Log - Dev Ext 24: VK_KHR_imageless_framebuffer (1) RDOC 004508: [03:50:52] vk_device_funcs.cpp(3480) - Log - Dev Ext 25: VK_KHR_index_type_uint8 (1) RDOC 004508: [03:50:52] vk_device_funcs.cpp(3480) - Log - Dev Ext 26: VK_KHR_line_rasterization (1) RDOC 004508: [03:50:52] vk_device_funcs.cpp(3480) - Log - Dev Ext 27: VK_KHR_load_store_op_none (1) RDOC 004508: [03:50:52] vk_device_funcs.cpp(3480) - Log - Dev Ext 28: VK_KHR_maintenance1 (2) RDOC 004508: [03:50:52] vk_device_funcs.cpp(3480) - Log - Dev Ext 29: VK_KHR_maintenance2 (1) RDOC 004508: [03:50:52] vk_device_funcs.cpp(3480) - Log - Dev Ext 30: VK_KHR_maintenance3 (1) RDOC 004508: [03:50:52] vk_device_funcs.cpp(3480) - Log - Dev Ext 31: VK_KHR_maintenance4 (2) RDOC 004508: [03:50:52] vk_device_funcs.cpp(3480) - Log - Dev Ext 32: VK_KHR_maintenance5 (1) RDOC 004508: [03:50:52] vk_device_funcs.cpp(3480) - Log - Dev Ext 33: VK_KHR_maintenance6 (1) RDOC 004508: [03:50:52] vk_device_funcs.cpp(3480) - Log - Dev Ext 34: VK_KHR_map_memory2 (1) RDOC 004508: [03:50:52] vk_device_funcs.cpp(3480) - Log - Dev Ext 35: VK_KHR_multiview (1) RDOC 004508: [03:50:52] vk_device_funcs.cpp(3480) - Log - Dev Ext 36: VK_KHR_pipeline_executable_properties (1) RDOC 004508: [03:50:52] vk_device_funcs.cpp(3480) - Log - Dev Ext 37: VK_KHR_pipeline_library (1) RDOC 004508: [03:50:52] vk_device_funcs.cpp(3480) - Log - Dev Ext 38: VK_KHR_present_id (1) RDOC 004508: [03:50:52] vk_device_funcs.cpp(3480) - Log - Dev Ext 39: VK_KHR_present_wait (1) RDOC 004508: [03:50:52] vk_device_funcs.cpp(3480) - Log - Dev Ext 40: VK_KHR_push_descriptor (2) RDOC 004508: [03:50:52] vk_device_funcs.cpp(3480) - Log - Dev Ext 41: VK_KHR_relaxed_block_layout (1) RDOC 004508: [03:50:52] vk_device_funcs.cpp(3480) - Log - Dev Ext 42: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 004508: [03:50:52] vk_device_funcs.cpp(3480) - Log - Dev Ext 43: VK_KHR_sampler_ycbcr_conversion (14) RDOC 004508: [03:50:52] vk_device_funcs.cpp(3480) - Log - Dev Ext 44: VK_KHR_separate_depth_stencil_layouts (1) RDOC 004508: [03:50:52] vk_device_funcs.cpp(3480) - Log - Dev Ext 45: VK_KHR_shader_atomic_int64 (1) RDOC 004508: [03:50:52] vk_device_funcs.cpp(3480) - Log - Dev Ext 46: VK_KHR_shader_clock (1) RDOC 004508: [03:50:52] vk_device_funcs.cpp(3480) - Log - Dev Ext 47: VK_KHR_shader_draw_parameters (1) RDOC 004508: [03:50:52] vk_device_funcs.cpp(3480) - Log - Dev Ext 48: VK_KHR_shader_expect_assume (1) RDOC 004508: [03:50:52] vk_device_funcs.cpp(3480) - Log - Dev Ext 49: VK_KHR_shader_float16_int8 (1) RDOC 004508: [03:50:52] vk_device_funcs.cpp(3480) - Log - Dev Ext 50: VK_KHR_shader_float_controls (4) RDOC 004508: [03:50:52] vk_device_funcs.cpp(3480) - Log - Dev Ext 51: VK_KHR_shader_float_controls2 (1) RDOC 004508: [03:50:52] vk_device_funcs.cpp(3480) - Log - Dev Ext 52: VK_KHR_shader_integer_dot_product (1) RDOC 004508: [03:50:52] vk_device_funcs.cpp(3480) - Log - Dev Ext 53: VK_KHR_shader_non_semantic_info (1) RDOC 004508: [03:50:52] vk_device_funcs.cpp(3480) - Log - Dev Ext 54: VK_KHR_shader_quad_control (1) RDOC 004508: [03:50:52] vk_device_funcs.cpp(3480) - Log - Dev Ext 55: VK_KHR_shader_subgroup_extended_types (1) RDOC 004508: [03:50:52] vk_device_funcs.cpp(3480) - Log - Dev Ext 56: VK_KHR_shader_subgroup_rotate (2) RDOC 004508: [03:50:52] vk_device_funcs.cpp(3480) - Log - Dev Ext 57: VK_KHR_shader_terminate_invocation (1) RDOC 004508: [03:50:52] vk_device_funcs.cpp(3480) - Log - Dev Ext 58: VK_KHR_spirv_1_4 (1) RDOC 004508: [03:50:52] vk_device_funcs.cpp(3480) - Log - Dev Ext 59: VK_KHR_storage_buffer_storage_class (1) RDOC 004508: [03:50:52] vk_device_funcs.cpp(3480) - Log - Dev Ext 60: VK_KHR_swapchain (70) RDOC 004508: [03:50:52] vk_device_funcs.cpp(3480) - Log - Dev Ext 61: VK_KHR_swapchain_mutable_format (1) RDOC 004508: [03:50:52] vk_device_funcs.cpp(3480) - Log - Dev Ext 62: VK_KHR_synchronization2 (1) RDOC 004508: [03:50:52] vk_device_funcs.cpp(3480) - Log - Dev Ext 63: VK_KHR_timeline_semaphore (2) RDOC 004508: [03:50:52] vk_device_funcs.cpp(3480) - Log - Dev Ext 64: VK_KHR_uniform_buffer_standard_layout (1) RDOC 004508: [03:50:52] vk_device_funcs.cpp(3480) - Log - Dev Ext 65: VK_KHR_variable_pointers (1) RDOC 004508: [03:50:52] vk_device_funcs.cpp(3480) - Log - Dev Ext 66: VK_KHR_vertex_attribute_divisor (1) RDOC 004508: [03:50:52] vk_device_funcs.cpp(3480) - Log - Dev Ext 67: VK_KHR_video_decode_h264 (9) RDOC 004508: [03:50:52] vk_device_funcs.cpp(3480) - Log - Dev Ext 68: VK_KHR_video_decode_h265 (8) RDOC 004508: [03:50:52] vk_device_funcs.cpp(3480) - Log - Dev Ext 69: VK_KHR_video_decode_queue (8) RDOC 004508: [03:50:52] vk_device_funcs.cpp(3480) - Log - Dev Ext 70: VK_KHR_video_maintenance1 (1) RDOC 004508: [03:50:52] vk_device_funcs.cpp(3480) - Log - Dev Ext 71: VK_KHR_video_queue (8) RDOC 004508: [03:50:52] vk_device_funcs.cpp(3480) - Log - Dev Ext 72: VK_KHR_vulkan_memory_model (3) RDOC 004508: [03:50:52] vk_device_funcs.cpp(3480) - Log - Dev Ext 73: VK_KHR_win32_keyed_mutex (1) RDOC 004508: [03:50:52] vk_device_funcs.cpp(3480) - Log - Dev Ext 74: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 004508: [03:50:52] vk_device_funcs.cpp(3480) - Log - Dev Ext 75: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 004508: [03:50:52] vk_device_funcs.cpp(3480) - Log - Dev Ext 76: VK_EXT_4444_formats (1) RDOC 004508: [03:50:52] vk_device_funcs.cpp(3480) - Log - Dev Ext 77: VK_EXT_attachment_feedback_loop_dynamic_state (1) RDOC 004508: [03:50:52] vk_device_funcs.cpp(3480) - Log - Dev Ext 78: VK_EXT_attachment_feedback_loop_layout (2) RDOC 004508: [03:50:52] vk_device_funcs.cpp(3480) - Log - Dev Ext 79: VK_EXT_blend_operation_advanced (2) RDOC 004508: [03:50:52] vk_device_funcs.cpp(3480) - Log - Dev Ext 80: VK_EXT_border_color_swizzle (1) RDOC 004508: [03:50:52] vk_device_funcs.cpp(3480) - Log - Dev Ext 81: VK_EXT_buffer_device_address (2) RDOC 004508: [03:50:52] vk_device_funcs.cpp(3480) - Log - Dev Ext 82: VK_EXT_calibrated_timestamps (2) RDOC 004508: [03:50:52] vk_device_funcs.cpp(3480) - Log - Dev Ext 83: VK_EXT_color_write_enable (1) RDOC 004508: [03:50:52] vk_device_funcs.cpp(3480) - Log - Dev Ext 84: VK_EXT_conditional_rendering (2) RDOC 004508: [03:50:52] vk_device_funcs.cpp(3480) - Log - Dev Ext 85: VK_EXT_conservative_rasterization (1) RDOC 004508: [03:50:52] vk_device_funcs.cpp(3480) - Log - Dev Ext 86: VK_EXT_custom_border_color (12) RDOC 004508: [03:50:52] vk_device_funcs.cpp(3480) - Log - Dev Ext 87: VK_EXT_depth_bias_control (1) RDOC 004508: [03:50:52] vk_device_funcs.cpp(3480) - Log - Dev Ext 88: VK_EXT_depth_clamp_zero_one (1) RDOC 004508: [03:50:52] vk_device_funcs.cpp(3480) - Log - Dev Ext 89: VK_EXT_depth_clip_control (1) RDOC 004508: [03:50:52] vk_device_funcs.cpp(3480) - Log - Dev Ext 90: VK_EXT_depth_clip_enable (1) RDOC 004508: [03:50:52] vk_device_funcs.cpp(3480) - Log - Dev Ext 91: VK_EXT_depth_range_unrestricted (1) RDOC 004508: [03:50:52] vk_device_funcs.cpp(3480) - Log - Dev Ext 92: VK_EXT_descriptor_buffer (1) RDOC 004508: [03:50:52] vk_device_funcs.cpp(3480) - Log - Dev Ext 93: VK_EXT_descriptor_indexing (2) RDOC 004508: [03:50:52] vk_device_funcs.cpp(3480) - Log - Dev Ext 94: VK_EXT_discard_rectangles (2) RDOC 004508: [03:50:52] vk_device_funcs.cpp(3480) - Log - Dev Ext 95: VK_EXT_dynamic_rendering_unused_attachments (1) RDOC 004508: [03:50:52] vk_device_funcs.cpp(3480) - Log - Dev Ext 96: VK_EXT_extended_dynamic_state (1) RDOC 004508: [03:50:52] vk_device_funcs.cpp(3480) - Log - Dev Ext 97: VK_EXT_extended_dynamic_state2 (1) RDOC 004508: [03:50:52] vk_device_funcs.cpp(3480) - Log - Dev Ext 98: VK_EXT_extended_dynamic_state3 (2) RDOC 004508: [03:50:52] vk_device_funcs.cpp(3480) - Log - Dev Ext 99: VK_EXT_external_memory_host (1) RDOC 004508: [03:50:52] vk_device_funcs.cpp(3480) - Log - Dev Ext 100: VK_EXT_fragment_shader_interlock (1) RDOC 004508: [03:50:52] vk_device_funcs.cpp(3480) - Log - Dev Ext 101: VK_EXT_full_screen_exclusive (4) RDOC 004508: [03:50:52] vk_device_funcs.cpp(3480) - Log - Dev Ext 102: VK_EXT_graphics_pipeline_library (1) RDOC 004508: [03:50:52] vk_device_funcs.cpp(3480) - Log - Dev Ext 103: VK_EXT_hdr_metadata (2) RDOC 004508: [03:50:52] vk_device_funcs.cpp(3480) - Log - Dev Ext 104: VK_EXT_host_image_copy (1) RDOC 004508: [03:50:52] vk_device_funcs.cpp(3480) - Log - Dev Ext 105: VK_EXT_host_query_reset (1) RDOC 004508: [03:50:52] vk_device_funcs.cpp(3480) - Log - Dev Ext 106: VK_EXT_image_2d_view_of_3d (1) RDOC 004508: [03:50:52] vk_device_funcs.cpp(3480) - Log - Dev Ext 107: VK_EXT_image_robustness (1) RDOC 004508: [03:50:52] vk_device_funcs.cpp(3480) - Log - Dev Ext 108: VK_EXT_image_sliced_view_of_3d (1) RDOC 004508: [03:50:52] vk_device_funcs.cpp(3480) - Log - Dev Ext 109: VK_EXT_image_view_min_lod (1) RDOC 004508: [03:50:52] vk_device_funcs.cpp(3480) - Log - Dev Ext 110: VK_EXT_index_type_uint8 (1) RDOC 004508: [03:50:52] vk_device_funcs.cpp(3480) - Log - Dev Ext 111: VK_EXT_inline_uniform_block (1) RDOC 004508: [03:50:52] vk_device_funcs.cpp(3480) - Log - Dev Ext 112: VK_EXT_line_rasterization (1) RDOC 004508: [03:50:52] vk_device_funcs.cpp(3480) - Log - Dev Ext 113: VK_EXT_load_store_op_none (1) RDOC 004508: [03:50:52] vk_device_funcs.cpp(3480) - Log - Dev Ext 114: VK_EXT_memory_budget (1) RDOC 004508: [03:50:52] vk_device_funcs.cpp(3480) - Log - Dev Ext 115: VK_EXT_memory_priority (1) RDOC 004508: [03:50:52] vk_device_funcs.cpp(3480) - Log - Dev Ext 116: VK_EXT_multi_draw (1) RDOC 004508: [03:50:52] vk_device_funcs.cpp(3480) - Log - Dev Ext 117: VK_EXT_nested_command_buffer (1) RDOC 004508: [03:50:52] vk_device_funcs.cpp(3480) - Log - Dev Ext 118: VK_EXT_non_seamless_cube_map (1) RDOC 004508: [03:50:52] vk_device_funcs.cpp(3480) - Log - Dev Ext 119: VK_EXT_pci_bus_info (2) RDOC 004508: [03:50:52] vk_device_funcs.cpp(3480) - Log - Dev Ext 120: VK_EXT_pipeline_creation_cache_control (3) RDOC 004508: [03:50:52] vk_device_funcs.cpp(3480) - Log - Dev Ext 121: VK_EXT_pipeline_creation_feedback (1) RDOC 004508: [03:50:52] vk_device_funcs.cpp(3480) - Log - Dev Ext 122: VK_EXT_pipeline_robustness (1) RDOC 004508: [03:50:52] vk_device_funcs.cpp(3480) - Log - Dev Ext 123: VK_EXT_post_depth_coverage (1) RDOC 004508: [03:50:52] vk_device_funcs.cpp(3480) - Log - Dev Ext 124: VK_EXT_primitive_topology_list_restart (1) RDOC 004508: [03:50:52] vk_device_funcs.cpp(3480) - Log - Dev Ext 125: VK_EXT_primitives_generated_query (1) RDOC 004508: [03:50:52] vk_device_funcs.cpp(3480) - Log - Dev Ext 126: VK_EXT_private_data (1) RDOC 004508: [03:50:52] vk_device_funcs.cpp(3480) - Log - Dev Ext 127: VK_EXT_provoking_vertex (1) RDOC 004508: [03:50:52] vk_device_funcs.cpp(3480) - Log - Dev Ext 128: VK_EXT_queue_family_foreign (1) RDOC 004508: [03:50:52] vk_device_funcs.cpp(3480) - Log - Dev Ext 129: VK_EXT_robustness2 (1) RDOC 004508: [03:50:52] vk_device_funcs.cpp(3480) - Log - Dev Ext 130: VK_EXT_sample_locations (1) RDOC 004508: [03:50:52] vk_device_funcs.cpp(3480) - Log - Dev Ext 131: VK_EXT_sampler_filter_minmax (2) RDOC 004508: [03:50:52] vk_device_funcs.cpp(3480) - Log - Dev Ext 132: VK_EXT_scalar_block_layout (1) RDOC 004508: [03:50:52] vk_device_funcs.cpp(3480) - Log - Dev Ext 133: VK_EXT_separate_stencil_usage (1) RDOC 004508: [03:50:52] vk_device_funcs.cpp(3480) - Log - Dev Ext 134: VK_EXT_shader_atomic_float (1) RDOC 004508: [03:50:52] vk_device_funcs.cpp(3480) - Log - Dev Ext 135: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 004508: [03:50:52] vk_device_funcs.cpp(3480) - Log - Dev Ext 136: VK_EXT_shader_image_atomic_int64 (1) RDOC 004508: [03:50:52] vk_device_funcs.cpp(3480) - Log - Dev Ext 137: VK_EXT_shader_module_identifier (1) RDOC 004508: [03:50:52] vk_device_funcs.cpp(3480) - Log - Dev Ext 138: VK_EXT_shader_object (1) RDOC 004508: [03:50:52] vk_device_funcs.cpp(3480) - Log - Dev Ext 139: VK_EXT_shader_subgroup_ballot (1) RDOC 004508: [03:50:52] vk_device_funcs.cpp(3480) - Log - Dev Ext 140: VK_EXT_shader_subgroup_vote (1) RDOC 004508: [03:50:52] vk_device_funcs.cpp(3480) - Log - Dev Ext 141: VK_EXT_shader_viewport_index_layer (1) RDOC 004508: [03:50:52] vk_device_funcs.cpp(3480) - Log - Dev Ext 142: VK_EXT_subgroup_size_control (2) RDOC 004508: [03:50:52] vk_device_funcs.cpp(3480) - Log - Dev Ext 143: VK_EXT_swapchain_maintenance1 (1) RDOC 004508: [03:50:52] vk_device_funcs.cpp(3480) - Log - Dev Ext 144: VK_EXT_texel_buffer_alignment (1) RDOC 004508: [03:50:52] vk_device_funcs.cpp(3480) - Log - Dev Ext 145: VK_EXT_tooling_info (1) RDOC 004508: [03:50:52] vk_device_funcs.cpp(3480) - Log - Dev Ext 146: VK_EXT_transform_feedback (1) RDOC 004508: [03:50:52] vk_device_funcs.cpp(3480) - Log - Dev Ext 147: VK_EXT_vertex_attribute_divisor (3) RDOC 004508: [03:50:52] vk_device_funcs.cpp(3480) - Log - Dev Ext 148: VK_EXT_vertex_input_dynamic_state (2) RDOC 004508: [03:50:52] vk_device_funcs.cpp(3480) - Log - Dev Ext 149: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 004508: [03:50:52] vk_device_funcs.cpp(3480) - Log - Dev Ext 150: VK_EXT_ycbcr_image_arrays (1) RDOC 004508: [03:50:52] vk_device_funcs.cpp(3480) - Log - Dev Ext 151: VK_NV_clip_space_w_scaling (1) RDOC 004508: [03:50:52] vk_device_funcs.cpp(3480) - Log - Dev Ext 152: VK_NV_copy_memory_indirect (1) RDOC 004508: [03:50:52] vk_device_funcs.cpp(3480) - Log - Dev Ext 153: VK_NV_coverage_reduction_mode (1) RDOC 004508: [03:50:52] vk_device_funcs.cpp(3480) - Log - Dev Ext 154: VK_NV_dedicated_allocation (1) RDOC 004508: [03:50:52] vk_device_funcs.cpp(3480) - Log - Dev Ext 155: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 004508: [03:50:52] vk_device_funcs.cpp(3480) - Log - Dev Ext 156: VK_NV_descriptor_pool_overallocation (1) RDOC 004508: [03:50:52] vk_device_funcs.cpp(3480) - Log - Dev Ext 157: VK_NV_device_diagnostic_checkpoints (2) RDOC 004508: [03:50:52] vk_device_funcs.cpp(3480) - Log - Dev Ext 158: VK_NV_device_diagnostics_config (2) RDOC 004508: [03:50:52] vk_device_funcs.cpp(3480) - Log - Dev Ext 159: VK_NV_device_generated_commands (3) RDOC 004508: [03:50:52] vk_device_funcs.cpp(3480) - Log - Dev Ext 160: VK_NV_device_generated_commands_compute (2) RDOC 004508: [03:50:52] vk_device_funcs.cpp(3480) - Log - Dev Ext 161: VK_NV_external_memory (1) RDOC 004508: [03:50:52] vk_device_funcs.cpp(3480) - Log - Dev Ext 162: VK_NV_external_memory_win32 (1) RDOC 004508: [03:50:52] vk_device_funcs.cpp(3480) - Log - Dev Ext 163: VK_NV_fill_rectangle (1) RDOC 004508: [03:50:52] vk_device_funcs.cpp(3480) - Log - Dev Ext 164: VK_NV_fragment_coverage_to_color (1) RDOC 004508: [03:50:52] vk_device_funcs.cpp(3480) - Log - Dev Ext 165: VK_NV_framebuffer_mixed_samples (1) RDOC 004508: [03:50:52] vk_device_funcs.cpp(3480) - Log - Dev Ext 166: VK_NV_geometry_shader_passthrough (1) RDOC 004508: [03:50:52] vk_device_funcs.cpp(3480) - Log - Dev Ext 167: VK_NV_inherited_viewport_scissor (1) RDOC 004508: [03:50:52] vk_device_funcs.cpp(3480) - Log - Dev Ext 168: VK_NV_linear_color_attachment (1) RDOC 004508: [03:50:52] vk_device_funcs.cpp(3480) - Log - Dev Ext 169: VK_NV_low_latency (1) RDOC 004508: [03:50:52] vk_device_funcs.cpp(3480) - Log - Dev Ext 170: VK_NV_low_latency2 (2) RDOC 004508: [03:50:52] vk_device_funcs.cpp(3480) - Log - Dev Ext 171: VK_NV_memory_decompression (1) RDOC 004508: [03:50:52] vk_device_funcs.cpp(3480) - Log - Dev Ext 172: VK_NV_sample_mask_override_coverage (1) RDOC 004508: [03:50:52] vk_device_funcs.cpp(3480) - Log - Dev Ext 173: VK_NV_shader_sm_builtins (1) RDOC 004508: [03:50:52] vk_device_funcs.cpp(3480) - Log - Dev Ext 174: VK_NV_shader_subgroup_partitioned (1) RDOC 004508: [03:50:52] vk_device_funcs.cpp(3480) - Log - Dev Ext 175: VK_NV_viewport_array2 (1) RDOC 004508: [03:50:52] vk_device_funcs.cpp(3480) - Log - Dev Ext 176: VK_NV_viewport_swizzle (1) RDOC 004508: [03:50:52] vk_device_funcs.cpp(3480) - Log - Dev Ext 177: VK_NV_win32_keyed_mutex (2) RDOC 004508: [03:50:52] vk_device_funcs.cpp(3480) - Log - Dev Ext 178: VK_NVX_multiview_per_view_attributes (1) RDOC 004508: [03:50:52] vk_device_funcs.cpp(3480) - Log - Dev Ext 179: VK_AMD_buffer_marker (1) RDOC 004508: [03:50:52] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004508: [03:50:52] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004508: [03:50:52] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004508: [03:50:52] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004508: [03:50:52] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004508: [03:50:52] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004508: [03:50:52] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004508: [03:50:52] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 004508: [03:50:52] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 004508: [03:50:52] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 004508: [03:50:52] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 004508: [03:50:52] vk_debug.cpp(3318) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 004508: [03:50:52] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 004508: [03:50:52] vk_debug.cpp(3330) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 004508: [03:50:52] vk_core.cpp(2946) - Log - Timer chunk initialisation - 83.400 ms RDOC 004508: [03:50:52] replay_controller.cpp(1934) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:751 Log: Running Vulkan test on NVIDIA GeForce GT 1030 (version 1.3)
RDOC 001276: [03:50:52] core.cpp( 501) - Log - RenderDoc v1.33 Windows 64-bit Release (45db4fef3393ed05c306b8929cbaa0dae4bc9298) loaded in replay application RDOC 001276: [03:50:52] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 001276: [03:50:52] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 001276: [03:50:52] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 001276: [03:50:52] win32_process.cpp( 610) - Log - Injecting renderdoc into process 9256 RDOC 009256: [03:50:53] core.cpp( 501) - Log - RenderDoc v1.33 Windows 64-bit Release (45db4fef3393ed05c306b8929cbaa0dae4bc9298) capturing application RDOC 009256: [03:50:53] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 009256: [03:50:53] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 009256: [03:50:53] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 009256: [03:50:53] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 009256: [03:50:53] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 009256: [03:50:53] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 009256: [03:50:53] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 009256: [03:50:53] d3d12_hooks.cpp( 491) - Log - Registering D3D12 hooks RDOC 009256: [03:50:53] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 009256: [03:50:53] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 009256: [03:50:53] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 009256: [03:50:53] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 009256: [03:50:53] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 001276: [03:50:53] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [9256] RDOC 009256: [03:50:53] core.cpp(2011) - Log - Adding Vulkan device frame capturer for 0x000002288D59C500 RDOC 009256: [03:50:53] vk_device_funcs.cpp( 939) - Log - Initialised capture layer in Vulkan instance. RDOC 009256: [03:50:53] vk_device_funcs.cpp(1514) - Log - physical device 0: NVIDIA GeForce GT 1030 (ver 551.76 patch 0x0) - 10de:1d01 RDOC 009256: [03:50:53] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 009256: [03:50:53] vk_device_funcs.cpp(4389) - Log - Created capture device from physical device 0 RDOC 009256: [03:50:53] vk_common.cpp(1091) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 009256: [03:50:53] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009256: [03:50:53] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009256: [03:50:53] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009256: [03:50:53] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009256: [03:50:53] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009256: [03:50:53] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009256: [03:50:53] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009256: [03:50:53] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 009256: [03:50:53] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 009256: [03:50:53] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 009256: [03:50:53] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 009256: [03:50:53] vk_core.cpp(4189) - Log - RegisterSurface() window 0000000000A50300 RDOC 009256: [03:50:53] core.cpp(2047) - Log - Adding Vulkan frame capturer for 0x000002288D59C500 / 0x0000000000A50300 RDOC 009256: [03:50:54] vk_core.cpp(2132) - Log - Starting capture RDOC 009256: [03:50:54] resource_manager.h(1469) - Log - Preparing up to 10 potentially dirty resources RDOC 001276: [03:50:54] target_control.cpp( 890) - Log - Used API: Vulkan (Presenting & supported) RDOC 009256: [03:50:54] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 0, skipped 0 RDOC 009256: [03:50:54] vk_core.cpp(2275) - Log - Finished capture, Frame 5 RDOC 009256: [03:50:54] resource_manager.h(1538) - Log - Checking 2 resources with initial contents against 19 referenced resources RDOC 009256: [03:50:54] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 0 unreferenced RDOC 009256: [03:50:54] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 3520256 bytes to 21185 (0.60 %) RDOC 009256: [03:50:54] vk_core.cpp(2690) - Log - Captured Vulkan frame with 3.357178 MB capture section in 0.052137 seconds RDOC 009256: [03:50:54] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 009256: [03:50:54] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Shader_ISA\capture_frame5.rdc RDOC 009256: [03:50:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Shader_ISA\capture_frame5.rdc RDOC 001276: [03:50:54] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (30935 bytes) (time 1716951054) 5116 byte thumbnail RDOC 001276: [03:50:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Shader_ISA\capture_frame5.rdc RDOC 001276: [03:50:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001276: [03:50:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001276: [03:50:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001276: [03:50:55] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 001276: [03:50:55] vk_device_funcs.cpp( 300) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 001276: [03:50:55] vk_device_funcs.cpp( 300) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 001276: [03:50:55] vk_device_funcs.cpp( 300) - Log - Inst Ext 2: VK_EXT_surface_maintenance1 RDOC 001276: [03:50:55] vk_device_funcs.cpp( 300) - Log - Inst Ext 3: VK_EXT_swapchain_colorspace RDOC 001276: [03:50:55] vk_device_funcs.cpp( 300) - Log - Inst Ext 4: VK_KHR_device_group_creation RDOC 001276: [03:50:55] vk_device_funcs.cpp( 300) - Log - Inst Ext 5: VK_KHR_external_fence_capabilities RDOC 001276: [03:50:55] vk_device_funcs.cpp( 300) - Log - Inst Ext 6: VK_KHR_external_memory_capabilities RDOC 001276: [03:50:55] vk_device_funcs.cpp( 300) - Log - Inst Ext 7: VK_KHR_external_semaphore_capabilities RDOC 001276: [03:50:55] vk_device_funcs.cpp( 300) - Log - Inst Ext 8: VK_KHR_get_physical_device_properties2 RDOC 001276: [03:50:55] vk_device_funcs.cpp( 300) - Log - Inst Ext 9: VK_KHR_get_surface_capabilities2 RDOC 001276: [03:50:55] vk_device_funcs.cpp( 300) - Log - Inst Ext 10: VK_KHR_portability_enumeration RDOC 001276: [03:50:55] vk_device_funcs.cpp( 300) - Log - Inst Ext 11: VK_KHR_surface RDOC 001276: [03:50:55] vk_device_funcs.cpp( 300) - Log - Inst Ext 12: VK_KHR_surface_protected_capabilities RDOC 001276: [03:50:55] vk_device_funcs.cpp( 300) - Log - Inst Ext 13: VK_KHR_win32_surface RDOC 001276: [03:50:55] vk_device_funcs.cpp( 300) - Log - Inst Ext 14: VK_LUNARG_direct_driver_loading RDOC 001276: [03:50:55] vk_device_funcs.cpp( 300) - Log - Inst Ext 15: VK_NV_external_memory_capabilities RDOC 001276: [03:50:55] vk_device_funcs.cpp( 307) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 001276: [03:50:55] vk_device_funcs.cpp( 307) - Log - Inst Layer 1: VK_LAYER_KHRONOS_shader_object RDOC 001276: [03:50:55] vk_device_funcs.cpp( 307) - Log - Inst Layer 2: VK_LAYER_KHRONOS_synchronization2 RDOC 001276: [03:50:55] vk_device_funcs.cpp( 307) - Log - Inst Layer 3: VK_LAYER_KHRONOS_validation RDOC 001276: [03:50:55] vk_device_funcs.cpp( 307) - Log - Inst Layer 4: VK_LAYER_LUNARG_api_dump RDOC 001276: [03:50:55] vk_device_funcs.cpp( 307) - Log - Inst Layer 5: VK_LAYER_LUNARG_gfxreconstruct RDOC 001276: [03:50:55] vk_device_funcs.cpp( 307) - Log - Inst Layer 6: VK_LAYER_LUNARG_monitor RDOC 001276: [03:50:55] vk_device_funcs.cpp( 307) - Log - Inst Layer 7: VK_LAYER_LUNARG_screenshot RDOC 001276: [03:50:55] vk_device_funcs.cpp( 307) - Log - Inst Layer 8: VK_LAYER_NV_optimus RDOC 001276: [03:50:55] vk_device_funcs.cpp( 307) - Log - Inst Layer 9: VK_LAYER_RENDERDOC_Capture RDOC 001276: [03:50:55] vk_device_funcs.cpp( 356) - Log - Enabling VK_EXT_debug_utils RDOC 001276: [03:50:55] vk_replay.cpp(5182) - Log - Created device. RDOC 001276: [03:50:55] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001276: [03:50:55] vk_device_funcs.cpp(1221) - Log - Replay has physical device 0 available: RDOC 001276: [03:50:55] vk_device_funcs.cpp(1224) - Log - - NVIDIA GeForce GT 1030 (ver 551.76 patch 0x0) - 10de:1d01 RDOC 001276: [03:50:55] vk_device_funcs.cpp(1232) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (551.76) - CTS 1.3.7.2 RDOC 001276: [03:50:55] vk_device_funcs.cpp(1401) - Log - Found capture physical device 0: RDOC 001276: [03:50:55] vk_device_funcs.cpp(1404) - Log - - NVIDIA GeForce GT 1030 (ver 551.76 patch 0x0) - 10de:1d01 RDOC 001276: [03:50:55] vk_device_funcs.cpp(1411) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (551.76) - CTS 1.3.7.2 RDOC 001276: [03:50:55] vk_device_funcs.cpp(1415) - Log - Mapping during replay to best-match physical device 0 RDOC 001276: [03:50:55] vk_device_funcs.cpp(1689) - Log - Creating replay device from physical device 0 RDOC 001276: [03:50:55] vk_common.cpp(1091) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 001276: [03:50:55] vk_device_funcs.cpp(1823) - Log - Enabling VK_KHR_driver_properties RDOC 001276: [03:50:55] vk_device_funcs.cpp(1831) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 001276: [03:50:55] vk_device_funcs.cpp(1843) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 001276: [03:50:55] vk_device_funcs.cpp(1854) - Log - Enabling VK_EXT_transform_feedback extension RDOC 001276: [03:50:55] vk_device_funcs.cpp(1871) - Log - Enabling VK_EXT_scalar_block_layout extension RDOC 001276: [03:50:55] vk_device_funcs.cpp(1891) - Log - Enabling VK_KHR_buffer_device_address RDOC 001276: [03:50:55] vk_device_funcs.cpp(1948) - Log - Capture describes queue family 0: RDOC 001276: [03:50:55] vk_device_funcs.cpp(1950) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 001276: [03:50:55] vk_device_funcs.cpp(1955) - Log - 64 timestamp bits (1,1,1) granularity RDOC 001276: [03:50:55] vk_device_funcs.cpp(1965) - Log - (identity match) RDOC 001276: [03:50:55] vk_device_funcs.cpp(2100) - Log - Remapping to queue family 0: RDOC 001276: [03:50:55] vk_device_funcs.cpp(2102) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 001276: [03:50:55] vk_device_funcs.cpp(2107) - Log - 64 timestamp bits (1,1,1) granularity RDOC 001276: [03:50:55] vk_device_funcs.cpp(1948) - Log - Capture describes queue family 1: RDOC 001276: [03:50:55] vk_device_funcs.cpp(1950) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 001276: [03:50:55] vk_device_funcs.cpp(1955) - Log - 64 timestamp bits (1,1,1) granularity RDOC 001276: [03:50:55] vk_device_funcs.cpp(1965) - Log - (identity match) RDOC 001276: [03:50:55] vk_device_funcs.cpp(2100) - Log - Remapping to queue family 1: RDOC 001276: [03:50:55] vk_device_funcs.cpp(2102) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 001276: [03:50:55] vk_device_funcs.cpp(2107) - Log - 64 timestamp bits (1,1,1) granularity RDOC 001276: [03:50:55] vk_device_funcs.cpp(1948) - Log - Capture describes queue family 2: RDOC 001276: [03:50:55] vk_device_funcs.cpp(1950) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 001276: [03:50:55] vk_device_funcs.cpp(1955) - Log - 64 timestamp bits (1,1,1) granularity RDOC 001276: [03:50:55] vk_device_funcs.cpp(1965) - Log - (identity match) RDOC 001276: [03:50:55] vk_device_funcs.cpp(2100) - Log - Remapping to queue family 2: RDOC 001276: [03:50:55] vk_device_funcs.cpp(2102) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 001276: [03:50:55] vk_device_funcs.cpp(2107) - Log - 64 timestamp bits (1,1,1) granularity RDOC 001276: [03:50:55] vk_device_funcs.cpp(1948) - Log - Capture describes queue family 3: RDOC 001276: [03:50:55] vk_device_funcs.cpp(1950) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VK_QUEUE_VIDEO_DECODE_BIT_KHR RDOC 001276: [03:50:55] vk_device_funcs.cpp(1955) - Log - 32 timestamp bits (1,1,1) granularity RDOC 001276: [03:50:55] vk_device_funcs.cpp(1965) - Log - (identity match) RDOC 001276: [03:50:55] vk_device_funcs.cpp(2100) - Log - Remapping to queue family 3: RDOC 001276: [03:50:55] vk_device_funcs.cpp(2102) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VK_QUEUE_VIDEO_DECODE_BIT_KHR RDOC 001276: [03:50:55] vk_device_funcs.cpp(2107) - Log - 32 timestamp bits (1,1,1) granularity RDOC 001276: [03:50:55] vk_device_funcs.cpp(3480) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 001276: [03:50:55] vk_device_funcs.cpp(3480) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 001276: [03:50:55] vk_device_funcs.cpp(3480) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 001276: [03:50:55] vk_device_funcs.cpp(3480) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 001276: [03:50:55] vk_device_funcs.cpp(3480) - Log - Dev Ext 4: VK_KHR_calibrated_timestamps (1) RDOC 001276: [03:50:55] vk_device_funcs.cpp(3480) - Log - Dev Ext 5: VK_KHR_copy_commands2 (1) RDOC 001276: [03:50:55] vk_device_funcs.cpp(3480) - Log - Dev Ext 6: VK_KHR_create_renderpass2 (1) RDOC 001276: [03:50:55] vk_device_funcs.cpp(3480) - Log - Dev Ext 7: VK_KHR_dedicated_allocation (3) RDOC 001276: [03:50:55] vk_device_funcs.cpp(3480) - Log - Dev Ext 8: VK_KHR_depth_stencil_resolve (1) RDOC 001276: [03:50:55] vk_device_funcs.cpp(3480) - Log - Dev Ext 9: VK_KHR_descriptor_update_template (1) RDOC 001276: [03:50:55] vk_device_funcs.cpp(3480) - Log - Dev Ext 10: VK_KHR_device_group (4) RDOC 001276: [03:50:55] vk_device_funcs.cpp(3480) - Log - Dev Ext 11: VK_KHR_draw_indirect_count (1) RDOC 001276: [03:50:55] vk_device_funcs.cpp(3480) - Log - Dev Ext 12: VK_KHR_driver_properties (1) RDOC 001276: [03:50:55] vk_device_funcs.cpp(3480) - Log - Dev Ext 13: VK_KHR_dynamic_rendering (1) RDOC 001276: [03:50:55] vk_device_funcs.cpp(3480) - Log - Dev Ext 14: VK_KHR_dynamic_rendering_local_read (1) RDOC 001276: [03:50:55] vk_device_funcs.cpp(3480) - Log - Dev Ext 15: VK_KHR_external_fence (1) RDOC 001276: [03:50:55] vk_device_funcs.cpp(3480) - Log - Dev Ext 16: VK_KHR_external_fence_win32 (1) RDOC 001276: [03:50:55] vk_device_funcs.cpp(3480) - Log - Dev Ext 17: VK_KHR_external_memory (1) RDOC 001276: [03:50:55] vk_device_funcs.cpp(3480) - Log - Dev Ext 18: VK_KHR_external_memory_win32 (1) RDOC 001276: [03:50:55] vk_device_funcs.cpp(3480) - Log - Dev Ext 19: VK_KHR_external_semaphore (1) RDOC 001276: [03:50:55] vk_device_funcs.cpp(3480) - Log - Dev Ext 20: VK_KHR_external_semaphore_win32 (1) RDOC 001276: [03:50:55] vk_device_funcs.cpp(3480) - Log - Dev Ext 21: VK_KHR_format_feature_flags2 (2) RDOC 001276: [03:50:55] vk_device_funcs.cpp(3480) - Log - Dev Ext 22: VK_KHR_get_memory_requirements2 (1) RDOC 001276: [03:50:55] vk_device_funcs.cpp(3480) - Log - Dev Ext 23: VK_KHR_image_format_list (1) RDOC 001276: [03:50:55] vk_device_funcs.cpp(3480) - Log - Dev Ext 24: VK_KHR_imageless_framebuffer (1) RDOC 001276: [03:50:55] vk_device_funcs.cpp(3480) - Log - Dev Ext 25: VK_KHR_index_type_uint8 (1) RDOC 001276: [03:50:55] vk_device_funcs.cpp(3480) - Log - Dev Ext 26: VK_KHR_line_rasterization (1) RDOC 001276: [03:50:55] vk_device_funcs.cpp(3480) - Log - Dev Ext 27: VK_KHR_load_store_op_none (1) RDOC 001276: [03:50:55] vk_device_funcs.cpp(3480) - Log - Dev Ext 28: VK_KHR_maintenance1 (2) RDOC 001276: [03:50:55] vk_device_funcs.cpp(3480) - Log - Dev Ext 29: VK_KHR_maintenance2 (1) RDOC 001276: [03:50:55] vk_device_funcs.cpp(3480) - Log - Dev Ext 30: VK_KHR_maintenance3 (1) RDOC 001276: [03:50:55] vk_device_funcs.cpp(3480) - Log - Dev Ext 31: VK_KHR_maintenance4 (2) RDOC 001276: [03:50:55] vk_device_funcs.cpp(3480) - Log - Dev Ext 32: VK_KHR_maintenance5 (1) RDOC 001276: [03:50:55] vk_device_funcs.cpp(3480) - Log - Dev Ext 33: VK_KHR_maintenance6 (1) RDOC 001276: [03:50:55] vk_device_funcs.cpp(3480) - Log - Dev Ext 34: VK_KHR_map_memory2 (1) RDOC 001276: [03:50:55] vk_device_funcs.cpp(3480) - Log - Dev Ext 35: VK_KHR_multiview (1) RDOC 001276: [03:50:55] vk_device_funcs.cpp(3480) - Log - Dev Ext 36: VK_KHR_pipeline_executable_properties (1) RDOC 001276: [03:50:55] vk_device_funcs.cpp(3480) - Log - Dev Ext 37: VK_KHR_pipeline_library (1) RDOC 001276: [03:50:55] vk_device_funcs.cpp(3480) - Log - Dev Ext 38: VK_KHR_present_id (1) RDOC 001276: [03:50:55] vk_device_funcs.cpp(3480) - Log - Dev Ext 39: VK_KHR_present_wait (1) RDOC 001276: [03:50:55] vk_device_funcs.cpp(3480) - Log - Dev Ext 40: VK_KHR_push_descriptor (2) RDOC 001276: [03:50:55] vk_device_funcs.cpp(3480) - Log - Dev Ext 41: VK_KHR_relaxed_block_layout (1) RDOC 001276: [03:50:55] vk_device_funcs.cpp(3480) - Log - Dev Ext 42: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 001276: [03:50:55] vk_device_funcs.cpp(3480) - Log - Dev Ext 43: VK_KHR_sampler_ycbcr_conversion (14) RDOC 001276: [03:50:55] vk_device_funcs.cpp(3480) - Log - Dev Ext 44: VK_KHR_separate_depth_stencil_layouts (1) RDOC 001276: [03:50:55] vk_device_funcs.cpp(3480) - Log - Dev Ext 45: VK_KHR_shader_atomic_int64 (1) RDOC 001276: [03:50:55] vk_device_funcs.cpp(3480) - Log - Dev Ext 46: VK_KHR_shader_clock (1) RDOC 001276: [03:50:55] vk_device_funcs.cpp(3480) - Log - Dev Ext 47: VK_KHR_shader_draw_parameters (1) RDOC 001276: [03:50:55] vk_device_funcs.cpp(3480) - Log - Dev Ext 48: VK_KHR_shader_expect_assume (1) RDOC 001276: [03:50:55] vk_device_funcs.cpp(3480) - Log - Dev Ext 49: VK_KHR_shader_float16_int8 (1) RDOC 001276: [03:50:55] vk_device_funcs.cpp(3480) - Log - Dev Ext 50: VK_KHR_shader_float_controls (4) RDOC 001276: [03:50:55] vk_device_funcs.cpp(3480) - Log - Dev Ext 51: VK_KHR_shader_float_controls2 (1) RDOC 001276: [03:50:55] vk_device_funcs.cpp(3480) - Log - Dev Ext 52: VK_KHR_shader_integer_dot_product (1) RDOC 001276: [03:50:55] vk_device_funcs.cpp(3480) - Log - Dev Ext 53: VK_KHR_shader_non_semantic_info (1) RDOC 001276: [03:50:55] vk_device_funcs.cpp(3480) - Log - Dev Ext 54: VK_KHR_shader_quad_control (1) RDOC 001276: [03:50:55] vk_device_funcs.cpp(3480) - Log - Dev Ext 55: VK_KHR_shader_subgroup_extended_types (1) RDOC 001276: [03:50:55] vk_device_funcs.cpp(3480) - Log - Dev Ext 56: VK_KHR_shader_subgroup_rotate (2) RDOC 001276: [03:50:55] vk_device_funcs.cpp(3480) - Log - Dev Ext 57: VK_KHR_shader_terminate_invocation (1) RDOC 001276: [03:50:55] vk_device_funcs.cpp(3480) - Log - Dev Ext 58: VK_KHR_spirv_1_4 (1) RDOC 001276: [03:50:55] vk_device_funcs.cpp(3480) - Log - Dev Ext 59: VK_KHR_storage_buffer_storage_class (1) RDOC 001276: [03:50:55] vk_device_funcs.cpp(3480) - Log - Dev Ext 60: VK_KHR_swapchain (70) RDOC 001276: [03:50:55] vk_device_funcs.cpp(3480) - Log - Dev Ext 61: VK_KHR_swapchain_mutable_format (1) RDOC 001276: [03:50:55] vk_device_funcs.cpp(3480) - Log - Dev Ext 62: VK_KHR_synchronization2 (1) RDOC 001276: [03:50:55] vk_device_funcs.cpp(3480) - Log - Dev Ext 63: VK_KHR_timeline_semaphore (2) RDOC 001276: [03:50:55] vk_device_funcs.cpp(3480) - Log - Dev Ext 64: VK_KHR_uniform_buffer_standard_layout (1) RDOC 001276: [03:50:55] vk_device_funcs.cpp(3480) - Log - Dev Ext 65: VK_KHR_variable_pointers (1) RDOC 001276: [03:50:55] vk_device_funcs.cpp(3480) - Log - Dev Ext 66: VK_KHR_vertex_attribute_divisor (1) RDOC 001276: [03:50:55] vk_device_funcs.cpp(3480) - Log - Dev Ext 67: VK_KHR_video_decode_h264 (9) RDOC 001276: [03:50:55] vk_device_funcs.cpp(3480) - Log - Dev Ext 68: VK_KHR_video_decode_h265 (8) RDOC 001276: [03:50:55] vk_device_funcs.cpp(3480) - Log - Dev Ext 69: VK_KHR_video_decode_queue (8) RDOC 001276: [03:50:55] vk_device_funcs.cpp(3480) - Log - Dev Ext 70: VK_KHR_video_maintenance1 (1) RDOC 001276: [03:50:55] vk_device_funcs.cpp(3480) - Log - Dev Ext 71: VK_KHR_video_queue (8) RDOC 001276: [03:50:55] vk_device_funcs.cpp(3480) - Log - Dev Ext 72: VK_KHR_vulkan_memory_model (3) RDOC 001276: [03:50:55] vk_device_funcs.cpp(3480) - Log - Dev Ext 73: VK_KHR_win32_keyed_mutex (1) RDOC 001276: [03:50:55] vk_device_funcs.cpp(3480) - Log - Dev Ext 74: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 001276: [03:50:55] vk_device_funcs.cpp(3480) - Log - Dev Ext 75: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 001276: [03:50:55] vk_device_funcs.cpp(3480) - Log - Dev Ext 76: VK_EXT_4444_formats (1) RDOC 001276: [03:50:55] vk_device_funcs.cpp(3480) - Log - Dev Ext 77: VK_EXT_attachment_feedback_loop_dynamic_state (1) RDOC 001276: [03:50:55] vk_device_funcs.cpp(3480) - Log - Dev Ext 78: VK_EXT_attachment_feedback_loop_layout (2) RDOC 001276: [03:50:55] vk_device_funcs.cpp(3480) - Log - Dev Ext 79: VK_EXT_blend_operation_advanced (2) RDOC 001276: [03:50:55] vk_device_funcs.cpp(3480) - Log - Dev Ext 80: VK_EXT_border_color_swizzle (1) RDOC 001276: [03:50:55] vk_device_funcs.cpp(3480) - Log - Dev Ext 81: VK_EXT_buffer_device_address (2) RDOC 001276: [03:50:55] vk_device_funcs.cpp(3480) - Log - Dev Ext 82: VK_EXT_calibrated_timestamps (2) RDOC 001276: [03:50:55] vk_device_funcs.cpp(3480) - Log - Dev Ext 83: VK_EXT_color_write_enable (1) RDOC 001276: [03:50:55] vk_device_funcs.cpp(3480) - Log - Dev Ext 84: VK_EXT_conditional_rendering (2) RDOC 001276: [03:50:55] vk_device_funcs.cpp(3480) - Log - Dev Ext 85: VK_EXT_conservative_rasterization (1) RDOC 001276: [03:50:55] vk_device_funcs.cpp(3480) - Log - Dev Ext 86: VK_EXT_custom_border_color (12) RDOC 001276: [03:50:55] vk_device_funcs.cpp(3480) - Log - Dev Ext 87: VK_EXT_depth_bias_control (1) RDOC 001276: [03:50:55] vk_device_funcs.cpp(3480) - Log - Dev Ext 88: VK_EXT_depth_clamp_zero_one (1) RDOC 001276: [03:50:55] vk_device_funcs.cpp(3480) - Log - Dev Ext 89: VK_EXT_depth_clip_control (1) RDOC 001276: [03:50:55] vk_device_funcs.cpp(3480) - Log - Dev Ext 90: VK_EXT_depth_clip_enable (1) RDOC 001276: [03:50:55] vk_device_funcs.cpp(3480) - Log - Dev Ext 91: VK_EXT_depth_range_unrestricted (1) RDOC 001276: [03:50:55] vk_device_funcs.cpp(3480) - Log - Dev Ext 92: VK_EXT_descriptor_buffer (1) RDOC 001276: [03:50:55] vk_device_funcs.cpp(3480) - Log - Dev Ext 93: VK_EXT_descriptor_indexing (2) RDOC 001276: [03:50:55] vk_device_funcs.cpp(3480) - Log - Dev Ext 94: VK_EXT_discard_rectangles (2) RDOC 001276: [03:50:55] vk_device_funcs.cpp(3480) - Log - Dev Ext 95: VK_EXT_dynamic_rendering_unused_attachments (1) RDOC 001276: [03:50:55] vk_device_funcs.cpp(3480) - Log - Dev Ext 96: VK_EXT_extended_dynamic_state (1) RDOC 001276: [03:50:55] vk_device_funcs.cpp(3480) - Log - Dev Ext 97: VK_EXT_extended_dynamic_state2 (1) RDOC 001276: [03:50:55] vk_device_funcs.cpp(3480) - Log - Dev Ext 98: VK_EXT_extended_dynamic_state3 (2) RDOC 001276: [03:50:55] vk_device_funcs.cpp(3480) - Log - Dev Ext 99: VK_EXT_external_memory_host (1) RDOC 001276: [03:50:55] vk_device_funcs.cpp(3480) - Log - Dev Ext 100: VK_EXT_fragment_shader_interlock (1) RDOC 001276: [03:50:55] vk_device_funcs.cpp(3480) - Log - Dev Ext 101: VK_EXT_full_screen_exclusive (4) RDOC 001276: [03:50:55] vk_device_funcs.cpp(3480) - Log - Dev Ext 102: VK_EXT_graphics_pipeline_library (1) RDOC 001276: [03:50:55] vk_device_funcs.cpp(3480) - Log - Dev Ext 103: VK_EXT_hdr_metadata (2) RDOC 001276: [03:50:55] vk_device_funcs.cpp(3480) - Log - Dev Ext 104: VK_EXT_host_image_copy (1) RDOC 001276: [03:50:55] vk_device_funcs.cpp(3480) - Log - Dev Ext 105: VK_EXT_host_query_reset (1) RDOC 001276: [03:50:55] vk_device_funcs.cpp(3480) - Log - Dev Ext 106: VK_EXT_image_2d_view_of_3d (1) RDOC 001276: [03:50:55] vk_device_funcs.cpp(3480) - Log - Dev Ext 107: VK_EXT_image_robustness (1) RDOC 001276: [03:50:55] vk_device_funcs.cpp(3480) - Log - Dev Ext 108: VK_EXT_image_sliced_view_of_3d (1) RDOC 001276: [03:50:55] vk_device_funcs.cpp(3480) - Log - Dev Ext 109: VK_EXT_image_view_min_lod (1) RDOC 001276: [03:50:55] vk_device_funcs.cpp(3480) - Log - Dev Ext 110: VK_EXT_index_type_uint8 (1) RDOC 001276: [03:50:55] vk_device_funcs.cpp(3480) - Log - Dev Ext 111: VK_EXT_inline_uniform_block (1) RDOC 001276: [03:50:55] vk_device_funcs.cpp(3480) - Log - Dev Ext 112: VK_EXT_line_rasterization (1) RDOC 001276: [03:50:55] vk_device_funcs.cpp(3480) - Log - Dev Ext 113: VK_EXT_load_store_op_none (1) RDOC 001276: [03:50:55] vk_device_funcs.cpp(3480) - Log - Dev Ext 114: VK_EXT_memory_budget (1) RDOC 001276: [03:50:55] vk_device_funcs.cpp(3480) - Log - Dev Ext 115: VK_EXT_memory_priority (1) RDOC 001276: [03:50:55] vk_device_funcs.cpp(3480) - Log - Dev Ext 116: VK_EXT_multi_draw (1) RDOC 001276: [03:50:55] vk_device_funcs.cpp(3480) - Log - Dev Ext 117: VK_EXT_nested_command_buffer (1) RDOC 001276: [03:50:55] vk_device_funcs.cpp(3480) - Log - Dev Ext 118: VK_EXT_non_seamless_cube_map (1) RDOC 001276: [03:50:55] vk_device_funcs.cpp(3480) - Log - Dev Ext 119: VK_EXT_pci_bus_info (2) RDOC 001276: [03:50:55] vk_device_funcs.cpp(3480) - Log - Dev Ext 120: VK_EXT_pipeline_creation_cache_control (3) RDOC 001276: [03:50:55] vk_device_funcs.cpp(3480) - Log - Dev Ext 121: VK_EXT_pipeline_creation_feedback (1) RDOC 001276: [03:50:55] vk_device_funcs.cpp(3480) - Log - Dev Ext 122: VK_EXT_pipeline_robustness (1) RDOC 001276: [03:50:55] vk_device_funcs.cpp(3480) - Log - Dev Ext 123: VK_EXT_post_depth_coverage (1) RDOC 001276: [03:50:55] vk_device_funcs.cpp(3480) - Log - Dev Ext 124: VK_EXT_primitive_topology_list_restart (1) RDOC 001276: [03:50:55] vk_device_funcs.cpp(3480) - Log - Dev Ext 125: VK_EXT_primitives_generated_query (1) RDOC 001276: [03:50:55] vk_device_funcs.cpp(3480) - Log - Dev Ext 126: VK_EXT_private_data (1) RDOC 001276: [03:50:55] vk_device_funcs.cpp(3480) - Log - Dev Ext 127: VK_EXT_provoking_vertex (1) RDOC 001276: [03:50:55] vk_device_funcs.cpp(3480) - Log - Dev Ext 128: VK_EXT_queue_family_foreign (1) RDOC 001276: [03:50:55] vk_device_funcs.cpp(3480) - Log - Dev Ext 129: VK_EXT_robustness2 (1) RDOC 001276: [03:50:55] vk_device_funcs.cpp(3480) - Log - Dev Ext 130: VK_EXT_sample_locations (1) RDOC 001276: [03:50:55] vk_device_funcs.cpp(3480) - Log - Dev Ext 131: VK_EXT_sampler_filter_minmax (2) RDOC 001276: [03:50:55] vk_device_funcs.cpp(3480) - Log - Dev Ext 132: VK_EXT_scalar_block_layout (1) RDOC 001276: [03:50:55] vk_device_funcs.cpp(3480) - Log - Dev Ext 133: VK_EXT_separate_stencil_usage (1) RDOC 001276: [03:50:55] vk_device_funcs.cpp(3480) - Log - Dev Ext 134: VK_EXT_shader_atomic_float (1) RDOC 001276: [03:50:55] vk_device_funcs.cpp(3480) - Log - Dev Ext 135: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 001276: [03:50:55] vk_device_funcs.cpp(3480) - Log - Dev Ext 136: VK_EXT_shader_image_atomic_int64 (1) RDOC 001276: [03:50:55] vk_device_funcs.cpp(3480) - Log - Dev Ext 137: VK_EXT_shader_module_identifier (1) RDOC 001276: [03:50:55] vk_device_funcs.cpp(3480) - Log - Dev Ext 138: VK_EXT_shader_object (1) RDOC 001276: [03:50:55] vk_device_funcs.cpp(3480) - Log - Dev Ext 139: VK_EXT_shader_subgroup_ballot (1) RDOC 001276: [03:50:55] vk_device_funcs.cpp(3480) - Log - Dev Ext 140: VK_EXT_shader_subgroup_vote (1) RDOC 001276: [03:50:55] vk_device_funcs.cpp(3480) - Log - Dev Ext 141: VK_EXT_shader_viewport_index_layer (1) RDOC 001276: [03:50:55] vk_device_funcs.cpp(3480) - Log - Dev Ext 142: VK_EXT_subgroup_size_control (2) RDOC 001276: [03:50:55] vk_device_funcs.cpp(3480) - Log - Dev Ext 143: VK_EXT_swapchain_maintenance1 (1) RDOC 001276: [03:50:55] vk_device_funcs.cpp(3480) - Log - Dev Ext 144: VK_EXT_texel_buffer_alignment (1) RDOC 001276: [03:50:55] vk_device_funcs.cpp(3480) - Log - Dev Ext 145: VK_EXT_tooling_info (1) RDOC 001276: [03:50:55] vk_device_funcs.cpp(3480) - Log - Dev Ext 146: VK_EXT_transform_feedback (1) RDOC 001276: [03:50:55] vk_device_funcs.cpp(3480) - Log - Dev Ext 147: VK_EXT_vertex_attribute_divisor (3) RDOC 001276: [03:50:55] vk_device_funcs.cpp(3480) - Log - Dev Ext 148: VK_EXT_vertex_input_dynamic_state (2) RDOC 001276: [03:50:55] vk_device_funcs.cpp(3480) - Log - Dev Ext 149: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 001276: [03:50:55] vk_device_funcs.cpp(3480) - Log - Dev Ext 150: VK_EXT_ycbcr_image_arrays (1) RDOC 001276: [03:50:55] vk_device_funcs.cpp(3480) - Log - Dev Ext 151: VK_NV_clip_space_w_scaling (1) RDOC 001276: [03:50:55] vk_device_funcs.cpp(3480) - Log - Dev Ext 152: VK_NV_copy_memory_indirect (1) RDOC 001276: [03:50:55] vk_device_funcs.cpp(3480) - Log - Dev Ext 153: VK_NV_coverage_reduction_mode (1) RDOC 001276: [03:50:55] vk_device_funcs.cpp(3480) - Log - Dev Ext 154: VK_NV_dedicated_allocation (1) RDOC 001276: [03:50:55] vk_device_funcs.cpp(3480) - Log - Dev Ext 155: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 001276: [03:50:55] vk_device_funcs.cpp(3480) - Log - Dev Ext 156: VK_NV_descriptor_pool_overallocation (1) RDOC 001276: [03:50:55] vk_device_funcs.cpp(3480) - Log - Dev Ext 157: VK_NV_device_diagnostic_checkpoints (2) RDOC 001276: [03:50:55] vk_device_funcs.cpp(3480) - Log - Dev Ext 158: VK_NV_device_diagnostics_config (2) RDOC 001276: [03:50:55] vk_device_funcs.cpp(3480) - Log - Dev Ext 159: VK_NV_device_generated_commands (3) RDOC 001276: [03:50:55] vk_device_funcs.cpp(3480) - Log - Dev Ext 160: VK_NV_device_generated_commands_compute (2) RDOC 001276: [03:50:55] vk_device_funcs.cpp(3480) - Log - Dev Ext 161: VK_NV_external_memory (1) RDOC 001276: [03:50:55] vk_device_funcs.cpp(3480) - Log - Dev Ext 162: VK_NV_external_memory_win32 (1) RDOC 001276: [03:50:55] vk_device_funcs.cpp(3480) - Log - Dev Ext 163: VK_NV_fill_rectangle (1) RDOC 001276: [03:50:55] vk_device_funcs.cpp(3480) - Log - Dev Ext 164: VK_NV_fragment_coverage_to_color (1) RDOC 001276: [03:50:55] vk_device_funcs.cpp(3480) - Log - Dev Ext 165: VK_NV_framebuffer_mixed_samples (1) RDOC 001276: [03:50:55] vk_device_funcs.cpp(3480) - Log - Dev Ext 166: VK_NV_geometry_shader_passthrough (1) RDOC 001276: [03:50:55] vk_device_funcs.cpp(3480) - Log - Dev Ext 167: VK_NV_inherited_viewport_scissor (1) RDOC 001276: [03:50:55] vk_device_funcs.cpp(3480) - Log - Dev Ext 168: VK_NV_linear_color_attachment (1) RDOC 001276: [03:50:55] vk_device_funcs.cpp(3480) - Log - Dev Ext 169: VK_NV_low_latency (1) RDOC 001276: [03:50:55] vk_device_funcs.cpp(3480) - Log - Dev Ext 170: VK_NV_low_latency2 (2) RDOC 001276: [03:50:55] vk_device_funcs.cpp(3480) - Log - Dev Ext 171: VK_NV_memory_decompression (1) RDOC 001276: [03:50:55] vk_device_funcs.cpp(3480) - Log - Dev Ext 172: VK_NV_sample_mask_override_coverage (1) RDOC 001276: [03:50:55] vk_device_funcs.cpp(3480) - Log - Dev Ext 173: VK_NV_shader_sm_builtins (1) RDOC 001276: [03:50:55] vk_device_funcs.cpp(3480) - Log - Dev Ext 174: VK_NV_shader_subgroup_partitioned (1) RDOC 001276: [03:50:55] vk_device_funcs.cpp(3480) - Log - Dev Ext 175: VK_NV_viewport_array2 (1) RDOC 001276: [03:50:55] vk_device_funcs.cpp(3480) - Log - Dev Ext 176: VK_NV_viewport_swizzle (1) RDOC 001276: [03:50:55] vk_device_funcs.cpp(3480) - Log - Dev Ext 177: VK_NV_win32_keyed_mutex (2) RDOC 001276: [03:50:55] vk_device_funcs.cpp(3480) - Log - Dev Ext 178: VK_NVX_multiview_per_view_attributes (1) RDOC 001276: [03:50:55] vk_device_funcs.cpp(3480) - Log - Dev Ext 179: VK_AMD_buffer_marker (1) RDOC 001276: [03:50:55] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001276: [03:50:55] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001276: [03:50:55] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001276: [03:50:55] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001276: [03:50:55] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001276: [03:50:55] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001276: [03:50:55] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001276: [03:50:55] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 001276: [03:50:55] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 001276: [03:50:55] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 001276: [03:50:55] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 001276: [03:50:55] vk_debug.cpp(3318) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 001276: [03:50:55] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 001276: [03:50:55] vk_debug.cpp(3330) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 001276: [03:50:55] vk_core.cpp(2946) - Log - Timer chunk initialisation - 66.856 ms RDOC 001276: [03:50:58] replay_controller.cpp(1934) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:751 Log: Running Vulkan test on NVIDIA GeForce GT 1030 (version 1.3)
RDOC 009776: [03:50:58] core.cpp( 501) - Log - RenderDoc v1.33 Windows 64-bit Release (45db4fef3393ed05c306b8929cbaa0dae4bc9298) loaded in replay application RDOC 009776: [03:50:58] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 009776: [03:50:58] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 009776: [03:50:58] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 009776: [03:50:58] win32_process.cpp( 610) - Log - Injecting renderdoc into process 4088 RDOC 004088: [03:50:58] core.cpp( 501) - Log - RenderDoc v1.33 Windows 64-bit Release (45db4fef3393ed05c306b8929cbaa0dae4bc9298) capturing application RDOC 004088: [03:50:58] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 004088: [03:50:58] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 004088: [03:50:58] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 004088: [03:50:58] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 004088: [03:50:58] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 004088: [03:50:58] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 004088: [03:50:58] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 004088: [03:50:58] d3d12_hooks.cpp( 491) - Log - Registering D3D12 hooks RDOC 004088: [03:50:58] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 004088: [03:50:58] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 004088: [03:50:58] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 004088: [03:50:58] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 004088: [03:50:58] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 009776: [03:50:58] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [4088] RDOC 004088: [03:50:58] core.cpp(2011) - Log - Adding Vulkan device frame capturer for 0x000002A11C702F40 RDOC 004088: [03:50:58] vk_device_funcs.cpp( 939) - Log - Initialised capture layer in Vulkan instance. RDOC 004088: [03:50:58] vk_device_funcs.cpp(1514) - Log - physical device 0: NVIDIA GeForce GT 1030 (ver 551.76 patch 0x0) - 10de:1d01 RDOC 004088: [03:50:58] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 004088: [03:50:59] vk_device_funcs.cpp(4389) - Log - Created capture device from physical device 0 RDOC 004088: [03:50:59] vk_common.cpp(1091) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 004088: [03:50:59] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004088: [03:50:59] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004088: [03:50:59] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004088: [03:50:59] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004088: [03:50:59] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004088: [03:50:59] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004088: [03:50:59] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004088: [03:50:59] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 004088: [03:50:59] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 004088: [03:50:59] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 004088: [03:50:59] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 004088: [03:50:59] vk_core.cpp(4189) - Log - RegisterSurface() window 00000000005B02E8 RDOC 004088: [03:50:59] core.cpp(2047) - Log - Adding Vulkan frame capturer for 0x000002A11C702F40 / 0x00000000005B02E8 RDOC 004088: [03:50:59] vk_core.cpp(2132) - Log - Starting capture RDOC 004088: [03:50:59] resource_manager.h(1469) - Log - Preparing up to 11 potentially dirty resources RDOC 009776: [03:50:59] target_control.cpp( 890) - Log - Used API: Vulkan (Presenting & supported) RDOC 004088: [03:50:59] resource_manager.h(1526) - Log - Prepared 3 dirty resources, postponed 0, skipped 0 RDOC 004088: [03:50:59] vk_core.cpp(2275) - Log - Finished capture, Frame 5 RDOC 004088: [03:50:59] resource_manager.h(1538) - Log - Checking 3 resources with initial contents against 22 referenced resources RDOC 004088: [03:50:59] resource_manager.h(1642) - Log - Serialised 3 resources, skipped 0 unreferenced RDOC 004088: [03:50:59] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 37079040 bytes to 156068 (0.42 %) RDOC 004088: [03:50:59] vk_core.cpp(2690) - Log - Captured Vulkan frame with 35.361328 MB capture section in 0.070941 seconds RDOC 004088: [03:50:59] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 004088: [03:50:59] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Shader_Printf\capture_frame5.rdc RDOC 004088: [03:50:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Shader_Printf\capture_frame5.rdc RDOC 009776: [03:50:59] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (165818 bytes) (time 1716951059) 5116 byte thumbnail RDOC 009776: [03:51:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Shader_Printf\capture_frame5.rdc RDOC 009776: [03:51:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009776: [03:51:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009776: [03:51:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009776: [03:51:00] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 009776: [03:51:00] vk_device_funcs.cpp( 300) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 009776: [03:51:00] vk_device_funcs.cpp( 300) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 009776: [03:51:00] vk_device_funcs.cpp( 300) - Log - Inst Ext 2: VK_EXT_surface_maintenance1 RDOC 009776: [03:51:00] vk_device_funcs.cpp( 300) - Log - Inst Ext 3: VK_EXT_swapchain_colorspace RDOC 009776: [03:51:00] vk_device_funcs.cpp( 300) - Log - Inst Ext 4: VK_KHR_device_group_creation RDOC 009776: [03:51:00] vk_device_funcs.cpp( 300) - Log - Inst Ext 5: VK_KHR_external_fence_capabilities RDOC 009776: [03:51:00] vk_device_funcs.cpp( 300) - Log - Inst Ext 6: VK_KHR_external_memory_capabilities RDOC 009776: [03:51:00] vk_device_funcs.cpp( 300) - Log - Inst Ext 7: VK_KHR_external_semaphore_capabilities RDOC 009776: [03:51:00] vk_device_funcs.cpp( 300) - Log - Inst Ext 8: VK_KHR_get_physical_device_properties2 RDOC 009776: [03:51:00] vk_device_funcs.cpp( 300) - Log - Inst Ext 9: VK_KHR_get_surface_capabilities2 RDOC 009776: [03:51:00] vk_device_funcs.cpp( 300) - Log - Inst Ext 10: VK_KHR_portability_enumeration RDOC 009776: [03:51:00] vk_device_funcs.cpp( 300) - Log - Inst Ext 11: VK_KHR_surface RDOC 009776: [03:51:00] vk_device_funcs.cpp( 300) - Log - Inst Ext 12: VK_KHR_surface_protected_capabilities RDOC 009776: [03:51:00] vk_device_funcs.cpp( 300) - Log - Inst Ext 13: VK_KHR_win32_surface RDOC 009776: [03:51:00] vk_device_funcs.cpp( 300) - Log - Inst Ext 14: VK_LUNARG_direct_driver_loading RDOC 009776: [03:51:00] vk_device_funcs.cpp( 300) - Log - Inst Ext 15: VK_NV_external_memory_capabilities RDOC 009776: [03:51:00] vk_device_funcs.cpp( 307) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 009776: [03:51:00] vk_device_funcs.cpp( 307) - Log - Inst Layer 1: VK_LAYER_KHRONOS_shader_object RDOC 009776: [03:51:00] vk_device_funcs.cpp( 307) - Log - Inst Layer 2: VK_LAYER_KHRONOS_synchronization2 RDOC 009776: [03:51:00] vk_device_funcs.cpp( 307) - Log - Inst Layer 3: VK_LAYER_KHRONOS_validation RDOC 009776: [03:51:00] vk_device_funcs.cpp( 307) - Log - Inst Layer 4: VK_LAYER_LUNARG_api_dump RDOC 009776: [03:51:00] vk_device_funcs.cpp( 307) - Log - Inst Layer 5: VK_LAYER_LUNARG_gfxreconstruct RDOC 009776: [03:51:00] vk_device_funcs.cpp( 307) - Log - Inst Layer 6: VK_LAYER_LUNARG_monitor RDOC 009776: [03:51:00] vk_device_funcs.cpp( 307) - Log - Inst Layer 7: VK_LAYER_LUNARG_screenshot RDOC 009776: [03:51:00] vk_device_funcs.cpp( 307) - Log - Inst Layer 8: VK_LAYER_NV_optimus RDOC 009776: [03:51:00] vk_device_funcs.cpp( 307) - Log - Inst Layer 9: VK_LAYER_RENDERDOC_Capture RDOC 009776: [03:51:00] vk_device_funcs.cpp( 356) - Log - Enabling VK_EXT_debug_utils RDOC 009776: [03:51:00] vk_replay.cpp(5182) - Log - Created device. RDOC 009776: [03:51:00] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009776: [03:51:00] vk_device_funcs.cpp(1221) - Log - Replay has physical device 0 available: RDOC 009776: [03:51:00] vk_device_funcs.cpp(1224) - Log - - NVIDIA GeForce GT 1030 (ver 551.76 patch 0x0) - 10de:1d01 RDOC 009776: [03:51:00] vk_device_funcs.cpp(1232) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (551.76) - CTS 1.3.7.2 RDOC 009776: [03:51:00] vk_device_funcs.cpp(1401) - Log - Found capture physical device 0: RDOC 009776: [03:51:00] vk_device_funcs.cpp(1404) - Log - - NVIDIA GeForce GT 1030 (ver 551.76 patch 0x0) - 10de:1d01 RDOC 009776: [03:51:00] vk_device_funcs.cpp(1411) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (551.76) - CTS 1.3.7.2 RDOC 009776: [03:51:00] vk_device_funcs.cpp(1415) - Log - Mapping during replay to best-match physical device 0 RDOC 009776: [03:51:00] vk_device_funcs.cpp(1689) - Log - Creating replay device from physical device 0 RDOC 009776: [03:51:00] vk_common.cpp(1091) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 009776: [03:51:00] vk_device_funcs.cpp(1823) - Log - Enabling VK_KHR_driver_properties RDOC 009776: [03:51:00] vk_device_funcs.cpp(1831) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 009776: [03:51:00] vk_device_funcs.cpp(1843) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 009776: [03:51:00] vk_device_funcs.cpp(1854) - Log - Enabling VK_EXT_transform_feedback extension RDOC 009776: [03:51:00] vk_device_funcs.cpp(1871) - Log - Enabling VK_EXT_scalar_block_layout extension RDOC 009776: [03:51:00] vk_device_funcs.cpp(1891) - Log - Enabling VK_KHR_buffer_device_address RDOC 009776: [03:51:00] vk_device_funcs.cpp(1948) - Log - Capture describes queue family 0: RDOC 009776: [03:51:00] vk_device_funcs.cpp(1950) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 009776: [03:51:00] vk_device_funcs.cpp(1955) - Log - 64 timestamp bits (1,1,1) granularity RDOC 009776: [03:51:00] vk_device_funcs.cpp(1965) - Log - (identity match) RDOC 009776: [03:51:00] vk_device_funcs.cpp(2100) - Log - Remapping to queue family 0: RDOC 009776: [03:51:00] vk_device_funcs.cpp(2102) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 009776: [03:51:00] vk_device_funcs.cpp(2107) - Log - 64 timestamp bits (1,1,1) granularity RDOC 009776: [03:51:00] vk_device_funcs.cpp(1948) - Log - Capture describes queue family 1: RDOC 009776: [03:51:00] vk_device_funcs.cpp(1950) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 009776: [03:51:00] vk_device_funcs.cpp(1955) - Log - 64 timestamp bits (1,1,1) granularity RDOC 009776: [03:51:00] vk_device_funcs.cpp(1965) - Log - (identity match) RDOC 009776: [03:51:00] vk_device_funcs.cpp(2100) - Log - Remapping to queue family 1: RDOC 009776: [03:51:00] vk_device_funcs.cpp(2102) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 009776: [03:51:00] vk_device_funcs.cpp(2107) - Log - 64 timestamp bits (1,1,1) granularity RDOC 009776: [03:51:00] vk_device_funcs.cpp(1948) - Log - Capture describes queue family 2: RDOC 009776: [03:51:00] vk_device_funcs.cpp(1950) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 009776: [03:51:00] vk_device_funcs.cpp(1955) - Log - 64 timestamp bits (1,1,1) granularity RDOC 009776: [03:51:00] vk_device_funcs.cpp(1965) - Log - (identity match) RDOC 009776: [03:51:00] vk_device_funcs.cpp(2100) - Log - Remapping to queue family 2: RDOC 009776: [03:51:00] vk_device_funcs.cpp(2102) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 009776: [03:51:00] vk_device_funcs.cpp(2107) - Log - 64 timestamp bits (1,1,1) granularity RDOC 009776: [03:51:00] vk_device_funcs.cpp(1948) - Log - Capture describes queue family 3: RDOC 009776: [03:51:00] vk_device_funcs.cpp(1950) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VK_QUEUE_VIDEO_DECODE_BIT_KHR RDOC 009776: [03:51:00] vk_device_funcs.cpp(1955) - Log - 32 timestamp bits (1,1,1) granularity RDOC 009776: [03:51:00] vk_device_funcs.cpp(1965) - Log - (identity match) RDOC 009776: [03:51:00] vk_device_funcs.cpp(2100) - Log - Remapping to queue family 3: RDOC 009776: [03:51:00] vk_device_funcs.cpp(2102) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VK_QUEUE_VIDEO_DECODE_BIT_KHR RDOC 009776: [03:51:00] vk_device_funcs.cpp(2107) - Log - 32 timestamp bits (1,1,1) granularity RDOC 009776: [03:51:00] vk_device_funcs.cpp(3480) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 009776: [03:51:00] vk_device_funcs.cpp(3480) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 009776: [03:51:00] vk_device_funcs.cpp(3480) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 009776: [03:51:00] vk_device_funcs.cpp(3480) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 009776: [03:51:00] vk_device_funcs.cpp(3480) - Log - Dev Ext 4: VK_KHR_calibrated_timestamps (1) RDOC 009776: [03:51:00] vk_device_funcs.cpp(3480) - Log - Dev Ext 5: VK_KHR_copy_commands2 (1) RDOC 009776: [03:51:00] vk_device_funcs.cpp(3480) - Log - Dev Ext 6: VK_KHR_create_renderpass2 (1) RDOC 009776: [03:51:00] vk_device_funcs.cpp(3480) - Log - Dev Ext 7: VK_KHR_dedicated_allocation (3) RDOC 009776: [03:51:00] vk_device_funcs.cpp(3480) - Log - Dev Ext 8: VK_KHR_depth_stencil_resolve (1) RDOC 009776: [03:51:00] vk_device_funcs.cpp(3480) - Log - Dev Ext 9: VK_KHR_descriptor_update_template (1) RDOC 009776: [03:51:00] vk_device_funcs.cpp(3480) - Log - Dev Ext 10: VK_KHR_device_group (4) RDOC 009776: [03:51:00] vk_device_funcs.cpp(3480) - Log - Dev Ext 11: VK_KHR_draw_indirect_count (1) RDOC 009776: [03:51:00] vk_device_funcs.cpp(3480) - Log - Dev Ext 12: VK_KHR_driver_properties (1) RDOC 009776: [03:51:00] vk_device_funcs.cpp(3480) - Log - Dev Ext 13: VK_KHR_dynamic_rendering (1) RDOC 009776: [03:51:00] vk_device_funcs.cpp(3480) - Log - Dev Ext 14: VK_KHR_dynamic_rendering_local_read (1) RDOC 009776: [03:51:00] vk_device_funcs.cpp(3480) - Log - Dev Ext 15: VK_KHR_external_fence (1) RDOC 009776: [03:51:00] vk_device_funcs.cpp(3480) - Log - Dev Ext 16: VK_KHR_external_fence_win32 (1) RDOC 009776: [03:51:00] vk_device_funcs.cpp(3480) - Log - Dev Ext 17: VK_KHR_external_memory (1) RDOC 009776: [03:51:00] vk_device_funcs.cpp(3480) - Log - Dev Ext 18: VK_KHR_external_memory_win32 (1) RDOC 009776: [03:51:00] vk_device_funcs.cpp(3480) - Log - Dev Ext 19: VK_KHR_external_semaphore (1) RDOC 009776: [03:51:00] vk_device_funcs.cpp(3480) - Log - Dev Ext 20: VK_KHR_external_semaphore_win32 (1) RDOC 009776: [03:51:00] vk_device_funcs.cpp(3480) - Log - Dev Ext 21: VK_KHR_format_feature_flags2 (2) RDOC 009776: [03:51:00] vk_device_funcs.cpp(3480) - Log - Dev Ext 22: VK_KHR_get_memory_requirements2 (1) RDOC 009776: [03:51:00] vk_device_funcs.cpp(3480) - Log - Dev Ext 23: VK_KHR_image_format_list (1) RDOC 009776: [03:51:00] vk_device_funcs.cpp(3480) - Log - Dev Ext 24: VK_KHR_imageless_framebuffer (1) RDOC 009776: [03:51:00] vk_device_funcs.cpp(3480) - Log - Dev Ext 25: VK_KHR_index_type_uint8 (1) RDOC 009776: [03:51:00] vk_device_funcs.cpp(3480) - Log - Dev Ext 26: VK_KHR_line_rasterization (1) RDOC 009776: [03:51:00] vk_device_funcs.cpp(3480) - Log - Dev Ext 27: VK_KHR_load_store_op_none (1) RDOC 009776: [03:51:00] vk_device_funcs.cpp(3480) - Log - Dev Ext 28: VK_KHR_maintenance1 (2) RDOC 009776: [03:51:00] vk_device_funcs.cpp(3480) - Log - Dev Ext 29: VK_KHR_maintenance2 (1) RDOC 009776: [03:51:00] vk_device_funcs.cpp(3480) - Log - Dev Ext 30: VK_KHR_maintenance3 (1) RDOC 009776: [03:51:00] vk_device_funcs.cpp(3480) - Log - Dev Ext 31: VK_KHR_maintenance4 (2) RDOC 009776: [03:51:00] vk_device_funcs.cpp(3480) - Log - Dev Ext 32: VK_KHR_maintenance5 (1) RDOC 009776: [03:51:00] vk_device_funcs.cpp(3480) - Log - Dev Ext 33: VK_KHR_maintenance6 (1) RDOC 009776: [03:51:00] vk_device_funcs.cpp(3480) - Log - Dev Ext 34: VK_KHR_map_memory2 (1) RDOC 009776: [03:51:00] vk_device_funcs.cpp(3480) - Log - Dev Ext 35: VK_KHR_multiview (1) RDOC 009776: [03:51:00] vk_device_funcs.cpp(3480) - Log - Dev Ext 36: VK_KHR_pipeline_executable_properties (1) RDOC 009776: [03:51:00] vk_device_funcs.cpp(3480) - Log - Dev Ext 37: VK_KHR_pipeline_library (1) RDOC 009776: [03:51:00] vk_device_funcs.cpp(3480) - Log - Dev Ext 38: VK_KHR_present_id (1) RDOC 009776: [03:51:00] vk_device_funcs.cpp(3480) - Log - Dev Ext 39: VK_KHR_present_wait (1) RDOC 009776: [03:51:00] vk_device_funcs.cpp(3480) - Log - Dev Ext 40: VK_KHR_push_descriptor (2) RDOC 009776: [03:51:00] vk_device_funcs.cpp(3480) - Log - Dev Ext 41: VK_KHR_relaxed_block_layout (1) RDOC 009776: [03:51:00] vk_device_funcs.cpp(3480) - Log - Dev Ext 42: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 009776: [03:51:00] vk_device_funcs.cpp(3480) - Log - Dev Ext 43: VK_KHR_sampler_ycbcr_conversion (14) RDOC 009776: [03:51:00] vk_device_funcs.cpp(3480) - Log - Dev Ext 44: VK_KHR_separate_depth_stencil_layouts (1) RDOC 009776: [03:51:00] vk_device_funcs.cpp(3480) - Log - Dev Ext 45: VK_KHR_shader_atomic_int64 (1) RDOC 009776: [03:51:00] vk_device_funcs.cpp(3480) - Log - Dev Ext 46: VK_KHR_shader_clock (1) RDOC 009776: [03:51:00] vk_device_funcs.cpp(3480) - Log - Dev Ext 47: VK_KHR_shader_draw_parameters (1) RDOC 009776: [03:51:00] vk_device_funcs.cpp(3480) - Log - Dev Ext 48: VK_KHR_shader_expect_assume (1) RDOC 009776: [03:51:00] vk_device_funcs.cpp(3480) - Log - Dev Ext 49: VK_KHR_shader_float16_int8 (1) RDOC 009776: [03:51:00] vk_device_funcs.cpp(3480) - Log - Dev Ext 50: VK_KHR_shader_float_controls (4) RDOC 009776: [03:51:00] vk_device_funcs.cpp(3480) - Log - Dev Ext 51: VK_KHR_shader_float_controls2 (1) RDOC 009776: [03:51:00] vk_device_funcs.cpp(3480) - Log - Dev Ext 52: VK_KHR_shader_integer_dot_product (1) RDOC 009776: [03:51:00] vk_device_funcs.cpp(3480) - Log - Dev Ext 53: VK_KHR_shader_non_semantic_info (1) RDOC 009776: [03:51:00] vk_device_funcs.cpp(3480) - Log - Dev Ext 54: VK_KHR_shader_quad_control (1) RDOC 009776: [03:51:00] vk_device_funcs.cpp(3480) - Log - Dev Ext 55: VK_KHR_shader_subgroup_extended_types (1) RDOC 009776: [03:51:00] vk_device_funcs.cpp(3480) - Log - Dev Ext 56: VK_KHR_shader_subgroup_rotate (2) RDOC 009776: [03:51:00] vk_device_funcs.cpp(3480) - Log - Dev Ext 57: VK_KHR_shader_terminate_invocation (1) RDOC 009776: [03:51:00] vk_device_funcs.cpp(3480) - Log - Dev Ext 58: VK_KHR_spirv_1_4 (1) RDOC 009776: [03:51:00] vk_device_funcs.cpp(3480) - Log - Dev Ext 59: VK_KHR_storage_buffer_storage_class (1) RDOC 009776: [03:51:00] vk_device_funcs.cpp(3480) - Log - Dev Ext 60: VK_KHR_swapchain (70) RDOC 009776: [03:51:00] vk_device_funcs.cpp(3480) - Log - Dev Ext 61: VK_KHR_swapchain_mutable_format (1) RDOC 009776: [03:51:00] vk_device_funcs.cpp(3480) - Log - Dev Ext 62: VK_KHR_synchronization2 (1) RDOC 009776: [03:51:00] vk_device_funcs.cpp(3480) - Log - Dev Ext 63: VK_KHR_timeline_semaphore (2) RDOC 009776: [03:51:00] vk_device_funcs.cpp(3480) - Log - Dev Ext 64: VK_KHR_uniform_buffer_standard_layout (1) RDOC 009776: [03:51:00] vk_device_funcs.cpp(3480) - Log - Dev Ext 65: VK_KHR_variable_pointers (1) RDOC 009776: [03:51:00] vk_device_funcs.cpp(3480) - Log - Dev Ext 66: VK_KHR_vertex_attribute_divisor (1) RDOC 009776: [03:51:00] vk_device_funcs.cpp(3480) - Log - Dev Ext 67: VK_KHR_video_decode_h264 (9) RDOC 009776: [03:51:00] vk_device_funcs.cpp(3480) - Log - Dev Ext 68: VK_KHR_video_decode_h265 (8) RDOC 009776: [03:51:00] vk_device_funcs.cpp(3480) - Log - Dev Ext 69: VK_KHR_video_decode_queue (8) RDOC 009776: [03:51:00] vk_device_funcs.cpp(3480) - Log - Dev Ext 70: VK_KHR_video_maintenance1 (1) RDOC 009776: [03:51:00] vk_device_funcs.cpp(3480) - Log - Dev Ext 71: VK_KHR_video_queue (8) RDOC 009776: [03:51:00] vk_device_funcs.cpp(3480) - Log - Dev Ext 72: VK_KHR_vulkan_memory_model (3) RDOC 009776: [03:51:00] vk_device_funcs.cpp(3480) - Log - Dev Ext 73: VK_KHR_win32_keyed_mutex (1) RDOC 009776: [03:51:00] vk_device_funcs.cpp(3480) - Log - Dev Ext 74: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 009776: [03:51:00] vk_device_funcs.cpp(3480) - Log - Dev Ext 75: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 009776: [03:51:00] vk_device_funcs.cpp(3480) - Log - Dev Ext 76: VK_EXT_4444_formats (1) RDOC 009776: [03:51:00] vk_device_funcs.cpp(3480) - Log - Dev Ext 77: VK_EXT_attachment_feedback_loop_dynamic_state (1) RDOC 009776: [03:51:00] vk_device_funcs.cpp(3480) - Log - Dev Ext 78: VK_EXT_attachment_feedback_loop_layout (2) RDOC 009776: [03:51:00] vk_device_funcs.cpp(3480) - Log - Dev Ext 79: VK_EXT_blend_operation_advanced (2) RDOC 009776: [03:51:00] vk_device_funcs.cpp(3480) - Log - Dev Ext 80: VK_EXT_border_color_swizzle (1) RDOC 009776: [03:51:00] vk_device_funcs.cpp(3480) - Log - Dev Ext 81: VK_EXT_buffer_device_address (2) RDOC 009776: [03:51:00] vk_device_funcs.cpp(3480) - Log - Dev Ext 82: VK_EXT_calibrated_timestamps (2) RDOC 009776: [03:51:00] vk_device_funcs.cpp(3480) - Log - Dev Ext 83: VK_EXT_color_write_enable (1) RDOC 009776: [03:51:00] vk_device_funcs.cpp(3480) - Log - Dev Ext 84: VK_EXT_conditional_rendering (2) RDOC 009776: [03:51:00] vk_device_funcs.cpp(3480) - Log - Dev Ext 85: VK_EXT_conservative_rasterization (1) RDOC 009776: [03:51:00] vk_device_funcs.cpp(3480) - Log - Dev Ext 86: VK_EXT_custom_border_color (12) RDOC 009776: [03:51:00] vk_device_funcs.cpp(3480) - Log - Dev Ext 87: VK_EXT_depth_bias_control (1) RDOC 009776: [03:51:00] vk_device_funcs.cpp(3480) - Log - Dev Ext 88: VK_EXT_depth_clamp_zero_one (1) RDOC 009776: [03:51:00] vk_device_funcs.cpp(3480) - Log - Dev Ext 89: VK_EXT_depth_clip_control (1) RDOC 009776: [03:51:00] vk_device_funcs.cpp(3480) - Log - Dev Ext 90: VK_EXT_depth_clip_enable (1) RDOC 009776: [03:51:00] vk_device_funcs.cpp(3480) - Log - Dev Ext 91: VK_EXT_depth_range_unrestricted (1) RDOC 009776: [03:51:00] vk_device_funcs.cpp(3480) - Log - Dev Ext 92: VK_EXT_descriptor_buffer (1) RDOC 009776: [03:51:00] vk_device_funcs.cpp(3480) - Log - Dev Ext 93: VK_EXT_descriptor_indexing (2) RDOC 009776: [03:51:00] vk_device_funcs.cpp(3480) - Log - Dev Ext 94: VK_EXT_discard_rectangles (2) RDOC 009776: [03:51:00] vk_device_funcs.cpp(3480) - Log - Dev Ext 95: VK_EXT_dynamic_rendering_unused_attachments (1) RDOC 009776: [03:51:00] vk_device_funcs.cpp(3480) - Log - Dev Ext 96: VK_EXT_extended_dynamic_state (1) RDOC 009776: [03:51:00] vk_device_funcs.cpp(3480) - Log - Dev Ext 97: VK_EXT_extended_dynamic_state2 (1) RDOC 009776: [03:51:00] vk_device_funcs.cpp(3480) - Log - Dev Ext 98: VK_EXT_extended_dynamic_state3 (2) RDOC 009776: [03:51:00] vk_device_funcs.cpp(3480) - Log - Dev Ext 99: VK_EXT_external_memory_host (1) RDOC 009776: [03:51:00] vk_device_funcs.cpp(3480) - Log - Dev Ext 100: VK_EXT_fragment_shader_interlock (1) RDOC 009776: [03:51:00] vk_device_funcs.cpp(3480) - Log - Dev Ext 101: VK_EXT_full_screen_exclusive (4) RDOC 009776: [03:51:00] vk_device_funcs.cpp(3480) - Log - Dev Ext 102: VK_EXT_graphics_pipeline_library (1) RDOC 009776: [03:51:00] vk_device_funcs.cpp(3480) - Log - Dev Ext 103: VK_EXT_hdr_metadata (2) RDOC 009776: [03:51:00] vk_device_funcs.cpp(3480) - Log - Dev Ext 104: VK_EXT_host_image_copy (1) RDOC 009776: [03:51:00] vk_device_funcs.cpp(3480) - Log - Dev Ext 105: VK_EXT_host_query_reset (1) RDOC 009776: [03:51:00] vk_device_funcs.cpp(3480) - Log - Dev Ext 106: VK_EXT_image_2d_view_of_3d (1) RDOC 009776: [03:51:00] vk_device_funcs.cpp(3480) - Log - Dev Ext 107: VK_EXT_image_robustness (1) RDOC 009776: [03:51:00] vk_device_funcs.cpp(3480) - Log - Dev Ext 108: VK_EXT_image_sliced_view_of_3d (1) RDOC 009776: [03:51:00] vk_device_funcs.cpp(3480) - Log - Dev Ext 109: VK_EXT_image_view_min_lod (1) RDOC 009776: [03:51:00] vk_device_funcs.cpp(3480) - Log - Dev Ext 110: VK_EXT_index_type_uint8 (1) RDOC 009776: [03:51:00] vk_device_funcs.cpp(3480) - Log - Dev Ext 111: VK_EXT_inline_uniform_block (1) RDOC 009776: [03:51:00] vk_device_funcs.cpp(3480) - Log - Dev Ext 112: VK_EXT_line_rasterization (1) RDOC 009776: [03:51:00] vk_device_funcs.cpp(3480) - Log - Dev Ext 113: VK_EXT_load_store_op_none (1) RDOC 009776: [03:51:00] vk_device_funcs.cpp(3480) - Log - Dev Ext 114: VK_EXT_memory_budget (1) RDOC 009776: [03:51:00] vk_device_funcs.cpp(3480) - Log - Dev Ext 115: VK_EXT_memory_priority (1) RDOC 009776: [03:51:00] vk_device_funcs.cpp(3480) - Log - Dev Ext 116: VK_EXT_multi_draw (1) RDOC 009776: [03:51:00] vk_device_funcs.cpp(3480) - Log - Dev Ext 117: VK_EXT_nested_command_buffer (1) RDOC 009776: [03:51:00] vk_device_funcs.cpp(3480) - Log - Dev Ext 118: VK_EXT_non_seamless_cube_map (1) RDOC 009776: [03:51:00] vk_device_funcs.cpp(3480) - Log - Dev Ext 119: VK_EXT_pci_bus_info (2) RDOC 009776: [03:51:00] vk_device_funcs.cpp(3480) - Log - Dev Ext 120: VK_EXT_pipeline_creation_cache_control (3) RDOC 009776: [03:51:00] vk_device_funcs.cpp(3480) - Log - Dev Ext 121: VK_EXT_pipeline_creation_feedback (1) RDOC 009776: [03:51:00] vk_device_funcs.cpp(3480) - Log - Dev Ext 122: VK_EXT_pipeline_robustness (1) RDOC 009776: [03:51:00] vk_device_funcs.cpp(3480) - Log - Dev Ext 123: VK_EXT_post_depth_coverage (1) RDOC 009776: [03:51:00] vk_device_funcs.cpp(3480) - Log - Dev Ext 124: VK_EXT_primitive_topology_list_restart (1) RDOC 009776: [03:51:00] vk_device_funcs.cpp(3480) - Log - Dev Ext 125: VK_EXT_primitives_generated_query (1) RDOC 009776: [03:51:00] vk_device_funcs.cpp(3480) - Log - Dev Ext 126: VK_EXT_private_data (1) RDOC 009776: [03:51:00] vk_device_funcs.cpp(3480) - Log - Dev Ext 127: VK_EXT_provoking_vertex (1) RDOC 009776: [03:51:00] vk_device_funcs.cpp(3480) - Log - Dev Ext 128: VK_EXT_queue_family_foreign (1) RDOC 009776: [03:51:00] vk_device_funcs.cpp(3480) - Log - Dev Ext 129: VK_EXT_robustness2 (1) RDOC 009776: [03:51:00] vk_device_funcs.cpp(3480) - Log - Dev Ext 130: VK_EXT_sample_locations (1) RDOC 009776: [03:51:00] vk_device_funcs.cpp(3480) - Log - Dev Ext 131: VK_EXT_sampler_filter_minmax (2) RDOC 009776: [03:51:00] vk_device_funcs.cpp(3480) - Log - Dev Ext 132: VK_EXT_scalar_block_layout (1) RDOC 009776: [03:51:00] vk_device_funcs.cpp(3480) - Log - Dev Ext 133: VK_EXT_separate_stencil_usage (1) RDOC 009776: [03:51:00] vk_device_funcs.cpp(3480) - Log - Dev Ext 134: VK_EXT_shader_atomic_float (1) RDOC 009776: [03:51:00] vk_device_funcs.cpp(3480) - Log - Dev Ext 135: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 009776: [03:51:00] vk_device_funcs.cpp(3480) - Log - Dev Ext 136: VK_EXT_shader_image_atomic_int64 (1) RDOC 009776: [03:51:00] vk_device_funcs.cpp(3480) - Log - Dev Ext 137: VK_EXT_shader_module_identifier (1) RDOC 009776: [03:51:00] vk_device_funcs.cpp(3480) - Log - Dev Ext 138: VK_EXT_shader_object (1) RDOC 009776: [03:51:00] vk_device_funcs.cpp(3480) - Log - Dev Ext 139: VK_EXT_shader_subgroup_ballot (1) RDOC 009776: [03:51:00] vk_device_funcs.cpp(3480) - Log - Dev Ext 140: VK_EXT_shader_subgroup_vote (1) RDOC 009776: [03:51:00] vk_device_funcs.cpp(3480) - Log - Dev Ext 141: VK_EXT_shader_viewport_index_layer (1) RDOC 009776: [03:51:00] vk_device_funcs.cpp(3480) - Log - Dev Ext 142: VK_EXT_subgroup_size_control (2) RDOC 009776: [03:51:00] vk_device_funcs.cpp(3480) - Log - Dev Ext 143: VK_EXT_swapchain_maintenance1 (1) RDOC 009776: [03:51:00] vk_device_funcs.cpp(3480) - Log - Dev Ext 144: VK_EXT_texel_buffer_alignment (1) RDOC 009776: [03:51:00] vk_device_funcs.cpp(3480) - Log - Dev Ext 145: VK_EXT_tooling_info (1) RDOC 009776: [03:51:00] vk_device_funcs.cpp(3480) - Log - Dev Ext 146: VK_EXT_transform_feedback (1) RDOC 009776: [03:51:00] vk_device_funcs.cpp(3480) - Log - Dev Ext 147: VK_EXT_vertex_attribute_divisor (3) RDOC 009776: [03:51:00] vk_device_funcs.cpp(3480) - Log - Dev Ext 148: VK_EXT_vertex_input_dynamic_state (2) RDOC 009776: [03:51:00] vk_device_funcs.cpp(3480) - Log - Dev Ext 149: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 009776: [03:51:00] vk_device_funcs.cpp(3480) - Log - Dev Ext 150: VK_EXT_ycbcr_image_arrays (1) RDOC 009776: [03:51:00] vk_device_funcs.cpp(3480) - Log - Dev Ext 151: VK_NV_clip_space_w_scaling (1) RDOC 009776: [03:51:00] vk_device_funcs.cpp(3480) - Log - Dev Ext 152: VK_NV_copy_memory_indirect (1) RDOC 009776: [03:51:00] vk_device_funcs.cpp(3480) - Log - Dev Ext 153: VK_NV_coverage_reduction_mode (1) RDOC 009776: [03:51:00] vk_device_funcs.cpp(3480) - Log - Dev Ext 154: VK_NV_dedicated_allocation (1) RDOC 009776: [03:51:00] vk_device_funcs.cpp(3480) - Log - Dev Ext 155: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 009776: [03:51:00] vk_device_funcs.cpp(3480) - Log - Dev Ext 156: VK_NV_descriptor_pool_overallocation (1) RDOC 009776: [03:51:00] vk_device_funcs.cpp(3480) - Log - Dev Ext 157: VK_NV_device_diagnostic_checkpoints (2) RDOC 009776: [03:51:00] vk_device_funcs.cpp(3480) - Log - Dev Ext 158: VK_NV_device_diagnostics_config (2) RDOC 009776: [03:51:00] vk_device_funcs.cpp(3480) - Log - Dev Ext 159: VK_NV_device_generated_commands (3) RDOC 009776: [03:51:00] vk_device_funcs.cpp(3480) - Log - Dev Ext 160: VK_NV_device_generated_commands_compute (2) RDOC 009776: [03:51:00] vk_device_funcs.cpp(3480) - Log - Dev Ext 161: VK_NV_external_memory (1) RDOC 009776: [03:51:00] vk_device_funcs.cpp(3480) - Log - Dev Ext 162: VK_NV_external_memory_win32 (1) RDOC 009776: [03:51:00] vk_device_funcs.cpp(3480) - Log - Dev Ext 163: VK_NV_fill_rectangle (1) RDOC 009776: [03:51:00] vk_device_funcs.cpp(3480) - Log - Dev Ext 164: VK_NV_fragment_coverage_to_color (1) RDOC 009776: [03:51:00] vk_device_funcs.cpp(3480) - Log - Dev Ext 165: VK_NV_framebuffer_mixed_samples (1) RDOC 009776: [03:51:00] vk_device_funcs.cpp(3480) - Log - Dev Ext 166: VK_NV_geometry_shader_passthrough (1) RDOC 009776: [03:51:00] vk_device_funcs.cpp(3480) - Log - Dev Ext 167: VK_NV_inherited_viewport_scissor (1) RDOC 009776: [03:51:00] vk_device_funcs.cpp(3480) - Log - Dev Ext 168: VK_NV_linear_color_attachment (1) RDOC 009776: [03:51:00] vk_device_funcs.cpp(3480) - Log - Dev Ext 169: VK_NV_low_latency (1) RDOC 009776: [03:51:00] vk_device_funcs.cpp(3480) - Log - Dev Ext 170: VK_NV_low_latency2 (2) RDOC 009776: [03:51:00] vk_device_funcs.cpp(3480) - Log - Dev Ext 171: VK_NV_memory_decompression (1) RDOC 009776: [03:51:00] vk_device_funcs.cpp(3480) - Log - Dev Ext 172: VK_NV_sample_mask_override_coverage (1) RDOC 009776: [03:51:00] vk_device_funcs.cpp(3480) - Log - Dev Ext 173: VK_NV_shader_sm_builtins (1) RDOC 009776: [03:51:00] vk_device_funcs.cpp(3480) - Log - Dev Ext 174: VK_NV_shader_subgroup_partitioned (1) RDOC 009776: [03:51:00] vk_device_funcs.cpp(3480) - Log - Dev Ext 175: VK_NV_viewport_array2 (1) RDOC 009776: [03:51:00] vk_device_funcs.cpp(3480) - Log - Dev Ext 176: VK_NV_viewport_swizzle (1) RDOC 009776: [03:51:00] vk_device_funcs.cpp(3480) - Log - Dev Ext 177: VK_NV_win32_keyed_mutex (2) RDOC 009776: [03:51:00] vk_device_funcs.cpp(3480) - Log - Dev Ext 178: VK_NVX_multiview_per_view_attributes (1) RDOC 009776: [03:51:00] vk_device_funcs.cpp(3480) - Log - Dev Ext 179: VK_AMD_buffer_marker (1) RDOC 009776: [03:51:00] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009776: [03:51:00] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009776: [03:51:00] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009776: [03:51:00] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009776: [03:51:00] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009776: [03:51:00] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009776: [03:51:00] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009776: [03:51:00] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 009776: [03:51:00] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 009776: [03:51:00] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 009776: [03:51:00] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 009776: [03:51:00] vk_debug.cpp(3318) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 009776: [03:51:00] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 009776: [03:51:00] vk_debug.cpp(3330) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 009776: [03:51:00] vk_core.cpp(2946) - Log - Timer chunk initialisation - 93.998 ms RDOC 009776: [03:51:01] replay_controller.cpp(1934) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:751 Log: Running Vulkan test on NVIDIA GeForce GT 1030 (version 1.3)
RDOC 005952: [03:51:01] core.cpp( 501) - Log - RenderDoc v1.33 Windows 64-bit Release (45db4fef3393ed05c306b8929cbaa0dae4bc9298) loaded in replay application RDOC 005952: [03:51:01] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 005952: [03:51:01] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 005952: [03:51:01] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 005952: [03:51:01] win32_process.cpp( 610) - Log - Injecting renderdoc into process 2128 RDOC 002128: [03:51:01] core.cpp( 501) - Log - RenderDoc v1.33 Windows 64-bit Release (45db4fef3393ed05c306b8929cbaa0dae4bc9298) capturing application RDOC 002128: [03:51:01] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 002128: [03:51:01] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 002128: [03:51:01] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 002128: [03:51:01] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 002128: [03:51:01] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 002128: [03:51:01] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 002128: [03:51:01] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 002128: [03:51:01] d3d12_hooks.cpp( 491) - Log - Registering D3D12 hooks RDOC 002128: [03:51:01] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 002128: [03:51:01] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 002128: [03:51:01] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 002128: [03:51:01] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 002128: [03:51:01] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 005952: [03:51:01] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [2128] RDOC 002128: [03:51:02] core.cpp(2011) - Log - Adding Vulkan device frame capturer for 0x0000022C1D13F7D0 RDOC 002128: [03:51:02] vk_device_funcs.cpp( 939) - Log - Initialised capture layer in Vulkan instance. RDOC 002128: [03:51:02] vk_device_funcs.cpp(1514) - Log - physical device 0: NVIDIA GeForce GT 1030 (ver 551.76 patch 0x0) - 10de:1d01 RDOC 002128: [03:51:02] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 002128: [03:51:02] vk_device_funcs.cpp(4389) - Log - Created capture device from physical device 0 RDOC 002128: [03:51:02] vk_common.cpp(1091) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 002128: [03:51:02] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002128: [03:51:02] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002128: [03:51:02] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002128: [03:51:02] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002128: [03:51:02] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002128: [03:51:02] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002128: [03:51:02] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002128: [03:51:02] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 002128: [03:51:02] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 002128: [03:51:02] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 002128: [03:51:02] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 002128: [03:51:02] vk_core.cpp(4189) - Log - RegisterSurface() window 0000000000A80300 RDOC 002128: [03:51:02] core.cpp(2047) - Log - Adding Vulkan frame capturer for 0x0000022C1D13F7D0 / 0x0000000000A80300 RDOC 002128: [03:51:02] vk_core.cpp(2132) - Log - Starting capture RDOC 002128: [03:51:02] resource_manager.h(1469) - Log - Preparing up to 11 potentially dirty resources RDOC 002128: [03:51:02] resource_manager.h(1526) - Log - Prepared 3 dirty resources, postponed 0, skipped 0 RDOC 002128: [03:51:02] vk_core.cpp(2275) - Log - Finished capture, Frame 5 RDOC 002128: [03:51:02] resource_manager.h(1538) - Log - Checking 3 resources with initial contents against 20 referenced resources RDOC 002128: [03:51:02] resource_manager.h(1642) - Log - Serialised 3 resources, skipped 0 unreferenced RDOC 005952: [03:51:02] target_control.cpp( 890) - Log - Used API: Vulkan (Presenting & supported) RDOC 002128: [03:51:02] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 3521728 bytes to 21320 (0.61 %) RDOC 002128: [03:51:02] vk_core.cpp(2690) - Log - Captured Vulkan frame with 3.358582 MB capture section in 0.040188 seconds RDOC 002128: [03:51:02] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 002128: [03:51:02] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Simple_Triangle\capture_frame5.rdc RDOC 002128: [03:51:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Simple_Triangle\capture_frame5.rdc RDOC 005952: [03:51:02] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (31070 bytes) (time 1716951062) 5116 byte thumbnail RDOC 005952: [03:51:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Simple_Triangle\capture_frame5.rdc RDOC 005952: [03:51:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005952: [03:51:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005952: [03:51:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005952: [03:51:03] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 005952: [03:51:03] vk_device_funcs.cpp( 300) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 005952: [03:51:03] vk_device_funcs.cpp( 300) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 005952: [03:51:03] vk_device_funcs.cpp( 300) - Log - Inst Ext 2: VK_EXT_surface_maintenance1 RDOC 005952: [03:51:03] vk_device_funcs.cpp( 300) - Log - Inst Ext 3: VK_EXT_swapchain_colorspace RDOC 005952: [03:51:03] vk_device_funcs.cpp( 300) - Log - Inst Ext 4: VK_KHR_device_group_creation RDOC 005952: [03:51:03] vk_device_funcs.cpp( 300) - Log - Inst Ext 5: VK_KHR_external_fence_capabilities RDOC 005952: [03:51:03] vk_device_funcs.cpp( 300) - Log - Inst Ext 6: VK_KHR_external_memory_capabilities RDOC 005952: [03:51:03] vk_device_funcs.cpp( 300) - Log - Inst Ext 7: VK_KHR_external_semaphore_capabilities RDOC 005952: [03:51:03] vk_device_funcs.cpp( 300) - Log - Inst Ext 8: VK_KHR_get_physical_device_properties2 RDOC 005952: [03:51:03] vk_device_funcs.cpp( 300) - Log - Inst Ext 9: VK_KHR_get_surface_capabilities2 RDOC 005952: [03:51:03] vk_device_funcs.cpp( 300) - Log - Inst Ext 10: VK_KHR_portability_enumeration RDOC 005952: [03:51:03] vk_device_funcs.cpp( 300) - Log - Inst Ext 11: VK_KHR_surface RDOC 005952: [03:51:03] vk_device_funcs.cpp( 300) - Log - Inst Ext 12: VK_KHR_surface_protected_capabilities RDOC 005952: [03:51:03] vk_device_funcs.cpp( 300) - Log - Inst Ext 13: VK_KHR_win32_surface RDOC 005952: [03:51:03] vk_device_funcs.cpp( 300) - Log - Inst Ext 14: VK_LUNARG_direct_driver_loading RDOC 005952: [03:51:03] vk_device_funcs.cpp( 300) - Log - Inst Ext 15: VK_NV_external_memory_capabilities RDOC 005952: [03:51:03] vk_device_funcs.cpp( 307) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 005952: [03:51:03] vk_device_funcs.cpp( 307) - Log - Inst Layer 1: VK_LAYER_KHRONOS_shader_object RDOC 005952: [03:51:03] vk_device_funcs.cpp( 307) - Log - Inst Layer 2: VK_LAYER_KHRONOS_synchronization2 RDOC 005952: [03:51:03] vk_device_funcs.cpp( 307) - Log - Inst Layer 3: VK_LAYER_KHRONOS_validation RDOC 005952: [03:51:03] vk_device_funcs.cpp( 307) - Log - Inst Layer 4: VK_LAYER_LUNARG_api_dump RDOC 005952: [03:51:03] vk_device_funcs.cpp( 307) - Log - Inst Layer 5: VK_LAYER_LUNARG_gfxreconstruct RDOC 005952: [03:51:03] vk_device_funcs.cpp( 307) - Log - Inst Layer 6: VK_LAYER_LUNARG_monitor RDOC 005952: [03:51:03] vk_device_funcs.cpp( 307) - Log - Inst Layer 7: VK_LAYER_LUNARG_screenshot RDOC 005952: [03:51:03] vk_device_funcs.cpp( 307) - Log - Inst Layer 8: VK_LAYER_NV_optimus RDOC 005952: [03:51:03] vk_device_funcs.cpp( 307) - Log - Inst Layer 9: VK_LAYER_RENDERDOC_Capture RDOC 005952: [03:51:03] vk_device_funcs.cpp( 356) - Log - Enabling VK_EXT_debug_utils RDOC 005952: [03:51:03] vk_replay.cpp(5182) - Log - Created device. RDOC 005952: [03:51:03] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005952: [03:51:03] vk_device_funcs.cpp(1221) - Log - Replay has physical device 0 available: RDOC 005952: [03:51:03] vk_device_funcs.cpp(1224) - Log - - NVIDIA GeForce GT 1030 (ver 551.76 patch 0x0) - 10de:1d01 RDOC 005952: [03:51:03] vk_device_funcs.cpp(1232) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (551.76) - CTS 1.3.7.2 RDOC 005952: [03:51:03] vk_device_funcs.cpp(1401) - Log - Found capture physical device 0: RDOC 005952: [03:51:03] vk_device_funcs.cpp(1404) - Log - - NVIDIA GeForce GT 1030 (ver 551.76 patch 0x0) - 10de:1d01 RDOC 005952: [03:51:03] vk_device_funcs.cpp(1411) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (551.76) - CTS 1.3.7.2 RDOC 005952: [03:51:03] vk_device_funcs.cpp(1415) - Log - Mapping during replay to best-match physical device 0 RDOC 005952: [03:51:03] vk_device_funcs.cpp(1689) - Log - Creating replay device from physical device 0 RDOC 005952: [03:51:03] vk_common.cpp(1091) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 005952: [03:51:03] vk_device_funcs.cpp(1823) - Log - Enabling VK_KHR_driver_properties RDOC 005952: [03:51:03] vk_device_funcs.cpp(1831) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 005952: [03:51:03] vk_device_funcs.cpp(1843) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 005952: [03:51:03] vk_device_funcs.cpp(1854) - Log - Enabling VK_EXT_transform_feedback extension RDOC 005952: [03:51:03] vk_device_funcs.cpp(1871) - Log - Enabling VK_EXT_scalar_block_layout extension RDOC 005952: [03:51:03] vk_device_funcs.cpp(1891) - Log - Enabling VK_KHR_buffer_device_address RDOC 005952: [03:51:03] vk_device_funcs.cpp(1948) - Log - Capture describes queue family 0: RDOC 005952: [03:51:03] vk_device_funcs.cpp(1950) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 005952: [03:51:03] vk_device_funcs.cpp(1955) - Log - 64 timestamp bits (1,1,1) granularity RDOC 005952: [03:51:03] vk_device_funcs.cpp(1965) - Log - (identity match) RDOC 005952: [03:51:03] vk_device_funcs.cpp(2100) - Log - Remapping to queue family 0: RDOC 005952: [03:51:03] vk_device_funcs.cpp(2102) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 005952: [03:51:03] vk_device_funcs.cpp(2107) - Log - 64 timestamp bits (1,1,1) granularity RDOC 005952: [03:51:03] vk_device_funcs.cpp(1948) - Log - Capture describes queue family 1: RDOC 005952: [03:51:03] vk_device_funcs.cpp(1950) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 005952: [03:51:03] vk_device_funcs.cpp(1955) - Log - 64 timestamp bits (1,1,1) granularity RDOC 005952: [03:51:03] vk_device_funcs.cpp(1965) - Log - (identity match) RDOC 005952: [03:51:03] vk_device_funcs.cpp(2100) - Log - Remapping to queue family 1: RDOC 005952: [03:51:03] vk_device_funcs.cpp(2102) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 005952: [03:51:03] vk_device_funcs.cpp(2107) - Log - 64 timestamp bits (1,1,1) granularity RDOC 005952: [03:51:03] vk_device_funcs.cpp(1948) - Log - Capture describes queue family 2: RDOC 005952: [03:51:03] vk_device_funcs.cpp(1950) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 005952: [03:51:03] vk_device_funcs.cpp(1955) - Log - 64 timestamp bits (1,1,1) granularity RDOC 005952: [03:51:03] vk_device_funcs.cpp(1965) - Log - (identity match) RDOC 005952: [03:51:03] vk_device_funcs.cpp(2100) - Log - Remapping to queue family 2: RDOC 005952: [03:51:03] vk_device_funcs.cpp(2102) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 005952: [03:51:03] vk_device_funcs.cpp(2107) - Log - 64 timestamp bits (1,1,1) granularity RDOC 005952: [03:51:03] vk_device_funcs.cpp(1948) - Log - Capture describes queue family 3: RDOC 005952: [03:51:03] vk_device_funcs.cpp(1950) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VK_QUEUE_VIDEO_DECODE_BIT_KHR RDOC 005952: [03:51:03] vk_device_funcs.cpp(1955) - Log - 32 timestamp bits (1,1,1) granularity RDOC 005952: [03:51:03] vk_device_funcs.cpp(1965) - Log - (identity match) RDOC 005952: [03:51:03] vk_device_funcs.cpp(2100) - Log - Remapping to queue family 3: RDOC 005952: [03:51:03] vk_device_funcs.cpp(2102) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VK_QUEUE_VIDEO_DECODE_BIT_KHR RDOC 005952: [03:51:03] vk_device_funcs.cpp(2107) - Log - 32 timestamp bits (1,1,1) granularity RDOC 005952: [03:51:03] vk_device_funcs.cpp(3480) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 005952: [03:51:03] vk_device_funcs.cpp(3480) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 005952: [03:51:03] vk_device_funcs.cpp(3480) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 005952: [03:51:03] vk_device_funcs.cpp(3480) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 005952: [03:51:03] vk_device_funcs.cpp(3480) - Log - Dev Ext 4: VK_KHR_calibrated_timestamps (1) RDOC 005952: [03:51:03] vk_device_funcs.cpp(3480) - Log - Dev Ext 5: VK_KHR_copy_commands2 (1) RDOC 005952: [03:51:03] vk_device_funcs.cpp(3480) - Log - Dev Ext 6: VK_KHR_create_renderpass2 (1) RDOC 005952: [03:51:03] vk_device_funcs.cpp(3480) - Log - Dev Ext 7: VK_KHR_dedicated_allocation (3) RDOC 005952: [03:51:03] vk_device_funcs.cpp(3480) - Log - Dev Ext 8: VK_KHR_depth_stencil_resolve (1) RDOC 005952: [03:51:03] vk_device_funcs.cpp(3480) - Log - Dev Ext 9: VK_KHR_descriptor_update_template (1) RDOC 005952: [03:51:03] vk_device_funcs.cpp(3480) - Log - Dev Ext 10: VK_KHR_device_group (4) RDOC 005952: [03:51:03] vk_device_funcs.cpp(3480) - Log - Dev Ext 11: VK_KHR_draw_indirect_count (1) RDOC 005952: [03:51:03] vk_device_funcs.cpp(3480) - Log - Dev Ext 12: VK_KHR_driver_properties (1) RDOC 005952: [03:51:03] vk_device_funcs.cpp(3480) - Log - Dev Ext 13: VK_KHR_dynamic_rendering (1) RDOC 005952: [03:51:03] vk_device_funcs.cpp(3480) - Log - Dev Ext 14: VK_KHR_dynamic_rendering_local_read (1) RDOC 005952: [03:51:03] vk_device_funcs.cpp(3480) - Log - Dev Ext 15: VK_KHR_external_fence (1) RDOC 005952: [03:51:03] vk_device_funcs.cpp(3480) - Log - Dev Ext 16: VK_KHR_external_fence_win32 (1) RDOC 005952: [03:51:03] vk_device_funcs.cpp(3480) - Log - Dev Ext 17: VK_KHR_external_memory (1) RDOC 005952: [03:51:03] vk_device_funcs.cpp(3480) - Log - Dev Ext 18: VK_KHR_external_memory_win32 (1) RDOC 005952: [03:51:03] vk_device_funcs.cpp(3480) - Log - Dev Ext 19: VK_KHR_external_semaphore (1) RDOC 005952: [03:51:03] vk_device_funcs.cpp(3480) - Log - Dev Ext 20: VK_KHR_external_semaphore_win32 (1) RDOC 005952: [03:51:03] vk_device_funcs.cpp(3480) - Log - Dev Ext 21: VK_KHR_format_feature_flags2 (2) RDOC 005952: [03:51:03] vk_device_funcs.cpp(3480) - Log - Dev Ext 22: VK_KHR_get_memory_requirements2 (1) RDOC 005952: [03:51:03] vk_device_funcs.cpp(3480) - Log - Dev Ext 23: VK_KHR_image_format_list (1) RDOC 005952: [03:51:03] vk_device_funcs.cpp(3480) - Log - Dev Ext 24: VK_KHR_imageless_framebuffer (1) RDOC 005952: [03:51:03] vk_device_funcs.cpp(3480) - Log - Dev Ext 25: VK_KHR_index_type_uint8 (1) RDOC 005952: [03:51:03] vk_device_funcs.cpp(3480) - Log - Dev Ext 26: VK_KHR_line_rasterization (1) RDOC 005952: [03:51:03] vk_device_funcs.cpp(3480) - Log - Dev Ext 27: VK_KHR_load_store_op_none (1) RDOC 005952: [03:51:03] vk_device_funcs.cpp(3480) - Log - Dev Ext 28: VK_KHR_maintenance1 (2) RDOC 005952: [03:51:03] vk_device_funcs.cpp(3480) - Log - Dev Ext 29: VK_KHR_maintenance2 (1) RDOC 005952: [03:51:03] vk_device_funcs.cpp(3480) - Log - Dev Ext 30: VK_KHR_maintenance3 (1) RDOC 005952: [03:51:03] vk_device_funcs.cpp(3480) - Log - Dev Ext 31: VK_KHR_maintenance4 (2) RDOC 005952: [03:51:03] vk_device_funcs.cpp(3480) - Log - Dev Ext 32: VK_KHR_maintenance5 (1) RDOC 005952: [03:51:03] vk_device_funcs.cpp(3480) - Log - Dev Ext 33: VK_KHR_maintenance6 (1) RDOC 005952: [03:51:03] vk_device_funcs.cpp(3480) - Log - Dev Ext 34: VK_KHR_map_memory2 (1) RDOC 005952: [03:51:03] vk_device_funcs.cpp(3480) - Log - Dev Ext 35: VK_KHR_multiview (1) RDOC 005952: [03:51:03] vk_device_funcs.cpp(3480) - Log - Dev Ext 36: VK_KHR_pipeline_executable_properties (1) RDOC 005952: [03:51:03] vk_device_funcs.cpp(3480) - Log - Dev Ext 37: VK_KHR_pipeline_library (1) RDOC 005952: [03:51:03] vk_device_funcs.cpp(3480) - Log - Dev Ext 38: VK_KHR_present_id (1) RDOC 005952: [03:51:03] vk_device_funcs.cpp(3480) - Log - Dev Ext 39: VK_KHR_present_wait (1) RDOC 005952: [03:51:03] vk_device_funcs.cpp(3480) - Log - Dev Ext 40: VK_KHR_push_descriptor (2) RDOC 005952: [03:51:03] vk_device_funcs.cpp(3480) - Log - Dev Ext 41: VK_KHR_relaxed_block_layout (1) RDOC 005952: [03:51:03] vk_device_funcs.cpp(3480) - Log - Dev Ext 42: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 005952: [03:51:03] vk_device_funcs.cpp(3480) - Log - Dev Ext 43: VK_KHR_sampler_ycbcr_conversion (14) RDOC 005952: [03:51:03] vk_device_funcs.cpp(3480) - Log - Dev Ext 44: VK_KHR_separate_depth_stencil_layouts (1) RDOC 005952: [03:51:03] vk_device_funcs.cpp(3480) - Log - Dev Ext 45: VK_KHR_shader_atomic_int64 (1) RDOC 005952: [03:51:03] vk_device_funcs.cpp(3480) - Log - Dev Ext 46: VK_KHR_shader_clock (1) RDOC 005952: [03:51:03] vk_device_funcs.cpp(3480) - Log - Dev Ext 47: VK_KHR_shader_draw_parameters (1) RDOC 005952: [03:51:03] vk_device_funcs.cpp(3480) - Log - Dev Ext 48: VK_KHR_shader_expect_assume (1) RDOC 005952: [03:51:03] vk_device_funcs.cpp(3480) - Log - Dev Ext 49: VK_KHR_shader_float16_int8 (1) RDOC 005952: [03:51:03] vk_device_funcs.cpp(3480) - Log - Dev Ext 50: VK_KHR_shader_float_controls (4) RDOC 005952: [03:51:03] vk_device_funcs.cpp(3480) - Log - Dev Ext 51: VK_KHR_shader_float_controls2 (1) RDOC 005952: [03:51:03] vk_device_funcs.cpp(3480) - Log - Dev Ext 52: VK_KHR_shader_integer_dot_product (1) RDOC 005952: [03:51:03] vk_device_funcs.cpp(3480) - Log - Dev Ext 53: VK_KHR_shader_non_semantic_info (1) RDOC 005952: [03:51:03] vk_device_funcs.cpp(3480) - Log - Dev Ext 54: VK_KHR_shader_quad_control (1) RDOC 005952: [03:51:03] vk_device_funcs.cpp(3480) - Log - Dev Ext 55: VK_KHR_shader_subgroup_extended_types (1) RDOC 005952: [03:51:03] vk_device_funcs.cpp(3480) - Log - Dev Ext 56: VK_KHR_shader_subgroup_rotate (2) RDOC 005952: [03:51:03] vk_device_funcs.cpp(3480) - Log - Dev Ext 57: VK_KHR_shader_terminate_invocation (1) RDOC 005952: [03:51:03] vk_device_funcs.cpp(3480) - Log - Dev Ext 58: VK_KHR_spirv_1_4 (1) RDOC 005952: [03:51:03] vk_device_funcs.cpp(3480) - Log - Dev Ext 59: VK_KHR_storage_buffer_storage_class (1) RDOC 005952: [03:51:03] vk_device_funcs.cpp(3480) - Log - Dev Ext 60: VK_KHR_swapchain (70) RDOC 005952: [03:51:03] vk_device_funcs.cpp(3480) - Log - Dev Ext 61: VK_KHR_swapchain_mutable_format (1) RDOC 005952: [03:51:03] vk_device_funcs.cpp(3480) - Log - Dev Ext 62: VK_KHR_synchronization2 (1) RDOC 005952: [03:51:03] vk_device_funcs.cpp(3480) - Log - Dev Ext 63: VK_KHR_timeline_semaphore (2) RDOC 005952: [03:51:03] vk_device_funcs.cpp(3480) - Log - Dev Ext 64: VK_KHR_uniform_buffer_standard_layout (1) RDOC 005952: [03:51:03] vk_device_funcs.cpp(3480) - Log - Dev Ext 65: VK_KHR_variable_pointers (1) RDOC 005952: [03:51:03] vk_device_funcs.cpp(3480) - Log - Dev Ext 66: VK_KHR_vertex_attribute_divisor (1) RDOC 005952: [03:51:03] vk_device_funcs.cpp(3480) - Log - Dev Ext 67: VK_KHR_video_decode_h264 (9) RDOC 005952: [03:51:03] vk_device_funcs.cpp(3480) - Log - Dev Ext 68: VK_KHR_video_decode_h265 (8) RDOC 005952: [03:51:03] vk_device_funcs.cpp(3480) - Log - Dev Ext 69: VK_KHR_video_decode_queue (8) RDOC 005952: [03:51:03] vk_device_funcs.cpp(3480) - Log - Dev Ext 70: VK_KHR_video_maintenance1 (1) RDOC 005952: [03:51:03] vk_device_funcs.cpp(3480) - Log - Dev Ext 71: VK_KHR_video_queue (8) RDOC 005952: [03:51:03] vk_device_funcs.cpp(3480) - Log - Dev Ext 72: VK_KHR_vulkan_memory_model (3) RDOC 005952: [03:51:03] vk_device_funcs.cpp(3480) - Log - Dev Ext 73: VK_KHR_win32_keyed_mutex (1) RDOC 005952: [03:51:03] vk_device_funcs.cpp(3480) - Log - Dev Ext 74: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 005952: [03:51:03] vk_device_funcs.cpp(3480) - Log - Dev Ext 75: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 005952: [03:51:03] vk_device_funcs.cpp(3480) - Log - Dev Ext 76: VK_EXT_4444_formats (1) RDOC 005952: [03:51:03] vk_device_funcs.cpp(3480) - Log - Dev Ext 77: VK_EXT_attachment_feedback_loop_dynamic_state (1) RDOC 005952: [03:51:03] vk_device_funcs.cpp(3480) - Log - Dev Ext 78: VK_EXT_attachment_feedback_loop_layout (2) RDOC 005952: [03:51:03] vk_device_funcs.cpp(3480) - Log - Dev Ext 79: VK_EXT_blend_operation_advanced (2) RDOC 005952: [03:51:03] vk_device_funcs.cpp(3480) - Log - Dev Ext 80: VK_EXT_border_color_swizzle (1) RDOC 005952: [03:51:03] vk_device_funcs.cpp(3480) - Log - Dev Ext 81: VK_EXT_buffer_device_address (2) RDOC 005952: [03:51:03] vk_device_funcs.cpp(3480) - Log - Dev Ext 82: VK_EXT_calibrated_timestamps (2) RDOC 005952: [03:51:03] vk_device_funcs.cpp(3480) - Log - Dev Ext 83: VK_EXT_color_write_enable (1) RDOC 005952: [03:51:03] vk_device_funcs.cpp(3480) - Log - Dev Ext 84: VK_EXT_conditional_rendering (2) RDOC 005952: [03:51:03] vk_device_funcs.cpp(3480) - Log - Dev Ext 85: VK_EXT_conservative_rasterization (1) RDOC 005952: [03:51:03] vk_device_funcs.cpp(3480) - Log - Dev Ext 86: VK_EXT_custom_border_color (12) RDOC 005952: [03:51:03] vk_device_funcs.cpp(3480) - Log - Dev Ext 87: VK_EXT_depth_bias_control (1) RDOC 005952: [03:51:03] vk_device_funcs.cpp(3480) - Log - Dev Ext 88: VK_EXT_depth_clamp_zero_one (1) RDOC 005952: [03:51:03] vk_device_funcs.cpp(3480) - Log - Dev Ext 89: VK_EXT_depth_clip_control (1) RDOC 005952: [03:51:03] vk_device_funcs.cpp(3480) - Log - Dev Ext 90: VK_EXT_depth_clip_enable (1) RDOC 005952: [03:51:03] vk_device_funcs.cpp(3480) - Log - Dev Ext 91: VK_EXT_depth_range_unrestricted (1) RDOC 005952: [03:51:03] vk_device_funcs.cpp(3480) - Log - Dev Ext 92: VK_EXT_descriptor_buffer (1) RDOC 005952: [03:51:03] vk_device_funcs.cpp(3480) - Log - Dev Ext 93: VK_EXT_descriptor_indexing (2) RDOC 005952: [03:51:03] vk_device_funcs.cpp(3480) - Log - Dev Ext 94: VK_EXT_discard_rectangles (2) RDOC 005952: [03:51:03] vk_device_funcs.cpp(3480) - Log - Dev Ext 95: VK_EXT_dynamic_rendering_unused_attachments (1) RDOC 005952: [03:51:03] vk_device_funcs.cpp(3480) - Log - Dev Ext 96: VK_EXT_extended_dynamic_state (1) RDOC 005952: [03:51:03] vk_device_funcs.cpp(3480) - Log - Dev Ext 97: VK_EXT_extended_dynamic_state2 (1) RDOC 005952: [03:51:03] vk_device_funcs.cpp(3480) - Log - Dev Ext 98: VK_EXT_extended_dynamic_state3 (2) RDOC 005952: [03:51:03] vk_device_funcs.cpp(3480) - Log - Dev Ext 99: VK_EXT_external_memory_host (1) RDOC 005952: [03:51:03] vk_device_funcs.cpp(3480) - Log - Dev Ext 100: VK_EXT_fragment_shader_interlock (1) RDOC 005952: [03:51:03] vk_device_funcs.cpp(3480) - Log - Dev Ext 101: VK_EXT_full_screen_exclusive (4) RDOC 005952: [03:51:03] vk_device_funcs.cpp(3480) - Log - Dev Ext 102: VK_EXT_graphics_pipeline_library (1) RDOC 005952: [03:51:03] vk_device_funcs.cpp(3480) - Log - Dev Ext 103: VK_EXT_hdr_metadata (2) RDOC 005952: [03:51:03] vk_device_funcs.cpp(3480) - Log - Dev Ext 104: VK_EXT_host_image_copy (1) RDOC 005952: [03:51:03] vk_device_funcs.cpp(3480) - Log - Dev Ext 105: VK_EXT_host_query_reset (1) RDOC 005952: [03:51:03] vk_device_funcs.cpp(3480) - Log - Dev Ext 106: VK_EXT_image_2d_view_of_3d (1) RDOC 005952: [03:51:03] vk_device_funcs.cpp(3480) - Log - Dev Ext 107: VK_EXT_image_robustness (1) RDOC 005952: [03:51:03] vk_device_funcs.cpp(3480) - Log - Dev Ext 108: VK_EXT_image_sliced_view_of_3d (1) RDOC 005952: [03:51:03] vk_device_funcs.cpp(3480) - Log - Dev Ext 109: VK_EXT_image_view_min_lod (1) RDOC 005952: [03:51:03] vk_device_funcs.cpp(3480) - Log - Dev Ext 110: VK_EXT_index_type_uint8 (1) RDOC 005952: [03:51:03] vk_device_funcs.cpp(3480) - Log - Dev Ext 111: VK_EXT_inline_uniform_block (1) RDOC 005952: [03:51:03] vk_device_funcs.cpp(3480) - Log - Dev Ext 112: VK_EXT_line_rasterization (1) RDOC 005952: [03:51:03] vk_device_funcs.cpp(3480) - Log - Dev Ext 113: VK_EXT_load_store_op_none (1) RDOC 005952: [03:51:03] vk_device_funcs.cpp(3480) - Log - Dev Ext 114: VK_EXT_memory_budget (1) RDOC 005952: [03:51:03] vk_device_funcs.cpp(3480) - Log - Dev Ext 115: VK_EXT_memory_priority (1) RDOC 005952: [03:51:03] vk_device_funcs.cpp(3480) - Log - Dev Ext 116: VK_EXT_multi_draw (1) RDOC 005952: [03:51:03] vk_device_funcs.cpp(3480) - Log - Dev Ext 117: VK_EXT_nested_command_buffer (1) RDOC 005952: [03:51:03] vk_device_funcs.cpp(3480) - Log - Dev Ext 118: VK_EXT_non_seamless_cube_map (1) RDOC 005952: [03:51:03] vk_device_funcs.cpp(3480) - Log - Dev Ext 119: VK_EXT_pci_bus_info (2) RDOC 005952: [03:51:03] vk_device_funcs.cpp(3480) - Log - Dev Ext 120: VK_EXT_pipeline_creation_cache_control (3) RDOC 005952: [03:51:03] vk_device_funcs.cpp(3480) - Log - Dev Ext 121: VK_EXT_pipeline_creation_feedback (1) RDOC 005952: [03:51:03] vk_device_funcs.cpp(3480) - Log - Dev Ext 122: VK_EXT_pipeline_robustness (1) RDOC 005952: [03:51:03] vk_device_funcs.cpp(3480) - Log - Dev Ext 123: VK_EXT_post_depth_coverage (1) RDOC 005952: [03:51:03] vk_device_funcs.cpp(3480) - Log - Dev Ext 124: VK_EXT_primitive_topology_list_restart (1) RDOC 005952: [03:51:03] vk_device_funcs.cpp(3480) - Log - Dev Ext 125: VK_EXT_primitives_generated_query (1) RDOC 005952: [03:51:03] vk_device_funcs.cpp(3480) - Log - Dev Ext 126: VK_EXT_private_data (1) RDOC 005952: [03:51:03] vk_device_funcs.cpp(3480) - Log - Dev Ext 127: VK_EXT_provoking_vertex (1) RDOC 005952: [03:51:03] vk_device_funcs.cpp(3480) - Log - Dev Ext 128: VK_EXT_queue_family_foreign (1) RDOC 005952: [03:51:03] vk_device_funcs.cpp(3480) - Log - Dev Ext 129: VK_EXT_robustness2 (1) RDOC 005952: [03:51:03] vk_device_funcs.cpp(3480) - Log - Dev Ext 130: VK_EXT_sample_locations (1) RDOC 005952: [03:51:03] vk_device_funcs.cpp(3480) - Log - Dev Ext 131: VK_EXT_sampler_filter_minmax (2) RDOC 005952: [03:51:03] vk_device_funcs.cpp(3480) - Log - Dev Ext 132: VK_EXT_scalar_block_layout (1) RDOC 005952: [03:51:03] vk_device_funcs.cpp(3480) - Log - Dev Ext 133: VK_EXT_separate_stencil_usage (1) RDOC 005952: [03:51:03] vk_device_funcs.cpp(3480) - Log - Dev Ext 134: VK_EXT_shader_atomic_float (1) RDOC 005952: [03:51:03] vk_device_funcs.cpp(3480) - Log - Dev Ext 135: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 005952: [03:51:03] vk_device_funcs.cpp(3480) - Log - Dev Ext 136: VK_EXT_shader_image_atomic_int64 (1) RDOC 005952: [03:51:03] vk_device_funcs.cpp(3480) - Log - Dev Ext 137: VK_EXT_shader_module_identifier (1) RDOC 005952: [03:51:03] vk_device_funcs.cpp(3480) - Log - Dev Ext 138: VK_EXT_shader_object (1) RDOC 005952: [03:51:03] vk_device_funcs.cpp(3480) - Log - Dev Ext 139: VK_EXT_shader_subgroup_ballot (1) RDOC 005952: [03:51:03] vk_device_funcs.cpp(3480) - Log - Dev Ext 140: VK_EXT_shader_subgroup_vote (1) RDOC 005952: [03:51:03] vk_device_funcs.cpp(3480) - Log - Dev Ext 141: VK_EXT_shader_viewport_index_layer (1) RDOC 005952: [03:51:03] vk_device_funcs.cpp(3480) - Log - Dev Ext 142: VK_EXT_subgroup_size_control (2) RDOC 005952: [03:51:03] vk_device_funcs.cpp(3480) - Log - Dev Ext 143: VK_EXT_swapchain_maintenance1 (1) RDOC 005952: [03:51:03] vk_device_funcs.cpp(3480) - Log - Dev Ext 144: VK_EXT_texel_buffer_alignment (1) RDOC 005952: [03:51:03] vk_device_funcs.cpp(3480) - Log - Dev Ext 145: VK_EXT_tooling_info (1) RDOC 005952: [03:51:03] vk_device_funcs.cpp(3480) - Log - Dev Ext 146: VK_EXT_transform_feedback (1) RDOC 005952: [03:51:03] vk_device_funcs.cpp(3480) - Log - Dev Ext 147: VK_EXT_vertex_attribute_divisor (3) RDOC 005952: [03:51:03] vk_device_funcs.cpp(3480) - Log - Dev Ext 148: VK_EXT_vertex_input_dynamic_state (2) RDOC 005952: [03:51:03] vk_device_funcs.cpp(3480) - Log - Dev Ext 149: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 005952: [03:51:03] vk_device_funcs.cpp(3480) - Log - Dev Ext 150: VK_EXT_ycbcr_image_arrays (1) RDOC 005952: [03:51:03] vk_device_funcs.cpp(3480) - Log - Dev Ext 151: VK_NV_clip_space_w_scaling (1) RDOC 005952: [03:51:03] vk_device_funcs.cpp(3480) - Log - Dev Ext 152: VK_NV_copy_memory_indirect (1) RDOC 005952: [03:51:03] vk_device_funcs.cpp(3480) - Log - Dev Ext 153: VK_NV_coverage_reduction_mode (1) RDOC 005952: [03:51:03] vk_device_funcs.cpp(3480) - Log - Dev Ext 154: VK_NV_dedicated_allocation (1) RDOC 005952: [03:51:03] vk_device_funcs.cpp(3480) - Log - Dev Ext 155: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 005952: [03:51:03] vk_device_funcs.cpp(3480) - Log - Dev Ext 156: VK_NV_descriptor_pool_overallocation (1) RDOC 005952: [03:51:03] vk_device_funcs.cpp(3480) - Log - Dev Ext 157: VK_NV_device_diagnostic_checkpoints (2) RDOC 005952: [03:51:03] vk_device_funcs.cpp(3480) - Log - Dev Ext 158: VK_NV_device_diagnostics_config (2) RDOC 005952: [03:51:03] vk_device_funcs.cpp(3480) - Log - Dev Ext 159: VK_NV_device_generated_commands (3) RDOC 005952: [03:51:03] vk_device_funcs.cpp(3480) - Log - Dev Ext 160: VK_NV_device_generated_commands_compute (2) RDOC 005952: [03:51:03] vk_device_funcs.cpp(3480) - Log - Dev Ext 161: VK_NV_external_memory (1) RDOC 005952: [03:51:03] vk_device_funcs.cpp(3480) - Log - Dev Ext 162: VK_NV_external_memory_win32 (1) RDOC 005952: [03:51:03] vk_device_funcs.cpp(3480) - Log - Dev Ext 163: VK_NV_fill_rectangle (1) RDOC 005952: [03:51:03] vk_device_funcs.cpp(3480) - Log - Dev Ext 164: VK_NV_fragment_coverage_to_color (1) RDOC 005952: [03:51:03] vk_device_funcs.cpp(3480) - Log - Dev Ext 165: VK_NV_framebuffer_mixed_samples (1) RDOC 005952: [03:51:03] vk_device_funcs.cpp(3480) - Log - Dev Ext 166: VK_NV_geometry_shader_passthrough (1) RDOC 005952: [03:51:03] vk_device_funcs.cpp(3480) - Log - Dev Ext 167: VK_NV_inherited_viewport_scissor (1) RDOC 005952: [03:51:03] vk_device_funcs.cpp(3480) - Log - Dev Ext 168: VK_NV_linear_color_attachment (1) RDOC 005952: [03:51:03] vk_device_funcs.cpp(3480) - Log - Dev Ext 169: VK_NV_low_latency (1) RDOC 005952: [03:51:03] vk_device_funcs.cpp(3480) - Log - Dev Ext 170: VK_NV_low_latency2 (2) RDOC 005952: [03:51:03] vk_device_funcs.cpp(3480) - Log - Dev Ext 171: VK_NV_memory_decompression (1) RDOC 005952: [03:51:03] vk_device_funcs.cpp(3480) - Log - Dev Ext 172: VK_NV_sample_mask_override_coverage (1) RDOC 005952: [03:51:03] vk_device_funcs.cpp(3480) - Log - Dev Ext 173: VK_NV_shader_sm_builtins (1) RDOC 005952: [03:51:03] vk_device_funcs.cpp(3480) - Log - Dev Ext 174: VK_NV_shader_subgroup_partitioned (1) RDOC 005952: [03:51:03] vk_device_funcs.cpp(3480) - Log - Dev Ext 175: VK_NV_viewport_array2 (1) RDOC 005952: [03:51:03] vk_device_funcs.cpp(3480) - Log - Dev Ext 176: VK_NV_viewport_swizzle (1) RDOC 005952: [03:51:03] vk_device_funcs.cpp(3480) - Log - Dev Ext 177: VK_NV_win32_keyed_mutex (2) RDOC 005952: [03:51:03] vk_device_funcs.cpp(3480) - Log - Dev Ext 178: VK_NVX_multiview_per_view_attributes (1) RDOC 005952: [03:51:03] vk_device_funcs.cpp(3480) - Log - Dev Ext 179: VK_AMD_buffer_marker (1) RDOC 005952: [03:51:03] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005952: [03:51:03] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005952: [03:51:03] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005952: [03:51:03] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005952: [03:51:03] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005952: [03:51:03] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005952: [03:51:03] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005952: [03:51:03] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 005952: [03:51:03] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 005952: [03:51:03] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 005952: [03:51:03] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 005952: [03:51:03] vk_debug.cpp(3318) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 005952: [03:51:03] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 005952: [03:51:03] vk_debug.cpp(3330) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 005952: [03:51:03] vk_core.cpp(2946) - Log - Timer chunk initialisation - 72.133 ms RDOC 005952: [03:51:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Simple_Triangle\capture_frame5.rdc RDOC 005952: [03:51:04] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 3521728 bytes to 3832 (0.11 %) RDOC 005952: [03:51:04] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 005952: [03:51:04] vk_core.cpp(2946) - Log - Timer chunk initialisation - 11.739 ms RDOC 005952: [03:51:04] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 3521728 bytes to 3832 (0.11 %) RDOC 005952: [03:51:04] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 005952: [03:51:04] vk_debug.cpp(1927) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000007! RDOC 005952: [03:51:04] vk_replay.cpp(3695) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000007! RDOC 005952: [03:51:04] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format Undefined to DDS-compatible DXGI format RDOC 005952: [03:51:04] vk_debug.cpp(1927) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000009! RDOC 005952: [03:51:04] vk_replay.cpp(3695) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000009! RDOC 005952: [03:51:04] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format Undefined to DDS-compatible DXGI format RDOC 005952: [03:51:04] vk_debug.cpp(1927) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000010! RDOC 005952: [03:51:04] vk_replay.cpp(3695) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000010! RDOC 005952: [03:51:04] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format Undefined to DDS-compatible DXGI format RDOC 005952: [03:51:04] vk_debug.cpp(1927) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000518! RDOC 005952: [03:51:04] vk_replay.cpp(3695) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000518! RDOC 005952: [03:51:04] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format Undefined to DDS-compatible DXGI format RDOC 005952: [03:51:04] vk_debug.cpp(1927) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000519! RDOC 005952: [03:51:04] vk_replay.cpp(3695) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000519! RDOC 005952: [03:51:04] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format Undefined to DDS-compatible DXGI format RDOC 005952: [03:51:04] vk_debug.cpp(1927) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000520! RDOC 005952: [03:51:04] vk_replay.cpp(3695) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000520! RDOC 005952: [03:51:04] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format Undefined to DDS-compatible DXGI format RDOC 005952: [03:51:04] vk_debug.cpp(1927) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000521! RDOC 005952: [03:51:04] vk_replay.cpp(3695) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000521! RDOC 005952: [03:51:04] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format Undefined to DDS-compatible DXGI format RDOC 005952: [03:51:04] replay_controller.cpp( 569) - Error - Couldn't get Live ID for ResourceId::136 getting buffer data RDOC 005952: [03:51:04] replay_controller.cpp( 590) - Error - Couldn't get Live ID for ResourceId::136 getting texture data RDOC 005952: [03:51:04] replay_controller.cpp( 612) - Error - Couldn't get Live ID for ResourceId::136 getting texture data RDOC 005952: [03:51:04] vk_debug.cpp(1927) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000522! RDOC 005952: [03:51:04] vk_debug.cpp(1927) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000524! RDOC 005952: [03:51:04] vk_debug.cpp(1927) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000526! RDOC 005952: [03:51:04] vk_replay.cpp(3695) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000526! RDOC 005952: [03:51:04] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format Undefined to DDS-compatible DXGI format RDOC 005952: [03:51:04] vk_debug.cpp(1927) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000528! RDOC 005952: [03:51:04] vk_replay.cpp(3695) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000528! RDOC 005952: [03:51:04] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format Undefined to DDS-compatible DXGI format RDOC 005952: [03:51:04] vk_debug.cpp(1927) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000529! RDOC 005952: [03:51:04] vk_replay.cpp(3695) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000529! RDOC 005952: [03:51:04] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format Undefined to DDS-compatible DXGI format RDOC 005952: [03:51:04] vk_replay.cpp(3695) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000531! RDOC 005952: [03:51:04] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format Undefined to DDS-compatible DXGI format RDOC 005952: [03:51:04] vk_debug.cpp(1927) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000533! RDOC 005952: [03:51:04] vk_replay.cpp(3695) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000533! RDOC 005952: [03:51:04] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format Undefined to DDS-compatible DXGI format RDOC 005952: [03:51:04] vk_debug.cpp(1927) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000534! RDOC 005952: [03:51:04] vk_replay.cpp(3695) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000534! RDOC 005952: [03:51:04] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format Undefined to DDS-compatible DXGI format RDOC 005952: [03:51:04] vk_debug.cpp(1927) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000535! RDOC 005952: [03:51:04] vk_replay.cpp(3695) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000535! RDOC 005952: [03:51:04] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format Undefined to DDS-compatible DXGI format RDOC 005952: [03:51:04] vk_replay.cpp(3695) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000536! RDOC 005952: [03:51:04] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format Undefined to DDS-compatible DXGI format RDOC 005952: [03:51:04] vk_replay.cpp(3695) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000538! RDOC 005952: [03:51:04] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format Undefined to DDS-compatible DXGI format RDOC 005952: [03:51:04] vk_debug.cpp(1927) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000539! RDOC 005952: [03:51:04] vk_replay.cpp(3695) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000540! RDOC 005952: [03:51:04] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format Undefined to DDS-compatible DXGI format RDOC 005952: [03:51:04] vk_debug.cpp(1927) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000542! RDOC 005952: [03:51:04] vk_debug.cpp(1900) - Error - Getting buffer data for unknown buffer/memory ResourceId::258! RDOC 005952: [03:51:04] vk_replay.cpp(3695) - Error - Trying to get texture data for unknown ID ResourceId::258! RDOC 005952: [03:51:04] resource_manager.h(1977) - Error - Assertion failed: 'm_OriginalIDs.find(id) != m_OriginalIDs.end()' (id=ResourceId::258) RDOC 005952: [03:51:04] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format Undefined to DDS-compatible DXGI format RDOC 005952: [03:51:04] vk_debug.cpp(1927) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000544! RDOC 005952: [03:51:04] vk_replay.cpp(3695) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000544! RDOC 005952: [03:51:04] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format Undefined to DDS-compatible DXGI format RDOC 005952: [03:51:04] vk_debug.cpp(1927) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000545! RDOC 005952: [03:51:04] vk_replay.cpp(3695) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000545! RDOC 005952: [03:51:04] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format Undefined to DDS-compatible DXGI format RDOC 005952: [03:51:04] vk_replay.cpp(3695) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000745! RDOC 005952: [03:51:04] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format Undefined to DDS-compatible DXGI format RDOC 005952: [03:51:04] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005952: [03:51:04] vk_manager.h( 180) - Error - Assertion failed: 'm_CurrentResourceMap.empty()'
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:751 Log: Running Vulkan test on NVIDIA GeForce GT 1030 (version 1.3)
RDOC 010964: [03:51:04] core.cpp( 501) - Log - RenderDoc v1.33 Windows 64-bit Release (45db4fef3393ed05c306b8929cbaa0dae4bc9298) loaded in replay application RDOC 010964: [03:51:04] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010964: [03:51:04] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 010964: [03:51:04] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 010964: [03:51:04] win32_process.cpp( 610) - Log - Injecting renderdoc into process 3832 RDOC 003832: [03:51:04] core.cpp( 501) - Log - RenderDoc v1.33 Windows 64-bit Release (45db4fef3393ed05c306b8929cbaa0dae4bc9298) capturing application RDOC 003832: [03:51:04] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 003832: [03:51:04] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 003832: [03:51:04] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 003832: [03:51:04] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 003832: [03:51:04] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 003832: [03:51:04] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 003832: [03:51:04] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 003832: [03:51:04] d3d12_hooks.cpp( 491) - Log - Registering D3D12 hooks RDOC 003832: [03:51:04] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 003832: [03:51:04] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 003832: [03:51:04] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 003832: [03:51:04] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 003832: [03:51:04] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 010964: [03:51:04] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [3832] RDOC 003832: [03:51:05] core.cpp(2011) - Log - Adding Vulkan device frame capturer for 0x0000023E84443C90 RDOC 003832: [03:51:05] vk_device_funcs.cpp( 939) - Log - Initialised capture layer in Vulkan instance. RDOC 003832: [03:51:05] vk_device_funcs.cpp(1514) - Log - physical device 0: NVIDIA GeForce GT 1030 (ver 551.76 patch 0x0) - 10de:1d01 RDOC 003832: [03:51:05] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 003832: [03:51:05] vk_device_funcs.cpp(4389) - Log - Created capture device from physical device 0 RDOC 003832: [03:51:05] vk_common.cpp(1091) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 003832: [03:51:05] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003832: [03:51:05] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003832: [03:51:05] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003832: [03:51:05] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003832: [03:51:05] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003832: [03:51:05] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003832: [03:51:05] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003832: [03:51:05] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 003832: [03:51:05] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 003832: [03:51:05] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 003832: [03:51:05] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 003832: [03:51:05] vk_core.cpp(4189) - Log - RegisterSurface() window 00000000005E02E8 RDOC 003832: [03:51:05] core.cpp(2047) - Log - Adding Vulkan frame capturer for 0x0000023E84443C90 / 0x00000000005E02E8 RDOC 003832: [03:51:05] vk_core.cpp(2132) - Log - Starting capture RDOC 003832: [03:51:05] resource_manager.h(1469) - Log - Preparing up to 10 potentially dirty resources RDOC 003832: [03:51:05] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 0, skipped 0 RDOC 003832: [03:51:05] vk_core.cpp(2275) - Log - Finished capture, Frame 5 RDOC 010964: [03:51:05] target_control.cpp( 890) - Log - Used API: Vulkan (Presenting & supported) RDOC 003832: [03:51:05] resource_manager.h(1538) - Log - Checking 2 resources with initial contents against 23 referenced resources RDOC 003832: [03:51:05] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 0 unreferenced RDOC 003832: [03:51:05] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 3523072 bytes to 21469 (0.61 %) RDOC 003832: [03:51:05] vk_core.cpp(2690) - Log - Captured Vulkan frame with 3.359863 MB capture section in 0.056169 seconds RDOC 003832: [03:51:05] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4462 bytes to 4462 (100.00 %) RDOC 003832: [03:51:05] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Spec_Constants\capture_frame5.rdc RDOC 003832: [03:51:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Spec_Constants\capture_frame5.rdc RDOC 010964: [03:51:05] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (35221 bytes) (time 1716951065) 9075 byte thumbnail RDOC 010964: [03:51:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Spec_Constants\capture_frame5.rdc RDOC 010964: [03:51:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010964: [03:51:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010964: [03:51:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010964: [03:51:06] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 010964: [03:51:07] vk_device_funcs.cpp( 300) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 010964: [03:51:07] vk_device_funcs.cpp( 300) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 010964: [03:51:07] vk_device_funcs.cpp( 300) - Log - Inst Ext 2: VK_EXT_surface_maintenance1 RDOC 010964: [03:51:07] vk_device_funcs.cpp( 300) - Log - Inst Ext 3: VK_EXT_swapchain_colorspace RDOC 010964: [03:51:07] vk_device_funcs.cpp( 300) - Log - Inst Ext 4: VK_KHR_device_group_creation RDOC 010964: [03:51:07] vk_device_funcs.cpp( 300) - Log - Inst Ext 5: VK_KHR_external_fence_capabilities RDOC 010964: [03:51:07] vk_device_funcs.cpp( 300) - Log - Inst Ext 6: VK_KHR_external_memory_capabilities RDOC 010964: [03:51:07] vk_device_funcs.cpp( 300) - Log - Inst Ext 7: VK_KHR_external_semaphore_capabilities RDOC 010964: [03:51:07] vk_device_funcs.cpp( 300) - Log - Inst Ext 8: VK_KHR_get_physical_device_properties2 RDOC 010964: [03:51:07] vk_device_funcs.cpp( 300) - Log - Inst Ext 9: VK_KHR_get_surface_capabilities2 RDOC 010964: [03:51:07] vk_device_funcs.cpp( 300) - Log - Inst Ext 10: VK_KHR_portability_enumeration RDOC 010964: [03:51:07] vk_device_funcs.cpp( 300) - Log - Inst Ext 11: VK_KHR_surface RDOC 010964: [03:51:07] vk_device_funcs.cpp( 300) - Log - Inst Ext 12: VK_KHR_surface_protected_capabilities RDOC 010964: [03:51:07] vk_device_funcs.cpp( 300) - Log - Inst Ext 13: VK_KHR_win32_surface RDOC 010964: [03:51:07] vk_device_funcs.cpp( 300) - Log - Inst Ext 14: VK_LUNARG_direct_driver_loading RDOC 010964: [03:51:07] vk_device_funcs.cpp( 300) - Log - Inst Ext 15: VK_NV_external_memory_capabilities RDOC 010964: [03:51:07] vk_device_funcs.cpp( 307) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 010964: [03:51:07] vk_device_funcs.cpp( 307) - Log - Inst Layer 1: VK_LAYER_KHRONOS_shader_object RDOC 010964: [03:51:07] vk_device_funcs.cpp( 307) - Log - Inst Layer 2: VK_LAYER_KHRONOS_synchronization2 RDOC 010964: [03:51:07] vk_device_funcs.cpp( 307) - Log - Inst Layer 3: VK_LAYER_KHRONOS_validation RDOC 010964: [03:51:07] vk_device_funcs.cpp( 307) - Log - Inst Layer 4: VK_LAYER_LUNARG_api_dump RDOC 010964: [03:51:07] vk_device_funcs.cpp( 307) - Log - Inst Layer 5: VK_LAYER_LUNARG_gfxreconstruct RDOC 010964: [03:51:07] vk_device_funcs.cpp( 307) - Log - Inst Layer 6: VK_LAYER_LUNARG_monitor RDOC 010964: [03:51:07] vk_device_funcs.cpp( 307) - Log - Inst Layer 7: VK_LAYER_LUNARG_screenshot RDOC 010964: [03:51:07] vk_device_funcs.cpp( 307) - Log - Inst Layer 8: VK_LAYER_NV_optimus RDOC 010964: [03:51:07] vk_device_funcs.cpp( 307) - Log - Inst Layer 9: VK_LAYER_RENDERDOC_Capture RDOC 010964: [03:51:07] vk_device_funcs.cpp( 356) - Log - Enabling VK_EXT_debug_utils RDOC 010964: [03:51:07] vk_replay.cpp(5182) - Log - Created device. RDOC 010964: [03:51:07] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010964: [03:51:07] vk_device_funcs.cpp(1221) - Log - Replay has physical device 0 available: RDOC 010964: [03:51:07] vk_device_funcs.cpp(1224) - Log - - NVIDIA GeForce GT 1030 (ver 551.76 patch 0x0) - 10de:1d01 RDOC 010964: [03:51:07] vk_device_funcs.cpp(1232) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (551.76) - CTS 1.3.7.2 RDOC 010964: [03:51:07] vk_device_funcs.cpp(1401) - Log - Found capture physical device 0: RDOC 010964: [03:51:07] vk_device_funcs.cpp(1404) - Log - - NVIDIA GeForce GT 1030 (ver 551.76 patch 0x0) - 10de:1d01 RDOC 010964: [03:51:07] vk_device_funcs.cpp(1411) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (551.76) - CTS 1.3.7.2 RDOC 010964: [03:51:07] vk_device_funcs.cpp(1415) - Log - Mapping during replay to best-match physical device 0 RDOC 010964: [03:51:07] vk_device_funcs.cpp(1689) - Log - Creating replay device from physical device 0 RDOC 010964: [03:51:07] vk_common.cpp(1091) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 010964: [03:51:07] vk_device_funcs.cpp(1823) - Log - Enabling VK_KHR_driver_properties RDOC 010964: [03:51:07] vk_device_funcs.cpp(1831) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 010964: [03:51:07] vk_device_funcs.cpp(1843) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 010964: [03:51:07] vk_device_funcs.cpp(1854) - Log - Enabling VK_EXT_transform_feedback extension RDOC 010964: [03:51:07] vk_device_funcs.cpp(1871) - Log - Enabling VK_EXT_scalar_block_layout extension RDOC 010964: [03:51:07] vk_device_funcs.cpp(1891) - Log - Enabling VK_KHR_buffer_device_address RDOC 010964: [03:51:07] vk_device_funcs.cpp(1948) - Log - Capture describes queue family 0: RDOC 010964: [03:51:07] vk_device_funcs.cpp(1950) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 010964: [03:51:07] vk_device_funcs.cpp(1955) - Log - 64 timestamp bits (1,1,1) granularity RDOC 010964: [03:51:07] vk_device_funcs.cpp(1965) - Log - (identity match) RDOC 010964: [03:51:07] vk_device_funcs.cpp(2100) - Log - Remapping to queue family 0: RDOC 010964: [03:51:07] vk_device_funcs.cpp(2102) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 010964: [03:51:07] vk_device_funcs.cpp(2107) - Log - 64 timestamp bits (1,1,1) granularity RDOC 010964: [03:51:07] vk_device_funcs.cpp(1948) - Log - Capture describes queue family 1: RDOC 010964: [03:51:07] vk_device_funcs.cpp(1950) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 010964: [03:51:07] vk_device_funcs.cpp(1955) - Log - 64 timestamp bits (1,1,1) granularity RDOC 010964: [03:51:07] vk_device_funcs.cpp(1965) - Log - (identity match) RDOC 010964: [03:51:07] vk_device_funcs.cpp(2100) - Log - Remapping to queue family 1: RDOC 010964: [03:51:07] vk_device_funcs.cpp(2102) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 010964: [03:51:07] vk_device_funcs.cpp(2107) - Log - 64 timestamp bits (1,1,1) granularity RDOC 010964: [03:51:07] vk_device_funcs.cpp(1948) - Log - Capture describes queue family 2: RDOC 010964: [03:51:07] vk_device_funcs.cpp(1950) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 010964: [03:51:07] vk_device_funcs.cpp(1955) - Log - 64 timestamp bits (1,1,1) granularity RDOC 010964: [03:51:07] vk_device_funcs.cpp(1965) - Log - (identity match) RDOC 010964: [03:51:07] vk_device_funcs.cpp(2100) - Log - Remapping to queue family 2: RDOC 010964: [03:51:07] vk_device_funcs.cpp(2102) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 010964: [03:51:07] vk_device_funcs.cpp(2107) - Log - 64 timestamp bits (1,1,1) granularity RDOC 010964: [03:51:07] vk_device_funcs.cpp(1948) - Log - Capture describes queue family 3: RDOC 010964: [03:51:07] vk_device_funcs.cpp(1950) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VK_QUEUE_VIDEO_DECODE_BIT_KHR RDOC 010964: [03:51:07] vk_device_funcs.cpp(1955) - Log - 32 timestamp bits (1,1,1) granularity RDOC 010964: [03:51:07] vk_device_funcs.cpp(1965) - Log - (identity match) RDOC 010964: [03:51:07] vk_device_funcs.cpp(2100) - Log - Remapping to queue family 3: RDOC 010964: [03:51:07] vk_device_funcs.cpp(2102) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VK_QUEUE_VIDEO_DECODE_BIT_KHR RDOC 010964: [03:51:07] vk_device_funcs.cpp(2107) - Log - 32 timestamp bits (1,1,1) granularity RDOC 010964: [03:51:07] vk_device_funcs.cpp(3480) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 010964: [03:51:07] vk_device_funcs.cpp(3480) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 010964: [03:51:07] vk_device_funcs.cpp(3480) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 010964: [03:51:07] vk_device_funcs.cpp(3480) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 010964: [03:51:07] vk_device_funcs.cpp(3480) - Log - Dev Ext 4: VK_KHR_calibrated_timestamps (1) RDOC 010964: [03:51:07] vk_device_funcs.cpp(3480) - Log - Dev Ext 5: VK_KHR_copy_commands2 (1) RDOC 010964: [03:51:07] vk_device_funcs.cpp(3480) - Log - Dev Ext 6: VK_KHR_create_renderpass2 (1) RDOC 010964: [03:51:07] vk_device_funcs.cpp(3480) - Log - Dev Ext 7: VK_KHR_dedicated_allocation (3) RDOC 010964: [03:51:07] vk_device_funcs.cpp(3480) - Log - Dev Ext 8: VK_KHR_depth_stencil_resolve (1) RDOC 010964: [03:51:07] vk_device_funcs.cpp(3480) - Log - Dev Ext 9: VK_KHR_descriptor_update_template (1) RDOC 010964: [03:51:07] vk_device_funcs.cpp(3480) - Log - Dev Ext 10: VK_KHR_device_group (4) RDOC 010964: [03:51:07] vk_device_funcs.cpp(3480) - Log - Dev Ext 11: VK_KHR_draw_indirect_count (1) RDOC 010964: [03:51:07] vk_device_funcs.cpp(3480) - Log - Dev Ext 12: VK_KHR_driver_properties (1) RDOC 010964: [03:51:07] vk_device_funcs.cpp(3480) - Log - Dev Ext 13: VK_KHR_dynamic_rendering (1) RDOC 010964: [03:51:07] vk_device_funcs.cpp(3480) - Log - Dev Ext 14: VK_KHR_dynamic_rendering_local_read (1) RDOC 010964: [03:51:07] vk_device_funcs.cpp(3480) - Log - Dev Ext 15: VK_KHR_external_fence (1) RDOC 010964: [03:51:07] vk_device_funcs.cpp(3480) - Log - Dev Ext 16: VK_KHR_external_fence_win32 (1) RDOC 010964: [03:51:07] vk_device_funcs.cpp(3480) - Log - Dev Ext 17: VK_KHR_external_memory (1) RDOC 010964: [03:51:07] vk_device_funcs.cpp(3480) - Log - Dev Ext 18: VK_KHR_external_memory_win32 (1) RDOC 010964: [03:51:07] vk_device_funcs.cpp(3480) - Log - Dev Ext 19: VK_KHR_external_semaphore (1) RDOC 010964: [03:51:07] vk_device_funcs.cpp(3480) - Log - Dev Ext 20: VK_KHR_external_semaphore_win32 (1) RDOC 010964: [03:51:07] vk_device_funcs.cpp(3480) - Log - Dev Ext 21: VK_KHR_format_feature_flags2 (2) RDOC 010964: [03:51:07] vk_device_funcs.cpp(3480) - Log - Dev Ext 22: VK_KHR_get_memory_requirements2 (1) RDOC 010964: [03:51:07] vk_device_funcs.cpp(3480) - Log - Dev Ext 23: VK_KHR_image_format_list (1) RDOC 010964: [03:51:07] vk_device_funcs.cpp(3480) - Log - Dev Ext 24: VK_KHR_imageless_framebuffer (1) RDOC 010964: [03:51:07] vk_device_funcs.cpp(3480) - Log - Dev Ext 25: VK_KHR_index_type_uint8 (1) RDOC 010964: [03:51:07] vk_device_funcs.cpp(3480) - Log - Dev Ext 26: VK_KHR_line_rasterization (1) RDOC 010964: [03:51:07] vk_device_funcs.cpp(3480) - Log - Dev Ext 27: VK_KHR_load_store_op_none (1) RDOC 010964: [03:51:07] vk_device_funcs.cpp(3480) - Log - Dev Ext 28: VK_KHR_maintenance1 (2) RDOC 010964: [03:51:07] vk_device_funcs.cpp(3480) - Log - Dev Ext 29: VK_KHR_maintenance2 (1) RDOC 010964: [03:51:07] vk_device_funcs.cpp(3480) - Log - Dev Ext 30: VK_KHR_maintenance3 (1) RDOC 010964: [03:51:07] vk_device_funcs.cpp(3480) - Log - Dev Ext 31: VK_KHR_maintenance4 (2) RDOC 010964: [03:51:07] vk_device_funcs.cpp(3480) - Log - Dev Ext 32: VK_KHR_maintenance5 (1) RDOC 010964: [03:51:07] vk_device_funcs.cpp(3480) - Log - Dev Ext 33: VK_KHR_maintenance6 (1) RDOC 010964: [03:51:07] vk_device_funcs.cpp(3480) - Log - Dev Ext 34: VK_KHR_map_memory2 (1) RDOC 010964: [03:51:07] vk_device_funcs.cpp(3480) - Log - Dev Ext 35: VK_KHR_multiview (1) RDOC 010964: [03:51:07] vk_device_funcs.cpp(3480) - Log - Dev Ext 36: VK_KHR_pipeline_executable_properties (1) RDOC 010964: [03:51:07] vk_device_funcs.cpp(3480) - Log - Dev Ext 37: VK_KHR_pipeline_library (1) RDOC 010964: [03:51:07] vk_device_funcs.cpp(3480) - Log - Dev Ext 38: VK_KHR_present_id (1) RDOC 010964: [03:51:07] vk_device_funcs.cpp(3480) - Log - Dev Ext 39: VK_KHR_present_wait (1) RDOC 010964: [03:51:07] vk_device_funcs.cpp(3480) - Log - Dev Ext 40: VK_KHR_push_descriptor (2) RDOC 010964: [03:51:07] vk_device_funcs.cpp(3480) - Log - Dev Ext 41: VK_KHR_relaxed_block_layout (1) RDOC 010964: [03:51:07] vk_device_funcs.cpp(3480) - Log - Dev Ext 42: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 010964: [03:51:07] vk_device_funcs.cpp(3480) - Log - Dev Ext 43: VK_KHR_sampler_ycbcr_conversion (14) RDOC 010964: [03:51:07] vk_device_funcs.cpp(3480) - Log - Dev Ext 44: VK_KHR_separate_depth_stencil_layouts (1) RDOC 010964: [03:51:07] vk_device_funcs.cpp(3480) - Log - Dev Ext 45: VK_KHR_shader_atomic_int64 (1) RDOC 010964: [03:51:07] vk_device_funcs.cpp(3480) - Log - Dev Ext 46: VK_KHR_shader_clock (1) RDOC 010964: [03:51:07] vk_device_funcs.cpp(3480) - Log - Dev Ext 47: VK_KHR_shader_draw_parameters (1) RDOC 010964: [03:51:07] vk_device_funcs.cpp(3480) - Log - Dev Ext 48: VK_KHR_shader_expect_assume (1) RDOC 010964: [03:51:07] vk_device_funcs.cpp(3480) - Log - Dev Ext 49: VK_KHR_shader_float16_int8 (1) RDOC 010964: [03:51:07] vk_device_funcs.cpp(3480) - Log - Dev Ext 50: VK_KHR_shader_float_controls (4) RDOC 010964: [03:51:07] vk_device_funcs.cpp(3480) - Log - Dev Ext 51: VK_KHR_shader_float_controls2 (1) RDOC 010964: [03:51:07] vk_device_funcs.cpp(3480) - Log - Dev Ext 52: VK_KHR_shader_integer_dot_product (1) RDOC 010964: [03:51:07] vk_device_funcs.cpp(3480) - Log - Dev Ext 53: VK_KHR_shader_non_semantic_info (1) RDOC 010964: [03:51:07] vk_device_funcs.cpp(3480) - Log - Dev Ext 54: VK_KHR_shader_quad_control (1) RDOC 010964: [03:51:07] vk_device_funcs.cpp(3480) - Log - Dev Ext 55: VK_KHR_shader_subgroup_extended_types (1) RDOC 010964: [03:51:07] vk_device_funcs.cpp(3480) - Log - Dev Ext 56: VK_KHR_shader_subgroup_rotate (2) RDOC 010964: [03:51:07] vk_device_funcs.cpp(3480) - Log - Dev Ext 57: VK_KHR_shader_terminate_invocation (1) RDOC 010964: [03:51:07] vk_device_funcs.cpp(3480) - Log - Dev Ext 58: VK_KHR_spirv_1_4 (1) RDOC 010964: [03:51:07] vk_device_funcs.cpp(3480) - Log - Dev Ext 59: VK_KHR_storage_buffer_storage_class (1) RDOC 010964: [03:51:07] vk_device_funcs.cpp(3480) - Log - Dev Ext 60: VK_KHR_swapchain (70) RDOC 010964: [03:51:07] vk_device_funcs.cpp(3480) - Log - Dev Ext 61: VK_KHR_swapchain_mutable_format (1) RDOC 010964: [03:51:07] vk_device_funcs.cpp(3480) - Log - Dev Ext 62: VK_KHR_synchronization2 (1) RDOC 010964: [03:51:07] vk_device_funcs.cpp(3480) - Log - Dev Ext 63: VK_KHR_timeline_semaphore (2) RDOC 010964: [03:51:07] vk_device_funcs.cpp(3480) - Log - Dev Ext 64: VK_KHR_uniform_buffer_standard_layout (1) RDOC 010964: [03:51:07] vk_device_funcs.cpp(3480) - Log - Dev Ext 65: VK_KHR_variable_pointers (1) RDOC 010964: [03:51:07] vk_device_funcs.cpp(3480) - Log - Dev Ext 66: VK_KHR_vertex_attribute_divisor (1) RDOC 010964: [03:51:07] vk_device_funcs.cpp(3480) - Log - Dev Ext 67: VK_KHR_video_decode_h264 (9) RDOC 010964: [03:51:07] vk_device_funcs.cpp(3480) - Log - Dev Ext 68: VK_KHR_video_decode_h265 (8) RDOC 010964: [03:51:07] vk_device_funcs.cpp(3480) - Log - Dev Ext 69: VK_KHR_video_decode_queue (8) RDOC 010964: [03:51:07] vk_device_funcs.cpp(3480) - Log - Dev Ext 70: VK_KHR_video_maintenance1 (1) RDOC 010964: [03:51:07] vk_device_funcs.cpp(3480) - Log - Dev Ext 71: VK_KHR_video_queue (8) RDOC 010964: [03:51:07] vk_device_funcs.cpp(3480) - Log - Dev Ext 72: VK_KHR_vulkan_memory_model (3) RDOC 010964: [03:51:07] vk_device_funcs.cpp(3480) - Log - Dev Ext 73: VK_KHR_win32_keyed_mutex (1) RDOC 010964: [03:51:07] vk_device_funcs.cpp(3480) - Log - Dev Ext 74: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 010964: [03:51:07] vk_device_funcs.cpp(3480) - Log - Dev Ext 75: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 010964: [03:51:07] vk_device_funcs.cpp(3480) - Log - Dev Ext 76: VK_EXT_4444_formats (1) RDOC 010964: [03:51:07] vk_device_funcs.cpp(3480) - Log - Dev Ext 77: VK_EXT_attachment_feedback_loop_dynamic_state (1) RDOC 010964: [03:51:07] vk_device_funcs.cpp(3480) - Log - Dev Ext 78: VK_EXT_attachment_feedback_loop_layout (2) RDOC 010964: [03:51:07] vk_device_funcs.cpp(3480) - Log - Dev Ext 79: VK_EXT_blend_operation_advanced (2) RDOC 010964: [03:51:07] vk_device_funcs.cpp(3480) - Log - Dev Ext 80: VK_EXT_border_color_swizzle (1) RDOC 010964: [03:51:07] vk_device_funcs.cpp(3480) - Log - Dev Ext 81: VK_EXT_buffer_device_address (2) RDOC 010964: [03:51:07] vk_device_funcs.cpp(3480) - Log - Dev Ext 82: VK_EXT_calibrated_timestamps (2) RDOC 010964: [03:51:07] vk_device_funcs.cpp(3480) - Log - Dev Ext 83: VK_EXT_color_write_enable (1) RDOC 010964: [03:51:07] vk_device_funcs.cpp(3480) - Log - Dev Ext 84: VK_EXT_conditional_rendering (2) RDOC 010964: [03:51:07] vk_device_funcs.cpp(3480) - Log - Dev Ext 85: VK_EXT_conservative_rasterization (1) RDOC 010964: [03:51:07] vk_device_funcs.cpp(3480) - Log - Dev Ext 86: VK_EXT_custom_border_color (12) RDOC 010964: [03:51:07] vk_device_funcs.cpp(3480) - Log - Dev Ext 87: VK_EXT_depth_bias_control (1) RDOC 010964: [03:51:07] vk_device_funcs.cpp(3480) - Log - Dev Ext 88: VK_EXT_depth_clamp_zero_one (1) RDOC 010964: [03:51:07] vk_device_funcs.cpp(3480) - Log - Dev Ext 89: VK_EXT_depth_clip_control (1) RDOC 010964: [03:51:07] vk_device_funcs.cpp(3480) - Log - Dev Ext 90: VK_EXT_depth_clip_enable (1) RDOC 010964: [03:51:07] vk_device_funcs.cpp(3480) - Log - Dev Ext 91: VK_EXT_depth_range_unrestricted (1) RDOC 010964: [03:51:07] vk_device_funcs.cpp(3480) - Log - Dev Ext 92: VK_EXT_descriptor_buffer (1) RDOC 010964: [03:51:07] vk_device_funcs.cpp(3480) - Log - Dev Ext 93: VK_EXT_descriptor_indexing (2) RDOC 010964: [03:51:07] vk_device_funcs.cpp(3480) - Log - Dev Ext 94: VK_EXT_discard_rectangles (2) RDOC 010964: [03:51:07] vk_device_funcs.cpp(3480) - Log - Dev Ext 95: VK_EXT_dynamic_rendering_unused_attachments (1) RDOC 010964: [03:51:07] vk_device_funcs.cpp(3480) - Log - Dev Ext 96: VK_EXT_extended_dynamic_state (1) RDOC 010964: [03:51:07] vk_device_funcs.cpp(3480) - Log - Dev Ext 97: VK_EXT_extended_dynamic_state2 (1) RDOC 010964: [03:51:07] vk_device_funcs.cpp(3480) - Log - Dev Ext 98: VK_EXT_extended_dynamic_state3 (2) RDOC 010964: [03:51:07] vk_device_funcs.cpp(3480) - Log - Dev Ext 99: VK_EXT_external_memory_host (1) RDOC 010964: [03:51:07] vk_device_funcs.cpp(3480) - Log - Dev Ext 100: VK_EXT_fragment_shader_interlock (1) RDOC 010964: [03:51:07] vk_device_funcs.cpp(3480) - Log - Dev Ext 101: VK_EXT_full_screen_exclusive (4) RDOC 010964: [03:51:07] vk_device_funcs.cpp(3480) - Log - Dev Ext 102: VK_EXT_graphics_pipeline_library (1) RDOC 010964: [03:51:07] vk_device_funcs.cpp(3480) - Log - Dev Ext 103: VK_EXT_hdr_metadata (2) RDOC 010964: [03:51:07] vk_device_funcs.cpp(3480) - Log - Dev Ext 104: VK_EXT_host_image_copy (1) RDOC 010964: [03:51:07] vk_device_funcs.cpp(3480) - Log - Dev Ext 105: VK_EXT_host_query_reset (1) RDOC 010964: [03:51:07] vk_device_funcs.cpp(3480) - Log - Dev Ext 106: VK_EXT_image_2d_view_of_3d (1) RDOC 010964: [03:51:07] vk_device_funcs.cpp(3480) - Log - Dev Ext 107: VK_EXT_image_robustness (1) RDOC 010964: [03:51:07] vk_device_funcs.cpp(3480) - Log - Dev Ext 108: VK_EXT_image_sliced_view_of_3d (1) RDOC 010964: [03:51:07] vk_device_funcs.cpp(3480) - Log - Dev Ext 109: VK_EXT_image_view_min_lod (1) RDOC 010964: [03:51:07] vk_device_funcs.cpp(3480) - Log - Dev Ext 110: VK_EXT_index_type_uint8 (1) RDOC 010964: [03:51:07] vk_device_funcs.cpp(3480) - Log - Dev Ext 111: VK_EXT_inline_uniform_block (1) RDOC 010964: [03:51:07] vk_device_funcs.cpp(3480) - Log - Dev Ext 112: VK_EXT_line_rasterization (1) RDOC 010964: [03:51:07] vk_device_funcs.cpp(3480) - Log - Dev Ext 113: VK_EXT_load_store_op_none (1) RDOC 010964: [03:51:07] vk_device_funcs.cpp(3480) - Log - Dev Ext 114: VK_EXT_memory_budget (1) RDOC 010964: [03:51:07] vk_device_funcs.cpp(3480) - Log - Dev Ext 115: VK_EXT_memory_priority (1) RDOC 010964: [03:51:07] vk_device_funcs.cpp(3480) - Log - Dev Ext 116: VK_EXT_multi_draw (1) RDOC 010964: [03:51:07] vk_device_funcs.cpp(3480) - Log - Dev Ext 117: VK_EXT_nested_command_buffer (1) RDOC 010964: [03:51:07] vk_device_funcs.cpp(3480) - Log - Dev Ext 118: VK_EXT_non_seamless_cube_map (1) RDOC 010964: [03:51:07] vk_device_funcs.cpp(3480) - Log - Dev Ext 119: VK_EXT_pci_bus_info (2) RDOC 010964: [03:51:07] vk_device_funcs.cpp(3480) - Log - Dev Ext 120: VK_EXT_pipeline_creation_cache_control (3) RDOC 010964: [03:51:07] vk_device_funcs.cpp(3480) - Log - Dev Ext 121: VK_EXT_pipeline_creation_feedback (1) RDOC 010964: [03:51:07] vk_device_funcs.cpp(3480) - Log - Dev Ext 122: VK_EXT_pipeline_robustness (1) RDOC 010964: [03:51:07] vk_device_funcs.cpp(3480) - Log - Dev Ext 123: VK_EXT_post_depth_coverage (1) RDOC 010964: [03:51:07] vk_device_funcs.cpp(3480) - Log - Dev Ext 124: VK_EXT_primitive_topology_list_restart (1) RDOC 010964: [03:51:07] vk_device_funcs.cpp(3480) - Log - Dev Ext 125: VK_EXT_primitives_generated_query (1) RDOC 010964: [03:51:07] vk_device_funcs.cpp(3480) - Log - Dev Ext 126: VK_EXT_private_data (1) RDOC 010964: [03:51:07] vk_device_funcs.cpp(3480) - Log - Dev Ext 127: VK_EXT_provoking_vertex (1) RDOC 010964: [03:51:07] vk_device_funcs.cpp(3480) - Log - Dev Ext 128: VK_EXT_queue_family_foreign (1) RDOC 010964: [03:51:07] vk_device_funcs.cpp(3480) - Log - Dev Ext 129: VK_EXT_robustness2 (1) RDOC 010964: [03:51:07] vk_device_funcs.cpp(3480) - Log - Dev Ext 130: VK_EXT_sample_locations (1) RDOC 010964: [03:51:07] vk_device_funcs.cpp(3480) - Log - Dev Ext 131: VK_EXT_sampler_filter_minmax (2) RDOC 010964: [03:51:07] vk_device_funcs.cpp(3480) - Log - Dev Ext 132: VK_EXT_scalar_block_layout (1) RDOC 010964: [03:51:07] vk_device_funcs.cpp(3480) - Log - Dev Ext 133: VK_EXT_separate_stencil_usage (1) RDOC 010964: [03:51:07] vk_device_funcs.cpp(3480) - Log - Dev Ext 134: VK_EXT_shader_atomic_float (1) RDOC 010964: [03:51:07] vk_device_funcs.cpp(3480) - Log - Dev Ext 135: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 010964: [03:51:07] vk_device_funcs.cpp(3480) - Log - Dev Ext 136: VK_EXT_shader_image_atomic_int64 (1) RDOC 010964: [03:51:07] vk_device_funcs.cpp(3480) - Log - Dev Ext 137: VK_EXT_shader_module_identifier (1) RDOC 010964: [03:51:07] vk_device_funcs.cpp(3480) - Log - Dev Ext 138: VK_EXT_shader_object (1) RDOC 010964: [03:51:07] vk_device_funcs.cpp(3480) - Log - Dev Ext 139: VK_EXT_shader_subgroup_ballot (1) RDOC 010964: [03:51:07] vk_device_funcs.cpp(3480) - Log - Dev Ext 140: VK_EXT_shader_subgroup_vote (1) RDOC 010964: [03:51:07] vk_device_funcs.cpp(3480) - Log - Dev Ext 141: VK_EXT_shader_viewport_index_layer (1) RDOC 010964: [03:51:07] vk_device_funcs.cpp(3480) - Log - Dev Ext 142: VK_EXT_subgroup_size_control (2) RDOC 010964: [03:51:07] vk_device_funcs.cpp(3480) - Log - Dev Ext 143: VK_EXT_swapchain_maintenance1 (1) RDOC 010964: [03:51:07] vk_device_funcs.cpp(3480) - Log - Dev Ext 144: VK_EXT_texel_buffer_alignment (1) RDOC 010964: [03:51:07] vk_device_funcs.cpp(3480) - Log - Dev Ext 145: VK_EXT_tooling_info (1) RDOC 010964: [03:51:07] vk_device_funcs.cpp(3480) - Log - Dev Ext 146: VK_EXT_transform_feedback (1) RDOC 010964: [03:51:07] vk_device_funcs.cpp(3480) - Log - Dev Ext 147: VK_EXT_vertex_attribute_divisor (3) RDOC 010964: [03:51:07] vk_device_funcs.cpp(3480) - Log - Dev Ext 148: VK_EXT_vertex_input_dynamic_state (2) RDOC 010964: [03:51:07] vk_device_funcs.cpp(3480) - Log - Dev Ext 149: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 010964: [03:51:07] vk_device_funcs.cpp(3480) - Log - Dev Ext 150: VK_EXT_ycbcr_image_arrays (1) RDOC 010964: [03:51:07] vk_device_funcs.cpp(3480) - Log - Dev Ext 151: VK_NV_clip_space_w_scaling (1) RDOC 010964: [03:51:07] vk_device_funcs.cpp(3480) - Log - Dev Ext 152: VK_NV_copy_memory_indirect (1) RDOC 010964: [03:51:07] vk_device_funcs.cpp(3480) - Log - Dev Ext 153: VK_NV_coverage_reduction_mode (1) RDOC 010964: [03:51:07] vk_device_funcs.cpp(3480) - Log - Dev Ext 154: VK_NV_dedicated_allocation (1) RDOC 010964: [03:51:07] vk_device_funcs.cpp(3480) - Log - Dev Ext 155: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 010964: [03:51:07] vk_device_funcs.cpp(3480) - Log - Dev Ext 156: VK_NV_descriptor_pool_overallocation (1) RDOC 010964: [03:51:07] vk_device_funcs.cpp(3480) - Log - Dev Ext 157: VK_NV_device_diagnostic_checkpoints (2) RDOC 010964: [03:51:07] vk_device_funcs.cpp(3480) - Log - Dev Ext 158: VK_NV_device_diagnostics_config (2) RDOC 010964: [03:51:07] vk_device_funcs.cpp(3480) - Log - Dev Ext 159: VK_NV_device_generated_commands (3) RDOC 010964: [03:51:07] vk_device_funcs.cpp(3480) - Log - Dev Ext 160: VK_NV_device_generated_commands_compute (2) RDOC 010964: [03:51:07] vk_device_funcs.cpp(3480) - Log - Dev Ext 161: VK_NV_external_memory (1) RDOC 010964: [03:51:07] vk_device_funcs.cpp(3480) - Log - Dev Ext 162: VK_NV_external_memory_win32 (1) RDOC 010964: [03:51:07] vk_device_funcs.cpp(3480) - Log - Dev Ext 163: VK_NV_fill_rectangle (1) RDOC 010964: [03:51:07] vk_device_funcs.cpp(3480) - Log - Dev Ext 164: VK_NV_fragment_coverage_to_color (1) RDOC 010964: [03:51:07] vk_device_funcs.cpp(3480) - Log - Dev Ext 165: VK_NV_framebuffer_mixed_samples (1) RDOC 010964: [03:51:07] vk_device_funcs.cpp(3480) - Log - Dev Ext 166: VK_NV_geometry_shader_passthrough (1) RDOC 010964: [03:51:07] vk_device_funcs.cpp(3480) - Log - Dev Ext 167: VK_NV_inherited_viewport_scissor (1) RDOC 010964: [03:51:07] vk_device_funcs.cpp(3480) - Log - Dev Ext 168: VK_NV_linear_color_attachment (1) RDOC 010964: [03:51:07] vk_device_funcs.cpp(3480) - Log - Dev Ext 169: VK_NV_low_latency (1) RDOC 010964: [03:51:07] vk_device_funcs.cpp(3480) - Log - Dev Ext 170: VK_NV_low_latency2 (2) RDOC 010964: [03:51:07] vk_device_funcs.cpp(3480) - Log - Dev Ext 171: VK_NV_memory_decompression (1) RDOC 010964: [03:51:07] vk_device_funcs.cpp(3480) - Log - Dev Ext 172: VK_NV_sample_mask_override_coverage (1) RDOC 010964: [03:51:07] vk_device_funcs.cpp(3480) - Log - Dev Ext 173: VK_NV_shader_sm_builtins (1) RDOC 010964: [03:51:07] vk_device_funcs.cpp(3480) - Log - Dev Ext 174: VK_NV_shader_subgroup_partitioned (1) RDOC 010964: [03:51:07] vk_device_funcs.cpp(3480) - Log - Dev Ext 175: VK_NV_viewport_array2 (1) RDOC 010964: [03:51:07] vk_device_funcs.cpp(3480) - Log - Dev Ext 176: VK_NV_viewport_swizzle (1) RDOC 010964: [03:51:07] vk_device_funcs.cpp(3480) - Log - Dev Ext 177: VK_NV_win32_keyed_mutex (2) RDOC 010964: [03:51:07] vk_device_funcs.cpp(3480) - Log - Dev Ext 178: VK_NVX_multiview_per_view_attributes (1) RDOC 010964: [03:51:07] vk_device_funcs.cpp(3480) - Log - Dev Ext 179: VK_AMD_buffer_marker (1) RDOC 010964: [03:51:07] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010964: [03:51:07] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010964: [03:51:07] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010964: [03:51:07] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010964: [03:51:07] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010964: [03:51:07] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010964: [03:51:07] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010964: [03:51:07] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 010964: [03:51:07] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 010964: [03:51:07] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 010964: [03:51:07] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 010964: [03:51:07] vk_debug.cpp(3318) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 010964: [03:51:07] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 010964: [03:51:07] vk_debug.cpp(3330) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 010964: [03:51:07] vk_core.cpp(2946) - Log - Timer chunk initialisation - 97.531 ms RDOC 010964: [03:51:07] replay_controller.cpp(1934) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:751 Log: Running Vulkan test on NVIDIA GeForce GT 1030 (version 1.3)
RDOC 007180: [03:51:07] core.cpp( 501) - Log - RenderDoc v1.33 Windows 64-bit Release (45db4fef3393ed05c306b8929cbaa0dae4bc9298) loaded in replay application RDOC 007180: [03:51:07] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 007180: [03:51:07] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 007180: [03:51:07] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 007180: [03:51:07] win32_process.cpp( 610) - Log - Injecting renderdoc into process 4584 RDOC 004584: [03:51:07] core.cpp( 501) - Log - RenderDoc v1.33 Windows 64-bit Release (45db4fef3393ed05c306b8929cbaa0dae4bc9298) capturing application RDOC 004584: [03:51:07] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 004584: [03:51:07] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 004584: [03:51:07] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 004584: [03:51:07] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 004584: [03:51:07] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 004584: [03:51:07] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 004584: [03:51:07] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 004584: [03:51:07] d3d12_hooks.cpp( 491) - Log - Registering D3D12 hooks RDOC 004584: [03:51:07] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 004584: [03:51:07] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 004584: [03:51:07] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 004584: [03:51:07] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 004584: [03:51:07] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 007180: [03:51:07] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [4584] RDOC 004584: [03:51:08] core.cpp(2011) - Log - Adding Vulkan device frame capturer for 0x000001C93E3D8440 RDOC 004584: [03:51:08] vk_device_funcs.cpp( 939) - Log - Initialised capture layer in Vulkan instance. RDOC 004584: [03:51:08] vk_device_funcs.cpp(1514) - Log - physical device 0: NVIDIA GeForce GT 1030 (ver 551.76 patch 0x0) - 10de:1d01 RDOC 004584: [03:51:08] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 004584: [03:51:08] vk_device_funcs.cpp(4389) - Log - Created capture device from physical device 0 RDOC 004584: [03:51:08] vk_common.cpp(1091) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 004584: [03:51:08] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004584: [03:51:08] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004584: [03:51:08] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004584: [03:51:08] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004584: [03:51:08] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004584: [03:51:08] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004584: [03:51:08] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004584: [03:51:08] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 004584: [03:51:08] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 004584: [03:51:08] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 004584: [03:51:08] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 004584: [03:51:08] vk_core.cpp(4189) - Log - RegisterSurface() window 0000000000AB0300 RDOC 004584: [03:51:08] core.cpp(2047) - Log - Adding Vulkan frame capturer for 0x000001C93E3D8440 / 0x0000000000AB0300 RDOC 007180: [03:51:08] target_control.cpp( 890) - Log - Used API: Vulkan (Presenting & supported) RDOC 004584: [03:51:08] vk_core.cpp(2132) - Log - Starting capture RDOC 004584: [03:51:08] resource_manager.h(1469) - Log - Preparing up to 12 potentially dirty resources RDOC 004584: [03:51:08] resource_manager.h(1526) - Log - Prepared 4 dirty resources, postponed 0, skipped 0 RDOC 004584: [03:51:08] vk_core.cpp(2275) - Log - Finished capture, Frame 5 RDOC 004584: [03:51:08] resource_manager.h(1538) - Log - Checking 3 resources with initial contents against 23 referenced resources RDOC 004584: [03:51:08] resource_manager.h(1642) - Log - Serialised 1 resources, skipped 0 unreferenced RDOC 004584: [03:51:08] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 3530432 bytes to 22876 (0.65 %) RDOC 004584: [03:51:08] vk_core.cpp(2690) - Log - Captured Vulkan frame with 3.366882 MB capture section in 0.062700 seconds RDOC 004584: [03:51:08] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 004584: [03:51:08] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Synchronization_2\capture_frame5.rdc RDOC 004584: [03:51:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Synchronization_2\capture_frame5.rdc RDOC 007180: [03:51:08] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (32626 bytes) (time 1716951068) 5116 byte thumbnail RDOC 007180: [03:51:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Synchronization_2\capture_frame5.rdc RDOC 007180: [03:51:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007180: [03:51:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007180: [03:51:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007180: [03:51:09] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 007180: [03:51:10] vk_device_funcs.cpp( 300) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 007180: [03:51:10] vk_device_funcs.cpp( 300) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 007180: [03:51:10] vk_device_funcs.cpp( 300) - Log - Inst Ext 2: VK_EXT_surface_maintenance1 RDOC 007180: [03:51:10] vk_device_funcs.cpp( 300) - Log - Inst Ext 3: VK_EXT_swapchain_colorspace RDOC 007180: [03:51:10] vk_device_funcs.cpp( 300) - Log - Inst Ext 4: VK_KHR_device_group_creation RDOC 007180: [03:51:10] vk_device_funcs.cpp( 300) - Log - Inst Ext 5: VK_KHR_external_fence_capabilities RDOC 007180: [03:51:10] vk_device_funcs.cpp( 300) - Log - Inst Ext 6: VK_KHR_external_memory_capabilities RDOC 007180: [03:51:10] vk_device_funcs.cpp( 300) - Log - Inst Ext 7: VK_KHR_external_semaphore_capabilities RDOC 007180: [03:51:10] vk_device_funcs.cpp( 300) - Log - Inst Ext 8: VK_KHR_get_physical_device_properties2 RDOC 007180: [03:51:10] vk_device_funcs.cpp( 300) - Log - Inst Ext 9: VK_KHR_get_surface_capabilities2 RDOC 007180: [03:51:10] vk_device_funcs.cpp( 300) - Log - Inst Ext 10: VK_KHR_portability_enumeration RDOC 007180: [03:51:10] vk_device_funcs.cpp( 300) - Log - Inst Ext 11: VK_KHR_surface RDOC 007180: [03:51:10] vk_device_funcs.cpp( 300) - Log - Inst Ext 12: VK_KHR_surface_protected_capabilities RDOC 007180: [03:51:10] vk_device_funcs.cpp( 300) - Log - Inst Ext 13: VK_KHR_win32_surface RDOC 007180: [03:51:10] vk_device_funcs.cpp( 300) - Log - Inst Ext 14: VK_LUNARG_direct_driver_loading RDOC 007180: [03:51:10] vk_device_funcs.cpp( 300) - Log - Inst Ext 15: VK_NV_external_memory_capabilities RDOC 007180: [03:51:10] vk_device_funcs.cpp( 307) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 007180: [03:51:10] vk_device_funcs.cpp( 307) - Log - Inst Layer 1: VK_LAYER_KHRONOS_shader_object RDOC 007180: [03:51:10] vk_device_funcs.cpp( 307) - Log - Inst Layer 2: VK_LAYER_KHRONOS_synchronization2 RDOC 007180: [03:51:10] vk_device_funcs.cpp( 307) - Log - Inst Layer 3: VK_LAYER_KHRONOS_validation RDOC 007180: [03:51:10] vk_device_funcs.cpp( 307) - Log - Inst Layer 4: VK_LAYER_LUNARG_api_dump RDOC 007180: [03:51:10] vk_device_funcs.cpp( 307) - Log - Inst Layer 5: VK_LAYER_LUNARG_gfxreconstruct RDOC 007180: [03:51:10] vk_device_funcs.cpp( 307) - Log - Inst Layer 6: VK_LAYER_LUNARG_monitor RDOC 007180: [03:51:10] vk_device_funcs.cpp( 307) - Log - Inst Layer 7: VK_LAYER_LUNARG_screenshot RDOC 007180: [03:51:10] vk_device_funcs.cpp( 307) - Log - Inst Layer 8: VK_LAYER_NV_optimus RDOC 007180: [03:51:10] vk_device_funcs.cpp( 307) - Log - Inst Layer 9: VK_LAYER_RENDERDOC_Capture RDOC 007180: [03:51:10] vk_device_funcs.cpp( 356) - Log - Enabling VK_EXT_debug_utils RDOC 007180: [03:51:10] vk_replay.cpp(5182) - Log - Created device. RDOC 007180: [03:51:10] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 007180: [03:51:10] vk_device_funcs.cpp(1221) - Log - Replay has physical device 0 available: RDOC 007180: [03:51:10] vk_device_funcs.cpp(1224) - Log - - NVIDIA GeForce GT 1030 (ver 551.76 patch 0x0) - 10de:1d01 RDOC 007180: [03:51:10] vk_device_funcs.cpp(1232) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (551.76) - CTS 1.3.7.2 RDOC 007180: [03:51:10] vk_device_funcs.cpp(1401) - Log - Found capture physical device 0: RDOC 007180: [03:51:10] vk_device_funcs.cpp(1404) - Log - - NVIDIA GeForce GT 1030 (ver 551.76 patch 0x0) - 10de:1d01 RDOC 007180: [03:51:10] vk_device_funcs.cpp(1411) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (551.76) - CTS 1.3.7.2 RDOC 007180: [03:51:10] vk_device_funcs.cpp(1415) - Log - Mapping during replay to best-match physical device 0 RDOC 007180: [03:51:10] vk_device_funcs.cpp(1689) - Log - Creating replay device from physical device 0 RDOC 007180: [03:51:10] vk_common.cpp(1091) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 007180: [03:51:10] vk_device_funcs.cpp(1823) - Log - Enabling VK_KHR_driver_properties RDOC 007180: [03:51:10] vk_device_funcs.cpp(1831) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 007180: [03:51:10] vk_device_funcs.cpp(1843) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 007180: [03:51:10] vk_device_funcs.cpp(1854) - Log - Enabling VK_EXT_transform_feedback extension RDOC 007180: [03:51:10] vk_device_funcs.cpp(1871) - Log - Enabling VK_EXT_scalar_block_layout extension RDOC 007180: [03:51:10] vk_device_funcs.cpp(1891) - Log - Enabling VK_KHR_buffer_device_address RDOC 007180: [03:51:10] vk_device_funcs.cpp(1948) - Log - Capture describes queue family 0: RDOC 007180: [03:51:10] vk_device_funcs.cpp(1950) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 007180: [03:51:10] vk_device_funcs.cpp(1955) - Log - 64 timestamp bits (1,1,1) granularity RDOC 007180: [03:51:10] vk_device_funcs.cpp(1965) - Log - (identity match) RDOC 007180: [03:51:10] vk_device_funcs.cpp(2100) - Log - Remapping to queue family 0: RDOC 007180: [03:51:10] vk_device_funcs.cpp(2102) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 007180: [03:51:10] vk_device_funcs.cpp(2107) - Log - 64 timestamp bits (1,1,1) granularity RDOC 007180: [03:51:10] vk_device_funcs.cpp(1948) - Log - Capture describes queue family 1: RDOC 007180: [03:51:10] vk_device_funcs.cpp(1950) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 007180: [03:51:10] vk_device_funcs.cpp(1955) - Log - 64 timestamp bits (1,1,1) granularity RDOC 007180: [03:51:10] vk_device_funcs.cpp(1965) - Log - (identity match) RDOC 007180: [03:51:10] vk_device_funcs.cpp(2100) - Log - Remapping to queue family 1: RDOC 007180: [03:51:10] vk_device_funcs.cpp(2102) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 007180: [03:51:10] vk_device_funcs.cpp(2107) - Log - 64 timestamp bits (1,1,1) granularity RDOC 007180: [03:51:10] vk_device_funcs.cpp(1948) - Log - Capture describes queue family 2: RDOC 007180: [03:51:10] vk_device_funcs.cpp(1950) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 007180: [03:51:10] vk_device_funcs.cpp(1955) - Log - 64 timestamp bits (1,1,1) granularity RDOC 007180: [03:51:10] vk_device_funcs.cpp(1965) - Log - (identity match) RDOC 007180: [03:51:10] vk_device_funcs.cpp(2100) - Log - Remapping to queue family 2: RDOC 007180: [03:51:10] vk_device_funcs.cpp(2102) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 007180: [03:51:10] vk_device_funcs.cpp(2107) - Log - 64 timestamp bits (1,1,1) granularity RDOC 007180: [03:51:10] vk_device_funcs.cpp(1948) - Log - Capture describes queue family 3: RDOC 007180: [03:51:10] vk_device_funcs.cpp(1950) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VK_QUEUE_VIDEO_DECODE_BIT_KHR RDOC 007180: [03:51:10] vk_device_funcs.cpp(1955) - Log - 32 timestamp bits (1,1,1) granularity RDOC 007180: [03:51:10] vk_device_funcs.cpp(1965) - Log - (identity match) RDOC 007180: [03:51:10] vk_device_funcs.cpp(2100) - Log - Remapping to queue family 3: RDOC 007180: [03:51:10] vk_device_funcs.cpp(2102) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VK_QUEUE_VIDEO_DECODE_BIT_KHR RDOC 007180: [03:51:10] vk_device_funcs.cpp(2107) - Log - 32 timestamp bits (1,1,1) granularity RDOC 007180: [03:51:10] vk_device_funcs.cpp(3480) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 007180: [03:51:10] vk_device_funcs.cpp(3480) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 007180: [03:51:10] vk_device_funcs.cpp(3480) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 007180: [03:51:10] vk_device_funcs.cpp(3480) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 007180: [03:51:10] vk_device_funcs.cpp(3480) - Log - Dev Ext 4: VK_KHR_calibrated_timestamps (1) RDOC 007180: [03:51:10] vk_device_funcs.cpp(3480) - Log - Dev Ext 5: VK_KHR_copy_commands2 (1) RDOC 007180: [03:51:10] vk_device_funcs.cpp(3480) - Log - Dev Ext 6: VK_KHR_create_renderpass2 (1) RDOC 007180: [03:51:10] vk_device_funcs.cpp(3480) - Log - Dev Ext 7: VK_KHR_dedicated_allocation (3) RDOC 007180: [03:51:10] vk_device_funcs.cpp(3480) - Log - Dev Ext 8: VK_KHR_depth_stencil_resolve (1) RDOC 007180: [03:51:10] vk_device_funcs.cpp(3480) - Log - Dev Ext 9: VK_KHR_descriptor_update_template (1) RDOC 007180: [03:51:10] vk_device_funcs.cpp(3480) - Log - Dev Ext 10: VK_KHR_device_group (4) RDOC 007180: [03:51:10] vk_device_funcs.cpp(3480) - Log - Dev Ext 11: VK_KHR_draw_indirect_count (1) RDOC 007180: [03:51:10] vk_device_funcs.cpp(3480) - Log - Dev Ext 12: VK_KHR_driver_properties (1) RDOC 007180: [03:51:10] vk_device_funcs.cpp(3480) - Log - Dev Ext 13: VK_KHR_dynamic_rendering (1) RDOC 007180: [03:51:10] vk_device_funcs.cpp(3480) - Log - Dev Ext 14: VK_KHR_dynamic_rendering_local_read (1) RDOC 007180: [03:51:10] vk_device_funcs.cpp(3480) - Log - Dev Ext 15: VK_KHR_external_fence (1) RDOC 007180: [03:51:10] vk_device_funcs.cpp(3480) - Log - Dev Ext 16: VK_KHR_external_fence_win32 (1) RDOC 007180: [03:51:10] vk_device_funcs.cpp(3480) - Log - Dev Ext 17: VK_KHR_external_memory (1) RDOC 007180: [03:51:10] vk_device_funcs.cpp(3480) - Log - Dev Ext 18: VK_KHR_external_memory_win32 (1) RDOC 007180: [03:51:10] vk_device_funcs.cpp(3480) - Log - Dev Ext 19: VK_KHR_external_semaphore (1) RDOC 007180: [03:51:10] vk_device_funcs.cpp(3480) - Log - Dev Ext 20: VK_KHR_external_semaphore_win32 (1) RDOC 007180: [03:51:10] vk_device_funcs.cpp(3480) - Log - Dev Ext 21: VK_KHR_format_feature_flags2 (2) RDOC 007180: [03:51:10] vk_device_funcs.cpp(3480) - Log - Dev Ext 22: VK_KHR_get_memory_requirements2 (1) RDOC 007180: [03:51:10] vk_device_funcs.cpp(3480) - Log - Dev Ext 23: VK_KHR_image_format_list (1) RDOC 007180: [03:51:10] vk_device_funcs.cpp(3480) - Log - Dev Ext 24: VK_KHR_imageless_framebuffer (1) RDOC 007180: [03:51:10] vk_device_funcs.cpp(3480) - Log - Dev Ext 25: VK_KHR_index_type_uint8 (1) RDOC 007180: [03:51:10] vk_device_funcs.cpp(3480) - Log - Dev Ext 26: VK_KHR_line_rasterization (1) RDOC 007180: [03:51:10] vk_device_funcs.cpp(3480) - Log - Dev Ext 27: VK_KHR_load_store_op_none (1) RDOC 007180: [03:51:10] vk_device_funcs.cpp(3480) - Log - Dev Ext 28: VK_KHR_maintenance1 (2) RDOC 007180: [03:51:10] vk_device_funcs.cpp(3480) - Log - Dev Ext 29: VK_KHR_maintenance2 (1) RDOC 007180: [03:51:10] vk_device_funcs.cpp(3480) - Log - Dev Ext 30: VK_KHR_maintenance3 (1) RDOC 007180: [03:51:10] vk_device_funcs.cpp(3480) - Log - Dev Ext 31: VK_KHR_maintenance4 (2) RDOC 007180: [03:51:10] vk_device_funcs.cpp(3480) - Log - Dev Ext 32: VK_KHR_maintenance5 (1) RDOC 007180: [03:51:10] vk_device_funcs.cpp(3480) - Log - Dev Ext 33: VK_KHR_maintenance6 (1) RDOC 007180: [03:51:10] vk_device_funcs.cpp(3480) - Log - Dev Ext 34: VK_KHR_map_memory2 (1) RDOC 007180: [03:51:10] vk_device_funcs.cpp(3480) - Log - Dev Ext 35: VK_KHR_multiview (1) RDOC 007180: [03:51:10] vk_device_funcs.cpp(3480) - Log - Dev Ext 36: VK_KHR_pipeline_executable_properties (1) RDOC 007180: [03:51:10] vk_device_funcs.cpp(3480) - Log - Dev Ext 37: VK_KHR_pipeline_library (1) RDOC 007180: [03:51:10] vk_device_funcs.cpp(3480) - Log - Dev Ext 38: VK_KHR_present_id (1) RDOC 007180: [03:51:10] vk_device_funcs.cpp(3480) - Log - Dev Ext 39: VK_KHR_present_wait (1) RDOC 007180: [03:51:10] vk_device_funcs.cpp(3480) - Log - Dev Ext 40: VK_KHR_push_descriptor (2) RDOC 007180: [03:51:10] vk_device_funcs.cpp(3480) - Log - Dev Ext 41: VK_KHR_relaxed_block_layout (1) RDOC 007180: [03:51:10] vk_device_funcs.cpp(3480) - Log - Dev Ext 42: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 007180: [03:51:10] vk_device_funcs.cpp(3480) - Log - Dev Ext 43: VK_KHR_sampler_ycbcr_conversion (14) RDOC 007180: [03:51:10] vk_device_funcs.cpp(3480) - Log - Dev Ext 44: VK_KHR_separate_depth_stencil_layouts (1) RDOC 007180: [03:51:10] vk_device_funcs.cpp(3480) - Log - Dev Ext 45: VK_KHR_shader_atomic_int64 (1) RDOC 007180: [03:51:10] vk_device_funcs.cpp(3480) - Log - Dev Ext 46: VK_KHR_shader_clock (1) RDOC 007180: [03:51:10] vk_device_funcs.cpp(3480) - Log - Dev Ext 47: VK_KHR_shader_draw_parameters (1) RDOC 007180: [03:51:10] vk_device_funcs.cpp(3480) - Log - Dev Ext 48: VK_KHR_shader_expect_assume (1) RDOC 007180: [03:51:10] vk_device_funcs.cpp(3480) - Log - Dev Ext 49: VK_KHR_shader_float16_int8 (1) RDOC 007180: [03:51:10] vk_device_funcs.cpp(3480) - Log - Dev Ext 50: VK_KHR_shader_float_controls (4) RDOC 007180: [03:51:10] vk_device_funcs.cpp(3480) - Log - Dev Ext 51: VK_KHR_shader_float_controls2 (1) RDOC 007180: [03:51:10] vk_device_funcs.cpp(3480) - Log - Dev Ext 52: VK_KHR_shader_integer_dot_product (1) RDOC 007180: [03:51:10] vk_device_funcs.cpp(3480) - Log - Dev Ext 53: VK_KHR_shader_non_semantic_info (1) RDOC 007180: [03:51:10] vk_device_funcs.cpp(3480) - Log - Dev Ext 54: VK_KHR_shader_quad_control (1) RDOC 007180: [03:51:10] vk_device_funcs.cpp(3480) - Log - Dev Ext 55: VK_KHR_shader_subgroup_extended_types (1) RDOC 007180: [03:51:10] vk_device_funcs.cpp(3480) - Log - Dev Ext 56: VK_KHR_shader_subgroup_rotate (2) RDOC 007180: [03:51:10] vk_device_funcs.cpp(3480) - Log - Dev Ext 57: VK_KHR_shader_terminate_invocation (1) RDOC 007180: [03:51:10] vk_device_funcs.cpp(3480) - Log - Dev Ext 58: VK_KHR_spirv_1_4 (1) RDOC 007180: [03:51:10] vk_device_funcs.cpp(3480) - Log - Dev Ext 59: VK_KHR_storage_buffer_storage_class (1) RDOC 007180: [03:51:10] vk_device_funcs.cpp(3480) - Log - Dev Ext 60: VK_KHR_swapchain (70) RDOC 007180: [03:51:10] vk_device_funcs.cpp(3480) - Log - Dev Ext 61: VK_KHR_swapchain_mutable_format (1) RDOC 007180: [03:51:10] vk_device_funcs.cpp(3480) - Log - Dev Ext 62: VK_KHR_synchronization2 (1) RDOC 007180: [03:51:10] vk_device_funcs.cpp(3480) - Log - Dev Ext 63: VK_KHR_timeline_semaphore (2) RDOC 007180: [03:51:10] vk_device_funcs.cpp(3480) - Log - Dev Ext 64: VK_KHR_uniform_buffer_standard_layout (1) RDOC 007180: [03:51:10] vk_device_funcs.cpp(3480) - Log - Dev Ext 65: VK_KHR_variable_pointers (1) RDOC 007180: [03:51:10] vk_device_funcs.cpp(3480) - Log - Dev Ext 66: VK_KHR_vertex_attribute_divisor (1) RDOC 007180: [03:51:10] vk_device_funcs.cpp(3480) - Log - Dev Ext 67: VK_KHR_video_decode_h264 (9) RDOC 007180: [03:51:10] vk_device_funcs.cpp(3480) - Log - Dev Ext 68: VK_KHR_video_decode_h265 (8) RDOC 007180: [03:51:10] vk_device_funcs.cpp(3480) - Log - Dev Ext 69: VK_KHR_video_decode_queue (8) RDOC 007180: [03:51:10] vk_device_funcs.cpp(3480) - Log - Dev Ext 70: VK_KHR_video_maintenance1 (1) RDOC 007180: [03:51:10] vk_device_funcs.cpp(3480) - Log - Dev Ext 71: VK_KHR_video_queue (8) RDOC 007180: [03:51:10] vk_device_funcs.cpp(3480) - Log - Dev Ext 72: VK_KHR_vulkan_memory_model (3) RDOC 007180: [03:51:10] vk_device_funcs.cpp(3480) - Log - Dev Ext 73: VK_KHR_win32_keyed_mutex (1) RDOC 007180: [03:51:10] vk_device_funcs.cpp(3480) - Log - Dev Ext 74: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 007180: [03:51:10] vk_device_funcs.cpp(3480) - Log - Dev Ext 75: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 007180: [03:51:10] vk_device_funcs.cpp(3480) - Log - Dev Ext 76: VK_EXT_4444_formats (1) RDOC 007180: [03:51:10] vk_device_funcs.cpp(3480) - Log - Dev Ext 77: VK_EXT_attachment_feedback_loop_dynamic_state (1) RDOC 007180: [03:51:10] vk_device_funcs.cpp(3480) - Log - Dev Ext 78: VK_EXT_attachment_feedback_loop_layout (2) RDOC 007180: [03:51:10] vk_device_funcs.cpp(3480) - Log - Dev Ext 79: VK_EXT_blend_operation_advanced (2) RDOC 007180: [03:51:10] vk_device_funcs.cpp(3480) - Log - Dev Ext 80: VK_EXT_border_color_swizzle (1) RDOC 007180: [03:51:10] vk_device_funcs.cpp(3480) - Log - Dev Ext 81: VK_EXT_buffer_device_address (2) RDOC 007180: [03:51:10] vk_device_funcs.cpp(3480) - Log - Dev Ext 82: VK_EXT_calibrated_timestamps (2) RDOC 007180: [03:51:10] vk_device_funcs.cpp(3480) - Log - Dev Ext 83: VK_EXT_color_write_enable (1) RDOC 007180: [03:51:10] vk_device_funcs.cpp(3480) - Log - Dev Ext 84: VK_EXT_conditional_rendering (2) RDOC 007180: [03:51:10] vk_device_funcs.cpp(3480) - Log - Dev Ext 85: VK_EXT_conservative_rasterization (1) RDOC 007180: [03:51:10] vk_device_funcs.cpp(3480) - Log - Dev Ext 86: VK_EXT_custom_border_color (12) RDOC 007180: [03:51:10] vk_device_funcs.cpp(3480) - Log - Dev Ext 87: VK_EXT_depth_bias_control (1) RDOC 007180: [03:51:10] vk_device_funcs.cpp(3480) - Log - Dev Ext 88: VK_EXT_depth_clamp_zero_one (1) RDOC 007180: [03:51:10] vk_device_funcs.cpp(3480) - Log - Dev Ext 89: VK_EXT_depth_clip_control (1) RDOC 007180: [03:51:10] vk_device_funcs.cpp(3480) - Log - Dev Ext 90: VK_EXT_depth_clip_enable (1) RDOC 007180: [03:51:10] vk_device_funcs.cpp(3480) - Log - Dev Ext 91: VK_EXT_depth_range_unrestricted (1) RDOC 007180: [03:51:10] vk_device_funcs.cpp(3480) - Log - Dev Ext 92: VK_EXT_descriptor_buffer (1) RDOC 007180: [03:51:10] vk_device_funcs.cpp(3480) - Log - Dev Ext 93: VK_EXT_descriptor_indexing (2) RDOC 007180: [03:51:10] vk_device_funcs.cpp(3480) - Log - Dev Ext 94: VK_EXT_discard_rectangles (2) RDOC 007180: [03:51:10] vk_device_funcs.cpp(3480) - Log - Dev Ext 95: VK_EXT_dynamic_rendering_unused_attachments (1) RDOC 007180: [03:51:10] vk_device_funcs.cpp(3480) - Log - Dev Ext 96: VK_EXT_extended_dynamic_state (1) RDOC 007180: [03:51:10] vk_device_funcs.cpp(3480) - Log - Dev Ext 97: VK_EXT_extended_dynamic_state2 (1) RDOC 007180: [03:51:10] vk_device_funcs.cpp(3480) - Log - Dev Ext 98: VK_EXT_extended_dynamic_state3 (2) RDOC 007180: [03:51:10] vk_device_funcs.cpp(3480) - Log - Dev Ext 99: VK_EXT_external_memory_host (1) RDOC 007180: [03:51:10] vk_device_funcs.cpp(3480) - Log - Dev Ext 100: VK_EXT_fragment_shader_interlock (1) RDOC 007180: [03:51:10] vk_device_funcs.cpp(3480) - Log - Dev Ext 101: VK_EXT_full_screen_exclusive (4) RDOC 007180: [03:51:10] vk_device_funcs.cpp(3480) - Log - Dev Ext 102: VK_EXT_graphics_pipeline_library (1) RDOC 007180: [03:51:10] vk_device_funcs.cpp(3480) - Log - Dev Ext 103: VK_EXT_hdr_metadata (2) RDOC 007180: [03:51:10] vk_device_funcs.cpp(3480) - Log - Dev Ext 104: VK_EXT_host_image_copy (1) RDOC 007180: [03:51:10] vk_device_funcs.cpp(3480) - Log - Dev Ext 105: VK_EXT_host_query_reset (1) RDOC 007180: [03:51:10] vk_device_funcs.cpp(3480) - Log - Dev Ext 106: VK_EXT_image_2d_view_of_3d (1) RDOC 007180: [03:51:10] vk_device_funcs.cpp(3480) - Log - Dev Ext 107: VK_EXT_image_robustness (1) RDOC 007180: [03:51:10] vk_device_funcs.cpp(3480) - Log - Dev Ext 108: VK_EXT_image_sliced_view_of_3d (1) RDOC 007180: [03:51:10] vk_device_funcs.cpp(3480) - Log - Dev Ext 109: VK_EXT_image_view_min_lod (1) RDOC 007180: [03:51:10] vk_device_funcs.cpp(3480) - Log - Dev Ext 110: VK_EXT_index_type_uint8 (1) RDOC 007180: [03:51:10] vk_device_funcs.cpp(3480) - Log - Dev Ext 111: VK_EXT_inline_uniform_block (1) RDOC 007180: [03:51:10] vk_device_funcs.cpp(3480) - Log - Dev Ext 112: VK_EXT_line_rasterization (1) RDOC 007180: [03:51:10] vk_device_funcs.cpp(3480) - Log - Dev Ext 113: VK_EXT_load_store_op_none (1) RDOC 007180: [03:51:10] vk_device_funcs.cpp(3480) - Log - Dev Ext 114: VK_EXT_memory_budget (1) RDOC 007180: [03:51:10] vk_device_funcs.cpp(3480) - Log - Dev Ext 115: VK_EXT_memory_priority (1) RDOC 007180: [03:51:10] vk_device_funcs.cpp(3480) - Log - Dev Ext 116: VK_EXT_multi_draw (1) RDOC 007180: [03:51:10] vk_device_funcs.cpp(3480) - Log - Dev Ext 117: VK_EXT_nested_command_buffer (1) RDOC 007180: [03:51:10] vk_device_funcs.cpp(3480) - Log - Dev Ext 118: VK_EXT_non_seamless_cube_map (1) RDOC 007180: [03:51:10] vk_device_funcs.cpp(3480) - Log - Dev Ext 119: VK_EXT_pci_bus_info (2) RDOC 007180: [03:51:10] vk_device_funcs.cpp(3480) - Log - Dev Ext 120: VK_EXT_pipeline_creation_cache_control (3) RDOC 007180: [03:51:10] vk_device_funcs.cpp(3480) - Log - Dev Ext 121: VK_EXT_pipeline_creation_feedback (1) RDOC 007180: [03:51:10] vk_device_funcs.cpp(3480) - Log - Dev Ext 122: VK_EXT_pipeline_robustness (1) RDOC 007180: [03:51:10] vk_device_funcs.cpp(3480) - Log - Dev Ext 123: VK_EXT_post_depth_coverage (1) RDOC 007180: [03:51:10] vk_device_funcs.cpp(3480) - Log - Dev Ext 124: VK_EXT_primitive_topology_list_restart (1) RDOC 007180: [03:51:10] vk_device_funcs.cpp(3480) - Log - Dev Ext 125: VK_EXT_primitives_generated_query (1) RDOC 007180: [03:51:10] vk_device_funcs.cpp(3480) - Log - Dev Ext 126: VK_EXT_private_data (1) RDOC 007180: [03:51:10] vk_device_funcs.cpp(3480) - Log - Dev Ext 127: VK_EXT_provoking_vertex (1) RDOC 007180: [03:51:10] vk_device_funcs.cpp(3480) - Log - Dev Ext 128: VK_EXT_queue_family_foreign (1) RDOC 007180: [03:51:10] vk_device_funcs.cpp(3480) - Log - Dev Ext 129: VK_EXT_robustness2 (1) RDOC 007180: [03:51:10] vk_device_funcs.cpp(3480) - Log - Dev Ext 130: VK_EXT_sample_locations (1) RDOC 007180: [03:51:10] vk_device_funcs.cpp(3480) - Log - Dev Ext 131: VK_EXT_sampler_filter_minmax (2) RDOC 007180: [03:51:10] vk_device_funcs.cpp(3480) - Log - Dev Ext 132: VK_EXT_scalar_block_layout (1) RDOC 007180: [03:51:10] vk_device_funcs.cpp(3480) - Log - Dev Ext 133: VK_EXT_separate_stencil_usage (1) RDOC 007180: [03:51:10] vk_device_funcs.cpp(3480) - Log - Dev Ext 134: VK_EXT_shader_atomic_float (1) RDOC 007180: [03:51:10] vk_device_funcs.cpp(3480) - Log - Dev Ext 135: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 007180: [03:51:10] vk_device_funcs.cpp(3480) - Log - Dev Ext 136: VK_EXT_shader_image_atomic_int64 (1) RDOC 007180: [03:51:10] vk_device_funcs.cpp(3480) - Log - Dev Ext 137: VK_EXT_shader_module_identifier (1) RDOC 007180: [03:51:10] vk_device_funcs.cpp(3480) - Log - Dev Ext 138: VK_EXT_shader_object (1) RDOC 007180: [03:51:10] vk_device_funcs.cpp(3480) - Log - Dev Ext 139: VK_EXT_shader_subgroup_ballot (1) RDOC 007180: [03:51:10] vk_device_funcs.cpp(3480) - Log - Dev Ext 140: VK_EXT_shader_subgroup_vote (1) RDOC 007180: [03:51:10] vk_device_funcs.cpp(3480) - Log - Dev Ext 141: VK_EXT_shader_viewport_index_layer (1) RDOC 007180: [03:51:10] vk_device_funcs.cpp(3480) - Log - Dev Ext 142: VK_EXT_subgroup_size_control (2) RDOC 007180: [03:51:10] vk_device_funcs.cpp(3480) - Log - Dev Ext 143: VK_EXT_swapchain_maintenance1 (1) RDOC 007180: [03:51:10] vk_device_funcs.cpp(3480) - Log - Dev Ext 144: VK_EXT_texel_buffer_alignment (1) RDOC 007180: [03:51:10] vk_device_funcs.cpp(3480) - Log - Dev Ext 145: VK_EXT_tooling_info (1) RDOC 007180: [03:51:10] vk_device_funcs.cpp(3480) - Log - Dev Ext 146: VK_EXT_transform_feedback (1) RDOC 007180: [03:51:10] vk_device_funcs.cpp(3480) - Log - Dev Ext 147: VK_EXT_vertex_attribute_divisor (3) RDOC 007180: [03:51:10] vk_device_funcs.cpp(3480) - Log - Dev Ext 148: VK_EXT_vertex_input_dynamic_state (2) RDOC 007180: [03:51:10] vk_device_funcs.cpp(3480) - Log - Dev Ext 149: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 007180: [03:51:10] vk_device_funcs.cpp(3480) - Log - Dev Ext 150: VK_EXT_ycbcr_image_arrays (1) RDOC 007180: [03:51:10] vk_device_funcs.cpp(3480) - Log - Dev Ext 151: VK_NV_clip_space_w_scaling (1) RDOC 007180: [03:51:10] vk_device_funcs.cpp(3480) - Log - Dev Ext 152: VK_NV_copy_memory_indirect (1) RDOC 007180: [03:51:10] vk_device_funcs.cpp(3480) - Log - Dev Ext 153: VK_NV_coverage_reduction_mode (1) RDOC 007180: [03:51:10] vk_device_funcs.cpp(3480) - Log - Dev Ext 154: VK_NV_dedicated_allocation (1) RDOC 007180: [03:51:10] vk_device_funcs.cpp(3480) - Log - Dev Ext 155: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 007180: [03:51:10] vk_device_funcs.cpp(3480) - Log - Dev Ext 156: VK_NV_descriptor_pool_overallocation (1) RDOC 007180: [03:51:10] vk_device_funcs.cpp(3480) - Log - Dev Ext 157: VK_NV_device_diagnostic_checkpoints (2) RDOC 007180: [03:51:10] vk_device_funcs.cpp(3480) - Log - Dev Ext 158: VK_NV_device_diagnostics_config (2) RDOC 007180: [03:51:10] vk_device_funcs.cpp(3480) - Log - Dev Ext 159: VK_NV_device_generated_commands (3) RDOC 007180: [03:51:10] vk_device_funcs.cpp(3480) - Log - Dev Ext 160: VK_NV_device_generated_commands_compute (2) RDOC 007180: [03:51:10] vk_device_funcs.cpp(3480) - Log - Dev Ext 161: VK_NV_external_memory (1) RDOC 007180: [03:51:10] vk_device_funcs.cpp(3480) - Log - Dev Ext 162: VK_NV_external_memory_win32 (1) RDOC 007180: [03:51:10] vk_device_funcs.cpp(3480) - Log - Dev Ext 163: VK_NV_fill_rectangle (1) RDOC 007180: [03:51:10] vk_device_funcs.cpp(3480) - Log - Dev Ext 164: VK_NV_fragment_coverage_to_color (1) RDOC 007180: [03:51:10] vk_device_funcs.cpp(3480) - Log - Dev Ext 165: VK_NV_framebuffer_mixed_samples (1) RDOC 007180: [03:51:10] vk_device_funcs.cpp(3480) - Log - Dev Ext 166: VK_NV_geometry_shader_passthrough (1) RDOC 007180: [03:51:10] vk_device_funcs.cpp(3480) - Log - Dev Ext 167: VK_NV_inherited_viewport_scissor (1) RDOC 007180: [03:51:10] vk_device_funcs.cpp(3480) - Log - Dev Ext 168: VK_NV_linear_color_attachment (1) RDOC 007180: [03:51:10] vk_device_funcs.cpp(3480) - Log - Dev Ext 169: VK_NV_low_latency (1) RDOC 007180: [03:51:10] vk_device_funcs.cpp(3480) - Log - Dev Ext 170: VK_NV_low_latency2 (2) RDOC 007180: [03:51:10] vk_device_funcs.cpp(3480) - Log - Dev Ext 171: VK_NV_memory_decompression (1) RDOC 007180: [03:51:10] vk_device_funcs.cpp(3480) - Log - Dev Ext 172: VK_NV_sample_mask_override_coverage (1) RDOC 007180: [03:51:10] vk_device_funcs.cpp(3480) - Log - Dev Ext 173: VK_NV_shader_sm_builtins (1) RDOC 007180: [03:51:10] vk_device_funcs.cpp(3480) - Log - Dev Ext 174: VK_NV_shader_subgroup_partitioned (1) RDOC 007180: [03:51:10] vk_device_funcs.cpp(3480) - Log - Dev Ext 175: VK_NV_viewport_array2 (1) RDOC 007180: [03:51:10] vk_device_funcs.cpp(3480) - Log - Dev Ext 176: VK_NV_viewport_swizzle (1) RDOC 007180: [03:51:10] vk_device_funcs.cpp(3480) - Log - Dev Ext 177: VK_NV_win32_keyed_mutex (2) RDOC 007180: [03:51:10] vk_device_funcs.cpp(3480) - Log - Dev Ext 178: VK_NVX_multiview_per_view_attributes (1) RDOC 007180: [03:51:10] vk_device_funcs.cpp(3480) - Log - Dev Ext 179: VK_AMD_buffer_marker (1) RDOC 007180: [03:51:10] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007180: [03:51:10] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007180: [03:51:10] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007180: [03:51:10] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007180: [03:51:10] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007180: [03:51:10] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007180: [03:51:10] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007180: [03:51:10] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 007180: [03:51:10] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 007180: [03:51:10] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 007180: [03:51:10] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 007180: [03:51:10] vk_debug.cpp(3318) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 007180: [03:51:10] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 007180: [03:51:10] vk_debug.cpp(3330) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 007180: [03:51:10] vk_core.cpp(2946) - Log - Timer chunk initialisation - 70.114 ms RDOC 007180: [03:51:10] replay_controller.cpp(1934) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:751 Log: Running Vulkan test on NVIDIA GeForce GT 1030 (version 1.3)
RDOC 001628: [03:51:10] core.cpp( 501) - Log - RenderDoc v1.33 Windows 64-bit Release (45db4fef3393ed05c306b8929cbaa0dae4bc9298) loaded in replay application RDOC 001628: [03:51:10] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 001628: [03:51:10] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 001628: [03:51:10] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 001628: [03:51:10] win32_process.cpp( 610) - Log - Injecting renderdoc into process 10536 RDOC 010536: [03:51:10] core.cpp( 501) - Log - RenderDoc v1.33 Windows 64-bit Release (45db4fef3393ed05c306b8929cbaa0dae4bc9298) capturing application RDOC 010536: [03:51:10] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010536: [03:51:10] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 010536: [03:51:10] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 010536: [03:51:10] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 010536: [03:51:10] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 010536: [03:51:10] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 010536: [03:51:10] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 010536: [03:51:10] d3d12_hooks.cpp( 491) - Log - Registering D3D12 hooks RDOC 010536: [03:51:10] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 010536: [03:51:10] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 010536: [03:51:10] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 010536: [03:51:10] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 010536: [03:51:10] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 001628: [03:51:10] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [10536] RDOC 010536: [03:51:11] core.cpp(2011) - Log - Adding Vulkan device frame capturer for 0x00000188DC8EB070 RDOC 010536: [03:51:11] vk_device_funcs.cpp( 939) - Log - Initialised capture layer in Vulkan instance. RDOC 010536: [03:51:11] vk_device_funcs.cpp(1514) - Log - physical device 0: NVIDIA GeForce GT 1030 (ver 551.76 patch 0x0) - 10de:1d01 RDOC 010536: [03:51:11] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 010536: [03:51:11] vk_device_funcs.cpp(4389) - Log - Created capture device from physical device 0 RDOC 010536: [03:51:11] vk_common.cpp(1091) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 010536: [03:51:11] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010536: [03:51:11] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010536: [03:51:11] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010536: [03:51:11] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010536: [03:51:11] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010536: [03:51:11] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010536: [03:51:11] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010536: [03:51:11] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 010536: [03:51:11] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 010536: [03:51:11] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 010536: [03:51:11] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 010536: [03:51:11] vk_core.cpp(4189) - Log - RegisterSurface() window 00000000006102E8 RDOC 010536: [03:51:11] core.cpp(2047) - Log - Adding Vulkan frame capturer for 0x00000188DC8EB070 / 0x00000000006102E8 RDOC 001628: [03:51:11] target_control.cpp( 890) - Log - Used API: Vulkan (Not presenting & supported) RDOC 010536: [03:51:11] vk_core.cpp(2132) - Log - Starting capture RDOC 010536: [03:51:11] resource_manager.h(1469) - Log - Preparing up to 12 potentially dirty resources RDOC 010536: [03:51:11] resource_manager.h(1526) - Log - Prepared 4 dirty resources, postponed 0, skipped 0 RDOC 010536: [03:51:11] vk_core.cpp(2275) - Log - Finished capture, Frame 5 RDOC 001628: [03:51:11] target_control.cpp( 890) - Log - Used API: Vulkan (Presenting & supported) RDOC 010536: [03:51:11] resource_manager.h(1538) - Log - Checking 4 resources with initial contents against 24 referenced resources RDOC 010536: [03:51:11] resource_manager.h(1642) - Log - Serialised 4 resources, skipped 0 unreferenced RDOC 010536: [03:51:11] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 3530112 bytes to 25687 (0.73 %) RDOC 010536: [03:51:11] vk_core.cpp(2690) - Log - Captured Vulkan frame with 3.366577 MB capture section in 0.059497 seconds RDOC 010536: [03:51:11] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4421 bytes to 4421 (100.00 %) RDOC 010536: [03:51:11] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_VS_Max_Desc_Set\capture_frame5.rdc RDOC 010536: [03:51:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_VS_Max_Desc_Set\capture_frame5.rdc RDOC 001628: [03:51:11] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (35397 bytes) (time 1716951071) 5074 byte thumbnail RDOC 001628: [03:51:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_VS_Max_Desc_Set\capture_frame5.rdc RDOC 001628: [03:51:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001628: [03:51:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001628: [03:51:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001628: [03:51:12] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 001628: [03:51:13] vk_device_funcs.cpp( 300) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 001628: [03:51:13] vk_device_funcs.cpp( 300) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 001628: [03:51:13] vk_device_funcs.cpp( 300) - Log - Inst Ext 2: VK_EXT_surface_maintenance1 RDOC 001628: [03:51:13] vk_device_funcs.cpp( 300) - Log - Inst Ext 3: VK_EXT_swapchain_colorspace RDOC 001628: [03:51:13] vk_device_funcs.cpp( 300) - Log - Inst Ext 4: VK_KHR_device_group_creation RDOC 001628: [03:51:13] vk_device_funcs.cpp( 300) - Log - Inst Ext 5: VK_KHR_external_fence_capabilities RDOC 001628: [03:51:13] vk_device_funcs.cpp( 300) - Log - Inst Ext 6: VK_KHR_external_memory_capabilities RDOC 001628: [03:51:13] vk_device_funcs.cpp( 300) - Log - Inst Ext 7: VK_KHR_external_semaphore_capabilities RDOC 001628: [03:51:13] vk_device_funcs.cpp( 300) - Log - Inst Ext 8: VK_KHR_get_physical_device_properties2 RDOC 001628: [03:51:13] vk_device_funcs.cpp( 300) - Log - Inst Ext 9: VK_KHR_get_surface_capabilities2 RDOC 001628: [03:51:13] vk_device_funcs.cpp( 300) - Log - Inst Ext 10: VK_KHR_portability_enumeration RDOC 001628: [03:51:13] vk_device_funcs.cpp( 300) - Log - Inst Ext 11: VK_KHR_surface RDOC 001628: [03:51:13] vk_device_funcs.cpp( 300) - Log - Inst Ext 12: VK_KHR_surface_protected_capabilities RDOC 001628: [03:51:13] vk_device_funcs.cpp( 300) - Log - Inst Ext 13: VK_KHR_win32_surface RDOC 001628: [03:51:13] vk_device_funcs.cpp( 300) - Log - Inst Ext 14: VK_LUNARG_direct_driver_loading RDOC 001628: [03:51:13] vk_device_funcs.cpp( 300) - Log - Inst Ext 15: VK_NV_external_memory_capabilities RDOC 001628: [03:51:13] vk_device_funcs.cpp( 307) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 001628: [03:51:13] vk_device_funcs.cpp( 307) - Log - Inst Layer 1: VK_LAYER_KHRONOS_shader_object RDOC 001628: [03:51:13] vk_device_funcs.cpp( 307) - Log - Inst Layer 2: VK_LAYER_KHRONOS_synchronization2 RDOC 001628: [03:51:13] vk_device_funcs.cpp( 307) - Log - Inst Layer 3: VK_LAYER_KHRONOS_validation RDOC 001628: [03:51:13] vk_device_funcs.cpp( 307) - Log - Inst Layer 4: VK_LAYER_LUNARG_api_dump RDOC 001628: [03:51:13] vk_device_funcs.cpp( 307) - Log - Inst Layer 5: VK_LAYER_LUNARG_gfxreconstruct RDOC 001628: [03:51:13] vk_device_funcs.cpp( 307) - Log - Inst Layer 6: VK_LAYER_LUNARG_monitor RDOC 001628: [03:51:13] vk_device_funcs.cpp( 307) - Log - Inst Layer 7: VK_LAYER_LUNARG_screenshot RDOC 001628: [03:51:13] vk_device_funcs.cpp( 307) - Log - Inst Layer 8: VK_LAYER_NV_optimus RDOC 001628: [03:51:13] vk_device_funcs.cpp( 307) - Log - Inst Layer 9: VK_LAYER_RENDERDOC_Capture RDOC 001628: [03:51:13] vk_device_funcs.cpp( 356) - Log - Enabling VK_EXT_debug_utils RDOC 001628: [03:51:13] vk_replay.cpp(5182) - Log - Created device. RDOC 001628: [03:51:13] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001628: [03:51:13] vk_device_funcs.cpp(1221) - Log - Replay has physical device 0 available: RDOC 001628: [03:51:13] vk_device_funcs.cpp(1224) - Log - - NVIDIA GeForce GT 1030 (ver 551.76 patch 0x0) - 10de:1d01 RDOC 001628: [03:51:13] vk_device_funcs.cpp(1232) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (551.76) - CTS 1.3.7.2 RDOC 001628: [03:51:13] vk_device_funcs.cpp(1401) - Log - Found capture physical device 0: RDOC 001628: [03:51:13] vk_device_funcs.cpp(1404) - Log - - NVIDIA GeForce GT 1030 (ver 551.76 patch 0x0) - 10de:1d01 RDOC 001628: [03:51:13] vk_device_funcs.cpp(1411) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (551.76) - CTS 1.3.7.2 RDOC 001628: [03:51:13] vk_device_funcs.cpp(1415) - Log - Mapping during replay to best-match physical device 0 RDOC 001628: [03:51:13] vk_device_funcs.cpp(1689) - Log - Creating replay device from physical device 0 RDOC 001628: [03:51:13] vk_common.cpp(1091) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 001628: [03:51:13] vk_device_funcs.cpp(1823) - Log - Enabling VK_KHR_driver_properties RDOC 001628: [03:51:13] vk_device_funcs.cpp(1831) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 001628: [03:51:13] vk_device_funcs.cpp(1843) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 001628: [03:51:13] vk_device_funcs.cpp(1854) - Log - Enabling VK_EXT_transform_feedback extension RDOC 001628: [03:51:13] vk_device_funcs.cpp(1871) - Log - Enabling VK_EXT_scalar_block_layout extension RDOC 001628: [03:51:13] vk_device_funcs.cpp(1891) - Log - Enabling VK_KHR_buffer_device_address RDOC 001628: [03:51:13] vk_device_funcs.cpp(1948) - Log - Capture describes queue family 0: RDOC 001628: [03:51:13] vk_device_funcs.cpp(1950) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 001628: [03:51:13] vk_device_funcs.cpp(1955) - Log - 64 timestamp bits (1,1,1) granularity RDOC 001628: [03:51:13] vk_device_funcs.cpp(1965) - Log - (identity match) RDOC 001628: [03:51:13] vk_device_funcs.cpp(2100) - Log - Remapping to queue family 0: RDOC 001628: [03:51:13] vk_device_funcs.cpp(2102) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 001628: [03:51:13] vk_device_funcs.cpp(2107) - Log - 64 timestamp bits (1,1,1) granularity RDOC 001628: [03:51:13] vk_device_funcs.cpp(1948) - Log - Capture describes queue family 1: RDOC 001628: [03:51:13] vk_device_funcs.cpp(1950) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 001628: [03:51:13] vk_device_funcs.cpp(1955) - Log - 64 timestamp bits (1,1,1) granularity RDOC 001628: [03:51:13] vk_device_funcs.cpp(1965) - Log - (identity match) RDOC 001628: [03:51:13] vk_device_funcs.cpp(2100) - Log - Remapping to queue family 1: RDOC 001628: [03:51:13] vk_device_funcs.cpp(2102) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 001628: [03:51:13] vk_device_funcs.cpp(2107) - Log - 64 timestamp bits (1,1,1) granularity RDOC 001628: [03:51:13] vk_device_funcs.cpp(1948) - Log - Capture describes queue family 2: RDOC 001628: [03:51:13] vk_device_funcs.cpp(1950) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 001628: [03:51:13] vk_device_funcs.cpp(1955) - Log - 64 timestamp bits (1,1,1) granularity RDOC 001628: [03:51:13] vk_device_funcs.cpp(1965) - Log - (identity match) RDOC 001628: [03:51:13] vk_device_funcs.cpp(2100) - Log - Remapping to queue family 2: RDOC 001628: [03:51:13] vk_device_funcs.cpp(2102) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 001628: [03:51:13] vk_device_funcs.cpp(2107) - Log - 64 timestamp bits (1,1,1) granularity RDOC 001628: [03:51:13] vk_device_funcs.cpp(1948) - Log - Capture describes queue family 3: RDOC 001628: [03:51:13] vk_device_funcs.cpp(1950) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VK_QUEUE_VIDEO_DECODE_BIT_KHR RDOC 001628: [03:51:13] vk_device_funcs.cpp(1955) - Log - 32 timestamp bits (1,1,1) granularity RDOC 001628: [03:51:13] vk_device_funcs.cpp(1965) - Log - (identity match) RDOC 001628: [03:51:13] vk_device_funcs.cpp(2100) - Log - Remapping to queue family 3: RDOC 001628: [03:51:13] vk_device_funcs.cpp(2102) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VK_QUEUE_VIDEO_DECODE_BIT_KHR RDOC 001628: [03:51:13] vk_device_funcs.cpp(2107) - Log - 32 timestamp bits (1,1,1) granularity RDOC 001628: [03:51:13] vk_device_funcs.cpp(3480) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 001628: [03:51:13] vk_device_funcs.cpp(3480) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 001628: [03:51:13] vk_device_funcs.cpp(3480) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 001628: [03:51:13] vk_device_funcs.cpp(3480) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 001628: [03:51:13] vk_device_funcs.cpp(3480) - Log - Dev Ext 4: VK_KHR_calibrated_timestamps (1) RDOC 001628: [03:51:13] vk_device_funcs.cpp(3480) - Log - Dev Ext 5: VK_KHR_copy_commands2 (1) RDOC 001628: [03:51:13] vk_device_funcs.cpp(3480) - Log - Dev Ext 6: VK_KHR_create_renderpass2 (1) RDOC 001628: [03:51:13] vk_device_funcs.cpp(3480) - Log - Dev Ext 7: VK_KHR_dedicated_allocation (3) RDOC 001628: [03:51:13] vk_device_funcs.cpp(3480) - Log - Dev Ext 8: VK_KHR_depth_stencil_resolve (1) RDOC 001628: [03:51:13] vk_device_funcs.cpp(3480) - Log - Dev Ext 9: VK_KHR_descriptor_update_template (1) RDOC 001628: [03:51:13] vk_device_funcs.cpp(3480) - Log - Dev Ext 10: VK_KHR_device_group (4) RDOC 001628: [03:51:13] vk_device_funcs.cpp(3480) - Log - Dev Ext 11: VK_KHR_draw_indirect_count (1) RDOC 001628: [03:51:13] vk_device_funcs.cpp(3480) - Log - Dev Ext 12: VK_KHR_driver_properties (1) RDOC 001628: [03:51:13] vk_device_funcs.cpp(3480) - Log - Dev Ext 13: VK_KHR_dynamic_rendering (1) RDOC 001628: [03:51:13] vk_device_funcs.cpp(3480) - Log - Dev Ext 14: VK_KHR_dynamic_rendering_local_read (1) RDOC 001628: [03:51:13] vk_device_funcs.cpp(3480) - Log - Dev Ext 15: VK_KHR_external_fence (1) RDOC 001628: [03:51:13] vk_device_funcs.cpp(3480) - Log - Dev Ext 16: VK_KHR_external_fence_win32 (1) RDOC 001628: [03:51:13] vk_device_funcs.cpp(3480) - Log - Dev Ext 17: VK_KHR_external_memory (1) RDOC 001628: [03:51:13] vk_device_funcs.cpp(3480) - Log - Dev Ext 18: VK_KHR_external_memory_win32 (1) RDOC 001628: [03:51:13] vk_device_funcs.cpp(3480) - Log - Dev Ext 19: VK_KHR_external_semaphore (1) RDOC 001628: [03:51:13] vk_device_funcs.cpp(3480) - Log - Dev Ext 20: VK_KHR_external_semaphore_win32 (1) RDOC 001628: [03:51:13] vk_device_funcs.cpp(3480) - Log - Dev Ext 21: VK_KHR_format_feature_flags2 (2) RDOC 001628: [03:51:13] vk_device_funcs.cpp(3480) - Log - Dev Ext 22: VK_KHR_get_memory_requirements2 (1) RDOC 001628: [03:51:13] vk_device_funcs.cpp(3480) - Log - Dev Ext 23: VK_KHR_image_format_list (1) RDOC 001628: [03:51:13] vk_device_funcs.cpp(3480) - Log - Dev Ext 24: VK_KHR_imageless_framebuffer (1) RDOC 001628: [03:51:13] vk_device_funcs.cpp(3480) - Log - Dev Ext 25: VK_KHR_index_type_uint8 (1) RDOC 001628: [03:51:13] vk_device_funcs.cpp(3480) - Log - Dev Ext 26: VK_KHR_line_rasterization (1) RDOC 001628: [03:51:13] vk_device_funcs.cpp(3480) - Log - Dev Ext 27: VK_KHR_load_store_op_none (1) RDOC 001628: [03:51:13] vk_device_funcs.cpp(3480) - Log - Dev Ext 28: VK_KHR_maintenance1 (2) RDOC 001628: [03:51:13] vk_device_funcs.cpp(3480) - Log - Dev Ext 29: VK_KHR_maintenance2 (1) RDOC 001628: [03:51:13] vk_device_funcs.cpp(3480) - Log - Dev Ext 30: VK_KHR_maintenance3 (1) RDOC 001628: [03:51:13] vk_device_funcs.cpp(3480) - Log - Dev Ext 31: VK_KHR_maintenance4 (2) RDOC 001628: [03:51:13] vk_device_funcs.cpp(3480) - Log - Dev Ext 32: VK_KHR_maintenance5 (1) RDOC 001628: [03:51:13] vk_device_funcs.cpp(3480) - Log - Dev Ext 33: VK_KHR_maintenance6 (1) RDOC 001628: [03:51:13] vk_device_funcs.cpp(3480) - Log - Dev Ext 34: VK_KHR_map_memory2 (1) RDOC 001628: [03:51:13] vk_device_funcs.cpp(3480) - Log - Dev Ext 35: VK_KHR_multiview (1) RDOC 001628: [03:51:13] vk_device_funcs.cpp(3480) - Log - Dev Ext 36: VK_KHR_pipeline_executable_properties (1) RDOC 001628: [03:51:13] vk_device_funcs.cpp(3480) - Log - Dev Ext 37: VK_KHR_pipeline_library (1) RDOC 001628: [03:51:13] vk_device_funcs.cpp(3480) - Log - Dev Ext 38: VK_KHR_present_id (1) RDOC 001628: [03:51:13] vk_device_funcs.cpp(3480) - Log - Dev Ext 39: VK_KHR_present_wait (1) RDOC 001628: [03:51:13] vk_device_funcs.cpp(3480) - Log - Dev Ext 40: VK_KHR_push_descriptor (2) RDOC 001628: [03:51:13] vk_device_funcs.cpp(3480) - Log - Dev Ext 41: VK_KHR_relaxed_block_layout (1) RDOC 001628: [03:51:13] vk_device_funcs.cpp(3480) - Log - Dev Ext 42: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 001628: [03:51:13] vk_device_funcs.cpp(3480) - Log - Dev Ext 43: VK_KHR_sampler_ycbcr_conversion (14) RDOC 001628: [03:51:13] vk_device_funcs.cpp(3480) - Log - Dev Ext 44: VK_KHR_separate_depth_stencil_layouts (1) RDOC 001628: [03:51:13] vk_device_funcs.cpp(3480) - Log - Dev Ext 45: VK_KHR_shader_atomic_int64 (1) RDOC 001628: [03:51:13] vk_device_funcs.cpp(3480) - Log - Dev Ext 46: VK_KHR_shader_clock (1) RDOC 001628: [03:51:13] vk_device_funcs.cpp(3480) - Log - Dev Ext 47: VK_KHR_shader_draw_parameters (1) RDOC 001628: [03:51:13] vk_device_funcs.cpp(3480) - Log - Dev Ext 48: VK_KHR_shader_expect_assume (1) RDOC 001628: [03:51:13] vk_device_funcs.cpp(3480) - Log - Dev Ext 49: VK_KHR_shader_float16_int8 (1) RDOC 001628: [03:51:13] vk_device_funcs.cpp(3480) - Log - Dev Ext 50: VK_KHR_shader_float_controls (4) RDOC 001628: [03:51:13] vk_device_funcs.cpp(3480) - Log - Dev Ext 51: VK_KHR_shader_float_controls2 (1) RDOC 001628: [03:51:13] vk_device_funcs.cpp(3480) - Log - Dev Ext 52: VK_KHR_shader_integer_dot_product (1) RDOC 001628: [03:51:13] vk_device_funcs.cpp(3480) - Log - Dev Ext 53: VK_KHR_shader_non_semantic_info (1) RDOC 001628: [03:51:13] vk_device_funcs.cpp(3480) - Log - Dev Ext 54: VK_KHR_shader_quad_control (1) RDOC 001628: [03:51:13] vk_device_funcs.cpp(3480) - Log - Dev Ext 55: VK_KHR_shader_subgroup_extended_types (1) RDOC 001628: [03:51:13] vk_device_funcs.cpp(3480) - Log - Dev Ext 56: VK_KHR_shader_subgroup_rotate (2) RDOC 001628: [03:51:13] vk_device_funcs.cpp(3480) - Log - Dev Ext 57: VK_KHR_shader_terminate_invocation (1) RDOC 001628: [03:51:13] vk_device_funcs.cpp(3480) - Log - Dev Ext 58: VK_KHR_spirv_1_4 (1) RDOC 001628: [03:51:13] vk_device_funcs.cpp(3480) - Log - Dev Ext 59: VK_KHR_storage_buffer_storage_class (1) RDOC 001628: [03:51:13] vk_device_funcs.cpp(3480) - Log - Dev Ext 60: VK_KHR_swapchain (70) RDOC 001628: [03:51:13] vk_device_funcs.cpp(3480) - Log - Dev Ext 61: VK_KHR_swapchain_mutable_format (1) RDOC 001628: [03:51:13] vk_device_funcs.cpp(3480) - Log - Dev Ext 62: VK_KHR_synchronization2 (1) RDOC 001628: [03:51:13] vk_device_funcs.cpp(3480) - Log - Dev Ext 63: VK_KHR_timeline_semaphore (2) RDOC 001628: [03:51:13] vk_device_funcs.cpp(3480) - Log - Dev Ext 64: VK_KHR_uniform_buffer_standard_layout (1) RDOC 001628: [03:51:13] vk_device_funcs.cpp(3480) - Log - Dev Ext 65: VK_KHR_variable_pointers (1) RDOC 001628: [03:51:13] vk_device_funcs.cpp(3480) - Log - Dev Ext 66: VK_KHR_vertex_attribute_divisor (1) RDOC 001628: [03:51:13] vk_device_funcs.cpp(3480) - Log - Dev Ext 67: VK_KHR_video_decode_h264 (9) RDOC 001628: [03:51:13] vk_device_funcs.cpp(3480) - Log - Dev Ext 68: VK_KHR_video_decode_h265 (8) RDOC 001628: [03:51:13] vk_device_funcs.cpp(3480) - Log - Dev Ext 69: VK_KHR_video_decode_queue (8) RDOC 001628: [03:51:13] vk_device_funcs.cpp(3480) - Log - Dev Ext 70: VK_KHR_video_maintenance1 (1) RDOC 001628: [03:51:13] vk_device_funcs.cpp(3480) - Log - Dev Ext 71: VK_KHR_video_queue (8) RDOC 001628: [03:51:13] vk_device_funcs.cpp(3480) - Log - Dev Ext 72: VK_KHR_vulkan_memory_model (3) RDOC 001628: [03:51:13] vk_device_funcs.cpp(3480) - Log - Dev Ext 73: VK_KHR_win32_keyed_mutex (1) RDOC 001628: [03:51:13] vk_device_funcs.cpp(3480) - Log - Dev Ext 74: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 001628: [03:51:13] vk_device_funcs.cpp(3480) - Log - Dev Ext 75: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 001628: [03:51:13] vk_device_funcs.cpp(3480) - Log - Dev Ext 76: VK_EXT_4444_formats (1) RDOC 001628: [03:51:13] vk_device_funcs.cpp(3480) - Log - Dev Ext 77: VK_EXT_attachment_feedback_loop_dynamic_state (1) RDOC 001628: [03:51:13] vk_device_funcs.cpp(3480) - Log - Dev Ext 78: VK_EXT_attachment_feedback_loop_layout (2) RDOC 001628: [03:51:13] vk_device_funcs.cpp(3480) - Log - Dev Ext 79: VK_EXT_blend_operation_advanced (2) RDOC 001628: [03:51:13] vk_device_funcs.cpp(3480) - Log - Dev Ext 80: VK_EXT_border_color_swizzle (1) RDOC 001628: [03:51:13] vk_device_funcs.cpp(3480) - Log - Dev Ext 81: VK_EXT_buffer_device_address (2) RDOC 001628: [03:51:13] vk_device_funcs.cpp(3480) - Log - Dev Ext 82: VK_EXT_calibrated_timestamps (2) RDOC 001628: [03:51:13] vk_device_funcs.cpp(3480) - Log - Dev Ext 83: VK_EXT_color_write_enable (1) RDOC 001628: [03:51:13] vk_device_funcs.cpp(3480) - Log - Dev Ext 84: VK_EXT_conditional_rendering (2) RDOC 001628: [03:51:13] vk_device_funcs.cpp(3480) - Log - Dev Ext 85: VK_EXT_conservative_rasterization (1) RDOC 001628: [03:51:13] vk_device_funcs.cpp(3480) - Log - Dev Ext 86: VK_EXT_custom_border_color (12) RDOC 001628: [03:51:13] vk_device_funcs.cpp(3480) - Log - Dev Ext 87: VK_EXT_depth_bias_control (1) RDOC 001628: [03:51:13] vk_device_funcs.cpp(3480) - Log - Dev Ext 88: VK_EXT_depth_clamp_zero_one (1) RDOC 001628: [03:51:13] vk_device_funcs.cpp(3480) - Log - Dev Ext 89: VK_EXT_depth_clip_control (1) RDOC 001628: [03:51:13] vk_device_funcs.cpp(3480) - Log - Dev Ext 90: VK_EXT_depth_clip_enable (1) RDOC 001628: [03:51:13] vk_device_funcs.cpp(3480) - Log - Dev Ext 91: VK_EXT_depth_range_unrestricted (1) RDOC 001628: [03:51:13] vk_device_funcs.cpp(3480) - Log - Dev Ext 92: VK_EXT_descriptor_buffer (1) RDOC 001628: [03:51:13] vk_device_funcs.cpp(3480) - Log - Dev Ext 93: VK_EXT_descriptor_indexing (2) RDOC 001628: [03:51:13] vk_device_funcs.cpp(3480) - Log - Dev Ext 94: VK_EXT_discard_rectangles (2) RDOC 001628: [03:51:13] vk_device_funcs.cpp(3480) - Log - Dev Ext 95: VK_EXT_dynamic_rendering_unused_attachments (1) RDOC 001628: [03:51:13] vk_device_funcs.cpp(3480) - Log - Dev Ext 96: VK_EXT_extended_dynamic_state (1) RDOC 001628: [03:51:13] vk_device_funcs.cpp(3480) - Log - Dev Ext 97: VK_EXT_extended_dynamic_state2 (1) RDOC 001628: [03:51:13] vk_device_funcs.cpp(3480) - Log - Dev Ext 98: VK_EXT_extended_dynamic_state3 (2) RDOC 001628: [03:51:13] vk_device_funcs.cpp(3480) - Log - Dev Ext 99: VK_EXT_external_memory_host (1) RDOC 001628: [03:51:13] vk_device_funcs.cpp(3480) - Log - Dev Ext 100: VK_EXT_fragment_shader_interlock (1) RDOC 001628: [03:51:13] vk_device_funcs.cpp(3480) - Log - Dev Ext 101: VK_EXT_full_screen_exclusive (4) RDOC 001628: [03:51:13] vk_device_funcs.cpp(3480) - Log - Dev Ext 102: VK_EXT_graphics_pipeline_library (1) RDOC 001628: [03:51:13] vk_device_funcs.cpp(3480) - Log - Dev Ext 103: VK_EXT_hdr_metadata (2) RDOC 001628: [03:51:13] vk_device_funcs.cpp(3480) - Log - Dev Ext 104: VK_EXT_host_image_copy (1) RDOC 001628: [03:51:13] vk_device_funcs.cpp(3480) - Log - Dev Ext 105: VK_EXT_host_query_reset (1) RDOC 001628: [03:51:13] vk_device_funcs.cpp(3480) - Log - Dev Ext 106: VK_EXT_image_2d_view_of_3d (1) RDOC 001628: [03:51:13] vk_device_funcs.cpp(3480) - Log - Dev Ext 107: VK_EXT_image_robustness (1) RDOC 001628: [03:51:13] vk_device_funcs.cpp(3480) - Log - Dev Ext 108: VK_EXT_image_sliced_view_of_3d (1) RDOC 001628: [03:51:13] vk_device_funcs.cpp(3480) - Log - Dev Ext 109: VK_EXT_image_view_min_lod (1) RDOC 001628: [03:51:13] vk_device_funcs.cpp(3480) - Log - Dev Ext 110: VK_EXT_index_type_uint8 (1) RDOC 001628: [03:51:13] vk_device_funcs.cpp(3480) - Log - Dev Ext 111: VK_EXT_inline_uniform_block (1) RDOC 001628: [03:51:13] vk_device_funcs.cpp(3480) - Log - Dev Ext 112: VK_EXT_line_rasterization (1) RDOC 001628: [03:51:13] vk_device_funcs.cpp(3480) - Log - Dev Ext 113: VK_EXT_load_store_op_none (1) RDOC 001628: [03:51:13] vk_device_funcs.cpp(3480) - Log - Dev Ext 114: VK_EXT_memory_budget (1) RDOC 001628: [03:51:13] vk_device_funcs.cpp(3480) - Log - Dev Ext 115: VK_EXT_memory_priority (1) RDOC 001628: [03:51:13] vk_device_funcs.cpp(3480) - Log - Dev Ext 116: VK_EXT_multi_draw (1) RDOC 001628: [03:51:13] vk_device_funcs.cpp(3480) - Log - Dev Ext 117: VK_EXT_nested_command_buffer (1) RDOC 001628: [03:51:13] vk_device_funcs.cpp(3480) - Log - Dev Ext 118: VK_EXT_non_seamless_cube_map (1) RDOC 001628: [03:51:13] vk_device_funcs.cpp(3480) - Log - Dev Ext 119: VK_EXT_pci_bus_info (2) RDOC 001628: [03:51:13] vk_device_funcs.cpp(3480) - Log - Dev Ext 120: VK_EXT_pipeline_creation_cache_control (3) RDOC 001628: [03:51:13] vk_device_funcs.cpp(3480) - Log - Dev Ext 121: VK_EXT_pipeline_creation_feedback (1) RDOC 001628: [03:51:13] vk_device_funcs.cpp(3480) - Log - Dev Ext 122: VK_EXT_pipeline_robustness (1) RDOC 001628: [03:51:13] vk_device_funcs.cpp(3480) - Log - Dev Ext 123: VK_EXT_post_depth_coverage (1) RDOC 001628: [03:51:13] vk_device_funcs.cpp(3480) - Log - Dev Ext 124: VK_EXT_primitive_topology_list_restart (1) RDOC 001628: [03:51:13] vk_device_funcs.cpp(3480) - Log - Dev Ext 125: VK_EXT_primitives_generated_query (1) RDOC 001628: [03:51:13] vk_device_funcs.cpp(3480) - Log - Dev Ext 126: VK_EXT_private_data (1) RDOC 001628: [03:51:13] vk_device_funcs.cpp(3480) - Log - Dev Ext 127: VK_EXT_provoking_vertex (1) RDOC 001628: [03:51:13] vk_device_funcs.cpp(3480) - Log - Dev Ext 128: VK_EXT_queue_family_foreign (1) RDOC 001628: [03:51:13] vk_device_funcs.cpp(3480) - Log - Dev Ext 129: VK_EXT_robustness2 (1) RDOC 001628: [03:51:13] vk_device_funcs.cpp(3480) - Log - Dev Ext 130: VK_EXT_sample_locations (1) RDOC 001628: [03:51:13] vk_device_funcs.cpp(3480) - Log - Dev Ext 131: VK_EXT_sampler_filter_minmax (2) RDOC 001628: [03:51:13] vk_device_funcs.cpp(3480) - Log - Dev Ext 132: VK_EXT_scalar_block_layout (1) RDOC 001628: [03:51:13] vk_device_funcs.cpp(3480) - Log - Dev Ext 133: VK_EXT_separate_stencil_usage (1) RDOC 001628: [03:51:13] vk_device_funcs.cpp(3480) - Log - Dev Ext 134: VK_EXT_shader_atomic_float (1) RDOC 001628: [03:51:13] vk_device_funcs.cpp(3480) - Log - Dev Ext 135: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 001628: [03:51:13] vk_device_funcs.cpp(3480) - Log - Dev Ext 136: VK_EXT_shader_image_atomic_int64 (1) RDOC 001628: [03:51:13] vk_device_funcs.cpp(3480) - Log - Dev Ext 137: VK_EXT_shader_module_identifier (1) RDOC 001628: [03:51:13] vk_device_funcs.cpp(3480) - Log - Dev Ext 138: VK_EXT_shader_object (1) RDOC 001628: [03:51:13] vk_device_funcs.cpp(3480) - Log - Dev Ext 139: VK_EXT_shader_subgroup_ballot (1) RDOC 001628: [03:51:13] vk_device_funcs.cpp(3480) - Log - Dev Ext 140: VK_EXT_shader_subgroup_vote (1) RDOC 001628: [03:51:13] vk_device_funcs.cpp(3480) - Log - Dev Ext 141: VK_EXT_shader_viewport_index_layer (1) RDOC 001628: [03:51:13] vk_device_funcs.cpp(3480) - Log - Dev Ext 142: VK_EXT_subgroup_size_control (2) RDOC 001628: [03:51:13] vk_device_funcs.cpp(3480) - Log - Dev Ext 143: VK_EXT_swapchain_maintenance1 (1) RDOC 001628: [03:51:13] vk_device_funcs.cpp(3480) - Log - Dev Ext 144: VK_EXT_texel_buffer_alignment (1) RDOC 001628: [03:51:13] vk_device_funcs.cpp(3480) - Log - Dev Ext 145: VK_EXT_tooling_info (1) RDOC 001628: [03:51:13] vk_device_funcs.cpp(3480) - Log - Dev Ext 146: VK_EXT_transform_feedback (1) RDOC 001628: [03:51:13] vk_device_funcs.cpp(3480) - Log - Dev Ext 147: VK_EXT_vertex_attribute_divisor (3) RDOC 001628: [03:51:13] vk_device_funcs.cpp(3480) - Log - Dev Ext 148: VK_EXT_vertex_input_dynamic_state (2) RDOC 001628: [03:51:13] vk_device_funcs.cpp(3480) - Log - Dev Ext 149: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 001628: [03:51:13] vk_device_funcs.cpp(3480) - Log - Dev Ext 150: VK_EXT_ycbcr_image_arrays (1) RDOC 001628: [03:51:13] vk_device_funcs.cpp(3480) - Log - Dev Ext 151: VK_NV_clip_space_w_scaling (1) RDOC 001628: [03:51:13] vk_device_funcs.cpp(3480) - Log - Dev Ext 152: VK_NV_copy_memory_indirect (1) RDOC 001628: [03:51:13] vk_device_funcs.cpp(3480) - Log - Dev Ext 153: VK_NV_coverage_reduction_mode (1) RDOC 001628: [03:51:13] vk_device_funcs.cpp(3480) - Log - Dev Ext 154: VK_NV_dedicated_allocation (1) RDOC 001628: [03:51:13] vk_device_funcs.cpp(3480) - Log - Dev Ext 155: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 001628: [03:51:13] vk_device_funcs.cpp(3480) - Log - Dev Ext 156: VK_NV_descriptor_pool_overallocation (1) RDOC 001628: [03:51:13] vk_device_funcs.cpp(3480) - Log - Dev Ext 157: VK_NV_device_diagnostic_checkpoints (2) RDOC 001628: [03:51:13] vk_device_funcs.cpp(3480) - Log - Dev Ext 158: VK_NV_device_diagnostics_config (2) RDOC 001628: [03:51:13] vk_device_funcs.cpp(3480) - Log - Dev Ext 159: VK_NV_device_generated_commands (3) RDOC 001628: [03:51:13] vk_device_funcs.cpp(3480) - Log - Dev Ext 160: VK_NV_device_generated_commands_compute (2) RDOC 001628: [03:51:13] vk_device_funcs.cpp(3480) - Log - Dev Ext 161: VK_NV_external_memory (1) RDOC 001628: [03:51:13] vk_device_funcs.cpp(3480) - Log - Dev Ext 162: VK_NV_external_memory_win32 (1) RDOC 001628: [03:51:13] vk_device_funcs.cpp(3480) - Log - Dev Ext 163: VK_NV_fill_rectangle (1) RDOC 001628: [03:51:13] vk_device_funcs.cpp(3480) - Log - Dev Ext 164: VK_NV_fragment_coverage_to_color (1) RDOC 001628: [03:51:13] vk_device_funcs.cpp(3480) - Log - Dev Ext 165: VK_NV_framebuffer_mixed_samples (1) RDOC 001628: [03:51:13] vk_device_funcs.cpp(3480) - Log - Dev Ext 166: VK_NV_geometry_shader_passthrough (1) RDOC 001628: [03:51:13] vk_device_funcs.cpp(3480) - Log - Dev Ext 167: VK_NV_inherited_viewport_scissor (1) RDOC 001628: [03:51:13] vk_device_funcs.cpp(3480) - Log - Dev Ext 168: VK_NV_linear_color_attachment (1) RDOC 001628: [03:51:13] vk_device_funcs.cpp(3480) - Log - Dev Ext 169: VK_NV_low_latency (1) RDOC 001628: [03:51:13] vk_device_funcs.cpp(3480) - Log - Dev Ext 170: VK_NV_low_latency2 (2) RDOC 001628: [03:51:13] vk_device_funcs.cpp(3480) - Log - Dev Ext 171: VK_NV_memory_decompression (1) RDOC 001628: [03:51:13] vk_device_funcs.cpp(3480) - Log - Dev Ext 172: VK_NV_sample_mask_override_coverage (1) RDOC 001628: [03:51:13] vk_device_funcs.cpp(3480) - Log - Dev Ext 173: VK_NV_shader_sm_builtins (1) RDOC 001628: [03:51:13] vk_device_funcs.cpp(3480) - Log - Dev Ext 174: VK_NV_shader_subgroup_partitioned (1) RDOC 001628: [03:51:13] vk_device_funcs.cpp(3480) - Log - Dev Ext 175: VK_NV_viewport_array2 (1) RDOC 001628: [03:51:13] vk_device_funcs.cpp(3480) - Log - Dev Ext 176: VK_NV_viewport_swizzle (1) RDOC 001628: [03:51:13] vk_device_funcs.cpp(3480) - Log - Dev Ext 177: VK_NV_win32_keyed_mutex (2) RDOC 001628: [03:51:13] vk_device_funcs.cpp(3480) - Log - Dev Ext 178: VK_NVX_multiview_per_view_attributes (1) RDOC 001628: [03:51:13] vk_device_funcs.cpp(3480) - Log - Dev Ext 179: VK_AMD_buffer_marker (1) RDOC 001628: [03:51:13] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001628: [03:51:13] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001628: [03:51:13] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001628: [03:51:13] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001628: [03:51:13] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001628: [03:51:13] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001628: [03:51:13] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001628: [03:51:13] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 001628: [03:51:13] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 001628: [03:51:13] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 001628: [03:51:13] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 001628: [03:51:13] vk_debug.cpp(3318) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 001628: [03:51:13] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 001628: [03:51:13] vk_debug.cpp(3330) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 001628: [03:51:13] vk_core.cpp(2946) - Log - Timer chunk initialisation - 87.526 ms RDOC 001628: [03:51:13] replay_controller.cpp(1934) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:751 Log: Running Vulkan test on NVIDIA GeForce GT 1030 (version 1.3)
RDOC 005436: [03:51:13] core.cpp( 501) - Log - RenderDoc v1.33 Windows 64-bit Release (45db4fef3393ed05c306b8929cbaa0dae4bc9298) loaded in replay application RDOC 005436: [03:51:13] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 005436: [03:51:13] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 005436: [03:51:13] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 005436: [03:51:13] win32_process.cpp( 610) - Log - Injecting renderdoc into process 9020 RDOC 009020: [03:51:13] core.cpp( 501) - Log - RenderDoc v1.33 Windows 64-bit Release (45db4fef3393ed05c306b8929cbaa0dae4bc9298) capturing application RDOC 009020: [03:51:13] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 009020: [03:51:13] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 009020: [03:51:13] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 009020: [03:51:13] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 009020: [03:51:13] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 009020: [03:51:13] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 009020: [03:51:13] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 009020: [03:51:13] d3d12_hooks.cpp( 491) - Log - Registering D3D12 hooks RDOC 009020: [03:51:13] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 009020: [03:51:13] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 009020: [03:51:13] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 009020: [03:51:13] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 009020: [03:51:13] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 005436: [03:51:13] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [9020] RDOC 009020: [03:51:14] core.cpp(2011) - Log - Adding Vulkan device frame capturer for 0x000001D2AD8B2760 RDOC 009020: [03:51:14] vk_device_funcs.cpp( 939) - Log - Initialised capture layer in Vulkan instance. RDOC 009020: [03:51:14] vk_device_funcs.cpp(1514) - Log - physical device 0: NVIDIA GeForce GT 1030 (ver 551.76 patch 0x0) - 10de:1d01 RDOC 009020: [03:51:14] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 009020: [03:51:14] vk_device_funcs.cpp(4389) - Log - Created capture device from physical device 0 RDOC 009020: [03:51:14] vk_common.cpp(1091) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 009020: [03:51:14] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009020: [03:51:14] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009020: [03:51:14] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009020: [03:51:14] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009020: [03:51:14] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009020: [03:51:14] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009020: [03:51:14] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009020: [03:51:14] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 009020: [03:51:14] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 009020: [03:51:14] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 009020: [03:51:14] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 009020: [03:51:14] vk_core.cpp(4189) - Log - RegisterSurface() window 00000000004A02E0 RDOC 009020: [03:51:14] core.cpp(2047) - Log - Adding Vulkan frame capturer for 0x000001D2AD8B2760 / 0x00000000004A02E0 RDOC 009020: [03:51:14] vk_core.cpp(2132) - Log - Starting capture RDOC 009020: [03:51:14] resource_manager.h(1469) - Log - Preparing up to 10 potentially dirty resources RDOC 009020: [03:51:14] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 0, skipped 0 RDOC 009020: [03:51:14] vk_core.cpp(2275) - Log - Finished capture, Frame 5 RDOC 005436: [03:51:14] target_control.cpp( 890) - Log - Used API: Vulkan (Presenting & supported) RDOC 009020: [03:51:14] resource_manager.h(1538) - Log - Checking 2 resources with initial contents against 19 referenced resources RDOC 009020: [03:51:14] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 0 unreferenced RDOC 009020: [03:51:14] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 3520256 bytes to 21229 (0.60 %) RDOC 009020: [03:51:14] vk_core.cpp(2690) - Log - Captured Vulkan frame with 3.357178 MB capture section in 0.055052 seconds RDOC 009020: [03:51:14] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 009020: [03:51:14] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Validation_Use\capture_frame5.rdc RDOC 009020: [03:51:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Validation_Use\capture_frame5.rdc RDOC 005436: [03:51:14] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (30979 bytes) (time 1716951074) 5116 byte thumbnail RDOC 005436: [03:51:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Validation_Use\capture_frame5.rdc RDOC 005436: [03:51:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005436: [03:51:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005436: [03:51:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005436: [03:51:16] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 005436: [03:51:16] vk_device_funcs.cpp( 300) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 005436: [03:51:16] vk_device_funcs.cpp( 300) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 005436: [03:51:16] vk_device_funcs.cpp( 300) - Log - Inst Ext 2: VK_EXT_surface_maintenance1 RDOC 005436: [03:51:16] vk_device_funcs.cpp( 300) - Log - Inst Ext 3: VK_EXT_swapchain_colorspace RDOC 005436: [03:51:16] vk_device_funcs.cpp( 300) - Log - Inst Ext 4: VK_KHR_device_group_creation RDOC 005436: [03:51:16] vk_device_funcs.cpp( 300) - Log - Inst Ext 5: VK_KHR_external_fence_capabilities RDOC 005436: [03:51:16] vk_device_funcs.cpp( 300) - Log - Inst Ext 6: VK_KHR_external_memory_capabilities RDOC 005436: [03:51:16] vk_device_funcs.cpp( 300) - Log - Inst Ext 7: VK_KHR_external_semaphore_capabilities RDOC 005436: [03:51:16] vk_device_funcs.cpp( 300) - Log - Inst Ext 8: VK_KHR_get_physical_device_properties2 RDOC 005436: [03:51:16] vk_device_funcs.cpp( 300) - Log - Inst Ext 9: VK_KHR_get_surface_capabilities2 RDOC 005436: [03:51:16] vk_device_funcs.cpp( 300) - Log - Inst Ext 10: VK_KHR_portability_enumeration RDOC 005436: [03:51:16] vk_device_funcs.cpp( 300) - Log - Inst Ext 11: VK_KHR_surface RDOC 005436: [03:51:16] vk_device_funcs.cpp( 300) - Log - Inst Ext 12: VK_KHR_surface_protected_capabilities RDOC 005436: [03:51:16] vk_device_funcs.cpp( 300) - Log - Inst Ext 13: VK_KHR_win32_surface RDOC 005436: [03:51:16] vk_device_funcs.cpp( 300) - Log - Inst Ext 14: VK_LUNARG_direct_driver_loading RDOC 005436: [03:51:16] vk_device_funcs.cpp( 300) - Log - Inst Ext 15: VK_NV_external_memory_capabilities RDOC 005436: [03:51:16] vk_device_funcs.cpp( 307) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 005436: [03:51:16] vk_device_funcs.cpp( 307) - Log - Inst Layer 1: VK_LAYER_KHRONOS_shader_object RDOC 005436: [03:51:16] vk_device_funcs.cpp( 307) - Log - Inst Layer 2: VK_LAYER_KHRONOS_synchronization2 RDOC 005436: [03:51:16] vk_device_funcs.cpp( 307) - Log - Inst Layer 3: VK_LAYER_KHRONOS_validation RDOC 005436: [03:51:16] vk_device_funcs.cpp( 307) - Log - Inst Layer 4: VK_LAYER_LUNARG_api_dump RDOC 005436: [03:51:16] vk_device_funcs.cpp( 307) - Log - Inst Layer 5: VK_LAYER_LUNARG_gfxreconstruct RDOC 005436: [03:51:16] vk_device_funcs.cpp( 307) - Log - Inst Layer 6: VK_LAYER_LUNARG_monitor RDOC 005436: [03:51:16] vk_device_funcs.cpp( 307) - Log - Inst Layer 7: VK_LAYER_LUNARG_screenshot RDOC 005436: [03:51:16] vk_device_funcs.cpp( 307) - Log - Inst Layer 8: VK_LAYER_NV_optimus RDOC 005436: [03:51:16] vk_device_funcs.cpp( 307) - Log - Inst Layer 9: VK_LAYER_RENDERDOC_Capture RDOC 005436: [03:51:16] vk_device_funcs.cpp( 356) - Log - Enabling VK_EXT_debug_utils RDOC 005436: [03:51:16] vk_replay.cpp(5182) - Log - Created device. RDOC 005436: [03:51:16] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005436: [03:51:16] vk_device_funcs.cpp(1221) - Log - Replay has physical device 0 available: RDOC 005436: [03:51:16] vk_device_funcs.cpp(1224) - Log - - NVIDIA GeForce GT 1030 (ver 551.76 patch 0x0) - 10de:1d01 RDOC 005436: [03:51:16] vk_device_funcs.cpp(1232) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (551.76) - CTS 1.3.7.2 RDOC 005436: [03:51:16] vk_device_funcs.cpp(1401) - Log - Found capture physical device 0: RDOC 005436: [03:51:16] vk_device_funcs.cpp(1404) - Log - - NVIDIA GeForce GT 1030 (ver 551.76 patch 0x0) - 10de:1d01 RDOC 005436: [03:51:16] vk_device_funcs.cpp(1411) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (551.76) - CTS 1.3.7.2 RDOC 005436: [03:51:16] vk_device_funcs.cpp(1415) - Log - Mapping during replay to best-match physical device 0 RDOC 005436: [03:51:16] vk_device_funcs.cpp(1689) - Log - Creating replay device from physical device 0 RDOC 005436: [03:51:16] vk_common.cpp(1091) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 005436: [03:51:16] vk_device_funcs.cpp(1823) - Log - Enabling VK_KHR_driver_properties RDOC 005436: [03:51:16] vk_device_funcs.cpp(1831) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 005436: [03:51:16] vk_device_funcs.cpp(1843) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 005436: [03:51:16] vk_device_funcs.cpp(1854) - Log - Enabling VK_EXT_transform_feedback extension RDOC 005436: [03:51:16] vk_device_funcs.cpp(1871) - Log - Enabling VK_EXT_scalar_block_layout extension RDOC 005436: [03:51:16] vk_device_funcs.cpp(1891) - Log - Enabling VK_KHR_buffer_device_address RDOC 005436: [03:51:16] vk_device_funcs.cpp(1948) - Log - Capture describes queue family 0: RDOC 005436: [03:51:16] vk_device_funcs.cpp(1950) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 005436: [03:51:16] vk_device_funcs.cpp(1955) - Log - 64 timestamp bits (1,1,1) granularity RDOC 005436: [03:51:16] vk_device_funcs.cpp(1965) - Log - (identity match) RDOC 005436: [03:51:16] vk_device_funcs.cpp(2100) - Log - Remapping to queue family 0: RDOC 005436: [03:51:16] vk_device_funcs.cpp(2102) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 005436: [03:51:16] vk_device_funcs.cpp(2107) - Log - 64 timestamp bits (1,1,1) granularity RDOC 005436: [03:51:16] vk_device_funcs.cpp(1948) - Log - Capture describes queue family 1: RDOC 005436: [03:51:16] vk_device_funcs.cpp(1950) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 005436: [03:51:16] vk_device_funcs.cpp(1955) - Log - 64 timestamp bits (1,1,1) granularity RDOC 005436: [03:51:16] vk_device_funcs.cpp(1965) - Log - (identity match) RDOC 005436: [03:51:16] vk_device_funcs.cpp(2100) - Log - Remapping to queue family 1: RDOC 005436: [03:51:16] vk_device_funcs.cpp(2102) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 005436: [03:51:16] vk_device_funcs.cpp(2107) - Log - 64 timestamp bits (1,1,1) granularity RDOC 005436: [03:51:16] vk_device_funcs.cpp(1948) - Log - Capture describes queue family 2: RDOC 005436: [03:51:16] vk_device_funcs.cpp(1950) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 005436: [03:51:16] vk_device_funcs.cpp(1955) - Log - 64 timestamp bits (1,1,1) granularity RDOC 005436: [03:51:16] vk_device_funcs.cpp(1965) - Log - (identity match) RDOC 005436: [03:51:16] vk_device_funcs.cpp(2100) - Log - Remapping to queue family 2: RDOC 005436: [03:51:16] vk_device_funcs.cpp(2102) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 005436: [03:51:16] vk_device_funcs.cpp(2107) - Log - 64 timestamp bits (1,1,1) granularity RDOC 005436: [03:51:16] vk_device_funcs.cpp(1948) - Log - Capture describes queue family 3: RDOC 005436: [03:51:16] vk_device_funcs.cpp(1950) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VK_QUEUE_VIDEO_DECODE_BIT_KHR RDOC 005436: [03:51:16] vk_device_funcs.cpp(1955) - Log - 32 timestamp bits (1,1,1) granularity RDOC 005436: [03:51:16] vk_device_funcs.cpp(1965) - Log - (identity match) RDOC 005436: [03:51:16] vk_device_funcs.cpp(2100) - Log - Remapping to queue family 3: RDOC 005436: [03:51:16] vk_device_funcs.cpp(2102) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VK_QUEUE_VIDEO_DECODE_BIT_KHR RDOC 005436: [03:51:16] vk_device_funcs.cpp(2107) - Log - 32 timestamp bits (1,1,1) granularity RDOC 005436: [03:51:16] vk_device_funcs.cpp(3480) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 005436: [03:51:16] vk_device_funcs.cpp(3480) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 005436: [03:51:16] vk_device_funcs.cpp(3480) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 005436: [03:51:16] vk_device_funcs.cpp(3480) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 005436: [03:51:16] vk_device_funcs.cpp(3480) - Log - Dev Ext 4: VK_KHR_calibrated_timestamps (1) RDOC 005436: [03:51:16] vk_device_funcs.cpp(3480) - Log - Dev Ext 5: VK_KHR_copy_commands2 (1) RDOC 005436: [03:51:16] vk_device_funcs.cpp(3480) - Log - Dev Ext 6: VK_KHR_create_renderpass2 (1) RDOC 005436: [03:51:16] vk_device_funcs.cpp(3480) - Log - Dev Ext 7: VK_KHR_dedicated_allocation (3) RDOC 005436: [03:51:16] vk_device_funcs.cpp(3480) - Log - Dev Ext 8: VK_KHR_depth_stencil_resolve (1) RDOC 005436: [03:51:16] vk_device_funcs.cpp(3480) - Log - Dev Ext 9: VK_KHR_descriptor_update_template (1) RDOC 005436: [03:51:16] vk_device_funcs.cpp(3480) - Log - Dev Ext 10: VK_KHR_device_group (4) RDOC 005436: [03:51:16] vk_device_funcs.cpp(3480) - Log - Dev Ext 11: VK_KHR_draw_indirect_count (1) RDOC 005436: [03:51:16] vk_device_funcs.cpp(3480) - Log - Dev Ext 12: VK_KHR_driver_properties (1) RDOC 005436: [03:51:16] vk_device_funcs.cpp(3480) - Log - Dev Ext 13: VK_KHR_dynamic_rendering (1) RDOC 005436: [03:51:16] vk_device_funcs.cpp(3480) - Log - Dev Ext 14: VK_KHR_dynamic_rendering_local_read (1) RDOC 005436: [03:51:16] vk_device_funcs.cpp(3480) - Log - Dev Ext 15: VK_KHR_external_fence (1) RDOC 005436: [03:51:16] vk_device_funcs.cpp(3480) - Log - Dev Ext 16: VK_KHR_external_fence_win32 (1) RDOC 005436: [03:51:16] vk_device_funcs.cpp(3480) - Log - Dev Ext 17: VK_KHR_external_memory (1) RDOC 005436: [03:51:16] vk_device_funcs.cpp(3480) - Log - Dev Ext 18: VK_KHR_external_memory_win32 (1) RDOC 005436: [03:51:16] vk_device_funcs.cpp(3480) - Log - Dev Ext 19: VK_KHR_external_semaphore (1) RDOC 005436: [03:51:16] vk_device_funcs.cpp(3480) - Log - Dev Ext 20: VK_KHR_external_semaphore_win32 (1) RDOC 005436: [03:51:16] vk_device_funcs.cpp(3480) - Log - Dev Ext 21: VK_KHR_format_feature_flags2 (2) RDOC 005436: [03:51:16] vk_device_funcs.cpp(3480) - Log - Dev Ext 22: VK_KHR_get_memory_requirements2 (1) RDOC 005436: [03:51:16] vk_device_funcs.cpp(3480) - Log - Dev Ext 23: VK_KHR_image_format_list (1) RDOC 005436: [03:51:16] vk_device_funcs.cpp(3480) - Log - Dev Ext 24: VK_KHR_imageless_framebuffer (1) RDOC 005436: [03:51:16] vk_device_funcs.cpp(3480) - Log - Dev Ext 25: VK_KHR_index_type_uint8 (1) RDOC 005436: [03:51:16] vk_device_funcs.cpp(3480) - Log - Dev Ext 26: VK_KHR_line_rasterization (1) RDOC 005436: [03:51:16] vk_device_funcs.cpp(3480) - Log - Dev Ext 27: VK_KHR_load_store_op_none (1) RDOC 005436: [03:51:16] vk_device_funcs.cpp(3480) - Log - Dev Ext 28: VK_KHR_maintenance1 (2) RDOC 005436: [03:51:16] vk_device_funcs.cpp(3480) - Log - Dev Ext 29: VK_KHR_maintenance2 (1) RDOC 005436: [03:51:16] vk_device_funcs.cpp(3480) - Log - Dev Ext 30: VK_KHR_maintenance3 (1) RDOC 005436: [03:51:16] vk_device_funcs.cpp(3480) - Log - Dev Ext 31: VK_KHR_maintenance4 (2) RDOC 005436: [03:51:16] vk_device_funcs.cpp(3480) - Log - Dev Ext 32: VK_KHR_maintenance5 (1) RDOC 005436: [03:51:16] vk_device_funcs.cpp(3480) - Log - Dev Ext 33: VK_KHR_maintenance6 (1) RDOC 005436: [03:51:16] vk_device_funcs.cpp(3480) - Log - Dev Ext 34: VK_KHR_map_memory2 (1) RDOC 005436: [03:51:16] vk_device_funcs.cpp(3480) - Log - Dev Ext 35: VK_KHR_multiview (1) RDOC 005436: [03:51:16] vk_device_funcs.cpp(3480) - Log - Dev Ext 36: VK_KHR_pipeline_executable_properties (1) RDOC 005436: [03:51:16] vk_device_funcs.cpp(3480) - Log - Dev Ext 37: VK_KHR_pipeline_library (1) RDOC 005436: [03:51:16] vk_device_funcs.cpp(3480) - Log - Dev Ext 38: VK_KHR_present_id (1) RDOC 005436: [03:51:16] vk_device_funcs.cpp(3480) - Log - Dev Ext 39: VK_KHR_present_wait (1) RDOC 005436: [03:51:16] vk_device_funcs.cpp(3480) - Log - Dev Ext 40: VK_KHR_push_descriptor (2) RDOC 005436: [03:51:16] vk_device_funcs.cpp(3480) - Log - Dev Ext 41: VK_KHR_relaxed_block_layout (1) RDOC 005436: [03:51:16] vk_device_funcs.cpp(3480) - Log - Dev Ext 42: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 005436: [03:51:16] vk_device_funcs.cpp(3480) - Log - Dev Ext 43: VK_KHR_sampler_ycbcr_conversion (14) RDOC 005436: [03:51:16] vk_device_funcs.cpp(3480) - Log - Dev Ext 44: VK_KHR_separate_depth_stencil_layouts (1) RDOC 005436: [03:51:16] vk_device_funcs.cpp(3480) - Log - Dev Ext 45: VK_KHR_shader_atomic_int64 (1) RDOC 005436: [03:51:16] vk_device_funcs.cpp(3480) - Log - Dev Ext 46: VK_KHR_shader_clock (1) RDOC 005436: [03:51:16] vk_device_funcs.cpp(3480) - Log - Dev Ext 47: VK_KHR_shader_draw_parameters (1) RDOC 005436: [03:51:16] vk_device_funcs.cpp(3480) - Log - Dev Ext 48: VK_KHR_shader_expect_assume (1) RDOC 005436: [03:51:16] vk_device_funcs.cpp(3480) - Log - Dev Ext 49: VK_KHR_shader_float16_int8 (1) RDOC 005436: [03:51:16] vk_device_funcs.cpp(3480) - Log - Dev Ext 50: VK_KHR_shader_float_controls (4) RDOC 005436: [03:51:16] vk_device_funcs.cpp(3480) - Log - Dev Ext 51: VK_KHR_shader_float_controls2 (1) RDOC 005436: [03:51:16] vk_device_funcs.cpp(3480) - Log - Dev Ext 52: VK_KHR_shader_integer_dot_product (1) RDOC 005436: [03:51:16] vk_device_funcs.cpp(3480) - Log - Dev Ext 53: VK_KHR_shader_non_semantic_info (1) RDOC 005436: [03:51:16] vk_device_funcs.cpp(3480) - Log - Dev Ext 54: VK_KHR_shader_quad_control (1) RDOC 005436: [03:51:16] vk_device_funcs.cpp(3480) - Log - Dev Ext 55: VK_KHR_shader_subgroup_extended_types (1) RDOC 005436: [03:51:16] vk_device_funcs.cpp(3480) - Log - Dev Ext 56: VK_KHR_shader_subgroup_rotate (2) RDOC 005436: [03:51:16] vk_device_funcs.cpp(3480) - Log - Dev Ext 57: VK_KHR_shader_terminate_invocation (1) RDOC 005436: [03:51:16] vk_device_funcs.cpp(3480) - Log - Dev Ext 58: VK_KHR_spirv_1_4 (1) RDOC 005436: [03:51:16] vk_device_funcs.cpp(3480) - Log - Dev Ext 59: VK_KHR_storage_buffer_storage_class (1) RDOC 005436: [03:51:16] vk_device_funcs.cpp(3480) - Log - Dev Ext 60: VK_KHR_swapchain (70) RDOC 005436: [03:51:16] vk_device_funcs.cpp(3480) - Log - Dev Ext 61: VK_KHR_swapchain_mutable_format (1) RDOC 005436: [03:51:16] vk_device_funcs.cpp(3480) - Log - Dev Ext 62: VK_KHR_synchronization2 (1) RDOC 005436: [03:51:16] vk_device_funcs.cpp(3480) - Log - Dev Ext 63: VK_KHR_timeline_semaphore (2) RDOC 005436: [03:51:16] vk_device_funcs.cpp(3480) - Log - Dev Ext 64: VK_KHR_uniform_buffer_standard_layout (1) RDOC 005436: [03:51:16] vk_device_funcs.cpp(3480) - Log - Dev Ext 65: VK_KHR_variable_pointers (1) RDOC 005436: [03:51:16] vk_device_funcs.cpp(3480) - Log - Dev Ext 66: VK_KHR_vertex_attribute_divisor (1) RDOC 005436: [03:51:16] vk_device_funcs.cpp(3480) - Log - Dev Ext 67: VK_KHR_video_decode_h264 (9) RDOC 005436: [03:51:16] vk_device_funcs.cpp(3480) - Log - Dev Ext 68: VK_KHR_video_decode_h265 (8) RDOC 005436: [03:51:16] vk_device_funcs.cpp(3480) - Log - Dev Ext 69: VK_KHR_video_decode_queue (8) RDOC 005436: [03:51:16] vk_device_funcs.cpp(3480) - Log - Dev Ext 70: VK_KHR_video_maintenance1 (1) RDOC 005436: [03:51:16] vk_device_funcs.cpp(3480) - Log - Dev Ext 71: VK_KHR_video_queue (8) RDOC 005436: [03:51:16] vk_device_funcs.cpp(3480) - Log - Dev Ext 72: VK_KHR_vulkan_memory_model (3) RDOC 005436: [03:51:16] vk_device_funcs.cpp(3480) - Log - Dev Ext 73: VK_KHR_win32_keyed_mutex (1) RDOC 005436: [03:51:16] vk_device_funcs.cpp(3480) - Log - Dev Ext 74: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 005436: [03:51:16] vk_device_funcs.cpp(3480) - Log - Dev Ext 75: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 005436: [03:51:16] vk_device_funcs.cpp(3480) - Log - Dev Ext 76: VK_EXT_4444_formats (1) RDOC 005436: [03:51:16] vk_device_funcs.cpp(3480) - Log - Dev Ext 77: VK_EXT_attachment_feedback_loop_dynamic_state (1) RDOC 005436: [03:51:16] vk_device_funcs.cpp(3480) - Log - Dev Ext 78: VK_EXT_attachment_feedback_loop_layout (2) RDOC 005436: [03:51:16] vk_device_funcs.cpp(3480) - Log - Dev Ext 79: VK_EXT_blend_operation_advanced (2) RDOC 005436: [03:51:16] vk_device_funcs.cpp(3480) - Log - Dev Ext 80: VK_EXT_border_color_swizzle (1) RDOC 005436: [03:51:16] vk_device_funcs.cpp(3480) - Log - Dev Ext 81: VK_EXT_buffer_device_address (2) RDOC 005436: [03:51:16] vk_device_funcs.cpp(3480) - Log - Dev Ext 82: VK_EXT_calibrated_timestamps (2) RDOC 005436: [03:51:16] vk_device_funcs.cpp(3480) - Log - Dev Ext 83: VK_EXT_color_write_enable (1) RDOC 005436: [03:51:16] vk_device_funcs.cpp(3480) - Log - Dev Ext 84: VK_EXT_conditional_rendering (2) RDOC 005436: [03:51:16] vk_device_funcs.cpp(3480) - Log - Dev Ext 85: VK_EXT_conservative_rasterization (1) RDOC 005436: [03:51:16] vk_device_funcs.cpp(3480) - Log - Dev Ext 86: VK_EXT_custom_border_color (12) RDOC 005436: [03:51:16] vk_device_funcs.cpp(3480) - Log - Dev Ext 87: VK_EXT_depth_bias_control (1) RDOC 005436: [03:51:16] vk_device_funcs.cpp(3480) - Log - Dev Ext 88: VK_EXT_depth_clamp_zero_one (1) RDOC 005436: [03:51:16] vk_device_funcs.cpp(3480) - Log - Dev Ext 89: VK_EXT_depth_clip_control (1) RDOC 005436: [03:51:16] vk_device_funcs.cpp(3480) - Log - Dev Ext 90: VK_EXT_depth_clip_enable (1) RDOC 005436: [03:51:16] vk_device_funcs.cpp(3480) - Log - Dev Ext 91: VK_EXT_depth_range_unrestricted (1) RDOC 005436: [03:51:16] vk_device_funcs.cpp(3480) - Log - Dev Ext 92: VK_EXT_descriptor_buffer (1) RDOC 005436: [03:51:16] vk_device_funcs.cpp(3480) - Log - Dev Ext 93: VK_EXT_descriptor_indexing (2) RDOC 005436: [03:51:16] vk_device_funcs.cpp(3480) - Log - Dev Ext 94: VK_EXT_discard_rectangles (2) RDOC 005436: [03:51:16] vk_device_funcs.cpp(3480) - Log - Dev Ext 95: VK_EXT_dynamic_rendering_unused_attachments (1) RDOC 005436: [03:51:16] vk_device_funcs.cpp(3480) - Log - Dev Ext 96: VK_EXT_extended_dynamic_state (1) RDOC 005436: [03:51:16] vk_device_funcs.cpp(3480) - Log - Dev Ext 97: VK_EXT_extended_dynamic_state2 (1) RDOC 005436: [03:51:16] vk_device_funcs.cpp(3480) - Log - Dev Ext 98: VK_EXT_extended_dynamic_state3 (2) RDOC 005436: [03:51:16] vk_device_funcs.cpp(3480) - Log - Dev Ext 99: VK_EXT_external_memory_host (1) RDOC 005436: [03:51:16] vk_device_funcs.cpp(3480) - Log - Dev Ext 100: VK_EXT_fragment_shader_interlock (1) RDOC 005436: [03:51:16] vk_device_funcs.cpp(3480) - Log - Dev Ext 101: VK_EXT_full_screen_exclusive (4) RDOC 005436: [03:51:16] vk_device_funcs.cpp(3480) - Log - Dev Ext 102: VK_EXT_graphics_pipeline_library (1) RDOC 005436: [03:51:16] vk_device_funcs.cpp(3480) - Log - Dev Ext 103: VK_EXT_hdr_metadata (2) RDOC 005436: [03:51:16] vk_device_funcs.cpp(3480) - Log - Dev Ext 104: VK_EXT_host_image_copy (1) RDOC 005436: [03:51:16] vk_device_funcs.cpp(3480) - Log - Dev Ext 105: VK_EXT_host_query_reset (1) RDOC 005436: [03:51:16] vk_device_funcs.cpp(3480) - Log - Dev Ext 106: VK_EXT_image_2d_view_of_3d (1) RDOC 005436: [03:51:16] vk_device_funcs.cpp(3480) - Log - Dev Ext 107: VK_EXT_image_robustness (1) RDOC 005436: [03:51:16] vk_device_funcs.cpp(3480) - Log - Dev Ext 108: VK_EXT_image_sliced_view_of_3d (1) RDOC 005436: [03:51:16] vk_device_funcs.cpp(3480) - Log - Dev Ext 109: VK_EXT_image_view_min_lod (1) RDOC 005436: [03:51:16] vk_device_funcs.cpp(3480) - Log - Dev Ext 110: VK_EXT_index_type_uint8 (1) RDOC 005436: [03:51:16] vk_device_funcs.cpp(3480) - Log - Dev Ext 111: VK_EXT_inline_uniform_block (1) RDOC 005436: [03:51:16] vk_device_funcs.cpp(3480) - Log - Dev Ext 112: VK_EXT_line_rasterization (1) RDOC 005436: [03:51:16] vk_device_funcs.cpp(3480) - Log - Dev Ext 113: VK_EXT_load_store_op_none (1) RDOC 005436: [03:51:16] vk_device_funcs.cpp(3480) - Log - Dev Ext 114: VK_EXT_memory_budget (1) RDOC 005436: [03:51:16] vk_device_funcs.cpp(3480) - Log - Dev Ext 115: VK_EXT_memory_priority (1) RDOC 005436: [03:51:16] vk_device_funcs.cpp(3480) - Log - Dev Ext 116: VK_EXT_multi_draw (1) RDOC 005436: [03:51:16] vk_device_funcs.cpp(3480) - Log - Dev Ext 117: VK_EXT_nested_command_buffer (1) RDOC 005436: [03:51:16] vk_device_funcs.cpp(3480) - Log - Dev Ext 118: VK_EXT_non_seamless_cube_map (1) RDOC 005436: [03:51:16] vk_device_funcs.cpp(3480) - Log - Dev Ext 119: VK_EXT_pci_bus_info (2) RDOC 005436: [03:51:16] vk_device_funcs.cpp(3480) - Log - Dev Ext 120: VK_EXT_pipeline_creation_cache_control (3) RDOC 005436: [03:51:16] vk_device_funcs.cpp(3480) - Log - Dev Ext 121: VK_EXT_pipeline_creation_feedback (1) RDOC 005436: [03:51:16] vk_device_funcs.cpp(3480) - Log - Dev Ext 122: VK_EXT_pipeline_robustness (1) RDOC 005436: [03:51:16] vk_device_funcs.cpp(3480) - Log - Dev Ext 123: VK_EXT_post_depth_coverage (1) RDOC 005436: [03:51:16] vk_device_funcs.cpp(3480) - Log - Dev Ext 124: VK_EXT_primitive_topology_list_restart (1) RDOC 005436: [03:51:16] vk_device_funcs.cpp(3480) - Log - Dev Ext 125: VK_EXT_primitives_generated_query (1) RDOC 005436: [03:51:16] vk_device_funcs.cpp(3480) - Log - Dev Ext 126: VK_EXT_private_data (1) RDOC 005436: [03:51:16] vk_device_funcs.cpp(3480) - Log - Dev Ext 127: VK_EXT_provoking_vertex (1) RDOC 005436: [03:51:16] vk_device_funcs.cpp(3480) - Log - Dev Ext 128: VK_EXT_queue_family_foreign (1) RDOC 005436: [03:51:16] vk_device_funcs.cpp(3480) - Log - Dev Ext 129: VK_EXT_robustness2 (1) RDOC 005436: [03:51:16] vk_device_funcs.cpp(3480) - Log - Dev Ext 130: VK_EXT_sample_locations (1) RDOC 005436: [03:51:16] vk_device_funcs.cpp(3480) - Log - Dev Ext 131: VK_EXT_sampler_filter_minmax (2) RDOC 005436: [03:51:16] vk_device_funcs.cpp(3480) - Log - Dev Ext 132: VK_EXT_scalar_block_layout (1) RDOC 005436: [03:51:16] vk_device_funcs.cpp(3480) - Log - Dev Ext 133: VK_EXT_separate_stencil_usage (1) RDOC 005436: [03:51:16] vk_device_funcs.cpp(3480) - Log - Dev Ext 134: VK_EXT_shader_atomic_float (1) RDOC 005436: [03:51:16] vk_device_funcs.cpp(3480) - Log - Dev Ext 135: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 005436: [03:51:16] vk_device_funcs.cpp(3480) - Log - Dev Ext 136: VK_EXT_shader_image_atomic_int64 (1) RDOC 005436: [03:51:16] vk_device_funcs.cpp(3480) - Log - Dev Ext 137: VK_EXT_shader_module_identifier (1) RDOC 005436: [03:51:16] vk_device_funcs.cpp(3480) - Log - Dev Ext 138: VK_EXT_shader_object (1) RDOC 005436: [03:51:16] vk_device_funcs.cpp(3480) - Log - Dev Ext 139: VK_EXT_shader_subgroup_ballot (1) RDOC 005436: [03:51:16] vk_device_funcs.cpp(3480) - Log - Dev Ext 140: VK_EXT_shader_subgroup_vote (1) RDOC 005436: [03:51:16] vk_device_funcs.cpp(3480) - Log - Dev Ext 141: VK_EXT_shader_viewport_index_layer (1) RDOC 005436: [03:51:16] vk_device_funcs.cpp(3480) - Log - Dev Ext 142: VK_EXT_subgroup_size_control (2) RDOC 005436: [03:51:16] vk_device_funcs.cpp(3480) - Log - Dev Ext 143: VK_EXT_swapchain_maintenance1 (1) RDOC 005436: [03:51:16] vk_device_funcs.cpp(3480) - Log - Dev Ext 144: VK_EXT_texel_buffer_alignment (1) RDOC 005436: [03:51:16] vk_device_funcs.cpp(3480) - Log - Dev Ext 145: VK_EXT_tooling_info (1) RDOC 005436: [03:51:16] vk_device_funcs.cpp(3480) - Log - Dev Ext 146: VK_EXT_transform_feedback (1) RDOC 005436: [03:51:16] vk_device_funcs.cpp(3480) - Log - Dev Ext 147: VK_EXT_vertex_attribute_divisor (3) RDOC 005436: [03:51:16] vk_device_funcs.cpp(3480) - Log - Dev Ext 148: VK_EXT_vertex_input_dynamic_state (2) RDOC 005436: [03:51:16] vk_device_funcs.cpp(3480) - Log - Dev Ext 149: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 005436: [03:51:16] vk_device_funcs.cpp(3480) - Log - Dev Ext 150: VK_EXT_ycbcr_image_arrays (1) RDOC 005436: [03:51:16] vk_device_funcs.cpp(3480) - Log - Dev Ext 151: VK_NV_clip_space_w_scaling (1) RDOC 005436: [03:51:16] vk_device_funcs.cpp(3480) - Log - Dev Ext 152: VK_NV_copy_memory_indirect (1) RDOC 005436: [03:51:16] vk_device_funcs.cpp(3480) - Log - Dev Ext 153: VK_NV_coverage_reduction_mode (1) RDOC 005436: [03:51:16] vk_device_funcs.cpp(3480) - Log - Dev Ext 154: VK_NV_dedicated_allocation (1) RDOC 005436: [03:51:16] vk_device_funcs.cpp(3480) - Log - Dev Ext 155: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 005436: [03:51:16] vk_device_funcs.cpp(3480) - Log - Dev Ext 156: VK_NV_descriptor_pool_overallocation (1) RDOC 005436: [03:51:16] vk_device_funcs.cpp(3480) - Log - Dev Ext 157: VK_NV_device_diagnostic_checkpoints (2) RDOC 005436: [03:51:16] vk_device_funcs.cpp(3480) - Log - Dev Ext 158: VK_NV_device_diagnostics_config (2) RDOC 005436: [03:51:16] vk_device_funcs.cpp(3480) - Log - Dev Ext 159: VK_NV_device_generated_commands (3) RDOC 005436: [03:51:16] vk_device_funcs.cpp(3480) - Log - Dev Ext 160: VK_NV_device_generated_commands_compute (2) RDOC 005436: [03:51:16] vk_device_funcs.cpp(3480) - Log - Dev Ext 161: VK_NV_external_memory (1) RDOC 005436: [03:51:16] vk_device_funcs.cpp(3480) - Log - Dev Ext 162: VK_NV_external_memory_win32 (1) RDOC 005436: [03:51:16] vk_device_funcs.cpp(3480) - Log - Dev Ext 163: VK_NV_fill_rectangle (1) RDOC 005436: [03:51:16] vk_device_funcs.cpp(3480) - Log - Dev Ext 164: VK_NV_fragment_coverage_to_color (1) RDOC 005436: [03:51:16] vk_device_funcs.cpp(3480) - Log - Dev Ext 165: VK_NV_framebuffer_mixed_samples (1) RDOC 005436: [03:51:16] vk_device_funcs.cpp(3480) - Log - Dev Ext 166: VK_NV_geometry_shader_passthrough (1) RDOC 005436: [03:51:16] vk_device_funcs.cpp(3480) - Log - Dev Ext 167: VK_NV_inherited_viewport_scissor (1) RDOC 005436: [03:51:16] vk_device_funcs.cpp(3480) - Log - Dev Ext 168: VK_NV_linear_color_attachment (1) RDOC 005436: [03:51:16] vk_device_funcs.cpp(3480) - Log - Dev Ext 169: VK_NV_low_latency (1) RDOC 005436: [03:51:16] vk_device_funcs.cpp(3480) - Log - Dev Ext 170: VK_NV_low_latency2 (2) RDOC 005436: [03:51:16] vk_device_funcs.cpp(3480) - Log - Dev Ext 171: VK_NV_memory_decompression (1) RDOC 005436: [03:51:16] vk_device_funcs.cpp(3480) - Log - Dev Ext 172: VK_NV_sample_mask_override_coverage (1) RDOC 005436: [03:51:16] vk_device_funcs.cpp(3480) - Log - Dev Ext 173: VK_NV_shader_sm_builtins (1) RDOC 005436: [03:51:16] vk_device_funcs.cpp(3480) - Log - Dev Ext 174: VK_NV_shader_subgroup_partitioned (1) RDOC 005436: [03:51:16] vk_device_funcs.cpp(3480) - Log - Dev Ext 175: VK_NV_viewport_array2 (1) RDOC 005436: [03:51:16] vk_device_funcs.cpp(3480) - Log - Dev Ext 176: VK_NV_viewport_swizzle (1) RDOC 005436: [03:51:16] vk_device_funcs.cpp(3480) - Log - Dev Ext 177: VK_NV_win32_keyed_mutex (2) RDOC 005436: [03:51:16] vk_device_funcs.cpp(3480) - Log - Dev Ext 178: VK_NVX_multiview_per_view_attributes (1) RDOC 005436: [03:51:16] vk_device_funcs.cpp(3480) - Log - Dev Ext 179: VK_AMD_buffer_marker (1) RDOC 005436: [03:51:16] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005436: [03:51:16] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005436: [03:51:16] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005436: [03:51:16] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005436: [03:51:16] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005436: [03:51:16] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005436: [03:51:16] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005436: [03:51:16] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 005436: [03:51:16] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 005436: [03:51:16] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 005436: [03:51:16] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 005436: [03:51:16] vk_debug.cpp(3318) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 005436: [03:51:16] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 005436: [03:51:16] vk_debug.cpp(3330) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 005436: [03:51:16] vk_core.cpp(2946) - Log - Timer chunk initialisation - 74.361 ms RDOC 005436: [03:51:16] replay_controller.cpp(1934) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:751 Log: Running Vulkan test on NVIDIA GeForce GT 1030 (version 1.3)
RDOC 003408: [03:51:16] core.cpp( 501) - Log - RenderDoc v1.33 Windows 64-bit Release (45db4fef3393ed05c306b8929cbaa0dae4bc9298) loaded in replay application RDOC 003408: [03:51:16] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 003408: [03:51:16] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 003408: [03:51:16] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 003408: [03:51:16] win32_process.cpp( 610) - Log - Injecting renderdoc into process 1872 RDOC 001872: [03:51:16] core.cpp( 501) - Log - RenderDoc v1.33 Windows 64-bit Release (45db4fef3393ed05c306b8929cbaa0dae4bc9298) capturing application RDOC 001872: [03:51:16] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 001872: [03:51:16] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 001872: [03:51:16] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 001872: [03:51:16] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 001872: [03:51:16] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 001872: [03:51:16] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 001872: [03:51:16] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 001872: [03:51:16] d3d12_hooks.cpp( 491) - Log - Registering D3D12 hooks RDOC 001872: [03:51:16] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 001872: [03:51:16] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 001872: [03:51:16] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 001872: [03:51:16] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 001872: [03:51:16] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 003408: [03:51:16] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [1872] RDOC 001872: [03:51:17] core.cpp(2011) - Log - Adding Vulkan device frame capturer for 0x0000010CF3BBEF50 RDOC 001872: [03:51:17] vk_device_funcs.cpp( 939) - Log - Initialised capture layer in Vulkan instance. RDOC 001872: [03:51:17] vk_device_funcs.cpp(1514) - Log - physical device 0: NVIDIA GeForce GT 1030 (ver 551.76 patch 0x0) - 10de:1d01 RDOC 001872: [03:51:17] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 001872: [03:51:17] vk_device_funcs.cpp(4389) - Log - Created capture device from physical device 0 RDOC 001872: [03:51:17] vk_common.cpp(1091) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 001872: [03:51:17] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001872: [03:51:17] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001872: [03:51:17] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001872: [03:51:17] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001872: [03:51:17] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001872: [03:51:17] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001872: [03:51:17] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001872: [03:51:17] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 001872: [03:51:17] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 001872: [03:51:17] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 001872: [03:51:17] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 001872: [03:51:17] vk_core.cpp(4189) - Log - RegisterSurface() window 0000000000C6007C RDOC 001872: [03:51:17] core.cpp(2047) - Log - Adding Vulkan frame capturer for 0x0000010CF3BBEF50 / 0x0000000000C6007C RDOC 001872: [03:51:18] vk_core.cpp(2132) - Log - Starting capture RDOC 001872: [03:51:18] resource_manager.h(1469) - Log - Preparing up to 9 potentially dirty resources RDOC 003408: [03:51:18] target_control.cpp( 890) - Log - Used API: Vulkan (Presenting & supported) RDOC 001872: [03:51:18] resource_manager.h(1526) - Log - Prepared 1 dirty resources, postponed 0, skipped 0 RDOC 001872: [03:51:18] vk_core.cpp(2275) - Log - Finished capture, Frame 5 RDOC 001872: [03:51:18] resource_manager.h(1538) - Log - Checking 1 resources with initial contents against 18 referenced resources RDOC 001872: [03:51:18] resource_manager.h(1642) - Log - Serialised 1 resources, skipped 0 unreferenced RDOC 001872: [03:51:18] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 3542656 bytes to 34906 (0.99 %) RDOC 001872: [03:51:18] vk_core.cpp(2690) - Log - Captured Vulkan frame with 3.378540 MB capture section in 0.049470 seconds RDOC 001872: [03:51:18] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4309 bytes to 4309 (100.00 %) RDOC 001872: [03:51:18] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Vertex_Attr_Zoo\capture_frame5.rdc RDOC 001872: [03:51:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Vertex_Attr_Zoo\capture_frame5.rdc RDOC 003408: [03:51:18] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (44117 bytes) (time 1716951078) 4687 byte thumbnail RDOC 003408: [03:51:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Vertex_Attr_Zoo\capture_frame5.rdc RDOC 003408: [03:51:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003408: [03:51:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003408: [03:51:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003408: [03:51:19] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 003408: [03:51:19] vk_device_funcs.cpp( 300) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 003408: [03:51:19] vk_device_funcs.cpp( 300) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 003408: [03:51:19] vk_device_funcs.cpp( 300) - Log - Inst Ext 2: VK_EXT_surface_maintenance1 RDOC 003408: [03:51:19] vk_device_funcs.cpp( 300) - Log - Inst Ext 3: VK_EXT_swapchain_colorspace RDOC 003408: [03:51:19] vk_device_funcs.cpp( 300) - Log - Inst Ext 4: VK_KHR_device_group_creation RDOC 003408: [03:51:19] vk_device_funcs.cpp( 300) - Log - Inst Ext 5: VK_KHR_external_fence_capabilities RDOC 003408: [03:51:19] vk_device_funcs.cpp( 300) - Log - Inst Ext 6: VK_KHR_external_memory_capabilities RDOC 003408: [03:51:19] vk_device_funcs.cpp( 300) - Log - Inst Ext 7: VK_KHR_external_semaphore_capabilities RDOC 003408: [03:51:19] vk_device_funcs.cpp( 300) - Log - Inst Ext 8: VK_KHR_get_physical_device_properties2 RDOC 003408: [03:51:19] vk_device_funcs.cpp( 300) - Log - Inst Ext 9: VK_KHR_get_surface_capabilities2 RDOC 003408: [03:51:19] vk_device_funcs.cpp( 300) - Log - Inst Ext 10: VK_KHR_portability_enumeration RDOC 003408: [03:51:19] vk_device_funcs.cpp( 300) - Log - Inst Ext 11: VK_KHR_surface RDOC 003408: [03:51:19] vk_device_funcs.cpp( 300) - Log - Inst Ext 12: VK_KHR_surface_protected_capabilities RDOC 003408: [03:51:19] vk_device_funcs.cpp( 300) - Log - Inst Ext 13: VK_KHR_win32_surface RDOC 003408: [03:51:19] vk_device_funcs.cpp( 300) - Log - Inst Ext 14: VK_LUNARG_direct_driver_loading RDOC 003408: [03:51:19] vk_device_funcs.cpp( 300) - Log - Inst Ext 15: VK_NV_external_memory_capabilities RDOC 003408: [03:51:19] vk_device_funcs.cpp( 307) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 003408: [03:51:19] vk_device_funcs.cpp( 307) - Log - Inst Layer 1: VK_LAYER_KHRONOS_shader_object RDOC 003408: [03:51:19] vk_device_funcs.cpp( 307) - Log - Inst Layer 2: VK_LAYER_KHRONOS_synchronization2 RDOC 003408: [03:51:19] vk_device_funcs.cpp( 307) - Log - Inst Layer 3: VK_LAYER_KHRONOS_validation RDOC 003408: [03:51:19] vk_device_funcs.cpp( 307) - Log - Inst Layer 4: VK_LAYER_LUNARG_api_dump RDOC 003408: [03:51:19] vk_device_funcs.cpp( 307) - Log - Inst Layer 5: VK_LAYER_LUNARG_gfxreconstruct RDOC 003408: [03:51:19] vk_device_funcs.cpp( 307) - Log - Inst Layer 6: VK_LAYER_LUNARG_monitor RDOC 003408: [03:51:19] vk_device_funcs.cpp( 307) - Log - Inst Layer 7: VK_LAYER_LUNARG_screenshot RDOC 003408: [03:51:19] vk_device_funcs.cpp( 307) - Log - Inst Layer 8: VK_LAYER_NV_optimus RDOC 003408: [03:51:19] vk_device_funcs.cpp( 307) - Log - Inst Layer 9: VK_LAYER_RENDERDOC_Capture RDOC 003408: [03:51:19] vk_device_funcs.cpp( 356) - Log - Enabling VK_EXT_debug_utils RDOC 003408: [03:51:19] vk_replay.cpp(5182) - Log - Created device. RDOC 003408: [03:51:19] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003408: [03:51:19] vk_device_funcs.cpp(1221) - Log - Replay has physical device 0 available: RDOC 003408: [03:51:19] vk_device_funcs.cpp(1224) - Log - - NVIDIA GeForce GT 1030 (ver 551.76 patch 0x0) - 10de:1d01 RDOC 003408: [03:51:19] vk_device_funcs.cpp(1232) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (551.76) - CTS 1.3.7.2 RDOC 003408: [03:51:19] vk_device_funcs.cpp(1401) - Log - Found capture physical device 0: RDOC 003408: [03:51:19] vk_device_funcs.cpp(1404) - Log - - NVIDIA GeForce GT 1030 (ver 551.76 patch 0x0) - 10de:1d01 RDOC 003408: [03:51:19] vk_device_funcs.cpp(1411) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (551.76) - CTS 1.3.7.2 RDOC 003408: [03:51:19] vk_device_funcs.cpp(1415) - Log - Mapping during replay to best-match physical device 0 RDOC 003408: [03:51:19] vk_device_funcs.cpp(1689) - Log - Creating replay device from physical device 0 RDOC 003408: [03:51:19] vk_common.cpp(1091) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 003408: [03:51:19] vk_device_funcs.cpp(1823) - Log - Enabling VK_KHR_driver_properties RDOC 003408: [03:51:19] vk_device_funcs.cpp(1831) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 003408: [03:51:19] vk_device_funcs.cpp(1843) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 003408: [03:51:19] vk_device_funcs.cpp(1854) - Log - Enabling VK_EXT_transform_feedback extension RDOC 003408: [03:51:19] vk_device_funcs.cpp(1871) - Log - Enabling VK_EXT_scalar_block_layout extension RDOC 003408: [03:51:19] vk_device_funcs.cpp(1891) - Log - Enabling VK_KHR_buffer_device_address RDOC 003408: [03:51:19] vk_device_funcs.cpp(1948) - Log - Capture describes queue family 0: RDOC 003408: [03:51:19] vk_device_funcs.cpp(1950) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 003408: [03:51:19] vk_device_funcs.cpp(1955) - Log - 64 timestamp bits (1,1,1) granularity RDOC 003408: [03:51:19] vk_device_funcs.cpp(1965) - Log - (identity match) RDOC 003408: [03:51:19] vk_device_funcs.cpp(2100) - Log - Remapping to queue family 0: RDOC 003408: [03:51:19] vk_device_funcs.cpp(2102) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 003408: [03:51:19] vk_device_funcs.cpp(2107) - Log - 64 timestamp bits (1,1,1) granularity RDOC 003408: [03:51:19] vk_device_funcs.cpp(1948) - Log - Capture describes queue family 1: RDOC 003408: [03:51:19] vk_device_funcs.cpp(1950) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 003408: [03:51:19] vk_device_funcs.cpp(1955) - Log - 64 timestamp bits (1,1,1) granularity RDOC 003408: [03:51:19] vk_device_funcs.cpp(1965) - Log - (identity match) RDOC 003408: [03:51:19] vk_device_funcs.cpp(2100) - Log - Remapping to queue family 1: RDOC 003408: [03:51:19] vk_device_funcs.cpp(2102) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 003408: [03:51:19] vk_device_funcs.cpp(2107) - Log - 64 timestamp bits (1,1,1) granularity RDOC 003408: [03:51:19] vk_device_funcs.cpp(1948) - Log - Capture describes queue family 2: RDOC 003408: [03:51:19] vk_device_funcs.cpp(1950) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 003408: [03:51:19] vk_device_funcs.cpp(1955) - Log - 64 timestamp bits (1,1,1) granularity RDOC 003408: [03:51:19] vk_device_funcs.cpp(1965) - Log - (identity match) RDOC 003408: [03:51:19] vk_device_funcs.cpp(2100) - Log - Remapping to queue family 2: RDOC 003408: [03:51:19] vk_device_funcs.cpp(2102) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 003408: [03:51:19] vk_device_funcs.cpp(2107) - Log - 64 timestamp bits (1,1,1) granularity RDOC 003408: [03:51:19] vk_device_funcs.cpp(1948) - Log - Capture describes queue family 3: RDOC 003408: [03:51:19] vk_device_funcs.cpp(1950) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VK_QUEUE_VIDEO_DECODE_BIT_KHR RDOC 003408: [03:51:19] vk_device_funcs.cpp(1955) - Log - 32 timestamp bits (1,1,1) granularity RDOC 003408: [03:51:19] vk_device_funcs.cpp(1965) - Log - (identity match) RDOC 003408: [03:51:19] vk_device_funcs.cpp(2100) - Log - Remapping to queue family 3: RDOC 003408: [03:51:19] vk_device_funcs.cpp(2102) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VK_QUEUE_VIDEO_DECODE_BIT_KHR RDOC 003408: [03:51:19] vk_device_funcs.cpp(2107) - Log - 32 timestamp bits (1,1,1) granularity RDOC 003408: [03:51:19] vk_device_funcs.cpp(3480) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 003408: [03:51:19] vk_device_funcs.cpp(3480) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 003408: [03:51:19] vk_device_funcs.cpp(3480) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 003408: [03:51:19] vk_device_funcs.cpp(3480) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 003408: [03:51:19] vk_device_funcs.cpp(3480) - Log - Dev Ext 4: VK_KHR_calibrated_timestamps (1) RDOC 003408: [03:51:19] vk_device_funcs.cpp(3480) - Log - Dev Ext 5: VK_KHR_copy_commands2 (1) RDOC 003408: [03:51:19] vk_device_funcs.cpp(3480) - Log - Dev Ext 6: VK_KHR_create_renderpass2 (1) RDOC 003408: [03:51:19] vk_device_funcs.cpp(3480) - Log - Dev Ext 7: VK_KHR_dedicated_allocation (3) RDOC 003408: [03:51:19] vk_device_funcs.cpp(3480) - Log - Dev Ext 8: VK_KHR_depth_stencil_resolve (1) RDOC 003408: [03:51:19] vk_device_funcs.cpp(3480) - Log - Dev Ext 9: VK_KHR_descriptor_update_template (1) RDOC 003408: [03:51:19] vk_device_funcs.cpp(3480) - Log - Dev Ext 10: VK_KHR_device_group (4) RDOC 003408: [03:51:19] vk_device_funcs.cpp(3480) - Log - Dev Ext 11: VK_KHR_draw_indirect_count (1) RDOC 003408: [03:51:19] vk_device_funcs.cpp(3480) - Log - Dev Ext 12: VK_KHR_driver_properties (1) RDOC 003408: [03:51:19] vk_device_funcs.cpp(3480) - Log - Dev Ext 13: VK_KHR_dynamic_rendering (1) RDOC 003408: [03:51:19] vk_device_funcs.cpp(3480) - Log - Dev Ext 14: VK_KHR_dynamic_rendering_local_read (1) RDOC 003408: [03:51:19] vk_device_funcs.cpp(3480) - Log - Dev Ext 15: VK_KHR_external_fence (1) RDOC 003408: [03:51:19] vk_device_funcs.cpp(3480) - Log - Dev Ext 16: VK_KHR_external_fence_win32 (1) RDOC 003408: [03:51:19] vk_device_funcs.cpp(3480) - Log - Dev Ext 17: VK_KHR_external_memory (1) RDOC 003408: [03:51:19] vk_device_funcs.cpp(3480) - Log - Dev Ext 18: VK_KHR_external_memory_win32 (1) RDOC 003408: [03:51:19] vk_device_funcs.cpp(3480) - Log - Dev Ext 19: VK_KHR_external_semaphore (1) RDOC 003408: [03:51:19] vk_device_funcs.cpp(3480) - Log - Dev Ext 20: VK_KHR_external_semaphore_win32 (1) RDOC 003408: [03:51:19] vk_device_funcs.cpp(3480) - Log - Dev Ext 21: VK_KHR_format_feature_flags2 (2) RDOC 003408: [03:51:19] vk_device_funcs.cpp(3480) - Log - Dev Ext 22: VK_KHR_get_memory_requirements2 (1) RDOC 003408: [03:51:19] vk_device_funcs.cpp(3480) - Log - Dev Ext 23: VK_KHR_image_format_list (1) RDOC 003408: [03:51:19] vk_device_funcs.cpp(3480) - Log - Dev Ext 24: VK_KHR_imageless_framebuffer (1) RDOC 003408: [03:51:19] vk_device_funcs.cpp(3480) - Log - Dev Ext 25: VK_KHR_index_type_uint8 (1) RDOC 003408: [03:51:19] vk_device_funcs.cpp(3480) - Log - Dev Ext 26: VK_KHR_line_rasterization (1) RDOC 003408: [03:51:19] vk_device_funcs.cpp(3480) - Log - Dev Ext 27: VK_KHR_load_store_op_none (1) RDOC 003408: [03:51:19] vk_device_funcs.cpp(3480) - Log - Dev Ext 28: VK_KHR_maintenance1 (2) RDOC 003408: [03:51:19] vk_device_funcs.cpp(3480) - Log - Dev Ext 29: VK_KHR_maintenance2 (1) RDOC 003408: [03:51:19] vk_device_funcs.cpp(3480) - Log - Dev Ext 30: VK_KHR_maintenance3 (1) RDOC 003408: [03:51:19] vk_device_funcs.cpp(3480) - Log - Dev Ext 31: VK_KHR_maintenance4 (2) RDOC 003408: [03:51:19] vk_device_funcs.cpp(3480) - Log - Dev Ext 32: VK_KHR_maintenance5 (1) RDOC 003408: [03:51:19] vk_device_funcs.cpp(3480) - Log - Dev Ext 33: VK_KHR_maintenance6 (1) RDOC 003408: [03:51:19] vk_device_funcs.cpp(3480) - Log - Dev Ext 34: VK_KHR_map_memory2 (1) RDOC 003408: [03:51:19] vk_device_funcs.cpp(3480) - Log - Dev Ext 35: VK_KHR_multiview (1) RDOC 003408: [03:51:19] vk_device_funcs.cpp(3480) - Log - Dev Ext 36: VK_KHR_pipeline_executable_properties (1) RDOC 003408: [03:51:19] vk_device_funcs.cpp(3480) - Log - Dev Ext 37: VK_KHR_pipeline_library (1) RDOC 003408: [03:51:19] vk_device_funcs.cpp(3480) - Log - Dev Ext 38: VK_KHR_present_id (1) RDOC 003408: [03:51:19] vk_device_funcs.cpp(3480) - Log - Dev Ext 39: VK_KHR_present_wait (1) RDOC 003408: [03:51:19] vk_device_funcs.cpp(3480) - Log - Dev Ext 40: VK_KHR_push_descriptor (2) RDOC 003408: [03:51:19] vk_device_funcs.cpp(3480) - Log - Dev Ext 41: VK_KHR_relaxed_block_layout (1) RDOC 003408: [03:51:19] vk_device_funcs.cpp(3480) - Log - Dev Ext 42: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 003408: [03:51:19] vk_device_funcs.cpp(3480) - Log - Dev Ext 43: VK_KHR_sampler_ycbcr_conversion (14) RDOC 003408: [03:51:19] vk_device_funcs.cpp(3480) - Log - Dev Ext 44: VK_KHR_separate_depth_stencil_layouts (1) RDOC 003408: [03:51:19] vk_device_funcs.cpp(3480) - Log - Dev Ext 45: VK_KHR_shader_atomic_int64 (1) RDOC 003408: [03:51:19] vk_device_funcs.cpp(3480) - Log - Dev Ext 46: VK_KHR_shader_clock (1) RDOC 003408: [03:51:19] vk_device_funcs.cpp(3480) - Log - Dev Ext 47: VK_KHR_shader_draw_parameters (1) RDOC 003408: [03:51:19] vk_device_funcs.cpp(3480) - Log - Dev Ext 48: VK_KHR_shader_expect_assume (1) RDOC 003408: [03:51:19] vk_device_funcs.cpp(3480) - Log - Dev Ext 49: VK_KHR_shader_float16_int8 (1) RDOC 003408: [03:51:19] vk_device_funcs.cpp(3480) - Log - Dev Ext 50: VK_KHR_shader_float_controls (4) RDOC 003408: [03:51:19] vk_device_funcs.cpp(3480) - Log - Dev Ext 51: VK_KHR_shader_float_controls2 (1) RDOC 003408: [03:51:19] vk_device_funcs.cpp(3480) - Log - Dev Ext 52: VK_KHR_shader_integer_dot_product (1) RDOC 003408: [03:51:19] vk_device_funcs.cpp(3480) - Log - Dev Ext 53: VK_KHR_shader_non_semantic_info (1) RDOC 003408: [03:51:19] vk_device_funcs.cpp(3480) - Log - Dev Ext 54: VK_KHR_shader_quad_control (1) RDOC 003408: [03:51:19] vk_device_funcs.cpp(3480) - Log - Dev Ext 55: VK_KHR_shader_subgroup_extended_types (1) RDOC 003408: [03:51:19] vk_device_funcs.cpp(3480) - Log - Dev Ext 56: VK_KHR_shader_subgroup_rotate (2) RDOC 003408: [03:51:19] vk_device_funcs.cpp(3480) - Log - Dev Ext 57: VK_KHR_shader_terminate_invocation (1) RDOC 003408: [03:51:19] vk_device_funcs.cpp(3480) - Log - Dev Ext 58: VK_KHR_spirv_1_4 (1) RDOC 003408: [03:51:19] vk_device_funcs.cpp(3480) - Log - Dev Ext 59: VK_KHR_storage_buffer_storage_class (1) RDOC 003408: [03:51:19] vk_device_funcs.cpp(3480) - Log - Dev Ext 60: VK_KHR_swapchain (70) RDOC 003408: [03:51:19] vk_device_funcs.cpp(3480) - Log - Dev Ext 61: VK_KHR_swapchain_mutable_format (1) RDOC 003408: [03:51:19] vk_device_funcs.cpp(3480) - Log - Dev Ext 62: VK_KHR_synchronization2 (1) RDOC 003408: [03:51:19] vk_device_funcs.cpp(3480) - Log - Dev Ext 63: VK_KHR_timeline_semaphore (2) RDOC 003408: [03:51:19] vk_device_funcs.cpp(3480) - Log - Dev Ext 64: VK_KHR_uniform_buffer_standard_layout (1) RDOC 003408: [03:51:19] vk_device_funcs.cpp(3480) - Log - Dev Ext 65: VK_KHR_variable_pointers (1) RDOC 003408: [03:51:19] vk_device_funcs.cpp(3480) - Log - Dev Ext 66: VK_KHR_vertex_attribute_divisor (1) RDOC 003408: [03:51:19] vk_device_funcs.cpp(3480) - Log - Dev Ext 67: VK_KHR_video_decode_h264 (9) RDOC 003408: [03:51:19] vk_device_funcs.cpp(3480) - Log - Dev Ext 68: VK_KHR_video_decode_h265 (8) RDOC 003408: [03:51:19] vk_device_funcs.cpp(3480) - Log - Dev Ext 69: VK_KHR_video_decode_queue (8) RDOC 003408: [03:51:19] vk_device_funcs.cpp(3480) - Log - Dev Ext 70: VK_KHR_video_maintenance1 (1) RDOC 003408: [03:51:19] vk_device_funcs.cpp(3480) - Log - Dev Ext 71: VK_KHR_video_queue (8) RDOC 003408: [03:51:19] vk_device_funcs.cpp(3480) - Log - Dev Ext 72: VK_KHR_vulkan_memory_model (3) RDOC 003408: [03:51:19] vk_device_funcs.cpp(3480) - Log - Dev Ext 73: VK_KHR_win32_keyed_mutex (1) RDOC 003408: [03:51:19] vk_device_funcs.cpp(3480) - Log - Dev Ext 74: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 003408: [03:51:19] vk_device_funcs.cpp(3480) - Log - Dev Ext 75: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 003408: [03:51:19] vk_device_funcs.cpp(3480) - Log - Dev Ext 76: VK_EXT_4444_formats (1) RDOC 003408: [03:51:19] vk_device_funcs.cpp(3480) - Log - Dev Ext 77: VK_EXT_attachment_feedback_loop_dynamic_state (1) RDOC 003408: [03:51:19] vk_device_funcs.cpp(3480) - Log - Dev Ext 78: VK_EXT_attachment_feedback_loop_layout (2) RDOC 003408: [03:51:19] vk_device_funcs.cpp(3480) - Log - Dev Ext 79: VK_EXT_blend_operation_advanced (2) RDOC 003408: [03:51:19] vk_device_funcs.cpp(3480) - Log - Dev Ext 80: VK_EXT_border_color_swizzle (1) RDOC 003408: [03:51:19] vk_device_funcs.cpp(3480) - Log - Dev Ext 81: VK_EXT_buffer_device_address (2) RDOC 003408: [03:51:19] vk_device_funcs.cpp(3480) - Log - Dev Ext 82: VK_EXT_calibrated_timestamps (2) RDOC 003408: [03:51:19] vk_device_funcs.cpp(3480) - Log - Dev Ext 83: VK_EXT_color_write_enable (1) RDOC 003408: [03:51:19] vk_device_funcs.cpp(3480) - Log - Dev Ext 84: VK_EXT_conditional_rendering (2) RDOC 003408: [03:51:19] vk_device_funcs.cpp(3480) - Log - Dev Ext 85: VK_EXT_conservative_rasterization (1) RDOC 003408: [03:51:19] vk_device_funcs.cpp(3480) - Log - Dev Ext 86: VK_EXT_custom_border_color (12) RDOC 003408: [03:51:19] vk_device_funcs.cpp(3480) - Log - Dev Ext 87: VK_EXT_depth_bias_control (1) RDOC 003408: [03:51:19] vk_device_funcs.cpp(3480) - Log - Dev Ext 88: VK_EXT_depth_clamp_zero_one (1) RDOC 003408: [03:51:19] vk_device_funcs.cpp(3480) - Log - Dev Ext 89: VK_EXT_depth_clip_control (1) RDOC 003408: [03:51:19] vk_device_funcs.cpp(3480) - Log - Dev Ext 90: VK_EXT_depth_clip_enable (1) RDOC 003408: [03:51:19] vk_device_funcs.cpp(3480) - Log - Dev Ext 91: VK_EXT_depth_range_unrestricted (1) RDOC 003408: [03:51:19] vk_device_funcs.cpp(3480) - Log - Dev Ext 92: VK_EXT_descriptor_buffer (1) RDOC 003408: [03:51:19] vk_device_funcs.cpp(3480) - Log - Dev Ext 93: VK_EXT_descriptor_indexing (2) RDOC 003408: [03:51:19] vk_device_funcs.cpp(3480) - Log - Dev Ext 94: VK_EXT_discard_rectangles (2) RDOC 003408: [03:51:19] vk_device_funcs.cpp(3480) - Log - Dev Ext 95: VK_EXT_dynamic_rendering_unused_attachments (1) RDOC 003408: [03:51:19] vk_device_funcs.cpp(3480) - Log - Dev Ext 96: VK_EXT_extended_dynamic_state (1) RDOC 003408: [03:51:19] vk_device_funcs.cpp(3480) - Log - Dev Ext 97: VK_EXT_extended_dynamic_state2 (1) RDOC 003408: [03:51:19] vk_device_funcs.cpp(3480) - Log - Dev Ext 98: VK_EXT_extended_dynamic_state3 (2) RDOC 003408: [03:51:19] vk_device_funcs.cpp(3480) - Log - Dev Ext 99: VK_EXT_external_memory_host (1) RDOC 003408: [03:51:19] vk_device_funcs.cpp(3480) - Log - Dev Ext 100: VK_EXT_fragment_shader_interlock (1) RDOC 003408: [03:51:19] vk_device_funcs.cpp(3480) - Log - Dev Ext 101: VK_EXT_full_screen_exclusive (4) RDOC 003408: [03:51:19] vk_device_funcs.cpp(3480) - Log - Dev Ext 102: VK_EXT_graphics_pipeline_library (1) RDOC 003408: [03:51:19] vk_device_funcs.cpp(3480) - Log - Dev Ext 103: VK_EXT_hdr_metadata (2) RDOC 003408: [03:51:19] vk_device_funcs.cpp(3480) - Log - Dev Ext 104: VK_EXT_host_image_copy (1) RDOC 003408: [03:51:19] vk_device_funcs.cpp(3480) - Log - Dev Ext 105: VK_EXT_host_query_reset (1) RDOC 003408: [03:51:19] vk_device_funcs.cpp(3480) - Log - Dev Ext 106: VK_EXT_image_2d_view_of_3d (1) RDOC 003408: [03:51:19] vk_device_funcs.cpp(3480) - Log - Dev Ext 107: VK_EXT_image_robustness (1) RDOC 003408: [03:51:19] vk_device_funcs.cpp(3480) - Log - Dev Ext 108: VK_EXT_image_sliced_view_of_3d (1) RDOC 003408: [03:51:19] vk_device_funcs.cpp(3480) - Log - Dev Ext 109: VK_EXT_image_view_min_lod (1) RDOC 003408: [03:51:19] vk_device_funcs.cpp(3480) - Log - Dev Ext 110: VK_EXT_index_type_uint8 (1) RDOC 003408: [03:51:19] vk_device_funcs.cpp(3480) - Log - Dev Ext 111: VK_EXT_inline_uniform_block (1) RDOC 003408: [03:51:19] vk_device_funcs.cpp(3480) - Log - Dev Ext 112: VK_EXT_line_rasterization (1) RDOC 003408: [03:51:19] vk_device_funcs.cpp(3480) - Log - Dev Ext 113: VK_EXT_load_store_op_none (1) RDOC 003408: [03:51:19] vk_device_funcs.cpp(3480) - Log - Dev Ext 114: VK_EXT_memory_budget (1) RDOC 003408: [03:51:19] vk_device_funcs.cpp(3480) - Log - Dev Ext 115: VK_EXT_memory_priority (1) RDOC 003408: [03:51:19] vk_device_funcs.cpp(3480) - Log - Dev Ext 116: VK_EXT_multi_draw (1) RDOC 003408: [03:51:19] vk_device_funcs.cpp(3480) - Log - Dev Ext 117: VK_EXT_nested_command_buffer (1) RDOC 003408: [03:51:19] vk_device_funcs.cpp(3480) - Log - Dev Ext 118: VK_EXT_non_seamless_cube_map (1) RDOC 003408: [03:51:19] vk_device_funcs.cpp(3480) - Log - Dev Ext 119: VK_EXT_pci_bus_info (2) RDOC 003408: [03:51:19] vk_device_funcs.cpp(3480) - Log - Dev Ext 120: VK_EXT_pipeline_creation_cache_control (3) RDOC 003408: [03:51:19] vk_device_funcs.cpp(3480) - Log - Dev Ext 121: VK_EXT_pipeline_creation_feedback (1) RDOC 003408: [03:51:19] vk_device_funcs.cpp(3480) - Log - Dev Ext 122: VK_EXT_pipeline_robustness (1) RDOC 003408: [03:51:19] vk_device_funcs.cpp(3480) - Log - Dev Ext 123: VK_EXT_post_depth_coverage (1) RDOC 003408: [03:51:19] vk_device_funcs.cpp(3480) - Log - Dev Ext 124: VK_EXT_primitive_topology_list_restart (1) RDOC 003408: [03:51:19] vk_device_funcs.cpp(3480) - Log - Dev Ext 125: VK_EXT_primitives_generated_query (1) RDOC 003408: [03:51:19] vk_device_funcs.cpp(3480) - Log - Dev Ext 126: VK_EXT_private_data (1) RDOC 003408: [03:51:19] vk_device_funcs.cpp(3480) - Log - Dev Ext 127: VK_EXT_provoking_vertex (1) RDOC 003408: [03:51:19] vk_device_funcs.cpp(3480) - Log - Dev Ext 128: VK_EXT_queue_family_foreign (1) RDOC 003408: [03:51:19] vk_device_funcs.cpp(3480) - Log - Dev Ext 129: VK_EXT_robustness2 (1) RDOC 003408: [03:51:19] vk_device_funcs.cpp(3480) - Log - Dev Ext 130: VK_EXT_sample_locations (1) RDOC 003408: [03:51:19] vk_device_funcs.cpp(3480) - Log - Dev Ext 131: VK_EXT_sampler_filter_minmax (2) RDOC 003408: [03:51:19] vk_device_funcs.cpp(3480) - Log - Dev Ext 132: VK_EXT_scalar_block_layout (1) RDOC 003408: [03:51:19] vk_device_funcs.cpp(3480) - Log - Dev Ext 133: VK_EXT_separate_stencil_usage (1) RDOC 003408: [03:51:19] vk_device_funcs.cpp(3480) - Log - Dev Ext 134: VK_EXT_shader_atomic_float (1) RDOC 003408: [03:51:19] vk_device_funcs.cpp(3480) - Log - Dev Ext 135: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 003408: [03:51:19] vk_device_funcs.cpp(3480) - Log - Dev Ext 136: VK_EXT_shader_image_atomic_int64 (1) RDOC 003408: [03:51:19] vk_device_funcs.cpp(3480) - Log - Dev Ext 137: VK_EXT_shader_module_identifier (1) RDOC 003408: [03:51:19] vk_device_funcs.cpp(3480) - Log - Dev Ext 138: VK_EXT_shader_object (1) RDOC 003408: [03:51:19] vk_device_funcs.cpp(3480) - Log - Dev Ext 139: VK_EXT_shader_subgroup_ballot (1) RDOC 003408: [03:51:19] vk_device_funcs.cpp(3480) - Log - Dev Ext 140: VK_EXT_shader_subgroup_vote (1) RDOC 003408: [03:51:19] vk_device_funcs.cpp(3480) - Log - Dev Ext 141: VK_EXT_shader_viewport_index_layer (1) RDOC 003408: [03:51:19] vk_device_funcs.cpp(3480) - Log - Dev Ext 142: VK_EXT_subgroup_size_control (2) RDOC 003408: [03:51:19] vk_device_funcs.cpp(3480) - Log - Dev Ext 143: VK_EXT_swapchain_maintenance1 (1) RDOC 003408: [03:51:19] vk_device_funcs.cpp(3480) - Log - Dev Ext 144: VK_EXT_texel_buffer_alignment (1) RDOC 003408: [03:51:19] vk_device_funcs.cpp(3480) - Log - Dev Ext 145: VK_EXT_tooling_info (1) RDOC 003408: [03:51:19] vk_device_funcs.cpp(3480) - Log - Dev Ext 146: VK_EXT_transform_feedback (1) RDOC 003408: [03:51:19] vk_device_funcs.cpp(3480) - Log - Dev Ext 147: VK_EXT_vertex_attribute_divisor (3) RDOC 003408: [03:51:19] vk_device_funcs.cpp(3480) - Log - Dev Ext 148: VK_EXT_vertex_input_dynamic_state (2) RDOC 003408: [03:51:19] vk_device_funcs.cpp(3480) - Log - Dev Ext 149: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 003408: [03:51:19] vk_device_funcs.cpp(3480) - Log - Dev Ext 150: VK_EXT_ycbcr_image_arrays (1) RDOC 003408: [03:51:19] vk_device_funcs.cpp(3480) - Log - Dev Ext 151: VK_NV_clip_space_w_scaling (1) RDOC 003408: [03:51:19] vk_device_funcs.cpp(3480) - Log - Dev Ext 152: VK_NV_copy_memory_indirect (1) RDOC 003408: [03:51:19] vk_device_funcs.cpp(3480) - Log - Dev Ext 153: VK_NV_coverage_reduction_mode (1) RDOC 003408: [03:51:19] vk_device_funcs.cpp(3480) - Log - Dev Ext 154: VK_NV_dedicated_allocation (1) RDOC 003408: [03:51:19] vk_device_funcs.cpp(3480) - Log - Dev Ext 155: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 003408: [03:51:19] vk_device_funcs.cpp(3480) - Log - Dev Ext 156: VK_NV_descriptor_pool_overallocation (1) RDOC 003408: [03:51:19] vk_device_funcs.cpp(3480) - Log - Dev Ext 157: VK_NV_device_diagnostic_checkpoints (2) RDOC 003408: [03:51:19] vk_device_funcs.cpp(3480) - Log - Dev Ext 158: VK_NV_device_diagnostics_config (2) RDOC 003408: [03:51:19] vk_device_funcs.cpp(3480) - Log - Dev Ext 159: VK_NV_device_generated_commands (3) RDOC 003408: [03:51:19] vk_device_funcs.cpp(3480) - Log - Dev Ext 160: VK_NV_device_generated_commands_compute (2) RDOC 003408: [03:51:19] vk_device_funcs.cpp(3480) - Log - Dev Ext 161: VK_NV_external_memory (1) RDOC 003408: [03:51:19] vk_device_funcs.cpp(3480) - Log - Dev Ext 162: VK_NV_external_memory_win32 (1) RDOC 003408: [03:51:19] vk_device_funcs.cpp(3480) - Log - Dev Ext 163: VK_NV_fill_rectangle (1) RDOC 003408: [03:51:19] vk_device_funcs.cpp(3480) - Log - Dev Ext 164: VK_NV_fragment_coverage_to_color (1) RDOC 003408: [03:51:19] vk_device_funcs.cpp(3480) - Log - Dev Ext 165: VK_NV_framebuffer_mixed_samples (1) RDOC 003408: [03:51:19] vk_device_funcs.cpp(3480) - Log - Dev Ext 166: VK_NV_geometry_shader_passthrough (1) RDOC 003408: [03:51:19] vk_device_funcs.cpp(3480) - Log - Dev Ext 167: VK_NV_inherited_viewport_scissor (1) RDOC 003408: [03:51:19] vk_device_funcs.cpp(3480) - Log - Dev Ext 168: VK_NV_linear_color_attachment (1) RDOC 003408: [03:51:19] vk_device_funcs.cpp(3480) - Log - Dev Ext 169: VK_NV_low_latency (1) RDOC 003408: [03:51:19] vk_device_funcs.cpp(3480) - Log - Dev Ext 170: VK_NV_low_latency2 (2) RDOC 003408: [03:51:19] vk_device_funcs.cpp(3480) - Log - Dev Ext 171: VK_NV_memory_decompression (1) RDOC 003408: [03:51:19] vk_device_funcs.cpp(3480) - Log - Dev Ext 172: VK_NV_sample_mask_override_coverage (1) RDOC 003408: [03:51:19] vk_device_funcs.cpp(3480) - Log - Dev Ext 173: VK_NV_shader_sm_builtins (1) RDOC 003408: [03:51:19] vk_device_funcs.cpp(3480) - Log - Dev Ext 174: VK_NV_shader_subgroup_partitioned (1) RDOC 003408: [03:51:19] vk_device_funcs.cpp(3480) - Log - Dev Ext 175: VK_NV_viewport_array2 (1) RDOC 003408: [03:51:19] vk_device_funcs.cpp(3480) - Log - Dev Ext 176: VK_NV_viewport_swizzle (1) RDOC 003408: [03:51:19] vk_device_funcs.cpp(3480) - Log - Dev Ext 177: VK_NV_win32_keyed_mutex (2) RDOC 003408: [03:51:19] vk_device_funcs.cpp(3480) - Log - Dev Ext 178: VK_NVX_multiview_per_view_attributes (1) RDOC 003408: [03:51:19] vk_device_funcs.cpp(3480) - Log - Dev Ext 179: VK_AMD_buffer_marker (1) RDOC 003408: [03:51:19] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003408: [03:51:19] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003408: [03:51:19] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003408: [03:51:19] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003408: [03:51:19] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003408: [03:51:19] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003408: [03:51:19] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003408: [03:51:19] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 003408: [03:51:19] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 003408: [03:51:19] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 003408: [03:51:19] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 003408: [03:51:19] vk_debug.cpp(3318) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 003408: [03:51:19] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 003408: [03:51:19] vk_debug.cpp(3330) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 003408: [03:51:19] vk_core.cpp(2946) - Log - Timer chunk initialisation - 99.403 ms RDOC 003408: [03:51:19] replay_controller.cpp(1934) - Log - Shutting down replay renderer
d3d11\d3d11_test.cpp:306 Log: Running D3D11 test on NVIDIA GeForce GT 1030
RDOC 001036: [03:51:19] core.cpp( 501) - Log - RenderDoc v1.33 Windows 64-bit Release (45db4fef3393ed05c306b8929cbaa0dae4bc9298) loaded in replay application RDOC 001036: [03:51:19] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 001036: [03:51:19] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 001036: [03:51:19] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 001036: [03:51:19] win32_process.cpp( 610) - Log - Injecting renderdoc into process 11064 RDOC 011064: [03:51:20] core.cpp( 501) - Log - RenderDoc v1.33 Windows 64-bit Release (45db4fef3393ed05c306b8929cbaa0dae4bc9298) capturing application RDOC 011064: [03:51:20] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011064: [03:51:20] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 011064: [03:51:20] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 011064: [03:51:20] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 011064: [03:51:20] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 011064: [03:51:20] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 011064: [03:51:20] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 011064: [03:51:20] d3d12_hooks.cpp( 491) - Log - Registering D3D12 hooks RDOC 011064: [03:51:20] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 011064: [03:51:20] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 011064: [03:51:20] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 011064: [03:51:20] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 011064: [03:51:20] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 011064: [03:51:20] dxgi_common.cpp(1688) - Warning - Querying IDXGIAdapter for unsupported/undocumented interface: IDXGIAdapterInternal2 RDOC 001036: [03:51:20] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [11064] RDOC 011064: [03:51:20] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x00000261B5B2CC08 RDOC 011064: [03:51:20] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 011064: [03:51:20] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 011064: [03:51:20] core.cpp(2028) - Log - Removing device frame capturer for 0x00000261B5B2CC08 RDOC 011064: [03:51:20] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x00000261B5B2CC08 RDOC 011064: [03:51:20] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 011064: [03:51:20] core.cpp(2047) - Log - Adding D3D11 frame capturer for 0x00000261B5B2CC08 / 0x0000000000B10300 RDOC 011064: [03:51:20] d3d11_device.cpp( 731) - Warning - Trying to get ID3D11Device2. DX11.2 tiled resources are not supported at this time. RDOC 011064: [03:51:20] d3d11_context.cpp(1538) - Warning - Trying to get ID3D11DeviceContext2. DX11.2 tiled resources are not supported at this time. RDOC 001036: [03:51:20] target_control.cpp( 890) - Log - Used API: D3D11 (Presenting & supported) RDOC 011064: [03:51:20] d3d11_device.cpp(1954) - Log - Starting capture RDOC 011064: [03:51:20] resource_manager.h(1469) - Log - Preparing up to 113 potentially dirty resources RDOC 011064: [03:51:20] resource_manager.h(1526) - Log - Prepared 113 dirty resources, postponed 0, skipped 0 RDOC 011064: [03:51:20] d3d11_device.cpp(2036) - Log - Finished capture, Frame 5 RDOC 011064: [03:51:20] resource_manager.h(1538) - Log - Checking 113 resources with initial contents against 234 referenced resources RDOC 011064: [03:51:20] resource_manager.h(1642) - Log - Serialised 113 resources, skipped 0 unreferenced RDOC 011064: [03:51:20] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 16400704 bytes to 195142 (1.19 %) RDOC 011064: [03:51:20] d3d11_device.cpp(2277) - Log - Captured D3D11 frame with 15.640930 MB capture section in 0.069889 seconds RDOC 011064: [03:51:20] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 3914 bytes to 3914 (100.00 %) RDOC 011064: [03:51:20] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Pixel_History_Zoo\capture_frame5.rdc RDOC 011064: [03:51:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Pixel_History_Zoo\capture_frame5.rdc RDOC 001036: [03:51:20] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (201796 bytes) (time 1716951080) 2526 byte thumbnail RDOC 001036: [03:51:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Pixel_History_Zoo\capture_frame5.rdc RDOC 001036: [03:51:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001036: [03:51:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001036: [03:51:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001036: [03:51:21] d3d11_replay.cpp(4118) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 001036: [03:51:21] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 001036: [03:51:21] d3d11_replay.cpp(4442) - Log - Created device. RDOC 001036: [03:51:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001036: [03:51:21] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 001036: [03:51:21] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 001036: [03:51:21] nv_d3d11_counters.cpp( 71) - Warning - NvPerf library failed to initialize RDOC 001036: [03:51:21] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001036: [03:51:21] d3d11_device.cpp(1370) - Log - Timer chunk initialisation - 84.385 ms RDOC 001036: [03:51:21] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 50.627 ms RDOC 001036: [03:51:21] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 35.393 ms RDOC 001036: [03:51:21] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 33.382 ms RDOC 001036: [03:51:21] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 31.642 ms RDOC 001036: [03:51:22] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 31.464 ms RDOC 001036: [03:51:22] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 31.171 ms RDOC 001036: [03:51:22] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 31.097 ms RDOC 001036: [03:51:22] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 30.152 ms RDOC 001036: [03:51:22] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 28.972 ms RDOC 001036: [03:51:22] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 29.465 ms RDOC 001036: [03:51:22] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 29.265 ms RDOC 001036: [03:51:22] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 29.207 ms RDOC 001036: [03:51:22] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 28.180 ms RDOC 001036: [03:51:22] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 27.733 ms RDOC 001036: [03:51:22] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 27.267 ms RDOC 001036: [03:51:22] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 27.449 ms RDOC 001036: [03:51:22] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 27.888 ms RDOC 001036: [03:51:22] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 28.058 ms RDOC 001036: [03:51:22] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 27.110 ms RDOC 001036: [03:51:22] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 26.973 ms RDOC 001036: [03:51:22] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 27.580 ms RDOC 001036: [03:51:22] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 27.011 ms RDOC 001036: [03:51:22] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 27.625 ms RDOC 001036: [03:51:22] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 27.738 ms RDOC 001036: [03:51:22] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 27.809 ms RDOC 001036: [03:51:22] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 28.026 ms RDOC 001036: [03:51:22] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 28.013 ms RDOC 001036: [03:51:22] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 27.620 ms RDOC 001036: [03:51:22] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 28.308 ms RDOC 001036: [03:51:22] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 28.275 ms RDOC 001036: [03:51:22] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 28.993 ms RDOC 001036: [03:51:22] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 27.955 ms RDOC 001036: [03:51:22] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 27.600 ms RDOC 001036: [03:51:22] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 28.813 ms RDOC 001036: [03:51:23] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 28.295 ms RDOC 001036: [03:51:23] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 29.588 ms RDOC 001036: [03:51:23] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 28.473 ms RDOC 001036: [03:51:23] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 28.301 ms RDOC 001036: [03:51:23] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 28.826 ms RDOC 001036: [03:51:23] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 28.679 ms RDOC 001036: [03:51:23] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 28.619 ms RDOC 001036: [03:51:23] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 28.433 ms RDOC 001036: [03:51:23] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 28.893 ms RDOC 001036: [03:51:23] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 29.188 ms RDOC 001036: [03:51:23] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 28.927 ms RDOC 001036: [03:51:23] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 28.660 ms RDOC 001036: [03:51:23] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 28.757 ms RDOC 001036: [03:51:23] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 28.679 ms RDOC 001036: [03:51:23] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 28.939 ms RDOC 001036: [03:51:23] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 28.989 ms RDOC 001036: [03:51:23] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 29.258 ms RDOC 001036: [03:51:23] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 32.076 ms RDOC 001036: [03:51:23] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 28.856 ms RDOC 001036: [03:51:23] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 29.205 ms RDOC 001036: [03:51:23] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 29.599 ms RDOC 001036: [03:51:23] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 30.294 ms RDOC 001036: [03:51:23] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 29.267 ms RDOC 001036: [03:51:23] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 29.096 ms RDOC 001036: [03:51:23] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 29.701 ms RDOC 001036: [03:51:23] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 29.687 ms RDOC 001036: [03:51:23] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 30.207 ms RDOC 001036: [03:51:23] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 30.041 ms RDOC 001036: [03:51:23] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 29.455 ms RDOC 001036: [03:51:24] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 31.293 ms RDOC 001036: [03:51:24] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 29.884 ms RDOC 001036: [03:51:24] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 29.641 ms RDOC 001036: [03:51:24] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 29.920 ms RDOC 001036: [03:51:24] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 29.858 ms RDOC 001036: [03:51:24] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 29.452 ms RDOC 001036: [03:51:24] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 30.148 ms RDOC 001036: [03:51:24] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 30.282 ms RDOC 001036: [03:51:24] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 30.500 ms RDOC 001036: [03:51:24] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 30.518 ms RDOC 001036: [03:51:24] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 31.942 ms RDOC 001036: [03:51:24] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 30.237 ms RDOC 001036: [03:51:24] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 30.506 ms RDOC 001036: [03:51:24] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 30.697 ms RDOC 001036: [03:51:24] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 30.502 ms RDOC 001036: [03:51:24] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 30.653 ms RDOC 001036: [03:51:24] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 30.620 ms RDOC 001036: [03:51:24] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 30.722 ms RDOC 001036: [03:51:24] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 30.903 ms RDOC 001036: [03:51:24] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 30.454 ms RDOC 001036: [03:51:24] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 30.877 ms RDOC 001036: [03:51:24] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 31.535 ms RDOC 001036: [03:51:24] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 30.856 ms RDOC 001036: [03:51:24] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 31.361 ms RDOC 001036: [03:51:24] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 30.846 ms RDOC 001036: [03:51:24] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 31.610 ms RDOC 001036: [03:51:24] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 31.391 ms RDOC 001036: [03:51:24] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 31.208 ms RDOC 001036: [03:51:24] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 31.414 ms RDOC 001036: [03:51:25] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 31.090 ms RDOC 001036: [03:51:25] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 31.596 ms RDOC 001036: [03:51:25] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 31.767 ms RDOC 001036: [03:51:25] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 31.922 ms RDOC 001036: [03:51:25] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 31.595 ms RDOC 001036: [03:51:25] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 31.289 ms RDOC 001036: [03:51:25] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 32.182 ms RDOC 001036: [03:51:25] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 31.602 ms RDOC 001036: [03:51:25] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 51.714 ms RDOC 001036: [03:51:25] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 50.844 ms RDOC 001036: [03:51:25] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 51.296 ms RDOC 001036: [03:51:25] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 51.821 ms RDOC 001036: [03:51:25] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 51.910 ms RDOC 001036: [03:51:25] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 51.883 ms RDOC 001036: [03:51:25] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 51.735 ms RDOC 001036: [03:51:25] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 52.589 ms RDOC 001036: [03:51:25] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 51.925 ms RDOC 001036: [03:51:25] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 52.331 ms RDOC 001036: [03:51:25] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 51.428 ms RDOC 001036: [03:51:26] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 76.522 ms RDOC 001036: [03:51:26] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 74.862 ms RDOC 001036: [03:51:26] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 76.162 ms RDOC 001036: [03:51:26] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 75.804 ms RDOC 001036: [03:51:26] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 75.766 ms RDOC 001036: [03:51:26] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 76.717 ms RDOC 001036: [03:51:26] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 76.007 ms RDOC 001036: [03:51:26] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 77.183 ms RDOC 001036: [03:51:26] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 76.895 ms RDOC 001036: [03:51:26] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 76.637 ms RDOC 001036: [03:51:26] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 77.194 ms RDOC 001036: [03:51:26] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 101.279 ms RDOC 001036: [03:51:27] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 103.523 ms RDOC 001036: [03:51:27] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 101.641 ms RDOC 001036: [03:51:27] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 102.053 ms RDOC 001036: [03:51:27] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 102.690 ms RDOC 001036: [03:51:27] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 102.886 ms RDOC 001036: [03:51:27] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 102.221 ms RDOC 001036: [03:51:27] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 102.836 ms RDOC 001036: [03:51:27] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 103.149 ms RDOC 001036: [03:51:27] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 102.735 ms RDOC 001036: [03:51:28] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 104.257 ms RDOC 001036: [03:51:28] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 126.839 ms RDOC 001036: [03:51:28] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 126.758 ms RDOC 001036: [03:51:28] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 126.779 ms RDOC 001036: [03:51:28] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 125.718 ms RDOC 001036: [03:51:28] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 127.348 ms RDOC 001036: [03:51:28] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 128.545 ms RDOC 001036: [03:51:28] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 128.207 ms RDOC 001036: [03:51:29] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 128.597 ms RDOC 001036: [03:51:29] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 129.626 ms RDOC 001036: [03:51:29] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 128.858 ms RDOC 001036: [03:51:29] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 128.613 ms RDOC 001036: [03:51:29] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 153.632 ms RDOC 001036: [03:51:29] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 153.436 ms RDOC 001036: [03:51:30] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 154.304 ms RDOC 001036: [03:51:30] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 152.748 ms RDOC 001036: [03:51:30] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 153.922 ms RDOC 001036: [03:51:30] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 155.118 ms RDOC 001036: [03:51:30] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 153.602 ms RDOC 001036: [03:51:30] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 154.862 ms RDOC 001036: [03:51:31] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 153.264 ms RDOC 001036: [03:51:31] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 164.930 ms RDOC 001036: [03:51:31] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 155.019 ms RDOC 001036: [03:51:31] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 179.790 ms RDOC 001036: [03:51:31] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 179.354 ms RDOC 001036: [03:51:31] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 179.787 ms RDOC 001036: [03:51:32] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 179.137 ms RDOC 001036: [03:51:32] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 180.587 ms RDOC 001036: [03:51:32] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 181.251 ms RDOC 001036: [03:51:32] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 181.604 ms RDOC 001036: [03:51:32] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 182.132 ms RDOC 001036: [03:51:33] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 182.282 ms RDOC 001036: [03:51:33] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 180.677 ms RDOC 001036: [03:51:33] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 181.098 ms RDOC 001036: [03:51:33] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 206.614 ms RDOC 001036: [03:51:33] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 206.742 ms RDOC 001036: [03:51:34] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 208.353 ms RDOC 001036: [03:51:34] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 208.702 ms RDOC 001036: [03:51:34] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 208.478 ms RDOC 001036: [03:51:34] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 207.235 ms RDOC 001036: [03:51:35] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 208.902 ms RDOC 001036: [03:51:35] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 215.194 ms RDOC 001036: [03:51:35] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 209.002 ms RDOC 001036: [03:51:35] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 209.092 ms RDOC 001036: [03:51:36] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 211.381 ms RDOC 001036: [03:51:36] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 233.771 ms RDOC 001036: [03:51:36] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 234.118 ms RDOC 001036: [03:51:36] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 235.036 ms RDOC 001036: [03:51:37] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 235.745 ms RDOC 001036: [03:51:37] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 235.534 ms RDOC 001036: [03:51:37] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 236.987 ms RDOC 001036: [03:51:37] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 236.560 ms RDOC 001036: [03:51:38] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 238.133 ms RDOC 001036: [03:51:38] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 237.974 ms RDOC 001036: [03:51:38] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 237.923 ms RDOC 001036: [03:51:38] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 237.947 ms RDOC 001036: [03:51:39] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 263.220 ms RDOC 001036: [03:51:39] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 263.658 ms RDOC 001036: [03:51:39] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 273.337 ms RDOC 001036: [03:51:39] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 263.328 ms RDOC 001036: [03:51:40] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 263.476 ms RDOC 001036: [03:51:40] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 266.529 ms RDOC 001036: [03:51:40] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 265.332 ms RDOC 001036: [03:51:41] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 264.920 ms RDOC 001036: [03:51:41] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 267.033 ms RDOC 001036: [03:51:41] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 267.336 ms RDOC 001036: [03:51:42] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 267.195 ms RDOC 001036: [03:51:42] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 291.045 ms RDOC 001036: [03:51:42] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 290.375 ms RDOC 001036: [03:51:42] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 291.851 ms RDOC 001036: [03:51:43] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 292.361 ms RDOC 001036: [03:51:43] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 302.518 ms RDOC 001036: [03:51:43] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 293.442 ms RDOC 001036: [03:51:44] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 309.627 ms RDOC 001036: [03:51:44] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 295.026 ms RDOC 001036: [03:51:44] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 294.840 ms RDOC 001036: [03:51:45] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 295.291 ms RDOC 001036: [03:51:45] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 296.433 ms RDOC 001036: [03:51:45] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 57.260 ms RDOC 001036: [03:51:45] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 57.207 ms RDOC 001036: [03:51:45] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 57.693 ms RDOC 001036: [03:51:45] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 57.859 ms RDOC 001036: [03:51:45] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 57.242 ms RDOC 001036: [03:51:45] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 57.594 ms RDOC 001036: [03:51:45] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 57.403 ms RDOC 001036: [03:51:46] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 57.438 ms RDOC 001036: [03:51:46] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 57.644 ms RDOC 001036: [03:51:46] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 57.774 ms RDOC 001036: [03:51:46] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 57.543 ms RDOC 001036: [03:51:46] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 58.595 ms RDOC 001036: [03:51:46] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 57.961 ms RDOC 001036: [03:51:46] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 58.217 ms RDOC 001036: [03:51:46] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 57.961 ms RDOC 001036: [03:51:46] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 58.386 ms RDOC 001036: [03:51:46] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 58.269 ms RDOC 001036: [03:51:46] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 58.331 ms RDOC 001036: [03:51:46] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 58.983 ms RDOC 001036: [03:51:46] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 59.114 ms RDOC 001036: [03:51:46] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 58.812 ms RDOC 001036: [03:51:46] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 59.350 ms RDOC 001036: [03:51:47] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 59.665 ms RDOC 001036: [03:51:47] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 59.114 ms RDOC 001036: [03:51:47] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 59.497 ms RDOC 001036: [03:51:47] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 59.605 ms RDOC 001036: [03:51:47] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 59.109 ms RDOC 001036: [03:51:47] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 59.609 ms RDOC 001036: [03:51:47] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 60.388 ms RDOC 001036: [03:51:47] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 60.445 ms RDOC 001036: [03:51:47] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 60.000 ms RDOC 001036: [03:51:47] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 60.399 ms RDOC 001036: [03:51:47] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 59.902 ms RDOC 001036: [03:51:47] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 60.308 ms RDOC 001036: [03:51:47] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 60.257 ms RDOC 001036: [03:51:47] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 60.738 ms RDOC 001036: [03:51:47] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 60.361 ms RDOC 001036: [03:51:48] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 61.005 ms RDOC 001036: [03:51:48] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 60.921 ms RDOC 001036: [03:51:48] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 61.372 ms RDOC 001036: [03:51:48] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 61.501 ms RDOC 001036: [03:51:48] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 60.950 ms RDOC 001036: [03:51:48] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 62.068 ms RDOC 001036: [03:51:48] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 62.312 ms RDOC 001036: [03:51:48] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 61.576 ms RDOC 001036: [03:51:48] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 61.206 ms RDOC 001036: [03:51:48] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 61.923 ms RDOC 001036: [03:51:48] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 62.311 ms RDOC 001036: [03:51:48] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 61.660 ms RDOC 001036: [03:51:48] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 61.969 ms RDOC 001036: [03:51:48] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 62.597 ms RDOC 001036: [03:51:49] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 62.736 ms RDOC 001036: [03:51:49] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 62.215 ms RDOC 001036: [03:51:49] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 62.023 ms RDOC 001036: [03:51:49] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 62.270 ms RDOC 001036: [03:51:49] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 63.073 ms RDOC 001036: [03:51:49] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 62.668 ms RDOC 001036: [03:51:49] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 63.107 ms RDOC 001036: [03:51:49] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 63.160 ms RDOC 001036: [03:51:49] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 63.074 ms RDOC 001036: [03:51:49] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 62.021 ms RDOC 001036: [03:51:49] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 63.955 ms RDOC 001036: [03:51:49] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 63.905 ms RDOC 001036: [03:51:49] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 63.410 ms RDOC 001036: [03:51:49] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 63.428 ms RDOC 001036: [03:51:50] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 63.847 ms RDOC 001036: [03:51:50] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 63.610 ms RDOC 001036: [03:51:50] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 64.158 ms RDOC 001036: [03:51:50] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 64.177 ms RDOC 001036: [03:51:50] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 64.035 ms RDOC 001036: [03:51:50] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 64.325 ms RDOC 001036: [03:51:50] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 64.482 ms RDOC 001036: [03:51:50] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 64.381 ms RDOC 001036: [03:51:50] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 64.703 ms RDOC 001036: [03:51:50] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 64.742 ms RDOC 001036: [03:51:50] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 64.816 ms RDOC 001036: [03:51:50] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 64.882 ms RDOC 001036: [03:51:50] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 65.218 ms RDOC 001036: [03:51:50] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 64.465 ms RDOC 001036: [03:51:51] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 65.020 ms RDOC 001036: [03:51:51] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 65.077 ms RDOC 001036: [03:51:51] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 65.769 ms RDOC 001036: [03:51:51] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 65.810 ms RDOC 001036: [03:51:51] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 65.960 ms RDOC 001036: [03:51:51] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 65.658 ms RDOC 001036: [03:51:51] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 66.193 ms RDOC 001036: [03:51:51] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 65.507 ms RDOC 001036: [03:51:51] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 66.831 ms RDOC 001036: [03:51:51] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 66.330 ms RDOC 001036: [03:51:51] replay_controller.cpp(1934) - Log - Shutting down replay renderer
d3d11\d3d11_test.cpp:306 Log: Running D3D11 test on NVIDIA GeForce GT 1030
RDOC 006760: [03:51:51] core.cpp( 501) - Log - RenderDoc v1.33 Windows 64-bit Release (45db4fef3393ed05c306b8929cbaa0dae4bc9298) loaded in replay application RDOC 006760: [03:51:51] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 006760: [03:51:51] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 006760: [03:51:51] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 006760: [03:51:51] win32_process.cpp( 610) - Log - Injecting renderdoc into process 1240 RDOC 001240: [03:51:51] core.cpp( 501) - Log - RenderDoc v1.33 Windows 64-bit Release (45db4fef3393ed05c306b8929cbaa0dae4bc9298) capturing application RDOC 001240: [03:51:51] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 001240: [03:51:51] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 001240: [03:51:51] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 001240: [03:51:51] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 001240: [03:51:51] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 001240: [03:51:51] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 001240: [03:51:51] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 001240: [03:51:51] d3d12_hooks.cpp( 491) - Log - Registering D3D12 hooks RDOC 001240: [03:51:51] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 001240: [03:51:51] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 001240: [03:51:51] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 001240: [03:51:51] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 001240: [03:51:51] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 001240: [03:51:52] dxgi_common.cpp(1688) - Warning - Querying IDXGIAdapter for unsupported/undocumented interface: IDXGIAdapterInternal2 RDOC 006760: [03:51:52] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [1240] RDOC 001240: [03:51:52] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x000001B98BBFE1A8 RDOC 001240: [03:51:52] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001240: [03:51:52] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 001240: [03:51:52] core.cpp(2028) - Log - Removing device frame capturer for 0x000001B98BBFE1A8 RDOC 001240: [03:51:52] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x000001B98BBFE1A8 RDOC 001240: [03:51:52] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001240: [03:51:52] core.cpp(2047) - Log - Adding D3D11 frame capturer for 0x000001B98BBFE1A8 / 0x000000000077030C RDOC 001240: [03:51:52] d3d11_device.cpp( 731) - Warning - Trying to get ID3D11Device2. DX11.2 tiled resources are not supported at this time. RDOC 001240: [03:51:52] d3d11_context.cpp(1538) - Warning - Trying to get ID3D11DeviceContext2. DX11.2 tiled resources are not supported at this time. RDOC 006760: [03:51:52] target_control.cpp( 890) - Log - Used API: D3D11 (Not presenting & supported) RDOC 006760: [03:51:52] target_control.cpp( 890) - Log - Used API: D3D11 (Presenting & supported) RDOC 001240: [03:51:52] d3d11_device.cpp(1954) - Log - Starting capture RDOC 001240: [03:51:52] resource_manager.h(1469) - Log - Preparing up to 663 potentially dirty resources RDOC 001240: [03:51:52] resource_manager.h(1526) - Log - Prepared 663 dirty resources, postponed 0, skipped 0 RDOC 001240: [03:51:52] d3d11_device.cpp(2036) - Log - Finished capture, Frame 5 RDOC 001240: [03:51:52] resource_manager.h(1538) - Log - Checking 663 resources with initial contents against 1359 referenced resources RDOC 001240: [03:51:52] resource_manager.h(1642) - Log - Serialised 663 resources, skipped 0 unreferenced RDOC 001240: [03:51:52] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 16691456 bytes to 517206 (3.10 %) RDOC 001240: [03:51:52] d3d11_device.cpp(2277) - Log - Captured D3D11 frame with 15.918213 MB capture section in 0.147492 seconds RDOC 001240: [03:51:52] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4620 bytes to 4620 (100.00 %) RDOC 001240: [03:51:52] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\capture_frame5.rdc RDOC 001240: [03:51:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\capture_frame5.rdc RDOC 006760: [03:51:52] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (565071 bytes) (time 1716951112) 43031 byte thumbnail RDOC 006760: [03:51:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\capture_frame5.rdc RDOC 006760: [03:51:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006760: [03:51:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006760: [03:51:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006760: [03:51:53] d3d11_replay.cpp(4118) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 006760: [03:51:53] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 006760: [03:51:53] d3d11_replay.cpp(4442) - Log - Created device. RDOC 006760: [03:51:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 006760: [03:51:53] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 006760: [03:51:53] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 006760: [03:51:53] nv_d3d11_counters.cpp( 71) - Warning - NvPerf library failed to initialize RDOC 006760: [03:51:53] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 006760: [03:51:54] d3d11_device.cpp(1370) - Log - Timer chunk initialisation - 256.883 ms RDOC 006760: [03:51:59] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 006760: [03:52:00] remote_server.cpp(1634) - Log - Opening capture remotely RDOC 006760: [03:52:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006760: [03:52:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006760: [03:52:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006760: [03:52:00] remote_server.cpp(1668) - Log - Capture open complete RDOC 006760: [03:52:00] remote_server.cpp(1694) - Log - Capture ready on replay host RDOC 006760: [03:52:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 006760: [03:52:01] replay_controller.cpp(2184) - Log - Got replay driver. RDOC 006760: [03:52:01] remote_server.cpp(1723) - Log - Remote capture open complete & proxy ready RDOC 006760: [03:52:09] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 006760: [03:52:09] remote_server.cpp(1634) - Log - Opening capture remotely RDOC 006760: [03:52:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006760: [03:52:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006760: [03:52:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006760: [03:52:10] remote_server.cpp(1668) - Log - Capture open complete RDOC 006760: [03:52:10] remote_server.cpp(1694) - Log - Capture ready on replay host RDOC 006760: [03:52:10] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 006760: [03:52:10] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 006760: [03:52:10] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 551.76 RDOC 006760: [03:52:10] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 006760: [03:52:10] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 006760: [03:52:10] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 006760: [03:52:10] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 006760: [03:52:10] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 006760: [03:52:10] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 006760: [03:52:10] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 006760: [03:52:10] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 006760: [03:52:10] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 006760: [03:52:10] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 006760: [03:52:10] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 006760: [03:52:10] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 006760: [03:52:10] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_shader5, [316]: GL_NV_half_float, [317]: GL_NV_light_max_exponent, [318]: GL_NV_memory_attachment, [319]: GL_NV_multisample_coverage, [320]: GL_NV_multisample_filter_hint, [321]: GL_NV_occlusion_query, [322]: GL_NV_packed_depth_stencil, [323]: GL_NV_parameter_buffer_object, [324]: GL_NV_parameter_buffer_object2, [325]: GL_NV_path_rendering, RDOC 006760: [03:52:10] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering_shared_edge, [327]: GL_NV_pixel_data_range, [328]: GL_NV_point_sprite, [329]: GL_NV_primitive_restart, [330]: GL_NV_query_resource, [331]: GL_NV_query_resource_tag, [332]: GL_NV_register_combiners, [333]: GL_NV_register_combiners2, [334]: GL_NV_sample_locations, [335]: GL_NV_sample_mask_override_coverage, [336]: GL_NV_shader_atomic_counters, [337]: GL_NV_shader_atomic_float, [338]: GL_NV_shader_atomic_float64, [339]: GL_NV_shader_atomic_fp16_vector, [340]: GL_NV_shader_atomic_int64, [341]: GL_NV_shader_buffer_load, [342]: GL_NV_shader_storage_buffer_object, [343]: GL_NV_shader_subgroup_partitioned, [344]: GL_NV_stereo_view_rendering, [345]: GL_NV_texgen_reflection, [346]: GL_NV_texture_barrier, [347]: GL_NV_texture_compression_vtc, [348]: GL_NV_texture_env_combine4, [349]: GL_NV_texture_multisample, [350]: GL_NV_texture_rectangle, RDOC 006760: [03:52:10] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle_compressed, [352]: GL_NV_texture_shader, [353]: GL_NV_texture_shader2, [354]: GL_NV_texture_shader3, [355]: GL_NV_transform_feedback, [356]: GL_NV_transform_feedback2, [357]: GL_NV_uniform_buffer_unified_memory, [358]: GL_NV_uniform_buffer_std430_layout, [359]: GL_NV_vertex_array_range, [360]: GL_NV_vertex_array_range2, [361]: GL_NV_vertex_attrib_integer_64bit, [362]: GL_NV_vertex_buffer_unified_memory, [363]: GL_NV_vertex_program, [364]: GL_NV_vertex_program1_1, [365]: GL_NV_vertex_program2, [366]: GL_NV_vertex_program2_option, [367]: GL_NV_vertex_program3, [368]: GL_NV_viewport_array2, [369]: GL_NV_viewport_swizzle, [370]: GL_NVX_conditional_render, [371]: GL_NVX_linked_gpu_multicast, [372]: GL_NV_gpu_multicast, [373]: GL_NVX_gpu_multicast2, [374]: GL_NVX_progress_fence, [375]: GL_NVX_gpu_memory_info, RDOC 006760: [03:52:10] gl_common.cpp( 88) - Log - [376]: GL_NVX_multigpu_info, [377]: GL_NVX_nvenc_interop, [378]: GL_NV_shader_thread_group, [379]: GL_NV_shader_thread_shuffle, [380]: GL_KHR_blend_equation_advanced, [381]: GL_KHR_blend_equation_advanced_coherent, [382]: GL_OVR_multiview, [383]: GL_OVR_multiview2, [384]: GL_SGIS_generate_mipmap, [385]: GL_SGIS_texture_lod, [386]: GL_SGIX_depth_texture, [387]: GL_SGIX_shadow, [388]: GL_SUN_slice_accum, [389]: GL_WIN_swap_hint, [390]: WGL_EXT_swap_control, RDOC 006760: [03:52:10] gl_common.cpp( 98) - Log - Function pointers available: RDOC 006760: [03:52:10] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006760: [03:52:10] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006760: [03:52:10] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006760: [03:52:10] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006760: [03:52:10] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006760: [03:52:10] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006760: [03:52:10] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006760: [03:52:10] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006760: [03:52:10] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006760: [03:52:10] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 006760: [03:52:10] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006760: [03:52:10] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006760: [03:52:10] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 006760: [03:52:10] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 006760: [03:52:10] gl_replay.cpp(4374) - Log - Created OpenGL replay device. RDOC 006760: [03:52:10] gl_common.cpp( 487) - Log - Vendor checks for 46 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 551.76) RDOC 006760: [03:52:10] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 006760: [03:52:10] gl_debug.cpp( 527) - Log - GLSL version 460 RDOC 006760: [03:52:10] replay_controller.cpp(2184) - Log - Got replay driver. RDOC 006760: [03:52:10] remote_server.cpp(1723) - Log - Remote capture open complete & proxy ready RDOC 006760: [03:52:20] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 006760: [03:52:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\A8_UNORM@Texture 1D Array.dds RDOC 006760: [03:52:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006760: [03:52:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006760: [03:52:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006760: [03:52:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 006760: [03:52:20] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 006760: [03:52:20] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 006760: [03:52:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\A8_UNORM@Texture 1D Array.png RDOC 006760: [03:52:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006760: [03:52:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006760: [03:52:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006760: [03:52:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 006760: [03:52:20] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 006760: [03:52:20] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 006760: [03:52:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\A8_UNORM@Texture 1D.dds RDOC 006760: [03:52:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006760: [03:52:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006760: [03:52:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006760: [03:52:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 006760: [03:52:20] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 006760: [03:52:20] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 006760: [03:52:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\A8_UNORM@Texture 1D.png RDOC 006760: [03:52:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006760: [03:52:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006760: [03:52:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006760: [03:52:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 006760: [03:52:21] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 006760: [03:52:21] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 006760: [03:52:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\A8_UNORM@Texture 2D Array.dds RDOC 006760: [03:52:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006760: [03:52:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006760: [03:52:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006760: [03:52:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 006760: [03:52:21] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 006760: [03:52:21] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 006760: [03:52:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\A8_UNORM@Texture 2D Array.png RDOC 006760: [03:52:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006760: [03:52:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006760: [03:52:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006760: [03:52:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 006760: [03:52:21] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 006760: [03:52:21] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 006760: [03:52:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\A8_UNORM@Texture 2D MSAA Array.dds RDOC 006760: [03:52:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006760: [03:52:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006760: [03:52:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006760: [03:52:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 006760: [03:52:21] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 006760: [03:52:21] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 006760: [03:52:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\A8_UNORM@Texture 2D MSAA Array.png RDOC 006760: [03:52:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006760: [03:52:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006760: [03:52:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006760: [03:52:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 006760: [03:52:21] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 006760: [03:52:21] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 006760: [03:52:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\A8_UNORM@Texture 2D MSAA.dds RDOC 006760: [03:52:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006760: [03:52:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006760: [03:52:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006760: [03:52:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 006760: [03:52:22] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 006760: [03:52:22] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 006760: [03:52:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\A8_UNORM@Texture 2D MSAA.png RDOC 006760: [03:52:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006760: [03:52:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006760: [03:52:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006760: [03:52:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 006760: [03:52:22] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 006760: [03:52:22] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 006760: [03:52:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\A8_UNORM@Texture 2D.dds RDOC 006760: [03:52:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006760: [03:52:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006760: [03:52:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006760: [03:52:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 006760: [03:52:22] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 006760: [03:52:22] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 006760: [03:52:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\A8_UNORM@Texture 2D.png RDOC 006760: [03:52:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006760: [03:52:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006760: [03:52:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006760: [03:52:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 006760: [03:52:22] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 006760: [03:52:22] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 006760: [03:52:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\A8_UNORM@Texture 3D.dds RDOC 006760: [03:52:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006760: [03:52:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006760: [03:52:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006760: [03:52:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 006760: [03:52:22] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 006760: [03:52:22] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 006760: [03:52:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\A8_UNORM@Texture 3D.png RDOC 006760: [03:52:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006760: [03:52:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006760: [03:52:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006760: [03:52:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 006760: [03:52:23] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 006760: [03:52:23] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 006760: [03:52:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B4G4R4A4_UNORM@Texture 1D Array.dds RDOC 006760: [03:52:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006760: [03:52:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006760: [03:52:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006760: [03:52:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 006760: [03:52:23] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 006760: [03:52:23] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 006760: [03:52:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B4G4R4A4_UNORM@Texture 1D Array.png RDOC 006760: [03:52:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006760: [03:52:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006760: [03:52:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006760: [03:52:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 006760: [03:52:23] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 006760: [03:52:23] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 006760: [03:52:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B4G4R4A4_UNORM@Texture 1D.dds RDOC 006760: [03:52:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006760: [03:52:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006760: [03:52:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006760: [03:52:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 006760: [03:52:23] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 006760: [03:52:23] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 006760: [03:52:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B4G4R4A4_UNORM@Texture 1D.png RDOC 006760: [03:52:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006760: [03:52:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006760: [03:52:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006760: [03:52:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 006760: [03:52:23] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 006760: [03:52:23] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 006760: [03:52:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B4G4R4A4_UNORM@Texture 2D Array.dds RDOC 006760: [03:52:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006760: [03:52:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006760: [03:52:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006760: [03:52:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 006760: [03:52:24] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 006760: [03:52:24] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 006760: [03:52:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B4G4R4A4_UNORM@Texture 2D Array.png RDOC 006760: [03:52:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006760: [03:52:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006760: [03:52:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006760: [03:52:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 006760: [03:52:24] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 006760: [03:52:24] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 006760: [03:52:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B4G4R4A4_UNORM@Texture 2D.dds RDOC 006760: [03:52:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006760: [03:52:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006760: [03:52:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006760: [03:52:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 006760: [03:52:24] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 006760: [03:52:24] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 006760: [03:52:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B4G4R4A4_UNORM@Texture 2D.png RDOC 006760: [03:52:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006760: [03:52:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006760: [03:52:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006760: [03:52:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 006760: [03:52:24] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 006760: [03:52:24] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 006760: [03:52:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B4G4R4A4_UNORM@Texture 3D.dds RDOC 006760: [03:52:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006760: [03:52:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006760: [03:52:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006760: [03:52:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 006760: [03:52:24] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 006760: [03:52:24] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 006760: [03:52:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B4G4R4A4_UNORM@Texture 3D.png RDOC 006760: [03:52:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006760: [03:52:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006760: [03:52:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006760: [03:52:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 006760: [03:52:25] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 006760: [03:52:25] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 006760: [03:52:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B5G5R5A1_UNORM@Texture 1D Array.dds RDOC 006760: [03:52:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006760: [03:52:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006760: [03:52:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006760: [03:52:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 006760: [03:52:25] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 006760: [03:52:25] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 006760: [03:52:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B5G5R5A1_UNORM@Texture 1D Array.png RDOC 006760: [03:52:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006760: [03:52:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006760: [03:52:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006760: [03:52:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 006760: [03:52:25] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 006760: [03:52:25] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 006760: [03:52:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B5G5R5A1_UNORM@Texture 1D.dds RDOC 006760: [03:52:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006760: [03:52:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006760: [03:52:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006760: [03:52:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 006760: [03:52:25] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 006760: [03:52:25] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 006760: [03:52:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B5G5R5A1_UNORM@Texture 1D.png RDOC 006760: [03:52:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006760: [03:52:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006760: [03:52:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006760: [03:52:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 006760: [03:52:25] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 006760: [03:52:25] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 006760: [03:52:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B5G5R5A1_UNORM@Texture 2D Array.dds RDOC 006760: [03:52:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006760: [03:52:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006760: [03:52:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006760: [03:52:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 006760: [03:52:26] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 006760: [03:52:26] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 006760: [03:52:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B5G5R5A1_UNORM@Texture 2D Array.png RDOC 006760: [03:52:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006760: [03:52:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006760: [03:52:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006760: [03:52:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 006760: [03:52:26] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 006760: [03:52:26] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 006760: [03:52:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B5G5R5A1_UNORM@Texture 2D MSAA Array.dds RDOC 006760: [03:52:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006760: [03:52:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006760: [03:52:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006760: [03:52:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 006760: [03:52:26] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 006760: [03:52:26] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 006760: [03:52:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B5G5R5A1_UNORM@Texture 2D MSAA Array.png RDOC 006760: [03:52:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006760: [03:52:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006760: [03:52:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006760: [03:52:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 006760: [03:52:26] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 006760: [03:52:26] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 006760: [03:52:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B5G5R5A1_UNORM@Texture 2D MSAA.dds RDOC 006760: [03:52:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006760: [03:52:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006760: [03:52:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006760: [03:52:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 006760: [03:52:26] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 006760: [03:52:27] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 006760: [03:52:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B5G5R5A1_UNORM@Texture 2D MSAA.png RDOC 006760: [03:52:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006760: [03:52:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006760: [03:52:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006760: [03:52:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 006760: [03:52:27] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 006760: [03:52:27] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 006760: [03:52:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B5G5R5A1_UNORM@Texture 2D.dds RDOC 006760: [03:52:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006760: [03:52:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006760: [03:52:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006760: [03:52:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 006760: [03:52:27] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 006760: [03:52:27] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 006760: [03:52:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B5G5R5A1_UNORM@Texture 2D.png RDOC 006760: [03:52:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006760: [03:52:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006760: [03:52:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006760: [03:52:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 006760: [03:52:27] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 006760: [03:52:27] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 006760: [03:52:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B5G5R5A1_UNORM@Texture 3D.dds RDOC 006760: [03:52:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006760: [03:52:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006760: [03:52:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006760: [03:52:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 006760: [03:52:27] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 006760: [03:52:27] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 006760: [03:52:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B5G5R5A1_UNORM@Texture 3D.png RDOC 006760: [03:52:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006760: [03:52:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006760: [03:52:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006760: [03:52:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 006760: [03:52:28] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 006760: [03:52:28] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 006760: [03:52:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B5G6R5_UNORM@Texture 1D Array.dds RDOC 006760: [03:52:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006760: [03:52:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006760: [03:52:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006760: [03:52:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 006760: [03:52:28] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 006760: [03:52:28] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 006760: [03:52:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B5G6R5_UNORM@Texture 1D Array.png RDOC 006760: [03:52:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006760: [03:52:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006760: [03:52:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006760: [03:52:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 006760: [03:52:28] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 006760: [03:52:28] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 006760: [03:52:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B5G6R5_UNORM@Texture 1D.dds RDOC 006760: [03:52:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006760: [03:52:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006760: [03:52:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006760: [03:52:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 006760: [03:52:28] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 006760: [03:52:28] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 006760: [03:52:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B5G6R5_UNORM@Texture 1D.png RDOC 006760: [03:52:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006760: [03:52:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006760: [03:52:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006760: [03:52:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 006760: [03:52:28] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 006760: [03:52:28] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 006760: [03:52:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B5G6R5_UNORM@Texture 2D Array.dds RDOC 006760: [03:52:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006760: [03:52:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006760: [03:52:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006760: [03:52:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 006760: [03:52:29] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 006760: [03:52:29] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 006760: [03:52:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B5G6R5_UNORM@Texture 2D Array.png RDOC 006760: [03:52:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006760: [03:52:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006760: [03:52:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006760: [03:52:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 006760: [03:52:29] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 006760: [03:52:29] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 006760: [03:52:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B5G6R5_UNORM@Texture 2D MSAA Array.dds RDOC 006760: [03:52:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006760: [03:52:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006760: [03:52:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006760: [03:52:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 006760: [03:52:29] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 006760: [03:52:29] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 006760: [03:52:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B5G6R5_UNORM@Texture 2D MSAA Array.png RDOC 006760: [03:52:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006760: [03:52:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006760: [03:52:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006760: [03:52:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 006760: [03:52:29] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 006760: [03:52:29] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 006760: [03:52:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B5G6R5_UNORM@Texture 2D MSAA.dds RDOC 006760: [03:52:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006760: [03:52:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006760: [03:52:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006760: [03:52:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 006760: [03:52:29] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 006760: [03:52:29] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 006760: [03:52:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B5G6R5_UNORM@Texture 2D MSAA.png RDOC 006760: [03:52:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006760: [03:52:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006760: [03:52:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006760: [03:52:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 006760: [03:52:30] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 006760: [03:52:30] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 006760: [03:52:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B5G6R5_UNORM@Texture 2D.dds RDOC 006760: [03:52:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006760: [03:52:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006760: [03:52:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006760: [03:52:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 006760: [03:52:30] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 006760: [03:52:30] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 006760: [03:52:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B5G6R5_UNORM@Texture 2D.png RDOC 006760: [03:52:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006760: [03:52:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006760: [03:52:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006760: [03:52:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 006760: [03:52:30] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 006760: [03:52:30] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 006760: [03:52:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B5G6R5_UNORM@Texture 3D.dds RDOC 006760: [03:52:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006760: [03:52:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006760: [03:52:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006760: [03:52:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 006760: [03:52:30] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 006760: [03:52:30] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 006760: [03:52:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B5G6R5_UNORM@Texture 3D.png RDOC 006760: [03:52:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006760: [03:52:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006760: [03:52:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006760: [03:52:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 006760: [03:52:30] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 006760: [03:52:31] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 006760: [03:52:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8A8_UNORM@Texture 1D Array.dds RDOC 006760: [03:52:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006760: [03:52:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006760: [03:52:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006760: [03:52:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 006760: [03:52:31] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 006760: [03:52:31] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 006760: [03:52:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8A8_UNORM@Texture 1D Array.png RDOC 006760: [03:52:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006760: [03:52:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006760: [03:52:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006760: [03:52:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 006760: [03:52:31] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 006760: [03:52:31] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 006760: [03:52:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8A8_UNORM@Texture 1D.dds RDOC 006760: [03:52:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006760: [03:52:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006760: [03:52:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006760: [03:52:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 006760: [03:52:31] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 006760: [03:52:31] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 006760: [03:52:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8A8_UNORM@Texture 1D.png RDOC 006760: [03:52:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006760: [03:52:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006760: [03:52:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006760: [03:52:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 006760: [03:52:31] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 006760: [03:52:31] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 006760: [03:52:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8A8_UNORM@Texture 2D Array.dds RDOC 006760: [03:52:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006760: [03:52:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006760: [03:52:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006760: [03:52:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 006760: [03:52:32] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 006760: [03:52:32] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 006760: [03:52:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8A8_UNORM@Texture 2D Array.png RDOC 006760: [03:52:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006760: [03:52:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006760: [03:52:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006760: [03:52:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 006760: [03:52:32] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 006760: [03:52:32] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 006760: [03:52:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8A8_UNORM@Texture 2D MSAA Array.dds RDOC 006760: [03:52:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006760: [03:52:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006760: [03:52:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006760: [03:52:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 006760: [03:52:32] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 006760: [03:52:32] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 006760: [03:52:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8A8_UNORM@Texture 2D MSAA Array.png RDOC 006760: [03:52:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006760: [03:52:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006760: [03:52:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006760: [03:52:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 006760: [03:52:32] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 006760: [03:52:32] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 006760: [03:52:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8A8_UNORM@Texture 2D MSAA.dds RDOC 006760: [03:52:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006760: [03:52:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006760: [03:52:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006760: [03:52:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 006760: [03:52:32] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 006760: [03:52:32] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 006760: [03:52:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8A8_UNORM@Texture 2D MSAA.png RDOC 006760: [03:52:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006760: [03:52:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006760: [03:52:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006760: [03:52:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 006760: [03:52:33] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 006760: [03:52:33] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 006760: [03:52:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8A8_UNORM@Texture 2D.dds RDOC 006760: [03:52:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006760: [03:52:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006760: [03:52:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006760: [03:52:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 006760: [03:52:33] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 006760: [03:52:33] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 006760: [03:52:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8A8_UNORM@Texture 2D.png RDOC 006760: [03:52:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006760: [03:52:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006760: [03:52:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006760: [03:52:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 006760: [03:52:33] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 006760: [03:52:33] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 006760: [03:52:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8A8_UNORM@Texture 3D.dds RDOC 006760: [03:52:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006760: [03:52:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006760: [03:52:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006760: [03:52:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 006760: [03:52:33] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 006760: [03:52:33] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 006760: [03:52:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8A8_UNORM@Texture 3D.png RDOC 006760: [03:52:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006760: [03:52:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006760: [03:52:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006760: [03:52:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 006760: [03:52:33] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 006760: [03:52:33] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 006760: [03:52:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8A8_UNORM_SRGB@Texture 1D Array.dds RDOC 006760: [03:52:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006760: [03:52:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006760: [03:52:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006760: [03:52:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 006760: [03:52:34] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 006760: [03:52:34] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 006760: [03:52:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8A8_UNORM_SRGB@Texture 1D Array.png RDOC 006760: [03:52:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006760: [03:52:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006760: [03:52:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006760: [03:52:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 006760: [03:52:34] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 006760: [03:52:34] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 006760: [03:52:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8A8_UNORM_SRGB@Texture 1D.dds RDOC 006760: [03:52:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006760: [03:52:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006760: [03:52:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006760: [03:52:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 006760: [03:52:34] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 006760: [03:52:34] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 006760: [03:52:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8A8_UNORM_SRGB@Texture 1D.png RDOC 006760: [03:52:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006760: [03:52:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006760: [03:52:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006760: [03:52:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 006760: [03:52:34] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 006760: [03:52:34] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 006760: [03:52:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8A8_UNORM_SRGB@Texture 2D Array.dds RDOC 006760: [03:52:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006760: [03:52:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006760: [03:52:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006760: [03:52:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 006760: [03:52:34] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 006760: [03:52:34] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 006760: [03:52:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8A8_UNORM_SRGB@Texture 2D Array.png RDOC 006760: [03:52:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006760: [03:52:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006760: [03:52:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006760: [03:52:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 006760: [03:52:35] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 006760: [03:52:35] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 006760: [03:52:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8A8_UNORM_SRGB@Texture 2D MSAA Array.dds RDOC 006760: [03:52:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006760: [03:52:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006760: [03:52:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006760: [03:52:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 006760: [03:52:35] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 006760: [03:52:35] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 006760: [03:52:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8A8_UNORM_SRGB@Texture 2D MSAA Array.png RDOC 006760: [03:52:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006760: [03:52:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006760: [03:52:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006760: [03:52:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 006760: [03:52:35] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 006760: [03:52:35] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 006760: [03:52:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8A8_UNORM_SRGB@Texture 2D MSAA.dds RDOC 006760: [03:52:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006760: [03:52:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006760: [03:52:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006760: [03:52:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 006760: [03:52:35] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 006760: [03:52:35] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 006760: [03:52:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8A8_UNORM_SRGB@Texture 2D MSAA.png RDOC 006760: [03:52:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006760: [03:52:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006760: [03:52:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006760: [03:52:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 006760: [03:52:35] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 006760: [03:52:35] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 006760: [03:52:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8A8_UNORM_SRGB@Texture 2D.dds RDOC 006760: [03:52:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006760: [03:52:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006760: [03:52:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006760: [03:52:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 006760: [03:52:36] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 006760: [03:52:36] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 006760: [03:52:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8A8_UNORM_SRGB@Texture 2D.png RDOC 006760: [03:52:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006760: [03:52:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006760: [03:52:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006760: [03:52:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 006760: [03:52:36] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 006760: [03:52:36] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 006760: [03:52:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8A8_UNORM_SRGB@Texture 3D.dds RDOC 006760: [03:52:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006760: [03:52:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006760: [03:52:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006760: [03:52:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 006760: [03:52:36] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 006760: [03:52:36] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 006760: [03:52:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8A8_UNORM_SRGB@Texture 3D.png RDOC 006760: [03:52:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006760: [03:52:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006760: [03:52:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006760: [03:52:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 006760: [03:52:36] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 006760: [03:52:36] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 006760: [03:52:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8X8_UNORM@Texture 1D Array.dds RDOC 006760: [03:52:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006760: [03:52:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006760: [03:52:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006760: [03:52:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 006760: [03:52:36] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 006760: [03:52:36] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 006760: [03:52:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8X8_UNORM@Texture 1D Array.png RDOC 006760: [03:52:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006760: [03:52:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006760: [03:52:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006760: [03:52:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 006760: [03:52:37] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 006760: [03:52:37] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 006760: [03:52:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8X8_UNORM@Texture 1D.dds RDOC 006760: [03:52:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006760: [03:52:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006760: [03:52:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006760: [03:52:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 006760: [03:52:37] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 006760: [03:52:37] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 006760: [03:52:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8X8_UNORM@Texture 1D.png RDOC 006760: [03:52:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006760: [03:52:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006760: [03:52:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006760: [03:52:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 006760: [03:52:37] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 006760: [03:52:37] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 006760: [03:52:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8X8_UNORM@Texture 2D Array.dds RDOC 006760: [03:52:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006760: [03:52:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006760: [03:52:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006760: [03:52:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 006760: [03:52:37] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 006760: [03:52:37] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 006760: [03:52:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8X8_UNORM@Texture 2D Array.png RDOC 006760: [03:52:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006760: [03:52:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006760: [03:52:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006760: [03:52:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 006760: [03:52:37] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 006760: [03:52:38] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 006760: [03:52:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8X8_UNORM@Texture 2D MSAA Array.dds RDOC 006760: [03:52:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006760: [03:52:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006760: [03:52:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006760: [03:52:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 006760: [03:52:38] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 006760: [03:52:38] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 006760: [03:52:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8X8_UNORM@Texture 2D MSAA Array.png RDOC 006760: [03:52:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006760: [03:52:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006760: [03:52:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006760: [03:52:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 006760: [03:52:38] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 006760: [03:52:38] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 006760: [03:52:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8X8_UNORM@Texture 2D MSAA.dds RDOC 006760: [03:52:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006760: [03:52:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006760: [03:52:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006760: [03:52:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 006760: [03:52:38] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 006760: [03:52:38] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 006760: [03:52:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8X8_UNORM@Texture 2D MSAA.png RDOC 006760: [03:52:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006760: [03:52:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006760: [03:52:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006760: [03:52:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 006760: [03:52:38] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 006760: [03:52:38] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 006760: [03:52:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8X8_UNORM@Texture 2D.dds RDOC 006760: [03:52:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006760: [03:52:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006760: [03:52:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006760: [03:52:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 006760: [03:52:39] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 006760: [03:52:39] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 006760: [03:52:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8X8_UNORM@Texture 2D.png RDOC 006760: [03:52:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006760: [03:52:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006760: [03:52:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006760: [03:52:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 006760: [03:52:39] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 006760: [03:52:39] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 006760: [03:52:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8X8_UNORM@Texture 3D.dds RDOC 006760: [03:52:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006760: [03:52:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006760: [03:52:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006760: [03:52:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 006760: [03:52:39] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 006760: [03:52:39] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 006760: [03:52:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8X8_UNORM@Texture 3D.png RDOC 006760: [03:52:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006760: [03:52:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006760: [03:52:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006760: [03:52:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 006760: [03:52:39] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 006760: [03:52:39] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 006760: [03:52:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8X8_UNORM_SRGB@Texture 1D Array.dds RDOC 006760: [03:52:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006760: [03:52:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006760: [03:52:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006760: [03:52:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 006760: [03:52:39] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 006760: [03:52:40] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 006760: [03:52:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8X8_UNORM_SRGB@Texture 1D Array.png RDOC 006760: [03:52:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006760: [03:52:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006760: [03:52:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006760: [03:52:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 006760: [03:52:40] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 006760: [03:52:40] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 006760: [03:52:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8X8_UNORM_SRGB@Texture 1D.dds RDOC 006760: [03:52:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006760: [03:52:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006760: [03:52:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006760: [03:52:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 006760: [03:52:40] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 006760: [03:52:40] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 006760: [03:52:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8X8_UNORM_SRGB@Texture 1D.png RDOC 006760: [03:52:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006760: [03:52:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006760: [03:52:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006760: [03:52:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 006760: [03:52:40] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 006760: [03:52:40] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 006760: [03:52:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8X8_UNORM_SRGB@Texture 2D Array.dds RDOC 006760: [03:52:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006760: [03:52:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006760: [03:52:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006760: [03:52:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 006760: [03:52:40] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 006760: [03:52:40] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 006760: [03:52:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8X8_UNORM_SRGB@Texture 2D Array.png RDOC 006760: [03:52:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006760: [03:52:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006760: [03:52:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006760: [03:52:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 006760: [03:52:41] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 006760: [03:52:41] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 006760: [03:52:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8X8_UNORM_SRGB@Texture 2D MSAA Array.dds RDOC 006760: [03:52:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006760: [03:52:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006760: [03:52:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006760: [03:52:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 006760: [03:52:41] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 006760: [03:52:41] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 006760: [03:52:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8X8_UNORM_SRGB@Texture 2D MSAA Array.png RDOC 006760: [03:52:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006760: [03:52:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006760: [03:52:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006760: [03:52:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 006760: [03:52:41] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 006760: [03:52:41] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 006760: [03:52:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8X8_UNORM_SRGB@Texture 2D MSAA.dds RDOC 006760: [03:52:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006760: [03:52:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006760: [03:52:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006760: [03:52:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 006760: [03:52:41] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 006760: [03:52:41] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 006760: [03:52:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8X8_UNORM_SRGB@Texture 2D MSAA.png RDOC 006760: [03:52:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006760: [03:52:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006760: [03:52:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006760: [03:52:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 006760: [03:52:41] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 006760: [03:52:41] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 006760: [03:52:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8X8_UNORM_SRGB@Texture 2D.dds RDOC 006760: [03:52:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006760: [03:52:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006760: [03:52:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006760: [03:52:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 006760: [03:52:42] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 006760: [03:52:42] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 006760: [03:52:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8X8_UNORM_SRGB@Texture 2D.png RDOC 006760: [03:52:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006760: [03:52:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006760: [03:52:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006760: [03:52:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 006760: [03:52:42] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 006760: [03:52:42] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 006760: [03:52:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8X8_UNORM_SRGB@Texture 3D.dds RDOC 006760: [03:52:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006760: [03:52:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006760: [03:52:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006760: [03:52:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 006760: [03:52:42] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 006760: [03:52:42] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 006760: [03:52:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8X8_UNORM_SRGB@Texture 3D.png RDOC 006760: [03:52:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006760: [03:52:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006760: [03:52:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006760: [03:52:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 006760: [03:52:42] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 006760: [03:52:42] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 006760: [03:52:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC1_UNORM@Texture 2D Array.dds RDOC 006760: [03:52:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006760: [03:52:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006760: [03:52:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006760: [03:52:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 006760: [03:52:42] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 006760: [03:52:42] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 006760: [03:52:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC1_UNORM@Texture 2D Array.png RDOC 006760: [03:52:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006760: [03:52:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006760: [03:52:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006760: [03:52:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 006760: [03:52:43] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 006760: [03:52:43] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 006760: [03:52:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC1_UNORM@Texture 2D.dds RDOC 006760: [03:52:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006760: [03:52:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006760: [03:52:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006760: [03:52:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 006760: [03:52:43] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 006760: [03:52:43] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 006760: [03:52:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC1_UNORM@Texture 2D.png RDOC 006760: [03:52:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006760: [03:52:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006760: [03:52:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006760: [03:52:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 006760: [03:52:43] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 006760: [03:52:43] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 006760: [03:52:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC1_UNORM@Texture 3D.dds RDOC 006760: [03:52:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006760: [03:52:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006760: [03:52:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006760: [03:52:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 006760: [03:52:43] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 006760: [03:52:43] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 006760: [03:52:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC1_UNORM@Texture 3D.png RDOC 006760: [03:52:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006760: [03:52:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006760: [03:52:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006760: [03:52:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 006760: [03:52:43] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 006760: [03:52:43] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 006760: [03:52:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC1_UNORM_SRGB@Texture 2D Array.dds RDOC 006760: [03:52:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006760: [03:52:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006760: [03:52:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006760: [03:52:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 006760: [03:52:44] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 006760: [03:52:44] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 006760: [03:52:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC1_UNORM_SRGB@Texture 2D Array.png RDOC 006760: [03:52:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006760: [03:52:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006760: [03:52:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006760: [03:52:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 006760: [03:52:44] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 006760: [03:52:44] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 006760: [03:52:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC1_UNORM_SRGB@Texture 2D.dds RDOC 006760: [03:52:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006760: [03:52:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006760: [03:52:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006760: [03:52:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 006760: [03:52:44] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 006760: [03:52:44] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 006760: [03:52:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC1_UNORM_SRGB@Texture 2D.png RDOC 006760: [03:52:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006760: [03:52:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006760: [03:52:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006760: [03:52:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 006760: [03:52:44] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 006760: [03:52:44] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 006760: [03:52:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC1_UNORM_SRGB@Texture 3D.dds RDOC 006760: [03:52:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006760: [03:52:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006760: [03:52:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006760: [03:52:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 006760: [03:52:44] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 006760: [03:52:44] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 006760: [03:52:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC1_UNORM_SRGB@Texture 3D.png RDOC 006760: [03:52:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006760: [03:52:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006760: [03:52:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006760: [03:52:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 006760: [03:52:45] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 006760: [03:52:45] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 006760: [03:52:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC2_UNORM@Texture 2D Array.dds RDOC 006760: [03:52:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006760: [03:52:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006760: [03:52:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006760: [03:52:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 006760: [03:52:45] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 006760: [03:52:45] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 006760: [03:52:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC2_UNORM@Texture 2D Array.png RDOC 006760: [03:52:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006760: [03:52:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006760: [03:52:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006760: [03:52:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 006760: [03:52:45] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 006760: [03:52:45] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 006760: [03:52:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC2_UNORM@Texture 2D.dds RDOC 006760: [03:52:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006760: [03:52:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006760: [03:52:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006760: [03:52:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 006760: [03:52:45] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 006760: [03:52:45] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 006760: [03:52:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC2_UNORM@Texture 2D.png RDOC 006760: [03:52:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006760: [03:52:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006760: [03:52:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006760: [03:52:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 006760: [03:52:45] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 006760: [03:52:46] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 006760: [03:52:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC2_UNORM@Texture 3D.dds RDOC 006760: [03:52:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006760: [03:52:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006760: [03:52:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006760: [03:52:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 006760: [03:52:46] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 006760: [03:52:46] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 006760: [03:52:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC2_UNORM@Texture 3D.png RDOC 006760: [03:52:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006760: [03:52:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006760: [03:52:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006760: [03:52:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 006760: [03:52:46] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 006760: [03:52:46] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 006760: [03:52:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC2_UNORM_SRGB@Texture 2D Array.dds RDOC 006760: [03:52:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006760: [03:52:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006760: [03:52:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006760: [03:52:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 006760: [03:52:46] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 006760: [03:52:46] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 006760: [03:52:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC2_UNORM_SRGB@Texture 2D Array.png RDOC 006760: [03:52:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006760: [03:52:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006760: [03:52:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006760: [03:52:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 006760: [03:52:46] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 006760: [03:52:46] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 006760: [03:52:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC2_UNORM_SRGB@Texture 2D.dds RDOC 006760: [03:52:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006760: [03:52:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006760: [03:52:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006760: [03:52:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 006760: [03:52:47] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 006760: [03:52:47] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 006760: [03:52:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC2_UNORM_SRGB@Texture 2D.png RDOC 006760: [03:52:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006760: [03:52:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006760: [03:52:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006760: [03:52:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 006760: [03:52:47] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 006760: [03:52:47] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 006760: [03:52:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC2_UNORM_SRGB@Texture 3D.dds RDOC 006760: [03:52:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006760: [03:52:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006760: [03:52:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006760: [03:52:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 006760: [03:52:47] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 006760: [03:52:47] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 006760: [03:52:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC2_UNORM_SRGB@Texture 3D.png RDOC 006760: [03:52:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006760: [03:52:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006760: [03:52:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006760: [03:52:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 006760: [03:52:47] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 006760: [03:52:47] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 006760: [03:52:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC3_UNORM@Texture 2D Array.dds RDOC 006760: [03:52:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006760: [03:52:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006760: [03:52:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006760: [03:52:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 006760: [03:52:47] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 006760: [03:52:47] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 006760: [03:52:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC3_UNORM@Texture 2D Array.png RDOC 006760: [03:52:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006760: [03:52:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006760: [03:52:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006760: [03:52:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 006760: [03:52:48] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 006760: [03:52:48] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 006760: [03:52:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC3_UNORM@Texture 2D.dds RDOC 006760: [03:52:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006760: [03:52:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006760: [03:52:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006760: [03:52:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 006760: [03:52:48] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 006760: [03:52:48] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 006760: [03:52:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC3_UNORM@Texture 2D.png RDOC 006760: [03:52:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006760: [03:52:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006760: [03:52:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006760: [03:52:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 006760: [03:52:48] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 006760: [03:52:48] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 006760: [03:52:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC3_UNORM@Texture 3D.dds RDOC 006760: [03:52:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006760: [03:52:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006760: [03:52:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006760: [03:52:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 006760: [03:52:48] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 006760: [03:52:48] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 006760: [03:52:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC3_UNORM@Texture 3D.png RDOC 006760: [03:52:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006760: [03:52:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006760: [03:52:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006760: [03:52:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 006760: [03:52:48] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 006760: [03:52:48] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 006760: [03:52:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC3_UNORM_SRGB@Texture 2D Array.dds RDOC 006760: [03:52:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006760: [03:52:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006760: [03:52:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006760: [03:52:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 006760: [03:52:49] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 006760: [03:52:49] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 006760: [03:52:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC3_UNORM_SRGB@Texture 2D Array.png RDOC 006760: [03:52:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006760: [03:52:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006760: [03:52:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006760: [03:52:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 006760: [03:52:49] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 006760: [03:52:49] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 006760: [03:52:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC3_UNORM_SRGB@Texture 2D.dds RDOC 006760: [03:52:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006760: [03:52:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006760: [03:52:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006760: [03:52:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 006760: [03:52:49] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 006760: [03:52:49] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 006760: [03:52:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC3_UNORM_SRGB@Texture 2D.png RDOC 006760: [03:52:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006760: [03:52:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006760: [03:52:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006760: [03:52:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 006760: [03:52:49] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 006760: [03:52:49] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 006760: [03:52:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC3_UNORM_SRGB@Texture 3D.dds RDOC 006760: [03:52:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006760: [03:52:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006760: [03:52:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006760: [03:52:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 006760: [03:52:50] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 006760: [03:52:50] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 006760: [03:52:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC3_UNORM_SRGB@Texture 3D.png RDOC 006760: [03:52:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006760: [03:52:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006760: [03:52:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006760: [03:52:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 006760: [03:52:50] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 006760: [03:52:50] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 006760: [03:52:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC4_SNORM@Texture 2D Array.dds RDOC 006760: [03:52:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006760: [03:52:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006760: [03:52:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006760: [03:52:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 006760: [03:52:50] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 006760: [03:52:50] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 006760: [03:52:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC4_SNORM@Texture 2D Array.png RDOC 006760: [03:52:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006760: [03:52:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006760: [03:52:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006760: [03:52:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 006760: [03:52:50] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 006760: [03:52:50] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 006760: [03:52:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC4_SNORM@Texture 2D.dds RDOC 006760: [03:52:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006760: [03:52:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006760: [03:52:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006760: [03:52:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 006760: [03:52:50] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 006760: [03:52:50] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 006760: [03:52:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC4_SNORM@Texture 2D.png RDOC 006760: [03:52:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006760: [03:52:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006760: [03:52:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006760: [03:52:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 006760: [03:52:51] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 006760: [03:52:51] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 006760: [03:52:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC4_SNORM@Texture 3D.dds RDOC 006760: [03:52:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006760: [03:52:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006760: [03:52:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006760: [03:52:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 006760: [03:52:51] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 006760: [03:52:51] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 006760: [03:52:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC4_SNORM@Texture 3D.png RDOC 006760: [03:52:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006760: [03:52:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006760: [03:52:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006760: [03:52:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 006760: [03:52:51] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 006760: [03:52:51] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 006760: [03:52:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC4_UNORM@Texture 2D Array.dds RDOC 006760: [03:52:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006760: [03:52:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006760: [03:52:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006760: [03:52:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 006760: [03:52:51] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 006760: [03:52:51] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 006760: [03:52:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC4_UNORM@Texture 2D Array.png RDOC 006760: [03:52:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006760: [03:52:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006760: [03:52:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006760: [03:52:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 006760: [03:52:51] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 006760: [03:52:51] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 006760: [03:52:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC4_UNORM@Texture 2D.dds RDOC 006760: [03:52:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006760: [03:52:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006760: [03:52:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006760: [03:52:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 006760: [03:52:52] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 006760: [03:52:52] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 006760: [03:52:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC4_UNORM@Texture 2D.png RDOC 006760: [03:52:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006760: [03:52:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006760: [03:52:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006760: [03:52:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 006760: [03:52:52] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 006760: [03:52:52] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 006760: [03:52:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC4_UNORM@Texture 3D.dds RDOC 006760: [03:52:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006760: [03:52:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006760: [03:52:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006760: [03:52:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 006760: [03:52:52] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 006760: [03:52:52] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 006760: [03:52:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC4_UNORM@Texture 3D.png RDOC 006760: [03:52:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006760: [03:52:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006760: [03:52:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006760: [03:52:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 006760: [03:52:52] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 006760: [03:52:52] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 006760: [03:52:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC5_SNORM@Texture 2D Array.dds RDOC 006760: [03:52:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006760: [03:52:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006760: [03:52:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006760: [03:52:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 006760: [03:52:52] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 006760: [03:52:53] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 006760: [03:52:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC5_SNORM@Texture 2D Array.png RDOC 006760: [03:52:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006760: [03:52:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006760: [03:52:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006760: [03:52:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 006760: [03:52:53] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 006760: [03:52:53] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 006760: [03:52:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC5_SNORM@Texture 2D.dds RDOC 006760: [03:52:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006760: [03:52:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006760: [03:52:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006760: [03:52:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 006760: [03:52:53] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 006760: [03:52:53] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 006760: [03:52:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC5_SNORM@Texture 2D.png RDOC 006760: [03:52:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006760: [03:52:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006760: [03:52:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006760: [03:52:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 006760: [03:52:53] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 006760: [03:52:53] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 006760: [03:52:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC5_SNORM@Texture 3D.dds RDOC 006760: [03:52:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006760: [03:52:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006760: [03:52:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006760: [03:52:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 006760: [03:52:53] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 006760: [03:52:53] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 006760: [03:52:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC5_SNORM@Texture 3D.png RDOC 006760: [03:52:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006760: [03:52:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006760: [03:52:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006760: [03:52:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 006760: [03:52:54] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 006760: [03:52:54] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 006760: [03:52:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC5_UNORM@Texture 2D Array.dds RDOC 006760: [03:52:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006760: [03:52:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006760: [03:52:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006760: [03:52:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 006760: [03:52:54] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 006760: [03:52:54] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 006760: [03:52:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC5_UNORM@Texture 2D Array.png RDOC 006760: [03:52:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006760: [03:52:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006760: [03:52:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006760: [03:52:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 006760: [03:52:54] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 006760: [03:52:54] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 006760: [03:52:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC5_UNORM@Texture 2D.dds RDOC 006760: [03:52:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006760: [03:52:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006760: [03:52:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006760: [03:52:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 006760: [03:52:54] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 006760: [03:52:54] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 006760: [03:52:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC5_UNORM@Texture 2D.png RDOC 006760: [03:52:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006760: [03:52:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006760: [03:52:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006760: [03:52:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 006760: [03:52:54] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 006760: [03:52:54] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 006760: [03:52:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC5_UNORM@Texture 3D.dds RDOC 006760: [03:52:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006760: [03:52:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006760: [03:52:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006760: [03:52:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 006760: [03:52:55] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 006760: [03:52:55] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 006760: [03:52:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC5_UNORM@Texture 3D.png RDOC 006760: [03:52:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006760: [03:52:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006760: [03:52:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006760: [03:52:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 006760: [03:52:55] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 006760: [03:52:55] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 006760: [03:52:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC6H_SF16@Texture 2D Array.dds RDOC 006760: [03:52:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006760: [03:52:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006760: [03:52:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006760: [03:52:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 006760: [03:52:55] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 006760: [03:52:55] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 006760: [03:52:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC6H_SF16@Texture 2D Array.png RDOC 006760: [03:52:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006760: [03:52:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006760: [03:52:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006760: [03:52:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 006760: [03:52:55] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 006760: [03:52:55] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 006760: [03:52:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC6H_SF16@Texture 2D.dds RDOC 006760: [03:52:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006760: [03:52:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006760: [03:52:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006760: [03:52:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 006760: [03:52:55] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 006760: [03:52:55] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 006760: [03:52:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC6H_SF16@Texture 2D.png RDOC 006760: [03:52:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006760: [03:52:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006760: [03:52:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006760: [03:52:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 006760: [03:52:56] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 006760: [03:52:56] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 006760: [03:52:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC6H_SF16@Texture 3D.dds RDOC 006760: [03:52:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006760: [03:52:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006760: [03:52:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006760: [03:52:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 006760: [03:52:56] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 006760: [03:52:56] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 006760: [03:52:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC6H_SF16@Texture 3D.png RDOC 006760: [03:52:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006760: [03:52:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006760: [03:52:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006760: [03:52:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 006760: [03:52:56] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 006760: [03:52:56] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 006760: [03:52:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC6H_UF16@Texture 2D Array.dds RDOC 006760: [03:52:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006760: [03:52:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006760: [03:52:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006760: [03:52:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 006760: [03:52:56] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 006760: [03:52:56] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 006760: [03:52:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC6H_UF16@Texture 2D Array.png RDOC 006760: [03:52:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006760: [03:52:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006760: [03:52:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006760: [03:52:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 006760: [03:52:57] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 006760: [03:52:57] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 006760: [03:52:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC6H_UF16@Texture 2D.dds RDOC 006760: [03:52:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006760: [03:52:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006760: [03:52:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006760: [03:52:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 006760: [03:52:57] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 006760: [03:52:57] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 006760: [03:52:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC6H_UF16@Texture 2D.png RDOC 006760: [03:52:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006760: [03:52:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006760: [03:52:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006760: [03:52:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 006760: [03:52:57] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 006760: [03:52:57] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 006760: [03:52:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC6H_UF16@Texture 3D.dds RDOC 006760: [03:52:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006760: [03:52:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006760: [03:52:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006760: [03:52:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 006760: [03:52:57] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 006760: [03:52:57] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 006760: [03:52:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC6H_UF16@Texture 3D.png RDOC 006760: [03:52:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006760: [03:52:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006760: [03:52:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006760: [03:52:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 006760: [03:52:57] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 006760: [03:52:57] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 006760: [03:52:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC7_UNORM@Texture 2D Array.dds RDOC 006760: [03:52:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006760: [03:52:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006760: [03:52:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006760: [03:52:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 006760: [03:52:58] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 006760: [03:52:58] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 006760: [03:52:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC7_UNORM@Texture 2D Array.png RDOC 006760: [03:52:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006760: [03:52:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006760: [03:52:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006760: [03:52:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 006760: [03:52:58] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 006760: [03:52:58] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 006760: [03:52:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC7_UNORM@Texture 2D.dds RDOC 006760: [03:52:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006760: [03:52:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006760: [03:52:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006760: [03:52:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 006760: [03:52:58] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 006760: [03:52:58] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 006760: [03:52:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC7_UNORM@Texture 2D.png RDOC 006760: [03:52:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006760: [03:52:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006760: [03:52:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006760: [03:52:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 006760: [03:52:58] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 006760: [03:52:58] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 006760: [03:52:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC7_UNORM@Texture 3D.dds RDOC 006760: [03:52:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006760: [03:52:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006760: [03:52:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006760: [03:52:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 006760: [03:52:58] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 006760: [03:52:58] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 006760: [03:52:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC7_UNORM@Texture 3D.png RDOC 006760: [03:52:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006760: [03:52:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006760: [03:52:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006760: [03:52:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 006760: [03:52:59] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 006760: [03:52:59] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 006760: [03:52:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC7_UNORM_SRGB@Texture 2D Array.dds RDOC 006760: [03:52:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006760: [03:52:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006760: [03:52:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006760: [03:52:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 006760: [03:52:59] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 006760: [03:52:59] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 006760: [03:52:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC7_UNORM_SRGB@Texture 2D Array.png RDOC 006760: [03:52:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006760: [03:52:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006760: [03:52:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006760: [03:52:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 006760: [03:52:59] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 006760: [03:52:59] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 006760: [03:52:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC7_UNORM_SRGB@Texture 2D.dds RDOC 006760: [03:52:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006760: [03:52:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006760: [03:52:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006760: [03:52:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 006760: [03:52:59] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 006760: [03:52:59] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 006760: [03:52:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC7_UNORM_SRGB@Texture 2D.png RDOC 006760: [03:52:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006760: [03:52:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006760: [03:52:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006760: [03:52:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 006760: [03:52:59] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 006760: [03:52:59] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 006760: [03:52:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC7_UNORM_SRGB@Texture 3D.dds RDOC 006760: [03:52:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006760: [03:52:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006760: [03:52:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006760: [03:53:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 006760: [03:53:00] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 006760: [03:53:00] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 006760: [03:53:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC7_UNORM_SRGB@Texture 3D.png RDOC 006760: [03:53:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006760: [03:53:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006760: [03:53:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006760: [03:53:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 006760: [03:53:00] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 006760: [03:53:00] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 006760: [03:53:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R10G10B10A2_UINT@Texture 1D Array.dds RDOC 006760: [03:53:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006760: [03:53:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006760: [03:53:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006760: [03:53:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 006760: [03:53:00] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 006760: [03:53:00] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 006760: [03:53:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R10G10B10A2_UINT@Texture 1D Array.png RDOC 006760: [03:53:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006760: [03:53:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006760: [03:53:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006760: [03:53:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 006760: [03:53:00] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 006760: [03:53:00] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 006760: [03:53:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R10G10B10A2_UINT@Texture 1D.dds RDOC 006760: [03:53:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006760: [03:53:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006760: [03:53:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006760: [03:53:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 006760: [03:53:00] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 006760: [03:53:00] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 006760: [03:53:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R10G10B10A2_UINT@Texture 1D.png RDOC 006760: [03:53:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006760: [03:53:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006760: [03:53:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006760: [03:53:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 006760: [03:53:01] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 006760: [03:53:01] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 006760: [03:53:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R10G10B10A2_UINT@Texture 2D Array.dds RDOC 006760: [03:53:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006760: [03:53:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006760: [03:53:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006760: [03:53:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 006760: [03:53:01] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 006760: [03:53:01] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 006760: [03:53:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R10G10B10A2_UINT@Texture 2D Array.png RDOC 006760: [03:53:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006760: [03:53:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006760: [03:53:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006760: [03:53:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 006760: [03:53:01] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 006760: [03:53:01] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 006760: [03:53:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R10G10B10A2_UINT@Texture 2D MSAA Array.dds RDOC 006760: [03:53:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006760: [03:53:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006760: [03:53:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006760: [03:53:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 006760: [03:53:01] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 006760: [03:53:01] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 006760: [03:53:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R10G10B10A2_UINT@Texture 2D MSAA Array.png RDOC 006760: [03:53:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006760: [03:53:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006760: [03:53:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006760: [03:53:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 006760: [03:53:01] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 006760: [03:53:01] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 006760: [03:53:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R10G10B10A2_UINT@Texture 2D MSAA.dds RDOC 006760: [03:53:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006760: [03:53:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006760: [03:53:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006760: [03:53:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 006760: [03:53:02] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 006760: [03:53:02] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 006760: [03:53:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R10G10B10A2_UINT@Texture 2D MSAA.png RDOC 006760: [03:53:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006760: [03:53:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006760: [03:53:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006760: [03:53:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 006760: [03:53:02] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 006760: [03:53:02] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 006760: [03:53:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R10G10B10A2_UINT@Texture 2D.dds RDOC 006760: [03:53:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006760: [03:53:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006760: [03:53:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006760: [03:53:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 006760: [03:53:02] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 006760: [03:53:02] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 006760: [03:53:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R10G10B10A2_UINT@Texture 2D.png RDOC 006760: [03:53:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006760: [03:53:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006760: [03:53:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006760: [03:53:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 006760: [03:53:02] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 006760: [03:53:02] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 006760: [03:53:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R10G10B10A2_UINT@Texture 3D.dds RDOC 006760: [03:53:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006760: [03:53:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006760: [03:53:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006760: [03:53:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 006760: [03:53:02] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 006760: [03:53:03] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 006760: [03:53:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R10G10B10A2_UINT@Texture 3D.png RDOC 006760: [03:53:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006760: [03:53:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006760: [03:53:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006760: [03:53:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 006760: [03:53:03] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 006760: [03:53:03] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 006760: [03:53:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R10G10B10A2_UNORM@Texture 1D Array.dds RDOC 006760: [03:53:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006760: [03:53:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006760: [03:53:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006760: [03:53:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 006760: [03:53:03] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 006760: [03:53:03] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 006760: [03:53:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R10G10B10A2_UNORM@Texture 1D Array.png RDOC 006760: [03:53:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006760: [03:53:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006760: [03:53:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006760: [03:53:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 006760: [03:53:03] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 006760: [03:53:03] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 006760: [03:53:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R10G10B10A2_UNORM@Texture 1D.dds RDOC 006760: [03:53:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006760: [03:53:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006760: [03:53:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006760: [03:53:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 006760: [03:53:03] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 006760: [03:53:03] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 006760: [03:53:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R10G10B10A2_UNORM@Texture 1D.png RDOC 006760: [03:53:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006760: [03:53:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006760: [03:53:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006760: [03:53:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 006760: [03:53:04] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 006760: [03:53:04] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 006760: [03:53:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R10G10B10A2_UNORM@Texture 2D Array.dds RDOC 006760: [03:53:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006760: [03:53:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006760: [03:53:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006760: [03:53:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 006760: [03:53:04] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 006760: [03:53:04] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 006760: [03:53:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R10G10B10A2_UNORM@Texture 2D Array.png RDOC 006760: [03:53:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006760: [03:53:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006760: [03:53:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006760: [03:53:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 006760: [03:53:04] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 006760: [03:53:04] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 006760: [03:53:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R10G10B10A2_UNORM@Texture 2D MSAA Array.dds RDOC 006760: [03:53:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006760: [03:53:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006760: [03:53:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006760: [03:53:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 006760: [03:53:04] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 006760: [03:53:04] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 006760: [03:53:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R10G10B10A2_UNORM@Texture 2D MSAA Array.png RDOC 006760: [03:53:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006760: [03:53:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006760: [03:53:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006760: [03:53:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 006760: [03:53:04] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 006760: [03:53:04] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 006760: [03:53:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R10G10B10A2_UNORM@Texture 2D MSAA.dds RDOC 006760: [03:53:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006760: [03:53:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006760: [03:53:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006760: [03:53:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 006760: [03:53:05] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 006760: [03:53:05] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 006760: [03:53:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R10G10B10A2_UNORM@Texture 2D MSAA.png RDOC 006760: [03:53:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006760: [03:53:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006760: [03:53:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006760: [03:53:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 006760: [03:53:05] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 006760: [03:53:05] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 006760: [03:53:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R10G10B10A2_UNORM@Texture 2D.dds RDOC 006760: [03:53:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006760: [03:53:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006760: [03:53:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006760: [03:53:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 006760: [03:53:05] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 006760: [03:53:05] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 006760: [03:53:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R10G10B10A2_UNORM@Texture 2D.png RDOC 006760: [03:53:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006760: [03:53:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006760: [03:53:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006760: [03:53:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 006760: [03:53:05] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 006760: [03:53:05] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 006760: [03:53:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R10G10B10A2_UNORM@Texture 3D.dds RDOC 006760: [03:53:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006760: [03:53:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006760: [03:53:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006760: [03:53:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 006760: [03:53:05] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 006760: [03:53:05] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 006760: [03:53:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R10G10B10A2_UNORM@Texture 3D.png RDOC 006760: [03:53:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006760: [03:53:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006760: [03:53:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006760: [03:53:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 006760: [03:53:06] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 006760: [03:53:06] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 006760: [03:53:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R11G11B10_FLOAT@Texture 1D Array.dds RDOC 006760: [03:53:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006760: [03:53:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006760: [03:53:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006760: [03:53:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 006760: [03:53:06] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 006760: [03:53:06] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 006760: [03:53:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R11G11B10_FLOAT@Texture 1D Array.png RDOC 006760: [03:53:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006760: [03:53:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006760: [03:53:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006760: [03:53:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 006760: [03:53:06] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 006760: [03:53:06] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 006760: [03:53:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R11G11B10_FLOAT@Texture 1D.dds RDOC 006760: [03:53:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006760: [03:53:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006760: [03:53:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006760: [03:53:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 006760: [03:53:06] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 006760: [03:53:06] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 006760: [03:53:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R11G11B10_FLOAT@Texture 1D.png RDOC 006760: [03:53:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006760: [03:53:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006760: [03:53:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006760: [03:53:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 006760: [03:53:06] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 006760: [03:53:06] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 006760: [03:53:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R11G11B10_FLOAT@Texture 2D Array.dds RDOC 006760: [03:53:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006760: [03:53:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006760: [03:53:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006760: [03:53:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 006760: [03:53:07] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 006760: [03:53:07] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 006760: [03:53:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R11G11B10_FLOAT@Texture 2D Array.png RDOC 006760: [03:53:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006760: [03:53:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006760: [03:53:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006760: [03:53:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 006760: [03:53:07] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 006760: [03:53:07] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 006760: [03:53:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R11G11B10_FLOAT@Texture 2D MSAA Array.dds RDOC 006760: [03:53:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006760: [03:53:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006760: [03:53:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006760: [03:53:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 006760: [03:53:07] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 006760: [03:53:07] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 006760: [03:53:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R11G11B10_FLOAT@Texture 2D MSAA Array.png RDOC 006760: [03:53:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006760: [03:53:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006760: [03:53:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006760: [03:53:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 006760: [03:53:07] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 006760: [03:53:07] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 006760: [03:53:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R11G11B10_FLOAT@Texture 2D MSAA.dds RDOC 006760: [03:53:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006760: [03:53:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006760: [03:53:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006760: [03:53:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 006760: [03:53:07] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 006760: [03:53:07] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 006760: [03:53:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R11G11B10_FLOAT@Texture 2D MSAA.png RDOC 006760: [03:53:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006760: [03:53:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006760: [03:53:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006760: [03:53:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 006760: [03:53:08] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 006760: [03:53:08] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 006760: [03:53:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R11G11B10_FLOAT@Texture 2D.dds RDOC 006760: [03:53:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006760: [03:53:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006760: [03:53:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006760: [03:53:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 006760: [03:53:08] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 006760: [03:53:08] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 006760: [03:53:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R11G11B10_FLOAT@Texture 2D.png RDOC 006760: [03:53:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006760: [03:53:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006760: [03:53:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006760: [03:53:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 006760: [03:53:08] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 006760: [03:53:08] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 006760: [03:53:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R11G11B10_FLOAT@Texture 3D.dds RDOC 006760: [03:53:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006760: [03:53:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006760: [03:53:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006760: [03:53:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 006760: [03:53:08] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 006760: [03:53:08] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 006760: [03:53:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R11G11B10_FLOAT@Texture 3D.png RDOC 006760: [03:53:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006760: [03:53:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006760: [03:53:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006760: [03:53:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 006760: [03:53:08] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 006760: [03:53:09] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 006760: [03:53:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_FLOAT@Texture 1D Array.dds RDOC 006760: [03:53:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006760: [03:53:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006760: [03:53:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006760: [03:53:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 006760: [03:53:09] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 006760: [03:53:09] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 006760: [03:53:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_FLOAT@Texture 1D Array.png RDOC 006760: [03:53:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006760: [03:53:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006760: [03:53:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006760: [03:53:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 006760: [03:53:09] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 006760: [03:53:09] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 006760: [03:53:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_FLOAT@Texture 1D.dds RDOC 006760: [03:53:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006760: [03:53:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006760: [03:53:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006760: [03:53:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 006760: [03:53:09] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 006760: [03:53:09] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 006760: [03:53:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_FLOAT@Texture 1D.png RDOC 006760: [03:53:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006760: [03:53:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006760: [03:53:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006760: [03:53:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 006760: [03:53:09] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 006760: [03:53:09] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 006760: [03:53:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_FLOAT@Texture 2D Array.dds RDOC 006760: [03:53:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006760: [03:53:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006760: [03:53:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006760: [03:53:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 006760: [03:53:10] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 006760: [03:53:10] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 006760: [03:53:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_FLOAT@Texture 2D Array.png RDOC 006760: [03:53:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006760: [03:53:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006760: [03:53:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006760: [03:53:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 006760: [03:53:10] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 006760: [03:53:10] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 006760: [03:53:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_FLOAT@Texture 2D MSAA Array.dds RDOC 006760: [03:53:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006760: [03:53:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006760: [03:53:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006760: [03:53:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 006760: [03:53:10] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 006760: [03:53:10] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 006760: [03:53:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_FLOAT@Texture 2D MSAA Array.png RDOC 006760: [03:53:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006760: [03:53:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006760: [03:53:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006760: [03:53:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 006760: [03:53:10] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 006760: [03:53:10] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 006760: [03:53:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_FLOAT@Texture 2D MSAA.dds RDOC 006760: [03:53:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006760: [03:53:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006760: [03:53:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006760: [03:53:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 006760: [03:53:10] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 006760: [03:53:10] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 006760: [03:53:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_FLOAT@Texture 2D MSAA.png RDOC 006760: [03:53:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006760: [03:53:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006760: [03:53:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006760: [03:53:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 006760: [03:53:11] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 006760: [03:53:11] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 006760: [03:53:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_FLOAT@Texture 2D.dds RDOC 006760: [03:53:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006760: [03:53:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006760: [03:53:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006760: [03:53:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 006760: [03:53:11] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 006760: [03:53:11] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 006760: [03:53:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_FLOAT@Texture 2D.png RDOC 006760: [03:53:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006760: [03:53:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006760: [03:53:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006760: [03:53:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 006760: [03:53:11] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 006760: [03:53:11] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 006760: [03:53:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_FLOAT@Texture 3D.dds RDOC 006760: [03:53:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006760: [03:53:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006760: [03:53:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006760: [03:53:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 006760: [03:53:11] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 006760: [03:53:11] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 006760: [03:53:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_FLOAT@Texture 3D.png RDOC 006760: [03:53:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006760: [03:53:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006760: [03:53:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006760: [03:53:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 006760: [03:53:12] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 006760: [03:53:12] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 006760: [03:53:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_SINT@Texture 1D Array.dds RDOC 006760: [03:53:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006760: [03:53:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006760: [03:53:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006760: [03:53:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 006760: [03:53:12] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 006760: [03:53:12] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 006760: [03:53:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_SINT@Texture 1D Array.png RDOC 006760: [03:53:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006760: [03:53:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006760: [03:53:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006760: [03:53:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 006760: [03:53:12] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 006760: [03:53:12] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 006760: [03:53:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_SINT@Texture 1D.dds RDOC 006760: [03:53:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006760: [03:53:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006760: [03:53:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006760: [03:53:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 006760: [03:53:12] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 006760: [03:53:12] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 006760: [03:53:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_SINT@Texture 1D.png RDOC 006760: [03:53:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006760: [03:53:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006760: [03:53:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006760: [03:53:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 006760: [03:53:12] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 006760: [03:53:12] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 006760: [03:53:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_SINT@Texture 2D Array.dds RDOC 006760: [03:53:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006760: [03:53:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006760: [03:53:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006760: [03:53:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 006760: [03:53:13] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 006760: [03:53:13] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 006760: [03:53:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_SINT@Texture 2D Array.png RDOC 006760: [03:53:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006760: [03:53:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006760: [03:53:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006760: [03:53:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 006760: [03:53:13] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 006760: [03:53:13] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 006760: [03:53:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_SINT@Texture 2D MSAA Array.dds RDOC 006760: [03:53:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006760: [03:53:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006760: [03:53:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006760: [03:53:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 006760: [03:53:13] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 006760: [03:53:13] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 006760: [03:53:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_SINT@Texture 2D MSAA Array.png RDOC 006760: [03:53:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006760: [03:53:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006760: [03:53:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006760: [03:53:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 006760: [03:53:13] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 006760: [03:53:13] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 006760: [03:53:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_SINT@Texture 2D MSAA.dds RDOC 006760: [03:53:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006760: [03:53:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006760: [03:53:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006760: [03:53:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 006760: [03:53:13] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 006760: [03:53:13] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 006760: [03:53:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_SINT@Texture 2D MSAA.png RDOC 006760: [03:53:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006760: [03:53:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006760: [03:53:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006760: [03:53:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 006760: [03:53:14] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 006760: [03:53:14] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 006760: [03:53:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_SINT@Texture 2D.dds RDOC 006760: [03:53:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006760: [03:53:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006760: [03:53:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006760: [03:53:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 006760: [03:53:14] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 006760: [03:53:14] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 006760: [03:53:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_SINT@Texture 2D.png RDOC 006760: [03:53:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006760: [03:53:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006760: [03:53:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006760: [03:53:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 006760: [03:53:14] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 006760: [03:53:14] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 006760: [03:53:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_SINT@Texture 3D.dds RDOC 006760: [03:53:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006760: [03:53:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006760: [03:53:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006760: [03:53:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 006760: [03:53:14] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 006760: [03:53:14] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 006760: [03:53:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_SINT@Texture 3D.png RDOC 006760: [03:53:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006760: [03:53:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006760: [03:53:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006760: [03:53:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 006760: [03:53:15] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 006760: [03:53:15] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 006760: [03:53:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_SNORM@Texture 1D Array.dds RDOC 006760: [03:53:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006760: [03:53:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006760: [03:53:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006760: [03:53:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 006760: [03:53:15] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 006760: [03:53:15] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 006760: [03:53:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_SNORM@Texture 1D Array.png RDOC 006760: [03:53:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006760: [03:53:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006760: [03:53:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006760: [03:53:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 006760: [03:53:15] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 006760: [03:53:15] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 006760: [03:53:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_SNORM@Texture 1D.dds RDOC 006760: [03:53:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006760: [03:53:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006760: [03:53:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006760: [03:53:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 006760: [03:53:15] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 006760: [03:53:15] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 006760: [03:53:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_SNORM@Texture 1D.png RDOC 006760: [03:53:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006760: [03:53:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006760: [03:53:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006760: [03:53:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 006760: [03:53:15] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 006760: [03:53:15] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 006760: [03:53:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_SNORM@Texture 2D Array.dds RDOC 006760: [03:53:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006760: [03:53:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006760: [03:53:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006760: [03:53:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 006760: [03:53:16] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 006760: [03:53:16] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 006760: [03:53:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_SNORM@Texture 2D Array.png RDOC 006760: [03:53:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006760: [03:53:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006760: [03:53:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006760: [03:53:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 006760: [03:53:16] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 006760: [03:53:16] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 006760: [03:53:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_SNORM@Texture 2D MSAA Array.dds RDOC 006760: [03:53:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006760: [03:53:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006760: [03:53:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006760: [03:53:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 006760: [03:53:16] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 006760: [03:53:16] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 006760: [03:53:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_SNORM@Texture 2D MSAA Array.png RDOC 006760: [03:53:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006760: [03:53:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006760: [03:53:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006760: [03:53:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 006760: [03:53:16] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 006760: [03:53:16] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 006760: [03:53:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_SNORM@Texture 2D MSAA.dds RDOC 006760: [03:53:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006760: [03:53:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006760: [03:53:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006760: [03:53:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 006760: [03:53:16] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 006760: [03:53:16] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 006760: [03:53:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_SNORM@Texture 2D MSAA.png RDOC 006760: [03:53:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006760: [03:53:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006760: [03:53:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006760: [03:53:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 006760: [03:53:17] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 006760: [03:53:17] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 006760: [03:53:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_SNORM@Texture 2D.dds RDOC 006760: [03:53:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006760: [03:53:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006760: [03:53:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006760: [03:53:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 006760: [03:53:17] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 006760: [03:53:17] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 006760: [03:53:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_SNORM@Texture 2D.png RDOC 006760: [03:53:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006760: [03:53:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006760: [03:53:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006760: [03:53:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 006760: [03:53:17] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 006760: [03:53:17] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 006760: [03:53:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_SNORM@Texture 3D.dds RDOC 006760: [03:53:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006760: [03:53:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006760: [03:53:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006760: [03:53:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 006760: [03:53:17] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 006760: [03:53:17] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 006760: [03:53:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_SNORM@Texture 3D.png RDOC 006760: [03:53:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006760: [03:53:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006760: [03:53:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006760: [03:53:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 006760: [03:53:17] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 006760: [03:53:18] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 006760: [03:53:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_UINT@Texture 1D Array.dds RDOC 006760: [03:53:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006760: [03:53:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006760: [03:53:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006760: [03:53:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 006760: [03:53:18] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 006760: [03:53:18] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 006760: [03:53:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_UINT@Texture 1D Array.png RDOC 006760: [03:53:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006760: [03:53:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006760: [03:53:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006760: [03:53:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 006760: [03:53:18] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 006760: [03:53:18] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 006760: [03:53:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_UINT@Texture 1D.dds RDOC 006760: [03:53:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006760: [03:53:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006760: [03:53:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006760: [03:53:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 006760: [03:53:18] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 006760: [03:53:18] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 006760: [03:53:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_UINT@Texture 1D.png RDOC 006760: [03:53:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006760: [03:53:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006760: [03:53:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006760: [03:53:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 006760: [03:53:18] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 006760: [03:53:18] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 006760: [03:53:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_UINT@Texture 2D Array.dds RDOC 006760: [03:53:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006760: [03:53:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006760: [03:53:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006760: [03:53:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 006760: [03:53:19] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 006760: [03:53:19] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 006760: [03:53:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_UINT@Texture 2D Array.png RDOC 006760: [03:53:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006760: [03:53:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006760: [03:53:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006760: [03:53:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 006760: [03:53:19] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 006760: [03:53:19] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 006760: [03:53:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_UINT@Texture 2D MSAA Array.dds RDOC 006760: [03:53:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006760: [03:53:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006760: [03:53:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006760: [03:53:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 006760: [03:53:19] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 006760: [03:53:19] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 006760: [03:53:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_UINT@Texture 2D MSAA Array.png RDOC 006760: [03:53:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006760: [03:53:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006760: [03:53:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006760: [03:53:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 006760: [03:53:19] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 006760: [03:53:19] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 006760: [03:53:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_UINT@Texture 2D MSAA.dds RDOC 006760: [03:53:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006760: [03:53:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006760: [03:53:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006760: [03:53:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 006760: [03:53:19] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 006760: [03:53:19] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 006760: [03:53:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_UINT@Texture 2D MSAA.png RDOC 006760: [03:53:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006760: [03:53:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006760: [03:53:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006760: [03:53:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 006760: [03:53:20] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 006760: [03:53:20] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 006760: [03:53:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_UINT@Texture 2D.dds RDOC 006760: [03:53:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006760: [03:53:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006760: [03:53:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006760: [03:53:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 006760: [03:53:20] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 006760: [03:53:20] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 006760: [03:53:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_UINT@Texture 2D.png RDOC 006760: [03:53:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006760: [03:53:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006760: [03:53:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006760: [03:53:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 006760: [03:53:20] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 006760: [03:53:20] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 006760: [03:53:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_UINT@Texture 3D.dds RDOC 006760: [03:53:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006760: [03:53:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006760: [03:53:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006760: [03:53:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 006760: [03:53:20] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 006760: [03:53:20] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 006760: [03:53:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_UINT@Texture 3D.png RDOC 006760: [03:53:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006760: [03:53:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006760: [03:53:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006760: [03:53:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 006760: [03:53:20] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 006760: [03:53:20] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 006760: [03:53:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_UNORM@Texture 1D Array.dds RDOC 006760: [03:53:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006760: [03:53:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006760: [03:53:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006760: [03:53:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 006760: [03:53:21] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 006760: [03:53:21] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 006760: [03:53:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_UNORM@Texture 1D Array.png RDOC 006760: [03:53:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006760: [03:53:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006760: [03:53:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006760: [03:53:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 006760: [03:53:21] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 006760: [03:53:21] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 006760: [03:53:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_UNORM@Texture 1D.dds RDOC 006760: [03:53:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006760: [03:53:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006760: [03:53:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006760: [03:53:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 006760: [03:53:21] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 006760: [03:53:21] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 006760: [03:53:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_UNORM@Texture 1D.png RDOC 006760: [03:53:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006760: [03:53:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006760: [03:53:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006760: [03:53:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 006760: [03:53:21] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 006760: [03:53:21] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 006760: [03:53:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_UNORM@Texture 2D Array.dds RDOC 006760: [03:53:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006760: [03:53:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006760: [03:53:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006760: [03:53:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 006760: [03:53:21] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 006760: [03:53:21] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 006760: [03:53:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_UNORM@Texture 2D Array.png RDOC 006760: [03:53:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006760: [03:53:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006760: [03:53:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006760: [03:53:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 006760: [03:53:22] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 006760: [03:53:22] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 006760: [03:53:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_UNORM@Texture 2D MSAA Array.dds RDOC 006760: [03:53:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006760: [03:53:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006760: [03:53:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006760: [03:53:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 006760: [03:53:22] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 006760: [03:53:22] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 006760: [03:53:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_UNORM@Texture 2D MSAA Array.png RDOC 006760: [03:53:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006760: [03:53:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006760: [03:53:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006760: [03:53:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 006760: [03:53:22] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 006760: [03:53:22] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 006760: [03:53:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_UNORM@Texture 2D MSAA.dds RDOC 006760: [03:53:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006760: [03:53:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006760: [03:53:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006760: [03:53:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 006760: [03:53:22] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 006760: [03:53:22] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 006760: [03:53:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_UNORM@Texture 2D MSAA.png RDOC 006760: [03:53:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006760: [03:53:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006760: [03:53:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006760: [03:53:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 006760: [03:53:22] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 006760: [03:53:22] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 006760: [03:53:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_UNORM@Texture 2D.dds RDOC 006760: [03:53:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006760: [03:53:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006760: [03:53:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006760: [03:53:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 006760: [03:53:23] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 006760: [03:53:23] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 006760: [03:53:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_UNORM@Texture 2D.png RDOC 006760: [03:53:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006760: [03:53:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006760: [03:53:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006760: [03:53:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 006760: [03:53:23] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 006760: [03:53:23] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 006760: [03:53:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_UNORM@Texture 3D.dds RDOC 006760: [03:53:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006760: [03:53:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006760: [03:53:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006760: [03:53:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 006760: [03:53:23] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 006760: [03:53:23] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 006760: [03:53:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_UNORM@Texture 3D.png RDOC 006760: [03:53:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006760: [03:53:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006760: [03:53:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006760: [03:53:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 006760: [03:53:23] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 006760: [03:53:23] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 006760: [03:53:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_FLOAT@Texture 1D Array.dds RDOC 006760: [03:53:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006760: [03:53:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006760: [03:53:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006760: [03:53:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 006760: [03:53:24] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 006760: [03:53:24] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 006760: [03:53:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_FLOAT@Texture 1D Array.png RDOC 006760: [03:53:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006760: [03:53:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006760: [03:53:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006760: [03:53:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 006760: [03:53:24] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 006760: [03:53:24] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 006760: [03:53:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_FLOAT@Texture 1D.dds RDOC 006760: [03:53:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006760: [03:53:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006760: [03:53:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006760: [03:53:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 006760: [03:53:24] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 006760: [03:53:24] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 006760: [03:53:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_FLOAT@Texture 1D.png RDOC 006760: [03:53:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006760: [03:53:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006760: [03:53:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006760: [03:53:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 006760: [03:53:24] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 006760: [03:53:24] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 006760: [03:53:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_FLOAT@Texture 2D Array.dds RDOC 006760: [03:53:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006760: [03:53:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006760: [03:53:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006760: [03:53:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 006760: [03:53:24] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 006760: [03:53:24] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 006760: [03:53:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_FLOAT@Texture 2D Array.png RDOC 006760: [03:53:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006760: [03:53:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006760: [03:53:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006760: [03:53:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 006760: [03:53:25] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 006760: [03:53:25] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 006760: [03:53:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_FLOAT@Texture 2D MSAA Array.dds RDOC 006760: [03:53:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006760: [03:53:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006760: [03:53:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006760: [03:53:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 006760: [03:53:25] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 006760: [03:53:25] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 006760: [03:53:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_FLOAT@Texture 2D MSAA Array.png RDOC 006760: [03:53:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006760: [03:53:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006760: [03:53:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006760: [03:53:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 006760: [03:53:25] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 006760: [03:53:25] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 006760: [03:53:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_FLOAT@Texture 2D MSAA.dds RDOC 006760: [03:53:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006760: [03:53:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006760: [03:53:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006760: [03:53:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 006760: [03:53:25] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 006760: [03:53:25] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 006760: [03:53:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_FLOAT@Texture 2D MSAA.png RDOC 006760: [03:53:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006760: [03:53:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006760: [03:53:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006760: [03:53:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 006760: [03:53:25] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 006760: [03:53:25] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 006760: [03:53:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_FLOAT@Texture 2D.dds RDOC 006760: [03:53:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006760: [03:53:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006760: [03:53:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006760: [03:53:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 006760: [03:53:26] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 006760: [03:53:26] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 006760: [03:53:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_FLOAT@Texture 2D.png RDOC 006760: [03:53:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006760: [03:53:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006760: [03:53:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006760: [03:53:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 006760: [03:53:26] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 006760: [03:53:26] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 006760: [03:53:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_FLOAT@Texture 3D.dds RDOC 006760: [03:53:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006760: [03:53:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006760: [03:53:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006760: [03:53:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 006760: [03:53:26] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 006760: [03:53:26] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 006760: [03:53:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_FLOAT@Texture 3D.png RDOC 006760: [03:53:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006760: [03:53:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006760: [03:53:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006760: [03:53:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 006760: [03:53:26] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 006760: [03:53:26] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 006760: [03:53:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_SINT@Texture 1D Array.dds RDOC 006760: [03:53:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006760: [03:53:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006760: [03:53:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006760: [03:53:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 006760: [03:53:26] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 006760: [03:53:26] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 006760: [03:53:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_SINT@Texture 1D Array.png RDOC 006760: [03:53:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006760: [03:53:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006760: [03:53:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006760: [03:53:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 006760: [03:53:27] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 006760: [03:53:27] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 006760: [03:53:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_SINT@Texture 1D.dds RDOC 006760: [03:53:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006760: [03:53:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006760: [03:53:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006760: [03:53:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 006760: [03:53:27] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 006760: [03:53:27] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 006760: [03:53:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_SINT@Texture 1D.png RDOC 006760: [03:53:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006760: [03:53:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006760: [03:53:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006760: [03:53:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 006760: [03:53:27] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 006760: [03:53:27] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 006760: [03:53:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_SINT@Texture 2D Array.dds RDOC 006760: [03:53:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006760: [03:53:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006760: [03:53:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006760: [03:53:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 006760: [03:53:27] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 006760: [03:53:27] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 006760: [03:53:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_SINT@Texture 2D Array.png RDOC 006760: [03:53:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006760: [03:53:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006760: [03:53:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006760: [03:53:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 006760: [03:53:27] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 006760: [03:53:27] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 006760: [03:53:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_SINT@Texture 2D MSAA Array.dds RDOC 006760: [03:53:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006760: [03:53:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006760: [03:53:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006760: [03:53:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 006760: [03:53:28] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 006760: [03:53:28] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 006760: [03:53:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_SINT@Texture 2D MSAA Array.png RDOC 006760: [03:53:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006760: [03:53:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006760: [03:53:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006760: [03:53:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 006760: [03:53:28] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 006760: [03:53:28] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 006760: [03:53:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_SINT@Texture 2D MSAA.dds RDOC 006760: [03:53:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006760: [03:53:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006760: [03:53:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006760: [03:53:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 006760: [03:53:28] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 006760: [03:53:28] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 006760: [03:53:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_SINT@Texture 2D MSAA.png RDOC 006760: [03:53:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006760: [03:53:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006760: [03:53:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006760: [03:53:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 006760: [03:53:28] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 006760: [03:53:28] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 006760: [03:53:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_SINT@Texture 2D.dds RDOC 006760: [03:53:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006760: [03:53:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006760: [03:53:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006760: [03:53:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 006760: [03:53:28] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 006760: [03:53:28] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 006760: [03:53:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_SINT@Texture 2D.png RDOC 006760: [03:53:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006760: [03:53:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006760: [03:53:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006760: [03:53:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 006760: [03:53:29] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 006760: [03:53:29] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 006760: [03:53:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_SINT@Texture 3D.dds RDOC 006760: [03:53:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006760: [03:53:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006760: [03:53:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006760: [03:53:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 006760: [03:53:29] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 006760: [03:53:29] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 006760: [03:53:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_SINT@Texture 3D.png RDOC 006760: [03:53:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006760: [03:53:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006760: [03:53:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006760: [03:53:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 006760: [03:53:29] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 006760: [03:53:29] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 006760: [03:53:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_SNORM@Texture 1D Array.dds RDOC 006760: [03:53:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006760: [03:53:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006760: [03:53:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006760: [03:53:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 006760: [03:53:29] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 006760: [03:53:29] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 006760: [03:53:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_SNORM@Texture 1D Array.png RDOC 006760: [03:53:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006760: [03:53:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006760: [03:53:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006760: [03:53:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 006760: [03:53:30] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 006760: [03:53:30] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 006760: [03:53:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_SNORM@Texture 1D.dds RDOC 006760: [03:53:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006760: [03:53:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006760: [03:53:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006760: [03:53:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 006760: [03:53:30] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 006760: [03:53:30] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 006760: [03:53:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_SNORM@Texture 1D.png RDOC 006760: [03:53:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006760: [03:53:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006760: [03:53:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006760: [03:53:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 006760: [03:53:30] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 006760: [03:53:30] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 006760: [03:53:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_SNORM@Texture 2D Array.dds RDOC 006760: [03:53:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006760: [03:53:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006760: [03:53:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006760: [03:53:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 006760: [03:53:30] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 006760: [03:53:30] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 006760: [03:53:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_SNORM@Texture 2D Array.png RDOC 006760: [03:53:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006760: [03:53:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006760: [03:53:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006760: [03:53:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 006760: [03:53:30] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 006760: [03:53:30] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 006760: [03:53:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_SNORM@Texture 2D MSAA Array.dds RDOC 006760: [03:53:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006760: [03:53:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006760: [03:53:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006760: [03:53:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 006760: [03:53:31] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 006760: [03:53:31] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 006760: [03:53:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_SNORM@Texture 2D MSAA Array.png RDOC 006760: [03:53:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006760: [03:53:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006760: [03:53:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006760: [03:53:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 006760: [03:53:31] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 006760: [03:53:31] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 006760: [03:53:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_SNORM@Texture 2D MSAA.dds RDOC 006760: [03:53:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006760: [03:53:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006760: [03:53:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006760: [03:53:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 006760: [03:53:31] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 006760: [03:53:31] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 006760: [03:53:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_SNORM@Texture 2D MSAA.png RDOC 006760: [03:53:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006760: [03:53:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006760: [03:53:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006760: [03:53:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 006760: [03:53:31] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 006760: [03:53:31] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 006760: [03:53:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_SNORM@Texture 2D.dds RDOC 006760: [03:53:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006760: [03:53:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006760: [03:53:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006760: [03:53:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 006760: [03:53:31] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 006760: [03:53:31] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 006760: [03:53:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_SNORM@Texture 2D.png RDOC 006760: [03:53:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006760: [03:53:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006760: [03:53:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006760: [03:53:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 006760: [03:53:32] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 006760: [03:53:32] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 006760: [03:53:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_SNORM@Texture 3D.dds RDOC 006760: [03:53:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006760: [03:53:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006760: [03:53:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006760: [03:53:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 006760: [03:53:32] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 006760: [03:53:32] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 006760: [03:53:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_SNORM@Texture 3D.png RDOC 006760: [03:53:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006760: [03:53:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006760: [03:53:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006760: [03:53:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 006760: [03:53:32] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 006760: [03:53:32] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 006760: [03:53:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_UINT@Texture 1D Array.dds RDOC 006760: [03:53:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006760: [03:53:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006760: [03:53:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006760: [03:53:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 006760: [03:53:32] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 006760: [03:53:32] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 006760: [03:53:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_UINT@Texture 1D Array.png RDOC 006760: [03:53:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006760: [03:53:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006760: [03:53:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006760: [03:53:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 006760: [03:53:33] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 006760: [03:53:33] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 006760: [03:53:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_UINT@Texture 1D.dds RDOC 006760: [03:53:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006760: [03:53:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006760: [03:53:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006760: [03:53:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 006760: [03:53:33] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 006760: [03:53:33] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 006760: [03:53:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_UINT@Texture 1D.png RDOC 006760: [03:53:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006760: [03:53:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006760: [03:53:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006760: [03:53:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 006760: [03:53:33] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 006760: [03:53:33] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 006760: [03:53:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_UINT@Texture 2D Array.dds RDOC 006760: [03:53:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006760: [03:53:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006760: [03:53:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006760: [03:53:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 006760: [03:53:33] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 006760: [03:53:33] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 006760: [03:53:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_UINT@Texture 2D Array.png RDOC 006760: [03:53:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006760: [03:53:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006760: [03:53:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006760: [03:53:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 006760: [03:53:33] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 006760: [03:53:33] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 006760: [03:53:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_UINT@Texture 2D MSAA Array.dds RDOC 006760: [03:53:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006760: [03:53:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006760: [03:53:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006760: [03:53:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 006760: [03:53:34] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 006760: [03:53:34] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 006760: [03:53:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_UINT@Texture 2D MSAA Array.png RDOC 006760: [03:53:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006760: [03:53:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006760: [03:53:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006760: [03:53:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 006760: [03:53:34] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 006760: [03:53:34] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 006760: [03:53:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_UINT@Texture 2D MSAA.dds RDOC 006760: [03:53:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006760: [03:53:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006760: [03:53:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006760: [03:53:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 006760: [03:53:34] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 006760: [03:53:34] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 006760: [03:53:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_UINT@Texture 2D MSAA.png RDOC 006760: [03:53:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006760: [03:53:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006760: [03:53:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006760: [03:53:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 006760: [03:53:34] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 006760: [03:53:34] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 006760: [03:53:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_UINT@Texture 2D.dds RDOC 006760: [03:53:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006760: [03:53:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006760: [03:53:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006760: [03:53:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 006760: [03:53:34] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 006760: [03:53:34] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 006760: [03:53:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_UINT@Texture 2D.png RDOC 006760: [03:53:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006760: [03:53:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006760: [03:53:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006760: [03:53:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 006760: [03:53:35] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 006760: [03:53:35] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 006760: [03:53:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_UINT@Texture 3D.dds RDOC 006760: [03:53:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006760: [03:53:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006760: [03:53:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006760: [03:53:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 006760: [03:53:35] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 006760: [03:53:35] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 006760: [03:53:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_UINT@Texture 3D.png RDOC 006760: [03:53:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006760: [03:53:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006760: [03:53:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006760: [03:53:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 006760: [03:53:35] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 006760: [03:53:35] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 006760: [03:53:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_UNORM@Texture 1D Array.dds RDOC 006760: [03:53:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006760: [03:53:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006760: [03:53:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006760: [03:53:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 006760: [03:53:35] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 006760: [03:53:35] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 006760: [03:53:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_UNORM@Texture 1D Array.png RDOC 006760: [03:53:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006760: [03:53:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006760: [03:53:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006760: [03:53:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 006760: [03:53:35] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 006760: [03:53:35] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 006760: [03:53:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_UNORM@Texture 1D.dds RDOC 006760: [03:53:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006760: [03:53:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006760: [03:53:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006760: [03:53:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 006760: [03:53:36] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 006760: [03:53:36] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 006760: [03:53:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_UNORM@Texture 1D.png RDOC 006760: [03:53:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006760: [03:53:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006760: [03:53:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006760: [03:53:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 006760: [03:53:36] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 006760: [03:53:36] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 006760: [03:53:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_UNORM@Texture 2D Array.dds RDOC 006760: [03:53:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006760: [03:53:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006760: [03:53:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006760: [03:53:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 006760: [03:53:36] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 006760: [03:53:36] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 006760: [03:53:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_UNORM@Texture 2D Array.png RDOC 006760: [03:53:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006760: [03:53:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006760: [03:53:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006760: [03:53:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 006760: [03:53:36] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 006760: [03:53:36] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 006760: [03:53:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_UNORM@Texture 2D MSAA Array.dds RDOC 006760: [03:53:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006760: [03:53:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006760: [03:53:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006760: [03:53:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 006760: [03:53:36] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 006760: [03:53:36] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 006760: [03:53:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_UNORM@Texture 2D MSAA Array.png RDOC 006760: [03:53:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006760: [03:53:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006760: [03:53:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006760: [03:53:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 006760: [03:53:37] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 006760: [03:53:37] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 006760: [03:53:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_UNORM@Texture 2D MSAA.dds RDOC 006760: [03:53:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006760: [03:53:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006760: [03:53:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006760: [03:53:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 006760: [03:53:37] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 006760: [03:53:37] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 006760: [03:53:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_UNORM@Texture 2D MSAA.png RDOC 006760: [03:53:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006760: [03:53:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006760: [03:53:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006760: [03:53:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 006760: [03:53:37] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 006760: [03:53:37] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 006760: [03:53:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_UNORM@Texture 2D.dds RDOC 006760: [03:53:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006760: [03:53:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006760: [03:53:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006760: [03:53:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 006760: [03:53:37] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 006760: [03:53:37] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 006760: [03:53:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_UNORM@Texture 2D.png RDOC 006760: [03:53:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006760: [03:53:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006760: [03:53:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006760: [03:53:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 006760: [03:53:37] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 006760: [03:53:37] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 006760: [03:53:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_UNORM@Texture 3D.dds RDOC 006760: [03:53:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006760: [03:53:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006760: [03:53:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006760: [03:53:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 006760: [03:53:38] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 006760: [03:53:38] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 006760: [03:53:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_UNORM@Texture 3D.png RDOC 006760: [03:53:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006760: [03:53:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006760: [03:53:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006760: [03:53:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 006760: [03:53:38] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 006760: [03:53:38] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 006760: [03:53:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_FLOAT@Texture 1D Array.dds RDOC 006760: [03:53:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006760: [03:53:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006760: [03:53:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006760: [03:53:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 006760: [03:53:38] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 006760: [03:53:38] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 006760: [03:53:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_FLOAT@Texture 1D Array.png RDOC 006760: [03:53:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006760: [03:53:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006760: [03:53:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006760: [03:53:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 006760: [03:53:38] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 006760: [03:53:38] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 006760: [03:53:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_FLOAT@Texture 1D.dds RDOC 006760: [03:53:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006760: [03:53:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006760: [03:53:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006760: [03:53:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 006760: [03:53:38] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 006760: [03:53:38] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 006760: [03:53:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_FLOAT@Texture 1D.png RDOC 006760: [03:53:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006760: [03:53:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006760: [03:53:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006760: [03:53:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 006760: [03:53:39] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 006760: [03:53:39] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 006760: [03:53:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_FLOAT@Texture 2D Array.dds RDOC 006760: [03:53:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006760: [03:53:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006760: [03:53:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006760: [03:53:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 006760: [03:53:39] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 006760: [03:53:39] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 006760: [03:53:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_FLOAT@Texture 2D Array.png RDOC 006760: [03:53:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006760: [03:53:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006760: [03:53:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006760: [03:53:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 006760: [03:53:39] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 006760: [03:53:39] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 006760: [03:53:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_FLOAT@Texture 2D MSAA Array.dds RDOC 006760: [03:53:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006760: [03:53:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006760: [03:53:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006760: [03:53:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 006760: [03:53:39] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 006760: [03:53:39] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 006760: [03:53:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_FLOAT@Texture 2D MSAA Array.png RDOC 006760: [03:53:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006760: [03:53:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006760: [03:53:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006760: [03:53:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 006760: [03:53:39] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 006760: [03:53:40] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 006760: [03:53:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_FLOAT@Texture 2D MSAA.dds RDOC 006760: [03:53:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006760: [03:53:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006760: [03:53:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006760: [03:53:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 006760: [03:53:40] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 006760: [03:53:40] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 006760: [03:53:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_FLOAT@Texture 2D MSAA.png RDOC 006760: [03:53:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006760: [03:53:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006760: [03:53:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006760: [03:53:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 006760: [03:53:40] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 006760: [03:53:40] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 006760: [03:53:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_FLOAT@Texture 2D.dds RDOC 006760: [03:53:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006760: [03:53:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006760: [03:53:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006760: [03:53:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 006760: [03:53:40] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 006760: [03:53:40] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 006760: [03:53:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_FLOAT@Texture 2D.png RDOC 006760: [03:53:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006760: [03:53:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006760: [03:53:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006760: [03:53:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 006760: [03:53:40] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 006760: [03:53:40] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 006760: [03:53:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_FLOAT@Texture 3D.dds RDOC 006760: [03:53:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006760: [03:53:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006760: [03:53:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006760: [03:53:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 006760: [03:53:40] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 006760: [03:53:41] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 006760: [03:53:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_FLOAT@Texture 3D.png RDOC 006760: [03:53:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006760: [03:53:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006760: [03:53:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006760: [03:53:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 006760: [03:53:41] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 006760: [03:53:41] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 006760: [03:53:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_SINT@Texture 1D Array.dds RDOC 006760: [03:53:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006760: [03:53:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006760: [03:53:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006760: [03:53:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 006760: [03:53:41] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 006760: [03:53:41] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 006760: [03:53:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_SINT@Texture 1D Array.png RDOC 006760: [03:53:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006760: [03:53:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006760: [03:53:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006760: [03:53:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 006760: [03:53:41] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 006760: [03:53:41] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 006760: [03:53:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_SINT@Texture 1D.dds RDOC 006760: [03:53:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006760: [03:53:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006760: [03:53:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006760: [03:53:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 006760: [03:53:41] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 006760: [03:53:41] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 006760: [03:53:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_SINT@Texture 1D.png RDOC 006760: [03:53:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006760: [03:53:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006760: [03:53:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006760: [03:53:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 006760: [03:53:42] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 006760: [03:53:42] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 006760: [03:53:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_SINT@Texture 2D Array.dds RDOC 006760: [03:53:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006760: [03:53:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006760: [03:53:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006760: [03:53:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 006760: [03:53:42] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 006760: [03:53:42] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 006760: [03:53:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_SINT@Texture 2D Array.png RDOC 006760: [03:53:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006760: [03:53:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006760: [03:53:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006760: [03:53:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 006760: [03:53:42] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 006760: [03:53:42] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 006760: [03:53:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_SINT@Texture 2D MSAA Array.dds RDOC 006760: [03:53:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006760: [03:53:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006760: [03:53:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006760: [03:53:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 006760: [03:53:42] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 006760: [03:53:42] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 006760: [03:53:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_SINT@Texture 2D MSAA Array.png RDOC 006760: [03:53:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006760: [03:53:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006760: [03:53:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006760: [03:53:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 006760: [03:53:42] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 006760: [03:53:42] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 006760: [03:53:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_SINT@Texture 2D MSAA.dds RDOC 006760: [03:53:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006760: [03:53:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006760: [03:53:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006760: [03:53:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 006760: [03:53:43] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 006760: [03:53:43] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 006760: [03:53:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_SINT@Texture 2D MSAA.png RDOC 006760: [03:53:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006760: [03:53:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006760: [03:53:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006760: [03:53:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 006760: [03:53:43] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 006760: [03:53:43] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 006760: [03:53:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_SINT@Texture 2D.dds RDOC 006760: [03:53:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006760: [03:53:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006760: [03:53:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006760: [03:53:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 006760: [03:53:43] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 006760: [03:53:43] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 006760: [03:53:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_SINT@Texture 2D.png RDOC 006760: [03:53:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006760: [03:53:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006760: [03:53:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006760: [03:53:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 006760: [03:53:43] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 006760: [03:53:43] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 006760: [03:53:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_SINT@Texture 3D.dds RDOC 006760: [03:53:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006760: [03:53:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006760: [03:53:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006760: [03:53:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 006760: [03:53:44] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 006760: [03:53:44] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 006760: [03:53:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_SINT@Texture 3D.png RDOC 006760: [03:53:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006760: [03:53:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006760: [03:53:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006760: [03:53:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 006760: [03:53:44] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 006760: [03:53:44] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 006760: [03:53:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_SNORM@Texture 1D Array.dds RDOC 006760: [03:53:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006760: [03:53:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006760: [03:53:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006760: [03:53:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 006760: [03:53:44] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 006760: [03:53:44] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 006760: [03:53:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_SNORM@Texture 1D Array.png RDOC 006760: [03:53:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006760: [03:53:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006760: [03:53:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006760: [03:53:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 006760: [03:53:44] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 006760: [03:53:44] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 006760: [03:53:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_SNORM@Texture 1D.dds RDOC 006760: [03:53:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006760: [03:53:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006760: [03:53:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006760: [03:53:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 006760: [03:53:44] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 006760: [03:53:44] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 006760: [03:53:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_SNORM@Texture 1D.png RDOC 006760: [03:53:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006760: [03:53:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006760: [03:53:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006760: [03:53:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 006760: [03:53:45] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 006760: [03:53:45] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 006760: [03:53:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_SNORM@Texture 2D Array.dds RDOC 006760: [03:53:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006760: [03:53:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006760: [03:53:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006760: [03:53:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 006760: [03:53:45] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 006760: [03:53:45] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 006760: [03:53:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_SNORM@Texture 2D Array.png RDOC 006760: [03:53:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006760: [03:53:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006760: [03:53:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006760: [03:53:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 006760: [03:53:45] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 006760: [03:53:45] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 006760: [03:53:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_SNORM@Texture 2D MSAA Array.dds RDOC 006760: [03:53:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006760: [03:53:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006760: [03:53:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006760: [03:53:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 006760: [03:53:45] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 006760: [03:53:45] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 006760: [03:53:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_SNORM@Texture 2D MSAA Array.png RDOC 006760: [03:53:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006760: [03:53:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006760: [03:53:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006760: [03:53:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 006760: [03:53:45] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 006760: [03:53:45] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 006760: [03:53:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_SNORM@Texture 2D MSAA.dds RDOC 006760: [03:53:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006760: [03:53:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006760: [03:53:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006760: [03:53:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 006760: [03:53:46] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 006760: [03:53:46] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 006760: [03:53:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_SNORM@Texture 2D MSAA.png RDOC 006760: [03:53:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006760: [03:53:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006760: [03:53:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006760: [03:53:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 006760: [03:53:46] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 006760: [03:53:46] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 006760: [03:53:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_SNORM@Texture 2D.dds RDOC 006760: [03:53:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006760: [03:53:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006760: [03:53:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006760: [03:53:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 006760: [03:53:46] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 006760: [03:53:46] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 006760: [03:53:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_SNORM@Texture 2D.png RDOC 006760: [03:53:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006760: [03:53:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006760: [03:53:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006760: [03:53:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 006760: [03:53:46] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 006760: [03:53:46] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 006760: [03:53:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_SNORM@Texture 3D.dds RDOC 006760: [03:53:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006760: [03:53:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006760: [03:53:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006760: [03:53:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 006760: [03:53:47] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 006760: [03:53:47] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 006760: [03:53:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_SNORM@Texture 3D.png RDOC 006760: [03:53:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006760: [03:53:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006760: [03:53:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006760: [03:53:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 006760: [03:53:47] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 006760: [03:53:47] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 006760: [03:53:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_UINT@Texture 1D Array.dds RDOC 006760: [03:53:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006760: [03:53:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006760: [03:53:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006760: [03:53:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 006760: [03:53:47] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 006760: [03:53:47] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 006760: [03:53:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_UINT@Texture 1D Array.png RDOC 006760: [03:53:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006760: [03:53:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006760: [03:53:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006760: [03:53:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 006760: [03:53:47] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 006760: [03:53:47] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 006760: [03:53:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_UINT@Texture 1D.dds RDOC 006760: [03:53:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006760: [03:53:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006760: [03:53:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006760: [03:53:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 006760: [03:53:47] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 006760: [03:53:47] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 006760: [03:53:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_UINT@Texture 1D.png RDOC 006760: [03:53:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006760: [03:53:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006760: [03:53:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006760: [03:53:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 006760: [03:53:48] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 006760: [03:53:48] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 006760: [03:53:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_UINT@Texture 2D Array.dds RDOC 006760: [03:53:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006760: [03:53:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006760: [03:53:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006760: [03:53:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 006760: [03:53:48] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 006760: [03:53:48] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 006760: [03:53:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_UINT@Texture 2D Array.png RDOC 006760: [03:53:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006760: [03:53:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006760: [03:53:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006760: [03:53:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 006760: [03:53:48] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 006760: [03:53:48] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 006760: [03:53:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_UINT@Texture 2D MSAA Array.dds RDOC 006760: [03:53:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006760: [03:53:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006760: [03:53:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006760: [03:53:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 006760: [03:53:48] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 006760: [03:53:48] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 006760: [03:53:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_UINT@Texture 2D MSAA Array.png RDOC 006760: [03:53:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006760: [03:53:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006760: [03:53:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006760: [03:53:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 006760: [03:53:48] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 006760: [03:53:48] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 006760: [03:53:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_UINT@Texture 2D MSAA.dds RDOC 006760: [03:53:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006760: [03:53:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006760: [03:53:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006760: [03:53:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 006760: [03:53:49] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 006760: [03:53:49] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 006760: [03:53:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_UINT@Texture 2D MSAA.png RDOC 006760: [03:53:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006760: [03:53:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006760: [03:53:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006760: [03:53:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 006760: [03:53:49] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 006760: [03:53:49] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 006760: [03:53:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_UINT@Texture 2D.dds RDOC 006760: [03:53:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006760: [03:53:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006760: [03:53:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006760: [03:53:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 006760: [03:53:49] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 006760: [03:53:49] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 006760: [03:53:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_UINT@Texture 2D.png RDOC 006760: [03:53:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006760: [03:53:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006760: [03:53:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006760: [03:53:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 006760: [03:53:49] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 006760: [03:53:49] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 006760: [03:53:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_UINT@Texture 3D.dds RDOC 006760: [03:53:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006760: [03:53:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006760: [03:53:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006760: [03:53:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 006760: [03:53:49] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 006760: [03:53:50] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 006760: [03:53:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_UINT@Texture 3D.png RDOC 006760: [03:53:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006760: [03:53:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006760: [03:53:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006760: [03:53:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 006760: [03:53:50] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 006760: [03:53:50] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 006760: [03:53:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_UNORM@Texture 1D Array.dds RDOC 006760: [03:53:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006760: [03:53:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006760: [03:53:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006760: [03:53:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 006760: [03:53:50] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 006760: [03:53:50] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 006760: [03:53:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_UNORM@Texture 1D Array.png RDOC 006760: [03:53:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006760: [03:53:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006760: [03:53:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006760: [03:53:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 006760: [03:53:50] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 006760: [03:53:50] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 006760: [03:53:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_UNORM@Texture 1D.dds RDOC 006760: [03:53:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006760: [03:53:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006760: [03:53:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006760: [03:53:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 006760: [03:53:50] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 006760: [03:53:50] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 006760: [03:53:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_UNORM@Texture 1D.png RDOC 006760: [03:53:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006760: [03:53:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006760: [03:53:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006760: [03:53:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 006760: [03:53:51] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 006760: [03:53:51] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 006760: [03:53:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_UNORM@Texture 2D Array.dds RDOC 006760: [03:53:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006760: [03:53:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006760: [03:53:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006760: [03:53:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 006760: [03:53:51] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 006760: [03:53:51] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 006760: [03:53:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_UNORM@Texture 2D Array.png RDOC 006760: [03:53:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006760: [03:53:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006760: [03:53:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006760: [03:53:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 006760: [03:53:51] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 006760: [03:53:51] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 006760: [03:53:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_UNORM@Texture 2D MSAA Array.dds RDOC 006760: [03:53:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006760: [03:53:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006760: [03:53:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006760: [03:53:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 006760: [03:53:51] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 006760: [03:53:51] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 006760: [03:53:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_UNORM@Texture 2D MSAA Array.png RDOC 006760: [03:53:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006760: [03:53:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006760: [03:53:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006760: [03:53:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 006760: [03:53:51] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 006760: [03:53:51] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 006760: [03:53:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_UNORM@Texture 2D MSAA.dds RDOC 006760: [03:53:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006760: [03:53:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006760: [03:53:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006760: [03:53:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 006760: [03:53:52] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 006760: [03:53:52] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 006760: [03:53:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_UNORM@Texture 2D MSAA.png RDOC 006760: [03:53:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006760: [03:53:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006760: [03:53:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006760: [03:53:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 006760: [03:53:52] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 006760: [03:53:52] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 006760: [03:53:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_UNORM@Texture 2D.dds RDOC 006760: [03:53:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006760: [03:53:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006760: [03:53:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006760: [03:53:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 006760: [03:53:52] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 006760: [03:53:52] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 006760: [03:53:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_UNORM@Texture 2D.png RDOC 006760: [03:53:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006760: [03:53:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006760: [03:53:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006760: [03:53:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 006760: [03:53:52] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 006760: [03:53:52] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 006760: [03:53:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_UNORM@Texture 3D.dds RDOC 006760: [03:53:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006760: [03:53:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006760: [03:53:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006760: [03:53:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 006760: [03:53:52] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 006760: [03:53:52] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 006760: [03:53:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_UNORM@Texture 3D.png RDOC 006760: [03:53:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006760: [03:53:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006760: [03:53:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006760: [03:53:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 006760: [03:53:53] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 006760: [03:53:53] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 006760: [03:53:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R24G8_TYPELESS_TYPELESS_G8_UINT@Texture 2D Array.dds RDOC 006760: [03:53:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006760: [03:53:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006760: [03:53:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006760: [03:53:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 006760: [03:53:53] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 006760: [03:53:53] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 006760: [03:53:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R24G8_TYPELESS_TYPELESS_G8_UINT@Texture 2D Array.png RDOC 006760: [03:53:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006760: [03:53:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006760: [03:53:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006760: [03:53:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 006760: [03:53:53] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 006760: [03:53:53] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 006760: [03:53:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R24G8_TYPELESS_TYPELESS_G8_UINT@Texture 2D MSAA Array.dds RDOC 006760: [03:53:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006760: [03:53:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006760: [03:53:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006760: [03:53:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 006760: [03:53:53] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 006760: [03:53:53] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 006760: [03:53:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R24G8_TYPELESS_TYPELESS_G8_UINT@Texture 2D MSAA Array.png RDOC 006760: [03:53:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006760: [03:53:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006760: [03:53:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006760: [03:53:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 006760: [03:53:53] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 006760: [03:53:53] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 006760: [03:53:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R24G8_TYPELESS_TYPELESS_G8_UINT@Texture 2D MSAA.dds RDOC 006760: [03:53:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006760: [03:53:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006760: [03:53:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006760: [03:53:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 006760: [03:53:54] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 006760: [03:53:54] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 006760: [03:53:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R24G8_TYPELESS_TYPELESS_G8_UINT@Texture 2D MSAA.png RDOC 006760: [03:53:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006760: [03:53:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006760: [03:53:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006760: [03:53:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 006760: [03:53:54] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 006760: [03:53:54] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 006760: [03:53:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R24G8_TYPELESS_TYPELESS_G8_UINT@Texture 2D.dds RDOC 006760: [03:53:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006760: [03:53:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006760: [03:53:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006760: [03:53:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 006760: [03:53:54] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 006760: [03:53:54] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 006760: [03:53:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R24G8_TYPELESS_TYPELESS_G8_UINT@Texture 2D.png RDOC 006760: [03:53:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006760: [03:53:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006760: [03:53:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006760: [03:53:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 006760: [03:53:54] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 006760: [03:53:54] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 006760: [03:53:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R24G8_TYPELESS_UNORM_X8_TYPELESS@Texture 2D Array.dds RDOC 006760: [03:53:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006760: [03:53:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006760: [03:53:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006760: [03:53:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 006760: [03:53:54] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 006760: [03:53:54] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 006760: [03:53:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R24G8_TYPELESS_UNORM_X8_TYPELESS@Texture 2D Array.png RDOC 006760: [03:53:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006760: [03:53:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006760: [03:53:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006760: [03:53:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 006760: [03:53:55] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 006760: [03:53:55] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 006760: [03:53:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R24G8_TYPELESS_UNORM_X8_TYPELESS@Texture 2D MSAA Array.dds RDOC 006760: [03:53:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006760: [03:53:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006760: [03:53:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006760: [03:53:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 006760: [03:53:55] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 006760: [03:53:55] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 006760: [03:53:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R24G8_TYPELESS_UNORM_X8_TYPELESS@Texture 2D MSAA Array.png RDOC 006760: [03:53:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006760: [03:53:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006760: [03:53:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006760: [03:53:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 006760: [03:53:55] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 006760: [03:53:55] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 006760: [03:53:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R24G8_TYPELESS_UNORM_X8_TYPELESS@Texture 2D MSAA.dds RDOC 006760: [03:53:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006760: [03:53:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006760: [03:53:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006760: [03:53:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 006760: [03:53:55] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 006760: [03:53:55] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 006760: [03:53:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R24G8_TYPELESS_UNORM_X8_TYPELESS@Texture 2D MSAA.png RDOC 006760: [03:53:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006760: [03:53:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006760: [03:53:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006760: [03:53:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 006760: [03:53:55] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 006760: [03:53:55] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 006760: [03:53:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R24G8_TYPELESS_UNORM_X8_TYPELESS@Texture 2D.dds RDOC 006760: [03:53:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006760: [03:53:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006760: [03:53:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006760: [03:53:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 006760: [03:53:56] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 006760: [03:53:56] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 006760: [03:53:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R24G8_TYPELESS_UNORM_X8_TYPELESS@Texture 2D.png RDOC 006760: [03:53:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006760: [03:53:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006760: [03:53:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006760: [03:53:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 006760: [03:53:56] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 006760: [03:53:56] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 006760: [03:53:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_FLOAT@Texture 1D Array.dds RDOC 006760: [03:53:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006760: [03:53:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006760: [03:53:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006760: [03:53:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 006760: [03:53:56] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 006760: [03:53:56] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 006760: [03:53:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_FLOAT@Texture 1D Array.png RDOC 006760: [03:53:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006760: [03:53:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006760: [03:53:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006760: [03:53:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 006760: [03:53:56] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 006760: [03:53:56] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 006760: [03:53:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_FLOAT@Texture 1D.dds RDOC 006760: [03:53:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006760: [03:53:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006760: [03:53:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006760: [03:53:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 006760: [03:53:56] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 006760: [03:53:56] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 006760: [03:53:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_FLOAT@Texture 1D.png RDOC 006760: [03:53:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006760: [03:53:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006760: [03:53:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006760: [03:53:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 006760: [03:53:57] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 006760: [03:53:57] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 006760: [03:53:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_FLOAT@Texture 2D Array.dds RDOC 006760: [03:53:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006760: [03:53:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006760: [03:53:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006760: [03:53:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 006760: [03:53:57] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 006760: [03:53:57] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 006760: [03:53:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_FLOAT@Texture 2D Array.png RDOC 006760: [03:53:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006760: [03:53:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006760: [03:53:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006760: [03:53:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 006760: [03:53:57] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 006760: [03:53:57] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 006760: [03:53:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_FLOAT@Texture 2D MSAA Array.dds RDOC 006760: [03:53:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006760: [03:53:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006760: [03:53:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006760: [03:53:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 006760: [03:53:57] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 006760: [03:53:57] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 006760: [03:53:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_FLOAT@Texture 2D MSAA Array.png RDOC 006760: [03:53:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006760: [03:53:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006760: [03:53:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006760: [03:53:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 006760: [03:53:57] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 006760: [03:53:57] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 006760: [03:53:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_FLOAT@Texture 2D MSAA.dds RDOC 006760: [03:53:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006760: [03:53:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006760: [03:53:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006760: [03:53:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 006760: [03:53:58] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 006760: [03:53:58] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 006760: [03:53:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_FLOAT@Texture 2D MSAA.png RDOC 006760: [03:53:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006760: [03:53:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006760: [03:53:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006760: [03:53:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 006760: [03:53:58] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 006760: [03:53:58] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 006760: [03:53:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_FLOAT@Texture 2D.dds RDOC 006760: [03:53:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006760: [03:53:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006760: [03:53:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006760: [03:53:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 006760: [03:53:58] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 006760: [03:53:58] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 006760: [03:53:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_FLOAT@Texture 2D.png RDOC 006760: [03:53:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006760: [03:53:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006760: [03:53:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006760: [03:53:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 006760: [03:53:58] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 006760: [03:53:58] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 006760: [03:53:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_FLOAT@Texture 3D.dds RDOC 006760: [03:53:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006760: [03:53:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006760: [03:53:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006760: [03:53:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 006760: [03:53:58] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 006760: [03:53:59] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 006760: [03:53:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_FLOAT@Texture 3D.png RDOC 006760: [03:53:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006760: [03:53:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006760: [03:53:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006760: [03:53:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 006760: [03:53:59] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 006760: [03:53:59] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 006760: [03:53:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_SINT@Texture 1D Array.dds RDOC 006760: [03:53:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006760: [03:53:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006760: [03:53:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006760: [03:53:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 006760: [03:53:59] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 006760: [03:53:59] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 006760: [03:53:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_SINT@Texture 1D Array.png RDOC 006760: [03:53:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006760: [03:53:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006760: [03:53:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006760: [03:53:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 006760: [03:53:59] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 006760: [03:53:59] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 006760: [03:53:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_SINT@Texture 1D.dds RDOC 006760: [03:53:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006760: [03:53:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006760: [03:53:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006760: [03:53:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 006760: [03:53:59] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 006760: [03:53:59] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 006760: [03:53:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_SINT@Texture 1D.png RDOC 006760: [03:53:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006760: [03:53:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006760: [03:53:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006760: [03:54:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 006760: [03:54:00] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 006760: [03:54:00] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 006760: [03:54:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_SINT@Texture 2D Array.dds RDOC 006760: [03:54:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006760: [03:54:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006760: [03:54:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006760: [03:54:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 006760: [03:54:00] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 006760: [03:54:00] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 006760: [03:54:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_SINT@Texture 2D Array.png RDOC 006760: [03:54:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006760: [03:54:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006760: [03:54:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006760: [03:54:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 006760: [03:54:00] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 006760: [03:54:00] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 006760: [03:54:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_SINT@Texture 2D MSAA Array.dds RDOC 006760: [03:54:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006760: [03:54:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006760: [03:54:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006760: [03:54:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 006760: [03:54:00] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 006760: [03:54:00] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 006760: [03:54:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_SINT@Texture 2D MSAA Array.png RDOC 006760: [03:54:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006760: [03:54:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006760: [03:54:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006760: [03:54:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 006760: [03:54:00] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 006760: [03:54:00] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 006760: [03:54:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_SINT@Texture 2D MSAA.dds RDOC 006760: [03:54:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006760: [03:54:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006760: [03:54:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006760: [03:54:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 006760: [03:54:01] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 006760: [03:54:01] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 006760: [03:54:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_SINT@Texture 2D MSAA.png RDOC 006760: [03:54:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006760: [03:54:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006760: [03:54:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006760: [03:54:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 006760: [03:54:01] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 006760: [03:54:01] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 006760: [03:54:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_SINT@Texture 2D.dds RDOC 006760: [03:54:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006760: [03:54:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006760: [03:54:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006760: [03:54:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 006760: [03:54:01] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 006760: [03:54:01] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 006760: [03:54:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_SINT@Texture 2D.png RDOC 006760: [03:54:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006760: [03:54:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006760: [03:54:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006760: [03:54:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 006760: [03:54:01] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 006760: [03:54:01] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 006760: [03:54:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_SINT@Texture 3D.dds RDOC 006760: [03:54:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006760: [03:54:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006760: [03:54:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006760: [03:54:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 006760: [03:54:01] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 006760: [03:54:01] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 006760: [03:54:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_SINT@Texture 3D.png RDOC 006760: [03:54:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006760: [03:54:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006760: [03:54:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006760: [03:54:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 006760: [03:54:02] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 006760: [03:54:02] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 006760: [03:54:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_UINT@Texture 1D Array.dds RDOC 006760: [03:54:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006760: [03:54:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006760: [03:54:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006760: [03:54:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 006760: [03:54:02] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 006760: [03:54:02] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 006760: [03:54:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_UINT@Texture 1D Array.png RDOC 006760: [03:54:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006760: [03:54:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006760: [03:54:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006760: [03:54:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 006760: [03:54:02] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 006760: [03:54:02] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 006760: [03:54:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_UINT@Texture 1D.dds RDOC 006760: [03:54:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006760: [03:54:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006760: [03:54:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006760: [03:54:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 006760: [03:54:02] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 006760: [03:54:02] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 006760: [03:54:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_UINT@Texture 1D.png RDOC 006760: [03:54:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006760: [03:54:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006760: [03:54:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006760: [03:54:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 006760: [03:54:03] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 006760: [03:54:03] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 006760: [03:54:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_UINT@Texture 2D Array.dds RDOC 006760: [03:54:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006760: [03:54:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006760: [03:54:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006760: [03:54:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 006760: [03:54:03] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 006760: [03:54:03] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 006760: [03:54:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_UINT@Texture 2D Array.png RDOC 006760: [03:54:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006760: [03:54:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006760: [03:54:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006760: [03:54:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 006760: [03:54:03] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 006760: [03:54:03] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 006760: [03:54:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_UINT@Texture 2D MSAA Array.dds RDOC 006760: [03:54:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006760: [03:54:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006760: [03:54:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006760: [03:54:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 006760: [03:54:03] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 006760: [03:54:03] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 006760: [03:54:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_UINT@Texture 2D MSAA Array.png RDOC 006760: [03:54:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006760: [03:54:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006760: [03:54:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006760: [03:54:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 006760: [03:54:03] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 006760: [03:54:03] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 006760: [03:54:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_UINT@Texture 2D MSAA.dds RDOC 006760: [03:54:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006760: [03:54:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006760: [03:54:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006760: [03:54:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 006760: [03:54:04] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 006760: [03:54:04] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 006760: [03:54:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_UINT@Texture 2D MSAA.png RDOC 006760: [03:54:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006760: [03:54:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006760: [03:54:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006760: [03:54:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 006760: [03:54:04] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 006760: [03:54:04] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 006760: [03:54:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_UINT@Texture 2D.dds RDOC 006760: [03:54:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006760: [03:54:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006760: [03:54:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006760: [03:54:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 006760: [03:54:04] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 006760: [03:54:04] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 006760: [03:54:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_UINT@Texture 2D.png RDOC 006760: [03:54:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006760: [03:54:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006760: [03:54:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006760: [03:54:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 006760: [03:54:04] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 006760: [03:54:04] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 006760: [03:54:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_UINT@Texture 3D.dds RDOC 006760: [03:54:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006760: [03:54:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006760: [03:54:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006760: [03:54:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 006760: [03:54:04] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 006760: [03:54:04] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 006760: [03:54:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_UINT@Texture 3D.png RDOC 006760: [03:54:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006760: [03:54:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006760: [03:54:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006760: [03:54:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 006760: [03:54:05] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 006760: [03:54:05] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 006760: [03:54:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32_FLOAT@Texture 1D Array.dds RDOC 006760: [03:54:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006760: [03:54:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006760: [03:54:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006760: [03:54:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 006760: [03:54:05] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 006760: [03:54:05] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 006760: [03:54:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32_FLOAT@Texture 1D Array.png RDOC 006760: [03:54:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006760: [03:54:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006760: [03:54:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006760: [03:54:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 006760: [03:54:05] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 006760: [03:54:05] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 006760: [03:54:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32_FLOAT@Texture 1D.dds RDOC 006760: [03:54:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006760: [03:54:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006760: [03:54:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006760: [03:54:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 006760: [03:54:05] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 006760: [03:54:05] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 006760: [03:54:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32_FLOAT@Texture 1D.png RDOC 006760: [03:54:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006760: [03:54:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006760: [03:54:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006760: [03:54:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 006760: [03:54:05] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 006760: [03:54:05] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 006760: [03:54:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32_FLOAT@Texture 2D Array.dds RDOC 006760: [03:54:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006760: [03:54:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006760: [03:54:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006760: [03:54:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 006760: [03:54:06] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 006760: [03:54:06] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 006760: [03:54:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32_FLOAT@Texture 2D Array.png RDOC 006760: [03:54:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006760: [03:54:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006760: [03:54:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006760: [03:54:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 006760: [03:54:06] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 006760: [03:54:06] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 006760: [03:54:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32_FLOAT@Texture 2D.dds RDOC 006760: [03:54:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006760: [03:54:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006760: [03:54:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006760: [03:54:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 006760: [03:54:06] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 006760: [03:54:06] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 006760: [03:54:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32_FLOAT@Texture 2D.png RDOC 006760: [03:54:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006760: [03:54:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006760: [03:54:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006760: [03:54:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 006760: [03:54:06] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 006760: [03:54:06] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 006760: [03:54:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32_FLOAT@Texture 3D.dds RDOC 006760: [03:54:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006760: [03:54:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006760: [03:54:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006760: [03:54:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 006760: [03:54:06] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 006760: [03:54:07] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 006760: [03:54:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32_FLOAT@Texture 3D.png RDOC 006760: [03:54:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006760: [03:54:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006760: [03:54:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006760: [03:54:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 006760: [03:54:07] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 006760: [03:54:07] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 006760: [03:54:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32_SINT@Texture 1D Array.dds RDOC 006760: [03:54:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006760: [03:54:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006760: [03:54:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006760: [03:54:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 006760: [03:54:07] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 006760: [03:54:07] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 006760: [03:54:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32_SINT@Texture 1D Array.png RDOC 006760: [03:54:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006760: [03:54:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006760: [03:54:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006760: [03:54:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 006760: [03:54:07] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 006760: [03:54:07] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 006760: [03:54:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32_SINT@Texture 1D.dds RDOC 006760: [03:54:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006760: [03:54:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006760: [03:54:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006760: [03:54:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 006760: [03:54:07] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 006760: [03:54:07] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 006760: [03:54:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32_SINT@Texture 1D.png RDOC 006760: [03:54:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006760: [03:54:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006760: [03:54:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006760: [03:54:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 006760: [03:54:07] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 006760: [03:54:08] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 006760: [03:54:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32_SINT@Texture 2D Array.dds RDOC 006760: [03:54:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006760: [03:54:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006760: [03:54:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006760: [03:54:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 006760: [03:54:08] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 006760: [03:54:08] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 006760: [03:54:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32_SINT@Texture 2D Array.png RDOC 006760: [03:54:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006760: [03:54:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006760: [03:54:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006760: [03:54:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 006760: [03:54:08] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 006760: [03:54:08] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 006760: [03:54:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32_SINT@Texture 2D.dds RDOC 006760: [03:54:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006760: [03:54:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006760: [03:54:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006760: [03:54:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 006760: [03:54:08] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 006760: [03:54:08] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 006760: [03:54:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32_SINT@Texture 2D.png RDOC 006760: [03:54:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006760: [03:54:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006760: [03:54:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006760: [03:54:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 006760: [03:54:08] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 006760: [03:54:08] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 006760: [03:54:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32_SINT@Texture 3D.dds RDOC 006760: [03:54:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006760: [03:54:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006760: [03:54:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006760: [03:54:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 006760: [03:54:09] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 006760: [03:54:09] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 006760: [03:54:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32_SINT@Texture 3D.png RDOC 006760: [03:54:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006760: [03:54:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006760: [03:54:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006760: [03:54:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 006760: [03:54:09] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 006760: [03:54:09] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 006760: [03:54:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32_UINT@Texture 1D Array.dds RDOC 006760: [03:54:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006760: [03:54:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006760: [03:54:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006760: [03:54:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 006760: [03:54:09] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 006760: [03:54:09] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 006760: [03:54:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32_UINT@Texture 1D Array.png RDOC 006760: [03:54:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006760: [03:54:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006760: [03:54:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006760: [03:54:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 006760: [03:54:09] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 006760: [03:54:09] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 006760: [03:54:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32_UINT@Texture 1D.dds RDOC 006760: [03:54:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006760: [03:54:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006760: [03:54:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006760: [03:54:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 006760: [03:54:09] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 006760: [03:54:09] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 006760: [03:54:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32_UINT@Texture 1D.png RDOC 006760: [03:54:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006760: [03:54:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006760: [03:54:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006760: [03:54:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 006760: [03:54:10] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 006760: [03:54:10] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 006760: [03:54:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32_UINT@Texture 2D Array.dds RDOC 006760: [03:54:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006760: [03:54:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006760: [03:54:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006760: [03:54:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 006760: [03:54:10] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 006760: [03:54:10] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 006760: [03:54:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32_UINT@Texture 2D Array.png RDOC 006760: [03:54:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006760: [03:54:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006760: [03:54:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006760: [03:54:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 006760: [03:54:10] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 006760: [03:54:10] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 006760: [03:54:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32_UINT@Texture 2D.dds RDOC 006760: [03:54:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006760: [03:54:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006760: [03:54:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006760: [03:54:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 006760: [03:54:10] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 006760: [03:54:10] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 006760: [03:54:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32_UINT@Texture 2D.png RDOC 006760: [03:54:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006760: [03:54:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006760: [03:54:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006760: [03:54:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 006760: [03:54:10] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 006760: [03:54:10] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 006760: [03:54:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32_UINT@Texture 3D.dds RDOC 006760: [03:54:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006760: [03:54:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006760: [03:54:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006760: [03:54:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 006760: [03:54:11] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 006760: [03:54:11] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 006760: [03:54:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32_UINT@Texture 3D.png RDOC 006760: [03:54:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006760: [03:54:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006760: [03:54:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006760: [03:54:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 006760: [03:54:11] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 006760: [03:54:11] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 006760: [03:54:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_FLOAT@Texture 1D Array.dds RDOC 006760: [03:54:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006760: [03:54:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006760: [03:54:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006760: [03:54:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 006760: [03:54:11] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 006760: [03:54:11] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 006760: [03:54:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_FLOAT@Texture 1D Array.png RDOC 006760: [03:54:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006760: [03:54:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006760: [03:54:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006760: [03:54:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 006760: [03:54:11] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 006760: [03:54:11] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 006760: [03:54:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_FLOAT@Texture 1D.dds RDOC 006760: [03:54:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006760: [03:54:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006760: [03:54:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006760: [03:54:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 006760: [03:54:11] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 006760: [03:54:11] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 006760: [03:54:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_FLOAT@Texture 1D.png RDOC 006760: [03:54:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006760: [03:54:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006760: [03:54:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006760: [03:54:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 006760: [03:54:12] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 006760: [03:54:12] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 006760: [03:54:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_FLOAT@Texture 2D Array.dds RDOC 006760: [03:54:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006760: [03:54:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006760: [03:54:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006760: [03:54:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 006760: [03:54:12] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 006760: [03:54:12] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 006760: [03:54:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_FLOAT@Texture 2D Array.png RDOC 006760: [03:54:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006760: [03:54:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006760: [03:54:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006760: [03:54:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 006760: [03:54:12] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 006760: [03:54:12] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 006760: [03:54:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_FLOAT@Texture 2D MSAA Array.dds RDOC 006760: [03:54:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006760: [03:54:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006760: [03:54:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006760: [03:54:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 006760: [03:54:12] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 006760: [03:54:12] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 006760: [03:54:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_FLOAT@Texture 2D MSAA Array.png RDOC 006760: [03:54:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006760: [03:54:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006760: [03:54:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006760: [03:54:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 006760: [03:54:12] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 006760: [03:54:12] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 006760: [03:54:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_FLOAT@Texture 2D MSAA.dds RDOC 006760: [03:54:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006760: [03:54:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006760: [03:54:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006760: [03:54:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 006760: [03:54:13] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 006760: [03:54:13] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 006760: [03:54:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_FLOAT@Texture 2D MSAA.png RDOC 006760: [03:54:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006760: [03:54:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006760: [03:54:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006760: [03:54:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 006760: [03:54:13] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 006760: [03:54:13] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 006760: [03:54:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_FLOAT@Texture 2D.dds RDOC 006760: [03:54:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006760: [03:54:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006760: [03:54:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006760: [03:54:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 006760: [03:54:13] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 006760: [03:54:13] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 006760: [03:54:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_FLOAT@Texture 2D.png RDOC 006760: [03:54:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006760: [03:54:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006760: [03:54:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006760: [03:54:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 006760: [03:54:13] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 006760: [03:54:13] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 006760: [03:54:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_FLOAT@Texture 3D.dds RDOC 006760: [03:54:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006760: [03:54:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006760: [03:54:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006760: [03:54:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 006760: [03:54:13] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 006760: [03:54:14] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 006760: [03:54:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_FLOAT@Texture 3D.png RDOC 006760: [03:54:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006760: [03:54:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006760: [03:54:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006760: [03:54:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 006760: [03:54:14] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 006760: [03:54:14] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 006760: [03:54:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_SINT@Texture 1D Array.dds RDOC 006760: [03:54:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006760: [03:54:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006760: [03:54:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006760: [03:54:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 006760: [03:54:14] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 006760: [03:54:14] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 006760: [03:54:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_SINT@Texture 1D Array.png RDOC 006760: [03:54:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006760: [03:54:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006760: [03:54:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006760: [03:54:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 006760: [03:54:14] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 006760: [03:54:14] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 006760: [03:54:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_SINT@Texture 1D.dds RDOC 006760: [03:54:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006760: [03:54:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006760: [03:54:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006760: [03:54:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 006760: [03:54:14] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 006760: [03:54:14] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 006760: [03:54:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_SINT@Texture 1D.png RDOC 006760: [03:54:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006760: [03:54:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006760: [03:54:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006760: [03:54:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 006760: [03:54:15] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 006760: [03:54:15] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 006760: [03:54:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_SINT@Texture 2D Array.dds RDOC 006760: [03:54:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006760: [03:54:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006760: [03:54:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006760: [03:54:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 006760: [03:54:15] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 006760: [03:54:15] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 006760: [03:54:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_SINT@Texture 2D Array.png RDOC 006760: [03:54:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006760: [03:54:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006760: [03:54:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006760: [03:54:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 006760: [03:54:15] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 006760: [03:54:15] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 006760: [03:54:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_SINT@Texture 2D MSAA Array.dds RDOC 006760: [03:54:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006760: [03:54:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006760: [03:54:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006760: [03:54:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 006760: [03:54:15] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 006760: [03:54:15] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 006760: [03:54:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_SINT@Texture 2D MSAA Array.png RDOC 006760: [03:54:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006760: [03:54:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006760: [03:54:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006760: [03:54:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 006760: [03:54:15] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 006760: [03:54:15] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 006760: [03:54:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_SINT@Texture 2D MSAA.dds RDOC 006760: [03:54:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006760: [03:54:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006760: [03:54:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006760: [03:54:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 006760: [03:54:16] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 006760: [03:54:16] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 006760: [03:54:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_SINT@Texture 2D MSAA.png RDOC 006760: [03:54:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006760: [03:54:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006760: [03:54:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006760: [03:54:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 006760: [03:54:16] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 006760: [03:54:16] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 006760: [03:54:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_SINT@Texture 2D.dds RDOC 006760: [03:54:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006760: [03:54:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006760: [03:54:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006760: [03:54:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 006760: [03:54:16] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 006760: [03:54:16] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 006760: [03:54:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_SINT@Texture 2D.png RDOC 006760: [03:54:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006760: [03:54:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006760: [03:54:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006760: [03:54:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 006760: [03:54:16] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 006760: [03:54:16] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 006760: [03:54:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_SINT@Texture 3D.dds RDOC 006760: [03:54:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006760: [03:54:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006760: [03:54:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006760: [03:54:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 006760: [03:54:16] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 006760: [03:54:16] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 006760: [03:54:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_SINT@Texture 3D.png RDOC 006760: [03:54:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006760: [03:54:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006760: [03:54:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006760: [03:54:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 006760: [03:54:17] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 006760: [03:54:17] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 006760: [03:54:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_UINT@Texture 1D Array.dds RDOC 006760: [03:54:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006760: [03:54:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006760: [03:54:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006760: [03:54:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 006760: [03:54:17] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 006760: [03:54:17] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 006760: [03:54:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_UINT@Texture 1D Array.png RDOC 006760: [03:54:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006760: [03:54:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006760: [03:54:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006760: [03:54:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 006760: [03:54:17] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 006760: [03:54:17] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 006760: [03:54:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_UINT@Texture 1D.dds RDOC 006760: [03:54:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006760: [03:54:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006760: [03:54:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006760: [03:54:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 006760: [03:54:17] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 006760: [03:54:17] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 006760: [03:54:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_UINT@Texture 1D.png RDOC 006760: [03:54:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006760: [03:54:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006760: [03:54:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006760: [03:54:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 006760: [03:54:17] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 006760: [03:54:17] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 006760: [03:54:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_UINT@Texture 2D Array.dds RDOC 006760: [03:54:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006760: [03:54:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006760: [03:54:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006760: [03:54:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 006760: [03:54:18] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 006760: [03:54:18] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 006760: [03:54:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_UINT@Texture 2D Array.png RDOC 006760: [03:54:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006760: [03:54:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006760: [03:54:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006760: [03:54:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 006760: [03:54:18] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 006760: [03:54:18] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 006760: [03:54:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_UINT@Texture 2D MSAA Array.dds RDOC 006760: [03:54:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006760: [03:54:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006760: [03:54:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006760: [03:54:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 006760: [03:54:18] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 006760: [03:54:18] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 006760: [03:54:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_UINT@Texture 2D MSAA Array.png RDOC 006760: [03:54:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006760: [03:54:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006760: [03:54:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006760: [03:54:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 006760: [03:54:18] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 006760: [03:54:18] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 006760: [03:54:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_UINT@Texture 2D MSAA.dds RDOC 006760: [03:54:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006760: [03:54:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006760: [03:54:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006760: [03:54:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 006760: [03:54:18] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 006760: [03:54:18] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 006760: [03:54:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_UINT@Texture 2D MSAA.png RDOC 006760: [03:54:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006760: [03:54:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006760: [03:54:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006760: [03:54:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 006760: [03:54:19] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 006760: [03:54:19] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 006760: [03:54:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_UINT@Texture 2D.dds RDOC 006760: [03:54:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006760: [03:54:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006760: [03:54:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006760: [03:54:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 006760: [03:54:19] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 006760: [03:54:19] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 006760: [03:54:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_UINT@Texture 2D.png RDOC 006760: [03:54:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006760: [03:54:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006760: [03:54:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006760: [03:54:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 006760: [03:54:19] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 006760: [03:54:19] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 006760: [03:54:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_UINT@Texture 3D.dds RDOC 006760: [03:54:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006760: [03:54:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006760: [03:54:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006760: [03:54:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 006760: [03:54:19] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 006760: [03:54:19] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 006760: [03:54:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_UINT@Texture 3D.png RDOC 006760: [03:54:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006760: [03:54:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006760: [03:54:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006760: [03:54:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 006760: [03:54:19] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 006760: [03:54:19] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 006760: [03:54:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G8X24_TYPELESS_FLOAT_X8X24_TYPELESS@Texture 2D Array.dds RDOC 006760: [03:54:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006760: [03:54:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006760: [03:54:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006760: [03:54:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 006760: [03:54:20] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 006760: [03:54:20] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 006760: [03:54:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G8X24_TYPELESS_FLOAT_X8X24_TYPELESS@Texture 2D Array.png RDOC 006760: [03:54:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006760: [03:54:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006760: [03:54:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006760: [03:54:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 006760: [03:54:20] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 006760: [03:54:20] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 006760: [03:54:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G8X24_TYPELESS_FLOAT_X8X24_TYPELESS@Texture 2D MSAA Array.dds RDOC 006760: [03:54:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006760: [03:54:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006760: [03:54:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006760: [03:54:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 006760: [03:54:20] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 006760: [03:54:20] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 006760: [03:54:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G8X24_TYPELESS_FLOAT_X8X24_TYPELESS@Texture 2D MSAA Array.png RDOC 006760: [03:54:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006760: [03:54:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006760: [03:54:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006760: [03:54:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 006760: [03:54:20] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 006760: [03:54:20] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 006760: [03:54:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G8X24_TYPELESS_FLOAT_X8X24_TYPELESS@Texture 2D MSAA.dds RDOC 006760: [03:54:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006760: [03:54:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006760: [03:54:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006760: [03:54:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 006760: [03:54:20] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 006760: [03:54:21] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 006760: [03:54:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G8X24_TYPELESS_FLOAT_X8X24_TYPELESS@Texture 2D MSAA.png RDOC 006760: [03:54:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006760: [03:54:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006760: [03:54:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006760: [03:54:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 006760: [03:54:21] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 006760: [03:54:21] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 006760: [03:54:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G8X24_TYPELESS_FLOAT_X8X24_TYPELESS@Texture 2D.dds RDOC 006760: [03:54:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006760: [03:54:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006760: [03:54:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006760: [03:54:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 006760: [03:54:21] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 006760: [03:54:21] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 006760: [03:54:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G8X24_TYPELESS_FLOAT_X8X24_TYPELESS@Texture 2D.png RDOC 006760: [03:54:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006760: [03:54:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006760: [03:54:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006760: [03:54:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 006760: [03:54:21] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 006760: [03:54:21] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 006760: [03:54:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G8X24_TYPELESS_TYPELESS_G8X24_UINT@Texture 2D Array.dds RDOC 006760: [03:54:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006760: [03:54:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006760: [03:54:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006760: [03:54:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 006760: [03:54:21] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 006760: [03:54:21] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 006760: [03:54:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G8X24_TYPELESS_TYPELESS_G8X24_UINT@Texture 2D Array.png RDOC 006760: [03:54:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006760: [03:54:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006760: [03:54:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006760: [03:54:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 006760: [03:54:22] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 006760: [03:54:22] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 006760: [03:54:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G8X24_TYPELESS_TYPELESS_G8X24_UINT@Texture 2D MSAA Array.dds RDOC 006760: [03:54:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006760: [03:54:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006760: [03:54:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006760: [03:54:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 006760: [03:54:22] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 006760: [03:54:22] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 006760: [03:54:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G8X24_TYPELESS_TYPELESS_G8X24_UINT@Texture 2D MSAA Array.png RDOC 006760: [03:54:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006760: [03:54:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006760: [03:54:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006760: [03:54:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 006760: [03:54:22] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 006760: [03:54:22] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 006760: [03:54:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G8X24_TYPELESS_TYPELESS_G8X24_UINT@Texture 2D MSAA.dds RDOC 006760: [03:54:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006760: [03:54:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006760: [03:54:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006760: [03:54:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 006760: [03:54:22] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 006760: [03:54:22] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 006760: [03:54:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G8X24_TYPELESS_TYPELESS_G8X24_UINT@Texture 2D MSAA.png RDOC 006760: [03:54:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006760: [03:54:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006760: [03:54:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006760: [03:54:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 006760: [03:54:22] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 006760: [03:54:22] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 006760: [03:54:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G8X24_TYPELESS_TYPELESS_G8X24_UINT@Texture 2D.dds RDOC 006760: [03:54:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006760: [03:54:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006760: [03:54:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006760: [03:54:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 006760: [03:54:23] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 006760: [03:54:23] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 006760: [03:54:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G8X24_TYPELESS_TYPELESS_G8X24_UINT@Texture 2D.png RDOC 006760: [03:54:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006760: [03:54:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006760: [03:54:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006760: [03:54:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 006760: [03:54:23] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 006760: [03:54:23] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 006760: [03:54:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_FLOAT@Texture 1D Array.dds RDOC 006760: [03:54:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006760: [03:54:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006760: [03:54:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006760: [03:54:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 006760: [03:54:23] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 006760: [03:54:23] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 006760: [03:54:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_FLOAT@Texture 1D Array.png RDOC 006760: [03:54:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006760: [03:54:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006760: [03:54:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006760: [03:54:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 006760: [03:54:23] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 006760: [03:54:23] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 006760: [03:54:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_FLOAT@Texture 1D.dds RDOC 006760: [03:54:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006760: [03:54:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006760: [03:54:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006760: [03:54:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 006760: [03:54:23] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 006760: [03:54:23] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 006760: [03:54:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_FLOAT@Texture 1D.png RDOC 006760: [03:54:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006760: [03:54:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006760: [03:54:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006760: [03:54:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 006760: [03:54:24] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 006760: [03:54:24] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 006760: [03:54:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_FLOAT@Texture 2D Array.dds RDOC 006760: [03:54:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006760: [03:54:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006760: [03:54:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006760: [03:54:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 006760: [03:54:24] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 006760: [03:54:24] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 006760: [03:54:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_FLOAT@Texture 2D Array.png RDOC 006760: [03:54:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006760: [03:54:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006760: [03:54:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006760: [03:54:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 006760: [03:54:24] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 006760: [03:54:24] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 006760: [03:54:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_FLOAT@Texture 2D MSAA Array.dds RDOC 006760: [03:54:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006760: [03:54:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006760: [03:54:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006760: [03:54:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 006760: [03:54:24] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 006760: [03:54:24] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 006760: [03:54:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_FLOAT@Texture 2D MSAA Array.png RDOC 006760: [03:54:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006760: [03:54:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006760: [03:54:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006760: [03:54:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 006760: [03:54:24] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 006760: [03:54:24] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 006760: [03:54:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_FLOAT@Texture 2D MSAA.dds RDOC 006760: [03:54:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006760: [03:54:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006760: [03:54:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006760: [03:54:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 006760: [03:54:25] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 006760: [03:54:25] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 006760: [03:54:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_FLOAT@Texture 2D MSAA.png RDOC 006760: [03:54:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006760: [03:54:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006760: [03:54:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006760: [03:54:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 006760: [03:54:25] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 006760: [03:54:25] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 006760: [03:54:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_FLOAT@Texture 2D.dds RDOC 006760: [03:54:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006760: [03:54:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006760: [03:54:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006760: [03:54:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 006760: [03:54:25] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 006760: [03:54:25] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 006760: [03:54:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_FLOAT@Texture 2D.png RDOC 006760: [03:54:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006760: [03:54:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006760: [03:54:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006760: [03:54:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 006760: [03:54:25] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 006760: [03:54:25] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 006760: [03:54:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_FLOAT@Texture 3D.dds RDOC 006760: [03:54:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006760: [03:54:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006760: [03:54:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006760: [03:54:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 006760: [03:54:25] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 006760: [03:54:26] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 006760: [03:54:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_FLOAT@Texture 3D.png RDOC 006760: [03:54:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006760: [03:54:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006760: [03:54:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006760: [03:54:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 006760: [03:54:26] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 006760: [03:54:26] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 006760: [03:54:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_SINT@Texture 1D Array.dds RDOC 006760: [03:54:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006760: [03:54:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006760: [03:54:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006760: [03:54:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 006760: [03:54:26] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 006760: [03:54:26] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 006760: [03:54:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_SINT@Texture 1D Array.png RDOC 006760: [03:54:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006760: [03:54:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006760: [03:54:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006760: [03:54:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 006760: [03:54:26] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 006760: [03:54:26] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 006760: [03:54:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_SINT@Texture 1D.dds RDOC 006760: [03:54:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006760: [03:54:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006760: [03:54:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006760: [03:54:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 006760: [03:54:26] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 006760: [03:54:26] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 006760: [03:54:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_SINT@Texture 1D.png RDOC 006760: [03:54:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006760: [03:54:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006760: [03:54:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006760: [03:54:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 006760: [03:54:26] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 006760: [03:54:27] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 006760: [03:54:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_SINT@Texture 2D Array.dds RDOC 006760: [03:54:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006760: [03:54:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006760: [03:54:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006760: [03:54:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 006760: [03:54:27] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 006760: [03:54:27] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 006760: [03:54:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_SINT@Texture 2D Array.png RDOC 006760: [03:54:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006760: [03:54:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006760: [03:54:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006760: [03:54:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 006760: [03:54:27] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 006760: [03:54:27] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 006760: [03:54:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_SINT@Texture 2D MSAA Array.dds RDOC 006760: [03:54:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006760: [03:54:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006760: [03:54:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006760: [03:54:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 006760: [03:54:27] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 006760: [03:54:27] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 006760: [03:54:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_SINT@Texture 2D MSAA Array.png RDOC 006760: [03:54:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006760: [03:54:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006760: [03:54:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006760: [03:54:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 006760: [03:54:27] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 006760: [03:54:27] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 006760: [03:54:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_SINT@Texture 2D MSAA.dds RDOC 006760: [03:54:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006760: [03:54:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006760: [03:54:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006760: [03:54:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 006760: [03:54:27] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 006760: [03:54:28] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 006760: [03:54:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_SINT@Texture 2D MSAA.png RDOC 006760: [03:54:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006760: [03:54:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006760: [03:54:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006760: [03:54:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 006760: [03:54:28] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 006760: [03:54:28] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 006760: [03:54:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_SINT@Texture 2D.dds RDOC 006760: [03:54:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006760: [03:54:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006760: [03:54:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006760: [03:54:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 006760: [03:54:28] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 006760: [03:54:28] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 006760: [03:54:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_SINT@Texture 2D.png RDOC 006760: [03:54:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006760: [03:54:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006760: [03:54:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006760: [03:54:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 006760: [03:54:28] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 006760: [03:54:28] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 006760: [03:54:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_SINT@Texture 3D.dds RDOC 006760: [03:54:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006760: [03:54:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006760: [03:54:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006760: [03:54:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 006760: [03:54:28] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 006760: [03:54:28] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 006760: [03:54:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_SINT@Texture 3D.png RDOC 006760: [03:54:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006760: [03:54:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006760: [03:54:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006760: [03:54:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 006760: [03:54:29] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 006760: [03:54:29] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 006760: [03:54:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_UINT@Texture 1D Array.dds RDOC 006760: [03:54:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006760: [03:54:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006760: [03:54:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006760: [03:54:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 006760: [03:54:29] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 006760: [03:54:29] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 006760: [03:54:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_UINT@Texture 1D Array.png RDOC 006760: [03:54:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006760: [03:54:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006760: [03:54:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006760: [03:54:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 006760: [03:54:29] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 006760: [03:54:29] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 006760: [03:54:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_UINT@Texture 1D.dds RDOC 006760: [03:54:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006760: [03:54:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006760: [03:54:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006760: [03:54:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 006760: [03:54:29] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 006760: [03:54:29] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 006760: [03:54:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_UINT@Texture 1D.png RDOC 006760: [03:54:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006760: [03:54:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006760: [03:54:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006760: [03:54:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 006760: [03:54:29] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 006760: [03:54:29] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 006760: [03:54:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_UINT@Texture 2D Array.dds RDOC 006760: [03:54:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006760: [03:54:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006760: [03:54:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006760: [03:54:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 006760: [03:54:30] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 006760: [03:54:30] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 006760: [03:54:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_UINT@Texture 2D Array.png RDOC 006760: [03:54:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006760: [03:54:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006760: [03:54:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006760: [03:54:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 006760: [03:54:30] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 006760: [03:54:30] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 006760: [03:54:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_UINT@Texture 2D MSAA Array.dds RDOC 006760: [03:54:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006760: [03:54:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006760: [03:54:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006760: [03:54:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 006760: [03:54:30] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 006760: [03:54:30] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 006760: [03:54:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_UINT@Texture 2D MSAA Array.png RDOC 006760: [03:54:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006760: [03:54:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006760: [03:54:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006760: [03:54:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 006760: [03:54:30] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 006760: [03:54:30] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 006760: [03:54:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_UINT@Texture 2D MSAA.dds RDOC 006760: [03:54:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006760: [03:54:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006760: [03:54:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006760: [03:54:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 006760: [03:54:30] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 006760: [03:54:30] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 006760: [03:54:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_UINT@Texture 2D MSAA.png RDOC 006760: [03:54:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006760: [03:54:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006760: [03:54:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006760: [03:54:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 006760: [03:54:31] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 006760: [03:54:31] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 006760: [03:54:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_UINT@Texture 2D.dds RDOC 006760: [03:54:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006760: [03:54:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006760: [03:54:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006760: [03:54:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 006760: [03:54:31] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 006760: [03:54:31] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 006760: [03:54:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_UINT@Texture 2D.png RDOC 006760: [03:54:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006760: [03:54:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006760: [03:54:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006760: [03:54:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 006760: [03:54:31] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 006760: [03:54:31] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 006760: [03:54:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_UINT@Texture 3D.dds RDOC 006760: [03:54:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006760: [03:54:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006760: [03:54:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006760: [03:54:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 006760: [03:54:31] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 006760: [03:54:31] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 006760: [03:54:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_UINT@Texture 3D.png RDOC 006760: [03:54:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006760: [03:54:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006760: [03:54:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006760: [03:54:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 006760: [03:54:31] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 006760: [03:54:31] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 006760: [03:54:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_SINT@Texture 1D Array.dds RDOC 006760: [03:54:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006760: [03:54:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006760: [03:54:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006760: [03:54:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 006760: [03:54:32] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 006760: [03:54:32] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 006760: [03:54:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_SINT@Texture 1D Array.png RDOC 006760: [03:54:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006760: [03:54:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006760: [03:54:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006760: [03:54:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 006760: [03:54:32] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 006760: [03:54:32] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 006760: [03:54:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_SINT@Texture 1D.dds RDOC 006760: [03:54:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006760: [03:54:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006760: [03:54:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006760: [03:54:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 006760: [03:54:32] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 006760: [03:54:32] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 006760: [03:54:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_SINT@Texture 1D.png RDOC 006760: [03:54:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006760: [03:54:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006760: [03:54:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006760: [03:54:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 006760: [03:54:32] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 006760: [03:54:32] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 006760: [03:54:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_SINT@Texture 2D Array.dds RDOC 006760: [03:54:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006760: [03:54:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006760: [03:54:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006760: [03:54:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 006760: [03:54:33] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 006760: [03:54:33] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 006760: [03:54:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_SINT@Texture 2D Array.png RDOC 006760: [03:54:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006760: [03:54:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006760: [03:54:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006760: [03:54:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 006760: [03:54:33] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 006760: [03:54:33] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 006760: [03:54:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_SINT@Texture 2D MSAA Array.dds RDOC 006760: [03:54:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006760: [03:54:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006760: [03:54:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006760: [03:54:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 006760: [03:54:33] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 006760: [03:54:33] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 006760: [03:54:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_SINT@Texture 2D MSAA Array.png RDOC 006760: [03:54:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006760: [03:54:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006760: [03:54:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006760: [03:54:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 006760: [03:54:33] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 006760: [03:54:33] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 006760: [03:54:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_SINT@Texture 2D MSAA.dds RDOC 006760: [03:54:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006760: [03:54:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006760: [03:54:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006760: [03:54:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 006760: [03:54:33] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 006760: [03:54:33] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 006760: [03:54:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_SINT@Texture 2D MSAA.png RDOC 006760: [03:54:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006760: [03:54:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006760: [03:54:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006760: [03:54:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 006760: [03:54:34] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 006760: [03:54:34] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 006760: [03:54:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_SINT@Texture 2D.dds RDOC 006760: [03:54:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006760: [03:54:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006760: [03:54:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006760: [03:54:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 006760: [03:54:34] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 006760: [03:54:34] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 006760: [03:54:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_SINT@Texture 2D.png RDOC 006760: [03:54:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006760: [03:54:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006760: [03:54:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006760: [03:54:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 006760: [03:54:34] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 006760: [03:54:34] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 006760: [03:54:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_SINT@Texture 3D.dds RDOC 006760: [03:54:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006760: [03:54:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006760: [03:54:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006760: [03:54:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 006760: [03:54:34] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 006760: [03:54:34] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 006760: [03:54:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_SINT@Texture 3D.png RDOC 006760: [03:54:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006760: [03:54:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006760: [03:54:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006760: [03:54:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 006760: [03:54:34] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 006760: [03:54:34] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 006760: [03:54:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_SNORM@Texture 1D Array.dds RDOC 006760: [03:54:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006760: [03:54:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006760: [03:54:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006760: [03:54:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 006760: [03:54:35] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 006760: [03:54:35] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 006760: [03:54:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_SNORM@Texture 1D Array.png RDOC 006760: [03:54:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006760: [03:54:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006760: [03:54:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006760: [03:54:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 006760: [03:54:35] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 006760: [03:54:35] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 006760: [03:54:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_SNORM@Texture 1D.dds RDOC 006760: [03:54:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006760: [03:54:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006760: [03:54:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006760: [03:54:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 006760: [03:54:35] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 006760: [03:54:35] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 006760: [03:54:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_SNORM@Texture 1D.png RDOC 006760: [03:54:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006760: [03:54:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006760: [03:54:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006760: [03:54:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 006760: [03:54:35] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 006760: [03:54:35] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 006760: [03:54:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_SNORM@Texture 2D Array.dds RDOC 006760: [03:54:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006760: [03:54:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006760: [03:54:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006760: [03:54:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 006760: [03:54:35] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 006760: [03:54:35] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 006760: [03:54:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_SNORM@Texture 2D Array.png RDOC 006760: [03:54:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006760: [03:54:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006760: [03:54:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006760: [03:54:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 006760: [03:54:36] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 006760: [03:54:36] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 006760: [03:54:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_SNORM@Texture 2D MSAA Array.dds RDOC 006760: [03:54:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006760: [03:54:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006760: [03:54:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006760: [03:54:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 006760: [03:54:36] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 006760: [03:54:36] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 006760: [03:54:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_SNORM@Texture 2D MSAA Array.png RDOC 006760: [03:54:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006760: [03:54:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006760: [03:54:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006760: [03:54:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 006760: [03:54:36] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 006760: [03:54:36] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 006760: [03:54:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_SNORM@Texture 2D MSAA.dds RDOC 006760: [03:54:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006760: [03:54:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006760: [03:54:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006760: [03:54:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 006760: [03:54:36] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 006760: [03:54:36] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 006760: [03:54:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_SNORM@Texture 2D MSAA.png RDOC 006760: [03:54:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006760: [03:54:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006760: [03:54:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006760: [03:54:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 006760: [03:54:37] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 006760: [03:54:37] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 006760: [03:54:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_SNORM@Texture 2D.dds RDOC 006760: [03:54:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006760: [03:54:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006760: [03:54:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006760: [03:54:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 006760: [03:54:37] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 006760: [03:54:37] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 006760: [03:54:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_SNORM@Texture 2D.png RDOC 006760: [03:54:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006760: [03:54:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006760: [03:54:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006760: [03:54:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 006760: [03:54:37] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 006760: [03:54:37] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 006760: [03:54:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_SNORM@Texture 3D.dds RDOC 006760: [03:54:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006760: [03:54:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006760: [03:54:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006760: [03:54:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 006760: [03:54:37] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 006760: [03:54:37] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 006760: [03:54:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_SNORM@Texture 3D.png RDOC 006760: [03:54:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006760: [03:54:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006760: [03:54:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006760: [03:54:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 006760: [03:54:37] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 006760: [03:54:37] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 006760: [03:54:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UINT@Texture 1D Array.dds RDOC 006760: [03:54:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006760: [03:54:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006760: [03:54:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006760: [03:54:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 006760: [03:54:38] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 006760: [03:54:38] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 006760: [03:54:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UINT@Texture 1D Array.png RDOC 006760: [03:54:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006760: [03:54:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006760: [03:54:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006760: [03:54:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 006760: [03:54:38] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 006760: [03:54:38] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 006760: [03:54:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UINT@Texture 1D.dds RDOC 006760: [03:54:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006760: [03:54:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006760: [03:54:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006760: [03:54:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 006760: [03:54:38] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 006760: [03:54:38] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 006760: [03:54:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UINT@Texture 1D.png RDOC 006760: [03:54:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006760: [03:54:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006760: [03:54:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006760: [03:54:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 006760: [03:54:38] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 006760: [03:54:38] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 006760: [03:54:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UINT@Texture 2D Array.dds RDOC 006760: [03:54:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006760: [03:54:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006760: [03:54:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006760: [03:54:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 006760: [03:54:38] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 006760: [03:54:38] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 006760: [03:54:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UINT@Texture 2D Array.png RDOC 006760: [03:54:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006760: [03:54:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006760: [03:54:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006760: [03:54:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 006760: [03:54:39] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 006760: [03:54:39] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 006760: [03:54:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UINT@Texture 2D MSAA Array.dds RDOC 006760: [03:54:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006760: [03:54:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006760: [03:54:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006760: [03:54:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 006760: [03:54:39] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 006760: [03:54:39] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 006760: [03:54:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UINT@Texture 2D MSAA Array.png RDOC 006760: [03:54:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006760: [03:54:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006760: [03:54:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006760: [03:54:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 006760: [03:54:39] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 006760: [03:54:39] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 006760: [03:54:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UINT@Texture 2D MSAA.dds RDOC 006760: [03:54:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006760: [03:54:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006760: [03:54:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006760: [03:54:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 006760: [03:54:39] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 006760: [03:54:39] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 006760: [03:54:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UINT@Texture 2D MSAA.png RDOC 006760: [03:54:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006760: [03:54:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006760: [03:54:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006760: [03:54:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 006760: [03:54:39] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 006760: [03:54:39] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 006760: [03:54:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UINT@Texture 2D.dds RDOC 006760: [03:54:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006760: [03:54:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006760: [03:54:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006760: [03:54:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 006760: [03:54:40] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 006760: [03:54:40] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 006760: [03:54:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UINT@Texture 2D.png RDOC 006760: [03:54:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006760: [03:54:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006760: [03:54:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006760: [03:54:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 006760: [03:54:40] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 006760: [03:54:40] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 006760: [03:54:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UINT@Texture 3D.dds RDOC 006760: [03:54:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006760: [03:54:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006760: [03:54:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006760: [03:54:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 006760: [03:54:40] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 006760: [03:54:40] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 006760: [03:54:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UINT@Texture 3D.png RDOC 006760: [03:54:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006760: [03:54:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006760: [03:54:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006760: [03:54:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 006760: [03:54:40] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 006760: [03:54:40] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 006760: [03:54:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UNORM@Texture 1D Array.dds RDOC 006760: [03:54:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006760: [03:54:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006760: [03:54:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006760: [03:54:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 006760: [03:54:40] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 006760: [03:54:40] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 006760: [03:54:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UNORM@Texture 1D Array.png RDOC 006760: [03:54:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006760: [03:54:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006760: [03:54:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006760: [03:54:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 006760: [03:54:41] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 006760: [03:54:41] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 006760: [03:54:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UNORM@Texture 1D.dds RDOC 006760: [03:54:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006760: [03:54:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006760: [03:54:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006760: [03:54:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 006760: [03:54:41] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 006760: [03:54:41] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 006760: [03:54:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UNORM@Texture 1D.png RDOC 006760: [03:54:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006760: [03:54:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006760: [03:54:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006760: [03:54:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 006760: [03:54:41] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 006760: [03:54:41] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 006760: [03:54:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UNORM@Texture 2D Array.dds RDOC 006760: [03:54:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006760: [03:54:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006760: [03:54:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006760: [03:54:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 006760: [03:54:41] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 006760: [03:54:41] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 006760: [03:54:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UNORM@Texture 2D Array.png RDOC 006760: [03:54:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006760: [03:54:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006760: [03:54:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006760: [03:54:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 006760: [03:54:41] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 006760: [03:54:41] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 006760: [03:54:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UNORM@Texture 2D MSAA Array.dds RDOC 006760: [03:54:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006760: [03:54:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006760: [03:54:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006760: [03:54:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 006760: [03:54:42] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 006760: [03:54:42] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 006760: [03:54:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UNORM@Texture 2D MSAA Array.png RDOC 006760: [03:54:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006760: [03:54:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006760: [03:54:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006760: [03:54:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 006760: [03:54:42] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 006760: [03:54:42] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 006760: [03:54:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UNORM@Texture 2D MSAA.dds RDOC 006760: [03:54:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006760: [03:54:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006760: [03:54:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006760: [03:54:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 006760: [03:54:42] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 006760: [03:54:42] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 006760: [03:54:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UNORM@Texture 2D MSAA.png RDOC 006760: [03:54:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006760: [03:54:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006760: [03:54:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006760: [03:54:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 006760: [03:54:42] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 006760: [03:54:42] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 006760: [03:54:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UNORM@Texture 2D.dds RDOC 006760: [03:54:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006760: [03:54:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006760: [03:54:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006760: [03:54:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 006760: [03:54:42] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 006760: [03:54:42] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 006760: [03:54:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UNORM@Texture 2D.png RDOC 006760: [03:54:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006760: [03:54:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006760: [03:54:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006760: [03:54:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 006760: [03:54:43] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 006760: [03:54:43] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 006760: [03:54:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UNORM@Texture 3D.dds RDOC 006760: [03:54:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006760: [03:54:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006760: [03:54:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006760: [03:54:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 006760: [03:54:43] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 006760: [03:54:43] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 006760: [03:54:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UNORM@Texture 3D.png RDOC 006760: [03:54:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006760: [03:54:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006760: [03:54:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006760: [03:54:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 006760: [03:54:43] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 006760: [03:54:43] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 006760: [03:54:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UNORM_SRGB@Texture 1D Array.dds RDOC 006760: [03:54:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006760: [03:54:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006760: [03:54:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006760: [03:54:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 006760: [03:54:43] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 006760: [03:54:43] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 006760: [03:54:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UNORM_SRGB@Texture 1D Array.png RDOC 006760: [03:54:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006760: [03:54:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006760: [03:54:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006760: [03:54:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 006760: [03:54:44] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 006760: [03:54:44] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 006760: [03:54:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UNORM_SRGB@Texture 1D.dds RDOC 006760: [03:54:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006760: [03:54:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006760: [03:54:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006760: [03:54:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 006760: [03:54:44] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 006760: [03:54:44] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 006760: [03:54:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UNORM_SRGB@Texture 1D.png RDOC 006760: [03:54:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006760: [03:54:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006760: [03:54:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006760: [03:54:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 006760: [03:54:44] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 006760: [03:54:44] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 006760: [03:54:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UNORM_SRGB@Texture 2D Array.dds RDOC 006760: [03:54:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006760: [03:54:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006760: [03:54:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006760: [03:54:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 006760: [03:54:44] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 006760: [03:54:44] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 006760: [03:54:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UNORM_SRGB@Texture 2D Array.png RDOC 006760: [03:54:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006760: [03:54:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006760: [03:54:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006760: [03:54:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 006760: [03:54:44] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 006760: [03:54:44] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 006760: [03:54:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UNORM_SRGB@Texture 2D MSAA Array.dds RDOC 006760: [03:54:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006760: [03:54:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006760: [03:54:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006760: [03:54:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 006760: [03:54:45] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 006760: [03:54:45] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 006760: [03:54:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UNORM_SRGB@Texture 2D MSAA Array.png RDOC 006760: [03:54:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006760: [03:54:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006760: [03:54:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006760: [03:54:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 006760: [03:54:45] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 006760: [03:54:45] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 006760: [03:54:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UNORM_SRGB@Texture 2D MSAA.dds RDOC 006760: [03:54:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006760: [03:54:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006760: [03:54:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006760: [03:54:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 006760: [03:54:45] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 006760: [03:54:45] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 006760: [03:54:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UNORM_SRGB@Texture 2D MSAA.png RDOC 006760: [03:54:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006760: [03:54:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006760: [03:54:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006760: [03:54:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 006760: [03:54:45] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 006760: [03:54:45] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 006760: [03:54:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UNORM_SRGB@Texture 2D.dds RDOC 006760: [03:54:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006760: [03:54:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006760: [03:54:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006760: [03:54:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 006760: [03:54:45] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 006760: [03:54:45] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 006760: [03:54:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UNORM_SRGB@Texture 2D.png RDOC 006760: [03:54:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006760: [03:54:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006760: [03:54:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006760: [03:54:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 006760: [03:54:46] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 006760: [03:54:46] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 006760: [03:54:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UNORM_SRGB@Texture 3D.dds RDOC 006760: [03:54:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006760: [03:54:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006760: [03:54:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006760: [03:54:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 006760: [03:54:46] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 006760: [03:54:46] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 006760: [03:54:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UNORM_SRGB@Texture 3D.png RDOC 006760: [03:54:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006760: [03:54:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006760: [03:54:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006760: [03:54:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 006760: [03:54:46] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 006760: [03:54:46] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 006760: [03:54:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_SINT@Texture 1D Array.dds RDOC 006760: [03:54:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006760: [03:54:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006760: [03:54:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006760: [03:54:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 006760: [03:54:46] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 006760: [03:54:46] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 006760: [03:54:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_SINT@Texture 1D Array.png RDOC 006760: [03:54:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006760: [03:54:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006760: [03:54:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006760: [03:54:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 006760: [03:54:46] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 006760: [03:54:46] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 006760: [03:54:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_SINT@Texture 1D.dds RDOC 006760: [03:54:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006760: [03:54:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006760: [03:54:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006760: [03:54:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 006760: [03:54:47] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 006760: [03:54:47] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 006760: [03:54:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_SINT@Texture 1D.png RDOC 006760: [03:54:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006760: [03:54:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006760: [03:54:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006760: [03:54:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 006760: [03:54:47] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 006760: [03:54:47] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 006760: [03:54:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_SINT@Texture 2D Array.dds RDOC 006760: [03:54:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006760: [03:54:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006760: [03:54:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006760: [03:54:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 006760: [03:54:47] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 006760: [03:54:47] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 006760: [03:54:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_SINT@Texture 2D Array.png RDOC 006760: [03:54:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006760: [03:54:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006760: [03:54:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006760: [03:54:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 006760: [03:54:47] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 006760: [03:54:47] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 006760: [03:54:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_SINT@Texture 2D MSAA Array.dds RDOC 006760: [03:54:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006760: [03:54:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006760: [03:54:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006760: [03:54:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 006760: [03:54:47] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 006760: [03:54:47] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 006760: [03:54:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_SINT@Texture 2D MSAA Array.png RDOC 006760: [03:54:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006760: [03:54:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006760: [03:54:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006760: [03:54:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 006760: [03:54:48] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 006760: [03:54:48] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 006760: [03:54:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_SINT@Texture 2D MSAA.dds RDOC 006760: [03:54:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006760: [03:54:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006760: [03:54:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006760: [03:54:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 006760: [03:54:48] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 006760: [03:54:48] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 006760: [03:54:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_SINT@Texture 2D MSAA.png RDOC 006760: [03:54:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006760: [03:54:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006760: [03:54:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006760: [03:54:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 006760: [03:54:48] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 006760: [03:54:48] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 006760: [03:54:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_SINT@Texture 2D.dds RDOC 006760: [03:54:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006760: [03:54:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006760: [03:54:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006760: [03:54:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 006760: [03:54:48] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 006760: [03:54:48] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 006760: [03:54:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_SINT@Texture 2D.png RDOC 006760: [03:54:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006760: [03:54:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006760: [03:54:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006760: [03:54:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 006760: [03:54:48] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 006760: [03:54:49] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 006760: [03:54:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_SINT@Texture 3D.dds RDOC 006760: [03:54:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006760: [03:54:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006760: [03:54:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006760: [03:54:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 006760: [03:54:49] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 006760: [03:54:49] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 006760: [03:54:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_SINT@Texture 3D.png RDOC 006760: [03:54:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006760: [03:54:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006760: [03:54:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006760: [03:54:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 006760: [03:54:49] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 006760: [03:54:49] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 006760: [03:54:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_SNORM@Texture 1D Array.dds RDOC 006760: [03:54:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006760: [03:54:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006760: [03:54:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006760: [03:54:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 006760: [03:54:49] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 006760: [03:54:49] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 006760: [03:54:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_SNORM@Texture 1D Array.png RDOC 006760: [03:54:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006760: [03:54:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006760: [03:54:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006760: [03:54:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 006760: [03:54:49] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 006760: [03:54:49] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 006760: [03:54:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_SNORM@Texture 1D.dds RDOC 006760: [03:54:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006760: [03:54:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006760: [03:54:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006760: [03:54:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 006760: [03:54:49] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 006760: [03:54:49] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 006760: [03:54:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_SNORM@Texture 1D.png RDOC 006760: [03:54:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006760: [03:54:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006760: [03:54:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006760: [03:54:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 006760: [03:54:50] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 006760: [03:54:50] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 006760: [03:54:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_SNORM@Texture 2D Array.dds RDOC 006760: [03:54:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006760: [03:54:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006760: [03:54:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006760: [03:54:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 006760: [03:54:50] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 006760: [03:54:50] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 006760: [03:54:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_SNORM@Texture 2D Array.png RDOC 006760: [03:54:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006760: [03:54:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006760: [03:54:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006760: [03:54:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 006760: [03:54:50] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 006760: [03:54:50] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 006760: [03:54:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_SNORM@Texture 2D MSAA Array.dds RDOC 006760: [03:54:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006760: [03:54:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006760: [03:54:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006760: [03:54:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 006760: [03:54:50] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 006760: [03:54:50] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 006760: [03:54:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_SNORM@Texture 2D MSAA Array.png RDOC 006760: [03:54:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006760: [03:54:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006760: [03:54:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006760: [03:54:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 006760: [03:54:51] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 006760: [03:54:51] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 006760: [03:54:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_SNORM@Texture 2D MSAA.dds RDOC 006760: [03:54:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006760: [03:54:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006760: [03:54:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006760: [03:54:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 006760: [03:54:51] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 006760: [03:54:51] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 006760: [03:54:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_SNORM@Texture 2D MSAA.png RDOC 006760: [03:54:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006760: [03:54:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006760: [03:54:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006760: [03:54:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 006760: [03:54:51] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 006760: [03:54:51] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 006760: [03:54:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_SNORM@Texture 2D.dds RDOC 006760: [03:54:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006760: [03:54:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006760: [03:54:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006760: [03:54:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 006760: [03:54:51] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 006760: [03:54:51] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 006760: [03:54:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_SNORM@Texture 2D.png RDOC 006760: [03:54:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006760: [03:54:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006760: [03:54:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006760: [03:54:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 006760: [03:54:51] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 006760: [03:54:51] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 006760: [03:54:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_SNORM@Texture 3D.dds RDOC 006760: [03:54:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006760: [03:54:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006760: [03:54:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006760: [03:54:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 006760: [03:54:52] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 006760: [03:54:52] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 006760: [03:54:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_SNORM@Texture 3D.png RDOC 006760: [03:54:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006760: [03:54:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006760: [03:54:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006760: [03:54:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 006760: [03:54:52] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 006760: [03:54:52] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 006760: [03:54:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_UINT@Texture 1D Array.dds RDOC 006760: [03:54:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006760: [03:54:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006760: [03:54:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006760: [03:54:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 006760: [03:54:52] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 006760: [03:54:52] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 006760: [03:54:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_UINT@Texture 1D Array.png RDOC 006760: [03:54:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006760: [03:54:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006760: [03:54:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006760: [03:54:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 006760: [03:54:52] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 006760: [03:54:52] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 006760: [03:54:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_UINT@Texture 1D.dds RDOC 006760: [03:54:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006760: [03:54:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006760: [03:54:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006760: [03:54:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 006760: [03:54:52] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 006760: [03:54:52] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 006760: [03:54:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_UINT@Texture 1D.png RDOC 006760: [03:54:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006760: [03:54:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006760: [03:54:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006760: [03:54:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 006760: [03:54:53] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 006760: [03:54:53] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 006760: [03:54:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_UINT@Texture 2D Array.dds RDOC 006760: [03:54:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006760: [03:54:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006760: [03:54:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006760: [03:54:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 006760: [03:54:53] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 006760: [03:54:53] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 006760: [03:54:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_UINT@Texture 2D Array.png RDOC 006760: [03:54:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006760: [03:54:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006760: [03:54:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006760: [03:54:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 006760: [03:54:53] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 006760: [03:54:53] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 006760: [03:54:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_UINT@Texture 2D MSAA Array.dds RDOC 006760: [03:54:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006760: [03:54:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006760: [03:54:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006760: [03:54:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 006760: [03:54:53] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 006760: [03:54:53] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 006760: [03:54:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_UINT@Texture 2D MSAA Array.png RDOC 006760: [03:54:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006760: [03:54:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006760: [03:54:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006760: [03:54:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 006760: [03:54:53] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 006760: [03:54:53] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 006760: [03:54:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_UINT@Texture 2D MSAA.dds RDOC 006760: [03:54:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006760: [03:54:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006760: [03:54:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006760: [03:54:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 006760: [03:54:54] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 006760: [03:54:54] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 006760: [03:54:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_UINT@Texture 2D MSAA.png RDOC 006760: [03:54:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006760: [03:54:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006760: [03:54:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006760: [03:54:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 006760: [03:54:54] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 006760: [03:54:54] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 006760: [03:54:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_UINT@Texture 2D.dds RDOC 006760: [03:54:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006760: [03:54:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006760: [03:54:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006760: [03:54:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 006760: [03:54:54] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 006760: [03:54:54] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 006760: [03:54:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_UINT@Texture 2D.png RDOC 006760: [03:54:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006760: [03:54:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006760: [03:54:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006760: [03:54:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 006760: [03:54:54] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 006760: [03:54:54] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 006760: [03:54:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_UINT@Texture 3D.dds RDOC 006760: [03:54:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006760: [03:54:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006760: [03:54:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006760: [03:54:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 006760: [03:54:54] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 006760: [03:54:54] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 006760: [03:54:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_UINT@Texture 3D.png RDOC 006760: [03:54:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006760: [03:54:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006760: [03:54:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006760: [03:54:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 006760: [03:54:55] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 006760: [03:54:55] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 006760: [03:54:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_UNORM@Texture 1D Array.dds RDOC 006760: [03:54:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006760: [03:54:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006760: [03:54:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006760: [03:54:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 006760: [03:54:55] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 006760: [03:54:55] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 006760: [03:54:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_UNORM@Texture 1D Array.png RDOC 006760: [03:54:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006760: [03:54:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006760: [03:54:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006760: [03:54:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 006760: [03:54:55] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 006760: [03:54:55] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 006760: [03:54:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_UNORM@Texture 1D.dds RDOC 006760: [03:54:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006760: [03:54:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006760: [03:54:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006760: [03:54:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 006760: [03:54:55] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 006760: [03:54:55] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 006760: [03:54:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_UNORM@Texture 1D.png RDOC 006760: [03:54:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006760: [03:54:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006760: [03:54:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006760: [03:54:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 006760: [03:54:55] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 006760: [03:54:56] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 006760: [03:54:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_UNORM@Texture 2D Array.dds RDOC 006760: [03:54:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006760: [03:54:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006760: [03:54:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006760: [03:54:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 006760: [03:54:56] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 006760: [03:54:56] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 006760: [03:54:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_UNORM@Texture 2D Array.png RDOC 006760: [03:54:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006760: [03:54:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006760: [03:54:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006760: [03:54:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 006760: [03:54:56] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 006760: [03:54:56] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 006760: [03:54:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_UNORM@Texture 2D MSAA Array.dds RDOC 006760: [03:54:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006760: [03:54:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006760: [03:54:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006760: [03:54:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 006760: [03:54:56] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 006760: [03:54:56] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 006760: [03:54:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_UNORM@Texture 2D MSAA Array.png RDOC 006760: [03:54:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006760: [03:54:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006760: [03:54:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006760: [03:54:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 006760: [03:54:56] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 006760: [03:54:56] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 006760: [03:54:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_UNORM@Texture 2D MSAA.dds RDOC 006760: [03:54:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006760: [03:54:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006760: [03:54:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006760: [03:54:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 006760: [03:54:56] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 006760: [03:54:56] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 006760: [03:54:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_UNORM@Texture 2D MSAA.png RDOC 006760: [03:54:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006760: [03:54:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006760: [03:54:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006760: [03:54:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 006760: [03:54:57] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 006760: [03:54:57] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 006760: [03:54:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_UNORM@Texture 2D.dds RDOC 006760: [03:54:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006760: [03:54:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006760: [03:54:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006760: [03:54:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 006760: [03:54:57] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 006760: [03:54:57] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 006760: [03:54:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_UNORM@Texture 2D.png RDOC 006760: [03:54:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006760: [03:54:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006760: [03:54:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006760: [03:54:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 006760: [03:54:57] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 006760: [03:54:57] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 006760: [03:54:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_UNORM@Texture 3D.dds RDOC 006760: [03:54:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006760: [03:54:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006760: [03:54:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006760: [03:54:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 006760: [03:54:57] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 006760: [03:54:57] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 006760: [03:54:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_UNORM@Texture 3D.png RDOC 006760: [03:54:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006760: [03:54:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006760: [03:54:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006760: [03:54:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 006760: [03:54:58] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 006760: [03:54:58] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 006760: [03:54:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_SINT@Texture 1D Array.dds RDOC 006760: [03:54:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006760: [03:54:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006760: [03:54:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006760: [03:54:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 006760: [03:54:58] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 006760: [03:54:58] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 006760: [03:54:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_SINT@Texture 1D Array.png RDOC 006760: [03:54:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006760: [03:54:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006760: [03:54:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006760: [03:54:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 006760: [03:54:58] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 006760: [03:54:58] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 006760: [03:54:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_SINT@Texture 1D.dds RDOC 006760: [03:54:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006760: [03:54:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006760: [03:54:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006760: [03:54:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 006760: [03:54:58] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 006760: [03:54:58] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 006760: [03:54:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_SINT@Texture 1D.png RDOC 006760: [03:54:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006760: [03:54:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006760: [03:54:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006760: [03:54:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 006760: [03:54:58] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 006760: [03:54:58] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 006760: [03:54:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_SINT@Texture 2D Array.dds RDOC 006760: [03:54:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006760: [03:54:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006760: [03:54:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006760: [03:54:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 006760: [03:54:59] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 006760: [03:54:59] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 006760: [03:54:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_SINT@Texture 2D Array.png RDOC 006760: [03:54:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006760: [03:54:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006760: [03:54:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006760: [03:54:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 006760: [03:54:59] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 006760: [03:54:59] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 006760: [03:54:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_SINT@Texture 2D MSAA Array.dds RDOC 006760: [03:54:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006760: [03:54:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006760: [03:54:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006760: [03:54:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 006760: [03:54:59] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 006760: [03:54:59] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 006760: [03:54:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_SINT@Texture 2D MSAA Array.png RDOC 006760: [03:54:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006760: [03:54:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006760: [03:54:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006760: [03:54:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 006760: [03:54:59] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 006760: [03:54:59] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 006760: [03:54:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_SINT@Texture 2D MSAA.dds RDOC 006760: [03:54:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006760: [03:54:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006760: [03:54:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006760: [03:54:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 006760: [03:54:59] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 006760: [03:54:59] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 006760: [03:55:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_SINT@Texture 2D MSAA.png RDOC 006760: [03:55:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006760: [03:55:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006760: [03:55:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006760: [03:55:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 006760: [03:55:00] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 006760: [03:55:00] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 006760: [03:55:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_SINT@Texture 2D.dds RDOC 006760: [03:55:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006760: [03:55:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006760: [03:55:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006760: [03:55:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 006760: [03:55:00] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 006760: [03:55:00] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 006760: [03:55:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_SINT@Texture 2D.png RDOC 006760: [03:55:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006760: [03:55:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006760: [03:55:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006760: [03:55:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 006760: [03:55:00] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 006760: [03:55:00] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 006760: [03:55:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_SINT@Texture 3D.dds RDOC 006760: [03:55:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006760: [03:55:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006760: [03:55:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006760: [03:55:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 006760: [03:55:00] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 006760: [03:55:00] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 006760: [03:55:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_SINT@Texture 3D.png RDOC 006760: [03:55:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006760: [03:55:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006760: [03:55:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006760: [03:55:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 006760: [03:55:00] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 006760: [03:55:01] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 006760: [03:55:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_SNORM@Texture 1D Array.dds RDOC 006760: [03:55:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006760: [03:55:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006760: [03:55:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006760: [03:55:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 006760: [03:55:01] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 006760: [03:55:01] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 006760: [03:55:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_SNORM@Texture 1D Array.png RDOC 006760: [03:55:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006760: [03:55:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006760: [03:55:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006760: [03:55:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 006760: [03:55:01] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 006760: [03:55:01] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 006760: [03:55:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_SNORM@Texture 1D.dds RDOC 006760: [03:55:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006760: [03:55:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006760: [03:55:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006760: [03:55:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 006760: [03:55:01] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 006760: [03:55:01] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 006760: [03:55:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_SNORM@Texture 1D.png RDOC 006760: [03:55:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006760: [03:55:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006760: [03:55:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006760: [03:55:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 006760: [03:55:01] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 006760: [03:55:01] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 006760: [03:55:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_SNORM@Texture 2D Array.dds RDOC 006760: [03:55:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006760: [03:55:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006760: [03:55:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006760: [03:55:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 006760: [03:55:02] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 006760: [03:55:02] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 006760: [03:55:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_SNORM@Texture 2D Array.png RDOC 006760: [03:55:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006760: [03:55:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006760: [03:55:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006760: [03:55:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 006760: [03:55:02] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 006760: [03:55:02] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 006760: [03:55:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_SNORM@Texture 2D MSAA Array.dds RDOC 006760: [03:55:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006760: [03:55:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006760: [03:55:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006760: [03:55:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 006760: [03:55:02] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 006760: [03:55:02] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 006760: [03:55:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_SNORM@Texture 2D MSAA Array.png RDOC 006760: [03:55:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006760: [03:55:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006760: [03:55:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006760: [03:55:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 006760: [03:55:02] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 006760: [03:55:02] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 006760: [03:55:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_SNORM@Texture 2D MSAA.dds RDOC 006760: [03:55:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006760: [03:55:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006760: [03:55:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006760: [03:55:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 006760: [03:55:02] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 006760: [03:55:02] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 006760: [03:55:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_SNORM@Texture 2D MSAA.png RDOC 006760: [03:55:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006760: [03:55:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006760: [03:55:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006760: [03:55:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 006760: [03:55:03] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 006760: [03:55:03] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 006760: [03:55:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_SNORM@Texture 2D.dds RDOC 006760: [03:55:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006760: [03:55:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006760: [03:55:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006760: [03:55:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 006760: [03:55:03] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 006760: [03:55:03] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 006760: [03:55:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_SNORM@Texture 2D.png RDOC 006760: [03:55:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006760: [03:55:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006760: [03:55:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006760: [03:55:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 006760: [03:55:03] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 006760: [03:55:03] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 006760: [03:55:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_SNORM@Texture 3D.dds RDOC 006760: [03:55:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006760: [03:55:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006760: [03:55:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006760: [03:55:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 006760: [03:55:03] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 006760: [03:55:03] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 006760: [03:55:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_SNORM@Texture 3D.png RDOC 006760: [03:55:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006760: [03:55:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006760: [03:55:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006760: [03:55:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 006760: [03:55:03] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 006760: [03:55:03] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 006760: [03:55:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_UINT@Texture 1D Array.dds RDOC 006760: [03:55:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006760: [03:55:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006760: [03:55:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006760: [03:55:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 006760: [03:55:04] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 006760: [03:55:04] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 006760: [03:55:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_UINT@Texture 1D Array.png RDOC 006760: [03:55:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006760: [03:55:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006760: [03:55:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006760: [03:55:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 006760: [03:55:04] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 006760: [03:55:04] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 006760: [03:55:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_UINT@Texture 1D.dds RDOC 006760: [03:55:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006760: [03:55:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006760: [03:55:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006760: [03:55:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 006760: [03:55:04] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 006760: [03:55:04] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 006760: [03:55:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_UINT@Texture 1D.png RDOC 006760: [03:55:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006760: [03:55:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006760: [03:55:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006760: [03:55:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 006760: [03:55:04] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 006760: [03:55:04] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 006760: [03:55:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_UINT@Texture 2D Array.dds RDOC 006760: [03:55:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006760: [03:55:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006760: [03:55:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006760: [03:55:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 006760: [03:55:04] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 006760: [03:55:04] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 006760: [03:55:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_UINT@Texture 2D Array.png RDOC 006760: [03:55:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006760: [03:55:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006760: [03:55:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006760: [03:55:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 006760: [03:55:05] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 006760: [03:55:05] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 006760: [03:55:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_UINT@Texture 2D MSAA Array.dds RDOC 006760: [03:55:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006760: [03:55:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006760: [03:55:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006760: [03:55:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 006760: [03:55:05] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 006760: [03:55:05] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 006760: [03:55:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_UINT@Texture 2D MSAA Array.png RDOC 006760: [03:55:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006760: [03:55:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006760: [03:55:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006760: [03:55:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 006760: [03:55:05] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 006760: [03:55:05] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 006760: [03:55:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_UINT@Texture 2D MSAA.dds RDOC 006760: [03:55:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006760: [03:55:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006760: [03:55:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006760: [03:55:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 006760: [03:55:05] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 006760: [03:55:05] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 006760: [03:55:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_UINT@Texture 2D MSAA.png RDOC 006760: [03:55:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006760: [03:55:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006760: [03:55:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006760: [03:55:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 006760: [03:55:05] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 006760: [03:55:05] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 006760: [03:55:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_UINT@Texture 2D.dds RDOC 006760: [03:55:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006760: [03:55:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006760: [03:55:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006760: [03:55:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 006760: [03:55:06] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 006760: [03:55:06] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 006760: [03:55:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_UINT@Texture 2D.png RDOC 006760: [03:55:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006760: [03:55:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006760: [03:55:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006760: [03:55:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 006760: [03:55:06] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 006760: [03:55:06] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 006760: [03:55:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_UINT@Texture 3D.dds RDOC 006760: [03:55:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006760: [03:55:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006760: [03:55:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006760: [03:55:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 006760: [03:55:06] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 006760: [03:55:06] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 006760: [03:55:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_UINT@Texture 3D.png RDOC 006760: [03:55:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006760: [03:55:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006760: [03:55:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006760: [03:55:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 006760: [03:55:06] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 006760: [03:55:06] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 006760: [03:55:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_UNORM@Texture 1D Array.dds RDOC 006760: [03:55:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006760: [03:55:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006760: [03:55:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006760: [03:55:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 006760: [03:55:06] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 006760: [03:55:07] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 006760: [03:55:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_UNORM@Texture 1D Array.png RDOC 006760: [03:55:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006760: [03:55:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006760: [03:55:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006760: [03:55:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 006760: [03:55:07] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 006760: [03:55:07] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 006760: [03:55:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_UNORM@Texture 1D.dds RDOC 006760: [03:55:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006760: [03:55:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006760: [03:55:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006760: [03:55:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 006760: [03:55:07] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 006760: [03:55:07] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 006760: [03:55:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_UNORM@Texture 1D.png RDOC 006760: [03:55:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006760: [03:55:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006760: [03:55:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006760: [03:55:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 006760: [03:55:07] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 006760: [03:55:07] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 006760: [03:55:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_UNORM@Texture 2D Array.dds RDOC 006760: [03:55:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006760: [03:55:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006760: [03:55:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006760: [03:55:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 006760: [03:55:07] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 006760: [03:55:07] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 006760: [03:55:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_UNORM@Texture 2D Array.png RDOC 006760: [03:55:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006760: [03:55:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006760: [03:55:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006760: [03:55:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 006760: [03:55:08] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 006760: [03:55:08] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 006760: [03:55:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_UNORM@Texture 2D MSAA Array.dds RDOC 006760: [03:55:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006760: [03:55:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006760: [03:55:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006760: [03:55:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 006760: [03:55:08] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 006760: [03:55:08] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 006760: [03:55:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_UNORM@Texture 2D MSAA Array.png RDOC 006760: [03:55:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006760: [03:55:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006760: [03:55:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006760: [03:55:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 006760: [03:55:08] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 006760: [03:55:08] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 006760: [03:55:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_UNORM@Texture 2D MSAA.dds RDOC 006760: [03:55:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006760: [03:55:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006760: [03:55:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006760: [03:55:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 006760: [03:55:08] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 006760: [03:55:08] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 006760: [03:55:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_UNORM@Texture 2D MSAA.png RDOC 006760: [03:55:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006760: [03:55:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006760: [03:55:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006760: [03:55:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 006760: [03:55:08] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 006760: [03:55:08] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 006760: [03:55:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_UNORM@Texture 2D.dds RDOC 006760: [03:55:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006760: [03:55:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006760: [03:55:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006760: [03:55:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 006760: [03:55:09] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 006760: [03:55:09] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 006760: [03:55:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_UNORM@Texture 2D.png RDOC 006760: [03:55:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006760: [03:55:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006760: [03:55:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006760: [03:55:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 006760: [03:55:09] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 006760: [03:55:09] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 006760: [03:55:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_UNORM@Texture 3D.dds RDOC 006760: [03:55:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006760: [03:55:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006760: [03:55:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006760: [03:55:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 006760: [03:55:09] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 006760: [03:55:09] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 006760: [03:55:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_UNORM@Texture 3D.png RDOC 006760: [03:55:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006760: [03:55:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006760: [03:55:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006760: [03:55:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 006760: [03:55:09] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 006760: [03:55:09] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 006760: [03:55:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R9G9B9E5_SHAREDEXP@Texture 1D Array.dds RDOC 006760: [03:55:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006760: [03:55:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006760: [03:55:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006760: [03:55:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 006760: [03:55:10] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 006760: [03:55:10] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 006760: [03:55:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R9G9B9E5_SHAREDEXP@Texture 1D Array.png RDOC 006760: [03:55:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006760: [03:55:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006760: [03:55:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006760: [03:55:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 006760: [03:55:10] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 006760: [03:55:10] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 006760: [03:55:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R9G9B9E5_SHAREDEXP@Texture 1D.dds RDOC 006760: [03:55:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006760: [03:55:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006760: [03:55:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006760: [03:55:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 006760: [03:55:10] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 006760: [03:55:10] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 006760: [03:55:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R9G9B9E5_SHAREDEXP@Texture 1D.png RDOC 006760: [03:55:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006760: [03:55:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006760: [03:55:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006760: [03:55:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 006760: [03:55:10] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 006760: [03:55:10] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 006760: [03:55:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R9G9B9E5_SHAREDEXP@Texture 2D Array.dds RDOC 006760: [03:55:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006760: [03:55:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006760: [03:55:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006760: [03:55:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 006760: [03:55:10] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 006760: [03:55:10] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 006760: [03:55:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R9G9B9E5_SHAREDEXP@Texture 2D Array.png RDOC 006760: [03:55:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006760: [03:55:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006760: [03:55:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006760: [03:55:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 006760: [03:55:11] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 006760: [03:55:11] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 006760: [03:55:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R9G9B9E5_SHAREDEXP@Texture 2D.dds RDOC 006760: [03:55:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006760: [03:55:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006760: [03:55:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006760: [03:55:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 006760: [03:55:11] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 006760: [03:55:11] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 006760: [03:55:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R9G9B9E5_SHAREDEXP@Texture 2D.png RDOC 006760: [03:55:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006760: [03:55:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006760: [03:55:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006760: [03:55:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 006760: [03:55:11] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 006760: [03:55:11] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 006760: [03:55:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R9G9B9E5_SHAREDEXP@Texture 3D.dds RDOC 006760: [03:55:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006760: [03:55:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006760: [03:55:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006760: [03:55:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 006760: [03:55:11] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 006760: [03:55:11] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 006760: [03:55:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R9G9B9E5_SHAREDEXP@Texture 3D.png RDOC 006760: [03:55:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006760: [03:55:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006760: [03:55:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006760: [03:55:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 006760: [03:55:11] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 006760: [03:55:11] replay_controller.cpp(1934) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:396 Log: Running D3D12 test on NVIDIA GeForce GT 1030
RDOC 008960: [03:55:12] core.cpp( 501) - Log - RenderDoc v1.33 Windows 64-bit Release (45db4fef3393ed05c306b8929cbaa0dae4bc9298) loaded in replay application RDOC 008960: [03:55:12] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 008960: [03:55:12] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 008960: [03:55:12] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 008960: [03:55:12] win32_process.cpp( 610) - Log - Injecting renderdoc into process 4044 RDOC 004044: [03:55:12] core.cpp( 501) - Log - RenderDoc v1.33 Windows 64-bit Release (45db4fef3393ed05c306b8929cbaa0dae4bc9298) capturing application RDOC 004044: [03:55:12] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 004044: [03:55:12] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 004044: [03:55:12] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 004044: [03:55:12] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 004044: [03:55:12] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 004044: [03:55:12] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 004044: [03:55:12] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 004044: [03:55:12] d3d12_hooks.cpp( 491) - Log - Registering D3D12 hooks RDOC 004044: [03:55:12] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 004044: [03:55:12] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 004044: [03:55:12] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 004044: [03:55:12] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 004044: [03:55:12] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 008960: [03:55:12] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [4044] RDOC 004044: [03:55:12] d3d12_device.cpp( 731) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 004044: [03:55:12] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x000001CC56F2DBC8 RDOC 004044: [03:55:12] d3d12_device_wrap.cpp(2314) - Log - Checking feature support for 0 RDOC 004044: [03:55:12] d3d12_device_wrap.cpp(2314) - Log - Checking feature support for 8 RDOC 004044: [03:55:12] d3d12_device_wrap.cpp(2314) - Log - Checking feature support for 18 RDOC 004044: [03:55:12] d3d12_device_wrap.cpp(2314) - Log - Checking feature support for 21 RDOC 004044: [03:55:12] d3d12_device_wrap.cpp(2314) - Log - Checking feature support for 23 RDOC 004044: [03:55:12] d3d12_device_wrap.cpp(2314) - Log - Checking feature support for 27 RDOC 004044: [03:55:12] d3d12_device_wrap.cpp(2366) - Log - Forcing no raytracing tier support RDOC 004044: [03:55:12] d3d12_device_wrap.cpp(2314) - Log - Checking feature support for 30 RDOC 004044: [03:55:12] d3d12_device_wrap.cpp(2314) - Log - Checking feature support for 32 RDOC 004044: [03:55:12] d3d12_device_wrap.cpp(2381) - Log - Forcing no mesh shading or sampler feedback tier support RDOC 004044: [03:55:12] d3d12_device_wrap.cpp(2314) - Log - Checking feature support for 7 RDOC 004044: [03:55:12] d3d12_device_wrap.cpp(2331) - Log - Clamping shader model from 0x65 to 6.7 RDOC 004044: [03:55:12] core.cpp(2028) - Log - Removing device frame capturer for 0x000001CC56F2DBC8 RDOC 004044: [03:55:12] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 004044: [03:55:12] d3d12_device.cpp( 731) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 004044: [03:55:12] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x000001CC56F2DBC8 RDOC 004044: [03:55:12] d3d12_device.cpp(3990) - Log - Resizing GPU readback window to 4194304 RDOC 008960: [03:55:12] target_control.cpp( 890) - Log - Used API: D3D12 (Not presenting & supported) RDOC 004044: [03:55:13] d3d12_device.cpp(1260) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 004044: [03:55:13] core.cpp(2047) - Log - Adding D3D12 frame capturer for 0x000001CC56F2DBC8 / 0x00000000007E0304 RDOC 004044: [03:55:13] d3d12_device_wrap.cpp(2314) - Log - Checking feature support for 3 RDOC 008960: [03:55:13] target_control.cpp( 890) - Log - Used API: D3D12 (Presenting & supported) RDOC 004044: [03:55:13] d3d12_device.cpp(2552) - Log - Starting capture RDOC 004044: [03:55:13] resource_manager.h(1469) - Log - Preparing up to 691 potentially dirty resources RDOC 004044: [03:55:13] d3d12_device_wrap.cpp(2314) - Log - Checking feature support for 5 RDOC 004044: [03:55:13] resource_manager.h(1526) - Log - Prepared 678 dirty resources, postponed 0, skipped 0 RDOC 004044: [03:55:13] d3d12_device.cpp(2690) - Log - Finished capture, Frame 5 RDOC 004044: [03:55:13] resource_manager.h(1538) - Log - Checking 678 resources with initial contents against 697 referenced resources RDOC 004044: [03:55:13] resource_manager.h(1642) - Log - Serialised 666 resources, skipped 12 unreferenced RDOC 004044: [03:55:13] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 18477632 bytes to 474749 (2.57 %) RDOC 004044: [03:55:13] d3d12_device.cpp(2978) - Log - Captured D3D12 frame with 17.621643 MB capture section in 0.271656 seconds RDOC 004044: [03:55:14] rdcfile.cpp(1254) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1855344 bytes to 700922 (37.78 %) RDOC 004044: [03:55:14] rdcfile.cpp(1254) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4826624 bytes to 1855489 (38.44 %) RDOC 004044: [03:55:14] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4620 bytes to 4620 (100.00 %) RDOC 004044: [03:55:14] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\capture_frame5.rdc RDOC 004044: [03:55:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\capture_frame5.rdc RDOC 008960: [03:55:14] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (3079168 bytes) (time 1716951314) 43031 byte thumbnail RDOC 008960: [03:55:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\capture_frame5.rdc RDOC 008960: [03:55:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008960: [03:55:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008960: [03:55:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008960: [03:55:15] d3d12_replay.cpp(4552) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 008960: [03:55:15] d3d12_replay.cpp(4565) - Log - Got D3D12Core.dll of size 1855344 (decompressed from 700922) RDOC 008960: [03:55:15] d3d12_replay.cpp(4582) - Log - Got D3D12SDKLayers.dll of size 4826624 (decompressed from 1855489) RDOC 008960: [03:55:15] d3d12_sdk_select.cpp( 376) - Log - System D3D12 runtime is version 2 RDOC 008960: [03:55:15] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 008960: [03:55:15] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 008960: [03:55:15] d3d12_replay.cpp(4669) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 008960: [03:55:15] d3d12_replay.cpp(4760) - Log - Created device. RDOC 008960: [03:55:15] d3d12_replay.cpp( 137) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 008960: [03:55:15] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008960: [03:55:15] d3d12_device.cpp(3990) - Log - Resizing GPU readback window to 4194304 RDOC 008960: [03:55:15] d3d12_device_wrap.cpp(2314) - Log - Checking feature support for 4 RDOC 008960: [03:55:16] d3d12_replay.cpp( 207) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 008960: [03:55:16] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 008960: [03:55:16] d3d12_replay.cpp( 222) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 008960: [03:55:16] d3d12_device_wrap.cpp(2314) - Log - Checking feature support for 5 RDOC 008960: [03:55:17] d3d12_device.cpp(4712) - Log - Timer chunk initialisation - 1680.787 ms RDOC 008960: [03:55:30] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008960: [03:55:30] remote_server.cpp(1634) - Log - Opening capture remotely RDOC 008960: [03:55:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008960: [03:55:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008960: [03:55:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008960: [03:55:32] remote_server.cpp(1668) - Log - Capture open complete RDOC 008960: [03:55:32] remote_server.cpp(1694) - Log - Capture ready on replay host RDOC 008960: [03:55:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 008960: [03:55:32] replay_controller.cpp(2184) - Log - Got replay driver. RDOC 008960: [03:55:33] remote_server.cpp(1723) - Log - Remote capture open complete & proxy ready RDOC 008960: [03:55:47] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008960: [03:55:47] remote_server.cpp(1634) - Log - Opening capture remotely RDOC 008960: [03:55:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008960: [03:55:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008960: [03:55:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008960: [03:55:49] remote_server.cpp(1668) - Log - Capture open complete RDOC 008960: [03:55:49] remote_server.cpp(1694) - Log - Capture ready on replay host RDOC 008960: [03:55:49] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 008960: [03:55:49] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 008960: [03:55:49] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 551.76 RDOC 008960: [03:55:49] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 008960: [03:55:49] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 008960: [03:55:49] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 008960: [03:55:49] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 008960: [03:55:49] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 008960: [03:55:49] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 008960: [03:55:49] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 008960: [03:55:49] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 008960: [03:55:49] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 008960: [03:55:49] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 008960: [03:55:49] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 008960: [03:55:49] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 008960: [03:55:49] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_shader5, [316]: GL_NV_half_float, [317]: GL_NV_light_max_exponent, [318]: GL_NV_memory_attachment, [319]: GL_NV_multisample_coverage, [320]: GL_NV_multisample_filter_hint, [321]: GL_NV_occlusion_query, [322]: GL_NV_packed_depth_stencil, [323]: GL_NV_parameter_buffer_object, [324]: GL_NV_parameter_buffer_object2, [325]: GL_NV_path_rendering, RDOC 008960: [03:55:49] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering_shared_edge, [327]: GL_NV_pixel_data_range, [328]: GL_NV_point_sprite, [329]: GL_NV_primitive_restart, [330]: GL_NV_query_resource, [331]: GL_NV_query_resource_tag, [332]: GL_NV_register_combiners, [333]: GL_NV_register_combiners2, [334]: GL_NV_sample_locations, [335]: GL_NV_sample_mask_override_coverage, [336]: GL_NV_shader_atomic_counters, [337]: GL_NV_shader_atomic_float, [338]: GL_NV_shader_atomic_float64, [339]: GL_NV_shader_atomic_fp16_vector, [340]: GL_NV_shader_atomic_int64, [341]: GL_NV_shader_buffer_load, [342]: GL_NV_shader_storage_buffer_object, [343]: GL_NV_shader_subgroup_partitioned, [344]: GL_NV_stereo_view_rendering, [345]: GL_NV_texgen_reflection, [346]: GL_NV_texture_barrier, [347]: GL_NV_texture_compression_vtc, [348]: GL_NV_texture_env_combine4, [349]: GL_NV_texture_multisample, [350]: GL_NV_texture_rectangle, RDOC 008960: [03:55:49] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle_compressed, [352]: GL_NV_texture_shader, [353]: GL_NV_texture_shader2, [354]: GL_NV_texture_shader3, [355]: GL_NV_transform_feedback, [356]: GL_NV_transform_feedback2, [357]: GL_NV_uniform_buffer_unified_memory, [358]: GL_NV_uniform_buffer_std430_layout, [359]: GL_NV_vertex_array_range, [360]: GL_NV_vertex_array_range2, [361]: GL_NV_vertex_attrib_integer_64bit, [362]: GL_NV_vertex_buffer_unified_memory, [363]: GL_NV_vertex_program, [364]: GL_NV_vertex_program1_1, [365]: GL_NV_vertex_program2, [366]: GL_NV_vertex_program2_option, [367]: GL_NV_vertex_program3, [368]: GL_NV_viewport_array2, [369]: GL_NV_viewport_swizzle, [370]: GL_NVX_conditional_render, [371]: GL_NVX_linked_gpu_multicast, [372]: GL_NV_gpu_multicast, [373]: GL_NVX_gpu_multicast2, [374]: GL_NVX_progress_fence, [375]: GL_NVX_gpu_memory_info, RDOC 008960: [03:55:49] gl_common.cpp( 88) - Log - [376]: GL_NVX_multigpu_info, [377]: GL_NVX_nvenc_interop, [378]: GL_NV_shader_thread_group, [379]: GL_NV_shader_thread_shuffle, [380]: GL_KHR_blend_equation_advanced, [381]: GL_KHR_blend_equation_advanced_coherent, [382]: GL_OVR_multiview, [383]: GL_OVR_multiview2, [384]: GL_SGIS_generate_mipmap, [385]: GL_SGIS_texture_lod, [386]: GL_SGIX_depth_texture, [387]: GL_SGIX_shadow, [388]: GL_SUN_slice_accum, [389]: GL_WIN_swap_hint, [390]: WGL_EXT_swap_control, RDOC 008960: [03:55:49] gl_common.cpp( 98) - Log - Function pointers available: RDOC 008960: [03:55:49] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008960: [03:55:49] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008960: [03:55:49] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008960: [03:55:49] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008960: [03:55:49] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008960: [03:55:49] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008960: [03:55:49] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008960: [03:55:49] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008960: [03:55:49] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008960: [03:55:49] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 008960: [03:55:49] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008960: [03:55:49] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008960: [03:55:49] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 008960: [03:55:49] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 008960: [03:55:49] gl_replay.cpp(4374) - Log - Created OpenGL replay device. RDOC 008960: [03:55:49] gl_common.cpp( 487) - Log - Vendor checks for 46 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 551.76) RDOC 008960: [03:55:49] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 008960: [03:55:49] gl_debug.cpp( 527) - Log - GLSL version 460 RDOC 008960: [03:55:49] replay_controller.cpp(2184) - Log - Got replay driver. RDOC 008960: [03:55:49] remote_server.cpp(1723) - Log - Remote capture open complete & proxy ready RDOC 008960: [03:56:02] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008960: [03:56:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\A8_UNORM@Texture 1D Array.dds RDOC 008960: [03:56:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008960: [03:56:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008960: [03:56:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008960: [03:56:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 008960: [03:56:02] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008960: [03:56:02] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008960: [03:56:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\A8_UNORM@Texture 1D Array.png RDOC 008960: [03:56:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008960: [03:56:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008960: [03:56:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008960: [03:56:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 008960: [03:56:02] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008960: [03:56:02] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008960: [03:56:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\A8_UNORM@Texture 1D.dds RDOC 008960: [03:56:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008960: [03:56:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008960: [03:56:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008960: [03:56:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 008960: [03:56:02] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008960: [03:56:03] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008960: [03:56:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\A8_UNORM@Texture 1D.png RDOC 008960: [03:56:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008960: [03:56:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008960: [03:56:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008960: [03:56:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 008960: [03:56:03] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008960: [03:56:03] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008960: [03:56:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\A8_UNORM@Texture 2D Array.dds RDOC 008960: [03:56:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008960: [03:56:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008960: [03:56:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008960: [03:56:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 008960: [03:56:03] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008960: [03:56:03] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008960: [03:56:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\A8_UNORM@Texture 2D Array.png RDOC 008960: [03:56:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008960: [03:56:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008960: [03:56:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008960: [03:56:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 008960: [03:56:03] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008960: [03:56:03] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008960: [03:56:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\A8_UNORM@Texture 2D MSAA Array.dds RDOC 008960: [03:56:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008960: [03:56:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008960: [03:56:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008960: [03:56:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 008960: [03:56:03] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008960: [03:56:03] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008960: [03:56:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\A8_UNORM@Texture 2D MSAA Array.png RDOC 008960: [03:56:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008960: [03:56:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008960: [03:56:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008960: [03:56:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 008960: [03:56:04] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008960: [03:56:04] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008960: [03:56:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\A8_UNORM@Texture 2D MSAA.dds RDOC 008960: [03:56:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008960: [03:56:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008960: [03:56:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008960: [03:56:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 008960: [03:56:04] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008960: [03:56:04] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008960: [03:56:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\A8_UNORM@Texture 2D MSAA.png RDOC 008960: [03:56:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008960: [03:56:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008960: [03:56:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008960: [03:56:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 008960: [03:56:04] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008960: [03:56:04] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008960: [03:56:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\A8_UNORM@Texture 2D.dds RDOC 008960: [03:56:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008960: [03:56:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008960: [03:56:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008960: [03:56:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 008960: [03:56:04] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008960: [03:56:04] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008960: [03:56:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\A8_UNORM@Texture 2D.png RDOC 008960: [03:56:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008960: [03:56:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008960: [03:56:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008960: [03:56:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 008960: [03:56:04] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008960: [03:56:05] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008960: [03:56:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\A8_UNORM@Texture 3D.dds RDOC 008960: [03:56:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008960: [03:56:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008960: [03:56:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008960: [03:56:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 008960: [03:56:05] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008960: [03:56:05] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008960: [03:56:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\A8_UNORM@Texture 3D.png RDOC 008960: [03:56:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008960: [03:56:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008960: [03:56:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008960: [03:56:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 008960: [03:56:05] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008960: [03:56:05] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008960: [03:56:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B4G4R4A4_UNORM@Texture 1D Array.dds RDOC 008960: [03:56:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008960: [03:56:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008960: [03:56:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008960: [03:56:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 008960: [03:56:05] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008960: [03:56:05] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008960: [03:56:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B4G4R4A4_UNORM@Texture 1D Array.png RDOC 008960: [03:56:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008960: [03:56:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008960: [03:56:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008960: [03:56:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 008960: [03:56:05] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008960: [03:56:05] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008960: [03:56:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B4G4R4A4_UNORM@Texture 1D.dds RDOC 008960: [03:56:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008960: [03:56:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008960: [03:56:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008960: [03:56:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 008960: [03:56:06] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008960: [03:56:06] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008960: [03:56:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B4G4R4A4_UNORM@Texture 1D.png RDOC 008960: [03:56:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008960: [03:56:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008960: [03:56:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008960: [03:56:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 008960: [03:56:06] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008960: [03:56:06] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008960: [03:56:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B4G4R4A4_UNORM@Texture 2D Array.dds RDOC 008960: [03:56:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008960: [03:56:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008960: [03:56:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008960: [03:56:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 008960: [03:56:06] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008960: [03:56:06] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008960: [03:56:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B4G4R4A4_UNORM@Texture 2D Array.png RDOC 008960: [03:56:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008960: [03:56:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008960: [03:56:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008960: [03:56:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 008960: [03:56:06] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008960: [03:56:06] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008960: [03:56:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B4G4R4A4_UNORM@Texture 2D.dds RDOC 008960: [03:56:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008960: [03:56:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008960: [03:56:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008960: [03:56:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 008960: [03:56:06] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008960: [03:56:06] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008960: [03:56:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B4G4R4A4_UNORM@Texture 2D.png RDOC 008960: [03:56:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008960: [03:56:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008960: [03:56:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008960: [03:56:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 008960: [03:56:07] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008960: [03:56:07] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008960: [03:56:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B4G4R4A4_UNORM@Texture 3D.dds RDOC 008960: [03:56:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008960: [03:56:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008960: [03:56:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008960: [03:56:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 008960: [03:56:07] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008960: [03:56:07] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008960: [03:56:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B4G4R4A4_UNORM@Texture 3D.png RDOC 008960: [03:56:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008960: [03:56:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008960: [03:56:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008960: [03:56:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 008960: [03:56:07] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008960: [03:56:07] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008960: [03:56:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B5G5R5A1_UNORM@Texture 1D Array.dds RDOC 008960: [03:56:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008960: [03:56:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008960: [03:56:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008960: [03:56:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 008960: [03:56:07] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008960: [03:56:07] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008960: [03:56:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B5G5R5A1_UNORM@Texture 1D Array.png RDOC 008960: [03:56:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008960: [03:56:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008960: [03:56:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008960: [03:56:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 008960: [03:56:07] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008960: [03:56:07] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008960: [03:56:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B5G5R5A1_UNORM@Texture 1D.dds RDOC 008960: [03:56:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008960: [03:56:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008960: [03:56:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008960: [03:56:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 008960: [03:56:08] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008960: [03:56:08] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008960: [03:56:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B5G5R5A1_UNORM@Texture 1D.png RDOC 008960: [03:56:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008960: [03:56:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008960: [03:56:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008960: [03:56:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 008960: [03:56:08] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008960: [03:56:08] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008960: [03:56:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B5G5R5A1_UNORM@Texture 2D Array.dds RDOC 008960: [03:56:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008960: [03:56:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008960: [03:56:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008960: [03:56:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 008960: [03:56:08] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008960: [03:56:08] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008960: [03:56:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B5G5R5A1_UNORM@Texture 2D Array.png RDOC 008960: [03:56:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008960: [03:56:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008960: [03:56:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008960: [03:56:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 008960: [03:56:08] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008960: [03:56:08] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008960: [03:56:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B5G5R5A1_UNORM@Texture 2D MSAA Array.dds RDOC 008960: [03:56:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008960: [03:56:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008960: [03:56:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008960: [03:56:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 008960: [03:56:09] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008960: [03:56:09] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008960: [03:56:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B5G5R5A1_UNORM@Texture 2D MSAA Array.png RDOC 008960: [03:56:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008960: [03:56:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008960: [03:56:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008960: [03:56:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 008960: [03:56:09] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008960: [03:56:09] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008960: [03:56:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B5G5R5A1_UNORM@Texture 2D MSAA.dds RDOC 008960: [03:56:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008960: [03:56:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008960: [03:56:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008960: [03:56:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 008960: [03:56:09] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008960: [03:56:09] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008960: [03:56:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B5G5R5A1_UNORM@Texture 2D MSAA.png RDOC 008960: [03:56:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008960: [03:56:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008960: [03:56:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008960: [03:56:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 008960: [03:56:09] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008960: [03:56:09] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008960: [03:56:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B5G5R5A1_UNORM@Texture 2D.dds RDOC 008960: [03:56:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008960: [03:56:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008960: [03:56:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008960: [03:56:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 008960: [03:56:09] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008960: [03:56:09] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008960: [03:56:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B5G5R5A1_UNORM@Texture 2D.png RDOC 008960: [03:56:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008960: [03:56:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008960: [03:56:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008960: [03:56:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 008960: [03:56:10] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008960: [03:56:10] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008960: [03:56:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B5G5R5A1_UNORM@Texture 3D.dds RDOC 008960: [03:56:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008960: [03:56:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008960: [03:56:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008960: [03:56:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 008960: [03:56:10] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008960: [03:56:10] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008960: [03:56:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B5G5R5A1_UNORM@Texture 3D.png RDOC 008960: [03:56:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008960: [03:56:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008960: [03:56:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008960: [03:56:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 008960: [03:56:10] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008960: [03:56:10] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008960: [03:56:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B5G6R5_UNORM@Texture 1D Array.dds RDOC 008960: [03:56:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008960: [03:56:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008960: [03:56:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008960: [03:56:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 008960: [03:56:10] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008960: [03:56:10] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008960: [03:56:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B5G6R5_UNORM@Texture 1D Array.png RDOC 008960: [03:56:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008960: [03:56:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008960: [03:56:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008960: [03:56:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 008960: [03:56:10] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008960: [03:56:10] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008960: [03:56:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B5G6R5_UNORM@Texture 1D.dds RDOC 008960: [03:56:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008960: [03:56:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008960: [03:56:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008960: [03:56:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 008960: [03:56:11] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008960: [03:56:11] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008960: [03:56:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B5G6R5_UNORM@Texture 1D.png RDOC 008960: [03:56:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008960: [03:56:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008960: [03:56:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008960: [03:56:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 008960: [03:56:11] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008960: [03:56:11] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008960: [03:56:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B5G6R5_UNORM@Texture 2D Array.dds RDOC 008960: [03:56:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008960: [03:56:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008960: [03:56:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008960: [03:56:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 008960: [03:56:11] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008960: [03:56:11] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008960: [03:56:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B5G6R5_UNORM@Texture 2D Array.png RDOC 008960: [03:56:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008960: [03:56:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008960: [03:56:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008960: [03:56:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 008960: [03:56:11] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008960: [03:56:11] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008960: [03:56:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B5G6R5_UNORM@Texture 2D MSAA Array.dds RDOC 008960: [03:56:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008960: [03:56:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008960: [03:56:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008960: [03:56:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 008960: [03:56:11] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008960: [03:56:11] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008960: [03:56:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B5G6R5_UNORM@Texture 2D MSAA Array.png RDOC 008960: [03:56:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008960: [03:56:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008960: [03:56:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008960: [03:56:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 008960: [03:56:12] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008960: [03:56:12] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008960: [03:56:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B5G6R5_UNORM@Texture 2D MSAA.dds RDOC 008960: [03:56:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008960: [03:56:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008960: [03:56:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008960: [03:56:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 008960: [03:56:12] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008960: [03:56:12] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008960: [03:56:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B5G6R5_UNORM@Texture 2D MSAA.png RDOC 008960: [03:56:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008960: [03:56:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008960: [03:56:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008960: [03:56:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 008960: [03:56:12] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008960: [03:56:12] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008960: [03:56:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B5G6R5_UNORM@Texture 2D.dds RDOC 008960: [03:56:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008960: [03:56:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008960: [03:56:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008960: [03:56:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 008960: [03:56:12] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008960: [03:56:12] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008960: [03:56:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B5G6R5_UNORM@Texture 2D.png RDOC 008960: [03:56:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008960: [03:56:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008960: [03:56:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008960: [03:56:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 008960: [03:56:12] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008960: [03:56:12] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008960: [03:56:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B5G6R5_UNORM@Texture 3D.dds RDOC 008960: [03:56:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008960: [03:56:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008960: [03:56:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008960: [03:56:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 008960: [03:56:13] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008960: [03:56:13] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008960: [03:56:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B5G6R5_UNORM@Texture 3D.png RDOC 008960: [03:56:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008960: [03:56:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008960: [03:56:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008960: [03:56:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 008960: [03:56:13] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008960: [03:56:13] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008960: [03:56:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8A8_UNORM@Texture 1D Array.dds RDOC 008960: [03:56:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008960: [03:56:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008960: [03:56:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008960: [03:56:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 008960: [03:56:13] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008960: [03:56:13] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008960: [03:56:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8A8_UNORM@Texture 1D Array.png RDOC 008960: [03:56:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008960: [03:56:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008960: [03:56:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008960: [03:56:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 008960: [03:56:13] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008960: [03:56:13] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008960: [03:56:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8A8_UNORM@Texture 1D.dds RDOC 008960: [03:56:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008960: [03:56:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008960: [03:56:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008960: [03:56:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 008960: [03:56:13] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008960: [03:56:14] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008960: [03:56:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8A8_UNORM@Texture 1D.png RDOC 008960: [03:56:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008960: [03:56:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008960: [03:56:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008960: [03:56:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 008960: [03:56:14] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008960: [03:56:14] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008960: [03:56:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8A8_UNORM@Texture 2D Array.dds RDOC 008960: [03:56:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008960: [03:56:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008960: [03:56:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008960: [03:56:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 008960: [03:56:14] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008960: [03:56:14] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008960: [03:56:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8A8_UNORM@Texture 2D Array.png RDOC 008960: [03:56:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008960: [03:56:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008960: [03:56:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008960: [03:56:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 008960: [03:56:14] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008960: [03:56:14] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008960: [03:56:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8A8_UNORM@Texture 2D MSAA Array.dds RDOC 008960: [03:56:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008960: [03:56:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008960: [03:56:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008960: [03:56:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 008960: [03:56:14] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008960: [03:56:14] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008960: [03:56:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8A8_UNORM@Texture 2D MSAA Array.png RDOC 008960: [03:56:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008960: [03:56:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008960: [03:56:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008960: [03:56:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 008960: [03:56:15] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008960: [03:56:15] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008960: [03:56:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8A8_UNORM@Texture 2D MSAA.dds RDOC 008960: [03:56:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008960: [03:56:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008960: [03:56:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008960: [03:56:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 008960: [03:56:15] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008960: [03:56:15] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008960: [03:56:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8A8_UNORM@Texture 2D MSAA.png RDOC 008960: [03:56:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008960: [03:56:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008960: [03:56:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008960: [03:56:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 008960: [03:56:15] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008960: [03:56:15] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008960: [03:56:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8A8_UNORM@Texture 2D.dds RDOC 008960: [03:56:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008960: [03:56:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008960: [03:56:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008960: [03:56:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 008960: [03:56:15] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008960: [03:56:15] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008960: [03:56:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8A8_UNORM@Texture 2D.png RDOC 008960: [03:56:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008960: [03:56:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008960: [03:56:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008960: [03:56:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 008960: [03:56:15] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008960: [03:56:15] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008960: [03:56:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8A8_UNORM@Texture 3D.dds RDOC 008960: [03:56:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008960: [03:56:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008960: [03:56:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008960: [03:56:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 008960: [03:56:16] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008960: [03:56:16] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008960: [03:56:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8A8_UNORM@Texture 3D.png RDOC 008960: [03:56:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008960: [03:56:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008960: [03:56:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008960: [03:56:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 008960: [03:56:16] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008960: [03:56:16] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008960: [03:56:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8A8_UNORM_SRGB@Texture 1D Array.dds RDOC 008960: [03:56:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008960: [03:56:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008960: [03:56:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008960: [03:56:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 008960: [03:56:16] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008960: [03:56:16] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008960: [03:56:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8A8_UNORM_SRGB@Texture 1D Array.png RDOC 008960: [03:56:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008960: [03:56:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008960: [03:56:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008960: [03:56:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 008960: [03:56:16] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008960: [03:56:16] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008960: [03:56:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8A8_UNORM_SRGB@Texture 1D.dds RDOC 008960: [03:56:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008960: [03:56:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008960: [03:56:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008960: [03:56:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 008960: [03:56:16] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008960: [03:56:16] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008960: [03:56:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8A8_UNORM_SRGB@Texture 1D.png RDOC 008960: [03:56:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008960: [03:56:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008960: [03:56:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008960: [03:56:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 008960: [03:56:17] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008960: [03:56:17] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008960: [03:56:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8A8_UNORM_SRGB@Texture 2D Array.dds RDOC 008960: [03:56:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008960: [03:56:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008960: [03:56:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008960: [03:56:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 008960: [03:56:17] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008960: [03:56:17] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008960: [03:56:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8A8_UNORM_SRGB@Texture 2D Array.png RDOC 008960: [03:56:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008960: [03:56:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008960: [03:56:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008960: [03:56:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 008960: [03:56:17] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008960: [03:56:17] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008960: [03:56:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8A8_UNORM_SRGB@Texture 2D MSAA Array.dds RDOC 008960: [03:56:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008960: [03:56:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008960: [03:56:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008960: [03:56:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 008960: [03:56:17] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008960: [03:56:17] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008960: [03:56:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8A8_UNORM_SRGB@Texture 2D MSAA Array.png RDOC 008960: [03:56:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008960: [03:56:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008960: [03:56:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008960: [03:56:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 008960: [03:56:17] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008960: [03:56:18] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008960: [03:56:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8A8_UNORM_SRGB@Texture 2D MSAA.dds RDOC 008960: [03:56:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008960: [03:56:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008960: [03:56:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008960: [03:56:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 008960: [03:56:18] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008960: [03:56:18] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008960: [03:56:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8A8_UNORM_SRGB@Texture 2D MSAA.png RDOC 008960: [03:56:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008960: [03:56:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008960: [03:56:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008960: [03:56:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 008960: [03:56:18] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008960: [03:56:18] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008960: [03:56:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8A8_UNORM_SRGB@Texture 2D.dds RDOC 008960: [03:56:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008960: [03:56:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008960: [03:56:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008960: [03:56:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 008960: [03:56:18] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008960: [03:56:18] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008960: [03:56:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8A8_UNORM_SRGB@Texture 2D.png RDOC 008960: [03:56:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008960: [03:56:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008960: [03:56:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008960: [03:56:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 008960: [03:56:18] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008960: [03:56:18] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008960: [03:56:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8A8_UNORM_SRGB@Texture 3D.dds RDOC 008960: [03:56:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008960: [03:56:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008960: [03:56:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008960: [03:56:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 008960: [03:56:19] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008960: [03:56:19] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008960: [03:56:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8A8_UNORM_SRGB@Texture 3D.png RDOC 008960: [03:56:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008960: [03:56:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008960: [03:56:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008960: [03:56:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 008960: [03:56:19] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008960: [03:56:19] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008960: [03:56:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8X8_UNORM@Texture 1D Array.dds RDOC 008960: [03:56:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008960: [03:56:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008960: [03:56:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008960: [03:56:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 008960: [03:56:19] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008960: [03:56:19] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008960: [03:56:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8X8_UNORM@Texture 1D Array.png RDOC 008960: [03:56:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008960: [03:56:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008960: [03:56:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008960: [03:56:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 008960: [03:56:19] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008960: [03:56:19] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008960: [03:56:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8X8_UNORM@Texture 1D.dds RDOC 008960: [03:56:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008960: [03:56:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008960: [03:56:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008960: [03:56:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 008960: [03:56:19] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008960: [03:56:19] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008960: [03:56:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8X8_UNORM@Texture 1D.png RDOC 008960: [03:56:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008960: [03:56:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008960: [03:56:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008960: [03:56:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 008960: [03:56:20] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008960: [03:56:20] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008960: [03:56:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8X8_UNORM@Texture 2D Array.dds RDOC 008960: [03:56:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008960: [03:56:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008960: [03:56:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008960: [03:56:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 008960: [03:56:20] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008960: [03:56:20] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008960: [03:56:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8X8_UNORM@Texture 2D Array.png RDOC 008960: [03:56:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008960: [03:56:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008960: [03:56:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008960: [03:56:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 008960: [03:56:20] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008960: [03:56:20] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008960: [03:56:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8X8_UNORM@Texture 2D MSAA Array.dds RDOC 008960: [03:56:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008960: [03:56:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008960: [03:56:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008960: [03:56:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 008960: [03:56:20] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008960: [03:56:20] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008960: [03:56:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8X8_UNORM@Texture 2D MSAA Array.png RDOC 008960: [03:56:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008960: [03:56:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008960: [03:56:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008960: [03:56:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 008960: [03:56:20] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008960: [03:56:21] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008960: [03:56:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8X8_UNORM@Texture 2D MSAA.dds RDOC 008960: [03:56:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008960: [03:56:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008960: [03:56:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008960: [03:56:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 008960: [03:56:21] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008960: [03:56:21] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008960: [03:56:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8X8_UNORM@Texture 2D MSAA.png RDOC 008960: [03:56:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008960: [03:56:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008960: [03:56:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008960: [03:56:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 008960: [03:56:21] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008960: [03:56:21] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008960: [03:56:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8X8_UNORM@Texture 2D.dds RDOC 008960: [03:56:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008960: [03:56:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008960: [03:56:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008960: [03:56:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 008960: [03:56:21] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008960: [03:56:21] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008960: [03:56:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8X8_UNORM@Texture 2D.png RDOC 008960: [03:56:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008960: [03:56:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008960: [03:56:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008960: [03:56:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 008960: [03:56:21] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008960: [03:56:21] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008960: [03:56:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8X8_UNORM@Texture 3D.dds RDOC 008960: [03:56:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008960: [03:56:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008960: [03:56:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008960: [03:56:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 008960: [03:56:22] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008960: [03:56:22] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008960: [03:56:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8X8_UNORM@Texture 3D.png RDOC 008960: [03:56:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008960: [03:56:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008960: [03:56:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008960: [03:56:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 008960: [03:56:22] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008960: [03:56:22] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008960: [03:56:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8X8_UNORM_SRGB@Texture 1D Array.dds RDOC 008960: [03:56:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008960: [03:56:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008960: [03:56:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008960: [03:56:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 008960: [03:56:22] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008960: [03:56:22] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008960: [03:56:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8X8_UNORM_SRGB@Texture 1D Array.png RDOC 008960: [03:56:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008960: [03:56:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008960: [03:56:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008960: [03:56:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 008960: [03:56:22] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008960: [03:56:22] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008960: [03:56:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8X8_UNORM_SRGB@Texture 1D.dds RDOC 008960: [03:56:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008960: [03:56:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008960: [03:56:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008960: [03:56:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 008960: [03:56:22] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008960: [03:56:22] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008960: [03:56:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8X8_UNORM_SRGB@Texture 1D.png RDOC 008960: [03:56:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008960: [03:56:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008960: [03:56:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008960: [03:56:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 008960: [03:56:23] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008960: [03:56:23] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008960: [03:56:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8X8_UNORM_SRGB@Texture 2D Array.dds RDOC 008960: [03:56:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008960: [03:56:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008960: [03:56:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008960: [03:56:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 008960: [03:56:23] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008960: [03:56:23] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008960: [03:56:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8X8_UNORM_SRGB@Texture 2D Array.png RDOC 008960: [03:56:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008960: [03:56:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008960: [03:56:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008960: [03:56:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 008960: [03:56:23] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008960: [03:56:23] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008960: [03:56:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8X8_UNORM_SRGB@Texture 2D MSAA Array.dds RDOC 008960: [03:56:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008960: [03:56:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008960: [03:56:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008960: [03:56:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 008960: [03:56:23] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008960: [03:56:23] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008960: [03:56:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8X8_UNORM_SRGB@Texture 2D MSAA Array.png RDOC 008960: [03:56:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008960: [03:56:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008960: [03:56:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008960: [03:56:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 008960: [03:56:23] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008960: [03:56:23] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008960: [03:56:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8X8_UNORM_SRGB@Texture 2D MSAA.dds RDOC 008960: [03:56:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008960: [03:56:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008960: [03:56:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008960: [03:56:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 008960: [03:56:24] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008960: [03:56:24] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008960: [03:56:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8X8_UNORM_SRGB@Texture 2D MSAA.png RDOC 008960: [03:56:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008960: [03:56:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008960: [03:56:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008960: [03:56:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 008960: [03:56:24] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008960: [03:56:24] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008960: [03:56:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8X8_UNORM_SRGB@Texture 2D.dds RDOC 008960: [03:56:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008960: [03:56:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008960: [03:56:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008960: [03:56:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 008960: [03:56:24] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008960: [03:56:24] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008960: [03:56:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8X8_UNORM_SRGB@Texture 2D.png RDOC 008960: [03:56:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008960: [03:56:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008960: [03:56:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008960: [03:56:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 008960: [03:56:24] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008960: [03:56:24] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008960: [03:56:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8X8_UNORM_SRGB@Texture 3D.dds RDOC 008960: [03:56:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008960: [03:56:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008960: [03:56:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008960: [03:56:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 008960: [03:56:24] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008960: [03:56:24] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008960: [03:56:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8X8_UNORM_SRGB@Texture 3D.png RDOC 008960: [03:56:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008960: [03:56:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008960: [03:56:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008960: [03:56:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 008960: [03:56:25] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008960: [03:56:25] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008960: [03:56:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC1_UNORM@Texture 2D Array.dds RDOC 008960: [03:56:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008960: [03:56:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008960: [03:56:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008960: [03:56:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 008960: [03:56:25] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008960: [03:56:25] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008960: [03:56:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC1_UNORM@Texture 2D Array.png RDOC 008960: [03:56:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008960: [03:56:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008960: [03:56:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008960: [03:56:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 008960: [03:56:25] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008960: [03:56:25] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008960: [03:56:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC1_UNORM@Texture 2D.dds RDOC 008960: [03:56:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008960: [03:56:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008960: [03:56:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008960: [03:56:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 008960: [03:56:25] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008960: [03:56:25] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008960: [03:56:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC1_UNORM@Texture 2D.png RDOC 008960: [03:56:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008960: [03:56:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008960: [03:56:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008960: [03:56:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 008960: [03:56:25] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008960: [03:56:25] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008960: [03:56:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC1_UNORM@Texture 3D.dds RDOC 008960: [03:56:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008960: [03:56:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008960: [03:56:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008960: [03:56:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 008960: [03:56:26] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008960: [03:56:26] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008960: [03:56:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC1_UNORM@Texture 3D.png RDOC 008960: [03:56:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008960: [03:56:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008960: [03:56:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008960: [03:56:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 008960: [03:56:26] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008960: [03:56:26] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008960: [03:56:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC1_UNORM_SRGB@Texture 2D Array.dds RDOC 008960: [03:56:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008960: [03:56:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008960: [03:56:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008960: [03:56:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 008960: [03:56:26] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008960: [03:56:26] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008960: [03:56:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC1_UNORM_SRGB@Texture 2D Array.png RDOC 008960: [03:56:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008960: [03:56:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008960: [03:56:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008960: [03:56:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 008960: [03:56:26] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008960: [03:56:26] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008960: [03:56:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC1_UNORM_SRGB@Texture 2D.dds RDOC 008960: [03:56:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008960: [03:56:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008960: [03:56:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008960: [03:56:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 008960: [03:56:26] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008960: [03:56:27] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008960: [03:56:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC1_UNORM_SRGB@Texture 2D.png RDOC 008960: [03:56:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008960: [03:56:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008960: [03:56:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008960: [03:56:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 008960: [03:56:27] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008960: [03:56:27] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008960: [03:56:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC1_UNORM_SRGB@Texture 3D.dds RDOC 008960: [03:56:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008960: [03:56:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008960: [03:56:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008960: [03:56:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 008960: [03:56:27] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008960: [03:56:27] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008960: [03:56:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC1_UNORM_SRGB@Texture 3D.png RDOC 008960: [03:56:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008960: [03:56:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008960: [03:56:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008960: [03:56:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 008960: [03:56:27] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008960: [03:56:27] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008960: [03:56:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC2_UNORM@Texture 2D Array.dds RDOC 008960: [03:56:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008960: [03:56:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008960: [03:56:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008960: [03:56:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 008960: [03:56:27] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008960: [03:56:27] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008960: [03:56:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC2_UNORM@Texture 2D Array.png RDOC 008960: [03:56:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008960: [03:56:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008960: [03:56:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008960: [03:56:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 008960: [03:56:27] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008960: [03:56:27] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008960: [03:56:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC2_UNORM@Texture 2D.dds RDOC 008960: [03:56:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008960: [03:56:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008960: [03:56:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008960: [03:56:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 008960: [03:56:28] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008960: [03:56:28] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008960: [03:56:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC2_UNORM@Texture 2D.png RDOC 008960: [03:56:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008960: [03:56:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008960: [03:56:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008960: [03:56:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 008960: [03:56:28] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008960: [03:56:28] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008960: [03:56:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC2_UNORM@Texture 3D.dds RDOC 008960: [03:56:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008960: [03:56:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008960: [03:56:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008960: [03:56:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 008960: [03:56:28] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008960: [03:56:28] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008960: [03:56:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC2_UNORM@Texture 3D.png RDOC 008960: [03:56:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008960: [03:56:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008960: [03:56:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008960: [03:56:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 008960: [03:56:28] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008960: [03:56:28] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008960: [03:56:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC2_UNORM_SRGB@Texture 2D Array.dds RDOC 008960: [03:56:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008960: [03:56:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008960: [03:56:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008960: [03:56:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 008960: [03:56:28] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008960: [03:56:29] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008960: [03:56:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC2_UNORM_SRGB@Texture 2D Array.png RDOC 008960: [03:56:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008960: [03:56:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008960: [03:56:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008960: [03:56:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 008960: [03:56:29] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008960: [03:56:29] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008960: [03:56:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC2_UNORM_SRGB@Texture 2D.dds RDOC 008960: [03:56:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008960: [03:56:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008960: [03:56:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008960: [03:56:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 008960: [03:56:29] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008960: [03:56:29] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008960: [03:56:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC2_UNORM_SRGB@Texture 2D.png RDOC 008960: [03:56:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008960: [03:56:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008960: [03:56:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008960: [03:56:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 008960: [03:56:29] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008960: [03:56:29] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008960: [03:56:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC2_UNORM_SRGB@Texture 3D.dds RDOC 008960: [03:56:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008960: [03:56:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008960: [03:56:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008960: [03:56:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 008960: [03:56:29] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008960: [03:56:29] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008960: [03:56:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC2_UNORM_SRGB@Texture 3D.png RDOC 008960: [03:56:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008960: [03:56:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008960: [03:56:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008960: [03:56:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 008960: [03:56:30] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008960: [03:56:30] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008960: [03:56:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC3_UNORM@Texture 2D Array.dds RDOC 008960: [03:56:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008960: [03:56:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008960: [03:56:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008960: [03:56:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 008960: [03:56:30] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008960: [03:56:30] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008960: [03:56:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC3_UNORM@Texture 2D Array.png RDOC 008960: [03:56:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008960: [03:56:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008960: [03:56:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008960: [03:56:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 008960: [03:56:30] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008960: [03:56:30] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008960: [03:56:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC3_UNORM@Texture 2D.dds RDOC 008960: [03:56:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008960: [03:56:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008960: [03:56:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008960: [03:56:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 008960: [03:56:30] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008960: [03:56:30] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008960: [03:56:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC3_UNORM@Texture 2D.png RDOC 008960: [03:56:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008960: [03:56:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008960: [03:56:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008960: [03:56:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 008960: [03:56:30] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008960: [03:56:30] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008960: [03:56:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC3_UNORM@Texture 3D.dds RDOC 008960: [03:56:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008960: [03:56:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008960: [03:56:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008960: [03:56:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 008960: [03:56:31] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008960: [03:56:31] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008960: [03:56:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC3_UNORM@Texture 3D.png RDOC 008960: [03:56:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008960: [03:56:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008960: [03:56:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008960: [03:56:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 008960: [03:56:31] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008960: [03:56:31] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008960: [03:56:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC3_UNORM_SRGB@Texture 2D Array.dds RDOC 008960: [03:56:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008960: [03:56:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008960: [03:56:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008960: [03:56:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 008960: [03:56:31] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008960: [03:56:31] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008960: [03:56:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC3_UNORM_SRGB@Texture 2D Array.png RDOC 008960: [03:56:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008960: [03:56:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008960: [03:56:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008960: [03:56:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 008960: [03:56:31] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008960: [03:56:31] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008960: [03:56:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC3_UNORM_SRGB@Texture 2D.dds RDOC 008960: [03:56:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008960: [03:56:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008960: [03:56:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008960: [03:56:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 008960: [03:56:31] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008960: [03:56:31] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008960: [03:56:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC3_UNORM_SRGB@Texture 2D.png RDOC 008960: [03:56:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008960: [03:56:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008960: [03:56:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008960: [03:56:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 008960: [03:56:32] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008960: [03:56:32] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008960: [03:56:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC3_UNORM_SRGB@Texture 3D.dds RDOC 008960: [03:56:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008960: [03:56:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008960: [03:56:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008960: [03:56:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 008960: [03:56:32] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008960: [03:56:32] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008960: [03:56:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC3_UNORM_SRGB@Texture 3D.png RDOC 008960: [03:56:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008960: [03:56:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008960: [03:56:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008960: [03:56:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 008960: [03:56:32] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008960: [03:56:32] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008960: [03:56:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC4_SNORM@Texture 2D Array.dds RDOC 008960: [03:56:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008960: [03:56:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008960: [03:56:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008960: [03:56:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 008960: [03:56:32] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008960: [03:56:32] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008960: [03:56:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC4_SNORM@Texture 2D Array.png RDOC 008960: [03:56:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008960: [03:56:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008960: [03:56:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008960: [03:56:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 008960: [03:56:32] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008960: [03:56:32] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008960: [03:56:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC4_SNORM@Texture 2D.dds RDOC 008960: [03:56:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008960: [03:56:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008960: [03:56:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008960: [03:56:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 008960: [03:56:33] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008960: [03:56:33] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008960: [03:56:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC4_SNORM@Texture 2D.png RDOC 008960: [03:56:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008960: [03:56:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008960: [03:56:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008960: [03:56:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 008960: [03:56:33] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008960: [03:56:33] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008960: [03:56:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC4_SNORM@Texture 3D.dds RDOC 008960: [03:56:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008960: [03:56:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008960: [03:56:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008960: [03:56:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 008960: [03:56:33] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008960: [03:56:33] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008960: [03:56:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC4_SNORM@Texture 3D.png RDOC 008960: [03:56:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008960: [03:56:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008960: [03:56:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008960: [03:56:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 008960: [03:56:33] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008960: [03:56:33] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008960: [03:56:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC4_UNORM@Texture 2D Array.dds RDOC 008960: [03:56:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008960: [03:56:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008960: [03:56:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008960: [03:56:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 008960: [03:56:33] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008960: [03:56:34] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008960: [03:56:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC4_UNORM@Texture 2D Array.png RDOC 008960: [03:56:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008960: [03:56:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008960: [03:56:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008960: [03:56:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 008960: [03:56:34] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008960: [03:56:34] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008960: [03:56:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC4_UNORM@Texture 2D.dds RDOC 008960: [03:56:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008960: [03:56:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008960: [03:56:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008960: [03:56:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 008960: [03:56:34] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008960: [03:56:34] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008960: [03:56:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC4_UNORM@Texture 2D.png RDOC 008960: [03:56:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008960: [03:56:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008960: [03:56:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008960: [03:56:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 008960: [03:56:34] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008960: [03:56:34] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008960: [03:56:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC4_UNORM@Texture 3D.dds RDOC 008960: [03:56:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008960: [03:56:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008960: [03:56:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008960: [03:56:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 008960: [03:56:34] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008960: [03:56:34] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008960: [03:56:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC4_UNORM@Texture 3D.png RDOC 008960: [03:56:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008960: [03:56:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008960: [03:56:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008960: [03:56:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 008960: [03:56:35] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008960: [03:56:35] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008960: [03:56:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC5_SNORM@Texture 2D Array.dds RDOC 008960: [03:56:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008960: [03:56:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008960: [03:56:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008960: [03:56:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 008960: [03:56:35] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008960: [03:56:35] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008960: [03:56:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC5_SNORM@Texture 2D Array.png RDOC 008960: [03:56:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008960: [03:56:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008960: [03:56:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008960: [03:56:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 008960: [03:56:35] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008960: [03:56:35] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008960: [03:56:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC5_SNORM@Texture 2D.dds RDOC 008960: [03:56:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008960: [03:56:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008960: [03:56:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008960: [03:56:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 008960: [03:56:35] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008960: [03:56:35] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008960: [03:56:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC5_SNORM@Texture 2D.png RDOC 008960: [03:56:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008960: [03:56:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008960: [03:56:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008960: [03:56:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 008960: [03:56:35] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008960: [03:56:35] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008960: [03:56:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC5_SNORM@Texture 3D.dds RDOC 008960: [03:56:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008960: [03:56:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008960: [03:56:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008960: [03:56:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 008960: [03:56:36] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008960: [03:56:36] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008960: [03:56:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC5_SNORM@Texture 3D.png RDOC 008960: [03:56:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008960: [03:56:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008960: [03:56:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008960: [03:56:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 008960: [03:56:36] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008960: [03:56:36] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008960: [03:56:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC5_UNORM@Texture 2D Array.dds RDOC 008960: [03:56:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008960: [03:56:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008960: [03:56:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008960: [03:56:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 008960: [03:56:36] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008960: [03:56:36] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008960: [03:56:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC5_UNORM@Texture 2D Array.png RDOC 008960: [03:56:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008960: [03:56:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008960: [03:56:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008960: [03:56:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 008960: [03:56:36] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008960: [03:56:36] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008960: [03:56:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC5_UNORM@Texture 2D.dds RDOC 008960: [03:56:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008960: [03:56:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008960: [03:56:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008960: [03:56:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 008960: [03:56:36] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008960: [03:56:36] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008960: [03:56:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC5_UNORM@Texture 2D.png RDOC 008960: [03:56:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008960: [03:56:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008960: [03:56:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008960: [03:56:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 008960: [03:56:37] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008960: [03:56:37] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008960: [03:56:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC5_UNORM@Texture 3D.dds RDOC 008960: [03:56:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008960: [03:56:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008960: [03:56:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008960: [03:56:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 008960: [03:56:37] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008960: [03:56:37] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008960: [03:56:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC5_UNORM@Texture 3D.png RDOC 008960: [03:56:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008960: [03:56:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008960: [03:56:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008960: [03:56:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 008960: [03:56:37] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008960: [03:56:37] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008960: [03:56:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC6H_SF16@Texture 2D Array.dds RDOC 008960: [03:56:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008960: [03:56:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008960: [03:56:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008960: [03:56:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 008960: [03:56:37] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008960: [03:56:37] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008960: [03:56:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC6H_SF16@Texture 2D Array.png RDOC 008960: [03:56:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008960: [03:56:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008960: [03:56:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008960: [03:56:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 008960: [03:56:37] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008960: [03:56:37] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008960: [03:56:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC6H_SF16@Texture 2D.dds RDOC 008960: [03:56:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008960: [03:56:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008960: [03:56:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008960: [03:56:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 008960: [03:56:38] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008960: [03:56:38] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008960: [03:56:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC6H_SF16@Texture 2D.png RDOC 008960: [03:56:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008960: [03:56:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008960: [03:56:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008960: [03:56:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 008960: [03:56:38] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008960: [03:56:38] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008960: [03:56:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC6H_SF16@Texture 3D.dds RDOC 008960: [03:56:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008960: [03:56:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008960: [03:56:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008960: [03:56:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 008960: [03:56:38] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008960: [03:56:38] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008960: [03:56:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC6H_SF16@Texture 3D.png RDOC 008960: [03:56:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008960: [03:56:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008960: [03:56:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008960: [03:56:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 008960: [03:56:38] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008960: [03:56:38] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008960: [03:56:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC6H_UF16@Texture 2D Array.dds RDOC 008960: [03:56:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008960: [03:56:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008960: [03:56:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008960: [03:56:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 008960: [03:56:38] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008960: [03:56:38] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008960: [03:56:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC6H_UF16@Texture 2D Array.png RDOC 008960: [03:56:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008960: [03:56:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008960: [03:56:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008960: [03:56:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 008960: [03:56:39] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008960: [03:56:39] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008960: [03:56:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC6H_UF16@Texture 2D.dds RDOC 008960: [03:56:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008960: [03:56:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008960: [03:56:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008960: [03:56:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 008960: [03:56:39] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008960: [03:56:39] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008960: [03:56:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC6H_UF16@Texture 2D.png RDOC 008960: [03:56:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008960: [03:56:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008960: [03:56:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008960: [03:56:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 008960: [03:56:39] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008960: [03:56:39] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008960: [03:56:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC6H_UF16@Texture 3D.dds RDOC 008960: [03:56:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008960: [03:56:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008960: [03:56:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008960: [03:56:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 008960: [03:56:39] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008960: [03:56:39] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008960: [03:56:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC6H_UF16@Texture 3D.png RDOC 008960: [03:56:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008960: [03:56:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008960: [03:56:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008960: [03:56:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 008960: [03:56:39] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008960: [03:56:39] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008960: [03:56:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC7_UNORM@Texture 2D Array.dds RDOC 008960: [03:56:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008960: [03:56:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008960: [03:56:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008960: [03:56:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 008960: [03:56:40] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008960: [03:56:40] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008960: [03:56:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC7_UNORM@Texture 2D Array.png RDOC 008960: [03:56:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008960: [03:56:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008960: [03:56:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008960: [03:56:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 008960: [03:56:40] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008960: [03:56:40] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008960: [03:56:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC7_UNORM@Texture 2D.dds RDOC 008960: [03:56:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008960: [03:56:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008960: [03:56:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008960: [03:56:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 008960: [03:56:40] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008960: [03:56:40] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008960: [03:56:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC7_UNORM@Texture 2D.png RDOC 008960: [03:56:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008960: [03:56:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008960: [03:56:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008960: [03:56:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 008960: [03:56:40] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008960: [03:56:40] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008960: [03:56:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC7_UNORM@Texture 3D.dds RDOC 008960: [03:56:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008960: [03:56:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008960: [03:56:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008960: [03:56:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 008960: [03:56:40] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008960: [03:56:41] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008960: [03:56:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC7_UNORM@Texture 3D.png RDOC 008960: [03:56:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008960: [03:56:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008960: [03:56:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008960: [03:56:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 008960: [03:56:41] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008960: [03:56:41] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008960: [03:56:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC7_UNORM_SRGB@Texture 2D Array.dds RDOC 008960: [03:56:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008960: [03:56:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008960: [03:56:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008960: [03:56:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 008960: [03:56:41] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008960: [03:56:41] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008960: [03:56:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC7_UNORM_SRGB@Texture 2D Array.png RDOC 008960: [03:56:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008960: [03:56:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008960: [03:56:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008960: [03:56:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 008960: [03:56:41] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008960: [03:56:41] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008960: [03:56:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC7_UNORM_SRGB@Texture 2D.dds RDOC 008960: [03:56:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008960: [03:56:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008960: [03:56:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008960: [03:56:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 008960: [03:56:41] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008960: [03:56:41] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008960: [03:56:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC7_UNORM_SRGB@Texture 2D.png RDOC 008960: [03:56:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008960: [03:56:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008960: [03:56:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008960: [03:56:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 008960: [03:56:41] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008960: [03:56:41] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008960: [03:56:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC7_UNORM_SRGB@Texture 3D.dds RDOC 008960: [03:56:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008960: [03:56:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008960: [03:56:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008960: [03:56:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 008960: [03:56:42] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008960: [03:56:42] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008960: [03:56:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC7_UNORM_SRGB@Texture 3D.png RDOC 008960: [03:56:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008960: [03:56:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008960: [03:56:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008960: [03:56:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 008960: [03:56:42] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008960: [03:56:42] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008960: [03:56:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R10G10B10A2_UINT@Texture 1D Array.dds RDOC 008960: [03:56:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008960: [03:56:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008960: [03:56:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008960: [03:56:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 008960: [03:56:42] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008960: [03:56:42] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008960: [03:56:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R10G10B10A2_UINT@Texture 1D Array.png RDOC 008960: [03:56:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008960: [03:56:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008960: [03:56:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008960: [03:56:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 008960: [03:56:42] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008960: [03:56:42] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008960: [03:56:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R10G10B10A2_UINT@Texture 1D.dds RDOC 008960: [03:56:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008960: [03:56:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008960: [03:56:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008960: [03:56:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 008960: [03:56:42] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008960: [03:56:42] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008960: [03:56:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R10G10B10A2_UINT@Texture 1D.png RDOC 008960: [03:56:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008960: [03:56:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008960: [03:56:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008960: [03:56:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 008960: [03:56:43] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008960: [03:56:43] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008960: [03:56:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R10G10B10A2_UINT@Texture 2D Array.dds RDOC 008960: [03:56:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008960: [03:56:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008960: [03:56:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008960: [03:56:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 008960: [03:56:43] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008960: [03:56:43] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008960: [03:56:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R10G10B10A2_UINT@Texture 2D Array.png RDOC 008960: [03:56:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008960: [03:56:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008960: [03:56:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008960: [03:56:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 008960: [03:56:43] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008960: [03:56:43] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008960: [03:56:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R10G10B10A2_UINT@Texture 2D MSAA Array.dds RDOC 008960: [03:56:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008960: [03:56:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008960: [03:56:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008960: [03:56:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 008960: [03:56:43] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008960: [03:56:43] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008960: [03:56:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R10G10B10A2_UINT@Texture 2D MSAA Array.png RDOC 008960: [03:56:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008960: [03:56:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008960: [03:56:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008960: [03:56:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 008960: [03:56:44] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008960: [03:56:44] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008960: [03:56:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R10G10B10A2_UINT@Texture 2D MSAA.dds RDOC 008960: [03:56:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008960: [03:56:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008960: [03:56:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008960: [03:56:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 008960: [03:56:44] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008960: [03:56:44] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008960: [03:56:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R10G10B10A2_UINT@Texture 2D MSAA.png RDOC 008960: [03:56:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008960: [03:56:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008960: [03:56:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008960: [03:56:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 008960: [03:56:44] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008960: [03:56:44] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008960: [03:56:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R10G10B10A2_UINT@Texture 2D.dds RDOC 008960: [03:56:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008960: [03:56:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008960: [03:56:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008960: [03:56:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 008960: [03:56:44] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008960: [03:56:44] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008960: [03:56:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R10G10B10A2_UINT@Texture 2D.png RDOC 008960: [03:56:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008960: [03:56:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008960: [03:56:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008960: [03:56:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 008960: [03:56:44] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008960: [03:56:44] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008960: [03:56:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R10G10B10A2_UINT@Texture 3D.dds RDOC 008960: [03:56:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008960: [03:56:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008960: [03:56:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008960: [03:56:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 008960: [03:56:45] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008960: [03:56:45] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008960: [03:56:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R10G10B10A2_UINT@Texture 3D.png RDOC 008960: [03:56:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008960: [03:56:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008960: [03:56:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008960: [03:56:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 008960: [03:56:45] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008960: [03:56:45] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008960: [03:56:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R10G10B10A2_UNORM@Texture 1D Array.dds RDOC 008960: [03:56:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008960: [03:56:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008960: [03:56:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008960: [03:56:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 008960: [03:56:45] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008960: [03:56:45] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008960: [03:56:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R10G10B10A2_UNORM@Texture 1D Array.png RDOC 008960: [03:56:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008960: [03:56:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008960: [03:56:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008960: [03:56:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 008960: [03:56:45] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008960: [03:56:45] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008960: [03:56:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R10G10B10A2_UNORM@Texture 1D.dds RDOC 008960: [03:56:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008960: [03:56:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008960: [03:56:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008960: [03:56:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 008960: [03:56:45] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008960: [03:56:45] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008960: [03:56:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R10G10B10A2_UNORM@Texture 1D.png RDOC 008960: [03:56:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008960: [03:56:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008960: [03:56:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008960: [03:56:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 008960: [03:56:46] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008960: [03:56:46] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008960: [03:56:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R10G10B10A2_UNORM@Texture 2D Array.dds RDOC 008960: [03:56:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008960: [03:56:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008960: [03:56:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008960: [03:56:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 008960: [03:56:46] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008960: [03:56:46] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008960: [03:56:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R10G10B10A2_UNORM@Texture 2D Array.png RDOC 008960: [03:56:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008960: [03:56:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008960: [03:56:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008960: [03:56:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 008960: [03:56:46] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008960: [03:56:46] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008960: [03:56:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R10G10B10A2_UNORM@Texture 2D MSAA Array.dds RDOC 008960: [03:56:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008960: [03:56:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008960: [03:56:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008960: [03:56:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 008960: [03:56:46] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008960: [03:56:46] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008960: [03:56:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R10G10B10A2_UNORM@Texture 2D MSAA Array.png RDOC 008960: [03:56:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008960: [03:56:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008960: [03:56:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008960: [03:56:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 008960: [03:56:46] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008960: [03:56:46] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008960: [03:56:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R10G10B10A2_UNORM@Texture 2D MSAA.dds RDOC 008960: [03:56:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008960: [03:56:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008960: [03:56:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008960: [03:56:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 008960: [03:56:47] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008960: [03:56:47] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008960: [03:56:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R10G10B10A2_UNORM@Texture 2D MSAA.png RDOC 008960: [03:56:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008960: [03:56:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008960: [03:56:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008960: [03:56:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 008960: [03:56:47] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008960: [03:56:47] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008960: [03:56:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R10G10B10A2_UNORM@Texture 2D.dds RDOC 008960: [03:56:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008960: [03:56:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008960: [03:56:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008960: [03:56:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 008960: [03:56:47] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008960: [03:56:47] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008960: [03:56:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R10G10B10A2_UNORM@Texture 2D.png RDOC 008960: [03:56:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008960: [03:56:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008960: [03:56:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008960: [03:56:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 008960: [03:56:47] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008960: [03:56:47] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008960: [03:56:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R10G10B10A2_UNORM@Texture 3D.dds RDOC 008960: [03:56:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008960: [03:56:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008960: [03:56:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008960: [03:56:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 008960: [03:56:47] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008960: [03:56:47] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008960: [03:56:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R10G10B10A2_UNORM@Texture 3D.png RDOC 008960: [03:56:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008960: [03:56:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008960: [03:56:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008960: [03:56:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 008960: [03:56:48] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008960: [03:56:48] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008960: [03:56:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R11G11B10_FLOAT@Texture 1D Array.dds RDOC 008960: [03:56:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008960: [03:56:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008960: [03:56:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008960: [03:56:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 008960: [03:56:48] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008960: [03:56:48] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008960: [03:56:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R11G11B10_FLOAT@Texture 1D Array.png RDOC 008960: [03:56:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008960: [03:56:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008960: [03:56:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008960: [03:56:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 008960: [03:56:48] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008960: [03:56:48] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008960: [03:56:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R11G11B10_FLOAT@Texture 1D.dds RDOC 008960: [03:56:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008960: [03:56:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008960: [03:56:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008960: [03:56:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 008960: [03:56:48] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008960: [03:56:48] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008960: [03:56:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R11G11B10_FLOAT@Texture 1D.png RDOC 008960: [03:56:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008960: [03:56:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008960: [03:56:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008960: [03:56:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 008960: [03:56:48] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008960: [03:56:49] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008960: [03:56:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R11G11B10_FLOAT@Texture 2D Array.dds RDOC 008960: [03:56:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008960: [03:56:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008960: [03:56:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008960: [03:56:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 008960: [03:56:49] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008960: [03:56:49] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008960: [03:56:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R11G11B10_FLOAT@Texture 2D Array.png RDOC 008960: [03:56:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008960: [03:56:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008960: [03:56:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008960: [03:56:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 008960: [03:56:49] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008960: [03:56:49] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008960: [03:56:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R11G11B10_FLOAT@Texture 2D MSAA Array.dds RDOC 008960: [03:56:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008960: [03:56:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008960: [03:56:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008960: [03:56:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 008960: [03:56:49] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008960: [03:56:49] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008960: [03:56:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R11G11B10_FLOAT@Texture 2D MSAA Array.png RDOC 008960: [03:56:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008960: [03:56:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008960: [03:56:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008960: [03:56:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 008960: [03:56:49] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008960: [03:56:49] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008960: [03:56:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R11G11B10_FLOAT@Texture 2D MSAA.dds RDOC 008960: [03:56:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008960: [03:56:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008960: [03:56:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008960: [03:56:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 008960: [03:56:50] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008960: [03:56:50] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008960: [03:56:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R11G11B10_FLOAT@Texture 2D MSAA.png RDOC 008960: [03:56:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008960: [03:56:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008960: [03:56:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008960: [03:56:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 008960: [03:56:50] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008960: [03:56:50] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008960: [03:56:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R11G11B10_FLOAT@Texture 2D.dds RDOC 008960: [03:56:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008960: [03:56:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008960: [03:56:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008960: [03:56:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 008960: [03:56:50] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008960: [03:56:50] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008960: [03:56:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R11G11B10_FLOAT@Texture 2D.png RDOC 008960: [03:56:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008960: [03:56:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008960: [03:56:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008960: [03:56:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 008960: [03:56:50] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008960: [03:56:50] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008960: [03:56:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R11G11B10_FLOAT@Texture 3D.dds RDOC 008960: [03:56:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008960: [03:56:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008960: [03:56:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008960: [03:56:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 008960: [03:56:50] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008960: [03:56:50] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008960: [03:56:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R11G11B10_FLOAT@Texture 3D.png RDOC 008960: [03:56:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008960: [03:56:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008960: [03:56:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008960: [03:56:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 008960: [03:56:51] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008960: [03:56:51] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008960: [03:56:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_FLOAT@Texture 1D Array.dds RDOC 008960: [03:56:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008960: [03:56:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008960: [03:56:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008960: [03:56:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 008960: [03:56:51] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008960: [03:56:51] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008960: [03:56:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_FLOAT@Texture 1D Array.png RDOC 008960: [03:56:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008960: [03:56:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008960: [03:56:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008960: [03:56:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 008960: [03:56:51] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008960: [03:56:51] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008960: [03:56:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_FLOAT@Texture 1D.dds RDOC 008960: [03:56:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008960: [03:56:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008960: [03:56:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008960: [03:56:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 008960: [03:56:51] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008960: [03:56:51] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008960: [03:56:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_FLOAT@Texture 1D.png RDOC 008960: [03:56:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008960: [03:56:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008960: [03:56:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008960: [03:56:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 008960: [03:56:51] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008960: [03:56:51] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008960: [03:56:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_FLOAT@Texture 2D Array.dds RDOC 008960: [03:56:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008960: [03:56:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008960: [03:56:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008960: [03:56:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 008960: [03:56:52] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008960: [03:56:52] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008960: [03:56:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_FLOAT@Texture 2D Array.png RDOC 008960: [03:56:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008960: [03:56:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008960: [03:56:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008960: [03:56:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 008960: [03:56:52] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008960: [03:56:52] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008960: [03:56:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_FLOAT@Texture 2D MSAA Array.dds RDOC 008960: [03:56:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008960: [03:56:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008960: [03:56:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008960: [03:56:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 008960: [03:56:52] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008960: [03:56:52] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008960: [03:56:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_FLOAT@Texture 2D MSAA Array.png RDOC 008960: [03:56:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008960: [03:56:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008960: [03:56:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008960: [03:56:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 008960: [03:56:52] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008960: [03:56:52] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008960: [03:56:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_FLOAT@Texture 2D MSAA.dds RDOC 008960: [03:56:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008960: [03:56:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008960: [03:56:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008960: [03:56:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 008960: [03:56:52] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008960: [03:56:52] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008960: [03:56:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_FLOAT@Texture 2D MSAA.png RDOC 008960: [03:56:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008960: [03:56:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008960: [03:56:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008960: [03:56:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 008960: [03:56:53] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008960: [03:56:53] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008960: [03:56:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_FLOAT@Texture 2D.dds RDOC 008960: [03:56:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008960: [03:56:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008960: [03:56:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008960: [03:56:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 008960: [03:56:53] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008960: [03:56:53] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008960: [03:56:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_FLOAT@Texture 2D.png RDOC 008960: [03:56:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008960: [03:56:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008960: [03:56:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008960: [03:56:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 008960: [03:56:53] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008960: [03:56:53] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008960: [03:56:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_FLOAT@Texture 3D.dds RDOC 008960: [03:56:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008960: [03:56:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008960: [03:56:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008960: [03:56:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 008960: [03:56:53] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008960: [03:56:53] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008960: [03:56:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_FLOAT@Texture 3D.png RDOC 008960: [03:56:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008960: [03:56:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008960: [03:56:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008960: [03:56:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 008960: [03:56:53] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008960: [03:56:54] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008960: [03:56:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_SINT@Texture 1D Array.dds RDOC 008960: [03:56:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008960: [03:56:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008960: [03:56:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008960: [03:56:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 008960: [03:56:54] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008960: [03:56:54] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008960: [03:56:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_SINT@Texture 1D Array.png RDOC 008960: [03:56:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008960: [03:56:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008960: [03:56:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008960: [03:56:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 008960: [03:56:54] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008960: [03:56:54] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008960: [03:56:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_SINT@Texture 1D.dds RDOC 008960: [03:56:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008960: [03:56:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008960: [03:56:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008960: [03:56:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 008960: [03:56:54] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008960: [03:56:54] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008960: [03:56:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_SINT@Texture 1D.png RDOC 008960: [03:56:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008960: [03:56:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008960: [03:56:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008960: [03:56:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 008960: [03:56:54] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008960: [03:56:54] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008960: [03:56:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_SINT@Texture 2D Array.dds RDOC 008960: [03:56:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008960: [03:56:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008960: [03:56:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008960: [03:56:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 008960: [03:56:55] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008960: [03:56:55] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008960: [03:56:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_SINT@Texture 2D Array.png RDOC 008960: [03:56:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008960: [03:56:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008960: [03:56:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008960: [03:56:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 008960: [03:56:55] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008960: [03:56:55] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008960: [03:56:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_SINT@Texture 2D MSAA Array.dds RDOC 008960: [03:56:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008960: [03:56:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008960: [03:56:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008960: [03:56:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 008960: [03:56:55] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008960: [03:56:55] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008960: [03:56:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_SINT@Texture 2D MSAA Array.png RDOC 008960: [03:56:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008960: [03:56:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008960: [03:56:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008960: [03:56:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 008960: [03:56:55] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008960: [03:56:55] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008960: [03:56:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_SINT@Texture 2D MSAA.dds RDOC 008960: [03:56:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008960: [03:56:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008960: [03:56:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008960: [03:56:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 008960: [03:56:55] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008960: [03:56:55] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008960: [03:56:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_SINT@Texture 2D MSAA.png RDOC 008960: [03:56:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008960: [03:56:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008960: [03:56:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008960: [03:56:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 008960: [03:56:56] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008960: [03:56:56] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008960: [03:56:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_SINT@Texture 2D.dds RDOC 008960: [03:56:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008960: [03:56:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008960: [03:56:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008960: [03:56:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 008960: [03:56:56] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008960: [03:56:56] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008960: [03:56:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_SINT@Texture 2D.png RDOC 008960: [03:56:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008960: [03:56:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008960: [03:56:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008960: [03:56:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 008960: [03:56:56] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008960: [03:56:56] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008960: [03:56:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_SINT@Texture 3D.dds RDOC 008960: [03:56:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008960: [03:56:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008960: [03:56:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008960: [03:56:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 008960: [03:56:56] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008960: [03:56:56] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008960: [03:56:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_SINT@Texture 3D.png RDOC 008960: [03:56:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008960: [03:56:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008960: [03:56:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008960: [03:56:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 008960: [03:56:56] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008960: [03:56:56] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008960: [03:56:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_SNORM@Texture 1D Array.dds RDOC 008960: [03:56:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008960: [03:56:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008960: [03:56:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008960: [03:56:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 008960: [03:56:57] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008960: [03:56:57] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008960: [03:56:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_SNORM@Texture 1D Array.png RDOC 008960: [03:56:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008960: [03:56:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008960: [03:56:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008960: [03:56:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 008960: [03:56:57] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008960: [03:56:57] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008960: [03:56:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_SNORM@Texture 1D.dds RDOC 008960: [03:56:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008960: [03:56:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008960: [03:56:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008960: [03:56:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 008960: [03:56:57] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008960: [03:56:57] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008960: [03:56:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_SNORM@Texture 1D.png RDOC 008960: [03:56:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008960: [03:56:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008960: [03:56:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008960: [03:56:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 008960: [03:56:57] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008960: [03:56:57] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008960: [03:56:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_SNORM@Texture 2D Array.dds RDOC 008960: [03:56:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008960: [03:56:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008960: [03:56:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008960: [03:56:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 008960: [03:56:57] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008960: [03:56:58] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008960: [03:56:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_SNORM@Texture 2D Array.png RDOC 008960: [03:56:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008960: [03:56:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008960: [03:56:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008960: [03:56:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 008960: [03:56:58] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008960: [03:56:58] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008960: [03:56:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_SNORM@Texture 2D MSAA Array.dds RDOC 008960: [03:56:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008960: [03:56:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008960: [03:56:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008960: [03:56:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 008960: [03:56:58] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008960: [03:56:58] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008960: [03:56:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_SNORM@Texture 2D MSAA Array.png RDOC 008960: [03:56:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008960: [03:56:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008960: [03:56:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008960: [03:56:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 008960: [03:56:58] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008960: [03:56:58] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008960: [03:56:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_SNORM@Texture 2D MSAA.dds RDOC 008960: [03:56:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008960: [03:56:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008960: [03:56:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008960: [03:56:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 008960: [03:56:58] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008960: [03:56:58] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008960: [03:56:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_SNORM@Texture 2D MSAA.png RDOC 008960: [03:56:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008960: [03:56:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008960: [03:56:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008960: [03:56:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 008960: [03:56:59] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008960: [03:56:59] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008960: [03:56:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_SNORM@Texture 2D.dds RDOC 008960: [03:56:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008960: [03:56:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008960: [03:56:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008960: [03:56:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 008960: [03:56:59] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008960: [03:56:59] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008960: [03:56:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_SNORM@Texture 2D.png RDOC 008960: [03:56:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008960: [03:56:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008960: [03:56:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008960: [03:56:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 008960: [03:56:59] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008960: [03:56:59] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008960: [03:56:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_SNORM@Texture 3D.dds RDOC 008960: [03:56:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008960: [03:56:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008960: [03:56:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008960: [03:56:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 008960: [03:56:59] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008960: [03:56:59] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008960: [03:56:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_SNORM@Texture 3D.png RDOC 008960: [03:56:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008960: [03:56:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008960: [03:56:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008960: [03:56:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 008960: [03:56:59] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008960: [03:56:59] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008960: [03:56:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_UINT@Texture 1D Array.dds RDOC 008960: [03:56:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008960: [03:56:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008960: [03:56:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008960: [03:57:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 008960: [03:57:00] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008960: [03:57:00] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008960: [03:57:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_UINT@Texture 1D Array.png RDOC 008960: [03:57:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008960: [03:57:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008960: [03:57:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008960: [03:57:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 008960: [03:57:00] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008960: [03:57:00] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008960: [03:57:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_UINT@Texture 1D.dds RDOC 008960: [03:57:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008960: [03:57:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008960: [03:57:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008960: [03:57:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 008960: [03:57:00] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008960: [03:57:00] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008960: [03:57:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_UINT@Texture 1D.png RDOC 008960: [03:57:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008960: [03:57:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008960: [03:57:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008960: [03:57:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 008960: [03:57:00] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008960: [03:57:00] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008960: [03:57:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_UINT@Texture 2D Array.dds RDOC 008960: [03:57:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008960: [03:57:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008960: [03:57:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008960: [03:57:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 008960: [03:57:00] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008960: [03:57:00] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008960: [03:57:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_UINT@Texture 2D Array.png RDOC 008960: [03:57:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008960: [03:57:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008960: [03:57:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008960: [03:57:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 008960: [03:57:01] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008960: [03:57:01] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008960: [03:57:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_UINT@Texture 2D MSAA Array.dds RDOC 008960: [03:57:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008960: [03:57:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008960: [03:57:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008960: [03:57:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 008960: [03:57:01] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008960: [03:57:01] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008960: [03:57:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_UINT@Texture 2D MSAA Array.png RDOC 008960: [03:57:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008960: [03:57:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008960: [03:57:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008960: [03:57:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 008960: [03:57:01] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008960: [03:57:01] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008960: [03:57:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_UINT@Texture 2D MSAA.dds RDOC 008960: [03:57:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008960: [03:57:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008960: [03:57:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008960: [03:57:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 008960: [03:57:01] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008960: [03:57:01] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008960: [03:57:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_UINT@Texture 2D MSAA.png RDOC 008960: [03:57:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008960: [03:57:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008960: [03:57:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008960: [03:57:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 008960: [03:57:01] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008960: [03:57:01] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008960: [03:57:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_UINT@Texture 2D.dds RDOC 008960: [03:57:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008960: [03:57:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008960: [03:57:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008960: [03:57:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 008960: [03:57:02] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008960: [03:57:02] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008960: [03:57:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_UINT@Texture 2D.png RDOC 008960: [03:57:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008960: [03:57:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008960: [03:57:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008960: [03:57:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 008960: [03:57:02] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008960: [03:57:02] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008960: [03:57:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_UINT@Texture 3D.dds RDOC 008960: [03:57:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008960: [03:57:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008960: [03:57:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008960: [03:57:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 008960: [03:57:02] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008960: [03:57:02] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008960: [03:57:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_UINT@Texture 3D.png RDOC 008960: [03:57:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008960: [03:57:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008960: [03:57:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008960: [03:57:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 008960: [03:57:02] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008960: [03:57:02] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008960: [03:57:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_UNORM@Texture 1D Array.dds RDOC 008960: [03:57:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008960: [03:57:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008960: [03:57:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008960: [03:57:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 008960: [03:57:02] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008960: [03:57:02] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008960: [03:57:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_UNORM@Texture 1D Array.png RDOC 008960: [03:57:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008960: [03:57:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008960: [03:57:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008960: [03:57:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 008960: [03:57:03] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008960: [03:57:03] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008960: [03:57:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_UNORM@Texture 1D.dds RDOC 008960: [03:57:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008960: [03:57:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008960: [03:57:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008960: [03:57:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 008960: [03:57:03] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008960: [03:57:03] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008960: [03:57:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_UNORM@Texture 1D.png RDOC 008960: [03:57:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008960: [03:57:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008960: [03:57:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008960: [03:57:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 008960: [03:57:03] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008960: [03:57:03] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008960: [03:57:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_UNORM@Texture 2D Array.dds RDOC 008960: [03:57:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008960: [03:57:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008960: [03:57:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008960: [03:57:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 008960: [03:57:03] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008960: [03:57:03] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008960: [03:57:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_UNORM@Texture 2D Array.png RDOC 008960: [03:57:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008960: [03:57:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008960: [03:57:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008960: [03:57:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 008960: [03:57:03] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008960: [03:57:03] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008960: [03:57:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_UNORM@Texture 2D MSAA Array.dds RDOC 008960: [03:57:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008960: [03:57:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008960: [03:57:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008960: [03:57:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 008960: [03:57:04] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008960: [03:57:04] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008960: [03:57:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_UNORM@Texture 2D MSAA Array.png RDOC 008960: [03:57:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008960: [03:57:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008960: [03:57:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008960: [03:57:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 008960: [03:57:04] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008960: [03:57:04] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008960: [03:57:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_UNORM@Texture 2D MSAA.dds RDOC 008960: [03:57:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008960: [03:57:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008960: [03:57:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008960: [03:57:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 008960: [03:57:04] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008960: [03:57:04] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008960: [03:57:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_UNORM@Texture 2D MSAA.png RDOC 008960: [03:57:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008960: [03:57:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008960: [03:57:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008960: [03:57:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 008960: [03:57:04] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008960: [03:57:04] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008960: [03:57:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_UNORM@Texture 2D.dds RDOC 008960: [03:57:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008960: [03:57:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008960: [03:57:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008960: [03:57:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 008960: [03:57:04] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008960: [03:57:04] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008960: [03:57:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_UNORM@Texture 2D.png RDOC 008960: [03:57:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008960: [03:57:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008960: [03:57:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008960: [03:57:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 008960: [03:57:05] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008960: [03:57:05] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008960: [03:57:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_UNORM@Texture 3D.dds RDOC 008960: [03:57:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008960: [03:57:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008960: [03:57:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008960: [03:57:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 008960: [03:57:05] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008960: [03:57:05] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008960: [03:57:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_UNORM@Texture 3D.png RDOC 008960: [03:57:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008960: [03:57:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008960: [03:57:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008960: [03:57:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 008960: [03:57:05] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008960: [03:57:05] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008960: [03:57:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_FLOAT@Texture 1D Array.dds RDOC 008960: [03:57:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008960: [03:57:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008960: [03:57:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008960: [03:57:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 008960: [03:57:05] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008960: [03:57:05] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008960: [03:57:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_FLOAT@Texture 1D Array.png RDOC 008960: [03:57:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008960: [03:57:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008960: [03:57:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008960: [03:57:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 008960: [03:57:06] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008960: [03:57:06] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008960: [03:57:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_FLOAT@Texture 1D.dds RDOC 008960: [03:57:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008960: [03:57:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008960: [03:57:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008960: [03:57:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 008960: [03:57:06] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008960: [03:57:06] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008960: [03:57:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_FLOAT@Texture 1D.png RDOC 008960: [03:57:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008960: [03:57:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008960: [03:57:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008960: [03:57:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 008960: [03:57:06] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008960: [03:57:06] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008960: [03:57:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_FLOAT@Texture 2D Array.dds RDOC 008960: [03:57:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008960: [03:57:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008960: [03:57:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008960: [03:57:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 008960: [03:57:06] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008960: [03:57:06] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008960: [03:57:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_FLOAT@Texture 2D Array.png RDOC 008960: [03:57:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008960: [03:57:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008960: [03:57:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008960: [03:57:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 008960: [03:57:06] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008960: [03:57:06] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008960: [03:57:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_FLOAT@Texture 2D MSAA Array.dds RDOC 008960: [03:57:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008960: [03:57:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008960: [03:57:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008960: [03:57:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 008960: [03:57:07] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008960: [03:57:07] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008960: [03:57:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_FLOAT@Texture 2D MSAA Array.png RDOC 008960: [03:57:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008960: [03:57:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008960: [03:57:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008960: [03:57:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 008960: [03:57:07] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008960: [03:57:07] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008960: [03:57:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_FLOAT@Texture 2D MSAA.dds RDOC 008960: [03:57:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008960: [03:57:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008960: [03:57:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008960: [03:57:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 008960: [03:57:07] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008960: [03:57:07] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008960: [03:57:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_FLOAT@Texture 2D MSAA.png RDOC 008960: [03:57:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008960: [03:57:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008960: [03:57:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008960: [03:57:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 008960: [03:57:07] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008960: [03:57:07] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008960: [03:57:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_FLOAT@Texture 2D.dds RDOC 008960: [03:57:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008960: [03:57:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008960: [03:57:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008960: [03:57:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 008960: [03:57:07] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008960: [03:57:07] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008960: [03:57:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_FLOAT@Texture 2D.png RDOC 008960: [03:57:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008960: [03:57:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008960: [03:57:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008960: [03:57:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 008960: [03:57:08] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008960: [03:57:08] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008960: [03:57:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_FLOAT@Texture 3D.dds RDOC 008960: [03:57:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008960: [03:57:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008960: [03:57:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008960: [03:57:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 008960: [03:57:08] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008960: [03:57:08] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008960: [03:57:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_FLOAT@Texture 3D.png RDOC 008960: [03:57:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008960: [03:57:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008960: [03:57:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008960: [03:57:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 008960: [03:57:08] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008960: [03:57:08] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008960: [03:57:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_SINT@Texture 1D Array.dds RDOC 008960: [03:57:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008960: [03:57:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008960: [03:57:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008960: [03:57:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 008960: [03:57:08] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008960: [03:57:08] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008960: [03:57:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_SINT@Texture 1D Array.png RDOC 008960: [03:57:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008960: [03:57:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008960: [03:57:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008960: [03:57:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 008960: [03:57:08] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008960: [03:57:08] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008960: [03:57:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_SINT@Texture 1D.dds RDOC 008960: [03:57:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008960: [03:57:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008960: [03:57:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008960: [03:57:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 008960: [03:57:09] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008960: [03:57:09] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008960: [03:57:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_SINT@Texture 1D.png RDOC 008960: [03:57:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008960: [03:57:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008960: [03:57:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008960: [03:57:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 008960: [03:57:09] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008960: [03:57:09] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008960: [03:57:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_SINT@Texture 2D Array.dds RDOC 008960: [03:57:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008960: [03:57:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008960: [03:57:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008960: [03:57:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 008960: [03:57:09] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008960: [03:57:09] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008960: [03:57:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_SINT@Texture 2D Array.png RDOC 008960: [03:57:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008960: [03:57:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008960: [03:57:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008960: [03:57:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 008960: [03:57:09] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008960: [03:57:09] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008960: [03:57:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_SINT@Texture 2D MSAA Array.dds RDOC 008960: [03:57:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008960: [03:57:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008960: [03:57:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008960: [03:57:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 008960: [03:57:09] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008960: [03:57:09] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008960: [03:57:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_SINT@Texture 2D MSAA Array.png RDOC 008960: [03:57:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008960: [03:57:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008960: [03:57:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008960: [03:57:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 008960: [03:57:10] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008960: [03:57:10] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008960: [03:57:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_SINT@Texture 2D MSAA.dds RDOC 008960: [03:57:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008960: [03:57:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008960: [03:57:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008960: [03:57:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 008960: [03:57:10] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008960: [03:57:10] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008960: [03:57:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_SINT@Texture 2D MSAA.png RDOC 008960: [03:57:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008960: [03:57:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008960: [03:57:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008960: [03:57:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 008960: [03:57:10] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008960: [03:57:10] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008960: [03:57:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_SINT@Texture 2D.dds RDOC 008960: [03:57:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008960: [03:57:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008960: [03:57:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008960: [03:57:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 008960: [03:57:10] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008960: [03:57:10] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008960: [03:57:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_SINT@Texture 2D.png RDOC 008960: [03:57:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008960: [03:57:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008960: [03:57:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008960: [03:57:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 008960: [03:57:10] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008960: [03:57:10] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008960: [03:57:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_SINT@Texture 3D.dds RDOC 008960: [03:57:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008960: [03:57:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008960: [03:57:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008960: [03:57:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 008960: [03:57:11] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008960: [03:57:11] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008960: [03:57:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_SINT@Texture 3D.png RDOC 008960: [03:57:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008960: [03:57:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008960: [03:57:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008960: [03:57:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 008960: [03:57:11] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008960: [03:57:11] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008960: [03:57:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_SNORM@Texture 1D Array.dds RDOC 008960: [03:57:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008960: [03:57:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008960: [03:57:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008960: [03:57:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 008960: [03:57:11] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008960: [03:57:11] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008960: [03:57:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_SNORM@Texture 1D Array.png RDOC 008960: [03:57:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008960: [03:57:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008960: [03:57:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008960: [03:57:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 008960: [03:57:11] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008960: [03:57:11] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008960: [03:57:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_SNORM@Texture 1D.dds RDOC 008960: [03:57:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008960: [03:57:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008960: [03:57:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008960: [03:57:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 008960: [03:57:11] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008960: [03:57:12] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008960: [03:57:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_SNORM@Texture 1D.png RDOC 008960: [03:57:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008960: [03:57:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008960: [03:57:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008960: [03:57:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 008960: [03:57:12] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008960: [03:57:12] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008960: [03:57:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_SNORM@Texture 2D Array.dds RDOC 008960: [03:57:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008960: [03:57:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008960: [03:57:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008960: [03:57:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 008960: [03:57:12] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008960: [03:57:12] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008960: [03:57:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_SNORM@Texture 2D Array.png RDOC 008960: [03:57:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008960: [03:57:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008960: [03:57:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008960: [03:57:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 008960: [03:57:12] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008960: [03:57:12] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008960: [03:57:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_SNORM@Texture 2D MSAA Array.dds RDOC 008960: [03:57:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008960: [03:57:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008960: [03:57:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008960: [03:57:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 008960: [03:57:12] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008960: [03:57:12] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008960: [03:57:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_SNORM@Texture 2D MSAA Array.png RDOC 008960: [03:57:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008960: [03:57:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008960: [03:57:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008960: [03:57:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 008960: [03:57:13] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008960: [03:57:13] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008960: [03:57:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_SNORM@Texture 2D MSAA.dds RDOC 008960: [03:57:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008960: [03:57:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008960: [03:57:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008960: [03:57:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 008960: [03:57:13] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008960: [03:57:13] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008960: [03:57:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_SNORM@Texture 2D MSAA.png RDOC 008960: [03:57:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008960: [03:57:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008960: [03:57:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008960: [03:57:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 008960: [03:57:13] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008960: [03:57:13] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008960: [03:57:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_SNORM@Texture 2D.dds RDOC 008960: [03:57:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008960: [03:57:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008960: [03:57:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008960: [03:57:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 008960: [03:57:13] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008960: [03:57:13] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008960: [03:57:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_SNORM@Texture 2D.png RDOC 008960: [03:57:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008960: [03:57:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008960: [03:57:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008960: [03:57:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 008960: [03:57:13] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008960: [03:57:13] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008960: [03:57:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_SNORM@Texture 3D.dds RDOC 008960: [03:57:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008960: [03:57:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008960: [03:57:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008960: [03:57:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 008960: [03:57:14] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008960: [03:57:14] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008960: [03:57:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_SNORM@Texture 3D.png RDOC 008960: [03:57:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008960: [03:57:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008960: [03:57:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008960: [03:57:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 008960: [03:57:14] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008960: [03:57:14] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008960: [03:57:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_UINT@Texture 1D Array.dds RDOC 008960: [03:57:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008960: [03:57:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008960: [03:57:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008960: [03:57:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 008960: [03:57:14] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008960: [03:57:14] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008960: [03:57:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_UINT@Texture 1D Array.png RDOC 008960: [03:57:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008960: [03:57:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008960: [03:57:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008960: [03:57:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 008960: [03:57:14] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008960: [03:57:14] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008960: [03:57:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_UINT@Texture 1D.dds RDOC 008960: [03:57:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008960: [03:57:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008960: [03:57:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008960: [03:57:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 008960: [03:57:14] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008960: [03:57:14] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008960: [03:57:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_UINT@Texture 1D.png RDOC 008960: [03:57:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008960: [03:57:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008960: [03:57:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008960: [03:57:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 008960: [03:57:15] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008960: [03:57:15] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008960: [03:57:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_UINT@Texture 2D Array.dds RDOC 008960: [03:57:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008960: [03:57:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008960: [03:57:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008960: [03:57:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 008960: [03:57:15] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008960: [03:57:15] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008960: [03:57:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_UINT@Texture 2D Array.png RDOC 008960: [03:57:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008960: [03:57:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008960: [03:57:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008960: [03:57:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 008960: [03:57:15] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008960: [03:57:15] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008960: [03:57:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_UINT@Texture 2D MSAA Array.dds RDOC 008960: [03:57:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008960: [03:57:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008960: [03:57:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008960: [03:57:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 008960: [03:57:15] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008960: [03:57:15] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008960: [03:57:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_UINT@Texture 2D MSAA Array.png RDOC 008960: [03:57:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008960: [03:57:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008960: [03:57:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008960: [03:57:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 008960: [03:57:15] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008960: [03:57:15] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008960: [03:57:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_UINT@Texture 2D MSAA.dds RDOC 008960: [03:57:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008960: [03:57:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008960: [03:57:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008960: [03:57:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 008960: [03:57:16] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008960: [03:57:16] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008960: [03:57:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_UINT@Texture 2D MSAA.png RDOC 008960: [03:57:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008960: [03:57:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008960: [03:57:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008960: [03:57:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 008960: [03:57:16] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008960: [03:57:16] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008960: [03:57:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_UINT@Texture 2D.dds RDOC 008960: [03:57:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008960: [03:57:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008960: [03:57:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008960: [03:57:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 008960: [03:57:16] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008960: [03:57:16] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008960: [03:57:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_UINT@Texture 2D.png RDOC 008960: [03:57:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008960: [03:57:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008960: [03:57:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008960: [03:57:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 008960: [03:57:16] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008960: [03:57:16] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008960: [03:57:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_UINT@Texture 3D.dds RDOC 008960: [03:57:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008960: [03:57:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008960: [03:57:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008960: [03:57:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 008960: [03:57:16] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008960: [03:57:17] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008960: [03:57:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_UINT@Texture 3D.png RDOC 008960: [03:57:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008960: [03:57:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008960: [03:57:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008960: [03:57:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 008960: [03:57:17] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008960: [03:57:17] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008960: [03:57:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_UNORM@Texture 1D Array.dds RDOC 008960: [03:57:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008960: [03:57:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008960: [03:57:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008960: [03:57:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 008960: [03:57:17] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008960: [03:57:17] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008960: [03:57:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_UNORM@Texture 1D Array.png RDOC 008960: [03:57:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008960: [03:57:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008960: [03:57:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008960: [03:57:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 008960: [03:57:17] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008960: [03:57:17] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008960: [03:57:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_UNORM@Texture 1D.dds RDOC 008960: [03:57:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008960: [03:57:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008960: [03:57:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008960: [03:57:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 008960: [03:57:17] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008960: [03:57:17] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008960: [03:57:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_UNORM@Texture 1D.png RDOC 008960: [03:57:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008960: [03:57:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008960: [03:57:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008960: [03:57:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 008960: [03:57:17] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008960: [03:57:18] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008960: [03:57:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_UNORM@Texture 2D Array.dds RDOC 008960: [03:57:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008960: [03:57:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008960: [03:57:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008960: [03:57:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 008960: [03:57:18] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008960: [03:57:18] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008960: [03:57:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_UNORM@Texture 2D Array.png RDOC 008960: [03:57:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008960: [03:57:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008960: [03:57:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008960: [03:57:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 008960: [03:57:18] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008960: [03:57:18] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008960: [03:57:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_UNORM@Texture 2D MSAA Array.dds RDOC 008960: [03:57:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008960: [03:57:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008960: [03:57:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008960: [03:57:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 008960: [03:57:18] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008960: [03:57:18] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008960: [03:57:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_UNORM@Texture 2D MSAA Array.png RDOC 008960: [03:57:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008960: [03:57:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008960: [03:57:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008960: [03:57:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 008960: [03:57:18] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008960: [03:57:18] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008960: [03:57:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_UNORM@Texture 2D MSAA.dds RDOC 008960: [03:57:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008960: [03:57:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008960: [03:57:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008960: [03:57:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 008960: [03:57:18] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008960: [03:57:19] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008960: [03:57:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_UNORM@Texture 2D MSAA.png RDOC 008960: [03:57:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008960: [03:57:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008960: [03:57:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008960: [03:57:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 008960: [03:57:19] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008960: [03:57:19] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008960: [03:57:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_UNORM@Texture 2D.dds RDOC 008960: [03:57:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008960: [03:57:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008960: [03:57:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008960: [03:57:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 008960: [03:57:19] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008960: [03:57:19] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008960: [03:57:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_UNORM@Texture 2D.png RDOC 008960: [03:57:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008960: [03:57:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008960: [03:57:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008960: [03:57:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 008960: [03:57:19] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008960: [03:57:19] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008960: [03:57:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_UNORM@Texture 3D.dds RDOC 008960: [03:57:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008960: [03:57:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008960: [03:57:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008960: [03:57:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 008960: [03:57:19] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008960: [03:57:19] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008960: [03:57:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_UNORM@Texture 3D.png RDOC 008960: [03:57:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008960: [03:57:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008960: [03:57:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008960: [03:57:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 008960: [03:57:19] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008960: [03:57:20] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008960: [03:57:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_FLOAT@Texture 1D Array.dds RDOC 008960: [03:57:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008960: [03:57:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008960: [03:57:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008960: [03:57:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 008960: [03:57:20] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008960: [03:57:20] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008960: [03:57:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_FLOAT@Texture 1D Array.png RDOC 008960: [03:57:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008960: [03:57:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008960: [03:57:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008960: [03:57:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 008960: [03:57:20] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008960: [03:57:20] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008960: [03:57:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_FLOAT@Texture 1D.dds RDOC 008960: [03:57:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008960: [03:57:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008960: [03:57:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008960: [03:57:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 008960: [03:57:20] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008960: [03:57:20] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008960: [03:57:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_FLOAT@Texture 1D.png RDOC 008960: [03:57:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008960: [03:57:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008960: [03:57:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008960: [03:57:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 008960: [03:57:20] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008960: [03:57:20] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008960: [03:57:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_FLOAT@Texture 2D Array.dds RDOC 008960: [03:57:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008960: [03:57:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008960: [03:57:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008960: [03:57:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 008960: [03:57:21] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008960: [03:57:21] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008960: [03:57:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_FLOAT@Texture 2D Array.png RDOC 008960: [03:57:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008960: [03:57:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008960: [03:57:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008960: [03:57:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 008960: [03:57:21] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008960: [03:57:21] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008960: [03:57:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_FLOAT@Texture 2D MSAA Array.dds RDOC 008960: [03:57:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008960: [03:57:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008960: [03:57:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008960: [03:57:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 008960: [03:57:21] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008960: [03:57:21] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008960: [03:57:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_FLOAT@Texture 2D MSAA Array.png RDOC 008960: [03:57:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008960: [03:57:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008960: [03:57:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008960: [03:57:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 008960: [03:57:21] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008960: [03:57:21] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008960: [03:57:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_FLOAT@Texture 2D MSAA.dds RDOC 008960: [03:57:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008960: [03:57:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008960: [03:57:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008960: [03:57:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 008960: [03:57:21] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008960: [03:57:21] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008960: [03:57:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_FLOAT@Texture 2D MSAA.png RDOC 008960: [03:57:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008960: [03:57:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008960: [03:57:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008960: [03:57:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 008960: [03:57:22] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008960: [03:57:22] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008960: [03:57:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_FLOAT@Texture 2D.dds RDOC 008960: [03:57:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008960: [03:57:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008960: [03:57:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008960: [03:57:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 008960: [03:57:22] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008960: [03:57:22] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008960: [03:57:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_FLOAT@Texture 2D.png RDOC 008960: [03:57:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008960: [03:57:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008960: [03:57:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008960: [03:57:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 008960: [03:57:22] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008960: [03:57:22] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008960: [03:57:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_FLOAT@Texture 3D.dds RDOC 008960: [03:57:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008960: [03:57:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008960: [03:57:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008960: [03:57:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 008960: [03:57:22] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008960: [03:57:22] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008960: [03:57:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_FLOAT@Texture 3D.png RDOC 008960: [03:57:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008960: [03:57:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008960: [03:57:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008960: [03:57:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 008960: [03:57:22] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008960: [03:57:22] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008960: [03:57:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_SINT@Texture 1D Array.dds RDOC 008960: [03:57:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008960: [03:57:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008960: [03:57:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008960: [03:57:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 008960: [03:57:23] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008960: [03:57:23] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008960: [03:57:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_SINT@Texture 1D Array.png RDOC 008960: [03:57:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008960: [03:57:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008960: [03:57:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008960: [03:57:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 008960: [03:57:23] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008960: [03:57:23] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008960: [03:57:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_SINT@Texture 1D.dds RDOC 008960: [03:57:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008960: [03:57:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008960: [03:57:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008960: [03:57:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 008960: [03:57:23] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008960: [03:57:23] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008960: [03:57:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_SINT@Texture 1D.png RDOC 008960: [03:57:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008960: [03:57:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008960: [03:57:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008960: [03:57:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 008960: [03:57:23] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008960: [03:57:23] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008960: [03:57:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_SINT@Texture 2D Array.dds RDOC 008960: [03:57:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008960: [03:57:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008960: [03:57:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008960: [03:57:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 008960: [03:57:23] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008960: [03:57:24] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008960: [03:57:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_SINT@Texture 2D Array.png RDOC 008960: [03:57:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008960: [03:57:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008960: [03:57:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008960: [03:57:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 008960: [03:57:24] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008960: [03:57:24] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008960: [03:57:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_SINT@Texture 2D MSAA Array.dds RDOC 008960: [03:57:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008960: [03:57:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008960: [03:57:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008960: [03:57:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 008960: [03:57:24] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008960: [03:57:24] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008960: [03:57:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_SINT@Texture 2D MSAA Array.png RDOC 008960: [03:57:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008960: [03:57:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008960: [03:57:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008960: [03:57:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 008960: [03:57:24] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008960: [03:57:24] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008960: [03:57:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_SINT@Texture 2D MSAA.dds RDOC 008960: [03:57:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008960: [03:57:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008960: [03:57:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008960: [03:57:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 008960: [03:57:24] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008960: [03:57:24] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008960: [03:57:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_SINT@Texture 2D MSAA.png RDOC 008960: [03:57:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008960: [03:57:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008960: [03:57:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008960: [03:57:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 008960: [03:57:24] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008960: [03:57:25] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008960: [03:57:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_SINT@Texture 2D.dds RDOC 008960: [03:57:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008960: [03:57:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008960: [03:57:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008960: [03:57:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 008960: [03:57:25] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008960: [03:57:25] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008960: [03:57:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_SINT@Texture 2D.png RDOC 008960: [03:57:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008960: [03:57:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008960: [03:57:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008960: [03:57:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 008960: [03:57:25] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008960: [03:57:25] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008960: [03:57:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_SINT@Texture 3D.dds RDOC 008960: [03:57:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008960: [03:57:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008960: [03:57:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008960: [03:57:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 008960: [03:57:25] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008960: [03:57:25] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008960: [03:57:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_SINT@Texture 3D.png RDOC 008960: [03:57:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008960: [03:57:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008960: [03:57:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008960: [03:57:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 008960: [03:57:25] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008960: [03:57:25] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008960: [03:57:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_SNORM@Texture 1D Array.dds RDOC 008960: [03:57:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008960: [03:57:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008960: [03:57:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008960: [03:57:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 008960: [03:57:26] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008960: [03:57:26] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008960: [03:57:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_SNORM@Texture 1D Array.png RDOC 008960: [03:57:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008960: [03:57:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008960: [03:57:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008960: [03:57:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 008960: [03:57:26] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008960: [03:57:26] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008960: [03:57:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_SNORM@Texture 1D.dds RDOC 008960: [03:57:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008960: [03:57:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008960: [03:57:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008960: [03:57:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 008960: [03:57:26] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008960: [03:57:26] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008960: [03:57:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_SNORM@Texture 1D.png RDOC 008960: [03:57:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008960: [03:57:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008960: [03:57:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008960: [03:57:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 008960: [03:57:26] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008960: [03:57:26] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008960: [03:57:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_SNORM@Texture 2D Array.dds RDOC 008960: [03:57:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008960: [03:57:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008960: [03:57:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008960: [03:57:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 008960: [03:57:26] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008960: [03:57:26] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008960: [03:57:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_SNORM@Texture 2D Array.png RDOC 008960: [03:57:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008960: [03:57:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008960: [03:57:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008960: [03:57:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 008960: [03:57:26] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008960: [03:57:27] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008960: [03:57:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_SNORM@Texture 2D MSAA Array.dds RDOC 008960: [03:57:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008960: [03:57:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008960: [03:57:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008960: [03:57:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 008960: [03:57:27] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008960: [03:57:27] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008960: [03:57:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_SNORM@Texture 2D MSAA Array.png RDOC 008960: [03:57:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008960: [03:57:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008960: [03:57:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008960: [03:57:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 008960: [03:57:27] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008960: [03:57:27] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008960: [03:57:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_SNORM@Texture 2D MSAA.dds RDOC 008960: [03:57:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008960: [03:57:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008960: [03:57:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008960: [03:57:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 008960: [03:57:27] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008960: [03:57:27] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008960: [03:57:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_SNORM@Texture 2D MSAA.png RDOC 008960: [03:57:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008960: [03:57:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008960: [03:57:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008960: [03:57:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 008960: [03:57:27] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008960: [03:57:27] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008960: [03:57:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_SNORM@Texture 2D.dds RDOC 008960: [03:57:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008960: [03:57:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008960: [03:57:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008960: [03:57:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 008960: [03:57:27] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008960: [03:57:28] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008960: [03:57:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_SNORM@Texture 2D.png RDOC 008960: [03:57:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008960: [03:57:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008960: [03:57:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008960: [03:57:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 008960: [03:57:28] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008960: [03:57:28] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008960: [03:57:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_SNORM@Texture 3D.dds RDOC 008960: [03:57:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008960: [03:57:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008960: [03:57:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008960: [03:57:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 008960: [03:57:28] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008960: [03:57:28] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008960: [03:57:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_SNORM@Texture 3D.png RDOC 008960: [03:57:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008960: [03:57:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008960: [03:57:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008960: [03:57:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 008960: [03:57:28] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008960: [03:57:28] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008960: [03:57:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_UINT@Texture 1D Array.dds RDOC 008960: [03:57:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008960: [03:57:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008960: [03:57:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008960: [03:57:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 008960: [03:57:28] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008960: [03:57:28] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008960: [03:57:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_UINT@Texture 1D Array.png RDOC 008960: [03:57:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008960: [03:57:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008960: [03:57:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008960: [03:57:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 008960: [03:57:29] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008960: [03:57:29] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008960: [03:57:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_UINT@Texture 1D.dds RDOC 008960: [03:57:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008960: [03:57:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008960: [03:57:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008960: [03:57:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 008960: [03:57:29] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008960: [03:57:29] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008960: [03:57:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_UINT@Texture 1D.png RDOC 008960: [03:57:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008960: [03:57:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008960: [03:57:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008960: [03:57:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 008960: [03:57:29] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008960: [03:57:29] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008960: [03:57:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_UINT@Texture 2D Array.dds RDOC 008960: [03:57:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008960: [03:57:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008960: [03:57:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008960: [03:57:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 008960: [03:57:29] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008960: [03:57:29] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008960: [03:57:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_UINT@Texture 2D Array.png RDOC 008960: [03:57:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008960: [03:57:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008960: [03:57:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008960: [03:57:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 008960: [03:57:29] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008960: [03:57:29] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008960: [03:57:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_UINT@Texture 2D MSAA Array.dds RDOC 008960: [03:57:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008960: [03:57:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008960: [03:57:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008960: [03:57:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 008960: [03:57:30] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008960: [03:57:30] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008960: [03:57:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_UINT@Texture 2D MSAA Array.png RDOC 008960: [03:57:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008960: [03:57:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008960: [03:57:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008960: [03:57:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 008960: [03:57:30] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008960: [03:57:30] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008960: [03:57:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_UINT@Texture 2D MSAA.dds RDOC 008960: [03:57:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008960: [03:57:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008960: [03:57:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008960: [03:57:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 008960: [03:57:30] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008960: [03:57:30] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008960: [03:57:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_UINT@Texture 2D MSAA.png RDOC 008960: [03:57:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008960: [03:57:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008960: [03:57:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008960: [03:57:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 008960: [03:57:30] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008960: [03:57:30] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008960: [03:57:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_UINT@Texture 2D.dds RDOC 008960: [03:57:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008960: [03:57:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008960: [03:57:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008960: [03:57:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 008960: [03:57:30] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008960: [03:57:30] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008960: [03:57:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_UINT@Texture 2D.png RDOC 008960: [03:57:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008960: [03:57:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008960: [03:57:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008960: [03:57:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 008960: [03:57:31] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008960: [03:57:31] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008960: [03:57:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_UINT@Texture 3D.dds RDOC 008960: [03:57:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008960: [03:57:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008960: [03:57:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008960: [03:57:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 008960: [03:57:31] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008960: [03:57:31] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008960: [03:57:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_UINT@Texture 3D.png RDOC 008960: [03:57:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008960: [03:57:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008960: [03:57:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008960: [03:57:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 008960: [03:57:31] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008960: [03:57:31] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008960: [03:57:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_UNORM@Texture 1D Array.dds RDOC 008960: [03:57:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008960: [03:57:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008960: [03:57:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008960: [03:57:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 008960: [03:57:31] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008960: [03:57:31] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008960: [03:57:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_UNORM@Texture 1D Array.png RDOC 008960: [03:57:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008960: [03:57:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008960: [03:57:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008960: [03:57:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 008960: [03:57:31] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008960: [03:57:31] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008960: [03:57:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_UNORM@Texture 1D.dds RDOC 008960: [03:57:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008960: [03:57:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008960: [03:57:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008960: [03:57:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 008960: [03:57:32] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008960: [03:57:32] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008960: [03:57:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_UNORM@Texture 1D.png RDOC 008960: [03:57:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008960: [03:57:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008960: [03:57:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008960: [03:57:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 008960: [03:57:32] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008960: [03:57:32] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008960: [03:57:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_UNORM@Texture 2D Array.dds RDOC 008960: [03:57:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008960: [03:57:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008960: [03:57:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008960: [03:57:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 008960: [03:57:32] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008960: [03:57:32] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008960: [03:57:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_UNORM@Texture 2D Array.png RDOC 008960: [03:57:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008960: [03:57:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008960: [03:57:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008960: [03:57:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 008960: [03:57:32] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008960: [03:57:32] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008960: [03:57:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_UNORM@Texture 2D MSAA Array.dds RDOC 008960: [03:57:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008960: [03:57:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008960: [03:57:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008960: [03:57:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 008960: [03:57:32] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008960: [03:57:32] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008960: [03:57:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_UNORM@Texture 2D MSAA Array.png RDOC 008960: [03:57:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008960: [03:57:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008960: [03:57:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008960: [03:57:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 008960: [03:57:33] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008960: [03:57:33] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008960: [03:57:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_UNORM@Texture 2D MSAA.dds RDOC 008960: [03:57:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008960: [03:57:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008960: [03:57:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008960: [03:57:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 008960: [03:57:33] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008960: [03:57:33] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008960: [03:57:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_UNORM@Texture 2D MSAA.png RDOC 008960: [03:57:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008960: [03:57:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008960: [03:57:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008960: [03:57:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 008960: [03:57:33] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008960: [03:57:33] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008960: [03:57:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_UNORM@Texture 2D.dds RDOC 008960: [03:57:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008960: [03:57:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008960: [03:57:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008960: [03:57:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 008960: [03:57:33] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008960: [03:57:33] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008960: [03:57:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_UNORM@Texture 2D.png RDOC 008960: [03:57:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008960: [03:57:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008960: [03:57:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008960: [03:57:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 008960: [03:57:33] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008960: [03:57:33] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008960: [03:57:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_UNORM@Texture 3D.dds RDOC 008960: [03:57:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008960: [03:57:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008960: [03:57:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008960: [03:57:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 008960: [03:57:34] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008960: [03:57:34] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008960: [03:57:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_UNORM@Texture 3D.png RDOC 008960: [03:57:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008960: [03:57:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008960: [03:57:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008960: [03:57:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 008960: [03:57:34] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008960: [03:57:34] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008960: [03:57:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R24G8_TYPELESS_TYPELESS_G8_UINT@Texture 2D Array.dds RDOC 008960: [03:57:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008960: [03:57:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008960: [03:57:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008960: [03:57:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 008960: [03:57:34] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008960: [03:57:34] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008960: [03:57:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R24G8_TYPELESS_TYPELESS_G8_UINT@Texture 2D Array.png RDOC 008960: [03:57:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008960: [03:57:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008960: [03:57:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008960: [03:57:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 008960: [03:57:34] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008960: [03:57:34] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008960: [03:57:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R24G8_TYPELESS_TYPELESS_G8_UINT@Texture 2D MSAA Array.dds RDOC 008960: [03:57:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008960: [03:57:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008960: [03:57:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008960: [03:57:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 008960: [03:57:34] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008960: [03:57:34] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008960: [03:57:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R24G8_TYPELESS_TYPELESS_G8_UINT@Texture 2D MSAA Array.png RDOC 008960: [03:57:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008960: [03:57:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008960: [03:57:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008960: [03:57:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 008960: [03:57:35] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008960: [03:57:35] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008960: [03:57:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R24G8_TYPELESS_TYPELESS_G8_UINT@Texture 2D MSAA.dds RDOC 008960: [03:57:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008960: [03:57:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008960: [03:57:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008960: [03:57:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 008960: [03:57:35] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008960: [03:57:35] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008960: [03:57:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R24G8_TYPELESS_TYPELESS_G8_UINT@Texture 2D MSAA.png RDOC 008960: [03:57:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008960: [03:57:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008960: [03:57:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008960: [03:57:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 008960: [03:57:35] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008960: [03:57:35] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008960: [03:57:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R24G8_TYPELESS_TYPELESS_G8_UINT@Texture 2D.dds RDOC 008960: [03:57:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008960: [03:57:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008960: [03:57:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008960: [03:57:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 008960: [03:57:35] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008960: [03:57:35] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008960: [03:57:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R24G8_TYPELESS_TYPELESS_G8_UINT@Texture 2D.png RDOC 008960: [03:57:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008960: [03:57:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008960: [03:57:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008960: [03:57:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 008960: [03:57:35] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008960: [03:57:35] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008960: [03:57:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R24G8_TYPELESS_UNORM_X8_TYPELESS@Texture 2D Array.dds RDOC 008960: [03:57:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008960: [03:57:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008960: [03:57:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008960: [03:57:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 008960: [03:57:36] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008960: [03:57:36] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008960: [03:57:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R24G8_TYPELESS_UNORM_X8_TYPELESS@Texture 2D Array.png RDOC 008960: [03:57:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008960: [03:57:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008960: [03:57:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008960: [03:57:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 008960: [03:57:36] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008960: [03:57:36] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008960: [03:57:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R24G8_TYPELESS_UNORM_X8_TYPELESS@Texture 2D MSAA Array.dds RDOC 008960: [03:57:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008960: [03:57:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008960: [03:57:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008960: [03:57:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 008960: [03:57:36] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008960: [03:57:36] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008960: [03:57:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R24G8_TYPELESS_UNORM_X8_TYPELESS@Texture 2D MSAA Array.png RDOC 008960: [03:57:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008960: [03:57:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008960: [03:57:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008960: [03:57:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 008960: [03:57:36] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008960: [03:57:36] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008960: [03:57:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R24G8_TYPELESS_UNORM_X8_TYPELESS@Texture 2D MSAA.dds RDOC 008960: [03:57:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008960: [03:57:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008960: [03:57:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008960: [03:57:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 008960: [03:57:36] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008960: [03:57:37] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008960: [03:57:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R24G8_TYPELESS_UNORM_X8_TYPELESS@Texture 2D MSAA.png RDOC 008960: [03:57:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008960: [03:57:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008960: [03:57:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008960: [03:57:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 008960: [03:57:37] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008960: [03:57:37] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008960: [03:57:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R24G8_TYPELESS_UNORM_X8_TYPELESS@Texture 2D.dds RDOC 008960: [03:57:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008960: [03:57:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008960: [03:57:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008960: [03:57:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 008960: [03:57:37] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008960: [03:57:37] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008960: [03:57:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R24G8_TYPELESS_UNORM_X8_TYPELESS@Texture 2D.png RDOC 008960: [03:57:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008960: [03:57:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008960: [03:57:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008960: [03:57:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 008960: [03:57:37] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008960: [03:57:37] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008960: [03:57:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_FLOAT@Texture 1D Array.dds RDOC 008960: [03:57:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008960: [03:57:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008960: [03:57:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008960: [03:57:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 008960: [03:57:37] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008960: [03:57:37] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008960: [03:57:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_FLOAT@Texture 1D Array.png RDOC 008960: [03:57:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008960: [03:57:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008960: [03:57:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008960: [03:57:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 008960: [03:57:38] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008960: [03:57:38] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008960: [03:57:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_FLOAT@Texture 1D.dds RDOC 008960: [03:57:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008960: [03:57:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008960: [03:57:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008960: [03:57:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 008960: [03:57:38] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008960: [03:57:38] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008960: [03:57:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_FLOAT@Texture 1D.png RDOC 008960: [03:57:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008960: [03:57:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008960: [03:57:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008960: [03:57:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 008960: [03:57:38] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008960: [03:57:38] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008960: [03:57:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_FLOAT@Texture 2D Array.dds RDOC 008960: [03:57:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008960: [03:57:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008960: [03:57:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008960: [03:57:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 008960: [03:57:38] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008960: [03:57:38] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008960: [03:57:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_FLOAT@Texture 2D Array.png RDOC 008960: [03:57:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008960: [03:57:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008960: [03:57:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008960: [03:57:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 008960: [03:57:38] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008960: [03:57:38] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008960: [03:57:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_FLOAT@Texture 2D MSAA Array.dds RDOC 008960: [03:57:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008960: [03:57:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008960: [03:57:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008960: [03:57:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 008960: [03:57:39] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008960: [03:57:39] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008960: [03:57:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_FLOAT@Texture 2D MSAA Array.png RDOC 008960: [03:57:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008960: [03:57:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008960: [03:57:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008960: [03:57:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 008960: [03:57:39] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008960: [03:57:39] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008960: [03:57:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_FLOAT@Texture 2D MSAA.dds RDOC 008960: [03:57:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008960: [03:57:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008960: [03:57:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008960: [03:57:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 008960: [03:57:39] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008960: [03:57:39] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008960: [03:57:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_FLOAT@Texture 2D MSAA.png RDOC 008960: [03:57:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008960: [03:57:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008960: [03:57:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008960: [03:57:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 008960: [03:57:39] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008960: [03:57:39] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008960: [03:57:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_FLOAT@Texture 2D.dds RDOC 008960: [03:57:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008960: [03:57:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008960: [03:57:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008960: [03:57:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 008960: [03:57:39] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008960: [03:57:39] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008960: [03:57:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_FLOAT@Texture 2D.png RDOC 008960: [03:57:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008960: [03:57:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008960: [03:57:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008960: [03:57:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 008960: [03:57:40] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008960: [03:57:40] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008960: [03:57:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_FLOAT@Texture 3D.dds RDOC 008960: [03:57:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008960: [03:57:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008960: [03:57:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008960: [03:57:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 008960: [03:57:40] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008960: [03:57:40] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008960: [03:57:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_FLOAT@Texture 3D.png RDOC 008960: [03:57:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008960: [03:57:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008960: [03:57:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008960: [03:57:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 008960: [03:57:40] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008960: [03:57:40] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008960: [03:57:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_SINT@Texture 1D Array.dds RDOC 008960: [03:57:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008960: [03:57:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008960: [03:57:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008960: [03:57:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 008960: [03:57:40] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008960: [03:57:40] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008960: [03:57:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_SINT@Texture 1D Array.png RDOC 008960: [03:57:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008960: [03:57:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008960: [03:57:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008960: [03:57:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 008960: [03:57:40] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008960: [03:57:40] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008960: [03:57:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_SINT@Texture 1D.dds RDOC 008960: [03:57:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008960: [03:57:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008960: [03:57:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008960: [03:57:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 008960: [03:57:41] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008960: [03:57:41] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008960: [03:57:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_SINT@Texture 1D.png RDOC 008960: [03:57:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008960: [03:57:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008960: [03:57:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008960: [03:57:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 008960: [03:57:41] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008960: [03:57:41] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008960: [03:57:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_SINT@Texture 2D Array.dds RDOC 008960: [03:57:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008960: [03:57:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008960: [03:57:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008960: [03:57:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 008960: [03:57:41] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008960: [03:57:41] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008960: [03:57:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_SINT@Texture 2D Array.png RDOC 008960: [03:57:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008960: [03:57:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008960: [03:57:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008960: [03:57:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 008960: [03:57:41] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008960: [03:57:41] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008960: [03:57:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_SINT@Texture 2D MSAA Array.dds RDOC 008960: [03:57:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008960: [03:57:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008960: [03:57:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008960: [03:57:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 008960: [03:57:41] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008960: [03:57:41] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008960: [03:57:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_SINT@Texture 2D MSAA Array.png RDOC 008960: [03:57:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008960: [03:57:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008960: [03:57:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008960: [03:57:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 008960: [03:57:42] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008960: [03:57:42] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008960: [03:57:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_SINT@Texture 2D MSAA.dds RDOC 008960: [03:57:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008960: [03:57:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008960: [03:57:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008960: [03:57:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 008960: [03:57:42] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008960: [03:57:42] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008960: [03:57:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_SINT@Texture 2D MSAA.png RDOC 008960: [03:57:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008960: [03:57:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008960: [03:57:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008960: [03:57:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 008960: [03:57:42] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008960: [03:57:42] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008960: [03:57:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_SINT@Texture 2D.dds RDOC 008960: [03:57:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008960: [03:57:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008960: [03:57:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008960: [03:57:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 008960: [03:57:42] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008960: [03:57:42] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008960: [03:57:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_SINT@Texture 2D.png RDOC 008960: [03:57:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008960: [03:57:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008960: [03:57:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008960: [03:57:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 008960: [03:57:42] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008960: [03:57:42] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008960: [03:57:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_SINT@Texture 3D.dds RDOC 008960: [03:57:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008960: [03:57:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008960: [03:57:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008960: [03:57:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 008960: [03:57:43] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008960: [03:57:43] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008960: [03:57:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_SINT@Texture 3D.png RDOC 008960: [03:57:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008960: [03:57:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008960: [03:57:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008960: [03:57:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 008960: [03:57:43] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008960: [03:57:43] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008960: [03:57:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_UINT@Texture 1D Array.dds RDOC 008960: [03:57:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008960: [03:57:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008960: [03:57:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008960: [03:57:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 008960: [03:57:43] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008960: [03:57:43] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008960: [03:57:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_UINT@Texture 1D Array.png RDOC 008960: [03:57:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008960: [03:57:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008960: [03:57:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008960: [03:57:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 008960: [03:57:43] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008960: [03:57:43] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008960: [03:57:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_UINT@Texture 1D.dds RDOC 008960: [03:57:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008960: [03:57:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008960: [03:57:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008960: [03:57:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 008960: [03:57:43] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008960: [03:57:44] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008960: [03:57:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_UINT@Texture 1D.png RDOC 008960: [03:57:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008960: [03:57:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008960: [03:57:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008960: [03:57:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 008960: [03:57:44] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008960: [03:57:44] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008960: [03:57:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_UINT@Texture 2D Array.dds RDOC 008960: [03:57:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008960: [03:57:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008960: [03:57:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008960: [03:57:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 008960: [03:57:44] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008960: [03:57:44] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008960: [03:57:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_UINT@Texture 2D Array.png RDOC 008960: [03:57:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008960: [03:57:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008960: [03:57:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008960: [03:57:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 008960: [03:57:44] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008960: [03:57:44] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008960: [03:57:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_UINT@Texture 2D MSAA Array.dds RDOC 008960: [03:57:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008960: [03:57:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008960: [03:57:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008960: [03:57:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 008960: [03:57:44] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008960: [03:57:44] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008960: [03:57:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_UINT@Texture 2D MSAA Array.png RDOC 008960: [03:57:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008960: [03:57:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008960: [03:57:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008960: [03:57:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 008960: [03:57:45] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008960: [03:57:45] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008960: [03:57:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_UINT@Texture 2D MSAA.dds RDOC 008960: [03:57:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008960: [03:57:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008960: [03:57:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008960: [03:57:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 008960: [03:57:45] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008960: [03:57:45] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008960: [03:57:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_UINT@Texture 2D MSAA.png RDOC 008960: [03:57:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008960: [03:57:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008960: [03:57:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008960: [03:57:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 008960: [03:57:45] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008960: [03:57:45] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008960: [03:57:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_UINT@Texture 2D.dds RDOC 008960: [03:57:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008960: [03:57:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008960: [03:57:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008960: [03:57:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 008960: [03:57:45] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008960: [03:57:45] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008960: [03:57:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_UINT@Texture 2D.png RDOC 008960: [03:57:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008960: [03:57:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008960: [03:57:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008960: [03:57:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 008960: [03:57:45] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008960: [03:57:45] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008960: [03:57:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_UINT@Texture 3D.dds RDOC 008960: [03:57:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008960: [03:57:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008960: [03:57:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008960: [03:57:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 008960: [03:57:46] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008960: [03:57:46] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008960: [03:57:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_UINT@Texture 3D.png RDOC 008960: [03:57:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008960: [03:57:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008960: [03:57:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008960: [03:57:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 008960: [03:57:46] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008960: [03:57:46] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008960: [03:57:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32_FLOAT@Texture 1D Array.dds RDOC 008960: [03:57:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008960: [03:57:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008960: [03:57:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008960: [03:57:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 008960: [03:57:46] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008960: [03:57:46] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008960: [03:57:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32_FLOAT@Texture 1D Array.png RDOC 008960: [03:57:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008960: [03:57:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008960: [03:57:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008960: [03:57:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 008960: [03:57:46] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008960: [03:57:46] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008960: [03:57:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32_FLOAT@Texture 1D.dds RDOC 008960: [03:57:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008960: [03:57:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008960: [03:57:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008960: [03:57:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 008960: [03:57:46] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008960: [03:57:46] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008960: [03:57:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32_FLOAT@Texture 1D.png RDOC 008960: [03:57:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008960: [03:57:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008960: [03:57:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008960: [03:57:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 008960: [03:57:47] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008960: [03:57:47] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008960: [03:57:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32_FLOAT@Texture 2D Array.dds RDOC 008960: [03:57:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008960: [03:57:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008960: [03:57:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008960: [03:57:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 008960: [03:57:47] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008960: [03:57:47] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008960: [03:57:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32_FLOAT@Texture 2D Array.png RDOC 008960: [03:57:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008960: [03:57:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008960: [03:57:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008960: [03:57:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 008960: [03:57:47] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008960: [03:57:47] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008960: [03:57:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32_FLOAT@Texture 2D.dds RDOC 008960: [03:57:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008960: [03:57:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008960: [03:57:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008960: [03:57:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 008960: [03:57:47] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008960: [03:57:47] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008960: [03:57:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32_FLOAT@Texture 2D.png RDOC 008960: [03:57:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008960: [03:57:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008960: [03:57:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008960: [03:57:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 008960: [03:57:47] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008960: [03:57:47] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008960: [03:57:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32_FLOAT@Texture 3D.dds RDOC 008960: [03:57:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008960: [03:57:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008960: [03:57:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008960: [03:57:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 008960: [03:57:48] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008960: [03:57:48] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008960: [03:57:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32_FLOAT@Texture 3D.png RDOC 008960: [03:57:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008960: [03:57:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008960: [03:57:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008960: [03:57:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 008960: [03:57:48] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008960: [03:57:48] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008960: [03:57:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32_SINT@Texture 1D Array.dds RDOC 008960: [03:57:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008960: [03:57:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008960: [03:57:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008960: [03:57:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 008960: [03:57:48] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008960: [03:57:48] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008960: [03:57:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32_SINT@Texture 1D Array.png RDOC 008960: [03:57:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008960: [03:57:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008960: [03:57:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008960: [03:57:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 008960: [03:57:48] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008960: [03:57:48] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008960: [03:57:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32_SINT@Texture 1D.dds RDOC 008960: [03:57:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008960: [03:57:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008960: [03:57:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008960: [03:57:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 008960: [03:57:48] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008960: [03:57:48] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008960: [03:57:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32_SINT@Texture 1D.png RDOC 008960: [03:57:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008960: [03:57:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008960: [03:57:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008960: [03:57:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 008960: [03:57:49] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008960: [03:57:49] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008960: [03:57:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32_SINT@Texture 2D Array.dds RDOC 008960: [03:57:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008960: [03:57:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008960: [03:57:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008960: [03:57:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 008960: [03:57:49] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008960: [03:57:49] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008960: [03:57:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32_SINT@Texture 2D Array.png RDOC 008960: [03:57:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008960: [03:57:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008960: [03:57:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008960: [03:57:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 008960: [03:57:49] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008960: [03:57:49] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008960: [03:57:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32_SINT@Texture 2D.dds RDOC 008960: [03:57:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008960: [03:57:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008960: [03:57:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008960: [03:57:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 008960: [03:57:49] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008960: [03:57:49] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008960: [03:57:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32_SINT@Texture 2D.png RDOC 008960: [03:57:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008960: [03:57:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008960: [03:57:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008960: [03:57:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 008960: [03:57:49] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008960: [03:57:49] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008960: [03:57:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32_SINT@Texture 3D.dds RDOC 008960: [03:57:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008960: [03:57:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008960: [03:57:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008960: [03:57:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 008960: [03:57:50] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008960: [03:57:50] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008960: [03:57:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32_SINT@Texture 3D.png RDOC 008960: [03:57:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008960: [03:57:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008960: [03:57:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008960: [03:57:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 008960: [03:57:50] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008960: [03:57:50] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008960: [03:57:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32_UINT@Texture 1D Array.dds RDOC 008960: [03:57:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008960: [03:57:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008960: [03:57:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008960: [03:57:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 008960: [03:57:50] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008960: [03:57:50] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008960: [03:57:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32_UINT@Texture 1D Array.png RDOC 008960: [03:57:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008960: [03:57:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008960: [03:57:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008960: [03:57:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 008960: [03:57:50] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008960: [03:57:50] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008960: [03:57:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32_UINT@Texture 1D.dds RDOC 008960: [03:57:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008960: [03:57:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008960: [03:57:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008960: [03:57:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 008960: [03:57:50] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008960: [03:57:50] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008960: [03:57:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32_UINT@Texture 1D.png RDOC 008960: [03:57:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008960: [03:57:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008960: [03:57:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008960: [03:57:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 008960: [03:57:51] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008960: [03:57:51] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008960: [03:57:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32_UINT@Texture 2D Array.dds RDOC 008960: [03:57:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008960: [03:57:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008960: [03:57:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008960: [03:57:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 008960: [03:57:51] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008960: [03:57:51] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008960: [03:57:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32_UINT@Texture 2D Array.png RDOC 008960: [03:57:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008960: [03:57:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008960: [03:57:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008960: [03:57:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 008960: [03:57:51] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008960: [03:57:51] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008960: [03:57:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32_UINT@Texture 2D.dds RDOC 008960: [03:57:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008960: [03:57:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008960: [03:57:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008960: [03:57:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 008960: [03:57:51] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008960: [03:57:51] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008960: [03:57:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32_UINT@Texture 2D.png RDOC 008960: [03:57:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008960: [03:57:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008960: [03:57:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008960: [03:57:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 008960: [03:57:51] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008960: [03:57:51] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008960: [03:57:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32_UINT@Texture 3D.dds RDOC 008960: [03:57:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008960: [03:57:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008960: [03:57:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008960: [03:57:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 008960: [03:57:52] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008960: [03:57:52] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008960: [03:57:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32_UINT@Texture 3D.png RDOC 008960: [03:57:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008960: [03:57:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008960: [03:57:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008960: [03:57:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 008960: [03:57:52] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008960: [03:57:52] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008960: [03:57:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_FLOAT@Texture 1D Array.dds RDOC 008960: [03:57:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008960: [03:57:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008960: [03:57:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008960: [03:57:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 008960: [03:57:52] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008960: [03:57:52] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008960: [03:57:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_FLOAT@Texture 1D Array.png RDOC 008960: [03:57:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008960: [03:57:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008960: [03:57:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008960: [03:57:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 008960: [03:57:52] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008960: [03:57:52] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008960: [03:57:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_FLOAT@Texture 1D.dds RDOC 008960: [03:57:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008960: [03:57:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008960: [03:57:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008960: [03:57:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 008960: [03:57:52] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008960: [03:57:53] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008960: [03:57:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_FLOAT@Texture 1D.png RDOC 008960: [03:57:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008960: [03:57:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008960: [03:57:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008960: [03:57:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 008960: [03:57:53] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008960: [03:57:53] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008960: [03:57:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_FLOAT@Texture 2D Array.dds RDOC 008960: [03:57:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008960: [03:57:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008960: [03:57:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008960: [03:57:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 008960: [03:57:53] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008960: [03:57:53] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008960: [03:57:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_FLOAT@Texture 2D Array.png RDOC 008960: [03:57:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008960: [03:57:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008960: [03:57:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008960: [03:57:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 008960: [03:57:53] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008960: [03:57:53] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008960: [03:57:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_FLOAT@Texture 2D MSAA Array.dds RDOC 008960: [03:57:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008960: [03:57:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008960: [03:57:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008960: [03:57:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 008960: [03:57:53] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008960: [03:57:53] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008960: [03:57:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_FLOAT@Texture 2D MSAA Array.png RDOC 008960: [03:57:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008960: [03:57:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008960: [03:57:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008960: [03:57:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 008960: [03:57:54] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008960: [03:57:54] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008960: [03:57:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_FLOAT@Texture 2D MSAA.dds RDOC 008960: [03:57:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008960: [03:57:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008960: [03:57:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008960: [03:57:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 008960: [03:57:54] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008960: [03:57:54] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008960: [03:57:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_FLOAT@Texture 2D MSAA.png RDOC 008960: [03:57:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008960: [03:57:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008960: [03:57:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008960: [03:57:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 008960: [03:57:54] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008960: [03:57:54] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008960: [03:57:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_FLOAT@Texture 2D.dds RDOC 008960: [03:57:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008960: [03:57:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008960: [03:57:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008960: [03:57:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 008960: [03:57:54] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008960: [03:57:54] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008960: [03:57:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_FLOAT@Texture 2D.png RDOC 008960: [03:57:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008960: [03:57:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008960: [03:57:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008960: [03:57:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 008960: [03:57:54] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008960: [03:57:54] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008960: [03:57:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_FLOAT@Texture 3D.dds RDOC 008960: [03:57:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008960: [03:57:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008960: [03:57:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008960: [03:57:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 008960: [03:57:55] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008960: [03:57:55] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008960: [03:57:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_FLOAT@Texture 3D.png RDOC 008960: [03:57:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008960: [03:57:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008960: [03:57:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008960: [03:57:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 008960: [03:57:55] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008960: [03:57:55] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008960: [03:57:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_SINT@Texture 1D Array.dds RDOC 008960: [03:57:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008960: [03:57:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008960: [03:57:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008960: [03:57:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 008960: [03:57:55] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008960: [03:57:55] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008960: [03:57:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_SINT@Texture 1D Array.png RDOC 008960: [03:57:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008960: [03:57:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008960: [03:57:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008960: [03:57:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 008960: [03:57:55] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008960: [03:57:55] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008960: [03:57:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_SINT@Texture 1D.dds RDOC 008960: [03:57:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008960: [03:57:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008960: [03:57:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008960: [03:57:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 008960: [03:57:55] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008960: [03:57:55] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008960: [03:57:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_SINT@Texture 1D.png RDOC 008960: [03:57:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008960: [03:57:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008960: [03:57:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008960: [03:57:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 008960: [03:57:56] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008960: [03:57:56] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008960: [03:57:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_SINT@Texture 2D Array.dds RDOC 008960: [03:57:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008960: [03:57:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008960: [03:57:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008960: [03:57:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 008960: [03:57:56] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008960: [03:57:56] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008960: [03:57:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_SINT@Texture 2D Array.png RDOC 008960: [03:57:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008960: [03:57:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008960: [03:57:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008960: [03:57:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 008960: [03:57:56] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008960: [03:57:56] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008960: [03:57:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_SINT@Texture 2D MSAA Array.dds RDOC 008960: [03:57:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008960: [03:57:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008960: [03:57:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008960: [03:57:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 008960: [03:57:56] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008960: [03:57:56] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008960: [03:57:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_SINT@Texture 2D MSAA Array.png RDOC 008960: [03:57:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008960: [03:57:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008960: [03:57:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008960: [03:57:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 008960: [03:57:56] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008960: [03:57:56] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008960: [03:57:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_SINT@Texture 2D MSAA.dds RDOC 008960: [03:57:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008960: [03:57:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008960: [03:57:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008960: [03:57:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 008960: [03:57:57] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008960: [03:57:57] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008960: [03:57:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_SINT@Texture 2D MSAA.png RDOC 008960: [03:57:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008960: [03:57:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008960: [03:57:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008960: [03:57:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 008960: [03:57:57] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008960: [03:57:57] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008960: [03:57:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_SINT@Texture 2D.dds RDOC 008960: [03:57:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008960: [03:57:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008960: [03:57:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008960: [03:57:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 008960: [03:57:57] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008960: [03:57:57] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008960: [03:57:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_SINT@Texture 2D.png RDOC 008960: [03:57:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008960: [03:57:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008960: [03:57:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008960: [03:57:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 008960: [03:57:57] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008960: [03:57:57] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008960: [03:57:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_SINT@Texture 3D.dds RDOC 008960: [03:57:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008960: [03:57:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008960: [03:57:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008960: [03:57:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 008960: [03:57:57] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008960: [03:57:58] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008960: [03:57:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_SINT@Texture 3D.png RDOC 008960: [03:57:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008960: [03:57:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008960: [03:57:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008960: [03:57:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 008960: [03:57:58] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008960: [03:57:58] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008960: [03:57:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_UINT@Texture 1D Array.dds RDOC 008960: [03:57:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008960: [03:57:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008960: [03:57:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008960: [03:57:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 008960: [03:57:58] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008960: [03:57:58] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008960: [03:57:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_UINT@Texture 1D Array.png RDOC 008960: [03:57:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008960: [03:57:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008960: [03:57:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008960: [03:57:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 008960: [03:57:58] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008960: [03:57:58] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008960: [03:57:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_UINT@Texture 1D.dds RDOC 008960: [03:57:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008960: [03:57:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008960: [03:57:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008960: [03:57:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 008960: [03:57:58] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008960: [03:57:58] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008960: [03:57:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_UINT@Texture 1D.png RDOC 008960: [03:57:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008960: [03:57:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008960: [03:57:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008960: [03:57:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 008960: [03:57:59] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008960: [03:57:59] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008960: [03:57:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_UINT@Texture 2D Array.dds RDOC 008960: [03:57:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008960: [03:57:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008960: [03:57:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008960: [03:57:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 008960: [03:57:59] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008960: [03:57:59] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008960: [03:57:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_UINT@Texture 2D Array.png RDOC 008960: [03:57:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008960: [03:57:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008960: [03:57:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008960: [03:57:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 008960: [03:57:59] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008960: [03:57:59] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008960: [03:57:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_UINT@Texture 2D MSAA Array.dds RDOC 008960: [03:57:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008960: [03:57:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008960: [03:57:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008960: [03:57:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 008960: [03:57:59] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008960: [03:57:59] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008960: [03:57:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_UINT@Texture 2D MSAA Array.png RDOC 008960: [03:57:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008960: [03:57:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008960: [03:57:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008960: [03:57:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 008960: [03:57:59] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008960: [03:57:59] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008960: [03:57:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_UINT@Texture 2D MSAA.dds RDOC 008960: [03:57:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008960: [03:57:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008960: [03:57:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008960: [03:58:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 008960: [03:58:00] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008960: [03:58:00] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008960: [03:58:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_UINT@Texture 2D MSAA.png RDOC 008960: [03:58:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008960: [03:58:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008960: [03:58:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008960: [03:58:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 008960: [03:58:00] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008960: [03:58:00] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008960: [03:58:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_UINT@Texture 2D.dds RDOC 008960: [03:58:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008960: [03:58:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008960: [03:58:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008960: [03:58:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 008960: [03:58:00] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008960: [03:58:00] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008960: [03:58:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_UINT@Texture 2D.png RDOC 008960: [03:58:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008960: [03:58:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008960: [03:58:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008960: [03:58:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 008960: [03:58:00] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008960: [03:58:00] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008960: [03:58:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_UINT@Texture 3D.dds RDOC 008960: [03:58:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008960: [03:58:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008960: [03:58:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008960: [03:58:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 008960: [03:58:00] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008960: [03:58:00] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008960: [03:58:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_UINT@Texture 3D.png RDOC 008960: [03:58:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008960: [03:58:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008960: [03:58:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008960: [03:58:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 008960: [03:58:01] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008960: [03:58:01] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008960: [03:58:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G8X24_TYPELESS_FLOAT_X8X24_TYPELESS@Texture 2D Array.dds RDOC 008960: [03:58:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008960: [03:58:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008960: [03:58:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008960: [03:58:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 008960: [03:58:01] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008960: [03:58:01] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008960: [03:58:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G8X24_TYPELESS_FLOAT_X8X24_TYPELESS@Texture 2D Array.png RDOC 008960: [03:58:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008960: [03:58:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008960: [03:58:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008960: [03:58:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 008960: [03:58:01] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008960: [03:58:01] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008960: [03:58:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G8X24_TYPELESS_FLOAT_X8X24_TYPELESS@Texture 2D MSAA Array.dds RDOC 008960: [03:58:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008960: [03:58:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008960: [03:58:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008960: [03:58:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 008960: [03:58:01] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008960: [03:58:01] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008960: [03:58:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G8X24_TYPELESS_FLOAT_X8X24_TYPELESS@Texture 2D MSAA Array.png RDOC 008960: [03:58:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008960: [03:58:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008960: [03:58:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008960: [03:58:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 008960: [03:58:01] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008960: [03:58:01] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008960: [03:58:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G8X24_TYPELESS_FLOAT_X8X24_TYPELESS@Texture 2D MSAA.dds RDOC 008960: [03:58:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008960: [03:58:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008960: [03:58:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008960: [03:58:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 008960: [03:58:02] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008960: [03:58:02] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008960: [03:58:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G8X24_TYPELESS_FLOAT_X8X24_TYPELESS@Texture 2D MSAA.png RDOC 008960: [03:58:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008960: [03:58:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008960: [03:58:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008960: [03:58:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 008960: [03:58:02] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008960: [03:58:02] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008960: [03:58:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G8X24_TYPELESS_FLOAT_X8X24_TYPELESS@Texture 2D.dds RDOC 008960: [03:58:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008960: [03:58:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008960: [03:58:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008960: [03:58:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 008960: [03:58:02] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008960: [03:58:02] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008960: [03:58:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G8X24_TYPELESS_FLOAT_X8X24_TYPELESS@Texture 2D.png RDOC 008960: [03:58:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008960: [03:58:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008960: [03:58:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008960: [03:58:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 008960: [03:58:02] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008960: [03:58:02] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008960: [03:58:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G8X24_TYPELESS_TYPELESS_G8X24_UINT@Texture 2D Array.dds RDOC 008960: [03:58:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008960: [03:58:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008960: [03:58:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008960: [03:58:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 008960: [03:58:02] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008960: [03:58:03] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008960: [03:58:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G8X24_TYPELESS_TYPELESS_G8X24_UINT@Texture 2D Array.png RDOC 008960: [03:58:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008960: [03:58:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008960: [03:58:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008960: [03:58:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 008960: [03:58:03] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008960: [03:58:03] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008960: [03:58:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G8X24_TYPELESS_TYPELESS_G8X24_UINT@Texture 2D MSAA Array.dds RDOC 008960: [03:58:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008960: [03:58:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008960: [03:58:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008960: [03:58:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 008960: [03:58:03] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008960: [03:58:03] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008960: [03:58:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G8X24_TYPELESS_TYPELESS_G8X24_UINT@Texture 2D MSAA Array.png RDOC 008960: [03:58:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008960: [03:58:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008960: [03:58:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008960: [03:58:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 008960: [03:58:03] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008960: [03:58:03] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008960: [03:58:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G8X24_TYPELESS_TYPELESS_G8X24_UINT@Texture 2D MSAA.dds RDOC 008960: [03:58:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008960: [03:58:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008960: [03:58:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008960: [03:58:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 008960: [03:58:03] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008960: [03:58:03] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008960: [03:58:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G8X24_TYPELESS_TYPELESS_G8X24_UINT@Texture 2D MSAA.png RDOC 008960: [03:58:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008960: [03:58:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008960: [03:58:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008960: [03:58:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 008960: [03:58:04] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008960: [03:58:04] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008960: [03:58:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G8X24_TYPELESS_TYPELESS_G8X24_UINT@Texture 2D.dds RDOC 008960: [03:58:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008960: [03:58:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008960: [03:58:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008960: [03:58:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 008960: [03:58:04] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008960: [03:58:04] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008960: [03:58:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G8X24_TYPELESS_TYPELESS_G8X24_UINT@Texture 2D.png RDOC 008960: [03:58:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008960: [03:58:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008960: [03:58:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008960: [03:58:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 008960: [03:58:04] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008960: [03:58:04] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008960: [03:58:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_FLOAT@Texture 1D Array.dds RDOC 008960: [03:58:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008960: [03:58:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008960: [03:58:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008960: [03:58:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 008960: [03:58:04] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008960: [03:58:04] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008960: [03:58:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_FLOAT@Texture 1D Array.png RDOC 008960: [03:58:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008960: [03:58:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008960: [03:58:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008960: [03:58:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 008960: [03:58:04] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008960: [03:58:04] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008960: [03:58:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_FLOAT@Texture 1D.dds RDOC 008960: [03:58:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008960: [03:58:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008960: [03:58:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008960: [03:58:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 008960: [03:58:05] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008960: [03:58:05] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008960: [03:58:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_FLOAT@Texture 1D.png RDOC 008960: [03:58:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008960: [03:58:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008960: [03:58:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008960: [03:58:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 008960: [03:58:05] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008960: [03:58:05] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008960: [03:58:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_FLOAT@Texture 2D Array.dds RDOC 008960: [03:58:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008960: [03:58:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008960: [03:58:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008960: [03:58:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 008960: [03:58:05] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008960: [03:58:05] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008960: [03:58:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_FLOAT@Texture 2D Array.png RDOC 008960: [03:58:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008960: [03:58:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008960: [03:58:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008960: [03:58:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 008960: [03:58:05] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008960: [03:58:05] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008960: [03:58:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_FLOAT@Texture 2D MSAA Array.dds RDOC 008960: [03:58:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008960: [03:58:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008960: [03:58:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008960: [03:58:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 008960: [03:58:05] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008960: [03:58:05] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008960: [03:58:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_FLOAT@Texture 2D MSAA Array.png RDOC 008960: [03:58:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008960: [03:58:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008960: [03:58:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008960: [03:58:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 008960: [03:58:06] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008960: [03:58:06] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008960: [03:58:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_FLOAT@Texture 2D MSAA.dds RDOC 008960: [03:58:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008960: [03:58:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008960: [03:58:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008960: [03:58:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 008960: [03:58:06] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008960: [03:58:06] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008960: [03:58:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_FLOAT@Texture 2D MSAA.png RDOC 008960: [03:58:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008960: [03:58:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008960: [03:58:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008960: [03:58:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 008960: [03:58:06] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008960: [03:58:06] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008960: [03:58:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_FLOAT@Texture 2D.dds RDOC 008960: [03:58:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008960: [03:58:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008960: [03:58:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008960: [03:58:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 008960: [03:58:06] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008960: [03:58:06] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008960: [03:58:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_FLOAT@Texture 2D.png RDOC 008960: [03:58:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008960: [03:58:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008960: [03:58:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008960: [03:58:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 008960: [03:58:06] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008960: [03:58:06] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008960: [03:58:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_FLOAT@Texture 3D.dds RDOC 008960: [03:58:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008960: [03:58:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008960: [03:58:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008960: [03:58:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 008960: [03:58:07] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008960: [03:58:07] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008960: [03:58:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_FLOAT@Texture 3D.png RDOC 008960: [03:58:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008960: [03:58:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008960: [03:58:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008960: [03:58:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 008960: [03:58:07] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008960: [03:58:07] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008960: [03:58:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_SINT@Texture 1D Array.dds RDOC 008960: [03:58:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008960: [03:58:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008960: [03:58:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008960: [03:58:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 008960: [03:58:07] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008960: [03:58:07] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008960: [03:58:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_SINT@Texture 1D Array.png RDOC 008960: [03:58:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008960: [03:58:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008960: [03:58:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008960: [03:58:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 008960: [03:58:07] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008960: [03:58:07] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008960: [03:58:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_SINT@Texture 1D.dds RDOC 008960: [03:58:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008960: [03:58:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008960: [03:58:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008960: [03:58:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 008960: [03:58:07] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008960: [03:58:07] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008960: [03:58:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_SINT@Texture 1D.png RDOC 008960: [03:58:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008960: [03:58:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008960: [03:58:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008960: [03:58:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 008960: [03:58:08] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008960: [03:58:08] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008960: [03:58:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_SINT@Texture 2D Array.dds RDOC 008960: [03:58:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008960: [03:58:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008960: [03:58:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008960: [03:58:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 008960: [03:58:08] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008960: [03:58:08] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008960: [03:58:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_SINT@Texture 2D Array.png RDOC 008960: [03:58:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008960: [03:58:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008960: [03:58:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008960: [03:58:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 008960: [03:58:08] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008960: [03:58:08] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008960: [03:58:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_SINT@Texture 2D MSAA Array.dds RDOC 008960: [03:58:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008960: [03:58:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008960: [03:58:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008960: [03:58:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 008960: [03:58:08] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008960: [03:58:08] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008960: [03:58:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_SINT@Texture 2D MSAA Array.png RDOC 008960: [03:58:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008960: [03:58:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008960: [03:58:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008960: [03:58:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 008960: [03:58:09] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008960: [03:58:09] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008960: [03:58:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_SINT@Texture 2D MSAA.dds RDOC 008960: [03:58:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008960: [03:58:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008960: [03:58:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008960: [03:58:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 008960: [03:58:09] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008960: [03:58:09] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008960: [03:58:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_SINT@Texture 2D MSAA.png RDOC 008960: [03:58:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008960: [03:58:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008960: [03:58:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008960: [03:58:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 008960: [03:58:09] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008960: [03:58:09] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008960: [03:58:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_SINT@Texture 2D.dds RDOC 008960: [03:58:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008960: [03:58:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008960: [03:58:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008960: [03:58:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 008960: [03:58:09] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008960: [03:58:09] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008960: [03:58:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_SINT@Texture 2D.png RDOC 008960: [03:58:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008960: [03:58:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008960: [03:58:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008960: [03:58:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 008960: [03:58:09] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008960: [03:58:09] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008960: [03:58:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_SINT@Texture 3D.dds RDOC 008960: [03:58:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008960: [03:58:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008960: [03:58:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008960: [03:58:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 008960: [03:58:10] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008960: [03:58:10] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008960: [03:58:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_SINT@Texture 3D.png RDOC 008960: [03:58:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008960: [03:58:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008960: [03:58:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008960: [03:58:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 008960: [03:58:10] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008960: [03:58:10] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008960: [03:58:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_UINT@Texture 1D Array.dds RDOC 008960: [03:58:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008960: [03:58:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008960: [03:58:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008960: [03:58:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 008960: [03:58:10] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008960: [03:58:10] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008960: [03:58:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_UINT@Texture 1D Array.png RDOC 008960: [03:58:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008960: [03:58:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008960: [03:58:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008960: [03:58:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 008960: [03:58:10] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008960: [03:58:10] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008960: [03:58:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_UINT@Texture 1D.dds RDOC 008960: [03:58:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008960: [03:58:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008960: [03:58:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008960: [03:58:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 008960: [03:58:11] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008960: [03:58:11] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008960: [03:58:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_UINT@Texture 1D.png RDOC 008960: [03:58:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008960: [03:58:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008960: [03:58:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008960: [03:58:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 008960: [03:58:11] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008960: [03:58:11] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008960: [03:58:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_UINT@Texture 2D Array.dds RDOC 008960: [03:58:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008960: [03:58:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008960: [03:58:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008960: [03:58:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 008960: [03:58:11] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008960: [03:58:11] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008960: [03:58:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_UINT@Texture 2D Array.png RDOC 008960: [03:58:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008960: [03:58:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008960: [03:58:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008960: [03:58:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 008960: [03:58:11] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008960: [03:58:11] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008960: [03:58:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_UINT@Texture 2D MSAA Array.dds RDOC 008960: [03:58:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008960: [03:58:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008960: [03:58:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008960: [03:58:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 008960: [03:58:11] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008960: [03:58:11] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008960: [03:58:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_UINT@Texture 2D MSAA Array.png RDOC 008960: [03:58:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008960: [03:58:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008960: [03:58:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008960: [03:58:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 008960: [03:58:12] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008960: [03:58:12] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008960: [03:58:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_UINT@Texture 2D MSAA.dds RDOC 008960: [03:58:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008960: [03:58:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008960: [03:58:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008960: [03:58:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 008960: [03:58:12] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008960: [03:58:12] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008960: [03:58:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_UINT@Texture 2D MSAA.png RDOC 008960: [03:58:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008960: [03:58:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008960: [03:58:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008960: [03:58:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 008960: [03:58:12] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008960: [03:58:12] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008960: [03:58:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_UINT@Texture 2D.dds RDOC 008960: [03:58:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008960: [03:58:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008960: [03:58:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008960: [03:58:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 008960: [03:58:12] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008960: [03:58:12] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008960: [03:58:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_UINT@Texture 2D.png RDOC 008960: [03:58:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008960: [03:58:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008960: [03:58:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008960: [03:58:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 008960: [03:58:12] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008960: [03:58:12] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008960: [03:58:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_UINT@Texture 3D.dds RDOC 008960: [03:58:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008960: [03:58:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008960: [03:58:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008960: [03:58:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 008960: [03:58:13] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008960: [03:58:13] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008960: [03:58:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_UINT@Texture 3D.png RDOC 008960: [03:58:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008960: [03:58:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008960: [03:58:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008960: [03:58:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 008960: [03:58:13] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008960: [03:58:13] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008960: [03:58:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_SINT@Texture 1D Array.dds RDOC 008960: [03:58:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008960: [03:58:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008960: [03:58:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008960: [03:58:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 008960: [03:58:13] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008960: [03:58:13] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008960: [03:58:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_SINT@Texture 1D Array.png RDOC 008960: [03:58:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008960: [03:58:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008960: [03:58:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008960: [03:58:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 008960: [03:58:13] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008960: [03:58:13] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008960: [03:58:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_SINT@Texture 1D.dds RDOC 008960: [03:58:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008960: [03:58:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008960: [03:58:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008960: [03:58:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 008960: [03:58:14] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008960: [03:58:14] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008960: [03:58:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_SINT@Texture 1D.png RDOC 008960: [03:58:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008960: [03:58:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008960: [03:58:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008960: [03:58:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 008960: [03:58:14] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008960: [03:58:14] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008960: [03:58:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_SINT@Texture 2D Array.dds RDOC 008960: [03:58:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008960: [03:58:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008960: [03:58:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008960: [03:58:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 008960: [03:58:14] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008960: [03:58:14] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008960: [03:58:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_SINT@Texture 2D Array.png RDOC 008960: [03:58:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008960: [03:58:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008960: [03:58:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008960: [03:58:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 008960: [03:58:14] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008960: [03:58:14] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008960: [03:58:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_SINT@Texture 2D MSAA Array.dds RDOC 008960: [03:58:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008960: [03:58:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008960: [03:58:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008960: [03:58:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 008960: [03:58:14] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008960: [03:58:14] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008960: [03:58:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_SINT@Texture 2D MSAA Array.png RDOC 008960: [03:58:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008960: [03:58:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008960: [03:58:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008960: [03:58:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 008960: [03:58:15] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008960: [03:58:15] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008960: [03:58:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_SINT@Texture 2D MSAA.dds RDOC 008960: [03:58:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008960: [03:58:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008960: [03:58:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008960: [03:58:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 008960: [03:58:15] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008960: [03:58:15] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008960: [03:58:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_SINT@Texture 2D MSAA.png RDOC 008960: [03:58:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008960: [03:58:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008960: [03:58:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008960: [03:58:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 008960: [03:58:15] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008960: [03:58:15] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008960: [03:58:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_SINT@Texture 2D.dds RDOC 008960: [03:58:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008960: [03:58:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008960: [03:58:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008960: [03:58:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 008960: [03:58:15] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008960: [03:58:15] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008960: [03:58:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_SINT@Texture 2D.png RDOC 008960: [03:58:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008960: [03:58:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008960: [03:58:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008960: [03:58:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 008960: [03:58:15] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008960: [03:58:15] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008960: [03:58:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_SINT@Texture 3D.dds RDOC 008960: [03:58:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008960: [03:58:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008960: [03:58:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008960: [03:58:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 008960: [03:58:16] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008960: [03:58:16] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008960: [03:58:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_SINT@Texture 3D.png RDOC 008960: [03:58:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008960: [03:58:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008960: [03:58:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008960: [03:58:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 008960: [03:58:16] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008960: [03:58:16] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008960: [03:58:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_SNORM@Texture 1D Array.dds RDOC 008960: [03:58:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008960: [03:58:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008960: [03:58:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008960: [03:58:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 008960: [03:58:16] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008960: [03:58:16] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008960: [03:58:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_SNORM@Texture 1D Array.png RDOC 008960: [03:58:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008960: [03:58:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008960: [03:58:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008960: [03:58:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 008960: [03:58:16] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008960: [03:58:16] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008960: [03:58:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_SNORM@Texture 1D.dds RDOC 008960: [03:58:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008960: [03:58:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008960: [03:58:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008960: [03:58:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 008960: [03:58:16] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008960: [03:58:16] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008960: [03:58:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_SNORM@Texture 1D.png RDOC 008960: [03:58:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008960: [03:58:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008960: [03:58:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008960: [03:58:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 008960: [03:58:17] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008960: [03:58:17] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008960: [03:58:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_SNORM@Texture 2D Array.dds RDOC 008960: [03:58:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008960: [03:58:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008960: [03:58:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008960: [03:58:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 008960: [03:58:17] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008960: [03:58:17] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008960: [03:58:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_SNORM@Texture 2D Array.png RDOC 008960: [03:58:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008960: [03:58:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008960: [03:58:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008960: [03:58:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 008960: [03:58:17] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008960: [03:58:17] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008960: [03:58:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_SNORM@Texture 2D MSAA Array.dds RDOC 008960: [03:58:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008960: [03:58:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008960: [03:58:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008960: [03:58:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 008960: [03:58:17] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008960: [03:58:17] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008960: [03:58:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_SNORM@Texture 2D MSAA Array.png RDOC 008960: [03:58:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008960: [03:58:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008960: [03:58:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008960: [03:58:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 008960: [03:58:17] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008960: [03:58:18] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008960: [03:58:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_SNORM@Texture 2D MSAA.dds RDOC 008960: [03:58:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008960: [03:58:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008960: [03:58:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008960: [03:58:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 008960: [03:58:18] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008960: [03:58:18] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008960: [03:58:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_SNORM@Texture 2D MSAA.png RDOC 008960: [03:58:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008960: [03:58:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008960: [03:58:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008960: [03:58:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 008960: [03:58:18] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008960: [03:58:18] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008960: [03:58:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_SNORM@Texture 2D.dds RDOC 008960: [03:58:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008960: [03:58:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008960: [03:58:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008960: [03:58:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 008960: [03:58:18] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008960: [03:58:18] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008960: [03:58:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_SNORM@Texture 2D.png RDOC 008960: [03:58:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008960: [03:58:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008960: [03:58:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008960: [03:58:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 008960: [03:58:18] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008960: [03:58:18] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008960: [03:58:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_SNORM@Texture 3D.dds RDOC 008960: [03:58:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008960: [03:58:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008960: [03:58:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008960: [03:58:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 008960: [03:58:19] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008960: [03:58:19] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008960: [03:58:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_SNORM@Texture 3D.png RDOC 008960: [03:58:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008960: [03:58:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008960: [03:58:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008960: [03:58:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 008960: [03:58:19] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008960: [03:58:19] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008960: [03:58:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UINT@Texture 1D Array.dds RDOC 008960: [03:58:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008960: [03:58:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008960: [03:58:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008960: [03:58:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 008960: [03:58:19] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008960: [03:58:19] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008960: [03:58:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UINT@Texture 1D Array.png RDOC 008960: [03:58:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008960: [03:58:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008960: [03:58:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008960: [03:58:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 008960: [03:58:19] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008960: [03:58:19] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008960: [03:58:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UINT@Texture 1D.dds RDOC 008960: [03:58:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008960: [03:58:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008960: [03:58:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008960: [03:58:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 008960: [03:58:19] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008960: [03:58:19] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008960: [03:58:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UINT@Texture 1D.png RDOC 008960: [03:58:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008960: [03:58:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008960: [03:58:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008960: [03:58:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 008960: [03:58:20] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008960: [03:58:20] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008960: [03:58:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UINT@Texture 2D Array.dds RDOC 008960: [03:58:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008960: [03:58:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008960: [03:58:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008960: [03:58:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 008960: [03:58:20] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008960: [03:58:20] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008960: [03:58:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UINT@Texture 2D Array.png RDOC 008960: [03:58:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008960: [03:58:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008960: [03:58:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008960: [03:58:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 008960: [03:58:20] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008960: [03:58:20] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008960: [03:58:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UINT@Texture 2D MSAA Array.dds RDOC 008960: [03:58:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008960: [03:58:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008960: [03:58:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008960: [03:58:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 008960: [03:58:20] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008960: [03:58:20] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008960: [03:58:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UINT@Texture 2D MSAA Array.png RDOC 008960: [03:58:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008960: [03:58:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008960: [03:58:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008960: [03:58:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 008960: [03:58:20] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008960: [03:58:20] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008960: [03:58:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UINT@Texture 2D MSAA.dds RDOC 008960: [03:58:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008960: [03:58:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008960: [03:58:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008960: [03:58:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 008960: [03:58:21] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008960: [03:58:21] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008960: [03:58:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UINT@Texture 2D MSAA.png RDOC 008960: [03:58:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008960: [03:58:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008960: [03:58:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008960: [03:58:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 008960: [03:58:21] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008960: [03:58:21] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008960: [03:58:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UINT@Texture 2D.dds RDOC 008960: [03:58:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008960: [03:58:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008960: [03:58:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008960: [03:58:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 008960: [03:58:21] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008960: [03:58:21] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008960: [03:58:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UINT@Texture 2D.png RDOC 008960: [03:58:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008960: [03:58:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008960: [03:58:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008960: [03:58:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 008960: [03:58:21] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008960: [03:58:21] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008960: [03:58:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UINT@Texture 3D.dds RDOC 008960: [03:58:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008960: [03:58:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008960: [03:58:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008960: [03:58:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 008960: [03:58:21] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008960: [03:58:21] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008960: [03:58:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UINT@Texture 3D.png RDOC 008960: [03:58:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008960: [03:58:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008960: [03:58:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008960: [03:58:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 008960: [03:58:22] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008960: [03:58:22] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008960: [03:58:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UNORM@Texture 1D Array.dds RDOC 008960: [03:58:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008960: [03:58:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008960: [03:58:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008960: [03:58:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 008960: [03:58:22] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008960: [03:58:22] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008960: [03:58:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UNORM@Texture 1D Array.png RDOC 008960: [03:58:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008960: [03:58:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008960: [03:58:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008960: [03:58:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 008960: [03:58:22] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008960: [03:58:22] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008960: [03:58:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UNORM@Texture 1D.dds RDOC 008960: [03:58:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008960: [03:58:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008960: [03:58:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008960: [03:58:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 008960: [03:58:22] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008960: [03:58:22] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008960: [03:58:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UNORM@Texture 1D.png RDOC 008960: [03:58:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008960: [03:58:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008960: [03:58:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008960: [03:58:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 008960: [03:58:22] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008960: [03:58:22] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008960: [03:58:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UNORM@Texture 2D Array.dds RDOC 008960: [03:58:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008960: [03:58:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008960: [03:58:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008960: [03:58:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 008960: [03:58:23] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008960: [03:58:23] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008960: [03:58:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UNORM@Texture 2D Array.png RDOC 008960: [03:58:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008960: [03:58:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008960: [03:58:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008960: [03:58:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 008960: [03:58:23] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008960: [03:58:23] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008960: [03:58:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UNORM@Texture 2D MSAA Array.dds RDOC 008960: [03:58:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008960: [03:58:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008960: [03:58:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008960: [03:58:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 008960: [03:58:23] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008960: [03:58:23] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008960: [03:58:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UNORM@Texture 2D MSAA Array.png RDOC 008960: [03:58:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008960: [03:58:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008960: [03:58:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008960: [03:58:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 008960: [03:58:23] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008960: [03:58:23] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008960: [03:58:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UNORM@Texture 2D MSAA.dds RDOC 008960: [03:58:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008960: [03:58:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008960: [03:58:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008960: [03:58:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 008960: [03:58:23] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008960: [03:58:24] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008960: [03:58:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UNORM@Texture 2D MSAA.png RDOC 008960: [03:58:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008960: [03:58:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008960: [03:58:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008960: [03:58:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 008960: [03:58:24] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008960: [03:58:24] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008960: [03:58:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UNORM@Texture 2D.dds RDOC 008960: [03:58:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008960: [03:58:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008960: [03:58:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008960: [03:58:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 008960: [03:58:24] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008960: [03:58:24] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008960: [03:58:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UNORM@Texture 2D.png RDOC 008960: [03:58:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008960: [03:58:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008960: [03:58:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008960: [03:58:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 008960: [03:58:24] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008960: [03:58:24] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008960: [03:58:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UNORM@Texture 3D.dds RDOC 008960: [03:58:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008960: [03:58:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008960: [03:58:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008960: [03:58:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 008960: [03:58:24] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008960: [03:58:24] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008960: [03:58:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UNORM@Texture 3D.png RDOC 008960: [03:58:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008960: [03:58:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008960: [03:58:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008960: [03:58:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 008960: [03:58:25] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008960: [03:58:25] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008960: [03:58:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UNORM_SRGB@Texture 1D Array.dds RDOC 008960: [03:58:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008960: [03:58:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008960: [03:58:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008960: [03:58:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 008960: [03:58:25] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008960: [03:58:25] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008960: [03:58:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UNORM_SRGB@Texture 1D Array.png RDOC 008960: [03:58:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008960: [03:58:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008960: [03:58:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008960: [03:58:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 008960: [03:58:25] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008960: [03:58:25] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008960: [03:58:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UNORM_SRGB@Texture 1D.dds RDOC 008960: [03:58:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008960: [03:58:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008960: [03:58:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008960: [03:58:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 008960: [03:58:25] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008960: [03:58:25] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008960: [03:58:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UNORM_SRGB@Texture 1D.png RDOC 008960: [03:58:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008960: [03:58:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008960: [03:58:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008960: [03:58:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 008960: [03:58:25] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008960: [03:58:25] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008960: [03:58:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UNORM_SRGB@Texture 2D Array.dds RDOC 008960: [03:58:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008960: [03:58:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008960: [03:58:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008960: [03:58:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 008960: [03:58:26] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008960: [03:58:26] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008960: [03:58:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UNORM_SRGB@Texture 2D Array.png RDOC 008960: [03:58:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008960: [03:58:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008960: [03:58:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008960: [03:58:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 008960: [03:58:26] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008960: [03:58:26] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008960: [03:58:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UNORM_SRGB@Texture 2D MSAA Array.dds RDOC 008960: [03:58:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008960: [03:58:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008960: [03:58:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008960: [03:58:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 008960: [03:58:26] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008960: [03:58:26] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008960: [03:58:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UNORM_SRGB@Texture 2D MSAA Array.png RDOC 008960: [03:58:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008960: [03:58:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008960: [03:58:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008960: [03:58:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 008960: [03:58:26] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008960: [03:58:26] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008960: [03:58:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UNORM_SRGB@Texture 2D MSAA.dds RDOC 008960: [03:58:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008960: [03:58:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008960: [03:58:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008960: [03:58:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 008960: [03:58:26] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008960: [03:58:26] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008960: [03:58:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UNORM_SRGB@Texture 2D MSAA.png RDOC 008960: [03:58:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008960: [03:58:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008960: [03:58:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008960: [03:58:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 008960: [03:58:27] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008960: [03:58:27] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008960: [03:58:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UNORM_SRGB@Texture 2D.dds RDOC 008960: [03:58:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008960: [03:58:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008960: [03:58:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008960: [03:58:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 008960: [03:58:27] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008960: [03:58:27] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008960: [03:58:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UNORM_SRGB@Texture 2D.png RDOC 008960: [03:58:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008960: [03:58:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008960: [03:58:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008960: [03:58:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 008960: [03:58:27] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008960: [03:58:27] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008960: [03:58:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UNORM_SRGB@Texture 3D.dds RDOC 008960: [03:58:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008960: [03:58:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008960: [03:58:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008960: [03:58:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 008960: [03:58:27] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008960: [03:58:27] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008960: [03:58:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UNORM_SRGB@Texture 3D.png RDOC 008960: [03:58:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008960: [03:58:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008960: [03:58:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008960: [03:58:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 008960: [03:58:27] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008960: [03:58:27] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008960: [03:58:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_SINT@Texture 1D Array.dds RDOC 008960: [03:58:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008960: [03:58:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008960: [03:58:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008960: [03:58:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 008960: [03:58:28] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008960: [03:58:28] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008960: [03:58:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_SINT@Texture 1D Array.png RDOC 008960: [03:58:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008960: [03:58:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008960: [03:58:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008960: [03:58:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 008960: [03:58:28] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008960: [03:58:28] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008960: [03:58:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_SINT@Texture 1D.dds RDOC 008960: [03:58:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008960: [03:58:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008960: [03:58:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008960: [03:58:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 008960: [03:58:28] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008960: [03:58:28] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008960: [03:58:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_SINT@Texture 1D.png RDOC 008960: [03:58:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008960: [03:58:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008960: [03:58:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008960: [03:58:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 008960: [03:58:28] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008960: [03:58:28] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008960: [03:58:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_SINT@Texture 2D Array.dds RDOC 008960: [03:58:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008960: [03:58:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008960: [03:58:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008960: [03:58:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 008960: [03:58:28] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008960: [03:58:29] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008960: [03:58:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_SINT@Texture 2D Array.png RDOC 008960: [03:58:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008960: [03:58:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008960: [03:58:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008960: [03:58:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 008960: [03:58:29] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008960: [03:58:29] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008960: [03:58:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_SINT@Texture 2D MSAA Array.dds RDOC 008960: [03:58:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008960: [03:58:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008960: [03:58:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008960: [03:58:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 008960: [03:58:29] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008960: [03:58:29] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008960: [03:58:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_SINT@Texture 2D MSAA Array.png RDOC 008960: [03:58:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008960: [03:58:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008960: [03:58:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008960: [03:58:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 008960: [03:58:29] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008960: [03:58:29] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008960: [03:58:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_SINT@Texture 2D MSAA.dds RDOC 008960: [03:58:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008960: [03:58:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008960: [03:58:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008960: [03:58:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 008960: [03:58:29] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008960: [03:58:29] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008960: [03:58:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_SINT@Texture 2D MSAA.png RDOC 008960: [03:58:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008960: [03:58:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008960: [03:58:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008960: [03:58:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 008960: [03:58:30] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008960: [03:58:30] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008960: [03:58:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_SINT@Texture 2D.dds RDOC 008960: [03:58:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008960: [03:58:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008960: [03:58:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008960: [03:58:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 008960: [03:58:30] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008960: [03:58:30] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008960: [03:58:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_SINT@Texture 2D.png RDOC 008960: [03:58:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008960: [03:58:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008960: [03:58:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008960: [03:58:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 008960: [03:58:30] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008960: [03:58:30] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008960: [03:58:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_SINT@Texture 3D.dds RDOC 008960: [03:58:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008960: [03:58:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008960: [03:58:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008960: [03:58:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 008960: [03:58:30] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008960: [03:58:30] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008960: [03:58:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_SINT@Texture 3D.png RDOC 008960: [03:58:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008960: [03:58:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008960: [03:58:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008960: [03:58:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 008960: [03:58:30] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008960: [03:58:30] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008960: [03:58:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_SNORM@Texture 1D Array.dds RDOC 008960: [03:58:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008960: [03:58:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008960: [03:58:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008960: [03:58:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 008960: [03:58:31] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008960: [03:58:31] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008960: [03:58:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_SNORM@Texture 1D Array.png RDOC 008960: [03:58:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008960: [03:58:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008960: [03:58:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008960: [03:58:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 008960: [03:58:31] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008960: [03:58:31] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008960: [03:58:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_SNORM@Texture 1D.dds RDOC 008960: [03:58:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008960: [03:58:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008960: [03:58:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008960: [03:58:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 008960: [03:58:31] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008960: [03:58:31] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008960: [03:58:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_SNORM@Texture 1D.png RDOC 008960: [03:58:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008960: [03:58:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008960: [03:58:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008960: [03:58:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 008960: [03:58:31] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008960: [03:58:31] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008960: [03:58:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_SNORM@Texture 2D Array.dds RDOC 008960: [03:58:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008960: [03:58:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008960: [03:58:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008960: [03:58:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 008960: [03:58:31] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008960: [03:58:31] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008960: [03:58:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_SNORM@Texture 2D Array.png RDOC 008960: [03:58:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008960: [03:58:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008960: [03:58:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008960: [03:58:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 008960: [03:58:32] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008960: [03:58:32] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008960: [03:58:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_SNORM@Texture 2D MSAA Array.dds RDOC 008960: [03:58:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008960: [03:58:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008960: [03:58:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008960: [03:58:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 008960: [03:58:32] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008960: [03:58:32] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008960: [03:58:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_SNORM@Texture 2D MSAA Array.png RDOC 008960: [03:58:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008960: [03:58:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008960: [03:58:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008960: [03:58:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 008960: [03:58:32] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008960: [03:58:32] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008960: [03:58:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_SNORM@Texture 2D MSAA.dds RDOC 008960: [03:58:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008960: [03:58:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008960: [03:58:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008960: [03:58:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 008960: [03:58:32] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008960: [03:58:32] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008960: [03:58:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_SNORM@Texture 2D MSAA.png RDOC 008960: [03:58:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008960: [03:58:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008960: [03:58:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008960: [03:58:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 008960: [03:58:32] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008960: [03:58:32] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008960: [03:58:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_SNORM@Texture 2D.dds RDOC 008960: [03:58:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008960: [03:58:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008960: [03:58:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008960: [03:58:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 008960: [03:58:33] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008960: [03:58:33] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008960: [03:58:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_SNORM@Texture 2D.png RDOC 008960: [03:58:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008960: [03:58:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008960: [03:58:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008960: [03:58:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 008960: [03:58:33] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008960: [03:58:33] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008960: [03:58:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_SNORM@Texture 3D.dds RDOC 008960: [03:58:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008960: [03:58:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008960: [03:58:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008960: [03:58:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 008960: [03:58:33] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008960: [03:58:33] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008960: [03:58:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_SNORM@Texture 3D.png RDOC 008960: [03:58:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008960: [03:58:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008960: [03:58:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008960: [03:58:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 008960: [03:58:33] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008960: [03:58:33] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008960: [03:58:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_UINT@Texture 1D Array.dds RDOC 008960: [03:58:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008960: [03:58:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008960: [03:58:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008960: [03:58:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 008960: [03:58:34] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008960: [03:58:34] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008960: [03:58:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_UINT@Texture 1D Array.png RDOC 008960: [03:58:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008960: [03:58:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008960: [03:58:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008960: [03:58:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 008960: [03:58:34] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008960: [03:58:34] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008960: [03:58:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_UINT@Texture 1D.dds RDOC 008960: [03:58:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008960: [03:58:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008960: [03:58:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008960: [03:58:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 008960: [03:58:34] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008960: [03:58:34] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008960: [03:58:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_UINT@Texture 1D.png RDOC 008960: [03:58:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008960: [03:58:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008960: [03:58:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008960: [03:58:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 008960: [03:58:34] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008960: [03:58:34] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008960: [03:58:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_UINT@Texture 2D Array.dds RDOC 008960: [03:58:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008960: [03:58:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008960: [03:58:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008960: [03:58:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 008960: [03:58:34] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008960: [03:58:34] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008960: [03:58:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_UINT@Texture 2D Array.png RDOC 008960: [03:58:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008960: [03:58:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008960: [03:58:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008960: [03:58:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 008960: [03:58:35] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008960: [03:58:35] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008960: [03:58:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_UINT@Texture 2D MSAA Array.dds RDOC 008960: [03:58:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008960: [03:58:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008960: [03:58:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008960: [03:58:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 008960: [03:58:35] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008960: [03:58:35] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008960: [03:58:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_UINT@Texture 2D MSAA Array.png RDOC 008960: [03:58:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008960: [03:58:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008960: [03:58:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008960: [03:58:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 008960: [03:58:35] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008960: [03:58:35] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008960: [03:58:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_UINT@Texture 2D MSAA.dds RDOC 008960: [03:58:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008960: [03:58:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008960: [03:58:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008960: [03:58:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 008960: [03:58:35] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008960: [03:58:35] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008960: [03:58:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_UINT@Texture 2D MSAA.png RDOC 008960: [03:58:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008960: [03:58:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008960: [03:58:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008960: [03:58:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 008960: [03:58:35] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008960: [03:58:35] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008960: [03:58:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_UINT@Texture 2D.dds RDOC 008960: [03:58:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008960: [03:58:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008960: [03:58:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008960: [03:58:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 008960: [03:58:36] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008960: [03:58:36] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008960: [03:58:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_UINT@Texture 2D.png RDOC 008960: [03:58:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008960: [03:58:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008960: [03:58:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008960: [03:58:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 008960: [03:58:36] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008960: [03:58:36] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008960: [03:58:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_UINT@Texture 3D.dds RDOC 008960: [03:58:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008960: [03:58:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008960: [03:58:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008960: [03:58:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 008960: [03:58:36] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008960: [03:58:36] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008960: [03:58:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_UINT@Texture 3D.png RDOC 008960: [03:58:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008960: [03:58:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008960: [03:58:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008960: [03:58:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 008960: [03:58:36] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008960: [03:58:36] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008960: [03:58:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_UNORM@Texture 1D Array.dds RDOC 008960: [03:58:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008960: [03:58:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008960: [03:58:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008960: [03:58:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 008960: [03:58:36] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008960: [03:58:36] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008960: [03:58:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_UNORM@Texture 1D Array.png RDOC 008960: [03:58:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008960: [03:58:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008960: [03:58:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008960: [03:58:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 008960: [03:58:37] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008960: [03:58:37] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008960: [03:58:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_UNORM@Texture 1D.dds RDOC 008960: [03:58:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008960: [03:58:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008960: [03:58:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008960: [03:58:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 008960: [03:58:37] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008960: [03:58:37] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008960: [03:58:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_UNORM@Texture 1D.png RDOC 008960: [03:58:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008960: [03:58:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008960: [03:58:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008960: [03:58:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 008960: [03:58:37] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008960: [03:58:37] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008960: [03:58:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_UNORM@Texture 2D Array.dds RDOC 008960: [03:58:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008960: [03:58:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008960: [03:58:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008960: [03:58:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 008960: [03:58:37] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008960: [03:58:37] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008960: [03:58:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_UNORM@Texture 2D Array.png RDOC 008960: [03:58:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008960: [03:58:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008960: [03:58:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008960: [03:58:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 008960: [03:58:37] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008960: [03:58:37] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008960: [03:58:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_UNORM@Texture 2D MSAA Array.dds RDOC 008960: [03:58:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008960: [03:58:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008960: [03:58:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008960: [03:58:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 008960: [03:58:38] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008960: [03:58:38] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008960: [03:58:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_UNORM@Texture 2D MSAA Array.png RDOC 008960: [03:58:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008960: [03:58:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008960: [03:58:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008960: [03:58:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 008960: [03:58:38] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008960: [03:58:38] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008960: [03:58:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_UNORM@Texture 2D MSAA.dds RDOC 008960: [03:58:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008960: [03:58:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008960: [03:58:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008960: [03:58:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 008960: [03:58:38] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008960: [03:58:38] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008960: [03:58:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_UNORM@Texture 2D MSAA.png RDOC 008960: [03:58:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008960: [03:58:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008960: [03:58:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008960: [03:58:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 008960: [03:58:38] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008960: [03:58:38] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008960: [03:58:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_UNORM@Texture 2D.dds RDOC 008960: [03:58:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008960: [03:58:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008960: [03:58:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008960: [03:58:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 008960: [03:58:38] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008960: [03:58:38] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008960: [03:58:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_UNORM@Texture 2D.png RDOC 008960: [03:58:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008960: [03:58:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008960: [03:58:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008960: [03:58:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 008960: [03:58:39] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008960: [03:58:39] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008960: [03:58:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_UNORM@Texture 3D.dds RDOC 008960: [03:58:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008960: [03:58:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008960: [03:58:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008960: [03:58:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 008960: [03:58:39] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008960: [03:58:39] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008960: [03:58:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_UNORM@Texture 3D.png RDOC 008960: [03:58:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008960: [03:58:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008960: [03:58:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008960: [03:58:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 008960: [03:58:39] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008960: [03:58:39] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008960: [03:58:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_SINT@Texture 1D Array.dds RDOC 008960: [03:58:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008960: [03:58:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008960: [03:58:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008960: [03:58:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 008960: [03:58:39] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008960: [03:58:39] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008960: [03:58:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_SINT@Texture 1D Array.png RDOC 008960: [03:58:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008960: [03:58:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008960: [03:58:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008960: [03:58:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 008960: [03:58:39] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008960: [03:58:39] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008960: [03:58:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_SINT@Texture 1D.dds RDOC 008960: [03:58:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008960: [03:58:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008960: [03:58:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008960: [03:58:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 008960: [03:58:40] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008960: [03:58:40] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008960: [03:58:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_SINT@Texture 1D.png RDOC 008960: [03:58:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008960: [03:58:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008960: [03:58:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008960: [03:58:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 008960: [03:58:40] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008960: [03:58:40] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008960: [03:58:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_SINT@Texture 2D Array.dds RDOC 008960: [03:58:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008960: [03:58:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008960: [03:58:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008960: [03:58:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 008960: [03:58:40] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008960: [03:58:40] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008960: [03:58:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_SINT@Texture 2D Array.png RDOC 008960: [03:58:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008960: [03:58:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008960: [03:58:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008960: [03:58:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 008960: [03:58:40] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008960: [03:58:40] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008960: [03:58:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_SINT@Texture 2D MSAA Array.dds RDOC 008960: [03:58:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008960: [03:58:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008960: [03:58:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008960: [03:58:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 008960: [03:58:40] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008960: [03:58:41] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008960: [03:58:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_SINT@Texture 2D MSAA Array.png RDOC 008960: [03:58:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008960: [03:58:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008960: [03:58:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008960: [03:58:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 008960: [03:58:41] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008960: [03:58:41] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008960: [03:58:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_SINT@Texture 2D MSAA.dds RDOC 008960: [03:58:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008960: [03:58:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008960: [03:58:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008960: [03:58:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 008960: [03:58:41] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008960: [03:58:41] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008960: [03:58:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_SINT@Texture 2D MSAA.png RDOC 008960: [03:58:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008960: [03:58:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008960: [03:58:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008960: [03:58:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 008960: [03:58:41] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008960: [03:58:41] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008960: [03:58:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_SINT@Texture 2D.dds RDOC 008960: [03:58:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008960: [03:58:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008960: [03:58:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008960: [03:58:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 008960: [03:58:41] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008960: [03:58:41] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008960: [03:58:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_SINT@Texture 2D.png RDOC 008960: [03:58:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008960: [03:58:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008960: [03:58:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008960: [03:58:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 008960: [03:58:42] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008960: [03:58:42] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008960: [03:58:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_SINT@Texture 3D.dds RDOC 008960: [03:58:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008960: [03:58:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008960: [03:58:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008960: [03:58:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 008960: [03:58:42] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008960: [03:58:42] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008960: [03:58:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_SINT@Texture 3D.png RDOC 008960: [03:58:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008960: [03:58:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008960: [03:58:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008960: [03:58:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 008960: [03:58:42] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008960: [03:58:42] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008960: [03:58:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_SNORM@Texture 1D Array.dds RDOC 008960: [03:58:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008960: [03:58:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008960: [03:58:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008960: [03:58:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 008960: [03:58:42] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008960: [03:58:42] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008960: [03:58:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_SNORM@Texture 1D Array.png RDOC 008960: [03:58:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008960: [03:58:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008960: [03:58:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008960: [03:58:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 008960: [03:58:42] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008960: [03:58:42] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008960: [03:58:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_SNORM@Texture 1D.dds RDOC 008960: [03:58:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008960: [03:58:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008960: [03:58:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008960: [03:58:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 008960: [03:58:43] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008960: [03:58:43] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008960: [03:58:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_SNORM@Texture 1D.png RDOC 008960: [03:58:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008960: [03:58:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008960: [03:58:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008960: [03:58:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 008960: [03:58:43] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008960: [03:58:43] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008960: [03:58:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_SNORM@Texture 2D Array.dds RDOC 008960: [03:58:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008960: [03:58:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008960: [03:58:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008960: [03:58:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 008960: [03:58:43] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008960: [03:58:43] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008960: [03:58:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_SNORM@Texture 2D Array.png RDOC 008960: [03:58:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008960: [03:58:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008960: [03:58:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008960: [03:58:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 008960: [03:58:43] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008960: [03:58:43] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008960: [03:58:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_SNORM@Texture 2D MSAA Array.dds RDOC 008960: [03:58:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008960: [03:58:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008960: [03:58:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008960: [03:58:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 008960: [03:58:43] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008960: [03:58:43] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008960: [03:58:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_SNORM@Texture 2D MSAA Array.png RDOC 008960: [03:58:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008960: [03:58:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008960: [03:58:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008960: [03:58:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 008960: [03:58:44] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008960: [03:58:44] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008960: [03:58:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_SNORM@Texture 2D MSAA.dds RDOC 008960: [03:58:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008960: [03:58:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008960: [03:58:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008960: [03:58:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 008960: [03:58:44] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008960: [03:58:44] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008960: [03:58:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_SNORM@Texture 2D MSAA.png RDOC 008960: [03:58:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008960: [03:58:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008960: [03:58:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008960: [03:58:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 008960: [03:58:44] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008960: [03:58:44] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008960: [03:58:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_SNORM@Texture 2D.dds RDOC 008960: [03:58:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008960: [03:58:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008960: [03:58:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008960: [03:58:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 008960: [03:58:44] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008960: [03:58:44] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008960: [03:58:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_SNORM@Texture 2D.png RDOC 008960: [03:58:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008960: [03:58:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008960: [03:58:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008960: [03:58:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 008960: [03:58:44] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008960: [03:58:44] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008960: [03:58:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_SNORM@Texture 3D.dds RDOC 008960: [03:58:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008960: [03:58:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008960: [03:58:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008960: [03:58:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 008960: [03:58:45] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008960: [03:58:45] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008960: [03:58:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_SNORM@Texture 3D.png RDOC 008960: [03:58:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008960: [03:58:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008960: [03:58:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008960: [03:58:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 008960: [03:58:45] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008960: [03:58:45] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008960: [03:58:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_UINT@Texture 1D Array.dds RDOC 008960: [03:58:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008960: [03:58:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008960: [03:58:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008960: [03:58:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 008960: [03:58:45] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008960: [03:58:45] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008960: [03:58:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_UINT@Texture 1D Array.png RDOC 008960: [03:58:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008960: [03:58:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008960: [03:58:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008960: [03:58:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 008960: [03:58:45] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008960: [03:58:45] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008960: [03:58:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_UINT@Texture 1D.dds RDOC 008960: [03:58:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008960: [03:58:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008960: [03:58:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008960: [03:58:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 008960: [03:58:45] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008960: [03:58:45] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008960: [03:58:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_UINT@Texture 1D.png RDOC 008960: [03:58:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008960: [03:58:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008960: [03:58:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008960: [03:58:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 008960: [03:58:46] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008960: [03:58:46] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008960: [03:58:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_UINT@Texture 2D Array.dds RDOC 008960: [03:58:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008960: [03:58:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008960: [03:58:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008960: [03:58:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 008960: [03:58:46] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008960: [03:58:46] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008960: [03:58:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_UINT@Texture 2D Array.png RDOC 008960: [03:58:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008960: [03:58:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008960: [03:58:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008960: [03:58:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 008960: [03:58:46] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008960: [03:58:46] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008960: [03:58:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_UINT@Texture 2D MSAA Array.dds RDOC 008960: [03:58:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008960: [03:58:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008960: [03:58:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008960: [03:58:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 008960: [03:58:46] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008960: [03:58:46] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008960: [03:58:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_UINT@Texture 2D MSAA Array.png RDOC 008960: [03:58:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008960: [03:58:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008960: [03:58:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008960: [03:58:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 008960: [03:58:46] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008960: [03:58:46] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008960: [03:58:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_UINT@Texture 2D MSAA.dds RDOC 008960: [03:58:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008960: [03:58:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008960: [03:58:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008960: [03:58:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 008960: [03:58:47] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008960: [03:58:47] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008960: [03:58:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_UINT@Texture 2D MSAA.png RDOC 008960: [03:58:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008960: [03:58:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008960: [03:58:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008960: [03:58:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 008960: [03:58:47] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008960: [03:58:47] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008960: [03:58:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_UINT@Texture 2D.dds RDOC 008960: [03:58:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008960: [03:58:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008960: [03:58:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008960: [03:58:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 008960: [03:58:47] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008960: [03:58:47] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008960: [03:58:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_UINT@Texture 2D.png RDOC 008960: [03:58:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008960: [03:58:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008960: [03:58:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008960: [03:58:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 008960: [03:58:47] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008960: [03:58:47] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008960: [03:58:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_UINT@Texture 3D.dds RDOC 008960: [03:58:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008960: [03:58:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008960: [03:58:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008960: [03:58:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 008960: [03:58:47] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008960: [03:58:47] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008960: [03:58:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_UINT@Texture 3D.png RDOC 008960: [03:58:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008960: [03:58:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008960: [03:58:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008960: [03:58:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 008960: [03:58:48] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008960: [03:58:48] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008960: [03:58:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_UNORM@Texture 1D Array.dds RDOC 008960: [03:58:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008960: [03:58:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008960: [03:58:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008960: [03:58:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 008960: [03:58:48] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008960: [03:58:48] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008960: [03:58:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_UNORM@Texture 1D Array.png RDOC 008960: [03:58:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008960: [03:58:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008960: [03:58:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008960: [03:58:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 008960: [03:58:48] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008960: [03:58:48] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008960: [03:58:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_UNORM@Texture 1D.dds RDOC 008960: [03:58:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008960: [03:58:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008960: [03:58:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008960: [03:58:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 008960: [03:58:48] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008960: [03:58:48] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008960: [03:58:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_UNORM@Texture 1D.png RDOC 008960: [03:58:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008960: [03:58:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008960: [03:58:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008960: [03:58:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 008960: [03:58:48] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008960: [03:58:48] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008960: [03:58:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_UNORM@Texture 2D Array.dds RDOC 008960: [03:58:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008960: [03:58:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008960: [03:58:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008960: [03:58:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 008960: [03:58:49] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008960: [03:58:49] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008960: [03:58:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_UNORM@Texture 2D Array.png RDOC 008960: [03:58:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008960: [03:58:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008960: [03:58:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008960: [03:58:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 008960: [03:58:49] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008960: [03:58:49] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008960: [03:58:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_UNORM@Texture 2D MSAA Array.dds RDOC 008960: [03:58:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008960: [03:58:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008960: [03:58:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008960: [03:58:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 008960: [03:58:49] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008960: [03:58:49] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008960: [03:58:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_UNORM@Texture 2D MSAA Array.png RDOC 008960: [03:58:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008960: [03:58:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008960: [03:58:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008960: [03:58:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 008960: [03:58:49] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008960: [03:58:49] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008960: [03:58:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_UNORM@Texture 2D MSAA.dds RDOC 008960: [03:58:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008960: [03:58:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008960: [03:58:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008960: [03:58:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 008960: [03:58:49] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008960: [03:58:49] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008960: [03:58:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_UNORM@Texture 2D MSAA.png RDOC 008960: [03:58:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008960: [03:58:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008960: [03:58:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008960: [03:58:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 008960: [03:58:50] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008960: [03:58:50] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008960: [03:58:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_UNORM@Texture 2D.dds RDOC 008960: [03:58:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008960: [03:58:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008960: [03:58:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008960: [03:58:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 008960: [03:58:50] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008960: [03:58:50] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008960: [03:58:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_UNORM@Texture 2D.png RDOC 008960: [03:58:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008960: [03:58:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008960: [03:58:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008960: [03:58:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 008960: [03:58:50] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008960: [03:58:50] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008960: [03:58:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_UNORM@Texture 3D.dds RDOC 008960: [03:58:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008960: [03:58:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008960: [03:58:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008960: [03:58:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 008960: [03:58:50] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008960: [03:58:50] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008960: [03:58:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_UNORM@Texture 3D.png RDOC 008960: [03:58:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008960: [03:58:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008960: [03:58:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008960: [03:58:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 008960: [03:58:51] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008960: [03:58:51] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008960: [03:58:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R9G9B9E5_SHAREDEXP@Texture 1D Array.dds RDOC 008960: [03:58:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008960: [03:58:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008960: [03:58:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008960: [03:58:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 008960: [03:58:51] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008960: [03:58:51] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008960: [03:58:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R9G9B9E5_SHAREDEXP@Texture 1D Array.png RDOC 008960: [03:58:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008960: [03:58:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008960: [03:58:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008960: [03:58:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 008960: [03:58:51] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008960: [03:58:51] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008960: [03:58:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R9G9B9E5_SHAREDEXP@Texture 1D.dds RDOC 008960: [03:58:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008960: [03:58:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008960: [03:58:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008960: [03:58:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 008960: [03:58:51] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008960: [03:58:51] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008960: [03:58:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R9G9B9E5_SHAREDEXP@Texture 1D.png RDOC 008960: [03:58:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008960: [03:58:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008960: [03:58:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008960: [03:58:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 008960: [03:58:51] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008960: [03:58:51] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008960: [03:58:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R9G9B9E5_SHAREDEXP@Texture 2D Array.dds RDOC 008960: [03:58:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008960: [03:58:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008960: [03:58:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008960: [03:58:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 008960: [03:58:52] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008960: [03:58:52] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008960: [03:58:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R9G9B9E5_SHAREDEXP@Texture 2D Array.png RDOC 008960: [03:58:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008960: [03:58:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008960: [03:58:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008960: [03:58:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 008960: [03:58:52] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008960: [03:58:52] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008960: [03:58:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R9G9B9E5_SHAREDEXP@Texture 2D.dds RDOC 008960: [03:58:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008960: [03:58:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008960: [03:58:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008960: [03:58:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 008960: [03:58:52] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008960: [03:58:52] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008960: [03:58:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R9G9B9E5_SHAREDEXP@Texture 2D.png RDOC 008960: [03:58:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008960: [03:58:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008960: [03:58:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008960: [03:58:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 008960: [03:58:52] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008960: [03:58:52] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008960: [03:58:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R9G9B9E5_SHAREDEXP@Texture 3D.dds RDOC 008960: [03:58:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008960: [03:58:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008960: [03:58:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008960: [03:58:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 008960: [03:58:52] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008960: [03:58:52] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008960: [03:58:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R9G9B9E5_SHAREDEXP@Texture 3D.png RDOC 008960: [03:58:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008960: [03:58:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008960: [03:58:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008960: [03:58:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 008960: [03:58:53] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008960: [03:58:53] replay_controller.cpp(1934) - Log - Shutting down replay renderer
gl\gl_test.cpp:104 Log: Running GL test on NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 551.76
RDOC 006236: [03:58:53] core.cpp( 501) - Log - RenderDoc v1.33 Windows 64-bit Release (45db4fef3393ed05c306b8929cbaa0dae4bc9298) loaded in replay application RDOC 006236: [03:58:53] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 006236: [03:58:53] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 006236: [03:58:53] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 006236: [03:58:53] win32_process.cpp( 610) - Log - Injecting renderdoc into process 8424 RDOC 008424: [03:58:53] core.cpp( 501) - Log - RenderDoc v1.33 Windows 64-bit Release (45db4fef3393ed05c306b8929cbaa0dae4bc9298) capturing application RDOC 008424: [03:58:53] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 008424: [03:58:53] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 008424: [03:58:53] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 008424: [03:58:53] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 008424: [03:58:53] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 008424: [03:58:53] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 008424: [03:58:53] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 008424: [03:58:53] d3d12_hooks.cpp( 491) - Log - Registering D3D12 hooks RDOC 008424: [03:58:53] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 008424: [03:58:53] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 008424: [03:58:53] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 008424: [03:58:53] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 008424: [03:58:53] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 008424: [03:58:53] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 006236: [03:58:53] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [8424] RDOC 008424: [03:58:53] gl_driver.cpp(1215) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 008424: [03:58:53] gl_driver.cpp(1227) - Log - Created new sharegroup 0000016A2AF14800 RDOC 008424: [03:58:53] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 008424: [03:58:53] gl_driver.cpp(1411) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 551.76 RDOC 008424: [03:58:53] gl_driver.cpp(1102) - Log - Deleting context 0000000000010000 RDOC 008424: [03:58:53] gl_driver.cpp(1126) - Log - Deleting shader group 0000016A2AF14800 RDOC 008424: [03:58:53] gl_driver.cpp(1215) - Log - Core context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 008424: [03:58:53] gl_driver.cpp(1227) - Log - Created new sharegroup 0000016A2AF139C0 RDOC 008424: [03:58:53] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000020000 RDOC 008424: [03:58:53] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.3 RDOC 008424: [03:58:53] gl_driver.cpp(1411) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 551.76 RDOC 008424: [03:58:53] gl_common.cpp( 487) - Log - Vendor checks for 43 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 551.76) RDOC 008424: [03:58:53] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 006236: [03:58:53] target_control.cpp( 890) - Log - Used API: OpenGL (Not presenting & supported) RDOC 008424: [03:58:53] core.cpp(2047) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x00000000006902E8 RDOC 006236: [03:58:53] target_control.cpp( 890) - Log - Used API: OpenGL (Presenting & supported) RDOC 008424: [03:58:54] gl_driver.cpp(2231) - Log - Starting capture RDOC 008424: [03:58:54] resource_manager.h(1469) - Log - Preparing up to 84 potentially dirty resources RDOC 008424: [03:58:54] resource_manager.h(1526) - Log - Prepared 84 dirty resources, postponed 0, skipped 0 RDOC 008424: [03:58:55] gl_driver.cpp(2302) - Log - Finished capture, Frame 10 RDOC 008424: [03:58:55] resource_manager.h(1538) - Log - Checking 84 resources with initial contents against 86 referenced resources RDOC 008424: [03:58:56] resource_manager.h(1642) - Log - Serialised 83 resources, skipped 1 unreferenced RDOC 008424: [03:58:56] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 72387264 bytes to 523292 (0.72 %) RDOC 008424: [03:58:56] gl_driver.cpp(2451) - Log - Captured GL frame with 69.033875 MB capture section in 2.140121 seconds RDOC 008424: [03:58:56] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 13948 bytes to 13948 (100.00 %) RDOC 008424: [03:58:56] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Pixel_History\capture_frame10.rdc RDOC 008424: [03:58:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Pixel_History\capture_frame10.rdc RDOC 006236: [03:58:56] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 10) (547310 bytes) (time 1716951536) 9855 byte thumbnail RDOC 006236: [03:58:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Pixel_History\capture_frame10.rdc RDOC 006236: [03:58:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006236: [03:58:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006236: [03:58:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006236: [03:58:57] gl_replay.cpp(4327) - Log - Capture was created on NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 551.76 RDOC 006236: [03:58:57] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 006236: [03:58:57] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 006236: [03:58:57] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 551.76 RDOC 006236: [03:58:57] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 006236: [03:58:57] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 006236: [03:58:57] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 006236: [03:58:57] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 006236: [03:58:57] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 006236: [03:58:57] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 006236: [03:58:57] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 006236: [03:58:57] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 006236: [03:58:57] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 006236: [03:58:57] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 006236: [03:58:57] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 006236: [03:58:57] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 006236: [03:58:57] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_shader5, [316]: GL_NV_half_float, [317]: GL_NV_light_max_exponent, [318]: GL_NV_memory_attachment, [319]: GL_NV_multisample_coverage, [320]: GL_NV_multisample_filter_hint, [321]: GL_NV_occlusion_query, [322]: GL_NV_packed_depth_stencil, [323]: GL_NV_parameter_buffer_object, [324]: GL_NV_parameter_buffer_object2, [325]: GL_NV_path_rendering, RDOC 006236: [03:58:57] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering_shared_edge, [327]: GL_NV_pixel_data_range, [328]: GL_NV_point_sprite, [329]: GL_NV_primitive_restart, [330]: GL_NV_query_resource, [331]: GL_NV_query_resource_tag, [332]: GL_NV_register_combiners, [333]: GL_NV_register_combiners2, [334]: GL_NV_sample_locations, [335]: GL_NV_sample_mask_override_coverage, [336]: GL_NV_shader_atomic_counters, [337]: GL_NV_shader_atomic_float, [338]: GL_NV_shader_atomic_float64, [339]: GL_NV_shader_atomic_fp16_vector, [340]: GL_NV_shader_atomic_int64, [341]: GL_NV_shader_buffer_load, [342]: GL_NV_shader_storage_buffer_object, [343]: GL_NV_shader_subgroup_partitioned, [344]: GL_NV_stereo_view_rendering, [345]: GL_NV_texgen_reflection, [346]: GL_NV_texture_barrier, [347]: GL_NV_texture_compression_vtc, [348]: GL_NV_texture_env_combine4, [349]: GL_NV_texture_multisample, [350]: GL_NV_texture_rectangle, RDOC 006236: [03:58:57] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle_compressed, [352]: GL_NV_texture_shader, [353]: GL_NV_texture_shader2, [354]: GL_NV_texture_shader3, [355]: GL_NV_transform_feedback, [356]: GL_NV_transform_feedback2, [357]: GL_NV_uniform_buffer_unified_memory, [358]: GL_NV_uniform_buffer_std430_layout, [359]: GL_NV_vertex_array_range, [360]: GL_NV_vertex_array_range2, [361]: GL_NV_vertex_attrib_integer_64bit, [362]: GL_NV_vertex_buffer_unified_memory, [363]: GL_NV_vertex_program, [364]: GL_NV_vertex_program1_1, [365]: GL_NV_vertex_program2, [366]: GL_NV_vertex_program2_option, [367]: GL_NV_vertex_program3, [368]: GL_NV_viewport_array2, [369]: GL_NV_viewport_swizzle, [370]: GL_NVX_conditional_render, [371]: GL_NVX_linked_gpu_multicast, [372]: GL_NV_gpu_multicast, [373]: GL_NVX_gpu_multicast2, [374]: GL_NVX_progress_fence, [375]: GL_NVX_gpu_memory_info, RDOC 006236: [03:58:57] gl_common.cpp( 88) - Log - [376]: GL_NVX_multigpu_info, [377]: GL_NVX_nvenc_interop, [378]: GL_NV_shader_thread_group, [379]: GL_NV_shader_thread_shuffle, [380]: GL_KHR_blend_equation_advanced, [381]: GL_KHR_blend_equation_advanced_coherent, [382]: GL_OVR_multiview, [383]: GL_OVR_multiview2, [384]: GL_SGIS_generate_mipmap, [385]: GL_SGIS_texture_lod, [386]: GL_SGIX_depth_texture, [387]: GL_SGIX_shadow, [388]: GL_SUN_slice_accum, [389]: GL_WIN_swap_hint, [390]: WGL_EXT_swap_control, RDOC 006236: [03:58:57] gl_common.cpp( 98) - Log - Function pointers available: RDOC 006236: [03:58:57] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006236: [03:58:57] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006236: [03:58:57] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006236: [03:58:57] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006236: [03:58:57] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006236: [03:58:57] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006236: [03:58:57] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006236: [03:58:57] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006236: [03:58:57] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006236: [03:58:57] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 006236: [03:58:57] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006236: [03:58:57] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006236: [03:58:57] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 006236: [03:58:57] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 006236: [03:58:57] gl_replay.cpp(4374) - Log - Created OpenGL replay device. RDOC 006236: [03:58:57] gl_common.cpp( 487) - Log - Vendor checks for 46 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 551.76) RDOC 006236: [03:58:57] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 006236: [03:58:57] gl_debug.cpp( 527) - Log - GLSL version 460 RDOC 006236: [03:58:57] gl_replay.cpp( 330) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 006236: [03:58:57] nv_gl_counters.cpp( 68) - Warning - NvPerf library failed to initialize RDOC 006236: [03:58:57] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 006236: [03:58:57] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 006236: [03:58:57] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 006236: [03:58:57] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 006236: [03:58:57] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 006236: [03:58:57] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 006236: [03:58:57] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 006236: [03:58:57] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 006236: [03:58:57] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 006236: [03:58:57] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 006236: [03:58:57] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 006236: [03:58:57] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 006236: [03:58:57] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 006236: [03:58:58] gl_driver.cpp(3433) - Log - Timer chunk initialisation - 782.335 ms RDOC 006236: [04:00:47] replay_controller.cpp(1934) - Log - Shutting down replay renderer
gl\gl_test.cpp:104 Log: Running GL test on NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 551.76
RDOC 001156: [04:00:47] core.cpp( 501) - Log - RenderDoc v1.33 Windows 64-bit Release (45db4fef3393ed05c306b8929cbaa0dae4bc9298) loaded in replay application RDOC 001156: [04:00:47] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 001156: [04:00:47] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 001156: [04:00:47] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 001156: [04:00:47] win32_process.cpp( 610) - Log - Injecting renderdoc into process 9868 RDOC 009868: [04:00:47] core.cpp( 501) - Log - RenderDoc v1.33 Windows 64-bit Release (45db4fef3393ed05c306b8929cbaa0dae4bc9298) capturing application RDOC 009868: [04:00:47] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 009868: [04:00:47] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 009868: [04:00:47] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 009868: [04:00:47] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 009868: [04:00:47] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 009868: [04:00:47] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 009868: [04:00:47] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 009868: [04:00:47] d3d12_hooks.cpp( 491) - Log - Registering D3D12 hooks RDOC 009868: [04:00:47] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 009868: [04:00:47] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 009868: [04:00:47] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 009868: [04:00:47] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 009868: [04:00:47] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 009868: [04:00:47] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 001156: [04:00:47] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [9868] RDOC 009868: [04:00:48] gl_driver.cpp(1215) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 009868: [04:00:48] gl_driver.cpp(1227) - Log - Created new sharegroup 00000269C26464B0 RDOC 009868: [04:00:48] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 009868: [04:00:48] gl_driver.cpp(1411) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 551.76 RDOC 009868: [04:00:48] gl_driver.cpp(1102) - Log - Deleting context 0000000000010000 RDOC 009868: [04:00:48] gl_driver.cpp(1126) - Log - Deleting shader group 00000269C26464B0 RDOC 009868: [04:00:48] gl_driver.cpp(1215) - Log - Core context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 009868: [04:00:48] gl_driver.cpp(1227) - Log - Created new sharegroup 00000269C2646DF0 RDOC 009868: [04:00:48] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000020000 RDOC 009868: [04:00:48] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.3 RDOC 009868: [04:00:48] gl_driver.cpp(1411) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 551.76 RDOC 009868: [04:00:48] gl_common.cpp( 487) - Log - Vendor checks for 43 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 551.76) RDOC 009868: [04:00:48] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 001156: [04:00:48] target_control.cpp( 890) - Log - Used API: OpenGL (Not presenting & supported) RDOC 009868: [04:00:48] core.cpp(2047) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x0000000000830304 RDOC 001156: [04:00:48] target_control.cpp( 890) - Log - Used API: OpenGL (Presenting & supported) RDOC 009868: [04:00:48] gl_driver.cpp(2231) - Log - Starting capture RDOC 009868: [04:00:48] resource_manager.h(1469) - Log - Preparing up to 549 potentially dirty resources RDOC 009868: [04:00:48] resource_manager.h(1526) - Log - Prepared 549 dirty resources, postponed 0, skipped 0 RDOC 009868: [04:00:49] gl_driver.cpp(2302) - Log - Finished capture, Frame 5 RDOC 009868: [04:00:49] resource_manager.h(1538) - Log - Checking 549 resources with initial contents against 548 referenced resources RDOC 009868: [04:00:49] resource_manager.h(1642) - Log - Serialised 543 resources, skipped 6 unreferenced RDOC 009868: [04:00:49] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 13928832 bytes to 406590 (2.92 %) RDOC 009868: [04:00:49] gl_driver.cpp(2451) - Log - Captured GL frame with 13.283569 MB capture section in 0.826490 seconds RDOC 009868: [04:00:49] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4613 bytes to 4613 (100.00 %) RDOC 009868: [04:00:49] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\capture_frame5.rdc RDOC 009868: [04:00:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\capture_frame5.rdc RDOC 001156: [04:00:49] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (445316 bytes) (time 1716951649) 33898 byte thumbnail RDOC 001156: [04:00:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\capture_frame5.rdc RDOC 001156: [04:00:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001156: [04:00:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001156: [04:00:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001156: [04:00:50] gl_replay.cpp(4327) - Log - Capture was created on NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 551.76 RDOC 001156: [04:00:50] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 001156: [04:00:50] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 001156: [04:00:50] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 551.76 RDOC 001156: [04:00:50] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 001156: [04:00:50] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 001156: [04:00:50] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 001156: [04:00:50] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 001156: [04:00:50] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 001156: [04:00:50] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 001156: [04:00:50] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 001156: [04:00:50] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 001156: [04:00:50] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 001156: [04:00:50] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 001156: [04:00:50] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 001156: [04:00:50] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 001156: [04:00:50] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_shader5, [316]: GL_NV_half_float, [317]: GL_NV_light_max_exponent, [318]: GL_NV_memory_attachment, [319]: GL_NV_multisample_coverage, [320]: GL_NV_multisample_filter_hint, [321]: GL_NV_occlusion_query, [322]: GL_NV_packed_depth_stencil, [323]: GL_NV_parameter_buffer_object, [324]: GL_NV_parameter_buffer_object2, [325]: GL_NV_path_rendering, RDOC 001156: [04:00:50] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering_shared_edge, [327]: GL_NV_pixel_data_range, [328]: GL_NV_point_sprite, [329]: GL_NV_primitive_restart, [330]: GL_NV_query_resource, [331]: GL_NV_query_resource_tag, [332]: GL_NV_register_combiners, [333]: GL_NV_register_combiners2, [334]: GL_NV_sample_locations, [335]: GL_NV_sample_mask_override_coverage, [336]: GL_NV_shader_atomic_counters, [337]: GL_NV_shader_atomic_float, [338]: GL_NV_shader_atomic_float64, [339]: GL_NV_shader_atomic_fp16_vector, [340]: GL_NV_shader_atomic_int64, [341]: GL_NV_shader_buffer_load, [342]: GL_NV_shader_storage_buffer_object, [343]: GL_NV_shader_subgroup_partitioned, [344]: GL_NV_stereo_view_rendering, [345]: GL_NV_texgen_reflection, [346]: GL_NV_texture_barrier, [347]: GL_NV_texture_compression_vtc, [348]: GL_NV_texture_env_combine4, [349]: GL_NV_texture_multisample, [350]: GL_NV_texture_rectangle, RDOC 001156: [04:00:50] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle_compressed, [352]: GL_NV_texture_shader, [353]: GL_NV_texture_shader2, [354]: GL_NV_texture_shader3, [355]: GL_NV_transform_feedback, [356]: GL_NV_transform_feedback2, [357]: GL_NV_uniform_buffer_unified_memory, [358]: GL_NV_uniform_buffer_std430_layout, [359]: GL_NV_vertex_array_range, [360]: GL_NV_vertex_array_range2, [361]: GL_NV_vertex_attrib_integer_64bit, [362]: GL_NV_vertex_buffer_unified_memory, [363]: GL_NV_vertex_program, [364]: GL_NV_vertex_program1_1, [365]: GL_NV_vertex_program2, [366]: GL_NV_vertex_program2_option, [367]: GL_NV_vertex_program3, [368]: GL_NV_viewport_array2, [369]: GL_NV_viewport_swizzle, [370]: GL_NVX_conditional_render, [371]: GL_NVX_linked_gpu_multicast, [372]: GL_NV_gpu_multicast, [373]: GL_NVX_gpu_multicast2, [374]: GL_NVX_progress_fence, [375]: GL_NVX_gpu_memory_info, RDOC 001156: [04:00:50] gl_common.cpp( 88) - Log - [376]: GL_NVX_multigpu_info, [377]: GL_NVX_nvenc_interop, [378]: GL_NV_shader_thread_group, [379]: GL_NV_shader_thread_shuffle, [380]: GL_KHR_blend_equation_advanced, [381]: GL_KHR_blend_equation_advanced_coherent, [382]: GL_OVR_multiview, [383]: GL_OVR_multiview2, [384]: GL_SGIS_generate_mipmap, [385]: GL_SGIS_texture_lod, [386]: GL_SGIX_depth_texture, [387]: GL_SGIX_shadow, [388]: GL_SUN_slice_accum, [389]: GL_WIN_swap_hint, [390]: WGL_EXT_swap_control, RDOC 001156: [04:00:50] gl_common.cpp( 98) - Log - Function pointers available: RDOC 001156: [04:00:50] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001156: [04:00:50] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001156: [04:00:50] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001156: [04:00:50] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001156: [04:00:50] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001156: [04:00:50] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001156: [04:00:50] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001156: [04:00:50] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001156: [04:00:50] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001156: [04:00:50] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 001156: [04:00:50] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001156: [04:00:50] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001156: [04:00:50] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 001156: [04:00:50] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 001156: [04:00:50] gl_replay.cpp(4374) - Log - Created OpenGL replay device. RDOC 001156: [04:00:50] gl_common.cpp( 487) - Log - Vendor checks for 46 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 551.76) RDOC 001156: [04:00:50] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 001156: [04:00:50] gl_debug.cpp( 527) - Log - GLSL version 460 RDOC 001156: [04:00:50] gl_replay.cpp( 330) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 001156: [04:00:50] nv_gl_counters.cpp( 68) - Warning - NvPerf library failed to initialize RDOC 001156: [04:00:50] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001156: [04:00:51] gl_driver.cpp(3433) - Log - Timer chunk initialisation - 1194.704 ms RDOC 001156: [04:00:53] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R16G16B16_FLOAT to DDS-compatible DXGI format RDOC 001156: [04:00:53] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R16G16B16_FLOAT to DDS-compatible DXGI format RDOC 001156: [04:00:54] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R16G16B16_FLOAT to DDS-compatible DXGI format RDOC 001156: [04:00:54] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R16G16B16_FLOAT to DDS-compatible DXGI format RDOC 001156: [04:00:54] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R16G16B16_FLOAT to DDS-compatible DXGI format RDOC 001156: [04:00:54] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R16G16B16_FLOAT to DDS-compatible DXGI format RDOC 001156: [04:00:54] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R16G16B16_FLOAT to DDS-compatible DXGI format RDOC 001156: [04:00:54] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R16G16B16_FLOAT to DDS-compatible DXGI format RDOC 001156: [04:00:54] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R16G16B16_UINT to DDS-compatible DXGI format RDOC 001156: [04:00:54] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R16G16B16_UINT to DDS-compatible DXGI format RDOC 001156: [04:00:54] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R16G16B16_UINT to DDS-compatible DXGI format RDOC 001156: [04:00:54] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R16G16B16_UINT to DDS-compatible DXGI format RDOC 001156: [04:00:54] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R16G16B16_UINT to DDS-compatible DXGI format RDOC 001156: [04:00:54] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R16G16B16_UINT to DDS-compatible DXGI format RDOC 001156: [04:00:54] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R16G16B16_SINT to DDS-compatible DXGI format RDOC 001156: [04:00:54] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R16G16B16_SINT to DDS-compatible DXGI format RDOC 001156: [04:00:54] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R16G16B16_SINT to DDS-compatible DXGI format RDOC 001156: [04:00:54] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R16G16B16_SINT to DDS-compatible DXGI format RDOC 001156: [04:00:54] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R16G16B16_SINT to DDS-compatible DXGI format RDOC 001156: [04:00:54] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R16G16B16_SINT to DDS-compatible DXGI format RDOC 001156: [04:00:54] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R16G16B16_UNORM to DDS-compatible DXGI format RDOC 001156: [04:00:54] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R16G16B16_UNORM to DDS-compatible DXGI format RDOC 001156: [04:00:54] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R16G16B16_UNORM to DDS-compatible DXGI format RDOC 001156: [04:00:54] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R16G16B16_UNORM to DDS-compatible DXGI format RDOC 001156: [04:00:54] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R16G16B16_UNORM to DDS-compatible DXGI format RDOC 001156: [04:00:54] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R16G16B16_UNORM to DDS-compatible DXGI format RDOC 001156: [04:00:54] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R16G16B16_UNORM to DDS-compatible DXGI format RDOC 001156: [04:00:54] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R16G16B16_UNORM to DDS-compatible DXGI format RDOC 001156: [04:00:54] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R16G16B16_SNORM to DDS-compatible DXGI format RDOC 001156: [04:00:54] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R16G16B16_SNORM to DDS-compatible DXGI format RDOC 001156: [04:00:54] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R16G16B16_SNORM to DDS-compatible DXGI format RDOC 001156: [04:00:54] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R16G16B16_SNORM to DDS-compatible DXGI format RDOC 001156: [04:00:54] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R16G16B16_SNORM to DDS-compatible DXGI format RDOC 001156: [04:00:54] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R16G16B16_SNORM to DDS-compatible DXGI format RDOC 001156: [04:00:54] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R16G16B16_SNORM to DDS-compatible DXGI format RDOC 001156: [04:00:54] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R16G16B16_SNORM to DDS-compatible DXGI format RDOC 001156: [04:00:56] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R8G8B8_UINT to DDS-compatible DXGI format RDOC 001156: [04:00:56] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R8G8B8_UINT to DDS-compatible DXGI format RDOC 001156: [04:00:56] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R8G8B8_UINT to DDS-compatible DXGI format RDOC 001156: [04:00:56] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R8G8B8_UINT to DDS-compatible DXGI format RDOC 001156: [04:00:56] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R8G8B8_UINT to DDS-compatible DXGI format RDOC 001156: [04:00:56] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R8G8B8_UINT to DDS-compatible DXGI format RDOC 001156: [04:00:56] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R8G8B8_SINT to DDS-compatible DXGI format RDOC 001156: [04:00:57] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R8G8B8_SINT to DDS-compatible DXGI format RDOC 001156: [04:00:57] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R8G8B8_SINT to DDS-compatible DXGI format RDOC 001156: [04:00:57] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R8G8B8_SINT to DDS-compatible DXGI format RDOC 001156: [04:00:57] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R8G8B8_SINT to DDS-compatible DXGI format RDOC 001156: [04:00:57] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R8G8B8_SINT to DDS-compatible DXGI format RDOC 001156: [04:00:57] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R8G8B8_UNORM to DDS-compatible DXGI format RDOC 001156: [04:00:57] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R8G8B8_UNORM to DDS-compatible DXGI format RDOC 001156: [04:00:57] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R8G8B8_UNORM to DDS-compatible DXGI format RDOC 001156: [04:00:57] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R8G8B8_UNORM to DDS-compatible DXGI format RDOC 001156: [04:00:57] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R8G8B8_UNORM to DDS-compatible DXGI format RDOC 001156: [04:00:57] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R8G8B8_UNORM to DDS-compatible DXGI format RDOC 001156: [04:00:57] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R8G8B8_UNORM to DDS-compatible DXGI format RDOC 001156: [04:00:57] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R8G8B8_UNORM to DDS-compatible DXGI format RDOC 001156: [04:00:57] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R8G8B8_SRGB to DDS-compatible DXGI format RDOC 001156: [04:00:57] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R8G8B8_SRGB to DDS-compatible DXGI format RDOC 001156: [04:00:57] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R8G8B8_SRGB to DDS-compatible DXGI format RDOC 001156: [04:00:57] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R8G8B8_SRGB to DDS-compatible DXGI format RDOC 001156: [04:00:57] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R8G8B8_SRGB to DDS-compatible DXGI format RDOC 001156: [04:00:57] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R8G8B8_SRGB to DDS-compatible DXGI format RDOC 001156: [04:00:57] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R8G8B8_SRGB to DDS-compatible DXGI format RDOC 001156: [04:00:57] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R8G8B8_SRGB to DDS-compatible DXGI format RDOC 001156: [04:00:57] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R8G8B8_SNORM to DDS-compatible DXGI format RDOC 001156: [04:00:57] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R8G8B8_SNORM to DDS-compatible DXGI format RDOC 001156: [04:00:57] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R8G8B8_SNORM to DDS-compatible DXGI format RDOC 001156: [04:00:57] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R8G8B8_SNORM to DDS-compatible DXGI format RDOC 001156: [04:00:57] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R8G8B8_SNORM to DDS-compatible DXGI format RDOC 001156: [04:00:57] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R8G8B8_SNORM to DDS-compatible DXGI format RDOC 001156: [04:00:57] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R8G8B8_SNORM to DDS-compatible DXGI format RDOC 001156: [04:00:57] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R8G8B8_SNORM to DDS-compatible DXGI format RDOC 001156: [04:00:59] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format D24 to DDS-compatible DXGI format RDOC 001156: [04:00:59] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format D24 to DDS-compatible DXGI format RDOC 001156: [04:00:59] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001156: [04:01:00] remote_server.cpp(1634) - Log - Opening capture remotely RDOC 001156: [04:01:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001156: [04:01:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001156: [04:01:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001156: [04:01:03] remote_server.cpp(1668) - Log - Capture open complete RDOC 001156: [04:01:03] remote_server.cpp(1694) - Log - Capture ready on replay host RDOC 001156: [04:01:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001156: [04:01:03] replay_controller.cpp(2184) - Log - Got replay driver. RDOC 001156: [04:01:03] remote_server.cpp(1723) - Log - Remote capture open complete & proxy ready RDOC 001156: [04:01:14] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001156: [04:01:14] remote_server.cpp(1634) - Log - Opening capture remotely RDOC 001156: [04:01:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001156: [04:01:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001156: [04:01:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001156: [04:01:15] remote_server.cpp(1668) - Log - Capture open complete RDOC 001156: [04:01:15] remote_server.cpp(1694) - Log - Capture ready on replay host RDOC 001156: [04:01:15] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 001156: [04:01:15] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 001156: [04:01:15] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 551.76 RDOC 001156: [04:01:15] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 001156: [04:01:15] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 001156: [04:01:15] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 001156: [04:01:15] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 001156: [04:01:15] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 001156: [04:01:15] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 001156: [04:01:15] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 001156: [04:01:15] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 001156: [04:01:15] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 001156: [04:01:15] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 001156: [04:01:15] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 001156: [04:01:15] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 001156: [04:01:15] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_shader5, [316]: GL_NV_half_float, [317]: GL_NV_light_max_exponent, [318]: GL_NV_memory_attachment, [319]: GL_NV_multisample_coverage, [320]: GL_NV_multisample_filter_hint, [321]: GL_NV_occlusion_query, [322]: GL_NV_packed_depth_stencil, [323]: GL_NV_parameter_buffer_object, [324]: GL_NV_parameter_buffer_object2, [325]: GL_NV_path_rendering, RDOC 001156: [04:01:15] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering_shared_edge, [327]: GL_NV_pixel_data_range, [328]: GL_NV_point_sprite, [329]: GL_NV_primitive_restart, [330]: GL_NV_query_resource, [331]: GL_NV_query_resource_tag, [332]: GL_NV_register_combiners, [333]: GL_NV_register_combiners2, [334]: GL_NV_sample_locations, [335]: GL_NV_sample_mask_override_coverage, [336]: GL_NV_shader_atomic_counters, [337]: GL_NV_shader_atomic_float, [338]: GL_NV_shader_atomic_float64, [339]: GL_NV_shader_atomic_fp16_vector, [340]: GL_NV_shader_atomic_int64, [341]: GL_NV_shader_buffer_load, [342]: GL_NV_shader_storage_buffer_object, [343]: GL_NV_shader_subgroup_partitioned, [344]: GL_NV_stereo_view_rendering, [345]: GL_NV_texgen_reflection, [346]: GL_NV_texture_barrier, [347]: GL_NV_texture_compression_vtc, [348]: GL_NV_texture_env_combine4, [349]: GL_NV_texture_multisample, [350]: GL_NV_texture_rectangle, RDOC 001156: [04:01:15] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle_compressed, [352]: GL_NV_texture_shader, [353]: GL_NV_texture_shader2, [354]: GL_NV_texture_shader3, [355]: GL_NV_transform_feedback, [356]: GL_NV_transform_feedback2, [357]: GL_NV_uniform_buffer_unified_memory, [358]: GL_NV_uniform_buffer_std430_layout, [359]: GL_NV_vertex_array_range, [360]: GL_NV_vertex_array_range2, [361]: GL_NV_vertex_attrib_integer_64bit, [362]: GL_NV_vertex_buffer_unified_memory, [363]: GL_NV_vertex_program, [364]: GL_NV_vertex_program1_1, [365]: GL_NV_vertex_program2, [366]: GL_NV_vertex_program2_option, [367]: GL_NV_vertex_program3, [368]: GL_NV_viewport_array2, [369]: GL_NV_viewport_swizzle, [370]: GL_NVX_conditional_render, [371]: GL_NVX_linked_gpu_multicast, [372]: GL_NV_gpu_multicast, [373]: GL_NVX_gpu_multicast2, [374]: GL_NVX_progress_fence, [375]: GL_NVX_gpu_memory_info, RDOC 001156: [04:01:15] gl_common.cpp( 88) - Log - [376]: GL_NVX_multigpu_info, [377]: GL_NVX_nvenc_interop, [378]: GL_NV_shader_thread_group, [379]: GL_NV_shader_thread_shuffle, [380]: GL_KHR_blend_equation_advanced, [381]: GL_KHR_blend_equation_advanced_coherent, [382]: GL_OVR_multiview, [383]: GL_OVR_multiview2, [384]: GL_SGIS_generate_mipmap, [385]: GL_SGIS_texture_lod, [386]: GL_SGIX_depth_texture, [387]: GL_SGIX_shadow, [388]: GL_SUN_slice_accum, [389]: GL_WIN_swap_hint, [390]: WGL_EXT_swap_control, RDOC 001156: [04:01:15] gl_common.cpp( 98) - Log - Function pointers available: RDOC 001156: [04:01:15] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001156: [04:01:15] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001156: [04:01:15] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001156: [04:01:15] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001156: [04:01:15] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001156: [04:01:15] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001156: [04:01:15] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001156: [04:01:15] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001156: [04:01:15] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001156: [04:01:15] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 001156: [04:01:15] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001156: [04:01:15] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001156: [04:01:15] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 001156: [04:01:15] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 001156: [04:01:15] gl_replay.cpp(4374) - Log - Created OpenGL replay device. RDOC 001156: [04:01:15] gl_debug.cpp( 527) - Log - GLSL version 460 RDOC 001156: [04:01:15] replay_controller.cpp(2184) - Log - Got replay driver. RDOC 001156: [04:01:15] remote_server.cpp(1723) - Log - Remote capture open complete & proxy ready RDOC 001156: [04:01:25] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001156: [04:01:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RED_GREEN_RGTC2_EXT@Texture 2D Array.dds RDOC 001156: [04:01:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001156: [04:01:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001156: [04:01:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001156: [04:01:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001156: [04:01:25] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001156: [04:01:25] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001156: [04:01:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RED_GREEN_RGTC2_EXT@Texture 2D Array.png RDOC 001156: [04:01:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001156: [04:01:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001156: [04:01:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001156: [04:01:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001156: [04:01:25] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001156: [04:01:25] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001156: [04:01:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RED_GREEN_RGTC2_EXT@Texture 2D.dds RDOC 001156: [04:01:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001156: [04:01:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001156: [04:01:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001156: [04:01:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001156: [04:01:25] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001156: [04:01:25] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001156: [04:01:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RED_GREEN_RGTC2_EXT@Texture 2D.png RDOC 001156: [04:01:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001156: [04:01:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001156: [04:01:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001156: [04:01:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001156: [04:01:26] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001156: [04:01:26] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001156: [04:01:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RED_RGTC1_EXT@Texture 2D Array.dds RDOC 001156: [04:01:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001156: [04:01:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001156: [04:01:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001156: [04:01:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001156: [04:01:26] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001156: [04:01:26] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001156: [04:01:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RED_RGTC1_EXT@Texture 2D Array.png RDOC 001156: [04:01:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001156: [04:01:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001156: [04:01:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001156: [04:01:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001156: [04:01:26] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001156: [04:01:26] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001156: [04:01:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RED_RGTC1_EXT@Texture 2D.dds RDOC 001156: [04:01:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001156: [04:01:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001156: [04:01:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001156: [04:01:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001156: [04:01:26] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001156: [04:01:26] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001156: [04:01:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RED_RGTC1_EXT@Texture 2D.png RDOC 001156: [04:01:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001156: [04:01:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001156: [04:01:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001156: [04:01:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001156: [04:01:26] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001156: [04:01:27] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001156: [04:01:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RGBA_BPTC_UNORM@Texture 2D Array.dds RDOC 001156: [04:01:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001156: [04:01:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001156: [04:01:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001156: [04:01:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001156: [04:01:27] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001156: [04:01:27] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001156: [04:01:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RGBA_BPTC_UNORM@Texture 2D Array.png RDOC 001156: [04:01:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001156: [04:01:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001156: [04:01:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001156: [04:01:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001156: [04:01:27] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001156: [04:01:27] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001156: [04:01:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RGBA_BPTC_UNORM@Texture 2D.dds RDOC 001156: [04:01:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001156: [04:01:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001156: [04:01:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001156: [04:01:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001156: [04:01:27] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001156: [04:01:27] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001156: [04:01:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RGBA_BPTC_UNORM@Texture 2D.png RDOC 001156: [04:01:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001156: [04:01:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001156: [04:01:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001156: [04:01:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001156: [04:01:27] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001156: [04:01:27] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001156: [04:01:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RGBA_S3TC_DXT1_EXT@Texture 2D Array.dds RDOC 001156: [04:01:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001156: [04:01:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001156: [04:01:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001156: [04:01:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001156: [04:01:28] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001156: [04:01:28] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001156: [04:01:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RGBA_S3TC_DXT1_EXT@Texture 2D Array.png RDOC 001156: [04:01:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001156: [04:01:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001156: [04:01:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001156: [04:01:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001156: [04:01:28] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001156: [04:01:28] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001156: [04:01:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RGBA_S3TC_DXT1_EXT@Texture 2D.dds RDOC 001156: [04:01:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001156: [04:01:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001156: [04:01:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001156: [04:01:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001156: [04:01:28] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001156: [04:01:28] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001156: [04:01:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RGBA_S3TC_DXT1_EXT@Texture 2D.png RDOC 001156: [04:01:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001156: [04:01:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001156: [04:01:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001156: [04:01:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001156: [04:01:28] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001156: [04:01:28] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001156: [04:01:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RGBA_S3TC_DXT3_EXT@Texture 2D Array.dds RDOC 001156: [04:01:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001156: [04:01:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001156: [04:01:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001156: [04:01:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001156: [04:01:28] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001156: [04:01:28] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001156: [04:01:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RGBA_S3TC_DXT3_EXT@Texture 2D Array.png RDOC 001156: [04:01:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001156: [04:01:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001156: [04:01:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001156: [04:01:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001156: [04:01:29] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001156: [04:01:29] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001156: [04:01:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RGBA_S3TC_DXT3_EXT@Texture 2D.dds RDOC 001156: [04:01:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001156: [04:01:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001156: [04:01:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001156: [04:01:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001156: [04:01:29] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001156: [04:01:29] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001156: [04:01:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RGBA_S3TC_DXT3_EXT@Texture 2D.png RDOC 001156: [04:01:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001156: [04:01:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001156: [04:01:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001156: [04:01:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001156: [04:01:29] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001156: [04:01:29] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001156: [04:01:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RGBA_S3TC_DXT5_EXT@Texture 2D Array.dds RDOC 001156: [04:01:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001156: [04:01:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001156: [04:01:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001156: [04:01:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001156: [04:01:29] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001156: [04:01:29] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001156: [04:01:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RGBA_S3TC_DXT5_EXT@Texture 2D Array.png RDOC 001156: [04:01:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001156: [04:01:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001156: [04:01:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001156: [04:01:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001156: [04:01:29] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001156: [04:01:29] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001156: [04:01:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RGBA_S3TC_DXT5_EXT@Texture 2D.dds RDOC 001156: [04:01:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001156: [04:01:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001156: [04:01:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001156: [04:01:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001156: [04:01:30] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001156: [04:01:30] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001156: [04:01:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RGBA_S3TC_DXT5_EXT@Texture 2D.png RDOC 001156: [04:01:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001156: [04:01:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001156: [04:01:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001156: [04:01:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001156: [04:01:30] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001156: [04:01:30] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001156: [04:01:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RGB_BPTC_SIGNED_FLOAT_EXT@Texture 2D Array.dds RDOC 001156: [04:01:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001156: [04:01:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001156: [04:01:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001156: [04:01:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001156: [04:01:30] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001156: [04:01:30] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001156: [04:01:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RGB_BPTC_SIGNED_FLOAT_EXT@Texture 2D Array.png RDOC 001156: [04:01:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001156: [04:01:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001156: [04:01:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001156: [04:01:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001156: [04:01:30] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001156: [04:01:30] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001156: [04:01:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RGB_BPTC_SIGNED_FLOAT_EXT@Texture 2D.dds RDOC 001156: [04:01:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001156: [04:01:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001156: [04:01:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001156: [04:01:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001156: [04:01:30] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001156: [04:01:30] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001156: [04:01:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RGB_BPTC_SIGNED_FLOAT_EXT@Texture 2D.png RDOC 001156: [04:01:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001156: [04:01:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001156: [04:01:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001156: [04:01:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001156: [04:01:31] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001156: [04:01:31] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001156: [04:01:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_EXT@Texture 2D Array.dds RDOC 001156: [04:01:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001156: [04:01:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001156: [04:01:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001156: [04:01:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001156: [04:01:31] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001156: [04:01:31] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001156: [04:01:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_EXT@Texture 2D Array.png RDOC 001156: [04:01:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001156: [04:01:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001156: [04:01:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001156: [04:01:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001156: [04:01:31] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001156: [04:01:31] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001156: [04:01:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_EXT@Texture 2D.dds RDOC 001156: [04:01:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001156: [04:01:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001156: [04:01:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001156: [04:01:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001156: [04:01:31] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001156: [04:01:31] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001156: [04:01:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_EXT@Texture 2D.png RDOC 001156: [04:01:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001156: [04:01:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001156: [04:01:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001156: [04:01:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001156: [04:01:31] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001156: [04:01:31] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001156: [04:01:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RGB_S3TC_DXT1_EXT@Texture 2D Array.dds RDOC 001156: [04:01:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001156: [04:01:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001156: [04:01:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001156: [04:01:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001156: [04:01:32] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001156: [04:01:32] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001156: [04:01:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RGB_S3TC_DXT1_EXT@Texture 2D Array.png RDOC 001156: [04:01:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001156: [04:01:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001156: [04:01:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001156: [04:01:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001156: [04:01:32] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001156: [04:01:32] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001156: [04:01:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RGB_S3TC_DXT1_EXT@Texture 2D.dds RDOC 001156: [04:01:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001156: [04:01:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001156: [04:01:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001156: [04:01:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001156: [04:01:32] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001156: [04:01:32] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001156: [04:01:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RGB_S3TC_DXT1_EXT@Texture 2D.png RDOC 001156: [04:01:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001156: [04:01:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001156: [04:01:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001156: [04:01:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001156: [04:01:32] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001156: [04:01:32] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001156: [04:01:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_SIGNED_RED_GREEN_RGTC2_EXT@Texture 2D Array.dds RDOC 001156: [04:01:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001156: [04:01:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001156: [04:01:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001156: [04:01:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001156: [04:01:32] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001156: [04:01:32] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001156: [04:01:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_SIGNED_RED_GREEN_RGTC2_EXT@Texture 2D Array.png RDOC 001156: [04:01:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001156: [04:01:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001156: [04:01:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001156: [04:01:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001156: [04:01:33] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001156: [04:01:33] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001156: [04:01:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_SIGNED_RED_GREEN_RGTC2_EXT@Texture 2D.dds RDOC 001156: [04:01:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001156: [04:01:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001156: [04:01:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001156: [04:01:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001156: [04:01:33] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001156: [04:01:33] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001156: [04:01:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_SIGNED_RED_GREEN_RGTC2_EXT@Texture 2D.png RDOC 001156: [04:01:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001156: [04:01:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001156: [04:01:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001156: [04:01:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001156: [04:01:33] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001156: [04:01:33] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001156: [04:01:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_SIGNED_RED_RGTC1_EXT@Texture 2D Array.dds RDOC 001156: [04:01:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001156: [04:01:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001156: [04:01:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001156: [04:01:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001156: [04:01:33] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001156: [04:01:33] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001156: [04:01:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_SIGNED_RED_RGTC1_EXT@Texture 2D Array.png RDOC 001156: [04:01:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001156: [04:01:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001156: [04:01:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001156: [04:01:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001156: [04:01:33] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001156: [04:01:33] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001156: [04:01:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_SIGNED_RED_RGTC1_EXT@Texture 2D.dds RDOC 001156: [04:01:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001156: [04:01:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001156: [04:01:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001156: [04:01:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001156: [04:01:34] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001156: [04:01:34] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001156: [04:01:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_SIGNED_RED_RGTC1_EXT@Texture 2D.png RDOC 001156: [04:01:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001156: [04:01:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001156: [04:01:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001156: [04:01:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001156: [04:01:34] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001156: [04:01:34] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001156: [04:01:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_SRGB_ALPHA_BPTC_UNORM@Texture 2D Array.dds RDOC 001156: [04:01:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001156: [04:01:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001156: [04:01:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001156: [04:01:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001156: [04:01:34] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001156: [04:01:34] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001156: [04:01:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_SRGB_ALPHA_BPTC_UNORM@Texture 2D Array.png RDOC 001156: [04:01:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001156: [04:01:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001156: [04:01:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001156: [04:01:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001156: [04:01:34] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001156: [04:01:34] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001156: [04:01:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_SRGB_ALPHA_BPTC_UNORM@Texture 2D.dds RDOC 001156: [04:01:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001156: [04:01:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001156: [04:01:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001156: [04:01:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001156: [04:01:35] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001156: [04:01:35] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001156: [04:01:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_SRGB_ALPHA_BPTC_UNORM@Texture 2D.png RDOC 001156: [04:01:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001156: [04:01:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001156: [04:01:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001156: [04:01:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001156: [04:01:35] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001156: [04:01:35] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001156: [04:01:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT@Texture 2D Array.dds RDOC 001156: [04:01:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001156: [04:01:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001156: [04:01:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001156: [04:01:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001156: [04:01:35] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001156: [04:01:35] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001156: [04:01:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT@Texture 2D Array.png RDOC 001156: [04:01:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001156: [04:01:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001156: [04:01:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001156: [04:01:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001156: [04:01:35] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001156: [04:01:35] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001156: [04:01:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT@Texture 2D.dds RDOC 001156: [04:01:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001156: [04:01:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001156: [04:01:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001156: [04:01:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001156: [04:01:35] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001156: [04:01:35] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001156: [04:01:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT@Texture 2D.png RDOC 001156: [04:01:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001156: [04:01:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001156: [04:01:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001156: [04:01:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001156: [04:01:36] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001156: [04:01:36] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001156: [04:01:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT@Texture 2D Array.dds RDOC 001156: [04:01:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001156: [04:01:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001156: [04:01:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001156: [04:01:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001156: [04:01:36] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001156: [04:01:36] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001156: [04:01:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT@Texture 2D Array.png RDOC 001156: [04:01:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001156: [04:01:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001156: [04:01:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001156: [04:01:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001156: [04:01:36] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001156: [04:01:36] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001156: [04:01:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT@Texture 2D.dds RDOC 001156: [04:01:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001156: [04:01:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001156: [04:01:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001156: [04:01:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001156: [04:01:36] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001156: [04:01:36] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001156: [04:01:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT@Texture 2D.png RDOC 001156: [04:01:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001156: [04:01:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001156: [04:01:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001156: [04:01:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001156: [04:01:37] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001156: [04:01:37] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001156: [04:01:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT@Texture 2D Array.dds RDOC 001156: [04:01:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001156: [04:01:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001156: [04:01:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001156: [04:01:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001156: [04:01:37] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001156: [04:01:37] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001156: [04:01:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT@Texture 2D Array.png RDOC 001156: [04:01:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001156: [04:01:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001156: [04:01:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001156: [04:01:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001156: [04:01:37] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001156: [04:01:37] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001156: [04:01:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT@Texture 2D.dds RDOC 001156: [04:01:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001156: [04:01:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001156: [04:01:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001156: [04:01:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001156: [04:01:37] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001156: [04:01:37] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001156: [04:01:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT@Texture 2D.png RDOC 001156: [04:01:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001156: [04:01:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001156: [04:01:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001156: [04:01:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001156: [04:01:37] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001156: [04:01:37] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001156: [04:01:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_SRGB_S3TC_DXT1_EXT@Texture 2D Array.dds RDOC 001156: [04:01:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001156: [04:01:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001156: [04:01:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001156: [04:01:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001156: [04:01:38] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001156: [04:01:38] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001156: [04:01:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_SRGB_S3TC_DXT1_EXT@Texture 2D Array.png RDOC 001156: [04:01:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001156: [04:01:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001156: [04:01:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001156: [04:01:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001156: [04:01:38] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001156: [04:01:38] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001156: [04:01:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_SRGB_S3TC_DXT1_EXT@Texture 2D.dds RDOC 001156: [04:01:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001156: [04:01:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001156: [04:01:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001156: [04:01:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001156: [04:01:38] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001156: [04:01:38] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001156: [04:01:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_SRGB_S3TC_DXT1_EXT@Texture 2D.png RDOC 001156: [04:01:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001156: [04:01:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001156: [04:01:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001156: [04:01:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001156: [04:01:38] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001156: [04:01:38] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001156: [04:01:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\DEPTH24_STENCIL8@Texture 2D Array.dds RDOC 001156: [04:01:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001156: [04:01:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001156: [04:01:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001156: [04:01:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001156: [04:01:38] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001156: [04:01:38] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001156: [04:01:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\DEPTH24_STENCIL8@Texture 2D Array.png RDOC 001156: [04:01:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001156: [04:01:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001156: [04:01:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001156: [04:01:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001156: [04:01:39] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001156: [04:01:39] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001156: [04:01:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\DEPTH24_STENCIL8@Texture 2D.dds RDOC 001156: [04:01:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001156: [04:01:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001156: [04:01:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001156: [04:01:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001156: [04:01:39] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001156: [04:01:39] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001156: [04:01:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\DEPTH24_STENCIL8@Texture 2D.png RDOC 001156: [04:01:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001156: [04:01:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001156: [04:01:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001156: [04:01:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001156: [04:01:39] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001156: [04:01:39] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001156: [04:01:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\DEPTH32F_STENCIL8@Texture 2D Array.dds RDOC 001156: [04:01:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001156: [04:01:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001156: [04:01:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001156: [04:01:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001156: [04:01:39] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001156: [04:01:39] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001156: [04:01:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\DEPTH32F_STENCIL8@Texture 2D Array.png RDOC 001156: [04:01:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001156: [04:01:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001156: [04:01:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001156: [04:01:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001156: [04:01:39] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001156: [04:01:39] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001156: [04:01:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\DEPTH32F_STENCIL8@Texture 2D.dds RDOC 001156: [04:01:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001156: [04:01:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001156: [04:01:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001156: [04:01:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001156: [04:01:40] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001156: [04:01:40] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001156: [04:01:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\DEPTH32F_STENCIL8@Texture 2D.png RDOC 001156: [04:01:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001156: [04:01:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001156: [04:01:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001156: [04:01:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001156: [04:01:40] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001156: [04:01:40] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001156: [04:01:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\DEPTH_COMPONENT16@Texture 2D Array.dds RDOC 001156: [04:01:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001156: [04:01:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001156: [04:01:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001156: [04:01:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001156: [04:01:40] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001156: [04:01:40] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001156: [04:01:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\DEPTH_COMPONENT16@Texture 2D Array.png RDOC 001156: [04:01:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001156: [04:01:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001156: [04:01:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001156: [04:01:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001156: [04:01:40] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001156: [04:01:40] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001156: [04:01:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\DEPTH_COMPONENT16@Texture 2D.dds RDOC 001156: [04:01:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001156: [04:01:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001156: [04:01:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001156: [04:01:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001156: [04:01:40] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001156: [04:01:40] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001156: [04:01:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\DEPTH_COMPONENT16@Texture 2D.png RDOC 001156: [04:01:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001156: [04:01:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001156: [04:01:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001156: [04:01:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001156: [04:01:41] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001156: [04:01:41] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001156: [04:01:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\DEPTH_COMPONENT24@Texture 2D Array.png RDOC 001156: [04:01:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001156: [04:01:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001156: [04:01:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001156: [04:01:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001156: [04:01:41] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001156: [04:01:41] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001156: [04:01:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\DEPTH_COMPONENT24@Texture 2D.png RDOC 001156: [04:01:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001156: [04:01:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001156: [04:01:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001156: [04:01:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001156: [04:01:41] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001156: [04:01:41] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001156: [04:01:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\DEPTH_COMPONENT32F@Texture 2D Array.dds RDOC 001156: [04:01:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001156: [04:01:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001156: [04:01:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001156: [04:01:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001156: [04:01:41] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001156: [04:01:41] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001156: [04:01:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\DEPTH_COMPONENT32F@Texture 2D Array.png RDOC 001156: [04:01:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001156: [04:01:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001156: [04:01:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001156: [04:01:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001156: [04:01:41] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001156: [04:01:41] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001156: [04:01:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\DEPTH_COMPONENT32F@Texture 2D.dds RDOC 001156: [04:01:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001156: [04:01:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001156: [04:01:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001156: [04:01:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001156: [04:01:42] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001156: [04:01:42] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001156: [04:01:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\DEPTH_COMPONENT32F@Texture 2D.png RDOC 001156: [04:01:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001156: [04:01:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001156: [04:01:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001156: [04:01:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001156: [04:01:42] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001156: [04:01:42] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001156: [04:01:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R11F_G11F_B10F@Texture 2D Array.dds RDOC 001156: [04:01:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001156: [04:01:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001156: [04:01:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001156: [04:01:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001156: [04:01:42] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001156: [04:01:42] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001156: [04:01:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R11F_G11F_B10F@Texture 2D Array.png RDOC 001156: [04:01:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001156: [04:01:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001156: [04:01:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001156: [04:01:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001156: [04:01:42] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001156: [04:01:42] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001156: [04:01:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R11F_G11F_B10F@Texture 2D.dds RDOC 001156: [04:01:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001156: [04:01:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001156: [04:01:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001156: [04:01:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001156: [04:01:42] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001156: [04:01:42] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001156: [04:01:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R11F_G11F_B10F@Texture 2D.png RDOC 001156: [04:01:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001156: [04:01:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001156: [04:01:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001156: [04:01:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001156: [04:01:43] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001156: [04:01:43] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001156: [04:01:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16@Texture 1D Array.dds RDOC 001156: [04:01:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001156: [04:01:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001156: [04:01:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001156: [04:01:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001156: [04:01:43] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001156: [04:01:43] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001156: [04:01:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16@Texture 1D Array.png RDOC 001156: [04:01:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001156: [04:01:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001156: [04:01:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001156: [04:01:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001156: [04:01:43] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001156: [04:01:43] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001156: [04:01:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16@Texture 1D.dds RDOC 001156: [04:01:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001156: [04:01:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001156: [04:01:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001156: [04:01:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001156: [04:01:43] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001156: [04:01:43] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001156: [04:01:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16@Texture 1D.png RDOC 001156: [04:01:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001156: [04:01:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001156: [04:01:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001156: [04:01:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001156: [04:01:44] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001156: [04:01:44] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001156: [04:01:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16@Texture 2D Array.dds RDOC 001156: [04:01:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001156: [04:01:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001156: [04:01:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001156: [04:01:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001156: [04:01:44] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001156: [04:01:44] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001156: [04:01:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16@Texture 2D Array.png RDOC 001156: [04:01:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001156: [04:01:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001156: [04:01:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001156: [04:01:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001156: [04:01:44] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001156: [04:01:44] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001156: [04:01:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16@Texture 2D MSAA Array.dds RDOC 001156: [04:01:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001156: [04:01:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001156: [04:01:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001156: [04:01:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001156: [04:01:44] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001156: [04:01:44] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001156: [04:01:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16@Texture 2D MSAA Array.png RDOC 001156: [04:01:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001156: [04:01:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001156: [04:01:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001156: [04:01:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001156: [04:01:44] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001156: [04:01:44] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001156: [04:01:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16@Texture 2D MSAA.dds RDOC 001156: [04:01:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001156: [04:01:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001156: [04:01:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001156: [04:01:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001156: [04:01:45] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001156: [04:01:45] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001156: [04:01:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16@Texture 2D MSAA.png RDOC 001156: [04:01:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001156: [04:01:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001156: [04:01:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001156: [04:01:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001156: [04:01:45] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001156: [04:01:45] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001156: [04:01:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16@Texture 2D.dds RDOC 001156: [04:01:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001156: [04:01:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001156: [04:01:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001156: [04:01:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001156: [04:01:45] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001156: [04:01:45] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001156: [04:01:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16@Texture 2D.png RDOC 001156: [04:01:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001156: [04:01:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001156: [04:01:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001156: [04:01:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001156: [04:01:45] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001156: [04:01:45] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001156: [04:01:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16@Texture 3D.dds RDOC 001156: [04:01:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001156: [04:01:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001156: [04:01:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001156: [04:01:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001156: [04:01:45] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001156: [04:01:45] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001156: [04:01:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16@Texture 3D.png RDOC 001156: [04:01:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001156: [04:01:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001156: [04:01:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001156: [04:01:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001156: [04:01:46] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001156: [04:01:46] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001156: [04:01:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16@Texture Cube Array.dds RDOC 001156: [04:01:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001156: [04:01:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001156: [04:01:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001156: [04:01:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001156: [04:01:46] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001156: [04:01:46] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001156: [04:01:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16@Texture Cube Array.png RDOC 001156: [04:01:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001156: [04:01:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001156: [04:01:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001156: [04:01:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001156: [04:01:46] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001156: [04:01:46] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001156: [04:01:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16@Texture Cube.dds RDOC 001156: [04:01:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001156: [04:01:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001156: [04:01:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001156: [04:01:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001156: [04:01:46] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001156: [04:01:46] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001156: [04:01:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16@Texture Cube.png RDOC 001156: [04:01:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001156: [04:01:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001156: [04:01:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001156: [04:01:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001156: [04:01:46] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001156: [04:01:46] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001156: [04:01:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16@Texture Rect.dds RDOC 001156: [04:01:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001156: [04:01:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001156: [04:01:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001156: [04:01:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001156: [04:01:47] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001156: [04:01:47] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001156: [04:01:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16@Texture Rect.png RDOC 001156: [04:01:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001156: [04:01:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001156: [04:01:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001156: [04:01:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001156: [04:01:47] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001156: [04:01:47] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001156: [04:01:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16F@Texture 1D Array.dds RDOC 001156: [04:01:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001156: [04:01:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001156: [04:01:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001156: [04:01:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001156: [04:01:47] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001156: [04:01:47] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001156: [04:01:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16F@Texture 1D Array.png RDOC 001156: [04:01:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001156: [04:01:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001156: [04:01:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001156: [04:01:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001156: [04:01:47] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001156: [04:01:47] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001156: [04:01:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16F@Texture 1D.dds RDOC 001156: [04:01:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001156: [04:01:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001156: [04:01:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001156: [04:01:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001156: [04:01:48] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001156: [04:01:48] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001156: [04:01:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16F@Texture 1D.png RDOC 001156: [04:01:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001156: [04:01:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001156: [04:01:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001156: [04:01:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001156: [04:01:48] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001156: [04:01:48] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001156: [04:01:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16F@Texture 2D Array.dds RDOC 001156: [04:01:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001156: [04:01:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001156: [04:01:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001156: [04:01:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001156: [04:01:48] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001156: [04:01:48] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001156: [04:01:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16F@Texture 2D Array.png RDOC 001156: [04:01:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001156: [04:01:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001156: [04:01:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001156: [04:01:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001156: [04:01:48] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001156: [04:01:48] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001156: [04:01:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16F@Texture 2D MSAA Array.dds RDOC 001156: [04:01:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001156: [04:01:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001156: [04:01:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001156: [04:01:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001156: [04:01:48] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001156: [04:01:48] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001156: [04:01:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16F@Texture 2D MSAA Array.png RDOC 001156: [04:01:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001156: [04:01:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001156: [04:01:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001156: [04:01:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001156: [04:01:49] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001156: [04:01:49] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001156: [04:01:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16F@Texture 2D MSAA.dds RDOC 001156: [04:01:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001156: [04:01:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001156: [04:01:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001156: [04:01:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001156: [04:01:49] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001156: [04:01:49] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001156: [04:01:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16F@Texture 2D MSAA.png RDOC 001156: [04:01:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001156: [04:01:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001156: [04:01:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001156: [04:01:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001156: [04:01:49] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001156: [04:01:49] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001156: [04:01:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16F@Texture 2D.dds RDOC 001156: [04:01:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001156: [04:01:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001156: [04:01:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001156: [04:01:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001156: [04:01:49] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001156: [04:01:49] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001156: [04:01:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16F@Texture 2D.png RDOC 001156: [04:01:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001156: [04:01:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001156: [04:01:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001156: [04:01:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001156: [04:01:49] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001156: [04:01:49] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001156: [04:01:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16F@Texture 3D.dds RDOC 001156: [04:01:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001156: [04:01:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001156: [04:01:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001156: [04:01:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001156: [04:01:50] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001156: [04:01:50] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001156: [04:01:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16F@Texture 3D.png RDOC 001156: [04:01:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001156: [04:01:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001156: [04:01:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001156: [04:01:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001156: [04:01:50] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001156: [04:01:50] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001156: [04:01:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16F@Texture Cube Array.dds RDOC 001156: [04:01:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001156: [04:01:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001156: [04:01:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001156: [04:01:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001156: [04:01:50] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001156: [04:01:50] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001156: [04:01:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16F@Texture Cube Array.png RDOC 001156: [04:01:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001156: [04:01:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001156: [04:01:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001156: [04:01:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001156: [04:01:50] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001156: [04:01:50] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001156: [04:01:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16F@Texture Cube.dds RDOC 001156: [04:01:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001156: [04:01:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001156: [04:01:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001156: [04:01:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001156: [04:01:50] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001156: [04:01:50] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001156: [04:01:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16F@Texture Cube.png RDOC 001156: [04:01:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001156: [04:01:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001156: [04:01:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001156: [04:01:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001156: [04:01:51] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001156: [04:01:51] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001156: [04:01:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16F@Texture Rect.dds RDOC 001156: [04:01:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001156: [04:01:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001156: [04:01:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001156: [04:01:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001156: [04:01:51] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001156: [04:01:51] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001156: [04:01:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16F@Texture Rect.png RDOC 001156: [04:01:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001156: [04:01:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001156: [04:01:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001156: [04:01:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001156: [04:01:51] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001156: [04:01:51] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001156: [04:01:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16I@Texture 1D Array.dds RDOC 001156: [04:01:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001156: [04:01:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001156: [04:01:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001156: [04:01:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001156: [04:01:51] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001156: [04:01:51] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001156: [04:01:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16I@Texture 1D Array.png RDOC 001156: [04:01:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001156: [04:01:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001156: [04:01:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001156: [04:01:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001156: [04:01:51] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001156: [04:01:52] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001156: [04:01:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16I@Texture 1D.dds RDOC 001156: [04:01:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001156: [04:01:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001156: [04:01:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001156: [04:01:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001156: [04:01:52] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001156: [04:01:52] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001156: [04:01:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16I@Texture 1D.png RDOC 001156: [04:01:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001156: [04:01:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001156: [04:01:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001156: [04:01:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001156: [04:01:52] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001156: [04:01:52] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001156: [04:01:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16I@Texture 2D Array.dds RDOC 001156: [04:01:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001156: [04:01:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001156: [04:01:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001156: [04:01:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001156: [04:01:52] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001156: [04:01:52] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001156: [04:01:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16I@Texture 2D Array.png RDOC 001156: [04:01:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001156: [04:01:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001156: [04:01:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001156: [04:01:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001156: [04:01:52] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001156: [04:01:52] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001156: [04:01:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16I@Texture 2D MSAA Array.dds RDOC 001156: [04:01:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001156: [04:01:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001156: [04:01:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001156: [04:01:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001156: [04:01:53] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001156: [04:01:53] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001156: [04:01:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16I@Texture 2D MSAA Array.png RDOC 001156: [04:01:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001156: [04:01:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001156: [04:01:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001156: [04:01:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001156: [04:01:53] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001156: [04:01:53] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001156: [04:01:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16I@Texture 2D MSAA.dds RDOC 001156: [04:01:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001156: [04:01:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001156: [04:01:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001156: [04:01:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001156: [04:01:53] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001156: [04:01:53] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001156: [04:01:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16I@Texture 2D MSAA.png RDOC 001156: [04:01:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001156: [04:01:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001156: [04:01:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001156: [04:01:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001156: [04:01:53] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001156: [04:01:53] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001156: [04:01:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16I@Texture 2D.dds RDOC 001156: [04:01:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001156: [04:01:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001156: [04:01:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001156: [04:01:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001156: [04:01:53] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001156: [04:01:53] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001156: [04:01:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16I@Texture 2D.png RDOC 001156: [04:01:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001156: [04:01:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001156: [04:01:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001156: [04:01:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001156: [04:01:54] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001156: [04:01:54] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001156: [04:01:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16I@Texture 3D.dds RDOC 001156: [04:01:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001156: [04:01:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001156: [04:01:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001156: [04:01:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001156: [04:01:54] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001156: [04:01:54] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001156: [04:01:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16I@Texture 3D.png RDOC 001156: [04:01:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001156: [04:01:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001156: [04:01:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001156: [04:01:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001156: [04:01:54] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001156: [04:01:54] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001156: [04:01:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16I@Texture Rect.dds RDOC 001156: [04:01:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001156: [04:01:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001156: [04:01:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001156: [04:01:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001156: [04:01:54] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001156: [04:01:54] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001156: [04:01:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16I@Texture Rect.png RDOC 001156: [04:01:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001156: [04:01:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001156: [04:01:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001156: [04:01:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001156: [04:01:54] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001156: [04:01:54] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001156: [04:01:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16UI@Texture 1D Array.dds RDOC 001156: [04:01:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001156: [04:01:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001156: [04:01:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001156: [04:01:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001156: [04:01:55] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001156: [04:01:55] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001156: [04:01:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16UI@Texture 1D Array.png RDOC 001156: [04:01:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001156: [04:01:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001156: [04:01:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001156: [04:01:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001156: [04:01:55] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001156: [04:01:55] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001156: [04:01:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16UI@Texture 1D.dds RDOC 001156: [04:01:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001156: [04:01:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001156: [04:01:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001156: [04:01:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001156: [04:01:55] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001156: [04:01:55] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001156: [04:01:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16UI@Texture 1D.png RDOC 001156: [04:01:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001156: [04:01:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001156: [04:01:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001156: [04:01:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001156: [04:01:55] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001156: [04:01:55] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001156: [04:01:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16UI@Texture 2D Array.dds RDOC 001156: [04:01:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001156: [04:01:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001156: [04:01:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001156: [04:01:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001156: [04:01:55] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001156: [04:01:56] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001156: [04:01:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16UI@Texture 2D Array.png RDOC 001156: [04:01:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001156: [04:01:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001156: [04:01:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001156: [04:01:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001156: [04:01:56] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001156: [04:01:56] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001156: [04:01:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16UI@Texture 2D MSAA Array.dds RDOC 001156: [04:01:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001156: [04:01:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001156: [04:01:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001156: [04:01:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001156: [04:01:56] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001156: [04:01:56] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001156: [04:01:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16UI@Texture 2D MSAA Array.png RDOC 001156: [04:01:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001156: [04:01:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001156: [04:01:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001156: [04:01:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001156: [04:01:56] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001156: [04:01:56] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001156: [04:01:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16UI@Texture 2D MSAA.dds RDOC 001156: [04:01:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001156: [04:01:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001156: [04:01:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001156: [04:01:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001156: [04:01:56] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001156: [04:01:56] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001156: [04:01:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16UI@Texture 2D MSAA.png RDOC 001156: [04:01:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001156: [04:01:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001156: [04:01:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001156: [04:01:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001156: [04:01:57] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001156: [04:01:57] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001156: [04:01:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16UI@Texture 2D.dds RDOC 001156: [04:01:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001156: [04:01:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001156: [04:01:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001156: [04:01:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001156: [04:01:57] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001156: [04:01:57] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001156: [04:01:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16UI@Texture 2D.png RDOC 001156: [04:01:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001156: [04:01:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001156: [04:01:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001156: [04:01:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001156: [04:01:57] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001156: [04:01:57] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001156: [04:01:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16UI@Texture 3D.dds RDOC 001156: [04:01:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001156: [04:01:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001156: [04:01:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001156: [04:01:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001156: [04:01:57] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001156: [04:01:57] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001156: [04:01:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16UI@Texture 3D.png RDOC 001156: [04:01:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001156: [04:01:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001156: [04:01:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001156: [04:01:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001156: [04:01:57] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001156: [04:01:57] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001156: [04:01:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16UI@Texture Rect.dds RDOC 001156: [04:01:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001156: [04:01:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001156: [04:01:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001156: [04:01:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001156: [04:01:58] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001156: [04:01:58] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001156: [04:01:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16UI@Texture Rect.png RDOC 001156: [04:01:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001156: [04:01:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001156: [04:01:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001156: [04:01:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001156: [04:01:58] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001156: [04:01:58] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001156: [04:01:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16_SNORM@Texture 1D Array.dds RDOC 001156: [04:01:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001156: [04:01:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001156: [04:01:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001156: [04:01:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001156: [04:01:58] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001156: [04:01:58] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001156: [04:01:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16_SNORM@Texture 1D Array.png RDOC 001156: [04:01:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001156: [04:01:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001156: [04:01:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001156: [04:01:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001156: [04:01:58] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001156: [04:01:58] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001156: [04:01:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16_SNORM@Texture 1D.dds RDOC 001156: [04:01:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001156: [04:01:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001156: [04:01:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001156: [04:01:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001156: [04:01:58] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001156: [04:01:58] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001156: [04:01:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16_SNORM@Texture 1D.png RDOC 001156: [04:01:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001156: [04:01:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001156: [04:01:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001156: [04:01:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001156: [04:01:59] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001156: [04:01:59] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001156: [04:01:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16_SNORM@Texture 2D Array.dds RDOC 001156: [04:01:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001156: [04:01:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001156: [04:01:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001156: [04:01:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001156: [04:01:59] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001156: [04:01:59] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001156: [04:01:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16_SNORM@Texture 2D Array.png RDOC 001156: [04:01:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001156: [04:01:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001156: [04:01:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001156: [04:01:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001156: [04:01:59] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001156: [04:01:59] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001156: [04:01:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16_SNORM@Texture 2D MSAA Array.dds RDOC 001156: [04:01:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001156: [04:01:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001156: [04:01:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001156: [04:01:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001156: [04:01:59] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001156: [04:01:59] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001156: [04:01:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16_SNORM@Texture 2D MSAA Array.png RDOC 001156: [04:01:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001156: [04:01:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001156: [04:01:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001156: [04:02:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001156: [04:02:00] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001156: [04:02:00] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001156: [04:02:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16_SNORM@Texture 2D MSAA.dds RDOC 001156: [04:02:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001156: [04:02:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001156: [04:02:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001156: [04:02:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001156: [04:02:00] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001156: [04:02:00] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001156: [04:02:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16_SNORM@Texture 2D MSAA.png RDOC 001156: [04:02:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001156: [04:02:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001156: [04:02:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001156: [04:02:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001156: [04:02:00] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001156: [04:02:00] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001156: [04:02:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16_SNORM@Texture 2D.dds RDOC 001156: [04:02:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001156: [04:02:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001156: [04:02:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001156: [04:02:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001156: [04:02:00] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001156: [04:02:00] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001156: [04:02:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16_SNORM@Texture 2D.png RDOC 001156: [04:02:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001156: [04:02:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001156: [04:02:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001156: [04:02:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001156: [04:02:00] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001156: [04:02:00] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001156: [04:02:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16_SNORM@Texture 3D.dds RDOC 001156: [04:02:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001156: [04:02:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001156: [04:02:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001156: [04:02:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001156: [04:02:01] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001156: [04:02:01] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001156: [04:02:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16_SNORM@Texture 3D.png RDOC 001156: [04:02:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001156: [04:02:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001156: [04:02:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001156: [04:02:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001156: [04:02:01] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001156: [04:02:01] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001156: [04:02:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16_SNORM@Texture Cube Array.dds RDOC 001156: [04:02:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001156: [04:02:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001156: [04:02:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001156: [04:02:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001156: [04:02:01] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001156: [04:02:01] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001156: [04:02:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16_SNORM@Texture Cube Array.png RDOC 001156: [04:02:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001156: [04:02:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001156: [04:02:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001156: [04:02:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001156: [04:02:01] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001156: [04:02:01] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001156: [04:02:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16_SNORM@Texture Cube.dds RDOC 001156: [04:02:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001156: [04:02:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001156: [04:02:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001156: [04:02:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001156: [04:02:02] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001156: [04:02:02] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001156: [04:02:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16_SNORM@Texture Cube.png RDOC 001156: [04:02:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001156: [04:02:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001156: [04:02:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001156: [04:02:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001156: [04:02:02] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001156: [04:02:02] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001156: [04:02:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16_SNORM@Texture Rect.dds RDOC 001156: [04:02:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001156: [04:02:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001156: [04:02:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001156: [04:02:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001156: [04:02:02] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001156: [04:02:02] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001156: [04:02:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16_SNORM@Texture Rect.png RDOC 001156: [04:02:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001156: [04:02:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001156: [04:02:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001156: [04:02:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001156: [04:02:02] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001156: [04:02:02] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001156: [04:02:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32F@Texture 1D Array.dds RDOC 001156: [04:02:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001156: [04:02:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001156: [04:02:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001156: [04:02:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001156: [04:02:02] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001156: [04:02:02] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001156: [04:02:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32F@Texture 1D Array.png RDOC 001156: [04:02:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001156: [04:02:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001156: [04:02:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001156: [04:02:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001156: [04:02:03] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001156: [04:02:03] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001156: [04:02:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32F@Texture 1D.dds RDOC 001156: [04:02:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001156: [04:02:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001156: [04:02:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001156: [04:02:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001156: [04:02:03] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001156: [04:02:03] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001156: [04:02:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32F@Texture 1D.png RDOC 001156: [04:02:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001156: [04:02:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001156: [04:02:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001156: [04:02:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001156: [04:02:03] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001156: [04:02:03] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001156: [04:02:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32F@Texture 2D Array.dds RDOC 001156: [04:02:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001156: [04:02:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001156: [04:02:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001156: [04:02:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001156: [04:02:03] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001156: [04:02:03] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001156: [04:02:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32F@Texture 2D Array.png RDOC 001156: [04:02:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001156: [04:02:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001156: [04:02:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001156: [04:02:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001156: [04:02:03] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001156: [04:02:03] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001156: [04:02:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32F@Texture 2D MSAA Array.dds RDOC 001156: [04:02:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001156: [04:02:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001156: [04:02:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001156: [04:02:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001156: [04:02:04] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001156: [04:02:04] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001156: [04:02:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32F@Texture 2D MSAA Array.png RDOC 001156: [04:02:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001156: [04:02:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001156: [04:02:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001156: [04:02:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001156: [04:02:04] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001156: [04:02:04] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001156: [04:02:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32F@Texture 2D MSAA.dds RDOC 001156: [04:02:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001156: [04:02:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001156: [04:02:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001156: [04:02:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001156: [04:02:04] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001156: [04:02:04] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001156: [04:02:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32F@Texture 2D MSAA.png RDOC 001156: [04:02:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001156: [04:02:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001156: [04:02:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001156: [04:02:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001156: [04:02:04] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001156: [04:02:04] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001156: [04:02:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32F@Texture 2D.dds RDOC 001156: [04:02:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001156: [04:02:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001156: [04:02:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001156: [04:02:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001156: [04:02:05] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001156: [04:02:05] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001156: [04:02:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32F@Texture 2D.png RDOC 001156: [04:02:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001156: [04:02:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001156: [04:02:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001156: [04:02:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001156: [04:02:05] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001156: [04:02:05] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001156: [04:02:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32F@Texture 3D.dds RDOC 001156: [04:02:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001156: [04:02:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001156: [04:02:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001156: [04:02:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001156: [04:02:05] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001156: [04:02:05] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001156: [04:02:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32F@Texture 3D.png RDOC 001156: [04:02:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001156: [04:02:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001156: [04:02:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001156: [04:02:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001156: [04:02:05] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001156: [04:02:05] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001156: [04:02:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32F@Texture Cube Array.dds RDOC 001156: [04:02:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001156: [04:02:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001156: [04:02:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001156: [04:02:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001156: [04:02:05] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001156: [04:02:05] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001156: [04:02:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32F@Texture Cube Array.png RDOC 001156: [04:02:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001156: [04:02:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001156: [04:02:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001156: [04:02:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001156: [04:02:06] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001156: [04:02:06] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001156: [04:02:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32F@Texture Cube.dds RDOC 001156: [04:02:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001156: [04:02:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001156: [04:02:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001156: [04:02:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001156: [04:02:06] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001156: [04:02:06] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001156: [04:02:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32F@Texture Cube.png RDOC 001156: [04:02:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001156: [04:02:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001156: [04:02:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001156: [04:02:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001156: [04:02:06] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001156: [04:02:06] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001156: [04:02:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32F@Texture Rect.dds RDOC 001156: [04:02:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001156: [04:02:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001156: [04:02:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001156: [04:02:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001156: [04:02:06] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001156: [04:02:06] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001156: [04:02:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32F@Texture Rect.png RDOC 001156: [04:02:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001156: [04:02:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001156: [04:02:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001156: [04:02:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001156: [04:02:06] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001156: [04:02:06] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001156: [04:02:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32I@Texture 1D Array.dds RDOC 001156: [04:02:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001156: [04:02:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001156: [04:02:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001156: [04:02:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001156: [04:02:07] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001156: [04:02:07] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001156: [04:02:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32I@Texture 1D Array.png RDOC 001156: [04:02:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001156: [04:02:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001156: [04:02:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001156: [04:02:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001156: [04:02:07] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001156: [04:02:07] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001156: [04:02:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32I@Texture 1D.dds RDOC 001156: [04:02:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001156: [04:02:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001156: [04:02:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001156: [04:02:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001156: [04:02:07] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001156: [04:02:07] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001156: [04:02:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32I@Texture 1D.png RDOC 001156: [04:02:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001156: [04:02:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001156: [04:02:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001156: [04:02:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001156: [04:02:07] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001156: [04:02:07] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001156: [04:02:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32I@Texture 2D Array.dds RDOC 001156: [04:02:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001156: [04:02:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001156: [04:02:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001156: [04:02:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001156: [04:02:08] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001156: [04:02:08] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001156: [04:02:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32I@Texture 2D Array.png RDOC 001156: [04:02:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001156: [04:02:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001156: [04:02:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001156: [04:02:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001156: [04:02:08] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001156: [04:02:08] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001156: [04:02:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32I@Texture 2D MSAA Array.dds RDOC 001156: [04:02:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001156: [04:02:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001156: [04:02:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001156: [04:02:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001156: [04:02:08] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001156: [04:02:08] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001156: [04:02:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32I@Texture 2D MSAA Array.png RDOC 001156: [04:02:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001156: [04:02:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001156: [04:02:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001156: [04:02:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001156: [04:02:08] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001156: [04:02:08] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001156: [04:02:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32I@Texture 2D MSAA.dds RDOC 001156: [04:02:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001156: [04:02:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001156: [04:02:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001156: [04:02:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001156: [04:02:08] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001156: [04:02:08] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001156: [04:02:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32I@Texture 2D MSAA.png RDOC 001156: [04:02:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001156: [04:02:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001156: [04:02:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001156: [04:02:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001156: [04:02:09] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001156: [04:02:09] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001156: [04:02:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32I@Texture 2D.dds RDOC 001156: [04:02:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001156: [04:02:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001156: [04:02:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001156: [04:02:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001156: [04:02:09] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001156: [04:02:09] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001156: [04:02:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32I@Texture 2D.png RDOC 001156: [04:02:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001156: [04:02:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001156: [04:02:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001156: [04:02:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001156: [04:02:09] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001156: [04:02:09] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001156: [04:02:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32I@Texture 3D.dds RDOC 001156: [04:02:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001156: [04:02:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001156: [04:02:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001156: [04:02:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001156: [04:02:09] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001156: [04:02:09] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001156: [04:02:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32I@Texture 3D.png RDOC 001156: [04:02:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001156: [04:02:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001156: [04:02:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001156: [04:02:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001156: [04:02:09] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001156: [04:02:09] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001156: [04:02:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32I@Texture Rect.dds RDOC 001156: [04:02:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001156: [04:02:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001156: [04:02:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001156: [04:02:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001156: [04:02:10] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001156: [04:02:10] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001156: [04:02:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32I@Texture Rect.png RDOC 001156: [04:02:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001156: [04:02:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001156: [04:02:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001156: [04:02:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001156: [04:02:10] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001156: [04:02:10] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001156: [04:02:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32UI@Texture 1D Array.dds RDOC 001156: [04:02:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001156: [04:02:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001156: [04:02:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001156: [04:02:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001156: [04:02:10] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001156: [04:02:10] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001156: [04:02:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32UI@Texture 1D Array.png RDOC 001156: [04:02:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001156: [04:02:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001156: [04:02:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001156: [04:02:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001156: [04:02:10] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001156: [04:02:10] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001156: [04:02:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32UI@Texture 1D.dds RDOC 001156: [04:02:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001156: [04:02:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001156: [04:02:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001156: [04:02:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001156: [04:02:10] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001156: [04:02:10] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001156: [04:02:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32UI@Texture 1D.png RDOC 001156: [04:02:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001156: [04:02:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001156: [04:02:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001156: [04:02:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001156: [04:02:11] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001156: [04:02:11] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001156: [04:02:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32UI@Texture 2D Array.dds RDOC 001156: [04:02:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001156: [04:02:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001156: [04:02:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001156: [04:02:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001156: [04:02:11] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001156: [04:02:11] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001156: [04:02:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32UI@Texture 2D Array.png RDOC 001156: [04:02:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001156: [04:02:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001156: [04:02:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001156: [04:02:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001156: [04:02:11] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001156: [04:02:11] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001156: [04:02:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32UI@Texture 2D MSAA Array.dds RDOC 001156: [04:02:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001156: [04:02:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001156: [04:02:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001156: [04:02:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001156: [04:02:11] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001156: [04:02:11] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001156: [04:02:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32UI@Texture 2D MSAA Array.png RDOC 001156: [04:02:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001156: [04:02:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001156: [04:02:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001156: [04:02:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001156: [04:02:12] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001156: [04:02:12] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001156: [04:02:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32UI@Texture 2D MSAA.dds RDOC 001156: [04:02:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001156: [04:02:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001156: [04:02:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001156: [04:02:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001156: [04:02:12] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001156: [04:02:12] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001156: [04:02:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32UI@Texture 2D MSAA.png RDOC 001156: [04:02:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001156: [04:02:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001156: [04:02:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001156: [04:02:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001156: [04:02:12] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001156: [04:02:12] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001156: [04:02:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32UI@Texture 2D.dds RDOC 001156: [04:02:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001156: [04:02:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001156: [04:02:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001156: [04:02:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001156: [04:02:12] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001156: [04:02:12] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001156: [04:02:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32UI@Texture 2D.png RDOC 001156: [04:02:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001156: [04:02:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001156: [04:02:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001156: [04:02:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001156: [04:02:12] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001156: [04:02:12] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001156: [04:02:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32UI@Texture 3D.dds RDOC 001156: [04:02:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001156: [04:02:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001156: [04:02:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001156: [04:02:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001156: [04:02:13] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001156: [04:02:13] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001156: [04:02:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32UI@Texture 3D.png RDOC 001156: [04:02:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001156: [04:02:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001156: [04:02:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001156: [04:02:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001156: [04:02:13] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001156: [04:02:13] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001156: [04:02:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32UI@Texture Rect.dds RDOC 001156: [04:02:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001156: [04:02:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001156: [04:02:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001156: [04:02:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001156: [04:02:13] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001156: [04:02:13] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001156: [04:02:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32UI@Texture Rect.png RDOC 001156: [04:02:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001156: [04:02:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001156: [04:02:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001156: [04:02:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001156: [04:02:13] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001156: [04:02:13] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001156: [04:02:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8@Texture 1D Array.dds RDOC 001156: [04:02:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001156: [04:02:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001156: [04:02:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001156: [04:02:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001156: [04:02:13] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001156: [04:02:13] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001156: [04:02:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8@Texture 1D Array.png RDOC 001156: [04:02:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001156: [04:02:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001156: [04:02:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001156: [04:02:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001156: [04:02:14] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001156: [04:02:14] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001156: [04:02:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8@Texture 1D.dds RDOC 001156: [04:02:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001156: [04:02:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001156: [04:02:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001156: [04:02:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001156: [04:02:14] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001156: [04:02:14] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001156: [04:02:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8@Texture 1D.png RDOC 001156: [04:02:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001156: [04:02:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001156: [04:02:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001156: [04:02:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001156: [04:02:14] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001156: [04:02:14] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001156: [04:02:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8@Texture 2D Array.dds RDOC 001156: [04:02:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001156: [04:02:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001156: [04:02:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001156: [04:02:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001156: [04:02:14] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001156: [04:02:14] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001156: [04:02:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8@Texture 2D Array.png RDOC 001156: [04:02:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001156: [04:02:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001156: [04:02:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001156: [04:02:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001156: [04:02:14] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001156: [04:02:15] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001156: [04:02:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8@Texture 2D MSAA Array.dds RDOC 001156: [04:02:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001156: [04:02:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001156: [04:02:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001156: [04:02:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001156: [04:02:15] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001156: [04:02:15] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001156: [04:02:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8@Texture 2D MSAA Array.png RDOC 001156: [04:02:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001156: [04:02:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001156: [04:02:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001156: [04:02:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001156: [04:02:15] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001156: [04:02:15] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001156: [04:02:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8@Texture 2D MSAA.dds RDOC 001156: [04:02:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001156: [04:02:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001156: [04:02:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001156: [04:02:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001156: [04:02:15] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001156: [04:02:15] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001156: [04:02:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8@Texture 2D MSAA.png RDOC 001156: [04:02:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001156: [04:02:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001156: [04:02:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001156: [04:02:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001156: [04:02:15] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001156: [04:02:15] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001156: [04:02:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8@Texture 2D.dds RDOC 001156: [04:02:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001156: [04:02:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001156: [04:02:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001156: [04:02:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001156: [04:02:16] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001156: [04:02:16] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001156: [04:02:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8@Texture 2D.png RDOC 001156: [04:02:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001156: [04:02:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001156: [04:02:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001156: [04:02:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001156: [04:02:16] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001156: [04:02:16] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001156: [04:02:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8@Texture 3D.dds RDOC 001156: [04:02:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001156: [04:02:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001156: [04:02:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001156: [04:02:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001156: [04:02:16] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001156: [04:02:16] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001156: [04:02:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8@Texture 3D.png RDOC 001156: [04:02:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001156: [04:02:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001156: [04:02:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001156: [04:02:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001156: [04:02:16] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001156: [04:02:16] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001156: [04:02:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8@Texture Cube Array.dds RDOC 001156: [04:02:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001156: [04:02:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001156: [04:02:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001156: [04:02:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001156: [04:02:16] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001156: [04:02:16] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001156: [04:02:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8@Texture Cube Array.png RDOC 001156: [04:02:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001156: [04:02:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001156: [04:02:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001156: [04:02:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001156: [04:02:17] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001156: [04:02:17] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001156: [04:02:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8@Texture Cube.dds RDOC 001156: [04:02:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001156: [04:02:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001156: [04:02:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001156: [04:02:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001156: [04:02:17] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001156: [04:02:17] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001156: [04:02:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8@Texture Cube.png RDOC 001156: [04:02:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001156: [04:02:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001156: [04:02:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001156: [04:02:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001156: [04:02:17] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001156: [04:02:17] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001156: [04:02:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8@Texture Rect.dds RDOC 001156: [04:02:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001156: [04:02:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001156: [04:02:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001156: [04:02:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001156: [04:02:17] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001156: [04:02:17] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001156: [04:02:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8@Texture Rect.png RDOC 001156: [04:02:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001156: [04:02:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001156: [04:02:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001156: [04:02:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001156: [04:02:17] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001156: [04:02:17] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001156: [04:02:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8I@Texture 1D Array.dds RDOC 001156: [04:02:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001156: [04:02:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001156: [04:02:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001156: [04:02:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001156: [04:02:18] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001156: [04:02:18] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001156: [04:02:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8I@Texture 1D Array.png RDOC 001156: [04:02:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001156: [04:02:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001156: [04:02:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001156: [04:02:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001156: [04:02:18] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001156: [04:02:18] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001156: [04:02:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8I@Texture 1D.dds RDOC 001156: [04:02:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001156: [04:02:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001156: [04:02:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001156: [04:02:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001156: [04:02:18] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001156: [04:02:18] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001156: [04:02:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8I@Texture 1D.png RDOC 001156: [04:02:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001156: [04:02:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001156: [04:02:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001156: [04:02:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001156: [04:02:18] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001156: [04:02:18] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001156: [04:02:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8I@Texture 2D Array.dds RDOC 001156: [04:02:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001156: [04:02:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001156: [04:02:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001156: [04:02:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001156: [04:02:18] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001156: [04:02:19] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001156: [04:02:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8I@Texture 2D Array.png RDOC 001156: [04:02:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001156: [04:02:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001156: [04:02:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001156: [04:02:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001156: [04:02:19] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001156: [04:02:19] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001156: [04:02:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8I@Texture 2D MSAA Array.dds RDOC 001156: [04:02:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001156: [04:02:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001156: [04:02:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001156: [04:02:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001156: [04:02:19] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001156: [04:02:19] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001156: [04:02:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8I@Texture 2D MSAA Array.png RDOC 001156: [04:02:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001156: [04:02:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001156: [04:02:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001156: [04:02:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001156: [04:02:19] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001156: [04:02:19] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001156: [04:02:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8I@Texture 2D MSAA.dds RDOC 001156: [04:02:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001156: [04:02:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001156: [04:02:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001156: [04:02:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001156: [04:02:19] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001156: [04:02:19] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001156: [04:02:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8I@Texture 2D MSAA.png RDOC 001156: [04:02:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001156: [04:02:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001156: [04:02:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001156: [04:02:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001156: [04:02:20] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001156: [04:02:20] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001156: [04:02:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8I@Texture 2D.dds RDOC 001156: [04:02:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001156: [04:02:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001156: [04:02:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001156: [04:02:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001156: [04:02:20] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001156: [04:02:20] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001156: [04:02:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8I@Texture 2D.png RDOC 001156: [04:02:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001156: [04:02:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001156: [04:02:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001156: [04:02:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001156: [04:02:20] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001156: [04:02:20] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001156: [04:02:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8I@Texture 3D.dds RDOC 001156: [04:02:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001156: [04:02:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001156: [04:02:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001156: [04:02:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001156: [04:02:20] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001156: [04:02:20] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001156: [04:02:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8I@Texture 3D.png RDOC 001156: [04:02:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001156: [04:02:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001156: [04:02:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001156: [04:02:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001156: [04:02:20] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001156: [04:02:20] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001156: [04:02:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8I@Texture Rect.dds RDOC 001156: [04:02:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001156: [04:02:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001156: [04:02:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001156: [04:02:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001156: [04:02:21] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001156: [04:02:21] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001156: [04:02:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8I@Texture Rect.png RDOC 001156: [04:02:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001156: [04:02:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001156: [04:02:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001156: [04:02:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001156: [04:02:21] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001156: [04:02:21] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001156: [04:02:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8UI@Texture 1D Array.dds RDOC 001156: [04:02:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001156: [04:02:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001156: [04:02:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001156: [04:02:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001156: [04:02:21] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001156: [04:02:21] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001156: [04:02:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8UI@Texture 1D Array.png RDOC 001156: [04:02:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001156: [04:02:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001156: [04:02:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001156: [04:02:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001156: [04:02:21] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001156: [04:02:21] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001156: [04:02:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8UI@Texture 1D.dds RDOC 001156: [04:02:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001156: [04:02:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001156: [04:02:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001156: [04:02:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001156: [04:02:21] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001156: [04:02:21] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001156: [04:02:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8UI@Texture 1D.png RDOC 001156: [04:02:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001156: [04:02:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001156: [04:02:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001156: [04:02:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001156: [04:02:22] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001156: [04:02:22] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001156: [04:02:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8UI@Texture 2D Array.dds RDOC 001156: [04:02:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001156: [04:02:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001156: [04:02:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001156: [04:02:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001156: [04:02:22] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001156: [04:02:22] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001156: [04:02:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8UI@Texture 2D Array.png RDOC 001156: [04:02:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001156: [04:02:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001156: [04:02:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001156: [04:02:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001156: [04:02:22] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001156: [04:02:22] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001156: [04:02:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8UI@Texture 2D MSAA Array.dds RDOC 001156: [04:02:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001156: [04:02:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001156: [04:02:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001156: [04:02:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001156: [04:02:22] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001156: [04:02:22] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001156: [04:02:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8UI@Texture 2D MSAA Array.png RDOC 001156: [04:02:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001156: [04:02:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001156: [04:02:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001156: [04:02:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001156: [04:02:22] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001156: [04:02:22] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001156: [04:02:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8UI@Texture 2D MSAA.dds RDOC 001156: [04:02:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001156: [04:02:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001156: [04:02:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001156: [04:02:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001156: [04:02:23] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001156: [04:02:23] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001156: [04:02:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8UI@Texture 2D MSAA.png RDOC 001156: [04:02:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001156: [04:02:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001156: [04:02:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001156: [04:02:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001156: [04:02:23] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001156: [04:02:23] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001156: [04:02:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8UI@Texture 2D.dds RDOC 001156: [04:02:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001156: [04:02:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001156: [04:02:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001156: [04:02:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001156: [04:02:23] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001156: [04:02:23] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001156: [04:02:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8UI@Texture 2D.png RDOC 001156: [04:02:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001156: [04:02:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001156: [04:02:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001156: [04:02:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001156: [04:02:23] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001156: [04:02:23] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001156: [04:02:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8UI@Texture 3D.dds RDOC 001156: [04:02:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001156: [04:02:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001156: [04:02:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001156: [04:02:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001156: [04:02:23] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001156: [04:02:23] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001156: [04:02:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8UI@Texture 3D.png RDOC 001156: [04:02:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001156: [04:02:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001156: [04:02:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001156: [04:02:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001156: [04:02:24] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001156: [04:02:24] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001156: [04:02:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8UI@Texture Rect.dds RDOC 001156: [04:02:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001156: [04:02:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001156: [04:02:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001156: [04:02:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001156: [04:02:24] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001156: [04:02:24] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001156: [04:02:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8UI@Texture Rect.png RDOC 001156: [04:02:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001156: [04:02:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001156: [04:02:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001156: [04:02:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001156: [04:02:24] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001156: [04:02:24] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001156: [04:02:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8_SNORM@Texture 1D Array.dds RDOC 001156: [04:02:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001156: [04:02:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001156: [04:02:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001156: [04:02:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001156: [04:02:24] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001156: [04:02:24] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001156: [04:02:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8_SNORM@Texture 1D Array.png RDOC 001156: [04:02:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001156: [04:02:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001156: [04:02:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001156: [04:02:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001156: [04:02:24] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001156: [04:02:24] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001156: [04:02:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8_SNORM@Texture 1D.dds RDOC 001156: [04:02:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001156: [04:02:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001156: [04:02:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001156: [04:02:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001156: [04:02:25] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001156: [04:02:25] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001156: [04:02:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8_SNORM@Texture 1D.png RDOC 001156: [04:02:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001156: [04:02:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001156: [04:02:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001156: [04:02:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001156: [04:02:25] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001156: [04:02:25] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001156: [04:02:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8_SNORM@Texture 2D Array.dds RDOC 001156: [04:02:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001156: [04:02:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001156: [04:02:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001156: [04:02:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001156: [04:02:25] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001156: [04:02:25] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001156: [04:02:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8_SNORM@Texture 2D Array.png RDOC 001156: [04:02:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001156: [04:02:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001156: [04:02:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001156: [04:02:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001156: [04:02:25] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001156: [04:02:25] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001156: [04:02:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8_SNORM@Texture 2D MSAA Array.dds RDOC 001156: [04:02:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001156: [04:02:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001156: [04:02:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001156: [04:02:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001156: [04:02:25] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001156: [04:02:25] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001156: [04:02:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8_SNORM@Texture 2D MSAA Array.png RDOC 001156: [04:02:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001156: [04:02:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001156: [04:02:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001156: [04:02:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001156: [04:02:26] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001156: [04:02:26] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001156: [04:02:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8_SNORM@Texture 2D MSAA.dds RDOC 001156: [04:02:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001156: [04:02:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001156: [04:02:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001156: [04:02:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001156: [04:02:26] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001156: [04:02:26] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001156: [04:02:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8_SNORM@Texture 2D MSAA.png RDOC 001156: [04:02:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001156: [04:02:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001156: [04:02:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001156: [04:02:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001156: [04:02:26] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001156: [04:02:26] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001156: [04:02:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8_SNORM@Texture 2D.dds RDOC 001156: [04:02:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001156: [04:02:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001156: [04:02:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001156: [04:02:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001156: [04:02:26] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001156: [04:02:26] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001156: [04:02:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8_SNORM@Texture 2D.png RDOC 001156: [04:02:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001156: [04:02:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001156: [04:02:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001156: [04:02:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001156: [04:02:26] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001156: [04:02:26] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001156: [04:02:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8_SNORM@Texture 3D.dds RDOC 001156: [04:02:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001156: [04:02:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001156: [04:02:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001156: [04:02:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001156: [04:02:27] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001156: [04:02:27] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001156: [04:02:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8_SNORM@Texture 3D.png RDOC 001156: [04:02:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001156: [04:02:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001156: [04:02:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001156: [04:02:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001156: [04:02:27] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001156: [04:02:27] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001156: [04:02:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8_SNORM@Texture Cube Array.dds RDOC 001156: [04:02:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001156: [04:02:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001156: [04:02:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001156: [04:02:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001156: [04:02:27] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001156: [04:02:27] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001156: [04:02:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8_SNORM@Texture Cube Array.png RDOC 001156: [04:02:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001156: [04:02:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001156: [04:02:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001156: [04:02:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001156: [04:02:27] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001156: [04:02:27] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001156: [04:02:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8_SNORM@Texture Cube.dds RDOC 001156: [04:02:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001156: [04:02:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001156: [04:02:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001156: [04:02:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001156: [04:02:27] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001156: [04:02:28] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001156: [04:02:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8_SNORM@Texture Cube.png RDOC 001156: [04:02:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001156: [04:02:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001156: [04:02:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001156: [04:02:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001156: [04:02:28] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001156: [04:02:28] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001156: [04:02:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8_SNORM@Texture Rect.dds RDOC 001156: [04:02:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001156: [04:02:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001156: [04:02:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001156: [04:02:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001156: [04:02:28] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001156: [04:02:28] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001156: [04:02:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8_SNORM@Texture Rect.png RDOC 001156: [04:02:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001156: [04:02:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001156: [04:02:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001156: [04:02:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001156: [04:02:28] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001156: [04:02:28] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001156: [04:02:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16@Texture 1D Array.dds RDOC 001156: [04:02:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001156: [04:02:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001156: [04:02:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001156: [04:02:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001156: [04:02:28] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001156: [04:02:28] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001156: [04:02:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16@Texture 1D Array.png RDOC 001156: [04:02:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001156: [04:02:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001156: [04:02:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001156: [04:02:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001156: [04:02:28] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001156: [04:02:29] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001156: [04:02:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16@Texture 1D.dds RDOC 001156: [04:02:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001156: [04:02:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001156: [04:02:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001156: [04:02:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001156: [04:02:29] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001156: [04:02:29] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001156: [04:02:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16@Texture 1D.png RDOC 001156: [04:02:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001156: [04:02:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001156: [04:02:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001156: [04:02:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001156: [04:02:29] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001156: [04:02:29] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001156: [04:02:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16@Texture 2D Array.dds RDOC 001156: [04:02:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001156: [04:02:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001156: [04:02:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001156: [04:02:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001156: [04:02:29] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001156: [04:02:29] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001156: [04:02:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16@Texture 2D Array.png RDOC 001156: [04:02:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001156: [04:02:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001156: [04:02:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001156: [04:02:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001156: [04:02:29] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001156: [04:02:29] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001156: [04:02:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16@Texture 2D MSAA Array.dds RDOC 001156: [04:02:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001156: [04:02:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001156: [04:02:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001156: [04:02:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001156: [04:02:29] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001156: [04:02:30] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001156: [04:02:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16@Texture 2D MSAA Array.png RDOC 001156: [04:02:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001156: [04:02:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001156: [04:02:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001156: [04:02:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001156: [04:02:30] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001156: [04:02:30] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001156: [04:02:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16@Texture 2D MSAA.dds RDOC 001156: [04:02:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001156: [04:02:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001156: [04:02:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001156: [04:02:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001156: [04:02:30] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001156: [04:02:30] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001156: [04:02:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16@Texture 2D MSAA.png RDOC 001156: [04:02:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001156: [04:02:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001156: [04:02:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001156: [04:02:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001156: [04:02:30] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001156: [04:02:30] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001156: [04:02:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16@Texture 2D.dds RDOC 001156: [04:02:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001156: [04:02:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001156: [04:02:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001156: [04:02:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001156: [04:02:30] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001156: [04:02:30] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001156: [04:02:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16@Texture 2D.png RDOC 001156: [04:02:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001156: [04:02:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001156: [04:02:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001156: [04:02:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001156: [04:02:31] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001156: [04:02:31] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001156: [04:02:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16@Texture 3D.dds RDOC 001156: [04:02:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001156: [04:02:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001156: [04:02:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001156: [04:02:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001156: [04:02:31] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001156: [04:02:31] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001156: [04:02:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16@Texture 3D.png RDOC 001156: [04:02:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001156: [04:02:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001156: [04:02:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001156: [04:02:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001156: [04:02:31] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001156: [04:02:31] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001156: [04:02:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16@Texture Cube Array.dds RDOC 001156: [04:02:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001156: [04:02:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001156: [04:02:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001156: [04:02:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001156: [04:02:31] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001156: [04:02:31] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001156: [04:02:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16@Texture Cube Array.png RDOC 001156: [04:02:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001156: [04:02:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001156: [04:02:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001156: [04:02:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001156: [04:02:31] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001156: [04:02:31] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001156: [04:02:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16@Texture Cube.dds RDOC 001156: [04:02:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001156: [04:02:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001156: [04:02:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001156: [04:02:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001156: [04:02:32] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001156: [04:02:32] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001156: [04:02:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16@Texture Cube.png RDOC 001156: [04:02:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001156: [04:02:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001156: [04:02:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001156: [04:02:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001156: [04:02:32] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001156: [04:02:32] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001156: [04:02:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16@Texture Rect.dds RDOC 001156: [04:02:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001156: [04:02:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001156: [04:02:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001156: [04:02:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001156: [04:02:32] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001156: [04:02:32] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001156: [04:02:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16@Texture Rect.png RDOC 001156: [04:02:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001156: [04:02:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001156: [04:02:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001156: [04:02:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001156: [04:02:32] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001156: [04:02:32] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001156: [04:02:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16F@Texture 1D Array.dds RDOC 001156: [04:02:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001156: [04:02:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001156: [04:02:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001156: [04:02:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001156: [04:02:32] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001156: [04:02:32] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001156: [04:02:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16F@Texture 1D Array.png RDOC 001156: [04:02:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001156: [04:02:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001156: [04:02:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001156: [04:02:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001156: [04:02:33] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001156: [04:02:33] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001156: [04:02:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16F@Texture 1D.dds RDOC 001156: [04:02:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001156: [04:02:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001156: [04:02:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001156: [04:02:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001156: [04:02:33] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001156: [04:02:33] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001156: [04:02:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16F@Texture 1D.png RDOC 001156: [04:02:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001156: [04:02:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001156: [04:02:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001156: [04:02:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001156: [04:02:33] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001156: [04:02:33] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001156: [04:02:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16F@Texture 2D Array.dds RDOC 001156: [04:02:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001156: [04:02:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001156: [04:02:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001156: [04:02:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001156: [04:02:33] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001156: [04:02:33] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001156: [04:02:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16F@Texture 2D Array.png RDOC 001156: [04:02:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001156: [04:02:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001156: [04:02:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001156: [04:02:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001156: [04:02:33] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001156: [04:02:33] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001156: [04:02:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16F@Texture 2D MSAA Array.dds RDOC 001156: [04:02:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001156: [04:02:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001156: [04:02:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001156: [04:02:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001156: [04:02:34] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001156: [04:02:34] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001156: [04:02:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16F@Texture 2D MSAA Array.png RDOC 001156: [04:02:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001156: [04:02:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001156: [04:02:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001156: [04:02:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001156: [04:02:34] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001156: [04:02:34] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001156: [04:02:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16F@Texture 2D MSAA.dds RDOC 001156: [04:02:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001156: [04:02:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001156: [04:02:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001156: [04:02:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001156: [04:02:34] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001156: [04:02:34] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001156: [04:02:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16F@Texture 2D MSAA.png RDOC 001156: [04:02:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001156: [04:02:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001156: [04:02:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001156: [04:02:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001156: [04:02:34] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001156: [04:02:34] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001156: [04:02:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16F@Texture 2D.dds RDOC 001156: [04:02:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001156: [04:02:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001156: [04:02:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001156: [04:02:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001156: [04:02:35] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001156: [04:02:35] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001156: [04:02:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16F@Texture 2D.png RDOC 001156: [04:02:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001156: [04:02:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001156: [04:02:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001156: [04:02:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001156: [04:02:35] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001156: [04:02:35] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001156: [04:02:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16F@Texture 3D.dds RDOC 001156: [04:02:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001156: [04:02:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001156: [04:02:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001156: [04:02:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001156: [04:02:35] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001156: [04:02:35] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001156: [04:02:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16F@Texture 3D.png RDOC 001156: [04:02:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001156: [04:02:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001156: [04:02:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001156: [04:02:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001156: [04:02:35] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001156: [04:02:35] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001156: [04:02:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16F@Texture Cube Array.dds RDOC 001156: [04:02:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001156: [04:02:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001156: [04:02:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001156: [04:02:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001156: [04:02:35] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001156: [04:02:35] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001156: [04:02:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16F@Texture Cube Array.png RDOC 001156: [04:02:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001156: [04:02:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001156: [04:02:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001156: [04:02:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001156: [04:02:36] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001156: [04:02:36] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001156: [04:02:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16F@Texture Cube.dds RDOC 001156: [04:02:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001156: [04:02:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001156: [04:02:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001156: [04:02:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001156: [04:02:36] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001156: [04:02:36] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001156: [04:02:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16F@Texture Cube.png RDOC 001156: [04:02:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001156: [04:02:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001156: [04:02:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001156: [04:02:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001156: [04:02:36] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001156: [04:02:36] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001156: [04:02:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16F@Texture Rect.dds RDOC 001156: [04:02:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001156: [04:02:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001156: [04:02:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001156: [04:02:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001156: [04:02:36] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001156: [04:02:36] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001156: [04:02:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16F@Texture Rect.png RDOC 001156: [04:02:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001156: [04:02:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001156: [04:02:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001156: [04:02:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001156: [04:02:36] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001156: [04:02:36] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001156: [04:02:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16I@Texture 1D Array.dds RDOC 001156: [04:02:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001156: [04:02:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001156: [04:02:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001156: [04:02:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001156: [04:02:37] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001156: [04:02:37] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001156: [04:02:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16I@Texture 1D Array.png RDOC 001156: [04:02:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001156: [04:02:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001156: [04:02:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001156: [04:02:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001156: [04:02:37] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001156: [04:02:37] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001156: [04:02:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16I@Texture 1D.dds RDOC 001156: [04:02:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001156: [04:02:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001156: [04:02:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001156: [04:02:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001156: [04:02:37] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001156: [04:02:37] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001156: [04:02:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16I@Texture 1D.png RDOC 001156: [04:02:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001156: [04:02:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001156: [04:02:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001156: [04:02:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001156: [04:02:37] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001156: [04:02:37] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001156: [04:02:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16I@Texture 2D Array.dds RDOC 001156: [04:02:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001156: [04:02:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001156: [04:02:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001156: [04:02:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001156: [04:02:37] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001156: [04:02:37] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001156: [04:02:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16I@Texture 2D Array.png RDOC 001156: [04:02:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001156: [04:02:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001156: [04:02:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001156: [04:02:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001156: [04:02:38] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001156: [04:02:38] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001156: [04:02:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16I@Texture 2D MSAA Array.dds RDOC 001156: [04:02:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001156: [04:02:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001156: [04:02:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001156: [04:02:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001156: [04:02:38] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001156: [04:02:38] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001156: [04:02:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16I@Texture 2D MSAA Array.png RDOC 001156: [04:02:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001156: [04:02:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001156: [04:02:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001156: [04:02:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001156: [04:02:38] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001156: [04:02:38] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001156: [04:02:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16I@Texture 2D MSAA.dds RDOC 001156: [04:02:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001156: [04:02:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001156: [04:02:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001156: [04:02:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001156: [04:02:38] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001156: [04:02:38] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001156: [04:02:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16I@Texture 2D MSAA.png RDOC 001156: [04:02:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001156: [04:02:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001156: [04:02:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001156: [04:02:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001156: [04:02:39] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001156: [04:02:39] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001156: [04:02:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16I@Texture 2D.dds RDOC 001156: [04:02:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001156: [04:02:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001156: [04:02:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001156: [04:02:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001156: [04:02:39] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001156: [04:02:39] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001156: [04:02:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16I@Texture 2D.png RDOC 001156: [04:02:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001156: [04:02:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001156: [04:02:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001156: [04:02:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001156: [04:02:39] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001156: [04:02:39] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001156: [04:02:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16I@Texture 3D.dds RDOC 001156: [04:02:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001156: [04:02:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001156: [04:02:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001156: [04:02:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001156: [04:02:39] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001156: [04:02:39] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001156: [04:02:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16I@Texture 3D.png RDOC 001156: [04:02:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001156: [04:02:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001156: [04:02:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001156: [04:02:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001156: [04:02:39] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001156: [04:02:39] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001156: [04:02:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16I@Texture Rect.dds RDOC 001156: [04:02:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001156: [04:02:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001156: [04:02:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001156: [04:02:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001156: [04:02:40] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001156: [04:02:40] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001156: [04:02:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16I@Texture Rect.png RDOC 001156: [04:02:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001156: [04:02:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001156: [04:02:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001156: [04:02:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001156: [04:02:40] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001156: [04:02:40] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001156: [04:02:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16UI@Texture 1D Array.dds RDOC 001156: [04:02:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001156: [04:02:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001156: [04:02:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001156: [04:02:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001156: [04:02:40] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001156: [04:02:40] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001156: [04:02:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16UI@Texture 1D Array.png RDOC 001156: [04:02:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001156: [04:02:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001156: [04:02:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001156: [04:02:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001156: [04:02:40] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001156: [04:02:40] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001156: [04:02:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16UI@Texture 1D.dds RDOC 001156: [04:02:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001156: [04:02:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001156: [04:02:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001156: [04:02:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001156: [04:02:40] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001156: [04:02:40] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001156: [04:02:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16UI@Texture 1D.png RDOC 001156: [04:02:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001156: [04:02:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001156: [04:02:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001156: [04:02:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001156: [04:02:41] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001156: [04:02:41] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001156: [04:02:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16UI@Texture 2D Array.dds RDOC 001156: [04:02:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001156: [04:02:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001156: [04:02:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001156: [04:02:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001156: [04:02:41] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001156: [04:02:41] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001156: [04:02:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16UI@Texture 2D Array.png RDOC 001156: [04:02:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001156: [04:02:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001156: [04:02:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001156: [04:02:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001156: [04:02:41] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001156: [04:02:41] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001156: [04:02:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16UI@Texture 2D MSAA Array.dds RDOC 001156: [04:02:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001156: [04:02:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001156: [04:02:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001156: [04:02:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001156: [04:02:41] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001156: [04:02:41] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001156: [04:02:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16UI@Texture 2D MSAA Array.png RDOC 001156: [04:02:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001156: [04:02:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001156: [04:02:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001156: [04:02:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001156: [04:02:41] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001156: [04:02:41] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001156: [04:02:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16UI@Texture 2D MSAA.dds RDOC 001156: [04:02:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001156: [04:02:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001156: [04:02:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001156: [04:02:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001156: [04:02:42] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001156: [04:02:42] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001156: [04:02:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16UI@Texture 2D MSAA.png RDOC 001156: [04:02:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001156: [04:02:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001156: [04:02:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001156: [04:02:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001156: [04:02:42] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001156: [04:02:42] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001156: [04:02:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16UI@Texture 2D.dds RDOC 001156: [04:02:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001156: [04:02:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001156: [04:02:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001156: [04:02:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001156: [04:02:42] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001156: [04:02:42] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001156: [04:02:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16UI@Texture 2D.png RDOC 001156: [04:02:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001156: [04:02:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001156: [04:02:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001156: [04:02:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001156: [04:02:42] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001156: [04:02:42] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001156: [04:02:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16UI@Texture 3D.dds RDOC 001156: [04:02:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001156: [04:02:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001156: [04:02:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001156: [04:02:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001156: [04:02:42] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001156: [04:02:42] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001156: [04:02:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16UI@Texture 3D.png RDOC 001156: [04:02:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001156: [04:02:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001156: [04:02:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001156: [04:02:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001156: [04:02:43] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001156: [04:02:43] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001156: [04:02:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16UI@Texture Rect.dds RDOC 001156: [04:02:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001156: [04:02:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001156: [04:02:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001156: [04:02:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001156: [04:02:43] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001156: [04:02:43] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001156: [04:02:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16UI@Texture Rect.png RDOC 001156: [04:02:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001156: [04:02:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001156: [04:02:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001156: [04:02:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001156: [04:02:43] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001156: [04:02:43] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001156: [04:02:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16_SNORM@Texture 1D Array.dds RDOC 001156: [04:02:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001156: [04:02:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001156: [04:02:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001156: [04:02:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001156: [04:02:43] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001156: [04:02:43] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001156: [04:02:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16_SNORM@Texture 1D Array.png RDOC 001156: [04:02:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001156: [04:02:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001156: [04:02:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001156: [04:02:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001156: [04:02:43] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001156: [04:02:43] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001156: [04:02:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16_SNORM@Texture 1D.dds RDOC 001156: [04:02:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001156: [04:02:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001156: [04:02:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001156: [04:02:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001156: [04:02:44] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001156: [04:02:44] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001156: [04:02:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16_SNORM@Texture 1D.png RDOC 001156: [04:02:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001156: [04:02:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001156: [04:02:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001156: [04:02:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001156: [04:02:44] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001156: [04:02:44] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001156: [04:02:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16_SNORM@Texture 2D Array.dds RDOC 001156: [04:02:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001156: [04:02:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001156: [04:02:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001156: [04:02:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001156: [04:02:44] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001156: [04:02:44] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001156: [04:02:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16_SNORM@Texture 2D Array.png RDOC 001156: [04:02:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001156: [04:02:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001156: [04:02:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001156: [04:02:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001156: [04:02:44] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001156: [04:02:44] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001156: [04:02:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16_SNORM@Texture 2D MSAA Array.dds RDOC 001156: [04:02:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001156: [04:02:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001156: [04:02:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001156: [04:02:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001156: [04:02:44] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001156: [04:02:45] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001156: [04:02:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16_SNORM@Texture 2D MSAA Array.png RDOC 001156: [04:02:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001156: [04:02:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001156: [04:02:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001156: [04:02:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001156: [04:02:45] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001156: [04:02:45] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001156: [04:02:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16_SNORM@Texture 2D MSAA.dds RDOC 001156: [04:02:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001156: [04:02:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001156: [04:02:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001156: [04:02:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001156: [04:02:45] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001156: [04:02:45] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001156: [04:02:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16_SNORM@Texture 2D MSAA.png RDOC 001156: [04:02:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001156: [04:02:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001156: [04:02:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001156: [04:02:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001156: [04:02:45] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001156: [04:02:45] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001156: [04:02:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16_SNORM@Texture 2D.dds RDOC 001156: [04:02:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001156: [04:02:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001156: [04:02:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001156: [04:02:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001156: [04:02:45] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001156: [04:02:45] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001156: [04:02:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16_SNORM@Texture 2D.png RDOC 001156: [04:02:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001156: [04:02:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001156: [04:02:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001156: [04:02:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001156: [04:02:46] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001156: [04:02:46] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001156: [04:02:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16_SNORM@Texture 3D.dds RDOC 001156: [04:02:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001156: [04:02:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001156: [04:02:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001156: [04:02:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001156: [04:02:46] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001156: [04:02:46] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001156: [04:02:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16_SNORM@Texture 3D.png RDOC 001156: [04:02:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001156: [04:02:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001156: [04:02:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001156: [04:02:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001156: [04:02:46] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001156: [04:02:46] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001156: [04:02:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16_SNORM@Texture Cube Array.dds RDOC 001156: [04:02:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001156: [04:02:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001156: [04:02:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001156: [04:02:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001156: [04:02:46] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001156: [04:02:46] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001156: [04:02:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16_SNORM@Texture Cube Array.png RDOC 001156: [04:02:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001156: [04:02:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001156: [04:02:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001156: [04:02:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001156: [04:02:46] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001156: [04:02:47] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001156: [04:02:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16_SNORM@Texture Cube.dds RDOC 001156: [04:02:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001156: [04:02:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001156: [04:02:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001156: [04:02:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001156: [04:02:47] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001156: [04:02:47] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001156: [04:02:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16_SNORM@Texture Cube.png RDOC 001156: [04:02:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001156: [04:02:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001156: [04:02:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001156: [04:02:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001156: [04:02:47] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001156: [04:02:47] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001156: [04:02:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16_SNORM@Texture Rect.dds RDOC 001156: [04:02:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001156: [04:02:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001156: [04:02:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001156: [04:02:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001156: [04:02:47] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001156: [04:02:47] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001156: [04:02:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16_SNORM@Texture Rect.png RDOC 001156: [04:02:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001156: [04:02:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001156: [04:02:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001156: [04:02:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001156: [04:02:47] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001156: [04:02:47] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001156: [04:02:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32F@Texture 1D Array.dds RDOC 001156: [04:02:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001156: [04:02:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001156: [04:02:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001156: [04:02:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001156: [04:02:48] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001156: [04:02:48] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001156: [04:02:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32F@Texture 1D Array.png RDOC 001156: [04:02:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001156: [04:02:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001156: [04:02:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001156: [04:02:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001156: [04:02:48] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001156: [04:02:48] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001156: [04:02:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32F@Texture 1D.dds RDOC 001156: [04:02:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001156: [04:02:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001156: [04:02:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001156: [04:02:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001156: [04:02:48] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001156: [04:02:48] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001156: [04:02:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32F@Texture 1D.png RDOC 001156: [04:02:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001156: [04:02:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001156: [04:02:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001156: [04:02:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001156: [04:02:48] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001156: [04:02:48] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001156: [04:02:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32F@Texture 2D Array.dds RDOC 001156: [04:02:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001156: [04:02:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001156: [04:02:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001156: [04:02:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001156: [04:02:48] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001156: [04:02:48] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001156: [04:02:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32F@Texture 2D Array.png RDOC 001156: [04:02:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001156: [04:02:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001156: [04:02:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001156: [04:02:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001156: [04:02:49] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001156: [04:02:49] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001156: [04:02:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32F@Texture 2D MSAA Array.dds RDOC 001156: [04:02:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001156: [04:02:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001156: [04:02:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001156: [04:02:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001156: [04:02:49] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001156: [04:02:49] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001156: [04:02:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32F@Texture 2D MSAA Array.png RDOC 001156: [04:02:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001156: [04:02:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001156: [04:02:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001156: [04:02:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001156: [04:02:49] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001156: [04:02:49] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001156: [04:02:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32F@Texture 2D MSAA.dds RDOC 001156: [04:02:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001156: [04:02:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001156: [04:02:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001156: [04:02:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001156: [04:02:49] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001156: [04:02:49] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001156: [04:02:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32F@Texture 2D MSAA.png RDOC 001156: [04:02:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001156: [04:02:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001156: [04:02:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001156: [04:02:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001156: [04:02:49] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001156: [04:02:49] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001156: [04:02:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32F@Texture 2D.dds RDOC 001156: [04:02:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001156: [04:02:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001156: [04:02:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001156: [04:02:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001156: [04:02:50] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001156: [04:02:50] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001156: [04:02:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32F@Texture 2D.png RDOC 001156: [04:02:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001156: [04:02:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001156: [04:02:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001156: [04:02:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001156: [04:02:50] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001156: [04:02:50] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001156: [04:02:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32F@Texture 3D.dds RDOC 001156: [04:02:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001156: [04:02:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001156: [04:02:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001156: [04:02:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001156: [04:02:50] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001156: [04:02:50] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001156: [04:02:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32F@Texture 3D.png RDOC 001156: [04:02:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001156: [04:02:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001156: [04:02:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001156: [04:02:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001156: [04:02:50] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001156: [04:02:50] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001156: [04:02:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32F@Texture Cube Array.dds RDOC 001156: [04:02:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001156: [04:02:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001156: [04:02:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001156: [04:02:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001156: [04:02:51] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001156: [04:02:51] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001156: [04:02:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32F@Texture Cube Array.png RDOC 001156: [04:02:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001156: [04:02:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001156: [04:02:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001156: [04:02:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001156: [04:02:51] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001156: [04:02:51] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001156: [04:02:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32F@Texture Cube.dds RDOC 001156: [04:02:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001156: [04:02:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001156: [04:02:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001156: [04:02:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001156: [04:02:51] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001156: [04:02:51] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001156: [04:02:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32F@Texture Cube.png RDOC 001156: [04:02:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001156: [04:02:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001156: [04:02:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001156: [04:02:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001156: [04:02:51] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001156: [04:02:51] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001156: [04:02:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32F@Texture Rect.dds RDOC 001156: [04:02:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001156: [04:02:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001156: [04:02:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001156: [04:02:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001156: [04:02:51] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001156: [04:02:51] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001156: [04:02:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32F@Texture Rect.png RDOC 001156: [04:02:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001156: [04:02:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001156: [04:02:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001156: [04:02:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001156: [04:02:52] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001156: [04:02:52] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001156: [04:02:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32I@Texture 1D Array.dds RDOC 001156: [04:02:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001156: [04:02:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001156: [04:02:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001156: [04:02:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001156: [04:02:52] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001156: [04:02:52] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001156: [04:02:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32I@Texture 1D Array.png RDOC 001156: [04:02:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001156: [04:02:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001156: [04:02:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001156: [04:02:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001156: [04:02:52] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001156: [04:02:52] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001156: [04:02:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32I@Texture 1D.dds RDOC 001156: [04:02:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001156: [04:02:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001156: [04:02:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001156: [04:02:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001156: [04:02:52] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001156: [04:02:52] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001156: [04:02:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32I@Texture 1D.png RDOC 001156: [04:02:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001156: [04:02:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001156: [04:02:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001156: [04:02:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001156: [04:02:52] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001156: [04:02:52] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001156: [04:02:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32I@Texture 2D Array.dds RDOC 001156: [04:02:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001156: [04:02:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001156: [04:02:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001156: [04:02:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001156: [04:02:53] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001156: [04:02:53] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001156: [04:02:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32I@Texture 2D Array.png RDOC 001156: [04:02:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001156: [04:02:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001156: [04:02:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001156: [04:02:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001156: [04:02:53] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001156: [04:02:53] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001156: [04:02:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32I@Texture 2D MSAA Array.dds RDOC 001156: [04:02:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001156: [04:02:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001156: [04:02:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001156: [04:02:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001156: [04:02:53] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001156: [04:02:53] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001156: [04:02:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32I@Texture 2D MSAA Array.png RDOC 001156: [04:02:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001156: [04:02:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001156: [04:02:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001156: [04:02:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001156: [04:02:53] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001156: [04:02:53] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001156: [04:02:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32I@Texture 2D MSAA.dds RDOC 001156: [04:02:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001156: [04:02:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001156: [04:02:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001156: [04:02:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001156: [04:02:53] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001156: [04:02:53] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001156: [04:02:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32I@Texture 2D MSAA.png RDOC 001156: [04:02:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001156: [04:02:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001156: [04:02:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001156: [04:02:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001156: [04:02:54] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001156: [04:02:54] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001156: [04:02:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32I@Texture 2D.dds RDOC 001156: [04:02:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001156: [04:02:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001156: [04:02:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001156: [04:02:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001156: [04:02:54] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001156: [04:02:54] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001156: [04:02:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32I@Texture 2D.png RDOC 001156: [04:02:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001156: [04:02:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001156: [04:02:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001156: [04:02:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001156: [04:02:54] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001156: [04:02:54] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001156: [04:02:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32I@Texture 3D.dds RDOC 001156: [04:02:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001156: [04:02:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001156: [04:02:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001156: [04:02:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001156: [04:02:54] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001156: [04:02:54] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001156: [04:02:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32I@Texture 3D.png RDOC 001156: [04:02:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001156: [04:02:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001156: [04:02:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001156: [04:02:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001156: [04:02:54] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001156: [04:02:55] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001156: [04:02:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32I@Texture Rect.dds RDOC 001156: [04:02:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001156: [04:02:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001156: [04:02:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001156: [04:02:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001156: [04:02:55] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001156: [04:02:55] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001156: [04:02:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32I@Texture Rect.png RDOC 001156: [04:02:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001156: [04:02:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001156: [04:02:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001156: [04:02:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001156: [04:02:55] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001156: [04:02:55] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001156: [04:02:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32UI@Texture 1D Array.dds RDOC 001156: [04:02:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001156: [04:02:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001156: [04:02:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001156: [04:02:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001156: [04:02:55] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001156: [04:02:55] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001156: [04:02:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32UI@Texture 1D Array.png RDOC 001156: [04:02:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001156: [04:02:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001156: [04:02:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001156: [04:02:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001156: [04:02:55] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001156: [04:02:55] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001156: [04:02:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32UI@Texture 1D.dds RDOC 001156: [04:02:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001156: [04:02:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001156: [04:02:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001156: [04:02:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001156: [04:02:56] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001156: [04:02:56] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001156: [04:02:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32UI@Texture 1D.png RDOC 001156: [04:02:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001156: [04:02:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001156: [04:02:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001156: [04:02:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001156: [04:02:56] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001156: [04:02:56] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001156: [04:02:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32UI@Texture 2D Array.dds RDOC 001156: [04:02:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001156: [04:02:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001156: [04:02:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001156: [04:02:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001156: [04:02:56] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001156: [04:02:56] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001156: [04:02:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32UI@Texture 2D Array.png RDOC 001156: [04:02:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001156: [04:02:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001156: [04:02:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001156: [04:02:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001156: [04:02:56] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001156: [04:02:56] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001156: [04:02:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32UI@Texture 2D MSAA Array.dds RDOC 001156: [04:02:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001156: [04:02:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001156: [04:02:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001156: [04:02:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001156: [04:02:56] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001156: [04:02:56] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001156: [04:02:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32UI@Texture 2D MSAA Array.png RDOC 001156: [04:02:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001156: [04:02:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001156: [04:02:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001156: [04:02:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001156: [04:02:57] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001156: [04:02:57] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001156: [04:02:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32UI@Texture 2D MSAA.dds RDOC 001156: [04:02:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001156: [04:02:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001156: [04:02:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001156: [04:02:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001156: [04:02:57] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001156: [04:02:57] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001156: [04:02:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32UI@Texture 2D MSAA.png RDOC 001156: [04:02:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001156: [04:02:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001156: [04:02:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001156: [04:02:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001156: [04:02:57] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001156: [04:02:57] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001156: [04:02:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32UI@Texture 2D.dds RDOC 001156: [04:02:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001156: [04:02:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001156: [04:02:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001156: [04:02:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001156: [04:02:57] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001156: [04:02:57] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001156: [04:02:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32UI@Texture 2D.png RDOC 001156: [04:02:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001156: [04:02:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001156: [04:02:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001156: [04:02:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001156: [04:02:57] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001156: [04:02:57] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001156: [04:02:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32UI@Texture 3D.dds RDOC 001156: [04:02:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001156: [04:02:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001156: [04:02:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001156: [04:02:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001156: [04:02:58] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001156: [04:02:58] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001156: [04:02:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32UI@Texture 3D.png RDOC 001156: [04:02:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001156: [04:02:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001156: [04:02:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001156: [04:02:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001156: [04:02:58] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001156: [04:02:58] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001156: [04:02:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32UI@Texture Rect.dds RDOC 001156: [04:02:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001156: [04:02:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001156: [04:02:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001156: [04:02:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001156: [04:02:58] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001156: [04:02:58] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001156: [04:02:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32UI@Texture Rect.png RDOC 001156: [04:02:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001156: [04:02:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001156: [04:02:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001156: [04:02:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001156: [04:02:58] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001156: [04:02:58] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001156: [04:02:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8@Texture 1D Array.dds RDOC 001156: [04:02:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001156: [04:02:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001156: [04:02:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001156: [04:02:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001156: [04:02:58] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001156: [04:02:58] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001156: [04:02:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8@Texture 1D Array.png RDOC 001156: [04:02:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001156: [04:02:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001156: [04:02:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001156: [04:02:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001156: [04:02:59] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001156: [04:02:59] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001156: [04:02:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8@Texture 1D.dds RDOC 001156: [04:02:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001156: [04:02:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001156: [04:02:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001156: [04:02:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001156: [04:02:59] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001156: [04:02:59] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001156: [04:02:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8@Texture 1D.png RDOC 001156: [04:02:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001156: [04:02:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001156: [04:02:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001156: [04:02:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001156: [04:02:59] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001156: [04:02:59] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001156: [04:02:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8@Texture 2D Array.dds RDOC 001156: [04:02:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001156: [04:02:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001156: [04:02:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001156: [04:02:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001156: [04:02:59] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001156: [04:02:59] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001156: [04:02:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8@Texture 2D Array.png RDOC 001156: [04:02:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001156: [04:02:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001156: [04:02:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001156: [04:02:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001156: [04:02:59] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001156: [04:02:59] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001156: [04:02:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8@Texture 2D MSAA Array.dds RDOC 001156: [04:02:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001156: [04:02:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001156: [04:02:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001156: [04:03:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001156: [04:03:00] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001156: [04:03:00] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001156: [04:03:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8@Texture 2D MSAA Array.png RDOC 001156: [04:03:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001156: [04:03:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001156: [04:03:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001156: [04:03:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001156: [04:03:00] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001156: [04:03:00] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001156: [04:03:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8@Texture 2D MSAA.dds RDOC 001156: [04:03:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001156: [04:03:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001156: [04:03:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001156: [04:03:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001156: [04:03:00] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001156: [04:03:00] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001156: [04:03:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8@Texture 2D MSAA.png RDOC 001156: [04:03:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001156: [04:03:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001156: [04:03:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001156: [04:03:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001156: [04:03:00] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001156: [04:03:00] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001156: [04:03:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8@Texture 2D.dds RDOC 001156: [04:03:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001156: [04:03:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001156: [04:03:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001156: [04:03:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001156: [04:03:00] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001156: [04:03:00] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001156: [04:03:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8@Texture 2D.png RDOC 001156: [04:03:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001156: [04:03:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001156: [04:03:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001156: [04:03:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001156: [04:03:01] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001156: [04:03:01] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001156: [04:03:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8@Texture 3D.dds RDOC 001156: [04:03:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001156: [04:03:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001156: [04:03:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001156: [04:03:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001156: [04:03:01] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001156: [04:03:01] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001156: [04:03:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8@Texture 3D.png RDOC 001156: [04:03:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001156: [04:03:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001156: [04:03:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001156: [04:03:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001156: [04:03:01] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001156: [04:03:01] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001156: [04:03:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8@Texture Cube Array.dds RDOC 001156: [04:03:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001156: [04:03:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001156: [04:03:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001156: [04:03:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001156: [04:03:01] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001156: [04:03:01] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001156: [04:03:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8@Texture Cube Array.png RDOC 001156: [04:03:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001156: [04:03:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001156: [04:03:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001156: [04:03:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001156: [04:03:01] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001156: [04:03:01] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001156: [04:03:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8@Texture Cube.dds RDOC 001156: [04:03:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001156: [04:03:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001156: [04:03:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001156: [04:03:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001156: [04:03:02] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001156: [04:03:02] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001156: [04:03:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8@Texture Cube.png RDOC 001156: [04:03:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001156: [04:03:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001156: [04:03:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001156: [04:03:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001156: [04:03:02] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001156: [04:03:02] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001156: [04:03:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8@Texture Rect.dds RDOC 001156: [04:03:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001156: [04:03:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001156: [04:03:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001156: [04:03:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001156: [04:03:02] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001156: [04:03:02] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001156: [04:03:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8@Texture Rect.png RDOC 001156: [04:03:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001156: [04:03:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001156: [04:03:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001156: [04:03:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001156: [04:03:02] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001156: [04:03:02] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001156: [04:03:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8I@Texture 1D Array.dds RDOC 001156: [04:03:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001156: [04:03:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001156: [04:03:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001156: [04:03:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001156: [04:03:02] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001156: [04:03:02] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001156: [04:03:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8I@Texture 1D Array.png RDOC 001156: [04:03:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001156: [04:03:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001156: [04:03:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001156: [04:03:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001156: [04:03:03] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001156: [04:03:03] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001156: [04:03:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8I@Texture 1D.dds RDOC 001156: [04:03:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001156: [04:03:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001156: [04:03:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001156: [04:03:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001156: [04:03:03] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001156: [04:03:03] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001156: [04:03:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8I@Texture 1D.png RDOC 001156: [04:03:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001156: [04:03:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001156: [04:03:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001156: [04:03:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001156: [04:03:03] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001156: [04:03:03] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001156: [04:03:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8I@Texture 2D Array.dds RDOC 001156: [04:03:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001156: [04:03:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001156: [04:03:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001156: [04:03:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001156: [04:03:03] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001156: [04:03:03] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001156: [04:03:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8I@Texture 2D Array.png RDOC 001156: [04:03:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001156: [04:03:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001156: [04:03:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001156: [04:03:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001156: [04:03:04] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001156: [04:03:04] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001156: [04:03:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8I@Texture 2D MSAA Array.dds RDOC 001156: [04:03:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001156: [04:03:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001156: [04:03:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001156: [04:03:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001156: [04:03:04] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001156: [04:03:04] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001156: [04:03:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8I@Texture 2D MSAA Array.png RDOC 001156: [04:03:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001156: [04:03:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001156: [04:03:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001156: [04:03:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001156: [04:03:04] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001156: [04:03:04] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001156: [04:03:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8I@Texture 2D MSAA.dds RDOC 001156: [04:03:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001156: [04:03:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001156: [04:03:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001156: [04:03:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001156: [04:03:04] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001156: [04:03:04] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001156: [04:03:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8I@Texture 2D MSAA.png RDOC 001156: [04:03:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001156: [04:03:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001156: [04:03:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001156: [04:03:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001156: [04:03:04] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001156: [04:03:04] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001156: [04:03:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8I@Texture 2D.dds RDOC 001156: [04:03:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001156: [04:03:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001156: [04:03:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001156: [04:03:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001156: [04:03:05] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001156: [04:03:05] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001156: [04:03:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8I@Texture 2D.png RDOC 001156: [04:03:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001156: [04:03:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001156: [04:03:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001156: [04:03:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001156: [04:03:05] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001156: [04:03:05] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001156: [04:03:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8I@Texture 3D.dds RDOC 001156: [04:03:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001156: [04:03:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001156: [04:03:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001156: [04:03:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001156: [04:03:05] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001156: [04:03:05] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001156: [04:03:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8I@Texture 3D.png RDOC 001156: [04:03:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001156: [04:03:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001156: [04:03:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001156: [04:03:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001156: [04:03:05] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001156: [04:03:05] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001156: [04:03:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8I@Texture Rect.dds RDOC 001156: [04:03:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001156: [04:03:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001156: [04:03:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001156: [04:03:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001156: [04:03:05] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001156: [04:03:05] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001156: [04:03:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8I@Texture Rect.png RDOC 001156: [04:03:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001156: [04:03:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001156: [04:03:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001156: [04:03:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001156: [04:03:06] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001156: [04:03:06] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001156: [04:03:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8UI@Texture 1D Array.dds RDOC 001156: [04:03:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001156: [04:03:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001156: [04:03:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001156: [04:03:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001156: [04:03:06] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001156: [04:03:06] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001156: [04:03:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8UI@Texture 1D Array.png RDOC 001156: [04:03:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001156: [04:03:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001156: [04:03:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001156: [04:03:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001156: [04:03:06] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001156: [04:03:06] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001156: [04:03:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8UI@Texture 1D.dds RDOC 001156: [04:03:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001156: [04:03:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001156: [04:03:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001156: [04:03:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001156: [04:03:06] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001156: [04:03:06] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001156: [04:03:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8UI@Texture 1D.png RDOC 001156: [04:03:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001156: [04:03:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001156: [04:03:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001156: [04:03:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001156: [04:03:06] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001156: [04:03:07] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001156: [04:03:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8UI@Texture 2D Array.dds RDOC 001156: [04:03:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001156: [04:03:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001156: [04:03:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001156: [04:03:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001156: [04:03:07] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001156: [04:03:07] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001156: [04:03:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8UI@Texture 2D Array.png RDOC 001156: [04:03:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001156: [04:03:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001156: [04:03:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001156: [04:03:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001156: [04:03:07] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001156: [04:03:07] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001156: [04:03:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8UI@Texture 2D MSAA Array.dds RDOC 001156: [04:03:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001156: [04:03:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001156: [04:03:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001156: [04:03:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001156: [04:03:07] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001156: [04:03:07] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001156: [04:03:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8UI@Texture 2D MSAA Array.png RDOC 001156: [04:03:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001156: [04:03:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001156: [04:03:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001156: [04:03:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001156: [04:03:07] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001156: [04:03:07] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001156: [04:03:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8UI@Texture 2D MSAA.dds RDOC 001156: [04:03:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001156: [04:03:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001156: [04:03:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001156: [04:03:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001156: [04:03:08] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001156: [04:03:08] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001156: [04:03:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8UI@Texture 2D MSAA.png RDOC 001156: [04:03:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001156: [04:03:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001156: [04:03:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001156: [04:03:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001156: [04:03:08] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001156: [04:03:08] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001156: [04:03:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8UI@Texture 2D.dds RDOC 001156: [04:03:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001156: [04:03:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001156: [04:03:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001156: [04:03:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001156: [04:03:08] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001156: [04:03:08] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001156: [04:03:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8UI@Texture 2D.png RDOC 001156: [04:03:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001156: [04:03:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001156: [04:03:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001156: [04:03:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001156: [04:03:08] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001156: [04:03:08] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001156: [04:03:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8UI@Texture 3D.dds RDOC 001156: [04:03:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001156: [04:03:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001156: [04:03:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001156: [04:03:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001156: [04:03:08] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001156: [04:03:08] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001156: [04:03:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8UI@Texture 3D.png RDOC 001156: [04:03:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001156: [04:03:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001156: [04:03:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001156: [04:03:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001156: [04:03:09] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001156: [04:03:09] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001156: [04:03:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8UI@Texture Rect.dds RDOC 001156: [04:03:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001156: [04:03:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001156: [04:03:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001156: [04:03:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001156: [04:03:09] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001156: [04:03:09] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001156: [04:03:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8UI@Texture Rect.png RDOC 001156: [04:03:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001156: [04:03:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001156: [04:03:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001156: [04:03:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001156: [04:03:09] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001156: [04:03:09] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001156: [04:03:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8_SNORM@Texture 1D Array.dds RDOC 001156: [04:03:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001156: [04:03:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001156: [04:03:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001156: [04:03:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001156: [04:03:09] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001156: [04:03:09] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001156: [04:03:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8_SNORM@Texture 1D Array.png RDOC 001156: [04:03:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001156: [04:03:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001156: [04:03:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001156: [04:03:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001156: [04:03:09] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001156: [04:03:09] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001156: [04:03:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8_SNORM@Texture 1D.dds RDOC 001156: [04:03:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001156: [04:03:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001156: [04:03:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001156: [04:03:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001156: [04:03:10] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001156: [04:03:10] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001156: [04:03:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8_SNORM@Texture 1D.png RDOC 001156: [04:03:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001156: [04:03:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001156: [04:03:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001156: [04:03:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001156: [04:03:10] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001156: [04:03:10] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001156: [04:03:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8_SNORM@Texture 2D Array.dds RDOC 001156: [04:03:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001156: [04:03:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001156: [04:03:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001156: [04:03:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001156: [04:03:10] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001156: [04:03:10] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001156: [04:03:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8_SNORM@Texture 2D Array.png RDOC 001156: [04:03:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001156: [04:03:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001156: [04:03:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001156: [04:03:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001156: [04:03:10] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001156: [04:03:10] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001156: [04:03:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8_SNORM@Texture 2D MSAA Array.dds RDOC 001156: [04:03:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001156: [04:03:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001156: [04:03:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001156: [04:03:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001156: [04:03:11] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001156: [04:03:11] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001156: [04:03:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8_SNORM@Texture 2D MSAA Array.png RDOC 001156: [04:03:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001156: [04:03:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001156: [04:03:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001156: [04:03:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001156: [04:03:11] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001156: [04:03:11] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001156: [04:03:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8_SNORM@Texture 2D MSAA.dds RDOC 001156: [04:03:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001156: [04:03:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001156: [04:03:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001156: [04:03:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001156: [04:03:11] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001156: [04:03:11] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001156: [04:03:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8_SNORM@Texture 2D MSAA.png RDOC 001156: [04:03:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001156: [04:03:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001156: [04:03:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001156: [04:03:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001156: [04:03:11] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001156: [04:03:11] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001156: [04:03:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8_SNORM@Texture 2D.dds RDOC 001156: [04:03:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001156: [04:03:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001156: [04:03:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001156: [04:03:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001156: [04:03:11] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001156: [04:03:11] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001156: [04:03:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8_SNORM@Texture 2D.png RDOC 001156: [04:03:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001156: [04:03:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001156: [04:03:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001156: [04:03:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001156: [04:03:12] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001156: [04:03:12] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001156: [04:03:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8_SNORM@Texture 3D.dds RDOC 001156: [04:03:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001156: [04:03:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001156: [04:03:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001156: [04:03:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001156: [04:03:12] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001156: [04:03:12] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001156: [04:03:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8_SNORM@Texture 3D.png RDOC 001156: [04:03:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001156: [04:03:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001156: [04:03:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001156: [04:03:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001156: [04:03:12] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001156: [04:03:12] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001156: [04:03:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8_SNORM@Texture Cube Array.dds RDOC 001156: [04:03:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001156: [04:03:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001156: [04:03:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001156: [04:03:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001156: [04:03:12] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001156: [04:03:12] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001156: [04:03:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8_SNORM@Texture Cube Array.png RDOC 001156: [04:03:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001156: [04:03:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001156: [04:03:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001156: [04:03:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001156: [04:03:12] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001156: [04:03:12] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001156: [04:03:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8_SNORM@Texture Cube.dds RDOC 001156: [04:03:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001156: [04:03:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001156: [04:03:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001156: [04:03:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001156: [04:03:13] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001156: [04:03:13] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001156: [04:03:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8_SNORM@Texture Cube.png RDOC 001156: [04:03:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001156: [04:03:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001156: [04:03:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001156: [04:03:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001156: [04:03:13] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001156: [04:03:13] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001156: [04:03:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8_SNORM@Texture Rect.dds RDOC 001156: [04:03:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001156: [04:03:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001156: [04:03:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001156: [04:03:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001156: [04:03:13] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001156: [04:03:13] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001156: [04:03:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8_SNORM@Texture Rect.png RDOC 001156: [04:03:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001156: [04:03:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001156: [04:03:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001156: [04:03:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001156: [04:03:13] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001156: [04:03:13] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001156: [04:03:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB10_A2@Texture 2D Array.dds RDOC 001156: [04:03:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001156: [04:03:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001156: [04:03:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001156: [04:03:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001156: [04:03:13] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001156: [04:03:14] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001156: [04:03:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB10_A2@Texture 2D Array.png RDOC 001156: [04:03:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001156: [04:03:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001156: [04:03:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001156: [04:03:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001156: [04:03:14] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001156: [04:03:14] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001156: [04:03:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB10_A2@Texture 2D.dds RDOC 001156: [04:03:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001156: [04:03:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001156: [04:03:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001156: [04:03:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001156: [04:03:14] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001156: [04:03:14] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001156: [04:03:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB10_A2@Texture 2D.png RDOC 001156: [04:03:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001156: [04:03:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001156: [04:03:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001156: [04:03:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001156: [04:03:14] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001156: [04:03:14] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001156: [04:03:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB10_A2UI@Texture 2D Array.dds RDOC 001156: [04:03:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001156: [04:03:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001156: [04:03:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001156: [04:03:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001156: [04:03:14] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001156: [04:03:14] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001156: [04:03:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB10_A2UI@Texture 2D Array.png RDOC 001156: [04:03:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001156: [04:03:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001156: [04:03:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001156: [04:03:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001156: [04:03:15] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001156: [04:03:15] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001156: [04:03:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB10_A2UI@Texture 2D.dds RDOC 001156: [04:03:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001156: [04:03:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001156: [04:03:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001156: [04:03:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001156: [04:03:15] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001156: [04:03:15] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001156: [04:03:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB10_A2UI@Texture 2D.png RDOC 001156: [04:03:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001156: [04:03:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001156: [04:03:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001156: [04:03:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001156: [04:03:15] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001156: [04:03:15] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001156: [04:03:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16@Texture 1D Array.png RDOC 001156: [04:03:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001156: [04:03:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001156: [04:03:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001156: [04:03:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001156: [04:03:15] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001156: [04:03:15] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001156: [04:03:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16@Texture 1D.png RDOC 001156: [04:03:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001156: [04:03:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001156: [04:03:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001156: [04:03:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001156: [04:03:15] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001156: [04:03:15] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001156: [04:03:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16@Texture 2D Array.png RDOC 001156: [04:03:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001156: [04:03:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001156: [04:03:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001156: [04:03:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001156: [04:03:16] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001156: [04:03:16] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001156: [04:03:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16@Texture 2D.png RDOC 001156: [04:03:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001156: [04:03:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001156: [04:03:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001156: [04:03:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001156: [04:03:16] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001156: [04:03:16] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001156: [04:03:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16@Texture 3D.png RDOC 001156: [04:03:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001156: [04:03:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001156: [04:03:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001156: [04:03:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001156: [04:03:16] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001156: [04:03:16] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001156: [04:03:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16@Texture Cube Array.png RDOC 001156: [04:03:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001156: [04:03:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001156: [04:03:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001156: [04:03:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001156: [04:03:16] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001156: [04:03:16] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001156: [04:03:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16@Texture Cube.png RDOC 001156: [04:03:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001156: [04:03:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001156: [04:03:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001156: [04:03:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001156: [04:03:16] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001156: [04:03:16] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001156: [04:03:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16@Texture Rect.png RDOC 001156: [04:03:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001156: [04:03:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001156: [04:03:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001156: [04:03:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001156: [04:03:17] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001156: [04:03:17] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001156: [04:03:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16F@Texture 1D Array.png RDOC 001156: [04:03:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001156: [04:03:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001156: [04:03:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001156: [04:03:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001156: [04:03:17] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001156: [04:03:17] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001156: [04:03:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16F@Texture 1D.png RDOC 001156: [04:03:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001156: [04:03:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001156: [04:03:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001156: [04:03:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001156: [04:03:17] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001156: [04:03:17] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001156: [04:03:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16F@Texture 2D Array.png RDOC 001156: [04:03:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001156: [04:03:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001156: [04:03:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001156: [04:03:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001156: [04:03:17] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001156: [04:03:17] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001156: [04:03:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16F@Texture 2D.png RDOC 001156: [04:03:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001156: [04:03:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001156: [04:03:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001156: [04:03:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001156: [04:03:17] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001156: [04:03:17] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001156: [04:03:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16F@Texture 3D.png RDOC 001156: [04:03:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001156: [04:03:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001156: [04:03:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001156: [04:03:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001156: [04:03:18] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001156: [04:03:18] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001156: [04:03:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16F@Texture Cube Array.png RDOC 001156: [04:03:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001156: [04:03:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001156: [04:03:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001156: [04:03:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001156: [04:03:18] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001156: [04:03:18] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001156: [04:03:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16F@Texture Cube.png RDOC 001156: [04:03:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001156: [04:03:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001156: [04:03:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001156: [04:03:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001156: [04:03:18] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001156: [04:03:18] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001156: [04:03:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16F@Texture Rect.png RDOC 001156: [04:03:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001156: [04:03:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001156: [04:03:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001156: [04:03:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001156: [04:03:18] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001156: [04:03:18] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001156: [04:03:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16I@Texture 1D Array.png RDOC 001156: [04:03:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001156: [04:03:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001156: [04:03:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001156: [04:03:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001156: [04:03:18] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001156: [04:03:18] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001156: [04:03:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16I@Texture 1D.png RDOC 001156: [04:03:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001156: [04:03:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001156: [04:03:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001156: [04:03:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001156: [04:03:19] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001156: [04:03:19] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001156: [04:03:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16I@Texture 2D Array.png RDOC 001156: [04:03:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001156: [04:03:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001156: [04:03:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001156: [04:03:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001156: [04:03:19] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001156: [04:03:19] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001156: [04:03:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16I@Texture 2D.png RDOC 001156: [04:03:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001156: [04:03:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001156: [04:03:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001156: [04:03:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001156: [04:03:19] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001156: [04:03:19] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001156: [04:03:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16I@Texture 3D.png RDOC 001156: [04:03:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001156: [04:03:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001156: [04:03:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001156: [04:03:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001156: [04:03:19] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001156: [04:03:19] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001156: [04:03:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16I@Texture Rect.png RDOC 001156: [04:03:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001156: [04:03:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001156: [04:03:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001156: [04:03:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001156: [04:03:19] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001156: [04:03:20] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001156: [04:03:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16UI@Texture 1D Array.png RDOC 001156: [04:03:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001156: [04:03:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001156: [04:03:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001156: [04:03:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001156: [04:03:20] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001156: [04:03:20] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001156: [04:03:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16UI@Texture 1D.png RDOC 001156: [04:03:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001156: [04:03:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001156: [04:03:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001156: [04:03:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001156: [04:03:20] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001156: [04:03:20] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001156: [04:03:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16UI@Texture 2D Array.png RDOC 001156: [04:03:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001156: [04:03:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001156: [04:03:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001156: [04:03:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001156: [04:03:20] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001156: [04:03:20] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001156: [04:03:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16UI@Texture 2D.png RDOC 001156: [04:03:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001156: [04:03:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001156: [04:03:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001156: [04:03:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001156: [04:03:20] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001156: [04:03:20] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001156: [04:03:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16UI@Texture 3D.png RDOC 001156: [04:03:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001156: [04:03:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001156: [04:03:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001156: [04:03:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001156: [04:03:20] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001156: [04:03:21] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001156: [04:03:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16UI@Texture Rect.png RDOC 001156: [04:03:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001156: [04:03:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001156: [04:03:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001156: [04:03:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001156: [04:03:21] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001156: [04:03:21] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001156: [04:03:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16_SNORM@Texture 1D Array.png RDOC 001156: [04:03:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001156: [04:03:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001156: [04:03:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001156: [04:03:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001156: [04:03:21] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001156: [04:03:21] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001156: [04:03:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16_SNORM@Texture 1D.png RDOC 001156: [04:03:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001156: [04:03:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001156: [04:03:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001156: [04:03:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001156: [04:03:21] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001156: [04:03:21] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001156: [04:03:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16_SNORM@Texture 2D Array.png RDOC 001156: [04:03:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001156: [04:03:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001156: [04:03:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001156: [04:03:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001156: [04:03:21] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001156: [04:03:21] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001156: [04:03:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16_SNORM@Texture 2D.png RDOC 001156: [04:03:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001156: [04:03:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001156: [04:03:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001156: [04:03:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001156: [04:03:22] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001156: [04:03:22] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001156: [04:03:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16_SNORM@Texture 3D.png RDOC 001156: [04:03:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001156: [04:03:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001156: [04:03:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001156: [04:03:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001156: [04:03:22] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001156: [04:03:22] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001156: [04:03:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16_SNORM@Texture Cube Array.png RDOC 001156: [04:03:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001156: [04:03:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001156: [04:03:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001156: [04:03:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001156: [04:03:22] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001156: [04:03:22] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001156: [04:03:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16_SNORM@Texture Cube.png RDOC 001156: [04:03:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001156: [04:03:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001156: [04:03:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001156: [04:03:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001156: [04:03:22] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001156: [04:03:22] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001156: [04:03:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16_SNORM@Texture Rect.png RDOC 001156: [04:03:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001156: [04:03:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001156: [04:03:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001156: [04:03:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001156: [04:03:22] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001156: [04:03:22] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001156: [04:03:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32F@Texture 1D Array.dds RDOC 001156: [04:03:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001156: [04:03:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001156: [04:03:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001156: [04:03:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001156: [04:03:23] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001156: [04:03:23] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001156: [04:03:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32F@Texture 1D Array.png RDOC 001156: [04:03:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001156: [04:03:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001156: [04:03:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001156: [04:03:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001156: [04:03:23] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001156: [04:03:23] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001156: [04:03:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32F@Texture 1D.dds RDOC 001156: [04:03:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001156: [04:03:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001156: [04:03:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001156: [04:03:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001156: [04:03:23] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001156: [04:03:23] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001156: [04:03:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32F@Texture 1D.png RDOC 001156: [04:03:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001156: [04:03:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001156: [04:03:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001156: [04:03:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001156: [04:03:23] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001156: [04:03:23] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001156: [04:03:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32F@Texture 2D Array.dds RDOC 001156: [04:03:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001156: [04:03:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001156: [04:03:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001156: [04:03:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001156: [04:03:23] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001156: [04:03:23] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001156: [04:03:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32F@Texture 2D Array.png RDOC 001156: [04:03:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001156: [04:03:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001156: [04:03:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001156: [04:03:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001156: [04:03:24] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001156: [04:03:24] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001156: [04:03:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32F@Texture 2D.dds RDOC 001156: [04:03:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001156: [04:03:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001156: [04:03:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001156: [04:03:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001156: [04:03:24] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001156: [04:03:24] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001156: [04:03:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32F@Texture 2D.png RDOC 001156: [04:03:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001156: [04:03:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001156: [04:03:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001156: [04:03:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001156: [04:03:24] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001156: [04:03:24] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001156: [04:03:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32F@Texture 3D.dds RDOC 001156: [04:03:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001156: [04:03:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001156: [04:03:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001156: [04:03:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001156: [04:03:24] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001156: [04:03:24] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001156: [04:03:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32F@Texture 3D.png RDOC 001156: [04:03:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001156: [04:03:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001156: [04:03:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001156: [04:03:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001156: [04:03:24] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001156: [04:03:24] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001156: [04:03:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32F@Texture Cube Array.dds RDOC 001156: [04:03:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001156: [04:03:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001156: [04:03:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001156: [04:03:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001156: [04:03:25] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001156: [04:03:25] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001156: [04:03:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32F@Texture Cube Array.png RDOC 001156: [04:03:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001156: [04:03:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001156: [04:03:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001156: [04:03:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001156: [04:03:25] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001156: [04:03:25] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001156: [04:03:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32F@Texture Cube.dds RDOC 001156: [04:03:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001156: [04:03:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001156: [04:03:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001156: [04:03:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001156: [04:03:25] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001156: [04:03:25] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001156: [04:03:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32F@Texture Cube.png RDOC 001156: [04:03:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001156: [04:03:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001156: [04:03:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001156: [04:03:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001156: [04:03:25] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001156: [04:03:25] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001156: [04:03:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32F@Texture Rect.dds RDOC 001156: [04:03:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001156: [04:03:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001156: [04:03:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001156: [04:03:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001156: [04:03:25] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001156: [04:03:26] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001156: [04:03:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32F@Texture Rect.png RDOC 001156: [04:03:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001156: [04:03:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001156: [04:03:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001156: [04:03:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001156: [04:03:26] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001156: [04:03:26] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001156: [04:03:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32I@Texture 1D Array.dds RDOC 001156: [04:03:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001156: [04:03:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001156: [04:03:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001156: [04:03:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001156: [04:03:26] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001156: [04:03:26] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001156: [04:03:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32I@Texture 1D Array.png RDOC 001156: [04:03:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001156: [04:03:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001156: [04:03:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001156: [04:03:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001156: [04:03:26] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001156: [04:03:26] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001156: [04:03:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32I@Texture 1D.dds RDOC 001156: [04:03:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001156: [04:03:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001156: [04:03:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001156: [04:03:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001156: [04:03:26] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001156: [04:03:26] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001156: [04:03:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32I@Texture 1D.png RDOC 001156: [04:03:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001156: [04:03:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001156: [04:03:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001156: [04:03:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001156: [04:03:26] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001156: [04:03:27] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001156: [04:03:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32I@Texture 2D Array.dds RDOC 001156: [04:03:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001156: [04:03:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001156: [04:03:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001156: [04:03:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001156: [04:03:27] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001156: [04:03:27] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001156: [04:03:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32I@Texture 2D Array.png RDOC 001156: [04:03:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001156: [04:03:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001156: [04:03:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001156: [04:03:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001156: [04:03:27] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001156: [04:03:27] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001156: [04:03:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32I@Texture 2D.dds RDOC 001156: [04:03:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001156: [04:03:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001156: [04:03:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001156: [04:03:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001156: [04:03:27] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001156: [04:03:27] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001156: [04:03:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32I@Texture 2D.png RDOC 001156: [04:03:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001156: [04:03:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001156: [04:03:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001156: [04:03:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001156: [04:03:27] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001156: [04:03:27] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001156: [04:03:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32I@Texture 3D.dds RDOC 001156: [04:03:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001156: [04:03:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001156: [04:03:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001156: [04:03:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001156: [04:03:28] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001156: [04:03:28] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001156: [04:03:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32I@Texture 3D.png RDOC 001156: [04:03:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001156: [04:03:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001156: [04:03:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001156: [04:03:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001156: [04:03:28] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001156: [04:03:28] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001156: [04:03:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32I@Texture Rect.dds RDOC 001156: [04:03:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001156: [04:03:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001156: [04:03:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001156: [04:03:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001156: [04:03:28] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001156: [04:03:28] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001156: [04:03:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32I@Texture Rect.png RDOC 001156: [04:03:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001156: [04:03:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001156: [04:03:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001156: [04:03:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001156: [04:03:28] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001156: [04:03:28] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001156: [04:03:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32UI@Texture 1D Array.dds RDOC 001156: [04:03:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001156: [04:03:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001156: [04:03:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001156: [04:03:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001156: [04:03:28] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001156: [04:03:28] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001156: [04:03:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32UI@Texture 1D Array.png RDOC 001156: [04:03:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001156: [04:03:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001156: [04:03:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001156: [04:03:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001156: [04:03:29] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001156: [04:03:29] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001156: [04:03:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32UI@Texture 1D.dds RDOC 001156: [04:03:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001156: [04:03:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001156: [04:03:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001156: [04:03:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001156: [04:03:29] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001156: [04:03:29] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001156: [04:03:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32UI@Texture 1D.png RDOC 001156: [04:03:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001156: [04:03:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001156: [04:03:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001156: [04:03:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001156: [04:03:29] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001156: [04:03:29] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001156: [04:03:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32UI@Texture 2D Array.dds RDOC 001156: [04:03:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001156: [04:03:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001156: [04:03:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001156: [04:03:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001156: [04:03:29] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001156: [04:03:29] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001156: [04:03:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32UI@Texture 2D Array.png RDOC 001156: [04:03:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001156: [04:03:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001156: [04:03:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001156: [04:03:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001156: [04:03:29] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001156: [04:03:29] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001156: [04:03:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32UI@Texture 2D.dds RDOC 001156: [04:03:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001156: [04:03:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001156: [04:03:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001156: [04:03:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001156: [04:03:30] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001156: [04:03:30] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001156: [04:03:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32UI@Texture 2D.png RDOC 001156: [04:03:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001156: [04:03:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001156: [04:03:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001156: [04:03:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001156: [04:03:30] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001156: [04:03:30] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001156: [04:03:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32UI@Texture 3D.dds RDOC 001156: [04:03:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001156: [04:03:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001156: [04:03:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001156: [04:03:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001156: [04:03:30] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001156: [04:03:30] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001156: [04:03:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32UI@Texture 3D.png RDOC 001156: [04:03:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001156: [04:03:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001156: [04:03:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001156: [04:03:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001156: [04:03:30] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001156: [04:03:30] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001156: [04:03:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32UI@Texture Rect.dds RDOC 001156: [04:03:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001156: [04:03:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001156: [04:03:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001156: [04:03:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001156: [04:03:30] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001156: [04:03:30] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001156: [04:03:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32UI@Texture Rect.png RDOC 001156: [04:03:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001156: [04:03:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001156: [04:03:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001156: [04:03:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001156: [04:03:31] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001156: [04:03:31] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001156: [04:03:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB565@Texture 2D Array.dds RDOC 001156: [04:03:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001156: [04:03:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001156: [04:03:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001156: [04:03:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001156: [04:03:31] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001156: [04:03:31] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001156: [04:03:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB565@Texture 2D Array.png RDOC 001156: [04:03:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001156: [04:03:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001156: [04:03:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001156: [04:03:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001156: [04:03:31] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001156: [04:03:31] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001156: [04:03:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB565@Texture 2D.dds RDOC 001156: [04:03:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001156: [04:03:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001156: [04:03:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001156: [04:03:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001156: [04:03:31] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001156: [04:03:31] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001156: [04:03:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB565@Texture 2D.png RDOC 001156: [04:03:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001156: [04:03:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001156: [04:03:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001156: [04:03:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001156: [04:03:31] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001156: [04:03:32] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001156: [04:03:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB5_A1@Texture 2D Array.dds RDOC 001156: [04:03:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001156: [04:03:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001156: [04:03:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001156: [04:03:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001156: [04:03:32] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001156: [04:03:32] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001156: [04:03:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB5_A1@Texture 2D Array.png RDOC 001156: [04:03:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001156: [04:03:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001156: [04:03:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001156: [04:03:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001156: [04:03:32] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001156: [04:03:32] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001156: [04:03:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB5_A1@Texture 2D.dds RDOC 001156: [04:03:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001156: [04:03:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001156: [04:03:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001156: [04:03:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001156: [04:03:32] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001156: [04:03:32] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001156: [04:03:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB5_A1@Texture 2D.png RDOC 001156: [04:03:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001156: [04:03:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001156: [04:03:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001156: [04:03:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001156: [04:03:32] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001156: [04:03:32] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001156: [04:03:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB8@Texture 1D Array.png RDOC 001156: [04:03:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001156: [04:03:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001156: [04:03:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001156: [04:03:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001156: [04:03:33] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001156: [04:03:33] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001156: [04:03:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB8@Texture 1D.png RDOC 001156: [04:03:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001156: [04:03:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001156: [04:03:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001156: [04:03:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001156: [04:03:33] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001156: [04:03:33] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001156: [04:03:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB8@Texture 2D Array.png RDOC 001156: [04:03:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001156: [04:03:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001156: [04:03:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001156: [04:03:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001156: [04:03:33] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001156: [04:03:33] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001156: [04:03:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB8@Texture 2D.png RDOC 001156: [04:03:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001156: [04:03:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001156: [04:03:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001156: [04:03:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001156: [04:03:33] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001156: [04:03:33] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001156: [04:03:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB8@Texture 3D.png RDOC 001156: [04:03:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001156: [04:03:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001156: [04:03:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001156: [04:03:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001156: [04:03:33] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001156: [04:03:33] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001156: [04:03:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB8@Texture Cube Array.png RDOC 001156: [04:03:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001156: [04:03:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001156: [04:03:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001156: [04:03:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001156: [04:03:34] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001156: [04:03:34] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001156: [04:03:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB8@Texture Cube.png RDOC 001156: [04:03:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001156: [04:03:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001156: [04:03:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001156: [04:03:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001156: [04:03:34] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001156: [04:03:34] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001156: [04:03:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB8@Texture Rect.png RDOC 001156: [04:03:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001156: [04:03:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001156: [04:03:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001156: [04:03:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001156: [04:03:34] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001156: [04:03:34] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001156: [04:03:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB8I@Texture 1D Array.png RDOC 001156: [04:03:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001156: [04:03:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001156: [04:03:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001156: [04:03:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001156: [04:03:34] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001156: [04:03:34] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001156: [04:03:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB8I@Texture 1D.png RDOC 001156: [04:03:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001156: [04:03:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001156: [04:03:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001156: [04:03:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001156: [04:03:34] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001156: [04:03:34] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001156: [04:03:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB8I@Texture 2D Array.png RDOC 001156: [04:03:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001156: [04:03:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001156: [04:03:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001156: [04:03:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001156: [04:03:35] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001156: [04:03:35] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001156: [04:03:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB8I@Texture 2D.png RDOC 001156: [04:03:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001156: [04:03:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001156: [04:03:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001156: [04:03:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001156: [04:03:35] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001156: [04:03:35] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001156: [04:03:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB8I@Texture 3D.png RDOC 001156: [04:03:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001156: [04:03:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001156: [04:03:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001156: [04:03:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001156: [04:03:35] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001156: [04:03:35] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001156: [04:03:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB8I@Texture Rect.png RDOC 001156: [04:03:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001156: [04:03:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001156: [04:03:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001156: [04:03:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001156: [04:03:35] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001156: [04:03:35] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001156: [04:03:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB8UI@Texture 1D Array.png RDOC 001156: [04:03:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001156: [04:03:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001156: [04:03:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001156: [04:03:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001156: [04:03:35] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001156: [04:03:36] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001156: [04:03:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB8UI@Texture 1D.png RDOC 001156: [04:03:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001156: [04:03:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001156: [04:03:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001156: [04:03:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001156: [04:03:36] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001156: [04:03:36] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001156: [04:03:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB8UI@Texture 2D Array.png RDOC 001156: [04:03:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001156: [04:03:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001156: [04:03:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001156: [04:03:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001156: [04:03:36] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001156: [04:03:36] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001156: [04:03:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB8UI@Texture 2D.png RDOC 001156: [04:03:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001156: [04:03:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001156: [04:03:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001156: [04:03:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001156: [04:03:36] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001156: [04:03:36] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001156: [04:03:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB8UI@Texture 3D.png RDOC 001156: [04:03:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001156: [04:03:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001156: [04:03:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001156: [04:03:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001156: [04:03:36] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001156: [04:03:36] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001156: [04:03:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB8UI@Texture Rect.png RDOC 001156: [04:03:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001156: [04:03:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001156: [04:03:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001156: [04:03:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001156: [04:03:37] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001156: [04:03:37] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001156: [04:03:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB8_SNORM@Texture 1D Array.png RDOC 001156: [04:03:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001156: [04:03:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001156: [04:03:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001156: [04:03:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001156: [04:03:37] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001156: [04:03:37] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001156: [04:03:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB8_SNORM@Texture 1D.png RDOC 001156: [04:03:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001156: [04:03:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001156: [04:03:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001156: [04:03:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001156: [04:03:37] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001156: [04:03:37] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001156: [04:03:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB8_SNORM@Texture 2D Array.png RDOC 001156: [04:03:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001156: [04:03:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001156: [04:03:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001156: [04:03:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001156: [04:03:37] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001156: [04:03:37] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001156: [04:03:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB8_SNORM@Texture 2D.png RDOC 001156: [04:03:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001156: [04:03:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001156: [04:03:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001156: [04:03:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001156: [04:03:37] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001156: [04:03:37] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001156: [04:03:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB8_SNORM@Texture 3D.png RDOC 001156: [04:03:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001156: [04:03:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001156: [04:03:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001156: [04:03:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001156: [04:03:38] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001156: [04:03:38] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001156: [04:03:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB8_SNORM@Texture Cube Array.png RDOC 001156: [04:03:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001156: [04:03:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001156: [04:03:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001156: [04:03:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001156: [04:03:38] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001156: [04:03:38] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001156: [04:03:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB8_SNORM@Texture Cube.png RDOC 001156: [04:03:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001156: [04:03:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001156: [04:03:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001156: [04:03:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001156: [04:03:38] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001156: [04:03:38] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001156: [04:03:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB8_SNORM@Texture Rect.png RDOC 001156: [04:03:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001156: [04:03:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001156: [04:03:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001156: [04:03:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001156: [04:03:38] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001156: [04:03:38] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001156: [04:03:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB9_E5@Texture 1D Array.dds RDOC 001156: [04:03:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001156: [04:03:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001156: [04:03:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001156: [04:03:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001156: [04:03:38] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001156: [04:03:38] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001156: [04:03:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB9_E5@Texture 1D Array.png RDOC 001156: [04:03:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001156: [04:03:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001156: [04:03:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001156: [04:03:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001156: [04:03:39] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001156: [04:03:39] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001156: [04:03:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB9_E5@Texture 1D.dds RDOC 001156: [04:03:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001156: [04:03:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001156: [04:03:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001156: [04:03:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001156: [04:03:39] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001156: [04:03:39] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001156: [04:03:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB9_E5@Texture 1D.png RDOC 001156: [04:03:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001156: [04:03:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001156: [04:03:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001156: [04:03:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001156: [04:03:39] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001156: [04:03:39] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001156: [04:03:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB9_E5@Texture 2D Array.dds RDOC 001156: [04:03:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001156: [04:03:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001156: [04:03:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001156: [04:03:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001156: [04:03:39] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001156: [04:03:39] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001156: [04:03:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB9_E5@Texture 2D Array.png RDOC 001156: [04:03:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001156: [04:03:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001156: [04:03:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001156: [04:03:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001156: [04:03:39] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001156: [04:03:39] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001156: [04:03:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB9_E5@Texture 2D.dds RDOC 001156: [04:03:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001156: [04:03:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001156: [04:03:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001156: [04:03:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001156: [04:03:40] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001156: [04:03:40] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001156: [04:03:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB9_E5@Texture 2D.png RDOC 001156: [04:03:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001156: [04:03:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001156: [04:03:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001156: [04:03:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001156: [04:03:40] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001156: [04:03:40] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001156: [04:03:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB9_E5@Texture 3D.dds RDOC 001156: [04:03:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001156: [04:03:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001156: [04:03:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001156: [04:03:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001156: [04:03:40] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001156: [04:03:40] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001156: [04:03:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB9_E5@Texture 3D.png RDOC 001156: [04:03:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001156: [04:03:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001156: [04:03:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001156: [04:03:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001156: [04:03:40] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001156: [04:03:40] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001156: [04:03:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB9_E5@Texture Rect.dds RDOC 001156: [04:03:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001156: [04:03:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001156: [04:03:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001156: [04:03:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001156: [04:03:40] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001156: [04:03:40] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001156: [04:03:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB9_E5@Texture Rect.png RDOC 001156: [04:03:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001156: [04:03:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001156: [04:03:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001156: [04:03:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001156: [04:03:41] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001156: [04:03:41] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001156: [04:03:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16@Texture 1D Array.dds RDOC 001156: [04:03:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001156: [04:03:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001156: [04:03:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001156: [04:03:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001156: [04:03:41] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001156: [04:03:41] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001156: [04:03:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16@Texture 1D Array.png RDOC 001156: [04:03:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001156: [04:03:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001156: [04:03:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001156: [04:03:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001156: [04:03:41] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001156: [04:03:41] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001156: [04:03:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16@Texture 1D.dds RDOC 001156: [04:03:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001156: [04:03:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001156: [04:03:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001156: [04:03:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001156: [04:03:41] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001156: [04:03:41] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001156: [04:03:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16@Texture 1D.png RDOC 001156: [04:03:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001156: [04:03:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001156: [04:03:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001156: [04:03:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001156: [04:03:41] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001156: [04:03:41] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001156: [04:03:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16@Texture 2D Array.dds RDOC 001156: [04:03:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001156: [04:03:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001156: [04:03:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001156: [04:03:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001156: [04:03:42] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001156: [04:03:42] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001156: [04:03:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16@Texture 2D Array.png RDOC 001156: [04:03:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001156: [04:03:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001156: [04:03:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001156: [04:03:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001156: [04:03:42] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001156: [04:03:42] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001156: [04:03:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16@Texture 2D MSAA Array.dds RDOC 001156: [04:03:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001156: [04:03:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001156: [04:03:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001156: [04:03:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001156: [04:03:42] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001156: [04:03:42] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001156: [04:03:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16@Texture 2D MSAA Array.png RDOC 001156: [04:03:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001156: [04:03:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001156: [04:03:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001156: [04:03:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001156: [04:03:42] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001156: [04:03:42] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001156: [04:03:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16@Texture 2D MSAA.dds RDOC 001156: [04:03:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001156: [04:03:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001156: [04:03:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001156: [04:03:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001156: [04:03:43] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001156: [04:03:43] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001156: [04:03:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16@Texture 2D MSAA.png RDOC 001156: [04:03:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001156: [04:03:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001156: [04:03:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001156: [04:03:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001156: [04:03:43] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001156: [04:03:43] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001156: [04:03:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16@Texture 2D.dds RDOC 001156: [04:03:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001156: [04:03:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001156: [04:03:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001156: [04:03:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001156: [04:03:43] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001156: [04:03:43] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001156: [04:03:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16@Texture 2D.png RDOC 001156: [04:03:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001156: [04:03:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001156: [04:03:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001156: [04:03:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001156: [04:03:43] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001156: [04:03:43] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001156: [04:03:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16@Texture 3D.dds RDOC 001156: [04:03:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001156: [04:03:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001156: [04:03:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001156: [04:03:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001156: [04:03:43] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001156: [04:03:44] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001156: [04:03:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16@Texture 3D.png RDOC 001156: [04:03:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001156: [04:03:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001156: [04:03:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001156: [04:03:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001156: [04:03:44] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001156: [04:03:44] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001156: [04:03:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16@Texture Cube Array.dds RDOC 001156: [04:03:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001156: [04:03:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001156: [04:03:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001156: [04:03:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001156: [04:03:44] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001156: [04:03:44] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001156: [04:03:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16@Texture Cube Array.png RDOC 001156: [04:03:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001156: [04:03:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001156: [04:03:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001156: [04:03:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001156: [04:03:44] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001156: [04:03:44] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001156: [04:03:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16@Texture Cube.dds RDOC 001156: [04:03:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001156: [04:03:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001156: [04:03:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001156: [04:03:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001156: [04:03:44] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001156: [04:03:44] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001156: [04:03:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16@Texture Cube.png RDOC 001156: [04:03:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001156: [04:03:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001156: [04:03:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001156: [04:03:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001156: [04:03:45] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001156: [04:03:45] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001156: [04:03:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16@Texture Rect.dds RDOC 001156: [04:03:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001156: [04:03:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001156: [04:03:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001156: [04:03:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001156: [04:03:45] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001156: [04:03:45] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001156: [04:03:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16@Texture Rect.png RDOC 001156: [04:03:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001156: [04:03:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001156: [04:03:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001156: [04:03:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001156: [04:03:45] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001156: [04:03:45] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001156: [04:03:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16F@Texture 1D Array.dds RDOC 001156: [04:03:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001156: [04:03:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001156: [04:03:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001156: [04:03:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001156: [04:03:45] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001156: [04:03:45] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001156: [04:03:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16F@Texture 1D Array.png RDOC 001156: [04:03:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001156: [04:03:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001156: [04:03:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001156: [04:03:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001156: [04:03:45] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001156: [04:03:45] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001156: [04:03:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16F@Texture 1D.dds RDOC 001156: [04:03:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001156: [04:03:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001156: [04:03:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001156: [04:03:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001156: [04:03:46] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001156: [04:03:46] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001156: [04:03:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16F@Texture 1D.png RDOC 001156: [04:03:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001156: [04:03:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001156: [04:03:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001156: [04:03:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001156: [04:03:46] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001156: [04:03:46] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001156: [04:03:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16F@Texture 2D Array.dds RDOC 001156: [04:03:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001156: [04:03:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001156: [04:03:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001156: [04:03:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001156: [04:03:46] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001156: [04:03:46] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001156: [04:03:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16F@Texture 2D Array.png RDOC 001156: [04:03:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001156: [04:03:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001156: [04:03:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001156: [04:03:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001156: [04:03:46] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001156: [04:03:46] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001156: [04:03:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16F@Texture 2D MSAA Array.dds RDOC 001156: [04:03:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001156: [04:03:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001156: [04:03:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001156: [04:03:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001156: [04:03:46] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001156: [04:03:46] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001156: [04:03:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16F@Texture 2D MSAA Array.png RDOC 001156: [04:03:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001156: [04:03:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001156: [04:03:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001156: [04:03:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001156: [04:03:47] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001156: [04:03:47] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001156: [04:03:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16F@Texture 2D MSAA.dds RDOC 001156: [04:03:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001156: [04:03:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001156: [04:03:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001156: [04:03:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001156: [04:03:47] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001156: [04:03:47] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001156: [04:03:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16F@Texture 2D MSAA.png RDOC 001156: [04:03:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001156: [04:03:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001156: [04:03:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001156: [04:03:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001156: [04:03:47] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001156: [04:03:47] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001156: [04:03:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16F@Texture 2D.dds RDOC 001156: [04:03:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001156: [04:03:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001156: [04:03:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001156: [04:03:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001156: [04:03:47] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001156: [04:03:47] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001156: [04:03:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16F@Texture 2D.png RDOC 001156: [04:03:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001156: [04:03:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001156: [04:03:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001156: [04:03:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001156: [04:03:48] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001156: [04:03:48] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001156: [04:03:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16F@Texture 3D.dds RDOC 001156: [04:03:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001156: [04:03:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001156: [04:03:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001156: [04:03:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001156: [04:03:48] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001156: [04:03:48] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001156: [04:03:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16F@Texture 3D.png RDOC 001156: [04:03:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001156: [04:03:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001156: [04:03:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001156: [04:03:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001156: [04:03:48] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001156: [04:03:48] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001156: [04:03:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16F@Texture Cube Array.dds RDOC 001156: [04:03:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001156: [04:03:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001156: [04:03:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001156: [04:03:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001156: [04:03:48] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001156: [04:03:48] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001156: [04:03:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16F@Texture Cube Array.png RDOC 001156: [04:03:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001156: [04:03:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001156: [04:03:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001156: [04:03:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001156: [04:03:48] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001156: [04:03:48] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001156: [04:03:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16F@Texture Cube.dds RDOC 001156: [04:03:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001156: [04:03:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001156: [04:03:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001156: [04:03:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001156: [04:03:49] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001156: [04:03:49] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001156: [04:03:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16F@Texture Cube.png RDOC 001156: [04:03:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001156: [04:03:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001156: [04:03:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001156: [04:03:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001156: [04:03:49] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001156: [04:03:49] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001156: [04:03:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16F@Texture Rect.dds RDOC 001156: [04:03:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001156: [04:03:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001156: [04:03:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001156: [04:03:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001156: [04:03:49] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001156: [04:03:49] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001156: [04:03:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16F@Texture Rect.png RDOC 001156: [04:03:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001156: [04:03:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001156: [04:03:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001156: [04:03:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001156: [04:03:49] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001156: [04:03:49] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001156: [04:03:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16I@Texture 1D Array.dds RDOC 001156: [04:03:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001156: [04:03:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001156: [04:03:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001156: [04:03:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001156: [04:03:49] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001156: [04:03:49] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001156: [04:03:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16I@Texture 1D Array.png RDOC 001156: [04:03:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001156: [04:03:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001156: [04:03:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001156: [04:03:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001156: [04:03:50] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001156: [04:03:50] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001156: [04:03:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16I@Texture 1D.dds RDOC 001156: [04:03:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001156: [04:03:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001156: [04:03:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001156: [04:03:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001156: [04:03:50] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001156: [04:03:50] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001156: [04:03:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16I@Texture 1D.png RDOC 001156: [04:03:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001156: [04:03:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001156: [04:03:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001156: [04:03:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001156: [04:03:50] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001156: [04:03:50] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001156: [04:03:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16I@Texture 2D Array.dds RDOC 001156: [04:03:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001156: [04:03:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001156: [04:03:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001156: [04:03:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001156: [04:03:50] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001156: [04:03:50] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001156: [04:03:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16I@Texture 2D Array.png RDOC 001156: [04:03:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001156: [04:03:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001156: [04:03:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001156: [04:03:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001156: [04:03:50] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001156: [04:03:51] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001156: [04:03:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16I@Texture 2D MSAA Array.dds RDOC 001156: [04:03:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001156: [04:03:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001156: [04:03:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001156: [04:03:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001156: [04:03:51] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001156: [04:03:51] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001156: [04:03:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16I@Texture 2D MSAA Array.png RDOC 001156: [04:03:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001156: [04:03:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001156: [04:03:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001156: [04:03:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001156: [04:03:51] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001156: [04:03:51] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001156: [04:03:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16I@Texture 2D MSAA.dds RDOC 001156: [04:03:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001156: [04:03:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001156: [04:03:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001156: [04:03:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001156: [04:03:51] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001156: [04:03:51] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001156: [04:03:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16I@Texture 2D MSAA.png RDOC 001156: [04:03:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001156: [04:03:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001156: [04:03:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001156: [04:03:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001156: [04:03:51] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001156: [04:03:51] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001156: [04:03:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16I@Texture 2D.dds RDOC 001156: [04:03:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001156: [04:03:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001156: [04:03:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001156: [04:03:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001156: [04:03:52] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001156: [04:03:52] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001156: [04:03:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16I@Texture 2D.png RDOC 001156: [04:03:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001156: [04:03:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001156: [04:03:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001156: [04:03:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001156: [04:03:52] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001156: [04:03:52] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001156: [04:03:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16I@Texture 3D.dds RDOC 001156: [04:03:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001156: [04:03:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001156: [04:03:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001156: [04:03:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001156: [04:03:52] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001156: [04:03:52] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001156: [04:03:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16I@Texture 3D.png RDOC 001156: [04:03:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001156: [04:03:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001156: [04:03:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001156: [04:03:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001156: [04:03:52] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001156: [04:03:52] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001156: [04:03:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16I@Texture Rect.dds RDOC 001156: [04:03:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001156: [04:03:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001156: [04:03:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001156: [04:03:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001156: [04:03:52] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001156: [04:03:52] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001156: [04:03:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16I@Texture Rect.png RDOC 001156: [04:03:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001156: [04:03:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001156: [04:03:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001156: [04:03:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001156: [04:03:53] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001156: [04:03:53] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001156: [04:03:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16UI@Texture 1D Array.dds RDOC 001156: [04:03:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001156: [04:03:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001156: [04:03:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001156: [04:03:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001156: [04:03:53] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001156: [04:03:53] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001156: [04:03:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16UI@Texture 1D Array.png RDOC 001156: [04:03:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001156: [04:03:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001156: [04:03:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001156: [04:03:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001156: [04:03:53] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001156: [04:03:53] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001156: [04:03:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16UI@Texture 1D.dds RDOC 001156: [04:03:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001156: [04:03:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001156: [04:03:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001156: [04:03:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001156: [04:03:53] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001156: [04:03:53] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001156: [04:03:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16UI@Texture 1D.png RDOC 001156: [04:03:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001156: [04:03:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001156: [04:03:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001156: [04:03:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001156: [04:03:53] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001156: [04:03:53] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001156: [04:03:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16UI@Texture 2D Array.dds RDOC 001156: [04:03:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001156: [04:03:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001156: [04:03:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001156: [04:03:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001156: [04:03:54] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001156: [04:03:54] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001156: [04:03:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16UI@Texture 2D Array.png RDOC 001156: [04:03:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001156: [04:03:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001156: [04:03:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001156: [04:03:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001156: [04:03:54] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001156: [04:03:54] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001156: [04:03:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16UI@Texture 2D MSAA Array.dds RDOC 001156: [04:03:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001156: [04:03:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001156: [04:03:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001156: [04:03:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001156: [04:03:54] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001156: [04:03:54] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001156: [04:03:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16UI@Texture 2D MSAA Array.png RDOC 001156: [04:03:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001156: [04:03:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001156: [04:03:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001156: [04:03:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001156: [04:03:54] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001156: [04:03:54] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001156: [04:03:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16UI@Texture 2D MSAA.dds RDOC 001156: [04:03:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001156: [04:03:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001156: [04:03:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001156: [04:03:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001156: [04:03:54] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001156: [04:03:54] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001156: [04:03:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16UI@Texture 2D MSAA.png RDOC 001156: [04:03:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001156: [04:03:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001156: [04:03:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001156: [04:03:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001156: [04:03:55] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001156: [04:03:55] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001156: [04:03:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16UI@Texture 2D.dds RDOC 001156: [04:03:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001156: [04:03:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001156: [04:03:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001156: [04:03:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001156: [04:03:55] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001156: [04:03:55] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001156: [04:03:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16UI@Texture 2D.png RDOC 001156: [04:03:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001156: [04:03:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001156: [04:03:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001156: [04:03:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001156: [04:03:55] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001156: [04:03:55] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001156: [04:03:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16UI@Texture 3D.dds RDOC 001156: [04:03:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001156: [04:03:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001156: [04:03:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001156: [04:03:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001156: [04:03:55] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001156: [04:03:55] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001156: [04:03:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16UI@Texture 3D.png RDOC 001156: [04:03:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001156: [04:03:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001156: [04:03:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001156: [04:03:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001156: [04:03:55] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001156: [04:03:55] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001156: [04:03:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16UI@Texture Rect.dds RDOC 001156: [04:03:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001156: [04:03:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001156: [04:03:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001156: [04:03:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001156: [04:03:56] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001156: [04:03:56] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001156: [04:03:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16UI@Texture Rect.png RDOC 001156: [04:03:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001156: [04:03:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001156: [04:03:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001156: [04:03:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001156: [04:03:56] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001156: [04:03:56] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001156: [04:03:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16_SNORM@Texture 1D Array.dds RDOC 001156: [04:03:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001156: [04:03:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001156: [04:03:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001156: [04:03:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001156: [04:03:56] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001156: [04:03:56] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001156: [04:03:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16_SNORM@Texture 1D Array.png RDOC 001156: [04:03:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001156: [04:03:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001156: [04:03:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001156: [04:03:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001156: [04:03:56] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001156: [04:03:56] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001156: [04:03:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16_SNORM@Texture 1D.dds RDOC 001156: [04:03:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001156: [04:03:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001156: [04:03:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001156: [04:03:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001156: [04:03:56] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001156: [04:03:56] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001156: [04:03:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16_SNORM@Texture 1D.png RDOC 001156: [04:03:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001156: [04:03:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001156: [04:03:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001156: [04:03:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001156: [04:03:57] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001156: [04:03:57] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001156: [04:03:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16_SNORM@Texture 2D Array.dds RDOC 001156: [04:03:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001156: [04:03:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001156: [04:03:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001156: [04:03:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001156: [04:03:57] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001156: [04:03:57] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001156: [04:03:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16_SNORM@Texture 2D Array.png RDOC 001156: [04:03:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001156: [04:03:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001156: [04:03:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001156: [04:03:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001156: [04:03:57] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001156: [04:03:57] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001156: [04:03:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16_SNORM@Texture 2D MSAA Array.dds RDOC 001156: [04:03:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001156: [04:03:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001156: [04:03:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001156: [04:03:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001156: [04:03:57] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001156: [04:03:57] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001156: [04:03:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16_SNORM@Texture 2D MSAA Array.png RDOC 001156: [04:03:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001156: [04:03:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001156: [04:03:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001156: [04:03:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001156: [04:03:57] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001156: [04:03:57] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001156: [04:03:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16_SNORM@Texture 2D MSAA.dds RDOC 001156: [04:03:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001156: [04:03:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001156: [04:03:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001156: [04:03:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001156: [04:03:58] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001156: [04:03:58] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001156: [04:03:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16_SNORM@Texture 2D MSAA.png RDOC 001156: [04:03:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001156: [04:03:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001156: [04:03:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001156: [04:03:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001156: [04:03:58] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001156: [04:03:58] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001156: [04:03:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16_SNORM@Texture 2D.dds RDOC 001156: [04:03:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001156: [04:03:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001156: [04:03:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001156: [04:03:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001156: [04:03:58] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001156: [04:03:58] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001156: [04:03:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16_SNORM@Texture 2D.png RDOC 001156: [04:03:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001156: [04:03:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001156: [04:03:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001156: [04:03:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001156: [04:03:58] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001156: [04:03:58] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001156: [04:03:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16_SNORM@Texture 3D.dds RDOC 001156: [04:03:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001156: [04:03:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001156: [04:03:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001156: [04:03:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001156: [04:03:58] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001156: [04:03:59] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001156: [04:03:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16_SNORM@Texture 3D.png RDOC 001156: [04:03:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001156: [04:03:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001156: [04:03:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001156: [04:03:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001156: [04:03:59] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001156: [04:03:59] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001156: [04:03:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16_SNORM@Texture Cube Array.dds RDOC 001156: [04:03:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001156: [04:03:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001156: [04:03:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001156: [04:03:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001156: [04:03:59] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001156: [04:03:59] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001156: [04:03:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16_SNORM@Texture Cube Array.png RDOC 001156: [04:03:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001156: [04:03:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001156: [04:03:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001156: [04:03:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001156: [04:03:59] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001156: [04:03:59] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001156: [04:03:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16_SNORM@Texture Cube.dds RDOC 001156: [04:03:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001156: [04:03:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001156: [04:03:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001156: [04:03:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001156: [04:03:59] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001156: [04:03:59] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001156: [04:03:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16_SNORM@Texture Cube.png RDOC 001156: [04:03:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001156: [04:03:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001156: [04:03:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001156: [04:04:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001156: [04:04:00] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001156: [04:04:00] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001156: [04:04:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16_SNORM@Texture Rect.dds RDOC 001156: [04:04:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001156: [04:04:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001156: [04:04:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001156: [04:04:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001156: [04:04:00] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001156: [04:04:00] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001156: [04:04:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16_SNORM@Texture Rect.png RDOC 001156: [04:04:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001156: [04:04:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001156: [04:04:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001156: [04:04:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001156: [04:04:00] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001156: [04:04:00] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001156: [04:04:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32F@Texture 1D Array.dds RDOC 001156: [04:04:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001156: [04:04:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001156: [04:04:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001156: [04:04:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001156: [04:04:00] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001156: [04:04:00] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001156: [04:04:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32F@Texture 1D Array.png RDOC 001156: [04:04:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001156: [04:04:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001156: [04:04:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001156: [04:04:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001156: [04:04:00] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001156: [04:04:00] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001156: [04:04:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32F@Texture 1D.dds RDOC 001156: [04:04:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001156: [04:04:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001156: [04:04:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001156: [04:04:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001156: [04:04:01] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001156: [04:04:01] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001156: [04:04:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32F@Texture 1D.png RDOC 001156: [04:04:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001156: [04:04:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001156: [04:04:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001156: [04:04:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001156: [04:04:01] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001156: [04:04:01] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001156: [04:04:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32F@Texture 2D Array.dds RDOC 001156: [04:04:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001156: [04:04:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001156: [04:04:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001156: [04:04:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001156: [04:04:01] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001156: [04:04:01] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001156: [04:04:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32F@Texture 2D Array.png RDOC 001156: [04:04:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001156: [04:04:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001156: [04:04:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001156: [04:04:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001156: [04:04:01] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001156: [04:04:01] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001156: [04:04:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32F@Texture 2D MSAA Array.dds RDOC 001156: [04:04:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001156: [04:04:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001156: [04:04:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001156: [04:04:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001156: [04:04:01] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001156: [04:04:01] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001156: [04:04:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32F@Texture 2D MSAA Array.png RDOC 001156: [04:04:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001156: [04:04:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001156: [04:04:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001156: [04:04:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001156: [04:04:02] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001156: [04:04:02] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001156: [04:04:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32F@Texture 2D MSAA.dds RDOC 001156: [04:04:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001156: [04:04:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001156: [04:04:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001156: [04:04:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001156: [04:04:02] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001156: [04:04:02] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001156: [04:04:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32F@Texture 2D MSAA.png RDOC 001156: [04:04:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001156: [04:04:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001156: [04:04:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001156: [04:04:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001156: [04:04:02] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001156: [04:04:02] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001156: [04:04:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32F@Texture 2D.dds RDOC 001156: [04:04:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001156: [04:04:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001156: [04:04:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001156: [04:04:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001156: [04:04:02] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001156: [04:04:02] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001156: [04:04:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32F@Texture 2D.png RDOC 001156: [04:04:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001156: [04:04:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001156: [04:04:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001156: [04:04:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001156: [04:04:02] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001156: [04:04:02] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001156: [04:04:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32F@Texture 3D.dds RDOC 001156: [04:04:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001156: [04:04:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001156: [04:04:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001156: [04:04:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001156: [04:04:03] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001156: [04:04:03] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001156: [04:04:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32F@Texture 3D.png RDOC 001156: [04:04:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001156: [04:04:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001156: [04:04:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001156: [04:04:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001156: [04:04:03] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001156: [04:04:03] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001156: [04:04:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32F@Texture Cube Array.dds RDOC 001156: [04:04:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001156: [04:04:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001156: [04:04:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001156: [04:04:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001156: [04:04:03] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001156: [04:04:03] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001156: [04:04:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32F@Texture Cube Array.png RDOC 001156: [04:04:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001156: [04:04:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001156: [04:04:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001156: [04:04:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001156: [04:04:03] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001156: [04:04:03] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001156: [04:04:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32F@Texture Cube.dds RDOC 001156: [04:04:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001156: [04:04:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001156: [04:04:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001156: [04:04:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001156: [04:04:03] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001156: [04:04:03] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001156: [04:04:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32F@Texture Cube.png RDOC 001156: [04:04:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001156: [04:04:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001156: [04:04:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001156: [04:04:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001156: [04:04:04] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001156: [04:04:04] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001156: [04:04:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32F@Texture Rect.dds RDOC 001156: [04:04:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001156: [04:04:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001156: [04:04:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001156: [04:04:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001156: [04:04:04] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001156: [04:04:04] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001156: [04:04:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32F@Texture Rect.png RDOC 001156: [04:04:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001156: [04:04:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001156: [04:04:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001156: [04:04:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001156: [04:04:04] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001156: [04:04:04] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001156: [04:04:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32I@Texture 1D Array.dds RDOC 001156: [04:04:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001156: [04:04:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001156: [04:04:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001156: [04:04:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001156: [04:04:04] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001156: [04:04:04] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001156: [04:04:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32I@Texture 1D Array.png RDOC 001156: [04:04:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001156: [04:04:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001156: [04:04:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001156: [04:04:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001156: [04:04:04] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001156: [04:04:05] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001156: [04:04:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32I@Texture 1D.dds RDOC 001156: [04:04:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001156: [04:04:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001156: [04:04:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001156: [04:04:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001156: [04:04:05] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001156: [04:04:05] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001156: [04:04:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32I@Texture 1D.png RDOC 001156: [04:04:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001156: [04:04:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001156: [04:04:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001156: [04:04:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001156: [04:04:05] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001156: [04:04:05] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001156: [04:04:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32I@Texture 2D Array.dds RDOC 001156: [04:04:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001156: [04:04:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001156: [04:04:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001156: [04:04:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001156: [04:04:05] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001156: [04:04:05] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001156: [04:04:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32I@Texture 2D Array.png RDOC 001156: [04:04:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001156: [04:04:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001156: [04:04:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001156: [04:04:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001156: [04:04:05] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001156: [04:04:05] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001156: [04:04:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32I@Texture 2D MSAA Array.dds RDOC 001156: [04:04:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001156: [04:04:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001156: [04:04:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001156: [04:04:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001156: [04:04:05] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001156: [04:04:06] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001156: [04:04:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32I@Texture 2D MSAA Array.png RDOC 001156: [04:04:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001156: [04:04:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001156: [04:04:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001156: [04:04:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001156: [04:04:06] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001156: [04:04:06] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001156: [04:04:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32I@Texture 2D MSAA.dds RDOC 001156: [04:04:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001156: [04:04:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001156: [04:04:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001156: [04:04:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001156: [04:04:06] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001156: [04:04:06] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001156: [04:04:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32I@Texture 2D MSAA.png RDOC 001156: [04:04:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001156: [04:04:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001156: [04:04:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001156: [04:04:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001156: [04:04:06] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001156: [04:04:06] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001156: [04:04:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32I@Texture 2D.dds RDOC 001156: [04:04:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001156: [04:04:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001156: [04:04:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001156: [04:04:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001156: [04:04:06] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001156: [04:04:06] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001156: [04:04:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32I@Texture 2D.png RDOC 001156: [04:04:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001156: [04:04:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001156: [04:04:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001156: [04:04:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001156: [04:04:07] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001156: [04:04:07] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001156: [04:04:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32I@Texture 3D.dds RDOC 001156: [04:04:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001156: [04:04:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001156: [04:04:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001156: [04:04:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001156: [04:04:07] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001156: [04:04:07] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001156: [04:04:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32I@Texture 3D.png RDOC 001156: [04:04:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001156: [04:04:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001156: [04:04:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001156: [04:04:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001156: [04:04:07] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001156: [04:04:07] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001156: [04:04:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32I@Texture Rect.dds RDOC 001156: [04:04:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001156: [04:04:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001156: [04:04:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001156: [04:04:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001156: [04:04:07] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001156: [04:04:07] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001156: [04:04:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32I@Texture Rect.png RDOC 001156: [04:04:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001156: [04:04:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001156: [04:04:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001156: [04:04:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001156: [04:04:07] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001156: [04:04:07] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001156: [04:04:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32UI@Texture 1D Array.dds RDOC 001156: [04:04:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001156: [04:04:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001156: [04:04:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001156: [04:04:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001156: [04:04:08] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001156: [04:04:08] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001156: [04:04:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32UI@Texture 1D Array.png RDOC 001156: [04:04:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001156: [04:04:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001156: [04:04:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001156: [04:04:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001156: [04:04:08] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001156: [04:04:08] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001156: [04:04:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32UI@Texture 1D.dds RDOC 001156: [04:04:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001156: [04:04:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001156: [04:04:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001156: [04:04:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001156: [04:04:08] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001156: [04:04:08] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001156: [04:04:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32UI@Texture 1D.png RDOC 001156: [04:04:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001156: [04:04:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001156: [04:04:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001156: [04:04:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001156: [04:04:08] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001156: [04:04:08] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001156: [04:04:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32UI@Texture 2D Array.dds RDOC 001156: [04:04:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001156: [04:04:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001156: [04:04:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001156: [04:04:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001156: [04:04:08] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001156: [04:04:08] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001156: [04:04:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32UI@Texture 2D Array.png RDOC 001156: [04:04:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001156: [04:04:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001156: [04:04:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001156: [04:04:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001156: [04:04:09] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001156: [04:04:09] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001156: [04:04:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32UI@Texture 2D MSAA Array.dds RDOC 001156: [04:04:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001156: [04:04:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001156: [04:04:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001156: [04:04:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001156: [04:04:09] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001156: [04:04:09] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001156: [04:04:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32UI@Texture 2D MSAA Array.png RDOC 001156: [04:04:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001156: [04:04:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001156: [04:04:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001156: [04:04:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001156: [04:04:09] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001156: [04:04:09] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001156: [04:04:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32UI@Texture 2D MSAA.dds RDOC 001156: [04:04:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001156: [04:04:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001156: [04:04:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001156: [04:04:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001156: [04:04:09] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001156: [04:04:09] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001156: [04:04:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32UI@Texture 2D MSAA.png RDOC 001156: [04:04:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001156: [04:04:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001156: [04:04:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001156: [04:04:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001156: [04:04:10] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001156: [04:04:10] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001156: [04:04:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32UI@Texture 2D.dds RDOC 001156: [04:04:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001156: [04:04:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001156: [04:04:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001156: [04:04:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001156: [04:04:10] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001156: [04:04:10] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001156: [04:04:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32UI@Texture 2D.png RDOC 001156: [04:04:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001156: [04:04:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001156: [04:04:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001156: [04:04:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001156: [04:04:10] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001156: [04:04:10] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001156: [04:04:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32UI@Texture 3D.dds RDOC 001156: [04:04:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001156: [04:04:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001156: [04:04:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001156: [04:04:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001156: [04:04:10] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001156: [04:04:10] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001156: [04:04:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32UI@Texture 3D.png RDOC 001156: [04:04:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001156: [04:04:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001156: [04:04:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001156: [04:04:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001156: [04:04:10] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001156: [04:04:10] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001156: [04:04:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32UI@Texture Rect.dds RDOC 001156: [04:04:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001156: [04:04:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001156: [04:04:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001156: [04:04:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001156: [04:04:11] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001156: [04:04:11] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001156: [04:04:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32UI@Texture Rect.png RDOC 001156: [04:04:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001156: [04:04:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001156: [04:04:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001156: [04:04:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001156: [04:04:11] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001156: [04:04:11] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001156: [04:04:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA4@Texture 2D Array.dds RDOC 001156: [04:04:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001156: [04:04:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001156: [04:04:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001156: [04:04:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001156: [04:04:11] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001156: [04:04:11] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001156: [04:04:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA4@Texture 2D Array.png RDOC 001156: [04:04:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001156: [04:04:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001156: [04:04:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001156: [04:04:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001156: [04:04:11] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001156: [04:04:11] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001156: [04:04:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA4@Texture 2D.dds RDOC 001156: [04:04:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001156: [04:04:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001156: [04:04:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001156: [04:04:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001156: [04:04:11] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001156: [04:04:11] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001156: [04:04:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA4@Texture 2D.png RDOC 001156: [04:04:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001156: [04:04:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001156: [04:04:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001156: [04:04:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001156: [04:04:12] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001156: [04:04:12] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001156: [04:04:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8@Texture 1D Array.dds RDOC 001156: [04:04:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001156: [04:04:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001156: [04:04:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001156: [04:04:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001156: [04:04:12] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001156: [04:04:12] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001156: [04:04:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8@Texture 1D Array.png RDOC 001156: [04:04:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001156: [04:04:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001156: [04:04:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001156: [04:04:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001156: [04:04:12] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001156: [04:04:12] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001156: [04:04:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8@Texture 1D.dds RDOC 001156: [04:04:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001156: [04:04:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001156: [04:04:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001156: [04:04:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001156: [04:04:12] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001156: [04:04:12] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001156: [04:04:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8@Texture 1D.png RDOC 001156: [04:04:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001156: [04:04:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001156: [04:04:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001156: [04:04:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001156: [04:04:13] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001156: [04:04:13] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001156: [04:04:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8@Texture 2D Array.dds RDOC 001156: [04:04:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001156: [04:04:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001156: [04:04:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001156: [04:04:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001156: [04:04:13] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001156: [04:04:13] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001156: [04:04:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8@Texture 2D Array.png RDOC 001156: [04:04:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001156: [04:04:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001156: [04:04:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001156: [04:04:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001156: [04:04:13] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001156: [04:04:13] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001156: [04:04:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8@Texture 2D MSAA Array.dds RDOC 001156: [04:04:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001156: [04:04:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001156: [04:04:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001156: [04:04:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001156: [04:04:13] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001156: [04:04:13] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001156: [04:04:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8@Texture 2D MSAA Array.png RDOC 001156: [04:04:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001156: [04:04:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001156: [04:04:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001156: [04:04:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001156: [04:04:13] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001156: [04:04:13] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001156: [04:04:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8@Texture 2D MSAA.dds RDOC 001156: [04:04:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001156: [04:04:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001156: [04:04:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001156: [04:04:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001156: [04:04:14] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001156: [04:04:14] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001156: [04:04:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8@Texture 2D MSAA.png RDOC 001156: [04:04:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001156: [04:04:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001156: [04:04:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001156: [04:04:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001156: [04:04:14] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001156: [04:04:14] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001156: [04:04:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8@Texture 2D.dds RDOC 001156: [04:04:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001156: [04:04:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001156: [04:04:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001156: [04:04:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001156: [04:04:14] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001156: [04:04:14] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001156: [04:04:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8@Texture 2D.png RDOC 001156: [04:04:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001156: [04:04:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001156: [04:04:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001156: [04:04:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001156: [04:04:14] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001156: [04:04:14] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001156: [04:04:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8@Texture 3D.dds RDOC 001156: [04:04:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001156: [04:04:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001156: [04:04:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001156: [04:04:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001156: [04:04:15] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001156: [04:04:15] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001156: [04:04:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8@Texture 3D.png RDOC 001156: [04:04:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001156: [04:04:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001156: [04:04:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001156: [04:04:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001156: [04:04:15] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001156: [04:04:15] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001156: [04:04:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8@Texture Cube Array.dds RDOC 001156: [04:04:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001156: [04:04:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001156: [04:04:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001156: [04:04:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001156: [04:04:15] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001156: [04:04:15] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001156: [04:04:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8@Texture Cube Array.png RDOC 001156: [04:04:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001156: [04:04:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001156: [04:04:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001156: [04:04:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001156: [04:04:15] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001156: [04:04:15] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001156: [04:04:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8@Texture Cube.dds RDOC 001156: [04:04:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001156: [04:04:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001156: [04:04:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001156: [04:04:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001156: [04:04:15] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001156: [04:04:15] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001156: [04:04:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8@Texture Cube.png RDOC 001156: [04:04:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001156: [04:04:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001156: [04:04:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001156: [04:04:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001156: [04:04:16] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001156: [04:04:16] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001156: [04:04:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8@Texture Rect.dds RDOC 001156: [04:04:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001156: [04:04:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001156: [04:04:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001156: [04:04:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001156: [04:04:16] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001156: [04:04:16] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001156: [04:04:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8@Texture Rect.png RDOC 001156: [04:04:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001156: [04:04:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001156: [04:04:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001156: [04:04:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001156: [04:04:16] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001156: [04:04:16] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001156: [04:04:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8I@Texture 1D Array.dds RDOC 001156: [04:04:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001156: [04:04:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001156: [04:04:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001156: [04:04:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001156: [04:04:16] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001156: [04:04:16] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001156: [04:04:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8I@Texture 1D Array.png RDOC 001156: [04:04:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001156: [04:04:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001156: [04:04:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001156: [04:04:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001156: [04:04:16] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001156: [04:04:16] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001156: [04:04:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8I@Texture 1D.dds RDOC 001156: [04:04:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001156: [04:04:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001156: [04:04:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001156: [04:04:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001156: [04:04:17] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001156: [04:04:17] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001156: [04:04:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8I@Texture 1D.png RDOC 001156: [04:04:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001156: [04:04:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001156: [04:04:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001156: [04:04:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001156: [04:04:17] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001156: [04:04:17] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001156: [04:04:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8I@Texture 2D Array.dds RDOC 001156: [04:04:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001156: [04:04:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001156: [04:04:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001156: [04:04:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001156: [04:04:17] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001156: [04:04:17] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001156: [04:04:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8I@Texture 2D Array.png RDOC 001156: [04:04:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001156: [04:04:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001156: [04:04:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001156: [04:04:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001156: [04:04:17] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001156: [04:04:17] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001156: [04:04:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8I@Texture 2D MSAA Array.dds RDOC 001156: [04:04:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001156: [04:04:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001156: [04:04:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001156: [04:04:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001156: [04:04:17] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001156: [04:04:18] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001156: [04:04:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8I@Texture 2D MSAA Array.png RDOC 001156: [04:04:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001156: [04:04:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001156: [04:04:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001156: [04:04:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001156: [04:04:18] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001156: [04:04:18] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001156: [04:04:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8I@Texture 2D MSAA.dds RDOC 001156: [04:04:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001156: [04:04:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001156: [04:04:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001156: [04:04:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001156: [04:04:18] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001156: [04:04:18] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001156: [04:04:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8I@Texture 2D MSAA.png RDOC 001156: [04:04:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001156: [04:04:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001156: [04:04:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001156: [04:04:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001156: [04:04:18] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001156: [04:04:18] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001156: [04:04:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8I@Texture 2D.dds RDOC 001156: [04:04:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001156: [04:04:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001156: [04:04:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001156: [04:04:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001156: [04:04:18] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001156: [04:04:18] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001156: [04:04:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8I@Texture 2D.png RDOC 001156: [04:04:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001156: [04:04:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001156: [04:04:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001156: [04:04:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001156: [04:04:19] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001156: [04:04:19] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001156: [04:04:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8I@Texture 3D.dds RDOC 001156: [04:04:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001156: [04:04:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001156: [04:04:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001156: [04:04:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001156: [04:04:19] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001156: [04:04:19] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001156: [04:04:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8I@Texture 3D.png RDOC 001156: [04:04:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001156: [04:04:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001156: [04:04:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001156: [04:04:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001156: [04:04:19] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001156: [04:04:19] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001156: [04:04:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8I@Texture Rect.dds RDOC 001156: [04:04:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001156: [04:04:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001156: [04:04:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001156: [04:04:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001156: [04:04:19] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001156: [04:04:19] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001156: [04:04:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8I@Texture Rect.png RDOC 001156: [04:04:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001156: [04:04:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001156: [04:04:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001156: [04:04:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001156: [04:04:19] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001156: [04:04:19] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001156: [04:04:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8UI@Texture 1D Array.dds RDOC 001156: [04:04:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001156: [04:04:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001156: [04:04:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001156: [04:04:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001156: [04:04:20] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001156: [04:04:20] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001156: [04:04:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8UI@Texture 1D Array.png RDOC 001156: [04:04:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001156: [04:04:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001156: [04:04:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001156: [04:04:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001156: [04:04:20] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001156: [04:04:20] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001156: [04:04:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8UI@Texture 1D.dds RDOC 001156: [04:04:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001156: [04:04:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001156: [04:04:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001156: [04:04:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001156: [04:04:20] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001156: [04:04:20] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001156: [04:04:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8UI@Texture 1D.png RDOC 001156: [04:04:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001156: [04:04:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001156: [04:04:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001156: [04:04:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001156: [04:04:20] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001156: [04:04:20] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001156: [04:04:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8UI@Texture 2D Array.dds RDOC 001156: [04:04:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001156: [04:04:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001156: [04:04:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001156: [04:04:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001156: [04:04:20] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001156: [04:04:20] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001156: [04:04:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8UI@Texture 2D Array.png RDOC 001156: [04:04:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001156: [04:04:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001156: [04:04:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001156: [04:04:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001156: [04:04:21] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001156: [04:04:21] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001156: [04:04:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8UI@Texture 2D MSAA Array.dds RDOC 001156: [04:04:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001156: [04:04:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001156: [04:04:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001156: [04:04:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001156: [04:04:21] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001156: [04:04:21] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001156: [04:04:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8UI@Texture 2D MSAA Array.png RDOC 001156: [04:04:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001156: [04:04:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001156: [04:04:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001156: [04:04:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001156: [04:04:21] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001156: [04:04:21] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001156: [04:04:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8UI@Texture 2D MSAA.dds RDOC 001156: [04:04:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001156: [04:04:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001156: [04:04:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001156: [04:04:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001156: [04:04:21] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001156: [04:04:21] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001156: [04:04:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8UI@Texture 2D MSAA.png RDOC 001156: [04:04:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001156: [04:04:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001156: [04:04:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001156: [04:04:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001156: [04:04:22] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001156: [04:04:22] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001156: [04:04:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8UI@Texture 2D.dds RDOC 001156: [04:04:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001156: [04:04:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001156: [04:04:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001156: [04:04:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001156: [04:04:22] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001156: [04:04:22] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001156: [04:04:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8UI@Texture 2D.png RDOC 001156: [04:04:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001156: [04:04:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001156: [04:04:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001156: [04:04:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001156: [04:04:22] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001156: [04:04:22] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001156: [04:04:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8UI@Texture 3D.dds RDOC 001156: [04:04:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001156: [04:04:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001156: [04:04:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001156: [04:04:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001156: [04:04:22] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001156: [04:04:22] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001156: [04:04:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8UI@Texture 3D.png RDOC 001156: [04:04:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001156: [04:04:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001156: [04:04:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001156: [04:04:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001156: [04:04:22] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001156: [04:04:22] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001156: [04:04:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8UI@Texture Rect.dds RDOC 001156: [04:04:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001156: [04:04:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001156: [04:04:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001156: [04:04:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001156: [04:04:23] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001156: [04:04:23] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001156: [04:04:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8UI@Texture Rect.png RDOC 001156: [04:04:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001156: [04:04:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001156: [04:04:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001156: [04:04:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001156: [04:04:23] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001156: [04:04:23] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001156: [04:04:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8_SNORM@Texture 1D Array.dds RDOC 001156: [04:04:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001156: [04:04:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001156: [04:04:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001156: [04:04:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001156: [04:04:23] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001156: [04:04:23] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001156: [04:04:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8_SNORM@Texture 1D Array.png RDOC 001156: [04:04:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001156: [04:04:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001156: [04:04:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001156: [04:04:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001156: [04:04:23] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001156: [04:04:23] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001156: [04:04:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8_SNORM@Texture 1D.dds RDOC 001156: [04:04:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001156: [04:04:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001156: [04:04:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001156: [04:04:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001156: [04:04:23] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001156: [04:04:23] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001156: [04:04:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8_SNORM@Texture 1D.png RDOC 001156: [04:04:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001156: [04:04:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001156: [04:04:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001156: [04:04:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001156: [04:04:24] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001156: [04:04:24] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001156: [04:04:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8_SNORM@Texture 2D Array.dds RDOC 001156: [04:04:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001156: [04:04:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001156: [04:04:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001156: [04:04:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001156: [04:04:24] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001156: [04:04:24] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001156: [04:04:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8_SNORM@Texture 2D Array.png RDOC 001156: [04:04:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001156: [04:04:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001156: [04:04:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001156: [04:04:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001156: [04:04:24] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001156: [04:04:24] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001156: [04:04:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8_SNORM@Texture 2D MSAA Array.dds RDOC 001156: [04:04:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001156: [04:04:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001156: [04:04:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001156: [04:04:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001156: [04:04:24] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001156: [04:04:24] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001156: [04:04:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8_SNORM@Texture 2D MSAA Array.png RDOC 001156: [04:04:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001156: [04:04:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001156: [04:04:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001156: [04:04:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001156: [04:04:24] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001156: [04:04:24] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001156: [04:04:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8_SNORM@Texture 2D MSAA.dds RDOC 001156: [04:04:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001156: [04:04:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001156: [04:04:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001156: [04:04:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001156: [04:04:25] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001156: [04:04:25] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001156: [04:04:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8_SNORM@Texture 2D MSAA.png RDOC 001156: [04:04:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001156: [04:04:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001156: [04:04:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001156: [04:04:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001156: [04:04:25] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001156: [04:04:25] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001156: [04:04:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8_SNORM@Texture 2D.dds RDOC 001156: [04:04:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001156: [04:04:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001156: [04:04:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001156: [04:04:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001156: [04:04:25] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001156: [04:04:25] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001156: [04:04:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8_SNORM@Texture 2D.png RDOC 001156: [04:04:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001156: [04:04:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001156: [04:04:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001156: [04:04:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001156: [04:04:25] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001156: [04:04:25] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001156: [04:04:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8_SNORM@Texture 3D.dds RDOC 001156: [04:04:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001156: [04:04:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001156: [04:04:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001156: [04:04:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001156: [04:04:25] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001156: [04:04:26] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001156: [04:04:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8_SNORM@Texture 3D.png RDOC 001156: [04:04:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001156: [04:04:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001156: [04:04:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001156: [04:04:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001156: [04:04:26] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001156: [04:04:26] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001156: [04:04:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8_SNORM@Texture Cube Array.dds RDOC 001156: [04:04:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001156: [04:04:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001156: [04:04:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001156: [04:04:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001156: [04:04:26] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001156: [04:04:26] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001156: [04:04:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8_SNORM@Texture Cube Array.png RDOC 001156: [04:04:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001156: [04:04:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001156: [04:04:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001156: [04:04:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001156: [04:04:26] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001156: [04:04:26] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001156: [04:04:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8_SNORM@Texture Cube.dds RDOC 001156: [04:04:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001156: [04:04:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001156: [04:04:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001156: [04:04:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001156: [04:04:26] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001156: [04:04:26] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001156: [04:04:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8_SNORM@Texture Cube.png RDOC 001156: [04:04:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001156: [04:04:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001156: [04:04:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001156: [04:04:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001156: [04:04:27] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001156: [04:04:27] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001156: [04:04:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8_SNORM@Texture Rect.dds RDOC 001156: [04:04:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001156: [04:04:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001156: [04:04:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001156: [04:04:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001156: [04:04:27] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001156: [04:04:27] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001156: [04:04:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8_SNORM@Texture Rect.png RDOC 001156: [04:04:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001156: [04:04:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001156: [04:04:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001156: [04:04:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001156: [04:04:27] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001156: [04:04:27] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001156: [04:04:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\SRGB8@Texture 1D Array.png RDOC 001156: [04:04:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001156: [04:04:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001156: [04:04:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001156: [04:04:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001156: [04:04:27] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001156: [04:04:27] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001156: [04:04:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\SRGB8@Texture 1D.png RDOC 001156: [04:04:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001156: [04:04:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001156: [04:04:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001156: [04:04:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001156: [04:04:27] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001156: [04:04:27] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001156: [04:04:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\SRGB8@Texture 2D Array.png RDOC 001156: [04:04:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001156: [04:04:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001156: [04:04:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001156: [04:04:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001156: [04:04:28] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001156: [04:04:28] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001156: [04:04:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\SRGB8@Texture 2D.png RDOC 001156: [04:04:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001156: [04:04:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001156: [04:04:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001156: [04:04:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001156: [04:04:28] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001156: [04:04:28] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001156: [04:04:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\SRGB8@Texture 3D.png RDOC 001156: [04:04:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001156: [04:04:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001156: [04:04:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001156: [04:04:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001156: [04:04:28] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001156: [04:04:28] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001156: [04:04:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\SRGB8@Texture Cube Array.png RDOC 001156: [04:04:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001156: [04:04:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001156: [04:04:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001156: [04:04:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001156: [04:04:28] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001156: [04:04:28] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001156: [04:04:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\SRGB8@Texture Cube.png RDOC 001156: [04:04:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001156: [04:04:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001156: [04:04:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001156: [04:04:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001156: [04:04:28] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001156: [04:04:28] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001156: [04:04:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\SRGB8@Texture Rect.png RDOC 001156: [04:04:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001156: [04:04:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001156: [04:04:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001156: [04:04:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001156: [04:04:29] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001156: [04:04:29] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001156: [04:04:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\SRGB8_ALPHA8@Texture 1D Array.dds RDOC 001156: [04:04:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001156: [04:04:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001156: [04:04:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001156: [04:04:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001156: [04:04:29] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001156: [04:04:29] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001156: [04:04:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\SRGB8_ALPHA8@Texture 1D Array.png RDOC 001156: [04:04:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001156: [04:04:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001156: [04:04:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001156: [04:04:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001156: [04:04:29] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001156: [04:04:29] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001156: [04:04:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\SRGB8_ALPHA8@Texture 1D.dds RDOC 001156: [04:04:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001156: [04:04:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001156: [04:04:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001156: [04:04:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001156: [04:04:29] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001156: [04:04:29] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001156: [04:04:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\SRGB8_ALPHA8@Texture 1D.png RDOC 001156: [04:04:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001156: [04:04:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001156: [04:04:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001156: [04:04:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001156: [04:04:29] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001156: [04:04:30] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001156: [04:04:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\SRGB8_ALPHA8@Texture 2D Array.dds RDOC 001156: [04:04:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001156: [04:04:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001156: [04:04:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001156: [04:04:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001156: [04:04:30] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001156: [04:04:30] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001156: [04:04:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\SRGB8_ALPHA8@Texture 2D Array.png RDOC 001156: [04:04:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001156: [04:04:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001156: [04:04:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001156: [04:04:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001156: [04:04:30] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001156: [04:04:30] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001156: [04:04:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\SRGB8_ALPHA8@Texture 2D MSAA Array.dds RDOC 001156: [04:04:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001156: [04:04:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001156: [04:04:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001156: [04:04:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001156: [04:04:30] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001156: [04:04:30] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001156: [04:04:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\SRGB8_ALPHA8@Texture 2D MSAA Array.png RDOC 001156: [04:04:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001156: [04:04:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001156: [04:04:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001156: [04:04:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001156: [04:04:30] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001156: [04:04:30] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001156: [04:04:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\SRGB8_ALPHA8@Texture 2D MSAA.dds RDOC 001156: [04:04:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001156: [04:04:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001156: [04:04:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001156: [04:04:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001156: [04:04:31] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001156: [04:04:31] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001156: [04:04:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\SRGB8_ALPHA8@Texture 2D MSAA.png RDOC 001156: [04:04:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001156: [04:04:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001156: [04:04:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001156: [04:04:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001156: [04:04:31] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001156: [04:04:31] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001156: [04:04:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\SRGB8_ALPHA8@Texture 2D.dds RDOC 001156: [04:04:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001156: [04:04:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001156: [04:04:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001156: [04:04:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001156: [04:04:31] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001156: [04:04:31] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001156: [04:04:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\SRGB8_ALPHA8@Texture 2D.png RDOC 001156: [04:04:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001156: [04:04:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001156: [04:04:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001156: [04:04:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001156: [04:04:31] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001156: [04:04:31] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001156: [04:04:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\SRGB8_ALPHA8@Texture 3D.dds RDOC 001156: [04:04:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001156: [04:04:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001156: [04:04:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001156: [04:04:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001156: [04:04:31] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001156: [04:04:31] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001156: [04:04:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\SRGB8_ALPHA8@Texture 3D.png RDOC 001156: [04:04:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001156: [04:04:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001156: [04:04:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001156: [04:04:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001156: [04:04:32] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001156: [04:04:32] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001156: [04:04:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\SRGB8_ALPHA8@Texture Cube Array.dds RDOC 001156: [04:04:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001156: [04:04:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001156: [04:04:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001156: [04:04:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001156: [04:04:32] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001156: [04:04:32] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001156: [04:04:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\SRGB8_ALPHA8@Texture Cube Array.png RDOC 001156: [04:04:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001156: [04:04:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001156: [04:04:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001156: [04:04:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001156: [04:04:32] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001156: [04:04:32] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001156: [04:04:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\SRGB8_ALPHA8@Texture Cube.dds RDOC 001156: [04:04:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001156: [04:04:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001156: [04:04:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001156: [04:04:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001156: [04:04:32] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001156: [04:04:32] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001156: [04:04:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\SRGB8_ALPHA8@Texture Cube.png RDOC 001156: [04:04:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001156: [04:04:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001156: [04:04:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001156: [04:04:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001156: [04:04:32] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001156: [04:04:32] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001156: [04:04:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\SRGB8_ALPHA8@Texture Rect.dds RDOC 001156: [04:04:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001156: [04:04:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001156: [04:04:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001156: [04:04:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001156: [04:04:33] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001156: [04:04:33] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001156: [04:04:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\SRGB8_ALPHA8@Texture Rect.png RDOC 001156: [04:04:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001156: [04:04:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001156: [04:04:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001156: [04:04:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001156: [04:04:33] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001156: [04:04:33] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001156: [04:04:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\STENCIL_INDEX8@Texture 2D Array.dds RDOC 001156: [04:04:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001156: [04:04:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001156: [04:04:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001156: [04:04:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001156: [04:04:33] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001156: [04:04:33] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001156: [04:04:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\STENCIL_INDEX8@Texture 2D Array.png RDOC 001156: [04:04:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001156: [04:04:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001156: [04:04:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001156: [04:04:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001156: [04:04:33] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001156: [04:04:33] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001156: [04:04:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\STENCIL_INDEX8@Texture 2D.dds RDOC 001156: [04:04:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001156: [04:04:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001156: [04:04:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001156: [04:04:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001156: [04:04:33] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001156: [04:04:33] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001156: [04:04:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\STENCIL_INDEX8@Texture 2D.png RDOC 001156: [04:04:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001156: [04:04:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001156: [04:04:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001156: [04:04:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001156: [04:04:34] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001156: [04:04:34] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001156: [04:04:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\TexImage tests@Texture 1D.dds RDOC 001156: [04:04:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001156: [04:04:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001156: [04:04:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001156: [04:04:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001156: [04:04:34] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001156: [04:04:34] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001156: [04:04:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\TexImage tests@Texture 1D.png RDOC 001156: [04:04:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001156: [04:04:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001156: [04:04:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001156: [04:04:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001156: [04:04:34] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001156: [04:04:34] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001156: [04:04:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\TexImage tests@Texture 2D.dds RDOC 001156: [04:04:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001156: [04:04:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001156: [04:04:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001156: [04:04:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001156: [04:04:34] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001156: [04:04:34] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001156: [04:04:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\TexImage tests@Texture 2D.png RDOC 001156: [04:04:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001156: [04:04:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001156: [04:04:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001156: [04:04:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001156: [04:04:35] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001156: [04:04:35] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001156: [04:04:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\TexImage tests@Texture 3D.dds RDOC 001156: [04:04:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001156: [04:04:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001156: [04:04:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001156: [04:04:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001156: [04:04:35] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001156: [04:04:35] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001156: [04:04:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\TexImage tests@Texture 3D.png RDOC 001156: [04:04:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001156: [04:04:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001156: [04:04:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001156: [04:04:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001156: [04:04:35] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001156: [04:04:35] replay_controller.cpp(1934) - Log - Shutting down replay renderer
RDOC 002228: [04:04:35] core.cpp( 501) - Log - RenderDoc v1.33 Windows 64-bit Release (45db4fef3393ed05c306b8929cbaa0dae4bc9298) loaded in replay application RDOC 002228: [04:04:35] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 002228: [04:04:35] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 002228: [04:04:36] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Iter_Test\deferredplusplus.rdc RDOC 002228: [04:04:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002228: [04:04:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002228: [04:04:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002228: [04:04:36] d3d11_replay.cpp(4442) - Log - Created device. RDOC 002228: [04:04:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 002228: [04:04:36] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 002228: [04:04:36] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 002228: [04:04:36] nv_d3d11_counters.cpp( 71) - Warning - NvPerf library failed to initialize RDOC 002228: [04:04:36] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 002228: [04:04:37] d3d11_device.cpp(1370) - Log - Timer chunk initialisation - 680.934 ms RDOC 002228: [04:04:37] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 27.443 ms RDOC 002228: [04:04:37] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 002228: [04:04:37] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Iter_Test\gl-320-draw-range-elements.rdc RDOC 002228: [04:04:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002228: [04:04:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002228: [04:04:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002228: [04:04:38] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 002228: [04:04:38] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 002228: [04:04:38] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 551.76 RDOC 002228: [04:04:38] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 002228: [04:04:38] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 002228: [04:04:38] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 002228: [04:04:38] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 002228: [04:04:38] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 002228: [04:04:38] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 002228: [04:04:38] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 002228: [04:04:38] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 002228: [04:04:38] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 002228: [04:04:38] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 002228: [04:04:38] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 002228: [04:04:38] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 002228: [04:04:38] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_shader5, [316]: GL_NV_half_float, [317]: GL_NV_light_max_exponent, [318]: GL_NV_memory_attachment, [319]: GL_NV_multisample_coverage, [320]: GL_NV_multisample_filter_hint, [321]: GL_NV_occlusion_query, [322]: GL_NV_packed_depth_stencil, [323]: GL_NV_parameter_buffer_object, [324]: GL_NV_parameter_buffer_object2, [325]: GL_NV_path_rendering, RDOC 002228: [04:04:38] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering_shared_edge, [327]: GL_NV_pixel_data_range, [328]: GL_NV_point_sprite, [329]: GL_NV_primitive_restart, [330]: GL_NV_query_resource, [331]: GL_NV_query_resource_tag, [332]: GL_NV_register_combiners, [333]: GL_NV_register_combiners2, [334]: GL_NV_sample_locations, [335]: GL_NV_sample_mask_override_coverage, [336]: GL_NV_shader_atomic_counters, [337]: GL_NV_shader_atomic_float, [338]: GL_NV_shader_atomic_float64, [339]: GL_NV_shader_atomic_fp16_vector, [340]: GL_NV_shader_atomic_int64, [341]: GL_NV_shader_buffer_load, [342]: GL_NV_shader_storage_buffer_object, [343]: GL_NV_shader_subgroup_partitioned, [344]: GL_NV_stereo_view_rendering, [345]: GL_NV_texgen_reflection, [346]: GL_NV_texture_barrier, [347]: GL_NV_texture_compression_vtc, [348]: GL_NV_texture_env_combine4, [349]: GL_NV_texture_multisample, [350]: GL_NV_texture_rectangle, RDOC 002228: [04:04:38] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle_compressed, [352]: GL_NV_texture_shader, [353]: GL_NV_texture_shader2, [354]: GL_NV_texture_shader3, [355]: GL_NV_transform_feedback, [356]: GL_NV_transform_feedback2, [357]: GL_NV_uniform_buffer_unified_memory, [358]: GL_NV_uniform_buffer_std430_layout, [359]: GL_NV_vertex_array_range, [360]: GL_NV_vertex_array_range2, [361]: GL_NV_vertex_attrib_integer_64bit, [362]: GL_NV_vertex_buffer_unified_memory, [363]: GL_NV_vertex_program, [364]: GL_NV_vertex_program1_1, [365]: GL_NV_vertex_program2, [366]: GL_NV_vertex_program2_option, [367]: GL_NV_vertex_program3, [368]: GL_NV_viewport_array2, [369]: GL_NV_viewport_swizzle, [370]: GL_NVX_conditional_render, [371]: GL_NVX_linked_gpu_multicast, [372]: GL_NV_gpu_multicast, [373]: GL_NVX_gpu_multicast2, [374]: GL_NVX_progress_fence, [375]: GL_NVX_gpu_memory_info, RDOC 002228: [04:04:38] gl_common.cpp( 88) - Log - [376]: GL_NVX_multigpu_info, [377]: GL_NVX_nvenc_interop, [378]: GL_NV_shader_thread_group, [379]: GL_NV_shader_thread_shuffle, [380]: GL_KHR_blend_equation_advanced, [381]: GL_KHR_blend_equation_advanced_coherent, [382]: GL_OVR_multiview, [383]: GL_OVR_multiview2, [384]: GL_SGIS_generate_mipmap, [385]: GL_SGIS_texture_lod, [386]: GL_SGIX_depth_texture, [387]: GL_SGIX_shadow, [388]: GL_SUN_slice_accum, [389]: GL_WIN_swap_hint, [390]: WGL_EXT_swap_control, RDOC 002228: [04:04:38] gl_common.cpp( 98) - Log - Function pointers available: RDOC 002228: [04:04:38] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002228: [04:04:38] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002228: [04:04:38] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002228: [04:04:38] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002228: [04:04:38] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002228: [04:04:38] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002228: [04:04:38] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002228: [04:04:38] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002228: [04:04:38] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002228: [04:04:38] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 002228: [04:04:38] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002228: [04:04:38] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002228: [04:04:38] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 002228: [04:04:38] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 002228: [04:04:38] gl_replay.cpp(4374) - Log - Created OpenGL replay device. RDOC 002228: [04:04:38] gl_common.cpp( 487) - Log - Vendor checks for 46 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 551.76) RDOC 002228: [04:04:38] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 002228: [04:04:38] gl_debug.cpp( 527) - Log - GLSL version 460 RDOC 002228: [04:04:38] gl_replay.cpp( 330) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 002228: [04:04:38] nv_gl_counters.cpp( 68) - Warning - NvPerf library failed to initialize RDOC 002228: [04:04:38] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 002228: [04:04:38] gl_driver.cpp(3433) - Log - Timer chunk initialisation - 72.473 ms RDOC 002228: [04:04:38] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 002228: [04:04:38] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Iter_Test\ModelViewer.rdc RDOC 002228: [04:04:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002228: [04:04:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002228: [04:04:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002228: [04:04:38] d3d12_sdk_select.cpp( 376) - Log - System D3D12 runtime is version 2 RDOC 002228: [04:04:38] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 002228: [04:04:38] d3d12_replay.cpp(4669) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 002228: [04:04:38] d3d12_replay.cpp(4760) - Log - Created device. RDOC 002228: [04:04:38] d3d12_replay.cpp( 137) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 002228: [04:04:38] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 002228: [04:04:38] d3d12_device.cpp(3990) - Log - Resizing GPU readback window to 4194304 RDOC 002228: [04:04:38] d3d12_device_wrap.cpp(2314) - Log - Checking feature support for 4 RDOC 002228: [04:04:39] d3d12_replay.cpp( 207) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 002228: [04:04:39] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 002228: [04:04:39] d3d12_replay.cpp( 222) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 002228: [04:04:39] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::34 from upload to default for efficient replay RDOC 002228: [04:04:39] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::183 from upload to default for efficient replay RDOC 002228: [04:04:40] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::479 from upload to default for efficient replay RDOC 002228: [04:04:40] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::487 from upload to default for efficient replay RDOC 002228: [04:04:40] d3d12_device_wrap.cpp(2314) - Log - Checking feature support for 5 RDOC 002228: [04:04:41] d3d12_device.cpp(4712) - Log - Timer chunk initialisation - 2511.288 ms RDOC 002228: [04:04:46] d3d12_postvs.cpp(3059) - Warning - Resizing stream-out buffer from 128 to 2097152 for output data RDOC 002228: [04:04:55] d3d12_postvs.cpp(3059) - Warning - Resizing stream-out buffer from 2097152 to 8388608 for output data RDOC 002228: [04:04:56] d3d12_pixelhistory.cpp(2793) - Log - Timer D3D12DebugManager::PixelHistory - 552.311 ms RDOC 002228: [04:05:03] replay_controller.cpp(1934) - Log - Shutting down replay renderer
File "tests/Repeat_Load.py", line 45, in repeat_load raise rdtest.TestFailureException(msg) File "tests/Repeat_Load.py", line 55, in run self.repeat_load(file.path) File "rdtest/testcase.py", line 500, in invoketest self.run() File "rdtest/runner.py", line 439, in internal_run_test instance.invoketest(False)
RDOC 000888: [04:05:04] core.cpp( 501) - Log - RenderDoc v1.33 Windows 64-bit Release (45db4fef3393ed05c306b8929cbaa0dae4bc9298) loaded in replay application RDOC 000888: [04:05:04] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 000888: [04:05:04] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 000888: [04:05:04] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\deferredplusplus.rdc RDOC 000888: [04:05:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000888: [04:05:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000888: [04:05:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000888: [04:05:04] d3d11_replay.cpp(4442) - Log - Created device. RDOC 000888: [04:05:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 000888: [04:05:04] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 000888: [04:05:04] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 000888: [04:05:04] nv_d3d11_counters.cpp( 71) - Warning - NvPerf library failed to initialize RDOC 000888: [04:05:04] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 000888: [04:05:05] d3d11_device.cpp(1370) - Log - Timer chunk initialisation - 362.083 ms RDOC 000888: [04:05:05] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 000888: [04:05:05] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\deferredplusplus.rdc RDOC 000888: [04:05:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000888: [04:05:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000888: [04:05:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000888: [04:05:05] d3d11_replay.cpp(4442) - Log - Created device. RDOC 000888: [04:05:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 000888: [04:05:05] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 000888: [04:05:05] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 000888: [04:05:05] nv_d3d11_counters.cpp( 71) - Warning - NvPerf library failed to initialize RDOC 000888: [04:05:05] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 000888: [04:05:05] d3d11_device.cpp(1370) - Log - Timer chunk initialisation - 149.644 ms RDOC 000888: [04:05:05] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 000888: [04:05:05] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\deferredplusplus.rdc RDOC 000888: [04:05:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000888: [04:05:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000888: [04:05:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000888: [04:05:05] d3d11_replay.cpp(4442) - Log - Created device. RDOC 000888: [04:05:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 000888: [04:05:05] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 000888: [04:05:05] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 000888: [04:05:05] nv_d3d11_counters.cpp( 71) - Warning - NvPerf library failed to initialize RDOC 000888: [04:05:05] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 000888: [04:05:05] d3d11_device.cpp(1370) - Log - Timer chunk initialisation - 143.243 ms RDOC 000888: [04:05:05] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 000888: [04:05:05] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\deferredplusplus.rdc RDOC 000888: [04:05:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000888: [04:05:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000888: [04:05:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000888: [04:05:06] d3d11_replay.cpp(4442) - Log - Created device. RDOC 000888: [04:05:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 000888: [04:05:06] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 000888: [04:05:06] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 000888: [04:05:06] nv_d3d11_counters.cpp( 71) - Warning - NvPerf library failed to initialize RDOC 000888: [04:05:06] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 000888: [04:05:06] d3d11_device.cpp(1370) - Log - Timer chunk initialisation - 142.792 ms RDOC 000888: [04:05:06] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 000888: [04:05:06] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\deferredplusplus.rdc RDOC 000888: [04:05:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000888: [04:05:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000888: [04:05:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000888: [04:05:06] d3d11_replay.cpp(4442) - Log - Created device. RDOC 000888: [04:05:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 000888: [04:05:06] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 000888: [04:05:06] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 000888: [04:05:06] nv_d3d11_counters.cpp( 71) - Warning - NvPerf library failed to initialize RDOC 000888: [04:05:06] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 000888: [04:05:06] d3d11_device.cpp(1370) - Log - Timer chunk initialisation - 144.082 ms RDOC 000888: [04:05:06] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 000888: [04:05:06] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\deferredplusplus.rdc RDOC 000888: [04:05:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000888: [04:05:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000888: [04:05:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000888: [04:05:06] d3d11_replay.cpp(4442) - Log - Created device. RDOC 000888: [04:05:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 000888: [04:05:06] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 000888: [04:05:06] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 000888: [04:05:06] nv_d3d11_counters.cpp( 71) - Warning - NvPerf library failed to initialize RDOC 000888: [04:05:06] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 000888: [04:05:06] d3d11_device.cpp(1370) - Log - Timer chunk initialisation - 151.677 ms RDOC 000888: [04:05:06] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 000888: [04:05:07] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\deferredplusplus.rdc RDOC 000888: [04:05:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000888: [04:05:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000888: [04:05:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000888: [04:05:07] d3d11_replay.cpp(4442) - Log - Created device. RDOC 000888: [04:05:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 000888: [04:05:07] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 000888: [04:05:07] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 000888: [04:05:07] nv_d3d11_counters.cpp( 71) - Warning - NvPerf library failed to initialize RDOC 000888: [04:05:07] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 000888: [04:05:07] d3d11_device.cpp(1370) - Log - Timer chunk initialisation - 140.682 ms RDOC 000888: [04:05:07] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 000888: [04:05:07] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\deferredplusplus.rdc RDOC 000888: [04:05:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000888: [04:05:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000888: [04:05:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000888: [04:05:07] d3d11_replay.cpp(4442) - Log - Created device. RDOC 000888: [04:05:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 000888: [04:05:07] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 000888: [04:05:07] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 000888: [04:05:07] nv_d3d11_counters.cpp( 71) - Warning - NvPerf library failed to initialize RDOC 000888: [04:05:07] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 000888: [04:05:07] d3d11_device.cpp(1370) - Log - Timer chunk initialisation - 136.314 ms RDOC 000888: [04:05:07] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 000888: [04:05:07] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\deferredplusplus.rdc RDOC 000888: [04:05:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000888: [04:05:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000888: [04:05:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000888: [04:05:07] d3d11_replay.cpp(4442) - Log - Created device. RDOC 000888: [04:05:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 000888: [04:05:07] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 000888: [04:05:07] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 000888: [04:05:07] nv_d3d11_counters.cpp( 71) - Warning - NvPerf library failed to initialize RDOC 000888: [04:05:07] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 000888: [04:05:08] d3d11_device.cpp(1370) - Log - Timer chunk initialisation - 144.220 ms RDOC 000888: [04:05:08] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 000888: [04:05:08] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\deferredplusplus.rdc RDOC 000888: [04:05:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000888: [04:05:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000888: [04:05:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000888: [04:05:08] d3d11_replay.cpp(4442) - Log - Created device. RDOC 000888: [04:05:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 000888: [04:05:08] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 000888: [04:05:08] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 000888: [04:05:08] nv_d3d11_counters.cpp( 71) - Warning - NvPerf library failed to initialize RDOC 000888: [04:05:08] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 000888: [04:05:08] d3d11_device.cpp(1370) - Log - Timer chunk initialisation - 142.143 ms RDOC 000888: [04:05:08] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 000888: [04:05:08] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\deferredplusplus.rdc RDOC 000888: [04:05:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000888: [04:05:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000888: [04:05:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000888: [04:05:08] d3d11_replay.cpp(4442) - Log - Created device. RDOC 000888: [04:05:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 000888: [04:05:08] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 000888: [04:05:08] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 000888: [04:05:08] nv_d3d11_counters.cpp( 71) - Warning - NvPerf library failed to initialize RDOC 000888: [04:05:08] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 000888: [04:05:08] d3d11_device.cpp(1370) - Log - Timer chunk initialisation - 136.003 ms RDOC 000888: [04:05:08] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 000888: [04:05:08] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\deferredplusplus.rdc RDOC 000888: [04:05:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000888: [04:05:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000888: [04:05:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000888: [04:05:08] d3d11_replay.cpp(4442) - Log - Created device. RDOC 000888: [04:05:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 000888: [04:05:08] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 000888: [04:05:08] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 000888: [04:05:08] nv_d3d11_counters.cpp( 71) - Warning - NvPerf library failed to initialize RDOC 000888: [04:05:08] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 000888: [04:05:09] d3d11_device.cpp(1370) - Log - Timer chunk initialisation - 145.112 ms RDOC 000888: [04:05:09] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 000888: [04:05:09] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\deferredplusplus.rdc RDOC 000888: [04:05:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000888: [04:05:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000888: [04:05:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000888: [04:05:09] d3d11_replay.cpp(4442) - Log - Created device. RDOC 000888: [04:05:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 000888: [04:05:09] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 000888: [04:05:09] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 000888: [04:05:09] nv_d3d11_counters.cpp( 71) - Warning - NvPerf library failed to initialize RDOC 000888: [04:05:09] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 000888: [04:05:09] d3d11_device.cpp(1370) - Log - Timer chunk initialisation - 144.523 ms RDOC 000888: [04:05:09] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 000888: [04:05:09] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\deferredplusplus.rdc RDOC 000888: [04:05:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000888: [04:05:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000888: [04:05:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000888: [04:05:09] d3d11_replay.cpp(4442) - Log - Created device. RDOC 000888: [04:05:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 000888: [04:05:09] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 000888: [04:05:09] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 000888: [04:05:09] nv_d3d11_counters.cpp( 71) - Warning - NvPerf library failed to initialize RDOC 000888: [04:05:09] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 000888: [04:05:09] d3d11_device.cpp(1370) - Log - Timer chunk initialisation - 151.475 ms RDOC 000888: [04:05:09] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 000888: [04:05:09] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\deferredplusplus.rdc RDOC 000888: [04:05:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000888: [04:05:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000888: [04:05:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000888: [04:05:10] d3d11_replay.cpp(4442) - Log - Created device. RDOC 000888: [04:05:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 000888: [04:05:10] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 000888: [04:05:10] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 000888: [04:05:10] nv_d3d11_counters.cpp( 71) - Warning - NvPerf library failed to initialize RDOC 000888: [04:05:10] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 000888: [04:05:10] d3d11_device.cpp(1370) - Log - Timer chunk initialisation - 146.947 ms RDOC 000888: [04:05:10] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 000888: [04:05:10] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\deferredplusplus.rdc RDOC 000888: [04:05:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000888: [04:05:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000888: [04:05:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000888: [04:05:10] d3d11_replay.cpp(4442) - Log - Created device. RDOC 000888: [04:05:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 000888: [04:05:10] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 000888: [04:05:10] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 000888: [04:05:10] nv_d3d11_counters.cpp( 71) - Warning - NvPerf library failed to initialize RDOC 000888: [04:05:10] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 000888: [04:05:10] d3d11_device.cpp(1370) - Log - Timer chunk initialisation - 144.996 ms RDOC 000888: [04:05:10] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 000888: [04:05:10] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\deferredplusplus.rdc RDOC 000888: [04:05:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000888: [04:05:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000888: [04:05:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000888: [04:05:10] d3d11_replay.cpp(4442) - Log - Created device. RDOC 000888: [04:05:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 000888: [04:05:10] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 000888: [04:05:10] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 000888: [04:05:10] nv_d3d11_counters.cpp( 71) - Warning - NvPerf library failed to initialize RDOC 000888: [04:05:10] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 000888: [04:05:10] d3d11_device.cpp(1370) - Log - Timer chunk initialisation - 149.365 ms RDOC 000888: [04:05:10] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 000888: [04:05:10] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\deferredplusplus.rdc RDOC 000888: [04:05:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000888: [04:05:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000888: [04:05:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000888: [04:05:11] d3d11_replay.cpp(4442) - Log - Created device. RDOC 000888: [04:05:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 000888: [04:05:11] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 000888: [04:05:11] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 000888: [04:05:11] nv_d3d11_counters.cpp( 71) - Warning - NvPerf library failed to initialize RDOC 000888: [04:05:11] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 000888: [04:05:11] d3d11_device.cpp(1370) - Log - Timer chunk initialisation - 144.837 ms RDOC 000888: [04:05:11] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 000888: [04:05:11] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\deferredplusplus.rdc RDOC 000888: [04:05:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000888: [04:05:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000888: [04:05:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000888: [04:05:11] d3d11_replay.cpp(4442) - Log - Created device. RDOC 000888: [04:05:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 000888: [04:05:11] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 000888: [04:05:11] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 000888: [04:05:11] nv_d3d11_counters.cpp( 71) - Warning - NvPerf library failed to initialize RDOC 000888: [04:05:11] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 000888: [04:05:11] d3d11_device.cpp(1370) - Log - Timer chunk initialisation - 138.314 ms RDOC 000888: [04:05:11] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 000888: [04:05:11] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\deferredplusplus.rdc RDOC 000888: [04:05:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000888: [04:05:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000888: [04:05:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000888: [04:05:11] d3d11_replay.cpp(4442) - Log - Created device. RDOC 000888: [04:05:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 000888: [04:05:11] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 000888: [04:05:11] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 000888: [04:05:11] nv_d3d11_counters.cpp( 71) - Warning - NvPerf library failed to initialize RDOC 000888: [04:05:11] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 000888: [04:05:11] d3d11_device.cpp(1370) - Log - Timer chunk initialisation - 136.621 ms RDOC 000888: [04:05:11] replay_controller.cpp(1934) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:751 Log: Running Vulkan test on NVIDIA GeForce GT 1030 (version 1.3)
RDOC 001116: [04:05:12] core.cpp( 501) - Log - RenderDoc v1.33 Windows 64-bit Release (45db4fef3393ed05c306b8929cbaa0dae4bc9298) loaded in replay application RDOC 001116: [04:05:12] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 001116: [04:05:12] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 001116: [04:05:12] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 001116: [04:05:12] win32_process.cpp( 610) - Log - Injecting renderdoc into process 3836 RDOC 003836: [04:05:12] core.cpp( 501) - Log - RenderDoc v1.33 Windows 64-bit Release (45db4fef3393ed05c306b8929cbaa0dae4bc9298) capturing application RDOC 003836: [04:05:12] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 003836: [04:05:12] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 003836: [04:05:12] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 003836: [04:05:12] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 003836: [04:05:12] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 003836: [04:05:12] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 003836: [04:05:12] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 003836: [04:05:12] d3d12_hooks.cpp( 491) - Log - Registering D3D12 hooks RDOC 003836: [04:05:12] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 003836: [04:05:12] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 003836: [04:05:12] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 003836: [04:05:12] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 003836: [04:05:12] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 001116: [04:05:12] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [3836] RDOC 003836: [04:05:12] core.cpp(2011) - Log - Adding Vulkan device frame capturer for 0x000001C6EB043480 RDOC 003836: [04:05:12] vk_device_funcs.cpp( 939) - Log - Initialised capture layer in Vulkan instance. RDOC 003836: [04:05:12] vk_device_funcs.cpp(1514) - Log - physical device 0: NVIDIA GeForce GT 1030 (ver 551.76 patch 0x0) - 10de:1d01 RDOC 003836: [04:05:12] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 003836: [04:05:12] vk_device_funcs.cpp(4389) - Log - Created capture device from physical device 0 RDOC 003836: [04:05:12] vk_common.cpp(1091) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 003836: [04:05:12] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003836: [04:05:12] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003836: [04:05:12] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003836: [04:05:12] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003836: [04:05:12] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003836: [04:05:12] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003836: [04:05:12] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003836: [04:05:12] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 003836: [04:05:12] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 003836: [04:05:12] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 003836: [04:05:12] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 003836: [04:05:12] vk_core.cpp(4189) - Log - RegisterSurface() window 00000000000A0312 RDOC 003836: [04:05:12] core.cpp(2047) - Log - Adding Vulkan frame capturer for 0x000001C6EB043480 / 0x00000000000A0312 RDOC 001116: [04:05:13] target_control.cpp( 890) - Log - Used API: Vulkan (Not presenting & supported) RDOC 001116: [04:05:18] target_control.cpp( 890) - Log - Used API: Vulkan (Presenting & supported) RDOC 003836: [04:05:18] vk_core.cpp(2132) - Log - Starting capture RDOC 003836: [04:05:18] resource_manager.h(1469) - Log - Preparing up to 1419 potentially dirty resources RDOC 003836: [04:05:18] resource_manager.h(1526) - Log - Prepared 705 dirty resources, postponed 706, skipped 0 RDOC 003836: [04:05:18] vk_core.cpp(2275) - Log - Finished capture, Frame 5 RDOC 003836: [04:05:18] resource_manager.h(1538) - Log - Checking 1411 resources with initial contents against 2165 referenced resources RDOC 003836: [04:05:18] resource_manager.h(1642) - Log - Serialised 1409 resources, skipped 2 unreferenced RDOC 003836: [04:05:18] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 14285184 bytes to 383727 (2.69 %) RDOC 003836: [04:05:18] vk_core.cpp(2690) - Log - Captured Vulkan frame with 13.623413 MB capture section in 0.089936 seconds RDOC 003836: [04:05:18] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4879 bytes to 4879 (100.00 %) RDOC 003836: [04:05:18] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\capture_frame5.rdc RDOC 003836: [04:05:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\capture_frame5.rdc RDOC 001116: [04:05:18] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (435072 bytes) (time 1716951918) 46251 byte thumbnail RDOC 001116: [04:05:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\capture_frame5.rdc RDOC 001116: [04:05:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001116: [04:05:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001116: [04:05:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001116: [04:05:19] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 001116: [04:05:19] vk_device_funcs.cpp( 300) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 001116: [04:05:19] vk_device_funcs.cpp( 300) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 001116: [04:05:19] vk_device_funcs.cpp( 300) - Log - Inst Ext 2: VK_EXT_surface_maintenance1 RDOC 001116: [04:05:19] vk_device_funcs.cpp( 300) - Log - Inst Ext 3: VK_EXT_swapchain_colorspace RDOC 001116: [04:05:19] vk_device_funcs.cpp( 300) - Log - Inst Ext 4: VK_KHR_device_group_creation RDOC 001116: [04:05:19] vk_device_funcs.cpp( 300) - Log - Inst Ext 5: VK_KHR_external_fence_capabilities RDOC 001116: [04:05:19] vk_device_funcs.cpp( 300) - Log - Inst Ext 6: VK_KHR_external_memory_capabilities RDOC 001116: [04:05:19] vk_device_funcs.cpp( 300) - Log - Inst Ext 7: VK_KHR_external_semaphore_capabilities RDOC 001116: [04:05:19] vk_device_funcs.cpp( 300) - Log - Inst Ext 8: VK_KHR_get_physical_device_properties2 RDOC 001116: [04:05:19] vk_device_funcs.cpp( 300) - Log - Inst Ext 9: VK_KHR_get_surface_capabilities2 RDOC 001116: [04:05:19] vk_device_funcs.cpp( 300) - Log - Inst Ext 10: VK_KHR_portability_enumeration RDOC 001116: [04:05:19] vk_device_funcs.cpp( 300) - Log - Inst Ext 11: VK_KHR_surface RDOC 001116: [04:05:19] vk_device_funcs.cpp( 300) - Log - Inst Ext 12: VK_KHR_surface_protected_capabilities RDOC 001116: [04:05:19] vk_device_funcs.cpp( 300) - Log - Inst Ext 13: VK_KHR_win32_surface RDOC 001116: [04:05:19] vk_device_funcs.cpp( 300) - Log - Inst Ext 14: VK_LUNARG_direct_driver_loading RDOC 001116: [04:05:19] vk_device_funcs.cpp( 300) - Log - Inst Ext 15: VK_NV_external_memory_capabilities RDOC 001116: [04:05:19] vk_device_funcs.cpp( 307) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 001116: [04:05:19] vk_device_funcs.cpp( 307) - Log - Inst Layer 1: VK_LAYER_KHRONOS_shader_object RDOC 001116: [04:05:19] vk_device_funcs.cpp( 307) - Log - Inst Layer 2: VK_LAYER_KHRONOS_synchronization2 RDOC 001116: [04:05:19] vk_device_funcs.cpp( 307) - Log - Inst Layer 3: VK_LAYER_KHRONOS_validation RDOC 001116: [04:05:19] vk_device_funcs.cpp( 307) - Log - Inst Layer 4: VK_LAYER_LUNARG_api_dump RDOC 001116: [04:05:19] vk_device_funcs.cpp( 307) - Log - Inst Layer 5: VK_LAYER_LUNARG_gfxreconstruct RDOC 001116: [04:05:19] vk_device_funcs.cpp( 307) - Log - Inst Layer 6: VK_LAYER_LUNARG_monitor RDOC 001116: [04:05:19] vk_device_funcs.cpp( 307) - Log - Inst Layer 7: VK_LAYER_LUNARG_screenshot RDOC 001116: [04:05:19] vk_device_funcs.cpp( 307) - Log - Inst Layer 8: VK_LAYER_NV_optimus RDOC 001116: [04:05:19] vk_device_funcs.cpp( 307) - Log - Inst Layer 9: VK_LAYER_RENDERDOC_Capture RDOC 001116: [04:05:19] vk_device_funcs.cpp( 356) - Log - Enabling VK_EXT_debug_utils RDOC 001116: [04:05:19] vk_replay.cpp(5182) - Log - Created device. RDOC 001116: [04:05:19] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001116: [04:05:19] vk_device_funcs.cpp(1221) - Log - Replay has physical device 0 available: RDOC 001116: [04:05:19] vk_device_funcs.cpp(1224) - Log - - NVIDIA GeForce GT 1030 (ver 551.76 patch 0x0) - 10de:1d01 RDOC 001116: [04:05:19] vk_device_funcs.cpp(1232) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (551.76) - CTS 1.3.7.2 RDOC 001116: [04:05:19] vk_device_funcs.cpp(1401) - Log - Found capture physical device 0: RDOC 001116: [04:05:19] vk_device_funcs.cpp(1404) - Log - - NVIDIA GeForce GT 1030 (ver 551.76 patch 0x0) - 10de:1d01 RDOC 001116: [04:05:19] vk_device_funcs.cpp(1411) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (551.76) - CTS 1.3.7.2 RDOC 001116: [04:05:19] vk_device_funcs.cpp(1415) - Log - Mapping during replay to best-match physical device 0 RDOC 001116: [04:05:19] vk_device_funcs.cpp(1689) - Log - Creating replay device from physical device 0 RDOC 001116: [04:05:19] vk_common.cpp(1091) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 001116: [04:05:19] vk_device_funcs.cpp(1823) - Log - Enabling VK_KHR_driver_properties RDOC 001116: [04:05:19] vk_device_funcs.cpp(1831) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 001116: [04:05:19] vk_device_funcs.cpp(1843) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 001116: [04:05:19] vk_device_funcs.cpp(1854) - Log - Enabling VK_EXT_transform_feedback extension RDOC 001116: [04:05:19] vk_device_funcs.cpp(1871) - Log - Enabling VK_EXT_scalar_block_layout extension RDOC 001116: [04:05:19] vk_device_funcs.cpp(1891) - Log - Enabling VK_KHR_buffer_device_address RDOC 001116: [04:05:19] vk_device_funcs.cpp(1948) - Log - Capture describes queue family 0: RDOC 001116: [04:05:19] vk_device_funcs.cpp(1950) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 001116: [04:05:19] vk_device_funcs.cpp(1955) - Log - 64 timestamp bits (1,1,1) granularity RDOC 001116: [04:05:19] vk_device_funcs.cpp(1965) - Log - (identity match) RDOC 001116: [04:05:19] vk_device_funcs.cpp(2100) - Log - Remapping to queue family 0: RDOC 001116: [04:05:19] vk_device_funcs.cpp(2102) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 001116: [04:05:19] vk_device_funcs.cpp(2107) - Log - 64 timestamp bits (1,1,1) granularity RDOC 001116: [04:05:19] vk_device_funcs.cpp(1948) - Log - Capture describes queue family 1: RDOC 001116: [04:05:19] vk_device_funcs.cpp(1950) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 001116: [04:05:19] vk_device_funcs.cpp(1955) - Log - 64 timestamp bits (1,1,1) granularity RDOC 001116: [04:05:19] vk_device_funcs.cpp(1965) - Log - (identity match) RDOC 001116: [04:05:19] vk_device_funcs.cpp(2100) - Log - Remapping to queue family 1: RDOC 001116: [04:05:19] vk_device_funcs.cpp(2102) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 001116: [04:05:19] vk_device_funcs.cpp(2107) - Log - 64 timestamp bits (1,1,1) granularity RDOC 001116: [04:05:19] vk_device_funcs.cpp(1948) - Log - Capture describes queue family 2: RDOC 001116: [04:05:19] vk_device_funcs.cpp(1950) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 001116: [04:05:19] vk_device_funcs.cpp(1955) - Log - 64 timestamp bits (1,1,1) granularity RDOC 001116: [04:05:19] vk_device_funcs.cpp(1965) - Log - (identity match) RDOC 001116: [04:05:19] vk_device_funcs.cpp(2100) - Log - Remapping to queue family 2: RDOC 001116: [04:05:19] vk_device_funcs.cpp(2102) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 001116: [04:05:19] vk_device_funcs.cpp(2107) - Log - 64 timestamp bits (1,1,1) granularity RDOC 001116: [04:05:19] vk_device_funcs.cpp(1948) - Log - Capture describes queue family 3: RDOC 001116: [04:05:19] vk_device_funcs.cpp(1950) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VK_QUEUE_VIDEO_DECODE_BIT_KHR RDOC 001116: [04:05:19] vk_device_funcs.cpp(1955) - Log - 32 timestamp bits (1,1,1) granularity RDOC 001116: [04:05:19] vk_device_funcs.cpp(1965) - Log - (identity match) RDOC 001116: [04:05:19] vk_device_funcs.cpp(2100) - Log - Remapping to queue family 3: RDOC 001116: [04:05:19] vk_device_funcs.cpp(2102) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VK_QUEUE_VIDEO_DECODE_BIT_KHR RDOC 001116: [04:05:19] vk_device_funcs.cpp(2107) - Log - 32 timestamp bits (1,1,1) granularity RDOC 001116: [04:05:19] vk_device_funcs.cpp(3480) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 001116: [04:05:19] vk_device_funcs.cpp(3480) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 001116: [04:05:19] vk_device_funcs.cpp(3480) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 001116: [04:05:19] vk_device_funcs.cpp(3480) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 001116: [04:05:19] vk_device_funcs.cpp(3480) - Log - Dev Ext 4: VK_KHR_calibrated_timestamps (1) RDOC 001116: [04:05:19] vk_device_funcs.cpp(3480) - Log - Dev Ext 5: VK_KHR_copy_commands2 (1) RDOC 001116: [04:05:19] vk_device_funcs.cpp(3480) - Log - Dev Ext 6: VK_KHR_create_renderpass2 (1) RDOC 001116: [04:05:19] vk_device_funcs.cpp(3480) - Log - Dev Ext 7: VK_KHR_dedicated_allocation (3) RDOC 001116: [04:05:19] vk_device_funcs.cpp(3480) - Log - Dev Ext 8: VK_KHR_depth_stencil_resolve (1) RDOC 001116: [04:05:19] vk_device_funcs.cpp(3480) - Log - Dev Ext 9: VK_KHR_descriptor_update_template (1) RDOC 001116: [04:05:19] vk_device_funcs.cpp(3480) - Log - Dev Ext 10: VK_KHR_device_group (4) RDOC 001116: [04:05:19] vk_device_funcs.cpp(3480) - Log - Dev Ext 11: VK_KHR_draw_indirect_count (1) RDOC 001116: [04:05:19] vk_device_funcs.cpp(3480) - Log - Dev Ext 12: VK_KHR_driver_properties (1) RDOC 001116: [04:05:19] vk_device_funcs.cpp(3480) - Log - Dev Ext 13: VK_KHR_dynamic_rendering (1) RDOC 001116: [04:05:19] vk_device_funcs.cpp(3480) - Log - Dev Ext 14: VK_KHR_dynamic_rendering_local_read (1) RDOC 001116: [04:05:19] vk_device_funcs.cpp(3480) - Log - Dev Ext 15: VK_KHR_external_fence (1) RDOC 001116: [04:05:19] vk_device_funcs.cpp(3480) - Log - Dev Ext 16: VK_KHR_external_fence_win32 (1) RDOC 001116: [04:05:19] vk_device_funcs.cpp(3480) - Log - Dev Ext 17: VK_KHR_external_memory (1) RDOC 001116: [04:05:19] vk_device_funcs.cpp(3480) - Log - Dev Ext 18: VK_KHR_external_memory_win32 (1) RDOC 001116: [04:05:19] vk_device_funcs.cpp(3480) - Log - Dev Ext 19: VK_KHR_external_semaphore (1) RDOC 001116: [04:05:19] vk_device_funcs.cpp(3480) - Log - Dev Ext 20: VK_KHR_external_semaphore_win32 (1) RDOC 001116: [04:05:19] vk_device_funcs.cpp(3480) - Log - Dev Ext 21: VK_KHR_format_feature_flags2 (2) RDOC 001116: [04:05:19] vk_device_funcs.cpp(3480) - Log - Dev Ext 22: VK_KHR_get_memory_requirements2 (1) RDOC 001116: [04:05:19] vk_device_funcs.cpp(3480) - Log - Dev Ext 23: VK_KHR_image_format_list (1) RDOC 001116: [04:05:19] vk_device_funcs.cpp(3480) - Log - Dev Ext 24: VK_KHR_imageless_framebuffer (1) RDOC 001116: [04:05:19] vk_device_funcs.cpp(3480) - Log - Dev Ext 25: VK_KHR_index_type_uint8 (1) RDOC 001116: [04:05:19] vk_device_funcs.cpp(3480) - Log - Dev Ext 26: VK_KHR_line_rasterization (1) RDOC 001116: [04:05:19] vk_device_funcs.cpp(3480) - Log - Dev Ext 27: VK_KHR_load_store_op_none (1) RDOC 001116: [04:05:19] vk_device_funcs.cpp(3480) - Log - Dev Ext 28: VK_KHR_maintenance1 (2) RDOC 001116: [04:05:19] vk_device_funcs.cpp(3480) - Log - Dev Ext 29: VK_KHR_maintenance2 (1) RDOC 001116: [04:05:19] vk_device_funcs.cpp(3480) - Log - Dev Ext 30: VK_KHR_maintenance3 (1) RDOC 001116: [04:05:19] vk_device_funcs.cpp(3480) - Log - Dev Ext 31: VK_KHR_maintenance4 (2) RDOC 001116: [04:05:19] vk_device_funcs.cpp(3480) - Log - Dev Ext 32: VK_KHR_maintenance5 (1) RDOC 001116: [04:05:19] vk_device_funcs.cpp(3480) - Log - Dev Ext 33: VK_KHR_maintenance6 (1) RDOC 001116: [04:05:19] vk_device_funcs.cpp(3480) - Log - Dev Ext 34: VK_KHR_map_memory2 (1) RDOC 001116: [04:05:19] vk_device_funcs.cpp(3480) - Log - Dev Ext 35: VK_KHR_multiview (1) RDOC 001116: [04:05:19] vk_device_funcs.cpp(3480) - Log - Dev Ext 36: VK_KHR_pipeline_executable_properties (1) RDOC 001116: [04:05:19] vk_device_funcs.cpp(3480) - Log - Dev Ext 37: VK_KHR_pipeline_library (1) RDOC 001116: [04:05:19] vk_device_funcs.cpp(3480) - Log - Dev Ext 38: VK_KHR_present_id (1) RDOC 001116: [04:05:19] vk_device_funcs.cpp(3480) - Log - Dev Ext 39: VK_KHR_present_wait (1) RDOC 001116: [04:05:19] vk_device_funcs.cpp(3480) - Log - Dev Ext 40: VK_KHR_push_descriptor (2) RDOC 001116: [04:05:19] vk_device_funcs.cpp(3480) - Log - Dev Ext 41: VK_KHR_relaxed_block_layout (1) RDOC 001116: [04:05:19] vk_device_funcs.cpp(3480) - Log - Dev Ext 42: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 001116: [04:05:19] vk_device_funcs.cpp(3480) - Log - Dev Ext 43: VK_KHR_sampler_ycbcr_conversion (14) RDOC 001116: [04:05:19] vk_device_funcs.cpp(3480) - Log - Dev Ext 44: VK_KHR_separate_depth_stencil_layouts (1) RDOC 001116: [04:05:19] vk_device_funcs.cpp(3480) - Log - Dev Ext 45: VK_KHR_shader_atomic_int64 (1) RDOC 001116: [04:05:19] vk_device_funcs.cpp(3480) - Log - Dev Ext 46: VK_KHR_shader_clock (1) RDOC 001116: [04:05:19] vk_device_funcs.cpp(3480) - Log - Dev Ext 47: VK_KHR_shader_draw_parameters (1) RDOC 001116: [04:05:19] vk_device_funcs.cpp(3480) - Log - Dev Ext 48: VK_KHR_shader_expect_assume (1) RDOC 001116: [04:05:19] vk_device_funcs.cpp(3480) - Log - Dev Ext 49: VK_KHR_shader_float16_int8 (1) RDOC 001116: [04:05:19] vk_device_funcs.cpp(3480) - Log - Dev Ext 50: VK_KHR_shader_float_controls (4) RDOC 001116: [04:05:19] vk_device_funcs.cpp(3480) - Log - Dev Ext 51: VK_KHR_shader_float_controls2 (1) RDOC 001116: [04:05:19] vk_device_funcs.cpp(3480) - Log - Dev Ext 52: VK_KHR_shader_integer_dot_product (1) RDOC 001116: [04:05:19] vk_device_funcs.cpp(3480) - Log - Dev Ext 53: VK_KHR_shader_non_semantic_info (1) RDOC 001116: [04:05:19] vk_device_funcs.cpp(3480) - Log - Dev Ext 54: VK_KHR_shader_quad_control (1) RDOC 001116: [04:05:19] vk_device_funcs.cpp(3480) - Log - Dev Ext 55: VK_KHR_shader_subgroup_extended_types (1) RDOC 001116: [04:05:19] vk_device_funcs.cpp(3480) - Log - Dev Ext 56: VK_KHR_shader_subgroup_rotate (2) RDOC 001116: [04:05:19] vk_device_funcs.cpp(3480) - Log - Dev Ext 57: VK_KHR_shader_terminate_invocation (1) RDOC 001116: [04:05:19] vk_device_funcs.cpp(3480) - Log - Dev Ext 58: VK_KHR_spirv_1_4 (1) RDOC 001116: [04:05:19] vk_device_funcs.cpp(3480) - Log - Dev Ext 59: VK_KHR_storage_buffer_storage_class (1) RDOC 001116: [04:05:19] vk_device_funcs.cpp(3480) - Log - Dev Ext 60: VK_KHR_swapchain (70) RDOC 001116: [04:05:19] vk_device_funcs.cpp(3480) - Log - Dev Ext 61: VK_KHR_swapchain_mutable_format (1) RDOC 001116: [04:05:19] vk_device_funcs.cpp(3480) - Log - Dev Ext 62: VK_KHR_synchronization2 (1) RDOC 001116: [04:05:19] vk_device_funcs.cpp(3480) - Log - Dev Ext 63: VK_KHR_timeline_semaphore (2) RDOC 001116: [04:05:19] vk_device_funcs.cpp(3480) - Log - Dev Ext 64: VK_KHR_uniform_buffer_standard_layout (1) RDOC 001116: [04:05:19] vk_device_funcs.cpp(3480) - Log - Dev Ext 65: VK_KHR_variable_pointers (1) RDOC 001116: [04:05:19] vk_device_funcs.cpp(3480) - Log - Dev Ext 66: VK_KHR_vertex_attribute_divisor (1) RDOC 001116: [04:05:19] vk_device_funcs.cpp(3480) - Log - Dev Ext 67: VK_KHR_video_decode_h264 (9) RDOC 001116: [04:05:19] vk_device_funcs.cpp(3480) - Log - Dev Ext 68: VK_KHR_video_decode_h265 (8) RDOC 001116: [04:05:19] vk_device_funcs.cpp(3480) - Log - Dev Ext 69: VK_KHR_video_decode_queue (8) RDOC 001116: [04:05:19] vk_device_funcs.cpp(3480) - Log - Dev Ext 70: VK_KHR_video_maintenance1 (1) RDOC 001116: [04:05:19] vk_device_funcs.cpp(3480) - Log - Dev Ext 71: VK_KHR_video_queue (8) RDOC 001116: [04:05:19] vk_device_funcs.cpp(3480) - Log - Dev Ext 72: VK_KHR_vulkan_memory_model (3) RDOC 001116: [04:05:19] vk_device_funcs.cpp(3480) - Log - Dev Ext 73: VK_KHR_win32_keyed_mutex (1) RDOC 001116: [04:05:19] vk_device_funcs.cpp(3480) - Log - Dev Ext 74: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 001116: [04:05:19] vk_device_funcs.cpp(3480) - Log - Dev Ext 75: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 001116: [04:05:19] vk_device_funcs.cpp(3480) - Log - Dev Ext 76: VK_EXT_4444_formats (1) RDOC 001116: [04:05:19] vk_device_funcs.cpp(3480) - Log - Dev Ext 77: VK_EXT_attachment_feedback_loop_dynamic_state (1) RDOC 001116: [04:05:19] vk_device_funcs.cpp(3480) - Log - Dev Ext 78: VK_EXT_attachment_feedback_loop_layout (2) RDOC 001116: [04:05:19] vk_device_funcs.cpp(3480) - Log - Dev Ext 79: VK_EXT_blend_operation_advanced (2) RDOC 001116: [04:05:19] vk_device_funcs.cpp(3480) - Log - Dev Ext 80: VK_EXT_border_color_swizzle (1) RDOC 001116: [04:05:19] vk_device_funcs.cpp(3480) - Log - Dev Ext 81: VK_EXT_buffer_device_address (2) RDOC 001116: [04:05:19] vk_device_funcs.cpp(3480) - Log - Dev Ext 82: VK_EXT_calibrated_timestamps (2) RDOC 001116: [04:05:19] vk_device_funcs.cpp(3480) - Log - Dev Ext 83: VK_EXT_color_write_enable (1) RDOC 001116: [04:05:19] vk_device_funcs.cpp(3480) - Log - Dev Ext 84: VK_EXT_conditional_rendering (2) RDOC 001116: [04:05:19] vk_device_funcs.cpp(3480) - Log - Dev Ext 85: VK_EXT_conservative_rasterization (1) RDOC 001116: [04:05:19] vk_device_funcs.cpp(3480) - Log - Dev Ext 86: VK_EXT_custom_border_color (12) RDOC 001116: [04:05:19] vk_device_funcs.cpp(3480) - Log - Dev Ext 87: VK_EXT_depth_bias_control (1) RDOC 001116: [04:05:19] vk_device_funcs.cpp(3480) - Log - Dev Ext 88: VK_EXT_depth_clamp_zero_one (1) RDOC 001116: [04:05:19] vk_device_funcs.cpp(3480) - Log - Dev Ext 89: VK_EXT_depth_clip_control (1) RDOC 001116: [04:05:19] vk_device_funcs.cpp(3480) - Log - Dev Ext 90: VK_EXT_depth_clip_enable (1) RDOC 001116: [04:05:19] vk_device_funcs.cpp(3480) - Log - Dev Ext 91: VK_EXT_depth_range_unrestricted (1) RDOC 001116: [04:05:19] vk_device_funcs.cpp(3480) - Log - Dev Ext 92: VK_EXT_descriptor_buffer (1) RDOC 001116: [04:05:19] vk_device_funcs.cpp(3480) - Log - Dev Ext 93: VK_EXT_descriptor_indexing (2) RDOC 001116: [04:05:19] vk_device_funcs.cpp(3480) - Log - Dev Ext 94: VK_EXT_discard_rectangles (2) RDOC 001116: [04:05:19] vk_device_funcs.cpp(3480) - Log - Dev Ext 95: VK_EXT_dynamic_rendering_unused_attachments (1) RDOC 001116: [04:05:19] vk_device_funcs.cpp(3480) - Log - Dev Ext 96: VK_EXT_extended_dynamic_state (1) RDOC 001116: [04:05:19] vk_device_funcs.cpp(3480) - Log - Dev Ext 97: VK_EXT_extended_dynamic_state2 (1) RDOC 001116: [04:05:19] vk_device_funcs.cpp(3480) - Log - Dev Ext 98: VK_EXT_extended_dynamic_state3 (2) RDOC 001116: [04:05:19] vk_device_funcs.cpp(3480) - Log - Dev Ext 99: VK_EXT_external_memory_host (1) RDOC 001116: [04:05:19] vk_device_funcs.cpp(3480) - Log - Dev Ext 100: VK_EXT_fragment_shader_interlock (1) RDOC 001116: [04:05:19] vk_device_funcs.cpp(3480) - Log - Dev Ext 101: VK_EXT_full_screen_exclusive (4) RDOC 001116: [04:05:19] vk_device_funcs.cpp(3480) - Log - Dev Ext 102: VK_EXT_graphics_pipeline_library (1) RDOC 001116: [04:05:19] vk_device_funcs.cpp(3480) - Log - Dev Ext 103: VK_EXT_hdr_metadata (2) RDOC 001116: [04:05:19] vk_device_funcs.cpp(3480) - Log - Dev Ext 104: VK_EXT_host_image_copy (1) RDOC 001116: [04:05:19] vk_device_funcs.cpp(3480) - Log - Dev Ext 105: VK_EXT_host_query_reset (1) RDOC 001116: [04:05:19] vk_device_funcs.cpp(3480) - Log - Dev Ext 106: VK_EXT_image_2d_view_of_3d (1) RDOC 001116: [04:05:19] vk_device_funcs.cpp(3480) - Log - Dev Ext 107: VK_EXT_image_robustness (1) RDOC 001116: [04:05:19] vk_device_funcs.cpp(3480) - Log - Dev Ext 108: VK_EXT_image_sliced_view_of_3d (1) RDOC 001116: [04:05:19] vk_device_funcs.cpp(3480) - Log - Dev Ext 109: VK_EXT_image_view_min_lod (1) RDOC 001116: [04:05:19] vk_device_funcs.cpp(3480) - Log - Dev Ext 110: VK_EXT_index_type_uint8 (1) RDOC 001116: [04:05:19] vk_device_funcs.cpp(3480) - Log - Dev Ext 111: VK_EXT_inline_uniform_block (1) RDOC 001116: [04:05:19] vk_device_funcs.cpp(3480) - Log - Dev Ext 112: VK_EXT_line_rasterization (1) RDOC 001116: [04:05:19] vk_device_funcs.cpp(3480) - Log - Dev Ext 113: VK_EXT_load_store_op_none (1) RDOC 001116: [04:05:19] vk_device_funcs.cpp(3480) - Log - Dev Ext 114: VK_EXT_memory_budget (1) RDOC 001116: [04:05:19] vk_device_funcs.cpp(3480) - Log - Dev Ext 115: VK_EXT_memory_priority (1) RDOC 001116: [04:05:19] vk_device_funcs.cpp(3480) - Log - Dev Ext 116: VK_EXT_multi_draw (1) RDOC 001116: [04:05:19] vk_device_funcs.cpp(3480) - Log - Dev Ext 117: VK_EXT_nested_command_buffer (1) RDOC 001116: [04:05:19] vk_device_funcs.cpp(3480) - Log - Dev Ext 118: VK_EXT_non_seamless_cube_map (1) RDOC 001116: [04:05:19] vk_device_funcs.cpp(3480) - Log - Dev Ext 119: VK_EXT_pci_bus_info (2) RDOC 001116: [04:05:19] vk_device_funcs.cpp(3480) - Log - Dev Ext 120: VK_EXT_pipeline_creation_cache_control (3) RDOC 001116: [04:05:19] vk_device_funcs.cpp(3480) - Log - Dev Ext 121: VK_EXT_pipeline_creation_feedback (1) RDOC 001116: [04:05:19] vk_device_funcs.cpp(3480) - Log - Dev Ext 122: VK_EXT_pipeline_robustness (1) RDOC 001116: [04:05:19] vk_device_funcs.cpp(3480) - Log - Dev Ext 123: VK_EXT_post_depth_coverage (1) RDOC 001116: [04:05:19] vk_device_funcs.cpp(3480) - Log - Dev Ext 124: VK_EXT_primitive_topology_list_restart (1) RDOC 001116: [04:05:19] vk_device_funcs.cpp(3480) - Log - Dev Ext 125: VK_EXT_primitives_generated_query (1) RDOC 001116: [04:05:19] vk_device_funcs.cpp(3480) - Log - Dev Ext 126: VK_EXT_private_data (1) RDOC 001116: [04:05:19] vk_device_funcs.cpp(3480) - Log - Dev Ext 127: VK_EXT_provoking_vertex (1) RDOC 001116: [04:05:19] vk_device_funcs.cpp(3480) - Log - Dev Ext 128: VK_EXT_queue_family_foreign (1) RDOC 001116: [04:05:19] vk_device_funcs.cpp(3480) - Log - Dev Ext 129: VK_EXT_robustness2 (1) RDOC 001116: [04:05:19] vk_device_funcs.cpp(3480) - Log - Dev Ext 130: VK_EXT_sample_locations (1) RDOC 001116: [04:05:19] vk_device_funcs.cpp(3480) - Log - Dev Ext 131: VK_EXT_sampler_filter_minmax (2) RDOC 001116: [04:05:19] vk_device_funcs.cpp(3480) - Log - Dev Ext 132: VK_EXT_scalar_block_layout (1) RDOC 001116: [04:05:19] vk_device_funcs.cpp(3480) - Log - Dev Ext 133: VK_EXT_separate_stencil_usage (1) RDOC 001116: [04:05:19] vk_device_funcs.cpp(3480) - Log - Dev Ext 134: VK_EXT_shader_atomic_float (1) RDOC 001116: [04:05:19] vk_device_funcs.cpp(3480) - Log - Dev Ext 135: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 001116: [04:05:19] vk_device_funcs.cpp(3480) - Log - Dev Ext 136: VK_EXT_shader_image_atomic_int64 (1) RDOC 001116: [04:05:19] vk_device_funcs.cpp(3480) - Log - Dev Ext 137: VK_EXT_shader_module_identifier (1) RDOC 001116: [04:05:19] vk_device_funcs.cpp(3480) - Log - Dev Ext 138: VK_EXT_shader_object (1) RDOC 001116: [04:05:19] vk_device_funcs.cpp(3480) - Log - Dev Ext 139: VK_EXT_shader_subgroup_ballot (1) RDOC 001116: [04:05:19] vk_device_funcs.cpp(3480) - Log - Dev Ext 140: VK_EXT_shader_subgroup_vote (1) RDOC 001116: [04:05:19] vk_device_funcs.cpp(3480) - Log - Dev Ext 141: VK_EXT_shader_viewport_index_layer (1) RDOC 001116: [04:05:19] vk_device_funcs.cpp(3480) - Log - Dev Ext 142: VK_EXT_subgroup_size_control (2) RDOC 001116: [04:05:19] vk_device_funcs.cpp(3480) - Log - Dev Ext 143: VK_EXT_swapchain_maintenance1 (1) RDOC 001116: [04:05:19] vk_device_funcs.cpp(3480) - Log - Dev Ext 144: VK_EXT_texel_buffer_alignment (1) RDOC 001116: [04:05:19] vk_device_funcs.cpp(3480) - Log - Dev Ext 145: VK_EXT_tooling_info (1) RDOC 001116: [04:05:19] vk_device_funcs.cpp(3480) - Log - Dev Ext 146: VK_EXT_transform_feedback (1) RDOC 001116: [04:05:19] vk_device_funcs.cpp(3480) - Log - Dev Ext 147: VK_EXT_vertex_attribute_divisor (3) RDOC 001116: [04:05:19] vk_device_funcs.cpp(3480) - Log - Dev Ext 148: VK_EXT_vertex_input_dynamic_state (2) RDOC 001116: [04:05:19] vk_device_funcs.cpp(3480) - Log - Dev Ext 149: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 001116: [04:05:19] vk_device_funcs.cpp(3480) - Log - Dev Ext 150: VK_EXT_ycbcr_image_arrays (1) RDOC 001116: [04:05:19] vk_device_funcs.cpp(3480) - Log - Dev Ext 151: VK_NV_clip_space_w_scaling (1) RDOC 001116: [04:05:19] vk_device_funcs.cpp(3480) - Log - Dev Ext 152: VK_NV_copy_memory_indirect (1) RDOC 001116: [04:05:19] vk_device_funcs.cpp(3480) - Log - Dev Ext 153: VK_NV_coverage_reduction_mode (1) RDOC 001116: [04:05:19] vk_device_funcs.cpp(3480) - Log - Dev Ext 154: VK_NV_dedicated_allocation (1) RDOC 001116: [04:05:19] vk_device_funcs.cpp(3480) - Log - Dev Ext 155: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 001116: [04:05:19] vk_device_funcs.cpp(3480) - Log - Dev Ext 156: VK_NV_descriptor_pool_overallocation (1) RDOC 001116: [04:05:19] vk_device_funcs.cpp(3480) - Log - Dev Ext 157: VK_NV_device_diagnostic_checkpoints (2) RDOC 001116: [04:05:19] vk_device_funcs.cpp(3480) - Log - Dev Ext 158: VK_NV_device_diagnostics_config (2) RDOC 001116: [04:05:19] vk_device_funcs.cpp(3480) - Log - Dev Ext 159: VK_NV_device_generated_commands (3) RDOC 001116: [04:05:19] vk_device_funcs.cpp(3480) - Log - Dev Ext 160: VK_NV_device_generated_commands_compute (2) RDOC 001116: [04:05:19] vk_device_funcs.cpp(3480) - Log - Dev Ext 161: VK_NV_external_memory (1) RDOC 001116: [04:05:19] vk_device_funcs.cpp(3480) - Log - Dev Ext 162: VK_NV_external_memory_win32 (1) RDOC 001116: [04:05:19] vk_device_funcs.cpp(3480) - Log - Dev Ext 163: VK_NV_fill_rectangle (1) RDOC 001116: [04:05:19] vk_device_funcs.cpp(3480) - Log - Dev Ext 164: VK_NV_fragment_coverage_to_color (1) RDOC 001116: [04:05:19] vk_device_funcs.cpp(3480) - Log - Dev Ext 165: VK_NV_framebuffer_mixed_samples (1) RDOC 001116: [04:05:19] vk_device_funcs.cpp(3480) - Log - Dev Ext 166: VK_NV_geometry_shader_passthrough (1) RDOC 001116: [04:05:19] vk_device_funcs.cpp(3480) - Log - Dev Ext 167: VK_NV_inherited_viewport_scissor (1) RDOC 001116: [04:05:19] vk_device_funcs.cpp(3480) - Log - Dev Ext 168: VK_NV_linear_color_attachment (1) RDOC 001116: [04:05:19] vk_device_funcs.cpp(3480) - Log - Dev Ext 169: VK_NV_low_latency (1) RDOC 001116: [04:05:19] vk_device_funcs.cpp(3480) - Log - Dev Ext 170: VK_NV_low_latency2 (2) RDOC 001116: [04:05:19] vk_device_funcs.cpp(3480) - Log - Dev Ext 171: VK_NV_memory_decompression (1) RDOC 001116: [04:05:19] vk_device_funcs.cpp(3480) - Log - Dev Ext 172: VK_NV_sample_mask_override_coverage (1) RDOC 001116: [04:05:19] vk_device_funcs.cpp(3480) - Log - Dev Ext 173: VK_NV_shader_sm_builtins (1) RDOC 001116: [04:05:19] vk_device_funcs.cpp(3480) - Log - Dev Ext 174: VK_NV_shader_subgroup_partitioned (1) RDOC 001116: [04:05:19] vk_device_funcs.cpp(3480) - Log - Dev Ext 175: VK_NV_viewport_array2 (1) RDOC 001116: [04:05:19] vk_device_funcs.cpp(3480) - Log - Dev Ext 176: VK_NV_viewport_swizzle (1) RDOC 001116: [04:05:19] vk_device_funcs.cpp(3480) - Log - Dev Ext 177: VK_NV_win32_keyed_mutex (2) RDOC 001116: [04:05:19] vk_device_funcs.cpp(3480) - Log - Dev Ext 178: VK_NVX_multiview_per_view_attributes (1) RDOC 001116: [04:05:19] vk_device_funcs.cpp(3480) - Log - Dev Ext 179: VK_AMD_buffer_marker (1) RDOC 001116: [04:05:19] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001116: [04:05:19] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001116: [04:05:19] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001116: [04:05:19] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001116: [04:05:19] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001116: [04:05:19] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001116: [04:05:19] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001116: [04:05:19] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 001116: [04:05:19] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 001116: [04:05:19] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 001116: [04:05:19] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 001116: [04:05:19] vk_debug.cpp(3318) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 001116: [04:05:19] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 001116: [04:05:19] vk_debug.cpp(3330) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 001116: [04:05:19] vk_core.cpp(2946) - Log - Timer chunk initialisation - 236.600 ms RDOC 001116: [04:05:32] replay_controller.cpp( 881) - Error - Unsupported file format R4G4 RDOC 001116: [04:05:32] replay_controller.cpp( 881) - Error - Unsupported file format R4G4 RDOC 001116: [04:05:32] replay_controller.cpp( 881) - Error - Unsupported file format R4G4 RDOC 001116: [04:05:32] replay_controller.cpp( 881) - Error - Unsupported file format R4G4 RDOC 001116: [04:05:32] replay_controller.cpp( 881) - Error - Unsupported file format R4G4 RDOC 001116: [04:05:33] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R4G4B4A4_UNORM to DDS-compatible DXGI format RDOC 001116: [04:05:33] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R4G4B4A4_UNORM to DDS-compatible DXGI format RDOC 001116: [04:05:33] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R4G4B4A4_UNORM to DDS-compatible DXGI format RDOC 001116: [04:05:33] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R4G4B4A4_UNORM to DDS-compatible DXGI format RDOC 001116: [04:05:33] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R4G4B4A4_UNORM to DDS-compatible DXGI format RDOC 001116: [04:05:33] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R5G6B5_UNORM to DDS-compatible DXGI format RDOC 001116: [04:05:33] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R5G6B5_UNORM to DDS-compatible DXGI format RDOC 001116: [04:05:33] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R5G6B5_UNORM to DDS-compatible DXGI format RDOC 001116: [04:05:33] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R5G6B5_UNORM to DDS-compatible DXGI format RDOC 001116: [04:05:33] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R5G6B5_UNORM to DDS-compatible DXGI format RDOC 001116: [04:05:33] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R5G5B5A1_UNORM to DDS-compatible DXGI format RDOC 001116: [04:05:33] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R5G5B5A1_UNORM to DDS-compatible DXGI format RDOC 001116: [04:05:33] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R5G5B5A1_UNORM to DDS-compatible DXGI format RDOC 001116: [04:05:33] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R5G5B5A1_UNORM to DDS-compatible DXGI format RDOC 001116: [04:05:33] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R5G5B5A1_UNORM to DDS-compatible DXGI format RDOC 001116: [04:05:34] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format B10G10R10A2_UNORM to DDS-compatible DXGI format RDOC 001116: [04:05:34] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format B10G10R10A2_UNORM to DDS-compatible DXGI format RDOC 001116: [04:05:34] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format B10G10R10A2_UNORM to DDS-compatible DXGI format RDOC 001116: [04:05:34] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format B10G10R10A2_UNORM to DDS-compatible DXGI format RDOC 001116: [04:05:34] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format B10G10R10A2_UNORM to DDS-compatible DXGI format RDOC 001116: [04:05:34] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format B10G10R10A2_UNORM to DDS-compatible DXGI format RDOC 001116: [04:05:34] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format B10G10R10A2_UNORM to DDS-compatible DXGI format RDOC 001116: [04:05:34] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format B10G10R10A2_UINT to DDS-compatible DXGI format RDOC 001116: [04:05:34] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format B10G10R10A2_UINT to DDS-compatible DXGI format RDOC 001116: [04:05:34] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format B10G10R10A2_UINT to DDS-compatible DXGI format RDOC 001116: [04:05:35] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format B10G10R10A2_UINT to DDS-compatible DXGI format RDOC 001116: [04:05:35] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format B10G10R10A2_UINT to DDS-compatible DXGI format RDOC 001116: [04:05:37] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format D24 to DDS-compatible DXGI format RDOC 001116: [04:05:37] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format D24 to DDS-compatible DXGI format RDOC 001116: [04:05:37] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format D24 to DDS-compatible DXGI format RDOC 001116: [04:05:37] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format D24 to DDS-compatible DXGI format RDOC 001116: [04:05:37] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format D24 to DDS-compatible DXGI format RDOC 001116: [04:05:37] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001116: [04:05:38] remote_server.cpp(1634) - Log - Opening capture remotely RDOC 001116: [04:05:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001116: [04:05:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001116: [04:05:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001116: [04:05:38] remote_server.cpp(1668) - Log - Capture open complete RDOC 001116: [04:05:38] remote_server.cpp(1694) - Log - Capture ready on replay host RDOC 001116: [04:05:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001116: [04:05:39] replay_controller.cpp(2184) - Log - Got replay driver. RDOC 001116: [04:05:39] remote_server.cpp(1723) - Log - Remote capture open complete & proxy ready RDOC 001116: [04:06:03] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001116: [04:06:03] remote_server.cpp(1634) - Log - Opening capture remotely RDOC 001116: [04:06:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001116: [04:06:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001116: [04:06:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001116: [04:06:04] remote_server.cpp(1668) - Log - Capture open complete RDOC 001116: [04:06:04] remote_server.cpp(1694) - Log - Capture ready on replay host RDOC 001116: [04:06:04] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 001116: [04:06:04] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 001116: [04:06:04] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 551.76 RDOC 001116: [04:06:04] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 001116: [04:06:04] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 001116: [04:06:04] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 001116: [04:06:04] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 001116: [04:06:04] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 001116: [04:06:04] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 001116: [04:06:04] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 001116: [04:06:04] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 001116: [04:06:04] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 001116: [04:06:04] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 001116: [04:06:04] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 001116: [04:06:04] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 001116: [04:06:04] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_shader5, [316]: GL_NV_half_float, [317]: GL_NV_light_max_exponent, [318]: GL_NV_memory_attachment, [319]: GL_NV_multisample_coverage, [320]: GL_NV_multisample_filter_hint, [321]: GL_NV_occlusion_query, [322]: GL_NV_packed_depth_stencil, [323]: GL_NV_parameter_buffer_object, [324]: GL_NV_parameter_buffer_object2, [325]: GL_NV_path_rendering, RDOC 001116: [04:06:04] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering_shared_edge, [327]: GL_NV_pixel_data_range, [328]: GL_NV_point_sprite, [329]: GL_NV_primitive_restart, [330]: GL_NV_query_resource, [331]: GL_NV_query_resource_tag, [332]: GL_NV_register_combiners, [333]: GL_NV_register_combiners2, [334]: GL_NV_sample_locations, [335]: GL_NV_sample_mask_override_coverage, [336]: GL_NV_shader_atomic_counters, [337]: GL_NV_shader_atomic_float, [338]: GL_NV_shader_atomic_float64, [339]: GL_NV_shader_atomic_fp16_vector, [340]: GL_NV_shader_atomic_int64, [341]: GL_NV_shader_buffer_load, [342]: GL_NV_shader_storage_buffer_object, [343]: GL_NV_shader_subgroup_partitioned, [344]: GL_NV_stereo_view_rendering, [345]: GL_NV_texgen_reflection, [346]: GL_NV_texture_barrier, [347]: GL_NV_texture_compression_vtc, [348]: GL_NV_texture_env_combine4, [349]: GL_NV_texture_multisample, [350]: GL_NV_texture_rectangle, RDOC 001116: [04:06:04] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle_compressed, [352]: GL_NV_texture_shader, [353]: GL_NV_texture_shader2, [354]: GL_NV_texture_shader3, [355]: GL_NV_transform_feedback, [356]: GL_NV_transform_feedback2, [357]: GL_NV_uniform_buffer_unified_memory, [358]: GL_NV_uniform_buffer_std430_layout, [359]: GL_NV_vertex_array_range, [360]: GL_NV_vertex_array_range2, [361]: GL_NV_vertex_attrib_integer_64bit, [362]: GL_NV_vertex_buffer_unified_memory, [363]: GL_NV_vertex_program, [364]: GL_NV_vertex_program1_1, [365]: GL_NV_vertex_program2, [366]: GL_NV_vertex_program2_option, [367]: GL_NV_vertex_program3, [368]: GL_NV_viewport_array2, [369]: GL_NV_viewport_swizzle, [370]: GL_NVX_conditional_render, [371]: GL_NVX_linked_gpu_multicast, [372]: GL_NV_gpu_multicast, [373]: GL_NVX_gpu_multicast2, [374]: GL_NVX_progress_fence, [375]: GL_NVX_gpu_memory_info, RDOC 001116: [04:06:04] gl_common.cpp( 88) - Log - [376]: GL_NVX_multigpu_info, [377]: GL_NVX_nvenc_interop, [378]: GL_NV_shader_thread_group, [379]: GL_NV_shader_thread_shuffle, [380]: GL_KHR_blend_equation_advanced, [381]: GL_KHR_blend_equation_advanced_coherent, [382]: GL_OVR_multiview, [383]: GL_OVR_multiview2, [384]: GL_SGIS_generate_mipmap, [385]: GL_SGIS_texture_lod, [386]: GL_SGIX_depth_texture, [387]: GL_SGIX_shadow, [388]: GL_SUN_slice_accum, [389]: GL_WIN_swap_hint, [390]: WGL_EXT_swap_control, RDOC 001116: [04:06:04] gl_common.cpp( 98) - Log - Function pointers available: RDOC 001116: [04:06:04] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001116: [04:06:04] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001116: [04:06:04] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001116: [04:06:04] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001116: [04:06:04] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001116: [04:06:04] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001116: [04:06:04] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001116: [04:06:04] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001116: [04:06:04] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001116: [04:06:04] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 001116: [04:06:04] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001116: [04:06:04] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001116: [04:06:04] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 001116: [04:06:04] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 001116: [04:06:04] gl_replay.cpp(4374) - Log - Created OpenGL replay device. RDOC 001116: [04:06:04] gl_common.cpp( 487) - Log - Vendor checks for 46 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 551.76) RDOC 001116: [04:06:04] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 001116: [04:06:04] gl_debug.cpp( 527) - Log - GLSL version 460 RDOC 001116: [04:06:04] replay_controller.cpp(2184) - Log - Got replay driver. RDOC 001116: [04:06:04] remote_server.cpp(1723) - Log - Remote capture open complete & proxy ready RDOC 001116: [04:06:29] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001116: [04:06:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A1R5G5B5_UNORM_PACK16@Texture 1D Array.dds RDOC 001116: [04:06:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001116: [04:06:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001116: [04:06:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001116: [04:06:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001116: [04:06:30] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001116: [04:06:30] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001116: [04:06:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A1R5G5B5_UNORM_PACK16@Texture 1D Array.png RDOC 001116: [04:06:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001116: [04:06:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001116: [04:06:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001116: [04:06:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001116: [04:06:30] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001116: [04:06:30] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001116: [04:06:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A1R5G5B5_UNORM_PACK16@Texture 1D.dds RDOC 001116: [04:06:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001116: [04:06:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001116: [04:06:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001116: [04:06:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001116: [04:06:30] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001116: [04:06:30] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001116: [04:06:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A1R5G5B5_UNORM_PACK16@Texture 1D.png RDOC 001116: [04:06:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001116: [04:06:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001116: [04:06:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001116: [04:06:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001116: [04:06:30] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001116: [04:06:30] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001116: [04:06:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A1R5G5B5_UNORM_PACK16@Texture 2D Array.dds RDOC 001116: [04:06:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001116: [04:06:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001116: [04:06:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001116: [04:06:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001116: [04:06:31] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001116: [04:06:31] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001116: [04:06:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A1R5G5B5_UNORM_PACK16@Texture 2D Array.png RDOC 001116: [04:06:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001116: [04:06:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001116: [04:06:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001116: [04:06:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001116: [04:06:31] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001116: [04:06:31] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001116: [04:06:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A1R5G5B5_UNORM_PACK16@Texture 2D MSAA Array.dds RDOC 001116: [04:06:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001116: [04:06:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001116: [04:06:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001116: [04:06:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001116: [04:06:31] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001116: [04:06:31] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001116: [04:06:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A1R5G5B5_UNORM_PACK16@Texture 2D MSAA Array.png RDOC 001116: [04:06:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001116: [04:06:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001116: [04:06:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001116: [04:06:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001116: [04:06:31] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001116: [04:06:31] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001116: [04:06:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A1R5G5B5_UNORM_PACK16@Texture 2D MSAA.dds RDOC 001116: [04:06:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001116: [04:06:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001116: [04:06:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001116: [04:06:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001116: [04:06:32] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001116: [04:06:32] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001116: [04:06:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A1R5G5B5_UNORM_PACK16@Texture 2D MSAA.png RDOC 001116: [04:06:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001116: [04:06:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001116: [04:06:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001116: [04:06:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001116: [04:06:32] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001116: [04:06:32] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001116: [04:06:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A1R5G5B5_UNORM_PACK16@Texture 2D.dds RDOC 001116: [04:06:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001116: [04:06:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001116: [04:06:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001116: [04:06:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001116: [04:06:32] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001116: [04:06:32] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001116: [04:06:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A1R5G5B5_UNORM_PACK16@Texture 2D.png RDOC 001116: [04:06:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001116: [04:06:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001116: [04:06:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001116: [04:06:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001116: [04:06:32] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001116: [04:06:32] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001116: [04:06:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A1R5G5B5_UNORM_PACK16@Texture 3D.dds RDOC 001116: [04:06:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001116: [04:06:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001116: [04:06:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001116: [04:06:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001116: [04:06:32] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001116: [04:06:32] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001116: [04:06:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A1R5G5B5_UNORM_PACK16@Texture 3D.png RDOC 001116: [04:06:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001116: [04:06:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001116: [04:06:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001116: [04:06:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001116: [04:06:33] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001116: [04:06:33] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001116: [04:06:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2B10G10R10_UINT_PACK32@Texture 1D Array.dds RDOC 001116: [04:06:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001116: [04:06:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001116: [04:06:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001116: [04:06:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001116: [04:06:33] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001116: [04:06:33] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001116: [04:06:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2B10G10R10_UINT_PACK32@Texture 1D Array.png RDOC 001116: [04:06:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001116: [04:06:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001116: [04:06:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001116: [04:06:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001116: [04:06:33] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001116: [04:06:33] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001116: [04:06:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2B10G10R10_UINT_PACK32@Texture 1D.dds RDOC 001116: [04:06:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001116: [04:06:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001116: [04:06:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001116: [04:06:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001116: [04:06:33] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001116: [04:06:33] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001116: [04:06:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2B10G10R10_UINT_PACK32@Texture 1D.png RDOC 001116: [04:06:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001116: [04:06:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001116: [04:06:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001116: [04:06:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001116: [04:06:33] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001116: [04:06:33] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001116: [04:06:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2B10G10R10_UINT_PACK32@Texture 2D Array.dds RDOC 001116: [04:06:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001116: [04:06:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001116: [04:06:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001116: [04:06:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001116: [04:06:34] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001116: [04:06:34] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001116: [04:06:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2B10G10R10_UINT_PACK32@Texture 2D Array.png RDOC 001116: [04:06:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001116: [04:06:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001116: [04:06:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001116: [04:06:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001116: [04:06:34] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001116: [04:06:34] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001116: [04:06:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2B10G10R10_UINT_PACK32@Texture 2D MSAA Array.dds RDOC 001116: [04:06:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001116: [04:06:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001116: [04:06:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001116: [04:06:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001116: [04:06:34] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001116: [04:06:34] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001116: [04:06:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2B10G10R10_UINT_PACK32@Texture 2D MSAA Array.png RDOC 001116: [04:06:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001116: [04:06:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001116: [04:06:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001116: [04:06:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001116: [04:06:34] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001116: [04:06:34] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001116: [04:06:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2B10G10R10_UINT_PACK32@Texture 2D MSAA.dds RDOC 001116: [04:06:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001116: [04:06:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001116: [04:06:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001116: [04:06:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001116: [04:06:34] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001116: [04:06:34] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001116: [04:06:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2B10G10R10_UINT_PACK32@Texture 2D MSAA.png RDOC 001116: [04:06:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001116: [04:06:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001116: [04:06:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001116: [04:06:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001116: [04:06:35] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001116: [04:06:35] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001116: [04:06:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2B10G10R10_UINT_PACK32@Texture 2D.dds RDOC 001116: [04:06:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001116: [04:06:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001116: [04:06:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001116: [04:06:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001116: [04:06:35] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001116: [04:06:35] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001116: [04:06:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2B10G10R10_UINT_PACK32@Texture 2D.png RDOC 001116: [04:06:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001116: [04:06:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001116: [04:06:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001116: [04:06:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001116: [04:06:35] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001116: [04:06:35] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001116: [04:06:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2B10G10R10_UINT_PACK32@Texture 3D.dds RDOC 001116: [04:06:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001116: [04:06:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001116: [04:06:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001116: [04:06:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001116: [04:06:35] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001116: [04:06:35] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001116: [04:06:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2B10G10R10_UINT_PACK32@Texture 3D.png RDOC 001116: [04:06:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001116: [04:06:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001116: [04:06:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001116: [04:06:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001116: [04:06:35] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001116: [04:06:35] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001116: [04:06:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2B10G10R10_UNORM_PACK32@Texture 1D Array.dds RDOC 001116: [04:06:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001116: [04:06:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001116: [04:06:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001116: [04:06:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001116: [04:06:36] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001116: [04:06:36] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001116: [04:06:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2B10G10R10_UNORM_PACK32@Texture 1D Array.png RDOC 001116: [04:06:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001116: [04:06:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001116: [04:06:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001116: [04:06:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001116: [04:06:36] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001116: [04:06:36] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001116: [04:06:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2B10G10R10_UNORM_PACK32@Texture 1D.dds RDOC 001116: [04:06:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001116: [04:06:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001116: [04:06:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001116: [04:06:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001116: [04:06:36] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001116: [04:06:36] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001116: [04:06:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2B10G10R10_UNORM_PACK32@Texture 1D.png RDOC 001116: [04:06:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001116: [04:06:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001116: [04:06:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001116: [04:06:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001116: [04:06:36] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001116: [04:06:36] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001116: [04:06:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2B10G10R10_UNORM_PACK32@Texture 2D Array.dds RDOC 001116: [04:06:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001116: [04:06:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001116: [04:06:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001116: [04:06:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001116: [04:06:36] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001116: [04:06:36] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001116: [04:06:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2B10G10R10_UNORM_PACK32@Texture 2D Array.png RDOC 001116: [04:06:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001116: [04:06:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001116: [04:06:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001116: [04:06:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001116: [04:06:37] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001116: [04:06:37] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001116: [04:06:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2B10G10R10_UNORM_PACK32@Texture 2D MSAA Array.dds RDOC 001116: [04:06:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001116: [04:06:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001116: [04:06:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001116: [04:06:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001116: [04:06:37] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001116: [04:06:37] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001116: [04:06:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2B10G10R10_UNORM_PACK32@Texture 2D MSAA Array.png RDOC 001116: [04:06:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001116: [04:06:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001116: [04:06:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001116: [04:06:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001116: [04:06:37] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001116: [04:06:37] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001116: [04:06:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2B10G10R10_UNORM_PACK32@Texture 2D MSAA.dds RDOC 001116: [04:06:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001116: [04:06:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001116: [04:06:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001116: [04:06:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001116: [04:06:37] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001116: [04:06:37] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001116: [04:06:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2B10G10R10_UNORM_PACK32@Texture 2D MSAA.png RDOC 001116: [04:06:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001116: [04:06:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001116: [04:06:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001116: [04:06:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001116: [04:06:37] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001116: [04:06:38] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001116: [04:06:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2B10G10R10_UNORM_PACK32@Texture 2D.dds RDOC 001116: [04:06:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001116: [04:06:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001116: [04:06:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001116: [04:06:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001116: [04:06:38] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001116: [04:06:38] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001116: [04:06:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2B10G10R10_UNORM_PACK32@Texture 2D.png RDOC 001116: [04:06:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001116: [04:06:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001116: [04:06:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001116: [04:06:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001116: [04:06:38] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001116: [04:06:38] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001116: [04:06:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2B10G10R10_UNORM_PACK32@Texture 3D.dds RDOC 001116: [04:06:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001116: [04:06:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001116: [04:06:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001116: [04:06:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001116: [04:06:38] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001116: [04:06:38] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001116: [04:06:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2B10G10R10_UNORM_PACK32@Texture 3D.png RDOC 001116: [04:06:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001116: [04:06:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001116: [04:06:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001116: [04:06:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001116: [04:06:38] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001116: [04:06:38] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001116: [04:06:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2R10G10B10_UINT_PACK32@Texture 1D Array.png RDOC 001116: [04:06:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001116: [04:06:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001116: [04:06:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001116: [04:06:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001116: [04:06:39] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001116: [04:06:39] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001116: [04:06:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2R10G10B10_UINT_PACK32@Texture 1D.png RDOC 001116: [04:06:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001116: [04:06:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001116: [04:06:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001116: [04:06:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001116: [04:06:39] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001116: [04:06:39] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001116: [04:06:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2R10G10B10_UINT_PACK32@Texture 2D Array.png RDOC 001116: [04:06:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001116: [04:06:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001116: [04:06:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001116: [04:06:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001116: [04:06:39] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001116: [04:06:39] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001116: [04:06:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2R10G10B10_UINT_PACK32@Texture 2D.png RDOC 001116: [04:06:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001116: [04:06:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001116: [04:06:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001116: [04:06:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001116: [04:06:39] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001116: [04:06:39] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001116: [04:06:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2R10G10B10_UINT_PACK32@Texture 3D.png RDOC 001116: [04:06:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001116: [04:06:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001116: [04:06:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001116: [04:06:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001116: [04:06:39] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001116: [04:06:39] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001116: [04:06:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2R10G10B10_UNORM_PACK32@Texture 1D Array.png RDOC 001116: [04:06:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001116: [04:06:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001116: [04:06:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001116: [04:06:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001116: [04:06:40] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001116: [04:06:40] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001116: [04:06:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2R10G10B10_UNORM_PACK32@Texture 1D.png RDOC 001116: [04:06:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001116: [04:06:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001116: [04:06:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001116: [04:06:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001116: [04:06:40] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001116: [04:06:40] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001116: [04:06:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2R10G10B10_UNORM_PACK32@Texture 2D Array.png RDOC 001116: [04:06:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001116: [04:06:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001116: [04:06:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001116: [04:06:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001116: [04:06:40] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001116: [04:06:40] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001116: [04:06:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2R10G10B10_UNORM_PACK32@Texture 2D MSAA Array.png RDOC 001116: [04:06:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001116: [04:06:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001116: [04:06:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001116: [04:06:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001116: [04:06:40] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001116: [04:06:40] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001116: [04:06:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2R10G10B10_UNORM_PACK32@Texture 2D MSAA.png RDOC 001116: [04:06:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001116: [04:06:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001116: [04:06:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001116: [04:06:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001116: [04:06:40] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001116: [04:06:40] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001116: [04:06:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2R10G10B10_UNORM_PACK32@Texture 2D.png RDOC 001116: [04:06:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001116: [04:06:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001116: [04:06:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001116: [04:06:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001116: [04:06:41] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001116: [04:06:41] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001116: [04:06:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2R10G10B10_UNORM_PACK32@Texture 3D.png RDOC 001116: [04:06:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001116: [04:06:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001116: [04:06:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001116: [04:06:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001116: [04:06:41] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001116: [04:06:41] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001116: [04:06:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SINT_PACK32@Texture 1D Array.dds RDOC 001116: [04:06:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001116: [04:06:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001116: [04:06:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001116: [04:06:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001116: [04:06:41] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001116: [04:06:41] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001116: [04:06:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SINT_PACK32@Texture 1D Array.png RDOC 001116: [04:06:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001116: [04:06:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001116: [04:06:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001116: [04:06:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001116: [04:06:41] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001116: [04:06:41] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001116: [04:06:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SINT_PACK32@Texture 1D.dds RDOC 001116: [04:06:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001116: [04:06:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001116: [04:06:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001116: [04:06:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001116: [04:06:41] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001116: [04:06:41] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001116: [04:06:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SINT_PACK32@Texture 1D.png RDOC 001116: [04:06:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001116: [04:06:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001116: [04:06:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001116: [04:06:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001116: [04:06:42] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001116: [04:06:42] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001116: [04:06:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SINT_PACK32@Texture 2D Array.dds RDOC 001116: [04:06:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001116: [04:06:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001116: [04:06:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001116: [04:06:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001116: [04:06:42] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001116: [04:06:42] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001116: [04:06:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SINT_PACK32@Texture 2D Array.png RDOC 001116: [04:06:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001116: [04:06:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001116: [04:06:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001116: [04:06:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001116: [04:06:42] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001116: [04:06:42] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001116: [04:06:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SINT_PACK32@Texture 2D MSAA Array.dds RDOC 001116: [04:06:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001116: [04:06:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001116: [04:06:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001116: [04:06:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001116: [04:06:42] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001116: [04:06:42] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001116: [04:06:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SINT_PACK32@Texture 2D MSAA Array.png RDOC 001116: [04:06:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001116: [04:06:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001116: [04:06:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001116: [04:06:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001116: [04:06:42] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001116: [04:06:42] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001116: [04:06:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SINT_PACK32@Texture 2D MSAA.dds RDOC 001116: [04:06:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001116: [04:06:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001116: [04:06:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001116: [04:06:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001116: [04:06:43] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001116: [04:06:43] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001116: [04:06:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SINT_PACK32@Texture 2D MSAA.png RDOC 001116: [04:06:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001116: [04:06:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001116: [04:06:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001116: [04:06:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001116: [04:06:43] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001116: [04:06:43] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001116: [04:06:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SINT_PACK32@Texture 2D.dds RDOC 001116: [04:06:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001116: [04:06:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001116: [04:06:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001116: [04:06:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001116: [04:06:43] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001116: [04:06:43] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001116: [04:06:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SINT_PACK32@Texture 2D.png RDOC 001116: [04:06:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001116: [04:06:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001116: [04:06:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001116: [04:06:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001116: [04:06:43] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001116: [04:06:43] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001116: [04:06:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SINT_PACK32@Texture 3D.dds RDOC 001116: [04:06:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001116: [04:06:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001116: [04:06:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001116: [04:06:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001116: [04:06:43] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001116: [04:06:44] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001116: [04:06:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SINT_PACK32@Texture 3D.png RDOC 001116: [04:06:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001116: [04:06:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001116: [04:06:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001116: [04:06:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001116: [04:06:44] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001116: [04:06:44] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001116: [04:06:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SNORM_PACK32@Texture 1D Array.dds RDOC 001116: [04:06:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001116: [04:06:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001116: [04:06:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001116: [04:06:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001116: [04:06:44] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001116: [04:06:44] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001116: [04:06:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SNORM_PACK32@Texture 1D Array.png RDOC 001116: [04:06:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001116: [04:06:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001116: [04:06:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001116: [04:06:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001116: [04:06:44] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001116: [04:06:44] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001116: [04:06:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SNORM_PACK32@Texture 1D.dds RDOC 001116: [04:06:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001116: [04:06:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001116: [04:06:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001116: [04:06:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001116: [04:06:44] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001116: [04:06:44] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001116: [04:06:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SNORM_PACK32@Texture 1D.png RDOC 001116: [04:06:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001116: [04:06:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001116: [04:06:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001116: [04:06:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001116: [04:06:45] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001116: [04:06:45] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001116: [04:06:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SNORM_PACK32@Texture 2D Array.dds RDOC 001116: [04:06:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001116: [04:06:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001116: [04:06:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001116: [04:06:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001116: [04:06:45] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001116: [04:06:45] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001116: [04:06:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SNORM_PACK32@Texture 2D Array.png RDOC 001116: [04:06:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001116: [04:06:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001116: [04:06:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001116: [04:06:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001116: [04:06:45] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001116: [04:06:45] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001116: [04:06:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SNORM_PACK32@Texture 2D MSAA Array.dds RDOC 001116: [04:06:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001116: [04:06:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001116: [04:06:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001116: [04:06:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001116: [04:06:45] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001116: [04:06:45] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001116: [04:06:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SNORM_PACK32@Texture 2D MSAA Array.png RDOC 001116: [04:06:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001116: [04:06:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001116: [04:06:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001116: [04:06:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001116: [04:06:45] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001116: [04:06:45] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001116: [04:06:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SNORM_PACK32@Texture 2D MSAA.dds RDOC 001116: [04:06:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001116: [04:06:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001116: [04:06:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001116: [04:06:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001116: [04:06:46] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001116: [04:06:46] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001116: [04:06:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SNORM_PACK32@Texture 2D MSAA.png RDOC 001116: [04:06:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001116: [04:06:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001116: [04:06:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001116: [04:06:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001116: [04:06:46] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001116: [04:06:46] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001116: [04:06:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SNORM_PACK32@Texture 2D.dds RDOC 001116: [04:06:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001116: [04:06:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001116: [04:06:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001116: [04:06:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001116: [04:06:46] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001116: [04:06:46] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001116: [04:06:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SNORM_PACK32@Texture 2D.png RDOC 001116: [04:06:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001116: [04:06:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001116: [04:06:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001116: [04:06:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001116: [04:06:46] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001116: [04:06:46] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001116: [04:06:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SNORM_PACK32@Texture 3D.dds RDOC 001116: [04:06:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001116: [04:06:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001116: [04:06:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001116: [04:06:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001116: [04:06:46] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001116: [04:06:47] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001116: [04:06:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SNORM_PACK32@Texture 3D.png RDOC 001116: [04:06:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001116: [04:06:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001116: [04:06:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001116: [04:06:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001116: [04:06:47] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001116: [04:06:47] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001116: [04:06:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SRGB_PACK32@Texture 1D Array.dds RDOC 001116: [04:06:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001116: [04:06:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001116: [04:06:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001116: [04:06:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001116: [04:06:47] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001116: [04:06:47] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001116: [04:06:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SRGB_PACK32@Texture 1D Array.png RDOC 001116: [04:06:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001116: [04:06:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001116: [04:06:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001116: [04:06:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001116: [04:06:47] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001116: [04:06:47] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001116: [04:06:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SRGB_PACK32@Texture 1D.dds RDOC 001116: [04:06:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001116: [04:06:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001116: [04:06:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001116: [04:06:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001116: [04:06:47] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001116: [04:06:47] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001116: [04:06:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SRGB_PACK32@Texture 1D.png RDOC 001116: [04:06:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001116: [04:06:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001116: [04:06:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001116: [04:06:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001116: [04:06:47] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001116: [04:06:48] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001116: [04:06:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SRGB_PACK32@Texture 2D Array.dds RDOC 001116: [04:06:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001116: [04:06:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001116: [04:06:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001116: [04:06:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001116: [04:06:48] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001116: [04:06:48] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001116: [04:06:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SRGB_PACK32@Texture 2D Array.png RDOC 001116: [04:06:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001116: [04:06:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001116: [04:06:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001116: [04:06:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001116: [04:06:48] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001116: [04:06:48] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001116: [04:06:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SRGB_PACK32@Texture 2D MSAA Array.dds RDOC 001116: [04:06:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001116: [04:06:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001116: [04:06:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001116: [04:06:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001116: [04:06:48] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001116: [04:06:48] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001116: [04:06:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SRGB_PACK32@Texture 2D MSAA Array.png RDOC 001116: [04:06:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001116: [04:06:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001116: [04:06:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001116: [04:06:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001116: [04:06:48] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001116: [04:06:48] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001116: [04:06:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SRGB_PACK32@Texture 2D MSAA.dds RDOC 001116: [04:06:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001116: [04:06:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001116: [04:06:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001116: [04:06:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001116: [04:06:49] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001116: [04:06:49] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001116: [04:06:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SRGB_PACK32@Texture 2D MSAA.png RDOC 001116: [04:06:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001116: [04:06:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001116: [04:06:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001116: [04:06:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001116: [04:06:49] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001116: [04:06:49] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001116: [04:06:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SRGB_PACK32@Texture 2D.dds RDOC 001116: [04:06:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001116: [04:06:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001116: [04:06:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001116: [04:06:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001116: [04:06:49] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001116: [04:06:49] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001116: [04:06:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SRGB_PACK32@Texture 2D.png RDOC 001116: [04:06:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001116: [04:06:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001116: [04:06:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001116: [04:06:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001116: [04:06:49] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001116: [04:06:49] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001116: [04:06:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SRGB_PACK32@Texture 3D.dds RDOC 001116: [04:06:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001116: [04:06:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001116: [04:06:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001116: [04:06:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001116: [04:06:49] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001116: [04:06:49] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001116: [04:06:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SRGB_PACK32@Texture 3D.png RDOC 001116: [04:06:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001116: [04:06:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001116: [04:06:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001116: [04:06:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001116: [04:06:50] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001116: [04:06:50] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001116: [04:06:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_UINT_PACK32@Texture 1D Array.dds RDOC 001116: [04:06:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001116: [04:06:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001116: [04:06:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001116: [04:06:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001116: [04:06:50] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001116: [04:06:50] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001116: [04:06:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_UINT_PACK32@Texture 1D Array.png RDOC 001116: [04:06:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001116: [04:06:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001116: [04:06:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001116: [04:06:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001116: [04:06:50] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001116: [04:06:50] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001116: [04:06:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_UINT_PACK32@Texture 1D.dds RDOC 001116: [04:06:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001116: [04:06:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001116: [04:06:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001116: [04:06:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001116: [04:06:50] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001116: [04:06:50] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001116: [04:06:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_UINT_PACK32@Texture 1D.png RDOC 001116: [04:06:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001116: [04:06:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001116: [04:06:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001116: [04:06:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001116: [04:06:50] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001116: [04:06:50] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001116: [04:06:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_UINT_PACK32@Texture 2D Array.dds RDOC 001116: [04:06:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001116: [04:06:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001116: [04:06:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001116: [04:06:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001116: [04:06:51] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001116: [04:06:51] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001116: [04:06:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_UINT_PACK32@Texture 2D Array.png RDOC 001116: [04:06:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001116: [04:06:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001116: [04:06:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001116: [04:06:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001116: [04:06:51] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001116: [04:06:51] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001116: [04:06:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_UINT_PACK32@Texture 2D MSAA Array.dds RDOC 001116: [04:06:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001116: [04:06:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001116: [04:06:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001116: [04:06:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001116: [04:06:51] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001116: [04:06:51] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001116: [04:06:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_UINT_PACK32@Texture 2D MSAA Array.png RDOC 001116: [04:06:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001116: [04:06:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001116: [04:06:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001116: [04:06:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001116: [04:06:51] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001116: [04:06:51] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001116: [04:06:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_UINT_PACK32@Texture 2D MSAA.dds RDOC 001116: [04:06:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001116: [04:06:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001116: [04:06:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001116: [04:06:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001116: [04:06:51] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001116: [04:06:51] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001116: [04:06:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_UINT_PACK32@Texture 2D MSAA.png RDOC 001116: [04:06:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001116: [04:06:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001116: [04:06:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001116: [04:06:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001116: [04:06:52] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001116: [04:06:52] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001116: [04:06:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_UINT_PACK32@Texture 2D.dds RDOC 001116: [04:06:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001116: [04:06:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001116: [04:06:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001116: [04:06:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001116: [04:06:52] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001116: [04:06:52] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001116: [04:06:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_UINT_PACK32@Texture 2D.png RDOC 001116: [04:06:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001116: [04:06:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001116: [04:06:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001116: [04:06:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001116: [04:06:52] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001116: [04:06:52] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001116: [04:06:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_UINT_PACK32@Texture 3D.dds RDOC 001116: [04:06:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001116: [04:06:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001116: [04:06:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001116: [04:06:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001116: [04:06:52] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001116: [04:06:52] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001116: [04:06:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_UINT_PACK32@Texture 3D.png RDOC 001116: [04:06:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001116: [04:06:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001116: [04:06:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001116: [04:06:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001116: [04:06:52] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001116: [04:06:52] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001116: [04:06:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_UNORM_PACK32@Texture 1D Array.dds RDOC 001116: [04:06:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001116: [04:06:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001116: [04:06:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001116: [04:06:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001116: [04:06:53] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001116: [04:06:53] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001116: [04:06:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_UNORM_PACK32@Texture 1D Array.png RDOC 001116: [04:06:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001116: [04:06:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001116: [04:06:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001116: [04:06:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001116: [04:06:53] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001116: [04:06:53] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001116: [04:06:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_UNORM_PACK32@Texture 1D.dds RDOC 001116: [04:06:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001116: [04:06:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001116: [04:06:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001116: [04:06:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001116: [04:06:53] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001116: [04:06:53] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001116: [04:06:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_UNORM_PACK32@Texture 1D.png RDOC 001116: [04:06:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001116: [04:06:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001116: [04:06:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001116: [04:06:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001116: [04:06:53] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001116: [04:06:53] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001116: [04:06:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_UNORM_PACK32@Texture 2D Array.dds RDOC 001116: [04:06:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001116: [04:06:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001116: [04:06:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001116: [04:06:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001116: [04:06:53] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001116: [04:06:53] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001116: [04:06:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_UNORM_PACK32@Texture 2D Array.png RDOC 001116: [04:06:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001116: [04:06:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001116: [04:06:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001116: [04:06:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001116: [04:06:54] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001116: [04:06:54] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001116: [04:06:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_UNORM_PACK32@Texture 2D MSAA Array.dds RDOC 001116: [04:06:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001116: [04:06:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001116: [04:06:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001116: [04:06:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001116: [04:06:54] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001116: [04:06:54] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001116: [04:06:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_UNORM_PACK32@Texture 2D MSAA Array.png RDOC 001116: [04:06:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001116: [04:06:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001116: [04:06:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001116: [04:06:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001116: [04:06:54] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001116: [04:06:54] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001116: [04:06:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_UNORM_PACK32@Texture 2D MSAA.dds RDOC 001116: [04:06:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001116: [04:06:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001116: [04:06:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001116: [04:06:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001116: [04:06:54] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001116: [04:06:54] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001116: [04:06:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_UNORM_PACK32@Texture 2D MSAA.png RDOC 001116: [04:06:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001116: [04:06:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001116: [04:06:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001116: [04:06:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001116: [04:06:54] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001116: [04:06:54] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001116: [04:06:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_UNORM_PACK32@Texture 2D.dds RDOC 001116: [04:06:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001116: [04:06:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001116: [04:06:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001116: [04:06:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001116: [04:06:55] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001116: [04:06:55] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001116: [04:06:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_UNORM_PACK32@Texture 2D.png RDOC 001116: [04:06:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001116: [04:06:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001116: [04:06:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001116: [04:06:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001116: [04:06:55] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001116: [04:06:55] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001116: [04:06:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_UNORM_PACK32@Texture 3D.dds RDOC 001116: [04:06:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001116: [04:06:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001116: [04:06:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001116: [04:06:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001116: [04:06:55] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001116: [04:06:55] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001116: [04:06:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_UNORM_PACK32@Texture 3D.png RDOC 001116: [04:06:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001116: [04:06:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001116: [04:06:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001116: [04:06:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001116: [04:06:55] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001116: [04:06:55] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001116: [04:06:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B10G11R11_UFLOAT_PACK32@Texture 1D Array.dds RDOC 001116: [04:06:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001116: [04:06:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001116: [04:06:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001116: [04:06:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001116: [04:06:55] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001116: [04:06:55] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001116: [04:06:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B10G11R11_UFLOAT_PACK32@Texture 1D Array.png RDOC 001116: [04:06:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001116: [04:06:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001116: [04:06:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001116: [04:06:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001116: [04:06:56] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001116: [04:06:56] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001116: [04:06:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B10G11R11_UFLOAT_PACK32@Texture 1D.dds RDOC 001116: [04:06:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001116: [04:06:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001116: [04:06:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001116: [04:06:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001116: [04:06:56] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001116: [04:06:56] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001116: [04:06:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B10G11R11_UFLOAT_PACK32@Texture 1D.png RDOC 001116: [04:06:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001116: [04:06:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001116: [04:06:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001116: [04:06:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001116: [04:06:56] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001116: [04:06:56] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001116: [04:06:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B10G11R11_UFLOAT_PACK32@Texture 2D Array.dds RDOC 001116: [04:06:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001116: [04:06:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001116: [04:06:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001116: [04:06:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001116: [04:06:56] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001116: [04:06:56] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001116: [04:06:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B10G11R11_UFLOAT_PACK32@Texture 2D Array.png RDOC 001116: [04:06:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001116: [04:06:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001116: [04:06:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001116: [04:06:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001116: [04:06:56] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001116: [04:06:56] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001116: [04:06:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B10G11R11_UFLOAT_PACK32@Texture 2D MSAA Array.dds RDOC 001116: [04:06:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001116: [04:06:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001116: [04:06:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001116: [04:06:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001116: [04:06:57] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001116: [04:06:57] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001116: [04:06:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B10G11R11_UFLOAT_PACK32@Texture 2D MSAA Array.png RDOC 001116: [04:06:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001116: [04:06:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001116: [04:06:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001116: [04:06:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001116: [04:06:57] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001116: [04:06:57] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001116: [04:06:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B10G11R11_UFLOAT_PACK32@Texture 2D MSAA.dds RDOC 001116: [04:06:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001116: [04:06:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001116: [04:06:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001116: [04:06:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001116: [04:06:57] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001116: [04:06:57] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001116: [04:06:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B10G11R11_UFLOAT_PACK32@Texture 2D MSAA.png RDOC 001116: [04:06:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001116: [04:06:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001116: [04:06:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001116: [04:06:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001116: [04:06:57] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001116: [04:06:57] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001116: [04:06:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B10G11R11_UFLOAT_PACK32@Texture 2D.dds RDOC 001116: [04:06:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001116: [04:06:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001116: [04:06:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001116: [04:06:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001116: [04:06:58] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001116: [04:06:58] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001116: [04:06:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B10G11R11_UFLOAT_PACK32@Texture 2D.png RDOC 001116: [04:06:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001116: [04:06:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001116: [04:06:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001116: [04:06:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001116: [04:06:58] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001116: [04:06:58] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001116: [04:06:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B10G11R11_UFLOAT_PACK32@Texture 3D.dds RDOC 001116: [04:06:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001116: [04:06:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001116: [04:06:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001116: [04:06:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001116: [04:06:58] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001116: [04:06:58] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001116: [04:06:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B10G11R11_UFLOAT_PACK32@Texture 3D.png RDOC 001116: [04:06:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001116: [04:06:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001116: [04:06:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001116: [04:06:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001116: [04:06:58] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001116: [04:06:58] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001116: [04:06:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B4G4R4A4_UNORM_PACK16@Texture 1D Array.png RDOC 001116: [04:06:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001116: [04:06:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001116: [04:06:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001116: [04:06:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001116: [04:06:58] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001116: [04:06:58] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001116: [04:06:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B4G4R4A4_UNORM_PACK16@Texture 1D.png RDOC 001116: [04:06:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001116: [04:06:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001116: [04:06:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001116: [04:06:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001116: [04:06:58] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001116: [04:06:59] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001116: [04:06:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B4G4R4A4_UNORM_PACK16@Texture 2D Array.png RDOC 001116: [04:06:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001116: [04:06:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001116: [04:06:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001116: [04:06:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001116: [04:06:59] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001116: [04:06:59] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001116: [04:06:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B4G4R4A4_UNORM_PACK16@Texture 2D.png RDOC 001116: [04:06:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001116: [04:06:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001116: [04:06:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001116: [04:06:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001116: [04:06:59] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001116: [04:06:59] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001116: [04:06:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B4G4R4A4_UNORM_PACK16@Texture 3D.png RDOC 001116: [04:06:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001116: [04:06:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001116: [04:06:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001116: [04:06:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001116: [04:06:59] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001116: [04:06:59] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001116: [04:06:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B5G5R5A1_UNORM_PACK16@Texture 1D Array.png RDOC 001116: [04:06:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001116: [04:06:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001116: [04:06:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001116: [04:06:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001116: [04:06:59] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001116: [04:06:59] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001116: [04:06:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B5G5R5A1_UNORM_PACK16@Texture 1D.png RDOC 001116: [04:06:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001116: [04:06:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001116: [04:06:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001116: [04:07:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001116: [04:07:00] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001116: [04:07:00] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001116: [04:07:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B5G5R5A1_UNORM_PACK16@Texture 2D Array.png RDOC 001116: [04:07:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001116: [04:07:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001116: [04:07:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001116: [04:07:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001116: [04:07:00] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001116: [04:07:00] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001116: [04:07:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B5G5R5A1_UNORM_PACK16@Texture 2D.png RDOC 001116: [04:07:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001116: [04:07:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001116: [04:07:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001116: [04:07:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001116: [04:07:00] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001116: [04:07:00] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001116: [04:07:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B5G5R5A1_UNORM_PACK16@Texture 3D.png RDOC 001116: [04:07:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001116: [04:07:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001116: [04:07:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001116: [04:07:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001116: [04:07:00] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001116: [04:07:00] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001116: [04:07:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B5G6R5_UNORM_PACK16@Texture 1D Array.png RDOC 001116: [04:07:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001116: [04:07:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001116: [04:07:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001116: [04:07:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001116: [04:07:00] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001116: [04:07:00] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001116: [04:07:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B5G6R5_UNORM_PACK16@Texture 1D.png RDOC 001116: [04:07:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001116: [04:07:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001116: [04:07:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001116: [04:07:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001116: [04:07:01] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001116: [04:07:01] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001116: [04:07:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B5G6R5_UNORM_PACK16@Texture 2D Array.png RDOC 001116: [04:07:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001116: [04:07:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001116: [04:07:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001116: [04:07:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001116: [04:07:01] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001116: [04:07:01] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001116: [04:07:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B5G6R5_UNORM_PACK16@Texture 2D.png RDOC 001116: [04:07:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001116: [04:07:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001116: [04:07:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001116: [04:07:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001116: [04:07:01] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001116: [04:07:01] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001116: [04:07:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B5G6R5_UNORM_PACK16@Texture 3D.png RDOC 001116: [04:07:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001116: [04:07:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001116: [04:07:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001116: [04:07:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001116: [04:07:01] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001116: [04:07:01] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001116: [04:07:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SINT@Texture 1D Array.dds RDOC 001116: [04:07:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001116: [04:07:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001116: [04:07:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001116: [04:07:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001116: [04:07:01] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001116: [04:07:01] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001116: [04:07:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SINT@Texture 1D Array.png RDOC 001116: [04:07:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001116: [04:07:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001116: [04:07:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001116: [04:07:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001116: [04:07:02] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001116: [04:07:02] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001116: [04:07:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SINT@Texture 1D.dds RDOC 001116: [04:07:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001116: [04:07:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001116: [04:07:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001116: [04:07:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001116: [04:07:02] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001116: [04:07:02] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001116: [04:07:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SINT@Texture 1D.png RDOC 001116: [04:07:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001116: [04:07:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001116: [04:07:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001116: [04:07:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001116: [04:07:02] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001116: [04:07:02] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001116: [04:07:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SINT@Texture 2D Array.dds RDOC 001116: [04:07:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001116: [04:07:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001116: [04:07:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001116: [04:07:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001116: [04:07:02] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001116: [04:07:02] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001116: [04:07:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SINT@Texture 2D Array.png RDOC 001116: [04:07:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001116: [04:07:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001116: [04:07:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001116: [04:07:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001116: [04:07:02] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001116: [04:07:02] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001116: [04:07:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SINT@Texture 2D.dds RDOC 001116: [04:07:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001116: [04:07:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001116: [04:07:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001116: [04:07:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001116: [04:07:03] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001116: [04:07:03] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001116: [04:07:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SINT@Texture 2D.png RDOC 001116: [04:07:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001116: [04:07:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001116: [04:07:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001116: [04:07:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001116: [04:07:03] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001116: [04:07:03] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001116: [04:07:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SINT@Texture 3D.dds RDOC 001116: [04:07:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001116: [04:07:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001116: [04:07:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001116: [04:07:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001116: [04:07:03] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001116: [04:07:03] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001116: [04:07:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SINT@Texture 3D.png RDOC 001116: [04:07:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001116: [04:07:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001116: [04:07:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001116: [04:07:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001116: [04:07:03] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001116: [04:07:03] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001116: [04:07:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SNORM@Texture 1D Array.dds RDOC 001116: [04:07:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001116: [04:07:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001116: [04:07:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001116: [04:07:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001116: [04:07:03] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001116: [04:07:03] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001116: [04:07:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SNORM@Texture 1D Array.png RDOC 001116: [04:07:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001116: [04:07:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001116: [04:07:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001116: [04:07:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001116: [04:07:04] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001116: [04:07:04] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001116: [04:07:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SNORM@Texture 1D.dds RDOC 001116: [04:07:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001116: [04:07:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001116: [04:07:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001116: [04:07:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001116: [04:07:04] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001116: [04:07:04] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001116: [04:07:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SNORM@Texture 1D.png RDOC 001116: [04:07:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001116: [04:07:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001116: [04:07:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001116: [04:07:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001116: [04:07:04] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001116: [04:07:04] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001116: [04:07:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SNORM@Texture 2D Array.dds RDOC 001116: [04:07:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001116: [04:07:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001116: [04:07:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001116: [04:07:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001116: [04:07:04] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001116: [04:07:04] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001116: [04:07:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SNORM@Texture 2D Array.png RDOC 001116: [04:07:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001116: [04:07:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001116: [04:07:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001116: [04:07:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001116: [04:07:04] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001116: [04:07:05] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001116: [04:07:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SNORM@Texture 2D.dds RDOC 001116: [04:07:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001116: [04:07:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001116: [04:07:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001116: [04:07:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001116: [04:07:05] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001116: [04:07:05] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001116: [04:07:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SNORM@Texture 2D.png RDOC 001116: [04:07:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001116: [04:07:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001116: [04:07:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001116: [04:07:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001116: [04:07:05] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001116: [04:07:05] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001116: [04:07:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SNORM@Texture 3D.dds RDOC 001116: [04:07:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001116: [04:07:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001116: [04:07:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001116: [04:07:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001116: [04:07:05] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001116: [04:07:05] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001116: [04:07:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SNORM@Texture 3D.png RDOC 001116: [04:07:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001116: [04:07:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001116: [04:07:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001116: [04:07:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001116: [04:07:05] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001116: [04:07:05] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001116: [04:07:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SRGB@Texture 1D Array.dds RDOC 001116: [04:07:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001116: [04:07:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001116: [04:07:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001116: [04:07:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001116: [04:07:06] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001116: [04:07:06] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001116: [04:07:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SRGB@Texture 1D Array.png RDOC 001116: [04:07:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001116: [04:07:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001116: [04:07:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001116: [04:07:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001116: [04:07:06] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001116: [04:07:06] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001116: [04:07:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SRGB@Texture 1D.dds RDOC 001116: [04:07:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001116: [04:07:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001116: [04:07:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001116: [04:07:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001116: [04:07:06] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001116: [04:07:06] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001116: [04:07:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SRGB@Texture 1D.png RDOC 001116: [04:07:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001116: [04:07:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001116: [04:07:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001116: [04:07:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001116: [04:07:06] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001116: [04:07:06] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001116: [04:07:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SRGB@Texture 2D Array.dds RDOC 001116: [04:07:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001116: [04:07:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001116: [04:07:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001116: [04:07:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001116: [04:07:06] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001116: [04:07:06] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001116: [04:07:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SRGB@Texture 2D Array.png RDOC 001116: [04:07:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001116: [04:07:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001116: [04:07:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001116: [04:07:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001116: [04:07:07] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001116: [04:07:07] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001116: [04:07:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SRGB@Texture 2D MSAA Array.dds RDOC 001116: [04:07:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001116: [04:07:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001116: [04:07:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001116: [04:07:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001116: [04:07:07] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001116: [04:07:07] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001116: [04:07:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SRGB@Texture 2D MSAA Array.png RDOC 001116: [04:07:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001116: [04:07:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001116: [04:07:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001116: [04:07:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001116: [04:07:07] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001116: [04:07:07] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001116: [04:07:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SRGB@Texture 2D MSAA.dds RDOC 001116: [04:07:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001116: [04:07:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001116: [04:07:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001116: [04:07:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001116: [04:07:07] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001116: [04:07:07] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001116: [04:07:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SRGB@Texture 2D MSAA.png RDOC 001116: [04:07:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001116: [04:07:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001116: [04:07:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001116: [04:07:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001116: [04:07:07] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001116: [04:07:07] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001116: [04:07:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SRGB@Texture 2D.dds RDOC 001116: [04:07:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001116: [04:07:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001116: [04:07:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001116: [04:07:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001116: [04:07:08] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001116: [04:07:08] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001116: [04:07:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SRGB@Texture 2D.png RDOC 001116: [04:07:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001116: [04:07:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001116: [04:07:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001116: [04:07:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001116: [04:07:08] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001116: [04:07:08] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001116: [04:07:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SRGB@Texture 3D.dds RDOC 001116: [04:07:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001116: [04:07:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001116: [04:07:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001116: [04:07:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001116: [04:07:08] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001116: [04:07:08] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001116: [04:07:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SRGB@Texture 3D.png RDOC 001116: [04:07:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001116: [04:07:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001116: [04:07:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001116: [04:07:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001116: [04:07:08] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001116: [04:07:08] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001116: [04:07:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_UINT@Texture 1D Array.dds RDOC 001116: [04:07:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001116: [04:07:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001116: [04:07:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001116: [04:07:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001116: [04:07:08] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001116: [04:07:08] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001116: [04:07:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_UINT@Texture 1D Array.png RDOC 001116: [04:07:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001116: [04:07:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001116: [04:07:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001116: [04:07:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001116: [04:07:09] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001116: [04:07:09] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001116: [04:07:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_UINT@Texture 1D.dds RDOC 001116: [04:07:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001116: [04:07:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001116: [04:07:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001116: [04:07:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001116: [04:07:09] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001116: [04:07:09] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001116: [04:07:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_UINT@Texture 1D.png RDOC 001116: [04:07:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001116: [04:07:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001116: [04:07:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001116: [04:07:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001116: [04:07:09] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001116: [04:07:09] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001116: [04:07:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_UINT@Texture 2D Array.dds RDOC 001116: [04:07:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001116: [04:07:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001116: [04:07:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001116: [04:07:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001116: [04:07:09] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001116: [04:07:09] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001116: [04:07:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_UINT@Texture 2D Array.png RDOC 001116: [04:07:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001116: [04:07:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001116: [04:07:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001116: [04:07:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001116: [04:07:09] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001116: [04:07:10] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001116: [04:07:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_UINT@Texture 2D.dds RDOC 001116: [04:07:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001116: [04:07:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001116: [04:07:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001116: [04:07:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001116: [04:07:10] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001116: [04:07:10] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001116: [04:07:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_UINT@Texture 2D.png RDOC 001116: [04:07:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001116: [04:07:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001116: [04:07:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001116: [04:07:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001116: [04:07:10] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001116: [04:07:10] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001116: [04:07:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_UINT@Texture 3D.dds RDOC 001116: [04:07:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001116: [04:07:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001116: [04:07:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001116: [04:07:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001116: [04:07:10] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001116: [04:07:10] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001116: [04:07:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_UINT@Texture 3D.png RDOC 001116: [04:07:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001116: [04:07:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001116: [04:07:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001116: [04:07:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001116: [04:07:10] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001116: [04:07:10] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001116: [04:07:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_UNORM@Texture 1D Array.dds RDOC 001116: [04:07:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001116: [04:07:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001116: [04:07:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001116: [04:07:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001116: [04:07:11] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001116: [04:07:11] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001116: [04:07:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_UNORM@Texture 1D Array.png RDOC 001116: [04:07:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001116: [04:07:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001116: [04:07:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001116: [04:07:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001116: [04:07:11] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001116: [04:07:11] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001116: [04:07:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_UNORM@Texture 1D.dds RDOC 001116: [04:07:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001116: [04:07:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001116: [04:07:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001116: [04:07:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001116: [04:07:11] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001116: [04:07:11] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001116: [04:07:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_UNORM@Texture 1D.png RDOC 001116: [04:07:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001116: [04:07:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001116: [04:07:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001116: [04:07:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001116: [04:07:11] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001116: [04:07:11] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001116: [04:07:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_UNORM@Texture 2D Array.dds RDOC 001116: [04:07:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001116: [04:07:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001116: [04:07:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001116: [04:07:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001116: [04:07:11] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001116: [04:07:11] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001116: [04:07:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_UNORM@Texture 2D Array.png RDOC 001116: [04:07:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001116: [04:07:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001116: [04:07:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001116: [04:07:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001116: [04:07:12] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001116: [04:07:12] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001116: [04:07:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_UNORM@Texture 2D MSAA Array.dds RDOC 001116: [04:07:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001116: [04:07:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001116: [04:07:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001116: [04:07:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001116: [04:07:12] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001116: [04:07:12] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001116: [04:07:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_UNORM@Texture 2D MSAA Array.png RDOC 001116: [04:07:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001116: [04:07:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001116: [04:07:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001116: [04:07:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001116: [04:07:12] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001116: [04:07:12] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001116: [04:07:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_UNORM@Texture 2D MSAA.dds RDOC 001116: [04:07:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001116: [04:07:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001116: [04:07:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001116: [04:07:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001116: [04:07:12] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001116: [04:07:12] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001116: [04:07:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_UNORM@Texture 2D MSAA.png RDOC 001116: [04:07:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001116: [04:07:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001116: [04:07:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001116: [04:07:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001116: [04:07:12] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001116: [04:07:12] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001116: [04:07:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_UNORM@Texture 2D.dds RDOC 001116: [04:07:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001116: [04:07:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001116: [04:07:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001116: [04:07:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001116: [04:07:13] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001116: [04:07:13] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001116: [04:07:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_UNORM@Texture 2D.png RDOC 001116: [04:07:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001116: [04:07:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001116: [04:07:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001116: [04:07:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001116: [04:07:13] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001116: [04:07:13] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001116: [04:07:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_UNORM@Texture 3D.dds RDOC 001116: [04:07:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001116: [04:07:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001116: [04:07:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001116: [04:07:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001116: [04:07:13] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001116: [04:07:13] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001116: [04:07:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_UNORM@Texture 3D.png RDOC 001116: [04:07:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001116: [04:07:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001116: [04:07:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001116: [04:07:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001116: [04:07:13] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001116: [04:07:13] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001116: [04:07:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC1_RGBA_SRGB_BLOCK@Texture 2D Array.dds RDOC 001116: [04:07:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001116: [04:07:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001116: [04:07:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001116: [04:07:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001116: [04:07:13] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001116: [04:07:14] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001116: [04:07:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC1_RGBA_SRGB_BLOCK@Texture 2D Array.png RDOC 001116: [04:07:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001116: [04:07:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001116: [04:07:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001116: [04:07:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001116: [04:07:14] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001116: [04:07:14] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001116: [04:07:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC1_RGBA_SRGB_BLOCK@Texture 2D.dds RDOC 001116: [04:07:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001116: [04:07:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001116: [04:07:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001116: [04:07:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001116: [04:07:14] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001116: [04:07:14] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001116: [04:07:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC1_RGBA_SRGB_BLOCK@Texture 2D.png RDOC 001116: [04:07:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001116: [04:07:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001116: [04:07:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001116: [04:07:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001116: [04:07:14] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001116: [04:07:14] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001116: [04:07:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC1_RGBA_SRGB_BLOCK@Texture 3D.dds RDOC 001116: [04:07:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001116: [04:07:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001116: [04:07:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001116: [04:07:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001116: [04:07:14] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001116: [04:07:14] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001116: [04:07:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC1_RGBA_SRGB_BLOCK@Texture 3D.png RDOC 001116: [04:07:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001116: [04:07:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001116: [04:07:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001116: [04:07:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001116: [04:07:15] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001116: [04:07:15] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001116: [04:07:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC1_RGBA_UNORM_BLOCK@Texture 2D Array.dds RDOC 001116: [04:07:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001116: [04:07:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001116: [04:07:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001116: [04:07:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001116: [04:07:15] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001116: [04:07:15] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001116: [04:07:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC1_RGBA_UNORM_BLOCK@Texture 2D Array.png RDOC 001116: [04:07:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001116: [04:07:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001116: [04:07:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001116: [04:07:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001116: [04:07:15] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001116: [04:07:15] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001116: [04:07:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC1_RGBA_UNORM_BLOCK@Texture 2D.dds RDOC 001116: [04:07:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001116: [04:07:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001116: [04:07:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001116: [04:07:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001116: [04:07:15] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001116: [04:07:15] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001116: [04:07:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC1_RGBA_UNORM_BLOCK@Texture 2D.png RDOC 001116: [04:07:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001116: [04:07:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001116: [04:07:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001116: [04:07:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001116: [04:07:15] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001116: [04:07:15] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001116: [04:07:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC1_RGBA_UNORM_BLOCK@Texture 3D.dds RDOC 001116: [04:07:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001116: [04:07:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001116: [04:07:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001116: [04:07:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001116: [04:07:16] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001116: [04:07:16] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001116: [04:07:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC1_RGBA_UNORM_BLOCK@Texture 3D.png RDOC 001116: [04:07:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001116: [04:07:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001116: [04:07:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001116: [04:07:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001116: [04:07:16] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001116: [04:07:16] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001116: [04:07:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC1_RGB_SRGB_BLOCK@Texture 2D Array.dds RDOC 001116: [04:07:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001116: [04:07:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001116: [04:07:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001116: [04:07:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001116: [04:07:16] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001116: [04:07:16] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001116: [04:07:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC1_RGB_SRGB_BLOCK@Texture 2D Array.png RDOC 001116: [04:07:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001116: [04:07:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001116: [04:07:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001116: [04:07:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001116: [04:07:16] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001116: [04:07:16] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001116: [04:07:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC1_RGB_SRGB_BLOCK@Texture 2D.dds RDOC 001116: [04:07:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001116: [04:07:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001116: [04:07:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001116: [04:07:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001116: [04:07:16] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001116: [04:07:17] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001116: [04:07:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC1_RGB_SRGB_BLOCK@Texture 2D.png RDOC 001116: [04:07:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001116: [04:07:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001116: [04:07:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001116: [04:07:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001116: [04:07:17] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001116: [04:07:17] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001116: [04:07:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC1_RGB_SRGB_BLOCK@Texture 3D.dds RDOC 001116: [04:07:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001116: [04:07:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001116: [04:07:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001116: [04:07:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001116: [04:07:17] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001116: [04:07:17] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001116: [04:07:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC1_RGB_SRGB_BLOCK@Texture 3D.png RDOC 001116: [04:07:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001116: [04:07:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001116: [04:07:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001116: [04:07:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001116: [04:07:17] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001116: [04:07:17] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001116: [04:07:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC1_RGB_UNORM_BLOCK@Texture 2D Array.dds RDOC 001116: [04:07:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001116: [04:07:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001116: [04:07:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001116: [04:07:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001116: [04:07:17] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001116: [04:07:17] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001116: [04:07:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC1_RGB_UNORM_BLOCK@Texture 2D Array.png RDOC 001116: [04:07:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001116: [04:07:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001116: [04:07:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001116: [04:07:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001116: [04:07:18] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001116: [04:07:18] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001116: [04:07:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC1_RGB_UNORM_BLOCK@Texture 2D.dds RDOC 001116: [04:07:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001116: [04:07:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001116: [04:07:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001116: [04:07:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001116: [04:07:18] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001116: [04:07:18] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001116: [04:07:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC1_RGB_UNORM_BLOCK@Texture 2D.png RDOC 001116: [04:07:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001116: [04:07:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001116: [04:07:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001116: [04:07:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001116: [04:07:18] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001116: [04:07:18] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001116: [04:07:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC1_RGB_UNORM_BLOCK@Texture 3D.dds RDOC 001116: [04:07:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001116: [04:07:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001116: [04:07:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001116: [04:07:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001116: [04:07:18] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001116: [04:07:18] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001116: [04:07:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC1_RGB_UNORM_BLOCK@Texture 3D.png RDOC 001116: [04:07:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001116: [04:07:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001116: [04:07:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001116: [04:07:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001116: [04:07:18] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001116: [04:07:18] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001116: [04:07:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC2_SRGB_BLOCK@Texture 2D Array.dds RDOC 001116: [04:07:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001116: [04:07:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001116: [04:07:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001116: [04:07:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001116: [04:07:19] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001116: [04:07:19] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001116: [04:07:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC2_SRGB_BLOCK@Texture 2D Array.png RDOC 001116: [04:07:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001116: [04:07:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001116: [04:07:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001116: [04:07:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001116: [04:07:19] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001116: [04:07:19] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001116: [04:07:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC2_SRGB_BLOCK@Texture 2D.dds RDOC 001116: [04:07:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001116: [04:07:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001116: [04:07:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001116: [04:07:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001116: [04:07:19] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001116: [04:07:19] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001116: [04:07:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC2_SRGB_BLOCK@Texture 2D.png RDOC 001116: [04:07:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001116: [04:07:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001116: [04:07:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001116: [04:07:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001116: [04:07:19] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001116: [04:07:19] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001116: [04:07:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC2_SRGB_BLOCK@Texture 3D.dds RDOC 001116: [04:07:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001116: [04:07:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001116: [04:07:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001116: [04:07:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001116: [04:07:19] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001116: [04:07:19] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001116: [04:07:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC2_SRGB_BLOCK@Texture 3D.png RDOC 001116: [04:07:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001116: [04:07:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001116: [04:07:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001116: [04:07:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001116: [04:07:20] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001116: [04:07:20] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001116: [04:07:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC2_UNORM_BLOCK@Texture 2D Array.dds RDOC 001116: [04:07:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001116: [04:07:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001116: [04:07:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001116: [04:07:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001116: [04:07:20] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001116: [04:07:20] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001116: [04:07:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC2_UNORM_BLOCK@Texture 2D Array.png RDOC 001116: [04:07:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001116: [04:07:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001116: [04:07:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001116: [04:07:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001116: [04:07:20] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001116: [04:07:20] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001116: [04:07:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC2_UNORM_BLOCK@Texture 2D.dds RDOC 001116: [04:07:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001116: [04:07:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001116: [04:07:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001116: [04:07:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001116: [04:07:20] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001116: [04:07:20] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001116: [04:07:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC2_UNORM_BLOCK@Texture 2D.png RDOC 001116: [04:07:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001116: [04:07:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001116: [04:07:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001116: [04:07:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001116: [04:07:20] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001116: [04:07:20] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001116: [04:07:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC2_UNORM_BLOCK@Texture 3D.dds RDOC 001116: [04:07:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001116: [04:07:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001116: [04:07:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001116: [04:07:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001116: [04:07:21] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001116: [04:07:21] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001116: [04:07:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC2_UNORM_BLOCK@Texture 3D.png RDOC 001116: [04:07:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001116: [04:07:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001116: [04:07:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001116: [04:07:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001116: [04:07:21] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001116: [04:07:21] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001116: [04:07:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC3_SRGB_BLOCK@Texture 2D Array.dds RDOC 001116: [04:07:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001116: [04:07:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001116: [04:07:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001116: [04:07:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001116: [04:07:21] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001116: [04:07:21] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001116: [04:07:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC3_SRGB_BLOCK@Texture 2D Array.png RDOC 001116: [04:07:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001116: [04:07:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001116: [04:07:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001116: [04:07:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001116: [04:07:21] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001116: [04:07:21] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001116: [04:07:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC3_SRGB_BLOCK@Texture 2D.dds RDOC 001116: [04:07:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001116: [04:07:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001116: [04:07:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001116: [04:07:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001116: [04:07:22] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001116: [04:07:22] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001116: [04:07:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC3_SRGB_BLOCK@Texture 2D.png RDOC 001116: [04:07:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001116: [04:07:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001116: [04:07:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001116: [04:07:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001116: [04:07:22] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001116: [04:07:22] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001116: [04:07:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC3_SRGB_BLOCK@Texture 3D.dds RDOC 001116: [04:07:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001116: [04:07:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001116: [04:07:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001116: [04:07:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001116: [04:07:22] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001116: [04:07:22] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001116: [04:07:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC3_SRGB_BLOCK@Texture 3D.png RDOC 001116: [04:07:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001116: [04:07:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001116: [04:07:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001116: [04:07:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001116: [04:07:22] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001116: [04:07:22] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001116: [04:07:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC3_UNORM_BLOCK@Texture 2D Array.dds RDOC 001116: [04:07:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001116: [04:07:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001116: [04:07:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001116: [04:07:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001116: [04:07:22] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001116: [04:07:22] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001116: [04:07:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC3_UNORM_BLOCK@Texture 2D Array.png RDOC 001116: [04:07:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001116: [04:07:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001116: [04:07:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001116: [04:07:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001116: [04:07:23] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001116: [04:07:23] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001116: [04:07:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC3_UNORM_BLOCK@Texture 2D.dds RDOC 001116: [04:07:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001116: [04:07:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001116: [04:07:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001116: [04:07:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001116: [04:07:23] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001116: [04:07:23] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001116: [04:07:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC3_UNORM_BLOCK@Texture 2D.png RDOC 001116: [04:07:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001116: [04:07:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001116: [04:07:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001116: [04:07:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001116: [04:07:23] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001116: [04:07:23] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001116: [04:07:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC3_UNORM_BLOCK@Texture 3D.dds RDOC 001116: [04:07:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001116: [04:07:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001116: [04:07:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001116: [04:07:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001116: [04:07:23] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001116: [04:07:23] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001116: [04:07:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC3_UNORM_BLOCK@Texture 3D.png RDOC 001116: [04:07:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001116: [04:07:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001116: [04:07:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001116: [04:07:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001116: [04:07:23] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001116: [04:07:23] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001116: [04:07:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC4_SNORM_BLOCK@Texture 2D Array.dds RDOC 001116: [04:07:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001116: [04:07:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001116: [04:07:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001116: [04:07:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001116: [04:07:24] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001116: [04:07:24] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001116: [04:07:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC4_SNORM_BLOCK@Texture 2D Array.png RDOC 001116: [04:07:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001116: [04:07:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001116: [04:07:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001116: [04:07:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001116: [04:07:24] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001116: [04:07:24] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001116: [04:07:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC4_SNORM_BLOCK@Texture 2D.dds RDOC 001116: [04:07:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001116: [04:07:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001116: [04:07:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001116: [04:07:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001116: [04:07:24] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001116: [04:07:24] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001116: [04:07:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC4_SNORM_BLOCK@Texture 2D.png RDOC 001116: [04:07:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001116: [04:07:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001116: [04:07:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001116: [04:07:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001116: [04:07:24] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001116: [04:07:24] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001116: [04:07:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC4_SNORM_BLOCK@Texture 3D.dds RDOC 001116: [04:07:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001116: [04:07:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001116: [04:07:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001116: [04:07:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001116: [04:07:24] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001116: [04:07:25] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001116: [04:07:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC4_SNORM_BLOCK@Texture 3D.png RDOC 001116: [04:07:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001116: [04:07:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001116: [04:07:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001116: [04:07:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001116: [04:07:25] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001116: [04:07:25] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001116: [04:07:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC4_UNORM_BLOCK@Texture 2D Array.dds RDOC 001116: [04:07:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001116: [04:07:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001116: [04:07:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001116: [04:07:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001116: [04:07:25] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001116: [04:07:25] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001116: [04:07:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC4_UNORM_BLOCK@Texture 2D Array.png RDOC 001116: [04:07:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001116: [04:07:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001116: [04:07:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001116: [04:07:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001116: [04:07:25] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001116: [04:07:25] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001116: [04:07:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC4_UNORM_BLOCK@Texture 2D.dds RDOC 001116: [04:07:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001116: [04:07:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001116: [04:07:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001116: [04:07:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001116: [04:07:25] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001116: [04:07:25] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001116: [04:07:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC4_UNORM_BLOCK@Texture 2D.png RDOC 001116: [04:07:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001116: [04:07:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001116: [04:07:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001116: [04:07:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001116: [04:07:26] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001116: [04:07:26] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001116: [04:07:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC4_UNORM_BLOCK@Texture 3D.dds RDOC 001116: [04:07:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001116: [04:07:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001116: [04:07:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001116: [04:07:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001116: [04:07:26] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001116: [04:07:26] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001116: [04:07:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC4_UNORM_BLOCK@Texture 3D.png RDOC 001116: [04:07:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001116: [04:07:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001116: [04:07:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001116: [04:07:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001116: [04:07:26] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001116: [04:07:26] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001116: [04:07:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC5_SNORM_BLOCK@Texture 2D Array.dds RDOC 001116: [04:07:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001116: [04:07:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001116: [04:07:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001116: [04:07:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001116: [04:07:26] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001116: [04:07:26] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001116: [04:07:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC5_SNORM_BLOCK@Texture 2D Array.png RDOC 001116: [04:07:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001116: [04:07:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001116: [04:07:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001116: [04:07:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001116: [04:07:26] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001116: [04:07:26] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001116: [04:07:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC5_SNORM_BLOCK@Texture 2D.dds RDOC 001116: [04:07:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001116: [04:07:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001116: [04:07:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001116: [04:07:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001116: [04:07:27] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001116: [04:07:27] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001116: [04:07:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC5_SNORM_BLOCK@Texture 2D.png RDOC 001116: [04:07:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001116: [04:07:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001116: [04:07:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001116: [04:07:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001116: [04:07:27] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001116: [04:07:27] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001116: [04:07:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC5_SNORM_BLOCK@Texture 3D.dds RDOC 001116: [04:07:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001116: [04:07:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001116: [04:07:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001116: [04:07:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001116: [04:07:27] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001116: [04:07:27] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001116: [04:07:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC5_SNORM_BLOCK@Texture 3D.png RDOC 001116: [04:07:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001116: [04:07:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001116: [04:07:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001116: [04:07:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001116: [04:07:27] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001116: [04:07:27] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001116: [04:07:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC5_UNORM_BLOCK@Texture 2D Array.dds RDOC 001116: [04:07:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001116: [04:07:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001116: [04:07:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001116: [04:07:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001116: [04:07:27] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001116: [04:07:27] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001116: [04:07:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC5_UNORM_BLOCK@Texture 2D Array.png RDOC 001116: [04:07:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001116: [04:07:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001116: [04:07:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001116: [04:07:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001116: [04:07:28] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001116: [04:07:28] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001116: [04:07:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC5_UNORM_BLOCK@Texture 2D.dds RDOC 001116: [04:07:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001116: [04:07:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001116: [04:07:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001116: [04:07:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001116: [04:07:28] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001116: [04:07:28] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001116: [04:07:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC5_UNORM_BLOCK@Texture 2D.png RDOC 001116: [04:07:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001116: [04:07:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001116: [04:07:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001116: [04:07:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001116: [04:07:28] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001116: [04:07:28] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001116: [04:07:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC5_UNORM_BLOCK@Texture 3D.dds RDOC 001116: [04:07:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001116: [04:07:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001116: [04:07:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001116: [04:07:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001116: [04:07:28] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001116: [04:07:28] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001116: [04:07:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC5_UNORM_BLOCK@Texture 3D.png RDOC 001116: [04:07:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001116: [04:07:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001116: [04:07:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001116: [04:07:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001116: [04:07:28] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001116: [04:07:28] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001116: [04:07:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC6H_SFLOAT_BLOCK@Texture 2D Array.dds RDOC 001116: [04:07:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001116: [04:07:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001116: [04:07:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001116: [04:07:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001116: [04:07:29] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001116: [04:07:29] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001116: [04:07:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC6H_SFLOAT_BLOCK@Texture 2D Array.png RDOC 001116: [04:07:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001116: [04:07:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001116: [04:07:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001116: [04:07:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001116: [04:07:29] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001116: [04:07:29] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001116: [04:07:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC6H_SFLOAT_BLOCK@Texture 2D.dds RDOC 001116: [04:07:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001116: [04:07:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001116: [04:07:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001116: [04:07:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001116: [04:07:29] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001116: [04:07:29] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001116: [04:07:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC6H_SFLOAT_BLOCK@Texture 2D.png RDOC 001116: [04:07:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001116: [04:07:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001116: [04:07:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001116: [04:07:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001116: [04:07:29] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001116: [04:07:29] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001116: [04:07:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC6H_SFLOAT_BLOCK@Texture 3D.dds RDOC 001116: [04:07:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001116: [04:07:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001116: [04:07:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001116: [04:07:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001116: [04:07:29] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001116: [04:07:29] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001116: [04:07:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC6H_SFLOAT_BLOCK@Texture 3D.png RDOC 001116: [04:07:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001116: [04:07:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001116: [04:07:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001116: [04:07:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001116: [04:07:30] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001116: [04:07:30] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001116: [04:07:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC6H_UFLOAT_BLOCK@Texture 2D Array.dds RDOC 001116: [04:07:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001116: [04:07:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001116: [04:07:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001116: [04:07:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001116: [04:07:30] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001116: [04:07:30] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001116: [04:07:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC6H_UFLOAT_BLOCK@Texture 2D Array.png RDOC 001116: [04:07:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001116: [04:07:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001116: [04:07:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001116: [04:07:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001116: [04:07:30] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001116: [04:07:30] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001116: [04:07:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC6H_UFLOAT_BLOCK@Texture 2D.dds RDOC 001116: [04:07:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001116: [04:07:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001116: [04:07:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001116: [04:07:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001116: [04:07:30] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001116: [04:07:30] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001116: [04:07:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC6H_UFLOAT_BLOCK@Texture 2D.png RDOC 001116: [04:07:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001116: [04:07:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001116: [04:07:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001116: [04:07:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001116: [04:07:30] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001116: [04:07:31] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001116: [04:07:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC6H_UFLOAT_BLOCK@Texture 3D.dds RDOC 001116: [04:07:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001116: [04:07:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001116: [04:07:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001116: [04:07:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001116: [04:07:31] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001116: [04:07:31] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001116: [04:07:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC6H_UFLOAT_BLOCK@Texture 3D.png RDOC 001116: [04:07:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001116: [04:07:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001116: [04:07:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001116: [04:07:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001116: [04:07:31] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001116: [04:07:31] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001116: [04:07:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC7_SRGB_BLOCK@Texture 2D Array.dds RDOC 001116: [04:07:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001116: [04:07:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001116: [04:07:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001116: [04:07:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001116: [04:07:31] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001116: [04:07:31] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001116: [04:07:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC7_SRGB_BLOCK@Texture 2D Array.png RDOC 001116: [04:07:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001116: [04:07:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001116: [04:07:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001116: [04:07:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001116: [04:07:31] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001116: [04:07:31] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001116: [04:07:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC7_SRGB_BLOCK@Texture 2D.dds RDOC 001116: [04:07:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001116: [04:07:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001116: [04:07:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001116: [04:07:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001116: [04:07:32] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001116: [04:07:32] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001116: [04:07:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC7_SRGB_BLOCK@Texture 2D.png RDOC 001116: [04:07:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001116: [04:07:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001116: [04:07:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001116: [04:07:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001116: [04:07:32] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001116: [04:07:32] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001116: [04:07:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC7_SRGB_BLOCK@Texture 3D.dds RDOC 001116: [04:07:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001116: [04:07:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001116: [04:07:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001116: [04:07:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001116: [04:07:32] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001116: [04:07:32] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001116: [04:07:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC7_SRGB_BLOCK@Texture 3D.png RDOC 001116: [04:07:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001116: [04:07:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001116: [04:07:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001116: [04:07:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001116: [04:07:32] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001116: [04:07:32] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001116: [04:07:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC7_UNORM_BLOCK@Texture 2D Array.dds RDOC 001116: [04:07:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001116: [04:07:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001116: [04:07:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001116: [04:07:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001116: [04:07:32] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001116: [04:07:32] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001116: [04:07:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC7_UNORM_BLOCK@Texture 2D Array.png RDOC 001116: [04:07:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001116: [04:07:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001116: [04:07:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001116: [04:07:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001116: [04:07:33] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001116: [04:07:33] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001116: [04:07:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC7_UNORM_BLOCK@Texture 2D.dds RDOC 001116: [04:07:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001116: [04:07:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001116: [04:07:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001116: [04:07:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001116: [04:07:33] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001116: [04:07:33] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001116: [04:07:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC7_UNORM_BLOCK@Texture 2D.png RDOC 001116: [04:07:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001116: [04:07:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001116: [04:07:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001116: [04:07:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001116: [04:07:33] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001116: [04:07:33] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001116: [04:07:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC7_UNORM_BLOCK@Texture 3D.dds RDOC 001116: [04:07:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001116: [04:07:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001116: [04:07:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001116: [04:07:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001116: [04:07:33] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001116: [04:07:33] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001116: [04:07:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC7_UNORM_BLOCK@Texture 3D.png RDOC 001116: [04:07:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001116: [04:07:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001116: [04:07:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001116: [04:07:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001116: [04:07:33] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001116: [04:07:33] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001116: [04:07:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D16_UNORM@Texture 2D Array.dds RDOC 001116: [04:07:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001116: [04:07:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001116: [04:07:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001116: [04:07:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001116: [04:07:34] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001116: [04:07:34] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001116: [04:07:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D16_UNORM@Texture 2D Array.png RDOC 001116: [04:07:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001116: [04:07:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001116: [04:07:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001116: [04:07:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001116: [04:07:34] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001116: [04:07:34] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001116: [04:07:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D16_UNORM@Texture 2D MSAA Array.dds RDOC 001116: [04:07:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001116: [04:07:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001116: [04:07:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001116: [04:07:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001116: [04:07:34] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001116: [04:07:34] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001116: [04:07:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D16_UNORM@Texture 2D MSAA Array.png RDOC 001116: [04:07:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001116: [04:07:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001116: [04:07:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001116: [04:07:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001116: [04:07:34] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001116: [04:07:34] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001116: [04:07:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D16_UNORM@Texture 2D MSAA.dds RDOC 001116: [04:07:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001116: [04:07:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001116: [04:07:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001116: [04:07:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001116: [04:07:34] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001116: [04:07:34] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001116: [04:07:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D16_UNORM@Texture 2D MSAA.png RDOC 001116: [04:07:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001116: [04:07:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001116: [04:07:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001116: [04:07:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001116: [04:07:35] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001116: [04:07:35] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001116: [04:07:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D16_UNORM@Texture 2D.dds RDOC 001116: [04:07:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001116: [04:07:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001116: [04:07:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001116: [04:07:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001116: [04:07:35] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001116: [04:07:35] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001116: [04:07:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D16_UNORM@Texture 2D.png RDOC 001116: [04:07:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001116: [04:07:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001116: [04:07:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001116: [04:07:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001116: [04:07:35] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001116: [04:07:35] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001116: [04:07:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D16_UNORM@Texture 3D.dds RDOC 001116: [04:07:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001116: [04:07:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001116: [04:07:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001116: [04:07:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001116: [04:07:35] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001116: [04:07:35] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001116: [04:07:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D16_UNORM@Texture 3D.png RDOC 001116: [04:07:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001116: [04:07:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001116: [04:07:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001116: [04:07:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001116: [04:07:35] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001116: [04:07:36] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001116: [04:07:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D24_UNORM_S8_UINT@Texture 2D Array.dds RDOC 001116: [04:07:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001116: [04:07:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001116: [04:07:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001116: [04:07:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001116: [04:07:36] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001116: [04:07:36] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001116: [04:07:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D24_UNORM_S8_UINT@Texture 2D Array.png RDOC 001116: [04:07:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001116: [04:07:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001116: [04:07:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001116: [04:07:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001116: [04:07:36] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001116: [04:07:36] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001116: [04:07:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D24_UNORM_S8_UINT@Texture 2D MSAA Array.dds RDOC 001116: [04:07:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001116: [04:07:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001116: [04:07:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001116: [04:07:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001116: [04:07:36] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001116: [04:07:36] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001116: [04:07:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D24_UNORM_S8_UINT@Texture 2D MSAA Array.png RDOC 001116: [04:07:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001116: [04:07:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001116: [04:07:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001116: [04:07:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001116: [04:07:36] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001116: [04:07:36] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001116: [04:07:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D24_UNORM_S8_UINT@Texture 2D MSAA.dds RDOC 001116: [04:07:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001116: [04:07:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001116: [04:07:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001116: [04:07:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001116: [04:07:37] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001116: [04:07:37] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001116: [04:07:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D24_UNORM_S8_UINT@Texture 2D MSAA.png RDOC 001116: [04:07:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001116: [04:07:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001116: [04:07:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001116: [04:07:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001116: [04:07:37] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001116: [04:07:37] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001116: [04:07:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D24_UNORM_S8_UINT@Texture 2D.dds RDOC 001116: [04:07:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001116: [04:07:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001116: [04:07:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001116: [04:07:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001116: [04:07:37] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001116: [04:07:37] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001116: [04:07:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D24_UNORM_S8_UINT@Texture 2D.png RDOC 001116: [04:07:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001116: [04:07:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001116: [04:07:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001116: [04:07:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001116: [04:07:37] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001116: [04:07:37] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001116: [04:07:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D24_UNORM_S8_UINT@Texture 3D.dds RDOC 001116: [04:07:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001116: [04:07:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001116: [04:07:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001116: [04:07:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001116: [04:07:37] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001116: [04:07:37] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001116: [04:07:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D24_UNORM_S8_UINT@Texture 3D.png RDOC 001116: [04:07:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001116: [04:07:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001116: [04:07:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001116: [04:07:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001116: [04:07:38] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001116: [04:07:38] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001116: [04:07:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D32_SFLOAT@Texture 2D Array.dds RDOC 001116: [04:07:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001116: [04:07:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001116: [04:07:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001116: [04:07:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001116: [04:07:38] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001116: [04:07:38] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001116: [04:07:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D32_SFLOAT@Texture 2D Array.png RDOC 001116: [04:07:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001116: [04:07:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001116: [04:07:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001116: [04:07:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001116: [04:07:38] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001116: [04:07:38] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001116: [04:07:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D32_SFLOAT@Texture 2D MSAA Array.dds RDOC 001116: [04:07:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001116: [04:07:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001116: [04:07:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001116: [04:07:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001116: [04:07:38] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001116: [04:07:38] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001116: [04:07:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D32_SFLOAT@Texture 2D MSAA Array.png RDOC 001116: [04:07:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001116: [04:07:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001116: [04:07:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001116: [04:07:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001116: [04:07:38] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001116: [04:07:38] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001116: [04:07:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D32_SFLOAT@Texture 2D MSAA.dds RDOC 001116: [04:07:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001116: [04:07:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001116: [04:07:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001116: [04:07:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001116: [04:07:39] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001116: [04:07:39] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001116: [04:07:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D32_SFLOAT@Texture 2D MSAA.png RDOC 001116: [04:07:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001116: [04:07:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001116: [04:07:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001116: [04:07:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001116: [04:07:39] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001116: [04:07:39] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001116: [04:07:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D32_SFLOAT@Texture 2D.dds RDOC 001116: [04:07:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001116: [04:07:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001116: [04:07:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001116: [04:07:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001116: [04:07:39] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001116: [04:07:39] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001116: [04:07:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D32_SFLOAT@Texture 2D.png RDOC 001116: [04:07:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001116: [04:07:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001116: [04:07:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001116: [04:07:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001116: [04:07:39] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001116: [04:07:39] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001116: [04:07:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D32_SFLOAT@Texture 3D.dds RDOC 001116: [04:07:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001116: [04:07:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001116: [04:07:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001116: [04:07:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001116: [04:07:39] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001116: [04:07:39] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001116: [04:07:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D32_SFLOAT@Texture 3D.png RDOC 001116: [04:07:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001116: [04:07:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001116: [04:07:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001116: [04:07:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001116: [04:07:40] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001116: [04:07:40] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001116: [04:07:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D32_SFLOAT_S8_UINT@Texture 2D Array.dds RDOC 001116: [04:07:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001116: [04:07:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001116: [04:07:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001116: [04:07:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001116: [04:07:40] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001116: [04:07:40] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001116: [04:07:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D32_SFLOAT_S8_UINT@Texture 2D Array.png RDOC 001116: [04:07:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001116: [04:07:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001116: [04:07:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001116: [04:07:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001116: [04:07:40] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001116: [04:07:40] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001116: [04:07:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D32_SFLOAT_S8_UINT@Texture 2D MSAA Array.dds RDOC 001116: [04:07:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001116: [04:07:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001116: [04:07:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001116: [04:07:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001116: [04:07:40] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001116: [04:07:40] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001116: [04:07:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D32_SFLOAT_S8_UINT@Texture 2D MSAA Array.png RDOC 001116: [04:07:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001116: [04:07:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001116: [04:07:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001116: [04:07:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001116: [04:07:40] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001116: [04:07:40] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001116: [04:07:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D32_SFLOAT_S8_UINT@Texture 2D MSAA.dds RDOC 001116: [04:07:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001116: [04:07:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001116: [04:07:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001116: [04:07:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001116: [04:07:41] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001116: [04:07:41] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001116: [04:07:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D32_SFLOAT_S8_UINT@Texture 2D MSAA.png RDOC 001116: [04:07:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001116: [04:07:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001116: [04:07:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001116: [04:07:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001116: [04:07:41] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001116: [04:07:41] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001116: [04:07:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D32_SFLOAT_S8_UINT@Texture 2D.dds RDOC 001116: [04:07:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001116: [04:07:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001116: [04:07:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001116: [04:07:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001116: [04:07:41] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001116: [04:07:41] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001116: [04:07:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D32_SFLOAT_S8_UINT@Texture 2D.png RDOC 001116: [04:07:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001116: [04:07:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001116: [04:07:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001116: [04:07:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001116: [04:07:41] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001116: [04:07:41] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001116: [04:07:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D32_SFLOAT_S8_UINT@Texture 3D.dds RDOC 001116: [04:07:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001116: [04:07:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001116: [04:07:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001116: [04:07:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001116: [04:07:41] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001116: [04:07:42] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001116: [04:07:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D32_SFLOAT_S8_UINT@Texture 3D.png RDOC 001116: [04:07:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001116: [04:07:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001116: [04:07:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001116: [04:07:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001116: [04:07:42] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001116: [04:07:42] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001116: [04:07:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\E5B9G9R9_UFLOAT_PACK32@Texture 1D Array.dds RDOC 001116: [04:07:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001116: [04:07:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001116: [04:07:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001116: [04:07:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001116: [04:07:42] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001116: [04:07:42] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001116: [04:07:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\E5B9G9R9_UFLOAT_PACK32@Texture 1D Array.png RDOC 001116: [04:07:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001116: [04:07:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001116: [04:07:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001116: [04:07:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001116: [04:07:42] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001116: [04:07:42] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001116: [04:07:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\E5B9G9R9_UFLOAT_PACK32@Texture 1D.dds RDOC 001116: [04:07:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001116: [04:07:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001116: [04:07:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001116: [04:07:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001116: [04:07:42] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001116: [04:07:42] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001116: [04:07:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\E5B9G9R9_UFLOAT_PACK32@Texture 1D.png RDOC 001116: [04:07:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001116: [04:07:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001116: [04:07:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001116: [04:07:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001116: [04:07:43] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001116: [04:07:43] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001116: [04:07:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\E5B9G9R9_UFLOAT_PACK32@Texture 2D Array.dds RDOC 001116: [04:07:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001116: [04:07:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001116: [04:07:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001116: [04:07:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001116: [04:07:43] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001116: [04:07:43] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001116: [04:07:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\E5B9G9R9_UFLOAT_PACK32@Texture 2D Array.png RDOC 001116: [04:07:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001116: [04:07:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001116: [04:07:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001116: [04:07:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001116: [04:07:43] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001116: [04:07:43] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001116: [04:07:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\E5B9G9R9_UFLOAT_PACK32@Texture 2D.dds RDOC 001116: [04:07:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001116: [04:07:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001116: [04:07:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001116: [04:07:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001116: [04:07:43] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001116: [04:07:43] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001116: [04:07:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\E5B9G9R9_UFLOAT_PACK32@Texture 2D.png RDOC 001116: [04:07:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001116: [04:07:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001116: [04:07:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001116: [04:07:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001116: [04:07:43] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001116: [04:07:43] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001116: [04:07:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\E5B9G9R9_UFLOAT_PACK32@Texture 3D.dds RDOC 001116: [04:07:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001116: [04:07:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001116: [04:07:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001116: [04:07:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001116: [04:07:44] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001116: [04:07:44] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001116: [04:07:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\E5B9G9R9_UFLOAT_PACK32@Texture 3D.png RDOC 001116: [04:07:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001116: [04:07:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001116: [04:07:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001116: [04:07:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001116: [04:07:44] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001116: [04:07:44] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001116: [04:07:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SFLOAT@Texture 1D Array.dds RDOC 001116: [04:07:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001116: [04:07:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001116: [04:07:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001116: [04:07:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001116: [04:07:44] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001116: [04:07:44] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001116: [04:07:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SFLOAT@Texture 1D Array.png RDOC 001116: [04:07:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001116: [04:07:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001116: [04:07:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001116: [04:07:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001116: [04:07:44] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001116: [04:07:44] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001116: [04:07:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SFLOAT@Texture 1D.dds RDOC 001116: [04:07:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001116: [04:07:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001116: [04:07:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001116: [04:07:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001116: [04:07:44] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001116: [04:07:44] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001116: [04:07:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SFLOAT@Texture 1D.png RDOC 001116: [04:07:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001116: [04:07:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001116: [04:07:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001116: [04:07:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001116: [04:07:45] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001116: [04:07:45] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001116: [04:07:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SFLOAT@Texture 2D Array.dds RDOC 001116: [04:07:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001116: [04:07:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001116: [04:07:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001116: [04:07:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001116: [04:07:45] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001116: [04:07:45] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001116: [04:07:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SFLOAT@Texture 2D Array.png RDOC 001116: [04:07:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001116: [04:07:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001116: [04:07:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001116: [04:07:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001116: [04:07:45] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001116: [04:07:45] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001116: [04:07:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SFLOAT@Texture 2D MSAA Array.dds RDOC 001116: [04:07:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001116: [04:07:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001116: [04:07:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001116: [04:07:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001116: [04:07:45] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001116: [04:07:45] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001116: [04:07:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SFLOAT@Texture 2D MSAA Array.png RDOC 001116: [04:07:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001116: [04:07:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001116: [04:07:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001116: [04:07:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001116: [04:07:45] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001116: [04:07:45] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001116: [04:07:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SFLOAT@Texture 2D MSAA.dds RDOC 001116: [04:07:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001116: [04:07:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001116: [04:07:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001116: [04:07:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001116: [04:07:46] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001116: [04:07:46] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001116: [04:07:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SFLOAT@Texture 2D MSAA.png RDOC 001116: [04:07:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001116: [04:07:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001116: [04:07:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001116: [04:07:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001116: [04:07:46] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001116: [04:07:46] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001116: [04:07:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SFLOAT@Texture 2D.dds RDOC 001116: [04:07:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001116: [04:07:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001116: [04:07:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001116: [04:07:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001116: [04:07:46] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001116: [04:07:46] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001116: [04:07:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SFLOAT@Texture 2D.png RDOC 001116: [04:07:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001116: [04:07:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001116: [04:07:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001116: [04:07:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001116: [04:07:46] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001116: [04:07:46] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001116: [04:07:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SFLOAT@Texture 3D.dds RDOC 001116: [04:07:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001116: [04:07:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001116: [04:07:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001116: [04:07:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001116: [04:07:46] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001116: [04:07:46] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001116: [04:07:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SFLOAT@Texture 3D.png RDOC 001116: [04:07:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001116: [04:07:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001116: [04:07:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001116: [04:07:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001116: [04:07:47] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001116: [04:07:47] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001116: [04:07:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SINT@Texture 1D Array.dds RDOC 001116: [04:07:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001116: [04:07:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001116: [04:07:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001116: [04:07:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001116: [04:07:47] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001116: [04:07:47] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001116: [04:07:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SINT@Texture 1D Array.png RDOC 001116: [04:07:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001116: [04:07:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001116: [04:07:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001116: [04:07:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001116: [04:07:47] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001116: [04:07:47] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001116: [04:07:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SINT@Texture 1D.dds RDOC 001116: [04:07:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001116: [04:07:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001116: [04:07:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001116: [04:07:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001116: [04:07:47] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001116: [04:07:47] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001116: [04:07:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SINT@Texture 1D.png RDOC 001116: [04:07:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001116: [04:07:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001116: [04:07:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001116: [04:07:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001116: [04:07:48] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001116: [04:07:48] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001116: [04:07:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SINT@Texture 2D Array.dds RDOC 001116: [04:07:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001116: [04:07:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001116: [04:07:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001116: [04:07:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001116: [04:07:48] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001116: [04:07:48] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001116: [04:07:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SINT@Texture 2D Array.png RDOC 001116: [04:07:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001116: [04:07:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001116: [04:07:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001116: [04:07:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001116: [04:07:48] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001116: [04:07:48] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001116: [04:07:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SINT@Texture 2D MSAA Array.dds RDOC 001116: [04:07:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001116: [04:07:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001116: [04:07:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001116: [04:07:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001116: [04:07:48] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001116: [04:07:48] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001116: [04:07:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SINT@Texture 2D MSAA Array.png RDOC 001116: [04:07:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001116: [04:07:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001116: [04:07:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001116: [04:07:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001116: [04:07:48] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001116: [04:07:48] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001116: [04:07:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SINT@Texture 2D MSAA.dds RDOC 001116: [04:07:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001116: [04:07:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001116: [04:07:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001116: [04:07:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001116: [04:07:49] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001116: [04:07:49] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001116: [04:07:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SINT@Texture 2D MSAA.png RDOC 001116: [04:07:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001116: [04:07:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001116: [04:07:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001116: [04:07:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001116: [04:07:49] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001116: [04:07:49] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001116: [04:07:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SINT@Texture 2D.dds RDOC 001116: [04:07:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001116: [04:07:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001116: [04:07:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001116: [04:07:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001116: [04:07:49] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001116: [04:07:49] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001116: [04:07:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SINT@Texture 2D.png RDOC 001116: [04:07:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001116: [04:07:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001116: [04:07:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001116: [04:07:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001116: [04:07:49] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001116: [04:07:49] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001116: [04:07:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SINT@Texture 3D.dds RDOC 001116: [04:07:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001116: [04:07:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001116: [04:07:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001116: [04:07:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001116: [04:07:49] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001116: [04:07:50] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001116: [04:07:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SINT@Texture 3D.png RDOC 001116: [04:07:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001116: [04:07:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001116: [04:07:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001116: [04:07:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001116: [04:07:50] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001116: [04:07:50] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001116: [04:07:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SNORM@Texture 1D Array.dds RDOC 001116: [04:07:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001116: [04:07:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001116: [04:07:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001116: [04:07:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001116: [04:07:50] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001116: [04:07:50] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001116: [04:07:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SNORM@Texture 1D Array.png RDOC 001116: [04:07:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001116: [04:07:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001116: [04:07:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001116: [04:07:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001116: [04:07:50] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001116: [04:07:50] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001116: [04:07:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SNORM@Texture 1D.dds RDOC 001116: [04:07:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001116: [04:07:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001116: [04:07:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001116: [04:07:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001116: [04:07:50] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001116: [04:07:50] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001116: [04:07:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SNORM@Texture 1D.png RDOC 001116: [04:07:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001116: [04:07:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001116: [04:07:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001116: [04:07:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001116: [04:07:51] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001116: [04:07:51] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001116: [04:07:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SNORM@Texture 2D Array.dds RDOC 001116: [04:07:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001116: [04:07:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001116: [04:07:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001116: [04:07:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001116: [04:07:51] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001116: [04:07:51] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001116: [04:07:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SNORM@Texture 2D Array.png RDOC 001116: [04:07:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001116: [04:07:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001116: [04:07:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001116: [04:07:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001116: [04:07:51] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001116: [04:07:51] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001116: [04:07:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SNORM@Texture 2D MSAA Array.dds RDOC 001116: [04:07:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001116: [04:07:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001116: [04:07:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001116: [04:07:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001116: [04:07:51] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001116: [04:07:51] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001116: [04:07:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SNORM@Texture 2D MSAA Array.png RDOC 001116: [04:07:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001116: [04:07:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001116: [04:07:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001116: [04:07:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001116: [04:07:51] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001116: [04:07:51] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001116: [04:07:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SNORM@Texture 2D MSAA.dds RDOC 001116: [04:07:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001116: [04:07:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001116: [04:07:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001116: [04:07:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001116: [04:07:52] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001116: [04:07:52] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001116: [04:07:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SNORM@Texture 2D MSAA.png RDOC 001116: [04:07:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001116: [04:07:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001116: [04:07:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001116: [04:07:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001116: [04:07:52] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001116: [04:07:52] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001116: [04:07:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SNORM@Texture 2D.dds RDOC 001116: [04:07:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001116: [04:07:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001116: [04:07:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001116: [04:07:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001116: [04:07:52] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001116: [04:07:52] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001116: [04:07:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SNORM@Texture 2D.png RDOC 001116: [04:07:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001116: [04:07:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001116: [04:07:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001116: [04:07:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001116: [04:07:52] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001116: [04:07:52] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001116: [04:07:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SNORM@Texture 3D.dds RDOC 001116: [04:07:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001116: [04:07:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001116: [04:07:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001116: [04:07:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001116: [04:07:52] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001116: [04:07:53] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001116: [04:07:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SNORM@Texture 3D.png RDOC 001116: [04:07:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001116: [04:07:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001116: [04:07:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001116: [04:07:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001116: [04:07:53] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001116: [04:07:53] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001116: [04:07:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_UINT@Texture 1D Array.dds RDOC 001116: [04:07:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001116: [04:07:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001116: [04:07:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001116: [04:07:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001116: [04:07:53] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001116: [04:07:53] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001116: [04:07:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_UINT@Texture 1D Array.png RDOC 001116: [04:07:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001116: [04:07:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001116: [04:07:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001116: [04:07:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001116: [04:07:53] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001116: [04:07:53] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001116: [04:07:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_UINT@Texture 1D.dds RDOC 001116: [04:07:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001116: [04:07:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001116: [04:07:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001116: [04:07:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001116: [04:07:53] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001116: [04:07:53] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001116: [04:07:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_UINT@Texture 1D.png RDOC 001116: [04:07:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001116: [04:07:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001116: [04:07:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001116: [04:07:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001116: [04:07:54] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001116: [04:07:54] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001116: [04:07:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_UINT@Texture 2D Array.dds RDOC 001116: [04:07:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001116: [04:07:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001116: [04:07:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001116: [04:07:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001116: [04:07:54] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001116: [04:07:54] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001116: [04:07:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_UINT@Texture 2D Array.png RDOC 001116: [04:07:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001116: [04:07:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001116: [04:07:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001116: [04:07:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001116: [04:07:54] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001116: [04:07:54] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001116: [04:07:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_UINT@Texture 2D MSAA Array.dds RDOC 001116: [04:07:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001116: [04:07:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001116: [04:07:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001116: [04:07:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001116: [04:07:54] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001116: [04:07:54] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001116: [04:07:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_UINT@Texture 2D MSAA Array.png RDOC 001116: [04:07:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001116: [04:07:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001116: [04:07:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001116: [04:07:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001116: [04:07:54] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001116: [04:07:54] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001116: [04:07:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_UINT@Texture 2D MSAA.dds RDOC 001116: [04:07:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001116: [04:07:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001116: [04:07:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001116: [04:07:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001116: [04:07:55] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001116: [04:07:55] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001116: [04:07:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_UINT@Texture 2D MSAA.png RDOC 001116: [04:07:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001116: [04:07:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001116: [04:07:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001116: [04:07:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001116: [04:07:55] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001116: [04:07:55] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001116: [04:07:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_UINT@Texture 2D.dds RDOC 001116: [04:07:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001116: [04:07:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001116: [04:07:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001116: [04:07:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001116: [04:07:55] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001116: [04:07:55] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001116: [04:07:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_UINT@Texture 2D.png RDOC 001116: [04:07:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001116: [04:07:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001116: [04:07:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001116: [04:07:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001116: [04:07:55] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001116: [04:07:55] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001116: [04:07:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_UINT@Texture 3D.dds RDOC 001116: [04:07:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001116: [04:07:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001116: [04:07:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001116: [04:07:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001116: [04:07:55] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001116: [04:07:56] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001116: [04:07:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_UINT@Texture 3D.png RDOC 001116: [04:07:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001116: [04:07:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001116: [04:07:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001116: [04:07:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001116: [04:07:56] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001116: [04:07:56] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001116: [04:07:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_UNORM@Texture 1D Array.dds RDOC 001116: [04:07:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001116: [04:07:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001116: [04:07:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001116: [04:07:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001116: [04:07:56] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001116: [04:07:56] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001116: [04:07:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_UNORM@Texture 1D Array.png RDOC 001116: [04:07:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001116: [04:07:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001116: [04:07:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001116: [04:07:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001116: [04:07:56] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001116: [04:07:56] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001116: [04:07:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_UNORM@Texture 1D.dds RDOC 001116: [04:07:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001116: [04:07:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001116: [04:07:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001116: [04:07:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001116: [04:07:56] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001116: [04:07:56] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001116: [04:07:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_UNORM@Texture 1D.png RDOC 001116: [04:07:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001116: [04:07:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001116: [04:07:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001116: [04:07:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001116: [04:07:57] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001116: [04:07:57] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001116: [04:07:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_UNORM@Texture 2D Array.dds RDOC 001116: [04:07:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001116: [04:07:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001116: [04:07:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001116: [04:07:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001116: [04:07:57] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001116: [04:07:57] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001116: [04:07:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_UNORM@Texture 2D Array.png RDOC 001116: [04:07:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001116: [04:07:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001116: [04:07:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001116: [04:07:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001116: [04:07:57] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001116: [04:07:57] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001116: [04:07:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_UNORM@Texture 2D MSAA Array.dds RDOC 001116: [04:07:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001116: [04:07:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001116: [04:07:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001116: [04:07:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001116: [04:07:57] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001116: [04:07:57] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001116: [04:07:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_UNORM@Texture 2D MSAA Array.png RDOC 001116: [04:07:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001116: [04:07:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001116: [04:07:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001116: [04:07:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001116: [04:07:57] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001116: [04:07:57] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001116: [04:07:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_UNORM@Texture 2D MSAA.dds RDOC 001116: [04:07:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001116: [04:07:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001116: [04:07:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001116: [04:07:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001116: [04:07:58] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001116: [04:07:58] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001116: [04:07:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_UNORM@Texture 2D MSAA.png RDOC 001116: [04:07:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001116: [04:07:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001116: [04:07:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001116: [04:07:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001116: [04:07:58] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001116: [04:07:58] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001116: [04:07:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_UNORM@Texture 2D.dds RDOC 001116: [04:07:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001116: [04:07:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001116: [04:07:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001116: [04:07:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001116: [04:07:58] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001116: [04:07:58] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001116: [04:07:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_UNORM@Texture 2D.png RDOC 001116: [04:07:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001116: [04:07:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001116: [04:07:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001116: [04:07:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001116: [04:07:58] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001116: [04:07:58] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001116: [04:07:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_UNORM@Texture 3D.dds RDOC 001116: [04:07:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001116: [04:07:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001116: [04:07:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001116: [04:07:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001116: [04:07:58] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001116: [04:07:59] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001116: [04:07:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_UNORM@Texture 3D.png RDOC 001116: [04:07:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001116: [04:07:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001116: [04:07:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001116: [04:07:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001116: [04:07:59] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001116: [04:07:59] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001116: [04:07:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SFLOAT@Texture 1D Array.dds RDOC 001116: [04:07:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001116: [04:07:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001116: [04:07:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001116: [04:07:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001116: [04:07:59] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001116: [04:07:59] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001116: [04:07:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SFLOAT@Texture 1D Array.png RDOC 001116: [04:07:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001116: [04:07:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001116: [04:07:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001116: [04:07:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001116: [04:07:59] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001116: [04:07:59] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001116: [04:07:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SFLOAT@Texture 1D.dds RDOC 001116: [04:07:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001116: [04:07:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001116: [04:07:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001116: [04:07:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001116: [04:07:59] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001116: [04:07:59] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001116: [04:07:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SFLOAT@Texture 1D.png RDOC 001116: [04:07:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001116: [04:07:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001116: [04:07:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001116: [04:08:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001116: [04:08:00] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001116: [04:08:00] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001116: [04:08:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SFLOAT@Texture 2D Array.dds RDOC 001116: [04:08:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001116: [04:08:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001116: [04:08:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001116: [04:08:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001116: [04:08:00] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001116: [04:08:00] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001116: [04:08:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SFLOAT@Texture 2D Array.png RDOC 001116: [04:08:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001116: [04:08:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001116: [04:08:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001116: [04:08:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001116: [04:08:00] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001116: [04:08:00] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001116: [04:08:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SFLOAT@Texture 2D MSAA Array.dds RDOC 001116: [04:08:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001116: [04:08:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001116: [04:08:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001116: [04:08:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001116: [04:08:00] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001116: [04:08:00] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001116: [04:08:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SFLOAT@Texture 2D MSAA Array.png RDOC 001116: [04:08:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001116: [04:08:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001116: [04:08:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001116: [04:08:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001116: [04:08:00] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001116: [04:08:00] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001116: [04:08:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SFLOAT@Texture 2D MSAA.dds RDOC 001116: [04:08:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001116: [04:08:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001116: [04:08:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001116: [04:08:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001116: [04:08:01] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001116: [04:08:01] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001116: [04:08:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SFLOAT@Texture 2D MSAA.png RDOC 001116: [04:08:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001116: [04:08:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001116: [04:08:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001116: [04:08:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001116: [04:08:01] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001116: [04:08:01] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001116: [04:08:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SFLOAT@Texture 2D.dds RDOC 001116: [04:08:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001116: [04:08:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001116: [04:08:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001116: [04:08:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001116: [04:08:01] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001116: [04:08:01] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001116: [04:08:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SFLOAT@Texture 2D.png RDOC 001116: [04:08:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001116: [04:08:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001116: [04:08:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001116: [04:08:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001116: [04:08:01] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001116: [04:08:01] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001116: [04:08:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SFLOAT@Texture 3D.dds RDOC 001116: [04:08:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001116: [04:08:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001116: [04:08:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001116: [04:08:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001116: [04:08:01] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001116: [04:08:02] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001116: [04:08:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SFLOAT@Texture 3D.png RDOC 001116: [04:08:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001116: [04:08:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001116: [04:08:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001116: [04:08:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001116: [04:08:02] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001116: [04:08:02] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001116: [04:08:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SINT@Texture 1D Array.dds RDOC 001116: [04:08:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001116: [04:08:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001116: [04:08:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001116: [04:08:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001116: [04:08:02] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001116: [04:08:02] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001116: [04:08:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SINT@Texture 1D Array.png RDOC 001116: [04:08:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001116: [04:08:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001116: [04:08:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001116: [04:08:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001116: [04:08:02] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001116: [04:08:02] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001116: [04:08:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SINT@Texture 1D.dds RDOC 001116: [04:08:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001116: [04:08:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001116: [04:08:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001116: [04:08:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001116: [04:08:02] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001116: [04:08:02] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001116: [04:08:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SINT@Texture 1D.png RDOC 001116: [04:08:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001116: [04:08:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001116: [04:08:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001116: [04:08:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001116: [04:08:02] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001116: [04:08:02] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001116: [04:08:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SINT@Texture 2D Array.dds RDOC 001116: [04:08:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001116: [04:08:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001116: [04:08:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001116: [04:08:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001116: [04:08:03] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001116: [04:08:03] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001116: [04:08:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SINT@Texture 2D Array.png RDOC 001116: [04:08:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001116: [04:08:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001116: [04:08:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001116: [04:08:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001116: [04:08:03] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001116: [04:08:03] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001116: [04:08:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SINT@Texture 2D MSAA Array.dds RDOC 001116: [04:08:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001116: [04:08:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001116: [04:08:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001116: [04:08:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001116: [04:08:03] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001116: [04:08:03] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001116: [04:08:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SINT@Texture 2D MSAA Array.png RDOC 001116: [04:08:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001116: [04:08:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001116: [04:08:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001116: [04:08:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001116: [04:08:03] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001116: [04:08:03] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001116: [04:08:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SINT@Texture 2D MSAA.dds RDOC 001116: [04:08:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001116: [04:08:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001116: [04:08:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001116: [04:08:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001116: [04:08:03] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001116: [04:08:04] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001116: [04:08:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SINT@Texture 2D MSAA.png RDOC 001116: [04:08:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001116: [04:08:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001116: [04:08:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001116: [04:08:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001116: [04:08:04] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001116: [04:08:04] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001116: [04:08:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SINT@Texture 2D.dds RDOC 001116: [04:08:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001116: [04:08:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001116: [04:08:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001116: [04:08:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001116: [04:08:04] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001116: [04:08:04] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001116: [04:08:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SINT@Texture 2D.png RDOC 001116: [04:08:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001116: [04:08:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001116: [04:08:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001116: [04:08:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001116: [04:08:04] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001116: [04:08:04] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001116: [04:08:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SINT@Texture 3D.dds RDOC 001116: [04:08:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001116: [04:08:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001116: [04:08:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001116: [04:08:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001116: [04:08:04] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001116: [04:08:04] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001116: [04:08:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SINT@Texture 3D.png RDOC 001116: [04:08:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001116: [04:08:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001116: [04:08:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001116: [04:08:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001116: [04:08:05] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001116: [04:08:05] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001116: [04:08:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SNORM@Texture 1D Array.dds RDOC 001116: [04:08:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001116: [04:08:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001116: [04:08:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001116: [04:08:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001116: [04:08:05] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001116: [04:08:05] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001116: [04:08:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SNORM@Texture 1D Array.png RDOC 001116: [04:08:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001116: [04:08:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001116: [04:08:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001116: [04:08:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001116: [04:08:05] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001116: [04:08:05] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001116: [04:08:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SNORM@Texture 1D.dds RDOC 001116: [04:08:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001116: [04:08:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001116: [04:08:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001116: [04:08:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001116: [04:08:05] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001116: [04:08:05] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001116: [04:08:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SNORM@Texture 1D.png RDOC 001116: [04:08:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001116: [04:08:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001116: [04:08:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001116: [04:08:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001116: [04:08:05] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001116: [04:08:05] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001116: [04:08:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SNORM@Texture 2D Array.dds RDOC 001116: [04:08:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001116: [04:08:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001116: [04:08:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001116: [04:08:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001116: [04:08:06] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001116: [04:08:06] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001116: [04:08:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SNORM@Texture 2D Array.png RDOC 001116: [04:08:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001116: [04:08:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001116: [04:08:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001116: [04:08:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001116: [04:08:06] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001116: [04:08:06] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001116: [04:08:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SNORM@Texture 2D MSAA Array.dds RDOC 001116: [04:08:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001116: [04:08:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001116: [04:08:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001116: [04:08:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001116: [04:08:06] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001116: [04:08:06] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001116: [04:08:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SNORM@Texture 2D MSAA Array.png RDOC 001116: [04:08:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001116: [04:08:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001116: [04:08:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001116: [04:08:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001116: [04:08:06] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001116: [04:08:06] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001116: [04:08:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SNORM@Texture 2D MSAA.dds RDOC 001116: [04:08:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001116: [04:08:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001116: [04:08:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001116: [04:08:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001116: [04:08:06] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001116: [04:08:06] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001116: [04:08:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SNORM@Texture 2D MSAA.png RDOC 001116: [04:08:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001116: [04:08:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001116: [04:08:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001116: [04:08:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001116: [04:08:07] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001116: [04:08:07] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001116: [04:08:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SNORM@Texture 2D.dds RDOC 001116: [04:08:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001116: [04:08:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001116: [04:08:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001116: [04:08:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001116: [04:08:07] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001116: [04:08:07] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001116: [04:08:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SNORM@Texture 2D.png RDOC 001116: [04:08:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001116: [04:08:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001116: [04:08:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001116: [04:08:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001116: [04:08:07] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001116: [04:08:07] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001116: [04:08:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SNORM@Texture 3D.dds RDOC 001116: [04:08:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001116: [04:08:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001116: [04:08:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001116: [04:08:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001116: [04:08:07] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001116: [04:08:07] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001116: [04:08:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SNORM@Texture 3D.png RDOC 001116: [04:08:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001116: [04:08:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001116: [04:08:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001116: [04:08:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001116: [04:08:07] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001116: [04:08:07] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001116: [04:08:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_UINT@Texture 1D Array.dds RDOC 001116: [04:08:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001116: [04:08:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001116: [04:08:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001116: [04:08:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001116: [04:08:08] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001116: [04:08:08] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001116: [04:08:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_UINT@Texture 1D Array.png RDOC 001116: [04:08:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001116: [04:08:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001116: [04:08:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001116: [04:08:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001116: [04:08:08] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001116: [04:08:08] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001116: [04:08:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_UINT@Texture 1D.dds RDOC 001116: [04:08:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001116: [04:08:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001116: [04:08:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001116: [04:08:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001116: [04:08:08] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001116: [04:08:08] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001116: [04:08:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_UINT@Texture 1D.png RDOC 001116: [04:08:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001116: [04:08:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001116: [04:08:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001116: [04:08:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001116: [04:08:08] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001116: [04:08:08] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001116: [04:08:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_UINT@Texture 2D Array.dds RDOC 001116: [04:08:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001116: [04:08:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001116: [04:08:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001116: [04:08:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001116: [04:08:08] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001116: [04:08:08] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001116: [04:08:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_UINT@Texture 2D Array.png RDOC 001116: [04:08:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001116: [04:08:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001116: [04:08:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001116: [04:08:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001116: [04:08:09] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001116: [04:08:09] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001116: [04:08:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_UINT@Texture 2D MSAA Array.dds RDOC 001116: [04:08:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001116: [04:08:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001116: [04:08:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001116: [04:08:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001116: [04:08:09] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001116: [04:08:09] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001116: [04:08:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_UINT@Texture 2D MSAA Array.png RDOC 001116: [04:08:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001116: [04:08:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001116: [04:08:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001116: [04:08:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001116: [04:08:09] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001116: [04:08:09] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001116: [04:08:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_UINT@Texture 2D MSAA.dds RDOC 001116: [04:08:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001116: [04:08:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001116: [04:08:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001116: [04:08:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001116: [04:08:09] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001116: [04:08:09] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001116: [04:08:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_UINT@Texture 2D MSAA.png RDOC 001116: [04:08:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001116: [04:08:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001116: [04:08:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001116: [04:08:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001116: [04:08:10] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001116: [04:08:10] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001116: [04:08:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_UINT@Texture 2D.dds RDOC 001116: [04:08:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001116: [04:08:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001116: [04:08:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001116: [04:08:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001116: [04:08:10] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001116: [04:08:10] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001116: [04:08:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_UINT@Texture 2D.png RDOC 001116: [04:08:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001116: [04:08:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001116: [04:08:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001116: [04:08:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001116: [04:08:10] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001116: [04:08:10] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001116: [04:08:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_UINT@Texture 3D.dds RDOC 001116: [04:08:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001116: [04:08:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001116: [04:08:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001116: [04:08:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001116: [04:08:10] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001116: [04:08:10] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001116: [04:08:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_UINT@Texture 3D.png RDOC 001116: [04:08:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001116: [04:08:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001116: [04:08:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001116: [04:08:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001116: [04:08:10] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001116: [04:08:10] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001116: [04:08:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_UNORM@Texture 1D Array.dds RDOC 001116: [04:08:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001116: [04:08:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001116: [04:08:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001116: [04:08:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001116: [04:08:11] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001116: [04:08:11] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001116: [04:08:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_UNORM@Texture 1D Array.png RDOC 001116: [04:08:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001116: [04:08:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001116: [04:08:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001116: [04:08:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001116: [04:08:11] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001116: [04:08:11] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001116: [04:08:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_UNORM@Texture 1D.dds RDOC 001116: [04:08:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001116: [04:08:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001116: [04:08:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001116: [04:08:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001116: [04:08:11] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001116: [04:08:11] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001116: [04:08:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_UNORM@Texture 1D.png RDOC 001116: [04:08:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001116: [04:08:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001116: [04:08:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001116: [04:08:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001116: [04:08:11] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001116: [04:08:11] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001116: [04:08:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_UNORM@Texture 2D Array.dds RDOC 001116: [04:08:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001116: [04:08:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001116: [04:08:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001116: [04:08:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001116: [04:08:11] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001116: [04:08:11] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001116: [04:08:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_UNORM@Texture 2D Array.png RDOC 001116: [04:08:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001116: [04:08:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001116: [04:08:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001116: [04:08:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001116: [04:08:12] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001116: [04:08:12] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001116: [04:08:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_UNORM@Texture 2D MSAA Array.dds RDOC 001116: [04:08:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001116: [04:08:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001116: [04:08:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001116: [04:08:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001116: [04:08:12] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001116: [04:08:12] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001116: [04:08:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_UNORM@Texture 2D MSAA Array.png RDOC 001116: [04:08:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001116: [04:08:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001116: [04:08:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001116: [04:08:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001116: [04:08:12] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001116: [04:08:12] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001116: [04:08:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_UNORM@Texture 2D MSAA.dds RDOC 001116: [04:08:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001116: [04:08:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001116: [04:08:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001116: [04:08:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001116: [04:08:12] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001116: [04:08:12] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001116: [04:08:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_UNORM@Texture 2D MSAA.png RDOC 001116: [04:08:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001116: [04:08:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001116: [04:08:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001116: [04:08:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001116: [04:08:12] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001116: [04:08:12] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001116: [04:08:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_UNORM@Texture 2D.dds RDOC 001116: [04:08:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001116: [04:08:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001116: [04:08:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001116: [04:08:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001116: [04:08:13] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001116: [04:08:13] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001116: [04:08:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_UNORM@Texture 2D.png RDOC 001116: [04:08:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001116: [04:08:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001116: [04:08:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001116: [04:08:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001116: [04:08:13] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001116: [04:08:13] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001116: [04:08:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_UNORM@Texture 3D.dds RDOC 001116: [04:08:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001116: [04:08:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001116: [04:08:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001116: [04:08:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001116: [04:08:13] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001116: [04:08:13] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001116: [04:08:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_UNORM@Texture 3D.png RDOC 001116: [04:08:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001116: [04:08:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001116: [04:08:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001116: [04:08:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001116: [04:08:13] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001116: [04:08:13] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001116: [04:08:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SFLOAT@Texture 1D Array.dds RDOC 001116: [04:08:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001116: [04:08:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001116: [04:08:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001116: [04:08:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001116: [04:08:13] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001116: [04:08:13] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001116: [04:08:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SFLOAT@Texture 1D Array.png RDOC 001116: [04:08:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001116: [04:08:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001116: [04:08:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001116: [04:08:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001116: [04:08:14] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001116: [04:08:14] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001116: [04:08:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SFLOAT@Texture 1D.dds RDOC 001116: [04:08:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001116: [04:08:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001116: [04:08:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001116: [04:08:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001116: [04:08:14] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001116: [04:08:14] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001116: [04:08:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SFLOAT@Texture 1D.png RDOC 001116: [04:08:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001116: [04:08:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001116: [04:08:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001116: [04:08:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001116: [04:08:14] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001116: [04:08:14] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001116: [04:08:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SFLOAT@Texture 2D Array.dds RDOC 001116: [04:08:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001116: [04:08:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001116: [04:08:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001116: [04:08:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001116: [04:08:14] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001116: [04:08:14] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001116: [04:08:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SFLOAT@Texture 2D Array.png RDOC 001116: [04:08:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001116: [04:08:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001116: [04:08:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001116: [04:08:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001116: [04:08:14] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001116: [04:08:15] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001116: [04:08:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SFLOAT@Texture 2D MSAA Array.dds RDOC 001116: [04:08:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001116: [04:08:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001116: [04:08:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001116: [04:08:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001116: [04:08:15] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001116: [04:08:15] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001116: [04:08:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SFLOAT@Texture 2D MSAA Array.png RDOC 001116: [04:08:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001116: [04:08:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001116: [04:08:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001116: [04:08:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001116: [04:08:15] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001116: [04:08:15] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001116: [04:08:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SFLOAT@Texture 2D MSAA.dds RDOC 001116: [04:08:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001116: [04:08:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001116: [04:08:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001116: [04:08:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001116: [04:08:15] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001116: [04:08:15] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001116: [04:08:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SFLOAT@Texture 2D MSAA.png RDOC 001116: [04:08:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001116: [04:08:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001116: [04:08:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001116: [04:08:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001116: [04:08:15] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001116: [04:08:15] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001116: [04:08:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SFLOAT@Texture 2D.dds RDOC 001116: [04:08:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001116: [04:08:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001116: [04:08:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001116: [04:08:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001116: [04:08:16] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001116: [04:08:16] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001116: [04:08:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SFLOAT@Texture 2D.png RDOC 001116: [04:08:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001116: [04:08:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001116: [04:08:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001116: [04:08:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001116: [04:08:16] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001116: [04:08:16] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001116: [04:08:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SFLOAT@Texture 3D.dds RDOC 001116: [04:08:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001116: [04:08:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001116: [04:08:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001116: [04:08:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001116: [04:08:16] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001116: [04:08:16] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001116: [04:08:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SFLOAT@Texture 3D.png RDOC 001116: [04:08:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001116: [04:08:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001116: [04:08:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001116: [04:08:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001116: [04:08:16] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001116: [04:08:16] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001116: [04:08:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SINT@Texture 1D Array.dds RDOC 001116: [04:08:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001116: [04:08:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001116: [04:08:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001116: [04:08:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001116: [04:08:16] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001116: [04:08:16] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001116: [04:08:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SINT@Texture 1D Array.png RDOC 001116: [04:08:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001116: [04:08:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001116: [04:08:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001116: [04:08:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001116: [04:08:17] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001116: [04:08:17] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001116: [04:08:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SINT@Texture 1D.dds RDOC 001116: [04:08:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001116: [04:08:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001116: [04:08:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001116: [04:08:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001116: [04:08:17] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001116: [04:08:17] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001116: [04:08:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SINT@Texture 1D.png RDOC 001116: [04:08:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001116: [04:08:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001116: [04:08:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001116: [04:08:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001116: [04:08:17] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001116: [04:08:17] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001116: [04:08:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SINT@Texture 2D Array.dds RDOC 001116: [04:08:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001116: [04:08:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001116: [04:08:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001116: [04:08:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001116: [04:08:17] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001116: [04:08:17] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001116: [04:08:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SINT@Texture 2D Array.png RDOC 001116: [04:08:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001116: [04:08:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001116: [04:08:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001116: [04:08:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001116: [04:08:17] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001116: [04:08:17] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001116: [04:08:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SINT@Texture 2D MSAA Array.dds RDOC 001116: [04:08:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001116: [04:08:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001116: [04:08:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001116: [04:08:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001116: [04:08:18] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001116: [04:08:18] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001116: [04:08:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SINT@Texture 2D MSAA Array.png RDOC 001116: [04:08:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001116: [04:08:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001116: [04:08:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001116: [04:08:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001116: [04:08:18] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001116: [04:08:18] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001116: [04:08:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SINT@Texture 2D MSAA.dds RDOC 001116: [04:08:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001116: [04:08:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001116: [04:08:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001116: [04:08:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001116: [04:08:18] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001116: [04:08:18] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001116: [04:08:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SINT@Texture 2D MSAA.png RDOC 001116: [04:08:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001116: [04:08:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001116: [04:08:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001116: [04:08:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001116: [04:08:18] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001116: [04:08:18] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001116: [04:08:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SINT@Texture 2D.dds RDOC 001116: [04:08:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001116: [04:08:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001116: [04:08:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001116: [04:08:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001116: [04:08:18] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001116: [04:08:18] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001116: [04:08:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SINT@Texture 2D.png RDOC 001116: [04:08:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001116: [04:08:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001116: [04:08:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001116: [04:08:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001116: [04:08:19] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001116: [04:08:19] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001116: [04:08:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SINT@Texture 3D.dds RDOC 001116: [04:08:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001116: [04:08:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001116: [04:08:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001116: [04:08:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001116: [04:08:19] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001116: [04:08:19] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001116: [04:08:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SINT@Texture 3D.png RDOC 001116: [04:08:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001116: [04:08:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001116: [04:08:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001116: [04:08:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001116: [04:08:19] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001116: [04:08:19] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001116: [04:08:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SNORM@Texture 1D Array.dds RDOC 001116: [04:08:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001116: [04:08:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001116: [04:08:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001116: [04:08:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001116: [04:08:19] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001116: [04:08:19] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001116: [04:08:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SNORM@Texture 1D Array.png RDOC 001116: [04:08:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001116: [04:08:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001116: [04:08:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001116: [04:08:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001116: [04:08:19] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001116: [04:08:19] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001116: [04:08:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SNORM@Texture 1D.dds RDOC 001116: [04:08:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001116: [04:08:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001116: [04:08:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001116: [04:08:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001116: [04:08:20] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001116: [04:08:20] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001116: [04:08:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SNORM@Texture 1D.png RDOC 001116: [04:08:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001116: [04:08:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001116: [04:08:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001116: [04:08:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001116: [04:08:20] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001116: [04:08:20] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001116: [04:08:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SNORM@Texture 2D Array.dds RDOC 001116: [04:08:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001116: [04:08:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001116: [04:08:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001116: [04:08:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001116: [04:08:20] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001116: [04:08:20] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001116: [04:08:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SNORM@Texture 2D Array.png RDOC 001116: [04:08:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001116: [04:08:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001116: [04:08:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001116: [04:08:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001116: [04:08:20] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001116: [04:08:20] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001116: [04:08:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SNORM@Texture 2D MSAA Array.dds RDOC 001116: [04:08:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001116: [04:08:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001116: [04:08:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001116: [04:08:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001116: [04:08:21] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001116: [04:08:21] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001116: [04:08:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SNORM@Texture 2D MSAA Array.png RDOC 001116: [04:08:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001116: [04:08:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001116: [04:08:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001116: [04:08:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001116: [04:08:21] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001116: [04:08:21] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001116: [04:08:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SNORM@Texture 2D MSAA.dds RDOC 001116: [04:08:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001116: [04:08:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001116: [04:08:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001116: [04:08:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001116: [04:08:21] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001116: [04:08:21] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001116: [04:08:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SNORM@Texture 2D MSAA.png RDOC 001116: [04:08:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001116: [04:08:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001116: [04:08:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001116: [04:08:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001116: [04:08:21] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001116: [04:08:21] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001116: [04:08:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SNORM@Texture 2D.dds RDOC 001116: [04:08:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001116: [04:08:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001116: [04:08:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001116: [04:08:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001116: [04:08:21] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001116: [04:08:21] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001116: [04:08:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SNORM@Texture 2D.png RDOC 001116: [04:08:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001116: [04:08:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001116: [04:08:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001116: [04:08:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001116: [04:08:22] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001116: [04:08:22] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001116: [04:08:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SNORM@Texture 3D.dds RDOC 001116: [04:08:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001116: [04:08:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001116: [04:08:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001116: [04:08:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001116: [04:08:22] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001116: [04:08:22] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001116: [04:08:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SNORM@Texture 3D.png RDOC 001116: [04:08:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001116: [04:08:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001116: [04:08:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001116: [04:08:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001116: [04:08:22] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001116: [04:08:22] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001116: [04:08:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_UINT@Texture 1D Array.dds RDOC 001116: [04:08:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001116: [04:08:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001116: [04:08:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001116: [04:08:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001116: [04:08:22] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001116: [04:08:22] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001116: [04:08:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_UINT@Texture 1D Array.png RDOC 001116: [04:08:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001116: [04:08:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001116: [04:08:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001116: [04:08:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001116: [04:08:22] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001116: [04:08:22] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001116: [04:08:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_UINT@Texture 1D.dds RDOC 001116: [04:08:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001116: [04:08:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001116: [04:08:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001116: [04:08:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001116: [04:08:23] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001116: [04:08:23] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001116: [04:08:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_UINT@Texture 1D.png RDOC 001116: [04:08:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001116: [04:08:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001116: [04:08:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001116: [04:08:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001116: [04:08:23] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001116: [04:08:23] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001116: [04:08:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_UINT@Texture 2D Array.dds RDOC 001116: [04:08:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001116: [04:08:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001116: [04:08:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001116: [04:08:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001116: [04:08:23] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001116: [04:08:23] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001116: [04:08:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_UINT@Texture 2D Array.png RDOC 001116: [04:08:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001116: [04:08:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001116: [04:08:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001116: [04:08:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001116: [04:08:23] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001116: [04:08:23] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001116: [04:08:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_UINT@Texture 2D MSAA Array.dds RDOC 001116: [04:08:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001116: [04:08:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001116: [04:08:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001116: [04:08:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001116: [04:08:24] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001116: [04:08:24] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001116: [04:08:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_UINT@Texture 2D MSAA Array.png RDOC 001116: [04:08:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001116: [04:08:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001116: [04:08:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001116: [04:08:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001116: [04:08:24] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001116: [04:08:24] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001116: [04:08:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_UINT@Texture 2D MSAA.dds RDOC 001116: [04:08:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001116: [04:08:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001116: [04:08:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001116: [04:08:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001116: [04:08:24] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001116: [04:08:24] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001116: [04:08:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_UINT@Texture 2D MSAA.png RDOC 001116: [04:08:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001116: [04:08:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001116: [04:08:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001116: [04:08:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001116: [04:08:24] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001116: [04:08:24] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001116: [04:08:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_UINT@Texture 2D.dds RDOC 001116: [04:08:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001116: [04:08:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001116: [04:08:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001116: [04:08:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001116: [04:08:24] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001116: [04:08:24] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001116: [04:08:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_UINT@Texture 2D.png RDOC 001116: [04:08:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001116: [04:08:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001116: [04:08:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001116: [04:08:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001116: [04:08:25] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001116: [04:08:25] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001116: [04:08:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_UINT@Texture 3D.dds RDOC 001116: [04:08:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001116: [04:08:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001116: [04:08:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001116: [04:08:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001116: [04:08:25] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001116: [04:08:25] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001116: [04:08:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_UINT@Texture 3D.png RDOC 001116: [04:08:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001116: [04:08:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001116: [04:08:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001116: [04:08:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001116: [04:08:25] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001116: [04:08:25] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001116: [04:08:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_UNORM@Texture 1D Array.dds RDOC 001116: [04:08:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001116: [04:08:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001116: [04:08:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001116: [04:08:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001116: [04:08:25] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001116: [04:08:25] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001116: [04:08:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_UNORM@Texture 1D Array.png RDOC 001116: [04:08:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001116: [04:08:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001116: [04:08:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001116: [04:08:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001116: [04:08:25] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001116: [04:08:25] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001116: [04:08:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_UNORM@Texture 1D.dds RDOC 001116: [04:08:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001116: [04:08:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001116: [04:08:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001116: [04:08:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001116: [04:08:26] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001116: [04:08:26] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001116: [04:08:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_UNORM@Texture 1D.png RDOC 001116: [04:08:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001116: [04:08:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001116: [04:08:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001116: [04:08:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001116: [04:08:26] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001116: [04:08:26] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001116: [04:08:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_UNORM@Texture 2D Array.dds RDOC 001116: [04:08:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001116: [04:08:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001116: [04:08:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001116: [04:08:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001116: [04:08:26] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001116: [04:08:26] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001116: [04:08:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_UNORM@Texture 2D Array.png RDOC 001116: [04:08:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001116: [04:08:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001116: [04:08:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001116: [04:08:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001116: [04:08:26] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001116: [04:08:26] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001116: [04:08:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_UNORM@Texture 2D MSAA Array.dds RDOC 001116: [04:08:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001116: [04:08:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001116: [04:08:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001116: [04:08:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001116: [04:08:26] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001116: [04:08:26] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001116: [04:08:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_UNORM@Texture 2D MSAA Array.png RDOC 001116: [04:08:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001116: [04:08:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001116: [04:08:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001116: [04:08:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001116: [04:08:27] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001116: [04:08:27] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001116: [04:08:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_UNORM@Texture 2D MSAA.dds RDOC 001116: [04:08:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001116: [04:08:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001116: [04:08:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001116: [04:08:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001116: [04:08:27] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001116: [04:08:27] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001116: [04:08:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_UNORM@Texture 2D MSAA.png RDOC 001116: [04:08:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001116: [04:08:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001116: [04:08:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001116: [04:08:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001116: [04:08:27] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001116: [04:08:27] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001116: [04:08:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_UNORM@Texture 2D.dds RDOC 001116: [04:08:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001116: [04:08:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001116: [04:08:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001116: [04:08:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001116: [04:08:27] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001116: [04:08:27] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001116: [04:08:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_UNORM@Texture 2D.png RDOC 001116: [04:08:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001116: [04:08:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001116: [04:08:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001116: [04:08:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001116: [04:08:28] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001116: [04:08:28] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001116: [04:08:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_UNORM@Texture 3D.dds RDOC 001116: [04:08:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001116: [04:08:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001116: [04:08:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001116: [04:08:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001116: [04:08:28] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001116: [04:08:28] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001116: [04:08:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_UNORM@Texture 3D.png RDOC 001116: [04:08:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001116: [04:08:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001116: [04:08:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001116: [04:08:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001116: [04:08:28] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001116: [04:08:28] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001116: [04:08:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_SFLOAT@Texture 1D Array.dds RDOC 001116: [04:08:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001116: [04:08:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001116: [04:08:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001116: [04:08:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001116: [04:08:28] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001116: [04:08:28] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001116: [04:08:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_SFLOAT@Texture 1D Array.png RDOC 001116: [04:08:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001116: [04:08:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001116: [04:08:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001116: [04:08:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001116: [04:08:28] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001116: [04:08:28] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001116: [04:08:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_SFLOAT@Texture 1D.dds RDOC 001116: [04:08:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001116: [04:08:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001116: [04:08:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001116: [04:08:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001116: [04:08:29] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001116: [04:08:29] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001116: [04:08:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_SFLOAT@Texture 1D.png RDOC 001116: [04:08:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001116: [04:08:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001116: [04:08:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001116: [04:08:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001116: [04:08:29] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001116: [04:08:29] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001116: [04:08:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_SFLOAT@Texture 2D Array.dds RDOC 001116: [04:08:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001116: [04:08:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001116: [04:08:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001116: [04:08:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001116: [04:08:29] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001116: [04:08:29] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001116: [04:08:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_SFLOAT@Texture 2D Array.png RDOC 001116: [04:08:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001116: [04:08:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001116: [04:08:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001116: [04:08:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001116: [04:08:29] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001116: [04:08:29] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001116: [04:08:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_SFLOAT@Texture 2D MSAA Array.dds RDOC 001116: [04:08:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001116: [04:08:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001116: [04:08:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001116: [04:08:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001116: [04:08:30] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001116: [04:08:30] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001116: [04:08:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_SFLOAT@Texture 2D MSAA Array.png RDOC 001116: [04:08:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001116: [04:08:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001116: [04:08:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001116: [04:08:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001116: [04:08:30] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001116: [04:08:30] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001116: [04:08:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_SFLOAT@Texture 2D MSAA.dds RDOC 001116: [04:08:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001116: [04:08:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001116: [04:08:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001116: [04:08:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001116: [04:08:30] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001116: [04:08:30] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001116: [04:08:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_SFLOAT@Texture 2D MSAA.png RDOC 001116: [04:08:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001116: [04:08:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001116: [04:08:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001116: [04:08:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001116: [04:08:30] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001116: [04:08:30] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001116: [04:08:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_SFLOAT@Texture 2D.dds RDOC 001116: [04:08:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001116: [04:08:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001116: [04:08:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001116: [04:08:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001116: [04:08:30] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001116: [04:08:30] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001116: [04:08:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_SFLOAT@Texture 2D.png RDOC 001116: [04:08:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001116: [04:08:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001116: [04:08:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001116: [04:08:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001116: [04:08:31] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001116: [04:08:31] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001116: [04:08:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_SFLOAT@Texture 3D.dds RDOC 001116: [04:08:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001116: [04:08:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001116: [04:08:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001116: [04:08:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001116: [04:08:31] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001116: [04:08:31] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001116: [04:08:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_SFLOAT@Texture 3D.png RDOC 001116: [04:08:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001116: [04:08:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001116: [04:08:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001116: [04:08:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001116: [04:08:31] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001116: [04:08:31] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001116: [04:08:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_SINT@Texture 1D Array.dds RDOC 001116: [04:08:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001116: [04:08:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001116: [04:08:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001116: [04:08:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001116: [04:08:31] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001116: [04:08:31] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001116: [04:08:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_SINT@Texture 1D Array.png RDOC 001116: [04:08:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001116: [04:08:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001116: [04:08:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001116: [04:08:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001116: [04:08:31] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001116: [04:08:31] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001116: [04:08:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_SINT@Texture 1D.dds RDOC 001116: [04:08:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001116: [04:08:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001116: [04:08:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001116: [04:08:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001116: [04:08:32] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001116: [04:08:32] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001116: [04:08:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_SINT@Texture 1D.png RDOC 001116: [04:08:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001116: [04:08:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001116: [04:08:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001116: [04:08:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001116: [04:08:32] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001116: [04:08:32] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001116: [04:08:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_SINT@Texture 2D Array.dds RDOC 001116: [04:08:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001116: [04:08:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001116: [04:08:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001116: [04:08:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001116: [04:08:32] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001116: [04:08:32] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001116: [04:08:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_SINT@Texture 2D Array.png RDOC 001116: [04:08:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001116: [04:08:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001116: [04:08:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001116: [04:08:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001116: [04:08:32] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001116: [04:08:32] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001116: [04:08:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_SINT@Texture 2D MSAA Array.dds RDOC 001116: [04:08:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001116: [04:08:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001116: [04:08:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001116: [04:08:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001116: [04:08:32] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001116: [04:08:32] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001116: [04:08:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_SINT@Texture 2D MSAA Array.png RDOC 001116: [04:08:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001116: [04:08:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001116: [04:08:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001116: [04:08:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001116: [04:08:33] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001116: [04:08:33] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001116: [04:08:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_SINT@Texture 2D MSAA.dds RDOC 001116: [04:08:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001116: [04:08:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001116: [04:08:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001116: [04:08:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001116: [04:08:33] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001116: [04:08:33] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001116: [04:08:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_SINT@Texture 2D MSAA.png RDOC 001116: [04:08:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001116: [04:08:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001116: [04:08:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001116: [04:08:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001116: [04:08:33] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001116: [04:08:33] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001116: [04:08:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_SINT@Texture 2D.dds RDOC 001116: [04:08:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001116: [04:08:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001116: [04:08:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001116: [04:08:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001116: [04:08:33] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001116: [04:08:33] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001116: [04:08:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_SINT@Texture 2D.png RDOC 001116: [04:08:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001116: [04:08:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001116: [04:08:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001116: [04:08:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001116: [04:08:33] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001116: [04:08:33] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001116: [04:08:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_SINT@Texture 3D.dds RDOC 001116: [04:08:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001116: [04:08:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001116: [04:08:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001116: [04:08:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001116: [04:08:34] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001116: [04:08:34] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001116: [04:08:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_SINT@Texture 3D.png RDOC 001116: [04:08:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001116: [04:08:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001116: [04:08:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001116: [04:08:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001116: [04:08:34] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001116: [04:08:34] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001116: [04:08:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_UINT@Texture 1D Array.dds RDOC 001116: [04:08:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001116: [04:08:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001116: [04:08:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001116: [04:08:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001116: [04:08:34] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001116: [04:08:34] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001116: [04:08:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_UINT@Texture 1D Array.png RDOC 001116: [04:08:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001116: [04:08:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001116: [04:08:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001116: [04:08:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001116: [04:08:34] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001116: [04:08:34] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001116: [04:08:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_UINT@Texture 1D.dds RDOC 001116: [04:08:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001116: [04:08:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001116: [04:08:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001116: [04:08:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001116: [04:08:34] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001116: [04:08:34] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001116: [04:08:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_UINT@Texture 1D.png RDOC 001116: [04:08:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001116: [04:08:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001116: [04:08:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001116: [04:08:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001116: [04:08:35] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001116: [04:08:35] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001116: [04:08:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_UINT@Texture 2D Array.dds RDOC 001116: [04:08:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001116: [04:08:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001116: [04:08:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001116: [04:08:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001116: [04:08:35] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001116: [04:08:35] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001116: [04:08:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_UINT@Texture 2D Array.png RDOC 001116: [04:08:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001116: [04:08:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001116: [04:08:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001116: [04:08:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001116: [04:08:35] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001116: [04:08:35] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001116: [04:08:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_UINT@Texture 2D MSAA Array.dds RDOC 001116: [04:08:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001116: [04:08:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001116: [04:08:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001116: [04:08:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001116: [04:08:35] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001116: [04:08:35] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001116: [04:08:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_UINT@Texture 2D MSAA Array.png RDOC 001116: [04:08:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001116: [04:08:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001116: [04:08:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001116: [04:08:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001116: [04:08:35] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001116: [04:08:35] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001116: [04:08:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_UINT@Texture 2D MSAA.dds RDOC 001116: [04:08:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001116: [04:08:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001116: [04:08:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001116: [04:08:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001116: [04:08:36] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001116: [04:08:36] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001116: [04:08:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_UINT@Texture 2D MSAA.png RDOC 001116: [04:08:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001116: [04:08:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001116: [04:08:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001116: [04:08:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001116: [04:08:36] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001116: [04:08:36] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001116: [04:08:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_UINT@Texture 2D.dds RDOC 001116: [04:08:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001116: [04:08:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001116: [04:08:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001116: [04:08:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001116: [04:08:36] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001116: [04:08:36] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001116: [04:08:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_UINT@Texture 2D.png RDOC 001116: [04:08:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001116: [04:08:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001116: [04:08:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001116: [04:08:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001116: [04:08:36] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001116: [04:08:36] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001116: [04:08:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_UINT@Texture 3D.dds RDOC 001116: [04:08:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001116: [04:08:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001116: [04:08:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001116: [04:08:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001116: [04:08:36] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001116: [04:08:37] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001116: [04:08:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_UINT@Texture 3D.png RDOC 001116: [04:08:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001116: [04:08:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001116: [04:08:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001116: [04:08:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001116: [04:08:37] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001116: [04:08:37] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001116: [04:08:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_SFLOAT@Texture 1D Array.dds RDOC 001116: [04:08:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001116: [04:08:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001116: [04:08:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001116: [04:08:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001116: [04:08:37] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001116: [04:08:37] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001116: [04:08:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_SFLOAT@Texture 1D Array.png RDOC 001116: [04:08:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001116: [04:08:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001116: [04:08:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001116: [04:08:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001116: [04:08:37] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001116: [04:08:37] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001116: [04:08:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_SFLOAT@Texture 1D.dds RDOC 001116: [04:08:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001116: [04:08:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001116: [04:08:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001116: [04:08:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001116: [04:08:37] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001116: [04:08:37] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001116: [04:08:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_SFLOAT@Texture 1D.png RDOC 001116: [04:08:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001116: [04:08:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001116: [04:08:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001116: [04:08:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001116: [04:08:38] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001116: [04:08:38] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001116: [04:08:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_SFLOAT@Texture 2D Array.dds RDOC 001116: [04:08:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001116: [04:08:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001116: [04:08:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001116: [04:08:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001116: [04:08:38] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001116: [04:08:38] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001116: [04:08:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_SFLOAT@Texture 2D Array.png RDOC 001116: [04:08:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001116: [04:08:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001116: [04:08:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001116: [04:08:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001116: [04:08:38] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001116: [04:08:38] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001116: [04:08:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_SFLOAT@Texture 2D MSAA Array.dds RDOC 001116: [04:08:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001116: [04:08:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001116: [04:08:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001116: [04:08:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001116: [04:08:38] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001116: [04:08:38] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001116: [04:08:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_SFLOAT@Texture 2D MSAA Array.png RDOC 001116: [04:08:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001116: [04:08:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001116: [04:08:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001116: [04:08:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001116: [04:08:38] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001116: [04:08:38] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001116: [04:08:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_SFLOAT@Texture 2D MSAA.dds RDOC 001116: [04:08:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001116: [04:08:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001116: [04:08:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001116: [04:08:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001116: [04:08:39] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001116: [04:08:39] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001116: [04:08:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_SFLOAT@Texture 2D MSAA.png RDOC 001116: [04:08:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001116: [04:08:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001116: [04:08:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001116: [04:08:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001116: [04:08:39] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001116: [04:08:39] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001116: [04:08:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_SFLOAT@Texture 2D.dds RDOC 001116: [04:08:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001116: [04:08:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001116: [04:08:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001116: [04:08:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001116: [04:08:39] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001116: [04:08:39] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001116: [04:08:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_SFLOAT@Texture 2D.png RDOC 001116: [04:08:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001116: [04:08:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001116: [04:08:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001116: [04:08:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001116: [04:08:39] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001116: [04:08:39] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001116: [04:08:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_SFLOAT@Texture 3D.dds RDOC 001116: [04:08:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001116: [04:08:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001116: [04:08:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001116: [04:08:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001116: [04:08:39] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001116: [04:08:40] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001116: [04:08:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_SFLOAT@Texture 3D.png RDOC 001116: [04:08:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001116: [04:08:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001116: [04:08:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001116: [04:08:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001116: [04:08:40] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001116: [04:08:40] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001116: [04:08:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_SINT@Texture 1D Array.dds RDOC 001116: [04:08:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001116: [04:08:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001116: [04:08:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001116: [04:08:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001116: [04:08:40] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001116: [04:08:40] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001116: [04:08:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_SINT@Texture 1D Array.png RDOC 001116: [04:08:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001116: [04:08:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001116: [04:08:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001116: [04:08:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001116: [04:08:40] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001116: [04:08:40] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001116: [04:08:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_SINT@Texture 1D.dds RDOC 001116: [04:08:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001116: [04:08:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001116: [04:08:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001116: [04:08:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001116: [04:08:40] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001116: [04:08:40] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001116: [04:08:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_SINT@Texture 1D.png RDOC 001116: [04:08:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001116: [04:08:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001116: [04:08:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001116: [04:08:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001116: [04:08:40] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001116: [04:08:41] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001116: [04:08:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_SINT@Texture 2D Array.dds RDOC 001116: [04:08:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001116: [04:08:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001116: [04:08:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001116: [04:08:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001116: [04:08:41] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001116: [04:08:41] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001116: [04:08:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_SINT@Texture 2D Array.png RDOC 001116: [04:08:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001116: [04:08:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001116: [04:08:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001116: [04:08:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001116: [04:08:41] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001116: [04:08:41] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001116: [04:08:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_SINT@Texture 2D MSAA Array.dds RDOC 001116: [04:08:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001116: [04:08:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001116: [04:08:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001116: [04:08:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001116: [04:08:41] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001116: [04:08:41] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001116: [04:08:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_SINT@Texture 2D MSAA Array.png RDOC 001116: [04:08:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001116: [04:08:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001116: [04:08:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001116: [04:08:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001116: [04:08:41] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001116: [04:08:41] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001116: [04:08:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_SINT@Texture 2D MSAA.dds RDOC 001116: [04:08:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001116: [04:08:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001116: [04:08:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001116: [04:08:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001116: [04:08:42] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001116: [04:08:42] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001116: [04:08:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_SINT@Texture 2D MSAA.png RDOC 001116: [04:08:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001116: [04:08:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001116: [04:08:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001116: [04:08:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001116: [04:08:42] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001116: [04:08:42] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001116: [04:08:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_SINT@Texture 2D.dds RDOC 001116: [04:08:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001116: [04:08:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001116: [04:08:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001116: [04:08:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001116: [04:08:42] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001116: [04:08:42] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001116: [04:08:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_SINT@Texture 2D.png RDOC 001116: [04:08:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001116: [04:08:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001116: [04:08:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001116: [04:08:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001116: [04:08:42] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001116: [04:08:42] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001116: [04:08:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_SINT@Texture 3D.dds RDOC 001116: [04:08:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001116: [04:08:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001116: [04:08:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001116: [04:08:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001116: [04:08:42] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001116: [04:08:42] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001116: [04:08:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_SINT@Texture 3D.png RDOC 001116: [04:08:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001116: [04:08:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001116: [04:08:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001116: [04:08:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001116: [04:08:43] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001116: [04:08:43] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001116: [04:08:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_UINT@Texture 1D Array.dds RDOC 001116: [04:08:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001116: [04:08:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001116: [04:08:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001116: [04:08:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001116: [04:08:43] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001116: [04:08:43] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001116: [04:08:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_UINT@Texture 1D Array.png RDOC 001116: [04:08:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001116: [04:08:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001116: [04:08:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001116: [04:08:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001116: [04:08:43] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001116: [04:08:43] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001116: [04:08:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_UINT@Texture 1D.dds RDOC 001116: [04:08:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001116: [04:08:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001116: [04:08:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001116: [04:08:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001116: [04:08:43] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001116: [04:08:43] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001116: [04:08:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_UINT@Texture 1D.png RDOC 001116: [04:08:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001116: [04:08:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001116: [04:08:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001116: [04:08:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001116: [04:08:43] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001116: [04:08:43] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001116: [04:08:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_UINT@Texture 2D Array.dds RDOC 001116: [04:08:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001116: [04:08:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001116: [04:08:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001116: [04:08:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001116: [04:08:44] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001116: [04:08:44] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001116: [04:08:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_UINT@Texture 2D Array.png RDOC 001116: [04:08:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001116: [04:08:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001116: [04:08:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001116: [04:08:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001116: [04:08:44] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001116: [04:08:44] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001116: [04:08:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_UINT@Texture 2D MSAA Array.dds RDOC 001116: [04:08:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001116: [04:08:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001116: [04:08:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001116: [04:08:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001116: [04:08:44] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001116: [04:08:44] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001116: [04:08:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_UINT@Texture 2D MSAA Array.png RDOC 001116: [04:08:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001116: [04:08:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001116: [04:08:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001116: [04:08:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001116: [04:08:44] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001116: [04:08:44] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001116: [04:08:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_UINT@Texture 2D MSAA.dds RDOC 001116: [04:08:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001116: [04:08:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001116: [04:08:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001116: [04:08:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001116: [04:08:45] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001116: [04:08:45] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001116: [04:08:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_UINT@Texture 2D MSAA.png RDOC 001116: [04:08:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001116: [04:08:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001116: [04:08:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001116: [04:08:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001116: [04:08:45] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001116: [04:08:45] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001116: [04:08:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_UINT@Texture 2D.dds RDOC 001116: [04:08:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001116: [04:08:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001116: [04:08:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001116: [04:08:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001116: [04:08:45] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001116: [04:08:45] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001116: [04:08:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_UINT@Texture 2D.png RDOC 001116: [04:08:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001116: [04:08:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001116: [04:08:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001116: [04:08:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001116: [04:08:45] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001116: [04:08:45] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001116: [04:08:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_UINT@Texture 3D.dds RDOC 001116: [04:08:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001116: [04:08:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001116: [04:08:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001116: [04:08:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001116: [04:08:45] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001116: [04:08:45] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001116: [04:08:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_UINT@Texture 3D.png RDOC 001116: [04:08:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001116: [04:08:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001116: [04:08:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001116: [04:08:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001116: [04:08:46] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001116: [04:08:46] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001116: [04:08:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_SFLOAT@Texture 1D Array.dds RDOC 001116: [04:08:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001116: [04:08:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001116: [04:08:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001116: [04:08:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001116: [04:08:46] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001116: [04:08:46] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001116: [04:08:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_SFLOAT@Texture 1D Array.png RDOC 001116: [04:08:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001116: [04:08:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001116: [04:08:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001116: [04:08:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001116: [04:08:46] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001116: [04:08:46] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001116: [04:08:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_SFLOAT@Texture 1D.dds RDOC 001116: [04:08:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001116: [04:08:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001116: [04:08:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001116: [04:08:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001116: [04:08:46] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001116: [04:08:46] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001116: [04:08:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_SFLOAT@Texture 1D.png RDOC 001116: [04:08:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001116: [04:08:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001116: [04:08:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001116: [04:08:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001116: [04:08:46] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001116: [04:08:46] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001116: [04:08:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_SFLOAT@Texture 2D Array.dds RDOC 001116: [04:08:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001116: [04:08:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001116: [04:08:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001116: [04:08:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001116: [04:08:47] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001116: [04:08:47] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001116: [04:08:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_SFLOAT@Texture 2D Array.png RDOC 001116: [04:08:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001116: [04:08:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001116: [04:08:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001116: [04:08:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001116: [04:08:47] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001116: [04:08:47] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001116: [04:08:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_SFLOAT@Texture 2D MSAA Array.dds RDOC 001116: [04:08:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001116: [04:08:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001116: [04:08:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001116: [04:08:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001116: [04:08:47] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001116: [04:08:47] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001116: [04:08:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_SFLOAT@Texture 2D MSAA Array.png RDOC 001116: [04:08:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001116: [04:08:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001116: [04:08:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001116: [04:08:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001116: [04:08:47] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001116: [04:08:47] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001116: [04:08:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_SFLOAT@Texture 2D MSAA.dds RDOC 001116: [04:08:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001116: [04:08:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001116: [04:08:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001116: [04:08:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001116: [04:08:47] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001116: [04:08:47] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001116: [04:08:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_SFLOAT@Texture 2D MSAA.png RDOC 001116: [04:08:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001116: [04:08:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001116: [04:08:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001116: [04:08:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001116: [04:08:48] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001116: [04:08:48] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001116: [04:08:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_SFLOAT@Texture 2D.dds RDOC 001116: [04:08:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001116: [04:08:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001116: [04:08:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001116: [04:08:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001116: [04:08:48] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001116: [04:08:48] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001116: [04:08:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_SFLOAT@Texture 2D.png RDOC 001116: [04:08:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001116: [04:08:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001116: [04:08:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001116: [04:08:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001116: [04:08:48] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001116: [04:08:48] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001116: [04:08:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_SFLOAT@Texture 3D.dds RDOC 001116: [04:08:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001116: [04:08:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001116: [04:08:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001116: [04:08:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001116: [04:08:48] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001116: [04:08:48] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001116: [04:08:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_SFLOAT@Texture 3D.png RDOC 001116: [04:08:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001116: [04:08:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001116: [04:08:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001116: [04:08:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001116: [04:08:48] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001116: [04:08:48] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001116: [04:08:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_SINT@Texture 1D Array.dds RDOC 001116: [04:08:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001116: [04:08:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001116: [04:08:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001116: [04:08:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001116: [04:08:49] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001116: [04:08:49] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001116: [04:08:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_SINT@Texture 1D Array.png RDOC 001116: [04:08:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001116: [04:08:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001116: [04:08:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001116: [04:08:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001116: [04:08:49] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001116: [04:08:49] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001116: [04:08:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_SINT@Texture 1D.dds RDOC 001116: [04:08:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001116: [04:08:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001116: [04:08:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001116: [04:08:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001116: [04:08:49] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001116: [04:08:49] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001116: [04:08:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_SINT@Texture 1D.png RDOC 001116: [04:08:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001116: [04:08:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001116: [04:08:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001116: [04:08:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001116: [04:08:49] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001116: [04:08:49] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001116: [04:08:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_SINT@Texture 2D Array.dds RDOC 001116: [04:08:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001116: [04:08:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001116: [04:08:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001116: [04:08:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001116: [04:08:49] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001116: [04:08:49] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001116: [04:08:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_SINT@Texture 2D Array.png RDOC 001116: [04:08:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001116: [04:08:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001116: [04:08:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001116: [04:08:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001116: [04:08:50] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001116: [04:08:50] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001116: [04:08:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_SINT@Texture 2D MSAA Array.dds RDOC 001116: [04:08:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001116: [04:08:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001116: [04:08:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001116: [04:08:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001116: [04:08:50] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001116: [04:08:50] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001116: [04:08:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_SINT@Texture 2D MSAA Array.png RDOC 001116: [04:08:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001116: [04:08:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001116: [04:08:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001116: [04:08:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001116: [04:08:50] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001116: [04:08:50] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001116: [04:08:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_SINT@Texture 2D MSAA.dds RDOC 001116: [04:08:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001116: [04:08:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001116: [04:08:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001116: [04:08:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001116: [04:08:50] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001116: [04:08:50] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001116: [04:08:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_SINT@Texture 2D MSAA.png RDOC 001116: [04:08:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001116: [04:08:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001116: [04:08:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001116: [04:08:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001116: [04:08:50] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001116: [04:08:51] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001116: [04:08:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_SINT@Texture 2D.dds RDOC 001116: [04:08:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001116: [04:08:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001116: [04:08:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001116: [04:08:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001116: [04:08:51] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001116: [04:08:51] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001116: [04:08:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_SINT@Texture 2D.png RDOC 001116: [04:08:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001116: [04:08:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001116: [04:08:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001116: [04:08:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001116: [04:08:51] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001116: [04:08:51] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001116: [04:08:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_SINT@Texture 3D.dds RDOC 001116: [04:08:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001116: [04:08:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001116: [04:08:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001116: [04:08:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001116: [04:08:51] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001116: [04:08:51] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001116: [04:08:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_SINT@Texture 3D.png RDOC 001116: [04:08:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001116: [04:08:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001116: [04:08:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001116: [04:08:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001116: [04:08:51] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001116: [04:08:51] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001116: [04:08:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_UINT@Texture 1D Array.dds RDOC 001116: [04:08:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001116: [04:08:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001116: [04:08:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001116: [04:08:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001116: [04:08:52] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001116: [04:08:52] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001116: [04:08:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_UINT@Texture 1D Array.png RDOC 001116: [04:08:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001116: [04:08:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001116: [04:08:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001116: [04:08:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001116: [04:08:52] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001116: [04:08:52] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001116: [04:08:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_UINT@Texture 1D.dds RDOC 001116: [04:08:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001116: [04:08:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001116: [04:08:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001116: [04:08:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001116: [04:08:52] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001116: [04:08:52] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001116: [04:08:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_UINT@Texture 1D.png RDOC 001116: [04:08:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001116: [04:08:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001116: [04:08:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001116: [04:08:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001116: [04:08:52] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001116: [04:08:52] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001116: [04:08:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_UINT@Texture 2D Array.dds RDOC 001116: [04:08:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001116: [04:08:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001116: [04:08:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001116: [04:08:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001116: [04:08:52] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001116: [04:08:52] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001116: [04:08:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_UINT@Texture 2D Array.png RDOC 001116: [04:08:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001116: [04:08:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001116: [04:08:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001116: [04:08:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001116: [04:08:53] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001116: [04:08:53] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001116: [04:08:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_UINT@Texture 2D MSAA Array.dds RDOC 001116: [04:08:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001116: [04:08:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001116: [04:08:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001116: [04:08:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001116: [04:08:53] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001116: [04:08:53] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001116: [04:08:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_UINT@Texture 2D MSAA Array.png RDOC 001116: [04:08:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001116: [04:08:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001116: [04:08:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001116: [04:08:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001116: [04:08:53] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001116: [04:08:53] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001116: [04:08:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_UINT@Texture 2D MSAA.dds RDOC 001116: [04:08:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001116: [04:08:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001116: [04:08:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001116: [04:08:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001116: [04:08:53] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001116: [04:08:53] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001116: [04:08:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_UINT@Texture 2D MSAA.png RDOC 001116: [04:08:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001116: [04:08:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001116: [04:08:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001116: [04:08:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001116: [04:08:53] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001116: [04:08:53] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001116: [04:08:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_UINT@Texture 2D.dds RDOC 001116: [04:08:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001116: [04:08:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001116: [04:08:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001116: [04:08:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001116: [04:08:54] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001116: [04:08:54] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001116: [04:08:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_UINT@Texture 2D.png RDOC 001116: [04:08:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001116: [04:08:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001116: [04:08:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001116: [04:08:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001116: [04:08:54] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001116: [04:08:54] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001116: [04:08:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_UINT@Texture 3D.dds RDOC 001116: [04:08:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001116: [04:08:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001116: [04:08:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001116: [04:08:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001116: [04:08:54] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001116: [04:08:54] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001116: [04:08:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_UINT@Texture 3D.png RDOC 001116: [04:08:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001116: [04:08:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001116: [04:08:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001116: [04:08:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001116: [04:08:54] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001116: [04:08:54] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001116: [04:08:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R4G4B4A4_UNORM_PACK16@Texture 1D Array.dds RDOC 001116: [04:08:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001116: [04:08:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001116: [04:08:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001116: [04:08:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001116: [04:08:54] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001116: [04:08:54] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001116: [04:08:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R4G4B4A4_UNORM_PACK16@Texture 1D Array.png RDOC 001116: [04:08:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001116: [04:08:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001116: [04:08:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001116: [04:08:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001116: [04:08:55] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001116: [04:08:55] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001116: [04:08:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R4G4B4A4_UNORM_PACK16@Texture 1D.dds RDOC 001116: [04:08:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001116: [04:08:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001116: [04:08:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001116: [04:08:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001116: [04:08:55] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001116: [04:08:55] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001116: [04:08:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R4G4B4A4_UNORM_PACK16@Texture 1D.png RDOC 001116: [04:08:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001116: [04:08:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001116: [04:08:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001116: [04:08:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001116: [04:08:55] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001116: [04:08:55] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001116: [04:08:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R4G4B4A4_UNORM_PACK16@Texture 2D Array.dds RDOC 001116: [04:08:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001116: [04:08:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001116: [04:08:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001116: [04:08:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001116: [04:08:55] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001116: [04:08:55] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001116: [04:08:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R4G4B4A4_UNORM_PACK16@Texture 2D Array.png RDOC 001116: [04:08:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001116: [04:08:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001116: [04:08:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001116: [04:08:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001116: [04:08:55] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001116: [04:08:55] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001116: [04:08:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R4G4B4A4_UNORM_PACK16@Texture 2D.dds RDOC 001116: [04:08:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001116: [04:08:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001116: [04:08:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001116: [04:08:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001116: [04:08:56] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001116: [04:08:56] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001116: [04:08:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R4G4B4A4_UNORM_PACK16@Texture 2D.png RDOC 001116: [04:08:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001116: [04:08:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001116: [04:08:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001116: [04:08:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001116: [04:08:56] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001116: [04:08:56] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001116: [04:08:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R4G4B4A4_UNORM_PACK16@Texture 3D.dds RDOC 001116: [04:08:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001116: [04:08:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001116: [04:08:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001116: [04:08:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001116: [04:08:56] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001116: [04:08:56] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001116: [04:08:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R4G4B4A4_UNORM_PACK16@Texture 3D.png RDOC 001116: [04:08:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001116: [04:08:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001116: [04:08:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001116: [04:08:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001116: [04:08:56] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001116: [04:08:56] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001116: [04:08:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R4G4_UNORM_PACK8@Texture 1D Array.png RDOC 001116: [04:08:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001116: [04:08:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001116: [04:08:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001116: [04:08:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001116: [04:08:56] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001116: [04:08:56] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001116: [04:08:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R4G4_UNORM_PACK8@Texture 1D.png RDOC 001116: [04:08:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001116: [04:08:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001116: [04:08:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001116: [04:08:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001116: [04:08:57] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001116: [04:08:57] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001116: [04:08:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R4G4_UNORM_PACK8@Texture 2D Array.png RDOC 001116: [04:08:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001116: [04:08:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001116: [04:08:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001116: [04:08:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001116: [04:08:57] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001116: [04:08:57] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001116: [04:08:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R4G4_UNORM_PACK8@Texture 2D.png RDOC 001116: [04:08:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001116: [04:08:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001116: [04:08:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001116: [04:08:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001116: [04:08:57] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001116: [04:08:57] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001116: [04:08:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R4G4_UNORM_PACK8@Texture 3D.png RDOC 001116: [04:08:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001116: [04:08:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001116: [04:08:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001116: [04:08:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001116: [04:08:57] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001116: [04:08:57] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001116: [04:08:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R5G5B5A1_UNORM_PACK16@Texture 1D Array.dds RDOC 001116: [04:08:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001116: [04:08:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001116: [04:08:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001116: [04:08:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001116: [04:08:57] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001116: [04:08:58] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001116: [04:08:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R5G5B5A1_UNORM_PACK16@Texture 1D Array.png RDOC 001116: [04:08:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001116: [04:08:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001116: [04:08:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001116: [04:08:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001116: [04:08:58] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001116: [04:08:58] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001116: [04:08:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R5G5B5A1_UNORM_PACK16@Texture 1D.dds RDOC 001116: [04:08:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001116: [04:08:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001116: [04:08:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001116: [04:08:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001116: [04:08:58] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001116: [04:08:58] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001116: [04:08:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R5G5B5A1_UNORM_PACK16@Texture 1D.png RDOC 001116: [04:08:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001116: [04:08:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001116: [04:08:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001116: [04:08:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001116: [04:08:58] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001116: [04:08:58] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001116: [04:08:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R5G5B5A1_UNORM_PACK16@Texture 2D Array.dds RDOC 001116: [04:08:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001116: [04:08:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001116: [04:08:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001116: [04:08:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001116: [04:08:58] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001116: [04:08:58] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001116: [04:08:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R5G5B5A1_UNORM_PACK16@Texture 2D Array.png RDOC 001116: [04:08:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001116: [04:08:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001116: [04:08:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001116: [04:08:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001116: [04:08:58] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001116: [04:08:59] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001116: [04:08:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R5G5B5A1_UNORM_PACK16@Texture 2D.dds RDOC 001116: [04:08:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001116: [04:08:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001116: [04:08:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001116: [04:08:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001116: [04:08:59] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001116: [04:08:59] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001116: [04:08:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R5G5B5A1_UNORM_PACK16@Texture 2D.png RDOC 001116: [04:08:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001116: [04:08:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001116: [04:08:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001116: [04:08:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001116: [04:08:59] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001116: [04:08:59] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001116: [04:08:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R5G5B5A1_UNORM_PACK16@Texture 3D.dds RDOC 001116: [04:08:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001116: [04:08:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001116: [04:08:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001116: [04:08:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001116: [04:08:59] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001116: [04:08:59] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001116: [04:08:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R5G5B5A1_UNORM_PACK16@Texture 3D.png RDOC 001116: [04:08:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001116: [04:08:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001116: [04:08:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001116: [04:08:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001116: [04:08:59] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001116: [04:08:59] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001116: [04:08:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R5G6B5_UNORM_PACK16@Texture 1D Array.dds RDOC 001116: [04:08:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001116: [04:08:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001116: [04:08:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001116: [04:08:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001116: [04:08:59] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001116: [04:09:00] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001116: [04:09:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R5G6B5_UNORM_PACK16@Texture 1D Array.png RDOC 001116: [04:09:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001116: [04:09:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001116: [04:09:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001116: [04:09:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001116: [04:09:00] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001116: [04:09:00] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001116: [04:09:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R5G6B5_UNORM_PACK16@Texture 1D.dds RDOC 001116: [04:09:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001116: [04:09:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001116: [04:09:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001116: [04:09:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001116: [04:09:00] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001116: [04:09:00] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001116: [04:09:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R5G6B5_UNORM_PACK16@Texture 1D.png RDOC 001116: [04:09:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001116: [04:09:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001116: [04:09:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001116: [04:09:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001116: [04:09:00] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001116: [04:09:00] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001116: [04:09:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R5G6B5_UNORM_PACK16@Texture 2D Array.dds RDOC 001116: [04:09:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001116: [04:09:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001116: [04:09:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001116: [04:09:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001116: [04:09:00] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001116: [04:09:00] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001116: [04:09:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R5G6B5_UNORM_PACK16@Texture 2D Array.png RDOC 001116: [04:09:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001116: [04:09:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001116: [04:09:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001116: [04:09:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001116: [04:09:01] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001116: [04:09:01] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001116: [04:09:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R5G6B5_UNORM_PACK16@Texture 2D MSAA Array.dds RDOC 001116: [04:09:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001116: [04:09:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001116: [04:09:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001116: [04:09:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001116: [04:09:01] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001116: [04:09:01] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001116: [04:09:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R5G6B5_UNORM_PACK16@Texture 2D MSAA Array.png RDOC 001116: [04:09:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001116: [04:09:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001116: [04:09:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001116: [04:09:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001116: [04:09:01] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001116: [04:09:01] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001116: [04:09:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R5G6B5_UNORM_PACK16@Texture 2D MSAA.dds RDOC 001116: [04:09:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001116: [04:09:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001116: [04:09:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001116: [04:09:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001116: [04:09:01] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001116: [04:09:01] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001116: [04:09:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R5G6B5_UNORM_PACK16@Texture 2D MSAA.png RDOC 001116: [04:09:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001116: [04:09:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001116: [04:09:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001116: [04:09:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001116: [04:09:01] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001116: [04:09:01] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001116: [04:09:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R5G6B5_UNORM_PACK16@Texture 2D.dds RDOC 001116: [04:09:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001116: [04:09:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001116: [04:09:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001116: [04:09:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001116: [04:09:02] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001116: [04:09:02] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001116: [04:09:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R5G6B5_UNORM_PACK16@Texture 2D.png RDOC 001116: [04:09:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001116: [04:09:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001116: [04:09:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001116: [04:09:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001116: [04:09:02] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001116: [04:09:02] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001116: [04:09:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R5G6B5_UNORM_PACK16@Texture 3D.dds RDOC 001116: [04:09:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001116: [04:09:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001116: [04:09:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001116: [04:09:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001116: [04:09:02] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001116: [04:09:02] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001116: [04:09:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R5G6B5_UNORM_PACK16@Texture 3D.png RDOC 001116: [04:09:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001116: [04:09:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001116: [04:09:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001116: [04:09:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001116: [04:09:02] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001116: [04:09:02] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001116: [04:09:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SINT@Texture 1D Array.dds RDOC 001116: [04:09:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001116: [04:09:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001116: [04:09:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001116: [04:09:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001116: [04:09:02] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001116: [04:09:02] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001116: [04:09:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SINT@Texture 1D Array.png RDOC 001116: [04:09:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001116: [04:09:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001116: [04:09:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001116: [04:09:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001116: [04:09:03] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001116: [04:09:03] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001116: [04:09:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SINT@Texture 1D.dds RDOC 001116: [04:09:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001116: [04:09:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001116: [04:09:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001116: [04:09:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001116: [04:09:03] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001116: [04:09:03] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001116: [04:09:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SINT@Texture 1D.png RDOC 001116: [04:09:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001116: [04:09:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001116: [04:09:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001116: [04:09:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001116: [04:09:03] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001116: [04:09:03] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001116: [04:09:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SINT@Texture 2D Array.dds RDOC 001116: [04:09:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001116: [04:09:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001116: [04:09:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001116: [04:09:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001116: [04:09:03] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001116: [04:09:03] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001116: [04:09:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SINT@Texture 2D Array.png RDOC 001116: [04:09:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001116: [04:09:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001116: [04:09:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001116: [04:09:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001116: [04:09:03] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001116: [04:09:03] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001116: [04:09:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SINT@Texture 2D MSAA Array.dds RDOC 001116: [04:09:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001116: [04:09:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001116: [04:09:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001116: [04:09:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001116: [04:09:04] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001116: [04:09:04] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001116: [04:09:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SINT@Texture 2D MSAA Array.png RDOC 001116: [04:09:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001116: [04:09:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001116: [04:09:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001116: [04:09:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001116: [04:09:04] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001116: [04:09:04] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001116: [04:09:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SINT@Texture 2D MSAA.dds RDOC 001116: [04:09:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001116: [04:09:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001116: [04:09:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001116: [04:09:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001116: [04:09:04] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001116: [04:09:04] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001116: [04:09:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SINT@Texture 2D MSAA.png RDOC 001116: [04:09:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001116: [04:09:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001116: [04:09:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001116: [04:09:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001116: [04:09:04] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001116: [04:09:04] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001116: [04:09:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SINT@Texture 2D.dds RDOC 001116: [04:09:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001116: [04:09:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001116: [04:09:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001116: [04:09:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001116: [04:09:04] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001116: [04:09:04] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001116: [04:09:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SINT@Texture 2D.png RDOC 001116: [04:09:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001116: [04:09:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001116: [04:09:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001116: [04:09:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001116: [04:09:05] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001116: [04:09:05] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001116: [04:09:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SINT@Texture 3D.dds RDOC 001116: [04:09:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001116: [04:09:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001116: [04:09:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001116: [04:09:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001116: [04:09:05] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001116: [04:09:05] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001116: [04:09:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SINT@Texture 3D.png RDOC 001116: [04:09:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001116: [04:09:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001116: [04:09:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001116: [04:09:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001116: [04:09:05] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001116: [04:09:05] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001116: [04:09:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SNORM@Texture 1D Array.dds RDOC 001116: [04:09:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001116: [04:09:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001116: [04:09:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001116: [04:09:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001116: [04:09:05] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001116: [04:09:05] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001116: [04:09:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SNORM@Texture 1D Array.png RDOC 001116: [04:09:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001116: [04:09:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001116: [04:09:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001116: [04:09:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001116: [04:09:05] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001116: [04:09:06] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001116: [04:09:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SNORM@Texture 1D.dds RDOC 001116: [04:09:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001116: [04:09:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001116: [04:09:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001116: [04:09:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001116: [04:09:06] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001116: [04:09:06] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001116: [04:09:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SNORM@Texture 1D.png RDOC 001116: [04:09:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001116: [04:09:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001116: [04:09:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001116: [04:09:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001116: [04:09:06] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001116: [04:09:06] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001116: [04:09:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SNORM@Texture 2D Array.dds RDOC 001116: [04:09:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001116: [04:09:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001116: [04:09:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001116: [04:09:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001116: [04:09:06] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001116: [04:09:06] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001116: [04:09:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SNORM@Texture 2D Array.png RDOC 001116: [04:09:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001116: [04:09:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001116: [04:09:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001116: [04:09:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001116: [04:09:06] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001116: [04:09:06] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001116: [04:09:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SNORM@Texture 2D MSAA Array.dds RDOC 001116: [04:09:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001116: [04:09:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001116: [04:09:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001116: [04:09:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001116: [04:09:06] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001116: [04:09:07] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001116: [04:09:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SNORM@Texture 2D MSAA Array.png RDOC 001116: [04:09:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001116: [04:09:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001116: [04:09:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001116: [04:09:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001116: [04:09:07] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001116: [04:09:07] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001116: [04:09:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SNORM@Texture 2D MSAA.dds RDOC 001116: [04:09:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001116: [04:09:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001116: [04:09:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001116: [04:09:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001116: [04:09:07] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001116: [04:09:07] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001116: [04:09:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SNORM@Texture 2D MSAA.png RDOC 001116: [04:09:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001116: [04:09:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001116: [04:09:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001116: [04:09:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001116: [04:09:07] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001116: [04:09:07] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001116: [04:09:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SNORM@Texture 2D.dds RDOC 001116: [04:09:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001116: [04:09:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001116: [04:09:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001116: [04:09:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001116: [04:09:07] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001116: [04:09:07] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001116: [04:09:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SNORM@Texture 2D.png RDOC 001116: [04:09:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001116: [04:09:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001116: [04:09:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001116: [04:09:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001116: [04:09:08] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001116: [04:09:08] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001116: [04:09:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SNORM@Texture 3D.dds RDOC 001116: [04:09:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001116: [04:09:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001116: [04:09:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001116: [04:09:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001116: [04:09:08] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001116: [04:09:08] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001116: [04:09:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SNORM@Texture 3D.png RDOC 001116: [04:09:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001116: [04:09:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001116: [04:09:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001116: [04:09:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001116: [04:09:08] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001116: [04:09:08] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001116: [04:09:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SRGB@Texture 1D Array.dds RDOC 001116: [04:09:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001116: [04:09:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001116: [04:09:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001116: [04:09:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001116: [04:09:08] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001116: [04:09:08] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001116: [04:09:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SRGB@Texture 1D Array.png RDOC 001116: [04:09:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001116: [04:09:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001116: [04:09:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001116: [04:09:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001116: [04:09:08] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001116: [04:09:09] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001116: [04:09:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SRGB@Texture 1D.dds RDOC 001116: [04:09:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001116: [04:09:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001116: [04:09:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001116: [04:09:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001116: [04:09:09] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001116: [04:09:09] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001116: [04:09:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SRGB@Texture 1D.png RDOC 001116: [04:09:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001116: [04:09:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001116: [04:09:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001116: [04:09:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001116: [04:09:09] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001116: [04:09:09] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001116: [04:09:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SRGB@Texture 2D Array.dds RDOC 001116: [04:09:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001116: [04:09:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001116: [04:09:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001116: [04:09:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001116: [04:09:09] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001116: [04:09:09] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001116: [04:09:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SRGB@Texture 2D Array.png RDOC 001116: [04:09:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001116: [04:09:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001116: [04:09:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001116: [04:09:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001116: [04:09:09] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001116: [04:09:09] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001116: [04:09:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SRGB@Texture 2D MSAA Array.dds RDOC 001116: [04:09:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001116: [04:09:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001116: [04:09:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001116: [04:09:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001116: [04:09:10] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001116: [04:09:10] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001116: [04:09:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SRGB@Texture 2D MSAA Array.png RDOC 001116: [04:09:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001116: [04:09:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001116: [04:09:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001116: [04:09:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001116: [04:09:10] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001116: [04:09:10] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001116: [04:09:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SRGB@Texture 2D MSAA.dds RDOC 001116: [04:09:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001116: [04:09:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001116: [04:09:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001116: [04:09:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001116: [04:09:10] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001116: [04:09:10] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001116: [04:09:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SRGB@Texture 2D MSAA.png RDOC 001116: [04:09:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001116: [04:09:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001116: [04:09:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001116: [04:09:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001116: [04:09:10] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001116: [04:09:10] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001116: [04:09:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SRGB@Texture 2D.dds RDOC 001116: [04:09:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001116: [04:09:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001116: [04:09:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001116: [04:09:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001116: [04:09:10] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001116: [04:09:10] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001116: [04:09:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SRGB@Texture 2D.png RDOC 001116: [04:09:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001116: [04:09:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001116: [04:09:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001116: [04:09:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001116: [04:09:11] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001116: [04:09:11] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001116: [04:09:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SRGB@Texture 3D.dds RDOC 001116: [04:09:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001116: [04:09:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001116: [04:09:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001116: [04:09:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001116: [04:09:11] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001116: [04:09:11] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001116: [04:09:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SRGB@Texture 3D.png RDOC 001116: [04:09:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001116: [04:09:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001116: [04:09:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001116: [04:09:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001116: [04:09:11] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001116: [04:09:11] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001116: [04:09:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_UINT@Texture 1D Array.dds RDOC 001116: [04:09:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001116: [04:09:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001116: [04:09:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001116: [04:09:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001116: [04:09:11] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001116: [04:09:11] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001116: [04:09:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_UINT@Texture 1D Array.png RDOC 001116: [04:09:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001116: [04:09:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001116: [04:09:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001116: [04:09:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001116: [04:09:11] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001116: [04:09:11] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001116: [04:09:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_UINT@Texture 1D.dds RDOC 001116: [04:09:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001116: [04:09:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001116: [04:09:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001116: [04:09:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001116: [04:09:12] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001116: [04:09:12] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001116: [04:09:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_UINT@Texture 1D.png RDOC 001116: [04:09:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001116: [04:09:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001116: [04:09:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001116: [04:09:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001116: [04:09:12] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001116: [04:09:12] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001116: [04:09:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_UINT@Texture 2D Array.dds RDOC 001116: [04:09:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001116: [04:09:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001116: [04:09:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001116: [04:09:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001116: [04:09:12] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001116: [04:09:12] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001116: [04:09:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_UINT@Texture 2D Array.png RDOC 001116: [04:09:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001116: [04:09:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001116: [04:09:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001116: [04:09:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001116: [04:09:12] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001116: [04:09:12] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001116: [04:09:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_UINT@Texture 2D MSAA Array.dds RDOC 001116: [04:09:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001116: [04:09:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001116: [04:09:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001116: [04:09:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001116: [04:09:13] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001116: [04:09:13] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001116: [04:09:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_UINT@Texture 2D MSAA Array.png RDOC 001116: [04:09:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001116: [04:09:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001116: [04:09:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001116: [04:09:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001116: [04:09:13] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001116: [04:09:13] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001116: [04:09:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_UINT@Texture 2D MSAA.dds RDOC 001116: [04:09:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001116: [04:09:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001116: [04:09:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001116: [04:09:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001116: [04:09:13] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001116: [04:09:13] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001116: [04:09:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_UINT@Texture 2D MSAA.png RDOC 001116: [04:09:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001116: [04:09:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001116: [04:09:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001116: [04:09:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001116: [04:09:13] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001116: [04:09:13] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001116: [04:09:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_UINT@Texture 2D.dds RDOC 001116: [04:09:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001116: [04:09:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001116: [04:09:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001116: [04:09:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001116: [04:09:13] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001116: [04:09:13] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001116: [04:09:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_UINT@Texture 2D.png RDOC 001116: [04:09:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001116: [04:09:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001116: [04:09:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001116: [04:09:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001116: [04:09:14] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001116: [04:09:14] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001116: [04:09:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_UINT@Texture 3D.dds RDOC 001116: [04:09:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001116: [04:09:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001116: [04:09:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001116: [04:09:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001116: [04:09:14] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001116: [04:09:14] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001116: [04:09:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_UINT@Texture 3D.png RDOC 001116: [04:09:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001116: [04:09:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001116: [04:09:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001116: [04:09:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001116: [04:09:14] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001116: [04:09:14] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001116: [04:09:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_UNORM@Texture 1D Array.dds RDOC 001116: [04:09:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001116: [04:09:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001116: [04:09:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001116: [04:09:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001116: [04:09:14] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001116: [04:09:14] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001116: [04:09:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_UNORM@Texture 1D Array.png RDOC 001116: [04:09:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001116: [04:09:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001116: [04:09:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001116: [04:09:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001116: [04:09:14] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001116: [04:09:14] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001116: [04:09:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_UNORM@Texture 1D.dds RDOC 001116: [04:09:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001116: [04:09:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001116: [04:09:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001116: [04:09:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001116: [04:09:15] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001116: [04:09:15] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001116: [04:09:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_UNORM@Texture 1D.png RDOC 001116: [04:09:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001116: [04:09:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001116: [04:09:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001116: [04:09:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001116: [04:09:15] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001116: [04:09:15] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001116: [04:09:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_UNORM@Texture 2D Array.dds RDOC 001116: [04:09:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001116: [04:09:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001116: [04:09:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001116: [04:09:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001116: [04:09:15] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001116: [04:09:15] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001116: [04:09:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_UNORM@Texture 2D Array.png RDOC 001116: [04:09:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001116: [04:09:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001116: [04:09:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001116: [04:09:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001116: [04:09:15] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001116: [04:09:15] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001116: [04:09:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_UNORM@Texture 2D MSAA Array.dds RDOC 001116: [04:09:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001116: [04:09:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001116: [04:09:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001116: [04:09:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001116: [04:09:15] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001116: [04:09:15] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001116: [04:09:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_UNORM@Texture 2D MSAA Array.png RDOC 001116: [04:09:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001116: [04:09:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001116: [04:09:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001116: [04:09:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001116: [04:09:16] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001116: [04:09:16] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001116: [04:09:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_UNORM@Texture 2D MSAA.dds RDOC 001116: [04:09:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001116: [04:09:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001116: [04:09:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001116: [04:09:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001116: [04:09:16] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001116: [04:09:16] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001116: [04:09:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_UNORM@Texture 2D MSAA.png RDOC 001116: [04:09:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001116: [04:09:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001116: [04:09:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001116: [04:09:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001116: [04:09:16] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001116: [04:09:16] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001116: [04:09:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_UNORM@Texture 2D.dds RDOC 001116: [04:09:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001116: [04:09:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001116: [04:09:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001116: [04:09:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001116: [04:09:16] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001116: [04:09:16] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001116: [04:09:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_UNORM@Texture 2D.png RDOC 001116: [04:09:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001116: [04:09:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001116: [04:09:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001116: [04:09:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001116: [04:09:16] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001116: [04:09:16] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001116: [04:09:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_UNORM@Texture 3D.dds RDOC 001116: [04:09:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001116: [04:09:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001116: [04:09:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001116: [04:09:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001116: [04:09:17] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001116: [04:09:17] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001116: [04:09:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_UNORM@Texture 3D.png RDOC 001116: [04:09:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001116: [04:09:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001116: [04:09:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001116: [04:09:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001116: [04:09:17] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001116: [04:09:17] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001116: [04:09:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_SINT@Texture 1D Array.dds RDOC 001116: [04:09:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001116: [04:09:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001116: [04:09:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001116: [04:09:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001116: [04:09:17] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001116: [04:09:17] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001116: [04:09:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_SINT@Texture 1D Array.png RDOC 001116: [04:09:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001116: [04:09:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001116: [04:09:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001116: [04:09:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001116: [04:09:17] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001116: [04:09:17] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001116: [04:09:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_SINT@Texture 1D.dds RDOC 001116: [04:09:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001116: [04:09:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001116: [04:09:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001116: [04:09:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001116: [04:09:17] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001116: [04:09:17] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001116: [04:09:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_SINT@Texture 1D.png RDOC 001116: [04:09:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001116: [04:09:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001116: [04:09:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001116: [04:09:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001116: [04:09:18] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001116: [04:09:18] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001116: [04:09:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_SINT@Texture 2D Array.dds RDOC 001116: [04:09:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001116: [04:09:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001116: [04:09:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001116: [04:09:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001116: [04:09:18] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001116: [04:09:18] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001116: [04:09:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_SINT@Texture 2D Array.png RDOC 001116: [04:09:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001116: [04:09:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001116: [04:09:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001116: [04:09:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001116: [04:09:18] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001116: [04:09:18] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001116: [04:09:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_SINT@Texture 2D MSAA Array.dds RDOC 001116: [04:09:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001116: [04:09:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001116: [04:09:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001116: [04:09:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001116: [04:09:18] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001116: [04:09:18] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001116: [04:09:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_SINT@Texture 2D MSAA Array.png RDOC 001116: [04:09:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001116: [04:09:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001116: [04:09:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001116: [04:09:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001116: [04:09:18] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001116: [04:09:18] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001116: [04:09:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_SINT@Texture 2D MSAA.dds RDOC 001116: [04:09:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001116: [04:09:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001116: [04:09:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001116: [04:09:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001116: [04:09:19] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001116: [04:09:19] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001116: [04:09:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_SINT@Texture 2D MSAA.png RDOC 001116: [04:09:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001116: [04:09:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001116: [04:09:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001116: [04:09:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001116: [04:09:19] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001116: [04:09:19] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001116: [04:09:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_SINT@Texture 2D.dds RDOC 001116: [04:09:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001116: [04:09:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001116: [04:09:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001116: [04:09:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001116: [04:09:19] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001116: [04:09:19] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001116: [04:09:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_SINT@Texture 2D.png RDOC 001116: [04:09:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001116: [04:09:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001116: [04:09:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001116: [04:09:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001116: [04:09:19] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001116: [04:09:19] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001116: [04:09:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_SINT@Texture 3D.dds RDOC 001116: [04:09:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001116: [04:09:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001116: [04:09:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001116: [04:09:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001116: [04:09:19] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001116: [04:09:19] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001116: [04:09:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_SINT@Texture 3D.png RDOC 001116: [04:09:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001116: [04:09:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001116: [04:09:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001116: [04:09:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001116: [04:09:20] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001116: [04:09:20] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001116: [04:09:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_SNORM@Texture 1D Array.dds RDOC 001116: [04:09:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001116: [04:09:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001116: [04:09:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001116: [04:09:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001116: [04:09:20] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001116: [04:09:20] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001116: [04:09:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_SNORM@Texture 1D Array.png RDOC 001116: [04:09:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001116: [04:09:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001116: [04:09:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001116: [04:09:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001116: [04:09:20] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001116: [04:09:20] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001116: [04:09:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_SNORM@Texture 1D.dds RDOC 001116: [04:09:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001116: [04:09:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001116: [04:09:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001116: [04:09:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001116: [04:09:20] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001116: [04:09:20] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001116: [04:09:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_SNORM@Texture 1D.png RDOC 001116: [04:09:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001116: [04:09:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001116: [04:09:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001116: [04:09:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001116: [04:09:20] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001116: [04:09:20] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001116: [04:09:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_SNORM@Texture 2D Array.dds RDOC 001116: [04:09:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001116: [04:09:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001116: [04:09:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001116: [04:09:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001116: [04:09:21] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001116: [04:09:21] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001116: [04:09:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_SNORM@Texture 2D Array.png RDOC 001116: [04:09:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001116: [04:09:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001116: [04:09:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001116: [04:09:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001116: [04:09:21] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001116: [04:09:21] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001116: [04:09:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_SNORM@Texture 2D MSAA Array.dds RDOC 001116: [04:09:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001116: [04:09:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001116: [04:09:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001116: [04:09:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001116: [04:09:21] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001116: [04:09:21] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001116: [04:09:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_SNORM@Texture 2D MSAA Array.png RDOC 001116: [04:09:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001116: [04:09:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001116: [04:09:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001116: [04:09:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001116: [04:09:21] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001116: [04:09:21] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001116: [04:09:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_SNORM@Texture 2D MSAA.dds RDOC 001116: [04:09:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001116: [04:09:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001116: [04:09:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001116: [04:09:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001116: [04:09:22] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001116: [04:09:22] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001116: [04:09:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_SNORM@Texture 2D MSAA.png RDOC 001116: [04:09:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001116: [04:09:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001116: [04:09:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001116: [04:09:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001116: [04:09:22] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001116: [04:09:22] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001116: [04:09:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_SNORM@Texture 2D.dds RDOC 001116: [04:09:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001116: [04:09:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001116: [04:09:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001116: [04:09:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001116: [04:09:22] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001116: [04:09:22] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001116: [04:09:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_SNORM@Texture 2D.png RDOC 001116: [04:09:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001116: [04:09:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001116: [04:09:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001116: [04:09:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001116: [04:09:22] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001116: [04:09:22] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001116: [04:09:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_SNORM@Texture 3D.dds RDOC 001116: [04:09:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001116: [04:09:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001116: [04:09:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001116: [04:09:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001116: [04:09:22] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001116: [04:09:22] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001116: [04:09:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_SNORM@Texture 3D.png RDOC 001116: [04:09:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001116: [04:09:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001116: [04:09:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001116: [04:09:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001116: [04:09:23] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001116: [04:09:23] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001116: [04:09:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_UINT@Texture 1D Array.dds RDOC 001116: [04:09:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001116: [04:09:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001116: [04:09:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001116: [04:09:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001116: [04:09:23] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001116: [04:09:23] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001116: [04:09:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_UINT@Texture 1D Array.png RDOC 001116: [04:09:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001116: [04:09:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001116: [04:09:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001116: [04:09:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001116: [04:09:23] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001116: [04:09:23] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001116: [04:09:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_UINT@Texture 1D.dds RDOC 001116: [04:09:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001116: [04:09:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001116: [04:09:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001116: [04:09:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001116: [04:09:23] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001116: [04:09:23] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001116: [04:09:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_UINT@Texture 1D.png RDOC 001116: [04:09:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001116: [04:09:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001116: [04:09:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001116: [04:09:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001116: [04:09:23] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001116: [04:09:23] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001116: [04:09:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_UINT@Texture 2D Array.dds RDOC 001116: [04:09:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001116: [04:09:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001116: [04:09:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001116: [04:09:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001116: [04:09:24] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001116: [04:09:24] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001116: [04:09:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_UINT@Texture 2D Array.png RDOC 001116: [04:09:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001116: [04:09:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001116: [04:09:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001116: [04:09:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001116: [04:09:24] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001116: [04:09:24] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001116: [04:09:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_UINT@Texture 2D MSAA Array.dds RDOC 001116: [04:09:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001116: [04:09:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001116: [04:09:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001116: [04:09:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001116: [04:09:24] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001116: [04:09:24] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001116: [04:09:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_UINT@Texture 2D MSAA Array.png RDOC 001116: [04:09:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001116: [04:09:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001116: [04:09:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001116: [04:09:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001116: [04:09:24] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001116: [04:09:24] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001116: [04:09:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_UINT@Texture 2D MSAA.dds RDOC 001116: [04:09:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001116: [04:09:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001116: [04:09:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001116: [04:09:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001116: [04:09:25] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001116: [04:09:25] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001116: [04:09:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_UINT@Texture 2D MSAA.png RDOC 001116: [04:09:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001116: [04:09:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001116: [04:09:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001116: [04:09:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001116: [04:09:25] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001116: [04:09:25] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001116: [04:09:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_UINT@Texture 2D.dds RDOC 001116: [04:09:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001116: [04:09:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001116: [04:09:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001116: [04:09:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001116: [04:09:25] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001116: [04:09:25] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001116: [04:09:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_UINT@Texture 2D.png RDOC 001116: [04:09:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001116: [04:09:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001116: [04:09:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001116: [04:09:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001116: [04:09:25] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001116: [04:09:25] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001116: [04:09:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_UINT@Texture 3D.dds RDOC 001116: [04:09:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001116: [04:09:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001116: [04:09:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001116: [04:09:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001116: [04:09:25] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001116: [04:09:25] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001116: [04:09:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_UINT@Texture 3D.png RDOC 001116: [04:09:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001116: [04:09:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001116: [04:09:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001116: [04:09:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001116: [04:09:26] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001116: [04:09:26] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001116: [04:09:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_UNORM@Texture 1D Array.dds RDOC 001116: [04:09:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001116: [04:09:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001116: [04:09:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001116: [04:09:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001116: [04:09:26] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001116: [04:09:26] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001116: [04:09:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_UNORM@Texture 1D Array.png RDOC 001116: [04:09:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001116: [04:09:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001116: [04:09:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001116: [04:09:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001116: [04:09:26] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001116: [04:09:26] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001116: [04:09:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_UNORM@Texture 1D.dds RDOC 001116: [04:09:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001116: [04:09:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001116: [04:09:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001116: [04:09:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001116: [04:09:26] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001116: [04:09:26] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001116: [04:09:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_UNORM@Texture 1D.png RDOC 001116: [04:09:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001116: [04:09:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001116: [04:09:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001116: [04:09:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001116: [04:09:26] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001116: [04:09:26] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001116: [04:09:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_UNORM@Texture 2D Array.dds RDOC 001116: [04:09:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001116: [04:09:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001116: [04:09:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001116: [04:09:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001116: [04:09:27] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001116: [04:09:27] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001116: [04:09:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_UNORM@Texture 2D Array.png RDOC 001116: [04:09:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001116: [04:09:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001116: [04:09:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001116: [04:09:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001116: [04:09:27] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001116: [04:09:27] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001116: [04:09:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_UNORM@Texture 2D MSAA Array.dds RDOC 001116: [04:09:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001116: [04:09:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001116: [04:09:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001116: [04:09:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001116: [04:09:27] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001116: [04:09:27] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001116: [04:09:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_UNORM@Texture 2D MSAA Array.png RDOC 001116: [04:09:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001116: [04:09:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001116: [04:09:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001116: [04:09:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001116: [04:09:27] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001116: [04:09:27] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001116: [04:09:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_UNORM@Texture 2D MSAA.dds RDOC 001116: [04:09:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001116: [04:09:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001116: [04:09:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001116: [04:09:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001116: [04:09:27] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001116: [04:09:27] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001116: [04:09:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_UNORM@Texture 2D MSAA.png RDOC 001116: [04:09:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001116: [04:09:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001116: [04:09:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001116: [04:09:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001116: [04:09:28] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001116: [04:09:28] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001116: [04:09:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_UNORM@Texture 2D.dds RDOC 001116: [04:09:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001116: [04:09:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001116: [04:09:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001116: [04:09:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001116: [04:09:28] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001116: [04:09:28] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001116: [04:09:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_UNORM@Texture 2D.png RDOC 001116: [04:09:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001116: [04:09:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001116: [04:09:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001116: [04:09:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001116: [04:09:28] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001116: [04:09:28] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001116: [04:09:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_UNORM@Texture 3D.dds RDOC 001116: [04:09:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001116: [04:09:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001116: [04:09:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001116: [04:09:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001116: [04:09:28] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001116: [04:09:28] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001116: [04:09:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_UNORM@Texture 3D.png RDOC 001116: [04:09:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001116: [04:09:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001116: [04:09:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001116: [04:09:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001116: [04:09:28] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001116: [04:09:28] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001116: [04:09:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SINT@Texture 1D Array.dds RDOC 001116: [04:09:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001116: [04:09:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001116: [04:09:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001116: [04:09:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001116: [04:09:29] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001116: [04:09:29] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001116: [04:09:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SINT@Texture 1D Array.png RDOC 001116: [04:09:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001116: [04:09:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001116: [04:09:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001116: [04:09:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001116: [04:09:29] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001116: [04:09:29] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001116: [04:09:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SINT@Texture 1D.dds RDOC 001116: [04:09:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001116: [04:09:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001116: [04:09:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001116: [04:09:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001116: [04:09:29] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001116: [04:09:29] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001116: [04:09:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SINT@Texture 1D.png RDOC 001116: [04:09:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001116: [04:09:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001116: [04:09:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001116: [04:09:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001116: [04:09:29] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001116: [04:09:29] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001116: [04:09:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SINT@Texture 2D Array.dds RDOC 001116: [04:09:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001116: [04:09:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001116: [04:09:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001116: [04:09:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001116: [04:09:29] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001116: [04:09:30] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001116: [04:09:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SINT@Texture 2D Array.png RDOC 001116: [04:09:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001116: [04:09:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001116: [04:09:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001116: [04:09:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001116: [04:09:30] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001116: [04:09:30] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001116: [04:09:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SINT@Texture 2D MSAA Array.dds RDOC 001116: [04:09:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001116: [04:09:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001116: [04:09:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001116: [04:09:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001116: [04:09:30] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001116: [04:09:30] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001116: [04:09:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SINT@Texture 2D MSAA Array.png RDOC 001116: [04:09:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001116: [04:09:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001116: [04:09:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001116: [04:09:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001116: [04:09:30] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001116: [04:09:30] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001116: [04:09:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SINT@Texture 2D MSAA.dds RDOC 001116: [04:09:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001116: [04:09:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001116: [04:09:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001116: [04:09:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001116: [04:09:30] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001116: [04:09:30] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001116: [04:09:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SINT@Texture 2D MSAA.png RDOC 001116: [04:09:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001116: [04:09:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001116: [04:09:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001116: [04:09:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001116: [04:09:31] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001116: [04:09:31] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001116: [04:09:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SINT@Texture 2D.dds RDOC 001116: [04:09:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001116: [04:09:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001116: [04:09:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001116: [04:09:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001116: [04:09:31] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001116: [04:09:31] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001116: [04:09:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SINT@Texture 2D.png RDOC 001116: [04:09:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001116: [04:09:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001116: [04:09:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001116: [04:09:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001116: [04:09:31] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001116: [04:09:31] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001116: [04:09:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SINT@Texture 3D.dds RDOC 001116: [04:09:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001116: [04:09:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001116: [04:09:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001116: [04:09:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001116: [04:09:31] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001116: [04:09:31] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001116: [04:09:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SINT@Texture 3D.png RDOC 001116: [04:09:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001116: [04:09:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001116: [04:09:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001116: [04:09:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001116: [04:09:31] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001116: [04:09:31] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001116: [04:09:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SNORM@Texture 1D Array.dds RDOC 001116: [04:09:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001116: [04:09:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001116: [04:09:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001116: [04:09:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001116: [04:09:32] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001116: [04:09:32] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001116: [04:09:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SNORM@Texture 1D Array.png RDOC 001116: [04:09:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001116: [04:09:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001116: [04:09:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001116: [04:09:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001116: [04:09:32] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001116: [04:09:32] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001116: [04:09:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SNORM@Texture 1D.dds RDOC 001116: [04:09:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001116: [04:09:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001116: [04:09:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001116: [04:09:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001116: [04:09:32] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001116: [04:09:32] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001116: [04:09:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SNORM@Texture 1D.png RDOC 001116: [04:09:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001116: [04:09:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001116: [04:09:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001116: [04:09:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001116: [04:09:32] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001116: [04:09:32] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001116: [04:09:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SNORM@Texture 2D Array.dds RDOC 001116: [04:09:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001116: [04:09:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001116: [04:09:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001116: [04:09:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001116: [04:09:32] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001116: [04:09:32] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001116: [04:09:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SNORM@Texture 2D Array.png RDOC 001116: [04:09:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001116: [04:09:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001116: [04:09:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001116: [04:09:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001116: [04:09:33] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001116: [04:09:33] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001116: [04:09:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SNORM@Texture 2D MSAA Array.dds RDOC 001116: [04:09:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001116: [04:09:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001116: [04:09:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001116: [04:09:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001116: [04:09:33] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001116: [04:09:33] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001116: [04:09:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SNORM@Texture 2D MSAA Array.png RDOC 001116: [04:09:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001116: [04:09:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001116: [04:09:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001116: [04:09:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001116: [04:09:33] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001116: [04:09:33] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001116: [04:09:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SNORM@Texture 2D MSAA.dds RDOC 001116: [04:09:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001116: [04:09:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001116: [04:09:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001116: [04:09:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001116: [04:09:33] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001116: [04:09:33] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001116: [04:09:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SNORM@Texture 2D MSAA.png RDOC 001116: [04:09:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001116: [04:09:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001116: [04:09:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001116: [04:09:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001116: [04:09:33] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001116: [04:09:33] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001116: [04:09:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SNORM@Texture 2D.dds RDOC 001116: [04:09:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001116: [04:09:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001116: [04:09:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001116: [04:09:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001116: [04:09:34] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001116: [04:09:34] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001116: [04:09:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SNORM@Texture 2D.png RDOC 001116: [04:09:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001116: [04:09:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001116: [04:09:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001116: [04:09:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001116: [04:09:34] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001116: [04:09:34] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001116: [04:09:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SNORM@Texture 3D.dds RDOC 001116: [04:09:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001116: [04:09:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001116: [04:09:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001116: [04:09:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001116: [04:09:34] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001116: [04:09:34] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001116: [04:09:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SNORM@Texture 3D.png RDOC 001116: [04:09:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001116: [04:09:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001116: [04:09:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001116: [04:09:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001116: [04:09:34] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001116: [04:09:34] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001116: [04:09:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SRGB@Texture 1D Array.dds RDOC 001116: [04:09:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001116: [04:09:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001116: [04:09:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001116: [04:09:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001116: [04:09:34] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001116: [04:09:34] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001116: [04:09:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SRGB@Texture 1D Array.png RDOC 001116: [04:09:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001116: [04:09:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001116: [04:09:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001116: [04:09:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001116: [04:09:35] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001116: [04:09:35] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001116: [04:09:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SRGB@Texture 1D.dds RDOC 001116: [04:09:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001116: [04:09:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001116: [04:09:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001116: [04:09:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001116: [04:09:35] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001116: [04:09:35] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001116: [04:09:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SRGB@Texture 1D.png RDOC 001116: [04:09:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001116: [04:09:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001116: [04:09:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001116: [04:09:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001116: [04:09:35] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001116: [04:09:35] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001116: [04:09:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SRGB@Texture 2D Array.dds RDOC 001116: [04:09:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001116: [04:09:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001116: [04:09:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001116: [04:09:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001116: [04:09:35] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001116: [04:09:35] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001116: [04:09:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SRGB@Texture 2D Array.png RDOC 001116: [04:09:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001116: [04:09:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001116: [04:09:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001116: [04:09:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001116: [04:09:35] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001116: [04:09:35] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001116: [04:09:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SRGB@Texture 2D.dds RDOC 001116: [04:09:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001116: [04:09:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001116: [04:09:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001116: [04:09:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001116: [04:09:36] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001116: [04:09:36] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001116: [04:09:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SRGB@Texture 2D.png RDOC 001116: [04:09:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001116: [04:09:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001116: [04:09:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001116: [04:09:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001116: [04:09:36] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001116: [04:09:36] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001116: [04:09:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SRGB@Texture 3D.dds RDOC 001116: [04:09:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001116: [04:09:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001116: [04:09:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001116: [04:09:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001116: [04:09:36] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001116: [04:09:36] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001116: [04:09:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SRGB@Texture 3D.png RDOC 001116: [04:09:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001116: [04:09:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001116: [04:09:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001116: [04:09:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001116: [04:09:36] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001116: [04:09:36] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001116: [04:09:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_UINT@Texture 1D Array.dds RDOC 001116: [04:09:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001116: [04:09:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001116: [04:09:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001116: [04:09:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001116: [04:09:36] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001116: [04:09:36] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001116: [04:09:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_UINT@Texture 1D Array.png RDOC 001116: [04:09:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001116: [04:09:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001116: [04:09:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001116: [04:09:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001116: [04:09:37] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001116: [04:09:37] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001116: [04:09:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_UINT@Texture 1D.dds RDOC 001116: [04:09:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001116: [04:09:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001116: [04:09:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001116: [04:09:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001116: [04:09:37] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001116: [04:09:37] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001116: [04:09:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_UINT@Texture 1D.png RDOC 001116: [04:09:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001116: [04:09:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001116: [04:09:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001116: [04:09:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001116: [04:09:37] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001116: [04:09:37] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001116: [04:09:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_UINT@Texture 2D Array.dds RDOC 001116: [04:09:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001116: [04:09:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001116: [04:09:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001116: [04:09:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001116: [04:09:37] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001116: [04:09:37] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001116: [04:09:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_UINT@Texture 2D Array.png RDOC 001116: [04:09:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001116: [04:09:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001116: [04:09:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001116: [04:09:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001116: [04:09:37] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001116: [04:09:37] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001116: [04:09:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_UINT@Texture 2D MSAA Array.dds RDOC 001116: [04:09:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001116: [04:09:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001116: [04:09:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001116: [04:09:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001116: [04:09:38] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001116: [04:09:38] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001116: [04:09:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_UINT@Texture 2D MSAA Array.png RDOC 001116: [04:09:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001116: [04:09:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001116: [04:09:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001116: [04:09:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001116: [04:09:38] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001116: [04:09:38] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001116: [04:09:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_UINT@Texture 2D MSAA.dds RDOC 001116: [04:09:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001116: [04:09:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001116: [04:09:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001116: [04:09:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001116: [04:09:38] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001116: [04:09:38] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001116: [04:09:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_UINT@Texture 2D MSAA.png RDOC 001116: [04:09:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001116: [04:09:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001116: [04:09:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001116: [04:09:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001116: [04:09:38] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001116: [04:09:38] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001116: [04:09:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_UINT@Texture 2D.dds RDOC 001116: [04:09:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001116: [04:09:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001116: [04:09:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001116: [04:09:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001116: [04:09:38] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001116: [04:09:39] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001116: [04:09:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_UINT@Texture 2D.png RDOC 001116: [04:09:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001116: [04:09:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001116: [04:09:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001116: [04:09:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001116: [04:09:39] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001116: [04:09:39] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001116: [04:09:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_UINT@Texture 3D.dds RDOC 001116: [04:09:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001116: [04:09:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001116: [04:09:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001116: [04:09:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001116: [04:09:39] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001116: [04:09:39] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001116: [04:09:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_UINT@Texture 3D.png RDOC 001116: [04:09:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001116: [04:09:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001116: [04:09:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001116: [04:09:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001116: [04:09:39] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001116: [04:09:39] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001116: [04:09:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_UNORM@Texture 1D Array.dds RDOC 001116: [04:09:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001116: [04:09:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001116: [04:09:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001116: [04:09:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001116: [04:09:39] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001116: [04:09:39] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001116: [04:09:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_UNORM@Texture 1D Array.png RDOC 001116: [04:09:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001116: [04:09:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001116: [04:09:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001116: [04:09:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001116: [04:09:40] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001116: [04:09:40] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001116: [04:09:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_UNORM@Texture 1D.dds RDOC 001116: [04:09:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001116: [04:09:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001116: [04:09:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001116: [04:09:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001116: [04:09:40] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001116: [04:09:40] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001116: [04:09:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_UNORM@Texture 1D.png RDOC 001116: [04:09:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001116: [04:09:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001116: [04:09:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001116: [04:09:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001116: [04:09:40] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001116: [04:09:40] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001116: [04:09:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_UNORM@Texture 2D Array.dds RDOC 001116: [04:09:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001116: [04:09:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001116: [04:09:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001116: [04:09:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001116: [04:09:40] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001116: [04:09:40] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001116: [04:09:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_UNORM@Texture 2D Array.png RDOC 001116: [04:09:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001116: [04:09:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001116: [04:09:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001116: [04:09:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001116: [04:09:40] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001116: [04:09:40] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001116: [04:09:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_UNORM@Texture 2D MSAA Array.dds RDOC 001116: [04:09:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001116: [04:09:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001116: [04:09:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001116: [04:09:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001116: [04:09:41] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001116: [04:09:41] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001116: [04:09:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_UNORM@Texture 2D MSAA Array.png RDOC 001116: [04:09:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001116: [04:09:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001116: [04:09:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001116: [04:09:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001116: [04:09:41] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001116: [04:09:41] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001116: [04:09:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_UNORM@Texture 2D MSAA.dds RDOC 001116: [04:09:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001116: [04:09:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001116: [04:09:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001116: [04:09:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001116: [04:09:41] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001116: [04:09:41] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001116: [04:09:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_UNORM@Texture 2D MSAA.png RDOC 001116: [04:09:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001116: [04:09:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001116: [04:09:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001116: [04:09:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001116: [04:09:41] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001116: [04:09:41] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001116: [04:09:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_UNORM@Texture 2D.dds RDOC 001116: [04:09:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001116: [04:09:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001116: [04:09:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001116: [04:09:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001116: [04:09:41] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001116: [04:09:41] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001116: [04:09:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_UNORM@Texture 2D.png RDOC 001116: [04:09:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001116: [04:09:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001116: [04:09:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001116: [04:09:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001116: [04:09:42] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001116: [04:09:42] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001116: [04:09:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_UNORM@Texture 3D.dds RDOC 001116: [04:09:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001116: [04:09:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001116: [04:09:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001116: [04:09:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001116: [04:09:42] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001116: [04:09:42] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001116: [04:09:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_UNORM@Texture 3D.png RDOC 001116: [04:09:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001116: [04:09:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001116: [04:09:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001116: [04:09:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001116: [04:09:42] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001116: [04:09:42] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001116: [04:09:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\S8_UINT@Texture 2D Array.dds RDOC 001116: [04:09:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001116: [04:09:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001116: [04:09:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001116: [04:09:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001116: [04:09:42] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001116: [04:09:42] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001116: [04:09:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\S8_UINT@Texture 2D Array.png RDOC 001116: [04:09:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001116: [04:09:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001116: [04:09:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001116: [04:09:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001116: [04:09:43] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001116: [04:09:43] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001116: [04:09:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\S8_UINT@Texture 2D MSAA Array.dds RDOC 001116: [04:09:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001116: [04:09:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001116: [04:09:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001116: [04:09:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001116: [04:09:43] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001116: [04:09:43] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001116: [04:09:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\S8_UINT@Texture 2D MSAA Array.png RDOC 001116: [04:09:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001116: [04:09:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001116: [04:09:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001116: [04:09:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001116: [04:09:43] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001116: [04:09:43] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001116: [04:09:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\S8_UINT@Texture 2D MSAA.dds RDOC 001116: [04:09:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001116: [04:09:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001116: [04:09:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001116: [04:09:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001116: [04:09:43] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001116: [04:09:43] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001116: [04:09:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\S8_UINT@Texture 2D MSAA.png RDOC 001116: [04:09:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001116: [04:09:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001116: [04:09:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001116: [04:09:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001116: [04:09:43] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001116: [04:09:43] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001116: [04:09:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\S8_UINT@Texture 2D.dds RDOC 001116: [04:09:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001116: [04:09:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001116: [04:09:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001116: [04:09:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001116: [04:09:44] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001116: [04:09:44] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001116: [04:09:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\S8_UINT@Texture 2D.png RDOC 001116: [04:09:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001116: [04:09:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001116: [04:09:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001116: [04:09:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001116: [04:09:44] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001116: [04:09:44] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001116: [04:09:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\S8_UINT@Texture 3D.dds RDOC 001116: [04:09:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001116: [04:09:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001116: [04:09:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001116: [04:09:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001116: [04:09:44] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001116: [04:09:44] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001116: [04:09:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\S8_UINT@Texture 3D.png RDOC 001116: [04:09:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001116: [04:09:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001116: [04:09:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001116: [04:09:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001116: [04:09:44] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001116: [04:09:44] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001116: [04:09:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\X8_D24_UNORM_PACK32@Texture 2D Array.png RDOC 001116: [04:09:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001116: [04:09:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001116: [04:09:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001116: [04:09:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001116: [04:09:44] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001116: [04:09:44] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001116: [04:09:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\X8_D24_UNORM_PACK32@Texture 2D MSAA Array.png RDOC 001116: [04:09:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001116: [04:09:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001116: [04:09:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001116: [04:09:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001116: [04:09:45] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001116: [04:09:45] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001116: [04:09:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\X8_D24_UNORM_PACK32@Texture 2D MSAA.png RDOC 001116: [04:09:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001116: [04:09:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001116: [04:09:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001116: [04:09:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001116: [04:09:45] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001116: [04:09:45] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001116: [04:09:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\X8_D24_UNORM_PACK32@Texture 2D.png RDOC 001116: [04:09:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001116: [04:09:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001116: [04:09:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001116: [04:09:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001116: [04:09:45] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001116: [04:09:45] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001116: [04:09:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\X8_D24_UNORM_PACK32@Texture 3D.png RDOC 001116: [04:09:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001116: [04:09:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001116: [04:09:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001116: [04:09:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001116: [04:09:45] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001116: [04:09:45] replay_controller.cpp(1934) - Log - Shutting down replay renderer
RDOC 001828: [03:37:48] core.cpp( 501) - Log - RenderDoc v1.33 Windows 64-bit Release (45db4fef3393ed05c306b8929cbaa0dae4bc9298) loaded in replay application RDOC 001828: [03:37:48] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 001828: [03:37:49] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 001828: [03:37:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001828: [03:37:51] d3d12_sdk_select.cpp( 376) - Log - System D3D12 runtime is version 2 RDOC 001828: [03:37:51] d3d12_replay.cpp( 137) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001828: [03:37:51] vk_replay.cpp(5182) - Log - Created device. RDOC 001828: [03:37:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001828: [03:37:51] d3d12_replay.cpp( 137) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001828: [03:37:51] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 001828: [03:37:51] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 001828: [03:37:51] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 551.76 RDOC 001828: [03:37:51] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 001828: [03:37:51] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 001828: [03:37:51] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 001828: [03:37:51] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 001828: [03:37:51] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 001828: [03:37:51] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 001828: [03:37:51] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 001828: [03:37:51] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 001828: [03:37:51] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 001828: [03:37:51] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 001828: [03:37:51] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 001828: [03:37:51] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 001828: [03:37:51] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_shader5, [316]: GL_NV_half_float, [317]: GL_NV_light_max_exponent, [318]: GL_NV_memory_attachment, [319]: GL_NV_multisample_coverage, [320]: GL_NV_multisample_filter_hint, [321]: GL_NV_occlusion_query, [322]: GL_NV_packed_depth_stencil, [323]: GL_NV_parameter_buffer_object, [324]: GL_NV_parameter_buffer_object2, [325]: GL_NV_path_rendering, RDOC 001828: [03:37:51] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering_shared_edge, [327]: GL_NV_pixel_data_range, [328]: GL_NV_point_sprite, [329]: GL_NV_primitive_restart, [330]: GL_NV_query_resource, [331]: GL_NV_query_resource_tag, [332]: GL_NV_register_combiners, [333]: GL_NV_register_combiners2, [334]: GL_NV_sample_locations, [335]: GL_NV_sample_mask_override_coverage, [336]: GL_NV_shader_atomic_counters, [337]: GL_NV_shader_atomic_float, [338]: GL_NV_shader_atomic_float64, [339]: GL_NV_shader_atomic_fp16_vector, [340]: GL_NV_shader_atomic_int64, [341]: GL_NV_shader_buffer_load, [342]: GL_NV_shader_storage_buffer_object, [343]: GL_NV_shader_subgroup_partitioned, [344]: GL_NV_stereo_view_rendering, [345]: GL_NV_texgen_reflection, [346]: GL_NV_texture_barrier, [347]: GL_NV_texture_compression_vtc, [348]: GL_NV_texture_env_combine4, [349]: GL_NV_texture_multisample, [350]: GL_NV_texture_rectangle, RDOC 001828: [03:37:51] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle_compressed, [352]: GL_NV_texture_shader, [353]: GL_NV_texture_shader2, [354]: GL_NV_texture_shader3, [355]: GL_NV_transform_feedback, [356]: GL_NV_transform_feedback2, [357]: GL_NV_uniform_buffer_unified_memory, [358]: GL_NV_uniform_buffer_std430_layout, [359]: GL_NV_vertex_array_range, [360]: GL_NV_vertex_array_range2, [361]: GL_NV_vertex_attrib_integer_64bit, [362]: GL_NV_vertex_buffer_unified_memory, [363]: GL_NV_vertex_program, [364]: GL_NV_vertex_program1_1, [365]: GL_NV_vertex_program2, [366]: GL_NV_vertex_program2_option, [367]: GL_NV_vertex_program3, [368]: GL_NV_viewport_array2, [369]: GL_NV_viewport_swizzle, [370]: GL_NVX_conditional_render, [371]: GL_NVX_linked_gpu_multicast, [372]: GL_NV_gpu_multicast, [373]: GL_NVX_gpu_multicast2, [374]: GL_NVX_progress_fence, [375]: GL_NVX_gpu_memory_info, RDOC 001828: [03:37:51] gl_common.cpp( 88) - Log - [376]: GL_NVX_multigpu_info, [377]: GL_NVX_nvenc_interop, [378]: GL_NV_shader_thread_group, [379]: GL_NV_shader_thread_shuffle, [380]: GL_KHR_blend_equation_advanced, [381]: GL_KHR_blend_equation_advanced_coherent, [382]: GL_OVR_multiview, [383]: GL_OVR_multiview2, [384]: GL_SGIS_generate_mipmap, [385]: GL_SGIS_texture_lod, [386]: GL_SGIX_depth_texture, [387]: GL_SGIX_shadow, [388]: GL_SUN_slice_accum, [389]: GL_WIN_swap_hint, [390]: WGL_EXT_swap_control, RDOC 001828: [03:37:51] gl_common.cpp( 98) - Log - Function pointers available: RDOC 001828: [03:37:51] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001828: [03:37:51] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001828: [03:37:51] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001828: [03:37:51] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001828: [03:37:51] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001828: [03:37:51] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001828: [03:37:51] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001828: [03:37:51] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001828: [03:37:51] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001828: [03:37:51] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 001828: [03:37:51] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001828: [03:37:51] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001828: [03:37:51] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 001828: [03:37:51] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 001828: [03:37:51] gl_replay.cpp(4374) - Log - Created OpenGL replay device. RDOC 001828: [03:37:51] gl_common.cpp( 487) - Log - Vendor checks for 46 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 551.76) RDOC 001828: [03:37:51] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 001828: [03:37:52] gl_debug.cpp( 527) - Log - GLSL version 460 RDOC 001828: [03:37:53] vk_replay.cpp(5182) - Log - Created device.